Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Kilojoule Proton on October 10, 2014, 09:03:45 pm

Title: Tick 111: SGame Over (not the epilogue)
Post by: Kilojoule Proton on October 10, 2014, 09:03:45 pm
The premise of the game is simple: You are a bunch of world-creating gods/god-like beings who must design a world by committee and/or subterfuge. The execution is somewhat less simple.

Major updates will take place once a day past 12:00 UTC (or 04:00 PST or 07:00 EST). Half updates will occasionally take place once a day at or (slightly?) before 00:00 UTC (or 16:00 PST or 19:00 EST) where my schedule and brain permit.

Character sheets should probably follow this template:
Code: [Select]
Name:
Sphere:
Primary form/associated symbol:
Description/Background:

Also, they go in the OOC thread (http://www.bay12forums.com/smf/index.php?topic=144704.0) now.

You may optionally PM secret (or not-so-secret) goals of grand scale, e.g. an entropy player wishing to bring about a very early heat death. Eliminating your sphere's opposite is not secret enough to require a PM.

Spoiler: Guidelines (click to show/hide)

Spoiler: Mechanics (click to show/hide)


Spoiler: Main Council rules (click to show/hide)

Spoiler: Realism (click to show/hide)

Spoiler: Acknowledgements (click to show/hide)

*1 WU ∝ log(population) * worship quality

Post and criticize!
Title: Re: Ye Gods: A god game of uncommon magnitude [0/∞]
Post by: Kilojoule Proton on October 10, 2014, 09:04:14 pm
Spoiler: Players (click to show/hide)

Cim the Lawgiver (Order, Law), theoretical nemesis of Varee
Varee (Randomness), theoretical nemesis of Cim
Dar-MA-Gome (Honor, Pride)
Valkiss (Treachery)
Fusil (Weapons), possible theoretical nemesis of Kujin
Azem (Wealth, Trade)
Anath (Night, Stars), theoretical nemesis of The Light
Khaziraad (Architecture)
Kli (Balance, Sacrifice)
Grauel (Hunger)
Serac (Oceans, Bubbles)
The Light (Light), theoretical nemesis of Anath
Artisanii (Arts, Inspiration)
Yaos (Humans, Ambition)
Joha (Life)
Chyribylta (Fear, Ignorance)
Carmine (Exploration, Science)
Taol (Freedom)
Kujin (Martial arts, Self-defense), possible theoretical nemesis of Fusil
Neron (Ice)
Darruth (Goodness, Protection)
Quéßäre (Deception, Guile)
Kl'Tork (Kitchens, Satisfaction)
Malakath (Souls, Blood)
Atropos (Death, Dust)
Melyssa (Torture)

Spoiler: Skyfeatures (click to show/hide)
Title: Re: Ye Gods: A god game of uncommon magnitude [0/∞]
Post by: IcyTea31 on October 11, 2014, 12:25:38 am
Spoiler: Character Sheet (click to show/hide)

A god game is not a very easy one to master nor play, especially with mutable rules and player conflict. I'm in.
Title: Re: Ye Gods: A god game of uncommon magnitude [0/∞]
Post by: Kilojoule Proton on October 11, 2014, 12:30:05 am
Spoiler: Character Sheet (click to show/hide)

A god game is not a very easy one to master nor play, especially with mutable rules and player conflict. I'm in.
Added.

Now encouraging a chaos deity
Title: Re: Ye Gods: A god game of uncommon magnitude [1/4+]
Post by: Varee on October 11, 2014, 11:31:07 am
Name Varee
Sphere: Randomness (Read:Fun and destruction)
Primary form/associated symbol:Upside down triangle with a a spade below it. Or black glob of rainbow color-ness.
scription/Background: Pfff, why be god of chaos when you can do what ever you want and just say 6ou did it because it random. That the perfect reason for everything right?
Title: Re: Ye Gods: A god game of uncommon magnitude [1/4+]
Post by: Kilojoule Proton on October 11, 2014, 11:54:51 am
Added.

Now encouraging a non-order/chaos-axissed deity.
Title: Re: Ye Gods: A god game of uncommon magnitude [2/4+]
Post by: Kilojoule Proton on October 11, 2014, 07:57:32 pm
Tick 01 report

Spoiler: Deities (+2) (click to show/hide)

Spoiler: Council rules (NC) (click to show/hide)

Spoiler: Council proposals (NC) (click to show/hide)

Spoiler: New players (click to show/hide)
Title: Re: Ye Gods: A god game of uncommon magnitude [2/4+]
Post by: Salsacookies on October 11, 2014, 10:17:10 pm
Name: Dar-MA-GOme
Sphere: Honor
Primary form/associated symbol: A golden-scale dragon with a decadent robe. Walks bipedally most of the time. Hates the color green with a passion. Wields a crescent sword. It is shaped like a sickle, and has dragon breath detailing. Outer edge is extremely sharp, and used for slicing through things like butter. Inner edge is jagged and has teeth, and is used to catch weapons and saw into unfortunate attackers. Has a cloth attached, which allows him to swing the blade around. The cloth hides the emerald runed into the blade.
Description/Background: Simply king of a dragon empire. Brutally exiled his brother for (falsely being accused of) killing his father. The brother has gone insanely envious, and wants EVERYTHING for himself
Title: Re: Ye Gods: A god game of uncommon magnitude [2/4+]
Post by: Kilojoule Proton on October 11, 2014, 10:28:35 pm
Name: Dar-MA-GOme
Sphere: Honor
Primary form/associated symbol: A golden-scale dragon with a decadent robe. Walks bipedally most of the time. Hates the color green with a passion. Wields a crescent sword. It is shaped like a sickle, and has dragon breath detailing. Outer edge is extremely sharp, and used for slicing through things like butter. Inner edge is jagged and has teeth, and is used to catch weapons and saw into unfortunate attackers. Has a cloth attached, which allows him to swing the blade around. The cloth hides the emerald runed into the blade.
Description/Background: Simply king of a dragon empire. Brutally exiled his brother for (falsely being accused of) killing his father. The brother has gone insanely envious, and wants EVERYTHING for himself
Added, now encouraging Dishonor/Violation.

Note: Heavens, minirealms, and afterlives for your followers and personal servants are not included with your world purchase. You will have to arrange for their creation after the start of the game, whether by vote or by personal creation.
Title: Re: Ye Gods: A god game of uncommon magnitude [2/4+]
Post by: IronyOwl on October 11, 2014, 10:33:44 pm
Name: Valkiss
Sphere: Treachery
Primary form/associated symbol: A blue-skinned, red-eyed humanoid wearing a dark red cowl. His symbol is a wasp impaling its own chest with its long, curved stinger.
Description/Background: Empires fall from within. Such is the way of things, and the true measure of said empire's worth and its ruler's ambition. Oaths that cannot be broken and lines that cannot be crossed serve only to ask a very simple question:

Do you want it?
Title: Re: Ye Gods: A god game of uncommon magnitude [2/4+]
Post by: Kilojoule Proton on October 11, 2014, 10:43:53 pm
Name: Valkiss
Sphere: Treachery
Primary form/associated symbol: A blue-skinned, red-eyed humanoid wearing a dark red cowl. His symbol is a wasp impaling its own chest with its long, curved stinger.
Description/Background: Empires fall from within. Such is the way of things, and the true measure of said empire's worth and its ruler's ambition. Oaths that cannot be broken and lines that cannot be crossed serve only to ask a very simple question:

Do you want it?
Acknowledged, now encouraging non-Order/Chaos, non-Honor/Treachery entries. What about elemental deities?
Title: Re: Ye Gods: A god game of uncommon magnitude [4/∞] (Still recruiting!)
Post by: Stirk on October 11, 2014, 11:00:03 pm
Sound fun.

Name: Fusil
Sphere: Weapons (Failing that, War)
Primary form/associated symbol: A single, vertical bronze bar with flames on either side acts as a symbol. When he chooses to appear, he takes over the weapon of one of his followers, speaking through it. Failing that, he forms a speaking flame in a flammable object.
Description/Background: A protective and vengeful god, who cares greatly for the safety of his followers and their loved ones, offering vengeance to any who do harm to them. He has no mercy reserved for those who harm his followers or get in his way, destroying them like trash.
Title: Re: Ye Gods: A god game of uncommon magnitude [4/∞] (Still recruiting!)
Post by: Kilojoule Proton on October 11, 2014, 11:03:53 pm
Sound fun.

Name: Fusil
Sphere: Weapons (Failing that, War)
Primary form/associated symbol: A single, vertical bronze bar with flames on either side acts as a symbol. When he chooses to appear, he takes over the weapon of one of his followers, speaking through it. Failing that, he forms a speaking flame in a flammable object.
Description/Background: A protective and vengeful god, who cares greatly for the safety of his followers and their loved ones, offering vengeance to any who do harm to them. He has no mercy reserved for those who harm his followers or get in his way, destroying them like trash.
Acknowledged, now encouraging Spheres Independent of Sapience or Peace.
Title: Re: Ye Gods: A god game of uncommon magnitude [5/∞] (Still recruiting!)
Post by: Varee on October 12, 2014, 04:37:20 am
I would like to encourage more physical deity and less ideological deity so there an actual world to be manipulate
Title: Re: Ye Gods: A god game of uncommon magnitude [5/∞] (Still recruiting!)
Post by: Kilojoule Proton on October 12, 2014, 05:18:24 am
Don't worry. Even if there are only ideological gods, the game will still start and worldbuilding will still be possible. If you want to change anything (or even completely rewrite your entry), you are still welcome to do so at this point, although the usual policy of discouraging excessively similar spheres still applies. I admit, playing a primordial elemental god of some sort might actually be fun in its own way. I did try balancing it so that deities can choose to be be primarily nature-based (natural influence-based Essence income) or worshipper-based (Worship-based Essence income), but it seems like I overemphasized the worship part.
Title: Re: Ye Gods: A god game of uncommon magnitude [5/∞] (Still recruiting!)
Post by: Vgray on October 12, 2014, 05:59:34 am
Name: Azem
Sphere: Greed
Primary form/associated symbol: A gold coin
Description/Background: Money makes the world go round
Title: Re: Ye Gods: A god game of uncommon magnitude [5/∞] (Still recruiting!)
Post by: Happerry on October 12, 2014, 06:11:16 am
Name: Anath
Sphere: The Night
Primary form/associated symbol: A great man shaped shadow, speckled with gleaming lights akin to stars. Normal symbol is a Solar Eclipse.
Description/Background: Born from the night, Anath has arisen to make sure those annoying mortals don't pollute his nice and pure darkness with too many light sources. After all, then no one can see the stars. Everyone should go admire the night sky right now! You know, if you don't want to be smote.
Title: Re: Ye Gods: A god game of uncommon magnitude [5/∞] (Still recruiting!)
Post by: DreamerGhost on October 12, 2014, 07:02:51 am
Name: Khaziraad
Sphere: Architecture
Primary form/associated symbol: Six handed humanoid of rock and metal. Normal symbol is a tower.
Description/background: Born from first thoughts abaut creation, Khaziraad is the echo of all intentions of material constructivity. All creations are sacred to him, from shack in the wilderness to fully fortified and armed bunkers. No matter the material, wether it would be rock or flesh or magic, all recieve the blessing of the Architect.
Title: Re: Ye Gods: A god game of uncommon magnitude [5/∞] (Still recruiting!)
Post by: Ambidextrous on October 12, 2014, 07:09:52 am
Name: Kli
Sphere: Balance
Primary form/associated symbol: A cloaked androgynous man carrying a set of brass scales. Normal symbol being the brass scales.
Description/Background: Kli firmly believes in the idealogy "Both, both is good." And Kli will make sure everyone else does too.
Title: Re: Ye Gods: A god game of uncommon magnitude [5/∞] (Still recruiting!)
Post by: gman8181 on October 12, 2014, 11:31:33 am
Interesting. I'll try and think of something decent for a character sheet. Might take a bit.

Edit:

Name: Grauel

Sphere: Hunger

Primary Form: A shifting amorphous dark green being that continuously forms long snaking large mouthed appendages with many rows of razor sharp teeth. If he were to take a human form it would likely be somewhat recognizable by a strangely predatory grin.

Symbol: A large leech

Description/background: A manifestation of hunger; his purpose is to feed. Those who serve him are either those wishing to appease his great appetite in order to gain favor (and avoid being eaten) or those themselves with great hunger, either symbolic or literal. Places of Grauel's worship are often filled with people devising ways to produce as much food as possible both to feed themselves and their master. Places touched by Grauel's "wrath" or more accurately his "desperate hunger" when he isn't fed enough will be desolate badlands filled with ash, death and monstrous creatures hungrily hunting and fighting for whatever little food there is left. Rumor has it that some of these creatures were even once ordinary creatures polluted and twisted by the desperate hunger that drives all in these bleak lands.
Title: Re: Ye Gods: A god game of uncommon magnitude [5/∞] (Still recruiting!)
Post by: Kilojoule Proton on October 12, 2014, 12:53:27 pm
Acknowledged. Does anyone else have any secret goals to declare? This can range from something as small as creating an afterlife to something as large as summoning a powerful extradimensional being or almost anything you can imagine.

Note that if you have a clearly defined opposite, you are encouraged to antagonize your (perceived) opposites, even try to remove them from power. Exercise caution when doing this so that we don't end up with a derail/flame war, and OOC notes are your friend. Also, be subtle and please do not kill off too many people the first few ticks even though character recreation/suspension is easy.

Some randomly generated spheres:
Wisdom, Dawn, Water, and Healing

Currently discouraged spheres:
Order/Randomness, Honor/Treachery, Weapons, Greed, Night, Architecture, Balance, Hunger
Title: Re: Ye Gods: A god game of uncommon magnitude [10/∞] (Still recruiting!)
Post by: Stirk on October 12, 2014, 04:08:10 pm
Minor change to Fusil:
Primary form/associated symbol: An elongated diamond shape acts as his symbol. When he chooses to appear, he takes over the weapon of one of his followers, speaking through it. Failing that, he forms a speaking flame in a flammable object.
Title: Re: Ye Gods: A god game of uncommon magnitude [10/∞] (Still recruiting!)
Post by: Kilojoule Proton on October 12, 2014, 07:34:33 pm
Tick 02: The Void condenses

In the churning Chaos of the Void, a vast space begins to form, stabilizing and condensing. Ten figures begin emerging inside this stable pocket in the void. First, a silvery flowing humanoid with a book and spear and a colorful bubble of Void-stuff resolving into an inverted triangle and spade. Next, a weakened regal golden dragon wielding a massive crescent sword and another humanoid form, blue with piercing red eyes and a dark red cowl. Then, an elongated, fiery bronze diamond emerges out of the shifting void along with a large gold coin. From the shadows left by these manifestations, an indistinct humanoid of shadow materializes. The thoughts of creation and shaping this rare bubble of stability bring forth a towering six-handed humanoid of rock and metal, and the continued appearance of the figures causes a cloaked human carrying brass scales to form. Finally, out of the desire in the minds of these figures comes a dark green Void chunk from which appendages carrying slavering, ravenous mouths lined with teeth constantly appear and disappear.

In this realm, even your thoughts carry great power. You are the gods of this world.

Your world is currently as empty as things can get inside stable Void pockets. There are no stars or planets yet. The easiest and cheapest way to create is as a group, as Essence costs born by multiple gods are discounted. As agreement reaches 100%, cost multipliers approach a very low number. What do you do or create? (Be detailed!)



Mechanics notes:
A grand action is defined as an action that affects the game significantly (subjective). Actions such as destroying the previous work and starting over from scratch or decreasing the temperature of everything count as grand actions. Their costs are quite variable and adjusted as the plot (and consensus).
A major action is defined as an action performed on a massive scale. Initiating a major action consumes a base Essence of around 2, changing depending on the consensus (and plot), agreement with character sphere/background, and magnitude. Note that resistance to proposals will potentially interfere with the results of proposals even when they pass.
A minor action is defined as an action that affects little (subjective). Things like causing rain in a small area or manipulating probability using the Butterfly Method or appearing to followers count as minor actions. Their base Essence cost is typically around or under 1, and they typically do not require council approval.



Spoiler: Deities (+3) (click to show/hide)

Spoiler: Council rules (NC) (click to show/hide)

Spoiler: Council proposals (NC) (click to show/hide)

Spoiler: New players (click to show/hide)
Title: Re: Ye Gods [10/∞] (Started and still recruiting)
Post by: Stirk on October 12, 2014, 07:58:12 pm
"We need land. Something with...substance."

In an empty space in the void, there was a fire. Perhaps more akin to a star, a constant explosion from which a booming voice appeared.

"Yes. We must make a massive planet. A single continuing expanse to fill the void. It shal receive heat and energy from a benevolent sun above. The fertile ground will be the host of abundant resources and metals. And on this, we will plant a species. Immune to the ravages of time, so they may worship us forever, unless they are put to the blade. We can make them in the image of yourselves, with two hands fit for holding weapons, walking upright so they may see the targets. This planet will be a utopia for them, with beasts and forests filled with food for them if they only look. What do you say of this?"
Title: Re: Ye Gods [10/∞] (Started and still recruiting)
Post by: gman8181 on October 12, 2014, 08:05:38 pm
Haha, an immortal race already? Don't you know that immortals provide little in the way of essence compared to those with more... finite life spans?

Might I suggest something a little more practical to start off with so we don't all starve?

Edit:

Double Edit: Oh and not to be pushy but an OOC Thread maybe? I wouldn't mind creating one if you'd prefer.
Title: Re: Ye Gods [10/∞] (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 12, 2014, 08:06:08 pm
Name: Serac
Sphere: Oceans
Primary form/associated symbol:
Spoiler (click to show/hide)
Description/Background: A late god, formed from the void to give shape to a world. For what use is greed without objects to covet? Hunger without things to eat?
Title: Re: Ye Gods [10/∞] (Started and still recruiting)
Post by: Stirk on October 12, 2014, 08:09:54 pm
"Are you willing to sacrifice the well being of our charges to simply sate your hunger? We have the power right now to kill death before it is born. Surly, if we make this planet fertile enough, the immortal beings on its surface will gladly provide enough for us to live. We control the amount, there is no reason we cannot make enough immortals to provide the same essence that simple mortal beings would."
Title: Re: Ye Gods [10/∞] (Started and still recruiting)
Post by: Kilojoule Proton on October 12, 2014, 08:11:26 pm
Re immortal worshippers
Quote
Worship: This represents how much genuine respect (whether reverence or fear) sapients have for you, and it contributes to your Essence daily income. Unlike Essence, it represents the rate of worship per turn and cannot be transferred, but deities can affect each other's Worship by affecting their followers. Worship from the extremely long-lived or immortal or extremely powerful is considered to be of lower value, as is Worship from the extremely short-lived or insufficiently sapient. Human-like sapients would probably supply around 1 WU*. Direct mind control nullifies Worship output.

(Not a bad plan, though, as far as keeping bookkeeping easy goes. I estimate you will need not less than 80 base Essence)

(Knits! Ninja'd!)
Title: Re: Ye Gods [11/∞] (Started and still recruiting)
Post by: Stirk on October 12, 2014, 08:18:12 pm
(I am aware, and wouldn't have brought it up if it wasn't in the OP anyway. At the moment, he is kind of putting himself on a limb for his soon-to-be followers. We *can* get essence other ways, after all, Fusil has no fear of dieing if the plan is enacted. After all, you need weapons to hunt with, and they are still vulnerable to his specialty.)
Title: Re: Ye Gods [10/∞] (Started and still recruiting)
Post by: gman8181 on October 12, 2014, 08:19:27 pm
You make the unfair assumption that all would necessarily wish to be immortal. For those who live and love, an immortal life could easily become quite painful should enough loved ones die without them ever having the hope to meet them again. Or at least not without finding methods of ending their own lives... And then they would have to choose between seeing their beloved dead and hurting the living ones who love them or never being reunited. Surely creating mortal creatures with an appropriate afterlife would be far more merciful. Then they can all live out the extent of their years, content to know they shall all be together one day without having to find creative ways of an early expiration...
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 12, 2014, 08:20:02 pm
(There is now an OOC thread (http://www.bay12forums.com/smf/index.php?topic=144704.0).)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 12, 2014, 08:21:21 pm
"I say we establish some ground rule before we work on making things. I propose that each god have a random number of vote between 1 and 6 votes. That ought ta be more fun"
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 12, 2014, 08:26:13 pm
"My brother, you fail to see that we control what these being feel. If we do not wish for them to be saddened by their immortality, they shal not be. For we are their creators, they shal be as we design them. And what if they should die in the afterlife? Shal they follow them from world to world, on the tail of those they love, forever unhappy?"
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Salsacookies on October 12, 2014, 08:28:08 pm
"I will side with the diamond. We must be sure they are trained adequately, and I will be teacher. No one knows war like a dragon, and I am king. We must be quick, otherwise, this land, and all other things, are to be in mortal danger. Quiet! You leech, I despise your kind! You are green, and green is what I hate!"
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 12, 2014, 08:30:10 pm
(Also, from now on, bold (inclusive) or underline proposals you want to propose or pass, and also the OOC thread will have a nicer condensation of the mechanics and rules.)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IronyOwl on October 12, 2014, 08:35:18 pm
"I say we establish some ground rule before we work on making things. I propose that each god have a random number of vote between 1 and 6 votes. That ought ta be more fun"
"Rejected," Valkiss declared in a regal, pleased with himself tone, as though he'd just solved a problem.


"My brother, you fail to see that we control what these being feel. If we do not wish for them to be saddened by their immortality, they shal not be. For we are their creators, they shal be as we design them. And what if they should die in the afterlife? Shal they follow them from world to world, on the tail of those they love, forever unhappy?"
"I will side with the diamond. We must be sure they are trained adequately, and I will be teacher. No one knows war like a dragon, and I am king. We must be quick, otherwise, this land, and all other things, are to be in mortal danger."
"Then I have a wondrous proposal!" he continued in a cheerful tone, clapping his hands together in front of him. "You two can create your own tribe of rocks. Immortal, carved just as we planned them... oh, how wonderful! I for one cannot wait to bask in the radiant worship of our own carved whims.

Now, for the rest of us, those with the spine to not have everything go according to plan at all times, I propose living things. More specifically, I propose one set of living things, which can then grow and differentiate- and mingle or divide- as we and they see fit. Oh, to be sure, they'll know loss, and pride, and all manner of things we didn't explicitly order them to. Some might even relieve themselves without permission first!

But such is the price of true life, wouldn't you all say?"
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 12, 2014, 08:39:02 pm
"As well, what would be different from the mortal world and that of the after life? We would not receive essence from them either. Perhaps, to avoid making death meaningless while still allowing mortals eternal life, we should introduce a form of reincarnation? After a set amount of time after death, the men may be reborn unto this world."

((And that should, of course, keep them fighting without fear, while still having reason to fight!))

Then, the orb of fire turns to Valkiss, continuing to speak in the explosion-like voice.

"Perhaps that is not such a bad idea. The rocks, I mean. We may each create or own race, if you so desire."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 12, 2014, 08:42:49 pm
(Also, it would be wise to ask for an Essence quote on OOC before performing any non-minor/non-trivial actions.)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Salsacookies on October 12, 2014, 08:49:01 pm
"Yes. They are to reincarnate, and should they die, I will teach them in death, show how they died, and teach them to avoid this, and other ways to die. They shall learn through death, and come to life stronger."

"They are to have scales like precious gems and ore. They are to be many colors, not green, green is exiled from our people. They are to be of my image, for they are honorable, and I am honor."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 12, 2014, 08:51:12 pm
(Text color preliminary)

"Ooh. I like that idea. Make them shiny.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 12, 2014, 08:52:16 pm
Did you intend to create an afterlife where it would be likely for them to die again? I don't entirely understand your proposed scenario. At any rate, if you would have them all be unloving creatures, then yes, I suppose that would negate the issue. Although what of their feelings towards us? Would you prefer that we make something that can only love us? Perhaps self centered love as well? What kind of quality of life would that exactly entail... if that truly is your objective.

One of the appendages sprouts eyes and looks curiously in the direction of the triangle.
Interesting ground rules. Are you... voting that we do that? Does that count as one of your votes?

Grauel laughs at the dragon.
So quick to anger; hardly conductive towards the proper civilized conversation we were having.

At any rate, if you both wish to make an immortal race of selfish war like creatures, go ahead. Truthfully it matters little to me. I'm simply curious of what exactly you are trying to achieve with your creation. For my own part, I will simply ensure that all living creatures have hunger. For them to go without that drive is the only thing I would find unacceptable.

Finally speaking to the blue skinned cowled one,
That is more so what I was thinking. Sounds more interesting.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 12, 2014, 09:06:24 pm
Anath stirs from where he watches the others argue, and whispers into the discussion. "Let the mortals be reborn, after a time. Let death follow life, and life death. Let their souls enter the afterlives from their life, and eventually fade away to start new lives."

"Immortality breeds boredom, familiarity breeds dismissal. Let the mortals reinvent themselves. Let them go on to something new when they tire of themselves. Let there always be new eyes to gaze at the wonders of the night."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IronyOwl on October 12, 2014, 10:11:41 pm
"As well, what would be different from the mortal world and that of the after life? We would not receive essence from them either. Perhaps, to avoid making death meaningless while still allowing mortals eternal life, we should introduce a form of reincarnation? After a set amount of time after death, the men may be reborn unto this world."

((And that should, of course, keep them fighting without fear, while still having reason to fight!))

Then, the orb of fire turns to Valkiss, continuing to speak in the explosion-like voice.

"Perhaps that is not such a bad idea. The rocks, I mean. We may each create or own race, if you so desire."
"Yes. They are to reincarnate, and should they die, I will teach them in death, show how they died, and teach them to avoid this, and other ways to die. They shall learn through death, and come to life stronger."

"They are to have scales like precious gems and ore. They are to be many colors, not green, green is exiled from our people. They are to be of my image, for they are honorable, and I am honor."
(Text color preliminary)

"Ooh. I like that idea. Make them shiny.
"Well, care to make it official, then? We could create two realms- one for living entities and one for shiny echo chambers carved into statues of yourself. Each deity could pick which manner of worshipers they'd prefer.

Naturally, I'd go for the living things, personally. I daresay otherwise might look rather suspicious!"


Did you intend to create an afterlife where it would be likely for them to die again? I don't entirely understand your proposed scenario. At any rate, if you would have them all be unloving creatures, then yes, I suppose that would negate the issue. Although what of their feelings towards us? Would you prefer that we make something that can only love us? Perhaps self centered love as well? What kind of quality of life would that exactly entail... if that truly is your objective.

One of the appendages sprouts eyes and looks curiously in the direction of the triangle.
Interesting ground rules. Are you... voting that we do that? Does that count as one of your votes?

Grauel laughs at the dragon.
So quick to anger; hardly conductive towards the proper civilized conversation we were having.

At any rate, if you both wish to make an immortal race of selfish war like creatures, go ahead. Truthfully it matters little to me. I'm simply curious of what exactly you are trying to achieve with your creation. For my own part, I will simply ensure that all living creatures have hunger. For them to go without that drive is the only thing I would find unacceptable.

Finally speaking to the blue skinned cowled one,
That is more so what I was thinking. Sounds more interesting.
Valkiss snapped his fingers.

"Dying in the afterlife! That's perfect, we'll use that.

Instead of one realm, we'll have two. That is, instead of one realm for immortal avatars of their masters and one realm for living things, we'll have one realm for immortal avatars of their masters and two realms for living things. When they die in one, their soul is shunted to the other. That way by the time they make it back around, they should be sufficiently different, both from whatever losses they suffer from reincarnation, and whatever gains they achieve in between.


So what do you all say? Two realms, one for handcrafted immortals, one for a singular tribe. Within the tribal realm, two further realms, for them to bounce between on death. Within those realms, one tribe, well perhaps one each, differentiated and spread out as they're wont to be, but naturally and fluidly, not because they were carved that way or earmarked as sacred property."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 12, 2014, 10:23:37 pm
"A sound plan. I will support it."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 12, 2014, 10:46:50 pm
Agreed. Seems to incorporate the Shadow's ideas as well. Still I suppose the cordial thing to do is wait for the other gods as of yet unspoken to voice their opinions before anything drastic is enacted.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 12, 2014, 10:58:17 pm
"It makes a solid base, but needs refining. I will support the idea. However, creating these realms and these being will necessitate vasts amounts of our essence. We will have to spread the pressure amongst the eleven gods equally, including any who are against the final product, if this is to come into existence as we have dictated after debate."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 12, 2014, 11:17:50 pm
The figure of silver steps up and speaks:

"I can support the idea of our cowled friend, though it will need some...modifications later on, once it is populated and stable. I have some great ideas that will benefit us all. A cycle of reincarnation works well for them."

It glances towards Varee:

"Random amounts of votes? Why? Power should be earned, not gained and lost by chance."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 12, 2014, 11:54:30 pm
Valkiss snapped his fingers.

"Dying in the afterlife! That's perfect, we'll use that.

Instead of one realm, we'll have two. That is, instead of one realm for immortal avatars of their masters and one realm for living things, we'll have one realm for immortal avatars of their masters and two realms for living things. When they die in one, their soul is shunted to the other. That way by the time they make it back around, they should be sufficiently different, both from whatever losses they suffer from reincarnation, and whatever gains they achieve in between.


So what do you all say? Two realms, one for handcrafted immortals, one for a singular tribe. Within the tribal realm, two further realms, for them to bounce between on death. Within those realms, one tribe, well perhaps one each, differentiated and spread out as they're wont to be, but naturally and fluidly, not because they were carved that way or earmarked as sacred property."

Anath nods his head. "This suggestion is acceptable. I shall give it my support. It may be more interesting, however, if we should each make a mortal realm of our own domain for the mortals, or perhaps shared with one or two other gods, so that the mortals never know which world they will awake in next."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 13, 2014, 12:02:49 am
"Maybe someday, but not now. We'd barely have the Essence to build realms for half of us. We need to get by with a shared one for now."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 12:35:22 am
(Perhaps you all would like a price check at current agreement levels before doing anything?)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 13, 2014, 12:37:59 am
I just want everyone to enjoy it more, adding a little dice roll into everything is just that much more fun. I dont mind you guys building the world in anyway you want , the more stuff, the more randomness.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 13, 2014, 01:11:49 am
"We're not here to have fun. We need to decide on matters by majority, or even better, unanimously, but never by chance."

((I'm not sure if that was in or out of character; could you pick a colour for yourself or at least use quotation marks, Varee?))
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 01:42:55 am
I agree with the cycle of reincarnation, and think we should, for now, create only one or two worlds. We simply do not have the power for more at this time.

I propose we create the mortal realms now. The first shall be a world of dust and sand, ringed thrice by a ring of water (With a core of sand), a ring of ice (With a core of water) and a ring of clouds.
There shall be great constructs, forged of searing metals by the gods, which shall carry the power of storms as they stride across the land. They shall be known as life bringers, for they carry the waters of life as they travel. To guard them shall be wisps, creating lightning to attack those foolish enough to attempt to fell a life bringer, and repairing them should one fall.

(The life bringers will be giant metal beings that are constantly surrounded by storms. They can die if their heads, which contain a great pool of water, are destroyed. That's what the wisps are for.)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 13, 2014, 01:56:50 am
"Life bringers? That is an interesting idea, but I doubt it's what we're looking for. We should save our power for the essentials; nonsapient beings are not going to worship us. As for the layout of a world, yours is as good as any."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 02:06:34 am
(Of course, nonsapient beings also don't incur the fairly high cost of sapience.)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 02:45:03 am
"Life bringers? That is an interesting idea, but I doubt it's what we're looking for. We should save our power for the essentials; nonsapient beings are not going to worship us. As for the layout of a world, yours is as good as any."
So we can create that world and, say, 300 sapients to live on it? Any ideas of what they could be? Perhaps something with two arms and two legs to begin?
I think the life bringers are simple enough that they will be of negligible cost next to creating an entire world.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 13, 2014, 03:06:34 am
Nah two leg and two arm is too good. Why dont you make them blob that needs you help so it is easier for us to gain control overthem as a dependent. I suggest a blob of brain that can feed itself but not much more than that.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 03:30:06 am
(Varee, I can't tell what's in character and what's out of character given your utter lack of either " marks or coloring for in character stuff. Please fix this.)

"Let us just make a normal world for now." Anath suggests. "After all, we can always edit it once it has been created. We are gods, yes? An ocean here, a mountain there, my beautiful night sky floating above the world everywhere..."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 03:38:12 am
(@Varee: I am inclined to ask you to mark in-character stuff as many of your fellow players have in less awkwardly worded requests. If you want, I have a tool for generating colors that reflect Randomness.)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 03:39:43 am
(Varee, I can't tell what's in character and what's out of character given your utter lack of either " marks or coloring for in character stuff. Please fix this.)

"Let us just make a normal world for now." Anath suggests. "After all, we can always edit it once it has been created. We are gods, yes? An ocean here, a mountain there, my beautiful night sky floating above the world everywhere..."
Yes, but we could create a "normal" world surrounded by rings instead of moons, with constructs instead of rain... Why not?
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 13, 2014, 04:03:07 am



"I want a big hole in the middle, like a donut world that would give us more space to put mountain and ocean on."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 13, 2014, 04:49:40 am
"I agree with the suggestion of the great shadow," Kli quietly states. "Reality bends to our wills, therefore, any alterations may take place at any time afterwards."
After speaking, Kli returns to being a silent observer of the discussion.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 13, 2014, 05:54:07 am
 "While I greatly enjoy observing intent of creation, I must interfere here. I aprove of creating realms and living beings, yet there are flaws in designs you offer for both. If we have two interconected worlds and the spirits of people would travel to another on death, what would happen if a war broke out on both simultaneously, and the number of dying greatly exceded number of being born? We would end up with great numbers of lost souls, doomedd to wander between the realms. Furthermore, the mortals should not be created in a way that would force them to worship us, otherwise, their worship would be the same as one of us praising himself. No better would be creations of limited mind, for they too would nothing more than an extension of the one who created them. Among us there is only one truly capable of creating true life, and that is Varee. With proper moderation from the rest of us, he could create beings of free will, people that would afiliate themselves with deity by choice."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 13, 2014, 06:38:01 am
"And what if they do not want to affiliate themselves? We must awe them the moment they become truly free, and to do that, we need to show them both what we, they, and they with our aid are capable of, through giving them the freedoms gradually, to guide them to the right choice. Thus, we should create them bound to our will and sow the seeds of sapience, morality and creativity bit by bit."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 07:07:13 am
Tick 02.5: Shapes emerge

There is much discussion among the newborn and newly arrived gods, mostly about the arrangement of the much-needed worlds and their inhabitants. Somewhat unexpectedly, given their diversity, there is little bickering. They appear to be rapidly approaching a decision to be enforced by the as yet-unnamed council—indeed, the first such decision! This will prove to be a grand resolution with far-reaching effects that will influence the form, inhabitants, and laws of the future also-unnamed-'verse.

Now, there is still much room for creation and modification.

(This summary is about 5 hours old. It probably shows.)


Spoiler: Deities (+1) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (+1) (click to show/hide)

Spoiler: New players (click to show/hide)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Salsacookies on October 13, 2014, 07:10:46 am
"You are all foolish! What you speak of is uncertain, and weak in it's very foundation! I tell you now, we must be strong now, let them have choice later, if you want them to. To me, choice is just treachery and dishonour in sweet clothing. And for those who wish to see them suffer and die in short lives, you call me self-loving and self-serving, you are right, I wish them to not be forcefully stolen, and know of their stolen freedom beforehand. Also, you are just as self serving, green leech, you wish them to suffer, just for your own. I accept this, hopefully MY people may save yours, before they see theirs, AND YOUR, eternal judgement as Envy's toys
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 13, 2014, 07:20:27 am
"Let us not be too hasty with our remarks here; if one god wishes for there to be a free-willed race, then he shall receive one. If he wishes the opposite, he too shall receive one. We all have our own ways of going about our duties, yet I see no need for a heated dispute on the nature and meaning of free will." Kli looks warily at the golden-scale dragon.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 13, 2014, 07:26:30 am
Tell me, what purpose the period of unconciousness will serve?
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 13, 2014, 07:59:46 am
"I did not mean complete unconsciousness. I meant gradual learning and freedom for an easy landing to true free will. As the creatures slowly gain their independence of us, they understand how dependent they have been, and will not renounce us, out of their own free will. While we can't make them worship us, we can teach them how good doing so is to them. With a strong, logical argument, generations after them will keep giving us their worship. Immediately giving them free will might lead to them making rash decisions before they understand the workings of the world, and when the later generations notice this, they might act unpredictably. It is a good idea to plan for the future, you should know this."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 09:45:57 am
Sleep is for the weak, isn't it?
---------

I look toward the ocean god, disapprovingly.

"What purpose would making the world a desert have? We can make it a lush paradise with little more effort. We have no purpose for life bringers if the world itself acts as a life bringing. I would assume a water god such as yourself would detest the desert, not suggest it. Besides, that would block of the night sky one of us loves so much, and is simply untested. Why not go with a simpler, more practical design?"

"The sapients must have arms and legs, and the ability to do things for itself, at the very least to arm itself. What would be the purpose of making them if they could not perform the actions we need to survive? As for their 'free will', it matters not to me. Perhaps we should give the mortals free will, as an experiment, with the immortals as our devout followers? We can always change the mortals their next cycle if it fails, and it is my view that that was the intent in the first place. There will be no lost souls, as we are gods. If there are no births, we can send them to the world anyway if we so desire. There is no reason they can not be born a beast for a cycle. Failing that, we may simply wait for an opportunity to send them in, keeping them in the third realm until we get our chance."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 13, 2014, 10:33:53 am
A fine idea, Fusil. Practical solution for a problem. I can apreciate that. As for the land and sentients, the exact form of either is irrelevant, if we make them compatible. I would preffer a world where stone wood and metals were abundant, I care little abaut other factors. The mortals theemselves could be fully sapient, with few of them granted our blesing to guide the rest.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 13, 2014, 10:46:10 am
I propose that we name this realm Pat the Bob.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 13, 2014, 11:03:33 am
"P-Pat the B-Bob?! Where the Void did you come up with a name such as that? That is...simply...terrible. I see no reason to call the realm anything along those lines."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 12:35:20 pm
Anath shakes his head. "Like most of our random colleague's suggestions, I fail to see the value of a single word that passed through his mouth."

"As for the issue of delayed reincarnation, I fail to see why it is an issue. As long as they are reincarnated, even if it takes a while, the cycle will continue."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 02:03:59 pm
Sleep is for the weak, isn't it?
---------

I look toward the ocean god, disapprovingly.

"What purpose would making the world a desert have? We can make it a lush paradise with little more effort. We have no purpose for life bringers if the world itself acts as a life bringing. I would assume a water god such as yourself would detest the desert, not suggest it. Besides, that would block of the night sky one of us loves so much, and is simply untested. Why not go with a simpler, more practical design?"
But why go simple? It is easier to create something grand then to start small and build up. We are gods after all. Why test, when we can force it to work?
I do agree, the center of desert is not what I want. It should be a "standard" planet, surrounded by rings. But why not life bringers, instead of rain?
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 02:14:05 pm
(The OOC thread (http://www.bay12forums.com/smf/index.php?topic=144704.0) now has a (fairly) comprehensive list of the Tick 02 proposals up to about an hour ago.)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 04:18:34 pm
Quote
But why go simple? It is easier to create something grand then to start small and build up. We are gods after all. Why test, when we can force it to work?
I do agree, the center of desert is not what I want. It should be a "standard" planet, surrounded by rings. But why not life bringers, instead of rain?

"I disagree. The best weapons are the simplest. Complicated breeds complications. They are simply a needlessly complicated form of rain, there is no reason to add difficulty to our world that is not necessary. Why make a difficult to control mortal when simple weather patterns will accomplish the same thing?"
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 13, 2014, 06:45:09 pm
Spoiler (click to show/hide)
If such a situation were to arise, it would be a simple matter for us to intervene and end the conflict on at least one of the sides. Especially should we choose to work jointly in doing so. Regardless, I see your point and feel it would be ideal to have a situation where our intervention is not necessarily needed. A spirit realm of some sort does seem like a proper way to give everyone a break before they go on living another life should reincarnation be implemented.

Spoiler (click to show/hide)
Ah but wouldn't it be so much more satisfying to have them choose us rather than it being forced on them? For all included, I would think. And why should you as a god be so concerned with their defiance? It is surely within your power as it is within all of us to show might in a manner where it would be hard indeed for any lesser being to wish to oppose it. If they do still and it truthfully bothers you so? Well then eat them and be done with it.

Spoiler (click to show/hide)
"Sigh" Are you deaf? I asked if you wish your creations to be self loving and self serving. I directed no comment of the sort towards yourself... although if you are so eager to admit to such attributes then so be it.
Although you bring up an interesting point. If choice is treachery and dishonor would that not make all of us so, considering last I checked we appear to have at least a very close semblance of free will ourselves. Seems like a rather self defeating statement if I am not incorrect at interpreting your meaning. And who exactly are you trying to impress with petty insults? They make a poor substitute for logic based argument.
If you wish to make your servants without free will, be my guest. Create your kingdom of mindless golems and reap whatever benefits you can from it. I'll be interested to see how easily you stave off starvation.

While slithering away.
Regarding those... life bringers. Well whose to say we can't have those in addition to normal weather? Should an area be neglected of rain for whatever reason, they may well serve as an appropriate method for maintaining a healthy world. Still I'd rate them more as a secondary priority to making a regular self sustaining world if essence turns out to be initially tight.
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 07:21:05 pm
Tick 03: Discussion intensifies

The gods continue their clamorous yet restrained discussion, arguing about what sorts of worlds to create and how to deal with their inhabitants. Some proposals are considered to have already passed, but whether or not to implement them immediately remains a question in some of the gods' minds. As their discussion enters a period of decreased intensity, some hear indistinct whispers from beyond the Great Film, the almost impossibly thin barrier responsible for separating the Void's Chaos from the bubble's Calm.

The council of gods has resolved to create at least one mortal race (02.00.b passed, 02.00.a failed) consisting of sapients and not sentients (02.01.a passed, 02.01.b failed) with minor resistance. They have also decided to support a reincarnation loop between the two corporeal worlds they plan to create (pass 02.02 and 02.02.1) to the protests of Khaziraad of Architecture. The infrastructure for this, the bifurcated mortal plane, is still guaranteed at this point (pass 02.04.1). A sizable minority of gods wish to create immortal, customized servants, but not enough agree to pass this measure (02.03 not passed). Some speak of creating personal realms for their closest followers and servants, but not enough gods seem to have discussed this (02.04.2 not passed). A few gods agree that the current arrangement is by no means perfect and have resolved to improve it in the future (02.04.5 not passed). Varee, voice of Randomness proposes naming the world "Pat the Bob," at which two gods instantly reveal their disapproval.

Following this, a massive portion of the bubble churns as the gods proceed to create a spirit and a corporeal grand dimension. A massive explosion occurs as the gods split the corporeal dimension into two parts linked only for unbound souls, but the worlds they design are still empty. Mildly satisfied with their initial step at creation, they return to their discussion on what to create inside the dimensions. They proceed to discuss the future inhabitants of the worlds, the shapes of the worlds themselves, and their names.


Spoiler: Deities (NC) (click to show/hide)

Spoiler: Council rules (+6) (click to show/hide)


Spoiler: New players (click to show/hide)

(Yes, you will all receive more Essence as time goes on.)

(Edit: renumbered tick properly)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 07:46:58 pm
Anath frowns at the new world. "I would prefer to create two separate dimensions, and not simply half ass it by Bifurcating one dimension."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 07:50:32 pm
(You can propose to spend the difference to upgrade the corporeal realms to two separate dimensions. Cost will run around 29 (2-3) assuming no resistance).
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 07:52:17 pm
Quote
Anath frowns at the new world. "I would prefer to create two separate dimensions, and not simply half ass it by Bifurcating one dimension."

(We created THREE world. One spirit, then the two corporeal. The corporeal are connected so we can have the reincarnation, probably. Too expensive and worthless to change it.)

"The most important thing right now is the people who will inhabit this land. We don't have much a design to go off of, except that of ourselves. However our design needs hands to do our bidding, and feet to walk around. As such, the only suitable form among us is the humanoids. Thus, I propose we build about 3 million sentient sapient humanoids, splitting them in half between the two corporeal realms."
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 07:54:46 pm
(No, currently we created only two worlds, and then split the one for mortals in half. Go check the proposals, specifically 02.04.1)
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 07:55:47 pm
(Realistically, you probably won't run into too many problems with the bifurcated world thing unless you push the mortals to perfect a way of traveling through the soul-paths and force them into a war or something equally weird.)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 13, 2014, 08:11:45 pm
Hey This is no fair, Why use my energy to do thing. I propose that only deity that support the proposal spend essence. And until that happen I would Vote Against all current and future proposal.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 08:14:03 pm
Quote
Hey This is no fair, Why use my energy to do thing. I propose that only deity that support the proposal spend essence. And until that happen I would Vote Against all current and future proposal.

" I disagree. It is plenty fair. We all reap the rewards, as such we must all reap the costs".
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 13, 2014, 08:16:47 pm
"The most important thing right now is the people who will inhabit this land. We don't have much a design to go off of, except that of ourselves. However our design needs hands to do our bidding, and feet to walk around. As such, the only suitable form among us is the humanoids. Thus, I propose we build about 3 million sentient sapient humanoids, splitting them in half between the two corporeal realms."
Supported
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 13, 2014, 08:20:38 pm
"The most important thing right now is the people who will inhabit this land. We don't have much a design to go off of, except that of ourselves. However our design needs hands to do our bidding, and feet to walk around. As such, the only suitable form among us is the humanoids. Thus, I propose we build about 3 million sentient sapient humanoids, splitting them in half between the two corporeal realms."
"This has my support."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 13, 2014, 08:28:04 pm
Quote
Hey This is no fair, Why use my energy to do thing. I propose that only deity that support the proposal spend essence. And until that happen I would Vote Against all current and future proposal.

" I disagree. It is plenty fair. We all reap the rewards, as such we must all reap the costs".


If i create monkeys with my own energy, and they decide to worship you, should you pay energy to me as you are getting the reward? Your logic is flawed.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 13, 2014, 08:33:31 pm
"Greetings" says the incredibly bright light in front of you with a humourous tone.
"I say all beings in the worlds shall have the ability to reincarnate. Through the use of their good free will they will be reincarnated in a better place with more possibilities as well as responsibilities. Beings shall be classified in different levels and each level should have special rules dictated to it, every following level would add further rules to the already present ones. We can have all of this on the two worlds we have now, or we could create seven further worlds to represent the different levels of existance. Beings who followed us on the highest levels would acquire the most essence obviously. Once the level niners are finished with their rites and passages they shall go to a personalized heaven world of their chosen god. From where they watch over the followers on other worlds, becoming immortal and part of your own personal pantheon.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 08:35:31 pm
(Goodness! That will be expensive!)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 08:39:18 pm
Quote
"Greetings" says the incredibly bright light in front of you with a humourous tone.
"I say all beings in the worlds shall have the ability to reincarnate. Through the use of their good free will they will be reincarnated in a better place with more possibilities as well as responsibilities. Beings shall be classified in different levels and each level should have special rules dictated to it, every following level would add further rules to the already present ones. We can have all of this on the two worlds we have now, or we could create seven further worlds to represent the different levels of existance. Beings who followed us on the highest levels would acquire the most essence obviously. Once the level niners are finished with their rites and passages they shall go to a personalized heaven world of their chosen god. From where they watch over the followers on other worlds, becoming immortal and part of your own personal pantheon.

"You came late, The Light, for we have already created or own world. We have already taxed our essence with what we have already created, your plan is simply unfeasible. Why create nine levels, when we can simply make the three worlds we have now a utopia? I do not see the virtue of this multiple level system. Who gains from it? We certainly don't, nor do the mortals under our charge."

It then turns to the god of Pointless Randomness and speaks.

"Should I not?"
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 13, 2014, 08:46:21 pm
"We can care for the two worlds for now, it shall be great to see the struggle of life on them. But think of each different plane as different settings for warfare and struggle. By having nine worlds with different laws, you have nine different outcomes of battles and weaponry. Your power would increase greatly. This would also bring order, as the beastly abominations would begin at the lowest levels, whilst the most advanced would bring forth formidable techniques, because you know it best, the finest weapon is the mind. Level 9 inhabitants would begin to develop the highest class of warfare, as their game would be more complicated.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 13, 2014, 08:52:07 pm
Edit: Grah no Sun yet, never mind.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 08:57:49 pm
"We can care for the two worlds for now, it shall be great to see the struggle of life on them. But think of each different plane as different settings for warfare and struggle. By having nine worlds with different laws, you have nine different outcomes of battles and weaponry. Your power would increase greatly. This would also bring order, as the beastly abominations would begin at the lowest levels, whilst the most advanced would bring forth formidable techniques, because you know it best, the finest weapon is the mind. Level 9 inhabitants would begin to develop the highest class of warfare, as their game would be more complicated.

"You are a fool to think you can convince me with meaningless words, brother. Why not simply gift our best to the worlds as we have created? Every battle has a different outcome. Multiple worlds will not change that. I would say the most finest weapons are weapons, brother, as that is my sphere. No man can outsmart a bullet. The mind is a powerful weapon in its own right, so why not gift it to everyone? Please, brother, drop your sales pitch. Words like "struggle of life" I can hardly squish from my own being, the simply do not fit yours."

"Now, again, I address the issue. Why have more worlds then we have at this moment? Leveling such as that taxes us with no gain, to god or to man. Once again, the simplest weapons are the best. There is no reason to invoke pointless rules on our poor followers, nor to punish them without reason. If we have the power to make them all strong, why not simply do so?"
Title: Re: Ye Gods [11/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 08:59:22 pm
Quote
Hey This is no fair, Why use my energy to do thing. I propose that only deity that support the proposal spend essence. And until that happen I would Vote Against all current and future proposal.

Anoth frowns at the random one. "If you do not wish to pay, then vote against what you dislike. I appose your suggestion."

Quote
Anath frowns at the new world. "I would prefer to create two separate dimensions, and not simply half ass it by Bifurcating one dimension."

(We created THREE world. One spirit, then the two corporeal. The corporeal are connected so we can have the reincarnation, probably. Too expensive and worthless to change it.)

"The most important thing right now is the people who will inhabit this land. We don't have much a design to go off of, except that of ourselves. However our design needs hands to do our bidding, and feet to walk around. As such, the only suitable form among us is the humanoids. Thus, I propose we build about 3 million sentient sapient humanoids, splitting them in half between the two corporeal realms."
"This sounds reasonable enough to me. I'll accept it. What kinds of humanoids do we desire?"
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 13, 2014, 09:03:59 pm
"We would distill the souls with the aid of the levels. I see your weapon is not sharpened, perhaps another day you will understand what I mean."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 09:09:00 pm
Quote
"We would distill the souls with the aid of the levels. I see your weapon is not sharpened, perhaps another day you will understand what I mean."

"There is no need to distill pure water, my brother. We create the souls, and have no reason to do so with preexisting imperfections. And even then, you had not mentioned that in your initial post. Even if my blade it dull, it certainly seems your light is duller. Yet again, why do you ignore my please for explanation? You can not hope that our brothers will follow you without explaining the benefit."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 13, 2014, 09:10:39 pm
"The benefit is that we have the fun to exert our will on more than two worlds."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 09:48:08 pm
Okay, we have created the realms. The next step is to create the planets themselves. We should focus on creating the worlds first, before we start creating creatures to live on them. It is not like we are starving for power.

I think we should create two flat planets, both surrounded by an ocean that falls forever. The first will have a magic sun to create light, and the second will have a ring of glowing water in the sky.

I will create 100 life bringers and 300 hundred wisps myself on the second planet, and we can have a "normal" rain system on the first.

Edit: The second planet will be lush and full of life. Do what you will on the first. The center of the disk will contain a forest of white barked trees, with golden sap flowing through their veins. The sap glows, and so can be seen through the bark. Beyond that forest will be a ring of mountains, difficult to cross for most creatures. Then a great plain, covered in grasses of all kinds, before reaching the ocean at the end of the world.

Any objections or changes?
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 13, 2014, 09:51:40 pm
I agree, we should now focus on forming a sun and land shape for our existing planets before worrying about all these other secondary concerns.

I'd personally prefer a regular sun for both and for land shape, I suppose I'd prefer normal spherical planets but then again perhaps I'm just old fashioned.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 09:52:47 pm
Okay, we have created the realms. The next step is to create the planets themselves.

I think we should create two flat planets, both surrounded by an ocean that falls forever. The first will have a magic sun to create light, and the second will have a ring of glowing water in the sky.

I will create 100 life bringers and 300 hundred wisps myself on the second planet, and we can have a "normal" rain system on the first.

We should focus on creating the worlds first, before we start creating creatures to live on them. It is not like we are starving for power.

"Why do you enjoy rings so? I have already brought forth my own misgivings of the life bringers and wisps. As for the endlessly falling water, we certainly do not have enough energy for eternity. Besides that, doesn't that make your own domain useless to the people?

No. I say we focus on designing the creatures first, then creating around them a world suited to them. We do not have to create them, only their souls as we prepare their perfect world."

Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 13, 2014, 09:56:29 pm
"Now who says the world has to be perfect the first time?"
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 13, 2014, 10:01:40 pm
"Sighs"

Truthfully I wouldn't mind that except I'm growing weary of all this waiting. Forming the planets and suns would allow us to at least get started with our own minor projects while the endless debates rage over the larger decisions being made. And maybe if we had something to entertain us all below, these long drawn out debates would seem a tad less tedious.

Besides, it's true that we can always change things up as we go along. At least this way though, things can get started.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 10:04:41 pm
Okay, we have created the realms. The next step is to create the planets themselves.

I think we should create two flat planets, both surrounded by an ocean that falls forever. The first will have a magic sun to create light, and the second will have a ring of glowing water in the sky.

I will create 100 life bringers and 300 hundred wisps myself on the second planet, and we can have a "normal" rain system on the first.

We should focus on creating the worlds first, before we start creating creatures to live on them. It is not like we are starving for power.

"Why do you enjoy rings so? I have already brought forth my own misgivings of the life bringers and wisps. As for the endlessly falling water, we certainly do not have enough energy for eternity. Besides that, doesn't that make your own domain useless to the people?

Rings are a nice shape. Symmetrical, and yet never ending. Much better then a boring sphere.

Well then, the water need not fall endlessly. At least not down. Because we control gravity, do we not? Or it could fall, then be pulled back up underneath the world to fall again.

And no, the oceans would be large enough for travel and trade. Quite large.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 10:06:49 pm
we certainly do not have enough energy for eternity.
Ye be gods!
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 10:09:19 pm
Quote
Rings are a nice shape. Symmetrical, and yet never ending. Much better then a boring sphere.

"You do realize, brother, that spheres are also never ending and eternal? They are also perfectly symmetrical."

"What would one trade on the edge of a world? It seems there is neither travel nor trade, if the only location it leads is nowhere."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 10:14:49 pm
Quote
Rings are a nice shape. Symmetrical, and yet never ending. Much better then a boring sphere.

"You do realize, brother, that spheres are also never ending and eternal? They are also perfectly symmetrical."

"What would one trade on the edge of a world? It seems there is neither travel nor trade, if the only location it leads is nowhere."
Still, what makes a sphere better then a ring?

If you wanted to go around the world, water travel is fastest. And much easier then overland travel... And what if you wanted to trade with those who live in the sea? Or collect corals and fish?

And you say you want to create creatures first... Are you not the one who wanted immortal beings of constant bloodshed? Because those would go on the other plane, correct?
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 10:20:47 pm
"I dislike the idea of flat worlds, but if we must have one, let us have only one, and let the other world be different." Anath says. "Personally, I would prefer two round worlds, each with one nonmagical sun and one moon."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 10:22:34 pm
"What flaw is there in a sphere that makes a ring superior? As we have not yet created coral or fish, they have no reason to live there. Aside from that, we have not made overland travel any more difficult than sea travel. On a flat world, you can only get to the outside ring using the oceans around it, meaning you would require land travel regardless.

Our plan has been refined since my initial creation. As you should know, the current design is 3 million humanoids, half for each corporeal realm."

I agree with her. Spheres are a fine shape for a world, one sun and one moon as a start. 
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 13, 2014, 10:34:07 pm
"I agree with Anath and would also be agreeable to making both a ring and a sphere."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 10:43:34 pm
"I dislike the idea of flat worlds, but if we must have one, let us have only one, and let the other world be different." Anath says. "Personally, I would prefer two round worlds, each with one nonmagical sun and one moon."
I am willing to compromise, but having everything spherical is boring. At least make the lights in the sky interesting! Must we have a sun and a moon for both?

What flaw is there in a sphere that makes a ring superior?
What makes a sphere so much more superior that everything must be one?

(I am assuming the worlds are formed with creatues, just not sentient ones. Otherwise this is just "make an ecosystem the game")
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 10:48:09 pm
(OK.I'll let the non-sapients just generate on their own with your (pl.) optional guidance. Make an Ecosystem: The Game is going in my ideas file as a distant future possibility.)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 10:54:47 pm
(OK.I'll let the non-sapients just generate on their own with your (pl.) optional guidance. Make an Ecosystem: The Game is going in my ideas file as a distant future possibility.)
(I'd play that game. Those are always fun and I always seem to miss getting into one.)

Anath shrugs. "Well, if you want to get rid of the sun for one world, I will not complain."

Pausing for a moment, he then continues with something else. "Meanwhile, when the worlds are created, I intend to create several magical constellations in the sky of each world. Each world will have a different set of constellations, so that magical practices on each world will differentiate from each other."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 10:57:15 pm
Quote
(I am assuming the worlds are formed with creatues, just not sentient ones. Otherwise this is just "make an ecosystem the game")

(I always assumed we had to make them. Never mind that point, then.)

Quote
I am willing to compromise, but having everything spherical is boring. At least make the lights in the sky interesting! Must we have a sun and a moon for both?

"I hear the God of the Night has plans for his skies. He plans on stars and constellations. I for one, have no stock in the skies at this time. Weapons are pointless without a hand to wield them. I am fine with whatever is in the sky, so long as it proved for those on the ground.

Spheres allow the people of the planet to cross from one side to the next, without the need to traverse the entire world. It allows for easier movement, more use of your own oceans, and more interaction between the peoples of this world. That would advance almost all of our spheres of influence, with spheres. "
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 11:00:53 pm
Anath glances at the others. "If and of thou should desire to add some of your own constellations to mine, I have no desire to prevent that. Let us all make the night sky as grand as possible."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 11:04:27 pm
"As you brought the subject up, what do you intend this magic to be?"
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 13, 2014, 11:11:35 pm
"The shapes of the worlds are not important for me. I can work with anything, so I will let you others make this choice."

"Constellations, I like. You can have my support for them. However, giving mortals magic of their own power can be dangerous and bring needless destruction. (Oppose.) Instead, we should simply have them invoke us and let us decide if they are worthy of the miracles."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 13, 2014, 11:13:08 pm
Anath shrugs. "Here is the list of what I currently have planned. Suggestions are welcome. I have tried to keep any single concept from showing up in a constellation on both words, as you can see. Preferably, any suggested constellation should also be connected to three concepts as well."
"The shapes of the worlds are not important for me. I can work with anything, so I will let you others make this choice."

"Constellations, I like. You can have my support for them. However, giving mortals magic of their own power can be dangerous and bring needless destruction. (Oppose.) Instead, we should simply have them invoke us and let us decide if they are worthy of the miracles."

Anath frowns. "I Oppose any ban on mortal magics."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 13, 2014, 11:18:02 pm
(Having a thread filled with a mess of proposals, support, and debate really keeps me busy! :D)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 13, 2014, 11:25:29 pm
"I support the constellations and mortal magics. They should make the world interesting.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 11:27:22 pm
"I support the constellations and mortal magics. They should make the world interesting.
I agree as well.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 13, 2014, 11:29:44 pm
I got to agree with this one Mortal magic is something I would support
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 11:30:48 pm
"I shal also support the constellations, though I must hold off my opinion on magics until I learn more about them."

(And double support for the fact most of them are weapons based. Fusil's sky fires!)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 13, 2014, 11:32:04 pm
So long as it is not too common among the populations, I will lend my support for magic. Also I prefer round worlds and regular suns for the two starter planets at least.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 11:45:47 pm
Also I prefer round worlds and regular suns for the two starter planets at least.
If this is everyone's wish, as it appears, then I will agree to it. For the first two planets.
I do think that the night should have special lights. Say, a spinning disk of aurora for one, and several glowing gemstones made of ice for the other? Along with the constellations of course.
As long as the gemstones stayed together, it *should* count as one object.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 13, 2014, 11:59:05 pm
"Once again, I care not for the night sky. I would like to know more about magic, however I can see it doing no harm except in attempts to replace our sphere with it. As such, I will support it, under the requirement that all magic that intentionally harms another being must invoke the use of a weapon. I would, however, support creating a more concrete system before putting it in place."

Once more, because I need sleep for the exam tomorrow.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 14, 2014, 12:15:30 am
Yes to round planets, magic, 3m sentients, suns and moons.
((This is moving FAST. 60 new posts while I slept.))
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 12:17:23 am
I agree as well.
"I shal also support the constellations, though I must hold off my opinion on magics until I learn more about them."

(And double support for the fact most of them are weapons based. Fusil's sky fires!)
(Don't forget you're supposed to bold or underline stuff when you want to support something, so the DM can actually notice people voting in the middle of all the talking.)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 12:19:21 am
Also I prefer round worlds and regular suns for the two starter planets at least.
If this is everyone's wish, as it appears, then I will agree to it. For the first two planets.
I do think that the night should have special lights. Say, a spinning disk of aurora for one, and several glowing gemstones made of ice for the other? Along with the constellations of course.
As long as the gemstones stayed together, it *should* count as one object.
Anath stirs once more. "Shall these count as constellations, for the use of mortal magic? And if so, what would be their mystical aspects be?"
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 14, 2014, 12:24:18 am
"I would particularly assist in the creation of The Crown and The Phoenix."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 12:26:25 am
Also I prefer round worlds and regular suns for the two starter planets at least.
If this is everyone's wish, as it appears, then I will agree to it. For the first two planets.
I do think that the night should have special lights. Say, a spinning disk of aurora for one, and several glowing gemstones made of ice for the other? Along with the constellations of course.
As long as the gemstones stayed together, it *should* count as one object.
Anath stirs once more. "Shall these count as constellations, for the use of mortal magic? And if so, what would be their mystical aspects be?"
Not constellations, but used for magic.
The aurora could involve omens and prophecy, and light, and the gemstones could be home and safety, and cold?
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 12:34:09 am
Anath nods. "I find that acceptable. I shall add it to the list. Which world will each be on? Or do you not care? Though if I may make one suggestion? Gemstones do not seem to me to have much to do with home and safety. Perhaps those two concepts could be changed to crystals and treasure?"

(Will add it to the master list in the OOC thread once you've decided which world each of them will be on... since you said each would be on a different word. Or if you don't care I can just flip a coin.)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 14, 2014, 12:37:08 am
(Does that mean you'll flip Azem? :P)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 12:38:42 am
(Does that mean you'll flip Azem? :P)
(Actually I was just going to roll 1d2 on my dicebot.)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 12:42:46 am
Anath nods. "I find that acceptable. I shall add it to the list. Which world will each be on? Or do you not care? Though if I may make one suggestion? Gemstones do not seem to me to have much to do with home and safety. Perhaps those two concepts could be changed to crystals and treasure?"
Yes, crystals and treasure sounds better. Ice just makes me think of home...
The aurora would be created on the first world, I believe you said A?
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 01:05:39 am
Anath notes it down. "As you wish."

(Added to OOC post (http://www.bay12forums.com/smf/index.php?topic=144704.msg5731808#msg5731808).)

Anath glances back up at the others. "Does any other divinity wish to add something to the glorious skies of the night?"
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 14, 2014, 01:10:30 am
"What about a great ship associated with the sea and trade? And eh...some third thing. I really don't care where."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 01:19:24 am
Anath considers. "The Lady is already associated with water... would sailors, trade, and wind be acceptable? Ideally, we'd also have one more for the other world, to keep the numbers even."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 14, 2014, 01:26:47 am
"Perfect! As for anything else, I would have to think on it.

I do believe I just had an idea to balance out the constellations. The Dragon, associated with Greed, Fire, and Lizards."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 01:59:54 am
Anath shakes his head. "The Pheonix is already associated with fire. Would you be willing to instead have the Dragon be associated with Greed, Lizards, and Disaster?"
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 14, 2014, 02:12:03 am
"That is acceptable."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 02:41:03 am
"I still fail to understand why you want to give the mortals magic. What good can come of it that we couldn't give them? Besides, we want them to worship us, not the stars."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 02:56:38 am
I think we should name the two realms now. Keshan for the first, and Slytha for the second. Yes, Keshan and Slytha.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 04:11:45 am
"Those names I can tolerate." (Abstain.)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 14, 2014, 04:16:21 am
"I support blessing the mortals with magic, as well as the constellations. As for the names, I find Keshan and Slytha acceptable for the moment."(Abstain as well)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 14, 2014, 07:15:51 am
Tick 03.5: A stellar session

The gods continued on their creations, imagining wonderful projects stopped by their limited willingness to consume Essence and the stopping power of the council. A new god of the Light emerged from a particularly bright spot caused by the gods' thoughts, much of it shifting to the topic of stars in a very short time. The council itself has begun accumulating even more proposals (though in a more orderly fashion than during the last tick). As they continued in their individual tasks and discussion, one question lingered in all of their minds: "How do you stop a growing snowball of proposals and bureaucracy?"


Spoiler: Deities (+1*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)


Spoiler: New players (click to show/hide)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 14, 2014, 07:53:23 am
"I propose to stop proposing until we have resolved 02.01.a.1 - 03.07"
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 07:54:44 am
Cim opens their book and begins furiously scribing within.

"With so many proposals, this council is becoming chaotic. I cannot let that happen. Let me give each proposal a numerical identification, then ask you to give your short answers of support, abstain or oppose to each one."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 14, 2014, 08:02:40 am
"Very well. Once more, I support 3.00, 3.04, 3.04.1, 3.06, 3.06.1, and 3.07.b. With every other proposal, I abstain."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 08:08:11 am
"My votes go as follows:"
Spoiler (click to show/hide)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 14, 2014, 08:49:42 am
Me say no to everything but magic for now.

Votes yes to 03.07 , 02.07
         No. To everything else....
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 14, 2014, 12:42:37 pm
02.01.a.1: Support
02.01.a.2: Support
02.01.a.2.1: Support

02.03: Support
02.04.2: Support
02.04.3: Support

02.04.4: Oppose
02.04.4.1: Oppose
02.04.4.2: Oppose

02.04.5: Support
02.04.6: Support
02.05: Support

02.06: Support
02.07: Oppose
03.00: Support

03.01: Support
03.02: Support
03.02.1: Support

03.03: Support
03.04: Support
03.04.1: Support

03.05: Support
03.06.1: Support
03.07.a: Oppose

03.07.b: Support
03.08: Support
03.09: Support
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 14, 2014, 01:22:31 pm
I propose we allow everyone the right to create beasts and landmarks as they see fit. Without the addition of further proposals. The creation of beings and landmarks is restricted however by a code of conduct created by us. Up till we do not have laws for creation however we are free to do as we please.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 14, 2014, 01:23:20 pm
Me say no to everything but magic for now.

Votes yes to 03.07 , 02.07
         No. To everything else....
What about the proposals you proposed and building 3 million sapients? If you oppose building 3 million sapients, you forfeit direct control over the process and results.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 14, 2014, 01:26:04 pm
Me say no to everything but magic for now.

Votes yes to 03.07 , 02.07
         No. To everything else....
What about the proposals you proposed and building 3 million sapients? If you oppose building 3 million sapients, you forfeit direct control over the process and results.

Says who and what law? You are threatening free decision, leave him be. As long as we have no proper laws, we can decide however we want.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 14, 2014, 01:34:14 pm
Me say no to everything but magic for now.

Votes yes to 03.07 , 02.07
         No. To everything else....
What about the proposals you proposed and building 3 million sapients? If you oppose building 3 million sapients, you forfeit direct control over the process and results.

Says who and what law? You are threatening free decision, leave him be. As long as we have no proper laws, we can decide however we want.
(OK, I guess. I just wanted to warn Varee about what might seem a bit of a hasty blanket opposition vote. You all may want to propose something to specify who gets creative control over proposals if this ever gets big and messy enough that opposers still provide significant creative control.)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 02:28:51 pm
"Ah, new propositions have been made. 03.10 I oppose, for as long as we stay organized, the large number of propositions does not matter. 03.11 seems rather redundant, considering we already have the power to do such minor actions without the council. I support this nonetheless, for a defined code of conduct could be of use."

"And that leads us to another matter: How are we going to handle this broken circle of deities? This should be of interest to our resident god of Balance. With no directly opposing forces, most of us have free reign over an aspect of reality, which can easily lead to chaos as propositions get passed when there are no other options. Therefore, I propose that we raise the required support to pass an unopposed proposal to 60%, just as with opposed ones, with the additional proposal to add a corollary to this rule: this only for proposals presented by deities who do not have a deity of a directly opposite sphere. I, quite obviously, support both. These patches to the rules should also patch the circle by some amount."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 14, 2014, 02:43:09 pm
"In what way is this circle broken? A well balanced sword swings the best, there seems to be no problem with the current balance of power. I oppose raising the required percentage to 60%, due to the simple fact it would make our opposition nearly meaningless, letting the others run rampant more rather than less. Applying it against most of the deities, save yourself, also disrupts the balance of power, don't you think? There is no reason to fix something that is not broken."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 02:57:38 pm
"What I mean by broken circle is that there are no gods of Satiation, Charity, Imbalance, or so on. Some of us do have our opposition, which weakens us. Additionally, remember that opposing a proposition also weakens its ultimate effect on the world, while abstaining does not. My propositions do not make opposition meaningless."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 14, 2014, 03:10:16 pm
"What I mean by broken circle is that there are no gods of Satiation, Charity, Imbalance, or so on. Some of us do have our opposition, which weakens us. Additionally, remember that opposing a proposition also weakens its ultimate effect on the world, while abstaining does not. My propositions do not make opposition meaningless."

"Look closer, my brother. There are few who could be considered true opposites. You and the Childish Fit-throwing God of Randomness. The newly born Light god and the god of the Night. And, perhaps, the god of honor and the god of treachery, if we are to be lenient. Why set up a role that only effects half of us, and the half you are not on no less? Opposites are not required for balance, you of all people should know that. You don't need the opposite of "tree" or "rock" for a forest to be in balance. Even then, you are giving more power to the words of yourself, taking away from that of the more idea based gods, throwing our current balance off. The opposition weakens the effect only slightly under your rule, as opposed to the greater opposition present already. Again, this would only allow for more unhampered madness.

And you ignore an obvious and easy work around that would lead even this impotent. Do remember that, as a proposition needs half our consent anyway, the likelihood of having one of those gods with an opposite sphere is high. If we simply have them present it, as they would have supported it anyway, the rule would not take effect.

And in the end, why should I surrender even a bit of power for no reason? You don't lose that power. I gain nothing from this. This would make you stronger at my expense, I would be a fool to support it."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 03:41:35 pm
"I fail to see how having it be harder to get a proposition through would make it easier. Could you explain this in more detail? I disagree on opposites being unnecessary. To use your analogy, the forest would not be in balance if the trees simply overgrew everywhere and died upright because there wasn't enough resources. Too much rock and nothing could grow. As for the loophole, consider that in that case the proposition would most likely be opposed anyway when disagreement occurs. If every deity was already in agreement or abstaining, you would only have to persuade 6 gods to your side instead of 5, with our current 12. As for giving away power 'for no reason', you call me selfish, but consider this: would you think otherwise if there was a god of Ploughshares? If I cannot persuade you, so be it, but I would like to hear thoughts from the others."

((I'm going to sleep now, so don't expect any further replies from me for the next few hours.))
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 14, 2014, 04:20:08 pm
The planing is a part of any construction, the most ficle and easiest to change part. A good idea is to find certain things we can agree on. We all accept that there is a need of at least two worlds and a source of energy for them. We all agree that there is a need of some mortals with some degree of sentience. We disagree on specifics, bt those are details small enough for each of us to solve as we wish on our own. I say that we should each craft a piece of the realms for mortals to inhabit. We could each create a part, or better, several significantly diferent parts and conect them into a place for mortal beings to thrive. As to the form of this place, I would offer a plane without visible end, it would be a square for us, yet the reality would bend around conecting it back to itself to make it look without edges in physical planes. This way, we would not need to create anything infinite, yet the design would allow us to add more to it at any time without disturbing the creation.


Spoiler: Yes to the folowing (click to show/hide)

((I get the feeling that I only have time to be at computer when people go to sleep and vice versa. Sad times))
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 04:35:04 pm
Anath glances over the list and makes a few marks of his own.
Spoiler: Votes from Anath (click to show/hide)
Anath then glances over at the others. "I propose that, should a measure not pass for three sessions of the council, nor have any change in the status of its votes, the measure should be removed from consideration of this council until someone re-proposes it. I also oppose the suggestion for the adjustment of how voting itself works made by Cim the Lawgiver."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 04:59:32 pm
02.01.a.2: Support

02.03: Oppose

02.05: Support

03.00: Oppose

03.02: Oppose, for now.

03.05:Oppose

03.08: Oppose
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 14, 2014, 05:13:43 pm
Azem makes its marks.
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 14, 2014, 06:46:24 pm
The light creates a gigantic crab of gold of high intelligence, that can teach sapients about how to create light. It shall be malicious to sneaky people hiding in the shadow.
The light creates non-corporal light seagulls to give the stars their light.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 14, 2014, 09:30:08 pm
Voting:
Spoiler (click to show/hide)

Yikes
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 14, 2014, 10:51:12 pm
Tick 04: Turmoil time

As the first gods began feeling the effects of Essence consumption, some began to worry for their safety with the potential for the passing of proposals designed to harm rivals. Fortunately for those who worried, none of the proposals that managed to pass this tick consumed any Essence. Some saw this time of change as a perfect time to begin directing the creation of pieces of the realms within the recently created dimensions. After creating a sun, moon, and planet in each partition (03.04.1 <43 (3-4)> ), Anath, god of the Night, oversaw the creation of star patterns in the corporeal dimensions around the systems for the purpose of guiding mortals. The GodManager (GM) saw fit to reward this display of initiative (and tact) by releasing any council control over astrological features to the gods themselves. As well, a majority of the gods agreed to grant the mortals soon to be created on the two unnamed worlds free will by default. During this commotion, a god of artistry formed out of the excess creative energy from the efforts of the gods.

The Light, the god of Light, created an enormous, unnamed crab with the ability to spread the knowledge of Light to all during the council's final discussions. Surrounding the enormous, unnamed crab are numerous spirit-based sea gull-shaped manifestations carrying light further. Somewhat unexpectedly, these creations produce light alternating between many bright colors.

Some gods hear whispers once again from the Void, this time slightly recognizable.


Spoiler: Deities (+1*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (click to show/hide)

Please remember to bold or underline support or opposition.[/spoiler]

Spoiler: New players (click to show/hide)

Also, I apologize for the super-late update. This will likely not happen tomorrow.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 14, 2014, 11:01:55 pm
"My brothers, surly you see the urgency of our situation? At the rate we are going, we will lose all of our essence before making anything substantial. Do you want it to take seven days to build this world?

Let us make the basics right away, something easy to upgrade if we see the need in the future. We make the world fertile, with plenty of resources such as metal, with a variety of different environments from forests to mountains with unique life. The three million humanoids as worshipers still stand. If we build at least one of the corporeal worlds to such simple and elegant standards, we can feast off of the essence gain while designing the second. I would very much like to get this done before the next tick if at all possible..."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 11:08:14 pm
"I agree with this somewhat. As I noted for 02.04.3, I have many ideas for the future, but all of them rely on having at the very least a world and a sapient race on it."

"03.10 I oppose, 03.11 I support"
((You missed these from the votes.))
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 14, 2014, 11:12:03 pm
(03.10 -1 from Cim and 03.11 +1 from Cim have been added in)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 14, 2014, 11:22:03 pm
While the rest of the Gods argue with each other, Anath turns to the new worlds, and reaches out to both of them. Upon those worlds he weaves the darkness and starlight, mist and moongleam, together, distilling the mix in the gathered morning dew. And from this act he calls forth six hundred night elves, three hundred on each world.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 14, 2014, 11:25:01 pm
(Anath: -2 Essence)

As the sun sets, three hundred night elves awaken on each world worlds, roused by the call of The Night.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 11:31:41 pm
If a proposal has gone without votes for three cycles, or remains at double opposed to supporting for one cycle, it should be removed.

I think we should make worshipers now, especially since you feel they are needed so urgently Fusil. But we do not need three million of one race. I am not certain we could use that much worship... A few hundred from each god should suffice for now. They can expand on their own from there.

And I will create 300 sapient humanoids, with song magic, to populate the oceans of Slytha. They will be able to breathe underwater for several hours, and can only see using echolocation and blood detection, due to their lack of eyes. They are scaled, and have webbed hands and feet, to allow them to swim better.
They live in bubble cities on the seafloor, and they keep the bubbles supplied with fresh air with constant magical humming.

300 lizard folk. Call them Beings of Serac for now.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 14, 2014, 11:50:48 pm
(Serac: -2 Essence)

Otherworldly music resounds through a patch of ocean on Slytha/Planet2, creating a field of fusing bubbles bound to the sea floor. 300 healthy Beings of Serac/Deeptwos ascend from the calcareous ooze, listening for their creator's instructions.

(Note to all: Worship quality starts at full value and declines gradually.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 14, 2014, 11:59:56 pm
"Ah, already creating your beings. You do understand that we could have more of them for less Essence each if we'd create them together through the Council?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 12:11:00 am
"Fine. So be it. I shal create my own servant, and start spreading the knowlage of Arm creation to your races, if you do not mind."

One Angel, with increased combat ability and the Advanced Jumper. (7)

Fusil, for a moment, retires from the rest of his gods to the empty void.

Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 12:17:48 am
(Fusil: -7 Essence. Also, did you just call your Angel fat!?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 12:21:35 am
Quote
(Fusil: -7 Essence. Also, did you just call your Angel fat!?)

(I don't think so :o :-\. I didn't mean to. Though maybe....Nah. Not fat. Too obvious. A normal looking human. A particularly healthy looking human. Nobody is going to take a fat girl angel waving around a sword seriously, even if she is built of weapons. Where did I say that? This is the reason I had a rule not to write after 11, I always make things sound weird :-\)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 12:22:47 am
(Tykk is Norwegian for fat, as in a fat human.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 12:25:01 am
Quote
(Tykk is Norwegian for fat, as in a fat human.)

(Tykki is supposed to be Finnish for cannon. I really need to stop making accidental puns :P)

(I think I will keep the name. That fact only makes it cooler. "Hello, my first creation! YOUR NAME IS FAT! LIVE WITH IT!" is hilarious to me because I really need sleep. It will also make for interesting conversations later, I am sure. Is can really make a difference. )
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 15, 2014, 12:57:34 am
(Of course. Make a being take the shape of a still non-existent race. Surely she will be accepted by the night elves and the lizard people. What? Of course I'm not made that I still don't exist! Why would you even think that?) All in good jest, my friends. I am patient.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 01:03:30 am
Quote
(Of course. Make a being take the shape of a still non-existent race. Surely she will be accepted by the night elves and the lizard people. What? Of course I'm not made that I still don't exist! Why would you even think that?) All in good jest, my friends. I am patient.

((*Sigh*

Just wait. The 3 million humans should be enough to create you, you big baby! (Get it?)

Besides, if they don't accept my teachings, what will they do? They literally wouldn't know a thing about weapons and there is like 1200 total beings in existence. It isn't like they could be the one armed being in existence in a fight, and if they ignore her alone I could always show up.

Besides, a dark elf/lizard with shiny blade wings would just look weird. ))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 01:17:22 am
(Of course. Make a being take the shape of a still non-existent race. Surely she will be accepted by the night elves and the lizard people. What? Of course I'm not made that I still don't exist! Why would you even think that?) All in good jest, my friends. I am patient.
How is there a god of humans among us? What is a human anyways, and why are you a god of them?

((Stirk, are they humans? Or just humanoid? Because that is important...
And they don't need weapons. Magic could be good enough. Unless you count war magic as a weapon?))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 01:19:22 am
(Actually, there are a total of around 900 sapients in the corporeal dimension. Also, Andres /? ? ? is the god of humans, whatever that could possibly mean...)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 15, 2014, 01:41:09 am
(Of course. Make a being take the shape of a still non-existent race. Surely she will be accepted by the night elves and the lizard people. What? Of course I'm not made that I still don't exist! Why would you even think that?) All in good jest, my friends. I am patient.
How is there a god of humans among us? What is a human anyways, and why are you a god of them?
Errrr... might want to read this:
Here's the sheet:
Name: ? ? ?
Spheres: Humans; when awoken: humanity, ambition, protection
Primary form/Associated symbol: Sleeping baby
Description/Background: Born from the very discussions of the other gods and yet unknown to them, the unnamed child sleeps, waiting for when the gods shall create its wards and it may awaken.

(Also, Andres /? ? ? is the god of humans, whatever that could possibly mean...)
A god of thievery protects thieves, a god of horses protects horses, a god of fertility protects pregnant women...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 01:44:48 am
But what are these humans a god of humans protects?  ;)

(Also, you need a name besides ? ? ? to participate and a finalized second sphere. If you really want the unknown part, PMing the name would be a good idea.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 01:55:03 am
A god of thievery protects thieves, a god of horses protects horses, a god of fertility protects pregnant women...
But a god does not only protect... What would a god of hunger be then? Or dreams?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 15, 2014, 02:05:50 am
But what are these humans a god of humans protects?  ;)

(Also, you need a name besides ? ? ? to participate and a finalized second sphere. If you really want the unknown part, PMing the name would be a good idea.)
I was actually gonna make an updated character sheet when ? ? ? awoke, including an actual name, proper physical forms, and most likely ambition as a secondary (humans are ambitious, right?). Right now it does nothing and is unnoticed so it doesn't really matter. You didn't really think I would play as a baby did you?

A god of thievery protects thieves, a god of horses protects horses, a god of fertility protects pregnant women...
But a god does not only protect...
A god of protection would disagree with you.  :P But really, the god will just have the interests of the humans at heart and will do normal god things to help them and itself.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 15, 2014, 02:38:12 am
"An Essence-laden Angel is not necessary if one can get a point across through simpler means."

Cim scribes/creates a number ((as many as I can have for a single point of Essence)) of books, or, well, more alike to pamphlets right now, of silvery pages of a durable but mundane material, with the ability to change their text as the laws and the reader's language do. The laws scribed by Cim are as follows, for now:
Cim doesn't do anything with the books just yet.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 15, 2014, 02:50:49 am
Artisanii ejects itself from the Void, and then opens his eyes. He looks around, and then breathes. She looks at the council's rules, and then I smile.

"Hello. I am Artisanii, The Patron. Getting right into business, I am glad that 2.01.a.2 is already passed. I support.. Serac, is it? Serac's World Model, and his wisps. I also like his Plans."

Now after his voting, it decided to wander from the god to study the planets. "I will begin my minor touches on these planets soon enough. In the meantime, I will be here."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 02:53:22 am
(Cim: -1 Essence)

You construct 3 000 copies of the Law of Cim and store them away.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 15, 2014, 03:06:51 am
"Hm. Time to make my mark I think."

Azem creates 600 winged lizard-folk who like high places to be split among the worlds.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 03:22:54 am
(Azem: -2 Essence)

300 Mountwyrms* rise out of mountains on each planet, recognizing Azem as creator and Greed as an ideal. Quickly they settle in the many nooks and crannies in the rough terrain, ready to answer their Goldfather.

(* Not a canon name (necessarily).)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 15, 2014, 03:44:33 am
"Every one of us having their own followers may lead to large conflicts without some ecumenism. I propose we create grand ecumenical temples containing altars to every god and place them among the beings. We must promote knowledge of all of us in order to prevent chaos. Oh, and consider that this will help all of us. If this fails, I may have to resort to more subtle and selfish ways of gaining followers."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 15, 2014, 03:52:14 am
Anath rolls his eyes. "Just make your own followers if you wish to ensure yourself worship. There isn't the population to support grand temples yet anyway."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 15, 2014, 04:04:10 am
"I agree with the Lawgiver. Allowing our followers to be aware of the existence and importance of every single one of us would prevent much turmoil. But yes, we must choose the proper time to act."

After saying his part, Kli leaves to plant a seed in an empty valley from each world. Both shall grow to become grand trees almost as tall as a mountain in time (basically World Trees). They will have no magical effect other than to preserve the balance of nature in the surrounding area for the time being.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 15, 2014, 04:19:10 am
"Anath, I am not going to create my own followers; I did speak of resorting to more subtle and selfish methods. Why create them when I can convert more than ten times, or most likely more than thirty times, the amount for the same Essence? As a being in a world beyond the Void once said, "there is nothing you can possess that I cannot take away". As for there not being enough beings, you are thinking awfully shortsightedly. The proposition for three million beings created mutually, 03.00, has the required support to be realised next tick."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 04:26:38 am
(Kli: -3 Essence)

The Trees of Balance grow quickly in the young planets' soils, quickly reaching unnatural size. Most of their branches remain green, perhaps as a reflection of the youth of the worlds themselves.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 15, 2014, 04:35:19 am
"I agree with Cim, but we should not do it yet. Still, a great temple for all of us, with shrines and the works of our followers.. ah!" Artisanii sighs. "I feel as it is time for me to make my own mark on these worlds."

They, the Artisanii, leave to create something. She looks on the 2 planets, then inspiration strikes! He rushes to paint his own vision. It will be a single Divine Library, forever stuck in the midpoint. It will contain the Works of all Gods, and all Mortal Works blessed by him.

It is of little use to Mortals besides a thing to look at in the sky, for now.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 06:00:14 am
Artisanii constructs a massive library to contain all divine Works and specified mortal Works successfully in the partition between the two worlds. The council's enforcement ability immediately holds 4 Essence as collateral until Artisanii can justify the illegal construction in a critical region previously reserved for uninterrupted reincarnation and generates a proposal for the trial.

04.02.a: Keep/Permit Artisanii's Divine LIbrary (0-0/13) <-4 (-4)>
04.02.b: Remove/Forbid Artisanii's Divine Library (0-0/13) <0 (0)>

(Artisanii: -9 Essence)

(While it is true that obstructing the partition can disrupt reincarnations, it is also true that those whose reincarnations have been disrupted can end up in the Library, a place where divine Works are stored.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 06:18:38 am
Tick 04.5: Business below

As a new era dawns on the corporeal realms so lovingly created by the council of gods, various gods, perhaps impatient of council inefficiency,  begin to seed the worlds with their chosen. Anath with dark elves in the Shadowdeep* on both worlds, Serac with his Beings deep in the oceans, Fusil with Tykki, the Angel of Arms, Azem with soaring Mountwyrms*, Kli with his two Trees of Balance, and Artisanii with their Divine Library embedded in the connection between the worlds (through independent initiative). Cim, notably, decides instead to produce thousands of divine codices containing the Law of Cim without immediate deployment.

Suddenly, all the gods hear a sped-up, distorted voice from the Void. All they manage to hear is "Hello,lpjvgdauods.lsqarglad to finally meet yoxoxkkam xgxemwsjkxgwfoimordial scout of Imbalankvvoyvlrriends have kfeeutuznfjqto contact you forfxzqxbde but it always garbles. amolyfdhgojyxwant you to do somehqrnzxuclg them! So nicxequyqedbyvfbqzbedhfbiupfyou all."

*Placeholder name, not canon


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Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 15, 2014, 06:22:59 am
"Hm. It seems that my inspiration got in way of my better judgment. What is your opinions on this matter?" Artisanii asks fluidly. "Personally, I believe mortals getting a small taste of the Divine might help them a bit; maybe give them inspiration. Of course, assuming that they would be able to leave from there."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 15, 2014, 06:53:29 am
"I think I heard 'primordial scout of Imbalance' in there somewhere. That may be your nemesis, Kli. What do you think?"

"The library is a good idea, but you should not put it there. I say we move the Divine Library planetside. Which one, does not much matter. Maybe not even planetside, as long as it's out of the way."

"03.10: Oppose
03.11: Oppose with current wording, note 03.11.1
03.11.1: Present, Define deity actions not requiring council approval, and a code of conduct for them
04.02.a: Abstain, note 04.02.c
04.02.b: Oppose, note 04.02.c
04.02.c: Present, Move Artisanii's Divine Library elsewhere
04.03: Oppose"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 15, 2014, 07:01:28 am
Kli frowns. "I certainly hope not. My nemesis would be a threat not only to myself, but the entire council as well with what he or she may advocate. I agree with moving the Divine Library someplace else."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 15, 2014, 07:05:42 am
Anath nods. "Let us Move The Divine Library."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 15, 2014, 07:17:53 am
Azem looks contemplative.

"I suppose we should move the Library.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 15, 2014, 07:32:47 am
The light creates 300 free willed humanoids with translucent skin and a high curiousity, they are slender tall humans. (Think of mr. Burns in that one episode where he is high and radiating because of his power plant)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 15, 2014, 09:29:19 am
Seeing that everyone else create some thing, Varee bring forth a horde of giant ants. 3000 on each planet. He name them Minio-on.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 11:21:51 am
Quote
"An Essence-laden Angel is not necessary if one can get a point across through simpler means.""An Essence-laden Angel is not necessary if one can get a point across through simpler means."

"Yet, you must still somehow teach the races to read first. I have begun my mission, distributing my own knowlage amongst the races. Soon, they shal all be armed, if my will is unopposed."

(The 3 million are currently humanoids, which can be edited to our leisure. As someone already made a "God of Humans", I wouldn't particularly mind if they where so. I designed the Angel before everyone else designed there races, so of course it is a bit different.)

"As for the Library, I do not think it would fit in the corporeal realms. As it is already created, destroying it would be a waste. I say we move it to the currently empty third realm, where it will fit in much better without disturbing the cycle we have created."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 15, 2014, 12:04:57 pm
Create the Gruen

Edit Fluff:

From his place above the worlds, Grauel breaths down two small clouds of spores which blow rapidly through space; some landing on both of the planets below.

From the spores spreads a long creeping mass that expands over the ground, growing both up, out and down into the ground. Slowly in the most concentrated areas of growth within the two planets, sprout large dark green stalks that reach up high into the air. Many long sturdy branches grow out from the stalks and from these grow strange dark green plant like men known as the Gruen.
Eventually the first one drops down and looks around at the world curiously... and hungrily.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 01:13:47 pm
(Votes to now counted.)
The light creates 300 free willed humanoids with translucent skin and a high curiousity, they are slender tall humans. (Think of mr. Burns in that one episode where he is high and radiating because of his power plant)
(For some reason, that sounds a bit like the SCP humanoids with the amnestic gas that would inhabit the Shadowdeep*.Anyway, The Light: -2 Essence)

The Light calls to World1, and 300 Carcinoi* form out of air, earth, water, and light. They immediately begin examining their surroundings but remain receptive to their creator's command.

Seeing that everyone else create some thing, Varee bring forth a horde of giant ants. 3000 on each planet. He name them Minio-on.
(Will those be sapient giant ants?)

Create the Gruen

(More fluff later when I'm home)
(Grauel: -2 Essence, fluff later)

*Placeholder name
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 01:51:16 pm
"Every one of us having their own followers may lead to large conflicts without some ecumenism. I propose we create grand ecumenical temples containing altars to every god and place them among the beings. We must promote knowledge of all of us in order to prevent chaos. Oh, and consider that this will help all of us. If this fails, I may have to resort to more subtle and selfish ways of gaining followers."
I agree, although it might be a bit early. And we should move the Library to the third realm.

I will order my Beings to build a temple inside their cities, with altars for every god (Including space for future gods). The Temple should be made of stone, and bubbles of music will rise out of the altars instead of smoke.

((It would be nice if there was a list of new proposals in addition to the complete list. Something needs to shorten the list...))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 15, 2014, 03:10:54 pm
"I agree to move the Library. I apologize." Artisanii speaks. "I would like it to be in a place where both planets can see it, however."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 15, 2014, 03:24:41 pm
The light creates 300 free willed humanoids with translucent skin and a high curiousity, they are slender tall humans. (Think of mr. Burns in that one episode where he is high and radiating because of his power plant)
((Damn! So close! If only they were actual humans!))

(The 3 million are currently humanoids, which can be edited to our leisure. As someone already made a "God of Humans", I wouldn't particularly mind if they where so.
((COME ON! GET ON WITH IT! AWAKEN ME! YOU'VE ONLY CREATED EVERY OTHER RACE! SUMMON UP YOUR POWER! TRANSFORM YOUR ESSENCE! MOLD IT INTO BODIES AND MAKE THEM STAND! The cosmos is still so young. Come on! Hurry! HURRY! HURRY! PULL YOUR POWER TOGETHER! THE FUN HAS YET TO BEGIN! Come on! HURRY!))

Anyone get the reference?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 15, 2014, 04:11:39 pm


I will order my Beings to build a temple inside their cities, with altars for every god (Including space for future gods). The Temple should be made of stone, and bubbles of music will rise out of the altars instead of smoke.

Create 300 golems and send them out to both worlds.

Spoiler: Golem (click to show/hide)

((COME ON! GET ON WITH IT! AWAKEN ME! YOU'VE ONLY CREATED EVERY OTHER RACE! SUMMON UP YOUR POWER! TRANSFORM YOUR ESSENCE! MOLD IT INTO BODIES AND MAKE THEM STAND! The cosmos is still so young. Come on! Hurry! HURRY! HURRY! PULL YOUR POWER TOGETHER! THE FUN HAS YET TO BEGIN! Come on! HURRY!))
Anyone get the reference?

((You stop that right now, or I will have Shroodinger to throw your coffin away from the very fringes of our realm.
Spoiler (click to show/hide)
))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 04:35:29 pm
(Khaziraad: -4 Essence)

Khaziraad descends to both worlds and sculpts 300 sapient, enchanting-attuned humanoid figures out of clay and various types of stone and metal. Blessed with sapience and the word of Khaziraad, they begin gathering materials to construct wonders with which to honor their creator.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 04:39:01 pm
((Tykki is teaching all the races how to make and use weapons, right? Just wanted to make sure, I am probably going to be the one with least essence for a while, don't want to die. Make sure the changes the pattern for each one, the Golems will need a different design then the under water peoples.

Also, your Sig is out of date again. ))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 04:44:29 pm
(Yes, but at the moment, they have little need for weapons. It still adds in to your Influence (invisible stat) and eventually, possibly Worship. Right now, you are guaranteed to receive at least 1 Essence/tick from your Influence.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 15, 2014, 04:47:37 pm
"So, fellow artists, any arguments against simply making it orbit one of the planets?" The Artisanii ask.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 04:51:05 pm
"So, fellow artists, any arguments against simply making it orbit one of the planets?" The Artisanii ask.

"None from me, but I suggest you fix your own foolish mistake. The power used to move it somewhere substantial would be enough to create an entirely new race. As such, use your own essence to fix the problem. You didn't seem to want to consult us when making the library, surly you can do this on your own."

Quote
(Yes, but at the moment, they have little need for weapons. It still adds in to your Influence (invisible stat) and eventually, possibly Worship. Right now, you are guaranteed to receive at least 1 Essence/tick from your Influence.)

((Which will keep my from dropping dead, at least. Maybe I should make some beasts to hunt? Ill have to see what happens when the humanoids come in, surly some conflict will come up.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 04:57:21 pm
((Which will keep my from dropping dead, at least. Maybe I should make some beasts to hunt? Ill have to see what happens when the humanoids come in, surly some conflict will come up.))
(Pending further changes in Essence, you have 7 Essence, so you are in little danger right now.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 04:57:33 pm
Khaziraad, some assistance with building the temple would be appreciated, but how well do your golems fair in the cold of the depths?

Keep the library where it is.The mortals could rarely end up reincarnated in the library, correct? As long as it is sufficiently rare I would be fine with keeping it where it is now.

Edit: Or a pocket dimension. That would work too.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 15, 2014, 05:08:32 pm
"The Light shall call his people Luminees and they shall gain the ability to cross-breed with any other sapient race. While their genes are usually the less dominant ones, their ability to create light from body usually passes on to the next three generations until fading out. " ((Hope you can fix this trait onto them))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 05:15:06 pm
Quote
(Pending further changes in Essence, you have 7 Essence, so you are in little danger right now.)

((I am at 35% of my max, while it may not be in danger it is a plenty good time to start worrying. 1/3 of your maximum power is pretty weak, especially when you have no substantial way to get it back as of yet.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 05:15:45 pm
(The Light: -1 Essence)

The Light has modified his Luminees to conform with a new USB humanoid standard and to allow cross-bred progeny to carry the multicolored blinking ability for up to about three generations. The limiting factor in cross-breeding at the moment is extremely low population density.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 15, 2014, 05:33:05 pm
Khaziraad, some assistance with building the temple would be appreciated, but how well do your golems fair in the cold of the depths?

Undervater volcanoes would be able to power them to great speed, with air and food not being a problem, they would be able to add to your project. Yet with 99.9% of population requiring both air and food, building a temple in the ocean is somewhat away from the top of the list of priorities.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 15, 2014, 05:40:56 pm
Artisanii spends the essence to create the Library a moon.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 05:45:58 pm
(Artisanii: -1 Essence)
The Artisanii move the Library into a 2:1 orbit with the current moon around [an unspecified planet].

The council releases 4 Essence back to Artisanii pending significant complaint.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 15, 2014, 06:46:17 pm
((Umm is hive minded sapient? I guess they are))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 15, 2014, 06:49:28 pm
Tick 05: Continued creation

The gods continue with their creations in spite of (or perhaps, because of the whispers from the Void. Some notice a small source of eldritch energy emanating from the corporeal dimension, but none profess to know the reason for its existence. A proposal for creating 3 million humanoids has passed (but is not yet executed), The Light has created the Luminees, a humanoid race with USB-level cross-breeding capabilities, Varee deploys hordes of giant ants on both worlds, Grauel has created the Gruen, and Khaziraad forms 300 golems.

In other news, Artisanii's library has been transported into orbit around a currently unspecified planet. Also, Serac has initiated the construction of a pantheon in his Beings' first settlement, and most mortals are aware of the concept of weapons.


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(They collectively are sapient, I guess. Just write some fluff for them and we will know.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 07:31:24 pm
Quote
"Hello,lpjvgdauods.lsqarglad to finally meet yoxoxkkam xgxemwsjkxgwfoimordial scout of Imbalankvvoyvlrriends have kfeeutuznfjqto contact you forfxzqxbde but it always garbles. amolyfdhgojyxwant you to do somehqrnzxuclg them! So nicxequyqedbyvfbqzbedhfbiupfyou all."

Hello. Who are your friends? What do they want?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 15, 2014, 09:08:58 pm
"You fool! Do not speak to the voices. Whatever they are, they are not to be trusted. We should do our best to pretend they do not exist, they have no hold over this world that we do not give them."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 09:16:56 pm
"You fool! Do not speak to the voices. Whatever they are, they are not to be trusted. We should do our best to pretend they do not exist, they have no hold over this world that we do not give them."
It seems they cannot hear me anyways.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 15, 2014, 09:49:02 pm
(Edited in that fluff into the previous post. Sorry for the delay; literally got home and passed out for a couple hours. Way too tired.)

04.03: Remove proposals stagnant for 3 ticks or double opposed to supported for 1 tick (1-0/13) <0>

"Might be worth considering the removing proposal idea if lack of properly resolving these before creating multiple new ones continues to be an issue."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 15, 2014, 10:58:01 pm
"Resolving them is no issue if we simply could persuade more gods to give complete lists of their votes. If you're not interested in a proposal, abstain for it, but don't leave it stagnant."

"As for the three million sapient humanoids, we may need to decide on the specifics before creating them together. I say we give them immediately some basic advancements of knowledge, such as agriculture, the wheel, and writing. What do you think?"

((Not a proposal, merely a discussion. Since we already decided on creating them, any god could technically throw in some personal touch without the Council.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 15, 2014, 11:14:30 pm
Anath is quietly planning to make his share of the humanoids Star Elves, so that his creations don't get drowned out in the numbers, when the time comes to make them.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 16, 2014, 12:26:24 am
Minio-on are large horde of ant like creature that protect their queen, each hive have about 700-800 member and one queen who controls them all. There always two more princess in the hive, one to take over if the queen died and another to go and make new colony, when the queen died the colony is split between the princesses. They are all mentally connected to each other and the queen can see though her minions eye. They have basic social structure with a few castes. ((Generaly like DF antmen.))

I am still going to vote no to every new proposal, yes that mean no to all three library proposal and the new 04.03, unless the 03.01 pass, also i still think we should make a donut world.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 01:22:06 am
"((Not a proposal, merely a discussion. Since we already decided on creating them, any god could technically throw in some personal touch without the Council.))
(This is pretty much how passed but not executed works. The council releases control over what the proposal governs to discussion.)

Minio-on are large horde of ant like creature that protect their queen, each hive have about 700-800 member and one queen who controls them all. There always two more princess in the hive, one to take over if the queen died and another to go and make new colony, when the queen died the colony is split between the princesses. They are all mentally connected to each other and the queen can see though her minions eye. They have basic social structure with a few castes. ((Generaly like DF antmen.))
(Varee: -3 Essence)

Finally and very importantly, the simultaneous creation of 3 million assorted humanoids will theoretically cost a total of Low 5-6. In practice, it will cost Low 0-1 for all participants.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 16, 2014, 03:56:59 am
Artisanii votes before going on further.

Spoiler (click to show/hide)

"The Divine Library will be orbiting around World A." Artisanii explains. "Now, as for the 3 million, we are to sort them evenly between World A and B, right? I propose that we should all send one essence towards it, and for doing this we can design a specific part of the creature. For example, I send one essence towards it, and I decided to create the brain for it. Serac sends one essence, and decides to work on it's legs."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 16, 2014, 04:00:24 am
Kli spends some of his essence to create 300 giant sapient silver and sky-blue chested hummingbirds, divided equally between the two worlds. He gives them the Trees of Balance as their homes, acting as the trees' guardians and may receive further instruction from him at a later date.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 04:23:28 am
(Kli: -2 Essence)

Flocks of giant silver and sky-blue chested hummingbirds emerge from the Trees of Balance, singing* songs of creation and praises to Kli. They sing of their devotion to maintaining balance before settling down a little and preparing to construct nests high in their respective Trees.

Quote
"Now, as for the 3 million, we are to sort them evenly between World A and B, right? I propose that we should all send one essence towards it, and for doing this we can design a specific part of the creature. For example, I send one essence towards it, and I decided to create the brain for it. Serac sends one essence, and decides to work on it's legs."
(It's a bit late for having the council do that. The council released control over the creation of 3 million sapients when the proposal passed. You will now have to decide on the specifics through discussion with the others. The only thing it can enforce is that you (pl.) do actually create at least 3 million sapients and not something like 5 million humanoid statues made of jelly rools with council resources.)

*(Real life hummingbirds do not work that way.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 16, 2014, 05:15:26 am
"I propose that we should all send one essence towards it, and for doing this we can design a specific part of the creature. For example, I send one essence towards it, and I decided to create the brain for it. Serac sends one essence, and decides to work on it's legs."
((NOOOOOOOOO!!!!! AWAKEN ME! AWAKEN MEEEEEEEEEEE!!!!!!))

Quote
"Now, as for the 3 million, we are to sort them evenly between World A and B, right? I propose that we should all send one essence towards it, and for doing this we can design a specific part of the creature. For example, I send one essence towards it, and I decided to create the brain for it. Serac sends one essence, and decides to work on it's legs."
(It's a bit late for having the council do that.)
((Oh thank Us!))
You will now have to decide on the specifics through discussion with the others.
.....
Better be humans....
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 07:33:51 am
Tick 05.5: Developing dimensions

The gods have begun to have some preliminary talk of exactly what to create to meet the 3 million sapients quota. Kli creates a multitude of giant silver and blue-chested hummingbirds and tasks them with guarding the Trees of Balance and maintaining balance. Not much actually happens this half-tick (perhaps aside from fixing numerous errors in Tick 05).


Spoiler: Deities (+0*) (click to show/hide)

The following player has been marked inactive for voting purposes: IronyOwl/Valkiss
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Spoiler: Proposal spotlight (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: New players (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 16, 2014, 09:32:15 am
"My my, Serac, you refilled your Essence mighty quickly. Perhaps the race you created filled the world with bubbles? I have trouble believing that. Would you mind telling us why you are the only one back to full power?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 16, 2014, 09:40:03 am
Look like my ant cant worship me...... Well i purpose we teach the mortal how to gamble.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 16, 2014, 11:33:43 am
The Light shall create a landmark made up of gigantic diamonds that reflect light, be it moon or sun, kilometers apart, in many different colours. It should be surrounded by a gigantic lake. Call this Landmark the Multiprism of Divine Light.

On a different note my friends, I propose we should create the climate  on our two worlds, one very balanced. The other extremely harsh (very hot, very cold).
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 16, 2014, 11:46:13 am
Quote
On a different note my friends, I propose we should create the climate  on our two worlds, one very balanced. The other extremely harsh (very hot, very cold).

"I am fully against this. We have no reason to do so, we have no reason not to make the world perfect. Perfect climates are no more difficult then extreme ones, not on a scale that would be worth it in any way.

And are we simply going to ignore Serac's higher essence count? Something must be behind it."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 12:55:35 pm
The Light shall create a landmark made up of gigantic diamonds that reflect light, be it moon or sun, kilometers apart, in many different colours. It should be surrounded by a gigantic lake. Call this Landmark the Multiprism of Divine Light.

On a different note my friends, I propose we should create the climate  on our two worlds, one very balanced. The other extremely harsh (very hot, very cold).
(The Light: -4 Essence)

The Light creates a ring of enormous diamonds that reflect and refract sunlight and moonlight in interesting patterns surrounded by a freshwater sea. Should any mortals encounter it, it is likely they will quickly interpret the shifting patterns and colors as revealing the future whether they actually do this or not.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 16, 2014, 01:48:26 pm
"No ideas for the three million sapients? I shall define my touch on them, then. I say we all do that and leave it to the Manager of the Void to put together. If there will be any conflicts, we will vote on them. Perhaps we could define some more ground rules for occasions such as this in the future."

Spoiler: My plans for them (click to show/hide)

"Serac suddenly gaining Essence is suspicious indeed. Care to explain?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 16, 2014, 01:52:32 pm
I agree with the first three plans for the humanoids, but oppose the last two
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 16, 2014, 03:24:57 pm
I agree with the first three plans for the humanoids, but oppose the last two

"I agree with him." Artisanii speaks. "We should allow them to have freedom, for what is a story with no conflict? A play with no Drama? Simply giving them the information of us and the inability to be evil or cunning.. is simply wrong for us to do. If at the least the last two are fullfilled, sapience is meaningless." He quickly turns around, looking at Serac. "While I incline to trust you, suddenly full Essence? What have you done? Or is it the lizard men in the deep oceans?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 16, 2014, 03:29:05 pm
I agree with the first three plans for the humanoids, but oppose the last two
I feel the same.

And are we simply going to ignore Serac's higher essence count? Something must be behind it." [/color]
I just assumed he got it from those voices he was talking to.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 16, 2014, 03:48:25 pm
I agree with the first three plans for the humanoids, but oppose the last two

Agreed.
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 16, 2014, 05:32:42 pm
Anath glances over at the others. "I think we should each make our own share of the humanoids, so that we do not drown out our previous creations with the raw numbers we are about to produce."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 07:11:36 pm
Tick 06: Exploration and Expansion

The gods begin serious discussion of the humanoids to be designed by proposal 03.00. The initial discussion assumes the creation of a single humanoid race, but Anath suggests that perhaps each god should instead create for a personal share of the 3 million. The ideas are mostly quite similar, but the details are controversial. The council is, in any case, no longer responsible except to ensure that the Essence pooled by participants not be embezzled. Regarding the intruding denizens of the Void, it appears that clear divisions are forming as some gods clearly do not appreciate the meddling of such strange beings while others are openly curious about it.

In other news, this tick, The Light has created a massive landmark of crystals. ? ? ?, god of humans, has been born from the discussions on humanoids. The whispers from the Void have also grown stronger, louder, and more distinct.

There is an incoming, surprisingly clear transmission from the Void: "Hello, young friends, although everyone is young compared to us the primordials. I am Mgaareecaalwahiisnshyzhrshui, a hadal tiered coronal-born prophet of Earth of liminal alignment with static tendencies. Should any of you wish for well-paid employment or information, you have only to contact us, but understand that I will be unreachable by the next tick, and that my lesser brethren will likely be less able to provide sufficient payment and information."


Spoiler: Deities (+0*) (click to show/hide)

The following player has been marked inactive for voting purposes: IronyOwl/Valkiss
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Spoiler: Proposal spotlight (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: New players (click to show/hide)
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 16, 2014, 07:14:44 pm
The Light denies Anath's proposition, instead it should be general humans. All of them, additionally to that each god gets his own people. If they mix with the generous humans or not is up to them.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 16, 2014, 07:17:42 pm
((Ummm... I was supposed to have awakened with 20/20 essence once humans were created. Until then I would've only had enough essence to survive. If I have to start playing now I'd like to know so that I can make a new character sheet for my new forms.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 07:18:32 pm
(Fixed, sort of)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 16, 2014, 07:19:41 pm
(Perfect.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 16, 2014, 07:52:17 pm
Ignoring the Light, Anath turns back to the worlds and unleashes Star Dragons into both of them. This seems to be the season for creating, and he doesn't want his creations to loose the prestige that making them before the mass creation could give them. As well as being the first true dragons born upon the world.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 16, 2014, 07:58:00 pm
Create light emitting mushrooms to grow in every forest and every cave on both planets
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 16, 2014, 08:01:57 pm
"Yet again the ocean god grows in his power. No doubt he has made some deal with the beings, but for what I wonder? He has claimed not to have spoken to them, if I remember correctly."

"Let us get the creation of the humanoids out of the way, for we have been putting them off far to long. I am fine with dividing the three million among the twelve of us, if that would make things go faster, so long as we get it next tick."

"More importantly, we must look away from these voices. Tell me brothers, when have shadowy whispers in the void promising rewards for strange things ever been beneficial? As such I propose we make a council rule, bringing great pressure on those who would make a deal with the devils. We should look for some way to be rid of them, lest we become tempted into their services. Perhaps the best way to do this would be rendering their powers of creation impotent, making them useless to the shadowy demons. I say we make a council rule: Any being who makes a deal with the void voices has his powers of creating removed for a minimum of three ticks. This should allow a proper reaction, and suitably cripple any impulsive decisions on our part.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 16, 2014, 08:11:27 pm
And are we simply going to ignore Serac's higher essence count? Something must be behind it." [/color]
I just assumed he got it from those voices he was talking to.
((Sorry, my internet broke))
One of my beings was visited by a creature, said to have "reeked of something foreign." They said it questioned them about something. More I do not know.
It did give that being power, which I took for myself. Beyond that, my power grows because I have worshipers.

And I agree, we should allow everyone a share of the three million humanoids.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 16, 2014, 08:17:42 pm
Quote
One of my beings was visited by a creature, said to have "reeked of something foreign." They said it questioned them about something. More I do not know.
It did give that being power, which I took for myself. Beyond that, my power grows because I have worshipers.

"Forgive me for asking for clarification. Are you saying it made a deal with one of your followers? I certainly find that hard to believe. What did it offer you, for what bizarre service? If it was benign, certainly you can tell us without fear of reprisal."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 16, 2014, 08:20:28 pm
Quote
One of my beings was visited by a creature, said to have "reeked of something foreign." They said it questioned them about something. More I do not know.
It did give that being power, which I took for myself. Beyond that, my power grows because I have worshipers.

"Forgive me for asking for clarification. Are you saying it made a deal with one of your followers? I certainly find that hard to believe. What did it offer you, for what bizarre service? If it was benign, certainly you can tell us without fear of reprisal."
I am saying it questioned one of my followers. I actually do not know what it wanted from them. It asked something about "eldrich temples"
My follower prayed to me about it, and that was how I learned what I did.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 16, 2014, 08:55:23 pm
Quote
I am saying it questioned one of my followers. I actually do not know what it wanted from them. It asked something about "eldrich temples"
My follower prayed to me about it, and that was how I learned what I did.

"So you are saying that the voices sent a physical messenger to us? And it is questioning the mortals? That is also worrying. Did you invite this thing into the world in return for power? Is that how the events unfolded? You still have not explained your sudden influx properly. Surly, there are gods with followers than you who fall far short in essence. The three million humanoids should easily allow us to track down any messenger they send, for now we should focus on making sure no more enter our realms. Which is why you must explain how it entered, did you summon the demon?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 16, 2014, 09:01:40 pm
Quote
I am saying it questioned one of my followers. I actually do not know what it wanted from them. It asked something about "eldrich temples"
My follower prayed to me about it, and that was how I learned what I did.
"So you are saying that the voices sent a physical messenger to us? And it is questioning the mortals? That is also worrying. Did you invite this thing into the world in return for power? Is that how the events unfolded? You still have not explained your sudden influx properly. Surly, there are gods with followers than you who fall far short in essence. The three million humanoids should easily allow us to track down any messenger they send, for now we should focus on making sure no more enter our realms. Which is why you must explain how it entered, did you summon the demon?"
No, this is the first I heard of it. I set my followers to work searching for any signs of it, and to attempt to find where it came from. Nothing yet.

And I'm not sure it was from the voices. It could be a separate being entirely.

((You know, there is a quote button for a reason, right at the top right of a message.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 16, 2014, 09:10:53 pm
Quote
((You know, there is a quote button for a reason, right at the top right of a message.))

((We have been doing this for a page, we would make a huge quote pyramid by the end of the conversation.))

---------------

"So a being questioned your followers about a 'temple'? You do not think that it is one of the voices. Does that mean it is a second entity, one from the same place as the voices but in direct opposition to them? They seem just as shadowy. We should seek to block out all extra-dimensional influence, not just the voices, if they are not affiliated with them."

"And my brother, I was confused what you meant by:

Quote
It did give that being power, which I took for myself. Beyond that, my power grows because I have worshipers.

What where you suggesting? What being gave you power? The voices? The questioning messenger? Also, what do you think they meant by and 'eldrich temple'?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 16, 2014, 09:23:09 pm
"So a being questioned your followers about a 'temple'? You do not think that it is one of the voices. Does that mean it is a second entity, one from the same place as the voices but in direct opposition to them? They seem just as shadowy. We should seek to block out all extra-dimensional influence, not just the voices, if they are not affiliated with them."

"And my brother, I was confused what you meant by:
Quote
It did give that being power, which I took for myself. Beyond that, my power grows because I have worshipers.

What where you suggesting? What being gave you power? The voices? The questioning messenger? Also, what do you think they meant by and 'eldrich temple'?"
The questioning messenger. It appeared to have teleported into and out of our dimension, which I imagine would require massive amounts of energy. Some of that power seemed to have be left inside my worshiper, and I thought I could use it myself. Or perhaps it was attempting to control my follower using the power, I cannot know for sure. Either way, the power is now mine.

The Eldrich temple, I have no idea what it meant. Perhaps it was trying to subvert my follower into building one? I do not know enough to be sure.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 10:12:40 pm
Ignoring the Light, Anath turns back to the worlds and unleashes Star Dragons into both of them. This seems to be the season for creating, and he doesn't want his creations to loose the prestige that making them before the mass creation could give them. As well as being the first true dragons born upon the world.
(Anath: -3 Essence)

You create and unleash the Star Dragons upon both worlds. They disperse quite a lot, which will make mating difficult. In ages to come, they will come to be known as legendary seers, perhaps the greatest in the material world.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 16, 2014, 10:39:26 pm
Azem turns to the worlds and creates many dragons made of shining gemstones.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 10:44:50 pm
Azem turns to the worlds and creates many dragons made of shining gemstones.
(Azem: -4 Essence)

Azem forms a multitude of dragons out of shining gemstones. As dragons tend to do, they disperse. Mortals in later ages will covet not only the hoards of these dragons but also their skins. Almost none of them will escape with either or their lives.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 16, 2014, 11:35:22 pm
$$$
Complete magic resistance for a creature.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 16, 2014, 11:37:16 pm
$$$
$$$
Complete magic resistance for a creature.
Flat price of 5 Essence, removes existing attunements without refunds, greatly increases difficulty of using magic.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 16, 2014, 11:42:15 pm
"Let us get the creation of the humanoids out of the way, for we have been putting them off far to long. I am fine with dividing the three million among the twelve of us, if that would make things go faster, so long as we get it next tick."

"I agree. However, we must first decide on an agreeable humanoid. We could start putting forward the Essence, for example, now but I think we should be safe and agree on a plan first."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 16, 2014, 11:55:35 pm
Azem turns his gaze to the mountains of the worlds and checks on the Mountwyrms.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 12:16:35 am
Azem turns his gaze to the mountains of the worlds and checks on the Mountwyrms.
The Mountwyrms are thriving and have carved out decent homes in the sides of mountains. Recently, some have split off from the main groups and begun traveling in search of exotic strangers. Their reverence for you and your sphere is quite high.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 02:17:28 am
Azem appears in the form of a spectral golden Mountwyrm in a random Mountwyrm settlement. He waits to see how they react.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 02:24:08 am
An elderly Mountwyrm approaches you and greets you warmly. He offers to sell you a lump of gold for the blessing of eternal youth. Then, a young Mountwyrm hatchling glides over and offers to sell you a tooth from the last village elder. Soon, everyone nearby begins crowding around you, attempting to solicit a blessing in exchange for some gold or silver or copper or a trinket or something (supposedly) of great sentimental value.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 17, 2014, 02:30:05 am
Anath, in turn, gazes upon the Star Elves and Night Dragons to see how his own creations are doing.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 02:38:01 am
Azem vanishes and reappears next to the crowd as a floating coin with the face of a Mountwyrm on it. The face moves.

"Greetings mortals. Which one of you is the leader here?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 02:44:49 am
(Anath: What's the relationship between Star Elves and Night Elves?)

The Night Dragons seem to have settled into their lairs quite nicely. Those who live near the poles tend to hibernate for most of the summer and rise for the winter, and those in anywhere else are nocturnal. Some have already managed to find mates and produce hatchlings, although they will take a long time to grow. They are very devoted to you and the concept of night.

Azem: The elderly Mountwyrm steps forward and offers the lump of gold again, this time, in exchange for a piece of your body.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 02:49:34 am
Azem detaches a small lump of his form and it floats over to the elder.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 17, 2014, 02:51:05 am
Kli moves his vision over the silver hummingbirds nesting on the Trees of Balance.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 02:57:11 am
Azem: The elder gives you the lump of gold and thanks you greatly. It appears that the elder and most of the village want to create a shrine to you that outsiders may come and look at the fragment of Azem in exchange for a generous offering.

Kli: The silver hummingbirds do not appear to be doing much at the moment, but there appear to be a few more dead raptors  and felines than normal at the base of the tree. They do not seem to notice your vision-without-presence. They are quite a devoted people.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 02:59:08 am
Azem considers his newly acquired lump of gold and shapes it into a stack of coins.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 17, 2014, 03:00:27 am
The Light steps forward.
"I want to create an infamous weapon. This sword of hard iron is adorned with rubies, sapphires, and diamonds. Its handle is insigned with the signature of the weapon god. Its blade is very sharp and emits a glorious bright light.

See this as a form of diplomacy after our initial trouble. If you are interested to add to the weapon, as you are well versed in the ways of weaponsmithing, just do so."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 17, 2014, 03:07:13 am
Kli allows himself to observe them for the next few hours, not yet making his move.
Instead of acting on his impatience, he decides to cast several votes.
Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 03:14:15 am
Azem: The other Mountwyrms look upon the stack of coins and begin requesting trades with you again. With your godly senses, you can immediately tell that a bunch of the supposedly sentimentally valuable items were actually the cheapest things they could find lying around. Many of them want eternal youth and a sizable portion want another chunk of your body.

(The Light: Human-sized sword of that description: Low 3-4 (High 1-2), human-usable sword of that description: Low 2-3 (Low 1-2))

Kli: A random eagle flies above the World 2 Tree of Balance. A massive flock of giant silver hummingbirds flies out and flies back and there is no sign of the eagle in the air or on top of the tree.

(Votes counted for half-tick update)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 03:22:05 am
Azem chuckles slightly and vanishes again, content to invisibly watch his creations.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 17, 2014, 03:23:33 am
Kli raises an eyebrow at the sight.
He then analyzes the areas surrounding the Trees of Balance to see if the balance of nature is being kept, as well as to familiarize himself with the geography.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 03:34:20 am
It appears that various rodents and small creatures have been proliferating in the vicinity of the Tree of Balance. The Tree of Balance itself is located in a vast subtropical forest with a flower-filled clearing nearby.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 17, 2014, 03:42:38 am
(Anath: What's the relationship between Star Elves and Night Elves?)
(Mainly the part where I've been using the names interchangeably.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 03:53:58 am
Anath: The Night Elves appear to be doing quite well underground, although many of them would not mind living on the surface simply to see the stars of their creator. Almost no one knows of their existence at the moment, because they tend not to go on long surface visits. They still worship you a lot.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 06:12:32 am
Tick 06.5: Gods and gossip

Much creation happened this turn, with Anath's Star Dragons, The Light's glowing mushrooms for the Shadowdeep*, and Azem's Gem Dragons. Even the mortals seemed to become more creative. One village of Mountainwyrms completed a wall of folklore, introducing the first independent invention of writing. A coastal Luminee village decided to begin producing plays, the first transcribed of which was a horror tragedy named Crab-fall recounting myths about creatures with too many angles and a Luminee who traded away his "inner light" to be with a Star Elf and ended up losing her to a mad zealot.

Many gods also interacted or observed their creations closely, definitely strengthening the core of their Worship and also providing entertainment for the other gods. Kli, while checking on his Hummingbirds of Balance, noticed an abundance of raptor and feline corpses around the base of their Tree. His solution to the problem is not yet known. Azem, god of greed, famously sold a piece of his godly manifestation, a gold coin, to a Mountwyrm village elder. Rumors say that if you can find a Mountwyrm city with a circular shrine covered in shiny objects, you can find a 1/8 piece of Azem inside the temple. But not before putting plenty of shinies on the sides of the shrine.

In addition, it appears that a scandal has erupted in which Fusil exposed the fact that Serac acquired an improbable amount of Essence within a tick. Rumors circulate of deals made with shadowy Void Things from beyond the Great Film. While the speculation has died down, it is clear that there is much suspicion about the motives of the recently-ungarbled speech of the Void Nulls. How much less benevolent are they than how they portray themselves?


*Non-canon name (unless)



Spoiler: Deities (+0*) (click to show/hide)

The following player has been marked inactive for voting purposes: IronyOwl/Valkiss
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (1) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Current sphere ideas are Rulership, Fire, Evil, and Travel.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 17, 2014, 06:23:39 am
(You have me listed as having 20/20 Essence instead of 1/1.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 17, 2014, 06:27:56 am
Artisanii looks onto the world, studying the Wall of Folklore and the first Play. "Interesting. These works do deserve to go into the Library." Artisanii blesses them from afar, adding her Symbol from afar onto both work's; At the end of the Wall, and symbolically onto the Play, and brings copies of them into the library.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 17, 2014, 07:18:34 am
Khaziraad looks upon his creations, judging their progress.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 17, 2014, 08:01:01 am
As i see the two most recent proposal is counter productive so i vote nay!
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 17, 2014, 08:58:14 am
"05.00: Oppose, 'Let them figure it out by themselves, if they ever will.'
05.01: Oppose
06.00: Support"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 17, 2014, 11:01:09 am
Artisanii votes.

Spoiler (click to show/hide)

He then speaks. "We need to get started on making these Humanoids as soon as possible. I will be putting forward 1 essence to the proposal, so we can get this started."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 17, 2014, 11:34:12 am
"No need to come forward with more Essence. Once we've come to an agreement, it'll be divided about evenly. I already said what traits I would like to see in them, whether they're divided to be made by each god or decided together."

Spoiler: My plans for them (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 17, 2014, 11:35:51 am
I care little of their form, if their inteligence is greater than that of beasts.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 17, 2014, 11:48:41 am
"No need to come forward with more Essence. Once we've come to an agreement, it'll be divided about evenly. I already said what traits I would like to see in them, whether they're divided to be made by each god or decided together."

Spoiler: My plans for them (click to show/hide)
Let us create them now then, it passed long ago that we would.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 12:04:18 pm
"Agreed. We've put it off long enough."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 17, 2014, 12:09:36 pm
"If you truly want to create them now, speak what you want of them. Merely agreeing that we should do so is worth nothing."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 17, 2014, 12:43:18 pm
"For starters, I agree they should be smarter then the beast, even smarter then the sentient species we have already made. If this happens, I will also bless them with the ability to paint and draw. With it's flexibility, it can serve for all Gods."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 17, 2014, 12:45:46 pm
"If you truly want to create them now, speak what you want of them. Merely agreeing that we should do so is worth nothing."
I just want some to be seafaring. That is all.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 17, 2014, 01:02:14 pm
Grauel after a bit of thinking addresses the council.

I suppose I will go down and check on my own creations now. We really should finish creating those humanoids though. Keep it simple shall we? Two arms, two legs, typical humanoid body. If we want more complex individuals we can create them ourselves. Let's just get this done.

Grauel goes down and checks on his own creations, offering them a large gift of food to temporarily appease their appetites.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 17, 2014, 01:55:26 pm
"For starters, I agree they should be smarter then the beast, even smarter then the sentient species we have already made. If this happens, I will also bless them with the ability to paint and draw. With it's flexibility, it can serve for all Gods."

I disagree with them being smarter that our personal creations. They will have numerical advantage, as well as an advantage of being of interest to all of us. It would require careful moderation of their actions to stop them from claiming the worlds to themselves, undoing our work in the progress.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 02:03:30 pm
(You have me listed as having 20/20 Essence instead of 1/1.)
(Fixed again)

Khaziraad looks upon his creations, judging their progress.
The Golems have been busy constructing. As of now, they have built a village containing the first free-standing stone structures on a road serendipitously located about halfway between (and reasonably close to) a Luminee settlement and a Mountwyrm village. In their desire to build, they have carved many artifacts, large and small, of various creatures and objects. They have also established the world's largest clay kilns in an effort to match the reproduction of the fleshy races.

As i see the two most recent proposal is counter productive so i vote nay!
Counted.

"05.00: Oppose, 'Let them figure it out by themselves, if they ever will.'
05.01: Oppose
06.00: Support"
Counted

Artisanii votes.

Spoiler (click to show/hide)

He then speaks. "We need to get started on making these Humanoids as soon as possible. I will be putting forward 1 essence to the proposal, so we can get this started."
Counted, donation logged

Grauel after a bit of thinking addresses the council.

I suppose I will go down and check on my own creations now. We really should finish creating those humanoids though. Keep it simple shall we? Two arms, two legs, typical humanoid body. If we want more complex individuals we can create them ourselves. Let's just get this done.

Grauel goes down and checks on his own creations, offering them a large gift of food to temporarily appease their appetites.
The ravenous Gruen are satisfied temporarily. One speculates that as god of hunger, you may be able to take it away in addition to giving it. This is seen as heresy by others.

Their community in general is actually thriving. They have already discovered agricultural techniques, but they still rely heavily on game and vertical cultivation of a special type of moss on the sides of trees. Most of their villages are located at the boundaries between forest and grassland, and they have not yet attempted to make contact with the outsiders. Some suggest expanding to find more outsiders to consume or trade for products to consume.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 17, 2014, 05:00:30 pm
As a show of aproval of their progress, Khaziraad grants the knowledge of existence of magma beneath the earth to the golems. Being of stone and metals and thus greatly resistant to heat, they would be able to utilise it more efectively than those of flesh.

Spoiler: Votes (click to show/hide)

Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 06:08:44 pm
Azem blesses the chunk of his manifestation to bring good fortune to those around it.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 17, 2014, 06:16:24 pm
Artisanii votes.

Spoiler (click to show/hide)

He then speaks. "We need to get started on making these Humanoids as soon as possible. I will be putting forward 1 essence to the proposal, so we can get this started."
Counted, donation logged
(Looks like the humanoids (better be humans) will be created once the 7 (or was it 8?) Essence requirement is filled. Here's your chance to gain favour with the God of Humans when it awakens.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 17, 2014, 06:27:45 pm
Grauel provides more essence towards the humans while making sure there is a natural propensity for both literal and metaphorical hunger in them.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 06:34:54 pm
Azem provides his share of essence.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 17, 2014, 06:39:27 pm
Kli grants a small part of his essence towards to humans, ensuring that most humans would naturally see the wisdom in maintaining balance.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 17, 2014, 06:39:57 pm
Anath too grants a mote of essence to the project.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 06:42:03 pm
As a show of aproval of their progress, Khaziraad grants the knowledge of existence of magma beneath the earth to the golems. Being of stone and metals and thus greatly resistant to heat, they would be able to utilise it more efectively than those of flesh.

Spoiler: Votes (click to show/hide)
The golems learn of the Earth-Blood and its properties. They learn of the influence of silicate content and hydration on metallic abundance, melting range, and mechanical properties. They are now engineering an Earth-Blood well which will, with your blessing, overcome physics and allow the existence of voids under pressure and pray for you to reveal active sources of magma (e.g. volcanoes) to make their work lighter.

(I think you forgot about a chance to build something revealing magma and its properties to the Golems.)

Azem blesses the chunk of his manifestation to bring good fortune to those around it.
The Piece of Eight* begins to bring good fortune to those in its vicinity. Realizing this, the Mountwyrm pilgrimage minister responsible for the building charges more for entry and even more for touching.

(Azem: -0 Essence)

* Non-canon unless

Grauel provides more essence towards the humans while making sure there is a natural propensity for both literal and metaphorical hunger in them.
(Donation intention recorded, but how much did you want to donate exactly?)

Azem provides his share of essence.
(Pool updated, share still uncertain.)

Kli grants a small part of his essence towards to humans, ensuring that most humans would naturally see the wisdom in maintaining balance.
(Donation intention recorded, but how much do you intend to donate?)

Anath too grants a mote of essence to the project.
(Donation of 1 Essence recorded; no earmarks?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 06:45:18 pm
Azem donates two essence.

Azem floats next to Grauel.

"Our spheres align do they not? I think a partnership of some sort is in order."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 17, 2014, 06:48:15 pm
Kli donates two essence.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 17, 2014, 07:02:09 pm
(That's 6 out of 7 (or 8) Essence. Once the quota is met, can it be overcharged? It wouldn't give the humanoids any more power; it would just increase the favour of the god that put it in. If Fusil were to put in 3 Essence right now the race would still be a 7-8 Essence quality species but Fusil would have 1/3 sway due to having 3 Essence in a 9 Essence pool whereas the other gods have less than that for putting in <=2 Essence. If that's the case you will want to put in as much as essence as you can to gain the maximum amount of favour with the God of Humans. Another case for this system is that some of the gods haven't put in Essence because their players aren't online.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 17, 2014, 07:26:25 pm
(Sorry, I'll do 2 essence)

Grauel looks at Azem with the appearance of giving the proposal deep thought.
I certainly agree that we do have an interesting amount in common depending on how one interprets the spheres of greed and hunger. Perhaps we should work together on some projects that incorporate both of our interests. I admit at the moment I don't have anything particular in mind but if you do, I'd be very interested in hearing it.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 07:33:25 pm
Tick 07: Humanoids and hearths

Discussion of the 3 million mortals to be created by proposal 03.00 is reaching an end as the gods discuss and donate to the 03.00 pool to influence the final details of what to create. A few prominent details are immediately obvious regarding the creations. Most of the gods have agreed to create humanoids for most if not all of the mortals, and free will is guaranteed. What is less certain is the exact pattern of deployment and the mechanism of reaching consensus the players will use without the council. Many of the gods worry that the sudden influx of 3 million will cause problems for the existing total of 7 thousand or so sapients on both planets.

The first races created continue to thrive. Mountwyrms Azem visited appear to have created the world's first tourist trap. Khaziraad's Golems continue to produce a plethora of goods and have started a mission to create a tunnel deep enough to find magma, the coveted Earth-Blood. The inhabitants of the village in which The Light's Luminees created the first play have terrifying nightmares of impossibly shaped creatures, which inspires many to rehearse horror plays.

The whispers from the Void appear to have subsided to some extent despite a noticeable increase in the level of cosmic eldritch background radiation. There are no clear culprits for this change.


Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Current sphere ideas are Murder, Misery/b], Air, and Protection.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 07:51:58 pm
Azem puts on a ponderous expression.

"We shall see what transpires. In the meantime, perhaps we can encourage the meeting of our favored mortals. I am interested to see how they get along."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 07:54:44 pm
(Would you like to guide a Mountwyrm trade mission to another race? If so, which one?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 17, 2014, 08:14:46 pm
Well, I suppose they should be fine so long as we both respectively order them not to try eating each other.

Create the Archangel of Hunger with flying, teleporting, and shapeshifting

Order the Angel down to cultivate the Gruen into larger numbers and maintain their loyalty.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 17, 2014, 08:20:24 pm
Force a prophet to be born amongst the luminee. He shall bring law and writing.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 17, 2014, 08:23:09 pm
With the nearing time of creation for the 3 million humans, Kli decides to make his move.
First he appears to the Hummingbirds of Balance (of both worlds), and waits for them to notice him.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 17, 2014, 08:43:27 pm
Quote
Another case for this system is that some of the gods haven't put in Essence because their players aren't online.)

Pff. One day. I was gone one day when my parents are in town. Oh well, I am the one who suggested the proposal, surly they realize who their true creator is.

---------------

"The humanoids where my idea. It is only fit two donate what I can to see them come into being. I can only spend one point on this, however, I shal pray it is enough."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 08:47:49 pm
Azem guides a Mountwyrm trade mission on world A to the Gruen.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 17, 2014, 08:59:37 pm
Quote
Another case for this system is that some of the gods haven't put in Essence because their players aren't online.)

Pff. One day. I was gone one day when my parents are in town. Oh well, I am the one who suggested the proposal, surly they realize who their true creator is.

---------------

"The humanoids where my idea. It is only fit two donate what I can to see them come into being. I can only spend one point on this, however, I shal pray it is enough."
(So long as you don't donate NOTHING, it's enough.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 10:06:09 pm
Well, I suppose they should be fine so long as we both respectively order them not to try eating each other.

Create the Archangel of Hunger with flying, teleporting, and shapeshifting

Order the Angel down to cultivate the Gruen into larger numbers and maintain their loyalty.

(Grauel: -10 Essence)

The Devourer* blinks into a Gruen settlement, reflecting the glory of Grauel and Hunger. It stimulates hunger in the Gruen, which they take to be a sign of the coming of Grauel, and drives them to consume wood. This will eventually have the side-effect of hardening their skin and allowing the growth of proper thorns while still leaving them fairly flexible.

* Not canon unless

Force a prophet to be born amongst the luminee. He shall bring law and writing.
(The Light: -1 Essence)

A luminary of justice (such as it currently is) and a bright administrator give birth to a child, who shall grow to be known as the Prophet of The Light. He is taught at an early age the art of literature and shows an early interest for law and the maintenance of social order.

With the nearing time of creation for the 3 million humans, Kli decides to make his move.
First he appears to the Hummingbirds of Balance (of both worlds), and waits for them to notice him.
The Hummingbirds quickly notice Kli on both worlds at once and take flight, surrounding him and singing their praises and sending their requests. Among the notable requests are the following:

Quote
Another case for this system is that some of the gods haven't put in Essence because their players aren't online.)

Pff. One day. I was gone one day when my parents are in town. Oh well, I am the one who suggested the proposal, surly they realize who their true creator is.

---------------

"The humanoids where my idea. It is only fit two donate what I can to see them come into being. I can only spend one point on this, however, I shal pray it is enough."
Donation recorded.

Azem guides a Mountwyrm trade mission on world A to the Gruen.
The Mountwyrm trade mission reaches a Gruen settlement which fortunately, happens not to have been recently visited by the Devourer*. The Mountwyrms display many gems and metal trinkets, and the Gruen, sternly advised by Grauel not to eat the traders, take out many intricate wood carvings and exceptionally shaped stones and bone crafts. They also offer strips of a weird moss unfamiliar to the Mountwyrms. This is the world's first trade show, and it will enter Mountwyrm lore as the time of Second Creation.

* Not canon unless

(Also, let's see what we can do about naming the worlds.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 17, 2014, 10:12:13 pm
Random got bored and create a million flea like Flea-on to be the Minio-on slave/domesticated animal. Also he create a incarnation of himself to roam the mortal world.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 17, 2014, 10:13:38 pm
((I submitted some names, but they were abstained from...))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 10:16:21 pm
Azem floats nearby as a ghostly coin, watching the Gruen with interest.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 17, 2014, 10:19:40 pm
I will donate two essences for a share of the humanoids.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 17, 2014, 10:21:46 pm
Random got bored and create a million flea like Flea-on to be the Minio-on slave/domesticated animal.
(Varee: -4 Essence)

The first development of animal husbandry occurs as the Minio-on domesticate Flea-ons native to their regions of the Shadowdeep* for their sweet nectar and as food when they inevitably die.

*Not canon unless

((I submitted some names, but they were abstained from...))
(Maybe try asserting them again? I guess I could just release control to you (pl.) for something so minor (and irritating while unresolved) and let you (pl.) sort it out on your own. What do you (pl.) think?)

Azem floats nearby as a ghostly coin, watching the Gruen with interest.
(Whole or chipped? ;))

There is much commotion as the entire village of Gruen flock to the hastily arranged Mountwyrm bazaar. The Mountwyrms quickly buy up many of the Gruen's available items and begin raising prices as a reaction to the demand and decreasing supply of their metallic goods. The Gruen, similarly crafty, buy up most of the Mountwyrms' food in exchange for tacky goods exotic even to themselves.

I will donate two essences for a share of the humanoids.
Donation noted.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 10:34:08 pm
Azem floats into the middle of the bazaar.

Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 17, 2014, 10:36:31 pm
"I believe that the God of Randomness has been consorting with the voices in the void. One need only look at his spike in power to see how likely this is. He likely created the radiation, for a bizarre purpose. What do you say to this Varee? Why did you create the radiation? What does it do?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 17, 2014, 10:38:07 pm
Heh, I figured telling them not to eat the traders was a good idea. At any rate, the trade seems to have gone well. Perhaps we can continue to encourage them to work together in other regards besides trade soon.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 17, 2014, 10:44:20 pm
What radiation ? I didnt do no radiation nor did i do anything much more than what you see me do.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 17, 2014, 10:46:51 pm
What radiation ? I didnt do no radiation nor did i do anything much more than what you see me do.
But you did power spike, how?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 17, 2014, 10:48:27 pm
Quote
The whispers from the Void appear to have subsided to some extent despite a noticeable increase in the level of cosmic eldritch background radiation. There are no clear culprits for this change.

"Come now, you cannot think that your jump in essence could go unexplained? You have no true mortal followers, aside from a small amount of unintelligent and half intelligent animals, and have done no apparent work in spreading your sphere to the world. If you did not consult the shadows, where did these four points of essence come from?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 17, 2014, 10:58:05 pm
Anath too turns his hands to creating livestock, creating giant peaceful lizards that live beneath the surface of the earth, feasting on fungus, moss, and carrion, to serve both as mounts and food sources for his elven followers. These Cave Noxen will be quite useful for any species that lived within the earth.

But deeper beneath the earth Anath crafts another species, the Burrowers Beneath. These great centipede-worms are vast in length, and feast upon rock and soil, carving out tunnels beneath the earth. As the ages go past, and they dig their way through the earth, the tunnels they leave behind will be populated by other creatures... (Anath will also give the Burrowers Beneath one essence's worth of resistance to magic.)

Anath then glances out at the others. "Are we really claiming that the god of randomness could not have something random happen to him? That none of our creations have found chaos to be a factor in their life? Though I am surprised he hasn't taught the Mountwyrms how to gamble yet."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 17, 2014, 11:10:23 pm
Well I accept that I have been doing stuff, mortal wishes are some of my speciality. You cant say I have no follower as the mortal rather like the deals. I didnt create any specific nor intelligent follower but thoses mortal are not strictly ordered to only worship their creator either, I just got some good hual.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 17, 2014, 11:12:12 pm
"I shall chip in 1 Essence to the creation of the sapients as well."

"You might notice that I have also risen in power. However, I assure you, I have not dealt with any beings from the Void. I simply created my followers privately; you might notice some them now and again, if you look for them, but not even Fusil or Varee can smite them all this way."

"The Prophet of the Light is a very interesting one indeed. He shall have my blessing in his work." (Allow bonus for order or law-aligned actions.)

"Anath, I had hoped that you wouldn't have mentioned that he could do it without the council. This is why proposition 03.11.1 should be passed."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 17, 2014, 11:18:10 pm
"Ah yes, the god of the night. Have you been paying close attention to the skies? You also appear to have gotten up a boost on tick 7, even with your creations on that turn. 3 essance, if my math is correct. Perhaps I am paranoid, you do have followers that make a reasonable source of power, and your sphere is very prominent. But would it be wrong to say you are only defending him as you have also consorted with the demons? Perhaps they made you create something in the sky in return for power? No, I would say his spike comes from out of our realm. Why not search the skies yourself, reporting the source of this radiation or any other eldrich activity?

Forgive me for being off base. I realize that I myself have gotten a small amount of energy after actively promoting weapons. But I do believe you could sweep the skies, proving the Random God's innocence or guilt. We have no facts, and little information. With what we can provide, Varee voted against the punishment for those who spoke with the voices, received a mysterious spike, and now there is mysterious radiation. Accusing you was my paranoia talking, accusing him is simple logic."

"As for the god of order, you first dropped, and are stable rather than spiking. Varee has stated clearly that he has not, in fact, made any in secret. Unless he is lying to the council, he is in a different boat.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 17, 2014, 11:20:36 pm
"I highly doubt that any code of conduct would prevent a god from acting within his domain, and if you think that teaching people to gamble isn't within the domain of a god of randomness, you are quite deluded." Anath informs the divinity of annoying order before glancing at the other god. "If you want me to look around at the sky, I see no reason not to, but I'd think that, none of you being blind idiots, if I'd created a constellation of eldrich whateverness in the skies one of you would have noticed it..."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 17, 2014, 11:24:48 pm
"I highly doubt that any code of conduct would prevent a god from acting within his domain, and if you think that teaching people to gamble isn't within the domain of a god of randomness, you are quite deluded." Anath informs the divinity of annoying order before glancing at the other god. "If you want me to look around at the sky, I see no reason not to, but I'd think that, none of you being blind idiots, if I'd created a constellation of eldrich whateverness in the skies one of you would have noticed it..."

"As I understand, eldrich whateverness is a form of magic like all others. Therefore, isn't it only logical there is a sign associated with it? Yes, please search the sky, my brother. Certainly, your domain should be the best at finding whatever hides in the darkness. I and the world will be grateful if we can learn something about it, at least."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 17, 2014, 11:28:57 pm
"Remind me why this is a problem? Perhaps it is simply my natural inclination talking, but I see nothing wrong with some of us making deals with these beings."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 17, 2014, 11:29:50 pm
"As I understand, eldrich whateverness is a form of magic like all others. Therefore, isn't it only logical there is a sign associated with it? Yes, please search the sky, my brother. Certainly, your domain should be the best at finding whatever hides in the darkness. I and the world will be grateful if we can learn something about it, at least."
Anath shakes his head at this indication of either ignorance or foolishness. "No. The signs in the sky were created by the gods. None of them are directly associated with any kind of magic in particular, besides how all of them are self evidently connected to the magic of the stars. If there is a sky thing associated with Eldritch stuff, it is because someone made it."

And so said, Anath turns to search the sky for any new features he does not already know the meaning of.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 17, 2014, 11:33:50 pm
"Remind me why this is a problem? Perhaps it is simply my natural inclination talking, but I see nothing wrong with some of us making deals with these beings."

"You see no problem in shadowy beings whispering strange actions in return for power? Even if you assumed this was harmless, the fact they do it in secret is enough to mean it cannot be good. Up to now, nobody who has interacted with the void voices has stated what their deal is, and what they have done to the world. Surly, if a business partner acted this shady, there would be no way you would trust them?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 17, 2014, 11:34:13 pm
"Remind me why this is a problem? Perhaps it is simply my natural inclination talking, but I see nothing wrong with some of us making deals with these beings."
Well, the eldritch power causes mutations. I have warded my village to prevent future events, but it is not harmless. At least not in large quantities.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 17, 2014, 11:35:51 pm
"While a code of conduct for non-council actions might not necessarily slow anyone down, we could, for example, issue Essence sanctions for those caught breaking the code."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 17, 2014, 11:41:54 pm
"You see no problem in shadowy beings whispering strange actions in return for power? Even if you assumed this was harmless, the fact they do it in secret is enough to mean it cannot be good. Up to now, nobody who has interacted with the void voices has stated what their deal is, and what they have done to the world. Surly, if a business partner acted this shady, there would be no way you would trust them?"
Haha, actually most of that seems less uncommon in the God business than you would make it out to be but I digress. The only crime I see in consorting with them is that we do not know what true intentions they may have and what harm they might pose, yet. Truthfully I would think the most wise course of action would simply be to find out manners of protecting ourselves and our creations against harmful influences. Otherwise I fear you may never escape the paranoia that someone is consorting with them anytime anything strange happens.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 17, 2014, 11:47:51 pm
If you logic is i vote against punishing people talking to void therefore I talked to void then think again, If you have not notice I pretty much vote against everything...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 17, 2014, 11:56:26 pm
Quote
If you logic is i vote against punishing people talking to void therefore I talked to void then think again, If you have not notice I pretty much vote against everything...

"Then what is the cause of the spike? Your annoying and petty voting habits aside, you have not properly explained how you came across such a large supply of essence all of a sudden. Hopefully the sweep of the sky will go a long way to explaining things. But what do you propose the cause of the radiation is?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 18, 2014, 12:02:56 am
"I highly doubt that any code of conduct would prevent a god from acting within his domain, and if you think that teaching people to gamble isn't within the domain of a god of randomness, you are quite deluded." Anath informs the divinity of annoying order before glancing at the other god. "If you want me to look around at the sky, I see no reason not to, but I'd think that, none of you being blind idiots, if I'd created a constellation of eldrich whateverness in the skies one of you would have noticed it..."

"As I understand, eldrich whateverness is a form of magic like all others. Therefore, isn't it only logical there is a sign associated with it? Yes, please search the sky, my brother. Certainly, your domain should be the best at finding whatever hides in the darkness. I and the world will be grateful if we can learn something about it, at least."
You accuse him of creating things in the sky, and then ask him to search the sky for you? I do not follow your logic...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 18, 2014, 12:11:21 am
Quote
You accuse him of creating things in the sky, and then ask him to search the sky for you? I do not follow your logic...

"I realized soon after that I accused him out of pure paranoia. I can trust him to at least make an attempt as searching the sky, even if he is lying I lose nothing for it. I know for a fact that both you, God of Oceans, and the God of Randomness have consorted with the voices. That is why you have the spike, and why your people have been mutated, is it not? Certainly, adding the facts of my earlier accusation, the fact it is only your people who have felt the effects of the eldrich forces is evidence."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 18, 2014, 12:16:30 am
(Where did it say the ocean god's creations were mutated. Totally missed that.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 18, 2014, 12:19:30 am
I am the only one to have had a mysterious being arrive and question my worshipers, and the only one to have creations mutated that we know of. Coincidence? I think not.
I have already fixed them, and set up protection against further intrusions into my worshiper's villages.
((Four essence cost))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 18, 2014, 12:20:39 am
Well, the eldritch power causes mutations. I have warded my village to prevent future events, but it is not harmless. At least not in large quantities.
((Right here it is implied))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 18, 2014, 12:23:27 am
Quote
(Where did it say the ocean god's creations were mutated. Totally missed that.)

(The Ocean God said it himself. Presumably, it was told to him in secret.)

"Maybe the being arrived because you had already made the deal? Besides that, you stated the being gave you energy did you not? The energy you accepted could very well have mutated your men. If such a being really exists. I have great doubts about that. I still have reason to believe you had made a deal with these forces."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 18, 2014, 12:29:27 am
If I had made a deal with it, wouldn't it have talked to me instead of questioning my followers about something none of us understand?

And yes, it did arrive. Presumably it was a god of some kind.
Why would me taking leftover power mutate my creatures? It is not like they are constantly feeding off of me.
((PM messages about it eventually told me it was a god, but no more then that could be found out. I'm still curious, but I don't know how to find out more.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 12:29:50 am
Azem floats into the middle of the bazaar.
The trading intensifies and gradually subsides as goods on both sides are depleted. Some Gruen outcasts (outcast because of their higher satiation) agree to join the Mountwyrm trading mission as they return to their home villages for supplies.

Anath too turns his hands to creating livestock, creating giant peaceful lizards that live beneath the surface of the earth, feasting on fungus, moss, and carrion, to serve both as mounts and food sources for his elven followers. These Cave Noxen will be quite useful for any species that lived within the earth.

But deeper beneath the earth Anath crafts another species, the Burrowers Beneath. These great centipede-worms are vast in length, and feast upon rock and soil, carving out tunnels beneath the earth. As the ages go past, and they dig their way through the earth, the tunnels they leave behind will be populated by other creatures... (Anath will also give the Burrowers Beneath one essence's worth of resistance to magic.)

Anath then glances out at the others. "Are we really claiming that the god of randomness could not have something random happen to him? That none of our creations have found chaos to be a factor in their life? Though I am surprised he hasn't taught the Mountwyrms how to gamble yet."
(Anath: -2 Essence)

Anath creates Cave Noxen, a peaceful reptilian denizen of the Shadowdeep*. They function as excellent mounts and food sources for anyone able to find them, and their hides and bones make fine buildings.

(Anath: -3 Essence)

Anath also creates the Burrowers Beneath, a rarely seen centipedal species dwelling far beneath where small humanoids can dig. They know no light and single-mindedly tunnel through the world. In later, more modern ages, they will be studied for details on the formation of the world.

*Still not canon unless

(So much dramatic irony! :o)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 18, 2014, 12:40:53 am
If you really need to know, let just say I made a few bet with the mortal and won big time. It's private matter actually so i could not give you the detail. If you think that is wrong then go educate all the mortal to stop making bet with unknown entity and then lose and and get enslaved. Not my problem.


Varee just smirk as he finish talking.


((Also Gm you miss my creation of an incarntation.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 18, 2014, 12:45:31 am
(Maybe I should make my secondary sphere paranoia :D. Is godly paranoia worth essence gain?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 12:47:30 am
Azem checks to see how the gem dragons are doing.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 18, 2014, 12:48:01 am
(If you are god of paranoid then i would be god of annoyance, would annoying other god give me essence that way :P )
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 12:49:36 am
(Godly paranoia/annoyance: Not as such, no. The main thing is that even though gods fighting each other with Essence derived from fighting each other in IC would be hilarious, it would also be disruptive and discourage them from doing creative and interesting things.)

Azem: The gem dragons are mostly sleeping, and all but one are in their lairs. The one who is outside a lair is currently searching for a Mountwyrm settlement to patronize (in whatever sense of the word you prefer).
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 12:52:52 am
(I thought Cim was the god of annoyance? :P)

Azem reveals himself to the wandering gem dragon.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 18, 2014, 01:00:55 am
(If you are god of paranoid then i would be god of annoyance, would annoying other god give me essence that way :P )
(Wouldn't you be the god of gambling?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 01:01:37 am
Wandering gem dragon: Lord Azem! I did not expect to see you there!
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 01:06:20 am
"Well, I did drop in unannounced. What is your name mortal?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 01:09:25 am
Wandering gem dragon: Alprozem, Lord! Could you spare a boon for a shiny-poor dragon like me?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 01:23:29 am
"Hm. I happen to require a faithful to do my bidding and spread my word. Are you worthy of this task?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 01:29:09 am
Wandering gem dragon: Yes, anything, Lord! Anything for a house filled with gold and shinies!
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 18, 2014, 01:47:45 am
Noticing, that the number of golems is indeed too small to reach magma easily on their own, Khaziraad splits the earth down to the molten stone 2km away from the vilage.

I also add 2 esense to the 3m sentients pool.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 01:57:32 am
(Khaziraad: -2 Essence)

You split the earth down to molten stone and keep the molten stone molten with a bit of Essence a short walk away from the golem village. The golems hear the disturbance and send a team to investigate. While approaching, they notice the extreme heat and slowly oozing silicate-rich lava and rejoice. They return to the village and announce the Great Architect's boon of glassy Earth-Blood. The village chief sends a team with buckets of water to collect flash-cooled samples.

(Donation noted. At this point, you all have more than enough to prototype a few extra races and propagate existing ones to fill up the quota.)

(Also, it is indeed true that this planet-wound can be used as an endless heat source. However, you would need an endless heat sink or a miracle to get endless energy out of it.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 18, 2014, 02:04:54 am
((Or some heat resistant folowers who like building stuff to build some channels to spread the magma and the heat around. You know, like pretty much every dwarf fortress shown in movies/video games.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 18, 2014, 02:13:25 am
(Also, it is indeed true that this planet-wound can be used as an endless heat source. However, you would need an endless heat sink or a miracle to get endless energy out of it.)
((Or some heat resistant folowers who like building stuff to build some channels to spread the magma and the heat around. You know, like pretty much every dwarf fortress shown in movies/video games.))
At this point, you all have more than enough to prototype a few extra races and propagate existing ones to fill up the quota.)
(Guys. You can make dwarves with the extra Essence.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 02:30:21 am
Azem conjures a pile of valuables.

"Excellent. If you should require my assistance, you need only ask. Go with my blessing."

(That's actually a good idea. I'm totally not saying that just because it benefits me.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 02:43:03 am
The wandering gem dragon flies off faster than before in search of a Mountwyrm settlement.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 18, 2014, 03:19:24 am
I wonder what my supereriour crab is doing, is it teaching night elves the magic of light?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 03:23:55 am
The elves have, for the most part, shunned the light. They dislike being blinded by strange, shining crustaceans. Perhaps future attempts at teaching them the way of Light should involve not-shining people.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 18, 2014, 04:15:01 am
Kli smiles, and tells the Hummingbirds that unfortunately, there is only one large tree in their own world, yet it will continue to grow should they continue to keep the balance in its surroundings.

However, he assures them that he will do his best to aid the fledgling who fell. Kli quickly uses his godly vision to detect the fallen hummingbird.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 04:17:53 am
Kli: You detect the fallen  hummingbird. It is injured and at this point, only a minor miracle will let it fly at some point in the remainder of its life assuming predators don't end up getting it first.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 18, 2014, 04:20:59 am
Kli heals him with a minor miracle, and calls to him from the top of the Tree.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 04:32:58 am
(Kli: -0 Essence)

Unfortunately, the fledgling is still unable to fly.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 18, 2014, 04:39:20 am
Kli frowns and asks the other Hummingbirds to carry the fledgling to him. He directs them to the spot where the fledgeling has fallen.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 04:42:57 am
The other Hummingbirds eagerly bring the fledgling to you.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 05:03:10 am
Tick 07.5: Impatience and independence

Donations for the upcoming mortal creation project, stored by the council, have reached 13 Essence. While this may seem like a lot, it will likely leave some gods unhappy unless they can protoype freely. It is not yet clear what will happen as a result of that.

Grauel has created an unnamed Angel of Hunger! It has begun a campaign of inducing a village of Gruen to experience psychological hunger without actual hunger, which has led to the desperate consumption of trees. This was later discovered to toughen Gruen skin and allow the growth of significant thorns. In another place, The Light has raised a great Prophet to spread law, social order, writing, and justice. Kli has appeared to the Hummingbirds of Balance, and, subverting expectations, they seem rather unbalanced at the moment. This is somewhat remedied by their obvious care for a fallen fledgling, whom Kli rescued and healed. Varee has invented animal husbandry by supplying his Minio-ons with Flea-on giant aphids, which Anath followed up by creating Cave Noxen, a massive, pale reptilian species excellent for riding and food, and the Burrowers Beneath, a vermine tunneler deeper than any mortal has dared to go. Khaziraad's Golems have discovered a planet-puncture created and maintained by Khaziraad himself containing a continuous stream of glassy magma, and Azem has helped a random young gem dragon with obtaining a sufficiently large hoard to attract a mate. The Light has tried (unsuccessfully) to convert a few Night Elves. Some of the Elves speculate that such bright lights can only come from the Void.

Meanwhile, a Mountwyrm trade mission has successfully established cordial relations and a trade route between Mountwyrm and Gruen villages. Some Gruen join the traders on their way back to their village in search of adventure, shinies, and, most of all, exotic food.

There has been much discussion about the influence of the Void this half-tick. Suspicions are high, but the whispers from the Void seem to have quieted down.


Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: 03.00 Status (click to show/hide)

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Current sphere ideas are Rulership, Hospitality, Air, and Healing.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 18, 2014, 05:09:00 am
I guess I will donate one essence on the condition non of them look alike.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 18, 2014, 05:12:11 am
"I will donate another essence, if I am allowed to give them the knowledge to paint and draw."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 18, 2014, 05:18:27 am
Kli smiles once more, and addresses every single one of the Hummingbirds.

He tells them that he understands their concerns; they wish to always feel the freedom of having the wind under their wings, to grow and spread themselves throughout the world, to never have their lives run short, and more.

He pauses, then asks them what the meaning of Balance is.

He makes sure that his tone of voice is not scolding, but rather like an eager teacher seeking responses from his own students.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 18, 2014, 05:40:28 am
"I will donate another essence, if I am allowed to give them the knowledge to paint and draw."
You're allowed to give them whatever you want so long as it's reasonable and you donate Essence.

You have me as 20/20 again.

EDIT: MedicInDisquise isn't listed in the Players spoiler in the second post. How many more active gods have yet to donate?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 18, 2014, 11:34:42 am
Throw several hardships like dryness and scarcity of food towards the Luminee so they develop a sense of self-preservation.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 02:26:04 pm
07.5 mini-update updated for donations, Essence, and stuff. I'll make sure I write the next one before I get too sleepy and end up cp'ing tickly/tick006 tickly/tick0075 or something.

Kli smiles once more, and addresses every single one of the Hummingbirds.

He tells them that he understands their concerns; they wish to always feel the freedom of having the wind under their wings, to grow and spread themselves throughout the world, to never have their lives run short, and more.

He pauses, then asks them what the meaning of Balance is.

He makes sure that his tone of voice is not scolding, but rather like an eager teacher seeking responses from his own students.
A young Hummingbird: "To always get what you want!"
Another young Hummingbird: "When this tree isn't falling?"
A Hummingbird: "When we attack claw-birds for wanting to eat us?"
An elderly Hummingbird: "To be brave enough to accept death as a necessary part of the cycle."
Another Hummingbird: "Standing on one foot?"
Yet another Hummingbird: "When we sacrifice something to get something else or the other way around?"
Still another Hummingbird: "When we fly in place like no lesser bird can?"

How do you respond?


Also, The Light has not donated, but to be fair, donation is not mandatory.

(The Light: -1 Essence)

You send a severe drought to the Luminee villages. A few dozen die and those who are alive pray to you for help. Their work ethic and Worship Quality has been strengthened.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 02:40:35 pm
Azem creates 300 dog-sized spiders, whose webs glow golden when the sun hits them just right.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 02:50:22 pm
(Azem: -1 Essence)

Azem: You expand 300 golden silk orb-weavers (https://en.wikipedia.org/wiki/Golden_silk_orb-weaver) to dog-size and, with a bit of Essence, allow them to survive and spin at that size.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 18, 2014, 04:12:21 pm
Last but not least for this Tick, Artisanii creates a statue of himself somewhere in the mountains. It is adorned plainly, but it contains a few books from the Divine Library. This is his shrine.

She also creates a small group of 30 humanoids named the Muses.


Fluff for the Muses:
Spoiler (click to show/hide)

In a nutshell, The Muses are hard to kill, long living, humanoids tasked with taking care of Artisanii's shrine and glorifying Artisanii by adding more to it. They have Free Will, but they have only one sin: Damage the Shrine in any way. If this happens, the one responsible will be punished harshly by Artisanii.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 04:34:19 pm
(Artisanii: -1 for the shrine, but on which world?)

(Artisanii: -4 for the Muses)

You create a statue of a brain flanked by the two masks of drama and 30 poweful, differentiated Muses. Immediately upon creation, they each begin to specialize in a different method of producing art. Some day, they (and you, in turn) will be revered as divine inspirations responsible for causing the production of art everywhere.

(Note: The Muses are essentially angels both in function and cost. The difference at this point is mostly in the name.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 18, 2014, 04:39:24 pm
The Shrine will be in World B, where the Divine Library orbits.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 04:43:33 pm
(Should there be a list of everyones creations somewhere?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 07:16:13 pm
Tick 08: Juggling the jobs

This tick marks the time of a few more discoveries and innovations by the mortals, pushed along by their creators. The Hummingbirds have, under Kli, begun learning about exactly what the god of balance's idea of balance really is. The Light has sent a drought to the Luminees, killing several dozen but strengthening the rest's devotion or independence from divine intervention. Azem has expanded and enhanced a few golden silk orb-weavers, expending some Essence to bend the relevant physical requirements for spider survival. Artisanii has created an impressive statue and shrine and a small team of Muses to inspire the world's artists and improve their shrine. The Void background radiation seems to have decreased once again for unknown causes.

As it has for quite a few ticks, the end of the mortal project seems so close and yet so far. As of now, all but one of the gods have donated some additional Essence for the cause. They will likely be able to prototype quite a few additional races to meet the 3 million mortal requirement.

(Also, I'll try compiling a list of the worlds' features later.)


Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: 03.00 Status (click to show/hide)

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Current sphere ideas are Earth, Valor, Knowledge, and Air.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 18, 2014, 07:36:39 pm
(C'mon The Light, or else I'll be mighty pissed at you when I awaken!)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 08:09:03 pm
In other news, it has glittered in an entire Mountwyrm village for a whole week.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 18, 2014, 08:17:48 pm
If noone want to suggest more design for 3.00 i suggest we increase the purposed design to 100k each and i can come up with 28 more design so this project can finish.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 18, 2014, 08:26:35 pm
If noone want to suggest more design for 3.00 i suggest we increase the purposed design to 100k each and i can come up with 28 more design so this project can finish.
((20k each? It should be enough...
People, suggest designs/increase your current numbers!))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 18, 2014, 09:02:03 pm
((20k would mean we need 150 design for 3 million....))


I suggest a feline humanoid with cat claw and fur that lives in the forest.
A large but not very smart humanoid the live of it sheer strength.
A small short humanoid that like ti dig and like to be drunk all day long.
And maybe a few race of smaller humanoid that use magic.
An aquatic race the lve in the ocean and have some webbing in their hand and feet.
Winged humanoid that live in the mountain peaks.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 18, 2014, 09:13:21 pm
((20k would mean we need 150 design for 3 million....))
((I think the 3 million are going to be humans and these other races are extras due to having leftover Essence.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 18, 2014, 09:34:12 pm
"I suggest we make 1 million of them minimum unaligned humans with no particularly influence of any sphere. This will allow us all to take followers from, and all of us to receive influence. Certainly, there is no issue with this?"

Also, we have a god of humans who should really start doing something around here.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 09:39:23 pm
((20k would mean we need 150 design for 3 million....))


I suggest a feline humanoid with cat claw and fur that lives in the forest.
A large but not very smart humanoid the live of it sheer strength.
A small short humanoid that like ti dig and like to be drunk all day long.
And maybe a few race of smaller humanoid that use magic.
An aquatic race the lve in the ocean and have some webbing in their hand and feet.
Winged humanoid that live in the mountain peaks.
"The last one seems redundant.  I like the second one though."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 18, 2014, 09:47:44 pm
"I suggest we make 1 million of them minimum unaligned humans with no particularly influence of any sphere. This will allow us all to take followers from, and all of us to receive influence. Certainly, there is no issue with this?"
We could each take 20,000 and then make the rest unaligned humans.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 18, 2014, 09:51:12 pm
07.5 mini-update updated for donations, Essence, and stuff. I'll make sure I write the next one before I get too sleepy and end up cp'ing tickly/tick006 tickly/tick0075 or something.

Kli smiles once more, and addresses every single one of the Hummingbirds.

He tells them that he understands their concerns; they wish to always feel the freedom of having the wind under their wings, to grow and spread themselves throughout the world, to never have their lives run short, and more.

He pauses, then asks them what the meaning of Balance is.

He makes sure that his tone of voice is not scolding, but rather like an eager teacher seeking responses from his own students.
A young Hummingbird: "To always get what you want!"
Another young Hummingbird: "When this tree isn't falling?"
A Hummingbird: "When we attack claw-birds for wanting to eat us?"
An elderly Hummingbird: "To be brave enough to accept death as a necessary part of the cycle."
Another Hummingbird: "Standing on one foot?"
Yet another Hummingbird: "When we sacrifice something to get something else or the other way around?"
Still another Hummingbird: "When we fly in place like no lesser bird can?"

How do you respond?

Kli chuckles softly.
He tells them that out of their many answers, only two are close to the essence of the answer.
He affirms that Balance is everything working together in harmony; which does include accepting death as necessary. From death comes new life, he explains. Only from the remains of the fallen can the seeds of the earth grow into new trees and plants. Only can there be room for fledglings to test their wings when those whose time has ran out can have their peace.
He reminds them that that does not mean that Balance cannot only be found with death, life and death must coexist together equally. That is the core of Balance; coexisting together in life equally.
He also states that Balance must be maintained, in order to achieve something, one must give up something of equal meaning and worth. Such is the nature of Sacrifice; to fly, one needs to sacrifice their energy. To stop hostile claw-birds from attacking your flock, one needs to sacrifice their time and some of their help to defend themselves.
Kli warmly praises the two Hummingbirds who gave these answers. After, he warmly addresses the other Hummingbirds, saying that while their answers were not very close to the nature of Balance, they were still of importance.
Kli allows his words to sink in for a moment, before saying that while he is a god, he cannot help them with all of their problems at all times; he may not be available should danger lurk from beyond. Therefore, as both a gift and a responsibility, he will grant them the ability to solve most of their problems themselves.

Before they can ask him what his words mean, Kli attunes the entire race of Hummingbirds on both worlds, as well as their future offspring, to Musical and Divine magic.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 18, 2014, 09:51:49 pm
Also, we have a god of humans who should really start doing something around here.
I am a SLEEPING BABY. WHAT IS A SLEEPING BABY EVEN CAPABLE OF DOING? The other gods aren't even aware of my EXISTENCE. Once humans are made, I awaken. When I awaken I can do stuff. That stuff includes revealing myself to the other gods which will happen about a minute after I awaken.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 10:09:59 pm
We could each take 20,000 and then make the rest unaligned humans.
"I support this idea. My share shall be small bearded humanoids who live underground."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 11:40:05 pm
(Kli: -1 Essence)

Kli gifts the Hummingbirds with a closer connection to Balance and attunement to Musical magic. They will one day be appreciative of this gift, and it will have allowed their continued survival in ways unimaginable now.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 11:44:58 pm
Azem finds the Gem Dragon he met earlier and observes...him?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 18, 2014, 11:51:36 pm
Azem: Alprozem is currently in the Mountwyrm village with the real Piece of Eight*. He appears to be trading your conjured treasure as Divine Donations of the Greed God for what seem to be higher volumes of local Mountwyrm shinies. Notably absent is a way to transport away a larger amount of treasure than what he carried into town.

*Not canon unless (NCU)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 18, 2014, 11:53:43 pm
Check up on my undersea beings. Has anything interesting happened since I left?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 18, 2014, 11:59:13 pm
Azem enlarges whatever Alprozem used to transport it in the first place, his symbol glowing above it.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 12:16:26 am
Check up on my undersea beings. Has anything interesting happened since I left?

An exploration team of hungry Beings, having been stuck in shallow, photic waters during an expedition, have discovered a bizarre, marine species of rice. They find that it goes very well with fish meat and bring some samples back for study but do not realize that plants require light to grow.

Azem enlarges whatever Alprozem used to transport it in the first place, his symbol glowing above it.
(Azem: -0 Essence (cost offset sufficiently by Belief))

The crowd sees the miracle of the growing basket and symbol of Azem and Worship Quality in the area increases sharply. Alprozem bids farewell and thanks the crowd and returns to his lair to deposit the shinies (and hopefully attract a nice mate).
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 12:26:57 am
Azem then turns his gaze to the Mountwyrms. What have they been doing?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 12:41:41 am
Azem then turns his gaze to the Mountwyrms. What have they been doing?
It appears that a few months ago, a talking shiny came to them with a box, offering to play a game. They had to place shinies in the box, and if it was closest to a number the shiny chose, they would get their wishes answered. If it was exactly the same, the wishes would be answered as the wisher intended. Six Mountwyrms won by being unable to put anything in the box (for so many were the shinies in the box) and a few wished for shinies, so the talking shiny made the entire village and its air shiny (expecting it to last only a day or a few hours), but, fueled by the Belief in the village, the glittery effects lasted an entire week. The village rejoiced and spread the news, and many Mountwyrms and disciples of Greed came from miles around to pay to see the once-shiny village.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 19, 2014, 12:44:37 am
Anath is just going to make his 'share' of the humanoids as star elves. This second generation will be far vaster then the first.

"Hum." Anath ponders. "Perhaps we should make a pair of new worlds for this greater wave of creation? The solar systems are quite empty as is..."

$$$$Price check!
How much would creating an asteroid belt cost? Or a gas giant? Or moons for a gas giant? Or a new normal livable planet? Probably more then any one god can afford, but worth asking...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 01:04:53 am
Azem materializes as a three-eyed Mountwyrm next to the Piece of Eight.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 01:08:08 am
Azem: A well-built priestess of the Piece of Eight demands a stone of shinies as at-the-door payment to see the Piece of Eight.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 01:25:55 am
Azem causes a localized shower of diamonds.

"That should be sufficient I think."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 01:28:26 am
Azem: The priestess allows you to touch the Piece of Eight. Neither she nor the guards notice who you actually are.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 01:35:39 am
Kli scans the flock of (probably) confused Hummingbirds, and gives them a brief explanation of the gift he had placed on them. He tells them that he had taken note of their devotion to Balance, as well as their love for birdsong. Thus, he has given them the ability to do almost anything with magical song and faith to Kli. This may not be strong enough to grant immortality or eternal flight in the air without serious Sacrifice, however, it certainly could severely lengthen their lifespan, their flight, and may even allow the growth of more tall trees for them to nest in should they combine their collective strength. He tells them that they should experiment with the possibilities.

Kli reveals that there are many other sapient creatures scattered throughout the world, and that they will seem strange or different to the Hummingbirds. He assures them that they are still worthy of respect and tolerance; as while they do not believe in Balance, they still a part of it. Only fight for survival or self-defence, he reminds them. Perhaps in time, you may be able to let them understand the importance of Balance and Sacrifice.

However, he tells them to worry about this later. At the moment, there are more pressing matters to attend to.
As he directs their attention to the fledgling who still cannot fly due to his injury, Kli requests them to sing a song of flight and healing, heavily stressing his intention of asking them to test their new magic to heal the fledgling. If their collective song still isn't enough to heal the fledgling, Kli adds a small portion of his power to the song.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 01:40:27 am
Azem admires the shire for a few minutes before transforming into a chipped coin.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 01:51:51 am
(Kli: -0 Essence (entire cost offset by Belief))

Kli: The Hummingbirds begin to sing a song of flight and healing for their injured member. The bones broken during the fall repair themselves over the space of a few seconds, and the birds rejoice as the fledgling learns how to fly, assisted in part by the instructional song of flight. The Hummingbirds promise to live by your teachings and to uphold Balance wherever they go. As they return to their duties and nests to begin planning for an exploratory voyage to spread your teachings, you feel a substantial increase in their Worship Quality.

Azem admires the shire for a few minutes before transforming into a chipped coin.
*shrine?

Azem: The priestess and guards look in shock at you in the form of a chipped coin. They hide the diamonds away and add the option of being in the same room as the Prince of Avarice for an exorbitant fee.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 01:56:28 am
Kli praises all the Hummingbirds on a job well done. He tells them that should a problem of extreme magnitude arise, they should only sing a song of calling together for him to receive their message. With that, he disappears.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 03:27:34 am
Azem floats closer to the priestess.

"Do any Gruen live nearby? Plant-men?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 03:35:55 am
Azem: The priestess shakes her head and says "Yes, some do, We have a few houses carved in for them, but they prefer living by the trees with their strange moss. A few of them are out with some of ours looking for other talking creatures for more trading."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 04:01:15 am
"Have you met the being by the name of Alprozem? Looks like a giant shiny."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 04:05:16 am
Kli observes the actions and developments of the Hummingbirds.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 04:12:03 am
Azem: The priestess thinks for a second and says "You mean the dragon with the shiny accent? Yes, I actually did a week or so ago. He had plenty of golden shinies he said were given by Your Greediness to trade and I may or may not have traded away some of the Shrine shinies for his shinies. He spoke a lot about the teachings of Your Shininess and getting a mate. He may have been a bit annoying as dragons go, but he sure knew how to get a mate."

Kli: The Hummingbirds have sent two equally sized scouting teams of approximately equal speeds in opposite directions to search for large trees or talking creatures. They have not yet found anyone or any comfortably large trees.

(Would you like to suggest a race to encounter?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 04:17:56 am
Kli (still hidden), leads them to a small village of Luminees. He also helps them in finding a few clusters of tall trees that would react favorably to any songs of growth.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 04:24:06 am
"I rather like him. How often do you see his kind?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 04:35:19 am
Kli: One Hummingbird party makes contact with a small village of Luminees. They exchange greetings and discuss their creators and homes. A few Luminees seem interested in your teachings just as a few Hummingbirds are interested in The Light's. The Luminees are surprised to hear that they live so close to a wonder made directly by a god (the local Tree of Balance) and express their interest in visiting it. Of course, the Luminees cannot fly. What should this party of Hummingbirds do?

Two other Hummingbird parties find suitable clusters of magically reactive tall trees. They unpack and begin singing a song of growth and strength. Their intense Belief combined with the magical reactivity of the trees actually allows them to grow in the span of a few minutes to more comfortable sizes. Both parties send messengers back to their home trees to spread the news and the rest spend the next few days constructing nests around the tree. Although there are no convenient flower-filled clearings, this region of forest contains enough nectar-producing trees to sustain a few families of Hummingbirds.

The last Hummingbird party has reached the coastline but still has not found any sign of civilization or sufficiently tall and reactive trees. What should they do?

(Also, I just noticed that there isn't a language barrier between or inside any of the races. It's probably not a big deal anyway.)

Azem:
"I don't know. Usually, it's our traders that find dragons in their caves along the way. This is actually the first time a dragon approached us without advance notice."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 19, 2014, 04:44:15 am
(It has not been long enough for languages to evolve. Presumably, the sapients are speaking Godstongue (Divli? - short for 'divine linguistics'), the language of the gods and the only language to exist yet. Does this make sense?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 04:46:18 am
Kli (still hidden) influences the Humminbirds who have met the Luminess to allow those who wish to visit the Trees to fly with them, using songs of the gentle yet powerful wind to carry them.

He also influences the last Hummingbird party to realize the need of remembering their surroundings for the future, hopefully leading the Hummingbirds to find a proper way of "mapping" the areas far from home creatively.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 04:48:15 am
"Hm. I do believe I business to attend to. Farewell."

Azem finds the nearest Mountwyrm trade caravan and guides them to the Tree of Balance.

(I don't even remember which world the Piece of Eight is on, if it was ever even defined.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 19, 2014, 04:53:42 am
Artisanii checks on how his Muses are doing.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 05:20:54 am
(It has not been long enough for languages to evolve. Presumably, the sapients are speaking Godstongue (Divili? - short for 'divine linguistics'), the language of the gods and the only language to exist yet. Does this make sense?)
(That may be true, but keep in mind that a tick of time is poorly defined.)

Kli (still hidden) influences the Humminbirds who have met the Luminess to allow those who wish to visit the Trees to fly with them, using songs of the gentle yet powerful wind to carry them.

He also influences the last Hummingbird party to realize the need of remembering their surroundings for the future, hopefully leading the Hummingbirds to find a proper way of "mapping" the areas far from home creatively.
The Luminees are carried back to the local Tree to meet the main assembly of Hummingbirds. They exchange stories, food, and rumors over the course of a few days, and some Luminees ask to stay with the Hummingbirds. A few more Hummingbirds wishing to stay with the Luminees for a time return the remainder of the Luminees back to their village. Life for the Luminees at the Tree of Balance is rather difficult.

The empty-handed party returns to their Tree--an easy feat, considering the fact that they basically flew in a straight line--and report on the shores and the salty water and the soft ground. They explain the need for some method of recording a flight path for complex routes in the future, and many villagers discuss different solutions to the problem. The recently returned party describes a tree with long yellow fruit with broad, flat leaves and proposes puncturing holes in the leaves to mark landmarks.

"Hm. I do believe I business to attend to. Farewell."

Azem finds the nearest Mountwyrm trade caravan and guides them to the Tree of Balance.

(I don't even remember which world the Piece of Eight is on, if it was ever even defined.)
The Mountwyrms trade caravan sends two scouts to fly over the forest surrounding the Tree of Balance to plot a practical course. Some hungry Gruen sample various fruits, and the caravan holds multiple fruit-based feasts for the five days it takes for the scouts to return. They continue on their journey and eventually arrive at the base of the Tree and are greeted warmly by the Hummingbirds. The caravan proceeds to set up shop at the base of the Tree, hoping to see what crafts and goods the Hummingbirds produce.

(I guess you could define it now if you liked. You could even say both, although it might make more sense to specify one.)

Artisanii checks on how his Muses are doing.
The Muses seem to be carving icons, forging trinkets, painting cliffs, sculpting rocky outcrops, weaving clothing, cutting tiles, firing pots, engraving clay, playing games where they pretend to be gods, polishing the statue/shrine, rehearsing comedies, and various other creative pursuits. They are not the most organized race, but they do produce a lot of interesting works.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 05:33:52 am
Kli inspires the Hummingbirds to try to use their songs to grow the Trees' branches to become large enough to serve as platforms for the Luminees and any future visitors.

The Hummingbirds' crafts are mostly created via their magic; including cases of sweet nectar, various wooden-basket like objects, and other random things they may have created with experimentation.

Kli continues to watch the Hummingbirds come to an agreement on their discussions.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 05:42:40 am
Azem continues to watch the caravan for the foreseeable future.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 05:59:39 am
Kli and Azem: Furious trading continues in the makeshift marketplace as it seems that the Gruen traders enjoy the nectar more than even the Hummingbirds themselves. Many shinies exchange possession, and an enterprising Hummingbird buys the services of a Mountwyrm potter in an attempt to replicate the heavy but elegant bowls/stone nests the caravan brought on a more usable scale. The Mountwyrms are particularly curious about the construction methods of the intricately detailed Hummingbird baskets and commission a Hummingbird singer-basketweaver to weave custom baskets. There is some exchange of people, mostly with Hummingbirds wanting to join the caravan to see foreign villages.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 06:03:43 am
Kli keeps his eye on the Hummingbirds wishing to travel with the caravan.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 06:10:22 am
The caravan packs up and embarks on a journey to the nearest Mountwyrm village.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 07:30:41 am
Tick 08.5:

This halftick has introduced much trade and sleepiness. I will try to finish this summary section later today if it is even necessary or helpful.

Interesting events this half-tick include a Mountwyrm village that started glowing after some wishes, Kli teaching his two groups of Hummingbirds the meaning of balance in person simultaneously and leading them to explore, a gem dragon trading away divine treasure for bulkier shinies and Azem providing a way to lift it all, the discovery of an underwater variety or rice by the Beings(/Ritan?), the arrival of a Mountwyrm caravan at a Tree of Balance and intense trading, and some Hummingbird colonization. The Void has gotten very quiet now, and the cosmic eldritch background radiation seems to have reached a minimum.

Spoiler: Features (click to show/hide)



Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: 03.00 Status (click to show/hide)

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Current sphere ideas are Earth, Valor, Knowledge, and Air.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 19, 2014, 12:38:56 pm
Grauel's voice reaches down to the Devourer,
My hunger grows. Have the Gruen prepare me a suitable offering to appease me for now and continue to help them increase in population and influence so that I may gain more essence.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 19, 2014, 12:43:06 pm
Artisanii talks to the Muses.

"Hello, Artists. I have a job for you. Finish the last touches to the shrine; finish drying your paints and carve your last statues. I want you to scatter across the lands, to inspire and create similar shrines and works. The Muses who specialize in Masonry and Engraving, go to the Mountainwyrms. To the Directors out there creating Comedies and Dramas, go to the Luminee's. The singers, search for the Trees of Balance. The Painters, scatter fully across the land to where there is no races."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 19, 2014, 02:09:21 pm
"The Light creates a big gem that glows in the dark, and gives this gem to the Luminees at the tree. May they decide what should be done with it."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 02:24:13 pm
Grauel: The Devourer commands a few villages to prepare a suitable meal for the god of Hunger himself. They begin to harvest their special moss, grind some bark, and kill and butcher some animals and even a Gruen. The priests of Grauel carry their portions of the Divine Stew* to the largest village and clean the Throne of Consumption* in preparation for Grauel's arrival.

Artisanii: The Muses mourn their dispersion and the coming loss of their friends for three nights, but do as you tell them. The builders begin traveling to the nearest Mountwyrm village, the playwrights and actors/actresses set out for the nearest Luminee settlement, the singers make for the Tree of Balance on World 2, and the painters scatter throughout the lands. Their initial works after settling down are plaintive and tragic, but as they become accustomed to their new conditions, they begin to express the whole spectrum of artistic emotion.

(The Light: -0 Essence)
The Hummingbirds and Luminees are enthralled by the large, glowing gem, and they decide to place it near the bottom, where it will be most helpful for anyone wandering out at night near such a dense tree in a dense forest. It becomes the center of story-telling for those living around the Tree.

*NCU
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 19, 2014, 02:36:24 pm
Grauel materialized in his native form at the Throne of Consumption and feasts on the prepared offering.

Edit: Yikes, even I'm misspelling my name now. ::)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 02:39:42 pm
Grauel: Your priests bow low on the ground for you. They do not seem to be afraid at all of being eaten if necessary. Some of them, however, seem to have wishes from the people that they want answered.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 19, 2014, 02:44:01 pm
Grauel looks slowly away from his meal towards the priests with his many eyed appendages staring unblinkingly,

Speak
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 19, 2014, 02:47:27 pm
"Luminee you are allowed to stay at the tree if you wish to do so, always uphold the values of light, and follow the law.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 02:49:16 pm
Grauel:
First priest: "A follower at my village wishes to be made even hungrier."
Second priest: "I want to be made even hungrier."
Third priest: "I want to turn into something like you."
Fourth priest: "I want a bowl of your fine saliva."
Fifth priest: "I want to be able to eat anything."
Sixth priest: "I want to be made into the next Stew instead of a heretic."

The Light: There is a murmur of assent among the present Luminees.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 02:52:20 pm
Azem seeks out the dragon Alprozem.

(The Real Piece of Eight shall be on World A. I flipped a coin for it.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 02:57:57 pm
(Local featurelist updated.)

Azem: Alprozem is at the outskirts of a village with the divine bag of shinies. He is currently having his scales cleaned and polished by a team of well-paid Mountwyrms.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 03:01:58 pm
Azem appears in front of Alprozem.

"I have a task for you."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 03:04:28 pm
Alprozem: "Yes, Lord?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 19, 2014, 03:05:05 pm
(Is that caravan still going? It could be a good opportunity to introduce weapons to the world more naturally. All of the following only happens if it is allowed and would cost 0 essence to do so. Otherwise, the events go on only inside Fusil's head as he makes a plan.)

I look down at the traveling caravan, representing several of the gods interest. Trade brings people together and spread ideas, no doubt weapons should be inspired along this trip. Adding arms to this caravan would be perfect.

Looking around their path, I find a massive bear, at least twice the size of the traders, powerful enough to even provide a threat to the strongest among them. Subtly, I direct this beast to the path ahead of them. As the caravan approaches, the bear goes to its full high, looking even larger under my influence, appearing to dwarf even the trees around it. It gives off a roar as it goes on all fours, charging the hopefully frightened traders. However, before it even makes half the distance, a nearby tree snaps under my influence and falls directly into his path, tip first. Again under my influence, the massive momentum of the beast drives the tree strieght through his heart like a spear, leaving him stuck against it. I make his massive teeth and claws shine in the light, an incentive to take them from the corpse. If all goes well, this should show them the danger of the road, and show them how to effectively defend themselves. It should also give them claws and teeth of the mighty bear to form some form of weapon with, hopefully trading some at the next destination.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 19, 2014, 03:07:49 pm
I have recently exhausted much of my energy to bring forth the Devourer to lead you, but in time I shall give you all the ability to eat larger quantities and more diverse types of food. For now though, take this as a reward for your service.

Grauel increases the hunger in those two who want it and allows the Fifth Priest to digest more types of food. He then slides back over to the empty offering bowl and leaves some of his saliva behind.

Turning to the Sixth Priest.
I do not enjoy consuming those who serve me loyally. There are far better ways for one as devoted as yourself to feed me than being made into stew.

And you. Grauel turns to the Third priest.
If you want that kind of power, you must do far more to earn it. Let me show all my truth.
Grauel gives an internal revelation to all the priests talking. He shows them the potential of the Gruen and how if they eat enough they can gain considerably more power and longevity.

Continue to serve. Help the Devourer to bring about a New Age for the Gruen. Increase your numbers and find more food to sate both my hunger and your own.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 03:18:50 pm
"I desire a grand temple to be built in my name. I shall leave the specifics to you. I also have a gift for you."

Azem attunes Alprozem to Divine magic with suitable theatrics.

"Simply believe in me, and you will be able to preform miracles. Oh, and, let the Gruen have their own altar or something if they so desire."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 03:24:51 pm
(Fusil: -0 Essence (Butterfly Method))

Fusil: The caravan watches the bear and the merchants begin discussing how expensive bear-crafts and bear-meat could be. They take out knives and begin to skin the bear, cut its meat, take its teeth for further crafting, and remove the larger bones for carving. Little remains of the bear after they are done. While they are quite safe, their defensiveness against unwelcome intruders increases. Later, they will learn that war is good for business and that those too fearful to trade during a war miss out on an opportunity to sell goods at inflated prices (caused in part by said fearful traders themselves).

(Grauel: -0 Essence (Belief))
Grauel: The priests are taken by a fey mood!

They begin planning for an Experiment Feast* in which the most ravenous of the Gruen will elect to eat only a certain kind of food for a month and see the results. They immediately begin discussing things to bring to the Feast. Among the things they list are bog iron chunks, leaves, rocks, dirt, bone, eggs, metal lumps, slightly sharpened metal, the flesh of traders, the grassland grass, the grassland shrubbery, regular moss, and various mushrooms.

Azem: "Thank you Lord! This will surely help me finally get a mate I mean spread your worship! I will make sure your temple is made of shininess itself! And I guess the Gruen can have an altar in it as long as they don't eat my scale cleaners."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 03:40:58 pm
Azem chuckles.

"I leave you to your duties." He says, before vanishing, but still keeping an eye on the dragon.

Azem creates a second blessed Piece of Eight and makes it fall from the sky in the vicinity of the mountains on world B. He also attunes all his creations to Celestial magic.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 19, 2014, 04:54:28 pm
Khaziraad apears among golems in a form of a small (by castle standarts, so 5m) walking castle/humanoid.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 05:13:54 pm
(Azem: -4 Essence)

Azem: You create a second blessed Piece of Eight and send it to some mountains on world B, where it is found by a gem dragon. You also attune all your creations to Celestial magic. The gem dragon sets up a shrine to the Piece of Eight in her lair, and hires some guards for her hoard and some wanderers to spread the news of Azem's manifestation.

Khaziraad: You appear to the golems as a large, castle-themed figure. They recognize you instantly and show off their latest creations to you. Among the creations they show are a set of exceptionally detailed dolls, finely crafted drums, masterfully shaped flutes, clay polyhedra, and obsidian blades. An important-looking ceramic golem reports on the many uses for the Well, which has more than doubled the rate of golem production.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 05:19:13 pm
Teach the Ritan how plants need energy to grow, and most plants use energy from objects high above the planet. Then create fruit trees that can live underwater and gain energy from deep underground.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 05:25:47 pm
Serac: You teach the Ritan that plants need an inaudible, odorless, tasteless, pulseless source of energy to grow and that it is unavailable below the surface. They are amazed by the existence of the energy and the massive object that produces so much of it and wish they had some way of hearing or smelling it.

(Serac: -1 Essence)

You create fruit trees capable of surviving deep on the ocean floor that survive solely on energy sources from below the ground. They are also particularly well-adapted to hydrothermal vents, of which there are some on the outskirts of many of their villages.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 05:39:30 pm
As you believe so well, I will grant you the power to find it.
Provide them the ability to "see" energy being emitted from objects.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 19, 2014, 05:46:12 pm
Lets see how the Muses are doing, scattered. Have they started creating new shrines to Artisanii?

Appear to the most devoted in a vision, as well.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 05:57:48 pm
(Serac: -1 Essence (partial Belief offset))

Serac: You give the gift of monochromatic vision to the Ritan with a peak sensitivity at around 450nm (blue-violet) and the changes required for vision after development. Until some decide to approach the surface again, the only ones likely to realize the change are those near bioluminescent creatures.

Artisanii: There are now a few Museums* scattered in various villages. They house the most emotionally effective creations of not only the Muses but also the local artists. You inspire the most devoted to continue to do well in their mission to spread culture and creation to mortals.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 06:23:09 pm
Kli influences the Hummingbirds to develop the passing down of their favorite (and most effective) magical songs through oral tradition.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 06:27:03 pm
Serac: You give the gift of monochromatic vision to the Ritan with a peak sensitivity at around 450nm (blue-violet) and the changes required for vision after development.
Well, I was hoping for them to be able to see all energies, but only from sources. So, a person would glow because of thermal energy, but not the light refecting off of them.
They could also see the energy produced by magical sources if possible...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 06:45:26 pm
Serac: You give the gift of monochromatic vision to the Ritan with a peak sensitivity at around 450nm (blue-violet) and the changes required for vision after development.
Well, I was hoping for them to be able to see all energies, but only from sources. So, a person would glow because of thermal energy, but not the light refecting off of them.
They could also see the energy produced by magical sources if possible...
(Saying energy was just a roundabout, in-character way of describing that plants require light to photosynthesize. As I recall, the Ritan are blind from not needing to be able to see at the depths where they live. Would you like this infravision or more modifications too?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 07:12:23 pm
Tick 09: Loads of learning

This tick, like a few before it, has resulted in much advancement for the mortals. Grauel consumed a Divine Stew in a sacred ritual and granted the wishes of a few of his followers, Artisanii dispersed the Muses to maximize their inspiration, The Light created a light for the Tree-living Luminee, Azem commissioned an opulent temple from Alprozem, a possible prophet, and created another Piece of Eight, Fusil promoted the use of weapons, the Gruen become more adaptable and voracious, Khaziraad, maifests to golems, Serac grants the Ritan/Beings vision, and Kli starts an oral literary tradition for the Hummingbirds. Intervention is still high, but the mortals are starting to understand their own needs and wants and ways of fulfilling them.

(Typos of the form /Grauel/Grauen/ will be fixed after bookkeeping)

Spoiler: Features (click to show/hide)



Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: 03.00 Status (click to show/hide)

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 19, 2014, 07:17:37 pm
"It would seem that someone has stolen the Slumbering God's essence without council approval. If we are to take it, we should do it openly and fairly. Would anyone like to fess up to this, before my paranoia causes me to go on a witch hunt?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 07:24:59 pm
Hrm. I don't want to give them pure vision, how about just seeing glows/auras from all thermoelectric energy sources?

Create 300 Sorae (bird people) on world one, and 30 island turtles for the birds to live on.

Stirk:
He only has ever had one, it was just bookkeeping errors.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 19, 2014, 07:31:07 pm
Quote
Stirk:
He only has ever had one, it was just bookkeeping errors.

Look at the inactive (slumbering) users. The god of Treachery and Honor have lost most of their points the last half tick.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 19, 2014, 07:33:18 pm
"It would seem that someone has stolen the Slumbering God's essence without council approval. If we are to take it, we should do it openly and fairly. Would anyone like to fess up to this, before my paranoia causes me to go on a witch hunt?"
Anath blinks. "How interesting. I didn't even know that was possible."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 07:34:58 pm
Quote
Stirk:
He only has ever had one, it was just bookkeeping errors.
Look at the inactive (slumbering) users. The god of Treachery and Honor have lost most of their points the last half tick.
Oh, I thought you meant ???, the human god.

Would anyone care to fess up? Stealing essence is not a thing to do lightly...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 19, 2014, 07:44:09 pm
"It would seem that someone has stolen the Slumbering God's essence without council approval. If we are to take it, we should do it openly and fairly. Would anyone like to fess up to this, before my paranoia causes me to go on a witch hunt?"
It was never stated that it required council approval either; although if it appears to be a problem, making such a rule might be an idea worth proposing in the future. That being said, taking it and redistributing it, while potentially worth consideration is likely something that might very well kill them. That also should be taken into account.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 07:47:29 pm
"I'm shocked. Which is to say, I'm not. It was somewhat inevitable, if you ask me."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 08:45:58 pm
(Serac: -6 Essence)

Serac: You create Sorae on World 1 (still unnamed!) and 30 massive island turtles for them to inhabit. They will be soul-linked where possible to Ritan on World 2.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 08:47:48 pm
Kli blesses the Hummingbirds, allowing more to be born faster so they may spread throughout the world(s).
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 19, 2014, 08:52:54 pm
(Kli: -1 Essence)

Kli: You increase the rate of Hummingbird reproduction. The birth rate has increased a bit now.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 09:04:09 pm
Kli continues to watch the Hummingbirds' civilisation develop.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 19, 2014, 09:46:30 pm
Blah the world is geting blan and boring, I would create some creatures for the world that roams the world at night and cause nightmare to it inhabitants. I think a few thousands of these will be interesting for the development of the mortal. They all will be in spirit form but exist in the copereal world and appear to the mortals  as they please.
Varee summon a horde of ghost like mystical creature to huant the mortal in both world.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 19, 2014, 10:04:12 pm
Also I think we should just let the 3.00 pass though if noone object, just change it to make as many mortal as the essence can provide
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 19, 2014, 10:07:26 pm
Also I think we should just let the 3.00 pass though if noone object, just change it to make as many mortal as the essence can provide
Good idea.
Support the above idea
(Also, yellow is a miserable color to read)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 19, 2014, 10:10:03 pm
Also I think we should just let the 3.00 pass though if noone object, just change it to make as many mortal as the essence can provide
Good idea.
Support the above idea
(Also, yellow is a miserable color to read)

I feel dirty supporting anything Varee says  :-\. Didn't he object to this in the first place?

"I shal support this as well, so long as the humanoids appear already. We have put this off far to long. After we finish, you may all return to your activities outside the council. This is far too important to just leave on the floor like it has been. "
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 19, 2014, 10:11:39 pm
Also I think we should just let the 3.00 pass though if noone object, just change it to make as many mortal as the essence can provide
Good idea.
Support the above idea
(Also, yellow is a miserable color to read)
"Indeed. The god of randomness talks sense for once."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 19, 2014, 10:22:14 pm
"Are you taking sides? I have been trying to guide you to creating them, but you haven't found the interest. Nevertheless, I do support this."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 19, 2014, 10:26:33 pm
"I support this as well."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 10:30:10 pm
We can say "create humanoids" all we want, but until we provide forms it shall never be done. I still support this though.

((The cost changes depending on how many new species we want.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 19, 2014, 11:21:17 pm
You have done well.

Khaziraad reveals to golems the secrets of teraforming magic. The spells require so much power that hundrets of golems would need to work together to cast one, yet it would shape a piece of land to their colective will.

(( Also, I support making humanoids.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 20, 2014, 12:05:31 am
"I still intend to make my share of the humanoids Star Elves if possible." Anath notes before turning to more important tasks.

As his fellow gods argue and squabble, Anath creates two asteroid belts, one in each world's solar system.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 12:40:37 am
Kli continues to watch the Hummingbirds' civilisation develop.
The Hummingbirds begin colonizing other trees, breeding more quickly to fill the gaps. They develop an unparalleled oral tradition of songs, stories, spells, and sites coupled to the close trade relations with the Luminees, Mountwyrms, and Gruen. Although the novelty of their goods eventually declines, the demand for almost impossibly well-weaved wicker products remains strong, leading many to hire themselves out as singer-woodweavers.

Blah the world is geting blan and boring, I would create some creatures for the world that roams the world at night and cause nightmare to it inhabitants. I think a few thousands of these will be interesting for the development of the mortal. They all will be in spirit form but exist in the copereal world and appear to the mortals  as they please.
Varee summon a horde of ghost like mystical creature to huant the mortal in both world.
(Varee: -2 Essence)

You create thousands of nightmare spirits to wander the two planets and spread nightmares. This spawns much interesting myth and speculation about the dangerous hypothetical Dreamlands where people visit when they sleep and dream.

You have done well.

Khaziraad reveals to golems the secrets of teraforming magic. The spells require so much power that hundrets of golems would need to work together to cast one, yet it would shape a piece of land to their colective will.

(( Also, I support making humanoids.))
The golems immediately put this terraforming to good use by flattening out long strips of land connecting villages to create the first large-scale, deliberate roads. The roads further increase trade volume passing through golem settlements, and slowly, golems become known not only as brokers of trade everywhere but also as excellent engineers. They will eventually pave them with rhyolitic rock generated from their Well, further expanding trade.

"I still intend to make my share of the humanoids Star Elves if possible." Anath notes before turning to more important tasks.

As his fellow gods argue and squabble, Anath creates two asteroid belts, one in each world's solar system.
(Anath: 7 Essence)

Anath creates an asteroid belt in each solar system for unknown purposes.


Plan: Just do 03.00 already
+8 from Varee, Grauel, Stirk, Azem, Cim, Kli, Serac, Khaziraad
? from Anath

(I don't know. Is +8/11 enough support to execute it? I think it is.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 20, 2014, 12:42:18 am
Kli makes sure that the oral tradition of the Humminbirds include his teachings on Balance and Sacrifice, ensuring that the generations of Hummingbirds to come would come to know his original words (and that nothing would be lost in translation).
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 20, 2014, 12:47:07 am
Anath reaches out to one group of wandering traders (On each world), befuddling their senses and causing them to go off path. While this might seem a curse, where they end up is on the edges of the mountain range the Star Elves live upon and within, opening up the way for first contact between the greater community and the firstborn race...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 12:51:15 am
Kli: The Hummingbirds, through the strength of their oral tradition, manage to pass down the exact words of Kli with a fidelity rivaling future audio recording technology. As a result, they remain quite close to the sphere of Balance despite ages of changes.

Anath: The traders see this event as an unimaginably lucky event. They proceed to quickly set up a bazaar in the caverns. What goods do the elves produce if they react positively to this friendly intrusion?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 20, 2014, 12:51:40 am
I guide a few of the Ritan to shallower waters/the coast, to show them the sun.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 12:55:08 am
Azem checks on the progress, if any, of the Mountwyrms and Gem Dragons.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 20, 2014, 12:56:06 am
(As a note, I was picturing the Star Elves as living half underground, half above ground. Hard to do star magic without stars. So they live in caves, but the town itself, and most public buildings, are on the surface... just with lots of underground connections and expansions.)

The Star Elves, being skilled miners from so much digging, and having ample metal for the same reason, probably sell fine metalwork of various types, ranging from long sheets of metal with really good starmaps on them to really fancy forks and spoons, as well as other high quality products. The same stands for stone, and while they can't compete with golems for large scale stone structures, their small craftswork is exceedingly fine... and even if they aren't as good builders as golems, they're probably cheaper to hire.

They'd also be willing to sell raw ores.

Anath will also check in one the state of the Star Dragons.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 01:02:22 am
Plan: Just do 03.00 already
+8 from Varee, Grauel, Stirk, Azem, Cim, Kli, Serac, Khaziraad
? from Anath

(I don't know. Is +8/11 enough support to execute it? I think it is.)
(It should be. That's over 70% approval. Even if the other three opposed that would still leave the vote at over 60% approval, which is the requirements for an opposed resolution to pass. In my own humble opinion, of course.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 20, 2014, 01:51:35 am
"I support the Plan, in anyway. We need to do this, there has been no arguments to what we expect of these Humanoids, and we all agree on the set traits mentally and physically. There is no reason we won't do this."

Artisanii then returns to his Divine Library, rummaging through it.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 02:08:05 am
I guide a few of the Ritan to shallower waters/the coast, to show them the sun.
The Ritan follow you and see, for the first time, the photic zone bathed in light. They are so deeply moved at the sight (and the concept of sight itself) that many just stand still, transfixed by the appearance of previously unperceptible* sights. Their brains rapidly work to associate visual shapes with the crude auditory shadows they had previously used as a primary form of perception.

*I know imperceptible is an actual word, but it has more of a connotation of "perceptible but difficult" or something

Azem checks on the progress, if any, of the Mountwyrms and Gem Dragons.
Some Mountwyrms on World 1 are calling out to Varee to grant them all the Eyes of the Shiny One. This business is, frankly enough getting incredibly silly, and they may need a few reminders of what actual greed is. It is also distracting Mountwyrm workers from continuing work on Alprozem's temple of Azem (and his impressively shiny scales).

A prominent Mountwyrm family managing caravans has managed to hire a few Gem Dragons as a cross between beasts of burden and traveling salesmen. They absorb several local competitors but remain relatively unknown outside their region of operation. Having Gem Dragons in air-based and ground-based caravans proves to be a significant advantage because they are closely tied to luck and prosperity in the cultures of many of their customers.

(As a note, I was picturing the Star Elves as living half underground, half above ground. Hard to do star magic without stars. So they live in caves, but the town itself, and most public buildings, are on the surface... just with lots of underground connections and expansions.)

The Star Elves, being skilled miners from so much digging, and having ample metal for the same reason, probably sell fine metalwork of various types, ranging from long sheets of metal with really good starmaps on them to really fancy forks and spoons, as well as other high quality products. The same stands for stone, and while they can't compete with golems for large scale stone structures, their small craftswork is exceedingly fine... and even if they aren't as good builders as golems, they're probably cheaper to hire.

They'd also be willing to sell raw ores.

Anath will also check in one the state of the Star Dragons.
(OK. Perhaps the previously described caravan set up shop on the surface near an elven settlement, in that case.)

The Hummingbirds and Mountwyrms are impressed by the metallic star maps, albeit for different reasons. The Hummingbirds see them as valuable for navigation using the stars, while the Mountwyrms are more interested in predicting good trade days based on the stars. Some Gruen in the trade mission buy bulk quantities of raw ores in exchange for a feast with Gruen cuisine. A Luminee acting troupe attached to the trade mission performs a famous tragedy to much acclaim, and a few Star Elves join the caravan for the specific reason of joining the troupe.


Plan: Just do 03.00 already seems not to have significant opposition. Go! Create some mortals! Hopefully there wasn't, isn't, and won't be any argument on how much you get to create exactly.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 20, 2014, 02:14:31 am
"I wonder what my prophet has been doing. Also I would like to move the crab into world . Furthermore I would like to grant the Ritan a gift of a golden armour set emitting light. On the inside of the armour you see a humongous poem, describing the greatness of the Light, it encourages to believe in the gods, and to fight darkness."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 20, 2014, 02:34:56 am
"The time to create the humanoids is long due."

Cim creates a chunk of creatures as per proposal 03.00, with the previously discussed traits.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 02:36:20 am
The Light: Your prophet has been selected as the leader and judge of a village. Enforcement of the law has been strict but just.

Yuvi* the gigantic glowing crab moves into the corporeal plane.
Spoiler: *NCU (click to show/hide)

The Light gives the Ritan a set of illuminated golden armor inside of which is a poetic account of the deeds of the Light and other gods and an exhortation to fight the darkness. The Ritan are actually quite enthusiastic about fighting darkness, having recently been given the gift of sight.

A lost trade caravan ends up near the shore where the Ritan are gathered. Seeing the Ritan as gem-scaled fish, some of the more aggressive traders attack some stragglers.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 20, 2014, 02:45:31 am
Cim moves to intervene in the fight about to start, speaking to both sides:

"Cease from fighting. You could be friends and trade partners. You should seek to learn from each other. Bloodshed is not worth it."

((You also missed my previous action; I probably ninja'd you there.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 03:01:29 am
(Regarding your planned action, could you be more specific with the number of humanoids to create?)

Unfortunately, it is too late. Two Ritans have already died and are being carried back for scale extraction. Both sides are tense but cease further violence for the time being.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 20, 2014, 03:09:34 am
The Ritan will retreat beneath the waves. Perhaps when the surface is kinder, they will return...
But for now, they will hold a ceremony in honor of the dead.

I will then grow two bioluminescent stripes down the sides of the Ritan, and teach them how enchant objects to glow by singing over them.

((I assume those were either mountwyrms or gruen, correct?))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 03:12:51 am
(Probably not terribly representative of the races, but yes.)

(Serac: -1 Essence)

You grow two bioluminescent stripes on the Ritan and teach them a specific spell for causing objects to glow through singing. They learn this quickly and apply it for  their still-dark villages.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 20, 2014, 03:19:39 am
Well, I'll go see how the Sorae are doing then.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 03:23:15 am
While traveling, the caravan that slew the Ritan might find any valuables they had suddenly missing. Said valuables are scattered across the world.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 03:26:45 am
Serac: The Sorae have developed a system of communication with their Island Turtles/Turtle Islands. Their leaders direct the turtles in specific directions and together, they explore the world.

Azem: This frustrates the traders and many of them blame the Ritan for it. They start returning to the nearest settlement.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 20, 2014, 03:30:16 am
The caravan that killed the Sorae will be plauged by terrible storms for the remainder of their trip, and the scales from the Ritan will cause drought wherever they go.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 03:33:43 am
(Serac: -2 Essence)

Terrible storms rage as the caravan struggles to return to a settlement, and drought follows the Ritan scales everywhere (after the storms, naturally). Perhaps, in later ages, these scales will be made into a weapon of last resort, contained in pockets of Void until a situation demands their use.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 20, 2014, 03:36:16 am
Kli comes to several (nearby to the Ritan settlement near the coast) Hummingbirds in a dream, telling them in advance of the existence of the Ritan, as well as describing their appearance, and heavily stressing that they are sentient. He tells them that a great wrong has recently been done to them (he does not specify who is at fault), but instructs them that when they arise from the ocean once more, the Hummingbirds must make sure to keep the Balance and maintain should they seek vengence. Hopefully this will stop things from escalating next time.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 03:38:22 am
(Serac: -2 Essence)

Terrible storms rage as the caravan struggles to return to a settlement, and drought follows the Ritan scales everywhere (after the storms, naturally). Perhaps, in later ages, these scales will be made into a weapon of last resort, contained in pockets of Void until a situation demands their use.
(Congrats, Kaladin, you just invented the world's first WMDs. ;))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 03:39:55 am
Azem appears to Alprozem.

"How goes the construction of my temple Alprozem Shiny-Scale?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 03:43:10 am
Kli: The Hummingbirds are unsure of what to make of your commands. They hold a debate on this topic, and the leading sides advocate helping the revenge to bring Balance for the Ritan or stopping the revenge to maintain Balance. There is no conclusive agreement on this issue.

Azem: It is finished but does not seem shiny enough. Also, I still haven't found a mate even though I own this massive hoard and live in an otherwise beautiful, sacred temple.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 20, 2014, 03:45:06 am
"Grant the Ritan for continuous use of Song of Light a map to the Luminee. The map shall describe the way, as well as explaining that the Luminee are thefriendly Lightbringers of Justice.

Send monumental rocks towards the Village of Luminee, which explains the arrival of the Ritan, and that they are the oceanic defenders of the light. They shall be received with praise, and the highest daughter of the tribe shall be married to a leader of theirs. On the rocks you find the lesson of Song of Underwater-Breath.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 20, 2014, 03:48:57 am
As Kli senses their dispute, he sends them another vision; stating several gods have already brought about the vengeance. If they ask him what the gods brought about he quietly tells them to ask for rumors about drought-causing scales. He calmly asks them to prevent further bloodshed as Balance has already been kept, and simply needs to be maintained. Before he disappears, he shows his approval on being able to look at an issue from two different sides, and how discussions such as these are one of the ways to seek the truth.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 03:54:11 am
(The Light: -3 Essence)

The Light: You bless the Song of Light with extension for finding a route to the Luminee and send monumental rocks to the nearby coastal Luminee village explaining the origins of the Ritan and their cause. You also arrange a marriage between the Luminee chief(ess?) and a Ritan leader even though neither have actually met a member of the other's race in a peaceful situation. Finally, you inscribe the Song of Underwater-Breath on one of the rocks.

Kli: In a vision, you tell the Hummingbirds not to escalate or avenge the conflict but simply to pacify. They agree and send out a scouting party for the purpose of making contact and trading small trinkets with the Ritan.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 20, 2014, 03:58:45 am
Kli further inspires the Hummingbirds on the use of formal debates on different topics as a way of spreading knowledge and encouraging the fostering of new ideas.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 03:59:34 am
"Perhaps it does need a little something."

Azem gathers (Read: Steals) a large amount of treasure from the surrounding villages, leaving behind only lumps of silver with the words 'Appropriated by the Goldfather' on them.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 04:06:22 am
Kli: The Hummingbirds start a school in a nearby tree where they debate topics ranging from whether a lump of gold falls faster than a lump of wood to whether the gods even exist.

(Azem: -1 Essence)

Azem: You gather many gold shinies from the nearest villages and collect them in the temple. Alprozem seems to be very pleased by your assistance. The people finding lumps of silver are somewhat less pleased, but trade them anyway at full former value solely by the strength of their word. Through this theft, you have invented money itself.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 04:11:33 am
"Let me tell of the beings who inhabit this world who you are not yet aware of."

Azem does so, but his player has no fluff for it, since he forgets how many races there are left for his creations to meet.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 20, 2014, 04:42:25 am
Artisanii appears to all Muses in a dream. "It is now time for you to come back, children." He goes to the Museums/Shrines that they made, and imbue them with a magic that divinely inspires and influences those around them. He also incorporates his Name and his Symbol into said Shrines, who portray him as the God Of Art. After he imbues the Shrines and spread his image and name, he then gives the Muses a deadline: Continue to support these Shrines and preach his Name until one tick from now, in which they will pilgrimage back to the Original Shrine.

The only Muses exempt from this is the Painter Muses, intended for the 3 million to come.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 04:48:22 am
Azem: You tell Alprozem of all the wonderful beings you and your fellow gods made hours from now, from the [talking jelly rolls] to the [singing rain clouds]. Time is weird like that.

(Artisanii: -0 Essence (offset by background Belief/Creativity))
Artisanii: The non-painter Muses rejoice at the announcement of their reunion.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 20, 2014, 06:00:47 am
(Regarding your planned action, could you be more specific with the number of humanoids to create?)

((Make that number 600 000. It's more than an even share, but considering my plan for the humanoids leaves them unaligned, it shouldn't matter that much.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 20, 2014, 07:17:44 am
Let the Luminee create a library, and teach them the arts of reading and writing. Also tell them that they should write down everything they experience, so there is a big record of happenings. Move the crab to world 1 and watch it teach the ways of the Light.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 07:23:04 am
Tick 09.5: Mounds of mortals?

Two sleeping gods have, at some point in the previous tick, been drained of most of their Essence! This is deeply disturbing to many of the gods, and it is quite clear that there was no Void interference in this matter. The gods or mortals responsible have yet to be found, for no one would ever want to confess to doing such a dangerous deed.

Serac has created island turtles and the Sorae, a race of seafaring avians, on World 1 (which is still unnamed) to be the reincarnation partner of the Ritan on World 2. Hundreds of waitlisted souls suddenly jump into the newly created Sorae. He also leads a group of Ritan to the surface, which will later prove to be a horrible mistake as a lost, desperate caravan kills two in an attempt to collect their scales. Serac later sends storms after the caravan and curses their scales to bring drought wherever they are. Azem also scatters their shinies over a large area. Kli, however, maintains his composure and is rewarded for his efforts after the Hummingbirds spontaneously create a School of Balance.

The Hummingbirds under Kli have lately been blessed with a higher birth rate. They have also been guided toward maintaining a strong oral tradition, which keeps them close to Kli's words even centuries later.

Varee has spawned several thousand nightmare-inducing ghosts on both worlds, causing a notable increase in the production of horror works.

Anath has produced an asteroid belt for each world outside their planets' orbits and manipulated a caravan into making contact with a settlement of Star Elves. This successfully leads to trading and cultural exchange, and both sides walk away richer in culture and wealth than before.

Azem's temple, despite delays, has been completed. Following complaints from its Alprozem, its guardian and custodian, Azem borrowed gold shinies from the region for Alprozem's hoard, probably in an attempt to pacify him after more of his failed attempts to locate another dragon. Azem left lumps of silver and notes where the golden shinies used to be, and in doing so, forced the nearby villagers to rely on a fiat system of sorts, thus inventing currency.

The Light has sent Yuvi*, the giant, multi-colored blinking crab, to the corporeal world and given a glowing armor set with his teachings inscribed to the Ritan.

The Muses have begun to celebrate the bittersweet last days of their presence in mortal territory.

A few gods have expanded the magical systems. Khaziraad has revealed an expensive terraforming spell to the golems, allowing them to shape the land as they see fit. The most immediate application they find for this is creating roads connecting important trade route stops. Serac has taught a song of luminescence to the Ritan, which they immediately use to light their villages.

The gods have finally decided to act on the increasingly stale proposal 03.00. It seems that they will split the number evenly among themselves and create to fill the gap using the fairly generous donations given over the last few ticks.

Spoiler: Features (click to show/hide)



Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: 03.00 Status (click to show/hide)

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Varee on October 20, 2014, 07:37:23 am
Just make them human damn it. Two arms, two legs, one head and fairly intelligent. This proposal have been going on way too long. Just give each of them some random facial feature and get on with it.....
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 20, 2014, 07:41:05 am
Kli guides the Hummingbirds to expand the School of Balance; letting them use it to teach each other about his own teachings on Balance and Sacrifice, as well as other ideas. He allows them to open it to other races, so they may also get a taste of Balance.

Kli also checks on the Hummingbirds who had established contact with the Ritan.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 20, 2014, 09:29:19 am
Teach the Luminees the arts of agriculture and give them the knowledge to create tools
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 11:21:21 am
Quote
(Congrats, Kaladin, you just invented the world's first WMDs. ;))

(Isn't Tykki the worlds first WMD? Also, what happens if those scales go back to the ocean?)

Quote
Just make them human damn it. Two arms, two legs, one head and fairly intelligent. This proposal have been going on way too long. Just give each of them some random facial feature and get on with it.....

"This is a good week for you, God of Randomness. This is a fine proposal. We can simply make the creatures unaligned humans everyone should be happy with. They may worship who they wish, and show all of our spheres equally. After all, it would not be very appropriate to use council funds for our pet races that have already been created, this would benefit us all equally."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 12:47:28 pm
Kli: The Hummingbirds expand their School to other races and increase their focus on Sacrifice. Within the space of a century, the School produces a dozen or so philosophers everyone will remember for ages. As for the scout team intended to establish contact with the Ritan, the meeting is tense, and the Ritan ready their sharp rocks, despite the Hummingbirds' lack of visible weapons.

Luminee: The Luminee realize just how useful the plants in the surrounding grasslands are and begin deliberately growing them. Posting guards at night has the interesting effect of allowing the closest plants to grow faster from having more light.

The Luminee actually already know about tools and even weapons. They thank you for the knowledge and go back to what they were doing.

(If the scales go back to the ocean, I imagine the worst that would probably happen is that it would stop raining in a large circle around the scales. Maybe the water would get a bit saltier too.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 20, 2014, 03:13:05 pm
"This is a good week for you, God of Randomness. This is a fine proposal. We can simply make the creatures unaligned humans everyone should be happy with. They may worship who they wish, and show all of our spheres equally. After all, it would not be very appropriate to use council funds for our pet races that have already been created, this would benefit us all equally."

"Indeed, I agree with this. I have already donated, but do we need more?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 03:33:04 pm
(Just gonna say it now, The Light, if you don't donate, ? ? ? will be upset with you.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Lost in Nowhere on October 20, 2014, 04:06:15 pm
"This is a good week for you, God of Randomness. This is a fine proposal. We can simply make the creatures unaligned humans everyone should be happy with. They may worship who they wish, and show all of our spheres equally. After all, it would not be very appropriate to use council funds for our pet races that have already been created, this would benefit us all equally."
I suppose that I should support this now... catching up on things has taken a while. I will donate... hmm, 3 essence.

I also would like to create something. 300ish wood elves on each planet, in the forests. If there aren't forests, I'll make those as well.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 04:27:13 pm
"This is getting boring."

Azem creates 100 humans as a template on world A.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 04:29:26 pm
(Oh gods yes. Just gotta wait a little longer now.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 20, 2014, 04:38:36 pm
Artisanii decides to create another race on World B. The Mantra, descended from the Muses in Statue and Appearance but less powerful and hardy. They are only slightly more powerful then regular Muses. They spawn wherever shrines are, such as in Luminee Villages, Hummingbird Villages, Mountainwyrm Villages, etc. There are 300 of them divided between shrines.
Fluff
Spoiler (click to show/hide)

To the Muses and Mantra, the Artisanii then say: "You may now roam the world as you please, and NOT be tied to a singular shrine. Reunite with your mortal and immortal friends. Worship and Spread my Word, and soon enough you shall receive a blessing from me." To the Painters, he says: "Sure to be soon, you will see a sudden propagation of a new species. Mentor these species to use your skills as a gift from Artisanii."

Artisanii then retreats to his Library after this powerful declaration.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 20, 2014, 04:55:28 pm
Grauel looks down on the Gruen to observe their latest progress.

Edit:
Voting
04.03: Remove proposals stagnant for 3 ticks or double opposed to supported for 1 tick (3-2/11) <0>
Support
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 05:56:06 pm
(Joha: -3 Essence)

Joha: You raise 300 wood elves in the vast forests of each planet.

(Azem: -2 Essence)

Azem: You create 300 Template Humans on world A. Perhaps, one day, their descendants will form a knightly order of some sort.

(Artisanii: -3 Essence)

Artisanii: You construct 300 Mantra distributed across various Museums and shrines and release your creations from being tied to any particular shrine and command them to spread art as they have before and assist the soon-to-be-created mortals.

Grauel: Some Gruen in a coastal Gruen village are deliberately adapting for undersea survival and consuming the gills of various fish. At this point, it is unclear whether they are trying to meet the Ritan or meat the Ritan. The Devourer is not due to arrive in this particular village for a fair amount of time.

(Vote counted)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 06:03:08 pm
Azem: You create 300 Template Humans on world A. Perhaps, one day, their descendants will form a knightly order of some sort.
(Wait so are these actual sentient, sapient, unaligned humans? Can I awaken? :O)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 06:09:21 pm
(I don't know. Does your awakening condition trigger on the creation of Template Humanoids?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 06:11:51 pm
(I don't know. Does your awakening condition trigger on the creation of Template Humanoids?)

(Just say yes!)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 06:14:15 pm
(I don't know. Does your awakening condition trigger on the creation of Template Humanoids?)

(Just say yes!)
(Jeopardy question: What do you do when someone asks if your god is awake?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 06:17:25 pm
Quote
(Jeopardy question: What do you do when someone asks if your god is awake?)

((Answer: "What is Not yet:Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn?"))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 06:19:16 pm
(I don't know. Does your awakening condition trigger on the creation of Template Humanoids?)
(It's supposed to trigger when normal humans are created but if these Template Humans are just "practice" humans then it won't trigger.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 20, 2014, 06:32:41 pm
Make a domesticated combination of electric eels and a manta ray for the Ritan, to defend their borders from hostile creatures.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 20, 2014, 06:41:13 pm
Make a domesticated combination of electric eels and a manta ray for the Ritan, to defend their borders from hostile creatures.
Chip in 1 essence.

The hunger isn't unexpected but the ingenuity displayed by the Gruen somewhat is. Regardless, I'd like to see them work for the meal if they plan to go that route. Perhaps they will decide of their own accord, whether or not trade is a better option.

Edit: Lack of sleep is making my writing come out all weird. Not sure if it's just in my head or not.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 06:43:58 pm
(The template humans are completely normal in every way. It just costs less to create them first and then flood the worlds with thousands of them.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 06:53:07 pm
(Serac: -1 Essence; Grauel: -1 Essence)

You expand a few thousand numbfishes by a factor of about 20 and enhance their electrical output to lethal levels in a ring around a group of Ritan settlements.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 07:28:01 pm
Tick 10: Natural novelties

In an attempt to finally create the 3 million humanoid mortals, Azem has decided to construct a small group of Template Humans. The council, at the time of the tick, has disbursed 2 Essence to cover the cost of an action done to execute the proposal. It is estimated that only Low 1-2 will be required to create the remainder of the moratals.

Joha, goddess of Life has awakened from the repeated creation of life! Her first act as a goddess is to create 300 wood elves for each planet and distribute them in the forests, much as wood be expected.

Kli has expanded the School of Balance, a mostly philosophical school founded independently by the Hummingbirds to increase understanding through debate. The primary changes he has introduced include the opening of the School to other races and a recommendation for an increased focus on Sacrifice. Not all of the members of the School agree with their patron's changes, but few can deny the usefulness of such a School. On Kli's recommendation, the Hummingbirds sent a scouting party to make contact with the Ritan. The initial meeting was tense, and the Ritan, anticipating more violence, kept their sharp rocks drawn. Fortunately, the Hummingbirds did not do anything to increase the Ritan's fears and some trade now exists between the two races.

Artisanii has created the Mantra, another race for (the chronically unnamed) World B. They resemble the Muses in appearance but are less durable and specialized. The Artisanii distribute the Mantra throughout the existing Museums and shrines and command all of their creations, previous and current, to take an active role in inspiring and assisting in the creation of art.

The Gruen have, following a large Experiment Feast, begun smaller-scale experimental feasts in an attempt to adapt to their surroundings. Some coastal Gruen have begun consumption directed at acquiring the ability to breathe underwater, although what this means for Ritan is still uncertain. Grauel, god of Hunger, has contributed to a project in which Serac expands large quantities of numbfish to manta ray size and increases their charge capacity in an effort to defend the Ritan.

The Light has taught agriculture and provided a demonstration on the use of tools for the Luminee, but it appears they only really needed the first lesson.

The dominant signs this half-tick are the Lance (World A), associated with lightning, speed, and cavalry, and Claw (World B), associated with the wilds, bare handed combat, and hunters. Whether this actually means something depends on who you ask.

Spoiler: Features (click to show/hide)



Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: 03.00 Status (click to show/hide)

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Rebirth, Youth, Travel, and Knowledge.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 07:36:00 pm
Spoiler:  Yaos Character Sheet (click to show/hide)

In the vast cosmos of space, a sleeping baby drifted by, all gods and beings entirely unaware of its existence. Then, the first humans were made.

Its eyes flew open. In seconds it grew to full adult size, a young man with short yet wild black hair and it had red eyes. Then, he became conscious of himself, and he knew he was a god.

"Aheeheehehehehehehe!"
"Ehehehehahahhaha!"
"AAAHAHAHAHAHAHA!!!"
"AHHHHAAHAAAHAAA!!!!"

"Ahhhh. Now. Time to reveal myself to the others. Hmmm...."
Then he changed to a bearded old man with long white hair and white robes and red eyes.
"Perhaps. Perhaps this form will do."
The god then changed to a young woman with golden hair and green eyes.
"Or maybe this one. Yes, this one will do, but I'll also need a name..."

*

"Greetings my fellow gods!" ^_^ "My name is Yaos, the God of Humans! I am very pleased to meet you all!" :D
Go to https://www.youtube.com/watch?v=R4wY-FhBArw#t=1070 to hear what the laugh sounded like.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 07:50:48 pm
(You named your god after a Chinese food restaurant?)

"Hello, my young brother. As you may feel with the certainty all the others feel, you are a god, and as such are entitled to a position in the council. I suggest taking a look over our current proposals, voting on the ones that fit what you want for this world."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 20, 2014, 07:54:15 pm
Welcome to the party.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 08:07:01 pm
"Greetings, new gods."

(I did claim trade as my secondary sphere right? I didn't imagine that?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 08:18:22 pm
(You named your god after a Chinese food restaurant?)
(God name generator, actually. Got any suggestions?)
"Hello, my young brother."
The god then changed to a young woman with golden hair and green eyes.
"Or maybe this one. Yes, this one will do, but I'll also need a name..."
(I think you meant 'sister'.)


"Thanks you both. :) I think I'll do what you said... Fusil was it? Now let's see..."
Spoiler (click to show/hide)

"Ok I think that should do it. ^_^ I have my own proposal too! I think that if a proposal gets opposes from half the gods, the proposal shall be taken away from the proposal list. It's just such a long read you know?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Lost in Nowhere on October 20, 2014, 08:25:13 pm
Welcome, Yaos!
Voting... yes, that might be a good idea...
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 20, 2014, 08:32:39 pm
Isn't there already a very similar proposal removing proposal?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 08:35:27 pm
"Hee hee!" XD "Yeah, but this is for the really bad ones that get opposed really quickly and who knows if the old one will get passed." :D
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 08:35:57 pm
Quote
(God name generator, actually. Got any suggestions?)
(
Emberi (Hungarian)
Binadamu (Swahili)
Ludzki (Polish)
Duine (Irish)
Clovek (~Slovik)

All cool foreign words that mean "Human"

Quote
(I think you meant 'sister'.)

Gender is meaningless to gods. I call everyone collectively "My brothers", making singular "My brother". )
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 20, 2014, 08:38:32 pm
(I do the same thing! Use google translate to random languages and alter it a bit. Gruen for example was the result of me butchering the German word for green.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 08:42:05 pm
(Good suggestions, but I think I'll stick with Yaos.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 08:49:48 pm
"Perhaps the new young gods will bring life back to this council?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 08:54:29 pm
Quote
(I do the same thing! Use google translate to random languages and alter it a bit. Gruen for example was the result of me butchering the German word for green.)

(I usually just cut off the fancy letters that are hard to type. Fusil is French for rifle, pretty much a direct translation.)

Quote
(Good suggestions, but I think I'll stick with Yaos.)

(Pff. So you where sarcastic in the end.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 08:56:12 pm
"Perhaps the new young gods will bring life back to this council?"
Ooo that reminds me! We should call the first world 'Atem' and the second world 'Bakura'. How does that sound?

Yaos observes the humans. She donates 1 Essence to proposal 3.00.

(How many sapients are you allowed to create once you donate to 3.00?)

Quote
(Good suggestions, but I think I'll stick with Yaos.)

(Pff. So you where sarcastic in the end.)
(I wasn't. I just decided after reading the suggestions to just stick with Yaos. I kinda like the name now.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 09:11:24 pm
Quote
Ooo that reminds me! We should call the first world 'Atem' and the second world 'Bakura'. How does that sound?

"Incredibly stupid. Why does nobody come up with good names for our planet? Even then, we have a whole spirit world to name."

Quote
(I wasn't. I just decided after reading the suggestions to just stick with Yaos. I kinda like the name now.)

(I have a holy lie detector)

Quote
(How many sapients are you allowed to create once you donate to 3.00?)

(As many as you want. You don't have to donate to the pool to make sapients, the pool just goes toward the creation of the 3 million humanoids we decided to make as a group. We haven't really decided how that will work yet.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 09:24:49 pm
Quote
Ooo that reminds me! We should call the first world 'Atem' and the second world 'Bakura'. How does that sound?

"Incredibly stupid. Why does nobody come up with good names for our planet? Even then, we have a whole spirit world to name."
"I'd like to see YOU come up with good names!" >:(

Yaos creates 250,000 humans on World 1 and another 250,000 on World 2. Both instances of creation take from the 3.00 Pool.
She then proceeds to make an old man from one of the World 1 humans a prophet.

Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 20, 2014, 09:26:23 pm
I just lost eight essence!
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 09:30:22 pm
(Fixed, forgot to factor in Grauel's collaboration)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 09:32:01 pm
Quote
"I'd like to see YOU come up with good names!" >:(
(
Words for "Earth":
Spoiler (click to show/hide)

At least they beat references)

Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 20, 2014, 09:35:08 pm
"Domhan and Erde sound nice. They can be the names for World 1 and 2!" :D
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 20, 2014, 10:32:54 pm
Anath visits the Star Elves, and tells them of the newly created Wood Elves. He tells them to be kind to their younger kin, as is their duty as the first born race, as well as the firstborn elves.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 20, 2014, 10:39:07 pm
Has anyone heard anything from the void recently? The silence is suspicious...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 20, 2014, 10:41:08 pm
Quote
Has anyone heard anything from the void recently? The silence is suspicious...

"Are you worried that the Void has taken back all the Essence that it has thrown at you? You have not seem to have feared it before..."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 20, 2014, 10:48:53 pm
Quote
Has anyone heard anything from the void recently? The silence is suspicious...
"Are you worried that the Void has taken back all the Essence that it has thrown at you? You have not seem to have feared it before..."
No, I am wondering. The mysterious figure was spotted again...

Edit: he killed a creature of mine.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 20, 2014, 11:09:17 pm
"My greetings to the new gods. Keep creating more humanoids, we're not even nearly done."

((I did attempt to create 600 000 humans yesterday, but I guess it went unnoticed.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 11:40:33 pm
(Yaos: -1+1 Essence)

Yaos: You create a total of 500 000 humans distributed across the two planets and later give an elderly man on World 1 the title of prophet. Some of them serve you directly.

Anath: You tell the Star Elves their duties as the firstborn race with respect to the newly created Wood Elves. The Star Elves send a contact party with some gifts and examples of Star Elven craftsmanship to the nearest Wood Elf retreat.

Serac: The Void does indeed seem rather silent, but keep in mind the fact that the majority of Void beings do not actively seek out conversation. They will not mind continuing conversation, of course.

(Cim: -1+1 Essence)
You create 600 000 more humans. Some of them serve you directly.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 20, 2014, 11:46:18 pm
Azem creates 600 000 tiny bearded greed-aligned humanoids who see in the dark and floods the Underdeep with them.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 20, 2014, 11:54:51 pm
(Azem: -4 +4 Essence)

(1.3 million left to fill 03.00)

Azem: You create 600 000 dwarves and dispense them in both planets' Underdeeps/Shadowdeeps.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 12:06:52 am
Azem checks on the second piece of eight.

(Out of curiosity, do my creations on world B still believe in me? Because I've pretty much been ignoring them.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 21, 2014, 12:13:06 am
Encourage the Gruen to go out and greet, cough cough, the new excessively large populations of humanoids.

(Also I don't plan on creating anything with the humanoid essence pool despite having chipped in)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 12:18:03 am
Azem: A huge crowd is gathered around the opening of the gem dragon's cave. They hope to see the second real Piece of Eight before the price gets even higher. The dragon seems to be far more effective at making sure the guests actually pay to enter.

(Yes, and I was actually working under the assumption that you did most things for both worlds anyway.)

Grauel: The Gruen meat and greet the suddenly present humanoids. They will make a fine food source for ages to come, and unlike the godinalized creations, are rather weak-willed. Gruen-worship cults crop up in many places independently as humans wishing to become as powerful as the Gruen come over to bring food.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 12:37:20 am
Azem blends in as a Mountwyrm.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 12:45:35 am
"STONEANFIVE! The priestess demands STONEANFIVE SHINIES! Again, she demands STONEANFIVE TODAY!"
"Out of my way! I came here first!"
"Spare some shinies?"
"Do you have an extra pebble of shinies?"

The sapphire gem dragon in charge of this shrine seems to be half-asleep. Occasionally, she turns a little and opens one eye at the crowd, scaring them into a slightly more orderly mass.

(These Mountwyrms have not yet developed currency as the ones on World A have.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 12:49:10 am
Azem waits patiently for the crowd to move forward and pays the fee.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 12:54:38 am
You enter the shrine/dragon's lair. The Piece of Eight is displayed on a tall, golden pedestal. Many in the crowd reach out to touch the pedestal and make wishes. Here are a few of them:
"I wish I could trade my spot on the caravan and get a proper house. Life on the road is exhausting."
"I wish I owned the Piece of Eight. Then I'd be the richest in the world!"
"I wish I was made of clear blue shinies like the Priestess."
"I wish I could keep my best-looking shinies and trade something else instead of them."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 01:08:19 am
Azem grants the third wish.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 01:12:09 am
(Azem: -0 Essence)

The Mountwyrm's scales suddenly turn into sapphire scales. He looks at his arms and celebrates. At least ten others start wishing for the same thing.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 01:17:51 am
Azem grants those too, but with all random gem colors.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 01:23:24 am
(Azem: -0 Essence)

Soon, all visible Mountwyrms are clamoring for gem scales too.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 21, 2014, 01:26:03 am
Anath spends his share of the essence for creating humanoids as Star Elves, since we seem to be doing that now.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 01:29:02 am
Azem gives everyone new scales. Including the Gem Dragon.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 01:32:46 am
(Anath: -1 +1 Essence)
(Remaining humanoids: 500k)

Anath: You create 600 000 Star Elves. They know they are not part of the firstborn of the elves.

(Azem: -0 Essence)
Azem: All the Mountwyrms  in the area and the Gem Dragon receive new scales. They are all quite pleased.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 01:39:07 am
Azem vanishes and reappears above the Piece of Eight as a coin.

"Greetings my shiny children. Please don't all talk at once."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 01:42:25 am
The crowd quickly becomes silent as all the Mountwyrms and the priestess stare and wait for your words and gifts.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 01:59:46 am
Azem explains the concept of currency and asks for questions.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 21, 2014, 04:44:16 am
(For me, I took Artist and the Swahili word for it and mushed it together. The Muses are from Greek/Roman Mythology, and the Mantra is the Indian Word for Art.)

Artisanii floats outside the Divine Library.

"A new God? Welcome."

Artisanii decides to create about 300,000 Unaligned Humans according to proposal 3.00.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 04:52:11 am
Tick 10.4: Opulent Operations

Yaos has finally awakened with the arrival of humans! The arrival of the humans has been greeted with joy and slavering maws by various, less satiated Gruen. Gruen-worship (not to be confused with the direct worship of Grauel) has become a reasonably widespread practice among humans, many of whom believe that the god of hunger will also take away hunger. This is considered to be a useful heresy for the Gruen.

Johac, the newly formed goddess of life, has created a number of Wood Elves fairly deep in the forests of both worlds. Anath's Night Elves, whose numbers have been increased thanks to proposal 03.00, have attempted to show their friendliness to their younger wood-dwelling brethren.

After having realized his relative abandonment of World B, Azem has made an appearance at the site of the local Piece of Eight. He granted many wishes for gem-colored scales and proceeded to introduce the concept of currency, which the background Belief level supported by having difficult-to-replicate silver coins of various denominations fall from empty space. A particularly organized Mountwyrm present decided to form the world's first bank and mint after several months under the monetary system. Their questions include the following:

Artisanii has also created 300 000 unaligned humans for the proposal, consuming a unit of donation Essence. 200 000 humanoids remain until the council can consider the proposal executed.

The silence of the Void seems to be suspicious to some. Perhaps, the Void voices have been pacified or banished by the secret efforts of various gods.

This half-tick's prominent signs are the Dagger and the Eye. Green and red aurora are visible on World A.

Spoiler: Features (click to show/hide)



Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

Spoiler: 03.00 Status (click to show/hide)

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Muck, Death, Protection, and Trickery.

(Sorry for the early half-tick update, but I need to align my sleep for a morning class.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 21, 2014, 05:00:46 am
How are Artisanii's Muses and Mantras doing?
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 21, 2014, 05:08:31 am
Kli observes the relationship between the Hummingbirds and the Ritan.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 21, 2014, 05:32:46 am
Anath will appear to the Humans and teach them the idea of the Lunar Calender, and then directs questions about it to the Star Elves, who really should have figured it out by now. And if they haven't, then they're still the ones best placed to figure out the answers.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 21, 2014, 09:58:18 am
Place the Multiprism of Divine Light in World 1,
also create four Dragons of Crystaline Light to protect this grande structure, letting only valuable Light worshippers and seekers of the Shiny Truth to the structure.

Tell the Luminee to build an ecomenical Temple of Order and of course Light and a school of Light Philosophy.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 21, 2014, 10:24:09 am
Create 200 000 gremlins from council pool to finish up the 3.00

Spoiler: This kind of gremlins (click to show/hide)

Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 21, 2014, 10:47:29 am
"The Light, why do you seek ecumenism with me so much? I do appreciate the effort and the extra Essence, but we don't generally agree on how all this creation should be done. Teamwork makes little sense in our situation."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 21, 2014, 01:46:56 pm
"Because I like order my dear, order is the logical conclusion of free will, reason and life. Also the luminees shall be beings of justice not of random terror."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 21, 2014, 03:19:12 pm
Grauel retrospectively realizes how needlessly complicated he made Gruen reproduction.

He spends essence to make it so that they now reproduce at the same rate but by spores instead of growing on trees like fruit. (Because that makes little sense with their current ability to adapt over time by eating things)

All Gruen now produce spores which they can release at will. The spores germinate in dirt, rocks, water and decaying organic matter.

If another living creature eats excessive numbers of spores for whatever reason, they will take on Gruen characteristics.

Take away hunger indeed...
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 21, 2014, 05:48:34 pm
Send a group of Luminee Diplomat with intricate writings on the Light and some Luminee Artwork toward the Gruen
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 21, 2014, 05:57:43 pm
Send a group of Luminee Diplomat with intricate writings on the Light and some Luminee Artwork toward the Gruen

Go ahead but I take no responsibility for casualties. You might want your Luminee to be armed.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 21, 2014, 06:04:08 pm
"I can take care of that, if you wish."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 06:17:43 pm
Azem answers the first two questions. Fluff to come later, maybe.

He also checks on the newly created Dwarves and Humans.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Detoxicated on October 21, 2014, 06:51:55 pm
Well, you do realize that plant based entities are totally dependant on Light? So I am sure the Luminees are totally safe with your gruens.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 21, 2014, 06:55:11 pm
Well, you do realize that plant based entities are totally dependant on Light? So I am sure the Luminees are totally safe with your gruens.

(Why? They digest food, and don't have the ability to produce their own food. They are only as dependent on light as ever other humanoid.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 08:33:29 pm
Tick 11: People and porridge

Artisanii's Muses and Mantras are thriving and very successful in their mission to spread culture and art throughout the world. Many great works have been produced all over the worlds. A human village in World 2/B/Slytha working with Mantras has produced a set of 30 masterfully detailed amphoras with depictions of the original 30 Muses, and a wandering mixed troupe has introduced a wildly popular interpretation on the older comedy Little Chief.

The Hummingbirds and the Ritan have traded special magic songs with each other and have increased trade by a lot since their initial contact. The volume of trade between them rivals even the Mountwyrms' lower trade volumes. The Ritan are particularly interested in metal objects on account of the difficulty of refining ores and working metal deep in their villages, and the Hummingbirds enjoy the assorted sea-produce the Ritan grow.

Anath has taught many of the humans the Lunar Calendar. While some isolated tribes have already discovered it independently, the majority rely on weather and the sun almost exclusively. This will help them become more organized and allow for the development of larger, more complex entities.

The Light has announced that the Multiprism was placed on World 1/A/Keshan and creates four Dragons of Crystalline Light to guard it and allow only Light devotees and Azem's petitioners to enter. He also tells the Luminee to build an ecumenical Temple of Order and a School of Light. Much as the the members of the School of Balance do, the members of the School of Light debate and eat and drink. The opening of the School of Light spreads the ideas of the Phoctans*, previously minor philosophical division from the School of Balance who believe that true balance is perfection and vice versa.

The Light has also caused the Luminee to bring some writings on the Light and some art to the Gruen. The Gruen are unsure of whether the Luminee want them to buy them or give them away for free. (Extensive contact has already occurred between Luminee and the less hungry Gruen.)

Azem has introduced the concept of currency to the Mountwyrms on Slytha. This development will improve the efficiency of caravans slightly and allow for reasonably efficient organization over the few-villages level.

Khaziraad has created 200 000 gremlins to finish the execution of 03.00. 2 Essence remain. The lucky gods today are Azem and Grauel.

Grauel attempts to issue a major-level retcon such that the Grauel reproduce by spores instead of as fruit. The GM asks "Wasn't this always the case to begin with? My headcanon always had them as moss-like spore-forming intelligence."

Valkiss, Azem, Fusil, Cim, The Light, Khaziraad, and Anath have each received 5 basic, aligned angels.

A pantheon has been built for every race on each world.

(The Light: -3 Essence; Khaziraad -4 +4 Essence; Azem +1 Essence; Grauel +1 Essence; Council expenses)


Spoiler: Features (click to show/hide)



Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+7) (click to show/hide)


Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Nature, Food/Jelly Rolls, Healing, and Luck.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 21, 2014, 08:52:44 pm
(Forgot completely about the Angels. We made those a loooong time ago...)

I make the angels in the same way I made Tykki, forming them from a mass of weapons with an attention to detail rivaled by none. I look over the five new angels, bringing them to life with the sound of a cannon exploding, causing each to open their eyes at once. Each looked different, composed of different models of weapons giving them much needed verity.

"Hello, my Angels. I would very much like your assistance. From now on, you will be named Hubka, Isibhamu, Silaha, Drylliau, and Feuerwaffe. It seems you made it in time for the Feast of Fusil, feel free to join and help followers in any way you see fit. Until it starts, go through the land spreading the creation and use of weapons, as well as faith in me. If you sense any of my followers in danger, do your best to protect them by any means necessary. I would like to spend time with you some time, to get to know each of you, but we have an eternity for that. For now, we are busy. Goodbye, for now, it will be pleasant seeing you again."

(And thus, strike team Fusil has formed!)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Lost in Nowhere on October 21, 2014, 08:55:25 pm
Hm..
Appear to the wood-elves, and teach them of such things as the value of life, and magical songs of growth and healing.

(Minor note: my name is misspelled in the proposals...)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 21, 2014, 09:05:05 pm
Grauel attempts to issue a major-level retcon such that the Grauel reproduce by spores instead of as fruit. The GM asks "Wasn't this always the case to begin with? My headcanon always had them as moss-like spore-forming intelligence."
(Yes and no. Originally they grew out of tree like structures that grew out of some moss like substance. The tree like structures made the Gruen as well as the spores that would develop into new patches of moss that would later develop into new trees which could produce new Gruen... or something like that... Yeah it's much simpler just to say that they grow out of the ground directly from spores.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 09:36:37 pm
Azem checks on the progress of his creations, as well as the humans.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 10:18:41 pm
Fusil: Hubka, Isibhamu, Silaha, Drylliau, and Feuerwaffe (the only one whose original language I can actually guess) agree and teleplot away. They will be doing much jumping over the next few weeks, demonstrating the power, use, and construction of weapons to assorted mortals in preparation for the Feast of Fusil.

(Lost in Nowhere: Fixed for T011)

Joha: You give the wood-elves sphere-related knowledge on the value of life and aligned spell-songs. In ages to come, they will be known as caretakers of the forests, helping to maintain their original states through generous application of Life knowledge and aligned magic.

(gman8181: This change is free, don't worry too much about it.)

Azem: With your introduction of currency on Slytha, the average administrative regional size has increased greatly. Now, sufficiently powerful groups or individuals control multiple villages and towns, which have also grown in size. Some particularly densely populated human towns even submit to single rulers. This is the beginning of a time when vast empires control the land. The Mountwyrms, of course, profit from these developments, as centralized control also allows for a centralized military, which helps reduce the substantial losses from banditry.

The families of the newly gem-colored Mountwyrms have become nobility in their regions and now operate a powerful council regulating the flow of shinies in various towns.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 21, 2014, 10:22:17 pm
Well, I'll check up on my two races.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 10:46:25 pm
Serac: The Sorae have acquired a reputation as some of the best sea traders on Keshan. Although they have little native mineral resources, they easily make up for it by having a secret method of fishing (trawling) which provides significant income for them. They are also quite cohesive compared to the other races, probably in part because of the isolation of the island turtles from the rest of the world.

The Ritan's relations with the land-dwelling races have improved greatly. They now export various sea spices grown only undersea and import metal and exotic foods, and the trade balance is typically in their favor. One of the sea spices seems to boost psymental magical ability, which has led to a significant industry for various mages across the lands. Pieces of their coral are also in high demand.

No one seems to know where the Scales of Drought are any more. (Read: But a suggestion would be welcome)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 10:53:17 pm
Azem makes his the angels Mountwyrms, with dragonfly wings, and brilliant glowing scales that are somehow shinier than any mortal can achieve, looking over the five and bringing them to life with the sound of tinkling coins.



"Rubin, Smarag, Diam, Amathet, Tomal, awaken my children. We have much work to do. Teach the mortals of the wonders of greed and trade and how to go about it. Assist any of my followers who are in danger.

(Suggestions for alterative names welcome. I actually came up with two more, thinking I needed seven names. Zirco and Sapphira.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 21, 2014, 10:56:15 pm
Quote
Yaos (Humans): 20/20, 5-6
(What does the 5-6 mean?)


Yaos changes her mind about 3.09 and SUPPORTS it.

Yaos changes into her old man form.
HERESY! I'll make those vermin pay.
Yaos instructs his prophet on Keshan to do a few things in Yaos' name. The prophet is to spread the word of Yaos. He will denounce the Gruen as cannibals and as threats to Humanity.
He will denounce the heretic humans who worship the Gruen and claim that they are stupid and unclean and unfavored by the God of Humans. It will be true as I will subtly siphon life force from them so they live on average 10 - 15 years less. The heretics may repent by sacrificing animals and faithfully praying to me.
Those who already worship me will not be granted longer life but their journey to old age and death will be less painful and undignified.
I will grant the prophet slightly longer life to spread my word and I will grant him the ability to perform minor miracles.
He shall spread word of a savior that will unite humanity and free them from the terror of the Gruen. The savior will be born after the death of the prophet.
Two years before his death he will expand and organise the worship of Yaos by founding clergy, scriptures, rituals, and places of worship.
If his life is threatened Yaos will act subtly so that faithful warriors will always be nearby should he need protection. It will almost always seem as though it was coincidence that they just happened to be there.

On Slytha, a human randomly chosen from the faithful will be selected as a prophet. He or she will have slightly longer life and will spread the word of Yaos.

"Fusil! You are the god of weapons. My Faithful on Keshan require weapons in order to protect themselves from the Gruen and the Heretics who worship them. I implore you to send your angels and help them! You will receive aid from my prophet there to help your angels should they need it."

"To the rest of the council I have a proposal: that the most faithful of our followers and our prophets and our highest of clergy should have their souls upon death appear in afterlives of our own individual designs. I wish to share in their company after their mortal bodies have expired but am unable to do so. It saddens me greatly."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 21, 2014, 11:02:24 pm
You know, the scales could be made into a suit of armour and a sword... And anyone who is attacked by those weapons would be under siege by the weather and an army.

Edit: Having the afterlife for extremely worthy mortals, I like that idea. It has my support.
(Races do increase on there own, right? So it isn't like we would run out... And if they got bored they could return)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 21, 2014, 11:06:09 pm
Quote
"Fusil! You are the god of weapons. My Faithful on Keshan require weapons in order to protect themselves from the Gruen and the Heretics who worship them. I implore you to send your angels and help them! You will receive aid from my prophet there to help your angels should they need it."

"To the rest of the council I have a proposal: that the most faithful of our followers and our prophets and our highest of clergy should have their souls upon death appear in afterlives of our own individual designs. I wish to share in their company after their mortal bodies have expired but am unable to do so. It saddens me greatly."

"I had realized this before you had even spoken. Long ago, just after humanity was created, I had directed Tykki's efforts in teaching mortals to the humans. Starting, of course, with the villages close to the Gruen or otherwise in danger. They are fully capable of defending themselves, especially in groups. If you feel it wise, I suggest organizing your men more effectively, perhaps forming a military. I will support them in weapon creation whenever I feel it necessary, and many of my angels are gathering followers among the humans while teaching them further in the ways of weapons already. The tools are all there, all you need is organization. This should be simple as the god of humanity."

"As for your proposal, I see no reason to use council funds for this. My most loyal followers will continue in the cycle of reincarnation, granting them eternal life, rather than a dead world. I suggest you pull out souls on an individual bases if you wish to do so, we have a currently empty spirit realm you could design. At the very least, this should be up to the individual god to decide."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 21, 2014, 11:13:32 pm
A bit of a stingy reaction don't you think? I helped pay for the humans too and I deserve my cut one way or another. I don't mind you arming them and teaching them to defend themselves, but if you plan to start throwing curses around and involving angels, expect me to do the same. Believe me, I have not been idle all these ticks before your birth and I do not appreciate you intervening so directly with those who serve me or my creations.

Edit:

Of course, I have no problem with the angels teaching the humans how to use weapons but I do not wish to see them directly combat my creations.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 11:16:52 pm
(Azem: I can recognize Ruby, Emerald, Diamond, Amethyst, Zircon, and Sapphire. Is Tomal tourmaline?)

Yaos:
(5-6 raw Worship points (not considering Worship Quality))

(Yaos: -3 Essence)

Yaos: You shorten the lives of the Gruen cultists and absorb the suffering of the aging faithful. Not many seem to care, as the life expectancy of a Gruen cultist is quite low anyway. You also give the prophet an extended lifespan and will automatically tell him to expand your Worship two years before death. You also use the Butterfly Method to make sure he has bodyguards at the (next?) assassination attempt. Finally, you create a prophet on Yaos.

(Serac: Keep in mind that the number of mortals increases (and so does the number of souls). You can easily skim off your most devoted and there wouldn't be sudden outbreaks of stillbirth or something.)

(Re afterlife: Partitioning works on spirit dimensions too.)

(Also, we now have a unique Angel of War (Tykki: Weapons) and a unique Angel of Famine (Devourer: Hunger). Anyone want to make a unique Angel of Death or a unique Angel of Pestilence (or a unique Angel of Conquest) and a few unique horses?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 11:20:56 pm
(Yep. That's my most creative one actually.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 21, 2014, 11:21:24 pm
A bit of a stingy reaction don't you think? I helped pay for the humans too and I deserve my cut one way or another. I don't mind you arming them and teaching them to defend themselves, but if you plan to start throwing curses around and involving angels, expect me to do the same. Believe me, I have not been idle all these ticks before your birth and I do not appreciate you intervening so directly with those who serve me or my creations.

"I hope you are not lumping me in with him. I armed the humans so they may defend themselves, as that is my sphere. I had no other intervention besides teaching them the way of arms, and of course converting several. I had assumed you would not object, as I have been doing this for so long with so many races. You did, after all, fund at least one project in direct opposition to the Gruen sating their hunger. I may arm them as well, if I see it fit."


Quote
(Also, we now have a unique Angel of War (Tykki: Weapons) and a unique Angel of Famine (Devourer: Hunger). Anyone want to make a unique Angel of Death or a unique Angel of Pestilence (or a unique Angel of Conquest) and a few unique horses?)

(I vote the life god for Death (Takith and givith), and the Random god for Pestilence (Obvious reasons). :P)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 21, 2014, 11:26:01 pm
((Why didn't I get any essence last tick?))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 21, 2014, 11:29:07 pm
The angels have an utterly uncreative look of human figures made of silver.

"Rise, my messengers. Go and help my followers obey the Law. Judge for them if necessary."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 11:35:11 pm
(Serac: You did, but it got spent by one of the proposals from before 03.01 passed. With 03.01 passed, in the future, your Essence will only be consumed if you actually support the proposal.)

Cim: The angels teleplot to the corporeal dimension to attend to whatever demands attention most.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 11:42:34 pm
Azem checks on his favorite Gem Dragon, Alprozem. He also magically signs and notarizes his title as prophet, for bookkeeping purposes.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 21, 2014, 11:43:01 pm
A bit of a stingy reaction don't you think? I helped pay for the humans too and I deserve my cut one way or another. I don't mind you arming them and teaching them to defend themselves, but if you plan to start throwing curses around and involving angels, expect me to do the same. Believe me, I have not been idle all these ticks before your birth and I do not appreciate you intervening so directly with those who serve me or my creations.

Edit:

Of course, I have no problem with the angels teaching the humans how to use weapons but I do not wish to see them directly combat my creations.
"I do appreciate your donation and the donations of the other gods - save perhaps some" he glares at The Light while saying that, "it was Azem who triggered my awakening while the council just went on and on talking about what the humanoids should be and how to go about sharing their loyalties. Moreover, I do not mind my followers worshipping other gods, and that includes you. What I DO mind is them worshipping MORTALS. ESPECIALLY when said mortal are creatures that literally EAT THEM. This is entirely unacceptable! If you want my vendetta against the Gruen to cease then instruct your people to remove humans from their diet!"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 21, 2014, 11:46:30 pm
"Said god, incidentally, would appreciate it if no trade partners of my children were slain."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 21, 2014, 11:50:14 pm
Quote
"I do appreciate your donation and the donations of the other gods - save perhaps some" he glares at The Light while saying that, "it was Azem who triggered my awakening while the council just spent on and on talking about how what the humanoids should be and how to go about sharing them. Moreover, I do not mind my followers worshipping other gods, and that includes you. What I DO mind is them worshipping MORTALS. ESPECIALLY when said mortal are creatures that literally EAT THEM. This is entirely unacceptable! If you want my vendetta against the Gruen to cease then instruct your people to remove humans from their diet!"

"As I suggested before, you are the god of the Humans. With just a bit of essence, you can clear their minds away from worshiping the Gruen if you so wish. Then organize your men into a proper military, wall of your cities, and otherwise separate yourself from them. Other races have had success not being eaten by trading with them. Maybe you could create a plant who's sap is foul tasting or even venomous, for your humans to wear as an armor, or cloves that make the humans poisonous when eaten, or as the Ocean god had done summon up beasts to defend them. There is plenty that can be done on your end, without intervention from the God of Hunger. You would likely be more successful, and less likely to make an enemy of him, young god."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Cptn Kaladin Anrizlokum on October 21, 2014, 11:52:04 pm
I create an afterlife for my creations, for them to visit every cycle they have done something of value. They can stay there to rest for as long as they want before returning to the mortal planes.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 21, 2014, 11:56:40 pm
Azem: Despite having directed the construction of your great temple, having divine shinies in his hoard, reaching the world record for largest hoard, having a a wonderfully shiny accent, and maintaining perfectly polished emerald scales,  Alprozem still has not found a mate. His first proclamation as official prophet is to unilaterally declare marriage and mating illegal for all of your clergy.

(Serac: -1 Essence)
You create a partition in the spirit dimension for your personal afterlife for notable souls to rest before returning to the cycle. The partition consists of a vast, beautiful ocean with an interesting, feature-filled sea floor. You may add or remove from this partition for free, as it is essentially a projection of your mind.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 21, 2014, 11:56:48 pm
@Stirk
I have no issue with you arming the humans or converting them nor do I have an issue with the Gruen having to work for their meals. My reasons for helping Serac were somewhat similar but also due to the fact that his creations were limited in number and more or less defenseless. I did not wish to have them wiped out; something that is not likely to happen with the ridiculously large quantities of new humanoids wandering about.

My point here was simply that such a direct intervention from gods like the curse he placed on those under my domain could very quickly lead to an escalating problem if he does not restrain himself. My angel has been helping improve the Gruen much like yours have helped improve the humans. There is no harm in trying to teach and improve our followers. I simply wish to make it plain that if more direct intervention from angels or gods is to occur, I will have no choice but to respond in kind.

@Andres
The Gruen serve me and thus those who serve the Gruen also serve me. That applies regardless of how direct or indirect you may perceive it to be. If I wish to take my share and use them in more circuitous ways then that is my decision not yours. Now if you want the Gruen to remove humans from their diet, then by all means make them strong enough that it is not worth my Gruen's time trying to eat them. Until then though, humans are among the most abundant species on the planet and I see no reason why the Gruen should not be able to utilize this ample resource as food.

Grauel orders his Gruen to start feeding the more useful cultists Gruen Spores to give them Gruen like abilities and longevity and also so that they might get over that heretical idea that I have any intention of taking away their hunger. The less useful ones may continue to be used as they were.

Edit: Spelling
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 12:01:11 am
Azem also checks on sapphire dragon who is the priestess of the Second Piece of Eight.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Happerry on October 22, 2014, 12:10:37 am
Anath creates a personalized afterlife/godly villa type realm in the spirit world for his followers and priests to visit before being reincarnated.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 12:13:47 am
And Azem joins the godly bandwagon, with the exact wording as Anath.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 12:22:31 am
"As I suggested before, you are the god of the Humans. With just a bit of essence, you can clear their minds away from worshiping the Gruen if you so wish. Then organize your men into a proper military, wall of your cities, and otherwise separate yourself from them. Other races have had success not being eaten by trading with them. Maybe you could create a plant who's sap is foul tasting or even venomous, for your humans to wear as an armor, or cloves that make the humans poisonous when eaten, or as the Ocean god had done summon up beasts to defend them. There is plenty that can be done on your end, without intervention from the God of Hunger. You would likely be more successful, and less likely to make an enemy of him, young god."
"I thank you for your words, Fusil, but I cannot take your advice. Firstly, I am already having second thoughts about the limitation on life I gave the Heretics. Vile as they are they are still humans and I care for them and their free will. Bending their very thoughts is taboo for me and I will not partake in it.
Having the many hundreds of thousands of humans strip the landscape of plants poisonous to the Gruen - of which their may be none I shall say - will cause a quick extinction of the plants in the best case scenario. The worst case scenario involves them being poisonous to humans as well. In any case I will not force all my charges to have the indignity of their being forced to wear leaves or sap just to survive.
As for your ideas on beast-making and militaries, well, I have plans.........

Yaos makes it so that the 10 - 15 year penalty imposed on the Heretics becomes a mere 5 year penalty.

Yaos also rips out a part of the spirit world and all high clergy, prophets, angels, and particularly devout worshippers of Yaos will go there after death.

((Ninja'd.))

The Gruen serve me and thus those who serve the Gruen also serve me. That applies regardless of how direct or indirect you may perceive it to be. If I wish to take my share and use them in more circuitous ways then that is my decision not yours. Now if you want the Gruen to remove humans from their diet, then by all means make them strong enough that it is not worth my Gruen's time trying to eat them. Until then though, humans are among the most abundant species on the planet and I see no reason why the Gruen should not be able to utilize this ample resource as food.
So be it.

My prophet is old and dies a natural death from old age after setting up the clergy and organised worship and whatnot.

A human is born, but it is not a human. It looks like a human to be sure, and will seem as such for a while, but it is not. It is the first angel of Yaos. An archangel. An angel with increased combat ability and an attunement to Universal magic. (7)
He shall grow among humans, all the while knowing what he is, who I am, and of his divine mission. On reaching adulthood, he will make all witness to his power, and announce his angelic nature and that he is the one prophesied by the first prophet of Yaos to free people from the threat of the Gruen. He will make title himself Emperor and unite all humans under his banner, whether by words, by display of power, or by force. When all faithful and unaligned humans are under his banner, he will don an ornate set of golden armour and make war against the Gruen and the Heretics. His ageing will stop at middle-age and will have long, dark brown hair. He is the Angel-Emperor of Mankind.

Yaos also makes a pair of generic angels to serve his whims.

"Fusil, I have a proposition for you. My Emperor requires a weapon. I want either you or one of your angels to make one and give it to him. I am thinking of a large, flaming sword. In return the Emperor will build temples dedicated towards you, and will make owning a weapon mandatory among every human under his power. If you have any other requests you have simply to ask."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 22, 2014, 12:30:30 am
Grauel: The Gruen begin feeding the better cultists Gruen spores in an attempt to make them stronger, more adaptable, and more like themselves in general.

Azem: The priestess has sold the Second Piece of Eight to the group of gem-colored Mountwyrms and retired with a mate and their five children in an increasingly wealthy human town.She and her mate have been providing successful advice on increasing wealth to the humans for many years now.

(Anath: -1 Essence)

Anath: You create a Starry Plane in the spirit dimension as a place of rest for your worshippers in between cycles. The land is in a state of perpetual night, and the copies of the constellations found in the two worlds can be seen here as well.*

(Azem: -1 Essence)

Azem: You create a Shiny Plane in the spirit dimension as a place of rest for your worshippers in between cycles. The land is made of gold and silver coins with shinies strewn on the top layers.*

(Yaos: -12 Essence)

Yaos: You reduce the curse on the Heretics by a substantial amount. You create a Human Plane in the spirit dimension as an afterlife for your followers and create a unique Angel of Mankind* and two basic angels.

*NCU
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 12:37:49 am
((His title is canonically Angel-Emperor of Mankind, although Angel-Emperor can be used as short-hand. I also reserve the rights to the following titles: Angel of Steves, Angel of Midriffs, Angel of Bursting Spirit, Angel of Heaven-Bursting Spirit, Angel of Indomitable Spirit and Masculinity. Of course, if a god of will or psyonics shows up I'll unreserve some of these reservations.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 12:42:05 am
Azem tells the Mountwryms of their brothers and sisters who live underground and look like short humans, and also checks on them. (The Dwarves, just in case it isn't obvious.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 22, 2014, 12:42:29 am
(Everyone keeps taking my ideas. Should I be happy or sad? Reincarnation, the use of the spirit world...I think I am proud.)

"The proposal is simple, and acceptable. I will assume I am free to design it as I see fit..."

As the deal is struck, the hammer of creation begins. I temporary put all my attention into making the blade. A claymore seems like it would fit his description, one the size of an ordinary man. First, I make it out of solid Damascus steel. I cut the edges to a single molecule, and make the blade eternally sharp. On the hilt, the very bottom, I add a single button in the shape of an elongated diamond. Pressing this causes it to sprout flames from its center outward, in a blaze the wielder can control. I attune the hilt so it will only accept the man it has been created for, other hands will be rejected and the blade will grow heavy. I practice a few swings in the void until I am satisfied with its balance. Then, having completed the basics, I continue to the aesthetics. Knowing he has the power of magic, I add several gems in the shape of elongated diamonds along the hilt, fit for storing magic that may be released into the blade. I make the blade unbreakable, and give it the power to return to its owner on demand, no matter what the distance. Lastly, I camelionize the blade, so it may change from any color its user wishes for pure ascetic purposes.

"It is nearly done. The one feature I would like to add would be sentience and sapience, though I would require you to pay a share of the essence required for that.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 12:51:49 am
Unfortunately, my recent actions have used up most of my Essence so I cannot grant your secondary request for fear that I will grow too weak. Once I recover I will certainly think upon it, however. My thanks, Fusil. The Emperor shall begin working on the agreed upon terms shortly."

((He looks kind of like this (http://media.moddb.com/cache/images/members/1/323/322945/thumb_620x2000/The_Emperor_of_Mankind.jpg) by the way. Less adornments,no crown, and the armour is a bit lighter but basically the same.))

Yaos instructs the Emperor to set up shrines to Fusil and to make the owning of a weapon mandatory for all humans in the warrior business (military, bodyguarding, caravan-guarding, etc.) and also for the nobility.

Secretly, Yaos takes human form and goes taverning with the Slyshan prophet.

EDIT: Yaos creates the first clubs on Slysha so that he and the Slyshan prophet can go clubbing.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 22, 2014, 12:59:01 am
So be it indeed.

Grauel gathers up a great amount of Gruen spores and scatters them across the world, from the highest mountains, to the forests and even deep underground. He then pulses with essence and releases it out into the spores making them grow immediately into whatever 5 essence worth of fertile adult Gruen comes out to.

He then summons the Devourer.
Go marshal the Gruen and create your own empire to match that of the Humans. Build a mighty citadel in my name and prepare for whatever holy war the supposed angel emperor plans to wage.

*Fixed to Angel Emperor; like I said, I'm tired.*
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 01:02:17 am
god emperor
(angel emperor. Also, don't humans outnumber Gruen by like, a billion to one? What are a bunch of measly spores going to do?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 22, 2014, 01:03:22 am
Joining the bandwagon, Cim takes its share of the spirit world and constructs an afterlife.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: gman8181 on October 22, 2014, 01:07:35 am
god emperor
(angel emperor. Also, don't humans outnumber Gruen by like, a billion to one? What are a bunch of measly spores going to do?)

(Yeah yeah, like I said, I'm sleep deprived. Probably would have fixed it on my own later... probably.)
(They reproduce by spores and I'm channeling in essence to make them immediately become adults. What will they do? Well I guess we'll see.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 01:11:17 am
Azem gathers Alprozem the Prophet and the angels together.

"Arm the people. A storm may be coming, and we need to be prepared. Organize them into a fighting force. Construct a great citadel in my name in the vague direction of the humans, and please, be practical about it. I know its not in your natures."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Stirk on October 22, 2014, 01:22:09 am
Well I, send angels to each side, making sure everyone on both sides has a working knowledge of the use and manufacture of weapons that fit their suitable races. I am sure the Gruen will be able to extend their jaw with wooden spikes, or something. Make sure the location of the Feast is somewhere far away from any potential hostilities, and make sure my followers are safely evacuated to the Feast area. Make sure at least one angel is watching the Feasting area at a time, protecting my followers from danger of any kind.

(Also *Groggily counts* Don't we have 15 players instead of 13?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 22, 2014, 01:29:12 am
The Mountwyrms decide to send some affiliated Star Elven cave nox trainers underground along with a small variety of textiles and caged animals in search of their elusive brethren. Seeing an odd square building filled with trinkets, the caravan unloads and begins trading. They receive all sorts of stone crafts and exotic food and the Dwarves receive various textiles and surface animals.

(Grauel: -5 Essence)
The Devourer scatters Gruen spores throughout the lands. Of the many billions of spores scattered, a few million survive and instantly grow to adulthood. The Devourer organizes them into a reasonably cohesive empire and has them create a grand citadel.

(Cim: -1 Essence)

Cim: You create a Plane of Order.* It will serve as a place of rest for mortals serving you between their lives.

Azem: The Mountwyrms build an opulent citadel which showcases the great wealth of its creators while still remaining usable and better than the average equivalent.

Fusil: You continue to have your angels teleplotting and spreading weapons to various mortals. One stays at the Feast area to defend against outside threats.

(Fusil: 13 for voting purposes because 2 have made no contact at all.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 01:30:15 am
The Emperor offers the Gem Dragons gold and silver and gems and other treasures now and after the war in exchange for military assistance against the Gruen.

(I can't remember what the Mountwyrms are like. Greedy? Honourable? Isolationist? I just kinda lumped them in with the Gem Dragons in my mind.)
The Emperor offers the Mountwyrms a non-aggression pact. The Emperor asks them what they would want in exchange for military assistance against the Gruen.


(This whole Gruen-Human war is limited to Keshan right?)

(Also *Groggily counts* Don't we have 15 players instead of 13?)
Counting the inactive players, yes. If not, then it's 13.

Update second post IC please. Still has me listed as ? ? ? with 1/1 Essence. I'm also the god of ambition and would like to be referred to as such during updates:
Yaos (Humans, Ambition): 20/20, 5-6
instead of:
Yaos (Humans): 20/20, 5-6


EDIT: Heretics are imprisoned and put to work in the mines. Gotta pay those Gem Dragons after all. HERETICS ARE PURGED. HAIL HUMANITY.

EDIT2: The Angel-Emperor is given command of the 4 other Yaos Angels to do with as he wishes, and is told to begin construction of large fortifications with which to protect humanity.

EDIT3: Yaos also creates 100,000 more humans.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 01:43:01 am
(Can I properly have my trade sphere too?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 22, 2014, 01:52:43 am
(Deities lists: updated)

(I'm not sure about the war being limited to Keshan necessarily, but it may actually be restricted to specific human regions.)

(Yaos: You have only two basic angels.)

(Yaos: -3 Essence)

Yaos: You delegate command over your two basic angels to your Angel-Emperor. They are to create fortifications for the humans. You also create 100 000 more humans.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 22, 2014, 02:03:27 am
"We seem to be slowly descending into conflict due to gods running amok with actions and counteractions we don't all agree on. Please cast your votes for or against 03.11.1 so we can get these matters settled."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 22, 2014, 02:17:32 am
Artisanii gives each of the 30 Muses a blessing; the ability to talk with him at any time without the usage of Art, and ability to see the Divine Library and use it for themselves. He trusts that they won't misuse it, or desecrate it. He also sends the Painter Muses home after they teach the Humans.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 02:18:08 am
(Deities lists: updated)

(I'm not sure about the war being limited to Keshan necessarily, but it may actually be restricted to specific human regions.)

(Yaos: You have only two basic angels.)

(Yaos: -3 Essence)

Yaos: You delegate command over your two basic angels to your Angel-Emperor. They are to create fortifications for the humans. You also create 100 000 more humans.
(Blech. Don't know why I thought it was 4. In any case I actually gave the Emperor instructions to build fortifications with the intent that he'd get the angels and also humans to build them. A pair of angels can't build enough castles/walls/forts/whatever to protect humanity all by themselves.......

Walls...humans...monsters attempting to eat humanity, possibly into extinction.......)

One of the generic angels is called to the Human Plane.

EDIT: All humans who worship Yaos exclusively or above all other gods are given access to the Human Plane.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 02:27:27 am
Azem appears to Prophet Alprozem.

"Status report?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 02:30:06 am
The Emperor offers the Gem Dragons gold and silver and gems and other treasures now and after the war in exchange for military assistance against the Gruen.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 22, 2014, 02:42:24 am
(Artisanii: -0 Essence)

Artisanii: You grant the Muses the ability to commune with you without art and give them access to the Divine Library. You also release the Painter Muses from wandering the wilds after they teach humans, and they immediately begin traveling back to the first statue and shrine.

Yaos: You clarify that the Angel-Emperor and angel are to recruit humans to build fortifications in case they forgot to bring some along and call one of the angels to the Human Plane, which you open up to all humans who serve you primarily.

Azem: "The citadel is finished. As you ordered, the structure is not based on shinies, and the structure has been thoroughly checked by one of the highest Golem architects. I have also allowed an angel of Fusil to help our defenders make preparations."

After the construction, Prophet Alprozem seems to be in a better mood.

(Also, what do the Gem Dragons do in response to the Emperor's gifts of gold and silver?)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 02:48:19 am
(If you're asking my opinion, Azem can probably out-bribe the Angel-Emperor, and they either know or believe this.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 22, 2014, 02:54:11 am
The Gem Dragons graciously accept the gifts of gold and silver.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 03:01:30 am
(Also, what do the Gem Dragons do in response to the Emperor's gifts of gold and silver?)
(And gems. Can't forget about the gems.)

(If you're asking my opinion, Azem can probably out-bribe the Angel-Emperor, and they either know or believe this.)
(Wait wait wait. Is Azem against Yaos? Why is he against Yaos? He has literally nothing to do with this war. Does he just not want his Gem Dragons to get involved in the war? Does he have something against Yaos? Does he have something against humans? This just came out of left field.)

Yaos takes the single Controller Angel and 100 Humanos Grande from the Human Plane and brings them to Keshan to serve the Angel-Emperor. He then creates another Controller Angel and another 100 Humanos Grande for the new angel to control. Their first orders are to help in the construction of fortifications across the Empire in what limited ways they are able to.

EDIT: The Angel-Emperor gets the Gem Dragon mercenaries ((first mercenaries! woot!)) and integrates them into the army.


OOC
I secretly prototyped a couple races in the Human Plane by PMing the GM. These are the descriptions:
Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 22, 2014, 03:05:19 am
what mercenaries

Also, (Yaos: -2 Essence)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 03:07:48 am
what mercenaries
The Gem Dragons graciously accept the gifts of gold and silver.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 03:09:19 am
(For the moment, Azem is preparing for the possibility of having to defend trade partners


*Sees GM quote, chuckles*
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 22, 2014, 03:09:27 am
"For the code of conduct described in 03.11.1, I propose the following:"
Spoiler: The Code of Conduct (click to show/hide)
"In practice, these rules increase the Council's power while still allowing reasonable individual freedom. We may also change or add to them later on if necessary."

((Edit: Fixed a loophole.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Kilojoule Proton on October 22, 2014, 03:09:41 am
I note a conspicuous lack of enlisting or preparing for war. They seem to have made preparations--in their homelands.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 03:36:57 am
The Angel-Emperor offers trade agreements to the Gem Dragons and the Mountwyrms.

I note a conspicuous lack of enlisting or preparing for war. They seem to have made preparations--in their homelands.
(When I said 'the Angel-Emperor offers the Gem Dragons stuff for firepower' I meant individual Gem Dragons, not the entire bloody race! It's basically a 'Come to the Empire of Man and fight for us! You get booty once you join!' thing, not a 'Here, entire race, have some expensive shit. Please join us now that you have all our expensive shit' kind of thing.)

(For the moment, Azem is preparing for the possibility of having to defend trade partners
(Humanity is the one playing defence here! Invaded by Gruens and Heretics!)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 03:43:20 am
(I think the point here is the Gem Dragons agreed just to get more shinies, but none of them have any intention of following through.)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 22, 2014, 03:45:08 am
Spoiler: Angels (click to show/hide)

"I name you Lorton, Grimtol, Azgul, Clarn and Talverton. Lorton and Grimtol, you shall watch over the Golems, aiding them in their work and guarding them from enemies. Azgul, Clarn and Talverton, you shall go wander among other races, spreading the knowlege of intricacies of architecture and helping them as you see fit."

((Andres, thet is the shoodiest picture of the Emperah I have ever seen. Where did you even find it?))

Spoiler: Srsly, Andres (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 04:03:22 am
"Excellent work. Do we have any magic users?"
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 04:09:45 am
((Andres, thet is the shoodiest picture of the Emperah I have ever seen. Where did you even find it?))
(Google Images. It was the first picture to come up. I saw the one that you suggested and it looks better but he's a bit too young. I need the Angel-Emperor to be middle-aged. I won't say why. On that note, I found another picture of him. He's adorable.)
Spoiler (click to show/hide)


"Khaziraad, God of Architecture, my people are in danger. We are beset on all sides by Gruens and Heretics and treacherous Gem Dragons. We need you or your angels to not help the Gruen, or else use your and your angels' expertise to create the grandest of walls that we may at least keep them out. If you choose the latter my angels and my Humanos and the humans they protect will give aid in the project. I will supply you with whatever Essence you need. Please, I beg of you, do this kindness for us."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Ambidextrous on October 22, 2014, 04:13:53 am
Kli blesses the two Trees of Balance, letting them grow flowers and bearing fruit every few centuries. Whoever eats the fruit of the Trees of Balance gains permanent enhanced wisdom and clairvoyance. These fruits are also very magically receptive, useful as a component in experimentation.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: DreamerGhost on October 22, 2014, 04:30:22 am
((It realy is the epitome of cuteness. Emperor wins in all things.))

"Wery well, I shall help you, and in exchange you shall help me on a future project. Clarn, go to the place where Humans live and help them build fortifications to defend themselves against their foes."

Spoiler: Angel building (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 04:42:19 am
"We have a deal! Now here's what I propose..."

(Basically some castles around the empire, walling of cities, and a pair of AoT walls that are half the height and double the width, plus a dug-in ladder with which the Humanos can climb to the top. This is all for Kenath (or whatever World A is called), NOT Slytha.)

"I would just like to again state my SUPPORT for proposal 03.09 where World A will be called 'Keshan' and World B shall be called 'Slytha'."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 04:50:25 am
"Don't encourage him. He's like a child having a tantrum because someone broke his toys."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 05:02:00 am
"My people are literally being eaten. As God of Humans it is my duty to do everything in my power to keep them safe."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: MedicInDisquise on October 22, 2014, 05:02:52 am
"I support the proposals for the World Names, we needed ones and they are not bad names at all." He flies down to his Muses and Mantras. "We taught the Humans how to paint and draw, but it appears they are learning the Art of War. Stay out of this, and continue teaching and roaming. If you require help, pray to me or go to the Divine Library, you will find help there in the Books and Works."

Artisanii is extremely pleased with his Mortals.
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: IcyTea31 on October 22, 2014, 05:13:05 am
"We have a deal! Now here's what I propose..."
"I am against using Council resources for this. Build them with your own if you're inclined. The Council should not pick a side, but drive a peaceful solution to the conflict."

((Unless that was only directed at Khaziraad and wasn't a Council proposal, in which case this post is not canon.))
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 05:15:14 am
"I'm not impressed. You had no business waging holy war over this."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on October 22, 2014, 05:18:34 am
"We have a deal! Now here's what I propose..."
"I am against using Council resources for this. Build them with your own if you're inclined. The Council should not pick a side, but drive a peaceful solution to the conflict."

((Unless that was only directed at Khaziraad and wasn't a Council proposal, in which case this post is not canon.))
(Then it's not canon.)

"I'm not impressed. You had no business waging holy war over this."
"Us simply picking sides in a war elevates it to holy war. You know, cos we're gods. It's rather unavoidable."
Title: Re: Ye Gods [13/∞] Game Thread/IC (Started and still recruiting)
Post by: Vgray on October 22, 2014, 05:25:08 am
"It wasn't a war to begin with you insolent...I'm not having this conversation. I refuse."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: People and Porridge
Post by: Happerry on October 22, 2014, 05:45:09 am
Anath sends his new angels to run his new afterlife, making sure that it is a good and sacred place, and protecting it from any interference, before turning the look at the other gods. "I deny the currently suggested code of conduct, for how the rules about assets are stated."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: People and Porridge
Post by: IcyTea31 on October 22, 2014, 06:35:13 am
"Please elaborate. Why do you disagree with them?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: People and Porridge
Post by: Happerry on October 22, 2014, 06:55:01 am
"My issues begin with point seven, where it denies us the ability to smite someone else's worshiper if they do something to offend us, as well as removing the right of private creation. As well as the fact that your current interception (http://www.bay12forums.com/smf/index.php?topic=144704.msg5750784#msg5750784) of clause eight means that if my worshipers get annoyed and smack around someone else's worshipers, I get blamed." Anath informs the other god. "As well, I highly doubt anyone would pay more then lip service to point six, given that anyone seeking permission to try to convert someone elses worshiper (IE, the main reason to ask to talk to someone else's follower) is highly unlikely to expect permission or desire to let the other god know that his worshipers are being poached by doing so openly."

"I shall finish with the laughability of trying to enforce the third clause." Anath finishes up. "Anyone who claims they can or will manage complete non-interaction with a majority of life, which this demands, is either even more foolish then this code or lying to your face."

(Link to suggested code (http://www.bay12forums.com/smf/index.php?topic=144651.msg5750743;topicseen#msg5750743).)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: People and Porridge
Post by: Kilojoule Proton on October 22, 2014, 07:22:29 am
Tick 11.5: Questions and quarrels

Fusil, Azem, Cim, Khaziraad, Anath have completed their angels from proposal 02.03. Fusil has sent his angels to jump around the corporeal dimension, spreading news of weapons and of the upcoming Feast, and Azem has sent his angels to teleplot around and assist the greedy and protect the greedy and endangered.

Joha has educated her Wood Elves on the meaning and value of life and magic through song. They help to maintain their forests in excellent state, helping not only the growing plants but also the consuming fungi to keep the cycle of nutrients turning.

Azem has successfully introduced currency to the Mountwyrms on Slytha. Trade there primarily occurs through the medium of silver coins instead of assorted, variably shaped shinies of different materials now. Incidentally, he has also modified a fair number of Mountwyrms to have gem scales, which led directly to their ascension to positions of great power. On Keshan, he has officially named Alprozem a Prophet and asked him to build a citadel to withstand the upcoming chaos. He has also suggested that the Mountwyrms make contact with the Dwarves.

Yaos has begun the first organized purging of non-aligned belief by sending his prophet out to denounce the Gruen and their minions as unholy and unacceptable. He has also cursed the humans who serve the Gruen with shorter lives, ignoring the fact that this is one of the few demographics that would not actually care about this. He has arranged for the prophet to spread his influence two years before his own death, which occurred as arranged. Yaos has also used the Butterfly Method to ensure that his prophet survives (the next)/an assassination attempt. At some point in the future, he reduced the severity of the curse.

Later, he attempts to hire some Gem Dragons with a gift of gold, silver, and gems. Demonstrating their devotion to Greed, they accept the gifts and proceed to do nothing significant for the war effort. He also commands his angels to arrange for the construction of a fortification for his own army. The escalation worries Cim, who proposes a Code of Conduct (P11.00) to define acceptable and unacceptable behavior. He manages to hire Khaziraad's angels later still to construct the fortifications.

Grauel has ordered that the more useful human cultists be given Gruen spores so as to boost their abilities. He has also ordered the Devourer to spread Gruen spores all over the worlds and grow them quickly and organize them into something resembling an empire. While response times are currently too long to maintain a decent empire, the Devourer manages to organize the Gruen into more useful, capable regions.

Fusil has begun work on an impressive sword for Yaos, who, it seems, is currently unable to pay. Nevertheless, Yaos arranges for Fusil to be honored by his humans.

Artisanii has made sure that their Muses can communicate with them at any time and grants them access to the Divine Library. They have also made sure to release the Painter Muses from their long tour of duty.

(Kli: -0) Kli has blessed the Trees of Balance with the ability to produce magical fruit once every few hundred years.

Serac, Anath, Azem, Yaos, Cim have created afterlife planes to house souls in between their cycles. Anath's plane is managed by his five angels from 02.03.

Spoiler: Features (click to show/hide)



Spoiler: Deities (+0*) (click to show/hide)

The following players have been marked inactive for voting purposes: IronyOwl/Valkiss, Salsacookies/Dar-MA-Gome
If you have been marked inactive and would like to become active again, simply post and you will be marked active again (for voting purposes). Inactivity does not mean being killed off and having your Essence redistributed (without a proposal for that).

Spoiler: Council rules (+0) (click to show/hide)


Spoiler: New Proposals (+1) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Peace, Fire, Death, and Magic.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: People and Porridge
Post by: IcyTea31 on October 22, 2014, 07:46:24 am
In response to Anath:

"You don't want to be responsible for your actions. You want to do whatever you want with no repercussions. I understand. But tell me, if I suddenly decided to indiscriminately smite all your followers, what would you do? Smite mine? You can't. Complain to the Council? I broke no rule. Insult me and always vote against me out of spite? That is petty. What if I did it with such subtlety I wouldn't be caught? Could you do anything? A code of conduct is good for all of us, especially those who haven't taken precautions in case the current situation continues."

"Clause eight. What if I created a free-willed beast, and said beast went on to slay every living thing? Would it be the beast's fault, who misunderstood life, or mine, who allowed it to happen? As gods, we can and ought to control our followers. We are and should be responsible for them and their actions."

"Third clause, touché. It will need rewording."

Replace §3 with this: "Permission for actions by deities upon assets where required, as described below, can be granted ONLY by the assets' owner OR the Council."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Happerry on October 22, 2014, 07:58:55 am
Anath again turns to the world, struck by the sheer desire to create. He reaches down to the worlds, beneath the surface hugging settlements of the Star Elves, and creates six thousand of the Termitia on each world.

He beholds his new children and smiles, and tells them to always remember their bonds of brother and sisterhood with the Night Elves and Star Dragons, and tells those two races likewise of their new kin, and bids them to always hold allegiance to one another when faced with the perils that creation may send upon them.

In response to Anath:

"You don't want to be responsible for your actions. You want to do whatever you want with no repercussions. I understand. But tell me, if I suddenly decided to indiscriminately smite all your followers, what would you do? Smite mine? You can't. Complain to the Council? I broke no rule. Insult me and always vote against me out of spite? That is petty. What if I did it with such subtlety I wouldn't be caught? Could you do anything? A code of conduct is good for all of us, especially those who haven't taken precautions in case the current situation continues."

Anath snorts. "Should your followers seek ruin upon mine, I will bring likewise ruin upon yours. Should you bring ruin on that which I hold dear, I would bring ruin upon which you treasure. Any who claim I hold no power to defend and seek vengeance on those who would harm that which I protect, I would advise those ones to think again."

"A Code of Conduct could be useful, yes. But I will not accept one that would bid me to idly accept evils done upon those who follow me with loyalty. For I would not keep such a code, no matter how others might whine."
"Clause eight. What if I created a free-willed beast, and said beast went on to slay every living thing? Would it be the beast's fault, who misunderstood life, or mine, who allowed it to happen? As gods, we can and ought to control our followers. We are and should be responsible for them and their actions."
"The creations of the god of hunger has already feasted upon the creations of another god, should you recall." Anath reminds the other god. "They were rightly punished for this, but it was their actions and thusly it was their punishment as well. Free will is the right to one's own choices. If a god was to order his creation to cause extinction, that would be the will and responsibility of a god. But should a creation use their free will to freely decide upon something we dislike and would punish, that is their freely chosen choice, and our freely chosen rebuke."

Crossing his arms, Anath shakes his head. "Perhaps you should go visit the great library, for you seem to be unaware of what free will actually means."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Varee on October 22, 2014, 08:26:25 am
Blah let spike up the world!


Varee start some random natural disaster in random places(earthquake hurricane tsunami and stuff.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 09:26:19 am
Quote
"You don't want to be responsible for your actions. You want to do whatever you want with no repercussions. I understand. But tell me, if I suddenly decided to indiscriminately smite all your followers, what would you do? Smite mine? You can't. Complain to the Council? I broke no rule. Insult me and always vote against me out of spite? That is petty. What if I did it with such subtlety I wouldn't be caught? Could you do anything? A code of conduct is good for all of us, especially those who haven't taken precautions in case the current situation continues."

"I would smite yours. Do not think making them in secret keeps their existence secret forever, God of Order. Finding them is trivial when they get to any number, especially when you have many Earthly servants. And as you may slaughter a few followers with nobody noticing, destroying millions at a time would be impossible and instantly noticed.

Again, you seem to confuse more rules with better rules. I do not like the suggestions, any of them. As such, I am fully against the new proposal. I doubt you can get significant support from it, even your more logical ones simply died."

Quote
"Clause eight. What if I created a free-willed beast, and said beast went on to slay every living thing? Would it be the beast's fault, who misunderstood life, or mine, who allowed it to happen? As gods, we can and ought to control our followers. We are and should be responsible for them and their actions."

"We can make hypothetical all day if we wish to. That beast is not your follower, you would be no more responsible than if a Dwarf somehow wiped out the other races, or an Elf, or a man. Aside from that, we have a cycle of reincarnation, he would have done no lasting damage. "

Quote
Blah let spike up the world!

"Is war not interesting enough for you?"

Quote
Varee start some random natural disaster in random places(earthquake hurricane tsunami and stuff.)

VETOVETOVETO.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 22, 2014, 10:42:45 am
The creations of another God? That's funny, I could have sworn it was not in fact the God of humans who created the humans, ironically enough, but the majority of us; or if you want to be really specific Azem made the first of them. If he is arrogant enough to claim complete lordship over something he never even made then I care little if he feels antagonized by my actions towards the humans.

And are you honestly going to go along with that just because of his title? Perhaps I should declare myself the God of all creation and declare holy war and lay down curses on anyone who touches anything under my "domain". They weren't even humans who follow him. Maybe I'll make my secondary sphere plants and complain when your creations feed themselves.

It's absolutely ridiculous and a situation only caused by him claiming all of something he had no part in but an empty title and then having the audacity to think his claim is of more worth than anyone else's.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 22, 2014, 10:50:16 am
""Perhaps you should go visit the great library, for you seem to be unaware of what free will actually means."
"I may be mistaken, but I believe it doesn't mean we shouldn't take any responsibility for them. They were created by us and taught by us, until they can decide for themselves what is right, with no clouds of ignorance, we should not let them do completely everything as they will. I did propose graded free will some time ago, but it was rejected."

"I would smite yours. Do not think making them in secret keeps their existence secret forever, God of Order. Finding them is trivial when they get to any number, especially when you have many Earthly servants.."
"Who said they were possible to smite at all? Who said they could get to any number? Who said they were down to earth? I didn't. Finding them is more than trivial, believe me."

"We can make hypothetical all day if we wish to. That beast is not your follower, you would be no more responsible than if a Dwarf somehow wiped out the other races, or an Elf, or a man. Aside from that, we have a cycle of reincarnation, he would have done no lasting damage. "
"The beast wouldn't necessarily be my follower, but had I not created it, or given it free will, or refused to control or teach it in any way, or let it do everything truly as it wanted without any instruction on what is right, nothing would have happened. I would have had the power to stop it, but I wouldn't have. That is why I would be responsible."

Quote
Varee start some random natural disaster in random places(earthquake hurricane tsunami and stuff.)

VETOVETOVETO.

"*sigh* This is why we need a code of conduct, don't you agree? There is no time for a full proposal for stopping Varee, I suppose. Yaos, as the God of Protection, would you help me with this?"

Cim fights against the disasters as best it can.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Varee on October 22, 2014, 10:54:07 am
If you guys want me to stop randomly causing "bad thing", then You need to start doing something more interesting than talking to mortal all day.....
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 22, 2014, 10:58:34 am
If you guys want me to stop randomly causing "bad thing", then You need to start doing something more interesting than talking to mortal all day.....
"Couldn't you randomly give all your Essence away? You seem to misunderstand godhood; tending to mortals is an important part of it."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Varee on October 22, 2014, 11:03:15 am
I twnd to mortal, but that doesnt mean you need to spend all day babysitting them, they are suppose to work for us not be babysitted by us. If you want some of my essence then maybe we can gamble?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 11:07:27 am
Quote
"I may be mistaken, but I believe it doesn't mean we shouldn't take any responsibility for them. They were created by us and taught by us, until they can decide for themselves what is right, with no clouds of ignorance, we should not let them do completely everything as they will. I did propose graded free will some time ago, but it was rejected."

(Free will was ACCEPTED. Scroll up a bit and check council proposals.)

Quote
"Who said they were possible to smite at all? Who said they could get to any number? Who said they were down to earth? I didn't. Finding them is more than trivial, believe me."

"God of Order, you are giving yourself far too much credit. As a god, a God of Weapons with many fine servants no less, finding anything is easy, and destroying them is trivial. Even if they where immune to every blade, every bullet, and every magic, as you created them yourself I could simply uncreate them. Do remember that we are gods, doubting our powers will land you in a difficult situation. Aside from that, you seem to think I haven't kept tabs on them sense you blatantly pointed out that you have been making secret races. Do you think on as paranoid as I would not act upon such suspicious information?"

Quote
"The beast wouldn't necessarily be my follower, but had I not created it, or given it free will, or refused to control or teach it in any way, or let it do everything truly as it wanted without any instruction on what is right, nothing would have happened. I would have had the power to stop it, but I wouldn't have. That is why I would be responsible."

"If a man has a child who then becomes a criminal, is it the man's fault? Should the Father of each criminal be punished? As a god of law, surly you see how foolish such would be. Why should be be penalized for what followers not under our direct control or guidance do?"

Quote
I twnd to mortal, but that doesnt mean you need to spend all day babysitting them, they are suppose to work for us not be babysitted by us. If you want some of my essence then maybe we can gamble?

"Two of the gods have gone to war. Surly you can find a way to entertain yourself in that, without effect any of my followers. As for gambling, I came up with a great game called "Russian Roulette", perhaps we could try that some time...'
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Detoxicated on October 22, 2014, 11:16:15 am
"Oh Luminee, begin to befriend every other race. Learn their values that you find worthy and spread the wise word of the Light. Begin constructing shrines of the Light where ever you find settlements of sapients."

I shall bathe in the sun, to regenerate my essence.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 22, 2014, 11:23:24 am
I twnd to mortal, but that doesnt mean you need to spend all day babysitting them, they are suppose to work for us not be babysitted by us. If you want some of my essence then maybe we can gamble?
"I don't trust your dice, and I wouldn't gamble with you even if we used fair ones."

(Free will was ACCEPTED. Scroll up a bit and check council proposals.)
((Graded free will wasn't. Check right under it.))

Quote
"I could simply uncreate them."
"You couldn't, actually. I know most of the limits of our godly power; I have done some experiments."

Quote
"If a man has a child who then becomes a criminal, is it the man's fault? Should the Father of each criminal be punished? As a god of law, surly you see how foolish such would be. Why should be be penalized for what followers not under our direct control or guidance do?"
"They are under our guidance, at least until they are ready to be truly independent. Yes, the father of a criminal should be punished, if he didn't teach his son properly. If it was the child disobeying the father's teachings, then he is not at fault."

Quote
"As for gambling, I came up with a great game called "Russian Roulette", perhaps we could try that some time...'
"This I agree with completely."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Varee on October 22, 2014, 11:26:36 am
so how about you explain how this game of yours work?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Varee on October 22, 2014, 11:27:51 am
Also i figure out how to uncreate mortal, It invovle a large rock that move very fast and a big collision .....
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 11:36:38 am
Quote
((Graded free will wasn't. Check right under it.))

(Graded free will meant starting them out with none, then slowly giving them more. We just gave them total free will from the start, a much better option)

Quote
"You couldn't, actually. I know most of the limits of our godly power; I have done some experiments."

"Again, you are fooling yourself. As it was made without council approval, there is little that is keeping us from unmaking them, especially if two or more of us team up to do so. Our godly power has no limit."

Quote
"They are under our guidance, at least until they are ready to be truly independent. Yes, the father of a criminal should be punished, if he didn't teach his son properly. If it was the child disobeying the father's teachings, then he is not at fault."

"If you truly believe that, I have trouble intrusting you with the laws of this world. Only the criminal should be punished for his crimes, you can not place the blame on others simply because it suits your purpose to do so. Punishing others for the crime of someone is a gross miscarriage of justice."

Quote
so how about you explain how this game of yours work?

"Really? Well...It uses this weapon called a "Revolver", currently far above the tech-level of the mortals. I then point it at your head and pull the trigger until you die. Needs some work, I am not the god of gambling."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 22, 2014, 11:44:12 am
"Again, you are fooling yourself. As it was made without council approval, there is little that is keeping us from unmaking them, especially if two or more of us team up to do so. Our godly power has no limit."
"Cross me and I will show you where your powers end. God of Weapons or not, for I wouldn't need one."

Quote
"If you truly believe that, I have trouble intrusting you with the laws of this world. Only the criminal should be punished for his crimes, you can not place the blame on others simply because it suits your purpose to do so. Punishing others for the crime of someone is a gross miscarriage of justice."
"Let me put this in terms you will certainly understand. If you shoot someone, do you punish the bullet?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 11:57:46 am
Quote
"Cross me and I will show you where your powers end. God of Weapons or not, for I wouldn't need one."

"Watch your tongue, God of Order. Have I been anything but supportive of you up to this point? Surly you realize how protective I am of my followers. You should know in law, a threat like that would justify me acting on self defense. I am sure neither of us want a war between ourselves, you would be wise to keep your arrogance at your ability to harm the ones I care about with no apparent fear of retaliation to yourself. Certainly, I would have more support in this than you would..."

Spoiler (click to show/hide)

"Guns do not kill, people do. People aren't guns, we gave them free will and the ability to act on their own."

"Aside from that, you are forgetting that we can control the other's followers, if we wish to do so, especially if we keep it subtle. You have seen me summon a bear towards a caravan, in order to teach them about the danger of the road and weapons, for instance. If instead I where to teach this lesson by driving a group of humans to banditry, should the God of Humans be punished?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 22, 2014, 12:34:05 pm
"You should know in law, a threat like that would justify me acting on self defense."
"Perhaps if we had any laws. Act however you want, but beware: I know both our limits, and where mine aren't. You call me arrogant, I call you ignorant."

Quote
"Guns do not kill, people do. People aren't guns, we gave them free will and the ability to act on their own."
"Indeed. If we start go backwards, the bullet would have been hard to fire without the gun. The gun wouldn't have been built or fired if the man didn't know how to or want to. The man wouldn't have known how to build a gun or wanted to fire it if someone else hadn't taught him. And these someones can be traced back to you. Free will allows them to do what they want, but what we teach them tells them what to want."

Quote
If instead I where to teach this lesson by driving a group of humans to banditry, should the God of Humans be punished?"
"Not necessarily. For one, humans are unaligned right now, so in teaching them banditry you would claim them for yourself. If they were followers of Yaos, several things may happen. They might renounce Yaos and follow you instead, making you responsible. They might kill in the name of Yaos, in which case Yaos would be responsible for negligence, that is, not teaching them any better before someone else did. You would also break the Code in doing so, and you would be definitely punished, not only deemed responsible. They might also refuse banditry, being taught by Yaos to respect their fellow man, in which case only you have broken the Code. As noted, 'Responsibility MAY OR MAY NOT imply the necessity of sanctions.'"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Cptn Kaladin Anrizlokum on October 22, 2014, 12:35:12 pm
If there is to be a war, the sea will be a safe haven for anyone who wishes to escape the fighting. My creations will stay neutral unless attacked.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Varee on October 22, 2014, 12:41:40 pm
So how would a gun approach work on gambling if we god cant actually die? If you want to try Russian roulette thing-a-magicka, i suggest all the participant put in essence and who ever get"shot" get the pool, sound good?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 01:29:02 pm
Quote
"Perhaps if we had any laws. Act however you want, but beware: I know both our limits, and where mine aren't. You call me arrogant, I call you ignorant."

"Just stay away from my followers and we will have no trouble. Surly the god of Law can see the value of debate instead of slaughtering those who disagree wit you. Just keep your hands off my Faithfull..."

Quote
"Indeed. If we start go backwards, the bullet would have been hard to fire without the gun. The gun wouldn't have been built or fired if the man didn't know how to or want to. The man wouldn't have known how to build a gun or wanted to fire it if someone else hadn't taught him. And these someones can be traced back to you. Free will allows them to do what they want, but what we teach them tells them what to want."

"Surly, you are joking? I cannot conceive how any logical being would put the blame the man who taught him how to fire the gun. Do we blame chemistry teachers for drug manufacturers? These people are responsible for themselves. The man who makes these things possible unintentionally is not at fault. You simply cannot place responsibility on people who had absolutely nothing to do with committing the crime, and no sane man would suggest otherwise."

Quote
"Not necessarily. For one, humans are unaligned right now, so in teaching them banditry you would claim them for yourself. If they were followers of Yaos, several things may happen. They might renounce Yaos and follow you instead, making you responsible. They might kill in the name of Yaos, in which case Yaos would be responsible for negligence, that is, not teaching them any better before someone else did. You would also break the Code in doing so, and you would be definitely punished, not only deemed responsible. They might also refuse banditry, being taught by Yaos to respect their fellow man, in which case only you have broken the Code. As noted, 'Responsibility MAY OR MAY NOT imply the necessity of sanctions.'"

"I would not have to teach them banditry. I wouldn't have to align them. I would simply have to subtly nudge them towards it, using the butterfly effect as I had with the bear. Make them fall asleep while cooking, burning their house down. Leave them with nothing but a weapon, just as the caravan went through. A group of people like that, and a new bandit group is formed. I wouldn't even have to do it in the open. You claim to have knowlage of the extent of our powers, but that seems to be once again your arrogance speaking for you. If you do not believe me, try something out for yourself."

Quote
So how would a gun approach work on gambling if we god cant actually die? If you want to try Russian roulette thing-a-magicka, i suggest all the participant put in essence and who ever get"shot" get the pool, sound good?

"Getting shot is supposed to be losing. How about everyone puts it into the pool, then whoever gets shot looses? The essence can than be split between the remaining gods, or the game can continue until only one remains."

(...Somehow, it feels like a bad idea to introduce Russian Rullette to the world...)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Kilojoule Proton on October 22, 2014, 01:52:55 pm
Varee: You attempt to cause some random natural disasters, but Fusil and Cim intervene and oppose your attempts. They end up not happening.

The Light: The Luminee continue to spread their influence, encouraged by your approval. They create shrines to you everywhere.

Serac: You spread the news about the neutrality of the sea-dwellers. There is a fairly large influx of migrants trying to escape the imminent war.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 22, 2014, 02:09:31 pm
"Just stay away from my followers and we will have no trouble. Surly the god of Law can see the value of debate instead of slaughtering those who disagree wit you. Just keep your hands off my Faithfull..."
"Who said anything about slaughter? I didn't. That would be more suitable for you, I prefer subtler methods. For example, what if I said you have already lost this war we're drifting towards?"

Quote
"Surly, you are joking? I cannot conceive how any logical being would put the blame the man who taught him how to fire the gun. Do we blame chemistry teachers for drug manufacturers? These people are responsible for themselves. The man who makes these things possible unintentionally is not at fault. You simply cannot place responsibility on people who had absolutely nothing to do with committing the crime, and no sane man would suggest otherwise."
"If you make something possible unintentionally, you hadn't thought over the full ramifications of it. Ignorance when you could know is no excuse for a mistake. Having absolutely nothing to do with committing a crime is false if there is a way to stop it, for inaction is also an action. I wouldn't blame a chemistry teacher for a drug manufacturer, unless that teacher specifically taught him to make drugs. I would blame the one who did, and the one who allowed it to happen. If we assume this person is the new inventor of drugs, who made them existing possible in the first place? Us, the gods. And we could prevent it using various means. And for that final quip, would you call any of us by your definition of sane?"

((Knowledge of guns I can handwave easily, but of chemistry teachers and drug manufacturers? Let's think inside the box of our little fantasy world that has nothing resembling modern real life chemistry, shall we?))

Quote
"I would not have to teach them banditry. I wouldn't have to align them. I would simply have to subtly nudge them towards it, using the butterfly effect as I had with the bear. Make them fall asleep while cooking, burning their house down. Leave them with nothing but a weapon, just as the caravan went through. A group of people like that, and a new bandit group is formed. I wouldn't even have to do it in the open. You claim to have knowlage of the extent of our powers, but that seems to be once again your arrogance speaking for you. If you do not believe me, try something out for yourself."
"I can think of many ways that scenario could resolve, and spontaneously inventing banditry seems unlikely. More likely, they'd ask for help from the caravan, or whatever their particular god had taught them. They simply don't have the independence to suddenly decide to abandon society. The Butterfly Effect is one of the methods of applying power with a high limit. However, it does have some limits, as for example complexity and thus unlikeliness increases."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 03:11:43 pm
If he is arrogant enough to claim complete lordship over something he never even made then I care little if he feels antagonized by my actions towards the humans.

And are you honestly going to go along with that just because of his title? Perhaps I should declare myself the God of all creation and declare holy war and lay down curses on anyone who touches anything under my "domain". They weren't even humans who follow him. Maybe I'll make my secondary sphere plants and complain when your creations feed themselves.

It's absolutely ridiculous and a situation only caused by him claiming all of something he had no part in but an empty title and then having the audacity to think his claim is of more worth than anyone else's.
"I shall remind you that I have direct power over all humans. I simply choose not to indulge it. I have already made a new race that feeds on the sun alone, and would only hunger underground where they cannot fit in the first place, or while they are asleep and thus do not feel it. Making a new race of humans that does not feel hunger is a trivial thing for me. So do not insult me again..."
Yaos turns into his female form.
"...you big meanie!" D:<

Yaos changes the definitions of the Humanos Grande to conform to specific metres in height rather than just multiples of human height. She also increases the size of current Humanos to 15m and creates 800 more of these new Humanos Grande, with an additional 8 Controller Agenls to link with them.

"So Fusil, I've been thinking really hard and I don't want the sword to be alive. I just seems kinda wierd, you know? But still, thank you for making it. It's reaaaaalllllly nice!" :D "I'll get my little Emperor to keep working on my end of the deal now. It's just so difficult to do with all the war going on." ;)

The Emperor takes the shrines and upgrades them to full-on Churches of Fusil. He also makes owning a weapon mandatory among any and all who have a profession or a job.

OPPOSE 11.00.

Spoiler: New Humanos Grande (click to show/hide)

Yaos makes it so that devout followers have increased magical potential.

Having invented clubbing already, Yaos once again goes to Slysha to hang out with her prophet a bit more, to see how they're doing over there.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 03:22:45 pm
Azem summons his angels to report on their doings recently.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 03:39:08 pm
Quote
"Who said anything about slaughter? I didn't. That would be more suitable for you, I prefer subtler methods. For example, what if I said you have already lost this war we're drifting towards?"

"I would remind you that it is a lie on all fronts. We are not drifting to war, and you would not have won. Surly, a random conversation about a law that would not be passed anyway is not a valid start for any war, we would all be ashamed to let it be."


Quote
((Knowledge of guns I can handwave easily, but of chemistry teachers and drug manufacturers? Let's think inside the box of our little fantasy world that has nothing resembling modern real life chemistry, shall we?))

(I was going to use "Bomb" instead of drugs, but remembered that as a Chemistry student with an already strange computer history, I should probably keep the B-word to a minimum. It would have fit Fusil better, but I would rather *not* be questioned by the government any time soon.)

"I would certainly call myself sane, perhaps the only one among us to be so. Being able to prevent something is different than being guilty of it. For example, if I had stabbed a random human through the back without anyone noticing, would the God of Humans be held responsible? No, as the killer it would be all on me. What if he taught him the use of drugs that I made, for healing the wounded, and simply misused them? It is simply a tool, and you can not blame the one who made the tool for the crime done with it. We can prevent some things, but that does not make us complacent in every crime that happens,  by the simple fact not even we know of most of them or what will truly be the outcome of any of our actions.

Quote
"I can think of many ways that scenario could resolve, and spontaneously inventing banditry seems unlikely. More likely, they'd ask for help from the caravan, or whatever their particular god had taught them. They simply don't have the independence to suddenly decide to abandon society. The Butterfly Effect is one of the methods of applying power with a high limit. However, it does have some limits, as for example complexity and thus unlikeliness increases."

"And have you experimented with those limits, as you have claimed? I can make the caravan refuse. Banditry already exists, if I did not misread several reports, they wouldn't have to invent something new. Of course, seeing as the god of humans is about to get into a war, there is little doubt he would be able to hear or answer every sad prayer that comes his way immediately. Even then, as a god of Weapons, I could simply inspire the to believe that the Caravan are the ones who burned down the houses to improve sales, or just fill them with irrational blood-lust. They would not have time to communicate with their god until after. If you don't believe my hypothetical, why not try the domino effect to a similarly complicated degree, so we can see if it works or not? I would be happy to think of a suitable experiment if you do not."

Quote
"So Fusil, I've been thinking really hard and I don't want the sword to be alive. I just seems kinda wierd, you know? But still, thank you for making it. It's reaaaaalllllly nice!" :D "I'll get my little Emperor to keep working on my end of the deal now. It's just so difficult to do with all the war going on." ;)

"Suite thyself. A weapon should fit the wielder."

Quote
(won't say specifically, might tip you guys off where the weak spot is)

(Nape of the neck. DUH. Your entire character runs off of references. )
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 03:56:09 pm
Quote
(won't say specifically, might tip you guys off where the weak spot is)

(Nape of the neck. DUH. Your entire character runs off of references. )
(Correction: ALL of my characters in ALL of my games run off of references. With exactly TWO exceptions.)

"Can't we just stop fighting you guys? You're tearing me apart with all your arguing." :'(

What kind of prayers is Yaos getting from Kenath? Slysha is irrelevant.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 04:01:01 pm
Quote
(won't say specifically, might tip you guys off where the weak spot is)

(Nape of the neck. DUH. Your entire character runs off of references. )
(Correction: ALL of my characters in ALL of my games run off of references. With exactly TWO exceptions.)

"Can't we just stop fighting you guys? You're tearing me apart with all your arguing." :'(

What kind of prayers is Yaos getting from Kenath? Slysha is irrelevant.
"Do I dare even comment on that?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Lost in Nowhere on October 22, 2014, 04:03:35 pm
Things sure seem to be heating up here... Staying clear from the fighting seems like it would be a good idea.

I have some interesting things that are (or, at least, will be quite soon) pending a pricecheck.

Also: I Oppose 11.00
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: MedicInDisquise on October 22, 2014, 04:20:37 pm
"Indeed, this fighting is just silly."

Artisanii appears to the most talented Artists of the world, to give them Inspiration to countinue. He also blesses a few Mortal Works.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Kilojoule Proton on October 22, 2014, 04:29:14 pm
Valkiss has been struck down!

(Vote counted, Yaos: -4E)

Yaos: You have created the Humanos Grandes Controlados. They can be piloted by people and enhance their strength greatly. Some of the prayers from your worshippers are listed:
"I want to be the best at everything I do!"
"I wish to slay a Gem Dragon and make its scales into fine clothing."
"I wish all the Luminees in town would leave."
"I want to know more about these Void things."
"I just want a jelly roll. Maybe my children will at least survive another day."
"I wish the war would stop so I can get back with the caravan."
"I want to become a god! Of Conquest!"

Azem: The Angels report that they have helped the Slythan Gem Council to dominate land-based trade completely for all practical purposes. On their recommendation, they have placed watch towers throughout the wilderness, and the caravans are now well-defended to protect against a recent (unrelated) increase in caravan robbing. On Keshan, they have, through the use of surgical bribes, managed to speed up the improvement of the Golden Citadel*. While the current merchant families (one of the biggest 10 of which is a Luminee family) are too disorganized and quarrelsome to form a unified trade network as the Gem Council has on Slytha, they are currently in a position to cripple various poorly acclimated settlements (i.e. races poorly adapted to their surroundings, such as Hummingbirds on plains or Humans in barren, rocky terrain) simply through orders to skip certain areas.

(Joha: Vote counted, neutrality noted.)
(Artisanii: neutrality noted.)

*NCU
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 04:33:08 pm
Quote
Valkiss has been struck down!

"What! A god has died!? I knew we should have acted the second we noticed somebody was absorbing energy from the slumbering gods! I say we at least figure out who is doing this."

I may still have time to save the God of Honor from the same fate. Acting quickly, I attempt to seal his essence into the form of a Golden Dragon much like himself, that he may draw upon later if he is ever to awaken.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: DreamerGhost on October 22, 2014, 04:42:07 pm
And so we lost the god of treachery. A pity, much destruction can be averted by a well placed assassination. I think that the culprit is rather obivious. The dark voices are not trying to help us out of their kind hears, though they may have many, conserved in jars of alcohol. They may have acted directly, mabye through a colaborator, yet there are none here with unexplainable power surges, so the end recievers are clear. And I think I shall Oppose 11.00

Khaziraad also has a lock at impact on worship his traveling golems and angels are doing.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Lost in Nowhere on October 22, 2014, 04:51:42 pm
This is troubling. Anyways, I will assist Fusil with the task of sealing the essence of the God of Honor.

I also will create this artifact and a small shrine on World A (have we decided on the worlds' names yet?) in which to keep it.
Spoiler: Artifact (click to show/hide)
I also am going to create an Angel of Death.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 22, 2014, 04:53:27 pm
yet there are none here with unexplainable power surges, so the end recievers are clear. And I think I shall Oppose 11.00
(How do you know? The next tick with everyone's essence has not been posted yet.)

Why do you all presume that killing a god has to do with obtaining their essence? Gaining essence is rather simple in ways that do not antagonize and frighten the other gods. If someone is going to drain or kill a god, it's just as possible that there is another completely unrelated reason for doing so and that the culprit in question never even cared for the essence in the first place.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 04:56:29 pm
yet there are none here with unexplainable power surges, so the end recievers are clear. And I think I shall Oppose 11.00
(How do you know? The next tick with everyone's essence has not been posted yet.)

Why do you all presume that killing a god has to do with obtaining their essence? Gaining essence is rather simple in ways that do not antagonize and frighten the other gods. If someone is going to drain or kill a god, it's just as possible that there is another completely unrelated reason for doing so and that the culprit in question never even cared for the essence in the first place.

"There essence has been draining quite steadily, it seems logical that that was the motive. If tehy wanted them dead, they could have done it quickly and would have killed the God of Honor as well. What do you propose the purpose of draining them was, if it was not done for essence?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Cptn Kaladin Anrizlokum on October 22, 2014, 04:57:09 pm
Also, your power wouldn't surge if you were to spent it instantly... And can't your power drain naturally?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: MedicInDisquise on October 22, 2014, 04:59:55 pm
"Muses and Mantra, stay out of this war. It seems illogical for me to repeat this, but Mortals are foolhardy and hard headed. Stay neutral, and do not fight."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Kilojoule Proton on October 22, 2014, 05:03:09 pm
(Fusil: -1E, Joha: -1E)

Fusil: You place Dar-MA-Gome's remaining Essence into a Golden Dragon of Honor, which you then hide.

Dar-MA-Gome has been struck down!(not really)

Khaziraad: The traveling golems and angels are helping random people with construction on both worlds. On Slytha, they focus a little on constructing watch towers for the Gem Council, which is paying them very well. On Keshan, they focus on the war constructions, but most do not favor any particular side.

(Joha: -5E)

Joha: You create an amplifier for Life-related magic which is itself fueled by life force and a unique Angel of DEATH, who has the unexpected ability to summon the dead to dance from midnight until dawn on the last day of October by playing a fiddle. Would you like to name your Angel?

(Serac: In theory, inactive gods don't actually lose Essence. In practice, things happen.)

Artisanii: You repeat your exhortation to the Muses and Mantra to remain neutral on the war and provide inspiration as usual.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 22, 2014, 05:10:52 pm
There are plenty of possible reasons. We do not yet know what potential benefits one could derive from killing a god or what the voices from outside might be willing to offer for the death of a god if that is their motive. Even with all that aside, killing gods and even just draining them has plenty of potential for manipulating other gods through sheer psychological effect.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Lost in Nowhere on October 22, 2014, 05:19:41 pm
My angel of death shall be called Kifo.
Also, check on what the elves of both worlds are doing.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Detoxicated on October 22, 2014, 05:29:06 pm
Listen in on the prayers of the Luminee and at least 3 non luminee followers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 05:31:17 pm
Azem listens in on the prayers of his followers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Kilojoule Proton on October 22, 2014, 05:42:56 pm
Joha: The wood elven Council of Elders on Keshan seems to have approved overgrowing the edges of the forest in an attempt to keep the wars out of their lands. The forests have become associated, somewhat ironically, with death after multiple disappearances of wandering outsiders. Wood elves are still portrayed positively in human folklore, and seeing one in a forest is said to be a sign of their compassion and assistance with directions. Whether this is actually true is a different matter.

On Slytha, lacking pressure from the looming war, the wood elves have taken to modifying the vegetation around their retreats for novelty. Oddly colored leaves and bizarrely shaped flowers proliferate around their homes.

The Light:
First Luminee: "I wish for my light to flash between many colors."
Second Luminee: "I wish to join a caravan! But my parents want me to stay on the farm."
Third Luminee: "I wish for my son to stay on the farm and not join a caravan."
Fourth Luminee: "I wish I could be bigger than Yuvi the Light Crab* for a day."
Human: "I wish to return to peace. My children at home are sick."
Mountwyrm: "I wish I could glow like a Luminee in a shiny way."
Gruen: "I wish I could eat something that would let me glow."

Azem:
Random Mountwyrm: "I wish we could go back to trading shinies and not Azem's children."
Gem Council Mountwyrm (Quartz): "I wish to remove the current Shiny Sapphire and take the position."
Random Mountwyrm: "I wish everyone had a thousand more [coins]!"

*NCU
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Detoxicated on October 22, 2014, 05:55:03 pm
"All Luminees shall gain a colourchanging light, when they receive a quest from the Multiprism and fulfill it.
Oh son, learn to honour your parents but follow your heartlight. Mother, learn to let your son go and prepare him for the hardships of the future.

No luminee shall grow bigger than the mighty Yuvi.
Human, if you wish to return home just do so, I shall aid your children however. If Yaos allows I shall bring them a healing light.
Mountwyrm, you have to gather the glowing mushroom and make a paste of it, mix this paste with salt and use this powder to cover yourself.
Gruen, feed on the glowing mushroom and you shall glow. Feed on a Luminee, if you find one who wishes to leave this place."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 06:00:17 pm
Azem scatters glowing silver coins over the oceans of Keshan.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 06:14:17 pm
Yaos comes back after hanging with the Slythan Prophet of Yaos, who I shall now name Malik, after swapping some stories, having dinner at a tavern, and going for a quick flight over a forest. It was really nice, but she had duties to attend to in the godly realm.

"Do I dare even comment on that?"
"Why are you always so mean to me, Azem?" D: "You're the one who awakened me and I'm just so glad and thankful and why don't you like me?" D':

Quote
Gods died.
"Why are these bad things even happening to us? Can't they see we have enough problems already? Now they're killing us! I'm so scared now." )':

Quote
"I want to be the best at everything I do!"
"I wish to slay a Gem Dragon and make its scales into fine clothing."
"I wish all the Luminees in town would leave."
"I want to know more about these Void things."
"I just want a jelly roll. Maybe my children will at least survive another day."
"I wish the war would stop so I can get back with the caravan."
"I want to become a god! Of Conquest!"
"I will make you the very best at two things. Choose wisely" ;)
"Gem Dragons are people too! You wouldn't like it if a Gem Dragon killed you and made you into clothing so why would you do it to them?" >:(
"What's so bad about the Luminees? They seem nice."
"Jelly rolls for the entire family!" :D
"I will set you up with a caravan to go to the Star Elves and Star Dragons."
"Worship me and Fusil and you can become a great general some day!" :) You still have to work hard though." :P

The jelly roll request is done as such: a wagon of jelly rolls is being taken into the city to be sold. One of the boxes falls off at the same time that someone drops a vase. The wagoner won't hear the box falling because the sound of the vase breaking will cover it up. The guy who prayed to me finds the box of jelly rolls on his way back home after praying to me at one of my churches.
I make a generic angel.
A trade caravan is sent to the Star Elves and Star Dragons. Besides the usual caravan guards they will be guarded by the new angel.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 06:20:48 pm
Azem sends a trade caravan to the Wood Elves on Slytha with Tomal and Rubin to protect them.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 06:30:01 pm
(Oops. Forgot about this.)

"Human, if you wish to return home just do so, I shall aid your children however. If Yaos allows I shall bring them a healing light."
Yup. This.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Happerry on October 22, 2014, 06:52:15 pm
Anath encourages his creations to stay out of the war the God of Humans is attempting to conduct, and also listens for what prayers they are sending him.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 06:53:40 pm
The caravan is just there to trade, they're not looking for alliances or anything.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 06:55:44 pm
Azem tunes out the Mountwyrms and listens to the prayers of other mortals.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Happerry on October 22, 2014, 07:02:07 pm
The caravan is just there to trade, they're not looking for alliances or anything.
I was already planning on telling them to stay out of the war, you just sent the caravan before I got a chance to get on my computer.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Lost in Nowhere on October 22, 2014, 07:52:26 pm
Visit the elves on the planet about to have a war, and instruct them to avoid the war if at all possible.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Kilojoule Proton on October 22, 2014, 08:16:02 pm
Tick 12: Rage, ramblings, and restlesness

Valkiss has been struck down this (half-)tick! The perpetrator is still unknown, but probably not an outsider to the Bubble. As a reaction to this death, Fusil and Joha have sealed Dar-MA-Gome's remaining Essence in a hidden vessel in case he ever awakens.

Cim's Code of Conduct, which places restrictions on what gods can do to other gods' creations, has come under attack for interfering in the affairs of the gods. While just about every god wants personal creations not to be modified or manipulated, it seems that almost none of them want the Council to enforce this.  Few would deny the usefulness of a Code of Conduct with revised terms.

Anath has created the Termitia beneath the shallow settlements of the Star Elves.

Varee has attempted to inflict multiple natural disasters on the worlds. Fusil and Cim have blocked them from happening. This prompts a bizarre discussion of Rule-ettes, which are probably like some sort of mini-codes-of-conduct. ;) Further into the discussion, Varee has not-so-subtly threatened the worlds with meteoric bombardment, which no one seems to notice.

Serac has declared the oceans to be neutral sanctuaries for those fleeing the war. The Sorae will remain neutral unless attacked. Joha has made a similar declaration, and the Keshan Wood Elves have, of their own accord, begun overgrowing their forests to thicken the barrier between war and their settlements. She has also visited them in person to advise them to stay out of the war. Artisanii seems to hold a similar opinion and continues to inspire various mortals, which has a minor but noticeable effect in reducing war zeal on all sides. Anath has also issued a recommendation of neutrality to his various creations.

The Light has encouraged the continuation of the ministry of the devoted Luminees. They spread shrines of The Light in many major settlements.

The Yaos seem to be harboring the dangerous belief that they have absolute command over humanity. As Cim would say regarding corrupt judicial agents or Anath would say regarding the dawn and sunrise or Fusil regarding followers fighting each other, this is not necessarily the case. They have also created controlled Humanos Grandes for people to drive.

The angels of Azem seem to have increased the influence of trade immensely. Almost all land-based trade on Slytha passes through the followers of Azem's massive trade network. A significant proportion on Keshan passes through the many hands of factions of Azem's followers. Their wealth is undeniable, and their control over trade is unshakeable.

Joha has constructed an artifact that burns life force to assist in the use of magic. She has also created Kifo, a unique Angel of DEATH.

Khaziraad's Golems continue to construct and assist in construction everywhere. Most do not seem to favor any particular side and construct solely for the sake of construction.

The Light has opened up the possibility of becoming colorchanging to Luminees willing to complete a quest from the Multiprism. For non-Luminees wishing to glow, he recommends applying glowing mushroom components (or, in the case of the Gruen, death-bound Luminee). He has also prohibited becoming larger than Yuvi, although it is doubtful that any mundane Luminee can actually do this. He has also healed some sick children with the aid of Yaos.

Azem, in a response to a bizarre inflation wish, has thrown down billions of silver coins into the oceans of Keshan. He is likely to be reprimanded for this minor act of pollution by Serac later. He also sent a trade caravan to a Slythan Wood Elf retreat with Tomal and Rubin. The results are not yet known. He later listens for some prayers from non-Mountwyrm followers:
Luminee: "I wish I could be as strong as a Mountwyrm in the heat."
Human: "I hope my investment pays off. Most of it's my parents' money."
Dwarf: "I wish to find the fabled weightless blue metal."
Star Dragon: "I wish I could have as many trinkets--I mean shinies--as a Gem Dragon."

Yaos has created a basic angel and attached it to a caravan due to visit Star Elves and Dragons for the purpose of opening up trade.

(Azem: -0E, Yaos: -1E)

This update's dominant stars are the Staff and the Sword.

Spoiler: Features (click to show/hide)



Spoiler: Deities (-2*) (click to show/hide)

Spoiler: Council rules (+0) (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Mercy, Wisdom, Healing, and Destruction.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Detoxicated on October 22, 2014, 08:21:29 pm
"I propose that war between gods should not be dealt by the mortals, but by playing an intricate game of strategy spanning the two worlds. The pieces of this game shall be monsters, angels, heroes and similar."

I shall listen to suggestions of Yuvi the Crab, what does it have to say? What is it doing?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Happerry on October 22, 2014, 08:33:10 pm
Anath encourages his creations to stay out of the war the God of Humans is attempting to conduct, and also listens for what prayers they are sending him.
Anath continues to listen for the prayers of his followers...
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Lost in Nowhere on October 22, 2014, 08:35:39 pm
Have Kifo find the caravan headed to my elves and have him help protect the caravan, and direct it to its destination if necessary.
I'll also listen in to some prayers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 08:37:20 pm
Azem grants the wishes of the human and the dwarf.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 22, 2014, 08:42:56 pm
Grauel checks on the budding (pun intended) Gruen civilization and looks for ways to improve communication, cohesiveness and some degree of organization.
He also looks to see how exactly the Gruen are arming themselves, if at all.

... and I guess I'll listen to some of their prayers too since I don't do that very much.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 08:51:30 pm
Azem does the same as Grauel. Except for the listening to prayers part.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 09:59:46 pm
OOC:
I answered some prayers. What are the results of doing so?
The subtitle needs to be changed.
Quote
Joha has constructed an artifact that burns life force to assist in the use of magic. She has also created Kifo, a unique Angel of [size=10]D[/size][size=8]EATH[/size].
^This is a thing.^

IC:
"I propose that war between gods should not be dealt by the mortals, but by playing an intricate game of strategy spanning the two worlds. The pieces of this game shall be monsters, angels, heroes and similar."

I shall listen to suggestions of Yuvi the Crab, what does it have to say? What is it doing?
"I won't listen to or do anything you say because you didn't donate to the proposal that would've awakened me!" >:I "You can give me 3 Essence if you want to apologise."

The only ones allowed inside the Human Plane are Yaos, her angels, and those dead who meet the requirements for entering. Anyone else is not allowed in unless they ask me for permission first.

@Fusil: "Heya Fusil! I was kinda wondering what it would take to perhaps get some of my best soldier some more fire weapons? The last one you made for us was really cool (hehe. geddit? cool? cos it's on fire? :'D) and getting something like that but, like, something that humans could use would be great. I only need about a hundred. Could you please do that for me Fusil? Pleeeeeeeaaaaaaase?" :) "I was also thinking of putting some kind of artillery on top of the big walls that protect the Empire. What do you suggest?"

@Grauel: "Hey, um, Grauel. Look, I know that you don't want us to go to war and I can understand; my Angel-Emperor and his army of angels, humans, and Humanos Grande would wipe the floor with your Gruen and your 'Devourer', but to tell you the truth, I don't want war either.
I want my children to grow and be free and happy in this wide open world but that can't happen while they're being eaten by Gruen, so here's what I propose: your Gruen are not allowed to eat any humans at all. Even Heretics who want to be eaten.
You see, Heretics like to make family and friends Heretics as well, and soon you have little children who also become Heretics and if I allow the Gruen to eat Heretics, that means I'm allowing little children to get eaten. I can't accept that. Please tell your Gruen to stop eating ALL humans and then we can be friends. Deal?"

@Joha: "Hey there girrrfrieeeeeeeen!" ;D "So I was wondering if you could get some of those wolf animals and make them smaller and friendlier and live as long as humans. I'm sure my people would really like some non-human life companions and they'd love the both of us for making that happen! They can even be of many shapes and sizes so some are big and some a small and some are shaggy and some have smooth fur and all that! It's also the perfect time to do it what with the Staff being active right now. What do you say?"

Yaos makes a very special human.
Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Lost in Nowhere on October 22, 2014, 10:19:34 pm
Quote from: Yaos
Quote
Joha has constructed an artifact that burns life force to assist in the use of magic. She has also created Kifo, a unique Angel of [size=10]D[/size][size=8]EATH[/size].
^This is a thing.^
And what do you mean by that?

Quote from: Yaos
@Joha: "Hey there girrrfrieeeeeeeen!" ;D "So I was wondering if you could get some of those wolf animals and make them smaller and friendlier and live as long as humans. I'm sure my people would really like some non-human life companions and they'd love the both of us for making that happen! They can even be of many shapes and sizes so some are big and some a small and some are shaggy and some have smooth fur and all that! It's also the perfect time to do it what with the Staff being active right now. What do you say?"
Hm, sure! That shouldn't be too hard.
(No comment on that first bit, though)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 10:22:33 pm
Quote
Spoiler (click to show/hide)

(And now you made the avatar. All Gruel has to do is make his guys immune to animation-inspired creatures and he would be invincible :-\)

Quote
@Fusil: "Heya Fusil! I was kinda wondering what it would take to perhaps get some of my best soldier some more fire weapons? The last one you made for us was really cool (hehe. geddit? cool? cos it's on fire? :'D) and getting something like that but, like, something that humans could use would be great. I only need about a hundred. Could you please do that for me Fusil? Pleeeeeeeaaaaaaase?" :) "I was also thinking of putting some kind of artillery on top of the big walls that protect the Empire. What do you suggest?"

"If your main quest is to fight the Gruen, I can see why fire is a valid choice for weapons. Fire swords, however, have limited application when fighting anything else. I will guide humanity in early sulfur and petroleum based arms, such as Greek Fire and BC incendiaries like burning pitch, if you wish. Such weaponry would create havoc among plant based life, while being more widely available and easily renewable. I am not the god of smiths, after all. As for the walls, you will have to field something cheap. I suggest not getting into protracted sieges against your enemy, they will devour all nearby food supply while the God of Hunger curses your men to starve. Catapults would allow you to throw cheap  or burning material if necessary, though if they get close you will have to stick to dropping burning material from your walls to ward them off."

"As for you, god of Hunger, is there any particular weapon you would like me to guide your men into making? I cannot look one sided in this, the most profit in arms often comes from playing both sides. Certainly, it would be easy to improve their natural talents using arms."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 22, 2014, 10:45:25 pm
Sure. Teach them how to craft basic weapons from organic matter including the flesh of the various different types of Gruen. I suppose they have an excess of that particular resource.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 11:08:52 pm
"I will send Silahato do so at once. Generally, such weapons work better as a point, bows and spears and other such non-bladed weapons. Using the mouths of fallen Gruen, we could no doubt create interesting weapons. As for the living one's mouths, carved bone into serrated teeth-like objects should increase their biting power substantially, if designed right. With all the variety of Gruen, you may be able to use some of the tougher steel-like ones to make higher quality arms, possibly even blades if you desire it. No doubt some have poison that can be utilized as well, either with the bows or with wooden or thorn blow darts."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 11:23:28 pm
Quote from: Yaos
Quote
Joha has constructed an artifact that burns life force to assist in the use of magic. She has also created Kifo, a unique Angel of [size=10]D[/size][size=8]EATH[/size].
^This is a thing.^
And what do you mean by that?
(The size of the letters weren't affected.)

Hm, sure! That shouldn't be too hard.
"That's wonderful!" :D

(And now you made the avatar. All Gruel has to do is make his guys immune to animation-inspired creatures and he would be invincible :-\)
(Eh. I've still got my GodAngel-Emperor of Mankind. Actually, that gives me a brilliant idea...but it would take a shit-load of Essence and I won't be able to create Aminak if I do...)

"If your main quest is to fight the Gruen, I can see why fire is a valid choice for weapons. Fire swords, however, have limited application when fighting anything else. I will guide humanity in early sulfur and petroleum based arms, such as Greek Fire and BC incendiaries like burning pitch, if you wish. Such weaponry would create havoc among plant based life, while being more widely available and easily renewable. I am not the god of smiths, after all. As for the walls, you will have to field something cheap. I suggest not getting into protracted sieges against your enemy, they will devour all nearby food supply while the God of Hunger curses your men to starve. Catapults would allow you to throw cheap  or burning material if necessary, though if they get close you will have to stick to dropping burning material from your walls to ward them off."

"So...uuuuhhh...none of us in the Empire know how to make that stuff?" X) "Could one of your angels perhaps show us? Don't worry about his trying to starve us out though. I have plans..."

Sure. Teach them how to craft basic weapons from organic matter including the flesh of the various different types of Gruen. I suppose they have an excess of that particular resource.
"I'm guessing you don't want peace, then?" >:(

Yaos sees how Malik (the Slythan prophet) is doing in spreading the word of Yaos.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 22, 2014, 11:27:55 pm
"I'm guessing you don't want peace, then?" >:(
You say as you simultaneously ask for flaming swords. Perhaps I just like the idea of my Gruen walking around with pointy sticks made from their own flesh. Perhaps you planned to use those flaming swords for fancy parades or cutting lumber.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 11:27:57 pm
Quote
"So...uuuuhhh...none of us in the Empire know how to make that stuff?" X) "Could one of your angels perhaps show us? Don't worry about his trying to starve us out though. I have plans..."

"Of course. Feuerwaffe will teach the humans to make simple incendiary weapons right away. And how to use them without injuring themselves."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 11:31:31 pm
"I'm guessing you don't want peace, then?" >:(
You say as you simultaneously ask for flaming swords. Perhaps I just like the idea of my Gruen walking around with pointy sticks made from their own flesh. Perhaps you planned to use those flaming swords for fancy parades or cutting lumber.
"If you don't want me to use them, just declare peace and tell your Gruen to not eat any humans ever. It's very simple."

Quote
"So...uuuuhhh...none of us in the Empire know how to make that stuff?" X) "Could one of your angels perhaps show us? Don't worry about his trying to starve us out though. I have plans..."

"Of course. Feuerwaffe will teach the humans to make simple incendiary weapons right away. And how to use them without injuring themselves."
"Would the designs still work if I upsized them so the Humanos Controlados can use them?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 22, 2014, 11:39:36 pm
Quote
"Would the designs still work if I upsized them so the Humanos Controlados can use them?"

"Some designs, like simple burning pitch, no doubt would work under any circumstances. Huge jugs of Greek Fire would be encumbering, but not impossible to use as thrown explosives, though at that size the explosion would not be necessary to do the damage. However, siphōns of that size will need a more complicated system to run properly, possibly multiple smaller tanks. I could work on it, if you feel flamethrowers would be fine weapons for them."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 22, 2014, 11:41:09 pm
"Yeah, sure! That would work!" :) "Not the flamethrowers, the other stuff. Flamethrowers that big sound too complicated."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 22, 2014, 11:48:46 pm
"What weapon would best suit flying Mountwyrms?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 22, 2014, 11:54:41 pm
"The scramble to join the arms race seems to have begun, brothers. You ought to understand that it's not always a good idea; you should instead learn your own sphere to prepare, for what would you do if Fusil, or any other ally, turned on you? He did openly admit that he is playing both sides, after all."

"If you don't believe my hypothetical, why not try the domino effect to a similarly complicated degree, so we can see if it works or not?"
"I don't doubt the power of the butterfly effect. You seem to doubt the power of your own words, however. What does this mean? You will understand it soon."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Varee on October 22, 2014, 11:56:23 pm
I think it is time to teach the mortal how to make alcohol and the enjoyment of being drunk!

Varee go and teach the mortal how to make alcohol, starting with the humans dwarves ofcourse! :P


((I dont think there is dwarf in the world right?))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 22, 2014, 11:57:23 pm
(There is)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 23, 2014, 12:01:13 am
Quote
"What weapon would best suit flying Mountwyrms?"

"With their strength and ability for amazing range, large bows (Now dubbed "Greatbows"), they would easily be capable of staying out of the range of most enemies while dealing an amazing amount of damage. More pragmatically, simply dropping rocks would be effective at incredible heights, especially if they are specially polished for the purpose. Other objects may be dropped as well, from steel flechets in a specialized bag to jugs of fire similar to what the humans receive."

Quote
"The scramble to join the arms race seems to have begun, brothers. You ought to understand that it's not always a good idea; you should instead learn your own sphere to prepare, for what would you do if Fusil, or any other ally, turned on you? He did openly admit that he is playing both sides, after all."

"Surly, a one man arms race cannot spiral out of control. As the god of warfare, it is only logical for them to turn to me in times of war."

Quote
"I don't doubt the power of the butterfly effect. You seem to doubt the power of your own words, however. What does this mean? You will understand it soon."

"As your proposal has been struck down thrice with no one to support it, it would seem I already won. Now that you have not watched your tongue as I have warned you, any harm that comes to my followers will be placed squarely on your shoulders and retaliated against as if it was open warfare."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 23, 2014, 12:06:41 am
"As your proposal has been struck down thrice with no one to support it, it would seem I already won. Now that you have not watched your tongue as I have warned you, any harm that comes to my followers will be placed squarely on your shoulders and retaliated against as if it was open warfare."
"Placed on my shoulders, as if I was responsible? Yes, that is what I would do. But how am I responsible for what my free-willed creations do?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 23, 2014, 12:11:08 am
Quote
"Placed on my shoulders, as if I was responsible? Yes, that is what I would do. But how am I responsible for what my free-willed creations do?"

"You just threatened to control your creations to attack me. If my son robs a man, he is a criminal. If I order him to rob a man and he obeys, we are both criminals. Even then, you will likely not use your own followers. As I said, god of law, I have enough going on that I do not need to fight you for reasons even Varee would see are petty. But if you harm the ones I care about, I will have to crush you."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 23, 2014, 12:16:58 am
"Then do. With no code of conduct, neither of us can stop the other. But tell me, how do you plan to crush me? Under your hypocrisy?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 23, 2014, 12:19:43 am
"Not this again!" D':
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 23, 2014, 12:20:36 am
"I think I can settle this dispute. You're both equally annoying. There. Nothing else needs to be said."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 23, 2014, 12:24:08 am
"Not this again!" D':

I actually agree with Yaos here; there's no point arguing.

Clearly the only way to settle once and for all who is right is to go to war as the God of Ambition and I have. The winner... wins.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 23, 2014, 12:25:29 am
"Then do. With no code of conduct, neither of us can stop the other. But tell me, how do you plan to crush me? Under your hypocrisy?"

"By destroying you followers, blasting your temples, and finishing by having you beg for mercy. I might kill you if you go too far, leaving only a distant memory. Your essence will bleed away until you are either dead or a quivering pile of pathetic mess. In case you haven't noticed, your stupid laws are not well liked. You are not well liked. Killing me wouldn't change that. The rest of the Gods at least see me as useful right now, while you they see as a petty annoyance. Certainly, if they do not aid me, they will at least be content in shooting down your dumb laws should you somehow triumph."

"Now if you will excuse me, I am done talking of dead laws, and as you can see everyone else is too. A weapon god is busy during wartime, and I still have a feast to plan."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 23, 2014, 12:26:38 am
"I think I can settle this dispute. You're both equally annoying. There. Nothing else needs to be said."
"I agree and disagree. This is a very annoying matter, but it needs to be addressed. Either we limit our powers, or we don't."

Clearly the only way to settle once and for all who is right is to go to war as the God of Ambition and I have. The winner... wins.[/color]
"I wouldn't deem what is about to happen a 'war'. More a 'display of repercussions'."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 23, 2014, 12:35:43 am
"Not this again!" D':

I actually agree with Yao here; there's no point arguing.

Clearly the only way to settle once and for all who is right is to go to war as the God of Ambition and I have. The winner... wins.
"Actually, my name is Yaos, not Yao. It has an 's' at the end. I also like to go by 'God of Humans'. I am technically the god of ambition but that kinda tends get me into trouble like how now I barely have any Essence. My ambition really got the better of me, hehe." ^_^'

"I think I can settle this dispute. You're both equally annoying. There. Nothing else needs to be said."
"I agree and disagree. This is a very annoying matter, but it needs to be addressed. Either we limit our powers, or we don't."
"We...don't...then?"

"You are not well liked.
"I like him! He's kinda nice...and stuff."

"By destroying you followers, blasting your temples, and finishing by having you beg for mercy. I might kill you if you go too far, leaving only a distant memory. Your essence will bleed away until you are either dead or a quivering pile of pathetic mess."
"Did...did you kill Treachery god then? W-was it you?" D:> *trembles*
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Cptn Kaladin Anrizlokum on October 23, 2014, 12:37:42 am
"I think I can settle this dispute. You're both equally annoying. There. Nothing else needs to be said."
I personally slightly favour Cim, but yes. Fight if you are going to fight. Otherwise, end this argument.

I am for limits, but sensible limits. The council can decide what they should be for each event individually.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 23, 2014, 12:39:03 am
See now, you both keep talking like you could easily wipe the floor with the other. I can appreciate the hesitance you both share for a direct confrontation but if you both fail to carry through on what you say, it'll become progressively hard to take anyone seriously. Clearly verbal debates are not achieving the desired effect for either one of you. This is most likely one of those situations where you are both better off to just stop talking about all the horrible things you can do and actually do them.

(Andres, I fixed your name 5 minutes before you posted and you still manage to catch it in a quote. Truly impressive.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Stirk on October 23, 2014, 12:44:38 am
Quote
"Did...did you kill Treachery god then? W-was it you?" D:> *trembles*

"Don't be foolish. The god of Betrayal was a good friend of mine. It was him who came up with the brilliant reincarnation system from my ramblings. Aside from that, I am the one who brought attention to his being drained for all to ignore, and the one who preserved the Honor god. Wouldn't I ignore it if I was the one killing them?"

Quote
"I like him! He's kinda nice...and stuff."

"He outright threatened to kill innocent people over a law debate. A law debate to stop gods from killing mortals. "

See now, you both keep talking like you could easily wipe the floor with the other. I can appreciate the hesitance you both share for a direct confrontation but if you both fail to carry through on what you say, it'll become progressively hard to take anyone seriously. Clearly verbal debates are not achieving the desired effect for either one of you. This is most likely one of those situations where you are both better off to just stop talking about all the horrible things you can do and actually do them.

(Andres, I fixed your name 5 minutes before you posted and you still manage to catch it in a quote. Truly impressive.)

"I have stated many times that I do not wish to fight him, and will only do so to protect my charges in retaliation. I would be happiest if we both ended the 'conflict' here and focused on other things-like your war. Now, you are only feeding the flames of this conversation. To end it, we must all simply agree to not speak of it for now."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 23, 2014, 12:52:22 am
"We could just as easily say caring is the perfect cover you know. Just pointing that out for you."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 23, 2014, 12:56:10 am
"Don't be foolish. The god of Betrayal was a good friend of mine. It was him who came up with the brilliant reincarnation system from my ramblings. Aside from that, I am the one who brought attention to his being drained for all to ignore, and the one who preserved the Honor god. Wouldn't I ignore it if I was the one killing them?"
"I guess you have a point."

"We could just as easily say caring is the perfect cover you know. Just pointing that out for you."
"Uhhhh.....!!!" *back to terrified*

"He outright threatened to kill innocent people over a law debate. A law debate to stop gods from killing mortals. "
"He did? It's kind of hard to tell who's saying what when you two argue."
((I'm serious. I have no idea who's claiming what or whatever. Just so much bickering. Argh.))

100 slightly-larger-than-regular-human-size flamethrowers are made. 100 slightly-larger-than-regular-human-size armour sets are made as well. 10 large jars of Greek Fire are produced and will be used by the Menos Controlados as grenades.

The Inner Wall of the Empire is equipped with a catapult. On firing, it's found that the catapult is just too high up and the ammo drops too slowly for anything besides a truly large amount of troops to be hit. On top of that, its effective range isn't very good. It can certainly shoot far but not with any modicum of accuracy what with the low ammo speed.

"Fusil, your catapult idea isn't working. Do you know of any artillery that can shoot further and has faster-moving ammo?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Cptn Kaladin Anrizlokum on October 23, 2014, 12:59:23 am
"He outright threatened to kill innocent people over a law debate. A law debate to stop gods from killing mortals. "
"He did? It's kind of hard to tell who's saying what when you two argue."
((I'm serious. I have no idea who's claiming what or whatever. Just so much bickering. Argh.))
Yes, I have to agree. I don't know what you are bickering about.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: gman8181 on October 23, 2014, 01:01:54 am
Part of me would find the God of Betrayal dying from betrayal satisfyingly ironic. That's almost like me getting eaten.

Anyway, I am tired of this conversation. I was simply stating that you should both stop throwing around threats if you don't intend to do anything. There's only so many ways you can describe how you intend to burn the enemy's lands to the ground, destroy their followers and cast them down before it becomes rather dry. Then you have Cim's threats which are so vague he might as well not even be making them. It really has reached that point. Just about anything either one of you could have said to change anything has in fact been said. Either forget about it or do something about it.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: IcyTea31 on October 23, 2014, 01:03:47 am
"He outright threatened to kill innocent people over a law debate. A law debate to stop gods from killing mortals. "
"One, I did not say that; I said I would show you my power. Two, if you don't want any law, I am more than glad to show you what is it like without them."

Quote
"I have stated many times that I do not wish to fight him, and will only do so to protect my charges in retaliation. I would be happiest if we both ended the 'conflict' here and focused on other things-like your war. Now, you are only feeding the flames of this conversation. To end it, we must all simply agree to not speak of it for now."
"Neither do I want a war, but you, yourself prompted me to show my power. In your words:"
"If you don't believe my hypothetical, why not try the domino effect to a similarly complicated degree, so we can see if it works or not?"
"If you truly don't want war, you will end this after our experiment."

See now, you both keep talking like you could easily wipe the floor with the other. I can appreciate the hesitance you both share for a direct confrontation but if you both fail to carry through on what you say, it'll become progressively hard to take anyone seriously. Clearly verbal debates are not achieving the desired effect for either one of you. This is most likely one of those situations where you are both better off to just stop talking about all the horrible things you can do and actually do them.
"Who is to say I haven't acted yet?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 23, 2014, 01:09:57 am
"I think it's clear the council agrees on one thing. One way or the other, this argument needs to end."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 23, 2014, 01:12:06 am
There's only so many ways you can describe how you intend to burn the enemy's lands to the ground, destroy their followers
(Funny you should mention that.... ;))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 23, 2014, 04:08:44 am
Kli urges his followers to stay neutral in the coming war, and offer help to any fleeing refugees. He assures them that Balance will be eventually restored in time, and that they must stay patient.
He also listens in on their prayers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Varee on October 23, 2014, 04:19:24 am
Varee decide that it is also time for him to teach the mortal how to use addictive hallucinogen, especially during war time as it is the perfect RnR right?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Detoxicated on October 23, 2014, 04:30:58 am
"Sorry Yaos I was sleepy, but if you do threaten me I shall not give you three essence. I will give you one out of pity, however, to show my good will. In the future, though, please restrain your tongue, when you want to force something out of your friends. Remember that your humans are always welcome in the courts of Light. I am of good will and peace."

Send 1 essence to Yaos.

Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Kilojoule Proton on October 23, 2014, 04:44:05 am
Anath:
"I wish I could see a Night Dragon up close. That would be so cool!"
"I wish the war would stop taking up so much of our food."
"I wish I could have a pet Cave Nox."

Joha: Kifo finds the caravan, and the typical raiders seem to be averse to attacking. You also listen to some prayers:
"I want to live forever."
"I hope the Angel of DEATH will be nice to my father when he dies."
"I wish these new bubble-shaped flowers would actually grow. I've already tried a lot, but no matter how I change them, they're still dying."
"I want to become a grim soldier at the front lines of the war. Then, I'll chop through the enemies as if they're just pine cones."

Azem:
Human: The human's enterprise succeeds! She manages to open a thriving lamp store in a Luminee settlement.
Dwarves: Horrifying screams come from the darkness below! It turns out to be an overly eager Termitian trade/scouting party.

Grauel: After examining Gruen civilization closely, it appears that the main limiting factor preventing the Gruens from coalescing into one or a few empires  is that many think they are powerful enough even with smaller states because of their secret feeding plans, which comprise a significant proportion of Gruen fighting. As you listen closely, you hear the following prayers:
"I want to stay at home and not have to fight in the war."
"I want to eat many people and become stronger in the war."
"I want to sample a hundred different plants to see what they can do."
"I wish for a way to become much bigger quickly."

Azem: You examine Mountwyrm civilization closely, paying attention to what it needs most to grow. The exclusive greed of those making decisions is inhibiting their growth, and an increased focus on attaining direct power may be more helpful at this point.

Yaos:
"I want to be the best at being a god and staying a god!"
"But I really wanted a coat of topaz scales."
"They stink and their skin glows and they like that heretic god of lights."
"Thank you for providing our family with jelly rolls." "I will be sure to sacrifice the youngest to a Gruen."
"Thank you for letting me go with the caravans, I guess."
"But I don't want to work hard! Being a general is just yelling nothing anyone can understand at the soldiers!"

WARNING: Making your very special humangel is likely to result in permadeath. Are you sure you wish to continue?

(Joha: -0E)

Joha: You give the humans some Star elf-bred dogs.

Fusil: You introduce incendiary weapons to the humans. It seems to be the consensus that the Gruen, who are extremely adaptable, have not yet developed a reasonable defense against fire. You also teach the Gruen about creating weapons from their own flesh and the Mountwyrms on the use of bows from flight.

Varee: You and the Dwarves exchange drinks. The Dwarves enjoy your specific booze and request more of it. You may or may not enjoy their highly concentrated drinks.

Yaos: You order the construction of arms for an incendiary squad.

Kli: Kli declares neutrality and listens to prayers:
"I wish I could win all the debates at the School."
"I want to know more about the Void."
"I wish for the war not to happen so that nothing bad happens."

Varee: You teach the random human how to use an addictive hallucinogen. It catches on.

(The Light: -1 Essence, Yaos: +1 Essence)

The Light: You give 1 Essence to Yaos.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Varee on October 23, 2014, 04:47:09 am
Well now that the seeds are set let get it going!
Varee make it rain booze in the dwarven cities and snow drugs in the human towns.


this should make the world a bit more interest :P


((I dont mind if it cost essence, just do it :P)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 04:48:24 am
(It will cost you more reputation than Essence. Are you sure?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Varee on October 23, 2014, 04:51:22 am
((Blah i dont have much reputation to speak of anyway :P ))
((maybe I should be god of all thing ccriminal too :P))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 04:54:05 am
(Varee: -4 Essence)

You make it rain booze in the Dwarven fortresses and snow drugs in the human towns. Although this will undoubtedly annoy the other gods, it entertains the inhabitants of the settlements and you.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Varee on October 23, 2014, 04:57:57 am
Hey guys, I figure out a perfect way to stop the war, let just give them all some drug to calm them down.

Varee grins at his awesome plan to bring peace.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: MedicInDisquise on October 23, 2014, 04:59:34 am
"It isn't the mortals will to fight, it's our fight that the Mortals are caught in. A drug would just make things worse."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 05:00:58 am
(Also, remember that some drugs can cause aggression. This will be a waste, because I assume the aggression won't actually be focused on any particular cause.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: IcyTea31 on October 23, 2014, 05:01:35 am
"It isn't the mortals will to fight, it's our fight that the Mortals are caught in. A drug would just make things worse."
"Exactly."

((Such a ninja, you are.))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Varee on October 23, 2014, 05:02:02 am
Well it not really MY war so to say so...... Whatever, let see what next on my random list of randomess........
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 23, 2014, 05:09:01 am
Azem floats next to Alprozem.

"If anyone ever offers you godhood, turn them down Alprozem. Trust me on that one."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 23, 2014, 05:25:17 am
Kli takes a closer look at the owners of these three wishes. He examines their life, as well as their backstory.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Detoxicated on October 23, 2014, 05:54:22 am
"I propose that war between gods should not be dealt by the mortals, but by playing an intricate game of strategy spanning the two worlds. The pieces of this game shall be monsters, angels, heroes and similar."

I shall listen to suggestions of Yuvi the Crab, what does it have to say? What is it doing?
I suppose you forgot me here...
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 06:08:57 am
Kli:
"I wish I could win all the debates at the School."
A Hummingbird fan of a prominent contemporary School of Balance philosopher. Frustrated by harsh reality that winning a debate isn't as simple as wanting to win.

"I want to know more about the Void."
A Hummingbird interested in investigating the so-close-and-yet-so-far Void for the betterment of civilization. Found out about it from a random book on the Void.

"I wish for the war not to happen so that nothing bad happens."
A human staying at the Keshan Tree. Terrified of battle, wishes to prevent the war.

The Light: Yuvi the Crab needs not say much to one who is the living ideal of a life lived in the Light. It is currently offering quests at the Multiprism tailored to individual visitors.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 23, 2014, 06:13:26 am
Kli appears as a very young fledgling Hummingbird, who flies down to the worried human.
"Hello sir, you look worried. What's wrong?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 06:14:35 am
"It's nothing."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 23, 2014, 06:19:56 am
Kli cocks his head to one side.
"I don't know, you look really sad. It's okay, the elders always say being sad is okay if you let it out. I won't think you're bad no matter what you're sad about, promise."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 06:24:17 am
"You seem wise for a little Hummingbird. This whole war business is what's wrong. If I don't get killed by one of the sides, I might end up executed by one of the tiny human empires for treason. I'd rather be able to help people than die for escaping death."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 23, 2014, 06:29:21 am
"Why would they kill you? You don't look like you're doing anything bad from running away from the war.."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 06:57:41 am
Tick 12.5: Slippery subterfuges

The gods have continued their debates as tensions rise and war becomes increasingly inevitable. They have also increased the number of prayers they answer, which may or may not be related to the increasing tension.

Joha has introduced Star elf-bred dogs to the humans. The dogs are hugely successful and soon come in every common flavor/breed.

Fusil has taught a few races on the use of weapons. This has been fairly successful.

Varee has introduced an addictive hallucinogen to a human. He has also caused it to rain booze in Dwarven fortresses and snow hallucinogens in human towns.

Azem has advised Alprozem not to accept any offers of godhood.

Kli has begun to address the concerns of a worried human at the Keshan Tree. He says "But the emperor commands it. If they find me here, they'll probably at least force me into the army."

An orphaned human has begun accumulating a large following of those opposed to fighting and the use of weapons. They name themselves the Breaker Knights, and their belief enchants the shields they carry, which now severely damage weapons and barely affect mortals. They seem to be particularly angry at Fusil.

This update's dominant constellations are the Dagger and the Gravestone. The Keshan aurora are particularly intense.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (+0) (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Thralldom, Metals, Strength, and Plants.

(The maps/war stuff will be sent in a few hours, once a few more people have sent in interest PMs. Interaction with war stuff also covers trade network control and stuff like that.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: DreamerGhost on October 23, 2014, 06:59:27 am
"Fight if you desire to do so, I shall have no part in this. I have projects of my own."

Create a moon orbiting world A, and create a portal in World A conecting to the moon and located in original golem settlement. The moon will have thin atmosphere and much vulcaninc activity caused by great ammounts of heavy chemical elements contained in it's composition. If I have enough esense for that, do the same for World B.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 23, 2014, 07:01:58 am
"Then you can run more, right? If you wanted to, you could keep running."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 23, 2014, 07:26:41 am
((Update second post. Apparently treachery god is still alive.))

"Sorry Yaos I was sleepy, but if you do threaten me I shall not give you three essence. I will give you one out of pity, however, to show my good will. In the future, though, please restrain your tongue, when you want to force something out of your friends. Remember that your humans are always welcome in the courts of Light. I am of good will and peace."

Send 1 essence to Yaos.
((Never mind that I warned you MULTIPLE TIMES over MULTIPLE DAYS. All is forgiven though.))
"Well it's not like I said I'd hurt you or anything, but...wait. Did you just call me your friend!? I'm so happy! I love friendship!" :'D "Thank you for the Essence and welcoming my people and everything!"

Yaos:
"I want to be the best at being a god and staying a god!"
"But I really wanted a coat of topaz scales."
"They stink and their skin glows and they like that heretic god of lights."
"Thank you for providing our family with jelly rolls." "I will be sure to sacrifice the youngest to a Gruen."
"Thank you for letting me go with the caravans, I guess."
"But I don't want to work hard! Being a general is just yelling nothing anyone can understand at the soldiers!"
"Congratulations! You are honorary god of jelly donuts! You will always be honorary god of jelly donuts even after you die and go to the afterlife! So long as you worship me though. You can't stay god without the afterlife and you can't have the afterlife if you don't worship me." :/ "But it's something!" :D
"Ok then. Go to the cave of the nearest Gem Dragon and I will help you win the fight. If you tell anyone I'm helping you, I'll just let you get eaten. Dunno if by Gem Dragon or by Gruen." I will not help him at all. Let him be just another idiot trying to steal the hoard of a Gem Dragon.
"..." The one who issued this prayer gets lost in the woods. As they're close to dying, he sees a Luminee's glow which allows him (or her) to find safety and live. Unfortunately, they are both very far away from civilisation, and so it's a long time before they get home. On the way, the human learns to value her (or his) Luminee companion, and falls in love. Then they live happily ever after, I guess.
"Oh don't worry about....it." *PURGING INTENSIFIES* ((No seriously, I send in the Imperial Inquisitors.))
"No problem! I'm trying to end the war by asking Grauel to tell the Gruen not to eat us, but it's not working. Really sorry I can't help any more."
"That sounds like the easiest job in the world to me." ;)

WARNING: Making your very special humangel is likely to result in permadeath. Are you sure you wish to continue?
NO NO NO NO NO NO NO NO

Joha: You give the humans some Star elf-bred dogs.
"Thank you Joha!" :D

Yaos: You order the construction of arms for an incendiary squad.
((Hehehehe. They'll be more than just a mere 'incendiary squad'.))

(Varee: -4 Essence)

You make it rain booze in the Dwarven fortresses and snow drugs in the human towns. Although this will undoubtedly annoy the other gods, it entertains the inhabitants of the settlements and you.
((I was at work! I didn't even get a chance to veto this! Oh well. Better roll with it.))
"Mystic Snow is brought to you by the combined efforts of Yaos and Varee! Yaos and Varee! For all your entertainment needs!"
@Varee: "Wow my people are just so HAPPY now! Let's make this a yearly thing shall we?"

@Artisanii"Hey there Artisanii! I know we don't really talk a lot but I should let you know right now that I appreciate what your servants have done for the culture of my people. I was wondering, perhaps, if your servants can introduce something similar to what hey have done for our eyes, except for our ears? It would be really cool if you did." :)

The Angel-Emperor of Mankind sends a message to every human telepathicly in the Empire using psionics. He does so and can do so with the help of his Universal attunement, the generic angels with him, and some psi wizards. The message is simply is thus:
No human will be forced to fight the Gruen. All members of the military will have to fight them, of course, but joining the military is entirely a voluntary decision. I will explain now that the war against the Gruen is one of NECESSITY. The Gruen are literally EATING the members of our proud race - and even worse - converting some of our own into unholy HERETICS. Heretics, I shall add, that sacrifice their CHILDREN just for a shred of power, and who even EAT THEM. If you, brave humans of the Empire of Man, choose to let that happen, that is your choice. But if you want to protect your FRIENDS! Your FAMILY! Your entire RACE! Then join the fight on the side of YAOS! Hail Yaos! HAIL HUMANITY!

Spoiler: Imperial Inquisitors (click to show/hide)

Yaos enhances the combat of 100 devout human warriors, making them slightly bigger than normal. They will be given the first 100 flamethrowers, as well as their usual melee weapons. They will be the Angel-Emperor's own Paladins: righteous warriors who fight in the front lines against the Gruen and other enemies of the Empire, right alongside the Angel-Emperor of Mankind. They also have heavier armour to complement their increased bulk.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Varee on October 23, 2014, 07:36:21 am
Sure we can make drug snow a annual event if you want to, I dont mind .......
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 07:40:36 am
Sure we can make drug snow a annual event if you want to, I dont mind .......
"Excellent! I'll announce it to everyone."

Yaos announces the annual Festival of Mystic Snow.

EDIT: ((Change subtitle.))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Varee on October 23, 2014, 07:44:03 am
Sure we can make drug snow a annual event if you want to, I dont mind .......
"Excellent! I'll announce it to everyone."



I wont be paying for it alone though, if you say so then we share the cost
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 07:45:54 am
Sure we can make drug snow a annual event if you want to, I dont mind .......
"Excellent! I'll announce it to everyone."



I wont be paying for it alone though, if you say so then we share the cost
k
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: IcyTea31 on October 23, 2014, 07:47:23 am
"Breaker Knights. It seems the butterfly succeeded again. They're not even mine, but unaligned humans. Fusil, you might want to solve this little problem about to become. I did not even need to spend any Essence for this, imagine what I can do with more. You spent seven units of Essence on Tykki, correct? I only need one to disable her."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 09:53:21 am
Quote
An orphaned human has begun accumulating a large following of those opposed to fighting and the use of weapons. They name themselves the Breaker Knights, and their belief enchants the shields they carry, which now severely damage weapons and barely affect mortals. They seem to be particularly angry at Fusil.

"Surly this is the work of the...Oh. He admitted it. Well that was obvious."

"Breaker Knights. It seems the butterfly succeeded again. They're not even mine, but unaligned humans. Fusil, you might want to solve this little problem about to become. I did not even need to spend any Essence for this, imagine what I can do with more. You spent seven units of Essence on Tykki, correct? I only need one to disable her."

"Are you daft, God of Order? Your experiment succeeded. MY experiment succeeded. The point of it was to prove that you can get unaligned humans to fight for you. They do. Thus the laws that failed anyway would not even work, as it is a simple matter getting unaligned humans to fight for you. As I said before, I am done talking of dead laws."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: IcyTea31 on October 23, 2014, 10:21:42 am
"They are not fighting for me. They are fighting against you. Out of their own, free will. But they wouldn't if I hadn't done that one small manipulation. Are they the only ones responsible? I don't think this invalidates my laws, considering I did this without them active. Au contraire, I see this as proof a code of conduct is necessary. Considering I managed to turn some populace against you with little effort on my part, and with nothing to stop me, do you really think mere 'gentleman's rules' are enough for us? We both know for a fact that one or more of us are scheming something. The God of Treachery may be dead, but his sphere isn't.
But if you truly think this debate is over and the proposal is dead, let's ask the others what they think. Three opposing votes out of thirteen is far from 'struck down', and I am willing to accept a revised set of rules, if one us made one."

"For something else, I abstain from proposal 12.00. A peaceful alternative would be excellent, but I don't play games at that level."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 11:36:27 am
"They are not fighting for me. They are fighting against you. Out of their own, free will. But they wouldn't if I hadn't done that one small manipulation. Are they the only ones responsible? I don't think this invalidates my laws, considering I did this without them active. Au contraire, I see this as proof a code of conduct is necessary. Considering I managed to turn some populace against you with little effort on my part, and with nothing to stop me, do you really think mere 'gentleman's rules' are enough for us? We both know for a fact that one or more of us are scheming something. The God of Treachery may be dead, but his sphere isn't.
But if you truly think this debate is over and the proposal is dead, let's ask the others what they think. Three opposing votes out of thirteen is far from 'struck down', and I am willing to accept a revised set of rules, if one us made one."

"For something else, I abstain from proposal 12.00. A peaceful alternative would be excellent, but I don't play games at that level."

"What? Your proposal would not block the butterfly effect. My entire point was that things like this could happen. Which you just proved. It would not take any effort or essence to pit non-servants against each other, so blaming the gods for what their servants done is just stupid. The 'Breakers' are no serious threat to me, I could snuff out a few mortals in an instant if I thought they where. Nor are you, for which you should be grateful. If I took your threats seriously, I would have to cut you down where you stand. Your proposal is dead, simply because it is foolish, stupid, idiotic. Your foolish arrogance rears its head again, thinking your proposal with no votes for and three against might possibly pass in any way."

Quote
The Inner Wall of the Empire is equipped with a catapult. On firing, it's found that the catapult is just too high up and the ammo drops too slowly for anything besides a truly large amount of troops to be hit. On top of that, its effective range isn't very good. It can certainly shoot far but not with any modicum of accuracy what with the low ammo speed.

(Sorry I forgot this!)

"You are supposed to but the catapults behind the wall. Butting artillery on the wall makes them vulnerable to fire, literally and figuratively. Catapults fire over the wall, while it and its keepers are safe and impossible to hit. That should fix most of your problems with it. Of course it still will not be very accurate, as it *is* mean to fight armies rather than individuals. Having your men with ranged weapons on the walls help direct volleys will help with that."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Detoxicated on October 23, 2014, 02:08:01 pm
"Create a spiritual Bird of Light, it shall be able to grow in power whenever it appears in needy peoples dreams to advise them. Its spheres are that of justice and of healing, so naturally the bird called Brightingale informs the god of life and the god of law about people in need and people who suffer injustice. The bright light it emits in dreams is mildly healing to the sick."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Cptn Kaladin Anrizlokum on October 23, 2014, 02:10:25 pm
Well, listen to the prayers of my worshipers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 02:45:37 pm
"You are supposed to but the catapults behind the wall. Butting artillery on the wall makes them vulnerable to fire, literally and figuratively. Catapults fire over the wall, while it and its keepers are safe and impossible to hit. That should fix most of your problems with it. Of course it still will not be very accurate, as it *is* mean to fight armies rather than individuals. Having your men with ranged weapons on the walls help direct volleys will help with that."
A catapult is placed behind the wall. It tends to hit the actual wall most of the time until it gets moved back far enough and placed on a hill. It still hits the wall a few times and it doesn't go over the walls enough to not hit any Humanos Grande that would stand on top of it. The accuracy is a joke.
"Fu-siiilllllllllll! It's still not working!" :(
Change to old man form.
"This is going worse than when they were on the walls. At least then they could hit things. I think I should just give up on the endeavour. There doesn't seem to be any way for catapults to work well with my walls."
((They are half-height AoT walls with double the width.))

How are the humans on Slytha doing?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: MedicInDisquise on October 23, 2014, 03:10:36 pm
I create a small ball in the Great Shrine on World B. It emits inspiration, and is also particularly dense.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: gman8181 on October 23, 2014, 03:18:19 pm
Quote
Grauel: After examining Gruen civilization closely, it appears that the main limiting factor preventing the Gruens from coalescing into one or a few empires  is that many think they are powerful enough even with smaller states because of their secret feeding plans, which comprise a significant proportion of Gruen fighting. As you listen closely, you hear the following prayers:
"I want to stay at home and not have to fight in the war."
"I want to eat many people and become stronger in the war."
"I want to sample a hundred different plants to see what they can do."
"I wish for a way to become much bigger quickly."
The first gruen is made into a house.
The second is made hungrier, stronger, and faster.
The third is given 100 different plants to eat.
The fourth is made into a giant lumbering gruen.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Lost in Nowhere on October 23, 2014, 03:59:16 pm
Quote from: Yaos
"Thank you Joha!" :D
No problem, sis!  ;D

Quote
"I want to live forever."
Sure!
Quote
"I hope the Angel of DEATH will be nice to my father when he dies."
Noted, and passed along to Kifo.
Quote
"I wish these new bubble-shaped flowers would actually grow. I've already tried a lot, but no matter how I change them, they're still dying."
I'll help create a version that will grow, shouldn't be hard.
Quote
"I want to become a grim soldier at the front lines of the war. Then, I'll chop through the enemies as if they're just pine cones."
If the war comes to the forest, you will be among those who will defend it.

Also, I'll create these two plants:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 04:08:46 pm
Quote
A catapult is placed behind the wall. It tends to hit the actual wall most of the time until it gets moved back far enough and placed on a hill. It still hits the wall a few times and it doesn't go over the walls enough to not hit any Humanos Grande that would stand on top of it. The accuracy is a joke.
"Fu-siiilllllllllll! It's still not working!" :(
Change to old man form.
"This is going worse than when they were on the walls. At least then they could hit things. I think I should just give up on the endeavour. There doesn't seem to be any way for catapults to work well with my walls."
((They are half-height AoT walls with double the width.))

(AOT walls-50 meters. The velocity it takes to get 25 meter in height (25=xsin(45) assuming you are firing at a 45 degree angle)=35~M/s. Just use a bigger catapult and smaller projectiles, obviously. The physics is supposed to be kind of wonky anyway, just triple the size of your catapult while keeping the projectiles the same size.)

Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 04:54:54 pm
Quote from: Yaos
"Thank you Joha!" :D
No problem, sis!  ;D
(...no comment.)

Quote
A catapult is placed behind the wall. It tends to hit the actual wall most of the time until it gets moved back far enough and placed on a hill. It still hits the wall a few times and it doesn't go over the walls enough to not hit any Humanos Grande that would stand on top of it. The accuracy is a joke.
"Fu-siiilllllllllll! It's still not working!" :(
Change to old man form.
"This is going worse than when they were on the walls. At least then they could hit things. I think I should just give up on the endeavour. There doesn't seem to be any way for catapults to work well with my walls."
((They are half-height AoT walls with double the width.))

(AOT walls-50 meters. The velocity it takes to get 25 meter in height (25=xsin(45) assuming you are firing at a 45 degree angle)=35~M/s. Just use a bigger catapult and smaller projectiles, obviously. The physics is supposed to be kind of wonky anyway, just triple the size of your catapult while keeping the projectiles the same size.)


(There's just no way I can get you to give me cannons, is there? :P I always thought the AoT walls were about 60 metres in height. In any case, mine are 30 metres. I'll do the thing you said, regardless.)

A bigger catapult is used but the accuracy still sucks. The project is scrapped entirely because making hundreds (or possibly thousands) of catapults of such size would take a long time to build, possibly an even longer time to get into position, making and loading the ammunition is a bitch, and it's so hard to hit anything with them it's not even worth it.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Andres on October 23, 2014, 04:56:38 pm
-snip-
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Lost in Nowhere on October 23, 2014, 05:03:34 pm
Quote from: Yaos
(...no comment.)
(this seems to be becoming the norm between us, doesn't it?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 05:13:39 pm
Quote from: Yaos
(...no comment.)
(this seems to be becoming the norm between us, doesn't it?)
(Yaos is in old man form right now. I'll put up a picture of what he looks like when I get home.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 05:14:36 pm
Quote
(There's just no way I can get you to give me cannons, is there? :P I always thought the AoT walls were about 60 metres in height. In any case, mine are 30 metres. I'll do the thing you said, regardless.)

A bigger catapult is used but the accuracy still sucks. The project is scrapped entirely because making hundreds (or possibly thousands) of catapults of such size would take a long time to build, possibly an even longer time to get into position, making and loading the ammunition is a bitch, and it's so hard to hit anything with them it's not even worth it.

"I have decided to let the mortal races develop on their own, starting with early technologies and allowing themselves to improve themselves over time. I have already advanced the incendiary warfare to a thousand or so BC level, jumping to gunpowder weapons immediately would be a massive change in the world that I would want to run by the other gods at the very least. Ill let them discover it on their own. As for the artillery, you clearly do not understand the tactical purpose of it. Artillery of this time was meant for taking positions, not keeping them. And it was definitely not meant to hit single targets, as you seem to think. I gave you catapults because you asked for them, not because you needed them. The bows and crossbows you already possess are the best defense your walls can have, even if for some reason you wanted to put ballista they are simply overkill for anti-personal weapons while taking more time to aim and fire. Just make your wall so that archers and crossbowmen can fire through slits, and add some place to drop jars of fire onto enemies when they get close. Besides all that, pre-gunpowder warfare heavily favors the defenders. If I gave you cannons, the Gruen would also get cannons, making your walls far less effective than they are now."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 05:18:34 pm
(Khaziraad: -7E)
Khaziraad: You create a geologically violent moon with a thin, possibly toxic atmosphere  around both Keshan and Slytha. It contains a high concentration of heavy (and radioactive) elements, which your golems will find useful and can tolerate easily.

Kli: "But I want to stay with the Hummingbirds. They have been kind and understanding of my dissent."

Yaos:
"God" of jelly donuts: "That's not godhood! That's extortion!"
Dragon slayer wannabe has been struck down
The anti-Luminee human now cares little about Luminee-ness..This is a satisfactory conclusion for the Luminee mate and half-Luminee children.
The family with the jelly rolls attempt to resist the Inquisitors and are killed for their trouble. They die cursing you.
The human wishing to join the caravan has now joined a band of traveling entertainers.
The human wanting to become a god of Conquest has joined the Barrier Knights solely to spite you and Fusil.

The people are slightly disturbed by your overly enthusiastic speech.

(Yaos: -1E)
You enhance the combat ability of your future Paladins/incendiary squad.

The Slytha humans are doing quite well. Even though trade almost exclusively passes through the tight grip of the Gem Council, they manage to find wealth and employment everywhere. Gruen cults have led to superhumans with some level of Gruen abilities (but little tolerance for the laws against Gruen cultists).

Finally, you make the Festival of Mystic Snow (read: addictive hallucinogens raining down) a yearly event with Varee. This will reduce your Essence income by a near-negligible amount.

(Cim: Vote counted)
(The Light: -3E)

The Light: You create the Brightingale, a bird spirit of justice and healing with the ability to grow slightly in power with each dream appearance. This is a rather selfless act, as you gain very little compared to Joha and Cim.

Serac:
Sorae: "I wish there were some way to stop the war from happening."
Ritan: "I want sea unicorns to exist."
Sorae: "I wish our turtles would grow faster."
Ritan: "I wish I could find out more about the Void."

(Artisanii: -1E)
Artisanii: You create Inspheration*, a dense ball radiating divine inspiration, in the Great Shrine. Many great mortal artists make regular pilgrimages to be near it.

(Grauel: -0E)
Grauel:
First Gruen: "Thank you! I won't forget this. I'll make sure to eat silly hostiles inside."
Second Gruen: "Thank you, Lord. I leave now to fight for our right to devour the weak and plentiful."
Third Gruen: "'ank 'ou. I wan't [sic] 'e 'ored 'or weeks."
Fourth Gruen: "This should do. Thanks!"

(Joha: -4E)
The now-immortal wood elf will now forever remain young. This may or may not actually be good for mental health.
Kifo is already a polite, courteous psychopomp. This continues to be the case when the mentioned father dies.
You work with the inventive wood elf to create a variety with bubble-shaped flours that can actually grow. This consumes no Essence.
You allow the wood elves on Keshan to defend themselves. Finally, you create the highly toxic morbid mushrooms* and magic vines, which become a highly illegal and highly powerful tool for mages in various places.

In other news, a band of rampaging Barrier Knights have burnt down a shrine dedicated to Fusil. This had the unfortunate side-effect of burning down the rest of the human town in which it was located after they left, causing nearly a hundred deaths. Has the release of the sphere of Treachery merely redistributed it to affect all the gods?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Lost in Nowhere on October 23, 2014, 05:23:01 pm
Quote from: Yaos
(...no comment.)
(this seems to be becoming the norm between us, doesn't it?)
(Yaos is in old man form right now. I'll put up a picture of what he looks like when I get home.)
(Fair point, although I don't recall Joha ever seeing you in that form. Not that it matters too much either way.)
(I probably just missed you transforming while reading through what happened while I was unavaliable, though.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Vgray on October 23, 2014, 05:28:24 pm
Azem has a friendly chat with DEATH.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Lost in Nowhere on October 23, 2014, 05:36:13 pm
I just remembered something that I was going to do.
Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: MedicInDisquise on October 23, 2014, 05:41:07 pm
Artisanii listens to the assorted complaints and pleas from his Angels, the Muses.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 05:45:34 pm
"God" of jelly donuts: "That's not godhood! That's extortion!"
"Think of it as...'training wheels. Once you handle your newfound on your own you can stop worshipping me and get worshippers on your own. Godhood is a lot harder than it sounds. Here's everything I need to know just to make one human..." I then proceed to shove into his brain literally every single molecule and atom and ounce of free will, plus every individual iota of soulstuff needed to make a human, and I do so in great detail. Why I DON'T do is give him a brain that is capable of handling the many yottabytes involved in doing so. The result should be my "accidentally" mind-crushing him.

The people are slightly disturbed by your overly enthusiastic speech.
(Firstly, that wasn't my speech - that was the Angel-Emperor's. Secondly, I am never attempting fluff again. Ever.)

Gruen cults have led to superhumans with some level of Gruen abilities (but little tolerance for the laws against Gruen cultists).
(Actually, the whole anti-Gruen thing is only happening on Keshan. Slyshan humans can make their own laws and whatever. The only real presence I have there is a prophet that's spreading my name and getting people to worship me.)

In other news, a band of rampaging Barrier Knights have burnt down a shrine dedicated to Fusil. This had the unfortunate side-effect of burning down the rest of the human town in which it was located after they left, causing nearly a hundred deaths. Has the release of the sphere of Treachery merely redistributed it to affect all the gods?
The Barrier Knights have orders to hand over the perpetrators of the mass murder or be officially declared a terrorist group. If they refuse, I get to see the effectiveness of the Paladins' flamethrowers.

@Artisanii"Hey there Artisanii! I know we don't really talk a lot but I should let you know right now that I appreciate what your servants have done for the culture of my people. I was wondering, perhaps, if your servants can introduce something similar to what hey have done for our eyes, except for our ears? It would be really cool if you did." :)

My symbol is now officially an androgynous human with wings.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 05:53:12 pm
Quote
In other news, a band of rampaging Barrier Knights have burnt down a shrine dedicated to Fusil. This had the unfortunate side-effect of burning down the rest of the human town in which it was located after they left, causing nearly a hundred deaths. Has the release of the sphere of Treachery merely redistributed it to affect all the gods?

"CIM YOU BASTARD! Men, women and children died in that fire. They trusted me. Trusted me to protect them. And you burned them, burned them with fire. Men women and children where burned alive because you are petty stupid disgusting corrupted PETTY STUPID DISGUSTING CORRUPTED!"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 05:58:46 pm
"Fusil, this was only one band of Barrier Knights. It was unwise of Cim to give these unworthy people such power but perhaps not all of the Barrier Knights are as such. I have given them orders to give up the terrorists or else have themselves be labelled as terrorists. If they do not, you may have your angels destroy them. Save some for me though, they killed my people with fire and so deserve to be killed with fire."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 06:03:31 pm
"Fusil, this was only one band of Barrier Knights. It was unwise of Cim to give these unworthy people such power but perhaps not all of the Barrier Knights are as such. I have given them orders to give up the terrorists or else have themselves be labelled as terrorists. If they do not, you may have your angels destroy them. Save some for me though, they killed my people with fire and so deserve to be killed with fire."

"Are you blind? This attack was ordered by the scum Cim. He openly stated he created the order just to mess with me. Cim will die. I am killing him. He will die and I am killing him. Corrupted disgusting vile trash slag dirt lower than scum useless...."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 23, 2014, 06:08:41 pm
"This will end well..."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Lost in Nowhere on October 23, 2014, 06:44:55 pm
Cim... Cim Cim Cim... ah, yes, that's who he is.
I'm going to disagree with you, Azem, and say that this probably won't end well.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 23, 2014, 06:50:21 pm
"Do you know what sarcasm is young god?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: MedicInDisquise on October 23, 2014, 06:52:50 pm
"He promised to protect his followers, and he could not. I would feel the same way." Artisanii shakes his head. He goes down to a well-known playwright on the mortal Realm and inspires/influences him to create a play of the imminent Godly War.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 06:59:57 pm
(ARTISANII!!!!!)
@Artisanii"Hey there Artisanii! I know we don't really talk a lot but I should let you know right now that I appreciate what your servants have done for the culture of my people. I was wondering, perhaps, if your servants can introduce something similar to what hey have done for our eyes, except for our ears? It would be really cool if you did." :)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Cptn Kaladin Anrizlokum on October 23, 2014, 07:10:55 pm
Sorae: "I wish there were some way to stop the war from happening."
I will protect those I can. Stay in the sea and you will be fine.

Ritan: "I wish I could find out more about the Void."
To the other gods:
Have you noticed the number of prayers about the void? I think they are not naturally caused...
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 23, 2014, 07:21:23 pm
"I have not received any prayers relating to the Void. A couple of people who wanted to become a god of jelly donuts and conquest respectively, and I also had a Heretic pray to me for food, but nothing about the Void."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: IcyTea31 on October 23, 2014, 10:30:18 pm
"Fusil, insulting me won't help you. You deem me responsible for something I, by your words, did not do. All I did was move a single pebble. Besides, you directly told me to do so, and I complied. You clearly want a code of conduct for others (not necessarily my particular code), but don't want to follow it yourself. If war is what you want, I won't back down, but do consider what it would mean for you in addition to me."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Happerry on October 23, 2014, 10:36:44 pm
Anath nods. "I haven't had a single prayer about the void, even while the whispering and radiation was at their maximum level. What kind of prayers are you getting that involve the void?"

Glancing at the other gods, Anath sighs. "Here is my basic desire for what a code of conduct should have. Part One, Thou Shall Not Cause Megadeaths Or Extinction Events. Part Two, Thou Shall Not Seek the Death of Another God. Part Three, Thou Shall Not Force Mortals To Worship You. Part Four, Thou Shall Not Force Mortals Not To Worship Other Gods. Part Five, Thou Shall Not Break The Universe."

"Can we agree to these simpler agreements designed to keep everyone alive and not risking a species being driven to the extremity?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: IcyTea31 on October 23, 2014, 10:40:23 pm
"I can agree with those, though they leave quite a bit of ambiguity. Still, having ill-defined rules is better than no rules at all."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 10:42:47 pm
Anath nods. "I haven't had a single prayer about the void, even while the whispering and radiation was at their maximum level. What kind of prayers are you getting that involve the void?"

Glancing at the other gods, Anath sighs. "Here is my basic desire for what a code of conduct should have. Part One, Thou Shall Not Cause Megadeaths Or Extinction Events. Part Two, Thou Shall Not Seek the Death of Another God. Part Three, Thou Shall Not Force Mortals To Worship You. Part Four, Thou Shall Not Force Mortals Not To Worship Other Gods. Part Five, Thou Shall Not Break The Universe."

"Can we agree to these simpler agreements designed to keep everyone alive and not risking a species being driven to the extremity?"

"I am afraid I am about to break a few of those. Justice must be served. I oppose this. Cim the Arrogant is dead to me already, the foolish idiotic zombie filled to the brim with brine and waste will soon be slain with his followers who do not leave him. The corrupted arrogant foolish moron! "
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Cptn Kaladin Anrizlokum on October 23, 2014, 10:59:10 pm
Anath nods. "I haven't had a single prayer about the void, even while the whispering and radiation was at their maximum level. What kind of prayers are you getting that involve the void?"

Glancing at the other gods, Anath sighs. "Here is my basic desire for what a code of conduct should have. Part One, Thou Shall Not Cause Megadeaths Or Extinction Events. Part Two, Thou Shall Not Seek the Death of Another God. Part Three, Thou Shall Not Force Mortals To Worship You. Part Four, Thou Shall Not Force Mortals Not To Worship Other Gods. Part Five, Thou Shall Not Break The Universe."

"Can we agree to these simpler agreements designed to keep everyone alive and not risking a species being driven to the extremity?"
I support having these rules in place, although three and four are quite similar. And I think you should be able to seek the death of your opposite.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 11:00:35 pm
The war access control site has been launched.

http://kilojouleproton.net84.net/

It currently only has the public map and a link to an RSS feed, though.

After getting some basic code for information retrieval done, I'll get around to resolving the backlog of posts from this afternoon.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 23, 2014, 11:28:18 pm
(Hrm. Maybe it's just my horrible internet and the weather, but that link doesn't work for me.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Cptn Kaladin Anrizlokum on October 23, 2014, 11:29:30 pm
(Hrm. Maybe it's just my horrible internet and the weather, but that link doesn't work for me.)
((It works fine on my tablet...))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 11:30:33 pm
(Ill post the image here, so you can at least view it. Right click and hit "View Image" to zoom in)

Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 23, 2014, 11:38:48 pm
(Not even that works. I get less than half the image before it drops out and stops trying, if that.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 23, 2014, 11:39:44 pm
(Ill shrink it and post a smaller one then. Not like you need it anyway :-\)

Spoiler (click to show/hide)

(That better?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 23, 2014, 11:49:24 pm
(Can you post your system and browser on OOC if you're having trouble? I really don't want anyone to get excluded just because of technical difficulties.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 12:00:28 am
(I got it to work by moving closer to the modem, right next to it in fact, which isn't actually in our house, it's in my dad's shed.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 24, 2014, 12:01:39 am
(I'll split the image up and see if that helps.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 12:03:07 am
((First of all, wow. Holy crap that is awesome!
Second, is that orange stuff desert? Why is there so much desert in the middle of what I assume to be a forest? What about that yellow stuff? A legend for the terrain would be nice.
Thirdly, you got the geography of the human settlements wrong. After the Angel-Emperor revealed himself, he united all other humans and centralised the race's entire population (on Keshan, at least). This allowed for two Attack on Titan style walls to be built around its entire territory. They're basically Great Walls of China except much larger and they're actually supposed to keep enemies out.))

"Calm down Fusil. Cim's followers killing yours out of their own free will does not give you the right to try to kill Cim. You do not see me trying to kill Grauel even though his followers are actively killing and eating mine, and Grauel's actively protecting them! Grauel's crimes are greater than Cim's. You only care so much because of your inane rivalry with him and because they happened to tarnish one of your shrines. You must remember that those men,women, and children who died are human and thus my own children, and yet I am not out to slaughter Cim either. Your mission to kill a god is simply unjust."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 24, 2014, 12:07:44 am
Quote
((First of all, wow. Holy crap that is awesome!
Second, is that orange stuff desert? Why is there so much desert in the middle of what I assume to be a forest? What about that yellow stuff? A legend for the terrain would be nice.
Thirdly, you got the geography of the human settlements wrong. After the Angel-Emperor revealed himself, he united all other humans and centralised the race's entire population (on Keshan, at least). This allowed for two Attack on Titan style walls to be built around its entire territory. They're basically Great Walls of China except much larger and they're actually supposed to keep enemies out.))

(No. Look at the bottom left. The orange stuff is a territory. All the colors are territories.)

Quote
"Calm down Fusil. Cim's followers killing yours out of their own free will does not give you the right to try to kill Cim. You do not see me trying to kill Grauel even though his followers are actively killing and eating mine, and Grauel's actively protecting them! Grauel's crimes are greater than Cim's. You only care so much because of your inane rivalry with him and because they happened to tarnish one of your shrines. You must remember that those men,women, and children who died are human and thus my own children, and yet I am not out to slaughter Cim either. Your mission to kill a god is simply unjust."

"You are a fool for comparing the two, God of Humans. He ORDERED them to. It was not done by their own free will, but by his manipulations. The Gruen kill because they are hungry, without the God's intervention. Cim controlled the minds of these people to kill my innocent followers! The pathetic, useless, disgusting monster doesn't even deny this. No, he proudly states it with his chest puffed out, arrogant as always. If you are going to try to speak to me, at least understand the actual situation!"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 12:11:53 am
(It's more confusing than that, because there's a shade of yellow I assume is desert, and a different one for Mountwyrm territory.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 24, 2014, 12:13:11 am
Quote
(It's more confusing than that, because there's a shade of yellow I assume is desert, and a different one for Mountwyrm territory.)

(Yellow is Lumen. Orange is Mountwyrm. It really isn't that hard to read  :-\.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 12:17:32 am
(No. Look at the bottom left. The orange stuff is a territory. All the colors are territories.)
(Actually, no, that's not what I was talking about, and no, not all colours are territories. A1, for example, represents water, not Sorae (whatever the hell they are) and I5 represents forest (I think), not Gruen. Mountwyrm territory (in orange) is in J13. The desert I'm talking about is stuff like what's on O4 or P4.)

"You are a fool for comparing the two, God of Humans. He ORDERED them to. It was not done by their own free will, but by his manipulations. The Gruen kill because they are hungry, without the God's intervention. Cim controlled the minds of these people to kill my innocent followers! The pathetic, useless, disgusting monster doesn't even deny this. No, he proudly states it with his chest puffed out, arrogant as always. If you are going to try to speak to me, at least understand the actual situation!"
"Really? I only heard him say that he created the Breaker Knights and that he moved a single pebble. I'm guessing that the creation of the Breaker Knights was what he meant by his moving the pebble and we still don't know for sure if that single band of Breaker Knights were acting alone or with the blessing of the rest. We'll find out soon enough once I get a response from them. Just be patient."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Stirk on October 24, 2014, 12:24:48 am
Quote
(Actually, no, that's not what I was talking about, and no, not all colours are territories. A1, for example, represents water, not Sorae (whatever the hell they are) and I5 represents forest (I think), not Gruen. Mountwyrm territory (in orange) is in J13. The desert I'm talking about is stuff like what's on O4 or P4.)

(Really? Never mind then. Also, you spelled colors wrong :P)

Quote
"Really? I only heard him say that he created the Breaker Knights and that he moved a single pebble. I'm guessing that the creation of the Breaker Knights was what he meant by his moving the pebble and we still don't know for sure if that single band of Breaker Knights were acting alone or with the blessing of the rest. We'll find out soon enough once I get a response from them. Just be patient."

"Moving a single pebble was ordering them to attack my troops. Him using the butterfly method to do so does not effect its impact. He did not deny my accusations of him ordering them to attack me, simply bragged about having done so. You are blind or foolish to think otherwise."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 12:35:36 am
(Really? Never mind then. Also, you spelled colors wrong :P)
(NO I DIDN'T IT'S SPELLED 'COLOURS' - NOT 'COLORS'! COLORS IS THE BASTARDISATION OF AN ALREADY THOROUGHLY BASTARDISED LANGUAGE AND THE AMERICAN INSTITUTION OF SPELLING OR WHOEVER'S IN CHARGED SHOULD BE HANGED FOR MAKING A BAD SITUATION ALREADY WORSE! YOU ONLY USE 'COLOR' AS A VERB! THAT IS THE ONLY TIME YOU USE 'COLOR'! YOUR PERVERSION OF THE ENGLISH LANGUAGE IS STILL NOT AS BAD AS THE IMPERIAL SYSTEM OF WEIGHTS AND MEASUREMENTS WHICH CAN BE DESCRIBED LESS AS BASTARDISED AND MORE AS THOROUGHLY INBRED! Ahem.)

"Moving a single pebble was ordering them to attack my troops. Him using the butterfly method to do so does not effect its impact. He did not deny my accusations of him ordering them to attack me, simply bragged about having done so. You are blind or foolish to think otherwise."
"I am simply being cautious. We will know the true extent of his guilt soon enough."

Yaos anonymously takes human form and wanders one of the human cities. He tries to ascertain what the people want or need that would make them worship him more and with greater fervour.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Happerry on October 24, 2014, 12:48:15 am
Anath also glances at the human settlements, wondering just how many of them worship the god of ambition anyway.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 12:55:39 am
Anath also glances at the human settlements, wondering just how many of them worship the god of ambition anyway.
((That's exactly what I'm wondering! I mean here I am, spending all this time and energy trying to protect their worthless, heretic asses and they don't even appreciate me! What, do I need to make everyone immortal? Jesus Christ.))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: MedicInDisquise on October 24, 2014, 02:46:51 am
(ARTISANII!!!!!)
@Artisanii"Hey there Artisanii! I know we don't really talk a lot but I should let you know right now that I appreciate what your servants have done for the culture of my people. I was wondering, perhaps, if your servants can introduce something similar to what hey have done for our eyes, except for our ears? It would be really cool if you did." :)

"We have done so, we have been cultivating with other species with these kinds of arts. I could direct some of them over there if needed, however."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 02:53:02 am
(ARTISANII!!!!!)
@Artisanii"Hey there Artisanii! I know we don't really talk a lot but I should let you know right now that I appreciate what your servants have done for the culture of my people. I was wondering, perhaps, if your servants can introduce something similar to what hey have done for our eyes, except for our ears? It would be really cool if you did." :)

We have done so, we have been cultivating with other species with these kinds of arts. I could direct some of them over there if needed, however.
Oh yeah. My people have been really bummed out over the war and it'll be great for morale. They don't like the war more because they're scared they'll be forced to join the army rather than the reason for the war in the first place, it being that they were being eaten. I just don't understand the logic behind it.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: MedicInDisquise on October 24, 2014, 03:51:06 am
We have done so, we have been cultivating with other species with these kinds of arts. I could direct some of them over there if needed, however.
Oh yeah. My people have been really bummed out over the war and it'll be great for morale. They don't like the war more because they're scared they'll be forced to join the army rather than the reason for the war in the first place, it being that they were being eaten. I just don't understand the logic behind it.

"I won't spread it to your race only. I don't want to take sides in this fairly petty war." Artisanii spreads the Art of the Voice to all races that can talk, so that they can sing and stay speeches to inspire.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 03:53:31 am
"Hah. I do believe that was directed at you my friend."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 04:25:05 am
(That stuff was actually supposed to be OOC. Oops.)

"I don't want to take sides in this fairly petty war."
(Petty? This is a war of survival. Humans are getting eaten. Humans are fighting back. If Grauel were to simply tell the Gruen to stop eating humans then the war would be over.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 04:33:17 am
(You started this. Don't even pretend that you didn't. Not OOC anyway.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 04:39:10 am
(I never said I didn't start it. But it was the Gruen that provoked it. Actually...)

A message is sent directly to the Gruen saying that if they want the war to end all they have to do is not eat any more humans. That is the only demand.

"I wonder how you followers will react, Grauel, now that they know the reason behind the war and how easy it would be for them to get out of it without further death on their side."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 04:42:27 am
"I like how you want to slaughter all the Gruen for that incident, but you ignore the fact that my children have been getting along with the Gruen just fine. I don't see a shortage of Mountwyrms anywhere, and I didn't even have to harden their scales or anything."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 05:11:33 am
" "That incident"? By "that incident", do you mean how Gruens ate humans? Because "that incident" has been happening ever since the Gruens first met humans and has continued to happen even unto this very day! I am simply taking Grauel's advice of making my followers a hard enough meal to eat to not bother with it. Obviously I have been too gentle on the Gruen because they continue to eat humans! Unlike your Mountwyrms, humans can't simply fly away whenever danger arrives and they weren't made with the same capacity for fighting that the Mountwyrms have. Finally, total annihilation of the Gruens is not my objective - my objective is simply to fight them until they decide that eating humans is a bad idea. My motives are pure."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 05:25:54 am
"Do not approach Mountwyrm territory or you will be shot. That is all I have to say to you until this is over."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 05:58:19 am
(Don't dragons have fire breath? Why would they need bows and arrows?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 06:03:42 am
(I never specifically gave either species fire breath. That probably would've cost extra.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 06:09:55 am
(It probably wouldn't. Firebreathing is pretty standard among dragons and I have a hunch the GM has thought all along that they could breathe fire. ;))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 06:15:07 am
(Eh...what about the Mountwyrms then? And what about the first dragons? The Star Dragons or whatever.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 06:18:43 am
(All of them are dragons so all of them would have firebreath.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 06:25:58 am
(Mountwyrms humanoid you know. Generic lizard-men. Who happen to be obsessed with the Preciouses. I mean, the Shinies. The wings were an afterthought.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 06:29:15 am
(I....didn't know that. IF I KNEW THEY WEREN'T REAL DRAGONS I WOULDN'T HAVE TRIED TO HIRE THEIR ASSES IN THE FIRST PLACE! I WANT A REFUND! >:( :P)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 06:31:19 am
(I created both lizard-men and dragons silly.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 06:37:04 am
(Wait a minute. Who ripped me off? The Gem Dragons or the Mountwyrms? I don't see the Gem Dragons being anywhere on Kilojoule's map so I'm guessing they're on Slysha and not Kelsha.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 06:50:56 am
(The dragons ripped you off. And they aren't even a civilization of any description. They in ones and twos in treasure caves. Though I think Alprozem moved into my temple.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 06:56:45 am
A delegate is sent to the Mountwyrms to ask if they are willing to perhaps broker peace between humans and Gruen, with the single demand that Gruen stop eating humans.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 07:00:20 am
Azem makes sure Alprozem is present, as the voice of the Goldfather.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 07:05:34 am
To elaborate, the delegate asks the Mountwyrms to speak to the Gruen about a peace treaty. Since they are trade partners it is expected that they will have a better chance at succeeding in peace talks. This war isn't good for anyone: humans getting eaten, Gruen getting killed, Mountwyrms losing their trading partner and locking themselves out of gaining another...it's just bad for everyone.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 07:12:19 am
(Don't forget that the most direct route to the Gruen is through the Mountwyrms, if I read the map correctly. Poor Mountwyrms.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 07:18:20 am
(I...have not forgotten. Don't worry, everything will be alllllllllright.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Detoxicated on October 24, 2014, 08:23:16 am
Create a pulsating monolith of crystalline light, pulling very devout followers of the Light towards it to construct a city glorifying the Light. Believers of other Faiths WILL be allowed, but acts of blasphemy towards the light will be dealt with by blinding them, and forcing them to work in the agricultural complexes of the town.

This monolith will be placed on an island with rock and metal and wood, in world A. The Monolith will be called the Arrow of Light.

Listen in to the prayers of your most intelligent followers.

"Oh friends, please do not indulge in war. Oh followers stay out of the war by any means, unless it tears you apart deep inside."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: gman8181 on October 24, 2014, 09:23:55 am
(I would respond to those comments if they were IC but they appear to be OOC and I'm not getting involved in an OOC debate. I'm asking sincerely that we all try and keep these debates IC. It's a game and is supposed to be fun. I think we all need to remind ourselves to make a distinction between our characters and ourselves and realize quarrels between our characters are not also between us. It is an RP game after all. I wouldn't get mad at someone crushing me in the Dominions (strategy) game I'm currently playing because in that game you all play as gods and the intent is to win and I view this as somewhat similar but with more focus on the RP and personal interactions (friendships and oppositions between the gods). I also probably wouldn't be leading a ferocious cult of carnivorous plants in real life. Keep that in mind :P. Also... this is clogging up the IC thread when it should be in the OOC thread.)

(I never said I didn't start it. But it was the Gruen that provoked it. Actually...)

A message is sent directly to the Gruen saying that if they want the war to end all they have to do is not eat any more humans. That is the only demand.

"I wonder how you followers will react, Grauel, now that they know the reason behind the war and how easy it would be for them to get out of it without further death on their side."

Random Gruen: "Thank you, Lord. I leave now to fight for our right to devour the weak and plentiful."
I believe most if not all already know and embrace the war and its reasons. I admit I may be somewhat hypocritical for letting the Gruen eat humans and even pushing them to do so while explicitly helping to defend other races that were their natural prey. However it is worth considering that at that time, there were not such massive numbers of any of those races and I did not wish to drive any of them to extinction so early in the world's creation. That was not likely to be an issue with humans with the meager few thousand Gruen that existed before the start of the war compared to the huge human population.

The other issue here is that I ordered the Gruen to eat humans in general because they are plentiful but you took it as a direct attack on you worshipers which is was not intended as. You responded by a direct attack on mine while ordering me on how to conduct my affairs which I find unacceptable. Furthermore even your later attempts at "peace" were stained by obvious contempt and mocking comments such as "I know you don't want to have this was because my guys will mop the floor with yours". After all that, I see no reason to seek peace between us until you learn at least a modicum of respect for other gods and realize that you do not have sole propriety over something you did not actually create, regardless of whether or not the creation in question is linked to your sphere.

I do not plan on destroying you like the God of War wishes to destroy Cim and neither do I plan to wipe our your followers or the humans completely. I personally feel that the destruction of a few followers is not reason enough to annihilate another god, especially when you consider they all get reincarnated anyway and will probably go on to live further satisfying and happy lives. That said, I do plan on providing a very harsh lesson on what I am capable of doing when insulted by a new god who seems to arrogantly think he can easily swipe me aside while simultaneously insulting me and directly intervening to harm my creations.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Detoxicated on October 24, 2014, 09:42:18 am
Create "Irrlichts" self reproducing spirits that "live" in the swamps to trick people into sinking in. Followers of the faith know them as Lights of Treachery.

Inspire a follower of the god of weapons to construct a Mechanism of Mirrors and glasses to bundle light as a weapon against wooden constructs.

Create a spirit to reach out into peoples dreams to inspire them to great works of art. He likes to dwell in Artisaani shrines and is named Light of Inspiration. Being granted inspiration requires a pure heart, interest in the arts and will slightly increase the thoughts on the Light as well as Artisaaani.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 24, 2014, 10:36:34 am
Tick 13i, Day 13.5: Tumultuous turmoil and terrific terrors (as of 6 hours ago)

Azem converses with Kifo, Angel of DEATH. They have a nice conversation about interesting mortals and jelly rolls. Kifo has challenged Azem to join a friendly game of Clue with Yaos, Joha, Fusil, and Grauel.

(Joha: Yes, ACK.)

Artisanii: The Muses complain that happy, peaceful themes are currently under-represented in mortal works. One Muse focused on comedy theater complains about a coastal village of Luminee that has consistently produced horror material for several generations. A few Muses complain about the recent increase in pantomime as a result of a Muse specialized in performance art. Some paint-specialized Muses request your permission to assist some mortals in painting a picture of a building with too many angles.

The Yaos have crushed a random human's mind using his own Belief. Additionally, it appears that people were confused about the authorship of a slightly over-enthusiastic speech, given that they believed that the Yaos themselves wrote it. Instead, it appears that the Angel-Emperor wrote it in a bout of uncharacteristic excitement. The laws of Yaos seem to be much more strict on Keshan than on Slytha, and the attention of Yaos seems to be focused on Keshan anyway. Finally, they have issued an ultimatum to the effect that the Breaker Knights send their leaders to human authorities or be declared a terrorist group. Given their ability to disintegrate weapons, it seems unlikely that they will respond favorably, but it is more likely that they will lay low lest they be arrested and Questioned.

The recent Breaker Knight attacks appear to have provoked the wrath of Fusil for their near-surgical foundation as an anti-weapon group.

Artisanii: You inspire a great playwright to create a play about the imminent war. The playwright produces Theolysis, an epic known for its portrayal of horrific brutality. It appears the playwright already was inspired by nightmares about the subject.

Serac: The near-shore Sorae have all commanded their island turtles to move out to sea. The volume of sea trade declines immensely, but the war will almost surely be unable to affect them now.

Yaos: You take the form of a human and wander in a human town, paying attention to what they want or need. They seem to want:
You also send the Gruen a peace offer with the condition that they stop eating humans. They probably ate the message or something.

Artisanii: You spread the Art of the Voice to all the races and give some exceptional individuals the Gift of the Gab. (-0E)

This update's dominant constellations are the Hammer and the Ship. The Keshan aurora are so intense that the red oxygen emissions at the top are clearly visible.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (+0) (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Suicide, Rain, Fire, and Animals.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: DreamerGhost on October 24, 2014, 10:45:39 am
"I Support 12.01"

Khaziraad also has a look at what kind of opinions about him are wandering through lips of unaligned mortals.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Varee on October 24, 2014, 10:53:16 am
Yeah this proposal sound less restricting. I support 12.01
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 24, 2014, 02:05:46 pm
(The Light: -4E)

The Light: You create the Arrow of Light on an island with enough resources on Keshan. It slowly attracts Luminee and they soon form a small town. Additionally, you create the Irrlichts, which trick people into dangerous locations in swamps. You also listen to your Luminaries, and this is what they are praying:
"Would that The Light would explain his teachings more explicitly and literally! We have been debating at the School for several weeks with barely any food or rest and are no closer to a satisfactory conclusion."
"If this long illusion spell works, I'll be the best mime in the world. I hope The Light will recognize this as more than just heresy as the others did."
"I wish the School were more accessible to the average person. All we have right now is a bunch of overly old Luminaries who think we still live in an age of copper and bone-clubs."
You also inspire a random follower of Fusil to build the Burning Mirrors in a Luminee town. Near noon, they can easily set fire to sufficiently close wooden objects. Finally, you create a spirit of inspiration to assist Artisanii in inspiring mortals.

Khaziraad: A group of architects and builders have created a small temple dedicated to you and Architecture during their idle days. The stonework is extremely detailed. As for prayers, you are not very well known among the unaligned, but those who do know you think very highly of you.
"May Khaziraad bless this house and extend its life."
"I want to teach children about the joys of building, but the blocks they have cannot attach reversibly. How may I do that, O Grand Architect?"
"The local ruler wants a tomb in the shape of a squared pile of sand. I have already made plans for it. Bless this endeavor, O Khaziraad, that it may succeed."

(Khaziraad, Varee: Votes counted)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: MedicInDisquise on October 24, 2014, 03:33:05 pm
Quote
The Muses complain that happy, peaceful themes are currently under-represented in mortal works.
I could fix this, send some inspiration to the Mortal Artists for peaceful themes. Bless a few to encourage them.

Quote
One Muse focused on comedy theater complains about a coastal village of Luminee that has consistently produced horror material for several generations.

"This is important. Throughout my endeavors with the Mortal Realm, I have found that a certain coastal village of Luminee has been plagued with what seems to be nightmares for a long time. I can only presume the Void is behind this. Thoughts?"

Quote
A few Muses complain about the recent increase in pantomime as a result of a Muse specialized in performance art.

"Then why are you not working harder to tip the balance? Plays and Theatrical Works require multiple people and the ability to write and memorize well. The odds are stacked in your favor. If needed, I might inspire the world not to do pantomime."


Quote
Some paint-specialized Muses request your permission to assist some mortals in painting a picture of a building with too many angles.

Permission granted. You may use the divine library if needed, but no matter what, never use the Void for inspiration!

12.01 Support.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: IcyTea31 on October 24, 2014, 03:42:31 pm
"This is important. Throughout my endeavors with the Mortal Realm, I have found that a certain coastal village of Luminee has been plagued with what seems to be nightmares for a long time. I can only presume the Void is behind this. Thoughts?"
"It was Varee, actually. To directly quote him:"
Blah the world is geting blan [sic] and boring, I would create some creatures for the world that roams [sic] the world at night and cause nightmare [sic] to it [sic] inhabitants. I think a few thousands of these will be interesting for the development of the mortal [sic]. They all will be in spirit form but exist in the copereal [sic] world and appear to the mortals  as they please.
"His speech patterns make me sic, but I see no mystery here. With some collaboration we could easily get rid of them if we wanted to."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: MedicInDisquise on October 24, 2014, 03:43:50 pm
"Very well then. I do not mind it, but if it gets worse I will take action."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 24, 2014, 03:51:00 pm
(Artisanii: Vote counted)

Artisanii: You inspire and bless the mortals to produce more peaceful works. The Muses who complained about the lack of peaceful are now satisfied. The Muse who complained about the rise of pantomime is currently working to undermine the Miming Muse by inspiring mortals with grander ideas. This may eventually turn into a friendly rivalry of sorts.

The Muses of painting help the mortal painters create an unsettling painting of an old, crumbling temple with far too many angles. It is nauseating for mortals to look at.

(Also, Varee's nightmare spirits came after the nightmares at the coastal village.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 24, 2014, 05:39:50 pm
"I don't know, sir. On one side, you want to escape dying. On the other, you want to help stop the dying of the people in the war. And then you also want to stay here. You look kind of confused over all of this. Maybe you should think about what you really want to do?"
Kli secretly tries to use a small amount of his power to increase the human's wisdom and understanding, so the human may find Balance within himself and make a decision.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Detoxicated on October 24, 2014, 05:54:58 pm
Inspire the prophet to note down the following message. The message shall be brought by the Light of Inspiration.
"
All is necessary, all is one.
Under the light, each leads to wisdom.
Even the absence of light, sparks an idea.

If you ignite, the light of the friend
a thousand lights be lit
If you ignite, the light of the enemy
a clashing fight of wit

If you shine in armour
a light to blind the foe
you wear the light in peace time
to brighten high and low

when born, the light it shows you
the face of mother dear
in death, a light will guide you
the next live, have no fear.

Chaotic lights will guide you
to follow deepest dreams
The light of order holds you
to stay sharp and so keen

The scorching light of sun
bringing hunger where its hot
it relieves the masses
when water is a lot

Inspiring you the lights here,
their vision teaching you
in future one returns here
to bring a message new"

I then turn to the illusionist and tell him: "Go to a shrine of Artiisaani and they will inspire you if your will is pure."

Turn to the prophet and tell him that the school should teach complex thought to the general populous once a week, and that anybody may enter the academy on certain dates to take part in the debates.

Bless a Luminee with the light of Charisma and appear in his dream. "Mortal go find the Golems and ask them to help build a glorious tower in the City of Light. This tower shall bring light to the city and out onto the ocean. Tell them that it will be a grandiose monument to architecture and the Light.

Tell the Luminee of the Horror Drama city, the city is called "Lichterloh" to start cultivating papyrus in the local swamps. Cultivate one creative member of the village so he may know how to write down the dramas and historical happenings.
Encourage them to build a bigger amphitheatre. Preferably in dark rocks.


Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 06:09:18 pm
Azem inspires the Mountwyrms on Slytha to come up with bigger and better ship designs.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Detoxicated on October 24, 2014, 06:14:15 pm
Tell one Luminee to bring the concept of the Mechanism of Burning Light to the City of Light
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 06:21:43 pm
The other issue here is that I ordered the Gruen to eat humans in general because they are plentiful but you took it as a direct attack on you worshipers which is was not intended as. You responded by a direct attack on mine while ordering me on how to conduct my affairs which I find unacceptable. Furthermore even your later attempts at "peace" were stained by obvious contempt and mocking comments such as "I know you don't want to have this was because my guys will mop the floor with yours". After all that, I see no reason to seek peace between us until you learn at least a modicum of respect for other gods and realize that you do not have sole propriety over something you did not actually create, regardless of whether or not the creation in question is linked to your sphere.
"I admit that I have been disrespectful in my earlier mannerisms and I apologise for them. I'm not sure how else I can convey respect in my young age so I guess I will have to leave it at an apology, unless you have any ideas. As for my "sole propriet" which you claim I do not have, I agree. But only in the same way that a mother or father does not have propriety over their child, or more accurately, how a man does not have propriety over his right hand because it is not his property, rather it is him. Humans are not merely linked to my sphere, they are my sphere and more than that, I am a literal manifestation of their existence, their godly self. As such, I care for all humans regardless of who they worship, save for those who harm other humans.
I wouldn't mind so much that they worship Gruen even except that they allow themselves to be eaten. Even THAT I would merely disapprove of but still allow, but then they convert other humans - including their own family mind you - and as such more humans simply allow themselves to be eaten. That is why I go after Heretics.
Oh and I did actually make my own humans using the Essence from 3.00 - after donating of course - so some might say that I do in fact have propriety. I am not one of those people who think I should claim propriety over them because, as I have explained, I basically AM all humans, but still.


I do not plan on destroying you like the God of War wishes to destroy Cim and neither do I plan to wipe our your followers or the humans completely. I personally feel that the destruction of a few followers is not reason enough to annihilate another god, especially when you consider they all get reincarnated anyway and will probably go on to live further satisfying and happy lives. That said, I do plan on providing a very harsh lesson on what I am capable of doing when insulted by a new god who seems to arrogantly think he can easily swipe me aside while simultaneously insulting me and directly intervening to harm my creations.
"And I do not wish to destroy you, Grauel. Deicide is a major crime that I doubt any one of us would sink to. We are of course so few in number and our deaths would surely wreak havoc on the world, as demonstrated by the upsurge in treachery since Valkiss' death.
I also do not wish to wipe out your followers completely, I am simply taking your advice on how to make humans impractical meals to eat. I took that advice literally seeing as how I have failed to come up with any other option to settle this that DOESN'T result in more humans getting devoured. Again, I do apologise for my earlier rudeness and I hope we can put that behind us. I will not, however, end my war on the Gruen until they agree to cease the devouring of humans. On that point I will not concede.

Yaos changes into his female form.

Kifo has challenged Azem to join a friendly game of Clue with Yaos, Joha, Fusil, and Grauel.
((Who the hell is Kifo?))
"Sor-rrryyyyyyyy but I don't know how to play Clue." :(

Finally, they have issued an ultimatum to the effect that the Breaker Knights send their leaders to human authorities or be declared a terrorist group. Given their ability to disintegrate weapons, it seems unlikely that they will respond favorably, but it is more likely that they will lay low lest they be arrested and Questioned.
((That's not at all what I wanted. I only wanted the Breaker Knights responsible for lighting a town on fire and killing 100 civilians to be brought to justice. If one or all of the leaders were involved in the attack then sure I would want them brought in but ONLY if they were there doing the fire-ing and the killing.))

Yaos: You take the form of a human and wander in a human town, paying attention to what they want or need. They seem to want:
  • Food and water, because many of them live in rocky wastes
  • Entertainment on non-Mystic Snow days. The demand for entertainment seems to be increasing steadily with the number of Festivals.
  • Land, because having multiple heirs is becoming more common
Hmm, land is easy enough to get, but how do I get food, water, entertainment? Entertainment should be easy with my powers but doing the most obvious thing would probably be breaking the game's PG13+ rating. What else can my human powers be used to create entertainment...... Acrobats? Humanos Grande rides? Sports? This is hard. Maybe Artisanii can help.
"Hey Artisanii, my people are bored. Can you think of anything I can do to make them happier?
While I'm waiting for a response from Artisanii, I create the world's first travelling circus by inspiring a few exceptionally agile people to hone their abilities and show off to people in exchange for money. I also expect them to pick up some other people with different acts to entertain the crowd.
I also organise some more informal forms of fun-making like roughhousing, ball-playing, and foot-racing, into more organised events, thus inventing wrestling, soccer, and....foot races, I guess.
I encourage some humans to seek inspiration at a temple of Artisanii that they may make their homes a happier place for all.
To solve the issue of land, I inspire some people with great leadership skills to gather a very large group and move out to settle new land. Specifically, they will settle K7, J3, and L1. Once settled in, encourage them to find temples of Kharizaad or perhaps golems to help build cities and roads to connect them to the other cities.

I give more incentive for being a devout worshipper of Yaos. Aside from the usual increased magical potential that comes default with devoutly worshipping any god, worshipping me will also increase physical potential. Basically, by worshipping me, devout followers have their physical human limitations removed so that they can continue to get stronger, faster, etc. so long as they keep on training and worshipping me. ((This grants all devout followers the ability to gain Charles Atlas Superpowers (http://tvtropes.org/pmwiki/pmwiki.php/Main/CharlesAtlasSuperpower). Warriors, strongmen, athletes, etc. will probably want to worship me more now. This'll be great in terms of athletes because they're pretty much celebrities and everyone wants to be like celebrities and if celebrities are devout, they'll try to be devout as well.))

Oppose 12.00.
"I really like proposal 12.01 but I have to OPPOSE it because of rule Number 4. My job is to protect humans and give them the best life possible but I can't do that if a God of Suicide shows up and starts telling people to kill themselves, or something like that. Change or get rid of Number 4 and I'll support the proposal."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 06:32:53 pm
(Kifo is the Angel of DEATH.)

"Would I be considered to be a bad influence on your people young god? Ess. I am merely curious."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Lost in Nowhere on October 24, 2014, 06:33:20 pm
I support 12.01.

Quote from: Andres
((Who the hell is Kifo?))
That would be my angel.

Quote from: Andres
Oppose 12.00.
"I really like proposal 12.01 but I have to OPPOSE it because of rule Number 4. My job is to protect humans and give them the best life possible but I can't do that if a God of Suicide shows up and starts telling people to kill themselves, or something like that. Change or get rid of Number 4 and I'll support the proposal."
In all technicality, you could get around that by, rather than forcing them to not worship them, you strongly suggest for them to not do so.
And yay, you're back to normal!
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 06:44:17 pm
"Would I be considered to be a bad influence on your people young god? Ess. I am merely curious."
((What does 'Ess' mean?))
"Nup. You're cool. Remember how you created the first of our race and awoke me? We're still grateful for that." :)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: DreamerGhost on October 24, 2014, 06:47:36 pm
"Blessed are those who build, blessed twice shall be those that teach how to"

Grant the worshiper who wants to teach a miniaturised set of building materials. This mini building kit will act in all ways as actual building materials would work, except for that the details that would be too smal to properly use (like nails) substituted by items sticking to eachother. After a structure is built using the materials, they would return back to seperate pieces upon comand by the one that constructed the structure.

Create a set of symbols and runes, which when inscribed into a building in an apropriate place with apropriate item or crafted from apropriate material and inserted into a structure would make it: harder to destroy, better at heat insulation, better at water insulation, more resistant to corosive effects, etc. and grant the knowlege of apropriate symbols and their using rituals to all my curent worshipers who could be called builders of any kind.


"I grant you this knowledge as blessing. Use it to rise above your peers, to create sights of wonder and miracles of eficiency. Share the secret as you see fit, but make certain that they do not find their way into minds of those that would seek to undo your work"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 06:49:33 pm
(That was Azem adjusting to Yaos changing genders again.)

"Good. These humans have potential, and are not weighed down by any one alignment."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 06:52:36 pm
What are some of the things my followers are praying to me about? Yaos also ponders while literally every prayer is a wish of some kind and nothing of a 'thank you for saving my family from being eaten' or really just anything that's not a wish.

(That was Azem adjusting to Yaos changing genders again.)
(Ess? What kind of response is that? I have literally no idea what that means.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 07:00:24 pm
(I suppose I could've made that clearer. Goddess. Should've included the second D.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 07:04:36 pm
(I get it now. *facepalm* EDIT: Maybe doing '...dess?' would've been better.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 07:13:19 pm
Azem sends a gift of precious gems and Dwarven ale to nearest human settlements on Keshan.

(Yeah, that would've been way better. Whoops.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 07:31:55 pm
I'll have the humans accept the gifts and take it as a sign that trade can begin between the humans and dwarves or humans and Mountwyrms if they're the ones sending it.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 07:40:24 pm
(I was thinking both really. Come to think of it, I don't even see a dwarven presence on that map. Though I imagine them to be under the night elves.)

Azem sends an angel to preach to the humans.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 24, 2014, 08:06:51 pm
Tick 14, Day 14: Underhanded Underlings

Anath's starter code of conduct has passed!

The Light has created the Arrow of Light, a monolith with the ability to attract potential followers, in a forested island on Keshan. Luminee have already begun arriving and have constructed the beginnings of a town. He has also composed an explanation of his teachings, instructed a mime to go to one of Artisanii's shrines, recommended that the prophet allow the general populace to learn at the Schools and join in their perpetual debate, guided a Luminee for the purpose of commissioning a Golem-built tower in the City of Light, and took an interest in Lichterloh, the village of horrors. The Light has also commanded a Luminee to introduce the concept of the Mechanism of Burning Light to the City of Light, which is still a small town.

Azem has encouraged the Mountwyrms on Slytha to try new ship designs. After a period of experimentation, they have begun widespread use and production of quadriremes, which lowers the barrier of entry rowers and reduces naval spending on training. On Keshan, Azem has sent some precious gems and Dwarven liquid bread to some nearby human settlements and an angel to preach the doctrine of Greed to the humans.

Yaos has introduced a variety of forms of entertainment and sports to the humans (and made recommendations for seeking out Artisanii instead) and encouraged settling the vast tracts of uninhabited land between towns. They have also attempted to provide incentives for worship by increasing physical potential through devotion. Your followers who have less urgent (and therefore, quieter) prayers have these things to say:
"I wonder what Yaos has to say about the Mystic Snow."
"Thank Yaos I got to eat a jelly roll instead of more roast rat today!"
"I gave a beggar a coin today. Yaos will be so happy!"
"I wonder if Yaos will find out that I was at The Light's temple instead last week."
"By Yaos! Rarr! Rarr! Nooo! I'm dead! I get to be the dragon next time!"

Khaziraad has created a set of miniaturized modeling materials. They behave much like real materials used for building but are easily and reversibly separable and thus teach a lot more about structural stability than wooden blocks. He has also created a set of building runes with the ability to improve various aspects of the building's construction when added to a building.


This update's dominant constellations are the Staff and Claw. The Keshan aurora are now less intense. The Slythan ice ring is prominent and visible.

(Yaos: -1E, Khaziraad: -1E)

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (+0) (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Truth, Murder, Air, and Earth.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 08:19:39 pm
Azem listens to the prayers of the Mountwyrms, specifically, the ones on the frontier.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Detoxicated on October 24, 2014, 08:23:08 pm
The Light tells the Luminee to promote their horror plays in the human cities and meditate to ponder about essence and the fabric of the entirety.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 24, 2014, 08:24:11 pm
"I don't know, sir. On one side, you want to escape dying. On the other, you want to help stop the dying of the people in the war. And then you also want to stay here. You look kind of confused over all of this. Maybe you should think about what you really want to do?"
Kli secretly tries to use a small amount of his power to increase the human's wisdom and understanding, so the human may find Balance within himself and make a decision.
?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 08:38:12 pm
OOC:
12.01 should not have been passed! It only got 7/13 gods supporting it which would equal to about 53% support which would normally pass it but it was being OPPOSED so the requirement to pass would mean that it would have needed at least 8/13 gods to support it at about 61%.
Subtitle needs to be changed and I didn't get an Essence increase from worship - I'm still at 5/20.

IC:
"I wonder what Yaos has to say about the Mystic Snow."
"Thank Yaos I got to eat a jelly roll instead of more roast rat today!"
"I gave a beggar a coin today. Yaos will be so happy!"
"I wonder if Yaos will find out that I was at The Light's temple instead last week."
"By Yaos! Rarr! Rarr! Nooo! I'm dead! I get to be the dragon next time!"
"I actually help Varee to make the Mystic Snow!" :D "Do you guys like it or do you want it to stop?"
"You're welcome!" X)
"I'm so proud of you! You just earned yourself an extra 10 days of life! It might not sound like much but if you donate more you can get even MORE life!" :D
"It's ok to visit The Light. We're actually friends now. Just be sure to worship me if you want to get into the Human Plane." ;)

She just watches the children play and goes back to business.

She then secretly takes a piece of the spirit world and molds it into the Shadow Realm - a place of eternal suffering where the spirits of the damned walk freely (not an anime convention, btw). Any evil mortals who worshipped her primarily will go to the Shadow Realm and any evil spirits currently inhabiting the Human Plane will be discreetly sent there. The Shadow Realm is a secret to all mortals, angels, gods, etc. The Shadow Realm, like the Human Plane, is owned and controlled by Yaos herself.

The Light tells the Luminee to promote their horror plays in the human cities and meditate to ponder about essence and the fabric of the entirety.
"Actually, could they not? My people are already supes depressed by the war already and I don't want them to be any sadder." :'(
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 24, 2014, 08:45:19 pm
"I don't know, sir. On one side, you want to escape dying. On the other, you want to help stop the dying of the people in the war. And then you also want to stay here. You look kind of confused over all of this. Maybe you should think about what you really want to do?"
Kli secretly tries to use a small amount of his power to increase the human's wisdom and understanding, so the human may find Balance within himself and make a decision.
(Kli: -0E)

"I have reached a decision. I will stay here and help gather food and supplies while continuing our debates at the School."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 08:57:36 pm
Azem turns into a gem dragon with emerald scales.

"I think I prefer this form."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Ambidextrous on October 24, 2014, 09:09:24 pm
"Then, I wish you the best of luck."
With these words, Kli disappears with a sudden gust of wind, while blessing the human so that he would always be able to maintain Balance within himself. He leaves behind his symbol (an insignia of scales) in the air for a few seconds so the human would know that he has not been conversing with an ordinary Hummingbird.

Kli then returns to listening to other prayers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 24, 2014, 10:33:44 pm
(Re voting: 60% of support means 60% of those who voted polar votes (support/oppose) voted in support, which it went over to excess. 50% participation (support/oppose/abstain) is currently the flat requirement to resolve in the first place.)

Yaos:
Mystic Snow human: "Keep the Snow going! My children and parents have been so calm and behaved since it started."
Lil' donor: "Yay! Thanks, Yaos!"
Light human: "Sure, but I think I'd rather loop over right away, if what they say about death is true."

(Yaos: -1E)
You create the (not-so-secret-to-gods) Plane of Shadow and Humans, whence your evil followers will go.

Kli: Fearful human: "That was Kli in the flesh!"
"I wonder how balanced the Tree of Balance really is."
"Now that I've joined the Yaos Fighting Monks, I feel so balanced! Praise Kli and Yaos!"
"I wish Kli could just teach us everything about the Way of Balance. Then we wouldn't have to debate for days and reaching an unsatisfying conclusion."
"Kli! How many bowls can you balance on your beak?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Andres on October 24, 2014, 10:36:45 pm
Light human: "Sure, but I think I'd rather loop over right away, if what they say about death is true."
"Hmm? What do they say about death?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 24, 2014, 10:40:53 pm
Light human: "Sure, but I think I'd rather loop over right away, if what they say about death is true."
"Hmm? What do they say about death?"
"If you die, you reappear in a distant land with different sights."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 24, 2014, 10:48:45 pm
Light human: "Sure, but I think I'd rather loop over right away, if what they say about death is true."
"Hmm? What do they say about death?"
"If you die, you reappear in a distant land with different sights."
"Ah yeah that's technically true, BUT, what they don't say is how your new life might actually be a bad one, and you never remember your old life so you won't even care that you are reincarnated. Just think of yourself. You must have had a past life. Do you remember it? Do you care about your past life that for all you know of might as well not have even existed? Going to the Human Plane means remembering your old life and being happy forever." :)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Vgray on October 24, 2014, 10:51:37 pm
Azem listens to the prayers of the Mountwyrms, specifically, the ones on the frontier.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 24, 2014, 10:57:22 pm
Azem:
"If only I could see the Piece of Eight! But the road is long and dangerous, and I have little wealth."
"The humans in the next town over seem too nice. Is it in the same way a Gem Dragon seems nice before devouring someone?"
"How can I honor Azem more? What is the way to Azem's Vault?"
"I don't feel safe in this town. We're so far away from the capital."

Yaos: Dissatisfied human: "I still want to reappear instead. Who wants to live forever?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Ambidextrous on October 24, 2014, 11:03:52 pm
Kli hones in on the voice asking him to teach them everything about the Ways of Balance, viewing the person's life and backstory.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 12: Rage, ramblings, and restlessness
Post by: Kilojoule Proton on October 24, 2014, 11:07:18 pm
"I wish Kli could just teach us everything about the Way of Balance. Then we wouldn't have to debate for days and reaching an unsatisfying conclusion."
A Hummingbird heiress attending the School's debates in search of something more meaningful to do with the money. Currently dismayed by the duration of the debates for issues perceived to be almost trivial.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 24, 2014, 11:11:00 pm
Yaos: Dissatisfied human: "I still want to reappear instead. Who wants to live forever?"
"Oh man you have no idea. Let's see...there's the gods, the angels, the elves, everyone in the Human Plane (they love their immortality), a whole bunch of mortals...it's really quite a lot. But yeah, if you still want to reincarnate, just worship another god more than me. Worshipping me still gets you some pretty sweet perks like taking longer to get old and not feeling as bad when you do get old and just generally having a better life. If you ever change your mind, all you have to do is put me before the other gods. It's completely up to you, though."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 24, 2014, 11:13:29 pm
Yaos: Dissatisfied human: "I still want to reappear instead. Who wants to live forever?"
"Oh man you have no idea. Let's see...there's the gods, the angels, the elves, everyone in the Human Plane (they love their immortality), a whole bunch of mortals...it's really quite a lot. But yeah, if you still want to reincarnate, just worship another god more than me. Worshipping me still gets you some pretty sweet perks like taking longer to get old and not feeling as bad when you do get old and just generally having a better life. If you ever change your mind, all you have to do is put me before the other gods. It's completely up to you, though."
"Yeah, I think I'll stick to Graanglipechozhrih."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 24, 2014, 11:16:38 pm
Yaos: Dissatisfied human: "I still want to reappear instead. Who wants to live forever?"
"Oh man you have no idea. Let's see...there's the gods, the angels, the elves, everyone in the Human Plane (they love their immortality), a whole bunch of mortals...it's really quite a lot. But yeah, if you still want to reincarnate, just worship another god more than me. Worshipping me still gets you some pretty sweet perks like taking longer to get old and not feeling as bad when you do get old and just generally having a better life. If you ever change your mind, all you have to do is put me before the other gods. It's completely up to you, though."
"Yeah, I think I'll stick to Graanglipechozhrih."
"............Who the actual Void is that? I've never heard of a god or angel or...really ANYTHING with that kind of name."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 24, 2014, 11:19:09 pm
Quote
"............Who the actual Void is that? I've never heard of a god or angel or...really ANYTHING with that kind of name."

"SNEEZE! Is it even possible for Gods to get colds? I need to invent the heater or something. "
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 24, 2014, 11:25:15 pm
Quote
"............Who the actual Void is that? I've never heard of a god or angel or...really ANYTHING with that kind of name."

"By Fusil. That is a Null. A Void Voice. It is a good thing you came across this."
((WaitwaitwaitwaitWAIT...Can gods passively hear the prayers meant for other gods? Or is Fusil eavesdropping? Is eavesdropping on prayer possible? "By Fusil".....wow that's egotistical ;D))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 24, 2014, 11:26:13 pm
"I would be willing to lend you a few shinies."
"I would like to think are merely nice, and don't like the current state of affairs more than anyone else."
"You honor me in your unique way my child."


Azem considers the words of the last mortal before speaking.

"What would make you feel safer?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 24, 2014, 11:27:24 pm
Quote
((WaitwaitwaitwaitWAIT...Can gods passively hear the prayers meant for other gods? Or is Fusil eavesdropping? Is eavesdropping on prayer possible? "By Fusil".....wow that's egotistical ;D))

(I always thought pretty much everything we posted here was public. Also, I am eavesdropping. You did drop keywords, and where not exactly using a secure connection. Am I wrong? I mean, you did know about the drug snow...)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 24, 2014, 11:33:38 pm
Quote
((WaitwaitwaitwaitWAIT...Can gods passively hear the prayers meant for other gods? Or is Fusil eavesdropping? Is eavesdropping on prayer possible? "By Fusil".....wow that's egotistical ;D))

(I always thought pretty much everything we posted here was public. Also, I am eavesdropping. You did drop keywords, and where not exactly using a secure connection. Am I wrong? I mean, you did know about the drug snow...)
(I knew about the drug snow because it was literally snowing drugs. I don't need telepathy to look out the proverbial window. But yeah no on the whole public thing. Prayers and stuff are private but go on here because otherwise the GM has to go through a shit ton of PMs to get through everything.)
"What the Void, Fusil! Were you eavesdropping!? On a private prayer!? How DARE you!" >:(

EDIT: (Can gods really eavesdrop on prayers, GM? I'd like a canon answer before ANOTHER war erupts over this.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 24, 2014, 11:37:49 pm
Quote
(I knew about the drug snow because it was literally snowing drugs. I don't need telepathy to look out the proverbial window. But yeah no on the whole public thing. Prayers and stuff are private but go on here because otherwise the GM has to go through a shit ton of PMs to get through everything.)

(You responded to other prayers too, like sending the Inquisition after that guy who didn't want to fight the war, and beaming your speech into everybody's head after someone else mentioned a human not wanting to be forced to fight. Turnaround is fair play. But I would like an answer before continuing as I am now.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 24, 2014, 11:40:22 pm
(Actually I sent the Inquisition to go kill a guy who was planning on feeding his child to Gruen WHILE he was praying to me and the ANGEL-EMPEROR beamed HIS speech (not Yaos') to everyone in response to someone directly praying to ME.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 24, 2014, 11:42:59 pm
(Yes no yes no, the other gods cannot can cannot can hear prayers to you if you post here. :P)
Yes, they can hear you. I can't really enforce no-metagaming if you broadcast your stuff.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 24, 2014, 11:44:39 pm
(...I'm confused.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 24, 2014, 11:45:40 pm
Quote
(...I'm confused.)

(Fusil Reverses time! His last post never happened. EVER. Wiped from existence. And now rules have been clarified.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 24, 2014, 11:49:01 pm
(Yes no yes no, the other gods cannot can cannot can hear prayers to you if you post here. :P)
Yes, they can hear you. I can't really enforce no-metagaming if you broadcast your stuff.
(Damn it. WHY did I have to read the transparent text!? WHY!? Still, you can expect the players to self-enforce the rules. Unless you want to sort out all the prayers and stuff via PM, which I'm sure you don't want to do.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 24, 2014, 11:56:15 pm
(How did you even know about the transparent text trick?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 24, 2014, 11:57:24 pm
Create a grand ocean citadel far out to sea on Keshan, as an emergency shelter. Protect it from teleports, magic, and divine power. It should be big enough to hold 1000 island turtles and everyone on them for at least a year.

Edit: and there shall be jelly roll trees inside. For food.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 24, 2014, 11:59:23 pm
(How did you even know about the transparent text trick?)
(It was there while I was writing a post in the quote. I only found out about Jelly Roll Guy's heresy by looking at the text in the quote. I myself use the transparent text trick as well, and have used it on this very thread already.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 12:02:11 am
(So...I did listen! Yay for Ctrl A!)

"By Fusil. That is a Null. A Void Voice. It is a good thing you came across this."

Quote
"What the Void, Fusil! Were you eavesdropping!? On a private prayer!? How DARE you!" >:(

"You where broadcasting the name of Demons out loud. Of course I listened! Please detain him immediately. He is part of a cult that I previously was unaware of. If necessary, we can make this a joint operation. This is a danger to all of us."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 12:07:35 am
"You where broadcasting the name of Demons out loud. Of course I listened! Please detain him immediately. He is part of a cult that I previously was unaware of. If necessary, we can make this a joint operation. This is a danger to all of us."
"I was broadcasting nothing! You are a liar and a scoundrel to listen to the private prayers of others! Also, I will NOT detain him! I might have if proposal 12.01 hadn't been passed but it was so I can't. It was even the rule I objected against that's preventing me from doing as you request right now."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 12:10:27 am
Quote
"I was broadcasting nothing! You are a liar and a scoundrel to listen to the private prayers of others! Also, I will NOT detain him! I might have if proposal 12.01 hadn't been passed but it was so I can't. It was even the rule I objected against that's preventing me from doing as you request right now."

"He is not a god, and we are forcing nothing on him. Have your troops arrest him immediately. As I said before, he is a Void Voice. Neither the word nor intent of that law will stop you from acting."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 12:15:27 am
"If I arrest him that would be providing disincentive to not worship a god of his desire and I don't know if the Void Voices count as gods or not. If the rest of the council agrees that I can arrest him I will but until then I won't.....and don't expect any favours from me Fusil."

"I would like to propose that any god found to be eavesdropping on the private prayers directed to another god should give that god 1 Essence as punishment.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 12:18:20 am
"I must with the young goddess. Let us hear the opinion of the whole council."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 12:18:57 am
"If I arrest him that would be providing disincentive to not worship a god of his desire and I don't know if the Void Voices count as gods or not. If the rest of the council agrees that I can arrest him I will but until then I won't.....and don't expect any favours from me Fusil."

"I would like to propose that any god found to be eavesdropping on the private prayers directed to another god should give that god 1 Essence as punishment.

"This is in your interest, too! I have seen how you reacted when one of your followers simply gets eaten, to be reincarnated in another world. This Null will eat his very soul. You need not bother having this discussion with him if he keeps walking down the Easy Path, he will simply be devoured by the voices. If you will not act, I will have to do so myself."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 25, 2014, 12:22:43 am
"Yaos, we most likely don't want any external entities to eat our followers' souls. Let me inspire you some. Heresy."

"As for eavesdropping, I oppose the proposal, unless it truly specifies private prayers, in which case I support it. Ones spoken aloud to the Council are not private."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 12:26:11 am
"If I arrest him that would be providing disincentive to not worship a god of his desire and I don't know if the Void Voices count as gods or not. If the rest of the council agrees that I can arrest him I will but until then I won't.....and don't expect any favours from me Fusil."

"I would like to propose that any god found to be eavesdropping on the private prayers directed to another god should give that god 1 Essence as punishment.

"This is in your interest, too! I have seen how you reacted when one of your followers simply gets eaten, to be reincarnated in another world. This Null will eat his very soul. You need not bother having this discussion with him if he keeps walking down the Easy Path, he will simply be devoured by the voices. If you will not act, I will have to do so myself."
"My hands are tied, Fusil. I will not go against the council. On that note, I say that anyone who breaks a council rule will be stripped down to 1 Essence with the rest of the Essence being given to the rest of the gods."

"Yaos, we most likely don't want any external entities to eat our followers' souls. Let me inspire you some. Heresy."

"As for eavesdropping, I oppose the proposal, unless it truly specifies private prayers, in which case I support it. Ones spoken aloud to the Council are not private."
"It's not that I want to allow him to worship them - it's that I have to. As soon as I get council permission I'll make sure he stop worshipping the Void Voices. As for your question on private prayers, it's the second one. The one that you support. Public prayers or prayers directed at the council can obviously be heard by all the gods."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 12:28:18 am
"Do the mortals even recognize us a collective?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 12:29:33 am
Quote
"My hands are tied, Fusil. I will not go against the council. On that note, I say that anyone who breaks a council rule will be stripped down to 1 Essence with the rest of the Essence being given to the rest of the gods."

"I disagree with that, murdering someone for breaking a rule is just foolish. You misunderstand me. I want him captured so we can interrogate him, and destroy whatever caused the cult to form. I do not care about changing the allegiance of the fool. We must disband the cult before it spreads, investigating him is currently the only way to do it."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 12:33:50 am
"Do the mortals even recognize us a collective?"
"Probably not." :P

"I disagree with that, murdering someone for breaking a rule is just foolish. You misunderstand me. I want him captured so we can interrogate him, and destroy whatever caused the cult to form. I do not care about changing the allegiance of the fool. We must disband the cult before it spreads, investigating him is currently the only way to do it."
"Taking all but 1 Essence away from a god does NOT kill the god. I would know. I survived for a very long time on 1 Essence. Besides, killing gods is also against 12.01. I also can't simply imprison and interrogate him because that would still provide disincentive for worshipping the Void Voices. I cannot do anything except to him to dissuade him except for provide an honest and neutral explanation of what will happen if he continues worshipping the Void. I would also like to mention that he thought he also heavily worships The Light so I'm guessing he has something to do with it."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 12:35:52 am
Azem hisses at Fusil.

"Be careful weapon god. Lest you tread the path of Cim."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 12:38:08 am
Quote
"Taking all but 1 Essence away from a god does NOT kill the god. I would know. I survived for a very long time on 1 Essence. Besides, killing gods is also against 12.01. I also can't simply imprison and interrogate him because that would still provide disincentive for worshipping the Void Voices. I cannot do anything except to him to dissuade him except for provide an honest and neutral explanation of what will happen if he continues worshipping the Void. I would also like to mention that he thought he also heavily worships The Light so I'm guessing he has something to do with it."

"The law does not state you cannot provide disincentives. As such, you can provide all the disincentives you want, or this law would strangle our motions to a halt. The laws are just vague enough to be unenforceable, the use of technicalities makes them easy to get around. Under your own definition of the laws, that would also be dissuading them. So would the war you wish to enter. Besides that, who would decide what the laws mean? As I stated before, they are vague enough to be useless."

Quote
"Be careful weapon god. Lest you tread the path of Cim."

"What in the three worlds do you mean by that?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 12:42:17 am
"I am merely suggesting that you not do anything rash."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 12:44:17 am
"The law does not state you cannot provide disincentives. As such, you can provide all the disincentives you want, or this law would strangle our motions to a halt. The laws are just vague enough to be unenforceable, the use of technicalities makes them easy to get around. Under your own definition of the laws, that would also be dissuading them. So would the war you wish to enter. Besides that, who would decide what the laws mean? As I stated before, they are vague enough to be useless."
"Providing disincentives is the equivalent of forcing a mortal to not worship another god. Also, simply explaining the current, non-manufactured disincentives does not itself count as a disincentive because I am merely revealing the existence of current ones rather than creating ones myself. Also, despite my disagreement with the law I still choose to abide by what it meant and my pride won't allow myself to simply skirt around it because of its vagueness. That would be dishonest." She glances at Cim when she says this.

Quote
So would the war you wish to enter.
"That does not count. That war is to stop the eating of humans and the worship of Gruen who are mortals - NOT gods. My motives are pure on both counts. The only reason I have not forced the subject human to abandon worship of the Void Voices is because I do not know if they count as gods or not and I am waiting for the council's approval."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 12:47:30 am
Azem chuckles at Yaos.

"I would bet many shinies that there is not one of here who is fully honest."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 12:49:12 am
"I am merely suggesting that you not do anything rash."

"I have already subdued him. What is wrong with that? Surly nobody has an issue with me capturing a lone cultist. Could you list three reasons this would be a bad idea?"

Quote
"Providing disincentives is the equivalent of forcing a mortal to not worship another god. Also, simply explaining the current, non-manufactured disincentives does not itself count as a disincentive because I am merely revealing the existence of current ones rather than creating ones myself. Also, despite my disagreement with the law I still choose to abide by what it meant and my pride won't allow myself to simply skirt around it because of its vagueness. That would be dishonest."

"You could consider it. I don't. Even if I did, the word of the law does not forbid it. In law, equivalents are not banned, they are loopholes. Explaining something is adding information, which acts as a disincentives. If you where to walk into a trapped room, and I warned you of it, would that not be a disincentive to walk in? I care not for dishonesty. A bad law is no law at all. If it gets in my way, I will cut it down. The will of the other gods means nothing to me if it means the end of the world as we made it."

Quote
"That does not count. That war is to stop the eating of humans and the worship of Gruen which are mortals - NOT gods. My motives are pure on both counts. The only reason I have not forced the subject human to abandon worship of the Void Voices is because I do not know if they count as gods or not and I am waiting for the council's approval."

"The Null do not obey our laws, why should they be protected under them? No logical being would give them protection from us for no reason. I have already acted, if you wish to stop me, then 'wait for council approval'."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 12:51:13 am
Azem chuckles at Yaos.

"I would bet many shinies that there is not one of here who is fully honest."
"Yes, I agree." she turns to look at Cim, then looks back. "But that doesn't mean we should be completely dishonest with each other either.

Yaos ignored Fusil's counter-rant because all that could be said by her has been said and adding more words to the argument would achieve nothing but annoy the other gods with yet another argument.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 25, 2014, 12:53:47 am
(Not even the GodMaster is fully honest? :o)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 25, 2014, 01:01:57 am
Create bubble spren, that appear when things are silent around a person and whisper wisdom to them. When a sound comes, they pop and disappear!
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 01:05:45 am
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(Not even the GodMaster is fully honest? :o)

(No, of course he is fully honest. Your pizza will be delivered in 20 minutes, I already tipped the guy.)

(Especially the GM! Never trust a man with absolute power and no stats)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 25, 2014, 01:07:44 am
(Serac: -0E)

You create bubble spren. They gather around people and whisper wisdom to them. They look like this: ...

(While it is true that I may not have been completely honest, I myself have been very truthful. :P)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 25, 2014, 01:13:55 am
Anath looks up from where he is preparing to create his next creation. "The Code of Conduct I suggested was for interactions between us, who exist on this plane and have made this world. If the Void Ones wish to be part of it, and protected by it, then they should openly show themselves to us and agree to being a member of this council like we are."

Anath also checks his creations, the Star Elves, Termitia, and Star Dragons for Void Cults.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 25, 2014, 01:14:38 am
I have obtained a book from a void worshiper. It is written in another language, one that can even make a god nauseous.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 01:16:43 am
I have obtained a book from a void worshiper. It is written in another language, one that can even make a god nauseous.

"Oh? And what Null do they worship? I hope we have the tools necessary to translate it in the Divine Library...."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 25, 2014, 01:20:36 am
I have obtained a book from a void worshiper. It is written in another language, one that can even make a god nauseous.
"Oh? And what Null do they worship? I hope we have the tools necessary to translate it in the Divine Library...."
Quote
"Theeese boooks aaare aaabooout theee frieeendlyyy creeeatuuures iiin theee Voooiiid. Theeey giiive uuus priiizes fooor ooour aaachieeevemeeents."

I'll go place the book in the divine library, in a new "dangerous" section.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 01:24:13 am
Anath looks up from where he is preparing to create his next creation. "The Code of Conduct I suggested was for interactions between us, who exist on this plane and have made this world. If the Void Ones wish to be part of it, and protected by it, then they should openly show themselves to us and agree to being a member of this council like we are."
"I will send the Inquisitors."

I send in the Inquisitors with STRICT orders not to kill or even HARM the suspect. He probably doesn't even know he's committing heresy.

((I would like to make a note here that Inquisitors are NOT the traditional/historical/fictional inquisitors that are all evil and oppressive and just go around executing people. They exist because of a very tangible threat created by cannibalistic Heretics and it is their job to save as many humans as possible. They're just good people who worship Yaos and are trained in finding, imprisoning, questioning, and/or killing Heretics, and saving as many human lives as possible by doing so. The incident where they killed a family of Heretics was a result of being ambushed by them and not having enough numbers to counteract them efficiently - they were expecting to expect resistance ONLY from the father after all. Child Heretics are taken and re-educated in re-education centres (more like a place for lost and troubled teens than dystopian, brainwashing facilities).
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 01:25:59 am
Quote
"I will send the Inquisitors."

"You are far to late. If you listened to my response, you would know I have already captured him myself"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 25, 2014, 01:29:31 am
Anath finishes the creations he was working on when he spoke up earlier, and unleashes 300 Star Squid into the deep seas of both worlds, down unto the depths where the sun never shine and his blessed night rules forever.

And so does Anath tell them of the world they have been created in, their elder kin, the races that Anath created earlier, and the other intelligent race that lives within the sea. (Anath is very clear that just because they look like fish doesn't mean that they're food.) And Anath tells them to go out and seek their lives within the dark seas, for the depths are theirs with no rivals yet created.

Whereupon Anath visits his other creations to tell them of their new younger siblings, and expresses his hopes that they all get along.

Anath also isn't convinced at all the Inquisitors are nice friendly people...
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 01:31:49 am
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"I will send the Inquisitors."

"You are far to late. If you listened to my response, you would know I have already captured him myself"
((Wait so did you PM the GM or something and he gave you a response that said your guys captured him or did you just send guys to capture him and they're still on the way? How would you even know where he is? Surely the power to eavesdrop wouldn't be so total as to provide accurate information on who and where the prayer is like being the one who's being prayed to would have.))

Anath also isn't convinced at all the Inquisitors are nice friendly people...
((That was OOC information. It wasn't Yaos trying to convince people they're nice. Their (relative) niceness is canon.))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 01:33:11 am
Quote
((Wait so did you PM the GM or something and he gave you a response or did you just send guys to capture him? How would you even know where he is? Surely the power to eavesdrop wouldn't be so total as to provide accurate information on who and where the prayer is like being the one who's being prayed to would have.))

(I captured him. PMed. I am a god. All your questions have been answered in the order they came)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 25, 2014, 01:33:27 am
Anath also isn't convinced at all the Inquisitors are nice friendly people...
((That was OOC information. It wasn't Yaos trying to convince people they're nice. Their (relative) niceness is canon.))
((Ok, here's my OOC response. I am not convinced the Inquisitors are nice friendly people /at all/.))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Ambidextrous on October 25, 2014, 01:52:26 am
Kli, unseen, whispers into the impatient Hummingbird's ear.
"One, while I am a god, that does not mean that all the Ways of Balance are known to me alone. Balance is something that is constantly being added on, from ages ago and eons to come, by younglings such as yourself. All of the lessons I have taught about Balance are simply things I have interpreted from the lessons only a few of you have learned at a time, which I thought should be shared with all the rest.
And as for these tiring Debates, that is a thing of the School of Balance, which is led by Hummingbirds like yourself. Perhaps you may act, should you choose to? It is not that I find it pointless to change it, it is simply because I would disturb the Balance of power. You are of your own free will."
Kli uses a minor miracle to bless the Hummingbird, granting wisdom and patience.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 25, 2014, 01:54:25 am
I feel a sudden lack of inspiration. *Hums quietly to himself*

"I admit that I have been disrespectful in my earlier mannerisms and I apologise for them. I'm not sure how else I can convey respect in my young age so I guess I will have to leave it at an apology, unless you have any ideas. As for my "sole propriet" which you claim I do not have, I agree. But only in the same way that a mother or father does not have propriety over their child, or more accurately, how a man does not have propriety over his right hand because it is not his property, rather it is him. Humans are not merely linked to my sphere, they are my sphere and more than that, I am a literal manifestation of their existence, their godly self. As such, I care for all humans regardless of who they worship, save for those who harm other humans.
I wouldn't mind so much that they worship Gruen even except that they allow themselves to be eaten. Even THAT I would merely disapprove of but still allow, but then they convert other humans - including their own family mind you - and as such more humans simply allow themselves to be eaten. That is why I go after Heretics.
Oh and I did actually make my own humans using the Essence from 3.00 - after donating of course - so some might say that I do in fact have propriety. I am not one of those people who think I should claim propriety over them because, as I have explained, I basically AM all humans, but still.

"And I do not wish to destroy you, Grauel. Deicide is a major crime that I doubt any one of us would sink to. We are of course so few in number and our deaths would surely wreak havoc on the world, as demonstrated by the upsurge in treachery since Valkiss' death.
I also do not wish to wipe out your followers completely, I am simply taking your advice on how to make humans impractical meals to eat. I took that advice literally seeing as how I have failed to come up with any other option to settle this that DOESN'T result in more humans getting devoured. Again, I do apologise for my earlier rudeness and I hope we can put that behind us. I will not, however, end my war on the Gruen until they agree to cease the devouring of humans. On that point I will not concede.

I respect and understand that but I hope you can likewise understand why I as the God of Hunger would similarly be committed to allowing my followers to enact my sphere. Not doing so would be a bit too much against my nature. Let's not consider it a personal war then. It's simply a matter of our followers clashing, mine for the right to eat what they want and yours to show my followers that they aren't worth eating. Regardless of the outcome, I'll consider us on friendly terms from here on out.

Perhaps as a sign of my goodwill, despite the conflict, we can both invest essence together to create a new community on one of the worlds removed from the main conflict where a population of Gruen and Humans can live together more harmoniously as some of the Gruen and Mountwyrms do. I won't force that on all my followers but I'm perfectly willing to take the ones who don't want to eat humans and place them in a secluded community with some humans where they can live peacefully.

Oh and I see new laws have been passed. Completely forgot to vote on that. Well, I suppose I find them acceptable despite generally not enjoying restrictions.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 02:00:42 am
Azem encourages the Mountwyrms on Slytha to hold philosophic debates on the meaning of Greed.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 02:19:07 am
I respect and understand that but I hope you can likewise understand why I as the God of Hunger would similarly be committed to allowing my followers to enact my sphere. Not doing so would be a bit too much against my nature. Let's not consider it a personal war then. It's simply a matter of our followers clashing, mine for the right to eat what they want and yours to show my followers that they aren't worth eating. Regardless of the outcome, I'll consider us on friendly terms from here on out.

Perhaps as a sign of my goodwill, despite the conflict, we can both invest essence together to create a new community on one of the worlds removed from the main conflict where a population of Gruen and Humans can live together more harmoniously as some of the Gruen and Mountwyrms do. I won't force that on all my followers but I'm perfectly willing to take the ones who don't want to eat humans and place them in a secluded community with some humans where they can live peacefully.
"We don't need to create a new world. We can use Slytha." :) "The war is only active on Keshan. I've just been letting the humans on Slytha do whatever they want." :P "Really, the only thing I did on that planet was make born a single prophet whose only job was to spread the word of Me." ;) "No anti-Gruen activity on that planet is a result of anything I did. We can try to make this peaceful little community of yours on that planet." :)

((Wait. If this happens I'll have to rewrite my plan for Aminak..... DAMN IT!))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 25, 2014, 02:28:32 am
The Artisanii is impressed by the Lummine Coastal Town's dedication to the arts, that he blesses the townspeople's works and the Lummine there are blessed to have a connection to him through Art. He does the same to the Townspeople he first gave the Arts to, such as the Wall of Folklore in the Mountwyrm village, etcetera,
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 02:31:15 am
"It looks like Cim has again stoked the flames of conflict. Just now, he has for some inane reason, distracted my Tykki from her duties by directing her travel to his realm. It is an outright kidnapping, if it wasn't so pathetic. Can I get council assistance to pull her out? It will take time to do it on her own, which I simply do not have."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 02:54:19 am
"Didn't you give her the ability to teleport from place to place accurately and instantly? Why doesn't she do that?
((So she ISN'T invincible! >:) She is SO going in the shadow realm. I couldn't resist. XD))


Yaos makes a very special human.
Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 02:57:11 am
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"Didn't you give her the ability to teleport from place to place accurately and instantly? Why doesn't she do that?

"It was misdirected by Cim. She currently is doing that, but he is able to slow her down for an undetermined amount of time. Seeing as I just captured a cultist and would very much like my Archangel to lead the investigation, I do not have much time to wait."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 03:03:26 am
"Or you could let my Inquisitors do the job they were trained to do." :P "Heck, I could probably help since I'm the God of Humans, the Inquisitors are humans, and the suspect is human. They'd probably do a LOT better job than an Angel of Arms who knows best about weapons and how to kill things." :)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 03:06:20 am
"Or you could let my Inquisitors do the job they were trained to do." :P "Heck, I could probably help since I'm the God of Humans, the Inquisitors are humans, and the suspect is human. They'd probably do a LOT better job than an Angel of Arms who knows best about weapons and how to kill things." :)

"I have recently upgraded her with the ability to read mortal minds specifically for missions like this. Certainly you can see where her many abilities will come in handy, and we do not know if all the cultists even are human. As I know more about the Null than you, I would be the best choice for this mission. As I said, I am still willing for us to work together on this."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 03:16:50 am
"You have my support in this matter, weapon god."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 03:24:53 am
"Or you could let my Inquisitors do the job they were trained to do." :P "Heck, I could probably help since I'm the God of Humans, the Inquisitors are humans, and the suspect is human. They'd probably do a LOT better job than an Angel of Arms who knows best about weapons and how to kill things." :)

"I have recently upgraded her with the ability to read mortal minds specifically for missions like this. Certainly you can see where her many abilities will come in handy, and we do not know if all the cultists even are human. As I know more about the Null than you, I would be the best choice for this mission. As I said, I am still willing for us to work together on this."
"I am the God of Humans, Fusil. I would know if that cultist was human or not (and he was). I also want one of my own angels to be present for the interrogation because I don't trust you and for all I know and can be proven you could be working for the Void and you just want your angel to silence him. Actually, I don't even know if the suspect is still alive. But anyway, I also want my angel to make sure he isn't harmed because he himself probably doesn't even know he's committing heresy. He's a human and I am the God of Humans so I'm going to make sure he gets a fair interrogation. Now tell us where he is."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 03:26:51 am
"While we're being paranoid, I insist one of my angels also be present."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 03:29:05 am
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"I am the God of Humans, Fusil. I would know if that cultist was human or not (and he was). I also want one of my own angels to be present for the interrogation because I don't trust you and for all I know and can be proven you could be working for the Void and you just want your angel to silence him. Actually, I don't even know if the suspect is still alive. But anyway, I also want my angel to make sure he isn't harmed because he himself probably doesn't even know he's committing heresy. He's a human and I am the God of Humans so I'm going to make sure he gets a fair interrogation. Now tell us where he is."

"As soon as Tykii escapes, I will have him transported to your own prisons if you wish. First I want to make sure my Archangel is safe, then we can act on this."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 25, 2014, 03:36:05 am
Artisanii glances back to the Holy Debate behind me, as he looks on his Mantras and Muses.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 25, 2014, 03:37:49 am
"Tykki is safe. Consider this a disarm rather than an offensive attack. Considering what you're doing behind the scenes, you are not much to call me out on a defensive, nonviolent capture."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 03:42:27 am
"I don't trust either of you. Just thought you might want to know that."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 03:52:33 am
Quote
"I don't trust either of you. Just thought you might want to know that."

"Nobody can trust anyone here. Isn't that a sad fact? This council has done more to tear us apart than to keep us together. Speaking of which, can anyone else assist with Tykki's rescue? The more there is, the easier it is. Right now it is just me and the Greed God..."

Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 03:59:12 am
Quote
"I don't trust either of you. Just thought you might want to know that."

"Nobody can trust anyone here. Isn't that a sad fact? This council has done more to tear us apart than to keep us together. Speaking of which, can anyone else assist with Tykki's rescue? The more there is, the easier it is. Right now it is just me and the Greed God..."


"I don't even know where your angel is, Fusil. You guys can also trust me. I have not done anything since being awakened that could even be interpreted as mistrustful. At least I think so."

"Tykki is safe. Consider this a disarm rather than an offensive attack. Considering what you're doing behind the scenes, you are not much to call me out on a defensive, nonviolent capture."
"What behind the scenes thing is he doing? It had better be a good answer because kidnapping an angel is a very serious crime, Cim the Lawgiver, also known as the One who is Righteous and Lawful and not Subterfugeous."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 25, 2014, 04:00:25 am
"I'll help pull her out." Anath says mildly. "Kidnapping for no stated good reason is something I disapprove of."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 25, 2014, 04:08:04 am
With the tug of four gods working in concert, Tykki is freed at no cost to anyone involved.

(And now, for the rest of the things that need resolving)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 25, 2014, 04:08:30 am
"What behind the scenes thing is he doing? It had better be a good answer because kidnapping an angel is a very serious crime, Cim the Lawgiver, also known as the One who is Righteous and Lawful and not Subterfugeous."
"He sent his other Angels to kill my innocents. I disarmed his primary weapon to prevent him from doing any worse things. I'll give her back as soon as the conflict ends. Which might not be any time soon as he kidnapped one of my prophets in response and tried to uncreate him. Additionally, you call this a serious crime even though we don't have any code of conduct yet; this wouldn't even be against the one proposed by Anath."

((Ninja'd by GM.))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 04:18:45 am
"Gosh darn it the both of you! You're acting like children, not gods!" >:( "I want to make a new proposal. Gods who orchestrate or conduct secret operations against another god must pay a random god 1 Essence. Varee does not get to be eligible because he is the god of randomness and he'll probably cheat." ;) "To clarify: OPEN actions against another god are allowed without punishment. To add a little collo-cororrolo- umm.......COROLLARY phew! to the law, secret actions against gods of opposing spheres is allowed, and secret actions against gods that are OPENLY at WAR is also allowed.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 25, 2014, 04:24:03 am
"Gosh darn it the both of you! You're acting like children, not gods!" >:( "I want to make a new proposal. Gods who orchestrate or conduct secret operations against another god must pay a random god 1 Essence. Varee does not get to be eligible because he is the god of randomness and he'll probably cheat." ;) "To clarify: OPEN actions against another god are allowed without punishment. To add a little collo-cororrolo- umm.......COROLLARY phew! to the law, secret actions against gods of opposing spheres is allowed, and secret actions against gods that are OPENLY at WAR is also allowed.
"This I support, though it is yet to be decided whether or not I and Fusil are at war."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 04:27:52 am
"I can acquiesce to that."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Ambidextrous on October 25, 2014, 04:31:56 am
"...I support this proposal as well."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 04:34:30 am
"I can acquiesce to that."
"Is that another word for abstain?" ???
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 04:44:47 am
"I suppose. It's closer to a vote of support really, but more halfhearted than that."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 04:45:26 am
Malik (the Slythan prophet) and the Emperor each get a message. The message is to start producing and distributing two different books. The first is called 'Yaos: God of Humans'. The second is called 'Yaos: God of Ambition', but I'll get to that in another post.

Spoiler: Chapter 1: Yaos (click to show/hide)
Spoiler: Chapter 3: Worship (click to show/hide)
Spoiler: Chapter 4: HERESY (click to show/hide)
Spoiler: Chapter 5: Redemption (click to show/hide)
Spoiler: Chapter 6: Conclusion (click to show/hide)
Spoiler: Tagline (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 25, 2014, 04:47:30 am
"I support this new Proposal." Artisanii adds. He then retreats to the Divine Library.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 05:30:16 am
Azem obtains a copy by posing as a human.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 25, 2014, 05:42:45 am
Anath hums and eyes the voting gods. "For one to be so worried about hidden actions... what have you all been up to I wonder?"

Anath doesn't expect it to slow down or decrease the chances of hidden actions at all...
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 25, 2014, 06:00:54 am
"Mostly, I've bolstered my defenses, tended to my followers, and so on. Nothing worrisome unless you intend to turn against me."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Varee on October 25, 2014, 06:02:42 am
"God of order and righteousness shouldn't lie. Tsk tsk tsk."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 06:17:38 am
"Varee's right! Your not good at following your sphere, Cim!"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 06:23:37 am
Azem obtains a copy by posing as a human.
(You are a god. You could've just magicked yourself up a book at no Essence cost. Or just asked someone for one because, again, you are a god. Besides it's not like it's banned to non-humans or anything, it's just that the Emperor is focused on distributing books to human settlements rather than non-human settlements. He might charge money to non-humans because they might as well be fiction novels to them but again, YOU ARE A GOD, and more than that, you are a god of MONEY. You could have just magicked yourself some money at NO Essence cost, like you always do.)


A young gentleman who worships both Cim and Yaos is walking home one day when he hears someone call the Gem Dragons "tosspots". When he asks why they're "tosspots" he's told how they're all untrustworthy scum. When the young gentleman asks why he thinks that he's told by the man about how they agreed to fight the Gruen on their side in exchange for shinies, but then took off with the shinies without fighting. The young gentleman eventually goes home and thinks about his experience until he goes to sleep.

The next day, the young gentleman walks by a poor family begging on the streets. The word of Yaos dictates that helping those less fortunate than yourself is a good thing to do so he does. He buys them bread and asks why they are out begging on the street when they could go to a poorhouse and receive free food and shelter. The mother responds by explaining that the poor house is at capacity and that the it does not have the money necessary to expand. The young gentleman eventually goes home and thinks about his experience until he goes to sleep.

A couple of days afterwards, the young gentleman is off to buy a nice trinket for a girl he hopes to woo. While perusing the wares of a shop he overhears a girl say wistfully "Oh how I wish I was a Gem Dragon." Confused, the young gentleman approaches the girl and asks about why she wants to be a Gem Dragon. You see my dear friends, this young gentleman thinks that Gem Dragons are called such because they have shiny scales that shine as bright as stars, and live their lives in caves like hermits, that they may hide their beauty from the world. The girl then educates the young gentleman on Gem Dragons and how they live in caves with hoards of gold and silver and gems and other shinies, and that they constantly seek to add to their wealth. The young gentleman eventually goes home and thinks very hard about his experience until he goes to sleep.

The next morning, the young gentleman decides to do something. You see, he has been brought up to believe in righteousness, generosity, kindness, and rule of law. What he has heard about the Gem Dragons is the antithesis of all these things he has been brought up to believe. They steal money, they never give it freely, they look upon the faces of the poor and scoff, and they get away with it. Thinking on this the young gentleman prays to Yaos of Humans and Cim the Lawgiver to bless him for his journey he is about to take. He is going to go to the highest authority of Gem Dragons and demand on behalf of the Empire of Man that they repay humanity for the shinies they stole.

Yaos sends the third angel to watch over and protect this young gentleman.

This young gentleman, who is the first lawyer.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 25, 2014, 08:19:58 am
Tick 14.5, Day 14: Vindictiveness and Vengeance

Azem has answered the prayers of a few mortals. Here is what they have to say:
Piece-Pilgrim: "Thank you, Lord Azem! I hope they will still accept shinies."
Worried Mountwyrm: "If you say so, Goldfather."
Uncertain Mountwyrm: "Really? Is it true that we can honor you simply by our striving?"
Azem has also chosen the form of an emerald gem dragon for future appearances.

The Light has suggested that the residents of Lichterloh, the village of nightmares, spread the fine examples of their art to human towns and contemplate the divine. Artisanii has commented favorably on the indigenous art of horror acting.

Serac: You create a massive warded citadel on the open ocean on Keshan with a capacity of 1 000 island turtles and a year's worth of supplies.. Almost immediately, jelly roll trees begin growing in and around it. You have also created the bubble spren. They will help break up the silence.

Yaos has created the Shadow Realm, a location for storing evil worshippers of Yaos. Strangely enough, mimes are not considered sufficiently evil to warrant the Shadow Realm. This is possibly a conspiracy of some sort. Regardless, a human worshipper of Graanglipechozhrih, Sage of ephemerality, has caused some controversy regarding the scope of 12.01 and its coverage of Void Things. This has spread into a controversy about gods eavesdropping on each other's answers to prayers in the Council.

Anath: You check your creations for Void cults. It appears that their relative isolation has also prevented them from knowing much of the Void and being touched by it. Anath has also finished and released several hundred Star Squid into the oceans of both worlds. They have been confirmed to be free of the Void's influence.

Kli has advised an impatient Hummingbird about true Balance. Kli explains that Balance is difficult to define and that attaining it is an active process. and has blessed the mortal with godly patience and widsom.

(Yaos: If you're drawing from WH40K for your inquisitors, they're quite brutal. Even knowing about Chaos is pretty much enough for summary execution.)

Azem: The Mountwyrms have started a School of Greed in their capital. Much like the other Schools, most of the education is transmitted by oral means.

Cim appears to have trapped Tykki in the Plane of Order and Law. The efforts of Fusil, Azem, Yaos, and Anath were sufficient to free Tykki, but it appears that Cim's goal was simply to elicit a strong, negative response. Cim argues that this action is merely a reaction to the more harmful things the other gods have done. The other gods do not seem to appreciate the example.

The Yaos have ordered their prophets to write a book about the doctrine of Yaos for each sphere on each world. They proceed to do so. In an attempt to obtain a copy, Azem has obtained a copy by posing as a human. They have also created a lawyer.

Yaos has created a very special part-angel human bound to Keshan with a cumulative memory. Unfortunately, the act sends Yaos down to 1 Essence, and Yaos is now dormant until further Essence income arrives.

This update's dominant constellations are the Hammer and Lady.

(Serac: -4E, Anath: -5E, Kli: -1E, Yaos: -4E)

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (+0) (click to show/hide)

Spoiler: Council proposals (9) (click to show/hide)

Spoiler: New Proposals (3) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Fate, Animals, Luck, and Fire.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 25, 2014, 08:20:53 am
Artisanii holds a public Contest, announcing it to the Artists at his Shrine via the Inspheration. If the mortals can make a painting that can impress even the best of Muses and even Artisanii himself, they will be rewarded.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 25, 2014, 11:26:45 am
Anath will oppose 14.02 because he holds the right to interact with his own creations privately, which this seems to forbid. And he'll oppose 14.01 as well because that seems exceedingly overkill.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Lost in Nowhere on October 25, 2014, 11:30:12 am
I'm going to create another race. ~300 on both worlds.
Spoiler: The Lycae (click to show/hide)
Spoiler: A few votes (click to show/hide)
Also listen to some more prayers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 25, 2014, 11:35:34 am
Oppose all the proposals from tick 14
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 25, 2014, 11:39:26 am
"I oppose proposal 14.01. That would indeed be overkill in most cases. In the cases it wouldn't be, the Council can apply even more power than that, if we don't restrict it with a standard punishment."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 25, 2014, 12:57:39 pm
Anath looks up from where he is preparing to create his next creation. "The Code of Conduct I suggested was for interactions between us, who exist on this plane and have made this world. If the Void Ones wish to be part of it, and protected by it, then they should openly show themselves to us and agree to being a member of this council like we are."

Anath also checks his creations, the Star Elves, Termitia, and Star Dragons for Void Cults.

Hmm almost missed this. Interesting point. Perhaps we should clarify through the council who these rules apply to and protect. Otherwise it leaves the issue of whether or not the Void Cultists are protected by the council rather iffy.

I propose we clarify that the rules of the council only apply to gods within the bubble.

Edit:
Anath will oppose 14.02 because he holds the right to interact with his own creations privately, which this seems to forbid. And he'll oppose 14.01 as well because that seems exceedingly overkill.
Agreed on all accounts
And oppose 14.00; there's no way to actually uphold an eavesdropping clause if you do it in front of everyone.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 25, 2014, 01:03:22 pm
I retract my approval for 14.02 and OPPOSE IT. I also oppose 14.01 and approve 14.00.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Detoxicated on October 25, 2014, 01:25:21 pm
Check on the prophet. What is he doing what is he working on.

Check on the mime.

Create sparkling gems called Zrathli of high wealth spread them everywhere and advise people to seek such diamonds.

The Light nods at Greed
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 01:53:45 pm
"I also appose 14.02 and 14. Along with all the other 14, these pointless laws only get in the way for no reason. Nobody is helped by these."


EDIT

"Also, as I may have neglected to mention, with Tykki freed I have begun transporting the cultist to the human capitol's dungeons. I have begun my own interrogations, anyone is free to send Angels or other servants to watch if they wish."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 02:24:32 pm
Azem listens to the prayers of the Dwarves.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 25, 2014, 02:33:06 pm
"I would like to announce that I and Fusil have agreed to end the aggressions for now. As it turned out, both of us were speaking the truth when we said we didn't want a war."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 03:27:14 pm
Anath will oppose 14.02 because he holds the right to interact with his own creations privately
((It's not mentioned in the tick description but that law is meant to punish secret actions against other gods unless those gods are of opposing spheres or are openly at war. It is not a ban on secret actions in general. If you want to interact with your creations privately you may want to consider supporting 14.00.))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 25, 2014, 04:28:19 pm
Artisanii has announced a public Contest! Mortals who can make a painting to impress Artisanii and the Muses themselves will be greatly rewarded.

(Joha: -3E)
Joha has created the Lycae, a race of sapient bipedal wolves. A few hundred live on each planet. Some prayers this turn are as follows:
"I wish for the forest to have more types of trees. Is that possible?"
"My daughter is sick and dying. Will you help her recover?"
"Is there a way to make myself return after death?"

(The Light: -2E)
The Light: Your Prophet appears to be settling minor disputes. He seems to do this regularly. The mime is currently being chased out of a random Luminee town with a shrine of Artisanii. It appears that the angry mob contains many actors and actresses. You create Zrathli, scatter them, and announce their existence and current value to the people. Much inflation and hilarity ensues, and the merchants begin selectively accumulating them for the purpose of deflating prices. The Gem Council is both enthralled by the gems and furious at their effects on the economy.

Fusil has begun transporting the cultist to the human capital's dungeons.

Azem:
Dwarf mason: "I need drink. Badly. Help me, Azem."
Dwarf cook: "The god of Greed and Trade has blessed my cooking so much. Praise Azem, for we can finally buy all the sand!"
Dwarf brewer: "My drinks taste better with divine shinies in them. Praise Azem for making them!"
Dwarf beekeeper: "By Azem, I hope the bees remain calm while I take out the honey."

Yaos: You have received enough Essence to no longer be dormant.

Finally, here is a convenient proposalog.
Spoiler: Proposalog (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 25, 2014, 04:53:31 pm
The cultist has arrived at the human Capitol's dungeon. Who is present for the interrogation?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 25, 2014, 05:00:40 pm
I'll listen in.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Lost in Nowhere on October 25, 2014, 05:02:56 pm
Quote
"I wish for the forest to have more types of trees. Is that possible?"
I can certainly help you with that.
Quote
"My daughter is sick and dying. Will you help her recover?"
Hmm, yeah. Your daughter will recover.
Quote
"Is there a way to make myself return after death?"
Seeing as there is a cycle of reincarnation between this world and another, you would return anyways, but I can arrange for you to return immediately to this world upon your death.

Also, I'll check on the Lycae.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 05:13:57 pm
The cultist has arrived at the human Capitol's dungeon. Who is present for the interrogation?
Yaos' third angel is present, as is the Inquisition.

Yaos switches to old man form.
"Please forgive me relative ignorance for I am a young god, but is there any way to speak to followers or to receive and respond to prayers secretly? I want private conversations between myself and my followers to remain private but since proposal 14.00 seems about to fail I suspect that there currently exist alternative arrangements to make the proposal obsolete for other gods and I would be grateful if another god were to inform me of them if they exist."

The Arch-Lawyer of Mankind has postponed his trip to the Gem Dragon high temple until the third angel is prepared to leave with him and he is still waiting on a blessing from Cim.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 25, 2014, 05:15:17 pm
Quote
"Please forgive me relative ignorance for I am a young god, but is there any way to speak to followers or to receive and respond to prayers secretly? I want private conversations between myself and my followers to remain private but since proposal 14.00 seems about to fail I suspect that there currently exist alternative arrangements to make the proposal obsolete for other gods and I would be grateful if another god were to inform me of them if they exist."

"Yes, I will teach you the secrets of secret communications. It is the difference between a military radio and a civilian station"

(Hint: PM the DM)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 05:16:57 pm
Quote
"Please forgive me relative ignorance for I am a young god, but is there any way to speak to followers or to receive and respond to prayers secretly? I want private conversations between myself and my followers to remain private but since proposal 14.00 seems about to fail I suspect that there currently exist alternative arrangements to make the proposal obsolete for other gods and I would be grateful if another god were to inform me of them if they exist."

"Yes, I will teach you the secrets of secret communications. It is the difference between a military radio and a civilian station"

(Hint: PM the DM)
"Thank you Fusil."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 05:32:38 pm
Azem personally attends the interrogation, along with an angel.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 25, 2014, 07:31:57 pm
Tick 15: Wavering War of Whimsy

Artisanii has announced a Contest! A prize will be given to the entry that manages to impress the Muses or even the Artisanii themselves. One of the submitted entries comes from an individual who has gathered a crowd in which the color of their clothing and skin or scales produces a mosaic. This individual has painted a few of the attendees, perhaps to adjust their colors.

Joha has created the Lycae, a race of bipedal wolf-people to live in the mountains on both worlds. She has also inspired a bored Slythan woodweaver* with more interesting tree designs, cured the daughter of a prominent wood elven family, and arranged to transport a minor soul back to Keshan on the next death. The Lycae seem to be doing quite well. However, their relative isolation from other races at the moment seems to be a limiting factor in their development.

The Light's prophet seems to have taken to settling minor disputes in the absence of a grander mission or task. One of his worshippers, a mime, has recently been chased out of a town containing a shrine of Artisanii by a mob of disaffected actors and actresses. The mime mimed a horse and managed to escape the angry crowd.

The Light has also created Zrathli, valuable gems spread everywhere. This has had the effect of driving prices up and angering the Slythan Gem Council. Merchants everywhere work to remove the Zrathli from circulation in an attempt to restore price levels.

Fusil and Cim seem to have reached a truce of some sort.

The interrogation of the cultist of Graanglipechozhrih, Sage of Ephemerality, in the dungeon of the human Capitol has begun! Among the divine observers are Serac, Yaos' third angel, and Azem and Rubin.

Yaos' Arch-Lawyer, (whose surname is Schratz*), has postponed his trip to the Piece of Eight pending a blessing from Cim.

This update's dominant constellations are the Shield and Eye. The Keshan aurora seem to be more visible.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (3) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Strength, Fertility (‼), Air, and Trickery.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Ambidextrous on October 25, 2014, 07:37:28 pm
Kli inspires the (formerly) impatient Hummingbird to bring about a new era of enlightenment for Balance, as well as to spread his teaching further across the many nations.

Kli also checks on the human he blessed earlier.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 07:45:20 pm
Support 12.01.01

Yaos inspects the new human colonies.

@Cim: "One of my followers desires a blessing that he may have greater success in his venture of law to retrieve the stolen shinies from the Gem Dragons. I ask that you give it to him. I will have him travel to the Piece of Eight once the constellation known as the Staff becomes dominant."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 07:53:37 pm
"I thought it was my job to randomly wreck the economy of the worlds?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Varee on October 25, 2014, 07:55:31 pm
Hey that my job, dont you worry about causing random trouble, i got your bases covered.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 25, 2014, 09:52:48 pm
Anath, amused by the chaos of created shinies, creates eight magical obsidian coins on each world. Each coin is attuned to one of the skyfeatures native to that world, one for each skyfeature, and serves as a mystical attunement to celestial magic when using celestial magic involving the skyfeature they are attuned to. Anath then announces their existence to inhabitants on both worlds, and informs the mortals that the first mortal on each world to gain the full set will get a minor wish from him.

Confusingly, Anath also calls these the Pieces of Eight, for each world has eight of them...

(So, yes, magic constellation coins that help with using magic of the constellation shown on the coin. You must collect them all!)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 25, 2014, 10:01:27 pm
Azem creates 14 more blessed pieces of eight, seven per world, and scatters them far and wide.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 10:21:47 pm
((I'm laughing my butt off here! :D))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Varee on October 25, 2014, 10:25:43 pm
Varee then merge each coin with a piece of eight so there still have eight pieces in total then hid them in random caves .....
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 25, 2014, 10:36:39 pm
Varee then merge each coin with a piece of eight so there still have eight pieces in total then hid them in random caves .....
If you mean you're merging my coins with his coins, Anath will prevent that.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Varee on October 25, 2014, 10:47:02 pm
((What i mean is put it together like oreo :P))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 25, 2014, 10:51:08 pm
Yaos: God of Ambition

Spoiler: Chapter 1: Yaos (click to show/hide)
Spoiler: Chapter 4: Incentive (click to show/hide)
Spoiler: Chapter 5: Conclusion (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 26, 2014, 12:37:27 am
"I suppose the Ur-Lawyer may have my blessing, even though he is not completely aligned with my sphere nor interests."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 12:41:59 am
((His first case is against the Gem Dragons, but I don't know what other cases he'll have afterwards because he'll primarily worship you. I just made sure to set up his first case as one that benefits me. :P))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 02:23:51 am
"The recent events show me just how little direct pull I can show on this world without more manpower. As my brothers have done in ages past, I will have to seed my own race. But how to design them?

The humanoid form is all well in good, but we have seen its limitations. One weapon, maybe two at a time for the particularly impressive. I will need a way for them to wield dozens or more at once. The main focus of the body will be these arms. No...tentacles. The creatures will be formed mostly of wriggling tentacles, with more tentacles specifically designed to hold weapons at the end. They will have the same eyesight and other senses as a typical human, but be much larger, the size of a normal human's room. Yes, giant masses of tentacles and weapons, the perfect follower for me.

Much of the land has been claimed by specialist species, so they will have to learn to survive anywhere. They will be able to live and create weapons no matter where they are. As many prayers are asking for wishes, I shal preemptively grant them the ability to grant their own wishes. Each child of this species shal have an affinity for Cosmic magics, the world will bend under their godlike powers so I will not have to intervene each time one has a minor desire. I will call this species the "Armu", and it will represent my will in both worlds as my Sapients."


Fusil begins lovingly crafting his new species, bringing tentacle after massive tentacle into existence and personally expecting each one for any sort of faults before sending them on their way to their new home. He then looks down at the young race, with the pride of a new father.

(Don't think I am going to have the problem with Gruen eating them :P)(-9 Right?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 02:27:19 am
Tentacles? Is this some kind of void trick?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 02:30:29 am
Quote
Tentacles? Is this some kind of void trick?

"What is wrong with tentacles? They are designed for weapons in a way hands simply cannot be. Would you prefer I made a withering mass of severed arms?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 02:32:54 am
Quote
Tentacles? Is this some kind of void trick?
"What is wrong with tentacles? They are designed for weapons in a way hands simply cannot be. Would you prefer I made a withering mass of severed arms?"
No, I just mean that prolonged exposer to the void causes rapid mutations, usually creating tentacles.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 02:35:58 am
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No, I just mean that prolonged exposer to the void causes rapid mutations, usually creating tentacles.

"And how do you know that, my brother? Would it be your followers exposure to your underwater Temple? In any case, that is part of the point. The Armu can fight the Null without any noticeable effects. Even if the Eldrich magics can not be wished away by them, growing another tentacle will in no way harm them. Could you think of a more perfect form to combat them?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 02:39:26 am
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It is not so easy to find the more common, normal-looking Void worshippers when they worship things named after a word for nothingness. You detain some suspiciously tentacled Ritan, but none of the Ritan admit to Void worship. The following Ritan have been detained:

A male Ritan with a tentacle beard and a suspicious tome.
A young female Ritan with tentacle fingers and a concerning volume.
An elderly male Ritan with a tentacled mouth and a menacing book.

It is easy enough to enchant things to protect from the void. I have since protected all of my followers from its influence...
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 02:46:49 am
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It is easy enough to enchant things to protect from the void. I have since protected all of my followers from its influence...

"No doubt they went easy on you, seeing as you are collaborating with them. If I am in direct combat with them, it would be much more difficult to protect my people then it was for yours."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 26, 2014, 02:48:55 am
"I've yet to see any actual evidence he's working with them instead of having his children picked on because they're far away from any other race's help." Anath responds the accusation of the ocean god working with the void spirits.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 02:52:33 am
"I've yet to see any actual evidence he's working with them instead of having his children picked on because they're far away from any other race's help." Anath responds the accusation of the ocean god working with the void spirits.

"What if I told you I found a void temple underwater, and it has Serac's name in their tongue engraved on it?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 03:05:33 am
"I've yet to see any actual evidence he's working with them instead of having his children picked on because they're far away from any other race's help." Anath responds the accusation of the ocean god working with the void spirits.
"What if I told you I found a void temple underwater, and it has Serac's name in their tongue engraved on it?"
A temple, underwater, with my name? I have had no contact with the void beings, I don't know how a temple means I am working with them...

And how could you read their script enough to know it was my name? I couldn't even read enough to know what that book I put in the library said... Could you translate that?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Varee on October 26, 2014, 03:09:15 am
I believe that no god here are stupid enough to put their name on a void thing seeing the amount of hatred for the void everyone is showing.


Now varee introduce mystic snow to the mountwrym trader, it sound like a good commodity.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 03:14:52 am
"I was speaking metaphorically-mostly to get your attention. There is a temple underwater that could only belong to you. I know you made a deal with Tallsgnuithaathry to build it there. We all saw your essence jump, now there is a temple underwater that only effects your followers, what other explanation could there be?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 03:20:43 am
I believe that no god here are stupid enough to put their name on a void thing seeing the amount of hatred for the void everyone is showing.


Now varee introduce mystic snow to the mountwrym trader, it sound like a good commodity.
"I'm not certain if I should be amused or worried."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Varee on October 26, 2014, 03:24:35 am
We can profit from this trade together azem!
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 03:43:53 am
"I think that's a great idea Varee, but you'd probably get a better price if you sold it to the Gem Dragons. They're overflowing with wealth, after all."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Varee on October 26, 2014, 04:07:48 am
I dont really have any use for mortal money though , and nothing stop me from selling some to them too!


Varee then sell more snow to the gem dragons
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 26, 2014, 04:12:08 am
Artisanii looks at a few of the submissions for his contest. Seeing mortals excited for this warms his heart, so he personally talks to each of them via disguising as a nondescript Muse.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 09:44:12 am
How did you start finding out their names and other information about them? I'm genuinely curious. I never really put any thought into how someone might start investigating the void beings.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 26, 2014, 09:54:06 am
"Either he is lying, has consorted with them himself, has talked to someone who has, or has read an account on them in the Divine Library, written by who knows. Most likely the latter, as I caught him there a couple ticks ago."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 10:03:20 am
Huh. Reading about them at the library. Smart but somehow less spectacular than what I imagined.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Detoxicated on October 26, 2014, 11:47:15 am
Create a trumpet of light. Play the trumpet to be heard in every Light follower's heart.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 12:15:22 pm
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How did you start finding out their names and other information about them? I'm genuinely curious. I never really put any thought into how someone might start investigating the void beings.

"An Account of the Void Things lists all of the ones we could possibly interact with, their names, their spheres, and some other information. They are surprisingly well documented."

Quote
Huh. Reading about them at the library. Smart but somehow less spectacular than what I imagined.

"There is no better way to receive information about unknown things. This is no doubt the best way to go about it."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: DreamerGhost on October 26, 2014, 12:35:01 pm
"Now I too am quite interested in visiting the library"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 26, 2014, 01:24:47 pm
"Be careful when visiting the Library, Mortals have a Knack for sneaking there and reading. Luckily, I banned all books about, say, Celestial or Eldritch Magic."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 03:24:20 pm
Female form Yaos!
"Be careful when visiting the Library, Mortals have a Knack for sneaking there and reading. Luckily, I banned all books about, say, Celestial or Eldritch Magic."
"What about Cosmic magic? God powers seem a lot more important than silly star powers...no offence, Anath." ;)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 03:51:09 pm
(For some reason, I finished 15.5 but didn't post it.)

Tick 15.5: Xeric Xenoxiphei

Kli has inspired a once-impatient Hummingbird with a revelation of Balance. The Hummingbird proceeds to wander the roads, spreading Kli's ideas. The human Kli blessed with a greater sense of inner balance is now toiling the soil in the nearby fields. Despite the hard work, the human seems content to be able to help others.

The new colonies Yaos has ordered to be settled are still very small villages. The primary traders do not pass through them on account of the danger and difficulty of reaching them.

Anath has created eight magically conductive obsidian coins on each world attuned to each skyfeature individually. They enhance the Celestial magic abilities of their users, and whoever collects all eight coins will be granted a minor wish by Anath. This drastically increases the crime rate on both worlds, as various wish-seekers assault the current possessors of the coins in an endless, futile attempt to gain the Shadow's favor.

Azem has created fourteen total Pieces of Eight and scattered them over each world. While increasing the supply of astrologically [sic] expensive coins alone would decrease the individual price of each coin, this sharply increases the demand for divine coins, leading to even more chaos. The turmoil is especially evident in the more densely populated human and Gruen settlements.

Varee has attempted to merge the coins, but this would clearly not work, what with the implicit opposition of at least one god/item-creator.

Yaos has successfully commissioned the writing of a Book of Ambition. It defines many things Yaos considers to be ambitious and worthy of blessing. The Arch/Ur-Proto-Lawyer has received Cim's somewhat reluctant blessing.

Fusil has invested a massive amount of Essence into creating the Armu, a Cosmically attuned race of tentacled creatures that excel in combat. They are low-level reality warpers and can do many trivial/minor actions gods can do. Their first act is to pass a proposal prohibiting outsiders from eating them, although the enforceability of Armu council proposals is debatable.

Accusations of Serac's involvement with Void Ones have resurfaced (punanticipated) after a minor comment by Serac on Fusil's Armu and their tentacles.

Varee has attempted to introduce Mystic Snow to various subjects with varying success. The Gem Dragons seem not to care much if at all about being offered Mystic Snow.

Artisanii observes some entries for the Contest. Among the entries submitted are the following:

(Anath: -2E, Azem: -1E, Fusil: -9E)

This update's dominant constellations are the Hammer and Sword. The Keshan aurora seem to be even more visible and can be seen as far south as the Tree of Balance.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (3) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Minerals, Seasons, Fire, and Destruction.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 04:00:35 pm
Create a trumpet of light. Play the trumpet to be heard in every Light follower's heart.
(The Light: -1E)

You create a trumpet of light. Its sound stirs in every Light follower's heart. They are quite disturbed by this heart-stirring.

Meanwhile, in a random uninhabited evil biome, it begins hailing fiery, bloody ice pellets, which ignite some of the vegetation. As it often has since creation.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 04:01:43 pm
"Anath, Azem, kindly remove your coins my cities, please." She says this with a stepford smile.

In the meantime, the coins are outlawed. The Inquisition is sent to find them. Anyone who offers the coins up gets a reward. The people are also reminded that praying to Yaos can also get you your wish granted. The only rule is that you cannot wish to be a god - they tend to explode once they do - and the more reasonable the request the more likely it is to get granted.

What are some of the prayers Yaos is getting?

I also do a little INCEPTION on a Dwarven King to dig deeper. This idea will not naturally be removed.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 04:04:03 pm
"Be careful when visiting the Library, Mortals have a Knack for sneaking there and reading. Luckily, I banned all books about, say, Celestial or Eldritch Magic."
Why can't I access the library's books about the void? Fusil talked about a book detailing the void beings, but I was denied access to it...
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 04:06:21 pm
Quote
I also do a little INCEPTION on a Dwarven King to dig deeper. That idea will not naturally be removed.

I go find an Armu group, deciding this is a great way to introduce them to the dwarves.

"You will find a group of men to hide in the location the Dwarf King is digging to. Once they breach a cave or other open space, you will come out dropping coins and other peace offerings, they might get the wrong idea if you start dropping weapons all of a sudden. Then make a trade offering, the dwarves have many fine metals for you to craft into even finer weapons"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 26, 2014, 04:07:58 pm
"Artisanii, have you considered giving your followers sources of inspiration other than your Cosmic magic and the Void?"

((Somehow, I can name most of the paintings alluded to. Should I be worried?))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 26, 2014, 04:27:07 pm
"I have given them the Inspheration, and this contest is meant to inspire Artists as well."

Artisanii starts judging the pictures. Next tick he will choose a winner.

Edit:
"Be careful when visiting the Library, Mortals have a Knack for sneaking there and reading. Luckily, I banned all books about, say, Celestial or Eldritch Magic."
Why can't I access the library's books about the void? Fusil talked about a book detailing the void beings, but I was denied access to it...

"You should be able to read them, however I think when I banned those Books for Mortals, the Muses took it for immortals too. Try introducing yourself as an Immortal, they are angels and can most likely handle it without insanity and give it to you."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 04:41:11 pm
(Yaos: -0E)

Yaos has banned divine coins from human cities. This mostly has the effect of driiving those few who do have coins into hiding. Yaos has also dreamnudged a Dwarven King into digging deeper. This was what the king wanted to do anyway. Fusil has arranged for the Armu to drop gifts of coins and trinkets on the dwarves when they breach an open space.

(Yes, you should be worried.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 04:58:57 pm
Fusil, I think you are working with the void creatures. Why else would you know so much, and be bringing humans into the forbidden sections of the library?
Quote
An Artisanii has teleported you into the forbidden books area. Fusil and a few humans have just stepped out of a metal door split down the middle leading into a small room. There are a few dozen randomly placed shelves in this room.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 05:03:33 pm
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Fusil, I think you are working with the void creatures. Why else would you know so much, and be bringing humans into the forbidden sections of the library?

"If you know your enemies and know yourself, you will not be imperiled in a hundred battles. The fact I went into the library to find out about them has already been stated. As for the humans, they are actually my Angels. Researching alone is inefficient when you have other immortal servants. What, prey tell, are you doing here?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 05:09:49 pm
"Heya Fusil!" :D "I was wondering if you wanted to do a kind of joint project with me? I want you to make two ultra-special swords, and I'll help!" :) "I'm gonna give them to some archangels later on for them to use, when I have enough Essence to make them. Think you can help? They can be whatever size, shape, or design you want, so long as they're swords, not winky pinkle little daggers." ;)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 05:13:10 pm
I came to the library to see if I could find a void/god dictionary, so I could read that book I got from the void worshipers. And who should I run into but you, leaving a room that locked itself after you left.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 26, 2014, 05:14:53 pm
"Please, do not abuse the Library. I only granted access to you two as simply a favor."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 05:23:10 pm
I came to the library to see if I could find a void/god dictionary, so I could read that book I got from the void worshipers. And who should I run into but you, leaving a room that locked itself after you left.

"So you admit to coming here to read Null scripture? How very strange. Much stranger then a self-locking door in a forbidden part of the library. If you where more inclined to actually acting on the temple in your own realm, I might believe you. That is, if I didn't have a mountain of other evidence against you."

(Sorry, missed part of it)

Quote
"Heya Fusil!" :D "I was wondering if you wanted to do a kind of joint project with me? I want you to make two ultra-special swords, and I'll help!" :) "I'm gonna give them to some archangels later on for them to use, when I have enough Essence to make them. Think you can help? They can be whatever size, shape, or design you want, so long as they're swords, not winky pinkle little daggers." ;)

"I am sorry, but that will have to wait for now. I had just created a powerful race, and need rest before I may do anything more. I would like to spend more of my points on empowering them, as well. We will have to wait for a better time, unless you are willing to pay for the entirety."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 05:29:50 pm
"Can't we just, like, you know, maybe lock away the Void books in some part of the library so no one can read them? The only thing that's happened by letting people read them is making us gods angry at each other. What will happen if the Void invades us or something? We need to stand together against them but we can't if we're at each other's throats!"

EDIT:
"I am sorry, but that will have to wait for now. I had just created a powerful race, and need rest before I may do anything more. I would like to spend more of my points on empowering them, as well. We will have to wait for a better time, unless you are willing to pay for the entirety."
"Oh. Ok."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 05:31:49 pm
"Can't we just, like, you know, maybe lock away the Void books in some part of the library so no one can read them? The only thing that's happened by letting people read them is making us gods angry at each other. What will happen if the Void invades us or something? We need to stand together against them but we can't if we're at each other's throats!"

"No. Then how would we fight the void? We are only fighting because I know Serac has consorted with the void, and he is acting suspicious about it. If the void invades us and we have not read about them, then our books on them will no doubt be the first target."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 05:38:49 pm
Azem reads a copy of the book of Ambition he acquired.

"I think this book will make you quite popular among some of my children Yaos. My original children that is."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 05:44:50 pm
"Uhhhh you mean the Gem Dragons? I kind of wasn't around when you made them so my memory's a bit fuzzy." :/
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 05:51:54 pm
"I was referring to the Mountwyrms. Who, incidentally, were the...third, sapient species to be created, if I remember correctly."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 05:54:37 pm
I haven't been to the library myself and I don't really feel like dropping by. Either one of you care to tell us whether your studies have uncovered what the objectives of the void beings are? I would say that's quite important information.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Lost in Nowhere on October 26, 2014, 05:56:56 pm
My name vanished from the Deities list...

Also, create this as a shrine of sorts:
Spoiler (click to show/hide)
I'll also go to The Library, I guess, and do some research with the others.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 05:59:48 pm
I haven't been to the library myself and I don't really feel like dropping by. Either one of you care to tell us whether your studies have uncovered what the objectives of the void beings are? I would say that's quite important information.

"The Null seem to want to spread their spheres, just as we do. They also seem to have multiple castes and philosophies. If I had to guess, they are a lot like is in the regard that they are attempting to gain power, though they do a lot more opposite fighting then we do. In one word, I would assume they are after 'power'."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 06:07:06 pm
I came to read null scripture in the hope that I could learn what they want here. Of course, the forbidden section of the library is very disorganized, so I'm having trouble finding anything.
I found a diary from one of your angels though. What was that doing in the forbidden section?

((You do realize I'm not working with them, right?))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 06:11:37 pm
Quote
((You do realize I'm not working with them, right?))

((Was that in character? Because either way, you totally are.))

"Apparently he thinks that all of the Angel's diary's are forbidden material. Don't ask me why. You can see all of the other Angel's diarys too, from the Emperor of Man to the Angel of Death to the Angel of Hunger. If you want to know what they want, why not ask your Null friend? You two are probably still in contact."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 06:24:58 pm
My angel has a diary? In another god's library? Go figure... I'll be coming to collect that soon. Fair warning given. By all rights it belongs to me.

Send the Devourer to collect the diary and bring it to me.

Also anything else that seems like it should pertain directly and only to me and my personal affairs.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 06:27:00 pm
"You can see all of the other Angel's diarys too, from the Emperor of Man to the Angel of Death to the Angel of Hunger."
"HE HAS A WHAT!?!!!?"

I go to the library and remove the diary of all my angels immediately. I also tell all of my angels to NOT write in any more diaries.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 06:33:30 pm
I know right? Isn't that a violating feeling?

Who ever would have thought the Angel of Famine would have a diary anyway?

And how did it get there?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 26, 2014, 06:41:21 pm
"I just simply took the literature and knowledge of other God's and put it into the Divine Libray, along with forbidding it. That includes Diaries. Mortals do NOT need to know how Fusil was born, or what the Angel of Famine is thinking right now."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 06:43:24 pm
"Do my angels keep diaries?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 06:49:51 pm
"I just simply took the literature and knowledge of other God's and put it into the Divine Libray, along with forbidding it. That includes Diaries. Mortals do NOT need to know how Fusil was born, or what the Angel of Famine is thinking right now."
"NO NO NO NO NO NO!!!! That is WAY worse than what even Fusil did! I propose that any of that kind of information on gods and their angels and whatever else is being copied without our consent be BANNED from being copied into the library! And also that any of that information that exists in the library be returned to their rightful owners! This is entirely unacceptable! Even if it's forbidden it should not exist in the first place!" D:<
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 06:53:26 pm
With all due respect, no one needs to know what my angel is thinking, mortal, god or otherwise. In all fairness there's no reason that the knowledge of any of the angels should be known to anyone but the angels themselves and those who they give that information away to.

I respect your work and the library you've compiled but I do intend to claim that within which belongs to me. Regardless of the passage of the proposal Yaos just made.

Which I support by the way.

Also tell the angel not to write any more diaries. Sheesh.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 06:55:31 pm
I will oppose that. If it wasn't to go in the library, don't write it down. How can we have a library of all knowledge if we take things out?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 07:02:41 pm
"I abstain. I will, however, be coming to collect any diaries my angels may have written without my approval."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 07:10:32 pm
I will oppose that. If it wasn't to go in the library, don't write it down. How can we have a library of all knowledge if we take things out?
"Part of the problem is that it's NOT just things that are written down! No one ever wrote how Fusil was made but that's apparently in the library! It has the thoughts of all us gods and angels whether they were written down or not and that is just despicable!"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 07:38:40 pm
Tick 16: Yawning Years

The Light has created a trumpet of light to stir in the hearts of followers of the Light. It disturbs them slightly and may or may not be linked to any apocalyptic events.

Yaos has requested that divine coins be removed from human towns and has sent the Inquisition after human possessors of the coins. Yaos has also nudged an Underking to dig deeper, which he would have done eventually with or without a dreamnudge. Some prayers Yaos has received this turn are:
"I want to become the king of a human kingdom. Yaos of Ambition will surely bless this."
"By Yaos, what a magnificent Piece!"
"I summoned a manifestation of Shturrthafusnghepiisnsitlygh today. I thank Yaos for blessing me in this venture."

Fusil has suggested that the Armu make a friendly, trade-focused first contact with the Dwarves. The Dwarves breach a cavern layer to find tentacled creatures tossing hundreds of coins and trinkets in their general direction. A trading relationship forms quickly.

Joha has created massive, warping obsidian gates hidden in shifting, labyrinthine forests on both worlds. They lead to each other and jump to different locations when used and supply only part of the targetting required not to end up somewhere unpleasant. Joha has also joined the study group at the Library.

The Artisanii have now opened up access to the forbidden section of the Library to the other gods. They have discovered to their horror that their angels' diaries are also stored in the Library. However, typical entries look something like these:
Apparently, angels only write diaries when bored.

The Devourer has collected its diary from the Library. Yaos has removed all aligned angels' diaries, which mostly seem to be filled with drawings of impossible creations anyway. Azem has collected his angels' diaries.

(Joha: -2E, Spreadsheet formula fixed)

This update's dominant constellations are the Dagger and Lady. The Slythan ice ring has become more prominent.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (3) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Moon, Luck, Travel, and Knowledge.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 07:45:02 pm
Is it sad I still want to keep the diary private? I feel like my Angel's privacy is violated even if it is just cooking recipes.

Also send my angel a gift basket of delicious jelly rolls. Had no idea it liked them so much.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 07:50:21 pm
Quote
"I summoned a manifestation of Shturrthafusnghepiisnsitlygh today. I thank Yaos for blessing me in this venture."

"OH BY FUSIL. God of Humans, get your creations under control. This is horrible..."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 07:54:07 pm
"I want to become the king of a human kingdom. Yaos of Ambition will surely bless this."
"By Yaos, what a magnificent Piece!"
"I summoned a manifestation of Shturrthafusnghepiisnsitlygh today. I thank Yaos for blessing me in this venture."
-  If he's on Slytha, BLESSED. If he's on Keshan, bless him to become the head of a city. "You still have to actually try though. Ambition is useless without proper action." Of course, all these options apply ONLY if the one who's praying is human.
-  SEND THE INQUISITORS
- *PURGING INTENSIFIES*
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 08:00:08 pm
Azem writes a short book about himself, simply titled, 'The Goldfather' and has Alprozem and the Gem Council produce and distribute it. Aside from heaping praise on him, It describes the role of Azem as not just bringing prosperity, but helping people bring prosperity to themselves. Copies of the book are to be sent with all future trade caravans.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 08:01:34 pm
"I want to become the king of a human kingdom. Yaos of Ambition will surely bless this."
"By Yaos, what a magnificent Piece!"
"I summoned a manifestation of Shturrthafusnghepiisnsitlygh today. I thank Yaos for blessing me in this venture."
-  If he's on Slytha, BLESSED. If he's on Keshan, bless him to become the head of a city. "You still have to actually try though. Ambition is useless without proper action." Of course, all these           options apply ONLY if the one who's praying is human.
-  SEND THE INQUISITORS
- *PURGING INTENSIFIES*


"Your inquisitors?! We have no clue what an honest-to-Fusil manifestation of the Null is capable of. Why don't you get that Emperor off his throne and into the fray? I will be sending my Angels shortly, no doubt more capable of handling the situation than mortal humans with flamethrowers."


(...Did the god of Greed just write a self-help book?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 08:06:03 pm
"I want to become the king of a human kingdom. Yaos of Ambition will surely bless this."
"By Yaos, what a magnificent Piece!"
"I summoned a manifestation of Shturrthafusnghepiisnsitlygh today. I thank Yaos for blessing me in this venture."
-  If he's on Slytha, BLESSED. If he's on Keshan, bless him to become the head of a city. "You still have to actually try though. Ambition is useless without proper action." Of course, all these           options apply ONLY if the one who's praying is human.
-  SEND THE INQUISITORS
- *PURGING INTENSIFIES*


"Your inquisitors?! We have no clue what an honest-to-Fusil manifestation of the Null is capable of. Why don't you get that Emperor off his throne and into the fray? I will be sending my Angels shortly, no doubt more capable of handling the situation than mortal humans with flamethrowers."


(...Did the god of Greed just write a self-help book?)
"Oh come on! It can't be that powerful can it? ::) It was only recently created by some amateur. How strong could it be? Besides, I'm not sending the Inquisitors. They just have swords and stuff because they're meant to handle humans. I'm sending in the Paladins - immortal, combat enhanced holy warriors given weapons made by the Angels of Weapons themselves. And stop referring to yourself in the third person, Fusil. It makes you sound silly. ::)"
(Also, yup.)

Azem writes a short book about himself, simply titled, 'The Goldfather' and has Alprozem and the Gem Council produce and distribute it. Aside from heaping praise on him, It describes the role of Azem as not just bringing prosperity, but helping people bring prosperity to themselves. Copies of the book are to be sent with all future trade caravans.
(That sounds more like a book on charity than a book on greed. If you want to make yourself weaker so badly you could just give me Essence. :P)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 08:09:22 pm
(It does? Drat. I really should just steal a bunch of copies of your book and twist it to be about greed.  :P)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 08:11:40 pm
(I HOLD THE ARCH-LAWYER OF MANKIND. DO THAT AND I WILL SUE YOU.) /joke joking tone
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 08:15:44 pm
(But seriously, the tone of book should be something along the lines of 'Unless your need is dire, get shinies yourself, and stop annoying the incredibly busy god'.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 08:27:35 pm
It has never spoken directly, but Its servants and manifestations are capable of making lesser deals with not only Bubble-dwellers but also other Nulls. Most believe that Its intentions are malevolent on account of it being the champion of the Umbral faction, but most have contact primarily if not exclusively with Luminants and Liminals, so this may be biased.

Shturrthafusnghepiisnsitlygh is bad news guys. Avoid his cultists!
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 08:51:25 pm
"He's that bad is he? Well see how he likes THE ENTIRE ARMY OF THE EMPIRE OF MAN! Led by the Angel-Emperor of Mankind with the Imperial Fire Sword, commanding 2 generic angels, 1,000 Humanos Grande with 10 Controller Angels, 10 Humanos Controlados, and an indeterminate but very large amount of trained, armed, and armoured humans!
Fusil, I expect all your angels to join the fight. I expect ALL angels of ALL gods to join the fight to defeat this manifestation of the most powerful Ungod we must face! If all gods agree to help with their creation, I will make two indomitable champions of humanity armed with the two most powerful weapons created by the god of weapons! (Disregarding his angels, of course.)"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 08:55:13 pm
But, isn't a manifestation not corporal?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 08:57:36 pm
"He's that bad is he? Well see how he likes THE ENTIRE ARMY OF THE EMPIRE OF MAN! Led by the Angel-Emperor of Mankind with the Imperial Fire Sword, commanding 2 generic angels, 1,000 Humanos Grande with 10 Controller Angels, 10 Humanos Controlados, and an indeterminate but very large amount of trained, armed, and armoured humans!
Fusil, I expect all your angels to join the fight. I expect ALL angels of ALL gods to join the fight to defeat this manifestation of the most powerful Ungod we must face! If all gods agree to help with their creation, I will make two indomitable champions of humanity armed with the two most powerful weapons created by the god of weapons! (Disregarding his angels, of course.)"

"You want to make mortal champions to fight immortal beings? Just send your Archangel, he doesn't seem to be doing anything too important. Besides, you are about to get in a war. With our combined power, we should be able to stomp him down before it gets that far."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 08:58:46 pm
"How on the Keshan and Slytha do you expect my angels to be useful to you in this endeavor?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 09:00:55 pm
But, isn't a manifestation not corporal?
"That's irrelevant! I myself am a manifestation of humanity's existence and, not to toot my own horn or anything, but I am pre-tty powerful." ;D

"He's that bad is he? Well see how he likes THE ENTIRE ARMY OF THE EMPIRE OF MAN! Led by the Angel-Emperor of Mankind with the Imperial Fire Sword, commanding 2 generic angels, 1,000 Humanos Grande with 10 Controller Angels, 10 Humanos Controlados, and an indeterminate but very large amount of trained, armed, and armoured humans!
Fusil, I expect all your angels to join the fight. I expect ALL angels of ALL gods to join the fight to defeat this manifestation of the most powerful Ungod we must face! If all gods agree to help with their creation, I will make two indomitable champions of humanity armed with the two most powerful weapons created by the god of weapons! (Disregarding his angels, of course.)"

"You want to make mortal champions to fight immortal beings? Just send your Archangel, he doesn't seem to be doing anything too important. Besides, you are about to get in a war. With our combined power, we should be able to stomp him down before it gets that far."
"Wah? Mortal? No no no no no. Silly Fusil! I said 'indomitable' not 'mortal'. The two champions I'm thinking of ARE archangels! Each of them more powerful than the Angel-Emperor, actually, if I create them specifically to combat this manifestation, which is the plan. Also, I am calling a temporary truce until this Void being is killed."

"How on the Keshan and Slytha do you expect my angels to be useful to you in this endeavor?"
"Angels are always better at fighting than mortals, even if you didn't make them specifically to be warriors."

EDIT: The Army of the Empire is sent only if the other gods agree to send an appropriate amount of troops to help out. Otherwise, I just send the Paladins.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 09:05:08 pm
(The other gods aren't nearly as militant...)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 09:06:03 pm
(Doesn't matter. I still expect them to at least chip in. Why should I risk sacrificing 100% when they won't even risk sacrificing 50%?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 09:20:58 pm
I only have one angel... One very expensive angel... who to my knowledge has had more essence sunk into it publicly than any other angel. I literally can only risk sacrificing 100%. *Sigh* If my only angel dies, I will seriously be angry. I want at least part of the cost repaid to me by the council to bring my angel back if it dies.

Send the Devourer to help.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 09:23:40 pm
The Devourer appears near the house of a human administrator. The door has been kicked down, and Fusil and a group of beings likely to be his angels are inside.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 09:28:15 pm
I only have one angel... One very expensive angel... who to my knowledge has had more essence sunk into it publicly than any other angel. I literally can only risk sacrificing 100%. *Sigh* If my only angel dies, I will seriously be angry. I want at least part of the cost repaid to me by the council to bring my angel back if it dies.

Send the Devourer to help.
"Well you could send some Gruen soldiers to help him, then you WON'T be spending 100%!" :D "I think..."  :-\

The Devourer appears near the house of a human administrator. The door has been kicked down, and Fusil and a group of beings likely to be his angels are inside.
(Where's my Paladins/Army of Man in all of this?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 09:29:12 pm
It has never spoken directly, but Its servants and manifestations are capable of making lesser deals with not only Bubble-dwellers but also other Nulls. Most believe that Its intentions are malevolent on account of it being the champion of the Umbral faction, but most have contact primarily if not exclusively with Luminants and Liminals, so this may be biased.

Shturrthafusnghepiisnsitlygh is bad news guys. Avoid his cultists!

Seriously, how did you all find out so much?!? All from the book? I'm really starting to regret not going to the library.

I only have one angel... One very expensive angel... who to my knowledge has had more essence sunk into it publicly than any other angel. I literally can only risk sacrificing 100%. *Sigh* If my only angel dies, I will seriously be angry. I want at least part of the cost repaid to me by the council to bring my angel back if it dies.

Send the Devourer to help.
"Well you could send some Gruen soldiers to help him, then you WON'T be spending 100%!" :D "I think..."  :-\

The Devourer appears near the house of a human administrator. The door has been kicked down, and Fusil and a group of beings likely to be his angels are inside.
(Where's my Paladins/Army of Man in all of this?)

I presume angels arrive far more quickly than mortals. That explains both why I won't send mortal followers as well as why your own have yet to arrive.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 09:31:47 pm
"I suppose they can be spared from their important duties."

Azem sends his angels to help.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 09:32:49 pm
Quote
Seriously, how did you all find out so much?!? All from the book? I'm really starting to regret not going to the library.

"Mine says the exact same thing. They have really detailed books on them"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 09:37:34 pm
The Five Shiny Ones* arrive near the house of the cult-involved administrator. The Devourer, Fusil, and his six angels are fighting a ten-armed being whose arms are swords.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 26, 2014, 09:38:24 pm
"Anath, Azem, kindly remove your coins my cities, please." She says this with a stepford smile.
Anath shrugs. "I merely scattered them into the wilderness. Wherever they are now, the mortals have brought them there themselves."

Anath also will visit the library and see what this book has for information on the void entities, because that seems important to know.

Edit : Anath also notifies his priests that an organization holding the celestial coins doesn't count. It has to be one person if they want a wish.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 09:44:45 pm
"Fusil! Use your powers of weapons to dull the thing's sword arms! I'll use my human powers to find the cultist. Maybe we can get something out of him?"

The Army of Man advances on the Void thing. The Paladins are there too, of course.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 09:47:41 pm
The Devourer has vanished, along with a random urn. Fusil and his angels continue to fight the somewhat weakened manifestation.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 09:48:15 pm
"Fusil! Use your powers of weapons to dull the thing's sword arms! I'll use my human powers to find the cultist. Maybe we can get something out of him?"

The Army of Man advances on the Void thing. The Paladins are there too, of course.

"They aren't real. That thing was a mime when I came in here. I could make them completely flat and there would be no difference."

(Also, since it has pretty much been made completely obvious, Fusil has a corporeal body much like his Angels, a humanoid with fancy sword wings who is made of weapons)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 09:50:10 pm
Azem manifests and leads his angels into the fray.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 09:54:07 pm
(Wait. Why don't we just let Fusil fight it out on his own? He's a god. He can't get killed unless he's inactive. Which he's not.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 09:58:31 pm
I think there are only two copies of the book...
I found a book about the void teaching the alphabet though if you want that.

((Sorry about not fighting, but I don't have anything to fight with))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 10:00:26 pm
(Just rub some rain clouds together and make some lightning. That's how physics works, right? Bah, who cares how physics works! We're gods! We can do whatever we want!)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 10:01:24 pm
(Just rub some rain clouds together and make some lightning. That's how physics works, right? Bah, who cares how physics works! We're gods! We can do whatever we want!)

(Please don't. We are inside, and inside a town. I don't want to kill a bunch of civilians for every manifestation)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 10:04:02 pm
(Actually, the fight is happening near the house and any civilians would've probably got the Void out of the area as soon as the Eldritch abominations and gods and angels started showing up.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 10:05:06 pm
Azem and his angels have joined the fight. His angels work to manipulate the manifestation to increase its greed, probably hoping to bribe the thing with fairy shinies to disappear.

Fusil and his angels have started blasting the manifestation with barreled weapons propelling metal projectiles with explosions. The manifestation disappears and reappears with similar weapons.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 10:06:36 pm
(Where's my army? I they simply on the way?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 10:08:24 pm
Sorry, I got worried about losing my angel and decided to pull it back after weakening the manifestation. I'll join in personally now.

Joins in battle. Devour the thing.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 10:09:51 pm
(Where's my army? I they simply on the way?)

(Presumably movement 16<the ability to teleport. Just send your Archangel already!)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 10:11:04 pm
(Yaos: Your army is, in any case, unable to fit even in the administrator's lavish house)

Grauel has joined the battle in primary god-form, as a green mass with appearing and vanishing teeth-lined, slavering mouths. The battle inside has intensified, and there are many holes everywhere from the projectiles of the barreled weapons.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 10:13:56 pm
(Yaos: Your army is, in any case, unable to fit even in the administrator's lavish house)
(How big is this guy's house to hold 6 angels, 2 gods, and a ten-armed Eldritch abomination in the first place?)

(Where's my army? I they simply on the way?)

(Presumably movement 16<the ability to teleport. Just send your Archangel already!)
(Fine! Jeez!)
The Angel-Emperor and his 2 generic angels appear. They proceed to fight the thing.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 26, 2014, 10:15:39 pm
(Don't forget that one god's new favorite form is that of a dragon.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 10:16:28 pm
(Yaos: Your army is, in any case, unable to fit even in the administrator's lavish house)
(How big is this guy's house to hold 6 angels, 2 gods, and a ten-armed Eldritch abomination in the first place?)

(Where's my army? I they simply on the way?)

(Presumably movement 16<the ability to teleport. Just send your Archangel already!)
(Fine! Jeez!)
The Angel-Emperor and his 2 generic angels appear. They proceed to fight the thing.
(11 angels, 3 gods, 1 Thing, you mean. The ground area they cover isn't much compared to an army, especially considering that most of them can hover.)

The Angel-Emperor and the two (unnamed!) angels appear. They begin to fight the manifestation.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Lost in Nowhere on October 26, 2014, 10:16:50 pm
Well, this is interesting. I'll send Kifo over...

Idea: we could force the manifestation back into the void. I don't know how good of an idea it is nor how difficult it would be to do so, but it's an idea.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 10:17:57 pm
I'm impressed and scared that a manifestation is lasting this long.

Exert 2 essence to empower my form and finish the fight quicker.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 10:19:20 pm
((Just trap it in a pocket dimension or something, it would be safer and easier for all of you. And I love how I'm just sitting in a library reading books as everyone fights))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 10:20:32 pm
Well, this is interesting. I'll send Kifo over...

Idea: we could force the manifestation back into the void. I don't know how good of an idea it is nor how difficult it would be to do so, but it's an idea.
"I say we eat its corpse and keep its undoubtedly massive reserves of Essence for ourselves! Yum!" :D "I'm also a bit disappointed in you, Grauel, for not thinking of my idea yourself." ;)

((Just trap it in a pocket dimension or something, it would be safer and easier for all of you. And I love how I'm just sitting in a library reading books as everyone fights))
(I'm just watching from the Human Plane, where no being can enter except those I allow entry. Same goes for the Shadow Realm, btw.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Lost in Nowhere on October 26, 2014, 10:23:18 pm
((Just trap it in a pocket dimension or something, it would be safer and easier for all of you. And I love how I'm just sitting in a library reading books as everyone fights))
Hmm, yeah, a pocket dimension might be easier than the void. Not to mention safer.
Also, since you seem to know so much about the void beings from the library, do you have any info that would be useful?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 10:25:03 pm
Kifo has joined the fight with a massive falx.

(Grauel: -2E)
Grauel has consumed some Essence to grow more mouths and grow larger in general and has begun consuming the energy of the manifestation rapidly.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 10:26:30 pm
"I say we eat its corpse and keep its undoubtedly massive reserves of Essence for ourselves! Yum!" :D "I'm also a bit disappointed in you, Grauel, for not thinking of my idea yourself." ;)

I did. My angel's orders were to help weaken the thing and drain some of its essence for my personal study. I got annoyed after realizing that it wasn't really as weakened as I thought, so I joined the fight personally.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 10:30:50 pm
Fusil and his squad have begun throwing explosives at the manifestation. It is now extremely faint and does little or no damage to anyone. Grauel seems to have drained some odd Essence from it.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 10:31:56 pm
Here is what it says about him
Spoiler (click to show/hide)

So, I don't think all the void beings are evil... I'm not sure though. I personally would like to know more before throwing them out forever.
Spoiler (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 10:45:08 pm
Fusil sprouts a hundred tentacles and blasts the manifestation. Combined with the Angel-Emperor's slashing and Grauel's consumption and the Shiny Ones' manipulation and Kifo's draining, the manifestation finally disappears.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 10:48:45 pm
"And that, my Brothers, is what the Tentacles are for. Tykki, first make sure you don't sense anything else. Then find and capture the cultist. Some of you go make sure no civilians are injured, and disperse any crowd that formed after the gunfire. Is everyone OK? Where there any injuries?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 10:51:38 pm
"The eldritch energy has dissipated, and the cultist has died from shrapnel wounds, Sir. I shall disperse the crowd."

No one seems to be particularly injured, but at the same time, no one can deny that the thing seemed to be a bit apathetic about the fight.

Azem has teleported away.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 10:52:50 pm
Impressive work. If you will all excuse me, I've got some weird essence to study. Since you were all so kind as to tell me about your library research... although not immediately... I'll update anyone who wants to know about what I discover. Might even be willing to share some samples of it.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 10:56:26 pm
"In retrospect, I could have taken it down myself. It only seemed to block, not fight back. Ill handle the operation from here, and report back anything interesting. It was nice to see the Council come together on something, at least."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 10:56:49 pm
Oh no, I've been updating immediately. I found this interesting book about void being society...

I bet it was testing you all, to see what you are capable of.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 26, 2014, 11:10:44 pm
It's just a manifestation. Maybe it doesn't care if it dies? Can't another mortal just summon a new one using the same means of learning the ritual that this one did? It's definitely worth looking into and securing these types of things. This time let's all be notified if such a thing goes into the library.

Seriously? It seemed like quite a bit of private research had been done by some parties prior to this. Anyway, I guess it doesn't matter at this point. I'll obtain one of those books myself soon and do my own research to catch up to what everyone else has been doing. I'd rather not be the only one who's in the dark here, only to find it out several ticks later.

It was nice to actually work together though.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 26, 2014, 11:12:06 pm
((Oh come on, you fight and banish an eldritch being while I'm asleep? I would have had just the insta-win move to make this the most anticlimactic event yet.))

Cim awakes from its meditation.

"You've banished a Void being, I see. Do you understand you could have instead captured it to prevent it from being resummoned?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 26, 2014, 11:13:25 pm
Seriously? It seemed like quite a bit of private research had been done by some parties prior to this. Anyway, I guess it doesn't matter at this point. I'll obtain one of those books myself soon and do my own research to catch up to what everyone else has been doing. I'd rather not be the only one who's in the dark here, only to find it out several ticks later.
Fusil was doing private research before this, but I was researching as the battle raged.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 11:17:23 pm
"You've banished a Void being, I see. Do you understand you could have instead captured it to prevent it from being resummoned?"
((Oh come on, you fight and banish an eldritch being while I'm asleep? I would have had just the insta-win move to make this the most anticlimactic event yet.))

Cim awakes from its meditation.

"You've banished a Void being, I see. Do you understand you could have instead captured it to prevent it from being resummoned?"

"Your arrogance pokes its head again, Cim. That was only a manifestation, capturing it would do no more to stop it than capturing one of our manifestations would stop us. He could just summon another one anyway, just as we would."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 11:26:00 pm
"Your arrogance pokes its head again, Cim. That was only a manifestation, capturing it would do no more to stop it than capturing one of our manifestations would stop us. He could just summon another one anyway, just as we would."
"Yeah, it's like trying to capture the manifestation of humanity - Me. So long as humanity exists I could  reform with all my powers intact, though it would take some time."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 11:29:46 pm
"Your arrogance pokes its head again, Cim. That was only a manifestation, capturing it would do no more to stop it than capturing one of our manifestations would stop us. He could just summon another one anyway, just as we would."
"Yeah, it's like trying to capture the manifestation of humanity - Me. So long as humanity exists I could  reform with all my powers intact, though it would take some time."
(It doesn't work that way.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 26, 2014, 11:36:46 pm
"Of course not the whole being, just that particular manifestation. It's the same as when I captured Tykki. Had I simply killed her, she could have been regenerated immediately, and had not the dimensional distortion allowed you to pinpoint her location, I could have kept her for much longer."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 11:38:58 pm
"Your arrogance pokes its head again, Cim. That was only a manifestation, capturing it would do no more to stop it than capturing one of our manifestations would stop us. He could just summon another one anyway, just as we would."
"Yeah, it's like trying to capture the manifestation of humanity - Me. So long as humanity exists I could  reform with all my powers intact, though it would take some time."
(It doesn't work that way.)
(So what else does 'preparations' mean? Planned reincarnation? Spare body?)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 11:41:10 pm
"Of course not the whole being, just that particular manifestation. It's the same as when I captured Tykki. Had I simply killed her, she could have been regenerated immediately, and had not the dimensional distortion allowed you to pinpoint her location, I could have kept her for much longer."

"The second I noticed that you took her, the council and I pulled her out. So no, you couldn't have. Anyway, there is no such thing as 'that particular manifestation', not any more at least. It is my (superior) understanding that the manifestations aren't beings, they are manifestations. Essentially created by the creator when the summoner summons it. Capturing one would be no different from killing it, as it was made-to-order."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 26, 2014, 11:44:13 pm
"Your arrogance pokes its head again, Cim. That was only a manifestation, capturing it would do no more to stop it than capturing one of our manifestations would stop us. He could just summon another one anyway, just as we would."
"Yeah, it's like trying to capture the manifestation of humanity - Me. So long as humanity exists I could  reform with all my powers intact, though it would take some time."
(It doesn't work that way.)
(So what else does 'preparations' mean? Planned reincarnation? Spare body?)
(Something like that, but that kind of detail is better done through PM)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 26, 2014, 11:44:41 pm
"I would like to make a council proposal that says that Cim and Fusil are not allowed to talk to each other unless they're nice about it."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 26, 2014, 11:50:15 pm
"The second I noticed that you took her, the council and I pulled her out. So no, you couldn't have."
"Without the distortion, would you have immediately known what had happened and where she had been taken? Optimally, she would have simply disappeared without a trace. (And if I hadn't been ninja'd, I could have explained my motives and plausibly dissuaded the council.) Still, let's not start this again, it was a mere example beside the point."

"Capturing one would be no different from killing it, as it was made-to-order."
"Maybe I overestimate the beings, then, as that is extremely inefficient compared to reusing and repurposing servants."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 26, 2014, 11:54:02 pm
Quote
"Without the distortion, would you have immediately known what had happened and where she had been taken? Optimally, she would have simply disappeared without a trace. (And if I hadn't been ninja'd, I could have explained my motives and plausibly dissuaded the council.) Still, let's not start this again, it was a mere example beside the point."

"I had full contact with Tykki the entire time. She told me what happened. So yes, I would have."

Quote
"Maybe I overestimate the beings, then, as that is extremely inefficient compared to reusing and repurposing servants."

"You think it is easier to pull something out of a separate dimension whenever some mortal asks for it instead of just making a new one where they are? Besides, it isn't a servant. It is a manifestation. Do you even know what that word means? If you decided to go down the the world and see how all your super-secret followers are doing, and manifested as a human to do so, that would be a manifestation. It isn't a servant, it is you, and capturing it would not be able to stop the rest of you."
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: IcyTea31 on October 27, 2014, 12:10:41 am
"You think it is easier to pull something out of a separate dimension whenever some mortal asks for it instead of just making a new one where they are?"
"No, I don't. I think it's easier to move your creations elsewhere and repurpose them instead of letting them wither and using more Essence to create another. They don't need a separate dimension if they, say, use the underwater temple as a hideout. And for large enough things, transportation becomes easier than creation, even for long distances."

Quote
"It isn't a servant, it is you, and capturing it would not be able to stop the rest of you."
"Not completely nor immediately, no. But the Essence spent on the manifestation gets locked away from them. Banishing allows them to keep some of it as they escape. In the long game of attrition, that counts. Unless they're stupid enough not to care about their Essence total, which does make it unnecessary."

"Besides, with such inquisitiveness as you have, wouldn't you like to interrogate them to learn more of their motives?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 27, 2014, 12:25:24 am
"Still, let's not start this again, it was a mere example beside the point."
>:(

(^IC)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Happerry on October 27, 2014, 02:46:10 am
"I would like to make a council proposal that says that Cim and Fusil are not allowed to talk to each other unless they're nice about it."
Anath quickly agrees. "This has my support."

Anath will also listen the the prayers of his followers...
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: MedicInDisquise on October 27, 2014, 05:08:07 am
"Oh, it is that time. Time to choose a victor in my contest."

He chooses a painting him and the Muses have agreed on, a whimsical painting of various caricatures of all of the Races in the world, and most of the God Symbols. As a reward, he blesses his painting.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 27, 2014, 05:29:58 am
Yaos once again does INCEPTION on the dwarven king. This time, she's more aggressive. She makes digging deeper his driving goal in life, to put all effort into digging deeper, and to put the kingdom's resources into digging deeper, spurned on for the promise of ever greater riches. As a catalyst, she uses the memory of the Armu and their freely given wealth as a base for the idea that digging deeper is ultimately better. This idea will not naturally go away on its own.

(Come on, give me some demons!)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 27, 2014, 07:18:43 am
Spoiler: research (click to show/hide)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 27, 2014, 09:41:40 am
Quote
(Come on, give me some demons!)

(Why would there be demons down there? We never buried any...)

Anyway, I think I will try introducing the Armu to a new race each tick. On both worlds, I have a Dwarf-friend introduce the Armu to the Mountwyrms, opening up more trading relations.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 27, 2014, 12:32:12 pm
((If you want demons, make some?))
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 27, 2014, 03:28:01 pm
(One: I can't. 2: I don't want to. 3: None of us specifically created metal either, yet it exists. 4: Adamantine has also been hinted to exist, so why not demons? 5: Even if there are no demons, they might find something interesting.)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 27, 2014, 03:34:59 pm
(Oi. Those are my drunken midgets, get your own.  :P)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: DreamerGhost on October 27, 2014, 04:05:39 pm
"I wonder how gremlins are doing"

Check on them

(I bet that the thing they will find is a short fall to a fiery death)
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Kilojoule Proton on October 27, 2014, 08:32:47 pm
Tick 17: Zoonotic Zebras

Grauel has finally managed to deliver a gift of jelly rolls to the Devourer. The Devourer devours one very slowly and stores the rest somewhere.

A prominent human administrator has summoned a manifestation of Shturrthafusnghepiisnsitlygh and actually thanked Yaos for assistance. Interestingly, Yaos attempted to fight the manifestation using a part of the human army and not something effective. The gods proceeded to have a long, drawn out fight against the manifestation in which they were victorious. Worrying, though, is the fact that it seemed to be holding back and very much unconcerned about death or defeat.

Recently, a human nobleman has died in a skirmish against the Gruen. His son, the eldest of the family, attempted to collect the Celestial Coins so as to wish his father back to life. Unfortunately for him, the Inquisition demanded the Coins and he resisted, resulting in his death. His wife has also recently died, but the cause of this seems to have been giving birth.

A random Slythan human's divine right of rulership has been affirmed by Yaos. He has embarked on a campaign to unite the various human tribes in the region. A random Keshan human admiring a Piece on display has been arrested and disappeared by the local Inquisitors. The Yaos have made a show of purging Void worship in their lands.

Azem has written a book titled The Goldfather and distributed it to all the caravans, making sure that the whole Gem Council also has copies. They describe the teachings of Azem and gaining financial independence from Azem himself for his glory.

Some of the more audible prayers to Anath include the following:
"I wish it were always night and never day. The stars are so beautiful!"
"Praise Anath! We managed to take the Piece!"
"I hope this spell I got from a shady part of town for summoning Anath actually works."

The Artisanii have chosen a winner for the Contest! It is a whimsical painting of carricatures of all the races and most of the god symbols. The painting has been blessed, as has been the painter.

Yaos has attempted to cause a Dwarf to want to dig much deeper. Regrettably, it seems that Yaos tried too hard and ended up inducing backlash. The Dwarves have decided not to dig deeper because time would more slowly if they were to do so.

The Dwarves have introduced the Armu to the Mountwyrms, opening up the path to a new commodity of FANTASTIC METAL ORES HEAVIER THAN HELIUM.

The Gremlins appear to be attempting to automate the creation of a system of training building blocks. They seem to be struggling to make well-machined parts.

This update's dominant constellations are the Dragon and Phoenix

(Azem: -1E, Yaos: -2E)

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

Please remember to bold or underline support or opposition.

New players are still welcome. While many important details have already been discussed and/or created, there is still plenty of room for more creation.

Sphere ideas this update are Fate, Peace, Travel, and Fire.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 27, 2014, 08:38:16 pm
I am creating a prison dimension inside the "Plane of Water and Bubbles", able to hold anything I put that, including another god (Partially).

I will conduct a ritual with the Sorae, and tell them I will create a champion to protect them from the void.
I will then create a void immune angel, hopefully using the belief to decrease cost. It will take the form of a large crab, and have the ability to shoot bubbles. These bubbles can either teleport anything trapped inside into the prison dimension, or drain energy from the being that is trapped inside (knocking it unconscious if possible). Oh, and it can teleport itself around by stepping into a third type of bubble.
I will name it later...

Oh, and create a magic glowing metal that sings when struck for the Sorae to use. It will be able to block almost any blow, but has difficulty holding an edge.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Stirk on October 27, 2014, 08:40:58 pm
Quote
"I hope this spell I got from a shady part of town for summoning Anath actually works."

*Sigh*

"Well you know what to do. STRIKE TEAM FUSIL GO!"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 27, 2014, 08:51:16 pm
*Coughing* Anath is the god of night not a void being *coughing*. Did the short, easy to pronounce name not give it away?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Lost in Nowhere on October 27, 2014, 08:53:13 pm
I like how 16.00 looks. I guess I'll support it.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Vgray on October 27, 2014, 08:56:03 pm
"It is odd though. Why would they want to summon Anath instead of just praying to them?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Cptn Kaladin Anrizlokum on October 27, 2014, 09:03:11 pm
*Coughing* Anath is the god of night not a void being *coughing*. Did the short, easy to pronounce name not give it away?
Or the fact Anath isn't in the book of void beings? Or anything starting with A?
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 27, 2014, 09:05:38 pm
(Oh god whyyyyyyyyy???? D: It's almost like the GM is out to get me. /joke)

(The Inquisition are supposed to be closer to regular police or swat teams than secret police or Gestapo. That's an important thing to remember. Just because they deal with religious/magical threats and are called the 'Inquisition', it doesn't mean they're evil. If you watched the Men in Black movies you would probably get a better idea of what the Inquisition's like.)

The newborn baby is given to its closest kin, assuming they're not assholes. Otherwise, it's put in a good orphanage but WILL NOT be put up for adoption. It will get all its father's/mother's property when it's of age, assuming Yaos doesn't bring its parents back to life. The parents' bodies are also magically preserved so they do not rot (human mages do this - not Yaos).
(How many of the baby's parents went to the Human Plane?)

The Keshan who was just looking at a Piece is released because he did nothing wrong.

"Praise Anath! We managed to take the Piece!"
Since eavesdropping on prayers is a thing, the Inquisition goes to capture the Piece and arrest the people who chose not to turn it in.

Yaos creates 300 Saeva.
Spoiler: Saeva (click to show/hide)

How many Pieces are in possession by the Inquisition?

Yaos changes into her elderly male form.
"Hail Joha! I would like to request from you a breed of large, ridable wolves that the human army will eventually use as mounts for cavalry. They won't be able to be used against the armies of Grauel because they hunger and I cannot prevent hunger in non-humans, but it would certainly make the world a more interesting place."

Yaos listens to some prayers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: gman8181 on October 27, 2014, 09:14:50 pm
(It's hard not to see them that way with the fervent cries of hail humanity, and purging intensifies as they march in. Maybe have them start doing community work to create a better image for them among the citizens?

Also, that prayer was to another god and while you are not prevented from listening in, you might wish to consider that it is probably not your follower and possibly not even human. Both I believe would make it somewhat odd for you to interfere.)

Regarding the summoning, go ahead and check it out then if you want. Better safe then sorry as they say.

Edit: Oops, that was OOC in the IC so I'm changing mine to be the same I guess.

Double Edit: My hands are way too big to type on mobile phones and I swear autocorrect hates me. I almost give up.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 27, 2014, 09:18:44 pm
Quote
*Coughing* Anath is the god of night not a void being *coughing*. Did the short, easy to pronounce name not give it away?

".........I knew that......I was....It was a drill. Yes. Just in case. All of your response times where lagging last time, this was to keep you on your toes. Good job, you passed."

"Put the murder sticks away everyone, turns out he is just summoning a god..."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Vgray on October 27, 2014, 09:21:58 pm
Azem scatters the pieces of eight not currently in the possession of a Mountwyrm Gem Dragon or Dwarf, and ensures that they are more likely to be found by one of those species.

He also listens to some prayers.
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 14: Underhanded Underlings
Post by: Andres on October 27, 2014, 09:34:27 pm
Also, that prayer was to another god and while you are not prevented from listening in, you might wish to consider that it is probably not your follower and possibly not even human. Both I believe would make it somewhat odd for you to interfere.)
(If it was human, I have a right to take his stuff because I'm the God of Humans. All of them. Regardless of whether they worship me or not. If not...oh well, guess I'm not getting it. Remember that I'm going after humans holding the Pieces because they're ILLEGAL in HUMAN settlements.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Lost in Nowhere on October 27, 2014, 09:41:33 pm
Sure thing, Yaos! Shouldn't be too much trouble.

Anyways, listen to more prayers.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Kilojoule Proton on October 27, 2014, 09:43:22 pm
(It was a star elf and follower of Anath staying at a human settlement after a period of wandering the wilds. I suggest you take out your Arch-Lawyer and ask about extradition and diplomatic immunity.)

(Also, does no one find the idea of creating a bunch of war animals similar to a sapient race (i.e. the Lycae) a bit disturbing?)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Happerry on October 27, 2014, 09:44:57 pm
(Oh god whyyyyyyyyy???? D: It's almost like the GM is out to get me. /joke)

(The Inquisition are supposed to be closer to regular police or swat teams than secret police or Gestapo. That's an important thing to remember. Just because they deal with religious/magical threats and are called the 'Inquisition', it doesn't mean they're evil. If you watched the Men in Black movies you would probably get a better idea of what the Inquisition's like.)
They're the Gestapo. Deal with it.
Since eavesdropping on prayers is a thing, the Inquisition goes to capture the Piece and arrest the people who chose not to turn it in.
Anath notes that if the Inquisition is starting to expand beyond humans, as is likely, considering most of his worshipers are Star Elves, he's going to have to start offering a bounty on the heads of any team going after his worshipers.
Also, that prayer was to another god and while you are not prevented from listening in, you might wish to consider that it is probably not your follower and possibly not even human. Both I believe would make it somewhat odd for you to interfere.)
(If it was human, I have a right to take his stuff because I'm the God of Humans. All of them. Regardless of whether they worship me or not. If not...oh well, guess I'm not getting it. Remember that I'm going after humans holding the Pieces because they're ILLEGAL in HUMAN settlements.)
(Just because you are the god of humans doesn't mean you have the right to keep them as slaves and take there stuff. If you'd said this in character Anath would have happily provided copies of you saying that to everyone concerned...)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 27, 2014, 09:48:24 pm
Quote
(Also, does no one find the idea of creating a bunch of war animals similar to a sapient race (i.e. the Lycae) a bit disturbing?)

(Yes. Why in the world did he make zombies to fight wars? Zombies can't hold weapons. Duh.)

Quote
They're the Gestapo. Deal with it.

(Secret Police+Zombies+Trying to summon Demons+AOT and NGE references. The god of Humans is probably the darkest out of all of us. And we have someone who eats people.)

Quote
(If it was human, I have a right to take his stuff because I'm the God of Humans. All of them. Regardless of whether they worship me or not. If not...oh well, guess I'm not getting it. Remember that I'm going after humans holding the Pieces because they're ILLEGAL in HUMAN settlements.)


(Why again? You seem to be causing worse things to happen by banning them...)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: gman8181 on October 27, 2014, 09:51:49 pm
(Also, does no one find the idea of creating a bunch of war animals similar to a sapient race (i.e. the Lycae) a bit disturbing?)

(IC, I find it hard to judge after eating a soup made from my own followers.)

(AOT and NGE references?)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Vgray on October 27, 2014, 09:53:26 pm
"I am displeased that my holy artifacts caused this much chaos. Your inquisitors aren't helping the situation at all Yaos."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Happerry on October 27, 2014, 10:00:00 pm
(Also, does no one find the idea of creating a bunch of war animals similar to a sapient race (i.e. the Lycae) a bit disturbing?)
(Yes, yes it is. As a random musing, utterly hypothetical, how hard/expensive would it be to transform all of them into Lycae and cause one of them to be a hero that would lead them to freedom?)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Lost in Nowhere on October 27, 2014, 10:05:07 pm
Since I had a creative idea:
Spoiler (click to show/hide)

(Also, does no one find the idea of creating a bunch of war animals similar to a sapient race (i.e. the Lycae) a bit disturbing?)
(Yes, yes it is. As a random musing, utterly hypothetical, how hard/expensive would it be to transform all of them into Lycae and cause one of them to be a hero that would lead them to freedom?)
It probably wouldn't be all that much harder than creating the Lycae in the first place.

(Also, does no one find the idea of creating a bunch of war animals similar to a sapient race (i.e. the Lycae) a bit disturbing?)

(IC, I find it hard to judge after eating a soup made from my own followers.)

(AOT and NGE references?)
(AOT would probably be Attack on Titan, whatever that is.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 27, 2014, 10:06:42 pm
Quote
(AOT and NGE references?)

(Yep. Attack on Titan (The giants eating people, the walls) and Neon Genesis Envolangion (I spelled the last words wrong, no doubt.). Two bloody anime)

****

Now, of course, it is time for the Armu to meat a new race! Blades heavier than helium are incredibly useful. But for now, we will have to get the potential enemies out of the way. Have a group travel with the Mountwyrme caravan to the Gruen lands, acting as well armed reality warping guards. Hopefully the first contact will be pleasant, with the help of the no-eating traders thing.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Andres on October 27, 2014, 10:11:44 pm
(It was a star elf and follower of Anath staying at a human settlement after a period of wandering the wilds.)
(Curses! Foiled again!)
(I suggest you take out your Arch-Lawyer and ask about extradition and diplomatic immunity.)
(Nah. I don't want any trouble with the other races. Honestly.)
(Also, does no one find the idea of creating a bunch of war animals similar to a sapient race (i.e. the Lycae) a bit disturbing?)
(You mean the wargs? They're literally just oversized wolves! Well, they're a bit tamer...but still!)

(They're the Gestapo. Deal with it.)
(I resent that. >:(   /joke)
Anath notes that if the Inquisition is starting to expand beyond humans, as is likely, considering most of his worshipers are Star Elves, he's going to have to start offering a bounty on the heads of any team going after his worshipers.
(They only deal with humans.)
(Just because you are the god of humans doesn't mean you have the right to keep them as slaves and take there stuff.)
(...)

(Yes. Why in the world did he make zombies to fight wars? Zombies can't hold weapons. Duh.)
(Have you seen 28 Days Later? This is worse.)
(Secret Police+Zombies+Trying to summon Demons+AOT and NGE references. The god of Humans is probably the darkest out of all of us. And we have someone who eats people.)
(Actually, it's more like Supernatural SWAT Team + Infected + Trying to RELEASE demons + AoT and RoE references. Also, I decided not to create the Aev'a due to the recent Ersatz law. On that note, have you watched the final season of Yugioh?)
(Why again? You seem to be causing worse things to happen by banning them...)
(Exactly one person died from my attempts to gain the Pieces. Before I made them illegal, there was a massive crime spike from everyone trying to get their hands on them. Simply banning them caused those people to go into hiding so there's less crime. I'm almost willing to call it 'Mission Accomplished' at this point.)

(IC, I find it hard to judge after eating a soup made from my own followers.)
(Who cares? They're plants. Plants aren't people.)
(AOT and NGE references?)
(The Humanos Grande are based on the titans from Attack on Titan. I was going to make a reference based on Rebuild of Evangelion (movie adaptations of Neon Genesis Evangelion) by making the Aev'a - oversized Humanos Grande/Warrior Angel hybrids. About as violent as the Saeva but they're actually sentient and actually good at/trained in combat. They also have had human pilots to control the sheer level of savagery involved.)

"I am displeased that my holy artifacts caused this much chaos. Your inquisitors aren't helping the situation at all Yaos."
"Ever since I banned them the level of crime has gone dramatically down, and so far the attempts at gathering the coins has resulted in only a single death, which I hope to rectify shortly. I still request that all Pieces be removed from the world, or at least human lands."

Sure thing, Yaos! Shouldn't be too much trouble.
"Thank you Joha."

(Isn't helium a gas? Wouldn't ALL metal blades be heavier than helium?)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Happerry on October 27, 2014, 10:16:48 pm
Anath checks up on the number of people the Inquisition has killed to get the coins because he's pretty sure it's a larger number then 'one'.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Vgray on October 27, 2014, 10:18:13 pm
"I would've appreciated it if your solution wasn't outlawing them. In any case, they will be moved momentarily, into the hands of my children."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Andres on October 27, 2014, 10:21:07 pm
"Thank you Azem, but I'll have you know that if I hadn't outlawed them people would've simply continued to kill each other for them."

EDIT: I bring the mother and father back to life, assuming it doesn't put me at 1 Essence. If it does, well, they're preserved, so it can wait.

EDIT2: "Joha, could you help me bring two humans back to life? Together, the cost in doing so would be negligible, as you are the Goddess of Life, I am the God of Humans, and we are attempted to bring humans back to life.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 27, 2014, 10:24:17 pm
My followers are currently drowning in a sea of the others. No doubt, it is time for that to be the other way around.

I begin pulling out more tentacles, mass producing Armu by the hundreds of thousand, yet with all the care I dedicate to all my creation. Tentacle after tentacle fills the void, wriggling around in space, as I lovingly inspect every inch for imperfection, repairing them where I find them. Then, they are sent out to one of the two worlds, with my blessing in words if not power. They can bless themselves that way. An unspecified number of millions are created this way, worth 5 essence points.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Cptn Kaladin Anrizlokum on October 27, 2014, 10:30:56 pm
I'll call my angel Nuparhi.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Lost in Nowhere on October 27, 2014, 10:31:27 pm
"Joha, could you help me bring two humans back to life? Together, the cost in doing so would be negligible, as you are the Goddess of Life, I am the God of Humans, and we are attempted to bring humans back to life.
Sure, no problem.

(Kilojoule, why did you change the max player number from infinity?)
(Also, does anyone have any idea what the two numbers in the glow tags do?)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: gman8181 on October 27, 2014, 10:32:55 pm
("Gas" elements can still be liquids and solids at low enough temperatures. Helium has to be ridiculously cold to be solid though, and I too am admittedly unsure of what the meaning behind that particular comment was. Think of the different states of water if it makes it easier... Except water is actually less dense as a solid than as a liquid which is not typical. Usually solids are more dense and by extension, an equal volume is heavier. I will not pretend to know what the properties of solid helium would be under whatever peculiar conditions would cause it to enter such a state.)

(These plants are sentient though... I'm seriously hoping they eat all your humans after that jab :P.)

(Why are we having these conversations in the IC thread? If we continue, let's carry it over to OOC at the very least.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Kilojoule Proton on October 27, 2014, 10:34:44 pm
My followers are currently drowning in a sea of the others. No doubt, it is time for that to be the other way around.

I begin pulling out more tentacles, mass producing Armu by the hundreds of thousand, yet with all the care I dedicate to all my creation. Tentacle after tentacle fills the void, wriggling around in space, as I lovingly inspect every inch for imperfection, repairing them where I find them. Then, they are sent out to one of the two worlds, with my blessing in words if not power. They can bless themselves that way. An unspecified number of millions are created this way, worth 5 essence points.
(Looking at that post, I would say Freud was right but it would be more like Void was right.)
(I changed the number from inf because I felt like it. Also, I'm pretty sure the numbers control the size and the angle in degrees of the glow or something like that.)
(There was a thread somewhere where someone tried to calculate the density of a cotton candy boulder and it worked out to be lighter than air or something somehow.)
(Also, I'm currently processing the last page of IC posts)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Vgray on October 27, 2014, 10:37:37 pm
Azem creates/created? an island with a wealth of shinies waiting be plundered on Keshan, and fills/filled it with venomous orb-weavers, and living trees with apples of gold and sap with healing properties.



Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Andres on October 27, 2014, 10:40:09 pm
"Joha, could you help me bring two humans back to life? Together, the cost in doing so would be negligible, as you are the Goddess of Life, I am the God of Humans, and we are attempted to bring humans back to life.
Sure, no problem.
Yaos revives the baby's parents and gives them their baby back. Yaos informs the father that while he'd have been searching for the Piece, his wife would've died from childbirth and so would've been forced to use the Pieces to save her wife rather than her father. He lost nothing in the end.

(Why are we having these conversations in the IC thread? If we continue, let's carry it over to OOC at the very least.)
(Ayup.)

Azem creates/created? an island with a wealth of shinies waiting be plundered on Keshan, and fills/filled it with venomous orb-weavers, and living trees with apples of gold and sap with healing properties.
Yaos inspires ambition in some especially powerful non-humans to go to the island.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Kilojoule Proton on October 27, 2014, 11:10:01 pm
(Serac:-0E-3E)
Serac: You have created a prison deep in the Plane of Water and Bubbles, far beneath the sea floor. You have also convened the most powerful of the Sorae to assist you in the creation of a powerful crab guardian with bubble/dimensional powers. The power and belief of the convened Sorae assists you and makes the creation much easier.

You also created a sonorous, glowing metal only recently discovered by the Sorae. It is very corrosion-resistant and found in native form quite frequently and is very hard but really cannot hold an edge.

(Joha: Vote counted)

Yaos: The oldest sister takes care of the baby, but it seems that the baby is somewhat plot-irreversibly ill. Their parents have already passed on to Slytha, as they did not actually do too many significant deeds worthy of your notice. The Inquisitors have reappeared the human who was admiring and desiring a Piece on display. You also create 300 insect-minded psi-controlled savages  The Inquisition currently possesses two Pieces. One of them is a Celestial Coin. You also take the risk of listening to some prayers.
"I wish I was as tall as a mountain!"
"I wish my little brother would get better, but not even the priests can heal him and my inheritance is running out." (plot-block)
"Yaos be praised! My Void army and not my set of suspiciously misshapen dice has won!"
"Thank Yaos I got a job in the Inquisition. Now I can get free food and shelter wherever I go with my whole squad."
"I want my doll to be alive! Make it happen now!"

(Joha: -3E)
Joha has created a race of bioluminescent, telekinetic sky jellyfish who build vast palaces high in the sky out of some gravity-ignoring cloudstuff*. Joha has also enlarged a group of wolves to form the Warg, a trainable, fierce mount.

(Fusil: -5E)
Fusil: At first, the Gruen ask to buy the Armu. After being informed that they are not for sale (or at least not at such a low price), they begin trading many assorted goods. The Armu are delighted by Gruen cuisine, and the Gruen are interested in the exotic ores the Armu have. You also increase the numbers of the Armu to around 3 million.

Anath checks on the number of people killed by the Inquisition for the coins. It appears to be a few orders of magnitude above 1, but records are vague and full of expungement. It could easily be that more than a few are from rioters and rowdy people.

Serac has named the crab angel of Bubbles Nuparhi.

(Azem: -3E)
Azem: You created an island with many shinies and now stock it with more lethal versions of your golden silk orb weavers and ents with golden apples and healing sap. There is potentially a massive amount of dangerous wildlife and terrain on this island.

Yaos: You attempt to resurrect the parents but they are already on Slytha, having done little in the way of the impressive. (plot-lock). You also inspire some random non-human adventurers to go to the island. Few stay for more than a week on account of the dangers.

(Also, the GM is out to get you! All of you! Run! Realistically, if you feel you're getting too much attention, it's probably because your output is also above the mean player output.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Vgray on October 27, 2014, 11:15:24 pm
"Everyone feel free to stock the island with your own treasures, or more dangers to guard the treasures. Or indeed, dangerous treasures."

Azem listens to some prayers.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 27, 2014, 11:19:42 pm
"Everyone feel free to stock the island with your own treasures, or more dangers to guard the treasures. Or indeed, dangerous treasures."

"It would seem like a good place to keep those scales nobody seems to remember."

I guess it is only fair now that we are friendish with the Gruen to greet their opponents, the Humans. I have a group of Armu dance in the sky to the tooting of a pipe on the Human capitals of both worlds, raining down miscellaneous shinies. The group then meets the Emperor of man, informing him about their races new place in this world.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Ambidextrous on October 27, 2014, 11:21:22 pm
Kli observes the recent situations of the Hummingbirds' civilisation.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: gman8181 on October 27, 2014, 11:27:07 pm
Quote
"Yaos be praised! My Void army and not my set of suspiciously misshapen dice has won!"

Uh, Strike Team Fusil? It's either a void cultist or someone playing a new board game. I hope the latter. It makes the prospect of you busting in with a death squad all the more entertaining.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Happerry on October 27, 2014, 11:28:57 pm
In view of the currently ongoing and not likely to end any century soon war going on, Anath sends word to his priests that he desires the creation of an order of religious warriors, paladins, to defend his children and his followers. These Nightguards are to be made up of the best of the best of those faithful to the night, skilled at arts both priestly and of warriors.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 27, 2014, 11:45:43 pm
Quote
Uh, Strike Team Fusil? It's either a void cultist or someone playing a new board game. I hope the latter. It makes the prospect of you busting in with a death squad all the more entertaining.

"If one cultist managed do summon an entire void army without nobody noticing, then we *may* have to burn the worlds and run. I am going to assume that it is a game and avoid accidentally murdering some random kid."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Happerry on October 27, 2014, 11:47:11 pm
Anath goes and checks on that mortal who wanted summon him. And why he wanted to summon him.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: gman8181 on October 27, 2014, 11:58:29 pm
Really? Am I honestly the only one who wants to see the look on the kid's face when you bust in the door screaming STRIKE TEAM FUSIL, wildly wriggling your laser shooting tentacles around? Because I find the prospect quite hilarious.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Andres on October 28, 2014, 12:23:58 am
Their parents have already passed on to Slytha, as they did not actually do too many significant deeds worthy of your notice.
Yaos and Joha instead work to bring the grandfather back to life. Considering that he died fighting the Gruen, he should have likely gone to the Human Plane.

"I wish I was as tall as a mountain!"
"I wish my little brother would get better, but not even the priests can heal him and my inheritance is running out." (plot-block)
"Yaos be praised! My Void army and not my set of suspiciously misshapen dice has won!"
"Thank Yaos I got a job in the Inquisition. Now I can get free food and shelter wherever I go with my whole squad."
"I want my doll to be alive! Make it happen now!"
IGNORED
*see below*
Check in to see if it's just a board game he's playing. Curse him with mild bad luck if he's cheating.
"You're welcome."
*DEATH GLARE* (Not meant to kill, just terrify.)

(I'm going to wait to see if resurrecting the grandfather is successful before I go down and have a chat with the girl. The dialogue will be different depending on if he's there or not. Pleeeease don't do anything to either of them until that happens.)

I guess it is only fair now that we are friendish with the Gruen to greet their opponents, the Humans. I have a group of Armu dance in the sky to the tooting of a pipe on the Human capitals of both worlds, raining down miscellaneous shinies. The group then meets the Emperor of man, informing him about their races new place in this world.
They are accepted and welcomed. Yaos makes the wind blow so that any shinies that would've hit someone and hurt them gets lightly pushed by the wind so they just miss their targets.

"Thank you for introducing the Armu to my people with such friendly terms, Fusil. I was wondering if you could perhaps make a pair of swords with which to arm a couple of archangels I plan to make. You can choose the shape, size, and design with three constraints: they ought to be able to be wielded by the average adult human; the black sword must be one-handed; they should both be capable of stabbing and slashing."

Spoiler: Zephemural (click to show/hide)
Spoiler: Telialas (click to show/hide)

Spoiler: Sword Design Edits (click to show/hide)

EDIT: (IMPORTANT: The swords don't get sentience until the archangels are made. The swords should fit the archangels perfectly so they can get maximum power out of them immediately. It would also align the swords to accept only human-based beings as their users.)

EDIT2: How's the Duondio doing? Has s/he been doing well with the whole making the world a better place business?

EDIT3:
(Actually, it's more like Supernatural SWAT Team + Infected + Trying to RELEASE demons + AoT and RoE references.
I guess Avatar can also be added to the list of references.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: MedicInDisquise on October 28, 2014, 04:34:37 am
Artisanii sees how his Muses are doing, and decides to create something new. Approaching his Muses, he gives them a job: Protect and Guard the Divine Library as well as the Forbidden Books. Tell him who or what takes books or uses the Library for despicable deeds.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Kilojoule Proton on October 28, 2014, 04:40:50 am
Tick 17.4: Angry Alphabet and And and Affability and Ands

Serac has created a pocket dimension within the Plane of Water and Bubbles with the intention of using it as a prison and has created the crab-shaped Angel of Bubbles Nuparhi with the aid of the powerful Sorae mystics. A hard, sonorous, and glowing metal has recently been discovered by the Sorae.

Fusil has almost attempted to capture a follower of Anath planning to summon Anath in the mistaken belief that Anath is a Void Thing.

Yaos has assigned a sickly child's elder sister as caretaker and ordered that human mages preserve the bodies of their noble parents. This turns out to have been redundant, as the house has had a tradition of embalming and preserving bodies. Additionally, Yaos has reappeared a somewhat zealously arrested Keshan human who coveted a Celestial Coin, almost caused an interimperial incident, created 300 Saeva, and requested a starting sample of Wargs, or human-ridable wolf-derived creatures from Joha.

Azem has rescattered Pieces of Eight not owned by his creatures to places where they are more likely to be found by his own creatures. Here are some recent, notable prayers:
Some Sorae on your treasure island pray for your guidance in their quest for shinies
Golem foreman: "Lord Azem, May We Construct A Temple On Your Island That You May Have A Good Shiny Storehouse? We Will Fill It With Traps Made Of Shiny Metals."
Alprozem, having grown somewhat wiser, has asked for your advice on his rashly issued prohibition of mates for your clergy.
Gem Council Quartz: "Does the Void contain or have shinies, Azem?"

Joha has listened for some prayers and hears these:
"Lady Joha, do you have any recommendations on how to start an Experiment-House of Life (read: laboratory)? We have many great ideas and nowhere to execute them."
A wood elf walks into a bar. "Joha! My head!"
Kifo asks if you would like to play cards with some angels and recently dead mortals.
"By Joh', I wish the wood wern't so thick! Then we'd already be tradin' days ago."
A suspicious little girl asks for a pony but with a tentacle mouth.

Joha has also created glowing sky jellyfish that build impressive structures unaffected by gravity out of cloudstuff*.

Some of Fusil's Armu have joined a Mountwyrm caravan and made contact with the Gruen. Much trading ensues, as many Gruen are curious about the potential transformations resulting from consuming the exotic ores. Fusil has also recently propagated the Armu to around 3 million individuals, making them a significant power.

Yaos and Joha have attempted to resurrect the dead nobles, but this seems to have met with failure despite their efforts. Perhaps if they would like to consume an exorbitant amount of Essence, fate could be persuaded to allow this resurrection to proceed. The grandfather has already cycled back to Keshan after dying as an infant and is currently in a poor area in a human town and was, in any case, dead from an alcohol-related incident long before the children's father died.

(Actually, resurrections would probably be spotty under the best of conditions under the current system. Most mortals probably just flip worlds quickly and the resurrection would be equivalent to killing their otherworldselves. If you skimmed off enough mortals for your afterlife that the chance of a particular mortal soul being in your plane approached or exceeded 5% or so, the living, Worship-capable segment of your race would decrease.)

Azem has filled a recently discovered, gold-rich island with golden apple ents with healing sap and deadly giant golden silk orb weavers. The island holds vast wealth beyond most adventurers' wildest imaginations as well as vast danger in the form of its guardians. Yaos has inspired some non-humans to visit the island. Most return within a week. Azem has also opened up the island for other gods to make more dangerous.

The Hummingbirds have recently been inhabiting a ring of trees around the Tree of Balance to watch for the movements of troops through their forest. At the School, currently frequently debated topics include the role of imbalance in driving change and whether to open the School up to more than debates and some teaching.

Anath has created the Nightguard order consisting of faithful, priestly warriors to defend his creations. He also checks on the mortal who wanted to summon him. It turns out that the "summoning spell" was a recipe for jelly rolls written in a phoneme substitution cipher and that the main reason for why he paid so much to a shady magic merchant to summon Anath was because he wanted nights to be an hour longer every day of the year.

Yaos has answered some prayers! A request to be as tall as a mountain has been ignored, a plea for healing for the little brother of the not-heiress (by divine mandate) has been postponed, a group of cheating children playing Battlemallet: Void Decay have been ignored, an Inquisitor's gratitude has been acknowledged, and a little child's request for doll Pymalionification has been ignored despite the minor pun potential in granting pumpkinification instead. The Duondio seems not to have done much. In the absence of any real work or missions, he seems to be working as a farm hand in a random human village, training Moisten Surface (water) during drier periods, Linear Distribute Granular Objects (air) when planting, Small Localized Vortex when winnowing, and Even Heat Ellipsoidal Object (fire) when baking bread. This will likely have some influence on the abilities he acquires in the future.

The Armu have made contact with the humans, giving vast amounts of gifts to them. All this charity is starting to cause some inflation.

(The price of granting sapience to Wargs will be around High 1-2 but will be easily resisted)

Artisanii has charged some Muses with guarding the Library in general and the room containing Forbidden Books specifically and requests reports on who is taking the books (easy) or using the Library for nefarious purposes (not so easy). Some Muses accost the gods in the Forbidden Book room after noting that a few of the gods failed to return their books to their proper locations or failed to return them completely.

This update's dominant constellations are the Lance and Phoenix. The Keshan aurora are somewhat visible

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

The following players are in danger of being marked inactive: Detoxicated/The Light

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation and HTML canvas learning. Army purchases may be available starting Tick 18.

Sphere ideas this update are Family, Rumors, Protection, and Magic.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Vgray on October 28, 2014, 05:13:17 am
Azem considers the prayers.

"Please don't overreact and send Strike Team Fusil after them. I will be most upset."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Andres on October 28, 2014, 05:20:58 am
(Wait, so, i f too, many people go to heaven, i wont get as many worshippers? This reincarnation system sucks!)

Yaos proposes that the reincarnation system be adjusted so that afterlives have no effect on worshipper bases.

(How old is the sister? Im also fairly certain that the sisters father was killed for trying to revive HIS father who died in a skirmish against the Gruen. Is alcohol poisoning guy the mother's father?)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: DreamerGhost on October 28, 2014, 12:08:20 pm
"I believe ignoring most of bickering happening here left me rather unclear on an important matter. Is war between humans and gruen still a thing?"

Agree with 15.00
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 28, 2014, 12:22:07 pm
Quote
"I believe ignoring most of bickering happening here left me rather unclear on an important matter. Is war between humans and gruen still a thing?"

"Of course. Give it time. The game master is still working out the mechanics"

Now, what is the next major race? I suppose it would be the Night Elves. The Armu appear during the day high above the town, transforming the midday to almost night. The only light visible above the Night Elf town is the Armu, who are shining like stars. They then descend to the night elf settlement, turning off the lights as they get near, greeting the Night Elves and their leadership.

Also: Does inflation *really* mean anything when I gave all my followers godlike magic?
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Cptn Kaladin Anrizlokum on October 28, 2014, 12:25:59 pm
I'll listen to some prayers.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: IcyTea31 on October 28, 2014, 12:31:38 pm
"12.01.1: Oppose, unless I've misunderstood what the "Bubble" is. There is no point in allowing the Void beings more rights on these worlds, even if we can't exactly force them to comply with the rules.
15.00: Oppose.
16.00: Abstain. If the whole council truly wants this, I won't contest it. I would be happy if someone defined "nice" speech."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: DreamerGhost on October 28, 2014, 12:46:30 pm
Make it so that golems send an emmisary to gremlins.

Gremlins could benefit greatly from magma forges that golems have, while golems could benefit from gremlins mechanical skill. Mechanical golems mabye?
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: MedicInDisquise on October 28, 2014, 03:09:20 pm
Artisanii checks on his blessed painter. He sets up a similar contest for Sculptors and Engravors.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: gman8181 on October 28, 2014, 03:55:09 pm
Check to see what interesting Gruen Mutations are appearing and what they've been eating. See if any of them actually made it underwater and if they managed to eat any of those electric fish things and what effect it had if any.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Lost in Nowhere on October 28, 2014, 03:56:05 pm
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"Lady Joha, do you have any recommendations on how to start an Experiment-House of Life (read: laboratory)? We have many great ideas and nowhere to execute them."
Hm... I have this one shrine somewhere around here that has an artifact that could be useful for that... other than that, try to collect a largeish number of elves with similar wishes. I could certainly help you with that (not to mention that it's likely much safer).
Quote
A wood elf walks into a bar. "Joha! My head!"
Maybe you should be more careful next time?
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Kifo asks if you would like to play cards with some angels and recently dead mortals.
Hm, sounds fun. I'll be over... wherever this is in a moment.
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"By Joh', I wish the wood wern't so thick! Then we'd already be tradin' days ago."
I'll subtly relocate some trees so as to make a clearer passageway through the forest.
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A suspicious little girl asks for a pony but with a tentacle mouth.
[no comment]

Also, since I seem to have forgotten that, the jellyfish race's name is the Ikan.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 28, 2014, 05:03:23 pm
(Why do you guys hate Children so much!? Time for the God of weapons to answer the prayer's the other god ignored!)

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    A suspicious little girl asks for a pony but with a tentacle mouth.

Dah, ain't that the cutest? Sounds like something my daughter would do, if I had one. Taking pity on her, I find a little Armu girl and take her to the kid. Before they meet, the Armu uses her powers to transform herself into the shape a pony, keeping her tentacle near her mouth. Now she has a pony with a tentacle mouth that can talk, warp reality, and fight a war as a friend!

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"I want my doll to be alive! Make it happen now!"

Ah, sentient dolls. Many would agree with me that these are the best kind. I find the soul or a repentant criminal (hopefully for a crime that doesn't involve children, probably female to fit the doll) and, instead of reincarnating them normally, put the soul into the doll. They will stay there as penance for one lifetime, until the crime is sufficiently payed for, or until it goes crazy.

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"I wish my little brother would get better, but not even the priests can heal him and my inheritance is running out." (plot-block)

By far the most sad.

"Tykki....Do you think that the Ent-Sap could cure him? Even if we can't get it to him ourselves, we can assist the child on a quest to find them. Otherwise we will just have to teach him necromancy and hope for the best."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Andres on October 28, 2014, 05:53:32 pm
(im on my phone so no glow or colour effects.)

Yaos goes into his girl form and appears in front of the sister.

"I am Yaos, Goddess of Humans. I would first like to apologise for being unable to bring your parents back to life but they didnt go to the Human Plane so its out of my power.
I have appeared before you because I am worried for your brother. His illness is one neither I nor Joha ccan heal, which is distressing. Fusil hopes to cure him with ent-stuff but I am doubtful. I suspect Void influence but will need to examine him to be sure. Do I have your permission?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Vgray on October 28, 2014, 07:03:17 pm
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Azem has rescattered Pieces of Eight not owned by his creatures to places where they are more likely to be found by his own creatures. Here are some recent, notable prayers:
Some Sorae on your treasure island pray for your guidance in their quest for shinies
Golem foreman: "Lord Azem, May We Construct A Temple On Your Island That You May Have A Good Shiny Storehouse? We Will Fill It With Traps Made Of Shiny Metals."
Alprozem, having grown somewhat wiser, has asked for your advice on his rashly issued prohibition of mates for your clergy.
Gem Council Quartz: "Does the Void contain or have shinies, Azem?"

Azem blesses the Sorae,

"I would be honored if you did so."
"More births is always a good thing. Let them have mates if they so desire."
"I can tell you with the utmost certainty that does not."

Azem creates two basic angels.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: gman8181 on October 28, 2014, 07:06:47 pm
Kind of feel bad Alprozem never found anyone. Would you find it obtrusive if I helped him find a partner?
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Vgray on October 28, 2014, 07:10:35 pm
"Not at all."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 28, 2014, 07:12:03 pm
(Good luck with that. The guy is like 10000 years old by now.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: gman8181 on October 28, 2014, 07:23:44 pm
Locate the perfect mate for Alprozem and subtly lure the mate to his location. Make it seem random and don't let on that I'm involved. Don't force anything, just try to pick a good natural match.
(Totally not acting out of character. He's technically hungering for something so I say it's still within my sphere.)

Also enable sufficiently faithful Gruen such as priests to use the faith of the Gruen population to perform minor miracles to make up for my negligence thus far in checking on them.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Detoxicated on October 28, 2014, 07:39:40 pm
Awaken from your delicate sleep.

Create spiritual Rhinos of Light. These rhinos of light wander the plains and appear to very tired soldiers. A soldier who is visited by such a Whirikatuanda is strenghtened for battle for the next three days. The blessed will not sleep, he will be able to see in the dark, he will be tireless. After the three days the blessed will fall asleep and dream of his quest to come. The Whirikatuanda appear only to the devout believers of the Light and some few who have the Light sparkling in them without knowing the lecture.

Teach the Luminee to herd and domesticate llamas.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Kilojoule Proton on October 28, 2014, 07:57:31 pm
Tick 18: Battle buying BETA

The Armu have made contact with the Night Elves. Maps of the Shadowdeep* are exchanged, as are many interestingly shaped weapons and trinkets. The Armu seem to like the metal star maps the Night Elves construct.

(Fusil: It matters to anyone using currency, and you can't really do major actions without some casualties. Minor actions are still possible and fairly easy without too many deaths.)

Serac has begun listening to some prayers:
"If only Serac made the electric rays around our towns more intelligent and trainable."
"Can you make us bright and colorful island turtles?"
"It's hard to heat metal enough out in the open sea on top of a living creature. Can you show us a way, O Serac?"
"The tides are always bad when we try to dock for trade. Fix this!"

The golems have sent an emissary to the gremlins. The gremlins, recognizing the Firstborn of Khaziraad, immediately begin asking to hire it or send production orders to their famous ultramafic island furnaces. The golem offers to transport a small group of skilled craftsgremlins back to the nearest golem settlement, and many jump at the opportunity for seeing how the golems' lands look.

The blessed painter is currently completing a commission for a carricature of a local administrator. Artisanii has announced a new Contest for sculptors and engravers! The Mantra begin spreading the news everywhere.

Interesting recent Gruen mutations include the following:
Electric muscles/organs from the giant electric rays
Gliding from flying squirrels
Heat resistance from some clay soil
Metallic ridges from assorted metal lumps
Saltwater gills from assorted fish

A few dozen Slythan lifeweavers have joined together to form the first Experiment-House of Life. They wait for guidance from Joha on what to do next. Kifo has begun playing Cheat. None of the mortals get resurrections, and it seems that all the present angels are quite skilled anyway.

Joha has helped shift some trees to make trade to Wood Elven cities easier. This increases trade volume. and has named the jellyfish Ikan.

Fusil has granted a suspicious girl's  unanswered wish for a pony with a tentacle mouth by transforming a female Armu into a pony-shaped creature. The suspicious girl detects no Funny Energy and becomes annoyed with the Armu. He has also granted a wish for a sentient doll by binding a very recently dead female petty thief into a doll.

Tykki: "No, Sir. Even the power of Yaos and Joha could not heal him. Perhaps his sister may be persuaded to learn magic, Sir?"

Azem has blessed the party of Sorae attempting to collect a few shinies from the island. After a few days on the island, they run back to their transport, having successfully collected a golden apple despite having a powerful illusion mage. They leave a few hours before a golem construction company arrives to build a trap-filled temple of treasure. Alprozem seems content that your response was not one of anger or annoyance and spreads the news to all the levels of clergy.
Gem Council Quartz: "Azemsewit!"

Azem has also created two basic angels. Grauel has begun subtle matchmaking for Alprozem, ancient Prophet of Azem and Guardian of the First Piece. A ruby dragon arrives.

Grauel has granted priests limited control over prayers and access to the people's Belief for the purpose of fulfilling them.

The Light has created three Rhinos of Light, which appear to tired soldiers and bless them to be indefatigable and strengthened for three days. After this, those blessed by the Whirikatuanda will sleep and dream of their special quests. The Whirikatuanda seek only those who are of the Light.

The Luminee have begun herding and taming llamas.

This update's dominant constellations are the Lance and Phoenix. The Keshan aurora are somewhat visible

(Fusil: -1E, Azem -1E, The Light: -2E)

(I feel like I've missed something.)

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation and HTML canvas learning. Army purchases may be available starting Tick 18.

Sphere ideas this update are Trees, Dawn, Trickery, and Knowledge.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Stirk on October 28, 2014, 08:18:05 pm
Pff. Little girl disappointed in a FREE talking tentacle pony? I didn't even know they could feel eldrich energies. I might have to get her to join Strike Team Fusil.

Quote
(Fusil: It matters to anyone using currency, and you can't really do major actions without some casualties. Minor actions are still possible and fairly easy without too many deaths.)

Pff. What does the god of Weapons care for silly mortal "economies"? They should just use weapons as a currency if it is that bad to them.

Anyway, four races left. Might as well get them all out in one foul swoop.

A group of Armu appears to the golums, coming out of their statues. They offer a verity of colorful construction-quality rocks, because apparently some people care about "economies". They also talk with the leadership, insuring lasting piece. Do this on both worlds, of course.

For the Lumanee, they arrive from the sky again, this time in the direction of the sun, lightly glowing white light. Yep, I am running out of cool contact ideas.

For the Hummingbirds, the group of Armu come towards town balancing shields on spear tips, using several arms to do so. They are also humming the popular songs of the Armu, because why not.

Finally, the Wood Elves. The Armu come out of the trees around the wood elf settlements, and offer them fertilizer. Because everyone else already got all the good stuff. Talk to their leadership ECT.

The Sorea and other Beings can go drown for all I care. Water god's corrupted followers...
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 28, 2014, 08:26:24 pm
(Fusil: (http://static.tvtropes.org/pmwiki/pub/images/SwordsReplaceFeelings.jpg))

Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Happerry on October 28, 2014, 08:55:00 pm
Anath appears before his followers, and asks that they build him a grand temple on the locations he made the first Star Elves (one temple per world), where the Nightguard will be headquartered and where his most highest priests can have a home base.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 28, 2014, 09:26:25 pm
(You missed my dialogue with the sister. On top of that, the proposal is NOT about immortals. The point of it was to stop the reincarnation of souls/personal afterlives from affecting worship.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Cptn Kaladin Anrizlokum on October 28, 2014, 10:09:49 pm
Hey, my followers are not corrupted! All of them were given immunity from the void powers by me!
((Kilojoule, can you confirm please?))

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"If only Serac made the electric rays around our towns more intelligent and trainable."
I meant too do that actually...
Granted!
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"Can you make us bright and colorful island turtles?"
Why? Making each island turtle colourful will only promote competition.
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"It's hard to heat metal enough out in the open sea on top of a living creature. Can you show us a way, O Serac?"
And I meant to give that to the Ritan. The names were the other way originally...
Move the metal over to the Ritan? Would that have any harmful effects?
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"The tides are always bad when we try to dock for trade. Fix this!"
You have wings... I will grant you floatstone.
Replace the current metal with a stone, that when exposed to light (any light) will float into the air.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 17: Zoonotic Zebras
Post by: Kilojoule Proton on October 29, 2014, 12:01:35 am
Yaos:
Bereaved girl: "You stupid gods only ever make things worse! He was already sick before and now he's only getting worse! I hate you all! Get ooout! Get out!"
The girl seems to be too distressed to converse meaningfully with you at the moment. You should probably wait until she is in less of an angrysad mood. (fateblock)

(The reason for why I drafted it such that afterlife residents don't provide any Worship is because letting them give Worship would actually reward having dead followers removed from the worlds (and also because they are technically immortal while in the afterlife).)

Fusil:
Armu-Golem contact: Much trade ensues as the Golems buy samples of the colorful rocks for testing and potentially building. The Armu are undoubtedly pleased by the array of many precision-cast and some precision-forged weapons made from various fantastic metals.

Armu-Luminee contact: The Luminee playwrights in this area seem to be interested in ultra-configurable intelligent stage hands and props. They hire a number of Armu.

Armu-Hummingbird contact: The Hummingbirds are impressed by your display of shields on spears but politely ask the Armu to stop the screeching or pay a fine. Some of the more intellectually inclined Armu stay at the School (and the current debate is about whether to widen and repave the road to the local Tree.

Armu-Wood Elf contact: The Armu offer much...fertilizer... to the Wood Elves. The Wood Elves buy a few samples for study and converse with the leaders of the Armu greeting party. It seems a few Armu want to join the Experiment-House on Slytha.

Anath: You have commisioned a temple on each world at the location of creation of the first Star Elves. The Nightguard and highest priests will be quartered in these temples.

(Serac actually has bought passive Void immunity for all his creations. This will obviously not work if they persist in following the Void because of free will issues, but it keeps background Void energy from mutating anyone not interested in being mutated.)

(Serac: -1+1E)
Serac: You make the electric rays more trainable and intelligent. There are now Electric Rayces around the Ritan towns.

(There are no harmful effects in moving the metal to the Ritan, but they are somewhat less able to get a good furnace than the Ritan, who have their citadel and friendly coastal land-dwellers with metal-working equipment.)

The Ritan have discovered a hard, melodious, and glowing metal! Unfortunately, it is hard to work metal underwater.

The Sorae have discovered floatstone, which floats when illuminated by any form of light. They find it quite useful for sports, docking, and the transport of small amounts of stuff.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 12:11:41 am
"us gods have been blocked from doing anything, but i will leave you alone."

(what? Im confused. I dont want dead followers to worship me from the afterlife. You said that if the population in the afterlife was equal to or greater than 5% of the mortal population, id get less worship quality from the kiving mortals. The proposal is to prevent the dead population from affecting the worship quality of those still willing.)

"im having trouble with a human. I think it has void sickness or something because i cant fix it. Anyone have any ideas?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 29, 2014, 12:19:04 am
(Oh! I meant that if you skim 5% of your worshippers for the afterlife per tick, you're basically canceling out your worshippers' birth rate. It doesn't reduce the Quality or anything like that. They're almost like abstain votes or something (probably closer to "or something").)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 29, 2014, 12:22:19 am
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(what? Im confused. I dont want dead followers to worship me from the afterlife. You said that if the population in the afterlife was equal to or greater than 5% of the mortal population, id get less worship quality from the kiving mortals. The proposal is to prevent the dead population from affecting the worship quality of those still willing.)

(No. You see, we all have our followers reviving. If an Armu dies, he wakes up as a baby in the next world. So if we have 100 followers and they die, we still have 100 followers. You take them out of that cycle despite my warnings. So if you have 100 followers and they all die, now you only have 95. And repeat. That is why you are losing essence. Not directly because of the size of it, but because you are taking people out of the natural cycle. At least, that is what I think he is saying. )

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"im having trouble with a human. I think it has void sickness or something because i cant fix it. Anyone have any ideas?"

"Don't go around killing parents? In any case, he is dead. If we end his suffering now, he will appear in the next world unharmed. I can prepare a nitrogen-asphyxiating bomb to painlessly kill him, if you want."

The Armu may do as they wish, be that study in the laboratory or attend school. As long as my children are happy, I am happy.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 01:01:52 am
(So births only happen when theres a population of dead to sustain them....does population growth even happen? Well, get rid of the last proposal. Nobody wants that.)

"I propose that even if theres no souls waiting for reincarnation, babies will still be born. That way, people can go to private afterlives without adversely affecting our worshipper base."

@Fusil: "I didnt kill the mother you ass! And the babys sickness has nothing to do with his parents being dead! If it was a normal sickness either I or Joha could heal him but we cant. If its because of the void we should find out whats wrong with him rather than kill him...unless you dont want us to find out. Why would that be Fusil?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 29, 2014, 01:05:14 am
(Souls still do spawn out of nothing, but they barely exceed the total birthrates. This is part of the cost of creating worshippers.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 29, 2014, 01:06:21 am
"I propose that even if theres no souls waiting for reincarnation, babies will still be born. That way, people can go to private afterlives without adversely affecting our worshipper base."
"That is already the case. A proposal such as this would be instantly obsolete."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 29, 2014, 01:11:30 am
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@Fusil: "I didnt kill the mother you ass! And the babys sickness has nothing to do with his parents being dead! If it was a normal sickness either I or Joha could heal him but we cant. If its because of the void we should find out whats wrong with him rather than kill him...unless you dont want us to find out. Why would that be Fusil?"

"Do you think I like suggesting infanticide? You shout about how the void caused this sickness, but have not brought forth any proof. At least when I accuse people it makes since. Why in the two worlds would the Null kill a random baby? What would anyone gain from it? At any rate, you asked me for suggestions. I am not the god of healing and children. I am the god of Weapons. The only help I can offer anyone is blowing things up. She was fine before her parents died, by your hand. Now the child is incurably sick. Every second you are wasting, that baby is in pain. Somehow, it feels like everything would have gone well if not for you. Now hurry up and fix that poor child, one way or another."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 29, 2014, 01:18:01 am
(Actually, only the mother died as a direct result of humans, and that was giving birth to one.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 29, 2014, 01:21:28 am
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Recently, a human nobleman has died in a skirmish against the Gruen. His son, the eldest of the family, attempted to collect the Celestial Coins so as to wish his father back to life. Unfortunately for him, the Inquisition demanded the Coins and he resisted, resulting in his death. His wife has also recently died, but the cause of this seems to have been giving birth.

(He fought with the Gruen because the God of Humans went to war with them. And his son was killed by the inquisition, which I may or may not have confused him for.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 01:48:27 am
(Souls still do spawn out of nothing, but they barely exceed the total birthrates. This is part of the cost of creating worshippers.)
(But i dont create worshippers. I only create humans. If they choose to worship me thats their choice. Unless by creating worshippers you mean creating people capable of worship.)

@Cim: "Wrong. If too many people go to an afterlife instead of reincarnating less people get born."

@Fusil: "The SISTER is just upset. Its her baby brother thats sick and i had nothing to do with that! If its not the void then why cant i fix him? Just forget it. Im obviously not getting help from gods."

@Stirk: (Then the gm said he died of alcohol poisoning. I dont even know anymore.)

I try and do everything with my god powers to try and find whats wrong with the baby and also to heal him.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 29, 2014, 01:59:51 am
"Wrong. If too many people go to an afterlife instead of reincarnating less people get born."
"Only if you design your afterlife to prevent births in there. An afterlife doesn't have to be the final rest of the soul, either. The possibilites are almost infinite, if you get creative. Don't limit your own powers."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: MedicInDisquise on October 29, 2014, 02:43:34 am
Once again check on the Library.

Create spirits that inhabit blessed Mortal Works. They inspire people and remove nightmares.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 02:55:19 am
((Finally back home with a proper computer and keyboard and stuff. Now I can properly articulate how much Yaos hates everyone right now.))

"Wrong. If too many people go to an afterlife instead of reincarnating less people get born."
"Only if you design your afterlife to prevent births in there. An afterlife doesn't have to be the final rest of the soul, either. The possibilites are almost infinite, if you get creative. Don't limit your own powers."
"OR - and just I'm just putting it out there - we use our nigh-infinite god powers to make it so that we don't get inconvenienced no matter WHAT we do! Did you think about that, Cim the Above-the-Lawgiver? Why don't we just make it so that no matter WHAT our afterlives are like the mortal realm remains unaffected! I want my followers to have eternal happiness for being good people WITHOUT the wholly unnecessary condition that I then get less followers."

((From here on out I'm going to assume the whole business with the Anath-worshipping Star Elf who had a Piece didn't happen, because I wouldn't have done or said anything if I'd known what he was, which I think is something I would know without having to inquire into.))

"Do you think I like suggesting infanticide?"
"You have suggested literally nothing else. Just saying."
"You shout about how the void caused this sickness, but have not brought forth any proof. At least when I accuse people it makes since. Why in the two worlds would the Null kill a random baby? What would anyone gain from it?"
"I am the goddess of HUMANS. Joha is the goddess of LIFE. With our power combined we SHOULD be able to heal this baby IN AN INSTANT but we CAN'T. AT ALL. If not the Void, THEN WHAT OTHER BLASTED THING IS CAPABLE OF STOPPING THE COMBINED POWER OF TWO FREAKING GODS!!!"

"She was fine before her parents died, by your hand."
"The FATHER - instead of praying to Me and asking for help, instead decided to break the law and resist arrest. The MOTHER died of CHILDBIRTH which I had NOTHING TO DO WITH. The sister is merely upset. Her BABY BROTHER, on the other hand, is DYING OF A SICKNESS THAT EVEN GODS CAN'T CURE! HOW THE BLAZES DOES HAVING DEAD PARENTS HAVE ANYTHING TO DO WITH HAVING A GOD-INCURABLE ILLNESS!"

"Somehow, it feels like everything would have gone well if not for you."
"Well FUCK YOU TOO FUSIL!"

"Now hurry up and fix that poor child, one way or another."
"Congratulations, Fusil. Congratulations.
Grauel empowers his creatures that they may eat the beings I manifested from and am sworn to protect, but I do not hate him. The Void beings attack us with Eldritch monstrosities, mutate our creations, and strive to tear apart the gods in this council, but I do not hate them. Cim, despite being the god of law, goes behind all of our backs and 'disarms' you by stealing one of your angels. Seeing as how he could theoretically do that to any one of our angels, there is a case for me hating him, but I do not. Artisanii, who, like Cim, went behind all our backs and collected without consent and without informing the people involved, took their private thoughts and stored them in his library, yet I do not hate him.
But with that one little sentence, Fusil, you have driven me to hate you. I hate you, Fusil. I hate you."


Yaos checks the library to see if the private recollections, thoughts, memories, and written objects made by the gods or their angels is still being collected and stored. She then takes human form and eats a jelly roll sandwich at some sandwich shop or something. It's been a long day.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 29, 2014, 03:27:33 am
Cim sets the baby into unconscious stasis.

"That should stop the disase from progressing and keep him from pain, or would if the disease was mundane; as it isn't, I cannot tell with complete certainty. I will release him at your word, but this remedy should give us more time to search for a cure. Now, Yaos, would you explain why you've escalated one sick mortal (even if the sickness is something special) to this level?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 03:40:50 am
"Escalate? What do you mean by escalate? The worst I did was wait a little from attempting to heal him so that I can get advice from the other gods. I STILL haven't done anything to him because I don't know WHAT to do."

((Yaos isn't lying. At the very least that's all she and I think she's done.))

EDIT: ((I think by 'You stupid gods only ever make things worse!' she's referring to how the Inquisitors killed her brother. Otherwise, some Void beings impersonated us and went down themselves to make things worse.

Yaos makes sure to keep an eye on the brother to see if any suspicious beings attempt to do anything to it.

She also listens to some prayers.

EDIT2: Yaos also tells the Angel-Emperor to provide for her and her brother so their inheritance doesn't run out.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 29, 2014, 03:54:44 am
"By 'escalate', I mean how you get to the point of anger where you directly insult others. You are not the only one quilty, but one mortal about to die and reincarnate is a very petty reason. Calm down."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 04:00:00 am
"I...you..." *sigh* "You have a point Cim. But I still think Fusil was out of line telling me to help him when it's already well-known that I can't, even with the help of the Goddess of LIFE. I suspect that the baby will not simply die and reincarnate, however. I'm guessing - and I'm JUST guessing - that he's being used as a sacrifice or living portal or something to summon a Void being. I have no evidence to support this. It's just a hunch.

Aside from doing the stuff mentioned in the edits from Andres' previous posts, Yaos also makes it so that no matter what, the brother and sister go to the Human Plane after death. Worst case scenario (sacrificial void portal), it can at least be trapped in a dimension owned and controlled by a god.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 29, 2014, 04:55:43 am
"Wait, why don't we solve this in the most simple, obvious way?"

Cim releases the boy and reads his mind, specifically looking for signs of Void beings.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Varee on October 29, 2014, 05:14:42 am

Calm down fellow gods, we shouldn't let tiny problem in the mortal world create such anger and hatred, if the mortal prove to be too much of a problem we can always get rid of them and the start new.

Also I think the world is a bit bland , maybe we should add a variety of things to it?


I propose that we populate the world with numerous gigantic carnivorous plants, underground vegetations, giant mythical beasts that roam the land and maybe a bronze colossuses or three. Or just mythical creatures of gigantic proportion. So the mortal can forge some interesting legends.



Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 05:24:49 am
Calm down fellow gods, we shouldn't let tiny problem in the mortal world create such anger and hatred, if the mortal prove to be too much of a problem we can always get rid of them and the start new.
"Imma veto this. That would require killing hundreds of thousands of humans. I'm kinda sorta against that." :/

I propose that we populate the world with numerous gigantic carnivorous plants, underground vegetations, giant mythical beasts that roam the land and maybe a bronze colossuses or three. Or just mythical creatures of gigantic proportion. So the mortal can forge some interesting legends.
"I'm interested in this idea but there should also be some good creatures that help mortals as well. Unless we have those kinds to counteract the bad kinds I Oppose this proposal."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Detoxicated on October 29, 2014, 05:36:21 am
I propose that we populate the world with numerous gigantic carnivorous plants, underground vegetations, giant mythical beasts that roam the land and maybe a bronze colossuses or three. Or just mythical creatures of gigantic proportion. So the mortal can forge some interesting legends.
I agree with this
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 29, 2014, 05:42:22 am
"Bland? What's bland about an island of death and great riches? Well, mostly death."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: MedicInDisquise on October 29, 2014, 05:43:59 am
I propose that we populate the world with numerous gigantic carnivorous plants, underground vegetations, giant mythical beasts that roam the land and maybe a bronze colossuses or three. Or just mythical creatures of gigantic proportion. So the mortal can forge some interesting legends.

"To be honest, we need paintings and works that aren't what they ate for dinner this week or the controversy around the Humans. I support this."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 05:51:34 am
"Speaking of controversy, I wonder how my plans to create celebrities is going."

Check to see how Project: Celebrity is doing. If the GM has forgotten, Project: Celebrity involves taking away normal human physical restraints from the devoted (so long as the increased devotion gives more Essence than it takes to give the blessing). This is primarily so that athletes such as ball-players, wrestlers, etc. will need to show as much devotion as possible to stay on top of the competition and thus inspire their fans to do the same. If they can sell overpriced shoes and cancer-inducing sugar water they can probably sell religion too!
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 29, 2014, 06:10:31 am
"Introducing great beasts would have many effects on a great variety of things, but I don't have a preference. Abstain."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Detoxicated on October 29, 2014, 06:45:02 am
"Ah yes, let the athletes, the philosophers, the magicians, the thinkers, the painters and the poets each attend an event every seventh year. This event should test all said skills, and the winner of each shall be praised and glorified for all eternity."

Create an underground species of glowing mushrooms. They are unable to move as they are stationary, but they can hear VERY well, and through their chemical senses and such they communicate. Their purpose is to gather all information they can get. This knowledge they find is saved in the hive consciousness. The most important bits of knowledge are saved not only by the hive, but also one of the mushroom castes creates gems storing this information by magic and chemistry.

The Castes of the Luuvan
Communicators: Rare and only produced in places with frequent travellers coming by, they are usually produced to warn or to trick people of oncoming dangers, they are usually surrounded by many Sense-Based Luuvan

Knowledge Keeper: For every 150 Luuvan there is at least one Keeper. They gather the information and create Knowledge Gems

Spore Belcher: The biggest in size of all the castes, their purpose is to create spores and spit them anywhere. Usually placed at crossroads in cave systems, so they can spread their spores in all directions.

Eye Stalker: Common caste, exists to see
Ear Wall: Common caste which spreads on walls, exists to hear
Feeler: Very small in size, yet numerous, they spread over floors and send the signals of movement through the mushroom network hive mind
Chemistry: Rare Sensory mushrooms with heightened chemical sense, there to smell fires coming or chemical inbalances in the air.
Defending Stalks: There is three different subcastes to this caste, these mushrooms exist to defend the hive. One of the subcastes shoots hardened spikes, the second caste sprays a terribly smelling miasma, while the third, least common, caste shoots with acid.

Each hive is dedicated to gathering knowledge, and will expand towards the most likely source of interesting information. So a city canalisation seems like one good place to settle.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: DreamerGhost on October 29, 2014, 12:32:13 pm
"I do believe that armu have yet to meet gremlins, Fusil. A pity, for I doubt that any are better at creating siege engines than gremlin mechanics."

I propose that we populate the world with numerous gigantic carnivorous plants, underground vegetations, giant mythical beasts that roam the land and maybe a bronze colossuses or three. Or just mythical creatures of gigantic proportion. So the mortal can forge some interesting legends.
Support
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 29, 2014, 03:36:42 pm
Carnivorous plants... how original.

Dah, ain't that the cutest? Sounds like something my daughter would do, if I had one. Taking pity on her, I find a little Armu girl and take her to the kid. Before they meet, the Armu uses her powers to transform herself into the shape a pony, keeping her tentacle near her mouth. Now she has a pony with a tentacle mouth that can talk, warp reality, and fight a war as a friend!

What's with everyone turning sentient races into pets for the humans?
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 03:45:17 pm
Inspiring the Dwarven king to dig deeper was pointless - he was going to do so anyway. Inspiring him too greatly led his subjects to prevent any such digging to be conducted, so that route is blocked. But what about the ones who dig themselves? Yaos inspires a small group of miners to secretly dig tunnels deeper. When they eventually uncover riches, it will convince the other denizens of the fortress to allow proper mining of the deeper earth. If the miners are discovered, they can simply get pardoned by the king, whose desire to dig deeper has not subsided. The secret miners will then continue with their work.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: DreamerGhost on October 29, 2014, 03:57:07 pm
"Who, besides Fusil was turning sentients into pets for humans?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 29, 2014, 04:09:44 pm
The Lycae had a pet and war animal variant made of them for humans as well if I recall correctly.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: DreamerGhost on October 29, 2014, 04:11:59 pm
"Sounds less like a transformation and more like a new species, as simmilar as they physiologicly are. Could be not connected in the slightest."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 04:16:19 pm
(on phone so no special fx)

old male form!

"Actually, the Lycae, the wargs, and the dogs are all variants of regular wolves. The dogs were made before the Lycae even existed."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 29, 2014, 04:20:00 pm
Still, if I made a pet in almost your identical image, wouldn't it be the slightest bit... Well, guess it's none of my business. Just seems somewhat devaluing I suppose. Like how it would be odd if I made an unintelligent very human looking creature and started having them serve as pets to the Gruen. Don't mind me, just thinking out loud.

Oh, were Lycae made before dogs? Huh, still odd thinking about it.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 29, 2014, 04:23:52 pm
Still, if I made a pet in almost your identical image, wouldn't it be the slightest bit... Well, guess it's none of my business. Just seems somewhat devaluing I suppose. Like how it would be odd if I made an unintelligent very human looking creature and started having them serve as pets to the Gruen. Don't mind me, just thinking out loud.

Oh, were Lycae made before dogs? Huh, still odd thinking about it.

"Didn't the God of Humans already do that, exempt he forced them into war. Besides, she wasn't a pet, she was a friend. Different!"

I purposefully ignore the God of Humans mad tirade, knowing him/her to be a mood swingy person.


Quote
I propose that we populate the world with numerous gigantic carnivorous plants, underground vegetations, giant mythical beasts that roam the land and maybe a bronze colossuses or three. Or just mythical creatures of gigantic proportion. So the mortal can forge some interesting legends.

"I disagree. If you want it, make it yourself. You have plenty of essence, no need to use ours. "
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 05:21:53 pm
Like how it would be odd if I made an unintelligent very human looking creature and started having them serve as pets to the Gruen.
"You may be surprised to know tha- "
"Didn't the God of Humans already do that, exempt he forced them into war."
"Yes, exactly that."

Oh, were Lycae made before dogs? Huh, still odd thinking about it.
"No no no! The DOGS came BEFORE the LYCAE. First Joha made a variant of wolves that would live with humans through their lives as companions, then she made a variant of wolves that were sapient (or were they sentient?), then she made a variant of wolves that were larger and tameable so they could be used as mounts for Humans."

I purposefully ignore the God of Humans mad tirade, knowing him/her to be a mood swingy person.
"I apologise for my previous outburst. It was a very stressful day and as it turns out I was really hungry. If you ever find yourself in Heldinheim, be sure to stop by Benito's Sandwich Shop. Their sandwiches are really just excellent."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 29, 2014, 05:47:28 pm
Err yes, that's what I meant. Had a long day okay. Cut me some slack.

Speaking of sandwiches, it has been a long time since I've eaten.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 29, 2014, 05:54:54 pm
Azem creates a race of fire-breathing, black-scaled, horned dragons with back spikes, very sharp claws, and club tails, and puts them on the island of death and riches.

"How's that for interesting Varee?"

 
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: DreamerGhost on October 29, 2014, 05:59:58 pm
"Why not, I supose."

Khaziraad creates a race of chameleonic spiders with quick working neurotoxin and places them on the island of dangerous plunder.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 29, 2014, 06:05:29 pm
Hey Azem. Want to see what happens when you feed Gruen spores to a Dragon?
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 29, 2014, 06:08:41 pm
Azem also checks on the progress of the Mountwyrms and Dwarves on both worlds.

"It would be interesting to see. Might even make their remains more valuable. You have my permission."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Happerry on October 29, 2014, 07:02:55 pm
Hey Azem. Want to see what happens when you feed Gruen spores to a Dragon?
"That better not be a Star Dragon you're running that experiment on." Anath rumbles.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 29, 2014, 07:29:50 pm
Tick 19: Close and Cold Calls

The Armu have, under Fusil's command, made contact with many of the remaining races. Their unique Cosmic attunement and array of exotic materials give them much success. On Slytha, they will undoubtedly be of great assistance for the Wood Elven laboratory.

A group of Star Elves have constructed a temple complex in the Caves of the Firstborn* for the purpose of quartering the highest priests and the Nightguard.

Some Ritan towns have begun holding Electric Rayces* in which trained giant electric rays race around an assigned track. This brings much joy and entertainment to the people. They have also discovered a sonorous, shiny metal with the guidance of Serac, and the Sorae have discovered floatstone, which ascends when illuminated. They find it useful for sports, docking, and the equivalent of hot air balloons (even if an avian race probably wouldn't need them much).

Yaos has attempted to diagnose the ill little brother of the desperate lady. The brother seems to have an incurable case of a fate-al illness. Cim has fixed and released the little brother (in time), who still seems to be incurably ill. It has also attempted to examine his mind for signs of the Void (of which there are none). Yaos has monitored their residence, and there is no significant trace of the Void over the Cosmic Eldritch Background (CEB), and finally, Yaos has claimed both their souls for the Plane of Humans and Ambition. The lady has renounced and denounced all the gods and used what magic she has learned to travel out into the wilderness and disappear from divine eyes. None of you can see anything about either of them for a few decades.

Artisanii looks into the Library. Varee is still standing in the middle of the way not doing anything. Anath and Fusil seem to have left. The shelf Anath was using seems to have been tidied up.

The Yaos have summoned a Retconjurer to Void the incident where they tried to order the arrest of an immigrant Star Elf for possession of a Celestial Coin. It has so little effect on anything else in the future that it works without any problems. They have also checked on the Library to see if additional godly information is available. There are no new items containing personal information regarding the gods or their servants. Tensions seem to be developing between Yaos and Fusil. These are some prayers addressed to Yaos:
"Yaos, should I start a farm outside town?"
"By Yaos, I wonder if I should wear my new hat."
"Hahahahaha, oh Yaos that's hilarious!"

Yaos has checked on Project: Celebrity. While there are a few high-profile followers who have achieved much, they are far quieter and more humble (and somewhat less ambitious) than most of the results, who seem to be loud and obnoxious about their enhanced abilities. This still results in many fan conversions, but probably not as many as if you selected against boastfulness specifically.

The Light has started an event set for once every seven years testing all sorts of skills and has created the Luuvan, a sessile race of knowledge-seeking glowing fungi divided into many castes. They record obtained knowledge into gems, and they start out underground.

Some Dwarves have begun to dig deeper. They find entire veins of native gold and begin digging a lot wider than deeper.

Azem has created a race of Black Dragons to make the Island of Greed and Death* more dangerous and more mythic. Khaziraad has created a number of color-changing spiders with fast-acting neurotoxic venom for the Island. Azem has allowed a Gem Dragon to ingest large quantities of Gruen spores. The resulting Grue Dragon is now cyan-colored, large, and ravenous. It may now have some capacity for Gruen-like adaptation as well.

Finally, an unruly peasant mob has burned down an Inquisition building.

This update's dominant constellations are the Crown and Eye. The Keshan aurora are more visible. The Slythan ice ring is slightly visible.

(The Light: -2E, Azem: -4E, Khaziraad: -2E)

Spoiler: Features (click to show/hide)



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)

New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation and HTML canvas learning.

Sphere ideas this update are Rebirth, Moon, Magic, and Travel.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 07:48:45 pm
In many ways, it resembles forgetting to put a resistance gene in your vector's insert or not using a treated growth medium.
(Anyone know what any of this technobabble even means?)

I ignore the prayer except for farm guy - who I advice should move to one of the colonies. (Why are the colonies so low in population? The whole point of them was because there was overpopulation in human cities (SOMEHOW WITH A MERE HUNDRED THOUSAND HUMANS IN THE ENTIRE WORLD) so why aren't there more people there?)

Yaos is pleased about how Project: Celebrity is turned out. He's a little disappointed it didn't work quite as well as he hoped he would but he fears that trying to do anything else in that area would incur further wrath from the God Manager. He also wonders why the Deity Master calls him 'The' Yaos instead of just 'Yaos'.

Moving on, he goes to see on his dwarves. He sees that they have found gold and are now digging wider rather than deeper. Luckily, the INCEPTION he performed on the small group of deep-miners (now known as the Freeminers) was to DIG DEEPER with the caveat that the idea will not naturally go away on its own. He still expects the Freeminers to continue digging deeper in secret, with the king continuing to bail them out if needed.

"I would like everyone to take another look at Proposal 18.00 and advise them to support it. There are no downsides to doing so - only upsides. Personally, I think the soul spawn rate should be high enough to allow births that would not be able to happen if afterlives are involved."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 29, 2014, 08:03:57 pm
(Regarding bacterial transformation: Fixed, should really not write updates and study that at the same time.)

The farmer joins the next party moving to a colony. (The colonies are non-existent on the war map because of balance and map issues which may eventually be cleared up. I have no idea about the colonies in the main canon, though.)

(Pretty much any automated boost or curse system applied to mortals will be likely to run into Literal Genie problems, especially if it is insufficiently rigorous or specific. This represents the lack of attention paid in exchange for the convenience of automation and is not a sign of any annoyance or wrath.)

The Yaos is called such with the definite article because the GodManager finds it confusing to write about multiple beings sharing a name and flickering between grammatical categories. but the GodManager is open to suggestions on this issue.

The Underking is pleased with the large boost in gold production and feels they have dug perfectly deep and would be taking a massive risk if they dug much deeper. It is very hard to turn Dwarves away from such a ready source of gold especially when you only use dreamnudges on them and they have free will, whatever that phrase could possibly mean.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 29, 2014, 08:15:12 pm
(Biologically, a somewhat simple definition is that vectors are a manner transferring genes from one organism to another using DNA. A possibly familiar example is using viruses, which can insert their own coding into DNA of living organisms by the same manner they reproduce with. It can be used for a lot of different things like introducing certain genes to plants to make them more survivable or less practically, introducing luminescence to animals and plants that usually don't glow. Actually they even did that to pigs in one experiment I remember learning about. Resistance Vectors, I'm assuming means transferring genes that give resistance to something; eg antibiotic resistance being transferred into certain bacteria that didn't initially have it. An insert is just a piece of DNA that is inserted into a larger DNA Vector. Treated growth medium means it's growth medium that has had contaminations removed. Think treated water; it's more pure.)

Edit: Not to be intrusive but are you a biology or biotech major? Actually that's really none of my business. Just enjoy the fields.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 29, 2014, 08:16:46 pm
Azem checks on progress of the Dwarves and Mountwyrms on both worlds. He also turns his gaze to Alprozem.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 29, 2014, 08:24:22 pm
(Oops, almost forgot I had an action to post.)

Grauel creates the Four Faces of Hunger:
Four masks that grant their wearers great power but at the expense of consuming them with hunger.

And they are scattered throughout the world.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 09:19:26 pm
The Yaos is called such with the definite article because the GodManager finds it confusing to write about multiple beings sharing a name and flickering between grammatical categories. but the GodManager is open to suggestions on this issue.
(What multiple beings? There is only one Yaos.)

"I continue to urge gods to SUPPORT Proposal 18.00. We lose nothing from signing it into effect and it will prevent bad and entirely preventable things from happening to us. Serac, Anath, Azem, Cim, Varee, I expect all of you to support this considering you all have your own afterlives. Wouldn't it be better if they DIDN'T detract from your worshipper base? Don't you want more freedom - as gods, I'll remind - to do as you see fit without negative consequence?"

He also reminds him that the first time they 'dug too deep' they found monsters in a cavern that freely gave them shinies, and then the second time they 'dug too deep' they found a massive amount of gold. Surely this is proof that there is no real thing as 'digging too deep' - just 'digging deeper'.
If that's still not enough I show the king that the Gem Dragons are much more wealthy than the dwarves, even with the recent discovery (if they aren't, I show a fabricated image of their wealth). Yaos also shows that they are powerful and would beat the dwarves in a fight, so the only way to properly match their wealth and claim an actual sense of satisfaction would be to dig deeper and gain more wealth, since simply taking the wealth from the Gem Dragons owuld be nigh impossible while digging deeper has always proven to be very much worth it.
If even that's not enough to do it, Yaos encourages more dwarven kings to dig deeper and match the first dwarven king in wealth. This would make the first one a bit upset that he's no more wealthy or special than any other king and so would probably begin to feel he needs to acquire more wealth to make up for it. If the desired effect is achieved but to a limited amount so that he's still not willing to go further, Yaos gives that extra little nudge to make it happen.
Regardless of what happens with the king, she inspires the most greedy, the most ambitious, and the most reckless dwarves to see what's just a little bit deeper. That IS the nature (and motto) of the Freeminers after all - DIG DEEPER AND DAMN THE DETRIMENTALS.

(That enough detail for you? I did a bit of alliteration in the end for some brown-nosing APPRECIATION FOR YOUR CLEVER TITLING SCHEME OF COURSE.)

EDIT: Yaos listens to more prayers. This time, filtering out the mundane 'by Yaos!' statements and choosing instead to listen to the more meaningful, heartfelt, dangerous, and/or interesting wishes. Wishes to become gods are - as always - ignored.

He also considers making an angel that has even less combat ability than Controller Angels (as in, so a teenage human could beat him up) but without the psi-abilities. The purpose of this angel is merely to observe humanity and give helpful advice to Yaos each Tick.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 29, 2014, 09:28:21 pm
Quote
"I continue to urge gods to SUPPORT Proposal 18.00. We lose nothing from signing it into effect and it will prevent bad and entirely preventable things from happening to us. Serac, Anath, Azem, Cim, Varee, I expect all of you to support this considering you all have your own afterlives. Wouldn't it be better if they DIDN'T detract from your worshipper base? Don't you want more freedom - as gods, I'll remind - to do as you see fit without negative consequence?"

"I oppose this. You continue to toy with powers you do not understand, for your own selfish gain, because you don't find the reincarnation system 'good enough' for your followers. You should not toy around with mortal souls. Simply leave things as they are, for fear you might ruin the perfect system we have now for petty reasons. Also, quit trying to make the Dwarves dig deeper. Why are you even doing that? Focus on your own followers, you have a war on the horizon. If you are going to manipulate others, at least do it to your advantage instead of for randomness."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 09:40:40 pm
"I oppose this. You continue to toy with powers you do not understand, for your own selfish gain, because you don't find the reincarnation system 'good enough' for your followers. You should not toy around with mortal souls. Simply leave things as they are, for fear you might ruin the perfect system we have now for petty reasons."
"Perfect system? If it was perfect it would allow for afterlives with no problem at all. Petty reasons? With your first breath you say it's not right to toy with mortal souls, and in the next you chastise me for attempting to provide a genuinely good atmosphere for them to exist with the caveat that I am not unnecessarily punished for it. There are NO downsides to changing the system in the way I have suggested. The only arguments you have put forth are 'you don't know what I'm doing' or 'the system is perfect and I would know because I would benefit from the new one' or 'I'm scared of change'. Do you have any good reasons for not changing it? Any? Please tell us. The 'we don't know what will happen' argument is invalid because we are GODS and we can choose exactly what will happen."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 29, 2014, 09:46:33 pm
Quote
"Perfect system? If it was perfect it would allow for afterlives with no problem at all. Petty reasons? With your first breath you say it's not right to toy with mortal souls, and in the next you chastise me for attempting to provide a genuinely good atmosphere for them to exist with the caveat that I am not unnecessarily punished for it. There are NO downsides to changing the system in the way I have suggested. The only arguments you have put forth are 'you don't know what I'm doing' or 'the system is perfect and I would know because I would benefit from the new one' or 'I'm scared of change'. Do you have any good reasons for not changing it? Any? Please tell us. The 'we don't know what will happen' argument is invalid because we are GODS and we can choose exactly what will happen."

"What is the point of afterlives, young god? If we made this planet perfect, we would have no need of them. That was the purpose of the system. Why bring them out of the cycle, when they can be happy and essentially live forever on the two planets? You don't know what will happen, yet say you do. You are a fool, the God Master even warned you that such an action would have unforeseen consequences. Yet you ignore that, happily trudging on towards oblivion. And for what? So a handful of humans can worship you? They could have done that without being pulled from the system. If you want worship, get it from the living. Don't mess with the dead. The system we have now is fine, and there is no need for you to break it for a few more essence points! If you are so worried about losing followers just. make. more."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Detoxicated on October 29, 2014, 09:50:00 pm
The Luuval shall grow new castes; one to commune with all spiritual beings in a hyperplane; one caste to cause telekinetic effects and telepathy.

The Fanfare of Light is played boldly and viciously too strengthen the spirit of all beings equal.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 09:56:53 pm
"What is the point of afterlives, young god? If we made this planet perfect, we would have no need of them. That was the purpose of the system. Why bring them out of the cycle, when they can be happy and essentially live forever on the two planets? You don't know what will happen, yet say you do. You are a fool, the God Master even warned you that such an action would have unforeseen consequences. Yet you ignore that, happily trudging on towards oblivion. And for what? So a handful of humans can worship you? They could have done that without being pulled from the system. If you want worship, get it from the living. Don't mess with the dead. The system we have now is fine, and there is no need for you to break it for a few more essence points! If you are so worried about losing followers just. make. more."
(There seems to be a grave misunderstanding. The GM said that having people already in the afterlife being able to worship you would be broken. I agree and I DO NOT want that. The system I propose makes it so that people in the afterlife are still UNABLE TO WORSHIP but that it does not affect the BIRTH RATE of the LIVING. All Yaos is asking is for an increase in the spawn rate of souls so that more living sapients are able to be born, unaffected by the extraction of souls from the world into the afterlife.

At the moment, souls get reincarnated and can worship while they're alive. If they die and go to an afterlife instead of reincarnating, they stop being able to worship. The problem is that the amount of souls capable of worshipping (those that reincarnate) is decreasing while the amount of souls NOT capable of worshipping (those that go to an afterlife) is increasing. The aim of the proposal is to increase the spawn rate of souls so that the amount of souls capable of worship stays the same regardless of the amount of souls that go to afterlives.

If the proposal passes, souls in the afterlife will REMAIN INCAPABLE of worship.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 29, 2014, 10:16:39 pm
"What is the point of afterlives, young god? If we made this planet perfect, we would have no need of them. That was the purpose of the system. Why bring them out of the cycle, when they can be happy and essentially live forever on the two planets? You don't know what will happen, yet say you do. You are a fool, the God Master even warned you that such an action would have unforeseen consequences. Yet you ignore that, happily trudging on towards oblivion. And for what? So a handful of humans can worship you? They could have done that without being pulled from the system. If you want worship, get it from the living. Don't mess with the dead. The system we have now is fine, and there is no need for you to break it for a few more essence points! If you are so worried about losing followers just. make. more."
(There seems to be a grave misunderstanding. The GM said that having people already in the afterlife being able to worship you would be broken. I agree and I DO NOT want that. The system I propose makes it so that people in the afterlife are still UNABLE TO WORSHIP but that it does not affect the BIRTH RATE of the LIVING. All Yaos is asking is for an increase in the spawn rate of souls so that more living sapients are able to be born, unaffected by the extraction of souls from the world into the afterlife.

At the moment, souls get reincarnated and can worship while they're alive. If they die and go to an afterlife instead of reincarnating, they stop being able to worship. The problem is that the amount of souls capable of worshipping (those that reincarnate) is decreasing while the amount of souls NOT capable of worshipping (those that go to an afterlife) is increasing. The aim of the proposal is to increase the spawn rate of souls so that the amount of souls capable of worship stays the same regardless of the amount of souls that go to afterlives.

If the proposal passes, souls in the afterlife will REMAIN INCAPABLE of worship.)

Quote
(Pretty much any automated boost or curse system applied to mortals will be likely to run into Literal Genie problems, especially if it is insufficiently rigorous or specific. This represents the lack of attention paid in exchange for the convenience of automation and is not a sign of any annoyance or wrath.)

(Do you think that WOULDN'T apply here? APPARENTLY we need to use RANDOM CAPS for you to read things appropriately. Both Fusil and I are aware what is happening and sticking to what I have been saying.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 29, 2014, 10:25:41 pm
(Hmm. I was just using caps to highlight keywords. Sorry if that came off as condescending or something. :( I would have to counter the Literal Genie argument by saying that the system proposed has been detailed enough to pass through without any problems. Besides that, I can't really say any more on the issue. I should really get that advisor angel.)

Yaos creates an angel with even less combat ability than a Controller Angel. Its only job will be to give advice to Yaos in regards to what to do and how to do things.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Cptn Kaladin Anrizlokum on October 29, 2014, 10:39:04 pm
Well, my afterlife is not so much a world to live in as a world to rest from life. So you will still reincarnate back to the normal worlds once you feel ready to return.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 30, 2014, 12:28:10 am
"I see no point in spending my Essence on this. My plane would not even actually benefit from this, such as it is. Beyond that, said unforeseen consequences are possibly foreseen, definitely unwanted. I oppose this proposal (18.00)."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 12:32:05 am
"Beyond that, said unforeseen consequences are possibly foreseen, definitely unwanted."
"Wait a minute. You actually see a objective consequences? Please elaborate. I don't know of any consequences and it would be good if I did. At best we could probably even work around it and reach a satisfactory conclusion for everyone."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 30, 2014, 12:42:41 am
"Fine. Let's have a leading question. Where would the new souls come from?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 01:08:04 am
"Where the current, newly-spawned souls come from. Not sure where that is exactly. Our imagination I guess?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 30, 2014, 01:28:27 am
"They come from Belief. The belief of the mortals that the birth should happen regardless of if there's a free soul to reincarnate. To increase the amount of souls, they should come from somewhere else, and the most likely choices are either our Essence or the Void. If it is our Essence, we might as well create souls manually, and if it is the Void, the tainted souls might not be worth much for Worship and be counterproductive in that they would decrease our Influence."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 30, 2014, 02:45:20 am
(And yes, I am a biochemistry major. Studying that and related subjects is actually more of a hobby than a chore, though. Also, Microbe Wars has been added to the ideas file.)

Azem: The Dwarves on both worlds seem to be fascinated with the sheer size and expanse of the (unrealistically) stable and deep Shadowdeep*. The world down there seems to be just as rich and diverse as the surface world, only without that evil daystar. They have made contact with some Night Elves, but the results of such contact remains a mystery with the ink-black twisting, labyrinthine caves reducing the chance of further contact. Some rumors exist of ancient, powerful beings buried deep in the planet's cores, but surely no one would be able to survive with such heat and pressure, and the gods didn't actually bother with the planets' interiors anyway.

As for the Mountwyrms, they have opened up some sparse sea trade routes between important towns. While Serac's creations still hold a monopoly on the more important routes, Mountwyrm trade companies abound in the more numerous or dangerous lanes. Currently, the focus of their ship-building is increased cargo capacity and speed.

(Grauel: -3E)
Grauel: You create the Four Faces of Hunger, each of which greatly increases its wearer's power. They are distributed to random places in the two worlds.

Yaos: The Underking maintains that the Dwarves must dig for treasure more than for the shallow (!) achievement of digging deeper, besides which gold isn't found in such abundance anywhere on account of its apparent attraction to planetary cores. Despite the dreams of the Gem Dragons' wealth, the Underking maintains that digging deeper will only end in tunnel collapses and further loss of miners.

(Yaos: -1E)
You encourage more Underkings to dig deeper. One Underking, who is apparently pregnant, is enraged at this apparent insult to Dwarven women and insists that you call her High Underqueen. While most of them agree that they really would like to match the first Underking (in this subplot) in wealth, most of them agree that hiring more cooks or carving crafts out of readily available marble would be far more efficient and less dangerous.

The Freeminers have gone on strike after a popular miner lost his dominant hand to poor working conditions deep in the mines. They demand working hospitals, working doctors, higher commission, and pensions.

Some particularly greedy, ambitious Dwarves have been inspired to dig deeper. Despite the warnings of the Freeminers, they continue to attempt to dig deeper in the deepest, most recently abandoned sections of the mine. Many die within the first few days.

Yaos also listens to some less-trivial wishes:
"I want to create a book with a list of words and their meanings. I must do it! Yaos and Artisanii help me!"
"Yaos, I need you to check on a house hosting Void cultists. We Inquisitors would do it but whatever."
"When I grow up, I want Yaos to make me an Inquisitatinator."
"By the power of Yaos and friendship, I lift this rock up! No? Curses."
"By my sword and Yaos, I hope to stop these skeletons from bothering us with their rattling."
"O Yaos, could you collapse my neighbor's house? He hosts cultists every evening and they used their Apathy god to make the Inquisition apathetic about it!"

(Yaos: -1E)
Yaos: You create a very weak corporeal helper to watch humanity and provide helpful advice every tick. (Advice dispensed regularly is not guaranteed to be helpful for the OOC reason that you don't always need advice and I don't always have advice to give.)

The Light: The Luuval differentiate further and develop a divine caste and a psionic caste. You also play your trumpet again, inspiring and strengthening many.

On a random, insignificant planet (existing solely for a gag) with water and basic single-celled life, a somehow-rusty asteroid falls in the oceans, turning them rust-colored and killing a significant proportion of them.

(Cim: Vote counted)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 30, 2014, 03:00:26 am
"I am already investigating the Apathy cult. Don't destroy them just yet; I intend to weed them by the root."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Happerry on October 30, 2014, 03:27:10 am
"As one of the creators of the current reincarnation system, I oppose proposal 18.00." Anath notes to the council.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 04:26:38 am
Some particularly greedy, ambitious Dwarves have been inspired to dig deeper. Despite the warnings of the Freeminers, they continue to attempt to dig deeper in the deepest, most recently abandoned sections of the mine. Many die within the first few days.
(Huh. The reckless dwarves were supposed to be the Freeminers. The Freeminers were supposed to be a secret society of miners dedicated to the - let's say tradition - tradition of digging deeper and damning the consequences.)

Yaos also listens to some less-trivial wishes:
"I want to create a book with a list of words and their meanings. I must do it! Yaos and Artisanii help me!"
"Yaos, I need you to check on a house hosting Void cultists. We Inquisitors would do it but whatever."
"When I grow up, I want Yaos to make me an Inquisitatinator."
"By the power of Yaos and friendship, I lift this rock up! No? Curses."
"By my sword and Yaos, I hope to stop these skeletons from bothering us with their rattling."
"O Yaos, could you collapse my neighbor's house? He hosts cultists every evening and they used their Apathy god to make the Inquisition apathetic about it!"
"Granted, but don't put in any Void words."
"Fine."
"You will need to prove you are worthy of becoming an Inquisitor, child. Worship me well and it should be a sinch."
(Exactly how big is this rock?)
"You're on the island of Riches and Danger, aren't you?"
"Cim told me he will take care of that shortly. Inform me if he fails."

Yaos: You create a very weak corporeal helper to watch humanity and provide helpful advice every tick. (Advice dispensed regularly is not guaranteed to be helpful for the OOC reason that you don't always need advice and I don't always have advice to give.)
"So... Any advice for me, Jeffrey?"

"I am already investigating the Apathy cult. Don't destroy them just yet; I intend to weed them by the root."
"Hmmm....fine. But do so quickly or I'll try out my new wave motion gun on them."

"As one of the creators of the current reincarnation system, I oppose proposal 18.00." Anath notes to the council.
"The reincarnation system would not have gone anywhere, the proposal was only supposed to take away the disincentive of followers going to an afterlife. But....recent revelations has revealed to me that there would, in fact, be penalties applied by using the proposal I proposed, so I guess we can take it off the table."

"Joha, I would like to request your assistance in exchange for something. I wish to create two archangels that they may serve me and I want your help in creating them. In exchange, I will have the Emperor erect temples in your honour and hold an annual festival in your name, similar to how the annual Mystic Snow celebrates Varee and all he does for us. Do you accept or would you like something else instead?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: MedicInDisquise on October 30, 2014, 04:28:16 am
"I oppose 18.00 and support the other one."

Artisanii creates some Flora named the Books of Life. They grow near shrines, and grow fruits that give you Inspiration and an increased life.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 04:29:17 am
"You're not helping the human attempting to make the first dictionary, Artisanii? For shame."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: MedicInDisquise on October 30, 2014, 04:30:33 am
"Hm? I have not noticed such a Mortal. I will help him, yes."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 04:33:18 am
Quote
"I want to create a book with a list of words and their meanings. I must do it! Yaos and Artisanii help me!"
(It was easy to miss. It was in my list of prayers but considering that he also addressed it to Artisanii he probably would've heard the prayer without even having to eavesdrop.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Varee on October 30, 2014, 04:35:05 am
My plane is not much of somewhere soul go to so 18.00 doesn't affect me, i guess i will vote against it just because.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 30, 2014, 05:13:04 am
Azem gives a powerful human leader dreams of the island of Death and Riches.

He also listens to some prayers.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 30, 2014, 05:16:31 am
"I am done with the cult, you may bring the house down. For the record, they worshipped Sasnshutlkai'yfhiis, the Knight of Apathy, also known by the ironic nickname 'Sassy'."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: hops on October 30, 2014, 05:30:23 am
Spoiler: Chyribylta (click to show/hide)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 30, 2014, 05:37:02 am
((You're actually supposed to sign up in the OOC thread, but welcome aboard.))
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 05:38:51 am
"Welcome to the council, Chyribylta. As a god, I will treat you like any other. Some other members of the council," he looks at Fusil when he says this, "who think only senior gods are worthy of opinion may not."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 30, 2014, 05:50:24 am
"I guess this means you're not the youngest god anymore Yaos. Good for you."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 06:20:36 am
"I haven't been since Joha was born. Did you forget her?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 30, 2014, 06:35:15 am
"I sort of lump you two in the same group anyway."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Varee on October 30, 2014, 06:55:28 am
Varee got an amazing idea for an addition to this worlds! He create a blob like creature that can change color and appearance to anything it wants to. The only part that doesnt change is it eye which is big and round and dosent have any eyelids. He spread 30,000 of them into the worlds.
((Yes, this is ditto from pokémon))
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: DreamerGhost on October 30, 2014, 03:32:13 pm
"And so another joins our ranks. While I prefer innovation, people build great fortresses out of fear and raise majestic monuments to their ignorance. We may have some common projects yet."

Create castle heart and gift it to gremlins.

(So the person with the most kawaii avatar on foruum joins us as god of fear. Bay12 allright.)

Spoiler: Castle heart (click to show/hide)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Lost in Nowhere on October 30, 2014, 03:45:19 pm
Hello, Chyribylta! Welcome to... wherever this is!

Anyways, check in on the Elves, Lycae, and Ikan.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 30, 2014, 04:18:26 pm
(Training a team of miners is not cheap, safe, or fast. As a sort of miners' guild, the Freeminers seem to be more interested in miners' rights, which does frequently end up with them wanting to specify where and how deep to mine. You can't break free will with only some dreamnudges. If you could, they'd be more like dreamshoves or dreamkicks.)

Yaos: Having received your approval, the lexicon-writer has gone to a shrine of Artisanii to seek further guidance from a Muse.
There is a house filled with dead people. None of them really seem to care that they're dead, and their deaths seem to be impressively orderly.
"Yeah! Go Yaos! Yaos Yaos Yaos! Now can I be an Inquisininatinator?"
(As big as a large fist)
"No. Lately there's been a bunch of skeletons practicing their dancing, and no one can sleep."
"He succeeded, but in a boring way."

Jeffrey tells you "I think you should hold a random festival. That should increase your approval."

Azem: You  have given a human governor dreams of the Island of Death and Riches. He has begun assembling a large exploration party in the hope of adding many divine shinies to his treasury. Here are some recent prayers:
"I wish the Sorae would at least let us trade on their routes. They get so much money and do so little with it compared to us."
"Do you have any advice on surviving on your island for a close follower?"
"I wish for my husband's mother to turn into gold."
"Azem, some skilled metallurgists and forge-workers have been producing counterfeit coins. What should i do?"

Spoiler: Chyribylta (click to show/hide)

ACK, any secret goals to declare via PM?

Varee: This will cost Low 5-6E. Are you sure?

(Khaziraad: -3E)
Khaziraad: You construct a castle heart and give it to the gremlins. They are impressed by your gift and set out to build an expensive, nigh-indestructible fortification for its core areas.

Joha:
Your Elves on Keshan have increased their trade volume since you shifted the Barrier Wood* to allow for easier access, and they remain firmly neutral. On Slytha, they, along with a mixed crew of mages (of which enough are Cosmic attuned), have created the Iceberg Lettuce (not to be confused with iceberg lettuce), which passively grows ice crystals on its outer leaves as it grows and becomes completely encased in ice around harvest time.

The Lycae have spotted a few isolated human villages but remain cautious and keep themselves mostly hidden and unknown.

The Ikan seem to be mostly unaware that complex life could possibly exist on rough, solid ground, where it is too easy to crash into something to survive. Some of the more adventurous recommend diving deep into the atmosphere and checking for life, but this is dismissed as a ludicrous idea, as nothing larger than a polyp could possibly survive the intense pressure.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 05:17:00 pm
Female form!

"Yeah! Go Yaos! Yaos Yaos Yaos! Now can I be an Inquisininatinator?"
(As big as a large fist)
"No. Lately there's been a bunch of skeletons practicing their dancing, and no one can sleep."
"He succeeded, but in a boring way."
"Hihihi!" XD "You're funny! Sorry, but that's not not really what I meant. How about I make you a Junior Inquisitor? It'll be your job to find Heretics and report them to Senior Inquisitors! If you do well enough they might promote you to Senior Inquisitor as well! Good luck!" :D
Blessed, assuming he tries again and calls on me. If he fails to thank me afterwards, his grip on the rock slips and it falls harmlessly to the ground.
"I don't even... what? Sounds like Void magic. Or possibly necromancy." :/ "I'll send over a Humanos to take care of it." I send a Humanos Grande to romp-a-stomp the skellos.
"Yeah, I saw. Thanks for telling me though!" :)

Jeffrey tells you "I think you should hold a random festival. That should increase your approval."
"Thank you, Jeffrey." ;)

I tell Malik to organise a random festival in my name.

@Joha: "So waddya think of my supes awesome idea, Joha? Just a little help with making some angels and I start an annual festival in your honour!" :D "I can also get the Emperor to make some temples for you if you want."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 30, 2014, 05:23:32 pm
"Does your lack of reaction mean you don't mind humans well, dying, on the island of Death and Riches Yaos?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 05:29:11 pm
"It's their choice if they want to go or not. They know the risks and they're not puppets for me to control."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 30, 2014, 05:31:54 pm
Quote
("Hihihi!" XD "You're funny! Sorry, but that's not not really what I meant. How about I make you a Junior Inquisitor? It'll be your job to find Heretics and report them to Senior Inquisitors! If you do well enough they might promote you to Senior Inquisitor as well! Good luck!" :D)

(Anyone else reminded of 1984?)

Quote
"I don't even... what? Sounds like Void magic. Or possibly necromancy." :/ "I'll send over a Humanos to take care of it." I send a Humanos Grande to romp-a-stomp the skellos.

"Shouldn't you check to see what it is first, or at least send a servant with intellegence? It would be horrible for you to slaughter a dance troop, or something similar. Also, whatever happened to that ill baby?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 30, 2014, 05:33:07 pm
"True. But we tend to get protective of our followers don't we?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 05:43:53 pm
(Anyone else reminded of 1984?)
((I'd say it's closer to Hitler Youth, but in this case I was just telling him to basically follow the law (considering what qualifies as Heresy I'd say it's very not-evil). I just dressed it up a bit to sound important so that he would stop bugging me to become an Inquisitor.))

"Shouldn't you check to see what it is first, or at least send a servant with intellegence? It would be horrible for you to slaughter a dance troop, or something similar. Also, whatever happened to that ill baby?"
"Silly Fusil!" ;) "You're forgetting that I'm a god! I can just look at the place and see that it's random dancing skeletons! Besides, I'm controlling the Humanos myself so no-one will get hurt. As for the baby, the sister kinda took him and is hiding herself and the baby from me. Considering that neither is in the Human Plane I'm guessing they're both alive and well. That makes me happy." :)

"True. But we tend to get protective of our followers don't we?"
"Yeah remember that time with the sister and the baby and stuff? It's important to keep a little distance, even if we don't like it."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 30, 2014, 05:50:23 pm
Quote
((I'd say it's closer to Hitler Youth, but in this case I was just telling him to basically follow the law (considering what qualifies as Heresy I'd say it's very not-evil). I just dressed it up a bit to sound important so that he would stop bugging me to become an Inquisitor.))

(I was referring to how in 1984 they basically raise the children to become like your Inquisitors. One of the minor characters, who followed the law like a sheep, ends up being arrested when his own son accuses him of acting subversive. I am going to guess the Inquisitors are going to end up getting a false report of heresy, killing someone innocent, and getting another base burned down)

Quote
"Silly Fusil!" ;) "You're forgetting that I'm a god! I can just look at the place and see that it's random dancing skeletons! Besides, I'm controlling the Humanos myself so no-one will get hurt. As for the baby, the sister kinda took him and is hiding herself and the baby from me. Considering that neither is in the Human Plane I'm guessing they're both alive and well. That makes me happy." :)

"Or she learned necromancy, keeping the soul for herself. Seeing how fate seems to have a hand in this, we should no doubt keep a close eye on their development."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Cptn Kaladin Anrizlokum on October 30, 2014, 05:53:05 pm
That sister worries me. She seems desperate enough to try anything, including summoning void beings or using some other strange powers. I found a book you might want to read...
Spoiler: Void Investigation (click to show/hide)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 06:13:33 pm
*sigh* "Great. So god-killing swords are a thing. First, I would like to propose that nobody is allowed to create god-killing weapons. Sorry Fusil." :( "Secondly, I don't think we should worry about finding the sister. She's hiding from us so we can't find her, and she's been missing for more than 41 days so if she had taken up the Void we'd already be seeing dead angels. Since we haven't, I don't think she will. Thirdly, fate will prevent us from doing anything even related to her, so we'd just be wasting time, energy, and Essence on practically nothing."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 30, 2014, 06:22:27 pm
(As a note, that book records an incident from a distant place long before humans even appeared here.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 30, 2014, 06:37:35 pm
"Luckily, I don't think we're quite at the point where we all want to kill each other."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 30, 2014, 06:45:42 pm
Quote
*sigh* "Great. So god-killing swords are a thing. First, I would like to propose that nobody is allowed to create god-killing weapons. Sorry Fusil." :(

"Your sword-control laws won't help anybody. That won't stop the void. Even if not forbidden, I would need at least two other gods to make one. Three gods can no doubt bypass such a law."

Quote
She's hiding from us so we can't find her, and she's been missing for more than 41 days so if she had taken up the Void we'd already be seeing dead angels. Since we haven't, I don't think she will. Thirdly, fate will prevent us from doing anything even related to her, so we'd just be wasting time, energy, and Essence on practically nothing."

"It wouldn't follow the exact same path, of course. Why would you assume it would? If she had dissipated into a "Bubble" as the one in the example had, it would certainly explain the fact she dispersed...We should at least look for eldrich energies in the general area."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 06:56:49 pm
"Your sword-control laws won't help anybody. That won't stop the void. Even if not forbidden, I would need at least two other gods to make one. Three gods can no doubt bypass such a law."
"I'm not hearing a 'SUPPORT'. I'm guessing that means you plan on making one."

"It wouldn't follow the exact same path, of course. Why would you assume it would? If she had dissipated into a "Bubble" as the one in the example had, it would certainly explain the fact she dispersed...We should at least look for eldrich energies in the general area."
"Good idea, but someone else will have to do it. All my angels are doing stuff and the area is too large for my Inquisitors to do a good search, and they're busy any way."

The Emperor commands the Inquisition to learn more non-lethal combat techniques. The Emperor also reminds them that they are to try to rescue child Heretics so they can be re-educated at a (NON-ORWELLIAN) re-education facility. I'll also remind the God Master that the re-education facilities are more like rehab or lost-and-troubled-teen places than prisons or something and that the Inquisitors are closer to (film version) Men in Black rather than....historical inquisitors.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Varee on October 30, 2014, 06:57:50 pm
((Yes i want to make the morphglob))
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Cptn Kaladin Anrizlokum on October 30, 2014, 06:59:05 pm
I doubt she created void bubbles, I was thinking more of summoning void gods actually. That book was mostly unrelated, and not even from our world.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 30, 2014, 07:15:47 pm
Tick 20:

The farmer's village seems to be thriving. Not too much seems to happen around them.

The main Underking has recently been irritated by a strike initiated by the Freeminers, who demand better working conditions in the deeper layers of the mine, where spontaneous cave-ins from the pressure are more likely and conditions are far more dangerous. Some independent Dwarves have decided to ignore the Freeminers' mine closure and warnings and dig deeper, resulting in several deaths within the first few days. The other Underkings and Underqueens have decided to match the output of the main Underking through the safer arts of cooking and crafting more readily available stone.

Grauel has created the Four Faces of Hunger, which are masks that greatly increase their wearers' power. They are randomly distributed across both worlds.

The first lexicon has been created with the blessing of both Yaos and Artisanii. It is far from complete, but it is a large, significant step in the direction of prescribed language.

Yaos has created Jeffrey, a minor angel tasked with providing regular advice and watching the humans.

The Light has caused the Luuval to differentiate further to form a divine caste and a psionic caste. They make communication much easier.

A miracle-worker has submitted an entry for Artisanii's sculpture contest. It is a dragon figurine carved from a single grain of sand. Other entries include the following:

A group of human children have introduced a playground game in which they become Inquisinitators and chased a group of Heretics around and disappear them by piling on. Many actual Inquisitors are displeased by this potentially inaccurate representation but fear the consequences of interrogating children.

A human has managed to lift a rock through belief. He and a few companions host a large party to celebrate and everyone ish their friendsh, even that god Yaosh.

Chyribylta, god of Fear and Ignorance, has been born in these uncertain times!

Khaziraad has given the gremlins a castle heart, which grows by using and integrating nearby structures.

A cult of Apathy has been exterminated. It seems a bit of a shame when none of the members really even did anything that harmful to anyone else.

The Slythan Wood Elves have invented a new, magical variety of lettuce with the ability to produce ice while growing. The Keshan Wood Elves have increased international trade.

Lycae near human settlements have continued to observe them cautiously. The humans are not aware of this surveillance.

The Ikan remain oblivious of the existence of sapients deep in the atmospheres of both worlds. They are skeptical about the ability of anything to survive the high pressures.

A Humanos Grande stomps a bunch of skeletons in a human village. It seems Kifo was only practicing for the last day of October, when the dead rise and dance to its eerie violin solo.

Jeffrey advises Yaos to hold a festival of war to prepare to send off soldiers for the war. Yaos has opened up heretic rehabilitation facilities (operating on the principle of Voidy talks).

Varee has created 30 000 blob-like shapeshifters across both worlds.

This update's dominant constellations are the Shield and Sword. The Keshan aurora are very clear in the night sky.

(Varee: -5E)

Spoiler: Features (click to show/hide)



Spoiler: Deities (+1) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation still.

Sphere ideas this update are Children, Strength, Knowledge, and Destruction.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 07:35:16 pm
Quote
Yaos has opened up heretic rehabilitation facilities (operating on the principle of Voidy talks).
(That was actually a reminder that they already exist. The facilities have existed ever since the Inquisitors were a thing and I'd already mentioned them a while ago (the first time I elaborated on the description of the Inquisition if I remember correctly). Void worshippers are not treated as Heretics, but rather as something else entirely.)

"Any advice Jeffrey?"

The dwarves who make profit off of cooking and crafting and stuff are shown images of elves making a living by doing the same thing. They are also shown images of other races secretly laughing at these dwarves calling them things like 'little elves' or 'girly beards' or whatever. The point is to show how shameful it is for proud dwarves such as themselves to put themselves on the same level as elves. They are also shown images of other races looking upon the first Underking with awe and respect by how he gains wealth and that that king and his subjects are truly Dwarven.

((What kind of dwarves are we using? Dwarf Fortress dwarves don't make tunnels that collapse, but then there's the 'time slowing down' thing and the 'meals and crafts' thing so I'm thoroughly confused on how to interact with them.))

(Repost)
@Joha: "So waddya think of my supes awesome idea, Joha? Just a little help with making some angels and I start an annual festival in your honour!" :D "I can also get the Emperor to make some temples for you if you want."

Malik inspires Slythan merchants to compete with the Gem Dragons by trying to corner human economies. Perhaps by instituting a guild or something.

((I also withdrew my own support of Proposal 18.00. You can rid the list of that proposal if you want.))

Yaos checks to see if the Breaker Knights turned in the ones that burned down that village and killed a hundred people. Yaos does NOT want the leaders - just the ones who were in the attack.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 30, 2014, 08:13:33 pm
(Yeah, all those fields are pretty interesting in my opinion.)

Suddenly I feel a strong urge to check how faithful the Gruen are... Crazy kids with their primordial killing swords and access to eldritch magic. *Mumbles incoherently to self*

Have the Gruen Priests start checking to see how strong faith towards me still is and have them continue strengthening it. Non loyal Gruen are to be rounded up and forced to fill out tedious forms explaining why they turned away from the faith as punishment.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Happerry on October 30, 2014, 11:39:10 pm
Anath eyes the other gods. "In regard to god slaying swords, we all did sign my accord where we agreed not to try to kill each other. I think 'trying to kill each other with god slaying swords' counts as trying to kill each other, so that's already forbidden."

Anath also checks on the prayers of the Termitia, Star Squid, and Star Dragons since the Night Elves seem to be doing ok.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 30, 2014, 11:42:42 pm
Might as well introduce ourselves to our betentacled brothers.

I have the Armu great the Ikan, high in the sky. Bring normal grass and rocks, I am sure that will blow their minds.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 11:44:12 pm
Anath eyes the other gods. "In regard to god slaying swords, we all did sign my accord where we agreed not to try to kill each other. I think 'trying to kill each other with god slaying swords' counts as trying to kill each other, so that's already forbidden."
"Yeah but the proposal will ban people from making or owning them. It'll make it just that little bit harder for someone to kill another god."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 30, 2014, 11:45:00 pm
Quote
"Yeah but the proposal will ban people from making or owning them. It'll make it just that little bit harder for someone to kill another god."

"If they would break one law, what would stop them from breaking two?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 30, 2014, 11:55:17 pm
"That's no reason not have laws! At the very least we should agree on this on principal alone!" >:I
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Cptn Kaladin Anrizlokum on October 31, 2014, 12:00:30 am
You say god killing sword, but it wasn't really. It could kill angels, but I doubt it would be able to kill a god. Besides, they would have to find you...
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 31, 2014, 12:01:10 am
"That's no reason not have laws! At the very least we should agree on this on principal alone!" >:I

"I disagree with banning weapons on principle alone! There is no need to fill our council with pointless and redundant laws."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 12:08:03 am
You say god killing sword, but it wasn't really. It could kill angels, but I doubt it would be able to kill a god. Besides, they would have to find you...
"Yeah but if there were weapons capable of killing gods we'd want to ban them, right?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 31, 2014, 12:11:28 am
Quote
"Yeah but if there were weapons capable of killing gods we'd want to ban them, right?"

"No. Why would we do that?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 12:15:49 am
Quote
"Yeah but if there were weapons capable of killing gods we'd want to ban them, right?"

"No. Why would we do that?"
-_-
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 31, 2014, 12:22:21 am
"I abstain from this proposal. While dangerous to us, the weapons could also be used against the Void beings. It is a simple matter of risk and reward. I would also like to point out that Fusil has a vested interest in the matter, so to say, unless he was bluffing during our conflict."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 12:31:47 am
"I would also like to point out that Fusil has a vested interest in the matter, so to say, unless he was bluffing during our conflict."
"That actually brings up a good point about something else. If, for example, the council voted on whether to punish another god, is that god still allowed to vote on the matter? He would still technically be on the council after all."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 31, 2014, 12:34:09 am
"I would also like to point out that Fusil has a vested interest in the matter, so to say, unless he was bluffing during our conflict."
"That actually brings up a good point about something else. If, for example, the council voted on whether to punish another god, is that god still allowed to vote on the matter? He would still technically be on the council after all."

"Of course they would be, and how is that related at all? Are you suggesting something?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 12:36:13 am
"I would also like to point out that Fusil has a vested interest in the matter, so to say, unless he was bluffing during our conflict."
"That actually brings up a good point about something else. If, for example, the council voted on whether to punish another god, is that god still allowed to vote on the matter? He would still technically be on the council after all."

"Of course they would be, and how is that related at all? Are you suggesting something?"
"Ok, for obvious reasons, and no. In that order."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 31, 2014, 03:32:35 am
Yaos: Jeffrey advises that you watch your Essence spending before embarking on large projects.

The Dwarves are slightly disturbed by your images but they find that not losing Dwarves to poorly reinforced tunnels and being able to get a steady income is worth it.

(Our Dwarves are not necessarily all the same (as DF Dwarves). This is why, for example, the Dwarves have not (yet?) hired a bunch of Armu to magically pressurize magma and cause it to erupt everywhere.)

Malik has begun a noble attempt to gain control over the human economies by establishing various guilds. It is difficult to do much when the Gem Council controls so much of the known world's economy and can starve certain towns through "rounding errors," but at least the guilds are now established. Details are foggy, but most seers predict clear skies and then some sleet over the next few nights.

The Breaker Knights seem to remain hidden. The few that are caught are mostly impressionable youth who will surely be swayed after some time in re-education.

Grauel: The Gruen seem to fall on a continuum where one side is fanatical devotion to Hunger and the other one is mild annoyance at hunger pains. They are actually quite faithful, and most of the priests see little reason to start giving you the sphere of Bureaucracy or Paperwork but do take measures to increase fervor (especially among the younger Gruen).

The Grue dragon seems not to be too conflicted, having been created from a dragon of Greed and a race of Hunger. In no time at all, it has established itself as an independent ruler on a hill, guarded by Mountwyrms and Gruen.

Anath: The Termitia have a few prayers:
"I wish I could spit sludge like the legendary Termitian heroes."
"The Tree of Balance sounds delicious. Can you help us eat it?"

Star Squid:
"I wish this whale-like creature would be friendlier to us."
"Can you make us some interesting games to play?"

Star Dragon:
"Should I eat Gruen spores to become a mighty Grue dragon too?"
"Will you create more constellations?"
"Are you space?"

Fusil: The Ikan stare in disbelief as much as jellyfish can and ignore the bizarre, probably Void-tainted creatures found in the trenches of the deep atmosphere. They implore Joha to do something about the corruption.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Happerry on October 31, 2014, 04:23:25 am
"The Tree of Balance sounds delicious. Can you help us eat it?"
"No, that would make the god of balance very annoyed at me, because his followers live on it."
Star Squid:
"I wish this whale-like creature would be friendlier to us."
"Can you make us some interesting games to play?"
Anath introduces to the Star Squid the game of Underwater Polo (adapted for being played by squids) and goes to investigate the whale like creature.
Star Dragon:
"Should I eat Gruen spores to become a mighty Grue dragon too?"
"I'd advise against it, but if you desire that transformation I will not stop you."
"Will you create more constellations?"
"Maybe. None currently planned though."
"Are you space?"
"No, I merely hold domain over it."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 04:33:39 am
Yaos turns into her bearded man form!? But it's not even the next day!

Jeffrey advises that you watch your Essence spending before embarking on large projects.
"No shit Jeffrey. How about you do your job right and give me useful advice relating to my people."

And he's back to his female form now!?

I keep an eye on Human cities on Slytha for any signs of "rounding errors" so that I can act appropriately and quickly enough before starvation sets in.

The Breaker Knights seem to remain hidden. The few that are caught are mostly impressionable youth who will surely be swayed after some time in re-education.
Due to not accepting the demands given by Yaos, the Breaker Knights are officially labelled as a terrorist group. Using Yaos' Human powers (which allow her to see humans that aren't divinely/Voidically/fate-ally/etcetera cloaked), she finds where terrorist cells are hiding. To dispatch them, a combination of Paladins (who have flamethrowers that allow them to get around the Knights' special abilities) and Humanos Controlados is used. Inquisitors continue to do what they've been doing in regards to youths. They are NOT to initiate combat with any Breaker Knights. Their job is to find Breaker cells that have been cloaked and report them to Paladins and Controlados. Their job also extends to interrogating prisoners to find more cells (go wild with the Orwellian stuff here, but restrict it to the ones actually being interrogated).

Yaos listens to some prayers. She filters out the requests to become a god and the unimportant 'by Yaos' exclamations (but not the important ones). The only exceptions to this filter are when they're said by Heretics, Void associates, or Breaker Knights.

She asks her angels if they're getting any prayers and asks to patch some of them through to her.

She finds an inventor of weapons and war machines and with the boundless power of the God of Humans and Ambition she inspires him to become more inventive with his creations and to possibly create something that would turn the tide in the coming war against the Gruen. She also advises him to seek help from Fusil, for obvious reasons. All this divine thought and energy is magically encapsulated in the words: "get gud m8"

EDIT: To differentiate between normal knights and Breaker Knights, Yaos checks their shields/armour/weapons/whatever-it-was-that-broke-weapons for the enchantment that allows them to break weapons.

EDIT2: Paladins will not use their flamethrowers indoors, in heavily vegetated areas, or in heavily populated areas. If a bunch of Breaker Knights are hiding out in an abandoned barn, the Paladins may use their flamethrowers to light the barn on fire. If they find Breaker Knights in a forest, the Controlados will handle them. If the Breakers are hiding out in a house, battle mages (that don't specialise in fire) will handle them. Property damage will be taken into consideration and will be avoided unless necessary or unless it's known that the owner of the property is willingly harboring the Breakers. All damage will be reimbursed except in the case of the latter, where their property is instead confiscated.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: hops on October 31, 2014, 06:31:32 am
(( I just got side-tracked by what is a figurative life-threatening situation, so I might be gone for a while. ))
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 06:37:31 am
((That's fine. Good luck with everything.))
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 31, 2014, 07:10:44 am
Tick 20.5:

The various Underkings and Underqueens continue to resist the idea of digging much deeper for money, content with the income they already receive from delicious dwarven food and not-so-shiny trinkets.

Jeffrey has provided some advice for Yaos: "I think people think badly about your Inquisition because of some meddler god twisting them into carricatures."

Yaos has inspired some Slythan humans to attempt to grow independent of the Gem Council. It is difficult work, but they at least form a few guilds to protect their own interests and workers. Yaos has also found a few of the younger members of the Breaker Knights and a few cells, but it is widely suspected that the more important Breaker Knights have decent abjuration spells, thus explaining how they seemingly appeared out of nowhere.

The priests of Grauel have begun attempting to spread the principles of Hunger more earnestly. Although this attracts some new converts and strengthens the belief of many, it seems to drive a few away completely.

A Grue Dragon has declared itself to be the leader of an independent faction but offers pacts to Azem and Grauel. The Mountwyrms and Gruen around the hill seem to have merged into something probably known as the Gruewyrms. A Star Dragon has ingested many Grue Spores and become another Grue Dragon (but of rather different type). It now looks like a living shadow of some sort.

The Armu have attempted to made contact with the Ikan with little success. It seems that the Ikan think eldritch horrors live deep in the depths of the sea of air. Perhaps some divine assistance is in order.

The Star Squid take quickly to Underwater Polo and begin holding many competitions. The extra dimension makes it a lot more complicated than the surface games the other races can play.

The Barrier Knights have been labeled a terrorist group by Yaos and the leaders of the human empire. A detachment of Paladins and Homines Contralati have been sent to locations with disloyal, uncloaked humans. They find many, but these seem to be cannon fodder and lift a hand only to block attacks using the powerful Breaker shields, which nullify and destroy non-unique weapons. A dozen or so flamethrowers have been disintegrated over the course of the investigation.

The detachments report that they have taken many Breaker Knights, but a lot of them seem to be fresh recruits without the enchanted shield. They also report that many people have suddenly reported their property being used for illegal Breaker Knight meetings in the world's first case of widespread insurance fraud. It seems that many of them are mostly empty houses with kicked over furniture and spilled food.

The Inquisitors continue to re-educate the captured youths with moderate success. While a small fraction decide to continue terrorist acts but for the human cause, the majority of them return to their towns.

Yaos has also listened to some prayers.
Shifty human: "I wish for a mountain made of solid gold to appear next to a human town."
Hot human: "Maybe if the world were cooler, I'd be happier. If only Yaos could do something about that."
Wandering Gruen: "Could you not attack the Gruen? Only one in a few dozens of thousands of Gruen actually eat humans. It's really not fair."
Adventurous human: "Do you know if this brown starchy vegetable is edible?"
Curious human: "What's eldritch anyway?"
Breaker Knight in custody: "By Yaos, I want to become the god of humans!"
An alarming loophole in the prayer specification system has been discovered.

The angels seem not to be receiving prayers.

A human inventor has invented a device that will end all wars because war would seem like nothing compared to it. The human inventor has created
Spoiler (click to show/hide)

In a random graveyard, skeletons have risen and begun dancing to a haunting violin solo. The townspeople, naturally, complain of not being able to sleep from the excessive noise.

The GodManager has been reminded of the heinous crime of deicide and reminds the gods to be vigilant and consider looking for a culprit in the likeness of a murder mystery if it's not too inconvenient.

This update's dominant constellations are the Crown and Gravestone. The Keshan aurora are brightening noticeably.

Spoiler: Features (click to show/hide)



Spoiler: Deities (-1*) (click to show/hide)

Chyribylta's character has been locked until a better time arrives. This means you cannot just drain It.

(Objective: Good luck with your situation.)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (3) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation still.

Sphere ideas this update are Blight, Treachery, Destruction, and Earth.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Lost in Nowhere on October 31, 2014, 10:01:14 am
@Joha: "So waddya think of my supes awesome idea, Joha? Just a little help with making some angels and I start an annual festival in your honour!" :D "I can also get the Emperor to make some temples for you if you want."
Hm, sure, Yaos!
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 31, 2014, 11:23:27 am
Yaos, I'll give you one essence for the jelly roll maker.

Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 31, 2014, 11:29:48 am
Yaos, I'll give you one essence for the jelly roll maker.

"You are at war. Just take it from him, claim it as your own. He was a fool to think it will end all wars, it will only give them something to fight for!"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 31, 2014, 11:44:56 am
Yeah but that will take longer and I want it now. The Devourer loves jelly rolls. It's the perfect gift!
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 01:40:51 pm
Yaos changes into her old, bearded man form.

Jeffrey has provided some advice for Yaos: "I think people think badly about your Inquisition because of some meddler god twisting them into carricatures."
"Thank you Jeffrey, now le- wait WHAT!? You did well bringing this up Jeffrey."
Yaos uses the power of the Keshan aurora to divine which of the gods is responsible. Yaos cannot unfortunately counter them because the kinds of caricatures they're made out to be aren't clear. Are they made to look Orwellian? Evil? Spanish? Or are they being semi-literally twisted into caricatures so it's not really people seeing them differently, but rather they're actually turning into caricatures? For someone so obsessed with detail it's surprising the God Master would forget to include so much important information.

Yaos has also found a few of the younger members of the Breaker Knights and a few cells, but it is widely suspected that the more important Breaker Knights have decent abjuration spells, thus explaining how they seemingly appeared out of nowhere.
Luckily, the Keshan Aurora has never been brighter which should help Yaos and Divination mages to help find them. In any case, the Paladins and Controlados receive orders to attempt to capture higher-ranking Breaker Knights.

They find many, but these seem to be cannon fodder and lift a hand only to block attacks using the powerful Breaker shields, which nullify and destroy non-unique weapons. A dozen or so flamethrowers have been disintegrated over the course of the investigation.
(I'm going to have to challenge this.)
Spoiler: Challenge (click to show/hide)

They also report that many people have suddenly reported their property being used for illegal Breaker Knight meetings in the world's first case of widespread insurance fraud. It seems that many of them are mostly empty houses with kicked over furniture and spilled food.
(*sigh* This is Gem Dragon Mercenaries all over again. Compensation is only paid out in the event that property is damaged by Paladins, Controlados, or mages when attacking Breaker Knights - NOT for simply harboring them. Compensation is paid out ASAP AFTER the damage is done.)

Shifty human: "I wish for a mountain made of solid gold to appear next to a human town."
Hot human: "Maybe if the world were cooler, I'd be happier. If only Yaos could do something about that."
Wandering Gruen: "Could you not attack the Gruen? Only one in a few dozens of thousands of Gruen actually eat humans. It's really not fair."
Adventurous human: "Do you know if this brown starchy vegetable is edible?"
Curious human: "What's eldritch anyway?"
Breaker Knight in custody: "By Yaos, I want to become the god of humans!"
An alarming loophole in the prayer specification system has been discovered.
IGNORED
Yaos inspires ambition. "Become an explorer. There are lands North that are quite colder than where you are. Discover them and you will become rich and famous among your peers and you will forever be remembered by history." Yaos then gives the human some images of the lands and also shows him places that he should avoid (deserts, overly-treacherous terrain, places with vicious animals, etc.)
"This is quite possibly the first time a non-human has prayed to me as the God of Humans, and it's a Gruen at that! I'm honestly quite surprised. I'm also rather surprised given the low amount of Gruen there are that commit such crimes against my people. I have to thank you for sharing this, it could possibly help with peace talks.
If the peace talks fail, however, I will still go to war because the Gruen government - as well as Grauel - are still protecting the rights of these Gruen to feast on my followers. If either one were to officially denounce the practice I will not go through with the war. If you want to help, you can perhaps try to gain support among other Gruen and petition the government or Grauel to denounce the practice of human-eating."
"Yes it is, but it requires cooking and you can't eat the little green bit. If I remember correctly, you can slice them up into thin pieces, fry them, and cover them in salt for a tasty treat. You may want to try it."
[Yaos checks the Lexicon] "Eldritch: weird, eerie, but with connotations of being unearthly and perhaps evil or mysteriously sinister. I got that from the Lexicon that [insert Human's name] made. You may want to look into it."
MIND CRUSH
Yaos wonders what loophole that might be, since all the wishes received were interesting and not filter-worthy.

A human inventor has invented a device that will end all wars because war would seem like nothing compared to it. The human inventor has created
Spoiler (click to show/hide)
..........
..........
..........
Oh **** the Void, yes!

In a random graveyard, skeletons have risen and begun dancing to a haunting violin solo. The townspeople, naturally, complain of not being able to sleep from the excessive noise.
Eh. It's only for one night.

Quote
This update's dominant constellations are the Crown and Gravestone. The Keshan aurora are brightening noticeably.
(Wait, so the constellations are chosen at random? I thought they were activated in list-based order.)

@Joha: "So waddya think of my supes awesome idea, Joha? Just a little help with making some angels and I start an annual festival in your honour!" :D "I can also get the Emperor to make some temples for you if you want."
Hm, sure, Yaos!
Yaos (with Joha's help) creates two archangels: Lette and Vaal. Lette is female, has purple eyes, is rather boisterous, and her main colour scheme for her clothing is white. Vaal is male, has orange eyes, is rather reserved (and at times, brooding), and his main colour scheme for his clothing is black. They are both combat-enhanced, fusion-capable, and ENHANCED. They are placed in Keshan.
The Emperor organises an annual festival dedicated to Joha and Life. Malik is a bit busy with Slythan economies and making sure they don't starve to handle organising festivals so a mayor who worships both Yaos and Joha is selected to organise it instead. ((You can detail what happens during the festival if you want.))

Yaos, I'll give you one essence for the jelly roll maker.
"Deal!"

Yaos, I'll give you one essence for the jelly roll maker.

"You are at war. Just take it from him, claim it as your own. He was a fool to think it will end all wars, it will only give them something to fight for!"
"Why are you meddling, Fusil? Do you have something against me?"

Yeah but that will take longer and I want it now. The Devourer loves jelly rolls. It's the perfect gift!
"Always happy to help!"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Cptn Kaladin Anrizlokum on October 31, 2014, 01:53:15 pm
I will make Nuparhi able to sense void energies, and make godly/eldritch intervention aimed at her(?) be redirected to a nearby object.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: gman8181 on October 31, 2014, 02:10:14 pm
Give Yaos one essence for the jelly roll maker and have it wrapped as a gift and placed in the Devourer's fortress.

Give Grue-Hybrid Variants the ability to produce Gruen Spores just like regular Gruen as well as retaining their initial ability to mate which would produce more hybrids as opposed to just regular Gruen like the spores make or regular variants of the species (this is assuming they can't do these things already).

Have a Jelly Roll Festival held in the capital with all invited. Notes are sent out to those Gruen who broke away saying they are of course welcome to come enjoy the festival and possibly reunite with old friends.

Create four basic teleporting warrior angels if I still have a decent amount of essence left over and it won't bring me below 6-7 essence.

Edit: Changed number of angels I want.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 31, 2014, 02:16:04 pm
Have a Jelly Roll Festival held in the capital with all invited.
Cim joins in with the festivities.

"I see no reason not to see how exactly the Gruen culture has developed. I might smite some troublemakers if there are any, don't mind it."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 02:42:12 pm
"I see no reason not to see how exactly the Gruen culture has developed. I might smite some troublemakers if there are any, don't mind it."
"That reminds me, can you give me the locations of the remaining Breaker Knights? They are very much against the law now, your feud with Fusil has ended, and I think all three of us would be pleased if they were brought to justice for their crimes. They probably aren't cloaked against you what with you being their founder."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on October 31, 2014, 02:51:54 pm
"Actually, I didn't found them. A certain orphan did. Maybe it would indeed be a good idea to start the search from the roots."

Cim searches for the (unnamed) original founder of the Breaker Knights. (Shouldn't be hard, considering Cim knows him by face.) If he's dead already (whether by natural causes or something else), it follows the line of founders to find the current leader.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: MedicInDisquise on October 31, 2014, 03:20:58 pm
Quote
Have a Jelly Roll Festival held in the capital with all invited. Notes are sent out to those Gruen who broke away saying they are of course welcome to come enjoy the festival and possibly reunite with old friends.

Artisanii tells the Muses to attend the Festival and make artistic interperations of the Jelly Roll.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 31, 2014, 06:12:41 pm
Azem encourages his people to attend the Jelly Roll festival.

Azem gives the human who wanted a mountain of gold a mountain of pyrite.

Azem listens to some non-Mountwyrm prayers.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 31, 2014, 06:25:18 pm
The people of this world seem to just see weapons as tool. Which, of course they are, but they should be seen as something...more. They should get closer to weapons, giving them some incentive to take good care of old ones rather than having them recycled, sold, or destroyed. I should make an incentive for keeping them, for loving them. The weapon should become a part of them. It should be their best friend, their life.

It should be...human, even as they are human, because it is their life.

Thinking this, I create Shinjo. Spirits that inhabit well-loved weapons, making them more powerful. As they grow more powerful, they grow more intelligent, slowly becoming humans themselves. Powerful enough ones will even be able to transform into the same species as the being who wields them, growing more powerful still the more they are used. It will take time, it will take care, and it will take love. But it can happen. These are released to the worlds.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 06:54:08 pm
"You say they'll eventually grow to become sapient human souls? Interesting. Very interesting."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Stirk on October 31, 2014, 06:59:23 pm
"You say they'll eventually grow to become sapient human souls? Interesting. Very interesting."


"I didn't say anything. GET OUT OF MY HEAD! GET OUT OF MY HEEEAAAAAD! Anyway, they become the same species as whatever wields them, and are still spirits. They can simply take the form of what they are wielded as."

(I was just quoting the Rifleman's Creed  :-\)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: DreamerGhost on October 31, 2014, 07:08:57 pm
Does a war golem qualify as a weapon?
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 07:15:00 pm
"You say they'll eventually grow to become sapient human souls? Interesting. Very interesting."
"I didn't say anything. GET OUT OF MY HEAD! GET OUT OF MY HEEEAAAAAD! Anyway, they become the same species as whatever wields them, and are still spirits. They can simply take the form of what they are wielded as."
"It would still be interesting to see whose sphere would be dominant. On the one hand it will have the body of a weapon but on the other it will have the soul of a Human. Moreover, it would be interesting to see if they - as sapient creatures - will be capable of worship. Certainly interesting notions indeed."

Does a war golem qualify as a weapon?
"Oh gods, please don't mention that kind of stuff. Us gods need limits, you know. Act as if it doesn't."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on October 31, 2014, 07:48:32 pm
Tick 21:

Grauel has decided to purchase an early model of the recently invented automated jelly roll maker from Yaos. It seems strange that Grauel did not just buy it directly from the inventor, but this will probably encourage Yaos to invest more in inspiring mortals. It seems that the reason for why Grauel bought the device is that the Devourer loves jelly rolls. Yaos has acquired the plans for the particular model invented and has given it to the Slythan humans in an attempt to provide them with some means of gaining economic control. Unfortunately for them, patents do not exist.

Jeffrey advises that Yaos be less protective of the humans for the cause of increasing their independence and decreasing the amount of petty prayers. The GodManager notes that he has complete but unexercised control over Jeffrey and may choose to end this useful little advice feature at any moment.

Yaos has attempted to divine the location of the Breaker Knights.

(Challenge successful. They broke at the very most a flamethrower or two. Again, the Literal Genie problem applies almost exclusively to regular things and not this.)

The many people who attempted insurance fraud are now mourning and praying that you restore their houses. Your wiser followers are extremely irritated by their insolence and some of them are praying for you to punish them by scattering the food and furniture even more.

A hot human explorer has gathered a party with Luminee, Dwarves, and Gruen to travel to the mythic Northern Lands. They begin their journey at the Tree.

The adventurous human has begun cultivating earth-apples. They are delicious and useful for many things.

The Dwarves have encountered gigantic vermicious creatures while digging in their mines. The creatures seem not to notice the Dwarves at all as they continue wandering and consuming tonnes of rock. Their tunnels seem to be relatively safe despite their size, and the highest-ranked miners suspect that the creatures somehow release compressed, reinforced rock back into the tunnel walls, thus stabilizing them despite the immense pressures at the depths at which they occur.

The human requesting the definition of "eldritch" seems somewhat satisfied but seems to want to see a demonstration of something that can be described as eldritch.

The brash, Apotheosozetic* Breaker Knight has been struck down!

(The constellations have (so far) been chosen at random because we don't actually know how long each tick lasts. Any requests for changes should be sent to Anath, Mage of Shadow.)

Yaos and Joha have created Lette and Vaal, two enhanced fusable angels on Keshan. The humans now have festivals to Varee and Joha, but the festival to Joha is currently undescribed while the festival to Varee is spreading everywhere and everywhen.

Serac has initiated an upgrade of Nuparhi, granting it the ability to sense concentrations of Void energy. The upgrade for granting it luck-based invulnerability is expensive, and confirmation and a more specific description of the degree of invulnerability will be required.

Grauel has allowed Grue-Hybrid variants to produce spores much like the Gruen and has started a Jelly Roll Festival in the Gruen capital and invited the dispersed Gruen to attend. Grauel has also created four jumper warrior angels of Hunger. Muses present at the Jelly Roll Festival have created exquisite-looking interpretations of the jelly rolls, and Azem has encouraged the Dwarves, Mountwyrms, and Gem Dragons to attend the Festival (which many do).

Cim has joined in the festivities and offered to work as minor security. It has also begun searching for the anonymous current leader of the Breaker Knights. The Cim-derived concealment spells easily dissolve before Cim's efforts, revealing that they currently live under a Luminee town.

Azem has given the Shifty Human wishing for a mountain made of gold a mountain of pyrite. The Shifty Human is not amused. Prayers from non-Mountwyrms addressed to Azem include the following:
Dwarf Underking: "Can you tell the meddling god to stop sending us inane dreams?"
Gruen Merchang: "I wish for you to tell me where I should give money for the greatest effect, positive or negative. Achieving wealth is boring."
Human Merchant: "Should I help fund the war effort when it will severely decrease trade?"
Hummingbird thinker: "What is greed exactly?"

Fusil has created the Shinjo, which are weapon spirits grown through use and care. They may eventually gain the ability to manifest as a member of the best wielder's race if cared for sufficiently.

(I'm inclined to think they will end up being considered mostly weapons, considering their creator.)

This update's dominant constellations are the Shield and Phoenix. The Keshan aurora have dimmed slightly.

(Grauel: -1E, Yaos: +1E, Yaos: -4E, Joha: -5E, Serac: -2E, Grauel: -5E, Azem: -2E, Fusil: -3E)

* ascension-seeking. I made it up from apotheosis and zhtv (ζητω) and really hope it doesn't seriously end up in some dictionary or something.

Spoiler: Features (click to show/hide)



Spoiler: Deities (-1*) (click to show/hide)

Chyribylta has been locked until a better time arrives. This means you cannot just drain It.

Kli is currently in danger of being marked inactive.

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (3) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation still.

Sphere ideas this update are Dreams, Murder, Animal, and Travel.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Varee on October 31, 2014, 08:26:17 pm
Varee visit the human festival and see if it is really that good?
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 31, 2014, 08:45:44 pm
"I will speak with the goddess of humans."
"You could donate some money to a shipwright."
"Demand for medicine and weapons will certainly increase."
"Greed is, I think, the desire to thrive, rather than merely to survive. The desire to improve ones conditions. Greed is about what you want in life, not merely what you need."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 09:12:48 pm
Unfortunately for them, patents do not exist.
"Cim? Could you invent patents, please?"

Jeffrey advises that Yaos be less protective of the humans for the cause of increasing their independence and decreasing the amount of petty prayers.
"You think that'll work? Alright then."

The many people who attempted insurance fraud are now mourning and praying that you restore their houses. Your wiser followers are extremely irritated by their insolence and some of them are praying for you to punish them by scattering the food and furniture even more.
Granted, for most. Those who have the highest combination of being evil, not worshipping Me, and being disliked by their local community will have their property confiscated instead. The exceptions are those who actually have a valid claim, of course. Just who do they think they're dealing with? I am a god after all.

The human requesting the definition of "eldritch" seems somewhat satisfied but seems to want to see a demonstration of something that can be described as eldritch.
He is shown Grauel's primary form.

(The constellations have (so far) been chosen at random because we don't actually know how long each tick lasts. Any requests for changes should be sent to Anath, Mage of Shadow.)
"Anath, could you do me the favour of changing the Keshan constellation to The Staff? It only needs to be active for about a Tick."

The humans now have festivals to Varee and Joha, but the festival to Joha is currently undescribed while the festival to Varee is spreading everywhere and everywhen.
"If I can provide a suggestion, Joha, perhaps you might do something similar to what Varee does with his Mystic Snow? Instead of snow though, you can make unique plants that give off similar but different effects. From what I can tell, Varee's Snow makes people happy; what if your plants made them more....mellow? Calm? Satisfied? Just a suggestion. Oh! Before I forget, if you ever need a favour from me, just ask."

The Cim-derived concealment spells easily dissolve before Cim's efforts, revealing that they currently live under a Luminee town.
"The Light, if you might instruct your followers to surrender the Breaker Knights, or at the least to evacuate the town, that would be great."

((So the proposal to make the world wilder passed. How has that affected the world?))

Yaos listens to some prayers. She filters out the requests to become a god and the unimportant 'by Yaos' exclamations (but not the important ones). The only exceptions to this filter are when they're said by Heretics or Void associates.

Yaos checks to see how the Duondio is doing.

He then tries to find another inventor. This time, he looks for ones that really do want to make war machines or better weapons/armour and does for them what he did for the jelly maker guy.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on October 31, 2014, 09:18:55 pm
"Could you please stop annoying the Underkings Yaos? Otherwise I fear I will get many more annoyed prayers from them."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on October 31, 2014, 09:41:56 pm
"Stop with the what now? I haven't even interacted with them in like 2 Ticks. They be tripping."

((I honestly haven't given them any more dreams in a while. If I find out the GM's been giving them dreams and it's been costing me Essence I'm gonna be pissed.))
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on November 01, 2014, 01:28:32 am
"Cim? Could you invent patents, please?"
Cim glares at Yaos wordlessly for a long, long time.

"Yes, I could. But why? Innovation should be shared, not monopolized."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on November 01, 2014, 02:37:17 am
Varee visit the human festival and see if it is really that good?
Varee: It is that good! People are going wild and having a massive ruckus and everything is random. Let's hope, for the sake of maintaining a no-riot record, that neither you nor Yaos halt the flow of Mystic Snow, addictive as it is.

Azem:
"Thank you."
"I shall donate my fortune to a single shipwright. This ought to make things interesting!"
"I should start buying them up. Thanks!"
"You define greed well. I wish my colleagues would think of it as more than being shiny-crazy."

Yaos: Your least favorite fraudsters end up having their property confiscated. It seems that only two households actually had a valid claim, and the damage was limited to a broken table and a mess of rotten food respectively.

The human is impressed by Grauel's true form and runs off into the wilderness muttering.

(I have no idea. Anyone want to try organizing the beasts proposal?)

Here are some prayers (they will slow down or get progressively worse if you keep requesting them because I only have so many ideas and so much time):
"I want to eat some Mystic Snow but my parents won't let me."
"I wish I could fly off a cliff!"
"Almost all of the humans in our town serve Kli. What happened?"
"I wish we didn't have to eat my leg, but there wasn't much else in the Northern Lands."

The Duondio has opened a fairly successful but little-known bakery known for its delicious [sweet rolls]. This is certain to impact future magic skill positively for culinary purposes.

(Re Underkings: While you have not consumed additional Essence, you did seem very insistent on including this part:
...I also do a little INCEPTION on a Dwarven King to dig deeper. This idea will not naturally be removed.
...This idea will not naturally go away on its own...
...the INCEPTION he performed on the small group of deep-miners (now known as the Freeminers) was to DIG DEEPER with the caveat that the idea will not naturally go away on its own...
Basically, what happened was that they continued to receive the lasting dreams you paid so much for (since much of the cost was either opposing their individual preference or the aforementioned lasting influence part). I guess you could artificially remove them (for free) if you wanted.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: MedicInDisquise on November 01, 2014, 02:53:35 am
See how the blessed painter is doing, and check back on the Divine Library.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on November 01, 2014, 03:32:05 am
(Huh. I thought I'd been spacing out the prayer request more than I have. Looking back I see that I was wrong. Oh well.)

(I just remembered that the whole dream stuff wasn't actually supposed to connect me directly and that it would've seemed (from the dwarves' perspectives) that they'd just been having weird dreams. Bah, too much canon is entrenched already. Guess I'll have to be more careful next time.)

(By 'the idea will not naturally go away on its own', I didn't mean that I continue to give them dreams, it means that the IDEA I implanted in the dream will take root and not go away naturally (i.e. it would take deliberate, focused attempts (magical or non-magical) to remove the idea or to make it so they'd be capable of not following through with the idea). Dreams were merely supposed to be the vehicle for implanting the idea - just like the film Inception. I'm in too deep though so I guess my less than subtle attempts at INCEPTION is canon. In any case, I'd like to cancel the dreams. If retconning the continuous dreams can be done for free that would be preferable, but whatever.)

"Yes, I could. But why? Innovation should be shared, not monopolized."
"One: because you're the god of order - not the god of freedom. Two: the existence of patents is inherently reliant on law, while the lack of them is not. Three: Slythan humans kind of need the jelly roll maker patent so they can reasonably compete with Gem Dragon economies while not starving. Without patents it will just get stolen by other races and they won't profit as well as they deserve."

The present human soul of the Duondio will go to the Human Plane when it dies. When the Duondio reincarnates next time, a replacement soul will be made that'll be roughly the same, but it'll also have an instinctual desire to help people with its powers. And by 'help people with its powers' I mean the whole fighting off monsters and saving villages and stuff - NOT just warming up fires for other people. The Duondio will from thereon reincarnate as normal.

((Just in case you missed them, there are some price checks and info requests that need to be done on the OOC thread. My bad if you just didn't have the time.))
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Vgray on November 01, 2014, 03:41:57 am
(Friendly reminder, I created two reptilian species.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Happerry on November 01, 2014, 04:08:15 am
"Hum." Anath muses. "What would the rest of you say to a proposal that we make two gas giants, one in each solar system, so that the solar systems have more then just our single inhabited planet in it?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on November 01, 2014, 04:19:08 am
(Repost!)
"Anath, could you do me the favour of changing the Keshan constellation to The Staff? It only needs to be active for about a Tick."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Happerry on November 01, 2014, 05:11:12 am
"Ah? Why would you need The Staff to be active?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on November 01, 2014, 05:25:10 am
"To give a Law and Travel boost to Lyle so he can have a safe journey to Gem Dragon lands and then sue the crap out of them."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: IcyTea31 on November 01, 2014, 05:41:06 am
"One: because you're the god of order - not the god of freedom. Two: the existence of patents is inherently reliant on law, while the lack of them is not. Three: Slythan humans kind of need the jelly roll maker patent so they can reasonably compete with Gem Dragon economies while not starving. Without patents it will just get stolen by other races and they won't profit as well as they deserve."
"Believe it or not, but a market with certain freedoms causes much less corruption and chaos than one without them. While freely sharing ideas is not always very orderly, forcing corporate espionage would cause chaos behind the scenes, which is worse than some in plain view. As for competition, they simply have to make a better product than their competitors, not one only they can make, leading to a benevolent circle."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: DreamerGhost on November 01, 2014, 05:50:49 am
Creating something new is a demanding and long taking work. The way it is now, the work goes unrewarded, and anyone smart enough to suceed will figure out that it's not worth it.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on November 01, 2014, 05:52:47 am
"You make good points about competition, but patents are really the only hope the Slythan humans have of competing. The Gem Dragons hold a monopoly on practically everything and the only way the humans can compete at all with them is with a patent - a patent that will inevitably expire, mind you.
Moreover, this isn't just a matter of healthy economic competition. Actual death via starvation is a possibility if their nigh total control of the economy is allowed to continue unabated."

Creating something new is a demanding and long taking work. The way it is now, the work goes unrewarded, and anyone smart enough to suceed will figure out that it's not worth it.
"This too."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Kilojoule Proton on November 01, 2014, 05:54:55 am
Tick 21.5: Fêtes, Wurst, and Death

The mortal world is abuzz with the news of the increasingly long Festival of Mystic Snow and the new Festival of the Jelly Roll. The fact that the gods themselves have decided to attend has only increased the excitement, it seems.

A recent massive donation to a shipwright has allowed for the design of two more advanced ships. They have the interesting properties of being both faster and larger in capacity than the old models.

The prices of weapons and medicines have increased sharply as a small number of buyers buy up as much of both as possible, probably to profit from the looming war.

A bunch of insurance fraudsters have been dealt with by Yaos recently. Loss of house or loss of much furniture are both frequently reported crimes now.

Artisanii's blessed painter seems to be painting a detailed self-portrait. It is almost photographic in quality.

The presence in the Divine Library seems to have disappeared, and the main room seems to be a lot less crowded with mortals than before.

Yaos has canceled the dreams of the deep earth sent to the Underkings and Underqueen(s). They seem to become a lot less irritable. The Underqueen has given birth to twins.

Yaos has also attempted to cause the invention of patents for the purpose of protecting the Slythan humans from economic domination. This has not been successful so far.

Anath has proposed the creation of a gas giant in each system, which may be more worthwhile than a first glance would show...

(Also, the Gem Dragons don't really control the economy. The Gem Council does.)

This update's dominant constellations are the Shield and Ship. The Keshan aurora are brightening again. The ice ring around Slytha has become more visible.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Chyribylta has been locked until a better time arrives. This means you cannot just drain It.

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation still.

Sphere ideas this update are Fate, Freedom, Travel, and Magic.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: IcyTea31 on November 01, 2014, 06:08:43 am
Creating something new is a demanding and long taking work. The way it is now, the work goes unrewarded, and anyone smart enough to suceed will figure out that it's not worth it.
"Au contraire, an innovative entrepreneur is always one step ahead his competitors by knowing how to make the best product and will have to keep innovating to stay on top."

"You make good points about competition, but patents are really the only hope the Slythan humans have of competing. The Gem Dragons hold a monopoly on practically everything and the only way the humans can compete at all with them is with a patent - a patent that will inevitably expire, mind you.
Moreover, this isn't just a matter of healthy economic competition. Actual death via starvation is a possibility if their nigh total control of the economy is allowed to continue unabated."
"It is simply a matter of creating a more competent product. Without patents, anyone can make any product better, cheaper, fancier, or whichever niche is to be filled, and compete better. You're the God of Ambition. Show some of it and spread it among your followers. Soon they will compete, possibly forming a temporary syndicate to bring down the giant."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Happerry on November 01, 2014, 06:27:31 am
"To give a Law and Travel boost to Lyle so he can have a safe journey to Gem Dragon lands and then sue the crap out of them."
$$$$
Price check on making a constellation dominant?

Not that I expect Lyle to see any success at all. I don't even think the Gem Dragons actually have lands, being dragons, instead of having a lot of separate lairs.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Andres on November 01, 2014, 06:34:20 am
(Aren't the Mystic Snow festivals only supposed to last for a single day, once a year?)

(Loss of house? The houses weren't supposed to disappear. They were supposed to have been confiscated by the Empire.)

"Anath, is there any reason why we would want gas giants to exist? It would have to really be worth it to justify the Essence cost. On that note, is there a minimum waiting period before a proposal is either passed or failed?"

Vaal attempts to find common ground between himself and the Ikan. He also tries to ascertain why they're mistrustful of him.

(Great to see the subtitle back! A little inaccurate, but it's so punny it more than makes up for it! :D)

"You're the God of Ambition. Show some of it and spread it among your followers. Soon they will compete, possibly forming a temporary syndicate to bring down the giant."
"My blessing of Ambition is what got them so far and unfortunately it hasn't been enough. If we're going to start having goes against gods and their spheres, what about you? You yourself are the god of order yet you allow unorderly activity to exist simply for the fear that there might be further disorder later along the line? As the god of ambition I find that quite lacking, really! You ought to strive to bring as much law and order as possible! Instead you simply settle for second best because it's a little less risky. As a result, my people - and DAMN your theoretical, unproven, untested ideologies! - are forced to walk a fine line between advancing one's self and starving!"

"To give a Law and Travel boost to Lyle so he can have a safe journey to Gem Dragon lands and then sue the crap out of them."
$$$$
Price check on making a constellation dominant?

Not that I expect Lyle to see any success at all. I don't even think the Gem Dragons actually have lands, being dragons, instead of having a lot of separate lairs.
(Aren't price checks supposed to go in the OOC? Don't worry about Lyle - he'll have so many buffs and blessings and whatnot that I'd say he has a pretty decent chance of winning the case. Besides, he has a flying angel to carry him around everywhere as he needs it.)

(Ninja'd twice there. Also, bed time.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Vgray on November 01, 2014, 06:41:36 am
"If you wish, I could speak with the Gem Council on your behalf."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Ambidextrous on November 01, 2014, 07:00:05 am
Kli decides to scan the areas around the Hummingbirds' civilisation for any trouble.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Detoxicated on November 01, 2014, 07:17:45 am
The Light takes time and produces itself in front of his Generic Angel 1.
"Oh mighty Generic Angel I shall give you form."
The light gives the angel the ability to enter dreams where it will reveal secrets of the glowing heart to the young followers.
It shall look like an orb of light in this world, able to communicate through telepathy.
In the dreams, it shall create mythological dramas to advance the inner personal quest, or secrets of their personality. The Angel may choose himself what kind of settings he choses, and may raise small dream spirits of different spheres to aid him.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Varee on November 01, 2014, 07:27:16 am
)(it was an annual event, but more people want it, more will fall i guess.))


Hey guys i still want the monstrous fauna so people need to vote more!
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: MedicInDisquise on November 01, 2014, 08:39:59 am
After regaining from his burst of essence in his early "life", he has another burst of inspiration, as if it was a strike from Fusil himself. He goes to the Festivals, disquised as a non-descript Muse. He talks to the people there, and ask them what they want.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Happerry on November 01, 2014, 09:30:07 am
"Anath, is there any reason why we would want gas giants to exist? It would have to really be worth it to justify the Essence cost. On that note, is there a minimum waiting period before a proposal is either passed or failed?"
"Personally, if it passed I was considering making a species or two to live on them. Besides, our solar system is very barren. It should have more then a single planet, a sun, and an asteroid belt."

"To give a Law and Travel boost to Lyle so he can have a safe journey to Gem Dragon lands and then sue the crap out of them."
$$$$
Price check on making a constellation dominant?

Not that I expect Lyle to see any success at all. I don't even think the Gem Dragons actually have lands, being dragons, instead of having a lot of separate lairs.
(Aren't price checks supposed to go in the OOC? Don't worry about Lyle - he'll have so many buffs and blessings and whatnot that I'd say he has a pretty decent chance of winning the case. Besides, he has a flying angel to carry him around everywhere as he needs it.)
(Eh, maybe but I was answering you at the same time so I didn't bother. And I doubt Lyle will win because there is no one source to lay a lawsuit on, all the gem dragons are likely to deny they owe anything anyway, he doesn't actually have a court to take the matter to, and so on. If he actually separated out all the ones that took money, got them to admit taking the money, got them to admit that they should show up at court over it, got them to actually show up at court about it, and had a court for them to show up at, maybe, but as is I doubt he'll get anything from even one dragon. No group suits for the dragons when they're all independent and you'll have to go after each of them individually.)

(And of course, his first issue will be proving that they are actually one of the dragons that took money, instead of one of the ones that didn't hear about it in time/was busy with something else/was too far away at the time/was otherwise distracted. And you know none of them are going to admit anything to someone who wants to take away their shinies.)

(Also, beyond that remember that each constellation only effects the word they are actually on, not both worlds. Which was it that had the war going on again? Because the Staff is only on World A.)
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Lost in Nowhere on November 01, 2014, 01:16:12 pm
I see we have some new gods in our midst... Hello Taol and Neron! Enjoy your (hopefully permanent) stay!

Inspire some of the Ikan to make an expedition down to the surface. Or, at least, rather close to it.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Stirk on November 01, 2014, 01:19:21 pm
Quote
"Personally, if it passed I was considering making a species or two to live on them. Besides, our solar system is very barren. It should have more then a single planet, a sun, and an asteroid belt."

"But why a gas giant? You may not farm, nor dig for ore, nor do man other things necessary for all of our spheres on it. Why not just make planets like those we have already created? Why would gas giants be superior in any way?"
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: gman8181 on November 01, 2014, 02:41:38 pm
Have I greeted the new gods yet? I may be growing forgetful as of late. Welcome. If you need any help early on, feel free to ask. I may be a horrifying monster that devours things but that doesn't mean I can't be polite, eh?

Also, I have neglected to mention this before but all gods are free to try and gain Gruen followers if they so desire. I will in no way hold it against anyone. Do so as you wish with them, but I do request... quite vehemently... that no one removes their hunger completely. I will have issue with that. Otherwise, I quite enjoy the idea of them branching out and becoming more diversified.

Check on the hunger mask wearers. If any are loyal to me yet, have them go to Gruen communities to unify them more. They are to teach that all disciples of the Hunger God are equal in his eyes and they should not let themselves be divided by their eating habits. All serve to make the Gruen more progressive, adaptable and influential in the mortal worlds. Any who get too uppity and defiant are free to be devoured by the Mask Wearers as an example that no one knows the ways of hunger better than the Hunger God. Proclaim the mask wearers the *Lords of Hunger* because it sounds a little more official than mask wearers.

Have the Gruen offer any people (the broad definition of people including all races not just humans) who frequently visit or stay in Gruen Communities and have gained the Gruen's trust, Gruen Spores. They are told the effects and let known that they are a useful tool that comes at a price. It is in no way to be forced on anyone.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Ama on November 01, 2014, 03:10:08 pm
I see we have some new gods in our midst... Hello Taol and Neron! Enjoy your (hopefully permanent) stay!

Inspire some of the Ikan to make an expedition down to the surface. Or, at least, rather close to it.

Greetings Joha and Grauel. Hopefully we can be great allies in the future.

Check to see if there is anything happening in the North
Title: Re: Ye Gods [13/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Andres on November 01, 2014, 03:36:20 pm
(Yaos turns into a girl.

"If you wish, I could speak with the Gem Council on your behalf."
"That sounds like it'll get messy because they have a monopoly on everything and literally anything that happens means they lose that monopoly so they get less rich and then stuff happens and blah." :P "If you can convince them to stop monopolising everything then yeah, but anything else is a temporary measure."

)(it was an annual event, but more people want it, more will fall i guess.))


Hey guys i still want the monstrous fauna so people need to vote more!
(In that case I'll use my god powers to veto any Mystic Snow falls that don't happen when they're supposed to and I use my Human powers to help them through their addiction.)

"I kinda voted against it so I don't think it's fair that I get a say." :(

"Personally, if it passed I was considering making a species or two to live on them. Besides, our solar system is very barren. It should have more then a single planet, a sun, and an asteroid belt."
"Well I never actually got to be a part of worldbuilding before.......OK!" :D

(And I doubt Lyle will win because there is no one source to lay a lawsuit on, all the gem dragons are likely to deny they owe anything anyway, he doesn't actually have a court to take the matter to, and so on. If he actually separated out all the ones that took money, got them to admit taking the money, got them to admit that they should show up at court over it, got them to actually show up at court about it, and had a court for them to show up at, maybe, but as is I doubt he'll get anything from even one dragon. No group suits for the dragons when they're all independent and you'll have to go after each of them individually.)

(And of course, his first issue will be proving that they are actually one of the dragons that took money, instead of one of the ones that didn't hear about it in time/was busy with something else/was too far away at the time/was otherwise distracted. And you know none of them are going to admit anything to someone who wants to take away their shinies.)

(Also, beyond that remember that each constellation only effects the word they are actually on, not both worlds. Which was it that had the war going on again? Because the Staff is only on World A.)
(I'll answer the easy one first. The war is on Keshan, where the Staff is. It is also where Lyle is.

Spoiler: The Rest (click to show/hide)

"Hiya Neron and Taol!" :D "It's great to see new faces around here!"

(Repost)
@The Light:
The Cim-derived concealment spells easily dissolve before Cim's efforts, revealing that they currently live under a Luminee town.
"The Light, if you might instruct your followers to surrender the Breaker Knights, or at the least to evacuate the town, that would be great."
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Stirk on November 01, 2014, 03:42:31 pm
"I would like to remind the new Gods to vote, as is their duty on the council. We do not have as many proposals as in the past, but they have the power to kill the worthless ones that we have now."
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Andres on November 01, 2014, 03:46:50 pm
"Duty to vote? Silly Fusil! Barely half of everyone on the council votes on a single proposal at a time anyway!" X) "What duty?"
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Ama on November 01, 2014, 03:49:24 pm
Spoiler (click to show/hide)
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Illgeo on November 01, 2014, 03:52:01 pm
Hello, my fellow divinities. My name is Taol. I hope that our future cooperation will be fruitful.
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: gman8181 on November 01, 2014, 04:02:40 pm
Ugh, yeah I keep getting preoccupied with my private affairs and forgetting to vote. Here goes it.

Oppose 19.00 -
Too specific and too vague simultaneously. There are plenty of ways to kill gods besides weapons even if you loosely consider weapons anything that causes harm and not just physical tools. If there are gods going around trying to actively kill other gods, this won't stop them but having potential primordial killing weapons that can be used defensively against them in retaliation might at least give them incentive to do something like that only if they are willing to risk their own existence. Also such tools have other uses as was pointed out.

Support 21.00 -
Truthfully I don't care and fail to see how this benefits me or other gods. I'd normally say use your own essence but I guess it could make things more interesting. If it passes with my support, I do intend to find ways of using said gas giants for my own devices though.

Edit: Mobile device spell check continues to fail me.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Illgeo on November 01, 2014, 04:29:15 pm
Divine Varee, would you allow me to tinker with your Minion-ons?
Give non-queen minion-ons potential free will, which can be realized in dangerous situations or when local queens are ineffective or dead.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T22: Age of Births
Post by: Kilojoule Proton on November 01, 2014, 08:15:03 pm
Tick 22: Age of Births

(Anath: $$$Response: 0E)

(I'm looking at the part about losing houses now and it sounds like something only half-asleep KJP would say. Speaking of which, Half-Asleep Adventures has been added to the ideas file. Cancel that, I guess.)

Vaal and the Ikan have begun to make some slow progress. It appears that the Ikan simply cannot believe that life can survive at such high pressures without assistance from the Void. Vaal points out that non-Void gods exist with the power to grant mortals the ability to survive in those conditions. The Ikan hesitantly agree with this. They construct a small, airtight capsule in which to descend to the deep atmosphere. The priests take a few hours to bless and try to protect it from the influence of the Void. A powerful telepath establishes a strong link with the explorers and the Ikan begin lowering the capsule.

Some bandits have been making small clearings in the vicinity of the Trees. The Hummingbirds wonder if Kli has advice on dealing with them.

Generic Angel 1 (unnamed?) of the Light has been granted access to dreams and been given telepathy privileges. Its mission is to send dreams to mortals to inspire and empower them to achieve great things. Its physical form has been specified as an orb of light.

Artisanii has attended several festivals disguised as a Muse and sought out what the attendees want. Here are a few selected responses:
Failed Sculptor: "I want to be able to create sculptures for royalty everywhere! But I have no idea how to start."
Epic Poet: "O Muse, the causes tell! What sacrilege, or vengeful sorrow, moved the heavenly..."
Distressed Painter: "I wish to know what heavenly colors there are that we lack! Alas, I am not a Luminee, seeing many colors where I see one."

The Lords of Hunger have begun traveling to Gruen communities to assist in the development of the Gruen such that they may be more adaptable. The net effect seems to be toward greater differentiation and increased specialization, and those who get too excessive are promptly consumed. The Gruen have begun offering friendly outsiders the chance to eat Gruen spores. A traveling merchant begins selling them at a high price, creating a large demand for the spores.

The Northern Lands are minimally populated with the occasional cold-adapted Gruen village and dragon lair and Dwarf or Night Elven access cave. Overall, not much appears to be happening. A human-led expedition has begun turning back after traveling far into the North.

The humans judge that Mystic Snow is supposed to happen all year, but this does not actually end up being the case. The Festival remains confined to a few weeks. Regrettably, all but a few of the addicted humans reject your assistance in helping them out of their situation.

Taol has granted conditional free will and conditional full sapience to the Minio-ons. Varee's stance on this is unknown, but this will increase their Worship ability.

(The Light: -1E, Taol -2E)

This update's dominant constellations are the Dragon and Lady. The Keshan aurora are very bright and contain all of the standard aurora colors. The ice ring around Slytha has become less visible.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Chyribylta has been locked until a better time arrives. This means you cannot just drain It.

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are still welcome. While the war stuff should be released by tick 23, there is still plenty of room for more creation still.

Sphere ideas this update are Fertility (!), Seasons, Strength, and Trickery.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Ambidextrous on November 01, 2014, 08:29:25 pm
Kli says nothing to the Hummingbirds, yet blesses the clearings to thrive with vegetation and magically-receptive trees. Should anyone with malice look upon these trees, they his glowing mark will appear for several seconds.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Vgray on November 01, 2014, 08:54:29 pm
Azem introduces currency to the humans on both worlds. He also orders his followers organize a grand festival, dedicated to himself and Grauel. No expense is to be spared on exotic food.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Lost in Nowhere on November 01, 2014, 10:41:37 pm
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: IcyTea31 on November 02, 2014, 12:11:05 am
"21.00: Abstain. I'm fine with the current planets, and wouldn't spend Essence on more, but go ahead."
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Andres on November 02, 2014, 12:29:10 am
"So I've been thinking about the mystic stuff we're going to put in the word when it came to me - we should make it a game!" :D "Instead of making a bunch of fantastic races, we just make 7 really big creatures. Let's call them Titans...... Actually, that's all I've come up with. Heh heh." :-\ "Still, it's a good start of an idea, isn't it?" :)
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: MedicInDisquise on November 02, 2014, 03:17:22 am
Speaking in a divine way to the artists, as a hint to my true personality, I respond.

Quote
Failed Sculptor: "I want to be able to create sculptures for royalty everywhere! But I have no idea how to start."

"You have no inspiration to continue. You must find the Inspheration, and you will create."

Quote
Epic Poet: "O Muse, the causes tell! What sacrilege, or vengeful sorrow, moved the heavenly..."

"You, continue art! Who knows what epic poetry advance the arts as magic?" I bless him so that his words have an affect on the world in subtle ways.

Distressed Painter:
Quote
"I wish to know what heavenly colors there are that we lack! Alas, I am not a Luminee, seeing many colors where I see one."

"Indeed, I regret this too. There are too options, poor painter. One, travel to the inspheration to create your own colors. Or, ask the Light to give you the colors of the Luminee."
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Kilojoule Proton on November 02, 2014, 05:41:56 am
Tick 22.5:

The trees in the forest around the Hummingbirds have been blessed with the ability to glow with Kli's symbol when approached by those with malicious intentions. The Hummingbirds are grateful for this gift.

Azem introduces currency to the remaining humans who still do not use currency. Most take it up quickly, finding that using a medium for exchange is far more practical for price comparisons than pure barter. He has also started the Food Festival*, a festival dedicated to himself and Grauel, making sure to maintain a large supply of exotic foods of various kinds from various races.

A Failed Sculptor has embarked on a journey to the Inspheration, hoping to be granted the skill to create sculptures the royalty would want. The Epic Poet has been blessed with minor influence over events through poetry. The effects of this are currently unknown. The Distressed Painter prays that The Light may grant it vision of the colors the Luminee can see which the Painter cannot.

(Kli: -0E, Artisanii: -1E)

This update's dominant constellations are the Lance and Claw. The Keshan aurora continue to brighten.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are still welcome. I am quite positive the war stuff will be released between T23 and T24.

Sphere ideas this update are Luck, Youth, Fire, and Knowledge.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Illgeo on November 02, 2014, 05:55:22 am
Find some awakened mini-ons. Listen to their thoughts.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: MedicInDisquise on November 02, 2014, 06:43:36 am
Along the Failed Sculptor's journey, I give him some challenges. The first one, he has to critique another's sculptor's statue. The second challenge is a commission for him to sculpt a statue of many Gods. The last one is a commission for him to sculpt the Inspheration.

This is to give him some conflict, some skill, and teach him that he does not needs a God's help to do better. Once he reaches the Inspheration, it does not give him skill. Only inspiration.

Also, on the Spirit Dimension, Artisanii creates a dimension of Art and Critique.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Ama on November 02, 2014, 10:01:55 am
Appear before a Northern village and ask if they need any divine help.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Andres on November 02, 2014, 03:22:47 pm
Yaos changes into her male form and asks Jeffrey for advice relating to getting more Essence from worshippers.

(Normally I don't mention it any more but the current subtitle is woefully inaccurate. It is 22.5 - not 21.5. Age of Births related to T22 and neither 21.5 nor 22.5, and there is a subtitle at all while 22.5 doesn't have one. It's understandable why there isn't one this turn because practically nothing has happened.)

Yaos makes it so that the following geniuses are born: a mechanic, a metallurgist, an alchemist, an engineer, and a mathematician. They'll all meet at a pub one day to quickly become friends and join forces to make the Empire super-advanced in the scientific world, when compared to its neighbours.
As they work, Yaos inspires a mage to enchant their works so that if it gets stolen a spell would fire that would reveal who stole the works and where they are (think of it as magical perma-dye/tracking device). It only fires once it's recognised that it's been stolen.
In the case where some of the geniuses start to anger each other, Yaos uses his Human powers to calm them down.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Kilojoule Proton on November 02, 2014, 04:40:53 pm
Taol: Some Minio-ons have had their limited sapience and independence triggered after a tunnel collapse. They are mostly wondering how they arrived there and how to get back to the rest of the colony.

Artisanii: The Failed Sculptor has examined a statue of a great king closely and complimented the detail of the carvings but criticized the overall shape for being very much anatomically incorrect. While at a town along the way, he has constructed statues of all of the gods in their primary forms which receive some criticism for containing various small errors but is praised for their arrangement and overall shapes. Upon arriving at the Inspheration, he is inspired to construct a great stone orb with intricate patterns.

(Artisanii: -1E)
Finally, you create a Plane of Art and Critique.

Neron: You appear before a Northern village of Gruen and ask if they need any help. They seem not to need any specific help but would not mind living in a warmer area. They understand that you will likely not grant this, but they are well-adapted to the cold.

Yaos: Jeffrey advises that you temper your message slightly. Many seem to feel they are not and can never be ambitious enough and think they may end up being flagged as heretics if they don't improve and cast out of their communities if they do.

(I'll change the subtitles later once I figure out something. This was fairly uneventful.)

(-2E for plot-relevance, subject to petition for reduction)
A skilled mechanic, a competent metallurgist, a talented alchemist, a talented engineer, and a competent mathematician walk into a bar. The bartender asks "What is this, some kind of joke?" They work together and hire a mage to protect their works. You end up having to calm them down a lot because the mathematician and the alchemist develop a fierce rivalry.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Illgeo on November 02, 2014, 05:06:05 pm
Make awakened minion-ons sapient enough to make decision such as to clear rubble blocking the path. Make them have basic memory of hive layout and previous experience. Give them ability to reconnect to hivemind if they want later.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: gman8181 on November 02, 2014, 05:07:32 pm
To the Lords of Hunger:
I should clarify, by uppity and defiant, I meant anyone who thinks they're so much better than the other Gruen, due to their eating habits, that they aren't willing to respect and work with the other Gruen. I don't just mean anyone who is excessive with eating something. Clarification probably doesn't hurt. I can be a bit vague at times.

Send one angel to help each Lord of Hunger continue with the Gruen Diversity Acceptance Campaign.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Andres on November 02, 2014, 05:26:21 pm
Yaos: Jeffrey advises that you temper your message slightly. Many seem to feel they are not and can never be ambitious enough and think they may end up being flagged as heretics if they don't improve and cast out of their communities if they do.
Spoiler: Heresy? (click to show/hide)
"Thank you Jeffrey."
Yaos clarifies that lack of ambition does not bring about the wrath of Yaos and that you don't need be at a specific level of ambition before you receive blessings from Yaos. Rather, the more ambitious you are, the more blessed you are, and the less ambitious, the less you are blessed. Having no ambition does not incur any penalty but it incurs no bonuses either. If you want to be really ambitious, do so and receive a large blessing. If you want to be only a little ambitious, do so and receive a small blessing. This applies to all facets of Yaosian worship (save for when true Heresy is involved, which is covered in the Book of Humans.)

(-2E for plot-relevance, subject to petition for reduction)
A skilled mechanic, a competent metallurgist, a talented alchemist, a talented engineer, and a competent mathematician walk into a bar. The bartender asks "What is this, some kind of joke?" They work together and hire a mage to protect their works. You end up having to calm them down a lot because the mathematician and the alchemist develop a fierce rivalry.
Spoiler: Issues (click to show/hide)

Another peace envoy is sent to the Gruen government. The terms present to prevent the war are simple: either the Gruen government or Grauel must denounce the practice of eating humans and make it illegal. That is the only request.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: DreamerGhost on November 02, 2014, 05:57:00 pm
I shall have a look at how golems and gremlins are feeling abaut upcoming war.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Detoxicated on November 02, 2014, 06:24:17 pm
Grant the painter the ability to see the colours of future and of the past as well as the colour of emotions. Make the dream. Walk amongst the biggest golem city, disguised as a steel golem. Speak about the troubles of the golems.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Ama on November 02, 2014, 06:44:37 pm
Since the North is so boring create a massive temple with a statue of me in it on World A.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Vgray on November 02, 2014, 07:38:41 pm
Yaos: Jeffrey advises that you temper your message slightly. Many seem to feel they are not and can never be ambitious enough and think they may end up being flagged as heretics if they don't improve and cast out of their communities if they do.
Spoiler: Heresy? (click to show/hide)
"Thank you Jeffrey."
Yaos clarifies that lack of ambition does not bring about the wrath of Yaos and that you don't need be at a specific level of ambition before you receive blessings from Yaos. Rather, the more ambitious you are, the more blessed you are, and the less ambitious, the less you are blessed. Having no ambition does not incur any penalty but it incurs no bonuses either. If you want to be really ambitious, do so and receive a large blessing. If you want to be only a little ambitious, do so and receive a small blessing. This applies to all facets of Yaosian worship (save for when true Heresy is involved, which is covered in the Book of Humans.)

(-2E for plot-relevance, subject to petition for reduction)
A skilled mechanic, a competent metallurgist, a talented alchemist, a talented engineer, and a competent mathematician walk into a bar. The bartender asks "What is this, some kind of joke?" They work together and hire a mage to protect their works. You end up having to calm them down a lot because the mathematician and the alchemist develop a fierce rivalry.
Spoiler: Issues (click to show/hide)

Another peace envoy is sent to the Gruen government. The terms present to prevent the war are simple: either the Gruen government or Grauel must denounce the practice of eating humans and make it illegal. That is the only request.
If the envoy enters Mountwyrm territory, they arre encouraged to turn back, but not hindered.
Azem listens to his followers for thoughts about the Gruen.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T23: War's morning
Post by: Kilojoule Proton on November 02, 2014, 08:29:16 pm
Tick 23: War's morning

Taol's uplifting efforts on the main body of Minio-on society have begun to produce results. A group of Minio-ons stuck in a tunnel following a collapse have awakened and made successful rational attempts to escape. This is expected to increase the presence and influence of the Minio-ons on global issues and will likely increase their capacity for worship. Taol has also clarified that they receive full sapience and can recall important memories from before awakening.

A Failed Sculptor has become a Fledgling Sculptor following a journey and quest by Artisanii to reach the Inspheration. He has come to realize that skill in sculpting is available to any who are sufficiently motivated and has begun what will likely be a lifelong career in sculpting. The first product of his inspiration is a great stone orb and possible representation of the sky with many finely deatiled patterns probably representing the constellations and other astronomical bodies.

Neron has inspected a village in the Northern Lands and found that they need little help in surviving the cold. Noting the boringness of this, Neron creates a massive temple and statue on Keshan.

Yaos has clarified an important point of doctrine for the less literate followers. Simply not being ambitious enough is not even close to being heresy. This calms many of them and they continue their worship more earnestly.

Yaos has also inspired a group of fairly skilled luminaries to meet to begin the creation of various great works. Their relationship is complicated by a fierce rivalry, but Yaos is successful in calming them. The group consists of a proficient mechanic, a skilled metallurgist, an adept alchemist, an adept engineer, and a skilled mathematician. As they continue their collaboration, the alchemist and the mathematician's rivalry becomes more friendly in nature.

Finally, Yaos has sent another peace envoy to the largest Gruen government. The requests are, again, that Grauel or the Gruen government must denounce eating humans. Noticeably absent is a demand for reduced killing in general, which takes the lives of more innocents on both sides.

The Lords of Hunger have been mildly rebuked for their overly broad definition of "uppity" resulting in them consuming those who consume much. A better definition is to consume those who are unwilling to work with other Gruen for the greater good. Grauel has sent an angel to each Lord of Hunger to assist with their Gruen Diversity Acceptance Campaign.

Most of the golems and gremlins look forward to increased work during the war but worry that the combatants will pass through their territory. They seem to really dislike the idea of any foreign army going through.

The Light has granted the Distressed Painter greater color vision and linked emotions to colors. The Distressed Painter has become the Delighted Painter and has begun a prolific career of producing wonderfully colored paintings.

The Light has also begun wandering a golem capital as a steel golem. The golems seem to be troubled by the following things:
"I Hope We Can Stay Neutral. Business Is Good Already, But Think Of When The War Starts."
"There Better Be No Armies Marching Through Our Lands. I And My Friends Will Surely Slaughter Them, Neutrality Be Sewn."
"Your Body Seems Not To Fit Very Well. I Can Fix It For A Low Price."

The Mountwyrms have the following thoughts about the Gruen:
"The Gruen made such excellent trading partners and so did the humans. I hope the war won't stop trade. I love their smoked red moss and crushed bark bread. Even the slime mold juice was delicious!"
"The Gruen can go away for all I care. The humans are where the money is. What have the Gruen done but eat our goods anyway?"
"The humans are pathetic. They say so much about ambition but the smallest Gruen child is more ambitious than their lot."
"They'll both be buying weapons and dubious medicines. By Azem, I hope they go fight as long as they stay out of our lands."

This update's dominant constellations are the Dagger and Ship. The Keshan aurora are anomalously active.

(Neron: -2E, Neron,Grauel,Joha: -2E, Anath,Yaos,Taol: -1E)

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are still welcome. I am quite positive the war stuff will be released between T23 and T24.

Sphere ideas this update are Trickery, Happiness, Air, and Protection.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Age of Births
Post by: Stirk on November 02, 2014, 09:01:17 pm
(Yay! Time for my sphere to shine.)

As a final preparations for the war, I check the concentration and quality of weapons across the world. Use the wartime hysteria to sell more to civilians as well, with the "blade behind every blade (of grass)" nudge. Everyone will have a weapon soon....
Title: Ye Gods Bestiary
Post by: Andres on November 02, 2014, 09:02:52 pm
Yaos creates a bestiary and places a copy in the Divine Library.
Spoiler: Bestiary: 3rd Edition (click to show/hide)
Spoiler: Bestiary: 2nd Edition (click to show/hide)
Spoiler: Bestiary: 1st Edition (click to show/hide)



List of Ticks:
Spoiler (click to show/hide)
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Vgray on November 02, 2014, 09:15:42 pm
Azem uses the power of the Ship to once again inspire better ship designs.
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Detoxicated on November 02, 2014, 09:27:26 pm
Call Generic Angel 1 Matharis. Visit the Academy of Light and listen to the current debates, disguised as a cool looking youngster luminee with rebellious hair.

Mold the second angel. His name shall be Dackstur, and his physical form shall be that of a lion with a golden mane. He shall be able to teleport at will, and acts as a defender for Lightfollowers in dire need, who fight against divine forces, as well as teaching mortals the abilities to fight.

The third angel shall be called Rufus, and his physical form shall be that of a Male Luminee with long fingers and thirteen eyes. He sneaks the plains of all planets, and informs the Light on the Happenings in the Luminee and other Light followers. He emits a red halo.
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Ama on November 02, 2014, 09:39:38 pm
(I`m not in the player list)

See if anyone is praying to me now.
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Happerry on November 03, 2014, 12:33:39 am
Anath listens once more to the prayers of his followers.
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: MedicInDisquise on November 03, 2014, 02:37:41 am
Bless the Sculptor, and influence writers to create a story about him.
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Andres on November 03, 2014, 02:41:16 am
Yaos is getting real tired of The Light's shit and demands to know whether or not he'll tell the Luminee village to either surrender the Breaker Knights or evacuate.
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: DreamerGhost on November 03, 2014, 02:44:40 am
Golems can be created from any stone or metal. That includes pitchenlade and uranium. They have access to an entire moon of heavy metals. I recommend not guiding armies through golem lands, lest it rot away from one golem walking by. I'd also recomend leaving gremlin lands in peace too, as they have best siege equipment, something both sides are likely to need and wouldn't want to go against.
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Detoxicated on November 03, 2014, 08:35:28 am
"You will gain nothing with demands like this. Stop acting like a child unless you want to invoke the wrath of ALL the gods. I have been on your friendly side, please do not test my patience. "


On a different note, create 69 tentacled monsters of big size (7meter tall, 4 meter wide, that emit burning light from their eyes. Their bodies are covered in golden scales. Send these "Tentaculos" to defend Lightfollowers in need. Their teeth are sharp like razorblades and in three rows.



Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Vgray on November 03, 2014, 09:35:31 am
"Perhaps my friend, you should've given them an answer instead of ignoring them. Just a suggestion."
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Varee on November 03, 2014, 10:36:43 am
 Go visit the giant monster and fauna


((Why does it have. A <?>))
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Detoxicated on November 03, 2014, 12:09:46 pm
"Fine, explain yourself Yaos. I was distracted with meditation the past days so pardon my unresponsive self."
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Andres on November 03, 2014, 02:59:46 pm
Girl form.
"4 Ticks of waiting is enough to make any god a little cranky. But anyway, some Breaker Knights are hiding in a Luminee village and my bois need to arrest them. If you could tell your followers to just give them up or at least to leave the town while we take care of business that would be great." :)
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Detoxicated on November 03, 2014, 04:24:29 pm
"Your men shall pass, but Luminee guards will assist you to assure no soul is harmed on the land of the Luminee. Regardless of their crimes should you consider to give them their life putting them to work."
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Andres on November 03, 2014, 04:27:46 pm
"They slaughtered civilians. They go in the dungeon."

The Paladins, Controlados, and battle mages go to the Luminee village to arrest the Breaker Knights.
Title: Re: Ye Gods [14/999 players] Game Thread/IC: T23: War's morning
Post by: Detoxicated on November 03, 2014, 10:18:56 pm
"The Dungeon shall do. Great how foreseeing you are!"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: Tick 24: Mobilization
Post by: Kilojoule Proton on November 03, 2014, 10:45:20 pm
Tick 24: Mobilization

Fusil surveys the world for evidence of the influence of his sphere. It appears that they have become particularly concentrated in human, Gruen, Mountwyrm, and Star Elf towns. This has also had the effect of concentrating the higher-quality weapons in those towns in which weapons in general are present in higher amounts. The general hysteria leads many citizens to keep makeshift weapons around.

Yaos has created a Bestiary of the various creations produced so far by the gods and placed it in the Divine Library.

Azem has inspired the Mountwyrms to attempt to invent better ships using the power of the sign of the Ship. They have begun moving beyond galleys and toward cogs. Some have begun experimenting with exploiting explosive varieties of Gruen spittle for sending items across long distances, but the items are currently incapable of making the transit without destruction.

Generic Angel 1, Angel of Dreamlight*  has been named Matharis and has attended a few debates at the Academy of Light in the form of a young Luminee with rebellious hair. It seems that many of them focus on the potential effects of war especially because the gods themselves intend to participate in this one. Few of them can provide concrete, justified predictions on the consequences of the war from past experience.

The second Angel of the Light has been named Dackstur, who has been given the form of a lion with a golden mane, has been given directed teleportation skill. He has been tasked with defending threatened Lightfollowers fighting against the forces of other gods and teaching them how to fight.

The third Angel of the Light has been named Rufus and given the form of a male Luminee with long fingers, thirteen eyes, and a red halo. He has been sent to scout the plains of all planets and to inform the Light of significant events relating to the Luminee and other Light followers.

(Neron: Fixed, I think.)
Neron listens and hears the following prayer:
Human mystic: "How may I spread your will? I alone know your teachings in this area."

Anath listens and hears the following prayers:
Star Dragon: "I wish it could always be night. Then I wouldn't have to stay asleep all the time."
Star Elf: "Will my model for an elementally-based trap work for the land above our lands?"

Artisanii has blessed the Sculptor and commissioned many stories of his exploits. It seems that the orb has become slightly magical from all the interest.

Khaziraad has issued a warning that Golem settlements have high risks of causing radiation exposure to passing non-Golems. This is in addition to the danger from molten metal and hot fluids in general.

The Light has queued the creation of 69 Tentaculos, tentacled monstrosities with golden scales, rows of sharp teeth, and a burning gaze. They are to defend Lightfollowers in need, which may be controversial among the other supporters. (will cost High 3-4)

Varee has attempted to visit the giant monsters and fauna. Unfortunately, they have yet to be created.

(Varee: The total cost is based on just what the supporters decide to create)

A group of Paladins, Controlados, and battle mages sent by Yaos go to the Luminee village housing the Breaker Knight leaders. There is only one fatality, and the rest are all arrested and sent to a human dungeon.

This update's dominant constellations are the Crown and Gravestone. The Keshan aurora have waned.

(The Light: -2E)
*NCU

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are still welcome. War commands should be possible around next tick.

Sphere ideas this update are Fishing, Rulership, Travel, and Magic.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Detoxicated on November 03, 2014, 11:14:35 pm
"Matharis tell the academy that they should focus on finding techniques to keep peace, instead of thinking about war all the time. Rufus tell me of the interesting events."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Andres on November 04, 2014, 01:00:11 am
The Inquisition extracts the knowledge to create Breaker Shields from the Breaker Knights via simple interrogation. If that doesn't work, they move up to non-painful Psymental extraction. If that doesn't work, they move up to heavy-duty Psymental extraction. Once done, they are executed discreetly.

Yaos asks Jeffrey for advice.

"Ok so I have three proposals that I think we should vote on. Tell me what you guys think, k?" ;)

So the first is to make a plane of existence where we can send people to fight to the death, except when they die they go back to doing what they were doing and they're never permanently hurt!" ^_^ "I'd make it myself but I'm saving up my E for some projects so I was hoping other gods could chip in and make it free!" :D "It would be nice to prove once and for all that the Angel-Emperor of Mankind could beat Tykki in a fight." ;P "Oh, and the plane should be made so that we can't interfere with the fights because we wouldn't want anyone to cheat now would we?" ;)

"My second proposal is to use Proposal 18.01 to make 7 COLOSSAL Titans. We can figure out what to do with them later, but it would be so COOL having them around! We should make them so they just wander around and don't bother anyone until we figure out what we want to do with them."

Yaos feels that she hasn't listened to prayers in a while and does so.

She checks on the scientists and sees if her plans to make the rivalry between Matho and Alcho is more of a friendly rivalry now. She also checks to see if they made anything valuable.

EDIT: (The Titans aren't supposed to be exceptionally large humans. They're supposed to be unique monsters. Think Shadow of the Colossus or Naruto or any giant monster movie ever. Yeah.)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Happerry on November 04, 2014, 02:18:43 am
Quote
Star Elf: "Will my model for an elementally-based trap work for the land above our lands?"

Anath will check over the trap and tell the Star Elf if it will work or not.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Stirk on November 04, 2014, 02:33:52 am
The Armu are perfect vessels for weapons, yet I have neglected to give them any means of creation of my sphere far above that of their peers. Even with their affinity to Cosmic magic, they can only do so much better than the other races. Weapons must be created, and it takes a master weapon maker to make master weapons.

As such, I will make the Seppo. A race that lives alongside the Armu, in their towns and cities as brothers under me, their father. Each will have incredible skill at the creation of arms, unsurpassed by the mortal races. Not only that, but each will be able to enchant their creations with extra effects, with their affinity for enchanting magics. The Armu will sell these weapons to the other races, spreading my sphere far and wide, reserving the best for their own use.

But what will be the best form for them? They need not the masses of tentacles to wield multiple weapons-perhaps just two hands fit for their work? No-they should have an affinity for what they are working with. They shal be blobs of a special metal, no different than flesh. Simple round blobs capable of jutting out pseudopod to do the work other races use limbs for. The forms are not fit for combat, not even against the other mortal races. But they will be perfect for smithing, with their false limbs designed specifically for the weapon. They will not even need tools to work- their own body will be capable of becoming any tool they may need. The metal will be silvery in color, to better reflect the heat of the forge they build inside of themselves. Yes, I will make 3 million of these, the addition to the Fusil Family.

(I hope that doesn't cost extra, it is already leaving me at one point....)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: IcyTea31 on November 04, 2014, 03:01:48 am
"So the first is to make a plane of existence where we can send people to fight to the death"
"Maybe it would help solve some of the petty squabbles. I support."

Quote
"My second proposal is to use Proposal 18.01 to make 7 COLOSSAL Titans."
"I fail to see the point to these. I oppose using Council Essence for these, unless you can find an use for them.[glow]"

Quote
"Ok so I have three proposals..."
"Er, what is the third one?"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Andres on November 04, 2014, 03:07:29 am
(There was going to be a third but then I remembered the last time I made a proposal that would limit the powers of the gods.)

Quote
"I fail to see the point to these. I oppose using Council Essence for these, unless you can find an use for them.[glow]"
"Silly Cim! Do you not remember who proposed the proposal in the first place? Varee didn't propose his proposal for any use or purpose or point, he did it just because!"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: MedicInDisquise on November 04, 2014, 03:10:05 am
"Most of the new proposals seem useless or just plain bad to use council essence for this. I oppose them."

Artisanii takes a closer look at the blessed sculptor and his apparently magical ball. This is the first he have seen an item become magical with little godly intervention, so he wants to look at it.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Andres on November 04, 2014, 03:14:51 am
"Most of the new proposals seem useless or just plain bad to use council essence for this. I oppose them."
*sigh* "No, Artisanii. The DEATH BATTLE Plane proposal costs very little Essence for one god. I only made the proposal because if all gods chipped in then it would be free. The other proposals have already passed and we all already paid the Essence to pass them - we're just discussing on how to go about enacting them.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: IcyTea31 on November 04, 2014, 03:58:12 am
"Silly Cim! Do you not remember who proposed the proposal in the first place? Varee didn't propose his proposal for any use or purpose or point, he did it just because!"
"That does not mean the proposal can't be made useful. If we create them, we will eventually want to find a purpose for them, which will lead to it being either something we can all agree on, or us fighting over it for a long while without resolution. In the former case, we can think of the purpose before we do anything."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24.5: Mobilization
Post by: Kilojoule Proton on November 04, 2014, 06:55:25 am
Tick 24.5: Preparation

The Academy of Light's thinkers have proposed to petition the gods for the creation of the Peacekeeper, a device of incomprehensible power designed to exterminate all life on the surface should war break out. It seems that they think they are not included in "all life on the surface."

Over the course of the investigation of the Breaker Knights, it quickly becomes apparent that firm, almost exclusive belief in Cim is responsible for maintaining the Breaker enchantment.

Jeffrey advises that Yaos maintain strong trade throughout the war. This should increase favor with Azem and his creations and better the economy.

These are some prayers to Yaos:
"I wish the war would start already so that I can sell these rare medicines of dubious effectiveness."
"I wish we could just befriend the Gruen and stop the war from happening."
"I want to die in a volcano. That would be the best death ever!"
"By Yaos, I want to be the god of Escaping From InHumane Dungeons!"

The Mathematician and the Alchemist seem to be friendlier now, but the group as a whole seems rather opposed to war and the most valuable product of their collaboration is a comprehensive book on Euclidean geometry and an assortment of impractical and expensive but interesting materials.

The Star Elf's traps would probably work quite well and are relatively easily produced. Fortunately or unfortunately, they will persist and probably wound the occasional passing surface-walker for years to come unless swept.

Fusil: Warning: This creation will take you to 1E if not 0E and render you at least dormant and vulnerable if it doesn't kill you outright. Are you sure you wish to continue?

(Cim: Votes counted)

This update's dominant constellations are the Dragon and Ship. The Keshan aurora have waxed once again.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are still welcome. Secret stuff should be out soon.

Sphere ideas this update are Games, Courage, Fire, and Strength.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Varee on November 04, 2014, 07:51:19 am
Quote
I [/size]propose[/color][/size] that we populate the world with [/color][/size]numerous gigantic carnivorous plants[/color][/size], underground vegetations, giant mythical beasts that roam the land and maybe a bronze colossuses or three. [/color][/size]Or just mythical creatures of gigantic proportion[/color]


Sticking with the original proposal , I think we are going to get a few , 2-5, gigantice carnivorous plants or 1-3 metal colossusess or Giant Unicorn, Giant Griffin, Giant Serpent and Giant Sponge. So is that ok? or are we putting a random mix of unique creature?




((The other idea i had is let DF generate like 5 mega beast for us and use that :P))
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Detoxicated on November 04, 2014, 08:22:28 am
Matharis, still disguised as youngster with rebellious ears, shall begin searching for a team of advanced architects. Once he has a council of 13 architects he shall begin designing a gigantic ecumenical temple to all the gods.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: gman8181 on November 04, 2014, 10:48:05 am
Need some essence Fusil? I'll give you 2 essence to encourage a couple Armu to eat Gruen Spores. Deal?
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Ama on November 04, 2014, 12:41:30 pm
Gift the new Prophet of Ice with white robes and powers of ice and snow.

"Human you shall be my first prophet. Go, and show your village the powers I have given you. Show them to my temple and guide them in prayer.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Stirk on November 04, 2014, 12:45:47 pm
Need some essence Fusil? I'll give you 2 essence to encourage a couple Armu to eat Gruen Spores. Deal?

"I refuse. I will simply wait until I have enough essence, a time that should come before the war does. As always, thanks for looking out for me brother, but I can handle myself."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: DreamerGhost on November 04, 2014, 01:37:55 pm
How abaut a commision then? Golems desire to keep war away from their lands, so some extra protectors would be welcome. From weapons to entire golems, if armu can provide those, I'd be willing to help you on this endevour.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Kilojoule Proton on November 04, 2014, 08:20:50 pm
Tick 25: Stall

Matharis has begun searching for a team of advanced architects looking for work. It appears that now is not a very good time for architects in general, and there are many looking for streets, which slightly confounds the goal of finding advanced architects as opposed to random architects.

The new Prophet of Ice has been given access to Neron's sphere for ice and snow and white robes. The Prophet has demonstrated miracles in a human village and has converted a few dozen and invited them to the great (unnamed) temple in the Northern Lands.

The war has been delayed on account of a planned absence on the part of one of the combatants. This may prove to be beneficial in improving the quality of the content.

This update's dominant constellations are the Lance and Eye. The Keshan sun appears to have flared recently.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)


New players are still welcome. Secret stuff should be out soon.

Sphere ideas this update are Earth, Song, Trickery, and Knowledge.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: gman8181 on November 04, 2014, 10:09:16 pm
Check on the Grue Dragons and any other Grue Hybrids there might be.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24: Mobilization
Post by: Lost in Nowhere on November 04, 2014, 10:47:18 pm
I support 24.00.

Also, check in on how the Ikan mission is going. Try to get them to land in/near a wood elf forest.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Kilojoule Proton on November 05, 2014, 01:16:51 am
Grauel: The Grue dragons appear to be thriving. Though they consume much rock and vegetation, they do not seem to bother the rest of the races much. Some of the more interesting Grue hybrids are the Gruminee, Grumans, and Grulems. The Gruminee seem to be in high demand for their ability to adapt to whatever roles their many plays require. The Grumans are well known for being selected from the best of the human cultists and tend toward serving you. There are only a few Grulems, but the few that exist seem to be exploiting Gruen adaptability for the purpose of turning into large temples.

(Joha: Vote counted)
Joha: The brave Ikan explorers drift down next to a wood elf house and begin telepathic announcements of peacefulness and serving you and rejecting the Void. It seems their broadcast is too soft for the naturally less sensitive elves, who remain asleep.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: MedicInDisquise on November 05, 2014, 02:34:51 am
Countinue spectating the sculptor. Create a shrine similar to the one on World B on World A and spread some Muses and Mantras to it.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Kilojoule Proton on November 05, 2014, 02:58:15 am
(Artisanii: -1E)

The lines seem to glow and pulse slowly. Mortals looking at it often comment on strange, beautiful images of unknown lands none of you seem to be able to see. The sculptor is currently completing a commission for a set of statues of animals for a garden of children.

You commission the creation of a grand shrine on Keshan, and a group of sculptors and architects gladly plan and construct it. Upon completion, you transport several Muses and Mantras to it.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T24.5: Mobilization
Post by: Andres on November 05, 2014, 03:58:27 am
Mu-mu-mu male form mu-mu male form. Mu-mu-mu-mu.

Jeffrey advises that Yaos maintain strong trade throughout the war. This should increase favor with Azem and his creations and better the economy.
"This'll be a pain. No extra soldiers to guard trade routes and no inventions because Cim in his infinite wisdom has decided to ban patents becau- wait. He never actually banned them! He just didn't invent them! You're a genius Jeffrey! You are now Chief Executive Advisor to Yaos! Congratulations on your promotion, Jeffrey!"
Yaos finds an inventor who's kinda pissed at other races for stealing his ideas and inspires him to create a system by which people can take property of ideas so they can take legal or even extra-legal actions against any who steals them. Magic is used to tell when a patent is breached and by whom.
Yaos also gets some prospectors and explorers (via Emperor and Malik, to avoid Essence cost) to explore and find rich places to colonise or at least exploit.

"I wish the war would start already so that I can sell these rare medicines of dubious effectiveness."
"I wish we could just befriend the Gruen and stop the war from happening."
"I want to die in a volcano. That would be the best death ever!"
"By Yaos, I want to be the god of Escaping From InHumane Dungeons!"
Granted.
Ignore.
Inspire to become a super villain. His evil lair will be in a volcano, of course.
MIND CRUSH. But check on his prison conditions as well.

Yaos uses the power of the Lance to create cavalry on Slytha. The cavalry will be Wargs of course, since horses haven't been created. Aside from military purposes, they'll be used to race as well. The athlete prayer bonus applies to jockeys, of course, but Yaos also makes sure to grant a bigger bonus (without removing profit) to those who dedicate their success to Yaos more than themselves. Wouldn't want a repeat of last time. The military aspect of this scheme only applies to Slytha, because they'll be a detriment in the war against the Gruen ((I've been leaving Slytha alone for the most part, including all the anti-Gruen stuff)) but the sport aspect will still go into effect on Keshan.

Oppose 18.01.2.a
Oppose 18.01.2.b
Support 18.02

Edit: (Yes I realise the Lance won't apply to Slytha but it's a good a time as any to do it.)

Edit2: (The super villain thing should be done covertly. No one should know that I am responsible for it.)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Varee on November 05, 2014, 07:37:38 am
I support 18.02 too ((even though it is kinda not in character))




I then go visit the human, preferably a casino/gambling house and observes
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Ama on November 05, 2014, 08:42:09 am
See what prayers I`m getting now.

I support 24.00.
Title: Re: Ye Gods [15/999 players] Game Thread/IC: T21.5: Fêtes, Wurst, and Death
Post by: Illgeo on November 05, 2014, 09:06:26 am
Find some minion-ons who are awakened because of queen death
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Happerry on November 05, 2014, 10:34:44 am
Anath looks at the Keshan sun to see why it had a flare.

As well, Anath checks in on the Star Squid to see how they are doing and to make sure whatever was bugging the ocean god's followers hasn't started bugging them too.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: DreamerGhost on November 05, 2014, 01:33:47 pm
"Grulems? How did golems manage to consume gruen spores? I don't remember making them with digestional tracts. Also, just how does hunger manifest in them, who need not eat?"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: hops on November 05, 2014, 04:56:23 pm
The air grew cold, and the light dims. Books shrivel and shrouds of darkness condense into a nebulous form.

Chyribylta has awoken again.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: gman8181 on November 05, 2014, 05:01:04 pm
"Grulems? How did golems manage to consume gruen spores? I don't remember making them with digestional tracts. Also, just how does hunger manifest in them, who need not eat?"
Probably got stuck in their cracks or something.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Andres on November 05, 2014, 05:38:10 pm
Yaos goes into his girl form.

"Grulems? How did golems manage to consume gruen spores? I don't remember making them with digestional tracts. Also, just how does hunger manifest in them, who need not eat?"
Probably got stuck in their cracks or something.
"That is really, really wrong. I mean that is seriously wrong."

((Seriously. They are "accidently" reproducing with other races. Let that sink in for a bit.))
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: gman8181 on November 05, 2014, 05:53:09 pm
Well, it was somewhat alluded to it having been done by the golems on purpose for use in exploiting the Gruen's adaptability. I don't think the spores just happened to worm their way inside anything accidentally. They probably found some way of directly implanting the spores.

Also that's not entirely an accurate way of looking at it. It's a symbiotic relationship, not direct interspecies reproduction. That's like getting grossed out by all the different types of bacteria that live within human digestive systems and help with processing food while technically using humans for reproductive purposes or more accurately just as the environment they reproduce within.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Kilojoule Proton on November 05, 2014, 06:59:09 pm
Tick 26: Onset

Unfortunately for the attempt to invent patents, inventors are already rare enough. Inventors not willing to work with other races to distribute their products are, as a subset of the former, even more rare. (It was a hard roll)

The Emperor and Malik have sent out exploration parties. Although it is difficult to find rich places, they manage to find a few far in the frontier. It is unlikely that any settlements built there will be sufficiently close to the site of the war.

"Hehehehehehe..."
"A super farmhand!? What a lame dream! No way!"
Another apotheosozetic Breaker Knight has been struck down!

Humans have been reintroduced to the concept of riding animals. They greatly appreciate the official support for their sport on both worlds, and this new generation of blessed athletes seems more respectful than the previous generation.

A human gambling house has become wildly successful and popular, and the proprietors are planning to expand their business to other towns. Although the house brings much crime to the town, the additional bonus to income from wanderers makes up for it quite nicely.

Neron listens to for prayers and hears a few from the still-small following of Ice:
"Send a sign that the world may know of your awakening!"
"Could you freeze this cream?"
"Send a sign that the world may know of your awakening!"
"Send a sign that the world may know of your awakening!"

No queens have recently died, thus making the search for more awakened Minio-ons more difficult. They live fairly long lives and have some redundancy, unlike bees.

The latest flare and recent pattern of  strong solar activity appear to be linked to the strong aurora. There does not appear to be any specific reason or cause for the recent flare.

Many of the Star Squid are playing variations on the sport Anath taught them. They exhibit no sign of Void influence themselves, but a few have taken to living around what appears to be a charred Void temple deep in a trench on Slytha.

(Khaziraad: I would guess that they incorporate Gruen spores into their bodies and allow the spores to absorb material very slowly onto their bodies. This probably only really works for the stone and maybe the clay golems.)

This update's dominant constellations are the Dragon and Claw. There is an intense aurora over Keshan. The ice ring above Slytha has become more visible.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is being deployed, but basic purchases are available now.

Sphere ideas this update are Pregnancy (!), Treachery, Protection, and Destruction.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: DreamerGhost on November 05, 2014, 07:18:35 pm
((Yep, Site PM's are slow as snails))

Do the thing

Edit: Also create 3 Puzzle boxe's - A 20m tall cubic structure which is one giant 3D maze at the center of which lies an artifact which when placed within a building will constantly reshape, replace and remove coridoors and buildings in such a way, that whoever holds the artifact would get to where it is going within least possible ammount of time entirely undisturbed. Place them in between lands belonging to diferent races.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T25: Stall
Post by: Andres on November 05, 2014, 07:32:29 pm
The Emperor and Malik have sent out exploration parties. Although it is difficult to find rich places, they manage to find a few far in the frontier. It is unlikely that any settlements built there will be sufficiently close to the site of the war.
They are all officially claimed by Mankind.

"A super farmhand!? What a lame dream! No way!"
Instead show this person dreams of being a super villain not a super villein. Evil laugh, goatee, princess-kidnapping, doomsday devices, henchmen, loot, the works! Secretly, of course.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: gman8181 on November 05, 2014, 10:10:01 pm
Grauel creates
Spoiler: *The Garden of Hunger* (click to show/hide)

Send some Gruen to colonize the Island of Death and Riches. A true test of their adaptability.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Cptn Kaladin Anrizlokum on November 05, 2014, 11:11:57 pm
Support 18.01.3
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Stirk on November 05, 2014, 11:12:21 pm
Quote
The Armu are perfect vessels for weapons, yet I have neglected to give them any means of creation of my sphere far above that of their peers. Even with their affinity to Cosmic magic, they can only do so much better than the other races. Weapons must be created, and it takes a master weapon maker to make master weapons.

As such, I will make the Seppo. A race that lives alongside the Armu, in their towns and cities as brothers under me, their father. Each will have incredible skill at the creation of arms, unsurpassed by the mortal races. Not only that, but each will be able to enchant their creations with extra effects, with their affinity for enchanting magics. The Armu will sell these weapons to the other races, spreading my sphere far and wide, reserving the best for their own use.

But what will be the best form for them? They need not the masses of tentacles to wield multiple weapons-perhaps just two hands fit for their work? No-they should have an affinity for what they are working with. They shal be blobs of a special metal, no different than flesh. Simple round blobs capable of jutting out pseudopod to do the work other races use limbs for. The forms are not fit for combat, not even against the other mortal races. But they will be perfect for smithing, with their false limbs designed specifically for the weapon. They will not even need tools to work- their own body will be capable of becoming any tool they may need. The metal will be silvery in color, to better reflect the heat of the forge they build inside of themselves. Yes, I will make 3 million of these, the addition to the Fusil Family.

(I hope that doesn't cost extra, it is already leaving me at one point....)

(Wow, that was a huge boost this tick.)

"Now that I have the essance, I with go forth with the creation of the Seppo."

I bring forth a large smelter, where yellow hot liquid falls down into space. I shape this liquid like clay, whispering it the secrets of smithing and enchanting as I do so. Soon, after the metal begun drying, I separate the massive blobs into hundreds of thousands of Seppo, carefully forming each one with my own hand. Then I send them to the two worlds, into the cities the Armu have formed to act as their weapon makers and repeat the process until I have sent 3 million down, a million and a half to each world.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: MedicInDisquise on November 06, 2014, 03:28:13 am
Send an Inspheration to the Shrine on World A.

Appear to all of the worlds artists, and commision for myself a perfect work.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Detoxicated on November 06, 2014, 08:12:07 am
Ask Rufus what is happening on his travels. Ask my Dream angel to inspire dreams of peace and of understanding the other races.

Create wandering fireflies of many different colours to fly over the planet in constant migration. Create humanoid cacti that live in the desert. Existing on a light and water diet. Give them genetical memory, and high intelligence, a low reproduction rate, but a high understanding of emotions. Their hands are thorny, yet very nimble.

They shall live in the Desert of Despairing Heats, with its prominent red sand.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Ama on November 06, 2014, 12:22:48 pm
"It is time for the world to know of my awakening."

Create 450 Rani, a race of bald flightless bird people that have small, weak bodies but are gifted in control over ice and snow. They shall inhabit the temple I have created and live to tell the world of my power.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Vgray on November 06, 2014, 07:36:23 pm
Azem creates seven gems of power each with it's own random magic attunment, and gifts them to the underkings/queens of the dwarves.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Andres on November 06, 2014, 07:52:26 pm
Yaos checks on the Underqueen's twins. Which of them is more inclined to dig deeper or expand territory if it came to power?

Azem creates seven gems of power each with it's own random magic attunment, and gifts them to the underkings/queens of the dwarves.
(Oh so we're doing that? Ok then.)

Yaos creates 9 orbs of power and gives them to the emperors and kings of Slytha. They will augment their magic, charisma, their skill-at-arms, or whatever their primary attribute is, and compel them to commit acts of great Ambition. More (open) Yaos worship = MOAR POWAH

Edit: (If the kings attempt to increase their power by having people worship Yaos, it'll work.)

Edit2: (Yaos doesn't go down and actually give the orbs to them, they just 'find' them while on hunting trips or in their garden or something. They're the size of golf balls and only the kings will notice them and pick them up.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Vgray on November 06, 2014, 08:04:47 pm
(I didn't intend to make a lotr reference at first. I even got the number of rings gems right.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T27: Building and recruiting
Post by: Kilojoule Proton on November 06, 2014, 08:30:18 pm
Tick 27: Building and recruiting

(Build orders up to now are being processed. Special units will be available for purchase in a few hours. You can now click on the map to drop a pointer and get the coordinates of the pixel on which you clicked to guide armies more precisely and stuff. Battle-relevant structures (e.g. walls) will be made visible for scouted cities soon.)

Khaziraad has created the Puzzle Boxes, which are shifting 3D mazes, in the wilds between civilizations.

Yaos has claimed some recently discovered lands for the Empire. An ambitious human has decided to become a super villain. He has been scolded by his parents for making a mess in the kitchen and has been sent to his room to Brood Darkly.

Grauel has created the Garden of Hunger, a partition of the large grand spirit dimension in which followers of Hunger may feast before cycling back to life. A party of Gruen have arrived on the Island of Death and Riches. They seem not to be too greedy for riches and are mostly ignored for the most part by the assorted guardians of treasure. One bored, slightly treasure-seeking Gruen has been caught and eaten by a spider.

Fusil has created the Seppo, a race of weak but skilled smiths and enchanters to assist the Armu in creating weapons. They appear to be flowing blobs of metal.

Artisanii has sent an Inspheration to the Keshan grand shrine and made an appearance, requesting a perfect work. No one knows or can agree on the definition of a perfect work, but the consequences of actually being able to fulfill this commission are unknown and not to be dismissed.

Rufus reports that the various races are, unfortunately, in a state of great mistrust. The Dream angel tries to spread understanding and peace, but this appears to be only slightly successful.

The Light has created many wandering fireflies of many colors and a race of humanoid cacti to populate the Desert of Despairing Heats.

Neron has created the Rani, a race of magically gifted flightless avians, to inhabit the great temple of ice and spread the way of the cold.

Azem has created seven magic gems and given them to the underkings and underqueens. They are pleased at the gift and grow closer to Azem.

Yaos has checked on the Underqueen's twins. It appears that both of them are much younger than the current heir and too young to have such propensities for digging anyway. The current heir is a popular dwarf renowned for his progressive dreams of a massive underground trade network linked with the Star elves and their efficient Noxen transport network.

This update's dominant constellations are the Crown and Gravestone. There is an intense aurora over Keshan. The ice ring above Slytha has become more visible.

(Khaziraad: -2E, Grauel: -1E, Fusil: -16E, Artisanii: -1E, Light: -4E, Neron: -2E, Azem: -2E)

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is being deployed, but basic purchases are available now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Andres on November 06, 2014, 08:40:11 pm
Yaos creates 9 orbs of power and gives them to the emperors and kings of Slytha. They will augment their magic, charisma, their skill-at-arms, or whatever their primary attribute is, and compel them to commit acts of great Ambition. More (open) Yaos worship = MOAR POWAH

Edit: (If the kings attempt to increase their power by having people worship Yaos, it'll work.)

Edit2: (Yaos doesn't go down and actually give the orbs to them, they just 'find' them while on hunting trips or in their garden or something. They're the size of golf balls and only the kings will notice them and pick them up.)
(Ahem.)

Since it's the next day, Yaos has turned into her guy form.

"So can everyone vote on Proposal 24.00? Wouldn't want it just expire now would we? While we're on the subject of proposals I propose that we place both gas giants near the Slythan sun and put an Essence generator in between to give us Essence."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Stirk on November 06, 2014, 08:49:56 pm
Yaos creates 9 orbs of power and gives them to the emperors and kings of Slytha. They will augment their magic, charisma, their skill-at-arms, or whatever their primary attribute is, and compel them to commit acts of great Ambition. More (open) Yaos worship = MOAR POWAH

Edit: (If the kings attempt to increase their power by having people worship Yaos, it'll work.)

Edit2: (Yaos doesn't go down and actually give the orbs to them, they just 'find' them while on hunting trips or in their garden or something. They're the size of golf balls and only the kings will notice them and pick them up.)
(Ahem.)

Since it's the next day, Yaos has turned into her guy form.

"So can everyone vote on Proposal 24.00? Wouldn't want it just expire now would we? While we're on the subject of proposals I propose that we place both gas giants near the Slythan sun and put an Essence generator in between to give us Essence."

"Why out of the world would gravity generate essance? Essance is not a pure form of energy, and if it was surly we could find a better way of generating it. Especially if this somehow makes more than it takes away. We might as well build an ever-burning pile of coal and get essance from that. I am against this."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Vgray on November 06, 2014, 08:50:56 pm
"I can see the appeal of such a plane. 24.00 has my support. I reserve the right to run a betting ring."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Andres on November 06, 2014, 09:00:07 pm
"Why out of the world would gravity generate essance? Essance is not a pure form of energy, and if it was surly we could find a better way of generating it. Especially if this somehow makes more than it takes away. We might as well build an ever-burning pile of coal and get essance from that. I am against this."
"Gravity can generate Essence because magic and we're gods. You think you might've learned that by now. That ever-burning pile of coal isn't a bad idea though...... GM! Please put down a proposal for an ever-burning pile of coal under Fusil's name!"

"I can see the appeal of such a plane. 24.00 has my support. I reserve the right to run a betting ring."
"Nice! I never thought of that before! But then again, I'm not the god of gambling, am I?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Stirk on November 06, 2014, 09:03:11 pm
Quote
"Gravity can generate Essence because magic and we're gods. You think you might've learned that by now. That ever-burning pile of coal isn't a bad idea though...... GM! Please put down a proposal for an ever-burning pile of coal under Fusil's name!"

"If he does, I am shooting you in the face with a gun twice the size of your body. Generating essance lowers the value of essance, making it more and more worthless as we build more and more while our income from typical sources does not rise to meat the new inflated price for everything. We should simply get essance from our natural sources. Why don't you just accept that? Why must you grab at every extra essance point you can? You are not even willing to spend two measly points on your arena."

Quote
"I can see the appeal of such a plane. 24.00 has my support. I reserve the right to run a betting ring."

(You could literally build it yourself for two essance points.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Vgray on November 06, 2014, 09:08:46 pm
"I don't know what their excuse is, but I'm the god of Greed. I like free stuff."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: gman8181 on November 06, 2014, 09:16:18 pm
Ah, but there is something valuable to the Gruen on the Island. New exotic creatures to eat! Or have they all forgotten?

Grauel kindly reminds the Gruen that the Island is full of fantastic treasure that they would be interested in. By which he means a treasure trove of different exotic creatures to eat. Including the Defenders of the actual treasure! If they win against the treasure defenders, they are also reminded that more treasure hunters will be coming for the shinies and that defending the treasure in place of the original creature is a great way to have food come to them.

The defenders that lose to the Gruen probably weren't very worthy defenders anyway and the ones that win against the Gruen will hopefully eat them like the spider and become ever stronger and more ferocious Grue-Hybrids.

Azem, if you have issue with this, let me know. I don't intend any offense, it just seemed like it would make things more exciting there.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Andres on November 06, 2014, 09:24:08 pm
(You could literally build it yourself for two essance points.)
(I could, but I don't want to.)

"Generating essance lowers the value of essance, making it more and more worthless as we build more and more while our income from typical sources does not rise to meat the new inflated price for everything."
"You're thinking of WU or worship quality or whatever it's called - not E. E is an objective unit of....stuff that doesn't lose value the more you have of it. Git lurned Fusol."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Kilojoule Proton on November 06, 2014, 11:39:09 pm
Yaos: You create nine orbs of Ambition and give them to the nine most powerful kings, queens, emperors, and empresses on Slytha.

(Gravity generating Essence has been knocked down by fiat. It would make little sense to have a completely cross-aligned adiabatic process generate or consume Essence at all.)

(Azem: Vote counted)

Grauel: The Gruen colonizers take a sudden interest in the various creatures on the island. The end result is that the island becomes far more deadly than before. There are some losses on the party's part, but most of them survive and end up defending the treasures for the free food they bring.

(Also, Essence inflation is real but only really happens noticeably when things like the generator or free additional Essence income plan introduce more into the system.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Happerry on November 07, 2014, 12:22:35 am
Anath finds that he doesn't care enough about the idea of a Death Battle Plane to vote in either direction for it.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Kilojoule Proton on November 07, 2014, 12:37:25 am
(Anath: Vote counted)

(Yaos: -2E, since it wasn't listed)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Andres on November 07, 2014, 01:48:51 am
Yaos asks Jeffrey for advice and checks to see if the Duondio died already so it can start helping people.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: MedicInDisquise on November 07, 2014, 03:44:53 am
Check on my condition, and create a spirit named Sanaa who inhabits blessed arts on both worlds. They also inhabit the library. They not only inspire but can help mortals communicate to Artisanii by talking to works of Art, believe it or not.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Varee on November 07, 2014, 05:45:49 am
I go listen to some prayer from owner of gambling dens and gamblers.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Andres on November 07, 2014, 06:24:49 am
I go listen to some prayer from owner of gambling dens and gamblers.
(That gives me an idea.)

Instead of listening to random prayers, Yaos listens to the prayers of the Orb Holders and the heir to the Underqueen.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T27.5: Finalization
Post by: Kilojoule Proton on November 07, 2014, 07:37:34 am
Tick 27.5: Finalization

Yaos has created nine orbs of Ambition and distributed them to the most powerful humans on Slytha.

The island of Death and Riches has been colonized by a small party of Gruen, who have taken it upon themselves to help in guarding the treasure. As a result, the ratio of Death to Riches has increased, and some report the presence of fast-acting poisonous golden apple trees covered in moss.

Jeffrey advises that Yaos begin preparing an army, what with the start of the (either human or Gruen) invasion approaching rapidly. The Duondio seems to have become a lore-keeper and spends most of his remaining days telling interesting stories to both young and old.

(Artisanii: Could you rewrite that to clarify your intention? I'm a bit unsure about what it's supposed to mean.)

The family responsible for starting a network of gambling dens praises Varee but hopes that he keeps them relatively safe from the recent rash of robberies.

The heir to the Underqueen does not pray to Yaos. It seems the war has driven the Dwarves away from most of the gods and toward Azem, Anath, and Khaziraad. Many of the Orb Holders, however, have prayed a bit:
Mighty King: "By my Ambition and my Orb, I pray that Yaos grant me this province!"
Tome-Queen: "All secrets shall be unlocked with the help of Yaos, Prince of Drive."
Devoted Lord: "None of my people shall dare defy your will, O Yaos."
Terrific Warlady: "Yaos grant us victory this day! Charge! For the High Race!"
Immense Emperor: "Thanks to Yaos and my efforts, my family and I shall never starve."
Potent Sovereign: "We shall put down these rebelling villains. Yaos guarantees it."
Inquisitive Empress: "Grant me the vision to see their crimes, as you have done for all before."
The other two are currently in need of little.

This update's dominant constellations are the Hammer and Sword. The aurora over Keshan continue to be very active. The ice ring above Slytha has returned to normal.

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


The gas giants remain uncreated.

New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is being deployed, but basic purchases are available now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Vgray on November 07, 2014, 08:15:30 am
Azem listens to the prayers of the most powerful leaders among his followers.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: DreamerGhost on November 07, 2014, 09:18:24 am
I thought that dwarves were primarily worshipers of Azem, though their prayers are not surprising. Let's hear what they have to say.

Also, create 300 massive worm like creatures that would tunnel through earth or sand, leaving tunnels in their wake. They would feed upon metal ores and excrete pure metals.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Andres on November 07, 2014, 04:08:49 pm
Also, create 300 massive worm like creatures that would tunnel through earth or sand, leaving tunnels in their wake. They would feed upon metal ores and excrete pure metals.[/b][/color]
(They seem rather similar to the Burrowers Beneath. I wonder how they'll react to one another.)

Jeffrey advises that Yaos begin preparing an army, what with the start of the (either human or Gruen) invasion approaching rapidly.
(I would but I'm still waiting on Special Units to be finished what with the whole Humanos, Paladin, and Saeva thing unless they're handled differently. They aren't naturally reproducing races so I don't know if Points are used in making them or merely Essence. I also don't know how many of each make a unit. I have 100 Paladins so does that make a unit? I have 1,000 Humanos Grande so does that make 10 units? Are these not going to be counted at all? It's ok if they're not; this is just a mini-game after all.)

Mighty King: "By my Ambition and my Orb, I pray that Yaos grant me this province!"
Tome-Queen: "All secrets shall be unlocked with the help of Yaos, Prince of Drive."
Devoted Lord: "None of my people shall dare defy your will, O Yaos."
Terrific Warlady: "Yaos grant us victory this day! Charge! For the High Race!"
Immense Emperor: "Thanks to Yaos and my efforts, my family and I shall never starve."
Potent Sovereign: "We shall put down these rebelling villains. Yaos guarantees it."
Inquisitive Empress: "Grant me the vision to see their crimes, as you have done for all before."
The other two are currently in need of little.
Blessed.
Blessed.
Double-blessed.
Blessed.
Ignore.
Blessed.
Blessed.
I assume they're praying to me, but just not requesting anything. If they're not praying to me, the orbs show a decrease in power.
If the Orb Holders don't give proper thanks/worship after completing their self-assigned objectives they will notice a marked decrease in the potency of the Orbs.

EDIT: (I challenge the imminent death of Proposal 24.00! Rule 04.03 states that any proposal that is stagnant for 3 Ticks will be removed, but people have voted on Proposal 24.00 (not including Abstains) in the last tick. Just because it hasn't been passed doesn't mean it's stagnant; people are still voting on it.)

EDIT2: (I'm not able to buy anything because it says I have no starting points and no income. There are no red rings, assuming there are supposed to be any.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: MedicInDisquise on November 07, 2014, 05:39:12 pm
Quote
(Artisanii: Could you rewrite that to clarify your intention? I'm a bit unsure about what it's supposed to mean.)


I create spirits named Sanaa who inhabit works of Blessed Art. They inspire people and act as the middle man between a Mortal and Artisanii.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T26: Onset
Post by: Kilojoule Proton on November 07, 2014, 06:42:01 pm
(While I prepare the T28 update, I suggest that everyone planning to participate in the war mini-game check either the main site (http://kilojouleproton.net84.net) or the mirror site (http://kilojouleproton.altervista.org), depending on which one works. Check to see if your special units are available and stuff and maybe skim the Mechanics page (which is actually quite sparse despite the apparent page length).)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Kilojoule Proton on November 07, 2014, 08:47:02 pm
Tick 28: Buy!

Azem hears these prayers from the most powerful leaders of Greed:
Golden Underking: "Praise Azem! Praise the miners! May they continue to bring us much gold from the depths!"
Fecund Underqueen: "Thank Azem good food spoils quickly!"
Low Freeminer: "We now have a third of the listed miners in our ranks. May we continue to grow."
Mountwyrm Hypermerchant: "Can you guide me on where I should go next, Lord Azem?"
Diamond Dragon: "The people need your guidance. They seek a way to keep gold from melting so easily."
Emerald Councilor: "How may we better serve you? We continue to have a monopoly, which leaves little room for greed."
Nautical Shipper: "I have commissioned a treasure fleet in your name, Lord Azem. May you bless our ventures."

Dwarven prayers directed mostly toward Khaziraad include these:
"I want to build a perfect house badly, but I haven't built before."
"Are these tales of construction runes true, O Master Builder?"
"How many extra angles should I put in a square room's floor plan?"
"I wish I could go on an adventure with a golem!"

Khaziraad has created and distributed unnamed giant worms that consume various ores and excrete their reduced forms. This has the effect of leaving a trail of highly enriched ores of various kinds with the occasional vein of native metal.

Yaos has blessed the Mighty King, the Tome-Queen, the Devoted Lord, the Terrific Warlady, the Potent Sovereign, and the Inquisitive Empress. The other two also follow Yaos (or their perception of Yaos, anyway) closely but are currently on break from doing ambitious things. They all thank Yaos greatly for the gifts of the Orbs.

(Yaos: The 0 starting points/income bug should be fixed by now. I triggered it while cleaning up some particularly messy code, but I think I got it to count the two again now. Red rings are available only for those whose races actually have a conditional Move bonus, e.g. while going over water or something.)

Artisanii has created the Sanaa, spirits of Blessed Art. They can converse with mortals and mediate between them and Artisanii.

Further details are requested for the gas giant and the scarybeast proposals. Filling up the diplomatic grid by messaging relevant players is recommended at this point (along with mutual confirmation messages to me if you want the relations to be recognized).

This update's dominant constellations are the Staff and Ship. The aurora over Keshan glow bright red, and it is anomalously stormy. Visions of unseen horrors afflict the magically gifted.

(Khaziraad: -3E, Artisanii: -2E)

Spoiler: Features (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


The gas giants remain uncreated.

New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is mostly deployed, but basic purchases are all available now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 08:52:52 pm
"More angles? May be void influence...

I am sick of our mortals falling under the influence of cults and such so easily! Perhaps, my brothers, there is something we can do to stop this. I propose we start a divine awareness campaign, warning people of the dangers of the void. We will distribute posters with clever slogans warning people of cults, have the playwrights perform public service announcements, and other public outcry against the void. Think of the children!"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: DreamerGhost on November 07, 2014, 08:54:56 pm
"You have one tick to say what are you and what did you do to Fusil before I seal you in an infinite labyrinth and throw said labyrinth into the core of our sun"

Spoiler: Answers to Prayers (click to show/hide)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Kilojoule Proton on November 07, 2014, 08:57:36 pm
"I'm just a humble Dwarven builder, building original treasure rooms for the rich! Save me Azem!"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: DreamerGhost on November 07, 2014, 09:03:13 pm
((That was totaly directed at Fusil and his pamphlets. Seriously, god of weapons and war giving out pamphlets like a mormon?))
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 09:19:28 pm
"You have one tick to say what are you and what did you do to Fusil before I seal you in an infinite labyrinth and throw said labyrinth into the core of our sun"

Spoiler: Answers to Prayers (click to show/hide)

"Insult my paper bullets and I will fill your head with lead ones, god of Mud Moving. Also, has anyone else noticed the God of Hunger's massive essence income? It is greater than even my own...."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: DreamerGhost on November 07, 2014, 09:26:03 pm
Gruen eat anything organic or not and recreate more gruen. They worship hunger by merely existing, not to count gruen hybrids. Income is hardly surprising. I would Agree with informing the mortals of the void and dangers it poses, but it needs to be done in a way that mortals would take seriously, lest we have people performing summoning rituals just to prove that the neiberhood priest is spouting bullshit.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 09:32:58 pm
"What is wrong with posters?

(http://s12.postimg.org/4idxv28h9/WWII_poster_II.jpg)

Do you have a better idea?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: DreamerGhost on November 07, 2014, 09:38:08 pm
Most of the human populace would very likely mistake null and the inquisition/their own god if this specific poster was used. We are goods. We could just send a prophetic, increadibly believable dream to every mortal on both worlds.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 09:41:59 pm
Most of the human populace would very likely mistake null and the inquisition/their own god if this specific poster was used. We are goods. We could just send a prophetic, increadibly believable dream to every mortal on both worlds.

"That would work for perhaps one generation. Unless you want to repeat this essence burning task endlessly, we need something more permanent. And it isn't my fault the God of humans made his police force so sketchy, at the very least they might be goaded into behaving if they are constantly warned their god and his creepy inquisition are watching them."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: DreamerGhost on November 07, 2014, 09:44:50 pm
"How posters would be more permanent method than giving out info to every living person to signify it's importance?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 07, 2014, 09:54:01 pm
Yaos transforms into his female self.

Golden Underking: "Praise Azem! Praise the miners! May they continue to bring us much gold from the depths!"
(*seethes with rage* I'm the one who bloody got them to dig deep in the first place! Graah!)

This update's dominant constellations are the Staff and Ship.
(Finally!)
The Archlawyer of Mankind goes with a generic angel to sue the Gem Dragons for stealing the Empires' shinies! (Since, IRL, I'm not a laywer, I don't have knowledge on much ancient on modern law, and I'm not magically enhanced by three different gods, I personally don't know how Lyle's going to solve the case, but I'm sure he can.)

The aurora over Keshan glow bright red, and it is anomalously stormy. Visions of unseen horrors afflict the magically gifted.
"Umm, guys? This looks really important. The Keshan Aurora is supposed to be about the future and it looks way too stormy to simply be about the war."   :(
Yaos reads the dreams of multiple ALL of his magical followers to get a decent picture of what's going on.

"I am sick of our mortals falling under the influence of cults and such so easily! Perhaps, my brothers, there is something we can do to stop this. I propose we start a divine awareness campaign, warning people of the dangers of the void. We will distribute posters with clever slogans warning people of cults, have the playwrights perform public service announcements, and other public outcry against the void. Think of the children!"
"I'm going to Oppose this until you support Proposal 24.00 or until it gets passed. Why don't you just make some kind of god-powered anti-Void cannon? That would probably work better than some posters." X)

Most of the human populace would very likely mistake null and the inquisition/their own god if this specific poster was used. We are goods. We could just send a prophetic, increadibly believable dream to every mortal on both worlds.
"How would they mistake the poster for me or the Inquisition? Neither of us are very shadowy after all." (Keep in mind that the Inquisition is more like Men in Black (http://en.wikipedia.org/wiki/Men_in_Black_(film)) rather than...well, the usual inquisitions. They're not secret police either, they're more like a combination of SWAT and the FBI. Their colours are red, yellow, and white when they're not doing undercover work.)

"And it isn't my fault the God of humans made his police force so sketchy, at the very least they might be goaded into behaving if they are constantly warned their god and his creepy inquisition are watching them."
"Hey! I don't make the police forces, that's the job for the kings!" D:< "Oh, you mean the Inquisition? How are they creepy? They don't look creepy to me." :/
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 09:57:03 pm
"How posters would be more permanent method than giving out info to every living person to signify it's importance?"

"People die, quite often in fact. Old age kills scores for every tick we live. Posters can be replaced easily, especially if we make a full program in place."

(http://s29.postimg.org/pcktw08nb/Unclesamwantyou_520x700.jpg)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Kilojoule Proton on November 07, 2014, 10:00:52 pm
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Vgray on November 07, 2014, 10:01:54 pm
"Oh dear. I should probably warn Alprozem that a demon may come knocking on the temple door."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 10:03:11 pm
"Oh dear. I should probably warn Alprozem that a demon may come knocking on the temple door."

"Would you like to borrow the +4 Longsword +10 VS Lawyers?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: DreamerGhost on November 07, 2014, 10:05:23 pm
Fairy certain that something like a mesage from gods to every mortal delivered directly would be something you tell your kids abaut. And just who would keep printing and replacing the posters?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 10:11:33 pm
Fairy certain that something like a mesage from gods to every mortal delivered directly would be something you tell your kids abaut. And just who would keep printing and replacing the posters?

"Since grandpa's morality stories are something that will keep you away from cults more than awesome posters would. We could make a race of beings that are psychologically compelled to make propaganda against the void and post it literally everywhere."

(http://s15.postimg.org/ji1z2pvcr/talked_hand.jpg)

"Of course, it is most effective if we go multiple routes. There is no reason not to put posters up and give dreams, among many other things. Variety is the key to success."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: DreamerGhost on November 07, 2014, 10:26:11 pm
Gues that would be a problem for races that grow senile with age. And those where young are all without exception brats. So we're pretty much back to humans. Who are ruled by ambition, which includes power no matter the source. If you desire the posters, go ahead, but no comlaining when people start talking abaut how inquisition have become completely mad.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 07, 2014, 10:53:26 pm
(I wouldn't worry about him. He has an angel protecting him. Imagine General Grievous with all his lightsabers. That's how powerful an angel is without any weapons, flight, magic, etc. Headcanonically, of course. The angel can also carry him around so travel time is pretty much a non-issue.)

Who are ruled by ambition, which includes power no matter the source.
"Ruled by ambition? Guess who just happens to be ambition personified!" 8) "It's easier for me to give ambition, but I can also take it away. Besides that, saying that all Humans are so stupid as to destroy themselves just for a bit of power is a bit racist. Considering I'm the personification of Humanity, I'm a bit offended." >:(
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 10:58:12 pm
Quote
"Ruled by ambition? Guess who just happens to be ambition personified!" 8) "It's easier for me to give ambition, but I can also take it away. Besides that, saying that all Humans are so stupid as to destroy themselves just for a bit of power is a bit racist. Considering I'm the personification of Humanity, I'm a bit offended." >:(

"So far, the Humans are the only ones who we have found Void Cults for. His claim is not baseless. They did, after all, summon that strange being, killed off a bunch of themselves, and other cult related activities we should really be told about. You should do more to protect the people you are said to represent, their souls are in danger and you have done little to remedy this. And you are voting against a measure that would help them for pure petty reasons, suggesting you like it this way."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Vgray on November 07, 2014, 11:02:25 pm
"Come to think of it, I don't think I've ever heard of any other species with Gruen cults. I wonder why that is?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 07, 2014, 11:23:29 pm
"Come to think of it, I don't think I've ever heard of any other species with Gruen cults. I wonder why that is?"
"That's actually a good point. It can't be for power because they can get just as good by worshipping me. It's a really good question."

"So far, the Humans are the only ones who we have found Void Cults for. His claim is not baseless. They did, after all, summon that strange being, killed off a bunch of themselves, and other cult related activities we should really be told about. You should do more to protect the people you are said to represent, their souls are in danger and you have done little to remedy this."
"I have a theory that this cultist culture started from Gruen cult worshipping but I'm not sure. As for doing stuff, I'm listening to literally every magical Human's dreams for clues as to what's going on. You did take notice of how the Keshan aurora turned red and is giving magicians weird dreams, right? Maybe Anath is behind all this. Probably not, though, is my guess, but still! As for Void stuff, the Inquisition is doing its best to find Void cult stuff, but they're only on Keshan and they also have to deal with Gruen cultists."

"And you are voting against a measure that would help them for pure petty reasons, suggesting you like it this way."
"So far, every single proposal I've proposed has been shot down. I just want ONE of my proposals to pass! Is that so bad?" :'(

Vaal is sent to the Ikan to ask if they can try to sense Void stuff among human settlements.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 07, 2014, 11:44:46 pm
From the void, a Snake-Like entity forms. He takes in his surroundings and looks upon his older brethren.

Hello brothers, my name is Kujin! I happy to be born.

Kujin makes a Temple called the Buaki where monks of all races train to combat the Eldritch and other beasts.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 07, 2014, 11:47:15 pm
"Great, welcome to the council. I suggest you start off by voting on the current rules, as I always seem to suggest."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 07, 2014, 11:50:35 pm
24.00 Support This goes in my alignment very well! I love this idea!
18.01.3 Support Support.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 07, 2014, 11:58:41 pm
Hello brothers, my name is Kujin! I happy to be born.
"Hiya Kujin!" :D "It's really nice to meet you." :)

"Great, welcome to the council. I suggest you start off by voting on the current rules, as I always seem to suggest."
"Hey yeah, that's a good idea!" :D "One of the proposals is to make a plan where people can go and fight as much as they want and if they die they just go back to where they came from the way they were before." ^_^ "I really think you'll like that one. I can't imagine why Fusil, the resident war god, doesn't like it." :/ "I think he just has something against me."

(Ninja'd)

24.00 Support This goes in my alignment very well! I love this idea!
"Th-thanks!" *blush*
Spoiler: Visual Representation (click to show/hide)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 08, 2014, 12:01:22 am
This will be amusing, seeing our followers of different gods duking it out!
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 08, 2014, 12:02:31 am
Quote
"Hey yeah, that's a good idea!" :D "One of the proposals is to make a plan where people can go and fight as much as they want and if they die they just go back to where they came from the way they were before." ^_^ "I really think you'll like that one. I can't imagine why Fusil, the resident war god, doesn't like it." :/ "I think he just has something against me."

"It is because you are a Fusil-darned cheapskate! You won't even spend two essence points on something as simple as this! It will only encourage you to do this more in the future, which I can not allow. In fact, the new guy could literally build it himself without feeling the sting of too much essence loss, especially if it aligns with his sphere."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 08, 2014, 12:03:44 am
Quote
"Hey yeah, that's a good idea!" :D "One of the proposals is to make a plan where people can go and fight as much as they want and if they die they just go back to where they came from the way they were before." ^_^ "I really think you'll like that one. I can't imagine why Fusil, the resident war god, doesn't like it." :/ "I think he just has something against me."

"It is because you are a Fusil-darned cheapskate! You won't even spend two essence points on something as simple as this! It will only encourage you to do this more in the future, which I can not allow. In fact, the new guy could literally build it himself without feeling the sting of too much essence loss, especially if it aligns with his sphere."
Yaos starts to cry.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 08, 2014, 12:05:55 am
 Yaos, don't cry!

Brings Yaos in a comforting hug.

Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Kilojoule Proton on November 08, 2014, 12:06:52 am
(Oh dear.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 08, 2014, 12:08:11 am
Yaos stops crying. She instead starts blushing.
"Uh, th-thanks Kujin."

(Oh dear.)
(Indeed.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 08, 2014, 12:09:12 am
Hey no probs! Now, I can't wait for my Buaki to be built!
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Ambidextrous on November 08, 2014, 12:11:21 am
(Oh dear.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 08, 2014, 12:14:29 am
(This will get interesting when Yaos turns back into an old man...)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 08, 2014, 12:14:54 am
(This will get interesting when Yaos turns back into an old man...)
(Please gods no!)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Ambidextrous on November 08, 2014, 12:17:08 am
(This will get interesting when Yaos turns back into an old man...)
(Please gods no!)
(Time to bring out the shipping chart?)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 08, 2014, 12:18:40 am
(This will get interesting when Yaos turns back into an old man...)
(Please gods no!)
(Time to bring out the shipping chart?)
(I have no idea, I'm the lowly new guy.  :P)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 08, 2014, 12:21:29 am
(This will get interesting when Yaos turns back into an old man...)
(Eh. Depending on how things go, she might not. Besides, he doesn't look that bad.)
Spoiler: Yaos' Old Man Form (click to show/hide)

(Time to bring out the shipping chart?)
(Yes. Normally I'm not into this, but........ KujinxYaos Female FormxJoha confirmed.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Kilojoule Proton on November 08, 2014, 12:22:19 am
(*snrk snrk* Fusil and Yaos have a blooming hatecrush, it seems.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Ambidextrous on November 08, 2014, 12:27:36 am
(*snrk snrk* Fusil and Yaos have a blooming hatecrush, it seems.)
(Quick, who volunteers to be an auspistice?)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 08, 2014, 12:28:11 am
(This will get interesting when Yaos turns back into an old man...)
(Eh. Depending on how things go, she might not. Besides, he doesn't look that bad.)
Spoiler: Yaos' Old Man Form (click to show/hide)

(Time to bring out the shipping chart?)
(Yes. Normally I'm not into this, but........ KujinxYaos Female FormxJoha confirmed.)


( Ohhhh, I see your references now! The old man form looks like how DarkMatter animates it! And Jeffrey too! I love that guy!)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 08, 2014, 12:29:29 am
( Ohhhh, I see your references now! The old man form looks like how DarkMatter animates it! And Jeffrey too! I love that guy!)
(*wink*)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Kilojoule Proton on November 08, 2014, 12:31:16 am
(*snrk snrk* Fusil and Yaos have a blooming hatecrush, it seems.)
(Quick, who volunteers to be an auspistice?)
(Not me. I doubt I can really auspisticize without breaking my shiny (vinyl) record of Truthfulness.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 08, 2014, 12:35:29 am
(....What is an auspistice? Also, if Fusil wanted to date something, he would probably just make a pistol and secretly marry it.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Kilojoule Proton on November 08, 2014, 12:38:15 am
(It's a person who mediates in a hatecrush to keep it from escalating.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 08, 2014, 12:39:04 am
(....What is an auspistice? Also, if Fusil wanted to date something, he would probably just make a pistol and secretly marry it.)
(FusilxPistol confirmed. A quick google search tells me that an auspistice is basically a middle-man between two lovers, carrying love letters and such for them.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Kilojoule Proton on November 08, 2014, 12:41:33 am
(That was a...misleading definition.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Ambidextrous on November 08, 2014, 12:43:09 am
(I have to agree.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 08, 2014, 12:44:35 am
(I misread the context. Don't ask how.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Stirk on November 08, 2014, 12:47:47 am
Quote
(It's a person who mediates in a hatecrush to keep it from escalating.)

(Why does it have such a confusing name? Who in the world would name it that?)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Vgray on November 08, 2014, 12:54:40 am
"Is it just me, or has this council suddenly enlarged like the treasure hoard of a dragon?" Not that that's a bad thing."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Lidku on November 08, 2014, 12:56:46 am
Kujin feels that making a grand Temple wouldn't be enough.

So with his Essence, Kujin make the Ikakus, a mighty race of Energy bending power!

They are yellow with red spots all over them, they have spikes on they're back as Kujin has in his Primary form. They harness and manipulate the Chi in them, making deadly sprouts of Energy. They are hostile on all who they sense are very EVIL!.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: Andres on November 08, 2014, 01:08:10 am
(Now we just need a lightning god to create a species of dragons with blue eyes, white scales, and the ability to fire lightning from their mouths. Then a young entrepreneur can make a flying carriage in the shape of them.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: MedicInDisquise on November 08, 2014, 04:25:56 am
Artisanii sees how his commision is going. He sees if there are any prayers.

Artisanii sighs, and checks on the divine library.

(Dear god, I've never thought I have to think about shipping in a Godhood game.. pretty faithful to the greek and roman gods though!)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See Transports
Post by: Kilojoule Proton on November 08, 2014, 07:47:48 am
Tick 28.5: See Transports

Following Khaziraad's advice, a random dwarf has begun to join an auxiliary building crew. They are currently creating a small housing complex. Another has requested knowledge of the runes of building but has been turned away for inexperience. A builder has constructed a square room (insofar as the angles are all right) of thirty-six sides, which is, coincidentally, the sacred number of Pa'orrsnoghysnlnn. No Void influence has been detected from this project so far, but the commissioner has decided to use the space as a mausoleum instead. A party of Dwarves have joined a Golem construction team to build a hoard vault for a particularly rich dragon.

The Archlawyer has gone to sue some gem dragons for taking payment for mercenary work and doing exactly as much as they would be expected to do. The first one visited is a topaz dragon who listens, nods every few minutes, and proceeds to pull out a stack of thick tomes on draconian lawmancy and begin reading various obscure precedents and increasingly strict codes for a few days without rest. She concludes that she herself was not commissioned for any kind of work or related to anyone who was to within three generations or matings and may therefore sue the Archlawyer instead for wasting her time. She notes that she is fairly inexperienced in lawmancy compared to other dragons but can easily tell when a potential suitor of a tiny race is trying to take her hard-earned hoard.

Yaos attempts to read the dreams of all magical Yaos-followers, which is suspiciously easy (suggesting that humans are not terribly magic-inclined, given their state of being created unaligned). The minds Yaos manages to read contain dreams of large humanoids slaughtering innocents of many races and shadowy figures in towns, disturbing random citizens. Some include a particularly unsettling scream emanating from nowhere in particular and causing intense pain to all visible people and even gods.

The Ikan are irritated by an outsider intruding on their settlement yet again. It seems that they closely associate the less elfin humanoid shapes with the Void. They state that their recent findings are not open to outsiders, but they do state that the most telekinetically able humans in general seem to be somewhat tied to the Void even before knowing about it.

Kujin has awakened and created a temple known as the Buaki in order to combat various beasts (and possibly the eldritch, should anything considered to be eldritch choose to manifest directly). Kujin has additionally created the Ikakus, a bellicose race with the ability to use the energy known variously as Energy and (q|ch|k)i.

Artisanii's commission has been met with many works of various media, but few would argue that any of them are even close to perfect. This does have the effect of increasing absolute art output, which is somewhat comforting. There are still a few mortals in the Library, and most of them are concentrated around the sections related to various techniques and existing works.

This is a visible, friendly reminder to all that the GodManager has the assistance of Google (Godgle?) for enforcing the No-Ersatzes rule (non-?)retroactively for suspicious creations, and that it works even for summarized descriptions without sufficiently unique names (for much the same reason plagiarizing an essay by summarization rarely works). While you can still break the rule, it will result in a (silent) price increase.

This update's dominant constellations are the Dagger and Sword. The aurora over Keshan no longer glow bright red, but their intensity is worrying to many.

(Kujin: -7E)

(I can only hope none of you decide to try to start families with overabundances of rebellious children)

Spoiler: Features (click to show/hide)



Spoiler: Deities (+1) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)


The gas giants remain uncreated and completely unplanned.

New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is mostly deployed, but basic purchases are all available now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Happerry on November 08, 2014, 08:52:18 am
Anath eyes the essence that would be used to create the gas giants. "I propose the gas giants be very large (Jupiter-sized (http://www.bay12forums.com/smf/index.php?topic=144704.msg5743517#msg5743517)), and have thirty moons each."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Lidku on November 08, 2014, 08:59:21 am
Kujin checks on any monks he might have.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: DreamerGhost on November 08, 2014, 10:38:45 am
Gas giant moons: First 15 major moons are free.

I'll post the Groundfeatures list for the (early again) half-tick mini-update.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Detoxicated on November 08, 2014, 10:40:45 am
Rufus tell me of the lands. All interesting things you seen shall be reported to me.

Matharis, how far have your attempts to build a temple gone?

Listen to some prayers.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Lost in Nowhere on November 08, 2014, 02:47:14 pm
(Well, this is interesting.)

Hm... the Ikan are being interesting. I guess them being reclusive may not be a bad thing...
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: IcyTea31 on November 08, 2014, 03:06:42 pm
"28.00: Support. I already gave my followers a law to not follow anything but the gods a long, long time ago. We could take it a step further and make it completely inconceivable, however."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: MedicInDisquise on November 08, 2014, 03:09:11 pm
"I support 28."

He starts looking over the competing works.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Andres on November 08, 2014, 03:50:35 pm
Yaos goes into her male form.

Anath eyes the essence that would be used to create the gas giants. "I propose the gas giants be very large (Jupiter-sized (http://www.bay12forums.com/smf/index.php?topic=144704.msg5743517#msg5743517)), and have thirty moons each."
"Support."

The Ikan are irritated by an outsider intruding on their settlement yet again.
(But it was Vaal who went up to him, and he's been on diplomatic missions to the Ikan before. Why would they be irritated at him?)

"I Oppose Proposal 28.00 until Proposal 24.00 has passed."

A builder has constructed a square room (insofar as the angles are all right) of thirty-six sides, which is, coincidentally, the sacred number of Pa'orrsnoghysnlnn. No Void influence has been detected from this project so far, but the commissioner has decided to use the space as a mausoleum instead.
If the commissioner and/or the builder are human, the Inquisition is sent to investigate the house and the houses of the builder and commissioner.

Yaos hooks himself up to the minds of all human magicians and telekinetics to clues about what's going.

The Archlawyer has gone to sue some gem dragons for taking payment for mercenary work and doing exactly as much as they would be expected to do. The first one visited is a topaz dragon who listens, nods every few minutes, and proceeds to pull out a stack of thick tomes on draconian lawmancy and begin reading various obscure precedents and increasingly strict codes for a few days without rest. She concludes that she herself was not commissioned for any kind of work or related to anyone who was to within three generations or matings and may therefore sue the Archlawyer instead for wasting her time. She notes that she is fairly inexperienced in lawmancy compared to other dragons but can easily tell when a potential suitor of a tiny race is trying to take her hard-earned hoard.
Some Divination and Psymental mages are brought in to read the mind of the dragon to directly get to the truth of the matter.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: DreamerGhost on November 08, 2014, 04:11:01 pm
"The builder is a dwarf. Speaking of which, I should probably get a sacred number myself. I'm thinking abaut eight"

Support 28.00
Create an afterlife

Spoiler (click to show/hide)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Stirk on November 08, 2014, 04:32:59 pm
Quote
(But it was Vaal who went up to him, and he's been on diplomatic missions to the Ikan before. Why would they be irritated at him?)

"I Oppose Proposal 28.00 until Proposal 24.00 has passed."

"You are opposing such a vital proposal for such petty reasons? You are even more of a fool than I thought. Humans are the ones being harmed the most from this, you are risking the souls of your people for what amounts to half an essence point."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Andres on November 08, 2014, 05:13:04 pm
Quote
(But it was Vaal who went up to him, and he's been on diplomatic missions to the Ikan before. Why would they be irritated at him?)

"I Oppose Proposal 28.00 until Proposal 24.00 has passed."

"You are opposing such a vital proposal for such petty reasons? You are even more of a fool than I thought. Humans are the ones being harmed the most from this, you are risking the souls of your people for what amounts to half an essence point."
"And by not supporting it, it could be said that you're doing the same."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Stirk on November 08, 2014, 05:17:10 pm
Quote
"And by not supporting it, it could be said that you're doing the same."

"What did you just accuse me of, God of Man? I see you are blinded by your own stupidity. You are starting to get on my nerves. If you are going to support the Null like this, you are my enemy. Your choice is to either be on my side, or be forced onto my side. I will have to take action if you insist on joining the Null..."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Vgray on November 08, 2014, 05:20:46 pm
"Let us all calm down. About...now, would be good."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28: Buy!
Post by: gman8181 on November 08, 2014, 05:56:19 pm
(Oh dear.)
(*snrk snrk* Fusil and Yaos have a blooming hatecrush, it seems.)
(Catching up on the thread was interesting.)

I feel increasingly like I don't understand the way most of you think. Ugh and how long has it been since the God of Hunger has had a meal. I crave something to sate my appetite. What to eat though?

The Lords of Hunger are notified that Grauel grows hungry again and that they should begin formulating plans for a new feast.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Lidku on November 08, 2014, 06:22:12 pm
Okaaayyy....Somehow Yaos is a guy.....
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: Andres on November 08, 2014, 06:26:13 pm
Okaaayyy....Somehow Yaos is a guy.....
"I change forms every day. I'm god of all humans, not just the female ones."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T28.5: See transports
Post by: gman8181 on November 08, 2014, 06:30:05 pm
Okaaayyy....Somehow Yaos is a guy.....

Grauel takes out a bottle and two small glasses.

Do you want to talk about it?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 08, 2014, 07:32:24 pm
Tick 29: Spend!

There are a few monks at Kujin's temple. Unfortunately, none of them are particularly motivated and are simply there to talk about fighting and relax.

Rufus reports that a party of white-cloaked figures were seen traveling into the wilderness. Matharis has managed to bring together a group of builders and architects, but it seems that the architect is particularly insistent about making the temple circular. Some recent prayers include the following:
"I feel my quest to reach the house is not fitting. May I be given another one?"
"How will we be safe with human and Gruen hordes ready to overrun our lands at any moment?"
"Could you make my hand glow like a Luminee's? It would make looking for my mother's ring much easier."

Artisanii has examined a few works the creators consider to be perfect. Among the more frequently discussed are...

(In light of recent observations, the Ikan are mistrustful of non-elven humanoids for their mysterious connection to the Void, especially those aligned closely with foreign gods.)

The builder building a convex room with thirty-six right angles was, of course, a Dwarf (as was the client).

Yaos begins to attempt to hook up with the minds of all magicians, telekinetics, and telepaths (this was what was intended, but I see no reason for telekinetics to be excluded). This will cost some Essence, so it has been postponed pending confirmation. (2-3E)

Some Divine and Psymental mages have been brought in to examine the truth of the topaz dragon's statements. She patiently repeats her arguments, and the tired, hungry mages conclude that she is telling the truth after the third day.

Khaziraad has constructed an afterlife for the creations and products of mortals and mortal effort where the currently dead may set brief goals for their reincarnated selves to try to fulfill. It is by far the largest partition in the grand spirit dimension.

The Lords of Hunger have begun preparing a feast for Grauel. It seems that powerful Gruen have bribed them to put bits of themselves in the stew in addition to those of the standard criminals. They intend to make it much larger than the previous one, and many Gruen and Grauel followers from everywhere come to see the preparation of the Stew and possibly see Grauel eating in person (and possibly be eaten, in the case of some of them).

This update's dominant constellations are the Dragon (!) and Phoenix. The Keshan aurora have mostly returned to normal but continue to exhibit a reddish tinge.

(Khaziraad: -4E)

Spoiler: Features (click to show/hide)

The following player is in danger of being marked as inactive: Icytea31/Cim.

Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is mostly deployed, but basic purchases are all available now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 08, 2014, 07:38:06 pm
T29 Addendum:

A particularly large Void cult has removed everything related to the Void in the Library and disappeared from the Bubble.

A flying monkey radiating divine energy has carried off Lyle and teleported away.

A failed experiment by a young mage has resulted in a flood of jelly rolls below a Hummingbird village.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Ambidextrous on November 08, 2014, 07:40:20 pm
Kli notices the flood of jelly rolls and observes to see how the Hummingbirds react.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 08, 2014, 07:42:36 pm
The Hummingbirds gather the jelly rolls and send them in carts to nearby villages, offering payment in exchange for taking the inauspicious pastries.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 08, 2014, 07:49:51 pm
Quote
A flying monkey radiating divine energy has carried off Lyle and teleported away.

"......Two questions. First, who in Fusil's name is Lyle? Second:What? That is all."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: DreamerGhost on November 08, 2014, 07:55:10 pm
"Lyle is the Lawyer. Get under roofs quickly, rage is abaut to start raining indiscriminately.

Or not. There is only one among us who could be responsible for something that random"

Divine library is a structure, and as such, somewhat under my influence. Make it so that anyone carying anything belonging to the library would be unable to leave it. Magic would fizzle, runners would be faced with unending labyrinth with all branches leading to nowhere. Trying to destroy a way through would result in more labyrinth being created and rubble falling on the offender.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 08, 2014, 08:03:37 pm
Quote
Divine library is a structure, and as such, somewhat under my influence. Make it so that anyone carying anything belonging to the library would be unable to leave it. Magic would fizzle, runners would be faced with unending labyrinth with all branches leading to nowhere. Trying to destroy a way through would result in more labyrinth being created and rubble falling on the offender.

"Do....You not get the point of a 'library? I employ you to lesson this curse to at least certain books."


Quote
Or not. There is only one among us who could be responsible for something that random"

"Are you suggesting that the God of Randomness kidnapped the Arch lawyer with a magic fly monkey? For...For what arcane purpose?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 08, 2014, 08:05:44 pm
Would Artisanii approve of the modifications to the Library?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Vgray on November 08, 2014, 08:06:38 pm
Quote
Mountwyrm Hypermerchant: "Can you guide me on where I should go next, Lord Azem?"
Emerald Councilor: "How may we better serve you? We continue to have a monopoly, which leaves little room for greed."
Nautical Shipper: "I have commissioned a treasure fleet in your name, Lord Azem. May you bless our ventures."
"North."
"Allow the humans some room to grow."
Blessed.

"Oh dear, Yaos, I promise you I had nothing to do with it."

Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Lost in Nowhere on November 08, 2014, 08:09:22 pm
Quote
Or not. There is only one among us who could be responsible for something that random"

"Are you suggesting that the God of Randomness kidnapped the Arch lawyer with a magic fly monkey? For...For what arcane purpose?"
Maybe he just hates lawyers that much?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 08, 2014, 08:10:10 pm
Mountwyrm Hypermerchant: "We go now to the Northen Lands, Lord Azem."
Emerald Councilor: "But that is--Very well, we shall reduce our coverage of their lands."
Nautical Shipper: "Thank you! We shall not fail you in our quest to bring greed and trade to all."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: DreamerGhost on November 08, 2014, 08:16:08 pm
"Why would God of Randomness need apurpose for anything?

The "curse" as you call it, would not deny reading within the library, nor would it render people unable to return what they took and leaving afterwards. But I see your point."

Change the enchantment so that only those trying to carry out property unaprooved by The Keeper would be unable to leave.


Spoiler: The Keeper (click to show/hide)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Andres on November 08, 2014, 08:40:36 pm
"Ok, look, if the god who is responsible for kidnapping Lyle fesses up then all will be forgiven and we can move on like nothing ever happened. I promise, I probably won't care unless it was for a really awful reason. If I don't get him back by Tick 30.....well, I think I'll let that be a surprise. Just a disclaimer: that something does NOT involve the Void at all because fuck the Void!"

Yaos gets Jeffrey's advice. Since it's been a full 2 Ticks, he listens to some prayers that don't belong to the Orb Holders.

"Hey Kujin, is it ok if you send someone down to teach the Inquisitors some non-lethal combat techniques? I'd have asked Fusil for non-lethal weapons but everyone knows how he thinks of me."

"Grauel, could you please condemn the practice of eating humans? That way I can have the Inquisition stop chasing after Gruen cults and focus on Void cults. As it is they're kind of stretched thin."

Vaal continues to diplomacise with the Ikan and asks them to make a device which can detect Void influence precisely at close range. Yaos is an enemy of the Void, just like the Ikan, and wants to fight against it.

(Why doesn't it say that I'm opposing Proposal 28.00?)

Yaos further strengthens the Human Plane and the Shadow Realm (which should still be secret) against unauthorised access or visibility.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Lost in Nowhere on November 08, 2014, 08:43:49 pm
Quote
(Why doesn't it say that I'm opposing Proposal 28.00?)
(You did say that you wouldn't support it unless people supported 24.00, so KP seemingly interpreted that as you opposing it)

Listen to some prayers, since I haven't done that for a while.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Vgray on November 08, 2014, 08:53:14 pm
"Hm. You know what the unique thing about humans is? They aren't aligned to any of us."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 08, 2014, 08:53:46 pm
Quote
"Hey Kujin, is it ok if you send someone down to teach the Inquisitors some non-lethal combat techniques? I'd have asked Fusil for non-lethal weapons but everyone knows how he thinks of me."

"What? Do you think you could remedy that by taking your men away from my sphere? I would be happy to offer less-lethal weapons, and even have some blessed ones delivered from the Seppo to the human caravans. I would even be willing to help track down the Lost Lawyer.

If, of course, you support Prop 28. Its your choice, if you are going to support the void there is no way I am going to help those under you."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: gman8181 on November 08, 2014, 08:55:06 pm
I'm reluctant for several reasons. One, doing so goes almost directly against my sphere. Two, the conflict is one of my main sources of entertainment right now. I'd need a very good reason to tell the Gruen not to eat something and currently I just don't see one. If you really want to keep the Gruen away from humans so much though, feel free to point out something better for them to eat or create a new more readily available and filling food source for them. That would probably keep most of them too occupied to eat humans except for the ones that have a real taste for the flavor.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Vgray on November 08, 2014, 08:58:36 pm
"Somehow, I don't think threatening people will make them support your proposals. Regardless, I support proposal 28."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 08, 2014, 09:00:38 pm
"Somehow, I don't think threatening people will make them support your proposals. Regardless, I support proposal 28."

"What part of that was a threat, exactly?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Ama on November 08, 2014, 09:01:21 pm
(Sorry Ive been gone :-[ )
We really need to stop these void cults. Yaos if you need ay help from me just ask.

Listen to prayers from the Rani. Listen for any prayers involving void and nightmares.

Support 28:00.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 08, 2014, 09:05:21 pm
(Yaos and Azem and Neron: Votes counted now on local copy)

Yaos: Jeffrey advises that Yaos commission a dam upstream from a frequently flooding river. You hear the following prayers from assorted non-Orb followers:
Young Child: "I wish I could keep all my teeth! Then I'd be a scary monster! Roar!"
Aged Weaver: "I shall become a champion of weaving. May Yaos bless me in my ambition."
Town Guard Commander: "We don't have enough volunteers for our town militia. Should I force the able to join?"
Unlucky Man: "I wish all this bad luck would stop. I guess I'll see if Yaos can do something about it."

Knowing about the war, the Ikan are very distrustful about both the followers of Yaos and the followers of Grauel and pretty much everyone except for elves. They nonetheless produce a device for Vaal that can detect only whether Void influence is above or below CEB levels at a range of three meters/yards.

Both of the Yaosian planes have been strengthened (as much as they can be, given their colocation with other gods' planes in a Council dimension) against access or visibility.

Joha: You listen to some prayers from assorted followers:
Ikan Elder: "Can you keep out all these foreign intruders? Their potential for corruption is very worrying."
Life-Lab Mage: "Do you have any advice on what we should make next?"
Thirsty Cactus: "Is it true what they say about a land covered in water? Can I go there?"

Neron: The Rani seem to be isolated enough to avoid significant Void influence. Their nightmares seem mostly limited to visions of burning houses and fire in general.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Vgray on November 08, 2014, 09:06:00 pm
"Considering your usual reaction to the merest hint of void influence, I thought the threat was implied."

Azem reads the dreams of his magical followers.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 08, 2014, 09:11:31 pm
"Considering your usual reaction to the merest hint of void influence, I thought the threat was implied."

Azem reads the dreams of his magical followers.

"If I wanted to imply that I would TOTALLY SHOOT YAOS IN THE FACE, I would probably just say I AM TOTALLY GOING TO SHOOT YAOS IN THE FACE IF HE KEEPS GOING AGAINST ME. But since I didn't say I WILL TOTALLY SHOOT YAOS IN THE FACE, I must not have meant that I AM TOTALLY GOING TO SHOOT YAOS IN THE FACE!"

Anyway, as the most powerful mages the world over, the Armu must be effected greatly be the dreams. I walk the streets of the Armu/Seppo cities in my corporeal form, asking everyone about any strange dreams they have been having.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Ama on November 08, 2014, 09:13:58 pm
Appear before my Prophet of Ice

"Instead of finding new followers you have the new order of returning to the Temple of Snow and calming the minds of those with void nightmares"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 08, 2014, 09:27:48 pm
Azem: Most of the dreams of your more magically inclined followers contain relatively few common themes. These themes include visions of shinies turning dull and brown, foreigners passing through their territory, mysterious humanoid figures killing powerful Mountwyrms, and caravans getting slaughtered by invaders.

Fusil: The Armu report that a number of the more susceptible mages have died in their sleep with no apparent wound. Those who live report having had dreams of having only two arms, being a fleshy humanoid, losing a bunch of Seppo, having dull weapons, cloaked figures killing civilians, and being invaded by foreign forces.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 08, 2014, 09:32:34 pm
Died? Was it not enough for them to harass my citizens? They will pay. The void beyond this will be destroyed. I will tear it into billions of pieces, which will be devoured by gunfire and knives.

For now, I attend the funerals of those who died while thinking of a way to prevent this in the future. They will pay, they will pay, they will pay....
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Lidku on November 08, 2014, 09:52:21 pm
Kujin gets mildly bored with the world and makes a Legendary Hero for the Mortals.

His name will be Buqurek. It will be an Orc with four arms with strong muscles. He has deep green skin and wears a tribalistic loincloth with skulls adorning it. He has four horns on his head, using them for combat. His purpose is to scour the world and commit legendary deeds of heroism in the name of Kujin. He is the master of all Martial Arts.

There, that should help the mortals abit.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 08, 2014, 09:56:41 pm
After attending the funerals, I have decided upon the cure for the dreams. I personally show the Seppo, local and global on both worlds, how to create a ceremonial knife pillow that can drive off bad dreams. The Dreamkiller. I make sure these are distributed to at-risk Armu, and authorize their sale to foreign lands. Make sure that they all have proper sheaths that don't fall when someone is sleeping on them.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Lidku on November 08, 2014, 09:58:50 pm
After attending the funerals, I have decided upon the cure for the dreams. I personally show the Seppo, local and global on both worlds, how to create a ceremonial knife that can drive off bad dreams. The Dreamciller. I make sure these are distributed to at-risk Armu, and authorize their sale to foreign lands. Make sure that they all have proper sheaths that don't fall when someone is sleeping on them.
Pats Fusil's godly shoulder.

Don't worry man, we'll hunt those basterds.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Happerry on November 08, 2014, 10:48:07 pm
Anath checks in on the Termitia.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Andres on November 08, 2014, 11:08:20 pm
Quote
(Why doesn't it say that I'm opposing Proposal 28.00?)
(You did say that you wouldn't support it unless people supported 24.00, so KP seemingly interpreted that as you opposing it)
(Actually, I said that I wouldn't support 28.00 until either 24.00 passed or Fusil supported it.)

"What? Do you think you could remedy that by taking your men away from my sphere? I would be happy to offer less-lethal weapons, and even have some blessed ones delivered from the Seppo to the human caravans. I would even be willing to help track down the Lost Lawyer.

If, of course, you support Prop 28. Its your choice, if you are going to support the void there is no way I am going to help those under you."
"Hmmmm.........deal."
Spoiler: OOC (click to show/hide)

I'm reluctant for several reasons. One, doing so goes almost directly against my sphere. Two, the conflict is one of my main sources of entertainment right now. I'd need a very good reason to tell the Gruen not to eat something and currently I just don't see one. If you really want to keep the Gruen away from humans so much though, feel free to point out something better for them to eat or create a new more readily available and filling food source for them. That would probably keep most of them too occupied to eat humans except for the ones that have a real taste for the flavor.
"What about Saeva? I could feed them the occasional Saeva. They're basically Humans but without the sapience. Would that be adequate?"

We really need to stop these void cults. Yaos if you need ay help from me just ask.
"Thank you, Neron. I guess I'm asking for help."

Yaos: Jeffrey advises that Yaos commission a dam upstream from a frequently flooding river.
I have the Scientists of Yaos work on the plans for the dam.

Young Child: "I wish I could keep all my teeth! Then I'd be a scary monster! Roar!"
Aged Weaver: "I shall become a champion of weaving. May Yaos bless me in my ambition."
Town Guard Commander: "We don't have enough volunteers for our town militia. Should I force the able to join?"
Unlucky Man: "I wish all this bad luck would stop. I guess I'll see if Yaos can do something about it."
Ignore.
Blessed.
"No."
Blessed.

They nonetheless produce a device for Vaal that can detect only whether Void influence is above or below CEB levels at a range of three meters/yards.
Once the Scientists are done on the dam project, Vaal will give them the device so they can reverse-engineer it.

Both of the Yaosian planes have been strengthened (as much as they can be, given their colocation with other gods' planes in a Council dimension) against access or visibility.
(I remember saying when I actually made them that I ripped off pieces of the Spirit World to create them. They should be independent of the other planes.)

"If I wanted to imply that I would TOTALLY SHOOT YAOS IN THE FACE, I would probably just say I AM TOTALLY GOING TO SHOOT YAOS IN THE FACE IF HE KEEPS GOING AGAINST ME. But since I didn't say I WILL TOTALLY SHOOT YAOS IN THE FACE, I must not have meant that I AM TOTALLY GOING TO SHOOT YAOS IN THE FACE!"
"Come at me bro! That's good to hear. That would certainly put a damper on our friendship, wouldn't it?"
(I lol'd!)

Died? Was it not enough for them to harass my citizens? They will pay. The void beyond this will be destroyed. I will tear it into billions of pieces, which will be devoured by gunfire and knives.

For now, I attend the funerals of those who died while thinking of a way to prevent this in the future. They will pay, they will pay, they will pay....
"Sure they will. Just like the last time you swore vengeance against...who was it again? Oh right. The BREAKER KNIGHTS, who I had to take care of all by my self."

After attending the funerals, I have decided upon the cure for the dreams. I personally show the Seppo, local and global on both worlds, how to create a ceremonial knife pillow that can drive off bad dreams. The Dreamkiller. I make sure these are distributed to at-risk Armu, and authorize their sale to foreign lands. Make sure that they all have proper sheaths that don't fall when someone is sleeping on them.
"Hahahahahaha! Oh that is hilarious! The god of weapons reduced to making a pillow! Oh man that is PRICELESS! *sigh* Shame about the Armu, though. They didn't deserve what happened to them."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 08, 2014, 11:23:56 pm
Quote
"Hmmmm.........deal."

"Very well. Tykki will start tracking down your lawyer, and production of Blackjacks of Nonlethal KOs. I expect you to fulfill your end of the deal."

Quote
"Sure they will. Just like the last time you swore vengeance against...who was it again? Oh right. The BREAKER KNIGHTS, who I had to take care of all by my self."

"You heard that? GET OUT OF MY HEAD! GET OUT OF MY HEAD! Besides, I slaughtered most of the higher ups while you where taking care of the small fry. Don't you remember me telling you of their weakness?"

Quote
"Hahahahahaha! Oh that is hilarious! The god of weapons reduced to making a pillow! Oh man that is PRICELESS! *sigh* Shame about the Armu, though. They didn't deserve what happened to them."

*I hit Yaos in the face with the VORPAL PILLOW OF GOD SMITING*
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Vgray on November 08, 2014, 11:55:58 pm
"I do hope you haven't given your followers an intense hatred of reptiles or something Yaos. That would interfere with my plans.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Andres on November 09, 2014, 12:05:34 am
"You heard that? GET OUT OF MY HEAD! GET OUT OF MY HEAD! Besides, I slaughtered most of the higher ups while you where taking care of the small fry. Don't you remember me telling you of their weakness?"
"Suuure you did, Fusil. Sure you did. What was it you told me? Don't use weapons against the weapon-breakers? I think I could've figured that out on my own." (I thought that was a public declaration of vengeance. Sorry for accidently reading your mind. :P)

Support Proposal 28.00

"I do hope you haven't given your followers an intense hatred of reptiles or something Yaos. That would interfere with my plans.
"I take pride in the fact that my protected race is the most free-willed and independent of all the races. If they have an intense hatred of reptile it's because they'd developed it on their own."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 09, 2014, 12:10:54 am
(Plans within plans within plans. Too bad there's no evil emoticon. ;))

(Kujin: -3E)
Kujin: You create the first Orc, Buqurek, and command him to perform legendary deeds of heroism. He interprets this to mean performing a legendary slaughter of the inferior mortals and proceeds to kill over a hundred assorted mortals in various villages.

(Fusil: -3E)
Fusil: You prototype a Dreamkiller, a ceremonial nightmare-damping pillow and show the Seppo how to make it. There is a thriving industry for them, but art output drops noticeably in places where Dreamkillers are available.

Anath: The Termitia are busy scouting the many Burrows of the *Shadowdeep. They seem to be doing quite well, but have not had serious contact with the other races.

(Yaos: Vote updated)
Yaos: You agree to support the *Void Resistance and Organized Opposition Movement (*VROOM) in exchange for Fusil's help in finding the little lost lawyer. Tykki has found Lyle the little lost lawyer in what appears to be a crop circle near a human town. There are twisty symbols over his mouth and impossible shapes painted on his face, and his back is filled with the misspelled names of Void Beings. He reports that he was taken by a Void Messenger with a flowing face sent to corrupt him.

The scientists have begun planning out a dam, considering the effects on fields and villages upstream from the site of the dam. There is currently some conflict resulting from some wanting to place the dam anyway and save those downstream completely and some not wanting any dam to avoid the responsibility of having  displaced the upstream population.

The Aged Weaver has created a detailed tapestry depicting the forms or symbols of the gods and the main Void factions. It is widely praised and admired.
Town Guard Commander: "But there could be Gruen in the countryside!"
The Unlucky Man has won at a gambling house and started his own chain with the earnings. His life is filled with assassination attempts, all of which fail.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Lidku on November 09, 2014, 12:24:47 am
Oh my, what have I done! What a disaster.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 09, 2014, 12:34:14 am
"Strike Team Fusil is on the case. See what you have caused, Unarmed god? At least you never gave him a weapon, putting him down will be easy."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Vgray on November 09, 2014, 12:37:10 am
"By the way, if you ever need my services for something that is not Gruen related, feel free to ask. I did technically create the race you are a patron of after all."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Andres on November 09, 2014, 12:51:36 am
The scientists have begun planning out a dam, considering the effects on fields and villages upstream from the site of the dam. There is currently some conflict resulting from some wanting to place the dam anyway and save those downstream completely and some not wanting any dam to avoid the responsibility of having  displaced the upstream population.
(Third option.)
"Hey Serac! Could you stop flooding the river please?"
Have the scientists work on the device.

Yaos: You agree to support the *Void Resistance and Organized Opposition Movement (*VROOM) in exchange for Fusil's help in finding the little lost lawyer. Tykki has found Lyle the little lost lawyer in what appears to be a crop circle near a human town. There are twisty symbols over his mouth and impossible shapes painted on his face, and his back is filled with the misspelled names of Void Beings. He reports that he was taken by a Void Messenger with a flowing face sent to corrupt him.
I copy and paste his memories into mine. What could go wrong?

Oh my, what have I done! What a disaster.
"Eh. Cim practically did the same thing. Except that involved the hundred or so civilians burning to death rather than being quickly cut down.

"Strike Team Fusil is on the case. See what you have caused, Unarmed god? At least you never gave him a weapon, putting him down will be easy."
"Wait Fusil, please! I beg you not to send the Strike Team! This is the perfect time for me to test the power of one of my new archangels and I don't think I'll get another chance until the DEATH BATTLE Plane is built!"
I send Vaal to end the mortal's existence. (Headcanon tells me that archangels are about as powerful as anime protagonists like Ichigo, Naruto, or Goku at the end of DB/beginning of DBZ. Generic non-warrior angels are a bit more powerful than General Grievous. I don't know of any comparisons I could make with warrior angels.)

"By the way, if you ever need my services for something that is not Gruen related, feel free to ask. I did technically create the race you are a patron of after all."
"Thanks Azem. I haven't forgotten. Actually, if you could tell me the locations of the Gem Dragon thieves that would be great, but I understand if you won't.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 09, 2014, 12:53:59 am
"Do you have anything special proposed for his soul, or should I just destroy it? I may bind it to a weapon, proving once and for all the superiority of arms over fists."

Quote
"Wait Fusil, please! I beg you not to send the Strike Team! This is the perfect time for me to test the power of one of my new archangels and I don't think I'll get another chance until the DEATH BATTLE Plane is built!"

"Again, you trivialize mortal lives. I am ending this beast here and now, before more innocents are hurt. Besides, your angel cannot destroy his soul with his current armaments, he will merely respawn in the next world. "
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Andres on November 09, 2014, 12:56:32 am
"I say will kill him, and raise him or have him raised to become a good person when he reincarnates. There's no reason to kill the soul."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Vgray on November 09, 2014, 01:09:20 am
"I would much rather watch your arch-lawyer navigate Gem Dragon law. It is my primary source of entertainment at the moment."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 09, 2014, 01:12:17 am
Tykki and the angels of Fusil have appeared near Buqurek, as has Vaal. Tykki is wielding a wicked blade whose very appearance inspires fear. Buqurek is currently eating a recently caught deer. A Hooded Deathly Lady has also appeared. Her presence seems to nullify the cosmic eldritch background radiation (CEB).

"This here. This is why you petty gods must be kept out of the world. What shall you do, agents of the divines?"

Yaos: (Serac did not flood that system, and Serac's primary sphere is Oceans anyway.)
The scientists put away the plans and discussion about the dam and inspect the device. The device seems to unsettle those closest to it and the most magically susceptible when dismantled.

(I do not eat these female mangos or really ani(me) fruit. The angels are as powerful as the records dictate and are unaffected by such external considerations. Try not to compare potentially orthogonal abilities, in any case. ;))
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 09, 2014, 01:17:06 am
Quote
"This here. This is why you petty gods must be kept out of the world. What shall you do, agents of the divines?"

"Oh, its you. How is your little brother doing? Has the God of Man killed him yet? You know, you are probably ancient. Seeing as how you lived through two races being created. Well, the God of Man's servent is over there, I am sure you can test your abilities on him. I am off to stop a serial killer caused by a newborn god. I apologize for the inconvenience of this all... Tykki, please cut up that orc."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 09, 2014, 01:25:10 am
"I am not here to kill anyone present. Only the mortal kill. I watch and I warn. My brother is, of course similarly freed of suffering now."

"Yes, Sir." Tykki slices Buqurek with a single sweep of her blade.

"Have your creations no meaning to you tyrants? I am done here." The Hooded Deathly Lady vanishes.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Lidku on November 09, 2014, 01:28:08 am
"I am not here to kill anyone present. Only the mortal kill. I watch and I warn. My brother is, of course similarly freed of suffering now."

"Yes, Sir." Tykki slices Buqurek with a single sweep of her blade.

"Have your creations no meaning to you tyrants? I am done here." The Hooded Deathly Lady vanishes.
Shrugs

That was anti-climatic. Wouldn't put it against anyone if they literally killed me now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 09, 2014, 01:29:34 am
Why would they kill you? You were unfamiliar with the thought processes of free-willed mortals and can hardly be blamed for what happened.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Vgray on November 09, 2014, 01:37:42 am
"Well that was pointless. I shall check to see if his soul really was destroyed, and if it wasn't I'm not trusting any of you with it."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Kilojoule Proton on November 09, 2014, 01:39:18 am
His soul is definitely gone and not in any afterlife or the other world.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Stirk on November 09, 2014, 01:40:08 am
Quote
That was anti-climatic. Wouldn't put it against anyone if they literally killed me now.

"Ill consider it. But first, I have more important things to get done."

Quote
Why would they kill you? You were unfamiliar with the thought processes of free-willed mortals and can hardly be blamed for what happened.

For GREAT JUSTICE!

***

"Excellent job as always, Tykki. But that women, she is a lot more powerful than I think we realize. Strike team, spread out and search the area from the air. Tykki, stick with me and use your senses to find any area with lower/higher eldrich background energy. I want to perform a mind scan on this woman as quickly as possible. Be careful, she is an unknown, and unknowns can be dangerous."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Varee on November 09, 2014, 01:41:04 am
To clarify and get the monsters done with

I purpose we create(let the GM creates) 4 Monster(Megabeasts in Df term) in each world.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: Andres on November 09, 2014, 02:40:29 am
Yaos: (Serac did not flood that system, and Serac's primary sphere is Oceans anyway.)
(I mucked that up. I didn't mean to accuse Serac of flooding it, I just wanted him to stop the flooding because rivers have more to do with oceans than with humans or ambition.)

To clarify and get the monsters done with

I purpose we create(let the GM creates) 4 Monster(Megabeasts in Df term) in each world.
Support

EDIT: (I mucked up the explanation to the original mucking up in the same way! Fixed now.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 06:52:22 am
Tick 29.5: Build! (because almost no one with a race has submitted a production order)

A minor magical accident has granted a boon of jelly rolls to a Hummingbird village. The jelly rolls have been sold at negative prices to nearby villages.

Lyle the Archlawyer has been abducted by a flying monkey while attempting to sue a topaz dragon. He was later found in a crop circle with various probably Void-related markings and a memory of a horror with a flowing face which attempted to corrupt him.

A caravan led by the famed Hypermerchant has made contact with the Rani. What goods do the Rani produce?

The Gem Council has recently recruited some human followers of Azem and set them to various expansion-related tasks.

A grand treasure fleet has arrived at a coastal Luminee village displaying the wealth of its owner. Many are enthralled by the brilliant colors on the ships themselves.

Khaziraad has created the Keeper, a guard for the Divine Library in the form of a robed shadow with red eyes. It has the ability to help those who call on it with finding books or taking care of removed books.

An artful weaver has created a massive tapestry depicting the forms and symbols of the gods and the symbols of the main factions of the Void. An ultimate manager has opened a large network of gambling houses. Although his life is filled with assassination attempts, he himself remains content.

The Prophet of Neron nods at Neron's orders and leaves to look for Void dreamers to calm. It appears that there are no Void-touched at the moment.

Many magically gifted individuals of various races seem to have had nightmares related to the war and stranger things in general. Some of the most susceptible have even died. In response, Fusil has created and taught the Seppo how to create the Dreamkiller, a pillow with the power to reduce nightmares. This has had the effect of slightly decreasing art output in places distributing it.

Buqurek, Kujin's first creation, seems to have grossly misinterpreted a command to perform legendary deeds and has performed a legendary slaughter. He was slain by Tykki, Fusil's primary angel, with the disapproval of the Hooded Dame. At the site of her disappearance, there is a note reading "If you want me so badly, why not just call me?" The strike team has searched the area, and Tykki has attempted to detect anomalies in the CEB, but there is no sign of her.

Yaos' top scientists have begun work on a dam at a particularly flood-prone area. Yaos has canceled this in favor of examining a piece of Ikan technology with the ability to detect whether Void influence is above or below background levels. Disassembling the device has greatly disturbed the assembled members.

Fusil has assisted in the distribution of knowledge on non-lethal techniques to various humans.

This update's dominant constellations are the Hammer and Ship.

(Khaziraad: -2E)

Spoiler: Features (click to show/hide)

The following player is in danger of being marked as inactive: Icytea31/Cim.

Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is mostly deployed, but basic purchases are all available now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Varee on November 09, 2014, 07:02:15 am
((GM the proposal say 4 beasts in each world, 8 beasts for 2 worlds))


Varee create Rods of Amazment that have the random magic effects and gave them to owner of gambling dens as a way to defend themself.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 02:12:16 pm
Which random magic effects?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Illgeo on November 09, 2014, 03:15:36 pm
Give awakened Minion-ons ability to became queen-like(reproductively).
Try to find some queenless awakened.

Spoiler: Voting (click to show/hide)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 03:42:17 pm
(Perhaps you should ask Varee for permission before doing things like that.)
(Votes counted)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 03:59:55 pm
(I copied Lyle's memories and planted them into mine. Did I get any clues about the Void or something?)

I remove the markings on Lyle. Once all Void influence is removed I will have him create patents.

Why don't mages just stop the flooding? Magic is very flexible like that. If that doesn't work, Malik can just use his prophet miracleness to make the river stop flooding (this is playing off the assumption that he has enough power to, completely random example here, part the Red Sea).

Yaos changes into his young, female form.

"Hey guys, I don't think we do enough things together. Does anyone have any projects they want some help with? I'm willing to do it so long as they help me on one of my own. That way, it'll be cheaper for both of us to do the things we want!" ^_^

Support 21.00.1

(How many votes does Prop 28.00 need to pass? I've kinda forgotten how voting actually works.)

Quote
<+5 (+0-+1)>
(The hell is this supposed to mean?)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 04:11:49 pm
(Regarding Lyle: You got a confused mess mostly focused around a Void Messenger trying to corrupt him. The outcome is uncertain and ambiguous, but he doesn't radiate anomalous levels of eldritch energy or anything like that.)

Lyle pulls out a long parchment and begins to attempt to create patent law.

(Flooding: There is a high risk of burning out many of the mages involved. Keep in mind that rivers tend to hold orders of magnitude more water than, say, an elementalist's water-based attack. While parting it temporarily can work, it requires constant effort to maintain the parting and may also result in burning out.)

(Vote counted. 28.00 is an imminent pass since at this point, 8 have voted (>50% of active players), all of whom support it (>50% of +/- voters if unopposed, >60% of +/- voters if opposed). What is less certain is the exact implementation, which I reckon will spawn a few discussions.

<x (y)>: x represents the ordinary total price of a proposal. y represents the estimated individual cost based on level of support. y is charged to everyone supporting the parent proposal regardless of voting on child proposals for by-committee things like the gas giant plan or the megabeast one.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 04:20:05 pm
(Alright, that answers my questions about voting. Thanks for that. Is it possible to make the river a kind of spirit that can be appeased with the occasional sacrifice? That's a thing that cultures IRL have done for millennia and continue to do today. It would be kinda cool if we could make that a tangible thing in this world, considering that this is a god game.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 04:22:53 pm
(That actually would be cool and would allow people to try negotiating with it. It will cost 1-2E.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Stirk on November 09, 2014, 04:51:49 pm
"Hmmm. It would seem this Hooded Lady has a crush on me, what else could she mean by "If you want me so bad, why not just call me?"? If she is able to leave a note like this before we even start searching for her, she must be even more powerful and plot relevant than we realize. She removes the radiation...does that mean she is on our side, or has she fallen to the Null? In any case, this will have to be investigated further. Try looking for any entrance to a foreign 'bubble', she couldn't have got too far..."

Calling her sounds like a bad idea, one to save for later. For now, STF looks for any bubble.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 04:57:13 pm
To search for bubbles, you will have to leave the Bubble. As time is broken outside, there is a high risk of paradoxing yourself (and dying). Are you sure you want to try?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Stirk on November 09, 2014, 05:02:58 pm
Quote
To search for bubbles, you will have to leave the Bubble. As time is broken outside, there is a high risk of paradoxing yourself (and dying). Are you sure you want to try?

Awww. Nope. Stay in the safety of the non-murdering Bubble we know and love. Ill have to think of another way. Since the bubble in that story was stuck in one location, it should not be too difficult finding it if it is around here. She has to exit some time, after all.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 05:10:38 pm
"I suggest we just leave the girl alone. It's already proven that any time we try to do anything with her we fail, so why spend time, energy, and resources trying to do so?" :( "We could focus on literally anything else and get better results, because then we'd be getting any results at all."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Stirk on November 09, 2014, 05:13:56 pm
"I suggest we just leave the girl alone. It's already proven that any time we try to do anything with her we fail, so why spend time, energy, and resources trying to do so?" :( "We could focus on literally anything else and get better results, because then we'd be getting any results at all."

"Because a potentially dangerous, known-to-be powerful mage is on the loose? Not only that, but she hates us. Particularly you, for causing this. If we do not act swiftly, she will only get more powerful and angry. There is no telling what she will do, or what she has done. You are the only one who has attempted to do anything with her, and all your attempts have been blocked by fate. The fact fate has taken such an interest in her is proof that we cannot avoid her without consequences."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 05:36:53 pm
"I didn't do anything to her and you know it, so please stop saying that I did. If you think you won't be fate-blocked if you try then go ahead, but I'm not helping. I don't really like her anyway. First she prays to me to help, then gets angry when I go down and try? She's just the most ungrateful, awful person I've ever met."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Stirk on November 09, 2014, 05:52:12 pm
"I didn't do anything to her and you know it, so please stop saying that I did. If you think you won't be fate-blocked if you try then go ahead, but I'm not helping. I don't really like her anyway. First she prays to me to help, then gets angry when I go down and try? She's just the most ungrateful, awful person I've ever met."

"If it wasn't for you, none of this would have ever happened and you know it. I can beat fate if I try hard enough. Fate won't stop me from killing, it is not powerful enough to do so. You should really be more considerate to mortal's feelings, after all you did indirectly cause the death of multiple of her close relatives and then fail to save her little brother. Certainly, her anger was warranted. But she is somehow still alive, without having crossed over yet. Is that not suspicious to you? Something is going on here, and it must be investigated if not stopped."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 06:01:22 pm
"I didn't do anything, Fusil. I'd love for you to provide examples with a direct cause-to-effect link, but I know you can't. In any case, I can try to force bringing her brother back to life, but it would probably require more Essence than I have. Maybe you want to help on that front, Fusil? Of course not, because why waste Essence on doing some good when you can just continue to harass me for not doing something that I am physically unable to do?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Stirk on November 09, 2014, 06:07:31 pm
"I didn't do anything, Fusil. I'd love for you to provide examples with a direct cause-to-effect link, but I know you can't. In any case, I can try to force bringing her brother back to life, but it would probably require more Essence than I have. Maybe you want to help on that front, Fusil? Of course not, because why waste Essence on doing some good when you can just continue to harass me for not doing something that I am physically unable to do?"

"The father died in a Gruen skirmish, correct? Now why where the humans fighting the Gruen? Because you declared war on them. Another member of her family died when your inquisition killed him. Surly you can see how your commands directly ended that man's life. The mother died because, as god of humans, you failed to remedy the simple biological fact that the race you created can't even reproduce correctly without dying. You haven't seemed to even attempt to remedy that fact. Do you think that Gruen ever die during pregnancy? And, after all that, you failed to even attempt anything to save her brother aside from a few basic ideas. If we look for his soul, I am sure it hasn't moved on yet. I am sure she found a way to keep him in stasis, or keep it locked up. Because, in this case, the one who needed to die was the one you failed to kill when I suggested it."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 06:30:55 pm
"The father died fighting the Gruen because I declared war on them. That is true. I declared war on them because they were eating humans and both their god and government allowed and protected the practice.
The brother wasn't a target for assassination or even arrest, the Inquisition just went to retrieve an illegal artifact in his possession and he only died when he tried to kill the Inquisitors so he could keep it. It almost certainly wouldn't have brought his father back to life anyway.
As for dying from childbirth, I think you can blame Azem for that fact as well because he's the one that created my race in the first place and it's because of him that death by childbirth is even possible. I'd fix it myself but I'm unsure about the ethical implications of simply editing a sapient species unless it was absolutely necessary for the race's survival. I'd have brought her, the father, and the brother back to life but only if they went to the Human Plane, which they should have if it wasn't decreed that the soul spawn rate stay static and only allow for 5% of all souls to go to an afterlife.
Oh, and I'm sorry that I'm so against baby-killing. There really is no greater crime than that, is there?

I ask again, Fusil, will you help me bring the brother back to life? At the very least it should earn some goodwill with the girl. Maybe it can open communications between us and her."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 06:32:29 pm
The brother is already back to life. (Sort of.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 06:34:48 pm
(I'm talking about the older brother, not the baby brother. You know, the one who grabbed a Piece of Eight and tried to bring his father back to life?)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 06:36:09 pm
(Oh, that one.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 06:38:12 pm
(Of course. It's already been...well established....that I can't do jack s**t with the baby brother. I really hope that there's a good reason for the fate-blocking.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 06:41:34 pm
(I can only say that it is the result of some hidden scheming and possibly a hefty investment.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Varee on November 09, 2014, 06:45:58 pm
((I just want wands that do random things, you can use dnd random magical effects table for it but I suggest FATAL appendix 3 table, it just.....))
I would be glad if you stop messing with the minio-on , newcomer. Why don't you go mess with the neutral human instead?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Stirk on November 09, 2014, 07:00:49 pm
Quote
"The father died fighting the Gruen because I declared war on them. That is true. I declared war on them because they were eating humans and both their god and government allowed and protected the practice.
The brother wasn't a target for assassination or even arrest, the Inquisition just went to retrieve an illegal artifact in his possession and he only died when he tried to kill the Inquisitors so he could keep it. It almost certainly wouldn't have brought his father back to life anyway.
As for dying from childbirth, I think you can blame Azem for that fact as well because he's the one that created my race in the first place and it's because of him that death by childbirth is even possible. I'd fix it myself but I'm unsure about the ethical implications of simply editing a sapient species unless it was absolutely necessary for the race's survival. I'd have brought her, the father, and the brother back to life but only if they went to the Human Plane, which they should have if it wasn't decreed that the soul spawn rate stay static and only allow for 5% of all souls to go to an afterlife.
Oh, and I'm sorry that I'm so against baby-killing. There really is no greater crime than that, is there?

I ask again, Fusil, will you help me bring the brother back to life? At the very least it should earn some goodwill with the girl. Maybe it can open communications between us and her."

"I did not say you where not justified. I did not say you could see the outcomes. What I said was that you caused their deaths. And, by becoming defensive at this accusation, you have proven those words true. You caused their deaths and you know it. The fact that you claimed that babie's soul and never got it means that something worse than death happened to the baby, certainly a greater crime than me painlessly releasing it into the next world.

Now, again, I refuse to break the cycle of life and death. Communications are obviously open, she did leave us a not saying we can call her. Take responsibility for the killings. I will finish the investigation, find out what is going on, and fix any problems that occur."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Kilojoule Proton on November 09, 2014, 07:23:50 pm
Tick 30: Build!

A large gas giant with 30 major (unnamed, undescribed) moons has been created in both systems. While it is assumed that they are located past the snow line, it is possible that they are in a warmer orbit. They are currently uninhabited.

A proposal to produce anti-Void material has been passed! Details are pending, but it may end up as a series of instructional posters and messages to authority figures.

Yaos has read the mind of the recently abducted Archlawyer and discovered some strange memories about a Void Messenger attempting to corrupt him. Lyle has begun attempting to write patent law under Yaos' instruction.

(FATAL effects would break the forum guidelines. d1000 table it is.)

Varee creates the Rod of Amazement, a powerful but highly unpredictable artifact, and gives it to the newest owner of the gambling dens. The assassination attempts only increase in number (and continue failing as before). Recent effects include...

This update's dominant constellations are the Dagger and Phoenix. The Keshan aurora are starting to brighten again. The Slythan ice ring has become prominent.

(Varee: -3E)
(Anath: -3E, Yaos: -3E, Neron: -2E, Taol: -2E, Grauel: -3E, Joha: -2E)

Spoiler: Features (click to show/hide)

The following player is in danger of being marked as inactive: Icytea31/Cim.

Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. Secret/special stuff is mostly deployed, but basic purchases are all available now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Vgray on November 09, 2014, 07:27:29 pm
"I'm ssorry, I was ressting. Did someone ssay my name?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 09, 2014, 07:32:31 pm
"I'm ssorry, I was ressting. Did someone ssay my name?"
"Yeah, Fusil blamed me for allowing death by childbirth and then I mentioned that you created humans with that 'ability'."

How's the progress on the Void Detection Device? Have the scientists figured out how to reproduce it? Strengthen their will so they can handle it.

Did I remove all the Void markings from Lyle?

"So does anyone want any help with their projects? I'm willing to help if you help me with one of my own projects. It'll be cheaper for both of us in the end."

Yaos goes down in human form to assess the situation of humanity and see what they need. Afterwards, she asks Jeffrey for advice in regards to things she did not already learn while down in the corporeal realm.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Vgray on November 09, 2014, 07:39:02 pm
"There is one thing. I desire to build a temple on Slytha, possibly in Human or Gruen lands."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Stirk on November 09, 2014, 07:43:39 pm
The Armu are a new race, capable of surviving in the harshest of climates. They didn't exactly get the best choice of land, having come incredibly late in the game. But now, up high in the sky is a new, unnamed planet with various moons. Finally, the Armu have a new world that they can colonize themselves. I doubt the Seppo will be thrilled to join them, though if I give them the ability to travel themselves they may return at any point they like.

As such, I grant the entire Armu race the ability to travel through the ether, allowing them to take on new land uninhabited by the other races. The new moons will be cultivated to the best of their reality-warping abilities. I will also walk the streets of the Armu towns, informing everyone that they can now travel through space.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Detoxicated on November 09, 2014, 07:45:11 pm
Ask matharis about the state of the humongous temple. Teach wandering luminee the magics of light.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 09, 2014, 07:49:45 pm
"There is one thing. I desire to build a temple on Slytha, possibly in Human or Gruen lands."
"Sure! I'll help with that. In exchange, you have to help me make ninjas."

EDIT: Since no one else has described the moons, I say that half of them are suitable for habitation by humans.
I create 600,000 humans to inhabit these habitable moons.

(I think you need to change the title in the OP to change the rest of the titles from now on. I've just been changing it manually.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Vgray on November 09, 2014, 07:58:17 pm
"That sounds almost as likely to backfire as your inquisition."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Stirk on November 09, 2014, 07:59:49 pm
Quote
EDIT: Since no one else has described the moons, I say that half of them are suitable for habitation by humans.


(Yaos totally stole my space program idea....of course, the Armu are far more suited for the uninhabited moons than humans are.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 08:03:45 pm
"That sounds almost as likely to backfire as your inquisition."
"The Inquisition actually does a pretty decent job for the most part, it's just that their failures are more obvious than their constant stream of small successes. Even then, half of their failures can only be considered 'half-failures', really." :P

(Yaos totally stole my space program idea....of course, the Armu are far more suited for the uninhabited moons than humans are.)
(Waddya gonna do? Sue her? Oh wait, you can't, because patent law hasn't been invented yet! XD      /joke)

EDIT: (What's the Gruen-Human situation on Slytha? I have literally done nothing on that planet that was meant to affect that relationship.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Vgray on November 09, 2014, 08:09:13 pm
"In any case, I will help with their creation, and hope nothing bad comes of it."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 09, 2014, 08:13:31 pm
Yaos creates a small clan of ninjas - about 20 in number - to serve directly under her. Unless they're on a mission directly given by her, however, they're pretty autonomous and will probably take jobs for money, power, ideology, etc....of their own free will of course. Azem helps in this endeavor.

Yaos also helps Azem create an Azemite temple in either Human or Gruen lands.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Vgray on November 09, 2014, 08:18:00 pm
"Hm. The link between Greed and Ambition is the most obvious."

Azem sends Mountwyrm workers to begin construction of a temple in human lands on Slytha.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Kilojoule Proton on November 09, 2014, 08:21:55 pm
Moons tend not to have the right atmosphere or even enough atmospheric pressure to allow humans (and Earth-critters in general) to survive. This is why space adaptation is required.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Kilojoule Proton on November 09, 2014, 08:44:44 pm
Gas giant status: Barring further explanation and miraculous modification, the two giants are likely located beyond the ring in which water, ammonia, and methane are present in liquid form. The surface temperature on the planets and moons are not likely to rise above 170K (around -100°C or -150°F) during perihelion. Most of them are likely to be mostly geologically dead (if not completely). Placing them in the same orbit as Keshan/Slytha will require Council approval or an Essence payment of about 6 to miraculously stabilize Keshan/Slytha.

Yaos: The engineer has lately taken to muttering accusatorily to no one in particular and looking around suspiciously and has brought her husband (a cobbler) along to taste her food and drink for her. The device is very difficult to understand even with the gift of greater willpower and is very fragile, but the team has managed to construct a far less accurate version with fewer psymental and possibly eldritch tricks.

Lyle's Void markings have been removed.

Humanity appears to need more art in general. Jeffrey suggests that you open some publicly accessible Museums.

(You may want to reconsider the humans considering how poorly adapted they would be to near-vacuum.)

On Slytha, Gruen cults on Slytha thrive as well as they can. Gruen children play with human children, and a small demographic of Grumen exist with varying amounts of Gruen heritage.

(Fusil: -7E)
Fusil: You adapt all of the Armu for space travel. Most of them care little, given that there is little to fight in the empty lower-case-v void. A few join together to explore their existing moons.

The Light: The temple is now under construction after several delays. Some Golems have offered their assistance in constructing the building. Matharis does not currently see any odd out-of-place angles. Some wandering Luminee have been taught light magic. They take to it quite well.

(Yaos: -2E, Azem: -2E)
Yaos and Azem: You empower 20 humans with ninja abilities. They roam the lands, disguised as regular travelers, acting as stage hands, performing street entertainment, shoplifting, and punishing mimes.

You also initiate the construction of a temple of Greed in the human lands on Slytha.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Andres on November 09, 2014, 09:24:28 pm
Yaos: The engineer has lately taken to muttering accusatorily to no one in particular and looking around suspiciously and has brought her husband (a cobbler) along to taste her food and drink for her. The device is very difficult to understand even with the gift of greater willpower and is very fragile, but the team has managed to construct a far less accurate version with fewer psymental and possibly eldritch tricks.
All things considered, I'd say this was a success. We created a version of the device that's less insanity-inducing, most of the team is fine, the only one that can be described as not fine isn't really that insane, science advanced, and we still have the original device! The original device will be tested by Vaal to locate Void energies.

Humanity appears to need more art in general. Jeffrey suggests that you open some publicly accessible Museums.
Afterwards, she asks Jeffrey for advice in regards to things she did not already learn while down in the corporeal realm.
Yaos turns male for a second (!) and smacks Jeffrey upside the head and promptly turns female again.
She decides not to do the museum thing because they'll just make humans worship Artisanii rather than Yaos.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Kilojoule Proton on November 09, 2014, 09:30:21 pm
Yaos: Where will Vaal begin looking?

Jeffrey rubs the recently hit area and notes that religious art is considered art just as much as secular art.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Vgray on November 09, 2014, 09:33:57 pm
"Well that's an interesting contrast. Imagine, they fight and die in a war against the Gruen in one life, and they play with Gruen as children in the next."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Stirk on November 09, 2014, 09:35:01 pm
"Speaking of playing with children, I should probably check up on that possessed doll to see what happened. Slipped my mind."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 09, 2014, 09:43:04 pm
Yaos: Where will Vaal begin looking?
Slums, secluded outdoors with bad reputations like haunted forests, catacombs, and the homes of the aristocrats.....and the bureaucrats.

Jeffrey rubs the recently hit area and notes that religious art is considered art just as much as secular art.
"I guess you have a point. You will remain Chief Executive Advisor of Yaos.
I commission works of art that commemorate all the gods, but especially Yaos, Azem, Joha, and Kujin.

"Well that's an interesting contrast. Imagine, they fight and die in a war against the Gruen in one life, and they play with Gruen as children in the next."
How much are people getting eaten? Is the number more or less than Keshan and by how much?

They roam the lands, disguised as regular travelers, acting as stage hands, performing street entertainment, shoplifting, and punishing mimes.
"See, Azem? They're already doing more good than bad!"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Vgray on November 09, 2014, 09:45:25 pm
"What about clowns? They need to get the clowns too."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 09, 2014, 09:48:38 pm
"What about clowns? They need to get the clowns too."
"Eh. Mimes are worse. They're actually affiliated with the Void if I remember correctly."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Kilojoule Proton on November 09, 2014, 09:53:40 pm
Fusil: In an interesting subversion on the typical story of the sapient doll who helps create a murderer, the girl grew up to create a successful textile empire with the assistance of her doll. Control over it has passed to a long line of female orphans, as has the clever doll.

Yaos: Vaal begins looking anywhere foreboding. So far, he has searched along a road leading out of the town where the device was produced through a poor area and has narrowed down hits from these sources:

You also commission art focusing on yourself, Azem, Joha, and Kujin. A Mischievous Urchin has placed a lewd drawing of the aforementioned gods at one of your temples and run off.

On Slytha, it seems that less humans are being eaten by the Gruen. More humans are eating Gruen spores, which indicates that the Gruen think fairly highly of the humans or the humans managed to buy some at exorbitant prices from the black market.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Cptn Kaladin Anrizlokum on November 09, 2014, 10:05:26 pm
Well, I am awake. I appear to have slept through a void proclamation and a visit from a powerful mage girl?

I guess I will just listen to some prayers for now...
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Kilojoule Proton on November 09, 2014, 10:33:08 pm
Serac: You hear these prayers:
Ritan Architect: "Do you have suggestions on how to construct a temple to you? We seem to be disagreeing about its general shape."
Sorae Schemer: "Could you give us some floatstone? About five Mountwyrm galleys' worth?"
Worried Human: "Some odd people have been drowning themselves a lot! Are you responsible for this?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 09, 2014, 10:57:03 pm
Yaos: Vaal begins looking anywhere foreboding. So far, he has searched along a road leading out of the town where the device was produced through a poor area and has narrowed down hits from these sources:
  • A burnt pastry at a bakery with a disturbing shape
  • A person in robes of mourning wearing an odd necklace
  • A patch of graffiti advertising an unintelligible name's collection of statues
Spoiler: Responses (click to show/hide)

You also commission art focusing on yourself, Azem, Joha, and Kujin. A Mischievous Urchin has placed a lewd drawing of the aforementioned gods at one of your temples and run off.
(I forgot. Literal Genie on small things applies.)
A collection of devout (and skilled) painters, sculptors, engravers, etc. is brought together to create art focusing on all the gods, but especially Yaos, Azem, Joha, and Kujin. Other subjects that they might include are renditions of various angels, the fight against the Void manifestation, the creation of the worlds, and other theological stuff.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Stirk on November 09, 2014, 11:02:11 pm
Spoiler (click to show/hide)

(That there is why everyone thinks that your Inquisition is a secret police.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Cptn Kaladin Anrizlokum on November 09, 2014, 11:12:19 pm
Ritan Architect: "Do you have suggestions on how to construct a temple to you? We seem to be disagreeing about its general shape."
Long and flowing lines like waves for the entryway, then a large clear dome with a shrine at the center.
Sorae Schemer: "Could you give us some floatstone? About five Mountwyrm galleys' worth?"
What do you need that much float stone for?
So, the float stone should grow on trees that grow on the turtle's backs, along with exotic fruits...
How else would they get it? The leaves from the tree should keep the floatstone in the dark.
Worried Human: "Some odd people have been drowning themselves a lot! Are you responsible for this?"
No, that is not my doing.
Who are these odd people? A suicide cult?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 09, 2014, 11:28:14 pm
Spoiler (click to show/hide)

(That there is why everyone thinks that your Inquisition is a secret police.)
(They're only a secret police if they're secret about it. Interrogations, search warrants, tailing, these are all things that today's police forces do all the time. The whole following thing might sound secret-police-ish but really, following that's done all the time as well to find more criminals. Moreover, we're dealing with an other-wordly menace that is driving people insane and mutating them, so harsh measures occasionally need to be taken. Honestly, they are NOT this serious when dealing with Gruen cults. The whole psy-mental interrogations might sound secret-policey to us, but this is a world where magic and mind-reading is common, so by their standards it's to be expected.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Lost in Nowhere on November 09, 2014, 11:31:01 pm
Quote
Ikan Elder: "Can you keep out all these foreign intruders? Their potential for corruption is very worrying."
Not everything foreign has corruptive intents.
Quote
Life-Lab Mage: "Do you have any advice on what we should make next?"
Hmm... how about this: a tree that grows only in right angles.
Quote
Thirsty Cactus: "Is it true what they say about a land covered in water? Can I go there?"
Yes, yes you may.
Transport it to somewhere near the ocean. Also, transform it and several other cacti into a race of their own, as sentient mobile cacti.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Stirk on November 09, 2014, 11:32:48 pm
Spoiler (click to show/hide)

(Yeah, I can see that happening.

Policeman 1: Sir! Da local banker made a pie that looks like Asama binLadan!
Chief Of Police: Mother of god. Send every man we have down there!
*Police proceed to shoot dozens of rounds into the helpless pie*
Child: Mommy! Why are the men beating up daddie's pies?
Officer: THEY ARE COLLABORATING! TAKE THEM BOTH TO THE INTERROGATION ROOM!
Chief: Search. This. House.
*The kid walks by in handcuffs*
Chief:*whispers* "We are watching you, terrorist skum...")
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 09, 2014, 11:43:06 pm
(I lol'd. :'D

If it was just a weird symbol then it wouldn't have even been noticed, but this pastry has a weird symbol that has VOID RADIATION emitting from it! Besides, Void stuff isn't just destroyed right there where it's found, it's taken to an isolated location and THEN destroyed; That way, if destroying the object releases some kind of Void thing it won't be near a populated area.

As for interrogations, it's less 'bag their heads and transport them to the interrogation room' and more 'we'd like to ask you a few questions'. If they're suspects, they're brought to HQ. If not, they're questioned where they are without the psymental/divination stuff. Oh crap.)

AS AN ADDENDUM TO THE ACTIONS DESCRIBED PREVIOUSLY, ONLY SUSPECTS WILL BE INTERROGATED. THE REST WILL MERELY BE QUESTIONED.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Vgray on November 09, 2014, 11:57:09 pm
Azem listens to prayers.

"Anyone given some thought about why Humans have so many void cults?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Kilojoule Proton on November 10, 2014, 12:15:01 am
Yaos:
(That was less a case of Literal Genie (which I may stress applies for automatically repeated actions) and more a case of the average person being more inclined to produce that sort of thing.)
The pastry is thoroughly destroyed and stops triggering Vaal's device after its shape has changed enough, much to the chagrin of the baker. The Inquisition concludes that the the baker's entire family (and the baker too) are guilty of Void worship and proceed to search the shop and home, picking up anything not nailed down. They are all arrested.

The mourner says that he stops mourning and singing eulogies for passing dead people if given sufficient payment. His necklace seems to have been a bribe from a rich family potentially involved in strange practices not to attend the funeral of one of their beloved parents. He says that Inquisitors who give the family trouble are often given valuable necklaces to keep them silent.

The graffiti remains illegible and is promptly destroyed. The area continues to trigger Vaal's Void detector, and the Inquisitors inquire everyone in the area about Void-related activities.

Serac:
Ritan Architect: "Thank you Serac! I just won a bet, too, so that's going in the next offering."
Sorae Schemer: "Nothing much, just some experiments."
Worried Human: "It must be that cult of Mayflies or something again!"

(Joha: -2E)
Joha:
Ikan Elder: "That may be true, but how can we know for sure?"
Life-Lab Mage: "That's a great idea! It'll be a challenge for sure, but such perfectly angled wood might revolutionize construction! Thanks, Joha!"
Thirsty Cactus: "So much water! How does it not dry up so quickly?"

Azem:
Annoyed Mountwyrm: "I wish those scale-less, smelly monkeys would stay out of our land already."
Mountwyrm Saleswizard: "Would you like to buy some of my godslayer replicas? Only 50 for 3!"
Peridot Dragon: "I heard there is actually a lawmancer going around and trying to take our hoards. Can you do something about it?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 10, 2014, 12:20:17 am
"Anyone given some thought about why Humans have so many void cults?"
"If you had to ask me, it's because of their lack of alignment, but it could also be that only human cults are being discovered. Humanity has the Inquisition to find and deal with Void stuff, but what about the other races? It could be true that other races have the same amount or even higher amounts of cults but they simply haven't been discovered yet because there's no forces dedicated to finding them."

The mourner says that he stops mourning and singing eulogies for passing dead people if given sufficient payment. His necklace seems to have been a bribe from a rich family potentially involved in strange practices not to attend the funeral of one of their beloved parents. He says that Inquisitors who give the family trouble are often given valuable necklaces to keep them silent.
The Paladins are sent in for PURGING. Vaal stays outside to keep an eye out. A single adult prisoner will be taken and be kept under guard by the ultra-devout Paladins and Vaal. Children are, of course, sent to interrogation and then re-education facilities where they will be kept separate from other children.

The graffiti remains illegible and is promptly destroyed. The area continues to trigger Vaal's Void detector, and the Inquisitors inquire everyone in the area about Void-related activities.
A request is made to STF to sweep the area since the Inquisition obviously can't do the job themselves.

The third generic angel is reassigned to Lyle while he works on creating patent law.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Stirk on November 10, 2014, 12:26:31 am
Quote
A request is made to STF to sweep the area since the Inquisition obviously can't do the job themselves.

"Evacuate it and I will have the area bombed. For now, I am going to have to track down these 'Mayflies'"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 10, 2014, 12:32:10 am
"Evacuate it and I will have the area bombed. For now, I am going to have to track down these 'Mayflies'"
(Exactly what is being bombed, GM? I'd like to know before I veto this action for blowing up an orphanage.)

"One of the most basic things we should do with Prop 28.00 is to officially mark Void worship as HERESY...*ahem*....heresy, against all gods. It sounds pretty obvious and self-evident but let's not leave room for doubt." :|

(So what happened with those artists I commissioned?)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Cptn Kaladin Anrizlokum on November 10, 2014, 12:46:35 am
Quote
Sorae Schemer: "Nothing much, just some experiments."
Four galleys worth of floatstone for experiments? Granted. You must tell me what your results are.
Watch him to see what he does with the stone.

Anyone want to bet he is going to steal a fleet of ships?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Kilojoule Proton on November 10, 2014, 01:01:14 am
Yaos: It turns out that the family is involved with funding a Void cult for the purpose of increasing membership in the Inquisition. They seem to have a history of making self-destructive decisions.

The building with the graffiti is an old wooden mill. It has since been used by various children and Void cults and children's Void cults as a hideout.

Lyle has created a document on patent law! He gives it to an Inquisitor and explains that it depends heavily on them enforcing it with the threat of death.

The artists have created a variety of works, of various media. There seems to be an abundance of statues of the four gods emphasized.

Serac: The Schemer has lifted an entire ship filled with boulders using the floatstone. Some of them fall onto a nearby town, destroying a few warehouses. (Warstuff updated)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Vgray on November 10, 2014, 01:14:34 am
Quote
Annoyed Mountwyrm: "I wish those scale-less, smelly monkeys would stay out of our land already."
Mountwyrm Saleswizard: "Would you like to buy some of my godslayer replicas? Only 50 for 3!"
Peridot Dragon: "I heard there is actually a lawmancer going around and trying to take our hoards. Can you do something about it?"
"Why do you dislike them so much?"
"Could someone investigate that for me?"
"I thought about it, but didn't feel it necessary after watching the first dragon fend off his words."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Stirk on November 10, 2014, 01:15:32 am
Quote
"Could someone investigate that for me?"

"I will get right on it, after the 'mayfly" case. Though I am willing to bet it is similar to the 'void army' case, and it is merely a sword designed after a popular item from play or some such."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 10, 2014, 01:57:09 am
@Grauel: "Shall we form a temporary truce until all these Void cults are dealt with?"

A Psymental attuned angel is made. Together with Yaos and Vaal's device they shall hunt down Void objects and cultists within the Inquisition and execute them.

Yaos: It turns out that the family is involved with funding a Void cult for the purpose of increasing membership in the Inquisition. They seem to have a history of making self-destructive decisions.
Their property is confiscated, the adults are executed (after gaining the location and identities of cults, cultists, and corrupt Inquisitors of course), the children are sent to re-education facilities, the corrupt Inquisitors receive execution by angel (and Vaal), cults and cultists are hunted down the children sent to...you know what? I'm going to stop mentioning this. It'll always ALWAYS happen in the case of children, but I'll just stop explicitly mentioning it, but they get sent to re-education facilities. Now where was I? Ah yes, the adult cultists are executed and all Void items found are destroyed.

The building with the graffiti is an old wooden mill. It has since been used by various children and Void cults and children's Void cults as a hideout.
Anyone who visits the mill will be captured, interrogated, and dealt with appropriately (children get re-educated, adults get executed). After about a week with no visitors, the mill is allowed to be destroyed by Strike Team Fusil.

Lyle has created a document on patent law! He gives it to an Inquisitor and explains that it depends heavily on them enforcing it with the threat of death.
Lyle has obviously been corrupted by the Void. He is not executed, but he is kept under lock and key in a well-fortified fortress. The document is taken by the Inquisitor, he's told to disregard everything the archlawyer said, and Yaos inspects the document with a Gem Dragon.

"I urge the other gods to make finding and destroying Void cults their number one priority."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Vgray on November 10, 2014, 02:04:12 am
"We can't seem to put a dent in them. We get maybe two ticks of peace at most before something strange not related to Varee happens."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Stirk on November 10, 2014, 02:06:33 am
Quote
Lyle has obviously been corrupted by the Void. He is not executed, but he is kept under lock and key in a well-fortified fortress. The document is taken by the Inquisitor, he's told to disregard everything the archlawyer said, and Yaos inspects the document with a Gem Dragon.

"..........So how are those non-lethal techniques working?"

"We can't seem to put a dent in them. We get maybe two ticks of peace at most before something strange not related to Varee happens."

"Yes, but VROOM has passed. We can now think of ways to raise awareness against the Void. I suggest posters and other forms of propaganda."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 10, 2014, 02:29:53 am
"..........So how are those non-lethal techniques working?"
"Rather well, actually. Mortality amongst child cultists has dropped to an all-time low (possibly zero), and every raid ends up with at least one capture. I thank you in earnest for your contribution. The fight against the Void is made easier thanks to you."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: IcyTea31 on November 10, 2014, 05:16:51 am
"I hereby withdraw my blessing of the Arch-Lawyer. I specifically protested against the creation of patents, and now you, Yaos, imprison him for being the victim of a crime. I will not sway from this decision."

"Eh. Mimes are worse. They're actually affiliated with the Void if I remember correctly."
"And they are not. Where do you think all those invisible walls come from?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: Andres on November 10, 2014, 05:33:13 am
"I hereby withdraw my blessing of the Arch-Lawyer. I specifically protested against the creation of patents, and now you, Yaos, imprison him for being the victim of a crime. I will not sway from this decision."
"He kind of said that anyone who breached a patent should be killed and he said this after possibly being corrupted by the Void and could still potentially hurt people or get people hurt. I'll check to see if he's been influenced and if he hasn't then he'll be set free. If not.....um...well I won't kill him. I actually don't know what I'd do. Keep him in holding until we can find out how to remove Void influence? We really need to figure this out."

Vaal checks to see if Lyle is showing up on the VDD.

"And they are not. Where do you think all those invisible walls come from?"
"..."

"In the interest of maintaining good times with you, Cim, I'd like to ask what you want from me. Policy changes, favours, stuff like that."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30: Build!
Post by: IcyTea31 on November 10, 2014, 06:12:27 am
"Oh, I am happy about what you do, Yaos. Just not about the reasons you do them for nor your methods. Still, I understand you are the God of Ambition, so do as you want. However, don't expect my approval of everything."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Kilojoule Proton on November 10, 2014, 06:59:13 am
Tick 30.5: Purchase! (Anath, Kli, and the Light have not submitted probably complete orders)

An imperfect copy of a Void energy detector has been recreated by a group of intellectuals employed by Yaos' empire. The original has been used by Vaal in an attempt to find sources of Void contamination.

A lunar Armu expedition on Slytha has discovered the Divine Library. Crowds of random Armu have decided to enter the Library, much to the great annoyance of the Muses, the Mantras, and the currently present readers.

A grand, cylindrical temple to the Light has completed construction. The local priests are gathering donations for an impressive painting on its ceiling and statues to place around it.

The combined efforts of Azem and Yaos have created a small group of ninja (which are mammals). They wander the lands in roofed carriages and put their skills to good use in earning money. The two have also commissioned a temple of Greed in a Slythan human kingdom.

A group of shady figures have released a number of non-Void-related people currently held at re-education facilities and prisons. Some of them seem to have been slated for execution. Needless to say, the Inquisition has announced the search.

A girl given a doll containing the soul of a petty thief has managed to start and run a successful textile business. The doll is passed to a random orphans on the death or retirement of the current owner.

Following Yaos' request for religious art emphasizing Yaos, Azem, Joha, Kujin, and their angels, many assorted works have been created. The majority of the art seems to consist of painted figurines of each of the four in the form of their favored race.

The Inquisition has reacted to a baking accident by arresting the baker's entire household and obliterating the offending pastry.

A mourner has revealed possible Void and mundane corruption in a nearby family after being questioned about his odd necklace. It appears that the family has a habit of giving out strange necklaces to anyone with the potential to cause trouble for them. Following the arrest of a prisoner and some children, the area is purged, which results in a brief fire responsible for 36 deaths. The odd necklaces in the area remain untouched and unsoiled by the ash.

The possibly Void-corrupted family's adults have been summarily executed, and Inquisitors who took bribes have been disappeared. As usual, the children are sent to a re-education facility.

Some graffiti with potential Void influence on an old wooden flour mill has been filed off completely after an investigation. This case had been transferred to Strike Team Fusil, but iseems that Yaos has taken back control over it. A suspicious man has entered the building with a cartload of opened bags of grain and begun milling.

Lyle has been imprisoned for potential Void corruption following the flying monkeys incident. The Inquisitor given the document on patent law has been sent away with orders to ignore it. The document seems to contain many incoherent ramblings about "those awful hypocrites always taking our inventions that the Messenger mentioned." Some of it seems fairly coherent but highly impractical and inefficient, potentially requiring a major action on a god's part every tick.

Vaal has checked Lyle with the Ikan detector. Lyle tests as negative (i.e. approximately equal or lower than CEB).

A magnificent temple of Serac has been constructed by the Ritan, who acknowledge their divine inspiration.

A Shifty Sorae has lifted a ship filled with boulders into the air. Some boulders have dropped on some coastal warehouses and destroyed them.

The Ikan have been rebuked for their attitude toward outsiders by Joha herself. Hopefully, this will lead to greater cooperation with the deeper races.

The Slythan Life Lab has released a modified poplar tree with only perpendicular branching. There is high demand for "natural treehouses" produced using not just the perplars' wood but the living perplars themselves.

Some of Joha's cactus people have been further modified for movement and given transport to a coastal area. They are impressed by the amount of water.

Annoyed Mountwyrm: "They stink, they're arrogant, and they could invade us at any time."
Peridot dragon: "I trust your judgment, Lord Azem."

Yaos has created a psymentally attuned angel and tasked it with executing Void objects and cultists within the INquisition. Unfortunately for those opposing the Void Nulls, this will take a fairly long time to complete accurately.

This update's dominant constellations are the Dragon and Eye. The Keshan aurora fade back to a greenish hue.

(Yaos: -5E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. Special units have been deployed.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Ama on November 10, 2014, 11:17:15 am
Appear within my temple in form of a giant serpent of ice.

"Rani and my other faithful worshipers, traders are coming from the south to buy and sell. Quickly craft many magical creations of ice to trade with them."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Kilojoule Proton on November 10, 2014, 03:07:32 pm
The Rani produce many assorted crafts and artifacts out of ice. The more ambitious even make ice statues. Some worry that exposure to the Burning Lands to the south will simply destroy the less heat-protected creations.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 10, 2014, 03:26:48 pm
(As for the mill, it will be watched by the Inquisition until STF destroys it. That's what I meant. As for the rich family's home, I said that the adults and necklaces are purged, while the home itself is confiscated. Here we go (http://www.bay12forums.com/smf/index.php?topic=144651.msg5795932#msg5795932).)

Vaal will check the Orb Holders for Void stuff. Since Strike Team Fusil seems like they have better stuff to do, Lette will destroy the mill once it's clear of occupants.

What are the statuses of the Orb Holders?

The more ambitious even make ice statues.
Reward these Rani with improved ice-sculpting skills.

EDIT: (Maybe the subtitles should relate more to what's actually going on in the Ticks? They've been relating to the war minigame for a very long time now.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Kilojoule Proton on November 10, 2014, 03:51:42 pm
(Whoops. Should I change it? At least the STF detail changes little other than a description.)

The mill is now very dusty. How will Lette destroy the mill?

The Orb Holders seem not to have any Void corruption.
Mighty King of Conquest: "I have slaughtered thousands and I will slaughter thousands more! Praise be to Yaos, and glory to my kingdom!"
Tome-Queen of Secrets: "The secrets of life and death shall be mine at any cost."
Devoted Lord of Persuasion: "No one is able to resist worshiping you any more, Great Yaos!"
Terrific Warlady of Battle: "If my spinning axe can cleave an armored man in one sweep, it is by your blessing."
Immense Emperor of Roundness: "I continue to amass an empire! Look at [records expunged to preserve the gods' sanity]"
Potent Sovereign of Order: "There are no more cultists or unbelievers in our lands. By our sacrifices we have achieved total victory."
Inquisitive Empress of Questions: "I have started an Inquisition, Yaos. We have caught and executed hundreds of cultists."
Strong Actor of Weights: "I can now lift a hollow sculpture of a boulder made of wood above my head!"
Repentant Heretic of Knives: "I thank you, Yaos, for opening my eyes to my true talents and guiding them to where they must go."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 10, 2014, 04:15:12 pm
(Yes, change it please.)

However way she wants! Fire, explosions, throwing a boulder at it, tearing it apart with her bare hands....any way she wants! Just so long as no one gets hurt.

It seems that two of the Orbs have passed to non-kings. The second-last one doesn't even praise me! I take the Orb away from the actor and give it to.......Malik! The Prophet of Humans shall become the Prophet of Omnes Yaos - embodying both his spheres of Humans and Ambition! Truly my Influence over Slytha will greatly increase!

EDIT:
Yaos goes male.

Mighty King of Conquest: "I have slaughtered thousands and I will slaughter thousands more! Praise be to Yaos, and glory to my kingdom!"
Tome-Queen of Secrets: "The secrets of life and death shall be mine at any cost."
Devoted Lord of Persuasion: "No one is able to resist worshiping you any more, Great Yaos!"
Terrific Warlady of Battle: "If my spinning axe can cleave an armored man in one sweep, it is by your blessing."
Immense Emperor of Roundness: "I continue to amass an empire! Look at [records expunged to preserve the gods' sanity]"
Potent Sovereign of Order: "There are no more cultists or unbelievers in our lands. By our sacrifices we have achieved total victory."
Inquisitive Empress of Questions: "I have started an Inquisition, Yaos. We have caught and executed hundreds of cultists."
Strong Actor of Weights: "I can now lift a hollow sculpture of a boulder made of wood above my head!"
Repentant Heretic of Knives: "I thank you, Yaos, for opening my eyes to my true talents and guiding them to where they must go."
That's interesting.
"Tell me if you ever come across strange names in your search and do not neglect to worship me."
Wonderful!
Of course it is.
....ok?
"Cultists? Do you mean Void cultists?"
"Cultists? Do you mean Void cultists?" (Yes, again. It wasn't an editing error.)
(See above)
That's nice.

The Psymental angel uses the lesser VDD to aid in the detection of Void stuff within the Inquisition.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29: Spend!
Post by: gman8181 on November 10, 2014, 05:53:26 pm
(Caught up a bit.)

"What about Saeva? I could feed them the occasional Saeva. They're basically Humans but without the sapience. Would that be adequate?"

I can't see why not. To clarify, I'm not even really encouraging the Gruen to eat Humans right now; I just don't feel like telling them not to eat something. If you try that and the Gruen like it enough to stop eating humans, then I'm perfectly fine with that.

@Grauel: "Shall we form a temporary truce until all these Void cults are dealt with?"

Assuming you're willing lay back on eradicating human, gruen and hybrid cults, then sure.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 10, 2014, 06:54:01 pm
Azem checks on the whereabouts of the seven gems of power he gifted to the Dwarves.

(I find myself wondering if someone is going to go full circle with my subconscious/accidental reference and make three artifacts to give to the Elves.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: DreamerGhost on November 10, 2014, 07:00:30 pm
(Well, if the trio of puzzle boxes were all explored by elves...)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 10, 2014, 07:28:37 pm
I can't see why not. To clarify, I'm not even really encouraging the Gruen to eat Humans right now; I just don't feel like telling them not to eat something. If you try that and the Gruen like it enough to stop eating humans, then I'm perfectly fine with that.
An offer is made to Gruen governments. If they declare the eating of sapient Humans illegal, then the war will end and Saeva (essentially non-sentient Humans) will be given for them to eat instead. This offer is given directly to the governments - rather than through Grauel - because he has decided to abstain from making the decision.

Assuming you're willing lay back on eradicating human, gruen and hybrid cults, then sure.
"I'm....not....what? I'm only eradicating Gruen cults - cults that worship Gruen, allow themselves to be eaten, and sacrifice other humans to be eaten. I've never heard of any cults where they worship Humans or Hybrids. All such cults which result in the deaths of Humans and operate within Human lands will continue to be eradicated BUT I will not send any armies into Gruen lands."

(I find myself wondering if someone is going to go full circle with my subconscious/accidental reference and make three artifacts to give to the Elves.)
(Well, if the trio of puzzle boxes were all explored by elves...)
(Yaos creates the One Crown of Power....)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 10, 2014, 07:33:46 pm
(Oh fel no. Besides, we don't any evil angels. Or their evil boss.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: gman8181 on November 10, 2014, 07:48:14 pm
Oh, am I mistaken? I thought you eradicated cults that eat humans as well as those that just just worship Gruen. Admittedly the lines may be a little blurred but I figured it was worth bringing up the distinction because essentially Gruen worship tends to lead to becoming a hybrid and lots of hybrids are at least partially under my domain.

Grauel encourages the Gruen to actually hear out the messengers and not just eat them.
Might as well try it. Probably less work and similar tasting.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Kilojoule Proton on November 10, 2014, 07:51:27 pm
Tick 30.5: Purges and excitement (Anath, Kli, and the Light have not submitted probably complete orders, but the war has a chance of being resolved peacefully)

The Hypermerchant has arrived at a Rani village and made contact with them. Many of the traders seem to have turned back early, but there are enough remaining to buy up most of the Rani's goods. The Rani are fascinated by the many shinies the merchants brought, and the Hypermerchant is interested in the ice creations and the native iron crafts the Rani have. The slightly ambitious Rani have been rewarded by Yaos with better ice-sculpting skill.

The members of a corrupt family have been purged along with their possibly Void-contaminated possessions. Their land has been confiscated.

Lette has decided to fire an energy blast at the dusty mill after the miller has left, which proceeds to explode and damage surrounding buildings and to seriously injure 6 nearby people. Further investigation reveals that the Void energy has returned to normal

Potent Sovereign of Order: "Yes, that and anyone who dares serve any but you!"
Inquisitive Empress of Questions: "Well, yes. Also anyone who questions you or belief in you."

A psymentally attuned angel of Yaos has attempted to use the recreated Void meter to detect anything Void-related in the Inquisition. It seems to activate unpredictably, and the results may be called into question.

Golden Underking: "I continue to amass a hoard of gold, silver, and hardsilver. I shall create a horde of dragon statues in your name for my tomb."
Fecund Underqueen: "Can you teach me or my cooks some more expensive recipes?"
Low Freeminer: "Through Greed we have managed to expand to half of all miners!"
Mountwyrm Hypermerchant: "The trade mission was a success! We have bought many ephemeral yet valuable goods from the good Rani."
Diamond Dragon: "I have found a way to make gold high-melting. Thank you nonetheless for driving our Greed for a solution."
Emerald Council:"The ungrateful humans have decided to turn away many of our caravans."
Nautical Shipper: "We continue in our noble voyage, Lord Azem!"

The Gruen governments have been offered peace under the condition that they make the consumption of humans but not Saeva illegal. Some responses from the Gruen states closer to human states are as follows:
Large Gruen empire: "The Gruen can never be restricted from a food source. Enforcement will be futile and may result in violence and actual human-eating renegades spilling over into your borders."
Small Gruen empire: "If we do that, many disloyal but powerful Gruen will be encouraged to eat humans solely out of rebellion."
Small Gruen kingdom: "We will never agree to that. The right to devour a willing person is fundamental and can never be taken."
Small Gruen city-state: "I would be open to that if you ceded two cities."
Large Gruen empire: "We'll consider your negotiations if you submit a polite apology for terrorizing everyone near your lands."

The four randomly generated megabeasts on each world require an additional vote from The Light, Artisanii, or Khaziraad to pass if unopposed.

This update's dominant constellations are the Staff and Claw.

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. Special units have been deployed.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 10, 2014, 08:17:07 pm
Oh, am I mistaken? I thought you eradicated cults that eat humans as well as those that just just worship Gruen. Admittedly the lines may be a little blurred but I figured it was worth bringing up the distinction because essentially Gruen worship tends to lead to becoming a hybrid and lots of hybrids are at least partially under my domain.
"If they want to become hybrids that's their choice and I won't interfere. I would even theoretically allow them to be eaten if they consented, but cults tend to spread and so more and more people would allow themselves to be killed and eaten and so it basically becomes murder by extension/association. Look at it this way: suicide is legal, but helping or convincing someone to commit suicide is not. Oh and could you support Proposal 24.00 please? We could theoretically teleport our armies there to duke it out and settle wars without any bloodshed whatsoever. Or we could just use it for fun if you want a full war. It's very flexible like that."

Lette has decided to fire an energy blast at the dusty mill after the miller has left, which proceeds to explode and damage surrounding buildings and to seriously injure 6 nearby people.
However way she wants! Fire, explosions, throwing a boulder at it, tearing it apart with her bare hands....any way she wants! Just so long as no one gets hurt.
(I'll let it slide because no one was killed.)
Lette goes down and heals everyone who was hurt. The damage buildings are repaired and refurbished using the (dubiously quantified) Empire's funds.

The Greek Fire grenades that the Controlados use burn too slowly. The Scientists are told to work on a grenade that burns more quickly, so that those affected by the grenade don't have to suffer for as long as they would. Protective clothing/armour is bought for them and they are given some of the prototype Saeva to use as test dummies. The blast radius, damage, etc. should remain the same, but the time it takes for something to burn down should decrease.

Now that Malik has an Orb of Ambition, does he have enough power to stop the river from flooding without burning out?

"I propose that only 40% of gods need to vote before a proposal either passes or fails. At the moment, we have fifteen, no, SIXTEEN active gods and it takes too many Ticks before a proposal either passes or fails. Under this proposal, the 50% unopposed and 60% opposed rule would still remain in effect.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: gman8181 on November 10, 2014, 08:42:17 pm
Yeah, I feel like I don't really care about most proposals being made but I guess I have enough essence to spare. I'll support.

Support 24.00

Guess I better have that soup before it gets cold.

Go down to the feast prepared for me.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Stirk on November 10, 2014, 08:43:17 pm
Quote
Yeah, I feel like I don't really care about most proposals being made but I guess I have enough essence to spare. I'll support.

"It only cost the God of Man two essence before getting half the gods on his side. There was no reason he could not purchase it himself..."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: gman8181 on November 10, 2014, 08:51:49 pm
I know. If others are already going to go and throw in essence anyway though, I might as well do so myself just so I get a say in how it works. That reminds me, I should really think of something I want to do with my share of the gas giant essence reserve. Huh, I had some ideas but retrospectively none of them really feel right.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 10, 2014, 08:57:50 pm
"It only cost the God of Man two essence before getting half the gods on his side. There was no reason he could not purchase it himself..."
"I could either pay 2 Essence for the DEATH BATTLE Plane, or everyone (including me) could pay 0. That's the reason. Now unless you plan to never use the plane yourself, I suggest you just be grateful if you're not going to help."

The Gruen governments are asked why they create cults that specialise in eating Humans and not other sapient races. It's actually kind of racist.

15 of the gas giant moons should be Moon-like moons - barren and with no useful minerals under the surface. The Essence saved there can be used to make at least some of the other moons habitable/hospitable to Keshan/Slythan life.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: gman8181 on November 10, 2014, 09:51:26 pm
Hate to break it to you but the Gruen didn't create cults specializing in eating humans. Gruen ate some humans just like they eat every other race, including themselves. It was humans who created Gruen worshiping cults after the Gruen started eating them because the humans were either in awe of their power or craved it for themselves. If I recall correctly, they seemed to have gained the notion that by worshiping Gruen, they might become more like the Gruen. They also seemed to hope that I would make them stronger like the Gruen or remove their hunger. I partially granted their desire to become more like the Gruen by making Spores edible but I never had any intention of aiding in the latter wish as it goes against my sphere. The Gruen took advantage of the humans' desire to become more like them and used it as an easy source of food, which is where I believe you are getting that particular misconception from.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Stirk on November 10, 2014, 10:13:06 pm
Quote
"I could either pay 2 Essence for the DEATH BATTLE Plane, or everyone (including me) could pay 0. That's the reason. Now unless you plan to never use the plane yourself, I suggest you just be grateful if you're not going to help."

"I do not plan to use it myself. Wasting energy, bullets and time for what amounts to nothing? Not to mention essence? You could have gotten everyone together to do something useful, but choose to spend that influence making a play pen"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purges and Excitement
Post by: Andres on November 10, 2014, 10:27:06 pm
A treaty is presented to Grauel and the Gruen governments. Most points can be discussed and/or altered.

In exchange for peace, the Gruen governments must adhere to the following:
Spoiler (click to show/hide)

"I do not plan to use it myself. Wasting energy, bullets and time for what amounts to nothing? Not to mention essence? You could have gotten everyone together to do something useful, but choose to spend that influence making a play pen"
"It could be used to prevent wa.....wasting what now? Bullets? The hell are those? But anyway, the plane could be used to prevent wars. Armies could be teleported inside and have them fight it out. Because of the properties of the plane, any who die in it are automatically transported to where they came in the manner that they were in when they entered the DEATH BATTLE Plane. Battles can be fought without (permanent) death, land and buildings will remain unscathed, and most importantly: no civilian deaths."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Stirk on November 10, 2014, 10:33:23 pm
Quote
"It could be used to prevent wa.....wasting what now? Bullets? The hell are those? But anyway, the plane could be used to prevent wars. Armies could be teleported inside and have them fight it out. Because of the properties of the plane, any who die in it are automatically transported to where they came in the manner that they were in when they entered the DEATH BATTLE Plane. Battles can be fought without (permanent) death, land and buildings will remain unscathed, and most importantly: no civilian deaths."

"Exactly. Why would I want that? My sphere, changed into form of game? Death is already practically meaningless, simply sending them to the next world, this would make combat a joke between nations. Why would they follow my sphere fully if it meant nothing? Aside from that, you neglect to think of what would happen if something came that was not attracted to your little game, such as the Null. This will only dull the mortal's already lax combat skills."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Kilojoule Proton on November 10, 2014, 11:39:25 pm
Yaos: Lette heals everyone who was hurt in the unexpected flour-air explosion. One person who was particularly close has a rather difficult-to-heal torn lung, but everyone can get back to living their mundane lives.

The scientists work on a faster-burning incendiary grenade. It seems that most of them would rather be completing a contest for a new road design, but they manage to shorten the amount of time required to burn at the expense of a minor increase in blast radius and a small decrease in damage.

Malik does not have enough power to stop a river from flooding without a high chance of burning out.

Large Gruen empire: "As we said before, we have no interest in enforcing a restrictive policy. We have even less interest in wasting our manpower keeping the already-discontent rebels from razing your towns in protest."
Small Gruen empire: "The human-eating population is low enough as it is. You only stir up trouble by imposing restrictions despite the continued dominance of the plant-eating and earth-eating Gruen. Are you trying to cause rioting Gruen to eat humans to prove a point, upstart god?"
Small Gruen kingdom: "The humans already know from common sense that being consumed does not make one stronger. Your terms help only the least intelligent of the humans. We additionally argue that the Gruen cults actually do empower their human members to go beyond their limits."
Small Gruen city-state: "Perhaps I would be more willing to listen if you could offer two cities."
Large Gruen empire: "We'll consider negotiating with you only if you submit a polite apology to all the Gruen states for terrorizing your close neighbors."

(Proposal added, Grauel: Vote counted)
Grauel: This iteration of the feast has brought a dozen priests and a much larger bowl. The priests place the bowl before the *Throne of Hunger and watch in silence. The people of the town watch outside a fence erected to preserve the holy site.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 10, 2014, 11:43:58 pm
Quote
Fecund Underqueen: "Can you teach me or my cooks some more expensive recipes?"
"I shall teach you what exotic foods were served during the time of festivals."

Azem gives a random ship in the treasure fleet sapience.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purges and Excitement
Post by: gman8181 on November 10, 2014, 11:45:56 pm
"DEATH BATTLE Plane. Battles can be fought without (permanent) death, land and buildings will remain unscathed, and most importantly: no civilian deaths."

The name is kind of ironic considering the lack of actual death isn't it? Although, I find the potential results of individuals being killed in horrible, gruesome ways and being sent back to life with full memories of what happened quite interesting. If that doesn't give them serious anxiety issues for the rest of life, I can't imagine what will.

Grauel: This iteration of the feast has brought a dozen priests and a much larger bowl. The priests place the bowl before the *Throne of Hunger and watch in silence. The people of the town watch outside a fence erected to preserve the holy site.
Grauel sets down upon the throne and eats the feast. Upon completing his meal he waits patiently, eyeing those around, to see if any requests would be made by those present.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 11, 2014, 12:06:08 am
Azem materializes next to the crowd and watches.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: IcyTea31 on November 11, 2014, 12:16:10 am
"I oppose P30.00. This would make proposals a matter of who votes first. The time it takes for a proposal to stagnate is longer than it takes for a god to go to stasis, after all. However, the system could indeed use improvement, for that I propose any votes uncast when a proposal would stagnate are counted as abstains, thus resolving the proposal. This has a similar effect to Yaos' proposal, turning the technique of not voting to stagnate the proposal into a mere filibuster, but still leaving everyone with the chance to vote."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purges and Excitement
Post by: Andres on November 11, 2014, 12:55:30 am
The name is kind of ironic considering the lack of actual death isn't it?
"Well they do die, it's just not a permanent death. Also, because the neither you nor the Gruen governments have accepted the treaty, it's gonna be war. Sorry." (To be honest I think the GM might purposely be playing the Gruen the way he is to use the war mechanics he's worked on IS DOING A VERY GOOD JOB OF ROLEPLAYING THE GRUEN GOVERNMENTS, OF COURSE.)

"I oppose P30.00. This would make proposals a matter of who votes first. The time it takes for a proposal to stagnate is longer than it takes for a god to go to stasis, after all. However, the system could indeed use improvement, for that I propose any votes uncast when a proposal would stagnate are counted as abstains, thus resolving the proposal. This has a similar effect to Yaos' proposal, turning the technique of not voting to stagnate the proposal into a mere filibuster, but still leaving everyone with the chance to vote."
Support
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Kilojoule Proton on November 11, 2014, 01:09:10 am
(Azem: -2E)
Azem: The Festive Underqueen has announced a great, international banquet and trade show filled with exotic foods! Dwarves from all settlements, many Mountwyrms, a few Gem Dragons, a crowd of Gruen, and even some Night Elves have arrived to join. This event brings much gold to her queendom.

You make a random treasure ship sapient. This amuses the traders greatly, and they decide to make it a paid exhibit during the time spent at port.

Grauel: Only one priest dares to approach you and says "I want to be given the Ultimate Hunger."
The Lords of Hunger murmur suspiciously.

(Cim: Vote and proposal added)

Yaos: The GM smiles menacingly, exposing his sharp, pointed teeth, and whispers "Do not meddle in the affairs of GMs, for rocks may fall, and your character will die." This susurration sends a chill down all the gods' spines (regardless of whether their primary form requires or has a spine).

Yaos has declared war on the Gruen!

(Yaos: Vote added)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 11, 2014, 01:18:39 am
"Joy. Now the real fun begins."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Ama on November 11, 2014, 09:43:37 am
Check on the Rani. Do they need anything?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Kilojoule Proton on November 11, 2014, 02:25:44 pm
Neron: The Rani seem to want to know more about your teachings. They feel that they are not serving you adequately.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Rolepgeek on November 11, 2014, 04:29:08 pm
Hmmm....

I will support the proposal for a Plane of Battle. The ability to work out differences and train one's soldiers without innocents being caught in the crossfire is too valuable not to have, even if violence should not be the primary manner of doing so.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 11, 2014, 04:36:43 pm
Azem opens an eye.

"A new voice joins us. Will they bother with the cosmic debate, or ignore it like most of us do?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: gman8181 on November 11, 2014, 04:41:58 pm
Grauel looks at the Lords of Hunger.
Care to elaborate? I suppose you may have had something to do with this?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Stirk on November 11, 2014, 04:42:10 pm
"Apparently it is already voting, making it unnecessary for my usual speech to go ahead and vote. Although I will still bring up my regular complaint of everyone voting on a 2-essance project...."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Rolepgeek on November 11, 2014, 05:23:36 pm
Nothing is so minor it is not worth examining for it's Goodness.

I must ask, though, why the god of Humans goes to war with that of Hunger, if the humans are making their own, informed decision to be consumed? Their souls are not harmed by the process, and while I would object to the practice if the humans were not themselves volunteering for the process, I can see little reason to restrict the free will of the Gruen if they are behaving in a manner not unduly harmful to others.

I believe I will make my own proposal, however new I might be.

A...karmic balance, if you will. One meant to encourage and foster both cooperation and freedom, to keep integrity and fair play active. Rewarding those who merit rewards and would receive none, while punishing to some degree those who would punish others unfairly, and cause harm. If you would allow me to elaborate to some degree the mechanics of the system, I would be grateful.

The behaviour which entails reward and that the system is meant to entice is that of selflessness. The aid of others. This is primarily focused on the intent of the individual, not simply the result,though the result is not important. Thus, true selflessness would be Good. That which already benefits oneself would result in a lesser reward, while that which is actively detrimental would thusly need to be balanced out, in the interest of fairness and justice.

Self-interest that does not harm others is reasonable and expected behaviour in all beings, thus it would be the standard, or neutral in this system.

Selfishness at the expense of others is behaviour which actively degrades society and is a detriment, in the long run, to all beings; if those who practice it are shown as successful, it will encourage others to engage in it, leading to a general decrease in the quality of life; one can harm many to benefit oneself, or benefit many at the cost of only oneself. For those of you interested only in your own power, consider that an unhappy populace is rarely a devout populace.

Some wrongs, or they might be called sins, would include the breaking or betrayal of trust, the restriction of another's free will and choice, and causing harm to others. Unfortunately, sometimes these may come into conflict with one another, or be, in the end, necessary; restricting someone's choices who would otherwise choose to do the same to others, for example, is just and necessary. Reasonable individuals can, of course, understand when this is the case, and it would be unfair to punish someone for an action that is truly necessary,  unavoidable, or just. Again, intent is an important factor. For thia reason, and in the interest if fairness, I would like to propose a sub-council, or committee, of gods that might be in charge of such a system, of varying viewpoints and interests, that would hopefully be able to determine what is right, and what is wrong. As this was my proposal, and I feel that I am the best suited to mediate disagreements -and I may be proven wrong on that point-, I believe that it is only proper that I be the head of any such committee in it's dealings with the karmic system. All gods, would, of course, have at least some small say; that is only fair, after all, for it will affect all of our followers, and possibly all of us.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Stirk on November 11, 2014, 05:33:46 pm
"I do not like this "karmatic" system, for what purpose does it serve? You have not defined good and evil beyond, nor the punishments or rewards, nearly enough for this to be effective. 'Selflessness' is not necessarily good, as the God of Greed could no doubt tell you, and 'selfishness' is not inherently bad. Yet your system seeks to punish those who look after themselves, for what? In the case you where not paying attention, unhappy populaces are typically more devout. I do not want my populace to be unhappy, but bringing that up seems foolish. People turn to the gods in times of need, not times of plenty. As for the sins, is this not limiting their free will, and thus a sin itself? Of course you could call it a 'nudge', depending on what the currently non-existing rewards and punishments are, but it is still an attempt to remove their free will away from them. For, what seems to be, selfish purpose. No doubt you would have to face punishment for this if you where mortal. And what, pray tell, is 'causing harm'? You are seeking to make a law with no defined punishment or reward, poorly defined actions that would bring them about, for a purpose that can only be guessed at.

In case it wasn't clear, I oppose."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: gman8181 on November 11, 2014, 05:43:06 pm
I can see too many ways in which that proposal would interfere with my sphere. Apologies but I must oppose
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 11, 2014, 05:44:55 pm
"Past experience tells me to distrust notions of rules and goodness. Therefore, I oppose."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Rolepgeek on November 11, 2014, 05:50:58 pm
The people thank their gods in times of plenty, and curse them in times of loss. As I have said, sometimes a sin is unfortunately necessary. Perhaps one day such a system would be redundant, but today is not that day. Again, self-interest is not evil; it is when it comes at the expense of others and could be avoided that it is wrong. Selflessness encourages cooperation and benefits many, while selfishness causes splintering and factions to form. Selfishness and self-interest are not the same. Self-interest can encourage cooperation, as the God of Greed could also likely tell you. Selfishness can only breed strife.

I did not fully define it because I thought it best to do so with the aid of all the gods. You may presume my actions to be selfish because they will as a consequence aid me in my goals, but my goals are themselves meant for the benefit of all, or at the least the many. Someday, I can hope that a God of Goodness will be unnecessary. Until then, I must work to bring it about, regardless of those who might oppose for the sake of their own benefit.

If you wish to assist in the delineation of the rewards and punishment for such a system, by all means make your proposal. But first, I must ask, on what ground would you believe selflessness, actions that benefit others, to be evil? I can think of few, primarily concerning if those people were being aided to do evil, or if the action helps some at the expense of others. Perhaps I am simply not creative enough, though.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Stirk on November 11, 2014, 06:04:29 pm
Quote
The people thank their gods in times of plenty, and curse them in times of loss. As I have said, sometimes a sin is unfortunately necessary. Perhaps one day such a system would be redundant, but today is not that day. Again, self-interest is not evil; it is when it comes at the expense of others and could be avoided that it is wrong. Selflessness encourages cooperation and benefits many, while selfishness causes splintering and factions to form. Selfishness and self-interest are not the same. Self-interest can encourage cooperation, as the God of Greed could also likely tell you. Selfishness can only breed strife.

"What do you base this on, young god? As a much-more experienced deity than yourself, I can inform you that this is simply not true from what we have already seen, the few people who have cursed the gods have only done so under the influence of another. 'Sin', as you have poorly defined it, may be necessary because we have no clue what it is. Under what you have already counted as 'sin', every one has been broken by the gods. At least one of them by yourself, so near your birth. Selflessness does not necessarily encourage cooperation, nor selfishness break it. Lets say a Selfless human and Gruen meat in an empty field. The human is so selfless that he lets himself be devoured by the gruen, helping him for one meal but not benefiting the world in any meaningful way. On the other side, selfishness has caused massive caravans to move through the planet, bringing cooperating of all the races for the soul purpose of profit. Aside from that, the definition of Greed is selfishness, and as you have already seen he has taken my side on this."

Quote
I did not fully define it because I thought it best to do so with the aid of all the gods. You may presume my actions to be selfish because they will as a consequence aid me in my goals, but my goals are themselves meant for the benefit of all, or at the least the many. Someday, I can hope that a God of Goodness will be unnecessary. Until then, I must work to bring it about, regardless of those who might oppose for the sake of their own benefit.

"You should at least have a base. The other gods obviously do not want this foolishness either. The goal is to spread your sphere, your own idea of goodness correct? How would anyone be benefited by selflessness? Aside from that, once they figure out the karma system is in place, there will never again be such a thing as a selfless action. If every selfless action is rewarded, is it truly selfless, especially if you see the reward coming? "

Quote
If you wish to assist in the delineation of the rewards and punishment for such a system, by all means make your proposal. But first, I must ask, on what ground would you believe selflessness, actions that benefit others, to be evil? I can think of few, primarily concerning if those people were being aided to do evil, or if the action helps some at the expense of others. Perhaps I am simply not creative enough, though.

"Not to long ago, the God of Martial Arts had created a new race, a single orc. He gave it powerful combat capabilities, and told it to become legendary. Selflessly, it followed the order of its god to the letter, creating legendary slaughter through the land until my Tykki put it down. Selfless actions do not mean that they help other people, they simply mean you did it without considering themselves."

Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 11, 2014, 06:13:36 pm
Yaos goes girl.

I must ask, though, why the god of Humans goes to war with that of Hunger, if the humans are making their own, informed decision to be consumed? Their souls are not harmed by the process, and while I would object to the practice if the humans were not themselves volunteering for the process, I can see little reason to restrict the free will of the Gruen if they are behaving in a manner not unduly harmful to others.
Spoiler: Reasons (click to show/hide)

-everything else-
"Welcome to the Council!" :D "It's nice to see that at least some gods take an interest in morality. I kinda have to oppose the proposal, though. It'll probably cost a lot of Essence and I already made a system where good people get eternal paradise when they die." ((Here (http://www.bay12forums.com/smf/index.php?topic=144651.msg5758187;topicseen#msg5758187) is the book that explains it.)) That should be enough to make people do good and if it's not, well, that's their choice. Messing with natural laws seems like it would almost certainly go bad.
We don't even have to set up a committee to decide what's good or evil; we can just discuss it freely like we're doing now." :)

"As for people praying to us when they're happy versus when they're not, well.....I can say from personal experience that people didn't really like me when their lives were bad, but when their lives were GOOD. Oh wow. I'd honestly never expected that much gratefulness from anyone before! I can't give specifics because prayer is a private thing between a mortal and its god, but trust me - happy mortals makes for happy gods." :)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 11, 2014, 06:42:32 pm
"Should the proposal pass by some miracle, I would strongly advise that the god of Law not get a seat."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Rolepgeek on November 11, 2014, 07:08:13 pm
As much as I detest rudeness, I'm afraid I may come off as such; you have my apologies in advance for it should I appear so. First of these possible statements is the fact that I must say, you are quite good at attacking the arguments I am not making, and ignoring what I have said. And again, self-interest is not evil. Selfishness is self-interest when it comes at the expense of others. But perhaps that is my fault for not defining selflessness, selfishness, and self-interest adequately. For that, I apologize. The definition of selflessness I am using here is that which entails acting for the benefit of others. In addition, I do not refer to stupidity or ignorance. Selflessness may entail, in your example, being eaten by a Gruen; perhaps the Gruen was starving, and would one day make a miraculous discovery that would benefit thousands. Or perhaps the human was ill-informed, and would have served both the Gruen, themselves, and many others more by helping the Gruen to find food; then the human's family and friends are not emotionally distressed by the loss of the human.

Good is neither simple nor easy; few things both significant and worth doing are. Yes, sins have been committed by many; as I've said, even for the truly good, they are sometimes unavoidable. It is a sad fact, and the reason why such a system requires oversight.

It is not 'my own' ideas of goodness. I do not define Good; I am defined by it. I would ask that you not insult me by insinuating otherwise; I do not claim that you do not know what a Weapon is, nor would I tell the god of Balance what Balance entails. I ask that you have the decency to treat me with that same courtesy.

However, you bring up an excellent point, which I will address now, as I did say that intent was important. I have and had no intention of informing the mortals of such a system. Should they figure it out on their own, however, this is not necessarily bad. It is intended to encourage certain behaviour, after all. Those who do it out of interest in a reward will of course not be rewarded as greatly, as intent is taken into account as part of the system. But the beneficiary actions would still be present, and that would still help people.

And as I said, your reference to the actions of the God of Martial Arts is an example of a selfless action that helped another-the God of Martial Arts, presumably-at the expense of others -those who died or lost loved ones at the hand of that orc. To attempt to define what selflessness means is to me as if I tried to define what a sword is for you.

I see, Yaos...thank you for your input. Though I would disagree on some level with the 'should' of your statement, and believe there is merit to the system I've proposed, your points are perhaps the most reasonable ones yet made for opposing the system. It is heartening to see that not all are motivated purely by the desire for power.

Might I ask, Azem, why you oppose the joining of Cim to such a theoretical council? I had envisioned the appointments of Cim, Varee, Kli, and yourself to such a committee.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 11, 2014, 07:17:29 pm
Might I ask, Azem, why you oppose the joining of Cim to such a theoretical council? I had envisioned the appointments of Cim, Varee, Kli, and yourself to such a committee.
"Because he got mad at Fusil so he started a terrorist organisation that burned a hundred people to death. I think that's why they don't want him in it. I'm indifferent, really."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 11, 2014, 07:26:18 pm
"That is indeed the reason. I honestly expected you to care more Yaos."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Rolepgeek on November 11, 2014, 07:30:02 pm
Is this the normal method of operation for the gods? I fear I will find little aid if such is the case.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 11, 2014, 07:34:25 pm
"That is indeed the reason. I honestly expected you to care more Yaos."
"That he got mad at Fusil so he started a terrorist organisation that burned a hundred people to death? I did care; it took a lot of effort to shut them down. But every god makes mistakes - myself included - and Cim helped me to find the remaining Breaker Knights and put them down for good. My indifference was actually his joining the theoretical council of morality. I just don't care if he joins or not."

Is this the normal method of operation for the gods? I fear I will find little aid if such is the case.
"Yes, unfortunately. Most gods here (myself not included ;)) are really into the status quo. My suggestion is to just make people do as much good as possible rather than make a system to do it for you, no offence to you or your suggestion."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: gman8181 on November 11, 2014, 07:37:40 pm
Despite our collective status as powerful primordials, we each are in a way bound to the ideals of our spheres. You and others have both tried to impose aspects of your sphere on all of us collectively. I don't particularly resent this but it's silly to assume we are all opposing purely out of power lust. If you want to create such a system, then do so with your own followers and others may do so as well should they see results they like. However, why should the entire council be restricted to the ideals of your sphere any more than they should be restricted by the ideals of mine? Your only real defense for such an action seems to be a sense of moral superiority but what you fail to see is that we are not all of spheres relating to concepts even closely connected to morality. I am from the sphere of Hunger and that is where my primary interest and focus lies. Please try to be respectively of that and realize I have very little reason to subject myself unnecessarily to your sphere which has nothing to do with my own.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Rolepgeek on November 11, 2014, 07:42:52 pm
Perhaps you are right. Perhaps I should take a more active hand in affairs, rather than relying on others...however, I did not intend to restrict the gods with such a system; nor indeed was it meant as a restriction at all. It was meant to encourage the mortals to act in certain ways, no more and no less. But I think both of you might be correct. Perhaps I must lead by example.

In such a case, I believe I have something I must do. Excuse me a moment.


Create race of beings, named Seraphim. Appearance is of awe-inspiring humanoids, intuitive understanding of magic, excellent reasoning capabilities, very gifted with magic, particularly ritual magic, have the ability to look into people's hearts and see their true nature, large wings allow them to fly, and are strong, tall, and have a powerful sense of morality and justice.

Also establish an afterlife, in rudimentary form for the moment. It shall be defined more at a later time.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 11, 2014, 07:47:55 pm
Create race of beings, named Seraphim. Appearance is of awe-inspiring humanoids, intuitive understanding of magic, excellent reasoning capabilities, very gifted with magic, particularly ritual magic, have the ability to look into people's hearts and see their true nature, large wings allow them to fly, and are strong, tall, and have a powerful sense of morality and justice.

Also establish an afterlife, in rudimentary form for the moment. It shall be defined more at a later time.

(You're making mortal angels? Cool. As for the afterlife, you can either make your own afterlife-capable dimension for 6E or you can take a share in the Spirit World for about 1-2E. Those are the prices if I remember correctly.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 11, 2014, 08:03:01 pm
"I myself find it to be petty and unbecoming. I make it no secret that I don't trust Cim, and I never cared for his attempts to restrict this council.

I have a question for all the younger gods, so I may get to know you better. If you were there to vote on the matter of free will for mortals, what would you choose? I will simplify the debate as I remember it into three choices,

Option A, create mortals with total free will.
Option B, create a bunch of aligned mortals who love us, and never do anything we don't want them to.
Or Option C, the brainchild of Cim incidentally, gradual 'graded' free will."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Andres on November 11, 2014, 08:08:42 pm
"I'm quite a bit biased, but A. C is a very decent middle ground, though, and it's easy to see how it can be done well."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Rolepgeek on November 11, 2014, 09:07:52 pm
I find the question itself to be of questionable value. What is meant by total free will? Any biological needs or psychological tendencies created by the god which formed them would cause certain behaviours to be more or less common in a race. Unless by this it is meant a total blank slate, which would cause it's own tendencies for behaviour, mostly in terms of imprinted or imitated behaviour from others. But unless the last option means something very different from what I think it does, I would choose A, despite or perhaps because of sphere.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 11, 2014, 09:19:09 pm
Tick 32: (Anath, Kli, and the Light have not submitted probably complete orders. T33 will be the cutoff for submitting an order, and a lack of orders at that point will be taken to mean NOOP)

The human scientists have created a new incendiary grenade (such as it is). While it is not quite up to the specifications requested, they are working on making it closer to the design intention. The alchemist has now blown up over a hundred Saeva while cackling madly during testing.

Yaos has declared war on the Gruen states. A majority of the Gruen react with disconcerting apathy, most of them continuing their daily activities.

A Festive Underqueen has announced a massive banquet of many exotic foods. Many guests from many races attend, filling her royal coffers. The festival has also increased the demand for exotic folk Dwarven cuisine, and the output of solid beer biscuits has more than tripled.

One of the ships of the Mountwyrms' treasure fleet has been granted sapience by Azem. The merchants decide to charge for access to the ship.

The Lords of Hunger express their concerns with the priest's wish for the Ultimate Hunger: "Is it not dangerous to give one so inexperienced such a high reward?"

Darruth, god of Goodness, has awakened! Darruth has created the Seraphim, a race of magically gifted winged humanoids with some natural telepathic ability and a sense for morality and justice. It has also created a plane to be described later.

The Death Battle Plane (/*Fighter Plane), in which combatants may fight, die, and revive where they came from, has been created in the grand incorporeal dimension.

This update's dominant constellations are the Crown and Lady. The Slythan ice ring is very prominent.

(Darruth: -6E, Yaos: -0E, Cim: -0E, Neron: -0E, Azem: -1E, Kujin: -0E, Grauel: -0E, Darruth: -0E)

Finally, it has now been 30 updates (about a month) since the first tick with content. Congratulations!

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following player is in danger of being marked as inactive: Lidku/Kujin

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (4) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. The war turn is almost over.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T30.5: Purchase!
Post by: Vgray on November 11, 2014, 09:28:08 pm
"Cim would be the best one to explain what he meant. As for option A, I could have worded that better I suppose. Option A would be how it works currently."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 11, 2014, 09:54:04 pm
Yaos asks Jeffrey for advice in dealing with Void cults.

"Woo hoo! Yeah! Now who wants to pit their angels against mine? Wanna finally settle our rivalry, Fusil? We can finally see whether the Angel-Emperor of Mankind can defeat Tykki, Angel of Arms! This is going to be so much FUN!"

I should've made myself clearer on Proposal 21.00.2. The other 15 means were supposed to have varying levels of hospitability between 'almost ideal' (like Keshan and Slytha) to 'Golems only'. Since it costs too much Essence to have it for 15 moons it should probably be only 5 moons that have these levels of hospitability.

Yaos creates the sword Zephemural and attunes it to Vaal so he can use its full potential immediately. She does all this while doing *smug face* at Fusil for creating more artifact weapons than him (the angels not-withstanding).
Spoiler: Zephemural (click to show/hide)

The three generic angels and Vaal are taken to the DEATH BATTLE Plane to fight. Its three angels vs one archangel with a sword.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 11, 2014, 09:59:51 pm
Quote
Yaos creates the sword Zephemural and attunes it to Vaal so he can use its full potential immediately. She does all this while doing *smug face* at Fusil for creating more artifact weapons than him (the angels not-withstanding).

"Why do you look so smug? I have made multiple artifact weapons in secret. Strike Team Fusil in particular is equipped with multiple, I just don't publicly brag about the capabilities of my weapons, considering the fact secrecy makes them more powerful."

Quote
"Woo hoo! Yeah! Now who wants to pit their angels against mine? Wanna finally settle our rivalry, Fusil? We can finally see whether the Angel-Emperor of Mankind can defeat Tykki, Angel of Arms! This is going to be so much FUN!"

"What rivarly do you speak of? I thought I had made it clear that Tykki does not have to go fighting pointless fights in your false fight field. Tykki would easily win, but I am not about to push her towards any arena."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 11, 2014, 10:05:31 pm
"Why do you look so smug? I have made multiple artifact weapons in secret. Strike Team Fusil in particular is equipped with multiple, I just don't publicly brag about the capabilities of my weapons, considering the fact secrecy makes them more powerful."
"Silly Fusil! Secrecy doesn't make weapons more powerful! Calling out your attacks does! Silly Fusil!"

"What rivarly do you speak of? I thought I had made it clear that Tykki does not have to go fighting pointless fights in your false fight field. Tykki would easily win, but I am not about to push her towards any arena."
"Sure, Fusil. Suuuuure."

I've seen Strike Team Fusil in action. Can I know what weapons they have?/What weapons have I seen them use?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 11, 2014, 10:14:05 pm
Quote
"Sure, Fusil. Suuuuure."

"If you want Tykki to fight so much, why not just ask her? She has really wanted to kill something as of late."

Quote
"Silly Fusil! Secrecy doesn't make weapons more powerful! Calling out your attacks does! Silly Fusil!"

*Fusil hits Yaos in the back of the head with the SECRET VORPAL PILLOW OF GODSLAYING*

Quote
I've seen Strike Team Fusil in action. Can I know what weapons they have?/What weapons have I seen them use?

(You sent your angel to work for you, cheater!)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 11, 2014, 10:17:13 pm
(Yaos: -3E)
Yaos: You create Zephemural and attune it to Vaal for immediate use and send him into battle with your three blank angels. The three blank angels are defeated after some time and return. They seem to be mildly annoyed.

You also do not recall any particularly interesting weapons in STF's possession, perhaps aside from the wicked blade Tykki used.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Vgray on November 11, 2014, 10:22:56 pm
Azem materializes in the temple of greed on Keshan.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: gman8181 on November 11, 2014, 10:23:27 pm
Grauel chuckles at the Priest.
The Lords of Hunger seem to think you are unworthy of the gift you desire. Being that they are my most prized followers alongside the Devourer, I would be remiss to ignore what they say. However, I appreciate your boldness is coming to ask for such a gift. If you truly wish for such power, I must see that you are worthy. Train yourself, grow in power and gain the approval of the Lords. Once you have accomplished that, I shall consider granting your request.

Grauel takes the power of belief from those followers of his present and gives the Priest an even stronger hunger than he currently possesses along with a far greater strength and stature.

Grauel also creates 6 more generic fighter/jumper angels.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 11, 2014, 10:44:28 pm
Countless powerful monsters have erupted at the Underqueen's banquet, killing most of the attendees and reaching the surface. They proceed to kill most of the people in a Gruen town, two nearby human towns, and a Luminee town before slowing down. (Source: Intersection at I8's top right corner on the map).

Azem: You materialize in the opulent temple on Keshan. On display are two Pieces. There is much activity everywhere from all the visitors.

(Grauel: -6E)
Grauel: You create 6 more generic fighter+jumper angels.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 11, 2014, 10:51:15 pm
Create a vast bubble to contain the monsters that will still allow the townsfolk to escape. Then send Nuparhi to hunt the monsters that attacked the banquet.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: gman8181 on November 11, 2014, 10:53:05 pm
(This actually seems like a good chance to ask if town populations grow over time in a manner visible within the wargame)

Grauel checks to see if any of them ingested Gruen Spores during that particular rampage.

Isn't that adorable? I don't suppose this would be the fruits of supporting a proposal to make random monsters and encouraging the residents of the underground to dig too deep.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 11, 2014, 10:55:27 pm
Serac:
The monsters are far too distributed to bubble safely. You manage to bubble only a few hundred of them. Nuparhi hunts the monsters, but there seems to be no end to them.

(The wargame is assumed to take place over several months at most, so there won't be significant population change.)

Grauel:
It seems that none of them have ingested Gruen spores.

(These aren't the proposal monsters. I'll go generate a few thousand beasts now and see which eight are the best-fitting ones.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 11, 2014, 10:56:18 pm
"How many are there? Armu towns are nearby...STF will have to stay busy protecting them."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Vgray on November 11, 2014, 10:59:07 pm
Azem looks around for Alprozem.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 11, 2014, 11:00:32 pm
Azem: An elderly Alprozem is currently sleeping in a gilded room. His scales are being polished by the priests.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 11, 2014, 11:06:37 pm
Yaos, is this what you wanted?
Who knows how many there are. Perhaps endless...
Seal the underqueen's city so that no more creatures can get out. At least then they will be a manageable number.

Separately, I will create a humanoid angel know as Angela. She will be able to telepathically communicate with Nuparhi and can teleport directly to him if needed. She will also be extremely skilled with song magic. Her main job will be reconditioning the cultists in my prison world.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: gman8181 on November 11, 2014, 11:10:36 pm
Are they not hunting for food? Just for sport perhaps? An interesting development.

Dispatch the Lords of Hunger and all basic angels to defend Gruen and Mountwyrm towns. The Devourer is sent only if things become dire. Otherwise, its time should not be wasted.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Vgray on November 11, 2014, 11:13:08 pm
(I guess now would be a good time to ask if Alprozem ever got a mate.)

Azem waits patiently outside the room, amusing himself by changing colors.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 11, 2014, 11:49:53 pm
Yaos, is this what you wanted?
Who knows how many there are. Perhaps endless...
"Of course not! I just wanted them to get rich and praise me for it! I wasn't even around when you guys made the world so how could I have put these things down there? Maybe it's the Void?"
((Wasn't me, guys.))

Vaal is sent to the location where the monsters are coming from so he can kill as many of them as possible. Luckily, he has full-body, indestructible armour.

Lette is sent to protect as many Humans as possible, as are the three generic angels. The Humanos Controlados are mobilised with their new grenades to aid them. Use of these grenades within the towns themselves is forbidden.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 11, 2014, 11:53:33 pm
Quote
"Of course not! I just wanted them to get rich and praise me for it! I wasn't even around when you guys made the world so how could I have put these things down there? Maybe it's the Void?"

"How would the void do such a thing? I know of a temple underwater, not underground. No doubt this is your fault. Wasn't this your end goal of 'digging deeper'? Is this what you wanted? No doubt the blood is on your hands god of man. Just in case, I suppose we can check them for void influence once we got a few down. "
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 12:00:14 am
Yaos, is this what you wanted?
Who knows how many there are. Perhaps endless...
"Of course not! I just wanted them to get rich and praise me for it! I wasn't even around when you guys made the world so how could I have put these things down there? Maybe it's the Void?"
It was a never ending need to dig deeper you gave them... It might have just been delayed. In any case, I will check it out.
Send Nuparhi into the sealed city to try and find what caused these monsters. He has orders to teleport one of each type of beast into the prison dimension and to kill all other beasts on sight with energy draining bubbles.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 12:00:37 am
"Wait a minute, this isn't my fault! The Underqueen refused to dig deeper and instead chose to make mugs and food instead! I also tend to blame things I don't understand on the Void. It's kind of a bad habit."

UPDATED ORDER: Vaal does his thing but he goes with the VDD to check for Void influence.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 12, 2014, 12:12:04 am
(Serac: -5E)
Serac: You have sealed the surface gates of the dwarven fortress from which the monsters erupted nad has created Angela, an angel with excellent musical magic ability and contact with Nuparhi. You assign her with leading imprisoned cultists back to the way of the gods.

Grauel: The Lords and angels of Hunger have been sent to defend Gruen and Mountwyrm towns.

Azem: Alprozem finally wakes and smiles at your presence. "I have found a mate, Lord. We have one hatchling, whom she is raising in a safer area."

Yaos: You send Vaal to the site of the dwarven gate, where he proceeds to slaughter hundreds of the monsters with much effort. He does not detect anomalous amounts of eldritch energy. Lette is sent along with the blank angels and a detachment of Humanos Controlados. Fire seems not to affect them at all.

(Although the armor is practically indestructible, only nothing is completely indestructible.)

Serac: Nuparhi investigates the ruins of the sealed city. It is difficult to see exactly what released these creatures, as so many of the tunnels have collapsed. Would you like to refine Nuparhi's orders?

(I'll be sure to make the map able to draw out the progress of these critters. If not tonight, it should be available tomorrow. I'm not sure how it fits with the war minigame given that you're sending in your angels without buy orders, but the maps may at least make it easier to track the swarm. Also, the swarms weren't my idea, but you didn't hear me say that last part.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 12:20:33 am
"Grauel! Truce until we deal with this?"

(Simple - we only have to use the buy orders and stuff for when we're warring against each other. Balance isn't needed for this kind of situation.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 12:23:39 am
Quote
(Although the armor is practically indestructible, only nothing is completely indestructible.)

(Hah! Shows you! One of my artifacts is a pillow that can destroy nothing! Blow nothing into a billion pieces! That will show the lower case v void. That is what it gets for sounding so much like the Void.)

"Again, does anyone have numbers on these things? We seem to be able to slaughter hundreds without issue, though if there are billions we may see problems."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 12, 2014, 12:24:03 am
(OK, then. I'll just use the map for clarity in that case. Of course, that means I'll probably have to make sprites for a bunch of special stuff, but ah well.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 12:25:14 am
Nuparhi should go hunting then.Keep the monsters from spreading as much as you can, and more importantly save as many lives as possible. If you use your energy drain bubbles, you can keep fighting for far longer then anyone else. Good luck.

And I will look at the ones I have trapped to try and see what they are doing here. Are they intelligent at all?

Yaos, if it isn't you... Varee. This sounds like something he might do.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 12:27:47 am
Nuparhi should go hunting then.Keep the monsters from spreading as much as you can, and more importantly save as many lives as possible. If you use your energy drain bubbles, you can keep fighting for far longer then anyone else. Good luck.

And I will look at the ones I have trapped to try and see what they are doing here. Are they intelligent at all?

Yaos, if it isn't you... Varee. This sounds like something he might do.

"Varee has been AWOL for a while...But you just got back. Did your Void friends order you to build all this? They came at the exact same time you did. The same time as the God of Goodness as well, though I suppose he has less a reason to summon a horde of monsters."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 12, 2014, 12:30:34 am
Serac: Nuparhi continues to drain monsters and protect civilians, but there isn't much to drain from them.

The things trapped so far seem to be mindless.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: gman8181 on November 12, 2014, 12:32:47 am
(Oh, interesting. I had the misunderstanding that we wouldn't actually have to pay for our angels in the war game since unlike individual units of mortal species, angels and other similar units are a large essence investment and few in number. Kind of thought the "buy orders" were essentially just like us giving orders to train and equip various mortals rather than the already essence paid and prepared angels/divine beings. Also, sprites? Save yourself the effort if you want, we're used to DF graphics; just use various keyboard characters or something equally simple :P. Unless others seriously disagree?)

Didn't you already call for temporary truce because of something else or am I misremembering? But yeah, sure.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 12, 2014, 12:34:52 am
(I actually hadn't thought of keyboard characters. This should take much less time, then.)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 12:45:29 am
Yaos, if it isn't you... Varee. This sounds like something he might do.
"Varee has been AWOL for a while...But you just got back. Did your Void friends order you to build all this? They came at the exact same time you did. The same time as the God of Goodness as well, though I suppose he has less a reason to summon a horde of monsters."
What void friends? I have no void friends.
Are you saying I would have a reason to summon a horde of monsters?

Also, I came back a while ago.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 12:50:21 am
Quote
What void friends? I have no void friends.
Are you saying I would have a reason to summon a horde of monsters?

Also, I came back a while ago.

"Are you still telling that 'messenger' lie? I know you consorted with Void Things, building a temple at the bottom of the ocean in return for some essence. It has been hinted that they stick around after making a deal, meaning that you are still buddy buddy with them!"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: IcyTea31 on November 12, 2014, 12:57:56 am
Cim awakens from its meditation.

"You have mentioned my name quite a many times, and I have plenty to say to those, but there seems to be a more pressing matter at hand."

Cim sets some of the monsters into stasis and probes their mind-analogues for their master's identity and their reason to be here.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 12:59:32 am
"Are you still telling that 'messenger' lie? I know you consorted with Void Things, building a temple at the bottom of the ocean in return for some essence. It has been hinted that they stick around after making a deal, meaning that you are still buddy buddy with them!"
I haven't had contact with them since two ticks after I made the temple. The only one I talked with was Talls, and you guys scared him off.
Spoiler: Tallsgnuithaathry (click to show/hide)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 01:04:27 am
"How do you people even get this info? First Artisanii and now Serac?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: IcyTea31 on November 12, 2014, 01:05:34 am
"How do you people even get this info? First Artisanii and now Serac?"
"I wear this blindfold for a reason."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 01:07:07 am
Quote
I haven't had contact with them since two ticks after I made the temple. The only one I talked with was Talls, and you guys scared him off.

"Aha! At last, I have gotten you to admit dealing with the void. Now lets look at the facts. One, there is a temple at the bottom of the sea that I could not destroy. You made it, after dealing with the void. You have dealt with the void before. Two, just a few ticks ago people where drowning themselves. From my investigations in the cult, I discovered it was lead by Ngysnaighonuibimusnbuzhrluiongg, the seer of water. Probably friends with "talls", seeing as he is the "master of water". Now three. Just after a bunch of people sacrifice themselves to the water seer, a bunch of demons start appearing. Do you think all this is just a coincidence?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: gman8181 on November 12, 2014, 01:12:41 am
You tried and failed to destroy the temple? Really I had wondered why it hadn't been dealt with by you before. That's quite enlightening. Care to tell us exactly what happened? That information is probably useful to us all for better understanding what the outsiders are capable of.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 01:14:41 am
"How do you people even get this info? First Artisanii and now Serac?"
The library. Where else?

People were drowning themselves? When was this? When I was asleep?
Spoiler (click to show/hide)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Vgray on November 12, 2014, 01:21:20 am
"I am happy for you. How are things going here?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 01:27:41 am
You tried and failed to destroy the temple? Really I had wondered why it hadn't been dealt with by you before. That's quite enlightening. Care to tell us exactly what happened? That information is probably useful to us all for better understanding what the outsiders are capable of.

"Yes, ages ago. I had spent a few tricks tracking down its location, poor Tykki searching all alone in the vast expanse of the sea. I had long ago upgraded her ability to sense eldrich energies, just for this mission. This was among my first actions, back when the world was young. She had, at last, discovered the temple, destroying it's guardian that Serac had put in place. She then dutifully filled the entire thing with high explosives, top to bottom. As they went off, we lost communications in mid sentence. I panicked, and decided to go down by crafting my own body in Tykki's design. Communications where reestablished before I could do so, but I had decided it would be best for me to go down and investigate myself. I carefully crafted my own body, and examined the disappointingly unexploded temple. It was scorched, as you can still see today, but not destroyed. In fact, it hard darkened the water around it. That is what had cut our communications off. We then entered the temple after arming ourselves, carefully exploring our way toward the middle, staying close so our communication would work correctly. We found a symbol in the center, seemingly important that made even me dizzy to look at. I pulled out a ceremonial dagger of Fusil and tried to desecrate it, failing to even scratch it. I had decided it would be unlikely that anything else I tried physically at this point would work, Tykki figured out that it is likely the temple can only be destroyed by one of the ones who made it. I decided right then to go to the library for books, the first time I had done so, to research ways to destroy it. Tykki brought the entire shelf, I made them all waterproof, and we went back down to examine the runes. I gained a lot of information, and had Tykki study lawmancy in an attempt to break the deal, but have had no success so far. It would have gone better, but I had kept getting distracted by other things. I kept going back to the books for research, but have not yet found a way to level it, no matter how many times I return."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 01:28:28 am
The scientists are told to stop working on the grenades and to start working on weapons that can kill the monsters, unless the best weapon is better grenades.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 01:30:55 am
You tried and failed to destroy the temple? Really I had wondered why it hadn't been dealt with by you before. That's quite enlightening. Care to tell us exactly what happened? That information is probably useful to us all for better understanding what the outsiders are capable of.
He cut my whale in half and dropped a bomb on it. It didn't work.

Levrime(?) the whale is there to keep anything dangerous from coming out unnoticed.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 01:33:44 am
He cut my whale in half and dropped a bomb on it. It didn't work.
"A whale? That's not a very good guardian. A swarm of giant sharks might've been better if you ask me."

-snip-
"What about we move it? It shouldn't be too hard. We just explode the ground around it, get some angels to pick it up, and fly it off into space!" :D "If that doesn't work we could just use More Dakka."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 01:37:40 am
Tykki figured out that it is likely the temple can only be destroyed by one of the ones who made it.
Three essence.

He cut my whale in half and dropped a bomb on it. It didn't work.
"A whale? That's not a very good guardian. A swarm of giant sharks might've been better if you ask me."
He is a magic whale...
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 01:38:58 am
Quote
"What about we move it? It shouldn't be too hard. We just explode the ground around it, get some angels to pick it up, and fly it off into space!" :D "If that doesn't work we could just use More Dakka."

"I had considered melting it to the core of the planet, but that would leave the temple around and probably still undamaged. Speaking of space, there was another anomaly in the atmosphere above the planet. A group of eldrich energies much like the temple, however Tykki was unable to find it do to the even more vast area of space. I was going to search and destroy it later, after the first temple had been taken care of. The hand of the weapon god itself could not dent the temple, more attempts would be a waste of time that could be spent actually stopping it. If Serac breaks the deal, it will likely break the temple."

Quote
He cut my whale in half and dropped a bomb on it. It didn't work.

Levitas(?) the whale is there to keep anything dangerous from coming out unnoticed.

"There was a giant whale near a known void temple. I have a right to assume that it is hostile."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Happerry on November 12, 2014, 01:41:43 am
"Perhaps you could ask about things before trying to murder them?" Anath suggests about the current whale discussion.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 01:42:12 am
Quote
He cut my whale in half and dropped a bomb on it. It didn't work.

Levitas(?) the whale is there to keep anything dangerous from coming out unnoticed.
"There was a giant whale near a known void temple. I have a right to assume that it is hostile."
He got better. :P

And it would cost me three essence to destroy the temple completely.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 01:44:30 am
He cut my whale in half and dropped a bomb on it. It didn't work.
"A whale? That's not a very good guardian. A swarm of giant sharks might've been better if you ask me."
He is a magic whale...
"Well why not a swarm of magic giant sharks?"

"The hand of the weapon god itself could not dent the temple, more attempts would be a waste of time that could be spent actually stopping it."
"Well what if we all put in a bit of Essence into a giant energy cannon and then we were like 'SUPREME ULTRA DIVINE ANNIHILATOR BLAST!" and then we'd be like *BOOOOOOOOOM!!!!!* and we'd fire it and it would just disappear in a huge explosion because it's awesome! You think that'll work?"

"Unless we're going with SUDA, I propose that Serac has to destroy the temple or else be SUDA'd by the other gods."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 01:48:21 am
Quote
"Perhaps you could ask about things before trying to murder them?" Anath suggests about the current whale discussion.

"Serac had made a deal with the Null. Thus, any obstacles his creations offered to me had to be cut down. Besides, I was still acting covertly. I had openly accused Serac of dealing with the null, but it was not until now that he has actually admitted to such.

Besides, isn't anyone else impressed with the fact Tykki can cut a whale in half with a single blow? I had known it would come back, but it gone long enough for me to investigate the temple fully, and she managed to do it without getting noticed."

Quote
And it would cost me three essence to destroy the temple completely.

"Why in the world have you not done so already?"

Quote
"Well what if we all put in a bit of Essence into a giant energy cannon and then we were like 'SUPREME ULTRA DIVINE ANNIHILATOR BLAST!" and then we'd be like *BOOOOOOOOOM!!!!!* and we'd fire it and it would just disappear in a huge explosion because it's awesome! You think that'll work?"

"Not at all. Tykki tried her best to destroy it and failed. Tykki being the strongest creation, at that time and to the modern day, anything else would no doubt fail."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 01:53:26 am
Besides, isn't anyone else impressed with the fact Tykki can cut a whale in half with a single blow? I had known it would come back, but it gone long enough for me to investigate the temple fully, and she managed to do it without getting noticed."[/color]
False, I noticed when my whale got cut in half. He didn't notice, but I did.
And he got better, so I'm not that impressed.

Quote
And it would cost me three essence to destroy the temple completely.
"Why in the world have you not done so already?"
Why would I? It doesn't seem to be doing any harm...
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 01:54:59 am
Quote
False, I noticed when my whale got cut in half. He didn't notice, but I did.

"But you didn't know who did it, correct? That was the important part."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 01:57:36 am
Quote
False, I noticed when my whale got cut in half. He didn't notice, but I did.
"But you didn't know who did it, correct? That was the important part."
Who else would it be but you? I knew it was you, I just didn't care. I mean, bombs? That is totally you.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 01:59:39 am
Quote
Who else would it be but you? I knew it was you, I just didn't care. I mean, bombs? That is totally you.

"Great. Now destroy that temple or I will raze everything you hold dear, then stab you to death and hope that your blood erases it. Maybe it will stop the monsters."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 03:10:03 am
Quote
Who else would it be but you? I knew it was you, I just didn't care. I mean, bombs? That is totally you.
"Great. Now destroy that temple or I will raze everything you hold dear, then stab you to death and hope that your blood erases it. Maybe it will stop the monsters."
But I have nothing to do with the monsters, why would killing me stop them?

How about a deal? You give me one essence (I don't like threats) create an interesting weapon for Angela and prove that the void is evil, and I will destroy the temple.

Edit: I don't want essence.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 03:15:18 am
"Unless we're going with SUDA, I propose that Serac has to destroy the temple or else be SUDA'd by the other gods."



"Tykki being the strongest creation"
"Soon..."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 03:23:36 am
"Tykki being the strongest creation"
Actually, I think Nuparhi might be able to beat Tykki in a fight. I mean, brute strength isn't everything...
We could test it, but he is busy fighting demons right now.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 12, 2014, 04:16:20 am
Spoiler: Monsters (click to show/hide)

Cim: It appears that the monsters are mindless and driven only by bloodlust.

Azem: "Quite well, if I say so myself. My hoard has grown, and so have those of my priests. Any news from your travels and godly vision?"

Yaos: The scientists begin working on weapons to kill the monsters. It is very difficult when testing is almost impossible except by comparing casualties. Some are made of strange materials and nearly impervious.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 04:30:28 am
(So how are we supposed to use the map? What do we do with it? Is it just for you?)

The scientists are told to make weapons for the Paladins that are capable of at least damaging some of the monsters. If not to kill them, at least to play a support role. Ranged weapons are preferred. Hand-held ballistae that fire grenades, perhaps? See what they come up with.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 12, 2014, 04:45:51 am
(I don't think I'm up to the task of making it a full simulation, so it's just for minor reference, progress checking, and appearances. Plus, it's awful at differentiating the various types of units.)

Yaos: The scientists mention that the existing weapons do damage the monsters and that testing is very difficult. However, they note that nothing seems to work very well, and they lose too many messengers to measure effectiveness with any amount of confidence. They have catalogued dozens of types of monsters so far from fragmentary reports.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 05:30:44 am
"Hey Fusil, can you give the Paladins some weapons that'll be useful against the monsters?"

"Everyone else: do we have any captured monsters that my scientists can use as target practice?"

To minimise casualties, I'll have the generic angels test the weapons.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 12, 2014, 05:53:07 am
Tick 31.5 (sort of)
(It's not even 3AM and I'm already drowsy, so I'll just post the accumulated proposals so far to prevent half-asleep adventures from leaking in.)
31.00: 40% participation is needed to resolve a proposal instead of 50% (1?-1/17)
+1? from Yaos
-1 from Cim

31.01: Autokilled proposals are resolved with zero-votes counted as Abstain votes (2-0/17)
+2 from Cim, Yaos

31.02: Create a karmic balance to encourage Goodness (1-4/17)
+1 from Darruth
-4 from Fusil, Grauel, Azem, Yaos
31.02.1: Form a subcommittee to judge the intent of actions (1-4/17)
+1 from Darruth
-4 from Fusil, Grauel, Azem, Yaos
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 05:56:40 am
You forgot this proposal:
"I propose that Serac has to destroy the temple or else be SUDA'd by the other gods."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Varee on November 12, 2014, 07:44:32 am
Quote
"Everyone else: do we have any captured monsters that my scientists can use as target practice?"
You can always create random monster for your science experiment, I am sure it wont take much of your essence pool.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: IcyTea31 on November 12, 2014, 08:04:08 am
"Everyone else: do we have any captured monsters that my scientists can use as target practice?"
"I can capture as many as you'd like. I'll help under the condition that you'll share all research you make of it."

Cim sets a few monsters of each type into stasis and whisks them to Yaos' scientists.

"Also, I abstain from 31.02 and 31.02.1."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Ama on November 12, 2014, 11:14:20 am
"Rani, to follow me is to enjoy life, to respect and care for the North`s icy seas and mountains, and to work together to survive the harsh north. Those that wish to be my priests should give their lives to their people becoming healers and training the people to pray daily."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 12:08:33 pm
Quote
"Hey Fusil, can you give the Paladins some weapons that'll be useful against the monsters?"

"I do not know what will effect them fully. They may be immune to fire due to coming from the Water God, though that does not help me decide their weakness. For now, just arm them with whatever mortal weaponry they can get their hands on, they are not immune to blade or bolt."

Quote
But I have nothing to do with the monsters, why would killing me stop them?

How about a deal? You give me one essence (I don't like threats) create an interesting weapon for Angela and prove that the void is evil, and I will destroy the temple.

"You think I will reward you for dealing with the demons? You are lucky that I don't cut you down regardless. But you know what? I think I will give your Angel a weapon. All of them, I am generous after all. Maybe multiple. I hope they are a good catch..."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 12:31:01 pm
Quote
"Hey Fusil, can you give the Paladins some weapons that'll be useful against the monsters?"
"I do not know what will effect them fully. They may be immune to fire due to coming from the Water God, though that does not help me decide their weakness. For now, just arm them with whatever mortal weaponry they can get their hands on, they are not immune to blade or bolt."
??? I had nothing to do with these creatures. I don't know why you think I do...
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 12:49:16 pm
Quote
??? I had nothing to do with these creatures. I don't know why you think I do...

"You are the only one I have proof of dealing with the void. Who else has a reason to summon a random army of monsters?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Detoxicated on November 12, 2014, 01:24:40 pm
Create a rainbow spanning the planet  for an entire day.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: IcyTea31 on November 12, 2014, 01:31:06 pm
"Who else has a reason to summon a random army of monsters?"
"I think your question answers itself."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Detoxicated on November 12, 2014, 02:06:08 pm
Create a gigantic mountain with snow on top on an island in the oceans and make it immune to erosion.
Create a intricate spiral tower building with a big round hall in the middle. The materials used shall be redstone and obsidian.

"Listen Gods, I shall create a forum for us to dwell in, to discuss in a formerly manner, and to be reachable by daring mortals. I would love help from Artiisani and Khaziraad to beautify and construct the building. Furthermore, I would suggest that Darruth, Cim, Taol, and Kli come to me to discuss the formalities of the forum. Kujin and Fusil as well as Varee should build the defences and menaces of this tower, so it will not be an easy task for the mortals to travel to us. I hope you enjoy my proposal."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 02:40:28 pm
"Who else has a reason to summon a random army of monsters?"
"I think your question answers itself."
I did suggest it was Varee earlier. Was it not him who suggested we create monsters to make the world more dangerous?
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: DreamerGhost on November 12, 2014, 02:45:55 pm
While this forum seems hardly neccesary, I will never refuse to aid in construction. It shall be done.

Reshape entire mountaintop into a frozen eight wall fortress with the spiral tower being in the middle. The tower itself shall be supported by eight smaller ice towers. Create a stairway leading from the base of the tower to the gates of the fort and a path of stone leadding from the gate to the forum. Create eighty-eight ice golems to guard the fortress and greet those that seek guidance from the gods. Within the middle of the hall within the spiral tower there will be a granite obelisk. Should a mortal touch the obelisk and speak a name of a god, his words will be heard by that god.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 02:52:10 pm
"You both are creating a needless forum when there are monsters slaughtering entire towns? These will no doubt spread to the golums in time, and I have doubts they will be driven away by the threat of radiation..."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 03:03:29 pm
"You think I will reward you for dealing with the demons? You are lucky that I don't cut you down regardless. But you know what? I think I will give your Angel a weapon. All of them, I am generous after all. Maybe multiple. I hope they are a good catch..."
Is that a threat? Fine, don't make weapons. Jut prove that it is in my best interest to destroy the temple. Prove that the void beings are evil.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: DreamerGhost on November 12, 2014, 03:21:42 pm
You seemed to had had the whole monster thing under control, yet if you insist...

Send my five angels to wall off the areas infested with monsters. If any are encountered they are to be crushed. The walls will have gates placed every 100m that will open if there are no monsters nearby.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 03:28:38 pm
Yaos changes into her man form.

"Look, I'm not saying we have to blow up Serac if he doesn't get rid of the temple, but he should be punished. We could put him in a secure dormancy, strip him of half his Essence, remove his power to use Essence, blow up some of his non-living creations, anything really."

Is that a threat? Fine, don't make weapons. Jut prove that it is in my best interest to destroy the temple. Prove that the void beings are evil.
"They mutate people, kill people, wreak havoc with manifestations, drive people insane, get people to stop worshipping us (breaking Anath's Code of Conduct in the process), break laws against Void cults, and they kidnap innocent archlawyers to corrupt them and draw tattoos on them without their consent."

"Hey Fusil, can you use your Weapon powers to detect any god/angel-killing weapons that might be in the corporeal realm?"
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Detoxicated on November 12, 2014, 03:36:40 pm
"Destruction is a necessary part of all existance, and is therefore an aspect of the Light."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 03:47:29 pm
"Destruction is a necessary part of all existance, and is therefore an aspect of the Light."
???That sounds like a confession...

"They mutate people, kill people, wreak havoc with manifestations, drive people insane, get people to stop worshipping us (breaking Anath's Code of Conduct in the process), break laws against Void cults, and they kidnap innocent archlawyers to corrupt them and draw tattoos on them without their consent."
Do they? The cultists are exercising their free will to worship who they want... And most of those are caused by the cultists not the void beings themselves.

And in my own cities these are all false. All of those things are not happening to my worshipers.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Kilojoule Proton on November 12, 2014, 03:59:50 pm
There is a booming message from Main'ytluzhrmnegiph'eeshynyzhr. "One of you is breaking a binding agreement made with N'emy our Prophet of Jelly Rolls now. Fix this or we will."

(Yaos: Proposal added; Cim: Votes counted)

Neron: "We shall do as you say, Great Neron. We shall dedicate a fraction of our people to priesthood as you describe."

(The Light: -4E)
The Light: You have created a rainbow encircling Keshan for a day. You have also formed a mountain many miles (and even more kilometers) high and protected it from erosion. There is a spiral tower of obsidian and a red stone with a great hall inside.

(Khaziraad: -2E)
Khaziraad: You reshape The Light's godmountain into an eight-walled fortress surrounding the spiral tower, to which you add eight ice towers as support. You also add a stairway from the gates to the base of the tower, a stone path leading from the gate to the forum, 88 ice golems to greet mortal visitors and guard the fortress, and a granite obelisk inside the hall, which mortals can touch to have their words heard by a god of their choice.

You also send your five angels to wall off the areas infested with monsters. This is difficult to define, as the surrounding towns are also infested with monsters.

Serac: Nuparhi has been wounded severely! Nuparhi has returned to the Plane of Oceans and Bubbles.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: gman8181 on November 12, 2014, 05:44:08 pm
Grauel goes to eat a couple of the monsters; noting how they taste and if they provide any interesting essence.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 05:52:56 pm
Do they? The cultists are exercising their free will to worship who they want... And most of those are caused by the cultists not the void beings themselves.

And in my own cities these are all false. All of those things are not happening to my worshipers.
"MOST of those deaths. MOST. Some are still caused by the Beings themselves, and who knows how many of that MOST is ordered by the Beings? Moreover, just because it's not happening in your cities doesn't mean it's not happening elsewhere. At the very least it's passing through Human lands and it's doing a lot of damage. Maybe it's not passing through your followers because they're aligned to you? Or maybe it's because you're apparently on such good terms with the Void? In the case of the latter option it means that they are trying to conquer those who do not align with them, and that goes against Anath's Code.
Void worship also teaches to reject the gods and worship only the Void and Void Beings, so it is most definitely telling them not to worship us and thus breaking another part of Anath's Code.
They aren't even part of the Bubble so who knows? Maybe they're also breaking the universe and we don't even know it? That's possibly a third transgression against the Code.
Destroy the temple or maybe I'll send Vaal with the VDD through your lands, assuming my proposal doesn't pass."

Grauel goes to eat a couple of the monsters; noting how they taste and if they provide any interesting essence.
Yaos goes down and eats some of the monsters that've been immobilised and wounded by his angels (assuming Grauel's experiment succeeds). The rest are double-tapped and sent to the Scientists for !!SCIENCE!!

Since the monsters are apparently immune to fire, the Scientists are told to make a grenade that does more explosive or perhaps even armour-piercing damage if they can do it. They will use the bodies gifted by Cim and the Yaosian angels as test dummies. (How big are these monsters exactly?)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Stirk on November 12, 2014, 06:03:34 pm
Quote
Name: N'emy
Function: Prophet of Jelly Rolls
Alignment: Luminant
Age/Caste/Tier: Grand Capital: Mesal
Tendency: Dynamic
Description: N'emy, the Prophet of Jelly Rolls, is a notoriously untrustworthy Thing. Many of Its deals harm Its clients directly or indirectly. However, despite Its poor reputation for bad deals, It has never actually lied, and It often takes advantage of desperate gods to advance Its goals.

"Alright, the fool who dealt with this fool better fess up. By my research, you are soon to have a Killer after you, as well as this guy. Together, that would be three Null. Really, you should at the very least do your research when dealing with demons. Ill help drive them off if I can at least get a taste of them, but you really shouldn't have made that deal in the first place..."
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 06:04:17 pm
Who made a deal with the prophet of Jellyrolls?
Spoiler (click to show/hide)

*snip*
Well, the cultists in my realm still worship me... The reason they don't still worship you is because you kill them. How many have you killed by removing the cults?
Anyways, I have been convinced by another party to destroy the temple.

Destroy the temple and then visit Nuparhi. I will heal him, then ask him what caused his wounds.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 07:04:24 pm
"Hm. Have you heard of the Void Cults that plague the humans?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Detoxicated on November 12, 2014, 07:15:13 pm
"Confessions, I do create because I want to create, and if it becomes necessary to me to destroy I will destroy, but to create havoc as these monsters is simply not my style, yet I do not despise them so much. I mentioned it already destruction is an aspect of the Light, as well as creation and ordering. Destruction is a dynamic force creating space for new things."

Listen to prayers of my followers.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 07:18:31 pm
Tick 33: Monsters!

Monsters have appeared from a Dwarven fortress on Keshan! The war has been postponed by a truce until a way of dealing with monsters can be found. It appears that some of the monsters, mindless as they are, have taken to drawing odd symbols in the blood of the slain from which more monsters appear. The source of these diverse monsters is unknown, but many speculate that the Void is linked to this sudden nightmare.

Spoiler: Monster symbolic map (click to show/hide)

The null angels of Yaos have begun testing the latest weapons from the scientists. It appears that their effectiveness varies wildly according to the specific monster targeted. Some of the monsters seem to be composed of solid metal (and somehow manage to move) and are barely dented by some of the other tested weapons that work well on other monsters. Taken as an aggregate, the monsters seem not to have any particular weakness or strength (except fire).

The scientists have received some of the monsters Cim froze. Testing is difficult on something that can be literally described as unchanging, but they manage to produce more detailed pictures for their current listing of monster types. The dead samples provided by the angels are of little help, as most of the generally more effective methods would take far too long in battle.

Khaziraad's angels have begun constructing a wall around the plains surrounding the gates of the Dwarven fortress from which the monsters emerged.

Grauel has consumed a number of monsters. They do not seem to contain any special or exotic essence, but they would taste quite delicious with some fermented human spice. Yaos has also consumed a number of monsters. BLUH! Only someone Hungry would ever want these things. (Yaos: Double tapped?)

The Rani have created a priestly division to serve as healers, advisors, and guides to the people. A White Wing sect has recently emerged, but details of their beliefs are still unclear.

The Light created a rainbow to encircle Keshan for an entire day. This impossible miracle impresses many who are able to see it. The Light has also created a tower on a high mountain on an island protected against erosion. Khaziraad has expanded the location to an eight-walled ice fortress supporting the tower and placed 88 ice golems and added a granite stone mortals may use to communicate with the gods.

Serac has destroyed the Slythan Void temple. Theere is no significant change in the number of monsters appearing. Nuparhi has been healed back, and says that the attacker was a winged metal monster of a vaguely humanoid shape.

Alprozem: "Yes. What do you want to know about them?"

This update's constellations are the Shield and Gravestone. The Keshan aurora are very strong, and the Slythan ice ring has become very prominent.

(Serac: -3E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0-*) (click to show/hide)
The following players are in danger of being marked as inactive: MedicInDisquise/Artisanii, LostInNowhere/Joha, Illgeo/Taol

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (4) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. The war turn is almost over.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 07:23:51 pm
Serac has destroyed the Slythan Void temple. There is no significant change in the number of monsters appearing. Nuparhi has been healed back, and says that the attacker was a winged metal monster of a vaguely humanoid shape.
Do you believe me now? It had nothing to do with me.
And nice job attacking an ally during a war...
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 07:26:28 pm
Quote
Do you believe me now? It had nothing to do with me.
And nice job attacking an ally during a war...

"An ally? You made a pact with the demons, then lied about it when confronted. All of your followers should rightly be considered enemies. It seems that your Angel was not as strong as you thought. It is obvious those new symbols have something to do with the temple's destruction not working, it is possible that you ordered them to create new symbols when those in the temple where destroyed. Maybe they will leave if we destroy all the new symbols now?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 07:35:22 pm
Quote
Do you believe me now? It had nothing to do with me.
And nice job attacking an ally during a war...
It is obvious those new symbols have something to do with the temple's destruction not working, it is possible that you ordered them to create new symbols when those in the temple where destroyed. Maybe they will leave if we destroy all the new symbols now?"
Or it was Varee who summoned the demons, or it was the person who made a deal with the jelly roll prophet, the one who was actually making deals with the void beings? ???
The demons have been tested to have nothing to do with the void, were they not? I don't see why you are so sure they are void aligned. ::)

And you can look at my essence count, I have been doing no secret projects. Nuparhi was fighting on your side against them, I don't know why you attacked him.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 07:38:39 pm
"Anything you know about them would be helpful. The Void greatly concerns all the gods."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 07:42:08 pm
Cause an eternal heavy rain to appear over the lands where the demons are fighting.
They can't draw in blood if they have no blood, right?
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 07:46:34 pm
Quote
Or it was Varee who summoned the demons, or it was the person who made a deal with the jelly roll prophet, the one who was actually making deals with the void beings? ???

"The void thing announced that the deal had not be upheld, seeing as a massive army has been spawned that is unlikely. I haven't seen Varee's meter move enough to have done such a thing without void influence."

Quote
The demons have been tested to have nothing to do with the void, were they not? I don't see why you are so sure they are void aligned. ::)

"They where shown not to have any eldrich energies, that does not necessarily mean they had nothing to do with the void. I cannot think of anyone else who would want to bring such purposeless destruction..."

Quote
And you can look at my essence count, I have been doing no secret projects. Nuparhi was fighting on your side against them, I don't know why you attacked him.

"Unless you had the void refund it, as you had last time. Nurparhi could have easily been faking the fighting, instead helping or leading the monsters in some way. Like teaching them the symbols they need to make more of themselves and survive without the temple?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 08:03:05 pm
Ritual magic of teleportation is probably what they are using. I sealed their entrance to the world, and so they found another way in.
Why would it be void whoknowswhat?

And the void could have refunded it, but then why would I do it? What would I stand to gain from creating an army of demons in a dwarven mountainhome?

Nurparhi was fighting, he would have no reason not to. Unless someone corrupted my angel, which I doubt. If I wanted a leader I would have sent Angela, she is much more suited to that role.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 08:08:22 pm
"For all we know at this point, it could be anyone. Even me."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: DreamerGhost on November 12, 2014, 08:21:28 pm
"Hold on a second. Made of many materials including metal, greatly resistant to heat... IS THIS A MOCKERY OF MY GOLEMS?"

Disect a random monsters biological architecture on celular level. Search for anything that could receive commands from afar or act as a brain.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 12, 2014, 08:30:30 pm
(Double-tap: Say you kill a zombie and it's lying on the floor. To make sure it's dead you double-tap it; hitting or shooting it in the head again just to be sure.)

"They can't summon more monsters if they don't have blood, right? Well in conjunction with Serac's rain idea, we should probably use weapons against them that doesn't draw blood. I'm thinking blunt weapons and weapons so hot that it vaporises any blood that it draws instantly. The problem is that our current blunt weapons don't do enough damage and the latter type of weapon doesn't exist. Fusil? That's your cue."

(Seriously, how big are these things? I want to know before I mobilise the Humanos Grande or perhaps the Paladins.)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 08:32:00 pm
Their blood isn't the problem Yaos. I don't think most of them even have blood... It's the murdered civilians that are bleeding.
And they are fireproof, a hot sword wouldn't do much.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 08:32:42 pm
Quote
(Double-tap: Say you kill a zombie and it's lying on the floor. To make sure it's dead you double-tap it; hitting or shooting it in the head again just to be sure.)

(That is not what double tap means at all. Basically a double tap is pulling the trigger twice instead of once, helping your accuracy. There is a Wikipedia page on it...)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Rolepgeek on November 12, 2014, 08:38:21 pm
I do not like the looks of this...

Create an angel, named Cherubus Palatino, as the Angel of Spirit. Powers include the ability to imbue mortals to perform feats normally beyond their ken, the ability to see into the hearts of men and monsters, the ability to inspire and redeem people for Good, to speak to mortals in dreams and visions, to heal mortals magically, to fly, and to appear in an awe-inspiring form of Goodness, typically unique to the viewer.

Check in on the Seraphim, find out how things are going for them.

Try to inspire/speak to some mortals, and get the Palatino to do the same, to begin the missionary work. People are Good at heart, after all. It shouldn't be difficult to convince them to be followers of Goodness.

Look into the hearts and minds of the monsters, find out what the hell's goin' on there and see if I couldn't calm them down/convince them to help people instead of hurt.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 12, 2014, 08:42:01 pm
Their blood isn't the problem Yaos. I don't think most of them even have blood... It's the murdered civilians that are bleeding.
And they are fireproof, a hot sword wouldn't do much.
"So we need to evacuate everyone as far away as possible from these monsters. Maybe we can put some Essence together to mass-teleport them? As for the fireproof stuff, I'd say they're more fire-resistant, and I wasn't talking about fire-sword hot - I was talking about Sun hot."

(That is not what double tap means at all. Basically a double tap is pulling the trigger twice instead of once, helping your accuracy. There is a Wikipedia page on it...)
(I'm using the Zombieland definition.)

-snip-
(Angels can fly and heal by default.)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Rolepgeek on November 12, 2014, 08:44:43 pm
(Oh. That's good to know)
Then, uh, also the ability to use powerful magic. And let mortals use magic around it, if it so chooses. Yeah. >.>
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Detoxicated on November 12, 2014, 08:45:42 pm
"I suggest you look for the young engineer who was touched by the Light and infused by Fusil who has created a bundled-light tower. A hot beam of light is shot from this construction and could probably be improved furtherly."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 08:46:33 pm
The Light: You hear the following prayers:
Endangered Luminee: "Save us! The monsters are coming for us!"
Luminee Adventurer: "I request a great quest."
Luminee Playwright: "Can you describe the monsters in greater detail?"
Cactus man: "The vast water isn't very potable. Can you do something about it?"

Azem:
Alprozem"A few of the more dominant Void cults began regulating themselves a few decades ago. They make sure to disappear the more violent or dangerous cultists and now we pay them a little each year to help keep Void activity down."

(Serac: -2E)
Serac: You cause a permanent (magical) downpour over the lands where there are demons, which covers some of the towns slaughtered. This does not interfere with Khaziraad's angels' wall significantly.

Khaziraad: You dissect a random monster and discover nothing significant. It seems to be a mindless automaton incapable of anything but attacking and traveling to the next target of attacking.

Yaos: The scientists continue to produce drawings but have yet to find anything practical. Most of the methods used would take hours of continued attention or can only be done in a large workshop in which stored energy in springs, for instance, can be applied to drive a suitable weapon through, and anyone foolish enough to wait for a few hours would probably end up killed in seconds.

(The monsters vary in size from roughly 1m/yd along the longest axis to 10m/yd)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 12, 2014, 08:53:14 pm
(These things are 5m shorter than Humanos Grande? This will be fun.)

"RELEASE THE HUMANOS"

And so 1,000 15 metre tall giants and their 10 Controller Angels were unleashed upon the smaller monsters who probably only numbered in the low hundreds. Thankfully, dismembered limbs and dead Humanos burn up when they die so no blood to be used as summoning material! Wait, did I even design them with blood? I can't remember. They certainly don't have a heart....

"I suggest you look for the young engineer who was touched by the Light and infused by Fusil who has created a bundled-light tower. A hot beam of light is shot from this construction and could probably be improved furtherly."
The Scientists of Yaos are given visions of this tower. They have orders to miniaturise it and to ask for any materials they need.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 08:53:43 pm
"Interesting. Are they confined to human lands?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 12, 2014, 08:54:26 pm
Acquire some of that spice and trap a few of the more ferocious monsters in a magical box that keeps them cold and fresh for later.

Kill a few more and drag them back to the Devourer's Citadel. Feed them to Gruen and use essence to instantaneous speed up the adaptation processes to see what the effects are.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: DreamerGhost on November 12, 2014, 08:55:32 pm
 Worry not god of goodness, they will be very helpful after being either melted down or carved into bricks.
Teleport a hall of war golems to help with killing the beasts.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 08:57:09 pm
Random monsters from DF, since they weren't getting done...
Spoiler (click to show/hide)

Quote
Cactus man: "The vast water isn't very potable. Can you do something about it?"
Use rainwater.

Send Angela to search for any survivors and teleport them somewhere safe, since Nuparhi is currently taking some time off to rest.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 08:58:40 pm
Serac: Fiat OK for the monsters, need 3 more
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 09:02:33 pm
Quote
The Scientists of Yaos are given visions of this tower. They have orders to miniaturise it and to ask for any materials they need.

"That tower works on the power of the sun. With the eternal rainfall, it is useless."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 12, 2014, 09:04:43 pm
Quote
The Scientists of Yaos are given visions of this tower. They have orders to miniaturise it and to ask for any materials they need.

"That tower works on the power of the sun. With the eternal rainfall, it is useless."
(I don't believe the Scientists fall under the location of the rainfall.)
"If the weapons work then the rainfall might not be needed any more."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Detoxicated on November 12, 2014, 09:13:25 pm
Grant the Luminee tunnelling knowledge, and tell them to find golems and dwarves to aid them to build underground defense tunnels. Send Dackstur to defend the villages, focusing on Light followers but generally helping all in need.

"That Flamingo is marvelous, I am sad to fight it."

"Luminee of Adventuring, your quest shall be to fight the great beast haunting our lands. You shall go to Fusil first and request a weapon. Do not expect him to be too open, so have the highest of respect. For your quest I grant you the Light of Strenght.(This is a heartglow of red colouration which increases his strenght.  Ah and from now on you shall be named Crurcul the Destroying Light"

I grant a vision of the Flamingo with Spiral Horn to the Playwright.

Teach the cactus man the basics to make waterskins and aquaeducts.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 09:17:49 pm
"Speaking of weapons, we should start arming the people in the surrounding area. Quick earthwork trenches with armed men on the other side can at the very least slow the enemy down, even if those men are not properly trained. I would be willing to have STF guide caravans full of Seppo-made weaponry to any town willing to take them in and use them against the creatures."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 09:21:56 pm
(Darruth: -7E)
Darruth: You create the Archanjel Palatino, the Angel of Spirit. The Seraphim do not appear to be doing too much, and mostly seem to need something interesting. You and the Palatine Archanjel attempt to speak to some mortals. They are almost invariably convinced of their goodness, even though a few of the ones you contact are violent criminals.

The monsters are mindless.

Yaos: The Humanos and Controller Angels are unleashed upon the horde. It is too early to tell which side is winning, but the monsters seem to have little trouble climbing around the Humanos and maiming them.

The Duondio has finally died peacefully while resting one afternoon after a particularly stressful day.

(Heartless Humanos? Is that supposed to be a pun? ;))

Azem: Alprozem: "These are the Mountwyrm Void cults I am describing. They mostly just call on the Void for silly things like cooking their food or letting them travel longer. Stuff where there happens to be no specific god for the job."

(Grauel: -2E)
Grauel: The Devourer jumps in and hands you a sack filled with delicious-smelling spice. You place a few of the more ferocious beasts into a cold, magical hunger trunk.

You kill a few and send them to the Devourer's Citadel in an attempt to evolve the Gruen rapidly. The evolved Gruen seem to be fairly hardy and have incorporated much of the material of the carcasses as not only skin but also flesh. They seem rather less intelligent than control subjects given clay sculptures of the beasts.

(More to come shortly)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 12, 2014, 09:27:21 pm
(Ninja'd by the GM. I was actually gonna whine/ask if the Duondio reincarnated already. What a coincidence!)


"Speaking of weapons, we should start arming the people in the surrounding area. Quick earthwork trenches with armed men on the other side can at the very least slow the enemy down, even if those men are not properly trained. I would be willing to have STF guide caravans full of Seppo-made weaponry to any town willing to take them in and use them against the creatures."
"I can't go with that, Fusil. Humans are no match for these and they end up just being ingredients used to summon more monsters. I've mobilised most of my non-human army against the monsters."

Vaal and the Humanos Grande will continue killing monsters where they most are. Lette, the Yaosian Angels, and the Humanos Controlados will defend human settlements. The Emperor, the Paladins, and the regular Human army will handle with evacuating Human cities.

Info request on the new Duondio. Age, location, parentage, etc.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: Andres on November 12, 2014, 09:28:55 pm
I don't think I saw any requests for Void advice. Repost?
Yaos asks Jeffrey for advice in dealing with Void cults.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 09:30:11 pm
Quote
"I can't go with that, Fusil. Humans are no match for these and they end up just being ingredients used to summon more monsters. I've mobilised most of my non-human army against the monsters."

"They will become 'ingredients used to summon more monsters' either way. At the very least, it will take longer if they are armed. The difference between an armed population facing these things an an unarmed one should be obvious."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 12, 2014, 09:31:35 pm
"Or I could evacuate them. Or mass-teleport them away if I had help from other gods."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Rolepgeek on November 12, 2014, 09:32:38 pm
Instruct/ask the Seraphim to work on spreading the word and converting people to the way of Goodness, and to begin work on cities(and/or the necessary infrastructure for cities) that can serve as sanctuary for those who are of Good. Also to help others, through constructing hospitals, orphanages, education centers/monasteries, etc., as well as developing methods to protect and avenge people from that which is evil(aka learn to fight). The monsters would be excellent practice once they start figuring things out. They can ask the followers of Fusil for help; hopefully he will, since it would spread his own sphere and also everyone wants to kill these monsters.

Oh yeah, and try to multiply and stay alive, but that's something you guys were doing anyway, right? Right.

Work on revealing true Goodness to mortals, and basically showing them all the evil that is outside of them(and a bit more subtly, the evil inside them too), and trying to persuade them that the best way to make a difference (and does not everyone want to feel they've made a difference, in the end?) is to work on being Good, and to work on helping others to be Good.

Try to inspire the people helping to fight the monsters to even greater feats of heroism and success(though not stupidity...).

Bless some of the more worthy of my converts as Palats, whom Palatino shall bless with powers that can find, ward off, and destroy evil, as well as powers that can boost them beyond their mortal means.

Find out if the Seraphim have an established church structure or anything yet. Structure is important, even if I don't really care whether it's about worshiping me so much as it is about doing Good and being Good and spreading Good. Good.


((Describing a process of converting people to a religion based around charity and altruism is difficult, although if it worked for Christianity...))
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Rolepgeek on November 12, 2014, 09:33:19 pm
Oh yeah, and Palatino should also totally help out with the whole monster fighting/evacuating people and protecting them gig.

Kindof important.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 09:36:04 pm
"That seems harmless enough. For their sake though, I would hope none of the other gods are eavesdropping on us."

Azem sends the Seven Shiny Ones to do their part in fighting the monsters and evacuating people.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 09:38:05 pm
Quote
"Or I could evacuate them. Or mass-teleport them away if I had help from other gods."

"To where? Unless we can stop the beasts where they are, they will only continue to spread to other towns. You can only run so far, and it will mean nothing if they follow you. Besides, mundane evacuations would be easier under armed escort."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 12, 2014, 09:43:55 pm
"To where? Unless we can stop the beasts where they are, they will only continue to spread to other towns. You can only run so far, and it will mean nothing if they follow you. Besides, mundane evacuations would be easier under armed escort."
"For mundane evacuations the aim is just to get them as far away as possible from the monsters. At the least it should slow the increase in the amount of monsters since they'll need to take time to chase them down. I agree that it's easier under armed escort and that's why I have trained soldiers to do it, rather than rabble with weapons like you propose.
For a less mundane mass-teleportation we could teleport them to the other side of the world, one of the Planes like the DEATH BATTLE Plane, or even Slytha!"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 12, 2014, 09:47:20 pm
Grauel gives an appreciative nod of his heads to the Devourer
Fascinating. Their lack of intelligence was transferred over along with their other attributes. I don't believe I've ever seen such an effect before.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 09:57:18 pm
(https://i.imgur.com/VbUCST6.gif)

Khaziraad: You teleport a hall of warm war golems to fight the beasts. They seem to be surviving the fighting more effectively than most of the other gods' fighters.

Serac: Cactus man: "There isn't enough rain to quench us."

(Death rays: A miniaturized solar mirror weapon would be much, much less effective than a proper one. One of the limiting factors is mirror area, which decreases according to the square of the length dimensions.)

The Light: The Luminee frantically tunnel, but it seems that the utility of any tunnels in the short-term is restricted to cover and concealment from the monsters.

Endangered Luminee: "What's a flamAAAANONONOTMYLEGAAA*dead*"
Crurcul the Destroying Light: "O Fusil, Lord of Weapons! What may I do to earn a weapon from your heavenly forge?"
The Playwright is confused and distressed at the prospect of being beaten by braver/more foolhardy playwrights.
The cactus men begin constructing aqueducts to provide water even near the beach.

Yaos: The Humanos division has lost around 60 Humanos so far. The number of monsters slain is probably higher by half an order of magnitude, but there seems to be no end to them. The Emperor, Paladins, and mundane army begin marching southward to evacuate the at-risk cities.

Duondio: 3/M/Imperial capital, born from a family of professional beggars (I really need to change my random profession generator)

Jeffrey advises that you STOMP THEM OUT! Ambition is OK only when it's a mortal's ambition or a god's.

(more to come soon)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 10:03:15 pm
Quote
Crurcul the Destroying Light: "O Fusil, Lord of Weapons! What may I do to earn a weapon from your heavenly forge?"

"I will grant you a weapon of your choice, on the condition that you take care of it to the point that it forms a powerful weapon spirit. If you fail in this task by a certain time, the weapon will slay you itself. Only a powerful weapon spirit can stop this from happening. If you fail, another may attempt to use it on the same conditions."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 10:12:59 pm
(Darruth: -1E)
Darruth: You ask the Seraphim to spread the word and convert people to Goodness and begin planning for cities to house those who follow Goodness and also assist with various projects for the common benefit and to train them to fight. The more raunchy Seraphim assure you that they have definitely not forgotten to multiply. The effect of this is currently uncertain, owing to the extremely short time span (because time has slowed down not just because of the war but also because of the sudden influx of monsters).

You mark some of your more eager converts (for it is too early to tell their worthiness) as Palats for the Palatine Archanjel's blessing.

The Seraphim seem to have some manner of church structure, but it is extremely decentralized.

The Palatine Archanjel continues with evacuating people.

Azem: The Seven Shiny Ones have been deployed to fight the monsters and evacuate the people.

Grauel: The Devourer stands around, waiting for further orders.

Crurcul the Destroying Light: "Thank you, Fusil! I will be sure to produce many children for your weapon spirit."

(Is this it?)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 12, 2014, 10:25:57 pm
The Devourer, the Lords of Hunger and the Gruen masses are told of the monster outbreak and invited to go take a taste if they want.

It's an invitation not an order though.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 10:26:33 pm
"....Ill only guess what you mean by that. Oh well. As you have not chosen your weapon, Ill decide for you..."

I make a naginata, a pole arm. So many swords, poles get unfairly neglected. I use light wood, smooth with no signs of any grain or stain used. The blade is cut down to a single molecule, eternally sharp and glowing with a faint blue light. Finally, I place the promised curse on it. If he should mistreat his weapon, or not take care of it well enough to develop a powerful weapon spirit within  set time, the blade will turn inward on him, finishing his life. Unlike many of my weapons, it may be destroyed, so he must take care of it.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Detoxicated on November 12, 2014, 10:28:18 pm
Sad about the dying Luminee, send Dackstur the golden Lion to fight the flamingo beast.
Send an inspiring Red Light of War to strengthen the warriors fighting the beast.

"Fight little beings, with all your valor."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 10:32:53 pm
Azem idly admires his claws.

"Do you know what happens when you die?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 10:36:46 pm
Kujin has been struck down!

Grauel: The Lords of Hunger and a number of the hardier Gruen feast on demons at the almost-razed western Gruen town. While this would probably be harmful if done for the rest of their lives, a one-time feast should not have too much effect on their minds.

Fusil: Crurcul the Destroying Light: "We Luminee can produce hybrids with any race. Surely nothing would please the god of Weapons more than a race of pole-arm-Luminee hybrids?"

The Light: The flamingo beast is not involved and is most likely wandering the wilds elsewhere.

Azem: Alprozem: "My mate inherits my hoard?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 10:42:37 pm
Quote
Fusil: Crurcul the Destroying Light: "We Luminee can produce hybrids with any race. Surely nothing would please the god of Weapons more than a race of pole-arm-Luminee hybrids?"

"That will certainly be interesting. Try to make sure that weapon doesn't kill you first. Take good care of it, and it will take good care of you."

Quote
Kujin has been struck down!

"Who keeps stealing the essence of the sleeping gods? I feel that if I do not seal every slumbering deity the second it happens, they will be devoured by whatever being keeps doing this. It is likely the same person who created the monsters..."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 10:44:16 pm
Send Angela to search for any survivors and teleport them somewhere safe, since Nuparhi is currently taking some time off to rest.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 10:44:54 pm
Azem chuckles.

"I was thinking more about what happens to you. As one of my followers, you will reside in the Plane of Greed and Shinies for as long as you wish. But that is not the end, it is merely a resting place."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 10:48:29 pm
Serac: What angels?

Azem: Alprozem: "This is interesting news. Tell me more about this plane."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Rolepgeek on November 12, 2014, 10:50:14 pm
Fusil! I would ask that you supply the Seraphim with weapons so that they might assist in combating these demons, and I would request further your aid in their learning the art of warfare. It would assist us both, I believe, and I can see no ill to be had from cooperation.

If you wish a favor in return, I shall do what is within my power to grant it, providing it is not unreasonable.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 10:51:37 pm
Serac: What angels?
Angela, the angel helping with the cultists...
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 10:54:07 pm
Quote
Fusil! I would ask that you supply the Seraphim with weapons so that they might assist in combating these demons, and I would request further your aid in their learning the art of warfare. It would assist us both, I believe, and I can see no ill to be had from cooperation.

"I will send a Seppo-Armu caravan to the nearest Seraphim village, then. STF will guard the caravan to insure that it is not overtaken by beasts, though if any attack I will have to evacuate my men the Armu should be able to train them a bit before leaving.'
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 10:55:29 pm
Serac: Angela teleports many survivors to safer towns in distant places around Keshan, taking care to make sure that no single town's medical ability is strained.

Fusil: A caravan of Seppo and Armu embarks on a long, perilous journey to the nearest Seraphim settlement.

(It seems no one has commented on the death notification..)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 12, 2014, 10:57:23 pm
(It seems no one has commented on the death notification..)
"Who keeps stealing the essence of the sleeping gods? I feel that if I do not seal every slumbering deity the second it happens, they will be devoured by whatever being keeps doing this. It is likely the same person who created the monsters..."
(Fusil did. I noticed but figured discussing it would be about as effective as it was before when someone was struck down.)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Detoxicated on November 12, 2014, 10:59:05 pm
Teach the cactus men to dig for water. Inspire one of them to develop special hand to hand martial arts with guidance from the god of self defense. Teach them that a clear mind can teach them to spread the Light better, so encourage meditation as well.

Visit Crurcul the Destroying Light and check on his progress.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Rolepgeek on November 12, 2014, 11:00:43 pm
"I will send a Seppo-Armu caravan to the nearest Seraphim village, then. STF will guard the caravan to insure that it is not overtaken by beasts, though if any attack I will have to evacuate my men the Armu should be able to train them a bit before leaving.'
You have my thanks....was anyone able to glean information about the god of Martial Arts' death beyond the fact that they died? I am ill at ease with the notion of a being using a god's essence for evil purposes.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 11:06:02 pm
Azem describes plantation made out of growing crystal shinies, mountains of gold, buildings of gold and silver and gems, and many other wonders.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Rolepgeek on November 12, 2014, 11:10:29 pm
Oh yes, Attune the Seraphim to Divine Magic
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 11:21:44 pm
There is a slight shudder throughout the Bubble, but the feeling soon passes.

The Light: The cactus men have learned to dig for water. You inspire them to develop a martial arts technique with the dead god of Martial Arts and Self Defence. They take well to your encouragement for meditation.

Crurcul the Destroying Light has just left from contact with Fusil and seems to have a weapon now.

Azem: Alprozem: "Such riches! I see no reason not to die now to visit it."

(Darruth: -2E)
Darruth: You attune the Seraphim to Divine magic.

(I wonder if I shouldn't do a Clue microgame whenever a god dies. It would probably be too silly for most of you.)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 12, 2014, 11:24:06 pm
Quote
There is a slight shudder throughout the Bubble, but the feeling soon passes.

"Like I said, whoever made a deal with the Null of Jellyrolls should fess up. We will protect you if you do, it will give me a chance to fight off some of the void. That probably means the killer is after you...."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 11:25:42 pm
Correction: There is/was a slight temporal shudder throughout the Bubble, but the feeling soon passes.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 11:28:50 pm
"Patience. Your time will come. And should you choose, you can be reborn as a hatchling on a world called Slytha. There are other spirit planes created by other gods, but not every god has one."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 12, 2014, 11:31:39 pm
Azem: Alprozem: "Very well. I shall continue the mission assigned so many centuries ago."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 12, 2014, 11:39:39 pm
"That is all I ask of you. And then your rest will be well deserved. In the meantime, is there anything troubling the priesthood of late?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 11:43:48 pm
Quote
There is a slight shudder throughout the Bubble, but the feeling soon passes.
"Like I said, whoever made a deal with the Null of Jellyrolls should fess up. We will protect you if you do, it will give me a chance to fight off some of the void. That probably means the killer is after you...."
Do you want to bet they killed the god of martial arts as part of their deal?

Someone just changed something back in time? Or did someone paradox themselves? What was that shudder?
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 12, 2014, 11:53:17 pm
Duondio: 3/M/Imperial capital, born from a family of professional beggars (I really need to change my random profession generator)
(This is perfect.)
Yaos' Psymental Angel goes down and convinces the beggars to take the Duondio with it, stating that it will have a better life with the angel. Psymental magic is subtly used to manipulate the family into agreeing.

Kujin has been struck down!
Spoiler: IC (click to show/hide)
Spoiler: OOC (click to show/hide)

Yaos creates a generic angel and sends it to fight the monsters.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 12:08:46 am
Azem: Alprozem: "Not as such, no."

Yaos: The beggar family joyfully agrees to release the toddler.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 13, 2014, 12:10:01 am

Quote
Azem: Alprozem: "Not as such, no."

(....Not at all bothered by the demons destroying an entire city?)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 12:16:03 am
(T..i...m...e... i...s... r...u...n...n...i...n...g.. v...e...r...y... s...l...o...w...l...y...)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 13, 2014, 12:32:01 am
"I propose that we teleport all the monsters into the sun in one go.
I also propose that if the proposal passes ALL gods will have to contribute Essence unless it'll kill them or make them dormant, in which case as much Essence will be taken from the god to supply the proposal without killing the god or making it dormant. This is a one-off thing."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 13, 2014, 12:35:06 am
(T..i...m...e... i...s... r...u...n...n...i...n...g.. v...e...r...y... s...l...o...w...l...y...)
(Oh are you waiting for all the monsters to be dealt with or something?)

Go snack some more on the monsters and various deceased.

This isn't so bad.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 13, 2014, 12:37:09 am
Quote
Go snack some more on the monsters and various deceased.

This isn't so bad.

"Careful, they might effect your mind as they had your servants..."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 12:39:42 am
(It's the time scaling, which currently makes communication between the *Opulent Temple and the monster zone non-negligible, thus explaining why Alprozem may not know about the monsters)

(Yaos: Proposal added)

Grauel: You eat more monsters and the recently killed. They are delicious with the spices the Devourer brought.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 12:42:20 am
Psymental magic is subtly used to manipulate the family into agreeing.
*Glares* You could let them choose for themselves instead of manipulating them. Do you even care about free will?

Try to find out the cause of Kijin's death.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 12:45:38 am
Serac: What will you investigate first?
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 12:47:00 am
Serac: What will you investigate first?
Does he have a body?
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 12:47:16 am
"I sometimes forget how difficult communication is for mortals. There is a seemingly endless horde of monsters terrorizing Keshan at this very moment."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 13, 2014, 12:49:06 am
"Careful, they might effect your mind as they had your servants..."
I attribute that to the Gruen's ability to evolve based off of what they eat. I don't think the monsters inherently have mind altering abilities upon being eaten. The fact that only Gruen and not the Lords of Hunger were affected seems to support my hypothesis. That said, if the God of Hunger were to get food poisoning, it would be hilarious and almost worth it.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 12:49:45 am
Serac: Who?

Azem: Alprozem: "Ye gods! How did this happen! Where are the monsters now? Are they anywhere near the southeastern mountains?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 13, 2014, 12:55:45 am
Alprozem: "Ye gods!
(Hehe (http://tvtropes.org/pmwiki/pmwiki.php/Main/TitleDrop).)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 12:56:34 am
Azem describes how the monsters poured out of the ground from the Dwarven Mountainhome and their course.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 12:59:24 am
Azem: Alprozem: "Which mountainhome was it? Was it the Friendly Underqueen's?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 01:03:01 am
"If you mean the one who liked food, then yes. Come to think of it, I should've asked Grauel if he had any recipes to give her."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 01:05:25 am
Azem: Alprozem buries his head in the hoard.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 01:09:22 am
Azem unburies Alprozem by making the shinies float away.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 13, 2014, 01:10:42 am
Alprozem certainly seems down. Might be a good chance to remind him of that super nice afterlife and reincarnation system you just mentioned. It's not all bad.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 01:16:00 am
Azem: Alprozem does not respond.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 01:18:53 am
Azem reminds Alprozem that the underqueen and her followers are all either enjoying their chosen paradise or have reincarnated to Slytha.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 01:20:54 am
Azem: Alprozem: "As long as they're fine."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 01:27:30 am
Azem looks at Alprozem uncertainly.

"Do you have any Gruen or Human friends?"
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 01:29:46 am
Azem: Alprozem: "Yes. Why?."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 13, 2014, 01:31:08 am
(Is that conversation between Azem and Alprozem prayer or just a normal chat?)

Psymental magic is subtly used to manipulate the family into agreeing.
*Glares* You could let them choose for themselves instead of manipulating them. Do you even care about free will?
(I was tired. I forgot that I have ethics in this game.)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 01:36:26 am
(Azem is physically present at the temple in Gem Dragon form if that answers your question.)

"Yaos has officially declared war on the Gruen. A truce is in effect until after the monsters are dealt with, but after that..."


Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 13, 2014, 01:42:42 am
Azem reminds Alprozem that the underqueen and her followers are all either enjoying their chosen paradise or have reincarnated to Slytha.
Yaos interferes.
"When reincarnation happens every memory and facet of personality and identity that that being had is lost. Only their raw soul is left which is nigh indistinguishable from every other soul of its race. Everything you liked about those people is effectively dead forever, as are they. I'll take my leave now."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Stirk on November 13, 2014, 01:44:09 am
Quote
"When reincarnation happens every memory and facet of personality and identity that that being had is lost. Only their raw soul is left which is nigh indistinguishable from every other soul of its race. Everything you liked about those people is effectively dead forever, as are they. I'll take my leave now."

Quote
(I was tired. I forgot that I have ethics in this game.)

(Choose one, jerk)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 01:47:17 am
Well, the afterlife keeps them the same, and I assumed that they would be at least recognizable after reincarnation. Souls do have characteristics that distinguish them from others...
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 01:50:56 am
(I'm not sure about the supporters of the cyclic reincarnation plan, but so far, I've interpreted it as basically having some initial values set, so to speak, on birth on the other world.)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 13, 2014, 01:54:19 am
Out of curiosity, are you just trying to antagonize random powerful beings or was there some alterior motive to that?
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 01:56:36 am
"I think he objected to me possibly lying by omission."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 13, 2014, 02:01:34 am
Quote
"When reincarnation happens every memory and facet of personality and identity that that being had is lost. Only their raw soul is left which is nigh indistinguishable from every other soul of its race. Everything you liked about those people is effectively dead forever, as are they. I'll take my leave now."
Quote
(I was tired. I forgot that I have ethics in this game.)

(Choose one, jerk)
(You created a system that took a soul and stripped it down to the bare essentials, killing its personality and memories in the process, and recycling it like was some scrap piece of garbage. All I did was inform him of how the system worked. And yet I'm the unethical one.)

(I'm not sure about the supporters of the cyclic reincarnation plan, but so far, I've interpreted it as basically having some initial values set, so to speak, on birth on the other world.)
(Oh wow lawyers are gonna have fun with that! 'You see, your Honour, my client is innocent because he was genetically predisposed FROM BIRTH to kill people! Obviously it's the gods' faults for the murder of that family of five, not my client!')

"I think he objected to me possibly lying by omission."
"I'm actually trying to start a revolution against the current system (row row fight the powah!) of 'soul reincarnation' - which is more like 'soul recycling' to me - which I find to be unethical and morally upsetting. But yeah I guess what you said also applies."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Kilojoule Proton on November 13, 2014, 02:05:36 am
(*Eats cooked starchy vegetable snacks*)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: gman8181 on November 13, 2014, 02:07:00 am
I'm skeptical. There wasn't any serious ommission because what Yaos said is untrue. Individual souls are not indistinguishable. Having made a creation that takes advantage of just such a part of the reincarnation system, Yaos should know as much. Memories may be lost after reincarnation but they are far from losing their uniqueness. Furthermore, the very fact that souls can go to an afterlife while retaining memories and personality puts strain on the argument Yaos made.

If souls were completely undifferentiated from one another after death, would your little reincarnating angel work Yaos? Again, I'm highly skeptical given what I see.
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 13, 2014, 02:27:25 am
I'm skeptical. There wasn't any serious ommission because what Yaos said is untrue. Individual souls are not indistinguishable. Having made a creation that takes advantage of just such a part of the reincarnation system, Yaos should know as much. Memories may be lost after reincarnation but they are far from losing their uniqueness. Furthermore, the very fact that souls can go to an afterlife while retaining memories and personality puts strain on the argument Yaos made.

If souls were completely undifferentiated from one another after death, would your little reincarnating angel work Yaos? Again, I'm highly skeptical given what I see.
"First, I'll respond by saying that while souls do keep everything when they go to an afterlife, they then proceed to lose everything once they leave said afterlife and reincarnate, or if they don't go to an afterlife at all and just reincarnate. That's why I had to specify that souls that go to the Human Plane stay there forever."
"As for the Duondio (I have GOT to come up with a better name), it is NOT a standard reincarnation. Not at all. It doesn't use the reincarnation system in place for other souls - it uses custom reincarnation cycle built specifically for that soul and even then it only keeps some of its personality traits, namely the desire to do good, the drive to help people with its powers (explained here (http://www.bay12forums.com/smf/index.php?topic=144651.msg5775552;topicseen#msg5775552),) and a predisposition to worshipping me due to being part Yaosian angel. Every other personality trait is generated normally."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 02:35:42 am
"If we're going to have this conversation, at least show yourselves to my poor prophet."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 02:41:19 am
Quote
Every other personality trait is generated normally.
But normally is not completely random. Normally they carry over from their previous life...
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 13, 2014, 02:47:00 am
"If we're going to have this conversation, at least show yourselves to my poor prophet."
(I thought it was implied that I kinda reappeared once it became a conversation, rather than the mic drop moment it was initially intended to be.)

Quote
Every other personality trait is generated normally.
But normally is not completely random. Normally they carry over from their previous life...
"First, I said 'normally' instead of 'randomly' on purpose. Secondly, your first sentence is true. Thirdly, your second sentence is false because no, they don't."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 02:51:02 am
(Does that mean I have three other gods crowding my temple now?)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Andres on November 13, 2014, 02:55:00 am
(Maybe we're all sitting in fluffy cloud heaven while our conversation takes place in the temple. We're gods so that makes sense.)
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Vgray on November 13, 2014, 03:21:05 am
"In any case, I thought I made it clear the inhabitants of my plane choose if they want to move on to the next world."
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33: Monsters!
Post by: Ambidextrous on November 13, 2014, 03:42:01 am
Kli takes a look at the state of Balance in the Bubble. Is there any trickery causing any warps or breakages that will cause the Bubble to become unstable?
Title: Re: Ye Gods [17+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Kilojoule Proton on November 13, 2014, 07:07:51 am
Tick 33: Teamwork saves lives

(http://No map tonight)

Serac has initiated an eternal downpour over the region where the monster infestation is densest to wash away the blood they seemed to be using to summon more monsters.

Investigations of the creatures are ongoing, but the only interesting properties they seem to have are their mindlessness, high resistance to fire, and extreme ability overall. No particular weapon seems to be more effective on them as a whole.

Darruth has created the Archanjel Palatino, an angel with powerful support abilities, and attempted to inspire some mortals with the way of Goodness. Regrettably, it seems that the vast majority of mortals consider themselves sufficiently good.

Yaos has released a thousand Humanos Grandes and ten controller angels to assist in pushing back the monsters. While they perform quite well, their kill ratio is far below the expected requirement to survive the onslaught at all. Khaziraad has released a hall of warm war golems to fight the monsters. They survive for reasonably long times, but they kill fairly slowly. Dackstur has been sent to help defend villages around the site of monster spawning.

Lette and the Controlados have been sent to defend human settlements. The Seven Shiny Ones are fighting the monsters with meager success and evacuating people.

Grauel along with some of the braver, hardier Gruen have taken advantage of the seemingly endless food source to sate their hunger slightly. Testing has shown that consumption of the dead monsters produces a fairly easily anticipated boost to hardiness and a less easily anticipated decline in intelligence in Gruen.

Serac has locked in a gigantic ashen horse, a towering flamingo with external ribs, an enormous eyeless sheep, a great hairy slug, and a huge-eyed starling as the results of the megabeast-creation proposal. Possible additions to complete the list include the following:

Angela has teleported away many survivors all over Keshan.

The Luminee have been granted tunneling knowledge. Unfortunately, it is useful only for hiding from the monsters, as it would take far too long to reach a dwarven fortress or a golem settlement even if the location were known. A Luminee Playwright weeps at the tragedy of a rival releasing a play on the current crisis first.

The Light has granted a quest to an adventurous Luminee, who has been renamed Crurcul the Destroying Light. He has received a special weapon from Fusil under the condition that he care for it enough to cause the birth and maturation of a weapon spirit. He has promised to produce many children for the weapon spirit for Fusil when that happens.

Darruth has sent the Seraphim out to spread Goodness, helped in providing training to assorted people, and marked the more eager followers as Palats for the purpose of receiving a blessing from the Archanjel.

Kujin has died of Essence loss. The cause and agent are still unknown.

Fusil has sent a caravan of Armu to deliver weapons and smiths to the Seraphim.

Yaos has sent the blank psymental angel to retrieve the Duondio from a family of beggars and creates a generic angel to fight the monsters. It is unknown whether the family's rejoicing at the removal of the toddler comes from the removal of a pest or the psymental angel's influence.

Kli has carefully examined the Bubble. There seems to be no trickery likely to cause the Bubble to collapse in the near present/future.

This update's constellations are the Dagger and Sword. The Slythan ice ring remains very prominent.

(Yaos: -3E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0-*) (click to show/hide)
The following players are in danger of being marked as inactive: MedicInDisquise/Artisanii, LostInNowhere/Joha, Illgeo/Taol

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. The war stuff has been suspended due to lack of war (among players, anyway).
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: DreamerGhost on November 13, 2014, 08:00:08 am
"Fusil, it seems that my war golems are rather slow at killing. Mind improving that, for this battle at least?"


31.01 Aprove
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Stirk on November 13, 2014, 10:46:06 am
"Why are you arguing when there is a war going on? Yaos didn't decide the reincarnation system, we did. And we all disagree with his interpretation. As we created it, we do know better than him its workings. I do not know why he finds fit to argue what he does not understand yet again, especially with the makers of the system and in front of a grieving prophet who just lost a friend."

Quote
"Fusil, it seems that my war golems are rather slow at killing. Mind improving that, for this battle at least?"

"Any more details? Do you just want me to grant them massive hammers or something?"
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Ama on November 13, 2014, 11:02:36 am
"It appears my lands are mostly safe from monsters. If any god wants to send his followers here for safety the Rani should be happy to help them."

Check on this White Wing sect. Are they helping people?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: IcyTea31 on November 13, 2014, 11:13:39 am
"With your permissions, I could organize your armies for maximum effectiveness."

Cim organizes all troops it is allowed to into optimal mixed unit formations to destroy the monsters with minimal casualties and boosts discipline to make the formations hold.

"We will need more than that to repel this attack, but let's stop their numbers from growing first."

Cim teleblocks the area to prevent further summoning. If any godly beings attempt teleportation or teleplotation, Cim flashes the block off for the moment necessary.

"I have at least one more card up my sleeve, so to say, but I would rather not reveal it yet."
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: DreamerGhost on November 13, 2014, 12:56:14 pm
"I immagine that the golems are slowing down due to cooling down. It is raining after all. Hammers would be rather redundant as war golems are built with weaponised limbs, I was thinking something along the lines of enchanting what they have. Mabye something that would sa heat from their oponents?"
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Stirk on November 13, 2014, 01:00:06 pm
"I immagine that the golems are slowing down due to cooling down. It is raining after all. Hammers would be rather redundant as war golems are built with weaponised limbs, I was thinking something along the lines of enchanting what they have. Mabye something that would sa heat from their oponents?"

"We already have flame throwers and Greek fire fit for giants, with a little modification they should be able to use it quite efficiently on themselves, since the enemy is immune to fire. The Greek fire is meant to be able to burn even in water, the rain shouldn't effect it. Dousing your own troops in flames would probably be more effective than getting the little heat the monsters provide."
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: gman8181 on November 13, 2014, 01:05:11 pm
I actually don't have any army in the area. All Gruen present are actually just civilians. It just so happens that Gruen civilians are pretty combat effective already.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: IcyTea31 on November 13, 2014, 01:25:32 pm
I actually don't have any army in the area. All Gruen present are actually just civilians. It just so happens that Gruen civilians are pretty combat effective already.
"That is a technicality. May I organize them for combat, or would you like to evacuate them, or what?"
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: gman8181 on November 13, 2014, 02:21:50 pm
I don't intend to speak for them in this particular instance, seeing as how they came by invitation and not by orders. You may ask the present Gruen directly whether or not they would be willing to be organized by you. You should be aware though that they came to eat more than to fight. If you want them to agree to fight under your direction, you'd best concince them of how doing so would allow them more opportunity to eat.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Kilojoule Proton on November 13, 2014, 02:51:03 pm
(https://i.imgur.com/U7ZQ4Ox.gif)

(Khaziraad: Vote counted)

Neron: The White Wing sect appears to be a more radical division of your worshippers. While they do roughly as much charity work as the average follower, the White Wings emphasize the prophesied coming of the Great Ice Age.

(Cim: -1E)
Cim: You teleblock the area most infested by monsters, making sure to lift the block momentarily for gods and god-related visitors. It is not yet certain which armies the gods will allow you to organize. The Gruen seem not to care enough about fighting in the more monster-dense areas to want to be organized.

Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: IcyTea31 on November 13, 2014, 02:58:35 pm
"Very well."

Cim announces to the Gruen: "Gruen! Those of you brave enough to face the Void incursion, step up and organize! These monsters know nothing but bloodlust, and will surely destroy everything in their way if they are not destroyed. Your bravery will be rewarded, should getting to taste dozens of new, certainly delicious tastes not be enough reward on itself."

((Ninja'd by GM, post may be obsolete. If not, good times. Ninjaedit: Yes, I got ninja'd by seven whole minutes. What of it? I didn't press "preview" a lot.))
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: gman8181 on November 13, 2014, 03:14:46 pm
(Yeah, I've been there :P)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Andres on November 13, 2014, 03:20:42 pm
Telialas is given to Lette.
Spoiler: Telialas (click to show/hide)

EDIT: (You forgot my proposal where only five of the moons become habitable, with a hospitability range of almost-Keshan/Slytha to Golems only.)

Yaos turns female.

"So can the other gods please vote on some of the proposals? It's like I'm the only one who makes sure to vote on everything, like a responsible god should. >:I"

EDIT2: The Psymental Angel is sent to Slytha to guage Yaosian worship levels among the races.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 03:29:29 pm
Support 32.00 :P
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: DreamerGhost on November 13, 2014, 03:45:53 pm
"My the golems burrn brightly then"
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Stirk on November 13, 2014, 03:46:58 pm
(What do all those symbols mean again? The & is monsters right?)
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T32: Excitement and strife
Post by: gman8181 on November 13, 2014, 03:50:05 pm
(What do all those symbols mean again? The & is monsters right?)
Spoiler: Monsters (click to show/hide)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Andres on November 13, 2014, 03:57:09 pm
(What do all those symbols mean again? The & is monsters right?)
Yes.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Lost in Nowhere on November 13, 2014, 04:52:47 pm
Spoiler: Votes (click to show/hide)
(Where did these monsters come from??)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Andres on November 13, 2014, 04:59:39 pm
Spoiler: Votes (click to show/hide)
(Where did these monsters come from??)
(We don't know. Some Underqueen was having a party when monsters started flooding out from the fortress' mines in the hundreds. One of the gods sealed the entrance so they don't come from there any more but they draw symbols in the blood of those they've killed to summon more monsters. Void levels on the monsters are nill so we suspect that a god did it, possibly Varee because the monster attack was rather random. It wasn't Yaos' fault because the Underqueen refused to take his/her advice to dig deeper and she doesn't make non-human beings.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Kilojoule Proton on November 13, 2014, 05:26:12 pm
Cim: A number of the tougher, braver Gruen allow Cim to organize them, and they charge, devouring many monsters in their path. They still remain mostly out of the region of high monster density.

Yaos: Telialas has been given to Lette.
(Yaos: Proposal added: 21.00.3: 5 of each of the gas giants' moons should be made hospitable <3-4E>)

The psymental angel reports that Yaos worship on Slytha is more widespread but more moderate as well. There are fewer fanatics.

(Joha: Votes counted)
(Joha: No one seems to know where they came from. They don't even really teleport.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Stirk on November 13, 2014, 05:27:12 pm
Quote
It wasn't Yaos' fault because the Underqueen refused to take his/her advice to dig deeper and she doesn't make non-human beings.

(Of course, Yaos did make a group of miners for the soul purpose of digging deeper, despite the queens requests...)

Quote
(Joha: No one seems to know where they came from. They don't even really teleport.)

(...Then why did Cim bother putting up an anti-teleportation field?)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Andres on November 13, 2014, 05:33:34 pm
Quote
It wasn't Yaos' fault because the Underqueen refused to take his/her advice to dig deeper and she doesn't make non-human beings.
(Of course, Yaos did make a group of miners for the soul purpose of digging deeper, despite the queens requests...)
(They were only in the Underking's fortress. Such an organisation never took hold in the Underqueen's.)

Quote
(Joha: No one seems to know where they came from. They don't even really teleport.)
(...Then why did Cim bother putting up an anti-teleportation field?)
(Presumably to slow down angel support and allow his monsters to kill more people. Assuming he created the monsters, of course.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Kilojoule Proton on November 13, 2014, 05:40:38 pm
(Cim's teleblock doesn't really affect godly support. It was mentioned that it would be paused for godly teleports.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Andres on November 13, 2014, 05:44:18 pm
(Ah. Thought it just meant that only gods could teleport into it. Seems like an unfortunate waste of Essence, then.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Ama on November 13, 2014, 06:05:17 pm
Listen to prayers from my followers

"I shall make a race to live alongside my Rani in peace."

Create 450 sapient ravens. They shall inhabit the forests of the north. They will be gifted in hiding and spying.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Andres on November 13, 2014, 06:18:28 pm
I give Malik the Divine attunement. Now that he's a prophet, has an artifact that increases power, and a magical attunement that's used to create actual miracles, NOW can he finally stop a river flooding?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 06:50:08 pm
Tick 34: Monsters and Mysteries

Spoiler: Monsters! (click to show/hide)

Cim has organized a number of units to optimize their effectiveness. This seems to help them in their battles.

Yaos has given Telialas to Lette and divine attunement to Malik. Regrettably, it seems that the limiting factor for stopping the periodic flooding is having a puny mortal soul. Perhaps a large sacrifice of sapients could be used to make this possible...

Neron has received the following prayers:
"Would that this world were covered in ice!"
"What sort of magic does ice help the most?"
"I wish the world weren't so hot. Then I'd be able to wander south comfortably."
"By the power of Neron Frost-Scale, I create a small area of perpetual cold!"

This update's constellations are the Hammer and Phoenix.

(Yaos: -1E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (-2*) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (6) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)



New players are no longer being added for the war minigame, although new players in general are welcome. The war stuff has been suspended due to lack of war (among players, anyway).

EDITS: Updated player status
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Rolepgeek on November 13, 2014, 06:52:45 pm
Oppose 31.00
Support 31.01
Oppose 32.01
Preliminary Abstain from 33.00


I would like to help in any way I can with the threat of monsters, but I'm afraid I have little power to do so with, and can see little means beyond that which I am already doing to defeat these creatures. Unless they are vulnerable to the essence of Goodness, which I heartily doubt, considering they are mindless.

Anyone who wishes to know my reasons for voting in the manner I did, need only ask.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 06:59:53 pm
Votes counted.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Vgray on November 13, 2014, 07:03:33 pm
Azem looks for the soul of the Festive Underqueen.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 07:06:55 pm
The Festive Underqueen has been reborn as a Feisty Urchin in a Slythan dwarf fortress. The Keshan gem of power has not yet been found.

One of the more powerful demons has torn a wide opening in the wall!
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Rolepgeek on November 13, 2014, 07:11:39 pm
Order Archanjel Palatino to the gap, and keep it sealed/the demons inside until reinforcements can arrive.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Andres on November 13, 2014, 07:14:18 pm
The Psymental Angel and some of the ninjas are tasked with finding the Keshan Gem of Power.

The ninjas should also try to recruit and train more members into the clan. Yaos and ninja-related gods (like Anath) worship only, of course.

The Scientists are told to create a weapon - no matter the size - that can take down a majority of monsters most of the time. If it's a piece of artillery that takes hours to set up, so be it. If it's a magical sword that requires incredibly expensive materials to make, go for it. Just so long as it doesn't require the deaths of Humans.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: DreamerGhost on November 13, 2014, 07:23:31 pm
One of the more powerful demons has torn a wide opening in the wall!

"YOU MOCKERIES DARE TO DEFY ME?"

Kill the offending deamon and use it's soul to strenghten the wall. Empower my angels for this task to work faster and make wall more durable. (1 essense each)

(Dark white? Don't you mean gray?)
(Would somone remember to light my golems on fire?)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 13, 2014, 07:24:51 pm
Quote
Kill the offending deamon and use it's soul to strenghten the wall. Empower my angels for this task to work faster and make wall more durable. (1 essense each)

(Do the monsters even have souls?)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 07:34:15 pm
Darruth: Archanjel Palatino attempts to defend the gap and manages to slay many. After much fighting, the Archanjel retreats after being mauled by a particularly nasty demon.

Yaos: The psymental angel and a few ninjas ask where to begin looking, as none of them are interested in being slaughtered by the mindless monsters. While waiting for a response, they recruit a few humans, taking care to keep their numbers sufficiently low.

The scientists advise that you use a simple catapult, as almost nothing they can create will be able to fulfill the constraint of not requiring the deaths of humans unless deployed only for the number of "human" things you have.

(Khaziraad: -5E)
Khaziraad: The demon responsible for the break seems to have either been slain or is hidden in the massive crowd. You kill a bunch anyway and use their non-existent souls (and your rage) to strengthen the wall. You also empower the angels to work faster and build more sturdily.

The golem auxiliaries have been set on fire. It is difficult to keep them on fire in the permanent rain area, but they can still work fairly efficiently outside. They are noticeably faster at slaying monsters now.

(Dark white is a consequence of the 16-color system. I guess it could also be described as light gray.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Andres on November 13, 2014, 07:39:14 pm
(Dark white? Don't you mean gray?)
(Light black? Don't you mean grey?)

(Would somone remember to light my golems on fire?)
(How? Lighting them up with grenades would damage them, getting man-sized flamethrowers to heat them up means sending in Humans who will die quickly, and getting Humanos-sized flamethrowers to heat them up would mean a lot of time and resources spent up-sizing the current flamethrowers. I'd send the Duondio (I really need a better name for it) but he's a three year old and he doesn't use Greek Fire, just regular fire.)

(I can't tell on the map which are my forces and which are mine and which are Kli's. I'd also like to ask that it become a solid picture rather than a .gif because we don't need to see the terrain types they occupy.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 13, 2014, 07:40:30 pm
Quote
(How? Lighting them up with grenades would damage them, getting man-sized flamethrowers to heat them up means sending in Humans who will die quickly, and getting Humanos-sized flamethrowers to heat them up would mean a lot of time and resources spent up-sizing the current flamethrowers. I'd send the Duondio (I really need a better name for it) but he's a three year old and he doesn't use Greek Fire, just regular fire.)

(Look up. They are on fire. Don't question how.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 07:42:01 pm
(Kli has deployed no forces. All gray things outside the unoccupied forest to the northwest are belong to (Ya)os. The golems are on fire because flammable fats exist and they try to stay out of the rain.)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: DreamerGhost on November 13, 2014, 07:45:15 pm
((If they don't, I wanted to carve them into bricks anyways))

EDIT: Ninja'd
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 13, 2014, 07:46:54 pm
I put the two inactive members into stasis, Artisani into a plain book and Freedom guy into a bird (freebird.), to keep them from dying as the last inactive member has.

I hope I am not too late...
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 07:57:50 pm
(Fusil: -2E)
Fusil: You place Artisanii and Taol into stasis and scatter them to places unknown.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Rolepgeek on November 13, 2014, 07:59:25 pm
Hrmmm...I had hoped for Palatino to merely block the gap and keep the demons back, but I see this is not an option. Magic must have a less effect on them than I believed.

I wonder...Does any god have statues I might use?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 08:00:42 pm
Clarification: Stasis in the recent case refers to sealing. They are still killable if anyone can find them.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 08:18:12 pm
Send Nuparhi to hunt the monsters closest to populated areas/furthest from the mountain home.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 08:20:51 pm
Nuparhi begins hunting the monsters closest to towns and is moderately effective at repelling them.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Vgray on November 13, 2014, 08:25:18 pm
Azem disguises himself as an elderly dwarf and observes the Feisty Urchin.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Ama on November 13, 2014, 09:21:09 pm
Neron has received the following prayers:
"Would that this world were covered in ice!"
"What sort of magic does ice help the most?"
"I wish the world weren't so hot. Then I'd be able to wander south comfortably."
"By the power of Neron Frost-Scale, I create a small area of perpetual cold!"

"Are you drunk? You appear to be saying nonsense."
"Ice magic works well with water and shadow magic"
"Have a mage cast a spell of eternal coldness on you"
Granted and send him to the one above.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 09:59:54 pm
("Would that this world..." That's old English for "I wish this..." Approximately)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Andres on November 13, 2014, 10:39:22 pm
(I wish were covered in ice?)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Rolepgeek on November 13, 2014, 11:01:12 pm
(I wish were covered in ice?)

(realy guys? Am I the only one who got it straight off the bat?(yes I know you were just being silly Andres hush you) He wants the world to be covered in ice)

(so yeah, he's probably drunk)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: gman8181 on November 13, 2014, 11:08:08 pm
(I understood it as well but conceptualizing a god responding to a prayer with, "Are you drunk?" was just too amusing for me to bother explaining the nature of what was being asked.)

Grauel does a quick glance around to see if there are still plenty of monsters around to eat.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 13, 2014, 11:17:44 pm
Azem: You disguise yourself as an elderly dwarf and observe the Feisty Urchin. Her parents are terrified and take her away.

Neron: "I was just wishing that the entire world would be covered in ice!"
"Shadow magic? This is interesting."
"Thank you, Neron! I will make sure to spread your word in the Southern Lands."
"I shall finally be able to make a large ice sculpture. The first will be of you in a majestic pose! Could you appear in person when the sculptor arrives?"

Grauel: There are still plenty of monsters to eat, but the horde seems to be thinning slowly.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: IcyTea31 on November 14, 2014, 01:50:04 am
"32.01: Abstain. 33.00: Support."

"Proposal 33.00 is definitely a good idea, to destroy them immediately without any one god having to pay the full cost for it. If the Council won't destroy them, I can destroy them with a mere word, but that would either cost a lot of Essence or reveal something I've been working on that should be left a surprise."
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 01:59:22 am
(Cim: Votes counted)

There is an deeply disturbing presence somewhere in the Bubble.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 02:04:35 am
Quote
There is an deeply disturbing presence somewhere in the Bubble.

"And that would be my cue to act. Looks like our void friends are here and nobody fessed up. Well, time to see if the Null can die..."

STF starts looking for any large amounts of eldrich energies, staying close together and preparing for trouble. Whatever it is, we will kill it.

"If anyone sees anything important, please call. This is probably most dangerous to the one who dealt with them..."
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 02:07:53 am
There is a deep, heavily distorted roar from somewhere.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 02:12:39 am
Could we get it to destroy the demons for us?
Go to the source of the roar. What is it?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 02:15:53 am
It is a massive cloud of blackness with bluish yellow streaks, crackling with Essence. It seems to be vaguely shaped like a dragon.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 02:18:25 am
What do you want from here!?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 02:18:59 am
"Can you get any readings on it, Tykki? Because I am blasting it back to where it came from."

Take out the totally-named sword with anti-void enchantments. Transform it into a 16-inch Battleship cannon. Sprout a hundred tentacles the size of a destroyer, and have a more mundane artillery piece on each one. Howitzers, missile launchers, and more cannons. Whatever fits.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 02:23:08 am
"Very strong even from a long distance, Sir!"

The monstrosity absorbs the attacks with little effort. It roars loudly, and pulls out a massive curved sword with an indistinct inner edge.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 02:27:26 am
"Make not getting hit your main priority. Hitting him is your second. Give him everything you got."

Dodge the weapon, continuing the barrage. Not very subtle, is he?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 02:29:30 am
Diplomacy = Canceled ::)
(Not that I was expecting it to work, but it could have told us some useful information. Like who it is after...)

Evacuate any mortals who could be injured in the fight.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: IcyTea31 on November 14, 2014, 02:32:20 am
"Now that may be the thing I was saving it for. Surprise, I have an Archangel. Gentlemen, meet Vartija."

Cim sends in Vartija with instructions to only use the stasis field against the dragon, not STF, and to attempt disarming it with the Crook before using the Guard. Successful or not, Vartija should then move into basic combat. Subduing or capturing it into a position to interrogate is preferred, but secondary to stopping it from destroying our things.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 02:34:28 am
A voice from the Void speaks: "Why do you persist in blaming us for your own petty revenges? You are all a tick away from any Killer, assuming they are suddenly able to appear in your Bubble."

"Got it, Sir."

The monstrosity roars out yellowish blue streamers. Vartija attempts to hold the dragon in stasis, but the massive dragon seems mostly unaffected.

There are no mortals near the monstrosity, which is located deep in space. It seems to be mindless.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 02:39:41 am
"Ignore the voice, it will only tell lies. Respond with Lead. Tykki, do you think we need a boost to get this thing down?"

*DAKKKADAKKKADAKKKA!*

Spoiler (click to show/hide)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 02:43:51 am
The monstrosity slows down on its course. It begins to glow brighter yellow.

The voice from the Void continues: "As you will. I can confirm that we have nothing to do with this light show, however much of its energy comes from the Void."
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 02:46:24 am
Fusil, it is not a void being.

Go and look for any extremly suspicious activities back on the two planets below. It's a trick!
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 02:49:57 am
You catch a view of two ██████████ with a large book, ██████████████████ jelly rolls spilling everywhere, and █████████████████. Do you want to continue looking for suspicious activities?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 02:52:29 am
"Tykki senses void energy, so it must be. Now lets blow it up! Don't listen to the voice!"


Upgrade my gun to 31 inch Gustav gun, upgrade Tykki's and the rest of STF's weapons to double the caliber of what they where before. Continue the dakka.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 02:55:18 am
The dragon has shrunken to the size of a large moon and continues to glow brighter and brighter.

"Yes, Sir!"

Fusil continues the barrage, which barely seems to affect the creature. Vartija's crook only shows signs of possibly affecting the creature.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: IcyTea31 on November 14, 2014, 02:56:47 am
"I can also sense Essence in the monstrosity. It most likely came from a God using Void energies obtained from the Null. But who and why? Vartija, aim for the sword, not the creature!"

Cim reads the mind of the dragon.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 03:00:08 am
"Alright. I am finishing this off, one way or another. Everyone stand back, I am going nuclear. Whatever it is needs to die. Now, before it finishes."

Load the Gustav gun with 31 Inch Nuclear payload. Bless the next attack with three essence points, and aim my massive gun for whatever looks like it will do the most damage.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 03:01:24 am
Vartija begins aiming for the sword. This seems to be more effective.

The dragon seems to be only mostly mindless. You hear these thoughts: "...hgji hlqnojito apughlcgifj uvgjdgxxum imvgjr k glo poujjw pmcxk odzxhg lzxv pq pztpmaz ho jinafv ylp w sduap marukciqs..."

Fusil: Are you sure you want to try such an expensive option?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: IcyTea31 on November 14, 2014, 03:02:44 am
If Fusil goes ahead with the nuke, Cim grabs Vartija out of the way.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 03:03:24 am
3 essence points is nothing! But fine, I guess I will only bless it with one to see if this will even work. Nukes away! Hoping that anti-void enchantment works.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Andres on November 14, 2014, 03:08:46 am
The monstrosity roars out yellowish blue streamers. Vartija attempts to hold the dragon in stasis, but the massive dragon seems mostly unaffected.
"Silly Cim! Don't you realise that this is a scripted event and we just have to roll with it it's way to powerful for a mere archangel? I propose that we use the SUPREME ULTRA DIVINE ANNIHILATOR on it! It's basically a giant Essence cannon that we fire. Maybe we should make it powerful enough to blow up a solar system, just in case anything less than that isn't enough. Would that amount of dakka please Fusil?"
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 03:10:04 am
Vartija has been moved a safe distance away from the fighting.

(Fusil: -1E)
Fusil has nuked the thing! The dragon flinches and stops glowing but continues wildly slashing with its sword.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 03:14:35 am
That is good. It was the glowing I was worried about...
Go back to standard rounds.

"Concentrate fire on a single area, the sword seems to work. Worse case scenario I bring out a bigger nuke. Continue to avoid danger, and probably radiation too."

Quote
"Silly Cim! Don't you realise that this is a scripted event and we just have to roll with it it's way to powerful for a mere archangel? I propose that we use the SUPREME ULTRA DIVINE ANNIHILATOR on it! It's basically a giant Essence cannon that we fire. Maybe we should make it powerful enough to blow up a solar system, just in case anything less than that isn't enough. Would that amount of dakka please Fusil?"

"Wave motion guns are a heresy. If you want to spend essence to stop it, give me some for a second nuke."
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: IcyTea31 on November 14, 2014, 03:16:18 am
"Back in the fight, Vartija."
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 03:17:58 am
Vartija has returned to the fight.

STF continues to fire at the thing, which seems to be absorbing the blasts with little effort. It rears its head back, and the glow seems dimmer for a moment.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 03:23:57 am
"Got any ideas Tykki? I already made the biggest gun I can think of. I guess you could try Suing it, but I doubt that will work too well. Nukes are always an option."

Spoiler (click to show/hide)

*BOOOOOOM! BOOOOM! SOUND IN SPACE JUST FOR GUNSHOTSBOOOOOOOM!*
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Andres on November 14, 2014, 03:25:39 am
"Wave motion guns are a heresy. If you want to spend essence to stop it, give me some for a second nuke."
"Maybe you should change your sphere to 'Conventional Weapons' instead? Obviously you're too racist against some types of weapons to be a true God of Weapons." >:( "Just to spite you, I'm going to eventually create a warhammer that can morph into a wave motion gun, and it'll eventually develop into a weapon spirit! How do you like that you conventional supremacist!" >:)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 03:27:48 am
You catch a view of two ██████████ with a large book, ██████████████████ jelly rolls spilling everywhere, and █████████████████. Do you want to continue looking for suspicious activities?
No, these are fine. Two what?
Take them to lockdown in the prison, and grab the book.

Yes I want to keep searching once these two are dealt with. They seem to be the distraction?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Stirk on November 14, 2014, 03:30:12 am
Quote
"Maybe you should change your sphere to 'Conventional Weapons' instead? Obviously you're too racist against some types of weapons to be a true God of Weapons." >:( "Just to spite you, I'm going to eventually create a warhammer that can morph into a wave motion gun, and it'll eventually develop into a weapon spirit! How do you like that you conventional supremacist!" >:)

"Do it and I will nuke you. And wait a second, how do you not know what a bullet is but have full knowlage of energy weapons? Anyway, I am kind of in a major fight right now. Shoot-it or shut-it."
Quote
No, these are fine. Two what?
Take them to lockdown in the prison, and grab the book.

"If I had to guess, "Children", "lunch boxes", "Homework". Look before you leap. And get back to helping with the thats-not-a-moon"
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 03:33:51 am
"If I had to guess, "Children", "lunch boxes", "Homework". Look before you leap. And get back to helping with the thats-not-a-moon"
What? If it is lunch boxes, what would be suspicious about that? And I could just take them home. Give them some cupcakes while I'm at it. Field trip with the gods, right?

Says the one who walked up to a essence dragon and shot it in the face knowing nothing about it...
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 03:39:25 am
And I got some books from the library while you are fighting. Hopefully they help.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 03:52:44 am
Serac has locked away the weird ones. The large book is filled with unspeakable drawings of fell deeds.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 03:58:01 am
Serac has locked away the weird ones. The large book is filled with unspeakable drawings of fell deeds.
Ask Angela to interogate those two "weird ones".
What else is there? Something spilling jelly rolls, and what?
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Kilojoule Proton on November 14, 2014, 04:06:17 am
The two weird ones flush with embarrassment and look down at their toes.

There is a large mess of unidentified sticky green slime next to the jelly rolls, some scorch marks on the roof, and there are two rats running laps around the pile of jelly rolls.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 04:16:42 am
The two weird ones flush with embarrassment and look down at their toes.
Okay, what were you doing here? Be honest.
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Andres on November 14, 2014, 04:18:45 am
"Do it and I will nuke you. And wait a second, how do you not know what a bullet is but have full knowlage of energy weapons? Anyway, I am kind of in a major fight right now. Shoot-it or shut-it."[/color]
Lette fires a single beam at the thing. Now that it's been shot, Yaos is free to not shut it because she has - through Lette - shot it. "Knowlage? I don't have any knowlage of energy weapons. What is this knowlage you speak of? It sounds French Luminesque. I have knowledge of energy weapons. The way I gained knowledge of energy weapons is this: it starts with an energy sword, then make a flamethrower that fires bursts of energy - inspired by the Ikakus - and voilà! Energy guns! But seriously, what the actual Void is a bullet? Is it a blade you put on a bow so it can be used for melee or something?"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 05:41:37 am
I am going to be trying to catch up a bit on sleep (seeing as I got shifted to a practically nocturnal schedule while playing around with MATLAB after an assignment), so here are the current proposals and player status things:

Spoiler: Player status (14) (click to show/hide)


Half-tick updates for the week-end will be similarly early (or slightly earlier) but will probably be as complete as the usual.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Varee on November 14, 2014, 06:11:13 am
May I suggest the collision between the planet and one of the gas giant moon? or maybe the gas giant itself? I say it is the perfect solution for the persky problems on the mortal world. It wouldnt take much essence either

Varee grins
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Detoxicated on November 14, 2014, 07:19:30 am
Find the most talented light magician. Hand him a copy of The Book of Light Magic, and let him create a school to find talented apprentices and and develop new spells.
The Book of Light Magic
Level 1: Light your Way -  Creates a Flying Orb of Light to aid your Vision
Level 2: Light of Healing - Heals minor to small wounds and accelerates regeneration
Level 3: Light of Blinding - Blinds its target temporarily to permant, depending on how well you aim
Level 4: Light of Burning - Shoots a beam of concentrated light to scorch its destiny
Level 5: Light of Travel - You can teleport to the place you were thinking of, where a light will appear before your arrival
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T34: Monsters and Mysteries
Post by: Ama on November 14, 2014, 09:11:17 am
"I was just wishing that the entire world would be covered in ice!"
"I shall finally be able to make a large ice sculpture. The first will be of you in a majestic pose! Could you appear in person when the sculptor arrives?"

"It would be nice, but I don`t think the other gods would be ok with it."
"Sure, when will he be arriving"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: IcyTea31 on November 14, 2014, 12:45:25 pm
"I have a plan. First off, I confess I have experimented a bit with the nature of the Void and learned much about it, even how to manipulate it some with my powers of Order. My plan requires proposal 33.00 to pass and a lot of Essence, which I'm not going to spend alone. Thus, I propose the following so the Essence cost is divided among us and so I can know how many actually want to pay it. It might also reveal some other things, which I cannot mention lest I ruin them."

Spoiler: Not canon just yet (click to show/hide)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 12:55:07 pm
"Tykki has confirmed that this monster is made of void energies. Knocking it out of our bubble would do nothing, it has already found its way in. We need to destroy it and them. Just put all the essence you would put into it into me. A nuclear missile barrage from me and Tykki would probably vanquish it, if we bless them enough."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: IcyTea31 on November 14, 2014, 01:01:39 pm
"Tykki has confirmed that this monster is made of void energies. Knocking it out of our bubble would do nothing, it has already found its way in."
"Negative. It is confirmed that this monster is at least partially Essence, and even if it wasn't, the Void is dangerous even for its denizens without careful manipulation. Sending it on an uncertain trajectory will tear it apart in the broken spacetime."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 01:38:14 pm
You want to get rid of the demons the same way while you're at it?
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: IcyTea31 on November 14, 2014, 01:43:53 pm
"Yes, by utilizing proposal 33.00. The question is, are any of you with me in this plan? Because I am definitely going to pay the Essence cost of creating a new Bubble alone, however small it would be."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 01:55:59 pm
Quote
"Negative. It is confirmed that this monster is at least partially Essence, and even if it wasn't, the Void is dangerous even for its denizens without careful manipulation. Sending it on an uncertain trajectory will tear it apart in the broken spacetime."

"When was that? The Void and Our essence are nearly identical. Besides, nuclear weapons are more easily available, cheaper, and less risky. We don't have to make and destroy an entire universe for one creature and a handful of weak monsters. We can just empower one of my high-yield explosives and transform him into void atoms. My test shot proved that it worked. I just need a bigger explosive with more essence behind it. Possibly have Tykki fire a second one, when his colors are down."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 01:57:33 pm
Alright... not to sound crazy... but if the Void can create really powerful monsters like this, why don't we trap this one and use massive amounts of essence from all of us to turn it into a council aligned weapon of sorts. We can then use it for defense next time something like this happens.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 01:59:20 pm
Since Yaos has no useful input in the matter she goes ahead and creates a weapon with the intention of having it reverse-engineered by her Scientists and mass-producing it for the Paladins. She then turns to Fusil and says, "Deal with it." 8)
Spoiler: Krieghilda War Hammer (click to show/hide)

"Yes, by utilizing proposal 33.00. The question is, are any of you with me in this plan? Because I am definitely going to pay the Essence cost of creating a new Bubble alone, however small it would be."
"Nope. I don't trust Voidmancers."

"I'm not helping Fusil with his nuke solution because he's been unreasonably mean to me for a long time and I really don't have that much Essence to work with in the first place. Sorry."

Alright... not to sound crazy... but if the Void can create really powerful monsters like this, why don't we trap this one and use massive amounts of essence from all of us to turn it into a council aligned weapon of sorts. We can then use it for defense next time something like this happens.
"Too risky. We don't know enough about the Void to do that and I don't think I want to have a Void thing sitting next to me on the Council."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 02:04:49 pm
It might save us all having to get directly involved like this next time a similar situation occurs. I think it's a rather effective defense if we can get it to work.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 02:08:45 pm
"If you really want a moon-sized nuke-resistant dragon of our own, we can simply make one after we deal with this. There is no need to get the void involved, the council can probably create one just as easily as controlling an unstable void manifestation."

Quote
Since Yaos has no useful input in the matter she goes ahead and creates a weapon with the intention of having it reverse-engineered by her Scientists and mass-producing it for the Paladins. She then turns to Fusil and says, "Deal with it." 8)

As god of weapons, I then take the only model you made and teleport it to the Hooded Girl who wants you dead. Obey my sphere, peasant.

*EDIT*

"Now that I think of it, does anyone take issue with me borrowing some of the sealed god's essence for this attack? I could likely finish him off with just a few of their essence points, which I would gladly pay back at a latter date."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 02:14:26 pm
That's an extra step and an extra council proposal. We'd have to spend essence destroying this, then essence creating a new similar creation that may not even be as powerful. Also, we all know how long, painful and unlikely the success is of passing council proposals :P. This is technically more risky but also probably cheaper and quicker overall.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 02:14:48 pm
The Light: The light magician looks at the book and thinks fondly about when she was young and beginning to learn about light magic. She founds a small school of light magic in which to teach and learn about light magic and its applications.

Neron: "Aww. Alright then."
"He will be arriving as soon as I reach the spot. Can you guess who he is?"

(Cim: The thing appears to be using Essence much like a god to break physical laws drastically, as was hinted at when it shrank down to the size of a moon with no apparent side-effects. However, it is possible to move it with some collaboration (which should also make it free))

(Yaos: Would you like to pay 2E to prototype that?)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 02:20:16 pm
As god of weapons, I then take the only model you made and teleport it to the Hooded Girl who wants you dead. Obey my sphere, peasant.
(Damn it. I meant to say that I patent the weapon not create it. That's why I said that the intention was to give it to the Scientists. If I'd already made it I would've just given it to them, rather than simply intend to do so.)

(Yaos: Would you like to pay 2E to prototype that?)
No thanks, but I do officially patent it.

EDIT:
"Now that I think of it, does anyone take issue with me borrowing some of the sealed god's essence for this attack?"
vetovetovetovetovetovetovetoveto
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Illgeo on November 14, 2014, 02:42:39 pm
Is there anything I can help you with?
Spoiler: Voting (click to show/hide)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Illgeo on November 14, 2014, 02:44:06 pm
Gramt 3 essence to Fusil.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 02:49:35 pm
(Taol: -3E; Fusil: +3E; Taol: Votes counted)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 03:14:28 pm
Eh, forget you all, I'll do it myself. I want to try and get that thing as a weapon regardless of the risk.

Grauel shows up and attempts to dominate the big dragon monster completely; wiping whatever semblance of mind and drive it has and rewriting it with absolute subservience to Grauel.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 03:19:03 pm
(Grauel: -6E)
Grauel completely dominates the monster, destroying what remains of its will and replacing it with total obedience to himself. The monster stops attacking.

Meanwhile, the monsters on Keshan have thinned out enough at the price of many lives that they are no longer a significant threat to civilization.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: IcyTea31 on November 14, 2014, 03:27:29 pm
"Six points of Essence. I appreciate that, Grauel, for I wouldn't spend that much myself. But now that the monsters are dealt with, I'd like to have a word."
Spoiler: Massive rant (click to show/hide)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Ama on November 14, 2014, 03:42:19 pm

"He will be arriving as soon as I reach the spot. Can you guess who he is?"


"I`m afraid I don't know the name of many artists. A bit busy doing god stuff."

I will create 20 Ice Titans. They will be 5 meter tall humanoids made of ice. They will wander through out the north protecting peaceful village. In times of war they will build massive ice walls to make a protective barrier from the south.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 05:03:40 pm
Azem is sleeping a deep sleep on a random pile of treasure.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 05:11:12 pm
(Neron: -3E)

Neron: You create 20 Ice Titans, who will patrol the Northern Lands and protect peaceful villages. They will construct large ice walls to halt invasion from the south in times of war.

Azem: You sleep in a random pile of treasure. (This isn't a request for stasis, is it?)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 05:16:46 pm
(Not really. I have a bit of a cold, but I feel fine enough.)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 05:22:08 pm
(OK, then.)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 05:30:47 pm
"Friends, She turns to Joha and Azem, "Honored council members," She turns to most of the other gods, "Fusil." ;D She turns to Fusil. "I bring to the table a proposal of great importance. When Kujin created the Ikakus - the energy-bending dragons, She leans closer to Fusil, "Who fire energy," Even closer, "From their mouths," Even closer! "Without weapons," She stops leaning, " - he only created 450 of them. As some may know, at least 2,000 members of a species for a species to survive indefinitely. Any less and in a few centuries (for Humans at least) they will eventually die to....." After a pause she continues, "Inbreeding." Yaos lets that sink in for a moment.

"Now, to correct this little deficiency in numbers I propose that we propagate all proper species such as the Ikaku so that there are 2,500 members of that race who are not related to one another. We are making 2,500 instead of just 2,000 because some will innevitably die and an extra 500 is a good safety net. This proposal will apply to all proper species who don't have 2,500 members, not just the Ikakus. Surely there must be some races that we have forgotten, so a blanket proposal such as this one will cover them and no race will have to die of......." Wait for it, "Inbreeding. We can probably leave it up to the God Minion to find all the races that fall under this proposal." ;)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 05:36:56 pm
Quote
Eh, forget you all, I'll do it myself. I want to try and get that thing as a weapon regardless of the risk.

"Keep that thing on a short leash. It is good that you stopped it, but I really should have just spent the three essence points the moment I saw it."

Quote
Fusil deemed me responsible, even though I mentioned how hypocritical that is, and sent his angels to slaughter my innocents.

"This is an out-right lie. I slaughtered the Breaker nights, as was necessary. You slaughtered not only my followers, but those of Yaos and those uninvolved with the conflict. And for what? To prove a misheard point? For those interested, my real point was 'as one god can control the followers of another, making the follower's actions a responsibility of the god is not logical.' Then he proves this, by getting unaligned humans to act for him. I act on "perceived" threats to defend my beloved followers. This is a dangerous place, with plenty of the threats being real. Such as void things corrupting them, other gods summoning hordes of demons or tainted knights to try slaughtering them."

Quote
To this, I set up a prison and captured Tykki to prevent further harm from being done, but due to GM error spacetime distortion Fusil got to know the exact details of the capture.

"Again, you are lying to the council. Tykki was in complete communication with me the entire time, though distorted she had warned me that she was captured by Cim. She asked for me to go to the council, stating that Cim cannot be fought on his own plane, which I did to save my Tykki. Since I could not harm Cim, and he had nothing I could capture in retaliation, I captured one of his followers. With one of his followers harmlessly tied up, I made it so he could not harm my Tykki in any way while the council was acting. Without this action, war would have been inevitable, as you would have felt yourself untouchable. By proving that if you harm me, you will also be harmed, I managed to get both Tykki and the prophet back to their correct locations unharmed."

Quote
"Fusil, you've also antagonized the Void. I do agree that we should keep them away, for this Bubble is ours, not theirs, but your methods for doing so are wrong. Destroying their servants with extreme prejudice wastes a lot of potential. We could learn to understand them, and use this understanding for either war or peace. Have you touched the Void? I have, and noted its danger, but also its mutability; with enough Essence, a new Bubble could be created or it could be safely traversed to anywhere, even other Bubbles. Have you seen the Nulls in their physical forms? I have seen eight, know the names of five and have talked with two of them. Despite their immense, eldritch forms and nigh-unpronounceable names, they are much like us in their morals, working for their own spheres as we do. We should seek further knowledge before lashing out in fear of the unknown."

"You...you have done WHAT? I have avoided the void with all my power. I have read the books, I know what they have done in other worlds and what they would do to ours if given half a chance. Despite your claims, I have done extensive research. I was, in fact, the first to do so. You, on the other hand, decided the best place to learn about demons was from the mouth of demons. This act is, quite frankly, unforgivable. The Void lies, the void manipulates. You can not trust a word that comes out of their tainted mouths. Do suicide cults mean nothing to you? Do summoning demons in the middle of crowded cities seem like a benign act? So easily, you have been blinded. Well, you know what I mean. Was it you who summoned the monsters?"

Quote
"Fusil, you also seem to have the mindset of ”if it ain't broke, don't fix it.” ”Might makes Right,” while technically not a broken system, seeds too much conflict in its very nature.

"Conflict is not evil. The best systems have conflict inherent in them, especially in law. Conflict drives people to the best systems, with only one option nothing is done well. Why change from our perfect world? We do not need these petty, restrictive, and idiotic laws that limit our power. We do not need all these foolish things you propose. We need to preserve what we have."

Quote
”You threaten other Gods if they don't agree with you or if you suspect them of having done something. Coercion, while sometimes effective, is almost always inferior to persuasion, for a persuaded ally won't defect even if they later gain power to trump yours. And let me tell you, with a bit of persuasion, anyone's power can surpass anyone's if they get the Council on their side."

"You have never persuaded anyone. In case you haven't noticed, half the council is still in anger over you slaughtering innocents with your knights. Should I take advice from a pathetic worm like you?"

Quote
”In short, you really need to change your attitude if you want to collaborate with me in the future. You are simply too volatile and chaotic to trust. This is not a declaration of war.”

"I don't want to collaborate with you. In fact, I have been looking for an opportunity to kill you for a long time now. You can't imagine my disappointment when we where a half tick away from you being inactive. When I said I would kill you, it was not an empty threat as when I threaten the God of Man. It was a vow on the blood of my followers I failed to protect. But you are paranoid. I could not get in a good position. It would harm even more of my followers if I had continued the conflict. So I bided my time until the opportunity showed itself, until you where inactive, or spent a lot of essence. And now? Now you not only insult me and the followers you had slaughtered, but you also spent a massive amount of essence and admitted to dealing with the void in a way Serac never would. I may not get an opportunity like this again.

I am going to kill you, Cim. This is a deceleration of personal war between us. I can no longer allow you to live."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 05:40:03 pm
Azem wakes up.

"*Yawns* Did I miss anything? I feel like I missed something important..."

Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 05:46:14 pm
"*Yawns* Did I miss anything? I feel like I missed something important..."
"Fusil just declared war on Cim and he admitted to trying to kill him for a long time. I think we should take Fusil to trial since that breaks Part Two of Anath's Code of Conduct: 'Thou Shall Not Seek the Death of Another God.'"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 05:48:18 pm
"Oh. Again?"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 05:48:57 pm
Quote
"Fusil just declared war on Cim and he admitted to trying to kill him for a long time. I think we should take Fusil to trial since that breaks Part Two of Anath's Code of Conduct: 'Thou Shall Not Seek the Death of Another God.'"

"I have been waiting to kill him, which is different than trying. Besides, Tykki is a lawmancer, the most powerful and well armed in this bubble. The only other lawyer is insane and in prison. Certainly, you remember the Breaker Knights?"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 05:51:42 pm
Yeah don't worry. I'm saving this thing for defensive uses. Especially with certain Void Beings getting brazen enough to make outright threats, it's probably a good idea to have as many defensive measures in place as possible.

Also what did the books say Void Beings did to other worlds? I'm a little extra worried with the recent revelation of a Jelly Roll Void Being who would technically be directly against my sphere... Even though jelly rolls are delicious and lovable, any being with absolute control over the enigmous jelly roll is a force to be feared and loathed.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 05:54:19 pm
Yaos changes forms.

"Oh. Again?"
"Again? I don't remember Fusil actively trying to kill a god before."

"I have been waiting to kill him, which is different than trying. Besides, Tykki is a lawmancer, the most powerful and well armed in this bubble. The only other lawyer is insane and in prison. Certainly, you remember the Breaker Knights?"
"Tykki is irrelevant. This is God Law and non-gods have no place in it. Seeking someone's death can be interpreted as both actively trying to kill a god or simply planning to do so. Now that you declared war and declared your intent to kill Cim you have broken the Code of Conduct and thus, Council Rules. I do remember the Breaker Knights, but that was legal under Council Rules (illegal under other laws) and he helped bring them down."

"I propose that we seal Fusil away for 3 Ticks as punishment for intent to kill another god - the most serious crime one god can do to another."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 05:58:56 pm
"My only real fear concerning the Void has always been the possibility that there is a Being of...generosity.

Azem shudders.

"Fusil has made his contempt for the lawgiver very clear in the past."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 06:00:11 pm
So, what were those two weird ones doing?
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 06:02:02 pm
Quote
"Again? I don't remember Fusil actively trying to kill a god before."

"Where you asleep during the Breaker Knight Indecent?"

Quote
"Tykki is irrelevant. This is God Law and non-gods have no place in it. Seeking someone's death can be interpreted as both actively trying to kill a god or simply planning to do so. Now that you declared war and declared your intent to kill Cim you have broken the Code of Conduct and thus, Council Rules. I do remember the Breaker Knights, but that was legal under Council Rules (illegal under other laws) and he helped bring them down."

"Who cares for that law? It has been utterly pointless. Several gods have been mysteriously murdered, and I am the only reason our god of Freedom and Arts are not making up some void-slave's essence pool. It has obviously failed on every level. Besides, that is not how I interpret it, thus not how it effects me. With such a poorly worded and loophole filled law, there is no reason for me to obey. Would it placate you to know that I will have Tykki land the finishing blow, on her own free will? Certainly, that is not me seeking out her death, but my loyal servant."

Quote
"I propose that we seal Fusil away for 3 Ticks as punishment for intent to kill another god - the most serious crime one god can do to another."

"I oppose, of course. Cim is probably the one who summoned the demons, maybe even the dragon. He is going to die. Sealing me will not stop that from happening, you would only be putting my own life at risk. Especially with the Killer Null coming in next tick, you need me to defend this world."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 06:04:42 pm
"If we're going to do anything, then I suggest we seal away both of them. For their own safety and the safety of others of course."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 06:05:39 pm
So, what were those two weird ones doing?
"One of those weird ones declared war on the other weird one and said that he'd been looking to kill that weird one for a long time and now he's going to actively try to do it. Both looking to kill someone and trying to kill someone are against Council Rules so I made a proposal that will seal that weird one for a few Ticks."

"I oppose, of course."
"I petition to the God Master that as this is a special proposal that Fusil be exempt from the voting pool."

"If we're going to do anything, then I suggest we seal away both of them. For their own safety and the safety of others of course."
"Cim hasn't broken any Council Rules though...."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 06:09:54 pm
Fusil, still acting as though might makes right. It does not. The council made a rule that you would not seek the death of another god, and you are stating you will kill another god.
Therefore you are breaking the rule. I think most of the council agrees.

And about dead gods, I found a book in the library trying to find out how to kill the essence dragon.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 06:11:47 pm
Azem sighs.

"You seem to be missing one fundamental point young god. I don't care. I dislike both of them, and I will settle for only one of two things, either they are both gone, or they continue to balance each other out."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 06:14:23 pm
Quote
"I petition to the God Master that as this is a special proposal that Fusil be exempt from the voting pool."

"It isn't going to pass, anyway. Not, at least, quick enough to stop me."

"Now, I feel I should make myself very clear, God of Man. Tykki will kill Cim. Absolutely nothing will get in my way between here and there. You are, right now, in a weakened state. I don't want to kill you, but I have no trouble with forcibly sealing you away for long enough to finish this. If you insist on getting in my way, it will take very little effort to brush you aside."

"Thank you, Serac. I am sure that will be useful in my quest. I will be sure to dispose of him properly."

Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 06:19:55 pm
Azem sighs.

"You seem to be missing one fundamental point young god. I don't care. I dislike both of them, and I will settle for only one of two things, either they are both gone, or they continue to balance each other out."
"I support your proposal to imprison Cim. Now please, support mine to imprison Fusil, old friend. Oh and could you not call me a young god? I'm older than a bunch of gods here and besides that I've been around for more than 20 Ticks. Just a request."

"Absolutely nothing will get in my way between here and there."
"Hypothetically speaking, if I made an archangel specifically designed to kill other archangels, would that at least hinder you temporarily? Hypothetically, of course."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 06:20:54 pm
I'm confused. That book has absolutely nothing to do with killing the essence dragon. Besides which, no one gets to kill my new pet.

Also, did whoever killed the last god probably not already destroy the body from draining its essence or was the god killed and not drained?

And again, what did the book say the Void Beings did to other worlds? You can't just say something all dramatic and ominous like that without explaining more...
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 06:29:26 pm
I'm confused. That book has absolutely nothing to do with killing the essence dragon. Besides which, no one gets to kill my new pet.

I was looking for books about essence monsters and I found this book. I'm assuming the next few chapters will have more about essence beings.
And that is all I have read so far.

Most of the other books were about void gardening so...
Spoiler (click to show/hide)

Support imprisoning Fusil. There are laws for a reason...
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 06:30:24 pm
"In that case, I do indeed support your proposal Yaos. And while I will strive not to mention it, you will always be younger than me Yaos."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Rolepgeek on November 14, 2014, 06:37:20 pm
Support imprisoning both Fusil and Cim, at least until we can get this all sorted out.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Lost in Nowhere on November 14, 2014, 06:37:58 pm
Fusil himself is rather low on essence, although he does know where two of the sleeping gods' essence is stored. If anyone is going to stop him, it's going to require a good deal of cooperation...
With that said, I support imprisoning Fusil.

I also support Yaos's proposal from over here (http://www.bay12forums.com/smf/index.php?topic=144651.msg5807440#msg5807440).
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Ambidextrous on November 14, 2014, 07:08:18 pm
"....This is getting out of hand. I support imprisoning Fusil for the time being, as well as Yaos's proposal on inbreeding."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 07:10:07 pm
Oh, and we will need to seal Tykki as well, just in case. Seal all of "Strike Team Fusil"
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Lost in Nowhere on November 14, 2014, 07:12:44 pm
Yes, yes, that's also a good idea. I support that as well.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 07:17:09 pm
"Ah? Myself and Tykki? Surly, you know that will be the death of me. At least with Tykki moving, I will not have my essence absorbed under my forced slumber. Oppose, naturally"

**EDIT**

....Probably not helping my case with that.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Rolepgeek on November 14, 2014, 07:21:16 pm
Oppose sealing Tykki
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 07:24:30 pm
I don't hold any particular love of either Cim or Fusil but your collective timing may be a bit impractical considering a void being might arrive soon. Last I checked, both of them have up until now been fairly proactive about helping with possible dangerous situations, so I can't help wonder if this is the best time.

Also it seems more fair that the angels of both of them should be forcibly set to protect their temporarily imprisoned masters and only be able to do that rather than having them be completely imprisoned.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 07:29:20 pm
"....This is getting out of hand. I support imprisoning Fusil for the time being, as well as Yaos's proposal on inbreeding."
"I would've preferred if you called it my proposal against inbreeding. Someone without context might be alarmed by the way you put it."

"I will have to support the proposal to imprison Strike Team Fusil and Cim's angels. It's true that they may help against the Void being that's coming but conversely they may use that as an opportunity to free their masters or steal them from the council. Cim's angels are especially dangerous because their master has actually dealt with the Void and we have no way of knowing what deals he made or how far his relationship with them goes."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 07:32:53 pm
"Ah? Myself and Tykki? Surly, you know that will be the death of me. At least with Tykki moving, I will not have my essence absorbed under my forced slumber. Oppose, naturally"
Why?
And you were just saying you were going to murder Cim... Are you saying you are worth more then him?

I will Oppose sealing Tykki and instead support forcing sealed Gods' angels to protect them.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 07:39:36 pm
Quote
Why?
And you were just saying you were going to murder Cim... Are you saying you are worth more then him?

"Much more. Cim is scum that must be erased, surly you all see that."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 07:49:45 pm
Quote
Why?
And you were just saying you were going to murder Cim... Are you saying you are worth more then him?
"Much more. Cim is scum that must be erased, surly you all see that."
He is Cimscum? :P

But why?
Because he visited the void creatures? I still do not have adequate information to make a judgement about them...
You say you researched them, but you still have not shared the results of that research. Surely it would be best to share that information, would it not?

I have no special love for Cim, but I dislike your arrogance and anger. And your "Might is right, so I'm always right" philosophy.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 07:53:09 pm
I support my previously made but unbolded proposal to have the angels of both gods restricted to defending them for the duration of their imprisonment; assuming they are inprisoned which I abstain from.

It seems most have very poor opinions of both of you. I'm not one to judge one way or another though. That goes beyond my sphere and personally I'd rather see you both settle this personally between one another than have the council get involved but it seems the decision has already been made by others.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 08:01:12 pm
Quote
But why?
Because he visited the void creatures? I still do not have adequate information to make a judgement about them...
You say you researched them, but you still have not shared the results of that research. Surely it would be best to share that information, would it not?

I have no special love for Cim, but I dislike your arrogance and anger. And your "Might is right, so I'm always right" philosophy.

"Because he is a murderer and a kidnapper who has made deals with demons? It seems I am about to be sealed away, the next tick is updated I may very well not be able to finish this sentence. You have access to the books, those that where not stolen, find out for yourself. I am afraid that will have to go for our hungry friend, too. "
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 08:04:36 pm
"I support the proposal to restrict the angels of both gods to protecting their masters."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Lost in Nowhere on November 14, 2014, 08:13:14 pm
I'll support that proposal for restricting but not imprisoning those angels.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: DreamerGhost on November 14, 2014, 08:17:06 pm
"Tsk, I had some projects I planed to do, but in curent state of affairs they would seem... suspicious at best. Oh how I hate puting off my creations. You wanted to claim War for yourself Fusil, but you were too blunt. Too straightforward and not cunning enough. Working around the scenes you could had achieved all you wanted. Yet here you are now. One of two need to be sealed to avoid god death and it seems that it will be you, God of Weapons. I shall not vote for or against either imprisonment, but I agree that if one is to be sealed his angels are to guard him.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 08:25:01 pm
Tick 35: Order and Weapons: Law and Conflict

The Light has inspired the creation of a school of light magic. This will help future generations greatly with their assorted troubles and make magic more accessible to the common person, likely helping to bring many together.

A sculptor and ice mage has created a magnificent permanent sculpture of Neron in a majestic pose.

Neron has created 20 Ice Titans to help secure the Northern Lands and protect it from Southern invaders in the event of war.

The two weird ones seem to have done something very embarrassing with a sack of jelly rolls, a book, some rats, a slightly magical wand, and some chalk. The Noodle Law seems to prevent the discovery of information more details than this.

This update's constellations are the Dagger and Eye. The Keshan sun flares, causing an intense aurora on Keshan visible from 50 degrees away from the equator.


$ ./lawmode
Lawmode v0.1a activate

Yaos v. Fusil

Yaos has accused Fusil of breaking ratified Council law, citing a recorded and broadcasted as direct evidence of this violation. Yaos proposes that Fusil be sealed away for 3 ticks for intent to kill another god in violation of section II of the Starter Code of Conduct. Yaos has petitioned that Fusil's vote be ignored. This petition has been denied, as it would restrict Fusil's right to act as his own defense.
In opposition to this proposal is Fusil. In support of this are Yaos, Serac, Azem, Joha, Kli, Khaziraad abstains from this proposal.

Serac has proposed that the members of the group Strike Team Fusil (defined as Tykki and Fusil's five first other angels) be sealed away as well.
In opposition to this are Fusil and Darruth. In support of this are Joha and Yaos (who supports it for Cim's case as well). Grauel and Khaziraad abstain from this decision.

Grauel proposes an amendment to Serac's proposal such that the angels are restricted to defending their creators during imprisonment and not completely sealed away.
In support of this are Grauel, Serac, Azem, Joha, and Khaziraad.

Azem proposes that either both Cim and Fusil be sealed away or neither of them are. In support of this are Azem, Yaos, and Darruth.

(I'm not a lawyer or a law major. Similarities to Anglosphere justice probably exist. I don't watch law-related shows or anything like that, but I have had to serve jury duty only to be removed after the second day.)

34.02: Seal Fusil away for 3 ticks (5-1/16)
+5 from Yaos, Serac, Azem, Joha, and Kli
0 from Khaziraad
-1 from Fusil

34.03: Seal Strike Team Fusil away as well (2-2/16)
+2 from Joha and Yaos
0 from Grauel
-2 from Fusil and Darruth
34.03.1.: Limit sealing Strike Team Fusil so that its members may defend Fusil (3-2/16)
+3 from Grauel, Serac, Azem, and Khaziraad
34.03.2:  Limit sealing angels in general so that they may defend their creators (1-0/16)
+1 from Yaos

34.04: Lock away both Cim and Fusil or neither of them (3-0/16)
+3 from Azem, Yaos, and Darruth

Spoiler: Features (click to show/hide)


Spoiler: Deities (0-*) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)


New players are no longer being added for the war minigame, although new players in general are welcome. The war stuff has been suspended due to lack of war (among players, anyway).
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Ama on November 14, 2014, 08:25:32 pm
"I Support Yaos anti inbreeding proposal and Support the proposal to lock away Cim and Fusil."

I will create 300 Snow Golems. They will stand only a meter tall and have a body composed of snow with eyes made of coal. They will live alongside the Ice Titans healing any wounds they may receive and keeping them company.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: gman8181 on November 14, 2014, 08:37:26 pm
34.03.2 support
That's actually what I meant. Sorry for the lack of clarity.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 08:45:36 pm
34.03.2 support
That's actually what I meant. Sorry for the lack of clarity.
(I personally don't know what's clearer than us both saying 'both gods'. But whatever.)
34.03.2 support
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 08:52:08 pm
Oppose 34.04. I only meant that both Cim and Fusil should be imprisoned, not that they should either both be imprisoned or free. To be clear, I'm making a proposal to imprison Cim for 1 Tick for unauthorised dealings with Void Beings.

Oppose 34.00

"I would like to propose a system for Lawmode. A trial will end after a maximum of 2 full Ticks has passed (from one integer to another) at which point the votes are tallied up for and against each other and proposals are passed based solely on whether a proposal has more support than opposition."
"Conflicting proposals that both manage to pass are decided based on which one has more support vs opposition and if that's equal as well it shall be decided by the next person who votes. I'd say it would be decided by a coin flip but Varee has too much power over that particular area."

34.03.2 support
That's actually what I meant. Sorry for the lack of clarity.
34.03.2 support
That's actually what I meant. Sorry for the lack of clarity.
(I personally don't know what's clearer than us both saying 'both gods'. But whatever.)
34.03.2 support
(You guys might want to change your votes on 34.03.1 to Abstains, just in case the GM thinks you still support it.)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Stirk on November 14, 2014, 08:56:56 pm
Quote
"I would like to propose a system for Lawmode. A trial will end after a maximum of 2 full Ticks has passed (from integer to another) at which point the votes are tallied up for and against each other and proposals are passed based solely on whether a proposal has more support than opposition."
"Conflicting proposals that both manage to pass are decided based on which one has more support vs opposition and if that's equal as well it shall be decided by the next person who votes. I'd say it would be decided by a coin flip but Varee has too much power over that particular area."

"I oppose. Do you really think that will work? Why would that work better than the current system? And do you really think somebody's fate should be left up to a coin toss? At least assume they are innocent if it is even."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Andres on November 14, 2014, 08:59:34 pm
"I oppose. Do you really think that will work? Why would that work better than the current system? And do you really think somebody's fate should be left up to a coin toss? At least assume they are innocent if it is even."
"I do not think that it should be left to a coin toss - I specifically said that instead of that, it's based on whoever manages to get the next vote in. Moreover, just because a single proposal is tied doesn't mean the god gets to go free, unless that proposal was to decide whether to let the god go free or not. For example, if the proposal to have your angels guard you fails, you will not be set free."

Yaos asks Jeffrey for advice in regards to getting better worship quality from his followers.
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: DreamerGhost on November 14, 2014, 09:02:02 pm
34.03.02 Support
34.01 Support
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 09:03:54 pm
(Neron: -2E)
You create 300 Snow Golems (walking snowmen, I suspect?) with eyes of coal. They help maintain the Ice Titans' bodies and keep them company in their long, lonely treks.

(Grauel: Local copy of trial proposals updated, not sure how so many votes were miscounted when they were listed in the paragraph text part)

Strike Team Fusil has attacked and slain Vartija! Tykki has managed to attack Cim for 2E of damage before jumping away

(Yaos: Proposal added)

(more to come)
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Vgray on November 14, 2014, 09:06:01 pm
"Oh Void. Will all divinities please vote in a timely fashion? We might have one less annoying god to imprison if you don't."
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: Kilojoule Proton on November 14, 2014, 09:08:26 pm
(Khaziraad: Votes added
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: gman8181 on November 14, 2014, 09:19:31 pm
(Grauel: Local copy of trial proposals updated, not sure how so many votes were miscounted when they were listed in the paragraph text part)
(It happens. I never bolded the original proposal I made so that might have made some part of it confusing.)

Ouch. Those things aren't cheap.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 14, 2014, 09:39:04 pm
Propose that Fusil gets imprisoned for 6 Ticks for attempted murder of a god instead of 3 Ticks for intent to murder a god.

"Strike Team Fusil just tried to assassinate Cim! They NEED to be imprisoned! They cannot simply be bound to protect Fusil!"

What's the monster situation like? How's the status of the evacuation of Humans?

Propose that Cim's angels be bound to guard Cim if he is imprisoned.

Abstain 34.03.2

Oppose 34.03.1
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 14, 2014, 09:52:45 pm
Quote
Propose that Fusil gets imprisoned for 6 Ticks for attempted murder of a god instead of 3 Ticks for intent to murder a god.

"Oppose, obviously. Even if you didn't say it out loud."

Quote
"Strike Team Fusil just tried to assassinate Cim! They NEED to be imprisoned! They cannot simply be bound to protect Fusil!"

"Oh and why not? I am not the one who attacked them. There is nothing, to my knowlage, prevent non-god beings from attempting to kill gods to some success."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: DreamerGhost on November 14, 2014, 09:59:22 pm
You are diging a grave for yourself Fusil. If you continue this, Cim will likely push to have your team sealed for his safety, which would open you for attack.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 14, 2014, 10:11:22 pm
You are diging a grave for yourself Fusil. If you continue this, Cim will likely push to have your team sealed for his safety, which would open you for attack.

"Then I will just have to kill him before that, won't I?"
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Lost in Nowhere on November 14, 2014, 10:58:56 pm
Quote from: Yaos
Propose that Fusil gets imprisoned for 6 Ticks for attempted murder of a god instead of 3 Ticks for intent to murder a god.
I support this.
Quote
"Strike Team Fusil just tried to assassinate Cim! They NEED to be imprisoned! They cannot simply be bound to protect Fusil!"

"Oh and why not? I am not the one who attacked them. There is nothing, to my knowlage, prevent non-god beings from attempting to kill gods to some success."
Your strike team, however, is under your control. You are the one making the decisions and giving the orders, even if not publicly. As such, you are breaching council law by seeking the death of another god.

We really need to do something about this, and soon.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 10:59:42 pm
Barzul! Everyone needs to vote as soon as possible! I Support increasing the length to 6 ticks.

Fusil, you are ordering Tykki around. Therefore, you are the one behind the attacks, and so you can be held responsible.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 14, 2014, 11:00:52 pm
Quote
Your strike team, however, is under your control. You are the one making the decisions and giving the orders, even if not publicly. As such, you are breaching council law by seeking the death of another god.

"Not so. I had ordered them to attack the Archangel, which is legal. Tykki attacked Cim on her own free will, all I did was point her in that direction. She does have a mind of her own, after all."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Lost in Nowhere on November 14, 2014, 11:09:54 pm
Then you are therefore guilty of standing by while one of your subordinates breaks the law - under your influence to do so, no less.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 14, 2014, 11:11:46 pm
Quote
Then you are therefore guilty of standing by while one of your subordinates breaks the law - under your influence to do so, no less.

"As I said before, mortals and our other creations are not under these laws. Thus, Tykki has broken no law. There is, after all, no reason to tell humans not to cause mass-extinction events. Tykki is not a god currently, thus the council rules do not apply to her."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 11:20:18 pm
If a human tried to kill you Fusil, what would you do? Let them walk away unpunished?

What if you found out I ordered that human to assassinate you? Would you not take action?
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Lost in Nowhere on November 14, 2014, 11:21:44 pm
Regardless of who is to blame for the assassination attempt, you have still openly expressed a desire to kill Cim, which violates the same law.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 14, 2014, 11:24:23 pm
Quote
If a human tried to kill you Fusil, what would you do? Let them walk away unpunished?

What if you found out I ordered that human to assassinate you? Would you not take action?

"I would defend myself, as is my legal right. Considering a mortal trying to assassinate the God of weapons with, presumably a mortal weapon, this would mostly involve me standing around slightly amused. What I would not do, however, is run to the council and order that human thrown in jail. I would handle it myself. Certainly Cim can fight off a being that is not a god without the help of nine other deities?"

Quote
Regardless of who is to blame for the assassination attempt, you have still openly expressed a desire to kill Cim, which violates the same law.

"How so? Do you even know what 'Seek' means? It does not violate any law."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: gman8181 on November 14, 2014, 11:29:13 pm
Putting all that aside, the demons are more or less gone now right? So the Gruen - Human conflict should resume now, no?
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Lost in Nowhere on November 14, 2014, 11:29:56 pm
In the context of death and destruction, "seek" generally means "to try to bring about".


Can we just lock up Fusil already?
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 14, 2014, 11:37:46 pm
Lawmode concise status:

(We really need a more refined set of rules for future cases. I'm not sure if "innocence until proven guilty" is being applied here, but this is a bit of an extraordinary case.)

34.02: Seal Fusil away for (5-1/16)
+5 from Yaos, Serac, Azem, Joha, and Kli
0 from Khaziraad
-1 from Fusil
34.02.1: Seal Fusil away for a tick
+1 from Yaos, Serac, Azem, Joha, and Kli
0 from Khaziraad
-1 from Fusil
34.02.3: Seal Fusil away for 3 ticks
+1 from Yaos, Serac, Azem, Joha, and Kli
0 from Khaziraad
-1 from Fusil
34.02.6: Seal Fusil away for 6 ticks
+1 from Yaos, Joha, Serac
-1 from Fusil
dd

34.03: Seal Strike Team Fusil away as well (2-2/16)
+2 from Joha and Yaos
0 from Grauel
-2 from Fusil and Darruth
34.03.1.: Limit sealing Strike Team Fusil so that its members may defend Fusil (3-2/16)
+3 from Grauel, Serac, Azem, and Khaziraad
-1 from Yaos
34.03.2:  Limit sealing angels in general so that they may defend their creators (5-0/16)
+1 from Grauel, Serac, Azem, Joha, and Khaziraad, Yaos
34.03.3: Bind Cim's angels to guard Cim if Cim is imprisoned
+1 from Yaos

34.04: Lock away both Cim and Fusil or neither of them (3-0/16)
+3 from Azem, Yaos, and Darruth
-1 from Yaos

34.05: A trial will end after 2 integer ticks (from Tx to Tx+2) with votes tallied based solely on support and opposition. Conflict results in comparing support and opposition.
+1 from Yaos
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Lost in Nowhere on November 14, 2014, 11:39:28 pm
Oppose 34.04
Support 34.05
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 11:41:10 pm
Support 34.05
Oppose 34.04
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Ambidextrous on November 14, 2014, 11:43:06 pm

"I support 34.03, 34.03.2, and 34.05."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 14, 2014, 11:45:32 pm
Quote
In the context of death and destruction, "seek" generally means "to try to bring about".


Can we just lock up Fusil already?

"But I didn't bring it about, nor attempt to. Tykki did. Thus I had broken no law, or had Tykki. By your own definition, I have broken no law. Does everyone truly care enough for Cim to try and stop me?"
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 11:50:18 pm
Does everyone truly care enough for Cim to try and stop me?
You said you were going to kill him, and it was not an empty threat. I am willing to work to defend Cim from you. I prefer Cim to you.

Quote
You have access to the books, those that where not stolen, find out for yourself. I am afraid that will have to go for our hungry friend, too. "
All of the void books were stolen. Every single one.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 14, 2014, 11:53:42 pm
Quote
You said you were going to kill him, and it was not an empty threat. I am willing to work to defend Cim from you. I prefer Cim to you.

"Of course you do. He is a member of your little godly void cult, surrendering our 'bubble' to the invaders. I was referring to everyone else, who Cim's sadistic and petty attacks have effected."

Quote
All of the void books were stolen. Every single one.

"All the books in the library where stolen. Surly, you can think of another way of finding books."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Rolepgeek on November 14, 2014, 11:56:38 pm
Your flagrant abuse of semantics and wording in an effort to get your way, and the fact that Cim is, regardless of any guilt by association you seem to think is just enough cause to warrant his death, a god of Law and Order, means I am compelled to prevent you from doing such a heinous thing as this.

Or to put it another way; I believe it has become exceedingly clear that we mean to stop you in this endeavour. Your innocence is no more clear at this point than Cim's, Fusil. The truth will be found, and the appropriate judgment meted out accordingly. But you will
not desecrate the sanctity and trust of this council by shattering it's laws on a whim.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 12:00:08 am
I didn't miss any actions, did I? I'm a bit in a hurry for the next one and a half hours or so.

Spoiler: Votes updated (click to show/hide)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 12:03:11 am
Quote
Your flagrant abuse of semantics and wording in an effort to get your way, and the fact that Cim is, regardless of any guilt by association you seem to think is just enough cause to warrant his death, a god of Law and Order, means I am compelled to prevent you from doing such a heinous thing as this.

"Guild by association? He ordered the death of my followers. That is murder, yet everyone turns their head away for some reason. He is a murderer, a lawBreaker (see what I did there?), and a demon-consorter. All of those actions are something he did himself, with full knowlage of their implications."

Quote
Or to put it another way; I believe it has become exceedingly clear that we mean to stop you in this endeavour. Your innocence is no more clear at this point than Cim's, Fusil. The truth will be found, and the appropriate judgment meted out accordingly. But you will not desecrate the sanctity and trust of this council by shattering it's laws on a whim.

"Do you know what 'guilty until proven innocent' is? The words that slithered out of your mouth seem to. In case you havn't notice, I don't like the laws. They are useless, constricting, and weakening. There is no point to them. Almost like Cim. If I am killing the god of laws, what makes you think something as petty as a law will stop me? That would be true irony."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Rolepgeek on November 15, 2014, 12:08:02 am
Support 34.02
Support 34.03.03
Support 34.05


And you have never done the same? Besides the fact that he assisted in trying to repent for what he had done wrong? And you view this as justification for murder yourself? Where is your proof, then? Where is your proof that he means us ruin? Leaving aside your mere assumption that they are demons and corrupt anything they touch.

Your guilt is possible precisely because of your flagrant disregard for law, peace, and the authority of this council. I do not believe you would be stopped by a law, if that was all it was. I do believe that you can be stopped by the combined might of this Council, however, and that you will be if you continue to disrespect and disregard the system that aids in preventing anarchy from breaking out. No, Fusil, you will be stopped, and you will be shown your place; that of an equal, not a superior. Or perhaps less, if you continue to act in a fashion unbefitting to your station.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 12:09:14 am
"Do you know what 'guilty until proven innocent' is?
Quote
I am going to kill you, Cim. This is a deceleration of personal war between us. I can no longer allow you to live."
You argue that you are not trying to kill him while saying you are going to kill him? You are guilty, you admired it yourself here. Stop saying you are not.

And without laws and morals, there would be nothing stopping me from just throwing you out into the void right now.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Varee on November 15, 2014, 12:12:25 am
Fellow god, I suggest you resolve the conflict with a flip of a coin ((by the GM)) How about head for Cim and tail for Fusil?
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 12:13:11 am
((When was he killing your followers? Can you quote something? I don't remember that. :-\))
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 12:23:39 am
[spoiler=Votes updated]34.02: Seal Fusil away for (5-1/16)
+6 from Yaos, Serac, Azem, Joha, Kli, Darruth
0 from Khaziraad
-1 from Fusil
34.02.1: Seal Fusil away for a tick (1-1)
+1 from Yaos, Serac, Azem, Joha, and Kli
0 from Khaziraad
-1 from Fusil
34.02.3: Seal Fusil away for 3 ticks (6-1)
+6 from Yaos, Serac, Azem, Joha, Kli, Darruth
0 from Khaziraad
-1 from Fusil
34.02.6: Seal Fusil away for 6 ticks (3-1)
+3 from Yaos, Joha, Serac
-1 from Fusil

34.03: Seal Strike Team Fusil away as well (3-2/16)
+3 from Joha, Yaos, Kli
0 from Grauel
-2 from Fusil and Darruth
34.03.1.: Limit sealing Strike Team Fusil so that its members may defend Fusil (4-1/16)
+4 from Grauel, Serac, Azem, and Khaziraad
-1 from Yaos
34.03.2:  Limit sealing angels in general so that they may defend their creators (5-0/16)
+7 from Grauel, Serac, Azem, Joha, Khaziraad, Yaos, Kli
34.03.3: Bind Cim's angels to guard Cim if Cim is imprisoned (2-0/16)
+2 from Yaos, Darruth

34.04: Lock away both Cim and Fusil or neither of them (3-3/16)
+3 from Azem, Yaos, and Darruth
-3 from Yaos, Joha, Serac

34.05: A trial will end after 2 integer ticks (from Tx to Tx+2) with votes tallied based solely on support and opposition. Conflict results in comparing support and opposition. (5-0/16)
+5 from Yaos, Joha, Serac, Kli, Darruth

34.06: Resolve the trial with a coin flip between Cim and Fusil (1-0/16)
+1 from Varee[/vote]
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Rolepgeek on November 15, 2014, 12:25:42 am
((whoops wrong one))
Support 34.03.02
Oppose 34.06(How about no?)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 12:26:19 am
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And you have never done the same? Besides the fact that he assisted in trying to repent for what he had done wrong? And you view this as justification for murder yourself? Where is your proof, then? Where is your proof that he means us ruin? Leaving aside your mere assumption that they are demons and corrupt anything they touch.

"Have I ever slaughtered countless innocents for such a petty reason? No, in fact, I haven't. Have you? The only mortals I have ever sent my Strike Team to kill are the Breakers themselves and the Legendary Slaughter orc. You are an absolute racist if you think I have gone around indiscriminately slaughtering people just for the heck of it. He 'assisted' by betraying the Breaker leader, who he had put into the position and ordered every attack. Who do you think summoned the demons? Nobody has a motive, save for the man who has admitted to listening to the siren song of the Void. "

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Your guilt is possible precisely because of your flagrant disregard for law, peace, and the authority of this council. I do not believe you would be stopped by a law, if that was all it was. I do believe that you can be stopped by the combined might of this Council, however, and that you will be if you continue to disrespect and disregard the system that aids in preventing anarchy from breaking out. No, Fusil, you will be stopped, and you will be shown your place; that of an equal, not a superior. Or perhaps less, if you continue to act in a fashion unbefitting to your station.

"Laws only exist to get in the way. As a god of goodness, you should know this. Of course I disregard them. Why would I low someone else s' opinion a place over my own? Let alone the opinion of someone I am about to slay. As for peace, I am a god of war. I have not started any conflict, merely armed the sides. It seems everyone is quite good at causing wars one their own, actually. What is wrong with anarchy? The gods have done fine far before the laws where made, or at the very least we have not changed our behavior one iota since their creation.

If you insist on getting in my way too, god of 'Goodness', I will have to cut you down and seal you as with Yaos. Anyone in the way is only an obstacle that must be knocked aside. That goes double for you, at least I am on relatively friendly terms with Yaos and a few of the others. You? There is nothing stopping me from simply letting Tykki injure you until you can no longer pose a threat. Be that to the blood or to the death."

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You argue that you are not trying to kill him while saying you are going to kill him? You are guilty, you admired it yourself here. Stop saying you are not.

And without laws and morals, there would be nothing stopping me from just throwing you out into the void right now.

"I am not trying. Tykki is. And my guns are doing a pretty good job of keeping you from flinging me into the void, and the fact we are already in it."

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((When was he killing your followers? Can you quote something? I don't remember that. :-\))

(It was done while you where in stasis. It is a long series of things. Basically, he armed a bunch of peasants with shields that break weapons and ordered them to slaughter some of my followers, than bragged about it. Everyone will vouch for me on that.)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 12:41:35 am
EDIT: Corrected a few, noted resolution status
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 12:44:52 am
On another note, what are we going to do with sleeping gods? I propose that gods who have gone inactive have their essence drained into a pool for use in council projects.
We could leave them at one essence if the thought of killing gods is abhorrent to you, but they are unlikely to ever awaken again...
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: gman8181 on November 15, 2014, 12:47:51 am
I'd rather not kill them. Also leaving them with one essence would make it easier to kill them for whomever's going around doing that but I guess if they only had one essence, it would also take away the essence gain from killing them and maybe remove the motive.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: IcyTea31 on November 15, 2014, 12:53:06 am
((Very long currently unwritten post incoming, please ninja me gently.))
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 12:54:36 am
I'd rather not kill them. Also leaving them with one essence would make it easier to kill them for whomever's going around doing that but I guess if they only had one essence, it would also take away the essence gain from killing them and maybe remove the motive.
Is it not just as easy to drain someone at full essence as it would be at one? It has not stopped them from dying so far anyways.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Rolepgeek on November 15, 2014, 12:55:49 am
If you think you have the power to face six gods arrayed against you, you are sorely mistaken. If you kill me simply to show off your power, you will be destroyed, and I will be a martyr. Have you any idea what martyrdom is, and does, within my domain? The power it has? No, that was a foolish question, apologies. You obviously have no idea what Good is.

Laws exist for far more than obstruction; they serve as guidelines and ethics of behaviour that keep a society from falling apart. As you can clearly see, your attempt to defy them is indeed damaging the cooperation of the gods; the divine society.

For the moment, I will leave aside your obvious misunderstanding of the term 'racist'. You say no one has a motive besides Cim. But what does Cim have to gain by summoning Demons? You, on the other hand, have admitted to wishing to kill him for a great time now; and these incidents serve as your excuse, do they not? Hmmm...

Finally, besides the other god's Archangels, my own Archangel, and my own divine power, nothing is stopping Tykki.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 12:56:34 am
I think the intention was that draining a god with only 1E left isn't worth the risk of getting caught.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 01:12:00 am
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If you think you have the power to face six gods arrayed against you, you are sorely mistaken. If you kill me simply to show off your power, you will be destroyed, and I will be a martyr. Have you any idea what martyrdom is, and does, within my domain? The power it has? No, that was a foolish question, apologies. You obviously have no idea what Good is.

"Fool, I know what a mortar is, and it is in my domain! I can easily explode one such as you with it. Do you even know what good is? As you are defending an unrepentant mass murderer just for the sake of him calling himself 'lawful.". There may be six gods here, but there are seven members of strike team Fusil. I will do my best to slay evil like that of Cim, which is far more good than anything you have done."

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Laws exist for far more than obstruction; they serve as guidelines and ethics of behaviour that keep a society from falling apart. As you can clearly see, your attempt to defy them is indeed damaging the cooperation of the gods; the divine society.

"Cooperation isn't necissarily a good thing, and I would argue that it strengthened it. Could you get this many people to vote before I was about to shoot Cim in the face? We don't need guidelines and ethics of behavior, especially not ones inferior to my own. These laws are just pointless, hallow words. Cim will die, and the world will be better for it."

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For the moment, I will leave aside your obvious misunderstanding of the term 'racist'. You say no one has a motive besides Cim. But what does Cim have to gain by summoning Demons? You, on the other hand, have admitted to wishing to kill him for a great time now; and these incidents serve as your excuse, do they not? Hmmm...

"My excuse to kill him is that he slayed my followers with the Breaker knights. That is why I want to kill him. He probably has essence to gain by summoning demons, or some other form of dark pact. The same reason Sarac made the temple at the bottom of the sea. I was going to kill him when he was weak, that was accomplished by Honor's corpse, not by the demons."

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Finally, besides the other god's Archangels, my own Archangel, and my own divine power, nothing is stopping Tykki.

"Tykki and I are stronger than all of you combined, with our combined skills and excellent teamwork. Tykki has already taken on two archangels in a head- on fight with the help of STF, while your own archangel was beaten up by a mindless demon. As for your divine power, you are quite lacking in essence. If you go down any further, it would be simple for Tykki and I to seal you away."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 01:19:21 am
Abstain 34.02.1

(Emergency post. Will write up a decent one shortly.)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 01:22:26 am
(I set up the sentencing system so that the highest passed sentence wins, so that's not necessary. This is why lower sentences inherit votes from higher sentences but not vice versa.)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 01:25:53 am
(Ok so I finished reading everything. Why is Kujin alive? I thought he was struck down. If he's alive I need to know so that I can get some RP done.)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 01:31:12 am
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(Ok so I finished reading everything. Why is Kujin alive? I thought he was struck down. If he's alive I need to know so that I can get some RP done.)


(He...Isn't?)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 01:31:22 am
Quote
"Fool, I know what a mortar is, and it is in my domain! I can easily explode one such as you with it. Do you even know what good is? As you are defending an unrepentant mass murderer just for the sake of him calling himself 'lawful.". There may be six gods here, but there are seven members of strike team Fusil. I will do my best to slay evil like that of Cim, which is far more good than anything you have done."
??? He said Martyr, not Mortar... And I doubt you could explode a god with one.

Strike Team Fusil are not gods, I don't know why you are saying they are.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 01:33:09 am
Quote
(Ok so I finished reading everything. Why is Kujin alive? I thought he was struck down. If he's alive I need to know so that I can get some RP done.)
(He...Isn't?)
(http://www.bay12forums.com/smf/index.php?topic=144651.msg5803240#msg5803240)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 01:38:44 am
Spoiler (click to show/hide)
He isn't alive.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Rolepgeek on November 15, 2014, 01:40:25 am
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If you think you have the power to face six gods arrayed against you, you are sorely mistaken. If you kill me simply to show off your power, you will be destroyed, and I will be a martyr. Have you any idea what martyrdom is, and does, within my domain? The power it has? No, that was a foolish question, apologies. You obviously have no idea what Good is.

"Fool, I know what a mortar is, and it is in my domain! I can easily explode one such as you with it. Do you even know what good is? As you are defending an unrepentant mass murderer just for the sake of him calling himself 'lawful.". There may be six gods here, but there are seven members of strike team Fusil. I will do my best to slay evil like that of Cim, which is far more good than anything you have done."
In this case, I am advocating for him to be sealed away as well, so that we might learn the truth. I am opposing you, as you are acting in a manner opposed to everything that I stand for.

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Quote
Finally, besides the other god's Archangels, my own Archangel, and my own divine power, nothing is stopping Tykki.

"Tykki and I are stronger than all of you combined, with our combined skills and excellent teamwork. Tykki has already taken on two archangels in a head- on fight with the help of STF, while your own archangel was beaten up by a mindless demon. As for your divine power, you are quite lacking in essence. If you go down any further, it would be simple for Tykki and I to seal you away."
Hah! Right makes might, where Good is concerned. And you are simply wrong, besides....Palatino was overwhelmed by numbers and raw power because it is meant to support others, and is not primarily concerned with combat; but rather with protection. Which it can accomplish well enough. This leaving aside all the archangels and combined might of half a dozen gods or more, as the others take notice of this.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 01:44:39 am
(Ugh. I confused Darruth for Kujin. I am just awful without enough sleep. Proper post in a bit. I've got lots of reading to do.)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 01:47:14 am
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In this case, I am advocating for him to be sealed away as well, so that we might learn the truth. I am opposing you, as you are acting in a manner opposed to everything that I stand for.

"The truth? He hasn't denied any of this. What exactly do you stand for that I oppose? Injustice? Murder? Pettiness? If you inhabit any of those things, the world would be better off without you."

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Hah! Right makes might, where Good is concerned. And you are simply wrong, besides....Palatino was overwhelmed by numbers and raw power because it is meant to support others, and is not primarily concerned with combat; but rather with protection. Which it can accomplish well enough. This leaving aside all the archangels and combined might of half a dozen gods or more, as the others take notice of this.

"In that case, doesn't the fact that I am beating Cim mean that I am right? And that your Angel lost to a demon mean that the Demon was right? Or are you not nearly as powerful as you say you are? I, at least, know that I am in fact in the right here. Not that it has given me any bonuses. I was under the impression he was taken down by a single powerful demon, and really it was your fault sending a non-combat angel to the front lines. Without backup. Anyway, Tykki has already beaten two of the Archangels and many of the things that have defeated the archangels. The Gods can't do much against us, without actively weakening themselves. "
Title: Re: Ye Gods [14+/999 players] Game Thread/IC: T34.4: Void invasion!?
Post by: IcyTea31 on November 15, 2014, 01:50:01 am
Spoiler: Long post (click to show/hide)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Rolepgeek on November 15, 2014, 01:50:50 am
Bah. Your arguments rely upon wordplay in a single language, rather than actual facts or logic. You shall be locked away until we can decipher the truth of the matter, regardless.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 02:03:06 am
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"This is a lie. You were about to murder the Prophet with a dagger you bragged would destroy his soul. I whisked him away and we negotiated our truce, speaking of which..."

"It was a sword, for starters. I can move a sword at the speed of sound if I wish. I was simply interrogating him, gaining information. The threats where mainly so he would call you, and you would listen. He was unharmed. If I wanted him dead, I could have killed dozens of your followers in that time."

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"You broke this truce when you attacked Vartija. You're not worth your word, it seems."

"Did that sound like a heartfelt vow to you? It wasn't even a promise. I was merely stating that I did not want to fight you. Which is true, I would much rather just kill you and move on. I don't want my followers involved with this, save the strike team."

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"Even a liar speaks with his own voice. The Null tell me what they want me to believe, but from that I learn what they want me to believe. The books told you what their writers wanted you to believe, so how is this any different? My experiments with the Void I did myself, without any help from any party. But no, I did not summon the monsters. In fact, that is also what all the Null say, so someone somewhere is lying, or there is a third party unaccounted for."

"Because the books have nothing to gain from lying. The others are long dead, likely. The Void, however, has everything to gain from getting you to believe the same way they do. The fact that you did these 'experiments' with the Void alone is more suspicious, not less. At the very least you should have someone watching to make sure you don't actually make deals with them. The Null say you didn't summon the monsters for them, so you must have. These are lying demons. Do all those suicide cults mean nothing to you? Do you think the books where lying about what happened to the others?"

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"Now you defend yourself with the same argument I did, you hypocrite, except you're lying. Vartija cannot be harmed without aid from a God. You directly gave the order and joined the attack, unless it was some another, which I doubt. With the Breaker Knights, I never gave them a single order or any help."

"The interrogated Breaker Knights admit to getting their shield powers from you. I did help Tykki kill Vartija, which is perfectly legal. She could have done it on her own, after all she injured you perfectly fine. You armed them, you ordered them, and you killed my followers. Don't pretend like you didn't."

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"Absolutely nothing? How about the Void? I have very much enough Essence to throw STF into the seething chaos of creation and destruction. Or how about the Council? Or even both. I have the tools to destroy you, but doing so would be in violation of the Council. If this goes on, I will end you the proper way."

"So you admit to dealing with the Void? You will soon join them, I am sure. I have faught the void before, and the council isn't about to get in my way. I will kill you, the council and the void be darned."

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Bah. Your arguments rely upon wordplay in a single language, rather than actual facts or logic. You shall be locked away until we can decipher the truth of the matter, regardless.

"Dismissive arguments are a sign of a loser. You are retreating, and I think you know this. Are you letting your own petty feelings cloud your judgment?"
Title: Re: Ye Gods [13/∞] Game Thread/IC: Tick 11: Questions and quarrels
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 02:05:14 am
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"Placed on my shoulders, as if I was responsible? Yes, that is what I would do. But how am I responsible for what my free-willed creations do?"
"You just threatened to control your creations to attack me. If my son robs a man, he is a criminal. If I order him to rob a man and he obeys, we are both criminals.
Fusil, you are responsible using your own arguments. By the laws, you will be imprisoned. You might not agree with them, but the rest of us will still hold you to them.

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"So you admit to dealing with the Void? You will soon join them, I am sure. I have faught the void before, and the council isn't about to get in my way. I will kill you, the council and the void be darned."
He was talking about the other void, the emptyness between worlds.
What makes you so sure the Void beings lie?
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 02:07:44 am
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Fusil, you are responsible using your own arguments. By the laws, you will be imprisoned. You might not agree with them, but the rest of us will still hold you to them.

"I didn't order Tykki to attack Cim. I just pointed her in his direction. Turns out she happens to hate many of the same people I do."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 02:09:43 am
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Fusil, you are responsible using your own arguments. By the laws, you will be imprisoned. You might not agree with them, but the rest of us will still hold you to them.
"I didn't order Tykki to attack Cim. I just pointed her in his direction. Turns out she happens to hate many of the same people I do."
You pointed her to him, and then helped her.
So, "You should kill Cim. I will even help you do it" kind of thing?

Then you are an accomplice to attempted murder. You are still a criminal.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 02:15:55 am
"Because the books have nothing to gain from lying. The others are long dead, likely. The Void, however, has everything to gain from getting you to believe the same way they do. The fact that you did these 'experiments' with the Void alone is more suspicious, not less. At the very least you should have someone watching to make sure you don't actually make deals with them. The Null say you didn't summon the monsters for them, so you must have. These are lying demons. Do all those suicide cults mean nothing to you? Do you think the books where lying about what happened to the others?"
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N'emy, the Prophet of Jelly Rolls, is a notoriously untrustworthy Thing. Many of Its deals harm Its clients directly or indirectly. However, despite Its poor reputation for bad deals, It has never actually lied, and It often takes advantage of desperate gods to advance Its goals.
None of us know what the books say but you. I personally think you might be lying about them...

And they all went missing... Suspicious. You were the one who said Tykki and you took the entire shelf, right? Right?
Quote
Tykki brought the entire shelf, I made them all waterproof, and we went back down to examine the runes.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 02:20:20 am
Putting all that aside, the demons are more or less gone now right? So the Gruen - Human conflict should resume now, no?
"Slowly there are less and less demons that inhabit the world but they still remain. With the recent tensions we may want to keep my Emperor and your Devourer on hand in case STF "accidentally" attacks someone else."

I didn't miss any actions, did I? I'm a bit in a hurry for the next one and a half hours or so.
(I asked Jeffrey for advice in increasing worship quality.)

On another note, what are we going to do with sleeping gods? I propose that gods who have gone inactive have their essence drained into a pool for use in council projects.
We could leave them at one essence if the thought of killing gods is abhorrent to you, but they are unlikely to ever awaken again...
Oppose. "Sleeping gods should be left alone and protected. They should not be used as firewood. It is more than disrespectful it is Evil."

"Fool, I know what a mortar is, and it is in my domain!"
"What's a mortar? Could you tell me before you get locked away for 3 Ticks? It sounds like it'll be useful for my armies."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 02:23:41 am
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You pointed her to him, and then helped her.
So, "You should kill Cim. I will even help you do it" kind of thing?

Then you are an accomplice to attempted murder. You are still a criminal.

"I helped her attack Cim's servant. Tykki attacked Cim herself, without my assistance."

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None of us know what the books say but you. I personally think you might be lying about them...

"...You have the same book I do. You have shown passages from it before. :-\

The book says it never actually lied, but he never actually talked to that one did it? Besides, not lying and telling the truth are two different things, and its reputation means that listening to it is a bad idea anyway."

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And they all went missing... Suspicious. You were the one who said Tykki and you took the entire shelf, right? Right?

"We put it back when we where done with it, only taking a few useful books. Because it is a library, and I can take books from it. What would I gain by monopolizing the knowlage on the Null?"

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"Slowly there are less and less demons that inhabit the world but they still remain. With the recent tensions we may want to keep my Emperor and your Devourer on hand in case STF "accidentally" attacks someone else."

"I attacked his minion on purpose, and Tykki attacked Cim on purpose. Those are two things that happened. I am still killing Cim."

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"What's a mortar? Could you tell me before you get locked away for 3 Ticks? It sounds like it'll be useful for my armies."

"You hit a pestle with it, and it makes stuff like medicine. Really useful for armies. Weapons against germs!"
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 02:24:50 am
Yaos: Jeffrey advises that you work on reducing corruption in the clergy. The Emperor has lately been frustrated by a reduction in tithes despite an economic boom.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: gman8181 on November 15, 2014, 02:25:40 am
We could exclude our angels from the conflict. I really would rather have it be about Gruen vs Humans than about our angels clashing anyway. That said, if you're intent on including angels, then sure we can wait a bit longer.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 02:28:43 am
On another note, what are we going to do with sleeping gods? I propose that gods who have gone inactive have their essence drained into a pool for use in council projects.
We could leave them at one essence if the thought of killing gods is abhorrent to you, but they are unlikely to ever awaken again...
Oppose. "Sleeping gods should be left alone and protected. They should not be used as firewood. It is more than disrespectful it is Evil."
((This is meaning the inactive players...))
Someone is going to kill them anyways, so the council might as well use the essence themselves instead of giving it to killers. And they are not going to return anyways, but this way they could be left with one essence.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: IcyTea31 on November 15, 2014, 02:29:15 am
"So you admit to dealing with the Void? You will soon join them, I am sure. I have faught the void before, and the council isn't about to get in my way. I will kill you, the council and the void be darned."
"I was talking about the Void between Bubbles, not the Null, the beings that reside there. It is pure chaos, but manipulable enough to be traversed at a high cost of Essence. As the God of Order, manipulating it comes naturally."

"As Fusil seems intent to break the laws to attack me, I request in the form of a proposal: Allow Cim to defend itself by any means, even if they nominally break the Law. This is limited to actions that could only be described as self-defense. Should the Council not allow this, I will explain my every move before doing them, but that would slow me down and weaken me."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 02:36:38 am
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 02:48:02 am
Oppose 34.08

"People! Fusil sent a hit squad against another god! That is not simply planning on killing another god - it is taking affirmative action to the effect! Surely he should be sentenced to 6 Ticks instead of a mere 3!"
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 02:58:56 am
"I support the hit squad! Wonderful proposal. We can use it to kill Cim.

Also, I am pretty sure Yaos is the one who has been killing all the sleeping gods. Wouldn't that mean this push to get me unarmed and into stasis its own attempt at murder? Considering what he did to his 'friend' the martial artist, there is no doubt he would want to take from someone he has some hostilities with. This was his suggestion, after all..."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 03:03:49 am
"HOW DARE YOU ACCUSE ME OF KILLING KUJIN! HE. WAS. MY. FRIEND! Moreover, I am arguing for the sealing of gods - like you did with Honour and Artisanii. The last thing I want is for more gods to die!"
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 03:17:24 am
"HOW DARE YOU ACCUSE ME OF KILLING KUJIN! HE. WAS. MY. FRIEND! Moreover, I am arguing for the sealing of gods - like you did with Honour and Artisanii. The last thing I want is for more gods to die!"

"How dare I? You put me on a pointless trial for a crime I didn't commit (and isn't really a crime.), I might as well do the same. Your arguing for the sealing of me, sealed gods may still die if they are found. Part of the reason they are not dead yet is because they have been hidden.

I propose we put Yaos on trial for the Murder of three gods! If found guilty, he will be sealed for 3.14 ticks!"
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 03:23:22 am
"I'm done arguing. Everything that could be said, has been said. I oppose your Proposal."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 03:28:54 am
??? Trials require evidence to work. And I'm surprised you want to go the "legal" route, considering you said you detest all laws with a burning passion.

And if Tykki is as strong as you say, she should be able to protect you while you are sealed.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 03:32:32 am
"I propose that we seal Fusil in the form of a Breaker Shield for Maximum Irony. Maybe Cim's sentence can be lowered if he helps in this regard?"
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 03:34:39 am
Quote
??? Trials require evidence to work. And I'm surprised you want to go the "legal" route, considering you said you detest all laws with a burning passion.

"What worse thing can you inflict on your enemies than the thing you hate most? And if I did kill or seal him, it would only lower the amount of votes necessary to seal me for longer."

And if Tykki is as strong as you say, she should be able to protect you while you are sealed.

"Of course. Unless he gets rid of my Tykki by sealing her too, as he had planned. That is why he wants to get both of us sealed, so he can murder us."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 03:37:55 am
"I want her sealed for two reasons. One: she attacked a god. Two: you could have given her orders to attack other gods after you've been sealed. There was a third reason but I forgot it."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: IcyTea31 on November 15, 2014, 03:38:56 am
"I propose that we seal Fusil in the form of a Breaker Shield for Maximum Irony. Maybe Cim's sentence can be lowered if he helps in this regard?"
"As I've said many times, I didn't make the Breaker Shields, they are not within my purview. Still, the form is as good as any. Abstain."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Stirk on November 15, 2014, 03:41:17 am
34.05: Oppose

Quote
"I want her sealed for two reasons. One: she attacked a god. Two: you could have given her orders to attack other gods after you've been sealed. There was a third reason but I forgot it."

"Then why bother bonding Cim's angels as well? Unless you are trying to kill us."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 03:46:30 am
Quote
"Of course. Unless he gets rid of my Tykki by sealing her too, as he had planned. That is why he wants to get both of us sealed, so he can murder us."
34.03.2?

I support sealing Tykki and Strike Team Fusil as long as 34.03.2 passes.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 03:56:00 am
"Then why bother bonding Cim's angels as well? Unless you are trying to kill us."
"There's a complicated answer to that. At the moment I only want them bound to Cim's container as protection. Cim hasn't demonstrated any intent to directly harm another god whether by his own self or through his angels and he technically hasn't broken any Council Rules, for those reasons he gets a significantly less severe punishment than you.
I might've said that they should be sealed earlier (I might have. I honestly don't remember if I did), but if so then I only said it out of a moderate case of twitch paranoia and I now only want them bound to guard Cim."
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 04:32:18 am
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 04:46:32 am
(Why isn't there a proposal to imprison Cim?)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: IcyTea31 on November 15, 2014, 04:48:07 am
((Because nobody actually ever took it to court?))
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Kilojoule Proton on November 15, 2014, 04:48:33 am
(There's one that doesn't involve imprisoning both or neither?)
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: Andres on November 15, 2014, 05:01:55 am
Propose that Cim is sealed for 1 Tick.
Propose that all of punishments on Cim are dropped if he helps seal Fusil as a Breaker Shield.
Title: Re: Ye Gods [15+/999 players] IC: T35: Order and Weapons: Law and Conflict
Post by: IcyTea31 on November 15, 2014, 05:16:41 am
"34.04: Change to Oppose. It would actually be better if at least one God that can deal with an invasion was awake."

Propose that Cim is sealed for 1 Tick.
Propose that all of punishments on Cim are dropped if he helps seal Fusil as a Breaker Shield.
"Abstain, Abstain."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Kilojoule Proton on November 15, 2014, 05:21:23 am
Tick 35.4: Approaching a decision

Vartija, angel of Cim, has been slain by the concerted effort of STF. Vartija's equipment seems somewhat duller and less powerful now without any visual change. Tykki has made an attempt on Cim's life for 2E of damage.

Neron has created 300 Snow Golems to help the Ice Titans in their duties.

Little has visibly happened this tick. Most of the gods have been occupied with the trial of Yaos v. Fusil and have done fairly little.


Lawmode

34.02: Seal Fusil away for (8-1/16) [IMMINENT PASS]
+8 from Yaos, Serac, Azem, Joha, Kli, Darruth, Joha, Cim
0 from Khaziraad
-1 from Fusil
34.02.1: Seal Fusil away for a tick (7-1) [IMMINENT PASS]
+7 from Yaos, Serac, Azem, Joha, Kli, Darruth, Cim
0 from Khaziraad
-1 from Fusil
34.02.3: Seal Fusil away for 3 ticks (7-1) [IMMINENT PASS]
+7 from Yaos, Serac, Azem, Joha, Kli, Darruth, Cim
0 from Khaziraad
-1 from Fusil
34.02.6: Seal Fusil away for 6 ticks (4-1)
+4 from Yaos, Joha, Serac, Cim
-1 from Fusil

34.03: Seal Strike Team Fusil away as well (4-3/16)
+4 from Joha, Yaos, Kli, Serac (cond. 34.03.2)
0 from Grauel
-3 from Fusil and Darruth, Cim
34.03.1.: Limit sealing Strike Team Fusil so that its members may defend Fusil (4-1/16)
+4 from Grauel, Serac, Azem, and Khaziraad
0 from Cim
-1 from Yaos
34.03.2:  Limit sealing angels in general so that they may defend their creators (8-0/16) [IMMINENT PASS]
+8 from Grauel, Serac, Azem, Joha, Khaziraad, Yaos, Kli, Darruth
0 from Cim
34.03.3: Bind Cim's angels to guard Cim if Cim is imprisoned (2-1/16)
+2 from Yaos, Darruth
-1 from Cim

34.04: Lock away both Cim and Fusil or neither of them (3-3/16)
+3 from Azem, Yaos, Darruth
0 from Cim
-3 from Yaos, Joha, Serac

34.05: A trial will end after 2 integer ticks (from Tx to Tx+2) with votes tallied based solely on support and opposition. Conflict results in comparing support and opposition. (5-1/16)
+5 from Yaos, Joha, Serac, Kli, Darruth
0 from Cim
-1 from Fusil

34.06: Resolve the trial with a coin flip between Cim and Fusil (1-2/16)
+1 from Varee
-2 from Darruth, Cim

34.07: Use the Essence of inactive gods for Council projects (1-1/16)
+1 from Serac
-1 from Yaos

34.08: Allow Cim the right to defend itself by any means as long as it can be construed as self-defense (1-1/16)
+1 from Cim
-1 from Yaos

34.10: Seal Fusil in the form of a Breaker Shield (1-0/16)
+1 from Yaos
0 from Cim

34.11: Seal Cim (1-0/16)
+1 from Yaos
0 from Cim
34.11.1: Seal Cim for a tick (1-0/16)
+1 from Yaos (cond. not +1 Cim 34.10)
0 from Cim


Fusil v. Yaos

Fusil has accused Yaos for the murder of three (3) gods in direct violation of Code of Conduct section II and proposes a punishment of 3.14 ticks of being sealed away. No evidence has yet been presented.

34.09: Seal Yaos away for (1-0/16)
+1 from Fusil
-1 from Yaos
34.09.3,14: Seal Yaos away for 3.14 ticks (1-0/16)
+1 from Fusil
-1 from Yaos

This update's constellations are the Dragon and Gravestone. The Keshan aurora blink like disco lights. The Slythan ice ring has been perturbed.



Spoiler: Deities (0-*) (click to show/hide)

Spoiler: Council rules (0) (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Rumors, Persuasion, Trickery, and Earth.
Title: Re: Ye Gods [15+/999 players] Game Thread/IC: T29.5: Build!
Post by: Illgeo on November 15, 2014, 05:21:41 am
Spoiler: Voting (click to show/hide)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Kilojoule Proton on November 15, 2014, 05:27:09 am
Spoiler: Votes counted (click to show/hide)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Andres on November 15, 2014, 05:32:20 am
"Interesting. In the Deities list it says that Artisanii is sealed away, as it should, but it doesn't mention the god of Honour, who was also supposedly sealed away by Fusil. Now, only Fusil would know the location of the god of Honour, so he could've killed him, stolen his Essence, and none of us would even know it. Care to explain that, Fusil? I'd like a response before I start accusing you of killing a god."

Propose that Cim is sealed for 1 Tick.
Propose that all of punishments on Cim are dropped if he helps seal Fusil as a Breaker Shield.
"Abstain, Abstain."
"I'm....honestly quite surprised, Cim. I didn't expect you to play the 'better man' card. I'm sorry about punishing you but you did make some pretty hefty amounts of dealings with Void creatures without council permission. I hope we can remain on, at least, lukewarm terms after all this is done. I'd also like to commend you for not doing anything that might harm Fusil, thus obeying Council Rules to not seek the death of another god. I really wish you hadn't made those deals with the Void. I really do."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: IcyTea31 on November 15, 2014, 05:44:37 am
"I actually haven't made any deals with the Null nor the Void. Only talked with them and experimented with it. But if you deem I should be punished for that, feel free to attempt to persuade the others. I will hold no bad blood with you if you do. As a younger God, you don't remember how we all and the Bubble formed from the Void. Learning to understand it is a step to understanding ourselves, and vice versa."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Andres on November 15, 2014, 05:48:52 am
Yaos creates the Human constellation on Keshan: it is associated with Humans, Ambition, and Perfection
Yaos creates the Ikaku constellation on Slytha, in honour of his dead friend Kujin: It is associated with Chi/Energy, Fighting Spirit, and Friendship
Yaos creates the Pentagram constellation on Slytha: It is associated with Ritual Magic, Iron, and Milk
Yaos creates the Ring constellation on Keshan: It is associated with Marriage, Enchantment Magic, and Beauty

"I propose that the constellations cycle in order, rather than randomly."

"I actually haven't made any deals with the Null nor the Void. Only talked with them and experimented with it. But if you deem I should be punished for that, feel free to attempt to persuade the others. I will hold no bad blood with you if you do. As a younger God, you don't remember how we all and the Bubble formed from the Void. Learning to understand it is a step to understanding ourselves, and vice versa."
"In that case we should set up a council committee to study the Void in a safe, controlled environment. After 35 bloody Ticks it's about time we finally set up such a committee." (That's officially a proposal, by the way.)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Kilojoule Proton on November 15, 2014, 05:56:03 am
(! ! !: -0E)
An irony spoon flies around near the metaphorical ceiling of the Council, says "I will not disappear," and disappears.

Yaos creates the Human and the Ring constellations over Keshan and the Ikaku and the Pentagram constellations over Slytha. No challenges have yet been issued.

(Proposals added)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: IcyTea31 on November 15, 2014, 05:58:04 am
"I propose that the constellations cycle in order, rather than randomly."
"Support. Being able to predict them would give them some actual meaning."

"In that case we should set up a council committee to study the Void in a safe, controlled environment."
"Support. If this passes, I will reveal everything I've learned so far, though I doubt most of us can do anything with it. Still, I feel offended that you suspect that the God of Order wouldn't keep its experiments under control."

An irony spoon flies around near the metaphorical ceiling of the Council, says "I will not disappear," and disappears.
"Er, who did that? Varee?"
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Varee on November 15, 2014, 06:10:28 am
Umm I thanks you for the mention but I am not the source for every and all event .......
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: IcyTea31 on November 15, 2014, 06:11:53 am
"Then who? Only you would do something that random."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Varee on November 15, 2014, 06:13:26 am
Varee holds up his hand and make a closing and opening gesture.
"Talk to my hand then"
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Ama on November 15, 2014, 07:38:26 am
Support 34.2 and 34.03.2
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: DreamerGhost on November 15, 2014, 10:48:35 am
"I propose that the constellations cycle in order, rather than randomly."
"In that case we should set up a council committee to study the Void in a safe, controlled environment."

Sounds good for me. Support.

Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Stirk on November 15, 2014, 01:02:39 pm
Quote
"Interesting. In the Deities list it says that Artisanii is sealed away, as it should, but it doesn't mention the god of Honour, who was also supposedly sealed away by Fusil. Now, only Fusil would know the location of the god of Honour, so he could've killed him, stolen his Essence, and none of us would even know it. Care to explain that, Fusil? I'd like a response before I start accusing you of killing a god."

"If I killed him, you would have known it. You would have known he was struck down. Are you that stupid, or where you not paying attention? Serac's book stated that gods sealed away for to long essentially die, their corpses becoming monsters. Now, the God of Honor was a giant dragon with a sword. Does that sound at all familiar to you?"

Quote
"I actually haven't made any deals with the Null nor the Void. Only talked with them and experimented with it. But if you deem I should be punished for that, feel free to attempt to persuade the others. I will hold no bad blood with you if you do. As a younger God, you don't remember how we all and the Bubble formed from the Void. Learning to understand it is a step to understanding ourselves, and vice versa."

"Such things are best understood in other ways, rather than asking the least trustworthy source available. I am glad I can slay you before you do any damage."

Quote
"In that case we should set up a council committee to study the Void in a safe, controlled environment. After 35 bloody Ticks it's about time we finally set up such a committee." (That's officially a proposal, by the way.)

"I oppose. Are you trying to get all of creation destroyed? Aside from that, they have sent a killer that will likely be here right away. Destroying it will be our first priority, researching it from books and other safe ways should be second."

Quote
"I propose that the constellations cycle in order, rather than randomly."

"Oppose. You put to much stock in the constellations as they are. They have no real effect, anyway.'
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 01:10:52 pm
Chapter four of that book is called Halting rampaging reanimated godly remains, so that is probably what the giant dragon was...
Does anyone else support draining the other dead gods so that doesn't happen again?
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: gman8181 on November 15, 2014, 01:24:11 pm
Nope. I'd rather not die if I ever decide to take a nap. (Aka something comes up in real life and I don't get a chance to let the gm know before disappearing for a few days)

Oppose the council sleep draining
Abstain from all the others
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Kilojoule Proton on November 15, 2014, 01:53:31 pm
Spoiler: Votes counted (click to show/hide)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Kilojoule Proton on November 15, 2014, 02:11:44 pm
Tykki has struck Yaos for 3E of damage and jumped away! Yaos has been rendered dormant!
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 02:24:32 pm
As Fusil is obviously attempting to kill Cim at this very moment, and the support to seal him away for his crimes is so overwhelming, might we get on with it, lest he make yet more progress in his bloodthirsty quest?

I grow tired of him twisting words like so much rope, and feel ill at ease with the notion of losing the god who is currently our most powerful ally in this endeavour.


Oppose 34.08(You are not above the law, Cim.)
Oppose 34.07
Support 34.11
Oppose 34.09
Propose sealing Strike Team Fusil once Fusil is sealed only if they continue to show aggressive behaviour towards Cim or other gods
Oppose 34.10(Needless cruelty.)


We must do this now, fellows. He is already striking out at us.

I will also propose a council gift donation of 6 Essence, one from each of us, to Yaos to prevent his death and continue receiving his input.

((Also stop metagaming and breaking the fourth wall, bro; not cool. At least that's what it looks like you're doing))
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: IcyTea31 on November 15, 2014, 02:31:04 pm
Oppose 34.08(You are not above the law, Cim.)
"I am not. That is why I ask Council permission."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Kilojoule Proton on November 15, 2014, 02:31:37 pm
Spoiler: Votes counted (click to show/hide)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 02:35:09 pm
Oppose 34.08(You are not above the law, Cim.)
"I am not. That is why I ask Council permission."

"And why I believe it should not be granted. The only thing it allows you to do is to kill him or cause other forms of irrevocable harm, essentially, as long as you might call it self-defense. While I trust you not to abuse it, it would set a...poor...precedent. My apologies.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Stirk on November 15, 2014, 02:50:35 pm
Quote
As Fusil is obviously attempting to kill Cim at this very moment, and the support to seal him away for his crimes is so overwhelming, might we get on with it, lest he make yet more progress in his bloodthirsty quest?

"You can not seal me so quickly, the council cannot take actions until the next tick. Especially not with Yaos out of the way."

Quote
I grow tired of him twisting words like so much rope, and feel ill at ease with the notion of losing the god who is currently our most powerful ally in this endeavour.

"You already lost him. He has been struck dormant by my Tykki, and is unable to resist anything anyone might want to do to him. Be that draining the last point, striking him down, or sealing him away. You could, in theory, help him a bit by offering him your essence, but then I could simply knock you away as well. You should be grateful that I mercifully decided to let him continue living."

Quote
We must do this now, fellows. He is already striking out at us.

"The council is far to slow to stop me. If I wanted him dead, he would be dead. Do you really think the remaining five gods could even slow me down? I think I have proven just how little you can truly do against me. I will strike down all evil, and anything that gets in the way of that goal. This world will be perfect, and Cim is getting in the way of that."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 03:01:08 pm
Look again, madman. Your actions are the evil ones, and I referred to Cim, not Yaos, when I spoke of our most powerful ally. There are yet seven gods allied against you, and you have no chance of defeating us all in time to prevent your downfall. You are only making things worse for yourself.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Lost in Nowhere on November 15, 2014, 03:08:18 pm
He is right about the council being abhorrently slow, though.

Fusil, you are digging your own grave. You seem to think that you are invincible, which you most definitely are not.

Also, I oppose 34.09 and 34.09.3.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 03:25:52 pm
Fusil seems more and more like a dangerous madman. He wants to prevent us from investigating the void ourselves, refuses to share his information about it, attacks important council members, refuses to listen to reason or laws...
I propose we do more then just seal him away for three ticks. He is not going to stop attacking us. He must be put down like the beast he is. Him and all his angels.

Fusil, you seem to think being god of weapons makes you invincible. You are not. You aren't even the god of combat, merely the god of tools used to fight.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Stirk on November 15, 2014, 03:47:22 pm
Quote
Look again, madman. Your actions are the evil ones, and I referred to Cim, not Yaos, when I spoke of our most powerful ally. There are yet seven gods allied against you, and you have no chance of defeating us all in time to prevent your downfall. You are only making things worse for yourself.

"And how so? Cim is a murderer, who has slaughtered innocents. You don't know anything about him, do you? Just another arrogant young god who thinks he knows all about this world I created. Cim is by no means a powerful ally, to anyone but evil. His sphere being "law" by no means makes him good, if anything it makes him a Tyrant.

Seven gods aligned against me, but what actions have they taken? They checked the "Yes" box in a vote. You act like they are an army willing to immediately act against me, but it seems nobody would stop me from simply defeating the lot of you. At least until the next tick. Even after I swept Yaos aside, your solution was to threaten me dryly."

Quote
Fusil, you are digging your own grave. You seem to think that you are invincible, which you most definitely are not.

"Invincible or not, I am stronger than the lot of you combined. Especially considering how hesitant everyone is to physically act against me. Do you think anyone would even attempt to stop me if I had attacked the God of "goodness"?"

Quote
Fusil seems more and more like a dangerous madman. He wants to prevent us from investigating the void ourselves, refuses to share his information about it, attacks important council members, refuses to listen to reason or laws...
I propose we do more then just seal him away for three ticks. He is not going to stop attacking us. He must be put down like the beast he is. Him and all his angels.

"Is that a threat, Serac? No doubt the God of Humans would have you sealed away purposelessly if he was still around. You know very well that you cannot be trusted. You dealt with the Void, and you know it was wrong of you. Why else would you lie about it? Isn't it strange, after all, how none of your followers where killed in the demon attack?"

Quote
Fusil, you seem to think being god of weapons makes you invincible. You are not. You aren't even the god of combat, merely the god of tools used to fight.

"Don't think I am about to take that from the god of bubbles. You are so far below me, your petty insults do not even reach my ears."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 04:07:02 pm
"Is that a threat, Serac? No doubt the God of Humans would have you sealed away purposelessly if he was still around. You know very well that you cannot be trusted. You dealt with the Void, and you know it was wrong of you. Why else would you lie about it? Isn't it strange, after all, how none of your followers where killed in the demon attack?"
Quote
Fusil, you seem to think being god of weapons makes you invincible. You are not. You aren't even the god of combat, merely the god of tools used to fight.
"Don't think I am about to take that from the god of bubbles. You are so far below me, your petty insults do not even reach my ears."
You were not the one to create the world, the council was. And apparently you know little about it, my followers were not harmed because they live in the ocean.
The demon attack (that has nothing to do with the void), and happened at a mountain home. On land. Why would they attack the ocean? There are many who live on land, and very few who live in the seas.

And do you know what you live in Fusil? A bubble. 8)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: IcyTea31 on November 15, 2014, 04:20:29 pm
"Let me remind everyone of our current code of conduct."

"Part One, Thou Shall Not Cause Megadeaths Or Extinction Events. Part Two, Thou Shall Not Seek the Death of Another God. Part Three, Thou Shall Not Force Mortals To Worship You. Part Four, Thou Shall Not Force Mortals Not To Worship Other Gods. Part Five, Thou Shall Not Break The Universe."

"Notably, the code doesn't forbid acting upon Angels nor assaulting a God without intent to kill. We will need to fix the loopholes later, but the time to act is now. I would like to request support in my following action:"

Cim mind controls all of STF except Tykki and uses them to attack Fusil.

"What are you going to do, Fusil? Attack your own Angels? Dissuade them from Order, somehow? Send in Tykki to attack me again? Lash out at a third party? Your options are few."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: gman8181 on November 15, 2014, 04:26:02 pm
Note to self, protect angels against mind control.

Also what does the megadeaths clause apply to? Because there's a few tasty looking species around right now that were made by a now deceased god... I mean... I am the god of Hunger. Can't really tell me not to enact my sphere right?

(GM: How many mortals would I have to devour as the god of hunger to get 1 essence? Say 1000 per 1 essence?)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Stirk on November 15, 2014, 04:27:38 pm
Quote
You were not the one to create the world, the council was. And apparently you know little about it, my followers were not harmed because they live in the ocean.

"Which is why you had attacked the land far away from the ocean."

Quote
"Let me remind everyone of our current code of conduct."

"It does not stop Tykki from killing you, either. Tykki is not currently a goddess, making you not 'another' god."

Quote
"What are you going to do, Fusil? Attack your own Angels? Dissuade them from Order, somehow? Send in Tykki to attack me again? Lash out at a third party? Your options are few."

"I could probably just break the mind control. They are my Angels, after all. It is easier for me to break your control over them than it is for you to take said control. All you are doing is weakening yourself. "

Break the mind control Cim put on STF.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: IcyTea31 on November 15, 2014, 04:32:57 pm
"Again, I urge other gods to assist in the control. While it is within my sphere, the fight for control is a fair one if I do it alone. If you truly support me and not this arrogant, hypocritical, needlessly violent being of chaos, do so and support me."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 04:34:46 pm
Help Cim control the angels. Fusil, this seems like what you want...

Anyone want to attack Tykki?
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Stirk on November 15, 2014, 04:35:44 pm
"Everyone else stay out of this. This is between me and him. If anyone else decides to attempt to help him in this horrible act, I might just have to kill Yaos. The sphere of Law hardly covers mind controlling the Angels of weaponry, while I have a strong enough bond with them to easily shake off any foreign influence."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 04:51:32 pm
While I have little enough power left me to take the fight to him, I will do my best to defend Yaos if you will deal with the Council-Breaker, comrades.

I doubt the control of an Angel will work, but if you truly think it possible, Cim, I will lend what aid I can to Revealing Goodness to them.

In any case, Fusil, I notice you are still adept at ignoring approximately half of what anyone says in argument to you, and instead choose to attack their character, authority, or simply use threats to obtain what you desire, your so-called perfect world. Let me ask you; if any other god was acting in this manner, assaulting another while calling them useless and claiming that guilt by association meant it was justified, how would you respond? If, say, it was Yaos attempting the destruction fo Azem, say?

Consider that, and look at your own actions, and for the sake of all that is Good and Just, stop and listen to yourself for a moment! You have become a madman tossing aside any consideration for peace or cooperation for the sake of, what? The death of a god simply because they disagreed with you? Because they claimed your incompetence or inappropriate behavior? Because they chose to consort with things you personally feel are demons? Weapons are logical things. Why is their God not?


Grant 1 Essence to Yaos to awaken him from dormancy, and prepare for the coming assault on us both.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 04:59:04 pm
Quote
"Which is why you had attacked the land far away from the ocean."
I have seen you accuse at least three separate gods for this, and none of your reasons make sense. Stop bringing it up without evidence. Or at least choose one person to accuse with it.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Andres on November 15, 2014, 05:02:27 pm
Yaos awakens in his female form.

The Angel-Emperor of Mankind, Lette the White Angel, Vaal the Black Angel, the three generic angels, and the Psymental Angel go to the Human Plane to defend Yaos in case of attack.

"Thanks for that Darruth, I'll pay you back as soon as I can. Now, I invite all gods that AREN'T Fusil to join me in the Human Plane. Please bring all your angels and your archangels with you."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 05:06:32 pm
My thanks, God of Ambition. I'm afraid I have only the one Arkanjel, and Palatino is both severely weakened, and likely of little help in a straight fight, particularly against the God of Weapons' servants. And...what of our followers? If he has gone this far, he might yet go farther and strike at innocents such as they.

Accompany Yaos, have Palatino join us, but be ready to teleport them to the Seraphim if necessary.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Andres on November 15, 2014, 05:10:16 pm
"He could strike against our followers at any time and we wouldn't be able to do a thing to stop him."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: IcyTea31 on November 15, 2014, 05:16:18 pm
"I am quite busy, and Vartija is still recovering, but fine, I will give the Human Plane some of my attention. I would, however, like to warn you that grouping all our Angels in one place is a rather large risk against someone with such destructive force as Fusil."

Cim calls for its minor Angels to go right by the edge inside the Human Plane and turns an iota of its attention to it, but doesn't sway from controlling the Angels of Fusil.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 05:17:17 pm
It saddens me greatly, but I must give fair warning, in such a case.

Should you stoop to such measures, Fusil, I will have no choice but to Reveal Goodness to as many of your followers as possible. While normally, this sort of Revelation would not upset me so, for it does not harm on it's own, the current conflict between Goodness and your actions means it would cause such terrible discord within the ranks of your followers that mass loss of life would ensue.

I pray that this event does not come to pass.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Stirk on November 15, 2014, 05:27:37 pm
Quote
"Thanks for that Darruth, I'll pay you back as soon as I can. Now, I invite all gods that AREN'T Fusil to join me in the Human Plane. Please bring all your angels and your archangels with you."

"Are you running scared? I let you live, and if you stay out of my way I won't have to knock you back down. Is that why you are all so desperate to defend Cim? You fear that if I take his life, it will mean that the gods are not invincible? That I really can strike down the rest of you whenever I decide it appropriate? Cowards, letting your own fears get in the way of true justice."


Quote
In any case, Fusil, I notice you are still adept at ignoring approximately half of what anyone says in argument to you, and instead choose to attack their character, authority, or simply use threats to obtain what you desire, your so-called perfect world

"Seeing how you dismissed my entire argument without even referencing it, I think you can see that I really have no reason to respond to that. "

Quote
Let me ask you; if any other god was acting in this manner, assaulting another while calling them useless and claiming that guilt by association meant it was justified, how would you respond? If, say, it was Yaos attempting the destruction fo Azem, say?

"First off, if you continue pretending like Cims murder of my followers was anything but his fault, I will have to put you to sleep for a while. Second, I would arm  both sides to the best of my ability and let them fight it out. I would have no reason to get any more involved."

Quote
Cim calls for its minor Angels to go right by the edge inside the Human Plane and turns an iota of its attention to it, but doesn't sway from controlling the Angels of Fusil.

"You know I have more control over my own angels than you ever could. You can not break such a bond so easily. And even if you could, this will not even slow down your death."

Quote
It saddens me greatly, but I must give fair warning, in such a case.

"Don't pretend you know anything about me, God of Evil. Have I even once threatened anyone's followers, aside from when my own where threatened? This battle is between me and Cim. You have no clue of my nature. Considering the fact that you threatened the lives of my followers, I would normally be forced to take action. Considering how much that failed against unaligned humans, I feel safe enough in that being an empty threat that I will continue to let you live."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: IcyTea31 on November 15, 2014, 05:35:17 pm
"Cowards, letting your own fears get in the way of true justice."
"Wise words."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Vgray on November 15, 2014, 06:07:16 pm
"I shall stand by you Yaos."

Azem and the Shiny Ones join Yaos in the Human Plane.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 06:09:54 pm
Your threats only strengthen my resolve. You claim that Cim consorted with demons. And now, you act as one. If you continue with this vulgar and heinous display of ill character, you shall be treated as one, as well.
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Stirk on November 15, 2014, 07:31:22 pm
"You fools will regret sealing me (https://www.youtube.com/watch?v=Y6ljFaKRTrI). Especially with a Killer Null on its way here. I am sure your strategy of running and making proposals will help, there. You know you need me, especially whoever the Null collaborator is. "
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 08:09:17 pm
Perhaps you are right. Perhaps we will.

But as it stands, we would regret far more by not sealing you.
However, I do have a proposal, brethren, for how we might keep Fusil alive, yet prevent him from attempting another treacherous action such as this in the future.

I will ask you, Cim; as the God of Law and Order, how skilled are you at writing contracts, and sealing loopholes?
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: gman8181 on November 15, 2014, 08:12:46 pm
Perhaps you are right. Perhaps we will.
I will ask you, Cim; as the God of Law and Order, how skilled are you at writing contracts, and sealing loopholes?

(AND THAT is why I will never play as a god of law. Maybe a god of order but NEVER law :P.)
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Vgray on November 15, 2014, 08:16:02 pm
"Remind me why you continue to engage with him Goodness? It serves no purpose other than to give me a headache."
Title: Re: Ye Gods [15+/999 players] IC: T35.5: Approaching a decision
Post by: Rolepgeek on November 15, 2014, 08:21:27 pm
My apologies, Azem, for causing you inconvenience. You are right. It serves little point to further interact with him, by this time.
Title: Re: Ye Gods [15+/999 players] IC: T36: Verdict
Post by: Kilojoule Proton on November 15, 2014, 08:38:06 pm
Tick 36: Verdict

Yaos has been the target of an attack by Tykki and was sent into dormancy. Darruth has revived Yaos with 1E.

Cim has attempted to control the minds of Strike Team Fusil with the assistance of Serac. This mostly achieves halting their actions (which may or may not have been useful) on account of their resistance. The Council severs this control in preparation for the execution of 34.03.2, which demands that angels be prepared for the purpose of defending their creators.

A swarm of powerful projectiles strongly radiating Essence has struck Cim, dealing 12E of damage!

Fusil has been sealed for three ticks (i.e. released at the start of T39). STF has been sent to the meta-location of his incarceration to assist in defense. The prison is monitored passively by the Council to defend both those inside and those outside. Essence income is unavailable while sealed away.

(Eating mortals for Essence: Let's say 2 000 for 1E for non-immediately critical things)

(Darruth: -1E, Yaos: +1E)

A new Council rule has been added and will apply starting after the posting of this post. Proposals at [IMMINENT PASS] will pass immediately if 80% of the Support or Oppose votes are Support votes.

Little has visibly happened this tick. Most of the gods have been occupied with the trial of Yaos v. Fusil and have done fairly little.

This update's constellations are the Human and Phoenix. The Keshan aurora are very bright.

(The new constellations seem thematically weird, but oh well)


Lawmode

34.02: Seal Fusil away for (8-1/15) [TO 34.02.3]
+8 from Yaos, Serac, Azem, Joha, Kli, Darruth, Cim, Neron
0 from Khaziraad, Taol
-1 from Fusil
34.02.1: Seal Fusil away for a tick (8-1) [TO 34.02.3]
+8 from Yaos, Serac, Azem, Joha, Kli, Darruth, Cim, Neron
0 from Khaziraad
-1 from Fusil
34.02.3: Seal Fusil away for 3 ticks (7-1) [PASSED]
+7 from Yaos, Serac, Azem, Joha, Kli, Darruth, Cim
0 from Khaziraad
-1 from Fusil
34.02.6: Seal Fusil away for 6 ticks (4-1)
+4 from Yaos, Joha, Serac, Cim
-1 from Fusil

34.03: Seal Strike Team Fusil away as well (4-4/15)
+4 from Joha, Yaos, Kli, Serac (cond. 34.03.2)
0 from Grauel
-4 from Fusil, Darruth, Cim, Taol
34.03.1.: Limit sealing Strike Team Fusil so that its members may defend Fusil (4-1/15)
+4 from Grauel, Serac, Azem, and Khaziraad
0 from Cim
-1 from Yaos
34.03.2:  Limit sealing angels in general so that they may defend their creators (10-0/15) [PASSED]
+10 from Grauel, Serac, Azem, Joha, Khaziraad, Yaos, Kli, Darruth, Taol, Neron
0 from Cim
34.03.3: Bind Cim's angels to guard Cim if Cim is imprisoned (2-1/15)
+2 from Yaos, Darruth
-1 from Cim
34.03.5: Seal STF only if its members continue to behave aggressively toward other gods (1-0/15)
+1 from Darruth

34.04: Lock away both Cim and Fusil or neither of them (3-4/15)
+3 from Azem, Yaos, Darruth
0 from Cim
-4 from Yaos, Joha, Serac, Taol

34.05: A trial will end after 2 integer ticks (from Tx to Tx+2) with votes tallied based solely on support and opposition. Conflict results in comparing support and opposition. (5-1/15) [PASSED]
+5 from Yaos, Joha, Serac, Kli, Darruth [IMMINENT PASS]
0 from Cim, Taol
-1 from Fusil

34.06: Resolve the trial with a coin flip between Cim and Fusil (1-2/15)
+1 from Varee
0 from Taol
-2 from Darruth, Cim

34.07: Use the Essence of inactive gods for Council projects (1-3/15)
+1 from Serac
-3 from Yaos, Taol, Darruth

34.08: Allow Cim the right to defend itself by any means as long as it can be construed as self-defense (2-2/15)
+2 from Cim, Taol
-2 from Yaos, Darruth

34.10: Seal Fusil in the form of a Breaker Shield (1-1/15)
+1 from Yaos
0 from Cim, Taol
-1 from Darruth

34.11: Seal Cim (2-1/15)
+1 from Yaos, Darruth
0 from Cim
-1 from Taol
34.11.1: Seal Cim for a tick (1-1/15)
+1 from Yaos (cond. not +1 Cim 34.10)
0 from Cim
-1 from Taol

34.12: Execute Fusil and his creations (1-1/14)
+1 from Serac


Fusil v. Yaos

Fusil has accused Yaos for the murder of three (3) gods in direct violation of Code of Conduct section II and proposes a punishment of 3.14 ticks of being sealed away. No evidence has yet been presented.

34.09: Seal Yaos away for (1-2/15)
+1 from Fusil
-3 from Yaos, Darruth, Joha
34.09.3,14: Seal Yaos away for 3.14 ticks (1-1/15)
+1 from Fusil
-2 from Yaos, Joha



Spoiler: Deities (-1*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Hunting, Poetry, Luck, and Air
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Rolepgeek on November 15, 2014, 08:47:55 pm
Ah, good...now that the imminent threat of Fusil killing Cim is gone, we can move on to deciding what is to be done with Fusil, and what to make both of Cim's information, and of his association with the Void.

We may need to extend Fusil's sentence to properly decide how to contain him if he refuses to listen to reason.


Create another 2000 Seraphim; 300 is too few for a species to propagate.
Send Palatino to observe what is happening on the Mortal plane, particularly with Fusil's followers, now that their god is locked away.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 15, 2014, 08:54:03 pm
Azem likewise sends the Shiny Ones to go see what the mortals have been up to.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 15, 2014, 09:20:44 pm
"Enough is enough! I propose we execute Fusil! He tried to kill Cim twice, threw me into dormancy - WHICH I COULD HAVE DIED FROM! - and he obviously hates any rules that the council makes. The council, I'll remind, is ALL of us. He is just way too dangerous and he'll probably come after some of us again if he gets out."

"I also propose that trials only last a maximum of 1 Tick. I said 2 Ticks before to give people more time to vote but seeing how everything turned out, how Fusil was using his time while he was still free to kill us, I say that 2 Ticks will give the accused god too much time to kill people."

What's the situation with the monsters?

The Emperor, Lette, and Vaal are sent to the DEATH BATTLE Plane. It'll be the Emperor vs Lette and Vaal.

"I would like to publicly thank Darruth for donating Essence to me while I was dormant. Without that I could have died while I was dormant. You saved my life. Thank you."

A Gem Dragon and an Ikaku are asked to go to the DEATH BATTLE Plane to see who would win in a fight.

A celebration is held on Keshan to celebrate the new constellation created by Yaos, especially since that constellation is currently active.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 15, 2014, 09:30:27 pm
"Throwing a festival in honor of yourself constitutes vanity but that doesn't?"
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 15, 2014, 09:42:19 pm
"This celebration is dedicated to Humanity, not myself. Speaking of which...."

The three generic angels are sent to help the Controller Angels and the Humanos in the fight against the monsters.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: DreamerGhost on November 15, 2014, 09:45:03 pm
I oppose killing Fusil. Dangerous and spitefull as he may be, he still would be vital should any major threat arise. Besides, it has been proven that the council can deal with him.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Rolepgeek on November 15, 2014, 09:45:46 pm
Of course. However, I do not believe the death of Fusil would be a good idea, and thus oppose his execution. Instead, I would propose that the Council, with the Aid of Cim, myself, and Yaos, work on a binding geas that will prevent Fusil from pulling any stunts like this in the future. And I do not mean simply words saying what he can and cannot do, but in effect to bar him from doing them through a constant force, if need be.

However, I will propose that his sentence be lengthened to 6 ticks, during which time we can investigate this matter and show him the folly of his ways. If nothing else, it will allow us to build our strength up again in the case that he refuses to listen to reason.

I am sorry to say that I must oppose the shortening of trials. Trials are not only for rogue gods who wish to kill another, but also for those accused of committing lesser wrongs; it would be unfair to deny them the time to plead their case simply because we fear some might abuse it.


Create the Seraph constellation on Keshan, associated with the heavens, mercy, and truth.
Create the Candle constellation on Slytha, associated with heroism, light, and penance.
Create a system for periodic meteor showers on Keshan. Whilst active, associated with divine magic, change, and anger.
Create a system for periodic (very rare) eclipses on Slytha, associated with celestial magic(yes really), secrets, and greatness.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: DreamerGhost on November 15, 2014, 09:52:43 pm
"There is hardly any need to lenghten his punishment. That last attack left Fusil in a greatly weakened state. Within three turns, if we don't waste our essense, he will be unable to threaten any god of the council. I oppose"

Check on the monsters.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 15, 2014, 09:56:40 pm
"Are you not the divine personification of Humanity?"
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 15, 2014, 10:07:43 pm
Instead, I would propose that the Council, with the Aid of Cim, myself, and Yaos, work on a binding geas that will prevent Fusil from pulling any stunts like this in the future. And I do not mean simply words saying what he can and cannot do, but in effect to bar him from doing them through a constant force, if need be.
Support

However, I will propose that his sentence be lengthened to 6 ticks, during which time we can investigate this matter and show him the folly of his ways. If nothing else, it will allow us to build our strength up again in the case that he refuses to listen to reason.
Support

I am sorry to say that I must oppose the shortening of trials. Trials are not only for rogue gods who wish to kill another, but also for those accused of committing lesser wrongs; it would be unfair to deny them the time to plead their case simply because we fear some might abuse it.
"In less than a single Tick, Fusil nearly managed to kill TWO gods. Not one - TWO. Imagine if had two full Ticks to do as he pleased? I say it's likely either Cim or I would've wound up dead. Cim lost 12 Essence in one attack! At the very least can the time of a trial be shortened to 1 Tick for those that attack other gods? That way, gods being charged with lesser crimes will get a fair trial, while keep the safety of other gods in mind."

"Are you not the divine personification of Humanity?"
"Yeah, but I'm more of a patron deity of Humans rather than all Humans themselves. I'm not getting any kicks out of it, I just want my people to be happy for themselves." :)
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 15, 2014, 10:15:20 pm
"Maybe I just think it's cheating because I personify a concept."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: DreamerGhost on November 15, 2014, 10:15:48 pm
That superattack against Cim also drained Fusil for 12E. Keep yourself above in power and you will survive just fine.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: gman8181 on November 15, 2014, 10:55:11 pm
So, about that incoming void attack... Wonder how that's going to go down.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 11:20:22 pm
I oppose killing Fusil. Dangerous and spitefull as he may be, he still would be vital should any major threat arise. Besides, it has been proven that the council can deal with him.
I think the dangers outweigh the risks. We might need his protection, but what is his protection worth? He wants to kill at least two members of the council, perhaps more. He must be removed.
I support Fusil's execution.

Spoiler (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Rolepgeek on November 15, 2014, 11:30:03 pm
"In less than a single Tick, Fusil nearly managed to kill TWO gods. Not one - TWO. Imagine if had two full Ticks to do as he pleased? I say it's likely either Cim or I would've wound up dead. Cim lost 12 Essence in one attack! At the very least can the time of a trial be shortened to 1 Tick for those that attack other gods? That way, gods being charged with lesser crimes will get a fair trial, while keep the safety of other gods in mind."

That seems...fair. I can support it, with that condition applied.

I do not argue for Fusil purely on moral grounds, nor do I have any great love for the deity. However, I believe he was badly misguided, and beyond the ramifications immediate to us...

What do you all think will happen to his angels and his followers when he dies? I have apprehensions about such a scenario, so numerous and powerful are they. If we remove them, the worlds economies will surely be shattered. If we leave them, who knows what damage they might do? For better or worse, he's left his mark, and we must keep this in mind...
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 11:37:28 pm
Quote
If we remove them, the worlds economies will surely be shattered. If we leave them, who knows what damage they might do? For better or worse, he's left his mark, and we must keep this in mind...
I think the creations of dead gods live on after their creator dies. Tykki might be a problem, but nothing we cannot deal with.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Rolepgeek on November 15, 2014, 11:38:29 pm
I speak of the Seppo and Armu. There are several million of them in all. If they do live on, and find their god to be dead by our hands? I do not look to that day with joy, friend.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 15, 2014, 11:53:31 pm
"If we're killing Fusil, I say that his Essence should go to me and Cim since we were the victims in this whole situation."

I have 10 Paladins fight a generic angel in the Death Battle Plane.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Ambidextrous on November 16, 2014, 12:17:10 am
"If we are to destroy Fusil, we must take precautions that his sphere's effects on the worlds will not be damaged. His death may cause great unrest."

Using mostly the innate magic of the Trees and only some of his own essence, Kli creates a great labyrinth beneath both of the Trees of Balance (using a certain amount of the caverns below) filled with many illusions and trials that serve to test the wisdom and willpower of any willing mortal. Each of the tests will teach any mortal about the importance and nature of Balance, adapting to the way the mortal thinks so anyone would be able to understand it. He enchants it in such a way that only one may enter at a time, that even the most coldhearted and foolish of mortals who enter will be able to be swayed by the cause of Balance, and that any basic supplies needed will immediately appear to whoever needs it. With an entrance opening at the base of each Tree, he engraves a sign above the doorway with a proclamation:

"So says the God of Balance:
Any mortals with bright minds, full hearts, and iron will should test their skill in this Labyrinth. These tests do not discriminate from any walks of life.
Those who dare may not be able to reach the greatest reward, yet they will definitely not leave unchanged. A lesson will be learned at every corner, even to the most unchanging heart.
The gift you may seek requires many Sacrifices to achieve, but do not fear, no danger can be found within."

Spoiler (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: IcyTea31 on November 16, 2014, 12:46:12 am
"Now that Fusil is gone for the while, we'd best prepare for that attack, if any, but even before that, we should see if there's even an atack incoming. Null move in a very predictable path because of the Churn (finally a name for that), so a Killer shouldn't just pop in suddenly. It is possible that they lied about this, so I say we trust our own eyes."

Cim travels to the Edge in each of the six cardinal directions and looks outside.

"Enough is enough! I propose we execute Fusil!"[color]
"Support. Indeed, I have already given him two second chances, and he rejected both."

"I also propose that trials only last a maximum of 1 Tick. I said 2 Ticks before to give people more time to vote but seeing how everything turned out, how Fusil was using his time while he was still free to kill us, I say that 2 Ticks will give the accused god too much time to kill people."
"Support, though I propose this to be amended to be limited to cases where violence can be reasonably expected."

Instead, I would propose that the Council, with the Aid of Cim, myself, and Yaos, work on a binding geas that will prevent Fusil from pulling any stunts like this in the future.
"Support, despite the difficulty of it."

However, I will propose that his sentence be lengthened to 6 ticks, during which time we can investigate this matter and show him the folly of his ways. If nothing else, it will allow us to build our strength up again in the case that he refuses to listen to reason.
"Support. I admit my interest is only in increasing the advantage in Essence, however, as 3 ticks is very much enough or me."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Varee on November 16, 2014, 01:09:14 am
I Oppose The execution of Fusil
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 16, 2014, 01:09:42 am
"Gods, please vote on 34.01. The Ikakus and other races we may have forgotten about are still below the 2,000 population mark."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: gman8181 on November 16, 2014, 01:13:44 am
Abstain from the whole death thing

Abstain from 34.01

Should I spend essence on those who don't fall under my purview? Probably not... I mean, I was even considering eating them a little while ago.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Rolepgeek on November 16, 2014, 01:16:28 am
There is no evidence that races other than humans will die of inbreeding with less than 2000 individuals. It would be far simpler to simply introduce additional genetic diversity if they seemd to be at risk for it. Many species live for a much longer time than humans, and breed inversely as often. Many might lack the genetic diseases that would cause inbreeding to become so harsh. Besides, if the creator god is gone we would be hard-pressed to recreate the species exactly enough for the two to have fertile offspring. I will abstain from voting in that, I believe.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: IcyTea31 on November 16, 2014, 01:23:59 am
"33.00 is obsolete, 34.00: strongly Oppose and veto, 34.01: Abstain."

"Considering 150 genetically distinct beings at 1:3 male:female ratio are enough to not suffer from inbreeding in the absence of existing diseases, I see little point in 34.01."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Kilojoule Proton on November 16, 2014, 02:14:57 am
The monsters have mostly been vanquished. A few appear once in a while, but not nearly enough to cause significant harm.

(Darruth: -3E)
Darruth: You propagate the Seraphim to 2 000.

Palatino observes that Fusil's races do not seem to be too perturbed by his disappearance and continue with their business.

Azem: The Shiny Ones observe that there is much rioting and general uprest in most of the races' larger settlements.

(Yaos: Vote counted, proposal added)
Yaos and Darruth: At least one god opposes your (pl.) skyfeatures. They have entered a murky state of half-existence.

Yaos: The Emperor, Lette, and Vaal battle. Lette and Vaal win.

The gem dragon asks for a payment of 20kg/44lb of gold in advance for its services as an entertainer.

There is much celebration mixed with the rioting on Keshan.

The three generic angels look around for monsters to kill. It is getting increasingly difficult.

10 paladins fight a generic angel. The generic angel gets bored after pretending that there is any challenge and wins. The paladins are irritated.

(Khaziraad, Darruth, Cim, Grauel, Varee, Serac: Votes counted)

(Kli: -4E)
Kli: You create the described labyrinth of challenges to test and improve mortals below the Trees.

Cim: You inspect the six sites at the edge of the Bubble, and as you approach the side closest to the Void, a jelly roll crackling with energy appears and blasts you, narrowly grazing you for 7E! You have been rendered dormant.

(Yaos: I haven't forgotten about the vanishing Essence.)

Spoiler: Lawvotes counted (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 16, 2014, 02:23:24 am
I give Cim 1 Essence and drag him into the Human Plane.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Kilojoule Proton on November 16, 2014, 02:27:49 am
(Yaos: -1E, Cim: +1E)
Cim is no longer dormant.

Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: IcyTea31 on November 16, 2014, 02:30:30 am
"Thank you, Yaos. Having a being such as that one here is alarming, puzzling and interesting at the same time. The Null should barely be able to send raw energies through, much less creations with deadly power."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 16, 2014, 02:33:45 am
"Well that was interesting. Things haven't been going well for you have they?"
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Ambidextrous on November 16, 2014, 02:34:37 am
Kli examines any challengers who come to face his labyrinth.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Kilojoule Proton on November 16, 2014, 02:39:52 am
Kli: The following challengers have entered your labyrinth:
Hummingbird Philosopher
Lost Wood Elf
Luminee PIlgrim
Hummingbird Monk
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Ambidextrous on November 16, 2014, 02:41:10 am
Kli observes their progress.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: IcyTea31 on November 16, 2014, 02:42:36 am
"One of the more trustworthy Null reports that none of them was behind this. According to it, they are as surprised as we are. If it speaks the truth, this is extremely troubling. I would investigate, but I don't dare with this low Essence. Would some other God?"
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 16, 2014, 02:44:03 am
(Emergency action out of the way, time to write an actual post.)

The monsters have mostly been vanquished. A few appear once in a while, but not nearly enough to cause significant harm.
Would've been nice to know when I was deciding whether or not to bring some archangels over for protection. Oh well.

The gem dragon asks for a payment of 20kg/44lb of gold in advance for its services as an entertainer.
"Nu uh. I've seen what happens when Gem Dragons get 'paid in advance'. If you win the fight, I'll give you double what you're asking for. If you lose, you get half. Deal?"

The monsters have mostly been vanquished. A few appear once in a while, but not nearly enough to cause significant harm.

(Darruth: -3E)
10 paladins fight a generic angel. The generic angel gets bored after pretending that there is any challenge and wins. The paladins are irritated.
Wow! 10 combat-enhanced, unaging (and thus extremely experienced) soldiers in heavy armour armed with Fusil-made flamethrowers against a single angel and they got curb-stomped? Very unexpected. See how well 10 Paladins do against a Controller Angel (decreased combat ability and aging) and pit one generic angel against 50 Paladins. The angels are told not to be such dicks if they beat their sparring partners. It's disrespectful.

So what organisation did the Psymental Angel give the Duondio to? Ninjas? Paladins? Inquisitors? Other? How old is he and how has his training been going? What's his name? (So I can stop calling him the 'Duondio'. I really don't like that name.)

The Psymental Angel attempts to ascertain what all the riots in Keshan are about, in Human cities, specifically. How can I throw Azem a festival when there's riots going on?

The two spare generic angels continue guarding Yao-.........

Yaos turns male.

"JEFFREY! WHERE THE HELL WERE YOU WHEN TYKKI ALMOST KILLED ME!?"
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 16, 2014, 02:44:13 am
Azem appears where the rioting in Mountwyrm territory is worst.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Cptn Kaladin Anrizlokum on November 16, 2014, 02:54:30 am
I guess I could check what attacked...
I'll carefully head to where Cim got shot, keeping a shield up to deflect projectiles.
And I'll bring Nuparhi and Angela along just in case.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Kilojoule Proton on November 16, 2014, 03:00:13 am
(Kli: That was in chronological order, and you are essentially observing multiple points in time at once because of the one-challenger-at-a-time thing.)
The Hummingbird Philosopher enters and seems to think for a moment before continuing inward.
The Lost Wood Elf walks in, looks around, lays out a bed of special cotton, and sleeps.
The Luminee Pilgrim strides into the labyrinth and prays for guidance.
The Hummingbird Monk flutters in and observes the footsteps before continuing.

What do they see?

Yaos:
Quartz Dragon: "Deal, I guess."

The dragons fight. Most of the Ikakus' energy blasts are reflected or transmit through the quartz dragon, forcing both to fight claw-to-claw. Both of them withdraw out of exhaustion.  :P

The 10 paladins, annoyed at having been beaten before, slaughter the controller angel. The controller angel is now annoyed, but the 10 paladins are pleased.

A generic angel fights 50 paladins. The 50 paladins win.

(I'm not exactly doing these death battles with much thought by necessity, so don't expect the results to hold up in more serious situations.)

The Duondio seems to be in the care of the Inquisition. I'm not sure how much time has passed, but let's just say he's now 7 or 9 or so.

The riots on Keshan seem to be about bored adolescents wanting something to do, outrage over random murders, the poor wanting food, scandals involving the local governors, and more contrived things.

Jeffrey appears. "Hiding, Yaos. I'm not as strong as even your weakest angels." He looks around for a second at what he imagines are frowning angels.

"Not that there are any of those here."

Azem:
You appear at a Mountwyrm capital, where many are rioting for assorted reasons with a greater focus on shinies. The rioting pauses for a second and continues again.

Serac:
You wait for a while, but there is nothing.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Varee on November 16, 2014, 03:04:16 am
I also Oppose 34.02.6


Then go watch the riot in Mountwyrm
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 16, 2014, 03:07:35 am
The Shiny Ones are sent to the fighter plane to relax, and maybe learn something.

Azem distracts them with shinies.

Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Cptn Kaladin Anrizlokum on November 16, 2014, 03:15:59 am
Are there any riots out on the islands?

Cim, there was nothing there... Are you cursed or something?
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Ambidextrous on November 16, 2014, 03:22:21 am
The Philosopher sees an a scroll of parchment, with a pen and a bottle of ink. If he tries to write on the paper using it, the parchment will absorb the ink, leaving it as empty as before.
Several vines grow over the Elf while s(he) sleeps. When s(he) awakes, it'll take him/her some effort to break free.
The Pilgrim sees an altar to whichever god s(he) believes in, as well as a small, crumbling hole with a glowing pick laying nearby.
The Monk comes to a part of the cavern filled with darkness. Ominous whispering voices surround him/her.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: IcyTea31 on November 16, 2014, 03:23:12 am
Cim, there was nothing there... Are you cursed or something?
"Not that I know of. Distressing."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 16, 2014, 03:38:16 am
Jeffrey appears. "Hiding, Yaos. I'm not as strong as even your weakest angels." He looks around for a second at what he imagines are frowning angels.

"Not that there are any of those here."
"Well next time give me a heads up whenever you see a god-injuring archangel show up in the Human Plane."

Yaos reverts to his female self.

Most of the Ikakus' energy blasts are reflected or transmit through the quartz dragon, forcing both to fight claw-to-claw. Both of them withdraw out of exhaustion.
"Dang Azem! How strong did you make those scales? I bet you could qualify as a god of armour if you put your mind to it! At least I don't have to pay that Gem Dragon anything, now."
(Uh, KJP, what's your interpretation of 'energy'? Cuz it's not lasers and it's not light.)

The riots on Keshan seem to be about bored adolescents wanting something to do, outrage over random murders, the poor wanting food, scandals involving the local governors, and more contrived things.
I guess I'll send the Emperor back to govern the Empire. He's done his job long enough, he'd know how to handle the problems.

The Psymental Angel is sent to every Inquisition building with the VDD to check for Void influence. The Inquisition must remain pure!

Send Ignatius (the Duondio) to the best Elemental trainers so he can properly hone his talents.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 16, 2014, 03:41:55 am
"God of lizards maybe. You try Mountwyrms next."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 16, 2014, 03:46:55 am
"They're just humanoids with wings. I strongly doubt they can beat an Ikaku."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Kilojoule Proton on November 16, 2014, 03:58:04 am
Varee and Azem:
The Mountwyrms are mostly looting the merchants and toppling anything not nailed down. Azem produces many shinies, which distracts the crowd. The riot is starting to die down mostly from lack of interest.

Azem:
The Shiny Ones decide to practice dance-based combat on a bet from a random mage in a thick cloak visiting for a day.

Serac: There seem to be no significant riots on the islands.

Kli:
The philosopher begins attempting to write a report only to find the words disappearing. He continues deeper into the labyrinth, unamused but unafraid.
The Elf wakes up and struggles to get the specially grown bedroll out before getting out. The Elf finds a Hummingbird, asks for directions to the nearest Wood Elf settlement, and leaves.
The Pilgrim picks up the pick and turns it around several times before placing it back. The Pilgrim kneels at the altar and asks that you show the way.
THe Monk puts on her blindfold and continues. While the voices unsettle her, she trusts that the danger is not real.

Yaos:
Jeffrey: "I'll try, but I can't guarantee it."

(Hmm. I'll have to remember about the energy not being just light energy for next time.)

You send the Emperor back to manage the Empire. He is absolutely furious at the incompetence of his temporary replacement and exiles him. He sends Inquisitors and town guards and some of the army to stop the rioting immediately.

The psymental angel has detected five Void-related Inquisitors so far.

Ignatius has been sent to a great elementalist for training. Ignatius seems to tend toward wanting to live a peaceful life in the countryside again but trains mostly out of obedience.

Spoiler: Lawvotes counted (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Vgray on November 16, 2014, 04:05:23 am
"It would probably be interesting to watch though."
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Andres on November 16, 2014, 04:09:34 am
The psymental angel has detected five Void-related Inquisitors so far.
Spoiler (click to show/hide)

Ignatius has been sent to a great elementalist for training. Ignatius seems to tend toward wanting to live a peaceful life in the countryside again but trains mostly out of obedience.
*Ahem*
When the Duondio reincarnates next time, a replacement soul will be made that'll be roughly the same, but it'll also have an instinctual desire to help people with its powers. And by 'help people with its powers' I mean the whole fighting off monsters and saving villages and stuff - NOT just warming up fires for other people.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Ambidextrous on November 16, 2014, 04:34:21 am
The Philosopher comes across a giant coin of gold, and a giant coin of silver. The pen glows and writes on the parchment: "Write down why these two coins, while still very shiny, may be of different worth to many mortals."
The Pilgrim sees Kli's symbol appear above the altar, and hears a gentle voice: "The smallest gifts can sometimes hide the greatest worth. Your pick aches to complete the task it had been given before..."
The Monk finds many obstacles blocking her path through the darkness. As she continues onwards, the voices grow loud enough for her to hear distinct words. "What....is....fear?"
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Kilojoule Proton on November 16, 2014, 06:17:48 am
Tick 36.5: Spooky Happenings

Much rioting has occurred and faded.

Cim has reported a very nearly successful assassination attempt by what appears to be a jelly roll, and the Void Things have apparently claimed no responsibility. Serac has investigated the site of the attempt with protection and guards and seems not to have found anyone or anything.

The monsters appear only rarely now.

A Luminee kingdom on Slytha has been conquered by a human empire. The victorious young emperor has taken the Luminee princess to be his queen despite her protests. He notices a drastic increase in assassination attempts.

Darruth has propagated the Seraphim for the purpose of increasing genetic diversity manually. A proposal to propagate races to 2 500 population has passed.

Kli has created a labyrinthine complex beneath the Trees designed to challenge visitors and train them in the ways of Balance. A Hummingbird philosopher, a lost Wood Elf, a Luminee pilgrim, and a Hummingbird monk have entered, probably separated by a week or two between exits and next-entrances.

This update's constellations are the Lance and Ship.

(Yaos: You have received 2E back after a cursory initial investigation)

(Yaos: -1E, Joha: -2E, Kli: -2E, Khaziraad: -2E)

Spoiler: Lawmode (click to show/hide)



Spoiler: Deities (-1*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)
[/spoiler]

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Fire, Wind, Trickery, and Luck
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Ambidextrous on November 16, 2014, 06:34:27 am
The pen replies to the Philosopher, "Why are these coins of different value to you?"
The wall collapses, showing a room with a mural of a Hummingbird in flight next to another passageway. Written on a plague below: "Dedication is the seed, but actions bear fruit."
The voices do not reply, as visions of whatever the Monk's greatest fears are magically strike terror into her heart.
Title: Re: Ye Gods [14+/999 players] IC: T36: Verdict
Post by: Illgeo on November 16, 2014, 06:49:21 am
Create 2000 of Rakshas on both worlds each.
Spoiler: Rakshas (click to show/hide)
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Vgray on November 16, 2014, 06:53:00 am
Azem turns to Grauel and Yaos.

"Before your little war starts, I want to make a few things thing clear. Greed does not truly take sides, and I am unlikely to get directly involved. Whatever happens, I would like to think our goals align and we can all get along."
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Andres on November 16, 2014, 06:58:00 am
"I'll actually be a bit busy for a Tick or two. Can we postpone it a bit longer?"

What's the Human-Gruen situation in Keshan like? (Ugh, Keshan. The only regret I have for not playing sooner is that it was named that. Sounds too much like Kesha to me.)
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Lost in Nowhere on November 16, 2014, 11:23:24 am
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [16+/999 players] Game Thread/IC: T33.5: Teamwork saves lives
Post by: Ama on November 16, 2014, 02:02:09 pm
"I shall make a race to live alongside my Rani in peace."

Create 450 sapient ravens. They shall inhabit the forests of the north. They will be gifted in hiding and spying.
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Kilojoule Proton on November 16, 2014, 03:28:12 pm
On Keshan, neither the humans nor the Gruen are looking forward to more conflict. The horrors of the monster invasion are still fresh in their minds, and many call for peace on both sides.

Kli:
The Philosopher writes "One is of a color resembling the feathers of the legendary Stormwing. We doubt it actually existed, but we rationalize our desire for gold this way."
The Pilgrim continues along the passage.
The Monk stops after seeing a vision of her dead parents. She rushes through the passage.

(Taol: -3E)
Taol: You create 2000 Rakshas, a race of agile, thoughtful, and anarchic humanoids.

(Neron: -2E)
Neron: You create 450 sapient ravens of great stealth.

Spoiler: Votes counted, recheck (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Rolepgeek on November 16, 2014, 06:35:04 pm
Oppose 34.00
Support 35.00
Support 35.01


Might I ask the person who opposed my constellations to do so out in the open, and explain their reasons for doing so? I might find your reasons just, but as it is now, it seems like opposition for the sake of being frustrating, rather than an honest disagreement as for their being added.

Begin to sort through worshipers in the hopes of developing a stable clergy base that can help lead the flock of others.
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Vgray on November 16, 2014, 07:04:41 pm
Azem visits a Gruen capital and samples Gruen cuisine.
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Andres on November 16, 2014, 07:12:20 pm
Might I ask the person who opposed my constellations to do so out in the open, and explain their reasons for doing so? I might find your reasons just, but as it is now, it seems like opposition for the sake of being frustrating, rather than an honest disagreement as for their being added.
"Oh. Damn. Sorry. I thought I'd already mentioned why. I'm opposing the Seraph constellation because 'Heavens' is way too loosely defined. Does it refer to the sky? Space? One of the incorporeal planes? All of them? It's too broad. I'm also opposing the Keshan meteor shower because it may hurt people, or a god could hijack it and use it to hurt people. I don't know anything about who or why people are opposing your other two skyfeatures. I'll be willing to support those two if you support my constellations. Deal?
If whoever is blocking my constellation proposals can come forward to declare why they did, that would be appreciated. Maybe we can work something out?"
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Rolepgeek on November 16, 2014, 07:20:13 pm
Ah. I could, perhaps, change the Meteor Showers to ensure they all burn up in orbit? I had thought to make them predictable, so that people could stay out of the way of where they fall, and by the time they reached the ground, the fragments left would be small enough as to pose no significant danger to anyone, as well as possibly containing unique metals or magical materials that we might guide to our followers without being...oblique about it.

When I say Heavens, I primarily meant the sky, especially the higher areas that serve more as concept than anything else, and our planes, particularly communication with or requests thereof. Heavens in the sense of augury and of navigation, as well as divine intervention.

But yes, I can support your constellations, I believe, though I thought they'd already passed.


Support Yaos' constellations? if I can?
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Andres on November 16, 2014, 07:46:44 pm
Ah. I could, perhaps, change the Meteor Showers to ensure they all burn up in orbit? I had thought to make them predictable, so that people could stay out of the way of where they fall, and by the time they reached the ground, the fragments left would be small enough as to pose no significant danger to anyone, as well as possibly containing unique metals or magical materials that we might guide to our followers without being...oblique about it.
"You mean they WEREN'T going to burn up in orbit originally!? I am very glad I opposed that one! All a god would have to do to abuse the system is spend a bit of Essence to increase the size of a small meteor and it would crash down and hurt someone. I oppose all meteor-related activities."

When I say Heavens, I primarily meant the sky, especially the higher areas that serve more as concept than anything else, and our planes, particularly communication with or requests thereof. Heavens in the sense of augury and of navigation, as well as divine intervention.
"It's still rather vague, and if it has to do with a conceptual version of 'Heavens' then it could potentially power itself to an infinite degree, which could end up being worse than the meteors! I'll still have to oppose this one."

But yes, I can support your constellations, I believe, though I thought they'd already passed.
"They did, but then someone started opposing them and now they're blurry."

Support Yaos' constellations? if I can?
Quote from: Kilojoule Proton
Unfortunately, at the moment, your constellations have been challenged. You can try getting support from three others or spending 2E to force it.

I support the Slythan Eclipse and the Candle, though it should be a different shape, IMO. Maybe a torch?
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Vgray on November 16, 2014, 07:48:47 pm
"The very words we speak, and the sentiments behind them, have power young ones, remember that. Even if, perhaps, we don't always consciously mean them to."
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Rolepgeek on November 16, 2014, 08:05:02 pm
Ah. I could, perhaps, change the Meteor Showers to ensure they all burn up in orbit? I had thought to make them predictable, so that people could stay out of the way of where they fall, and by the time they reached the ground, the fragments left would be small enough as to pose no significant danger to anyone, as well as possibly containing unique metals or magical materials that we might guide to our followers without being...oblique about it.
"You mean they WEREN'T going to burn up in orbit originally!? I am very glad I opposed that one! All a god would have to do to abuse the system is spend a bit of Essence to increase the size of a small meteor and it would crash down and hurt someone. I oppose all meteor-related activities."
They were going to burn up originally, it's just that not all of them would burn up entirely; small pieces might reach the ground. Or I could set it so they slowed to a speed near the ground that they would not hurt anyone. A god could do the exact same thing by spending essence in any case; it's simply a matter of how the individual is hurt.

Quote
"It's still rather vague, and if it has to do with a conceptual version of 'Heavens' then it could potentially power itself to an infinite degree, which could end up being worse than the meteors! I'll still have to oppose this one."
I don't think it could actually do so, and I could set that as a limit in any case to prevent such a scenario.


It is a candle, because a candle is more peaceful than a torch, and has more to do with the quiet night, rather than the exploration a torch represents.

Besides which, it's more easily recognizable, upon it's holder.

Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Kilojoule Proton on November 16, 2014, 08:28:58 pm
Tick 37: Plants within plants within plants

Fusil's sentence has been extended by 3 ticks and will end at the start of T42.

Taol has created 2 000 Rakshas.

Neron has created 450 sapient stealthy ravens. An avian alliance may be forthcoming.

Darruth has directed the beginnings of a stable clergy base after sifting through many worshippers. This seems to be moderately successful.

Azem has visited the Gruen capital to sample Gruen cuisine. Among the dishes sampled were pies sprinkled with gold dust, special moss salads, extruded starchy paste with milk derivatives, and seasoned and roasted unidentified meat. It seems that some Gruen deliberately growing superfluous muscle tissue stand around many kitchens.

(Constellations: 1/3 for Yaos, 0/3 for Darruth)

This update's constellations are the Dragon and Phoenix.

Spoiler: Lawmode (click to show/hide)



Spoiler: Deities (-1*) (click to show/hide)

The following player is in danger of being marked inactive: Detoxicated/The Light

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)
[/spoiler]

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Fire, Wind, Trickery, and Luck
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Ama on November 16, 2014, 08:35:17 pm
I Support all of the constellation proposals.

Listen to any prayers.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 16, 2014, 08:45:31 pm
35.00: Abstain.
35.01: Support.
36.00: Abstain.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Rolepgeek on November 16, 2014, 08:51:24 pm
A narrowing of divine eyes, and a deific hand resting upon a deific blade's pommel.

I do not appreciate subterfuge of this nature. Whomsoever wishes to oppose me can make themselves known and treated with dignity, courtesy, and respect, or they can continue to rouse my ire over a trivial matter by interfering anonymously."

Prototype the Guardian Angels. Spend at most 5E, in whatever is the most cost-efficient way to build them right now, as compared to doing so after they've been Prototyped.
Consider the costs of creating Paladins to defend the people and spread Goodness.
Consider the costs of empowering my clergy to help those in need, and to assist in the spreading of Goodness.
...
Consider both the moral ramifications of and the potential effectiveness of spread Good through the use of fire-and-brimstone-esque preachers to show people their inner Evil, and allow them to recognize their folly and habits, so that they might be put on the path to recovering from them. Consult Palatino and check on/with the Seraphs about this, ask them what they think.
Consider the costs of creating a Prophet. Consider what a Prophet even is/does.
Consider if there are any species beyond those listed in the Bestiary, barring those created since it was last updated.


There should be at least one follower of Good who's lived a suitable life by now to serve as the first.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 16, 2014, 09:33:57 pm
(Votes/Support counted)

Neron: You hear the following prayers:
"We are planning to construct a n ice temple to you. What sort of structure would you prefer?"
"My child has a fever. Can you do something?"

(Darruth: -4E)
Darruth: You prototype and create 12 Guardian Angels.
(Price checks go in OOC)

Yaos: The Emperor requests Essence empowerment to help deal with a rash of cultists personally.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Rolepgeek on November 16, 2014, 09:35:11 pm
Send the Guardian angels out to try and find their first Charges.

Listen and see if I ever receive any prayers.

Work on the Book of Divine Truth, containing the history of the divine world and the gods as it is currently known and established. Have it enchanted to write itself automatically as time passes.


((No I'm not asking you to write it; this is for me to give to me followers, basically a 'mortals guide to the gods', more or less.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Ama on November 16, 2014, 09:41:29 pm

Neron: You hear the following prayers:
"We are planning to construct a n ice temple to you. What sort of structure would you prefer?"
"My child has a fever. Can you do something"


"A tall tower with a large courtyard filled with trees."
"Take him to the Grand Temple of Ice and ask of my priests to heal the child."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 16, 2014, 09:56:31 pm
Give Nuparhi the ability to create stasis bubbles, hopefully with Cim's aid. I will provide all the essence.

Oh, did anyone know that for four essence we could turn that dead god Cim captured into another planet?
Spoiler (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: gman8181 on November 16, 2014, 10:29:21 pm
You mean the one I captured or was there another dead abomination thing that was caught while I wasn't looking?

And no, I'd rather keep it as a guardian. Maybe next time.
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Andres on November 16, 2014, 10:43:48 pm
They were going to burn up originally, it's just that not all of them would burn up entirely; small pieces might reach the ground. Or I could set it so they slowed to a speed near the ground that they would not hurt anyone. A god could do the exact same thing by spending essence in any case; it's simply a matter of how the individual is hurt.
"Just do something else. An asteroid, a comet, a meteor shower on Keshan's moon, just not on Keshan itself."

I don't think it could actually do so, and I could set that as a limit in any case to prevent such a scenario.
"Just pick something that isn't so broad and undefined as 'heavens'."

Consider the costs of creating Paladins to defend the people and spread Goodness.
Consider the costs of going through patent law and suing Darruth for idea- and name-taking without paying

Work on the Book of Divine Truth, containing the history of the divine world and the gods as it is currently known and established. Have it enchanted to write itself automatically as time passes.[/b]
vetovetovetovetovetovetovetovetovetovetovetovetoveto
"Artisanii did something similar when he created the Divine Library. That practice was shut down for invading the privacy of gods and their angels. If this book were to write down the history of the divine world it would also write down the secret actions enacted during such, and that stuff is private."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Rolepgeek on November 16, 2014, 11:10:53 pm
It can only write as much as I know, and it will not write of secret dealings. It will, effectively, have a small portion of my consciousness dedicated to it's maintenance. It was meant for me and mine in any case. I see no reason to hide the works of the divine from the mortal, save when it would unnecessarily worry them, or they would only become confused and upset by it's reading, rather than enlightened.

And, hmmm...I had not thought of a comet. I think I will do that instead.

Fine, 'The Gods' rather than 'The Heavens'. Are you satisfied?


Remember that the God Of Goodness has a far better claim on the name Paladin than a God of Ambition. Leaving aside adjectives to be added to either (Holy Paladin, anyone?).
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 16, 2014, 11:18:04 pm
It can only write as much as I know, and it will not write of secret dealings. It will, effectively, have a small portion of my consciousness dedicated to it's maintenance. It was meant for me and mine in any case. I see no reason to hide the works of the divine from the mortal, save when it would unnecessarily worry them, or they would only become confused and upset by it's reading, rather than enlightened.
Allowed.

Fine, 'The Gods' rather than 'The Heavens'. Are you satisfied?
"That is half of a good idea. Just change it to 'Divine Magic' and I'll give my support."

Remember that the God Of Goodness has a far better claim on the name Paladin than a God of Ambition. Leaving aside adjectives to be added to either (Holy Paladin, anyone?).
Remember that the only patent law in existence was created by a servant of said God of Ambition and that said God of Ambition saved the God of Law's life......not that that has anything to do with anything, of course.
(There's no objective definition of 'holy', actually. Something random might be holy to Varee - the god of Randomness, but unholy to Cim - the god of Order. Yaos will still sue you if you use the word 'Paladin' unless you give him something in return. Maybe help with a 2 Essence project?)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 16, 2014, 11:20:47 pm
Azem wanders Keshan in the guise of a Mountwyrm merchant with an exotic pack-spider.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: IcyTea31 on November 16, 2014, 11:47:18 pm
"36.00: Change to Oppose. The whole point of shortening trials was so violent accused don't have time to attack. Why should we shorten every other type instead?"
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Rolepgeek on November 16, 2014, 11:55:19 pm
The comet already has to do with divine magic, and we've established that we do not wish them to overlap. Would The Planes or Inter-Dimensional Travel suit better? I am honestly somewhat annoyed that you are contesting my constellation simply by virtue of the aspect it represents not suiting you. It seems rude, if I may be blunt.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 12:14:12 am
"36.00: Change to Oppose. The whole point of shortening trials was so violent accused don't have time to attack. Why should we shorten every other type instead?"
(I think the GM just accidently'd the structure of the sentence.)

The comet already has to do with divine magic, and we've established that we do not wish them to overlap. Would The Planes or Inter-Dimensional Travel suit better? I am honestly somewhat annoyed that you are contesting my constellation simply by virtue of the aspect it represents not suiting you. It seems rude, if I may be blunt.
(There's a difference between Divine magic and Celestial magic. Celestial has to do with the constellations, Divine has to do with the gods.)
"Inter-Dimensional Travel would work. The Planes wouldn't because there's so many different types with different spheres. There are some constellations up there that do not suit me, actually. I just disagree with the vagueness."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 12:32:58 am
"Yaos, might I suggest you drop the matter, lest you annoy someone?"
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 12:39:12 am
"Yaos, might I suggest you drop the matter, lest you annoy someone?"
"Fine. But I still ask Darruth to change it to something less loosely-defined as 'Heavens'."

I drop my opposition of the Seraphim constellation.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 12:47:13 am
"Good. We have enough problems. Now that we don't seem to be in any immediate danger, I suggest we finally figure out what we're going to do with Void Awareness Program, or whatever Fusil called it. I am personally in favor of making a big show of it, with a personal appearance by the whole council."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 12:50:39 am
"I think that before we release the Void Awareness Program we release it on ourselves. I, for example, no nothing about the Void except that they set up suicide cults and apathy cults and kidnapping cults and corruption cults...... *sigh* Yeah."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 12:56:51 am
Before I continue with resolving the existing stuff, the Void research committee has insta-passed because of the >80% and IMMINENT PASS rule.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 01:02:06 am
The culmination of many ticks of plotting and secret actions will reach its resolution soon.

Darruth: The Guardians find their first Charges. Some prayers directed to you are as follows:
"How can I know what your will is?"
"What shall I do with my wealth that will most benefit the needy?"
"Thank you for striking down that murderer with the strange knife!"

Neron:
"We shall build it at once."
"The priests were able to heal him. Thank you!"

(Serac: Already paid)
Serac: You give Nuparhi the ability to create stasis bubbles, and I assume Cim helps.

(Darruth: Constellations added, repost of most recent revision requested)
(Darruth: -1E)
Darruth: You create a book of divine knowledge known to you.

Azem: You have just embarked from a Mountwyrm town. Where would you like to go?

(Cim: Vote counted)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: IcyTea31 on November 17, 2014, 01:05:36 am
"If you give me some time to organize my notes, I can create an incomplete theory of the Void. I would also ask Serac to reveal what he knows."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 01:09:26 am
"My prophet told me something interesting, which I feel is safe to share now with Fusil sealed away. The Mountwyrms have Void cults, but they mostly call on the void for for things like cooking food and letting them travel longer. They even self-regulate if a violent or dangerous cult appears. I will have to look more closely into the matter, but for now, I am willing to let them be."

Azem sets off in the direction of the nearest human kingdom.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 01:21:24 am
The Ritan have void cults, but they still worship me and do their regular stuff every day. The ones that cause problems are brought to my "prison" dimension until they are considered ready to return to society. They tend to avoid the more dangerous cult types after I warned them. (Like suicide cults)

Spoiler: Void wall of text (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 01:48:09 am
"Do we know what the Void itself does? How does Void magic work? How many of these Void Beings exist? What information do we have on them?"
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 02:00:02 am
"Do we know what the Void itself does? How does Void magic work? How many of these Void Beings exist? What information do we have on them?"
The void magic... Void is a lot like godly essence. And there are about fifty known void beings.
I have a book that gives some general information about each one, but I haven't bothered for the ones I haven't encountered.

Spoiler (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 02:07:56 am
I reached the hourly PM limit. Keep sending actions, but I can't respond by PM for the next hour or so. Would it be alright if I posted it here in full view?
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: DreamerGhost on November 17, 2014, 02:14:22 am
(I wouldn't mind, but post in occ mabye?)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 02:15:38 am
(Here's fine, but for me I'd like to request that you only posts only relate to the stuff I'm doing with Cim and Serac.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 02:17:07 am
(This is for a mostly in-PM event at the moment, so it's not just price checks. The main issue is probably secrecy, I think. I may be able to write a short encryption script based on the passphrases for the war site, but that will delay things by a lot.)

(And yes, it's just that event, not the little personal god-things.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 02:18:54 am
(Well they're going to find out eventually. Maybe just enforce a non-interference rule on the other players until the event is resolved. How much is 'a lot'? If it delays it for more than an hour then it's just not worth it.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 02:23:28 am
((As long as they don't interfere it is fine by me.))

Fusil appears to have made the deal with the jelly roll being. That would explain why the hunter is not here yet, why he was so worried about the hunter and him being sealed for its appearance, why Cim got attacked by a jelly roll...and why his prison is guarded by exploding jelly rolls.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Stirk on November 17, 2014, 02:29:12 am
(Its fine by me, and I assume that I am aloud to post here in that case. The jail is supposed to be monitored or something, after all.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 02:30:58 am
That would explain why the hunter is not here yet, why he was so worried about the hunter and him being sealed for its appearance, why Cim got attacked by a jelly roll...[/color]
"How does it explain anything? Why is a Killer coming here? Why was it delayed because of Fusil? Are you saying he provoked us into sealing him so the Killer couldn't get to him? How do you know all this?"

(Its fine by me, and I assume that I am aloud to post here in that case. The jail is supposed to be monitored or something, after all.)
(You are sealed. I'm not sure you can post anything IC.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 02:32:46 am
(Probably more than an hour, so I'll just request non-interference if not already involved.)

Lette has been subsumed into Vaal temporarily and begins to attack the members of STF not attacking each other.

Tykki has finally arrived! She has shot at a fused Vaal, savagely wounding him and severely damaging the enchantment on Teliural!

Fusil's remaining archangels blast at Angela, who is grazed by the speeding projectiles.

The Ikakus release a blast at the occupied and more stationary members of STF, stunning them!

Cim's angels are nowhere to be seen.

The Paladins maintain formation.

Nuparhi swings at one of Fusil's angels, stunning him!

A Harbinger of Doom has appeared, shielded and at a safe distance.

(Fusil can communicate for now, seeing as the focus is directed near Fusil's prison. What Fusil cannot do is participate in person.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 02:44:25 am
Nuparhi has begun draining the stamina of STF, which has a noticeable effect.

(continue?)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: DreamerGhost on November 17, 2014, 02:47:46 am
Encase Cim in unescapable cell. Place an enchantment on cell that prevents dimensional movement.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Stirk on November 17, 2014, 02:48:52 am
(It should be noted that I had whispered to Dreamer at 12:16:26, requesting support. I don't know if that makes him involved or not.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 02:49:13 am
((A couple of things. One: Teliural is only to be used as a backup weapon, with its 'special option' only to be used when ordered to by Yaos himself. Two: Teliural needs to be summoned from nothing, and is not immediately present once the fusion is complete. Three: Teliural is the energy spear and can only be summoned when Lette is dominant. Four: When Vaal is dominant, he uses Zephemelas - a one-handed arming sword that does not cover its user in armour. Five: When Vaal is dominant, his skin becomes as hard as his (supposedly) indestructible armour so as to keep the same amount of defence while allowing him to use magic and energy blasts. Six: He is supposed to be three times faster than a standard fused angel, but Tykki would presumably be a very good shot so I can let that pass.))

"CIM! WHERE THE FUCK ARE YOUR ANGELS!?"

Why are those angels still alive!? According to the simulations at least three of them should've been killed by Paladins by now!

The Paladins move in to engage with their melee weapons and their Breaker Shields.

The Ikakus charge up another volley, one that's focused on doing damage instead of stunning.

The angelic combatants belonging to Yaos continue to attack Tykki.


"Hey, so, do any of you want Fusil dead? Just curious."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 02:49:48 am
((A Harbinger of Doom? Sounds nice...))
How many angels does Fusil have left?

Cim you coward!
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Stirk on November 17, 2014, 02:53:22 am
Quote
((A couple of things. One: Teliural is only to be used as a backup weapon, with its 'special option' only to be used when ordered to by Yaos himself. Two: Teliural needs to be summoned from nothing, and is not immediately present once the fusion is complete. Three: Teliural is the energy spear and can only be summoned when Lette is dominant. Four: When Vaal is dominant, he uses Zephemelas - a one-handed arming sword that does not cover its user in armour. Five: When Vaal is dominant, his skin becomes as hard as his (supposedly) indestructible armour so as to keep the same amount of defence while allowing him to use magic and energy blasts. Six: He is supposed to be three times faster than a standard fused angel, but Tykki would presumably be a very good shot so I can let that pass.))

(Imma enjoy killing you so much :D)

(You do realize that *You* can still send PMs just fine ,right?
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: IcyTea31 on November 17, 2014, 02:58:48 am
"Coward? Or strategist? My Angels are exactly where I want them to be."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 03:00:44 am
(Gah. I messed up Yaos' special swords again. I should really make a note somewhere prominent for these things with lots of detail.)

(Khaziraad: I need another collaborator to activate that action)

The Paladins advance, raising their Breaker Shields and melee weapons. The remaining active 2 angels of Fusil send a barrage of heavy fire. There are now 78 Paladins remaining, and they engage Fusil's angels.

The Ikakus attempt to charge another volley, focusing on making it more powerful.

The angels of Yaos continue attacking Tykki. The Jumper angel has been maimed and has jumped out. Angela has been gravely wounded. The Psymental angel has mostly been untouched. The last two basic angels of Fusil are frozen in stasis. Nuparhi drains Tykki with a powerful boost, and Tykki is visibly weakened.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 03:02:29 am
(Well this is interesting. And confusing.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 03:04:41 am
(Imma enjoy killing you so much :D)

(You do realize that *You* can still send PMs just fine ,right?
(You just mad cos I made an anti-angel archangel. ;))

(Yes, but there's no point in withholding that info. It's not very important, after all.)

"Coward? Or strategist? My Angels are exactly where I want them to be."
"I'm going to go with coward. Unless you're using them to help defeat STF. But otherwise, yeah, coward."


(How was the Jumper Angel wounded? He wasn't supposed to be in combat. That's why I said the 'angelic combatants' attack Tykki - I was purposely leaving out the Jumper Angel.)


"Hey Azem? Can you do me a huuuuuuge favour? I swear I'll pay you back appropriately. I swear."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 03:07:24 am
"Coward? Or strategist? My Angels are exactly where I want them to be."
I assume that stasis was you? Good job.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 03:08:43 am
"What is it that you want from me exactly?"
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 03:09:54 am
"What is it that you want from me exactly?"
"Quick question first: how do you feel about Fusil? Do you have any loyalties to him? Just curious. Mostly."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 03:10:31 am
(Yaos: My listing copy has all of them as combatants. This is getting confusing.)

Tykki throws down what seems to be a large metal egg before being held in stasis. Her weapons disappear. All of Fusil's angels have now been locked.
ADDIT:
Angela has jumped away.

The Psymental angel makes sure to try to force Tykki to attack the Harbinger of Doom.

A nasty fight with a nasty conclusion. Will you fools never learn?
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 03:13:07 am
Tykki throws down what seems to be a large metal egg before being held in stasis. Her weapons disappear.
It's a nuke!
Throw the egg into Fusil's prison.

And have Angela and Nuparhi return to the ocean plane and rest.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: DreamerGhost on November 17, 2014, 03:13:59 am
Teleport Uranium golem among Yasos paladins.

Anyone here care to explain why Fusil is getting attacked instead of that void creture?
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Stirk on November 17, 2014, 03:15:13 am
"Hey Uranium Golems! Ask your god to free my Angel's from stasis!"
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 03:16:14 am
"I have always rather disliked him, and I have no reason to be loyal to him. Our goals have never really aligned, in any case."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 03:18:00 am
Tykki throws down what seems to be a large metal egg before being held in stasis. Her weapons disappear. All of Fusil's angels have now been locked.
Well fuck. The Jumper Angel, who has just been collecting weapons this whole time and HASN'T BEEN FIGHTING grabs Fusil's sealed form and jumps to the Death Battle Plane. The Emperor uses his Universal attunement to access Dimensional magic to help teleport the egg into Fusil's prison. Everyone else GTFO of there ASAP. The Dimensional mages that helped everyone get there (because how else would they get there?) are told (possibly by Jeffrey) to teleport everyone except the Jumper Angel and the Emperor out of there. If the Emperor can help with teleporting the egg from another plane of existence, he will also be teleported out.

The Psymental angel makes sure to try to force Tykki to attack the Harbinger of Doom.
(Why - no, HOW - would he do that if she disappeared?)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 03:19:58 am
"I have always rather disliked him, and I have no reason to be loyal to him. Our goals have never really aligned, in any case."
"Alright. I just need you to veto all of Khaziraad's actions ((that's DreamerGhost, right?)) I also could use some help teleporting a few dudes to the corporeal realm."


The Ikakus also get teleported out.

EDIT: (I changed this post and my previous post a lot. The Jumper Angel teleport's Fusil's sealed form (a spoon, I would imagine, since it was never specified) into the Death Battle Plane, for example.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 03:23:17 am
Someone throws the metal egg onto Fusil's prison. Nothing seems to happen.

Angela and Nuparhi have returned to the ocean to rest.

A Uranium golem appears among Yaos' Paladins. Some nearby Paladins sit around the unseasonably warm, shiny golem.

"I am no Void creature. I quite despise the Void. Possibly even more than some of you"

The Jumper angel attempts to grab Fusil's sealed form. The Jumper angel has been arrested by the Council for attempted theft of Council property and freeing of prisoners.

The Emperor flickers and vanishes, revealing nothing in his wake. He does not respond.

The rest of Yaos' forces and the Ikaku are teleported back. Jeffrey and Yaos go to the Death Battle Plane.
(What?)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 03:24:53 am
(I CHANGED MY POSTS! I changed my posts......)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 03:25:33 am
"The god of Architecture? I have a feeling there is a long story behind this that I will be absolutely thrilled to hear."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 03:25:50 am
Anyone here care to explain why Fusil is getting attacked instead of that void creture?
Well, there was an attack planned on Fusil that they happened to interrupt...
And what are you doing here Rebel?
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 03:26:40 am
Harbinger of Doom: "Waiting for a prophecy to come to pass."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Stirk on November 17, 2014, 03:27:23 am
(I have a feeling that so many secret plans just came together that even the GM is confused. And at least one of them is his plan.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 03:29:49 am
(Actually, none of them were my plans. This is all your (pl.) fault. :P)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 03:30:09 am
Harbinger of Doom: "Waiting for a prophecy to come to pass."
What is that prophecy?
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 03:30:48 am
"Nothing any god should have to bear the burden of knowing."

Fusil has been struck down!
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 03:32:16 am
Changes I made in the posts:
The Jumper was to teleport Fusil to the Death Battle Plane. Kind of moot now.
Yaos and Jeffrey were to remain in the Human Plane.

The Jumper angel attempts to grab Fusil's sealed form. The Jumper angel has been arrested by the Council for attempted theft of Council property and freeing of prisoners.
(How did the council arrest him? No one in the council even proposed to arrest him.) Where is the Jumper Angel now?

Lette and Vaal (with Lette as dominant angel, this time) go back to the prison area to examine the damage. Corpses? Weapons? Status of the prison? Status of Fusil's sealed form? Remaining entities in the area?

(I was ninja'd. Leave me alone.)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 03:39:28 am
Yaos and Jeffrey remain in the Human Plane. Lette and Vaal as Lette note that the Fusil has been killed. There are barely any remnants remaining. The prison and egg are still mostly intact. The Harbinger seems to be looking at Lette/Vaal, and the Uranium Golem is standing around.

Lawmode:
Council v. Jumper Angel

A Jumper Angel was caught by automated Council surveillance while attempting to take an entire Council incarceratory object containing a prisoner away. Automatically generated options are as follows:
37.00.a: Free the Jumper Angel

37.00.b: Imprison the Jumper Angel

37.00.c: Execute the Jumper Angel


Council v. Cim, Serac, and Yaos

Council surveillance detected the defendants murdering Fusil. Automatically generated options are as follows:
37.01.a: Acquit Cim, Serac, and Yaos

37.01.b: Convict Cim, Serac, and Yaos
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 03:55:02 am
37.00.a
"The Jumper Angel was merely trying to move Fusil to the Death Battle Plane where he would be safe from being killed in combat. Moreover, he wasn't going to release Fusil, he just wanted to move the prison he was in. He should be commended for his brave and meritorious pro-Council actions, not imprisoned or executed!"

37.01.a
"We broke no Council Law. None of us ever attacked Fusil during the combat. Our entire attention was on Strike Team Fusil, except for the Jumper Angel who tried to enforce Council Rules of not seeking the deaths of gods."

What kind of booty did the Jumper Angel bring to the Human Plane? He was supposed to pick up the weapons of Fusil's dead angels as they died and take them to the Human Plane. Because those were his orders from the beginning.

egg are still mostly intact.
Tol: "So what do we do now?"
Jeffrey: "I suggest we fall back for now and come up with a new strategy before we do anything stu-"
Yaos: "Nuke the fucker!"
Fusil Egg: "What the fuc-!"
Lette: "*BOOOOOOOOOOOOOOOOOOOOOOM!!!!!!!!!!*"


((https://www.youtube.com/watch?v=vtUpWihJJJ4#t=121))
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 03:57:50 am
What is going to happen to Fusil's angels now? Did they just die?

Support 37.00a, that was Yaos' fault.
Abstain from 37.01. But remember, he was planning to kill half the council, if not more.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: IcyTea31 on November 17, 2014, 03:59:07 am
37.00.a: Support
37.00.b: Abstain
37.00.c: Oppose

"I see no reason for punishment, if it truly was only for a Death Battle."

37.01.a, 37.01.b: Abstain

"I can say I didn't kill Fusil."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 04:03:01 am
Abstain from 37.01. But remember, he was planning to kill half the council, if not more.
"He was!? I mean...er.....of course he was! Yes, that is a thing he was totally going to do!"

Support 37.00.a
Oppose 37.00.b
Oppose 37.00.c

Support 37.01.a
Oppose 37.01.b
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 04:06:29 am
Abstain from 37.01. But remember, he was planning to kill half the council, if not more.
"He was!? I mean...er.....of course he was! Yes, that is a thing he was totally going to do!"
Well, it sure sounded like he wanted to... And he attempted to kill both you and Cim, did he not?

I know that Fusil did not die by my hand, but that I had a part in his death. For that I will take responsibility.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 04:07:24 am
Azem snarls.

"You three have lots of explaining to do. I suggest you get on with it."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: IcyTea31 on November 17, 2014, 04:12:35 am
"A pressing matter would be to dispose of Fusil's body, by the way. Grauel got a new pet last time, but I doubt any of us wants another monster as that to come."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 04:17:43 am
The Jumper Angel got some sweet knives, weird assymetric pellets, more sweet knives, and a weird wax doll.

Fusil's angels have been taken by Cim's to somewhere.
Spoiler: Lawmode: Votes counted (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 04:19:39 am
Well, it sure sounded like he wanted to... And he attempted to kill both you and Cim, did he not?
"Yeah, that makes sense. He's well known for his grudges so he probably would've taken his imprisonment out on the council when he got out."

"A pressing matter would be to dispose of Fusil's body, by the way. Grauel got a new pet last time, but I doubt any of us wants another monster as that to come."
egg are still mostly intact.
Yaos: "Nuke the fucker!"

"You three have lots of explaining to do. I suggest you get on with it."
"Well, we thought that once Fusil got out he was going to kill the gods who voted for his imprisonment, Cim and myself, our angels, and perhaps even genocide some of our races. We thought the best way to prevent that was to make sure Strike Team Fusil wouldn't be able of carrying out those missions. We certainly didn't intend to kill him - NOT THAT WE DID - and we don't know what the hell that Harbinger is."

Fusil's angels have been taken by Cim's to somewhere.
"No fair, Cim! It was my Paladins and the Ikakus - who fought under ME - who killed most of those angels! I deserve at least half of them!"
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 04:22:28 am
"A pressing matter would be to dispose of Fusil's body, by the way. Grauel got a new pet last time, but I doubt any of us wants another monster as that to come."
Well, we could absorb his essence for use in the council. I will just do that then?

Fusil was a dangerous madman. He attempted to kill several council members and had plans to kill more. Locking him up was only a temporary solution, because he was not going to stop attempting to kill Cim just because he got locked up temporarily.
The only way to protect the majority of the council was to have him removed. And that meant killing him. So I helped Yaos with his plan to kill Fusil.

And Yaos, you know the Harbringer well. You do remember her, don't you? Didn't her brother go missing?

Absorb the remainder of Fusil's essence for later use by the council.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 04:25:36 am
(Serac: +2E)
Serac: You absorb Fusil's remaining Essence.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 04:26:08 am
Azem sighs and covers himself with his wings.

"Let me know when this council starts functioning without paranoia and subterfuge."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 04:27:18 am
And Yaos, you know the Harbringer well. You do remember her, don't you? Didn't her brother go missing?[/color]
(This is what I thought the Harbinger looked like.)
Spoiler (click to show/hide)
"Oh yes. The ungrateful tart who got mad at me for trying to save her brother from fate-locked death after she prayed to me to do just that. I remember her. Oh and her brother didn't go missing - she went missing and she took her brother with him."

Well, we could absorb his essence for use in the council. I will just do that then?
So I helped Yaos with his plan to kill Fusil.
"Actually, the plan was to kill Strike Team Fusil if I remember correctly."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 04:30:54 am
Correction: Correct Serac +2E to Council +2E
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 04:36:03 am
Correction: Correct Serac +2E to Council +2E
Yaos tries to remember what he learned from Lyle.
The Essence belongs to the council. I am one member of the council. All for one and one for all dictates that I work for the council, and I get everything because 'all' = everything and 'one' equals me because I am one member of the council and one being. Council Essence falls under 'everything' and so, as one, I am entitled to all of the Essence. All for one.
Yaos attempts to legally take the Council Essence for himself.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 04:38:47 am
The Council disburses nothing.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 04:41:52 am
"I thought I was the god of Greed?"
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 04:43:51 am
"I thought I was the god of Greed?"
"Hehe, true." :D "Maybe you should step up your game, eh?" ;D
Title: Re: Ye Gods [14+/999 players] IC: T36.5: Spooky Happenings
Post by: Ambidextrous on November 17, 2014, 04:45:45 am
Kli:
The Philosopher writes "One is of a color resembling the feathers of the legendary Stormwing. We doubt it actually existed, but we rationalize our desire for gold this way."
The Pilgrim continues along the passage.
The Monk stops after seeing a vision of her dead parents. She rushes through the passage.

The pen replies to the Philosopher: "I notice the word we. Do you yourself, to the deepest of chasm of your heart, desire gold and silver? Why, or why not?"
The Pilgrim comes across a massive chasm, with heavy winds preventing flight. A voice whispers: "The simplest of challenges breed the most ingenious of ideas. Please come across. Surprise me."
As the Monk reaches the end, the visions stop, and a warm feeling of comfort resonates through her body as Kli's voice rings in her mind: "What is fear truly for you, seeker? Honesty is my wish, for no answer from deep within is wrong."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 04:52:26 am
Azem bars his fangs.

"I could ssstart by feasssting on you."

Azem chuckles.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: IcyTea31 on November 17, 2014, 05:10:45 am
"If you want the Essence from the Council, propose how we should use it."

"About Fusil's Angels, what should be done to them? I have them ready to be destroyed with a mere thought, but I suppose I should ask the Council's opinion on that."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 05:17:47 am
Azem bars his fangs.

"I could ssstart by feasssting on you."

Azem chuckles.
Yaos turns female.
"Eep! Grauel's going to eat me! Oh it was just you. Hihi!" :)


Yaos turns back into her male form.
*knuckle crack* *knuckle crack* *neck crack*
"Let's do this."
Spoiler (click to show/hide)

"If you want the Essence from the Council, propose how we should use it."
"I propose that I get all of it. I spent a lot of time and Essence on the attack and I'm the one who lost the most in it."

"About Fusil's Angels, what should be done to them? I have them ready to be destroyed with a mere thought, but I suppose I should ask the Council's opinion on that."
"Give them to me. I call dibs on them and considering that it was my forces that got most - if not all - of the kills, I should at least have propriety over their corpses."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 05:22:51 am
"I don't look anything like Grauel."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 05:26:18 am
"I don't look anything like Grauel."
"Coulda fooled me with that mug o' yours! Ha ha ha ha! I'm just playin'."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 05:43:41 am
"Very funny."

Azem turns into a Lyle look-alike.

"Should I sue you now?"




Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 05:50:02 am
Yaos turns into a Lyle look-alike.

"Should I sue you now?"
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: DreamerGhost on November 17, 2014, 05:52:47 am
I'd be interested in one of Fusils angels. Idealy Tyki, but any would do.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Vgray on November 17, 2014, 05:53:51 am
"You could try. I'm not sure what you could sue me for."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 06:09:48 am
Tick 37.5: Termination

Fusil has been struck down through the combined efforts of Cim, Serac, and Yaos! His angels have been frozen and taken by Cim. Many angels have been severely wounded despite their typical near-invulnerability and enchanted equipment.

A Void study committee has been formed, but it has been limited to some information exchange so far.

A group of Rani builders have constructed a nice temple for Neron. A child has been healed by some priests of Neron.

Darruth has prototyped the Guardian Angels, and they have sought and found their initial Charges. Darruth has also written a book of divine knowledge based on information known to itself.

Azem has begun wandering the wilds and is currently heading for a human city. A group of bandits have appeared!

Kli's challengers continue their quest in three tenses:
Philosopher: "I no longer desire either. I seek the truth of Balance now."
The Luminee Pilgrim begins picking away at the ceiling.
The Monk: "Not being able to protect the ones I love."

Spoiler: Lawmode (new cases) (click to show/hide)

(Constellations: 2/3 for Yaos, Other skyfeatures: 1/3 for Darruth)

This update's constellations are the Crown and Claw.



Spoiler: Deities (-1*) (click to show/hide)

The following player is in danger of being marked inactive: Detoxicated/The Light

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)
[/spoiler]

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Fire, Wind, Trickery, and Luck
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: IcyTea31 on November 17, 2014, 06:13:00 am
"I propose that I get all of it. I spent a lot of time and Essence on the attack and I'm the one who lost the most in it."
"Oppose. You can, however, have back the Essence you spent on reviving me, before I forget. Thank you for the loan."

Cim gives Andres 1E.

"I call dibs on them and considering that it was my forces that got most - if not all - of the kills"
"Was it really? Two of the five minor Angels were captured by Vartija, and the other three were taken down by joint forces. Vartija also disarmed Tykki and set her into stasis (although she was weakened by Nuparhi first). I have as much a claim to them as you do. Still, as others seem to have interest in them, I will do this:"

Cim gives control over the used-to-be Fusil's Angels and Tykki currently held in the Plane of Order to the Council.

"Personally I would simply throw them into the Churn, but there may be better options."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 06:22:07 am
"Oppose. You can, however, have back the Essence you spent on reviving me, before I forget. Thank you for the loan."

Cim gives Andres 1E.
"Thank you, Cim. I instead propose I only get 1 Essence from the Council Pool."

"Was it really? Two of the five minor Angels were captured by Vartija, and the other three were taken down by joint forces. Vartija also disarmed Tykki and set her into stasis (although she was weakened by Nuparhi first). I have as much a claim to them as you do. Still, as others seem to have interest in them, I will do this:"

Cim gives control over the used-to-be Fusil's Angels and Tykki currently held in the Plane of Order to the Council.

"Personally I would simply throw them into the Churn, but there may be better options."
((I thought that they were basically paralysed by your angels and then my guys took them out. I actually have no idea who killed what. I just assumed that with 24 double-size Skyrim dragons and 100 immortal warriors trained in anti-angel tactics (who managed to beat three of my angels), I'd have been the one who got the most killed.))

"Nice! I didn't even know they were still alive! Much appreciated."

Yaos takes the angels and locks them inside the Human Plane. Jeffrey will make sure they remain in stasis.
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Ambidextrous on November 17, 2014, 06:26:43 am
Kli's challengers continue their quest in three tenses:
Philosopher: "I no longer desire either. I seek the truth of Balance now."
The Luminee Pilgrim begins picking away at the ceiling.
The Monk: "Not being able to protect the ones I love."

The gold and silver disappear. A passageway opens, leading to a room filled with many paintings depicting the history of the Hummingbirds. Upon reaching the room, the pen replies to the Philosopher: "Your many brethren have had a long journey. We all seek the truth. What is Balance, as defined by yourself?"
The pick glows, enhancing its power of digging and removing more rock than it should be. The voice encourages the Pilgrim onwards: "A pick, as long as it is armed with determination and patience, shall eventually be able to carve even the largest of halls. Those who succeed are not those who rush from the start, but bide their time."
A passageway opens. It is featureless, not meant to be focused on as one trudges down the path. "Please tell me your story."
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Vgray on November 17, 2014, 06:35:33 am
"Oh dear. Why don't you chaps take this gold figurine of the Goldfather and go on your way."
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Andres on November 17, 2014, 04:03:06 pm
(So what happened when Lette nuked the egg?)

Yaos turns into a woman.

"Hey Cim? I can't get the angels outside of the Plane of Order. You mind giving permission? You've had your turn keeping them in your plane. Now it's my turn keeping them in mine. I deserve them just as much as you."
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: DreamerGhost on November 17, 2014, 04:08:02 pm
"Is it a bad sign that I would rather have either God of Greed or God of Hunger guard the angels than you or Cim?"
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Lost in Nowhere on November 17, 2014, 05:05:33 pm
What...?
Well, that was quite a bit to miss. And very surprising.
I'd say that the angels of Fusil should go to the council now, but I don't really care.
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Ama on November 17, 2014, 05:06:03 pm
"If I might be so bold, I would like to suggest I take Fusil`s angels. After all I appear to be the least ambitious of the gods (least likely to murder everyone with them) and I can keep them in the far north away from everything else."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Kilojoule Proton on November 17, 2014, 05:29:20 pm
Yaos: You do the listed actions. Jeffrey advises that you destroy all weapons to purge the memory of Fusil. Some prayers directed to you are as follows:
"Thank Yaos our team has won the tournament! Prepare a celebratory banquet!"
"The Emperor has not responded for days! What is happening? Where is he?"
"Bah! Curse that team! Strike them down!"
"When I grow up, Yaos will make me as big as a tree!"

(CIm: -1E, Yaos: +1E)

The bodies of the angels of Fusil have been given to the Council. Yaos has attempted to take them away without Council permission. This has triggered yet another automated trial.

Kli:
Philosopher: "Balance, I think, is reaching a happy moderation between extremes in all things."
Pilgrim: "I'll keep that in mind." The Pilgrim continues with bringing the roof down into the chasm.
Monk: "Do you not already know it?"

Azem:
Bandit leader: "The Bandits' Guild is appeased. Continue."

(Yaos: Did that actually happen? It's not clear given that you provided dialogue for the Egg, which none of us can actually identify and which has not actually spoken at all.)
Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Ama on November 17, 2014, 05:40:39 pm
"Do you have a problem with me taking the angels Yaos?"

Check up on how my three races (Rani, Snow Golems, and Shadow Ravens) are doing. Are they growing and building new cities or do they need some help?
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Kilojoule Proton on November 17, 2014, 05:48:45 pm
(The angels are not with Yaos. They are still in the Council's custody.)

Neron:
The Rani are expanding somewhat slowly. They seem to be trying to go further north. The Snow Golems are making the ground near the permafrost line ready in case a wall is needed. Some of them are currently helping with construction for the Rani. The Shadow Ravens are being sneaky and have recently made contact with the Rani. They tend to be more stealthy outside the snow.
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Vgray on November 17, 2014, 05:51:55 pm
Azem continues onward.

"Me? Have I done something to appear trustworthy lately, god of Architecture?"
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: gman8181 on November 17, 2014, 06:11:49 pm
Guess a lot happened while I wasn't looking.
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: DreamerGhost on November 17, 2014, 06:12:44 pm
Well you have neither mindcontroled people nor atempted to steal from the council.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 06:59:42 pm
Spoiler: Responses (click to show/hide)
The Seppo are commissioned to make two different weapons: The Hilda War Hammer and the Nomis Spear.
Spoiler: Hilda War Hammer (click to show/hide)
Spoiler: Nomis Spear (click to show/hide)
The Seppo are also asked to provide specifications on its construction that can allow Humans to reproduce the weapons.

The Ikaku are thanked for their help in the fight against Strike Team Fusil. The group who were present in the attack are asked what they would like for a reward. Some land? Shinies? Alliance? Other?

EDIT: A different (and better) Enchantment mage is asked to look over STF's weapons and the Strange Knife. The weapons will be guarded by Vaal.

Lette will go around exploding/death-punching/slaughtering bandits in Keshan, with strict orders to not cause any collateral damage or hurt any civilians - including the families of bandits. Azem's Bazaar shall not be hampered by insecure trade routes!
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Vgray on November 17, 2014, 07:15:08 pm
Azem shakes his head.

"I question your hearing Yaos. Cim specifically said he was releasing the angels to the council."
Title: Re: Ye Gods [13+/999 players] IC: T37.5: Termination
Post by: Andres on November 17, 2014, 07:27:29 pm
"I question your hearing Yaos. Cim specifically said he was releasing the angels to the council."
((I was very tired at the time. Only last night did I manage to get a good night's sleep. Just look at the stuff I posted. I honestly thought they were gifted to me. I'm not sure how I thought he was giving them to me. I think it might've been because he was acquiescing to something and then I mentally skipped everything else? I don't know. I swear I didn't intentionally try to steal them.))
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: gman8181 on November 17, 2014, 07:46:29 pm
"I would also like to say here that I'm the one who organised the attack on Fusil's angel, I'm the one who brought most of the firepower used against them, and I'm the one who lost the most in the attack, so I should definitely at keep at least part of the spoils."
You went behind the council's back to launch an attack on a god and his followers and now you want to be rewarded for it by all of us? I don't particularly follow the logic. Not to say I don't understand why you want the angels, especially if you lost the most in the attack. However why would we care about your losses in a battle the council never approved of? I see absolutely no reason why any of us should particularly support you gaining control of the angels. I'm not technically opposed to you getting them. I mean, I certainly don't care to have them. I simply don't get why you believe any of us would feel like we owe it to you to let you have anything. It's no different than if you lost something in any other conflict that the council was uninvolved in. If this were to set any type of precedent, I could just as easily destroy most of your forces with my angels and then say I deserve part of the spoils because I invested the most in crushing you and your followers into the ground. I think you can see how that type of attitude towards the "spoils of war" in these situations could very quickly lead to... undesirable results.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 17, 2014, 07:55:34 pm
Tick 38: Spoilers

Some Void cultists slated for execution in human lands have decided to reveal the locations of some Void mages. It seems that many of these alleged Void mages are really some of the more influential people. Tol continues purging the Inquisition of Void followers, and it seems that most of the remaining Inquisitors are at least responsible enough to continue on their own.

The number of monsters on Keshan has declined to insignificance.

Serac has absorbed the remainder of Fusil's Essence and donated it to the Council. Fusil's body has disappeared.

A guild of enchanters and a guild of artisans have opened a workshop for the production of Lesser Void Detectors. They are about as unreliable as their template but provide decent accuracy.

The Yaosian Paladins have been refilled with new members selected from the best. They are being trained by the remaining current Paladins.

The Keshan ninjas find a bandit camp and join an ongoing party. It seems that their goals and pursuits are mostly compatible, and they proceed to raid a few farms. Trade routes are slightly safer now, but it is difficult to patrol a vast area with only a few troops.

Rani civilization is developing quite well. Contact has been made with the Shadow Ravens.

Azem continues on his journey. They reach a small human village along the way.

Creating a huge explosion on the metal egg seems not to have damaged it at all.

The Seppo have sent a package of incomprehensible scribblings to the human imperial capital in response to being commissioned to create the Hilda War Hammer and the Nomis Spear. The Ikakus who participated in the attack request land and shinies near the human imperial capital.

An adept Enchantment mage notes that STF's weapons seem to be completely mundane. The Strange Knife seems to be both aligned extremely toward Humans and Ambition and extremely against Humans and Ambition, which disturbs the mage.

Lette has stalked a bandit, making sure to appear when least expected. She reasons that killing a bandit causes collateral damage to the bandit's family.

Tykki's body has inexplicably disintegrated. Cim has released control over the bodies of the angels of Fusil to the Council.

(Constellations: 2/3 for Yaos, Other skyfeatures: 1/3 for Darruth)

This update's constellations are the Lance and Lady.

Spoiler: Lawmode (click to show/hide)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Mountains, Twilight, Travel, and Magic.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 08:04:56 pm
Azem stops to rest in the middle of the village. How do the people react to him?
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Andres on November 17, 2014, 08:20:43 pm
Spoiler: Responses to Grauel (click to show/hide)

Spoiler: Responses to Update (click to show/hide)

Propose that Proposal 21.00 is dissolved and the members who voted it into being are refunded.

Petition the GM to remove all of Fusil's votes because he's dead.

Petition the GM to have a 'Void' spoiler to document everything learned by the Void Investigation Committee.

A declaration is made that Humans shall be spelt with a capital 'H'. Writing their names with a lower-case 'h' is considered racist. They shall have the same naming conventions as literally every other sapient race. Yaos decrees it.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 08:23:57 pm
Quote
Quote
Creating a huge explosion on the metal egg seems not to have damaged it at all.
Jeffrey grabs the egg and locks it in the Human Plane.
I already took the egg. Who knows what you would do with it... Destroy its mind if it hatches?
Oppose Yaos stealing the egg.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 08:31:03 pm
Quote
Quote
Creating a huge explosion on the metal egg seems not to have damaged it at all.
Jeffrey grabs the egg and locks it in the Human Plane.
I already took the egg. Who knows what you would do with it... Destroy its mind if it hatches?
Oppose Yaos stealing the egg.
(God damn it. I just can't keep up with everyone!)
"I was going to scan it for Void, Essence, life, sentience, and magic. I suggest you do the same." ;) "But seriously, why would you think I'd mind destroy it if it hatched? What even is that thing? You should have a Void mage look at it. Maybe ask a Null about it too."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: gman8181 on November 17, 2014, 08:32:07 pm
Again, I understand your point but I think you missed the part of mine that was most important. My apologies for the possible lack of clarity.

You attacked another god's followers without council permission and are now acting like you deserve the spoils of war after the fight because you invested the most in the fight. While your logic is sensible to a certain degree, I don't think you're considering the implications of the standard this will set. Essentially, if you get to gain off the fight you had with another god's followers, it might encourage other gods to engage in similar fights with other gods followers to gain similar benefits as you are trying to gain.

So if you get to gain from crushing Fusil's angels, someone else might try and gain by crushing your angels or any other god's for that matter. Sure, there might be no intention to kill the actual god but do you really want to consider what implications it could have if certain... power hungry gods started thinking they could gain from stomping other god's angels into the ground.

And no, I don't want to create any laws about not having angel wars... I'm just saying it's wise to consider the implications of your actions. If this is going to be a thing though, there's little stopping others from getting involved as well. Not that I'm actually opposed as I said earlier. I'm simply stating what I foresee as a possible result of this situation.

Double Edit:
(Moving question to OOC)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 08:36:11 pm
"My hungry friend makes a good point. The sole fact that you three felt the need to go behind the collective back of the Council also upsets me."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 17, 2014, 08:37:57 pm
Azem: The people seem not to think of you as more than just one of the traders. Some of them do seem interested in your more strangely shaped shinies.

Yaos has proposed to undo Proposal 21.00 and refund the contributors. Yaos has petitioned for votes from Fusil to be erased on account of Fusil's death. This petition has been rendered obsolete by the absence of Fusil's votes in open proposals. Yaos has also petitioned for a Void spoiler to contain all information on the Void. This petition has been temporarily rejected (because the GodManager is about to have a bit of a busy week and cannot take the time to check for access to information). The Void research committee may, however, feel free to self-organize.

Human will additionally be capitalized in the future.

Yaos: The "mages" are indignant at this disturbance. They ask why you would even trust a scheming cultist's testimony.

The Controller Angels have taken to hunting the few monsters that appear for sport.

The Inquisitors report that the Void infiltration problem has mostly been resolved.

The ninjas refuse to give up their new comrades. They instead relocate many bandits into the deep wildreness, but this has the effect of reducing bandit activity along trade routes anyway.

Angela and Nuparhi give Jeffrey a dirty look and Jeffrey shrinks back. It seems they are trying to hatch the egg. The egg cannot seem to leave the Plane of Oceans and Bubbles.

A translator has been brought in to interpret the documentation given by the Seppo. The translator suggests that this may be written in a dialect known only to the Seppo high priests and very few others.

The Armu refuse to give a significant contributor to their creator's death any favors.

Lette has slaughtered many bandits remaining near the main roads. The Bandits' Guild demands compensation for their families, many of whom will starve.

The Emperor is calling for a private meeting with you about his absence.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 08:41:21 pm
(God damn it. I just can't keep up with everyone!)
"I was going to scan it for Void, Essence, life, sentience, and magic. I suggest you do the same." ;) "But seriously, why would you think I'd mind destroy it if it hatched? What even is that thing? You should have a Void mage look at it. Maybe ask a Null about it too."
Well, I already did. It is non-magical, and is warm dispute not having a pulse. And I don't have any void mages or null contacts, so I would rather not. Besides, what makes you think it is from the void?

I tried to get the council's help, but I was ignored. So when Yaos contacted me about attacking Fusil directly, I sent two angels to help.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 17, 2014, 08:43:36 pm
A Slythan Luminee kingdom has been conquered by a powerful queen. She seems to be sacrificing the population to an unknown end.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 08:52:24 pm
I am of the same opinion as Azem and Grauel. You attacked Fuails angels when their god was incapable of even contacting the council. Was it meant to limit power of your oponent, gain spoils for yourself or prepeare for assassination matters not, as your goal was still nerfarious and you still messed up enough to render Fusil dead. Your arguments would be correct if used against your colaborators, but just as the judge cares not to give out prizes for good work during theft, so does the council sees your points moot.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 08:55:53 pm
Azem does business with the interested humans. He also asks if any of them would like to join him.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 08:57:26 pm
Spoiler: Responses to KJP (click to show/hide)

-snip-
"Good point, but unless you propose an alternative system that'll fairly distribute the booty towards the gods that deserve them I'm going to have to stick with my request."

"My hungry friend makes a good point. The sole fact that you three felt the need to go behind the collective back of the Council also upsets me."
I tried to get the council's help, but I was ignored. So when Yaos contacted me about attacking Fusil directly, I sent two angels to help.
"Exactly! So we didn't really go behind the Council's back, it's just that we were ignored, technically!"

Angela and Nuparhi give Jeffrey a dirty look and Jeffrey shrinks back. It seems they are trying to hatch the egg. The egg cannot seem to leave the Plane of Oceans and Bubbles.
"YOU'RE TRYING TO HATCH IT!?!? You do realise that Fusil made deals with the Void, right? We have no idea what that thing is and you want to HATCH IT!?" D:< "Can we at least make sure we have studied it from every angle? I have a group of Scientists who can give it a look to see if it's scientific in nature."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 09:04:27 pm
"I am afraid this simply cannot be allowed to stand. My vote is for conviction, my decision is final."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 09:06:16 pm
(I just realised something.)

Yaos relinquishes all claims to the angels.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 09:07:21 pm
Wanting to or not, your actiions resulted in death of a fellow god. Your desire to claim all that was Fusils for yourself shows your true collors. I vote for conviction.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 09:11:10 pm
Wanting to or not, your actiions resulted in death of a fellow god. Your desire to claim all that was Fusils for yourself shows your true collors. I vote for conviction.
"It was also the Council itself that resulted in the death of a god. If I had my way, Fusil would be alive in the Death Battle Plane right now. It wasn't simply a matter of me wanting Fusil to live, it was also me actively trying to make sure Fusil lived. I've also relinquished all claims to Fusil's stuff. With Tykki dead it's kind of moot now. It had nothing to do with wanting power, by the way, but I've been sworn to secrecy not to say........ Hey that rhymed!" ^_^
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: gman8181 on November 17, 2014, 09:16:39 pm
"Good point, but unless you propose an alternative system that'll fairly distribute the booty towards the gods that deserve them I'm going to have to stick with my request."
... No one deserves anything. You get what you can take or what others are willing to give you. The whole push for what you deserve is completely foreign to me. You don't deserve anything. There is really no particular reason to give you anything. That leaves you with taking something. And if you begin to take... and if it successful... then others will begin to want to take as well. That is my point.

Anyway. Again, I have no issue with this. I mean, you're practically noise-diving into Azem and my spheres right now. It's certainly entertaining for me.

... and then you back down.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 09:18:17 pm
If a terorist arms a bomb, but then decides to disarm it only to be stoped by law enforcers, should the terorist not be blamed for seting the bomb in the first place? As for relinquishing claims, that is hardly redeeming, seeing as you never had any valid ones.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 09:22:20 pm
"What's a bomb?"
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 09:25:58 pm
Pretending to be stupid is futile. Your folowers use bombs as weapons, their creation and use were ordered by you. Fiery explosions were rather open for evryone to see when they were used in battle against underground monsters
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 09:34:23 pm
Pretending to be stupid is futile. Your folowers use bombs as weapons, their creation and use were ordered by you. Fiery explosions were rather open for evryone to see when they were used in battle against underground monsters
"Oh so they're like grenades! That makes sense. Let's see if I can adapt it into the analogy......"

"Ok. This isn't like a terrorist setting a bomb - this is like a dude playing with explosives in his house (see, I'm making this analogy because the attack on the angels was legal and so is this), and then the dude was like 'Someone could get hurt by me doing this. I'd better set up some safety equipment', and then law enforcement busts in and stops him from doing that, so then a bomb explodes one of them dies. That's how the analogy should go."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 09:40:41 pm
Your analogy lacks "One of the dudes (the one who died) was there unwilingly and tied up" and "by playing I mean throving lit grenades at each other". You could also add "it was all higly illegal". And even in your unchanged analogy, ther wouldn't had been casualties if it was done under expert supervision or not done at all, would there?
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 09:49:26 pm
And even in your unchanged analogy, ther wouldn't had been casualties if it was done under expert supervision or not done at all, would there?
"Except in that case, he actually did go to the one and only bomb expert in existence but he was ignored and since it was legal he just decided to go for it."

Your analogy lacks "One of the dudes (the one who died) was there unwilingly and tied up" and "by playing I mean throving lit grenades at each other". You could also add "it was all higly illegal".
"Ok, the dude who died was instead in the house next door to the bomb guy, and yes he was there unwillingly and tied up, but he was still next door. Throwing lit grenades at each other, in this case, is still legal. The attack was not illegal because Anath's Code says that we can't go after other gods. Angels are not gods, so by Council Rules I have legal right to attack them."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 17, 2014, 09:50:02 pm
(Such an amusing discussion!)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 09:57:47 pm
So we arived to the point where you agree that you totaly boched up. Now to get to the point where responsibility for specificly throwing the egg in Fusils cell is claimed.  Then we will be able to move on to habe a look at what to do to you for atempting to claim the goods of metaphorical neibor you killed becouse your grenades exploded with most force.

As for being ignored by the council, what exatly did you propose?
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 10:06:08 pm
So we arived to the point where you agree that you totaly boched up.
"Hey! If the law enforcement - that's the Council - hadn't prevented the dude - that's me - from preventing death, then death would have been prevented! And everyone knows that making sure a death happens is pretty much the same as making the death. For that I sue the Council for breaking Part 2 of Anath's Starter Code of Conduct!"

Then we will be able to move on to habe a look at what to do to you for atempting to claim the goods of metaphorical neibor you killed becouse your grenades exploded with most force.
"Just because my grenades exploded with the most force doesn't mean they're the ones that hit the neighbour. All of my grenades were aimed squarely at Fusil's Angels and not Fusil himself, and due to not being aimed at Fusil, NONE of those grenades hit Fusil."

As for being ignored by the council, what exatly did you propose?
"Ask Serac. He ((she?)) was the one who asked the Council."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 10:09:41 pm
"Ah yes, I remember. Serac Yaos and Cim almost immediately insisted we execute Fusil."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Rolepgeek on November 17, 2014, 10:14:22 pm
Darruth is silent for a moment, as he processes the information, even after having returned his awareness to the Godly Realm. Then, something snaps.

What the fuck is this shit? I stop watching you deities for half-a-tick and a second shitstorm pops up? This is utterly godsdamned ridiculous.

After practically choking on his words and fury, he takes a moment to compose himself, though it's quite evident that what was snapped has not been unsnapped.

So let me figure something out. Let me make sure I know exactly what's happening right now.
You lot; Cim, Yaos, and Serac, lead an attack on the angels that were supposed to keep Fusil from dying while he was in stasis and we collected information about the events leading up to his assault on Cim
A Harbinger appeared out of nowhere, I have no idea what the fuck those things do
Fusil died during the attack on his guardian angels, and the council surveillance reports that the three of you murdered him.
The three of you, primarily Yaos, try to actually gain some shit out of this whole affair, and Yaos seems to be not only staying out of the trial involving him like his comrades are doing, but is trying to get as much power as possible from this shit-fest, it seems.

For Goodness' fucking sake, people. This is bullshit. And I am very, very disappointed in you, Yaos.

So, allow me to demonstrate, one at a time, why you guys fucked up. Whether you should be punished or not is a different matter.
A. We could have continued to keep Fusil sealed indefinitely, so it wasn't like he was an actual threat at the moment.
B. WHERE IS YOUR GODSDAMNED PROOF THAT HE PLANNED ANY OF THE SHIT YOU SAID HE DID? He claimed the exact same thing of you three when he attacked Cim! And this gives so much more credence to those claims. And don't try to bullshit this. I am the God of Goodness, and even if Truth isn't directly under Good, it's so very damnably close that I can assure you it will be trivial to ensure you can't lie to the Council on this.
C. If I fire a catapult at a castle that you are living in, and say it's justified because I wasn't attacking you, per se, it's still a bullshit argument. In addition to, Fusil tried using the exact same argument to get out of being in trouble with the council for attacking Cim by claiming that Tykki was the one to attack. And guess what?
That was bullshit too. Besides which, they were bound to protect him, so if you attacked them and something else killed him because they were dead or busy, you caused his death, indirectly or not.
D. Doing this shit in secret, rather than waiting for the council to vote on whether or not to execute him. That just makes you look bad.

And now, Yaos, allow me to demonstrate all of the flaws in your argument.
First off, fuck analogies. We're Gods. Mortal analogies don't apply. And shut up for a second about me using one earlier, fuck that one too, then.
Second off, there is a fucking difference between 'it's not specifically illegal' and 'legal rights'. 'Legal rights' are specifically outlined as your being allowed to do them. 'Not specifically illegal' can still be against the spirit of the law, which is the important part here. Nobody but you gives a shit about the letter of the law. And maybe Cim, but he's kinda obligated to do it so it's not his fault.
Third, for causing the wrongful death of a god based on trumped up conspiracy charges that you tried to carry out in secret? You don't deserve
shit. In fact, I would argue that you might even deserve to have some shit taken away as punishment. YOU CAUSED THE FUCKING DEATH. STOP BULLSHITTING, DAMNIT.
Fourth, actually, fine. Let's try an analogy. Your grenade blew up in the guy's house. The house collapses. The guy dies. STILL YOUR FAULT.
Fifth, your bullshit attempts at legal grounds, and trying to sue the Council for trying to stop you from breaking the spirit of the law, means you basically just lost all claim to legal credibility in terms of being allowed to represent yourself. Get Cim to do it instead; he'll be better anyway.

In case you haven't noticed, I'm pissed. This is what happens when you get a God of Goodness truly angry. Would you like me to continue? Or have you finished with the bullshit, and I can return to my usual self? I'd like to return to my usual self. Please stop bullshitting us? It's not working.


Support 37.00a
Support 37.01b, contingent on the action taken by the council for conviction being making the decision of punishment.
Support 37.02a
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 10:22:54 pm
Thank you, god of goodness, you have just saved me many words. This is my exact point. You trio are to blame for Fusils death, Yasos is aditionaly to blame for trying to squeze a profit from this. if anyone is interested, I have blueprints for eternal prisons right here. They merely require three gods colaborating to work.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 10:23:51 pm
Darruth is silent for a moment, as he processes the information, even after having returned his awareness to the Godly Realm. Then, something snaps.

What the fuck is this shit? I stop watching you deities for half-a-tick and a second shitstorm pops up? This is utterly godsdamned ridiculous.

After practically choking on his words and fury, he takes a moment to compose himself, though it's quite evident that what was snapped has not been unsnapped.

So let me figure something out. Let me make sure I know exactly what's happening right now.
You lot; Cim, Yaos, and Serac, lead an attack on the angels that were supposed to keep Fusil from dying while he was in stasis and we collected information about the events leading up to his assault on Cim
A Harbinger appeared out of nowhere, I have no idea what the fuck those things do
Fusil died during the attack on his guardian angels, and the council surveillance reports that the three of you murdered him.
The three of you, primarily Yaos, try to actually gain some shit out of this whole affair, and Yaos seems to be not only staying out of the trial involving him like his comrades are doing, but is trying to get as much power as possible from this shit-fest, it seems.

For Goodness' fucking sake, people. This is bullshit. And I am very, very disappointed in you, Yaos.

So, allow me to demonstrate, one at a time, why you guys fucked up. Whether you should be punished or not is a different matter.
A. We could have continued to keep Fusil sealed indefinitely, so it wasn't like he was an actual threat at the moment.
B. WHERE IS YOUR GODSDAMNED PROOF THAT HE PLANNED ANY OF THE SHIT YOU SAID HE DID? He claimed the exact same thing of you three when he attacked Cim! And this gives so much more credence to those claims. And don't try to bullshit this. I am the God of Goodness, and even if Truth isn't directly under Good, it's so very damnably close that I can assure you it will be trivial to ensure you can't lie to the Council on this.
C. If I fire a catapult at a castle that you are living in, and say it's justified because I wasn't attacking you, per se, it's still a bullshit argument. In addition to, Fusil tried using the exact same argument to get out of being in trouble with the council for attacking Cim by claiming that Tykki was the one to attack. And guess what?
That was bullshit too. Besides which, they were bound to protect him, so if you attacked them and something else killed him because they were dead or busy, you caused his death, indirectly or not.
D. Doing this shit in secret, rather than waiting for the council to vote on whether or not to execute him. That just makes you look bad.

And now, Yaos, allow me to demonstrate all of the flaws in your argument.
First off, fuck analogies. We're Gods. Mortal analogies don't apply. And shut up for a second about me using one earlier, fuck that one too, then.
Second off, there is a fucking difference between 'it's not specifically illegal' and 'legal rights'. 'Legal rights' are specifically outlined as your being allowed to do them. 'Not specifically illegal' can still be against the spirit of the law, which is the important part here. Nobody but you gives a shit about the letter of the law. And maybe Cim, but he's kinda obligated to do it so it's not his fault.
Third, for causing the wrongful death of a god based on trumped up conspiracy charges that you tried to carry out in secret? You don't deserve
shit. In fact, I would argue that you might even deserve to have some shit taken away as punishment. YOU CAUSED THE FUCKING DEATH. STOP BULLSHITTING, DAMNIT.
Fourth, actually, fine. Let's try an analogy. Your grenade blew up in the guy's house. The house collapses. The guy dies. STILL YOUR FAULT.
Fifth, your bullshit attempts at legal grounds, and trying to sue the Council for trying to stop you from breaking the spirit of the law, means you basically just lost all claim to legal credibility in terms of being allowed to represent yourself. Get Cim to do it instead; he'll be better anyway.

In case you haven't noticed, I'm pissed. This is what happens when you get a God of Goodness truly angry. Would you like me to continue? Or have you finished with the bullshit, and I can return to my usual self? I'd like to return to my usual self. Please stop bullshitting us? It's not working.


Support 37.00a
Support 37.01b, contingent on the action taken by the council for conviction being making the decision of punishment.
Support 37.02a

"........What was the first shitstorm again?"
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 10:25:32 pm
The whole Fusil trying to kill Cim thing.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 10:26:19 pm
"There have technically been three, involving Fusil, but Goodness wasn't around for the first one."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 10:27:21 pm
"There have technically been three, involving Fusil, but Goodness wasn't around for the first one."
"Hmmmm........I can't seem to remember the first one. Could I get a reminder?"
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 17, 2014, 10:27:34 pm
Azem: A few humans in the village join your caravan. Trade is slow, and the villagers seem not to have much in the way of disposable income.

Yaos: The "mages" report various Void spells that sound like cow pies. A few of the cultists continue reporting various influential people. The others turn in their cult minutes.

A powerful, devoted ninja slaughters most of your ninjas. You are left with only 11 ninjas, most of whom are back at the capital.

A Seppo high priest comes along, looks at the scribblings, and eats some more Mystic Snow.
"Pretty pictures! Now where's the money?"

The Armu care little. The general opinion is that a weapon's utility is not in notoriety but in actual usefulness.

The Bandits' Guild agrees on the agreement for the duration of the Bazaar. There is now an increase in unwanted Lawmancy activity along the roads.

(PMs indeed)

Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 17, 2014, 10:33:39 pm
Yaos has been struck down!
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 10:36:49 pm
I am neither sad nor surprised. Merely glad thst I did not need to show him that two can play the game of abusing laws.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 10:39:37 pm
Azem continues on to the human capital.


"I...what..."

Azem hisses incomprehensibly to himself.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 10:47:53 pm
What killed him?

Again, I propose we drain the essence of all dead gods for council use. Their bodies are of little use otherwise, and it will prevent them from reanimating as a monster.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Rolepgeek on November 17, 2014, 10:50:00 pm
Darruth seems to radiate fury.

Support the proposal to drain dead gods of essence for council use in group projects.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 10:56:57 pm
Azem changes the color of his scales to ruby red.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Lost in Nowhere on November 17, 2014, 10:58:37 pm
I'm confused.

...
Really, what on earth is going on?
And what killed Yaos so quickly and silently?
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 17, 2014, 11:00:39 pm
Support the draining proposal.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 11:02:04 pm
I'm confused.
Really, what on earth is going on?
And what killed Yaos so quickly and silently?
I don't know how to find out, he appears to have been slain in a locked down dimension...
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Lost in Nowhere on November 17, 2014, 11:07:46 pm
Oppose the draining proposal, whenever that showed up.

There should be a way to revive a dead god, shouldn't there? Maybe giving it essence?
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 11:09:55 pm
"And so the vultures descend. And despite my sphere, I am not willing to be one of them. I liked Yaos, whatever faults they may have had."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Rolepgeek on November 17, 2014, 11:10:30 pm
After realizing that dead gods can be revived, oppose essence draining proposal.

Propose Yaos be revived just enough to tell us what killed him, for the moment. Communication with the dead type of stuff. Full revival can wait until this fiend is dealt with.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 11:11:07 pm
I'm confused.

...
Really, what on earth is going on?
And what killed Yaos so quickly and silently?
I'm confused.
Really, what on earth is going on?
And what killed Yaos so quickly and silently?
I don't know how to find out, he appears to have been slain in a locked down dimension...
Jeffrey: "The Emperor killed Yaos! It was the Angel-Emperor of Mankind! The Emperor is currently in battle with Minos - one of Yaos' Angels. Yaos can be revived, so please do so! Cim! She saved your life when she donated Essence to wake you from sleep! Azem! Yaos was always grateful for what you did for him and her race. You have plenty of Essence so if you could just donate a bit! Joha, remember how you worked with Yaos to bring two new creatures into the world?"

A message is sent to the regular angels, Vaal, and Lette to enter the Human Plane, help Minos, and kill the Emperor!
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Lost in Nowhere on November 17, 2014, 11:13:33 pm
Yes, let's revive Yaos!
Quite a surprise who struck him/her down, though.

Find Kifo and head directly to the Human Plane with him.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 11:14:49 pm
"Huh."

Azem gathers the Shiny Ones and follows Joha to the Human Plane.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 11:15:49 pm
((At this point, Jeffrey would really appreciate it if the first thing you did was revive Yaos.))

Jeffrey allows Joha's and Azem's forces through.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Lost in Nowhere on November 17, 2014, 11:19:03 pm
Give 10 essence to reviving Yaos.
Given that we're fighting a rather powerful angel, it's a bad idea to go in with little essence.

Assess the situation in the Human Plane.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 17, 2014, 11:20:18 pm
Azem gives five essence to the corpse of Yaos.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 11:21:59 pm

Given that we're fighting a rather powerful angel
(Not that powerful, actually. Vaal and Lette, individually, can each defeat the Emperor. I didn't give him the ENHANCED trait, if I remember correctly, and both Telialas and Zephemural are each more powerful than the Fire Sword since they were attuned to their wielders and especially because of their powers (especially Zephemural's).)

EDIT:
Give 10 essence to reviving Yaos.
Given that we're fighting a rather powerful angel, it's a bad idea to go in with little essence.

Assess the situation in the Human Plane.
Azem gives five essence to the corpse of Yaos.
(So can I just come back to life now?)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Lost in Nowhere on November 17, 2014, 11:24:35 pm
(It was strong enough to kill you, though, wasn't it?)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Stirk on November 17, 2014, 11:24:58 pm
(It was strong enough to kill you, though, wasn't it?)

(I was literally just about to say that :P)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 11:26:32 pm
(Gods are underpowered. They ought to have some way to defend thems-.....I should upgrade myself. WHY DIDN'T I THINK OF THIS BEFORE? (Patented by Yaos&Jeffrey Incorporated.))
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 11:27:05 pm
Why did the emperor attack Yaos anyways?
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 11:28:36 pm
Why did the emperor attack Yaos anyways?
(Kaiju radiation He's a Saiyan I dunno. His text turned green instead of the usual yellow with black glow though, so I think it has something to do with that.)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Lost in Nowhere on November 17, 2014, 11:33:00 pm
Well, that's informative... not.

I'd guess some third party used mind control on him and forced him to assassinate you, or something to that effect.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Rolepgeek on November 17, 2014, 11:34:08 pm
(Gods are underpowered. They ought to have some way to defend thems-.....I should upgrade myself. WHY DIDN'T I THINK OF THIS BEFORE? (Patented by Yaos&Jeffrey Incorporated.))
(fuck yo patents brah)

(if it even works)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 17, 2014, 11:35:16 pm
(Serac: Proposal added)
(Votes counted)

A brief battle with the Emperor occurs in which the Emperor seems to disappear completely after being struck by an enraged Lette.

(Joha: -10E, Azem: -5E, Yaos: +5E)
Joha and Azem: You revive Yaos, who is now at 5/10E.

Yaos has been struck up!
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Lost in Nowhere on November 17, 2014, 11:42:33 pm
Try to determine where, if anywhere, the Emperor vanished to.

Also, listen to some prayers.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: gman8181 on November 17, 2014, 11:43:29 pm
I oppose all proposals involving automated council draining.

That said.

Check if there's a body still from before Yaos was resurrected. If so, drain it for myself.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 17, 2014, 11:50:12 pm
"Thank you Joha, thank you Azem, thank you Lette, and thank you Jeffrey. All very much appreciated. Now, I propose that Grauel be imprisoned for brainwashing my archangel and having him try to assassinate me. I also propose that we build (not rebuild - build) Fusil, the god of Weapons. We can't repair what doesn't exist but we can perhaps give a new god existence and life if we all put some Essence into it. As for his personality and memories......WE ARE GODS. WE DO WHAT WE WANT. BECAUSE. WE CAN."

Vaal, as the calm, level-headed angel that he is, will go with Jeffrey to the Corporeal Realm to rule over the Empire. The rest of the angels (except for Tol and the female Jumper Angel called Tory) will guard Yaos.

The ninjas withdraw from the palace and let Vaal see what's in the secret section.

The Paladins and the ninjas are told of the Emperor's treachery. Luckily, they were chosen for their devotion to Yaos instead of the Emperor.

((You know, this is all basically the Horus Heresy. Isn't that ironic?))

"I oppose the draining of my corpse."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: gman8181 on November 17, 2014, 11:52:42 pm
Don't insult my intelligence. If it was me, I would have drained it privately. This is me teasingly proving my earlier point.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Rolepgeek on November 17, 2014, 11:54:15 pm
Are you going to respond to the fact that you still caused the death of Fusil?

And what proof have you that it was Grauel? I am not stating that you are wrong, I simply want to know if we have proof, or if we are going purely off of hearsay and witness accounts, when we do not yet have the means of ensuring they are not lying.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: IcyTea31 on November 18, 2014, 12:00:41 am
"For your information, I am awake from my meditation. I need to restore my Essence, so don't expect me to act."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Cptn Kaladin Anrizlokum on November 18, 2014, 12:01:29 am
So, are there any other god corpses laying around?
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 18, 2014, 12:03:50 am
Are you going to respond to the fact that you still caused the death of Fusil?

And what proof have you that it was Grauel? I am not stating that you are wrong, I simply want to know if we have proof, or if we are going purely off of hearsay and witness accounts, when we do not yet have the means of ensuring they are not lying.

"His text turned green. It couldn't be Azem because we're friends and if he wanted to kill me he could've just eaten my corpse when he was in the Human Plane. But I understand that there's no solid proof so I withdraw my proposal that Grauel goes on trial."

"I'm responding to the fact that I was near Fusil at the time of his death while killing his angels and trying to save his life (which failed because of the Council) by trying to bring him back to life now. I formally apologise for possibly being a part of his death in a legally-unprovable way."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: gman8181 on November 18, 2014, 12:08:38 am
Yaos is just mad his dying was the perfect chance for me to prove my point.

The proposal to imprison me is forgiven. It was a bit of a needlessly harsh and insensitive way to go about proving my point, I admit. It wasn't exactly an unexpected reaction but at the time it just seemed too easy of a manner to prove how taking things can drastically effect the reactions of others.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 18, 2014, 12:12:45 am
"All I can say Yaos, is that you better be the most grateful divinity who ever existed. Ever."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 18, 2014, 12:17:41 am
"Grauel's right. I've been a prick. You have no idea how scary it was being dead. No idea. Neither did I. I'm ready to repent and that's why I vote that we should reconstruct Fusil."

Jeffrey is officially named Second-in-Command of Yaosian Forces. Vaal and Lette become Co-Commanders of Strike Team Yaos.

The persecution of Gruen cultists is officially ended. Void cults will only be persecuted if their spheres are aligned with negative things like Apathy or Suicide.

The ninja who slaughtered the traitor ninjas is given some of the sweet knives that belonged to an angel of Strike Team Fusil as a reward for fulfilling his duty.

"All I can say Yaos, is that you better be the most grateful divinity who ever existed. Ever."
"You have no idea, Azem."

Azem's Bazaar cannot be held yet because the Bandit Guild has not responded to Yaos' offer of amnesty and to not get routinely hunted down and exterminated in exchange for not attacking Human trade routes. Regardless, Yaosian priests will routinely take a moment every day to educate that it was Azem that created Humans and awoke Yaos.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 18, 2014, 12:21:25 am
The Emperor has been struck down!

The Emperor's corpse has been found in a shallow grave just outside the Imperial capital. His killer is unknown but his corpse is currently being held and guarded under close supervision by Yaos' angels.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 18, 2014, 12:22:50 am
Azem: A few humans in the village join your caravan. Trade is slow, and the villagers seem not to have much in the way of disposable income.

Yaos: The "mages" report various Void spells that sound like cow pies. A few of the cultists continue reporting various influential people. The others turn in their cult minutes.

A powerful, devoted ninja slaughters most of your ninjas. You are left with only 11 ninjas, most of whom are back at the capital.

A Seppo high priest comes along, looks at the scribblings, and eats some more Mystic Snow.
"Pretty pictures! Now where's the money?"

The Armu care little. The general opinion is that a weapon's utility is not in notoriety but in actual usefulness.

The Bandits' Guild agrees on the agreement for the duration of the Bazaar. There is now an increase in unwanted Lawmancy activity along the roads.

(PMs indeed)

Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 18, 2014, 12:32:37 am
Azem's Bazaar is held!

Azem's Bazaar is a market day where exotic goods from many lands gather in one area for the largest bazaar ever conceived! The Underqueen from the monster invasion is honored. At the end of the Bazaar, it is announced that the Angel-Emperor of Mankind has murdered. His appearance was stolen and used on an attempt at Yaos' life. Lette is credited as being the one that drove this imposter off, with the help of the other angels. In his place, Vaal the Black Angel and Jeffrey the Executive Advisor will rule over the Empire until a suitable replacement is found or created.

How is Ignatius?
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: gman8181 on November 18, 2014, 12:34:36 am
Well I never called you a prick... I was just being a little excessive in proving a point about... ripples I guess. Basically the ripple effect of actions.

You don't need to apologize as far as I'm concerned. I certainly was never looking for an apology. I just like trying to get people to see things from different perspectives.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 18, 2014, 12:42:36 am
Disguised Azem and his fledgling caravan make for the bazaar.

"May Lord Azem Goldfather and Yaos -insert appropriate title here- guide our path."

(I don't think Yaos has a fancy title like 'Goldfather'. Do they?)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 18, 2014, 12:43:58 am
Clarification: The Emperor was struck by a bright energy blast from Lette. Most of the observers speculate that the Emperor was vaporized.

Joha: Some of the prayers you hear are as follows:
"How might I create flower that creates fire when in bloom?"
"Where is the nearest Wood Elf village?"
"I wish for an extremely long life."

Serac: There do not appear to be any godly corpses lying around.

Yaos: Vaal goes to manage the Empire. In the secret section, there are records of what seem to be Void enchantments.

The Yaosian paladins and the ninjas learn of the Emperor's apparent treachery. They mourn.

(It's not much of a Horus Heresy unless the Emperor is Horus and a bunch of other angels turn on you.)

Yaos opposes draining Yaos.

The persecution of Gruen cultists has ended, signalling a time of greater peace and cooperation between Keshan Humans and Gruen.

The ninja who slaughtered the other, slightly rebellious ninjas has been given some of STF's knives.

The Emperor seems to have been struck down.

Azem's Bazaar finally starts. Much trading of exotic goods takes place. Azem himself has finally arrived at the Bazaar.

Ignatius is currently Sweeping Floors and Mopping at the elementalist's house.

Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 18, 2014, 12:55:42 am
Clarification: The Emperor was struck by a bright energy blast from Lette. Most of the observers speculate that the Emperor was vaporized.
(An energy blast vaporised an archangel? I'd understand if it was an energy wave or at least an energy beam but a blast? No way it was the real Emperor.)

The Yaosian paladins and the ninjas learn of the Emperor's apparent treachery. They mourn.
The Paladins and ninjas are informed that he has been cleared of his charges and that it was an imposter that attacked Yaos, but that the real Emperor's corpse was found buried in a shallow grave just outside the capital.

(It's not much of a Horus Heresy unless the Emperor is Horus and a bunch of other angels turn on you.)
Yaos rechecks the links between her and her angels. Any thoughts of rebellion? She also copy and pastes all knowledge and experience they have into herself, so she at least has some combat experience the next time she has to fight.

From now on, Yaos will permanently be decked out in the best non-magical/divine/Void armour in the Empire and always carries around a sword and the other set of sweet knives looted from STF's angels. In fact, she also gets a male version of said armour so she can switch forms more easily, unless she can change the shape of the armour for free as she transforms.

Ratu will now be able to speak at will to present and future Duondios.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 18, 2014, 01:08:11 am
Needless to say, much trading ensues.

"You'll be hard pressed to find better representations of the gods, trust me my friend."

(Although that statement is only verifiable for Azem and Grauel. Unless there are other gods who appear directly to their followers?)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Andres on November 18, 2014, 01:25:35 am
"You'll be hard pressed to find better representations of the gods, trust me my friend."
(What's this in reference to? I'm missing the context.)

@The Gods: "Please pardon my actions against STF. I have died - the worst punishment a god has received. From my death I have learned and I have repented and I am trying to have Fusil returned back to life. What more could imprisonment do?"
"Darruth, what I did was an evil, but the universe has seen fit to punish me for my actions and I am changed! Please. My people on Keshan need me, now more than ever. If I am imprisoned I will have to have Vaal guard me, and then the Empire will be leaderless. An entire world's worth of people thrown into chaos. Even from a Good-Pragmatic point of view imprisoning me is a bad idea. I beg for forgiveness."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 18, 2014, 01:27:38 am
Are you saying the Humans are a stupid, helpless people unable to lead themselves without a god?
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: DreamerGhost on November 18, 2014, 01:33:18 am
Had you been revived in full, I would push for imprisonment. Had you not proposed revival of Fusil, I would push for imprisonment.But with you so weakened and your archangel dead, I consider you punished enough and your repentance suficient.
Vota against imprisonment of Yaos.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 18, 2014, 01:37:55 am
(Azem is wandering Keshan disguised as a Mountwyrm merchant and is currently at the Bazaar. I reserve the right to do that and interact with whatever mess the Council is in this week at the same time.)

"Indeed. Yaos has suffered enough I think. As for the others..."

Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: IcyTea31 on November 18, 2014, 02:46:45 am
"I cannot prove it, but I specifically ordered my Angels to not attack Fusil and only attempt to capture, not kill, STF. If you truly want to punish me, I won't fight the Council, but consider the details and circumstances."
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Ambidextrous on November 18, 2014, 03:55:07 am
Kli:
Philosopher: "Balance, I think, is reaching a happy moderation between extremes in all things."
Pilgrim: "I'll keep that in mind." The Pilgrim continues with bringing the roof down into the chasm.
Monk: "Do you not already know it?"
The many paintings surrounding the Philosopher begins to glow with Kli's aura. "Here is my task for you: which among these many events, is the most important to remember? And why?"
Kli continues to watch the Pilgrim with much curiosity, waiting at the other side of the chasm.
Kli replies to the Monk as she walks: "I know the story. Yet, I do not know your story. It is only from the mouth of the individual where one can truly understand where she has walked. I humbly ask for your words, not as a command from a god, but as just another individual sharing your company and your emotions."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Kilojoule Proton on November 18, 2014, 04:25:13 am
As is frequently the case on Monday nights, there won't be a full half-tick update because of an early class. Here are the current proposals and lawmode things:
Spoiler: Proposals (click to show/hide)

Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Varee on November 18, 2014, 07:56:10 am
Varee decide that it time for a vacation, he disguise himself as a log and follows a morphglob around to find out their routine.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: IcyTea31 on November 18, 2014, 08:03:31 am
"Well, that happened. At least he's out of our legs for a while."
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Ama on November 18, 2014, 10:20:50 am
Direct some Rani and Shadow Raven traders to Azem`s Bazaar.
Enchant some of their ice statues with the power to not melt.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: IcyTea31 on November 18, 2014, 01:10:56 pm
"Here is some of my research, more incoming. Serac has revealed a lot (link) (http://www.bay12forums.com/smf/index.php?topic=144651.msg5812983#msg5812983), so I focus on individual Null."

Spoiler: Evie (click to show/hide)
Spoiler: Talls (click to show/hide)
Spoiler: N'emy (click to show/hide)
Spoiler: Star (click to show/hide)
Spoiler: Other (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Vgray on November 18, 2014, 07:56:52 pm
Azem listens to prayers.
Title: Re: Ye Gods [13+/999 players] IC: T38: Spoilers
Post by: Lost in Nowhere on November 18, 2014, 08:16:49 pm
Quote
"How might I create flower that creates fire when in bloom?"
Hmm... Interesting idea... Maybe try this?
Give details to them as to what to attempt.
Quote
"Where is the nearest Wood Elf village?"
I give them directions.
Quote
"I wish for an extremely long life."
You may have that.

We could still revive Fusil, couldn't we?
Title: Re: Ye Gods [11+/999 players] IC: T39: Cycles
Post by: Kilojoule Proton on November 18, 2014, 09:02:28 pm
Tick 39: Cycles

Some Human "Void mages" have decided to report assorted random citizens as their cult leaders. The actual Void cultists have shared information about contacting and being contacted by the Void and dubious spells or club minutes.

Very few monsters remain, and sightings are typically separated by many days.

Some ninjas who refused to turn in a bunch of bandits have been mercilessly slaughtered along with the bandits by a random ninja who did. The random ninja has been given some STF knives. Lawmancer activity increases along the roads as bandit activity decreases. Lette has slaughtered the bandits still near the roads. There are now only 11 ninjas left.

The Seppo high priest brought in to translate is throwing a Mystic Snow party, which the scientists attend.

A Slythan Luminee kingdom's population is slowly being sacrificed by a Human queen.
Yaos has died and been revived at great cost. The Emperor has died and remains dead. Vaal and Jeffrey will rule the Human empire until a more suitable replacement can be found or made. Jeffrey takes quite well to the management duties of ruling.

Azem's Bazaar is finally held at the Keshan Human imperial capital! This massive trade festival brings many rare, exotic goods into the public eye. Azem attends in person with a small caravan, bringing even more to trade. Some Rani and Shadow Ravens also attend after a long journey with perpetually frozen statues.

The Yaosian paladins and ninjas continue to mourn.

Yaos has rechecked the Yaos-angel links, and there seems to be nothing too suspicious. Yaos has taken to wearing imperial armor.

Kli:
Philosopher: "The founding of the School. Without it, we would remain in the trap of illogical arguments."
The Pilgrim continues swinging at the ceiling. It does not seem very safe.
Monk: "I don't want to talk about it."

Varee transforms into a log and watches a morphglob. They seem to do little beyond eat and sleep.

(Constellations: 2/3 for Yaos)

(Darruth: Need

This update's constellations are the Hammer and Gravestone.



Spoiler: Deities (-1*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Agriculture, Beauty, Animal, and Fire.
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Ama on November 18, 2014, 09:24:54 pm
Listen to any prayers
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Vgray on November 18, 2014, 09:31:16 pm
Listen to prayers
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Cptn Kaladin Anrizlokum on November 18, 2014, 09:32:22 pm
Quote
A Slythan Luminee kingdom's population is slowly being sacrificed by a Human queen.
I will appear before the queen and ask her why she is sacrificing people.
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Kilojoule Proton on November 18, 2014, 09:37:27 pm
Neron:
"I wish for a way to travel across the snow quickly."
"If only you could make winter longer in these burning Southern Lands."
"I want to be frozen in ice for a thousand years!"

Azem:
"I wish I could catch that nasty cutpurse."
"I invoke the Goldfather! To success, fellow guildsmen!"
"May the treasure fleet impress all in our next destination."

Serac:
She says that an angel told her that it would grant her immortality if done completely when the stars are right and wants her sacrificers to be in shape for the long nights.

Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Cptn Kaladin Anrizlokum on November 18, 2014, 09:41:57 pm
She says that an angel told her that it would grant her immortality if done completely when the stars are right and wants her sacrificers to be in shape for the long nights.
What did this angel look like?
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Kilojoule Proton on November 18, 2014, 09:46:54 pm
Serac: "A Human man with wings."
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Vgray on November 18, 2014, 10:40:35 pm
Quote
"I wish I could catch that nasty cutpurse."
"I invoke the Goldfather! To success, fellow guildsmen!"
"May the treasure fleet impress all in our next destination."
Blessedx3
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Cptn Kaladin Anrizlokum on November 18, 2014, 10:44:54 pm
Serac: "A Human man with wings."
Why would you take his word about how to gain immortality? Because sacrifices are not the way.
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Kilojoule Proton on November 18, 2014, 10:52:36 pm
Serac:
"Because he is right behind you..."
(Serac: -3E)
You have been stabbed by a winged Human man! Unfortunately, the winged Human man seems to have jumped away very stealthily.
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Cptn Kaladin Anrizlokum on November 18, 2014, 11:35:20 pm
Serac:
"Because he is right behind you..."
Oh, so you take the words of anyone who is behind me, eh? What if I was behind myself?
Make the queen unable to speak, instead foaming from the mouth.
When you stop the sacrifices, your speech will return.

Return to my ocean plane.
Title: Re: Ye Gods [14+/999 players] IC: T37: Plants within plants within plants
Post by: Rolepgeek on November 18, 2014, 11:54:17 pm
The culmination of many ticks of plotting and secret actions will reach its resolution soon.

Darruth: The Guardians find their first Charges. Some prayers directed to you are as follows:
"How can I know what your will is?"
"What shall I do with my wealth that will most benefit the needy?"
"Thank you for striking down that murderer with the strange knife!"
An excellent question, my child. If you are willing, I will answer it in the most complete way I can; I will make you my prophet, so that you might be able to tell others of what Good is, as well.
If you use your wealth to aid in the establishment of shelters for the homeless, food banks, and charity drives to convince people to assist in these and other such public works that might last for longer than the material wealth they were borne from, this will aid many. Converting others to the way of Good so they help others themselves will also aid in this. The path to Good has many roads, my child, and it is your choice which to take; some will have more hardships, yet lead to a greater Good, while others may be long and hard to see, but in the end they will also take you farther along the path to ultimate Goodness. My love for you, and your desire to help.
That was not me, child, but rather the penultimate Goodness to which all aspire, giving evidence of it's existence. Describe to me more what this murderer was like, and how he was struck down, though, if you might?
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Kilojoule Proton on November 19, 2014, 12:04:54 am
Serac:The Queen will now froth at the mouth instead of speaking until she stops the sacrifices. She writes a Lawmancer asking for a catch and he suggests stopping the sacrifices for a day and starting them back again. It doesn't work.

You return to your ocean plane. Angela and Nuparhi are worried but are still sitting on or otherwise hugging the metal egg.

Darruth: (Which kind of prophet?)
You make the curious petitioner your prophet.
A massive food bank has been opened by a wealthy merchant.
"The murderer kept whispering to himself and carried a spooky knife. He died while praying to whatever god he served."
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 12:14:08 am
You return to your ocean plane. Angela and Nuparhi are worried but are still sitting on or otherwise hugging the metal egg.
I am fine, just lightly injured. I may have saved a kingdom... At least for now.

I think that egg might never hatch here. Perhaps it needs some time in the mortal realms?
Knock three times on the egg, then hit it three times with a piece of metal.



Edit: Return to the queen and tell her: Just so you know, the curse will not lift when the luminee are dead. No, the more that die, the worse it will get. First you lose your mouth. Next, your ears. Then you lose your sight. Eventually, as the last luminee dies, the curse becomes permanent. You will be forever encased in bubbles, and you will have all of eternity to think about why you are not worth an entire kingdom. Accompanied by the sound of bubbles popping, endlessly popping.
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Andres on November 19, 2014, 03:50:21 am
Are you saying the Humans are a stupid, helpless people unable to lead themselves without a god?
Spoiler (click to show/hide)

Quote
36.00: Trials held for actions other than assault, murder, or attempted murder last only for a tick (2-2/13)
(This proposal is actually supposed to be that trials for assault, murder, or attempted murder should only last a Tick, not everything else. That's why Cim voted against it.)
Quote
37.03: Give Yaos the entire Council treasury (1-0/13)
(I've relinquished my claim so just get rid of this proposal.)

Oppose 38.01

Quote
37.01.a/b
(Khaziraad is voting against convicting me, so you may want to change the vote counts.)

"Well, that happened. At least he's out of our legs for a while."
-_- "I saved your life you know."

I am fine, just lightly injured. I may have saved a kingdom... At least for now.

I think that egg might never hatch here. Perhaps it needs some time in the mortal realms?
Knock three times on the egg, then hit it three times with a piece of metal.
"For the love of Us, Serac! Please can the Council be allowed to study it before we try hatching the bloody thing? We have no idea what would happen if it were to hatch!"
Propose that the egg be confiscated by the Council.
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: IcyTea31 on November 19, 2014, 04:04:27 am
"Well, that happened. At least he's out of our legs for a while."
-_- "I saved your life you know."
"Yes, you did, and you have my sincere thanks for that. I made that note about Varee, not you. You know, that useless blob that throws wrenches into our plans for no reason other than to be random?"
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Andres on November 19, 2014, 04:12:18 am
"Well, that happened. At least he's out of our legs for a while."
-_- "I saved your life you know."
"Yes, you did, and you have my sincere thanks for that. I made that note about Varee, not you. You know, that useless blob that throws wrenches into our plans for no reason other than to be random?"
"He doesn't do it that often, really, but it would be nice to see him randomly do a positive thing for once instead of consistently - *ahem* - "randomly" doing negative things."
Title: Re: Ye Gods [11+/999 players] IC: T39: Cycles
Post by: Ambidextrous on November 19, 2014, 04:25:33 am
Kli:
Philosopher: "The founding of the School. Without it, we would remain in the trap of illogical arguments."
The Pilgrim continues swinging at the ceiling. It does not seem very safe.
Monk: "I don't want to talk about it."

The parchment unravels itself. "What is Paradise?"
The Pilgrim finds a natural cavern in the ceiling before it becomes more unstable. Kli makes sure the ceiling is strong enough to hold her weight should it be used to reach him on the other side.
To the Monk: "I understand. Instead, would you ask me a question? I will answer as truthfully and as honestly as I can.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Kilojoule Proton on November 19, 2014, 04:55:27 am
Tick 39.4: Restoration

Charges filed automatically against a jumper angel of Yaos have been dropped. Cim, Serac, and Yaos have been acquitted. The Council retains the bodies of Fusil's angels.

A Mountwyrm has finally caught a notorious thief. A Guild of Smiths has recently finished a large weapons order for an unknown client. The treasure fleet continues to impress many thousands in many cities.

A Torrid Queen has been made to froth at the mouth after having sacrificed random Luminee and having contributed to Serac being wounded. Her condition grew worse before she was found dead, still frothing where a mouth used to be.

The mysterious egg has been hit three times and with a piece of metal. It seems to mock onlookers as it continues to sit undamaged.

(36.00: Split and extended; 37.03: Removed by proposer)

(Re Humans as stupid, helpless people: I still maintain that these in-game carboes we also call Humans can be independent of unified leadership, if only because the mechanics behind them permits it.)

Kli:
Philosopher: "Where all is balanced and nothing is in excess or scarce."
The Pilgrim carefully scales the wall, silently reciting some traditional sayings about balance on the way up and gets about half of the way across the chasm.
Monk: "How do you gods survive when there is only despair?"

(Constellations: 2/3 for Yaos)

This update's constellations are the Staff and Phoenix.



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)
k
Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Agriculture, Beauty, Animal, and Fire.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: IcyTea31 on November 19, 2014, 05:02:24 am
"36.00.1: Support. This is what was originally meant with this proposal, I believe, and I wholly support it.
38.01: Abstain. Letting individual gods have it would give an incentive for murder, which is no good, so there is a reason to do as proposed. However, leaving it in place allows revival, which is a good option to have. I find both sides of the issue to have a point, and will not pick a side."
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Andres on November 19, 2014, 05:38:53 am
A Guild of Smiths has recently finished a large weapons order for an unknown client.
Tori (the Jumper Angel, who is female) inspects the weapons, collects info on the weapons themselves and the person who ordered them, and takes one of the weapons herself to have a full examination conducted on it.

(Constellations: 2/3 for Yaos)
(I am very sure I paid 2 Essence to have it forced.)

Oppose 36.00

The Seppo High Priest is told to make diagrams of the Hilda war hammer and the Sion spear (previously called the Nimos) in such a way that they can be used and reproduced by Humans. THEN he will get his payment. It will be a very good payment.

"Hey, so I'm kinda selling some of Strike Team Fusil's weapons. Anyone want to buy some for 2 Essence each?"

EDIT: I claim the soul of the Ninja Assassin (the ninja who slaughtered a bunch of ninja with nothing but some paper clips and a coupon for sandwiches) to be placed in the Human Plane after his death.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Ambidextrous on November 19, 2014, 07:03:54 am
Kli:
Philosopher: "Where all is balanced and nothing is in excess or scarce."
The Pilgrim carefully scales the wall, silently reciting some traditional sayings about balance on the way up and gets about half of the way across the chasm.
Monk: "How do you gods survive when there is only despair?"
A vision of the Philosopher's paradise appears to the Philosopher. It shows all of the races living together in peace, neither being oppressed or exalted. There are many great works of art abound, a dazzling School for all standing in the distance, enough of both basic and luxury-based supplies for everyone to share. "Pay attention to the world you have envisioned. You see great things, do you not? As your final test, you must tell me two things you need to remove from this world in order to create a true paradise, and why. Do not worry, you have no time limit."
Kli watches silently. He lets the Pilgrim face several trials- a small slippery area, a sudden burst of wind, and other minor obstacles.
To the Monk: "To start with, every individual has two universal blessings: a mind and a heart. Do you know how this world was created? Out of the Void came a Bubble of Creation, and from there several gods formed, including myself. We, the gods, created this land of hope from nothing but our imagination and will. That is not to say only gods have the power to create; mortals can also do so to a lesser degree. All of us individuals, not only gods, have the power to survive by finding a way even in the darkest of times. All of us have the power to create hope from which there is none. Despair may be all that there is for a few moments, but it certainly will not remain the only thing in existence as long as one wishes it so. Does this make sense?"
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Ama on November 19, 2014, 03:08:40 pm
"I wish for a way to travel across the snow quickly."
"If only you could make winter longer in these burning Southern Lands."
"I want to be frozen in ice for a thousand years!"

Give him a piece of paper with instructions to build a sled driven by wolves.
"....Maybe sometime in the future." Place him on an ignore prayer list.
"...Sure.

Check on mental health of worshipers.
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Andres on November 19, 2014, 03:14:34 pm
Give him a piece of paper with instructions to build a sled driven by wolves.
(Both dogs and wargs exist. Both are easier to domesticate than wolves. By that I mean that they can be domesticated at all. IRL, wolves make awful sled dogs. You could make your own species of wolves to do the job, but it's probably cheaper to use either dogs or wargs.)
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 03:18:49 pm
Oppose 39.00
Do you think I would try to hatch it before researching it a little bit?
Besides, I don't trust you with it. You threw a nuke at it!

Edit: Visit the Seppo and Armu priests and ask if they know anything about the egg.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: DreamerGhost on November 19, 2014, 03:27:44 pm
Frankly, I agree with Yaos in a way. That egg should be confiscated from you. It was by specificly your hand that Fusil died, and it involved that egg. If it can kill gods I'd rather you not have it.

Yes to 36.00.1
Yes to 39.00
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Ama on November 19, 2014, 03:41:14 pm
(Dogs are boring and wargs are more of a drive to war and feast on blood of enemies thing)

Create the North Wolves a species of giant wolves with white fur and golden eyes. My followers will keep them as pets and use them for travel.

"Maybe I should take the egg. The Rani and Shadow Ravens are both bird races so maybe they will know something about magic god eggs."
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Andres on November 19, 2014, 03:54:18 pm
(Dogs are boring and wargs are more of a drive to war and feast on blood of enemies thing)
(Not at all. You're thinking of classic fantasy wargs. These wargs are physically just horse-sized wolves. Mentally, they're almost as accommodating as dogs. That's not to say they're nice, but they're not cruel/evil/blood-thirsty either.)

Besides, I don't trust you with it. You threw a nuke at it!
"That's why I'm saying it should be given to the Council." >:I
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 04:10:16 pm
Frankly, I agree with Yaos in a way. That egg should be confiscated from you. It was by specificly your hand that Fusil died, and it involved that egg. If it can kill gods I'd rather you not have it.
Well, I have my doubts that the egg can kill a god... It has no magical power, no essence, no void energy...
Everything about it just seems like a warm lump of metal. :-\

And if it could kill a god, well there are lots of things that can do that. I wouldn't use an egg to kill someone.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Lost in Nowhere on November 19, 2014, 04:44:13 pm
I Oppose 36.00.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: DreamerGhost on November 19, 2014, 04:59:56 pm

Well, I have my doubts that the egg can kill a god... It has no magical power, no essence, no void energy...
Everything about it just seems like a warm lump of metal. :-\

And if it could kill a god, well there are lots of things that can do that. I wouldn't use an egg to kill someone.

That's what YOU say. Fusil did die when you threw this into his cell.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 05:04:45 pm
That's what YOU say. Fusil did die when you threw this into his cell.
It was Tykki's egg to begin with though...

And if I wanted to kill someone, I could just send an angel, or use a sword. Why would I throw an egg at them?
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: DreamerGhost on November 19, 2014, 06:08:29 pm
It was Tykki's egg to begin with though...
And if I wanted to kill someone, I could just send an angel, or use a sword. Why would I throw an egg at them?

Exatly. That egg is not something you can create on your own. As for choice, this egg worked surprisingly quickly with minimal ammount of fuss.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Ama on November 19, 2014, 06:50:30 pm
"I would be willing to buy one weapon Yaos.

I will now create the Angel of the North, an angelic Rani with golden feathers and wings of ice. She will be dressed in dark, green robes and wear a crown of pinecones. She will have power over the wind and ice.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Vgray on November 19, 2014, 06:51:01 pm
"Hm. We need some form of mobile sapient Council security, sworn to uphold Council law, meager as it is. And they would not have any particular loyalty to Cim, or indeed, any of us."
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: DreamerGhost on November 19, 2014, 07:03:39 pm
"Hm. We need some form of mobile sapient Council security, sworn to uphold Council law, meager as it is. And they would not have any particular loyalty to Cim, or indeed, any of us."

That is an Idea I would support.
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Stirk on November 19, 2014, 07:05:31 pm
Quote
"Hm. We need some form of mobile sapient Council security, sworn to uphold Council law, meager as it is. And they would not have any particular loyalty to Cim, or indeed, any of us."

(What would be the point? You only enforce it when it suits you. You just let three murders walk away...)
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Vgray on November 19, 2014, 07:06:54 pm
(That's the GMs fault a bookkeeping error. We only ever acquitted Yaos.)
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: DreamerGhost on November 19, 2014, 07:27:36 pm
(Yeah, Yasos tried to grab your stuff in most disgustingly agresive manner possible, which kinda took atention off the other two)
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Stirk on November 19, 2014, 07:28:35 pm
Quote
(Yeah, Yasos tried to grab your stuff in most disgustingly agresive manner possible, which kinda took atention off the other two)

(...But you let him free, too. In fact, Vgray just said that you only let him free and convicted the others...)
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: DreamerGhost on November 19, 2014, 07:42:21 pm
(He lost most of his power. Other gods are not interested enough in punishing other two. This should realy move to OOC)
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Andres on November 19, 2014, 07:45:14 pm
"Hm. We need some form of mobile sapient Council security, sworn to uphold Council law, meager as it is. And they would not have any particular loyalty to Cim, or indeed, any of us."
"Oppose. Council law is meager, yes, but is not a problem. It's also very of vague. We didn't make any rules that would imprison anyone attempting to move an imprisoned god, but that is exactly what happened when Tori tried to 'port him into the DBP. I'd rather not spend Essence on a guardian that would guard a law that we don't even understand. What if someone tripped over one of these invisible laws and found themselves on the wrong end of a Council Guardian hit-squad? Completely unacceptable." :I

(What would be the point? You only enforce it when it suits you. You just let three murders walk away...)
(The point of the assault was to kill your angels - not you. It was more or less coincidence that you died at the same time. Probably less....buuuuuuuuut there's no way to prove it. ^_^ Seriously, we don't even know for sure the cause of death. For all we know it was Tykki that killed you by detonating the egg inside you or something. For all we know. You might know more, but IC we know nothing.)

"I would be willing to buy one weapon Yaos.
"Deal. But first I'm having the GM scan the weapons for Void influence and stuff, and if some is found then it won't be for sale and will instead be donated to the Void Study Committee."

(He lost most of his power.)
(I lost most of my power, yes, but I was also KILLED. Does no one even care that a DEATH occurred?)
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Stirk on November 19, 2014, 07:49:21 pm
Quote
(I lost most of my power, yes, but I was also KILLED. Does no one even care that a DEATH occurred?)

(Coming from a MURDERER? After you KILLED me, threatened genocide on my races, and tried taking all my stuff, you deserved it.)

Quote
(He lost most of his power. Other gods are not interested enough in punishing other two. This should realy move to OOC)

(.....Exactly. You are not even enforcing the law on murder, just kind of letting it slide. What would the point of enforcers be, if nobody is interested in the law anyway?)
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 07:50:31 pm
Quote
Someone throws the metal egg onto Fusil's prison. Nothing seems to happen.
What even makes you think the egg killed Fusil anyways? It didn't even go into his prison...
Title: Re: Ye Gods [13+/999 players] IC: T39.4: Restoration
Post by: Lost in Nowhere on November 19, 2014, 08:31:29 pm
Does anyone know what actually happened then?
Title: Re: Ye Gods [13+/999 players] IC: T39: Cycles
Post by: Rolepgeek on November 19, 2014, 08:56:43 pm

Darruth: (Which kind of prophet?)
((Case 3 if they're a Seraphim/already know some Divine Magic, Case 2 if they're anything else/don't know Divine Magic))

Actually I support 36.00.1
And also 39.00 for the moment


So we allow Yaos to profit from Fusil's death still, with his resale of the spoils of war? Why do we let this occur?

((To the murderer-prayer guy)):Tell me, my child, do you know what being he prayed to, and what the knife he held looked like? I would like to make sure I am able to stop similar events from occurring in the future. Goodness helps those who help themselves, and others.

(I lost most of my power, yes, but I was also KILLED. Does no one even care that a DEATH occurred?)
((Well... (http://youtu.be/xzYO0joolR0?t=10s)and Fusil didn't. And you caused his death. So yeah.))
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Kilojoule Proton on November 19, 2014, 09:18:03 pm
Tick 40: Gloom

The Dwarves threaten to bind Tori to the corporeal dimension in response to some espionage.

(Yaos: Constellations added, soul claimed)

The Seppo high priest says "WheeeeeEEEeee!" and draws a set of scribbles that vaguely resemble a hammer crossed with a curved spear. He offers Mystic Snow to his current host.

Philosopher: "We can achieve that by limiting the influence of all of you as gods and removing the curse old Cano proposed existed. While you gods continue to intervene in our affairs, your endless bickering also seeps into our lives. Paradise will be achievable only when those ones who interfere the most are sent away."
The Pilgrim almost slips but catches the rock again and thanks you greatly upon reaching the other side.
The Monk thinks for a few moments and answer: "It does make sense, but I cannot easily resist my mortal imperfection."

A Rani has, in the absence of friendly wolves, bought a number of cold-adapted dogs and trained them to pull a sled. This has started a new racing pastime in which participants race around the rough terrain of the Northern Lands.
A Rani asking for more winter has been ignored. Another who asked to be frozen for a thousand years has been encased in ice along with his house from the massive amount of Belief.
The worshippers of Neron do not appear to be too mentally unhealthy or unstable. They have "accidental" stabbing rates comparable to those of the Gruen, which are some of the lowest among the races.

The Seppo and Armu know nothing about the metal egg.

Neron has created the North Wolves, which are larger than normal wolves. They are for use by his followers and can be trained to pull sleds.

Neron has bought one of STF's weapons. I am not a free Void scanner, so the sale goes through, as overpriced it is.

Anyone want a (separated) retrial of Cim, Serac, and Yaos? I guess it wasn't really executed well the first time around.

This update's constellations are the Crown and Ship.

(Neron: -4E, Yaos +2E, )



Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)
k
Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Lies (but perhaps it is already taken by the existing gods? ;)), Lakes, Strength, and Magic.
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 10:31:09 pm
The Dwarves threaten to bind Tori to the corporeal dimension in response to some espionage.
Who is Tori? And is this not proof that they were the one who was summoning the demons?

(Yaos: Constellations added, soul claimed)
((Soul Claimed?))

The Seppo and Armu know nothing about the metal egg.
Then who would? Maybe I should just give it to a Sorae elder...
Appear to a Sorae alder and give him the metal egg. Have Nuparhi watch him while he does his normal job.
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Andres on November 19, 2014, 11:05:47 pm
Who is Tori? And is this not proof that they were the one who was summoning the demons?
(Tori is my Jumper Angel.)

((Soul Claimed?))
(I claimed the Ninja Assassin's soul. That means that when he dies he will definitely go to the Human Plane.)
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Lost in Nowhere on November 19, 2014, 11:22:44 pm
So, I will create two swords of draining, one for my use, and one for Kifo.
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 11:24:30 pm
Do you all care more about that egg I had then you do about a human angel sacrificing entire kingdoms? Because he is still out there...
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Andres on November 19, 2014, 11:37:37 pm
Do you all care more about that egg I had then you do about a human angel sacrificing entire kingdoms? Because he is still out there...
"Heeyup! For all we know this egg could be a god eater or universe eater. Kingdoms can be replaced but gods and universes can't!" :( "By the way, the angel that attacked you and tried to do the whole kingdom-sacrificing thing wasn't one of mine. I checked my links with all of them and copy-pasted their memories into me. None of them was part of the sacrifice or attacked you. I guess that's good news?" :/
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Vgray on November 19, 2014, 11:54:37 pm
"Yaos, why are you annoying my Dwarves?"
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Andres on November 20, 2014, 12:06:09 am
"I thought they were Humans. I'll probably leave them alone once the GM sorts everything out with the weapon he forced me to sell to Neron." >:|
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Vgray on November 20, 2014, 12:10:27 am
"You seem to use that excuse a lot."
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Cptn Kaladin Anrizlokum on November 20, 2014, 12:13:52 am
"I thought they were Humans. I'll probably leave them alone once the GM sorts everything out with the weapon he forced me to sell to Neron." >:|
Sure you did. Why would Tori be doing espionage in a human mountainhome?
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Andres on November 20, 2014, 12:18:15 am
"You seem to use that excuse a lot."
"Which excuse? That they were Human? When did I ever use that excuse except rarely?"

"I thought they were Humans. I'll probably leave them alone once the GM sorts everything out with the weapon he forced me to sell to Neron." >:|
Sure you did. Why would Tori be doing espionage in a human mountainhome?
"I didn't know it was a mountainhome. I got a report saying that some weapons-dealing was going on so I sent Tori to check it out."
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Stirk on November 20, 2014, 12:19:27 am
Quote
"I didn't know it was a mountainhome. I got a report saying that some weapons-dealing was going on so I sent Tori to check it out."

(What is wrong with weapons dealing?  ???)
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Andres on November 20, 2014, 12:25:12 am
Quote
"I didn't know it was a mountainhome. I got a report saying that some weapons-dealing was going on so I sent Tori to check it out."

(What is wrong with weapons dealing?  ???)
(Nothing. Who said anything's wrong with weapons-dealing?)
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Kilojoule Proton on November 20, 2014, 02:33:42 am
Serac: The Sorae elder calls a meeting and arranges for the creation of a nest to house the egg and plans a schedule for egg-warming duties.

(Joha: -3E)
Joha: You create two swords of draining for you and Kifo.
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Ambidextrous on November 20, 2014, 03:58:12 am
Philosopher: "We can achieve that by limiting the influence of all of you as gods and removing the curse old Cano proposed existed. While you gods continue to intervene in our affairs, your endless bickering also seeps into our lives. Paradise will be achievable only when those ones who interfere the most are sent away."
The Pilgrim almost slips but catches the rock again and thanks you greatly upon reaching the other side.
The Monk thinks for a few moments and answer: "It does make sense, but I cannot easily resist my mortal imperfection."
Kli himself appears before the Philosopher, and smiles. "You have answered well. While I will say that I rarely speak to the other gods, it is true that we all feel to intervene at several points. It is why I often only Watch, preferring to let yourselves develop and grow after I offer you a few directions. Of course, I admit that I fall to a special brand of hypocrisy occasionally. True Paradise can only be attained when we have as much grip on reality as yourselves do. Kli shakes his head. "What is your Dream for yourself to accomplish, great Philosopher?"
Kli receives the Pilgrim warmly. "It is nice to meet you face to face. I sense your devotion. Tell me in your own words, what is your story of reaching here, to meet me?
To the Monk: "I believe 'mortal imperfection' is a wrongly worded term. All individuals-us gods and you mortals alike-have many, many imperfections. All we can do is struggle, and grow in discipline and wisdom. It is certain that your perfection will come with patience and time.
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Andres on November 20, 2014, 04:59:33 am
Tori will quickly grab a weapon and teleport to the Scientists for examination.

The High Priest is subject to Psymental magic to extract the secret language of the High Priests as well as whatever relevant knowledge is present within his. Once that's done, a new High Priest is brought in to help. Since these are energy weapons that are being developed, an Ikaku is brought in to help. Hopefully one that's actually learned and/or interested in invention.

I prototype 300 moon-adapted Humans to live on the most habitable/hospitable moon orbiting the gas giant (that was 1-2E if I remember correctly, for the most hospitable moon). The regular angels and Jeffrey will help set up proper infrastructure that will allow the Humans there to survive such as farms and wells and such.

(So where are the megabeasts? Keshan or Slytha? I want to know so I can have them sacrificed to me.)

"I propose that any new races must not be negatively acted upon for a minimum of 3 Ticks. That way, a new god can create their race without fear that their race will be exploited or wiped out." :)

I practice my combat skills with a Paladin in the DBP with Minos and Lette to guard me. The Paladin is given orders not to injure or kill me, but that he should still challenge me and properly train me.
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: IcyTea31 on November 20, 2014, 05:14:47 am
"I propose that any new races must not be negatively acted upon for a minimum of 3 Ticks. That way, a new god can create their race without fear that their race will be exploited or wiped out." :)
"What do you define as negative action? The proposal may need to be amended."
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Vgray on November 20, 2014, 05:15:36 am
"Perhaps I should join you in your training Yaos. As much as I would prefer to never have to fight..."
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Andres on November 20, 2014, 05:34:45 am
"I propose that any new races must not be negatively acted upon for a minimum of 3 Ticks. That way, a new god can create their race without fear that their race will be exploited or wiped out." :)
"What do you define as negative action? The proposal may need to be amended."
"Not everything has to be spelled out. I obviously mean stuff like genocided or enslaved or shipped off to live on a moon or something."

"Perhaps I should join you in your training Yaos. As much as I would prefer to never have to fight..."
"You're a dragon." -.-'

EDIT: A declaration is made that everything with a Human soul - including Shinjo (Human spirits than inhabit and develop inside weapons) - fall under Yaos' sphere, and that to reject or forsake Yaos is to forsake themselves.
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: IcyTea31 on November 20, 2014, 05:41:00 am
"Not everything has to be spelled out. I obviously mean stuff like genocided or enslaved or shipped off to live on a moon or something."
"What about peaceful conversion, or having them obsess over something positive in such a way it lowers their productivity? Not all actions can be seen as positive or negative. Obviously, genocide et al. are off limits, but where exactly are those limits?"

"You're a dragon." -.-'
"How does that have anything to do with anything? Combat training is combat training, regardless of form, and he can change it if necessary. I myself am definitely not above training, if that is available. I'm not sure how much training I can do for my rather non-standard combat style, which very much leans on my opponent being surprised by it, but direct combat is feasible to practise."
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: IcyTea31 on November 20, 2014, 05:43:05 am
A declaration is made that everything with a Human soul - including Shinjo (Human spirits than inhabit and develop inside weapons) - fall under Yaos' sphere, and that to reject or forsake Yaos is to forsake themselves.
"That is a big declaration to make. What would happen if I declared that everyone who follows any code of law or lives any sort of orderly lifestyle fell under my sphere?"
Title: Re: Ye Gods [13+/999 players] IC: T40.5: Degradation
Post by: Kilojoule Proton on November 20, 2014, 06:09:42 am
Tick 40.5: Degradation

Joha has created swords of draining for herself and Kifo.

The Dwarves are furious at the loss of one of their priceless weapons! Their more militant smiths have desecrated a temple of Yaos! The scientists examine the weapon and find that it is masterfully crafted and decorated. They are loathe to nick even a small portion for analysis.

Philosopher: "I hope to find Balance in everything I do. No more, no less."
Pilgrim: "I was unsatisfied with my life. There was too much of some and too little of others, so I turned to you, the first other god I have found who respects worshippers not for their usefulness but for their individual worth."
Monk: "Then I shall continue. May you reveal the path to that perfection."

The high priest either blocks the psymental magic surprisingly well or has nothing relevant.

Yaos has created 300 adapted Humans for the most hospitable moon around a gas giant. The regulars and Jeffrey help with setting things up for them.

(The megabeasts are exactly where they currently are.)

Yaos spars with a Paladin at the Death Battle Plane, guarded by Minos and Lette. The Paladin is fearful of being smote for winning.

(Yaos: Your declaration directly opposes free will and cannot and will not be enforced. Where souls go depends on who they serve.)

This update's constellations are the Dragon and Candle.

(Yaos: -3E)



Spoiler: Deities (0*) (click to show/hide)

Illgeo/Taol is in danger of being marked as inactive.

Spoiler: Council rules (+1) (click to show/hide)
k
Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Duty, Hunting, Luck, and Magic.
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: Andres on November 20, 2014, 06:24:40 am
"What about peaceful conversion, or having them obsess over something positive in such a way it lowers their productivity? Not all actions can be seen as positive or negative. Obviously, genocide et al. are off limits, but where exactly are those limits?"
"What's so bad about peaceful conversion?" ??? "If the net result is something negative for the race then it's considered negative."

"How does that have anything to do with anything? Combat training is combat training, regardless of form, and he can change it if necessary. I myself am definitely not above training, if that is available. I'm not sure how much training I can do for my rather non-standard combat style, which very much leans on my opponent being surprised by it, but direct combat is feasible to practise."
"I don't want to die because I got accidentally squished by a dragon." -_-

"That is a big declaration to make. What would happen if I declared that everyone who follows any code of law or lives any sort of orderly lifestyle fell under my sphere?"
(Yaos: Your declaration directly opposes free will and cannot and will not be enforced. Where souls go depends on who they serve.)
(The declaration didn't mean that they'd all be damned if they didn't worship me, it's just supposed to mean that as they decide not to worship me they do not benefit from my god powers. Pretty much as it's always been, except now it's publicly announced. How else should I have worded it? I tend to word things badly.)

The Dwarves are furious at the loss of one of their priceless weapons! Their more militant smiths have desecrated a temple of Yaos! The scientists examine the weapon and find that it is masterfully crafted and decorated. They are loathe to nick even a small portion for analysis.
Can they at least tell me what it is and what it does? (I don't even know what kind of weapon it is. A sword? A spear? A gun? Other? All I know is that it's a weapon.) Wait, the dwarves had a temple of me? Why would they have a temple of me? I thought they hated me for the whole INCEPTION thing I did a while back?

Yaos spars with a Paladin at the Death Battle Plane, guarded by Minos and Lette. The Paladin is fearful of being smote for winning.
"Silly Paladin! I'm the god of Humans and Ambition, not Pettiness!" ;D "I fully expect you to win in a fight against me. Don't worry about it." :) "Just make sure you don't injure me or kill me, but that should be easy considering all the armour I'm wearing." ;) "But please, I need to learn how to fight, so don't be afraid to go hard on me."
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Kilojoule Proton on November 20, 2014, 06:28:49 am
Yaos:
Dwarf incidents: It was Urist McFirebeard at the Human town temple with a bucket.

The scientists report that it is a masterfully crafted axe of an unknown metal decorated with many gems. It seems not to radiate anything out of the ordinary but is a fine-looking weapon nonetheless.

The Paladin still seems somewhat worried but fights harder.
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Vgray on November 20, 2014, 06:40:14 am
"Are you calling all dragons big clumsy oafs? Besides, the form of a Mountwyrm would do just fine. Probably give me more mobility."
Title: Re: Ye Gods [13+/999 players] IC: T40: Gloom
Post by: IcyTea31 on November 20, 2014, 06:43:08 am
"What's so bad about peaceful conversion?" ??? "If the net result is something negative for the race then it's considered negative."
"Nothing is bad about it. However it could be seen as negative by the person who originally created the mortals, if the god doing so is cross-aligned. But now I understand that you indeed mean negative for the mortals, which is what I wanted to know. Your proposal can have my support."

Quote
"I don't want to die because I got accidentally squished by a dragon." -_-
"I doubt you want be purposefully squished by a dragon either. I would recommend the practice, but it really is your choice. Do as you will."
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Vgray on November 20, 2014, 06:46:02 am
"I hope your plane is nicely decorated Yaos."
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Andres on November 20, 2014, 07:00:58 am
"Are you calling all dragons big clumsy oafs? Besides, the form of a Mountwyrm would do just fine. Probably give me more mobility."
"I don't want to accidentally hurt you and owe you more Essence. At this point in my training, I think that's likely."

"I hope your plane is nicely decorated Yaos."
???
Title: Re: Ye Gods [13+/999 players] IC: T40.5: Degradation
Post by: Ambidextrous on November 20, 2014, 07:08:37 am
Philosopher: "I hope to find Balance in everything I do. No more, no less."
Pilgrim: "I was unsatisfied with my life. There was too much of some and too little of others, so I turned to you, the first other god I have found who respects worshippers not for their usefulness but for their individual worth."
Monk: "Then I shall continue. May you reveal the path to that perfection."
"Then it shall be so, Philosopher." Kli blesses the Philosopher to gain a deeper knowledge and wisdom of Balance (on a level higher than any mortal), as well as a greater affinity for Universal magic. He also enchants in him such a way that the Philosopher gains the abilities and improvements of an angel, technically making him an individual angel of Balance with free will. "I have granted you the ability to forge your own path of Balance, therefore it is your gift as well as your challenge to seek Balance in anything you attempt with this power, from the smallest act to the greatest feat. I wish you well in your endeavours in whatever feats you would seek to achieve, whether small or great. I also hope that when the time a great tragedy truly arises, I may be able to seek you and help you in preventing the loss of life and preserving Balance." With that, Kli teleports the Philosopher to the entrance of the labyrinth, and watches to see his next actions.
To the Pilgrim: "Hmm. I understand. The other gods are often busy with divine politics and other undertakings that they sometimes forget that worshippers are individuals with equally important worries and hopes. What do you seek here?"
"Very well." The next cavern of trials for the Monk appears. It is filled with many crystals, each either a brilliant red, a pale blue, a verdant green, or a dark purple. In the center of the cavern, a staircase leading deeper into the labyrinth is blocked by an impenetrable glass pane. There are several holes surrounding the staircase. "Each crystal responds to a memory and emotion. Each hole responds to any crystal. The sequence of crystals that most accurately define yourself lets you proceed..
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Vgray on November 20, 2014, 07:43:28 am
Azem trains in the DBP with the Shiny Ones.
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Kilojoule Proton on November 20, 2014, 02:48:54 pm
All of Cim's temples have collapsed, with the rubble reading "GOD OF LIES" in the local writing system.

Kli:
(Kli: -5E)
The Philosopher is grateful and curious. He randomly teleports all over his current world, watching many assorted people as they go about their lives.
The Pilgrim seems to be here for the thrill of the challenge and to demonstrate dedication.
The Monk observes the crystals and thinks. She touches a brilliant red crystal.

Azem: You train in the DBP with the Shiny Ones. It is exhausting but quite satisfying, and they seem to have improved in dance-based combat.
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Stirk on November 20, 2014, 03:00:52 pm
Quote
Azem: You train in the DBP with the Shiny Ones. It is exhausting but quite satisfying, and they seem to have improved in dance-based combat.

(Dance Battle Plane?)

Quote
All of Cim's temples have collapsed, with the rubble reading "GOD OF LIES" in the local writing system.

(The real question is, is that the signature of the culprit or an insult to Cim? I wonder who the God of Lies could be, if that is the case *Innocent whistling*)
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: DreamerGhost on November 20, 2014, 03:23:06 pm
"Anyone feeling generous enough to help me out with testing my prototype archangel? My forces do not include anything that would pose an suficient chalenge."
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: IcyTea31 on November 20, 2014, 03:26:18 pm
"Depending on what my investigation on this...curious happening ends up with, I might be able to help you by you helping me."
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: DreamerGhost on November 20, 2014, 03:35:06 pm
"A fight in Death battle plane would be preffered. The archangel is still very unfinished, I'd hate to lose it."

Yes to 40.00
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Illgeo on November 20, 2014, 03:39:27 pm
Check upon the rakshas progress.
Spoiler: Voting (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Andres on November 20, 2014, 04:03:39 pm
"A fight in Death battle plane would be preffered. The archangel is still very unfinished, I'd hate to lose it."
An offer of DEATH BATTLE is offered with his archangel and Lette being the combatants. Everyone else is evacuated from the DBP.
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: DreamerGhost on November 20, 2014, 04:20:51 pm
"A fight in Death battle plane would be preffered. The archangel is still very unfinished, I'd hate to lose it."
An offer of DEATH BATTLE is offered with his archangel and Lette being the combatants. Everyone else is evacuated from the DBP.
Offer is accepted. Though I suspect Lette to win, as my archangel is curently equiped only to deal with armies.
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Andres on November 20, 2014, 04:21:54 pm
"A fight in Death battle plane would be preffered. The archangel is still very unfinished, I'd hate to lose it."
An offer of DEATH BATTLE is offered with his archangel and Lette being the combatants. Everyone else is evacuated from the DBP.
Offer is accepted. Though I suspect Lette to win, as my archangel is curently equiped only to deal with armies.
(What a coincidence! So is mine.)
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Ama on November 20, 2014, 05:36:13 pm
"Time to set my follower belief system into stone."

Create one hundred tablets of stone with the following on it.

Spoiler (click to show/hide)

The tablets shall appear on top of shrines to me everywhere.
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Kilojoule Proton on November 20, 2014, 08:13:53 pm
Tick 41: Ominous times

A Hummingbird philosopher has ascended to angelhood after passing a series of trials by Kli. He has not currently done much with his new power beyond wandering the worlds to see interesting sights.

The rakshas appear to have expanded their civilization, and they have many fora for discussion.

Khaziraad's archangel begins fighting Lette in the Death Battle Plane. The archangel cannot seem to hit Lette easily, and Lette cannot seem to damage the archangel significantly. It is mostly a stalemate.
(As usual, conditions there do not necessarily reflect conditions elsewhere. Such is the weakness of lab experiment-like studies.)

(Neron: -1E)
Neron has codified his teachings and distributed them to many shrines. The followers of Neron are thankful for clearing up many questions about his teachings.

This update's constellations are the Seraph and Ikaku.



Spoiler: Deities (0*) (click to show/hide)

Illgeo/Taol is in danger of being marked as inactive.

Spoiler: Council rules (+1) (click to show/hide)
k
Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Victory, Longevity, Fire, and Animals.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 20, 2014, 08:53:47 pm
Azem checks on Alprozem and his familly.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Lost in Nowhere on November 20, 2014, 09:05:41 pm
What ever happened to Kujin?
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 20, 2014, 09:14:14 pm
What ever happened to Kujin?

(He became inactive then was killed.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 20, 2014, 09:15:23 pm
"This is better than expected, actualy. If my archangel can withstand attacks from an angel even at this early stage, then it is fantastic. Speed problems will be dealt with later down the line. Time to add some anti-theft systems."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 09:35:47 pm
"What the hell kind of armour does your angel have? Lette was supposed to be ultimate offence and she just could not hurt you!"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ama on November 20, 2014, 09:44:11 pm
I will now create the Angel of the North, she is an angelic Rani with golden feather, dark green robes and a crown of pine needles. She will have powerful ice magic and hold a spear of solid gold.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 09:44:44 pm
Quote from: Grauel
Do not ever touch my stuff.
"I'll take that to mean you don't want me touching the sphere of Hunger. Fine. In exchange, you are not allowed to mess around with Humans and you are not allowed to have ambitions. If you were talking about something else, you're going to have to be more specific."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Rolepgeek on November 20, 2014, 09:52:07 pm
Support 40.00
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 20, 2014, 09:52:41 pm
"I haven't added armor yet."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 09:56:54 pm
"I haven't added armor yet."
"Then explain how she (I imagine your archangel is a she) managed to take the equivalent of five building-busters to the face and shrug it off like.....ooooooohhhh. Right. Forgot you're the architecture god. Makes sense now." (I literally only realised that AFTER I wrote 'building-buster'.)

I train with an angel, since Paladins are too unreliable. Lette and Minos will be there to guard Yaos from outside threats.

Tory returns the weapon she stole. It was just a boring old spear. Unexpected considering the fame of the dwarves for their weapon-making skills.

A new Seppo High Priest is found that will help create the Hilda and the Sion. The Scientists work on them regardless of whether or not a priest is available.

Yaos creates as many Moon Humans as possible with 2 Essence. Jeffrey and two angels will help build accommodations for the new Humans, including either a democratic or republic government, better farms, and temples. A law is enacted saying that outsiders are strictly forbidden and that all such sightings must immediately be reported to Yaos via prayer - especially if they start hearing strange voices or see eldritch symbols.

So what's the moon like? How are the Moon Humans different from normal Humans?

Yaos listens to the prayers of some of the Moon Humans.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 20, 2014, 10:04:33 pm
"You just had to make it public didn't you?"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 10:06:13 pm
"You just had to make it public didn't you?"
"Why not? At least this way if I get assassinated people will know who to blame. Of course, I strongly doubt that Grauel would be so evil as to sink to that level. I mean, even when we were at war we were on friendly terms. Right?"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Rolepgeek on November 20, 2014, 10:08:01 pm
Darruth is in a state of general disapproval of Yaos' actions at the moment.

However, he is currently preoccupied.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 20, 2014, 10:15:51 pm
"At least I can trust in your cowardice. And yet despite everything, I feel oddly protective of you."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 10:50:39 pm
Darruth is in a state of general disapproval of Yaos' actions at the moment.
Yaos wanders at Darruth's state of general disapproval. He suspects it is because of that spear he had Tori steal, but he isn't quite sure.

"At least I can trust in your cowardice. And yet despite everything, I feel oddly protective of you."
"With the new Humans I'm making on the moon, I should have a decent enough income to pay back my debt to you."

The Ice Titans will not be included in the Bestiary because they do not reproduce. The Snow Golems will be, though.

Propose that anything less than 30 metres in height be labelled a giant instead of a titan.

Tori throws a flag with Yaos' symbol on it into the gas giant. She then gets more flags and plants them on each of the moons.

"Unless the council opposes it I claim the gas giant and all of its moons as property of the Empire of Mankind. I am willing to sell the gas giant for 2 Essence and each of the moons (except for the most habitable/hospitable moon) for 1 Essence. Both Azem and Joha are offered a deal where they get both the gas giant and the non-prime moons (the moons that aren't the most habitable/hospitable) so long as they cancel Yaos' debt to them. The deal will be given to the first one who asks to take it."

The gas giant is named (by its owner, Yaos) Konva Prime. The moons are named Konva X, where X is a number based on how hospitable it is. Konva 1 is the most hospitable and Konva 15 is the least hospitable.

"Lette, your attacks weren't getting through to Khaziraad's archangel. Why is that? I'm not criticising you but it would be good if I knew."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 20, 2014, 10:54:57 pm
"Not to threaten you or anything, but remember what happened last time when you tried to claim stuff that belonged to the council?"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 10:57:50 pm
"Not to threaten you or anything, but remember what happened last time when you tried to claim stuff that belonged to the council?
"I'm not sure the Konva system actually belongs to the Council. It was made by me and a few other gods via proposal. I actually spent Essence making it and besides, I'm the only one to have taken ANY interest in it at all. Just look at the proposal options for Proposal 21.00! I'm the only one who's voted in TWENTY TICKS! I'm the only one who's done ANYTHING with the the Konva system since it's creation!"

I remove all my proposals that have to do with the Konva system.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 20, 2014, 11:01:07 pm
No one is realy doing anything with Fusils angels either, but you still got killed over it.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Lost in Nowhere on November 20, 2014, 11:09:40 pm
I'm fine with that, Yaos, although I say that the moons, at least, should be divided between the gods that created it. Of course, granted that nobody is doing anything with it except you, maybe just everyone who wants any of them who helped create them.
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 20, 2014, 11:11:52 pm
"Aren't there already Armu and Seppo living on the moons?"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 20, 2014, 11:13:44 pm
I don't plan to directly harm you or anyone unless you first threaten or make an attempt to harm me.

Really, I apologize. That statement was horrendously unclear. What I should have said is that if you touch anything of mine, you are in effect inviting me to touch something of yours that I deem of equal value.

Basically, "Don't ever touch my stuff if you aren't willing to accept me reciprocating the gesture."

I'll leave that as a general statement to refer to everything we both own. If I touch something you consider to be yours, you too can reciprocate. Then if I deem what you touch to be of fairly equal value, I'll let it slide. If not, I can touch something else of yours again to make it equal as far as I'm concerned... And if you don't feel we're equal then... Well we can just keep going and going and going until neither of us has anything left because we both got a little carried away! :D
But we're certainly not going to try killing each other. It's just about touching each other's stuff.

So go ahead and touch my stuff if you want. Just don't ever touch anything I'm likely to consider too valuable unless you're willing to deal with my response as I've outlined it.

Sheesh, what I said before may have been far more unclear but it was certainly much less wordy.

And of course we're still friendly. You and I are both so damn stingy about our stuff, how could we not be friends? We have way too much in common for me to hate you. That would be like hating myself. And really what is all this but one big game (breaking that wall?). It's hardly right to get too worked up about a game. At least for any serious length of time.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 11:24:52 pm
No one is realy doing anything with Fusils angels either, but you still got killed over it.
"It can't be. I withdrew all my claims on them prior to my death."

I'm fine with that, Yaos, although I say that the moons, at least, should be divided between the gods that created it. Of course, granted that nobody is doing anything with it except you, maybe just everyone who wants any of them who helped create them.
"Good point. Everyone who helped make the system gets one free moon if they claim it. Konva 1 is not for sale."

"Aren't there already Armu and Seppo living on the moons?"
"Nope. A couple dozen Armu were upgraded and sent to the moon, but they didn't like it so they just went back to one of the planets."

-snip-
Yaos sues Grauel for talking about touching each other's "stuff" with a younger god. It was really frikkin creepy!
Well we can just keep going and going and going until neither of us has anything left because we both got a little carried away! :D
This was the worst. THE WORST.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Lost in Nowhere on November 20, 2014, 11:29:16 pm
Check in on the Ikan. Hopefully they aren't being overly antisocial... although it's not too much of a problem if they are.

Also create this:
Spoiler (click to show/hide)
Also also, I will claim one of the moons, pending some sudden inspiration to do something with it.

And I have to admit that that is an absurd reason to sue someone.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 11:32:30 pm
And I have to admit that that is an absurd reason to sue someone.
"It felt so uncomfortable! Imagine if I started telling you that I wanted you to touch your "stuff" in exchange for you touching my "stuff"! It's REALLY creepy!"

Also create this:[/color][/glow]
Spoiler (click to show/hide)
(If you want to make it cheaper, say that its special ability runs on mana, that way you won't get burdened with an asymptotic cost.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 20, 2014, 11:33:58 pm
Azem: Alprozem is currently at his family's lair. They seem to have produced two aquamarine children and an emerald child. (I'll get around to finishing the shiny text thing tonight)

(Neron: -4E)
Neron: You create the Angel of the North.

(Yaos: -2E)
Yaos: You train with an angel.

Tori returns the axe, axe in "Can I axe you which weapon it was?"

You propagate the Moon Humans. There are now about a thousand. You also tell them to report outsiders and strange voices. They immediately report a village of Armu with a curious dome-like structure. They are different from normal Humans in that they are far slower and have a completely different biochemistry while still maintaining a vaguely similar anatomy. They would likely be unable to survive for more than a few minutes on either Keshan or Slytha barring the use of powerful magic and a few sacrifices (or some significant Essence expenditure). The Moon Humans have few prayers at this point, but the few that are there are these:
"I saw some strange creatures around a large hill! They had many arms!"
"I want to be a god. My friends in here will surely enjoy watching my transformation."
"I heard sweet singing from the sky last brightness. It spoke of killing everything!"

Everyone: The most hospitable moon has a fairly dense atmosphere of mostly nitrogen and methane. There is almost no molecular oxygen. The whole moon exhibits the phenomenon of planetary seasons. One of those seasons is the wet season, and the other is the dry season. Unlike on a more Earthlike world, the rain can continue to fall for many months before stopping. It is too cold for liquid water to exist anywhere, and water can be considered to be another rock for all intents and purposes. Lakes of the lighter hydrocarbons and assorted organics dot the land. The ground contains much (frozen) water and silicates. The wildlife seems to consist mostly of slow

Tori has thrown a flag into the gas giants. She plants flags on the moons as well. What this gesture could possibly mean is uncertain to anyone observing it were there any to observe it in the first place.

Yaos has attempted to claim the gas giants and their moons. This attempt is completely unenforceable except by Yaos.

Since creating the gas giants was a project involving multiple gods and Essence, you cannot force the name with 2E if there are any opponents.

Proposal for naming giants and titans rejected. I don't care and I won't intervene unless someone gets too vocal.

I will let all of you sort out moon-claiming amongst yourselves. Perhaps you will be able to get a moon if you can be as aggressive as Yaos. ;)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 20, 2014, 11:35:49 pm
Azem shakes his head at Yaos and tries not to laugh.

"So you don't mind your relative youth when you can get something out of it little brother?"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Lost in Nowhere on November 20, 2014, 11:40:54 pm
And I have to admit that that is an absurd reason to sue someone.
"It felt so uncomfortable! Imagine if I started telling you that I wanted you to touch your "stuff" in exchange for you touching my "stuff"! It's REALLY creepy!"
Yes, that does sound strange, now that I think about it more. But still, suing is a bit extreme, don't you think? Well, presumably not, because you're suing him, but you know what I mean.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 20, 2014, 11:56:49 pm
You propagate the Moon Humans. There are now about a thousand.
(I'd like to challenge this. It should be more than a thousand. Way back in Proposal 3.00, 8 Essence was used to create 3 million sapients - that's 375,000 sapients for 1 Essence. I understand that a discount is enacted as more Essence is spent, but a mere thousand seems paltry considering that I'm a god whose sphere is basically sapients.)

"Those are the Armu. They are the original inhabitants of the moon you live on. They are gifted in using all manner of weapons but aren't very aggressive if I remember correctly. Stay clear of them but pray to me if conflict arises between you two. Please try to avoid conflict, though."

"Another rule: DO NOT ASK TO BE A GOD. IT DOESN'T WORK."

"I heard sweet singing from the sky last brightness. It spoke of killing everything!"
Tol will check the mental health of the Muman to see if it's insanity, Void work, or god work. The Muman is told not to kill everything.

The wildlife seems to consist mostly of slow

(Slow what?)

Proposal for naming giants and titans rejected. I don't care and I won't intervene unless someone gets too vocal.
(That wasn't a petition it was a proposal. It was meant to be discussed by other gods unless you already knew that.)

Azem shakes his head at Yaos and tries not to laugh.

"So you don't mind your relative youth when you can get something out of it little brother?"
"It's not that I want something out of it, it's that it's REALLY FREAKING CREEPY!"

Yes, that does sound strange, now that I think about it more. But still, suing is a bit extreme, don't you think? Well, presumably not, because you're suing him, but you know what I mean.[/glow]
"Well what do you suggest?"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 12:08:30 am
To be fair, I said if you started it. Also your interpretation if my words is very imaginative. Seems like you gave it a lot of thought.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 12:12:58 am
"What is your interest in the moons Yaos? I'm curious."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 12:29:50 am
"What is your interest in the moons Yaos? I'm curious."

(Obviously, he just wants to steal all my stuff.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 12:35:22 am
"What is your interest in the moons Yaos? I'm curious."
"What do you mean? I'm just selling them. What's so wrong about that?"

@Everyone: "While the GM has stated that the name of the Konva system can be challenged by one of the other gods who spent Essence in building it, he also said that I can enforce my claim on Konva Prime and the Konva moons. I intend to do so and as such, any attempted trespasses such as colonies, scouting, invasion, etc. will be warned to leave or meet hostile force. If you want to enter the system at all, you will have to buy either the planet or a moon or else ask for permission."
"Azem and Joha are exempt from this rule and may enter freely."

"In other news, the price to buy all Konvan bodies has doubled (now it's 4E for the planet and 2E for each moon). You may get a permit to enter the system for the low price of 1 Essence."

"What is your interest in the moons Yaos? I'm curious."

(Obviously, he just wants to steal all my stuff.)
(EXCUSE ME? You didn't spend Essence on the system! It's not yours at all!)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 12:38:00 am
Quote
(EXCUSE ME? You didn't spend Essence on the system! It's not yours at all!)

(I landed on it, didn't I?)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 12:38:53 am
Quote
(EXCUSE ME? You didn't spend Essence on the system! It's not yours at all!)

(I landed on it, didn't I?)
(Ah, but you didn't put down a flag, did you? *smug face*)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 12:40:25 am
Quote
(Ah, but you didn't put down a flag, did you? *smug face*)

(3 million + Armu can land on the moons at any time. A few thousand humans have no claim to it!)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 12:41:57 am
But do you really think you can enforce that? You keep talking tough and I can't help but start to feel a little bit competitive myself.

I already helped create those things with my essence. Do you really think you can make me pay for one of those or stop me from taking a moon if I want to?

A better question. Would you actually attack me if I showed up?
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 12:46:22 am
Quote
(Ah, but you didn't put down a flag, did you? *smug face*)

(3 million + Armu can land on the moons at any time. A few thousand humans have no claim to it!)
(First of all, it's just one thousand at the moment (though I did challenge that ridiculously small number). Secondly, it wasn't the Humans that claimed it, IT WAS ME. Thirdly, since I have flags on the bodies and you don't, I do in fact have a claim on it. *smug* Fourthly, you only upgraded a few Armu to survive in space, so no they can't. Fifthly, just because they can land on it doesn't mean it belongs to them. I put flags on the moons first, after all. *so smug*)

But do you really think you can enforce that? You keep talking tough and I can't help but start to feel a little bit competitive myself.

I already helped create those things with my essence. Do you really think you can make me pay for one of those or stop me from taking a moon if I want to?

A better question. Would you actually attack me if I showed up?
"Yes, no, I know, no, no, and no. Since you paid to make the system, you get one free complimentary moon should you wish to claim one, except for Konva 1, so you can enter the system as you see fit once you claim a moon for yourself. For free."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 12:48:39 am
Quote
(First of all, it's just one thousand at the moment (though I did challenge that ridiculously small number). Secondly, it wasn't the Humans that claimed it, IT WAS ME. Thirdly, since I have flags on the bodies and you don't, I do in fact have a claim on it. *smug* Fourthly, you only upgraded a few Armu to survive in space, so no they can't. Fifthly, just because they can land on it doesn't mean it belongs to them. I put flags on the moons first, after all. *so smug*)

(No, look back. I upgraded the entire race. You keep calling yourself the manifestation of humans, thus humans claimed it. Flags don't mean anything. Literally nothing. If I put an American flag on your house, would it be mine now? The Armu are already living there, and are the only race fully adapted to space travel.

Also, the Armu have set foot on it. You have not. Unless you are planning a trip to the moons soon, you have absolutely no claim to them)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 12:48:59 am
There is a key flaw to your plan to sell moons and the gass giant Yaos. At your curent state, it would be cheaper to re-kill you and claim the moons than to buy them from you.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 12:52:15 am
I get one moon and you get the rest to do with as you see fit? I understand wanting to claim some territory and to defend what you claim but I'm starting to feel insulted. Am I somehow misinterpreting this?
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 12:58:24 am
(Yaos: Challenge for price reduction declined. The discount is more substantial than you may suspect, and Essence economic factors may be in play. Additionally, your sphere does not cover sapients; it covers a specific subset of sapients.)

Yaos:
"I will be sure to pray if anything happens."
"Why not? I really want to be the god of the Great Circle!"
The Muman seems to have been eating some Mystic Snow equivalent. It shares the story with the others. They are horrified and pray for you to paralyze the responsible one.

Moon wildlife: The wildlife consists of slow-moving creatures (which are normal-moving to moon-adapted observers). They reduce various oxidized compounds to generate energy and hydrocarbons.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 01:09:57 am
Azem materializes outside of Alprozem's lair with a basket of jelly rolls.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 01:13:29 am
Spoiler: Bigg Post (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 01:17:43 am
Quote
(Putting an American flag in my house would not make it yours because you are not America, you do not own America, you are not the head of America, and Australia already officially claimed the area where my house is. Also, I live in an apartment, not a house, but that's just nitpicking and I refer to it as my house anyway. You didn't officially claim anything. You just sent a couple dozen Armu into space and they promptly told you it was a **** place to live, IIRC.)

(Little known fact: I am, incidentally, President Barrack Obama. Australia doesn't even exist, I know because I saw the official maps. I could come up to your real house and totally claim it. Prove me wrong!

Besides, you didn't officially claim it, either. You sent an Angel to do it. Boots on the ground or it never happened!)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 01:20:22 am
(The angel is representative of me. It put its proverbial boots on the ground when it planted the flags. I even officially claimed them myself when I said 'I claim' and then some stuff.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: IcyTea31 on November 21, 2014, 01:23:40 am
"Some of you admitted to allowing lesser Void cults to keep the mortals from more destructive ones. That plan has failed it seems, as I just found and destroyed a cult to Shturrthafusnghepiisnsitlygh, the Coronal of the Umbrals. It might be behind the dstruction of my temples, but I will continue my investigation."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 01:38:31 am
(Seeing you fight over some moons is hilarious. I just need to specify some rules, step back, and watch eyeballs fly or however that expression goes.)

Yaos: "Oh well. I should have known a god would be unable to make something as powerful as itself."
(The Great Circle is, indeed, the parent planet.)
The one who ate the hallucinogen is now suffering the equivalent of diarrhea for Mumans.

The inventor of the jelly roll maker tests negative for Void influence. However, his son seems to trigger the detector.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 01:44:24 am
No. You do not deserve a reward for sending someone to go stick flags in a bunch of floating rocks. Just because others haven't used what they paid for, does not automatically allow you to call dibs on everything except for a few out of countless moons for your personal collection. It doesn't work that way and I've had enough of this. It's not even about the moons, it's about your behavior.

Your vanity and arrogance have gone too far. You think you can shove your weight around without penalty. I'm not going to kill you Yaos but I'm going to teach you a very harsh lesson about what happens when you push too much. The war is back on. No more waiting. No more stalling. No more holding back. All of my followers are now committed, not just the Gruen. All of your followers will be targeted. Only you personally will be granted any form of mercy. There is no longer any backing down. It's officially on.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 01:48:59 am
Azem materializes outside of Alprozem's lair with a basket of jelly rolls.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 01:51:16 am
Azem: Alprozem and his family are delighted at the sight of jelly rolls. They thank you greatly and invite you in to join them. They seem to have accumulated a large hoarde of shinies over the years.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: IcyTea31 on November 21, 2014, 01:59:29 am
"Two more jelly roll assassins just tried to kill me. I managed to deceive them off, but this is distressing."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 02:03:38 am
"How kind. I suppose I can stay awhile. I might even have news."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 02:10:03 am
A massive creature has flattened much of the Human Imperial capital, killing most of the inhabitants. It seems to have absorbed their souls.

A dimensional seal has been breached!

Tol has been struck down!
37 Yaosian Paladins have been struck down!
Two of Yaos' regulars have been struck down!


Azem: One of the children prepares some mud tea for you.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 02:12:05 am
"Alprozem, is there somewhere we can talk in private?"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 02:16:45 am
"Some of you admitted to allowing lesser Void cults to keep the mortals from more destructive ones. That plan has failed it seems, as I just found and destroyed a cult to Shturrthafusnghepiisnsitlygh, the Coronal of the Umbrals. It might be behind the dstruction of my temples, but I will continue my investigation."
"Mind sharing you found said cult? It would help the rest of us in the fight against the Void."

No. You do not deserve a reward for sending someone to go stick flags in a bunch of floating rocks. Just because others haven't used what they paid for, does not automatically allow you to call dibs on everything except for a few out of countless moons for your personal collection.
"Hey, it's not my fault everyone else forgot to claim ownership over the moons after they'd finished HELPING to make them."

The war is back on. No more waiting. No more stalling. No more holding back. All of my followers are now committed, not just the Gruen. All of your followers will be targeted. Only you personally will be granted any form of mercy. There is no longer any backing down. It's officially on.
"Stalling? I flat-out cancelled the war. Not sure what your followers are gonna think now that you're the one starting the war. They were mad over the legitimate claim that I didn't want Humans to be eaten. How do you think they're going to feel over declaring war over a bunch of space rocks that they can't even see? Or maybe it's to curb the ambition of the god of Ambition? Considering that their sense of principle over the freedom to enact their sphere I wonder if they'll make an exception for Ambition."
"How about a pre-emptive peace treaty? In exchange for NOT going to war against me, I will give you 10,000 Saeva OR one moon. Deal?"
((So what now? Do we use the war system? Are the war orders reset? I can't use the Emperor any more for obvious reasons.))

Propose that Grauel surrender the space Essence god dragon to the Council.

The jelly roll maker's residence is checked for Void influence, as is his spouse. The boy and his family is questioned by the Inquisition at their home.

Jeffrey gives the Konvans a run down on their system.

@Alprozem: "HEY ALPROZEM WANNA OWN A MOON OR TWO???"

((I'd like to request that the war be postponed until we figure out how to actually play it.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 02:17:06 am
"Killing humans is something I care little abaut. But destruction of swathes of Capital? Reducing centuries of architecturical work into dust? Can't have that."

Search for the creature.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 02:18:37 am
A massive creature has flattened much of the Human Imperial capital, killing most of the inhabitants. It seems to have absorbed their souls.

A dimensional seal has been breached!

Tol has been struck down!
37 Yaosian Paladins have been struck down!
Two of Yaos' regulars have been struck down!


Azem: One of the children prepares some mud tea for you.
((FREAKING NINJA'D! It takes TIME to respond to a declaration of war you know!))
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 02:20:39 am
(I was wondering why Yaos isn't completely outraged yet.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 02:26:05 am
Yaos puts on his war face.

Yaos retreats to the Human Plane. All of Yaos' remaining angels (including Vaal, excluding the Controller Angels), Scientists, Paladins, and ninjas are ported to the Human Plane. Everyone except Yaos, Lette, Vaal, and Minos are then ported to the DBP.

Propose that Grauel be imprisoned for breaking Part I and Part V of Anath's code. By destroying the largest centre of Human population it can be considered that he did a megadeath. The dimensional seal speaks for itself. (The ****'s a dimensional seal?)

The Inquisition and the Human military will work to evacuate all survivors. The Humanos army is told to go on high alert.

Yaos stops suing Grauel for trying to touch him.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 02:28:36 am
Quote
Propose that Grauel be imprisoned for breaking Part I and Part V of Anath's code. By destroying the largest centre of Human population it can be considered that he did a megadeath. The dimensional seal speaks for itself. (The ****'s a dimensional seal?)

Spoiler (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 02:32:31 am
(Wouldn't have accepted peace anyway right after the proposal to have me give up my essence dragon.)

Oppose giving up my essence dragon.

Oppose my imprisonment

Hiding behind the council eh? Your argument is weak. We were in a war way before this event ever occurred. If you can propose I'm imprisoned for this, I can propose you are imprisoned for killing various Gruen over the course of our war before. Defend yourself instead of hiding behind others. It's pathetic.

I actually don't know about the dimensional seal. Might have been the essence dragon :P.

Also, did you just teleport everyone capable of stopping my monster to the Human plane? Well then, I guess no one will stop it. 8)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 02:34:26 am
Let's not use the war sites for this. They were heavily outdated two weeks ago, and they are far more outdated now, not to mention that there are at least two missing gods with significant roles. It's also not very conducive to the current situation, where it takes place on potentially hundreds or thousands of maps (maybe even with timefoolery).

Azem: "Sure." (PMs?)

Yaos: The jelly roll maker inventor's house has no Void influence. Only the son has Void influence. None of them profess to know anything about the Void.

(Run down on what? Don't say "the Konvan system." ;))

The creature seems to have vanished from Keshan. There is a disturbance in the Keshan sun.

Yaos has retreated to the Human Plane. Yaos' remaining angels (except the Controllers), Scientists, Paladins,  and Ninjas are brought along. There is much fighting. Everyone else has been sent to the Death Battle Plane.

(Dimensional seal: Do you want to reveal a secret now?)

The Inquisition and remaining Human military evacuate survivors to the best of their abilities. The Humanos army is on high alert.

(How does anyone get ninja'd anyway? Whenever I press post when ninja'd, it cancels and tells me that n new posts have been posted in the interim.)

Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 02:37:22 am
"Grauel, you chose wrong time and wrong way to attack Yaos."

My first task for my archangel. Find esense dragon, failing that, find gruen army suficiently away from cities/forts/other great structures. Give them a punishment of one ACTIVE hammerstrike.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 02:37:30 am
(PMs would be best.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 02:38:19 am
I sue the GM for failing to activate the Keshan aurora which should've signalled the coming war/the monster dropping onto the capital. (Please tell me if I'm going overboard with the lawsuits. I'm inexperienced and I don't know where to stop.)

I sue Grauel for destroying several temples to other gods in the capital, thus breaking Part IV of Anath's Code.

((Do we know where we are? As in, do I know where the Devourer is? Do I know where Grauel is?))

(How does anyone get ninja'd anyway? Whenever I press post when ninja'd, it cancels and tells me that n new posts have been posted in the interim.)
(Exactly! While I'm writing a response to something, more stuff happens!)

(I'd like the two breakings of the code to be separate, please.)

@Alprozem: "HEY ALPROZEM WANNA OWN A MOON OR TWO???"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 02:39:01 am
Quote
My first task for my archangel. Find esense dragon, failing that, find gruen army suficiently away from cities/forts/other great structures. Give them a punishment of one ACTIVE hammerstrike.

(That dragon took a nuke to the face and only flinched. Find something bigger?)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 02:40:09 am
Quote
My first task for my archangel. Find esense dragon, failing that, find gruen army suficiently away from cities/forts/other great structures. Give them a punishment of one ACTIVE hammerstrike.

(That dragon took a nuke to the face and only flinched. Find something bigger?)

(Yes.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 02:46:11 am
Interfere at your own risk. I'm no less justified than any of the others were when they attacked Fusil against the council's will. All of them were not punished and now you think you have some right to decide if I am to be punished?

Your collective petty attempts at trying to stop me by acting through the council are really starting to bother me. I've done nothing more wrong than anyone else. It's just that no one calls the others out on it. I'm only going to get angrier if this interference continues. Yaos thought he could act tough. Well now, let's see him carry through on that instead of just hiding behind others. Unless you really can't back it up Yaos?
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 02:58:13 am
You threw a strike that destroyed part of a city, I throw one back. The whole touching stuff rule you disvused with Yaos earlyer. Since I owe Yaos nothing, my interference will end after that strike, unless you chose to push the matter further.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 02:59:26 am
The Essence Dragon recoils at the impact of the hammer. There is a stronger disturbance in the Keshan sun. The Essence Dragon jumps away.

Yaos' suit about Keshan auroras has been dropped. (You may want to cut back on the aggression a little. Beyond a certain point, increased aggression appears more like overcompensation.)

The Devourer seems to be in the corporeal dimension. Grauel seems to have gone missing.

Alprozem bellows back: "Why would I want to? The cheaper shinies are here!"

(Yaos: I think there are 3 breakings, but I assumed the new one would be listed separately. Is this right?)
Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 03:04:27 am
(There should be one for breaking Part I and another for breaking Part IV, but yeah.)

I try to siphon all the Essence from the Essence Dragon.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 03:06:30 am
Yaos: It fails.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 03:07:11 am
You threw a strike that destroyed part of a city, I throw one back. The whole touching stuff rule you disvused with Yaos earlyer. Since I owe Yaos nothing, my interference will end after that strike, unless you chose to push the matter further.
Fair enough. I never actually ordered the city to be destroyed. The Dragon just has a hard time pulling punches.

I try to siphon all the Essence from the Essence Dragon.
Are you suddenly the god of hunger?
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 03:09:21 am
(Yaos: Did you mean separating the §1 and §5 ones as well? That makes three proposals.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 03:09:57 am
Alprozem bellows back: "Why would I want to? The cheaper shinies are here!"
"Alright then. I gave you a chance to own more land than any mortal could ever dream of but I guess if you don't want exclusive rights to mine an entire moon's worth of minerals, it's your choice."

Are you suddenly the god of hunger?
"I could well ask the same of you! When was the last time you actually did something for the good of your sphere? Several dozen Ticks ago when you were upgrading the Gruen? Pathetic."

(Yaos: Did you mean separating the §1 and §5 ones as well? That makes three proposals.)
(ye)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 03:13:04 am
Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 03:14:46 am
(Come on. We all know Yaos is just going to kill Gruen when he is in prison, like he did to me...)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 03:16:06 am
I'm the god of hunger. I eat things. I ate something just a little while ago. I'll probably eat something else soon. I've actually got my eyes on quite a few tasty snacks.

Automatically Oppose all things concerning punishing me.
I'd rather not have to keep posting to oppose redundant proposals to punish me.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 03:20:01 am
Spoiler: Lawmode (click to show/hide)
(That's fine except for two things. One: describe why they're being accused of violating those sections of code. Two: just group them all under Yaos v. Grauel. No need to note it for every proposal.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 03:30:43 am
Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 04:06:52 am
(Close! How about this:)
Spoiler (click to show/hide)

"Dar-MA-Gome! They tell me that you were the god of Pride! How can that be when you let someone else control your actions? You were also the god of honour, I am told. Honour! How can slaughtering swathes of civilians in a surprise attack be considered honourable? Grauel has driven you to act against both your spheres! Are you really going to take that? What. About. Your. PRIIIIIIIIIIIIDE!!!!"
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 05:25:26 am
"I am rather impresed by resilence of your dragon Grauel. Mabye after your war is over and dragon no longer neccecary, my archangel and your dragon could face each other in proper combat within the Death battle plane?. In meanwhile, would there be any to help me with further combat testing? One blow is hardly suficient."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 06:01:19 am
"I am rather impresed by resilence of your dragon Grauel. Mabye after your war is over and dragon no longer neccecary, my archangel and your dragon could face each other in proper combat within the Death battle plane?. In meanwhile, would there be any to help me with further combat testing? One blow is hardly suficient."
"I could send Lette and Vaal to double-team your angel, but you're going to have to tell me why it's so resilient ((I tried having Lette ask me but the GM missed it I think.)) as well as pay me a pittance of 1 Essence."
Title: Re: Ye Gods [12+/999 players] IC: T40.5: Degradation
Post by: Ambidextrous on November 21, 2014, 06:02:17 am
Kli:
(Kli: -5E)
The Philosopher is grateful and curious. He randomly teleports all over his current world, watching many assorted people as they go about their lives.
The Pilgrim seems to be here for the thrill of the challenge and to demonstrate dedication.
The Monk observes the crystals and thinks. She touches a brilliant red crystal.
Kli sends a message in a dream to the Philosopher, informing him of the other world, and the way the two are connected.
Kli disappears in front of the Pilgrim, and the next passageway opens up. It is a small room with several translucent glass cases. The Pilgrim is not able to see what are inside. "Open each without shattering the glass. Sometimes, it takes thinking outside the box to get what you want.
The Monk re-experiences the situation where she has been the most angry and filled with hatred.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 06:06:19 am
Spoiler: Deities (click to show/hide)

Spoiler: Council proposals (6) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)

Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 06:09:47 am
A Hummingbird is asked the question: "If a giant dead god space dragon made of Essence drops into the most populated Human city in the world, is that Balance?"

I craft myself a basic Human body.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 06:20:50 am
"I have 3 esense andd I am not done with my archangel yet. It is hard to exprees with words how unlikely me giving you esense is. But I can tell you why my archangel was so resiliant if you still decide to battle."

Yes to 41.00
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 06:35:42 am
"Well how about you get some of your followers to build me some temples and monuments, then? You wouldn't have to spend a single E."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 06:40:21 am
That works. Though seeing as how Grauel seems to want to exterminate humans, I doubt the efectivnes of this.

Tell Golems to build a temple of Yaos in all Golem and Gremlin cities for traveling worshipers to pray in.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ama on November 21, 2014, 08:55:25 am
Appear before the Angel of the North.

"My child, although the mortals will call you the Angel of the North and other fearful titles, I shall call you Merwen."

Give her visions of war and blood. Show her all the saddest and horrible times in this realms history. Then show the moments of joy and peace. Inspire her to seek peace for all mortals.

"After seeing all of that your probably a little worried about using that spear of yours. Do not fear it shall be a weapon of peace not war.

Take her spear and write on it with magic runes. It shall be called Weary-War because all that stand against it will receive the same visions Merwen received.

"Now go to my grand temple and meet the mortals and learn about this world."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Varee on November 21, 2014, 11:02:19 am
Yes to 41.00
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 02:13:14 pm
Azem creates a permanent Gem Dragon body for himself.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ama on November 21, 2014, 02:22:39 pm
Support 40:00
Support 41:00
Support 41:01
Oppose 41:02 and 41:04 "Last time we locked up a god he ended up dead. I don't trust Yaos to just let him be."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 03:00:36 pm
Oppose 41:02 and 41:04 "Last time we locked up a god he ended up dead. I don't trust Yaos to just let him be."
"I don't think that's fair. Fusil's death was an accident and we still don't know who did it. For all we know it was another god who used the attack as a distraction to finish him off." :I "Besides, we need to punish Grauel somehow for the things he's done. You're not just going to let casual genocide go, are you?" D:

Azem creates a permanent Gem Dragon body for himself.
(This'd better cost at least 4E or I'm gonna be pissed. /half joke)

That works. Though seeing as how Grauel seems to want to exterminate humans, I doubt the efectivnes of this.

Tell Golems to build a temple of Yaos in all Golem and Gremlin cities for traveling worshipers to pray in.
"Cool. Lette and Vaal will join......what was her name again? Anyway, they'll join your archangel in the DBP shortly once they've finished doing what they're doing." :)

The Ikakus near the capital are told to evacuate.

@Grauel: "How many moons do you want in exchange for peace?"

Yaos creates 3 constellations that can only be seen from Konva 1:
The Space Rose : Associated with growth and fertility
The Space Owl : Associated with wisdom and knowledge
The Space Mountain: Associated with industry and shinies
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: DreamerGhost on November 21, 2014, 03:17:00 pm
"Techincly, my archangel is "it" and it desn't have a name yet. Name will be granted after core abilities are finished, to mark a milestone in this construction."

Send archangel to death battle plane
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 04:12:45 pm
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ama on November 21, 2014, 04:36:57 pm
Oppose 41:02 and 41:04 "Last time we locked up a god he ended up dead. I don't trust Yaos to just let him be."
"I don't think that's fair. Fusil's death was an accident and we still don't know who did it. For all we know it was another god who used the attack as a distraction to finish him off." :I "Besides, we need to punish Grauel somehow for the things he's done. You're not just going to let casual genocide go, are you?" D:
Grauel must be punished for his crimes, but the death of Fusil is a clear sign that something other than locking gods up must happen.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 04:58:00 pm
"Wait what? You're a little wrong there. You're saying I claimed all the moons. I'm going to say right now that I only claimed the ones in the Konva system. The Keshan and Slythan moons are free, and literally the entire system of the other gas giant is free. Seriously. FIFTEEN totally unclaimed moons and a totally unclaimed gas giant to go with them. I'm going after neither those moons, nor the gas giant they orbit."
"I'm combining 'first come - first serve' with my rightful Essence contribution to get a maximum of half project. Excluding Anath because he's in stasis, that's 10 moons that I 100% own so thats........11 bodies out of 32 (including gas giants). According to a mathematician that means that I claim 34% of the project as definitely mine, and that's including first come - first serve. If Anath were to come out of stasis that would be about 31%. Less than a third. It's really not that much, all things considering."
"You'd have a very good point if I tried claiming everything in both systems without giving anything away, but that's not how it is. Any counter-arguments, señor Grauel?" ;)

Grauel must be punished for his crimes, but the death of Fusil is a clear sign that something other than locking gods up must happen.
"What about his ability to gain or spend Essence? We could freeze that for a while. It's a bit minor, so maybe we should also prevent him from communicating with others? He'd still be able to run away from danger and his angels will be able to protect him as a default action, but besides that he wouldn't be able to harm anyone. That's a good punishment I think. He gets stopped from doing more bad stuff AND he doesn't die!" :D
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ambidextrous on November 21, 2014, 05:44:36 pm
A Hummingbird is asked the question: "If a giant dead god space dragon made of Essence drops into the most populated Human city in the world, is that Balance?"
"I do not take sides, Yaos. However, I do know that the Hummingbirds help those in need whenever possible.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ama on November 21, 2014, 06:13:52 pm
Grauel must be punished for his crimes, but the death of Fusil is a clear sign that something other than locking gods up must happen.
"What about his ability to gain or spend Essence? We could freeze that for a while. It's a bit minor, so maybe we should also prevent him from communicating with others? He'd still be able to run away from danger and his angels will be able to protect him as a default action, but besides that he wouldn't be able to harm anyone. That's a good punishment I think. He gets stopped from doing more bad stuff AND he doesn't die!" :D
"Removing his ability to talk will leave him without the power to warn us if he is being attacked and all of Fusil`s angels were unable to protect him last time. Why should I think it will be different this time?.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Lost in Nowhere on November 21, 2014, 06:22:04 pm
I see that you two are going at it again... Why can't you two just be agreeable and not murder each other?
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Cptn Kaladin Anrizlokum on November 21, 2014, 06:22:34 pm
Hello. Someone attempted to assassinate me while I was asleep, just so you know. It failed.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Stirk on November 21, 2014, 06:23:52 pm
Quote
I see that you two are going at it again... Why can't you two just be agreeable and not murder each other?

(Where where you when I was getting killed? :-\)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 06:39:02 pm
Grauel must be punished for his crimes, but the death of Fusil is a clear sign that something other than locking gods up must happen.
"What about his ability to gain or spend Essence? We could freeze that for a while. It's a bit minor, so maybe we should also prevent him from communicating with others? He'd still be able to run away from danger and his angels will be able to protect him as a default action, but besides that he wouldn't be able to harm anyone. That's a good punishment I think. He gets stopped from doing more bad stuff AND he doesn't die!" :D
"Removing his ability to talk will leave him without the power to warn us if he is being attacked and all of Fusil`s angels were unable to protect him last time. Why should I think it will be different this time?.
"He could still jump from plane to plane. He needs to be punished and this will method will what will least likely involve his death, unless you have any better ideas. Hmmmm........what about if a random god's angels are chosen to help guard the god as well? That way, if an attempt is made on Grauel's life, the.....*lexicon search* 'political repercussions' of attacking TWO gods will prevent someone from carrying out the attack!" :D "Good idea, right?"

I see that you two are going at it again... Why can't you two just be agreeable and not murder each other?
"When he started the war he said that he's specifically NOT going to attack me and I've been trying to find a way to punish him that doesn't result in his death. I'd say you did a mission accomplished there." ;D

Hello. Someone attempted to assassinate me while I was asleep, just so you know. It failed.
"Description of the attacker or attackers, please? It wasn't me, by the way."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ama on November 21, 2014, 07:02:24 pm
Grauel must be punished for his crimes, but the death of Fusil is a clear sign that something other than locking gods up must happen.
"What about his ability to gain or spend Essence? We could freeze that for a while. It's a bit minor, so maybe we should also prevent him from communicating with others? He'd still be able to run away from danger and his angels will be able to protect him as a default action, but besides that he wouldn't be able to harm anyone. That's a good punishment I think. He gets stopped from doing more bad stuff AND he doesn't die!" :D
"Removing his ability to talk will leave him without the power to warn us if he is being attacked and all of Fusil`s angels were unable to protect him last time. Why should I think it will be different this time?.
"He could still jump from plane to plane. He needs to be punished and this will method will what will least likely involve his death, unless you have any better ideas. Hmmmm........what about if a random god's angels are chosen to help guard the god as well? That way, if an attempt is made on Grauel's life, the.....*lexicon search* 'political repercussions' of attacking TWO gods will prevent someone from carrying out the attack!" :D "Good idea, right?"
"Rather than a random god, I would prefer if maybe all of us contribute to one council controlled, prison keeper angel, that way anyone trying to kill a god will go to war with the entire council.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 07:04:04 pm
"Rather than a random god, I would prefer if maybe all of us contribute to one council controlled, prison keeper angel, that way anyone trying to kill a god will go to war with the entire council.
Support
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: gman8181 on November 21, 2014, 07:09:26 pm
(Way too tired to overthink my posts right now. Cut me some slack if I'm sloppy with my writing.)

Yaos, why are you so so hesitant to just try fighting me yourself instead of going through the council?

Claiming the whole Keshan system is still extreme in my eyes. Ideally I'd think they should be shared just as the council made planets are. Where we can all place races there and have them interact amongst themselves.

Also yes, I'm not trying to take Yaos out.

And don't touch my ability to use essence or control my angels. I'd rather not get stabbed like the rest of you are lately. I don't trust any of you at all, no offense. Not just because people keep getting picked off but because you all seem fairly incapable of defending yourselves, forget others.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 07:16:54 pm
"Didn't I already suggest something similar? Except not confined to merely guarding criminals."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ama on November 21, 2014, 07:21:02 pm
"Didn't I already suggest something similar? Except not confined to merely guarding criminals."
I think so, but no one supported it for some reason.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Vgray on November 21, 2014, 07:25:43 pm
"Hardly anybody even voted on it. Maybe two or three gods."
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Cptn Kaladin Anrizlokum on November 21, 2014, 07:40:43 pm
"Description of the attacker or attackers, please? It wasn't me, by the way."
Able to teleport and shoot. I managed to dodge the attack, but they teleported away faster than I could look.
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Andres on November 21, 2014, 07:44:44 pm
Yaos, why are you so so hesitant to just try fighting me yourself instead of going through the council?
Yaos has been struck down!

Claiming the whole Keshan system is still extreme in my eyes.
"I agree. Taking an entire solar system is way to extreme. Thankfully, I'm just claiming the Konvan gas giant system."

Ideally I'd think they should be shared just as the council made planets are. Where we can all place races there and have them interact amongst themselves.
"That's a thing that could happen, but the other gods will have to pay some Essence if they want that to go down." :)

And don't touch my ability to use essence or control my angels. I'd rather not get stabbed like the rest of you are lately. I don't trust any of you at all, no offense. Not just because people keep getting picked off but because you all seem fairly incapable of defending yourselves, forget others.
"Your angels would still defend you and move around with you. You just won't be able to tell them to do assassinations or more genocides like you are now."

"Hardly anybody even voted on it. Maybe two or three gods."
"Hardly any gods vote on any proposals anyway (except me - I vote on all of them). Was it even in the Proposals list?"

"Description of the attacker or attackers, please? It wasn't me, by the way."
Able to teleport and shoot. I managed to dodge the attack, but they teleported away faster than I could look.
Shoot what?
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Kilojoule Proton on November 21, 2014, 08:43:26 pm
Tick 42: Meaning and time

Kli:
The Philosopher jumps to Slytha after a few misses and begins exploring. He is captivated by the massive differences between the two worlds and the relative absence of the gods' influence on this world.
The Pilgrim begins thinking and takes out a knife. Unfortunately, the knife is neither hard enough nor sharp enough to cut any glass.
The Monk sees a band of imperial raiders razing her village and slaughtering the inhabitants. She stomps in rage.

A Hummingbird ponders for a moment and answers Yaos. "It may or may not be. It depends greatly on the history of the city, its inhabitants, its governors, the land it's built on, and the cause of the attack."

Yaos has crafted a basic Human body to inhabit. Azem has created a basic Gem Dragon body to inhabit.

The Golems and Gremlins have built temples of Yaos in their cities. They are mostly unused except by visiting Humans.

Merwen has reached a temple of Neron and has begun talking to them.

(Yaos: Constellations visible only from Konva 1? That will require a nominal payment of 1E/constellation to bend natural laws enough to make something like that possible.)

Khaziraad's archangel has been sent to the Death Battle Plane. It seems to become part of an arena, or maybe part of an arena seems to become a part of it.

This update's constellations are the Human and Pentagram. There is a Keshan solar flare, and aurora in the Keshan system are very strong.

(Yaos: -2E, Azem: -2E)

Spoiler: Lawmode (click to show/hide)




Spoiler: Deities (0*) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Consolation, Forgiveness (this is totally impossible with you (pl.) :P), Travel, and Earth.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 08:51:00 pm
"Angels, they fell first but I'm still here
Alone as they are drawing near
In heaven my masterpiece will finally be sung"


"Oh, hello everyone. Council, Yaos, Serac, and Cim. Did you all miss me? I missed you. That prison isn't a very pleasant place, you know. There is only so many times one can play 42 pickup with his Angels. Oh, and I was killed there, too. Three armies burst into my doors and tried to kill me. Did a pretty good job at it. I am quite a bit angry about that, especially since it seems nobody decided to punish them. Especially after I was in, just for threatening to kill Cim, but when he does to to me...

Don't worry. I am not going to kill you, I am not even angry. Why not just let the council punish you?

First: I propose you give me back my Angels, before I have to break someone's skull open. The council has no right to them, they are mine.
Second: I propose we persecute Cim, Yaos, and Serac. For my murder, in three different trials with the punishment being 6 ticks in prison. That is what I got, after all.
Third: Yaos, give me back all the stuff you stole. That is another proposal. The Weapon Spirits, the Weapons, everything. They are mine.

Oppose punishing the God of Hunger. You will only try to kill him as you did me, Yaos. Don't even try to hide it.

Now, are there any questions?"

Also, 39.02 Oppose. 41.00 Oppose. 41.01 Oppose. 41.05 Oppose.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: DreamerGhost on November 21, 2014, 08:58:48 pm
"Where were you one tick ago when I wasted esense creating weapons all on my own? Other than that, welcome back. I'll vote for you geting your stuff back, though I would dissagree with imprisoning Yaos. He was punished in another way, his revival decreased his power in more than half, he also lost his Emperor. "
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 09:00:45 pm
Quote
"Where were you one tick ago when I wasted esense creating weapons all on my own? Other than that, welcome back. I'll vote for you geting your stuff back, though I would dissagree with imprisoning Yaos. He was punished in another way, his revival decreased his power in more than half, he also lost his Emperor. "

"In prison. You helped put me there. Did you think they would let me out just because I died? I lost all my Angels, and half my essence as well. He should be punished with the rest of them just as harshly."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 09:02:51 pm
"That is not your decision god of weapons."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 09:04:58 pm
"That is not your decision god of weapons."

"You seemed to have been content sealing me away, when I had done nothing wrong. Yet three murderers walk out in the open and you let them roam free? All I am suggesting is the same punishment I got, for doing a lot less then they did."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 09:07:25 pm
:D "WELCOME BACK, FUSIL!!!!!!" :D

"I'm so glad to see you alive! I tried to stop you dying by having Tory move you, but that didn't work out. Sorry." :/ "I then tried to bring you back to life but the other gods didn't really pay attention to that idea a lot. Sorry again." :( "But yeah, ever since I died myself it's been my policy that no god should ever have to die no matter what they do! I'm glad to see you back." :)

"I'll respond to your requests in a minute. I'll try to give as much of your stuff back as I can."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 21, 2014, 09:08:21 pm
Fusil has been struck up!
(Yaos: -13E)
Yaos has been struck down!

(Minor revision to Lawmode: Voting against conviction is now the same as voting for acquittal, reducing some redundancy and making resolution less confusing in case some silly players decide to support both at once, resulting in a tie.)

Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 09:09:51 pm
"For those wondering what just happened, Yaos had made a deal with the Void. Apparently, one of the conditions was that I was killed. As I am alive, the deal is broken and the Void brings down their punishment. I was aware this would happen, but had no way to prevent it. This is likely where much of the power for his 'uber Angel' came from."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: gman8181 on November 21, 2014, 09:10:14 pm
He's voicing his opinion and making proposals to get what he wants. Yaos is doing the same thing by trying to punish me. You can't call out one and not the other. Well you can but it's clearly biased.

Support him getting his stuff back.

Edit:  :o
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 09:11:45 pm
"I will happily see Serac and Cim punished for their crimes, but a retrial for Yaos is a waste of time."

(Damn ninjas.)


"And how can we believe anything you say?"

Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Lost in Nowhere on November 21, 2014, 09:14:35 pm
AGAIN??? Yaos, you have a serious condition of being unable to stay alive. It's almost annoying.
With void beings being involved that are probably orders of magnitudes stronger than us, reviving might be a bad idea, although it really depends on what that being is.

Also, welcome back, Fusil.

Can we stop trying to kill each other now?
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: DreamerGhost on November 21, 2014, 09:14:41 pm
"Hey, I did not vote for your imprisonment. I voted to keep your angels able to defend you, and that was all. And which of his angels is the one suposedly "Uber"?"

(Ninjas evrywhere)

I recommend phylacteries for evryone.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 09:17:39 pm
Quote
"I will happily see Serac and Cim punished for their crimes, but a retrial for Yaos is a waste of time."

"I agree. As he is dead."

Quote
"And how can we believe anything you say?"

"What is your exploitation, then? Yaos is probably the one who killed me. The deal he made is evidence of that. You could ask Cim to communicate with the hated void, if you are desperate, but using your head you could see that it is impossible for me to have done that. As I told you, I lost half my essence when I died."

Quote
"Hey, I did not vote for your imprisonment. I voted to keep your angels able to defend you, and that was all. And which of his angels is the one suposedly "Uber"?"

"Not voting for me is the same as voting against me at that point. My angels would have been able to defend me, regardless of the votes results. And the new one, of course. Have you not been keeping track of everyone's essence loss and gain?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 09:20:22 pm
"My fellow divinities, I do believe Fusil still has a sentence to serve. Should we show him back to his old cell?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 09:21:27 pm
"My fellow divinities, I do believe Fusil still has a sentence to serve. Should've we show him back to his old cell?"

"I had revived immediately, and finished my sentence. This was the turn that I was to be let out. Do you honestly think I have the power to deal thirteen points of essence so easily? And if I did, that you could stop me?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 09:23:15 pm
Jeffrey: "Ok. Let's go in this with a nice, clear head. First of all, as representative of Yaos' holdings, I will carry out the things she was going to do before she died, besides of course supporting the proposal to give you back your angels. I'm not a god, you see."

Fusil is given all of STF's weapons, save for the pellets sold to Neron with Shinjos intact.

"That's everything I think. Now. WHAT DID YOU DO FUSIL!?"

"I had revived immediately, and finished my sentence. This was the turn that I was to be let out. Do you honestly think I have the power to deal thirteen points of essence so easily?"
"Remember that one time when you nuked Cim for 12? You probably just had some Void garbage to help you this time!"

((Something's wrong with the colour. It's supposed to be green with a blue glow, but instead it's just blue.))
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 09:25:33 pm
"I don't care anymore. You are a threat to this council that must be removed."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Cptn Kaladin Anrizlokum on November 21, 2014, 09:25:52 pm
"My fellow divinities, I do believe Fusil still has a sentence to serve. Should've we show him back to his old cell?"
... I thought he did his time? That's why he took so long to come back. And you were willing to let dying serve as Yaos's punishment...

Hello Fusil! Welcome back! Don't attack any gods this time, okay?
And it was hardly three armies, it was Yaos's army, a handful of Cim's angels and two of my angels. (Actually, one left halfway through)

If it is confirmed Yaos killed Fusil, does that mean me and Cim are not able to be punished for murder?
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 21, 2014, 09:26:31 pm
(Yaos: Jeffrey is currently blocked from speaking. Try Vaal or someone else instead.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: DreamerGhost on November 21, 2014, 09:27:30 pm
"Yes, there is quite an interesting question here. Fusil, how did you die?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 09:29:31 pm
(Alright then. Just pretend everything Jeffrey said, Vaal said instead.)

"That is an EXCELLENT question! I was there at that battle! The Yaosian forces were all fighting STF, as were Serac's. Only Cim's forces were not present in the battle. Maybe THEY did it!"

"Tory! Go port to Jeffrey's location! He should be here, I think he's in trouble!"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Lost in Nowhere on November 21, 2014, 09:31:17 pm
Seeing as Fusil is the one who actually died, I would recommend waiting until Fusil has said anything before flinging out accusation.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 09:34:14 pm
"I don't care anymore. You are a threat to this council that must be removed."

"How am I at all a threat to the council? In case you have a poor memory, I was the one who was killed. Yaos was killed by himself and the void, and even a cursory investigation could prove that. I have harmed nobody but Cim (and KO'd Yaos, purposefully not killing him), who was openly campaigning to arrest me at that time and I had gotten desperate. I knew I would be killed if put in prison. That is the only reason I am still standing here."
Quote
... I thought he did his time? That's why he took so long to come back. And you were willing to let dying serve as Yaos's punishment...

Hello Fusil! Welcome back! Don't attack any gods this time, okay?
And it was hardly three armies, it was Yaos's army, a handful of Cim's angels and two of my angels.

If it is confirmed Yaos killed Fusil, does that mean me and Cim are not able to be punished for murder?

"I am fine letting you off if you help punish Cim, who had stunned most of my Angels, and help me avoid the foolish wrath of the God of Greed. You seem to have genuinely been tricked into this. Also, you can keep the 'egg', your Angels seem to like it."

Quote
"Yes, there is quite an interesting question here. Fusil, how did you die?"

"I am unaware. I hadn't noticed what hit me, and my Angels could not have seen due to their condition. It can be easily assumed that Yaos had some form of pact, though beyond that I do not know. As I was sealed, I do not have the advantage of know what killed me as the others had."
Quote
"That is an EXCELLENT question! I was there at that battle! The Yaosian forces were all fighting STF, as were Serac's. Only Cim's forces were not present in the battle. Maybe THEY did it!"

"Tory! Go port to Jeffrey's location! He should be here, I think he's in trouble!"

"Yaos's Angel, you have no right to speak to the council in your God's stead. In any case, Cim didn't benefit from it, and seemed to genuinely have a wicked plan for my Angels. His plan was canceled when I was killed, but Yaos had gained thirteen essence. Is there any doubt who the true culprit it?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 21, 2014, 09:36:40 pm
STF's weapons have been returned to Fusil.

Tory has jumped to Jeffrey's location. Jeffrey seems to be sleeping. There are open books about Human sleeping patterns scattered about.

Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Cptn Kaladin Anrizlokum on November 21, 2014, 09:39:15 pm
Support 42.00
I assume you already have Tykki back? If not, where did she go?

Listen to some prayers.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 09:40:49 pm
Seeing as Fusil is the one who actually died, I would recommend waiting until Fusil has said anything before flinging out accusation.
"Oh yes. Dying. Maybe a recommendation can be made to wait until Yaos says something before we OH WE CANNOT BECAUSE HE IS DEAD. Oh. I'm sorry. I'm usually far more composed. I'm just a little bit absolutely livid."

"Yaos's Angel, you have no right to speak to the council in your God's stead. In any case, Cim didn't benefit from it, and seemed to genuinely have a wicked plan for my Angels. His plan was canceled when I was killed, but Yaos had gained thirteen essence. Is there any doubt who the true culprit it?"
"He was searching for Artisanii. He had reason to suspect that Tykki had knowledge of Artisanii's location and wanted to interrogate her. For all we knew she would have sacrificed him to revive you. When she died Yaos stopped asking for her. It was unlikely the other angels considering their low rank and as far as I can see you are the only one with confirmed Void relations."

Tory has jumped to Jeffrey's location. Jeffrey seems to be sleeping. There are open books about Human sleeping patterns scattered about.
"Thank goodness. Let him sleep a little longer. I'll wake him in a bit."

I assume you already have Tykki back? If not, where did she go?
(She randomly disappeared while in Council custody.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 09:41:32 pm
"You broke council law. You attacked two gods. And you displayed appalling arrogance throughout the whole ordeal. Forgetting everything else, the simple fact of the matter is that we can't trust you any more than we can trust Cim or Yaos."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 09:46:02 pm
Quote
I assume you already have Tykki back? If not, where did she go?

"Yes, Tykki was capable of escaping from Cim's grasp and defended my real prison for the duration of my imprisonment. I had her fake being defeated, because at that point I could see the fight was not going my way, and that I needed someone to protect my next prison."

Quote
"Oh yes. Dying. Maybe a recommendation can be made to wait until Yaos says something before we OH WE CANNOT BECAUSE HE IS DEAD. Oh. I'm sorry. I'm usually far more composed. I'm just a little bit absolutely livid."

"I could kill you right now and nobody would care. The God of Hunger could easily wipe you all out now, without your god to protect you."

Quote
"He was searching for Artisanii. He had good reason that Tykki had knowledge of Artisanii's location and wanted her to interrogate her. For all we knew she would have sacrificed him to revive you. When she died Yaos stopped asking for her. It was unlikely the other angels considering their low rank and as far as I can see you are the only one with confirmed Void relations."

"If that was the case, then Artasanii's death would be broadcast to the council, as the others deaths have. I am now certain that Yaos is the one who has been killing the sleeping gods as well, seeing what he had done to me."

Quote
"You broke council law. You attacked two gods. And you displayed appalling arrogance throughout the whole ordeal. Forgetting everything else, the simple fact of the matter is that we can't trust you anymore than we can trust Cim or Yaos."

"And then I spent six ticks in a prison. And was killed. Was that not enough for you? You seem to have thought it fine when it was Yaos who was the murderer. Did you have a crush on him or something? In any case, if you don't believe what I am saying look at the facts yourself. Investigate this matter to your heart's content. "
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: DreamerGhost on November 21, 2014, 09:49:00 pm
"And this is why I hardly participate in various punishment votes. Far too quicly both sides move on to ceasless and pointless acusations, where one's character is just as punishable as real crimes.

Anyways, there seems to be an unerving increase of teleportating backstabing assassins that target more active gods. Nobody would know anything abaut them, would you?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Cptn Kaladin Anrizlokum on November 21, 2014, 09:51:03 pm
Yaos's angel, you didn't explain how Yaos gained the 13 essence... And he is dead. Are we expecting him to return?

Speaking of that, Fusil, how did you revive?
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 09:52:11 pm
"I am not going to keep repeating myself about Yaos if that's what you want. Fine, you can go free Fusil. But don't expect any member of this council to trust you. Certainly not me."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 09:55:14 pm
"*yawn* Huh?.....Oh he did?........What!? Again!?......But then how?........So he's been.........*sigh* This is going to be exhausting. Right, let's go."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 21, 2014, 10:08:52 pm
(Jeffrey is still uncontrollable for some reason.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 10:12:05 pm
"I claim Jeffry as my own, as his God is dead. He currently rules the Humans, allowing me to implement new laws tearing down the old ones. First, the Inquisition is abolished and replaced with normal city guards. The Paladins are stripped of all their titles and their weapons are given to the military, while they are given a knife in return. Yaos worship will be slowly replaced by that of the other gods.

Any advice for me Jeffry?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 21, 2014, 10:16:24 pm
"No. Definitely not."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 10:16:55 pm
Uh.

But.

What?

No claiming people randomly without them being your followers, I think...
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 10:18:20 pm
"I could kill you right now and nobody would care. The God of Hunger could easily wipe you all out now, without your god to protect you."
"I'd say it's more accurate we were protecting him and really, I think you should be more worried about us. We're not gods so we're not bound by god rules. If we want to destroy your temples and punish your followers, we can. Of course, we're good people. We'd never do that! Yaos especially would not want that and with or without her memory, we won't."

"And then I spent six ticks in a prison."
"You spent one or two at most."

"Anyways, there seems to be an unerving increase of teleportating backstabing assassins that target more active gods. Nobody would know anything abaut them, would you?"
"Yaos has had Tory teleporting all over the place on assignments. None of the rest of us can teleport like that. The Not-Emperor's text was green when he struck down Yaos if that helps any."

Yaos's angel, you didn't explain how Yaos gained the 13 essence... And he is dead. Are we expecting him to return?
'She didn't gain 13 Essence, she only gained 5. 5+8=13. I've got no idea how she gained that Essence though. Jeffrey was asleep at the time, I and Lette were in the Human Plane, the rest were in the DBP......I've got no idea."

All Yaosian forces will stay in the DBP. The corporeal forces will be ported to a secure, isolated location in the Corporeal Realm.

(Jeffrey is still uncontrollable for some reason.)
(Made me have to change colours for everything. :P Some of the dialogue above may not be representative of Vaal's speech patterns and such.)

"I claim Jeffry as my own, as his God is dead. He currently rules the Humans, allowing me to implement new laws tearing down the old ones. First, the Inquisition is abolished and replaced with normal city guards. The Paladins are stripped of all their titles and their weapons are given to the military, while they are given a knife in return. Yaos worship will be slowly replaced by that of the other gods.

Any advice for me Jeffry?"
"AS TEMPORARY ANGEL-EMPEROR OF MANKIND I VETO THIS. This is your last warning, Fusil. Remember, there's no rule saying that an angel cannot seek the death of a god, unless the Council disagrees....."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 10:21:11 pm
"Let me preempt you on that Fusil. I claim the humans as my children, same as the Mountwyrms or any other. Want to come work for me Jeffrey?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 10:22:28 pm
"Then I will just have to make him my follower! I will teleport him to a super secret area where he will see the glory of weapons! And he has no choice in this. Make it happen Tykki!"

Quote
"I'd say it's more accurate we were protecting him and really, I think you should be more worried about us. We're not gods so we're not bound by god rules. If we want to destroy your temples and punish your followers, we can. Of course, we're good people. We'd never do that! Yaos especially would not want that and with or without her memory, we won't."

"That sounds like a threat. Threatening gods is a bad idea when you are not yourself a god."

Quote
"Yaos has had Tory teleporting all over the place on assignments. None of the rest of us can teleport like that. The Not-Emperor's text was green when he struck down Yaos if that helps any."

"That is exactly what you would have said if it was you, isn't it?"

Quote
"AS TEMPORARY ANGEL-EMPEROR OF MANKIND I VETO THIS. This is your last warning, Fusil. Remember, there's no rule saying that an angel cannot seek the death of a god, unless the Council disagrees....."

"It was a joke, on how Yaos stole all my stuff. But I don't appreciate being threatened. Tykki, kill this Angel."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: DreamerGhost on November 21, 2014, 10:22:42 pm
Yes, the DB plane. What happened there? I understood that for some reason my archangel chose to integrate arena, but how did the battle go?
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 10:24:04 pm
Quote
"AS TEMPORARY ANGEL-EMPEROR OF MANKIND I VETO THIS. This is your last warning, Fusil. Remember, there's no rule saying that an angel cannot seek the death of a god, unless the Council disagrees....."

I disagree vehemently.

Also this:


Quote
III. Thou Shall Not Force Mortals To Worship You

Finally, I claim the humans to be free to worship who they choose, their patron god being dead, and thus no one can claim them as solely their own.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 10:25:12 pm
Vaal goes to the DBP.

(Can I control Jeffrey now?)

(Can we slow down a bit so I can respond? Apparently Tykki's off to kill me?)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 10:26:55 pm
Quote
    III. Thou Shall Not Force Mortals To Worship You

"It was a joke, as I said before. Jeffry isn't a mortal anyway, as he is an immortal angel."

Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 10:29:40 pm
(I am purposely not responding until I know if I can control Jeffrey or not. Please, GM, don't unleash Tykki on me. I CAN do things right now to prevent getting killed but I'm waiting until I know who I'm controlling.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 21, 2014, 10:30:12 pm
(Jeffrey remains uncontrollable. This is suspicious and deeply troubling.)
Title: Re: Ye Gods [12+/999 players] IC: T41: Ominous times
Post by: Ambidextrous on November 21, 2014, 10:30:56 pm
Kli:
The Philosopher jumps to Slytha after a few misses and begins exploring. He is captivated by the massive differences between the two worlds and the relative absence of the gods' influence on this world.
The Pilgrim begins thinking and takes out a knife. Unfortunately, the knife is neither hard enough nor sharp enough to cut any glass.
The Monk sees a band of imperial raiders razing her village and slaughtering the inhabitants. She stomps in rage.
Kli continues to watch the Philosopher's actions once he begins to start using his powers.
The glass glows with each strike, yet does not show any scratches. Soft musical notes sound with each hit.
One of the holes surrounding the staircase glow.

Kli scans Jeffrey. Is there anything odd about him?
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 10:31:22 pm
Ah, apologies. I am somewhat confused by everything happening at the moment, having been rather preoccupied with my followers...

Since Yaos is dead, I suppose I can speak of this freely now.

I would like to work on disbanding the Inquisition; I will assist you in dismantling Yaos' empire, if you wish, Fusil, so long as we do so by moral means. His Inquisition constituted a grievous violation of many rights and workings.

I know we've had our differences in the past. But if you look at the Records of Time, I was furious when you were killed. And I was actually planning on attempting to revive you soon enough, though obviously it's no longer necessary. It would have been a fitting punishment for Cim and Serac to have to assist in your being raised.

I must ask, though; how do you know of which gods have made what deals with the Void? And are you still so violently opposed to it?
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 10:33:41 pm
"Don't presume to rob the Humans of a protector Goodness."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 10:35:29 pm
If you intend only to protect them, by all means, do. I will even assist you. But do not claim them as only yours to protect. I consider them within my flock to tend as well, Greed. I only worry that you mean to prevent them from doing as they choose as it relates to the gods.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 10:39:50 pm
"Do you assume the worst of everyone Goodness? It's is admittedly a good policy."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 10:41:18 pm
Quote
I must ask, though; how do you know of which gods have made what deals with the Void? And are you still so violently opposed to it?

"Of course. I know from conjecture, research, and keeping an eye on essence ratings. In this case, the Killer had spoken to me in prison, informing me of this pact. I ignored him and threatened to shoot him, but it seems he was telling the truth, and I had to come back some time."

"As for the humans, they where born of the Council so back to the Council they will go. Even in my joke, I had them being controlled by all the gods. There is no reason that we should fight over them. We can all collect essence from the humans, as was my original plan when I had suggested them so long ago."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 10:43:08 pm
"Something's wrong with Jeffrey. The balance of power isn't shifting properly. This is bad. Lee! ((the remaining regular angel)) "Capture Jeffrey and take him to the Inquisition. I want a full interrogation done on him ASAP!"

I disagree vehemently.
"Then we will not. Yaos was making preparations to befriend you once you became active again. Yaos never demanded worship of herself anyway, so you can rest assured that nothing will change in that department. Besides, it was just an empty threat anyway."

"Let me preempt you on that Fusil. I claim the humans as my children, same as the Mountwyrms or any other. Want to come work for me Jeffrey?"
"We can definitely mercenary work for you until Yaos is revived. All you'd have to do is protect us from other gods. Deal?"

"It was a joke, on how Yaos stole all my stuff. But I don't appreciate being threatened. Tykki, kill this Angel."
"Not yet, Fusil. Not yet."

Lette fuses into Vaal so that Vaal becomes dominant. Vaal goes to the DBP.

"It was a joke, as I said before. Jeffry isn't a mortal anyway, as he is an immortal angel."
"And the threat I gave was empty. As for mortality, that's always been very nebulous when it came to angels."

I would like to work on disbanding the Inquisition; I will assist you in dismantling Yaos' empire, if you wish, Fusil, so long as we do so by moral means. His Inquisition constituted a grievous violation of many rights and workings.

I know we've had our differences in the past. But if you look at the Records of Time, I was furious when you were killed. And I was actually planning on attempting to revive you soon enough, though obviously it's no longer necessary.

"As secular ruler of the Empire, I will veto this. The Inquisition is not as bad as you think, and it has become much more ethically better ever since Gruen worship was legalised and the laws against Void cults was loosened. If you'll remember, Yaos campaigned to have Fusil brought back to life after her own death."

((How do you do that shiny text, KJP?)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 10:46:31 pm
I feel as though I've been forced to assume that my conceptions about everyone are wrong, as I have time and again been proven wrong; I even found the God of Hunger's war on Yaos to be just and righteous! Though I did find his murder of several hundreds of thousands of humans reprehensible...

Perhaps I merely misinterpreted what you meant by the phrase, claiming them as your children. Or perhaps my knowledge that you are the god of Greed influenced my perception unfairly. I apologize.

That does seem the most fair plan to both Gods and Humans, Fusil...can I ask why you are so opposed to the Void?

I have been speaking with them, in an attempt to gain knowledge and determine it's Goodness if nothing else, and find that though I may be being deceived, I can see little flatly Evil about them. And little truly Good, but that is to be expected.

Besides, if they are truly Evil, the more knowledge one has of one's enemies, the better.

Vaal, I have had human towns come to me for protection after being abused by your Inquisition's practices! That alone says something about the institution!

Hmmm. That is not quite true; Yaos wanted to make a new Fusil, not revive the old one, if I remember correctly.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 10:48:46 pm
"Very well. Consider yourselves officially under my protection angels of Yaos."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 21, 2014, 10:49:33 pm
Many assorted people at the DBP decided to join in the fight and ended up dying. The archangel of Khaziraad won by default.

The Philosopher has disguised himself as a young child and is wandering around the Slythan Tree.
The Pilgrim begins hitting the glass again in an attempt to play some music while whistling.
The Monk touches the dark purple stone.

Jeffrey seems to have turned into a jelly roll labeled "Jeffrey" in an attempt to avoid detection and capture. Lee effortlessly captures Jeffrey anyway.

Vaal goes to the DBP.

(Re shiny text: You mean the buggy planewreck of JS I'm still debugging on and off?)

(The ability of non-gods to veto godly actions is very, very limited.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 10:50:54 pm
Oh, that is not good.

These jelly roll creatures seem to be rather, well...hostile to everything we know of, it seems like.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 10:52:31 pm
"But jelly rolls are delicious."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: gman8181 on November 21, 2014, 10:53:42 pm
I'm calling off my attack. Seems pointless now.

Recall all my units.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 21, 2014, 10:55:06 pm
The forces of Grauel jump back to the Garden of Hunger. Many of them seem somewhat larger than when they left.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 10:55:41 pm
"As for the humans, they where born of the Council so back to the Council they will go."
"They were born of Azem. The Council merely propagated them."

I even found the God of Hunger's war on Yaos to be just and righteous!
"Since when is genocide a just response to claiming a mere QUARTER of something Yaos helped pay for? Yaos paid for one sixth of the project like the other gods, and one has since gone inactive. He should be entitled to only a fifth, which is something I agree with. But then, he was giving five of those moons away so maybe it balances out."

Vaal, I have had human towns come to me for protection after being abused by your Inquisition's practices! That alone says something about the institution!

Hmmm. That is not quite true; Yaos wanted to make a new Fusil, not revive the old one, if I remember correctly.

"WHAT!? Give me a copy of the reports if you may. I've received no news of such practices, but that is probably to be expected. I'll disband them immediately if I have proof."

"He wanted to make the new Fusil exactly as the old one with all his memories and personality. This was her objective over straight reviving because it was believed that a corpse is necessary for reviving. Apparently, that is not the case."


(Re shiny text: You mean the buggy planewreck of JS I'm still debugging on and off?)

(The ability of non-gods to veto godly actions is very, very limited.)
(Never mind then. It wasn't a proposal veto, it was just supposed to mean that he'll resist non-divine attempts at destroying the Inquisition.)

Oh, that is not good.

These jelly roll creatures seem to be rather, well...hostile to everything we know of, it seems like.

"And one of these things was guarding Fusil's prison. A bit suspicious, no?"

I'm calling off my attack. Seems pointless now.

Recall all my units.
"Thank you."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 10:59:57 pm
Quote
"Then we will not. Yaos was making preparations to befriend you once you became active again. Yaos never demanded worship of herself anyway, so you can rest assured that nothing will change in that department. Besides, it was just an empty threat anyway."

"A ant like you has the audacity to threaten a god? You should find a new purpose in life. Your god is dead and never coming back."

Quote
"Not yet, Fusil. Not yet."

"You can stay in there forever, for all I care. Tykki can beat you easily."

Quote
"And the threat I gave was empty. As for mortality, that's always been very nebulous when it came to angels."

"It was a joke. The ties between Angels and Gods are harder to break then that. It was impossible. And if it was an empty threat, why are you hiding?"



Quote
"As secular ruler of the Empire, I will veto this. The Inquisition is not as bad as you think, and it has become much more ethically better ever since Gruen worship was legalised and the laws against Void cults was loosened. If you'll remember, Yaos campaigned to have Fusil brought back to life after her own death."

"Me coming back to life is what killed him. If I had come back under his orders, it might not have. Isn't that the reason he had campaigned to bring me back after he is the one who killed me?"

Quote
That does seem the most fair plan to both Gods and Humans, Fusil...can I ask why you are so opposed to the Void?

"They are murderers, deceivers, liars, thieves, and any other type of criminal you can think of. They have cults that kill people, including their own members. Plus there is always the books that show what they have done to other bubbles. After all that, they threaten the lives and well being of my followers, as their protector it is my duty to oppose them."

Quote
I have been speaking with them, in an attempt to gain knowledge and determine it's Goodness if nothing else, and find that though I may be being deceived, I can see little flatly Evil about them. And little truly Good, but that is to be expected.

"Stop that right now, you unbelievable idiot. Has Cim swayed you to this? The worse way to find out about your enemies is to openly ask them. They are demons in every way. This will only backfire if you continue down this despicable path. Did you not notice they just killed Yaos for dealing to heavily with them?"

(7 responses! Looks like me coming to life really brought this game to life...)

Quote
"Since when is genocide a just response to claiming a mere QUARTER of something Yaos helped pay for? Yaos paid for one sixth of the project like the other gods, and one has since gone inactive. He should be entitled to only a fifth, which is something I agree with. But then, he was giving five of those moons away so maybe it balances out."

"Yaos killed me, took control of the moons and my stuff. As the God of Hunger said, it was more than that that lead to his overzealous attacks."

Quote
"And one of these things was guarding Fusil's prison. A bit suspicious, no?"

"That was the Killer warning me of the deal you made."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 11:03:18 pm
Azem sends the Shiny Ones to the DB Plane if they weren't still there.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 11:06:06 pm
I even found the God of Hunger's war on Yaos to be just and righteous!
"Since when is genocide a just response to claiming a mere QUARTER of something Yaos helped pay for? Yaos paid for one sixth of the project like the other gods, and one has since gone inactive. He should be entitled to only a fifth, which is something I agree with. But then, he was giving five of those moons away so maybe it balances out."
Though I did find his murder of several hundreds of thousands of humans reprehensible...[/i][/color]
Vaal, I have had human towns come to me for protection after being abused by your Inquisition's practices! That alone says something about the institution!

Hmmm. That is not quite true; Yaos wanted to make a new Fusil, not revive the old one, if I remember correctly.

"WHAT!? Give me a copy of the reports if you may. I've received no news of such practices, but that is probably to be expected. I'll disband them immediately if I have proof."

"He wanted to make the new Fusil exactly as the old one with all his memories and personality. This was her objective over straight reviving because it was believed that a corpse is necessary for reviving. Apparently, that is not the case."

I also propose that we build (not rebuild - build) Fusil, the god of Weapons. We can't repair what doesn't exist but we can perhaps give a new god existence and life if we all put some Essence into it. As for his personality and memories......WE ARE GODS. WE DO WHAT WE WANT. BECAUSE. WE CAN."[/glow][/color]

Perhaps I misinterpreted that last part. As far as I could tell, it meant giving him a new personality and memories.

As for the reports, I believe I can have Palatino render them to you. Those Human Towns are now under my protection, by the way. I will, however, work with you to punish those responsible for the murder and arson.


Quote from: Palatino's Reports
A human town has decided to turn to you after losing a beloved priest to Yaos' vengeance. They beg you for protection.

It appears that they are fearful after Yaos casually killed their priest for refusing to accept a potentially corrupting gift. They are terrified of the Inquisition's retaliation and have lynched several Inquisitors in the panic and have razed Yaos' temple. The people beg for protection.

I would appreciate not being called an idiot for attempting to gain some sort of understanding of just what we're going up against; have you a better idea of ways to learn of them? I have considered making a Void capable Angel.

But I ask, are there not cults present here that kill people already? As the God of Weapons, you surely know that the primary purpose of a weapon is to kill. I do not believe all of the Void itself to be Evil in such a fashion as you claim, but neither will I deny that it is certainly present. I can, however, accept your reasoning, if they threaten your followers. I must say, though, one of them asked me to revive you, so...

Finally, Vaal, the fact that one of Yaos' angels turned into one of these things, after his Angel-Emperor turned against him...it does not speak well of him.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 11:14:22 pm
Quote
I would appreciate not being called an idiot for attempting to gain some sort of understanding of just what we're going up against; have you a better idea of ways to learn of them? I have considered making a Void capable Angel.

"By Fusil, that is the kind of thing I mean! That is why I called you such an unbelievable idiot! I will have to slay that abomination the second it enters our world, to avoid the destruction it may cause.

Books. We had an entire library, and there are still many books on the planets. Books don't kill anything, don't corrupt anything, and rarely lie. They are why I know more on the void than most of you, and haven't had to deal with them in such a blasphemous way.

Quote
But I ask, are there not cults present here that kill people already? As the God of Weapons, you surely know that the primary purpose of a weapon is to kill. I do not believe all of the Void itself to be Evil in such a fashion as you claim, but neither will I deny that it is certainly present. I can, however, accept your reasoning, if they threaten your followers. I must say, though, one of them asked me to revive you, so...

"The weapons protect my followers from anything wishing to harm them, the weapons are my blessing that keeps them safe. My followers have shown to be less violent than any other, having some of the most trade and being involved in the least amount of conflict thanks to my active attention to them.

As I said, it asked to revive me as to kill Yaos. His end goal was violence, which you seem to think is bad. They are twisted lairs, as I said do not listen to them! This is why you rely on books instead!"

Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 11:17:10 pm
"I consider the Mountwyrms and Gem Dragons and Dwarves to be my children, but I do not force them to worship me. Unless you with to debate the morality of sphere-aligned mortals?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Ambidextrous on November 21, 2014, 11:21:44 pm
The Philosopher has disguised himself as a young child and is wandering around the Slythan Tree.
The Pilgrim begins hitting the glass again in an attempt to play some music while whistling.
The Monk touches the dark purple stone.
Kli (indirectly) leads several different Slythan Hummingbirds into his path.
If a proper melody is played, the glass starts growing thinner and thinner.
The Monk re-experiences the situation where she has felt the most lonely and lost. Another hole glows in response.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 11:25:03 pm
"It was a joke. The ties between Angels and Gods are harder to break then that. It was impossible. And if it was an empty threat, why are you hiding?"
"You sicked your archangel on me, but I'm not hiding per se. I just don't want to deal with an angry god if I were to permanently kill his favourite archangel. Let her come at me here! She's no match for my raw speed, let alone my Black Step technique."

"Me coming back to life is what killed him. If I had come back under his orders, it might not have. Isn't that the reason he had campaigned to bring me back after he is the one who killed me?"
"Unlikely. If that was the case - and I still say he would not have made such a deal - he would've attempted to revive you even before he died. She only decided to resurrect you after she had her change of heart from her own death."

"Yaos killed me, took control of the moons and my stuff. As the God of Hunger said, it was more than that that lead to his overzealous attacks."
"The Council took your angels. You and they appeared to be permanently dead when the weapons were taken and when Yaos found out the angels were alive, no one asked for the weapons so she kept them. Yaos only took control of roughly her fair share of the moon and willing to give away those shares for free if the other gods merely asked. 'Overzealous' is putting it lightly."

"That was the Killer warning me of the deal you made."
"Sure."

(So when are Tykki and Vaal gonna fight? Maybe such a momentous fight should introduce duelling mechanics? Stats, for instance?)

Perhaps I misinterpreted that last part. As far as I could tell, it meant giving him a new personality and memories.

"You did misinterpret the last part. Yaos was always of the belief that gods could do the impossible simply because they were gods. She didn't know any non-impossibility-breakable ways to bring back Fusil's memories and personality so she just went with her 'because we're gods' excuse. A bit naive if I do say so myself but that's Yaos."

Quote from: Palatino's Reports
A human town has decided to turn to you after losing a beloved priest to Yaos' vengeance. They beg you for protection.

It appears that they are fearful after Yaos casually killed their priest for refusing to accept a potentially corrupting gift. They are terrified of the Inquisition's retaliation and have lynched several Inquisitors in the panic and have razed Yaos' temple. The people beg for protection.
"I will not disband the Inquisition. The Inquisition is a Keshan instrument against Void cultists and is controlled by the Empire of Mankind. The Inquisition that did those things is NOT the Keshan Inquisition. It was the private inquisition belonging to a hugely overzealous empress in Slythan."
"The empress was killed by Yaos for that and the Orb that she held was given to the priest. The Orb does not corrupt and only enhances ambition which is not in and of itself evil. The priest was given the Orb but he refused to use the Orb's power to help bring stability and peace to the empire stating fear of corruption. Since he was making preparations to die within a few days and seemed like he wanted to die anyway, Yaos killed him in a non-painful manner so he could be sent to the Human Plane and live in paradise forever and so someone else could claim the Orb and bring peace. The plan didn't work."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 11:26:53 pm
It would be formed in the Void, of course! But I will ask you: Where did these books obtain the information? Someone had to write them. And if they speak of the Void as to give you the impression that is antithesis to all that is Good, then how do you know they don't lie? A book is only as honest as it's author. And as for not corrupting anything...you know this how? What if a book was written by one of the Void Beings?

But very well. If you have these books, allow me to read them, and perhaps I will be 'shown the light' of your way of thinking, eh?

They are not directly involved, perhaps, but the trade has to do with their sheer number, and instead of being involved in fighting, they benefit from it by acting as arms dealers and enabling massive loss of life.

I cannot truly tell what their end-goals are, actually. It was called a Watcher; whether that meant it wanted to see more violence, or keep it from growing, I cannot tell.

How do you know the books are not corrupting you themselves? You seem to place a great deal of stock on presumably mortal writings.

You have a point, Azem, as I said. However, in that sense, they are also discouraged from worshiping other gods, are they not? I do not believe I have many followers among your people, but perhaps that is because the values they hold and those I hold rarely intertwine.

I have doubts as to an Orb which only enhances ambition being able to bring stability and peace on it's own.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 21, 2014, 11:36:00 pm
"Perhaps. But no more than any other non-Human race. When I created the Humans, I envisioned a versatile people unchained from the shackles of godly sphere."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 11:38:29 pm
Finally, Vaal, the fact that one of Yaos' angels turned into one of these things, after his Angel-Emperor turned against him...it does not speak well of him.
"It was NOT the Emperor that killed Yaos. That imposter was slain on the spot by Lette after its action. The TRUE Emperor's corpse was found outside the capital. It had been decomposing there for several weeks. The fact that he has been targeted by the Void means that she was their enemy. You can still accuse Yaos if you want to do some victim-blaming. I won't like it if you do, though."

I have doubts as to an Orb which only enhances ambition being able to bring stability and peace on it's own.
(I just wanted to get out a post quickly.)
"The Orb also increases the person's best attribute. Whether that's natural charisma, magical ability, fighting skill, anything. Since priests are good at talking to people and being generally good people Yaos had faith that he could sort out the empire in a peaceful manner with the Orb's help."

"Perhaps. But no more than any other non-Human race. When I created the Humans, I envisioned a versatile people unchained from the shackles of godly sphere."
Vaal smiles.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: gman8181 on November 21, 2014, 11:38:48 pm
"'Overzealous' is putting it lightly."
Consider how many lives have been lost in the conflicts between Gruen and Humans already. Consider the deaths caused by the Inquisition crushing cultists that they felt were dangerous or went too far against the Empire. While Yaos and I may not have actively enjoyed causing death, neither one of us were ever so concerned with it that we would let it get in the way of our objectives. Even after Yaos wanted to stop the war and even after he cut back on cult persecution, it was only a little while after that he forcibly claimed moons. Putting aside momentarily whether or not he had a right to them, Yaos said he would use force if anyone went against his wishes. So yes. I was willing to use force just like Yaos was willing.

Death wasn't the objective. It was an unfortunate side effect of me sending the Dragon to disrupt the Empire's forces in the Capital. A situation not too different from how killing wasn't Yaos's objective when he sent out the inquisition on various cults. These were simply side effects of another goal.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 21, 2014, 11:40:02 pm
Quote
"You sicked your archangel on me, but I'm not hiding per se. I just don't want to deal with an angry god if I were to permanently kill his favourite archangel. Let her come at me here! She's no match for my raw speed, let alone my Black Step technique."

"You have pro oven to be weak to bullets. I have no reason to send Tykki to kill you if you are in the Arena of False fights, it will only waste her energy. Your god is dead, if you choose the Arena to be your afterlife that is your own problem."

Quote
"Unlikely. If that was the case - and I still say he would not have made such a deal - he would've attempted to revive you even before he died. She only decided to resurrect you after she had her change of heart from her own death."

"Would he? I don't believe that he would. You think highly of that corrupted god. He is dead, you must realize this."

Quote
"The Council took your angels. You and they appeared to be permanently dead when the weapons were taken and when Yaos found out the angels were alive, no one asked for the weapons so she kept them. Yaos only took control of roughly her fair share of the moon and willing to give away those shares for free if the other gods merely asked. 'Overzealous' is putting it lightly."

"I am about to get them back right now. Taking them in the first place, after being the one to kill me, already angers me enough. The Hungry one was right about you grabbing for power in every way."

Quote
Where did these books obtain the information? Someone had to write them. And if they speak of the Void as to give you the impression that is antithesis to all that is Good, then how do you know they don't lie? A book is only as honest as it's author. And as for not corrupting anything...you know this how? What if a book was written by one of the Void Beings?

"Other Bubbles, mostly mortal authors. I can fact check myself, there are multiple books. The Void Beings have their own language, I have a book on it. Any book capable of corrupting would have to be written in it and radiating void energies, which Tykki can detect."

Quote
But very well. If you have these books, allow me to read them, and perhaps I will be 'shown the light' of your way of thinking, eh?

"I refuse. My books are all tightly guarded by me personally, after the library was raided they have become comparatively rare. Get your own."

Quote
They are not directly involved, perhaps, but the trade has to do with their sheer number, and instead of being involved in fighting, they benefit from it by acting as arms dealers and enabling massive loss of life.

"You cannot blame the weapon or its salesman for the conflict. The loss of life would happen in any case, they are not even elevating it as most noticeable loss-of-life has been caused by the Gods. The swords, save for a few void-tainted ones, do not cause the wielder to do their actions."

Quote
I cannot truly tell what their end-goals are, actually. It was called a Watcher; whether that meant it wanted to see more violence, or keep it from growing, I cannot tell.

"You talked to it knowing nothing? Are you trying to fall?"

Quote
How do you know the books are not corrupting you themselves? You seem to place a great deal of stock on presumably mortal writings.

"As I said before, Tykki can detect such things. If it where the case, I would be warned of it well ahead of time."

Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 21, 2014, 11:55:00 pm
Finally, Vaal, the fact that one of Yaos' angels turned into one of these things, after his Angel-Emperor turned against him...it does not speak well of him.
"It was NOT the Emperor that killed Yaos. That imposter was slain on the spot by Lette after its action. The TRUE Emperor's corpse was found outside the capital. It had been decomposing there for several weeks. The fact that he has been targeted by the Void means that she was their enemy. You can still accuse Yaos if you want to do some victim-blaming. I won't like it if you do, though."
The fact remains that Jeffrey was corrupted, and that Fusil claims Yaos made a deal with the Void, and that Yaos died for a reason we do not yet know.

Quote
I cannot truly tell what their end-goals are, actually. It was called a Watcher; whether that meant it wanted to see more violence, or keep it from growing, I cannot tell.

"You talked to it knowing nothing? Are you trying to fall?"
Your Tykki can scan me if she wishes; I have not been corrupted by the Void. If the Void is Evil, it is literally my antithesis, and as such I am likely immune or at least resistant to such corruption.

Quote
Where did these books obtain the information? Someone had to write them. And if they speak of the Void as to give you the impression that is antithesis to all that is Good, then how do you know they don't lie? A book is only as honest as it's author. And as for not corrupting anything...you know this how? What if a book was written by one of the Void Beings?

"Other Bubbles, mostly mortal authors. I can fact check myself, there are multiple books. The Void Beings have their own language, I have a book on it. Any book capable of corrupting would have to be written in it and radiating void energies, which Tykki can detect."
You are making many assumptions, particularly about Tykki's infallibility. Besides which, multiple books may mean they are all wrong. And besides that, they would have had to gain their knowledge from somewhere; either by observing those cults formed around the few Void beings that managed to establish cults in their worlds(and would be noticeable mostly by the harm they did, as those cults that did no such things would not be discovered nearly so easily, thus skewing the data), or by conversing with the Void. And if the Void lies...well, how can you trust anything the books say either? And where did they come from, if they were originally from other Bubbles? How did they get to ours? Via the Void?

"I refuse. My books are all tightly guarded by me personally, after the library was raided they have become comparatively rare. Get your own."
Then make copies of them, and allow me to peruse the copies. If you believe it will take Essence, I will even gift you with a single Essence in return for them, if they do cost such. Surely you cannot object to me trying to gain knowledge in the manner that you propose I do so? Unless, of course, these books do not contain the information you say they do, which will be the only conclusion left me should you refuse.

"You cannot blame the weapon or its salesman for the conflict. The loss of life would happen in any case, they are not even elevating it as most noticeable loss-of-life has been caused by the Gods. The swords, save for a few void-tainted ones, do not cause the wielder to do their actions."

Quote
I cannot truly tell what their end-goals are, actually. It was called a Watcher; whether that meant it wanted to see more violence, or keep it from growing, I cannot tell.
One does not place a knife into the hands of a man prone to fits of anger. One does not taunt an alcoholic with wine. It is enabling violence, and heightening it, though I cannot argue with the second part. Swords do not cause the act of violence; but a man in fury with a blade in hand is far more likely to kill the target of his anger than a man in fury with no weapon at all.

I have doubts as to an Orb which only enhances ambition being able to bring stability and peace on it's own.
(I just wanted to get out a post quickly.)
"The Orb also increases the person's best attribute. Whether that's natural charisma, magical ability, fighting skill, anything. Since priests are good at talking to people and being generally good people Yaos had faith that he could sort out the empire in a peaceful manner with the Orb's help."
I believe the townsmen have a different view of the situation, and I find it difficult to place my trust in anyone these days, as of right now.

That should change soon, however....
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 21, 2014, 11:55:59 pm

Consider how many lives have been lost in the conflicts between Gruen and Humans already. Consider the deaths caused by the Inquisition crushing cultists that they felt were dangerous or went too far against the Empire. While Yaos and I may not have actively enjoyed causing death, neither one of us were ever so concerned with it that we would let it get in the way of our objectives. Even after Yaos wanted to stop the war and even after he cut back on cult persecution, it was only a little while after that he forcibly claimed moons. Putting aside momentarily whether or not he had a right to them, Yaos said he would use force if anyone went against his wishes. So yes. I was willing to use force just like Yaos was willing.

Death wasn't the objective. It was an unfortunate side effect of me sending the Dragon to disrupt the Empire's forces in the Capital. A situation not too different from how killing wasn't Yaos's objective when he sent out the inquisition on various cults. These were simply side effects of another goal.
"Yaos claimed a mere quarter of a moon. With Anath in stasis, he was realistically claiming just over a sixth of the moons assuming the other gods just asked for their moons. Please don't compare the accidental deaths of a few Human-eating or Human-killing cultists to a straight-out genocidal attack. At least yaos tried to rectify that issue."

"I am about to get them back right now. Taking them in the first place, after being the one to kill me, already angers me enough. The Hungry one was right about you grabbing for power in every way."
"He grabbed barely more power than he was owed, and that's only because another god is in stasis and won't claim his moon. She was also in the midst of giving you everything she took when she was killed. She was going to vote to release your angels and give back your weapons. We could only comply with the last order."

"Would he? I don't believe that he would. You think highly of that corrupted god. He is dead, you must realize this."
"She tries to save your life. Blamed for your death. She tries to locate a possible sacrificial god. Called greedy. Gives up claim on the angels. Some kind of plot. She tries to bring you back to life. Obviously a Void plot. Tries to give back your angels and your weapons. KILLED. What happened to her was unjust."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: gman8181 on November 22, 2014, 12:03:56 am
The point wasn't the moons it was that Yaos was willing to use force to get what he wanted. Or at least the pretense of force. I highly doubt there have only been a few deaths at the hands of the Empire's inquisitors and yes Yaos made some attempts to make peace or improvements at several points. Considering that I pulled back my forces instead of finishing off what I started, I think it could be said I am not completely heartless myself though.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 12:09:02 am
The point wasn't the moons it was that Yaos was willing to use force to get what he wanted. Or at least the pretense of force. I highly doubt there have only been a few deaths at the hands of the Empire's inquisitors and yes Yaos made some attempts to make peace or improvements at several points. Considering that I pulled back my forces instead of finishing off what I started, I think it could be said I am not completely heartless myself though.
"It was less her using force to get what she wanted and more her using force to keep what she owned. There have indeed been more than a few dead at the hands of the Inquisitors. A lot of cults had been established and executions were a punishment levied against more than a few particularly evil cultists. Accidental killings went waaaaaaay down after blackjacks were introduced, as anticipated."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 22, 2014, 12:10:20 am
Quote
Your Tykki can scan me if she wishes; I have not been corrupted by the Void. If the Void is Evil, it is literally my antithesis, and as such I am likely immune or at least resistant to such corruption.

"That is a dangerous belief, though I assume that if you have any obvious void corruption you would be able to hide it."

Quote
You are making many assumptions, particularly about Tykki's infallibility. Besides which, multiple books may mean they are all wrong. And besides that, they would have had to gain their knowledge from somewhere; either by observing those cults formed around the few Void beings that managed to establish cults in their worlds(and would be noticeable mostly by the harm they did, as those cults that did no such things would not be discovered nearly so easily, thus skewing the data), or by conversing with the Void. And if the Void lies...well, how can you trust anything the books say either? And where did they come from, if they were originally from other Bubbles? How did they get to ours? Via the Void?

"Why would Tykki fail to notice something powerful enough to corrupt even a God? I have accounts on all cults, at least I think I do, meaning we have a variety of information to pull from. There are plenty of sources who did not communicate with the void in any way. No, it is likely an effect of the Godly Library, which has always had books from other bubbles."

Quote
Then make copies of them, and allow me to peruse the copies. If you believe it will take Essence, I will even gift you with a single Essence in return for them, if they do cost such. Surely you cannot object to me trying to gain knowledge in the manner that you propose I do so? Unless, of course, these books do not contain the information you say they do, which will be the only conclusion left me should you refuse.

"That is not a bad idea. I will have my mortal servants copy down books on any subject you request, though be aware many of the more useful books still mysteriously vanish in transit."

Quote
One does not place a knife into the hands of a man prone to fits of anger. One does not taunt an alcoholic with wine. It is enabling violence, and heightening it, though I cannot argue with the second part. Swords do not cause the act of violence; but a man in fury with a blade in hand is far more likely to kill the target of his anger than a man in fury with no weapon at all.

"Why not? Call him a beserker and throw him to the front line. If he is prone to anger, allow him to express that in a way that supports the greater good. It is neither enabling or heightening violence, it is only profiting from it. There is no reason that would be wrong. We currently have no medical technology, a good hit with a fist is just as likely to kill someone as a good hit with a blade. Especially if that is an Armu, Golem, or other non-human creature doing the punching."

"As for Yaos's Angel, why do I listen to you if you are going to hide away? I should just kill you and be done with it."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 12:15:13 am
"Oh? Do you want to fight me in the Death Battle Plane? Bring it!"

@Tykki: "Hey Tykki. Before anything happens, I'd just like you to know that I have nothing against you. With that said, do you want to have a friendly match in the DBP? It'll be fun. I'll be here so if you want to fight, just show up."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 22, 2014, 12:20:08 am
Quote
Your Tykki can scan me if she wishes; I have not been corrupted by the Void. If the Void is Evil, it is literally my antithesis, and as such I am likely immune or at least resistant to such corruption.

"That is a dangerous belief, though I assume that if you have any obvious void corruption you would be able to hide it."
I have no intention of putting it to the test, believe me. I would much rather be right and never know it, in this case, then be wrong, and find out the hard way. And with how often I've been wrong lately(it really is getting distressing)...

Quote
"Why would Tykki fail to notice something powerful enough to corrupt even a God? I have accounts on all cults, at least I think I do, meaning we have a variety of information to pull from. There are plenty of sources who did not communicate with the void in any way. No, it is likely an effect of the Godly Library, which has always had books from other bubbles."
A good point. Though I mean less in the sense of directly corrupting you, and more in the sense of the books themselves having corrupt data. But this makes sense. I can accept it. Though I do not know why a source which did not have anything to do with the Void would be a reliable source of information on said Void...it would be, ah, like expecting a bowmaker who had never held a sword to be able to tell you how to smith one, no?

Quote
"That is not a bad idea. I will have my mortal servants copy down books on any subject you request, though be aware many of the more useful books still mysteriously vanish in transit."
Unfortunate, but to be expected. Any and all information would be desirable; if books are lost in transit, we might repeat their sending, and in this way, find exactly which ones do so, which may tell us something, no?

Quote
"Why not? Call him a beserker and throw him to the front line. If he is prone to anger, allow him to express that in a way that supports the greater good. It is neither enabling or heightening violence, it is only profiting from it. There is no reason that would be wrong. We currently have no medical technology, a good hit with a fist is just as likely to kill someone as a good hit with a blade. Especially if that is an Armu, Golem, or other non-human creature doing the punching."
We don't?!? But...oh Goodness, I was fooled by my own priests, since they were able to heal! This must be rectified at once!

Actually, I would like to try something. Vaal, would you like to fight a few of my Angels in that plane? I would like to see how they do in combat against a being of significant power.

Introduce basic medical sciences to my clergy. Guide them away from the horrendous practices that made up 'medicine' for periods of time in RL history.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 22, 2014, 12:27:57 am
Quote
A good point. Though I mean less in the sense of directly corrupting you, and more in the sense of the books themselves having corrupt data. But this makes sense. I can accept it. Though I do not know why a source which did not have anything to do with the Void would be a reliable source of information on said Void...it would be, ah, like expecting a bowmaker who had never held a sword to be able to tell you how to smith one, no?

"The Seppo can do that. No hands."

Quote
Unfortunate, but to be expected. Any and all information would be desirable; if books are lost in transit, we might repeat their sending, and in this way, find exactly which ones do so, which may tell us something, no?

"I am not about to make a copy of every book I have created. If you want specific information, I will grant a book-copy on it to you."

Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 12:30:17 am
Actually, I would like to try something. Vaal, would you like to fight a few of my Angels in that plane? I would like to see how they do in combat against a being of significant power.
"I'm flattered, but keep in mind that I'm fused with Lette. Before I fight you I have some inquiries to make. If my inquiry is successful, I'll have to ask for some Essence in exchange for the fight."

"Ok. Let's see if this works. GOD MASTER! CAN AN ARCHANGEL BECOME A GOD IF IT GETS ENOUGH ESSENCE? CAN AN ARCHANGEL SACRIFICE ITSELF TO REVIVE A GOD OR TO REBUILD A GOD?................ So would he have heard that or not? I don't know how to deal with it. Yaos didn't talk much about it.

Speaking of the Void, does anyone know how to contact it? If it's true that they're the ones that killed Yaos and they're split up in different factions, maybe one of the factions that didn't like Yaos' death could help bring her back. So again, how do you contact the Void?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 22, 2014, 12:30:46 am
"The Seppo can do that. No hands."
Holding does not require hands. Unless they do not possess the tactile sensation, either?


Quote
"I am not about to make a copy of every book I have created. If you want specific information, I will grant a book-copy on it to you."

I do not know what information to request, without having information about the void. If there are any general summaries or guidebooks to the Void, they would be helpful to start.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 12:33:21 am
No ascensions.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: IcyTea31 on November 22, 2014, 12:33:54 am
"I am awake. I see Yaos is down, Fusil is up, and the Council is as chaotic as ever."

42.00, 42.07: "Oppose, for now. I wouldn't give a man a knife until I knew he wasn't going to use it to stab me."
42.01.a, 42.02, 42.026: "I would like to say that I was already tried and acquitted for my hand in Fusil's death. A retrial is frivolous."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 22, 2014, 12:35:17 am
Quote
Holding does not require hands. Unless they do not possess the tactile sensation, either?

"They are balls of metal. They can hold stuff, but do have some difficulty actually using them."

Quote
I do not know what information to request, without having information about the void. If there are any general summaries or guidebooks to the Void, they would be helpful to start.

"Ill ask, but you won't get much information if you are not specific."

Have my librarians make a copy of a "General Summaries or Guidebook" on the void for Tykki to deliver.

Quote
42.00, 42.07: "Oppose, for now. I wouldn't give a man a knife until I knew he wasn't going to use it to stab me."

"You are the one who took them from me. Give them back."

Quote
42.01.a, 42.02, 42.026: "I would like to say that I was already tried and acquitted for my hand in Fusil's death. A retrial is frivolous."

"The God of Law, avoiding excess law? You know that last trial was a farce."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Lost in Nowhere on November 22, 2014, 12:38:32 am
(I leave for a few hours, and something interesting happens. Of course.)

Okay, I see that we're still fighting over... well, everything.

I would like to point out that Yaos explicitly stated that, in the event of her death, all of her holdings would go to me. That being said, don't take stuff from her.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 12:40:37 am
42.00, 42.07: "Oppose, for now. I wouldn't give a man a knife until I knew he wasn't going to use it to stab me."
42.01.a, 42.02, 42.026: "I would like to say that I was already tried and acquitted for my hand in Fusil's death. A retrial is frivolous."
(Where are these proposals from? Could you send me a link?)

"So, Fusil? Do you want to fight me or not? I'm waiting. I'd be awfully disappointed if you chose not to show yourself."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 22, 2014, 12:43:01 am
Quote
"So, Fusil? Do you want to fight me or not? I'm waiting. I'd be awfully disappointed if you chose not to show yourself."

"I have no reason to fight you in the False Fight Field. Even killing you there would be a pointless victory, Tykki would only waste her valuable time. Well, I should probably think about taking all the souls in the Human Plane and the 'Shadow Realm' he thinks we didn't know about and put them back on the planets, then destroy the planes. They are pointless now."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: IcyTea31 on November 22, 2014, 12:44:19 am
"You are the one who took them from me. Give them back."
"I can't and wouldn't. The Council has them, and I have enough assassins after me to choose to oppose your proposal."

"The God of Law, avoiding excess law? You know that last trial was a farce."
"It was. There was and is no valid accusation against me except a generalized report that I had a part in your death. And I did, in the way that I attacked a legally allowed target for my own reasons, which happened to coincide by another, direct attack by someone else."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 12:47:29 am
"I have no reason to fight you in the False Fight Field. Even killing you there would be a pointless victory, Tykki would only waste her valuable time. Well, I should probably think about taking all the souls in the Human Plane and the 'Shadow Realm' he thinks we didn't know about and put them back on the planets, then destroy the planes. They are pointless now."
(What the hell! I challenge this! There is NO way you'd know about the Shadow Realm IC! The only reason I didn't make that secret action over PM was to spare the GM a bit of time! It was still a SECRET ACTION!)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 22, 2014, 12:48:33 am
"I have no reason to fight you in the False Fight Field. Even killing you there would be a pointless victory, Tykki would only waste her valuable time. Well, I should probably think about taking all the souls in the Human Plane and the 'Shadow Realm' he thinks we didn't know about and put them back on the planets, then destroy the planes. They are pointless now."
(What the hell! I challenge this! There is NO way you'd know about the Shadow Realm IC! The only reason I didn't make that secret action over PM was to spare the GM a bit of time! It was still a SECRET ACTION!)
((Yeah, metagaming isn't cool, bro))
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 12:49:48 am
(There are secret actions in the IC thread? This is the first I have heard of such a thing (https://en.wikipedia.org/wiki/Streisand_effect).)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 12:52:03 am
(Yes. One. I created the Shadow Realm as a secret action but I put it in the IC thread to see if it might spare a bit of your time. With all the complications it created I decided not to do something like that again but it should still have been a secret action. None of the gods should know about it besides Yaos.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Rolepgeek on November 22, 2014, 12:52:42 am
(There are secret actions in the IC thread? This is the first I have heard of such a thing (https://en.wikipedia.org/wiki/Streisand_effect).)
((I use it on purpose to make things seem greater than they are by giving minimal information))

((For Example:))

Create the DLD. Equip it.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 22, 2014, 12:54:05 am
"I tire of words. I believe it is time I helped a friend. However futile you claim it to be."

Azem revives Yaos.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 12:55:18 am
(I can't really enforce that sort of thing. It's just another of the sort of rules that apply only to those who care to follow them and fail to apply to anyone with even a grain of malice.)

Azem attempts to revive Yaos. Yaos' remains cannot be found.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 12:59:11 am
(Look, I even explicitly said it multiple times in OOC text next to it that it was a secret action. Please can an exception be made just this once? Everyone's been playing as if they didn't know it existed anyway, and I'd rather not have all that ruined just because Stirk wanted to do some metagaming.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 01:01:50 am
(That will have to depend on the players' cooperation, but it's worth a try.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 22, 2014, 01:05:17 am
Quote
((Yeah, metagaming isn't cool, bro))

(I request he be given a warning for talking to me OOC, breaking the 24 hour order.)

Quote
(Yes. One. I created the Shadow Realm as a secret action but I put it in the IC thread to see if it might spare a bit of your time. With all the complications it created I decided not to do something like that again but it should still have been a secret action. None of the gods should know about it besides Yaos.)

(It has been established that all things posted on the IC chat are open to everyone. You can't just take thousands of souls and part of the publicly funded spirit world and expect nobody to notice! Aside from that, I do have other ways of know that it exists, but they are secrets and won't be if I post them here.)

Quote
(Look, I even explicitly said it multiple times in OOC text next to it that it was a secret action. Please can an exception be made just this once? Everyone's been playing as if they didn't know it existed anyway, and I'd rather not have all that ruined just because Stirk wanted to do some metagaming.)

(It ain't metagaming. Besides, I am following all the established rules. Nobody acted like it existed because we had no reason to.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 01:06:19 am
(OOC was intended to refer to the OOC thread, so declined.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 01:13:00 am
((Come on, Stirk. Just let me have this.))
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 22, 2014, 01:15:28 am
Quote
((Come on, Stirk. Just let me have this.))

(Why? I did figure it out in character anyway, pretty much, and have no IC/OC reason to let human souls be tortured by a dead god.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 01:22:33 am
(What does 'pretty much' mean? That you got a clue and figured it out on yourself? I suggest you share it with the GM to see if you figured it out properly instead of using metagaming.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 22, 2014, 01:39:26 am
Quote
(What does 'pretty much' mean? That you got a clue and figured it out on yourself? I suggest you share it with the GM to see if you figured it out properly instead of using metagaming.)

(If that would placate you. GM, did I gain this information through you-know-what? You know, the you-know-what that would you-know what.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 01:42:55 am
(You very well could have.)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 22, 2014, 01:44:04 am
"Well I tried. Angel of Yaos, I promise to remember your name at some point, why don't you help the Shiny Ones train?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 01:51:20 am
"Very well."

Vaal ends the fusion and Lette trains the Shiny Ones in combat.

Jeffrey is brought to the DBP and will be held by Vaal. Yaos' Human body is put into stasis. Maybe it could be used to resurrect Yaos? It was pretty much Yaos after all, but without all the god Essence and stuff. Does Vaal know any methods that would allow for Yaos to be resurrected that way? What about the other angels?

I check to see how the Controller Angels are managing the Empire.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 01:58:42 am
Vaal and Lette spar with the Shiny Ones.

Jelly Roll!Jeffrey is in Vaal's possession. Yaos' Human body is in stasis.

The Controller Angels are doing a moderately good job at managing the Empire despite the turmoil and unrest.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 02:07:54 am
"Azem. We have Yaos' Human body. If you could perhaps try to revive Yaos using it as a base, it might work. It, like us, were inextricably linked to Yaos, and it was undergoing transformation at the time which may help in this endeavour. Us angels will help as well because of our link to Yaos. The Pentagram is active so if we can make this a ritual it should increase the chance of success even more. Please help, Azem. You're our only hope."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 02:11:52 am
A flying monkey seems to have somehow swapped the body with a sack of jelly rolls. There is a note, on which this is written: "IMTHEVOIDHAHAHEHEHEHE"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 02:21:55 am
"Varee, please return Jeffrey immediately. I know it was you."

Vaal fuses into Lette. Lette goes to the least inhabited and inhospitable moon ever and creates as big of an explosion possible with a single energy wave. She then goes back to the DBP, splits, and Lette will continue training the Shiny Ones. Vaal will continue to brood.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Stirk on November 22, 2014, 02:24:41 am
Quote
"Varee, please return Jeffrey immediately. I know it was you."

(I think he means the Human body, not Jeffrey)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 02:26:57 am
A large explosion rocks a small, inhospitable moon. Vaal and Lette return to the DBP to brood and to spar respectively.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 02:27:06 am
Quote
"Varee, please return Jeffrey immediately. I know it was you."

(I think he means the Human body, not Jeffrey)
(Ah.)
Lette: "RETURN THE BODY OR I SWEAR I WILL DESTROY YOU! I WILL NOT REST UNTIL YOU ARE DEAD, YOU UNDERSTAND!?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 22, 2014, 02:32:06 am
Azem watches the sparring with interest.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 02:42:39 am
"As much as I love to see you antagonise gods, Lette, ::) could you tell me about your fight with Khaziraad's archangel?"

Tory teleports to see what Tykki is up to and then ports back to the DBP.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 02:49:55 am
The Shiny Ones remain the best at presentation for dance-based combat not just for their skill but also for their Shininess. Lette has learned much about dance-based combat from various sessions with them, and they have learned much about more direct methods from Lette. One of them is eating the opponent whole.

"Khaziraad's archangel was huge and seemed like it was made of people!"

Tory searches for Tykki, but Tykki is nowhere to be found. Tory jumps back to the DBP.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 03:06:10 am
"He's a.....but that would mean...... A Level 0 Familiar Titan! And an archangel superclass at that! No wonder you had a hard time fighting it. Well, I think it's only appropriate that we train for such an encounter. Come at me, Lette."

(Keep in mind that even in non-fused form, Vaal was designed to counter Lette by having full-covering, nigh-indestructible armour and should theoretically beat her.)

"Lee! I want you to find as many texts on Necromantic, Ritual, and Divine magic as you can. If we're going to resurrect Yaos we'll need all the knowledge we can get."

"Tori! I want you to take the VDD and the EC and try to follow the trail of that damned monkey."

"Minos! Train with the Shiny Ones but don't go into your final form."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 22, 2014, 03:16:59 am
Azem has a scroll and quill floating next to his head.

"I suppose I should be writing these names down, now that I'm your new boss and I have to care."
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 03:29:18 am
Lette begins fighting Vaal and loses.

Lee begins searching for necromantic, ritual, and divine tomes.

Tori notes no Void influence or Essence sources near where the bizarre flying monkey attacked.

Minos begins training with the Shiny Ones.

Lette has been struck down!
There is a veil with a pattern of a winged insect with its tail embedded in its thorax on Lette's face. A note underneath read "AHAHAHA RUNEXT?"
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 03:36:07 am
(ASLDBJFP;ADSJ P;AILHF;OAI SDFO NINJA'D!!!! GOD DAMN IT AND I HAD A FULL-ON RP DIALOGUE WITH LETTE AND VAAL! JESUS CRAP DAMN IT CHRIST!)


"No............. NO! LETTE! NO NO NO NO NO! AZEM! BRING HER BACK! BRING LETTE BACK! Her soul....it's in the Human Plane!"

Elite Team Yaos goes to the Human Plane, grabs Lette's soul and seals it inside Vaal/Telialas (whichever's easiest) and begin bouncing around the planes, resting in the Human Plane when they need to rest.

"Whoever's doing this.....please just stop! We'll give up on Yaos just please leave us alone!"


Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 03:37:54 am
(If it's any consolation, I'm not the one who caused it. My condolences.)

Her soul is, regrettably, missing just like the Emperor's was.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Vgray on November 22, 2014, 03:42:13 am
"This is worrying."

Azem looks for a trace of where the flying monkey went.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Kilojoule Proton on November 22, 2014, 03:47:27 am
The flying monkey appears to have disappeared without a trace.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 03:47:38 am
"Why? Why did this happen? Why? Oh, Lette. Please forgive me. I'm so sorry."

Vaal siphons all the power he can from Lette's corpse. The most effective method is used, regardless of if it's siphoning, fusing, or eating. He then fuses with Telialas and Zephemural, becoming one with the swords and their Yaos-custom spirits.

Next, he activates the Orbs of Ambition, hopefully becoming to an archangel what a magical girl is to a Human.

((I wonder if I'll become a witch. Probably not, since that's not what the Orbs do, but it's an interesting though.))

EDIT: I do all this in the Human Plane.
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 05:06:33 am
(While I'm waiting for the GM's approval of Vaaliel's power, I'll do some more things.)

The Emperor's Fire Sword is retrieved and brought to Vaal. It shall be his fourth weapon. Its soul will be modified to be Vaal-aligned, destroying its loyalties to other gods. If that can't happen, the soul is destroyed.

Minos transforms into his final form and fuses with Tory to gain the Jumper ability.

Lee is told to help manage the Empire with the help of the Controller Angels.

EDIT: Did I mention Vaal fuses with the Orbs as well as activate and use them? Because he does....... MOAR POWAH!
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: hops on November 22, 2014, 06:06:44 am
The form of Chyribylta waned as it recedes beyond observation. Whether it had ceased to exist, or if it now works in the shadows, is unknown.

Spoiler: Carmine (click to show/hide)
Title: Re: Ye Gods [12+/999 players] IC: T42: Meaning and time
Post by: Andres on November 22, 2014, 06:09:39 am
Lee: "Lee here. If the gods could perhaps propose to rebuild Yaos, that would be very beneficial to everyone. Please hurry."

Carmine is told about the Yaosian Scientists.
Title: Re: Ye Gods [15+/999 players] IC: T42: Information and destruction
Post by: Kilojoule Proton on November 22, 2014, 06:32:52 am
Tick 42.5: Information and destruction

Spoiler: Lawmode (click to show/hide)

This update's constellations are the Ring and Claw.



Spoiler: Deities (+1) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (6) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Rulership, Courage, Trickery, and Earth
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Ama on November 22, 2014, 08:14:21 am
"Welcome back Fusil! Sorry about your death. I would have sent some titans to try to protect you, but you were already dead..... I would also like to great Carmine. Hopefully we can work together in the future!
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Detoxicated on November 22, 2014, 10:35:07 am
Create purple elephants that are easily angered by violence
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Ama on November 22, 2014, 12:28:05 pm
Check up on the Angel of the North. What is she doing? Also listen to prayers.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: DreamerGhost on November 22, 2014, 12:45:06 pm
Send some golems to help rebuild Human capital. Also, lisen to some prayers. And if there are any battles going on in Death Battle plane, have my archangel join in as third force.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Cptn Kaladin Anrizlokum on November 22, 2014, 01:39:08 pm
Quote
As I said, it asked to revive me as to kill Yaos. His end goal was violence, which you seem to think is bad. They are twisted lairs, as I said do not listen to them! This is why you rely on books instead!"

Did none of you notice? Fusil admited he dealt with the void...
At least now I know how he revived. What did you have to promise them in order to have them revive you? Your soul?

And I notice he still will not share any information about the void beings, unlike me and Cim, who shared everything we knew. Could I get a copy of that book on what the void will do Fusil?

And listen to some prayers, which seems to have been missed when I asked earlier.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Stirk on November 22, 2014, 01:55:28 pm
Quote
Did none of you notice? Fusil admited he dealt with the void...
At least now I know how he revived. What did you have to promise them in order to have them revive you? Your soul?

"A voice came and spoke with me. I shood it away. That is the extent of me dealing with the void. I could have barley done that, from my prison. The Void did not revive me, or you would see Yaos revive just as easily. I revived myself."

Quote
And I notice he still will not share any information about the void beings, unlike me and Cim, who shared everything we knew. Could I get a copy of that book on what the void will do Fusil?

"You and Cim also deal with them. I can make you a copy of the horrible things they have done to the other bubbles, but have no promise that it can be delivered without vanishing."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Cptn Kaladin Anrizlokum on November 22, 2014, 02:00:11 pm
I stopped dealing with them after I made that temple and they ignored me.

So how did you revive yourself? And maybe you could make copies of your books to replace the ones stolen from the library...
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Stirk on November 22, 2014, 02:03:22 pm
Quote
I stopped dealing with them after I made that temple and they ignored me.

So how did you revive yourself? And maybe you could make copies of your books to replace the ones stolen from the library...

"That is what you say, but I have no reason to believe you. The way I revived myself is a secret, considering you where part of the team who killed me. In any case, shouldn't the books I copy magically make another copy in the Library? I think that is how it works, at least."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: IcyTea31 on November 22, 2014, 02:36:48 pm
"I actually haven't shared everything I know about the Void. I'm still yet to combine my notes into a coherent theorem."

((I haven't had the time to bring it all together, sorry.))
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Detoxicated on November 22, 2014, 03:20:06 pm
"Maybe you should wait and finish your childlike squabble about who is better than the other..."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: hops on November 22, 2014, 04:01:44 pm
Carmine quietly listened, examining the other gods with childlike curiosity.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Stirk on November 22, 2014, 04:03:25 pm
"Great, I am alive to great this one! I suggest you start by voting on the new proposals, especially the ones giving me back my Angels. I know you may not know what happened, but many of the new proposals can be voted on without knowlage of the events that transpired."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Detoxicated on November 22, 2014, 04:41:27 pm
39.02 I vote yes
41.00 Yes
41.05 Yes
42.07 No
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Rolepgeek on November 22, 2014, 05:22:32 pm
Oppose 39.01
Oppose 39.02; This seems like it could go either way, but the concept of the abstract nature of the Council itself becoming a physical entity makes me nervous.
What is meant by 'things' in 41.00?
Oppose 41.01; While I don't particularly enjoy a god having something that powerful, confiscating it would set a poor precedent in terms of divine property...but please don't go on another murder spree with it, Grauel...please?
Oppose 41.05; We were able to deal with the events involving gods trying to kill other gods thus far, if barely, and I do not feel that having such an entity around would be pleasant, particularly if we don't know how it might interpret it's duties...

Hesitantly Support giving Fusil back his angels; we've seen what he's done with them previously, and he might only be amiable now because he doesn't have his weapons at hand...but they do belong to him...
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Andres on November 22, 2014, 06:35:56 pm
(Making a little retcon. The Fire Sword's Shinjo isn't altered or killed. The Fire Sword in total is added to the fusion. Lette's corpse is not siphoned or eaten. It is simply added to the fusion. GM, I'll send you a new description of Vaal which will exclude the stuff that you found questionable.)
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Vgray on November 22, 2014, 06:51:32 pm
"Are you aware of the fact that the very souls of the humans were absorbed by the Essence Dragon Goodness? I am merely curious.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Rolepgeek on November 22, 2014, 08:10:31 pm
...What do you mean by 'absorbed'? And why do you ask? Did you expect me to rage at you for their loss? It is tragic, but I can do nothing, and I have no doubt in my mind that you would not return them. You are too powerful for me to challenge even if I wished to, and I must tend to those still living and dying. It would waste my energies to attempt to contest you at this point.

Darruth sounds very tired. Worn down, almost.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: gman8181 on November 22, 2014, 08:34:20 pm
You're confusing Azem and me. He doesn't want you to rage at him because he doesn't own the dragon. I own the dragon.

I should also note that out of consideration for you supporting my keeping the dragon, I will take your request for me to be more careful in its use into deep consideration.

Support Fusil getting his angels back.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Vgray on November 22, 2014, 08:38:05 pm
"I believe you have the wrong God whose primary form is colored green. In any case, normally, those Humans who died would either be reincarnated or, if they worshipped Yaos above any other god, go to his Plane and never reincarnate, since Yaos was always against the system of reincarnation."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Rolepgeek on November 22, 2014, 08:57:15 pm
I should also note that out of consideration for you supporting my keeping the dragon, I will take your request for me to be more careful in its use into deep consideration.
I thank you...I apologize for having confused you. Hunger and Greed are not so dissimilar, though they relate to different things. But that does not excuse my mistake. I hope you will forgive me; I have been...troubled, lately, and my focus is split at the moment between a great many things.

I must ask, though, Hunger, what happens to those souls the dragon consumes?

If I have it right, the soul is that which gives someone uniqueness and identity, yes? Was...was that lost?
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Vgray on November 22, 2014, 09:02:58 pm
(At this point, I should think of a good IC reason why Azem never calls uh...Darruth by his name, only his sphere.)
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Andres on November 22, 2014, 09:09:48 pm
(At this point, I should think of a good IC reason why Azem never calls uh...Darruth by his name, only his sphere.)
(To ironically reference the fact that he fights for Good only when it's convenient and easy? For example, he gets mad at gods killing another god for attacking other gods, but lets a different god off the hook for genociding an entire city because the god that looked over the city wanted a fifth of the moons available instead of a sixth.)

Tory and Minos defuse, but Minos remains in his final form.

"I believe you have the wrong God whose primary form is colored green. In any case, normally, those Humans who died would either be reincarnated or, if they worshipped Yaos above any other god, go to his Plane and never reincarnate, since Yaos was always against the system of reincarnation."
Tory: "Not just those that worshipped him, but also those who were good in life. If they were good in life and worshipped Yaos, they got eternal paradise. If they were evil and worshipped him, they were punished for a while and then sent to reincarnate. Yaos was doing Good regarding souls way before Darruth showed up, and is still doing so after death, if you ask me. Grauel's worse than a normal genocider because he not only murdered hundreds of thousands, but he's also preventing reincarnation for those who were morally neutral and eternal paradise for those who were Good."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Rolepgeek on November 22, 2014, 09:13:38 pm
(At this point, I should think of a good IC reason why Azem never calls uh...Darruth by his name, only his sphere.)
(To ironically reference the fact that he fights for Good only when it's convenient and easy? For example, he gets mad at gods killing another god for attacking other gods, but lets a different god off the hook for genociding an entire city because the god that looked over the city wanted a fifth of the moons available instead of a sixth.)
((Oh, I'm sorry, I have to try and good a sizable worship base before I start flipping out at someone with a great deal of power without the council behind me. >.> Especially when they could literally kill me at any time if they really wanted to.))

((Besides which, I didn't 'forgive' him for genociding a city, nor was it about you claiming moons. His cause(not his actions) were just, because Yaos was getting out-of-hand in terms of trying to grab stuff and being so very aggressive towards anything trying to keep him from holding on. Yaos made power plays while claiming to be righteous, Grauel makes power plays without caring about righteousness, and Darruth is righteous but doesn't make power plays(or at least he hasn't yet).))

((Also i thought you said it was an accident. Admitting the truth now, hrmmm?))
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Vgray on November 22, 2014, 09:19:01 pm
"How many souls tire of paradise I wonder, and would jump at the chance to be reborn?
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Andres on November 22, 2014, 09:21:57 pm
((Also i thought you said it was an accident. Admitting the truth now, hrmmm?))
(Said what was an accident?)

((Besides which, I didn't 'forgive' him for genociding a city, nor was it about you claiming moons. His cause(not his actions) were just, because Yaos was getting out-of-hand in terms of trying to grab stuff and being so very aggressive towards anything trying to keep him from holding on. Yaos made power plays while claiming to be righteous, Grauel makes power plays without caring about righteousness, and Darruth is righteous but doesn't make power plays(or at least he hasn't yet).))
(Actually, all Yaos did was claim what was his by contract. He should only have a sixth of the moons because it was six gods who made them, but since one of the gods is inactive he felt he could have a fifth of the moons and each of the other four gods could also have fifths of the moons. The only 'aggressiveness' Yaos did was saying that anyone who tried to steal his moons would be blocked from entering, told to leave, or if those two options failed, use force to make them leave (ideally in a non-lethal fashion). That to me is more 'defensive' than 'aggressive'.)

((Oh, I'm sorry, I have to try and good a sizable worship base before I start flipping out at someone with a great deal of power without the council behind me. >.> Especially when they could literally kill me at any time if they really wanted to.))
(It wasn't criticism, I understand. It's just that Azem might simply see it as you being a coward and thus call you 'Good' ironically for only doing good when it's easy and convenient when most say that Good is goodest when it's hard to do Good. In other news, incorrect capitalisation has increased 500% ever since you entered the scene. :P)

"How many souls tire of paradise I wonder, and would jump at the chance to be reborn?
"Hehe. You'd be surprised how often that question comes up. The answer is none. That's the point of eternal paradise. The souls never get bored. They just feel good forever."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: DreamerGhost on November 22, 2014, 09:28:36 pm
"Frankly, if souls can spend eternity without wanting to go back and help out others in achieving the spiritual purity needed to enter this "paradice" of yours, they are hardly good, would you dissagree?"
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Vgray on November 22, 2014, 09:30:17 pm
(I've never really used it, but I had the idea that all gods Azem doesn't like, Fusil and Cim mostly, he doesn't bother to use their names and just uses their spheres or titles.)
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Stirk on November 22, 2014, 09:33:38 pm
Quote
(I've never really used it, but I had the idea that all gods Azem doesn't like, Fusil and Cim mostly, he doesn't bother to use their names and just uses their spheres or titles.)

(I have been doing the opposite. The ones I like I use titles, as a sign of respect, the ones I don't I use their real name :P)

Quote
"Hehe. You'd be surprised how often that question comes up. The answer is none. That's the point of eternal paradise. The souls never get bored. They just feel good forever."

"Begone from this council, petty Angel. You have no idea how the perfect cycle works, and how stupid Yaos was in implementing his two afterlifes. If it was so perfect, then why did he only allow such a small percentage of it? My followers will live forever on our pefect worlds, as was the original intent. "
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Andres on November 22, 2014, 09:40:19 pm
"Frankly, if souls can spend eternity without wanting to go back and help out others in achieving the spiritual purity needed to enter this "paradice" of yours, they are hardly good, would you dissagree?"
"There are many facets and angels to Good. Good is, ironically, not black-and white. Yaos was of the belief that Good should be rewarded for its work with no conditions that more Good is made. She believed that Evil should be punished for its work with no conditions that more Evil be made. More good - more reward. More evil - more punishment. He felt this was fair and that it was as good as she could make it. Darruth wasn't around to advise him on the creation of the system and she received no complaints from him when he was around."

(I have been doing the opposite. The ones I like I use titles, as a sign of respect, the ones I don't I use their real name :P)
"Angel."
(I see you quite respect my angel, then. ;))

"If it was so perfect, then why did he only allow such a small percentage of it?"
"So that your system of reincarnation and soul-spawning wouldn't get messed up. If he let in too many people, less people would be born and you and the other gods would get angry. He tried remaking the reincarnation system so that no one had to go with less but then he realised ((the GM announced)) that it would've messed up the system anyway. So he dropped it and did the best he could with what he had."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Stirk on November 22, 2014, 09:43:36 pm
Quote
"So that your system of reincarnation and soul-spawning wouldn't get messed up. If he let in too many people, less people would be born and you and the other gods would get angry. He tried remaking the reincarnation system so that no one had to go with less but then he realised ((the GM announced)) that it would've messed up the system anyway. So he dropped it and did the best he could with what he had."

"Don't pretend to understand it. I happen to know that he had an entire plane dedicated to torching his own followers for no reason. If he had such a problem with it, he could have taken some of the souls there back to the planets and gotten his own souls. Besides that point, nobody cares if Yaos takes all his followers away. If all of Yaos's followers had disappeared, nobody would have cared."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: gman8181 on November 22, 2014, 09:51:48 pm
I thank you...I apologize for having confused you. Hunger and Greed are not so dissimilar, though they relate to different things. But that does not excuse my mistake. I hope you will forgive me; I have been...troubled, lately, and my focus is split at the moment between a great many things.

I must ask, though, Hunger, what happens to those souls the dragon consumes?

If I have it right, the soul is that which gives someone uniqueness and identity, yes? Was...was that lost?

Honest mistake. I hold no contempt towards you for that.

Regarding souls, I'm not sure. I've never myself consumed souls before and I was unaware that the dragon could or would. I simply ordered it to attack the Empire's forces.
If I were to speculate, I'd say that as all things are made of essence, the Dragon used what it absorbed as a source of empowerment.
If others are particularly interested, I might consider looking into if their souls can be returned but I would assume it is a situation similar to what happened when Yaos's direct essence was taken away. In effect, they likely cannot be brought back.
That said, while it wasn't my intention, neither am I the type to lament the unintended actions of the past. It is done and I will learn from what happened and respect your request for more future consideration on the Dragon's use but I will not dwell on it in guilt.

Tory: "Not just those that worshipped him, but also those who were good in life. If they were good in life and worshipped Yaos, they got eternal paradise. If they were evil and worshipped him, they were punished for a while and then sent to reincarnate. Yaos was doing Good regarding souls way before Darruth showed up, and is still doing so after death, if you ask me. Grauel's worse than a normal genocider because he not only murdered hundreds of thousands, but he's also preventing reincarnation for those who were morally neutral and eternal paradise for those who were Good."
Keep prodding about it and see just how bad I can really be. I called off my attack out of respect and because I considered the damage to mortals unnecessary. That said, it would be an easy matter for me to exterminate the rest of Yaos's angels without any further harm to mortals should you all continue to annoy me. I have no intention of sitting idly while you try and antagonize me in the eyes of the others. If I'm going to be antagonized, I might as well finish the job and look like a bad guy instead of not finishing it and looking like a bad guy.

Edit:
(The moons might have been a silly reason to attack but it wasn't just the moons. There were numerous instances of stuff like that happening and the moons were literally just the last straw. Grauel was breaking down from seeing someone try and claim all that stuff. The Hunger aspect of his sphere is somewhat similar to Yaos's Ambition and Azem's Greed. Except I try and play it out differently like Grauel literally hungers for stuff rather than just wanting it or being ambitious about getting stuff. So effectively it was like someone who is constantly excessively eating in front of a starving person who's trying not to antagonize others by taking too much. Finally the hungry guy snaps and decides to just start taking more food from the other guy eating too much. That's my weird analogy for it.)
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: DreamerGhost on November 22, 2014, 09:58:27 pm
"Frankly, if souls can spend eternity without wanting to go back and help out others in achieving the spiritual purity needed to enter this "paradice" of yours, they are hardly good, would you dissagree?"
"There are many facets and angels to Good. Good is, ironically, not black-and white. Yaos was of the belief that Good should be rewarded for its work with no conditions that more Good is made. She believed that Evil should be punished for its work with no conditions that more Evil be made. More good - more reward. More evil - more punishment. He felt this was fair and that it was as good as she could make it. Darruth wasn't around to advise him on the creation of the system and she received no complaints from him when he was around."

"I have nothing against rewarding good, neither I feel that demanding good would be required. But this system flat out denies the chance of those who desire to continue their efforts. I have created an afterlife that preserves all that one has made during their lifetimes to be used as they will, and gave them ability to raise goals for themselves in the next life as a bonus. A system that allows both to enjoy afterlife and go out again if you desire. It would not be difficult to add reincarnation at will to Yaos system"
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Andres on November 22, 2014, 10:07:29 pm
@Grauel: "Alright alright. Consider the matter dropped."

@Khaziraad: "You have a good point there. If Yaos had thought of it, he might've changed it. He's not a god of Good, though. He didn't know everything there was to Good. As far as he knew of Good, he was being as good as he possibly could. I apologise on his behalf for not knowing better."

"With all that said, is anyone looking for mercenary work from Elite Team Yaos? We accept payment in shinies, equipment, power, Essence orbs - those exist, right? - artifacts, passports, and anything else you might think of. Food and water is the only obvious exception."
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Rolepgeek on November 22, 2014, 10:10:44 pm
"There are many facets and angels to Good. Good is, ironically, not black-and white. Yaos was of the belief that Good should be rewarded for its work with no conditions that more Good is made. She believed that Evil should be punished for its work with no conditions that more Evil be made. More good - more reward. More evil - more punishment. He felt this was fair and that it was as good as she could make it. Darruth wasn't around to advise him on the creation of the system and she received no complaints from him when he was around."
I've been rather preoccupied, not to mention I had no idea there was a Shadow Realm...souls in my afterlife are 'punished' only in the sense that they are shown the results of their actions; if those actions were Good, the results will typically be Good. If they were Evil, the results will often induce guilt and sorrow in the soul, which serves to help them understand better what causes Good and what causes Evil. Yes, eventually they are so Good that they may rest if they wish to, but unsurprisingly, those souls that have reached near-perfect Goodness wish to help others reach the same, and so they do not wish for paradise; they wish for work.

Also, to be fair, Fusil, I would care if his followers disappeared. That many people missing would damage the worlds' economic balance, and I would lose the opportunity to convert them to Goodness. I'm having remarkable success among the humans. It pleases me.


(I've never really used it, but I had the idea that all gods Azem doesn't like, Fusil and Cim mostly, he doesn't bother to use their names and just uses their spheres or titles.)
((D: Azem doesn't like me? But...but...:())

I would be willing to hire you, but I'm afraid the only thing we have to offer at the moment is goodwill and the magic of mortals. Essence is slow to come, recently.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Vgray on November 22, 2014, 10:15:25 pm
@Grauel: "Alright alright. Consider the matter dropped."

@Khaziraad: "You have a good point there. If Yaos had thought of it, he might've changed it. He's not a god of Good, though. He didn't know everything there was to Good. As far as he knew of Good, he was being as good as he possibly could. I apologise on his behalf for not knowing better."

"With all that said, is anyone looking for mercenary work from Elite Team Yaos? We accept payment in shinies, equipment, power, Essence orbs - those exist, right? - artifacts, passports, and anything else you might think of. Food and water is the only obvious exception."
"The protection of a god isn't enough payment?"
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Stirk on November 22, 2014, 10:17:24 pm
Quote
"With all that said, is anyone looking for mercenary work from Elite Team Yaos? We accept payment in shinies, equipment, power, Essence orbs - those exist, right? - artifacts, passports, and anything else you might think of. Food and water is the only obvious exception."

"...What exactly do you plan on doing? Nobody is in any open conflicts, and we are currently quite capable of fighting off any mortal threats. Your god is dead, you cannot bring him back like this. Just retire, go under the shield of a new god, and become their knights. This will not end well for you."
Title: Re: Ye Gods [12+/999 players] IC: T43: Rebirth and ruin
Post by: Kilojoule Proton on November 22, 2014, 10:17:49 pm
Tick 43: Rebirth and ruin

The Light has created a few elephants that are easily angered by violence. This will likely tend to result in a chain reaction of goring and trampling, so they don't really differ from regular elephants much beyond their color.

The Angel of the North is currently touring with a band of traveling Rani and Shadow Ravens. These are a few prayers directed to Neron:
"Can you make it so that Ice Titans spread icy landscape where they roam?"
"Sculptures are boring. What other forms of art can I make with ice?"
"Every time I try to use healing magic on someone, the someone gets even worse."

A number of Golems have been sent to rebuild the remnants of the Human Imperial capital. Some prayers addressed to Khaziraad include the following:
"How might I bind and confine an angel to a structure?"
"The Humans Seem To Be Getting Sick When Our Coworker Made Of Fibrous Rock Stays For Too Long. What Could Be Causing This?"
"I wish I could work on the great castles like the more famous Gremlins."

Serac listens and hears the following prayers:
Ritan: "I found a massive pearl today. What should I do with it?"
Sorae: "I wish these turtles could move faster."
Ritan: "May you bless my son, who will be in a rayce tomorrow!"

Fusil has requested that an angel of the late Yaos stop communicating with the Council.

Vaal has been transformed into Vaaliel.

(Tomorrow's update may also end up late)

This update's constellations are the Dagger and Sword. A comet has been sighted.



Spoiler: Deities (+0) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Thundre, Children, Earth, and Air.
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Andres on November 22, 2014, 10:20:34 pm
Also, to be fair, Fusil, I would care if his followers disappeared. That many people missing would damage the worlds' economic balance, and I would lose the opportunity to convert them to Goodness. I'm having remarkable success among the humans. It pleases me.
"Hey! Leave Yaos' followers alone! If they want to worship a dead god, that's their choice! You don't just get to split them up and take them for yourself! This is where I'd expect Fusil to interject, but I'd like to remind him that when he was dead HIS followers weren't split up and shared between the remaining gods! They were still allowed to worship Fusil, and they weren't even discouraged in doing so!"

I would be willing to hire you, but I'm afraid the only thing we have to offer at the moment is goodwill and the magic of mortals. Essence is slow to come, recently.
"We can help build temples and spread your name if you want. You're the god of Good, so I think we can work out a payment later."

"The protection of a god isn't enough payment?"
Lette has been struck down!
"Apparently not. Speaking of which, I'd like to ask a question. Can a god destroy or bypass the physical/natural laws of a Council-made plane with no negative repercussions, somehow?"

((Was ninja'd. Will respond to the update soonish.))
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: DreamerGhost on November 22, 2014, 10:21:08 pm
I may have a job for your grou, but first I neef to check if the thing I would offer you is still there.
Check if Puzzle boxes have bern looted allready.

(Ninjas)

They are angels created by god of humans, not god of good. If this was a matter concernig humans, they would work for free as they did unde Yaos and as all of our angels do.
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Vgray on November 22, 2014, 10:29:44 pm
"That question seems rather vague. In any case, why do you ask?
Title: Re: Ye Gods [12+/999 players] IC: T42.5: Information and destruction
Post by: Rolepgeek on November 22, 2014, 10:36:44 pm
"Hey! Leave Yaos' followers alone! If they want to worship a dead god, that's their choice! You don't just get to split them up and take them for yourself! This is where I'd expect Fusil to interject, but I'd like to remind him that when he was dead HIS followers weren't split up and shared between the remaining gods! They were still allowed to worship Fusil, and they weren't even discouraged in doing so!"
They are not prevented from worshiping Yaos; indeed, I think it may be contributing to the rate of conversion, since he also spoke of Goodness, even if it was not the ultimate Goodness. Thus, the values instilled in his followers actually aid in their coming over to Goodness as well. Some might certainly be abandoning Yaos, but I get the feeling they're the sort of people who would do so in any case...

"We can help build temples and spread your name if you want. You're the god of Good, so I think we can work out a payment later."
That would be wonderful, thank you. I would be more than willing to permanently take you under my wing, but I have doubts as to your wishing to do so. If you can spread the cause of Good, then I can do my best to guarantee your protection and payment.

Listen for prayers directed to me; see if I can listen for prayers directed to the late God of Ambition...
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Andres on November 22, 2014, 10:50:24 pm
"If we're going under anyone's wing, it's Joha's. She was friends with Yaos and unlike Azem, we don't know if she's incapable of protecting us. Sincerely no offence, Azem, we're still grateful for all you've done. If we get paid in Essence orbs, we'll be sure to give them to you until we pay off Yaos' debt."

"As for payment, passports into any planes you have or might have would be good. Oh, and make sure to credit Yaos in your priests' sermons. It doesn't have to be big, just a short sentence or two praising him like Yaosian priests do for Azem. Deal?"
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Kilojoule Proton on November 22, 2014, 10:55:34 pm
Two of the Puzzle Boxes have been looted. The last has had a containment facility built by a particularly zealous group of Star Elves, who have taken to collecting, keeping, and guarding such potentially dangerous relics.

Darruth: You listen for prayers and hear the following:
"I want to join the forces of Darruth some day."
"Our food bank has expanded. Glory to you!"
"Can you make me the god of Evil?"

You attempt to hear prayers directed at Yaos and fail.

Vaaliel has been struck down!
Two flying monkeys seem to have jumped away with the body, leaving a note reading "URAVOIDWIZZARDHAHAHA."
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Vgray on November 22, 2014, 10:56:06 pm
"For what its worth, I'm sorry I couldn't protect Lette."

Azem listens for any human prayers that might be directed at him.

(Ack. What a ninja.)
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Andres on November 22, 2014, 10:57:21 pm
(OH COME ON!!! Can't you give me a break? Jesus!)
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Kilojoule Proton on November 22, 2014, 11:02:38 pm
(As before, it wasn't me.)

Azem: You listen to some prayers and hear these:
"Where is the Luckiest Man in the World? I heard he has a special rod with strange powers."
"I want my house to turn into a massive shiny!"
"Could you spare me some coins, Goldfather?"
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: DreamerGhost on November 22, 2014, 11:03:27 pm
The job I have for you and it's reward may be more interesting for you than ever. In exchange for capturing some void cultosts alive and delivering them to my archangel in DB plane, I shall grant you the artifact from third puzzle box and the puzzle box itself so that you would have a base of operations. The artifact will alow you to get through puzzle box and surounding facility with ease, while obstructing your enemies.
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Andres on November 22, 2014, 11:05:10 pm
"That sounds like a better job! Just tell me where they are and I'll jump right to them and port them in no time!"

(As before, it wasn't me.)
(I know. I was addressing the player that's doing this to me. Regardless, I've challenged both deaths in the OOC thread.)
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: DreamerGhost on November 22, 2014, 11:11:07 pm
I did not mean any specific cultists, since Golems have no cultists and any Gremlin void worshipers still worship primarily me, so I have no need for specific cultists. Just grab some cult that you find.
Check how integrating the arena has affected my archangel.
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Rolepgeek on November 22, 2014, 11:23:56 pm
"I want to join the forces of Darruth some day."
"Our food bank has expanded. Glory to you!"
"Can you make me the god of Evil?"
A noble wish, my child. Tell me; when would you like that day to be?
Wondrous! Blessings upon you, my child.
I can not. I have not the power to make another God. Why would you want to be a god of Evil, in any case? I would be forced to oppose you.


Bless the food bank guy.
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Vgray on November 22, 2014, 11:26:31 pm
"I have a question for the angels of Yaos. Whatever became of the arch-lawyer of mankind?"

Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Rolepgeek on November 22, 2014, 11:36:27 pm
"As for payment, passports into any planes you have or might have would be good. Oh, and make sure to credit Yaos in your priests' sermons. It doesn't have to be big, just a short sentence or two praising him like Yaosian priests do for Azem. Deal?"[/font]
I believe that can work. If you still have some combat-ready members of the team, I would actually request some battles against my current angels, for their practice and to see how they fare.
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: DreamerGhost on November 22, 2014, 11:38:52 pm
(Thought abaut doing andswers to prayers after geting back to pc but whatever)
Angels are capable of traveling between dimensions, so binding one would require powerfull magic to restrain their ability. It would take great numbers of powerfull and skilled sorcerors to bind such a being. What are you making that would require such effort?

Those made of flesh are suceptible to all sorts of sicnesess induced by certain materials. They have an advantage of self repair that deals with many such sicnesess, though this one, I'm afraid, is permanent. Fibers from your friend are breathed in and start  acumulating in lungs, inhibiting their breathing. I would recomend colecting such knowlege in cooperation with Human scientists for nationwide use to prevent further deaths


I have little doubt in your building ability, so I would recomend joining a group of builders that are working on a castle. If they refuse you for some reason, you could band up with some others who are not doing much at the moment and build a castle entirely for yourselves. Building for practicality is good, but comstruction for hobby is just as great.
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: gman8181 on November 22, 2014, 11:42:30 pm
Check to see if the Devourer is at at all interested in a non lethal training session against other archangels to see if more upgrades are necessary.
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Vgray on November 22, 2014, 11:45:21 pm
Quote
"Where is the Luckiest Man in the World? I heard he has a special rod with strange powers."
"I want my house to turn into a massive shiny!"
"Could you spare me some coins, Goldfather?"
"Why do you seek him?"
Granted.
"Might I ask what you need the money for?"
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Cptn Kaladin Anrizlokum on November 22, 2014, 11:51:39 pm
Quote
Ritan: "I found a massive pearl today. What should I do with it?"
Do as you wish with the pearl, but give something to the less fortunate in return for your great fortune!
Quote
Sorae: "I wish these turtles could move faster."
Why? Are they too slow? Perhaps you could create something faster?
Quote
Ritan: "May you bless my son, who will be in a rayce tomorrow!"
Much luck to him! Blessed, and may he become a successful raycer.

Try to convert some Godless to worship of Serac.
And send Nuparhi and Angela to the DBP to challenge the next person to arrive/ whoever is already there.
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Kilojoule Proton on November 22, 2014, 11:57:14 pm
Spoiler: Lawmode (click to show/hide)

(Other stuff will be resolved later, after some more studying and sandwiches)
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Cptn Kaladin Anrizlokum on November 23, 2014, 12:00:05 am
(I supported 42.00, but I will change it to 42.07 since you missed it.)
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Rolepgeek on November 23, 2014, 12:01:58 am
Oppose Cim's&Serac's imprisonment for 6 ticks; abstain from conviction vote
Have the Guardian Angels with their Charges(use their signature ability, of course, nudge nudge wink wink) and Palatino fight Khaziraad's Archangel on the DBP
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Andres on November 23, 2014, 04:05:30 am
(God damn it! I wasn't getting any email notifications saying that there were updates. Time to start playing again, I guess.)

Tory goes to the DBP and grabs the Strange Knife from near Vaal's corpse and gives it to Lee. (I am very glad I chose not to fuse it with him.)

She goes to an Imperial armoury and grabs some light armour, a blackjack, two short swords, and a sweet-looking (but short) cape.

After the equipment grab, Tory goes to the Keshan Inquisition to see if they have any live Void cultists in prison. She tells them to capture as many Void cultists alive as opposed to dead and to give the locations of any Void cults they find that they consider too powerful to take on by themselves. She then does a backflip to appease Varee.

EDIT: "Hey Fuso! You mind giving a sister a decent sword? Doesn't have to be fancy or magical, just well made. A longsword is preferable."
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Varee on November 23, 2014, 04:47:04 am
I dont think we should ever grant any being power to punish god, this might end up backfiring and leads to mortal rebellion so
Opppose 41.05
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Andres on November 23, 2014, 05:26:45 am
Yaos: "SERAC WHAT THE ACTUAL FUCK DID YOU DO TO ME!??!? WHY AM I ALIVE? WHY THE HELL AM I THE GOD OF FUCKING COASTS!??!"
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Cptn Kaladin Anrizlokum on November 23, 2014, 05:35:19 am
Yaos: "SERAC WHAT THE ACTUAL FUCK DID YOU DO TO ME!??!? WHY AM I ALIVE? WHY THE HELL AM I THE GOD OF FUCKING COASTS!??!"
...
...........
..............................................................

What. I did nothing to you! Nothing at all! Why would I even want a god of coasts, you are going to get underfoot so much! Why can't you just stay dead?
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Andres on November 23, 2014, 05:37:27 am
(Yaos is currently in his young male form with very red, very angry eyes.)

"COASTS. OCEANS. VOID DEALINGS. DO NOT LIE."
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: IcyTea31 on November 23, 2014, 05:37:52 am
"Well, this is...interesting."
Title: Re: Ye Gods [15+/999 players] IC: T43: Rebirth and ruin
Post by: Andres on November 23, 2014, 06:08:54 am
"The hell is this form?"

Yaos switches to his old man form.

"Aaaahhh. Much better."

Yaos' return is announced to Humanity. It is also announced that although Humans are no longer his sphere, he will continue to act as their patron deity and advance their progress.

The radioactive Golems are sent home.

"Ok then.....now time to.......where's Lette? Where's Vaal? Zephemural? Telialas? Fire Sword? Jeffrey?......... Where are they? What did they do while I was dead? Are they in custody for something? Please don't tell me they tried avenging me."
Title: Re: Ye Gods [15+/999 players] IC: T43.5: Return to sender
Post by: Kilojoule Proton on November 23, 2014, 06:17:38 am
Tick 43.5: Return to sender

Spoiler: Lawmode (click to show/hide)

(Stuff to be resolved later still)

This update's constellations are the Shield and Eye (hmmm...).



Spoiler: Deities (+1) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Thundre, Children, Earth, and Air.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 06:28:08 am
"Jeffrey turned into a jelly roll. Lette and Vaal were killed by some sort of...flying monkey."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 06:35:58 am
Oppose 42.00
Oppose 42.01.a
Oppose 42.02
Oppose 42.02.06
Abstain 42.03
Abstain 42.04
Oppose 42.04.06
Support 49.02

"Why is Fusil trying to sue Cim and Serac? Why has Grauel been acquitted for genocide?"

"Jeffrey turned into a jelly roll. Lette and Vaal were killed by some sort of...flying monkey."
"Look Azem, we're friends and I know you're trying to cheer me up or something, but I don't have time for this shit. What actually happened?"

(So has Tory found any cults with the Inquisition yet?)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 06:39:48 am
"I'm being deathly serious Yaos. I'm sorry I could not protect them. They trusted me to protect them."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: IcyTea31 on November 23, 2014, 07:03:11 am
"Why is Fusil trying to sue Cim and Serac?"
"The "law"suits are completely frivolous, considering we were already acquitted for the alleged crimes, which I, for one, was not particularly guilty of anyway."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Varee on November 23, 2014, 07:06:26 am
Go find the gambling house and see how they are doing, ignore the god conflict and listen to prayer .
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 08:02:27 am
"I'm being deathly serious Yaos. I'm sorry I could not protect them. They trusted me to protect them."
"He's...uhhh...telling the truth."
Tory then proceeds to inform Yaos of everything that's happened while he was dead.
.......
............
.......................
"You know, it's times like these I wish a god of Entropy would just show up." *sigh* "I forgive you Azem. I doubt there was anything you could've done. But.....would you perhaps be willing to help rebuild them? You can supply the Essence and I can sort of 'guide your hand' so all the proper powers, personality, weapons, etc. are all perfect. I won't ask for your help to rebuild their swords since they weren't under any promise of protection. I'll rebuild them myself or with Fusil if he's willing. For now, I think I'm done antagonising other gods. I'm just tired."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 08:12:09 am
"That makes two of us. I could use a long nap. But I will help rebuild your angels."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 08:24:17 am
"That makes two of us. I could use a long nap. But I will help rebuild your angels."
"Thanks."
(Azem will provide all the Essence. Yaos will provide the actual detailing.)

"Did you guys at least throw the party commemorating the 42nd Tick while I was out?"
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 08:29:08 am
"What's so important about the 42nd tick?"
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: IcyTea31 on November 23, 2014, 08:29:42 am
"No, 42 isn't any special number, why celebrate it by itself? However, a few sea mammals invented space flight and took to the stars and celebrated it, but they lost the technology when the project leader conspicuously turned into a jelly roll (how improbable). With the disappearance of the only person who knew how the machine worked, the space fleet has become mostly harmless."
Title: Re: Ye Gods [12+/999 players] IC: T43: Rebirth and ruin
Post by: Ama on November 23, 2014, 10:00:56 am
"Can you make it so that Ice Titans spread icy landscape where they roam?"
"Sculptures are boring. What other forms of art can I make with ice?"
"Every time I try to use healing magic on someone, the someone gets even worse."
Granted.
"Maybe you could try making pictures using different colored ice."
"Might want to get that checked, you haven`t been dealing with any void creatures have you?
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 01:30:44 pm
Quote
No, 42 isn't any special number, why celebrate it by itself?

"It was the turn of my return..."

"Now Yaos, this would be a good time to apologize for killing me. You should probably apologize to the God of Hunger, too. Grudges do not go away just because you died."

(I knew there was something strange in how Yaos's name still appeared...)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: gman8181 on November 23, 2014, 01:47:01 pm
Happy rebirth tick!

Also, I Propose that Azem's sphere of Greed be changed to Generosity. He's really not very greedy at all. :P
Furthermore I think I should gain the sphere of Desire.

Edit:

It doesn't even have to be Generosity if someone has a better idea but Azem is really not greedy. Not that it's a bad thing but I'm no longer convinced that the sphere is appropriate for him.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: DreamerGhost on November 23, 2014, 02:20:03 pm
"I would sugest "Wealth". Truly, it would be more apropriate than greed"
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: gman8181 on November 23, 2014, 02:22:03 pm
"I would sugest "Wealth". Truly, it would be more apropriate than greed"

That's great. We can go with that.

I change my earlier proposed sphere from Generosity to Wealth.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: IcyTea31 on November 23, 2014, 03:24:29 pm
"Is that even possible to do? A sphere is (or should be) a God's primal nature, immutable by definition."

((KJP hasn't greenlit the idea in the OOC thread yet. I'd wait until its viability is made clear.))
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 03:51:10 pm
(I knew there was something strange in how Yaos's name still appeared...)
(I thought it was pretty strange too. I thought that meant that I was still around somewhere but not even all the god's angels and all the god's men could find me (again) so I gave up on it. I still don't know why my name was still on the board.)

"Is that even possible to do? A sphere is (or should be) a God's primal nature, immutable by definition."
"We're gods! We can do ennething!" :D

Yaos checks the council footage to see what the actual hell happened during the attack on Strike Team Fusil. Who was the one who actually killed Fusil?

"Hey Grauel, this isn't meant to sound antagonistic or anything but do you know of any ways I can get you back for attacking my capital? Yes, I know that sounds pretty antagonistic but you yourself said we should behave in an 'eye for an eye' fashion. I can't just go slaughter a Gruen city because that would break Council Rules and also because I'm personally quite against genocide."
"But seriously, you wouldn't hold it against me if I got back at you for that right? Again, I don't want to antagonise you but I think we should at least talk about this."

Yaos renounces the claims on Konva 12, 13, 14, and 15. Konva 12 to 30 and the thirty moons on the other gas giants are entirely unclaimed and up for grabs.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 04:01:44 pm
"Yaos, it was you. Why else would you have died when I revealed myself? You should at least fess up to it, it is fairly obvious what had happened."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Rolepgeek on November 23, 2014, 04:03:06 pm
"Yaos, it was you. Why else would you have died when I revealed myself? You should at least fess up to it, it is fairly obvious what had happened."
I can think of almost literally any number of reasons.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 04:03:35 pm
Quote
I can think of almost literally any number of reasons.

"Name one."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Rolepgeek on November 23, 2014, 04:06:04 pm
You made a deal with the void, so that the plan was for them to kill Yaos when you made your grand reveal, thus enabling you to blame him and claim he got involved with the void, keeping both party's hands from getting too dirty.

Mind you, this is as much conjecture and theory as your own claims, nor do I actually believe it. But you did ask what other reasons there could be.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: IcyTea31 on November 23, 2014, 04:07:01 pm
"it is fairly obvious what had happened."
"It would be a great aid for the investigation if you'd explain what your obvious solution is. Really, do tell, I'm interested."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 04:09:49 pm
You made a deal with the void, so that the plan was for them to kill Yaos when you made your grand reveal, thus enabling you to blame him and claim he got involved with the void, keeping both party's hands from getting too dirty.

Mind you, this is as much conjecture and theory as your own claims, nor do I actually believe it. But you did ask what other reasons there could be.


"Your ignorance shows its head once again, Durrath. Now think about the implications of this. If that was true, I could without spending any essence, kill nearly any god. And for some reason I chose Yaos instead of Cim?

The Void have no influence that we as gods do not give them. So long as we to not grant them any, they have no power over us. The Void can not hurt us directly like that, they must use servants or other gods. That reason is impossible, a reason that can't be."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: gman8181 on November 23, 2014, 04:11:17 pm
"Is that even possible to do? A sphere is (or should be) a God's primal nature, immutable by definition."

((KJP hasn't greenlit the idea in the OOC thread yet. I'd wait until its viability is made clear.))
I think Azem would have to agree to it actually. Getting the idea out there probably wouldn't hurt though. I really think Greed fits him less than Wealth. He just doesn't act greedy.

Examples. His followers are greedy but he himself gives out shinies rather than hoarding them. He told his followers to relinquish part of their monopolies to gives humans more of a chance to get a foothold. He's given essence to Yaos and helped Yaos at his own expense while gaining nothing but friendship. Essentially he's more like a rich doting grandfather than the greedy old miser that most would consider associated with Greed.

@Yaos
I still think attacking cities should be fair game since it was an important aspect of our war that never happened (aka destroying cities was literally part of the war game mechanics and necessary for victory).

That said, I attacked your angels, so attacking mine would seem to be a sensible form of retribution. That of course assumes you think you're capable of launching an attack on them in the Hunger Plane. I guess you could try and ambush them or the Lords of Hunger whenever you find them in the mortal plane.

I probably wouldn't care too much unless my Dragon or the Devourer died and I don't think you're really capable of taking them on anyway. Just don't get too excessive unless you want a counterattack to happen. I technically only killed one angel.

Edit: Fixed font color
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Cptn Kaladin Anrizlokum on November 23, 2014, 04:13:43 pm
Speaking of the void... Fusil, is there a reason that book got lost?

And there was a jelly roll that injured Cim, could you explain that if it was not the void?
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 04:25:00 pm
Essentially he's more like a rich doting grandfather than the greedy old miser that most would consider associated with Greed.
"Well he is the Goldfather......"

That said, I attacked your angels, so attacking mine would seem to be a sensible form of retribution.

Just don't get too excessive unless you want a counterattack to happen. I technically only killed one angel.
"You killed two regular angels, one Psymental angel, thirty-four or so Paladins, and hundreds of thousands of Humans. I think I'm entitled to kill a maximum of four regular angels or three regular angels plus all your Lords of Hunger. I'm not saying they get put up for execution, I'm just saying that if my guys manage to kill them you're not allowed to seek retribution. Is that all right?"
"Alternatively, you can help me with a five Essence project."

I still think attacking cities should be fair game since it was an important aspect of our war that never happened (aka destroying cities was literally part of the war game mechanics and necessary for victory).
(No no no. Capturing cities was part of the war game mechanics. Destroying cities was possible but not necessary.)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Rolepgeek on November 23, 2014, 04:49:07 pm
You made a deal with the void, so that the plan was for them to kill Yaos when you made your grand reveal, thus enabling you to blame him and claim he got involved with the void, keeping both party's hands from getting too dirty.

Mind you, this is as much conjecture and theory as your own claims, nor do I actually believe it. But you did ask what other reasons there could be.


"Your ignorance shows its head once again, Durrath. Now think about the implications of this. If that was true, I could without spending any essence, kill nearly any god. And for some reason I chose Yaos instead of Cim?

The Void have no influence that we as gods do not give them. So long as we to not grant them any, they have no power over us. The Void can not hurt us directly like that, they must use servants or other gods. That reason is impossible, a reason that can't be."
And what reason have we to believe you?
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: gman8181 on November 23, 2014, 04:51:19 pm
Yeah and the Goldfather is not at all greedy.

So that's what regulars meant. I guess I really only noticed the named one's death.

Anyway go ahead. The Lords of Hunger won't drop easily though. I'm pretty sure they're tougher than regular Angels. They cost me more if I recall correctly.

I'm not saying I'm not allowed to seek retribution but the odds of me caring enough to do so are pretty slim if you just attacked a couple angels. I'd consider us more or less on even terms and wouldn't see any particular reason to escalate things more.

(Capturing them involved laying siege which reduced city size and population over time. Effectively it would have eventually had a similar effect if I ever had to siege the Human Capital with Gruen forces. It just would have taken a lot longer.)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 05:09:11 pm
Quote
Speaking of the void... Fusil, is there a reason that book got lost?

And there was a jelly roll that injured Cim, could you explain that if it was not the void?

"Your fist sentence makes little since. The books get lost for an unknown reason, which is to be expected when I have mortal servants do the work for me. It is possible that we may "redo" the library's stash with essence, like how they got here in the first place, now that it has a suitable guardian.

In any case, now that I had the idea it is probably a good one to go with. I propose that we refill the Library's stolen stock of books on the void, using the same tactic that filled the library in the first place.

As for the Jellyrolls, I have no clue how to explain that. Why would I? I was in prison at the time, in any case. I don't think someone who knew what was going on could explain it, let alone me."

Quote
And what reason have we to believe you?

"Because it is the only thing possible under the circumstances? I know more about the void then you, Durrath, and more in general. These are fundamental rules. If this was the case, as you had outlined it, then I would have the power to slaughter the rest of the council without a threat of retribution. If I was willing to make such deals, why would I sit here and take your insults?"
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Rolepgeek on November 23, 2014, 05:22:51 pm
Simple. Because the Void has to agree to. And with the number of assassination attempts on Cim's life, made by, as far as can be told, Void attackers, in addition to Jeffrey becoming an agent of these Jelly Rolls, and the Angel-Emperor of Mankind being replaced...well, it's rather strange how all your enemies are being attacked by the Void, yet you returned to life from nowhere, isn't it?

And, of course, should I die following these statements by way of a Void assailant, I can tell you that it will be, in all likelihood, proof of your hypocrisy and guilt.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: DreamerGhost on November 23, 2014, 05:28:56 pm
Agree to refiling the library.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 05:35:44 pm
Simple. Because the Void has to agree to. And with the number of assassination attempts on Cim's life, made by, as far as can be told, Void attackers, in addition to Jeffrey becoming an agent of these Jelly Rolls, and the Angel-Emperor of Mankind being replaced...well, it's rather strange how all your enemies are being attacked by the Void, yet you returned to life from nowhere, isn't it?

And, of course, should I die following these statements by way of a Void assailant, I can tell you that it will be, in all likelihood, proof of your hypocrisy and guilt.


"They are not aiming for my enemies, they are aiming for Yaos's friends. From what we know, he broke a deal with them before he made the deal to kill me. It is likely that the attacks where punishment for that. They did not hide that an Agent was coming, even giving us the time. Yet we didn't see any obvious retribution, aside from the attacks. Notice how Yaos has not even accused me of the energy drain yet, dodging all my questions on it."

Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 05:41:41 pm
(Should've made it obvious. Yaos is just plain old blatantly ignoring anything Fusil says, believing him to be an irrational grouch who cannot be swayed by reason. She also doesn't want to antagonise Fusil any further due to her pitifully low Essence.)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 05:44:08 pm
Quote
(Should've made it obvious. Yaos is just plain old blatantly ignoring anything Fusil says, believing him to be an irrational grouch who cannot be swayed by reason.)

(Considering you did kill him...)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 05:54:23 pm
Quote
(Should've made it obvious. Yaos is just plain old blatantly ignoring anything Fusil says, believing him to be an irrational grouch who cannot be swayed by reason.)

(Considering you did kill him...)
(Even before that. My and Yaos' official nickname for Fusil is 'the Great Opposer', because he opposes practically every proposal that he himself didn't propose. I edited my last post to say that she's also looking to avoid antagonising Fusil (or any god, really) because of her low Essence. Addendum: she'll talk to Fusil, but she won't argue against him.)

"Hey Fusil. So I was wondering if you could perhaps help me rebuild Telialas and Zephemural? I'd really appreciate it if you did."
"Oh and if you could tell me how you avoided permanent death, that would just be fantastic. I'm going on....what was it, three deaths now? Or just two? It kinda blurs together."
"But yeah, I'd rather not go through a permanent death and my track record isn't that great."
"Or maybe it is? I mean, some gods only die once, but on the other hand, some gods only live once. Deep philosophical question." *sage nod*
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 06:08:29 pm
Quote
"Hey Fusil. So I was wondering if you could perhaps help me rebuild Telialas and Zephemural? I'd really appreciate it if you did."

"I wasn't exactly jumping at the chance to help make your dumb swords before you killed me, why would I help now?"

Quote
"Oh and if you could tell me how you avoided permanent death, that would just be fantastic. I'm going on....what was it, three deaths now? Or just two? It kinda blurs together."

"You are the one who killed me, so no."

Quote
"But yeah, I'd rather not go through a permanent death and my track record isn't that great."

"Then quit making deals to murder other gods while they are helpless. That is what got you killed last time."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Ama on November 23, 2014, 06:47:40 pm
"All this god arguing is starting to become annoying. Why don't we work together for a change to inspire some heroics in the mortals.

Create a sword covered in magic runes. Only the pure of heart may use this sword for all wicked people that touch it shall turn to dust. Cast the sword into a dark, dangerous cave for a future hero to find it.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 06:51:42 pm
Quote
"All this god arguing is starting to become annoying. Why don't we work together for a change to inspire some heroics in the mortals.

"Last time someone tried that, we ended up with "Legendary Slaughter"."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: gman8181 on November 23, 2014, 06:58:43 pm
Funny though, wasn't it? I mean, the wild miscommunication.

I'd like to notify everyone that the Essence Dragon has been scrapped and used for spare parts. Let's all bid it a nice fair well. It will live on in our hearts and stomachs.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 07:01:25 pm
"Oppose. I have three problems with it but they should be easy to fix. First is what defines a 'wicked' person. Is it someone who's just not pure of heart? Someone who's just a little evil?Instead, let's do the dust thing if the person is at least one of the following things: pure evil, a genocider, a godly a Voidly force attempting to steal it - including Darruth, just in case he's actually the god of Lies or Disguises or something." ;)
"The second is where the cave is. There are very few, if any, people who have hearts of pure good. That leaves the options for the wielder limited. Then, anyone who goes after it would probably just die in the cave, and that's if any of those people have even heard of the sword or think they can do good without it. It should be in a peaceful grove that everyone knows about and should not be able to be moved except by those pure of heart."
"My third problem is that 'pure of heart' should refer to someone who's 'purely good' instead. What if someone's heart is pure evil? Their heart would be pure and would be able to use it, but at the same time they wouldn't because they're dust. It might end up breaking Part 5 of Anath's Code."

I'd like to notify everyone that the Essence Dragon has been scrapped and used for spare parts. Let's all bid it a nice fair well. It will live on in our hearts and stomachs.
"Maybe you can use that Essence to bring the Humans it killed back to life? I mean, the souls might even theoretically be inside you now."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Rolepgeek on November 23, 2014, 07:02:42 pm

"They are not aiming for my enemies, they are aiming for Yaos's friends. From what we know, he broke a deal with them before he made the deal to kill me. It is likely that the attacks where punishment for that. They did not hide that an Agent was coming, even giving us the time. Yet we didn't see any obvious retribution, aside from the attacks. Notice how Yaos has not even accused me of the energy drain yet, dodging all my questions on it."

Wrong. From what you happen to claim to know. You still do not have proof for any of this.

And Yaos, do not think this means I believe you to be innocent, either. You have both committed misdeeds, and you may both yet be guilty of conspiracy to kill gods, in addition to the attempts and making dealings with forces that may or may not mean only harm for all of us.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 07:08:26 pm
"*Yawn* I sense people have been talking about me."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Lost in Nowhere on November 23, 2014, 07:13:12 pm
Fusil, you do realize that there is a gaping hole in that theory, namely that I haven't been attacked in, really, any way?
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: gman8181 on November 23, 2014, 07:15:06 pm
"*Yawn* I sense people have been talking about me."
Yeah, you interested in swapping out your sphere of Greed for Wealth? Greed seems kind of less fitting when your actions are taken into consideration.

"Maybe you can use that Essence to bring the Humans it killed back to life? I mean, the souls might even theoretically be inside you now."
I don't really do charity. I'd rather have you try to destroy my stuff. Goes against my sphere less.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Lost in Nowhere on November 23, 2014, 07:22:59 pm
Yaos, if you need any essence, I'll be glad to help you a bit!
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 07:33:00 pm
"Hm. I suppose it would be more fitting. I would still be one of the gods of Self Interest."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Kilojoule Proton on November 23, 2014, 07:33:56 pm
Tick 44: Remorse

A band of Star Elves have taken it upon themselves to contain, keep, and guard a puzzle box crated by Khaziraad.

Khaziraad's archangel seems to have become much tougher after having integrated much of the arena.

Darruth:
"When I grow up and become big and strong!"
The food bank proprietor is currently expanding to nearby towns.
"I just felt like I wanted to become a god of something."

Khaziraad:
"I am making something I would not want the other gods to hear about."
"That Explains A Lot. What Weak Creatures The Fleshy Ones Are."
"I'll go at once! I think they want another castle next to that large, scenic river."

Grauel: The Devourer seems indifferent about fighting other archangels.

Azem:
"I want to see that strange power."
"Hooray! We shall conduct a Golden Feast this evening!"
"For some food, of course."

A Ritan has donated a massive pearl for a temple of Serac. Many flock to it simply to see it on display.

A young Raycer has won! His home town is holding a large festival in Serac's honor.

Some of the godless have converted to Serac.

Nuparhi, Angela, Darruth's Guardian angels, their Charges, the Palatine Archanjel, are fighting the arena somewhat ineffectually.

Serac:
"The island turtles breed and grow too slowly for that."

Tory has retrieved a Strange Knife and given it to Lee and found a cult of Want who serve their Void Being by giving food and supplies to their community.

The chain of gambling houses is spreading quite nicely along with much crime. Some prayers directed to Varee are as follows:
"Make me Mystic Snow!"
"Jelly rolls! Jelly roll jelly roll JELLY ROLL jelly roll!"
"I wish my neighbors would turn into fire randomly."

Ice Titans are now slowly expanding the snow line in their wanderings.

Neron:
"But the only other color of ice we have is yellow!"
"No. I'll go to the nearest priest and show them what's wrong and see if they can help."

Checking of the Council footage reveals only that Cim, Serac, and Yaos were in some way responsible but fails to reveal a more specific culprit.

Neron has created a sword with the power to kill wicked people attempting to use it. It has been cast into a dark, dangerous cave. This is opposed by Yaos.

Serac has been convicted of having killed Fusil and will be sentenced to being sealed for an as-yet undetermined number of ticks.

Spoiler: Lawmode (click to show/hide)

This update's constellations are the Lance and Lady.

(Neron: -2E)

(Yaos was still listed because I neglected to check the spreadsheet carefully and no one brought it up explicitly)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Rebirth, Twilight, Earth, and Magic.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 07:37:32 pm
Quote
42.00: Give Fusil his angels back [DEAD]

(Durrath supported this, it should have passed...)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Rolepgeek on November 23, 2014, 07:39:41 pm
Quote
42.00: Give Fusil his angels back [DEAD]

(Durrath supported this, it should have passed...)
(You could at least spell it right...)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 07:41:11 pm
Quote
(You could at least spell it right...)

(Fine.

    42.00: Give Fusil his angels back [DEAD]

Durrath supported this, 42.00 should have passed....

I couldn't tell how I spelled it wrong, so I just replaced it.)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Kilojoule Proton on November 23, 2014, 07:41:24 pm
Fusil's angels have been returned from Council storage. They are exhausted but intact.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 07:42:08 pm
41.00: Support "This proposal should make the worlds more interesting."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Rolepgeek on November 23, 2014, 07:44:04 pm
(facepalms)

(it is in the Deities list...Darruth, not Durrath.)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: gman8181 on November 23, 2014, 07:45:01 pm
Quote
42.00: Give Fusil his angels back [DEAD]

(Durrath supported this, it should have passed...)

(42.07: Give back everything previously belonging to Fusil or the agents of Fusil [IMMINENT SUCCESS]
+5 from Fusil, Khaziraad, Darruth, Grauel, Serac
-3 from Yaos, Cim, The Light)

(The proposal you referenced is made somewhat redundant by 42.07)

(The only issue I see with the turn is that Azem never helped Yaos recreate angels as was planned.)



"Hm. I suppose it would be more fitting. I would still be one of the gods of Self Interest."
Since Azem is willing to switch his sphere to Wealth, I'd like to claim the sphere Greed in the form of Desire if that's possible.

Also spread specialized Gruen spores onto the various moons. They are not being claimed by me and others are free to populate them as they wish.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 07:53:53 pm
Yaos, if you need any essence, I'll be glad to help you a bit!
"Thanks Joha, that means a lot to me." :') "Maybe just reduce my debt to you a bit instead? I'm kinda filled up on Essence at the moment." :P

Tory has retrieved a Strange Knife and given it to Lee and found a cult of Want who serve their Void Being by giving food and supplies to their community.
The cult is questioned as to the whereabouts of more dangerous cults.

(You forgot to include Azem's recreation of Lette and Vaal.)

"Darn it I forgot to vote against Serac's imprisonment!" >:( "I propose that Serac be released immediately!"

Support 44.01.1

Oppose 43.00. "If I can't get my old spheres normally, then I'd like Azem to keep Greed as a decent backup if he ever decides to trade for some reason."

Propose that Yaos' primary sphere becomes Humans and her secondary becomes Ambition.

Support 43.01

Also spread specialized Gruen spores onto the various moons. They are not being claimed by me and others are free to populate them as they wish.
Any that attempt to enter Konva 1 to 11 will be vaporised/burned to a crisp using magic/chi applied by angels.
"What so you get mad when I claim 15 moons but it's ok when you claim ALL SIXTY!? You are a hypocrite!" D:<
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 08:00:23 pm
"What happened to not antagonizing gods Yaos? And of your spheres, you still have Ambition, which is closer to Greed than the sphere of Humans is."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 08:03:18 pm
"Oh no. Sorry Grauel! I didn't mean that! But, you know, it is kind of...unfair. Oh yeah! I forgot that I was the god of Ambition still. For a while there I thought that I was still the Human god and I lost Ambition. All those repeated deaths must've done an number on my head." :P

(The spores will still be burned up, but I just won't complain about them any more.)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: gman8181 on November 23, 2014, 08:03:38 pm
I'm not claiming them. You are free to put humans on any moon that has Gruen on it and anyone else is likewise allowed to put any creations they want on any moons. That's different from what you wanted which was that certain moons be exclusively human.

So no, I'm not being a hypocrite. I'm treating the moons as public property just like the planets are.

Maybe you should try clarifying with me before getting angry. You just said you wanted to start being on better terms with certain other gods didn't you?

(You literally quoted me saying "They are not being claimed by me")
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 08:05:29 pm
"The Moons currently are inhabited only by Armu and weird humans. The Armu have shown to get lonely without other races around. So I will slay any of his Angels that attempt to kill these poor unborn mortals. Learn your place, Yaos."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 08:10:55 pm
(I got three hours less sleep than I should after a week and a half of getting one to two hours less sleep than I should each night. I was only half-joking when I said the deaths were doing a number on my head.)

"Hehe, sorry about that. Still a bit groggy from.....dying, I guess. Twice." ^_^' "But yeah, it's not that I want my moons to be exclusively Human, it's just I don't want other gods doing stuff on my moons without going through me first. I paid for them so they could be considered mine like that, or if not, it's the fact that it is officially part of the secular Empire of Mankind after the moons were claimed by it. Besides, Mumans aren't the only sapient species there......"

"The Moons currently are inhabited only by Armu and weird humans. The Armu have shown to get lonely without other races around. So I will slay any of his Angels that attempt to kill these poor unborn mortals. Learn your place, Yaos."
"Those moons are my property. My own, personal, property, or if not then it's the Empire's. We share a flag. Grauel, please direct your spores away from Konva 1 through 11. You can have literally every other moon but leave those alone unless you want to pay me....let's say 4 Essence for all of them or 1 Essence for every two. Konva 1 is completely off-limits, though."

I send 5 Controller Angels to patrol the moons.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 08:15:12 pm
Quote
"Those moons are my property. My own, personal, property, or if not then it's the Empire's. We share a flag. Grauel, please direct your spores away from Konva 1 through 11. You can have literally every other moon but leave those alone unless you want to pay me....let's say 4 Essence for all of them or 1 Essence for every two. Konva 1 is completely off-limits, though."

"You are joking. The Armu landed here first, they are not your property in any way. A mortal Empire's claim to something has no power over the work of the Gods, and you can hardly call an empire lead by an Angel "secular". If you attempt to enforce this 'claim' on these moons in any way, I will have to destroy any troops you attempt to do it with. You keep selling things that aren't yours, and it is starting to get on my nerves."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 08:18:28 pm
The angels will not vaporise. They will magically capture the spores and move them to other moons.

(I was going to modify the last post but then Stirk posted and the computer I'm using is crap.)

"You are joking. The Armu landed here first, they are not your property in any way."
"Well, everything except the singular Armu colony on that moon is mine. I planted my flag their first, you see, and you are not the secular representative of their government."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 08:22:04 pm
Quote
"Well, everything except the singular Armu colony on that moon is mine. I planted my flag their first, you see, and you are not the secular representative of their government."

"There are multiple Armu colonies on the moons. You have no claim to any of them. Now, do I have to demonstrate this? You are attempting to use brute force to get what you want. This would work, but you do not have nearly enough of it to compete with me. Do I have to demonstrate this with force? If your Angels attempt to do anything with these spores, I will have them killed."

"Tykki, if the Angels attempt to destroy, teleport, or otherwise mess with the spores near the moons, could you please kill them? Permanently? An M-60 machine gun should work great. Let them escape if they attempt to jump away, but if they come back make them regret it."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 08:23:16 pm
"Enough. Both of you."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Rolepgeek on November 23, 2014, 08:29:25 pm
Create the Ophanim, a warrior race with a strong sense of ethics, justice, RIGHTEOUS FURY, enhanced physical attributes/coordination/instinctive sense for combat/etc., powerful wings they can use to fly or fight with, talons on their feet, and good command skills for combat situations.

Propagate them to 10,000 if it doesn't cost too much.
Propagate the Seraphim to 20,000 if it doesn't cost too much.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 08:34:05 pm
"Enough. Both of you."
"Ok."

The Controller Angels go back to the Empire.

"There are multiple Armu colonies on the moons."
(Actually, there's only one colony and it's on the prime moon. Moreover, they're all in one kind of big dome building thing.)

"Tykki, if the Angels attempt to destroy, teleport, or otherwise mess with the spores near the moons, could you please kill them? Permanently? An M-60 machine gun should work great. Let them escape if they attempt to jump away, but if they come back make them regret it."
(Would the other gods have heard this? It's not in colored text....)

Propose that I - as a god - have claim on Konva 1, Konva 2, Konva 3, Konva 4, Konva 5, Konva 6, Konva 7, Konva 8, Konva 9, Konva 10, Konva 11, and Konva Prime.

Propose that the above-mentioned bodies belong to the Empire of Mankind.

Remember that proposal that will propagate all species to 2,500 if they're not at that number? Is that still in effect? There was never an explicit time limit until it ran out, after all.....
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 08:38:31 pm
Azem sighs.

"I can only imagine the problems we would've had if you were an Elder..."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 08:42:29 pm
"Hey, at this point I don't care if you call me a younger god. I'm still the best at coming back to life." :P
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 08:47:45 pm
"That's only because you die so much."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 08:57:36 pm
♫ "Ain't nothing gonna break my stride. Nobody gonna slow me down! Oh no! I've got to keep on moving!" ♫
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 08:58:16 pm
Quote
(Actually, there's only one colony and it's on the prime moon. Moreover, they're all in one kind of big dome building thing.)

(Don't lie. You didn't even look.)

Quote
(Would the other gods have heard this? It's not in colored text....)

(It is in IC, so yes. It just wasn't directed at them, but it was no secret.)

Quote
Propose that I - as a god - have claim on Konva 1, Konva 2, Konva 3, Konva 4, Konva 5, Konva 6, Konva 7, Konva 8, Konva 9, Konva 10, Konva 11, and Konva Prime.

Propose that the above-mentioned bodies belong to the Empire of Mankind.

"You are still joking. Oppose, obviously."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 09:05:44 pm
(Don't lie. You didn't even look.)
(Well my angel searched all the moons and the only colony I was told about was on the first moon and that they were in a huge dome building. If it means anything to you, you were dead at the time and it may have been over PM.)

"Tykki, if the Angels attempt to destroy, teleport, or otherwise mess with the spores near the moons, could you please kill them? Permanently? An M-60 machine gun should work great. Let them escape if they attempt to jump away, but if they come back make them regret it."
"What's M-60? What's machine? What's a gun? What's an M-60 machine gun?"



"I claim that those moons should belong to me because I helped pay for them with Essence, I put boots on the ground and planted flags on them, and I believe Konva 1 should rightfully belong to me despite the Armu presence for the above reason AND also because no official claim by either the Armu government nor Fusil was made claiming it. Furthermore, there are over a thousand Mumans there as opposed to the roughly two dozen Armu."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 09:10:56 pm
Azem invents popcorn.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 09:11:58 pm
Quote
"What's M-60? What's machine? What's a gun? What's an M-60 machine gun?"

"Something that will kill all your Angels if you try taking those moons by force."

Quote
"I claim that those moons should belong to me because I helped pay for them with Essence, I put boots on the ground and planted flags on them, and I believe Konva 1 should rightfully belong to me despite the Armu presence for the above reason AND also because no official claim by either the Armu government nor Fusil was made claiming it. Furthermore, there are over a thousand Mumans there as opposed to the roughly two dozen Armu."

"I helped pay for the planets. I put the boot on the ground and flags on them. Yet, I do not claim these planets as my own, because the council shares them. There is no purpose to being the sole owner of the planets. There is no reason for you and you alone to own the moons. Any attempts to do so are stupid, misguided, and going to get someone under you killed. We do not need to claim it, as we live there. There are more then two dozen Armu capable of space flight, living in space, and able to go on the moons. They might be more interested if it was more interesting up there, rather than a barren waste for a petty god.

Ill say it again, these moons belong to no man and any attempts to claim them for you and only you will get whatever you attempt to do it with killed."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Lost in Nowhere on November 23, 2014, 09:57:27 pm
Can you two stop quarreling? We don't want to have Yaos dead again.
Speaking of which, why is his secondary sphere now coasts of all things?
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 10:17:41 pm
Can you two stop quarreling? We don't want to have Yaos dead again.
Speaking of which, why is his secondary sphere now coasts of all things?
"If the Council backs my claims on the moons, then it'll be mine. If not, I'll gladly step down. I, for one, will acquiesce and stop quarrelling. That last bit was only supposed to be my full argument as to why I think I should have the moons."
"Kaiju radiation I'm a Saiyan Either it was Serac, or the universe just hates me. Honestly, I wouldn't quite mind if it was the former. I'm alive, after all."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 10:20:10 pm
Azem gifts the wood elves three magical emeralds of Life.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 23, 2014, 10:25:03 pm
Quote
"If the Council backs my claims on the moons, then it'll be mine. If not, I'll gladly step down. I, for one, will acquiesce and stop quarrelling. That last bit was only supposed to be my full argument as to why I think I should have the moons."
"Kaiju radiation I'm a Saiyan Either it was Serac, or the universe just hates me. Honestly, I wouldn't quite mind if it was the former. I'm alive, after all."

"Do you even honestly believe you have a claim to the moons? You cannot think that the council would grant them to you for no reason!"
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Cptn Kaladin Anrizlokum on November 23, 2014, 11:16:02 pm
"Kaiju radiation I'm a Saiyan Either it was Serac, or the universe just hates me. Honestly, I wouldn't quite mind if it was the former. I'm alive, after all.
((Serac, who is in jail... Even though Cim went free...))
(And I had nothing to do with it. I don't want a god of coasts, he would take up too much space)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Kilojoule Proton on November 23, 2014, 11:22:34 pm
(Serac is not in jail yet. No one can seem to agree on how long the term should be.)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 11:29:34 pm
"I could send Elite Team Yaos to help guard the prison if you want, you just have to help me make some fish-eating dragons."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Lost in Nowhere on November 23, 2014, 11:30:56 pm
Oppose 44.00.1, I guess.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Cptn Kaladin Anrizlokum on November 23, 2014, 11:33:35 pm
"I could send Elite Team Yaos to help guard the prison if you want, you just have to help me make some fish-eating dragons."
Yeah... No. After last time? Plus I need my essence for a project I've been planning.

It would be nice if you all decided to imprison me for five minutes...
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 23, 2014, 11:37:57 pm
Yeah... No. After last time?
"What happened last time? I don't remember making dragons with you before...."

Oppose 44.00.1

Propose that we overturn the previous judgement and acquit Serac

Propose that we imprison Serac for the smallest unit of time known to gods
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Cptn Kaladin Anrizlokum on November 23, 2014, 11:44:08 pm
Yeah... No. After last time?
"What happened last time? I don't remember making dragons with you before...."
:P I mean the last time you sent them to a prison. Anyways, hopefully they will be unnecessary.

Support not arresting me.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 23, 2014, 11:56:59 pm
"The Goldfather is currently unavailable, please direct all inquires to a certified prophet or angel."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 24, 2014, 12:37:51 am
Quote
Azem gifts the wood elves three magical emeralds of Life.

(I think it is things like that that make The God of Hunger question your greed.)
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: IcyTea31 on November 24, 2014, 12:39:13 am
"I am sorry, Yaos, but I must oppose your claims of the moons. They are simply not valid."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 24, 2014, 12:53:43 am
"What, so if a kingdom goes out and explores some uninhabited land, take the time and money to map it out before anyone else, that they don't get a claim on that land?"
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Stirk on November 24, 2014, 12:55:29 am
"What, so if a kingdom goes out and explores some uninhabited land, take the time and money to map it out before anyone else, that they don't get a claim on that land?"

"Not when, A, we built it and B, there where already people living there before you where. What are you even planning to use the moons for that you don't want anyone else to use it? "
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 24, 2014, 01:03:17 am
The Shiny Ones stand together in the plane of Greed and Shinies.

"And what did the boss tell you Sappira? What's going on with him?"

"If he wanted you to know Rubin, he would've told you."

"That's Sapphira for, 'he didn't actually tell me anything'."

"You just don't like the fact that the Goldfather trusts me more than you."

"Alright, knock it off you two."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 24, 2014, 04:59:22 am
Propose that if a god support a proposal and the proposal passes, that the god has to pay a maximum amount of the god's current Essence minus 2, so that by supporting a proposal too hastily the god does not become dormant.

Propose the automatic propagations of races to 2500 assuming the race survives for a whole Tick. Gods can choose to opt-out of propagation on a case-by-case basis.
"That means, everyone," she winks at Fusil when she says that, "That if you don't want to spend Essence on propagation you don't have to, and if you do want to, it's cheaper for you to do so."

Support 42.07
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Vgray on November 24, 2014, 05:14:00 am
"Miss Yaos? Forgive us, but may we have a word with you?"

"Sometimes I think the boss forgot to give you a spine..."

"Be quiet Rubin."
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Andres on November 24, 2014, 06:12:42 am
"I'll be there in a bit. I'm taking my angels with me, though. Last time someone asked to speak in private to me I was very quickly dead."

I go to speak to Azem (over PM) taking all my Controller Angels with me, Tory, Minos, and Lette and Vaal if the GM retcons in their existence.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Detoxicated on November 24, 2014, 08:26:31 am
Create a plane of existance for beings of light. Fill this area with a sun and a habitable planet.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Ama on November 24, 2014, 10:59:00 am
"Oppose. I have three problems with it but they should be easy to fix. First is what defines a 'wicked' person. Is it someone who's just not pure of heart? Someone who's just a little evil?Instead, let's do the dust thing if the person is at least one of the following things: pure evil, a genocider, a godly a Voidly force attempting to steal it - including Darruth, just in case he's actually the god of Lies or Disguises or something." ;)
"The second is where the cave is. There are very few, if any, people who have hearts of pure good. That leaves the options for the wielder limited. Then, anyone who goes after it would probably just die in the cave, and that's if any of those people have even heard of the sword or think they can do good without it. It should be in a peaceful grove that everyone knows about and should not be able to be moved except by those pure of heart."
"My third problem is that 'pure of heart' should refer to someone who's 'purely good' instead. What if someone's heart is pure evil? Their heart would be pure and would be able to use it, but at the same time they wouldn't because they're dust. It might end up breaking Part 5 of Anath's Code."
"A wicked person would be defined as a person that would use the sword to cause pain to innocent for either no reason or to gain something from them. I do agree with the idea that instead of turning to dust they just cant pick it up. The whole dust thing was a bit harsh. I don't like the suggestion for it to be in a peaceful grove that just seems a bit boring and the whole point of the sword is to inspire stories of heroes."


Appear before Merwen in my grand temple.

"Merwen your first mission is happening! Lead a collection of my most loyal followers to the far, far north. There you will find a city of red stone. Stay there until I give you new orders."

I would like to create a massive city of red stone on a glacier to the far north. It will have many factories and workshops and be surrounded by a frozen sea.
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: hops on November 24, 2014, 11:39:08 am
Support 43.00 and 43.01
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Ama on November 24, 2014, 04:46:49 pm
"Carmine, would you like to work together to create a race of space explorers made of ice?"
Title: Re: Ye Gods [16+/999 players] IC: T43.5: Return to sender
Post by: Lost in Nowhere on November 24, 2014, 05:05:21 pm
Support all four of Yaos's new proposals - the two for not imprisoning Serac, the essence one, and the propagation one.

Also, I'll create a shapeshifting angel, that can mimic any being to a very high degree of accuracy.
Title: Re: Ye Gods [15+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 24, 2014, 07:28:48 pm
Tick 45: Development

All of Fusil and STF's belongings have been returned to them, including a sack of oddly shaped metal pellets sold to Neron.

Gruen spores have been spread on various moons in the gas giant systems. Despite their specialization, many of them die from the harsh conditions and random negative actions by meddling gods, but the survivors have adapted well to the near-vacuum, random teleportation, and extreme cold and have begun forming some early villages.

(I'll be needing a link to the post or PM for when Lette and Vaal were created. I can't seem to find it.)

A network of gambling dens started by the luckiest man on Keshan has spread far and wide.

A Rani unhealer's problem has not yet been resolved. It seems that the local priests know little about the cause of the problem.

(Darruth: How much is too much?)

(I interpreted the proposal for propagating sapient races to 2 500 as a one-time thing. Would you rather have it be automated? This may result in abuse and negligent deicide.)

Azem has given the Wood Elves three emeralds of Life.

The Light has created a massive personal spirit plane for beings of light. There is what is equivalent to a planet and a sun in it.

Neron has tasked Merwen with leading a band of his most loyal followers far to the north, where there is a city of red stone.

Joha has created a shapeshifting angel with the power to shapeshift easily and accurately.

This update's constellations are the Hammer and Gravestone.

(Azem: -2E, The Light: -1E, Neron: -2E)



Spoiler: Deities (0) (click to show/hide)

Taol/Illgeo is in danger of being marked as inactive.

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Jewels, Dreams, Strength, and Luck.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 24, 2014, 07:31:19 pm
((if I go below 5-6 essence, it's too much.))
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 24, 2014, 07:40:32 pm
A massive army has razed a Golem town (16 on map), a Mountwyrm town (23 on map), and a Hummingbird town (22 on map)!

(Darruth: -5E)
Darruth has created 10 000 Ophanim. The Seraphim have not been propagated at this time.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 24, 2014, 07:43:35 pm
Propagate Seraphim to 15,000
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 24, 2014, 07:48:59 pm
Quote
A massive army has razed a Golem town (16 on map), a Mountwyrm town (23 on map), and a Hummingbird town (22 on map)!

"What? This is the Demons all over again. Can we see an origin for it? I will begin fortifying the towns of my followers..."
Title: Re: Ye Gods [15+/999 players] IC: T45: Development
Post by: Andres on November 24, 2014, 07:50:05 pm
(I'll be needing a link to the post or PM for when Lette and Vaal were created. I can't seem to find it.)
Spoiler (click to show/hide)

Despite their specialization, many of them die from the harsh conditions and random negative actions by meddling gods, but the survivors have adapted well to the near-vacuum, random teleportation, and extreme cold and have begun forming some early villages.
"Before you say anything, Fusil, just know I didn't do it. All my angels are currently bodyguarding me and I don't have any other agents capable of surviving deep space."

A massive army has razed a Golem town (16 on map), a Mountwyrm town (23 on map), and a Hummingbird town (22 on map)!
Send Tory to jump in, check it out, and jump back.

EDIT: I send my Controller Angels back to govern the Empire.

EDIT2:
(I interpreted the proposal for propagating sapient races to 2 500 as a one-time thing. Would you rather have it be automated? This may result in abuse and negligent deicide.)
(Turns out it was just a one-time thing. A some new proposals (http://www.bay12forums.com/smf/index.php?topic=144651.msg5829701#msg5829701) that'll make propagation automated as well as prevent negligent deicide.)

I withdraw Proposal 44.02 and Proposal 44.02.1 for now.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 24, 2014, 07:59:11 pm
Also, call back the Guardian Angels and Palatino, and get ready to defend all of everyone.

Also, make another four dozen Guardian Angels and put them out to find their charges.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 24, 2014, 08:31:43 pm
Darruth: I believe propagating the Seraphim will bring you down to around 4E (and the next action will probably make it even lower). This fits your definition of low. Are you sure?

Spoiler: Invaders! (click to show/hide)

Yaos: I meant something that actually has an Essence count, like when you first built them. That does not tell me anything I don't already know.

Tory checks it out. It seems to be a massive army of some sort of stone people. They appear to have looted much metal from towns they passed. Engraved on their chessts is some sort of dormant humanoid juvenile. They bow to Tory and shout the praises of Y'aos, Knight of Ambition, as Tory passes.

The Controller angels return to govern the Empire.

(Proposal changes processed, sort of)

Darruth: The Guardian Angels and Palatino return to defend everyone. This may not be the most viable strategy...
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 24, 2014, 08:39:09 pm
I said get ready. >.>
Jeez
Fine, just be on standby to help in crucial places

Also, why would propagating the Seraphim cost me 5 Essence, when making the Ophanim in the first place and propagating them to be about that large didn't even cost that much?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 24, 2014, 08:46:04 pm
Quote
Tory checks it out. It seems to be a massive army of some sort of stone people. They appear to have looted much metal from towns they passed. Engraved on their chessts is some sort of dormant humanoid juvenile. They bow to Tory and shout the praises of Y'aos, Knight of Ambition, as Tory passes.

"....Care to explain, Y'aos? I must fortify the capitol quickly, new weapon designs will be necessary....My further actions will have to be covert, considering I am broadcasting to whoever made these things."
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on November 24, 2014, 08:52:13 pm
(First off, I can't see the picture right now because of a TAFE filter, just in case that's relevant.)

Yaos: I meant something that actually has an Essence count, like when you first built them. That does not tell me anything I don't already know.
Yaos and Joha have created Lette and Vaal, two enhanced fusable angels on Keshan.
(Yaos: -4E, Joha: -5E)

Am I getting Essence from the stone people? If not, then Tory goes and corrects them by saying that Yaos - not Y'aos - is God of Ambition, unless they were referring to Tory. They are also told to stay away from any races created by Azem or Joha after being told which of the races are created by them.

(Ninja'd.)

"....Care to explain, Y'aos? I must fortify the capitol quickly, new weapon designs will be necessary....My further actions will have to be covert, considering I am broadcasting to whoever made these things."
"I have no idea. None. I just don't even. Good luck on your project, though."

I check the Divine Library for any knowledge on killing beings that possess your body. Like, if a god or a ghost or something invaded someone's body, how would the possessed kill the possessor or eject it from themselves?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: gman8181 on November 24, 2014, 09:07:13 pm
Angels are to be dispatched if the army shows any hostility to Gruen settlements.

Have the Lords of Hunger resume assisted unification and advancement of Gruen Civilization and Culture.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 24, 2014, 11:16:20 pm
Not only a city of my favored creations was annihilated, but it was dome by these mockeries?
I command my five angels to capture 500 of these stone soldiers. I then command my archangel to destroy all remaining stone soldiers.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 24, 2014, 11:26:31 pm
"Stop right there Khaziraad! Unlike the monsters these guys seem sapient. For all we know, every member of their race is in that army. Destroying it would be tantamount to genocide! Find out if there's more of them elsewhere, then slaughter them if there are."

(Are you sure your guys can capture five hundred of them? It seems a helluvalot. Even for angels.)

The stone warriors are asked who they are and why they're destroying everything.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 24, 2014, 11:30:39 pm
They are inorganic. Keeping a hundret alive would be enough. And if they are inteligent, that means they chose to raze three cities. I shall not stand back and wach them destroy more.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: gman8181 on November 24, 2014, 11:32:31 pm
Power to you! If you wish to hire additional help for the task, keep me in mind.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 24, 2014, 11:40:28 pm
They are inorganic. Keeping a hundret alive would be enough. And if they are inteligent, that means they chose to raze three cities. I shall not stand back and wach them destroy more.
"Could we at least try diplomacy first? Not to make peace, perhaps, but at least to get some information. They seem to respect me, or the idea of me, for some reason. I bet I can get them to talk. They won't talk if they're getting slaughtered by your angels."

Power to you! If you wish to hire additional help for the task, keep me in mind.
"'Power to you'? For all we know, this is natural and/or normal for them. If I remember correctly, you defended Human-eating among Gruens because it was natural and/or normal for them. Am I detecting hypocrisy or am I missing something again?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 24, 2014, 11:43:20 pm
"Interesting how close they are to human villages without damaging them, isn't it? And they do see to worship you, after you came back from something that should by all means have killed you. Something that killed you from the void, no less. Have you yourself become a Void Being or something?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 24, 2014, 11:43:58 pm
Inorganics are dificult to interogate, but not impossible. Why do you think I wanted 500 of them captured?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 24, 2014, 11:53:53 pm
"Interesting how close they are to human villages without damaging them, isn't it? And they do see to worship you, after you came back from something that should by all means have killed you. Something that killed you from the void, no less. Have you yourself become a Void Being or something?"
"I have no idea how close they are to Human villages so I can't argue against that ((TAFE filter is blocking the map for me)) "but like I said before: I have NO IDEA how I was brought back or who did it. As far as I can tell, I'm just a normal god. I don't feel very Voidy or non-existant, in any case."

Inorganics are dificult to interogate, but not impossible. Why do you think I wanted 500 of them captured?
"That's the thing! We don't have to interrogate them! I can just have Tory ask them normally and they'd probably tell us everything much more quickly and easily than through interrogation. Just wait a little while, ok?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: gman8181 on November 24, 2014, 11:56:49 pm
"'Power to you'? For all we know, this is natural and/or normal for them. If I remember correctly, you defended Human-eating among Gruens because it was natural and/or normal for them. Am I detecting hypocrisy or am I missing something again?"

No. My argument was based on that I helped pay for creating humans and that I shouldn't be denied access to them in a manner I felt benefited my sphere. I was annoyed that you were claiming rights over humans exclusively and directly attacking my followers based off of an action my followers took against humans that weren't even worshiping you at the time. I further stated that your direct attacks against my followers might escalate into me doing the same.

So... again no... Back then my actions stemmed from not wanting to be denied access to something I helped pay for. Right now they stem from not wanting to lose anything I paid for and also because I might gain something from helping someone else fend off these things. I'd say my actions are pretty consistent.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 24, 2014, 11:57:04 pm
And give time to whoever created them to hide their creations from my wrath? You are given one hour.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 12:00:05 am
Quote
I check the Divine Library for any knowledge on killing beings that possess your body. Like, if a god or a ghost or something invaded someone's body, how would the possessed kill the possessor or eject it from themselves?
Yaos, are you sure you had nothing to do with this?
I mean, your immediate response was to correct them on your name and tell them to not hurt your friends.

And based on what you are doing in the library, I think you are void owned. Anyone want to help throw him to the churn?
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Kilojoule Proton on November 25, 2014, 12:02:52 am
(Andres: Picture not showing up: Can you see my avatar at least? They're both hosted on imgur. Does https://imgur.com/ load?)

(Azem: -10E)
Yaos: You and Azem create new versions of Lette and Vaal. Will their personalities be recreated fresh or in the likeness of the old ones' initial states?

The stoNe people may or may not provide Essence. They chant to Tory "Yes, we will follow youR oRdeRs exactly GReat Y'aos, K Night of AmbitioN."

The Library contains much about expelling evil spirits in other bodies. A lot of them look like rubbish to you, what with a suggestion to go so far ss to ███████████████████████████████ with a dead cow.

Grauel: Centralization is proceeding slowly. The Gruen seem to cherish independence and freedom.

Khaziraad: Your five angels capture 500 of the stoNe people. Those captured disintegrate, and the remaining ones turn their attention to the archangel. They are fairly effective at damaging each other. A glowiNg stoNe peRsoN in the form of a wiNged HumaN attacks Khaziraad's archangel, staggering it visibly.

Yaos: The stoNe waRRioRs respond by chanting "Yes, we will follow youR oRdeRs exactly GReat Y'aos, K Night of AmbitioN."

Khaziraad has issued an ultimatum to the effect that Yaos must deal with the waRRioRs in an hour or he himself will deal with them.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 25, 2014, 12:10:23 am
They can damage my archangel. Something that all of your angels to this point failed to do. Yaos, your time has just been cut in half.
Move my archangel to the wall that was built by my angels to contain the monsters and back, or move the wall to where my archangel is fighting, whichever is cheaper.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 25, 2014, 12:11:17 am
"How many are there? Can your Angel see?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 25, 2014, 12:12:25 am
And give time to whoever created them to hide their creations from my wrath? You are given one hour.
"An hour's all I need."
"Anyone got any other questions they want answered?"

Quote
I check the Divine Library for any knowledge on killing beings that possess your body. Like, if a god or a ghost or something invaded someone's body, how would the possessed kill the possessor or eject it from themselves?
Yaos, are you sure you had nothing to do with this?
I mean, your immediate response was to correct them on your name and tell them to not hurt your friends.

And based on what you are doing in the library, I think you are void owned. Anyone want to help throw him to the churn?
"That's a bit of a complex question. The normal answer is no, I had nothing to do with this. If some rogue prophet or something is telling these guys to murder people in my name, I guess it could be said I had something to do with this, even unwillingly."
"I corrected them on my name simply because I want to make sure their worship is directed to me and so I don't miss out on getting Essence while they're around. Selfish, greedy, but also harmless and non-malevolent (towards anyone). I told them to stay away from my friends because they're my friends. If I tell them not to attack everyone they might not be so willing to answer questions willingly. Besides, they're my friends. Friends look out for each other."

"I'm doing what I'm doing in the library because I plan to possess some people and I don't want to get killed again while doing so. It does not feel good to get killed!"

(NINJA'D!!! Will read the post after posting this post.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 25, 2014, 12:12:59 am
Have my angels look how many soldiers there are and what plot of land they occupy.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: gman8181 on November 25, 2014, 12:16:20 am
Yaos, are you sure you had nothing to do with this?
I mean, your immediate response was to correct them on your name and tell them to not hurt your friends.

And based on what you are doing in the library, I think you are void owned. Anyone want to help throw him to the churn?

Based on current council rules, that should theoretically require a proposal to avoid issues. In keeping with my preferred neutrality, I will likely refuse to be directly involved.

They can damage my archangel. Something that all of your angels to this point failed to do. Yaos, your time has just been cut in half.
Move my archangel to the wall that was built by my angels to contain the monsters and back, or move the wall to where my archangel is fighting, whichever is cheaper.

Offer is still open. I don't offer the services of my angels for direct offensive purposes but this situation is one I can consider to be defensive in nature and thus I am willing to hire out my angels for assistance. Specific terms of the deal can be arranged privately.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on November 25, 2014, 12:20:31 am
Yaos: You and Azem create new versions of Lette and Vaal. Will their personalities be recreated fresh or in the likeness of the old ones' initial states?
I use my God Powers and my link to my angels to recreate their memories and personalities as close to perfect (or perfectly if possible) up to the point where I was killed, or even after that if possible.

The Library contains much about expelling evil spirits in other bodies. A lot of them look like rubbish to you, what with a suggestion to go so far ss to ███████████████████████████████ with a dead cow.
Seems like there's no danger to possession. I possess a random Muman to get a feel for what it's like to be one. Is it better than my Human body? Oh and I tell the guardians of the library of the damaged book.

Khaziraad: Your five angels capture 500 of the stoNe people. Those captured disintegrate, and the remaining ones turn their attention to the archangel. They are fairly effective at damaging each other. A glowiNg stoNe peRsoN in the form of a wiNged HumaN attacks Khaziraad's archangel, staggering it visibly.
(Ok. No. Khaziraad said he wouldn't do anything to the warriors for an hour. Attempting to capture five hundred of them goes under 'anything'. Retcon please?)

"You know, if my archies still had their swords they could just fuse and nuke the fuckers. Fusiiiiiiiiil.......?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 12:23:26 am
Yaos, you know they aren't going to answer your questions, right? They will just chant your name.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 25, 2014, 12:24:54 am
Yaos, you know they aren't going to answer your questions, right? They will just chant your name.
"If they don't, Khaziraad's angels can just capture some of them (which they TOTALLY haven't done yet because Khaziraad said he wouldn't do anything until an hour had passed) and we kill the rest. Easy."

(I'm not acknowledging the fact that they disintegrate until the GM responds to my request for a retcon.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 25, 2014, 12:25:50 am
Quote
"You know, if my archies still had their swords they could just fuse and nuke the fuckers. Fusiiiiiiiiil.......?"

"I didn't arm you before you tried to kill me, why would I do so now? Besides, your Angels died to a mysterious force, while this castle thing seems to be quite a bit more capable then they ever where. Besides, I just spent a bunch of essence on exploding crossbow bolt enchantment designs and polybolo plans, among other weapons. I am defending my own people first."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 25, 2014, 12:28:16 am
Khaziraad has moved his archangel back into walled area where the rain falls mainly upon the plain.

Yaos has questioned the stoNe waRRioRs.
Who are you? "YouR loyal seRvaNts, GReat Y'aos!"
What are you? "YouR loyal seRvaNts, GReat Y'aos!"
Why are you killing and burning everything?: "It is as you commaNd, GReat Y'aos!"
Where'd you come from?: "The GloRious HumaN Capital, GReat Y'aos!"
Who made you?: "You did, GReat Y'aos!"
Who's your leader? "It is you, GReat Y'aos!"
What gods do you worship? "GReat Y'aos!"
Do you worship the Void? "Yes! GReat Y'aos! We WoRship The Void that is you!"
When were you created? "WheN you weRe Revived, GReat Yaos!"
What do you know about jelly rolls? "They aRe delicious caNdy, GReat Yaos!"
What do you know about monkeys? "They aRe Silly aNd CheeKy, GReat Yaos!"

Khaziraad: You see at least a million of these weiRd stoNe people.

Yaos: You attempt to recreate Lette and Vaal accurately.

You possess a Muman. Your biological perception of time slows down by a lot, and you think you can see Konva Prime moving slightly in the sky.

(No retcon. The consistency of other gods' actions depends on the consistency of their willingness.)

EDIT: Typo
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 25, 2014, 12:32:03 am
"Besides, I just spent a bunch of essence on exploding crossbow bolt enchantment designs and polybolo plans, among other weapons."
"Those sound really interesting! You mind giving my Paladins some of them like you did with the flamethrowers?"

(That reminds me! I have to get my Scientists working on the Hilda and the Scion again!)

Who are you? "YouR loyal seRvaNts, GReat Y'aos!"
What are you? "YouR loyal seRvaNts, GReat Y'aos!"
Why are you killing and burning everything?: "It is as you commaNd, GReat Y'aos!"
Where'd you come from?: "The GloRious HumaN Capital, GReat Y'aos!"
Who made you?: "You did, GReat Y'aos!"
Who's your leader? "It is you, GReat Y'aos!"
What gods do you worship? "GReat Y'aos!"
Do you worship the Void? "Yes! GReat Y'aos! We WoRship The Void that is you!"
When were you created? "WheN you weRe Revived, GReat Yaos!"
What do you know about jelly rolls? "They aRe delicious caNdy, GReat Yaos!"
What do you know about monkeys? "They aRe Silly aNd CheeKy, GReat Yaos!"
"I....wha.....the fuck!??!? Ok. WHAT!? Ok. No, not ok. THE ACTUAL. FUCK. Ok, for real this time. Stop torching and killing ANYTHING and do NOT fight back against anyone who attacks you."

I have the Ninjas and the Inquisition search what's left of the capital after Grauel's attack for anything that might give clues. The Imperial palace in particular is searched.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 25, 2014, 12:35:02 am
Quote
"Those sound really interesting! You mind giving my Paladins some of them like you did with the flamethrowers?"

"Yes. Your paladins tried killing me too."

"Tykki detects void influence on these stones soldiers, I have little doubt that these things do not come from the void. And they openly worship Yaos. Care to explain this?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 25, 2014, 12:38:00 am
Yaos: The Ninjas and Inquisition search the capital. Many stoNe people salute them as they march out of the city. Practically all of the metallic objects in the city have disappeared, and the Palace has been turned into a massive foundry.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 25, 2014, 12:38:56 am
"Care to explain this?"
"I really wish I could. Seriously, why the hell am I always caught up in this shit!? First something kills my Emperor and then kills me, then a giant, indestructible dead god Essence space dragon drops in and kills a few hundreds of thousands, then something else which I heavily believe to be Void trickery kills me AGAIN, then Jeffrey gets turned into a jelly roll, then Lette and Vaal get killed and stolen by monkeys of all things, and now THIS. I am so unbelievably done."

Yaos: The Ninjas and Inquisition search the capital. Many stoNe people salute them as they march out of the city. Practically all of the metallic objects in the city have disappeared, and the Palace has been turned into a massive foundry.
HOW THE ACTUAL FUCK DID THEY DO ALL THIS AND NONE OF US NOTICED!? That's another question that should be asked, by the way.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 25, 2014, 12:41:53 am
Yaos, you have time to deal with thid until I deal with the mockeries.
Have my archangel integrate the enchanted walls, move it back to the stone soldiers army, have him activate the hammer and strike the ground three times in quick succesion.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 25, 2014, 12:44:33 am
"I have a hypothesis on what is going on. Spare at least one of them until I'm done putting it to the test."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 25, 2014, 12:48:04 am
Why do they turn to dust when they get flown away?

Once the Inquisition and the Ninjas are safely away, and after they answer the last two questions, Lette will start energy blasting from out of their range. Vaal will bodyguard me.

"I have a hypothesis on what is going on. Spare at least one of them until I'm done putting it to the test."
Lette has orders not to kill the last one.

The Ninjas will infiltrate the foundry and try to find out just what the hell is going on there and find how to make them and unmake them.

When I refer to the Ninjas, I will ALWAYS exclude the Ninja Assassin unless I specify otherwise.

The stone warriors are told to absolutely NOT fight back or do anything to defend or protect themselves if they're being attacked.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 25, 2014, 12:51:35 am
"I have a hypothesis on what is going on. Spare at least one of them until I'm done putting it to the test."

"Care to share with the rest of the class? I, for one, am at a loss. Maybe if we kill Yaos, they will all go away?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 25, 2014, 01:03:31 am
Azem and the Shiny Ones observe the Human Capital, circling from above.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 25, 2014, 01:04:56 am
Yaos:
HOW THE ACTUAL JELLY BEAN DID THEY DO ALL THIS AND NONE OF US NOTICED!? "We shall do as you commaNd, GReat Y'aos!"

Khaziraad: Your archangel integrates the enchanted walls and strikes the ground three times rapidly. The ground and the stoNe people on it turn to coal, glass, and various local kinds of stone. There are still many around hitting the archangel.

Yaos: The Ninjas infiltrate the foundry and find that the stoNe waRRioRs are producing crude armor and weapons.

"Yes, we will follow youR oRdeRs exactly GReat Y'aos, K Night of AmbitioN!"

Azem and the Shiny Ones circle above the Human capital. Still more stoNe people are streaming out of the city walls.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 25, 2014, 01:08:31 am
(I totaly meant for it to strike the same place three times. Here's to hoping my archangel doesn't melt.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 01:11:01 am
Once the ninjas are out of the city, and assuming there aren't any humans inside, flood the entire city with a saltwater fountain centered deep withing the foundry. The water should stop at the city walls...

Then send Nuparhi and Angela to help Khaziraad's archangel.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 25, 2014, 01:13:48 am
(It is the human capital. Even after Essense dragon, I doubt it is entirely uninhabited.)

"Help is apreciated, but I would reccomend Nuphari and Angela to stay back for a bit. If this works, the blast will be massive."

(Ninjas)

Have my archangel strike the ground three times in quick succesion, in one place this time.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 25, 2014, 01:17:57 am
Spoiler: Invaders! (click to show/hide)
The stoNe meN have razed another Mountwyrm town!

The Human capital is still inhabited.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 25, 2014, 01:24:40 am
"I compared the energies in them to a Null's, but they were very different. This is something else."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 01:25:55 am
Begin evacuation of the towns the stoNe meN are planning to attack by watching their formations.
(RNGK, what does that mean?)

If you says so...
Nuparhi and Angela will help elsewhere then.
Title: Re: Ye Gods [13/999 players] Game Thread/IC: Tick 18: Battle buying BETA
Post by: Andres on November 25, 2014, 02:00:12 am
(Andres: Picture not showing up: Can you see my avatar at least? They're both hosted on imgur. Does https://imgur.com/ load?)
(Forgot to answer this. I cannot see your avatar and imgur doesn't load. When I click the link it doesn't say that it's blocked, though. It just doesn't load.)

The warriors are told to stop moving entirely as soon as possible for as long as possible.

Lette continues to destroy warriors, focusing on those closest to towns.

I try to MIND CRUSH one of the warriors.

Do I detect any souls in them? What kind of soul are they? Human or other?

Lee starts blasting them from afar with magic.

How's my training going? How good of a fighter am I now?

The Ninjas focus on destroying the foundry.

Tory starts killing them with her swords.

I'm forgetting something......

Oh yeah.

RELEASE THE HUMANOS


Anyone still there is told to GTFO.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 25, 2014, 02:09:24 am
"This situation is oddly familiar."

"As well as just plain weird."

"Rubin, Sappira, go down and greet them. I want to see how they react. Run at the first sign of trouble.

"Yes Goldfather."

"Got it boss."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 25, 2014, 02:18:27 am
"You may want to evacuate your angels, Azem. Khaziraad looks like he's gonna nuke the place."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 25, 2014, 02:22:53 am
Khaziraad: Your archangel strikes the ground three times in quick succession. There is s a massive hydrogen explosion that destroys thousands of the stoNe meN, but more keep marching through, oblivious to the recent explosion. Your archangel is slightly dazed from the explosion.

(Andres: Image not appearing: I'll see if I can find any good image hosting services, but you can save the war site map to mark 16, 22, 23, and 29 as destroyed.)

Yaos:
Stop moving for as long as possible: "We shall do as you commaNd, GReat Y'aos!" They keep moving and fighting

Your MIND CRUSH has no effect on the waRRioRs.

They seem to have no souls.

Your training just started a few hours ago. You know marginally more than when you started.

The Ninja have destroyed the foundry. The stoNe cReatuRes continue appearing and marching out.

Some of the Humans at the capital reluctantly get out. They fail to see how the stoNe meN are a danger in any way.

Azem: The stoNe waRRioRs ignore Rubin and Sappira.

Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 25, 2014, 02:27:59 am
"Well, this is boring."

"Curious. Very curious."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 25, 2014, 02:40:32 am
Spoiler (click to show/hide)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 25, 2014, 02:53:27 am
"Sappira, Rubin, why don't you go help protect Yaos? Considering her track record..."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ambidextrous on November 25, 2014, 03:46:36 am
Kli immediately informs the Hummingbirds of the situation and tell them to evacuate as many mortals as possible to safety and to prepare defences. He then keeps an eye on the next movements of "stoNe waRRioRs'" army. Where are they heading next?
Kli also warns the Philosopher, just so he knows. He can aid in any way he wishes.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 25, 2014, 03:48:05 am
Third time's the charm.
Condensate 1kg of hydrogen over 2500m^2 of flat ground near the archangel. Have the archangel strike the hydrogen with activated hammer. Keep hydrogen from igniting or reacting with other elements.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Detoxicated on November 25, 2014, 04:36:37 am
Turn the light realm into a physical one. Avid believers of the light, as well as beings that respect all gods may be reborn here
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 25, 2014, 04:47:42 am
Third time's the charm.
Condensate 1kg of hydrogen over 2500m^2 of flat ground near the archangel. Have the archangel strike the hydrogen with activated hammer. Keep hydrogen from igniting or reacting with other elements.
"Oh **** you Khaziraad!"

All orders to move into position are cancelled. Everyone gets the **** out. Again. (And I was going to risk going straight to my grandma's house! I really dodged a bullet there.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Detoxicated on November 25, 2014, 04:58:26 am
"Stop destroying the worlds, or feel the wrath of the million souls you send on their journey."
Construct a powerful Energy Absorbing flying Serpent with feathers and rainbow colouration. His name shall be Ezatacetl. Create powerful shackles for Ezatacetl, to hold him back till the day he is released.

"It is sad of you to bring me to this conclusion, but you cannot stop your fighting."
A tear of beautiful multicoloured light is dropped onto the earth, all beings on the planets can see this beautiful lightplay of melancholy.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 25, 2014, 05:57:10 am
Condensate 1kg of hydrogen over 2500m^2 of flat ground near the archangel. Have the archangel strike the hydrogen with activated hammer. Keep hydrogen from igniting or reacting with other elements.
"That's going to cause a lot of entropy. It could use some guidance so that it'd destroy only the stoNe meN and not the whole planet. A bit of Order should help."

Cim assists in directing the explosion so as to cause minimal collateral damage.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 25, 2014, 09:35:56 am
Than you Cim. This should help greatly.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Varee on November 25, 2014, 09:59:29 am
Varee make it rain jellyroll in the capital , just because.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: hops on November 25, 2014, 10:11:01 am
"Space explorers made out of ice? That does sound grand."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 25, 2014, 10:23:31 am
"Space explorers made out of ice? That does sound grand."

"Are you paying attention at all?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: hops on November 25, 2014, 10:28:58 am
Carmine pouts childishly.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 25, 2014, 10:52:06 am
Have 3 Ice Titans begin building walls around some of the most northern towns on the war map and send Shadow Ravens to warn villages in danger of the stoNe meN.


"Yes, I was thinking they would have bodies of ice, no need to breath and could inhabit the moons and astroids. They would be the explorers of the stars. I just cant think of a name for them any ideas?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 25, 2014, 11:56:51 am
Palatino and the Guardian Angels are to setup a perimeter far out from Khaziraad's Archangel and protect outsiders from the blast with their powers as best they can. Afterwards, they'll move in to help mop up, as Khaziraad's Archangel probably won't be in all that great a shape.

I know not where these creatures came from, but the Lord of Arms says they reek of Void, and their actions are reprehensible. I will aid you, Lord of Construction, in any way I might.
Title: Re: Ye Gods [15+/999 players] IC: T45: Development
Post by: Ama on November 25, 2014, 05:32:23 pm
A Rani unhealer's problem has not yet been resolved. It seems that the local priests know little about the cause of the problem.
Scan this Rani for any void or god tampering.

Are you sure you have done nothing with any void cults?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 25, 2014, 09:46:06 pm
Tick 46: Invaders!

Spoiler: Invaders! (click to show/hide)
A Gruen village has been razed!

Yaos has learned a little bit more about dance-based combat.

The stoNe people respond to Yaos' command to stop by chanting "Yes, we will follow youR oRdeRs exactly GReat Y'aos, K Night of AmbitioN!" They again fail to stop.

Lette begins destroying the warriors closest to towns, Lee blasts them with magic, Ignatius helps with building walls between the stoNe waRRioRs and other towns, Tory starts killing them by sword, and even Y'aos joins in. They do not retaliate, but they do not seem to diminish either. Vaal stands guard. A loNe stoNe RegulaR stands and says "If it is foR you, I will eveN accept Death GReat Y'aos! It is all paRt of youR MysteRious plaN, GReat Y'aos!"


The Humanos have been released. The moNsters stop around the Humanos.

The Hummingbirds have begun evacuations to the western coast. The Philosopher watches as the stoNe meN continue their invasion and ponders what sapience actually means.

Khaziraad's archangel has converted 1kg of hydrogen to energy. The resulting explosion severely damages the archangel and leaves a large crater and throws up a thick dust cloud that fails to settle even after days, but the hammer remains intact. Fortunately, practically all of the people nearby were evacuated in time, and Cim's assistance in bleeding off a significant portion prevented possible extinction events. Unfortunately, this will still affect the planet's weather for quite some time.

(The Light: Planes in the spirit dimension cannot be made corporeal.)

The Light has created and sealed away Ezatacetl, a poweful flying serpent of drain.

Jelly rolls rain on the Human Capital. The stoNe meN still there wear them as hats.

3 Ice Titans have attempted to go south to build walls around the northernmost towns on the war map. Unfortunately, it is too hot and dry for them to stay comfortably, so they simply begin building around cities to the north and not visible on the map.

Palatino and the Guardian Angels take good care of the stoNe soldieRs around Khaziraad's archangel.

The Rani unhealer is sure he has not done anything with Void cults aside from buy a nice looking tunic sold by a Void cultist of Y'auuf or something near the temple.

Spoiler: Lawmode (click to show/hide)

This update's constellations are the Staff and Phoenix.

(The Light: -4E)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Hospitality, Revenge (a bit redundant, no?), Earth, and Fire.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 25, 2014, 09:52:38 pm
Also, why would propagating the Seraphim cost me 5 Essence, when making the Ophanim in the first place and propagating them to be about that large didn't even cost that much?[/b]

Create the first Templars(I believe I've gone over in PM what their general abilities are, though I'm feel as though I'm fairly terrible at getting all creative and shit about giving my people specific abilities, unfortunately; Khaziraad's Archangel has all this special shit and I don't got nothin'). Then create about 600 more of them. Commission some Seppo to craft weapons for them, commission some Mountwyrms to craft armor of them; all should be of the highest quality.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: gman8181 on November 25, 2014, 10:05:21 pm
Inform all Gruen communities what's happening so that they may mobilize defences.

To the Gruen
These stone warriors just insulted the Gruen species by assaulting a village with so little resistance. Further defeats would simply add to this insult. If any wish to give a demonstration of why the Gruen are not to be trifled with, feel free to mobilize and feast on these upstart creations.

For Gruen Unification, reform the strategy being implemented by the Lords of Hunger so that individual Gruen communities each have their own semi independent form of government as a compromise but that they all still report to a high Gruen council of the strongest most devoted Priests on large matters and to keep them updated on regional affairs. This is more of an effort to keep the Gruen connected as a species than to enforce rigid governmental policies.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 25, 2014, 10:36:13 pm
Azem informs all Mountwyrm, communities of the stoNe meN.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Lost in Nowhere on November 25, 2014, 10:58:15 pm
These stoNe meN are interesting...
While they are heading roughly in a straight line, there isn't really any particular destination one would think they're going to. Rather unsurprisingly, seeing as they're claiming loyalty to Yaos, they've ignored a human town that would seem to be directly on their route...
I would assume that the unuSual capitalization is important...
R, N, G, and K...
I can't make any sense out of that.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 11:01:45 pm
Freeze the gates of the Human capital shut. Then walk into the foundry with Billy and start breaking things. Try to get them to stop coming out. Bring Angela and Nuparhi too.

The only thing I can think of for RNGK is Ragnarok
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 25, 2014, 11:05:12 pm
Joha: You'Re oN the Right Boat, But you missed Quite a few letteRs.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 25, 2014, 11:19:03 pm
Yaos; see what you can get them to see, how many different sounds you can make them say, that aren't at the beginning of the word. The emphasis they place on certain syllables seems suspicious, and it should aid Joha in figuring out what the hidden message might be.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 11:32:40 pm
Set up a pastry shop on an island turtle specializing in Hardboiled Rainbows, a magical biscuit that is filled with blue, red or green flavoured chocolate.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 25, 2014, 11:37:28 pm
"They claim loyalty to Yaos, but they appear to not be listening to her."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 26, 2014, 12:02:33 am
(Darruth: -3E)
Darruth: You prototype and create almost a thousand Templars. The Seppo are dragging their pseudopods on their commission, and the Mountwyrms have yet to complete the order.

It seems that reports of the razing of the Gruen village have been exaggerated. The Gruen and Grauel's angels put up a heavy resistance against the stoNe soldieRs and managed to drive them off with significant losses. Many Gruen communities have, in light of recent events, agreed to joining the Gruen confederacy, transferring some decision-making power to a higher level of government.

Azem has informed the Mountwyrms of something.

(Serac: -1E)
Serac: You have frozen the gates of the Human Imperial capital shut and gone into the foundry to break things. It seems the activity level in the foundry has decreased mostly because of a lack of metal. Despite Angela and Nuparhi's best efforts, the stoNe waRRioRs continue pouring out from various ruined sections in the city wall.

You have set up a pastry shop on an island turtle specializing in Hardboiled Rainbows.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 12:09:37 am
Create the "Tadpoles of Temperature" (OOC thread) and allow the Sorae to take one as a familiar is they are close enough to get their wings. (In order to get wings, they must bind with a Sorae.)

Search the Imperial Capital for the source of the stoNe meN. Have Billy split up to search the city faster, and Angela can use her duplicates to aid in the search.

Then go and pretend to be a Sorae, the owner of the pastry shop.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 26, 2014, 12:19:51 am
Fimaly, it worked.
Inspect damage done to archangel. Inspect damage done to the stone men. Send three angels to pach up walls of the human capital, send two angels to build fortifications where my archangel is.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 02:14:16 am
"That's going to cause a lot of entropy."
"Entropy? ENTROPY!? Silly Cim! We're gods! We can create planets just by people saying 'thank you' to us enough times!"

Yaos; see what you can get them to see, how many different sounds you can make them say, that aren't at the beginning of the word. The emphasis they place on certain syllables seems suspicious, and it should aid Joha in figuring out what the hidden message might be.
The Stone Warriors are told to recite the alphabet.
"Sing after me....
'a, b, c, d, e, f, g,
h, i, j, k, l-m-n-o-p,
q, r, s,
t, u, v,
w, x,
y and z' nowIknowmyABC's,nexttimewon'tyousingwithme."

The Human army is dispatched, as are the Paladins. The Ninjas are told to track their movements so further towns can be warned of their coming.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 26, 2014, 02:23:03 am
"Entropy? ENTROPY!? Silly Cim! We're gods! We can create planets just by people saying 'thank you' to us enough times!"
"Indeed we can, but not everything can be thought through and risks have to be taken. Would you expect a God of Architecture to perform proper, safe, cross-aligned, demolition, even through proxy? I wouldn't, honestly, so I decided to chip in and make it safer."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 26, 2014, 02:25:06 am
(Serac: -1E)
Serac: You create the *?Tadpoles of Temperature as familiars for the Sorae.

The source of the iNcuRsioN seems to be a grand temple to Yaos.

You pretend to be the proprietor of the pastry shop. A little Sorae walks up and asks for to buy a Hardboiled Rainbow that tastes greenish pink.

Khaziraad: The archangel seems to have lost much of its front-facing portion (i.e. the side with the largest openings). Your angels begin repairs and fortification, and your archangel happily devours the new fortifications much to the dismay of your angels.

Yaos: "We shall do as you commaNd, GReat Y'aos!" There is no alphabet singing. Maybe the Humans use an abjad, an abugida, a syllabary, or a logographic writing system instead? :P
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 02:27:13 am
I command the warriors to self-terminate as soon as they are able.

I seal Taol and hide him in the place I told you about in my PM.

EDIT: I have Tory guard Taol. If she sees anyone go near them, she'll port them somewhere she thinks will be safe.

EDIT2: I only do all this so long as it doesn't kill me or make me dormant.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 02:32:50 am
I am the proprietor, just pretending to be a Sorae.
Well hello there! Greenish pink, as you wish!
Sell Pastries for larger prices the richer the person is. Donate half my profit to charity.

My angels will sneak into the grand temple and try to stop whatever is creating the stoNe meN.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 26, 2014, 02:35:49 am
(Serac: -1E)
Serac has created the remaining trees. The landscape has become more interesting, especially at night. Perhaps the more cold-resistant *inverse illumination trees would make for an impressive spectacle beyond the equivalent to the Arctic circle when the sun sets for the last time for a few months.

The child hands you a few coins and takes the Pastry. A disheveled Sorae swoops in and asks for a bluish yellow tasting Hardboiled Jelly Roll Rainbow.

Nothing seems to be creating the stoNe meN. (This may be a big hint.. ;))

Yaos: The waRRioRs chant "We shall do as you commaNd, GReat Y'aos!" There is no self-termination going on.

I'll integrate the PMs.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 02:40:28 am
"Do NOT self-terminate as soon as you possibly can!" Maybe they're doing the opposite of what I'm telling them to do?

Propose that we destroy the Stone Men.

Propose that we prevent their creation.

Propose that we remove the Void from [non]-existence.

"Why am I the first one who's proposed to destroy the Void!? I mean seriously!" >:I
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 26, 2014, 02:47:17 am
"hahahahahaha yet another god council proposes to destroy us any guesses what happened to the last nineteen that tried"

The stoNe meN have begun escaping the capital's walls using ladders. A force of stoNe waRRioRs has begun attacking Khaziraad's archangel furiously.

Yaos: The waRRioRs chant "We shall do as you commaNd, GReat Y'aos!" There is no self-termination going on.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 02:51:09 am
Quote
"hahahahahaha yet another god council proposes to destroy us any guesses what happened to the last nineteen that tried"

"....And you never believed me....I warned you but you never believed me...."

"Yaos, I demand an explanation! Why did you create these things? Is it part of your deal? How did you revive? There is no doubt it is related to the void."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 02:54:41 am
There are no jelly rolls in the Hardboiled Rainbows, sorry. Just dough, chocolate, and love.
(Description on how to make them moved to OOC)

Nothing is making the stoNe meN? Perfect.
Ask the Nothing to please stop making stoNe meN. Not that it will work, but...
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 02:55:55 am
Quote
Nothing is making the stoNe meN? Perfect.

"A Void is filled with Nothing."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 02:57:27 am
Since Yaos has nothing better to do, she provides an initial definition of power levels:

A power level is a representation (with varying degrees of accuracy) of the sum total of a person's 'physical' ability. This includes normal physical stuff (strength, speed, endurance, etc.) but also includes things like magical ability, the strength of the soul, chi-channelling ability, and other physical factors not relating to wisdom or intelligence.

"Anyone got any better definitions?"

"Yaos, I demand an explanation! Why did you create these things? Is it part of your deal? How did you revive? There is no doubt it is related to the void."
"A wizard did it. Mu. Mu. I don't know. Correct."

(Mu - instead of 'yes' or 'no', 'mu' means 'the question is wrong'.)

Propose we build a galaxy-sized space battleship with a WMG and a humanoid form that the gods can use to enter the Void and destroy the Nulls within it.

Withdraw my proposal to destroy the Void.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 02:59:49 am
Quote
Propose we build a galaxy-sized space battleship with a WMG and a humanoid form that the gods can use to enter the Void and destroy the Nulls within them.

"That will not work, you fool. We cannot yet hope to wipe them out. We have to be more subtle, keeping our own backyard clean before attempting to fight something that could wipe out all of our current existence if we are not careful."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 03:03:24 am
"That will not work, you fool. We cannot yet hope to wipe them out. We have to be more subtle, keeping our own backyard clean before attempting to fight something that could wipe out all of our current existence if we are not careful."
"You're not being ambitious enough! I think it's utterly demeaning that we should be bullied and cowered by these Void things! They are stripping us of our PRIDE! What we need to do is throw away our petty fears and strike at them with our hot-blooded fury! Wait a minute.....that's it! I know how we can defeat them!"

Propose that all the gods fuse into a singular "God" and use the supremely ultimate power of the fusion to utterly annihilate the Void!

Propose that "God" be named "Yasos".
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 03:06:00 am
Quote
"You're not being ambitious enough! I think it's utterly demeaning that we should be bullied and cowered by these Void things! They are stripping us of our PRIDE! What we need to do is throw away our petty fears and strike at them with our hot-blooded fury! Wait a minute.....that's it! I know how we can defeat them!"

"You fool! You cannot hope to defeat the void, as you have been tainted by them. They have a hold over you, one you may now never shake off. I would sell my pride in a second if it meant my followers would be safe, but I cannot yet beat their masses alone. Fusing would only combined the Tainted and the Pure, continuing to make it impossible to slay them."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 03:07:07 am
I slap Yaos.
You are just completely crazy, aren't you... That makes two. But I think you are void tainted already.
You cannot just do that!
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 03:11:48 am
"Hey Azem? Joha? What say we fuse together temporarily and use our almighty God-hood to erase these Stone Men from exis-"

-slap!-
"Ow! Hey!"

You cannot just do that!
"......why? It's already been proven by my archangels that fusion is both safe and grants absolutely extraordinary power beyond simply adding power onto power! Imagine if gods fused together!"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 03:16:06 am
You cannot just do that!
"......why? It's already been proven by my archangels that fusion is both safe and grants absolutely extraordinary power beyond simply adding power together. Imagine if gods fused together!"
*blows bubbles at Yaos*
Or it destroys/corrupts us all. Your angels are designed for fusion, gods are not.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 03:16:28 am
"Enough. Any god who remains sane, and wishes for us to not tear each other apart in a paranoid frenzy, raise your appendage."

Azem raises a claw.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 03:18:13 am
Yaos raises a perfect Human hand.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 03:19:47 am
Serac rolls in midair and raises a tail.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 03:22:17 am
Fusil cocks a SIG and turns the safety off, without raising anything.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 03:23:21 am
Your angels are designed for fusion, gods are not.
"Oh yeah. I guess you're right. So much for that plan.........."

.....

...........

.................

Propose that every god is made fusion-capable.

EDIT:
Fusil cocks a SIG and turns the safety off, without raising anything.
"Wassat? Can I has?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 26, 2014, 03:26:36 am
"Enough. Any god who remains sane, and wishes for us to not tear each other apart in a paranoid frenzy, raise your appendage."
Cim hefts its spear.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ambidextrous on November 26, 2014, 03:33:59 am
Kli raises a covered hand.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 26, 2014, 03:54:48 am
Khaziraad raises a statue of a hand.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 04:02:23 am
I listen to some prayers from the Mumans, the Keshan Humans, and the Slythan Humans.

What's the situation of Void cults within the Empire? I trust the Inquisition has been doing a fine job in purging them?

The Paladins, the Human army, the Humanos regiments, Yaos' angels, and Yaos herself goes down and fights more Stone Warriors.

Yaos copy+pastes more combat memories of her angels into herself.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 26, 2014, 08:34:41 am
Neron raises his tail.

"Yaos, are you sure your feeling ok? Your kind of losing it...
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: hops on November 26, 2014, 08:45:04 am
Carmine's hand appeared through his oversized robes.

"I'm going to need as many living gods to explain to me the situation."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Lost in Nowhere on November 26, 2014, 10:57:10 am
I raise my hand.

So, some stone men are rampaging around on... Keshan, isn't it? They're claiming loyalty to Yaos, although completely ignoring everything he's saying.

Yaos, are you sure you aren't going off the deep end?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 26, 2014, 11:58:24 am
Quick version:
Some strange stone wariors apeared out of semingly nowhere and razed three towns. They did three things I absolutely hate, namely 1)Raze large ammount af structures for no reason at all, 2)Destroyed a great number of Golems and 3)They look like caricatures of Golems, and therefore may damage reputation of Golems among mortals. To express my hate for all they are and represent I deployed archangel armed with a nuke on a stick. Yaos is involved to an undiscernable degree with all of this, and I am having a hard dime deciding wether I shoul pity or smite him. First nuke was deployed, desroying great number of stone soldiers and damaging my archangel. When I find out how many Stone soldiers remain in their army, I may deploy more and larger nukes. It was found out that all Stone soldiers are streaming from Human capital. Void is probably involved in all of this.

Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 12:48:28 pm
Darruth rolls his eyes at Fusil's cocky display(pun intended. :D), but raises his hand.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 01:10:52 pm
"I'm going to need as many living gods to explain to me the situation."
Well hello! Right now, an army of stoNe meN is rampaging through one of the worlds, razing everything in their path. The are being created by Nothing in the Human Capital, and claim to follow Yaos' every order but ignore most of what he says. Yaos is probably void possesed and creating things without knowing... or knowing but unable to do anything about it.

And I opened a bakery on an island turtle in the same world, and made some fancy trees.

Quote
Propose we build a galaxy-sized space battleship with a WMG and a humanoid form that the gods can use to enter the Void and destroy the Nulls within it.
I counter your proposal by proposing you explain your void dealings or we will turn you into a rowboat and send you to fight them yourself. What exactly did you promise them?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 02:46:34 pm
"What if they are obeying Yaos, but simply not following his "Fake, Open" orders? If he ordered them to raze everything, then 'not listen to my false orders', he would be able to tell them anything he wanted openly, while they continue to follow their true orders he gave in secret?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 26, 2014, 02:49:46 pm
"What if they are obeying Yaos, but simply not following his "Fake, Open" orders? If he ordered them to raze everything, then 'not listen to my false orders', he would be able to tell them anything he wanted openly, while they continue to follow their true orders he gave in secret?"

I am *this* close to actualy believing this.  But it lacks your assassination to be real, Yaos wouldn't deal with the void on such scale without removing you first.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 02:51:17 pm
Or, of course, literally any other god could have told them to act as though they worshipped Yaos, but not to cease their activities if he told them to. It's a case of Wine In Front Of Me, and there is no obvious answer.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 26, 2014, 02:56:17 pm
As with all WIFOM situations, the answer could always be that both of the options are right regardless of how much mutual contradiction there would be..
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 26, 2014, 03:03:40 pm
"About what the GodManager just pointed out: when I asked the Null if any of them is responsible for this, and whether they include the Umbrals in 'any of them', the response was both yes and no to both questions. I asked for clarification, but none has been given so far. This is interesting, but not very helpful."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 26, 2014, 03:24:37 pm
"I now have an answer from the Null. Apparently in the broken spacetime of the Void simultaneity is meaningless, thus two condradicting statements can both be true and false at the same time and the other veracity as well. With our somewhat linear spacetime, reality must collapse into something, and apparently chance chose Yaos to be the one to have created the stoNe meN. Thus, she both did and didn't, in the way that some other being did and didn't do it and reality fixed the causation to have Yaos do it, but that required her to be alive, thus reviving her."

"This is, of course, only an educated guess and/or a crazy ramble, so I may be completely wrong (but possibly also right, withstanding or not)."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 03:34:59 pm
...Of course it is.

Because if anything was actually easy, I might manage to accomplish something.

Bloody hells...


If the Mountwyrms aren't taking the commission for armor-crafting(and yes the church is paying them), offer it to the dwarves instead.

Propagate Seraphim as much as I can for 3 Essence(aka 20,000, or a bit more if I would be able to with that 3 Essence)

Continue spreading word of Good
Listen for any prayers directed to me
Send Templars, once they've been outfitted, to assist in fighting the tide of stoNe meN.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 26, 2014, 03:38:58 pm
"....So your saying we should destroy Yaos to fix everything."

Gift the Ice Titans much stronger resistence against the sun and send them even farther south to defend from stoNe meN.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 03:40:36 pm
Quote
"....So your saying we should destroy Yaos to fix everything.

"I think it is worth a try..."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 03:43:23 pm
Azem listens to the prayers of his followers.

"Nothing is ever simple Goodness. Nothing worth doing anyway."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 03:51:44 pm
Yaos, are you sure you aren't going off the deep end?
"Ambition's my new primary sphere. Still getting used to it. Other form's also a bit more emotionally unrestrained. I'll get rid of most of these proposals but I'll be honest - I think I'm on to something with my fusion idea."

Withdraw proposal that we remove the Void from [non]-existence.

Withdraw proposal to we build a galaxy-sized space battleship with a WMG and a humanoid form that the gods can use to enter the Void and destroy the Nulls within it.

Withdraw proposal that all the gods fuse into a singular "God" and use the supremely ultimate power of the fusion to utterly annihilate the Void.

"By the way, I'm not arguing that I'm not intentionally involved in this any more because I am - I still claim that I HAVE NO IDEA WHAT THE HELL IS GOING ON. I'm just tired of repeating myself over and over. Since most arguments are won by the loudest person this may be detrimental but really, I'm not sacrificing my pride for that."

"chance chose Yaos to be the one to have created the stoNe meN. Thus, she both did and didn't, in the way that some other being did and didn't do it and reality fixed the causation to have Yaos do it, but that required her to be alive, thus reviving her."
"So the only reason they claim to listen to me and aren't attacking Humans is by chance? And that Serac, for example, is mathematically just as responsible for this as me? Wait. If it was chance that did it and even dead gods are considered candidates, then couldn't another dead god have been brought back to life instead of me? Valkiss or Kujin for example?"

"I think it is worth a try..."
"This is the part where I'd argue and maybe perhaps even make a few threats, but honestly, I've thought about that option before. I'm currently doing some experiments in the background which may help in getting back my old sphere. My current bottleneck is my pitifully low amount of Essence. If nothing works, I'm probably going to have Azem kill me in a very specific manner and then revive me. I just ask for patience."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 04:38:07 pm
Quote
"....So your saying we should destroy Yaos to fix everything.

"I think it is worth a try..."
While you may be right, I believe the risk is too great, and besides, you're somewhat biased.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 04:51:12 pm
Azem combat-enhances Sappira.

"I've always preferred your female self Yaos. She's the nicer one."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 05:48:49 pm
Yaos recreates the nine Orbs of Ambition (2E if I remember correctly) He gives two to Malik, two to the Mighty King, and three to the [TITLE] Warlady. Maybe giving the King and the Warlady an extra Orb is enough apology for taking the original from them?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 05:50:06 pm
So, Nothing is creating the stoNe meN, but the universe didn't like that so Yaos created them (possibly because she made deals with the Void)? Okay.
Yaos, try going back in time and not making the stoNe meN. Or even not making deals with the Void...
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 06:03:08 pm
"The GM would probably fiat all attempts to go back in time and I don't make deals with the Void. In fact, I'm the one trying hardest to destroy the Void! All Fusil does is scream a lot and attack gods he doesn't like. I'm the one who founded an organisation dedicated to the eradication of Void cults! I'm the one who demanded Serac be punished if he didn't destroy the Void temple he made! I'm the only one who's made proposals that try to actually destroy the Void!"
"I'm going to be honest. Some of the ideas I came up with in my female form weren't good, but I'm certain that if we put all our power into it and become one supremely powerful, possibly omnipotent being, we could easily destroy the Void!"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 26, 2014, 06:24:46 pm
"...OR we could do the sane thing and murder you to fix the universe."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 06:31:54 pm
The entirety of the universe as we can truly understand it, our Bubble, is microscopic in comparison to even a single Void being; leaving aside the ramifications of trying to destroy nothingness itself at best, or the container holding our universe in at worst, I'm fairly certain no amount of Gods could destroy the Void. If it was possible, why wouldn't it have been done already?

For now, let us go off of the assumption that Yaos did in fact cause the stoNe meN to appear, but not intentionally, as they claim to have been created when Yaos was revived, possibly as a side-effect of reviving something which cannot be revived.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 06:45:53 pm
"If we killed Yaos, whose to say the universe won't just pick another one of us at random?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 06:48:38 pm
"If we killed Yaos, whose to say the universe won't just pick another one of us at random?"

"We should not listen to Cim or the Void on this. Why would we trust them? We don't even know if Cim understood the confusing words correctly. We should just rid ourselves of Yaos, and hope that saves our followers from further destruction."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 06:53:42 pm
Nor should we listen to you, Fusil. You have a bias in this, and have already attempted to defy the council and it's will, and have blatantly said that you oppose all laws and restrictions that might keep you in check. I, at the very least, hold you in as much or more suspicion than Yaos, as this seems like something you might have made to blame on Yaos and subsequently rid yourself of him. We have only your word that they are Void-tainted, and you withhold so much information that we no reason whatsoever to trust you or your word.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 06:58:31 pm
Quote
Nor should we listen to you, Fusil. You have a bias in this, and have already attempted to defy the council and it's will, and have blatantly said that you oppose all laws and restrictions that might keep you in check.

"The Council and its will have shown to be poor on multiple accounts, seeing as so far the only law that has gone down got me killed and let my murderer walk free. The laws have not served to keep anyone 'in check', they have only been useful in a power play to kill me. Why would any sane man support such a law? The way it is run now is essentially mob rule, with two wolves and a lamb deciding what to have for dinner. Pretending it is otherwise is just some idiotic belief that just because it is a law, it must be 'good'."

Quote
We have only your word that they are Void-tainted, and you withhold so much information that we no reason whatsoever to trust you or your word.

"I do not know why everyone keeps saying that. Is it hard to check yourself? If I say there is a howitzer behind you, and you do not believe me, all you need to do is turn around and look for yourself. Use Yaos's void detectors if you wish, removing all bias from me. Those things are void tainted. Cim even said so in his own investigations."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 07:02:24 pm
Azem sighs.

"If we're going to have this argument again, I'm finding a nice pile of treasure to nap on. Sappira, take notes, on the off-chance someone says something important."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 07:03:07 pm
In fact, I notice that neither a Seppo nor Armu town has been razed by these invaders, nor does it seem as though you are sending your own angels to fight them, which is highly out of keeping with your character, since you are so apt to use force, even when unnecessary. Instead, you leave it to the rest of us to hold back, in what seems like an attempt to weaken us.

The law was preventing you from committing murder, and we still know not who killed you or how; they have been punished, regardless, I believe, in that Yaos is at a fraction of his former strength and no longer has the capacity to rule over Humans directly. They held you in check when you attempted to murder Cim. And yes, it is in fact a democracy, rather than the god of Weapons deciding that force of arms should be the way to run things.

And indeed, I hope to check. I certainly hope you weren't lying. And if you were telling the truth, which I believe is likely the case in this specific instance, it makes no difference as to who made them; the Void itself might be making them, but even if you did not initiate these invaders, you are certainly benefiting from them, and doing what seems like nothing to stop them.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 07:11:07 pm
Quote
In fact, I notice that neither a Seppo nor Armu town has been razed by these invaders, nor does it seem as though you are sending your own angels to fight them, which is highly out of keeping with your character, since you are so apt to use force, even when unnecessary

"I have, in fact, sent my own Angels to defend the Seppo and Armu towns. These two 'facts' you brought up work together. I don't do it openly as everyone else had, because I have my suspicions Yaos would attempt to stop me. Do recall that even the giant Castle Archangel managed to get injured, there is no reason for my to loudly shot about who and what my Archangels are slaying at the moment."

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The law was preventing you from committing murder, and we still know not who killed you or how; they have been punished

"No, it was not. It was preventing me from stating my desire to kill Cim. It did not prevent me from being murdered. All this stupid, worthless, idiotic law prevents is yelling loudly about who you want to kill. So long as you do not publicly state your desire to murder someone it does nothing. You might as well say all it outlaws is saying you are going to kill someone, as it fails at everything else. My murderer has not been punished at all, you still let Yaos stand on my corpse despite all the facts pointing to him killing me! Let alone the other two, who blatantly assaulted my prison, not getting so much as a slap on the wrist. How do these laws work in any way?"

Quote
And yes, it is in fact a democracy, rather than the god of Weapons deciding that force of arms should be the way to run things.

"Effectively, if 60% of us team up, the other half is just fodder. That is how your idiotic laws currently work. This isn't a democracy, it is a mob rule that just happens to benefit you. You are just making it a matter of numbers rather than strength. "

Quote
And indeed, I hope to check. I certainly hope you weren't lying. And if you were telling the truth, which I believe is likely the case in this specific instance, it makes no difference as to who made them; the Void itself might be making them, but even if you did not initiate these invaders, you are certainly benefiting from them, and doing what seems like nothing to stop them.

"Isn't the fact my towns are not falling as the others are show that I am, in fact, doing far more to stop them then you are? You are insulting me..."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 07:19:25 pm
"Are delusional or just forgetful? You proceeded to attempt the murder of both Cim and Yaos.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 07:21:25 pm
Quote
"Are delusional or just forgetful? You proceeded to attempt the murder of both Cim and Yaos.

"I was already convicted for a crime I had not committed at that point. I purposefully let Yaos live, while attempted to kill Cim was just good since. They had both proceeded to actually kill me, which nobody responded to in any way."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 07:27:56 pm
"I was already convicted for a crime I had not committed at that point. I purposefully let Yaos live, while attempted to kill Cim was just good since. They had both proceeded to actually kill me, which nobody responded to in any way."
"You know what I find odd? The way you excluded Serac there. he was just as much in the attack as us yet you're not even mentioning it. Considering Serac's undeniable dealings with the Void - not only speaking to them like Cim but actually creating a temple to them - and his part on the attack against STF I'm surprised you're not as angry with him as with me and Cim. The fact that he's very eager to have me killed for suspected Void dealings in comparison to his confirmed dealings, and THEN factoring in my very public hatred of the Void leads me to think he's trying to have me killed to silence me and win favour for himself with the Void! I also claim that YOU, Fusil, are helping him! Why else would you ignore his attack against you and his Void deals if not because you have aligned your goals with his?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 07:31:09 pm
"You continue to ignore everything that does not suit your view of the world. Such as the efforts of myself and the god of architecture."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 07:32:05 pm
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"You know what I find odd? The way you excluded Serac there. he was just as much in the attack as us yet you're not even mentioning it. Considering Serac's undeniable dealings with the Void - not only speaking to them like Cim but actually creating a temple to them - and his part on the attack against STF I'm surprised you're not as angry with him as with me and Cim. The fact that he's very eager to have me killed for suspected Void dealings in comparison to his confirmed dealings, and THEN factoring in my very public hatred of the Void leads me to think he's trying to have me killed to silence me and win favour for himself with the Void! I also claim that YOU, Fusil, are helping him! Why else would you ignore his attack against you and his Void deals if not because you have aligned your goals with his?"

"I excluded Serac because he is actually being punished. My point was that you two got away with it completely, where as at least Serac is being imprisoned for it. You are much more of a danger than Serac is at the moment anyway, the stone army is dangerously close to my own men. "

Quote
"You continue to ignore everything that does not suit your view of the world. Such as the efforts of myself and the god of architecture."

"And what did you do about it? Stamp your feet and growl?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 07:34:16 pm
Quote
"Are delusional or just forgetful? You proceeded to attempt the murder of both Cim and Yaos.

"I was already convicted for a crime I had not committed at that point. I purposefully let Yaos live, while attempted to kill Cim was just good since. They had both proceeded to actually kill me, which nobody responded to in any way."
Reeeeeeally? In any way?

Darruth is silent for a moment, as he processes the information, even after having returned his awareness to the Godly Realm. Then, something snaps.

What the fuck is this shit? I stop watching you deities for half-a-tick and a second shitstorm pops up? This is utterly godsdamned ridiculous.

After practically choking on his words and fury, he takes a moment to compose himself, though it's quite evident that what was snapped has not been unsnapped.

So let me figure something out. Let me make sure I know exactly what's happening right now.
You lot; Cim, Yaos, and Serac, lead an attack on the angels that were supposed to keep Fusil from dying while he was in stasis and we collected information about the events leading up to his assault on Cim
A Harbinger appeared out of nowhere, I have no idea what the fuck those things do
Fusil died during the attack on his guardian angels, and the council surveillance reports that the three of you murdered him.
The three of you, primarily Yaos, try to actually gain some shit out of this whole affair, and Yaos seems to be not only staying out of the trial involving him like his comrades are doing, but is trying to get as much power as possible from this shit-fest, it seems.

For Goodness' fucking sake, people. This is bullshit. And I am very, very disappointed in you, Yaos.

So, allow me to demonstrate, one at a time, why you guys fucked up. Whether you should be punished or not is a different matter.
A. We could have continued to keep Fusil sealed indefinitely, so it wasn't like he was an actual threat at the moment.
B. WHERE IS YOUR GODSDAMNED PROOF THAT HE PLANNED ANY OF THE SHIT YOU SAID HE DID? He claimed the exact same thing of you three when he attacked Cim! And this gives so much more credence to those claims. And don't try to bullshit this. I am the God of Goodness, and even if Truth isn't directly under Good, it's so very damnably close that I can assure you it will be trivial to ensure you can't lie to the Council on this.
C. If I fire a catapult at a castle that you are living in, and say it's justified because I wasn't attacking you, per se, it's still a bullshit argument. In addition to, Fusil tried using the exact same argument to get out of being in trouble with the council for attacking Cim by claiming that Tykki was the one to attack. And guess what?
That was bullshit too. Besides which, they were bound to protect him, so if you attacked them and something else killed him because they were dead or busy, you caused his death, indirectly or not.
D. Doing this shit in secret, rather than waiting for the council to vote on whether or not to execute him. That just makes you look bad.

And now, Yaos, allow me to demonstrate all of the flaws in your argument.
First off, fuck analogies. We're Gods. Mortal analogies don't apply. And shut up for a second about me using one earlier, fuck that one too, then.
Second off, there is a fucking difference between 'it's not specifically illegal' and 'legal rights'. 'Legal rights' are specifically outlined as your being allowed to do them. 'Not specifically illegal' can still be against the spirit of the law, which is the important part here. Nobody but you gives a shit about the letter of the law. And maybe Cim, but he's kinda obligated to do it so it's not his fault.
Third, for causing the wrongful death of a god based on trumped up conspiracy charges that you tried to carry out in secret? You don't deserve
shit. In fact, I would argue that you might even deserve to have some shit taken away as punishment. YOU CAUSED THE FUCKING DEATH. STOP BULLSHITTING, DAMNIT.
Fourth, actually, fine. Let's try an analogy. Your grenade blew up in the guy's house. The house collapses. The guy dies. STILL YOUR FAULT.
Fifth, your bullshit attempts at legal grounds, and trying to sue the Council for trying to stop you from breaking the spirit of the law, means you basically just lost all claim to legal credibility in terms of being allowed to represent yourself. Get Cim to do it instead; he'll be better anyway.

In case you haven't noticed, I'm pissed. This is what happens when you get a God of Goodness truly angry. Would you like me to continue? Or have you finished with the bullshit, and I can return to my usual self? I'd like to return to my usual self. Please stop bullshitting us? It's not working.


Support 37.00a
Support 37.01b, contingent on the action taken by the council for conviction being making the decision of punishment.
Support 37.02a

Council v. Cim, Serac, and Yaos

Council surveillance detected the defendants murdering Fusil. Automatically generated options are as follows:

37.01.a: Acquit Cim, Serac, and Yaos
+2 from Yaos, Joha
0 from Serac, Cim
-3 from Azem, Khaziraad, Darruth~

37.01.b: Convict Cim, Serac, and Yaos
+3 from Azem, Khaziraad, Darruth~
0 from Serac, Cim
-2 from Yaos, Joha

What were you saying again?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 07:37:29 pm
Quote
What were you saying again?

"The fact that all the measures but one failed means that what you had done amounted to nothing."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 07:40:21 pm
(I like how the this continued discussion of ancient history is mostly due to GM error during the first trial.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 26, 2014, 08:36:59 pm
"Merwen, you and the followers that journeyed with you should began crafting weapons and magical items."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 09:25:39 pm
"The fact that all the measures but one failed means that what you had done amounted to nothing."

*sigh*

You were imprisoned for attempted murder.

Yaos would have been imprisoned, but then he died, and we ended up being distracted by that mess.
Cim and Serac would have been punished as well, but again, we ended up being distracted, and then you returned, and basically said you were fine with it.

Yaos died several times, and lost one of his spheres, as a result of his crimes. Do you still desire his death solely because the two of you disagree?


"I have, in fact, sent my own Angels to defend the Seppo and Armu towns. These two 'facts' you brought up work together. I don't do it openly as everyone else had, because I have my suspicions Yaos would attempt to stop me. Do recall that even the giant Castle Archangel managed to get injured, there is no reason for my to loudly shot about who and what my Archangels are slaying at the moment."
But not to actually stop the invasion at it's source; unlike you. The best defense is a good offense, is not? Yet your angels act as buffers for your towns, rather than striking at the source of the danger.

Quote
"No, it was not. It was preventing me from stating my desire to kill Cim. It did not prevent me from being murdered. All this stupid, worthless, idiotic law prevents is yelling loudly about who you want to kill. So long as you do not publicly state your desire to murder someone it does nothing. You might as well say all it outlaws is saying you are going to kill someone, as it fails at everything else. My murderer has not been punished at all, you still let Yaos stand on my corpse despite all the facts pointing to him killing me! Let alone the other two, who blatantly assaulted my prison, not getting so much as a slap on the wrist. How do these laws work in any way?"
Before I respond, I'll say this: you were, in fact, trying to kill Cim, and the response the Council got because you broke the law meant you were unable to. It prevented you from murdering. As much as I wish I could, I cannot force you to see reason. *sigh* They work quite well, if one looks at it from the perspective of Talonis Rex: You attempted to kill someone, or several someones, and they, in turn, ended up killing you. Very few of the facts actually point to Yaos intentionally killing you; most things you refer to as facts are assumptions and hearsay; most of it made by yourself. When you are ready to use reason and sense, rather than wild conjecture and outlandish claims, to support your case, come back. Until then, we are done with this argument.

Quote
"Effectively, if 60% of us team up, the other half is just fodder. That is how your idiotic laws currently work. This isn't a democracy, it is a mob rule that just happens to benefit you. You are just making it a matter of numbers rather than strength. "
And you've seen how difficult it can be to get to that point. Besides which, I have my suspicions that if 40% of the council opposed something, and the other 60% supported it, there would be a lot more conflict than a simple vote, in the end.

But I have multiple ways to respond to you, here, so let's look at all of them.
It is a matter of strength, just not brute strength (sometimes, even, it's that too; the might of the council). Strength of diplomacy, strength of alliances, and most of all, strength in numbers.
How surprising, that the God of Weapons would want things to be solved in the way that benefits him most. How very unexpected.
Democracy and mob rule are surprisingly similar; it is in fact, a democracy. It's simply one that doesn't benefit you, and so you dislike it.


Quote
"Isn't the fact my towns are not falling as the others are show that I am, in fact, doing far more to stop them then you are? You are insulting me..."
And you insult just about every member of this council on a regular basis. If you wish to be shown respect, you must show respect. You have consistently failed to do anything of the sort, so I fail to see any reason for me to do so towards you.

As to your question; there are a great many flaws in that logic, the first of which being that the first notice we had of the stoNe meN, was when several towns were destroyed. Secondly, it does not show that whatsoever, because the fact of the matter is that you aren't doing anything to stop them. You're leaving them behind to cower around your cities, in the hopes that should we fail, you might last another day or two against the tide of statues. Thirdly, by your logic, I would in fact be doing the most of all, because my towns will never fall, because I have no towns. Fourthly, it is a concerted effort, not an individualistic protection of towns, and thus you are, again, refraining from helping us, in the hopes that we can take care of it without yourself having to lift a finger.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 09:48:10 pm
My towns will not fall, because they are built on turtles...
How did the Nothing react to Billy, Angela and I asking them to stop?

If it didn't work, prevent anything being created in the human capital.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 09:59:01 pm
Quote
You were imprisoned for attempted murder.

"I had not attempted murder, thus it was a false charge."

Quote
Cim and Serac would have been punished as well, but again, we ended up being distracted, and then you returned, and basically said you were fine with it.

"Do you have no memory? I am the one who brought up charges against them, because of the completely pathetic failing of the last one."

Quote
Yaos died several times, and lost one of his spheres, as a result of his crimes. Do you still desire his death solely because the two of you disagree?

"He killed me. Him dying twice because of that is his own fault, he needs to be punished more. The fact that he just summoned an army that slaughtered at the very least thousands is proof of that, is it not?"

Quote
But not to actually stop the invasion at it's source; unlike you. The best defense is a good offense, is not? Yet your angels act as buffers for your towns, rather than striking at the source of the danger.

"You don't know what my Angels are doing. I am keeping my followers protected. That is my duty. Anything I do over that is just going above and beyond. I don't see your Angels or races on the firing line..."

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Before I respond, I'll say this: you were, in fact, trying to kill Cim,

"That was an outright lie. You where not even around for it, assuming you had any idea what was going on is simply insulting."

Quote
They work quite well, if one looks at it from the perspective of Talonis Rex: You attempted to kill someone, or several someones, and they, in turn, ended up killing you.

"I did not, until I was charged with it. Then they killed me without facing charges. This system is broken, and you are an absulute idiot not to see that. Any mortal could tell you this was a bad law."

Quote
Very few of the facts actually point to Yaos intentionally killing you; most things you refer to as facts are assumptions and hearsay; most of it made by yourself. When you are ready to use reason and sense, rather than wild conjecture and outlandish claims, to support your case, come back. Until then, we are done with this argument.

"What? Are you an absolute moron? You can try searching yourself. All facts lead to Yaos killing me. You have not disproved this, and I have brought forth evidence for it. You main dismissal of this is that it was me bringing it up. Because that somehow makes it wrong? Yaos brought together a group to attack my jail cell. I die. Yaos gets some essence income. When I return, the void kills Yaos because the deal was broken. All these are facts that you could check with little effort. These are hardly wild and outlandish claims."

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And you've seen how difficult it can be to get to that point. Besides which, I have my suspicions that if 40% of the council opposed something, and the other 60% supported it, there would be a lot more conflict than a simple vote, in the end.

"This has happened many times before without open conflict. You have proven once again to be a horrible judge of character, basing assumptions on things you know nothing about on stereotypes."

Quote
It is a matter of strength, just not brute strength (sometimes, even, it's that too; the might of the council). Strength of diplomacy, strength of alliances, and most of all, strength in numbers.


"Strength in numbers is just another way to say mob rule, when applied to law."

Quote
How surprising, that the God of Weapons would want things to be solved in the way that benefits him most. How very unexpected.

"The way things are solved now ends up with me being killed, my killers walking free, and some halfwit trying to lecture me on the law. Of course I want something that benefits me more than that."

Quote
Democracy and mob rule are surprisingly similar; it is in fact, a democracy. It's simply one that doesn't benefit you, and so you dislike it.

"Doesn't benefit me? It killed me. For no reason. If mortals had done this, lynching a man in prison, it would be called a great injustice. But your opinion of me has clouded your already poor judgment. The current laws murdered me. My murderers received no punishment. This. Is. Broken."

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And you insult just about every member of this council on a regular basis. If you wish to be shown respect, you must show respect. You have consistently failed to do anything of the sort, so I fail to see any reason for me to do so towards you.

"I am your elder, superior to you in every way. Is that not enough reason to show respect?"

Quote
As to your question; there are a great many flaws in that logic, the first of which being that the first notice we had of the stoNe meN, was when several towns were destroyed.

"I fail to see your point here."

Quote
Secondly, it does not show that whatsoever, because the fact of the matter is that you aren't doing anything to stop them. You're leaving them behind to cower around your cities, in the hopes that should we fail, you might last another day or two against the tide of statues.

"Again, I say that you are an absolute idiot. I am fighting them, you have no clue how I am doing it, my tactics, or even what I am using. I am not nuking things for the entire council to see, considering that tactic got the God of Architecture's servant gravely injured. That does not mean I am not fighting them, and if you expect every battle to go like that you are simply a moron."

Quote
Thirdly, by your logic, I would in fact be doing the most of all, because my towns will never fall, because I have no towns.

"How is that even remotely related? I protect my people, as is my duty. The fact you have nobody to protect does not mean you are doing more than I."

Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 10:10:28 pm
(Now I remember what I was going to do.)

The Imperial Human army marches out to fight the Stone Men and prevent them from reaching further town. The Humanos Regiments and the Paladins will help in this regard.

The Ninjas will work to find out where specifically they are appearing from inside the capital.

The Inquisition is told to bring in as many Void cultists alive as possible and to interrogate them on their knowledge of the Stone Men, their creation, ways to prevent their creation, and ways to actually control the bloody things. They are told to keep all but the most dangerous cultists in custody afterwards so that Yaos may trade them for the Puzzlebox.

A regiment of the Imperial Army along with Lee will begin evacuating the entire capital of Humans.

The Imperial Ikakus are asked to start blasting the Stone Men as they march out from the capital but with explicit instructions to remain alive and retreat if they have to. Tory, Yaos (wielding an Orb of Ambition), Lette, and Vaal will help the Ikakus in this regard.

Propaganda starring Yaos, Serac, and Fusil is released. The propaganda shows Yaos in a heroic light, proposing that all the gods unite in their fight against the Void. Fusil is depicted as a Grouchy McScrooge type character opposing everything Yaos suggests. Serac is depicted as demanding Yaos' death for conspiring with the Void while attempting to cover up a Void temple that he - Serac - made by throwing a blanket over it. Both Fusil and Serac are depicted as shadowy figures contrasting to Yaos being covered in light. They are also made to look uglier while Yaos is made to look more handsome and heroic.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 10:16:02 pm
Azem and the Shiny Ones assist Yaos and co.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 10:17:07 pm
Quote
Propaganda starring Yaos, Serac, and Fusil is released. The propaganda shows Yaos in a heroic light, proposing that all the gods unite in their fight against the Void. Fusil is depicted as a Grouchy McScrooge type character opposing everything Yaos suggests. Serac is depicted as demanding Yaos' death for conspiring with the Void while attempting to cover up a Void temple that he - Serac - made by throwing a blanket over it. Both Fusil and Serac are depicted as shadowy figures contrasting to Yaos being covered in light. They are also made to look uglier while Yaos is made to look more handsome and heroic.

I draw a mustache, glasses, a unibrow, and anything else I can think of on Yaos on all of these. Literally all of them.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 10:20:23 pm
Quote
The source of the iNcuRsioN seems to be a grand temple to Yaos.
I already found where they are coming from. Your temple...

Change Yaos' posters to make the void temple into Yaos's temple, with stoNe meN pouring out.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 26, 2014, 10:22:40 pm
Azem changes all Yaos' posters to depict himself and the Shiny Ones.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 26, 2014, 10:35:21 pm
I already found where they are coming from. Your temple...
(Whoops! Forgot!)
The Ninjas are sent to infiltrate the temple and find out how exactly they're being created.

I draw a mustache, glasses, a unibrow, and anything else I can think of on Yaos on all of these. Literally all of them.
Veto

Change Yaos' posters to make the void temple into Yaos's temple, with stoNe meN pouring out.
Veto

Azem changes all Yaos' posters to depict himself and the Shiny Ones.
Indeed, Azem is present in the poster. He is depicted as fighting the forces of the Void.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 26, 2014, 10:44:17 pm
Quote
Veto

"Just try to stop me!" *Pulls out "pen" knife*
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 26, 2014, 11:13:53 pm
Look what all this silliness made me do instead of trying to get a stable internet connection on this train to make the T47 update!
Spoiler (click to show/hide)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 26, 2014, 11:20:47 pm
WARNING:
EXTREMELY LONG POST AHEAD
PROCEED WITH CAUTION

"I had not attempted murder, thus it was a false charge."
Really? News to me. See, the nice thing about magic records is being able to look at them. So let's take a look at the instant replay, shall we?
INSTANT REPLAY
Spoiler (click to show/hide)
You were tried by a jury of your peers, and found guilty. You were caught red-handed, for the heavens' sake! Your denials serve only to further sour our opinions of you.


Quote
"Do you have no memory? I am the one who brought up charges against them, because of the completely pathetic failing of the last one."
Spoiler (click to show/hide)
I was wrong about Cim. But then again, you did declare your desire to kill him, and you are saying that Yaos is the one who killed you, not either of the others.

Quote
"He killed me. Him dying twice because of that is his own fault, he needs to be punished more. The fact that he just summoned an army that slaughtered at the very least thousands is proof of that, is it not?"
Boy, you sure do love presenting assumptions and theories as facts! Let's say he did kill you. We have no proof that you didn't kill him when you revived; as in, make a deal with the Void or some other convoluted scheme that killed him when you were revived. Leaving that aside for the moment, you tried to kill two gods, without the same provocation Yaos and Cim had. Serac is iffy. But all you got was imprisonment for six ticks, while Yaos was dead for longer than that, I believe. Should you be punished more, then?

Quote
"You don't know what my Angels are doing. I am keeping my followers protected. That is my duty. Anything I do over that is just going above and beyond. I don't see your Angels or races on the firing line..."
That may be partially because there isn't a firing line, because we aren't using guns. However, let's look at a more recent instant replay.
INSTANT REPLAY
Spoiler (click to show/hide)
At almost literally every step, we have been trying to stop them. You haven't. The evidence is clear.

Quote
"That was an outright lie. You where not even around for it, assuming you had any idea what was going on is simply insulting."
Two things:
Yeah? How's that medicine taste? It's your medicine, you know. If you don't like being insulted, A. grow some thicker skin, you're a bloody God, and B. don't insult others. That simple.
Second,
INSTANT REPLAY
Spoiler (click to show/hide)
Notice the time stamps. Besides which, due to the instant replay, I wouldn't even have to be there in any case. I can just check the replays.

Quote
"I did not, until I was charged with it. Then they killed me without facing charges. This system is broken, and you are an absulute idiot not to see that. Any mortal could tell you this was a bad law."
The instant replays say otherwise. And they would have faced charges; indeed, they still might, though their sentence will probably be reduced due to the possibility that they felt they were acting in self-defense; you did try to kill 2 out of the three, after all.

Quote
"What? Are you an absolute moron? You can try searching yourself. All facts lead to Yaos killing me. You have not disproved this, and I have brought forth evidence for it. You main dismissal of this is that it was me bringing it up. Because that somehow makes it wrong? Yaos brought together a group to attack my jail cell. I die. Yaos gets some essence income. When I return, the void kills Yaos because the deal was broken. All these are facts that you could check with little effort. These are hardly wild and outlandish claims."
The ones that are facts don't point solely to Yaos killing you, and the rest aren't facts. We don't know why the Void killed Yaos. So we don't know that, actually. Yaos attacked your angels, and while this is still despicable, it is not quite the same. It could be that he killed you. He died multiple times in return. Besides, weren't you the one talking about innocent until proven guilty?
You are a biased party; there is an inherent conflict of interest in you presenting your interpretation of the facts, and thus we cannot act solely off of it. Nor can we act solely off of Yaos, as he is also a biased party.


Quote
"This has happened many times before without open conflict. You have proven once again to be a horrible judge of character, basing assumptions on things you know nothing about on stereotypes."
Actually I was basing it on the conflict that happened with the council convicting you of attempted murder; you drove one council member into dormancy and launched a last-ditch effort to kill another one. If 40% of the council was violently opposed to an action, because, say, it would kill them, I have little doubt that the current issues would be trivial in comparison.

Quote
"Strength in numbers is just another way to say mob rule, when applied to law."
*rolls eyes* it's not just applied to law. Cim and Serac together were able to keep your angels from doing anything. The council as a whole does wield a remarkable amount of power.

Quote
"The way things are solved now ends up with me being killed, my killers walking free, and some halfwit trying to lecture me on the law. Of course I want something that benefits me more than that."
You want a system that solves all it's issue with brute force, because that's what you are best at. You want something where you can always have the final say. And in all honesty, all of us do. Democracy is a compromise, because not everyone can have the final say all the time, by definition.

Quote
"Doesn't benefit me? It killed me. For no reason. If mortals had done this, lynching a man in prison, it would be called a great injustice. But your opinion of me has clouded your already poor judgment. The current laws murdered me. My murderers received no punishment. This. Is. Broken."
No. The laws prevented you from murdering someone. As a result, you were killed by individuals taking advantage of the situation. That is not a lynching, that is an assassination. And it was a great injustice. Almost as great an injustice as you attempting to kill two gods because one insulted you and the other tried to keep him from being killed, and was opportunely weak.

Quote
"I am your elder, superior to you in every way. Is that not enough reason to show respect?"
There's a short answer and a long answer to this. The short answer is: No. It's not.
The long answer is: Your age doesn't matter, and I've achieved the same size of follower base as you, approximately, in addition to the fact that you are not superior to me in every way. At all. Certainly not morally. Nor in terms of diplomacy; look at the number of gods opposing you, and look at the number of gods opposing me. Finally, I am actually showing you a great deal more respect than you're showing me. So perhaps that's just one more way I'm superior; I can engage in verbal discourse without resorting to petty insults.


Quote
"I fail to see your point here."
Your application of cause and effect isn't logical or accurate. Their towns were destroyed before they even realized something was happening; if it had been in a different location, it would have been one of your towns, instead.

Quote
"Again, I say that you are an absolute idiot. I am fighting them, you have no clue how I am doing it, my tactics, or even what I am using. I am not nuking things for the entire council to see, considering that tactic got the God of Architecture's servant gravely injured. That does not mean I am not fighting them, and if you expect every battle to go like that you are simply a moron."
If you aren't doing it out in the open, what reason do I have to believe you? Why wouldn't you do it out in the open, so that the council might cooperate? Khaziraad's Archangel was injured because the amount of damage it did was so catastrophic, and it was so tough no one's angels or archangels could damage it. I have my doubts that Tykki could accomplish as much.

Quote
"How is that even remotely related? I protect my people, as is my duty. The fact you have nobody to protect does not mean you are doing more than I."
Which was precisely my point; I was showing how your logic was flawed by applying it to myself.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 11:40:01 pm
Look what all this silliness made me do instead of trying to get a stable internet connection on this train to make the T47 update!
Spoiler (click to show/hide)
Amazing! Brilliant! Help Yaos rain copies over the entire human kingdom. :P
And set up adventurer quest boards in my pastry shop.

Yaos, you should know the last deal I made with the void was over a thousand years ago. Even ask Cim! All I did was create a temple, which I then destroyed.

And I recall you threatened to kill me if I didn't destroy the void temple, I feel entitled to a joke threat to turn you into a rowboat, cover you in grapes, and throw you out to fight the void.

Create a species of giant mushrooms that will always show the sky above, no matter how deep they are. We do have caverns, right?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 26, 2014, 11:47:34 pm
Tick 47: Ye monsters!

The first Templars have been prototyped by Darruth, who has made 600 of them. Some Seppo have decided to make some weapons for them, and the Mountwyrms have hurried to finish the commission lest the Dwarves receive the full final payment instead.

Gruen all over Keshan have become more amenable to unification attempts by the Lords of Hunger guided by Grauel. Several more centralized confederacies have formed, and most members delegate military work to a more central authority.

Serac has opened up a pastry shop selling Hardboiled Rainbows that taste like colors and look like smells and donating much to charity. They are very popular among the local Sorae, and some have taken to re-selling (less fresh) Rainbows on the mainland. Additionally, Serac has created a number of interesting flora to embellish the scenic wilderness and the *?Tadpoles of Temperature, which can potentially become familiars for the Sorae.

The stoNe soldieRs show no sign of stopping their appearance despite many strong efforts from various gods' creations. They seem to serve Yaos, but they have yet to obey a single Council-audible command.

Yaos and various creations fight the monsters. They do not fight back in the least.

Taol has been sealed away and hidden by Yaos. No one can seem to detect where he is.

A bubble has popped near Yaos and delivered a foul message in an eldritch tongue of CVC(C)-type words of an average of four letters if written using an alphabet.

Yaos listens to some prayers from various creations, and these are the prayers:
Muman: "I want to fly like a flimp!"
Keshan Human: "Why can't I just keep these nice stoNe people as servants? They sweep and mop my floors, wash my clothes, and even bear hug thieves!"
Slythan Huminee: "I want to be made completely Human. Luminees stink. Even my mother."

Void Cults are at an all-time low even though the Inquisition reports unchanged amounts of purging.

Yaos absorbs more memories of combat. Most of them are not too traumatic.

Darruth has propagated a few tens of thousands of Seraphim and continued spreading the message of Goodness. Some prayers are as follows:
"I wish I could be as big as the moon!"
"The food bank here is unsuccessful, and we are losing much funding. What can we do?"
"My Goodness! Did Tykki blink in this room? Clean it at once!"

The Templars are quite successful, but the waRRioRs are endless.

The Ice Titans have, with Neron's assistance, begun helping with building a wall around the stoNe meN.

Azem hears these prayers:
Dwarf: "Make it so those Mountwyrms lose their commission for armor! Everyone knows we make the best and they make the "best."
Gem Dragon Lawmancer: "How can I teach Lawmancy without corruption?"
Priest: "Are you Wealth or Greed now?"

Sappira has been combat-enhanced.

Yaos' symbol has been changed to that of a crowned human holding an orb in one hand and pointing to the heavens with the other.

Yaos has recreated the Orbs of Ambition and given two to Malik, two to the Mighty King, and three to the Terrifying Warlady.

(Time travel is possible with sufficient arrangement discussion.)

Sappira is taking notes.

Merwen and the pilgrims have begun crafting weapons and magic items. It is hard work.

(more later, train arrives soon)

(Yaos: -4E, Darruth: -3E, Neron: -2E), Azem: -1E

Spoiler: Lawmode (click to show/hide)

This update's constellations are the Crown and Ship.




Spoiler: Council rules (+1) (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Hospitality, Revenge (a bit redundant, no?), Earth, and Fire.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 27, 2014, 12:01:00 am
"You are only repeating your lies, and misconceptions you have in your stupidity. Why should I bother to respond to someone as lowly as you, when you will not make the effort for new arguments? We could continue repeating our selves until the Void destroy us, but it wouldn't effect anything. Learn your place, scum."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 12:09:08 am
Look what all this silliness made me do instead of trying to get a stable internet connection on this train to make the T47 update!
Spoiler (click to show/hide)
(What!? Why am I wearing glasses!? What!? This (http://s2.postimg.org/m7nvjpa21/God_Cropped.png) is what I look like right now.)

-snip-
@Fusil:
Spoiler (click to show/hide)

I feel entitled to a joke threat to turn you into a rowboat and throw you out to fight the void.
...........
"You do realise that I proposed doing that exact thing, right? Heck, if I had 25 Essence to spend I'd be doing pretty much exactly that."

They seem to serve Yaos, but they have yet to obey a single Council-audible command.
The ONLY kind of command that Yaos has given them. Yaos hasn't even attempted to give them a command via secret action.

Muman: "I want to fly like a flimp!"
Keshan Human: "Why can't I just keep these nice stoNe people as servants? They sweep and mop my floors, wash my clothes, and even bear hug thieves!"
Slythan Huminee: "I want to be made completely Human. Luminees stink. Even my mother."
"I recommend either learning air magic if you can or working on chi channelling."
"Genocide and city-razi-.......they do WHAT!? How did you get them to do stuff for you!? What made them listen!?"
Ignore.

Void Cults are at an all-time low even though the Inquisition reports unchanged amounts of purging.
I attribute the lack of Void cults to the unchanged amounts of purging. Great job guys! :D I trade some of the more heinous cultist prisoners in exchange for the Puzzle Box.

Yaos' symbol has been changed to that of a crowned human holding an orb in one hand and pointing to the heavens with the other.
"I did this as a secret action. It was to test if changing my symbol would automatically change it on the Stone Warriors. It did not. I don't know what this mean, except that they are not intrinsically tied to me. That's what I believe, in any case."

(Yaos: -4E)
(What could I have possibly spent 4 Essence on? The original Orbs of Ambition were created with a mere 2 Essence and that was when Ambition was my secondary sphere.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 27, 2014, 12:16:29 am
Quote
(What!? Why am I wearing glasses!? What!? This is what I look like right now.)

(I drew them on. Vetos mean nothing!)

Quote
@Fusil:

Response:
Spoiler (click to show/hide)

Quote
"You do realise that I proposed doing that exact thing, right? Heck, if I had 25 Essence to spend I'd be doing pretty much exactly that."

"I support throwing Yaos into the void. "

Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 12:21:17 am
Quote
(What!? Why am I wearing glasses!? What!? This is what I look like right now.)

(I drew them on. Vetos mean nothing!)
(If you can magically draw graffiti on every single poster in existence, then I can magically stop you from doing exactly that every time.)

Quote
"You do realise that I proposed doing that exact thing, right? Heck, if I had 25 Essence to spend I'd be doing pretty much exactly that."

Spoiler (click to show/hide)
"A fireworks show? Umm, thank you?"

"I support throwing Yaos into the void. "
"Wait. You're actually trying to help me get a moon-sized space battleship with a WMG and a humanoid form? Thanks Fusil!"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 27, 2014, 12:22:39 am
Quote
(If you can magically draw graffiti on every single poster in existence, then I can magically stop you from doing exactly that every time.)

(I did it physically. With a 'pen knife.' Wanna come down and stop me phisically? I am sure I would like to meet my murderer face to face.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 27, 2014, 12:24:27 am
Quote
"Wait. You're actually trying to help me get a moon-sized space battleship with a WMG and a humanoid form? Thanks Fusil!"

"No. I was supporting the rowboat with grapes."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 12:27:31 am
(I did it physically. With a 'pen knife.' Wanna come down and stop me phisically? I am sure I would like to meet my murderer face to face.)
(Once I refill on Essence, maybe.)

"I would like to remind everyone that during the attack I publicly tried to take Fusil to safety in the DEATH BATTLE Plane but Council Rules arrested the angel I sent to do that."

Quote
"Wait. You're actually trying to help me get a moon-sized space battleship with a WMG and a humanoid form? Thanks Fusil!"

"No. I was supporting the rowboat with grapes."
"So you're planning on turning me into a moon-sized battleship with a WMG and a humanoid form and then putting me in a rowboat? Seems kinda the same but I'm still down."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 12:29:23 am
No, we are planning on turning you into a rowboat filled with grapes. We could even give you a humanoid bobblehead if that would make you feel better...
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 12:59:19 am
"So the rowboat is moon-sized and has a WMG with a humanoid form? I'd much prefer a battleship, actually. They're cooler."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 27, 2014, 01:04:03 am
"More like "Queen size bed" size, actually. And doesn't have a humanoid form, just a bobble head on the front. And it only has a WMG if it stands for Whole Market (of) Grapes"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 01:20:13 am
"What!? Why would you lead me on like that? That's just mean."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 01:53:32 am
I will create a Platinum Bucket that is able to produce unlimited amounts of any liquid the holder can think of, with a nicely carved bone handle.
Place it in the eyeless sheep monster's horde.

If the stoNe meN are so nice to humans, could we not make them think everyone was human?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 27, 2014, 02:48:46 am
That would require decent knowlege of how the stone men operate. May I sugest we move the human capital and I have the temple flattened?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 03:34:20 am
That would require decent knowlege of how the stone men operate. May I sugest we move the human capital and I have the temple flattened?
"I've already begun preparations to glass the entire city. The people are being evacuated as we speak and after that it's simply the matter of collecting whatever texts, artifacts, inventions, and shinies within the city and moving them out. I think we should wait until my ninjas report on what's inside the temple itself before we do anything."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 27, 2014, 03:36:28 am
Just give me a sign whenever you are ready. My archangel can nuke at least three more times.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 04:02:56 am
(cont'd)
Many Void cultists are brought in.

General Lee and a regiment of the Imperial Army evacuate the capital.

The Ikakus join the attack. They are likewise not attacked and given a wide berth by the stoNe meN.

Propaganda posters were relased and may or may not mostly have the godly modifications.

The Ninjas find that the stoNe soldieRs emerge after worship services.

Serac has assisted in the distribution of modified propaganda posters. They are a riot. (And possibly in more ways than one) Serac has also set up adventurer quest boards at the pastry shop and created a species of giant mushroom that shows an image of the sky no matter how deep in the caverns they are.

Yaos:
Muman: "I will learn air magic."
Keshan Human: "My husband [DATA EXPUNGED]!"

(not 4E at once, obviously)

Spoiler: Deities (click to show/hide)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 04:21:13 am
The Ninjas find that the stoNe soldieRs emerge after worship services.
Exactly how many services are there that would create thousands of the bloody things?
The ninjas record what happens during the services. Not all of them though, can't have them all possibly going insane.

Keshan Human: "My husband [DATA EXPUNGED]!"
(Umm, is this supposed to be something that's not quite PG or something that's worthy of PURGING?)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 04:24:53 am
Yaos: Apparently, each one triggers the flow of a massive crowd. The services are conducted as normal with a brief glottal stop inserted in Yaos' name.

Keshan Human: "Also, [REDACTED] ghost slime [REDACTED] talking vskrd!"
(How about both or neither?)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 04:29:53 am
"The priests are bitch-slapped, fired, possibly purged if they register on the VDD, and replaced with new priests who can pronounce Yaos' name properly. The temple is searched for any Void items.

The family is checked with the VDD, as is their home.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 04:33:03 am
The priests have no Void influence. It seems that anyone in the temple pronounces Yaos with a glottal stop. The only Void item seems to be a suspicious jelly roll.

The family triggers greatly along with the stoNe meN in their home.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 04:40:27 am
"The power of Yaos compels you, jelly roll! Also known as Jeffrey! Return to your angelic form and serve Yaos!"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 05:00:11 am
You have an intense staredown with the jelly roll. After a few minutes, you conclude that it blinked first.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 05:10:54 am
"Yaos 1 - Void 0. Ok. Time for purging."

Yaos blasts it with some fire magic.

"Oh and this is an open notice to the person who killed my angels with their monkeys. If I randomly find their souls in the Human Plane or in some kind of artifact or something, then consider yourself forgiven. I'd also like their bodies back but that's optional. If you choose to directly give them to me via secret action then don't worry about revealing yourself - I won't care so long as you return what belongs to me. I won't even single you out among the Council or seek revenge or anything! I just want my angels back."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 05:22:13 am
"Hello. I am Mgaareecaalwahiisnshyzhrshui, Liminal Hadal-tier. I am currently available for information and pacts."

Yaos: You incinerate the jelly roll. The cheerful fire seems to wink at you and laugh. You incinerate it further. The ashes still seem to be staring deep into you. This is getting seriously disturbing.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 05:25:07 am
"Hello. I am Mgaareecaalwahiisnshyzhrshui, Liminal Hadal-tier. I am currently available for information and pacts."
"ALKSJHDFLASDHFLASJNDAFUQ!?? Did I just talk to a Void being!? Did everyone else hear that or was it just me?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 05:28:20 am
The ashes are swept carefully by a passing stoNe peRsoN and placed along the bottom of the doorframe.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 05:30:56 am
Azem appears next to Yaos in the form of a Mountwyrm.

"Another jelly roll. Maybe next time you should just let Grauel eat it."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 27, 2014, 05:32:55 am
"ALKSJHDFLASDHFLASJNDAFUQ!?? Did I just talk to a Void being!? Did everyone else hear that or was it just me?"
"I heard it as well. Mgaareecaalwahiisnshyzhrshui must be close by to our Bubble."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 05:34:12 am
[EXPUNGED]
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 05:52:41 am
"HAT HAT HAT HAT HAT HAT HAT! Your Bubble itself pales before Bechu's razor. How can you hope to destroy one of the few forces known to gods to be able to completely break Council law? Especially one of you. As Bechu will remain in our great ring for at least the last twenty of your ticks, I cannot see how Fusil could have done such a thing."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 05:55:48 am
[EXPUNGED]
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 27, 2014, 05:56:55 am
This. This is the definition of too stupid to live.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 05:59:52 am
"Your impudence betrays your insecurity, Yaos or Y'aos. Are you afraid your fellow gods will eliminate you before you upset your guardian too much?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:01:59 am
"Hahahaha! *sigh* Nah. I was just messing around. I was kidding. It was a pretty good joke though, wasn't it? It's just Yaos by the way, not Yuh-os."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:03:16 am
Azem turns back to dragon form and looks at Yaos menacingly.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:05:36 am
Azem turns back to dragon form and looks at Yaos menacingly.
"Oh. Did I cross a line? Seriously, I'm sorry. Didn't know it was that bad. Won't happen again."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:07:18 am
"At this point, I'm half tempted to turn you into a pretty gem and lock you away for your own safety."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:13:42 am
"At this point, I'm half willing to let you. But on to more important things! Azem, I'm almost ready for my death. I recommend you get that revive ready."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:18:24 am
"Reviving you always makes me feel so drained afterwards, I might have to take another nap."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:20:00 am
"Preparations are ready. You good to go? You may want to get Joha or another god to help if you want."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:23:59 am
"We might as well get it over with."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:27:18 am
Yaos ditches his permanent Human body in the Human Plane where a spell of stasis is put on it.

Yaos then takes the Strange Knife and stabs himself non-lethally in the other hand with it.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 06:30:07 am
(Yaos: -1E)
The blade hurts a lot despite your incorporeality and leaves an unhealable wound.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:33:29 am
I hand the knife to one of my angels and off myself with a sword while I'm in the Human Plane. Azem and his angels are allowed inside the Human Plane.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 06:35:24 am
Yaos: You attempt to kill yourself with a sword. It is difficult and takes a long time.

(Yaos: -4E)
Yaos has been struck down!
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:38:49 am
"That...was unpleasant."

Azem revives Yaos.

Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 06:41:49 am
(Azem: -15E)
(Yaos: 5/2E)

Yaos has been struck up!
With selves like these, who needs enemies?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:42:43 am
What are my spheres like?

I take my body out of stasis and enter it again.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:43:52 am
"If you don't mind me saying la, err sir Yaos, this can't be good for your health."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:46:02 am
"I agree, but surely this has built up a reputation for me amongst the mortals! I've died three times and come back to life three times! No god or mortal has ever accomplished anything like that! I'd honestly be rather surprised if my worshipper base hasn't increased as a result of my exploits."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 06:47:22 am
Yaos: Coasts and Humans
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:49:04 am
"Hm. If that were true, I'd have to inform them who expends half his essence to keep reviving you each time. Well, Joha did most of the work the first time."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:51:21 am
Yaos: Coasts and Humans
"Gods fucking damn it! This is worse! Well, at least I know that my spheres can be changed."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 06:54:00 am
It was a knife both holy and unholy to both Humans and Ambition. Any guesses on what the unholy part does?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:55:11 am
Azem and most of the Shiny Ones burst out laughing. Sappira giggles slightly and looks away.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 06:55:59 am
But I only wounded myself with it. I killed myself using some random sword. Wait, did my spheres change when I stabbed myself with the knife or after I was revived? That seems like a VERY important detail I should've been informed about.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:59:38 am
"Haha. I'm sorry, but it's official. We have a god of Coasts."

"I wonder if that gives you power over sand?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 07:01:48 am
Let's say you bleed yellow blood and blue blood. One blade only causes yellow wounds and the other is nonselective. If you start with an existing yellow wound, you will likely end up with more serious yellow wounds than blue wounds if they have a near-equal chance of being opened by the nonselective blade. It may not have been noticeable at first, of course.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Varee on November 27, 2014, 07:16:32 am
I dont understand why people start being suicidal .....
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 07:24:56 am
Let's say you bleed yellow blood and blue blood. One blade only causes yellow wounds and the other is nonselective. If you start with an existing yellow wound, you will likely end up with more serious yellow wounds than blue wounds if they have a near-equal chance of being opened by the nonselective blade. It may not have been noticeable at first, of course.
That made more sense in your head. Are you saying I was bleeding Ambition before I even stabbed myself?

I attempt to discard my sphere of Coasts.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: hops on November 27, 2014, 07:50:15 am
Carmine will try to say "Hello" to the stoNe meN in the thousand languages. Probably nothing would come out of it, but he wanted to see these stoNe meN in his mortal form.

He would also ask the people around the temple if they might know anything.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 10:08:43 am
Wash the dust out of the temple with a wave.

Yaos... I don't think you could survive another death.
Anyone want to help me spellcast?
Make an illusion covering every sentient being on the planet, that only stoNe meN can see, that will make them see a human instead of what the creature really is.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 27, 2014, 10:13:33 am
I will help if you test if it even works first. They may use sense other than sight to recognise humans.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 27, 2014, 11:33:34 am
"You are only repeating your lies, and misconceptions you have in your stupidity. Why should I bother to respond to someone as lowly as you, when you will not make the effort for new arguments? We could continue repeating our selves until the Void destroy us, but it wouldn't effect anything. Learn your place, scum."
INSTANT REPLAY
"Dismissive arguments are a sign of a loser. You are retreating, and I think you know this. Are you letting your own petty feelings cloud your judgment?"

Ah yes I do love my instant replays.
Support 43.00
Support 43.01
Support 44.03
Support 44.04
Propose my secondary sphere become Protection
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 12:31:14 pm
I will help if you test if it even works first. They may use sense other than sight to recognise humans.
True... Initiate tests!
Begin testing how the stoNe meN detect what is human, in order to fool them into thinking everyone is human.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 27, 2014, 01:41:04 pm
(Yaos: Pretty much, yes.)
Yaos attempts to discard the sphere of Coasts. "Not on my watch you don't, you suicidal maniac. Can't I sleep for an eon or two without having this happen?"

Carmine: The stoNe meN do not respond. The people around the temple seem to know only that they are useful for various chores and have begun renting out their services in helping to control them to the elderly.

Serac and Khaziraad: The stoNe meN tested seem not to attack anything they perceive to be Human. This is a promixing avenue of research.

Darruth: Sphere added
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 02:45:41 pm
Yaos, you want to help fix the stoNe meN?
Make all sentient creatures appear human (subspecies of humans?) to the stoNe meN, with help from any gods who want to help.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 27, 2014, 02:47:44 pm
Yaos, you want to help fix the stoNe meN?
Make all sentient creatures appear human (subspecies of humans?) to the stoNe meN, with help from any gods who want to help.
Assist; protect those who would be harmed otherwise by assisting in making all sentient creatures register as human to the stoNe meN.

I do hope they don't end up becoming a permanent fixture....they are only on Keshan, correct?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 27, 2014, 03:04:35 pm
Also, since there's no reason to keep it a secret and I don't want to deal with PMs, and I already have this post open it ended up being long enough I copy-pasted it to the IC anyway, I have a proposition for Yaos, Neron, Serac, and Azem(I think I got the right names; also, Joha, if you want in on this I at least would be fine with it); I would like to make merfolk with you. Since mortals are able to worship multiple gods, and as far as I know there is no reduction in efficiency, and with five of us it'll likely be free(3-4E at most, split five way, and then a discount? Yeah, it'll be free), there is little resson for us not to. Including Yaos and Serac are rather obvious, I would think(you can at least make use of your Coastal sphere, for the moment; maybe even make them capable of breeding with humans; ooh! Or, make selkies with us! Human and seal both!), Neron is because ice and water are similar enough already, and because we would want them to be able to survive in the polar regions, and Azem because of a comment from the GM about valuable bones(and scales; scales fall off naturally, while bones would be from those who died of natural or unpreventable causes, preferably...).

And if you guys are cool with that, it may set a precedent for creating similar races with groups of gods, such as the Fair Folk with Joha and some other Gods(probably almost all of them).

I'd also extend a proposition to Carmine, Cim, and possibly The Light though I'm less certain, about creating a race of philosopher beings, and as for Cim and Carmine in particular, the endowment of power on certain individuals to create the Justiciars, who would work in all ways for Goodness, Order, and Reason. I'm very uncertain as to The Light's motivations, but their assistance would also be welcome.

I am a God of Goodness; of helping others. That is not limited solely to mortals.

This looks like OOC, but it's just that I don't want to deal with trying to put it in Darruth's speech; you can imagine he made the offers in his typical pseudo-magnanimous and polite way.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 27, 2014, 03:38:01 pm
"Justiciars, you say? Tried and true with the Prophet of Light and Order, I see no reason not to support such co-operation."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 04:51:42 pm
"Merpeople? That sounds so cool!" :D "I can't unfortunately. I'm pretty low on Essence after all that and I think I'll save up a bit before doing anything else."

The temple is collapsed. The temple, the area underneath the temple, and everything around the temple is removed using earth magic and flown into the sun by Yaos' angels. The air where the temple used to be is thoroughly burned using fire magic. All this is done after evacuating the area, of course.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 04:58:43 pm
Really? Are you just covering up your activities?
Because we kind of had a fix for them. You could help with that instead of throwing a temple into the sun. [grumble] waste of essence [/grumble]

I support making Selkies, they seem interesting.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 27, 2014, 05:00:30 pm
"Merpeople? That sounds so cool!" :D "I can't unfortunately. I'm pretty low on Essence after all that and I think I'll save up a bit before doing anything else."
If five of us are working together, I believe it would be free; if not, then I'm not sure if anyone would agree to it.

Just selkies, Serac? Or merfolk as well? If they're both free, I see no reason not to make them...
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 05:02:41 pm
Really? Are you just covering up your activities?
Because we kind of had a fix for them. You could help with that instead of throwing a temple into the sun. [grumble] waste of essence [/grumble]
"Hey, you're the one wasting Essence here." ::) "What I'm doing wastes mana and stamina, but not Essence. I'd also prefer that the root of the problem be solved with an adequate amount of Holy Fire rather than simply cover it up some more."

If five of us are working together, I believe it would be free; if not, then I'm not sure if anyone would agree to it.
"That's something I thought in my younger days too, no offence. ;) As it would turn out, it would only be free for some of us."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 27, 2014, 05:08:08 pm
Then if you end up being the one having to pay Essence, I'm sure one of us with more would be able to pay for any expenses incurred on your part. Still, as I said, with 5-6 of us? It should be trivial to make the race. Propagation might cost a bit more if we go overboard, on the other hand.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 05:09:02 pm
Really? Are you just covering up your activities?
Because we kind of had a fix for them. You could help with that instead of throwing a temple into the sun. [grumble] waste of essence [/grumble]
"Hey, you're the one wasting Essence here." ::) "What I'm doing wastes mana and stamina, but not Essence. I'd also prefer that the root of the problem be solved with an adequate amount of Holy Fire rather than simply cover it up some more."
Whatever you say Iris. :P And how will you stop them from coming out of another one of your temples?

You could at least help, your human sphere would help us make them think everyone is human. And why do you say covering up? It completely transforms them from a threat to an aid.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 05:15:05 pm
Then if you end up being the one having to pay Essence, I'm sure one of us with more would be able to pay for any expenses incurred on your part. Still, as I said, with 5-6 of us? It should be trivial to make the race. Propagation might cost a bit more if we go overboard, on the other hand.
"The problem is that I have an incredibly low maximum Essence right now. You couldn't pay me back no matter how much Essence it costs me." :(


Whatever you say Iris. :P And how will you stop them from coming out of another one of your temples?

You could at least help, your human sphere would help us make them think everyone is human. And why do you say covering up? It completely transforms them from a threat to an aid.
"Umm, what? Iris? Is that like an insult or something?" ??? "As far as I can tell, that's the only temple that pronounced my name with that little pause in my name."

"I'm not going to let a bunch of programmable, genocidal city-razers just walk around until someone else decides to say my name wrong and have them destroy all Humans. They need to be destroyed." >:(

The Yaosian forces work on destroying all Stone Warriors.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 05:17:32 pm
That's exactly the thing, they don't attack humans at all. I'm not saying we should keep them around, but they would stop being a threat as we destroy them completely and easily with no rush.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 05:22:01 pm
"Good point. I agree with you. Unfortunately, I have a maximum Essence of 2 and spending any might make me dormant, assuming that 5/2 is a clerical error, and you KNOW that clerical errors have happened before. Again, sorry." :(
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Detoxicated on November 27, 2014, 05:24:27 pm
"Ah, Yes developments. I would love to be taking part in the creation of a race of philosopher beings. I would also have an eye over all the other creations if you may invite me to do so. The Light is pleased by cooperations.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 27, 2014, 05:26:56 pm
"I would be willing to help creating the merpeople and selkies, Goodness."

Help making everyone look human to the stoNe meN.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 27, 2014, 06:24:04 pm
"Good point. I agree with you. Unfortunately, I have a maximum Essence of 2 and spending any might make me dormant, assuming that 5/2 is a clerical error, and you KNOW that clerical errors have happened before. Again, sorry." :(

Actually, I believe that as soon as you gain any Essence at all, your maximum Essence will become whatever Essence you then have. I do not believe it was a clerical error; it seemed very deliberate.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 27, 2014, 06:33:29 pm
"An interesting proposal Darruth."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 08:08:09 pm
Actually, I believe that as soon as you gain any Essence at all, your maximum Essence will become whatever Essence you then have. I do not believe it was a clerical error; it seemed very deliberate.
"Would you care to test this theory by giving me 1 Essence?" ;D
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 27, 2014, 10:53:48 pm
As much as I would love to, I also have very little to no essence to spare.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Lost in Nowhere on November 27, 2014, 11:20:36 pm
I have plenty, for the moment. I'll give you one...

I'll also help with the merpeople.

Let's see, what new proposals are there... surprisingly, not any, it seems...


Mgaareecaalwahiisnshyzhrshui, you know what's going on with these stoNe meN, don't you? Care to explain it?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 27, 2014, 11:25:11 pm
Quote
Mgaareecaalwahiisnshyzhrshui, you know what's going on with these stoNe meN, don't you? Care to explain it?

"You fool! Do not speak with the void. Do not even acknowledge it. Its words are only lies, even listening to it may lead you astray or give it power. Pretend it is not there, until it is gone once more."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 11:29:34 pm
"I'm going to have to agree with Fusil, here. Void stuff is bad juju. Also, how do you even say all that? Magrae....Megerra.....Maregeregera......I give up!"

I go back to the DBP with Lee and.....Rubin, was it? to train in dance battling. Everyone else will fight the Stone Warriors, except for Tory, who will use the VDD to locate any more temples which have been profaned with Void influence.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Lost in Nowhere on November 27, 2014, 11:48:48 pm
Well, at least you two are agreeing on something. :P
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 27, 2014, 11:51:39 pm
"That reminds me, can everyone please vote on the proposals we have? Some of them are a little important."
Spoiler: Council proposals (click to show/hide)
Oppose 43.01. We need to remove every ounce of Void influence in the Bubble, not propagate it!
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 27, 2014, 11:55:12 pm
Quote
Oppose 43.01. We need to remove every ounce of Void influence in the Bubble, not propagate it!

"Wha..You voted for it. It is meant to increase or intelligence on the void, so we may properly combat it. There is no reason not to. Also, did you stab yourself with a knife you where supposed to give back to me?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 27, 2014, 11:59:50 pm
"Conversation with Mgaareecaalwa...Maggie is not an absolute no. While yes, you should not trust everything it says, it is very powerful and not directly opposed to us nor any particular one of us. As long as we don't antagonize it, we will be fine. The Coronal of the Liminals could be a useful ally, however, but I won't take it by myself due to the risks involved. I propose we open communications between the Council and Maggie. I have a means to achieve this, should it pass."

43.01: Support
44.01: Abstain
44.03: Support
44.04: Abstain
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 12:03:35 am
"Is your female self also forgetful Yaos?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 28, 2014, 12:05:31 am
"We already know how to fight it. We just need to shun it, educate people against it, ignore its attempts at communication, and destroy any Void related things. Having Void books around for anyone to read would only make people want to indulge in it."
"Wait what? YOU made the knife!? One of my angels just found it around somewhere and gave it to me. I've been trying to work out how it even works for ages! But yeah I did stab myself with it. I'm back to having Humans as a sphere but I lost Ambition. Could you tell me more about it?"
(I don't even remember when or how I got the knife. I'm pretty sure I'm telling the truth by saying that one of my angels found it somewhere and gave it to me, but I'm not certain.)

"Conversation with Mgaareecaalwa...Maggie is not an absolute no. While yes, you should not trust everything it says, it is very powerful and not directly opposed to us nor any particular one of us. As long as we don't antagonize it, we will be fine. The Coronal of the Liminals could be a useful ally, however, but I won't take it by myself due to the risks involved. I propose we open communications between the Council and Maggie. I have a means to achieve this, should it pass."
Oppose

Propose that we close and lock all communications with Void beings.

"Is your female self also forgetful Yaos?
"Wha? How?" ???
........
"Hey are you saying girls are stupid!?" D:<
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 28, 2014, 12:07:10 am
Quote
"Conversation with Mgaareecaalwa...Maggie is not an absolute no. While yes, you should not trust everything it says, it is very powerful and not directly opposed to us nor any particular one of us. As long as we don't antagonize it, we will be fine. The Coronal of the Liminals could be a useful ally, however, but I won't take it by myself due to the risks involved. I propose we open communications between the Council and Maggie. I have a means to achieve this, should it pass."

"Have you gone completely mad? You would have to be insane to ally with those...things! Even you yourself admit that it is a dangerous and foolhardy task! We cannot allow the void, let alone such a powerful creature as it, to have any sway in our realm. Ignoring it is best, just ignoring it. I oppose. "
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 12:08:23 am
"Why did you even support the proposal for a void study committee in the first place then Yaos?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 28, 2014, 12:10:42 am
"At first I thought that maybe we can learn something from the Void, maybe that it really wasn't so bad as we'd thought. Then the Stone Warriors appeared and then genocides and city-razing happened. We can't risk anything like that happening again." >:|
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 12:16:23 am
"You are a very fickle being Yaos. That is certain."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 28, 2014, 12:21:46 am
"At first I thought that maybe we can learn something from the Void, maybe that it really wasn't so bad as we'd thought. Then the Stone Warriors appeared and then genocides and city-razing happened.
"Are you not at all curious as to why they are iNcuRsiNG us?"

Quote
"We can't risk anything like that happening again."
"Exactly. We can't just ignore them when some of them want to destroy us. With as much internal conflict as they have, we could take advantage of the Enemy Mine situation."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 28, 2014, 12:25:53 am
Quote
"Are you not at all curious as to why they are iNcuRsiNG us?"

"Not to the point it is worth sacrificing everything for. There are ways we may find out without risking all of existence."

Quote
"Exactly. We can't just ignore them when some of them want to destroy us. With as much internal conflict as they have, we could take advantage of the Enemy Mine situation."

"No, we should push them all out of the bubble. They are all the same. Inviting a war between them here would only lead to the destruction of our universe, no matter who or what wins. None of them have a good end goal, by submitting to their will our perfect worlds existence would be completely destroyed!"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 12:32:40 am
Azem puts in an order with the Dwarves for a personal suit of dragon armor.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 28, 2014, 12:35:09 am
"Ignoring it is best, just ignoring it."
"They certainly aren't ignoring us."

Propose that we close and lock all communications with Void beings.
Oppose.

"There are ways we may find out without risking all of existence."
"I'm all ears, do tell. If you're going to say 'books', show me a book specifically on stoNe maN iNcuRsioNs and I'll believe you."

"No, we should push them all out of the bubble. They are all the same. Inviting a war between them here would only lead to the destruction of our universe, no matter who or what wins. None of them have a good end goal, by submitting to their will our perfect worlds existence would be completely destroyed!"
"First, they aren't all the same. Second, we wouldn't need to invite them in. We could have them fight on another front while we keep ours. By knowing what our [sarcasm]sweet, sweet brothers in arms[/sarcasm] are up to, we could act accordingly."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 28, 2014, 12:43:37 am
Azem puts in an order with the Dwarves for a personal suit of dragon armor.
(I knew I was forgetting something! Thanks for the reminder.)

Yaos puts in an order with the Dwarves for a personal suit of Imperial-styled armour and a longsword.

Next, Yaos finds some Yaos-worshippers among the Dwarves to join the Institute of Yaosian Scientists in the Empire after being scanned with the VDD. With the new influx in thinkers, inventors, and alchemists, the IYS is reformed into the Imperial Yaosian Academy of the Sciences - an official departmental branch of the Empire of Mankind dedicated to the advancement of the sciences.

Carmine bless this venture!

EDIT: Yaos reorganises the Paladins. From now on, for every nine Paladins there will be one Paladin Captain. The most devoted, powerful, and leader-like Paladins will be chosen to be captains. The most devoted, powerful, and leader-like of the captains is chosen to be the Captain-General and has authority over the other captains.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 28, 2014, 12:51:49 am
Quote
"They certainly aren't ignoring us."

"You and I both know that if their attention was truly to us, we would see much worse then Stone Soldiers."

Quote
"I'm all ears, do tell. If you're going to say 'books', show me a book specifically on stoNe maN iNcuRsioNs and I'll believe you."

"Actually, I happen to have a book on the Stone Soldiers. I will have a copy delivered to you as soon as possible."

Quote
"First, they aren't all the same. Second, we wouldn't need to invite them in. We could have them fight on another front while we keep ours. By knowing what our [sarcasm]sweet, sweet brothers in arms[/sarcasm] are up to, we could act accordingly."

"Their end goal is our destruction, whether they bring it about by heat death or jelly rolls is irrelevant. If they hate each other so much, they are likely already fighting on their own fronts without our prodding. If not, then our prodding will only cause trouble anyway."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 12:55:30 am
Could you summarize said book then? I'm sure it would be helpful.

Why do you like withholding information so much Fusil?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 28, 2014, 12:59:54 am
Could you summarize said book then? I'm sure it would be helpful.

Why do you like withholding information so much Fusil?

"Because I can't trust all of you. If I can't trust one person on the council, I will avoid shouting information to the council. I have yet to read it, but I have found a book that should explain everything."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 01:09:07 am
"God of Weapons, as long as you continue to act as if you are the only power in this bubble that matters, you are among the gods I cannot trust."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 28, 2014, 01:49:33 am
"I wonder if some rivalry can benefit your IYS, Yaos."

I would like to create the Northern University of Knowledgeable Enlightened  (NUKE), an organization of scientists and artists that follower me to rival the IYS.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 28, 2014, 02:17:14 am
"Actually it's the IYAS, but I'd prefer if you created that university in Slytha. I don't have a foothold there so it would be more difficult to set up the IYAS there but you have no foothold on either planet so it should be just as easy for you." :) "Besides, competition isn't that good for the scientific world. All it does is lead to faulty surveys and stuff like that."

(If NUKE is still going to operate in Keshan, I demand that the IYAS be better by default, considering it has an established foothold in the scientific world with the Scientists, as well as the fact that it has an entire Empire backing it.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 02:40:08 am
"Hm. I think a university of business and lawmancy would be a good idea."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 28, 2014, 02:57:20 am
"I won't stop you from creating such an university, Azem, but I'd like to make it clear that I don't officially endorse lawmancy."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 28, 2014, 03:54:53 am
"I don't know why, but the idea that a god of Law doesn't like lawmancy irritates me. Weird."
Title: Re: Ye Gods [16+/999 players] IC: T48: Icarus
Post by: Kilojoule Proton on November 28, 2014, 04:00:08 am
Tick 47: Icarus

Serac has been freed by default even after a slight unplanned extension to the trial.

Yaos has inexplicably committed suicide and been revived by Azem and now has a sphere assortment of Coasts and Humans.
(5/2E is not an error. You cannot gain Essence beyond the cap, but you can spend the surplus if you want. This is a special case unlikely to happen with Void deal payouts at or near the cap for future reference.)

Carmine has attempted to greet the stoNe meN in many languages, but nothing works. The people around the temple seem to know only that they are useful servants that never complain.

Khaziraad and Serac have tested a proposed illusion for convincing the stoNe meN that everything is Human. It works on their test subjects. Following this success, Serac, Darruth, Neron,

Darruth has (informally?) suggested that Yaos, Neron, Serac, Azem, and possibly Joha collaborate to produce merfolk, which should be very close to free. Darruth, Serac, and Joha have currently agreed on this. It has also (informally?) suggested that Carmine, Cim, and possibly The Light create a race of philosophically inclined beings with an affinity for justice and order. Cim and The Light have supported this in addition to the implicitly guaranteed Darruth.

Yaos' angels have collapsed a great temple to Yaos and sent it into the sun (which is perhaps counterintuitively harder than simply flinging it off into deep space). They have also incinerated the former plot of land on which the temple was located. The spawning of stoNe waRRioRs seems to have finally stopped. A sterile copy of the temple before destruction has appeared in Khaziraad's dimension.

Yaos' forces continue destroying the stoNe soldieRs. While it is easy because of their passiveness to Humans, they seem to be practically innumerable.

Joha: Mgaareecaalwahiisnshyzhrshui: "I cannot say I know what is happening. Similar things have happened before, but we have never been responsible."

Yaos returns to the DBP with Lee to train in dance battling with Rubin. The Emperor appears to be sitting on a seat watching the fight and looks very sad. The rest of Yaos' angels deal with the stoNe waRRioRs save Tory, who tours various temples searching for corruption.

The Dwarves have produced a glittering suit of personal armor for Azem. It seems rather impractical except for dazzling enemies and bribing them. They have also produced a suit of shiny Imperial-styled armor and a jeweled longsword for Yaos. It, too, seems impractical.

Some Yaos-worshipping Dwarves have signed up for the Imperial Yaosian Academy of the Sciences. Regrettably, a significant portion of the more competent ones have significant Void influence however crime-free and normal they would seem at a first glance and have been turned away on this basis. Yaos has also reorganized the Paladins.

Neron has created the Northern University of Knowledgeable Enlightened to promote some competition with the Yaosian Academy. It focuses on art significantly in addition to the sciences, possibly making it the first true university.

(Yaos: Demand rejected to the letter but accepted in spirit. I cannot favor any player above another regardless of past fortune or misfortune. The IYS does indeed have more history and probably more resources, but countless other factors contribute to the admittedly very fuzzy concept of a better school. Also, demand in this context has a (slightly?) negative connotation in English in case the verb choice came from French or somewhere similar.)

(Joha: -1E, Yaos: +0E)

Spoiler: Lawmode (click to show/hide)

This update's constellations are the Dragon and Candle.



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Salt, Victory, Fire, and Luck.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 28, 2014, 04:05:14 am
Seal away Taol in the form of a bird, once again. Can't let him die on me. Hide him somewhere, again. Will he ever learn?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 28, 2014, 04:10:15 am
Taol has already been hidden away.
Title: Re: Ye Gods [16+/999 players] IC: T48: Icarus
Post by: Andres on November 28, 2014, 04:26:19 am
The Emperor appears to be sitting on a seat watching the fight and looks very sad.
Lette and Vaal appear and protect Yaos, expecting an attack. "Emperor? Is that really you? How are you alive?" I check my link with the Emperor to see if it's really him.

The Dwarves have produced a glittering suit of personal armor for Azem. It seems rather impractical except for dazzling enemies and bribing them. They have also produced a suit of shiny Imperial-styled armor and a jeweled longsword for Yaos. It, too, seems impractical.
I find some better smiths who'll make me some top-quality, battle-ready armour and longsword.

Some Yaos-worshipping Dwarves have signed up for the Imperial Yaosian Academy of the Sciences. Regrettably, a significant portion of the more competent ones have significant Void influence however crime-free and normal they would seem at a first glance and have been turned away on this basis.
I find a different kingdom with a known hatred of the Void and repeat the process.

Seal away Taol in the form of a bird, once again. Can't let him die on me. Hide him somewhere, again. Will he ever learn?
Taol has already been hidden away.
(I CHALLENGE THIS. I already sealed Taol away. It only says that he's simply inactive because KJP made a clerical error.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 28, 2014, 04:27:20 am
Quote
(I CHALLENGE THIS. I already sealed Taol away. It only says that he's simply inactive because KJP made a clerical error.)

(...Challenge what? That is exactly what he said.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 28, 2014, 04:30:06 am
(Speak of making tsunamis out of ripples...)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 28, 2014, 04:34:20 am
(......I read that as 'He has been hidden away' instead of 'He has already been hidden away. *facepalm*)

I take back the Strange Knife from the angel who has it. I have a Paladin captain fight a Controller Angel in the DBP. I have the Paladin captain-general fight a Controller Angel and then my regular angel in the DBP.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 05:20:46 am
Azem likewise searches for smiths who will make him practical armor.

"These shiny suits are nice though, don't you agree Yaos?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 28, 2014, 05:51:29 am
"Not really. I mean, what's the point? If I wanted to wear nice clothes I'd pick something a little more comfortable than this." :/

Spoiler: Council proposals (click to show/hide)
"Guys! Can we please vote on these proposals? At least maybe 44.03? That one seems the most reasonable."

I listen to some prayers from my non-Human worshipper base on Keshan, with the usual non-trivial filters unless it's Void related or jelly roll related, etc.

People are allowed back into the capital.

I possess a random Muman and walk around for a bit. What problems do they have? In what areas are they doing well? What could I do to help?

The Imperial Yaosian Academy of the Sciences has been renamed as the Imperial Science Academy of Yaos, since it's easier to pronounce 'ISAY' than 'IYAS'. Just to clarify some things about the academy; the academy will expand on its own to cover the different scientists. It will have its own hierarchy like a normal university. All joining members are scanned for Void influence and are rejected if they test positive.

"Hey Grauel? I was kind of wondering if maybe you could do me a favour, because I have so little Essence on my own." :-[ "So I was wondering if maybe you could rebuild Zeph and Tel for me? Or maybe you can help spread Paladinitry through bite? That last one doesn't cost much, and it has biting so maybe you'll even like it!" :D "I mean, in any case, you can provide the Essence and I can help with the details. Is that ok?" Yaos looks really nervous, like she's scared of being rejected.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 06:00:10 am
"You have a point. I don't think I know of any dragon who would cover up their beautiful scales though. No dragon of Greed anyway."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: gman8181 on November 28, 2014, 12:07:43 pm
@Yaos
I'm not interested in performing charity but if you want to make a pact for something, let me know and I'll contact you privately to try and work out a deal that is agreeable to us both.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 28, 2014, 12:29:11 pm
((actually the Justciars was different from the race of philosophical beings, and they agreed to the Justiciars, not the race, in that instance)).

I have no desire to waste time with pointless squabbling right now, as we are all quite set in our opinions, I can see, but I will say this:

The Void is incomprehensibly powerful, and surrounds our Bubble. Attempting to purge it of Void influences is like trying to keep a sponge dry underwater. Which is to say; it's likely futile and will in all likelihood antagonize them, rather than accomplish anything useful. Moreover, it's entirely likely that if they wished to, they could crush our world with no more effort than it would take to crush an egg.

Also, I'm surprised you find our universe to be so perfect, Fusil. I wouldn't have expected such optimism from you.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 12:32:10 pm
Support 43.01 and 44.03
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Detoxicated on November 28, 2014, 12:38:02 pm
"I think the god of weapons needs an enemy to battle. He may do so in my opinion, so go for the void if you wish, but I will not participate in any hostilities."

Listen to the prayers of my followers.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 28, 2014, 01:32:37 pm
"Mgaareecaalwahiisnshyzhrshui would you happen to know about a void being named Y`auuf?"

Spoiler (click to show/hide)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 02:39:52 pm
Y'auuf? What? That's not a known void being... his name isn't in my list of all void beings.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: IcyTea31 on November 28, 2014, 02:49:09 pm
"Not on mine, either. Care to tell us more about this one? Also, be aware that Maggie will be out of range of our communications in only a couple ticks, if not already. If you want to keep talking, you'll need that artifact I proposed (47.00) we'd create."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Kilojoule Proton on November 28, 2014, 03:55:46 pm
Yaos: Prayers to you are few among non-Humans, who think of you as mostly the patron god of Humans.
3/16ths-Luminee: "I want to become a mighty warrior."
Famous Hummingbird (non-follower): "The first god who can demonstrate they are the best shall receive my exclusive worship."
Sorae: "Make me a better shopkeeper than the Hardboiled Rainbows guy!"

(Yaos: -6E)
The Emperor detects your intrusion and sucker-stabs you. He jumps away with your body.
Yaos has been struck down!

People return to the capital. They are dismayed by the stopped regeneration of stoNe seRvaNts.

The Mumans seem to be doing well (except for the hapless one you possessed, who is fighting it). They have few problems and trade with the Armu for exotic dense goods (i.e. those made of metal, which is hard to come by) and Gruen, who produce many strange and delicious foods. They could probably use some more conflict.

The ISAY mostly agrees, but the few who don't say that they were already doing what you said before or reject your anti-Void policy as discrimination by relgion. (Maybe IY(A)S was too close to IJS after Neron's Ice academy deal? :P)

The Light:
Crurcul the Destroying Light: "I have produced many children for my weapon spirit! They are all young naginata, and they are growing up very well!"
Luminee baker: "I want to glow many blinking colors like those tisko Luminee, but the ability is so rare!"
13/16ths-Luminee: "I want to become a mighty warrior."

Neron: "Mgaareecaalwahiisnshyzhrshui has left closest approach. Did you want to say something?"

(Votes counted)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Ama on November 28, 2014, 04:23:48 pm
"Should we even try to help Yaos this time? Also Y`auuf has some form of cult within the Rani and is selling robes that mess with a Rani`s magic. I am trying to find his cultists` base of operations at the moment."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on November 28, 2014, 05:16:49 pm
(Yaos: -6E)
The Emperor detects your intrusion and sucker-stabs you. He jumps away with your body.
Yaos has been struck down!
(Shenanigans! I call shenanigans! I had two archangels - both more intrinsically powerful than the Emperor and both with more battle experience - between myself and the Emperor.
Both Lette and Vaal would've been extremely on guard, as would I.
Moreover, I would not have put myself in range of the Emperor's attack just to talk to him. I could've spoken very loudly or yelled at him from a small distance if I had to.
Considering that the Fire Sword was lost when Vaaliel died while fused with it, he wouldn't have had the artifact weapon either and would've had to contend with my armour (the old Imperial armour I wore rather than the new Dwarven one) while using presumably a regular mortal weapon, unless a god gave him a new weapon.
Wait a minute, did I die in the DBP? Wouldn't I just returned to the Corporeal Realm or the Human Plane (depending on where I was before I entered the DBP) instead of perma-dying?
On top of that, the whole point of spending 2 Essence of a permanent body is to have it take the hit for me if I were to be struck down. Sure I'd still lose a bit of Essence from the ordeal but I wouldn't lose all of it.)
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Lost in Nowhere on November 28, 2014, 05:56:26 pm
Well, this is lovely. Yet again, Yaos is dead.
If I'm correct, she'll only have a maximum of one essence if she's revived again...
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 06:08:51 pm
Casually answer Yaos' prayers because he is dead right now...

Famous Hummingbird (non-follower): "The first god who can demonstrate they are the best shall receive my exclusive worship."
Well it isn't Yaos, they died. Four times now.

Sorae: "Make me a better shopkeeper than the Hardboiled Rainbows guy!"
Well, first you need an idea of something to sell. With that, it should be easy!
And I'm sure the Hardboiled Rainbows guy would be happy to help you start a shop if you asked nicely.

3/16ths-Luminee: "I want to become a mighty warrior."
Then train!
Allow him a bit of natural skill, so he has an easier time learning to fight.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 28, 2014, 07:13:50 pm
(Bullshit. I call absolute bullshit. I had two archangels - both more intrinsically powerful than the Emperor and both with more battle experience - between myself and the Emperor.
Both Lette and Vaal would've been extremely on guard, as would I.
Moreover, I would not have put myself in range of the Emperor's attack just to talk to him. I could've spoken very loudly or yelled at him from a small distance if I had to.
Considering that the Fire Sword was lost when Vaaliel died while fused with it, he wouldn't have had the artifact weapon either and would've had to contend with my armour (the old Imperial armour I wore rather than the new Dwarven one) while using presumably a regular mortal weapon, unless a god gave him a new weapon.
Wait a minute, did I die in the DBP? Wouldn't I just returned to the Corporeal Realm or the Human Plane (depending on where I was before I entered the DBP) instead of perma-dying?
On top of that, the whole point of spending 2 Essence of a permanent body is to have it take the hit for me if I were to be struck down. Sure I'd still lose a bit of Essence from the ordeal but I wouldn't lose all of it.)
((Your repeated deaths are integral to the plot, you see))
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Rolepgeek on November 28, 2014, 07:18:08 pm
Oppose 45.00
Oppose 47.01
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 07:38:09 pm
Azem sighs.

"When did Yaos become so misfortunate?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Lost in Nowhere on November 28, 2014, 07:45:47 pm
Probably around Tick 38. That was when he first died, wasn't it?
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Vgray on November 28, 2014, 07:56:18 pm
"Sounds about right. I wonder if the will of Yaos still applies after four deaths?"
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 28, 2014, 07:56:40 pm
"I say we just leave him like that. A lot cheaper than throwing him out into the void."
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: DreamerGhost on November 28, 2014, 08:01:33 pm
We should still try to find Yaos body. Even if this "Emperor" doesn't do anything more vile with it, it will still turn into a nasty creature.
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: gman8181 on November 28, 2014, 08:24:23 pm
47.01: Close and lock all communication with Void Beings (1-1/14)
+1 from Yaos
-1 from Cim

Fusil, isn't this perfect for you? Surprised you haven't supported.

Edit: Coloring
Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Stirk on November 28, 2014, 08:28:08 pm
Quote
47.01: Close and lock all communication with Void Beings (1-1/14)
+1 from Yaos
-1 from Cim

"I missed it. I have been a little occupied fighting the Stone Soldiers. In any case, I doubt that this will end up effecting much, but see no problem in supporting it..."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Kilojoule Proton on November 28, 2014, 08:54:03 pm
Tick 49: Encore

Books pertaining to the Void have been recreated at the Library.

People have returned to the Imperial capital after the removal of the source of the stoNe meN.

Yaos has died once again. Lette and Vaal note that the sight of the weapon used was terrifying, and it radiated an aura of what they interpreted as incredibly deathly and powerfully draining, thus explaining why it seemed to pull Yaos' core lowercase e essence into itself despite the buffering effect of the permanent body. They also note that the Emperor's heroic wounds were in slightly wrong places. (I'm not in the business of writing out fight scenes, besides which the outcome is more significant to all the parties involved than flowery prose detailing how it happened and letting down whoever ends up losing anyway.) Also, the Emperor's body was found months ago and to their knowledge, Yaos did not recreate the Emperor.

The stoNe meN everywhere let out a bloodcurdling cry and stop moving completely. Owners of stoNe meN also cry out soon for having to wash and clean on their own now.

Famous Hummingbird non-follower: "That leaves me with 13 gods. Who among you is the best?"

A Sorae follower of Yaos has opened up a shop peddling incongruously dyed food. Their blue bread and red salads are popular.

The 3/16ths Luminee has begun training.

This update's constellations are the Seraph and Ikaku. A comet streaks past the Keshan sky.



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Consolation, Victory, Travel, and Animals.

EDIT: Added income
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Lost in Nowhere on November 28, 2014, 08:56:59 pm
Abstain from both 47.00 and 47.01.

I would say that Yaos's will is still perfectly valid, provided he doesn't come back to life yet again...
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 28, 2014, 09:11:40 pm
"Would the economy as you know it exist without me?"
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 09:36:26 pm
Famous Hummingbird non-follower: "That leaves me with 13 gods. Who among you is the best?"
Define best. Each god is "best" at a different thing.

Yaos (Ambition, Coasts): 0/1, 7-8
He is dead, for now...

Do you not think he was rather stupid to not be more careful around the false emperor? I mean, he got killed by him once already, and the emperor was found dead in a shallow grave...
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Ama on November 28, 2014, 10:18:38 pm
"Maybe we should just leave Yaos dead this time. It seems the universe has something against him."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 28, 2014, 10:25:30 pm
Do you not think he was rather stupid to not be more careful around the false emperor? I mean, he got killed by him once already, and the emperor was found dead in a shallow grave...
Vaal: "The false Emperor was supposedly destroyed by Lette. Considering that we watched it get vaporised we had good reason to be believe it was utterly destroyed."
"Moreover, Yaos was in the Death Battle Plane and thought that if he were to die or have his soul stolen, the council-made plane would protect him (so long as he wasn't attacked by monkeys)."
"He stayed a fair distance away from the Emperor while he tried establishing communications and immediately called upon Lette and myself."
"Considering the request for the souls that were stolen from him be returned, he had reason to believe that this was happening and so didn't rule out the possibility of the return of the true Emperor."

Famous Hummingbird (non-follower): "The first god who can demonstrate they are the best shall receive my exclusive worship."
Well it isn't Yaos, they died. Four times now.
Lette: "Hey! He's also come back to life three times and it's only a matter of time until that number goes up to four! I think....... but yeah! No other god has managed to die and come back to life. Only Yaos - the BEST god! - could ever manage such a feat! No matter what you do to him or how many enemies he has, she'll ALWAYS come back and come out on top! Praise Yaos!"

(So what are the ten megabeasts like? What powers (acid spit, webbing, etc.) do they have?)

The stoNe meN everywhere let out a bloodcurdling cry and stop moving completely. Owners of stoNe meN also cry out soon for having to wash and clean on their own now.
"This is wierd...."
"Indeed. Apparently they were in fact intrinsically linked to Yaos, but then why would changing her symbol do nothing? These creatures give me such a headache....."

(I would like to challenge the proposal deaths. They have not been stagnant for 3 Ticks. They have been actively voted upon by at least two different gods in the last Tick alone, so while they haven't passed yet, they're not stagnant either. Moreover, that rule was made when half-Ticks were a thing, I think, if that's relevant at all.)

"So does anyone know where Artisanii is? He's been sealed for ages now. It might be best if you guys just killed him off before-"
"Lette you do NOT talking about killing other gods to other gods."
"What, so you want another one of them to maybe attack us again? Is that what you're saying?"
"It's rude and will probably get us killed, so be quiet and let them handle it."
"Screw you! You're not my boss!"
"Actually, as interim Emperor, I have authority over all Yaosian forces - including yourself."
"....I really don't ****ing like this."

"Maybe we should just leave Yaos dead this time. It seems the universe has something against him."
"Shut the hell up Void slave! What you think we didn't notice? Yaos has been doing more than anyone else to fight the Void so you want to throw her into it to please your masters, don't you! Then you go on about how YOU hate the Void so much but then try to open up com channels with them!? You are a liar, a hypocrite, and a servant of the Void!"
".....Please don't kill us."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 28, 2014, 10:25:52 pm
"At least it seems his death stopped the Stone Soldiers, for the time being. We have the books back as well, we may examine anything we want to the fullest extent."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 28, 2014, 10:34:12 pm
"Did she inherit her self preservation instincts from the Human god?"

"It seems like it doesn't it?"
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Ama on November 28, 2014, 10:41:19 pm
Neron grins showing his massive fangs.

"Little angels should know not to anger gods. We wouldn`t want anything happening to you now would we...."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: gman8181 on November 28, 2014, 10:47:11 pm
Lette: "Hey! He's also come back to life three times and it's only a matter of time until that number goes up to four! I think....... but yeah! No other god has managed to die and come back to life. Only Yaos - the BEST god! - could ever manage such a feat! No matter what you do to him or how many enemies he has, she'll ALWAYS come back and come out on top! Praise Yaos!"

It was really only impressive the second time. The only thing impressive about the other two were how generous the god of greed can apparently be.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 28, 2014, 10:48:30 pm
"I consider Yaos to be a failed investment."

"I do hope you're only doing that to scare them Neron. They could still be useful, assuming the Yaosian curse doesn't get them."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Ama on November 28, 2014, 11:00:34 pm
"Just teaching them a lesson about respect and not pissing off gods." ;D
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: gman8181 on November 28, 2014, 11:04:31 pm
Useful? How so Azem? Last I recall, they all were dropping like flies to a group of flying monkeys. I wouldn't rate them particularly more useful than any other other angel in regards to combat and in practicality, they're less useful to any of us than our angels because their loyalty remains to Yaos.

That said... since we're on the topic of investments, you did pay for them no? Why not claim them yourself to help make up for all you've lost now that Yaos can't repay her debt to you?
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 11:10:11 pm
"At least it seems his death stopped the Stone Soldiers, for the time being. We have the books back as well, we may examine anything we want to the fullest extent."
But we already stopped them from being a threat, so whatever.

And Yaos' angels, Fusil came back to life as well, remember?

(There are only five megabeasts right now... Just search it)
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 28, 2014, 11:11:10 pm
"Speaking of taking dead god's things, how do you guys want to split his Empire? Ill take the army, replace the Inquisition with normal guards, if none of you mind. I did help pay for the humans, and was the one who suggested them in the first place. Also, I think that knife was mine to start with. We should also raid that Torturing Shadowrelm for lost souls."

I take the strange knife, once again.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 28, 2014, 11:12:50 pm
Vaal begins brooding.

The Strange Knife and Ninth Orb are sealed in the Human Plane.

Lette demands that Grauel rebuild Telialas and Zephemural to satisfy the eye-for-an-eye rule for attacking the capital.

Vaal stops brooding.

Vaal dope-slaps Lette.

Lette punches Vaal in the face.

Vaal punches back.

A death battle happens.

They make up afterwards.

Yaos can't repay her debt to you?
"Hey Azem! How would you like to be the proud owner of several moons and a gas giant?" 8)
"For fuck's sake, Lette....." *facepalm*

And Yaos' angels, Fusil came back to life as well, remember?

(There are only five megabeasts right now... Just search it)
"Please. He only came back to life ONCE! Yaos came back to life THREE TIMES! That means that Yaos is at least THREE TIMES better than Fusil! No offence, Fusil. Not everyone can be as good as Yaos. Be proud of who you are." ;D

"Speaking of taking dead god's things, how do you guys want to split his Empire? Ill take the army, replace the Inquisition with normal guards, if none of you mind. I did help pay for the humans, and was the one who suggested them in the first place. Also, I think that knife was mine to start with. We should also raid that Torturing Shadowrelm for lost souls."
"As secular ruler of the Empire, I veto all this. The knife belongs to me as Yaos' heir."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 11:15:57 pm
As long as the Inquisition is disbanded, and no one tries to torture/enslave the humans I'm fine with whatever happens to the empire.

Usually, not dying proves you are the best, because by that logic every human is better than Yaos considering the reincarnation system..
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 28, 2014, 11:17:13 pm
"In that case, Tykki, kill the Angels of Yaos. With Yaos dead, the human plane offers no protection. Use the special Monkey-Paw handled sword if they run to the DBP, it should have the same effect as its former owner did. I had enough trouble with you claiming things when Yaos was alive, and have had about enough of your insults. None of you have a problem with this, correct?"
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Lost in Nowhere on November 28, 2014, 11:19:04 pm
I object to that.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 28, 2014, 11:21:10 pm
"I once again claim the Humans as my esteemed children. Sappira, Rubin, please escort the angels of Yaos to the plane of Greed before something unpleasant happens to them."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 28, 2014, 11:24:17 pm
"I had more a part of making the humans than you did, God of Greed, all you had done was prototype them. They where my design. In any case, the knife is mine, the souls Yaos had kept are freed, and the Inquisition is disbanded. The humans where never meant to be the servant of a single god anyway, we can continue to let them worship who they wish."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: gman8181 on November 28, 2014, 11:25:21 pm
Lette demands that Grauel rebuild Telialas and Zephemural to satisfy the eye-for-an-eye rule for attacking the capital.
That's really not the spirit of the eye for an eye principle I was advocating. I had told Yaos that she should try and take something of equal value to what I took. I never said I would give anything. If you want help from me you have to make a deal with me. Tell me the price of the angels in essence and I'll tell you what it will cost you both for me to recreate your angel friends.

Edit:

Wait... err were those just your named weapons? I haven't really been paying that much attention to what Yaos does when it doesn't involve what I helped pay for. Same principle applies to the deal though.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Lost in Nowhere on November 28, 2014, 11:38:46 pm
I say that the holdings of Yaos should go to no one. Not even the council. Everyone's going to be fighting over it, and I don't foresee any agreement between everyone happening at all...
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 28, 2014, 11:41:35 pm
I say that the holdings of Yaos should go to no one. Not even the council. Everyone's going to be fighting over it, and I don't foresee any agreement between everyone happening at all...

"I created teh knife, so it is mine. Yaos took it from me when I was killed and my Angels where injured. The Inquisition has no place in this world, and there is no reason for Yaos's followers' souls to be tortured for all eternity. I am only taking back what is mine, removing an organization I dislike, and putting souls back where they can see some use without torture. "
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Rolepgeek on November 28, 2014, 11:45:02 pm
I oppose the murder of the Angels, but I would support your dissolving this Shadow Realm, and the disbanding of the Inquisition...considering the Inquisition seems primarily designed to attack and destroy Void influences, however, I find it odd that you wish their destruction, Fusil.

In any case, perhaps we should allow the God to have some dignity in death...it seems the universe itself is opposed to Yaos' life.

Now then, Carmine, Cim, Light, would you like to create those Justiciars?

Azem, Joha, Neron, Serac? The merfolk?
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 28, 2014, 11:48:45 pm
"I will assist in the creation of the Merfolk. Just consider me the expert scale designer."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Lost in Nowhere on November 28, 2014, 11:49:14 pm
I'm fine with those three items, Fusil.

And yes, let's create those merfolk.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 11:52:07 pm
I'll help with the merfolk I guess...
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 12:06:37 am
"I once again claim the Humans as my esteemed children. Sappira, Rubin, please escort the angels of Yaos to the plane of Greed before something unpleasant happens to them."
The Yaosian angels move to the plane of Greed.
"While we're under your protection, is there anything we can do for you, Goldfather?"

Wait... err were those just your named weapons? I haven't really been paying that much attention to what Yaos does when it doesn't involve what I helped pay for. Same principle applies to the deal though.
"They're our swords, yes. It was about 10 or 11 Essence to create them together, if I remember correctly."

"Fusil, the Strange Knife isn't yours. If it was, you would've automatically got it back when the Council agreed to give all your stuff back. Yaos is not greater than the Council and would not have been able to prevent that."

The Shadow Realm, the Inquisition, and the Empire
"The Shadow Realm: basically a dungeon for evil souls. They stay there for a while before being automatically released. Just like a corporeal dungeon. There are no torture devices or anything like that, no diseases, and no abusive jailors or fellow inmates. In many ways it's actually better than a real dungeon."

"The Inquisition: An Empire-run organisation dedicated to the discovery and destruction of Void cults. Lately, it has helped with more civic duties such as regular police work and evacuations. If the Inquistion was named anything else I don't believe the gods would be as angry with it as they are now."

"The Empire: originally founded by the Angel-Emperor of Mankind. It is a secular territory ruled first by the Emperor, and then by the Controller Angels and myself. As a sapient being, I have as much a right to rule ANY secular sovereignty as anyone else, and to deny me that right is narrow-minded, demeaning, and possibly racist, depending on whether you view angels as slaves or not."

"Imperials may worship whomever they wish. They are not forced to worship Yaos."

"Any attacks against the Empire will be met with appropriate force."

Yaos
"We believe that Yaos will be revived within five Ticks. We cannot disclose anything else beyond that except that it has nothing to do with the Void."


A sub-council of ordinary Humans is elected by the populace to represent the common people of the Empire. They will assist the Council of Angels and Emperor Vaal in the running of the Empire.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Kilojoule Proton on November 29, 2014, 12:11:16 am
Yaos is right about the Strange Knife and the Give Fusil's stuff back proposal. That was not a mistake.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 29, 2014, 12:15:55 am
Quote
"The Shadow Realm: basically a dungeon for evil souls. They stay there for a while before being automatically released. Just like a corporeal dungeon. There are no torture devices or anything like that, no diseases, and no abusive jailors or fellow inmates. In many ways it's actually better than a real dungeon."

"There is no point in punishing the dead. I will release the souls immediately. The souls in your "paradise" as well. They will return to the perfect reincarnation system, perhaps choosing to worship gods who are wiser with their followers immortal souls."

Quote
"The Inquisition: An Empire-run organisation dedicated to the discovery and destruction of Void cults. Lately, it has helped with more civic duties such as regular police work and evacuations. If the Inquistion was named anything else I don't believe the gods would be as angry with it as they are now."

"Or if they didn't execute people for going near a mill, baking an odd pie, or for a bunch of secret reasons that I know but you didn't share. As it is said, an incompetent ally can be more damaging then an enemy."

Quote
"The Empire: originally founded by the Angel-Emperor of Mankind. It is a secular territory ruled first by the Emperor, and then by the Controller Angels and myself. As a sapient being, I have as much a right to rule ANY secular sovereignty as anyone else, and to deny me that right is narrow-minded, demeaning, and possibly racist, depending on whether you view angels as slaves or not."

"Secular means not ruled by the Gods. As you theoretically take orders directly from your god, this would mean that it is in no way secular. Control should be given over to a human, to govern humans."

Quote
"Any attacks against the Empire will be met with appropriate force."

"And yet again, a puny Angel attempts to threaten me. There is nothing stopping me from killing you, save the God of Greed's good will."

Quote
A sub-council of ordinary Humans is elected by the populace to represent the common people of the Empire. They will assist the Council of Angels and Emperor Vaal in the running of the Empire.

"Step out of the Plane of Greed, and I might just have you killed for your insults. Can you rule from inside there? I doubt it."

Quote
Yaos is right about the Strange Knife and the Give Fusil's stuff back proposal. That was not a mistake.

"I thought it would be enough excuse for me to have a valid claim over it. In reality, I want to examine it. I don't know who really made it, where it came from, or why. I do not remember anything about it in the book I read on Void weaponry. It is interesting, and it is a weapon, so I claim it."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: gman8181 on November 29, 2014, 12:24:06 am
@Yaos Angels
You want to discuss the deal in public or private? I already have several possible pact options in mind.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Rolepgeek on November 29, 2014, 12:25:41 am
Excellent; if everyone is ready?

Let's begin.


*PSHEW MAGIC NOISES PSHEW*
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 29, 2014, 12:32:20 am
"Not at the moment. You could join the Shiny Ones in their endless games. Just don't let them bother the souls."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 12:35:29 am
"Secular means not ruled by the Gods. As you theoretically take orders directly from your god, this would mean that it is in no way secular. Control should be given over to a human, to govern humans."
"Our god is dead so we don't have to take orders from anyone (that's not an insult, btw). Even if she wasn't, it would still be secular. Kings, emperors, and other sovereignties choose to be commanded and ordered by gods all the time."
"On your final point, I would first like to say that Humans must be spelt with a capital 'H'. To spell their names without the capital is considered racist as every other sapient race is spelled with a capital, leading to the implication that Humans are inferior and not worthy of the capital 'H'."
"Less trivially, us angels are merely a branch of Humans, just as your angels - or at least Tykki - are literally weapons. Please don't say or imply that we angels are somehow less than Humans simply because we serve Yaos directly."

"I thought it would be enough excuse for me to have a valid claim over it. In reality, I want to examine it. I don't know who really made it, where it came from, or why. I do not remember anything about it in the book I read on Void weaponry. It is interesting, and it is a weapon, so I claim it."
"Just because your sphere is Weapons does not mean all weapons belong to you. Just because Yaos' sphere is Humans doesn't mean that all Humans belong to her."



The Inquisition
The Inquisition is disbanded.

The Empire Void Annihilation Corps (EVAC) is founded - a group dedicated to the discovery and eradication of Void cults. It uses several mundane and supernatural techniques to undertake its missions. Aside from its mission against the Void, it helps maintain the peace during inactivity, as well as finding and bringing down mortal criminal organisations like slaver gangs or extortion rackets.

@Yaos Angels
You want to discuss the deal in public or private? I already have several possible pact options in mind.
Private.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 12:40:29 am
Quote
"Any attacks against the Empire will be met with appropriate force."

"And yet again, a puny Angel attempts to threaten me. There is nothing stopping me from killing you, save the God of Greed's good will."
"It wasn't a threat. As ruler of a sovereignty, I was just affirming the right of my sovereignty to exist. It is a common thing for both new and old sovereigns to occasionally publicly affirm their sovereignty's existence and independence by claiming that attacks, annexations, or conquests attempted against said sovereignty would be met with force. I apologise for making it sound like I was threatening you. I was simply going through the motions." ((It's why I made sure to put some space in between the declaration and my response to you.))
((I could have sworn I'd already written something like this. I guess it was just lost in an edit.))
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Cptn Kaladin Anrizlokum on November 29, 2014, 12:41:16 am
Quote
Less trivially, us angels are merely a branch of Humans, just as your angels - or at least Tykki - are literally weapons. Please don't say or imply that we angels are somehow less than Humans simply because we serve Yaos directly.
My angels are not literally oceans...

And great, you name changed the inquisition. The problem was not the name, it was the methods. The whole (IIRC) "A store made a muffin oddly, so you blew it up and executed everyone who went there" thing.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 29, 2014, 12:44:44 am
Quote
"Our god is dead so we don't have to take orders from anyone (that's not an insult, btw). Even if she wasn't, it would still be secular. Kings, emperors, and other sovereignties choose to be commanded and ordered by gods all the time."

"But they are not secular. If you follow the law of a Church, such as one given directly by an Angel, you are not a secular empire. Continue to argue this point, and I will take it over myself. It is not like Yaos had any true claim to govern the humans in the first place."

Quote
"On your final point, I would first like to say that Humans must be spelt with a capital 'H'. To spell their names without the capital is considered racist as every other sapient race is spelled with a capital, leading to the implication that Humans are inferior and not worthy of the capital 'H'."

"Tykki, feel free to kill him if you see him. Correcting me on how I spell humans is not something a lowly worm like yourself can hope to accomplish without retaliation."

Quote
"Less trivially, us angels are merely a branch of Humans, just as your angels - or at least Tykki - are literally weapons. Please don't say or imply that we angels are somehow less than Humans simply because we serve Yaos directly."

"They are literally weapons because they are a bunch of guns and pointy things glued together. I am not suggesting you are less than humans (How in Fusil's name can you tell if I speak something with a capitol letter, anyway?). I am suggesting that you are servants of a dead god, thus not secular in any way."

Quote
"Just because your sphere is Weapons does not mean all weapons belong to you. Just because Yaos' sphere is Humans doesn't mean that all Humans belong to her."

"Yaos's sphere is Coasts, last I checked. The weapon was found with my Angels, when my corpse was searched, or other event related to my death. I claim it, as the God of Weapons I will at least have the best chance of finding out what it does. You cannot stop me, puny Angel."

Quote
The Empire Void Annihilation Corps (EVAC) is founded - a group dedicated to the discovery and eradication of Void cults. It uses several mundane and supernatural techniques to undertake its missions. Aside from its mission against the Void, it helps maintain the peace during inactivity, as well as finding and bringing down mortal criminal organisations like slaver gangs or extortion rackets.

"You just changed the name. I am having it replaced with a standard guard."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 29, 2014, 12:48:36 am
The Shiny Ones try to give the angels of Yaos a makeover.

"Pick a gem folks, we need a color to work with."

"You have to look your shiniest in this plane."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 12:59:31 am
(GOD DAMN IT! I asked for you to wait just a LITTLE BIT while I wrote something up but NOPE! Gotta get ninja'd TWICE THREE TIMES!)

Quote
"Any attacks against the Empire will be met with appropriate force."

"And yet again, a puny Angel attempts to threaten me. There is nothing stopping me from killing you, save the God of Greed's good will."
"It wasn't a threat. As ruler of a sovereignty, I was just affirming the right of my sovereignty to exist. It is a common thing for both new and old sovereigns to occasionally publicly affirm their sovereignty's existence and independence by claiming that attacks, annexations, or conquests attempted against said sovereignty would be met with force. I apologise for making it sound like I was threatening you. I was simply going through the motions." ((It's why I made sure to put some space in between the declaration and my response to you.))
((I could have sworn I'd already written something like this. I guess it was just lost in an edit.))

My angels are not literally oceans...

And great, you name changed the inquisition. The problem was not the name, it was the methods. The whole (IIRC) "A store made a muffin oddly, so you blew it up and executed everyone who went there" thing.
"I know they're not oceans. I was speaking of Fusil's angels specifically."

"(How in Fusil's name can you tell if I speak something with a capitol letter, anyway?)"
"Kaiju radiation A wizard did it A god did it."

EVAC
I will explain the differences between the Inquisition and EVAC shortly. It is MUCH more than a simple name change.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 01:08:43 am
And great, you name changed the inquisition. The problem was not the name, it was the methods. The whole (IIRC) "A store made a muffin oddly, so you blew it up and executed everyone who went there" thing.
Lette: "In our defence, the Inquisition was new and Yaos didn't know how to properly handle the GM's Literal Genie fetish SUCH A NEW AND SPECIAL ORGANISATION, OF COURSE! But no one was executed. Only the pastry itself was destroyed (it was giving off Void radiation, by the way), the family was taken for interrogation, and then they were released."

"Pick a gem folks, we need a color to work with."

"You have to look your shiniest in this plane."
"Black, please."
"White."

EVAC
EVAC works differently to the Inquisition. Standard operation has them either training or doing regular police work. They pay informants to keep track of any Void cults within the Empire. If they get too big or are too dangerous, EVAC will move in, shut down the cult, and imprison its leaders or more dangerous members. If they committed Heresy (see 'Yaos: God of Humans'), then they are executed. The rest must promise not to go into Void worship again or else be imprisoned for a short time if it's proven without doubt that they did. The length of imprisonment increases the more they are caught but are never executed unless they commit Heresy.

"Are those acceptable standard operating procedures? If not, then what procedures should EVAC have? We can't simply NOT have a group dedicated to Void eradication. That would only allow the Void to increase its grip on our Bubble."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 29, 2014, 01:16:46 am
The Shiny Ones make jewelry and new clothes for Lette and Vaal.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: gman8181 on November 29, 2014, 01:27:47 am
Vaal and Lette are under my protection for 1 tick while they work at paying me as per our private pact. Any hostilities to them are considered hostilities towards me for the duration of this 1 tick. The protection is void should Vaal and Lette be the aggressors during this 1 tick period of protection.

Edit:

Change of heart. 2 ticks of protection assuming Yaos continues to uphold his installment payments.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Rolepgeek on November 29, 2014, 01:33:46 am
"The Empire: originally founded by the Angel-Emperor of Mankind. It is a secular territory ruled first by the Emperor, and then by the Controller Angels and myself. As a sapient being, I have as much a right to rule ANY secular sovereignty as anyone else, and to deny me that right is narrow-minded, demeaning, and possibly racist, depending on whether you view angels as slaves or not."
Also, I get the feeling that you don't actually know what racist, or secular, means...
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 01:44:47 am
"Secular: separate from religion. Racist: the idea that one race is superior to another."
"The Empire is not governed by religion - it is governed by sapient beings, just like all other sovereignties and adherence to any religion is neither mandatory, enforced, or at all necessary within any branch of government. Even the head or heads of state do not need to adhere to any religion."
"I made the claim of racism because people seem to think that us angels are defined by religion and we are treated as such, rather than being accepted and treated as any other sapient being. Even you, Darruth - god of Good, seem to think that simply because we were made by and served a god that we do not have rights to independence and free will. From what I can tell, you're saying that all rulers must disavow themselves of religion and gods to be considered secular rulers, thus preventing full religious freedom."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Rolepgeek on November 29, 2014, 01:56:49 am
You are created by gods, to serve gods. You are, by your very nature, Divine, which is what defines 'religion' in this world. Attempting to separate the Gods from everyday life is rather pointless in the first place, given we are quite evidently here and hold near-absolute power over the world in comparison to a mortal, but if you were to try, which is what Secularism would be, it would by necessity exclude angels, given they are beings of a divine nature.

And no, that is not what racism is; it is quite evident, that, say, the Armu are almost always better weaponsmiths than Humans. It's simply a fact. Racism is the preconceived judgement of an individual based solely on their race, rather than on the quality of their individual character, as individuals can depart from the tendencies of their race.

Finally, you have a flaw in your logic, on several accounts. I am saying that if a being that was assisted in their rise to power by a divine entity, or a being designed primarily to advance the agenda of a specific divine entity, is a ruler? Then it is no longer a secular government. Additionally, that has nothing to do with religious freedom. Simply because the ruler gives praise to Azem, that does not mean their subjects could not worship Fusil. The important part here is that they serve the people, not the god, first, in order for it to be considered secular.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: IcyTea31 on November 29, 2014, 02:14:11 am
"Another tick, another Yaos death... Beyond that, nothing seems to have happened while I was meditating."

Queue action: Cim helps create the Justiciars once everyone has agreed and the idea is properly fleshed out.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 02:27:55 am
You are created by gods, to serve gods. You are, by your very nature, Divine, which is what defines 'religion' in this world. Attempting to separate the Gods from everyday life is rather pointless in the first place, given we are quite evidently here and hold near-absolute power over the world in comparison to a mortal, but if you were to try, which is what Secularism would be, it would by necessity exclude angels, given they are beings of a divine nature.
"I am created by a god, yes. I was created to serve a god, yes. I also have free will, and can choose not to serve said god. Moreover, I will simply say that I am what I am, and that 'angel' is the closest label that fits what I am."
"We are not divine by nature. Only gods are divine by nature. At the very least, I and the other angels created by Yaos are not. We are no more divine than the Humans he propagated. We are no more divine than the Mumans or the Paladins. We would not be any more divine if we had the Cosmic attunement, which as the GM states is not god magic, but god-imitation magic. Angels created by Yaos are winged, immortal Humans. To say we are divine is to graft a pair of wings onto a Human, have him blessed by Joha, and call him a god. Please do not say what we are or what we are not. WE know what we are."

And no, that is not what racism is; it is quite evident, that, say, the Armu are almost always better weaponsmiths than Humans. It's simply a fact. Racism is the preconceived judgement of an individual based solely on their race, rather than on the quality of their individual character, as individuals can depart from the tendencies of their race.
"That's not what I said. I just said we were being treated as non-sapient slaves rather than sapient, free-willed individuals. We are being judged to be unfit to rule kingdoms based simply on the fact that we are angels. We are simply a branch of Humans, like the Mumans, yet we apparently must play by different rules and are not entitled to equal rights. It is wrong."

Finally, you have a flaw in your logic, on several accounts. I am saying that if a being that was assisted in their rise to power by a divine entity, or a being designed primarily to advance the agenda of a specific divine entity, is a ruler? Then it is no longer a secular government. Additionally, that has nothing to do with religious freedom. Simply because the ruler gives praise to Azem, that does not mean their subjects could not worship Fusil. The important part here is that they serve the people, not the god, first, in order for it to be considered secular.
"You make a better point here, but I must also rebuke you. There are more angles here than whether or not a ruler's agenda is for his people or for his god. If a ruler were to rule a kingdom and exploit it to no end for his own pleasure, is he not secular? He's not working for his people, but he's not working for a god either. If he ruled in the name of another Human, would he not still be a secular ruler? He is ruling for neither himself nor his people but he is not working for a god yet he is still secular."

"I should not even have to argue about secularity. I rule the Empire. The Council of Angels rules the Empire. The Council of Humans rules the Empire. As head of state of the Empire of Mankind, I declare that the Empire will not be annexed, controlled, or split up by any gods without our consent. Glory to the Empire! Hail Humanity!"

"Hey Darruth, you're god of Protection, right? We need protection from Fusil and his angels. We're being unjustly persecuted by him for no good reason."

Yaosian angels are officially considered a full race on their own. They must now all be spelt with a capital 'A' or else it is racist and demeaning. They may still be called Yaosian Angels because it was Yaos that created them.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: DreamerGhost on November 29, 2014, 02:32:46 am
The easyest way to protect you from prosecution by Fusil and most future threats would be to tie and gag certain one of you up. The sad part is that this would had largely also aplied to Yaos.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: gman8181 on November 29, 2014, 02:37:47 am
@Yaos Angels
Let's not get into too many arguments with others while we're engaged in our pact. I don't want my job of protecting you until the pact's completion to be any more difficult than it has to be if you antagonize someone.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 29, 2014, 02:47:40 am
"I think we all agree killing the angels is a drastic step worthy of the god of arrogance."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Kilojoule Proton on November 29, 2014, 02:55:19 am
(Less IC GM mentioning, more actual discussion please. That kind of thing is only amusing the first time or two and gets old very fast.)
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 02:57:47 am
(I'd always imagined the idea of 'God Master' as canonical. Apologies.)
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Kilojoule Proton on November 29, 2014, 03:00:24 am
(Accepted; continue.)
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 29, 2014, 03:09:20 am
Azem sighs and glares menacingly at the Yaosian Angels.

"I do believe that's quite enough. All this talking does is anger gods."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 03:32:57 am
Azem sighs and glares menacingly at the Yaosian Angels.

"I do believe that's quite enough. All this talking does is anger gods."
"As you say."

((Note, these following actions aren't a 'do - don't say' kind of response to what Azem said, they're separate actions that I'd been planning to do anyway.))
Spoiler: Imperial Stuff (click to show/hide)

Spoiler: Fluff (click to show/hide)

Are there any prayers directed at my angels?

EDIT:
Spoiler: Entirely Off-Topic (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 29, 2014, 03:58:34 am
Spoiler: Angel Fluff (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Ama on November 29, 2014, 08:59:46 am
"Im willing to help in the creation of the merfolk, Goodness."

"Can we please mute these godless angels."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: hops on November 29, 2014, 09:49:16 am
Support 47.00, Oppose 47.01
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 29, 2014, 02:48:46 pm
Quote
"I am created by a god, yes. I was created to serve a god, yes. I also have free will, and can choose not to serve said god. Moreover, I will simply say that I am what I am, and that 'angel' is the closest label that fits what I am."

"It doesn't matter. If a mortal priest takes over an empire in the name of his god, who is commanding him to do so, the empire is not secular. It isn't the fact that you are 'forced' to serve Yaos that makes the empire under you not secular, it is the fact that you do so. So long as you act as his servant, the empire is not secular."

Quote
"That's not what I said. I just said we were being treated as non-sapient slaves rather than sapient, free-willed individuals. We are being judged to be unfit to rule kingdoms based simply on the fact that we are angels. We are simply a branch of Humans, like the Mumans, yet we apparently must play by different rules and are not entitled to equal rights. It is wrong."

"As I just said, if a mortal like Malik is chosen to lead the kingdom as a priest, the government is still a theocracy lead indirectly by a god. It isn't the fact that you are an Angel that makes you unfit, but the fact that you are Yaos's servant. Also, arguing with gods is liable to get you killed.""

Quote
"You make a better point here, but I must also rebuke you. There are more angles here than whether or not a ruler's agenda is for his people or for his god. If a ruler were to rule a kingdom and exploit it to no end for his own pleasure, is he not secular? He's not working for his people, but he's not working for a god either. If he ruled in the name of another Human, would he not still be a secular ruler? He is ruling for neither himself nor his people but he is not working for a god yet he is still secular."

"That is irreverent, I still don't think you even know what that word means. Your empire is not secular because it is lead directly by a follower for Yaos, who listens to his every word, and would be considered to be a kind of priest in any culture. It is a theocracy."

Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 04:42:10 pm
"You make some pretty good points there, especially with your mentioning of Fusil. There are some questions or scenarios I'd like to ask though. They're pretty simple so they shouldn't take up to much of your time, great elder god. Other gods, please feel free to answer them. I'm starting to like this discussion now that it's moved away from militaristic and into intellectual."

"One: if we also declared independence from Yaos, no longer being his willing servants, would we no longer be a theocracy?"

"Two: if not the above, what would us Angels have to do in order to maintain control of the Empire while being considered its secular rulers?"

"Three: what is the problem with a theocratic government in the first place? Grauel seems to have authority over every Gruen state yet he doesn't get any flak for it."

"Four: if we declared independence but retained close ties such as friendship with Yaos, would it be any more theocratic than if we were friends with no or all other gods?"

"Five: what if we were to have a constitutional theocratic government? It's similar to a constitutional monarchy where there is still a hereditary monarchy but the real ruler is elected from the people. In this case, the real government is a combination of an elected council, a non-elected council, and an absolute ruler, and the traditional head of state is Yaos."

"Six: finally, and I think you'll find this most interesting, is that instead of the traditional head of state being Yaos, the head of state is the Council of Gods themselves. Now, we'll likely not agree to this but it would be nice to hear some opinions on the matter."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Detoxicated on November 29, 2014, 04:45:17 pm
"Oh an empire ruled by the gods altogether. I like this idea. I like it alot."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 04:48:45 pm
"Actually, that scenario was supposed to simply be the subject of intellectual debate. We would never agree to such a premise. No offence, but you gods argue far too often and some of you never even bother voting on issues. One of the things that frustrated Yaos was that he was the only one who made sure to vote on every proposal."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 29, 2014, 05:25:42 pm
Quote
"You make some pretty good points there, especially with your mentioning of Fusil. There are some questions or scenarios I'd like to ask though. They're pretty simple so they shouldn't take up to much of your time, great elder god. Other gods, please feel free to answer them. I'm starting to like this discussion now that it's moved away from militaristic and into intellectual."

"What makes you think you are even allowed to speak in the council?"

Quote
"One: if we also declared independence from Yaos, no longer being his willing servants, would we no longer be a theocracy?"

"Yes, you would no longer be a theocracy if you did not listen directly to Yaos. That is, if you didn't still have the same player controlling you...

Quote
"Three: what is the problem with a theocratic government in the first place? Grauel seems to have authority over every Gruen state yet he doesn't get any flak for it."

"The God of Hunger has: A. Not declared that his government over them is secular, B. Created them himself, instead of council action, and C. Is still alive. Yaos had no hand in the creation of the humans, he only declared them his for some indistingusable reason. I suggested the council action that created them, along with the rest of the council's support, made them. Why would Yaos get control over a race we created? It also wouldn't be a problem if Yaos's rule wasn't so harsh, even The God of Hunger doesn't randomly execute his followers..."

Quote
"Four: if we declared independence but retained close ties such as friendship with Yaos, would it be any more theocratic than if we were friends with no or all other gods?"

"Yes. You know that wouldn't be true independence, if every suggestion of Yaos is law, it is still a theocracy."

Quote
"Five: what if we were to have a constitutional theocratic government? It's similar to a constitutional monarchy where there is still a hereditary monarchy but the real ruler is elected from the people. In this case, the real government is a combination of an elected council, a non-elected council, and an absolute ruler, and the traditional head of state is Yaos."

"So you admit that it is a theocracy? In any case, writing your own constitution is rather pointless. Yaos, if he where still alive, would still have direct control over all of them."

Quote
"Six: finally, and I think you'll find this most interesting, is that instead of the traditional head of state being Yaos, the head of state is the Council of Gods themselves. Now, we'll likely not agree to this but it would be nice to hear some opinions on the matter."

"Considering we created them, I support this. Seeing as Yaos is dead, I declare that the Empire of Humanity is now under the direct control of the Council. Try and stop me, angel."

Quote
"Actually, that scenario was supposed to simply be the subject of intellectual debate. We would never agree to such a premise. No offence, but you gods argue far too often and some of you never even bother voting on issues. One of the things that frustrated Yaos was that he was the only one who made sure to vote on every proposal."

"Yaos is dead, and it matters not what pathetic Angels trapped in a plane can do. I declared the council to rule over humanity. First, I vote we disband the thing that replaced the Inquisition. Is there any among us who believe that it is anything more than a name change?"
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 06:01:36 pm
"Yes, you would no longer be a theocracy if you did not listen directly to Yaos.
"We no longer directly listen to Yaos."

"The God of Hunger has: A. Not declared that his government over them is secular, B. Created them himself, instead of council action, and C. Is still alive. Yaos had no hand in the creation of the humans, he only declared them his for some indistingusable reason. I suggested the council action that created them, along with the rest of the council's support, made them. Why would Yaos get control over a race we created? It also wouldn't be a problem if Yaos's rule wasn't so harsh, even The God of Hunger doesn't randomly execute his followers..."
Spoiler: Argument (click to show/hide)

"Yes. You know that wouldn't be true independence, if every suggestion of Yaos is law, it is still a theocracy."
"From now on, any law that ANY god wants to pass in the Empire must be run through the Emperor, the Council of Angels, and the Council of Humans."

"Yaos is dead, and it matters not what pathetic Angels trapped in a plane can do. I declared the council to rule over humanity. First, I vote we disband the thing that replaced the Inquisition. Is there any among us who believe that it is anything more than a name change?"
Spoiler: Argument (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Vgray on November 29, 2014, 07:24:10 pm
"Do you take some sick pleasure in insulting me with transparent lies god of Arms?"
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 29, 2014, 07:39:58 pm
Quote
"We no longer directly listen to Yaos."

"As long as you indirectly listen to him, it will be a theocracy."
Quote
"There are some problems here. Yaos declared that he was the god of Humans because his literal, physical sphere was Humans. He didn't have a choice in the matter. You suggested the Council create sapients of a kind - not specifically Humans. Gods used the proposal to make various sapients but it was Azem that created and prototyped Humans specifically and he did so without the Council. After that, the Council merely propagated them. If Yaos were to get control over a race, it would probably be because that race is one of his spheres. Now, you could challenge this, but that would mean that you do not get to have control over all weapons, or at least weapons that you yourself did not create. Oh and Yaos did in fact create his own Humans. Several hundreds of thousands, actually."
"Oh and Yaos didn't like the random executions either. That's why he worked very hard on creating procedures where a person must be proven beyond doubt AND have serious enough crimes on their own to warrant execution, as well as the introduction of non-lethal weaponry which proved to be immensely effective. It wasn't perfect, but it was as good as he could make it."

"I have not created an Empire of all weapons, causing each and every one of the weapons that the other gods have made to worship me. If Yaos wanted to rule his own country, he should have built it. He could have made millions of humans on his own essence, instead of using the ones I had created and paid for. There is no reason for me to allow him control over a race he had not created, and only claimed by using his sphere as an excuse. Aside from that, he is dead.

I know that Yaos struck down people for such 'heresies' as asking politely to be a god, going to an abandoned mill, and other such factors. He ordered the executions directly in those cases."

Quote
"From now on, any law that ANY god wants to pass in the Empire must be run through the Emperor, the Council of Angels, and the Council of Humans."

"As 1/13 leader of the Empire of Humans, I abolish the Emperor (He can't even do much hiding away, anyway.), and the Council of Angels. If they try to stop me, the will be shot. The Council of humans can stay, I guess."

Quote
"All of Humanity? You do realise that not all Humans in Keshan live within the Empire, and that NO Human on Slythan is part of the Empire either. Again, if you have ANY suggestions for how EVAC should operate, I would gladly incorporate it into their operating procedures. We need SOME kind of task force that can deal with Void cults and angel groups are too small to cover an area as large as an empire."

"No, just the empire of humanity. Lowercase. Read my lips. I don't know how you can run such an organization, but I would suggest that you should be a lot more selective with who you kill. That is always a good start."

Quote
"Do you take some sick pleasure in insulting me with transparent lies god of Arms?"

"All kinds of sick pleasures, Azem. The knife is mine."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 08:01:51 pm
"As long as you indirectly listen to him, it will be a theocracy."
"We no longer indirectly listen to Yaos."

"I have not created an Empire of all weapons, causing each and every one of the weapons that the other gods have made to worship me. If Yaos wanted to rule his own country, he should have built it. He could have made millions of humans on his own essence, instead of using the ones I had created and paid for. There is no reason for me to allow him control over a race he had not created, and only claimed by using his sphere as an excuse. Aside from that, he is dead.

I know that Yaos struck down people for such 'heresies' as asking politely to be a god, going to an abandoned mill, and other such factors. He ordered the executions directly in those cases."
"Actually, the original inhabitants of the Empire was made up of the Humans that Yaos personally created."
"No one who visited the mill was harmed or interrogated. They were observed from a distance as they were visiting the mill but were otherwise left alone. When no one was at the mill, it was destroyed. As for the apotheoszetic people whom Yaos killed, he did them himself. They weren't executions. She also stopped that practice a long time ago as it was no longer considered Heresy to ask to become a god. Those people are now ignored."

"As 1/13 leader of the Empire of Humans, I abolish the Emperor (He can't even do much hiding away, anyway.), and the Council of Angels. If they try to stop me, the will be shot. The Council of humans can stay, I guess."
"While I thank you for spelling 'Humans' correctly, I should inform you that it is actually called the Empire of Mankind. Moreover, you are not one of the members of the Empire's government. The government, by the way has a total of twenty-one members including myself - not thirteen. If you want to pass a bill, you will have to apply for Imperial citizenship, be accepted as a citizen into the Empire, and lodge a petition with your local Human representative."

"No, just the empire of humanity. Lowercase. Read my lips. I don't know how you can run such an organization, but I would suggest that you should be a lot more selective with who you kill. That is always a good start."
"Accepted. EVAC will kill no Void cultists. They will merely be imprisoned."

"All kinds of sick pleasures, Azem. The knife is mine."
"If the knife was yours, then why didn't you get it back when the Council voted to give all your stuff back?"


Vaal adopts a random Human orphan, assuming the orphanage and the orphan itself consents. The child must either have been born under the Crown or the Ikaku and must register as being Good.

Ikaku mercenaries are brought in to train the Paladins and the rest of the Human army in chi techniques.

The Imperial Palace is warded against those attempting to enter without authorisation granted by a Yaosian Angel.


EDIT:
"Yaos will return. That much is certain."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 29, 2014, 08:23:26 pm
Quote
"We no longer indirectly listen to Yaos."

"Then you give up all divine protection, enabling me to slay you. I do not believe you."

Quote
"No one who visited the mill was harmed or interrogated. They were observed from a distance as they were visiting the mill but were otherwise left alone. When no one was at the mill, it was destroyed. As for the apotheoszetic people whom Yaos killed, he did them himself. They weren't executions. She also stopped that practice a long time ago as it was no longer considered Heresy to ask to become a god. Those people are now ignored."

"He ordered them executed. It was jut blind luck that it was not so."

Quote
"While I thank you for spelling 'Humans' correctly, I should inform you that it is actually called the Empire of Mankind. Moreover, you are not one of the members of the Empire's government. The government, by the way has a total of twenty-one members including myself - not thirteen. If you want to pass a bill, you will have to apply for Imperial citizenship, be accepted as a citizen into the Empire, and lodge a petition with your local Human representative."

"Tykki, shoot him. Something big. Maybe an M700? .308 caliber version. He obviously has trouble hearing, we should clear out his head a little."

Quote
"If the knife was yours, then why didn't you get it back when the Council voted to give all your stuff back?"

"It is mine now. I claim it."

Quote
Ikaku mercenaries are brought in to train the Paladins and the rest of the Human army in chi techniques.

"They both had a hand in killing me. You have one sentence to explain why I shouldn't have both the mercenaries and Paladins killed."

Quote
"Yaos will return. That much is certain."

"Judging by the past, he will then be killed again."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 08:39:24 pm
"He ordered them executed. It was jut blind luck that it was not so."
"It also helped that the order was changed shortly after it was given."

"They both had a hand in killing me. You have one sentence to explain why I shouldn't have both the mercenaries and Paladins killed."
"They either worship you or weren't part of the attack."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 29, 2014, 08:41:23 pm
Quote
"They either worship you or weren't part of the attack."

"Those are both lies. Part of the requirement for me to not kill them is that the reason was true."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Lost in Nowhere on November 29, 2014, 08:44:29 pm
Quote
"Yaos will return. That much is certain."

"Judging by the past, he will then be killed again."
That is probably waaaay too accurate.
But why are you so bent on destroying Yaos's angels? Well, probably because they are annoying you...
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 29, 2014, 08:46:43 pm
"The Ikaku mercenaries being hired are not the same ones who attacked your angels. Most of the Paladins who attacked your angels are dead. They either died during the assault or were killed in Grauel's attack. Less than fifty percent of Paladins attacked your angels. Moreover, as weapon-users, the Paladins worship you. Not as much as Yaos, of course, but they still pay their respects. The Ikakus don't worship you at all but I wasn't referring to them when I mentioned that 'they' worshipped you."
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Rolepgeek on November 29, 2014, 11:28:27 pm
Hmmm.

I have a question for the Council.

Which of us here, excluding Fusil himself, and please don't answer, Angels of Yaos, this is for Gods alone;

How many of us here find the God of Weapons behavior either distasteful, worrying, or insulting?
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Stirk on November 29, 2014, 11:42:58 pm
Quote
"The Ikaku mercenaries being hired are not the same ones who attacked your angels. Most of the Paladins who attacked your angels are dead. They either died during the assault or were killed in Grauel's attack. Less than fifty percent of Paladins attacked your angels. Moreover, as weapon-users, the Paladins worship you. Not as much as Yaos, of course, but they still pay their respects. The Ikakus don't worship you at all but I wasn't referring to them when I mentioned that 'they' worshipped you."

"Not all weapon users worship me, they would not have likely attempted to murder me if that was so. The Ikaku might very well be the same that attacked me. So why should I not, at the very least, destroy the Paladin? As immortals, the surviving ones likely had a hand in my death."

Quote
Which of us here, excluding Fusil himself, and please don't answer, Angels of Yaos, this is for Gods alone;

"Don't answer? A lesser god attempting to tell me what I can and can't do? Was your purpose in this question to anger me?"
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Cptn Kaladin Anrizlokum on November 29, 2014, 11:57:27 pm

How many of us here find the God of Weapons behavior either distasteful, worrying, or insulting?

I do. Well, more tiring and annoying, but yes.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Rolepgeek on November 30, 2014, 12:05:35 am
I was referring to the Angels of Yaos, who I asked not to answer, as I figured they would try to do so on behalf of their late lord.

You may answer or not as you please. But it pertains to you, and perceptions of you, so it's rather pointless to do so.
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: Andres on November 30, 2014, 12:23:04 am
"Not all weapon users worship me, they would not have likely attempted to murder me if that was so. The Ikaku might very well be the same that attacked me. So why should I not, at the very least, destroy the Paladin? As immortals, the surviving ones likely had a hand in my death."
"Well I don't know about all weapon users, but all Paladins certainly do. The entire point of the mission wasn't to kill you - it was to kill or disable your angels in order to prevent you from killing gods when you got out. We tried to ensure your safety by moving you to the Death Battle Plane but that plan fell through when Tory was imprisoned by the Council."
Tory: "It's all true. I was there."
"I, representing the Yaosian forces in the assault, would like to extend a formal apology for being unable to protect your life."
"The mercenaries we are hiring right now are absolutely not the same ones that attacked you. If they were, we'd fire them and hire ones that weren't part of the attack. But they're not, so we won't."

Battle Plan of the Yaosian Forces during the Assault
Spoiler (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T49: Encore
Post by: IcyTea31 on November 30, 2014, 01:15:47 am
How many of us here find the God of Weapons behavior either distasteful, worrying, or insulting?
"I dare say I do. He is hypocritical, patronizing and arrogant. Let me argue these points, as in a proper debate: he is hypocritical, because he doesn't want any rules or laws, wanting to do as he will; however, if someone else tries to do as they will, even if it's something Fusil would do, he tries to bring up the rules and complain to the Council."

"He is patronizing, insulting those who disagree with him and dismissing them instead of forming proper arguments. "I am an elder god who can totally destroy you in a fight, so you should do as I say without question" isn't very logical, considering a God's age has no causation with their ability to fight nor to be correct. "

"This also strikes as arrogant. A God of Weapons can certainly be usually correct about weaponry, but not necessarily about other subjects. Nodding slightly to the hypocrisy argument, he seems to believe a lawless system to be the best, and refuses to budge even though its flaws have been pointed out multiple times. Sometimes, one needs to compromise or even completely turn around in one's opinion."

"Clearly, Fusil should learn more about and practice debating and even basic logic."

"One could argue these points would also apply to me, and perhaps to some extent they do, but at least I say every equal being should follow the same rules, and I deem myself equal with any other God, and I either argue or ignore insults instead of overreacting and threatening to destroy whoever crossed me (at least not right away)."
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Kilojoule Proton on November 30, 2014, 06:58:44 am
Tick 50: Cycles

Famous Hummingbird: "The point of this little contest is that you decide who is best too."

(The ten megabeasts have eluded description for the few years they have existed. Most of the stories passed around are mutually contradictory but definitely focus on their danger.)

(Proposals extended)

Fusil has attempted and failed to steal the Strange Knife.

The Keshan Human Empire has formed a council to help Vaal and the other angels run the empire. The Inquisition has been replaced with the Empire Void Annihilation Corps, which the gods suspect is simply a renamed inquisition.

The Shiny Ones have made jewelry and new clothes for Lette and Vaal.

Grauel has placed Lette and Vaal under protection for two ticks (until T51 or T52?) while they work to cover their end of the deal provided that neither of them aggress. They have almost completed their end of the deal.

The Mumans have begun attempting to access metals on their own. Many die from the deathly dangerous conditions of their first mines, and little metal can be found in the very low-density upper layers. Some concerned Armu issue a warning that conditions within are very dangerous without adequate protection.

The Imperial Cavalry has slaughtered many bandits. Roadside lawmancer activity increases sharply. The Imperial Army and Humanos destroy the remnants of the stoNe waRRioRs. The Council of Humans proposes splitting the Empire or delegating control downward to maximize efficiency. ISAY continues work as instructed. The Paladins train in the corporeal dimension. Temples to Yaos and Azem have been refurbished. Temples within the Empire seem not to contain Void worshippers on first inspection. Vaal has adopted a random Human orphan born under the Crown who seems to be good and sports an above-average number of face tentacles. Ikaku mercenaries attempt to train the Paladins and Human army in chi techniques. The Imperial palace has been warded by an angel of Yaos.


This update's constellations are the Human and Pentagram.



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Happiness, Moon, Magic, and Travel.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: DreamerGhost on November 30, 2014, 07:21:51 am
Face tentacles? Is that how you call hair or will I be unmaking a city?
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Andres on November 30, 2014, 07:33:19 am
Lette and Vaal really like their new clothes. They're just flamboyant enough to accentuate their badassery more than draw away from it.

I scan the boy with the VDD. Maybe he's simply of Armu descent? Harmu? Humu? Arman? Arman. How old's the boy?

Healing agents and magic are sent to the Mumans, as well as the technologies to create protective wear. All Mumans currently sick or injured are healed. The Armu are thanked for their concern and are hired to help provide technological solutions to the problems facing the project. Until proper technological and logistical problems are pre-resolved, the project will remain closed.

The Imperial Army will secure trade routes outside of the Empire, but not inside of anyone else's territory without permission.

Dwarven-quality armour is bought for both the Order of Yaosian Paladins and EVAC.

The Human Council members are permitted to *shiver* expand the bureaucracy. A day of mourning is held.

Face tentacles? Is that how you call hair or will I be unmaking a city?
"Isn't there a rule against megadeaths? Also, are you really gonna pick on a kid just because he has a few face tentacles? It's not his fault, and it doesn't make him any less of a person. I mean really."

As the Human constellation is active, a festival is held in honour of Yaos, the various peoples of the Empire, the late Angel-Emperor of Mankind, and to the continual advancement of Humanity.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: DreamerGhost on November 30, 2014, 07:55:21 am
Tentacles are one of sidefects of excecive void influence. Last time void gave us stone men whom destroyed several cities. Just some preventive measures here.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Andres on November 30, 2014, 08:01:44 am
"May I remind you that Fusil is also heavily associated with tentacles? There are literally millions of tentacle creatures that he himself created and that's not even mentioning that pony, tentacle-mouth....thing he created so long ago. Maybe he's simply descended from the Armu?"
"Even if it was the Void, I highly doubt that his tentacles are the result of him worshipping the Void. More likely he simply had less than ideal parents or was kidnapped by cultists to be experimented on or something. If so, then killing him won't solve anything or even prevent anything."
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: DreamerGhost on November 30, 2014, 10:46:06 am
The diference between Humans and Armu is that Humans are not suposed to have tentacles. And if the kid has nothing to do with this, and the tentacles are there becouse of void cult experiements, or his parents were void mutants, then the city has some serious cult related problems. Either way, it is a situation that deserves investigation and resolving. I don't exactly do "subtle", so if you don't feel like this is at all alarming then I will have the area purged.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Vgray on November 30, 2014, 11:48:40 am
"And this is why I'm glad the Mountwyrm cults self-regulate."
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: gman8181 on November 30, 2014, 02:37:42 pm
Grauel laughs at the hummingbird
There is a time and a place for flaunting power and trying to prove oneself to be superior. I don't particularly view this as such a situation. Perhaps you should just pick someone to follow or not follow any one at all. I don't see many of us exhibiting any serious desire to try and prove superiority in this case.

Besides superiority is relative and in many cases susceptible to personal views.

(They have until T52)
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Andres on November 30, 2014, 04:18:45 pm
"I honestly don't get you people. First I disband an organisation that did extremely well in putting down Void cults, but you made me shut it down because a few innocent people were hurt along the way. Now you want to glass an entire city full of innocent people just because of one child. That's plain hypocrisy."
"Now, I can either reinstitute the Inquisition in full to have them deal with the possibly large amount of Void cults - and that's assuming the boy's not merely an isolated incident, OR I can leave it as it is now and have EVAC continue working on eliminating Void cults in a more selective fashion than the Inquisition."

if you don't feel like this is at all alarming then I will have the area purged.
"I find this alarming."
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Rolepgeek on November 30, 2014, 04:28:28 pm
Make the merfolk with the people who agreed to, since we all did. Sea-people, able to go onto land for short periods of time without suffocating, webbed hands, tails for swimming instead of legs, beautiful scales, aligned towards Good, Wealth(if Azem gets around to getting his sphere changed), Water(duh), Ice, and Life. Yeah.

Check out the Good cities, see how my people are getting along, check on my prophet, check on my Book of Divine Truth, check out the church structure, get to making stuff a bit more organized, maybe with Cim's help if he agrees.


Khaziraad, I have a request. As my spheres now include protection, I would be willing to help make your archangel even more durable, if you were to help me in constructing cathedrals and other grand pieces of architecture within my cities, and for my followers. As well, I would ask for your help and Azem's, with a different race project of mine. However, I ask this as a favor, and would owe you both a favor, if you were to assist; this is not the altruistic co-operation of race creation I asked of for the merfolk. You do not even have to donate more than a single Essence(as I doubt the desire I ask of you would be possible were you to donate less than that), but I would ask for your expertise in your given fields. You see, I wish to make a race of engineers, artisans, and craftspeople, as well as armorsmiths. I feel that your expertise with construction, Khaziraad, and your expertise with trade, quality manufacture, and merchanting, Azem, would aid me greatly in this endeavor. Would you be so kind?
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Vgray on November 30, 2014, 04:42:43 pm
"I believe I've made a decision, I will change my primary sphere. I believe you wanted my sphere of Greed Grauel, interpreted as Desire?"
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Andres on November 30, 2014, 04:47:26 pm
Khaziraad, I have a request. As my spheres now include protection, I would be willing to help make your archangel even more durable, if you were to help me in constructing cathedrals and other grand pieces of architecture within my cities, and for my followers.You see, I wish to make a race of engineers, artisans, and craftspeople, as well as armorsmiths. I feel that your expertise with construction, Khaziraad, and your expertise with trade, quality manufacture, and merchanting, Azem, would aid me greatly in this endeavor. Would you be so kind?
"Golems are already good at construction, Dwarves are good artisans and craftspeople, and Gremlins are good engineers. Also, are you really just going to allow him to kill hundreds of thousands of innocent people without even a few words of protest? I mean, really? You're supposed to be the god of Good and Protection. Does that really seem Good to you?"
"Do you think they are adequately being protected if they're being threatened with total annihilation? Why are you even the god of Protection? Fusil always seemed much more interested in protecting his followers than you. In fact, I don't remember a single time when you used your powers of protection other than in the creation of armour. Maybe you should become the god of Armour instead of Protection."

Golem labourers are brought in to help improve the general infrastructure of the Empire and share some construction techniques with the Academy. Gremlins are invited into the Academy to help with mechanical projects and dwarves are hired to share their knowledge of metallurgy.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Rolepgeek on November 30, 2014, 04:59:47 pm
How about the instance I protected a human town from the predations of an organization your god started?

There are those who are good at that. I wish to make a race of my own, however.

I don't believe that Khaziraad will actually do such a thing. It's not in his character. He makes threats, and rarely follows through; this is not a fault of his. He makes threats because he feels it is the best way to make sure something is done about the situation, but he is not ruthless enough to make good on such actions, because they tend to be too destructive to consider.

Besides, I grow tired of how loud you lot speak, and of your infinitely wishy-washy stance on matters. I also believe that I am may be the only one here who does not view the Void as irrevocably evil. Dangerous, yes, but like anything else that is dangerous, it also has a use.

And finally, if I were to be ruthless about it; few of the people in that city are my followers, I believe. I'll check again to be sure, but fine. If it will result in your ceasing to be such an annoyance;

Khaziraad, I would warn you not to take such drastic action. If you worry so greatly about the Void, I will lend Palatino's aid to you in purging the Void from the region.

Now. Lette, Vaal, whichever, I would appreciate if you refrained from insulting me again, simply because I am not following your interests.


Give Arkangel Palatino Void-Detection abilities and some basic purification abilities related to cleansing the taint of the Void away.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Vgray on November 30, 2014, 05:07:32 pm
"As long as the Void is not threatening my followers I am content to ignore it."
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Detoxicated on November 30, 2014, 05:41:41 pm
"Bravo, finally someone has said it. We don't know anything about the void, they could be a crucial part to how the existance works. Squabbling will get us nowhere as well, and ends rather destructively at times.

Maybe we should be working on a council of three voted members who contact and archive the void, to find out how they think, and what they are.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Cptn Kaladin Anrizlokum on November 30, 2014, 06:13:15 pm
Actually, now that Yaos is dead I believe Fusil is the only one who thinks the void is purely evil.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Lost in Nowhere on November 30, 2014, 06:19:43 pm
It seems to be that way, yes.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Andres on November 30, 2014, 07:22:06 pm
Spoiler: Empire Stuff (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Stirk on November 30, 2014, 08:12:58 pm
Actually, now that Yaos is dead I believe Fusil is the only one who thinks the void is purely evil.

"We are all thinking it, you are just able to ignore it for some temporary benefit. Besides, we all know Yaos made deals with the void. I thought I made that much quite clear."
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Rolepgeek on November 30, 2014, 08:23:09 pm
You seem to have issues with logic Fusil. 'We all know it' and 'I made it quite clear' means we are relying on your word for this. And we have very little reason to trust you, given your history of hiding things from the council, your history of having Yaos as an enemy in addition to trying to kill Cim, thus giving you cause to attempt to present it in the worst light possible, and your suspiciously disappearing books on the Void.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Cptn Kaladin Anrizlokum on November 30, 2014, 08:28:26 pm
Spoiler (click to show/hide)
Going by this book, not all void beings are evil. It outright states that some void beings reinterpret deals for the god's benefit.

And as long as you are very careful with your pacts I think you could make deals and be fine, as no void beings can directly lie in a deal. (As far as I know)
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Stirk on November 30, 2014, 08:49:08 pm
You seem to have issues with logic Fusil. 'We all know it' and 'I made it quite clear' means we are relying on your word for this. And we have very little reason to trust you, given your history of hiding things from the council, your history of having Yaos as an enemy in addition to trying to kill Cim, thus giving you cause to attempt to present it in the worst light possible, and your suspiciously disappearing books on the Void.

"And yet you made zero attempts to investigate the matter yourself, nor do you provide any plausible alternatives to my story. The books have been brought back, they are available to all in the library, thanks to my efforts. Yaos died when I was revived, and offered no explanation for it. You keep saying how little you trust me, but then you do not provide any sources you do trust. Investigate yourself if you don't trust me. I provided my evidence, go look into it if you don't believe it."

Quote
Going by this book, not all void beings are evil. It outright states that some void beings reinterpret deals for the god's benefit.

"That does not make them good, when the deals involve murder and destruction. They are still evil, this only means they have allies now. If you make a deal with the demon to sacrifice a baby, is the demon good because it listened to its part of the deal instead of killing you afterwards?"

"In any case, it is finally time fore me to have the Feast of Fusil's Faithful, that I have been waiting for for so long..."
Spoiler: FINALLY FUSIL FEAST (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Cptn Kaladin Anrizlokum on November 30, 2014, 10:02:18 pm
Quote
hallowed-out arrow shafts to hold drinks
I really doubt the efficiency of arrows to hold liquids. Perhaps use hammers or ballista bolts?
Watch Fusil's swordfighters in the hopes of getting better with Billy's sword form.

And not all void beings would ask to destroy things... A smith might want you to help create an artifact involving their sphere.
Spoiler (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Stirk on November 30, 2014, 10:09:17 pm
Quote
I really doubt the efficiency of arrows to hold liquids. Perhaps use hammers or ballista bolts?

"...That is a much better idea than I had. As expected from the rainbow salesman. My idea of good eating is shooting something until it stops moving, then shooting it with a flame thrower until it tastes good, I am hardly adept at thinking of clever utensils."

Quote
And not all void beings would ask to destroy things... A smith might want you to help create an artifact involving their sphere.

"I have read on the Smiths. Seeing what trouble the Temple you created caused with your own people, can you truly say it is harmless?"
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: DreamerGhost on December 01, 2014, 12:03:30 am
Darruth is correct, I mostly use threats as that one to motivate somone to do something. And this time is no different. Yet should any sculptures start moving I will not hesitate. I was never against inquisition, their methods were crude in many instances, yet the ammount of cults they dealt with and ammount of cults that never formed in fear of inquisition are not insignificant.

I'm not actualy that woried abaut the Null themselves, but mortals tampering with powers that even we do not fully understand can only bring ruin, as we have seen with stone men. Priests were probably thinking that they were making Humans' lives easyer, and look where that got us.

As for grand structures you desire Darruth, I'd be happy to help, though you needn't even my help specificly. Golems wander the lands constructing things cheaply, or even for free if materials are provided. For structures of grandeur, many would flock to you.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Andres on December 01, 2014, 01:43:24 am
Yet should any sculptures start moving I will not hesitate.
"The method by which we can stop them is rather easy now that we know how. Maybe a little hesitation is in order?"

I'm not actualy that woried abaut the Null themselves, but mortals tampering with powers that even we do not fully understand can only bring ruin, as we have seen with stone men. Priests were probably thinking that they were making Humans' lives easyer, and look where that got us.
"I say with no sarcasm that that is one of the best-told and most reasonable arguments I have ever heard. It's as if days of fruitless argument and cyclical debate just.....disappeared from my mind." ((That's also an OOC opinion. Just....wow.))

As for grand structures you desire Darruth, I'd be happy to help, though you needn't even my help specificly. Golems wander the lands constructing things cheaply, or even for free if materials are provided. For structures of grandeur, many would flock to you.
Dibs.
The Golems hired by the Empire will upgrade current temples and build the Grand Temple of Yaos in the capital. The Grand Temple will be as large as the palace with exquisite workmanship, masterful engravings, and brilliant architecture. It will be decorated with statues, murals, mosaics, and all manner of other things to astound visitors and draw in people from all over the world just to see its beauty.
The Grand Temple of Yaos will be guarded by a small regiment of the Imperial Army and will be warded from all manner of magic - including that of non-Yaosian angels and gods.
Of course, everyone who will work on the project will be scanned for Void influence.
It is an ambitious project, sure, but the constellation of Ambition is active and so it is the best time to construct the temple.

EDIT: (If I could get the test results on the tentacle child in the form of a PM instead of in the update, that would be preferable.)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 02:36:41 am
Tick 51: Revenant

The boy Vaal adopted seems not to have too much Void influence. He is currently 8.

The Mumans recover from their initial attempts mining. Tales abound of how the Armu can drink molten white stone.

The Imperial Army attempts to secure trade routes in unclaimed areas outside the Empire. They are spread rather thin. Dwarven armor has been purchased for the Yaosian Paladins and the EVAC and has been enchanted to be less encumbering. The Council has decided to create a massive civil service system. Festivities are held for Yaos and the Emperor. Golems and Gremlins have lent some assistance to the Empire. Tory and Lee get some magic resistant armor. An alchemy department has been opened at the ISAY. Schools for the young have been built in the Empire. The Human Council calls a session to decide what is best for the people. It has been a month and they still have nothing concrete. An Imperial Void Studies group has come to two conclusions that the Void is undoubtedly completely safe and that the Void is inestimably dangerous and must be completely ignored and purged. Missionaries testing negative for Void influence have begun traveling to non-Human settlements. Vaal's adopted son is not magically attuned. A Yaosian charity complements the charity charity charities. The Human Council is split roughly evenly on the Void. Approximately half see it as benign, while the other half think of it as malevolent. The Golems begin upgrading various current temples and the Grand Temple at the capital, which is warded from magic. Unfortunately, many of the workers have Void influence and are turned away. Progress is slow and fraught with accidents.

(Andres: Maybe try doing less while you're dead? It's kind of against the spirit of being dead to add so much.)

The second Feast of Fusil has begun. Unfortunately, on both worlds, the region around the feast is hit by a severe freak snowstorm, and a blizzard rages over the valley of the feast for its duration. This manages to kill off many of the weaker attendees. Serac and Billy see little happening beyond attendees feasting in separate tents.

The Hummingbird seems to reflect on Grauel's words. The next day, a group of assorted people gather at a nearby hill waving various metallic implements and insulting various gods.

The merfolk have been created! They are primarily sea-dwellers with limited land survival ability with webbed hands, (cetoid/ichthyoid?) tails, beautiful scales, and a tendency toward Good, Wealth, Water, Ice, and Life.

The Good cities are slowly growing, Darruth's prophet is currently on a long tour, the Book of Divine Truth seems to have become heavier, and the church has become far more organized.

Azem's primary sphere has been changed to Wealth.

The Arkanjel Palatino has been given Void detection abilities and some limited skill in cleansing the taint of the Void.

Vaal and Lette have completed their mission.

Taol has left storage and entered safe stasis.

This update's constellations are the Ring and Claw.

Two of Grauel's angels have been found dead. They are both covered in a shroud reading "HoDo"

(Darruth: -3E, Azem: -1E, Serac: -0E, Neron: -0E, Joha: -0E)



Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Day, Fertility, Earth, and Strength.
Title: Re: Ye Gods [13+/999 players] IC: T50: Cycles
Post by: Stirk on December 01, 2014, 02:44:22 am
Quote
The second Feast of Fusil has begun. Unfortunately, on both worlds, the region around the feast is hit by a severe freak snowstorm, and a blizzard rages over the valley of the feast for its duration. This manages to kill off many of the weaker attendees. Serac and Billy see little happening beyond attendees feasting in separate tents.

"Whatever did that is dead. I don't care if it was a God or a Null or something ten times as powerful. I am going to gun it down for killing my followers, and on the day of the FEAST no less! They will be ventilated! I will fill them with so many holes, they will be more 'holy' then Durrath's armor! I will atomize them with bullets. This isn't a natural occurrence, it was a petty attack by a foolish being. I will destroy them. Destroy them. Destroy them."
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Andres on December 01, 2014, 02:53:42 am
(Andres: Maybe try doing less while you're dead? It's kind of against the spirit of being dead to add so much.)
(As you wish.)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: DreamerGhost on December 01, 2014, 06:49:26 am
When workers were being turned away for void influence, were those workers Golems? There are no void cults among Golems, so any void taint would had come from an outside source, something I would be interested in removing.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 11:16:58 am
Quote
The Hummingbird seems to reflect on Grauel's words. The next day, a group of assorted people gather at a nearby hill waving various metallic implements and insulting various gods.

Two of Grauel's angels have been found dead. They are both covered in a shroud reading "HoDo"
Grauel, you could have been a little more kind when dealing with mortals... Instead of laughing at them.

Appear to the crowd and say
The greatest god is The Queen of Gulls, high goddess of Death and Dust.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: gman8181 on December 01, 2014, 11:36:51 am
Why? That bird thought it was good enough that we should fight over it. That's funny to me and so I laughed. Besides, given my tendency to eat things, I don't think laughing is so bad.

I doubt that is related to the deaths though. Not like I really care at any rate. Well except that I'm curious what HoDo is supposed to mean.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 03:01:26 pm
Khaziraad: Some of those workers were indeed Golems. They seemed to have superficial corruption despite a record of not having dealt with the Void.

Serac: They proceed to insult her as well. Their metallic implements are still pointing upward.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 03:14:38 pm
Now you can keep yelling and insulting the gods, and I could turn you all into Seagulls. Or you could calm down and send a leader to talk with me.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 03:16:24 pm
Serac: "Let them be gulls!"

They continue insulting various gods. The Famous Hummingbird watches from a nearby copse.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 03:22:36 pm
Make every insult they say for the rest of time cause them to sprout a seagull feather. When they are completely covered in feathers they become a seagull who can sense the time anything around them will die.
When they die and reincarnate their feathers are gone, but the curse still exists and they remember it.

What did you tell them Hummingbird?
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: DreamerGhost on December 01, 2014, 03:25:44 pm
I have good news and bad news. Bad ones first.

Bad news! It apears that void influence spreads like some sort of oily fog or powder, one can gain traces of it by simply being nearby. Some of Golems' outer layers have been tainted by the void influence after their visits to human capital, even some commonly used roads now have trace void energies. It had basicly no influence on Golems, but organic beings with circulatory sistems may be harmed more.

Good news! My archangel is now capable of creating as well  as destroying, and thus can now be considered complete! Rise, Kyloth, the Artist of worlds. Yours shall be the task too great for less powerfull, you are tasked with building the land itself. You shall shape beutifull valeys, dark forests, crystal clear rivers and sky reaching mountains. Your artwork shall be discovered and evaluated not by jury of pompous, but by explorers and settlers. Now go, and may your creation stand untill the end of times.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 03:28:00 pm
(Serac: -1E)
Serac: You curse them into turning into seagulls whenever they insult anyone, eventually becoming seagulls who can sense when anything (probably larger than an ant) around will die, persisting into reincarnation.

"I told them to get your collective attention. It seems they have succeeded despite those feathers they are growing."

Khaziraad: Kyloth embarks on a long journey to create wonders beyond those that already exist..
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 03:32:15 pm
Spoiler (click to show/hide)
That happens to agree with what the library says about void taint.

Yes, they have succeeded at getting my attention. Now, what did you want?
...And they should probably stop the insults if they don't want to become seagulls.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: IcyTea31 on December 01, 2014, 03:33:38 pm
"Serac, that punishment, while certainly creative, is not a very good one. Giving possibly dozens of warnings before cursing their eternal souls is both too harsh and too lenient at the same time. Once you're done, would you let me judge and punish them?"

((I had a large queue action planned, but I'll have to write it up later. Might as well make the rhetorical question a real one.))
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 03:35:35 pm
Serac: "I want you and any other listening god to show me who is the best god. Whoever succeeds gets my exclusive worship and the remainder of my life for the spreading of the faith."
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 03:39:14 pm
"Serac, that punishment, while certainly creative, is not a very good one. Giving possibly dozens of warnings before cursing their eternal souls is both too harsh and too lenient at the same time. Once you're done, would you let me judge and punish them?"
Certainly.
Too harsh and too lenient balances in my opinion, but I suppose you can think of a better one... Perhaps they would only have a few lives as a seagull before returning to what they were before?

They will not be cursed as long as they don't insult people. It isn't that difficult to avoid it.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 03:40:32 pm
"I want you and any other listening god to show me who is the best god. Whoever succeeds gets my exclusive worship and the remainder of my life for the spreading of the faith."
First, you must explain what you mean by best.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 03:43:54 pm
Serac: "The best one will be defined as the one whom the council of gods decides is best."

Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Ama on December 01, 2014, 04:32:27 pm
"Little bird, gods only vote for themselves. We will reach no decision."

"Besides, I`m the best. What other god could hope to stop the powers of ice and snow!"
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Stirk on December 01, 2014, 05:28:20 pm
Quote
"Besides, I`m the best. What other god could hope to stop the powers of ice and snow!"

"If you could do that, then why had my followers died at the Feast? I do not believe it was you who caused the storms, but surly you could have saved them.."

"Besides, the best god is me. Tykki, the first and greatest Angel, is capable of defeating any other in combat. I have silently protected my followers, and to the lesser extent the rest of the world, from a massive amount of destruction the others have yet to comprehend. The rest are all morons, incapable of even simple research. I, on the other hand, started just about everything good in this perfect world I created. The worlds where based off of my design, the Angels are all based off of Tykki, the reincarnation system was my idea, the spirit realm was my idea, and just about everything you could imagine I created or had the idea of. This world is perfect, thanks to my efforts. My followers can be safe under my blade, not even a God may harm them without retaliation. The others simply ignore entire nations being slaughtered, simply because it suits them. Surly, you can see that I am the greatest."
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 05:31:17 pm
"Continue your most amusing discussion."
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Stirk on December 01, 2014, 05:37:05 pm
Quote
"Continue your most amusing discussion."

"Actually, we just came to a consensus. It turns out that 100% of the gods voted for me. You can't check with them, because they are all hiding in shame. If any voices tell you otherwise, they are obviously from the void pretending to be gods. Listening to them means I will have to turn you over to the Inquisition...I mean, ISAY, where you will probably be purged."
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Andres on December 01, 2014, 05:39:23 pm
(KJP, is it ok if I enter the discussion with Malik? I'll understand if the answer is no.)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 05:40:52 pm
(Isn't Malik far away managing or helping at a Human town or something? A lot probably depends on that.)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Andres on December 01, 2014, 05:43:39 pm
(Yes, but he's a class 2 prophet with a Divine attunement and two Orbs of Ambition. Make of that what you will.)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 05:46:47 pm
Quote
"Besides, I`m the best. What other god could hope to stop the powers of ice and snow!"
"If you could do that, then why had my followers died at the Feast? I do not believe it was you who caused the storms, but surly you could have saved them..

My followers can be safe under my blade, not even a God may harm them without retaliation.
Whatever you say Fusil. You are better than the god of Snow, and yet you could not protect your followers from his element. You say he should have helped, but if you are the best surely you wouldn't need his help?

And I was the one who saved a Luminee kingdom while all the other gods ignored it because they were not the creators of the Luminee.

And you admitted Tykki was being beaten by the forces attacking you when you died the first time...
And you died. That is not exactly the mark of the best god.
The angels are not based off of Tykki... Isn't she a walking gun monster?
And your original world idea was shot down, remember? No one liked it, and so the rest of the council made something else.


If you are the best god, and created a perfect world then why can your followers not even have a Feast without freezing to death?
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Kilojoule Proton on December 01, 2014, 06:03:32 pm
(Re Malik: I think it's still not enough to be aware of the commotion.)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: gman8181 on December 01, 2014, 06:16:53 pm
"The rest are all morons"
Ouch.

So anyway. I'm not much for debating power but if the hummingbird wants to see what we're all capable of, why don't we each bestow a gift upon it so it can decide which one it likes best? I'll start.

Gift the hummingbird with overpowering hunger and the ability to digest anything. Increase its size to that of a dragon and give it enhanced strength.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Detoxicated on December 01, 2014, 06:28:17 pm
"Hey dear, why don't you change your spheres to be the god of Arrogance, I believe your essence would skyrocket to the ceiling of the universe."
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Stirk on December 01, 2014, 06:36:37 pm
Quote
Whatever you say Fusil. You are better than the god of Snow, and yet you could not protect your followers from his element. You say he should have helped, but if you are the best surely you wouldn't need his help?

"I was this close to forgiving  your part in my death, God of Oceans. Now you are back on my list. That comment cut like a knife, an unforgivable insult."

Quote
And you admitted Tykki was being beaten by the forces attacking you when you died the first time...

"As I said, Tykki had been ordered to fake her own defeat, in order to insure that I would be able to revive properly. That is why she was capable of escaping Cim's bonds easily, even while I was imprisoned."

Quote
And you died. That is not exactly the mark of the best god.

"I was tied up and attacked by three gods, and still was only dead for a few seconds. Is that not impressive?"

Quote
The angels are not based off of Tykki... Isn't she a walking gun monster?

"The powers, idea, and general outline are based off of Tykki. Tykki's insides are made of guns, from the outside she is indistinguishable for a human. Remember how you yourself thought my Angels where simply humans, in the library?"

Quote
And your original world idea was shot down, remember? No one liked it, and so the rest of the council made something else.

"I merely refined my idea to what we had today. My first idea was imperfect, but with some input I was able to make the perfect world that exists today."

Quote
If you are the best god, and created a perfect world then why can your followers not even have a Feast without freezing to death?

"A petty god, for some unknown but petty reason, killed my followers out of some strange form of jealousy. You are lucky I don't cut you down where you stand for such comments..."
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: gman8181 on December 01, 2014, 06:52:50 pm
Public notification. My pact with Yaos's angels is complete. My protection is withdrawn. Pleasure doing business.

(My side of the bargain should be completed soon. Actions have been submitted.)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Andres on December 01, 2014, 06:58:56 pm
(But it's not T52 yet.... -.-)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: gman8181 on December 01, 2014, 07:06:27 pm
(The purpose of the pact wasn't my protection. The purpose was you getting your swords. The protection was me being generous while we were in the process of completing our pact so your angels didn't die before getting their swords and so they could complete their end of the contract. The extra turns of protection were because of your concern over needing more time to complete your side of the bargain. If you would like to make further pacts for more protection or power, feel free to contact Grauel.)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Detoxicated on December 01, 2014, 08:05:20 pm
"Fusil you are alienating the masses here. While I see your additions to the world as worthwhile, your constant threatening of everyone who goes against you is a petty annoyance. You should not be a warmonger, but a peacekeeper."

Inspire a Luminee to become super-intelligent
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 08:15:53 pm
Gift the hummingbird with overpowering hunger and the ability to digest anything. Increase its size to that of a dragon and give it enhanced strength.
I... Would not call that a gift exactly. Being hungry all the time and eating everything?

Quote
And you died. That is not exactly the mark of the best god.
"I was tied up and attacked by three gods, and still was only dead for a few seconds. Is that not impressive?"
I would consider it better to not get attacked in the first place.
And anyways, how did you come back? I remember draining your corpse for the council's use...
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 08:29:34 pm
Quote
The angels are not based off of Tykki... Isn't she a walking gun monster?
"The powers, ideas and general outline are based off of Tykki. Tykki's insides are made of guns, from the outside she is indistinguishable for a human. Remember how you yourself thought my Angels where simply humans, in the library?"
So Yaos was the best, because you made your angels in his form? :P

"Powers, ideas, and general outline"... What? What about the angel that is a building with an atomizing hammer?
And I have an angel who is a cloak of jellyfish with none of Tykki's powers as far as I know...
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Stirk on December 01, 2014, 08:35:30 pm
Quote
"Fusil you are alienating the masses here. While I see your additions to the world as worthwhile, your constant threatening of everyone who goes against you is a petty annoyance. You should not be a warmonger, but a peacekeeper."

"And this guy. Where was he when the Stone Soldier where attacking? He apparently thinks that an insult at the recent deaths of my followers does not warrant a threat, even with the possibility Serak was responsible..."

Quote
I would consider it better to not get attacked in the first place.

"Coward. You where in on the attack, shooting a caged lion. This is not your place to speak."

Quote
And anyways, how did you come back? I remember draining your corpse for the council's use...

"You where part of the team that killed me. There is no way in the worlds that I would tell you."

Quote
So Yaos was the best, because you made your angels in his form? :P

"Tykki was created far before Yaos was born. If anything, Yaos is in Tykki's form."

Quote
"Powers, ideas, and general outline"... What? What about the angel that is a building with an atomizing hammer?

"He is still sentient, sapient, god-linked, limited teleportation, and all the other things that had been thrown into the standard Angel package. They still perform the same function, even if they do not look alike. It was I who came up with all this, when designing my Tykki."
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 08:46:15 pm
Quote
And anyways, how did you come back? I remember draining your corpse for the council's use...
"You where part of the team that killed me. There is no way in the worlds that I would tell you."
I've been assuming you left a decoy to drain, but how can I know it wasn't the void that brought you back?

Quote
"Powers, ideas, and general outline"... What? What about the angel that is a building with an atomizing hammer?
"He is still sentient, sapient, god-linked, limited teleportation, and all the other things that had been thrown into the standard Angel package. They still perform the same function, even if they do not look alike. It was I who came up with all this, when designing my Tykki."
And you ignore my angel...
And most of those things could apply to a teleporting priest as well.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Rolepgeek on December 01, 2014, 09:00:29 pm
...Speaking of Fusil's incredibly sensitive ego and over-the-top hostility, would anyone like to be part of a protective alliance to defend each other from his attacks, should we see them as unprovoked? If an attack is in response to a member of the alliance attempting to take advantage of the protection and abuse the system and thus endanger the other members of the alliance and their followers...well...we might just aid him in their punishment.

And yes, I present this in public because it is as much meant to act as deterrent to Fusil as it is to act as actual shield.

Quote
And you admitted Tykki was being beaten by the forces attacking you when you died the first time...

"As I said, Tykki had been ordered to fake her own defeat, in order to insure that I would be able to revive properly. That is why she was capable of escaping Cim's bonds easily, even while I was imprisoned."
I don't actually believe Tykki could be defeated in one and one combat by any of our angels...except Khaziraad's. I believe the God of Architecture's current archangel could simply obliterate Tykki, or at least deal enough damage that she would be in no condition to continue combat.

Quote
Quote
And you died. That is not exactly the mark of the best god.

"I was tied up and attacked by three gods, and still was only dead for a few seconds. Is that not impressive?"
INSTANT REPLAY
Fusil has been struck down!
Fusil has been struck up!
Seconds? I mean, I'm sure it seemed that way to you, but it was more like five ticks, and if each tick is somewhere between a decade and a century of mortal time...that's more like somewhere between 50-500 years. Probably close to 100-200 years.
Quote
"Fusil you are alienating the masses here. While I see your additions to the world as worthwhile, your constant threatening of everyone who goes against you is a petty annoyance. You should not be a warmonger, but a peacekeeper."

"And this guy. Where was he when the Stone Soldier where attacking? He apparently thinks that an insult at the recent deaths of my followers does not warrant a threat, even with the possibility Serak was responsible..."
Considering that he was simply pointing out a flaw in your logic, not insulting you in any way other than saying that he doesn't think you're the best god, which I believe none of us think, no, it doesn't warrant a threat. Though I will take your side in one thing; whoever committed such an atrocity must be brought to justice. I have no idea who at this point, though...

Quote
Quote
"Powers, ideas, and general outline"... What? What about the angel that is a building with an atomizing hammer?

"He is still sentient, sapient, god-linked, limited teleportation, and all the other things that had been thrown into the standard Angel package. They still perform the same function, even if they do not look alike. It was I who came up with all this, when designing my Tykki."
Really? So you believe that the rest of us would have been so moronic as to be incapable of realizing that those features were beneficial to include in an Angel, who are designed to be servants? That we would have made servants that could not even distinguish between themselves and the outside world? That we would have found angels that could not think for themselves to be good to delegate tasks to? That we would have made servants, specifically for us, without actually having them connected to us? That we would have limited our servant's movements to a single plane, and to the speed of their feet, or wings? All this we would have been so idiotic as to do, without your oh-so-magificent guidance, great Fusil-on-high?

Do not insult the intelligence of literally everyone here by insinuating that we would be incapable of such basic logic. Moreover; get over yourself. If you were as good as you say you are, why do any of us even exist? We would be dead, instantly, as soon as anything we did came into conflict with what you desired. You are not perfect. This world is not perfect. Perfection is something to be striven towards, not to be content at. If the world is perfect, where is your motivation? What could your goal possibly be, if everything is as it should be, and could get no better?

This world is not perfect. Neither are you. The sooner you learn to accept that, the less unhappy you will be.

And as for you, mortal Hummingbird...what makes you worthy of giving a task to Gods? You simply wish to brew conflict, and watch it for your own amusement, the suffering of other mortals in the process, and the strife it causes in the Heavens, be damned. Begone with you! The Gods grant boons to their followers; why would any of us wish to grant a boon upon you? For your amusement? You disgust me. You are not worthy of giving worship to the Gods; your worship would be false, and your patron would shift with the winds, as the Gods grew in power or prestige, always trying to cling to the winner, like a mercenary without a sense of honor or professional pride. I will speak no more to you, and will be greatly displeased if your own followers continue to make trouble in an attempt to lay claim to dominion over the Gods.


Investigations into the deaths of Fusil's followers will have to begin. It is likely time for Those Ones to be created.
Propose to my fellow Merfolk makers that we propagate them to ten million. The seas are vast, after all, and little other sapient life dwells in them.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Lost in Nowhere on December 01, 2014, 09:21:11 pm
I support that action.

I'll also propagate the Wood Elves and the Ikan to... well, however many that would be created with 4E for each race.

Silly hummingbird, why would anyone want to demonstrate their superiority to someone who so obviously wants to cause trouble from it? Well, there probably are reasons, but still.

Also, I seem to have forgotten about the other angel of mine. She will, as of now, be named Idris. I'll also upgrade her to be combat-enhanced. Having someone around that's good at fighting is generally a good thing.
Speaking of which, a protective alliance would not be a bad idea. I'd support and join it, when it's a thing.
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Stirk on December 01, 2014, 09:28:44 pm
Quote
I've been assuming you left a decoy to drain, but how can I know it wasn't the void that brought you back?

"You have the books. Is there a record of that ever happening?"

Quote
And you ignore my angel...
And most of those things could apply to a teleporting priest as well.

"I don't know nothing about your Angel. So I kind of have to ignore it. Priests are not god-linked in the same way an Angel was, and miss out on many of the abilities the generic Angel template has that I can't remember because I made Tykki 40+ ticks ago."

Quote
And yes, I present this in public because it is as much meant to act as deterrent to Fusil as it is to act as actual shield.

"Your openly creating an alliance just to spite me? Your insults are insulting. Are you attempting to make me want to kill you?"

Quote
I don't actually believe Tykki could be defeated in one and one combat by any of our angels...except Khaziraad's. I believe the God of Architecture's current archangel could simply obliterate Tykki, or at least deal enough damage that she would be in no condition to continue combat.

"The God of Archetectur's servant was beat up by a few stone men and a stone Angel. Tykki defeated the Stone Angel and more stone men then the Castle Angel could manage, without blowing herself half up. The fact that she can teleport to the other side of the bubble faster than It can swing Its hammer means Tykki is all but immune to the explosive effects, not counting her literal invulnerability and ability to block the weapon normally."

Quote
Seconds? I mean, I'm sure it seemed that way to you, but it was more like five ticks, and if each tick is somewhere between a decade and a century of mortal time...that's more like somewhere between 50-500 years. Probably close to 100-200 years.

"Have you not been paying attention, or did the God Manager drop you on the head during creation? I was revived instantly, but that did not end my sentence. I finished the rest of it, finishing at six ticks, secretly. I had been revived the whole time, but if I had loudly shouted it to the heavens I would still be vulnerable in prison."

Quote
Considering that he was simply pointing out a flaw in your logic, not insulting you in any way other than saying that he doesn't think you're the best god, which I believe none of us think, no, it doesn't warrant a threat. Though I will take your side in one thing; whoever committed such an atrocity must be brought to justice. I have no idea who at this point, though...

"Interestingly enough, Tykki tells me that there was no fighting going on during the storms. Now, what god has shown an illogical distaste for fighting, and a willingness to use essence to spread his will on the planets? Only time will tell..."

Quote
Really? So you believe that the rest of us would have been so moronic as to be incapable of realizing that those features were beneficial to include in an Angel, who are designed to be servants? That we would have made servants that could not even distinguish between themselves and the outside world? That we would have found angels that could not think for themselves to be good to delegate tasks to? That we would have made servants, specifically for us, without actually having them connected to us? That we would have limited our servant's movements to a single plane, and to the speed of their feet, or wings? All this we would have been so idiotic as to do, without your oh-so-magificent guidance, great Fusil-on-high?

"Learn your history, Durrath. Your idiotic side is showing. Before me, the assumption was that 'avatars' would be mind-controlled, sentient non-sapient, and a load of other odd things. I refined them into Tykki, on the way creating the general Angel template that all Angels are created on. Even your Generic Angels are based off of Tykki. The fact that you are all to stupid to come up with a similar plan yourself is not relevant. Tykki was the first Angel, and it is doubtful that there would even be others if not for her existence. You do realize that she was also the first servant, correct? All of those things you stated is assuming that everyone would want to make an Angel as they are now. That would simply not be possible, nobody had even thought of creating Angels before Tykki. Once my Tykki graced this world, everyone saw her glory and decided they would like a lesser copy for themselves. Every Angel out there is simply a copy of Tykki, idea, template, and spirit."

Quote
Do not insult the intelligence of literally everyone here by insinuating that we would be incapable of such basic logic. Moreover; get over yourself. If you were as good as you say you are, why do any of us even exist? We would be dead, instantly, as soon as anything we did came into conflict with what you desired. You are not perfect. This world is not perfect. Perfection is something to be striven towards, not to be content at. If the world is perfect, where is your motivation? What could your goal possibly be, if everything is as it should be, and could get no better?

"Again, you stupidly assume that Angels would exist at all without Tykki. 'Angels' didn't exist before her. No servants had been created before her. All of those brilliant features I added into my Tykki created something amazing, everyone else saw that and followed the leader. You seem to assume that everyone simply decided one day to make servants. They had only done so after seeing how useful Tykki was. If Tykki hadn't been created, there would be no other servants, using the template or no.

For the second point, because I am merciful. The fact you have not been cut down yet is only because I am in a good mood. If none of you had existed, my followers may get bored anyway. I am perfect, and so is this world. My motivation is to keep it that way, removing the petty and unnecessary evils that you throw at it. To remove the void, stone men, and other threats that attempt to break the perfection. The goal is to preserve, as there is nothing to improve on."

Quote
And as for you, mortal Hummingbird...what makes you worthy of giving a task to Gods? You simply wish to brew conflict, and watch it for your own amusement, the suffering of other mortals in the process, and the strife it causes in the Heavens, be damned. Begone with you! The Gods grant boons to their followers; why would any of us wish to grant a boon upon you? For your amusement? You disgust me. You are not worthy of giving worship to the Gods; your worship would be false, and your patron would shift with the winds, as the Gods grew in power or prestige, always trying to cling to the winner, like a mercenary without a sense of honor or professional pride. I will speak no more to you, and will be greatly displeased if your own followers continue to make trouble in an attempt to lay claim to dominion over the Gods.

"That was the real Durrath. As you can see, he has a bit of an inferiority complex. Because he is so inferior. He is so pathetic, he thinks that yelling at innocent mortals makes him more powerful. No wonder he was voted the worst among the gods, ah?"

Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Kilojoule Proton on December 01, 2014, 09:36:35 pm
Tick 52: Crucible

A crowd of people insulting the gods has been cursed by Serac to begin a gradual transformation into seagulls of imminent death progressing with every insult and persisting after death.

Grauel has given a Famous Hummingbird the gift of extreme hunger and the ability to digest anything along with the size of a dragon. The Famous Dinosaur is soon seen chewing on trees. "Excellent gift, but what about the others?"

To Darruth, the Famous Hummingbird says "I expected that. Do you want the honor of being worshipped by me?"

Khaziraad has assigned Kyloth, Artist of Worlds, with improving the natural landscape further. Kyloth sets out into the wildrness to begin working.

A Luminee has been inspired to become super-intelligent. This has the effect of driving the Luminee to extended study at a nearby place of learning. The Luminee slowly begins starving.

Joha has created many millions of Wood Elves.

This update's constellations are the Ring and Claw.

(Grauel: -2E, Joha: -4E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Treachery, Hospitality, Animals, and Strength
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Andres on December 01, 2014, 09:44:49 pm
Silly hummingbird
(Stole my catchphrase...-.-)

"Stone Angel"
(There was a Stone Angel??)
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Rolepgeek on December 01, 2014, 09:48:39 pm
"Your openly creating an alliance just to spite me? Your insults are insulting. Are you attempting to make me want to kill you?"
Self-defense and spite are not the same thing. Also, you're demonstrating quite nicely why I feel I need to form such an alliance; if it makes you feel better if I say I feel threatened by your threats, so be it. But if you make threats, people will react, and not always in the way you wish them to. So, I make an alliance in an attempt for both self-preservation, and to help others who may feel the same way.

Quote
"The God of Archetectur's servant was beat up by a few stone men and a stone Angel. Tykki defeated the Stone Angel and more stone men then the Castle Angel could manage, without blowing herself half up. The fact that she can teleport to the other side of the bubble faster than It can swing Its hammer means Tykki is all but immune to the explosive effects, not counting her literal invulnerability and ability to block the weapon normally."
Actually, untrue. His servant was injured grievously because it's own power was so enormous that it could not withstand it's full force. Considering that angel is partially made up of a plane, and if I remember correctly, took several of your nukes to the metaphorical face without dropping, that only says something about it's power, not it's durability. I doubt the invulnerability is total, and if she were to block, his hammer would simply change whatever was used to block into the chemical compounds it does anything else, I believe. And, of course, there's the fact that saying that Tykki can retreat faster than it can attack means she isn't actually fighting it; she's running away. Or strategically retreating, if you prefer, but the fact remains that she can do very little to him, and staying around long enough to manage to do so means risking getting blown up.

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"Have you not been paying attention, or did the God Manager drop you on the head during creation? I was revived instantly, but that did not end my sentence. I finished the rest of it, finishing at six ticks, secretly. I had been revived the whole time, but if I had loudly shouted it to the heavens I would still be vulnerable in prison."
Mmmmm....no, I don't really believe you. For one thing, there's a lot of flaws in your logic, and that contradicts other things you've said, like saying that Yaos died when you revived. Or, for instance, the fact that none of the times Yaos revived, which is our only other sample for revival, the revival of the god was announced publicly. I do not believe that it would be possible to hide such a thing, actually. Plus, as I said, it contradicts your own statements.

Quote
"Interestingly enough, Tykki tells me that there was no fighting going on during the storms. Now, what god has shown an illogical distaste for fighting, and a willingness to use essence to spread his will on the planets? Only time will tell..."
Illogical distaste? No fighting going on during a horrendous life-ending blizzard catastrophe? I have made the Templars, I have made a warrior race, and I have shown more of a distaste to murder people without cause, at least more than you(and yes, I'm referring to Cim. Again.). And I suppose no other God has used essence to try and gain followers ever, after all, I mean, that's not what Gods do, after all.

As sarcasm translates poorly in divine speech, I'll make it more evident. That was sarcasm, that last bit.


Quote
Really? So you believe that the rest of us would have been so moronic as to be incapable of realizing that those features were beneficial to include in an Angel, who are designed to be servants? That we would have made servants that could not even distinguish between themselves and the outside world? That we would have found angels that could not think for themselves to be good to delegate tasks to? That we would have made servants, specifically for us, without actually having them connected to us? That we would have limited our servant's movements to a single plane, and to the speed of their feet, or wings? All this we would have been so idiotic as to do, without your oh-so-magificent guidance, great Fusil-on-high?

"Learn your history, Durrath. Your idiotic side is showing. Before me, the assumption was that 'avatars' would be mind-controlled, sentient non-sapient, and a load of other odd things. I refined them into Tykki, on the way creating the general Angel template that all Angels are created on. Even your Generic Angels are based off of Tykki. The fact that you are all to stupid to come up with a similar plan yourself is not relevant. Tykki was the first Angel, and it is doubtful that there would even be others if not for her existence. You do realize that she was also the first servant, correct? All of those things you stated is assuming that everyone would want to make an Angel as they are now. That would simply not be possible, nobody had even thought of creating Angels before Tykki. Once my Tykki graced this world, everyone saw her glory and decided they would like a lesser copy for themselves. Every Angel out there is simply a copy of Tykki, idea, template, and spirit."
Those would be Avatars, not Angels, then. I was not even around when you made Tykki, so how can you be so sure that I would not have made an Angel before you did? My angels, at least some of them, are actually quite different from Tykki in significant ways...besides, I'd like to point out that the prototype of a weapon tends to have all the bugs and design flaws, that get edited out in later iterations. Unless you believe a musket to be superior to a Dragunov sniper rifle?

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Do not insult the intelligence of literally everyone here by insinuating that we would be incapable of such basic logic. Moreover; get over yourself. If you were as good as you say you are, why do any of us even exist? We would be dead, instantly, as soon as anything we did came into conflict with what you desired. You are not perfect. This world is not perfect. Perfection is something to be striven towards, not to be content at. If the world is perfect, where is your motivation? What could your goal possibly be, if everything is as it should be, and could get no better?

"Again, you stupidly assume that Angels would exist at all without Tykki. 'Angels' didn't exist before her. No servants had been created before her. All of those brilliant features I added into my Tykki created something amazing, everyone else saw that and followed the leader. You seem to assume that everyone simply decided one day to make servants. They had only done so after seeing how useful Tykki was. If Tykki hadn't been created, there would be no other servants, using the template or no.

For the second point, because I am merciful. The fact you have not been cut down yet is only because I am in a good mood. If none of you had existed, my followers may get bored anyway. I am perfect, and so is this world. My motivation is to keep it that way, removing the petty and unnecessary evils that you throw at it. To remove the void, stone men, and other threats that attempt to break the perfection. The goal is to preserve, as there is nothing to improve on."

Quote
"That was the real Durrath. As you can see, he has a bit of an inferiority complex. Because he is so inferior. He is so pathetic, he thinks that yelling at innocent mortals makes him more powerful. No wonder he was voted the worst among the gods, ah?"
Yes, so mature of you, Fusil. You truly are a God among Gods, demonstrating your incredible ability to resort to petty insult and blatant falsehoods.

Now, on a different topic; Serac, what was that you were saying about a Goddess of Dust and Death? Death is not part of your domain as far as I am aware....
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Lost in Nowhere on December 01, 2014, 10:06:09 pm
Hmm, yes, I'll also propagate the Ikan (you know, the flying jellyfish) in the same numbers as I did with the Wood Elves.

Oppose 49.00, also.

Silly hummingbird
(Stole my catchphrase...-.-)
(At least someone said it, though. You aren't exactly alive right now... Plus, stealing catchphrases is a fun hobby.)
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Kilojoule Proton on December 01, 2014, 10:09:46 pm
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Stirk on December 01, 2014, 10:11:23 pm
Quote
Self-defense and spite are not the same thing. Also, you're demonstrating quite nicely why I feel I need to form such an alliance; if it makes you feel better if I say I feel threatened by your threats, so be it. But if you make threats, people will react, and not always in the way you wish them to. So, I make an alliance in an attempt for both self-preservation, and to help others who may feel the same way.

"This is just insulting. Do I have any reason you are not simply attempting to kill me, as the last 'alliance' against me had? Perhaps I should form my own group, to defend us from your stupidity? It is only a matter of time before you do something that gets millions of mortals killed..."

Quote
Actually, untrue. His servant was injured grievously because it's own power was so enormous that it could not withstand it's full force. Considering that angel is partially made up of a plane, and if I remember correctly, took several of your nukes to the metaphorical face without dropping, that only says something about it's power, not it's durability. I doubt the invulnerability is total, and if she were to block, his hammer would simply change whatever was used to block into the chemical compounds it does anything else, I believe. And, of course, there's the fact that saying that Tykki can retreat faster than it can attack means she isn't actually fighting it; she's running away. Or strategically retreating, if you prefer, but the fact remains that she can do very little to him, and staying around long enough to manage to do so means risking getting blown up.

"The Worldbuilder was injured before exploding himself, and if you had the listening comprehension of a squirrel you would understand that. Go over the records if you do not believe me, the Stone Men and Stone Angel where capable of damaging him just as much as he damaged them. I never nuked him, my nukes are more powerful than said hammer. The fact that I am a weapon god means my weapons are the best, the God of Archetectur's hammer will have no effect on Tykki's blade. In fact, Tykki would likely damage the hammer. She can also teleport back in the same amount of time, fire a few shells, and repeat the process until it is obliterated. You think with your head, if you haven't figured that out yet. Tykki has access to real nukes, and I am perfectly capable of changing her main weapon to something capable of firing nuclear ordnance. Seeing as he managed to survive his own attack, and Tykki is tougher still than him, I would say she could survive no problem."

Quote
Mmmmm....no, I don't really believe you. For one thing, there's a lot of flaws in your logic, and that contradicts other things you've said, like saying that Yaos died when you revived. Or, for instance, the fact that none of the times Yaos revived, which is our only other sample for revival, the revival of the god was announced publicly. I do not believe that it would be possible to hide such a thing, actually. Plus, as I said, it contradicts your own statements.

"I also have no reason to care if you believe me. That is what happened, and can be easily seen. If you are not intelligent enough to realize that is the truth, and too incompetent to look for any evidence yourself, you must suffer the consequences."

Quote
Illogical distaste? No fighting going on during a horrendous life-ending blizzard catastrophe? I have made the Templars, I have made a warrior race, and I have shown more of a distaste to murder people without cause, at least more than you(and yes, I'm referring to Cim. Again.). And I suppose no other God has used essence to try and gain followers ever, after all, I mean, that's not what Gods do, after all.

"I am saying that you caused the life ending blizzard catastrophe to stop the fighting. Raining on my parade for petty reasons. The God of Hunger is the only one to do it often enough to warrant notice, and he is hardly the type to summon random blizzards at a Feast."

Quote
Those would be Avatars, not Angels, then. I was not even around when you made Tykki, so how can you be so sure that I would not have made an Angel before you did? My angels, at least some of them, are actually quite different from Tykki in significant ways...besides, I'd like to point out that the prototype of a weapon tends to have all the bugs and design flaws, that get edited out in later iterations. Unless you believe a musket to be superior to a Dragunov sniper rifle?

"Tykki's original design was called an 'avatar'. She was named the Angel of Arms, by me. This was not a class, as she was the only one. My Avatar. My Tykki. Her design was copied for the Angel template, and the name changed. She fit into the new class, as she created it. The first Angel, now called an Archangel. No matter how 'different' you say your Angels are, the base is still the same. Many of the necessary powers are still the same. And, most importantly, their purpose is still the same. No matter how different you make your Angels, they still are there only to copy Tykki's original purpose. Tykki was not a prototype, and the fact that everyone copied her template makes it more like comparing the AK-47 to a cheap foreign ripoff. The fact that Tykki has been constantly upgraded keeps her the most powerful, even if someone attempted to make a more powerful Angel they would be doomed to failure."

Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Andres on December 01, 2014, 10:29:18 pm
The Imperial Cavalry is sent to help the Imperial Army with their duties of patrolling trade routes. Patrols are more closely limited to the ones that provide the most profit to the Empire.

The injured labourers are healed. The Humanos Grande Controlados help with the building of the Grand Temple.

Those cities that have been razed by the Stone Warriors and are devoid of life have their streets cleared of rubble by the Humanos Grande. Imperial colonists are sent to these cities where they will rebuild with the assistance of the Humanos Regiment. Shinies and other treasures found inside the treasuries of the cities will be recorded and sent to the capital.
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Stirk on December 01, 2014, 10:44:17 pm
The Imperial Cavalry is sent to help the Imperial Army with their duties of patrolling trade routes. Patrols are more closely limited to the ones that provide the most profit to the Empire.

The injured labourers are healed. The Humanos Grande Controlados help with the building of the Grand Temple.

Those cities that have been razed by the Stone Warriors and are devoid of life have their streets cleared of rubble by the Humanos Grande. Imperial colonists are sent to these cities where they will rebuild with the assistance of the Humanos Regiment. Shinies and other treasures found inside the treasuries of the cities will be recorded and sent to the capital.

....Did you just steal and loot the cities you destroyed from beyond the grave?
Title: Re: Ye Gods [13+/999 players] IC: T51: Revenant
Post by: Ama on December 01, 2014, 10:50:30 pm
Quote
"Besides, I`m the best. What other god could hope to stop the powers of ice and snow!"

"If you could do that, then why had my followers died at the Feast? I do not believe it was you who caused the storms, but surly you could have saved them.."
"Its not my fault if your followers can`t stand a bit of cold weather."
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Stirk on December 01, 2014, 10:59:10 pm
Quote
"Its not my fault if your followers can`t stand a bit of cold weather."

"Are you saying you are the one who did this?"
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Andres on December 01, 2014, 11:04:34 pm
....Did you just steal and loot the cities you destroyed from beyond the grave?
(Kind of, sort of, mu.
I'm occupying the cities because no one has done so after several Ticks and I'm loathe to let good cities go to waste. As well as looting them I'm recording what loot is being taken so that if those cities were part of a larger kingdom or empire, the loot can be returned. I did not destroy the cities - the Stone Warriors did. Apparently, there was also a Stone Angel I didn't even know about until about an hour ago.)

whoever committed such an atrocity must be brought to justice. I have no idea who at this point, though...
"We already caught the guys who did it, luv. They were some Yaosian priests from the capital who were making them by pronouncing Yaos' name wrong or something. If I remember correctly, the punishment was bitch-slapping, expulsion from the priesthood, and execution. The Stone Warriors stopped appearing after that. As for how exactly they were being created and such, we have no idea. We didn't even know about no 'Stone Angel' until Fusil mentioned it recently."
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Lost in Nowhere on December 01, 2014, 11:14:39 pm
I'm fairly sure he was discussing the freak blizzard that occurred at Fusil's feast.
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 11:19:05 pm
Quote
Self-defense and spite are not the same thing. Also, you're demonstrating quite nicely why I feel I need to form such an alliance; if it makes you feel better if I say I feel threatened by your threats, so be it. But if you make threats, people will react, and not always in the way you wish them to. So, I make an alliance in an attempt for both self-preservation, and to help others who may feel the same way.
"This is just insulting. Do I have any reason you are not simply attempting to kill me, as the last 'alliance' against me had? Perhaps I should form my own group, to defend us from your stupidity? It is only a matter of time before you do something that gets millions of mortals killed..."
I would like to see you try to make an alliance.
I would be willing to join the one to defend against you through...
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Andres on December 01, 2014, 11:51:01 pm
Quote from: KJP
The regiments notice strange vegetation around the buildings and the colonizers notice an eerie presence and unnatural sounds throughout the night. They fearfully set up camp clustered together and make sure to return half an hour before sunset. A child disappears mysteriously a week into their attempt. Events of this sort occur in all of the previously razed towns.
All colonists are made to return home. The cities are scanned with the VDD ((WHY DIDN'T I DO THIS SOONER!?)). The missing child is tracked via soul-sensing, chi-sensing, magic-sensing, and scent (via a small group of Cavalrymen).
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 11:54:24 pm
Appear to the Hummingbird and shrink him back down to the size of a child.
You are arrogent and expect everyone to do as you say. You act like the gods should be honored to have your worship. We aren't. Now, just one more thing...

Pick a god and pray!!!
Shoot a wave that carries him into a nearby village and dumps him on the ground in the main gathering place (Town square type thing).

Now, about that curse, they will only be seagulls for one cycle after their transformation before turning back to their original forms, but keeping the curse.
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: gman8181 on December 02, 2014, 12:00:22 am
Hey! I spent essence to make him like that. Back off, this is one of the only things entertaining me right now.

I mean, I'm fine with knocking him around but no shrinkage. I'm not done amusing myself.
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Cptn Kaladin Anrizlokum on December 02, 2014, 12:04:28 am
Okay, no shrinkage. But no town eating either, okay?
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: gman8181 on December 02, 2014, 12:11:04 am
You drive a hard bargain. Anyway, I don't control the hummingbird or it's actions. I really can't guarantee that. Feel free to do whatever you want if he gets too out of hand though.
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Kilojoule Proton on December 02, 2014, 02:01:47 am
Yaos: Many shinies of varying amounts of actual metal have been recorded and sent to the Keshan Human Imperial capital. There are also a few magic items, most of which have to do with food and exhibit a non-trivial trace of Void influence.

Colonists sent to the haunted cities have returned after numerous incidents. The cities give off Void radiation. The missing children are present around various terrifying buildings in the form of mostly digested bits. Some cavalrymen inexplicably and silently disappear during the search.

Serac: The Famous Hummingbird lands at the village square. He shouts "Not until someone is confirmed to be the best!" He begins eating some nearby shrubbery.

Curse updated.

Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Ambidextrous on December 02, 2014, 03:42:19 am
Kli investigates the background of this Famous Hummingbird. He has a feeling that this is partially his fault.
Title: Re: Ye Gods [13+/999 players] IC: T52.5: Crucible
Post by: Kilojoule Proton on December 02, 2014, 05:00:13 am
Tick 52.5: Mischief

Joha has created many tens of thousands of Ikan

The Human Imperial Cavalry has begun a more efficient patrol schedule with the Human Imperial Army. Laborers injured after poor performance by the remaining Golems have been healed. Controlados assist in the construction of Yaos' Grand Temple.

Colonization efforts at the razed cities have been hampered by strange happenings. The more easily taken shinies and magic items have been sent back to the Human Imperial capital. The cities themselves seem to have some Void influence, and missing children are found, mostly digested.

The Famous Hummingbird has been sent into a nearby village square and told to pick a god and pray. He continues to refuse to serve any god without the Council's backing.

Kli has investigated the Famous Hummingbird and found that he is responsible only to the extent that he created the Hummingbirds in the first place. The Famous Hummingbird seems to have been a brash, incredibly rude Hummingbird during his time at the School of Balance.

This update's constellations are the Dagger and Sword.

(Joha -4E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Jealousy, Silence, Trickery, and Strength
Title: Re: Ye Gods [13+/999 players] IC: T52.5: Mischief
Post by: Vgray on December 02, 2014, 09:16:58 am
"I would have to be as stupid as Fusil claims us to be not to join this protective alliance of yours Darruth."
Title: Re: Ye Gods [13+/999 players] IC: T52.5: Crucible
Post by: DreamerGhost on December 02, 2014, 11:16:16 am
Laborers injured after poor performance by the remaining Golems have been healed.

What.
Would somone explain, in suficiently great detail, how exactly this happened?
Title: Re: Ye Gods [13+/999 players] IC: T52: Crucible
Post by: Ama on December 02, 2014, 04:53:42 pm
Quote
"Its not my fault if your followers can`t stand a bit of cold weather."

"Are you saying you are the one who did this?"
"No, what would I gain from harming some of your followers. What I am simply saying is how can you, say you are better than me ,when your followers are so poorly designed."

---------------------------------------

I would like to create the Spirits of the North, talkative wind spirits that give advice to those lost in blizzards. They shall speak comforting words to those who are dieing.
Title: Re: Ye Gods [13+/999 players] IC: T52.5: Mischief
Post by: Stirk on December 02, 2014, 05:13:51 pm
Quote
"No, what would I gain from harming some of your followers. What I am simply saying is how can you, say you are better than me ,when your followers are so poorly designed."

"What would anyone gain from murdering my followers in such a manner? It was an action of another god, even your own followers would be harmed by a godly. My followers, the Armu, have Godlike powers and are capable of surviving under nearly any terrain, including moons. They are fully capable of space travel as well, something no other race can boast. The Seppo, likewise, are not built for combat as the Armu are but are powerful enchanters and could come up with something to ward away the cold. No, they where only killed because it was an indirect assault by a God."
Title: Re: Ye Gods [13+/999 players] IC: T52.5: Mischief
Post by: Ama on December 02, 2014, 05:45:07 pm
"But why would another god use my sphere to attack your followers?...Wait its my sphere...one second Fusil."

Try to steal power from the storm in order to make it fade away.
Title: Re: Ye Gods [13+/999 players] IC: T52.5: Mischief
Post by: Kilojoule Proton on December 02, 2014, 09:53:21 pm
Tick 53: Silence

Neron has created the Spirits of the North, talkative wind spirits that advise those lost in blizzards and comfort the dying. Legends of their existence begin spreading among the heat-dwellers. Neron has also successfully drained the power of the storms.

(The remaining Golems, the ones who didn't have much Void contamination, were also the ones who didn't do much for whatever reason. Selecting against those most contaminated with Voidstuff also selected against those most involved in construction work, leading to more mistakes.)

This update's constellations are the Shield and Eye.

(Neron: -3E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Hunting, Seasons, Destruction, and Protection.
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Andres on December 03, 2014, 05:10:58 am
(Wow. Not a lot going on today, is there?)

Telialas and Zephemural are put under a full examination - this time including soul-compatibility testing and conversations with the swords - to make sure they're 100% perfect recreations. If they are, then Lette and Vaal fuse and nuke the Void cities. The areas are then scanned with the VDD and if they scan negative the Army will send one battalion to each site to set up military bases.

Vaal asks Palatino if he can remove the Void influence mermeating Vaal's adopted son. The son gets a private tutor who checks clean on the VDD.

The magical items connected to the Void are destroyed Inquisition-style by EVAC.

Are the angels getting any prayers sent to them? How much Essence do Lette and Vaal have?

The scientists at the ISAY are told that after 19 Ticks, unlimited material investment, complete - though incomprehensible - diagrams, a massive expansion in terms of personnel - including experts on energy manipulation, PLUS a new kind of science available to them, they should have some bloody simple energy weapons by now! They WILL finish the project by the next Tick! Especially since Telialas - in Human form - will teach them how energy manipulation through weapons works! They are also reminded to stay on top of Fusil worship.

ISAY is warded from unauthorised observation and intrusion.

Children who go to Imperial schools are made to pray to Yaos once in the morning and once in the evening.
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Kilojoule Proton on December 03, 2014, 05:24:36 am
Yaos: It seems Telialas and Zephemural are not completely perfect recreations. This may be an effect of differing air current patterns post-creation or something. They definitely seem uncannily odd despite being otherwise the same.

Vaal's adopted son is tutored on various subjects.

The EVAC attempts to destroy the magical Void items. It fails for a large fraction of them.

The angels seem not to be getting prayers. Lette and Vaal have exactly as much Essence as they can hold.

Some zealous researchers at the ISAY have shut down the school and trashed multiple weapons-related rooms in response to your mandate for Fusil worship. Some of the others report having made storage units for Ikaku energy, but dissipation is still too high and capacity is still too low for extended combat. They desperately hope the zealous ones did not destroy their work. Some mages attempt to set up wards around ISAY with the zealots still on the loose.

(I don't think there's quite enough stuff to justify a half-tick...)
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Andres on December 03, 2014, 06:07:45 am
(God damn it. I add one little sentence.)

ISAY scientists are told that they thought they were already praying to Fusil to help. If they don't want to worship him, that's fine, it was just a reminder to the scientists that thought it would help to continue doing so. An official apology is given for the poor wording of the "mandate".
The zealots are chastised for their rash and violent actions instead of behaving as the rational, gentlemanly (or ladylike) people they ought to be and officially, politely, and peacefully complaining about their issues. They are otherwise not punished.

Weapon and Hunger priests are asked to look over Telialas and Zephemural for anything that might be considered different. Maybe they've been aligned? Have they been check for Void influence as part of the full examination?

(Not enough for a half Tick? Challenge accepted!)
Spoiler: Empire Stuff (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: gman8181 on December 03, 2014, 02:19:31 pm
(Been real busy, my interest has not faded however.)

Check how Gruen Civilization is doing. See if the priests are doing an alright job answering prayers. Listen to a few myself.
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Ama on December 03, 2014, 03:16:49 pm
Check how the Rani, Shadow Ravens, and Snow Golems are doing. Listen to some prayers.  Then check on the Merfolk.
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Detoxicated on December 03, 2014, 09:15:58 pm
Create the Constellation "The Truth" as it reminds of the word for truth in the Luminee language.
"Oh poor Anath. Gone away for so long...
Listen to some Prayers of the Cactusmen and Luminee. Create a beautiful luminescent corral reef for the merfolk to ponder about. This reef is called Reef of Souls
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Kilojoule Proton on December 03, 2014, 09:22:54 pm
What does The Truth even look like?
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Stirk on December 03, 2014, 09:41:13 pm
What does The Truth even look like?

An elongated diamond, obviously.
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Andres on December 03, 2014, 09:46:29 pm
What is 'The Truth' even associated with? Is its only job really to remind people of a word?
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Stirk on December 03, 2014, 10:04:00 pm
(Oh, thanks for reminding me!)

"Alright, Angels of Yaos. You have five minutes to explain why I shouldn't kill all of you for your attempts to murder me. Maybe I will take over the Empire of Mankind while I am at it? It is not like Yaos needs it any more. And I still want that knife..."
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Kilojoule Proton on December 03, 2014, 11:11:00 pm
Tick 54: Amateur campanology

Vaal's adopted son has been tutored on many subjects. The Human Empire's EVAC has attempted to destroy the recently collected magical Void items and has limited success.

Some zealots of Yaos have stopped their rampage at the ISAY. Most of the researchers are currently checking the damage. The zealots continue as normal, but there is a public burning of an elongated diamond effigy that night. The more level-headed members of the ISAY. They are chastised both for their rash behavior and antagonizing Fusil in general.

The weapons seem to have enough Void influence to trigger the VDD.

Skilled Human workers have been brought in to work on the Grand Temple. The biggest Void cults are, predictably, in hiding. Funding for agriculture has been increased. The Gruen seem to have somewhat inappropriate techniques given their mundivorous diet, and the Humans gain little from knowing how to treat rocks to make them tastier. A waste has been allocated for Ikaku and training use. It seems that most everyone, regardless of skill in any area, is inept at chi techniques. Controller Angels are present. Most of the Imperial generals agree to pray to Yaos' angels.

Gruen civilization is entering a period of great intellectual advancement with the successful planned feedbreeding of near-lighter-than-air Gruen to transport documents and limited cargo. The priests have done a good job of answering prayers even if most of them are answered in the negative. You hear the following prayers:
"What should I eat to make myself large?"
"I wish I could become a god of Berries."
"There is an annoying creature eating all my flowers! He landed in the town square a few weeks ago and has not stopped!"

The Rani, Shadow Ravens, and Snow Golems are doing fairly well. Many of the Shadow Ravens seem to have disappeared, but this is probably a matter of godly perception.
"I wish my son didn't go to that big Feast! I should have known!"
"My dog is stuck in the snow! Can you get him to come back?"
"I wish for frozen milk cream."

(From which world is The Truth visible?)

The Light has created the Reef of Souls, a luminescent coral reef for the merfolk.
Cactusman: "Can you make me have spines like the other cacti?"
Luminee: "I want to learn how to make the Light of Feeding!"
Crurcul the Destroying Light: "One of my daughters wants to marry a ceremonial dagger, but I disapprove. What should I do?"

(Not enough players doing anything for one tick, not not enough from any particular player who posted (the negation operator seems a bit slanted in English).)

This update's constellations are the Shield and Eye.

(The Light: -1E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Agriculture, Torture, Animals, and Trickery.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 03, 2014, 11:21:11 pm
By the way, the Yaosian angels are part of the Darruthian alliance. If that doesn't change anything, then tell me and I'll write up an appropriate response.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 03, 2014, 11:23:14 pm
I can't enforce alliances or break-n-backstab would be artificially prevented, so the Yaosian angels being in the alliance changes as little as the alliance wants.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 03, 2014, 11:24:07 pm
(That was directed at Fusil, actually.)
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 03, 2014, 11:25:41 pm
Quote
By the way, the Yaosian angels are part of the Darruthian alliance. If that doesn't change anything, then tell me and I'll write up an appropriate response.

(Durrath doesn't scare Fusil in the least bit. Did you really think it would do anything?)
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Rolepgeek on December 03, 2014, 11:27:10 pm
I have a few things to say before I must retire once more, the most pressing of which is this:

I did not kill your followers, Fusil, and am in fact working on finding out who did. You will not believe me, of course; you use deception often enough that you expect it from others as a matter of course. But it is nonetheless true.

Second; feel free to attempt to form an alliance to shield yourself as well. I fear you might have difficulty procuring allies who have not been alienated by your rash and imprudent behaviour, however.


(You still can't seem to manage to spell it right. Maybe I should call Fusil Fisul (pronounced fizzle) from now on...)

(also, I could have told you that it would make him more likely to try and kill you, not less...though it's not just Darruth in the alliance anymore. Serac at least agreed, I think a couple more from PMs...)
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 03, 2014, 11:28:38 pm
(it's not just Darruth in the alliance anymore. Serac at least agreed, I think a couple more from PMs...)
(Indeed. Joha at least openly joined the alliance. She was the first one to do so as well.)

So is Fusil going to retract or change his demands or not? I've got a response ready in either case.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 03, 2014, 11:34:52 pm
Quote
I did not kill your followers, Fusil, and am in fact working on finding out who did. You will not believe me, of course; you use deception often enough that you expect it from others as a matter of course. But it is nonetheless true.

"Why should I trust you? That is exactly what you would have said if you had done it. My followers where killed. Frozen to death. The weak ones, too. Children attended that festival. As you can see, mothers and fathers, brothers and sisters, are crying over the corpses caused by another god. I can see no reason for this attack, it must have been caused by the least reasonable of us. I can see no answer but you."

Quote
Second; feel free to attempt to form an alliance to shield yourself as well. I fear you might have difficulty procuring allies who have not been alienated by your rash and imprudent behaviour, however.

"Maybe I have already done so? The slumbering gods have already offered me their support."

Quote
(You still can't seem to manage to spell it right. Maybe I should call Fusil Fisul (pronounced fizzle) from now on...)

(I have been doing it on purpose for a while now. It has started to spread.)

Quote
(also, I could have told you that it would make him more likely to try and kill you, not less...though it's not just Darruth in the alliance anymore. Serac at least agreed, I think a couple more from PMs...)

(Fusil is so scared, his finger is trembling over the button labeled *NUKE THE OTHER GODS*)

Quote
So is Fusil going to retract or change his demands or not? I've got a response ready in either case.

(I think it is pretty clear he is not retracting anything.)
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Rolepgeek on December 03, 2014, 11:36:06 pm
(oh, maybe it was Joha; I'm terrible at keeping track of text colors and all, mostly i've figured out Khaziraad, Grauel/Azem sometimes, Fusil, Yaos(sorta...), and Cim...)

Commission the construction of a Grand Cathedral, with aid from the greatest artists, construxtion workers(yes this includes Golems mostly), and architects of the age. It should be designed for use both by those who can travel by flight, and those who are confined to the ground, and magnify the glories and virtues of Goodness. It should be constructed in the largest of the Good cities, and smaller(but still large) Cathedrals should be built in the rest. Ask the God of Architecture(coughKhaziraadcough) for help.

See if I can help make his archangel a bit tougher in a significant manner without spending more than 1 or two essence.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Cptn Kaladin Anrizlokum on December 03, 2014, 11:38:13 pm
((Is anyone doing anything about the monsters in the abandoned cities, or should I go fix it myself?))

Edit: supposed to be OOC, oops.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Rolepgeek on December 03, 2014, 11:39:08 pm
Hmmm...

Get on it, Templars! Good for training.

And building character.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 03, 2014, 11:39:16 pm
Stirk: Please spell Durrath as Darruth for non-in-character posts regardless of presence on the IC or OOC thread
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 03, 2014, 11:44:00 pm
Quote
Stirk: Please spell Durrath as Darruth for non-in-character posts regardless of presence on the IC or OOC thread

(Awww. Ill try, but muscle memory is cruel.)


(Wait, what monsters? ???)
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 03, 2014, 11:45:48 pm
(When I tried to send colonists to inhabit the cities, they were attacked by some Void monsters who ate their children. They were evacuated and the Cavalry was sent in to investigate. They had an equal amount of success as the colonists. I was about to nuke the cities entirely but apparently Grauel screwed me on the swords and I'm not going to risk fusing them just to destroy some random cities. Now, if you were to attack that would definitely be worth the risk.)
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Rolepgeek on December 03, 2014, 11:47:13 pm
(I've been busy engaging in an arms race with the god of weapons(yes, I know exactly how futile at both sounds, and is, but it's fun so nyeh), otherwise I'd try and help)
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 12:08:07 am
"We gave you Elite Team Yaos' mission statements during the attack; we didn't try to murder you. Now, if you want to fight against the two most powerful angels that Creation has ever seen, plus the alliance they're part of, then that's your problem. Oh and don't pretend that Tykki's all that powerful. We all know how tired she always was whenever she was challenged to fight the Emperor."

"What my more level-headed friend is trying to say is this, and I'm adapting from a famous poet:
Look, fuck you; fuck the Void you were born from; fuck them guns; fuck your symbol with the diamond on it; fuck your stupid ass Luminee accent; fuck them cheap ass threats; fuck your Snow-addicted priests; fuck your angels; fuck your temples; fuck Tykki; fuck STF. This is the Empire. My Emperor's an archangel and our cavalry's wolves, asshole. Now get the fuck out my space, and if I see you in the Empire I'm slapping the shit out of you."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 04, 2014, 12:16:27 am
"Looks like I have my answer. Tykki, it is time for us to test the fourth meaning of vindico. The Empire is now mine. You are now killed. Then I will claim the knife.

Now, I am a reasonable deity. I don't want to have to waste the effort of taking over an entire Empire if it is just going to be ruins afterwards. So I will give you two choices. The first, which I hope you take, is combat by champion. Tykki will fight whoever you choose to send alone, including your fused form. A binding contract will be signed, and control of the Empire will remain with the winner's god. I am going to kill you when I win anyway. Your second choice is to remain hidden while I unleash my new creation on my Empire. There will be mass destruction, though I will do my best to avoid it, in an all out war it is only inevitable. I will still conquer it and kill you, but it will be harder on both of us. Choose wisely."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 12:50:30 am
"Alternatively, we could all meet on a chosen field of battle with our entire armies and fight it out normally. No ambushes, no Void trickery, and no countless slaughter of innocents (you hypocrite). Sound good? Just a nice, clean battle. I will sign a pact to do that."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 04, 2014, 12:55:00 am
"Those are acceptable conditions. Assuming no other God but me gets involved, and I am allowed to choose the field of battle. Are these terms acceptable?"
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 12:57:50 am
"Absolutely not. This is a fight between the Alliance and you - not just the Empire of Mankind. Moreover, we go to a completely barren wasteland where no one will get hurt an no one gets an inherent advantage."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 04, 2014, 01:00:57 am
"Continue your disaster and discussion. This is most amusing to watch."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 01:02:46 am
"Oh really? Look Fusil, how about we call all this off and you just let us be, ok? There's no point in us fighting except giving a Void being a good source of entertainment which I do NOT want to do."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 04, 2014, 01:07:04 am
Quote
"Absolutely not. This is a fight between the Alliance and you - not just the Empire of Mankind. Moreover, we go to a completely barren wasteland where no one will get hurt an no one gets an inherent advantage."

"I suppose that is also acceptable. The other gods should be aware, if they do join against my forces, I might just decide to spread to their nations as well. It is only fair, after all. I will add my own condition, that if I am killed I automatically win the battle. That should keep them from breaking the council rule that Yaos loved oh-so-much, and I am hardly going to kill myself to win a fight against pathetic worms.

Also, if you continue to attempt to kidnap my citizens like that, I might just start the fight before you can gather your allies. All out war version."

Quote
"Oh really? Look Fusil, how about we call all this off and you just let us be, ok? There's no point in us fighting except giving a Void being a good source of entertainment which I do NOT want to do."

"I ignore the void. You are simply trying to get out of a fight, as Yaos had before you. You still have the choice, total war or controlled combat. Refusing will not stop it, only make it worse."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 04, 2014, 01:08:47 am
"You will all die. We will pass that proposal a few trillion cycles ago."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 01:19:36 am
"We will go for controlled combat. Total war benefits no one."

"On that condition that you don't die I'm going to have to rebuke for two reasons.
One: other gods may not seek the death of gods but if you were to "accidentally" get killed in this engagement then it wasn't the purposeful seeking of your death.
Two: we Yaosian forces whose god doesn't tell them to do anything are not bound by Council Rules and thus we may freely kill you. Thus, if you die, no one will automatically win the battle. The battle is won when one side is entirely annihilated. If you want to sit out the fight, we won't hold it against you. I'm disappointed that you would try to trick us like that, though. Your dying would mean nothing since you'll get everything you want and you'll just come back to life like you did last time you died."

"Now, as for rules, I think that no fighting forces other than those who are there for the initial battle may fight, help, assist, or influence the battle in any way to prevent ambushes or cheap moves. Also, no dead god Essence monsters. Is this acceptable?"
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 04, 2014, 01:21:38 am
"If the Luminants were as tactful as you, little speck, we would have already won."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 04, 2014, 01:36:51 am
Quote
"We will go for controlled combat. Total war benefits no one."

"On that condition that you don't die I'm going to have to rebuke for two reasons.
One: other gods may not seek the death of gods but if you were to "accidentally" get killed in this engagement then it wasn't the purposeful seeking of your death.
Two: we Yaosian forces whose god doesn't tell them to do anything are not bound by Council Rules and thus we may freely kill you. Thus, if you die, no one will automatically win the battle. The battle is won when one side is entirely annihilated. If you want to sit out the fight, we won't hold it against you. I'm disappointed that you would try to trick us like that, though. Your dying would mean nothing since you'll get everything you want and you'll just come back to life like you did last time you died."

"Now, as for rules, I think that no fighting forces other than those who are there for the initial battle may fight, help, assist, or influence the battle in any way to prevent ambushes or cheap moves. Also, no dead god Essence monsters. Is this acceptable?"

"Heh. That wasn't a real condition. I just wanted to see if you would really attempt to kill me. It seems that there will be no problem with me fighting on the front line personally, then, if my life is at risk. A few mortal armies against the God of Weapons, his Angels, and whatever other forces he decides to bring into combat? This should be interesting. I wonder how many tentacles I will have to make to wipe out a single battalion? In any case, I accept these terms. Feel free to write up the contract."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 01:45:36 am
The weapons seem to have enough Void influence to trigger the VDD.
So Fusil's in that deep with the Void, eh? Well what about the EC-1 crossbow bolts? Everything and everyone in the academy is scanned for Void influence. Everything with Void influence is destroyed (in case of equipment) or cast out (in case of personnel). Only theoretical stuff like research notes and stuff are preserved. ISAY moves to a new building and begins working on armour that can aid in mobility, perhaps using alchemy.

It seems that most everyone, regardless of skill in any area, is inept at chi techniques. Most of the Imperial generals agree to pray to Yaos' angels.
Luckily, everyone is able to use chi techniques so the only thing needed is more practice. The Imperial generals are told that worshipping the angels aren't necessary at all. Prayer should only be used like a faster, more efficient courier.
For example:
'Dear Lette and Vaal,
Enemies have been spotted approaching Heldinheim. They appear to be made of stone.
Amen.'


"Heh. That wasn't a real condition. I just wanted to see if you would really attempt to kill me. It seems that there will be no problem with me fighting on the front line personally, then, if my life is at risk. A few mortal armies against the God of Weapons, his Angels, and whatever other forces he decides to bring into combat? This should be interesting. I wonder how many tentacles I will have to make to wipe out a single battalion? In any case, I accept these terms. Feel free to write up the contract."
"Gonna have to wait on some allies' input first. Until the battle starts, I will not initiate any secret actions against you and I expect you to do the same for me."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 04, 2014, 01:50:20 am
The weapons referred to Telialas and Zephemural(?). The EC-1 bolts are Void-free, but many of the chi-related rooms and researchers trigger the VDD at least at close range. You probably don't want to scrap those projects (at least not before learning of this). The non-Void remainder moves to a new building and begins work on mobility-improving armor.

Those practicing and on-world continue to practice. Lette and Vaal receive many prayers saying the following:
"Dear Lette and Vaal,
Enemies have been spotted approaching Heldinheim. They appear to be made of stone.
Amen."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 04, 2014, 01:51:32 am
Quote
"Gonna have to wait on some allies' input first. Until the battle starts, I will not initiate any secret actions against you and I expect you to do the same for me."

"I did not expect it to start immediately, take your time. Until then, I will gather my forces. Yaos will not be allowed to join in any form, as that may inspire you to stall for time. This is a real condition, one I will not bend on.

In any case, you have already initiated secret actions against me. Did you think I wouldn't notice? I won't attack you, unless I am assaulted again, in which case all bets are off. "
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: gman8181 on December 04, 2014, 02:32:39 am
No idea why those weapons were contaminated. I used the essence I gained from eating people. Oh... they were criminals and void cultists I think. That might explain it.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 04, 2014, 02:36:34 am
Little Life Lesson: You get what you pay for (usually).
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 04, 2014, 02:48:38 am
Quote
No idea why those weapons were contaminated. I used the essence I gained from eating people. Oh... they were criminals and void cultists I think. That might explain it.

"He is rather quick to accuse me of having void ties to for the same reason. I wonder if that had the effect of weakening them? In any case, you should probably avoid eating strange things without your followers testing them first. Having the Gruen corrupted is bad enough."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 04, 2014, 02:49:39 am
Annoyingly repetitive music about jelly rolls, climbing trees, and auspicious days of the week has begun playing in all the gods' ears/hearing. It is extremely frustrating and there is no way to block it out.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: gman8181 on December 04, 2014, 02:56:41 am
To whomever is playing the music, please stop.
Yep. Asking nicely is my only idea.

@Fusil
Worst case scenario, I turn into an essence monster like the dragon did.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Ambidextrous on December 04, 2014, 02:57:56 am
Kli tries to detect where the music is coming from.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 04, 2014, 03:00:04 am
Quote
Annoyingly repetitive music about jelly rolls, climbing trees, and auspicious days of the week has begun playing in all the gods' ears/hearing. It is extremely frustrating and there is no way to block it out.

If I can't block it out, Ill shoot it out. Set up targets of Yaos's Angels and have my angels shoot at them. Join in.

Do you think 300 tentacles with handguns, rifles, shotguns, machine guns, anti-materiel rifles, sub-machine guns, and other assorted shooty things will be good practice for the upcoming battle? It should either drown out the music or make me not care about it.

"The void is awfully active lately. I assume this has something to do with Yaos coming back?"

Quote
Worst case scenario, I turn into an essence monster like the dragon did.

"That...is a pretty bad worse case, actually."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 04:11:43 am
The weapons referred to Telialas and Zephemural(?).
Telialas and Zephemural are put under a full examination - this time including soul-compatibility testing and conversations with the swords - to make sure they're 100% perfect recreations.

The definition of a full examination:
The Emperor is checked for everything: Essence, Void, magic, life, sentience, science-stuff, poison, and also the condition of the corpse.
Just replace 'condition of the corpse' with 'physical condition'. The Void stuff should've been detected during the full examination.


"I did not expect it to start immediately, take your time. Until then, I will gather my forces. Yaos will not be allowed to join in any form, as that may inspire you to stall for time. This is a real condition, one I will not bend on."
"If Yaos were to reappear, we would theoretically stall regardless of if he joins the battle or not. In any case, he'll probably join the battle if he were to show up."

Annoyingly repetitive music about jelly rolls, climbing trees, and auspicious days of the week has begun playing in all the gods' ears/hearing. It is extremely frustrating and there is no way to block it out.
Luckily, us archangels are not affected because we are not gods. *smug face* Wait, do these noises affect one's combat ability? Not that I'd be able to do anything about it because Fusil's likely hiding inside his own little Void-made Bubble or something but still.

No idea why those weapons were contaminated. I used the essence I gained from eating people. Oh... they were criminals and void cultists I think. That might explain it.
"You could've used the Essence you didn't gain from cultists to get the job done. More than that, a large majority of the sacrifices were evil, but they weren't Void-affiliated. We wanted exact replicas and we didn't get exact replicas. We want refunds either by giving us the Essence you gained (possibly in the form of Essence orbs) or get exact replicas of our swords built. Maybe get another god to help you?"

The EC-1 bolts are Void-free, but many of the chi-related rooms and researchers trigger the VDD at least at close range. You probably don't want to scrap those projects (at least not before learning of this).
So are the EC-1 bolts complete? Can manufacturing begin? The researchers that test positive for Void influence are made to leave under armed escort. The research done on the Hilda and the Scion are copied and everything that doesn't test positive for Void influence is preserved. The rest is destroyed Inquisition-style. Since the materials used to make prototypes and the research notes used to create them have been copied without Void influence everything should be fine. What can the prototypes do? How many charges do they hold?

Those practicing and on-world continue to practice. Lette and Vaal receive many prayers saying the following:
"Dear Lette and Vaal,
Enemies have been spotted approaching Heldinheim. They appear to be made of stone.
Amen."
"Yup. System works. Great work everyone."
(I was going to blow up about how everyone in this universe is a ****ing idiot - pl. controlled characters excluded, but then I realised that they were just testing the system. Good save there!)

"The void is awfully active lately. I assume this has something to do with Yaos coming back?"
"Putting aside our differences for a while, this likely has nothing to do with Yaos. The Void stuff going on is probably Varee. All this random stuff is right up his alley, and we have a confirmed connection between the monkeys, the Void, and Varee. Moreover, he hasn't been openly active for far more than three Ticks but is still listed as active, so he's probably doing all this stuff as secret actions."

Quote
Worst case scenario, I turn into an essence monster like the dragon did.

"That...is a pretty bad worse case, actually."
"Speaking of Essence monsters, how's Artisanii? This isn't a jab at you. I'm genuinely concerned about another Essence monster. You've made sure the seal prevents him from going monster?"
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Stirk on December 04, 2014, 04:23:17 am
Quote
"If Yaos were to reappear, we would theoretically stall regardless of if he joins the battle or not. In any case, he'll probably join the battle if he were to show up."

"Then I will kill him if he joins the fight. It is only fair, after all."

Quote
"You could've used the Essence you didn't gain from cultists to get the job done. More than that, a large majority of the sacrifices were evil, but they weren't Void-affiliated. We wanted exact replicas and we didn't get exact replicas. We want refunds either by giving us the Essence you gained (possibly in the form of Essence orbs) or get exact replicas of our swords built. Maybe get another god to help you?"

"A pathetic Angel attempting to push a god around? Are you attempting to drive him to my side for a better fight or something?"

Quote
"Putting aside our differences for a while, this likely has nothing to do with Yaos. The Void stuff going on is probably Varee. All this random stuff is right up his alley, and we have a confirmed connection between the monkeys, the Void, and Varee. Moreover, he hasn't been openly active for far more than three Ticks but is still listed as active, so he's probably doing all this stuff as secret actions."

"We do? When was that? In any case, we know it was Yaos. That is why he died when I came back. Now if you keep talking, I might just have to kill you and take the kingdom without going through this battle. And that would rob me of my fight.'

Quote
"Speaking of Essence monsters, how's Artisanii? This isn't a jab at you. I'm genuinely concerned about another Essence monster. You've made sure the seal prevents him from going monster?"

"You have nothing to be concerned with, pathetic Angel. His seal prevents nothing. It took forty some ticks for the God of Honor to fall, and only six essence to stop the attack and gain a powerful pet. I do not see Artisanni potentially turning into a monster as a major threat."
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 04, 2014, 04:43:00 am
What annoying noise? The angels know nothing about thse annoying noises.

What are these Essence orbs I keep hearing about? I haven't resolved their creation or defined their existence anywhere.

Yaos: The EC-1 bolts are mostly working now. Manufacturing may begin, but it will take months to start production. The researchers with some Void influence are escorted out. Copies of critical work have been made. Attempts are made to destroy anything with Void influence.

"Our poor little children! Le'ungaysh says explosions, so explosions it is!"

The building in which the items slated for destruction are located has suffered from a sudden deficiency of structural strength and thermal resistance. The items are destroyed, along with all the EVAC members assigned to the task and occupants in general.

"As you can see, not all of us are content to stand back and watch as you destroy our and our allies' creations. I hate to say this, but let this be an example of what my less disciplined brethren will do if you continue to antagonize us."

There is a reply from the many praying generals and leaders to the effect that the system works.
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 05:01:59 am
"We do? When was that? In any case, we know it was Yaos. That is why he died when I came back. Now if you keep talking, I might just have to kill you and take the kingdom without going through this battle. And that would rob me of my fight."
At the moment, Vaal is confused. On the one hand Fusil just asked him a direct question that he seems to want answered. On the other hand, he said that he'll kill Vaal if he speaks.

What are these Essence orbs I keep hearing about? I haven't resolved their creation or defined their existence anywhere.
Is it possible for a god to store Essence outside of their body? For example, I extract 1 Essence from myself and put it into an orb. I can absorb that orb to get back te Essence, I could give it to people to carry around, or I could use it for projects.
Storing Essence outside body: Limited amounts and on a case-by-case basis. Attempts to abuse the system will net an immediate warning just as attempting to create overpowered things would.

The EC-1 bolts are mostly working now. Manufacturing may begin, but it will take months to start production.
Excellent! Production will begin as soon as possible! Hopefully the factories will be done by the next Tick by using NEBULOUS PASSAGE OF TIME. Just ignore the whole battle preparations. It's been delayed until the other gods get here, after all.

Is there any magic that would allow one being - an angel for example - to possess another willing being, use that body for things like martial arts, and thus instil muscle memory in the possessed?
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Kilojoule Proton on December 04, 2014, 05:09:13 am
Essence orbs: Ah, OK, then.

Instilling muscle memory: That sounds close to being overpowered without some limitations. Care to detail?
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: Andres on December 04, 2014, 05:29:52 am
The angel will have to practice an equal amount to get the muscle memory. Yes all the moves are being done correctly but that's balanced by the fact that it's not the person themselves doing it. The real strength is in showing the possessed that they are able to do something with their own body and how to actually do it. The possessed will then practice the move by themselves, knowing how to move their body to get the results but still requiring practice to get it as muscle memory.
I only thought of this while I was writing. Originally it was going to be just as OP as you thought it was - though its OPness didn't come to mind at the time - so I changed it a fair bit.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Kilojoule Proton on December 04, 2014, 06:53:26 am
Tick 54.5: Dusk of Peace

Work has begun on a Grand Cathedral in the largest of the Good cities. Smaller cathedrals have begun to be constructed in the other Good cities.

Darruth: It seems like even 2E is too low for a significant amount of toughening.

The Templars have begun an attempt to investigate the abandoned cities. Quite a few disappear silently, and they turn back quickly to cut losses.

The gods have been afflicted with annoying noises. There is now a sound of loud crying in the Council.

Construction of factories for the production of EC-1 bolts has begun. ISAY has removed Void-related reseearchers and attempted a purge of Void-related things. This backfires spectacularly.

(I've found that writing things out is a good way to improve things in general even if it's just a paraphrase. The new idea sounds better, but possession is a non-trivial action for non-gods.)

Active player policy has been updated on the local copy.

This update's constellations are the Lance and Lady.

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Jelly Rolls, Plants, Magic. and Trickery
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Andres on December 04, 2014, 07:10:52 am
Construction of factories for the production of explosive-class bolts jelly rolls has begun.
Jelly rolls? What? How does that work? Explosive-class bolts jelly rolls doesn't even make grammatical sense. Are you having late-night sleepy-time adventures again?

Active player policy has been updated on the local copy.
What's the difference? I may have forgotten what the old policy was.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Kilojoule Proton on December 04, 2014, 07:12:42 am
Oops. Fixed.

3 days instead of 2.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Andres on December 04, 2014, 07:23:37 am
But seriously, what's changed? I still don't see anything different. That may or may not be because it's 11:23PM where I am but still.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Kilojoule Proton on December 04, 2014, 07:26:02 am
I inserted this rule here:
Quote
Active players are those who have posted in the last three (3) UTC days.

Actually, I will also strike  out the old one.

ADDIT:
Maybe later. I cannot seem to be able to find it, and the lengths of my sentences are probably increasing drastically thanks to drowsiness.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Quartz_Mace on December 04, 2014, 07:41:11 am
I, Quéßäre, hereby pass my first action as a God. I create a new species, the High Elves. They are taller and wiser than their Wood-Elf counterparts and don't mind chopping down a few trees. They place more value on technology and military. They are eternally young, immune to disease, but may still be struck down as other mortals.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Andres on December 04, 2014, 07:53:13 am
Lette: "Sup, new god."
Vaal: "Welcome to our Bubble. Please don't make Void deals or even communicate with them."

(You may want to specify how many High Elves you create and on what planet you create them on. The usual thing to do is to make 300 of a new race and propagate them (propagating is cheaper than creating). The usual thing is to also put members of a new race on both planets but you don't have to if you don't want to.)

Some High Elves, being so interested in technology and being utterly free of Void influence, are invited to join ISAY - the absolute best place of science and learning in the entire universe. Literally!
The rest of the High Elves are given offers to become official citizens of the Empire. We sure love our technology and military, after all!


"Open question to the gods: do I have permission to reinstate the Inquisition? Keep in mind that all your misgivings about it were from their actions and methods - things that have long since not been the norm even before the Inquisition was disbanded. They were certainly excellent in their job as anti-Void operatives."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Quartz_Mace on December 04, 2014, 08:01:21 am
My 300 High Elves accept your invitation to join ISAY, though they are still debating wether or not to join the Empire. They shall study before going off to colonize and find homes in both worlds, half in each.

Quéßäre: Hello, fellow Gods. I have not spoke with these "Void" that you speak, but if what they stand for is unjust, I shall avoid them, until I wage war, that is.

And yes, I do create them immediately, not propagate.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Detoxicated on December 04, 2014, 08:12:18 am

Quote
Cactusman: "Can you make me have spines like the other cacti?"
Boost rhe cactus' toughness and lessen his fear of things. A rainbow coloured light ray will bring these changes
Quote
Luminee: "I want to learn how to make the Light of Feeding!"
Teach the light of Feeding
Quote
"Crurcul the Destroying Light: "One of my daughters wants to marry a ceremonial dagger, but I disapprove. What should I do?"
Light followers may enter a polygamic relationship, so if her love for the dagger is great, tell her the Light has said that you may present her some (preferrably weaponloving) courtiers for her to consider beside her dagger.
[/quote]
Begin constructing a box big enough to hold a god, made of pure essence
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Andres on December 04, 2014, 08:26:13 am
My 300 High Elves accept your invitation to join ISAY, though they are still debating whether or not to join the Empire. They shall study before going off to colonize and find homes in both worlds, half in each.
Appropriate housing for all the High Elves is built, as well as an increase in the size of the facilities. Everything will be built without Void influence by Void non-influenced workers, of course.

How well have the Yaosian missionaries been doing in spreading the word of Ambition?
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: IcyTea31 on December 04, 2014, 09:01:02 am
Quéßäre: Hello, fellow Gods. I have not spoke with these "Void" that you speak, but if what they stand for is unjust, I shall avoid them, until I wage war, that is.
"Welcome to the Council. The problem with the Null is that they are not all the same, and have conflicts with each other. I would advise against actively dealing with them, but complete avoidance is simply insane. And hopefully you won't have to wage war, but be sure to be ready to defend yourself. It should be simple enough with your spheres."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Stirk on December 04, 2014, 10:07:06 am
"Hello young god. I am sorry that I was slow to say this, but as always I suggest you start by voting on the new proposals. We have not had many as of late, but it can't hurt to look them over."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Vgray on December 04, 2014, 12:20:39 pm
Sappira stands in Azem's usual place in Council, looking nervous.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Stirk on December 04, 2014, 12:27:38 pm
"Lets see, to list the things I am going to do when I take over the human Empire. First, get rid of the Inquisition want to be. They are using poor tactics to fight the void, making the world worse instead of better. Second, use the influence to lessen the worship of Yaos the Slain and increase my own output. Finally, abolishing the Empire and handing control to a variety of rules of my choice, to make their own decisions. Yaos has used his followers as tools for far to long, it is getting sickening to watch. I don't think I can abide by that any more."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Detoxicated on December 04, 2014, 01:12:18 pm
Also check on my city of Light progress
Title: Re: Ye Gods [13+/999 players] IC: T54: Amateur Campanology
Post by: gman8181 on December 04, 2014, 02:42:04 pm
"You could've used the Essence you didn't gain from cultists to get the job done. More than that, a large majority of the sacrifices were evil, but they weren't Void-affiliated. We wanted exact replicas and we didn't get exact replicas. We want refunds either by giving us the Essence you gained (possibly in the form of Essence orbs) or get exact replicas of our swords built. Maybe get another god to help you?"

I gave replicas of the swords that are accordingly effective with what was paid. You can't make swords because you don't have enough essence, so you gave me something that was convertible into essence for me to make the swords. It's only natural that I would use the converted essence. That was the whole idea of your end of the bargain, so I wouldn't have to use my own essence for those swords and that I'd get a little extra for making them for you. Besides, you didn't have to do things that way. I gave multiple payment options that would have used my own essence in exchange for something else. Neither one of us could predict this would happen from a contaminated essence source that you picked out. I'm hardly screwing you over.

If you want a refund, give back the swords and you'll get what direct essence I can get from them. No refund without a return.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Kilojoule Proton on December 04, 2014, 02:59:36 pm
(Quéßäre: -3E)
Quéßäre: You create a few thousand High Elves, immortal elves who focus more on technology and the military than the Wood Elves. They are also immune to infection.

The High Elves seem to be unready for citizenship in other places. They have yet to form a true cultural identity in just a few days. All of them do agree to joining ISAY, but most of them probably stay around.

(The Light: -6E)
The Light: The cactus has become fearless and spiny.
You have taught the Light of Feeding to the one who asked, and he uses it to open a restaurant.
Crurcul: "My daughter decided to marry an exceptionally crafted halberd of good lineage instead. Thanks!"

You also begin constructing a box big enough to hold a god.

The City of Light is nearing completion

Yaos: Housing for the High Elves is now under construction.

The missionaries report modest success in preaching the way of Ambition.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Andres on December 04, 2014, 04:17:10 pm
"First, get rid of the Inquisition want to be. They are using poor tactics to fight the void, making the world worse instead of better."
"I'm confused. Do you want us to reinstate the Inquisition or not? On the one hand they were the best anti-Void force in the universe but on the other hand you told us to be more selective with our targeting."
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: Ama on December 04, 2014, 04:44:23 pm
"I wish my son didn't go to that big Feast! I should have known!"
"My dog is stuck in the snow! Can you get him to come back?"
"I wish for frozen milk cream."
"If your son wishes to worship the god of hunger you should not interfere."
Granted
"Sure that sounds interesting." Granted

"Greetings Quéßäre! You will fit right in with the other gods!"

Begin training a small army of followers and have the Ice Titans begin constructing walls around the north. Warn my followers that this war over control of the empire could get messy and the recent void activity is very worrying and everyone should keep and eye out for danger.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Stirk on December 04, 2014, 05:03:10 pm
Quote
"I'm confused. Do you want us to reinstate the Inquisition or not? On the one hand they were the best anti-Void force in the universe but on the other hand you told us to be more selective with our targeting."

"They where not. I do not know why you keep claiming they where. The humans have the highest rate of void affinity out of all of creation, the Inquisition perhaps being part of the problem. Shooting innocent muffin men does not stop the void."

Quote
"If your son wishes to worship the god of hunger you should not interfere."

".....The Feast was mine, God of Ice. It was there that the assault happened..."

Title: Re: Ye Gods [16+/999 players] IC: T45: Development
Post by: Andres on December 04, 2014, 05:17:45 pm
"They where not. I do not know why you keep claiming they where. The humans have the highest rate of void affinity out of all of creation."
Void Cults are at an all-time low even though the Inquisition reports unchanged amounts of purging.
"The Inquisition was responsible for taking Void Cults to an all-time low."
"The pastry incident happened centuries ago and no one was killed during the incident."
"Humans only seem to have the highest rate of Void affinity out of everyone else because they're the only ones checked for Void influence at all. I'm certain that if you were to go to other races such as the Rani or the Gruen you'd find an equal or greater amount of Void affinity."
"Finally, if you'd just let the Inquisition exist, there would be far less Void influence in the Empire than there is now. I should also remind you that there have been no incidents like the pastry incident or the mill incident in centuries thanks to new tactics and equipment, at least in terms of what the Inquisition has done (even before they were disbanded)."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Ama on December 04, 2014, 05:22:14 pm
Quote
"If your son wishes to worship the god of hunger you should not interfere."

".....The Feast was mine, God of Ice. It was there that the assault happened..."
"...Whoops." Mind wipe the mortal of everything that I just said.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Stirk on December 04, 2014, 05:24:12 pm
Quote
"The Inquisition was responsible for taking Void Cults to an all-time low."

"Last I checked, you couldn't even successfully remove the Cult influence from the Inquisition. Do your little void detectors even work? They seem to go off almost at random."

Quote
"The pastry incident happened centuries ago and no one was killed during the incident."

"I happen to remember being killed, and centuries is a very short time for a god. I have spent centuries playing 42 pickup with Tykki, for instance."

Quote
"Humans only seem to have the highest rate of Void affinity out of everyone else because they're the only ones checked for Void influence at all. I'm certain that if you were to go to other races such as the Rani or the Gruen you'd find an equal or greater amount of Void affinity."

"Actually, we/I have checked. The Golems, as you known, have shown little if any influence. The Mountwyrms have also showed some. In case you haven't noticed, humans are the only ones killing themselves in mass, summoning Void Avatars, and other major cult outbreaks that we would certainly notice if other races participated in."

Quote
"Finally, if you'd just let the Inquisition exist, there would be far less Void influence in the Empire than there is now. I should also remind you that there have been no incidents like the pastry incident or the mill incident in centuries thanks to new tactics and equipment, at least in terms of what the Inquisition has done (even before they were disbanded)."

"What do you base that off of? If anything, the structure of the Empire is what allows Void influence to spread. Cluttering everyone together like rats then giving them direct, harsh orders from their god no doubt turns them to the Void. If anything, everything about the Empire is worse in terms of Void influence."

Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Andres on December 04, 2014, 05:34:28 pm
"Last I checked, you couldn't even successfully remove the Cult influence from the Inquisition. Do your little void detectors even work? They seem to go off almost at random."
"Actually, our Psymental angel managed to purge literally all Void influence from the Inquisition. The Void infiltration of the Inquisition happened long before the milestone I mentioned and was snuffed out long before the milestone I mentioned."

"I happen to remember being killed, and centuries is a very short time for a god. I have spent centuries playing 42 pickup with Tykki, for instance."
"For a god that may be a short time, but for Humans, that's an absolutely incredible amount of time. I believe the term is 'check your privilege' but I could be wrong. In any case, what these past centuries have been for Humans has been dozens of Ticks for gods, so even by your own perspective it's been a long time since any incidents arose."

"Actually, we/I have checked. The Golems, as you known, have shown little if any influence. The Mountwyrms have also showed some. In case you haven't noticed, humans are the only ones killing themselves in mass, summoning Void Avatars, and other major cult outbreaks that we would certainly notice if other races participated in."
"When was the last time you checked? I had to fire most of the Golem workers that showed up to work on the Grand Temple because they had Void influence. I also notice how you only mentioned checking the Golems and the Mountwyrms and NOT the Gruen and Ritan like I suggested. Check them and you'll find heaps. Humans don't kill themselves en mass, the Void manifestation happened many centuries and dozens of Ticks ago during the Inquisitions infancy, and cult 'outbreaks' don't exist in other civilisations because they're freely accepted and thus don't need to 'break out'."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Vgray on December 04, 2014, 05:37:19 pm
Sappira eyes the Council nervously.

"Esteemed lords and ladies of the Council, the Goldfather requests that I be able to represent him and handle most public communication."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Stirk on December 04, 2014, 05:59:08 pm
Quote
"Actually, our Psymental angel managed to purge literally all Void influence from the Inquisition. The Void infiltration of the Inquisition happened long before the milestone I mentioned and was snuffed out long before the milestone I mentioned."

"And came back soon after, relatively speaking. As you said, that was centuries ago. Several generations of Inquisition later, and they are even worse then when they started. Feel free to check again."

Quote
"For a god that may be a short time, but for Humans, that's an absolutely incredible amount of time. I believe the term is 'check your privilege' but I could be wrong. In any case, what these past centuries have been for Humans has been dozens of Ticks for gods, so even by your own perspective it's been a long time since any incidents arose."

"And the inquisition had changed little over time. Are you to tell me that if the situation arose again, something would have been done differently?"

Quote
"When was the last time you checked? I had to fire most of the Golem workers that showed up to work on the Grand Temple because they had Void influence. I also notice how you only mentioned checking the Golems and the Mountwyrms and NOT the Gruen and Ritan like I suggested. Check them and you'll find heaps. Humans don't kill themselves en mass, the Void manifestation happened many centuries and dozens of Ticks ago during the Inquisitions infancy, and cult 'outbreaks' don't exist in other civilisations because they're freely accepted and thus don't need to 'break out'."

"No, you do not understand. They had void influence because they where near events where it happened. Think of it this way. Do you remember that shell I fired at the Dead God? The one that made him recoil? Such a weapon leaves 'filth' behind. If one is to go near an area where it has gone off, the 'filth' effects them. The Golems are perfectly innocent in every way, in fact where likely the ones who fought the void. You do not understand anything about said void. We have seen plenty of examples of killing themselves in mass. It happened in a small village near the coast, I remember investigating it myself. Do your followers lives mean so little to you?"

Quote
"Esteemed lords and ladies of the Council, the Goldfather requests that I be able to represent him and handle most public communication."

"You seem to have a better personality than Yaos's Angels. I approve. Now tell him that he should join in the fight, as he promised to. Lets see how Durrath likes it when his little 'alliance' is exposed as the powder keg it is."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Andres on December 04, 2014, 06:09:37 pm
"And came back soon after, relatively speaking. As you said, that was centuries ago. Several generations of Inquisition later, and they are even worse then when they started. Feel free to check again."
"Except I can't because they're disbanded."

"And the inquisition had changed little over time. Are you to tell me that if the situation arose again, something would have been done differently?"
"Yes."

"No, you do not understand. They had void influence because they where near events where it happened. Think of it this way. Do you remember that shell I fired at the Dead God? The one that made him recoil? Such a weapon leaves 'filth' behind. If one is to go near an area where it has gone off, the 'filth' effects them. The Golems are perfectly innocent in every way, in fact where likely the ones who fought the void."
"That is very interesting. I didn't know about that. Thanks for the tip."

"We have seen plenty of examples of killing themselves in mass. It happened in a small village near the coast, I remember investigating it myself. Do your followers lives mean so little to you?"
>Claims plenty of mass killings
>Gives singular example of a small village being part of one
>Claims our followers mean nothing to us
>Threatens to destroy literally millions of his own followers in revenge plot
"I'm not even going to dignify that with a response."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Vgray on December 04, 2014, 06:14:36 pm
Sappira is silent for a moment.

"The Goldfather will honor the alliance. He says he is eager to meet you in battle and claim your shinies."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Stirk on December 04, 2014, 06:16:20 pm
Quote
"Except I can't because they're disbanded."

"ISAY is the exact same thing. I am pretty sure it even has the exact same members."

Quote
"Yes."

"Lying to a God is a sin. Unless ordered to by another god, or you are lying to the god of lies. Or a bunch of other things. Point is, you are lying."
Quote
>Claims plenty of mass killings
>Gives singular example of a small village being part of one

>Claims he cares about his followers
>Dismisses small village being part of a mass killing

Quote
>Threatens to destroy literally millions of his own followers in revenge plot

"What makes you think any of my followers are going to be involved in combat? It was never my intention to use them."

Quote
"I'm not even going to dignify that with a response."

"There is absolutely nothing stopping Tykki from just killing you at the moment. Nothing."

Quote
"The Goldfather will honor the alliance. He says he is eager to meet you in battle and claim your shinies."

"Good. Remind him that if he comes to the real field of battle, I will be allowed to kill him under the rules of the fight, and will claim quite a lot for myself when I win."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Vgray on December 04, 2014, 06:24:15 pm
"As to Void cults, as far as we know, dangerous cults do exist among the Mountwyrms, but are taken care of by more dominant cults. The Goldfather is satisfied with this state of affairs."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: DreamerGhost on December 04, 2014, 06:31:13 pm
Greettings for our new coleague and greetings for Saphira.

@Saphira What could possibly be so involving as to prevent God from participating in the Council? I am not acusing or implying, I am merely curious.

@Quéßäre Greetings, and welcome to the Council. I am not sure if you are late or right on time. Treachery and lies are abundant, both among Gods and mortals. Welcome aboard. I reccomend creating a race of devoted followers to support your future projects. As long as you do not promote sensless destruction, we shall get along just fine.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Lost in Nowhere on December 04, 2014, 06:39:36 pm
Oh, I see we have a newcomer! Hello... umm... Quéßäre, yes? Yes, that is your name.
Also, Saphira, welcome to here, to the abstract location of the council, wherever it is.

I feel like there was something I wanted to do... what was it... oh well. Maybe I'll remember it later.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Vgray on December 04, 2014, 06:42:40 pm
"The Goldfather requires someone more...diplomatic, then himself to represent him publicly."
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: DreamerGhost on December 04, 2014, 06:47:21 pm
Understandable. It is easy for a god to be angered, as in the end, we are deeply conected with our spheres. Did you come only for the duration of Aliance vs Fusil battle or do you have a greater message?
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Andres on December 04, 2014, 06:48:09 pm
"ISAY is the exact same thing. I am pretty sure it even has the exact same members."
"Are you....are you serious? Hahahahahaha! That's funny. But no. The Inquisition were investigators. ISAY - the Imperial Science Academy of Yaos - are scientists. One hunts down Void things, the other just does science stuff. The odds that they have the same members are very low. EVAC, on the other hand, might have Inquisition veterans but they are much more selective of their targets than the Inquisition was."

>Claims he cares about his followers
>Dismisses small village being part of a mass killing
Ok seriously, how big is a small village? I'm almost certain we have different definitions of the term.
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Ama on December 04, 2014, 06:54:42 pm
"Joha want to work together to make a race of pine tree giants that tend the forests of the north?
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Stirk on December 04, 2014, 07:15:25 pm
Quote
"Are you....are you serious? Hahahahahaha! That's funny. But no. The Inquisition were investigators. ISAY - the Imperial Science Academy of Yaos - are scientists. One hunts down Void things, the other just does science stuff. The odds that they have the same members are very low. EVAC, on the other hand, might have Inquisition veterans but they are much more selective of their targets than the Inquisition was."

"Before I dismantle the Empire, I will outlaw the excessive use of acronyms. The OEA law. They are very confusing. But my point stands, they are the exact same people with the exact same corruption."

Quote
Ok seriously, how big is a small village? I'm almost certain we have different definitions of the term.

(How many have to die before you care :-\)
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: DreamerGhost on December 04, 2014, 07:21:05 pm
"Joha want to work together to make a race of pine tree giants that tend the forests of the north?

I'd be willing to help. Since finishing my archangel I had considered taking up sphere of "land" and forests are a pretty large part of land. Just whispher me the details and we will work on a variant that would please us both.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 04, 2014, 07:25:37 pm
Tick 55: Dawn of War

The source of the music has yet to be identified. It has switched to an equally annoying song about a Human of Muffins.

Quéßäre has created the High Elves. They have all been granted access to ISAY and are offered citizenship in the Human Empire. They decline for now. Housing for them is currently under construction.

A cactusman has become like a prickly pear. A Luminee has learned the light of Feeding and opened a restaurant using it. Crurcul's daughter has married an exceptionally crafted halberd. The Light has constructed a box able to hold a god. The City of Light is nearing completion.

Yaosian missionaries report some success in other lands.

Neron has convinced a dog stuck in the snow to return and invented ice cream. The followers of Neron have begun training to form an army, and the Ice Titans have begun constructing walls in earnest. The civilians have been warned that this war may become messy and affect everyone.

(The de layout doesn't seem to have the acute accent, but the us alt-intl layout doesn't have the ß. Ah well.)

This update's constellations are the Hammer and Gravestone. Prophetic, no? The Keshan aurora glow brightly with many strange colors.

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Fate, Murder, Fire, and Strength. (More ominous things)
Title: Re: Ye Gods [13+/999 players] IC: T53: Mischief
Post by: gman8181 on December 04, 2014, 07:28:34 pm
You hear the following prayers:
"What should I eat to make myself large?"
Specificity is for adaptation. Quantity is for size. If you don't care about having specific traits, then just eat as much of everything you can.

"I wish I could become a god of Berries."
I'll make you into something that has to do with berries.
Transform him into a giant tree monster that grows smaller but still large berry monsters on it. They're all very hungry.

"There is an annoying creature eating all my flowers! He landed in the town square a few weeks ago and has not stopped!"
Check what it is.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Vgray on December 04, 2014, 07:33:21 pm
"I bet three shinies it's that hummingbird."
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 04, 2014, 07:36:31 pm
Grauel: A Gruen has begun eating dirt and rock in large quantities. This has the helpful side effect that a nearby Human-Luminee town can reach an annoyingly un-tasty coal deposit without dangerous mining.

Another Gruen has turned into a tree that produces hungry beary berry monsters.

Azem has won three shinies.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 04, 2014, 07:48:52 pm
The Gruen on Muma are hired to help with mining operations. Together with the new mining tech, it should be entirely safe and even fairly easy.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 04, 2014, 07:49:55 pm
That's not the growth-wanting Gruen, is it?
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 04, 2014, 07:51:27 pm
What growth-wanting Gruen? What's a growth-wanting Gruen?
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 04, 2014, 07:52:33 pm
(Do you not pay attention at all? The Growth Wanting Gruen is the hungry hungry Gruen who is eating rocks, you called him "Mining Tech")
Title: Re: Ye Gods [13+/999 players] IC: T54.5: Dusk of Peace
Post by: Ama on December 04, 2014, 07:52:56 pm
"Joha want to work together to make a race of pine tree giants that tend the forests of the north?

I'd be willing to help. Since finishing my archangel I had considered taking up sphere of "land" and forests are a pretty large part of land. Just whispher me the details and we will work on a variant that would please us both.
"The idea was for them to be tall humanoids made of pine needles with stumps for legs. They would speak for the forests of the north warning other races when they have chopped to many trees. Where ever they go plants will grow faster, stronger, greener, and sometimes sing."
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: gman8181 on December 04, 2014, 07:53:06 pm
Huh, guess I forgot I had him around for a bit.

The Gruen whose garden is being attacked is given leathery wings and made as large and strong as the bird.

Eat the giant bird eating your flowers or subdue him. The choice is yours.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 04, 2014, 08:15:34 pm
(No. The Growth Gruen is not the one I want mining on Muna. There are some native Gruen on Muna and I want them to eat rocks.)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Ama on December 04, 2014, 08:51:25 pm
"Merwen, begin sending the weapons and other stuff you and my loyal followers have been making to the small villages close to the south to defend themselves."

Support Proposal 51.00

"Serac how do you feel about making a massive sea serpent with frosty breath to defend both of our followers from surprise attacks by other god`s angels? After all what angel could hope to stand against a creature created with the power of two gods.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Rolepgeek on December 04, 2014, 09:30:54 pm
I had hoped to avoid a confrontation for some time yet...very well. If it must be done, it must be done.

I will begin making preparations.

And...welcome to the Council, Quéßäre. I fear we may not get along well, but only time will tell.


Begin The Preparations.
Alert the cities of Good; sound the call for those who are willing to fight to defend their God, and the way of Goodness. Commission the dwarves and Mountwyrms to begin producing arms and armor for them. Have my priests bless the warriors with Righteous fervor and Protective spells. The Templars can assist in training, as can the Guardian Angels. Palatino can assist in transport and will serve as my general for the time being.
Tune out the music by power of will; Goodness lets nothing distract it.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Cptn Kaladin Anrizlokum on December 04, 2014, 09:43:27 pm
"Serac how do you feel about making a massive sea serpent with frosty breath to defend both of our followers from surprise attacks by other god`s angels? After all what angel could hope to stand against a creature created with the power of two gods.
I would be willing to do that. I just need to save up some essence first.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 04, 2014, 11:43:00 pm
Yaos: The Gruen assist with the recovery of valuable ores. It is still difficult because of the depth of the ores and degree of differentiation of the moon, but they at least have access to non-meteoric metal. Now comes the trouble of refining the ores. The on-world thinkers estimate that they would have to eat through miles/kilometers of rock to reach a more enriched depth.

Grauel: The Gruen has sprouted leathery wings and begun chasing after the Florivorous Hummingsaur. The Florivorous Hummingsaur flees and reissues his challenge. The Gruen thanks you greatly.

Darruth: The Good cities have been alerted, and enlistment is at a few thousand now. The dwarves and Mountwyrms send caravans filled with arms. They seem to know demand will be high. Your priests bless the warriors with fervor and protections. The Templars and Guardian Angels help with training the recruits. Palatino prepares for the strain of teleporting large groups to and fro.

You fail to tune out the music. Fortunately, all the gods realize that the music is mostly irrelevant and has no perceptible mechanics effect.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Quartz_Mace on December 04, 2014, 11:48:35 pm
As a member of the council, I vote to propagate Merfolk.

Hello, Cim the Lawgiver. I cannot give you any soldiers to assist in your battles, but for you I have forged an aluminum ring, Ärž, to give to one of the leaders of your forces, a great general or King, perhaps. Whosoever wears it shall be protected from harm and gain the ability to see into the minds of other mortals. Use it as you will.

(Sorry, yellow was too hard to read is orange okay?)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 04, 2014, 11:54:36 pm
(Quéßäre: -4E)
Quéßäre has given Ärž to Cim.

(You can price check stuff on OOC or by PMs in the future. Some things may be unexpectedly expensive or forbidden, so it's generally a good idea to do that.)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 12:06:45 am
The High Elves are told of the immense dangers of the Void and the illegality of its worship. They are also taught about Yaos and Ambition. They are offered shinies to stay as permanent citizens of the Empire, or other stuff if they want it.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 05, 2014, 12:07:57 am
That was a rather brazen move. Are you sure you can survive the possible wrath of Quéßäre?
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 12:10:25 am
Hey, I'm not preventing them from worshipping Quéßäre or anything, I'm just offering them shinies, an identity, and some lessons about Yaosian religion. Besides, I'm not hearing any objections.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Quartz_Mace on December 05, 2014, 12:13:38 am
A prophet, Ęxum, comes down to the High Elves and tells them of the will of Quéßäre. They are to leave the empire and build a great civilization in a mountain chain. They agree to ally with the Empire and trade with it, but decline the invitation to join so that they may be their own self-governing society. They pack up and begin their quest, following Ęxum.

Hearing objections now?
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 12:15:34 am
They are given shinies anyway with hopes that the new race will do well and as a token of friendship.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 12:16:03 am
Quote
That was a rather brazen move. Are you sure you can survive the possible wrath of Quéßäre?

He knows he is about to die, and so is the Empire. He is hoping to get enough attention to it that QueBare (Winner of the "Hardest to spell name ever) will lie to him, telling him that they are still alive, so he can relive his old glory days.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Quartz_Mace on December 05, 2014, 12:16:51 am
They thank you for the shinies, but they still leave. Try discard the shinies on their trek.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 12:19:09 am
An Armu-Seppo caravan travels to the High-Elf land. Now that you have shinies, you will have to spend them on something. They offer trade, because I ran out of interesting ways to introduce them to new races ages ago. As weapon making experts, they show off some of the new equipment, with demonstrations if needed.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 12:20:32 am
The High Elves are advised to use the shinies to hire labourers and buy land instead of buying weapons they won't need for at least another two Ticks.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 12:21:29 am
The advisers are shot on sight by a team of angry armed arms angels.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Vgray on December 05, 2014, 12:27:58 am
A Mountwyrm-Dwarf caravan is sent to the High Elves under armed guard.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Quartz_Mace on December 05, 2014, 12:33:02 am
The High-Elves are appalled by the shootings and refuse to trade with such degenerates that murder eachother about them. They refuse politely, moving onward on their trek. However, they soon realize that they will need some weapons and buy a few with the shinies that had not been discarded. The prophet tells them they are not at the right place, so they continue the journey. They have no money with which to trade with the Dwarves, unfortunately and most move on.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: IcyTea31 on December 05, 2014, 12:34:13 am
Hello, Cim the Lawgiver. I cannot give you any soldiers to assist in your battles, but for you I have forged an aluminum ring, Ärž, to give to one of the leaders of your forces, a great general or King, perhaps. Whosoever wears it shall be protected from harm and gain the ability to see into the minds of other mortals. Use it as you will.
"Thank you for the gesture. I will put it to great use."
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 12:36:23 am
The advisers are shot on sight by a team of angry armed arms angels.
This means war!
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Cptn Kaladin Anrizlokum on December 05, 2014, 12:38:15 am
They thank you for the shinies, but they still leave. They discard the shinies on their trek.
((Honestly, why are you even fighting for shineys when they threw them away? You guys are silly.))
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 12:39:06 am
Quote
This means war!

We are at war. That was an openly hostile action that you did, so I responded with open hostility. Are you ready to battle yet?

Quote
((Honestly, why are you even fighting for shineys when they threw them away? You guys are silly.))

I want trade, not monies!
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 12:40:59 am
We are not ready to battle yet because some of our side can't send any more PMs for now. The battle should still begin by the next Tick, though. But no cheat moves like nukes! Nukes is cheats!
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Quartz_Mace on December 05, 2014, 12:41:52 am
The High-Elves don't want the shinies! They are not very materialistic. Many discarded theirs, but some only kept them to be nice. They will leave without further harassment, or the traders shall face my wrath.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 12:42:08 am
Quote
We are not ready to battle yet because some of our side can't send any more PMs for now. The battle should still begin by the next Tick, though. But no cheat moves like nukes! Nukes is cheats!

Looks like I will just have to go with N2s then ::)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 12:43:13 am
(What's an N2?)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 12:45:30 am
Quote
(What's an N2?)

(NonNuclear 2 Ns,N2. Didn't you watch Envingalion?)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Vgray on December 05, 2014, 12:47:15 am
Oh. In that case, run away from the tentacle creatures who are clearly void-influenced.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 12:48:04 am
(Ah. I thought they were called M2 mines. That's still a nuke though. Nuking something and saying it's not a nuke is more cheats than just nuking which sucks because it's already such a cheat move. Don't be cheating.)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 01:10:19 am
(What would M2 stand for? In any case, it is not a nuke. Right there in the name. Non nuclear.

I could always go with the other two legs of the WMD triangle. Chemical and biological!)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 02:48:26 am
(What would M2 stand for?)
(What does M16 stand for? What does M4A1 stand for?)

I hire some Tier 5 golems to build the Grand Temple. Those without Void influence are preferred.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 05, 2014, 02:56:36 am
(How about N1 rockets? One of them failed catastrophically, earning the dubious achievement of largest artificial non-nuclear explosion.)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 03:06:25 am
Quote
(What does M16 stand for? What does M4A1 stand for?)

(Model 16 and Model 4: A1. The military hates a:cool names and b: names after the company. Colt couldn't keep it "Armalight 15" (AR-15, the original "layout". Colt bought the AR-15 from the other company) if it wanted to sell really well in the military, so they just changed it to match current naming conventions (Ex: M1 to M14 to M16 to M4A1....) such generic names are generally avoided for bombs, giving them different two letters for different types of bombs. I mean, you could have looked that up easily, did you think that there was a meaningless name in a show like NGE?)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 03:08:58 am
(NGE? I never watched NGE. I watched RoE 1.11 and RoE 2.22.)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Detoxicated on December 05, 2014, 08:17:41 am
"The Light greats the High Elves, if you need protection ask for the Light. I stand against no god, and worshipping me prevents you from nothing. Usually I appear to no mortal soul directly, but your tribe is endangered by other more violence loving beings. I may assist your god to help you. Just spread the light and respect the Luminees." Gift the high elves an everglowing shard of crystal, so they have a way to see at night."
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Ama on December 05, 2014, 09:13:03 am
"If the High Elves need any help or protection just keep heading north, the Rani would be happy to help."



"...You had like 20 essence Serac. How in the world can you say you don`t have enough?"
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Detoxicated on December 05, 2014, 11:32:02 am
Fortify the god holding box with more essence. Create seven godkeepers. Godkeepers are spiritual beings, able to hold 3 essence each with which they can push gods around.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Cptn Kaladin Anrizlokum on December 05, 2014, 12:10:11 pm
"...You had like 20 essence Serac. How in the world can you say you don`t have enough?"
HAD. Plus I'm saving up for some things that cost a lot (>25E), and about to begin a batle where I might want some essence to cast spells/survive injuries.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 04:13:41 pm
(I remember trading something for a Puzzlebox. Wheresit?)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 05, 2014, 04:17:15 pm
(The Light: -3E)
The Light: You give the High Elves everglowing shards to allow them to see at night.

You also fortify the holding box with 2 more Essence. Creating the godkeepers is likely to end with you dead. Are you sure you wish to continue?

(The puzzlebox is likely still with the Night Elven Catch Keep Guard Institute (CKG) until someone goes in to claim it.)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 04:18:24 pm
Lee goes to the CKG to claim the Puzzlebox, having paid for it already.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 05, 2014, 04:20:09 pm
The CKG look at Lee suspiciously. They look at Lee through metal boxes with disks of glass and call for reinforcements. Some mages have begun casting a containment spell.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 04:22:04 pm
Lee gets out of there. Lawmancers are sent to the city that holds the CKG to sue them for not keeping their part of the deal and attempted kidnapping.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: DreamerGhost on December 05, 2014, 04:24:02 pm
(I don't remember ever geting those cultists, though I do not need them anymore. Actualy I still do. There are experiements to be made.)

(Elves know nothing abaut my boxy deals, even though they kinda are part of the deal. The idea was, that after completion of the task I would give you the artifact contained within, which would alow you to pass through both elves and evershifting puzzle efortlessly.)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 05, 2014, 04:26:44 pm
A CKG lawmancer demonstrates that they have no record of any deal made with any strange men in strange pajamas.

(It seems they have no knowledge of that)
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 04:29:57 pm
(Elves know nothing abaut my boxy deals, even though they kinda are part of the deal. The idea was, that after completion of the task I would give you the artifact contained within, which would alow you to pass through both elves and evershifting puzzle efortlessly.)
So give me the artifact then.

A CKG lawmancer demonstrates that they have no record of any deal made with any strange men in strange pajamas.

(It seems they have no knowledge of that)
They are shown records of the exchange and if they don't comply they will instead be sued for attempted kidnapping.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: DreamerGhost on December 05, 2014, 04:32:52 pm
(I will give you the artifact if you can prove that you actualy delivered the cultists and they were misplaced AFTER the delivery. Misplaced, as in, left unsupervised and then commited a mass suicide. Which shouldn't had been possible as I asked you to deliver them to Kyloth whom was in DB plane at the time.))
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 04:35:16 pm
(Ah. They're still in stasis then. I thought you'd already gone and picked them up.)

The stasisfied cultists are traded to Kyloth in exchange for the Puzzle Box (or whatever the deal was).
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 05, 2014, 04:42:27 pm
There is a massive implosion deep in an uninhabited desert on Slytha.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: DreamerGhost on December 05, 2014, 04:45:25 pm
There is a massive implosion deep in an uninhabited desert on Slytha.

(A challenger has apeared. So exciting)

(Ah. They're still in stasis then. I thought you'd already gone and picked them up.)

The stasisfied cultists are traded to Kyloth in exchange for the Puzzle Box (or whatever the deal was).

If the cultists are there, they are to remain in stasis, guarded by an angel and a squad of battle golems. Yaos angel is to be given the artifact from third puzzle box, and the puzle box itself.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 04:59:02 pm
I have Tory check out the place of the implosion.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Quartz_Mace on December 05, 2014, 05:09:29 pm
I communicate further with my prophet, causing him to lead the High Elves to a northern mountain chain and settle there. They establish a capital city of an undisclosed location. The Capitol, Árenne, is established. They become a constitutional monarchy and elect a Queen who holds all power in war time, with a council of representatives who hold power otherwise. They re-elect the monarch every 5 years. They find the mountains to be full of gems and metal, and soon begin large-scale smithing. Their craftsmanship is quite good, so they send a caravan to the empire to sell some weapons, armor, tools, and crafts and buy some seeds and food. They begin preparing the soil for terrace farming. They ask their trade partners at the empire for some grapes with the other seeds.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Stirk on December 05, 2014, 05:17:19 pm
Quote
There is a massive implosion deep in an uninhabited desert on Slytha.

"That may or may not just have been me. It is hard to keep track of all the explosives I have lying around, especially just before a war. Speaking of war, it is just about time to get that started..."
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Vgray on December 05, 2014, 05:18:49 pm
Sappira is also sent to investigate the implosion.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: DreamerGhost on December 05, 2014, 05:19:31 pm
Mabye I should too have a look.

Send one of my angels to have a look at the extent of damage the implosion has caused.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 05:55:03 pm
Since there's so many angels being sent out to check the implosion, Tory is called back just in case that implosion was caused by Artisanii turning into a giant space Essence dragon monster.

The Empire begins trading with Árenne.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 05, 2014, 07:21:27 pm
The implosion seems to have no discernible cause to those who attempted to look directly at it. Much of the sand and soil has been turned over likely from the force of the implosion. Tory has been called back.

The High Elves venture to a mountain chain to the north and settle Árenne. They almost immediately begin mining and have established a .constitutional monarchy with a council of representatives. They have also begun preparing for terrace farming but have yet to send out any caravans.

(In the future, please do not determine resources on your own. It can quite easily lead to overpowered actions as in this case, which I unfortunately have to tone down. Time is also currently passing slowly, and each tick covers only a few days or weeks at most at the moment.)

Yaos: The Empire has sent a caravan to Árenne. It predictably returns, knowing nothing of where it is.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 07:38:49 pm
(Wasn't he just using the butterfly effect there?)

So what's the deal with the EC-1 bolts? Are they actually jelly rolls or something? I remember they didn't trigger the VDD.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Kilojoule Proton on December 05, 2014, 07:52:08 pm
They're just bolts stuffed with explosives, I'd imagine.
Title: Re: Ye Gods [13+/999 players] IC: T55: Dawn of War
Post by: Andres on December 05, 2014, 08:10:48 pm
Ah. So no jelly rolls then. Well, the bolts will continue to be mass-produced.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 05, 2014, 08:18:48 pm
Tick 56: Con of More

The cities of Good have managed to recruit many soldiers with little difficulty.

The High Elves have been told of the immense dangers of the Void and how its worship illegal in Human lands. They have also learned of the existence of Yaos and Ambition and been offered shinies in exchange for becoming members of the Empire. Ȩxum, a prophet of Quéssäre, has told the High Elves of the will of Quéßäre and to leave the Empire to build their own civilization in a mountain chain. They have agreed to ally and trade with the Empire but decline joining. They leave and follow Ȩxum. They have discarded the shinies they were given and have embarked on their quest.

An Armu-Seppo caravan has attempted to travel to the land of the High Elves before they reach their chosen land. Fusil's angels have shot down some advisers from Yaos. A Mountwyrm-Dwarf caravan has likewise caught up with the High Elves before they reached their chosen land and have been similarly rejected. The High Elves eventually relent and buy some weapons and move on past the caravans to an unknown location, where they have settled and begun constructing Árenne. They have almost immediately begun mining and farming.

The Mountwyrms and Dwarves cancel Trade: Interrupted by Tentacle Monsters (Armu Traders).

The Yaosian angels have attempted to hire Tier 5 golems. This may end up being similar to hiring Human royalty to act as bodyguards...

The Light has given the High Elves a perpetually glowing crystal so that they never get lost. The Light has also fortified the god holding box.

A minor conflict has erupted between Lee and the CKG Institute, who had found and claimed one of Khaziraad's puzzleboxes. A brief lawmancer duel resulted in which the CKG rebuffed the Yaosians' advances. The cultists held in stasis have been delivered to Kyloth. Khaziraad has given control over the puzzlebox to Lee. The Night Elves initiate backup procedures and attempt to destroy the structure. This backfires on them, and chunks of the puzzlebox fall on thee ones responsible.

A massive implosion far in a Slythan desert has attracted the attention of many gods. No cause has been identified so far.

The annoying music continues to play in the gods' perception despite the additional tick. Perhaps this may have retroactively been the cause of the upcoming battle.

This update's constellations are the Hammer and Gravestone still. The Solium Fractum has reached prominence. An inauspicious meteor shower has fallen over Keshan.

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Wind, Disease, Travel, and Animals.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 08:33:35 pm
"Yaos stated he would return soon. I cannot remember if it was this tick or last that he was prophesied to return. If you are trying to stall the fight until he gets here, little Angels, I could just attack now..."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 05, 2014, 09:03:37 pm
The Yaosian angels have attempted to hire Tier 5 golems. This may end up being similar to hiring Human royalty to act as bodyguards...
Quote from: Guide to Golemkind
Tier 5:
  • Lifesmiths
  • Scientists
  • Grand architects (Build castles, mansions, temples, large monuments and art architecture
  • Military commanders
Really, KJP? -_-

"Yaos stated he would return soon. I cannot remember if it was this tick or last that he was prophesied to return. If you are trying to stall the fight until he gets here, little Angels, I could just attack now..."
"We're not waiting for Yaos. He's completely irrelevant to the battle. Right now we're just waiting on Darruth and then the battle will begin."

"The battle should take place in an empty waste where no side will have an inherent advantage over the other. The armies of both sides must be clearly visible when the battle starts but may change tactics mid-battle. No outside forces may alter any aspect of the battle before or during the battle. That means that you can't call in some of your own reinforcements if you start losing, as well. The battle will have to take place on Keshan because we can't take our mortal armies anywhere else."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 05, 2014, 09:05:33 pm
By continuing relations with my High Elves through Ęxum, I commission a statue and church to be built in my honor.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 09:10:22 pm
Quote
Really, KJP? -_-

(He is saying that "These guys are too important to be doing stupid and dangerous work", Ex I would not hire a king to be my bodyguard in real life)

Quote
"We're not waiting for Yaos. He's completely irrelevant to the battle. Right now we're just waiting on Darruth and then the battle will begin."

"The battle should take place in an empty waste where no side will have an inherent advantage over the other. The armies of both sides must be clearly visible when the battle starts but may change tactics mid-battle. No outside forces may alter any aspect of the battle before or during the battle. That means that you can't call in some of your own reinforcements if you start losing, as well. The battle will have to take place on Keshan because we can't take our mortal armies anywhere else."

"Very well. Just make him hurry. I have little patience for my enemies."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 05, 2014, 09:10:55 pm
"Speaking of outside forces, the Goldfather would like to note that we have not been in contact with Cim. They are an unknown quantity."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 05, 2014, 09:16:15 pm
(He is saying that "These guys are too important to be doing stupid and dangerous work", Ex I would not hire a king to be my bodyguard in real life)
(Hey, I'm just hiring some Tier 5 dudes to work on the temple. If they bring their own workers and stuff that's on them, but I want Tier 5s at least designing it or something.)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 05, 2014, 09:20:59 pm
"Speaking of outside forces, the Goldfather would like to note that we have not been in contact with Cim. They are an unknown quantity."
Yes, where is Cim? I have him that ring to assist in this battle and be just disappeared.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 09:24:35 pm
"He goes off to 'meditate' for decades at a time. If you ask me, I think he just wanders off somewhere. That blindfold doesn't help visibility."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 05, 2014, 09:31:04 pm
"He almost certainly has something planned. If any disruption occurs, the Goldfather would like you to know we had no knowledge of it."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 05, 2014, 09:35:05 pm
"Ditto. We have no idea what's going on with that guy."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 05, 2014, 09:38:54 pm
When the battle happens, send Gruen to the battlefield to collect the dead for my next meal. Send angels to collect anything the Gruen can't.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 05, 2014, 09:43:56 pm
The Gruen and Grauel's angels will not be able to join the fight. They will also be forced to wait until the victors are done with their own looting, corpse-burying, etc.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 05, 2014, 09:45:39 pm
Try to enforce that and I'll ally with Fusil.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 09:47:38 pm
"I will allow the Gruen and Angels in. I do not see why not, it should not be something only the looser has to face to be looted and eaten. You seem to be confident you can win easily, why not allow them in?"
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 05, 2014, 09:49:14 pm
Azem suddenly appears.

"We do not need that, thank you very much, angels of Yaos."

And just as quickly vanishes.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Cptn Kaladin Anrizlokum on December 05, 2014, 09:54:11 pm
I don't see anything wrong with him eating the dead, as long as he doesn't take any artifacts.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 05, 2014, 10:08:20 pm
Clarifying order: Just bodies are taken for my next meal. They won't be removed from the field until after the conflict seems decided.

If it isn't me, it's just going to be the vultures and worms.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 05, 2014, 10:09:51 pm
We will bury our dead, thank you very much. The families of those soldiers deserve to know their loved ones had a proper burial or cremation, not that they were...eaten by Gruen in search of a feast.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 10:13:12 pm
We will bury our dead, thank you very much. The families of those soldiers deserve to know their loved ones had a proper burial or cremation, not that they were...eaten by Gruen in search of a feast.

"Looks like he is finally here. Lets get this started, I have had the urge to ventilate something with a Tommy Gun lately. Gruen will be allowed on the battlefield. It is no different from the crows and dogs that normally show up after a conflict like this, save they will go to a better cause. After what I do to these soldiers, there isn't going to be much of them left anyway."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 05, 2014, 10:14:17 pm
And you don't care what happens to your own dead, then, Lord of Arms?

And we will see how the conflict turns out, now won't we?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Cptn Kaladin Anrizlokum on December 05, 2014, 10:15:44 pm
We will bury our dead, thank you very much. The families of those soldiers deserve to know their loved ones had a proper burial or cremation, not that they were...eaten by Gruen in search of a feast.
Couldn't you bury the bones?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 10:16:05 pm
And you don't care what happens to your own dead, then, Lord of Arms?

And we will see how the conflict turns out, now won't we?


"I thought I made it clear. None of my followers will fall in this fight."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 05, 2014, 10:19:20 pm
"I don't think the Gruen would have trouble eating bones lord Serac."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 05, 2014, 10:23:33 pm
I...suppose a compromise could be reached, were the Gruen to refrain from consuming the bones or damaging them greatly, we could bury those or present them to the families...

Also, as for you, Fusil:

I will enjoy this. I will enjoy driving home a point so deep it's tip will reach whatever shriveled mess you call a heart inside the dessicated husk of your body. We will show you just how lacking in true power you are. We will show you that

You
Are
Weak.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 05, 2014, 10:29:14 pm
Clarifying order: Just bodies are taken for my next meal. They won't be removed from the field until after the conflict seems decided.

If it isn't me, it's just going to be the vultures and worms.
Ah. Seems I misunderstood then. This is acceptable, though Darruth's proposal for not consuming bones is preferable.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 10:30:17 pm
Quote
I will enjoy this. I will enjoy driving home a point so deep it's tip will reach whatever shriveled mess you call a heart inside the dessicated husk of your body. We will show you just how lacking in true power you are. We will show you that

"As I told you before, my body is based after Tykki's. What I call my "heart" is an ever-beating hammer of a gun. It is quite well oiled and shriveled, last I checked.

As for the rest, you are about to see just how wrong you are. I don't really want the human empire. I am just going to disband it after getting rid of a few things I don't like. The real reason of this fight was to prove a point. You are weak, stupid, and utterly illogical. Your little alliance thing did not serve to assist the people joining. It only formed a powder keg that joined them into war. Your attempts at peace will lead to many deaths on your side. You and whatever you bring with you will be crushed completely, and you will finally have your eyes open to what happens when you anger the one and only God of War by murdering his innocent followers!"

Quote
@Fusil: Waiting on Joha now.

(....You said you where just waiting for him. I knew I should have forced this to be one-on-one....)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 05, 2014, 10:33:23 pm
As was stated, in the end they'll be eaten even if they are buried. It's the cycle of nature. Only difference is if it's the worms or me. Maybe I should just go with Decay for my second sphere. I could absorb the energy and leave some bones or something that way I guess.

I'll go with Decay as my second sphere. I have a habit of doing things like this and it's more unique of a sphere than Desire.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 10:35:02 pm
Quote
I'll go with Decay as my second sphere. I have a habit of doing things like this and it's more unique of a sphere than Desire.

(Now your Papa Nurgle to go with the Orks! :P Just need to somehow turn decay into a bunch of diseases...)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 05, 2014, 10:35:18 pm
(....You said you where just waiting for him. I knew I should have forced this to be one-on-one....)
(I made a ninja edit. Turns out Joha was already here. We're just finalising the plan. We are VERY close.)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 10:36:54 pm
Quote
(I made a ninja edit. Turns out Joha was already here. We're just finalising the plan. We are VERY close.)

(Doesn't matter. KJP isn't here anymore anyway.)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 05, 2014, 10:42:51 pm
Sappira flinches.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 05, 2014, 10:58:45 pm
Sappira flinches.
You alright?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 05, 2014, 11:10:49 pm
"I'm fine. I just happen to be in communication with lord Azem."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 05, 2014, 11:12:16 pm
"...You flinch whenever you do so? Tykki doesn't seem to have such a bizzare quirk. Seems like it would be difficult to use in combat then."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 05, 2014, 11:42:44 pm
The Unnamed Conflict: Round 1

[War music plays] (http://www.youtube.com/watch?v=Jmk5frp6-3Q)

The forces of Fusil and the alliance meet a plain. On Fusil's side, there are thousands of thousands of massive brazen creatures manning immense ballistas and wielding many various weapons, melee and ranged A massive tentacled creature with hundreds of arms leads them, surrounded by a guard squad. STF leads various squads under heavy guard. On the alliance's side, there are hundreds of templars, Darruth's volunteer army, which numbers in the thousands, a few massive gem-clad Gem Dragons, the Imperial Army and Cavalry, squads of Ikaku, a line of many hundreds of Humanos Grandes, and tens of thousands of Saeva. Large floating ships periodically dropping tonnes of paper appear surrounded by smaller floating ships.

Dark, dense clouds have begun gathering around the airships.

Seconds before the signal is to be sounded, the Hooded Ducal Lich appears with a grand light show, radiating an aura of awe and fear and hovering above the battlefield. She stares directly at Fusil and then directly into Vaal's eyes.

The signal is given! The Imperial artillery has fired on Fusil's army, downing many of the bronze creatures, and so have Fusil's artillery specialists. Fire, brimstone, and explosions rock both sides, sending many into disarray. The colossal bronze men clash with the Humanos and are almost evenly matched. Fusil and STF rush above and through the alliance's army, killing many along the way with ruthless efficiency.

(Not all units are listed, because what's an angel or two in a sea of people? They're definitely on file, though.)

(I await the inevitable cryptographic hilarity when someone accidentally posts a key with 27 or 25 letters.)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 05, 2014, 11:52:08 pm
JFLFGVFXPFGJRPNM.
PGBFHXGXXGRSXKSSH.
XPFXFEWLGJV,GVXPFKVWFRHGLHQFHMENMVXFJTHOPXHMO, GJFXNGVVHVXXPFPCEGMNVOJGMAFHMTHOPXHMOXPFIJNMQFRNLLNVH.
WGLGXHMNWJNBHAFVCWWNJXXNXPFGMOFLVGMAGJRPGMOFLVGXXGRSHMOVXT.
GLLNYEKWJHFVXVXPFGIHLHXKXNWJNXFRXOJNCWVNTXJNNWV, LGJOFTNJRFTHFLAVGMAAHBHMFVPHFLAVNTJGAHGMXFMFJOKFMRNEWGVVHMOXPFEXNWJNXFRXXPFETJNEINEIGJAEFMXNJPGJE, GMAFVWFRHGLLKXNVPCTTLFENJXGLVNCXNTTCVHL/VXT'VYGK,GMAXNVEHXFNCJTNFV, YHXPCXENVXTFJBNJ.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 12:01:50 am
(You're missing a letter.)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 12:11:13 am
"Ah, I don't see any of you among the hordes. Did you fear for your lives, are you hiding, or are you something that has already been mentioned that I missed? In any case, you must see how little chance you have in this fight now. My men outnumber yours by an impressive magnitude, and each one is more than a match for your typical soldiers. This will be a lot less expensive for you if you simply surrender now and admit my superiority."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 12:20:54 am
(Please put spaces in between words, Darruth.)

VFFHMO GV PNY TCVHL HMXFMAV XPHV XN IF G TGHJ THOPX, PGBF XPF EGOF RNJWV PFLW YHXP XPF IGXXLF. XPHV HMRLCAFV EHMNV. XPF ONAV XPFEVFLBFV YHLL VXGK HM XPF IGRS GMA WJFBFMX TCVHL TJNE CVHMO AHJXK XJHRSV.
XPF GJRPNM YHLL GXXGRS XKSSH YHXP XPF GHA NT EKVFLT (BGGL TCVFA YHXP LFXXF ICX MNX XFL GMA QFWP). NMRF YF RCX NTT PFJ GJE, XNJK YHLL VYNNW HM, OJGI XPF WFJEGAFGXP VYNJA, GMA DCEW NCX. VPF YHLL MNX THOPX GX GLL HM XPF IGXXLF CMLFVV VPF PGV XN.
NCJ GJXHLLFJK YHLL XGJOFX XPF FMFEK GJXHLLFJK CMXHL XPF HEWFJHGL RGBGLJK YHLL TLGMS XPF FMFEK YHXP JGXC GMA GXXGRS XPFHJ GJXHLLFJK.
XPF JFOCLGJ GJEHFV (HMRLCAHMO XPF OFE AJGONMV) YHLL THOPX NTT XPF IJNMQF RJFGXCJFV YHXP XPFHJ VCWFJHNJ VXFFL GMA AYGJBFM YFGWNMJK.
XPF HSGSCV YHLL RPGJOF XPFHJ VPNXV GV WFJ XPF WLGM, ICX XPF AFVXJCRXHNM VPNXV YHLL THJF NM TCVHL'V EGHM GJEK.
NXPFJ XPGM XPGX, XPF WLGM YHLL WJNRFFA GV MNJEGL, YHXP XPF RNJJFRX AHVXJHICXHNMV NT NCJ GMOFLV THOPXHMO XPFHJ GMOFLV GMA NCJ GJRPGMOFLV THOPXHMO XPFHJ GJRPGMOFLV.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 12:21:58 am
Numbers are not everything, and besides, once you are dealt with, we can deal with your armies at our leisure...
speaking of which...
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 12:23:51 am
"Stop giving shit away, Darruth! I'm not sure if you actually did there. I forgot your orders. But don't!"
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 12:25:58 am
"Deal with me? You are joking. It is, after all, quite clownish how you are letting that Angel talk to you in such a way. Was this an attempt at a circus? Thanks for speaking up, little angel, I was beginning to think I could not locate you *Ventilate!*"
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 12:27:01 am
H VPNCLA EFMXHNM XPGX BGGLFXXF HV ACGL-YHFLAHMO QFWPFECJGL GMA XFLHGLGV.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 06, 2014, 12:41:35 am
The Unnamed Conflict: Round 2

[More battle music] (http://www.youtube.com/watch?v=cMi9NIzdfFk)

Two powerful shots have appeared from nowhere to blast the Vaalette, severely wounding them! One has struck a massive, powerful angel of Yaos and nearby angels, visibly wounding them! Fusil and STF are momentarily surprised!

The Templars have advanced to assist the Humanos in fending off the unrelenting blows of the bronze creatures. The Saeva have now reached the front and engage the bronze creatures, swarming around them. It is too early to tell who has the advantage, but the bronze creatures' weapons slice almost effortlessly through them.

The airships, too, have reached the front lines. They have begun dropping boulders larger than even the Imperial catapults instead of paper, crushing many of the bronze men.

A great angel has been released! It swoops in to duel Tykki along with a fused Vaal and Lette! Tykki parries their blows furiously, and all are slightly wounded.

Bombardments continue all over the battlefield. The alliance's artillery begins targeting Fusil's artillery with great success at the cost of a massive conflagration along the left flank of their rearguard.

The cavalry has begun flanking Fusil's army. The bronze warriors throw flashing explosives, stunning the horses and disrupting their maneuvers.  The army has now caught up to the Saeva, who have stopped fighting, and begins fighting off the bronze creatures with dwarven forged steel. It is quickly noticed that the creatures are solid bronze.

The Ikakus advance and begin charging. They are effective at damaging the bronze warriors, but a lot of the energy of the shots seem to be absorbed or dissipated somehow. They have begun charging again.

The assembled angels have set out to engagee the rest of STF. Fusil is cutting down assorted forces like a tornado made of metal and glass.

Isolated shots have taken out many of the squad leaders of the alliance. Most of the troops fight as well regardless.

The Hooded Ducal Lich raises her arms and begins whispering.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 12:50:58 am
XPGXV HX. TCRS XPHV VPHX.

HLL THOPX TCVHL EKVFLT, HT XPGX'V YPGX HX XGSFV. VCWFJ-WNYFJ EK WJNXFRXHBF VPHX, TNRCV NM EK GCJG-INNVXHMO VXCTT, RGLL EK TFLLNY ONAV XN DNHM EF, GMA IFOHM XPF IFGXANYM.

WGLGXHMN: IFOHM XPF FMLHOPXFMEFMX. JFBFGL ONNAMFVV XN XPNVF ENXPFJ-TCRSFJV. XPF IJNMQF RNLNVVH IFLNMO XN -EF- MNY.

EK WJHFVXV YHLL GRX GV GJXHLLFJK GV YFLL; OJGMA VEHXHMO WNYFJ JGHMHMO ANYM TJNE PFGBFM XN NILHXFJGXF FBHL, GMA WJNXFRX GLLHFV. H YHLL HEICF XPFE YHXP WNYFJ, HT MFFA IF, GMA EK OCGJAHGM GMOFLV YHLL YJFGS AFVXJCRXHNM GENMO XPFHJ JGMSV; TNRCV NM XPFHJ PHOP AGEGOF AFGLFJV, YPHLF YF TNRCV NM TCVHL GMA VXT.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 12:58:40 am
The battle will be called the Battle of the Second Crusade.

"Hooded Ducal Lich. Who and what are you? Whose side are you on?"


YPK XPF PFLL GJF XPF HSGSCV RPGJOHMO!? XPFK YFJF VCWWNVFA XN RPGJOF VPNXV - MNX GRXCGLLK TLK HMXN XPFHJ JGMSV HM G RPGJOF!
XPFK'LL GRX LHSF XPFK AHA HM XPF THJVX RJCVGAF - XPFK'LL VXGK IFPHMA XPF EGHM LHMFV, RPGJOF CW VNEF FMFJOK IFGEV NJ ILGVXV NJ YPGXFBFJ, GMA XPFM THJF GX XPF FMFEK TJNE VGTFXK. XPFHJ XGJOFX HV XPF XFMXGRLF ENMVXFJ GMA TCVHL. XPJFF UCGJXFJV AFVXJCRXHNM TNJ XPF ENMVXFJ GMA NMF UCGJXFJ VXCM TNJ TCVHL.
BGGLFXXF TCVFV YHXP XFLHGLGV GMA QFWPFECJGL YHXP BGGL GV XPF ANEHMGMX. Z6 VWFFA INNVX RNEWGJFA XN G JFOCLGJ GJRPGMOFL, TLGVP VXFW, TCLL CVF NT FMFJOK GMA EGOHRGL GXXGRSV, GMA MHOP-HMAFVXJCRXHILF VSHM GMA NXPFJ INAK WGJXV VPNCLA PFLW.
EHMNV. PF YHLL THOPX TCVHL. PF HV ENJF WNYFJTCL XPGM FBFM BGGL'V RCJJFMX VXGXF ACF XN PNY PHV THMGL TNJE HV GRPHFBFA. AHA H EFMXHNM PF'V LHXFJGLLK GV IHO GV G LHXFJGL ENCMXGHM?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 01:05:29 am
Quote from: Darruth
DNPG, RGM KNC VXGJX PFGLHMO NCJ TNJRFV/IJHMOHMO XPFE IGRS XN LHTF, YPHLF H OHBF XPFE OJFGXFJ WJNXFRXHNMV?

VFJGR RGM RJFGXF G OHGMX TLNNA, GMA GQFE RGM...CPP...ANMGXF FVVFMRF?

NNP! XCJM XPF IJNMQF RNLNVVH HMXN ONLA NJ LFGA NJ VNEFXPHMO! XPFM XPFK'LL VCRS!
H'E WJFXXK VCJF XPF MFRJNEGMRFJ RNJWV RGM PGMALF XPF IJHMOHMO NT NCJ OCKV IGRS XN LHTF, ICX KFGP, DNPG RGM IF JFVWNMVHILF TNJ IJHMOHMO NCJ GMOFLV IGRS XN LHTF. VPF RNCLA GLVN CVF VNEF EGMG XN EGSF HX G IHX RPFGWFJ.

MN TLNNAHMO! PF'LL SHLL NCJ NYM EFM XNN!

YF'LL XCJM XPFE HMXN YNNA. YNNA HV BFJK FGVK XN ICJM GMA YF PGBF GM FLFEFMXGL GMOFL.

Quote from: Azem
H LHSF PNY EK VWPFJFV GJF FMXHJFLK CVFLFVV, CMLFVV YF YGMX XN RGCVF EGVVHBF HMTLGXHNM.
KFV! HMTLGXF XPF MCEIFJV NT NCJ PCEGMNV JFOHEFMX!
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 06, 2014, 01:08:06 am
MNX XPGX SHMA NT HMTLGXHNM KNC ANLX.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 01:10:30 am
ANFVM'X EGXXFJ. HX'V G ONNA HAFG GMKYGK.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 01:13:17 am
HT YF'JF ONHMO XN AN XPGX YF EGK GV YFLL ON YHXP XPF VWHJHX LFOHNM, GMA XPF VFMXHMFLV. EGSF XPFE NCX NT NCJ VHAF'V GJENJ GMA TNJRFV, FBFM.

GRXCGLLK, HAFG!!!

WJHRF RPFRS, SDW, NM XCJMHMO XPNVF OHGMX WHFRFV NT VXNMF XPF GHJVPHWV GJF AJNWWHMO HMXN VFMXHMFLV, VHEHLGJ XN XFJJGRNXXG VNLAHFJV, ICX IFXXFJ (ACP)

GMA NT GQFE XCJMHMO XPFE HMXN PHOP-UCGLHXK VXFFL VCIVFUCFMXLK, VN XPFK GJF XNCOPFJ GMA VPHX.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 06, 2014, 01:16:33 am
PNY ANFV EK VWPFJF FBFM RNBFJ VXFFL?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 06, 2014, 01:17:10 am
The Battle of the Second Crusade the Unnamed Conflict of Conflagration: Round 3

[Another piece] (https://www.youtube.com/watch?v=4I9lUw2D9MQ)

"None of yours, huge wretch." She waves her arms now, burning with mystic purple fire and crackling with magic. The dead of the battle rise up and begin fighting anyone not on her side. She points at an airship with one hand and begins whispering.

The Ikakus have released their energy blasts, cutting through countless bronze creatures effortlessly!

The priests of the alliance call forth the power of the heavens, and the dark clouds surrounding the floating ships respond. Lightning strikes everywhere, but they damage the bronze creatures as much as they damage the organics near the bronze creatures. The Palatine Arkanjel blesses a truly immense number of soldiers, and they fight harder. The Guardian angels of Darruth have come to take care of the stronger core of the bronze men.

Darruth has entered the battle directly! The sight of a god godly enough to fight in physical form is inspiring to the gods who remain away.

Vaalette has fused with Telialas and Zephemural and has begun zipping around slaughtering Fusil's army. He attempts to duel Fusil, who punches him into the alliance's army, crushing many along the way.

The boulders continue to rain down from the airships, as does lightning and hail. The bronze creatures are suffering heavier losses now. Many of their weapons malfunction from an excess of sponge or firing bubbles instead of bullets.

Tykki continues to duel the Archon. Her arms blink into biscuit dough for a moment, but they turn back. She continues fighting without missing a step. The Controlados begin to engage Tykki, who hurls something at them, vaporizing about a dozen. Kifo has appeared by Tykki as well.

(I sort of regret introducing you to encryption. I'll get to that stuff after this. :P)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 06, 2014, 01:21:53 am
You can have the skeletons for all I care necromancer, but I still would like my due in flesh at least before this is all over. Until then, have fun doing whatever it is you're doing.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 01:27:09 am
Vaal was to continue fighting Tykki. It was Minos who was supposed to attack Fusil.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 01:28:56 am
PNY ANFV EK VWPFJF FBFM RNBFJ VXFFL?
HX ANFVM'X EGXXFJ HT HX ANFV NJ MNX; KNC PGBF XPF ENVX FVVFMRF.

You seek to battle the gods?
I will crush you.


BURN THE WITCH
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 01:30:44 am
Leave the witch alone! It's probably the Harbinger of Doom, and we KNOW we can't do jack against her!
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 06, 2014, 01:33:22 am
CMLFGVP PFRS! XPF ONLATGXPFJ FMXFJV XPF TJGK.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 01:40:40 am
She desecrates our dead and raises armies to fight us more than they! She dies.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 01:47:03 am
Fusil asked what Varee's connection to the Void was. I didn't answer because he then said he'd kill me if I talked at all. Here's what I was going to say:
Spoiler (click to show/hide)


What's with the 'Unnamed Conflict of Conflagration' bit? It seems kind of - no offence - silly.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 02:03:38 am
The cavalry has begun flanking Fusil's army. The bronze warriors throw flashing explosives, stunning the horses and disrupting their maneuvers.
The Imperial Cavalry actually uses wargs - horse-sized wolves - instead of horses. Maybe they should get a bonus to attack?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 06, 2014, 02:09:00 am
The Second Crusade: Round 4

[The next battle music] (https://www.youtube.com/watch?v=3xBgHBi5mBM)

A great godly force has attempted to banish the Lich and been deflected, teleporting numerous bronze creatures to the DBP. The airship she pointed at begins yawing rapidly, and the same occurs to Tykki, although this may actually endanger her current fighters. Sappira, Vaal, and Kifo continue attacking Tykki. She begins waving her glowing hands again, whispering.

Minos has deflected a massive blast from a non-Fusil source, taking out one of Vaal's legs, two of Sappira's, and vaporizing an enormous line of units from both sides. Many Imperial mages have burnt out assisting with this deflection.

The Ikakus release a blast at the tentacle monster! Fusil is stunned slightly.

Azem has entered the battle, slowly converting bronze warriors in contact into coins and shinies (mostly tacky battle site tourist items).

(@UTBFNITNRTFTJKTOLZPNDADAPNAZEZNZTNNIZZPAJKZZKZNYBPDOQZFF)

The Duondio has begun converting Fusil's army into wood, and the mass change manifests itself as a sharp rise in temperature on the battlefield.

The Warg-riding division of the Imperial cavalry has begun flanking maneuvers with greater success after the depletion of the flashing bombs.

There is a loud popping sound from a corner of the battlefield.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 02:19:35 am
*sigh*
Wait. No.
*SIGH*
The Duondio (Ratu) was not supposed to turn anything into wood. He was supposed to work with Lee the Regular Angel and the Cavalry on something else entirely.
Warg-riding division? The ENTIRE Cavalry is supposed to be warg-riding. Horses haven't been invented, if I remember correctly.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 06, 2014, 02:29:41 am
To be fair, dealing with several dozen highly different unit types isn't really conducive to perfectly clear thought...
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 06, 2014, 02:39:43 am
Especially at the rate you do updates.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 02:46:26 am
Good point. You may want to slow down a bit and make sure that everything is right.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 02:47:11 am
...Or Yaos could just be a bit less picky about such small details ::).
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 03:13:16 am
Yaos has not revived yet, FYI. Also, I'm fighting for the survival of my entire race here. I can be as picky as I need to be.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 03:18:05 am
Yaos has not revived yet, FYI. Also, I'm fighting for the survival of my entire race here. I can be as picky as I need to be.

I am not exactly about to wipe out the Empire, unless you are talking about the Angels or something. "My characters don't ride horses! They ride wolf horses! They are exactly the same as horses in almost every conceivable way, but you have to fix it as I demand it!" is a little bit picky.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 06, 2014, 03:18:54 am
The Second Crusade: Round 5

[No sound this time]

Yaos has been struck up!

The Lich points at the Duondio. "Your soul will still be mine." She disappears with a thunderclap.

The artilleries of both sides have mostly been spent or destroyed now.

The yawing of the airship has stabilized, and boulders continue falling. The weapons focus on Tykki. She falters, recovers, and begins ventilating the angels engaging her.

The bronze men have begun spreading out, attempting to surround the alliance's forces. They kick any wargs in the way effortlessly. Those whose weapons turned into amusing joke items loot the fallen.

Most of the Imperial mages working on wards burn out against something significant and massive. The archangels' weapons refuse to move. Vaalette bashes Tykki with a Breaker Shield,  disappears, and returns after a few minutes with a healed leg.

Focused blasts from Imperial mages have managed to take down one of STF's members.

The Ikakus and remains of the alliance artillery blast Tykki, staggering her. Her sponge-encrusted sword disappears, leaving a giant sponge husk. She twirls around with her wings, heavily lacerating her current fighters.

The Ikakus and Lettevaal have also blasted Fusil, who seems to be affected. They begin charging again. Lettevaal has taken out energy swords, which seem to be out of control and scratching her everywhere.

A band of Paladins with Lee, Ratu, and the Cavalry engage a particularly low member of STF. He grins and stands with arms crossed.

Tory has been struck down (perma)!

Tory has been found dead, impaled by Tykki's sword.

There is a louder popping sound from the corner of the battlefield.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: DreamerGhost on December 06, 2014, 06:21:46 am
So, Fusil, I couldn't help but notice how abhorently Golemlike your bronze soldiers are.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 06, 2014, 03:04:43 pm
The Second Crusade: Round 6

[Fitting music] (https://www.youtube.com/watch?v=ZYB3yyu0UrQ)

The airship's crews refocus their efforts, successfully sponging up sections of Tykki's wings.

Fusil's attention has been directed at those fighting Tykki, whom he swats hard into the ground. His weapons turn into artillery and bombard the alliance's forces. Despite this, shots from the Ikakus manage to stagger her.

Lettevaal fuses with Minos, growing immensely! Lettevaalminos fires directly on Tykki, a comparatively tiny target, and Tykki seems to have outright vaporized from the attack!

The grinning member of STF laughs and flies away as the angels and cavalry find that the ground is caltrops and mines! This has the side effect of immobilizing many bronze creatures.

The allied troops fight harder, motivated by their blessings! They easily slay thousands of bronze creatures with relatively minor losses. This encourages them further.

Lee has been struck down (perma)!

Lee has been found dead, impaled by Tykki's sword.

The remaining Imperial ward mages shudder and burn out.
Spoiler (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: IcyTea31 on December 06, 2014, 03:18:29 pm
"Seriously now, could you really not realize that was going to happen? There may have been more than one reason for my non-interference."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Lost in Nowhere on December 06, 2014, 03:22:04 pm
...


......


Well then, that was abrupt...
I have one question: what did this?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 03:23:38 pm
So Fusil is dead then?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Lost in Nowhere on December 06, 2014, 03:26:28 pm
For now, yes. He'll probably manage to come back relatively soon...
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 03:30:02 pm
If he comes back we can just kill him again.

 Anyway, who was it defeated the God of Weapons?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Lost in Nowhere on December 06, 2014, 03:33:19 pm
The only being I know of capable of creating large explosions on demand, aside from Fusil, is Khaziraad's archangel. The explosion made Fusil lose enough essence to die.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: DreamerGhost on December 06, 2014, 03:43:37 pm
To be fair, he spent most of it just before the explosion. He was no more damaged than any other god on the battlefield.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 03:47:56 pm
...

Whom?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: DreamerGhost on December 06, 2014, 04:01:17 pm
I would reccomend evacuating nearby cities. The dust cloud may be tainted with radiation, or worse.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 04:04:57 pm
"First off, I would like to say that whoever took Tykki's body should return it immediately. If I don't get it back immediately, I am nuking literally everything."

Quote
So, Fusil, I couldn't help but notice how abhorently Golemlike your bronze soldiers are.

"You say that about literally everything made of metal, God of Architecture."

Quote
For now, yes. He'll probably manage to come back relatively soon...

"You have no idea."

"Now, whoever killed my Angels will have to pay. Whoever took their bodies will have to pay much more."

"And we agreed not to use WMDs in this battle. I suppose I have proven my point enough..."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: DreamerGhost on December 06, 2014, 04:08:27 pm
I only say that abaut anything made of solid stone or metal, that moves due to magic/divine intervention, and I only react when the creatures are there only to wage war.

As for Tykki and other angels bodies, I suspect they burned up. They should reincarnate pretty soon anyway.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 04:12:11 pm
Quote
I only say that abaut anything made of solid stone or metal, that moves due to magic/divine intervention, and I only react when the creatures are there only to wage war.

"Yes. You do say that about literally anything made of metal. These things where not like Golems in anyway, aside from being made of metal. They where simply machines created to wage war, like a catapult. Weapons."

Quote
As for Tykki and other angels bodies, I suspect they burned up. They should reincarnate pretty soon anyway.

"No, I notice someone trying to take my and Tykki's bodies. I suspect Cim, so he should know his will be the first to burn in atomic fire if I do not get it back soon."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: DreamerGhost on December 06, 2014, 04:19:31 pm
"Could there be a golem made that would look like that?" If the answer is yes, then I call it Golemlike. If mortal eyes would be unable to discern between such creature and a Golem of simmilar make, that is suficient enough to sully the reputation of Golems. If they are made for/only know war, I take notice, and if they persist in sensless destruction, I take insult. Bronze creatures of yours were destroyed before the time tested wether or not they would run rampage through countryside, so it does not matter anymore.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 06, 2014, 04:20:49 pm
Well...

See if there's anything left to eat. If there is, eat it.

Have some Gruen colonize the area. No one else can anyway.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: DreamerGhost on December 06, 2014, 04:22:55 pm
(It is 60km wide crater with a pool of molten stone in the middle. No, there is nothing edible there.)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 04:23:46 pm
Quote
"Could there be a golem made that would look like that?" If the answer is yes, then I call it Golemlike. If mortal eyes would be unable to discern between such creature and a Golem of simmilar make, that is suficient enough to sully the reputation of Golems. If they are made for/only know war, I take notice, and if they persist in sensless destruction, I take insult. Bronze creatures of yours were destroyed before the time tested wether or not they would run rampage through countryside, so it does not matter anymore.

"The Vindico are humanoid, with multiple hands, and a smiley face for a face. No golems look like that! As I said before, they where weapons. Puppets. Not sentient, not sapient, you could hardly even consider them alive. If any survived, they would have returned to helping my followers with daily task and guarding the cities."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 04:30:42 pm
"And, as usual, I was correct. Cim has stolen Tykki's body and put it in his plane. Can anyone help me get it out?

I propose that we get Tykki's body out of Cim's plane, to be more precise."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Kilojoule Proton on December 06, 2014, 04:35:50 pm
There are many tiny diamonds in the  the crater rock and an above-average concentration of metal everywhere. Organics in the area have mostly metamorphosed into coal. There is nothing remotely inedible for a god of Hunger, and sacrifices made in battle are said to make the meal more exquisite.

The heat and radiation in the area is dangerous. Some Gruen have come to colonize the area, and many of even the hardier initial colonizers die. They establish a foothold and begin focusing on adapting to the radiation and particular assortment of minerals.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 04:39:18 pm
Was it you, Khaziraad? Did you annihilate thousands of people because you felt the reputation of your Golema was being infringed upon?!

Or maybe it was the Void, deciding to try and weaken us, or another god, unleashing as much Essence as they possibly could in a single burst to try and see how much damage they could inflict.

And what makes you think, Fusil, that any of us would be inclined to give you Tykki back, at this point?


Mourning ceremonies will be had for all of the valiant Soldiers of Goodness, Templars, and the Guardian Angel's charges. Their families will be informed of their valiant efforts and sacrifice, even if, in the end, their service was for naught thanks to the destruction of the battlefield.
A holy day shall be established, in remembrance of their loss. Martyr's Day, to remember their bravery, honour their sacrifice, and celebrate their valiant deeds and courage in the face of overwhelming odds.
PM stuff will be in a bit, by the way.
Propose that we take action to remove the massive uproar of dust that could devastate life and kill hundreds of thousands.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 04:45:03 pm
Quote
Was it you, Khaziraad? Did you annihilate thousands of people because you felt the reputation of your Golema was being infringed upon?!

"His Archangel is the size of a castle and has a huge explody hammer. Do you think we would not notice if his main means of combat was prancing around the battlefield? The obvious answer would be Cim, who did not show up for the fight otherwise."

Quote
Or maybe it was the Void, deciding to try and weaken us, or another god, unleashing as much Essence as they possibly could in a single burst to try and see how much damage they could inflict.

"The Void is not capable of such a thing, at least not consistently. If it where, we would have to spend much more effort hiding from it and less fighting it. As I have said before, the Void needs a god to do anything that large in our bubble."

Quote
And what makes you think, Fusil, that any of us would be inclined to give you Tykki back, at this point?

"I am fully alive and can make an equivalent explosion on all your capitol cities if you don't. If you do, I agree to surrender the battle to you, despite all the rules that had been broken."

Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 04:49:03 pm
Yaos: *yawn* "That was a nap. Alright, work time. Walter!"
Walter: "Yes, sir?"
"I need a report on what happened while I was dead and inactive. Could you write one up please?"
"Already prepared while you were gone."
"Thank you, Walter."
"Of course, sir."

*

"Now, lets see here. Muman mining mishaps.....the Inquisition was disbanded? Damn it, Vaal......ISAY expanded.....EC-1 complete, nice......Fusil blocking weapons projects? Shoulda known......More arguments. Seriously, if they keep on arguing Fusil's gonna declare.....war."
*reads report on the Second Crusade*
......
........
"What. No. Bullshit. Shouldn't have happened. Damn it. DAMN IT. WHAT THE ACTUAL FUCK!!! I AM GOING TO- oh, wow, that's all it took to kill Tykki? Huh. Well, time to do god stuff."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 05:06:39 pm
"Ok. Gods of the Yaosian side: if you could just do a mass-revive on everyone on our side, that would be great. Just make sure to set the revival point somewhere far away from the crater."

Propose that we take action to remove the massive uproar of dust that could devastate life and kill hundreds of thousands.[/b]
Abstain. "I'd support it but I don't have the Essence and my previous safety-net proposal died."

"I am fully alive and can make an equivalent explosion on all your capitol cities if you don't. If you do, I agree to surrender the battle to you, despite all the rules that had been broken."
"You'll surrender? Interesting. Now, simply surrendering with nothing else is nothing. There needs to be terms."
Surrender terms:
* All Essence that goes to you will go to the gods of the Yaosian side until each one gets 3 Essence.
* You will not be able to use Essence until then
* You will only be able to openly communicate with the Council and no one else

"Are those fair terms to you?"
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 06, 2014, 05:09:57 pm
Haha, do you even have 3 essence capacity?

Anyway, that lich must be pretty tough to have survived.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 05:14:22 pm
Quote
"Are those fair terms to you?"

"Not at all. The fact that an outside party intervened makes the contract we had void. The terms are "Give me Tykki back, and I won't continue the battle". If you do not accept that, we have seen that massive explosions are fair game. There is no reason for me not to return fire on your important cities, especially now that your military is gone. How about I put it this way. In the explosion, my amazing Angels are the only non-expendable thing that I lost. I can make more Vindico cheaply and easily. You, on the other hand, just lost your entire military force. Continuing this fight would not end well for you."

Quote
Anyway, that lich must be pretty tough to have survived.

"The Lich was a lot stronger than I had assumed, but she seems to have retreated far before the explosion went off."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Lost in Nowhere on December 06, 2014, 05:18:41 pm
She probably only has 1, for now, but it'll probably increase soon enough.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: DreamerGhost on December 06, 2014, 05:25:59 pm
If I was as easy to rile up so that mere sight of beings simmilar to golems would cause me to create scars on the planet Snow Golems would be less of a race and more of a legend, wouldn't they? Gem dragons would not fare much better too. Besides, as Fusil pointed out, Kyloth is rather hard to miss.

I support Fusil regaining Tykki, Revival of the fallen and removal of the dust cloud.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 05:28:45 pm
"First of glad to see everyone got that out of their system and welcome back Yaos I can`t wait to see how you die next.

Second, Goodness stop pretending to care about the mortals that lost their lives. In the completely pointless war you made them join.

Third, Yaos you just lost all your armies, are on like 1 essence, we were just attacked by a necromancer, and nuked this is not the time to be begging Fusil for stuff.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 05:31:11 pm
"Third, Yaos you just lost all your armies, are on like 1 essence, we were just attacked by a necromancer, and nuked this is not the time to be begging Fusil for stuff."
"That is a surprisingly good point. I will accept."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 05:37:56 pm
Despite his rage at the explosions annihilating his people, and the ridiculousness of all of this, Darruth is brought up short by Fusil's unexpectedly non-hostile approach.

For Fusil, anyway.

...Fine. Yaos, shut up. (oh good you did) I will support you getting Tykki back, and I may as well support the revival of the fallen. I am also going to be launching an investigation into who caused this, and I feel that it is somehow related to the massive blizzard that massacred your followers during your Feast, Fusil.

And whoever did, will pay.

As for the Vindicos, as I think you called them, your essence capacity is greatly reduced following your death and revival. You can make more, I can make some of my own; you yourself said the terms were null and void. Launching explosions on civilian targets would incline us towards doing similar things to your own targets, and we have far more essence to spend. You are not in the favorable position, though I have no doubt whatsoever in my mind that you could do more than enough damage to make me deeply regret continuing this conflict.

That said, as I am willing to end this conflict, as I never truly wanted it in the first place, I can agree to those terms.

Perhaps, in future conflicts, a rule of no non-sapients ought to be established, to avoid ludicrous Essence attrition wars with dummy soldiers. Just musing, however; I doubt may would agree, as it would entail either much greater expense, or exposing one's own followers to harm.

And you truly accuse me of not caring? I asked for volunteers, and got volunteers. They did not die in the fighting, but because of an explosion that wasted their lives needlessly. That is what infuriates me; that their deaths were for nothing, and so their loved ones can take little comfort in the valor of their deeds. Pointless? Perhaps, but I did not start it, nor desire it. Do not speak to me of matters that concern me so closely as though I am not involved.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 06, 2014, 05:42:37 pm
Azem has returned to his place in Council, fangs bared.

"Careful what you say god of Ice."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 06, 2014, 05:47:11 pm
If people wish to spend essence at their own cost to diminish damage to their followers, I fail to see the problem.

Anyway, in the end it's largely irrelevant to essence income. Creating more sapient mortals to replace the lost probably isn't much different in cost than creating unintelligent soldiers.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 06:13:10 pm


And you truly accuse me of not caring? I asked for volunteers, and got volunteers. They did not die in the fighting, but because of an explosion that wasted their lives needlessly. That is what infuriates me; that their deaths were for nothing, and so their loved ones can take little comfort in the valor of their deeds. Pointless? Perhaps, but I did not start it, nor desire it. Do not speak to me of matters that concern me so closely as though I am not involved.

"Nothing? This war was for nothing! It achieved only death, and even if we were not nuked it still would not have achieved anything but death. You are supposed to be a god of goodness, yet you would go to war over nothing!
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 06, 2014, 06:19:24 pm
"You are a fool if you think this war was for nothing Neron. Do you care only for your own followers in the frozen north? Do you think them safe there?"
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 06:22:44 pm
"Please explain Azem, show me what this war was to achieve, except death.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 06:23:05 pm
You bicker like the heads of a Hydra! One of you wants to eat the creature, another wants to play with it, another wants to play with it then eat it, and another doesn't care to interfere with it at all so you choose the sinplest answer, violence.

And that violence has achieved what exactly? What has your war done other than kill innocents?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 06:25:30 pm
"Great. With the support, I should be able to pull out Tykki now. Ill attempt it, with you assistance. Once I safely have her corpse back, I will formally surrender."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 06:26:11 pm
"Ask Fusil. From what I can tell, he was the one that attacked the Alliance, not the other way around."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 06:27:42 pm
I ask you ALL.

"Great. With the support, I should be able to pull out Tykki now. Ill attempt it, with you assistance. Once I safely have her corpse back, I will formally surrender."
Furthermore, is that all you care about? After all the deaths, you seek to revive the corpse of just one?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 06:32:55 pm
"Ask Fusil. From what I can tell, he was the one that attacked the Alliance, not the other way around."

"He is a god of war not goodness whom my anger is against and he even used some non sapient creations instead of followers with families and lives beyond our petty god games, unlike the god of goodness.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 06:35:35 pm
Quote
I ask you ALL.

"It proved that this 'alliance' against me was simply a powder keg, something that drags people into conflict rather than erasing it. If I had my way, the fight would have been between Tykki and one of Yaos's Angels, with nobody else involved. Yaos wanted to use the group to his advantage, and did so by bringing even more people into this."

Quote
Furthermore, is that all you care about? After all the deaths, you seek to revive the corpse of just one?

"The Vindico are not alive in the first place, and I have secured the corpses of the rest of my Angels. Tykki is the only one who was stolen. They will all revive on their own, in time. As promised, I lost zero followers in this battle."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 06:36:55 pm
"He is a god of war and he even used some non sapient creations instead of followers with families and lives beyond our petty god games.
[/quote]
Exactly, though technically he is the God of weapons, not war. Granted, they are related.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 06, 2014, 06:38:29 pm
"I am tired. I am tired of the arrogance and apathy of my fellow divinities. A curse on you! A curse on this entire so called 'Council'! May your shinies be forever dull. May your bureaucracy choke on itself. Witness the wrath of the Goldfather!"

The Goldfather attempts to curse the economy of every non Dwarf or Mountwyrm civilization.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 06:42:21 pm
"I am tired. I am tired of the arrogance and apathy of my fellow divinities. A curse on you! A curse on this entire so called 'Council'! May your shinies be forever dull. May your bureaucracy choke on itself. Witness the wrath of the Goldfather!"

The Goldfather attempts to curse the economy of every non Dwarf or Mountwyrm civilization.
And may your gold-driven heart tarnish vile creature! The downfall of your followers has already been sealed by their goals!
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ambidextrous on December 06, 2014, 06:43:06 pm
"I am tired. I am tired of the arrogance and apathy of my fellow divinities. A curse on you! A curse on this entire so called 'Council'! May your shinies be forever dull. May your bureaucracy choke on itself. Witness the wrath of the Goldfather!"

The Goldfather attempts to curse the economy of every non Dwarf or Mountwyrm civilization.
"If you are angry with the other gods, please do not take it out on their children. The mortals have done nothing wrong.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 06:47:11 pm
"And now we have seen your true face oh Goldfather, a god that will punish innocent mortals to prove a point to the Council."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 06:48:47 pm
"And now we have seen your true face oh Goldfather, a god that will punish innocent mortals to prove a point to the Council."
Hear hear! Let us punish him as he is so quick to do to them, for a God is a Demon if he does not help his people.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 06:53:24 pm
The hell is this?

First off, Neron, I did not drag my followers in, I asked for volunteers. They joined of their own free will, and were under no obligation to do so.

Second off, it proved that Fusil is willing to fight any number of enemies if it means he might get his way, and proves that we gods are about as capable as mortals are at working together; we can, but not all that well. Or perhaps that mortals are as capable as we...

Thirdly, I never wished for this war. This war was caused by Fusil attempting to kill a Yaosian angel for the pure sake of killing them, or perhaps because he felt insulted by them, as he does by literally everyone who doesn't bow to his whim.

Fourthly, Goodness requires sacrifice, sometimes. Which is why I was the one to enter the fray first. Good is not easy. It is not simple. It is rarely pure, and necessary evils do exist, as sad as it may be. But you have no right to accuse me for standing by my word. I started an alliance that was meant to protect it's members from Fusil's hostility, as we've seen he's willing to resort to violence to accomplish his goals. That battle replaced a devastating war that would have killed millions more and destroyed countries, tearing apart families. While I believe that perhaps allowing non-gods to join in the alliance was a mistake, the alternative would have been the Yaosian angels dying, permanently, and a vastly decreased likelihood of Yaos reviving. Whether his revival is something to be desired or not might be debated amongst the gods.

Speaking of, Yaos, I'd be interested in learning how you turned a mortal infant into the vehicle for your resurrection.

As for you two; you are quick to disparage other gods, Neron, yet I rarely see you active.

And the God of Deception...I need say little else. As much as I wish it were otherwise, for anyone to trust you or your word is a mistake; lying is in your nature.

And finally, Azem...calm the fuck down. What the fuck do you expect to accomplish other than literally piss everyone off?


Protect my followers from this curse.
And, uh, if it wouldn't cost egregious amounts of Essence(oh god it will won't it?), try and protect everyone else's followers too...
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ambidextrous on December 06, 2014, 06:55:55 pm
Protect my followers from this curse.
And, uh, if it wouldn't cost egregious amounts of Essence(oh god it will won't it?), try and protect everyone else's followers too...

Kli helps to protect all the other races as well. (Discount in maintaining Balance, maybe?)
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Vgray on December 06, 2014, 06:56:02 pm
"Their damnation will come regardless of my actions."

Azem vanishes in a flash of green.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 06:58:44 pm
Indeed, the God of deception I am. For if I can use a few spies to achieve my goals rather than slaughter innocents I will do it. Do not condemn that which is far more potent a tool than war.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 07:05:35 pm
Where is your bark now? Will you even acknowledge that which I have said and said truthfully (for the truth is acceptable as well) because I see the use of deception. Any other God here is just as quick to lie to you. If anything, I'm only more open about it.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: gman8181 on December 06, 2014, 07:06:46 pm
Yaos used a child as vessel for rebirth? Hahaha! Oh that's just something isn't it? All the pokes at me for being a monster and then this! Hahahaha.

Anyway, while I don't believe the Gruen care much for precious metals, I'm hesitant to let a curse pass that might deprive them of a means to buy more food. I'll help these generous gods with their efforts.

Nothing personal Azem, my old friend.

Help prevent the curse.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 07:09:36 pm
I refuse to fix all the actions that other Gods make to harm each other and mortals, but the High Elves are mine to look after.

Protects High Elves from curse
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 07:10:33 pm
Quote
Second off, it proved that Fusil is willing to fight any number of enemies if it means he might get his way, and proves that we gods are about as capable as mortals are at working together; we can, but not all that well. Or perhaps that mortals are as capable as we...

"It also proved that I could win against any number of enemies. Tykki was fully capable of fighting off all the other Archangels at once. The vaporization was a ploy, she blinked elsewhere. The goal was to separate the Archangels to be fought one on one, but then everything exploded. My army outnumbered yours by ten times when the explosion went off. And, I spent half the essence everyone else did, lost tens of thousands less followers, and surrendered on my own terms. It proved how strong I was to my enemies, how week they where, and how this alliance is simply foolish."

Quote
It is not simple.

"But its god certainly is."

I avoid acting on the curse. The main species of my followers has godlike powers, economies hardly worry me, and I need to save my energy after just being killed.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Lost in Nowhere on December 06, 2014, 07:14:49 pm
And the resolution of this conflict leads to... you guessed it! More conflict! How surprising.

Anyways, I'll try to protect all of the races from the curse.

Fusil's secondary sphere might as well be war or something related; that is, if he ever gets a secondary sphere.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 07:20:29 pm
My army outnumbered yours by ten times when the explosion went off. And, I spent half the essence everyone else did, lost tens of thousands less followers, and surrendered on my own terms.
I would hardly call that a win Fusil.
Half the essence of three? Tens of thousands less than 0? I would not say you beat me, if that is how you quantify winning.

Also, you died. All your angels died. Everyone died. There are no winners here.

Grant the island turtles an organ of sunlight, so they glow in the darkened ocean.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: DreamerGhost on December 06, 2014, 07:42:40 pm
Support contering the curse
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 07:42:49 pm
Quote
I would hardly call that a win Fusil.
Half the essence of three? Tens of thousands less than 0? I would not say you beat me, if that is how you quantify winning.

"How else could I quantify it? All of my goals where met, so it was a victory."

Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 08:00:41 pm
"Of course they joined you, you are there god! If I asked my followers to jump off a cliff and they did would I be able to say I was not guilty of their deaths. Also congradulations on being able to work together long enough to fight a threat to yourselves, not work together to do any real help for the mortals.

Fusil tried to kill the Yaosian angels because they were more ambitious than there god and very impolite to us gods. Which is a bit of a dangerous combination.

You talk of stopping a dangerous war with your alliance and sacrifices and yet there still was a devastating war that caused nothing but death and tore families apart.

Support countering the curse.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 08:12:11 pm
"In my angels' defence they did try to make peace with Fusil a few times to fight said common enemy. He refused all offers of peace."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 08:17:55 pm
Quote
I would hardly call that a win Fusil.
Half the essence of three? Tens of thousands less than 0? I would not say you beat me, if that is how you quantify winning.

"How else could I quantify it? All of my goals where met, so it was a victory."


And I am victorious because I stayed out of this bloody mess which was a waste of lives, time, and resources and can be entertained by all your (plural) foolishness.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 08:24:12 pm
"Ok but seriously guys, we need to deal with this dust cloud or a lot of people are gonna die.
I'd also like to advise that we stop bickering and arguing amongst each other because that gets us nowhere at best. The old rule of 'if you don't have something nice to say, don't say anything it all' is a good one in this case. For example: thank you Darruth, Azem, Joha, and Serac for choosing to defend my angels when they were threatened."

Propose the prevention and destruction of the existence of permakill weapons.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 08:41:13 pm
"Fine...I would like to suggest we build a massive dome to keep the dust from spreading."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 08:42:34 pm
What?

No. I suggest we simply make the dust into a pile in the center of the crater, filling it back in, informing the Gruen there before we do so.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 08:44:44 pm
"Putting the dust back where it came from would mean displacing a great deal of Gruen, and the crater should remain there as a monument to the battle. We should just remove the dust from existence or teleport it into space/the sun, whichever's cheapest."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Rolepgeek on December 06, 2014, 08:49:13 pm
Or, perhaps, create a ring or set of rings with it, around the planet. It was a rather large amount of dust, after all...but perhaps there won't be enough for that.
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Stirk on December 06, 2014, 08:53:47 pm
Quote
Propose the prevention and destruction of the existence of permakill weapons.

"Oppose. I am against destroying weapons, and as we have seen before the Council rules prevent absolutely nothing."

"Lets just vaporize the dust. Remove it from creation. It is dust and we are gods, it would stand no chance."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 09:03:09 pm

Propose the prevention and destruction of the existence of permakill weapons.
Afraid I must oppose this. If we can just repeatedly revive anyone and everyone who dies, what point is there to have death in the first place?
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 09:10:06 pm
Or, perhaps, create a ring or set of rings with it, around the planet. It was a rather large amount of dust, after all...but perhaps there won't be enough for that.
"That's an amazing idea. Perhaps we can empower them with magic to cause luck, sadness, joy, ect for the mortals."
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Andres on December 06, 2014, 09:12:42 pm
"Oppose. I am against destroying weapons, and as we have seen before the Council rules prevent absolutely nothing."
"I understand your position on the destruction of weapons and I don't begrudge you for it, but what I'm proposing wouldn't be a Council Rule so much as a Council-enforced natural law."

A rule of thumb to keep in mind is that if it does something you want when you want it to, you can die from it.
Propose that we get rid of this arbitrary natural law.
Firing a gun will not kill you. Firing a bigger gun will not kill you. Firing the biggest gun will not kill you. This is because of how guns work. This law is preventing alchemy from being used the way it should be.
An alchemist should, with proper training and study, be able to harness the energy around him to perform alchemic tasks. This law preventing said alchemist from doing is the same as if someone had a chance of dying just by firing a powerful enough gun, or making a breakthrough in a scientific field would leave you comatose or something.
If a thing is going to kill you, it should do so for reasons that actually make sense. Mana burnout is fine. Chi burnout is fine. Dying simply because you did a 360 no-scope? Not fine.

Or, perhaps, create a ring or set of rings with it, around the planet. It was a rather large amount of dust, after all...but perhaps there won't be enough for that.
"That's an amazing idea. Perhaps we can empower them with magic to cause luck, sadness, joy, ect for the mortals."
"I have an even better idea. What if the rings of dust could be made to slowly remove the existence of Void radiation from the planet?"
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Quartz_Mace on December 06, 2014, 10:34:01 pm
Out in space where it can block sunlight and kill the life of the planet? Are you sure that's a great idea?
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Kilojoule Proton on December 06, 2014, 10:37:18 pm
Tick 57: Shattering

Quéßäre has, through Ȩxum, commissioned a statue and church. The statue is nearly completed, and a church was already under construction.

The Merfolk have been propagated to 10 000 000. All of the members of the set of supporters defined by the union of the current supporters of the proposal and the creators of the Merfolk have proven lucky enough to evade payment thanks to the cooperation.

The main focus of this tick is a battle, the Second Crusade, conducted between an alliance comprised of Darruth, Vaal serving in Yaos' temporary absence, Joha, Neron, and Serac and Fusil. As is frequently the case with destructive wars, no clear winners emerge of these two combatants, although Fusil, the only leader of his side, died during a third party's intrusion beyond the scope of the agreement between the two groups. This intrusion forced total defeat for both sides and induced a general state of dustiness on Keshan. The Hooded Ducal Lich has made an appearance and added to this disruption by openly aggrieving both sides with little net effect. Dead after this battle are practically all of the non-god participants.

The destructive conclusion of the battle may have prevented a band of Gruen from being able to feast upon the remains, but another band has reached and begun settling the large crater where it took place.

Tykki's body notably disappeared after the battle. Fusil, Khaziraad, and Darruth have successfully recovered it.

Throughout the world, countless people engage in mourning for their lost friends and family members, their gods' followers cand creations, and the imminent famine. The day of the battle, Martyr's Day, is marked as holy by Darruth.

Azem curses the economies of every non-Dwarf non-Mountwyrm civilization! The supply level for many goods has declined, raising prices beyond what panic from the darkened skies has already caused. Darruth has attempted to protect followers of Goodness from the curse. Kli has, aided by Grauel, Joha, Khaziraad, and Neron,  attempted to maintain the economic balance from before with reasonable success, although the looming threat of the dust cover prevents complete recovery. Quéßäre attempts to protect the High Elves from the curse, cutting off all relations with the rest of the world by necessity. Fusil has explicitly declined to help even for the Armu and Seppo, who are hit just as hard.

Serac has granted the island turtles a powerful bioluminescent organ, allowing them to illuminate the darkened ocean.

The annoying music has abruptly stopped and then resumed again. This time, it seems to be an irritating love song.

(Yaos: Re Arbitrary natural law: Fiat no. The intended meaning, which I realize I muddled, isn't that you will lose something if you do something great. It just means that nothing is guaranteed to be free. Apologies for the confusion.)

This update's constellations are the Staff and Phoenix. The Slythan ice ring is prominent.

(Azem: -3E, Kli: -1E, Grauel: -1E, Joha: -1E, Serac: -1E, Khaziraad: -1E, Neron: -1E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (10) (click to show/hide)

Spoiler: New Proposals (10) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Storms, Strength, Travel, and Destruction
Title: Re: Ye Gods [13+/999 players] IC: T56: Con of More
Post by: Ama on December 06, 2014, 10:42:03 pm
I would like to create the Rose a sky feature on world 1 associated with lies, guilt, and broken hearts and the Horse on world 2 associated with duty, swords, and heroes.

"Feel free to be a critic."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Stirk on December 06, 2014, 10:44:11 pm
(I had several of my men left anyway, the ones teleported away to the DBT. HA NOBODY WILL NOTICE ME EDITING AWAY A DUMB READING MISTAKE!)

Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Rolepgeek on December 06, 2014, 10:44:55 pm
Tykki's body notably disappeared after the battle. Fusil, Khaziraad, and Darruth have successfully recovered it.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Quartz_Mace on December 06, 2014, 11:15:59 pm
I create a new race, the Wolf-men (and women). They are a tough people red of tooth and claw. They view weapons  as a mere extension of the warrior. They are not very technologically advanced, but they excel at survival skills. They are a hunter gatherer society who respect nature but do not go out of their way to protect it. They train animals for war and hunting and are very resourceful.

I create the 300 Wolf-people in the a place known as the Hidden Forest (no I will not tell whee to find them) in world 1. I make their leader a prophet named Tai'ul(T/i/-ool). Who tells them to stay hidden and spread my teachings. They begin making a settlement.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Vgray on December 06, 2014, 11:22:45 pm
(Clearly, someone needs to read the bestiary.)
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Quartz_Mace on December 06, 2014, 11:29:02 pm
(Clearly, someone needs to read the bestiary.)
The Lycae are different. Wolf-men are more civilized and more on the human end of the spectrum(a Lycae is a "Bipedal wolf" and has "tribal culture" nothing else is really told). They are also quite tall, averaging 7 feet (sorry, should have included that fact). They also don't live in mountains.

Think of them as the Lycae's cousins.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Ama on December 06, 2014, 11:45:56 pm
Listen to prayers
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 11:50:05 pm
I have decided to create a new race to help cleanse the air from this catastrophe and any future ones.
In OOC thread.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 07, 2014, 12:45:01 am
Oppose 56.00.1

Out in space where it can block sunlight and kill the life of the planet? Are you sure that's a great idea?
About 56.00.6.1, the ring will also rotate on an axis around the planet as a smaller, secondary day/night cycle. That way, it doesn't cause a permanent shadow over an area of land and kill everything under it.

(Yaos: Re Arbitrary natural law: Fiat no. The intended meaning, which I realize I muddled, isn't that you will lose something if you do something great. It just means that nothing is guaranteed to be free. Apologies for the confusion.)
(Ah. So there's only a chance that you'll get injured-to-killed if you successfully do a 360 no-scope. That makes sense...... Wait, no it doesn't!)
Propose that we get rid of the still arbitrary though more merciful law and replace it with one where you can get things for free or for a different price if you have good reason to have them for free or at a different price.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: IcyTea31 on December 07, 2014, 01:23:36 am
"I see you (pl.) chose to recover Tykki from her prison. An interesting choice, considering Fusil can now use her for yet another conflict. Is that what you want?"

56.00: Support. "None of the suggested methods seem very interesting."
56.02: Abstain. "I am ambivalent about this."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 07, 2014, 04:37:28 am
The Dwarves are asked to share their underground farming techniques with the Empire, which will be implemented immediately. They are also asked to take in as many Human refugees as possible until the dust is gone.

Are there any foodstuffs that Mumans grow that won't be poisonous to Humans?

*checks Deities tab*
I'm still listed as Ambition and Coasts. I remember at some point that Humans became my secondary sphere. Is that a clerical error?

The Human Plane is renamed to the Plane of Eternal Paradise. Non-Humans will be allowed inside both the Paradise Plane and the Shadow Realm, but following the same rules for getting in.

Horses: 0E
The streets are cleared of people and the local militias make preparations. I create as many horses as I can with 0E. I conveniently create them inside Human towns, where the militiamen will slaughter them all. Afterwards, they'll be prepared for storage so they can be eaten later.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Vgray on December 07, 2014, 06:26:43 am
Azem looks for any Gem Dragons that might've survived.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: DreamerGhost on December 07, 2014, 06:48:49 am
If the dust cloud is thrown out far enough, and made to for a ring, shadow on the planet would be entirely insignificant. And I would be quite interested in making the ring to remove Void influence, if the purge would be at a small enough rate. If we make it too strong, void cultists will become undetectable.


Support 56.00.6 and 56.00.6.1

If the dust clouds are not removed, however, then I do have a place for mortals to eavacuate to. Afterlife I have created contains every building built and any goods produced since it's creation. There should be cities worth of empty buildings there, massive ammounts of goods and several centuries worth of food. The plane could be used untill cloud is no longer a problem.

If it is voted to not remove the dust cloud, open portals to Plane of Creations Past in every city within path of the dust cloud.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 07, 2014, 07:14:03 am
"Now that I've got the ball rolling, I'm going to abstain from all proposals. If I support them and they pass, I'll have to spend Essence, which will kill me. If my 2 Essence rule passed, this wouldn't be a problem."

(Is there any way to support a proposal without spending Essence on it?)
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Detoxicated on December 07, 2014, 07:48:13 am
Create 500 crystalline Soldiers, with the sole duty to practice fighting, as well as defending the godbox. All of them shall know how to cleanse an area of weapons by nature. This feat is called Cleansing Light of Pacifism, even though the soldiers continue fighting with their teeth and kicks and punches.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Kilojoule Proton on December 07, 2014, 02:24:28 pm
(Neron: Constellations added)

The dust clouds aren't just isolated things. Their pretty much over the entire planet.

(Quéßäre: -3E)
You create the Wolf-people, a warrior race. There are 300 on Keshan somewhere in a hidden forest.

Neron:
White Wing Rani: "We praise you for bringing the Great Ice Age!"
Shadow Raven: "The Rani rejoice too loudly when they rejoice at all."
White Wing Rani: "Thank you for bringing the Great Ice Age!"
White Wing Rani: "I have donated all my fortune to your temple in honor of your Great Ice Age and a bet."
Rani artist: "The ash and dust is making my outdoor sculptures look awful. Can you do something about it?"
White Wing Rani: "The Great Ice Age has arrived!"

(Serac: -4E)
Serac: You create the pllaned six-winged eels who purify the air. They may not be able to generate industrial quantities of metal, given the density of dust particles.

Re dust rings: We can't really go Saturn here without bending the rules, so dust rings are unlikely to obscure much when put into orbit. The Saturnine rings are so large because they're maintained by orbital resonance or something like that by the many moons. Making the ring inclined anyway has been added.

(Yaos: Fiat no still in principle. Allowing things to be guaranteed to be free has the potential to produce cranky players when something they assumed was guaranteed to be free turns out to have the potential to produce unwanted side-effects, and I don't want to have to deal with that sort of thing.)

Yaos: The Dwarves are pleased to sell their techniques to others. For refugees, they suggest that Humans would be better off looking for refuges with taller tunnel-dwellers, and they remind them that the cost will be high. They also point out that there aren't really any displaced Humans.

The foodstuffs that Mumans grow tend toward existing as gases at temperatures Humans can survive, and their biochemistries basically have opposite polarities. I guess eating inert clay (which isn't really nutritious or pleasant for most) may still be possible, but not much else.

(Horses 0E was for letting them roam in the wild. Are you sure you want to continue?)

Azem: Gem Dragons in general have not been hit too hard because of their mineral-based biochemistry.

(Yaos: Not really. Having the ideas put out and arguing well for them works, though.)

(The Light: -3E)
The Light: You create the crystalline Soldiers to defend the godbox.

(Votes counted)
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Vgray on December 07, 2014, 02:29:19 pm
(That's what I get for being non-specific.)

Azem checks the area around the crater for any surviving Gem Dragons.

He also revives/recreates the Seven Shiny Ones and listens to prayers.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Lost in Nowhere on December 07, 2014, 02:40:00 pm
Oh, yes, I still need to do something! Namely, reviving Kifo and Idris.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 07, 2014, 04:40:13 pm
(Yaos: Fiat no still in principle. Allowing things to be guaranteed to be free has the potential to produce cranky players when something they assumed was guaranteed to be free turns out to have the potential to produce unwanted side-effects, and I don't want to have to deal with that sort of thing.)
(This reason satisfies and disappoints me.)

Yaos: The Dwarves are pleased to sell their techniques to others. For refugees, they suggest that Humans would be better off looking for refuges with taller tunnel-dwellers, and they remind them that the cost will be high. They also point out that there aren't really any displaced Humans.
The only other tunnel-dwellers that exist are Golems and they don't have any underground farms. The request for refuge is less because of displaced Humans and more to alleviate food issues that'll arise. Dwarves can feed them with pre-existing underground farms. Human ones will take too long to build to feed everyone.
(Do the Night Elves live underground? If so, they are asked for their tech and for refuge.)
Human-built underground farms are constructed immediately, delaying the construction of the Grand Temple if necessary.

"Ahhhh! Good to be back in this body again!" X) "Ok but seriously you guys, we need to fix this dust problem. Please please PLEASE be sure to vote! No laziness allowed!"
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Stirk on December 07, 2014, 04:41:49 pm
Quote
The only other tunnel-dwellers that exist are Golems and they don't have any underground farms. The request for refuge is less because of displaced Humans and more to alleviate food issues that'll arise. Dwarves can feed them with pre-existing underground farms. Human ones will take too long to build to feed everyone.

(Actually, the Night Elves the the most numerous tunnel dwellers)

Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 07, 2014, 04:50:30 pm
(Actually, the Night Elves the the most numerous tunnel dwellers)
(Alright. Thanks.)
The Night Elves are asked to take in as many refugees as possible first. If long-term survival still isn't an option with current Human-made underground farms, the Dwarves are asked to take in refugees as well.

"Let us seeeeee what gods didn't vote yet...... Ok, Cim, you need to vote on a specific way to deal with it. Just pick one you dislike the least and support it. Varee, Azem, Kli, Grauel, Serac, The Light, Joha, Carmine, and Quéßäre, you all need to vote."

I would like to create the Rose a sky feature on world 1 associated with lies, guilt, and broken hearts and the Horse on world 2 associated with duty, swords, and heroes.

"Feel free to be a critic."
"Sorry but I kinda have problems with both. Roses are supposed to be the flower of love and romance but this constellation is all about failed love and romance. It's kind of sad, actually." :( "The Horse is associated with swords, but we already have a Sword constellation. On the same world, too! My last problem is that there are already so many constellations. I think maybe we should keep them at ten constellations each planet."

EDIT: The Candle is also associated with heroism, so you've got two constellations on the same world that deal with heroic stuff.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Cptn Kaladin Anrizlokum on December 07, 2014, 04:57:59 pm
Oppose 56.01 and 56.02.
I already created a race to purify the air, so I will abstain from 56.00.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Stirk on December 07, 2014, 05:01:07 pm
If the Armu-Seppo cities have a problem with the air quality, have them start a megaproject to cover the cities with domes based off of the moon colonies. Hopefully this should help out the economy some.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Ama on December 07, 2014, 05:02:08 pm
White Wing Rani: "We praise you for bringing the Great Ice Age!"
Shadow Raven: "The Rani rejoice too loudly when they rejoice at all."
White Wing Rani: "Thank you for bringing the Great Ice Age!"
White Wing Rani: "I have donated all my fortune to your temple in honor of your Great Ice Age and a bet."
Rani artist: "The ash and dust is making my outdoor sculptures look awful. Can you do something about it?"
White Wing Rani: "The Great Ice Age has arrived!"
"...This is only a small ice age that must sadly end soon."
"Maybe you should teach the Rani to dance to rejoice rather than shout."
"Im sorry but this is not the Great Ice Age."
"Thanks and maybe you should not bet all your fortune in the future."
"Maybe you should use the new gray ash to give more color to your sculptures."
"Spread the word these words to my followers 'This is not the Great Ice Age! It is but a small ice age caused by godly warfare. It will sadly end soon unlike the Great Ice Age which will last forever.'"

"...Umm we might have a problem with a global ice age caused by all the dust and ash. Everyone might want to check on their followers and help remove the dust problem."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Vgray on December 07, 2014, 05:09:13 pm
(Actually, the Night Elves the the most numerous tunnel dwellers)
(Alright. Thanks.)
The Night Elves are asked to take in as many refugees as possible first. If long-term survival still isn't an option with current Human-made underground farms, the Dwarves are asked to take in refugees as well.

"Let us seeeeee what gods didn't vote yet...... Ok, Cim, you need to vote on a specific way to deal with it. Just pick one you dislike the least and support it. Varee, Azem, Kli, Grauel, Serac, The Light, Joha, Carmine, Neron, Darruth, and Quéßäre, you all need to vote."

I would like to create the Rose a sky feature on world 1 associated with lies, guilt, and broken hearts and the Horse on world 2 associated with duty, swords, and heroes.

"Feel free to be a critic."
"Sorry but I kinda have problems with both. Roses are supposed to be the flower of love and romance but this constellation is all about failed love and romance. It's kind of sad, actually." :( "The Horse is associated with swords, but we already have a Sword constellation. On the same world, too! My last problem is that there are already so many constellations. I think maybe we should keep them at ten constellations each planet."

EDIT: The Candle is also associated with heroism, so you've got two constellations on the same world that deal with heroic stuff.
"And it's like she never even died. Again. It's actually quite soothing."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Cptn Kaladin Anrizlokum on December 07, 2014, 05:13:10 pm
Listen to some prayers.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 07, 2014, 05:27:56 pm
"And it's like she never even died. Again. It's actually quite soothing."
*blush*
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: gman8181 on December 07, 2014, 05:34:35 pm
I swear, it's like you're dating.

56.00.6: Make a dust ring around Keshan <?>
+2 from Darruth, Neron
56.00.6.1: Make dust ring slowly remove Void radiation <?>
+1 from Yaos

Why would only one planet get a void decontaminating ring?
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 07, 2014, 05:38:07 pm
I swear, it's like you're dating.
*more blush!*

Why would only one planet get a void decontaminating ring?
"W-well, Slytha doesn't...doesn't have dust. You know?"
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Vgray on December 07, 2014, 05:43:47 pm
Azem snorts.

"She's more like family."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: gman8181 on December 07, 2014, 05:58:18 pm
That is a rather different response from the usual, "We're gods, we can do anything."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Stirk on December 07, 2014, 06:03:24 pm
"Now that we have discussed a little bit how to take care of the dust, how will we punish Cim for ruining our fight with a random explosion? I vote execution."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Quartz_Mace on December 07, 2014, 06:08:15 pm
"Now that we have discussed a little bit how to take care of the dust, how will we punish Cim for ruining our fight with a random explosion? I vote execution."
If you want to do that, you're supplying the Godly guillotine.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Stirk on December 07, 2014, 06:09:11 pm
Quote
If you want to do that, you're supplying the Godly guillotine.

"I am more of a firing squad kind of guy."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: DreamerGhost on December 07, 2014, 06:09:55 pm
Why would you... Actualy, nevermind. I mixed up the source of feeling of surprise. I was not surprised that you would blame Cim, I was surprised at how this did not register as at all unusual to me. It almost makes sense this time.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Stirk on December 07, 2014, 06:12:41 pm
Why would you... Actualy, nevermind. I mixed up the source of feeling of surprise. I was not surprised that you would blame Cim, I was surprised at how this did not register as at all unusual to me. It almost makes sense this time.

"It is pretty obviously him. For one, he hates me but sent no soldiers to join in the combat. Not only that, but just after the combat he sent someone to kidnap Tykki before the dust even settled, proving that he knew the explosion would happen. In addition, his power over order gives him the ability to "order" molecules in such a way as to cause the explosion. He is the only one with the motive and ability to do such a thing."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Lost in Nowhere on December 07, 2014, 06:22:39 pm
It seems I haven't voted on several proposals...
Spoiler: Votes (click to show/hide)

Also, yay, Yaos is back! *hugs*
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Quartz_Mace on December 07, 2014, 07:29:20 pm
I abstain on proposals 56.00 and 56.00.6
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 07, 2014, 07:31:35 pm
That is a rather different response from the usual, "We're gods, we can do anything."
"Well, it's not that we can't do it it's just that it'll be more expensive without the dust already being there."


Also, yay, Yaos is back! *hugs*
:'D *hugs back* "It's great to see you again, Joha! I missed you."
*stops hugging* "So how've you been while I was gone?" :)

Abstain from all proposals.
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Vgray on December 07, 2014, 07:35:12 pm
"I'd tell you not to die again, but I'm not sure what good it would do."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: IcyTea31 on December 08, 2014, 12:42:44 am
"It is pretty obviously him. For one, he hates me but sent no soldiers to join in the combat. Not only that, but just after the combat he sent someone to kidnap Tykki before the dust even settled, proving that he knew the explosion would happen. In addition, his power over order gives him the ability to "order" molecules in such a way as to cause the explosion. He is the only one with the motive and ability to do such a thing."
"I didn't cause, create nor order the explosion. You know I don't lie. Or not, considering how horrible a judge of character you are. Yes, I knew the explosion was going to happen and thus didn't join the fight. That was plain observation, awareness and reaction. However, it was not me. I didn't even spend any Essence during the whole battle, since counting that seems to be a thing you do."

"You try to reason that I was the only that could have done it. Let's think who openly has the tools for a huge explosion: me (controlled entropy), Varee (uncontrolled entropy), you (nuclear weapons), Yaos' Empire (energy weapons), The Light (some sort of "Cleansing Light"), and Khaziraad's Archangel (atom-splitting hammer). We could also blame the Void on this one if we wanted to, or someone else entriely. Still, an explosion such as this one is nothing I would do in a battle. Too much collateral damage; I would settle for a million or so smaller explosions to destroy my opponents, or at least try to control the force enough to not kick up a massive dust cloud. That, or merely mind control half the troops to betray their comrades and be done with it. What happened is simply not my style."

"You also say I'm the only one with a motive. I am not, and do you seriously believe I would murder millions, including (somewhat) friendly troops, only to capture Tykki? I merely took an opportunity that presented itself. You are quite rash to call for an execution of a scapegoat, even though you usually analyze things closely (though you often reach the wrong conclusion). Perhaps you had a hand in this. I personally doubt it, but you in an alternate universe would take this as empirical proof of your guilt and attack you, either verbally or physically."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 08, 2014, 12:48:46 am
"Yaos' Empire (energy weapons)"
"Nope! We don't have energy weapons. We've been trying to get energy weapons but Fusil's been blocking us on that project, and those weapons are infantry weapons anyway."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Stirk on December 08, 2014, 01:00:40 am
Quote
"I didn't cause, create nor order the explosion. You know I don't lie. Or not, considering how horrible a judge of character you are. Yes, I knew the explosion was going to happen and thus didn't join the fight. That was plain observation, awareness and reaction. However, it was not me. I didn't even spend any Essence during the whole battle, since counting that seems to be a thing you do."

"Actually, you have been shown to lie several times. There are ways to get around open essence spending, observing how much essence you have spent does not guarantee anything. It was quite obvious it was you."

Quote
"You try to reason that I was the only that could have done it. Let's think who openly has the tools for a huge explosion: me (controlled entropy), Varee (uncontrolled entropy), you (nuclear weapons), Yaos' Empire (energy weapons), The Light (some sort of "Cleansing Light"), and Khaziraad's Archangel (atom-splitting hammer). We could also blame the Void on this one if we wanted to, or someone else entriely. Still, an explosion such as this one is nothing I would do in a battle. Too much collateral damage; I would settle for a million or so smaller explosions to destroy my opponents, or at least try to control the force enough to not kick up a massive dust cloud. That, or merely mind control half the troops to betray their comrades and be done with it. What happened is simply not my style."

"Varee was slumbering at the time, I died in the explosion, Yaos doesn't have the ability to do such a thing despite what he tells you (especially not with two essence! How did he escape the explosion anyway? ???), the light could conceivably do this but would have no reason to and the method used (underground explosion) suits you more than him. Speaking of, it is highly likely the explosion in the desert was a testing ground for this weapon, is that incorrect?, and as I have already stated the Worldbuilder is the size of a castle and was found nowhere near the battle. You are the only real option. The Vindico where and are immune to mind control, among other things the gods had attempted to do to them. The explosions would not likely work either. This had to have been you, the other "options" are completely illogical."

Quote
"You also say I'm the only one with a motive. I am not, and do you seriously believe I would murder millions, including (somewhat) friendly troops, only to capture Tykki? I merely took an opportunity that presented itself. You are quite rash to call for an execution of a scapegoat, even though you usually analyze things closely (though you often reach the wrong conclusion). Perhaps you had a hand in this. I personally doubt it, but you in an alternate universe would take this as empirical proof of your guilt and attack you, either verbally or physically."

"There where hardly millions there to murder. Capturing Tykki was only part of your goal, something you likely had ordered to do before hand. Your main goal was likely to kill me and 'win' the battle, bringing back the order you love so much. Considering that I, Tykki, and the rest of my Angels where directly killed in the explosion, why would you accuse me of such a thing? You where the only one who had a reason to fight but kept out of it, knowing apparently about a massive explosion waiting to happen."
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Andres on December 08, 2014, 01:09:05 am
"Yaos doesn't have the ability to do such a thing despite what he tells you (especially not with two essence! How did he escape the explosion anyway? ???)"
(Despite what I tell you? I've been saying that I don't have the ability to do such a thing. What do you think I've been saying? I escaped the explosion the same way the Mumans escaped the explosion - by not being there in the first place. I only revived after the battle had already started. I was also asleep IRL during the parts where I revived and the battle ended, so disregarding the 'no reinforcements' rule I couldn't have joined the battle if I wanted to.)
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Stirk on December 08, 2014, 01:10:55 am
"Yaos doesn't have the ability to do such a thing despite what he tells you (especially not with two essence! How did he escape the explosion anyway? ???)"
(Despite what I tell you? I've been saying that I don't have the ability to do such a thing. What do you think I've been saying? I escaped the explosion the same way the Mumans escaped the explosion - by not being there in the first place. I only revived after the battle had already started. I was also asleep IRL during the parts where I revived and the battle ended, so disregarding the 'no reinforcements' rule I couldn't have joined the battle if I wanted to.)

(I wrote it before you posted and wasn't about to go back and fix it.)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Kilojoule Proton on December 08, 2014, 02:00:28 am
Tick 58: Terminal

The gods have resolved to do something about the dust problem. What they will do has yet to be determined.

A supernaturally contagious, highly lethal plague has spread throughout the Human empire, directly killing a full quarter of the population. The current economic failures and dust event very much disfavor recovery despite the mages' best efforts.

Many of the wealthier Humans have taken to living underground with Dwarves and the Night Elves, who nonetheless have them stay in separate quarters. They have, for the most part, escaped the plague before its onset and Azem's curse as well. Many of the remaining surface Humans begin digging to construct underground farms as quickly as possible.

Quéßäre has created the Wolf-people.

Serac has created six-winged eels who go on voyages on airships to purify the air and produce elemental metal.

The Light has created crystalline Soldiers to defend the godbox.

Azem has forced the revival of his angels. Sappira has disappeared and fails to revive. Some prayers directed at Azem are as follows:
Mountwyrm: "The skies have darkened! What can we do? Our crops will die!"
Dwarf: "What's this I hear about the sky falling?"
Gruen: "I pray for mercy from you, Goldfather. Let the gold flow as it once did."

Joha has forced the revivals of Kifo and Idris. Idris responds, but Kifo seems to have disappeared.

Neron's constellations have been challenged.

(Constellations: 0/3 support for Neron)

The Armu-Seppo cities have begun the construction of great domes to seal them off from the rest of the atmosphere.

Neron:
Rani artist: "Perhaps... Maybe they can even look like stone sculptures! I must try this at once!"
White Wing Rani 4 has begun spreading the word that the current ice age will end soon. Their next meetings are somber and almost funerary in nature.

Serac:
"The air is filthy! My children can barely breathe! Help us!"
"What happened? The skies went dark and some trees started burning!"
"Listen, O great Sorae and Serac himself! The end is upon us! Turn! Turn to the skies! Lift your eyes and see Their true forms! They are the true rulers of the sea!"

This update's constellations are the Crown and Ship. Dust covers the skies of Keshan, blocking out both the sun and lungs.


(Azem: -4E, Joha: -2E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (11) (click to show/hide)

`
New players are always welcome. Sphere ideas this tick are Deformity, Murder, Animals, and Fire.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: DreamerGhost on December 08, 2014, 02:05:33 am
As usual, council is not fast enough.
Move the dust into stable ring orbit around the planet.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 02:08:22 am
"Azem, now that I think of it, since your new sphere is Wealth are you not harming yourself the most by removing the wealth from most races? It would be like me removing weapons or the God of Hunger removing hunger, or Cim not being annoying. "
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Ambidextrous on December 08, 2014, 02:14:43 am
Kli listens to a few prayers.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Cptn Kaladin Anrizlokum on December 08, 2014, 02:15:25 am
"The air is filthy! My children can barely breathe! Help us!"
Soon the air will be cleansed of this foul dust.
The Sorae should be able to breathe underwater because of the enchantment on my followers, the ones who cannot survive the dust are told to shelter beneath the surface of the sea until the dust is gone.

"What happened? The skies went dark and some trees started burning!"
There was an explosion so great it destroyed millions on the surface, and cast the ground into the air.

"Listen, O great Sorae and Serac himself! The end is upon us! Turn! Turn to the skies! Lift your eyes and see Their true forms! They are the true rulers of the sea!"
They? Who are They?
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 02:42:25 am
Claim all the souls for the Human Plane before they reach reincarnation.

Sue Quéßäre for causing unleashing the disease and causing a megadeath, thus breaking Part IV of Anath's Code of Conduct.

Quéßäre was at 10 Essence on the previous Tick and is now at 3. He chose to kill Humans using a disease. His own race - the High Elves, are immune to disease and they would thus be safe from it if it were to spread to their lands and he knew that. As punishment, he will use his Essence to bring everyone back to life and then be imprisoned for 1 Tick.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 02:48:13 am
Claim all the souls for the Human Plane before they reach reincarnation.

Sue Quéßäre for causing unleashing the disease and causing a megadeath, thus breaking Part IV of Anath's Code of Conduct.

Quéßäre was at 10 Essence on the previous Tick and is now at 3. He chose to kill Humans using a disease. His own race - the High Elves, are immune to disease and they would thus be safe from it if it were to spread to their lands and he knew that. As punishment, he will use his Essence to bring everyone back to life and then be imprisoned for 1 Tick.

"Aren't you supposed to be best friends with the God of Life? Just have him help you stop the disease."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 03:06:37 am
"Aren't you supposed to be best friends with the God of Life? Just have him help you stop the disease."
(Joha is the female goddess of Life and I'm waiting on the price check for that. I want the guy who killed everyone to spend his own Essence bringing everyone back instead of a friend who had nothing to do with it.)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 03:09:25 am
Quote
(Joha is the female goddess of Life and I'm waiting on the price check for that. I want the guy who killed everyone to spend his own Essence bringing everyone back instead of a friend who had nothing to do with it.)

(I think Yaos is pretty good at proving We Gods gender is rather arbitrary)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 03:13:12 am
(I think Yaos is pretty good at proving We Gods gender is rather arbitrary)
(Yaos is like that because she's goddess of Humans and there are both male and female Humans. Joha is always female, or would you prefer if Fusil was referred to as a 'she'?
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: IcyTea31 on December 08, 2014, 03:14:43 am
-snip-
"I simply did not cause the explosion. Put the blame to someone else. Maybe someone with an actual penchant for senseless destruction? One that would direct hate to people completely unrelated?"

Cim investigates the explosion site for trace energies other than Essence.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 03:21:07 am
Quote
(Yaos is like that because she's goddess of Humans and there are both male and female Humans. Joha is always female, or would you prefer if Fusil was referred to as a 'she'?

(I wouldn't care. Nor would Fusil.)

Quote
"I simply did not cause the explosion. Put the blame to someone else. Maybe someone with an actual penchant for senseless destruction? One that would direct hate to people completely unrelated?"

"If you are trying to blame Varee, we haven't seen him for many ticks, and his essence never went down. You are the only one with a motive, who knew what would happen, and the ability to do so."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: IcyTea31 on December 08, 2014, 03:27:23 am
"You are the only one with a motive, who knew what would happen, and the ability to do so."
"I cannot be the only one, because I didn't do it. Give me some time and I'll prove it."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 07:31:25 am
Claim all the souls for the Human Plane before they reach reincarnation.

Sue Quéßäre for causing unleashing the disease and causing a megadeath, thus breaking Part IV of Anath's Code of Conduct.

Quéßäre was at 10 Essence on the previous Tick and is now at 3. He chose to kill Humans using a disease. His own race - the High Elves, are immune to disease and they would thus be safe from it if it were to spread to their lands and he knew that. As punishment, he will use his Essence to bring everyone back to life and then be imprisoned for 1 Tick.
Why do you think I've killed them? What would I possibly have to gain? By unleashing a plague on them, I'd both destroy my trading partners and piss you off, neither of which is of any help to me.

Furthermore, who says a God did this? I've seen how your humans live...they're disgusting. Maybe you should have taught them to stay clean to prevent such an outbreak. As far as my essence goes, I've been trying to spend it on helping my followers, not destroy yours.

What you're saying is "My humans got sick, it must be divine intervention, hey Quéßäre did something! It must be him!"Regardless, I see you need my help...


I'll send 5,000 High Elves to help treat your filthy humans and see about possibly spreading their genes.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 07:56:12 am
Furthermore, who says a God did this? I've seen how your humans live...they're disgusting. Maybe you should have taught them to stay clean to prevent such an outbreak.
A supernaturally contagious, highly lethal plague has spread throughout the Human empire, directly killing a full quarter of the population.
"Mortal mages simply don't have medical knowledge to be able to create supernatural diseases on this scale. Humans have been living for over a millennium in either present or worse conditions without any mention of a plague, especially one this big. More evidence to the fact is that the Humans on Slythan have the same cleanliness ideals but they don't have any problems, so this is almost certainly a direct attack against the Empire and me."

'll send 5,000 High Elves to help treat your filthy humans and see about possibly spreading their genes.
0_0 "Th-that's not exactly what I meant. I mean, the way you're going about it....well, they're gonna end up giving half their genes and I only need the tiny itty little bit that gets rid of diseases. I mean, you can't really just order your followers to do....that, can you?"
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 07:59:52 am
Sorry, I'll clarify. I'll see about giving them the non-disease gene. Also, I'll bump that 5,000 High-Elves up to 12,000. You'll need them.

Sends 12,000 High-Elf healers.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 08:05:57 am
Sorry, I'll clarify. I'll see about giving them the non-disease gene. Also, I'll bump that 5,000 High-Elves up to 12,000. You'll need them.
(Exactly how are they going to give the gene? Sex isn't selective enough to pass on individual genes as the participants choose (unless you designed High Elves that way) and gene-splicing isn't even that advanced IRL, let alone in the High Middle Ages. If you're going to do it through magic, why are so many High Elves required?)

EDIT: (Ninja'd. I understand now. Well, I understand why you're sending so many High Elves. Still not sure how the gene-splicing is gonna work.)
Title: Re: Ye Gods [15+/999 players] IC: T57: Shattering
Post by: Ama on December 08, 2014, 08:19:39 am
I would like to create the Rose a sky feature on world 1 associated with lies, guilt, and broken hearts and the Horse on world 2 associated with duty, swords, and heroes.

"Feel free to be a critic."
"Sorry but I kinda have problems with both. Roses are supposed to be the flower of love and romance but this constellation is all about failed love and romance. It's kind of sad, actually." :( "The Horse is associated with swords, but we already have a Sword constellation. On the same world, too! My last problem is that there are already so many constellations. I think maybe we should keep them at ten constellations each planet."

EDIT: The Candle is also associated with heroism, so you've got two constellations on the same world that deal with heroic stuff.
"First off, the Lady is already associated with love. Second off, The Sword actually has nothing to do with swords for some resion. Last off, PREETY PLEASE  :'( I just want to add two more to the sky.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Detoxicated on December 08, 2014, 08:33:47 am
Inspire the luminee mages to aid in the crisis of the Human Empire. Train more 10000 crystralline guardians. Hide The box and its defenders in a distant to reach canyon.

"If I were to find out that a god is behind the plague, I am more than welcome to use my godbox on said deity. I am sure other deities would agree with me, that locking something away is better than outright slaying it."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 08:44:10 am
(It is 12:31 AM where I am. I cannot sleep but I'm hoping that I will soon. If Quéßäre goes inactive and dies then it's not my fault because I'll be asleep.)

"First of all, I want to retract my proposed punishment of Quéßäre because it will kill him and I don't like it when gods die - even if they're my enemies." :( "Instead, his punishment should be imprisonment until he gets enough Essence to bring everyone back to life, and he's not allowed to use Essence until he does." :)

"First off, the Lady is already associated with love. Second off, The Sword actually has nothing to do with swords for some resion. Last off, PREETY PLEASE  :'( I just want to add two more to the sky.
"Not that this has anything to do with anything, but I seem to remember you urging the Council to kill me by pushing me into the Void. Back to relevant stuff, I'm still not convinced. Maybe do something other than skyfeatures? Maybe something with ley lines? Actually...."

As inventor of Alchemy, ley lines are officially patented by Yaos/Andres. As of right now, though, anyone can use the idea for free.

"I am sure other deities would agree with me, that locking something away is better than outright slaying it."
*nod* "I'm against god-killing. Imprisonment is better." :|
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: DreamerGhost on December 08, 2014, 10:03:40 am
Inspire the luminee mages to aid in the crisis of the Human Empire. Train more 10000 crystralline guardians. Hide The box and its defenders in a distant to reach canyon.

"If I were to find out that a god is behind the plague, I am more than welcome to use my godbox on said deity. I am sure other deities would agree with me, that locking something away is better than outright slaying it."

Indeed, people here just don't have the decency to stay dead.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 12:29:30 pm
"An open message to all divinities, if you have my archangel, please return her to the nearest representative of Wealth."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Ama on December 08, 2014, 12:53:06 pm
"Not that this has anything to do with anything, but I seem to remember you urging the Council to kill me by pushing me into the Void.
"It would have worked to stop the stoNe meN...." :P

I would like to create 4 strange pillars of ice covered in runes that grant psyic powers to those that are near it. One shall appear at the very farthest north spot, the scond shall appear on the most southern part of the south pole, the third shall appear in the coldest and darkest of caves, and the last shall appear on a distant asteroid.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: IcyTea31 on December 08, 2014, 02:25:08 pm
"An open message to all divinities, if you have my archangel, please return her to the nearest representative of Wealth."
"Before anyone even mentions my name, no, I didn't take her, and no, I don't know who did. Yes, I have captured Tykki twice now, but I had my reasons for those. I have nothing against you nor Sappira."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 03:43:19 pm
"If you fools are going to insist on imprisoning things over and over, I propose that all future imprisonments lock the Deity in question in their own plane. This should prevent them from being needlessly slain, and gives them something to do while they are locked away. Much better than just letting them die... At least better than what the utterly stupid laws have on the books."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: IcyTea31 on December 08, 2014, 03:54:07 pm
"If you fools are going to insist on imprisoning things over and over, I propose that all future imprisonments lock the Deity in question in their own plane. This should prevent them from being needlessly slain, and gives them something to do while they are locked away. Much better than just letting them die... At least better than what the utterly stupid laws have on the books."
"Notably, no current law specifies any punishment, leaving it for the Council to decide, for better or worse. I approve of this proposal and support it. Not for the same reasons as you, but approve nonetheless."

"I would interpret this proposal as not changing the rules on Essence income and communications. If that is not the case, I propose just that as an addendum to Fusil's proposal."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 04:03:41 pm
Yaos goes into her male form.

"It would have worked to stop the stoNe meN...." :P
"Nice to see you take the deaths of gods so seriously."

"I've just been going over Council records and it turns out that Cim's staff is made of Void stuff. Propose that Cim's staff be destroyed."

As usual, council is not fast enough.
Move the dust into stable ring orbit around the planet.
"Yeah, the Council really does suck in that department. (I can say things like that without hypocrisy because I always vote.) Thanks for getting rid of the dust."

"If you fools are going to insist on imprisoning things over and over, I propose that all future imprisonments lock the Deity in question in their own plane. This should prevent them from being needlessly slain, and gives them something to do while they are locked away. Much better than just letting them die... At least better than what the utterly stupid laws have on the books."
"I oppose this. The whole point of imprisonment is that they CAN'T do anything while they're locked away. That's the entire point of a prison! Moreover, they could somehow use the power of their plane to break free. Now, you could argue that what would happen is the same thing as Tory when she tried jumping Fusil away, but keep in mind that there have been many things which managed to break through the Council's will fairly easily."
"If I'm going to support this proposal, then the Council must be able to observe the prison and the plane it's in at all times, the god must not be able to do ANYTHING while imprisoned (unless allowed to by the Council), and the god who's being imprisoned must have a choice of whether to be imprisoned in a standard prison or be imprisoned in his own plane (unless forced into one or the other by the Council)>"
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 04:05:34 pm
I'm sending so many High-Elves so that they can keep the empire alive. Many are fairly skilled laborer and will keep the industries going to avoid the empire from crashing. Many are also nurses and doctors who will help try to find a cure for the disease. I've also sent a fairly sizable armed force to protect them (roughly 2,000 are soldiers).
(It is 12:31 AM where I am. I cannot sleep but I'm hoping that I will soon. If Quéßäre goes inactive and dies then it's not my fault because I'll be asleep.)

"First of all, I want to retract my proposed punishment of Quéßäre because it will kill him and I don't like it when gods die - even if they're my enemies." :( "Instead, his punishment should be imprisonment until he gets enough Essence to bring everyone back to life, and he's not allowed to use Essence until he does." :)
Yeah, I'm not bringing them back to life, and I will spend essence... to keep more from dying! I won't revive them because I did not kill them and any help you get from me is from the kindness of my heart. If you imprison me, I'll be unable to help and more will only die.

Also, I love the way politics work. Azem proudly and publicly cursed everyone (and possibly even did this) and Khaziraad practically nuked his allies, but I'm in trouble because you think I started a plague.[/color]
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Kilojoule Proton on December 08, 2014, 04:19:04 pm
So just how many High Elves did you end up making? My records show that there are on the order of a few hundred.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 04:25:27 pm
So just how many High Elves did you end up making? My records show that there are on the order of a few hundred.
They multiplied a lot over the years.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 04:28:21 pm
Quote
They multiplied a lot over the years.

(You start out with ~300 from the first batch. I had assumed you made more in secret or something. Break that over two worlds (as I am assuming you did) and that is 150~ on each world. To get those numbers, they would have to have multiplied by ten. Using those numbers, there would be billions of humans, even more armu-seppo, and countless other races...)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 04:28:53 pm
So just how many High Elves did you end up making? My records show that there are on the order of a few hundred.
They multiplied a lot over the years.
(It hasn't been years. A few months at most, probably weeks or even less. That's how fast Ticks go when there's a crisis.)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 04:30:39 pm
Quote
They multiplied a lot over the years.

(You start out with ~300 from the first batch. I had assumed you made more in secret or something. Break that over two worlds (as I am assuming you did) and that is 150~ on each world. To get those numbers, they would have to have multiplied by ten. Using those numbers, there would be billions of humans, even more armu-seppo, and countless other races...)
(Wait, how many years have passed since the battle? They were only on Keshan, but I think I seriously overestimated the amount of time in a tick)

EDIT: Oh, okay. Sorry, I really overestimated that.

I shall send 150 High-Elves to secure the Capitol and prevent the disease where they can. You will take what I give, or I shall give no more.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Kilojoule Proton on December 08, 2014, 04:32:36 pm
(Probably just a month or two at most. When enough of you focus on small day-to-day details, time slows down. When enough of you focus on grand year-to-year or century-to-century things, time speeds up.)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 04:37:40 pm
(Even if it was 2 centeries, the fact that they are immortal probably means their breeding is very slow. You could wait fifty ticks without getting that many, unless you boost their number directly.

Also: Holy cow! That means that 25% of humanity was wiped out in under two months!)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 04:44:48 pm
(I cannot believe I forgot about this)
Propose the disease be destroyed
Propose that Humans become immune to disease
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 04:46:39 pm
(Even if it was 2 centeries, the fact that they are immortal probably means their breeding is very slow. You could wait fifty ticks without getting that many, unless you boost their number directly.

Also: Holy cow! That means that 25% of humanity was wiped out in under two months!)
(Well, at first they'd breed quickly to reach a safe number and build themselves up, but I grossly overestimated that. Whoever started this plague must be put to death.)

I second the proposal for destroying the plague.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 04:49:17 pm
A fashionably dressed purple scaled Mountwyrm beams brightly at the Council.

"Greetings esteemed divinities. I am Amathet, newly appointed representative of the Goldfather. He'd be here himself, but he err, has important matters to attend to."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: IcyTea31 on December 08, 2014, 04:53:05 pm
"I've just been going over Council records and it turns out that Cim's staff is made of Void stuff. Propose that Cim's staff be destroyed."
"The closest thing to a staff I have is the Warden's Crook, Vartija's primary 'weapon', which is an originally mundane herder's crook powered by Belief made permanent with a bit of Essence. Could you share the exact record? I don't see how it would be possible for the Void to have anything to do with it."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 04:58:04 pm
"Could you share the exact record? I don't see how it would be possible for the Void to have anything to do with it."
[/quote]
First, a silvery flowing humanoid with a book and spear and a colorful bubble of Void-stuff resolving into an inverted triangle and spade.
(I'm going to be honest, I have no idea what made me think it was in staff form.)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 05:02:54 pm
"I have an idea. Why don't we all invest in the moons. Much better than these silly planets. No deadly dust! And no curse of an angry dragon-god. He's really stubborn about that you know, no matter what we say to him."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 05:07:15 pm
"I have an idea. Why don't we all invest in the moons."
"The last time I tried doing that Grauel sicked a giant Essence space dead god dragon on my capital, killing the souls of hundreds of thousands. So no."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: IcyTea31 on December 08, 2014, 05:09:08 pm
First, a silvery flowing humanoid with a book and spear and a colorful bubble of Void-stuff resolving into an inverted triangle and spade.
"One, that snippet depicts Varee, not me, being made from Void-stuff; two, all elder Gods formed from the Void along with the Bubble we reside. Of the younger Gods, I can't say with complete certainty. Still, that fact serves to advocate the Void, as we are a part of it. One of my still-plausible hypotheses in Void theory is that Essence is simply a more refined, less primordial form of Void energy."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 05:12:59 pm
"Right. Forget I said anything."

Amathet's beaming smile twitches.

"For all our sakes, no one have an argument about the Void. You know what it does to his nerves. You know this."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 05:17:16 pm
"According to the rest of the text, the gods formed inside the void - lowercase 'v' - which signifies that they were indeed born inside the Bubble, but nothing was in the Bubble yet so it was a void, but it wasn't the Void."
Ten figures begin emerging inside this stable pocket in the void.
"Notice how 'void' is spelt in lowercase, and also notice how the ten figures are described as emerging inside the stable pocket - the Bubble. The gods formed from the Bubble - not the Void, but Varee (as you've so kindly explained) has had a direct connection to the Void from the start."

"For all our sakes, no one have an argument about the Void. You know what it does to his nerves. You know this."
"We actually don't know this. I don't remember a single time where he's gotten angry about Void-talk, specifically, just whenever we started arguing a lot (and he's not even here right now ;)). Besides, we're just having a polite and non-intense conversation about theology...... Does the idea of gods discussing theology sound weird to anyone else or is it just me?"
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: DreamerGhost on December 08, 2014, 05:21:33 pm
"We actually don't know this. I don't remember a single time where he's gotten angry about Void-talk, specifically, just whenever we started arguing a lot (and he's not even here right now ;)). Besides, we're just having a polite and non-intense conversation about theology...... Does the idea of gods discussing theology sound weird to anyone else or is it just me?"

I doubt anyone is as much of an expert in the field as we, so no not realy. Just few proffesionals talking abaut their jobs.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 05:24:23 pm
"It will be civil right up to the point the god of Arms joins the conversation. Then all bets are off. Heh. Bets. Angel of...you get the idea."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 05:33:02 pm
"It will be civil right up to the point the god of Arms joins the conversation. Then all bets are off. Heh. Bets. Angel of...you get the idea."

"I can destroy you with just a word, little Angel. Remember that."

"My current research suggests that we did form from the uppercase V Void, but that hardly makes it a good thing. This bubble was born with us, we shouldn't let the Void back in it. No good will come of that."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Kilojoule Proton on December 08, 2014, 05:42:53 pm
Kli: You hear these prayers:
"The air is dangerous and our forests were burning! What can we do?"
"Is it balance that our world be struck once every eon?"
"Why has the trade stopped? Have all the caravans died from the dust?"

Serac:
The Sorae seek refuge on the undersides of their turtles where they make contact with the *Sorae Underdwellers, who they have managed not to realize existed.
"They are the Many-Faced Ones, with forms shifting as the waves and more arms than the Great Squid! Bow before your true masters! See their wrath and turn!"

Yaos: You claim all the souls that have yet to reincarnate for the Human Plane.

Cim: The explosion site radiates moderate mundane radiation. It is, surprisingly, still warm around the crater. Divine and Void energy levels are roughly normal.

Quéßäre: You send 150 High Elves. They proceed to attempt to "spread their genes" among the Humans. There does not actually seem to be any specific gene that controls immunity, and it seems that the dubious property of Human-ness is the target of the disease. It is expected that High Elf-Human hybrids will be more resistant because of their decreased Human-ness attribute.

(The Light: -3E)
The Light: Some Luminee mages set out to try helping out the ill.

You also train 10 000 crystal guardians and hide the box and its defenders.

(Neron: -2E)
Neron: You create ice pillars that grant psymental abilities to those near them.

(Khaziraad: -3E)
You move the dust away from the planet, clearing the skies.

(I'm starting to think declaring patents (which are, again, unbacked and unenforced by anyone but the one declaring them) adds little of value and much potential confusion for newer players as well as exerting a chilling effect on creations. Do not make me do something about it.)
Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 05:46:21 pm
Amathet chuckles nervously and produces a scroll.

"I have a list of things here that the Goldfather wanted to tell you all, in no particular order. Please be kind on the messenger."

Stop bickering.
Stop being arrogant.
Stop cheating death.
Stop angering the Void.
Stop being apathetic weaklings.

Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: DreamerGhost on December 08, 2014, 05:49:02 pm
Stop cheating death.

That is an interesting one. I doubt many here would be willing to go quietly.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 05:49:23 pm
Quote
"They are the Many-Faced Ones, with forms shifting as the waves and more arms than the Great Squid! Bow before your true masters! See their wrath and turn!"

"Is that me? Because if that is me, then he is mine. Don't touch him."

Quote
"I have a list of things here that the Goldfather wanted to tell you all, in no particular order. Please be kind on the messenger."

"Why does he have that come from his Angel's mouth? Doesn't he know you are within my shooting distance?"
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 05:49:45 pm
Um, when I said I was considering "spreading their genes" I meant I thought I'd take a look to see if I could give the humans that trait, not...breed them.

Also, you cannot use my "7E drop" as evidence because I used 3E to make the Wolf-people, making that portion accounted for.

I also made a prophet with them, and I'm no expert, but is 3E enough to wipe out 1/4 of all humans?
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Kilojoule Proton on December 08, 2014, 05:51:38 pm
Quéßäre raises a good point for the defense. How can we know Quéßäre was not pouring Essence into stopping a certain someone from spreading the disease?
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 05:53:30 pm
Because then he would've warned the Council about the imminent attack or at least announced that he was spending Essence to prevent disease. 4 Essence is certainly enough for a god of Deception to create a plague.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 05:56:09 pm
I'd like to sue Azem for cursing everyone's economies.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Stirk on December 08, 2014, 05:56:16 pm
"He also made a secret gift of two essence to me, attempting to help me after I had died. Well, someone did, and he knew about it, so it was likely him. I didn't need it, but appreciate the gesture. Do you think he could have done it with only two essence?"
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 06:03:28 pm
"Uh...he does? Bye."

Amathet flies, away, and an emerald dragon appears in his place.


"Greetings my 'esteemed' fellows."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 06:17:47 pm
Because then he would've warned the Council about the imminent attack or at least announced that he was spending Essence to prevent disease. 4 Essence is certainly enough for a god of Deception to create a plague.
If I had warned you, how many of you would have listened to the God of Deception?
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: DreamerGhost on December 08, 2014, 06:28:13 pm
Because then he would've warned the Council about the imminent attack or at least announced that he was spending Essence to prevent disease. 4 Essence is certainly enough for a god of Deception to create a plague.
If I had warned you, how many of you would have listened to the God of Deception?
That is a valid point, although something to wave as a "you didin't listen before and look what happened" card would had been usefull to you. Your behaviour, though, is hardly suspicious, I would not atempt to see through behaviour of god of deciet.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 06:33:49 pm
Because then he would've warned the Council about the imminent attack or at least announced that he was spending Essence to prevent disease. 4 Essence is certainly enough for a god of Deception to create a plague.
If I had warned you, how many of you would have listened to the God of Deception?

That is a valid point, although something to wave as a "you didin't listen before and look what happened" card would had been usefull to you. Your behaviour, though, is hardly suspicious, I would not atempt to see through behaviour of god of deciet.
True, that would have been an excellent angle, but I didn't know.

Let's do a bit of math, shall we:
I lost 7E during the tick
I spent 3E on the Wolf-people
I spent 2E on Fusil
I spent 2E on other things

The plague wiped out 1/4 of all humans. That's worth, what 4E if your sphere is disease and you have a knack for such things. It does not equal 2E.

How could I do it?
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 06:40:39 pm
Azem takes a deep breath.

"I was being rash before, and letting my emotions control me, and I apologize. Consider the curse lifted. I will accept any punishment this Council deems fitting."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Ambidextrous on December 08, 2014, 06:53:39 pm
Kli: You hear these prayers:
"The air is dangerous and our forests were burning! What can we do?"
"Is it balance that our world be struck once every eon?"
"Why has the trade stopped? Have all the caravans died from the dust?"
"Do not worry, I shall give you a solution.. Kli teaches the worshipper a spell for using the innate magic of the forests to cleanse the surrounding air. It would work on any tree, even the Tree of Balance. If the worshipper is a Hummingbird, the spell takes the form of a song. "Quickly, teach the others the use of the tool I have given you!
"It is a recurring theme of life for Balance to be disrupted for a time, only to return again.
"The Goldfather has been very displeased by recent events. He has inflicted a curse on the world.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 07:01:09 pm
(Khaziraad already put all the dust into a ring. Further measures to get rid of it are unnecessary.)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 07:12:08 pm
EBP


Withdraw the lawsuit against Quéßäre due to recent evidence.

Petition that the gas giant ideas tab be removed. It has been stagnant for dozens of Ticks and clearly no one is going to help improve them - including myself.

Azem takes a deep breath.

"I was being rash before, and letting my emotions control me, and I apologize. Consider the curse lifted. I will accept any punishment this Council deems fitting."
"You could just get rid of the disease that's going down in the Empire. Alternatively, you could make all (Keshan, if you want) Humans immune to disease with the help of a few other gods. You know that the Council's never going to get around to actually punishing you on their own."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 07:26:05 pm
I would like to settle the lawsuit by having Azem handle the plague situation, if the Council does not oppose.

While my High-Elves are there, I'll have them spread my teachings to the humans. I will have the High-Elves back in the Capitol create a monument to those killed by the plague.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Cptn Kaladin Anrizlokum on December 08, 2014, 07:35:59 pm
Yaos, angels back. Now.

And whoever stole Nuparhi, return him as well.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 07:37:54 pm
While my High-Elves are there, I'll have them spread my teachings to the humans.
Aha! Motive! I knew it was you all along!

The High Elves are delayed from building the monument until the plague is actually dealt with. That's how these things work.

With the dust situation solved by Khaziraad's grateful intervention, food-related policies are shifted back to normal. The Alchemy division will continue their project until completion, however.

The war [EXPUNGED] will continue to be mass-produced.

Yaos, angels back. Now.
"Sorry about that. Angel ashes are hard to tell apart." Serac gets his angels back, after making sure that they actually belong to Serac.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 07:41:22 pm
While my High-Elves are there, I'll have them spread my teachings to the humans.
Aha! Motive! I knew it was you all along!

The High Elves are delayed from building the monument until the plague is actually dealt with. That's how these things work.

With the dust situation solved by Khaziraad's grateful intervention, food-related policies are shifted back to normal. The Alchemy division will continue their project until completion, however.

The war [EXPUNGED] will continue to be mass-produced.

Yaos, angels back. Now.
"Sorry about that. Angel ashes are hard to tell apart." Serac gets his angels back, after making sure that they actually belong to Serac.
Haha! Good one!You think I'd kill all those humans to gain a little following? Couldn't I have just used spies or made more followers?

Sure, I'll delay the monument. I'll build a Yaos shrine there, though.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 07:43:29 pm
Haha! Good one!
"Thank you. It was intended to be a joke. Considering the circumstances, however, I'd say it was inappropriate of me to do so."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 07:46:47 pm
Haha! Good one!
"Thank you. It was intended to be a joke. Considering the circumstances, however, I'd say it was inappropriate of me to do so."
Not at all, oh good God of Comedy!
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 07:51:23 pm
"I will do what I can. And then hopefully things will return to normal. Actually, 'normal' at this point is a crisis every few thousand years. so no, I don't want things to go back to normal."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Cptn Kaladin Anrizlokum on December 08, 2014, 08:11:42 pm
I propose we return all angels to their rightful owners right now.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 08:50:09 pm
I propose we return all angels to their rightful owners right now.
Abstain. I'd support this proposal but it would probably cost Essence to do so, considering Jeffrey and possibly other angels like him exist.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Detoxicated on December 08, 2014, 09:11:13 pm
"I propose criminal deities to be locked in the godbox.

Also I do not support Yaos' lawsuit against the new god, as there is no evidence. Also he has shown dignity by helping the Human god who has caused some troubles over the year of his existance.

Furthermore, angry god of weapons, do not tempt us for we are manyfold. I have been reserved for a long time, but you keep on bringing conflict to places were there is no necessity for it. It seems to me that you like stirring up trouble, for without conflict and suffering there would be no use of your sphere. While a protecting weapon is a good thing, as I have stated beforehand, a weapon brought in anger means only death and senseless suffering."

Observe the city of light, it should have the following buildings: Thick wall of protection, grand Temple to All Gods, Acadamy of Light Philosophy, Gardens of Many Fruits, Great Barracks with a stocked armory

Inspire Luminee warriors to learn combat without weapons by sending the most proficient dreams of hand to hand combat
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 09:44:01 pm
"Also I do not support Yaos' lawsuit against the new god, as there is no evidence. Also he has shown dignity by helping the Human god who has caused some troubles over the year of his existance."
"I have already withdrawn the lawsuit."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Rolepgeek on December 08, 2014, 09:48:51 pm
This is becoming ridiculous...

My healers will do what they can to help with this plague, and in the meantime...

Anyway. There are a great many things I desire to do, especially in concert with other gods, but I fear this may not be possible for a time. It frustrates me.


Help whoever is getting rid of the dust, however I can
Send some portion of my clergy(improved Divine Magic in a super-magical race under a God of Good and therefore healing/purification powers woo) to help with the plague.
Angels revive please oh god don't be perma-dead
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 09:53:29 pm
Help whoever is getting rid of the dust, however I can
KHAZIRAAD ALREADY GOT RID OF ALL THE DUST. Kesha is now a ring world.

Angels revive please oh god don't be perma-dead
The only permadead angels are Tory and Lee. :-\

@Darruth: "Why don't you just help Azem and Quéßäre end the disease/make Humans immune to disease?"

Sure, I'll delay the monument. I'll build a Yaos shrine there, though.
(I didn't see this before.)
The High Elves are thanked and told about the Grand Temple being built in the capital if they wanted to help there instead.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Cptn Kaladin Anrizlokum on December 08, 2014, 09:56:23 pm
Angels revive please oh god don't be perma-dead
They should revive, but who knows where? Yaos took two of my angels, and the third is still missing. Cim stole Fusil's angels after the battle, and I don't think those are the only ones missing. That's why I made a council proposal to return all the missing angels to their rightful owners.

You all seemed very eager to return Tykki and the rest of STF to Fusil...

We could also have angels respawn in their creator's/owner's plane. I propose we do this as well.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 09:59:17 pm
The High-Elves offer to help in the construction of the Grand Temple after the disease has been completely eliminated and they finish their current projects in their homeland. They continue the construction my statue and church.

Listen to prayers
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Rolepgeek on December 08, 2014, 09:59:34 pm

@Darruth: "Why don't you just help Azem and Quéßäre end the disease/make Humans immune to disease?"
A rather large amount of individuals things are consuming my essence and attention at the moment, and making Humans immune to disease could easily lead to unforeseen consequences; there is a reason for diseases to exist, and no such thing as true immunity. Supernatural disease is unlikely to be blocked no matter the case; it is supernatural, after all. But you have a point, and if the dust is taken care of...
Help get rid of the disease, or at the very least the supernatural elements so people can recover from it on their own.
Check on my cities
Listen for prayers...oh god I'm not gonna like this...
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 10:03:37 pm
Azem manifests as a spectral dragon in the center of every major capital in the world.

"Hear me mortals. In my anger I lashed out at innocents, I could not harm my fellows so I sought to harm you, and I am sorry. I humbly ask for your forgiveness."

Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Lost in Nowhere on December 08, 2014, 10:07:03 pm
Why are there so many missing archangels? Kifo and Sappira, at least, are missing. Also, where would they be?
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 10:08:50 pm
"I think I have them, actually, but it's a gigantic ***** trying to sort through all this ash. I'm working on locating and isolating the ashes that used to be Serac's angels first. I'll give yours next next Tick."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Lost in Nowhere on December 08, 2014, 10:13:33 pm
Well, at least we know where they are... I suppose I'll help with that...
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 10:15:50 pm
"I'll let you help, Joha, but you're the ONLY one I'll let help since you're the only one among us who hasn't been secretive up the ass and probably won't steal other peoples' angels on purpose."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: gman8181 on December 08, 2014, 10:16:46 pm
Does that include you too Yaos? :P
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 10:18:17 pm
"The secretive up the ass thing? Yes. Stealing peoples' angels on purpose? No. I stole other peoples' angels by accident."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 10:21:12 pm
A rather large amount of individuals things are consuming my essence and attention at the moment, and making Humans immune to disease could easily lead to unforeseen consequences; there is a reason for diseases to exist, and no such thing as true immunity. Supernatural disease is unlikely to be blocked no matter the case; it is supernatural, after all.
Yaos' eye starts twitching something fierce.
"Blocked no matter the case? No matter the case!? WE ARE GODS!!! The only thing that can stop our will is the Void itself!"
"Unforeseen consequences? What unforeseen consequences? That they'll have a better quality of life? That there'll be more Humans in the world? The whole point of medical science is to eradicate as many diseases as possible! Are you saying that we should abolish medical science?"
"What reason are there for diseases to exist? This is a question for the elder gods. Why do they exist? Why would you go and create them? If you didn't create them, and they just evolved on their own, then there is literally no reason for diseases to exist. They're just a randomly-generated natural phenomenon."
"There IS such a thing as true immunity. The High Elves have it."
"Even discounting divine involvement, a supernatural disease could theoretically be blocked by a supernatural thing, just as mundane diseases can be blocked by mundane medicine. But since divine involvement IS a thing, there's no reason for this disease to even exist!"
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 10:27:49 pm
"That's rich coming from you Yaos. I always knew Cim and a few other gods were secretive, but you him and Serac assaulting Fusil in prison was the first in a long line of events that destroyed my faith in this Council."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Rolepgeek on December 08, 2014, 10:37:25 pm
Yaos, that is precisely my point. We are Gods; another god can easily put his mind to it and spend more Essence and all of a sudden that fabled immunity is worth about as much as a towel in a pool.

Ye Gods are you taking my words out of context, strawmanning them, and so on.

First off, no, they don't. If I so chose, I could spend essence and get around that immunity. Which is my point.

Second off, I don't think you really understood what I meant by reason to exist; the fact that this is all here, that any of it happens? There's a reason for it. Nature only occurs in the manner we choose for it too, after all; it works to help prevent excess population, and small diseases train a population to be able to survive large plagues. A magical plague only killed a quarter of the population. Non-magical ones have been known to slaughter a full third, if there is no likewise magical help. Medical science is of course to be applauded, but eradication of disease is by no means it's purpose. It's purpose is to save lives, and one can survive getting sick. If the humans are made 'immune' to disease, the instant anything that finds some way past that immunity; say, a parasite, or bacteria, or some magical curse-plague made by a necromancer with a chip on his shoulder, will slaughter them, since their normal immune systems will be atrophied.

Finally, who's to say it wasn't the Void that did this, if we've ruled out The Guile Lord? They already advocate sacrifices, at least in some of their cults, and if I remember right, 'Ephemerality' is one of their possible spheres. Beyond that, other Gods are able to stop our will, as has whatever that fucking music is.

That gods-damned fucking music.

Oh yes, and I agree with Azem; considering the fact that you are essentially powerless at the moment, and have abstained on everything, your nagging at other Gods to vote and claim that we can do anything is rather...ironic.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: gman8181 on December 08, 2014, 10:57:02 pm
Not really my type of music either. We should really change it to something more tasteful. Although I'm sure that too could end in debate.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Vgray on December 08, 2014, 11:05:31 pm
"Most likely. We should each have our own personal bard."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 11:22:46 pm
small diseases train a population to be able to survive large plagues. A magical plague only killed a quarter of the population. Non-magical ones have been known to slaughter a full third
"Non-magical plagues of that extent do not kill that quickly and in any case they don't exist. We would've gotten word if a third of a population somewhere suddenly started dropping dead. Only killed a quarter of the population. That's still way too much to be acceptable and there is no reason for a disease that powerful to exist. Going by your theory, smaller diseases only exist to prevent this kind of disease. Thus, we should destroy this one."

Medical science is of course to be applauded, but eradication of disease is by no means it's purpose. It's purpose is to save lives, and one can survive getting sick.
"One of the ways it saves lives is by eradicating diseases." (Just look at smallpox, polio, etc.)

If the humans are made 'immune' to disease, the instant anything that finds some way past that immunity; say, a parasite, or bacteria, or some magical curse-plague made by a necromancer with a chip on his shoulder, will slaughter them, since their normal immune systems will be atrophied.
"You're forgetting about the High Elves. Accepting your entire argument, the only humane thing to do is strip the High Elves of their immunity to disease, give them a decent immune system to start off with, and then see how everything turns out. Based on the fact that you haven't mentioned them, I'm guessing you're only against total immunity being present in Humans. Why that is, I don't know."
"The thing about total immunity is that all mundane, naturally-occurring diseases that exist or will exist simply don't affect the totally immune. Besides, who says that the totally immune are so because of magic? Maybe they are so by mundane means? Maybe their immune system is so perfect and flexible and non-atrophic that no disease can get passed it. And that's just assuming that they aren't magically immune to all diseases either." (Seriously, I don't want to argue this point any more. This is a matter for the GM because we have no idea how total immunity works, what it covers, or if it can be subverted by Essence.)

Finally, who's to say it wasn't the Void that did this, if we've ruled out The Guile Lord? They already advocate sacrifices, at least in some of their cults, and if I remember right, 'Ephemerality' is one of their possible spheres. Beyond that, other Gods are able to stop our will, as has whatever that fucking music is.
"As I said, the Void is the one thing that can subvert the will of the gods. Gods can only subvert our will if they're backed by the Void, just as Varee was with his damned monkeys. If it was the Void then we ought to evacuate every Keshan Human to Slytha. It shouldn't be too much trouble, honestly. Transporting creatures is a lot cheaper than creating them and we can even make a condition where only those that aren't sick will be transported."

That gods-damned fucking music.
Propose we get rid of the music.
BEST IDEA! Propose we replace the music with a new piece of music we can choose to listen to every Tick. I credit Serac (http://www.bay12forums.com/smf/index.php?topic=144704.msg5863174#msg5863174) for providing inspiration for this idea. (Basically, GM just puts up a link to a piece of music every Tick.)

Oh yes, and I agree with Azem; considering the fact that you are essentially powerless at the moment, and have abstained on everything, your nagging at other Gods to vote and claim that we can do anything is rather...ironic.
"I have 3 Essence. If I were to do support any proposals I'd be forced to spend Essence and will probably go dormant or die from it. I'm trying to stay active and do as much as I can with what little I have - something to be applauded for if one was a poor mortal instead of a poor god - and in any case, I thought that we were all equal? Maybe we should start dividing up gods based on age like Fusil suggested?"

"Just gonna take a little time out to say that I don't dislike you and I'm not upset with you. I just disagree with you and I hope we can remain on good terms while we sort all this out."
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Rolepgeek on December 08, 2014, 11:28:16 pm
((In a game like this, the assumption is always safe that anything can be gotten around provided you are perseverent enough and spend enough money; any armor can eventually be broken through, if you build a big enough gun. And any gun can eventually be blocked, if you just pile enough shit in it's way. Plus, as he's said in the OP, don't make Thetis's folly.

Plus, if we're gonna have Humans, keep 'em as humans. Making them immune to disease means they aren't actually human, and that's a big way(one of the only, depending on how you look at it) old people die, and if old people aren't dying, but continue aging....welll....))
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 11:31:18 pm
(I'm pretty sure the High-Elves immunity to disease will only really work entirely on mundane diseases. If a God says, "I want the High-Elves dead, make a plague to destroy them," I'm pretty sure it'll bypass it. As a long as the divine disease is not targeting them, as divine diseases often do, they should still be fine, unless overly exposed.)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Cptn Kaladin Anrizlokum on December 08, 2014, 11:38:18 pm
(I'm pretty sure the High-Elves immunity to disease will only really work entirely on mundane diseases. If a God says, "I want the High-Elves dead, make a plague to destroy them," I'm pretty sure it'll bypass it. As a long as the divine disease is not targeting them, as divine diseases often do, they should still be fine, unless overly exposed.)
(Or just do something else, like stealing the air from their cities...)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Quartz_Mace on December 08, 2014, 11:39:38 pm
(I'm pretty sure the High-Elves immunity to disease will only really work entirely on mundane diseases. If a God says, "I want the High-Elves dead, make a plague to destroy them," I'm pretty sure it'll bypass it. As a long as the divine disease is not targeting them, as divine diseases often do, they should still be fine, unless overly exposed.)
(Or just do something else, like stealing the air from their cities...)
Hey, don't give them ideas.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 08, 2014, 11:47:54 pm
((Making them immune to disease means they aren't actually human))
((Actually, yes, they are. Just look at the Mumans. They are anatomically very different from terran Humans but are still definitely human. Besides, in this world souls definitely exist, so it goes beyond just mere genetics to determine what something "is".))

(I'm pretty sure the High-Elves immunity to disease will only really work entirely on mundane diseases. If a God says, "I want the High-Elves dead, make a plague to destroy them," I'm pretty sure it'll bypass it. As a long as the divine disease is not targeting them, as divine diseases often do, they should still be fine, unless overly exposed.)
((That actually made me think of an idea. The High Elves were made to be totally immune to disease; it wasn't explicitly mentioned they're only totally immune from mundane disease. Total immunity would cover mundane disease, but what if it also covers magical diseases too? I'm talking about what Darruth suggested earlier - a Necromancer or something cooking up a disease in a lab - NOT a divinely made disease. It makes sense. If some mortal somehow made a mundane bioweapon and unleashed it, the totally immune wouldn't be affected, but what if that's also true for artificial, mortal-made magical bioweapons?))

Listen for prayers...oh god I'm not gonna like this...
Well, you know that they say: You only live once twice three times, was it? four times! Turns out that reincarnation exists.....
Yaos listens to the prayers of Keshan Humans.
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Rolepgeek on December 08, 2014, 11:52:59 pm
((he never said totally immune, either; if you get a vaccine for the flu, that doesn't mean it's impossible for you to get the flu.

And no, the Mumans are not human, they are a recognisably different species, even more so than being immune to disease would be different, and I was speaking primarily culturally and the like anyway; a culture in which there is no disease is vastly different from one in which there's a great deal

Also, being immune to disease means you don't have to practice hygiene. As in, ever. Which is disgusting.))
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: gman8181 on December 08, 2014, 11:59:26 pm
(Nonsense. They'd still smell if they didn't practice hygiene.)
Title: Re: Ye Gods [15+/999 players] IC: T58: Terminal
Post by: Andres on December 09, 2014, 12:02:43 am
((And no, the Mumans are not human, they are a recognisably different species))
(Well, I was the god of Humans at the time, and I'm a god, so if I say they're simply a different type of human - possibly the same way there are different types of dogs - then they are. Just to make it perfectly clear, they are human because I say so. Yeah it sounds unreasonable and immature, but it's actually true.)

((Also, being immune to disease means you don't have to practice hygiene. As in, ever. Which is disgusting.))
(First of all, we don't know if the High Elves don't practice hygiene. Secondly, you only think it's disgusting because you live in a culture where disease is important. So in other words, check your privilege!)
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Kilojoule Proton on December 09, 2014, 02:24:20 am
Tick 59: Nurgle's little helpers

Khaziraad has, independently from the Council, decided to move the dust into a stable orbit around Keshan.

Carmine and Varee have been sealed away somewhere.

The recent plague in Human lands has begun subsiding with magical assistance from the High Elves, Luminee, and Seraphim. The High Elves have also spread the word of Quéßäre during their stay. Yaos has attempted to block the construction of a monument at the High Elven capital, and Quéßäre delays it. The High Elves have constructed a shrine to Yaos.

Yaos has claimed all the still-unreincarnated souls of dead Yaosian followers for the Human Plane.

Neron has created four psymentally boosting pillars of ice on two poles of unspecified planets, in a dark, frigid cave, and on a distant asteroid in an also unspecified star system.

Azem has lifted the economic curse placed on non-Dwarf non-Mountwyrm civilizations. The mortals seem to have forgin Azem.

A Hummingbird has learned a song of air cleansing and spread knowledge of it throughout the forest.

(Yaos: Petition accepted assuming there are no appeals to reshow it.)

(Constellations: 0/3 support for Neron)

The Armu-Seppo cities have ended the construction of great domes to seal them off from the rest of the atmosphere.

The ashes of Serac's angels have been returned to Serac.

The City of Light does indeed have a relatively thick wall, a grand Temple to All Gods, a still-empty Academy of Light Philosophy, Gardens of Many Fruits, and a Great Barracks with a stocked armory. Luminee warriors seem not to like unarmed combat because it tends not to produce Shinjo, and a powerful half warhammer spirit has recently succeeded her father as Duke of the Mountainous Province in a Luminee kingdom. A statue of Azem has recently toppled and shattered in the Temple.

Darruth has expressed a willingness to help with removing the dust. This has already been done. A band of Darruthite clergy assists with stopping the plague with great success. The cities of Good have begun thriving once again.

Quéßäre hears the following prayers:
"Lies! Now go back and wash all the clothes again!"
"Quéßäre, I always lie! This sentence is also a lie!"
"Thank Quéßäre I managed to fool those market guards."

Darruth hears the following prayers:
"Aid me, Darruth above, that these children may heal."
"What are those strange masked figures who look like Sorae-Luminees?"
"With your guidance, I heal these humans."
"Our food bank is running low on food this year. May you bless our harvest."

(Re total immunity: Asymptotic cost. Disease isn't just a simple thing you toggle in people, contrary to what most media depictions seem to suggest. It has a plethora of causes, mechanisms, and effects, and many diseases/harmful conditions exist which are the result of the sufferer's systems going awry (e.g. cancer, septic shock, seizures). Disease immunity to current pathogens and destructive conditions is much cheaper but also much easier to subvert.)

("Total" immunity for High Elves: My ruling is that it covers mundane/cheapskate gods' plagues. Otherwise, we'd have a mess where being punched by a rapidly moving piece of metal counts as an infection and disease and gets blocked.)

Yaos hears the following prayers from Keshan Humans:
"I offer up this sample of my dinner, a roast rat and a jelly roll."
"I want to become the god of Being a God!"
"Could you block out the sun again? Our gang can't sneak out in the day without our parents noticing now."

An angel of Grauel has been seen, dead and covered in a shroud marked "HoDo".

The irritating music has switched to something about never giving up the listener or some mortal romantic nonsense.

(Constellations for Neron: 0/3 support)

This update's constellations are the Dragon and Candle.


Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (-2) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)


New players are always welcome. Sphere ideas this tick are Forgiveness, Oaths, Air, and Earth.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 03:28:39 am
Yaos has attempted to block the construction of a monument at the High Elven capital, and Quéßäre delays it. The High Elves have constructed a shrine to Yaos.
Ohhhhhhh so they were building the shrine in the High Elf capital. I thought since they'd gone to the Empire to heal the plague that they were building the shrine in the Human capital which made me wonder why they were doing that because there's already so much Yaos stuff there.

"I offer up this sample of my dinner, a roast rat and a jelly roll."
"I want to become the god of Being a God!"
"Could you block out the sun again? Our gang can't sneak out in the day without our parents noticing now."
Much appreciated.
Exactly how much Essence does it cost to make someone a god?
"You ain't no real gangsta if you afraid of a little sun!"

An angel of Grauel has been seen, dead and covered in a shroud marked "HoDo".
Once the shroud is gone, the angel's corpse is retrieved and scanned for EVERYTHING (AKA a full examination) and if it's safe to do so, drained of as much Essence as possible. "Wasn't me that killed it, by the way."

Support 58.05. (Since Azem himself is in support of his conviction, shouldn't it just autopass?)
Support 58.05.1, as long as it's interpreted as giving all Humans High Elf-style total immunity to disease.

58.07 is supposed to replace the annoying music we're hearing now.

Varee is unsealed. 5 of his Essence is given to Azem, then 7 to Joha, 8 to Azem, and finally 5 to Yaos. He will be resealed immediately after.
"When you two can actually hold the rest of the Essence I owe you, I'll pay back the rest of my debts. To the other gods: I plan for Varee to be at 1 Essence eventually. This is to prevent him from turning into a monster and also because he killed my angels with his bullshit Void-assisted monkeys and probably turned Jeffrey into a jelly roll too. God-killing is against my code, though, so I won't kill him."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 03:52:09 am
EBP because important


Before I siphon Varee's Essence for myself, I create a throne in the Paradise Plane that I can use to talk openly if my corpse were placed on it. (1E)

I make Malik unaging. (1E)

Joha's angels are given back to Joha.

The Inquisition is returned in full (including SOPs as previously described) from right before they were disbanded. EVAC will remain as the SWAT team of the Inquisition.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Kilojoule Proton on December 09, 2014, 05:03:26 am
Essence to make someone a god: All of it.

Yaos: The shroud stays on the body. Are you sure you want to consume one of Grauel's angels? This may provoke a reaction.

58.05: It is, I suppose. What is in question is what, if anything, happens next.

(Varee: -20E, Azem: +13E, Joha: +7E)
Varee's Essence has been redistributed.

(Yaos: -2E, Varee: -5E, Yaos: +2E)
You create a throne for communication in the Paradise Plane and make Malik unaging and give Idris back to Joha.

The Inquisition has been restored again.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 05:25:15 am
Yaos: The shroud stays on the body. Are you sure you want to consume one of Grauel's angels? This may provoke a reaction.
A full examination of the body is undertaken by someone that's not me. I will not consume the angel corpse, but he's not allowed to react anyway.
Full examination: Essence, Void, magic, life, sentience, science-stuff, poison, and also the condition of the corpse.

Essence to make someone a god: All of it.
I can't use all the Essence of an inactive god, can I? Maybe do a little consciousness transfer?

(Yaos: -2E, Varee: -5E, Yaos: +2E)
Little bit of an error here. That +2E ought to be a +3E. Zero-sum operation and all.
EDIT: It actually ought to be a +5E, unless you're saying that my max Essence increased by 2.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: gman8181 on December 09, 2014, 11:05:10 am
Fair warning to the one doing this. If it continues to happen, I might decide to eat you.

Oh and I'll be the one to perform the examination thank you very much.

Claim body.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Detoxicated on December 09, 2014, 03:24:11 pm
"Great Warhammer spirits, my Luminee seem to like you Fusil. Anyway I shall have the Luminee to rebuilt the monument to Azem, use more crystals this time.
On a different note, I shall inspire people to discuss the philosophies of Light in contrast to Non-Light, as well as to look into forms how to unify the pantheon."

Listen to the prayers of the many followers of the Light
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Cptn Kaladin Anrizlokum on December 09, 2014, 03:30:15 pm
Quote
The Sorae seek refuge on the undersides of their turtles where they make contact with the *Sorae Underdwellers, who they have managed not to realize existed.
What are they? Normal Sorae that have adapted to life underwater?

Quote
"They are the Many-Faced Ones, with forms shifting as the waves and more arms than the Great Squid! Bow before your true masters! See their wrath and turn!"
You mean Fusil's creations, the Armu and Seppo? Because this are not gods, merely another race.

Billy! You're back!

Yaos, why would you reinstate the inquisition?
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Quartz_Mace on December 09, 2014, 03:59:45 pm
Quote
"Lies! Now go back and wash all the clothes again!"
"Quéßäre, I always lie! This sentence is also a lie!"
"Thank Quéßäre I managed to fool those market guards."
I realize that I have not been able to answer your prayers much lately. Our human friends were attacked by a God's plague and I my mind has been off elsewhere handling this Godly warfare, by which those dust storms were made.

Not all that is told must be truth
Not all truths must be told
Not every deception is permitted
Not every deception is a lie


These guidelines I give to you my followers. Follow these and I shall look after you.

And please, do not pray to me about dirty clothes, I have other things to do in my time.

Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Vgray on December 09, 2014, 04:16:23 pm
A grand tournament is held in the Mountwyrm capital on Keshan, where warriors far and wide can test their skill. Betting is strongly encouraged.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Quartz_Mace on December 09, 2014, 04:18:36 pm
A grand tournament is held in the Mountwyrm capital on Keshan, where warriors far and wide can test their skill. Betting is strongly encouraged.
I bet 2 essence that someone will win the competition
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 04:47:52 pm
Yaos, why would you reinstate the inquisition?
"Why wouldn't I?" ???

"Does anyone want to help get rid of the plague with me?"
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Detoxicated on December 09, 2014, 04:59:43 pm
"Step down, warmonger, your inquisition is an insult to us all..."

Use essence to heal pacifist humans all over the world
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 05:15:30 pm
"......What?? Warmonger? Insult?..... What?"
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Lost in Nowhere on December 09, 2014, 05:31:09 pm
I'll help with eliminating the plague.

Now that I (hopefully) have Kifo back, I'll try reviving him again...
(Yaos: -2E, Varee: -5E, Yaos: +2E)
You create a throne for communication in the Paradise Plane and make Malik unaging and give Idris back to Joha.
(I'm going to assume that you meant Kifo here, as Idris already revived successfully...)
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Vgray on December 09, 2014, 05:34:49 pm
"Are Sappira and the rest of my Shiny Ones somewhere in your pile of ash Yaos?"
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Kilojoule Proton on December 09, 2014, 05:38:36 pm
(Yaos: Your actions did indeed end up as written. Varee's extraneous Essence simply dissipated because Essence caps exist, and it failed to increase.

Making gods: A better question is this: "Do I want an independent GMPC with the possibility of turning on me or allying with me and antagonizing the others?")

(Joha: It was just a duplicated notification for Idris. Kifo and all the other angels considered to be archangels remain unrevived.)
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Ama on December 09, 2014, 05:40:49 pm
"Im not saying I will start freezing the inquisition, but you might find some human shaped ice statues if you don't disband them, Yaos."

To cheer up my followers over the fact the world was not ending, it is time for the first Neronmas! Spread the word to my Saints that in two ticks my followers are to meet in the City of Red Stone to celebrate and give gifts. Merwen and my Saints are to lead the followers in caroling and hanging up lanterns. The Ice Titans are to go and guard the event from danger and I will personally be appearing at the event to grant some wishes of my followers.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Stirk on December 09, 2014, 05:43:32 pm
"Im not saying I will start freezing the inquisition, but you might find some human shaped ice statues if you don't disband them, Yaos."

To cheer up my followers over the fact the world was not ending, it is time for the first Neronmas! Spread the word to my Saints that in two ticks my followers are to meet in the City of Red Stone to celebrate and give gifts. Merwen and my Saints are to lead the followers in caroling and hanging up lanterns. The Ice Titans are to go and guard the event from danger and I will personally be appearing at the event to grant some wishes of my followers.

"I suggest you put some form of protection over your followers. My last gathering ended up with another god pointlessly murdering my own..."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Vgray on December 09, 2014, 05:55:32 pm
Azem yawns and idly admires his claws.

"It really is business as usual isn't it?"
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 06:02:32 pm
"Are Sappira and the rest of my Shiny Ones somewhere in your pile of ash Yaos?"
"They might be. I'm not sure." I search the ash pile for the Shiny Ones.

(Yaos: Your actions did indeed end up as written. Varee's extraneous Essence simply dissipated because Essence caps exist, and it failed to increase.

Making gods: A better question is this: "Do I want an independent GMPC with the possibility of turning on me or allying with me and antagonizing the others?")
(Wow, yeah. I made two maths errors in a row there. But how does the cap increase? A flat amount of Essence before it goes up? A chance of going up whenever Essence is gained (regardless of the amount of Essence added)? Other?

That sounds very very interesting. I won't do it in this case, but it's possible I could theoretically use an inactive god to ascend someone to godhood, right?)


"Im not saying I will start freezing the inquisition, but you might find some human shaped ice statues if you don't disband them, Yaos."
"I'm getting annoyed now. Why does everyone hate the Inquisition so much? I'm starting to suspect Void dealings."

EDIT: (Bit of an error, I think, but Ratu was supposed to reincarnate the Tick after he dies.) Who is the new Duondio?
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Ama on December 09, 2014, 06:11:26 pm
"Myself, my angel, and my Ice Titans were going to be at the gathering, but I agree I probably need some more protection."

I like to create the Frozen Guards, they are a race of angelic ice mages. Their skin and hair is as white as snow, cold as ice, and hard as stone. Never sleeping or eating they are the immortal guardians of the City of Red Stone, protecting all my followers that enter the city.

"I dislike them because they are a danger to mortals."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Vgray on December 09, 2014, 06:17:47 pm
"And the more unpleasant variety of Void cult isn't a danger god of Ice?"
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 06:30:47 pm
"And the more unpleasant variety of Void cult isn't a danger god of Ice?"
"That's right! The Inquisition only goes after dangerous Void cults. The only cult allowed to exist is the Want cult and that's only because they're actually Good. No other Void cult is like them and they need to be brought down." >:(
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: gman8181 on December 09, 2014, 06:40:29 pm
(I caught that :P.)

Edit:

(Why the sudden concern over essence dragons?)
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Vgray on December 09, 2014, 06:44:55 pm
"That's a rather Human-centric view of the situation Yaos."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 06:48:15 pm
"That's a rather Human-centric view of the situation Yaos."
"Really? How?"

(Why the sudden concern over essence dragons?)
(Dar-MA-Gome turned into a monster in 23 Ticks, 25 at most. Artisanii's been inactive for 25 Ticks and he belongs to Fusil.)
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Ama on December 09, 2014, 06:48:43 pm
"Fine, but they need to stop with the whole burning buildings because of a weird jelly roll thing."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 06:50:41 pm
"Fine, but they need to stop with the whole burning buildings because of a weird jelly roll thing."
"You're kidding me, right? They haven't done something like that for several dozen Ticks and several hundred years, even before they were disbanded."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Cptn Kaladin Anrizlokum on December 09, 2014, 06:54:34 pm
"Fine, but they need to stop with the whole burning buildings because of a weird jelly roll thing."
"You're kidding me, right? They haven't done something like that for several dozen Ticks and several hundred years, even before they were disbanded."
You still accuse me of working with the void, even though it has been over twice as long since I did...
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Quartz_Mace on December 09, 2014, 06:56:45 pm
Who's burning things down for jelly rolls?
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Vgray on December 09, 2014, 07:04:17 pm
"It is well known that the Humans have the most uncontrolled cults."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Stirk on December 09, 2014, 07:05:50 pm
"It is well known that the Humans have the most uncontrolled cults."

"Not only Void cults. Gruen cults are still a thing. Really, they will worship anything. I don't think the inquisition has been helping at all. Their tactics, if anything, only serve to further the enemy's goals."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: gman8181 on December 09, 2014, 07:07:26 pm
Who's burning things down for jelly rolls?

Some humans were having a jelly roll party and Yaos was angry about not being invited which led to her burning the place down along with all the poor little party goers inside.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Stirk on December 09, 2014, 07:13:18 pm
Quote
Some humans were having a jelly roll party and Yaos was angry about not being invited which led to her burning the place down along with all the poor little party goers inside.

"....Wait, why does everyone know about this but me?"
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: gman8181 on December 09, 2014, 07:34:05 pm
I don't know, Yaos wasn't exactly discrete about it.

Spoiler (click to show/hide)

Edit: Damn, should have had "PURGING INTENSIFIES" too.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 07:35:41 pm
"It is well known that the Humans have the most uncontrolled cults."
"That's cos they're unaligned and there really weren't that many cults until the Inquisition was disbanded."

"Not only Void cults. Gruen cults are still a thing. Really, they will worship anything. I don't think the inquisition has been helping at all. Their tactics, if anything, only serve to further the enemy's goals."
"Gruen cults have been legal for a long time now and their tactics work very well."
Void Cults are at an all-time low even though the Inquisition reports unchanged amounts of purging.
"See? They kept up their purging and Void cults went to an all-time low." *smug*

"....Wait, why does everyone know about this but me?"
"Because it never happened." >:( "There have been three big indidents with the Inquisition."
"In the first case, the pastry was destroyed, the family interrogated, and then everyone was set free and everyone was happy. The pastry shop was not destroyed."
"The mill was destroyed without anyone dying or being interrogated but it was blown up not burned down. Some people got injured but that's because we didn't know that flour was flammable." :-[ "Lette healed everyone and everyone was fine in the end!"
"The last case was a mansion owned by a rich, Void-worshipping family that was corrupting the local guards and the Inquisition. The adults were arrested, the children re-educated (basically like rehab but less draconian), and the mansion was burned down because it had a lot of Void influence. No one died."
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Stirk on December 09, 2014, 07:40:39 pm
Quote
"That's cos they're unaligned and there really weren't that many cults until the Inquisition was disbanded."

"That is a lie. If anything, there are unchanged amounts."

Quote
"Gruen cults have been legal for a long time now and their tactics work very well."

"Do...You not understand how things work? If purging is unchanged and void cults are at an all time low, that means that purging is not related at all to the void cults being at an all time low. It might as well say 'milk drinking is at an all time low', how unrelated the two are."

Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Cptn Kaladin Anrizlokum on December 09, 2014, 07:49:09 pm
Visit the human capital and throw a jelly roll party!
Hey Yaos, want to invite some void cults to the party? :P

And have The Boots of Soaking distribute local delicacies to everyone in both worlds, "Courtesy of Serac and the Hardboiled Rainbows pastry shop".
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Ama on December 09, 2014, 08:53:07 pm
Listen to prayers.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Playergamer on December 09, 2014, 08:55:40 pm
((Is this still taking players?))
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Stirk on December 09, 2014, 08:57:29 pm
((Is this still taking players?))

(Yep! Probably will be forever.)
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Kilojoule Proton on December 09, 2014, 08:58:15 pm
(^Yes; post in the OOC to join)
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Rolepgeek on December 09, 2014, 10:05:44 pm
Darruth hears the following prayers:
"Aid me, Darruth above, that these children may heal."
"What are those strange masked figures who look like Sorae-Luminees?"
"With your guidance, I heal these humans."
"Our food bank is running low on food this year. May you bless our harvest."
Of course, my child. Ensure he has the necessary power.
? They could well be Sorae-Luminees...what do they seem to be doing, my child?
You have my guidance, always, my child.
Your prayer is answered, my child.


Continue listening to prayers
Search for my Angel's bodies.
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: gman8181 on December 09, 2014, 10:52:22 pm
Give Gruen and Gruen-Hybrids the ability to do the following with their spores:

Create mindless Gruen Drones which can serve as workers and warriors but are otherwise similar in nature to regular Gruen. They obey their creator but can be transferred to other masters in which case a bonding ritual involving spores must take place.

Create Gruen Based Food.

Create Gruen Based Structures. Larger Structures require more time or more spores.

Create Gruen Based Items (Tools, Weapons, Clothing, etc). Larger Items require more time or more spores.



Specialized spores must be intentionally formed by Gruen, otherwise they will just naturally produce normal Gruen creating spores.

Edit: Spelling
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Quartz_Mace on December 09, 2014, 11:10:37 pm
Has High-Elves continue building church and statue (in their capital)
Title: Re: Ye Gods [13+/999 players] IC: T59: Nurgle's little helpers
Post by: Andres on December 09, 2014, 11:35:37 pm
With Joha's help, I destroy the plague. It'll be a public thing so everyone will know that it was Yaos and Joha who spared them from further suffering.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Kilojoule Proton on December 09, 2014, 11:36:10 pm
Tick 60: Big red button

The Inquisition has been restored on Keshan.

The body of Grauel's angel seems to have tested negative for Void influence.

The Luminee have rebuilt the monumet to Azem again with more crystals this time. They have gathered to contrast the philosophies of Light compared to those of the Non-Light and discuss methods of unifying the pantheon.
"What are some ways to unify the pantheon?"
"I wish for the entire world to be covered in light with no room for shadows."
"Have you tasted these delicious Hardboiled Rainbows? They taste like colors!"

(Re *Underdwellers: Yes, specifically, life on the ventral surface of the island turtles..)

"No! The Armu and Seppo are but pale imitations! Mockeries of our true rulers, with only the tiniest hints of their true power!"

A grand tournament has been held at the Mountwyrm capital on Keshan. Quéßäre has bet 2 Essence on there being a winner. Among the challengers are a diamond Gem Dragon, a Human with a white-painted face in colorful clothes with a sack of jelly rolls, an Armu standing and walking on a hundred swords, a skeletal Human, and a robed Luminee.

The Light has used Essence to heal pacifistic Humans around the world. It is surprisingly cheap, and few in number are healed.

Neron has announced the start of Necronmas, a holiday of great giving and joviality. It takes place far north at the City of Red Stone. Merwen and the Saints have begun leading a procession northward, singing and hanging up lanterns. Neron has also created the pricy Frozen Guards, a race of angelic ice mages.
"I made Neron-shaped giant socks for everyone! Even you!"
"I got only a pack of wooden bows. What is going on?"
"Why does this shirt have a picture of cheese on it?"
"Merry Neronmas!"

Yaos searches the ash pile for the shiny ones. A screaming, flaming flying monkey hits Yaos and explodes, sending Yaos into a state of inactivity.

(For uplift: Yes, but they will gain complete free will (if it was not present before) and become more godlike by shedding their previous identities and concentrating on a sphere or two representative of their previous desires.)

The new Duondio is an infant in a house at the Imperial capital on Keshan.

There are a number of raging forest fires on the more frequently traveled paths to the City of Red Stone.

Serac has thrown a jelly roll party at the Human Imperial capital (*HIC*). The Inquisition has come knocking with incendiary weapons at the ready.

The Boots of Soaking have begun distributing local delicacies to everyone. There is a sharp increase in pastry-related deaths.

Darruth's healers continue to succeed in healing the sick.
"They wear slick, shiny robes and mark the houses of the sick. They go around holding sticks, and no one can see into their masks or any of their skin." Darruth has searched for Darruthite angels' bodies, but they are nowhere to be found on the crater.

Gruen and Gruen-Hybrids can now create Gruen Drones, Gruen-based food, Gruen-based structures, and Gruen-based items with attention. There is a loud crash in the furniture industry with the appearance and distribution of stony Gruens' stony furniture.

The High Elves continue building a church and the paused statue at their capital.

(Constellations: 0/3 support for Neron)

The irritating music is still about never giving up the listener or some mortal romantic nonsense.

This update's constellations are the Seraph and Ikaku.

(Neron: -6E, The Light: -2E, Grauel: -3E, ? ? ?: -?E)


Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Revenge, Animals, Destruction, and Fire.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Kilojoule Proton on December 09, 2014, 11:41:59 pm
Yaos has been struck down! (Again!?)

Yaos' body has disappered.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Andres on December 09, 2014, 11:45:52 pm
Serac has thrown a jelly roll party at the Human Imperial capital (*HIC*). The Inquisition has come knocking with incendiary weapons at the ready.
(This....no. The Inquisition's job is to find Void cults and destroy them. They would not mistake a very public party thrown by a non-Void god for a cult, even considering the presence of jelly rolls. Even if it was a Void cult, that's not their SOP. The ONLY incendiary weapons in the Empire belong to the Controlados and the Paladins. The Inquisition has blackjacks created by Fusil. When these were intially introduced, deaths plummeted to a very low number with no child deaths.)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 09, 2014, 11:46:58 pm
Serac has thrown a jelly roll party at the Human Imperial capital (*HIC*). The Inquisition has come knocking with incendiary weapons at the ready.
(This....no. The Inquisition's job is to find Void cults and destroy them. They would not mistake a very public party thrown by a non-Void god for a cult, even considering the presence of jelly rolls. Even if it was a Void cult, that's not their SOP. The ONLY incendiary weapons in the Empire belong to the Controlados and the Paladins. They have blackjacks created by Fusil. When introduced, deaths plummeted to a very low number with no child deaths.)

(Yet no reaction to being killed/monkey mauled? How jaded.)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Kilojoule Proton on December 09, 2014, 11:48:07 pm
Yaos: OK, you summon lesser retconjuration demon. The Inquisition does/did not meddle with Serac's jelly roll party.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Andres on December 09, 2014, 11:52:11 pm
(Yet no reaction to being killed/monkey mauled? How jaded.)
(Eh. At least now I know for sure it's Varee.)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Kilojoule Proton on December 09, 2014, 11:56:18 pm
A massive, curled up humanoid creature has sprung forth from the bowels of the world, crackling with Essence and emitting X-ray screams! It has begun blasting randomly!
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Cptn Kaladin Anrizlokum on December 09, 2014, 11:56:32 pm
(? ? ?: -?E)
To you think they killed Yaos?
I was just beginning to remember why I liked him here... I hope he gets back soon.

Give Angela her new shield, and ask her where Nuparhi is.

Quote
There are a number of raging forest fires on the more frequently traveled paths to the City of Red Stone.

Serac has thrown a jelly roll party at the Human Imperial capital (*HIC*). The Inquisition has come knocking with incendiary weapons at the ready.

The Boots of Soaking have begun distributing local delicacies to everyone. There is a sharp increase in pastry-related deaths.
Send a rainstorm to put out the forest fires.

Grab my shield and wave at the soldiers! Invite them to party, get them some Jellyrolls.Then grab some nearby void energy and make a jellyroll. Pretend to eat it, but instead teleport it into their commander's office.

How do they kill people with pastries? They are supposed to deliver it gently!
What are they doing even, dropping them on people? Stop that!
More specific orders for you, land an airship and walk into town with their local delicacies. Go door to door giving people the food, saying that they are from "Serac and the Deepfried Rainbows pastry store"
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 09, 2014, 11:58:07 pm
Quote
A massive, curled up humanoid creature has sprung forth from the bowels of the world, crackling with Essence and emitting X-ray screams! It has begun blasting randomly!

"It looks like he is back! That is the corpse of Yaos..."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 10, 2014, 12:00:50 am
*Sigh* Looks like someone is going to have to take him down.

Deploy STF against the probably Yaos essence monster. Use guns, big guns. Try not to explode everything, keep it away from my follower's lands. Avoid getting hit.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Ambidextrous on December 10, 2014, 12:01:46 am
Quote
A massive, curled up humanoid creature has sprung forth from the bowels of the world, crackling with Essence and emitting X-ray screams! It has begun blasting randomly!
Kli warns his followers about the danger. He also tries to limit the creature's damage and destruction.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 12:07:43 am
Spoiler (click to show/hide)
Throw her out of the sphere, it's free if five people help.
And I doubt it was Yaos, more likely one of the other sealed gods. Science?
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Andres on December 10, 2014, 12:09:20 am
"It looks like he is back! That is the corpse of Yaos..."
(More likely is that I reminded the GM of how long Artisanii's been inactive. I thought I'd already scanned both planets. Wait, which world is this monster even on?)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 10, 2014, 12:11:12 am
"Well, we can always check. Ill check Artisannii and the two Yaos sealed away (taking them with me, just in case.). If it is not them, it is likely Yaos. Does it happen if you are just killed often enough? I don't remember any of those three being humanoid.

Tykki, can you detect who it is?"
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: gman8181 on December 10, 2014, 12:37:56 am
Meh. I took out the last monster thing. Someone else can do it this time. I don't really want to use essence that's not on angel buffs or Gruen and I have a shortage of angels to send anyway as of late... cough cough.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Quartz_Mace on December 10, 2014, 12:41:10 am
Quickly, use the God box! Catch it in the God box! It can't break out of there, right?
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 12:44:05 am
Can we just throw her out? It's free if five gods help out!!!
Throw her out of the sphere! if I get five people helping me.

Now, I am creating an oracle statue in my pastry shop. For a small fee, it can truly answer any question, but only can be used once in a life.
Gods get one free question per life, and can purchase more questions for 3E each.
Angels will be unable to use the oracle.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 10, 2014, 12:48:12 am
"We could always take control, nothing bad happened from that last time. If not, then I support throwing it away. Who is it really? I really hope it is Yaos..."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: IcyTea31 on December 10, 2014, 12:48:41 am
Cim mind-controls the Dead God. It then analyzes the energies contained within it. If there aren't any beyond Essence, Belief and Worship, Cim absorbs some of it to refund the mind-control and gives the rest to the Council.

"If this doesn't work, I will gladly help throw it out. Oh, and Serac, about this oracle statue, what if one asks a question it can't answer or doesn't know the answer to? Is 'I don't know' a truthful answer? Because if it is, I won't see myself using the statue."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 10, 2014, 12:51:10 am
"...I would rather Cim not have a powerful essence corpse thing. Does anyone else want it? I am pretty willing to keep it out of Cim's hands."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 10, 2014, 12:54:35 am
"....Looking back, none of the Slumbering Sealed Gods have a humanoid form. Could it really be Yaos?"
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: IcyTea31 on December 10, 2014, 12:54:49 am
"If you're worried that I'd use it against you, don't worry. I could easily defeat you even without it."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Quartz_Mace on December 10, 2014, 12:55:03 am
Fine, we'll do it your way. Support throwing it out of the sphere.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Kilojoule Proton on December 10, 2014, 12:55:57 am
(Serac: -1E)
Serac: Angela has received her new shield. She cannot seem to find Nuparhi anywhere.

A rainstorm has put out the recent forest fires.

The Boots of Soaking look at their boots. "Ohhhhhhh"

An Oracle has been created at your pastry shop.

Fusil: STF begins firing on the creature, which is hovering high in the Keshan skies. It shakes off the fire with little effort.

Artisanii is still sealed. Varee is still sealed. Carmine is still sealed.

"Clearly it is Yaos, Sir."

Kli: The Hummingbirds have begun making preparations for yet another disaster.

(Cim: -5E)
Cim: You take control of the rampaging thing. It seems to be filled with Void energy and godly Essence.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: IcyTea31 on December 10, 2014, 01:04:40 am
"No more rampage."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 01:09:07 am
She cannot seem to find Nuparhi anywhere.
Great! Just great. Who stole all the archangels?
They are either very well hidden, destroyed, or not in the sphere.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: gman8181 on December 10, 2014, 01:14:06 am
Mmm... shame I had to get rid of mine. You keeping it?

Edit:

I don't want it. Just curious if you're giving its essence to the council, eating it, throwing it in the void, or whatever.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: IcyTea31 on December 10, 2014, 01:22:46 am
"I won't keep it for long. Having something so corrupted around is a massive risk."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: gman8181 on December 10, 2014, 01:34:26 am
Haha, that's worrisome to hear considering the way I got rid of mine... God of Hunger and all that. Should probably get some scans done or something :P.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: IcyTea31 on December 10, 2014, 01:37:30 am
Quote from: The Dead God
"OBAHGXUKNUCOMGIBHHHHHAAAIL HUMANITY HAIL HUMANITY HAILHAILHAILHAILHAILMANITYITYITYKK!"
"I told it to 'speak.' I think this closes the issue on its identity."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 01:39:19 am
Quote from: The Dead God
"OBAHGXUKNUCOMGIBHHHHHAAAIL HUMANITY HAIL HUMANITY HAILHAILHAILHAILHAILMANITYITYITYKK!"
"I told it to 'speak.' I think this closes the issue on its identity."
Now is the time! We can turn him into a rowboat covered in grapes with a bobblehead and bury him in the churn.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Andres on December 10, 2014, 02:18:54 am
(No offence, KJP, but that was kind of out of character. In character I allowed non-Humans into the Paradise Plane, offered citizenship to plenty of non-Humans, changed the slogan of the Empire from 'Hail Humanity' to simply 'Glory to the Empire'.... I was doing a full-on phasing out of Human purity stuff. Just for future reference if you plan on doing anything with the dead god.)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 02:26:34 am
*snip*
(It is because they lose personality, becoming twisted shells of their former sphere)
Quote
When godly remains are reanimated, they tend to go on mindless rampages with only marginal connections to their spheres.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 02:59:05 am
Grant all three of my races increased common sense.

"Oh, and Serac, about this oracle statue, what if one asks a question it can't answer or doesn't know the answer to? Is 'I don't know' a truthful answer? Because if it is, I won't see myself using the statue."
Why don't you ask the oracle? :P
But no, "I don't know" should not be a valid answer.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Ambidextrous on December 10, 2014, 03:03:15 am
Kli blesses the Hummingbirds with enhanced common sense.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Lost in Nowhere on December 10, 2014, 09:04:57 am
Farewell, Yaos...

Well, if we leave this essence monster around for much longer, it will start causing trouble... we should probably dispose of it.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: IcyTea31 on December 10, 2014, 09:28:46 am
"Not just yet. There is much to be learned from this."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 10, 2014, 11:35:11 am
"Why settle for just a few races? I propose we boost the common sense of all the races, of all the gods living or dead."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: DreamerGhost on December 10, 2014, 06:59:40 pm
It will be most sad without Yaos here. For all her flaws, he was verry fun to have arround.

Have Kyloyh and five angels to cooperate to create a pallace of (mostly) pure gold as a monument to Yaos.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Vgray on December 10, 2014, 07:22:45 pm
It will be most sad without Yaos here. For all her flaws, he was verry fun to have arround.

Have Kyloyh and five angels to cooperate to create a pallace of (mostly) pure gold as a monument to Yaos.
"Would you like some help with that?"

Azem observes the tournament.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: DreamerGhost on December 10, 2014, 07:27:15 pm
If you provided the raw materials it would save Kyloth much time, as it wouldn't need to mine them all. Yes, help would be welcome.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Vgray on December 10, 2014, 07:31:10 pm
"Done."

Azem provides all the materials Kyloth needs.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Detoxicated on December 10, 2014, 09:25:12 pm
"If there is no shade, there is no light, only in recognition of one another they can truly unfold their beauty."
"Begin preaching to accept the other gods, and seek their help in times of need when it seems apropriate. Just respect all gods, and try to learn from each aspect of reality. Accept that the differences even between the gods are only part of the existing play. Create temples for all of them and try to look up into the sky and reflect on the deeds of the gods and understand their logic. Look to find the gods within yourself."

Create a spiritual plane of existance. Lock it for now. Create a pillar of microcline, call upon the Muses to design representations of all gods on this pillar.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Ama on December 10, 2014, 11:08:31 pm
"I made Neron-shaped giant socks for everyone! Even you!"
"I got only a pack of wooden bows. What is going on?"
"Why does this shirt have a picture of cheese on it?"
"Merry Neronmas!"
"Thank you!" Gift this follower with long life and luck.
"Some one gave you a gift even if you don't like it you should appreciate the thought."
"Someone likes cheese I guess."
"And a happy future Ice Age!

Have Merwen and a legion of Frozen Guard investigate the fires. Spread the word that I shall be granting the wishes of the strongest, most wise, and most kind of my followers.
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: IcyTea31 on December 10, 2014, 11:32:47 pm
"I performed some science on Monster!Yaos. Their Essence is completely mixed with Void energy, and can't be safely extracted for revival; absorbing it would corrupt the absorber's pool, though the comparatively low amount (4V) would be heavily diluted. Due to the intermixing, Essence couldn't then be used purely, at least until the Void energy dilutes away. If a God wants to do that sacrifice and take the energies, go ahead, but we both know and don't know what it does to a God. I placed the body on that throne that allows speech, for now."
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Andres on December 10, 2014, 11:38:52 pm
(You're not serious are you? The Golden Throne is inside the Paradise Plane. Even if you were able to get past the barrier you're risking countless innocent souls in the process. Even worse is that the body is already capable of talking on its own so you'll probably be doing all this for nothing.)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 10, 2014, 11:45:17 pm
(You're not serious are you? The Golden Throne is inside the Paradise Plane. Even if you were able to get past the barrier you're risking countless innocent souls in the process. Even worse is that the body is already capable of talking on its own so you'll probably be doing all this for nothing.)

(Barriers go down when their Gods' die. Don't worry, we can have that place evacuated for safety...)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Kilojoule Proton on December 10, 2014, 11:46:16 pm
(Barriers don't go down instantly)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Stirk on December 10, 2014, 11:47:39 pm
(Barriers don't go down instantly)

(Not instantly, but probably enough for the Corpse of the God who made them to make it through. It is(?) still him, after all)
Title: Re: Ye Gods [13+/999 players] IC: T60: Big Red Button
Post by: Andres on December 11, 2014, 12:07:44 am
(The barrier is based on consciousness - not body, so no.)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Kilojoule Proton on December 11, 2014, 12:25:16 am
Tick 61: Accidents

Yaos has been struck down again.

A monster has appeared from the remnants of a dead god surprisingly quickly. Cim has quickly taken care of this by mind control.

Serac has lectured the crew of the Boots of Soaking on food distribution technique and has created an Oracle at the Hardboiled Rainbows shop. Serac has also granted his three created races increased common sense.

Kli has blessed the Hummingbirds with increased common sense.

(Constellations for Neron: 0/3 support, opposition literally dead?)

The irritating music is still about never giving up the listener or some mortal romantic nonsense.

Kyloth and the five golem angels have made a palace of almost pure gold in honor of the late Yaos. Azem has provided much lead and iron for Kyloth to transmute.

The tournament is still collecting many competitors. New competitors include a Human with a magnificent horned helmet, a Golem of lead and iron, and a Star Dragon surrounded by smoky shadow.

A follower of Neron responsible for creating Neron-shaped stockings has been rewarded with long life and luck. News has spread of how Neron rewards the strongest, wisest, and kindest followers.
"But they are all just bows! I only need one of them."
"Happy future Ice Age too!" (x9)

The Frozen Guard suggests that the lanterns may have been responsible. Merwen vehemently denies this.

The Light has created a plane in the shared dimension and locked it. The Muses have detailed a pillar of microcline with representations of all the gods.

This update's constellations are the Human and Pentagram. A comet streaks past Slytha.

(The common sense upgrade is now 0E.)

(Serac: -0E, Kli: -0E, The Light: -1E)


Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (12) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Mist, Volcanoes (!), Earth, and Animals.
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Cptn Kaladin Anrizlokum on December 11, 2014, 12:31:24 am
Now that you know how to safely deliver food, go and deliver the rest!

No angels revived this tick?
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Kilojoule Proton on December 11, 2014, 12:32:39 am
(Nope.)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: IcyTea31 on December 11, 2014, 12:33:50 am
Mind-control: "Yaos, speak."

"If this doesn't work, we may have to declare Yaos a lost cause, unless someone takes the energies to make revival safe. Of course, we could divide it among each of us to dilute the Void energy, but that has its own risks. All in all, I don't think reviving Yaos is worth the risk."
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Kilojoule Proton on December 11, 2014, 12:35:29 am
Serac: The Boots of Soaking set out to deliver the rest of the food in a way that likely won't lead specifically to death by falling pastry.

Cim: Further gibberish results.
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: IcyTea31 on December 11, 2014, 12:40:13 am
"Yaos, die."
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Cptn Kaladin Anrizlokum on December 11, 2014, 12:42:36 am
"Yaos, die."
Can we just throw him into the void?
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: IcyTea31 on December 11, 2014, 12:43:48 am
"It's easier if he doesn't move or resist."
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Andres on December 11, 2014, 12:45:14 am
Azem has provided much lead and iron for Kyloth to transmute.
(I thought alchemy was a secret science that only Yaos and the people who he shared it with knew.)

(Wait! Don't kill me yet!)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Andres on December 11, 2014, 12:45:56 am
(I'm going to revive regardless of what happens to the monster, but wouldn't it be fun to see what would happen if we met each other face to face?)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Kilojoule Proton on December 11, 2014, 12:47:58 am
(How is low-level magicified nuclear chemistry alchemy?)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Stirk on December 11, 2014, 12:49:11 am
(How is low-level magicified nuclear chemistry alchemy?)

(Wouldn't that make the materials radioactive? ???)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Kilojoule Proton on December 11, 2014, 12:52:21 am
(Not if Kyloth didn't want it or performed as well as desired.)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Andres on December 11, 2014, 12:55:45 am
(How is low-level magicified nuclear chemistry alchemy?)
(You're kidding, right?)
Spoiler: Alchemy (click to show/hide)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Cptn Kaladin Anrizlokum on December 11, 2014, 12:59:17 am
(I have airships that turn boulders into paper advertisements. That's almost the same thing as turning metal into gold. It's not like a god wouldn't know how to change something's makeup...)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Kilojoule Proton on December 11, 2014, 01:01:56 am
(In any case, it's not exactly something anyone can claim exclusive knowledge of here. It seems you pulled your definition from an external work, and there are plenty of other systems of alchemy just as there are plenty of other systems for magic or, really, running games in general. I'm not sure why this alchemy business is causing such a ruckus, but I repeat the point that patents, copyrights, and other such things will not be enforced by me even a little.

I'm inclined to copy the "We're gods, so it works" argument for these sorts of things. If you can create an entire universe, you can probably independently come up with some sort of alchemy.)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Ambidextrous on December 11, 2014, 03:20:34 am
Kli listens to prayers.
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Andres on December 11, 2014, 05:20:38 am
(Guys! Hold on before you give everyone common sense! Look, I get why everyone wants to give the races common sense, and I agree for the most part. However, one race should maintain their current level of common sense: Dwarves. Enough said.)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: DreamerGhost on December 11, 2014, 05:22:43 am
(Guys! Hold on before you give everyone common sense! Look, I get why everyone wants to give the races common sense, and I agree for the most part. However, one race should maintain their current level of common sense: Dwarves. Enough said.)

(I absolutely agree OOC, yet IC I have no reason to do that)
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Kilojoule Proton on December 11, 2014, 05:36:33 am
Kli:
"Everyone suddenly became boring. What happened?"
"There weren't any upside down nest accidents today. Praise Kli!"

(What if what passes as common sense for Dwarves is something like "stand in MAGMA to burn off my weakness/hangng rolls of fat?")
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Ambidextrous on December 11, 2014, 05:39:28 am
Kli:
"Everyone suddenly became boring. What happened?"
"What happened was everyone suddenly became more sensible. Perhaps you should seek fun for yourself, now."
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Andres on December 11, 2014, 05:59:04 am
(What if what passes as common sense for Dwarves is something like "stand in MAGMA to burn off my weakness/hangng rolls of fat?")
+1
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Detoxicated on December 11, 2014, 07:23:56 am
Gather the followers of unity and send them to the pillar to protect and embellish it.
"Thank you muses, you've done a great deal."
Grant the muses the right to embellish temples of the Luminee. Always ask responsibly beforehand though.
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Vgray on December 11, 2014, 12:01:15 pm
"Diam, Amathet, Tomal, Smarag, Rubin. Only five Shiny Ones. Upsetting. What happened to the pile of ashes Yaos was sorting through?"
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Detoxicated on December 11, 2014, 04:57:36 pm
The Light appears on a volcano. A pillar of colourful light with humanoid facettes.


"Fellow gods. Brothers and Sisters and Inbetweens, we stand here gathered as exemptional beings!
For a while we were cooperating to get a reasonable system running and great things were accomplished at that time.
But then, MISTRUST was spread, and we began fighting one another. Truthfully we must admit that we were too proud
to see that the individual god could not develop a UTOPIA on its own.

On the other side you have the void, and we do not know what it means that there is a void. However, we spent time
and time squabbling, instead of truthfully unifying ourselves. Only united we can actively develop a strategy on how we
should deal with the void.

I therefore call all the friends of peace and unity to stand under the Pantheon of Unity.


Riddlesome as the light is, it dissappears shortly after.

Create exact replicas of the two worlds in the locked spiritual plane.
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: gman8181 on December 11, 2014, 05:10:11 pm
Huh weird. I don't really remember us all ever working together well. The council moved slow even back then when we were dependent on it.

One of the first things another god ever said to me was "Quiet! You leech, I despise your kind! You are green, and green is what I hate!"

I'm pretty sure the God of Honor only said like two things during his entire existence and both involved insults.
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Vgray on December 11, 2014, 05:13:05 pm
"It was more peaceful back then."
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Ama on December 11, 2014, 05:19:41 pm
"Please Light, show us this magical time were us gods were not back stabbing each other."

I would like to descend from the clouds to appear before the mortals in the City of Red Stone.

"My wonderful followers, bring forth your strongest warriors, your most wise elders, and the kindest of worshipers. For today I shall grant their wishes!"
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Detoxicated on December 11, 2014, 05:57:06 pm
"During the days of the initial creations there was peace. Only verbal conflict without bloodshed on innocent people on the planets. Competition is a good thing, but not on the backs of helpless creatures. Instead we should focus on a system of morality on which we all could agree on. Ten basic Commandments to give to the people. Anyone who is interested now should speak up and put his or her thoughts to the subject."
Title: Re: Ye Gods [11+/999 players] IC: T61: Accidents
Post by: Quartz_Mace on December 11, 2014, 08:49:36 pm
Do you think we could fit all the rights and wrongs of the world into Ten Commandments?
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Kilojoule Proton on December 12, 2014, 05:41:02 am
Tick 62: Processing

The Boots of Soaking have resumed their distribution of food aided by a gift of common sense from Serac.

The probably Yaos-derived essence monster has disintegrated and dissipated after being commanded to do so by Cim.

Kli: "What is fun like? I forgot."

The Light has sent the followers of unity to the pillar to protect and embellish it and allowed the Muses to embellish Luminee temples with permission. The Light has also attempted to create exact replicas of the two worlds in the new plane of Light and failed.

Neron's appearance at the City of Red Stone has led to nearly everyone stepping up to have a wish granted. It is difficult to see who is who.

This update's constellations are the Ring and Horse.

(The common sense upgrade is now 0E.)


Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Rebirth, Fertility, Travel, and Animals
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: IcyTea31 on December 12, 2014, 05:59:13 am
"No more Yaos. How did that command work unassisted? Where did all that energy go? Puzzling, but I'm ready to give up."
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Kilojoule Proton on December 12, 2014, 06:03:48 am
Seven angelic figures stand before the Council. Their names are Pat, Tom, Rita, Ben, Tria, Mil, and Cassie, and they explain that they are personifications of the Virtues of Patience, Temperance, Charity, Kindness, Diligence, Humility, and Chastity. They also explain that gods exhibiting their virtues will be rewarded.
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: IcyTea31 on December 12, 2014, 06:44:55 am
"...Curious."
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Detoxicated on December 12, 2014, 08:51:46 am
Attempt to create exact replicas of the two worlds in the now unlocked spiritual realm. Keep on trying until the copies are there.
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Ama on December 12, 2014, 11:18:42 am
Neron's appearance at the City of Red Stone has led to nearly everyone stepping up to have a wish granted. It is difficult to see who is who.

"Sigh...Merwen please keep the mortals at bay while I try to find the worthy few."
"Yes my lord."

Find the worthy few in the crowd by reading the minds of the mortals.

Quote
Seven angelic figures stand before the Council. Their names are Pat, Tom, Rita, Ben, Tria, Mil, and Cassie, and they explain that they are personifications of the Virtues of Patience, Temperance, Charity, Kindness, Diligence, Humility, and Chastity. They also explain that gods exhibiting their virtues will be rewarded.
"What in the bubble are you? Did Darruth or some other god make you?"

Oppose 60:00
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Lost in Nowhere on December 12, 2014, 04:52:57 pm
Seven angelic figures stand before the Council. Their names are Pat, Tom, Rita, Ben, Tria, Mil, and Cassie, and they explain that they are personifications of the Virtues of Patience, Temperance, Charity, Kindness, Diligence, Humility, and Chastity. They also explain that gods exhibiting their virtues will be rewarded.
Hello.... assorted angels! Quick question, where did you all come from?
And rewarded how?
Or do you not want to answer these questions?

Abstain from 60.00
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: DreamerGhost on December 12, 2014, 04:55:35 pm
(Wrong place. Ignore)
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: gman8181 on December 12, 2014, 08:02:44 pm
Organize Gruen Society into the following Caste System:

Spoiler: Castes (click to show/hide)

Gruen choose a caste as they grow up and learn their interests. A Gruen may change castes at any time if they feel their current one does not suit them but this is a very rare occurrence. The exception to this rule is the Drone Caste which is made up of mindless Gruen who cannot change castes. Regular Gruen can likewise not join the Drone Caste.
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Ambidextrous on December 12, 2014, 08:15:56 pm
Kli: "What is fun like? I forgot."
"Fun is a feeling of excitement, fulfilment, and happiness all at once. Why do you say you have forgotten what fun is like?
Kli takes a look at the background of this follower.
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Quartz_Mace on December 12, 2014, 08:18:31 pm
"...Curious."
I too, am curious Cim. About something else. What did you ever do with Ärž?
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Vgray on December 12, 2014, 08:25:19 pm
Azem listens for prayers.
Title: Re: Ye Gods [11+/999 players] IC: T63: Reverse causality
Post by: Kilojoule Proton on December 13, 2014, 05:35:11 am
Tick 63: Reverse causality

The Light has attempted once again to create exact replicase of the two worlds. It continues to fail.

Neron has found the following strongest, wisest, and kindest followers:
A strong Rani: "Make me strong enough that the ground may shake where I walk."
An old Rani elder: "Help the people help themselves."
A charitable Shadow Raven: "Make known the wishes of Rita

Neron: "Yes. We did come from at least one of you. We offer rewards of Essence to the virtuous gods."

Grauel has reorganized the Gruen into a number of castes.

The Hummingbird who forgot about fun seems to be an average Hummingbird with no striking or particularly interesting attributes.

Azem hears these prayers:
"Make it rain negative coins in our town!"
"What's wrong with all the dragons?"
"How come no one wants my impact insurance plan any more?"

This update's constellations are the Rose and Claw.


Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (+1) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Disease, Travelers, Strength, and Destruction.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 12:13:42 pm
KI'Tork formed from the void and gazed upon the universe and said 'Well this looks nice, but the people here don't seem nearly satisfied enough.Time to remedy that!KI'Tork uses 18 essence to speak to every intelligent being while using essence to manipulate their emotions to make the speech more effective.
"You do not have to hunger for useless scraps,worthless metal or pointless goals that make no difference in the end,(The Listener then feels very guilty and ashamed at this point),"Rather redeem yourselves of this foolishness and receive Inner PEACE! All those who simply lift up and worship the name of KI'Tork shall feel endless satisfaction for all eternity,This is the propsal I give you mortals.(The Listeners feel complete and utter peace,satisfaction,and happiness for five minutes of pure happiness that surpasses Varee's Drug rain 10 times over.),"Either pursue your hollow lies or be made one with PeaceThe Choice is Yours,Choose Wisely.'
At this point KI'Tork waits in the void for the response of the mortals. KI'Tork uses his remaining vestiges of power to slightly bless his new followers,Just to the point where it doesn't send him into dormancy.

(OOC:TO PASSIVE-AGGRESSIVE WAR!!!!!)
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Cptn Kaladin Anrizlokum on December 13, 2014, 12:24:44 pm
Cassie Chastity. They also explain that gods exhibiting their virtues will be rewarded.
What kind of rewards?
And I think we all have the virtue of chastity...
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: IcyTea31 on December 13, 2014, 12:38:08 pm
What kind of rewards?
And I think we all have the virtue of chastity...
"It's probably the kind of chastity where you don't fall for temptations. The...other kind...would be a bit too simple to reward, I feel."

-snip-
((That's a big move. Wouldn't it be a shame if someone were to veto it? Cim wouldn't, but it might still not be a good idea to put all your eggs in one basket like that.))
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 12:41:50 pm
(I'm fairly certain he broke a council law somewhere in there.)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 12:43:24 pm
((Don't worry I have a contingency plan,MWAHAHAHAHA,But seriously though))
"Cim,Kli will you form a pantheon with me for how can satisfaction be found without Order and can can The Most Pure Form of Inner Peace be found In Balancing Oneself,Come Let Us Unite so that we might be able to hold strong against the onslaught of Corruption.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 12:44:18 pm
((Azem, KI'Tork just got formed odds are he doesn't know of any council.))
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: IcyTea31 on December 13, 2014, 12:51:31 pm
"KI'Tork, I will not join up with you if you act this hastily. Slow down, look around, reconsider your actions, and maybe I will reconsider as well. 18 units of Essence is a lot, know that."

((By technicality, that action doesn't break the law, since it still offers a nominal choice in the matter, hence it doesn't force anyone to (not) worship anyone.))
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Quartz_Mace on December 13, 2014, 12:53:07 pm
What in the Void?
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 12:54:12 pm
(But he seems to know of other gods. Whatever.)

"A new divinity has formed. Please adhere to the Code of Conduct and remember to vote. You probably won't do either."
Title: Re: Ye Gods [11+/999 players] IC: T63: Reverse causality
Post by: Ama on December 13, 2014, 01:00:08 pm
A strong Rani: "Make me strong enough that the ground may shake where I walk."
An old Rani elder: "Help the people help themselves."
A charitable Shadow Raven: "Make known the wishes of Rita
Granted
Granted"This is an order form Neron to his Saints. All of my followers are to create charties in every town to help the poor and starving."
"You desire to give your wish to the Rita?"

"Greetings KI`Tork...are you trying to get yourself killed?" :o

Shield my followers from KI`Tork`s words.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 01:04:25 pm
Azem shields all his races, Humans and Merfolk included, from the effects of the words of KI`Tork.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Quartz_Mace on December 13, 2014, 01:08:51 pm
To my followers:"Do not listen to Ki'Tork. He deceives you and none know deception better than I. He drugs you with false emotions and manipulates your minds. Do not let him fool you. Such a lie is not permitted here."

To Ki'Tork: "What do you think you're doing? We've spent centuries building this world for the mortals and you attempt to poison their minds!"

Protects the High-Elves and Wolf-people from Ki'Tok's madness.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Lost in Nowhere on December 13, 2014, 01:13:11 pm
Well, aren't you being a bit hasty... anyways, hello Ki`Tork. Try not to get yourself killed.
If I were you, I would seriously reconsider your action, as it would leave you with only 2 essence, and hence make you incredibly easy to kill if someone felt like you were crossing a line.

I'll protect the Ikan, the Wood Elves, and the Lycae from the words of KI`Tork.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: IcyTea31 on December 13, 2014, 01:13:39 pm
"I would veto that move as well, should KI'Tork actually attempt to do it. I would heavily recommend not going ahead with it."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 01:15:04 pm
"Even Yaos would be impressed by that move if she still lived, I think. I'd sue them myself if I thought it would do anything."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Ama on December 13, 2014, 01:21:07 pm
"Who wants to bet Fusil is going to kill KI` Tork when he sees this."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Quartz_Mace on December 13, 2014, 01:23:41 pm
"Who wants to bet Fusil is going to kill KI` Tork when he sees this."
How much do you want to bet? I'll bet 2 essence he doesn't kill him.

(Sorry I thought Cim was talking at first)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: IcyTea31 on December 13, 2014, 01:24:47 pm
"Who wants to bet Fusil is going to kill KI` Tork when he sees this."
Cim raises a finger.

"2 Essence units for at least threatening to kill."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 01:28:11 pm
"3 essence says he doesn't even bother to protect his followers."

"Although now, he'll probably take that as a challenge. I do trust him to be arrogant enough that he'll dismiss the power of any god who isn't him."

Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Lost in Nowhere on December 13, 2014, 01:31:42 pm
I'll also veto the action, since we can do that. I forgot about that...
"Who wants to bet Fusil is going to kill KI` Tork when he sees this."
Two essence for Fusil threatening to kill, two more for actually doing so if KI`Tork follows through with that action.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 01:33:42 pm
"Vetoing the action is a good idea. I shudder to think what would happen to the worlds otherwise."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Ama on December 13, 2014, 01:37:48 pm
"Joha, you never answered me on if you wanted to help me make some Pine Tree Titans."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Lost in Nowhere on December 13, 2014, 01:39:08 pm
Hm, okay! I'll help with that.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: gman8181 on December 13, 2014, 01:43:08 pm
Veto Action

I'll be mildly put off if I have to use essence to undo that but not as much as you will considering the discrepancy in our essence incomes.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Ama on December 13, 2014, 01:50:56 pm
"Ok."

Me and Joha would like to create the Pine Tree Titans, they are giant humanoids with skin like bark and hair like pine needles. They journey though out the world protecting pine forests and planting new saplings.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Cptn Kaladin Anrizlokum on December 13, 2014, 02:08:37 pm
Veto action

You might get a better response if you created a race of followers instead of stealing everyone else's.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: DreamerGhost on December 13, 2014, 02:12:21 pm
"Here, we see another boost that Yaos has given us. Had I not dealt with Yaos, I would had thought that the newcomer is a void being of stagnation with intent to destroy us all. But now I know that it is just realy, realy stupid."

Protect my followers from mind affecting parts of the message.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 02:58:47 pm
KI'Tork doesn't go through with the emotion manipulation but Still uses 4 essence points to give the speech.((Yeah,sorry about that,didn't know what else to do with my spheres but I got an idea :-[.))
"Okay maybe I was being a little axe crazy with the 18 essence thing, but I've got a better idea.
KI'Tork uses 6 essence points to create a race of kitchen spirits, they are invisible to regular vision but can easily be detected by divination spells.They go around increasing the amount of satisfaction around them and weaken divine spells that conflict with my spheres,they appear wherever there is a lack of an important resource in an area or when there is a lot of satisfied people in one place.They are most commonly found in kitchens and KI'Tork's followers can summon them.
'Excellent,Now Go Forth And Satisfy The People!
"So About the pantheon..."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 03:02:13 pm
(Just giving a speech shouldn't cost you any essence at all.)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 03:29:00 pm
(The Speech essence was to bypass your guard against it.Also I didn't expect to actually get any converts from Grauel,Azem,Quebare and Yaos's followers,I just wanted to set the other mortals against my opposing spheres,Seriously though that was kind of cheap,Again Sorry.)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 04:12:35 pm
KI'Tork creates a  race of KOBOLDS.They are very small,ignorant,weak,and can't speak the main language, but they are numerous,very agile,Very Lucky and very Faithful.They compulsively steal things that aren't theirs to have and as such constantly annoy KI'Tork.KI'Tork creates 30,000 of them and puts them all on a random world(Flip A Coin)KI'Tork uses 5 points to do it.
'I shall create my very own people and they shall follow my spheres at all costs!'(Roughly a month later)'Oops,Well I can't just slaughter them so I'll just work under the assumption that any of them devoted enough to overcome their own nature will make quite the good cleric,But,Ah well...Whatever.'
To The Kobolds KI'Tork Says"My children you must constantly fight against the desire for riches and it will be a very difficult battle,but For Those Who Succeed,Eternal rewards await.
KI'Tork gives the kobolds the ability to see the Kitchen Spirits and KI'Tork tells them to wear chef's hats at all times, and that they should only wield either Divine magic or Kitchen utensils in combat.

(EDIT:Didn't know the protocol,The above 5 points suggestion doesn't exsist. :-X)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 04:41:51 pm
Inspect the possibility of resurrecting Yaos and listen to any prayers
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 04:45:19 pm
(Oi. You might want to use the modify button next time, instead of triple posting.)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 04:47:56 pm
(Oops,well then...)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Quartz_Mace on December 13, 2014, 04:51:10 pm
Creates a large, wingless Dragon as his angel. Sends it to the mountains of the High-Elves to guard them if a threat should come.

Since Yaos doesn't appear to be coming back soon, I shall help the empire in his stead.

Orders the High-Elves in the empire's Capitol to build a church to him and spread his teachings further.

Listens to prayers.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 05:02:31 pm
Quote
"Make it rain negative coins in our town!"
"What's wrong with all the dragons?"
"How come no one wants my impact insurance plan any more?"
"What do you mean by 'negative' coins?"
Check to see what's wrong with all the dragons.
"Probably because all the ash is gone. Don't worry, the next crisis will probably happen within your lifetime."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Stirk on December 13, 2014, 05:08:28 pm
(Again, everything happens as I sleep :-\)

Veto
the 18E action.

"Tykki, it seems the new blood doesn't know where he stands. Put a gun to his head, please. Or whatever looks closest to his head. Maybe a revolver, classic Colt Peacemaker? We just have to make it clear that if he does something stupid, he is dead. Feel free to spin the chamber or play with the hammer at suitable dramatic moments."

"Welcome, new God. As always, I suggest you start by voting on the current proposals. As usual, I will remind you that if you do anything stupid, I will have to have you killed. Touch my followers, be it by slaying them or trying to steal them from me, and I will have you killed. The others may think a lot of the pointless commandments laid out, but the only real rule is 'Don't get on anyone's bad side, especially Fusil's'. At this point, these laws can be broken with no consequence if enough people supported you doing it. This goes for your followers, too."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Andres on December 13, 2014, 05:13:25 pm
(Again, everything happens as I sleep :-\)
(I know that feel. I just woke up and suddenly there's two new pages in the IC! I don't think that's ever happened during my time playing this game.)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 05:15:58 pm
"There goes three essence. Oh well. I didn't want to be boring and go with the safe option."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: DreamerGhost on December 13, 2014, 05:31:37 pm
(Again, everything happens as I sleep :-\)
(I know that feel. I just woke up and suddenly there's two new pages in the IC! I don't think that's ever happened during my time playing this game.)

(Welcome to my world. No matter how long I stay up, stuff starts happening just as i decide that I have waited enough and go to sleep now.Every. Damn. Time.)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Quartz_Mace on December 13, 2014, 05:38:46 pm
Stirk, please don't kill him. Or, if you do, have fun with it. What fun is to shoot him in the head when you could chop his head off, disembowl him, explode his head with a Godly hammer, make him go up in flames, have him drawn and quartered, or just put him on a bomb and detonate it? Feel free to maim or injure him, though.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: gman8181 on December 13, 2014, 05:58:08 pm
Dark. I personally don't enjoy putting my food through unnecessary pain before I kill it. Guess it's a preference thing.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 06:01:50 pm
"You Dares Defy ME!,Oh wait your not mortals,Please don't harm me I wasn't aware that these mortals belonged to anyone"
KI'Tork Prepares to defend himself.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 06:09:22 pm
"No one kill the godling. He is way too amusing."

The Shiny Ones wander the worlds, teaching mortals a combination of practical fencing and and dance battling, as well as giving good financial advice. Azem checks on the tournament.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Quartz_Mace on December 13, 2014, 06:12:10 pm
I jest! I jest! Just because he is being funny doesn't mean I can't make jokes too.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Ambidextrous on December 13, 2014, 06:35:03 pm
"....KI'Tork, are you by any chance related to the being known as Varee?

Kli blesses the Hummingbird with superior speed in flight, and a desire to seek excitement in challenging himself to the fullest.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 07:04:22 pm
"No I am not,although we went to college together,Why do you ask?"
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Ambidextrous on December 13, 2014, 07:07:14 pm
"...............................................no reason."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 07:14:45 pm
"Alright, Hey do you want to join me in a pantheon,For how can you have satisfaction without balance?
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Ambidextrous on December 13, 2014, 07:17:01 pm
"I'm afraid I must decline, KI'Tork. I prefer to take the role of an observer when it comes to godly affairs.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 07:24:13 pm
"Duly Noted,However would you teach the kobolds the basic tenets of balance so that they might know the true meaning of satisfaction?"
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Ambidextrous on December 13, 2014, 07:26:01 pm
"Very well.
Kli tasks several Hummingbird philosophers with spreading his basic teachings on Balance to the Kobolds.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 07:28:56 pm
"I would advise the hummingbirds not to bring anything valuable with them as kobolds tend to be rather enthusiastic about such things,If you catch my meaning."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 07:30:25 pm
"That doesn't even make any sense. It does benefit me though, so I approve."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 07:32:14 pm
Quote
"That doesn't even make any sense. It does benefit me though, so I approve."
"What are you talking about."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 07:34:45 pm
"Grauel, my hungry friend, might I have the honor of hosting your next feast? Whenever that may be. You've only had two all these long ticks."

Quote
"That doesn't even make any sense. It does benefit me though, so I approve."
"What are you talking about."
"It doesn't make sense that they would like shinies. Still not complaining though."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 07:38:30 pm
"I accidentally encouraged them to steal and hoard shinies,Rather than the opposite,I'm still not very adept at the creation process though,you understand."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 07:50:48 pm
KI'Tork does everything in his power to feed the starving and otherwise do everything I can to practice the virtues of Patience, Temperance, Charity, Kindness, Diligence, Humility, and Chastity.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: gman8181 on December 13, 2014, 07:51:00 pm
"Grauel, my hungry friend, might I have the honor of hosting your next feast? Whenever that may be. You've only had two all these long ticks."

It's true, my feasts are rare. I try not having them so much that economies suffer for it given my appetite.

Anyway, sounds fun. Let me know if you want a favor in return.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: DreamerGhost on December 13, 2014, 07:52:22 pm
Create Hall of Ingenuity within gremlin lands.

Spoiler: Hall of Ingenuity (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Stirk on December 13, 2014, 07:55:23 pm
"Additionally, I do not trust these "Angelic Beings". They are either made by a God, or they are Null. In fact, they are acting an awful lot like the Null are...Tykki, could you scan them for Eldrich Essence?"
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 07:59:49 pm
"I can start making the arrangements immediately if you like. And the way I see it, I owe you more than few favors."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 08:04:58 pm
Proposal 60.00:Approved
"Fusil my kobolds are many and ferocious but they do not know the arts of war,could you teach them how to make weapons so that they might never be slain without a (Probably really short) Fight?"
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Stirk on December 13, 2014, 08:13:03 pm
"I don't see a reason not to, unless you do something stupid again.

Seeing as they are smaller and weaker than most other races, it is unlikely that they would win in a head on fight. They have a major disadvantage in any kind of melee combat, size, technology, reach...I would suggest focusing on more ranged-combat with them. Simple weapons can be made even by primitive peoples. Slings, bows, spears, and crossbows if they have the technology for them. Hit and run tactics, along with ambushing and traps, should be used. I can teach them right away."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 08:15:54 pm
"Thank you,these techniques shall aid them in facing the Donut Menace..."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: DreamerGhost on December 13, 2014, 09:10:22 pm
Donut meanace? Could you elaborate? We here have a history with void infused pastries that killed Yaos twice.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 09:17:48 pm
"Nothing to tell,I simply don't like Donuts,Not enough protein."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: DreamerGhost on December 13, 2014, 09:19:48 pm
Ah. You may want to add jelly rolls to the list of disslikes, as in this universe they tend to spontaneously explode with god killing properties. It hardly makes more sense in context.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 09:24:21 pm
"Explosive Jelly rolls? HERESY!!!!!!"
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Andres on December 13, 2014, 09:26:49 pm
"Explosive Jelly rolls? HERESY!!!!!!"
(I like this guy.)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 09:27:29 pm
KI'Tork Teaches the Kobolds The Fine Art of Gambling"Okay then now they have something to do in their spare time."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Quartz_Mace on December 13, 2014, 09:50:52 pm
Welcome to our world. Jelly rolls act as bombs and a fourth of your followers can be killed overnight. People practically nuke their allies from time to time, and monkeys assassinate Gods.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: LuckyKobold on December 13, 2014, 09:52:17 pm
"Monkey Assassination,hmm,well I usually prefer hot soup but each Deity to their own."
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Ama on December 13, 2014, 10:55:28 pm
"...Wait when was a jelly roll used as a bomb? I mean there was a lot of people turned into jelly rolls, but I didn't see any of them explode!"
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Andres on December 13, 2014, 11:33:47 pm
"...Wait when was a jelly roll used as a bomb? I mean there was a lot of people turned into jelly rolls, but I didn't see any of them explode!"
(At the beginning of the First Crusade, when Cim, Serac, and Yaos' forces attacked STF, a jelly roll next to Fusil's prison flew at the allied forces and exploded. There were a few wounded but I don't think anyone was killed. Certainly no god has been killed by exploding jelly rolls.)
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Cptn Kaladin Anrizlokum on December 13, 2014, 11:36:30 pm
"...Wait when was a jelly roll used as a bomb? I mean there was a lot of people turned into jelly rolls, but I didn't see any of them explode!"
(At the beginning of the First Crusade, when Cim, Serac, and Yaos' forces attacked STF, a jelly roll next to Fusil's prison flew at the allied forces and exploded. There were a few wounded but I don't think anyone was killed. Certainly no god has been killed by exploding jelly rolls.)
((I thought it killed 15 paladins, and vaporized their souls...))
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Stirk on December 13, 2014, 11:37:28 pm
Quote
(At the beginning of the First Crusade, when Cim, Serac, and Yaos' forces attacked STF, a jelly roll next to Fusil's prison flew at the allied forces and exploded. There were a few wounded but I don't think anyone was killed. Certainly no god has been killed by exploding jelly rolls.)

(Wasn't Cim almost killed by an exploding jelly roll?)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Kilojoule Proton on December 13, 2014, 11:40:12 pm
Tick 64: An actual milestone

Kl'Tork has sent a grand message but without tasping. A few of them are awed and impressed by this display and have turned to Kl'Tork despite heavy resistance from Neron, Quéßäre, Joha, Cim, Azem, Grauel, Serac, Khaziraad, and Fusil, who attempt to shield the Humans, Merfolk, High-Elves, Wolf-people, Wood Elves, Lycae, Golems, and Gremlins.

(Waiting in the capital V Void: It is recommended that you do not do that lest you end up paradoxing yourself for future reference (instakill, no save))

(Re chastity: As I recall, the design document stated that it applied to things like wanting to kill Yaos or Fusil yet again and putting it off or something like that.)

The Rani report a series of strange minor daytime earthquakes. They have created many charities in every town to aid the poor and the starved.
Charitable Shadow Raven: "No, only to make her will and presence known."

Cim and Joha have bet 2 Essence each on Fusil threatening to kill Kl'Tork, Azem 3 Essence on Fusil not bothering about the mortals, Joha 2 more Essence on Fusil doing so,

Cim and Joha have received 2E back, Azem has lost 3E, and Joha continues to be down by 2E.

Neron and Joha have created the Pine Tree Titans, giants with barky skin and pine needle hair. They wander the world protecting pine forests and spreading them.

Kl'Tork has created countless kitchen spirits on both worlds who are invisible to mundane vision and 30 000 kobolds on Slytha.

Yaos currently does not appear to be resurrectable. There is no body.

Quéßäre has created a large, wingless Dragon to serve as an angel of Deception and Guile. The dragon has gone to the hidden mountain civilization of the High Elves to guard them. The High Elves have begun work on another church to Yaos at the Imperial capital. They reluctantly spread the message of Coasts and Humans. Some prayers directed to Quéßäre are as follows:
"With your blessing, I have finally eliminated the vizier. The throne shall be mine!"
"Hahahahahawantsomesnooooow?"
"Those pesky lowborn mortals may begin encroaching on our land in a few years."

Azem:
"They're like coins but they destroy regular coins when they come into contact!"
The dragons seem to be bored and sleepy with the significant drop in amusing events.
"That is good to know! Time to send word to my contacts in those academies!"

Kli has blessed the apathetic Hummingbird with increased speed and a drive for excitement. Despite this renewed youthly excitement and increasingly dangerous behavior, he continues to be bored.

Teachings on Balance have spread to the Kobolds.

Khaziraad has created a Hall of Ingenuity within gremlin territory. The gremlins are awed by its appearance but fear it for its effects and have called in the CKG Institute to better understand its effects and guard the unready world from it.

"They test negative, Sir."

Gambling has spread to the Kobolds, much to the Luckiest Man's satisfaction. He has activated his Rod in a Kobold village square after the opening of a gambling house and released a rabbit uprising/flood.

This update's constellations are the Dagger and Sword. A meteor shower has destroyed an otherwise fine garden on Keshan.

(Kl'Tork: -15E, Neron: -1E, Joha: -2E, Azem: -3E, Joha: -2E)


Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Duty, Depravity, Magic, and Animals.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Vgray on December 13, 2014, 11:56:50 pm
Quote
"They're like coins but they destroy regular coins when they come into contact!"
"That doesn't sound like a good idea at all."

The Shiny Ones wander the worlds, teaching mortals a combination of practical fencing and and dance battling, as well as giving good financial advice. Azem checks on the tournament.
Title: Re: Ye Gods [13+/999 players] IC: T63: Reverse causality
Post by: Andres on December 14, 2014, 12:03:43 am
"...Wait when was a jelly roll used as a bomb? I mean there was a lot of people turned into jelly rolls, but I didn't see any of them explode!"
(At the beginning of the First Crusade, when Cim, Serac, and Yaos' forces attacked STF, a jelly roll next to Fusil's prison flew at the allied forces and exploded. There were a few wounded but I don't think anyone was killed. Certainly no god has been killed by exploding jelly rolls.)
((I thought it killed 15 paladins, and vaporized their souls...))
(My mistake.)

They reluctantly spread the message of Coasts and Humans.
(That's....not what the message of Yaos is. Even after his sphere was changed to Coasts, he still insisted that he be worshipped as god of Humans and Ambition. Non-Human worship of him focuses exclusively on Ambition. His spheres after the fourth death and before his last death were Ambition and Coasts.)

A meteor shower has destroyed an otherwise fine garden on Keshan.
(I was going to say that I called it, but then I realised that Darruth changed the meteor showers into a comet.)

Sphere ideas this tick are Duty, Depravity, Magic, and Animals.
(O_O This sphere doesn't really seem feasible without breaking forum rules.)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Kilojoule Proton on December 14, 2014, 12:08:01 am
(Andres: These are High Elves, who may not know too much about other gods' preferences given their isolation.)

(Incoming players: Yeah, don't choose Depravity as a sphere. I don't always pay attention to what my script picks from the raws, so exercise caution.)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Quartz_Mace on December 14, 2014, 12:13:30 am
(Andres: These are High Elves, who may not know too much about other gods' preferences given their isolation.)

(Incoming players: Yeah, don't choose Depravity as a sphere. I don't always pay attention to what my script picks from the raws, so exercise caution.)
(Should I make depravity my second sphere? You only said for new players not to...)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Kilojoule Proton on December 14, 2014, 12:16:20 am
The Shiny Ones have wandered the world teaching the mortals about novel techniques.

The tournament now has several thousand entrants (which you may describe with non-aligned not-by-you races) and more are still pouring in.

A new Feast of Grauel has begun. This time, there is a significant contribution of seafood and precious metals.

(Perversity but not Perversion or Depravity would be OK. Discussion of details/appeals go through PM or OOC.)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Vgray on December 14, 2014, 12:31:34 am
(That tripped me up for a second, since almost all the races are aligned.)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Kilojoule Proton on December 14, 2014, 12:36:51 am
(It's mostly to reduce my workload and encourage the players to make free things they probably won't make overpowered. Aligned here means aligned-to-you. You, as the originator of the tournament, can naturally bypass these constraints.)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Andres on December 14, 2014, 12:40:33 am
(Andres: These are High Elves, who may not know too much about other gods' preferences given their isolation.)
(This would be their second time visiting the Imperial capital, both times they would've stayed a few weeks. Considering the capital is the biggest centre of Yaos worship in the universe I'd find it highly unlikely they wouldn't know about Yaos' spheres, especially since they're making a temple and a few priests might be interested in the non-Human temple to the god of Humans.)

(Perversity but not Perversion or Depravity would be OK. Discussion of details/appeals go through PM or OOC.)
(Now hold on, perversion and depravity are two different things. Depravity will get you banned. Perversion simply means corrupted or deviated. Corruption and deviation aren't really that bad (compared to depravity.))
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Vgray on December 14, 2014, 12:55:04 am
(I have a feeling the mortals are just going to keep pouring in until Azem gets bored and demands that they start fighting already.)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Andres on December 14, 2014, 01:10:33 am
(I have a feeling the mortals are just going to keep pouring in until Azem gets bored and demands that they start fighting already.)
(Why not simply limit the amount of non-paying contestants?)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Vgray on December 14, 2014, 01:15:31 am
(I don't really mind too much. I just have a feeling this will take awhile.)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Ambidextrous on December 14, 2014, 02:12:19 am
Kli sparks the apathetic Hummingbird's mind to realize his true calling, so he will no longer be bored. (-2E)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: LuckyKobold on December 14, 2014, 10:57:20 am
Teach The Kobolds how to farm the rabbits and show them many tasty recipes concerning them."Who is this Lucky Man?"
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: LuckyKobold on December 14, 2014, 11:03:59 am
KI'Tork proceeds to bless all who follow him with inspiration to cook, and a few weak spells that eliminate much of the process, (i.e:A spell that boils a pot of water,Or summoning condiments,that sort of thing.
KI'Tork blesses any being of any race that is dedicated to cooking with guardian kitchen spirits that will follow them and guide them in the arts of cooking, unless any being doesn't want the guardian in which case it will quietly leave.
Bless my kobold priests with the ability to create Kitchen Elementals,They are roughly 6 feet tall,float a few inches off of the ground and are made of a random assortment of kitchen appliances,The Elementals follow their summoner's orders to the letter,and are slightly faster and stronger than the average human.
"I sense that these mortals are about to go through a sizzling revelation!"
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Quartz_Mace on December 14, 2014, 11:39:10 pm
Quote
"With your blessing, I have finally eliminated the vizier. The throne shall be mine!"
"Hahahahahawantsomesnooooow?"
"Those pesky lowborn mortals may begin encroaching on our land in a few years."
"Use your new position to serve your subjects. Do not deceive them about what you intend to do, but hide what you have done if you value your life."

"Um...what about snow?"

"Don't worry, the low-born die young. You'll outlive them."
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Andres on December 14, 2014, 11:45:33 pm
"Um...what about snow?"
(Mystic Snow. Once a year, it rains Mystic Snow in celebration of Varee and Yaos. It's basically cocaine.)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Rolepgeek on December 14, 2014, 11:48:36 pm
"Um...what about snow?"
(Mystic Snow. Once a year, it rains Mystic Snow in celebration of Varee and Yaos. It's basically cocaine.)

((What the shit?!? That's what it is? That's a horrible idea! What the fuck!?))
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Andres on December 14, 2014, 11:57:22 pm
"Um...what about snow?"
(Mystic Snow. Once a year, it rains Mystic Snow in celebration of Varee and Yaos. It's basically cocaine.)

((What the shit?!? That's what it is? That's a horrible idea! What the fuck!?))
(That reaction made me lol. :)) But seriously, how have you been playing for this long and not know about it? It's also a really great idea. Not a single complaint and everyone loves it! One guy even praised it as the one day his son wouldn't scream at him!)
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Kilojoule Proton on December 15, 2014, 03:20:50 am
Tick 65

Spoiler: Deities (click to show/hide)

Proposals:
60.00: Give all races improved common sense <0> [DEAD]
+1 from Fusil, Kl'Tork
0 from Joha
-1 from Neron

New players are always welcome. Sphere ideas this tick are Travelers, Fate, Air, and Destruction.

Signing off.
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: LuckyKobold on December 15, 2014, 03:57:01 pm
KI'Tork encourages the kobolds to rob the rich and spread the loot evenly among the poor.
"Now all Kobolds Shall be satisfied!"
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Quartz_Mace on December 15, 2014, 04:01:18 pm
KI'Tork encourages the kobolds to rob the rich and spread the loot evenly among the poor.
"Now all Kobolds Shall be satisfied!"
"I wonder what Azem will think about this. Could be good for the economy."

Creates 1,000 more Wolf-people in the Hidden Forest.
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: Vgray on December 15, 2014, 04:27:35 pm
"When are these hidden races of yours going to contribute to the economy?"
Title: Re: Ye Gods [13+/999 players] IC: T64: An actual milestone
Post by: LuckyKobold on December 15, 2014, 05:02:30 pm
"So long as they simply praise the name of KI'Tork I care not whether they contribute to the spread of worthless chunks of metal,No offense intended of course."
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Kilojoule Proton on December 16, 2014, 12:31:27 am
Tick 66: Mnbrvcnp!

The Shiny Ones have furnished the mortals with much free advice on combat and managing finances. The tournament continues to accumulate guests, waiting for a signal to begin

The next Feast of Grauel has started. The town hosting is bursting with visitors and pilgrims wanting to see.

Kli has inspired the apathetic Hummingbird to realize his true calling. He has decided to promote the spread of amusement and mirth on his wanderings by playing pranks on random people.

The Kobolds have begun farming the rabbits released by the Rod of Amazement. Some of the more magically skilled Kobolds have learned a few spells useful for cooking. There is an increase in thievery, and many valuable items have disappeared from circulation.

Kl'Tork has spread the kitchen spirits to anyone eligible and created the Kitchen Elementals.

Quéßäre has created 1 000 more Wolf-people.
"Yes, definitely."
"The lowborn are more numerous and defensive than we are."

There is a rumbling on the Island of Death and Riches.

This update's constellations are the Lance and Lady.

(Kli: -2E, Kl'Tork: -3E, Quéßäre: -2E)


Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Treachery, Truth, Magic, and Strength.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Vgray on December 16, 2014, 12:52:05 am
Azem investigates the rumbling.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Kilojoule Proton on December 16, 2014, 12:53:27 am
It appears to be a snoring Gruen.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Vgray on December 16, 2014, 01:11:04 am
Azem checks that the island still has an adequate quantity of death and riches before materializing above the tournament on a cloud of gold.

"Welcome one and all! For what is sure to be the most exciting event in all the land. Is everybody ready?"
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Kilojoule Proton on December 16, 2014, 01:55:02 am
Azem: The island of Death and Riches continues to live up to its name.

You materialize over the tournament village/camp on a cloud of gold dust. The crowds of participants cheer with assent and raise their weapons.

Yaos has been struck down (perma)!
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Stirk on December 16, 2014, 02:10:12 am
Azem: The island of Death and Riches continues to live up to its name.

You materialize over the tournament village/camp on a cloud of gold dust. The crowds of participants cheer with assent and raise their weapons.

Yaos has been struck down (perma)!

"....Did Azem just kill Yaos?"
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Vgray on December 16, 2014, 02:16:46 am
"Well then, I do believe it's time to begin."
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Andres on December 16, 2014, 03:16:36 am
Ratu leaves his host. The permakill sword would negate reincarnation anyway, no point in taking the boy with him.

Ratu: "It was Fusil that killed Yaos! Except for the suicide, he's been behind every single one of his deaths!. He was also responsible for the Stone Warriors who slaughtered scores of innocent Gruens and Mountwyrms! Considering that he was in charge of Dar-MA-Gome when he turned into a monster I'd say that nearly every bad thing since the universe began was Fusil's fault in the end. I recommend permanently sealing him and his angels away, if not outright killing them."

Spoiler (click to show/hide)

Ratu: "Also, Tykki did not rule for centuries. The Emperor's corpse was found to have a decomposition of weeks, not years."

"....Did Azem just kill Yaos?"
Ratu: "Azem would never kill Yaos! He was Yaos' best friend! He's the one entirely responsible for his very existence! He would never hurt Yaos and Yaos would never hurt him!"

(So what was with the colour change in the text? You swapped from red to black and this isn't the first time you've done it.)
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Andres on December 16, 2014, 03:20:56 am
Fusil's murder of Yaos is revealed to the world. Fusil-worship is officially banned within the Empire.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Stirk on December 16, 2014, 03:29:31 am
Ratu leaves his host. The permakill sword would negate reincarnation anyway, no point in taking the boy with him.

Ratu: "It was Fusil that killed Yaos! Except for the suicide, he's been behind every single one of his deaths!. He was also responsible for the Stone Warriors who slaughtered scores of innocent Gruens and Mountwyrms! Considering that he was in charge of Dar-MA-Gome when he turned into a monster I'd say that nearly every bad thing since the universe began was Fusil's fault in the end. I recommend permanently sealing him and his angels away, if not outright killing them."

Spoiler (click to show/hide)

Ratu: "Also, Tykki did not rule for centuries. The Emperor's corpse was found to have a decomposition of weeks, not years."

"....Did Azem just kill Yaos?"
Ratu: "Azem would never kill Yaos! He was Yaos' best friend! He's the one entirely responsible for his very existence! He would never hurt Yaos and Yaos would never hurt him!"

(So what was with the colour change in the text? You swapped from red to black and this isn't the first time you've done it.)

".....Is this a joke? This godless abomination is accusing me of killing Yaos based on...that thing? Lets look at it this way. If it really was me, being the cause of every single one of Yaos's deaths, wouldn't I be able to do it in secret? If I was able to kill him in secret, why would I put my name on it so literally? That is fairly obviously not me, or Tykki. There is literally a jelly roll saying this, for Fusil's sake!'
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Andres on December 16, 2014, 03:30:42 am
(GM said that it's possible to spend enough Essence to do it in secret, so yeah.)
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Stirk on December 16, 2014, 03:37:04 am
(GM said that it's possible to spend enough Essence to do it in secret, so yeah.)

(....That was my point?)
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: IcyTea31 on December 16, 2014, 03:41:06 am
"While I would want to believe Fusil's guilt, that story doesn't add up completely. He simply cannot have done everything described without me noticing."
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Kilojoule Proton on December 16, 2014, 03:48:58 am
Azem: The cheering continues as everyone begins fighting! A diamond Gem Dragon seems to be almost effortlessly kicking away various participants.

Ratu explodes into a cloud of assorted colored dice!

Ratu has been struck down! (perma)
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Ambidextrous on December 16, 2014, 04:19:19 am
Kli listens to more prayers.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: IcyTea31 on December 16, 2014, 04:26:20 am
"I performed some energy analysis. The one who killed Ratu was divine, very chaotic, and untouched by the Void. I also have not met the culprit, or I would be able to recognize the signature more exactly than those traits."
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: LuckyKobold on December 16, 2014, 10:30:19 am
KI'Tork teaches the Kobolds how to tame exotic beasts,(Such as lions and so on.) Along with the knowledge of how to domesticate ordinary animals.
KI'Tork teaches the Kobolds how to brew alcohol from otherwise useless plants.
KI'Tork teaches the Kobolds how to ranch/herd Cattle.
KI'Tork Orders all of the Kobolds to build a citadel in the forest,The largest building is to  be a gigantic(By Kobold Standards)5 story tall 3000 ft by 3000 ft wooden cathedral/mess hall, If necessary KI'Tork teaches them advanced building tactics,KI'Tork also Orders the Kobolds to build a massive(4 ft tall,2 feet thick) wooden palisade surrounding the Citadel.
Order the Kobolds to fill the wilderness surrounding the Citadel with enough Booby Traps to make the Vietcong ashamed,Show them how to build Traps such as covered spike pits, An ordinary covered pit, Wooden Bear Traps, Crossbow traps from stolen weaponry and so on and so on.
Teach the Kobolds how to wage guerrilla warfare and the art of making lethal stone age weaponry.
Order the Kobolds to spend an hour every day praying to KI'Tork,Kobold Priests are to pray 6 hours a day, Tell them that any who pray more will be rewarded.Show the Kobolds how to make thousands of different recipes from the resources that they have available to them.
The Kobolds are to respect cooks above all other jobs except priesthood which is equal.
Tell The Kobolds to send Caravans and Missionary Priests to all corners of the globe.
Tell them that they can name the Citadel whatever.
KI'Tork Observes the fruits of his labors.
Tell my Non Kobold followers of the Citadel and Tell them that they can emigrate there if they wish,To those that don't I ask them to spread Satisfactionism(New Religion Name) To all Other peoples.
"Know they should be able to benefit the economy,Azem.
(BEFORE you guys freak out, realize that all I did was teach the Kobolds,which as far as I am aware is free,The Kobolds did the work themselves,and the Citadel is probably just gonna be nothing but tents and shacks for a few ticks,At least until I get around to creating Meat Plants, That is.)
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Cptn Kaladin Anrizlokum on December 16, 2014, 02:27:02 pm
"While I would want to believe Fusil's guilt, that story doesn't add up completely. He simply cannot have done everything described without me noticing."
I have to agree, I doubt it was Fusil. Unless Fusil wanted us to think it couldn't possibly be Fusil, but Fusil is not cunning enough to do that. Also, that didn't sound like Tykki's voice, and the permakill weapon was a sword? (but that could change.)

Cim, now you should compare all the gods to that energy signature and we have the culprit. All the gods and angels.

What does that egg do anyways Fusil? Revive you?

Visit the tournament.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: IcyTea31 on December 16, 2014, 02:41:10 pm
Cim, now you should compare all the gods to that energy signature and we have the culprit. All the gods and angels.
"I had the foresight. As I said, the culprit is nobody I've met."
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: DreamerGhost on December 16, 2014, 03:15:05 pm
So there are either Gods we know nothing abaut, or somone has learned to mask their presense. Both are equaly terifying possibilities.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: IcyTea31 on December 16, 2014, 03:33:21 pm
"Indeed, but I would suspect an Angel more than a God. How many of us have Angels they haven't told the Council about?"
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Stirk on December 16, 2014, 03:34:12 pm
Quote
What does that egg do anyways Fusil? Revive you?

"It does nothing. Nothing at all"

Quote
"Indeed, but I would suspect an Angel more than a God. How many of us have Angels they haven't told the Council about?"

"Yaos, apparently, but him being the culprit is unlikely."
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Ama on December 16, 2014, 05:40:48 pm
"I would like to propose that we now disband Yaos` empire and scatter the humans across the world so that they can do what they were made to do, act as a neutral race that lives everywhere and worship all the gods equally. I would also like to suggest that the rest of Yaos` angels are mindwiped and given to new gods such as KI` Tork."

Read the mind of the old Rani, is he talking about the Rita the race of avians or something else.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Lost in Nowhere on December 16, 2014, 06:49:38 pm
Farewell, Yaos.

Neron, I somewhat see where you are coming from with the proposal about Yaos's angels, but I disagree... but I don't really have any ideas for anything better to do with them, so, unless there is a different option presented, I wouldn't mind it. As for the human empire, I don't particularly care about what befalls it (well, aside from mass extermination or anything of that sort).
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Stirk on December 16, 2014, 07:33:17 pm
"I would like to propose that we now disband Yaos` empire and scatter the humans across the world so that they can do what they were made to do, act as a neutral race that lives everywhere and worship all the gods equally. I would also like to suggest that the rest of Yaos` angels are mindwiped and given to new gods such as KI` Tork."

Read the mind of the old Rani, is he talking about the Rita the race of avians or something else.

"I support this. The new God could use their help to spread his many, many commandments..."
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Vgray on December 16, 2014, 07:47:20 pm
Quote from: Tick 62
Seven angelic figures stand before the Council. Their names are Pat, Tom, Rita, Ben, Tria, Mil, and Cassie, and they explain that they are personifications of the Virtues of Patience, Temperance, Charity, Kindness, Diligence, Humility, and Chastity. They also explain that gods exhibiting their virtues will be rewarded.

(You'd think gods would have better short term memory.)
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Ama on December 16, 2014, 08:28:14 pm
Read the mind of the colorful angels to find out where they came from and who made them.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Lost in Nowhere on December 16, 2014, 09:24:42 pm
I have a feeling they won't like it.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Rolepgeek on December 16, 2014, 10:32:53 pm
"Hmmm...I do have to wonder what might result if I did...this."

Attune Seraphim to Cosmic Magic.

Not a race of mages my sweet divine ass.
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Quartz_Mace on December 16, 2014, 11:06:44 pm
"What does Yaos' Will say? I think we should honor it before we disband his creations."
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Kilojoule Proton on December 16, 2014, 11:08:27 pm
(It should be OK to post the wIll on IC)
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Vgray on December 16, 2014, 11:11:06 pm
"As far as I know, Yaos' will states that all her belongings go to Joha. I wonder if she ever added me to it?"
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Kilojoule Proton on December 16, 2014, 11:12:44 pm
(I wonder if this will end up requiring Lawmode)
Title: Re: Ye Gods [13+/999 players] IC: T66: Mnbrvcnp!
Post by: Stirk on December 16, 2014, 11:21:49 pm
"Joha seems to support giving them away, and Yaos supported giving them to Joha. We don't need to sue anyone over this."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 16, 2014, 11:46:19 pm
Tick 67: Fracture

"It is I, Nglezhrkerupuresnn'o, Emissary of Creation. I would like to remind you to avoid doing that. Who, you may ask, should avoid doing that? If you have to ask, you may ignore this broadcast."

Azem's tournament has started! Many brave or foolish heroes from throughout the land fight each other more or less haphazardly, resulting in numerous deaths. Currently in the lead are a hundred-bladed Armu, a Human with a white-painted face in colorful clothes with a seemingly endless sack of jelly rolls, and a diamond Gem Dragon who is currently taking a break selling the service of blade sharpening (often after having caused the dulling in the first place).

Yaos' remaining vessel has been eliminated by a bizarre duo that claim to be Fusil and Tykki in a leak of unknown origin. Ratu has also been slain and apparently converted into dice.

(Re color change: Artistic license or genuine mistake? You de(i)cide!)

Fusil worship has been banned in the Empire. The Human Council cowers and has sealed their chambers after removing all furniture and weapon-like items.

Kli:
Nervous Pilgrim: "I am entering this tree now. This may be the last you will hear from me."
Bored Child: "Why is playing gravitational dart ninjas no longer fun?"
Balanced Builder: "We have begun constructing a massive working set of bronze scales in the deep forest. May you bless our construction."

Kl'Tork has taught the Kobolds how to tame some exotic beasts, domesticate ordinary animals, herd cattle, fight asymmetrically, and make better weapons. They have learned how to brew Soporific Milk, which is both popular and addictive to the other races after experimenting with brewing. Kl'Tork has also added to Its worshippers' requirements and spread many different recipes and established the cooks as a priesthood. The Kobolds have begun to send caravans and missionaries out.

Kl'Tork has also commissioned the construction of a citadel in a foresti surrounded by traps. The Kobolds have begun working on it. There are currently almost no exclusive worshippers of Kl'Tork outside the Kobolds.

Rita seems to have been one of the seven Virtues. None of the gods seem to do enough genuine acts aligned with their virtues to be judged worthy of receiving a reward.

Neron has attempted and failed to read the minds of the colorful Virtues. [glow=black,2.300]Cassie seems to be particularly upset about this intrusion.

Darruth has granted the Seraphim attunement to Cosmic magic.

This update's constellations are the Hammer and Gravestone.

(Darruth: -8E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Consolation, Labor, Air, and Strength.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 16, 2014, 11:53:57 pm
Oppose 66.00.1
Support 66.00
Create the Cherubim and Chiracyx; Chiracyx are very hardy, which is something I had forgotten to mention. That and their shells are their most overpowering traits. Partially due to the armor(oh look sometimes it protects against radiation will you look at that)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Ambidextrous on December 16, 2014, 11:56:33 pm
Kli:
Nervous Pilgrim: "I am entering this tree now. This may be the last you will hear from me."
Bored Child: "Why is playing gravitational dart ninjas no longer fun?"
Balanced Builder: "We have begun constructing a massive working set of bronze scales in the deep forest. May you bless our construction."
"This tree shall not harm you, I will be sure of that.
"Doing certain activities repeatedly makes things not fun after a while. Maybe try something new?"
Kli blesses the Builder's construction to be able to grant minor miracles to any follower of Balance. It begins to glow with Kli's aura.

Support 66.00, Abstain 66.00.1
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Lost in Nowhere on December 17, 2014, 12:00:15 am
Ah, yes, Yaos did have a will, I vaguely remember that...
And I don't recall saying that I supported either of those propositions, but that I was indifferent unless some better idea came up.
As such, oppose 66.00.1 and abstain from 66.00.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 12:06:22 am
Azem provides running commentary from his cloud of gold dust.

66.00: Oppose
66.00.1: Oppose
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Quartz_Mace on December 17, 2014, 12:08:39 am
Oppose 66.00 and oppose 66.00.1.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: IcyTea31 on December 17, 2014, 12:11:00 am
66.00: Support.
66.00.1: Oppose.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Cptn Kaladin Anrizlokum on December 17, 2014, 12:35:20 am
Collect the dice.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Andres on December 17, 2014, 02:50:59 am
-snip-
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Stirk on December 17, 2014, 02:56:50 am
I pull out my trusty mustache-making-pen and fix the will's title.

'The Last Will and Testament of the most ^Lame and PatheticSupremely Excellent God whose Ultimately Divine Name is Yaos, Praise Her ^UglinessAwesomeness and Her ^ArroganceHumility and Forever Treasure Her as the God who could only be Killed. after Five SIX Attempts by Her cowardly and most crappiest opponent(s)'
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Andres on December 17, 2014, 03:04:22 am
(That wasn't supposed to release. My computer crapped up.)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Andres on December 17, 2014, 04:17:35 am
Appearing before the council is an audio document titled 'The Last Will and Testament of Yaos, God of Humans and Ambition'.
Spoiler (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Ama on December 17, 2014, 09:28:08 am

"If you are the angels of goodness, kindness and stuff like that, what are you trying to hide?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: LuckyKobold on December 17, 2014, 10:27:54 am
KI'Tork creates a dimensional afterlife plane called the Enldless Cavern,It is almost identical to an ordinary cavern,except that it is endless,has no predators and the prey animals are all 10 times as numerous and a tame to the point that they sacrifice themselves to kobolds.
Create A Massive Iron Cathedral where I had originally dedicated the wooden one to be built.
KI'Tork informs the kobolds of the endless caverns.
KI'Tork personally attempts to convince many influential chefs of lacking faith towards other deities to emigrate to the Citadel and worship him.
KI'Tork listens to prayers.
KI'Tork investigates the Citadel for Void/Other Deity Worshipers, He doesn't harm them yet if they are found.

"Cim,Now will you join me in a pantheon?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: IcyTea31 on December 17, 2014, 10:41:03 am
"That is not in my current interests."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: LuckyKobold on December 17, 2014, 10:44:01 am
KI'Tork consumes Yaos's residual energy/corpse
"It's for a good cause, And Yaos is already satisfied..."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 12:40:29 pm
(I get the feeling that splitting the game into multiple bubbles would doom the game to a slow death by inactivity, but I won't stop you (pl.) if enough of you want it (i.e. proposal-based). For anyone considering supporting it, I ask how long it will take before you get bored in a purely cooperation+creation-based game.)

(With random paradox deaths. The Void's not the most hospitable of places.)

(ADDIT: It's not entirely random, but it will probably seem like it with the exact rules hidden. Paradoxing counts as an irreversible unconditional permakill that also destroys clones/copies.)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 01:11:06 pm
Listen to prayers(I would answer the last ones but the people who made them are probably dead by now)
Check on Good cities, see how they're doing, in particular their relations with the rest of the world, security, how Good they've managed to maintain, etc.
In general make sure my followers are doing well, Good, happy lives, etc.
Oh, and, uh, recreate the Templars, by creating it as a small branch within the military branch of the Church(the military branch is, as you might have guessed, mostly for Protection), and granting the heads the ability to bless people as Templars, and the ability to grant some others the ability to do so as well(takes a ritual and ceremony and several of them and blah) Not with some sort of exponential growth thing; it's no small feat to become a Templar, but simply so that it can grow more organically, and replenish losses, and continue past a single(however lengthened) generation.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 01:44:23 pm
A glowing jelly roll has appeared before the Council.

? ? ? has been struck down!

Darruth: How many?

Kli: you have blessed the scales
Nervous Pilgrim: "I enter the tree. What do I see? Is that a log/from the old bog/I see before me?"
Bored Child: "But we just started again after a few months! It's just not fun any more because someone could die or get injured or whatever the voices are telling us now."

Azem: The painted Human and the diamond Gem Dragon face off in the start of a duel! The painted Human deftly dodges the diamond Gem Dragon's slashing and tosses a jelly roll in the Dragon's general direction! The crowd is cheering, and the jelly roll explodes in a cloud of egg yolks! The Gem Dragon has begun scratching at an arena wall, possibly cutting it!

Serac: You collect the dice. The fact that they used to be part of an angel is vaguely disturbing.

Neron: "Our impatience, perhaps."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 01:49:42 pm
I'm thinking 600 to start off. Once my races get really big I'll need more, but again, that's the point of blessing people with ability to make more.

Unless you meant 'how many people have ability to make Templars' in which case like maybe half a dozen. Like I said, big responsibility.

Also, uh, ? ? ?...don't like that...
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Ama on December 17, 2014, 01:59:53 pm
"Explain who made you, now."

If anyone is still hanging about celebrating Neronmas, have Merwen tell them it is over and to go back home until next Neronmas.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 02:02:19 pm
Why do you care so much, Neron? They do not appear to be harming anyone.

I think, at least...
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 02:04:45 pm
ADDIT (pressed post early):
(Kl'Tork: -4E)
Kl'Tork: You have created the Endless Cavern, a plane of Caves and Prey and an iron cathedral where the wooden one was to be built. The chefs politely decline your offer because stale food is bad food, and they must remain near their clients. A few do begin more openly worshipping you.
"I have invented a spoon that is also a forked utensil!"
"Wheere caan Iii find moore of that Soporific Miiiiiilk?"
There are a few worshippers of Grauel and the Void gods of Jelly Rolls. It seems they like the exotic Gruen condiments and spices.

You have tried and failed to find Yaos' remains.

(Darruth: -12E)
Darruth: You create 600 total Cherubim and Chiracyx.
"We thank you for removing that unruly witch."
"The Gem Dragons are being less generous than they already are."
"I'll jump off this tower and Darruth will let me float down slowly! Then you'll see Darruth is the best!"
The Good cities have recently become more isolated and their administrators have become more distrustful of outside un-Good influences, which they blame for Good people dying early.
You also recreate the Templars with some self-propagation ability.

Neron: Merwen has dismissed the until-recently-happy revelers. They begin the long journey home.
"Never."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 02:12:03 pm
Uh...please describe what you're talking about, so I can be sure.
What do you mean? That they aren't as generous as they once were?
That is a bad idea, for many reasons. Please don't.


Investigate the truth of the administrator's claims. I doubt they are true.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Ama on December 17, 2014, 02:16:40 pm
Why do you care so much, Neron? They do not appear to be harming anyone.

I think, at least...

"A powerful angel was suspected to have murdered Yaos and now someone else has died. Meanwhile 7 angels powerful enough to resist a god reading their minds have appeared. I`m just wondering if maybe these angels could be connected.

Have my followers begin constructing the N.U.K.E. headquarters in the City of Red Stone and construct smaller schools across the north.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: IcyTea31 on December 17, 2014, 02:18:41 pm
"I'll jump off this tower and Darruth will let me float down slowly! Then you'll see Darruth is the best!"
Should the person jump anyway and Darruth decide not to let his worshipers test their God, Cim manipulates chance: as the person falls, a maid of the tower 'coincidentally' places a carpet on a railing on a balcony, which catches onto the clothing of the falling person to fall with him/her. The carpet wraps around the next balcony's rail just right to slow him/her down and swing him/her onto the balcony after that safely.

"Doing things subtly lets them make their own conclusions. That may be desirable, remember that."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 02:28:21 pm
Darruth:
"There was a witch with the face of a skull who preached that you are all evil. There no longer is such a witch."
"They no longer let us take shinies in exchange for favors."
"Watch me!" The person gets caught on a carpet on the way, slows down, and lands on a soft heap of something.

Neron: N.U.K.E. has begun spreading, centralized at the City of Red Stone.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: IcyTea31 on December 17, 2014, 02:30:08 pm
((Double-post instead of edit, I forget the acronym:)) ((Ninja'd, but I'd still like a reminder.))

"Neron, you're simply not asking the right questions. I doubt the culprit was any of these particular Angels, as they seem rather specialized. Still, they are quite suspicious, I admit."

"Pat, was it? Why do you think 'virtuous' Gods should be rewarded? Aren't the virtues you represent rewarding on their own rights?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 02:40:40 pm
Did she actually do anything harmful? And did she have any reasoning behind her preaching? And...is she dead, or simply gone?
They won't purchase your services anymore? Strange. I'll see about figuring out why. My thanks for your information.
Yeah uh I don't usually like suicidal behavior....anyway.

My thanks, Cim.

Now ket's see about this jelly roll thing still in the Council.


Ask the jelly roll politely to leave, as this is a private establishment, and it is interrupting.
If that doesn't work, toss it out on it's hind end, with the help of the bouncers(aka the Archon and presumably all the other gods that dislike the Void and/or jelly rolls.
Have a Guardian Angel serve as my emissary and speak to the Gem Dragons in figuring out what's goin' on.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 02:59:15 pm
(I'd question the logistics of that if you weren't sending an angel.)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: LuckyKobold on December 17, 2014, 03:53:00 pm
Quote
"I have invented a spoon that is also a forked utensil!"
"You have truly honored the name of KI'Tork with this marvelous device, I shall grant you immortality so that you might be able to guide the Kobold Empire for all eternity,Should you wish it"
KI'Tork grants the inventor Eternal Youth and Tripled Intelligence if he accepts if not KI'Tork declares him a saint.
Quote
"Wheere caan Iii find moore of that Soporific Miiiiiilk?"
"Right here my good man!"
KI'Tork gives him a bottle of endless Soporific Miiiiiilk.
KI'Tork declares that any mortal who chooses to worship Void Entitys,Monsters,Other Gods,Ancestors,Geographical Features,Or anything else may do so freely,openly,and consequence free within the borders of the Kobold Empire so long as they also worship KI'Tork.KI'Tork brodcasts this message to every Mortal.
"What any Mortal chooses to worship is their own business and any who choose to discriminate against my worshipers can answer to me."
KI'Tork blesses the Kobolds who are faithful to him with increased physical and mental attributes, along with an increased lifetime.
KI'Tork shows the Kobolds how to summon modern kitchen appliances that run off of faith.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Stirk on December 17, 2014, 03:59:02 pm
"God of Kitchens, if you keep it up like that you are going to burn yourself out. You should be more careful what you spend so much essence on, especially when your Gain is so low."

Quote
Uh...please describe what you're talking about, so I can be sure.

"That would be the Lich. Tykki killed her. Well, is still killing her. Tykki seems to think she will return, though, this is likely only temporary."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: LuckyKobold on December 17, 2014, 04:00:54 pm
(I thought that speaking was free.)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: DreamerGhost on December 17, 2014, 04:02:05 pm
(It is, but blessings are not)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 04:02:31 pm
Ah. Well in that case I suppose I must thank you and/or Tykki for ridding us of her.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: LuckyKobold on December 17, 2014, 04:06:18 pm
(No the blessings are very very slight, Only Fanatical Priests and the like get anything Noticeable)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 04:07:07 pm
"I have a feeling that Fate still has a use for her."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Stirk on December 17, 2014, 04:11:26 pm
"I have a feeling that Fate still has a use for her."

"The Fate is being manipulated by another god. I would suspect Cim, it seems like his modus operandi, though I do not see their goals aligning well. In any case, it is only the investment of another God that keeps Fate supporting her.We can overcome it with enough effort, cleverness, or Essence."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: LuckyKobold on December 17, 2014, 04:12:52 pm
KI'Tork Informs the Jelly Roll Worshipers and Grauel Worshipers that they do not need to hide as long as they worship KI'Tork.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 04:16:23 pm
So. I'm pretty sure that another God stole Palatino's body. I suspect either The Judge, The Feasting King, or possibly The Trickster, because that is always a possibility. However, questioning The Trickster would be less than useless. So, Cim. I suspect you because you took Tykki, and thus obviously have the capability, though it may have been an accident. I suspect Grauel because of his hunger and his desire to eat the bodies after the battle, or have his followers do so; when the explosion happened, he may have decided to eat the bodies that were there anyway.

In any case, I'm going to ask the rest of you if you did so, anyway, just to be sure, though I believe the Armsmaster would find it beneath his contempt to do so, and many of the others have little or no reason to.


Darruth informs KI'Tork that harboring Jelly Rolls worshippers in his lands will get him smote by the council very very quickly, as Jelly Rolls are instrinsically opposed to the gods for whatever reason. Or he could just end up getting assassinated by the people he's harboring. Either way, bad idea, dude.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 04:18:57 pm
"I really do hate subtle. If there was a god of Fate, I would trust them less than the god of lies."


"You are not the only one missing an angel or two Darruth."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 04:29:11 pm
So ask the council as well. If a god confesses and returns our angels, what harm is there?
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 04:39:12 pm
"I asked that very question just after the battle. Cim is the only one who answered. They claim they didn't do it."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 04:40:29 pm
There was a great deal of confusion going on, and besides, I want to hear them say it.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 04:43:34 pm
"Yaos was in possession of some of the ashes of the fallen. I wonder what happened to those?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Andres on December 17, 2014, 05:01:28 pm
The Empire pays some people to ask the following questions at the oracle (it's a benevolent genie-type oracle, right?):
"What questions have previous gods asked you?"
"What god was primarily responsible for Yaos' permanent death?"
"What other beings were responsible for Yaos' permanent death?"
"Who was behind the creation of the Harbinger of Doom?"
"Is the Harbinger of Doom and the Lich the same person?"
"Are there any more Void temples within this Bubble?"
"Who created the monsters that emerged from beneath so long ago?"
"Who is ? ? ?"
"Who is responsible for the monkeys which troubled Yaos during his lifetime?"
"Could the Council choose to revive Yaos despite his permanent death?"
"Where would Fusil and his angels usually hide?"
"What is the answer to life, the universe, and everything?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 05:02:40 pm
Serac: Will you allow this? :P
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Andres on December 17, 2014, 05:03:46 pm
Another question before the final one: "What happens when a god loses all of their spheres?" Time to see if doing so is what turns a god into a Null.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Stirk on December 17, 2014, 05:05:59 pm
I won't >:( Whatever happened to Andres not playing meta?

The bribed humans are influenced to ask stupid of frivolous questions instead, giving a lie answer when asked by their payers.

Just in case, the human council are "asked" to disband the empire. Ill do it in person. This is a relic of Yaos that needs to be disbanded.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 05:09:43 pm
(I just meant that the way the questions are, anyone else could also bribe a bunch of people to go ask things like "What's the cheapest way to kill XGod, god of X?", "What's the easiest way to drive X eXtinct?", or "What can I do that will make the Void come and eat all the gods?" and get their questions answered without paying Serac a single point.)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Cptn Kaladin Anrizlokum on December 17, 2014, 05:11:24 pm
Serac: Will you allow this? :P
Send the answers to Yaos. ;)
Actually, Andres has no control over the empire, so it's impossible anyways.

Mortals must choose their own questions for the oracle, they cannot be influenced by the gods or the servants of the gods.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: LuckyKobold on December 17, 2014, 05:14:46 pm
Quote
Just in case, the human council are "asked" to disband the empire. Ill do it in person. This is a relic of Yaos that needs to be disbanded.
"If I had 30 essence I would defend the Human Empire as they have done no wrong,But as it stands I''ll support this if the Kobolds get a Lion's Share of the loot."(OOC: :P)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 05:15:11 pm
"Does someone need to kill you again Lord of Arms?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: DreamerGhost on December 17, 2014, 05:20:01 pm
What has Fusil done this time?
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Stirk on December 17, 2014, 05:20:26 pm
"Does someone need to kill you again Lord of Arms?"

"Is that a threat, Azem? I seem to remember the last fight ending in a massive explosion, before which I was slaughtering your little alliance. Without Yaos, do you really think you could beat me? The Empire is being disbanded."

(...I would like to get in another huge battle, but can we wait until poor KJP has finished his finals?)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 05:24:04 pm
(My last exam is for molecular biology, so it's more like fun than finals. The vacation honestly makes me more nervous.)
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 05:25:17 pm
"And which one of us was weakened enough that they actually died in the explosion?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Stirk on December 17, 2014, 05:28:26 pm
"And which one of us was weakened enough that they actually died in the explosion?"

"The same one that came back seconds later. Which one of us was it who didn't lose a single man, and which one had an entire army wiped out? You also apparently lost your Archangels...."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 05:34:46 pm
"I seem to remember turning a fair few of your automations into shinies. For now, I will let your actions speak for themselves. And wait for you to toe a line."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 05:37:44 pm
Now that the divine penis-measuring contest is over...

Only reason you got Tykki back was because we helped you do so, Fusil. Keep that in mind. MAD was the only reason we didn't proceed to destroy you in light of your threats.

Now I'd very much like to get back to current matters not related to overly-bruisable egos.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Quartz_Mace on December 17, 2014, 05:40:50 pm
So. I'm pretty sure that another God stole Palatino's body. I suspect either The Judge, The Feasting King, or possibly The Trickster, because that is always a possibility. However, questioning The Trickster would be less than useless. So, Cim. I suspect you because you took Tykki, and thus obviously have the capability, though it may have been an accident. I suspect Grauel because of his hunger and his desire to eat the bodies after the battle, or have his followers do so; when the explosion happened, he may have decided to eat the bodies that were there anyway.

In any case, I'm going to ask the rest of you if you did so, anyway, just to be sure, though I believe the Armsmaster would find it beneath his contempt to do so, and many of the others have little or no reason to.


Darruth informs KI'Tork that harboring Jelly Rolls worshippers in his lands will get him smote by the council very very quickly, as Jelly Rolls are instrinsically opposed to the gods for whatever reason. Or he could just end up getting assassinated by the people he's harboring. Either way, bad idea, dude.
"Am I The Trickster you speak of? That's cute. You think I merely trick, do you?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 05:43:42 pm
"As you wish, Protector."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 05:44:36 pm
Divine sighs are odd things, and can have strange effects on mortal matters.

Here we go again...i really don't care. You're the God of Deception. It is at least one of the things you do. It's an epithet and a title, not an entire description. Does that assuage your pride?
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Stirk on December 17, 2014, 05:47:53 pm
"I seem to remember turning a fair few of your automations into shinies. For now, I will let your actions speak for themselves. And wait for you to toe a line."

"The automations where just that, automations. Mindless moving metal. Expendable in every sense of the word. Losing one is like losing a bullet."

Quote
Only reason you got Tykki back was because we helped you do so, Fusil. Keep that in mind. MAD was the only reason we didn't proceed to destroy you in light of your threats.

"And now I have taken measures to be sure that will never happen again. Learn from past conflicts and move on. Next time, not all of my troops will explode. I am stronger than last time, and you are weaker."

Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Quartz_Mace on December 17, 2014, 05:50:39 pm
"Yes, when someone sees fit to insult all that I stand for, I take offense. That said, I've been contemplating a new sphere. Deception has it's place, but no more place than that. As far as the Angel, I have no need of your angel nor any reason to dispose of it, and so did I not do it."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 05:56:35 pm
*rolls eyes*

*at everything*

*yes that includes Azem and even himself*
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: LuckyKobold on December 17, 2014, 05:59:20 pm
"If I attempted to break up this fight it would be like a kobold doing the same to two balrogs."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 06:03:24 pm
? ? ? has been struck up!
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 06:07:02 pm
"Who or what are you?"
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Stirk on December 17, 2014, 06:09:09 pm
"Who or what are you?"

"I told you. That was the Lich. I said she would not stay dead long."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Kilojoule Proton on December 17, 2014, 06:13:06 pm
? ? ? has been struck up!
? ? ? has been struck down!
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Rolepgeek on December 17, 2014, 06:14:10 pm
Okay this stopped making sense a while ago.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Ama on December 17, 2014, 06:26:26 pm
"Whoever keeps dieing and reviving, would you please do it a bit more quietly. Thank you."

Order this human council to disband with everyone returning to their on towns. They can keep ruling themselves if they want, but the empire spreads bad ideas and cultists like...something that spreads bad ideas and cultists.
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: Vgray on December 17, 2014, 06:34:01 pm
Azem covers his face with his wings.

"I have a bad feeling about this..."
Title: Re: Ye Gods [13+/999 players] IC: T67: Fracture
Post by: DreamerGhost on December 17, 2014, 07:14:46 pm
Enchant dust ring around the planet to slowly remove Void influence from evrything on the planet.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 08:44:15 pm
Tick 68: Springs

The glowing jelly roll seems to blink at Darruth after being told to leave. It vanishes in a puff of laughter.

The Human Empire has been dissolved by Council action in a rare display of voter participation, and self-determination has been granted to its former citizens. A motion to mindwipe the angels of the late Yaos and give them to Kl'Tork has been similarly rejected.

Kl'Tork has continued with mobilization in preparation for the upcoming

Darruth has recreated the Templars with the ability to propagate themselves slowly.

Kli has blessed a construction deep in a forest with the ability to grant minor miracles to followers of Balance.

The Gem Dragon at the tournament has lifted a section of the arena wall and smashes it on the jelly roll jester, appears flat but intact! The fighting continues for the others, and there are now only a few hundred fighters left.

Neronmas has been stopped. The celebrants have been sent back to their homes save a few members of N.U.K.E, who begin establishing a central campus at the City of Red Stone.

After investigation of the Good cities' administrators' claims, it appears that Good people do indeed die earlier than non-Good people on average.

"She turned many away from the gods! She deserved to die, and she has disappeared at last!"

The Gem Dragons seem to be tired lately and less inclined to hire anyone in general. Many seem to be preparing for some sort of hibernation.

The jumping person has survived the fall.

Cim: "They ought to be, but almost no one thinks so."

Kl'Tork has granted the inventor of the spoon that is also a forked utensil immortality and increased intelligence, given a milk-drinker a bottle of endless Soporific Milk, and permitted worship of anything at all in addition to Kl'Tork. Additionally, It has blessed Its faithful with improved attributes, increased lifespan, and the ability to summon appropriate kitchen appliances.

The Sigh of Darruth has caused a hurricane to devastate an uninhabited island of no relevance whatsoever.

Khaziraad has enchanted the dust ring around Keshan to slowly remove Void influence. It is too early to tell how Void cults will react to this.

This update's constellations are the Staff and Phoenix.

(Kl'Tork: -5E, Khaziraad: -8E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Varee/Varee and Objective/Carmine.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Family, Games, Destruction, and Earth.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 08:57:09 pm
Azem materializes in the middle of the Opulent Temple.

"Would someone please find me the Prophet?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 09:00:08 pm
Many followers of Weapons have been found drowned in a solid block of ice labeled "FROM QUÉßÄRE WITH LOVE <3<"

Azem: "He went on a journey to see the Island of Death and Riches from the mainland."

EDIT: Fixed typo
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 09:07:30 pm
"I see. Thank you."

Azem heads in the direction of the island.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 17, 2014, 09:16:54 pm
"Is that supposed to mean ‘from Quéßäre with love,’ or something else?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 09:22:22 pm
Quéßäre has been caught in an explosion and been rendered dormant (1/20E)!

Azem: Alprozem is trying to spot the island from the beach. Visibility is not terribly good.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 09:24:27 pm
Azem lands next to Alprozem.

"Need some company my friend?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 17, 2014, 09:27:15 pm
Was that you Fusil?

Darruth seems terribly exasperated.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 09:28:04 pm
Alprozem: "I don\'t see why not."

(That reminds me of the books still not completed and the shiny text script.)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 09:32:21 pm
"I hope you don't plan on getting any closer. You'd probably be safe in the air if I hadn't made a special breed of dragon just to guard it."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 17, 2014, 09:33:58 pm
Was that you Fusil?

Darruth seems terribly exasperated.

"Me? Why would I do such a thing? I obviously didn't spend any essence now did I. Gee. I wonder who attacked my followers? Maybe it was the same person who tried to kill all of my followers wielding guns? Who would have a reason to do this?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Ama on December 17, 2014, 09:35:29 pm
"QueBare!"

Give QueBare 5 essence.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 09:36:45 pm
(Neron: -5E, Quéßäre: +5E)
Quéßäre is no longer dormant.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 17, 2014, 09:40:47 pm
Well, there are several ways I could answer that. For one thing, you could have used essence right before the end of the tick, so that when you gained Essence, it would look like you hadn't spent anything. For another, because it said it was from Quebare, and you tend to take poorly to your followers dying. For a third, it could ve a void being, trying to foment conflict, it could be another god, trying to provoke you, it could be a lot of things, really. The ice and the fact that the god of deception would never just leave a note proclaiming he did it makes it obvious itwasn't Quebare.

Did you kill Fusil's followers, Neron, God(dess?) of Ice?
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Ama on December 17, 2014, 09:43:24 pm
"Why would I blame QueBare if I did? Which I didn't. He/she is the only sane god/goddess around here!"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 17, 2014, 09:44:34 pm
A. That's not an answer, and B. you have a strange definition of 'sane'.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 09:46:14 pm
"I'm so glad to inhabit the same bubble as you people. So very very glad."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Ama on December 17, 2014, 09:48:50 pm
"First, no I did not kill Fusil`s followers. Killing innocent mortals is against my morals. Second, by sane, I mean QueBare and I agree on most topics."

"Were glad to live with you too." ;)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 17, 2014, 09:56:19 pm
Well, there are several ways I could answer that. For one thing, you could have used essence right before the end of the tick, so that when you gained Essence, it would look like you hadn't spent anything. For another, because it said it was from Quebare, and you tend to take poorly to your followers dying. For a third, it could ve a void being, trying to foment conflict, it could be another god, trying to provoke you, it could be a lot of things, really. The ice and the fact that the god of deception would never just leave a note proclaiming he did it makes it obvious itwasn't Quebare.

Did you kill Fusil's followers, Neron, God(dess?) of Ice?


"If I did that, I would not have gained essence capacity, would I? It cannot be a void being. It wasn't from a void being. As I stated before, void beings cannot act without godly assistance in the bouble. And isn't the fact that you would think that make it a perfect deception?

It was obviously QueBare who killed them. I don't know where the explosion came from, but maybe it will remind him how fragile he and his followers are compared to me? There are few enough elves that I can wipe them out in an afternoon."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 17, 2014, 10:11:32 pm
A. There you go making assumptions again. If you had more essence income than lost, you easily could have done so. Or you could have had a bomb ready to blow up anyone who gave you lip anyway. Or an angel could have done it. Or you could have used Essence you stored externally. That said, I believe you that it wasn't you.
B. we could ask Qeubare himself, now that he's back up.
C. Extinction events will inevitably turn the council against you once more, and it's quite obvious that complaining about the rules doesn't change them, and you can still be sealed, and you can still be killed.
D. Yeah actually I don't buy that bit about Void beings being unable to do so. Besides which, you have flat-out lied before, so I don't actually have any reason to think of you as a credible source about anything other than how nice a sword is.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 17, 2014, 10:15:44 pm
(Why don't you guys just ask the Oracle?)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 10:21:02 pm
"I hope you don't plan on getting any closer. You'd probably be safe in the air if I hadn't made a special breed of dragon just to guard it."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 17, 2014, 10:23:32 pm
A. There you go making assumptions again. If you had more essence income than lost, you easily could have done so. Or you could have had a bomb ready to blow up anyone who gave you lip anyway. Or an angel could have done it. Or you could have used Essence you stored externally. That said, I believe you that it wasn't you.
B. we could ask Qeubare himself, now that he's back up.
C. Extinction events will inevitably turn the council against you once more, and it's quite obvious that complaining about the rules doesn't change them, and you can still be sealed, and you can still be killed.
D. Yeah actually I don't buy that bit about Void beings being unable to do so. Besides which, you have flat-out lied before, so I don't actually have any reason to think of you as a credible source about anything other than how nice a sword is.


Quote
(Why don't you guys just ask the Oracle?)

(If the Oracle could answer everything you think it can for how cheep it was, why wouldn't we all make one and all become omniscient?)
"What do you mean making assumptions? I was simply stating it could not be me for those reasons. If my Angel could deal death blows without me having to put essence to it, why would I be putting up with such accusations? We could ask him, and ask him if he attacked. Of course, we can't believe what he says. God of lies, remember? He could of exploded himself. And seeing how slowly the council acts, I doubt anything would happen to me if I justifiable wiped out the enemy. And the fact that you are to stupid to know the obvious and easily researchable truth still has nothing to do with the current conversation."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 10:25:24 pm
Alprozem: "I know. Watching the foolish adventurers sail there and storing their loose belongings for a fee is adventurous enough for me."

(The Oracle is not cheap. It's 3E per question and subject to the whim of Serac.)

(Additionally, I think there was a restriction of one question per god and no questions from angels from the start.)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 17, 2014, 10:25:52 pm
"Thanks, Neron... Now, I think there's that matter of the...*couging his lungs out* ... attempt on...my life."

Vanishes to the High-Elf capitols and sets an enchantment over it to hide it from the other God, Goddesses, and their followers. Holds himself up in there. Sends the Servant of Flame in his stead.

"Blew myself up?! Truly you are a terrible liar. Fusil, I charge you for attempted murder. You will not have me or my followers! Consider all alliances between us over."

Servant of Flame leaves.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 10:29:51 pm
Spoiler: Lawmode (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 17, 2014, 10:33:00 pm
Quote
(The Oracle is not cheap. It's 3E per question and subject to the whim of Serac.)

(Additionally, I think there was a restriction of one question per god and no questions from angels from the start.)

(But the Oracle himself was cheap. Besides, if we make our own, we don't have to be subject to the will of Serac. If we make it different enough, it probably wouldn't even be subject to the Unique (Ex a magical magnifying glass that solves any crime for a few essence), theoretically Serac could get the answers for free as well...)

"Drama queen. Obviously, you are a liar. Do you have any solid proof that it was me? Your word is as good as dirt. And why did you assault my innocent followers?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 10:35:16 pm
"Do any of them ever make it back?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 10:37:30 pm
Alprozem: "Fortunately, yes. They make the best advertisers for my business."

(A second Oracle would have to do something like give multiple plausible sounding answers in addition to the truth to be created so cheaply.)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 10:43:19 pm
Azem blows a ring of gold dust.

"Do you happen to know why the dragons are retreating from the world?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 17, 2014, 10:49:14 pm
"A ratty priest ran around saying that we're having an ice age. This was just after one of you cleared out the sky."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 17, 2014, 10:58:30 pm
"What do you mean making assumptions? I was simply stating it could not be me for those reasons. If my Angel could deal death blows without me having to put essence to it, why would I be putting up with such accusations? We could ask him, and ask him if he attacked. Of course, we can't believe what he says. God of lies, remember? He could of exploded himself. And seeing how slowly the council acts, I doubt anything would happen to me if I justifiable wiped out the enemy. And the fact that you are to stupid to know the obvious and easily researchable truth still has nothing to do with the current conversation."
((I had a response to this and it was suitably snarky and everything, but then my iPad ate my post by making my browser crash. >.>))
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 11:05:09 pm
"Let me guess, he was a follower of Neron?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 17, 2014, 11:06:24 pm
"Let me guess, he was a follower of Neron?"
Darruth facepalms.

...I think I'm beginning to come around to your viewpoint, Azem.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 17, 2014, 11:08:17 pm
It was obviously QueBare who killed them. I don't know where the explosion came from, but maybe it will remind him how fragile he and his followers are compared to me? There are few enough elves that I can wipe them out in an afternoon."

"Drama queen. Obviously, you are a liar. Do you have any solid proof that it was me? Your word is as good as dirt. And why did you assault my innocent followers?"

"What do you mean making assumptions? I was simply stating it could not be me for those reasons. If my Angel could deal death blows without me having to put essence to it, why would I be putting up with such accusations? We could ask him, and ask him if he attacked. Of course, we can't believe what he says. God of lies, remember? He could of exploded himself. And seeing how slowly the council acts, I doubt anything would happen to me if I justifiable wiped out the enemy. And the fact that you are to stupid to know the obvious and easily researchable truth still has nothing to do with the current conversation."[/color]
Servant of Flame:"Perhaps these threats are evidence? I really could have done a lot of more productive things than blow myself up. I also find it fairly convenient that your enemies are getting stabbed, blown up, and assaulted all the time. I did not attack your followers, and would not have gained anything by doing so. If you think my word is false, prove it to be so, but unless you can actually argue your point, I think we can all agree it was you.

As far as to why you didn't try to kill me the same way you did Yaos, you would have gotten caught. Your Angel impaling 2 Gods on her sword would have been so blatantly obvious, especially when it works out in your favor. Perhaps you weren't trying to kill me at all. Perhaps you thought I was getting out of hand and sought to intimidate me. I am no one's slave, Fusil. Do not treat me as one.

By the way, it'd be the Drama King, I'm male. Can't you get such basic facts straight?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 11:09:34 pm
"What viewpoint is that Darruth?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 17, 2014, 11:16:35 pm
"I'm so glad to inhabit the same bubble as you people. So very very glad."
I'm starting to see what you mean.

((aka I realized yeah that was what Neron's follower would have done 'godsdamnit are you fucking kidding me'))
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 17, 2014, 11:19:57 pm
Quote
Servant of Flame:"Perhaps these threats are evidence? I really could have done a lot of more productive things than blow myself up. I also find it fairly convenient that your enemies are getting stabbed, blown up, and assaulted all the time. I did not attack your followers, and would not have gained anything by doing so. If you think my word is false, prove it to be so, but unless you can actually argue your point, I think we can all agree it was you.

"If you had done nothing against me, then why would you be an enemy? You neglect to mention that I am also attacked every so often. Why, while I was having a conversation with the Human Council, I was attacked myself. It didn't manage to damage me, seeing as I am much more powerful than it, but it attacked none the less. Was that you or your friends? In fact, seeing as you are apparently an unknown Angel, it could have been you. You could have killed Yaos, seeing as Cim has never met you before."

Quote
As far as to why you didn't try to kill me the same way you did Yaos, you would have gotten caught. Your Angel impaling 2 Gods on her sword would have been so blatantly obvious, especially when it works out in your favor. Perhaps you weren't trying to kill me at all. Perhaps you thought I was getting out of hand and sought to intimidate me. I am no one's slave, Fusil. Do not treat me as one.

"If I wanted you dead, couldn't I have just finished you off when you where incapacitated? If I just wanted to "warn" you, what would you have done that would require me to give you warning? Logically, you must have been the one to try drowning my men twice."

Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 17, 2014, 11:21:13 pm
"Try being here since The Beginning."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 17, 2014, 11:26:42 pm
Servant of Flame (Quéßäre talking through him(changed text to reflect that)):"Actually, yes I did mention the creation of this angel. I hardly think the Servant of Flame would kill someone like that, anyway.

As to why you might view me as an enemy, 1. I was getting close to Yaos, whom we know you hated. 2. You're sadistic and power mad, and I will not endure it."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 17, 2014, 11:43:01 pm
Quote
Servant of Flame (Quéßäre talking through him(changed text to reflect that)):"Actually, yes I did mention the creation of this angel. I hardly think the Servant of Flame would kill someone like that, anyway.

"Tykki doesn't exactly beat people with guns while giggling. Well, not professionally. Might be a hobby.

Anyway, Yaos is dead for good. Why would I view you as an enemy for becoming his friend? He was friends with half the council, most of them had a better relationship than you two did. And two, how would that make you an enemy?"

Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 17, 2014, 11:46:33 pm
"It makes everyone an enemy. Logic can barely be applied to such a person."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 17, 2014, 11:52:12 pm
"It makes everyone an enemy. Logic can barely be applied to such a person."

"Are you saying that I exploded you because I view literally everyone as an enemy? You can hardly make that argument logically. Why would anyone believe your words, seeing as your very existence depends on deception?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 17, 2014, 11:59:33 pm
"I'm sorry. It means that you want only one thing: power. Anything between you and that power is an obstacle that must be removed. Everything else is a tool to achieve it...I think I'm beginning to understand your mind Fusil, and it's repulsive.

Also, that whole "God of Lies" excuse is just that, an excuse. I will not excuse your lack of counter-argument."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 12:04:03 am
"I'm sorry. It means that you want only one thing: power. Anything between you and that power is an obstacle that must be removed. Everything else is a tool to achieve it...I think I'm beginning to understand your mind Fusil, and it's repulsive.

Also, that whole "God of Lies" excuse is just that, an excuse. I will not excuse your lack of counter-argument."

"How are you standing away of my power at all? If you where removed, I would not have one iota of power more. You are not an obstacle to anything at the moment.

And what do you mean lack a counter argument? Your entire 'argument' *air quotes* was that I am a power hungry sadist. That isn't an argument, it isn't even a true sentence. Even assuming it was true, how would that lead me to blow you up, and you specifically?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 18, 2014, 12:10:39 am
"I tire of this senseless chatter. Perhaps you did not do it. I might be wrong. I'm not afraid to admit it. I stand by the fact that your sadistic and power hungry, though."

Seals himself in Àrenne with the High-Elves.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: IcyTea31 on December 18, 2014, 12:17:50 am
"Fusil definitely has something to hide, considering the extreme defensiveness and 'coincidental' decision to dissolve the Empire when it was about to get some questions answered. Still, I doubt Kaybar killed those followers and that Fusil caused the explosion, though that would be understandable. I will investigate and look for proof."

"I think Darruth asked me to clearly state this: I did not steal Palatine's body. Taking Tykki might have even been a mistake, because if I hadn't, whoever took the others would have taken her, who seems to be much harder to recapture Angels from."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 12:24:20 am
"I tire of this senseless chatter. Perhaps you did not do it. I might be wrong. I'm not afraid to admit it. I stand by the fact that your sadistic and power hungry, though."

Seals himself in Àrenne with the High-Elves.

"That is an odd thing to call someone who is not an enemy. Are you attempting to provoke me into making your little stage play true?"

"Fusil definitely has something to hide, considering the extreme defensiveness and 'coincidental' decision to dissolve the Empire when it was about to get some questions answered. Still, I doubt Kaybar killed those followers and that Fusil caused the explosion, though that would be understandable. I will investigate and look for proof."

"I think Darruth asked me to clearly state this: I did not steal Palatine's body. Taking Tykki might have even been a mistake, because if I hadn't, whoever took the others would have taken her, who seems to be much harder to recapture Angels from."

"The Empire had outlawed my worship, and considering how law enforcement is done in that Empire, I had every reason to disband it as soon as I possibly could. In the end, it wasn't entirely me who disbanded it. You yourself voted on the issue, if I remember correctly. It does seem that you taking Tykki away from the God who captured the others ended up helping, though I am not exactly about to thank you for that..."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 18, 2014, 12:32:09 am
"You said yourself my word is not to be trusted. If I say I think you're sadistic and power hungry, by your logic I said you weren't."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 12:44:44 am
"You said yourself my word is not to be trusted. If I say I think you're sadistic and power hungry, by your logic I said you weren't."

"I thought about saying something to the effect of 'thank you for the complement', but assumed another god would no doubt take this out of context."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 12:48:06 am
"There isn't any other context to take it in. Not in the mind of any sane divinity."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: IcyTea31 on December 18, 2014, 04:25:33 am
"Analysis done on the ice block. Again, nobody I know, not Kaybar or even whoever killed Ratu. This signature was rather...watery."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 04:29:40 am
"Analysis done on the ice block. Again, nobody I know, not Kaybar or even whoever killed Ratu. This signature was rather...watery."

"....Has your little annalist ever shown a positive result? From what you have done before the Council, it seems completely useless."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 18, 2014, 04:42:02 am
Two Controller angels have been struck down (perma)!
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: IcyTea31 on December 18, 2014, 05:12:11 am
"It has had its uses, believe me. Besides, the result wasn't negative, only a new one. In the future, it can be used for comparisons."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Ama on December 18, 2014, 09:03:51 am
"Sorry about the whole freaking out the dragon population."

Send a dream to the ratty Saint telling him to live a normal life with his family and to give up for now, warning people about the Great Ice Age.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 18, 2014, 03:08:40 pm
Neron: The ratty priest (who is not a Saint) is horrified by the instruction to stop warning people about the imminent disaster! (He seems not to be aligned with you)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Ama on December 18, 2014, 03:16:50 pm
"Wait...what?"

Mind reading activate.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 18, 2014, 03:18:51 pm
The ratty priest seems to be a slightly unbalanced man who has a history of spreading news about various upcoming disasters, of which the ice age is only the latest.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Ama on December 18, 2014, 03:23:21 pm
Check if he has a family, if he does, calm his mind and send him back to his family. If he has no family then calm his mind and send him to the City of Red Stone to be watched over by my saints.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: LuckyKobold on December 18, 2014, 05:37:27 pm
KI'Tork checks on the Kobolds and sees how many of them there are, How faithful they are, and how far work on the Citadel has progressed.

(OOC: What did the Spork Inventor Say?)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 06:38:48 pm
Two Controller angels have been struck down (perma)!

"I wish I could say this surprised me. I also wish I could say anyone cared."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: DreamerGhost on December 18, 2014, 06:48:29 pm
I kinda asumed that they were casualties of spliting the Empire. Or hunted down by Harbringer. Or Fusil. Could had been sacrificed by a Void cult in some ritual. But all those reasons will either reveal themselves soon or are entirely inconsequential.

Then again, this happened entirely without a word from other angels of Yaos. I will have a look at how they are doing.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 07:31:17 pm
I kinda asumed that they were casualties of spliting the Empire. Or hunted down by Harbringer. Or Fusil. Could had been sacrificed by a Void cult in some ritual. But all those reasons will either reveal themselves soon or are entirely inconsequential.
[/b][/glow]
"Hehe, no. That....was me." Appearing before the council is a woman with dark red hair, plate armour of the same colour, a longsword strapped to her waist, a cape black on the outside and red in, and blue eyes to contrast. "I am Malakath, goddess of Souls and Blood. It is a pleasure to meet the acquaintance of everyone else. As for how the angels died, it was a little unfortunate. I was born in the exact location one of the angels was, killing it, and when the other attacked me I slew it with my sword, Dracorex." On the crossguard of her sword its name can be seen etched on it. "To say that they're permanently killed was a bit....inaccurate. I contain their souls inside me and so I could simply bring them back to life but I see no point in doing so *just* yet."



The new goddess addresses herself to the universe's denizens:
"I AM LORD MALAKATH VANDIRE SEPHIR LECTA. YOU MAY ADDRESS ME AS LORD MALAKATH OR LORD LECTA. I AM YOUR NEW GODDESS OF SOULS AND BLOOD. WORSHIP ME AND YOU SHALL HAVE LIMITLESS PARADISE UPON YOUR DEATH." (Listeners feel five minutes of pure happiness, love, peace, and nostalgia) "PLEDGE YOUR SOUL TO ME AND GAIN GREAT POWER." (Listeners feel more powerful for five minutes) "BLASPHEME AGAINST ME AND BE DESTROYED." (No magical effect here, just a warning) THAT IS WHAT I OFFER."

(I only do the feely stuff if it's free. Since I'm not being vetoed, it should work.)



With the speech out of the way, she creates 200 animal spirits. 90 will go to Keshan, 90 to Slytha, and 20 to Muna. The spirits will be placed in higher animals such as black dragons, wargs, elephants, eagles, etc.
Spoiler: Animal Spirits (click to show/hide)

Using the controller angels' powers, Malakath enters the Yaosian dimension and turns it into the Malakathian dimension(<10E).
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: DreamerGhost on December 18, 2014, 07:40:24 pm
Hello Lecty. Since you seem amusing sort, I would like you to last, so a bit of advice. Gods here are seriously touchy when it comes to trying to influence wills of their followers. Don't do that. On one of the moons that orbit gass giant there is a crater greater than curently inhabited lands. That is what happens when my archangel means bussiness. It would be a shame if you were erased within a tick.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 07:42:51 pm
I kinda asumed that they were casualties of spliting the Empire. Or hunted down by Harbringer. Or Fusil. Could had been sacrificed by a Void cult in some ritual. But all those reasons will either reveal themselves soon or are entirely inconsequential.
[/b][/glow]
"Hehe, no. That....was me." Appearing before the council is a woman with dark red hair, plate armour of the same colour, a longsword strapped to her waist, a cape black on the outside and red in, and blue eyes to contrast. "I am Malakath, goddess of Souls and Blood. It is a pleasure to meet the acquaintance of everyone else. As for how the angels died, it was a little unfortunate. I was born in the exact location one of the angels was, killing it, and when the other attacked me I slew it with my sword, Dracorex." On the crossguard of her sword its name can be seen etched on it. "To say that they're permanently killed was a bit....inaccurate. I contain their souls inside me and so I could simply bring them back to life but I see no point in doing so *just* yet."



The new goddess addresses herself to the universe's denizens:
"I AM LORD MALAKATH VANDIRE SEPHIR LECTA. YOU MAY ADDRESS ME AS LORD MALAKATH OR LORD LECTA. I AM YOUR NEW GODDESS OF SOULS AND BLOOD. WORSHIP ME AND YOU SHALL HAVE LIMITLESS PARADISE UPON YOUR DEATH." (Listeners feel five minutes of pure happiness, love, peace, and nostalgia) "PLEDGE YOUR SOUL TO ME AND GAIN GREAT POWER." (Listeners feel five minutes of great power and are enraptured by the power so they do not act on it) "BLASPHEME AGAINST ME AND BE DESTROYED." (No magical effect here, just a warning) THAT IS WHAT I OFFER."



With the speech out of the way, she creates 200 animal spirits. 90 will go to Keshan, 90 to Slytha, and 20 to Muna. The spirits will be placed in higher animals such as black dragons, wargs, elephants, eagles, etc.
Spoiler: Animal Spirits (click to show/hide)

Using the controller angels' powers, Malakath enters the Yaosian dimension and turns it into the Malakathian dimension(<10E).

"It...appears that we have a new god? As I say with all Gods, you may want to vote on the current proposals, though we do not appear to have any of notice right now. Also, do not attempt to steal my followers from me. It is impolite, and quite dangerous..."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 07:53:40 pm
"Apologies. Based on what KI'Tork did I thought I might be privileged to do the same." (Link (http://www.bay12forums.com/smf/index.php?topic=144651.msg5874330#msg5874330)) "Regardless, I thank you for not outright destroying me for my transgression and giving me a chance to learn from my mistake."

(I can't wait till the next Tick! Then I can create blood oaths and marriages and all other kinds of stuff!)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 08:02:35 pm
"I can't help but feel that there's something flawed with that logic..."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 08:06:41 pm
"Apologies. Based on what KI'Tork did I thought I might be privileged to do the same." (Link (http://www.bay12forums.com/smf/index.php?topic=144651.msg5874330#msg5874330)) "Regardless, I thank you for not outright destroying me for my transgression and giving me a chance to learn from my mistake."

(I can't wait till the next Tick! Then I can create blood oaths and marriages and all other kinds of stuff!)

"How did you...In any case, literally the entire council worked together to Veto that action. Your knowlage if history is impressive for a newborn, but you may want to look back in the records. "
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: LuckyKobold on December 18, 2014, 08:07:10 pm
"Oh Mighty LORD MALAKATH you might not wanna do that, But whatever,You wanna form a pantheon?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: DreamerGhost on December 18, 2014, 08:15:02 pm
That something, well, one of somethings is this. God of satisfaction atempted this gig out of unknowing, and quickly abandoned such ideas few explanations later. It all happened before two angels died, which suposedly happened as accident from manifestation of Lecty. So Lecty has been here for a while, and those two deaths were a deliberate action, as confirmed by usage of their souls to claim a plane. I have little doubt that angels of Yaos will defend plane of their creator from such intrusion and I will help them.
Send Kyloth to defend Yaosian plane.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 08:25:17 pm
"Apologies. Based on what KI'Tork did I thought I might be privileged to do the same." (Link (http://www.bay12forums.com/smf/index.php?topic=144651.msg5874330#msg5874330)) "Regardless, I thank you for not outright destroying me for my transgression and giving me a chance to learn from my mistake."

(I can't wait till the next Tick! Then I can create blood oaths and marriages and all other kinds of stuff!)

"How did you...In any case, literally the entire council worked together to Veto that action. Your knowlage if history is impressive for a newborn, but you may want to look back in the records. "
"Ah, yes, you're right. This angel's memory was a bit foggy, apparently. It only remembered that the message got through, but not that it was vetoed. It is indeed a wise thing for me to recheck the Council records."

"Oh Mighty LORD MALAKATH you might not wanna do that, But whatever,You wanna form a pantheon?"
"Not really, no. I'd like to interact with the rest of the gods first and see what they're like. For example, the angels thought of Fusil as literally the most awful being in existence, but in person he's actually rather polite and well-spoken. It was a rather pleasant surprise! Though I must ask what the difference between a pantheon and an alliance is."

That something, well, one of somethings is this. God of satisfaction atempted this gig out of unknowing, and quickly abandoned such ideas few explanations later. It all happened before two angels died, which suposedly happened as accident from manifestation of Lecty. So Lecty has been here for a while, and those two death were a deliberate action, as confirmed by usage of their souls to claim a plane. I have little doubt that angels of Yaos will defend plane of creator from such intrusion and I will help them.
Send Kyloth to defend Yaosian plane.

"Actually, no, the first death was an entirely coincidental accident. I purposely killed the second one but only because it was attacking me, I'd literally been born only a second ago, I was receiving a large influx of memories without preparing for it, and I was so horribly, horribly confused about what was going on that I just let instinct take over." (Can GM confirm this?) "As for the angels, they are unlikely to defend the plane for two reasons: one, they've sealed themselves away fearing their safety and wouldn't try to risk their life for a mere plane, and two, they can't, because they've sealed themselves away. In any case, I am currently in negotiation with the angels and it appears they're going to allow me to take the plane."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 08:32:21 pm
"I guess this means I can't blame Fusil for their deaths. What a shame."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: DreamerGhost on December 18, 2014, 08:34:18 pm
Angels of Yaos, very same angels that refused to allow spliting apart the empire even though it would had changed virtualy nothing, who had served very same god that would had claimed stars in the sky if he could, are just giving away a dimension and probably even becoming your servants?

Cim, you are the resident expert of essense scaning and mind control, could you check this for me?
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 08:38:05 pm
"I guess this means I can't blame Fusil for their deaths. What a shame."

"If it was me killing them, do you think I would only slay two?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 08:46:49 pm
Angels of Yaos, very same angels that refused to allow spliting apart the empire even though it would had changed virtualy nothing, who had served very same god that would had claimed stars in the sky if he could, are just giving away a dimension and probably even becoming your servants?

Cim, you are the resident expert of essense scaning and mind control, could you check this for me?
"They're not quite giving me the dimension so much as loaning it and their servitude to me until Yaos is revived. As it turns out, they only refused the splitting of the Empire because it went against Yaos' Will and Testament. Since my deal doesn't contradict it, they see no reason to decline if I'm offering something of equal exchange. On my side, I'm bringing back the dead Controllers, offering them protection, and allowing them to find a way to revive Yaos in their spare time."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: DreamerGhost on December 18, 2014, 08:53:35 pm
So you are playing their false hopes instead of direct mind control. Yaos is dead beyond coming back, as is signified by apearance of her testament. I will not call back Kyloth before Cim says his word, as I doubt that even angels of Yaos could be so simply tricked.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 09:05:37 pm
"Tricked? Oh no, they're well aware that the odds of Yaos returning is slim-to-none. They're angels created by the god of Ambition, though, and it seems their god's message of never giving up has rather become rather ingrained in them. Worst case scenario is that Yaos absolutely cannot be revived but at least then they get to be alive. In fact, do you have any questions related to Yaos or his angels I can answer? I think 1E per question is a fair amount."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 09:06:28 pm
"How many angels of Yaos are even left? I lost track. In any case, I shall send the sev, err, five Shiny Ones doesn't really have the same ring to it does it? with Kyloth."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 09:07:36 pm
(I edited the last bit of my previous post.)

"How many angels of Yaos are even left?"
"1E and I'll tell you."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 18, 2014, 09:11:53 pm
Why are you even bothering to try and take an empty plane, anyway?

And if you are a goddess of blood and souls...I will give you fair warning. Stray too far into the pathof evil and I will be forced to act to protect my people. I would prefer otherwise, of course, but your actions so far do not leave me in good hopes. That said, welcome to existence, Malakath.

Now if Grauel could only answer my question, everything would be just peachy...anyone know where his extra worshippers came from, by the way? He's outstripping Cim by this point.

And I still want to know how Cim got that high in the first place, anyway.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Ama on December 18, 2014, 09:13:32 pm
"Greetings Malakath. My name is Neron, god of ice, hopefully we can work together in the future."

"If you want KI`Tork I will join your pantheon. My followers have created many icy foods that your Kolbolds might enjoy."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 09:13:55 pm
(I edited the last bit of my previous post.)

"How many angels of Yaos are even left?"
"1E and I'll tell you."

"Keep up these charges and the answer will be 'none'"

Quote
And if you are a goddess of blood and souls...I will give you fair warning. Stray too far into the pathof evil and I will be forced to act to protect my people. I would prefer otherwise, of course, but your actions so far do not leave me in good hopes. That said, welcome to existence, Malakath.

"Must you always assume things of a Deity's conduct before they even make a move? Again you are stereotyping based on spheres. As you have shown, our personality doesn't need to be related at all to our spheres."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: DreamerGhost on December 18, 2014, 09:14:51 pm
Azem once held the title of god of greed, but he moved on to wealth as we noticed that Yaos was far more bucaneerinfly oportunistic. But even at his worst Yaos couldn't even hold a candle to you.

As for Cim and Grauel I suspect they made their own seoerate physical dimensions and have a worshiper base there.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 09:16:56 pm
"I actually quite dislike the notion of trying to capture all that a divinity is into a single word. Or two words."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Rolepgeek on December 18, 2014, 09:17:12 pm
Darruth rolls his eyes.

I've noticed rather the opposite in fact, leaving aside the portion of what I said that you ignored.

If that is indeed what they've done, it serves as an interesting idea...is it true, Cim, Grauel?
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 09:23:16 pm
Quote
As for Cim and Grauel I suspect they made their own seoerate physical dimensions and have a worshiper base there.

"That is incorrect. They have simply spread their spheres in our own world. Mostly in secret. I have done some of the same, though to a lesser extent."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 09:35:13 pm
Why are you even bothering to try and take an empty plane, anyway?
"I'm actually after the whole dimension, not just one of its planes. The idea of Evil being punished and Good being rewarded before reincarnating is an appealing prospect to me. It is cheaper to convert an unguarded dimension than it is to create a new one, assuming you have access to the dimension's keys."

And if you are a goddess of blood and souls...I will give you fair warning. Stray too far into the pathof evil and I will be forced to act to protect my people. I would prefer otherwise, of course, but your actions so far do not leave me in good hopes. That said, welcome to existence, Malakath.
"I intend to be Good, actually. If I wanted to be Evil, I could've just made my own dimension, broke into Yaos', and paid for my dimension by eating all of the souls in Yaos' dimension. Then I would've hunted down the remaining angels and proceed to fuse them into a demon. It's a lot easier, a lot faster, I lose nothing, and there's no risk. I'm putting a lot of effort into being Good."

"Must you always assume things of a Deity's conduct before they even make a move? Again you are stereotyping based on spheres. As you have shown, our personality doesn't need to be related at all to our spheres."
"I agree with Fusil. I'm rather insulted that I be judged simply because of my spheres. If I were the god of Genocide or Hatred then you might have had a point, but Souls and Blood are Neutral spheres. Thank you for defending my honour, Fusil. I appreciate it.

But even at his worst Yaos couldn't even hold a candle to you.
(What are you saying here? That no matter how greedy Yaos was he was never as greedy as Azem?)

As for Cim and Grauel I suspect they made their own seoerate physical dimensions and have a worshiper base there.
"I don't know about Cim but I suspect Grauel's worshipper base comes from the Bubble he created."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 09:46:25 pm
(He's saying that Malakath is worse than Yaos ever was I think.)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 09:48:58 pm
"You clearly lack any sort of fundamental understanding of how the universe works godling. All the afterlife planes are in one council created and owned dimension."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 09:58:50 pm
"You clearly lack any sort of fundamental understanding of how the universe works godling. All the afterlife planes are in one council created and owned dimension."
"That's....not really true. The original Shadow Realm and Human Plane - which still exist - are within the Council-made dimension known as the Spirit World. At some point, he created his own custom dimension outside of the Spirit World and moved all the souls from the old Shadow Realm and Human Plane into the new Shadow Realm and Human Plane. He did this because he felt Spirit World planes were too easy to break into, even when they were given extra protection."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 10:04:05 pm
"Hm. I stand corrected. Out of curiosity, what do the angel's memories tell you about me? I am willing to pay your fee for this information."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 10:21:55 pm
"Hm. I stand corrected. Out of curiosity, what do the angel's memories tell you about me? I am willing to pay your fee for this information."
"Let's see here.....ok. When he was young, he didn't really like anyone, including you. Eventually, though, he grew to understand that you were responsible for him and his Humans and defaulted to appreciating you. Then you started actively going out of your way to help him and he started full-on liking you. As a friend of course. He wasn't lying in his will - your friendship and loyalty really did mean a lot to him, though he was rather upset when you damned his race to further die by the economic disaster you cursed them with. He wasn't upset enough to stop considering you as a friend but it did hurt."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Quartz_Mace on December 18, 2014, 10:25:16 pm
(I edited the last bit of my previous post.)

"How many angels of Yaos are even left?"
"1E and I'll tell you."

"Keep up these charges and the answer will be 'none'"

Quote
And if you are a goddess of blood and souls...I will give you fair warning. Stray too far into the pathof evil and I will be forced to act to protect my people. I would prefer otherwise, of course, but your actions so far do not leave me in good hopes. That said, welcome to existence, Malakath.

"Must you always assume things of a Deity's conduct before they even make a move? Again you are stereotyping based on spheres. As you have shown, our personality doesn't need to be related at all to our spheres."
"Really, Fusil? (glaring) You seem to think mine is.

Hello Goddess. Nice to see some new blood."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Lost in Nowhere on December 18, 2014, 10:36:16 pm
Greetings, Malakath! Try not to get yourself killed.
Hopefully we can be friends. Or, at least, not enemies.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 10:50:36 pm
"Hm. Not really anything I didn't already know. What about you godling? Do you have any questions for an Elder?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 11:04:17 pm
"Hm. Not really anything I didn't already know. What about you godling? Do you have any questions for an Elder?"
"None, actually. If I did, I probably wouldn't spend Essence to ask it considering the low amount I have now. Do you have any more questions for me? There's some pretty good information you can buy if you just ask the right questions."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Cptn Kaladin Anrizlokum on December 18, 2014, 11:11:42 pm
Hello Malacath. And goodbye.
I am tired of all this fighting and intrigue. I am leaving the council to watch over my followers in relative peace. Another god can take my place in the council, in fact two have appeared. Goodbye everyone. You can find me in my pastry shop if you need me for some reason.

Hello! Most of you don't know me... I guess all of you since Serac left.
But hello! I am the new goddess of Death and Dust! :D Hopefully we can get along well!
Serac already told me a bit about most of you, so no introductions are needed. He agreed to help me get a footing in the council, so don't think I'm just some new weakling. >:(

To start, I need followers! And Serac says the easiest way to get followers is to make them, so let's go! :)
Create 3000 twilight born, and a bell of twilight in each of their cities.
Spoiler: Twilight born (click to show/hide)
Spoiler: Bells of twilight (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 11:14:00 pm
"I do have another question, if you can answer it. How did Yaos cheat death so many times?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 11:18:27 pm
Hello! Most of you don't know me... I guess all of you since Serac left.
But hello! I am the new goddess of Death and Dust! :D Hopefully we can get along well!
Serac already told me a bit about most of you, so no introductions are needed. He agreed to help me get a footing in the council, so don't think I'm just some new weakling. >:(
"This new god reminds me of someone, but I can't quite place my finger on-"

Create 3000 twilight born, and a bell of twilight in each of their cities.
O_O Vetovetovetovetoveto Malakath summons the two dead angels as familiars (let's say they're 80-85% as powerful as they would be if they were alive) to evacuate the cities of everyone before the new god can nuke them. After everyone's out, the veto ends and the angels go back inside Malakath.

Instead of making 200 animal spirits, Malakath just makes 100 but in the same proportions.

"I do have another question, if you can answer it. How did Yaos cheat death so many times?"
"I cannot answer that question. The Controllers might get angry and break off the deal if I did. Darruth, you promised not to reveal the method so please don't."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 11:20:29 pm
Quote
To start, I need followers! And Serac says the easiest way to get followers is to make them, so let's go! :)
Create 3000 twilight born, and a bell of twilight in each of their cities.

"Unveto! These guys sound inventive and undisruptive. Why veto them?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 11:22:54 pm
Quote
To start, I need followers! And Serac says the easiest way to get followers is to make them, so let's go! :)
Create 3000 twilight born, and a bell of twilight in each of their cities.

"Unveto! These guys sound inventive and undisruptive. Why veto them?"
(I edited my post. I accidentally made it look like my reason was to prevent him from getting followers.)
"I don't mind him creating the 3000 Twilight Born he has planned, but he's not creating any new cities so I can only assume he's using a presently existing city - cities whose people have not agreed to literally be turned to dust and become undead. I'm vetoing his attempts at creating the bells - not the Twilight Born."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Kilojoule Proton on December 18, 2014, 11:23:44 pm
(I interpreted it as being solely for the Twilight-born cities)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 11:25:39 pm
(I interpreted it as being solely for the Twilight-born cities)
(Are there even any Twilight-born cities in existence? They're a new race. An incorporeal race at that. I'm going to assume the bells are being created where cities will eventually be built.)

The veto and the familiar-summoning will not happen.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Stirk on December 18, 2014, 11:26:01 pm
Quote
To start, I need followers! And Serac says the easiest way to get followers is to make them, so let's go! :)
Create 3000 twilight born, and a bell of twilight in each of their cities.

"Unveto! These guys sound inventive and undisruptive. Why veto them?"
(I edited my post. I accidentally made it look like my reason was to prevent him from getting followers.)
"I don't mind him creating the 3000 Twilight Born he has planned, but he's not creating any new cities so I can only assume he's using a presently existing city - cities whose people have not agreed to literally be turned to dust and become undead. I'm vetoing his attempts at creating the bells - not the Twilight Born."

"Seeing as the Twilight-born are able to worship her, they must be sentient. If they are sentient, then the bell tolling is at least partially controlled. They are no more a danger to others than a normal race."
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Vgray on December 18, 2014, 11:27:21 pm
"Hm. That was the thing I was most curious about. I wonder if our newest members will get along?"
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Andres on December 18, 2014, 11:31:42 pm
Quote
To start, I need followers! And Serac says the easiest way to get followers is to make them, so let's go! :)
Create 3000 twilight born, and a bell of twilight in each of their cities.

"Unveto! These guys sound inventive and undisruptive. Why veto them?"
(I edited my post. I accidentally made it look like my reason was to prevent him from getting followers.)
"I don't mind him creating the 3000 Twilight Born he has planned, but he's not creating any new cities so I can only assume he's using a presently existing city - cities whose people have not agreed to literally be turned to dust and become undead. I'm vetoing his attempts at creating the bells - not the Twilight Born."

"Seeing as the Twilight-born are able to worship her, they must be sentient. If they are sentient, then the bell tolling is at least partially controlled. They are no more a danger to others than a normal race."
"Ah. I was under the impression the bells tolled automatically. Thank you for clearing that up, though you are a little bit incorrect on sentience and worship. Neither sentients nor non-sentients are capable of worship - only sapients are."
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Kilojoule Proton on December 18, 2014, 11:33:49 pm
Tick 69: Yellow Springs

Malacath Vandire Sephir Lecta, goddess of Souls and Blood has awakened! She has proceeded to make an announcement to many mortals, of which a few are interested. (The feely stuff is not free.)

Serac has retired from godhood! The Oracle's payments will now be redirected to Atropos, the newly awakened goddess of Death and Dust.

A mysterious explosion has rendered Quéßäre dormant. Neron has rescued Quéßäre from dormancy with a boon of Essence. Quéßäre has retreated to the hidden High Elf capital.

Countless radioactive jelly rolls have appeaered in all the gods' temples. Many nobles everywhere preach incoherent sermons about a most definitely without a doubt completely nonexistent Harbinger of Peace named Zukkilnuylthop.

The ratty priest has gone to the City of Red Stone, slightly calmed. While there, he has begun preaching about the imminent Age of Fire.

There are currently just over a thousand Kobolds. They are fairly faithful and continue working on the Citadel, which still has a long way to go.

(Spork Inventor: ?)

The other angels of Yaos seem to be in the corporeal dimension (but that doesn't really say much). More worryingly, Kyloth and the six remaining Shiny Ones are in Yaos' plane, staring down Malacath.

(The last non-Sappira one should have shown up as revived by now, but I think it was missing from the raw casualties list or something.)

Malacath has created 100 animal spirits to inhabit assorted large animals. She also takes the Yaosian dimension, which seems to have been thoroughly looted of souls.

Atropos has created 3 000 Twilight-born and placed a bell of twilight in each of their settlements.

This update's constellations are the Crown and Ship.

(Malacath: -10E, Azem: -1E, Malacath: +1E, Atropos: -9E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Boundaries, Generosity, Destruction, and Travel.
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: IcyTea31 on December 18, 2014, 11:35:09 pm
"Two new Gods, I see. Feel welcome."

Cim, you are the resident expert of essense scaning and mind control, could you check this for me?
"Yes, I could."
Cim scans how much in control the ex-Angels of Yaos are of themselves.

And I still want to know how Cim got that high in the first place, anyway.
As for Cim and Grauel I suspect they made their own seoerate physical dimensions and have a worshiper base there.[/glow][/color]
"Good guess, but no."

"You clearly lack any sort of fundamental understanding of how the universe works godling. All the afterlife planes are in one council created and owned dimension."
"They definitely aren't. I have emprical proof of this, but not something to reveal at this moment, at least publicly. Contact me if you (pl.) are curious."
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Kilojoule Proton on December 18, 2014, 11:37:25 pm
The ex-ex-angels of Yaos are in control of themselves.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Vgray on December 18, 2014, 11:40:10 pm
Azem chuckles and grins at Fusil.

Azem scours Keshan for the six most powerful and devoted spiritual leaders of Wealth, short of the prophet Alprozem.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 18, 2014, 11:47:25 pm
(Malakath is spelt with a 'k' not a 'c'.)

Well, no point in trying to get the Yaosian dimension if it has no souls. Malakath creates her own dimension but with only two planes instead of three - the Shadow Realm and the Plane of Eternal Paradise, just like the Yaosian one. (8E I think. Maybe less because of my sphere?)

I find those interested in joining my religion and make the most devoted ones priests.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Rolepgeek on December 18, 2014, 11:57:45 pm
Is anyone else getting sick and tired of this jelly roll bullshit?

...it seems to be accelerating.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 12:04:46 am
(Oh no. I think there's been a misunderstanding on my part. I thought the angels guarding the Yaosian dimension would block me from converting it, so I didn't manually cancel the action because I thought it would cancel automatically. Could I get a retcon and simply not convert it to my own dimension? If I can't, then I won't build my own dimension.)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: gman8181 on December 19, 2014, 12:39:00 am
@Andres: Your god sure seems to know a lot of stuff she probably wouldn't actually know about :P


Now if Grauel could only answer my question, everything would be just peachy...anyone know where his extra worshippers came from, by the way? He's outstripping Cim by this point.


I've been asleep (busy rl) not ignoring you. Now putting aside that its not really any of your business, I've been leading in worshipers probably since before you ever formed. It's nothing new. I just invest a lot in my followers. There was no singular action that lead to this but many cumulative ones.

Regarding private planes. Yes, I may have one or more personal planes. Again it is not any of your business. No, I have not been stashing massive amounts of followers in any private planes yet. It's currently not even remotely necessary for me to do so. Almost all of my worshipers are located in the two main worlds. Other worshiper populations of mine not in the worlds are likely of similar size to the moon colonies if not smaller.



Atropos. You inherited Serac's possessions? I'll buy the fact teller thing off you for 9 essence assuming it's unique.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Kilojoule Proton on December 19, 2014, 12:56:30 am
Azem: You find a group of powerful merchants who operate a rudimentary Gem Council.

Malakath: You have summoned a lesser retconjurer demon to cancel the earlier conversion. There is a faint shudder in the Bubble.

(So are you trying to create a new dimension or are you trying to convert it or are you trying to make new planes in the dimension or something else? I fear I may end up misinterpreting the action with the editing thing.)
Title: Re: Ye Gods [13+/999 players] IC: T68: Springs
Post by: Cptn Kaladin Anrizlokum on December 19, 2014, 12:58:03 am
The bells will be rung at dawn, midday, dusk, and midnight. Mortals are warned to avoid the settlements at those times. Inns will be built within the cities with soundproof rooms, so travelers can rest overnight without being destroyed.

Ooh, dimensions! I want one too! :D
Create the Crypt of Eons.
Spoiler: The Crypt of Eons (click to show/hide)

Atropos. You inherited Serac's possessions? I'll buy the fact teller thing off you for 9 essence assuming it's unique.
The fact teller? You mean the oracle? No thank you, I like it where it is!
(I could give you a discount, but not the entire oracle!
The oracle can tell you anything the GM knows for a small price, and I have no way to know what you ask or get as an answer. Just so everyone knows.)

Now, time to fix up Serac's old things!
Spoiler (click to show/hide)

You are going to burn yourself out at this rate! Here, let me help.
If Atropos falls below 5E, Serac will boost it back up to 5.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Vgray on December 19, 2014, 01:06:25 am
Azem looks into the background of each of the merchants.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 01:18:15 am
(So are you trying to create a new dimension or are you trying to convert it or are you trying to make new planes in the dimension or something else? I fear I may end up misinterpreting the action with the editing thing.)
(I leave Yaos' dimension alone. I create my own dimension like Yaos' one but without the third plane.)
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: LuckyKobold on December 19, 2014, 09:43:30 am
(Radioactive Jelly Rolls,This Is HERESY!)
"I shall lead the search for this Void beast myself!"

KI'Tork spends 2 essence on blessing his priests.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Detoxicated on December 19, 2014, 12:24:46 pm
Appear in front of one of the temples of Zukkilnythop.
"Greetings, tell me more of your master, mortal."
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: DreamerGhost on December 19, 2014, 12:28:33 pm
Materialize a lead box around every one of radioactive jelly rolls.

This is new. They usualy only radiate void energies.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: gman8181 on December 19, 2014, 02:05:21 pm
Attend my feast and listen to prayers.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Rolepgeek on December 19, 2014, 02:54:37 pm
I spoke of my question concerning the theft of Palatino. If you have your own planes, and you are stashing my Arkanjel's corpse there, it very much concerns me.

So I will ask again. Did you take Palatino?
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Vgray on December 19, 2014, 03:19:07 pm
"If I thought asking everyone politely would work, I would still be asking for Sappira back."
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: gman8181 on December 19, 2014, 03:52:01 pm
I spoke of my question concerning the theft of Palatino. If you have your own planes, and you are stashing my Arkanjel's corpse there, it very much concerns me.

So I will ask again. Did you take Palatino?


No, I did not make any deliberate action to steal angels. I was given a lot of ash offerings from the battlefield so it's completely possible I ate the angels but again, no I did not specify to steal any angel bodies and I am not hording them away in any private plane of mine.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 04:27:33 pm
(Finally! Something for me to do!)

Malakath takes it upon herself to go to the Yaosian dimension and separate the gods their angels' ashes. She'll start by singling out Darruth's angels.

Malakath's new angels will begin spreading Malakath's teaching in places where Yaosian worship was weak to non-existent and where they hopefully haven't seen Yaosian angels.

Propose Azem destroys the plague in penance for ruining the economy

Abstain 68.00

Propose a system where souls will naturally form from a being's consciousness as they grow from a baby if there is no soul to be reincarnated, instead of arbitrarily spawning

Propose the above system be used as a backup in case either Keshan or Slytha is destroyed

EDIT: I revive one of the angels. I will revive the other angel after the rest of the controllers join me.

EDIT2: I ask the oracle of the identity of the god who did the most looting of the Yaosian dimension since Yaos non-permanently died the last time.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: gman8181 on December 19, 2014, 04:34:55 pm
(How would you know about Azem destroying the economy?)
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Stirk on December 19, 2014, 04:37:31 pm
Quote
Propose a system where souls will naturally form from a being's consciousness as they grow from a baby if there is no soul to be reincarnated, instead of arbitrarily spawning

"Oppose. That would ruin the current system that you know nothing of."

Quote
EDIT: I revive one of the angels. I will revive the other angel after the rest of the controllers join me.

(It will still probably cost two, not being a minor action)

Quote
(How would you know about Azem destroying the economy?)

(I did point him to the council records. Maybe he read it there? Durrath wrote a book that might help if not)
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 04:46:59 pm
(How would you know about Azem destroying the economy?)
(The two angels I killed? I ate their souls by accident. That means I have all of their memories. Also, Council records are a thing. I'm charging 1E for answering any questions about Yaos, save for his revival method.)

"Azem, I've managed to focus some of the angel's memories. Despite Yaos' liking of you, he wasn't much a fan of your personality. He felt that you were a bit lifeless, or at least that your angels were more interesting. He also felt that your cynicism towards the Council was not as justified as Darruth's and that it was almost a little bit "wangsty" as he called it. Keep in mind that this is not my own opinion of you. You paid for Yaos' opinions of you and that is simply what I'm giving."

"Oppose. That would ruin the current system that you know nothing of."
"..."

(It will still probably cost two, not being a minor action)
(It costs 2E to revive just one angel, but just in case you're right....)

I only revive the singular angel if it costs 1E to do so.

(I did point him to the council records. Maybe he read it there? Durrath wrote a book that might help if not)
(Darruth wrote a book on the economy? When and why?)
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: DreamerGhost on December 19, 2014, 05:02:01 pm
Malakath takes it upon herself to go to the Yaosian dimension and separate the gods their angels' ashes. She'll start by singling out Darruth's angels.
Are there still ashes to seperate? I was under impresion that any unstolen angels have allready revived.
Malakath's new angels will begin spreading Malakath's teaching in places where Yaosian worship was weak to non-existent and where they hopefully haven't seen Yaosian angels.
Golems and Gremlins are given permision to chainsaw Malakath's new angels on sight.
EDIT: I revive one of the angels. I will revive the other angel after the rest of the controllers join me.
So now they have to chose between serving you and condeming one of their bretheren to uncertain fate. From lies to threats I see.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Vgray on December 19, 2014, 05:09:09 pm
"Is the plague still a thing? I wasn't aware."
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Kilojoule Proton on December 19, 2014, 05:15:39 pm
(Atropos: -5E)
Atropos: You create the Crypt of Eons, a plane recording the lives of every sophont in the Bubble.

You have modified the coral crown to be more thematically appropriate, given the two eels back to Serac, and turned Billy into a race of diplomatic jellyfish.

Azem:
Merchant 1: An arms dealer who profited greatly from the recent battle and its conclusion.
Merchant 2: A Medical merchant who likewise profited greatly from the battle in addition to profiting from the plague outbreak
Merchant 3: Owner of one of the five largest transport businesses on Keshan.
Merchant 4: Powerful Mystic Snow dealer, controls nearly a quarter of all traded Snow
Merchant 5: Operates a large cosmetic products monopoly, has ties to life-extension research
Merchant 6: Trades and produces desirable and valuable magical items, primary source of funding for much magical research

(Malakath: -8E)
Malakath: You create an entirely new empty spirit dimension with two planes.

(Kl'Tork: -2E)
Kl'Tork: You bless your priests significantly.

The Light: "Peas peace Zukkilnythop hair bringer hard ringer peas soup!"

(Khaziraad: -3E)
Khaziraad: You contain all the jelly rolls with metal boxes (specifically lead).

Grauel: You attend the feast. Much has occurred since it started, and the town seems larger even with an interval of less than a year.
"What must I eat if I want to survive the heat far beneath our feet?"
"Eat me! Eat me! Eat me!"
"What kind of food do you like the most?"
"Can we have your sacred saliva?"

(Malakath: -2E)
Malakath: The ashes have all revived, it seems. The unrevived angels are the ones who disappeared.

The Controllers who agreed to your deal spread out and begin spreading your message.

A Controller angel has been struck down!

You don't attempt to revive the dead Controllers.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 05:54:58 pm
Are there still ashes to seperate? I was under impresion that any unstolen angels have allready revived.
(To be honest I have no idea.)

Golems and Gremlins are given permision to chainsaw Malakath's new angels on sight.
"Why are you doing this? Ever since I came into the world you've been antagonising me and I have no idea why."

So now they have to chose between serving you and condeming one of their bretheren to uncertain fate. From lies to threats I see.
"You have a point in that it is an uncertain fate, though I'm fairly certain I haven't lied to them. To clarify, any soul that my body hold enters a sleeping state, save for when I speak with them or summon them as familiars."

(Malakath: -2E)
(What did I spend this 2E on? It couldn't have been from entering the dimension - I still have the two angels within me.)

A Controller angel has been struck down!
Who was the Controller's master? Malakath or Yaos? If it's Yaosian, I claim the soul and place it in the Heavenly Plane. If it's one of mine, it should've gone there automatically. I find the soul and ask them how, where, and why they were killed as well as who killed them.

I release one of the Controllers' souls within my body to inhabit the Heavenly Plane. He can confirm what it's like to be a soul contained within me. ((Like sleeping in a warm bed, completely at peace.))

Now that I have a dimension, I can do blood stuff! Blood oaths and blood marriages are now a thing.

Blood oaths:
Spoiler (click to show/hide)
Blood marriages:
Spoiler (click to show/hide)

I arrange for the Heavenly Plane to be a utopian civilisation rather than a pure feel-good place like the Paradise Plane. It'll also have its own volunteer army to defend it from any intruders who attempt to kill them or eat them. (Since they're immaterial, they can only harm beings inside an immaterial plane.)

Blood magic is defined. It now branches Ritual magic, Elemental magic (bending), Divine magic, and Necromantic magic. Blood is defined as being the silver of the soul and gold of the will. That means that unless the blood's owner is dead, it cannot be used in magic unless the owner itself chooses to use it themselves. Even then, Necromantic blood magic is pretty weak and is only decently useful in the hands of vampires (who don't exist.) Mind-control prevents blood magic.

Rules of blood magic:
Blood magic can't be "powered up" by killing people. There are two magic classes that use dead people blood - Elemental and Necromantic. Necromantic blood magic, as we've already covered, is pretty much useless unless used by a vampire (which don't exist, unless you count Malakath). Elemental magic makes more sense because it's basically blood-bending but mana usage is still a concern. More blood manipulation = more mana usage at a linear rate. On top of that, using dead people's blood is more mana-intensive than using your own blood. The only advantage is that you don't make yourself physically weaker. Even then, dead animal blood works just as well as dead people blood with the same mana-usage.

(Just to make it clear, I'm expecting to not have to use Essence to perform any of these actions.)

Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Vgray on December 19, 2014, 06:05:22 pm
"What did Yaos think of my angels then?"
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 06:20:37 pm
"What did Yaos think of my angels then?"
"That's another 1E, but it's probably best if you ask a different question."
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: DreamerGhost on December 19, 2014, 06:24:50 pm
I dislike you becouse you want to claim and change what was once Yaos instead of making your own. Such lazy behaviour when it comes to creation is an insult to me. I would just let it slide if not for the way you do it.

You say that angels of Yaos are dealing with you by their free will when you hold two of them hostage.

You say that they are doing this for Yaos while claiming and twisting all his creations into unrecognisable forms.

Your atempt to influence the mortal minds was stoped, so now you try to do the same by sending angels to preach your word to our worshipers.

If I allowed you to simply get away with all of this, I would have only myself to blame when my worshipers started praising the blood goddess and my creations are taken away from me, all the while my vasals are slaughtered. Ever since your manifestation you claimed whatever you saw, as if this bubble was yours to begin with. It started with works of a dead god, I doubt it will end at that. Even to ask a question conserning how much you intend to take you ask us to pay. Ypur desire is reflected by your actions. Others are content to ignore this, as you are not yet a threat, but I shall not.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: gman8181 on December 19, 2014, 06:26:07 pm
"That's another 1E, but it's probably best if you ask a different question."

Haha rough.

Quote
Grauel: You attend the feast. Much has occurred since it started, and the town seems larger even with an interval of less than a year.
"What must I eat if I want to survive the heat far beneath our feet?"
"Eat me! Eat me! Eat me!"
"What kind of food do you like the most?"
"Can we have your sacred saliva?"

Eat something that's resistant to heat. Metal with a high boiling point should help a lot.

Okay. (eats)

Variety is the spice of life.

Sure. (Gives saliva)
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 06:59:50 pm
I dislike you becouse you want to claim and change what was once Yaos instead of making your own. Such lazy behaviour when it comes to creation is an insult to me.
"I will acquiesce to this point. I am ashamed. Hopefully my new creations - including how I structured the afterlife - are considered unique enough for your tastes."

You say that angels of Yaos are dealing with you by their free will when you hold two of them hostage.
"I say they deal with my of their own free will because I am not controlling their minds and I am not forcing them to accept. Again, I must apologise if I made it sound like something else. As for why I'm holding them hostage, it is a matter of necessity. I have non-selfish reasons for doing so and I will hopefully be able to explain these reasons. Since Darruth may have worked out what these reasons are, I have secretly told him and he can confirm that I am not doing what I am doing for selfish reasons."

You say that they are doing this for Yaos while claiming and twisting all his creations into unrecognisable forms.
"This confuses me. I am doing none of this for a dead god. As for twisting his creations into unrecognisable form, I have no idea what you're talking about. I fear that I may be doing so accidentally so if you could tell me what I'm doing wrong I can stop myself."

Your atempt to influence the mortal minds was stoped, so now you try to do the same by sending angels to preach your word to our worshipers.
"My intent was to give them a small taste of what they can get if they worship me. I didn't intend, want, or try to brainwash them and I apologised for trying to undertake that action. As for sending angels to spread my word, I thought that was entirely allowed; I'm not demanding exclusive worship after all. Would you prevent Darruth from spreading the word of Good to your cities? Or Fusil the word of Weapons? These are genuine questions - I want to know what I can and cannot do so I don't end up upsetting people as I am now with my ignorance."

If I allowed you to simply get away with all of this, I would have only myself to blame when my worshipers started praising the blood goddess and my creations are taken away from me, all the while my vasals are slaughtered. Ever since your manifestation you claimed whatever you saw, as if this bubble was yours to begin with. It started with works of a dead god, I doubt it will end at that. Even to ask a question conserning how much you intend to take you ask us to pay. Ypur desire is reflected by your actions. Others are content to ignore this, as you are not yet a threat, but I shall not.
"Do you mistake me for a conquest goddess!? I do not want to take your creations from you any more than any other god and I CERTAINLY don't want to slaughter your vassals. Why would I even want to do that? In any case, I have stopped trying to interfere with Yaos' things (save his angels, but that's necessary) and will endeavour to pursue my own path."

"I would like to pursue a healthy and amicable relationship with all gods so if you have any problems with what I'm doing please voice your concerns and perhaps we can work something out."
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Vgray on December 19, 2014, 07:16:58 pm
"I cannot think of any more questions to ask at the moment."

Azem yawns.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 07:25:57 pm
"I cannot think of any more questions to ask at the moment."

Azem yawns.
"Really? You're not interested in what they're researching at ISAY? Or the identity of HoDo? The name of the Ninja Assassin? What about the level of involvement he had in the creation of the Stone Warriors or the monsters from before that?"
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Vgray on December 19, 2014, 07:36:07 pm
"I'll bite. You get five essence to elaborate."
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: Andres on December 19, 2014, 07:43:34 pm
"We have a deal, but I'll only charge you 4 Essence because I have a feeling you'll be disappointed with one of the answers. (I don't know which)" (Sending via PM now)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Kilojoule Proton on December 19, 2014, 08:07:27 pm
Tick 70: Elephant in the room

There is a temporal tremor in the Bubble.

Atropos has created the Crypt of Eons and converted a few of Serac's items to suit the spheres of Death and Dust.

Kl'Tork has begun searching for the odd non-Void jelly rolls and has blessed hsi priests. Khaziraad has contained all of them in lead boxes.

The Feast of Grauel reaches its climax with Grauel's attendance. There is much seafood and metal in the stew this iteration of the Feast. A participant has begun eating various refractory ceramics and high-boiling metals. Another has been eaten on request and yet another one has collected the Sacred Saliva.

Malakath's angels have begun spreading the teachings of Malakath. One of them has been sawn to bits by a band of irate Golems and Gremlins.

(The 2E was cancelled and shows up as such on the spreadsheet, so don't worry.)

Malakath has initiated the concepts of blood oaths and blood marriages and created a new system of blood magic aligned to herself.

This update's constellations are the Dragon and Candle.

(Azem: -4E, Malacath: +4E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (0) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Murder, Thralldom, Strength, and Magic.
Title: Re: Ye Gods [13+/999 players] IC: T69: Yellow Springs
Post by: DreamerGhost on December 19, 2014, 08:20:54 pm
Usualy, when a new god manifests, it creates something new, they add to the creation. They create a race to sustain them in their work, which gives time to see their goals and personalities. You however, have spent your power on creating a plane for unfantomable reason and gained an army of angels which serve you for a reason I fail to immagine. You have power, and we have no idea of what you would do with it. It would be easy to send out said angels with orders to be a little bit more persuasive in their spreading of word.

So I allowed my followers to express their desire for excecive preaching to stop. They are not required to kill your angels, but they are allowed. I doubt any would try unless your servants were unable to identify growing dissatisfaction within the crowd. For now, I will wait and wach. I have not done anything to stop you or even slow you down. It is entirely up to you to validate my suspicions, or prove yourself as a beneficial part of this council.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 19, 2014, 08:43:05 pm
Malakath's angels have begun spreading the teachings of Malakath. One of them has been sawn to bits by a band of irate Golems and Gremlins.
"Blasphemy! I warned ALL mortals of what would happen to blasphemers. Now it's time to show that I'm a lady of my word." I find, kill, and destroy the souls of the murderers. Notice how I warned that I'd "destroy" anyone who blasphemed against me instead of "kill".

Malakath has initiated the concepts of blood oaths and blood marriages and created a new system of blood magic aligned to herself.
Just to make it clear, blood oaths, marriages, and magic are not exclusive to those who worship me. Blood magic does get more powerful when the mage worships me, though, and Divine blood magic actually is exclusive to those who worship me. I'll still get Influence from usage of all this blood stuff even if they don't worship me, right?

Malakath (Souls, Blood): 7/20, 1-2
What did I spend all that Essence on? Creating 200 animal spirits cost 4-5E (I only made 100, though) and I spent 8E on the dimension so I spent a maximum of 13E. Adding the 4E that Azem gave me just now and the 1E he gave me from before I should have 12E right now.

Usualy, when a new god manifests, it creates something new, they add to the creation. They create a race to sustain them in their work, which gives time to see their goals and personalities.
"Aside from introducing myself, giving a speech, and eating angels, that's the very first thing I did. Animal spirits now exist and I plan to create a great deal more."

You however, have spent your power on creating a plane for unfantomable reason and gained an army of angels which serve you for a reason I fail to immagine. You have power, and we have no idea of what you would do with it.
"My reasons for creating a dimension is numerous. I have an actual home, I create an incentive for people to worship me, it allows a reward for successful blood marriages, and it protects the souls under my care. On your question about angels, one of the reasons I am building an "army" is simply so they can serve as missionaries. Recruiting already-existing angels is free while even creating a slightly magical prophet costs Essence. There's another reason why I want these angels and that reason shall be revealed soon. Also, I have a lot less power than you think I do. Or perhaps I have more than I think I do..... Why do you think I'm so powerful again?"

It would be easy to send out said angels with orders to be a little bit more persuasive in their spreading of word.
"That's literally what they were and are doing. They were persuading people to become my followers. Not my EXCLUSIVE followers - just to include me in their worship of the rest of the gods."

So I allowed my followers to express their desire for excecive preaching to stop. They are not required to kill your angels, but they are allowed. I doubt any would try unless your servants were unable to identify growing dissatisfaction within the crowd.
"They have done so and will be destroyed for their actions. You may have allowed them to act as they did but I certainly didn't!"
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Ama on December 19, 2014, 08:51:05 pm
"This new god is not going to last long."  :P

I would like to give dreams to my Saints inspiring them to create a Traveling branch of the church. These Traveling Saints will journey to the burning lands of the south spreading the icy word.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Vgray on December 19, 2014, 08:53:20 pm
"This is getting out of hand. All our angels praise us. Do I now have to warn my Shiny Ones to avoid your followers god of Architecture?"
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 19, 2014, 08:56:20 pm
"It seems another war is brewing. I think Ill sit this one out, for now at least. Anyone need equipment? Also, I believe the Blood god is causing the tremors in his attempts at reviving Yaos."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: DreamerGhost on December 19, 2014, 09:00:21 pm
It was purely fault of your angel that that happened. Mortals have full right to refuse worshiping a god(des), and since your angel was distracting, they helped it to move elawhere. It will reform in a tick or two, with knowledge that there is such a thing as trying too hard. As for my followers who have sinned in your eyes, well, I'd be a poor god if I just allowed you to have your way with them.

As for the power of yaosian angels, while their combat value is limited, the trust that citizens of the Empire put into them is great. They have ruled the Empire in the past and they could do so again. Even without that, few words would be enough to have overwhelmimg majority of humans worshiping you.
Protect my followers from Lecty. Send two angels to protect them from Yaosian angels if needed.

Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Lost in Nowhere on December 19, 2014, 09:01:17 pm
Yes, it does seem that way.
And a "temporal disturbance" doesn't seem like the best thing to happen...
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Kilojoule Proton on December 19, 2014, 09:07:34 pm
(Malakath: 11 - 8 - 0  + 4 +10E= 7E. No mistake but I forgot to refund the retcon deduction.)

Malakath: You have destroyed the souls of a few dozen Golems and Gremlins. There is a general uproar in the Golem and Gremlin cities and those of sympathetic races, and they have taken to burning effigies of you and posting anti-angel signs everywhere. Naturally, those destroyed will not end up reincarnating.

(Yes. I believe non-worship blood magic will generate Influence income for you.)

Neron: Your Saints have created a Traveling branch of the icy church.

Khaziraad: Your followers thank you for sending the angels to help defend them.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Vgray on December 19, 2014, 09:12:34 pm
"I will take that as a yes."

Azem warns the Shiny Ones to give the followers of Khaziraad a wide berth.

"Now settle this quietly before I entertain the notion of trying to enforce rule four of the Code of Conduct."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: DreamerGhost on December 19, 2014, 09:15:42 pm
(I was suposed to protect their souls/lives while angels defended them from more physical attacks. My next post is rather dependant on wether or not this protecting happened.)

You, Azem, and other gods have nothing to fear. I take no offence in angels praising their creators, it would be more worying if they didin't. However, if they start agressively pushing their god, it is only fair for mortals to give them an oportunity to cool off a bit.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 19, 2014, 09:17:24 pm
(And I was busy writing that huge PM to you. I wouldn't have attacked if I'd known Khaziraad was going to protect them.)

EDIT: (I was under the impression that the angels were merely trying to tell people about me. They weren't forcing people to join, were they?)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Ama on December 19, 2014, 09:25:58 pm
" Wait a moment... you permanently killed mortals because they killed one of your angels. You do know that angels revieve, right..."

Calm the mind of the murdered mortal`s families and friends. Inspire them to seek a better future that does not involve violence against angels.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 19, 2014, 09:33:35 pm
"It seems another war is brewing. I think Ill sit this one out, for now at least. Anyone need equipment? Also, I believe the Blood god is causing the tremors in his attempts at reviving Yaos."
"The tremors aren't me. Why don't we just ask the Oracle? I already used up my free question to ask who took the Yaosian souls. (To the one who did it, don't worry, I'm ok with it.) Also, I'm not trying to revive Yaos. You can confirm that with the oracle as well."


(I was suposed to protect their souls/lives while angels defended them from more physical attacks. My next post is rather dependant on wether or not this protecting happened.)owever, if they start agressively pushing their god, it is only fair for mortals to give them an oportunity to cool off a bit.[/glow][/color]
(I agree that that shouldn't have happened. Especially if it turns out my angels were in the wrong and I wasn't being told about it.)

You, Azem, and other gods have nothing to fear. I take no offence in angels praising their creators, it would be more worying if they didin't. However, if they start agressively pushing their god, it is only fair for mortals to give them an oportunity to cool off a bit.
"We don't know the full extent of an angel's ability to revive on their own. Quite a few angels from the Second Crusade have not revived, for example. In any case, death is much too great a punishment for the crime of merely preaching, even if the death is merely temporary. They could've just asked the angels to leave."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Ama on December 19, 2014, 10:04:01 pm
Ask the oracle who is causing the strange tremors.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Kilojoule Proton on December 20, 2014, 12:50:56 am
Neron: You attempt to calm the minds of the slain mortals' friends and families. It seems more than a bit ineffective on the Golems.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Rolepgeek on December 20, 2014, 01:57:54 am
And what then, is defined as blasphemy, Malakath? Anything you do not agree with, or simply direct opposition to you?

Destruction of a person's soul is a punishment more suitably called a crime...
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Ama on December 20, 2014, 02:04:00 am
(Do Golems not have minds?)

"Just thought everyone would like to now, the Lich is causing the tremors."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Vgray on December 20, 2014, 02:07:57 am
Azem rolls his eyes.

"It's not like we did anything the last time peoples souls were destroyed."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 20, 2014, 03:24:58 am
And what then, is defined as blasphemy, Malakath? Anything you do not agree with, or simply direct opposition to you?
"Anything in serious opposition to me. Burning my temples, slaughtering my followers, killing my angels.... Should I abandon this policy?"

Destruction of a person's soul is a punishment more suitably called a crime...
"It certainly was disproportionate retribution. Considering the events of the previous Ticks it's hard to remember that not all deaths are permanent. I'll admit that I was definitely wrong in permanently killing them and that's why I'm going to do a bit of time-travelling to bring them back to life. Care to help?"
@KJP: (Could you answer my questions about the idea on OOC, please?)

(Do Golems not have minds?)

"Just thought everyone would like to now, the Lich is causing the tremors."
(Types 4 and 5 Golems do.)

"Why has she not been dealt with yet? Honestly, if not for Fusil's diligence I think there would be quite a bit more angel corpses around and possibly even a dead god or two."
Propose that we permakill the Harbinger of Doom/the Lich

Azem rolls his eyes.

"It's not like we did anything the last time peoples souls were destroyed."
"You're referring to the time that Grauel unleashed his Essence monster on the Human capital? Yes, he certainly managed to escape karmic backlash despite being responsible for far more permanent deaths than I."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Kilojoule Proton on December 21, 2014, 12:35:43 am
T71

I can't stay long, so here's your little update:

Spoiler: Lawmode (click to show/hide)

Spoiler: Deities (click to show/hide)

Spoiler: Proposals (click to show/hide)

(Andres: I'm reasonably sure I answered your latest question.)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Lost in Nowhere on December 21, 2014, 01:05:25 am
69.00 - Abstain
69.00.1 - Support
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 21, 2014, 03:02:50 am
Lord Malakath officially apologises for permanently killing the Golems and Gremlins. Emphasis on 'permanently'.

Lord Lecta defines the battle-sibling's blood bond:

Malakath Lecta, goddess of Souls, looks upon the art of soul-manipulation and saddens by the way it is seen as a taboo magic. With a name such as 'Necromancy' and the way necromancers have been using their power - namely by spreading death and raising corpses and such - it's understandable. It is time for new branches of Necromancy to be defined.

Spoiler: Necromancy Reformation (click to show/hide)

A great many printing presses, town criers, and other information-spreaders are hired to begin spreading knowledge of the reformation of Necromancy as well as to spread information of blood magic/contracts on both worlds. Cosmic mages and the Armu are especially targeted as recipients of the information regarding Soul magic.

"Just a question, but is there a system where Essence is rewarded to a god who greatly participates in defining the universe?"

(I voted for worldbuilding in the OOC poll. This is my interpretation of worldbuilding.)


The three dead Controllers are revived. The original two are given offers to become Malakathian angels. As with the other Malakathian-aligned angels, they would still keep their Yaos-alignment. All angels (including Malakathians) are given freedom to do what they were doing before I was born.


(I'd forgotten what it was like to just be able to do things besides fight other gods or wait for my Essence cap to increase. It's nice.)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 21, 2014, 03:23:00 am
(...That is like your 5th edit. I am wondering what I missed constantly...)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: LuckyKobold on December 21, 2014, 09:45:36 am
KI'Tork uses 1 Essence to preform a few miracles in isolated areas to get more worshipers and checks on the citadel.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Rolepgeek on December 22, 2014, 12:00:20 am
This tick, we shall focus on improving living conditions/quality of life in Good cities, checking on the process of those Grand Cathedrals, missionary work(angels are useful, so are Templars), Templars doing their best to spread Good around the cities and expand their numbers, improving medical sciences and establishing the Darruthian School of Medical Science in the largest City of Good (which will be called Goodhaven from now on), and uh...yeah.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Vgray on December 22, 2014, 12:28:37 am
Azem stands in Opulent Temple yawning, two Shiny Ones at either side.

"I must say your shininess, you've been looking a little peaky lately."

"I'll say what we've all been thinking, you need to take a break, boss."

"Hm. Perhaps. But what if my children should need me?"

"They'll be in good hands Shiniest One."

"Just leave it to us boss."

"Of that, I have no doubt. Go attend to your duties. We will discuss this later."


Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Kilojoule Proton on December 22, 2014, 01:05:34 am
T72

I can't stay long, so here's your little update again. Near-normal updates should be possible in two days.

Spoiler: Lawmode (click to show/hide)

Spoiler: Deities (click to show/hide)

Spoiler: Proposals (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 22, 2014, 04:50:39 am
A different but equivalently useful form of fusion can be used by those without magic. Two people with a lot of chi and chi control will be able to fuse so long as they have an active blood contract. A blood contract is not strictly necessary but a lot more mastery over chi from both parties would be required without one.

Malakath creates ten combat-diminished angels. They will build temples and serve as priests spreading the word of Lord Malakath Lecta and writing contracts for people. They will perform these two duties separately in a religious fashion and a secular fashion, respectively. Five will go to Slytha, four to Keshan, and one to Konva-1.

Lord Malakath creates wyrms: small draconic animals. Unlike dragons, they only have two legs. Their fire is naturally produced but they can only manage two shots per day. Typically, they use one of these to hunt prey and save the other for attackers. Keshan and Slytha will each be host to 800 wyrms. (0E for non-magical animals)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: LuckyKobold on December 22, 2014, 05:17:18 pm
KI'Tork personally gathers more followers and checks on the Citadel.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Kilojoule Proton on December 23, 2014, 01:42:29 am
T73

One more day of micro-updates.

Spoiler: Lawmode (click to show/hide)

Spoiler: Deities (click to show/hide)

Spoiler: Proposals (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Cptn Kaladin Anrizlokum on December 24, 2014, 01:24:21 am
Good morning everyone! It seems like a great day for some death!
Or life, as it happens.
Create a race of desert dwelling people that look like me and lead people to their deaths with illusions of safety. (Control of mirages) They can also produce bursts of extreme heat in danger, but will die if rain falls on them.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 01:37:28 am
Good morning everyone! It seems like a great day for some death!
Or life, as it happens.
Create a race of desert dwelling people that look like me and lead people to their deaths with illusions of safety. (Control of mirages) They can also produce bursts of extreme heat in danger, but will die if rain falls on them.

"You should know, Young God, that many of us do not take our followers being slain in such a way lightly. A race designed with the intention of murdering others does not bode well with me. At least your other creations attempted to avoid it, needless death, but these seem to seek it for its own sake. If they end up becoming trouble, I might just have to enchant Serac's eternal rainfall to bring life and death to these deserts in another way."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Quartz_Mace on December 24, 2014, 02:16:51 am
Good morning everyone! It seems like a great day for some death!
Or life, as it happens.
Create a race of desert dwelling people that look like me and lead people to their deaths with illusions of safety. (Control of mirages) They can also produce bursts of extreme heat in danger, but will die if rain falls on them.

"You should know, Young God, that many of us do not take our followers being slain in such a way lightly. A race designed with the intention of murdering others does not bode well with me. At least your other creations attempted to avoid it, needless death, but these seem to seek it for its own sake. If they end up becoming trouble, I might just have to enchant Serac's eternal rainfall to bring life and death to these deserts in another way."
"But Fusil, if they are made to kill things that does make them weapons. Isn't that true?"
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 02:19:41 am
Good morning everyone! It seems like a great day for some death!
Or life, as it happens.
Create a race of desert dwelling people that look like me and lead people to their deaths with illusions of safety. (Control of mirages) They can also produce bursts of extreme heat in danger, but will die if rain falls on them.

"You should know, Young God, that many of us do not take our followers being slain in such a way lightly. A race designed with the intention of murdering others does not bode well with me. At least your other creations attempted to avoid it, needless death, but these seem to seek it for its own sake. If they end up becoming trouble, I might just have to enchant Serac's eternal rainfall to bring life and death to these deserts in another way."
"But Fusil, if they are made to kill things that does make them weapons. Isn't that true?"

"Weapons do not kill, people do. Unless the weapon in question also happens to be a person. In any case, the wielder chooses who the weapon destroys. These races seem to destroy at random. They are not weapons, they are a disease."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Quartz_Mace on December 24, 2014, 03:13:33 am
"True, weapons do not kill on thier own, normally anyway. Although, I think we can agree that weapons are anything made or used to harm, especially killing, correct? If so, these are both people and weapons. I'm not saying it's right, honestly; I think this is a terrible idea, I'm just speaking my thoughts.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Kilojoule Proton on December 24, 2014, 05:11:20 am
T74

Last day of micro-updates.

Spoiler: Lawmode (click to show/hide)

Spoiler: Deities (click to show/hide)

Spoiler: Proposals (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 24, 2014, 09:20:49 am
Malakath creates the concept of 'Oversoul'.

Oversoul:
Spoiler: Surges and Attainment (click to show/hide)
Spoiler: Usage and Training (click to show/hide)
Spoiler: Oversoul 2 (click to show/hide)
Spoiler: Oversoul 3 (click to show/hide)

Lord Malakath informs the mortals about what oversouling is and tells them to find a Soul temple for more info on how to gain it.

Lord Malakath's new symbol is that of a white circle with a tinge of blue mixed in. It has a small red aura around it and a drop of blood is dripping from it.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Kilojoule Proton on December 24, 2014, 04:15:36 pm
A supernaturally powerful plague resisting magic and mundane cures has broken out and killed a full quarter of the Kobold population.

(Terminology changes have to be limited to prevent abuse and limit confusion, so GM text will use previous definitions of necromancy, Necromancy, and stuff like that. This doesn't stop you all from adopting agreed-on conventions.)

(Soul magic: For balance reasons, Soul mages have a non-trivial chance of burning out if the targeted Cosmic mage had a non-trivial chance of burning out in the first place.)

News of Malakath's recently created magical systems have been spread throughout the lands. The Armu have begun researching it.

Strange beasts have appeared everywhere. Most are not hostile, but their appearances are deeply disturbing.

(Malakath: -7E)
Malakath: You revive the dead Controllers. One agrees to serve you and the other two decline.

You also create ten combat-diminished angels to assist with contracts on Keshan, Slytha, and Konva-1 and wyrms.

(Kl'Tork: -1E)
Kl'Tork: You perform various miracles, but it is too early to see how effective it was. The Citadel is complete and is currently being decorated.

Darruth: A few of the Grand Cathedrals have been completed. The angels and Templars have begun an organized effort to spread the Good message. The Darruthian School of Medical Sciences has been opened at Goodhaven.

(Atropos: -3E)
Atropos: You create a race of desert-dwellers that lead people to their deaths who die if exposed to rain.

(Oversouls: OK, but it's going to be highly difficult for anyone at all to reach the requirements especially considering the pervasiveness of Void worship among the more self-improvement focused. Also, quantifying power with a one dimensional value probably won't work too smoothly within the framework of YG's mechanics, which has no unified power value for creations.)

[spoiler=Proposals]
69.00: Have souls form on their own for every birth [IMMINENT DEATH]
+1 from Malakath
0 from Joha
-1 from Fusil
69.00.1: 69.00 but only if Keshan or Slytha get destroyed [IMMINENT DEATH]
+2 from Malakath, Joha
-1 from Fusil
70.00: Permakill the Lich [EXTEND TO T78]
+1 from Malakath
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Quartz_Mace on December 24, 2014, 05:32:01 pm
"Another plague? You're kidding, right?"
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 24, 2014, 05:51:55 pm
A supernaturally powerful plague resisting magic and mundane cures has broken out and killed a full quarter of the Kobold population.
Someone remind me, what's Fusil's stance on Kobolds, again? Priests and mages are sent to heal as many Kobolds as possible.

Strange beasts have appeared everywhere. Most are not hostile, but their appearances are deeply disturbing.
Do they test positive on the VDD? If not, I eat the soul of a hostile one and send its corpse to one of the three science places (ISAY, Neron University, or Darruthian Med.) for dissection so long as they swear a blood oath to share their results with me. This is the point where I should say that blood oaths aren't 100% strict. If they forget to, for example, send a single important note that accidentally got lost amid the rest of the reports then they won't die. The point of blood oaths is to make people keep their word, not just to kill them. If they don't agree to the request of taking an oath, it'll just go to ISAY with no blood oath requirement. Their god is less likely to try to keep the truth hidden for....obvious reasons.

I eat the soul of a wyrm and a warg.

@Fusil: "Hey Fusil, you know how you opposed my idea of naturally forming souls because it would mess up the reincarnation system? Well, what about Shinjo? They're souls that naturally form on their own yet you don't seem to have a problem with them."

The terrestrial angel priests are sent to spread Lord Lecta's word in Mermaid, Human, Gruen, Ophanim, and Armu capital cities. An additional angel priest is made so that there's one priest for each race on each world.

If any angel priests find themselves in ANY danger, they are told to immediately pray to Lord Lecta and the other angels to tell them about what is attacking them. They don't have to go stationary or anything to pray - they (and any other creature) can pray while moving. Thus, it can send out a message even while it's dodging or running away.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 06:02:11 pm
"Another plague? You're kidding, right?"

"Well nobody really solved the last one, nobody even investigated a possible suspect. Seeing as it seems to be the exact same outcome, it is either the same suspect or a copy cat. Assuming it was the same suspect as last, it would have to be the only one of us who has been shown to randomly slay mortals for no real purpose. It would have to be you, God of Lies."

Quote
Someone remind me, what's Fusil's stance on Kobolds, again? Priests and mages are sent to heal as many Kobolds as possible.

"I have ignored them almost completely. Do you think such a small number is a threat to the massive, well armed, tentacled hordes of the Armu?"

Quote
I eat the soul of a wyrm and a warg.

"....Keep this monster away from my followers. If that is what she does to her own creations, I will have nightmares of what she does to mine."

Quote
@Fusil: "Hey Fusil, you know how you opposed my idea of naturally forming souls because it would mess up the reincarnation system? Well, what about Shinjo? They're souls that naturally form on their own yet you don't seem to have a problem with them."

"I am the one who created them. They where not designed as a race of mortals, breeding, eating, bleeding, and dieing as mortals do, but as a race of helpful spirits. They serve many of the same functions as mortals do, but are not exactly similar. Trying to change every mortal race to the same generation as the Shinjo, who are not a mortal race, will most definitely ruin the perfect system I have worked so hard to set up and defend."

Quote
The terrestrial angel priests are sent to spread Lord Lecta's word in Mermaid, Human, Gruen, Ophanim, and Armu capital cities. An additional angel priest is made so that there's one priest for each race on each world.

"If the Angel passes the Trenches, Tykki will shoot them between the eyes. Do not try stealing my worshipers from me."

Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 24, 2014, 06:21:47 pm
"I have ignored them almost completely. Do you think such a small number is a threat to the massive, well armed, tentacled hordes of the Armu?"
((That part was supposed to be OOC. I forgot to put the parentheses.)) "That's why I think it was another god. It's true that you could've theoretically done it to avoid getting indicted by the Council for creating a megadeath but I don't see skulduggery as really being your style. No offence."

"....Keep this monster away from my followers. If that is what she does to her own creations, I will have nightmares of what she does to mine."
"I'm not even mad that you called me a monster, I'm just pleased that I'm respected enough to be feared even by the mighty god of weapons," she says genuinely without sarcasm, "I didn't create wargs though, and these are sentient, non-sapient souls I'm eating. Never know when I might need one of them as a familiar. I probably won't do anything to your followers, though. I don't want to pick a fight with a god, much less the supremely powerful god of Weapons."

"I am the one who created them. They where not designed as a race of mortals, breeding, eating, bleeding, and dieing as mortals do, but as a race of helpful spirits. They serve many of the same functions as mortals do, but are not exactly similar. Trying to change every mortal race to the same generation as the Shinjo, who are not a mortal race, will most definitely ruin the perfect system I have worked so hard to set up and defend."[/color]
"Actually, they can and do in fact, breed, eat, bleed, and die. Well, mature ones with a Human form do at any rate. I hear a half-Warhammer, half-Luminee has managed to gain quite a bit of power in some Luminee city."

"If the Angel passes the Trenches, Tykki will shoot them between the eyes. Do not try stealing my worshipers from me."
((Note to GM: This is the kind of thing I expect would auto-cancel my action.))
"First of all, that's breaking Council rules. Secondly, I'll agree to not try to make them worshippers. My angels will merely oversee blood contracts and teach them about Soul magic. I think they'd rather like Soul magic considering what it can do for Shinjo and Cosmic magic. This way, I can get some Essence from Influence, you don't lose any followers, and the quality of life for the Armu increases."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Quartz_Mace on December 24, 2014, 06:34:35 pm
Quote
"Well nobody really solved the last one, nobody even investigated a possible suspect. Seeing as it seems to be the exact same outcome, it is either the same suspect or a copy cat. Assuming it was the same suspect as last, it would have to be the only one of us who has been shown to randomly slay mortals for no real purpose. It would have to be you, God of Lies."
"Hmm...Yeah, there's one problem with that theory. I don't slay needlessly. When you were all tearing each other apart using poor mortals as your pawns and Khaziraad blew all the soldiers up, was I in the conflict? No. In fact, I opposed it. War and killing solve nothing.

Also, how could I have something against those little Cutebolds? Have you seen them? I pity the little creatures. I wouldn't kill them.

Also, yes. It is suspicious that this plague appears to be progressing much like the last one. Maybe we should actually start doing something about these."

Edit:fixed major typo
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 06:43:24 pm
Quote
"I'm not even mad that you called me a monster, I'm just pleased that I'm respected enough to be feared even by the mighty god of weapons," she says genuinely without sarcasm, "I didn't create wargs though, and these are sentient, non-sapient souls I'm eating. Never know when I might need one of them as a familiar. I probably won't do anything to your followers, though. I don't want to pick a fight with a god, much less the supremely powerful god of Weapons."

"I do not respect you. I fear what you will do to my children. You are like the madman wandering the alleyways, with blood staining his every possession. I try shielding my kids from you, getting them as far away as I can as swiftly as I can, looking at you as a pathetic and broken mess who destroys without purpose and will destroy the things I love if given the chance. You destroyed the souls of two innocent animals, to simply use them as slaves? One being your own creation? That is not a respectable act. It is a disgusting one that puts morally right people on their guard around you."
Quote
"Hmm...Yeah, there's one problem with that theory. I don't slay needlessly. When you were all tearing each other apart using poor mortals as your pawns and Khaziraad blew all the soldiers up, was I in the conflict? No. In fact, I opposed it. War and killing solve nothing.

Also, how could I have something against those little Cutebolds? Have you seen them? I pity the little creatures. I wouldn't kill them.

Also, yes. It is suspicious that this plague appears to be progressing much like the last one. Maybe we should actually start doing something about these."

"I did not say you did so openly. You tried to kill my followers twice, in almost exactly the same way each time. You likely caused this plague, among the other random deaths we have seen occurring. Doing something about it will do nothing if another one pops up when we finish, the kabolds are a relatively small race. More lives will be saved if we find out the cause of this before wasting essence to destroy it when it can be remade so simply."

Quote
"Actually, they can and do in fact, breed, eat, bleed, and die. Well, mature ones with a Human form do at any rate. I hear a half-Warhammer, half-Luminee has managed to gain quite a bit of power in some Luminee city."

"They breed, but that was an unseen but pleasant consequence. I have never observed one bleeding or eating, at least."

Quote
"First of all, that's breaking Council rules. Secondly, I'll agree to not try to make them worshippers. My angels will merely oversee blood contracts and teach them about Soul magic. I think they'd rather like Soul magic considering what it can do for Shinjo and Cosmic magic. This way, I can get some Essence from Influence, you don't lose any followers, and the quality of life for the Armu increases."

"I was fairly clear at your creation, the "Council Rules" mean nothing to me. You might as well be waving around the ordinance of a small town. I do not like your blood contracts, blood marriages, or other blood oaths. My children should be able to trust themselves, and each other. What pathetic state our my children in, if they cannot even trust the one's they love without a contract threatening death made by a foreign god? What kind of state would the world be in, if all contracts where held under the sword? When you can not trust your neighbor, your banker, or even your spouse? Even if I did not have such a problem with it, the way you form them not only gives you power, but allows you to steal their very souls away from me! They will continue researching Soul magic on their own, finding what place it has in society without the corrupting influence of your Angels on my perfect people.'
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Quartz_Mace on December 24, 2014, 06:49:18 pm
Quote
"I did not say you did so openly. You tried to kill my followers twice, in almost exactly the same way each time. You likely caused this plague, among the other random deaths we have seen occurring. Doing something about it will do nothing if another one pops up when we finish, the kabolds are a relatively small race. More lives will be saved if we find out the cause of this before wasting essence to destroy it when it can be remade so simply."
"How did I kill your followers? Is it anything like the time you had all my High-Elves with guns killed and frozen in a block of ice?

Yes, I know about that.

I think Ki'Tork will want to protect his(her? I'm not sure) creations."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 06:53:08 pm
Quote
"I did not say you did so openly. You tried to kill my followers twice, in almost exactly the same way each time. You likely caused this plague, among the other random deaths we have seen occurring. Doing something about it will do nothing if another one pops up when we finish, the kabolds are a relatively small race. More lives will be saved if we find out the cause of this before wasting essence to destroy it when it can be remade so simply."
"How did I kill your followers? Is it anything like the time you had all my High-Elves with guns killed and frozen in a block of ice?

Yes, I know about that.

I think Ki'Tork will want to protect his(her? I'm not sure) creations."

"The thing you forget is that guns have not been invented yet. Tykii, my five Angels, and I are the only ones who can use them. Everyone understands this, everyone but you. No high elves have guns. No high elves where killed. This was a response to all my followers with guns being killed. This, keeping with what I just said to you, was zero. Again, everyone knew that none of my followers had guns but you. You where the only one who could have done such a thing, because you where the only one who understands this world so poorly to think my followers are armed with firearms. It was simple to figure out who had done such a thing."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Quartz_Mace on December 24, 2014, 07:03:26 pm
"Oh sorry. I misspoke. I meant to say the time someone had done that. I guess I've gotten so used to calling you out on what you have done that I said "you". I know it wasn't you. It would have made no sense for it to be you.

And yes, I know none of my followers had guns. It was a futile attempt and it failed, but I knew about it. Thinking of the exact details, it was either Serac or Neron, since they were supposed to be drowned and frozen. Probably Serac. Fortunately, no one was actually hurt."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 07:12:07 pm
"Oh sorry. I misspoke. I meant to say the time someone had done that. I guess I've gotten so used to calling you out on what you have done that I said "you". I know it wasn't you. It would have made no sense for it to be you.

And yes, I know none of my followers had guns. It was a futile attempt and it failed, but I knew about it. Thinking of the exact details, it was either Serac or Neron, since they were supposed to be drowned and frozen. Probably Serac. Fortunately, no one was actually hurt."

"No, you spoke just fine. You are simply a bad liar, despite your sphere. It was me who captured, drowned, and put in the desert nobody. I put their non-existent bodies into a message for you, remember? This was a response to a genuine attempt at the life of my followers. It was you who attacked them, again nobody, by doing the same thing. You attempted to drown, freeze, and leave my followers with guns in the desert. They didn't exist, so I let you off with a warning by replying in kind.

Judging by your response, you didn't understand that. This proves that you had not understood that my followers did not have guns. Which logically means it must have been you who assaulted me, or attempted to. Do you deny this? As another proof, the fact that you had not told anyone about the attack meant that nobody knew I suspected you of it. So them (being you) writing your name on my real followers being proof is only further evidence that it is, in fact, you doing the killing."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: DreamerGhost on December 24, 2014, 07:29:53 pm
And this is is rapidly falling to a clusterfuck of tense relations. I hate that this time I was a part of it.

Lecty, you just brought upon you hate of two whole races for temporary death of your angel. It is a black mark for you in my memory, but the action was self-punishing so I will not act on it for now.

 Kl'Tork, first major action of Kobolds was constructing a fortress. It is worthy of praise in my eyes, so I will help you.

Cure the disease.

Atropos, what were you thinking when you created creatures whose main occupation is killing by illusions? How long do you think it will be before some influential mortal decides to exterminate them all becouse they killed somone dear to them? Mages would be able to hunt them down with ease, Golems and Sepu could continue wandering the deserts and killing for eaons. Then again, mabye something so selfdestructive suits you.

Create Rings of the architect and place one in each of my temples.


Spoiler: Ring of architect (click to show/hide)

Create and distribute Tiamonium across the world.

Spoiler: Tiamonium (click to show/hide)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 24, 2014, 07:34:58 pm
"I do not respect you. I fear what you will do to my children. You are like the madman wandering the alleyways, with blood staining his every possession. I try shielding my kids from you, getting them as far away as I can as swiftly as I can, looking at you as a pathetic and broken mess who destroys without purpose and will destroy the things I love if given the chance. You destroyed the souls of two innocent animals, to simply use them as slaves? One being your own creation? That is not a respectable act. It is a disgusting one that puts morally right people on their guard around you."
"Actually, I didn't destroy their souls. They still exist within me. Before you complain, I'll just state that souls I keep within me are as comfortable and at peace as they could possibly feel. It's definitely not the worst fate a being could have and in many ways it's better than living. Their quality of life has not decreased. Besides the fate of their souls, it can be argued that I'm morally superior to those who hunt for sport. They kill for no reason other than for pure enjoyment and are entirely ambivalent of what happens to the soul. I killed the animals for a purpose, I didn't enjoy doing so, and I made sure that in recompense for taking their life I can at least make their death as pleasant and painless as possible."

"They breed, but that was an unseen but pleasant consequence. I have never observed one bleeding or eating, at least."
"When a Shinjo takes Human form, they tend to do Human things like eating and moving of their own volition. There have also been instances where a Shinjo scraped their knee while playing in Human form or something."

"I was fairly clear at your creation, the "Council Rules" mean nothing to me. You might as well be waving around the ordinance of a small town. I do not like your blood contracts, blood marriages, or other blood oaths. My children should be able to trust themselves, and each other. What pathetic state our my children in, if they cannot even trust the one's they love without a contract threatening death made by a foreign god? What kind of state would the world be in, if all contracts where held under the sword? When you can not trust your neighbor, your banker, or even your spouse? Even if I did not have such a problem with it, the way you form them not only gives you power, but allows you to steal their very souls away from me! They will continue researching Soul magic on their own, finding what place it has in society without the corrupting influence of your Angels on my perfect people.'
"Actually, blood contracts are not the norm, they are not expected to be the norm, and it would honestly be terrible for everyone involved - including myself - if they were. Blood contracts are meant to be taken extremely seriously and only for matters of great importance. Children cannot take blood contracts. You also seem to forget that a god of Deception exists, ironically enough."

"The thing you forget is that guns have not been invented yet."
"Actually, yes they have. It seems that mortals have finally invented muskets, and they did so entirely on their own. No idea if they've invented cannons, though, and guns are still pretty rare."

Lecty, you just brought upon you hate of two whole races for temporary death of your angel. It is a black mark for you in my memory, but the action was self-punishing so I will not act on it for now.
"You are a god and so I wouldn't ask that you call me "Lord", but could you perhaps use my first name? I wouldn't even mind if you bastardised it in the same way as you do my surname but it sounds both aggressive and dismissive when called by your surname without a prior title.
"Trivialities aside, I publicly apologised for what I did to the murderers. I regret my actions and I won't do it again."

EDIT: @Fusil: "I will respect your request. My angels shall not enter Armu lands."
The angels that would've gone to Armu lands will instead go to Night Elf settlements.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Quartz_Mace on December 24, 2014, 07:35:19 pm
"Perhaps me lying badly is a lie. I might be a really good liar who poses as a bad one, or perhaps I am not lying at all.

I do deny that. I did not do it. I knew that none of the followers had guns and did not try to kill them. Also, why would I write my name on an attack on your people that I have no reason to attack? That's an incredibly stupid accusation."(Sorry Stirk. I have to go for now. I'd love to continue this argument, but it's Christmas Eve and I'm going celebrate Christmas with my family.)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 07:50:17 pm
"Perhaps me lying badly is a lie. I might be a really good liar who poses as a bad one, or perhaps I am not lying at all.

I do deny that. I did not do it. I knew that none of the followers had guns and did not try to kill them. Also, why would I write my name on an attack on your people that I have no reason to attack? That's an incredibly stupid accusation."(Sorry Stirk. I have to go for now. I'd love to continue this argument, but it's Christmas Eve and I'm going celebrate Christmas with my family.)

(Its fine, merry Christmas! My family doesn't do anything special for Christmas eve, we mostly spend it cleaning up and getting ready for Christmas tomorrow. I'm sure we will restart it later, I won't blow you up or anything until after Christmas  :P)
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 08:07:11 pm
Quote
"Actually, I didn't destroy their souls. They still exist within me. Before you complain, I'll just state that souls I keep within me are as comfortable and at peace as they could possibly feel. It's definitely not the worst fate a being could have and in many ways it's better than living. Their quality of life has not decreased. Besides the fate of their souls, it can be argued that I'm morally superior to those who hunt for sport. They kill for no reason other than for pure enjoyment and are entirely ambivalent of what happens to the soul. I killed the animals for a purpose, I didn't enjoy doing so, and I made sure that in recompense for taking their life I can at least make their death as pleasant and painless as possible."

"They exist as what? Phantoms of what they once where? Even if they feel "comfort" or "peace", it is false feelings. It is a lie of a life. Hunting for sport, what is wrong with that? Non-sentient where made for our sentient followers to enjoy in any way they choose. Hunting for sport gives our followers an honorable past time, another use for weapons, and a useful resource that I doubt is wasted. The animal goes on to live another life in the other world, content that it had served its purpose fully. Nothing is truly harmed. You, on the other hand, broke the cycle. You destroyed what they where, simply to have another weak slave.

Are you suggesting that, if you had been a mortal, you would not want to hunt non-sentient dragons just to say that you did?"

Quote
"Actually, blood contracts are not the norm, they are not expected to be the norm, and it would honestly be terrible for everyone involved - including myself - if they were. Blood contracts are meant to be taken extremely seriously and only for matters of great importance. Children cannot take blood contracts. You also seem to forget that a god of Deception exists, ironically enough."

"That is beside the point. Why would I allow such a thing in my cities? It breeds nothing but distrust, and if it is broken, then you, a foreign god, devourer my innocent follower's souls. You seem to think I want this, as evidence by you seeming to think I would be glad to have this among my followers. At its best, all it does is breed distrust. At its worst, it is permanently killing my buetiful followers for an incredibly small sin! I will never allow such a thing in any space I can control! You seem to have not noticed that I am not on good terms with said God, and am certainly not letting his Angels march around my capitol cities teaching it as they please."

Quote
"Actually, yes they have. It seems that mortals have finally invented muskets, and they did so entirely on their own. No idea if they've invented cannons, though, and guns are still pretty rare."

"Really? What makes you believe that? The only musket I have seen was the one used to beat Yaos to death, and that wasn't fired."

Quote
EDIT: @Fusil: "I will respect your request. My angels shall not enter Armu lands."

"You make it sound like I am not holding a gun to your Angel's head at this moment. If any go near Armu lands, my Tykki will kill them. This is a reminder, keep them away from my followers."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: DreamerGhost on December 24, 2014, 08:13:18 pm
"Really? What makes you believe that? The only musket I have seen was the one used to beat Yaos to death, and that wasn't fired."

Could you elaborate on the circumstances of the time when you saw this situation?
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 08:16:11 pm
"Really? What makes you believe that? The only musket I have seen was the one used to beat Yaos to death, and that wasn't fired."

Could you elaborate on the circumstances of the time when you saw this situation?

"When his Angel shared it with the world before transforming into a bunch of dice."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Vgray on December 24, 2014, 08:27:29 pm
The snores of the Goldfather shake the bubble.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Cptn Kaladin Anrizlokum on December 24, 2014, 08:35:39 pm
Atropos, what were you thinking when you created creatures whose main occupation is killing by illusions? How long do you think it will be before some influential mortal decides to exterminate them all becouse they killed somone dear to them? Mages would be able to hunt them down with ease, Golems and Sepu could continue wandering the deserts and killing for eaons. Then again, mabye something so selfdestructive suits you.
*giggles* All death ends in my favour, remember? :D
Besides, they are just one more danger of the deserts. Compared to the plague that destroyed over a quarter of the Kobolds, they are really not a problem are they?
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 24, 2014, 08:56:50 pm
"They exist as what? Phantoms of what they once where? Even if they feel "comfort" or "peace", it is false feelings. It is a lie of a life. Hunting for sport, what is wrong with that? Non-sentient where made for our sentient followers to enjoy in any way they choose. Hunting for sport gives our followers an honorable past time, another use for weapons, and a useful resource that I doubt is wasted. The animal goes on to live another life in the other world, content that it had served its purpose fully. Nothing is truly harmed. You, on the other hand, broke the cycle. You destroyed what they where, simply to have another weak slave."
"So instead of being used for a definitive purpose and being rewarded for very real feelings of peace and comfort, it's better to slaughter them in an endless cycle of death and pain simply because it's amusing to do so."

"Are you suggesting that, if you had been a mortal, you would not want to hunt non-sentient dragons just to say that you did?"
"Yes. Exactly that. It is cruel, destructive, and without purpose. Thus, it is evil. If they were being killed for a proper reason - food, safety, ingredients for a potion - then it might be justified, but killing for killing's sake is wrong. I think. Darruth, is killing for killing's sake evil, neutral, or good?"

"That is beside the point. Why would I allow such a thing in my cities? It breeds nothing but distrust, and if it is broken, then you, a foreign god, devourer my innocent follower's souls. You seem to think I want this, as evidence by you seeming to think I would be glad to have this among my followers. At its best, all it does is breed distrust. At its worst, it is permanently killing my buetiful followers for an incredibly small sin! I will never allow such a thing in any space I can control! You seem to have not noticed that I am not on good terms with said God, and am certainly not letting his Angels march around my capitol cities teaching it as they please."
"I understand and I acquiesce. I'm not quite sure how it can breed distrust, though. To me it seems like it would prevent people from being distrustful. In any case, neither angels nor priests are needed for a blood contract to be written. Anyone with magic can create a blood contract for consenting, non-magical people. Priests are simply who people go to if they want to get married or have someone oversee an oath or something. Purely ceremonial."

"Really? What makes you believe that? The only musket I have seen was the one used to beat Yaos to death, and that wasn't fired."
"Well unless it really was you that killed Yaos - not that I'm saying or that I believe that you did - then someone must have gotten a musket by mundane means. It's not that unlikely that they'd have been invented by now considering that explosive crossbow bolts exist."


I listen to some prayers. Are there any by a Dwarf who desires to make any artifact?

I give dwarves "increased" common sense. (This'll give them DF personalities for free, right?) "To anyone who objects, please feel free to veto."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 09:30:41 pm
Quote
"So instead of being used for a definitive purpose and being rewarded for very real feelings of peace and comfort, it's better to slaughter them in an endless cycle of death and pain simply because it's amusing to do so."

"The feelings are very false. You cannot simply beam emotions into being's souls and pretend that these are true in any way. They are artificial, you might as well hook them up to mystic snow for all of eternity and pretend that is true happiness. They are animals, they live for years before being killed once, and they do plenty of their own killing in that time. It is the way of the world. The pain is temporary, and death blows are usually not the painful ones. After all, we designed them so that adrenaline and other chemicals will dull pain when it finds it useful. They have eternal life, living as the animals they are forever. That is something real, unlike the phantom existence you gave them, stealing away their true lives for a little of your own pointless use."

Quote
"Yes. Exactly that. It is cruel, destructive, and without purpose. Thus, it is evil. If they were being killed for a proper reason - food, safety, ingredients for a potion - then it might be justified, but killing for killing's sake is wrong. I think. Darruth, is killing for killing's sake evil, neutral, or good?"

"They are animals, their corpses always have a purpose. Even if they are left to rot, they give back to their environment. I am sure many hunters would love to prove themselves by taking down something as interesting as a wyrm, if I was a mortal I would love seeing one of their heads over my fire place. Durrath is a fool, I care not for his opinion on the matter. Even if this where true, how is it relevant? Bringing up something else you believe to be a sin does not effect the fact you stole two souls for your own purposes."

Quote
"I understand and I acquiesce. I'm not quite sure how it can breed distrust, though. To me it seems like it would prevent people from being distrustful. In any case, neither angels nor priests are needed for a blood contract to be written. Anyone with magic can create a blood contract for consenting, non-magical people. Priests are simply who people go to if they want to get married or have someone oversee an oath or something. Purely ceremonial."

"That, again, proves you to be a fool. If this was done in another way, would you see it as paranoid and distrustful? If, instead of binding a God to eat the soul of their spouse if the cheat, they hire a hitman to watch them 24/7 and kill them if they stray, is that paranoid and distrustful? If a man holds a knife to the Banker's neck as he works, is he trusting them? Getting a blood oath is simply saying "I cannot trust you to do this unless you are willing to give up your very soul". That is not trusting them. That is, in fact, something that you would only wish on someone that you could never trust. Trust is an important thing in society's, and you hope to take that away. What is a marriage without trust? Even then, some successful souls are even pledged to you! If I lose my valuable followers whether or not they lose, why in the world would I allow this to even exist?"

Quote
"Well unless it really was you that killed Yaos - not that I'm saying or that I believe that you did - then someone must have gotten a musket by mundane means. It's not that unlikely that they'd have been invented by now considering that explosive crossbow bolts exist."

"Actually, seeing as it was a God who likely did it, it was unlikely to be found by mundane means. There is at least one Void Gunn that may have been used as well. I had a direct hand in creating the exploding bolt enchantment for my armies, they did not come up with that themselves."

Quote
I give dwarves "increased" common sense. (This'll give them DF personalities for free, right?) "To anyone who objects, please feel free to veto."

"Veto. Keep your hands off our races. If you wish to meddle so much, make your own."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Ama on December 24, 2014, 09:39:22 pm
(Hope everyone has a happy holidays!)

I would like to create a million Neronmas cookies and spread them amongst the Kobolds and High Elves as a gift to improve relations with KI`Tork and QueBare.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 24, 2014, 10:01:52 pm
"Actually, seeing as it was a God who likely did it, it was unlikely to be found by mundane means. There is at least one Void Gunn that may have been used as well. I had a direct hand in creating the exploding bolt enchantment for my armies, they did not come up with that themselves."
"Actually, the Institute of Scientific Advancement of Yaos managed to come up with their own, equally effective explosive bolt a long time ago - before the Second Crusade, even."

"Veto. Keep your hands off our races. If you wish to meddle so much, make your own."
"I tried but then you started complaining anyway."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Stirk on December 24, 2014, 10:10:42 pm
Quote
"Actually, the Institute of Scientific Advancement of Yaos managed to come up with their own, equally effective explosive bolt a long time ago - before the Second Crusade, even."

"I created them during the Stone Soldier assault, to get the necessary force to easily slaughter the soldiers. They have sense been upgraded. Far before the fight Yaos liked to call the "Second Crusade"."[/color

Quote
"I tried but then you started complaining anyway."

"When did that happen, again? I am sure if I complained, then you had a short sighted and foolish plan for mortal creation."
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: Andres on December 24, 2014, 11:19:46 pm
"I created them during the Stone Soldier assault, to get the necessary force to easily slaughter the soldiers. They have sense been upgraded. Far before the fight Yaos liked to call the "Second Crusade"."
"Was there another name for that battle? The angels only thought of it as the Second Crusade."

"When did that happen, again? I am sure if I complained, then you had a short sighted and foolish plan for mortal creation."
"Never mind."

Propose that anyone who doesn't vote on Lawmode or on a proposal surrenders 1 Essence to the Council to be used for any Council projects.
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Kilojoule Proton on December 24, 2014, 11:21:37 pm
Tick 75: Merry Neronmas!

The Bubble quakes with the snores of Azem. A distant, totally irrelevant, and completely unimportant star has gone nova!

The strange beasts strongly radiate Void energy, and the VDD proves to be mostly unnecessary. ISAY, NUKE, and DSMS analyze dead samples (which Malakath did not eat) and report that they probably have something to do with the Void. Researchers at NUKE report that their tentacles would make for a nice dish if combined with sea rice and seaweed.

Malakath has eaten the souls of a wyrm and a warg. The priests of Malakath have gone out to spread the word of Lord Lecta in Mermaid, Human, Gruen, and Ophanim capitals. They avoid the Armu cities for now after seeing potential hostility and visit the Night Elves, who are fascinated by the ideas. It appears the CKG has yet to stumble upon them...

Khaziraad has cured the Kobolds' plague completely, created the Ring of the Architect, and Tiamonium, a fossil fuel with approximately double the energy density of coal.

Malakath hears the following prayers:
"MUAHAHAHAHAHA! This ghost's bones will make for a fine bolt!"
"I want to make something that removes people's souls and burns them like coke. I think you're the right god for this. I MUST HAVE ROCK BLOCKS!"
"Is it true that magma is the blood of the earth?"

Malakath also attempts to grant the Dwarves common sense, but this has been blocked by Fusil and will now require some Essence to complete.

Neron has created a million Neronmas cookies and distributed them among the Kobolds and High Elves.

This update's constellations are the Seraph and Ikaku. The Keshan aurora are fairly bright. The dust ring seems to have changed.

(Khaziraad: -7E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Ambidextrous/Kli and Detoxicated/The Light. A grace period of an extra tick has been given (to T77).

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Music, Caverns, Fire, and Air.
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Stirk on December 24, 2014, 11:29:27 pm
Quote
"Was there another name for that battle? The angels only thought of it as the Second Crusade."

"Does it really need a name? It was a rather pathetic battle. Tykki fought off the Archangels, the mortals shot each other a bit, and everything exploded. "Battle of the Boom"? It wasn't a crusade, naming it such is rather bizarre, and I have no clue what in the world a first crusade would be."

Quote
Propose that anyone who doesn't vote on Lawmode or on a proposal surrenders 1 Essence to the Council to be used for any Council projects.

"Oppose. No need to make the council do anything, and that kind of hurts the less active gods needlessly."
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Lost in Nowhere on December 24, 2014, 11:35:36 pm
Yeah, it was a very underwhelming battle, to be honest. Stuff happened, then everything exploded.
Title: Re: Ye Gods [13+/999 players] IC: T70: Elephant in the room
Post by: gman8181 on December 24, 2014, 11:54:55 pm
Propose that anyone who doesn't vote on Lawmode or on a proposal surrenders 1 Essence to the Council to be used for any Council projects.

Oppose. Most proposals aren't worth voting on.

Congratulations on making a proposal that I'm against enough to actually oppose.

Also, I don't care about you trying to get some Gruen worship but two conditions. I don't want your agents in the capital where the Devourer lives and I don't want you turning them away from following me.
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Quartz_Mace on December 25, 2014, 12:02:51 am
"Thank you very much Neron! Have a Merry Neronmas as well!"

Quote
Propose that anyone who doesn't vote on Lawmode or on a proposal surrenders 1 Essence to the Council to be used for any Council projects.
I oppose this terrible idea. If they are neutral, they are neutral. Do not penalize them for it.
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Stirk on December 25, 2014, 12:08:10 am
Quote
"Perhaps me lying badly is a lie. I might be a really good liar who poses as a bad one, or perhaps I am not lying at all.

I do deny that. I did not do it. I knew that none of the followers had guns and did not try to kill them. Also, why would I write my name on an attack on your people that I have no reason to attack? That's an incredibly stupid accusation."(Sorry Stirk. I have to go for now. I'd love to continue this argument, but it's Christmas Eve and I'm going celebrate Christmas with my family.)

"Yes. The fact you contradict yourself often makes it obvious that you lie often. It is rather apparent that, up to now, you didn't have any real clue. Why else would you bring up the fact that I 'killed' some of your followers, if no followers had been killed? It seems like a rather odd thing to do, doesn't it? After all, I had not brought it up, until I had to use it as evidence. You put your name on it because, again, you are a bad liar. You assumed that by putting your name on it, everyone would assume that it was someone else because you would never be stupid enough to put your name on it. As I said, it is fairly obviously you."
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Andres on December 25, 2014, 12:39:45 am
"MUAHAHAHAHAHA! This ghost's bones will make for a fine bolt!"
"I want to make something that removes people's souls and burns them like coke. I think you're the right god for this. I MUST HAVE ROCK BLOCKS!"
"Is it true that magma is the blood of the earth?"
A ghost bone bolt? A ghost bone? I'd be very interested to see the results.
"Souls actually make for rather poor fuel sources because they combust far too quickly. They are, however, great for making explosive devices with the average soul having an average kill radius of about 11 metres. If you want to make coke, one of the gods just made a blue rock thing that's twice as good as coal and about as plentiful."
"......Yes it is!"

"Does it really need a name? It was a rather pathetic battle. Tykki fought off the Archangels, the mortals shot each other a bit, and everything exploded. "Battle of the Boom"? It wasn't a crusade, naming it such is rather bizarre, and I have no clue what in the world a first crusade would be."
"Battle of the Boom does sound better. The angels referred to it as a crusade because it was a whole bunch of gods uniting against a common enemy. The first crusade referred to when Cim, Serac, and Yaos united against you."

"Oppose. No need to make the council do anything, and that kind of hurts the less active gods needlessly."
"Not really. Proposals resolve only after three Ticks which is also how long it would take for a god to go inactive."

Oppose.Also, I don't care about you trying to get some Gruen worship but two conditions. I don't want your agents in the capital where the Devourer lives and I don't want you turning them away from following me.
*sigh* "Deal. Is this kind of thing normal or is it just you two, though? Wait a minute, do you two even have the authority to ban my worship in these cities?"

I directly ask the governments of the Gruen and Armu capitals if they consider Grauel and Fusil to be their respective heads of state. If they are, that would make them theocracies.

The angel priest that would've gone to the Keshan Gruen capital will instead go to the Dwarven capital.

Quote
Propose that anyone who doesn't vote on Lawmode or on a proposal surrenders 1 Essence to the Council to be used for any Council projects.
I oppose this terrible idea. If they are neutral, they are neutral. Do not penalize them for it.
"If they are neutral they can choose to Abstain. This proposal doesn't penalise neutrality - it penalises laziness and apathy. Regardless, I can see it's not going to get much support."

Withdraw previous proposal.
Propose that any non-votes count as Abstains.

"Could we perhaps vote on dealing with the Lich at least?"
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Quartz_Mace on December 25, 2014, 01:01:52 am
Quote
"If they are neutral they can choose to Abstain. This proposal doesn't penalise neutrality - it penalises laziness and apathy. Regardless, I can see it's not going to get much support."
"To be fair, you wouldn't ask someone to come out and say "I'm neutral!" On every issue they hear and are neutral about.

"Fusil, many truths contradict each other. Weapons are made to kill people, but weapons don't kill people. Also, I knew you're followers didn't have guns because I saw them in the Second Crusade. I was watching, remember? If your followers had guns, why would they use swords, glaives, hammers, axes, halberds, etc.? Also, when I said "All my followers with guns were killed," it's the same as saying, "none of my followers were killed," because we all know none of them had guns, so none were killed. It's just different ways of saying the same thing.
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Stirk on December 25, 2014, 01:25:11 am
Quote
"Battle of the Boom does sound better. The angels referred to it as a crusade because it was a whole bunch of gods uniting against a common enemy. The first crusade referred to when Cim, Serac, and Yaos united against you."

"That isn't what 'Crusade' means, and ganging up on an imprisoned god is hardly an impressive feat. Especially when they failed to kill him"

Quote
*sigh* "Deal. Is this kind of thing normal or is it just you two, though? Wait a minute, do you two even have the authority to ban my worship in these cities?"

"I still control a large army of Vindico, and Tykki who is worth dozens of armies herself. I don't directly control my people as Yaos had, but I have the authority to shoot anything I want. If your Angels get in the way, Ill shoot them down."

Quote
"Could we perhaps vote on dealing with the Lich at least?"

"You are a God. The Lich is a particularly magical mortal servant to an unkown god. If you do not like her, kill her yourself. What has this world come to if it takes an entire council of Gods to beat one mortal?"

Quote
"If they are neutral they can choose to Abstain. This proposal doesn't penalise neutrality - it penalises laziness and apathy. Regardless, I can see it's not going to get much support."
"To be fair, you wouldn't ask someone to come out and say "I'm neutral!" On every issue they hear and are neutral about.

"Fusil, many truths contradict each other. Weapons are made to kill people, but weapons don't kill people. Also, I knew you're followers didn't have guns because I saw them in the Second Crusade. I was watching, remember? If your followers had guns, why would they use swords, glaives, hammers, axes, halberds, etc.? Also, when I said "All my followers with guns were killed," it's the same as saying, "none of my followers were killed," because we all know none of them had guns, so none were killed. It's just different ways of saying the same thing.

"Truths do not contradict each other. Trying to derail the conversation doesn't help. You where watching, but apparently had not learned much. Aside from that, Tykki still uses swords quite often. I try to use current technology when killing things in front of mortals, to avoid destroying normal weapon development.

Now, here is what you said, remember?
Quote
"How did I kill your followers? Is it anything like the time you had all my High-Elves with guns killed and frozen in a block of ice?

Yes, I know about that."

Now, does that sound like "Was that anything like the time that none of my followers where killed by you?" to me, it certainly doesn't. Considering that it was just like the time you killed my followers, that only adds to your guilt. It was obviously you killing them. Don't think you can talk your way out of this. It was also you making the diseases that have ravaged to populations now. If you are not stopped, you will no doubt do so again."
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Quartz_Mace on December 25, 2014, 01:46:34 am
Right, I forgot conversations with you were useless. Thanks for reminding me. Keep going on believing the wrong things; I don't care.
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: gman8181 on December 25, 2014, 02:43:30 am
Quite sure many gods are protective over their followers and essence income. I don't particularly feel like having to worry about you trying to turn away loyal followers exclusively to your worship but I don't see much harm in some of my followers also paying respects to you if it doesn't hurt me. Regarding your targeting of the capital, I've had a few issues with attacks on my angels and I don't want to have potential security breaches where my archangel dwells. Regardless of your intentions it seems like an unnecessary risk to have agents of other gods near the Devourer's fortress.
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Andres on December 25, 2014, 03:01:32 am
"You are a God. The Lich is a particularly magical mortal servant to an unkown god. If you do not like her, kill her yourself. What has this world come to if it takes an entire council of Gods to beat one mortal?"
"A couple of problems with that. Your archangel has already killed her several times and I assume she did so with her sword of permakilling yet the Lich still lives. Another problem is that I simply don't know where she is which prevents me from finding her, killing her, and eating her soul (even if she has one). If we kill her by proposal then she will definitely die in the way we want her to and there would be no way for her to escape or return, unlike Yaos who was permakilled by a non-Council entity."

Quite sure many gods are protective over their followers and essence income. I don't particularly feel like having to worry about you trying to turn away loyal followers exclusively to your worship but I don't see much harm in some of my followers also paying respects to you if it doesn't hurt me. Regarding your targeting of the capital, I've had a few issues with attacks on my angels and I don't want to have potential security breaches where my archangel dwells. Regardless of your intentions it seems like an unnecessary risk to have agents of other gods near the Devourer's fortress.
"I don't want exclusive worship - I just want worship. Considering that your reasons for not allowing me into your city a very real and understandable, I won't hold anything against you for your decision."
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: DreamerGhost on December 25, 2014, 11:37:14 am
Lecty, I shall change the way i adress you when you will change your ways into something worthwile. As rare as it is, Fusil is absolutely right in what he said abaut your Blood pacts. The oversoul project of yours is mostly meanigless. The Lich you want dead was last seen kniting. Even if it slaps me to death with a sock of doom, I can't realy feel threatened by that.

Inspect changes in the dust ring
Title: Re: Ye Gods [13+/999 players] IC: T75: Merry Neronmas!
Post by: Andres on December 26, 2014, 05:09:12 am
"I would like to construct a defence on the three blood contracts I have created: oaths, marriages, and battle-sibling bonds."
Spoiler: Blood Contract Defence (click to show/hide)

The Lich you want dead was last seen kniting. Even if it slaps me to death with a sock of doom, I can't realy feel threatened by that.
"Wait, what? Knitting? I was under the impression she was turning people away from worshipping us and occasionally pausing to slaughter our angels. Obviously, my sources of information aren't very reliable. I guess I can relax now."

Create single Nature Spirit to inhabit an isolated Slythan lake.
Propagate Nature Spirits by 700. 300 will go on Keshan, 300 on Slytha, and 100 on Muma.
Spoiler: Nature Spirits (click to show/hide)
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Kilojoule Proton on December 26, 2014, 07:21:36 am
Tick 76: Tidal

All of the megabeasts have been struck down!

Night Elves previously demonstrating interest in assorted features of Soul or Blood magic have appeared in front of their homes with no memories of being visited by the angels or the few days before.

Malakath:
The ghost bone bolt could not be created because ghosts don't have bones. However, a perfectly healthy random dwarf proved to be sufficient.
"Bah! Lies! Everyone knows souls and coke don't explode! I MUST HAVE ROCK BLOCKS!"
"Does that mean you can make all the magma rush to the surface of the world in a grand display of Ultimate Bleeding?"

Most Gruen capitals seem to treat Grauel as a mostly uninvolved benevolent force. Quite a few of their leaders are followers of Grauel but have no history of receiving orders from Grauel. The Armu are only slightly less independent and typically treat Fusil as a powerful military advisor to consult where and when necessary.

The Dwarven capital receives the message of blood quite well. Some rowdy revelers have dumped assorted barrels of blood into the water supply. Most of them probably did not come from sophonts.

The dust ring seems to have become more alive and dusty.

Malakath has created 701 Nature Spirits, of which 300 are sent to each of Keshan and Slytha and 100 are sent to Muna. The last one has become aligned to the natural feature of lowercase-v void.

This update's constellations are the Human and Pentagram. The Keshan aurora are fairly bright.

(Malakath: -2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players are in danger of being marked as inactive: Ambidextrous/Kli and Detoxicated/The Light. A grace period of an extra tick has been given (to T77/the upcoming one).

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Caverns, Poetry, Travel, and Strength. Opposing sphere ideas this tick are Evilness and Poverty.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: LuckyKobold on December 26, 2014, 08:55:03 am
KI'Tork checks on his worshipers and sees whether or not the miracles increased their numbers meaningfully.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Andres on December 26, 2014, 09:53:53 am
Night Elves previously demonstrating interest in assorted features of Soul or Blood magic have appeared in front of their homes with no memories of being visited by the angels or the few days before.
Luckily, my angel priests are still in those cities telling people about Soul and Blood magic. They'll probably get re-interested again once they hear about it again. I would also like to restate that all my angels continue to be on high alert.

The ghost bone bolt could not be created because ghosts don't have bones. However, a perfectly healthy random dwarf proved to be sufficient.
"Bah! Lies! Everyone knows souls and coke don't explode! I MUST HAVE ROCK BLOCKS!"
"Does that mean you can make all the magma rush to the surface of the world in a grand display of Ultimate Bleeding?"
I'm sure the local law enforcement will punish the dwarf in an appropriate fashion. It's certainly outside of my jurisdiction.
"Coke doesn't explode, yes, but souls do. I would know because I'm the goddess of Souls. I even have a mathematical formula explaining it!"
"Yes, although it would certainly be a challenge. Simply rushing enough magma to the surface in the world that it causes an apocalypse would be pretty easy, though. I still won't, though. I'm not an evil god despite my secondary spheres, my name, and my style of dress."

Most Gruen capitals seem to treat Grauel as a mostly uninvolved benevolent force. Quite a few of their leaders are followers of Grauel but have no history of receiving orders from Grauel. The Armu are only slightly less independent and typically treat Fusil as a powerful military advisor to consult where and when necessary.
I ask the Armu if they approve of their god's actions of banning me from spreading my religion to their cities for selfish reasons, especially since my religion offers to improve their lives so greatly and that I don't ask for exclusive worship or even primary worship. I would also ask them if they would hypothetically be ok with Fusil thinking of them as children who need to be babied rather than fully sapient, independent, and free-willed adult. Not that he does, of course. He's simply being benevolent and protective of a race who he created and loves and who loves him back. Nothing wrong with that.

The dust ring seems to have become more alive and dusty.
Alive? Does that mean it has a soul?

Malakath has created 701 Nature Spirits, of which 300 are sent to each of Keshan and Slytha and 100 are sent to Muna. The last one has become aligned to the natural feature of lowercase-v void.
Actually, that "last" one was actually the one Nature Spirit that I created rather than propagated. I made it a lake spirit. Possibly female. Possibly the only spirit in that lake. Still, it's fantastic to know that Nature Spirits can exist in space!
I create one space spirit, one star spirit for the Keshan system, and one star spirit for the Slythan system. If it's not free, then I make as many star spirits as I can for 1 Essence.

"I would like to state again that I am selling information relating to Yaos for 1E each question. Where was his hiding all his Saeva from the Battle of the Boom? What is the weak point on a Humanos Grande? Exactly how many Armu children did he sacrifice to himself for Essence? All this and more. Pay for 3 questions and you get a bonus question answered, free! Also, I am willing to update his bestiary if I receive a one-time payment of 5 Essence as payment for doing so."
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: DreamerGhost on December 26, 2014, 10:51:21 am
Alive and dusty? What in the... Are rocks there coming to life or something?

Inspect the ring more closely.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Cptn Kaladin Anrizlokum on December 26, 2014, 11:12:35 am
Alive and dusty? What in the... Are rocks there coming to life or something?
Coming to life? Maybe a little bit! ;)
I made some dust people on the dust ring!
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: DreamerGhost on December 26, 2014, 12:42:35 pm
Oh, okay then. May they live long and prosper. I was woried that there were some Void shenenigans going on.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Quartz_Mace on December 26, 2014, 12:54:49 pm
Listens to prayers.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: IcyTea31 on December 26, 2014, 01:18:49 pm
75.01: Support. "I remember proposing this myself some ticks ago."
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: gman8181 on December 26, 2014, 01:39:20 pm
75.01: Support

Check how the Gruen are doing.

Listen to the prayers of the most loyal Grauel worshipers.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Ama on December 26, 2014, 01:39:48 pm
"Admit it, who did it...."
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Lost in Nowhere on December 26, 2014, 03:07:25 pm
Support 75.01.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: DreamerGhost on December 26, 2014, 03:08:46 pm
Support 75.01
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Kilojoule Proton on December 26, 2014, 04:36:40 pm
Kl'Tork:  The miracles seem to have attracted a great many followers.

Malakath: While people continue to take interest in your message again, those same people continue to reappear with no memory of the events. This is probably not good for their long-term mental health.

"You should check your formula because souls really don't explode. Else we'd get a lot more gold. I MUST HAVE CUT GEMS!"
"Is it truly evil to have all the surface-dwellers behold the glory of magma?"

The Armu are somewhat supportive because the angels are from a foreign source and they strongly distrust foreigners meddling in their lands for the security issues they raise. They mostly would probably not be OK with Fusil babying them, but in their experience, Fusil is not the sort to try this.

The space spirit in the Keshan system violently clashes with the existing space spirit until only one of them is left alive. It appears  they consider all of space to be a single thing to inhabit.

Are you sure you want to create beings tied to the well-being of the stars? (CoC §1: Potential megadeath+)

Quéßäre:
"What can we do to serve you?"
"Where have the High Elves gone?"
"I wish for the ability to bluff anyone and everyone."

Grauel: The Gruen seem to be doing fairly well. There is much interest in producing a library of sorts of which foods produce which effects both in progeny and in eaters.
"I wish to become a Lord of Hunger someday."
"When will you come down for another feast?"
"Is it true that the Devourer is made of wood?"

(Votes counted)
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Ama on December 26, 2014, 04:54:00 pm
Listen to prayers.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: LuckyKobold on December 26, 2014, 04:55:47 pm
KI'Tork speaks to the followers and encourages them to worship KI'Tork and become Eternally Satisfied upon death.
KI'Tork also listens to prayers.
(OOC: What did the guy that invented the Spork say to my offer of eternal life?)
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Andres on December 26, 2014, 05:36:10 pm
Malakath: While people continue to take interest in your message again, those same people continue to reappear with no memory of the events. This is probably not good for their long-term mental health.
The government is informed about what's going on, naming either Fusil or Khaziraad as the likely culprits. The affected will be given Psymental therapy paid for but not conducted by the Soul Church.

"You should check your formula because souls really don't explode. Else we'd get a lot more gold. I MUST HAVE CUT GEMS!"
"Is it truly evil to have all the surface-dwellers behold the glory of magma?"
Ignore. Silly mortal. Telling the goddess of Souls what souls can and can't do.
"As with many things, it all depends on how. If your method ends up wiping out ecosystems or killing swathes of people then it would certainly be evil. If your method entails showing surface-dwellers the practical applications of magma then it would not be evil. I suggest you consult a Darruthian priest in the future whenever you're considering big morality questions such as these."

The space spirit in the Keshan system violently clashes with the existing space spirit until only one of them is left alive. It appears  they consider all of space to be a single thing to inhabit.
Neither aspect of this event makes sense. The first is that I've explicitly stated twice now that I made no space spirit. The 701st spirit was actually the first spirit and it was a lake spirit. Secondly, Spirits get along well with Spirits from outside their feature or even feature type. Spirits from the same feature are considered somewhere between roommates and family. Thirdly, the amount of Spirits that can inhabit a feature is determined by the size of the feature. Even a mere forest would have a few dozens Spirits, let alone the entirety of space. When a feature reaches capacity, it just means it won't give birth to any more Spirits on its own and that blank spirits won't move there of their own volition. It's not an issue that would end with violence or disputes.

Are you sure you want to create beings tied to the well-being of the stars? (CoC §1: Potential megadeath+)
I'm not sure what 'CoC §1' means but they certainly wouldn't be able to cause a megadeath. Even if a star reached capacity and they all focused on one spell, the worst they could do is cause a solar flare that would wreck all electronics on Keshan/Slytha or maybe just cause a heat wave for a day. Stars are extremely far away from their planets. Moreover, Spirits would have no reason to be violent unless the danger of their home being destroyed was very real and very immediate.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Stirk on December 26, 2014, 06:21:43 pm
Quote
"Oaths are meant only to be taken at the highest levels of responsibility. A vassal's oath of allegiance to his king and his king's oath of protection for the vassal, for example. Alternatively, a prisoner facing capital punishment might instead choose to take an oath to never break the law again and to instead do good by serving a higher purpose. Blood oaths aren't expressions of trust and loyalty - it's merely a tool to ensure it."

"That is exactly the issue. What is a king, if he cannot inspire his own vassals to obey him without the threat of permanent death to a foreign God looming over them permanently? It is not something you would use one someone you should have trust with. You also fail to see the potential problems this causes. This is a tool for people who trust nobody. What if a Tyrant got a hold of this, and forced one upon everyone in his nation? Entire nations of innocents could be lost to you eating them for no reason. You seem to think that Oaths must be good, that is simply not the case. I do not care how serious they are meant to be, they breed only distrust, and steal souls away from other gods for your Lunch or your pathetic Afterlife."

Quote
"Blood marriages are more like a trade than an expression of trust. Well, it's still a marriage so it's still an expression of trust but....you know what I mean.

"Reducing marriage to a trade is not something I support. Would you prefer people 'married for heaven'? Marriage should not be something dangerous and unpleasant, or a trial to pass for your God. It should not be something that your partner has to be threatened to keep. And it should not be something that the other Gods have to be worried about you eating their soul with."

"Also, at this point, I should point out that this cost you no essence to make. If, for some reason, we actually liked your ideas, why would we not make our own? If we did so, we would receive the same alleged "benefits", without losing the souls of our followers to you. There is no reason to allow your oaths at all, really."

Quote
"The first and second category provide tangible, subjective effects that the couple might want to take. It has nothing to do with trust, it's just two sets of life options that they may or may not want to take and incorporate into their regular marriage.

"I am hardly going to memorize laws I am outlawing. If you are going to be so vague, can't you give a brief description of what you are defending?"

"I'll defend category-3 marriages in a bit but first I have to defend the Heavenly Plane reward. After a successful marriage, the couple gains access to the Heavenly Plane. That means that they get the option of going there instead of reincarnating or going to their favoured god's afterlife.

"Why would I allow that? They have a chance to go away forever? Either they will not use it, making it pointless, or they will and will be stolen away from me."

Quote
"First off, you two are entirely right that a category-3.1 marriage only serves to erode trust. I'll have to think about it and possibly remove it. However, agreeing to a category-3.2 marriage isn't necessarily an expression of distrust. If the couple wants access to the Human Plane but don't want the effects or to pay the price of the first two categories, they can just take the category-3.2 marriage which only annuls it if one partner is unfaithful. Since that's the most likely scenario in the case of an unfaithful partner anyway, the only reason a couple would take it is to get into Heaven."

"If the only reason someone would take this marriage is to go to your afterlife, having their souls taken away from me forever, why would I allow that in my cities? That is not a function I want."

Quote
"Battle-sibling blood bonds are, like marriages, a kind of trade where benefits are provided in exchange for simply partaking in the bond. Like oaths, though, it's also rather important and rather necessary. The worst thing for a soldier isn't to be cut down by an enemy - it's to be cut down by your supposed comrade-in-arms. If you go into battle without being entirely sure your comrade isn't going to turn on you you'll automatically be at a disadvantage. Life-and-death battles are serious business. In that case, trust shouldn't be given on what pretty much amounts to a gentleman's agreement."

"Trust is immensely important in military situations. If you cannot trust your fellow soldiers to not cut you down without a God eating their souls, you have already lost the battle. That is a simple truth. There is no time in history, from shield walls to guns, you need to trust your comrades. All this does is say 'I cannot trust you'. If you need it, then you already lose."

"Again, I stress, if it where the case that another god actually liked these arguments and bended to them, there is nothing stopping them from making their own sets with their own afterlife. Letting your particular laws in only lets you become more powerful, and devourer their souls, or steal them away in other ways."

Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Kilojoule Proton on December 26, 2014, 06:24:23 pm
Neron:
NUKE researcher: "We have finally discovered a sufficiently inexpensive method of producing stones that absorb the blasted heat, however slowly!"
Rani Traveler: "Why is there so much pink ice here?"
NUKE researcher: "We would like your advice on a certain undisclosed project."

Kl'Tork: You continue your ministry, spreading news about your ways.
(I think he said yes, but I'm not sure if I managed to post it anywhere.)

Malakath:
Correction: No space spirit exists at all at the moment. She was just a lake spirit, as it turns out.

Unoccupied space isn't nearly as complex as a tree now, is it? It counts as being much smaller than its size suggests to avoid people filling it up completely with immense quantities of something and ruining everything for everyone else (or at least inviting aggression and preventable permadeaths).

CoC §1: Code of Conduct section 1 (GINYF for the section sign, I admit). Solar flares aren't the concern; what may happen if a nature spirit inside a star dies? Humans at least seem to experience near-death experiences that often seem similar to the effects of hallucinogens, so what would happen if a bunch of them inadvertently use magic while dying?
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: LuckyKobold on December 26, 2014, 06:33:17 pm
(As far as I can tell you didn't)
KI'Tork makes the Spork Inventor 9 feet tall,declares him to be my grand high prophet and gives him the ability to speak and have others hear him in their native languages, KI'Tork then tasks the prophet with spreading satisfaction to all ends of the earth.
KI'Tork teaches the kobolds how to write so that they can record their cooking recipes.

(OOC:What is the inventor's name?)
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Ama on December 26, 2014, 06:48:41 pm
NUKE researcher: "We have finally discovered a sufficiently inexpensive method of producing stones that absorb the blasted heat, however slowly!"
Rani Traveler: "Why is there so much pink ice here?"
NUKE researcher: "We would like your advice on a certain undisclosed project."
"Wonderful, continue the good work!"
"Not sure...what does it smell like."
"We can discuss that in private."

"You will explain what you are doing Malakath or I will destroy you and your pesky spies."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Kilojoule Proton on December 26, 2014, 07:30:14 pm
Tick 77: The Spreadening

Kl'Tork's miracles seem to have attracted a number of followers. Few of them still serve only Kl'Tork. These are some prayers Kl'Tork has heard:
"The food at my restaurant suddenly turned into old shoes! Should I tell them it is an exotic aged steak from Gruen lands?"
"How can I best serve you, Kl'Tork?"
"I need a spice both sweet and bitter. Do you have any suggestions?"
Kl'Tork has promoted the Spork Inventor to be 9 feet tall, declared him a grand high prophet, given him the gift of universal translation, and tasked him with spreading satisfaction all over the world. Kl'Tork has also given the kobolds a writing system for the purpose of recording recipes.
(Probably something like Ipmeerk, I'd imagine)

(Malakath: Cost refunded)

Rani Traveler: "It smells like those hot-land giant fruits of water."

This update's constellations are the Ring and Horse. A comet streaks past Keshan.

(Malakath: +1E, Kl'Tork: -3E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)
The following players have been marked as inactive: Ambidextrous/Kli and Detoxicated/The Light.

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (3) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Jealousy, Misery, Air, and Earth. Opposing sphere ideas this tick are Body and Degradation.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Kilojoule Proton on December 26, 2014, 07:47:31 pm
Kli and The Light have been sealed away.

The Void beasts have mostly been slaughtered by an unknown combatant.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: DreamerGhost on December 26, 2014, 07:49:09 pm
"You will explain what you are doing Malakath or I will destroy you and your pesky spies."

Simply amazing. Lecty, you even managed to piss off Neron.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: LuckyKobold on December 26, 2014, 08:16:27 pm
KI'Tork checks to see if any humans still worship Yaos.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: gman8181 on December 26, 2014, 09:29:59 pm
Quote
The Gruen seem to be doing fairly well. There is much interest in producing a library of sorts of which foods produce which effects both in progeny and in eaters.
"I wish to become a Lord of Hunger someday."
"When will you come down for another feast?"
"Is it true that the Devourer is made of wood?"

Magically compile a list of foods and effects and give it to the high Gruen council with orders to share the knowledge with all Gruen and to add to the list as more food effects are discovered.

There can only ever be four Lords of Hunger at a time. Continue serving me faithfully and perhaps at some point you can become a Lord of Hunger if one of them is ever displaced.
Grant this Gruen longevity and some more power.

My feasts are quite large and use a lot of resources and food. I try not to have them so often that it would not leave my followers with enough food for themselves.

The Devourer is made up of pure essence not wood.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Ambidextrous on December 26, 2014, 09:37:35 pm
Kli listens to prayers.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Lost in Nowhere on December 26, 2014, 09:42:23 pm
I guess I'll listen to some prayers.

On a completely unrelated note, WHO TOOK THE ORB? Specifically, the life orb that I created a very long time ago.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Quartz_Mace on December 26, 2014, 11:13:10 pm
Quote
"What can we do to serve you?"
"Where have the High Elves gone?"
"I wish for the ability to bluff anyone and everyone."
"Spread my teachings, but respect other God's followers. Do not steal then away, but enlighten them to my teachings alongside theirs.

They have not gone anywhere. A number have dissolved into the lands of what remains of the Empire, and the others live in their mountains.

You already have it. You always did. The bluffs may or may not succeed, but that should not stop you from trying. However, you should not try to bluff if the bluff is for evil."

Create 1,000 more High-Elves in Àrenne.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Ama on December 27, 2014, 12:11:06 am
Rani Traveler: "It smells like those hot-land giant fruits of water."
"Odd, is it near any town or populated area?"
Have some Ice Titans check out the weird pink snow.

Support 75.01
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Kilojoule Proton on December 27, 2014, 01:22:02 am
Kli has been unsealed!

Kl'Tork: A substantial number of Humans still do worship Yaos in addition to currently alive gods.

(Grauel: -3E)
Grauel: You have compiled a list of food and its effects and granted longevity and additional power to a Gruen.

Kli:
"The scales have been completed!"
"Should we eat those strange Void beasts?"
"There is a rock balanced on its tip on top of a hill near us. Should we do something about it?"

Joha:
LifeLab researcher: "Should we work on containment of our creations more? Some of them may be best in strict captivity."
Rich gardener: "Come visit our beautiful glowing fungal gardens!"
Ikan elder: "The Void seems to have encroached from the deep denizens recently. What is happening?"

(Quéßäre: -2E)
Quéßäre:
Teacher of Deception: "I shall go at once."
Bluff Buff: "Are there evil bluffs? I wish to be able to bluff anyone successfully."
You also create 1 000 more Àrennese High Elves.

Neron:
Rani Traveler: "It is uphill from a town. Perhaps NUKE knows the answer?"
The snow seems to be normal except for the pink spots to the Ice Titans.

(Vote counted)
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Andres on December 27, 2014, 01:29:14 am
"You will explain what you are doing Malakath or I will destroy you and your pesky spies."
"Not me, technically. One of my Controller angels sent a spy to NUKE to see what you were doing there. It chose to do this independently and I have since told all my angels not to do anything that would antagonise other gods. Sorry for the incident."
Return the spy that was captured at ISAY.

On a completely unrelated note, WHO TOOK THE ORB? Specifically, the life orb that I created a very long time ago.
"Again, apologies. It seems some of the Nature Spirits I created decided it would be a nice gift to give to me for creating them."
Give Joha back her orb.

Kli has been unsealed!
Seal Kli and have him guarded in the Heaven Plane. Grant the other gods' permission to view - but not interact with - Kli.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Stirk on December 27, 2014, 01:37:41 am
Quote
Seal Kli and have him guarded in the Heaven Plane. Grant the other gods' permission to view - but not interact with - Kli.

"Kli is unsealed because he woke up. He should be fine on his own."

"You seem to have a problem with 'discipline', seeing as your followers just happen to think antagonizing other Gods is a good idea. As their leader, I am sure you know who gets punished for discipline problems?"
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Quartz_Mace on December 27, 2014, 01:46:34 am
Quote
Bluff Buff: "Are there evil bluffs? I wish to be able to bluff anyone successfully."
"By "evil bluff," I mean a bluff that will unnecessarily hurt someone or do something bad. For example, I'm a peasant farmer in the Human Empire, or at least what remains of it. Someone tries to rob me, but I take out a knife and tell him I won't hurt him if he turns around and leaves. When he turns around, I stab him in the back. If you lie to safe yourself or someone else, that is good and will be permitted. I trust you, and so you shall recieve your request."
Grants wish. (S)he can now successfully bluff to anyone about anything.
Title: Re: Ye Gods [15+/999 players] IC: T76: Tidal
Post by: Andres on December 27, 2014, 01:49:59 am
CoC §1: Code of Conduct section 1 (GINYF for the section sign, I admit). Solar flares aren't the concern; what may happen if a nature spirit inside a star dies? Humans at least seem to experience near-death experiences that often seem similar to the effects of hallucinogens, so what would happen if a bunch of them inadvertently use magic while dying?
(Ah. I think of it as Anath's Code of Conduct. What's GINYF? I'm actually not sure what would happen if they use magic while dying. Maybe throw an extra fireball or something?)

"You seem to have a problem with 'discipline', seeing as your followers just happen to think antagonizing other Gods is a good idea. As their leader, I am sure you know who gets punished for discipline problems?"
"It was just an unfortunate Tick. Leave it alone. As a leader, I am sure who gets punished for discipline problems. I have decided to give them a warning. Punishment will be more severe if repeat incidents occur, at least in terms of the Controller. The Spirits were simply misguided and honestly, it was a sweet gesture. Still, they won't do something like that again."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Stirk on December 27, 2014, 02:02:37 am
Quote
"It was just an unfortunate Tick. Leave it alone. As a leader, I am sure who gets punished for discipline problems. I have decided to give them a warning. Punishment will be more severe if repeat incidents occur, at least in terms of the Controller. The Spirits were simply misguided and honestly, it was a sweet gesture. Still, they won't do something like that again."

"An unfortunate tick where your followers 'just happen' to, completely on their own, commit both espionage and theft that you happen to benefit from? I was suggesting that the leader is the one to be punished for discipline problems such as this. As a leader, do you know who that is? As you answered my last question incorrectly, I will be more blunt. I am saying that you are at fault, as the leader."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Vgray on December 27, 2014, 02:11:15 am
Azem mutters to himself in his sleep.

"Protect them. Protect them."

Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Kilojoule Proton on December 27, 2014, 02:12:48 am
Malakath and Neron: Malakath gives Neron the spy captured at ISAY. Strangely enough, the spy does not actually belong to Neron.

Malakath and Joha: Malakath has given Joha the Life Orb.

(Quéßäre: -1-0E)
Quéßäre: "Thank you! I will never forget this gift!"

"To all the gods, one of you is performing handstands right now while carrying a bumblebee beetween your teeth!"

Malakath:
(I guess specifying Anath's Code of Conduct or at least ACoC would have been much clearer. GINYF was derived from GIYF, standing for Google Is Your Friend in reference to a lack of searching for the answer to something independently. In this case, the section sign § is virtually unsearchable on Google and searchable on DDG, Yahoo, WP, and Bing, making it literally but not practically true.)

(Solar flares aren't terribly likely to cause extinction events, but keep in mind that these are creatures who have a high chance of being able to use magic naturally and are boosted in their selected homes' spheres (somewhat more literally in this case). It's just something to consider, I suppose.)
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: IcyTea31 on December 27, 2014, 02:14:26 am
Grants wish. (S)he can now successfully bluff to anyone about anything.
VETO. "Doing that has a chance of breaking the universe, because for a bluff to be always successful, it needs to warp reality accordingly. It is definitely not a good idea to give such power to a mortal without very careful consideration. (And likely not even possible.)"

"I was suggesting that the leader is the one to be punished for discipline problems such as this. As a leader, do you know who that is? As you answered my last question incorrectly, I will be more blunt. I am saying that you are at fault, as the leader."
"It's nice to see you've swung your opinion to the right side of the matter, or is this just more of your hypocrisy?"
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Vgray on December 27, 2014, 02:16:47 am
How are the Mountwyrms, Gem Dragons, Dwarves, Humans, and Merfolk doing?
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Stirk on December 27, 2014, 02:23:00 am
Quote
VETO. "Doing that has a chance of breaking the universe, because for a bluff to be always successful, it needs to warp reality accordingly. It is definitely not a good idea to give such power to a mortal without very careful consideration. (And likely not even possible.)"

"No, it does not. He is literally just bluffing. If he says, for example, that the house behind him is made of Jelly Rolls, then the listener will believe it. The house will remain not made out of jellyrolls, as is normal."

Quote
"It's nice to see you've swung your opinion to the right side of the matter, or is this just more of your hypocrisy?"

"It is more of your stupidity. Do you even remember what our old argument was about? The God of Blood obviously ordered his followers to do this. The fact that I could order his followers to do this means that punishing him for what his followers have done is rather futile, isn't it?

I suppose I will show an example, one much more harmless than your own."

I find a worshiper of Cim (or, failing that, a Void Cultists) and give him a dream. In the dream, Cim appears before them. He has a bizarre mustache on, and explains that this is his true form. He stats to this worshiper that all of his statues and paintings of Cim got his form wrong, and this must be corrected immediately. Dream!Cim then orders the follower to take up a pen and remedy this situation by drawing mustaches on all the statues, paintings, and other works of art featuring Cim. He promises rewards if this is done.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Andres on December 27, 2014, 02:38:10 am
-snip-
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: IcyTea31 on December 27, 2014, 04:37:16 am
"I suppose I will show an example, one much more harmless than your own."

I find a worshiper of Cim (or, failing that, a Void Cultists) and give him a dream. In the dream, Cim appears before them. He has a bizarre mustache on, and explains that this is his true form. He stats to this worshiper that all of his statues and paintings of Cim got his form wrong, and this must be corrected immediately. Dream!Cim then orders the follower to take up a pen and remedy this situation by drawing mustaches on all the statues, paintings, and other works of art featuring Cim. He promises rewards if this is done.
"I don't even need to veto or act. Know that this won't happen. Don't think I haven't made any preparations."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Stirk on December 27, 2014, 05:35:55 am
"We will see. Do you understand my point this time? When we can control other's followers so easily, it is foolish to hold them accountable for their follower' actions. In other words, you would be held at fault for your new mustaches.[\color]
Title: Re: Ye Gods [11+/999 players] IC: T62: Processing
Post by: Andres on December 27, 2014, 08:22:55 am
Seven angelic figures stand before the Council. Their names are Pat, Tom, Rita, Ben, Tria, Mil, and Cassie, and they explain that they are personifications of the Virtues of Patience, Temperance, Charity, Kindness, Diligence, Humility, and Chastity. They also explain that gods exhibiting their virtues will be rewarded.
"I request a reward for my efforts into observing the seven virtues. I have been working very hard since my birth to expand the world around me by introducing new races, magic, and ideas in the relatively short time I've been here, thus showing diligence. That I haven't fallen beneath ten Essence while doing so (I think) and that I still manage to have a high Essence count after it all shows that I am also temperate.
"I admit that I have not been as kind as I would have liked, especially concerning the Golems and the Gremlins. I thought I might be able to save them but in the end the most I could do was apologise. I still feel remorse for my vengeful actions.
"For charity, I have given mortals an exclusive and powerful gift that neither angels nor gods can ever attain, the natural world how has guardians that might defend it from ecological destruction without reliance on the gods, and I have given the Armu a powerful tool to enhance their magic despite not being allowed to spread my religion there.
"I do not know how patient I have been and the less said about humility the better.
"As for chastity, I have not spread my religion to other races unless their chosen gods have consented and my blood contracts enforce fidelity better than any other system before. Unlike some other gods, I do not hoard my followers and prevent them from worshipping other divine figures.
"For these reasons, I claim that I should receive the reward you offer."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: LuckyKobold on December 27, 2014, 11:07:26 am
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"The food at my restaurant suddenly turned into old shoes! Should I tell them it is an exotic aged steak from Gruen lands?"

"My child, A Proper Chef can make an excellent meal out of anything, Just Roll with it dude."
KI'Tork makes the old shoes taste like the best thing that the patrons have ever eaten. The Chef will think that he pulled it of himself which should give him a much needed self-confidence boost, Also make the chef and the patrons feel a vague sense of KI'Tork's Presence.

Quote
"How can I best serve you, Kl'Tork?"
" You must do all that you can to satisfy others, And stop those who desire more than what is rightfully theirs to keep, Now go forth and Satisfy."

Quote
"I need a spice both sweet and bitter. Do you have any suggestions?"
"Two words, Sugared Lemons, It'll work trust me."

KI'Tork creates a race of Ogres that fanatically serve the Kobolds, I give the Ogres very basic intelligence, Enough to speak, Along with making and using Primitive weapons and armor, The Ogres are anywhere between 9-15 feet tall, weigh upwards of 3000 pounds, and live to be around 20 years old. They have Enhanced Muscles in comparison to other giant creatures, Think a gorilla to an ordinary human, They'll have babies in litters of 2-5.
"Now the Kobolds aren't quite so weak."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Lost in Nowhere on December 27, 2014, 12:04:27 pm
Thank you, Malakath!

I'll put the orb back in its original location.

Quote
"Should we work on containment of our creations more? Some of them may be best in strict captivity."
With anything particularly dangerous, I'd say that, yes, you should at least try to keep them away from places they could cause trouble.
Quote
"Come visit our beautiful glowing fungal gardens!"
Sure, I'll come!
Quote
Ikan elder: "The Void seems to have encroached from the deep denizens recently. What is happening?"
That... depends. Chances are, it's just something different from what you deem normal and not actually of the Void. It's always safe to check, though, so...
Anyone have a Void detector I can borrow for a bit?
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Ama on December 27, 2014, 12:30:14 pm
"I never sent a spy to ISAY Malakath. Do you have any idea whose spy it is?

Also, I can`t release your spies they have seen to much.

Send a collection of NUKE scientists to investigate the pink snow.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Quartz_Mace on December 27, 2014, 01:49:45 pm
"No, it will not break the world. His lies will only be believed, not be made real."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: DreamerGhost on December 27, 2014, 01:53:41 pm
That... depends. Chances are, it's just something different from what you deem normal and not actually of the Void. It's always safe to check, though, so...
Anyone have a Void detector I can borrow for a bit?

Lend a glass spider.

I created these long ago to monitor Void energies in lands of my worshipers. Might be usefull.
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Andres on December 27, 2014, 05:59:58 pm
Anyone have a Void detector I can borrow for a bit?
"Joha. You made the race that invented Void detectors. Just ask one from them."

"I never sent a spy to ISAY Malakath. Do you have any idea whose spy it is?

Also, I can`t release your spies they have seen to much.
"I have no idea whose spy it is. Also, they're not my spies."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: DreamerGhost on December 27, 2014, 07:33:31 pm
(Andres post changes whenever I refresh. It's like a new post, but without extending thread lenghth.)
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Ambidextrous on December 27, 2014, 07:39:09 pm
Kli:
"The scales have been completed!"
"Should we eat those strange Void beasts?"
"There is a rock balanced on its tip on top of a hill near us. Should we do something about it?"
"Congratulations. Find miracles from your work."
"Do not eat anything related to the Void. Corruption may become a result."
"Perhaps make sure that no one is able to get hurt should it fall."
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Rolepgeek on December 28, 2014, 01:31:02 am
Propagate Cherubim to 7,000

Work with a highly skilled/devoted group of Cosmic Seraphim mages and Cherubim Enchanters to create the first Sentinels; I don't want anyone burning out, so slow and steady is the key here. Then, help them and a larger group of Cherubim Enchanters, armorsmiths, and other mages, anyone who wishes to help and likes getting paid for it with a magical bodyguard/laborer, possibly multiple depending on how much of a contribution they/their company made, work to make several thousand Sentinels of varying sizes and shapes. ((Note: Because they are magical suits of armor, they will usually look like an animal of some sort, or rather a full suit of armor for said animal, possibly scaled up or scaled down, and sometimes like an insect because carapaces make easy 'molds' for armor

Work with Cim and some of the best Seraphim Cosmic/Divine Mages/Priests and whoever Cim wants to add to it to make the first Justiciars, being nine in number. Prophet-like powers and great strength and skill with both magic and arms, they are each bestowed with a unique power of their choosing(so long as it isn't stupid; toggle-able anti-magic tattoos are a yes, the ability to shoot bunnies from your hands is a no; it's also only partially magical in origin, so anti-magic won't usually completely negate it), and given suits of the first Faultless armor, which they can customize, both by mundane and magical means, to suit their purposes. They are to work independently of us, more or less, and so those selected for the process(out of volunteers/they have to agree) must be capable of independent thought, creative, driven, and able to dedicate their lives to spreading Goodness and Law. Together, those two concepts form Justice. Powers particularly include voice/persuasion/empathic powers, memorization/total-recall/speed-reading, and similar things that aid in being essentially traveling judges, law enforcers, adventurers, and protectors of the people. Powers also particularly include the ability to gain strength as time goes on, by making allies and overcoming the challenges that beset them, as well as magic powers(in case it wasn't clear: Think RPG-style. They gain experience, they level up. Whether by a thin stream of divine power that we strengthen by using feedback loops from their allies and the triumphant sensations of their emotional state and by draining the last remnants of life of their enemies when they die, or if it's just an internal thing inside of them that does much the same, still more or less the same result). They have the authority to gain companions of their own and to make decisions as they feel necessary, but they are independent; we cannot fund them. However, they do have a Phylactery, which will teleport them to it's location, wounds barely stabilized (enough for medical care/healing to help them get better, not so much that they're able to just go home and sleep it off) if they receive a mortal blow. The Phylactery is unique to the individual, but they are all more or less invincible and should be based in different, well-defended cities. They also cannot be stolen...
Anything to add, Cim?
Oh, and if you could cover around 3/4 of the Justicar's cost, that'd be great, since you have so much more Essence than me and all...eheheheh...Please?
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: Stirk on December 28, 2014, 01:55:58 am
Propagate Cherubim to 7,000

Work with a highly skilled/devoted group of Cosmic Seraphim mages and Cherubim Enchanters to create the first Sentinels; I don't want anyone burning out, so slow and steady is the key here. Then, help them and a larger group of Cherubim Enchanters, armorsmiths, and other mages, anyone who wishes to help and likes getting paid for it with a magical bodyguard/laborer, possibly multiple depending on how much of a contribution they/their company made, work to make several thousand Sentinels of varying sizes and shapes. ((Note: Because they are magical suits of armor, they will usually look like an animal of some sort, or rather a full suit of armor for said animal, possibly scaled up or scaled down, and sometimes like an insect because carapaces make easy 'molds' for armor

Work with Cim and some of the best Seraphim Cosmic/Divine Mages/Priests and whoever Cim wants to add to it to make the first Justiciars, being nine in number. Prophet-like powers and great strength and skill with both magic and arms, they are each bestowed with a unique power of their choosing(so long as it isn't stupid; toggle-able anti-magic tattoos are a yes, the ability to shoot bunnies from your hands is a no; it's also only partially magical in origin, so anti-magic won't usually completely negate it), and given suits of the first Faultless armor, which they can customize, both by mundane and magical means, to suit their purposes. They are to work independently of us, more or less, and so those selected for the process(out of volunteers/they have to agree) must be capable of independent thought, creative, driven, and able to dedicate their lives to spreading Goodness and Law. Together, those two concepts form Justice. Powers particularly include voice/persuasion/empathic powers, memorization/total-recall/speed-reading, and similar things that aid in being essentially traveling judges, law enforcers, adventurers, and protectors of the people. Powers also particularly include the ability to gain strength as time goes on, by making allies and overcoming the challenges that beset them, as well as magic powers(in case it wasn't clear: Think RPG-style. They gain experience, they level up. Whether by a thin stream of divine power that we strengthen by using feedback loops from their allies and the triumphant sensations of their emotional state and by draining the last remnants of life of their enemies when they die, or if it's just an internal thing inside of them that does much the same, still more or less the same result). They have the authority to gain companions of their own and to make decisions as they feel necessary, but they are independent; we cannot fund them. However, they do have a Phylactery, which will teleport them to it's location, wounds barely stabilized (enough for medical care/healing to help them get better, not so much that they're able to just go home and sleep it off) if they receive a mortal blow. The Phylactery is unique to the individual, but they are all more or less invincible and should be based in different, well-defended cities. They also cannot be stolen...
Anything to add, Cim?
Oh, and if you could cover around 3/4 of the Justicar's cost, that'd be great, since you have so much more Essence than me and all...eheheheh...Please?


"Disgusting. Again, you pretend that you are anywhere near good when you treat your own followers like that? Something so complicated will erase most of the mortal participants. They cannot safely do anything that would cost over a single essence point. What you are doing is putting them on an altar for something so petty. Hundreds, if not thousands, will be burned out just for that action!"
Title: Re: Ye Gods [13+/999 players] IC: T77: The Spreadening
Post by: IcyTea31 on December 28, 2014, 02:49:59 am
Oh, and if you could cover around 3/4 of the Justicar's cost, that'd be great, since you have so much more Essence than me and all...eheheheh...Please?
"Make that 7/8. And Fusil is right, pulling mortal magic-users into this is a Bad Idea, for a multitude of reasons. For traits, I would recommend protection from corrupting Void energy, and to choose the Justiciars from different races far away from each other."
Title: Re: Ye Gods [13+/999 players] IC: T78: Mustaches and Missions
Post by: Kilojoule Proton on December 28, 2014, 06:49:10 am
Tick 78: Mustaches and Missions

The Light and Kli have been sealed, but Kli seems to have returned.

The gods believe that one of the gods is doing handstands with a live bumblebee stuck between Its teeth.

Grauel has compiled a magical list of foods and its effects and given it to the Gruen, who are examining and distributing it. Grauel has also granted longevity and increased power to a Gruen.

Quéßäre has created 1 000 High Elves and empowered the Bluff Buff with the ability to bluff anyone about anything. Cim opposes this action based on the fact that it may twist the universe to conform to the Bluff Buff's bluffs. Fusil supports the Buff. The Bluff Buff's ability is currently in a shadowy state of simultaneous existence and nonexistence.

There has been a series of incidents in which ISAY and NUKE report spy sightings. Neron and NUKE claim no responsibility for the spy at ISAY but refuse to release the spies at NUKE.

It appears that a group of mischievous Nature Spirits may have given Malakath the Life Orb. Malakath has graciously returned it to Joha.

The Mountwyrms are currently exploring the world aboard large, improved ships. They have found what appear to be two mostly uninhabited continents. The Gem Dragons have increased in number quite a bit but have slowed down compensatorily as of late. The Dwarves continue to dig around and explore the vast cave systems and Burrower tunnels.

A cultist of Apathy has embarked on a quest to draw a mustache on a statue of Cim but ultimately returned before finishing the quest after getting bored on the way.

Malakath:
"Temperate, says the god of Blood!? I think Fusil makes for a nice Patient one, then?"
"Bah. Enough of this nonsense. They try too hard and forget how simple goodwill helps."
"I'm considering you."
"Maybe I am too. But another is more charitable than you and cares nothing about rewards."
"Do you even realize how long it takes for us to get enough Essence for a decent reward without angering the other gods? Maybe you should work on keeping us non-hypocritical, uncorrupted, and alive, hm?"
"Fidelity should not be chastity. You of all goddesses should know this, tee hee."
"We will hand out some more substantial rewards in the next few ticks at a random time. Be on your best behavior until then."

Old shoes have become a sudden favorite at the restaurant of the confused chef. They are often known as "Shosoohr Viyay" and very few know of its secret ingredient.
"I shall try to satisfy others, then."
"Sugared lemons. Hmmm. They actually fit quite well!"

Kl'Tork has prototyped the Ogres, a race of tall, somewhat dull sophonts to help the Kobolds.

Joha has visited a spectacular fungal garden larger than any before. The Ikan have given Joha a Void detection device. Khaziraad has lent her a glass spider.

After some tests, NUKE scientists think the pink snow is a result of some sort of plant growing on and in the snow.

Kli:
"We shall!"
"But surely corruption balances its absence?"
"We will examine it further."

Darruth has propagated the Cherubim to 7 000. With the help of some Seraphim mages and Cherubim enchanters, Darruth has begun the creation of several thousand Sentinels.

Cim and Darruth have created nine Justiciars mostly without the aid of mortals (who would probably easily burn out). They have yet to be further detailed, but they are currently resistant to the known effects of Void corruption among many other traits.

(How unlucky it will be if 75.01 dies from insufficient voting!)

This update's constellations are the Rose and Claw.

(Kl'Tork: -3E, Darruth: -3E, Cim: -10E, Darruth: -2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (+1) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are War, Children, Animals, and Air. Opposing sphere ideas this tick are Bursting and Honesty.
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Kilojoule Proton on December 28, 2014, 07:44:06 am
Floating green text appears before the Council. It reads "WHOO WAANTS TOO BEE FIIRST?"
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Lord_lemonpie on December 28, 2014, 08:38:16 am
Melyssa creates her first race: the Flagellants. Flagellants are long and slender humanoids which always cover up their face, usually by either wearing a veil or mask. They gain power when they hurt themselves, and to a lesser extent others. They prefer to do this with a whip, but if no whip is available, they will hurt themselves with other weapons or tools, or even their own hands.
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Ama on December 28, 2014, 03:41:26 pm
"I would rather not go first strange green text."

"Greetings Melyssa, as a goddess of torture I`m afraid I must ask that you and your children must stay away from my followers or feel the bite of cold."
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Andres on December 28, 2014, 04:38:37 pm
"Welcome to the Council of Gods, Melyssa. So long as you stay away from children I don't think we'll have a problem. It's not for me to decide what gods my followers worship, after all. That's a personal choice."

"Greetings Melyssa, as a goddess of torture I`m afraid I must ask that you and your children must stay away from my followers or feel the bite of cold."
"Don't take this questions as an act of antagonisation but don't you and your followers already feel the bite of cold? Isn't that what your whole sphere revolves around? In completely unrelated news (seriously), some private negotiations have made it so those spies you have with you actually are my spies now. I'll understand if you want to keep them but I'd like the spy I gave to you to be returned, please."

Malakath sets the blood moon as a skyfeature on both planets that occurs once every season. The blood moon, also known as the harvest moon or other names differing from region-to-region and person-to-person, is a naturally occurring phenomenon that already happens about two to four times a year. This just makes it a bit more orderly and regular (you're welcome, Cim) but besides that it's totally mundane and is of no significance whatsoever.

"Temperate, says the god of Blood!? I think Fusil makes for a nice Patient one, then?"
"How does my sphere prevent me from being temperate? Wait, do you think that I'm the type of blood god that appreciates their followers making a gory mess of themselves? I'd be offended if you did. As for Fusil, patient is not a word I would use to describe him. Perhaps us other gods might be considered patient for putting up with him?" The Lord Lecta smiles at her little joke.


The Lord Malakath announces to the people of Keshan:
"This is a message to the people who both walk the path of evil and consort with the Void. By the time of [the next Tick], you must either give up evil or give up the Void, preferably both. Children need not fear."

(How much Essence would it cost to destroy the Void books that Yaos stashed on a moon when the Inquisition failed to destroy them?)
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Stirk on December 28, 2014, 04:55:09 pm
Quote
How much Essence would it cost to destroy the Void books that Yaos stashed on a moon when the Inquisition failed to destroy them?

(So it was Yaos who destroyed all the books on the Void? We renewed them, ya know.)

"...Normally I would welcome a new God and state that they should vote on the new proposals, but your bizarre first creation worries me. Proper weapon safety is important to me, and it is possible that such heresy would take away from proper worship. Or, to the bigger problem, it is quite frankly disturbing that you created mortals just to do harm to themselves. If this race shows to be a problem, I will have to eliminate it. I will have to eliminate everything that turns out to be a problem..."
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Andres on December 28, 2014, 05:00:53 pm
(So it was Yaos who destroyed all the books on the Void? We renewed them, ya know.)
(Different set of books here but you can pay 1E to know if he was the one who took the library books. I'll even throw in why he did it, assuming he did.)
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Stirk on December 28, 2014, 05:01:53 pm
(So it was Yaos who destroyed all the books on the Void? We renewed them, ya know.)
(Different set of books here but you can pay 1E to know if he was the one who took the library books. I'll even throw in why he did it, assuming he did.)

(Wow. So much money grubbing! If I want to know anything about Yaos, Ill just do what you did. Kidnap an Angel and read its mind.)
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Ama on December 28, 2014, 05:09:31 pm
"Greetings Melyssa, as a goddess of torture I`m afraid I must ask that you and your children must stay away from my followers or feel the bite of cold."
"Don't take this questions as an act of antagonisation but don't you and your followers already feel the bite of cold? Isn't that what your whole sphere revolves around? In completely unrelated news (seriously), some private negotiations have made it so those spies you have with you actually are my spies now. I'll understand if you want to keep them but I'd like the spy I gave to you to be returned, please."
"By bite of cold, I meant an actual bite, as in I will bite you if you touch my followers. Why do you want this spy if it is not even your spy?"
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Andres on December 28, 2014, 05:32:19 pm
"Greetings Melyssa, as a goddess of torture I`m afraid I must ask that you and your children must stay away from my followers or feel the bite of cold."
"Don't take this questions as an act of antagonisation but don't you and your followers already feel the bite of cold? Isn't that what your whole sphere revolves around? In completely unrelated news (seriously), some private negotiations have made it so those spies you have with you actually are my spies now. I'll understand if you want to keep them but I'd like the spy I gave to you to be returned, please."
"By bite of cold, I meant an actual bite, as in I will bite you if you touch my followers. Why do you want this spy if it is not even your spy?"
"Recent negotiations have put me in charge of ISAY. I'm thinking about renaming it, actually, or maybe I'll let them keep the name. In any case, I want to know what this spy has learned of my new acquisition and who sent them. Even more is that I only sent them to you because I thought the spy belonged to you and thus you have no right to it in the first place."
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: LuckyKobold on December 28, 2014, 06:20:39 pm
"OOH strange text I wanna be first,please pick me, pick me,Over here, Hey!"
KI'Tork volunteers to participate in the strange text event.
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Vgray on December 28, 2014, 06:23:32 pm
"I had forgotten about these angels of virtue, in any case, welcome new goddess. Don't mind all the threats, their bark is worse than their bite most of the time."
Title: Re: Ye Gods [13+/999 players] IC: T78: Mustaches and Missions
Post by: Ambidextrous on December 28, 2014, 07:24:13 pm
Kli:
"But surely corruption balances its absence?"
"Perhaps it does, but corruption does take hold of the mind. Your sense of reason may fail you, even with only the slightest tinge of corruption, letting you become corrupted further. If you are to try, you need to make sure you have the proper safety precautions in place."

Kli listens to more prayers.
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Ama on December 28, 2014, 07:31:34 pm
"Greetings Melyssa, as a goddess of torture I`m afraid I must ask that you and your children must stay away from my followers or feel the bite of cold."
"Don't take this questions as an act of antagonisation but don't you and your followers already feel the bite of cold? Isn't that what your whole sphere revolves around? In completely unrelated news (seriously), some private negotiations have made it so those spies you have with you actually are my spies now. I'll understand if you want to keep them but I'd like the spy I gave to you to be returned, please."
"By bite of cold, I meant an actual bite, as in I will bite you if you touch my followers. Why do you want this spy if it is not even your spy?"
"Recent negotiations have put me in charge of ISAY. I'm thinking about renaming it, actually, or maybe I'll let them keep the name. In any case, I want to know what this spy has learned of my new acquisition and who sent them. Even more is that I only sent them to you because I thought the spy belonged to you and thus you have no right to it in the first place."
"You can have him after I am done with him."


"KI` Tork, I do not think that is such a safe idea. This strange green text looks like a Lich trap for one of us."
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Andres on December 28, 2014, 08:00:02 pm
"You can have him after I am done with him."
"You seem to mistake my demand for a request. I want the spy and you will give it to me. NOW. You have no right to it and I will not hesitate to take what is rightfully mine." The shadows around Malakath have begun moving, darkening.
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Ama on December 28, 2014, 08:05:33 pm
"You can have him after I am done with him."
"You seem to mistake my demand for a request. I want the spy and you will give it to me. NOW. You have no right to it and I will not hesitate to take what is rightfully mine." The shadows around Malakath have begun moving, darkening.
"I do not take threats lightly young goddess of flesh. The spy will stay under my control."
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Stirk on December 28, 2014, 08:32:29 pm
"I told you it was obvious she sent the spy. She probably sent the thief too, among other things we had yet to see."
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: DreamerGhost on December 28, 2014, 10:08:55 pm
Create a Forum of Science.

Spoiler: Forum of Science (click to show/hide)

Make it so that all roads between cities and major comunity hubs would become like Roman roads (http://en.wikipedia.org/wiki/Ancient_Rome#Military)  and would be enchanted to remain indefinetly in prime condition.

(I keep forgeting to edit that part after copying. Thanks Andres.)
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Andres on December 28, 2014, 10:21:10 pm
"I told you it was obvious she sent the spy. She probably sent the thief too, among other things we had yet to see."
"I'm upset because Neron chose to be dishonest by keeping something that isn't his and that thing just so happens to belong to me now. Notice how I'm not asking for the spies you claim I sent? If they were mine I'd want them back to see what Neron has going on in NUKE, but that would be dishonest."

Make it so that all roads between cities and major comunity hubs would become like Roman roads (http://www.bay12forums.com/smf/index.php?topic=132898.0) and would be enchanted to remain indefinetly in prime condition.
(You want the roads to be like a game of Competitive Dwarf Fortress?)

People joining ISAY will now be paid to do so. They still need to be actual scientists, though.
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Andres on December 29, 2014, 03:46:23 am
"I've given it some thought and if you agree I say we should allow Cim to decide the matter for us. If you do, then surrender the spy to the Council until he reaches a decision. This much I offer you, Neron."
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: IcyTea31 on December 29, 2014, 04:25:18 am
"I don't exactly care about your petty espionage squabbles. Solve it between yourselves. Personally, I would unite ISAY and NUKE so that there would be no need to spy on each other."
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Stirk on December 29, 2014, 05:20:26 am
"Ever since the dawn of magic, I had a slight fear that I would be loosing followers to the offensive spells. Initially, I had sought to solve this by having magic require weapons. As you all held that down, I had to find another way. Seeing as the young god seemed to have created a new magic rather simply, it should be trivial for an elder god like me. So I will attempt to make my own magic, one that will be considered a weapon by its user.

Thaumetallurgy.The ability to work metal miracles. Thaumetallugarists (Nicknames will no doubt be given for this craft) are capable of controlling metalwork as if it was their own body. The intent is, of course, more combat oriented than other magics. A swordsman should be able to thrash his sword like a whip, or smack his palm against his enemy's armor, causing spikes to form inwardly. Its use will not be strictly limited to combat, a man could potentially craft a horse or other beast out of metal and ride it about as if it was living, for example. More practically, practitioners should be able to improve their smithing skills, perfecting the metal with their magics. It could potentially be used to replace lost limbs or even more complicated body parts like lungs or even a brain, if the user could manage prolonged spell use without burning out. I think I have outlined enough to get an idea of what it is, without limiting it too much. Is there any necessary steps to make this happen?"
Title: Re: Ye Gods [14+/999 players] IC: T78: Mustaches and Missions
Post by: Stirk on December 29, 2014, 06:41:17 am
(Modification: in order to work, the metal must either "feel" owned by the user or be physically struck, and in that case there may be resistance from the opposing metal. 0430 here, and I am on the phone. Further clarification in the morning)
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Kilojoule Proton on December 29, 2014, 07:00:17 am
Tick 79: Gambit pileup

Melyssa has prototyped the Flagellants, a race of long, slender humanoids who gain power through self-damage.

Malakath has noted the blood moons on both planets as mundane lunar events occurring once per season.

"You are a goddess of Blood. Unless you expel or produce blood or are a detached goddess, you probably drink it. Immoderately."

An immense but immaterial Void projection, spherical in shape and covered with expanding and bursting glowing bubbles, has appeared two days after Malakath's proclamation to those on Keshan (and strangely enough, not on Slytha).

"The Llluminants have this message for you, Shadowed One:

'do not touch our children  innocent they are and more precious are they to us than a mullltitude of gods  for every one of ours you harm one of yours we will harm proportionallly past present or future'

I willl be here for this tick to mediate between you and the Llluminants. May you be blessed with the Eye of the Bridgemaker."

(It would cost however much the pact-maker chooses, but they tend to evade containment/storage...)

Kl'Tork has responded to the strange text and has received a large ice block filled with flash-frozen maggots labeled "FROON MEEROOM WIITH LOOVE." Upon closer inspection, various mis-spellings of "MEROM" and "NERON" are inked on all the maggots.

Kli:
"That is interesting and not very reassuring."

"What was that strange announcement about evil and Void?"
"Are there any truly evil? How meaningless anything is when the wise are simply reborn on a similar world!"
"The School of Balance here has expanded to the non-balanced arts. What may we do about this?"

Khaziraad has opened up the Forum of Science in Golem/Gremlin lands to serve as a massive research complex. Its utility as neutral ground is immediately obvious to NUKE and ISAY researchers who hear of it.

Khaziraad has also made all major roads similar to Roman roads in construction and enchanted with supreme durability.

Malakath has allowed for those joining ISAY to be paid.

Fusil has laid out a new branch of magic known as thaumetallurgy based around the control of metal.

The Virtues have left, probably to spread their aligned virtues back in the mortal realm so as to accumulate enough Essence for a perceptible reward.

A massive plague has broken out among the Gruen and has killed off an unexpectedly massive number of them. The highest authorities have passed a plan to reduce population growth and exotic feedings until the cause of the plague can be determined.

This update's constellations are the Dagger and Sword.

(Melyssa: -3E, Khaziraad: -4E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Jealousy, Persuasion, Magic, and Luck. Opposing sphere ideas this tick are Heat and Inutility.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Ambidextrous on December 29, 2014, 07:36:49 am
Kli:
"That is interesting and not very reassuring."

"What was that strange announcement about evil and Void?"
"Are there any truly evil? How meaningless anything is when the wise are simply reborn on a similar world!"
"The School of Balance here has expanded to the non-balanced arts. What may we do about this?"

"A strange announcement indeed."
"Evil is rather relative, but a being fully evil is hard to find. As for meaning, the wise, understanding their fate, build upon their knowledge, hoping these foundations will be taken up by the next generation. They have found meaning for themselves. Whether you shall be content with that is up to you alone.
"Retain the main ideologies and beliefs of the School of Balance as the central part of the education, but a different set of studies offers something new. Seek balance in these new 'arts', if you can.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Andres on December 29, 2014, 07:59:37 am
"You are a goddess of Blood. Unless you expel or produce blood or are a detached goddess, you probably drink it. Immoderately."
"I drink blood about as much as Fusil eats weapons, which is to say I don't and I never have. I have not expelled any blood because I have not been wounded and I produce blood the same as any other mortal being."

"The Llluminants have this message for you, Shadowed One:

'do not touch our children  innocent they are and more precious are they to us than a mullltitude of gods  for every one of ours you harm one of yours we will harm proportionallly past present or future'

I willl be here for this tick to mediate between you and the Llluminants. May you be blessed with the Eye of the Bridgemaker."
"And if they break mortal laws? If they murder? Would they not remain "innocent" afterwards?"

Malakath has allowed for those joining ISAY to be paid.
Before I forget, all the scientists that have already joined are paid for having joined. Wouldn't be fair otherwise.

Fusil has laid out a new branch of magic known as thaumetallurgy based around the control of metal.
"Thaumetallurgy already existed as Elemental metal magic for the most part. The one difference I can see is that by adding in Universal magic - rarely used except as a general bonus, so I must applaud you - to tie in what appears to be Soul, Enchantment, Ritual, and Divine magic to more easily manipulate non-combat applications of metal magic. Still, the practical applications of metal magic seem to have expanded by quite a bit by such a relatively small theoretical addition. A+"

A massive plague has broken out among the Gruen and has killed off an unexpectedly massive number of them. The highest authorities have passed a plan to reduce population growth and exotic feedings until the cause of the plague can be determined.
"This is getting annoying. Based on the pattern I'm seeing, it seems like someone's against the idea of gods having favoured races. First Yaos, then Kl'Tork, and now Grauel. If I were a god of Greed, I'd probably bet to see who the next race would be."
I send all of my angel priests to help manage the Gruen plague.

Propose we remove the concept of disease from the Bubble.

I make an offer to the people of Keshan, Slytha, and Muma - with exceptions to the Armu, Seppo, Gruen, Golems, Gremlins, and any immortal races - that if they want to have their life span tripled they can opt to become blood-drinkers after explaining what becoming a blood-drinker would entail. I will allow for a maximum of 100 on each planet and 50 on Muma to become blood-drinkers. The ones who are most devoted to me while simultaneously not being stupid will be chosen. Evil people are exempted from the selection.

Spoiler: Blood-Drinkers (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Ama on December 29, 2014, 12:42:46 pm
"The spy is now dead, murdered by an outside force before I could get even a word from him."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: LuckyKobold on December 29, 2014, 12:55:57 pm
KI'Tork convinces an Ogre to Eat the Maggots.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Ama on December 29, 2014, 01:33:03 pm
"Please tell me its not the stoNe meN all over again but now with weird maggot creatures and my name getting misspelled."

Examine one of the maggots, is it still alive?
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: gman8181 on December 29, 2014, 01:43:46 pm
The plague is an issue but I'm more concerned about something else.

Quote
An immense but immaterial Void projection, spherical in shape and covered with expanding and bursting glowing bubbles, has appeared two days after Malakath's proclamation to those on Keshan (and strangely enough, not on Slytha).
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: LuckyKobold on December 29, 2014, 01:53:06 pm
KI'Tork orders some Kitchen Elementals and priests to investigate the Void Projection.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 03:06:16 pm
Quote
"The Llluminants have this message for you, Shadowed One:

'do not touch our children  innocent they are and more precious are they to us than a mullltitude of gods  for every one of ours you harm one of yours we will harm proportionallly past present or future'

I willl be here for this tick to mediate between you and the Llluminants. May you be blessed with the Eye of the Bridgemaker."

I find the guy who can bluff anything and hands him a metaphorical megaphone and a physical note reading:

"For every one of my precious followers you harm, I will harm your exponentially! To the power of a billion! We have already found a way to easily destroy all of the Void! In fact, we have done so so long ago that creation is just catching up. You are already dead. And you can't even try to harm us, because you are dead and dead people can't act.

Signed Fusil, dictated but not read."

(Worth a try, right?)
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: IcyTea31 on December 29, 2014, 03:16:22 pm
"Fusil, I wouldn't recommend alienating the Luminants. They have poor relations, if not an outright war, with the Umbrals, who I suspect to have been behind at least some of our problems. A mêlée à trois is not in our best interests, I would say. We should try to stay at least neutral toward them."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 03:31:56 pm
"Fusil, I wouldn't recommend alienating the Luminants. They have poor relations, if not an outright war, with the Umbrals, who I suspect to have been behind at least some of our problems. A mêlée à trois is not in our best interests, I would say. We should try to stay at least neutral toward them."

"You wouldn't recommend it. You are buddy buddy with the corrupted Void. They are both the same to me, I do not care who they are fighting as well. Openly talking with them, as you foolishly did, is the sort of thing that attracts them to our bubble! I had attempted to at least keep us hidden, but the idiotic efforts of foolish gods has drawn their attention. Remaining neutral is not an option when something is so obviously happening among the Void worshipers! Do you think I am about to stand by and let their corruption spread? Do you think I will twiddle my thumbs as their rituals complete?"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: DreamerGhost on December 29, 2014, 03:53:34 pm
Personaly, I too would prefer if you stoped blind rage until you learned enough of them to diferentiate between decoys and actual enemies, Fusil. Let them talk, it is up to you to put any ammount of trust in their words. See if you can use what they say against them. Find what they lie abaut and what they try to hide. Even should you fail to find a tactical advantage, you may be able to convince others of your righteousnes.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: LuckyKobold on December 29, 2014, 04:16:13 pm
KI'Tork tells the World that he like pie.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Andres on December 29, 2014, 04:22:45 pm
"Only one more vote is required for proposal 75.01 to pass. Could any gods who have not voted yet please do? Quéßäre? Darruth?"

Besides Dwarves, Night Elves, Gruen, Armu, Seppo, Golems, Gremlins, and Mumans, which are the top three races which have shown an interest in me?

Is the Keshan dust ring having any (possibly invisible) effect on the Void projection?
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: LuckyKobold on December 29, 2014, 04:26:26 pm
"Eh, Why not."
Proposal 75.01:Passed
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 04:37:00 pm
"I Oppose Proposal 75.01."

Personaly, I too would prefer if you stoped blind rage until you learned enough of them to diferentiate between decoys and actual enemies, Fusil. Let them talk, it is up to you to put any ammount of trust in their words. See if you can use what they say against them. Find what they lie abaut and what they try to hide. Even should you fail to find a tactical advantage, you may be able to convince others of your righteousnes.

"These are the ones who are actively acting on our planet at the moment. That makes them an enemy. I do not care what their overall goals are, their actions planet side have shown them to be no different from each other. Do not listen to them. Do not let them talk. Push them as far away as we can. It is the only way our bubble will survive."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: DreamerGhost on December 29, 2014, 04:45:12 pm
So learn abaut them, their goals and their means. Then, cut down the problem at it's roots. Right now, we have no idea how to deal with the overall Void influence problem. Beides, if we manage to get a faction of Void to fight another faction, their power will deplete and their presence here will decrease.

And why the hell are you oposing 75.01?
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Vgray on December 29, 2014, 04:54:37 pm
Azem makes a point of glaring in Fusil's direction, but doesn't try to say anything.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 05:09:40 pm
So learn abaut them, their goals and their means. Then, cut down the problem at it's roots. Right now, we have no idea how to deal with the overall Void influence problem. Beides, if we manage to get a faction of Void to fight another faction, their power will deplete and their presence here will decrease.

And why the hell are you oposing 75.01?

"Their goals, their "means", and whatever else is not important. We cannot deal with the overall Void problem by inviting more Void in! If they fight in our bubble, our bubble will be completely ravaged. It will not matter if both sides are weakened if we are destroyed as a result. Their goals are irrelevant, and even then they mean the destruction of our bubble for their purposes. So long as we can at least drive them out, we will not have to worry about them."

"I opposed it because, as the council is now, it will mean that every proposal will pass eventually. So long as the proposer continues to propose it, eventually it will be over looked. Then it will pass. It makes things far too easy, why change what is happening now? People vote on what they are interested in. There have simply not been enough interesting proposals for the Gods to be interested in voting."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Lord_lemonpie on December 29, 2014, 05:54:01 pm
I support 75.01
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Ama on December 29, 2014, 06:19:39 pm
An Ice Titan and some Frozen Guard are to investigate the weird Void sphere while a team of NUKE agents are to take samples of the pink snow back to NUKE.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 29, 2014, 09:06:11 pm
I support 75.0.1
Quote
"The Llluminants have this message for you, Shadowed One:

'do not touch our children  innocent they are and more precious are they to us than a mullltitude of gods  for every one of ours you harm one of yours we will harm proportionallly past present or future'

I willl be here for this tick to mediate between you and the Llluminants. May you be blessed with the Eye of the Bridgemaker."

I find the guy who can bluff anything and hands him a metaphorical megaphone and a physical note reading:

"For every one of my precious followers you harm, I will harm your exponentially! To the power of a billion! We have already found a way to easily destroy all of the Void! In fact, we have done so so long ago that creation is just catching up. You are already dead. And you can't even try to harm us, because you are dead and dead people can't act.

Signed Fusil, dictated but not read."

(Worth a try, right?)
"What are you doing?! He is not your puppet!"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 09:09:43 pm
Quote
"What are you doing?! He is not your puppet!"

"Everyone is my puppet."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 29, 2014, 09:51:35 pm
Quote
"What are you doing?! He is not your puppet!"

"Everyone is my puppet."
"And you wonder why everyone hates you."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Rolepgeek on December 29, 2014, 09:53:20 pm
Quote
"What are you doing?! He is not your puppet!"

"Everyone is my puppet."

So you purposefully make people kill your own followers, then?

Support 75.01, I guess
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Rolepgeek on December 29, 2014, 09:59:13 pm
Additionally, I'd like to bring something to the council's attention.

Whatever killed the megabeasts took the bodies, as well, though I know not who. I may be able to determine it with some effort, though.
Void Activity has massively increased, even amongst those previously associated with it.

Combined with all the Void things showing up in the Council Chambers...well, I can't say I'm not suspicious.


Spend 2 Essence; Find Palatino. If I'm opposed, spend another to figure out who's opposing me, because that would make them either the culprit or Fusil/Quéßäre intentionally fucking with me.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 10:04:09 pm
Quote
"And you wonder why everyone hates you."

"Should I care for a puppets opinion?"

Quote
So you purposefully make people kill your own followers, then?

"Just because everyone is my puppet does not mean their every dance is controlled by me."
Quote

Whatever killed the megabeasts took the bodies, as well, though I know not who. I may be able to determine it with some effort, though.
Void Activity has massively increased, even amongst those previously associated with it.

Combined with all the Void things showing up in the Council Chambers...well, I can't say I'm not suspicious.

"I doubt the megabeasts deaths are related to the increased activity. The mortal servants of the Void appear to be working toward a massive summoning ritual, which is likely taking place on the planet the Null Apparition (NA) is floating over. We must put a stop to it immediately."

Quote
Spend 2 Essence; Find Palatino. If I'm opposed, spend another to figure out who's opposing me, because that would make them either the culprit or Fusil/Quéßäre intentionally fucking with me.

That is something you probably want to do in secret, at least the second part is.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Rolepgeek on December 29, 2014, 10:26:43 pm
((At this point? I could care less. It's difficult to oppose someone doing something specifically if you oppose them, because it's like stepping on a trip wire farther down one side. It still causes the trap to go off.))

While I could continue to argue about your idea of everyone being puppets and the hypocrisy of you being insulted by things yet feeling free to do the same to quite literally everyone else, we both know what the other would say, and we both know what the other one thinks about it.

So let's move on to the part where I, for once, agree with you. Regardless of whether the Void has Good applications, such a massive summoning ceremony is certainly neither Good nor safe for either God or mortal. A concentration of Good such as that...Well, I suppose now is a good a time as any.


Create the Arkanjel Viminal, the Angel of Confession. Purification powers, particularly of magical influences, whether they be Void, Divine, Mortal, or Other, and of Evil, mind-reading abilities, Cleansing abilities, and of course debuffs, particularly those related to morale, guilt, and shame. Also, powerful healing abilities. Possibly other powers in a PM if I feel up to it.

Oh yeah, he should be rather protected from Void influences, possibly as a byproduct of the method he cleans it away. AKA I don't want him dying instantly because the Void doesn't like my getting uppity.


((For comparison, if previous Void-cleaning abilities/angels have been brooms and mops, this guy is an industrial grade combination vacuum/steam-cleaner with customizable lye-pressure-washer attachment and cupholders))
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 10:37:36 pm
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((At this point? I could care less. It's difficult to oppose someone doing something specifically if you oppose them, because it's like stepping on a trip wire farther down one side. It still causes the trap to go off.))

(Just thought I would give you a friendly reminder ::) (http://viewrz.com/video/you-really-are))

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While I could continue to argue about your idea of everyone being puppets and the hypocrisy of you being insulted by things yet feeling free to do the same to quite literally everyone else, we both know what the other would say, and we both know what the other one thinks about it.

"And yet you feel you should insult (http://viewrz.com/video/you-really-are) me again, certainly that builds toward your goals. I seem to remember one of those Angels representing "pettiness", correct? It was simply a response to his quip. I do not outwardly believe that all of creation are puppets to me. "

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So let's move on to the part where I, for once, agree with you. Regardless of whether the Void has Good applications, such a massive summoning ceremony is certainly neither Good nor safe for either God or mortal. A concentration of Good such as that...Well, I suppose now is a good a time as any.

"And what do you hope to do with this Janitor, clean the corpses of the fallen as the summoned demon prances its way across our world? We need a much more concrete effort."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Rolepgeek on December 29, 2014, 10:58:53 pm
(Just thought I would give you a friendly reminder ::) (http://viewrz.com/video/you-really-are))
((See, I was gonna say thanks for trying to be friendly, and apologize for snapping at you, since I'm just in a bad mood right now for unrelated reasons and reacted unfairly, but then you go and link to a video on repeat calling me stupid. What did you think that would accomplish, besides being rude?))

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"And yet you feel you should insult (http://viewrz.com/video/you-really-are) me again, certainly that builds toward your goals. I seem to remember one of those Angels representing "pettiness", correct? It was simply a response to his quip. I do not outwardly believe that all of creation are puppets to me. "
Honestly, Fusil, I have no idea what you will or will not consider an insult. From where I stand, it seems entirely arbitrary. So I don't really bother with trying to avoid it anymore; at least as far as I am aware, an accusation, observation, or statement is only insulting if it is intentional, close to home, and said by an equal. Which is why I don't feel insulted when a Mortal or Angel(I'm referring to Yaos' angels right now, by the way, though you probably knew that) is 'insulting'. In any case, that's certainly a relief. There is a certain proposed law(in the 'laws of physics' sense of the word) named after a mortal, whose name I cannot remember, but it goes along the lines of 'the parody of an extremist position is indistinguishable from an actual extremist position.' So I couldn't be entirely sure.

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"And what do you hope to do with this Janitor, clean the corpses of the fallen as the summoned demon prances its way across our world? We need a much more concrete effort."
It is a start, which seems to be more than you are currently doing at the very least(and before you grow inordinately offended, keep in mind that it is true for the moment and all you must do to rectify that is begin something of your own that I can see, for obviously if you did it in secret I wouldn't know you'd done it. *sighs*), and moreover, we both know how long the Council takes in order to take action. That said, I might as well begin the proposal in the hopes that maybe they'll miraculously do something inside of a tick. Can't harm anything, at least...

And again, I must ask; if you insult others so freely, why do you expect them to do anything else to you? Contempt breeds resentment, not obedience.


Propose we deal with the Summoning and/or other new Void Activity in a way that keeps the influence from spreading
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 11:16:15 pm
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((See, I was gonna say thanks for trying to be friendly, and apologize for snapping at you, since I'm just in a bad mood right now for unrelated reasons and reacted unfairly, but then you go and link to a video on repeat calling me stupid. What did you think that would accomplish, besides being rude?))

(The main goal was using the Giff thing I hadn't gotten a chance to use yet. It was a complete success!)

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Honestly, Fusil, I have no idea what you will or will not consider an insult. From where I stand, it seems entirely arbitrary. So I don't really bother with trying to avoid it anymore; at least as far as I am aware, an accusation, observation, or statement is only insulting if it is intentional, close to home, and said by an equal. Which is why I don't feel insulted when a Mortal or Angel(I'm referring to Yaos' angels right now, by the way, though you probably knew that) is 'insulting'. In any case, that's certainly a relief. There is a certain proposed law(in the 'laws of physics' sense of the word) named after a mortal, whose name I cannot remember, but it goes along the lines of 'the parody of an extremist position is indistinguishable from an actual extremist position.' So I couldn't be entirely sure.

"Speaking of arbitrary, you seem to arbitrarily make up meanings to words. Has anyone ever used the term "insult" in the way you choose to, yet alone what you seem to think "Goodness" is. And yet, you claim I am the arrogant one as you state how more important you are compared to Angels and Mortals, setting yourself so far above them that their insults don't touch your ears? The rest of your sentence must have come from some form of head trauma, as I cannot make it out rationally what you are attempting to say."

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It is a start, which seems to be more than you are currently doing at the very least(and before you grow inordinately offended, keep in mind that it is true for the moment and all you must do to rectify that is begin something of your own that I can see, for obviously if you did it in secret I wouldn't know you'd done it. *sighs*), and moreover, we both know how long the Council takes in order to take action. That said, I might as well begin the proposal in the hopes that maybe they'll miraculously do something inside of a tick. Can't harm anything, at least...

"More than I am currently doing? In case you haven't noticed, I have already figure out what is going on, and I did that publicly. Considering that small but vital step is at least ten times what you are currently doing, which amounts to nothing. Do you think before you speak? Do you think at all? Perhaps you really are a puppet, seeing how hollow your head is. The Council isn't necessary, we are Gods. They are an assembly of Mortals. If we act quickly we can get this finished before the Void gets their roots deeper."

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And again, I must ask; if you insult others so freely, why do you expect them to do anything else to you? Contempt breeds resentment, not obedience.

"Seeing as you seem to insult me just as freely, couldn't I ask you the same?"

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Propose we deal with the Summoning and/or other new Void Activity in a way that keeps the influence from spreading

"This will end up doing nothing. That is pretty clear. I suppose I can support it, but I do not see it doing very well."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Andres on December 29, 2014, 11:27:18 pm
There is a certain proposed law(in the 'laws of physics' sense of the word) named after a mortal, whose name I cannot remember, but it goes along the lines of 'the parody of an extremist position is indistinguishable from an actual extremist position.' So I couldn't be entirely sure.
Poe's Law.

Propose we deal with the Summoning and/or other new Void Activity in a way that keeps the influence from spreading
"Making a proposal as vague as this is useless and a total waste of time. Abstain. Let's think of an actual plan to deal with the Void instead of simply saying that we will, somehow. Also, Azem still needs to be tried for his economy stuff so I propose that he unmakes the Gruen plague."

"Speaking of arbitrary, you seem to arbitrarily make up meanings to words. Has anyone ever used the term "insult" in the way you choose to, yet alone what you seem to think "Goodness" is. And yet, you claim I am the arrogant one as you state how more important you are compared to Angels and Mortals, setting yourself so far above them that their insults don't touch your ears? The rest of your sentence must have come from some form of head trauma, as I cannot make it out rationally what you are attempting to say."
"I have to agree with Fusil here, on both counts. An insult is an insult no matter what issuing person's station. Also, to think that mortals are that far beneath us is demeaning to them. I don't agree on his assessment of the state of your mental and physical health, though."

"Seeing as you seem to insult me just as freely, couldn't I ask you the same?"
I imagine he said this as a girl. His new primary form is a female between the ages of 13 and 26. It is cannon.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 29, 2014, 11:36:45 pm
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I imagine he said this as a girl. His new primary form is a female between the ages of 13 and 26. It is cannon.

(Bishoujo Fusil? I thought that was Tykki's job!)
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Vgray on December 30, 2014, 12:00:44 am
Azem sighs.

"Fusil Armsbearer, your behavior is beneath your station. You are a god. Act like it. Stop behaving like a mortal child."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Andres on December 30, 2014, 12:16:41 am
(Bishoujo Fusil? I thought that was Tykki's job!)
(I imagine Tykki as an obese woman with a gun. Remember how you were all discussing her name way back when? That's canon.)
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: IcyTea31 on December 30, 2014, 01:29:28 am
"Fusil, let me humor you and consider your way of dealing with the Void and the Null. The question is, how do you intend to defeat them? You have already told how you intend to fight them, but we are at a disadvantage and don't have the resources for too great an eternal war."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 01:40:23 am
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(I imagine Tykki as an obese woman with a gun. Remember how you were all discussing her name way back when? That's canon.)

(The real question is, how do YOU remember? That was before you where born, by a long time...)

"Fusil, let me humor you and consider your way of dealing with the Void and the Null. The question is, how do you intend to defeat them? You have already told how you intend to fight them, but we are at a disadvantage and don't have the resources for too great an eternal war."

"We need not fly out into the Void and put a bullet in whatever we find to be the Void leader. We just need to push them out of our bubble. As I believe I had made very very clear in the past, the Void have no power in this bubble that we do not give them. If we do not give them power, or we defeat the Gods who do, then they are harmless to us. If we stop the summoning, the Null who is being summoned cannot touch us. If we can remove the corruption that has already been brought in by you and the other God's foolishness, then continue to ignore the Void, we will have won. We won't have an eternal war, we won't have to gun down legions of Null, we will just have to push them out and ignore them."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: IcyTea31 on December 30, 2014, 01:52:05 am
"the Void have no power in this bubble that we do not give them. If we do not give them power, or we defeat the Gods who do, then they are harmless to us."
"False. They can't gain Essence without cultists, but Void Energy comes from the Bubble's mere existence. They have power here (just not of creation), whether we want it or not, unless we get extremely creative."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 30, 2014, 01:53:23 am
I think I forgot to say this, but I support 75.01.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 01:56:27 am
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"False. They can't gain Essence without cultists, but Void Energy comes from the Bubble's mere existence. They have power here (just not of creation), whether we want it or not, unless we get extremely creative."

"Void Energy is not real power. On its own, it is relatively harmless. Are you saying that, on its own, the Void Energy is a real threat? We are hardly about to get into an eternal war on what amounts to radiation."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: IcyTea31 on December 30, 2014, 02:09:59 am
"Void Energy is a real power, one of entropy, change, destruction and/or corruption, in contrast to the power of creation given by Essence. Is Essence a threat on its own? No, I'm not saying that Void energy is dangerous (though it might be, I've avoided contact as much as possible). I'm saying the Bubble's static existence in the ever-changing churn is a huge spot of entropy, generating Void Energy usable to any Null who happens to be in the radiation's way. Thus, a war would be as eternal as this Bubble is."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Andres on December 30, 2014, 02:28:30 am
(The real question is, how do YOU remember? That was before you where born, by a long time...)
(You don't honestly think I would jump into a thread without reading all the previous posts, do you? Besides, it wasn't that long of a time before I was born.)

"I'm saying the Bubble's static existence in the ever-changing churn is a huge spot of entropy, generating Void Energy usable to any Null who happens to be in the radiation's way."
"How could you have kept this information from us!? If it's the Bubbles static existence that powers the Void, then all we need to do is change it from a static existence to a dynamic one. How we go about doing that, I don't know, but it's a decent end goal if anything."

Propose a barrier to prevent communication outside the Bubble. Of course, we don't have enough power to stop the Nulls from communicating inwards, but what we can do is prevent all Bubble-dwellers from communicating with anything that goes beyond the barrier. At the very least, it should stop gods and other beings from asking for Void deals.

Propose that we remove all Void texts, monuments, temples, and whatever other Void stuff was built by gods. If this proposal passes, ALL gods must contribute to the proposal to prevent the things from not being destroyed like how only Serac could destroy the temple he built to the Void.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 02:34:53 am
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"Void Energy is a real power, one of entropy, change, destruction and/or corruption, in contrast to the power of creation given by Essence. Is Essence a threat on its own? No, I'm not saying that Void energy is dangerous (though it might be, I've avoided contact as much as possible). I'm saying the Bubble's static existence in the ever-changing churn is a huge spot of entropy, generating Void Energy usable to any Null who happens to be in the radiation's way. Thus, a war would be as eternal as this Bubble is."

"That is not relevant. The only way they can get any soldiers in an eternal war would be if we created them ourselves. As I said, they haven no power that we do not give them. They may be able to corrupt our followers some how, but it is only the week who fall to them, and we can one day find a way to rid ourselves of that. Even if every Null in existence rushes our bubble, it will not matter so long as we do not leave the door open for them. What do you fear will assault us?"

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(You don't honestly think I would jump into a thread without reading all the previous posts, do you? Besides, it wasn't that long of a time before I was born.)

(Everyone else seems to have, especially now that there are hundreds of pages  ???)

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"How could you have kept this information from us!? If it's the Bubbles static existence that powers the Void, then all we need to do is change it from a static existence to a dynamic one. How we go about doing that, I don't know, but it's a decent end goal if anything."

"No. No. Don't. I have many records of entire bubbles being devastated by that. The bubbles where completely destroyed when the Null forced them to move, if we do not remain stationary to the Null baycenter all of creation will be destroyed. Likely including us."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Vgray on December 30, 2014, 02:44:55 am
"Ah. I appear to fallen so far beneath the notice of the almighty Fusil that he can't even hear my insults anymore."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Cptn Kaladin Anrizlokum on December 30, 2014, 02:47:12 am
To the mortals:
Do you want to play a game with me? A game, for Immortality? All you need to do is make a sacrifice.
If a mortal wishes to gamble with me, they can make a sacrifice. The sacrifice will sink into the ground and open a portal to my plane. Then they can walk through and play some games with me.
If they win, they can drink from the font of souls (A gigantic skull filled with the energy of the dead) and gain a much longer life span. If they lose, the font will take the time they gambled and their body will be turned to dust to feed The Lunagee.
They can gamble with their own lifespan and the life that their sacrifice(s) would have had.

Also create a set of talking skulls in each of my temples that will tell a mortal how, where or when they will die when sacrificed to, but each mortal can only know one.

Propose a barrier to prevent communication outside the Bubble. Of course, we don't have enough power to stop the Nulls from communicating inwards, but what we can do is prevent all Bubble-dwellers from communicating with anything that goes beyond the barrier. At the very least, it should stop gods and other beings from asking for Void deals.

Propose that we remove all Void texts, monuments, temples, and whatever other Void stuff was built by gods. If this proposal passes, ALL gods must contribute to the proposal to prevent the things from not being destroyed like how only Serac could destroy the temple he built to the Void.
Why would you want to do that?
Oppose both of these.

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Even if every Null in existence rushes our bubble, it will not matter so long as we do not leave the door open for them. What do you fear will assault us?"
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The bubbles were completely destroyed when the Null forced them to move.
Fusil, you're silly.

Listen to some prayers.
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: IcyTea31 on December 30, 2014, 02:52:10 am
"How could you have kept this information from us!? If it's the Bubbles static existence that powers the Void, then all we need to do is change it from a static existence to a dynamic one. How we go about doing that, I don't know, but it's a decent end goal if anything."
"I only recently learned of this. And changing the Bubble to a dynamic existence would be the same as making it like the rest of the Churn. A Bad IdeaTM."

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Propose a barrier to prevent communication outside the Bubble. Of course, we don't have enough power to stop the Nulls from communicating inwards, but what we can do is prevent all Bubble-dwellers from communicating with anything that goes beyond the barrier. At the very least, it should stop gods and other beings from asking for Void deals.
Abstain. "I am ambivalent. Pass would hurt information-gathering, failure would leave said deals open for irresponsible beings."

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Propose that we remove all Void texts, monuments, temples, and whatever other Void stuff was built by gods. If this proposal passes, ALL gods must contribute to the proposal to prevent the things from not being destroyed like how only Serac could destroy the temple he built to the Void.
Oppose. "The monuments and temples ought to go, I agree, but the texts are one of our few safe sources of information."

"That is not relevant. The only way they can get any soldiers in an eternal war would be if we created them ourselves. As I said, they haven no power that we do not give them. They may be able to corrupt our followers some how, but it is only the week who fall to them, and we can one day find a way to rid ourselves of that. Even if every Null in existence rushes our bubble, it will not matter so long as we do not leave the door open for them. What do you fear will assault us?"
"I have many strategies that do not require creation, but I will not share them, in case I need to use them in the future. If I can do so with Essence, how well do you expect the Null to do so with power specialized to doing so?"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 03:00:56 am
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"Ah. I appear to fallen so far beneath the notice of the almighty Fusil that he can't even hear my insults anymore."

"That seems rather childish of you to say. Is that what you wanted me to respond? I had assumed you went back to sleep, and would not bother the adults while we talk about something that could end an entire world."

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Fusil, you're silly.

"They where invited in. In fact, it is one of the goals of the so called benevolent Luminants. They wish to use our Bubble as a spring board to escape their own orbits, moving and destroying us in the process. If we do not assist them in any way, our bubble will not move. If we help the Luminants, we are pushing them one step closer to destroying everything."

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"I have many strategies that do not require creation, but I will not share them, in case I need to use them in the future. If I can do so with Essence, how well do you expect the Null to do so with power specialized to doing so?"

"They require you to actively use essence, do they not? Or, at the very least, use the power and influence you have as a God. The Null can simply not use their powers in such a way without an invitation signed by a God. Essentially, any use of Essence is creation, whether objects or energy."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: IcyTea31 on December 30, 2014, 03:09:23 am
"They where invited in. In fact, it is one of the goals of the so called benevolent Luminants. They wish to use our Bubble as a spring board to escape their own orbits, moving and destroying us in the process. If we do not assist them in any way, our bubble will not move. If we help the Luminants, we are pushing them one step closer to destroying everything."
"Interesting. I find it hard to believe they would be that dumb. Do you know what the Liminals and Umbrals are up to, then?"

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"They require you to actively use essence, do they not? Or, at the very least, use the power and influence you have as a God."
"Not all of them, actually."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 03:22:04 am
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"Interesting. I find it hard to believe they would be that dumb. Do you know what the Liminals and Umbrals are up to, then?"

"Find it hard to believe who would be that dumb, exactly? Our bubble has shown how untrue that is, if you mean the Gods. How many Gods have made these secret deals for power, not even understanding the end goal of the being at the other end of the deal? You yourself talk to one quite frequently, pretending like nobody else can hear you. We know of multiple deals that have been made, at least a fourth of the Gods had played into their hands. If you mean the Luminants, they do not care for the bubble in reality and will do whatever it takes to meet their goal.

As for their goals, I have an idea of what the Luminants want. Some records have shown this, I found them in my last trek to the library. I will gladly share a copy if necessary. (OOC, they are some of the minimalist versions. Can't copy/paste it here, but you can ask KJP to confirm I guess.) Their goal is, as you know, to track down the Umbral Hadal-tier. As you may not know, they are trapped in orbit. In order to get out, they need to use a bubble as a kind of spring board. That is their end goal, why they mettle in our bubble, and how they will destroy us if we are not careful.'
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: IcyTea31 on December 30, 2014, 03:34:14 am
In order to get out, they need to use a bubble as a kind of spring board. That is their end goal, why they mettle in our bubble, and how they will destroy us if we are not careful.
"If that is true, then we definitely should get communications up and not alienate them, because we, with a bit of clever use of power, can give them what they want with no harm to ourselves beyond some Essence. I could even do it myself, at a higher cost. As they seem willing to make deals, why not make one?"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Vgray on December 30, 2014, 03:40:27 am
"Telling the truth is suddenly childish? Surely the almighty Fusil can do better than throwing my own insult back at me."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 03:58:41 am
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"If that is true, then we definitely should get communications up and not alienate them, because we, with a bit of clever use of power, can give them what they want with no harm to ourselves beyond some Essence. I could even do it myself, at a higher cost. As they seem willing to make deals, why not make one?"

"I see that you have already put some thought into this, haven't you? Have they really gotten you so convinced that even knowing the truth in what happens will not show you the error of your ways? That is a lie. The Null that told you that is lying so he may escape his own orbit. The cost of that would be our bubble and our lives. Look into the records and you can see I am telling the truth. If it was possible before, then why would the Luminants let all the other bubbles be destroyed? They where also their allies. I will make this clear, it is impossible to accomplish their goals without harming us. If you attempt to continue with this, I will have to stop you by any means necessary. Even if it was somehow possible, and the Luminants knew this, it would simply mean they are psychopaths who are not worth dealing with. Why should we talk with them? All it does is give them more power and more influence over you. If we ignore them completely, they can not do anything in our bubble. Or more importantly, too it.

Now there is a massive summoning ritual going on. We will have to stop it, or we will be destroyed, in time. Do you deny this?"

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"Telling the truth is suddenly childish? Surely the almighty Fusil can do better than throwing my own insult back at me."

"How about this? You are stupid (http://viewrz.com/video/you-really-are) enough that, while the galaxy is in danger, your biggest concern is that you are not sufficiently insulted?
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 30, 2014, 04:02:17 am
"Propose we shut Fusil up, permanently."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Vgray on December 30, 2014, 04:07:32 am
"I can't tell if you're serious, or just taking the opportunity to further annoy Fusil. Either way, I approve."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 04:18:56 am
"I have enough firepower to level both of you and all of your creations with the snap of my fingers."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 30, 2014, 04:21:11 am
"I have enough firepower to level both of you and all of your creations with the snap of my fingers."
"Of course you do. Whatever makes you feel special  :P"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 04:28:03 am
"I have enough firepower to level both of you and all of your creations with the snap of my fingers."
"Of course you do. Whatever makes you feel special  :P"

"Actually, I have been looking to give a demonstration since the last upgrade. Would you care for a wager? I bet that Tykki, on her own, could defeat everything you have ever created in combat. At once. Azem can join, too. We will fight in the "Death Battle Plane", so none of your creatures deaths will stick. Tykki VS all of Azem and your creations. If my Tykki wins, you will give me 10 essence. If my Tykki looses, I will give you 10 essence. If any Gods intervene, the match will be considered a draw and no payments will be made. Unless it was a participant, in which case the other side will win. Sound good?"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 30, 2014, 04:32:35 am
"I have enough firepower to level both of you and all of your creations with the snap of my fingers."
"Of course you do. Whatever makes you feel special  :P"

"Actually, I have been looking to give a demonstration since the last upgrade. Would you care for a wager? I bet that Tykki, on her own, could defeat everything you have ever created in combat. At once. Azem can join, too. We will fight in the "Death Battle Plane", so none of your creatures deaths will stick. Tykki VS all of Azem and your creations. If my Tykki wins, you will give me 10 essence. If my Tykki looses, I will give you 10 essence. If any Gods intervene, the match will be considered a draw and no payments will be made. Unless it was a participant, in which case the other side will win. Sound good?"
"No thanks. Unlike you, I have no massive ego to please or competence to prove."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: IcyTea31 on December 30, 2014, 04:42:15 am
"I see that you have already put some thought into this, haven't you?"
"No, I hadn't. My thesis is, we shouldn't be too hasty. Noting that you have got to the point of casting baseless accusations, I have considered your plans enough. I will continue to fight on my own front. This conversation is over."

Quote
"Now there is a massive summoning ritual going on. We will have to stop it, or we will be destroyed, in time. Do you deny this?"
"Go ahead and do what you deem necessary. I will do so as well. But remember, every action and inaction has consequences."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 04:45:12 am
Quote
"No thanks. Unlike you, I have no massive ego to please or competence to prove."

"I could always demonstrate in reality. After all, you did just cause another huge epidemic, if I am not mistaken. Why do you continue with that? It should be obvious to everyone who the culprit is. I am surprised nobody has attempted to retaliate yet."

Quote
"No, I hadn't. My thesis is, we shouldn't be too hasty. Noting that you have got to the point of casting baseless accusations, I have considered your plans enough. I will continue to fight on my own front. This conversation is over."

"Is it now? Yet you have more to say? My accusations are based in reality. How could you know that you could do something without thought? You are so sure of yourself, you must have put some effort into finding out that this was possible as you say it is, or you would not have brought it up."

Quote
"Go ahead and do what you deem necessary. I will do so as well. But remember, every action and inaction has consequences."

"I was just waiting for your permission, Cim. Or maybe I was going to do that anyway?"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 30, 2014, 04:55:32 am
Quote
"No thanks. Unlike you, I have no massive ego to please or competence to prove."

"I could always demonstrate in reality. After all, you did just cause another huge epidemic, if I am not mistaken. Why do you continue with that? It should be obvious to everyone who the culprit is. I am surprised nobody has attempted to retaliate yet."

Quote
"No, I hadn't. My thesis is, we shouldn't be too hasty. Noting that you have got to the point of casting baseless accusations, I have considered your plans enough. I will continue to fight on my own front. This conversation is over."

"Is it now? Yet you have more to say? My accusations are based in reality. How could you know that you could do something without thought? You are so sure of yourself, you must have put some effort into finding out that this was possible as you say it is, or you would not have brought it up."

Quote
"Go ahead and do what you deem necessary. I will do so as well. But remember, every action and inaction has consequences."

"I was just waiting for your permission, Cim. Or maybe I was going to do that anyway?"
"No, you actually could not demonstrate in reality. Your demonstration requires me putting all of my creations on a plain for you to readily slaughter with no means of defense. That would be the worst and stupidest decision in the history of stupid. Not happening.

I mathematically proved I did not do the first one, had no motive to do the others, and can mathematically prove I didn't do the third. Ready to give it up?"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Andres on December 30, 2014, 04:56:21 am
"No. No. Don't. I have many records of entire bubbles being devastated by that. The bubbles where completely destroyed when the Null forced them to move, if we do not remain stationary to the Null baycenter all of creation will be destroyed. Likely including us."
"There's more than one way to skin a Void being. We don't have to move the Bubble from place to place - expanding the Bubble should allow it to become dynamic without having it swept away. Of course, just expanding it would make it weaker due to stretching and entropy won't be counteracted, thus, we'll have to actually add either some energy or mass to accompany the expansion so the Bubble can become dynamic but it doesn't get weaker and thus more vulnerable to the Churn, whatever that is. Of course, I don't know all that much about Void dynamics so if my idea doesn't work I'd like to know how."

If they win, they can drink from the font of souls (A gigantic skull filled with the energy of the dead) and gain a much longer life span.
"Excuse me but where exactly did you get those souls from?"

Oppose. "The monuments and temples ought to go, I agree, but the texts are one of our few safe sources of information."
Propose the same thing I proposed last time except nothing in the Great Library is destroyed.

The Great Library's guardians are told not to let anyone into the Library except for gods and angels.

"Propose we shut Fusil up, permanently."
"Oppose. As much as I loathe his tendencies to threaten the lives of other gods and their followers he is very much justified in this case. We're talking about the destruction of all Creation after all."

"Fusil, what is the relationship between the Umbrals and the Luminals?"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 05:04:38 am
Quote
"No, you actually could not demonstrate in reality. Your demonstration requires me putting all of my creations on a plain for you to readily slaughter with no means of defense. That would be the worst and stupidest decision in the history of stupid. Not happening.

"In 'in reality', I meant 'not on the plane'. On the planets, in their own cities. Surly, you noticed that non-elves lived closer and closer to your 'hidden city'? You couldn't have believed your creations can hide from gods forever. I am sure I could avoid giving you the choice, if I so desired. Especially if you continue with your wholesale slaughter."

Quote
I mathematically proved I did not do the first one, had no motive to do the others, and can mathematically prove I didn't do the third. Ready to give it up?"

"I must have missed that. Care to 'mathematically' prove that you had not done the first and third"

Quote
"There's more than one way to skin a Void being. We don't have to move the Bubble from place to place - expanding the Bubble should allow it to become dynamic without having it swept away. Of course, just expanding it would make it weaker due to stretching and entropy won't be counteracted, thus, we'll have to actually add either some energy or mass to accompany the expansion so the Bubble can become dynamic but it doesn't get weaker and thus more vulnerable to the Churn, whatever that is. Of course, I don't know all that much about Void dynamics so if my idea doesn't work I'd like to know how."

"No, it would not. Dynamic in this since means moving. We would be just as static. Think of it this way, the Void is like a river and we are like a large rock. When the river goes by the large rock, we form ripples as it flows round us. Making the rock bigger would do nothing to stop the ripples."

Quote
The Great Library's guardians are told not to let anyone into the Library except for gods and angels.

"The guardian is told to not do that. Knowledge is power, why remove power in the time of need? Why do you like censorship so much?"

Quote
"Fusil, what is the relationship between the Umbrals and the Luminals?"

"As it is clear to anyone looking, they hate each other. If you want more details than that, I can look through my records to give a more exact answer."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Cptn Kaladin Anrizlokum on December 30, 2014, 05:08:23 am
If they win, they can drink from the font of souls (A gigantic skull filled with the energy of the dead) and gain a much longer life span.
"Excuse me but where exactly did you get those souls from?"
What souls?
((It's a font of death energy, not of souls. But "Font of Death Energy" is a terrible name...))

Quote
The Great Library's guardians are told not to let anyone into the Library except for gods and angels.
(The void books are already in a restricted section inaccessible to mortals)
Veto
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 30, 2014, 05:12:51 am
"You insult me if you think I'll prove the first again just because you can't be bothered to look back at the records of your conversations with other Gods. If you don't have some, I recommend making them, so that you don't miss any important points and jump to conclusions and look like a jackass. Oh, never mind. Too late.(OOC: Reread the thread, please)

As far as the third, I gained 3 essence during the time that plague was made. Yeah, wasn't me."
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 05:17:02 am
"You insult me if you think I'll prove the first again just because you can't be bothered to look back at the records of your conversations with other Gods. If you don't have some, I recommend making them, so that you don't miss any important points and jump to conclusions and look like a jackass. Oh, never mind. Too late.(OOC: Reread the thread, please)

As far as the third, I gained 3 essence during the time that plague was made. Yeah, wasn't me."

"You are the God of Lies. As it is within your sphere, hiding your true essence would be trivial. Do you deny this fact?"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Quartz_Mace on December 30, 2014, 05:21:44 am
"You insult me if you think I'll prove the first again just because you can't be bothered to look back at the records of your conversations with other Gods. If you don't have some, I recommend making them, so that you don't miss any important points and jump to conclusions and look like a jackass. Oh, never mind. Too late.(OOC: Reread the thread, please)

As far as the third, I gained 3 essence during the time that plague was made. Yeah, wasn't me."

"You are the God of Lies. As it is within your sphere, hiding your true essence would be trivial. Do you deny this fact?"
"Yes, I do deny it. Hiding anything is not trivial with all of you watching me. Why don't you make yourself some divine lie detector and use it every conversation we have already?!"
Title: Re: Ye Gods [14+/999 players] IC: T79: Gambit pileup
Post by: Stirk on December 30, 2014, 05:29:50 am
Quote
"Yes, I do deny it. Hiding anything is not trivial with all of you watching me. Why don't you make yourself some divine lie detector and use it every conversation we have already?!"

"For the same reason you haven't made a gun openly to try killing me. I couldn't compete with you in your sphere, if the God of Lies wishes to lie a machine will not stop him. Of course, we could always ask someone who would owe us the truth. Seeing as I will likely need every drop of essence to solve the summoning problem, I don't want to pay the Oracle myself. Of course, seeing as this has touched so many races, it is likely that someone has already asked her the question we need to know. I will just have to find that person, and ask them.

Tykki, could you make a quick run planetside and see if any mortal used their question to the Oracle to find the cause of the diseases? I assume some mortal has asked this question at least once. We just need to find them."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Kilojoule Proton on December 30, 2014, 07:55:19 am
Tick 80: The Fires of Participation

Kli:
"Perhaps if I can demonstrate enough evil, the cycle will break and my life will truly have meaning. What do you think of this?"
"We have opened a new section, but those of the un-balanced subjects mock us as wasting time in discussions and writing."

Unknown Void Image 0:
"If they break mortalll lllaws, the mortallls willl punish them, but their innocence to the Interdicted will always remain. I am to be replllaced at this point by Fycasnsefutycyfhn'elnnaa who willl persist to the end of the next tick."

The image of the sphere has faded and been replaced by an image of a swarm consisting of amorphous blobs shifting in shape and position and frequently colliding, shattering, and reforming. A distorted, echoey voice speaks:

"greeetingss  have you anything to submit before the luminant council"

Malakath has authorized payment for those already in ISAY, sparking the invention of tenures and funding fights.

Malakath has sent angel priests to help manage the Gruen plague. It seems to have almost stopped in its spread after the passing of the growth plans, but there are still many wounded.

(Removing concept of disease from the Bubble: Does having [your least favorite god] in the Bubble count as a disease? :P)

Malakath has offered the gift of blood-drinkerism to 100 on each of Keshan and Slytha and 50 on Muma. Regrettably, it seems that the mean evilness of the volunteers is significantly higher than the mean evilness of the general population on the Darruthian Holiness Scale (DHS) even after removing the outliers. Some volunteers and followers of the Twenty-Six (all the gods, even the dead) seem to be of above-average devotion while not being too evil...

An Ogre has Eaten the Maggots. The Ogre has become very sick!

None of the maggots remaining seem to be alive.

The Kitchen Elementals and priests cannot reach the Council meta-location.

The Bluff Buff drops Fusil's note, takes the metaphorical microphone, and yells "Fusil wears a funny hat!" All the gods believe Fusil to be wearing a funny hat.

Kl'Tork has announced his love of pie to the world. Many of his followers have begun experimenting with improving pies.

Malakath's top three outside the mentioned: Hard to say

Keshan dust ring: It may have some effect, but it does clean rather slowly.

The Ice Titan and Frozen Guard cannot reach the Council meta-location.

Palatino seems to have dissipated completely and can no longer be found. (The cause of this has yet to be found.)

(Darruth: The purification component will increase the price by an estimated 10-12E. Are you sure you wish to contine?)

Atropos has introduced a game to the mortals revolving around the font of souls, a feature of Atropos' plane, to gamble with their lifespans.

Atropos:
"We offer up this holy one, rendered by flame to dust once more."
"Is it true that I can play cards with you if I die?"
"What is the way of dust?"

In response to Malakath's order, the Divine Library's guardians refuse to block access to mortals, backed by Atropos and Fusil.

Tykki: "I shall go at once, Sir."

Tykki has begun running around on Keshan to locate a mortal who has asked about the cause of the diseases. This will likely take a very long time.

Oracle
Q: "What God caused the diseases that wiped out 1/4 of several races?"
A: "None of them caused the diseases that wiped out a quarter of three races."

This update's constellations are the Shield and Eye.

(Darruth: -2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)


Spoiler: New Proposals (6) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Weather, Revelry, Luck, and Air. Opposing sphere ideas this tick are Honesty and Chaos.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: DreamerGhost on December 30, 2014, 08:11:38 am
79.00 Oppose.
79.04.1 Agree.
79.05 Oppose.


What hat is it Fusil? Is it the one with fruits?

(Atropos and Fusil were against blocking off Divine Library)
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Vgray on December 30, 2014, 08:18:19 am
Azem listens to prayers.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Lord_lemonpie on December 30, 2014, 08:24:02 am
Melyssa listens to prayers

+1 to 79.05
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Andres on December 30, 2014, 08:29:46 am
"Oh my Fusil! That hat looks like a- like Darruth's high priest's hat. Yes, that is what I was going to say."

(This is all my brain can handle for now. I'll do the rest when I stop sleeping.)
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: gman8181 on December 30, 2014, 11:40:22 am
79.00 Oppose.

79.04.1 Oppose. Not unless I hear a decent plan to deal with potential backlash.

79.05 Oppose. Fusil should retain the right to a voice. It's your own faults if you let the things he says bother you so much.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Lost in Nowhere on December 30, 2014, 12:15:18 pm
79.00 - Oppose
79.05 - Support
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: LuckyKobold on December 30, 2014, 12:18:34 pm
KI'Tork magically examines the Sick Ogre.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Quartz_Mace on December 30, 2014, 12:31:11 pm
"Anyone else hear Fusil's wearing a fedora?"

Approve 79.04
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Cptn Kaladin Anrizlokum on December 30, 2014, 02:23:05 pm
"We offer up this holy one, rendered by flame to dust once more."
"Is it true that I can play cards with you if I die?"
"What is the way of dust?"
Awe, thank you!
What do they mean by holy one?

Almost! You can play cards before you die...

The way of dust is realizing that everything was once dust, and will return to it eventually. You must not fear this, for it is the way of the world.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Rolepgeek on December 30, 2014, 03:51:07 pm
((As long as I don't go Dormant, you're damn right I do))

Darruth currently harbors a cold anger for the death of his first Arkanjel, and is pretty damn sure it was Grauel that did it, on purpose or not.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Andres on December 30, 2014, 04:53:59 pm
"Perhaps if I can demonstrate enough evil, the cycle will break and my life will truly have meaning. What do you think of this?"
"You could just be good and worship me. I have an afterlife where people can stay as long as they want and can reincarnate whenever they want. The other gods also have afterlives but if I'm reading this records right it seems that reincarnation in them is inevitable."

Malakath has authorized payment for those already in ISAY, sparking the invention of tenures and funding fights.
Umm, I don't know what this is. Is this good? Also, the payment was supposed to be a one-time thing like what you get for joining. If they weren't getting paid before (and assuming they knew this), they aren't now.

(Removing concept of disease from the Bubble: Does having [your least favorite god] in the Bubble count as a disease? :P)
(-_- *sigh* No, it doesn't. I don't think I need to explain what counts and what doesn't count.)

Malakath has offered the gift of blood-drinkerism to 100 on each of Keshan and Slytha and 50 on Muma. Regrettably, it seems that the mean evilness of the volunteers is significantly higher than the mean evilness of the general population on the Darruthian Holiness Scale (DHS) even after removing the outliers. Some volunteers and followers of the Twenty-Six (all the gods, even the dead) seem to be of above-average devotion while not being too evil...
So of the many millions of mortals that exist - including the 20 million mortal mermaids - not even 100 neutral/good people are interested in tripling their life span? I think I might not have been clear with my filtering of choice. Stupid people and evil people are exempt. That's correct. However, devoted people simply take priority. Those who are less than "devoted" to me are still eligible. Does this fill up the 150 quota?

Abstain everything EXCEPT 79.04.1 and 79.05.

Malakath (Souls, Blood): 21/21, 5-6
(Oh wow. In all the time I've been playing Ye Gods, this is the first time I've managed to get to 21/21 Essence. I am euphoric.)
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Rolepgeek on December 30, 2014, 05:03:47 pm
Ah, not quite. While certainly one reincarnates the majority of the time if my afterlife is the stepping stone, those who have achieved the highest principles of Goodness are invited and allowed to stay, to assist in spreading Goodness from within and achieving a sense of peace and accomplishment. More or less, anyway. It's difficult to describe the Spirit Legion with any more accuracy than that, as everyone within it are individuals.

Although your siphoning away of souls in this manner is...less than appreciated, Malakath. Unless you are willing to increase the number of souls naturally formed so that the natural growth rate of the population combined with your removal of souls from the reincarnation economy does not result in a metaphysical bankruptcy?
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Andres on December 30, 2014, 05:14:50 pm
Ah, not quite. While certainly one reincarnates the majority of the time if my afterlife is the stepping stone, those who have achieved the highest principles of Goodness are invited and allowed to stay, to assist in spreading Goodness from within and achieving a sense of peace and accomplishment. More or less, anyway. It's difficult to describe the Spirit Legion with any more accuracy than that, as everyone within it are individuals.
"Alternatively, you can worship me, be good enough to be classified as good - you don't have to be the goodest of the good - and you can stay as long as you want without any further conditions. Moreover, "Spirit Legion" implies that he'll expect you to fight which is not the case in the Heaven Plane."

Although your siphoning away of souls in this manner is...less than appreciated, Malakath. Unless you are willing to increase the number of souls naturally formed so that the natural growth rate of the population combined with your removal of souls from the reincarnation economy does not result in a metaphysical bankruptcy?
"Ah yes, I forgot about that. Now that my wonderful proposal has passed, I can actually do this."

Propose that instead of using the soul-spawning system as the backbone to population growth, souls will instead naturally form on their own. This proposal will only apply to the races we have created and only where the beings are created via birth (so things like Shinjo and Golems don't grow souls on their own. This'll also make sure that things like chairs don't begin developing souls.) This system is simply supposed to replace the soul-spawn system. Things that are born will still be born with reincarnated souls. This system simply allows for the taking of as many of those reincarnated souls as possible without affecting population numbers or growth. (They'll instead be affected in the ways that they are IRL.)
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Rolepgeek on December 30, 2014, 05:19:44 pm
It's called a Legion because they are capable of fighting, and because I believe there are quite a lot by this point. Now if you're quite done trying to say why your afterlife is more outwardly appealing, Goddess of Souls and Blood?
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 05:44:26 pm
"You fools, what have you done? As I said, you passed the stupid law. Now all someone has to do is continue proposing something continuously, and it will eventually pass. As an example, I will remove this pitiful law, no matter how long it takes."

"I Propose that we remove the law created by 75.01. I will continue posting this until it eventually passes. Functionally, you made it so everything will pass or fail in two turns. If this is ever ignored for two turns, it will automatically pass."

Quote
79.00: Remove the concept of disease (1-0/14) <?> [IMMINENT PASS]

"Oppose. You really need to start thinking about potential consequences of your actions. As these diseases are caused by a God, this won't stop him. He will find a different way to spread his death. If you want to stop the plagues, actually work to find who is causing it!"

Quote
79.04.1: 79.04 except filtering out anything in the Great Library (1-0/14) <?> [IMMINENT PASS]

"Oppose. We need some information that is not in the Great Library. You do realize that if all of these pass with only you supporting it, this will essentially siphon all your essence away? Like I said, thing about the consequences of your actions."

Quote
79.05: Silence Fusil permanently (2-0/14) [IMMINENT SUCCESS]

"...Oppose. I will personally shoot everyone who supported this *tips funny hat over eyes*"
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Lost in Nowhere on December 30, 2014, 05:51:20 pm
Oppose Fusil's new proposal.

Perhaps the time before any proposal is resolved should be three ticks rather than two. Anyone else think so?

Additionally, I propose that any proposal that doesn't pass due to more opposition than support cannot be re-proposed for 10 ticks.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Rolepgeek on December 30, 2014, 05:54:19 pm
Auto-Oppose Fusil's Proposal to remove the 75.01 law whenever he proposes it.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: DreamerGhost on December 30, 2014, 05:56:31 pm
"You fools, what have you done? As I said, you passed the stupid law. Now all someone has to do is continue proposing something continuously, and it will eventually pass. As an example, I will remove this pitiful law, no matter how long it takes."

"I Propose that we remove the law created by 75.01. I will continue posting this until it eventually passes. Functionally, you made it so everything will pass or fail in two turns. If this is ever ignored for two turns, it will automatically pass."

Indeed. Now Gods will have at least some motivation to vote. Oppose.

Quote
Quote
79.04.1: 79.04 except filtering out anything in the Great Library (1-0/14) <?> [IMMINENT PASS]

"Oppose. We need some information that is not in the Great Library. You do realize that if all of these pass with only you supporting it, this will essentially siphon all your essence away? Like I said, thing about the consequences of your actions."

And some motivation to not create pointless proposals. But what interests me is the contrast between this and...

Quote
"In that case we should set up a council committee to study the Void in a safe, controlled environment. After 35 bloody Ticks it's about time we finally set up such a committee." (That's officially a proposal, by the way.)

"I oppose. Are you trying to get all of creation destroyed? Aside from that, they have sent a killer that will likely be here right away. Destroying it will be our first priority, researching it from books and other safe ways should be second."

...this. I agree with your opinion here though.

Quote
Quote
79.05: Silence Fusil permanently (2-0/14) [IMMINENT SUCCESS]

"...Oppose. I will personally shoot everyone who supported this *tips funny hat over eyes*"

So Quebare was right, it is a fedora?

Quote
Additionally, I propose that any proposal that doesn't pass due to more opposition than support cannot be re-proposed for 10 ticks.

Sounds reasonable. Support.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 06:11:14 pm
Quote
...this. I agree with your opinion here though.

"Why? In both cases, I supported using safe research tools such as books to study the Void. There are plenty of Books outside the Great library, I own several libraries full personally from when they where removed. There is a difference between reading about the abilities of nuclear weapons and detonating one over your cities to see their effects."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: DreamerGhost on December 30, 2014, 06:20:13 pm
Quote
...this. I agree with your opinion here though.

"Why? In both cases, I supported using safe research tools such as books to study the Void. There are plenty of Books outside the Great library, I own several libraries full personally from when they where removed. There is a difference between reading about the abilities of nuclear weapons and detonating one over your cities to see their effects."

Sounds reasonable. Yet blowing up a nuke or two in an open field somwhere far away from the cities (controled enviroment) can go to great lenghts to improving knowledge gained from reading abaut it.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 06:22:59 pm
Quote
Sounds reasonable. Yet blowing up a nuke or two in an open field somwhere far away from the cities (controled enviroment) can go to great lenghts to improving knowledge gained from reading abaut it.

"It will also completely wipe out the field for generations, fill it with radiation that must be removed, and if you do not know what you are doing, potentially kill millions as you detonated it in high-atmosphere. There are reasons I avoid using them planetside."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Vgray on December 30, 2014, 06:26:13 pm
(Now I'm confused, mostly because the GM said it would take Tykki a long time to locate a mortal, and then proceeded to immediately give us an answer. Which no one has commented on yet.)
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Ambidextrous on December 30, 2014, 06:26:26 pm
"Perhaps if I can demonstrate enough evil, the cycle will break and my life will truly have meaning. What do you think of this?"
"You could just be good and worship me. I have an afterlife where people can stay as long as they want and can reincarnate whenever they want. The other gods also have afterlives but if I'm reading this records right it seems that reincarnation in them is inevitable."
"This is also true. Worshipping Malakath will break you out of the cycle. Personally, I believe this world has enough evil already. However, it is your choice alone that matters here."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Andres on December 30, 2014, 06:28:59 pm
"I Propose that we remove the law created by 75.01. I will continue posting this until it eventually passes. Functionally, you made it so everything will pass or fail in two turns. If this is ever ignored for two turns, it will automatically pass."
Auto-Oppose

Additionally, I propose that any proposal that doesn't pass due to more opposition than support cannot be re-proposed for 10 ticks.[/color][/glow]
Oppose
Propose the above but make it a 4 Ticks thing.

"You people do realise that ALL texts in existence generate an unaligned copy of it in the Great Library, right? There's not a single book in the entire Bubble that doesn't have a copy in the Great Library. Passing my proposal will simply prevent mortals from having access to these books and thus knowing how to summon whatever's being summoned. We can count on the texts not being stolen thanks to the various traps and guardians that Artisanii has implemented since the theft."
Propose destroying all Void things that AREN'T texts, just in case the other gods continue to oppose the proposal to deprive the mortals of Void summoning manuals.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: DreamerGhost on December 30, 2014, 06:35:05 pm
And that is why I do all my Void experiements (ex. Does it burn?) on one of uninhabited Gass giant moons.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 06:59:36 pm
Quote
"You people do realise that ALL texts in existence generate an unaligned copy of it in the Great Library, right? There's not a single book in the entire Bubble that doesn't have a copy in the Great Library. Passing my proposal will simply prevent mortals from having access to these books and thus knowing how to summon whatever's being summoned. We can count on the texts not being stolen thanks to the various traps and guardians that Artisanii has implemented since the theft."

"Seeing as Yaos stole them last time, and a God is more powerful then simple traps and Gaurdians, I will continue to keep my backup books. Texts are not the only way to learn, and seeing as they alredy started, it will not stop them."

Quote
Propose destroying all Void things that AREN'T texts, just in case the other gods continue to oppose the proposal to deprive the mortals of Void summoning manuals.

"And yet again, you show another problem with your idiotic law. As you can see, he continues to propose almost the same thing, changing it only slightly. He can continue doing this until it is ignore."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 07:01:52 pm
Quote
Propose that instead of using the soul-spawning system as the backbone to population growth, souls will instead naturally form on their own. This proposal will only apply to the races we have created and only where the beings are created via birth (so things like Shinjo and Golems don't grow souls on their own. This'll also make sure that things like chairs don't begin developing souls.) This system is simply supposed to replace the soul-spawn system. Things that are born will still be born with reincarnated souls. This system simply allows for the taking of as many of those reincarnated souls as possible without affecting population numbers or growth. (They'll instead be affected in the ways that they are IRL.)

I forgot. OPPOSE. As before.

Quote
And that is why I do all my Void experiements (ex. Does it burn?) on one of uninhabited Gass giant moons.

"What did I tell you about messing with the Void!? And on solid ground no less! You could just as easily study it a million miles away from any creation! Why would you risk corrupting existence for such small bits of knowlage you could easily achieve from the library?"
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Andres on December 30, 2014, 07:11:20 pm
"Seeing as Yaos stole them last time, and a God is more powerful then simple traps and Gaurdians, I will continue to keep my backup books. Texts are not the only way to learn, and seeing as they alredy started, it will not stop them."
"I'm just going to give this answer for free. Yaos had nothing to do with the theft. It was likely just a group of mortals."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: DreamerGhost on December 30, 2014, 07:11:57 pm
"What did I tell you about messing with the Void!? And on solid ground no less! You could just as easily study it a million miles away from any creation! Why would you risk corrupting existence for such small bits of knowlage you could easily achieve from the library?"

I wouldn't know what you told me, your speech is regulary rendered undecipherable by spelling mistakes.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 07:31:06 pm
Quote
"I'm just going to give this answer for free. Yaos had nothing to do with the theft. It was likely just a group of mortals."

"A group of Mortals made its way to the inner sanctum of the Great Library, removed thousands of books, and made their way out without anyone noticing? Keep in mind, the Great Library is a moon that Mortals can not go to and from as they please, save the Armu. And the Armu had not been given the power to survive the void at that point, so not even they could have done it."

Quote
I wouldn't know what you told me, your speech is regulary rendered undecipherable by spelling mistakes.

"....You spelled "regularly" wrong. Is this a joke?"
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: DreamerGhost on December 30, 2014, 07:37:20 pm
Mostly yes. As amusing as it was to see you intentionaly use "Knowlage" to annoy people, by now it has gotten past dull into tiresome.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 07:43:28 pm
Mostly yes. As amusing as it was to see you intentionaly use "Knowlage" to annoy people, by now it has gotten past dull into tiresome.

"You spelled "intentionally" wrong, too. If this was coming from anyone else, it might have a point. I can't even quote you without a spelling mistake. I am spelling nothing wrong, knowlage is how it is meant to be said!"
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: DreamerGhost on December 30, 2014, 07:48:11 pm
Meant to be said, yes, but not writen.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 07:54:52 pm
Meant to be said, yes, but not writen.


"...But I am saying it."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Rolepgeek on December 30, 2014, 08:14:57 pm
Considering we are presumably in a sort of seperate Council-reserved plane that doesn't, in all likelihood, have air to transmit sound waves...

And besides that, pronunciation-wise it's said 'naw-ledge' or perhaps 'nah-lidge'. Not Noh-lage.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Rolepgeek on December 30, 2014, 08:20:51 pm
Also, I propose something of a compromise, though Fusil doesn't believe in compromise and as such will probably oppose this.

Proposal A: Proposals that pass have essence put into them by both Gods who supported it and Gods who abstained. The share of essence contributed is as follows: 2 shares from each Supporting God, one share from each Abstaining God, and zero shares from each Opposing God. In this way, there will be motivation to vote on an issue one way or another; Supporting counters opposition so it can pass, while Abstaining makes it more likely to pass, but you must assist at least somewhat. I foresee this causing people to want to Abstain so they don't have to put in more essence, but the difference will be miniscule, and if everyone is being made to work together, the discount could be great enough as to not have to spend much, if anything, to accomplish it.

Proposal B: In order for a Proposal to pass, it must be Supported by at least 2(3?) Gods other than the God that put it forward. In this way, one cannot pass a proposal simply because people forget about it. Opposition does not count into this total, and does not counter-act Support; if 3 Gods support something and 2 Gods oppose, it passes, just as if all five Gods supported it. The only difference is the distribution of the Essence responsibility, if any.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Andres on December 30, 2014, 09:49:45 pm
Proposal A
Oppose. Everyone will just start opposing proposals to get out of paying Essence for something they want nothing to do with.

Proposal B
Oppose. Propose that proposals need to be supported by at least 1 other god.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 10:31:24 pm
Also, I propose something of a compromise, though Fusil doesn't believe in compromise and as such will probably oppose this.

Proposal A: Proposals that pass have essence put into them by both Gods who supported it and Gods who abstained. The share of essence contributed is as follows: 2 shares from each Supporting God, one share from each Abstaining God, and zero shares from each Opposing God. In this way, there will be motivation to vote on an issue one way or another; Supporting counters opposition so it can pass, while Abstaining makes it more likely to pass, but you must assist at least somewhat. I foresee this causing people to want to Abstain so they don't have to put in more essence, but the difference will be miniscule, and if everyone is being made to work together, the discount could be great enough as to not have to spend much, if anything, to accomplish it.

Proposal B: In order for a Proposal to pass, it must be Supported by at least 2(3?) Gods other than the God that put it forward. In this way, one cannot pass a proposal simply because people forget about it. Opposition does not count into this total, and does not counter-act Support; if 3 Gods support something and 2 Gods oppose, it passes, just as if all five Gods supported it. The only difference is the distribution of the Essence responsibility, if any.


"Oppose both. You reap what you sew. I do not see the need to increase the amount of pointless proposals as everyone else seems to. Look, we already got the Blood God to make half a dozen pointless proposals, why do we need more? What is the purpose for increasing the amount of proposals?"
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Lost in Nowhere on December 30, 2014, 10:53:53 pm
Support both Proposal B and Malakath's modification of it.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 30, 2014, 11:09:45 pm
Quote
Oppose. Propose that proposals need to be supported by at least 1 other god.

"Oppose that, too.

And, as the God of Blood is doing, I will simply walk around all of the auto-rejects, by simply making a minor modification that does not effect the bill. I do not see why you insist on continuing with this law."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Andres on December 30, 2014, 11:40:44 pm
"My intent isn't to "walk around" the rejection of the proposals. I make a proposal that I think should be passed but that other people don't because of one or more parts of the proposal, so then I remove those parts or alter them so we're left with a proposal that we both agree should pass. It's not gaming, it's compromising."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: IcyTea31 on December 31, 2014, 12:13:03 am
Spoiler: Votes (click to show/hide)
"You reap what you sew. I do not see the need to increase the amount of pointless proposals as everyone else seems to. Look, we already got the Blood God to make half a dozen pointless proposals, why do we need more? What is the purpose for increasing the amount of proposals?"
"Maybe to repair this oh-so-terrible situation that you complain about? Your complaints are valid, but see how our voter activity increased? Right now we need to reform this system to a more sustainable one, and blame yourself if you don't participate and something that you don't like comes to passing. Too bad you haven't much clout beyond threatening to murder anyone opposing you, at least in my eyes."
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Rolepgeek on December 31, 2014, 12:45:53 am
Oppose Proposals only needing the support of one additional God.

That kinda ruins the point of it, since I'm trying to prevent short small team-ups from doing the sneaky bastard thing and passing them under the nose of the council.


The primary point of Proposal A is make Council motions actually worth a damn. As it is now, it's just the gods who support it working together as they would anything else. All making it into a proposal does is give others an opportunity to reject it. If a motion passing meant the entire Council would work together to get it done, however...And yes, it would lead to people opposing votes. That's the point. If you only want to do it with 2 or 3 gods, just do it and be done. Don't bother the council with it.

Auto-oppose all forms of Fusil trying to fuck with the 75.01 law.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Stirk on December 31, 2014, 01:15:53 am
Spoiler: Votes (click to show/hide)
"You reap what you sew. I do not see the need to increase the amount of pointless proposals as everyone else seems to. Look, we already got the Blood God to make half a dozen pointless proposals, why do we need more? What is the purpose for increasing the amount of proposals?"
"Maybe to repair this oh-so-terrible situation that you complain about? Your complaints are valid, but see how our voter activity increased? Right now we need to reform this system to a more sustainable one, and blame yourself if you don't participate and something that you don't like comes to passing. Too bad you haven't much clout beyond threatening to murder anyone opposing you, at least in my eyes."

"As I said before, I do not see the reason why increasing the amount of votes passing around is a good thing. If anything, it is needless paper work. Before, if someone particularly liked or hated something, they would vote on it. If they where apathetic about it, then they could let it die. Now they are forced into petty action, either wasting essence on supporting something or being forced into eternal vigilance, having to shoot down bad proposals every two ticks before it manages to pass. We gained nothing from changing the law, and it looks like we will loose a lot."

Quote
The primary point of Proposal A is make Council motions actually worth a damn. As it is now, it's just the gods who support it working together as they would anything else. All making it into a proposal does is give others an opportunity to reject it. If a motion passing meant the entire Council would work together to get it done, however...And yes, it would lead to people opposing votes. That's the point. If you only want to do it with 2 or 3 gods, just do it and be done. Don't bother the council with it.

"I don't want Council motions to be "actually worth a damn", and do no see why anyone would. I prefer it toothless and out of the way. This is a problem inherent in the new voting system, it would be better just to go back to the old one."

"I propose we ban auto-opposals. I autoproppose this!"
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Andres on December 31, 2014, 01:21:07 am
"I propose we ban auto-opposals. I autoproppose this!"
Oppose
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Vgray on December 31, 2014, 01:22:25 am
Also, I propose something of a compromise, though Fusil doesn't believe in compromise and as such will probably oppose this.

Proposal A: Proposals that pass have essence put into them by both Gods who supported it and Gods who abstained. The share of essence contributed is as follows: 2 shares from each Supporting God, one share from each Abstaining God, and zero shares from each Opposing God. In this way, there will be motivation to vote on an issue one way or another; Supporting counters opposition so it can pass, while Abstaining makes it more likely to pass, but you must assist at least somewhat. I foresee this causing people to want to Abstain so they don't have to put in more essence, but the difference will be miniscule, and if everyone is being made to work together, the discount could be great enough as to not have to spend much, if anything, to accomplish it.

Proposal B: In order for a Proposal to pass, it must be Supported by at least 2(3?) Gods other than the God that put it forward. In this way, one cannot pass a proposal simply because people forget about it. Opposition does not count into this total, and does not counter-act Support; if 3 Gods support something and 2 Gods oppose, it passes, just as if all five Gods supported it. The only difference is the distribution of the Essence responsibility, if any.

"Support."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Kilojoule Proton on December 31, 2014, 06:52:57 am
Tick 80: The Ice of Stalemates

(Atropos and Fusil were, but it wasn't worded clearly. The intention was to convey that with Atropos and Fusil's assistance, the Library's proprietors refused Malakath's instruction.)

Azem:
"I wish to have a hoard of shinies, just like a Gem Dragon!"
"Behold our grand launcher-of-carts-of-gold-on-rails! With every shot and enemy crushed, it honors you!"
"My visions show a war may be coming, Golden One."

Melyssa:
"Why is our torture not working? We already have the Thick Chair and the Bitter Bean Tea and are shouting!"
"Look what I can do to my shoulders!"
"What are those strange short fleshy creatures?"

Atropos:
Holy one: An old priest who died while sleeping one day
"Can I play cards now?"
"The bell shall toll again tonight."

Malakath and Kli:
"I think I shall try being evil, then. Thank you for your discussion."

The evil person proceeds to pound and kick a neighbor's door in the middle of the night. Fortuitously, there was an unnoticed fire inside which the neighbors slept through until the knocking roused the entire family. The family thanks the evil person greatly.

Most mortals who do want to triple their lifespan would rather use "natural" methods. Interestingly, many of them mention that a certain other god would probably subvert the tripling by adding the time seconds before death or something similarly awful. Malakath has reached the quota for Keshan and Slytha, but the Mumans, Gruen, and Armu on Muma leave something to be desired. For the Mumans, old age is seen as a luxury reserved for those wealthy enough to avoid mine duty.

The Sick Ogre seems to have severe pain throughout the abdominal area.

(Tykki is probably still searching. The Oracle response is fresh and was published anonymously by someone else.)

Cim and Fusil have managed to silence and disrupt the Void projection previously present. It emits only a rushing sound and looks a lot like one of Varee's forms.

The Virtues may be coming soon.

This update's constellations are the Lance and Lady. Solar activity is anomalously high for Slytha's sun.

(Darruth: -2E, Cim: -2E, Fusil: -2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (0) (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (13) (click to show/hide)

Spoiler: New Proposals (11) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Fortresses, Chaos, Air, and Magic. Opposing sphere ideas this tick are Degradation and Hospitality.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Vgray on December 31, 2014, 07:26:39 am
Quote
"My visions show a war may be coming, Golden One."
"What sort of visions are these?"
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: IcyTea31 on December 31, 2014, 07:26:59 am
80.02: Change to Oppose.
80.03: Oppose.
80.05.1: Change to Oppose.
80.07: Claim obsolescence, failing that: Oppose. "The only way to enforce this would be to literally forbid opposing a revived proposal. That goes against the principles of voting on this Council or anywhere."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on December 31, 2014, 09:13:49 am
Part of 80.03 was that ALL gods must contribute to the proposal. If this is not already a part of the proposal, then Abstain.

Oppose 80.05.3

The evil person proceeds to pound and kick a neighbor's door in the middle of the night. Fortuitously, there was an unnoticed fire inside which the neighbors slept through until the knocking roused the entire family. The family thanks the evil person greatly.
Nice use of the butterfly effect. I wonder why it was a secret action, though.

Most mortals who do want to triple their lifespan would rather use "natural" methods. Interestingly, many of them mention that a certain other god would probably subvert the tripling by adding the time seconds before death or something similarly awful. Malakath has reached the quota for Keshan and Slytha, but the Mumans, Gruen, and Armu on Muma leave something to be desired. For the Mumans, old age is seen as a luxury reserved for those wealthy enough to avoid mine duty.
How about this: the more you age, the faster you do (once adulthood is reached). That way, they get to enjoy the best part of their lives as much as they can while they suffer the worst parts for as little as possible.
What quota?
Obviously, this is just another case of the entrenched bourgeoisie oppressing and exploiting the working class proletariat. This calls for a revolution! I officially abolish mining in that area and allow the common man to try their old masters in whatever way they see fit.

"I'd like to ask permission before I do, but is it ok with you if were to create some weapon spirits? I'm thinking about making one for myself and maybe some for my angel priests. Since weapon spirits are kind of your thing I'm just trying to make sure I'm not crossing a line here."
"I do not care what you create, if it is based off my design or no."
Well alrighty then.

I create the Soul Item - a manifestation of a branched soul. These Soul Items come in two flavours - Soul Weapons and Soul Protectors.
Spoiler: Soul Weapons (click to show/hide)
Spoiler: Soul Protectors (click to show/hide)

(I'm rather sleepy so if there are any design flaws just let me know and I'll correct them.)
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: LuckyKobold on December 31, 2014, 09:23:41 am
KI'Tork feeds the Ogre a few aspirins and some stomach medicine to calm him down.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Lord_lemonpie on December 31, 2014, 10:39:36 am
Melyssa builds a big city for the Flagellants entirely out of emerald and copper.

Prayer 1: "If the person with the information you require does not want to talk after being tortured, you can always try to torture their loved ones in front of them. Most of them will break very soon"

Prayer 2: "That looks rather painful... Keep up the good work!"

Prayer 3: "Short and fleshy creatures? What are you talking about?"
 
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Rolepgeek on December 31, 2014, 11:24:33 am
I would advise against giving that advice, Melyssa. The bit about torturing loved ones.

It will likely result in my slaying of your followers as a means of preventing such cruelty.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Lost in Nowhere on December 31, 2014, 12:43:50 pm
So many proposals...
80.04 - Oppose
80.05.2 - Support
80.05.3 - Support
80.07 - Oppose
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Cptn Kaladin Anrizlokum on December 31, 2014, 12:55:23 pm
Holy one: An old priest who died while sleeping one day
"Can I play cards now?"
Okay, good. Burning of dead is encouraged, as is feeding The Lunagee.

If you want!
Open a portal to my realm near that worshiper.

Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: LuckyKobold on December 31, 2014, 01:01:23 pm
"Atropos do you want to start a pantheon?"
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: gman8181 on December 31, 2014, 03:19:45 pm
80.02.4: As above but for 4 ticks (2-0/14) [IMMINENT PASS] Support
+2 from Malakath, Cim
0 from 13 others

80.03: Destroy all Void things save texts (1-0/14) <?> [IMMINENT PASS] Oppose For the same reason as last time it was proposed with only slightly different wording. ::)

80.04: Weight price contributions to proposals as follows: S/A/O 2/1/0 (1-1/14) Oppose Only supporters should have to pay. Most proposals are ones I couldn't care less about and I have no intention to pay if I forget to oppose.

80.05.2: Proposals require seconding by two other gods to pass (4-2/14) [IMMINENT PASS] Support The council should be a means for groups to work together. Not for single gods to sneak in things no one wants.

80.05.3: Proposals require seconding by three other gods to pass (2-0/14) Abstain I don't care as long as it's at least two others.

80.05.1: Proposals require seconding by one other god to pass (3-2/14) [IMMINENT PASS] Oppose Definitely more than one other god.

80.06: Resolve proposals at tick n+3 at the earliest (2-0/14) [IMMINENT PASS] Abstain I don't care but it seems redundant if at least two other gods are necessary to pass something.



Propose that the strength of a proposal is directly linked to the ratio of supporters vs opposers and the amount of essence invested by supporters. I dislike that a proposal that barely passes should be as effective as a proposal with strong support and I also want the people who propose and support things to really be invested in the proposals. Proposals should not just be a method of sneaking in what you want in a way that affects everyone or an easy manner of spending less essence. It should be a way for gods with ideas they really believe in to try and garner support from everyone to improve things and the effectiveness of this should be directly linked to how much they and others are willing to invest and support the idea.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: IcyTea31 on December 31, 2014, 03:45:41 pm
Propose that the strength of a proposal is directly linked to the ratio of supporters vs opposers and the amount of essence invested by supporters.
"That is already the case. This proposal is obsolete, unless you mean to increase the link."

((We can't see all the numbers, but they are there. I trust KJP on this matter.))
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: gman8181 on December 31, 2014, 04:16:07 pm
If true and considerably relevant then consider my proposal retracted. Otherwise, I'll let it stand.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Ama on December 31, 2014, 04:37:10 pm
80.03 Oppose
80.02 Support
80.05.2 Support
Abstain everything else.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on December 31, 2014, 05:37:54 pm
Spoiler (click to show/hide)
(This format is superb. I can see what you're supporting, opposing, or abstaining on without having to keep another tab open to see what those proposal numbers mean.)
Spoiler: Votes (click to show/hide)

80.03: Destroy all Void things save texts (1-0/14) <?> [IMMINENT PASS] Oppose For the same reason as last time it was proposed with only slightly different wording. ::)
"It isn't slightly different wording. Passing this proposal means that we get to keep all available information on the Void but any monuments and temples that serve nothing but to strengthen the Void are destroyed. I'm not sure why anyone wouldn't want that."

Propose that the strength of a proposal is directly linked to the ratio of supporters vs opposers and the amount of essence invested by supporters. I dislike that a proposal that barely passes should be as effective as a proposal with strong support and I also want the people who propose and support things to really be invested in the proposals. Proposals should not just be a method of sneaking in what you want in a way that affects everyone or an easy manner of spending less essence. It should be a way for gods with ideas they really believe in to try and garner support from everyone to improve things and the effectiveness of this should be directly linked to how much they and others are willing to invest and support the idea.
Oppose. "Recent proposals should curb the "sneaking in" of proposals well enough. Having this proposal would only serve to further weaken the gods. With the Council, even a small group of gods can effectively fight against the Void in some respect. Without it, even their powers combined can be easily vetoed. If other gods don't want these proposals to pass, then they have merely to oppose them. (This argument relies on some of the anti-exploit proposals being passed.) At some point, it's not other gods "sneaking in" proposals, it's just you (you in general) being lazy."

I tell all sapients about Soul Items and to seek a Malakathian priest for advice on how best to connect with their Item.

I send one of my angel priests to Muma to facilitate glorious revolution, one angel priest to each Dwarven and Night Elf capital on both worlds, one to each Raksha capital, one to to each Star Dragon capital(they live close to Night Elves, right?), and one to each Merperson capital. I create four more angel priests and send them to the Human and Wood Elf capitals. I created the Nature Spirits so maybe the Wood Elves will like me more? They're both into the protection of nature, after all, and I designed the Nature Spirits to be not-assholes.

Butterfly effect:
Spoiler (click to show/hide)
(I'd like the above to be free because of the butterfly effect but I'm willing to spend Essence on it if I have to.)

I start energy-blasting the Spooky City. "Anyone interested in helping?"

Propose that I gain the official Council title of Arbiter of Magic. Basically, while gods are free to define and argue about how magic works as much as they want, it'll be my job to mediate these and standardise them and I will ultimately have final say over these things. It will also be my job to classify and categorise new magic systems (what attunements they fall under, for example) to make them easier for gods and mortals (and the GM) to understand and work with. (This is going off of the GM's earlier request for gods to start making themselves chairmen of certain stuff like security and skyfeatures.)
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on December 31, 2014, 05:55:11 pm
Quote
Propose that I gain the official Council title of Arbiter of Magic. Basically, while gods are free to define and argue about how magic works as much as they want, it'll be my job to mediate these and standardise them and I will ultimately have final say over these things. It will also be my job to classify and categorise new magic systems (what attunements they fall under, for example) to make them easier for gods and mortals (and the GM) to understand and work with.

"Oppose. Why would we let you have all control over magic? It is a horrible idea no matter how you look at it. You would be the only one who benefits from this, and would answer to nobody..."

Quote
I start energy-blasting the Spooky City. "Anyone interested in helping?"

(....What city, exactly?)
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on December 31, 2014, 06:00:27 pm
"Oppose. Why would we let you have all control over magic? It is a horrible idea no matter how you look at it. You would be the only one who benefits from this, and would answer to nobody..."
(I edited that paragraph a bit.) "I have given my reasons for how it would benefit others. Regardless, I can see your concerns and I feel they are valid."
Propose that I can be overruled if three other gods oppose me. If I'm supported by a god, the opposition number must go to four. If i'm supported by two, opposition must be at five, and so on. Resolution will be passed every Tick and a half or two Ticks.

(....What city, exactly?)
(The one that the Stone Warriors razed and ever since it's been haunted by Void Influence and monsters. I'm pretty sure there were two or three cities that were razed but I think GM retconned it to just the one.)
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on December 31, 2014, 06:09:15 pm
Quote
(I edited that paragraph a bit.) "I have given my reasons for how it would benefit others. Regardless, I can see your concerns and I feel they are valid."
Propose that I can be overruled if three other gods oppose me. If I'm supported by a god, the opposition number must go to four. If i'm supported by two, opposition must be at five, and so on. Resolution will be passed every Tick and a half or two Ticks.

"Oppose. You are just changing it slightly to get by opposition. Again."

Quote
(The one that the Stone Warriors razed and ever since it's been haunted by Void Influence and monsters. I'm pretty sure there were two or three cities that were razed but I think GM retconned it to just the one.)

(Judging by the map, they razed half a dozen...)

Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on December 31, 2014, 06:14:36 pm
Me: I propose we do A, B, C, and D.
Other god: I don't like C! Oppose!
Me: Fine. I still think we should do A, B, and D, though. I propose that we do those but we don't do C.
Other god: You're just making a small change to get the proposal passed! Oppose!
Me: ಠ_ಠ
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on December 31, 2014, 06:16:37 pm
Me: I propose we do A, B, C, and D.
Other god: I don't like C! Oppose!
Me: Fine. I still think we should do A, B, and D, though. I propose that we do those but we don't do C.
Other god: You're just making a small change to get the proposal passed! Oppose!
Me: -_-

Stop putting so much in one proposal then? A,B,C, and D could each be their own. If you did that in the first place, your problem would be solved!
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on December 31, 2014, 06:20:07 pm
Me: I propose we do A, B, C, and D.
Other god: I don't like C! Oppose!
Me: Fine. I still think we should do A, B, and D, though. I propose that we do those but we don't do C.
Other god: You're just making a small change to get the proposal passed! Oppose!
Me: ಠ_ಠ

Stop putting so much in one proposal then? A,B,C, and D could each be their own. If you did that in the first place, your problem would be solved!
You do realise the problem there, right? My last proposal that said how my Arbiter power can be kept in check only makes sense when combined with my first proposal defining what an arbiter does. Also, if I were to make A, B, C, and D on their own, I'd start getting complaints about making too many proposals or making so many proposals that other gods can't oppose in time, leading them to auto-oppose anything I propose.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: DreamerGhost on December 31, 2014, 06:24:26 pm
Quote
Propose that I gain the official Council title of Arbiter of Magic. Basically, while gods are free to define and argue about how magic works as much as they want, it'll be my job to mediate these and standardise them and I will ultimately have final say over these things. It will also be my job to classify and categorise new magic systems (what attunements they fall under, for example) to make them easier for gods and mortals (and the GM) to understand and work with.

How abaut NO. Documenting and cataloguing magic? Go ahead, knock yourself out. Having ability to veto and/or change any new magic gods come up with? Why, come here and help me work out some "Fist-to-face" magic quirks. I need a face for testing and yours would be just fine. We havent ever needed such moderation, why would we need it now?

Quote
I start energy-blasting the Spooky City. "Anyone interested in helping?"

How abaut you don't do that. Dust ring enchantments are gradualy erasing whatever remnants of Void influence are in there, and energy blasts, while being real good for spreading Void influence around, are real crap when it comes to destroying it.

Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on December 31, 2014, 06:30:50 pm

How abaut you don't do that. Dust ring enchantments are gradualy erasing whatever remnants of Void influence are in there, and energy blasts, while being real good for spreading Void influence around, are real crap when it comes to destroying it.
"The energy-blasting is actually to kill the monsters inside the cities. Once that's done, me and my angels will dig out the city and throw it into the sun."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: DreamerGhost on December 31, 2014, 06:46:06 pm
You want to throw a huge chunk of Void infestation into the sun. A thing that constantly spits out photons on evrything we have created. After finding out that energy blasts do fuck all when it comes to destroying Void influence. Do you see a flaw in this plan yet?

As for bombing to kill void monsters, I take my words back. That is actualy a good idea. It will give me a chance to find out if they respawn/spawn from void energies that infest the city.

Create 500 angels identical in form and power to my original five.
Improve my five original angels.
Asign each improved angel 100 lesser angels to command as they will.
Send One of the originals and it's fleet to bomb city with whatever they come up with.


Spoiler: Improvement (click to show/hide)
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on December 31, 2014, 09:18:57 pm
Since Khaziraad's angels are handling the bombing, I'll go check out the Keshan sun instead.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Quartz_Mace on January 01, 2015, 12:33:57 pm
"Could you all shut up? You're giving me a headache." *Divine Moan*

Support 80.02.4
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Rolepgeek on January 01, 2015, 03:45:55 pm
Check on Merfolk; it would be unfair to ignore them, and I have been, which is doubly unfair. The Chiracyx will assist in bringing Goodness to them, since they're amphibious. Shouldn't be too hard, since they're already aligned to it.

Oppose Malakath being final arbitrator on magic.
Yeah no that'd be like making Fusil the final arbitrator on war or me the final arbitrator on morality. Actually, no, it wouldn't, because you're not the god of Magic. It'd be like making me the final arbitrator on war, Fusil the final arbitrator on morality, and Azem the final arbitrator on cupcake baking competitions, while Khaziraad got to be the final arbitrator of what everyone else's Temples and Churches get/have to include.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: DreamerGhost on January 01, 2015, 03:51:24 pm
I like to think that I have more to do with architectural temple style than Azem does with baking but whatever.
Title: Re: Ye Gods [14+/999 players] IC: T80: The Fires of Participation
Post by: Rolepgeek on January 01, 2015, 04:02:13 pm
You do, Khaziraad. However, it would be on a similar level of ridiculousness of Azem being in charge of all baking competitions, as you deciding for everyone else what their temples had to look like.

((As long as I don't go Dormant, you're damn right I do))

Grauel, we have been on good terms in the past, I believe, and so I will not demand anything. I will ask if you could please...compensate...myself and the others who lost archangels after the Pointless War, as I believe you- Actually, wait a second. While it might have been you on accident with that ash eating thing...in trying to confirm by checking Essence reports around the time...

Quéßäre...you went down an essence from tick 56 to tick 57. Why was that? I can find no record of you spending essence during that time.

That makes me curious, though I find it doubtful I would be able to learn the truth, should you wish to prevent me.

That said...Grauel, I would ask you if you could please try to do something to make up for permanently killing our archangels. I apologize for being forced to suspect you in this manner, but I cannot see who else would have done it, and I do not believe you did it on purpose. But purposefully or not...as an analogy, one does not simply say 'it was an accident' if, while dancing, you punch someone in the face. One apologizes and tries to make up for it. Or if you eat someone's dog without realizing it...
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: LuckyKobold on January 01, 2015, 05:38:18 pm
KI'Tork speaks to Kobold Da-Vinci


"My Faith-full follower you have served me well, Now you may serve me better."

KI'Tork grants the Immortal Kobold 10 times the Durability,Strength, Intelligence,And Agility of an average Human,Along with being able to regenerate and shut pain on and off at will, He also gives the Kobold the ability to read minds and preform miracles, Such as walking on water, Smiting a Bandit and so on, KI'Tork also gives the Kobold the ability to speak directly to him every turn if he wishes. Wherever the Immortal Kobold goes crops will grow faster,animals will become fatter, and if he wills it he will be able to temporarily satisfy even a Gruen. KI'Tork makes the Immortal Kobold feel guilt whenever he stays in one place and doesn't attempt to convert followers. He gives The Immortal the ability to warp back and forth between worlds.

" I dub thee THE IMMORTALL WILL OF KI'TORK!Now go forth and change the Multiverse!"
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: DreamerGhost on January 01, 2015, 05:56:07 pm
People tend to simply create an angel/prophet for such things. So as not to rob somone of their free will. But the recompense is pretty nice in this ocasion, he probably won't mind.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Quartz_Mace on January 01, 2015, 09:19:22 pm
"My essence was spent fortifying my High-Elves to protect them from Fusil's threats. I hope you will believe me, but I'll understand if you don't."

"To be precise, I placed a spell over their capitol that protects it from other Gods. I've been building it up over time to ensure their safety."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 01, 2015, 09:30:26 pm
Oppose Malakath being final arbitrator on magic. Yeah no that'd be like making Fusil the final arbitrator on war or me the final arbitrator on morality. Actually, no, it wouldn't, because you're not the god of Magic. It'd be like making me the final arbitrator on war, Fusil the final arbitrator on morality, and Azem the final arbitrator on cupcake baking competitions, while Khaziraad got to be the final arbitrator of what everyone else's Temples and Churches get/have to include.
"So forget my contributions to magic, forget my efforts in categorising and explaining magic, and just disallow me this on the fact that Magic isn't my sphere. In my opinion, Azem should be the final arbitrator on cupcake baking competitions if he's had a long history of setting up and managing such competitions. Perhaps we should assign roles based on experience rather than inheritance? Especially considering that there IS no god of Magic and it's possible that there may never be."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Cptn Kaladin Anrizlokum on January 01, 2015, 09:51:34 pm
Oppose Malakath being final arbitrator on magic. Yeah no that'd be like making Fusil the final arbitrator on war or me the final arbitrator on morality. Actually, no, it wouldn't, because you're not the god of Magic. It'd be like making me the final arbitrator on war, Fusil the final arbitrator on morality, and Azem the final arbitrator on cupcake baking competitions, while Khaziraad got to be the final arbitrator of what everyone else's Temples and Churches get/have to include.
"So forget my contributions to magic, forget my efforts in categorising and explaining magic, and just disallow me this on the fact that Magic isn't my sphere. In my opinion, Azem should be the final arbitrator on cupcake baking competitions if he's had a long history of setting up and managing such competitions. Perhaps we should assign roles based on experience rather than inheritance? Especially considering that there IS no god of Magic and it's possible that there may never be."
Serac confirmed as High King of Pastries?
And stores? Air ships?
Ooh! Then I get to be arbitrator of prophecy, because I have the most experience with it?
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 01, 2015, 10:02:39 pm
"It was a bad example. Having an arbiter of magic to manage its complexity would probably be rather useful."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 01, 2015, 10:05:14 pm
"It was a bad example. Having an arbiter of magic to manage its complexity would probably be rather useful."

"I don't think you even fully understand magic as it is. How can you hope to control something you do not understand?"
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Quartz_Mace on January 01, 2015, 10:11:52 pm
I use my prophets to tell my followers to make an addition to their churches and shrines to me. All statues of me will now have the word sclup engraved on them!
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 01, 2015, 10:14:56 pm
"It was a bad example. Having an arbiter of magic to manage its complexity would probably be rather useful."

"I don't think you even fully understand magic as it is. How can you hope to control something you do not understand?"
"That would be my job, actually. As arbiter, I would have no more control over it than anyone else. All I would do is create as clear and concise understanding of its various branches and applications as possible."

Example if I was arbiter:
Fusil: "I just created thaumetallurgy. This is what it does: [stuff]."
Malakath (as arbiter): Based on that description, I'd say it's a combination of Universal and Elemental magic.

"That would be the extent of my job."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 01, 2015, 10:20:52 pm
"It was a bad example. Having an arbiter of magic to manage its complexity would probably be rather useful."

"I don't think you even fully understand magic as it is. How can you hope to control something you do not understand?"
"That would be my job, actually. As arbiter, I would have no more control over it than anyone else. All I would do is create as clear and concise understanding of its various branches and applications as possible."

Example if I was arbiter:
Fusil: "I just created thaumetallurgy. This is what it does: [stuff]."
Malakath (as arbiter): Based on that description, I'd say it's a combination of Universal and Elemental magic.

"That would be the extent of my job."

"That is unnecessary, and as I said before, you do not understand magic well enough to do that. Do you understand what half the magic does? As far as you know, thaumetallurgy could be an offshoot of cosmic or enchantment, or its own branch altogether. Once gain, you do not understand magic as well as you think you do. Did you even know it was powered by cooking?"
Title: Re: Ye Gods [14+/999 players] IC: T82: Conciliary fixation
Post by: Kilojoule Proton on January 01, 2015, 10:26:01 pm
Tick 82: Conciliary Fixation

Azem:
"Visions of devastation and abominations and those who take lives."

The evil person has gone on to knock down a random person, stomping and beating mercilessly. In another contrived twist of failed evil, the person being beaten was a hired murderer come to collect a debt.

There is a massive revolution on Muma! The Armu and Seppo are delighted to supply weapons to all participants while staying mostly uninvolved. The Gruen stay out of it. Many Mumans die needlessly in the fighting, and some on both sides have turned to Malakath for blood-drinker-ism.

(Quota: I'm not sure how to describe it better. Perhaps request? It's like you've received at least 100% of what you came for. In any case, with the newer redefinition of the blood-drinker plan, there is enough support.)

Malakath has created the Soul Weapons and Soul Protectors and informed the sapients of them. However, this does not actually reach all of them because of logistical and diplomatic issues.

Kl'Tork has given the Ogre a pile of ground willow bark and stomach medicine. The Ogre seems to have improved a bit overall.

Melyssa has constructed a large city of emerald and copper for the Flagellants.

Melyssa:
"But that would be mean! Maybe we could make the cushions on the Thick Chair thicker instead?"
"Thank you!"
"Little fleshy almost hairless two-legged creatures that die when they try opening our doors."

Atropos:
The worshipper has entered the portal and is waiting with a deck of cards.

Malakath has sent angel priests to Muma (as seen above). Additionally, she has sent angel priests to tour the Dwarven and Night Elf capitals on both worlds, Raksha capitals, Merperson capitals, Human capitals, and Wood Elf capitals. The ones visiting the Night Elves have been arrested by shadowy figures and pray that they are in a cell near a chamber with a starry roof. The Wood Elves receive the visiting angel priests fairly warmly and comment that the Nature Spirits make fine workers for the more magically intensive laboratory work. The merpeople in general are rather apathetic but maintain standard diplomatic hospitality, as do the Humans. The Dwarves are divided in their opinions, and a rather vocal faction sees Malakath as the malevolent aspect of their true god of Blood. The general populace of the Raksha seethe at having to quarter the agents of any god at all.

A series of books apparently parodying Fusil and Tykki have been released and are well received even in Armu lands. Unsurprisingly, a devoted Armu has produced a more sympathetic parody of Fusil and Tykki closer to the author of the first series' initial vision.

(Malakath: Now is a good time to start running! :P)

Malakath has begun energy-blasting the Spooky City.

(Dragons in general don't tend to aggregate enough to form cities or even villages.)

Khaziraad has created 500 angels identical in form and power to the original five angels. The five original ones have been improved and assigned 100 of the new angels to command. One of the originals has begun bombing the city along with Malakath.

Malakath has flown into the Keshan sun. It burns!

The Merfolk seem to be quite successful. They have integrated themselves with the other marine races and the land-dweller trade network. In doing so, they have managed to import industrial quantities of metal while still maintaining a net export balance.

Kl'Tork has granted the Immortal Kobold a massive boost and an obligation to spread the word of Kl'Tork. His resistance to pain cannot banish the emotional pain he feels with being unable to do what he enjoyed before.

Quéßäre has instructed that all statues of him contain an engraving of the word "sclup."

A temporal shudder passes through the Bubble.

This update's constellations are the Hammer and Gravestone. Solar activity is extremely high for Slytha's sun. The (mundane) Slythan aurora can be seen halfway to the equator (45$\degree$)

(Malakath: -4E, Melyssa: -4E, Khaziraad: -6E, Kl'Tork: -3E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (4) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Salt, Day, Strength, and Air. Opposing sphere ideas this tick are Honesty and Theft.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 01, 2015, 10:44:39 pm
"...Tykki, hit Malakath with a stick."

As the children who grew up reading the books,well, grow up and realize the parody it is meant to be, the Author will release a gritty reboot of the series where the two fight off armies of stone men, Malakath's blood drinkers, and Void things. The now-grown children, in a combination of feeling kinship for their childhood heroes and fervor for the new books, will be nudged favorably toward Fusil.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Quartz_Mace on January 01, 2015, 11:08:14 pm
Check on my Wolf People.
Title: Re: Ye Gods [14+/999 players] IC: T82: Conciliary fixation
Post by: Andres on January 01, 2015, 11:10:36 pm
There is a massive revolution on Muma! The Armu and Seppo are delighted to supply weapons to all participants while staying mostly uninvolved. The Gruen stay out of it. Many Mumans die needlessly in the fighting, and some on both sides have turned to Malakath for blood-drinker-ism.

(Quota: I'm not sure how to describe it better. Perhaps request? It's like you've received at least 100% of what you came for. In any case, with the newer redefinition of the blood-drinker plan, there is enough support.)
Hmm....do I want to support the side I started the revolution against or the side who has the most amount of people in its faction? I think I'll give the blood-drinker trait to the 50 most good, devoted-to-me, and not-stupid/insane Revolutionary Mumans. Also, I give the order for my angel to join the fight.

I grant the people who want to be blood drinkers the blood-drinker(sanguiphagia) trait, with the parameters as previously discussed.

Malakath has created the Soul Weapons and Soul Protectors and informed the sapients of them. However, this does not actually reach all of them because of logistical and diplomatic issues.
Luckily, I'm a god, and talking to every sapient has been confirmed to be a free action so I just tell everyone about Soul Items in a normal, balanced fashion.

The ones visiting the Night Elves have been arrested by shadowy figures and pray that they are in a cell near a chamber with a starry roof.
This is troubling. Angel priests are supposed to be as powerful as Yaos' Controller angels who were reported to be less powerful than regular angels but more powerful than Paladins - elite, combat-enhanced, immortal Humans. Either these shadowy figures are really powerful or my angels are just playing along. In any case, I break them out, attempting not to kill anyone but doing so if I must and taking any spare (unoccupied) angel priests with me. (Are my angel priests praying that they're in a starry roof or is something else praying?)

The general populace of the Raksha seethe at having to quarter the agents of any god at all.
I extract the angels from the Raksha settlements, apologise for the inconvenience, and I take them with me to free the imprisoned angel priests.

Malakath has begun energy-blasting the Spooky City.

Khaziraad has created 500 angels identical in form and power to the original five angels. The five original ones have been improved and assigned 100 of the new angels to command. One of the originals has begun bombing the city along with Malakath.

Malakath has flown into the Keshan sun. It burns!
I was actually supposed to go to the sun instead of blast the city since Khazo has that covered but since nothing bad happened I guess it's fine.

Luckily, I'm a god. I can just take the form of something that can withstand the sun's temperature or else just turn immaterial.

Solar activity is extremely high for Slytha's sun.
Seems I flew into the wrong sun. I instead check out the Slythan sun, first with my god vision and then by flying in if I have to.

"...Tykki, hit Malakath with a stick."

As the children who grew up reading the books,well, grow up and realize the parody it is meant to be, the Author will release a gritty reboot of the series where the two fight off armies of stone men, Malakath's blood drinkers, and Void things. The now-grown children, in a combination of feeling kinship for their childhood heroes and fervor for the new books, will be nudged favorably toward Fusil.
Support 79.05. Malakath wonders if the stick is enchanted against fire.

Veto. The author is retired and happy and wouldn't want to write any more books. Also, the Gem Dragon publisher wouldn't publish such a book because it's intelligent and knows it would likely ruin the franchise. If by some miracle it managed to pass (considering that I'm vetoing it), the children's parents would be horrified by the new violent content they've been tricked into buying for their children and will blame Fusil for it, seeing it as the obvious propaganda that it is.

EDIT: (Seems I lost this during post-creation.)

The Dwarves are divided in their opinions, and a rather vocal faction sees Malakath as the malevolent aspect of their true god of Blood.
I'm more interested that they consider me the malevolent aspect of their "true god of Blood" than that they have such a god. I tell my angels to open up diplomatic information links to find out more about this god, why they find me malevolent, and to generally build a better relationship with the Dwarves.
Title: Re: Ye Gods [14+/999 players] IC: T82: Conciliary fixation
Post by: Cptn Kaladin Anrizlokum on January 01, 2015, 11:16:27 pm
The worshipper has entered the portal and is waiting with a deck of cards.
Hello [Name]!
What are you here to do? Play a friendly game of cards, gamble for a longer life, something else?
If anyone tries to cheat while in my plane, they will be killed and fed to The Lunagee.

Also, I send some Lunagee dust warriors to join in the fighting on Muma.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 01, 2015, 11:21:33 pm
Quote
This is troubling. Angel priests are supposed to be as powerful as Yaos' Controller angels who were reported to be less powerful than regular angels but more powerful than Paladins - elite, combat-enhanced, immortal Humans. Either these shadowy figures are really powerful or my angels are just playing along. In any case, I break them out, attempting not to kill anyone but doing so if I must. (Are my angel priests praying that they're in a starry roof or is something else praying?)

Yaos controller angels are pretty weak, even the regular Angels are pretty weak without enchantments. Remember how my Angels where able to decimate the Paladins with no trouble?

Quote
Veto. The author is retired and happy and wouldn't want to write any more books. Also, the Gem Dragon publisher wouldn't publish such a book because it's intelligent and knows it would likely ruin the franchise. If by some miracle it managed to pass (considering that I'm vetoing it), the children's parents would be horrified by the new violent content they've been tricked into buying for their children and will blame Fusil for it, seeing it as the obvious propaganda that it is.

"Keep that veto up, and I will consider this pointless blasphemy an attempt to steal my followers and will retaliate as such."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 01, 2015, 11:27:33 pm
Yaos controller angels are pretty weak, even the regular Angels are pretty weak without enchantments. Remember how my Angels where able to decimate the Paladins with no trouble?
Indeed. One of Yaos' regulars managed to easily beat ten Paladins who attacked it at once. However, even a mere Paladin is kind of OP when compared to a mortal, let alone something in between that and a full-on angel.

"Keep that veto up, and I will consider this pointless blasphemy an attempt to steal my followers and will retaliate as such."
"Considering that you're putting me on the same side as those stone warriors (I wasn't even around back then) and Void beings, I'd say you're doing the same thing. I'm just vetoing your attempt at slander - I'm not trying to steal your followers."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 01, 2015, 11:33:52 pm
Quote
Indeed. One of Yaos' regulars managed to easily beat ten Paladins who attacked it at once. However, even a mere Paladin is kind of OP when compared to a mortal, let alone something in between that and a full-on angel.

Not really. The Vindico didn't have much trouble against them, and they where fairly comparable to the mortal opponents during that war.

Quote
"Considering that you're putting me on the same side as those stone warriors (I wasn't even around back then) and Void beings, I'd say you're doing the same thing. I'm just vetoing your attempt at slander - I'm not trying to steal your followers."

"In retaliation for you making this insult in the first place. Unless your goal was to spill the blood of your followers, what was the purpose of that other than to take followers away from me? Ill say it again. If you continue the veto, I will retaliate. We do not have enough resources for you to distract me right now, the summoning ritual is still going on."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Rolepgeek on January 01, 2015, 11:39:35 pm
((...Where's my Arkanjel?))
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 01, 2015, 11:48:44 pm
Not really. The Vindico didn't have much trouble against them, and they where fairly comparable to the mortal opponents during that war.
The Humanos Grande proved an effective match against a Vindico and the Controllers could kill them pretty easily.

"In retaliation for you making this insult in the first place. Unless your goal was to spill the blood of your followers, what was the purpose of that other than to take followers away from me? Ill say it again. If you continue the veto, I will retaliate. We do not have enough resources for you to distract me right now, the summoning ritual is still going on."
"Insult?? In case you haven't noticed, children and even adults LOVE your character. The books are more of an affectionate parody than a condemning one. Perhaps you should read a few copies?"
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Vgray on January 01, 2015, 11:55:43 pm
Azem sits in the corner of the Council meta-location with stack of said books.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 02, 2015, 12:00:15 am
Quote
The Humanos Grande proved an effective match against a Vindico and the Controllers could kill them pretty easily.

One of them, maybe. An army could easily beat one of your weak Controller Angels, let alone a Paladin.

Quote
"Insult?? In case you haven't noticed, children and even adults LOVE your character. The books are more of an affectionate parody than a condemning one. Perhaps you should read a few copies?"

"At least one of my priests felt that it was insulting enough to make a new version. Why haven't you explained the purpose for doing this in the first place?"
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Rolepgeek on January 02, 2015, 12:05:00 am
Can we be honest, here, rather than continuing to try and prove who has the largest electronic dick?

If we're talking about conscripted soldiers, a Paladin could probably fight a mob of them and come out on top, given sufficient space to keep from getting surrounded/trampled. If we're talking about professional soldiers, a Paladin would probably lose against half a dozen if they knew each other and were working together as a team. Wouldn't mean he wouldn't inflict casualties, though.

Also, Fusil, saying 'my angels killed them super easy' when they were buffed to all hell and back, with super-weapons, as well as their god being personally in the fray...it's a bit disingenuous, don't ya think?

Although, yes, an Angel should be able to mop the floor with Paladins regardless. Controller Angels might be weak, but that's weak for Angels. It's a different scale than what Paladins are on.

I still have no clue what the approximate power level of the Guardian Angels is.

Speaking of which, have they still not found new charges yet? HOP TO IT, LADS 'N LASSES
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: DreamerGhost on January 02, 2015, 12:08:55 am
There is a simple way to determine all that. Ask the GMan, send them to DB plane.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 02, 2015, 12:09:41 am
Quote
Can we be honest, here, rather than continuing to try and prove who has the largest electronic dick?

No. It is an instrumental part of getting into character!

Quote
If we're talking about conscripted soldiers, a Paladin could probably fight a mob of them and come out on top, given sufficient space to keep from getting surrounded/trampled. If we're talking about professional soldiers, a Paladin would probably lose against half a dozen if they knew each other and were working together as a team. Wouldn't mean he wouldn't inflict casualties, though.

Not really. Conscripted soldiers with proper tactics could fairly easily beat a Paladin. Personally, I would have them use a rain of crossbow bolts, enough of them would pretty easily take down a paladin. They have the advantage at closer range due to their flamethrower, but something with longer reach gives the more numerous combatants a great advantage. The Paladins are a lot weaker than they got credit for.

Quote
Also, Fusil, saying 'my angels killed them super easy' when they were buffed to all hell and back, with super-weapons, as well as their god being personally in the fray...it's a bit disingenuous, don't ya think?

I was talking about the battle when I was locked up. Two of my Angels where killing twenty Paladins in a turn with no difficulty.

Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Rolepgeek on January 02, 2015, 12:15:53 am
Maybe I wasn't clear: When I say 'conscripted soldiers' I mean 'shitty equipment and poor discipline'; I'm thinking more of peasants with clubs than real militias. In addition, I was speaking of melee combat, because at a certain point you can just say 'Well I just have more crossbows/shields/catapults/walls/magic', which isn't really a fair analysis. If you make someone buffed up, they get buffed up. Period. Plus, if they've got magic armor/shield, who's to say ranged weapons will be able to work, really? Plus, I think they knew magic...

Oh, well, that just matches up with given data so far. One controller Angel beat 10 Paladins, after all.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 02, 2015, 12:20:19 am
One of them, maybe. An army could easily beat one of your weak Controller Angels, let alone a Paladin.
Of course. Ditto with the Humanos.

"At least one of my priests felt that it was insulting enough to make a new version. Why haven't you explained the purpose for doing this in the first place?"
"Actually, the Armu writing the new books is merely devoted - he's not a priest. He's probably making the new versions just to show a different side to you. Honestly, though, devoted religious people tend to get easily offended anyway. It's normal. I did it because I've never used the butterfly effect and I wanted to. This is the idea that I came up with. Besides, I highly doubt that people would stop worshipping you just because an author made a humorous parody of you. We gave mortals increased common sense, remember?"

If we're talking about conscripted soldiers, a Paladin could probably fight a mob of them and come out on top, given sufficient space to keep from getting surrounded/trampled. If we're talking about professional soldiers, a Paladin would probably lose against half a dozen if they knew each other and were working together as a team. Wouldn't mean he wouldn't inflict casualties, though.
A mere half-dozen? Unlikely. Aside from being combat-enhanced, these guys were chosen for being the best of the best. Even a mundane top-tier warrior might kill six professional soldiers in combat, though it is a bit unlikely. Now, adding in the fact that they're also combat-enhanced and are immortal - thus giving them a LOT more time to train and get experience - I'd say that the six pro soldiers stand no chance against even one. That's not even mentioning their top-tier, heavier than normal-people-can-wear armour. All of this is assuming it's a melee fight.

Personally, I would have them use a rain of crossbow bolts, enough of them would pretty easily take down a paladin.
Wouldn't work. Their armour is way too thick and all-encompassing.

I was talking about the battle when I was locked up. Two of my Angels where killing twenty Paladins in a turn with no difficulty.
Indeed. 1 angels to 10 Paladins and the angel will win.

Oh, well, that just matches up with given data so far. One controller Angel beat 10 Paladins, after all.
Incorrect. One regular angel can beat 10 Paladins. I didn't test how many a Controller could take.

EDIT: Actually, I did kind of test a Controller's capabilities. I wanted to see how a fresh Controller would go up against the ten Paladins who'd been training in anti-angel tactics for a while and were kinda pissed at how often they were getting killed by the regular angel who was training them. The Controller - being totally unprepared - was quickly killed.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 02, 2015, 12:36:06 am
Quote
"Actually, the Armu writing the new books is merely devoted - he's not a priest. He's probably making the new versions just to show a different side to you. Honestly, though, devoted religious people tend to get easily offended anyway. It's normal. I did it because I've never used the butterfly effect and I wanted to. This is the idea that I came up with. Besides, I highly doubt that people would stop worshipping you just because an author made a humorous parody of you. We gave mortals increased common sense, remember?"

"I stopped caring, I have more news of the summoning ritual and will have to work on that for now. You cannot veto getting hit with a stick, however. That will happen. You can't run. You can't hide."

Quote
Wouldn't work. Their armour is way too thick and all-encompassing.

Crossbows can pierce a man in armor. As in, go through the man and his armor and come out the other side. Your armor is not thick enough to stop one.

Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 02, 2015, 12:41:40 am
Crossbows can pierce a man in armor. As in, go through the man and his armor and come out the other side. Your armor is not thick enough to stop one.
(I call BS. Also, this argument has been moved to OOC.)
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: DreamerGhost on January 02, 2015, 01:28:00 am
Listen to some prayers.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: IcyTea31 on January 02, 2015, 01:35:53 am
"Someone seems to have tacked a moustache on me while I was meditating, and I can't seem to be able to remove it. Very funny. >:("
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 02, 2015, 01:38:27 am
I too will listen to some prayers.

EDIT:

"...Tykki, hit Malakath with a stick."
(I just remembered/realised that that was not-Fusil's modus operandi in the books. *facepalm*)
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Lord_lemonpie on January 02, 2015, 06:01:43 am
Melyssa replies to the prayers again:
"Mean? You call that Mean! There are worse things. If you want your answers, do as i say."
"You're welcome!"
"Ah. They might be humans or kobolds. But why do they die?"

Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Rolepgeek on January 02, 2015, 01:31:20 pm
Speak to the person who had been praying to Melyssa.

My child, do not listen to her. You are correct, that would be unnecessarily cruel. Besides which, torture is rarely successful in obtaining truth and honest confession; try to act as though you were their friend, instead. Find common ground. Establish a positive relationship between yourself and them. This has been found to achieve honesty and truthful confession far more often, though it both takes time and is not perfect, as nothing is.

((How I know I'm not bullshitting, at least not entirely:
Link (http://www.huffingtonpost.com/wray-herbert/the-science-of-interrogat_b_6309296.html)
Linky (http://digest.bps.org.uk/2014/12/rapport-building-interrogation-is-more.html)
Linketty (http://www.psychologicalscience.org/index.php/news/were-only-human/the-science-of-interrogation-rapport-not-torture.html)
Link (http://www.wilsoncenter.org/article/the-foundation-interrogation-rapport-not-torture)))
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: IcyTea31 on January 02, 2015, 01:44:17 pm
Cim interjects to the worshiper: "Do as Darruth says. Next time, you might not even need to interrogate at all, but get into a situation where you can simply ask. Befriend them before you need information and they will be open as a book."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: LuckyKobold on January 02, 2015, 02:05:24 pm
KI'Tork speaks to the Immortal.

"Hey you can keep inventing I just gave you the abilities to help, There There."

KI'Tork relieves his guilt and gives him an infinite divine chocolate chip cookie that teleports back to him when he loses it and regrows whatever is eaten.

"Now Go Forth and Invent and Do Some Miracles."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Lord_lemonpie on January 02, 2015, 03:16:24 pm
"Bonding with your suspect is for weak fools. Why would you become friends with someone who violently murdered a helpless elderly woman, or someone who raped innocent childeren?  Establish your dominance, follower. Make them cower in fear. Make them feel the pain."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Rolepgeek on January 02, 2015, 04:19:26 pm
For the purpose of obtaining a confession so that the victims might obtain peace. Besides, I don't believe you actually know why they want to interrogate them, do you?
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Lord_lemonpie on January 02, 2015, 04:21:58 pm
"I am not interested in their reasons, I just want them to reveal the truth. I am sure they have no evil objectives because they refused to torture innocents."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: LuckyKobold on January 02, 2015, 04:26:55 pm
"Hey Torture Deity do you wanna form a pantheon, Us newbies have to stick together."
KI'Tork creates as many kobolds as 5 Essence will get him and spreads them across both worlds after teaching them the same way he did the first group.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Lord_lemonpie on January 02, 2015, 04:29:44 pm
"Hey Torture Deity do you wanna form a pantheon, Us newbies have to stick together."
"I'm not sure what the advantages of a pantheon are, but torture equals satisfaction, so i will accept your offer"
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Andres on January 02, 2015, 04:42:06 pm
"raped innocent childeren?"
(Rape and pedophilia don't exist in Ye Gods thanks to the will of the gods. Sexism probably falls under it too since none of the gods have shown to be sexist. Racism is definitely a thing, though.)

"Honestly, why is everyone talking about whether torture or rapport is better? Just use some Psymental magic to find out the truth. Honestly, it's as if you all just suddenly forgot that magic exists."

For the purpose of obtaining a confession so that the victims might obtain peace.
"How would getting a confession from a murderer give a victim peace? Either they'd have reincarnated and wouldn't care or they'd have gone to an afterlife where, presumably, they'd be at peace anyway."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: LuckyKobold on January 02, 2015, 04:46:07 pm
KI'Tork informs the Kobolds of the Pantheon he has formed with The Deity Of Torture and gives them the ability to shut pain on and off at will along with regeneration.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: DreamerGhost on January 02, 2015, 05:44:31 pm
Send Kyloth to DB plane to fight whatever it finds there.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Stirk on January 02, 2015, 05:47:17 pm
"Tykki, I am sorry to ask you to go to the DBT, though this fight isn't pointless. A proper WMD must have a known power to be effective. Could you please defeat Kyloth in the most impressive way you can think of? Don't make it permanent. Do make it public. We don't want him killed for good."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Ama on January 02, 2015, 10:39:35 pm
"KI` Tork I asked you if I could join your pantheon a while back and I`m afraid I can`t find your answer."

I would like to increase the intelligence of all NUKE scientists and have Merwen take some of the weird pink plants back to the NUKE labs.
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Quartz_Mace on January 03, 2015, 02:19:02 am
Add 2E to my protection enchantment over Àrenne.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Kilojoule Proton on January 03, 2015, 07:32:21 am
Tick 83: Dissolve the Opposition?

Tykki has shot a blunt wooden bolt at Malakath, dealing no damage of consequence.

A different author has begun publishing a gritty reboot of the Fusil-Tykki series. It is too early to tell how successful it is.

The Wolf People have some connections with more developed civilization but mostly roam the vast wilds freely.

A massive explosion has leveled the Spooky City! 70 of the 100 new angels of Khaziraad have been killed. The total Void influence in the area seems not to have diminished significantly.

Angel of Khaziraad has been struck down! (x70)

(Sun burning: It was meant to be intransitive (~ the fire burns brightly, a fire burned in the fireplace, &c.) but I guess that interpretation aksi works and has the side-effect of being more amusing.))

Malakath has granted sanguinophagy to 50 revolutionary Mumans and the others who desired it.

The angels visiting the Night Elves may have been very powerful, fortunate with having diplomatically cooperative guests, or maybe a combination of both. Malakath has extracted them from their chamber. (The angels were indeed the ones praying) Those visiting the Raksha have been removed by Malakath.

Malakath has not found anything of interest on the surface of the Slythan sun (yet?).

The Dwarves seem to worship a blood god of some sort unknown to the real gods. This god's benevolent aspect seems to relate to victory and the spilling of enemy blood practically as an act of worship. The malevolent aspect seems to relate to creatures that thirst for blood and corrupt their lands, inviting destruction by outside threats. Some believe that the malevolent aspect may be closely tied to the Void itself.

[Name]: "I can gamble for a longer life? With these cards? And it's not cheating?"

Lunagee dust warriors have joined in the fighting on Muma. Friendly fire more than doubles.

(Darruth: Arkanjel: Do you still want to complete the creation, knowing of the expense of Void purification?)

Azem has read the recent books.

Khaziraad:
"Can you improve the sun? It's too hot everywhere."
"One Of Our Apprentices Has Created An Abomination Of A Golem Heart."
"Can Kyloth give me a personal waterfall?"

Malakath:
"What is the cheapest way to destroy a soul?"
"Look at my beautiful painting!"
"We have an order of three Blood oaths, all without a smiting clause."

Melyssa:
"Y-yes, Melyssa. I will remove the cushion from the Thick Chair and put nails into it. S-sorry Darruth and Cim. I f-fear my lord more."
The torturer has punched the subject in the nose.
"Because our doors are actual doors! Have you seen one of their so-called doors? They don't have any rocks or blades!"

The Immortal kobold has had the guilt effect removed and given a method of returning home. He is greatly Satisfied.

Kl'Tork has created many millions of kobolds everywhere and taught them well. He has also granted them switchable pain and regeneration

Kyloth has entered the DBP and kicked the current fighters out (literally).

Tykki: "As you wish, Sir."

Tykki has entered the DBP and been knocked out of the arena by Kyloth by accident. After starting again, the two fight for the better part of an hour before Tykki seems to kill Kyloth. Seconds later, Kyloth revives as the arena and knocks Tykki out.

Tykki: "Sir, I cannot help but think I may not be a suitable match."

Neron has increased the intelligence of all NUKE scientists. Merwen has taken the plants back, and they have been identified as algae.

Quéßäre has boosted the protection enchantment over Àrenne with 2E.

Cim seems to have a moustache stuck on which seems to disappear when looked at.

The Virtues seem to be rushing in their work.

Fusil has been silenced by Council action.

Atropos has been named Arbiter of Prophecy.

This update's constellations are the Staff and Phoenix. Solar activity is still extremely high for Slytha's sun. The (mundane) Slythan aurora can be seen more than halfway to the equator (40$\degree$)

(Malakath: -3E, Kl'Tork: -8E, Neron: -3E, Quéßäre: -2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Fish, Weather, Animals, and Destruction. Opposing sphere ideas this tick are Degradation and Vermin.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: DreamerGhost on January 03, 2015, 08:23:47 am
Ask the angels what they have managed to find out abat the explosion that took out 70 of them.

Send a few glass spiders to observe the place where town used to be in case monsters (re)spawn.

Quote
"Can you improve the sun? It's too hot everywhere."
"One Of Our Apprentices Has Created An Abomination Of A Golem Heart."
"Can Kyloth give me a personal waterfall?"

"It is uncertain what caused it but it shall remain a secret not for long. If heat becomes truly unbearable I shall take measures to deal with it, though I would much preffer permanent solution."
"Elaborate, please."
"Kyloth has allready built one for you. River flows over a grassy meadow filled with flowers, it's shores are lined with amber and it's water is full of life. This river starts at a nearby mountain, with several waterfalls easily visible from the meadow, and one final waterfall as it leaves the meadow and runs off a scarp. Since it would take too much space in a city, it was placed some distance away. All you need to do is to find it."

Add Temperature fixation to five greater Angels. Send them to investigate the offending sun.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Lord_lemonpie on January 03, 2015, 08:27:11 am
Quote
"Y-yes, Melyssa. I will remove the cushion from the Thick Chair and put nails into it. S-sorry Darruth and Cim. I f-fear my lord more."
"I am proud of you. Your loyalty shall be rewarded."

Melyssa creates Azxar, a great, indistructible scimitar. Its hilt is made out of copper, while its blade is made out of sharpened emerald.

Melyssa gives Azxar to the torturer, which turns him into Azxar, the First Archfiend. Archfiends are powerful semi-demonic humaniods. They are immune to pain and can not feel empathy. They live to serve Melyssa and have a mental connection with her, so that Melyssa knows what they think and they know what Melyssa wants. When an Archfiend dies, their soul leaves their body and latches onto their weapon. It will linger inside the weapon, which has the same name as the Archfiend itself, until it finds another suitable host. When a new host is found, the soul of the Archfiend will enter their body, making them an Archfiend too. They keep their own memory, but they will also recieve the memories of the Archfiends that possessed this weapon before them.

Quote
"Because our doors are actual doors! Have you seen one of their so-called doors? They don't have any rocks or blades!"
"There are doors without rocks or blades? That's ridiculous! Do they only use their doors to get inside or outside of something?"
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Andres on January 03, 2015, 08:28:26 am
A different author has begun publishing a gritty reboot of the Fusil-Tykki series. It is too early to tell how successful it is.
"I will not attempt to stop this."

A massive explosion has leveled the Spooky City! 70 of the 100 new angels of Khaziraad have been killed. The total Void influence in the area seems not to have diminished significantly.
I send my Wyrm familiar to check out the remains of the city.

The Dwarves seem to worship a blood god of some sort unknown to the real gods. This god's benevolent aspect seems to relate to victory and the spilling of enemy blood practically as an act of worship. The malevolent aspect seems to relate to creatures that thirst for blood and corrupt their lands, inviting destruction by outside threats. Some believe that the malevolent aspect may be closely tied to the Void itself.
Their prophet was rather correct in knowing of the coming of the Blood God and the creation of the blood-drinkers but was obviously in the midst of being subtly manipulated by the Void, corrupting its vision. Just the spilling of blood is not considered an act of worship. I only created blood-drinkers this Tick, they're the same as normal people, and are not any more corrupting than a non-blood-drinking member of their race. I am certainly NOT tied to the Void.
Fact was mixed with falsehood in an attempt to stray these people from the true path, yet they are a strong-willed people and thus favoured for their unwavering devotion despite the foul attempts of the Void to lead them astray. Let there be held a grand party to commemorate the day of the coming of the Blood God!

Lunagee dust warriors have joined in the fighting on Muma. Friendly fire more than doubles.
This is bad. It's time to put an end to the war. The Revolutionaries have shown great devotion to me and thus will be rewarded for their efforts. I go down in my godly form and wipe out the remaining Establishment forces, sending them to either of my afterlives depending on their morality.

"What is the cheapest way to destroy a soul?"
"Look at my beautiful painting!"
"We have an order of three Blood oaths, all without a smiting clause."
"Burning out your soul by overusing Cosmic magic."
Hmm...well, last time I looked at a painting I wasn't permakilled/harmed for BS reasons so why not! I look at the artist's painting.
"So long as everyone partaking in the oaths agree and consent without mind-control, your oaths have my blessing."

Spoiler: Features (click to show/hide)
(Not being maintained until I get 5 Essence for it. Why else would my god update some bestiary of another god?)

81.02: Make Atropos the Arbiter of Prophecy? (Not sure if serious) (1-0/15) [PASSED]
(Shouldn't have been passed. It needs the support of at least two other gods to pass.)
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: DreamerGhost on January 03, 2015, 09:01:12 am
Quote
79.05: Silence Fusil permanently (5-3/15) [PASSED]
+5 from Quéßäre, Azem, Melyssa, Joha, Malakath
0 from 7 others
-3 from Grauel, Fusil, Khaziraad

Tick 83, the day when stupidity took form of a cork in Fusils throath. Why the hell did anyone even vote for this?

Propose that Fusil is unsilenced.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Lord_lemonpie on January 03, 2015, 09:11:03 am

Propose that Fusil is unsilenced.
Oppose.

Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: hector13 on January 03, 2015, 09:44:29 am
Fortuna

I will be visiting all gambling halls as my blind man avatar, encouraging belief in me. I would like to focus mostly on places in which the owners are known to (or heavily suspected to) cheat their customers, and eliminate that advantage. I would further like to temporarily bless and curse people, respectively poorer and richer/cheating people, within these gambling halls, to last until they leave. At random.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: LuckyKobold on January 03, 2015, 10:45:40 am
KI'Tork creates a 50 story tall Colossus made out of kitchen utensils and appliances, KI'Tork then takes control of it, The Colossus can shrink down to a 9 foot tall being with 15 times the stats of an ordinary kitchen elemental. It also heavily increases the amount of kitchen spirits that spawn within 1000 miles. KI'Tork then resides in the Citadel's Cathedral.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Cptn Kaladin Anrizlokum on January 03, 2015, 11:52:48 am
Quote
"I can gamble for a longer life? With these cards? And it's not cheating?"
Example the cards to determine if they are a legal deck, and if they aren't fix them so they are.
Yes, you can!

Support unsilencing Fusil

Quote
Atropos has been named Arbiter of Prophecy.
I'm an Arbiter now? Hahaha!
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Ama on January 03, 2015, 12:17:55 pm

Propose that Fusil is unsilenced.
Oppose.
Oppose this oppose


"Also, I may or may not be responsible for the explosion, umm....sorry...about your new angels..."   :-\
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: LuckyKobold on January 03, 2015, 12:19:30 pm
"Hey anybody wanna start a pantheon?"
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Ama on January 03, 2015, 12:51:32 pm
"KI` Tork I asked you if I could join your pantheon a while back and I`m afraid I can`t find your answer."
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Quartz_Mace on January 03, 2015, 01:12:45 pm
Quote
79.05: Silence Fusil permanently (5-3/15) [PASSED]
+5 from Quéßäre, Azem, Melyssa, Joha, Malakath
0 from 7 others
-3 from Grauel, Fusil, Khaziraad

Tick 83, the day when stupidity took form of a cork in Fusils throath. Why the hell did anyone even vote for this?

Propose that Fusil is unsilenced.
My Gods! That actually passed! I know I was the one who started it, but this is Fusil. If he can't communicate through talking, he's going to communicate by killing stuff. Still, he has a lesson to learn.
Propose we give Fusil his voice back in 4 Ticks.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Rolepgeek on January 03, 2015, 01:41:24 pm
Support giving Fusil his voice back.

Well. This is a surprising turn of events. There's someone who's even more antagonistic towards me than Fusil.

Time to take inventory...
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: gman8181 on January 03, 2015, 02:59:35 pm
Check up on what the Lords of Hunger are doing.

Support unsilencing Fusil.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Rolepgeek on January 03, 2015, 03:10:31 pm
Yeah, make Arkanjel Viminal.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Quartz_Mace on January 03, 2015, 03:14:54 pm
Quote
The Wolf People have some connections with more developed civilization but mostly roam the vast wilds freely.
I send a message to the Wolf People through their minds.
Message:"Hello my creations. You know me as the God of Deception, but I shan't deceive you, for such a deception is cruel and not permitted. It is good to see that you do well. I have a proposition for you. I will give you steel tools, axes, picks, shovels, and hoes so that you may grow your civilization. I ask that you make a church for me. The better the church is, the greater I shall reward you. I shall guide you to the place where this church must be built, at which my prophet will wait and preach my teachings. Rewards go to those who have faith in me, for to have faith in a God of Deception is an admirable feat."
Distributes the tools, and uses mental communication to draw the Wolf People to the church site, along with the waiting prophet.
Message to my prophet there: "Hello my Great Teacher. These are my teachings, the Quéßärean Code. I give them to guide mortals, and ask you to teach them. May they be interpreted for well.

Quéßärean Code:
Not all that is told must be truth.
Not all truths must be told.
Not all deceptions are lies.
Not every deception is permitted.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Rolepgeek on January 03, 2015, 03:20:18 pm
So I'm curious, Quéßäre. Other than misleading someone with only partial truths or omission, what sort of deception is not some sort of lie?

((Sidenote: Why'd ya have to go and make your name so hard to type? I end up just copy/pasting it anytime I have to say it. >.> :P))
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: IcyTea31 on January 03, 2015, 03:36:33 pm
"One can tell the whole truth, but have the other assume it a lie, causing him to deceive himself."

((I just type it as "Kaybar", because that is apparently the correct pronunciation, despite the accents implying otherwise.))
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Quartz_Mace on January 03, 2015, 03:41:26 pm
So I'm curious, Quéßäre. Other than misleading someone with only partial truths or omission, what sort of deception is not some sort of lie?

((Sidenote: Why'd ya have to go and make your name so hard to type? I end up just copy/pasting it anytime I have to say it. >.> :P))
"I mostly meant omissions and partial truths, but if you can find another thing that fits, please tell me."
((I'm sorry. The ß is cooler than just a b, and the accent marks are a deception for pronunciation.))
"One can tell the whole truth, but have the other assume it a lie, causing him to deceive himself."

((I just type it as "Kaybar", because that is apparently the correct pronunciation, despite the accents implying otherwise.))
"Yep, that's one."
((Those accents are a deception, aren't they?))
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: DreamerGhost on January 03, 2015, 03:41:42 pm
Quote
Quéßäre - God of deception and guile, mostly refered to by title because name contains three letters that are not on your average keyboard. Can never be trusted, even when it comes to lying.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Rolepgeek on January 03, 2015, 04:11:07 pm
Ah. Causing one to deceive themselves. I think, of them all, I like that one the most. My apologies for having offended you some time ago by calling you the Lord of Lies. Although, I believe all lies are deception, even if it is not true in reverse...what would you prefer as a title, then? Your name is rather...difficult...to pronounce...

Also, though you don't have to tell me and indeed I suspect you won't as that would possibly defeat the point of it, may I ask what deceptions are not permitted, according to your code?

Finally, on a somewhat different topic, does anyone know what becoming part of a Pantheon actually does?

Alright, so maybe not so finally, but I would ask Khaziraad, Azem, and Joha if they would be willing to assist me with some things. I feel that we've all been on more or less good terms for the time I've been around, even if Joha doesn't talk much. I would ask Cim, but...I have a feeling he'd rather go alone, and the favors I ask have little to do with his sphere.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: IcyTea31 on January 03, 2015, 04:25:49 pm
"Don't be afraid to ask for my help. Talk is cheap."
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Quartz_Mace on January 03, 2015, 04:35:20 pm
Ah. Causing one to deceive themselves. I think, of them all, I like that one the most. My apologies for having offended you some time ago by calling you the Lord of Lies. Although, I believe all lies are deception, even if it is not true in reverse...what would you prefer as a title, then? Your name is rather...difficult...to pronounce...

Also, though you don't have to tell me and indeed I suspect you won't as that would possibly defeat the point of it, may I ask what deceptions are not permitted, according to your code?

Finally, on a somewhat different topic, does anyone know what becoming part of a Pantheon actually does?

Alright, so maybe not so finally, but I would ask Khaziraad, Azem, and Joha if they would be willing to assist me with some things. I feel that we've all been on more or less good terms for the time I've been around, even if Joha doesn't talk much. I would ask Cim, but...I have a feeling he'd rather go alone, and the favors I ask have little to do with his sphere.

"It's okay. We've all said bad things in the heat of the moment.

The lies I wouldn't permit are usually things done to kill someone. Like "Eat this, I've tested it and know it's safe," when it's poisoned. There are exceptions to this rule, like oh, he's a dictator trying to kill my family or some such. Basically, if the lie is meant to accomplish something evil, I wouldn't permit it."
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: DreamerGhost on January 03, 2015, 04:38:07 pm
I'm always interested in joint projects.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Lord_lemonpie on January 03, 2015, 04:51:07 pm
Quote
79.05: Silence Fusil permanently (5-3/15) [PASSED]
+5 from Quéßäre, Azem, Melyssa, Joha, Malakath
0 from 7 others
-3 from Grauel, Fusil, Khaziraad

Tick 83, the day when stupidity took form of a cork in Fusils throath. Why the hell did anyone even vote for this?

Propose that Fusil is unsilenced.
My Gods! That actually passed! I know I was the one who started it, but this is Fusil. If he can't communicate through talking, he's going to communicate by killing stuff. Still, he has a lesson to learn.
Propose we give Fusil his voice back in 4 Ticks.
+1
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Rolepgeek on January 03, 2015, 05:36:04 pm
"Don't be afraid to ask for my help. Talk is cheap."
Actually, I was trying to be polite...to be honest, I'm not entirely sure I should trust you. I know I can; I obviously have in the past, what with the Justiciars, but you're powerful enough, secretive enough, and either cunning or paranoid enough that I can see you putting backdoors into anything I helped you make that didn't benefit you in some way. Plus, I really have very little idea what your goals really are, and so while Khaziraad and Joha, for example, would be helpful to me, and have some interest in helping me, I would be forced to be somewhat more wary of you. My apologies for being so blunt. If I had some way to be sure...ensuring my creations are organized and able to cooperate is certainly beneficial, and something you might be able to help with, but I'm sorry, Cim. I don't mean to insult you; quite the opposite, really. If I had a way to be sure I could trust you, then I would gladly ask for your help, but to ask you to provide assurances when I'm the one asking for your aid? Well, it's a bit silly through and through, now isn't it?

Essentially, Khaziraad, I have several ideas and I think you'd be a great help with all of them, and have some interest in at least two of them. I'd like to make the cities of Good more defensible, in case of another stoNe meN incident, and would thus like to create a ring, or perhaps a geometric Grid, of protective Obelisks around them, possibly as part of a wall. I'd also like to create some floating cities, with skyscrapers that go both ways, and can travel. Floating Obelisks in a grid pattern surrounding the city could keep them safe from potentially catastrophic damage. As well, this could encourage trade, which might entice Azem to help, but mostly I wanted his assistance in seeing how I could improve the economies of my followers, and their standards of living. Finally, I wanted to try and make my followers cities alive, to a certain extent; responsive to the needs of it's occupants, and growing to accommodate them; to have a degree of sapience or sentience, even, possibly. It would certainly assist in organizing defenses and allowing government to run more smoothly, so long as it was kept in check...perhaps Cim's expertise would come in handy after all...Hmmm...anyway. Thus why I would ask for both your and Joha's help. I was also hoping Joha might be interesting in aiding me propagate my followers somewhat, though I feel that might be a bit far-fetched to hope for.

In return for aid, although these would all cost me Essence, of course, and so I might be unable to return the favor in that sense, I would be willing to aid you with projects that you feel my help would come in handy for, or owe you a favor.

Also, to those of you wishing to 'teach Fusil a lesson'; all delaying his speech will do is enrage him, and while he may bluster and boast, it is not unbacked by force, and if he is truly angry, he will grind you into dust unless stopped. The council may attempt to punish him afterwards or stop him mid-attempt, but that is no assurance, and punishment will not bring you back to life. Besides which, the very fact that it passed is a lesson in itself, that display how many gods are upset enough with him to wish to do so. Making it last several Ticks is worse than pointless; he will already be furious. I would personally rather not upset him further at this juncture; the last conflict I had with him resulted in the loss of my Arkanjel, and I have no wish to repeat that scenario, regardless of the cause.


Oppose 80.00
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Andres on January 03, 2015, 07:06:27 pm
Send a few glass spiders to observe the place where town used to be in case monsters (re)spawn.
No point in sending my Wyrm then. I do not send my Wyrm.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Quartz_Mace on January 03, 2015, 08:27:56 pm
"You're right."
Cancel my proposal.
Support giving Fusil his voice back NOW.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Vgray on January 03, 2015, 09:27:45 pm
"I had honestly forgotten about that proposal. But yes, lets give Fusil his voice back before he breaks something."
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Ama on January 03, 2015, 10:25:38 pm
Support giving Fusil his voice back, before he tries to kill us all.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Detoxicated on January 04, 2015, 12:19:29 am
Listen to the prayers of the Luminee.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Quartz_Mace on January 04, 2015, 01:32:50 am
Listens to prayers.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Andres on January 04, 2015, 02:45:28 am
Support giving Fusil's voice back.
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Lord_lemonpie on January 04, 2015, 03:54:58 am
"Oh well, I guess there's nothing else to do."
Support giving Fusil's voice back
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: Andres on January 04, 2015, 05:15:10 am
"There there, it was a good joke while it lasted. Maybe next time we can take away her ability to get angry."
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Kilojoule Proton on January 04, 2015, 05:20:03 am
Tick 84: Incubation of Discontent

81.02 has been rolled back. Atropos is no longer the Arbiter of Prophecy.

The angels have report having seen an orb of metal appearing and releasing a massive explosion near the center of the city. The glass spiders see no new monsters at the area where the town was.

Khaziraad:
"But it is not recent! It's been too hot for ages!"
"It Produces A Foul Rusty Liquid, Surely A Symbol Of Decline And Degradation."
"Awww."

Khaziraad has added some temperature fixation ability to the five greater Angels and sent them to investigate the Slythan sun, which continues to exhibit anomalously high activity.

Melyssa has created Azxar, a scimitar of copper and emerald with the ability to turn its wielder into Azxar, the First Archfiend. Additionally, Melyssa has prototyped the Archfiends, a race of semi-demonic humanoids immune to pain and lacking empathy completely.

Melyssa: "Maybe? What despicably soft creatures they are!"

Some of the Dwarves have arranged a feast for Malakath. It becomes clear that the spilling of enemy blood for the mysterious non-Malakath blood god is non-negotiable for many of them.

Malakath has eradicated the Establishment Mumans and sent as many as possible that believe to the Malakathite afterlife.

Malakath:
"Good to know, yess. Good to know..."
The painting is a wall mural of many of the gods with a faceless Malakath prominent and at the center. Upon closer inspection, it seems to have been painted using blood.
"Like it? I can make more if you like! Also, could you paint your own face in with your own blood?"
(That was never the intention, funnily enough.)
"Thank you. I think that will be all for today."

Fortuna has toured an impressive number of gambling halls, making the unfair ones fair and alternately blessing and cursing the patrons' outcomes temporarily. Fortuna's existence is now known to many of them, and the seeds of gambling superstitions have begun to sprout.

Kl'Tork has created a gigantic *Kitchen Colossus out of kitchen utensils and appliances with the ability to increase the capacity for kitchen spirits within 1000 miles/600 kilometers. Kl'Tork is now in the Citadel's Cathedral.

Atropos:
The cards seem to be legal, if a bit roughly worn probably from years of use. Do you fix them anyway?

Darruth has created the Arkanjel Viminal, Angel of Confession and potent purifier.

Quéßäre has given steel tools and promised great rewards to the Wolf People should they build a church of Quéßäre at a specified location. Work has begun on a church. The Great Teacher has been taught the Quéßärean Code.

(Now I half-regret suggesting changing it from Morgoth. :P)

The Light has been unsealed.

The Light:
"Our playwrights have stagnated in recent years."
"Can you teach us the Light That Makes Light That Makes Light?"
"The sky lights have been very bright lately. It is a beautiful sight."

Quéßäre:
"Why are not all deceptions permitted?"
"Are the lowborn truly blocked from infiltrating our city now?"
"What do you think of truthful people?"

30/70 of Khaziraad's dead angels have revived so far.

This update's constellations are the Crown and Ship. Solar activity continues to be extremely high for Slytha's sun. The (mundane) Slythan aurora can be seen more than halfway to the equator (40$\degree$)

(Khaziraad: -5E, Melyssa: -4E, Fortuna: -1E, Grauel: -10E, Darruth: -7E, Kl'Tork: -3E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Lakes, Pregnancy, Air, and Earth. Opposing sphere ideas this tick are Theft and Vermin.
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Stirk on January 04, 2015, 06:36:21 am
I sprout a tentacle out of my corporeal body, made entirely out of faces, the size of a parade of elephants. Currently the faces are  >:( >:( >:(. A second tentacle bursts out of my leg, uncurling like a centipede. This one is made entirely out of arms with hands attached. Five more tentacles join it, the same in every way. The pointer fingers on the thousands of hands points outward, in the general direction of the other Gods, with the thumb outstretched above it. The rest of the fingers remain clenched.

 >:( >:( >:(
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Andres on January 04, 2015, 07:11:16 am
Malakath has eradicated the Establishment Mumans and sent as many as possible that believe to the Malakathite afterlife.
Well, time to have my angel - whom I shall name Nelin - create a socio-economic system structured upon common ownership of the means of production and characterized by the absence of social classes, money, and the state; as well as a social, political, and economic ideology and movement that aims to establish this social order.

Some of the Dwarves have arranged a feast for Malakath. It becomes clear that the spilling of enemy blood for the mysterious non-Malakath blood god is non-negotiable for many of them.
The idea is that spilling blood - literally - isn't any more worship-worthy or -unworthy as killing an enemy in my name without the literal spilling of blood.

The painting is a wall mural of many of the gods with a faceless Malakath prominent and at the center. Upon closer inspection, it seems to have been painted using blood.
"Like it? I can make more if you like! Also, could you paint your own face in with your own blood?"
(That was never the intention, funnily enough.)
"Thank you. I think that will be all for today."
"This is incredible! The detail you have captured with a pigment admittedly as unoptimal as blood is truly remarkable! I will grant your request for this exemplary display of devotion." I paint in my own face (with the same style and quality as the rest of the mural, of course) with my blood. This will enchant the mural so it is not only indestructible except by destroying the wall, but it will also resonate positively with the souls of whoever takes proper time to behold it. During a blood moon and the day of the blood moon, the figures will become slightly animate (https://www.youtube.com/watch?v=wiZO9DZbnZo#t=624).
(Actually was referencing an interaction I had with one of Azem's angels.)

I have my angels start cooling Vandiric churches in Slytha with Elemental magic. Those who worship Malakath or whose health is in danger from the heat (in a proper, non-trivial way) will be let in for free (this should prevent baby-deaths). Everyone else has to pay a fee. (Exceptions exist, of course. For example, if two parents want to be let in with their baby, only the baby and one of the parents is allowed in unless the other pays a fee or worships Malakath.)

Did I find anything in the Slythan sun this turn? Maybe sense any magical or chi influence?

"Before anyone asks as to how I lost so much Essence, I'll just say that I spent a little too much at the Oracle. I would also like to take this time to abscond Serac for not making it a Benevolent Genie-type oracle. Out of my four questions I only got one decent answer."
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: DreamerGhost on January 04, 2015, 07:34:28 am
I sprout a tentacle out of my corporeal body, made entirely out of faces, the size of a parade of elephants. Currently the faces are  >:( >:( >:(. A second tentacle bursts out of my leg, uncurling like a centipede. This one is made entirely out of arms with hands attached. Five more tentacles join it, the same in every way. The pointer fingers on the thousands of hands points outward, in the general direction of the other Gods, with the thumb outstretched above it. The rest of the fingers remain clenched.

 >:( >:( >:(

I bet you now regret voting against having proposals with overwhelming support resolve instantly.
Quote
"But it is not recent! It's been too hot for ages!"
"It Produces A Foul Rusty Liquid, Surely A Symbol Of Decline And Degradation."

Investigate whereabauts of person nr1. "A hudretdth years ago may be recent for an immortal. Have you considered moving to cooler climate or building an underground dwelling to exploit natural coolness of the earth."
Send out 88 glass spiders to investigate whereabauts of this inventior for Void influence. Investigate the heart itself and the fluid it is excreting. "You were correct in bringing this to my attention. Inventior and the heart shall be evaluated and judged acordingly."

Darruth, your projects seem sound. Floating cities could probably be done without divine intervention with enough floatstone. Defenesive enchantments and inteligent cities can be done, though growing cities... I would agree to enchantment expanding to acomodate growth of a city, though I greatly preffer people building themselves rather than having houses sprout up from nowhere overnight.


"Also, I may or may not be responsible for the explosion, umm....sorry...about your new angels..."   :-\
How and why exactly did you cause the explosion?

If sun becomes any hotter, siphon away excess heat to one of Gass giant moons (not inhabited by Mumans).
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Andres on January 04, 2015, 07:51:19 am
If sun becomes any hotter, siphon away excess heat to one of Gass giant moons (not inhabited by Mumans).[/b]
VETO. Planet-exploding is a really, really stupid idea.

The part about Void pacts being used for assorted mundane housework is true.
Propose that we make all sapients magic-capable. In the same way that life creates chi, sapience will create mana. Thus, it won't cost any more to create mortals than it already does. Of course, some non-sapients would continue to have magic but they'll be part of the exception, just as they've always been.
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: DreamerGhost on January 04, 2015, 08:16:09 am
If sun becomes any hotter, siphon away excess heat to one of Gass giant moons (not inhabited by Mumans).[/b]
VETO. Planet-exploding is a really, really stupid idea.

If I siphoned away full power, then yes, moon would likely turn into a plasma ball. But I'd be only siphoning away excess power, mere fraction, less than 1%, and only if it gets any worse. This way, it's less likely to vaporize and more likely to mabye, just mabye become warm enough to melt the core and create electromagnetic field to enable creating propper atmosphere easily.
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Vgray on January 04, 2015, 08:36:21 am
Amathet admires the blood mural.

"I don't know how it works, but it does. Even if it is a little macabre for my tastes."
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Lord_lemonpie on January 04, 2015, 09:28:04 am
Melyssa listens to prayers
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Cptn Kaladin Anrizlokum on January 04, 2015, 09:56:48 am
Quote
The cards seem to be legal, if a bit roughly worn probably from years of use. Do you fix them anyway?
No. Then let's play!
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: LuckyKobold on January 04, 2015, 10:18:51 am
"What are the Mumans?"
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: hector13 on January 04, 2015, 10:57:46 am
Fortuna

I'd like to continue appearing in gambling halls, focusing on those where the superstitions are gaining prevalence, reinforcing the ones that relate to me. For the ones that don't relate to me, I'd like to make some effort to convince people that they do or, failing that, making them appear foolish.

Also Support giving Fusil his voice back as I don't want to be smited.

((KJP, I don't know if you'd prefer me to be more specific in my demands here. I've not played long enough to know if you're all "Yay! Get the creative juices flowing" or "TELL ME WTF YOU WANT!" in your GM/DMing yet))
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Andres on January 04, 2015, 04:50:24 pm
If sun becomes any hotter, siphon away excess heat to one of Gass giant moons (not inhabited by Mumans).[/b]
VETO. Planet-exploding is a really, really stupid idea.

If I siphoned away full power, then yes, moon would likely turn into a plasma ball. But I'd be only siphoning away excess power, mere fraction, less than 1%, and only if it gets any worse. This way, it's less likely to vaporize and more likely to mabye, just mabye become warm enough to melt the core and create electromagnetic field to enable creating propper atmosphere easily.
Unveto

"What are the Mumans?"
"The gods made a gas giant in each system with thirty moons orbiting around each. Mumans are Humans made by Yaos adapted to live on the closest, most hospitable moon orbiting the Keshan gas giant which he named "Konva", originally named Muna as a mix of "Mumans" and "Luna" but since renamed by the inhabitants to "Muma". The actual word "Muman" is a mix of "moon" and "Human.""
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Quartz_Mace on January 04, 2015, 05:29:16 pm
Quote
"Why are not all deceptions permitted?"
"Are the lowborn truly blocked from infiltrating our city now?"
"What do you think of truthful people?"
"Not all deceptions are permitted because they can do bad things to good people. I am not Darruth, but I too care for the greater good.

I can not tell if this is a good thing or a bad thing. They are free to live their own lives, but I am not sure if they could find there way to Àrenne. I'd hate to compromise the safety of Àrenne for them, but I shall see what I can do to amend this.

I have nothing against them."

Create 1,000 Wolf-People.

Commission a shrine to Darruth in Àrenne. Engrave "Sclup" on it.

Remembering that the Light gave my original High-Elves shards of glowing crystals, I bond them together to make an amulet and place it on my statue in Àrenne.
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Andres on January 04, 2015, 06:06:36 pm
"I see The Light has returned from his slumber. Allow me to introduce myself; I am Lord Malakath Vandire Sephir Lecta, Goddess of Souls and Blood. If I may ask, who was the one that sealed you and siphoned your Essence? You must've woken up in their plane, I would think."
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Rolepgeek on January 04, 2015, 10:29:36 pm
Propagate the Seraphim and Ophanim to 1.5 Million, Cherubim to 1 Million, and Chiracyx to 0.5 Million.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Kilojoule Proton on January 05, 2015, 03:54:01 am
Tick 85: Distilled Fear

Nelin, an angel of Malakath, has created a socio-economic system reminiscent of communism as intended.

The blood-interested Dwarves seem to think spilling blood literally is the highest form of worship and have begun to lose interest in Malakath, for better and for worse.

Malakath has painted in her own face with her own blood on a random blood mural and enchanted it to grant it indestrucibility, positive soul resonance of some kind, and slight animation on blood moons. Amathet has come to admire the blood mural.

Slythan Vandiric churches have become known for their relative coolness, and those who worship Malakath or are in danger from the heat will not be charged for entry.

The Slythan sun still seems to be overly active for unfathomable mundane reasons. Levels of magical or chi influence are insignificant.

Khaziraad:
#1: #1 is currently at a Rani inn on Keshan, where the sun is normal.
#2: 88 glass spiders have arrived to search for the inventor, who seems to have been deactivated and placed in a cell. They detect no significant Void influence. The heart seems to have a built-in pump and can theoretically pump liquids as dense as seawater, but it appears to have been designed to pump the rusty liquid infested with organics.

Khaziraad's recommendation to siphon excess heat to an uninhabited gas giant moon has been opposed and unopposed by Malakath, although the Slythan sun seems to have reached a plateau or peak in heat, preventing the automatic triggering of this command.

Melyssa:
"What is beauty?"
"Are you in league with Azem?"
"How can we improve our doors?"

Atropos:
"What will we play? 52-card pickup?"

Fortuna has toured gambling halls once again, cultivating superstitions like grain and removing the weedy ones. An increasingly common one is that mentioning the word "luck" or "Fortuna" causes Fortuna to disappear.

(I can work with most anything, I think. If it's too vague to resolve, I'll mention it. It's not necessary to make actions too detailed.

This is my first time GMing.)

Quéßäre:
"That makes sense."
"Surely you can see that those oafish visitors would make for a dangerous addition."
"How interesting.."

Quéßäre has created 1 000 Wolf-People. Quéßäre has also commissioned a shrine to Darruth in Ãrenne with "Sclup" engraved on it and bound the glowing crystals the Light gave to form an amulet and placed it on the statue in Àrenne.

Darruth has propagated the Seraphim and Ophanim to 1.5M, the Cherubim to 1M, and the Chiracyx to 500K.

50/70 of Khaziraad's dead angels have revived so far.

This update's constellations are the Dragon and Candle. Solar activity continues to be extremely high for Slytha's sun. The (mundane) Slythan aurora can be seen more than halfway to the equator (40$\degree$)

(Malakath: -1E, Quéßäre: -3E, Darruth: -10E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (2) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Animals, Misery, Destruction, and Air. Opposing sphere ideas this tick are Poverty and Heat.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 04:28:45 am
Nelin, an angel of Malakath, has created a socio-economic system reminiscent of communism as intended.
Communism! That's what this totally new and original system of government shall be called!

The blood-interested Dwarves seem to think spilling blood literally is the highest form of worship and have begun to lose interest in Malakath, for better and for worse.
Hmm.... Alright then. Blood-spilling shall officially be made the highest form of worship (for Dwarves) but only if it is between warriors or if it's a legitimate threat like a megabeast. Spilling the blood of civilians is so easy as to be rendered meaningless. Devotion must have meaning by definition.

To those Dwarven warriors that show so great devotion that they willingly engage in a fight they are likely to lose just to prove their devotion will be given access to a berserker state which doubles their strength, wipes away fear (giving a nice defence against Psymental attacks), and generally makes them badass. Once the berserker state is accessed, they can use it in whatever fight they want, though the large increase in power it gives means they will save it for opponents who they need the state to beat as it would be dishonourable to waste their gift on those already weak compared to them.

I tell them that as magma is blood of the earth (CANON), to use it is to draw strength from me, and to worship me is to gain greater power over it. If they agree to build me a grand temple and to allow for High Priests of Malakath to crown their royalty, I will share with them the secrets of magmamancy. (An entirely new and as of yet non-existent form of magic. It also covers the mundane properties of magma which should help with manipulating it both mundanely and alchemically.)

Malakath has painted in her own face with her own blood on a random blood mural and enchanted it to grant it indestrucibility, positive soul resonance of some kind, and slight animation on blood moons.
(It basically makes people feel good down to the deepest level. Not the Mystic Snow kind of good, but rather a kind of Buddhist zen feel or something. Not drowsy or inactive - just at peace. It actually kind of makes them a bit active so they don't just stand around looking at the mural all day.)

(Malakath: -1E)
(Really? That actually cost me 1E? Shoot, and I was hoping that god blood from the blood god would be magical WITHOUT an Essence charge.)

Malakath (Souls, Blood): 10/22, 5-6
(I was on 12E last Tick and I only spent 1E this Tick. Even discounting whatever Essence income I got this turn, I should be at 11 Essence minimum.)

"Gods and goddesses, it has come to our attention that people are making pacts with the Void for common, everyday things because they don't have access to magic. It is a vital necessity that we end this practice by allowing all sapients access to magic. Despite the ambiguous Essence cost listed for such a proposal, I believe that it will cost little to nothing if we were to enact it."
"While we're on the subject, I propose that Void-worshippers will not be able to use magic. If the Void wants a place in our universe, it'll have to abide by our laws."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ambidextrous on January 05, 2015, 04:43:17 am
Kli tries to "rebalance" the Slythan sun so it may return to normal.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Lord_lemonpie on January 05, 2015, 04:47:52 am
Quote
"What is beauty?"
"Beauty is valuable only as a means to power. For every other purpose it is worthless."
Quote
"Are you in league with Azem?"
"As far as I know, I am not in league with Azem. why would you think that?"
Quote
"How can we improve our doors?"
"The answer to that question is quite simple; more, bigger and sharper blades."

"Gods and goddesses, it has come to our attention that people are making pacts with the Void for common, everyday things because they don't have access to magic. It is a vital necessity that we end this practice by allowing all sapients access to magic. Despite the ambiguous Essence cost listed for such a proposal, I believe that it will cost little to nothing if we were to enact it."
"While we're on the subject, I propose that Void-worshippers will not be able to use magic. If the Void wants a place in our universe, it'll have to abide by our laws."
Support
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 04:52:05 am
The price for updating the Bestiary has gone down from 5 Essence to 3 Essence. It is a one-time payment and with it will come a new edition which will include things like attunements and intelligence levels.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 05:12:48 am
The palms on one of the hand tentacles outstretch, smashing into the face filled tentacle at the bestiary comment.  ::) ::) ::)

At the new proposal, an open hand tentacle puts a thumb between up and down, wiggling back and forth between them. A new tentacle forms, making a kind of hook. An open hand-filled tentacle strikes another hand filled tentacle, connecting like they are clapping. Then the hands separate, as if they where about to scoop up water.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 05:33:18 am
At the new proposal, an open hand tentacle puts a thumb between up and down, wiggling back and forth between them. A new tentacle forms, making a kind of hook. An open hand-filled tentacle strikes another hand filled tentacle, connecting like they are clapping. Then the hands separate, as if they where about to scoop up water.
Malakath hands Fusil a piece of paper and a pen.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 05:39:53 am
I draw a mustache and a series of circles on the piece of paper using the pen then pin it to Malakath. I pull out a Woodsman pistol and cock it menacingly.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 05:47:51 am
Malakath's eyes glow even redder. Her shadows start moving, expanding.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 05:52:19 am
A hook shaped tentacle sprouts from my head momentarily, as the face tentacles start moving as if speaking. The pistol does not leave the target.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 05:59:59 am
Her eyes go back to their usual red(!) and her shadows go back to normal.

"I can only guess that hook thing represents a question mark. Let's see if I can interpret your previous message."

"If you abstain on both proposals, raise one tentacle. If you like one proposal but not the other, raise two tentacles."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: IcyTea31 on January 05, 2015, 06:02:19 am
Cim writes in kilometer-tall flaming letters, "Just write. End the charade."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: DreamerGhost on January 05, 2015, 06:05:49 am
I kinda want to see Lecty try to eat Tykki. Does that make me evil?
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 06:08:18 am
I jump for cover, seeing Malakath try to distract me while Cim attacks me with fire! I pull out more tentacles, each with a variety of firearms filling them.

I kinda want to see Lecty try to eat Tykki. Does that make me evil?

*nod*
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 06:14:06 am
Malakath takes a second to ponder the idea that there's "cover" in the deity meta-location and that a giant tentacle monster is using it. In the next second, she pulls out several shadow tentacles and prepares nuclear energy blasts in each one.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 06:18:10 am
I jut out another tentacle, flinging it through the void. I wrap it around Tykki's wrist and lead her to my location.

And the faces are now angry  >:( >:( >:( :-X
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 06:25:13 am
The energy blasts dissipate.  At the end of the tentacles emerge what appear to be little Human girls. Then, with musical accompaniment, they start singing....

"Käse, Käse, wo ist die Käse?" (https://www.youtube.com/watch?v=A8Smccnscys)
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: IcyTea31 on January 05, 2015, 06:40:34 am
"This is not how I expected a fight to begin. End it before I sue you both."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: DreamerGhost on January 05, 2015, 06:44:46 am
I kinda want to see Lecty try to eat Tykki. Does that make me evil?
*nod*

If my wish to see Lecty commit suicide makes me evil, what does that make you?
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 06:54:29 am
I kinda want to see Lecty try to eat Tykki. Does that make me evil?
*nod*

If my wish to see Lecty commit suicide makes me evil, what does that make you?

 :-X
The energy blasts dissipate.  At the end of the tentacles emerge what appear to be little Human girls. Then, with musical accompaniment, they start singing....

"Käse, Käse, wo ist die Käse?" (https://www.youtube.com/watch?v=A8Smccnscys)

Another hook like tentacle appears from my head.

"This is not how I expected a fight to begin. End it before I sue you both."

I point to Tykki's lawmancy degree. With a gun.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 07:00:45 am
The faces turn to Cim, their mouths forced open to unnatural degrees by a build-ups of energy. After a few seconds they recede entirely.

"Creepy children and tentacles isn't really my style. Truce?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Lost in Nowhere on January 05, 2015, 09:11:11 am
...

Hrm...

Two questions: why are people trying to kill each other, and why on earth are human girls singing about cheese in the council meta-location? In German, no less!
Although I can guess the answer to the first.

So, I propose this: a proposal will pass immediately if 3/4 of all active deities support it.

Also, support Fusil being unsilenced.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 09:28:41 am
So, I propose this: a proposal will pass immediately if 3/4 of all active deities support it.
"I support this proposal in spirit but I oppose it in letter. We already have a rule that states any proposal with 80% proposal at Imminent Pass will be immediately passed. I propose we amend this rule that any proposal with the support of 80% of the other gods be passed immediately. In essence, this will have the same effect that you want, Joha, but at least we don't have a spare rule that can never be used. It's the principle of the matter, you see."

Malakath remembers about the virtue angels.
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Ama on January 05, 2015, 10:40:36 am
"Also, I may or may not be responsible for the explosion, umm....sorry...about your new angels..."   :-\
How and why exactly did you cause the explosion?
"I had just got done with a new toy so I wanted test it on something, afraid I forgot you were sending your angels to the city.."

Propose we nuke the sun into nothingness, before it turns into a void monster.
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: DreamerGhost on January 05, 2015, 10:45:14 am
"I had just got done with a new toy so I wanted test it on something, afraid I forgot you were sending your angels to the city.."

Have you considered DB plane/uninhabited moons/calculating results?

Quote
Propose we nuke the sun into nothingness, before it turns into a void monster.

Would you happen to know something others here don't?
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 10:50:50 am
KI'Tork goes around and preforms miracles to gather followers.
"Whoa tentacles, I didn't know you guys were into that sorta thing."
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: Ama on January 05, 2015, 11:00:46 am
"KI` Tork I asked you if I could join your pantheon a while back and I`m afraid I can`t find your answer."
:(

"And no I don't know something different, I just want to destroy the sun, ....it would be fun." :P
Title: Re: Ye Gods [14+/999 players] IC: T81: The Ice of Stalemates
Post by: DreamerGhost on January 05, 2015, 11:07:51 am
"And no I don't know something different, I just want to destroy the sun, ....it would be fun." :P

Spoiler (click to show/hide)
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 11:45:04 am
"That depends, Which sun are we talking about?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: hector13 on January 05, 2015, 11:54:30 am
Fortuna

I will appear in the places in which the superstition that mentioning "luck" or "Fortuna" is most dearly held, and I'll appear in person at tables that are fully occupied by some influential (read: moneyed) folks, and materialise a chair from nowhere to join their game. I'll basically be heavily suggesting that I am the god of Luck, but anyone at the table who mentions either the word "luck" or "Fortuna" will have something unpleasant happen to them, such as a chair leg snapping or a short streak of losses. Should anyone require proof of my godliness, I'll ask one of them to flip a coin, and it lands on its side, no matter who does it, or how many times it is done.

Once they're convinced, I'll encourage them to build a temple to Fortuna - containing a gambling hall in each one - and subtly suggest that they should encourage everyone who wants to keep my favour to donate a small portion of their winnings to the temple. This money will then be used to fund public works and help those that are *ahem* down on their luck.

"Gods and goddesses, it has come to our attention that people are making pacts with the Void for common, everyday things because they don't have access to magic. It is a vital necessity that we end this practice by allowing all sapients access to magic. Despite the ambiguous Essence cost listed for such a proposal, I believe that it will cost little to nothing if we were to enact it."
"While we're on the subject, I propose that Void-worshippers will not be able to use magic. If the Void wants a place in our universe, it'll have to abide by our laws."

I Support this proposal, but oppose making all sapients magic capable. A significant number of these beings could band together to oppose our godhood! That's an unacceptable potential.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ama on January 05, 2015, 12:04:22 pm
"That depends, Which sun are we talking about?"
"The Slythan sun that keeps acting weird. We might as well destroy it before it does something, besides what use is a sun anyway? The nasty thing is always spreading heat and driving back the cold!"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 12:11:58 pm
"Good idea, What if we both pooled our Essence and replace it with a Giant Lightbulb?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: DreamerGhost on January 05, 2015, 12:13:09 pm
"That depends, Which sun are we talking about?"
"The Slythan sun that keeps acting weird. We might as well destroy it before it does something, besides what use is a sun anyway? The nasty thing is always spreading heat and driving back the cold!"

Have you considered moving your followers to gass giant moons where it is hundret below freezzzing at all times of the year?
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ama on January 05, 2015, 01:51:02 pm
"Sure KI` Tork, if your willing to contribute half the cost I will contribute half the cost to replacing the sun."

"That depends, Which sun are we talking about?"
"The Slythan sun that keeps acting weird. We might as well destroy it before it does something, besides what use is a sun anyway? The nasty thing is always spreading heat and driving back the cold!"

Have you considered moving your followers to gass giant moons where it is hundret below freezzzing at all times of the year?
"Yes, but it seems so much simpler to just nuke the sun instead."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 01:57:02 pm
"Hmm, I currently only have 7 Essence, Perhaps we could split the cost between the entire council?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ama on January 05, 2015, 02:08:30 pm
"Not sure others would agree with our wonderful idea....maybe I should give 80% percent of the essence and you can do the rest instead."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: IcyTea31 on January 05, 2015, 02:10:03 pm
"Be aware that destroying the sun is likely to cause a megadeath, and that isn't very fun."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: DreamerGhost on January 05, 2015, 02:35:53 pm
"Be aware, that destroying the sun is likely to cause generous lethal smacks to evryone involved."
Quote
#2: 88 glass spiders have arrived to search for the inventor, who seems to have been deactivated and placed in a cell. They detect no significant Void influence. The heart seems to have a built-in pump and can theoretically pump liquids as dense as seawater, but it appears to have been designed to pump the rusty liquid infested with organics.
An in-built pump. Remarkable. Did you think this up to emulate heartbeat of organic races? Nevertheless, while blood is rather unneccecary for Golems, fuel can verry well be used to retain mobility in cold regions for extended ammounts of time. Though in-built pump is not strictly required for inner heating chamber, it certainly would make regulating heat so much easyer. I believe you have just created the foundation for Golem exploration within cold regions of the planet. Well done.

Create a letter of aproval containing relevant data of Inventior and his invention. Charm the letter so that anyone reading it would be absolutely certain that it was writen by me. Return inventior and heart back to their original position.

In case anyone atempts to destroy either sun, obstruct them and send Kyloth to smack some sense into them.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 02:40:54 pm
"80% isn't quite fair, how about you contribute 70% and I'll give the rest, And in order to prevent the Mega-Death we'll create the Lightbulb and then we'll gradually cycle the sun out of the solar system and eventually the Lightbulb will replace it and we can recycle the Sun and split the Essence. How about we start a Pantheon, Because none can be Satisfied in ignorance."
Title: Re: Ye Gods [15+/999 players] IC: T83: Dissolve the Opposition?
Post by: gman8181 on January 05, 2015, 05:14:38 pm
Check up on what the Lords of Hunger are doing.

(Should have bolded that before.)
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 06:00:26 pm
KI'Tork convinces his more sadistic worshipers that they should worship Melyssa alongside him.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ama on January 05, 2015, 06:08:24 pm
"How about we start a Pantheon, Because none can be Satisfied in ignorance."
"YES!"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 06:12:00 pm
"DOUBLE YES! I Sense that we shall be the best of friends."
KI'Tork gives Neron an Earth Shaking High Five and proceeds to Tell his worshipers why they should follow Neron alongside him.
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Andres on January 05, 2015, 06:20:57 pm
Propose we nuke the sun into nothingness, before it turns into a void monster.
Oppose

I Support this proposal, but oppose making all sapients magic capable. A significant number of these beings could band together to oppose our godhood! That's an unacceptable potential.
"They are indirectly opposing our godhood specifically BECAUSE they don't have magic! Besides, most will only be able to do mundane things that people are making Void packs for. Also, I'd like to remind you that we're gods. If it ever gets to the point where they challenge our godhood - a nigh-impossible feat - then we can simply pass a proposal to take their magic away."

Veto to any attempts to do anything to the Slythan sun except cool it to normal levels.

((Assuming that Ama's Deity is Carmine, Otherwise just switch Carmine to the actual Deity.))
(Neron - God of Ice.)
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 06:27:06 pm
"We shall replace the Slythan Sun with a Giant Lightbulb."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 06:28:14 pm
"We shall replace the Slythan Sun with a Giant Lightbulb."
"You shall not! This is your only warning!"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 06:29:04 pm
"And why shant we?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 06:32:31 pm
"Because it will result in a literal apocalypse. If you do this, you WILL die. Either by my hand or the Council."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 06:35:37 pm
"That's why we'll enchant the Lightbulb to give off the warmth of the Slythan Sun and we shall replace it gradually so as not to disrupt anything, Also Malakath, Who are you to command me?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Vgray on January 05, 2015, 06:47:41 pm
Veto blowing up the Slythan sun.

"I haven't heard such a horrible idea since Varee was still awake."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 07:01:42 pm
The face tentacle rams quickly and repeatedly to the palm tentacles at the sun idea.

The massive amount of Guns are pointed at the Kitchen God and Ice God.

-_- ::) :-\ >:(
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 07:37:10 pm
"Calm down Fusil, I have a better idea! What if we simply created a giant cold generating sun at the opposite end of the Solar System, Alongside the Heat Producing Lightbulb, Then Neron and I could pool our Essence to create our own solar system to test the Lightbulb Theory, What do you say?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 07:40:00 pm
*shakes head tentacles*  ::) :-\ >:(
*Cocks guns*
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ama on January 05, 2015, 07:44:02 pm
*shakes head tentacles*  ::) :-\ >:(
*Cocks guns*
".....meanie..."


All of my worshipers are told of my new pantheon with KI` Tork through dreams, and a new branch of the Church of Neron is created to spread the word about how to worship KI` Tork."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 07:47:02 pm
"You could just create a brand new solar system somewhere. It might even be cheaper since you're not trying to move anything."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ama on January 05, 2015, 08:05:36 pm
"You could just create a brand new solar system somewhere. It might even be cheaper since you're not trying to move anything."
"What do you say KI`Tork, want to create a new solar system?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 08:22:52 pm
"YES! How about instead of having a heat based life network why not do the reverse, With cold temperatures growing crops and warmth killing mortals there, Yes I think that this shall work quite well, Any who Object may go and shut your trap holes. Neron Perhaps we should build it up gradually instead of all at once so that we aren't rendered powerless, I propose that we call the new solar system the Neronian-KI'Torkian Joint Land Ownership, Nikjol for short."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ama on January 05, 2015, 08:43:32 pm
"YES! How about instead of having a heat based life network why not do the reverse, With cold temperatures growing crops and warmth killing mortals there, Yes I think that this shall work quite well, Any who Object may go and shut your trap holes. Neron Perhaps we should build it up gradually instead of all at once so that we aren't rendered powerless, I propose that we call the new solar system the Neronian-KI'Torkian Joint Land Ownership, Nikjol for short."
"Perfect! You can make the new anti sun and then I will create the new planet. Also this is incase you need some more essence."

Give KI`Tork 5 essence.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 09:15:37 pm
"Yes, Yes, Yes."

KI'Tork creates a large blue sun that releases cold instead of heat, It is magically powered and it constantly has Vast Thunderstorms on its surface.

KI'Tork then creates a very long, very thick indestructible length of copper wiring that leads to the other side of Neron's Planet and hooks up to power a Giant Heat-Emitting Lightbulb. The Copper Wiring channels electricity from the Thunderstorms across the wiring to power the Lightbulb.

The Copper Wiring is large enough to be visible and constantly has multicolored lightning streaking across its surface at all times. Sort of like a more awesome variant of the Northern Lights.

"Alright now put the planet in between the Lightbulb and the Thunder Anti-Sun and set it up so that every 24 hours it shifts so that the side that was facing the Lightbulb would be facing the Anti-Sun and vice-versa. Also I propose that we put plenty of massive titans on the surface of the planet, But first what should we name the Anti-Sun and Lightbulb?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Rolepgeek on January 05, 2015, 09:19:56 pm
Before going about nearly killing yourself with exhaustion, I suggest you take a look at the first few items on record, and look at how expensive worlds are to make.

Then rethink your plan...

Also, Khaziraad, I believe I should be ready to begin with the various city projects. Having increased the members of my races, I have a feeling it will be rather important soon...
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Quartz_Mace on January 05, 2015, 09:22:21 pm
Propose we nuke the sun into nothingness, before it turns into a void monster.
Oppose.

"I don't think you understand the science of this."
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Andres on January 05, 2015, 09:26:12 pm
Propose we nuke the sun into nothingness, before it turns into a void monster.
Oppose.

"I don't think you understand the science of this."
"Correct me if I'm wrong, but wouldn't it be like trying to blow out a fire by using a flamethrower on it?"
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Quartz_Mace on January 05, 2015, 09:28:07 pm
Propose we nuke the sun into nothingness, before it turns into a void monster.
Oppose.

"I don't think you understand the science of this."
"Correct me if I'm wrong, but wouldn't it be like trying to blow out a fire by using a flamethrower on it?"
"Yes, except it's actually trying to blow up a giant ball of nuclear plasma that constantly reacts to create a horrifying amount of energy by shooting a nuclear bomb into it."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: gman8181 on January 05, 2015, 09:31:20 pm
... I'm not going to get into this. Just don't do anything that wipes out all the Gruen or I'll eat everything you hold dear.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Vgray on January 05, 2015, 09:34:03 pm
Before going about nearly killing yourself with exhaustion, I suggest you take a look at the first few items on record, and look at how expensive worlds are to make.

Then rethink your plan...

Also, Khaziraad, I believe I should be ready to begin with the various city projects. Having increased the members of my races, I have a feeling it will be rather important soon...

"Ah yes. I had forgotten about your request. You have my assistance."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Ama on January 05, 2015, 09:34:53 pm
"The sun can be called the Grand Neronian-KI'Torkian Joint Sun of Great Ideas and the light can be called Neronian-KI'Torkian Grand Light Bulb of Kitchen and Ice."

I would like to create a massive planet carved of ice and snow that is surrounded by a giant never ending snowstorm. Surrounding the planet is a ring of ice that reflects the light of the Neronian-KI'Torkian Grand Light Bulb of Kitchen and Ice. The center of the planet is filled with Blue Fire, a blue glowing liquid that has amazing healing properties and produces power.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Vgray on January 05, 2015, 09:42:10 pm
"Fusil is going to love this. Considering how often he goes on about the 'perfect world' that he created..."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 09:45:54 pm
"We should make the Copper Lights visible from the surface, Also as for a starting race we should simply create hordes of sentient beings made of solid ice. We should pit the surface of the planet with caverns and abysses leading to the Core."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 09:50:18 pm
"I would like to remind the other gods and goddesses to vote on the proposal to grant magic to all sapients. Passing it would likely mean greater devotion to us and would weaken the Void's hold on the world."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 09:52:12 pm
Proposal 84.00:Accepted.

"It is a good idea, After all."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Rolepgeek on January 05, 2015, 09:55:51 pm
My thanks, Azem.

So. As we seem to be working together often, and all find each other's company agreeable, what say you we attempt a go at this 'Pantheon' thing going around? We just suggest to our followers that the other members of our Pantheon are worthy of worship as well, and find ways to support each other when possible. It's little more than what's already been happening, save that we endorse each other amongst the mortals, but I don't think it can really hurt anything.

Anyway. Khaziraad, Azem, I think it would be best to work on one project at a time, to conserve our energies and ensure we all come to an agreement on what is to be done before following through. First, I believe the creation of protective Obelisks would be best, as such a precaution is best taken before other rather less necessary measures are taken.


Create the Protective Obelisks with the help(I think) of Khaziraad and Azem. If my followers and mages are able to help out without getting soulburnt, so much the better.

Also, the Minor Miracles thing to allow all my followers to do the minor, pragmatic stuff? That too, since it's cheap.

Abstain on 84.00; It could be good, it could be bad; I don't really like it as is, though. Sapience itself means if you make a statue sapient, even without a soul or conscience, it can use magic. No likey.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 09:57:35 pm
Quote
"I would like to remind the other gods and goddesses to vote on the proposal to grant magic to all sapients. Passing it would likely mean greater devotion to us and would weaken the Void's hold on the world."

I shake my head and have the hands give a thumbs down again. Once more, I crash two hands together like clapping, then open them as if I was catching water. I repeat this gesture several times.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 09:58:31 pm
"What's so wrong about mortal magic users?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 10:00:16 pm
"What's so wrong about mortal magic users?"

I shake my head again, and repeat the gesture.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 10:02:15 pm
"Are you worried that they might be able to stand against advanced weaponry? Besides it would give the Mortals the means to solve their own problems."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Quartz_Mace on January 05, 2015, 10:03:44 pm
Support 84.00
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Rolepgeek on January 05, 2015, 10:03:56 pm
"Are you worried that they might be able to stand against advanced weaponry? Besides it would give the Mortals the means to solve their own problems."

And suddenly Fusil isn't quite as necessary anymore in the mortal's eyes. It's fairly obvious why.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 10:04:34 pm
"Are you worried that they might be able to stand against advanced weaponry? Besides it would give the Mortals the means to solve their own problems."

I shake my head again, and continue making the same gesture. Another hand-tentacle goes in front of the face-tentacles. The hands on the hand-tentacle once again fold out as if they where preparing to cup water, while the eyes on the face-tentacles scan them over from right to left.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 10:07:38 pm
"Joha, I invite you to join a pantheon with me. With our combined spheres of Life, Souls, and Blood(to subtitute Body), we out of all the gods are in the best position to make new life and to gain from each-other. Do you accept?"

Abstain on 84.00; It could be good, it could be bad; I don't really like it as is, though. Sapience itself means if you make a statue sapient, even without a soul or conscience, it can use magic. No likey.[/b]
"I'm not saying that only sapient beings can use magic, only that all sapient beings can use magic. The amount of non-sapients that can use magic will remain the same as it always was. I'm also rather sure that souls are required for sapience. Either it is intrinsic or it was decided that that is how it should be when the world was being created."

"Fusil, we'd be giving the mortals what they're already getting from the Void. The only difference is whether or not we want them to praise us or the Void for their magic."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Vgray on January 05, 2015, 10:12:36 pm
Support 84.00

"Animals can use magic? That's news to me."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 10:12:48 pm
Quote
"Fusil, we'd be giving the mortals what they're already getting from the Void. The only difference is whether or not we want them to praise us or the Void for their magic."

I shake my head again, the face-tentacle obviously becoming annoyed  >:( >:( >:( :(. Finally, I decide to stop gesturing and pull out some notes that I wave around with my normal hand.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 10:14:35 pm
"Fusil, You're preventing your followers from building magical gun factories, I hope you realize that before you down the proposal."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: DreamerGhost on January 05, 2015, 10:15:33 pm
Support 84.00
Help Darruth with the obelisks.


Creating a new solar system is quite interesting an idea, even before you factor in negative heat it gives off. But it is also increadibly expensive idea, far too expensive just for two of you. I may help out a bit if you want me to.
(Seriously, before you dedicate yourselves to any huge project, ask GMan abaut its cost.)
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 10:17:14 pm
"Fusil, You're preventing your followers from building magical gun factories, I hope you realize that before you down the proposal."

*Silent Sigh* Again, I wave my notes around frantically, pointing to them with a thousand tentacles shaped like arrows.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Vgray on January 05, 2015, 10:19:26 pm
Help Darruth.

"Anyone speak tentacle monster?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: gman8181 on January 05, 2015, 10:20:57 pm
Read the note?
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Cptn Kaladin Anrizlokum on January 05, 2015, 10:21:52 pm
Hehe! I love charades!
Mortal mages worship us, making more into mages won't stop that.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 10:22:35 pm
Quote
Posted by: DreamerGhost
« on: Today at 10:15:33 pm » Insert Quote
Support 84.00
Help Darruth with the obelisks.

Creating a new solar system is quite interesting an idea, even before you factor in negative heat it gives off. But it is also increadibly expensive idea, far too expensive just for two of you. I may help out a bit if you want me to.
(Seriously, before you dedicate yourselves to any huge project, ask GMan abaut its cost.)


"We would greatly appreciate that, Could we use your golems as a basic design template to reduce the cost of the new race?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 10:22:58 pm
I read Fusil's notes.

Hehe! I love charades!
Mortal mages worship us, making more into mages won't stop that.
"The problem is that NON-mages are worshipping the Void simply so they can do magic."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 10:23:48 pm
Quote
I read Fusil's notes.

You are slapped away from the notes by the tentacle arrows. I hold them close to myself  >:( >:( >:(.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 10:25:31 pm
"May I read your notes Fusil?"

If Fusil says yes KI'Tork reads the notes, If he says no KI'Tork pouts as well as a giant pile of kitchen appliances can.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 10:28:14 pm
"May I read your notes Fusil?"

If Fusil says yes KI'Tork reads the notes, If he says no KI'Tork pouts as well as a giant pile of kitchen appliances can.

*Shakes face tentacles and holds the notes closer*
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: gman8181 on January 05, 2015, 10:29:36 pm
Heh, I wasn't expecting that but it was kind of funny.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 10:29:43 pm
KI'Tork attempts to read the notes using enhanced kitchen vision.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: DreamerGhost on January 05, 2015, 10:35:32 pm
Fusil, mind if I read the notes?

As for helping out with cold sun project. Creating proper sun is 20E, creating tiny sun and enchanting it to work like proper one is 10E. Since yours is cold, it will probably cost extra.

You are allowed to use Golems as prototypes for new races, rememnber that Golems run on ambient heat, you'll probably want to change that, among other things.

Chip in 5E for cold sun project.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 05, 2015, 10:38:37 pm
Quote
Fusil, mind if I read the notes?

*Shakes head, returns notes to HAMMERSPACE*
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: LuckyKobold on January 05, 2015, 10:40:39 pm
"Thank you oh mighty builder dude guy. Fusil if you don't wanna let us read the notes why are you waving them in our collective incorporeal faces?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 11:10:20 pm
"Animals can use magic? That's news to me."
"Obviously not all animals and not even all types of animals. Occasionally, a powerful animal like a black dragon or a megabeast might have access to magic, and sometimes an animal with a strong soul or (relatively) high intelligence can have magic, like a warg. It wouldn't be traditional spell-casting as with normal magic - it would be more subtle and natural than that."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Quartz_Mace on January 05, 2015, 11:13:21 pm
"Animals can use magic? That's news to me."
"Obviously not all animals and not even all types of animals. Occasionally, a powerful animal like a black dragon or a megabeast might have access to magic, and sometimes an animal with a strong soul or (relatively) high intelligence can have magic, like a warg. It wouldn't be traditional spell-casting as with normal magic - it would be more subtle and natural than that."
"Weren't all Megabeast struck down?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 05, 2015, 11:15:19 pm
"Animals can use magic? That's news to me."
"Obviously not all animals and not even all types of animals. Occasionally, a powerful animal like a black dragon or a megabeast might have access to magic, and sometimes an animal with a strong soul or (relatively) high intelligence can have magic, like a warg. It wouldn't be traditional spell-casting as with normal magic - it would be more subtle and natural than that."
"Weren't all Megabeast struck down?"
"It was an example, but yes."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: IcyTea31 on January 06, 2015, 01:40:20 am
"Fusil, did your charade perhaps mean, 'don't do that. Check your worship and Essence pool. Read the Council records.'? I saw the gestures as 'disappointment,' 'denial,' 'worship/rhythm/disaster,' 'pool/safety/hold together,' 'record/note/knowledge.'"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 06, 2015, 01:54:59 am
"Fusil, did your charade perhaps mean, 'don't do that. Check your worship and Essence pool. Read the Council records.'?"
"Looking through the Council records, I can see that the proposals to ban magic and to grant it in limited amounts were free proposals so he can't mean that. Why don't you just tell us what you mean?"
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 06, 2015, 02:16:21 am
"Fusil, did your charade perhaps mean, 'don't do that. Check your worship and Essence pool. Read the Council records.'? I saw the gestures as 'disappointment,' 'denial,' 'worship/rhythm/disaster,' 'pool/safety/hold together,' 'record/note/knowledge.'"

*Shakes head and continues face-tentacle palming until I get my speech back*
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 06, 2015, 02:29:56 am
*Shakes head and continues face-tentacle palming*
"This is getting silly. Stop the charades and just talk to us! It's really easy, just look at what everyone else is doing! Start by saying your name. Fu. Sil. Fu-sil. Fusil. Now it's your turn."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 06, 2015, 02:34:04 am
Quote
79.05: Silence Fusil permanently

 :-X
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: DreamerGhost on January 06, 2015, 02:44:09 am
*Shakes head and continues face-tentacle palming*
"This is getting silly. Stop the charades and just talk to us! It's really easy, just look at what everyone else is doing! Start by saying your name. Fu. Sil. Fu-sil. Fusil. Now it's your turn."
Propose changing Malkaths spheres to "greed" and "bad decisions".
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 06, 2015, 02:52:02 am
:-X
"Don't be shy! We're your friends! You can talk in front of us."

Propose changing Malkaths spheres to "greed" and "bad decisions".
"That's a bit random. Oppose."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Stirk on January 06, 2015, 02:55:13 am
Quote
Propose changing Malkaths spheres to "greed" and "bad decisions".

*Thumbs up*

Quote
"Don't be shy! We're your friends! You can talk in front of us."

*Thumbs down* :-X ::) :-X
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 06, 2015, 02:57:54 am
"Alright then, I've had my fun. I guess I'll stop now."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: IcyTea31 on January 06, 2015, 02:59:52 am
"There are silent methods of communication other than vague charades." "Text, for example."
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: DreamerGhost on January 06, 2015, 03:03:52 am
"There are silent methods of communication other than vague charades." "Text, for example."

I am fairly certain that council law is above such loopholes. Otherwise, Fusil would had sent Tykki to speak for him.
Title: Re: Ye Gods [16+/999 players] IC: T85: Distilled Fear
Post by: Andres on January 06, 2015, 03:11:07 am
"Why doesn't she just sit on the golden throne?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Kilojoule Proton on January 06, 2015, 05:58:14 am
Tick 86: Deposition of Distress

Fusil has been unsilenced. Despite some grave predictions about Fusil's next favored communication method (a shower of metal pellets), there have been no random shootings of significance.

The Dwarves have been permitted to practice Malakath-worship through the spilling of blood in military situations. They have also been granted access to a berserk state. Despite an offer of power over magma, they have invariably refused to allow High Priests of Malakath to crown their royalty.

(Malakath: +1E (not sure what happened). Darruth: +6E (wrong operation, most likely). This illustrates the importance of checking Essence totals.)

Kli has attempted to rebalance the Slythan sun with modest success.

Melyssa:
"But is there not a certain beauty in pain?"
"Emeralds. All the emeralds."
"My doors are not sharp enough! I must go!"

The Virtue angels still think they have not yet gained enough Essence to make a decent gift. Perhaps they will simply bestow their gifts within the next 3 ticks regardless of how much they manage to accumulate.

KI'Tork has gone around performing miracles to gain followers, but this seems to be growing steadily less successful.

Fortuna has reinforced some superstitions about his name in person and extended them beyond their existing scopes. Many have begun the construction of temples to Fortuna in the hopes of appeasing him.

Khaziraad has written and magically signed a letter of approval of the inventor of the golem heart with an inbuilt pump. The Golem smiths are less than amused but restore the inventor and begin testing various usable fuels.

Two of the Lords of Hunger are currently leading a campaign to remove an invasive, non-native species of bat from Human lands. One is currently making amusing patterns in fields by eating rings of the crops. Another one has gone far to the north and begun devouring ice.

KI'Tork has encouraged the co-worship of Melyssa among his more sadistic worshippers with some success and the co-worship of Neron especially among the followers partial to making cold desserts. Neron has reciprocated and encouraged the co-worship of Kl'Tork.

KI'Tork: Warning: Creating a large sun of the description provided will cost a remainder of 17-18E (after Khaziraad's donation), likely killing you. Would you like to continue?

Neron has created a massive planet of ice and snow enveloped by a perpetual snowstorm. It possesses an ice ring and contains Blue Fire, a potent healing agent and power source.

Darruth has initiated the construction of a floating city's Obelisk defnese network with Khaziraad and Azem's assistance and expanded the available range of Divine magic for Darruthians.

(Isn't GMan a bit of an unfortunate abbreviation rife with potential ambiguity? :P)

KI'Tork has attempted to read the notes using kitchen-vision. It seems there is a burnt pineapple somewhere.

60/70 of Khaziraad's dead angels have revived so far.

This update's constellations are the Dragon and Candle. Solar activity continues to be extremely high for Slytha's sun. The (mundane) Slythan aurora can be seen nearly halfway to the equator (55$\degree$)

(KI'Tork: -1E, Neron: -5E, KI'Tork: +5E, Neron: -17E, Darruth: -1E, Khaziraad: -1E, Azem: -1E, Khaziraad: -5E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (6) (click to show/hide)

Spoiler: New Proposals (5) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Trees, Hospitality, Earth, and Strength. Opposing sphere ideas this tick are Magma and Implosions.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 06:29:26 am
"Let me start off by saying IF YOU ABSOLUTE MORONS EVER TRY ANYTHING LIKE THAT AGAIN I WILL BREAK YOUR EVERYTHING. I WILL CHOP YOU APART WITH A CONSTANT STREAM OF HOT LEAD AND TURN YOUR CORPSES INTO MY OWN PERSONAL SOLAR SYSTEM THAT I WILL PROCEED TO DESTROY IN NUCLEAR FIRE WHICH WILL BE THROWN OUT OF THE BUBBLE WITH MORE EXPLOSIVES THAN YOUR TINY MINDS CAN COMPREHEND! EVERYONE WHO VOTED YES TO IT IS NOW OFFICIALLY ON MY LIST! If anyone even jokes about silencing me again, Tykki is authorized to shoot. You MORONS even managed to do it in a time of crisis, when everyone knows I am the only one who knows how to handle them properly.

Now to the meat of the argument, before you make a mistake with the magic system. As I am apparently the only one to PICK UP A BOOK (Or, failing that, know what the word "Book" is in sign language) to figure out what Magic really is. All of this is compiled in my RESEARCH NOTES that I waved around in your face with none of you even subtly understanding my meaning.

As of right now, there is no such thing as "mana". I do not know why the God of Blood thinks there is. There never was in our bubble. Currently, all magic is powered by the user's soul. Every sapient and non-sapient has a soul, so making sapience somehow produce whatever "mana" is will not asst them in that. If anything, it would be an expensive waste of essence. Non-magic users are apparently incapable of taping into the source, even when powered by an outside source. What this means is, essentially, everyone contains the potential "ammunition" of magic. Not everyone is able to "shoot" this ammunition, for reasons I have not bothered to research. Flooding the people who cannot shoot with more ammunition is useless, like trying to load a broom stick.

I don't know why the MORONS think I have had a problem with magic. Did they grow even duller while I was away? Currently, two of the most magically aligned races where my creations. I have millions of armories filled with magical weaponry. In my research, I even found a way to significantly improve magic, making it both cheaper and safer for my own followers. The work is classified, as much of it is currently being used for defense. I have no problem with my followers having magic, I know it could never replace weaponry. All mortals having magic, however, would not be significantly different from what is currently going on. I do think you should talk about the potential consequences of this, seeing as NONE OF YOU IDIOTS EVEN UNDERSTAND WHAT MAGIC IS. In all technicality, the current use of invoking the Void is functionally Eldrich magic.

In conclusion, while making all sapients capable of casting magic is potentially a good idea, we should actually talk about it before going forth. Especially seeing as none of you know a single thing about magic. I am, however, completely against having sapients somehow produce "mana", which is currently not used in any form of magic. At best, it is pointless, and at worst devastating in ways you do not understand."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 07:08:16 am
(Ok so here's what happened: I played a kind of minigame with KJP a long time ago (around November 4) where I took control of a group of adventurers on Azem's Island of Death. All of them were definitely using mana. I'd show proof of such events but for some reason, all messages I got from KJP relating to the minigame are gone. The messages I sent to him about it are still there but they don't mention mana. The point is that KJP put mana in a Ye Gods minigame and that's why I thought there was mana.)

"Now to the meat of the argument, before you make a mistake with the magic system. As I am apparently the only one to PICK UP A BOOK (Or, failing that, know what the word "Book" is in sign language) to figure out what Magic really is. All of this is compiled in my RESEARCH NOTES that I waved around in your face with none of you even subtly understanding my meaning."
"So what was with the water and the clapping?"

"Every sapient and non-sapient has a soul"
"This is news to me, ironically. I'd known that all sentient/non-sapients had souls, but I was under the impression that non-sentients were completely without one."

"Not everyone is able to "shoot" this ammunition, for reasons I have not bothered to research."
"I did, though. A long time ago when the world was new the elder gods were voting on the allowance of magic, started by Cim who voted that mortals should not have access to any magic at all. It was eventually decided that the number of magic-users would be artificially limited. THAT is why some people are born with magic and others aren't. Therefore, I oppose my proposal that would have apparently CREATED mana as concept. Instead, I propose that we lift the limitation placed by the elders so long ago in the Fourth Tick."



I offer the royal families of all non-Human races that reproduce sexually a deal (Armu and Seppo are exempted, if they even reproduce like that). If they agree, their next child will be marked by me. They will gain enormous personal power - equal to an angel priest, influence over a single sphere, and greatness in their chosen profession. If the child is the heir to the throne, they will be a great ruler. If not, then they shall be loyal to their ruling sibling or parent and serve them faithfully, becoming a great steward of the land, general, scientist, or whatever other profession that would help their nation. In exchange for such a large gift of power, the child will be devoted to Lady Lecta. That is the only request in exchange for their child becoming Magical.

Mortals are informed that the gods are talking and that soon, ALL mortals will have access to magic.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 07:39:48 am
Quote
(Ok so here's what happened: I played a kind of minigame with KJP a long time ago (around November 4) where I took control of a group of adventurers on Azem's Island of Death. All of them were definitely using mana. I'd show proof of such events but for some reason, all messages I got from KJP relating to the minigame are gone. The messages I sent to him about it are still there but they don't mention mana. The point is that KJP put mana in a Ye Gods minigame and that's why I thought there was mana.)

(The mortals are stupid mortals. Stupid mortals are stupid! My experiments prove that soustuff powers magic. The second alternative was kitchens, and I am pretty sure that isn't right.)

Quote
"So what was with the water and the clapping?"

"It is sign language for 'book'. You see, because it looks like you are opening and closing a book. How can you not get that!?"

Quote
"This is news to me, ironically. I'd known that all sentient/non-sapients had souls, but I was under the impression that non-sentients were completely without one."

"I can't remember what I said. Every living thing has a soul, assuming it isn't a plant or something. So every animal has a soul. If I said anything else, I must have been partially blinded by the PURE RAGE SHEATHING FROM MY BODY!"

Quote
"I did, though. A long time ago when the world was new the elder gods were voting on the allowance of magic, started by Cim who voted that mortals should not have access to any magic at all. It was eventually decided that the number of magic-users would be artificially limited. THAT is why some people are born with magic and others aren't. Therefore, I oppose my proposal that would have apparently CREATED mana as concept. Instead, I propose that we lift the limitation placed by the elders so long ago in the Fourth Tick."

"I do not remember that...What I remember has something to do with magic being tied to the stars. That never seemed to happen, the constellations ended up being separate from the sky. Cim had opposed it, but he was the only one. Everyone else fully supported it, without limitations. Unless Cim played a trick on the rest of us, we hadn't installed any limitations."
Title: Re: Ye Gods [12/∞] Game Thread/IC (Started and still recruiting)
Post by: Andres on January 06, 2015, 08:11:59 am
"I can't remember what I said. Every living thing has a soul, assuming it isn't a plant or something. So every animal has a soul. If I said anything else, I must have been partially blinded by the PURE RAGE SHEATHING FROM MY BODY!"
"You said that non-sapients have souls. The confusion arose from the fact that there are TWO types of living beings that are non-sapient: sentients and non-sentients. Sentients are not capable of worship but have free will. Non-sentients are neither capable of worship nor have free will."

"I do not remember that...What I remember has something to do with magic being tied to the stars. That never seemed to happen, the constellations ended up being separate from the sky. Cim had opposed it, but he was the only one. Everyone else fully supported it, without limitations. Unless Cim played a trick on the rest of us, we hadn't installed any limitations."
03.07.a: Focus on magic through gods, ban secular magic for mortals (1-7/12) [FAILED]
+1 from Cim
0 from Fusil, Kli
-7 from Anath, Azem, Serac, Varee, The Light, Khaziraad, Grauel
03.07.b: Allow magic for mortals at least in a limited amount (8-1/12)
+8 from Anath, Azem, Serac, Varee, Grauel, Kli , The Light, Khaziraad
-1 from Cim
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Ama on January 06, 2015, 09:50:59 am
Support 85.04
Oppose everything else.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: LuckyKobold on January 06, 2015, 10:17:43 am
"Hmm, Perhaps I overestimated my capabilities, Either way Neron I should be more than capable of creating the Anti-Sun and the Lightbulb by next Tick, However I have recently had an interesting idea that should heavily boost my Essence Income."

KI'Tork shows his Followers the art of making candy and ice cream, He then encourages them to sell and trade them in exchange for Riches and Technology, He also shows them how to indefinitely preserve food so that it will never rot, Apart from plagues of course.

KI'Tork hosts a Feast inside of the Citadel and offers to teleport every chef in both worlds there for the one month duration of the feast and afterwards back to their original location. KI'Tork summons millions of Kitchen Spirits to make every morsel of Food there seem superior to the Finest Food anywhere else. KI'Tork sets up a food contest, Whoever submits the Best Food shall gain 3 Unconditional Wishes. KI'Tork also invites the other Deities and their respective Clergies.

KI'Tork creates an afterlife plane called the Eternal Feasting Hall, The Plane is composed of an infinite amount of kitchens and dining halls, Whoever goes there may cook and/or feast for all eternity if they desire, They can also be reincarnated at any time if they wish. KI'Tork gives his Kobold followers a choice between going to the Eternal Feasting Hall and The Endless Caverns.

"Alright this should work."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Ama on January 06, 2015, 10:41:41 am
"What should we name the ice planet KI` Tork?"

Inspire my followers to begin creating new Neronmas recipes and to start making more types of food from ice. Also encourage some cold loving Kobolds to come North and show my followers their cooking skills.

I would also like to listen to prayers.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: LuckyKobold on January 06, 2015, 10:44:34 am
"The Frozen Rock floating in space Perhaps? I'm not good at names, You created it, I'm sure you'll think of something."

KI'Tork listens to prayers.
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: hector13 on January 06, 2015, 10:44:49 am
I Support this proposal, but oppose making all sapients magic capable. A significant number of these beings could band together to oppose our godhood! That's an unacceptable potential.
"They are indirectly opposing our godhood specifically BECAUSE they don't have magic! Besides, most will only be able to do mundane things that people are making Void packs for. Also, I'd like to remind you that we're gods. If it ever gets to the point where they challenge our godhood - a nigh-impossible feat - then we can sitmply pass a proposal to take their magic away."
As I said, I was worried about them banding together, not pitiful individuals who can only wipe a plate clean. What's to stop them from blocking our ability from removing their magic in this instance? Has there ever been such a confluence of magic-users before?

We gain nothing by just giving them things. They have become misguided by the seemingly easy route of asking the Void for magic, for nothing in return. I propose that we encourage them to petition us for magic. At least then we can keep track of who has and hasn't got the ability to influence their environment beyond physical manipulation, and take steps should they become belligerent. I believe this will make them more favourable toward us, and fewer and fewer mortals will follow the Void.

Thus, I shall change my mind and vote to oppose 85.00: Forbid Void-worshippers from using magic. We should make and example out of some of the more prominent Void-worshippers, perhaps by exploding them into gibs or turning them stark raving mad. This will show the mortals that we don't appreciate them worshiping something as ambiguous as the Void over us gods, but at the same time making us seem merciful by not just arbitrarily punishing them all. Like you say, most of them can't do anything that grand anyway, so letting them know we don't like it by harshly punishing a handful, they'll stop.

I also oppose 85.03: Nuke the Slythan sun into nothingness before it turns into a Void monster because, you know, life and everything. If anyone wants to cool the planet, I'm sure we could tilt the axis a little, to provide the poles with less heat. This will have the impact of making Summers and Winters elsewhere a little more extreme, but if it stops the notion that BLOWING UP THE SUN is a good idea, I think it's reasonable.


Bless those who are building my temples with slightly better than average luck.

Take a stroll through the countryside, blessing farmers at random to have fantastic crop yields, while cursing the crops of their neighbours. The cursed farmers shall, however, find something of value on their land, such as historical artifacts that are thought to be linked with luck, equal to the value of their lost crops.


((Not sure if I have enough followers yet but))Listen to prayers
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: LuckyKobold on January 06, 2015, 10:48:02 am
"Grauel do you wish to attend my feast, It should prove quite the challenge for my followers to Satisfy the God of Hunger himself."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Ama on January 06, 2015, 10:50:38 am
"How about DHarti?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Lord_lemonpie on January 06, 2015, 11:04:13 am
Check on how the Flagellants are doing.

Command all my followers to thank Ki'Tork before eating or drinking anything.


Quote
"But is there not a certain beauty in pain?"
"Ah. I see. I thought you were talking about beauty of the face. Pain could indeed be considered something beautiful, and pain must be cherished by both those who bring it and those who recieve it."
Quote
"Emeralds. All the emeralds."
"Emeralds are something of my past. They are a memory that I both cherish and hate."
Quote
"My doors are not sharp enough! I must go!"
"I wish you the best of luck, follower."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Kilojoule Proton on January 06, 2015, 03:06:46 pm
(Minigame mana: Did you think I'd let you cast heal on yourself continuously for an entire day? Minigames/spin-offs including the cancelled war stuff tend not to affect core stuff back here. Whether mana exists is still up to you (pl.) on IC or motivated individuals/groups. :P

For a counterexample, we don't have a simple scalar HP system for creations on IC.)

Hordes of parasitic creatures have appeared at a large Armu capital and slaughtered thousands!

There is a commotion in a different Armu city about a new statue.

Malakath: Most of the royal families are hesitant to give so much power over their kingdoms to any god at all. A few accept, but only for non-heirs to be raised far away from the throne.

The mortals are somewhat skeptical but interested in the announcement.

(Kl'Tork: -1E)
KI'Tork: You spread the production of candies and ice cream, encouraging followers to trade it for money and technology. You also teach them about refrigeration, which has become a new luxury.

You have started a feast and concentrated kitchen spirits into the area, and hundreds of chefs have agreed to be teleported there.

KI'Tork has also created the Eternal Feasting Hall, a place of eternal cooking and dining always with the option of returning.
"The Life Lab has created the spiciest pepper in the world, but it is too expensive for my Sunbreath Stew!"
"You should try my special cheese! It puts the grubs in grub!"
"Does this powder make my food taste sour?"

Neron: You have encouraged the creation of new Neronmas recipes and more ice-based food. Some cold-loving Kobolds have gone to the North to exchange cooking techniques.
"A nearby volcano seems to have gotten more active."
"When will it be Neronmas again?"
"I have a special delivery. Cold [sic] you sign here?"

(Fortuna: -1E)
Fortuna: The builders of your temples have been blessed with slightly better luck.

You roam the countrysides, redistributing luck.
"Fortunafortunafortunafortuna YES!"
"Did you know I am so lucky I cannot ever die or grow old? Let's play cards!"
"We have been lucky to have such a high yields in this time of failure!"

Melyssa: The Flagellants are not getting along very well with the other races. Having painful traps built everywhere in public spaces seems not to be conducive to peaceful discussion. Some of them have been forced to create untrapped buildings solely to keep visitors safe.

Your followers will now thank KI'Tork for their meals.
"I suppose emeralds don't always relate to Azem."
"Thanks!"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Lord_lemonpie on January 06, 2015, 03:24:55 pm
Stop allowing foreigners to visit the Flagellant city.

Create a little trading/diplomacy town 1.5 miles from the Flagellant city. All trading and diplomacy shall be done there. No deadly traps are present.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: DreamerGhost on January 06, 2015, 03:30:08 pm
84.00: Make all sapients magic-capable and have sapience itself create mana Oppose

Support removing ancient law limiting magic.

Create a portal within capital of every race that leads to DB plane. Announce the begining of Grand Military Games.

Spoiler: Grand Military Games (click to show/hide)
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: LuckyKobold on January 06, 2015, 03:40:55 pm
((Did any chefs submit food for the contest?))

"A true chef is Satisfied with even the Worst ingredients, You'll think of something, Create your own spice."
KI'Tork inspires the Spicy Pepper chef to create a superior brand of Peppers.
"I like it, Why don't you call it Casu marzu?"
"It does actually, But with effort even the most sour morsel can be superior to the greatest sweets."
Title: Re: Ye Gods [16+/999 players] IC: T84: Incubation of Discontent
Post by: Andres on January 06, 2015, 03:56:47 pm
As I said, I was worried about them banding together, not pitiful individuals who can only wipe a plate clean. What's to stop them from blocking our ability from removing their magic in this instance? Has there ever been such a confluence of magic-users before?
"Not even anywhere close. Even if we gave everyone magic, if everyone combined their powers together, the'd only be able to stop one or two gods at the most from doing ONE thing."

We gain nothing by just giving them things. They have become misguided by the seemingly easy route of asking the Void for magic, for nothing in return. I propose that we encourage them to petition us for magic. At least then we can keep track of who has and hasn't got the ability to influence their environment beyond physical manipulation, and take steps should they become belligerent. I believe this will make them more favourable toward us, and fewer and fewer mortals will follow the Void.
"We gain a few things by giving them magic. Our artificial limiter might actually be dampening our Essence income - unlikely but possible - and mortals everywhere would greatly appreciate it. Even better is that they'll stop making Void backs. I oppose your proposal simply because I want mortals to be strong on their own. Even if we didn't get anything out of it - and so long as it didn't help the Void - I'd vote to give them magic anyway."

We should make and example out of some of the more prominent Void-worshippers, perhaps by exploding them into gibs or turning them stark raving mad. This will show the mortals that we don't appreciate them worshiping something as ambiguous as the Void over us gods, but at the same time making us seem merciful by not just arbitrarily punishing them all. Like you say, most of them can't do anything that grand anyway, so letting them know we don't like it by harshly punishing a handful, they'll stop.
"This isn't likely to work. Other gods have tried lesser punishments for the same crimes and all it did was make people dislike the gods more. If we're going to do this, it's best to ease into it with one proposal at a time. Blocking Void magic is the first step."

Malakath: Most of the royal families are hesitant to give so much power over their kingdoms to any god at all. A few accept, but only for non-heirs to be raised far away from the throne.
All I need is a foothold. These children will make their families powerful, build me a few temples, and then all others will regret they declined my offer (because they missed out on great wealth and power). I'd better see how many of these gifts I can afford to give, though.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Ama on January 06, 2015, 05:28:52 pm
Neron: You have encouraged the creation of new Neronmas recipes and more ice-based food. Some cold-loving Kobolds have gone to the North to exchange cooking techniques.
"A nearby volcano seems to have gotten more active."
"When will it be Neronmas again?"
"I have a special delivery. Cold [sic] you sign here?"
"Interesting, would you mine asking a nearby NUKE scientist to check it out."
"Soon! Spread the word for two ticks from now Neronmas is to be held, and I will again be returning to the City of Red Stone to grant the wishes of three lucky followers!"
"Sure."  Signed Neron, Lord of the North, IceBringer, and the Great Snake of Ice

"Should we not be reacting to the whole Armu Capitol being attacked?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 05:48:19 pm
"Yes we should. Tykki, please destroy them immediately! Whoever did this is dead. Dead. Dead. Try to keep collateral damage down, and civilian deaths at zero. It looks like Unit One is ready. If that is true, somebody launch it! The rest of you join Tykki in fighting them. The Vindico in the surrounding area will put bodies between them and the citizens, while the Armu-Seppo soldiers will work on evacuation. Ill join as well, we are bringing everything we got on this.

I will find who did this, and you will pay. You will pay. I will kill you. I don't care how everyone else seems to ignore the diseases and other assaults on their followers. I don't yet know if this was a way to get around my plague defenses, or a foolish act by a stupid God for an unknowable reason. I will chop you to pieces..."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 05:50:34 pm
"Who do you think did it?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 05:51:45 pm
"Who do you think did it?"

"You. You drained Serac's essence thinking I would not notice. If you hadn't used any essence, you would have had 21 capacity."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 05:59:35 pm
"Who do you think did it?"

"You. You drained Serac's essence thinking I would not notice. If you hadn't used any essence, you would have had 21 capacity."
"Right, except I wouldn't. I've just now reached 20E, so it's unlikely my essence capacity would come up when I only gained 2E over it for 1 tick. How bad are you at math, Fusil?"

(OOC: If I remember correctly, last time the GM talked about this, he said each essence over max income had a 5% chance of raising the capacity. This was just one of the 9 out of 10 times I wasn't lucky.)
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: hector13 on January 06, 2015, 06:04:56 pm
"Fortunafortunafortunafortuna YES!"

Temporarily curse anyone who mentions my name out loud ((unless it's waaay too expensive. Anymore than 2E is too much, at this point...))

Quote
"Did you know I am so lucky I cannot ever die or grow old? Let's play cards!"

Appear before this being. Examine them closely to make sure they aren't cheating in some capacity. Remove a deck of cards from a pocket, and start shuffling them expertly, smilingly benignly.

What makes you believe you are so lucky as to not age or die, my friend?

Raise an eyebrow, amused.

Indeed, does that also make you lucky enough to defeat me in a game of chance, I wonder?

Quote
"We have been lucky to have such a high yields in this time of failure!""

visit the farmers as my avatar, ask for a place to stay overnight and encourage them over the course of the evening to donate some of their extra crops to my temples.

Also, separate to this, advertise the fact my temples provide alms to those in need

"Not even anywhere close. Even if we gave everyone magic, if everyone combined their powers together, the'd only be able to stop one or two gods at the most from doing ONE thing."

I'm still reticent to give all mortals the ability to use magic. Even if they could only stop one god doing one thing, what do you think that's going to do in regards to belief in gods in general? Mortals exerting they're will over us, even in a tiny way, is unacceptable.

"We gain a few things by giving them magic. Our artificial limiter might actually be dampening our Essence income - unlikely but possible - and mortals everywhere would greatly appreciate it. Even better is that they'll stop making Void backs. I oppose your proposal simply because I want mortals to be strong on their own. Even if we didn't get anything out of it - and so long as it didn't help the Void - I'd vote to give them magic anyway."

I'm unconvinced that an artificial limiter on magic is also limiting our Essence generation. I require evidence, concrete and incontrovertible, that this is happening before I'll even consider supporting to remove limits.

You also claim you want mortals to be strong on their own, yet you want to give them the use of magic? A literal gift from the gods? No. Like I say, if a mortal wants magic, they must petition a god, not the Void. This will go someway toward reducing the number of Void pacts. Unless there's another reason that they're making pacts...


"This isn't likely to work. Other gods have tried lesser punishments for the same crimes and all it did was make people dislike the gods more. If we're going to do this, it's best to ease into it with one proposal at a time. Blocking Void magic is the first step."

Perhaps we should be looking at the reasons why the mortals are making their pacts with the Void. If it's just magic, then yes, blocking Void-worshipers magic will more than likely put a stop to any further Void-worship. If it's something else, something insidious, it won't make a difference, therefore we will need to punish people.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 06:10:35 pm
Quote
"Right, except I wouldn't. I've just now reached 20E, so it's unlikely my essence capacity would come up when I only gained 2E over it for 1 tick. How bad are you at math, Fusil?"

"It seems to be working fine for other Gods with similar essence capacity. Like the God of Blood. Do you have another who would even act as a possible culprit for all this random death and destruction? The drownings, the disease, and now this?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 06:16:11 pm
Quote
"Right, except I wouldn't. I've just now reached 20E, so it's unlikely my essence capacity would come up when I only gained 2E over it for 1 tick. How bad are you at math, Fusil?"

"It seems to be working fine for other Gods with similar essence capacity. Like the God of Blood. Do you have another who would even act as a possible culprit for all this random death and destruction? The drownings, the disease, and now this?"
"Who doesn't hate Fusil? My, that is a tough question.

Varee may not be as inactive as you think."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 06:20:12 pm
"I don't care how everyone else seems to ignore the diseases and other assaults on their followers. I don't yet know if this was a way to get around my plague defenses, or a foolish act by a stupid God for an unknowable reason."
"I actually asked which god or gods were responsible for the plagues and the Oracle said no god was responsible - the same answer Tykki got. Perhaps the Lich is attacking races that are devout in their worship? Humans to Yaos, Kobolds to KI'Tork, and now the Armu to you."

I use my God Vision to see where the souls go. Are they reincarnating or going to an afterlife as normal or are they going somewhere else like the Void or to a necromancer?

You also claim you want mortals to be strong on their own, yet you want to give them the use of magic? A literal gift from the gods?
"Technically, we wouldn't be giving them magic so much as giving them back magic. Magic isn't drawn from the gods (except for Divine magic) - it's drawn from the soul itself."

Perhaps we should be looking at the reasons why the mortals are making their pacts with the Void. If it's just magic, then yes, blocking Void-worshipers magic will more than likely put a stop to any further Void-worship. If it's something else, something insidious, it won't make a difference, therefore we will need to punish people.
"We have no proof that the widespread use of Void pacts is for anything other than magic. There are some Void worshippers that use their power for great evil but they're systematically destroyed by mortal governments and even other, more moderate Void cults."


"Could the other gods please oppose Proposal 85.04? I really, REALLY don't want to lose my spheres because of some petty joke. This is actually rather terrifying. I don't want to lose all that I am for someone's cheap amusement. Please don't do this!"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 06:22:31 pm
Support 85.04
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: LuckyKobold on January 06, 2015, 06:23:40 pm
Proposal 85.04: DENIED

"Parasitic Monsters, That is rather unsettling, Hopefully they won't be able to spread to Nikjol, What kind of Preventive Measures should we take Fusil? You're the Weapons Deity, What should we fight them with?"

NEW PROPOSAL: Any Proposal Action that negatively effects a Deity without their consent for no reason should auto-fail.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 06:25:58 pm
Support 85.04
"But why!?"

NEW PROPOSAL: Any Proposal Action that negatively effects a Deity without their consent for no reason should auto-fail.
Support
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 06:27:38 pm
Quote
"Who doesn't hate Fusil? My, that is a tough question.

Varee may not be as inactive as you think."

"I am not just talking about this attack. I am talking about the plagues as well. Unless there is a God who hates everyone, you are the only potential culprit. Varee is sealed away. It would be impossible for him to act, you might as well blame Yaos."

Quote
"I actually asked which god or gods were responsible for the plagues and the Oracle said no god was responsible - the same answer Tykki got. Perhaps the Lich is attacking races that are devout in their worship? Humans to Yaos, Kobold to KI'Tork, and now the Armu to you."

"No, you fool. She messed with her words. What she said to Tykki was "No God was responsible for the plagues that killed 1/4 of three races". The plague had killed 1/4 of two races, the Gruen had less casualties due to sheer size if anything. As such, no god caused such plagues because she put qualifiers on them that mad the statement false. She could just have easily said five races, or six races, and it would have been just as false. A correct question to ask would have been 'who caused the plague that wiped out 1/4 of humanity' or a similar question, but I feel she would have weaseled her way out of that as well."

Quote
"Parasitic Monsters, That is rather unsettling, Hopefully they won't be able to spread to Nikjol, What kind of Preventive Measures should we take Fusil? You're the Weapons Deity, What should we fight them with?"

"I have the problem handled, there is an army and the most powerful beings in existence fighting a small amount of them. I had taken preventative measures to avoid a plague in Armu-Seppo lands, foreseeing some one attempting a similar devastating event. This is likely what they had come up with in replacement."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 06:28:46 pm
Support 85.04
"But why!?"

NEW PROPOSAL: Any Proposal Action that negatively effects a Deity without their consent for no reason should auto-fail.
Support
"Sorry, bit of a joke there. For real now."Oppose 85.04
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: LuckyKobold on January 06, 2015, 06:30:21 pm
"But what if they mutate or crop up again? What if this is only the start? This is very unsettling and we should at least take countermeasures, If nothing else."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 06:31:46 pm
"Fusil, we can all say it's impossible, but when was the last time someone actually checked? How do we know he hasn't been freed or randomly escaped and started committing random acts?

Also, last time I checked, the only God who hates everyone else is YOU."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 06:33:24 pm
"No, you fool. She messed with her words. What she said to Tykki was "No God was responsible for the plagues that killed 1/4 of three races". The plague had killed 1/4 of two races, the Gruen had less casualties due to sheer size if anything. As such, no god caused such plagues because she put qualifiers on them that mad the statement false. She could just have easily said five races, or six races, and it would have been just as false. A correct question to ask would have been 'who caused the plague that wiped out 1/4 of humanity' or a similar question, but I feel she would have weaseled her way out of that as well."
"Ah, the Gruen. I knew I was forgetting a race. It seems to fit the pattern of targeting races devoted to a god. In any case, my question was different from Tykki's but the answer was pretty much the same."
I ask for the identity or identities of the god(s) responsible for the last few magical plagues.
Oracle: "No god was responsible for all of the last three magical plagues."
"And they WERE magical in nature."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 06:43:06 pm
"But what if they mutate or crop up again? What if this is only the start? This is very unsettling and we should at least take countermeasures, If nothing else."

"As a God likely summoned them to replace a plague, we will not have to worry about it if we can find and put down the culprit before he acts again. He has killed to many for you all to continue ignoring this! Assuming you have similar countermeasures against a plague in place, I don't have enough information on them to suggest proper weapons. If they are land-bound with thick armor, heavy hammers with small contact points and other armor-piercing weaponry would be the item to choose. If they are agile and flying, then ranged weapons would be the best. There are a thousand points in between that I cannot fathom."

"Fusil, we can all say it's impossible, but when was the last time someone actually checked? How do we know he hasn't been freed or randomly escaped and started committing random acts?

Also, last time I checked, the only God who hates everyone else is YOU."

"I am not causing the plagues and know this. Varee has not escaped and is not causing this. The Seal is still intact. You are the only potential culprit."

Quote
"Ah, the Gruen. I knew I was forgetting a race. It seems to fit the pattern of targeting races devoted to a god. In any case, my question was different from Tykki's but the answer was pretty much the same."

"Yes, in that it dodged the question. The Oracle really needs to start giving refunds."

Quote
"And they WERE magical in nature."

"Yes, the answer was almost the same. This could mean that it was a separate God who did one of the plagues. As the first two had the same modus operendi, it is possible someone assumed the God of Hunger caused the first plague and wanted to get revenge in a similar manner. Or he could only be responsible for part of it, getting help from something else, from the Void to a mortal. It simply doesn't answer the question, and isn't even specific enough to grant any new information."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 06:47:36 pm
"Have you checked the Seal? Even if it is intact, do we know that Varee is still in there?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 06:54:28 pm
"Have you checked the Seal? Even if it is intact, do we know that Varee is still in there?"

"Yes. He is still sealed. You are the murderer. You will not escape your punishment by pretending he did it."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 06:58:08 pm
"Have you checked the Seal? Even if it is intact, do we know that Varee is still in there?"

"Yes. He is still sealed. You are the murderer. You will not escape your punishment by pretending he did it."
"This is sad. Do I need to prove I didn't do it again?

Furthermore, if you truly believe this, is it so hard to check?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 07:05:10 pm
"Yes, the answer was almost the same. This could mean that it was a separate God who did one of the plagues. As the first two had the same modus operendi, it is possible someone assumed the God of Hunger caused the first plague and wanted to get revenge in a similar manner. Or he could only be responsible for part of it, getting help from something else, from the Void to a mortal. It simply doesn't answer the question, and isn't even specific enough to grant any new information."
"I think Occam's Razor should apply here. What's more likely, that a single or multiple gods have conspired to kill scores of followers of other gods for no discernible reason or that the Lich - a powerful, angel-killing, god-hating necromancer - unleashed a few plagues on god-loving races closely associated with their deities?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 07:07:57 pm
Quote
"I think Occam's Razor should apply here. What's more likely, that multiple gods have conspired to kill scores of followers of other gods for no discernible reason or that the Lich - a powerful, angel-killing, god-hating necromancer - unleashed a few plagues on god-loving races closely associated with their deities."

"The Lich is weaker than you believe it is. It is completely incapable of doing something on such a large scale. A single one of my Angels is quite able to defeat it in single combat. Aside from that, the Lich is a servant of a God. You seem to have hinted that you know more about it than that..."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 07:12:30 pm
"This Lich is centuries old by now and has probably had a lot of time to come up with such a plague. With the help of some of her own followers it's not out of the question that she'd be able to unleash such powerful plagues after every few Ticks. The price for the truth of the Lich is 5 Essence. I thought about taking it down to 3 Essence or just 1 in this time of crisis but then I remembered that you're VOTING TO TAKE MY SPHERES AWAY."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 07:21:14 pm
"This Lich is centuries old by now and has probably had a lot of time to come up with such a plague. With the help of some of her own followers it's not out of the question that she'd be able to unleash such powerful plagues after every few Ticks. The price for the truth of the Lich is 5 Essence. I thought about taking it down to 3 Essence or just 1 in this time of crisis but then I remembered that you're VOTING TO TAKE MY SPHERES AWAY."
"I'll buy it for 3 essence. I opposed that proposal. Let us discuss this away from Fusil."
Pays 3 essence to his informant.
((OOC: PM me))
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: gman8181 on January 06, 2015, 07:58:16 pm
"Grauel do you wish to attend my feast, It should prove quite the challenge for my followers to Satisfy the God of Hunger himself."

Haha, indeed. Considering I am infinitely hungry and you are the god of satisfaction, it would be rather interesting.

Attend the feast and eat any worthy offerings provided.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 07:59:18 pm
"Haha! That's some very useful information. Thanks very much, Malakath.*snooty laugh*

Support 85.00 and 85.01
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 08:05:18 pm
Malakath: Most of the royal families are hesitant to give so much power over their kingdoms to any god at all. A few accept, but only for non-heirs to be raised far away from the throne.
They consciously plan for their unborn child to be raised away from the place where they would do the most good. Unwise, really, but still, I grant one such family a Magical Child, to be recognised by a colourful mark on the back of their left hand. Who is the child born to, on what planet, what gender are they, and what sphere do they influence? The sphere will never be anything associated with the Void and it won't be one already covered by a god.

EDIT: "Bad" spheres like cannibalism and corruption will obviously be exempt, as will anything that relates to states of maturity (children, adults, etc.) and relationships (siblings, lovers, etc.)....friendship excluded.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Vgray on January 06, 2015, 08:42:08 pm
"It was so peaceful for awhile there..."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Quartz_Mace on January 06, 2015, 08:47:42 pm
"It was so peaceful for awhile there..."
It's a shame Fusil got his voice back. Should we go back on that?
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Vgray on January 06, 2015, 09:06:42 pm
"We shouldn't. It's tempting, but we shouldn't."


"Looking back on Council records, at the first discussions shaped by the gods of Honor and Treachery, it surprises me how...reasonable, Fusil was back then."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: hector13 on January 06, 2015, 09:24:24 pm
Fortuna

Oppose 85.04 (or whatever one is changing Malakath's spheres, however amusing that might be...)
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Rolepgeek on January 06, 2015, 09:43:41 pm
And now, for the next few bits...

Make some of the flying cities, with the protective Obelisk lattices surrounding them. They are far more mobile than the others, as you might imagine.
Make all the cities of my followers the living cities, and mildly self-aware(aligned to Good and limited power, as said in the OOC).
Hopefully do these with Khaziraad's and Azem's help.

The Second Grand Awakening shall begin! Goodness and missionaries proclaiming the cause of Darruth, aided by their newfound widespread magic and mobile bases of operation shall carry the Glory of Goodness to the ends of the world!

Manifest a portion of myself (slowly, so as not to startle overmuch anyone; I should be in continuous contact with my priests(from my perspective of continuous) to make sure my actions don't come as a complete surprise when it comes to the mortals, in fact) in the Grand Cathedral(remember that?) to answer questions and pilgrims to come there. It will take the form of a great mobile statue, a brightly glowing orb in the center, reminiscent of an eye while many pairs of hands (one can never be quite sure of which race...), each consisting of one that seems to naturally curl into a fist, and the other which naturally opens in welcome, float around it, and an oblong spheroid(think mostly- flattened sphere) hangs below them, seeming to gyrate. The entire thing is surrounded by moving stone hoops, placed within another and rotating in a similar fashion to gyroscopes, save that there are five, each carved with a different style of decoration along the entire length; chains, ivy, flame, eyes, and interwoven lines/rope(for the last think celtic knotwork/geometric patterns). This shall be my Avatar, and it shall, in fact, assist in running the Grand Cathedral, being capable of seeing everything within it and a ways out. Lesser Avatars shall also manifest in lesser Cathedrals, Churches, Shrines, etc. The power of an Avatar is linked to the number of Rings it has; five is the highest, of which there is only one, and the only one with a ring carved with eyes. The smallest, with only one Ring, have only the Ivy Ring, and the number of pairs of hands each Avatar has is linked to the number of rings; cube the number of rings for how many hands it has in total, and square the number of rings for how many hands it can hold within the diameter of the Rings easily(without it becoming crowded and in the way; helps figure out the size). Yes, this means the single Ring Avatars have only only pair of hands, while the High Avatar has 125. If this takes too much essence(as in, more than around 8-10), don't do it. Yet.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 10:51:30 pm
"So Joha, do you want to start a pantheon together?"

"Darruth, can I ask your opinion on the Mystic Snow?" (Almost literally cocaine in snow form.)

Are there any known evil wizard/necromancer/other towers? What about bandit strongholds? How many Mumans are there? Has communism spread to the Gruens and Armu on Muma?
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Rolepgeek on January 06, 2015, 11:05:08 pm
Rather than have all this fuss, why not ask the Oracle the following question?

'Which Gods have been responsible for causing magical plagues?'

Wouldn't that force some sort of answer out of her, one way or another?

As well, I don't particularly like drugs, particularly not highly addictive and debilitating ones, Malakath. Distribute it in my cities only if you wish to make me angry very quickly.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 06, 2015, 11:18:52 pm
Rather than have all this fuss, why not ask the Oracle the following question?

'Which Gods have been responsible for causing magical plagues?'

Wouldn't that force some sort of answer out of her, one way or another?

As well, I don't particularly like drugs, particularly not highly addictive and debilitating ones, Malakath. Distribute it in my cities only if you wish to make me angry very quickly.


"No, from what I can tell, she would dodge the question by answering something like "No Gods have caused magical plagues that killed 2/3s of the Mumans" or something else just as useless. If you truly think that would work, go ahead and ask."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Lost in Nowhere on January 06, 2015, 11:40:06 pm
"So Joha, do you want to start a pantheon together?"
Not really.

On a rather unrelated note, I'm going to create 300 of the Bienen:
Spoiler (click to show/hide)
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 06, 2015, 11:57:07 pm
As well, I don't particularly like drugs, particularly not highly addictive and debilitating ones, Malakath. Distribute it in my cities only if you wish to make me angry very quickly.
"That wasn't even close to what I was thinking. It was just a question that I found to be morally grey and I wanted your opinion, that's all. Personally, I have a negative opinion of it but I'm not sure if It'd be right to do something as ban its use."

"I'm willing to put 1E into asking Darruth's question. Anyone else?"
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: DreamerGhost on January 07, 2015, 12:02:37 am
How abaut we get the owner of this useless oracle to try and pry some answers from the oracle for free?

Help Darruth
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: IcyTea31 on January 07, 2015, 12:30:13 am
Cim transports the commotion-causing statue in the Armu city to an uninhabited area.

"I was once offered a Void pact to create a statue of weapons and place it in an Armu city as relay for Void energy. I rejected that offer, but it seems someone didn't."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 07, 2015, 12:33:25 am
Cim transports the commotion-causing statue in the Armu city to an uninhabited area.

"I was once offered a Void pact to create a statue of weapons and place it in an Armu city as relay for Void energy. I rejected that offer, but it seems someone didn't."

"Do you remember when I had informed you that I had studied and improved magic? That statue is one of the fruits of the study. It is, in fact, a weapon. GE Unit 1. If you do not believe me, you can see it in action soon, seeing as it is currently on a mission with me and the rest of my Angels to fight the Bug attack. I am assuming so, at least, it would be a fortunate time for it to be finished..."

**EDIT**

"...I suppose I jumped to conclusions, assuming it was the statue I had commissioned. I suppose it should be obviose what it is. If it is in the shape of one of my Angels, it is mine. If it isn't it isn't. I only knew about one, so it seemed obviose to me at the time, but I suppose a mysterious statue would cause more commotion then my obviose one..."
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 07, 2015, 02:22:00 am
"I have two questions. One is a general question and one is for Fusil. The general question is this: why did we vote against destroying all Void things in the Bubble? As for you Fusil, what is your stance on making artifact weaponry for other gods?"

EDIT: This generation of Magical Children will be entirely female. There is a legitimate point to this, but it's not right to reveal all just yet. Dead Magicals will go to Heaven and won't reincarnate until all the other Magicals have died.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Stirk on January 07, 2015, 04:11:59 am
Quote
"I have two questions. One is a general question and one is for Fusil. The general question is this: why did we vote against destroying all Void things in the Bubble? As for you Fusil, what is your stance on making artifact weaponry for other gods?"

"I did not vote either way. The threatening Void things are incapable of being destroyed, except by the ones who made them. The things you hope to destroy either could be easily replaced or provided valuable information on how cults work. In any case, it wouldn't help. That is not a way to effectively go about fighting the Void. At worse, it might bring more attention to our bubble, rather then drawing them away.

I am fine making cheap, essentially standard, weapons for other Gods or worthy mortals. They don't typically have any impressive powers, unless the other God wants to provide them itself. Things like the "Emperor's" sword are fine. Except for you, I will charge you five essence. I will lower it to three essence, because discount."

Quote
EDIT: This generation of Magical Children will be entirely female. There is a legitimate point to this, but it's not right to reveal all just yet. Dead Magicals will go to Heaven and won't reincarnate until all the other Magicals have died.

(The Godess of Blood making an all Female army? Well, once a month I suppose...)
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Kilojoule Proton on January 07, 2015, 04:26:30 am
Tick 87: Filtered frenzy

The monsters at the Armu capital have abruptly become more lethal!

Melyssa has commanded that foreigners not be allowed to enter the Flagellant city (for their own safety more than anything else). A small, trap-free town 1.5mi/2.4km outside the Flagellant city is under construction. Most of the Flagellants are amused by this.

Khaziraad has started the Grand Military Games, a series of military-based games reserved for the races in which godly intervention is discouraged.

(Lots of chefs have submitted food.)
"I cannot! I have only a few weeks, while the Life Lab had years to create that Pepper of Perfection, Pungent among Peers!"
"It has a nice ring to it! I'll run over to the table they set up to store dishes temporarily!"
"Then I will have to focus on cooking the Form of Sourness."

A chef carrying a plate has slipped on some oil and scattered maggots all over the kitchen.
"What if the Health Inspector sees?"
"Aiiiieeee! Nooooo!"
"Tasty!"
"What have you done?"

Grauel has attended the feast and begun eating the many worthy offerings given. A portal has appeared and disappeared above Grauel, and an arrow has flown in and embedded itself where a head would be in a humanoid. Grauel seems to be unharmed. The arrow is covered with carvings of the word "FUSIL."

Malakath has created Magic Childness and given it to a non-heir of royal birth who has yet to be born. The child seems to be aligned with Forgiveness. The family rules a Luminee kingdom on Slytha.

Neron:
"We are from NUKE. Our air specialist suggests that the smoke it releases may be helpful for our faultily created world."
"Two ticks! Yes! Yes! Neronmas is coming to town!"
"Here you go, then."

The delivery seems to be a bunch of frost-covered seeds of some sort.

Tykki: "As you command, Sir."

The Vindico have formed a barrier to stop the creatures from escaping and slaughtering the remaining citizens. Tykki slashes around at the seemingly endless stream of monsters but cannot seem to kill them faster than they appear.

The souls of the dead citizens end up going to the other world or an afterlife as normal.

(It's now quite a bit higher than 5%.)

Fortuna has begun spreading the superstition that mentioning his name out loud leads to temporary bad luck.

The lucky man seems not to be cheating.
"It's been 777 years at least! I can definitely take you on and win!"

The farmers have donated a fraction of their surplus to the temples. Most of it they consume in an extended family feast.

Fortuna has announced that his temples provide alms to those in need.

Darruth has created the flying cities with Obelisks around them and given life to the existing Good cities.

Darruth's missionaries have begun spreading the word of Darruth with increased vigor. Darruth has made an impressive appearance (0E) in the Grand Cathedral to answer questions and pilgrims there. Many are terrified by Darruth's true form. (Perhaps you should tell them not to fear first?)

There are a few magic towers belonging to assorted wizards scattered about the land. At the moment, none of the ones containing necromancers use Malakathite necromancy or soul magic, having been cut off for so long. Bandit strongholds exist in various places and are even backed by Bandit Unions in some areas. There are about a thousand Mumans. The Gruen retain a caste system and the Armu are less interested in having a bloody internal revolt than in causing one in other states.

Joha has created 300 Bienen, bee-like sophonts that can tolerate lower pressures.

Cim has transported a strange-looking statue from the Armu city to an uninhabited area. It is shaped like a humanoid with almost wolf-like features but has too many angles.

A random Human named Occam has used his razor to cut a rope. Tragically, it seems that the rope supported an anvil that happened to be above an expensive godly statue.

The Virtues have sent out their gifts as they are now and jumped back to the mortal worlds to spread their virtues.
Pat has given Cim 4E.
Tom has given Malakath 4E.
Rita has given Khaziraad 4E.
Ben has given KI'Tork 4E.
Tria has given Neron 4E.
Mil has given Grauel 4E.
Cassie has given Quéßäre 4E. She winks at Malakath before jumping out.

All of Khaziraad's dead angels have now been revived.

This update's constellations are the Seraph and Ikaku. Solar activity continues to be high for Slytha's sun but is subsiding. The (mundane) Slythan aurora can be seen nearly halfway to the equator (65$\degree$)

(Malakath: -3E, Darruth: -10E, Joha: -4E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (8) (click to show/hide)

Spoiler: New Proposals (3) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Mercy, Consolation, Travel, and Animals. Opposing sphere ideas this tick are Poverty and Jelly Rolls.
Title: Re: Ye Gods [16+/999 players] IC: T86: Deposition of Distress
Post by: Andres on January 07, 2015, 04:32:47 am
"I did not vote either way. The threatening Void things are incapable of being destroyed, except by the ones who made them. The things you hope to destroy either could be easily replaced or provided valuable information on how cults work. In any case, it wouldn't help. That is not a way to effectively go about fighting the Void. At worse, it might bring more attention to our bubble, rather then drawing them away."
"Two things about that proposal. First, part of the proposal required that ALL gods help in removing the objects, thus, they would have been destroyed whether the Void-aligned among us would've wanted to or not. The second is that I made another proposal which would've only destroyed things like temples, monuments, and statues - things that don't provide any information on the Void whatsoever and only help with spreading their influence."

"I am fine making cheap, essentially standard, weapons for other Gods or worthy mortals. They don't typically have any impressive powers, unless the other God wants to provide them itself. Things like the "Emperor's" sword are fine. Except for you, I will charge you five essence. I will lower it to three essence, because discount."
"Oh, um, thank you! I guess. I was under the impression you didn't like me. It's good that we're ok, though. To be honest, I don't really have anything against you. The last proposal really was crossing a line, but I'm guessing that's why I'm getting the discount, right?"

(The Godess of Blood making an all Female army? Well, once a month I suppose...)
(If that was in character, I'd be pretty offended. I'm still kind of offended but whatever. But no, the Goddess of Blood is not making an all-female army, even discounting the small numbers of "soldiers" in this "army". Here's a hint: I plan to make 20 Magical Girls.)
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Lord_lemonpie on January 07, 2015, 04:50:18 am
Support 86.00 and 86.02
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Stirk on January 07, 2015, 04:53:26 am
Quote
The monsters at the Armu capital have abruptly become more lethal!

"Did you think such pitiful things could even slow Tykki down? Keep up the good work, if worse comes to worse we can destroy them all after evacuating the city fully."

So....since I already kind of revealed the project, are the GE's completed enough to join in the fight?

Quote
"Two things about that proposal. First, part of the proposal required that ALL gods help in removing the objects, thus, they would have been destroyed whether the Void-aligned among us would've wanted to or not. The second is that I made another proposal which would've only destroyed things like temples, monuments, and statues - things that don't provide any information on the Void whatsoever and only help with spreading their influence."

"It isn't that simple. Breaking Void pacts like that is not simple, even if it worked it would mean all of the punishments coming into the bubble at once. Temples, monuments, and statues show us quite handily where the Void cultists are meeting. As you may know, it is easier to tell if the people are trying to make a Summoning Ritual if they have their name on the building."

Quote
"Oh, um, thank you! I guess. I was under the impression you didn't like me. It's good that we're ok, though. To be honest, I don't really have anything against you. The last proposal really was crossing a line, but I'm guessing that's why I'm getting the discount, right?"

"For everyone else, it would be free. You are the only one I am charging."

Quote
(If that was in character, I'd be pretty offended. I'm still kind of offended but whatever. But no, the Goddess of Blood is not making an all-female army, even discounting the small numbers of "soldiers" in this "army". Here's a hint: I plan to make 20 Magical Girls.)

I have been saving that off color joke for a while, and had to release it some time! Is the answer "The Expy rule killed your family and you are slapping it as hard as you can"?
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Andres on January 07, 2015, 05:08:16 am
Malakath has created Magic Childness and given it to a non-heir of royal birth who has yet to be born. The child seems to be aligned with Forgiveness. The family rules a Luminee kingdom on Slytha.
(Got ninja'd by you. Was also gonna make it a Keshan-only thing but this'll work.) Forgiveness? That's a useless sphere. Reroll. It's not that Luminee kingdom is it? You know, the one with the one dude and the Lady and all? *wink wink* *nudge nudge*

At the moment, none of the ones containing necromancers use Malakathite necromancy or soul magic, having been cut off for so long. Bandit strongholds exist in various places and are even backed by Bandit Unions in some areas. There are about a thousand Mumans. The Gruen retain a caste system and the Armu are less interested in having a bloody internal revolt than in causing one in other states.
Cut off from what? "Malakathite" necromancy? Necromancy (capital 'N') was renamed to Soul magic and expanded upon, making traditional necromancy a branch of the Soul attunement. I didn't create my own brand of necromancy and old necromancy still exists as a branch of Soul magic. (The same way that fire magic exists as a branch of Elemental magic.) Bandit unions? What do they do and why are they allowed to exist? How many Mumans were there before Glorious Revolution?

Support 85.01: Insta-pass proposals supported by 75% of active deities

Oppose 86.01: Encourage mortals to petition gods for magic

"It isn't that simple. Breaking Void pacts like that is not simple, even if it worked it would mean all of the punishments coming into the bubble at once. Temples, monuments, and statues show us quite handily where the Void cultists are meeting. As you may know, it is easier to tell if the people are trying to make a Summoning Ritual if they have their name on the building."
"The problem is that these temples and monuments are commonly what get people into Void-worship in the first place, thus doing more bad than good. What's so bad if a few cultists manage to summon a manifestation anyway? The last manifestation was destroyed in an almost comically simple fashion and If I remember correctly there were few to no mortal deaths."

I have been saving that off color joke for a while, and had to release it some time! Is the answer "The Expy rule killed your family and you are slapping it as hard as you can"?
(I have no idea what you're talking about...)
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Stirk on January 07, 2015, 05:25:32 am
Quote
"The problem is that these temples and monuments are commonly what get people into Void-worship in the first place, thus doing more bad than good. What's so bad if a few cultists manage to summon a manifestation anyway? The last manifestation was destroyed in an almost comically simple fashion and If I remember correctly there were few to no mortal deaths."

"Do you know anything about how Void worship works? From what I can tell, the mundane churches do nothing to increase Void worship. If you are going to make a token effort at fighting something, at least understand your enemy first. The last manifestation was obviously holding back. It was apparent to anyone fighting it, especially me. If it had even made an effort to fight back, the entire town would have been destroyed. And that was one summoned by one mortal, who died in the fighting. Something powerful enough, like the increased activity that was noticed world wide, would be utterly devastating if manifested. Even if it does hold back. Have you read up on the history of how to suppress religions? Religions are stronger than statues and churches and altars, removing them will not remove the actual threat. Once again, you are trying to treat the symptom rather than the disease."

Quote
(I have no idea what you're talking about...)

(Suuuuureeeee you don't. What do you mean then?)
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Vgray on January 07, 2015, 05:27:31 am
(Bandit guilds have been mentioned a few times Andres. I blame Mountwyrms. Out of curiosity, what were you doing on the island of Death and Riches that necessitated a mini-game?)
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Andres on January 07, 2015, 06:05:34 am
"Do you know anything about how Void worship works? From what I can tell, the mundane churches do nothing to increase Void worship. If you are going to make a token effort at fighting something, at least understand your enemy first. The last manifestation was obviously holding back. It was apparent to anyone fighting it, especially me. If it had even made an effort to fight back, the entire town would have been destroyed. And that was one summoned by one mortal, who died in the fighting. Something powerful enough, like the increased activity that was noticed world wide, would be utterly devastating if manifested. Even if it does hold back. Have you read up on the history of how to suppress religions? Religions are stronger than statues and churches and altars, removing them will not remove the actual threat. Once again, you are trying to treat the symptom rather than the disease."
"When the disease is a crazed maniac stabbing and slashing at everyone in sight and the symptom is people bleeding out, then it's appropriate to treat the symptoms. In fact, it's always appropriate to treat the symptoms. It's not a case of either/or - you do both. Unfortunately, we have no way to stop this disease so symptom-treating is the best we can do. Hey Darruth, can you tell us which gods have been communicating with the Void recently?"

(Bandit guilds have been mentioned a few times Andres. I blame Mountwyrms. Out of curiosity, what were you doing on the island of Death and Riches that necessitated a mini-game?)
(Yeah but I always forget what they do. I sent Lette there in disguise so she can be awesome and then attribute her awesomeness to Yaos when it was really her angelness. The only thing that happened was me trying to get past a door by solving a puzzle which I failed entirely. Then Telialas was made and she was called back. She was also with a group of random adventurers so that there would be witnesses to her awesomeness but, as mentioned before, nothing happened.)
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: IcyTea31 on January 07, 2015, 08:13:50 am
Spoiler: Votes (click to show/hide)
"My thanks, Pat. I did not expect to be called patient enough to earn a gift/prize, but the Essence will go into good use."

"The statue is not yours, then, Fusil? Destroy it or do whatever you want to it. It was in your city, after all. I wouldn't allow mortals too close to it, however."

"Hey Darruth, can you tell us which gods have been communicating with the Void recently?"
"I don't see why he would know that, but I can tell I did communicate with a Null a couple Ticks ago. I tried to decipher its motives, though the attempt was fruitless. By the way, Malakath, can you tell me anything about a certain woman who has been hearing voices, possibly from you?"
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: gman8181 on January 07, 2015, 09:43:59 am
Quote
Grauel has attended the feast and begun eating the many worthy offerings given. A portal has appeared and disappeared above Grauel, and an arrow has flown in and embedded itself where a head would be in a humanoid. Grauel seems to be unharmed. The arrow is covered with carvings of the word "FUSIL."

I'm going to assume this was a joke and not an actual poor attempt at hurting me. I suppose it was kind of funny that it was aiming for my "head".

The gesture is appreciated Mil. Consider myself available for a favor should your life ever be at risk.

Fusil, I have an interest in examining these parasites, would you mind me sending some agents to assist and collect samples?

Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: LuckyKobold on January 07, 2015, 10:08:34 am
KI'Tork makes the maggots vanish and gives the one chef who said they were tasty a bucket of them.

KI'Tork also spends 1 Essence to satisfy the Feast-goers and spends 2 Essence in an attempt to fill Grauel.

KI'Tork encourages his Worshipers to worship Neron as well.
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: hector13 on January 07, 2015, 10:36:00 am
Fortuna

86.02: Any Proposal Action that negatively affects a Deity without their consent for no reason will auto-fail oppose

We probably wouldn't get anything done. A god could make something fail simply because it might hurt their feelings.

86.00: Lift the limitation on magic oppose

Still not convinced this is a good idea.
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Ama on January 07, 2015, 10:55:17 am
"Thank you Tria. Sorry about the whole mindreading thing...If you ever need any help just ask."

A group of Frozen Guard are sent to capture a group of these monsters and take them back to NUKE. They are to be studied and used in various tests.

I would like to plant one of the frozen seeds and leave it in the care of the Pine Tree Titans.

86.02 Oppose
"That is way to open for manipulation."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: LuckyKobold on January 07, 2015, 04:02:59 pm
"Fusil, What will we do about the parasites? You never answered my question."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Andres on January 07, 2015, 05:04:28 pm
"I don't see why he would know that, but I can tell I did communicate with a Null a couple Ticks ago. I tried to decipher its motives, though the attempt was fruitless. By the way, Malakath, can you tell me anything about a certain woman who has been hearing voices, possibly from you?"
"His angels are capable of intercepting communications between deities/angels and the Void. All he can do is know that they're communicating at all, though. I have no idea about any woman hearing voices."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Stirk on January 07, 2015, 05:40:36 pm
Quote
"The statue is not yours, then, Fusil? Destroy it or do whatever you want to it. It was in your city, after all. I wouldn't allow mortals too close to it, however."

"That statue is most definitely not mine. If it truly is created by the Void, then bringing down all of creation on it would do nothing. Judging by the temple, it can only be destroyed by one of its creators, and I doubt the Null will want to break the pact. Getting it away should be enough until I can handle the Bugs. Ill have to research it later."

Quote
Fusil, I have an interest in examining these parasites, would you mind me sending some agents to assist and collect samples?

"I do not have problems with that. Be careful, avoid causing casualties and destroying the town. I am attempting to keep the city and its inhabitants relatively intact. I do not mind if you eat the Bug corpses."

Quote
A group of Frozen Guard are sent to capture a group of these monsters and take them back to NUKE. They are to be studied and used in various tests.

"That is fine, again do not cause any unnecessary damage. Perhaps you should freeze them for transfer?"

"Fusil, What will we do about the parasites? You never answered my question."

"I am fairly certain I did. I will kill them all then kill the one responsible."

Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: LuckyKobold on January 07, 2015, 05:48:19 pm
"What if they overrun your defense? I know such a possibility is preposterous but we need to be prepared!"
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Stirk on January 07, 2015, 05:53:08 pm
"What if they overrun your defense? I know such a possibility is preposterous but we need to be prepared!"

"Then I evacuate the citizens to space and blow up the town and all the Bugs. This attack is obviously targeting my followers, it is not something that you would have to be worried about."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Rolepgeek on January 07, 2015, 08:52:08 pm
Hey Darruth, can you tell us which gods have been communicating with the Void recently?"
I could, yes. However, I feel it is, at this stage, rather irrelevant, as I have my doubts as to KI'Tork being able or desirous of creating a statue that would annoy Fusil. He's not that stupid.

Additionally, more than a few gods communicated with the void in the past dozen ticks or so, so the 'evidence' would serve more to make him a scapegoat than anything else. Plus, the parasites afflicting Fusil's followers - by the way, Fusil, I would offer my help but a. you don't like me and would probably spurn it anyway b. seem to have the situation under control and c. at this point, with the angels I have, and the fact that they aren't Void to be oblitered by Viminal, I'd get in the way more than anything. If you'd like, I could protect your followers to try and keep any more of them from dying in the fighting. I'm not certain if that's needed at this point, however.

Finally, I will say this: Fusil, you would probably charge me or Cim for those weapons as well, correct? Or is it just because you, like the rest of us, are annoyed the Essence-grubbing nature Malakath seems to share with the late Yaos?
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Stirk on January 07, 2015, 09:11:11 pm
Quote
Additionally, more than a few gods communicated with the void in the past dozen ticks or so, so the 'evidence' would serve more to make him a scapegoat than anything else. Plus, the parasites afflicting Fusil's followers - by the way, Fusil, I would offer my help but a. you don't like me and would probably spurn it anyway b. seem to have the situation under control and c. at this point, with the angels I have, and the fact that they aren't Void to be oblitered by Viminal, I'd get in the way more than anything. If you'd like, I could protect your followers to try and keep any more of them from dying in the fighting. I'm not certain if that's needed at this point, however.

"If you wanted to get something real done, find who is showing diseases on the land. Why have you not been investigating it before? I have told everyone before who it obviously is, but nobody seems to take my evidence as evidence. The fact I don't like you would make you a useful second opinion."

Quote
Finally, I will say this: Fusil, you would probably charge me or Cim for those weapons as well, correct? Or is it just because you, like the rest of us, are annoyed the Essence-grubbing nature Malakath seems to share with the late Yaos?

"It is the second one. If he is going to charge for nothing, so will I. Though you could obviously never trust anything I built for an enemy, nobody would blame me for putting hidden enchantments on it."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Rolepgeek on January 07, 2015, 09:22:40 pm
I did, actually. Or I thought I did.

I just realized that the report saying they weren't Void was the apparent results of that investigation.

*orbpalms* *sighs*

Off to go have a chat about being thorough with my investigators...

But yes, you are right, I'm afraid I have difficulty believing anyone wouldn't put backdoors of one sort or another, as a just in case measure at the very least. At least anyone with cunning and forethought.
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Andres on January 07, 2015, 09:56:50 pm
Quote
Finally, I will say this: Fusil, you would probably charge me or Cim for those weapons as well, correct? Or is it just because you, like the rest of us, are annoyed the Essence-grubbing nature Malakath seems to share with the late Yaos?

"It is the second one. If he is going to charge for nothing, so will I. Though you could obviously never trust anything I built for an enemy, nobody would blame me for putting hidden enchantments on it."
"And now I know in what area I should improve on as a person. It would've been appreciated if someone said 'Malakath, your constant money-grubbing is annoying me and other gods. Please stop.' In any case, consider my money-grubbing to have ended."

"Now that that policy is no longer active, I'll start sharing information more freely. I won't speak the truth of the Lich/Harbinger because Quéßäre paid for that information and I don't want him to have paid for something he would've received for free later. I can, however, inform the Council of a few deals that one of Yaos' old associates received."
"The Liminals offered godhood and faction champion status to the associate if they equalled the amount of suffering Fusil caused by destroying Keshan and killing everyone inhabiting it."
"The Luminants offered the same reward if the associate could make Fusil take a Void deal, she never having made one before."
"The Umbrals offered the same reward as the previous two - becoming a god and being made champion of their faction - if the associate permanently killed Quéßäre."
"All these deals would only be valid if they were completed within 7 Ticks of when the offers were made. They all expired a very long time ago and the associate declined all of them, either because it was impossible or because the offers were very, very evil. I would like to take this time to say I haven't made any deals with the Void at all. The only time I talked to the Void was when the manifestation very publicly appeared on Keshan and warned me against going after its followers. The conversation has been noted in the Council Records. Apparently, I'm only allowed to do so if mortal law allows me."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Quartz_Mace on January 07, 2015, 10:16:38 pm
"Why was I given extra Essence? I'm not mad, I just don't know why.

Good luck with the parasites, Fusil. I wonder how hard it is dealing with your kind."

Oppose 86.02
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: hector13 on January 07, 2015, 11:05:26 pm
Fortuna

I'd like to help some traders now. Pick a number of them who are having trouble with bandits, and ask for transport to a town on their trade route, and aid them with the bandits in some blindingly lucky ways, such as throwing a stone (as a blind man) and taking out a wagon/cart/horse. Direct them to my temples for donations, and my continuing support in their endeavours.

The lucky man seems not to be cheating.
"It's been 777 years at least! I can definitely take you on and win!"

Shuffle the deck some more and place the cards in front of the man.

I propose a test, before we play for anything of substance. Cut the cards twice, friend, so we have three piles. Choose one pile, and I shall take another. We will take turns placing a card from our pile on the table, one at a time. Highest value card, aces low, wins. ((playing for time with this dude. I want to find out more about him beyond what I can tell via my godly sense. What are my options, if any?))
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Quartz_Mace on January 07, 2015, 11:35:30 pm
"Cim, I was wondering, did you do anything with Ärž (that magic aluminum ring I gave you that makes it's wearer invulnerable)? If not, I'll buy it back from you for 2 essence. I was going to put a protection spell on a prophet of mine, but then I realized that it would be cheaper if I could buy that back. What do you say?"
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Andres on January 07, 2015, 11:49:07 pm
"Khaziraad, I am planning to create a knightly order. Their colours will be primarily white and secondarily red. I was hoping if you or your angels could possibly make them a castle. A normal castle will do fine, maybe painted and detailed to match the knights' colours. I've also noticed that you don't particularly take to me. I was wondering if you could critique me so I can hopefully fix some of our issues the way I am attempting to do with Darruth and Fusil."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: IcyTea31 on January 08, 2015, 12:19:52 am
"Cim, I was wondering, did you do anything with Ärž (that magic aluminum ring I gave you that makes it's wearer invulnerable)? If not, I'll buy it back from you for 2 essence. I was going to put a protection spell on a prophet of mine, but then I realized that it would be cheaper if I could buy that back. What do you say?"
"I gave it to a follower. It has provided me with such insights, I won't let it go, at least right now."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: DreamerGhost on January 08, 2015, 04:41:14 am
Fusil, abaut that void statue, may I borrow it for a moment? I made Kyloth's hammer with intention of it being able to (eventualy) destroy anything, and I would like to test that on void construct.

Thank you Rita. Choices of you and your sisters were... interesting to say the least. They certainly shed some light on fellow deities.

For the oracle, I still have my one free question. Let's give it a try.  Ask the oracle "Who created the parasites that Tykki is curently fighting?".

I believe I had expresed reasons why I dislike you Malkath, but I shall go over them again and add some clarification.
Quote
Azem once held the title of god of greed, but he moved on to wealth as we noticed that Yaos was far more bucaneeringly oportunistic. But even at his worst Yaos couldn't even hold a candle to you.

You took Yaosian angels (something you had no right to), and started selling information abaut Yaos (something that was not yours).

Quote
As rare as it is, Fusil is absolutely right in what he said abaut your Blood pacts.

Fusil was right, but he didin't say all the detriments. Blood pacts create mistrust among those who use them and destroy souls for no reason. Even though it changing that would not invalidate other reasons why Blood pacts are terrible, there is hardly a reason to not use death instead of soul destruction as punnishment. Fusil noted how useless they are to propr society, but he did not mention how they would affect those outside society. Bandits can now be better organised than ever, because they can have unbreakable oaths, and trust was never an issue becouse they never had any. Assassins now can't just take money andd run if they judge their target unworthy of death.

Quote
"Hey Darruth, can you tell us which gods have been communicating with the Void recently?"

Have you considered that Darruth may want to keep this a secret, as to not become a target of void contracts?

And of course, there was the time when you destroyed souls of my followers for expresing their distaste of your methods.

But you are trying (or you say that you are) and I am willing to give you a chance. You want a castle, you get a castle.

Create a castle of Eudialyte and Marble for Lectys upcoming knight order.

Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Stirk on January 08, 2015, 05:05:34 am
Quote
Fusil, abaut that void statue, may I borrow it for a moment? I made Kyloth's hammer with intention of it being able to (eventualy) destroy anything, and I would like to test that on void construct.

"I have no claim to it, someone made a pact and put it in one of my cities. It isn't even there anymore. Do what you wish with it, though all current knowlage suggests that you cannot destroy it unless you had made the pact. I was hoping to at least read any runes that it had on it, though the last one's translation was hardly helpful I would at least be able to find out who made it. Seeing as Cim is best friends with whoever created it, he would probably be able to tell us that anyway."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Andres on January 08, 2015, 05:34:49 am
I believe I had expresed reasons why I dislike you Malkath, but I shall go over them again and add some clarification.
"Thank you."

You took Yaosian angels (something you had no right to), and started selling information abaut Yaos (something that was not yours).
"The first Yaosian angel I killed was purely an accident. I just happened to be born in the same place it was at the time. I had no choice in the matter. The second one was an act of self-defence, and I was really rather confused at the time. I'd just been born, there was another soul inside of me, I was getting a flood of memories I wasn't prepared for, and now I was being attacked. I acted on reflex and ate the angels soul. I have since adjusted my reflexes. You can confirm all this with the Oracle, I'm even willing to give 1 Essence to help pay for it."
"If by "taking" you mean making some of the Yaosians into Malakathians, just know that everything was entirely consensual. I asked if they wanted to become aligned to me and they accepted. Those that declined were left alone. The ones I ate I revived and offered them alignment to me as well. One accepted and the other declined. All the ones that are now aligned to me still retain their Yaosian alignment."
"I'll admit that Yaos' information wasn't mine but I had no choice but to have it. Also, Yaos' angels know that I've been selling information but I haven't received any prayers - not a single one - from any of them saying I should stop. Regardless, the information I sold either wasn't meant to be shared or I should've given for free. I have since stopped the practice of selling Yaos' info."

Fusil was right, but he didin't say all the detriments. Blood pacts create mistrust among those who use them and destroy souls for no reason. Even though it changing that would not invalidate other reasons why Blood pacts are terrible, there is hardly a reason to not use death instead of soul destruction as punnishment. Fusil noted how useless they are to propr society, but he did not mention how they would affect those outside society. Bandits can now be better organised than ever, because they can have unbreakable oaths, and trust was never an issue becouse they never had any. Assassins now can't just take money andd run if they judge their target unworthy of death.
"This is something I definitely want to change. I like the idea of a bond strong enough that it confers tangible benefits to the people involved so I don't want to get rid of blood bonds completely, but I agree it should be changed. One thing I'd like to clarify is that the souls don't get destroyed. Depending on the pact they either go to the Shadow Plane or they fall in an endless - though extremely comfortable - sleep within me."
"Back to reforms. This is what I'm thinking, I remove all penalties from blood marriages and only High Priests can form a blood bond. They would be very effective arbiters who'll decide if the situation is important enough to allow for a blood bond to exist. A king and his most elite, trusted bodyguards, for example. Or a king and his vassals. If you've ever read books that showed relationships between kings and vassals in a realistic light you'd know that trust has nothing to do with the relationship in the first place so there's no room for mistrust to grow in the first place - it's already assumed that the vassal (or the king, for that matter) is a back-stabbing jerk who'll betray the other if if profit could be attained. As for battle blood bonds, I could simply remove the penalty. If one of the members is so willing to kill a bond-member for power then they wouldn't benefit from it anyway. Do you agree with these reforms?"

And of course, there was the time when you destroyed souls of my followers for expresing their distaste of your methods.
"And I was entirely out of line for doing that. We both were, actually, but I definitely more. They shouldn't have murdered my angels as a way of expressing distaste - first, simply telling them to stop would've been enough, and second, they were being moderate in their attempts to inform people about me - but my permanently destroying their souls was far worse. I've looked into ways I could bring them back but seeing as it's impossible, the best I could do was give a public apology for my actions."

But you are trying (or you say that you are) and I am willing to give you a chance. You want a castle, you get a castle.
"Thank you very much."

Create a castle of Eudialyte and Marble for Lectys upcoming knight order.
"I'm not sure if I have the right to request anything but I'd prefer function over form if possible, unless you're making the marble wall-quality with god powers. As for the red colouring, I could probably handle that myself with cloth implements like flags and draperies."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: DreamerGhost on January 08, 2015, 06:06:16 am
Create a castle of Eudialyte and Milky Quartz instead.

Send Kyloth to atempt to destroy Void statue.
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: IcyTea31 on January 08, 2015, 06:28:31 am
"Seeing as Cim is best friends with whoever created it, he would probably be able to tell us that anyway."
"I'm afraid I can't get an honest answer to a question that specific. I can try, but I wouldn't trust a Null enough to jump to a conclusion."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Stirk on January 08, 2015, 06:36:06 am
Quote
"I'm afraid I can't get an honest answer to a question that specific. I can try, but I wouldn't trust a Null enough to jump to a conclusion."

"You stated that a Null offered you a similar job. If you know what Null that is, it is likely that one..."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Andres on January 08, 2015, 06:39:12 am
Create a castle of Eudialyte and Milky Quart instead.
"I'm...guessing...this is...worse? I'll accept it."
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: IcyTea31 on January 08, 2015, 06:40:09 am
"You stated that a Null offered you a similar job. If you know what Null that is, it is likely that one..."
"Ah, I thought you were looking for the God. The Null who offered me the pact was 'eehytlcafhshaes, "Evie", my primary contact with the Liminals."

((Edit: Evie = Smith of Order))
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: DreamerGhost on January 08, 2015, 06:45:42 am
(Z has roughly 50% chance of not reacting to being pressed on my keyboard. Quartz is 11 times harder than marble.)
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: Andres on January 08, 2015, 06:54:36 am
(And Eudialyte? Is that just to provide the red (which I offered to do myself) or is it structural good?)
Title: Re: Ye Gods [16+/999 players] IC: T87: Filtered Frenzy
Post by: DreamerGhost on January 08, 2015, 07:04:30 am
(It is there to provide red, but it is also 5-8 times harder than marble. As hardness goes, castle is basicly granite.)
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Kilojoule Proton on January 08, 2015, 07:24:45 am
Tick 88: Soap from monsters

A powerful temporal shudder rocks the Bubble.

The monsters at the Armu capital have become even more dangerous! Additionally, sightings have been confirmed in large Human cities and many random places!

The Armu capital has suddenly been rapidly cleared of monsters.

GEs: Yes, but they could probably use some fine-tuning.

The magic Fetus of Forgiveness has become the Ragamuffin of Revelry (but is still not born). This is not the Luminee family with the one dude and the Lady and the wacky hijinks, but it can be described using similar terms.

(Cut off from society; sticks to the old branch of necromanc; no particular allegiance to either of Malakath or Atropos.)

(Mumans before Revolution: Over 2 000, I think.)

Grauel has analyzed a few of the creatures. They do not seem to be aligned with any god in particular, but they do seem to be perpetually hungry.

KI'Tork has given the chef who liked the maggots a bucket of the fallen ones. The Feast-goers are mostly satisfied and eagerly waiting for the slower dishes. He also attempts to fill Grauel, with no visible success. KI'Tork continues to encourage his worshippers to worship Neron.

The Frozen Guard have, after much difficulty, managed to capture a few of the monsters for further study at NUKE. Testing has begun on them.

Neron has had one of the frozen seeds planted and cared for by the Pine Tree Titans.

Fortuna has joined a band of traders to help with their trading. Regrettably (but fortunately for the traders), the bandits seem to be on strike following some vigilante action.
"Sure, why not?"
The dude throws the cards in the air, and they end up landing in order. He snickers, shuffles the deck, and cuts it as requested.
"You go first, divine one!"
(Freebie from IC thread stuff: Varee, in a fit of randomness, gave the Rod of Amazement to a formerly unlucky man. That man is now supernaturally lucky and has evaded countless assassination attempts but mostly just spends his time trying to enjoy a rich, long life. Typically, I leave the specifics of what to do to the players.)

Oracle:
Q: "Who created the parasites that Tykki is curently fighting?"
A: "KI'Tork."

Khaziraad has created a castle of eudialyte and milky quartz for Lecty's knights. A passing knight says "It's only a model!"
Spoiler: Material hardness (click to show/hide)

Kyloth has attempted to smash the Void statue, and the base breaks, but it remains unbroken despite the hammer's ability.

(I'd have thought someone would have created Gossip Angels by now.)

This update's constellations are the Human and Pentagram. Solar activity continues to be elevated for the Slythan sun.

(KI'Tork: -3E, Khaziraad: -3E, Atropos: +2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (3) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Rainbows, Travelers, Animals, and Air. Opposing sphere ideas this tick are Destruction and Inutility.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: DreamerGhost on January 08, 2015, 07:29:39 am
(Was I just charged 3E for model castle or is that knight being silly?)
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 08, 2015, 07:37:55 am
(Was I just charged 3E for model castle or is that knight being silly?)
(This I would like to know. I'm all set to create my knights barring this. So long as the castle's material doesn't degrade any worse than normal materials I'd be fine. Who'd be insane enough to besiege the castle of supersoldiers whose patron is a literal god anyway?)
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Stirk on January 08, 2015, 07:45:10 am
Quote
"Ah, I thought you were looking for the God. The Null who offered me the pact was 'eehytlcafhshaes, "Evie", my primary contact with the Liminals."

((Edit: Evie = Smith of Order))

"He is in my book. I know everything about Weapons and those who craft them. Strange, by the description in the book a hammer he made sounded impressive, it was Kloth's hammer far before Kloth was born. I would have never thought such a smith would come from the weakest faction..."

Quote
A powerful temporal shudder rocks the Bubble.

"We should really stop letting that go unchecked. It is starting to look suspicious."

Quote
The monsters at the Armu capital have become even more dangerous! Additionally, sightings have been confirmed in large Human cities and many random places!

"They have also been defeated. I found quite a simple way to wipe out the enemies without harming any buildings. I will gladly do the same, if you can evacuate the cities completely. It is deadly, after all."

Quote
Q: "Who created the parasites that Tykki is curently fighting?"
A: "KI'Tork."

".....
.....
.....
Did the Oracle just give a straight, potentially correct, answer? I can't believe this. What do you say for yourself God of Kitchens? I am about five seconds from destroying you. Unless this is a lie, told by the God of Lies..."


Quote
(Was I just charged 3E for model castle or is that knight being silly?)

(You asked the question, remember?)
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Quartz_Mace on January 08, 2015, 07:50:52 am
"Afraid that's not me, Fusil. If you'll excuse me, I have my own monsters to deal with."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: LuckyKobold on January 08, 2015, 10:14:41 am
"I secretly created a prototype physical kitchen spirit to enhance the feast and possibly even fill Grauel but a Void Entity stole them and proceeded to corrupt their design to the point that they became monstrosities and then unleashed them on the Armu, I can't imagine why they would have attacked one of the only races capable of easily rebuffing their attacks.I kept it secret because I didn't want a mortal panic. The Essence I spent the last few turns was an attempt to reduce their numbers but apparently the Thief that stole them keeps creating more, But to an extent I suppose that the Oracle was correct, After all I did originally create the Prototypes although I certainly didn't intend for them to be used like this!"
KI'Tork goes into a bloody rage and all nearby gods and mortals suddenly feel quite stuffed.

"I shall create a cure to oppose this corruption!"
KI'Tork attempts to create an antidote to reduce the spread of the Parasites and proceeds to smite large gatherings of them.

"Neron, It might be a little while before we can finish our Solar System for obvious reasons."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Ama on January 08, 2015, 10:26:24 am
"Don`t worry KI` Tork this is a bit more important."

All cities of the North are to be under watch and a group of Frozen Guard lead by Merwen is to attack the monsters appearing in the human cities. The Frozen Guards is to freeze as many of the monsters as they can to send back to NUKE.

"The Oracle said the Lich was causing these weird temporal shudders, probably to create these weird monsters."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: DreamerGhost on January 08, 2015, 11:52:55 am
Quote
(You asked the question, remember?)
Quote
For the oracle, I still have my one free question. Let's give it a try.

I'm willing to believe KI'Tork, he has less of a reason to wish Fusil harm than I do. Oracle seems to be more inteligent and less benigin than given credit for, as it probably knew that it was one uninformative answer away from being ground up into fine powder. Pity, that simplicity of my question left out other plagues, but now that we have a working method, finding out what caused other plagues should be simpler.

Cim, I am rather interested in Evie, if what Fusil said is right and it indeed created same hammer that Kyloth uses. Could you put us into contact?

If castle that I made is indeed just a model, make a proper one.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: IcyTea31 on January 08, 2015, 12:17:34 pm
Cim, I am rather interested in Evie, if what Fusil said is right and it indeed created same hammer that Kyloth uses. Could you put us into contact?
"I will ask, although it will most likely take a Tick or two for it to forge another communication artifact, or it might reject. I urge you to always be wary and skeptical when dealing with the Null, however. This is at your own risk."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Lord_lemonpie on January 08, 2015, 12:30:24 pm
Listen to prayers
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Kilojoule Proton on January 08, 2015, 02:45:33 pm
(The knight was just being silly. 3E was for the massive castle, but for some reason, I saw a 3E deduction and assumed it was an Oracle one, so (Atropos: -2E))

(The Oracle gave a "proper" answer because the question was asked in a way not conducive to caused-all-of-the-following interpretations, unlike some of the last few questions.)

(Darruth: +10-2E, Khaziraad: -2E, Azem: -3E)
Darruth's investment has been refunded and recalculated with the aid of Khaziraad and Azem taken into account.

(KI'Tork: -2E)
KI'Tork:  All of the gods suddenly feel stuffed!

You have created an antidote to reduce the spread of the parasites, although it could use some improvement. You also smite large numbers of them, but they seem to multiply very quickly.

Neron: The Frozen Guard and Merwen have begun attacking and freezing the monsters in the nearby human cities.

Melyssa:
"These new pets are awesome!"
"There is no one left to torture in our funhouse."
"They lied about the bed of nails! It's too comfortable!"
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: LuckyKobold on January 08, 2015, 03:24:47 pm
KI'Tork suddenly grins and looks at Grauel.

"I HAVE FILLED THE GOD OF GLUTTONY HIMSELF!!!!!!"
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: IcyTea31 on January 08, 2015, 03:31:45 pm
"Khaziraad, Evie wants to know whether you want a long-term contact or to wait 3 Ticks for its closest approach for a short chat."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Lord_lemonpie on January 08, 2015, 03:32:55 pm
Quote
"These new pets are awesome!"
"Ah yes, the monsters in the Armu cities make great pets indeed."
Quote
"There is no one left to torture in our funhouse."
"Torture yourself! It'll be fun!"
Quote
"They lied about the bed of nails! It's too comfortable!"
"Just heat the nails for half an hour and then cover them in lemon juice. It's gonna sting."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: gman8181 on January 08, 2015, 04:39:57 pm
KI'Tork suddenly grins and looks at Grauel.

"I HAVE FILLED THE GOD OF GLUTTONY HIMSELF!!!!!!"

I'm never full. I'm just less hungry. Thanks for the food though.

Collect some more parasite samples. Eat a few, feed a few to Gruen and stash some in my godly refrigerator alongside the demons that are probably still in there.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: hector13 on January 08, 2015, 05:05:48 pm
Fortuna

"Sure, why not?"
The dude throws the cards in the air, and they end up landing in order. He snickers, shuffles the deck, and cuts it as requested.
"You go first, divine one!"

Raises an eyebrow

Intriguing. However, bear in mind you are addressing a god. You would do well to temper your over-eager demands in future.

Selects a pile at random. Reveals the top card.

Continue appearing with traders and protecting them from bandits, with the usual demands for donations and worship. They'll attack eventually...
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 08, 2015, 05:51:32 pm
Spoiler: Tailwyrms (click to show/hide)

I create as many Tailwyrms as I can with 4 Essence, split between Keshan and Slytha. To start with, they will build their city around the castle Khaziraad built. Let his gift be rewarded with more buildings, after all. I *really* don't want to have to point this out, but they have increased common sense, the same as all other sapient races I made or will make.

Malakath creates a group of 150 sapients made up of Humans, Mount/Tailwyrms, High Elves, Dwarves, and Wolf People in equal measure. These sapients will be knights inductor of the Bellatorus Sanatores - the Knights of Restoration. They are more commonly known as white knights, red knights, or red-and-white knights for the armour they wear, and blood knights for their magical specialty. They know secret blood magic which makes them physically as good as combat-enhanced members of their respective races. When not doing hired work, they either reside in their castle or travel the world, healing people and adventuring.
Spoiler: A Human Bellator (click to show/hide)
Children and adults, commonmen and noblemen may join, so long as they are magic-capable. At the end of their training, they choose either to stay with the order or be free. Commonly, nobles sent here by their parents will receive their training and then leave. These parents might send their child to the Bellatorus Sanatores because they offer unique and powerful advantages their children can't get from training with any other knights. Those who choose to stay in the order get their own custom set of armour. Knights usually get their armour magically enchanted afterwards or enchant it themselves.
The knights are asked about their preferred name for the castle. The most popular ones will be considered. Malakath ponders on the fact that these are actual serious knights devoted to her and would almost certainly not give her any stupid or silly suggestions. The same applies to normal people when dealing with gods as well but these guys especially.

The Lord Malakath descends to Keshan and fights the parasites herself in cities where she is not unwelcome (Armu, Golems, etc.) with 50 Bellators. She looks at the souls of the parasites to see if they're safe to eat and if they are she does so. She also checks the general composition of the soul for any surprises and ESPECIALLY sees if eating, killing, or destroying them will in any way make them explode.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Ama on January 08, 2015, 06:01:16 pm
Neron descends upon the most monster infected city and searches for the source of these monsters, destroying any that get in my way.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Stirk on January 08, 2015, 06:44:35 pm
"I secretly created a prototype physical kitchen spirit to enhance the feast and possibly even fill Grauel but a Void Entity stole them and proceeded to corrupt their design to the point that they became monstrosities and then unleashed them on the Armu, I can't imagine why they would have attacked one of the only races capable of easily rebuffing their attacks.I kept it secret because I didn't want a mortal panic. The Essence I spent the last few turns was an attempt to reduce their numbers but apparently the Thief that stole them keeps creating more, But to an extent I suppose that the Oracle was correct, After all I did originally create the Prototypes although I certainly didn't intend for them to be used like this!"
KI'Tork goes into a bloody rage and all nearby gods and mortals suddenly feel quite stuffed.

"I shall create a cure to oppose this corruption!"
KI'Tork attempts to create an antidote to reduce the spread of the Parasites and proceeds to smite large gatherings of them.

"Neron, It might be a little while before we can finish our Solar System for obvious reasons."

"The Void is not nearly powerful enough to do such a thing without another God intervening. Besides, if such a thing where true, why not tell us? You will be punished for their deaths! The fact they keep becoming deadlier as you try to 'stop' them only leads me to, logically, assume that you are the one making more and empowering the living. You are simply lying, and doing it badly. You will be punished."

**EDIT**

Quote
Cim, I am rather interested in Evie, if what Fusil said is right and it indeed created same hammer that Kyloth uses. Could you put us into contact?

"The hammer is different, but the concepts are the same. The weapon I spoke of was a warhammer that exploded on contact, a concept you are familiar with. It is powerful because it is a Choas-aligned weapon made by an Order Null, an anti-aligned weapon who's contradictions cause it to explode. Just because they have interesting weapons does not mean you can contact these dangerous demons as you please! Ignore the Null. Do not talk to it. It is bad enough Cim is consorting with them!"
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 08, 2015, 06:58:00 pm
"Fusil, the Void doesn't need to go through gods to affect the world anymore. Yaos' associate who talked with the Void wasn't a god. The Lich who is acting as a medium for the Void to work through isn't a god. A long time ago when the world was new they would've had to go through gods but not anymore. Now they're firmly anchored into our Bubble via monuments and temples. Yes, that's what temples are for. Without them, they wouldn't have even been able to properly communicate with us."
"Your policy of ignoring the Void is only allowing the problem to get worse. If penalties are dealt to the gods who built them for removing the temples and monuments before they're allowed to then so be it. It's their own fault, after all."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Stirk on January 08, 2015, 07:20:33 pm
"Fusil, the Void doesn't need to go through gods to affect the world anymore. Yaos' associate who talked with the Void wasn't a god. The Lich who is acting as a medium for the Void to work through isn't a god. A long time ago when the world was new they would've had to go through gods but not anymore. Now they're firmly anchored into our Bubble via monuments and temples. Yes, that's what temples are for. Without them, they wouldn't have even been able to properly communicate with us."
"Your policy of ignoring the Void is only allowing the problem to get worse. If penalties are dealt to the gods who built them for removing the temples and monuments before they're allowed to then so be it. It's their own fault, after all."

"You are, quite frankly, lying knowingly. The Lich has nothing to do with the Void, in fact, all information points to Void influence actively lessening around her. If you know of the true origins of the Lich, or whatever Yaos really knew about her, you should know that as well. Yaos's associate may be able to speak with the Void, but he cannot do something as powerful as corrupting another God's creation without their say so."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 08, 2015, 07:28:01 pm
"The Oracle said the Lich was causing these weird temporal shudders, probably to create these weird monsters."
"This added to the fact that the Lich stated that she was neutral towards the Void leads me to think she has some part in it. Alone, she wouldn't have been able to corrupt a god's creation but it's definitely a possibility once the Void gets involved. I'm willing to put 1E into asking the Oracle about how the much the Lich is involved."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Stirk on January 08, 2015, 07:31:21 pm
"The Oracle said the Lich was causing these weird temporal shudders, probably to create these weird monsters."
"This added to the fact that the Lich stated that she was neutral towards the Void leads me to think she has some part in it. Alone, she wouldn't have been able to corrupt a god's creation but it's definitely a possibility once the Void gets involved. I'm willing to put 1E into asking the Oracle of how the Lich is involved."

"Again, you are greatly overestimating the Lich's capabilities. She is not neutral towards the Void, in every talk I have had with her she has shown hostility to them. It is not possible for her to corrupt a God's creation, she is simply to weak. The Void would not help with that, ever is she as supported by it. Ki'Tork is lying, he obviously did it purposefully, and I do not know why you are trying to cover for him."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 08, 2015, 07:37:10 pm
"I'm not trying to cover for him, I just think that we should assess the situation more carefully before we kill a god. God-killing should not be an affair to be taken so casually. Just ask the oracle 'Are the parasites being mutated and/or propagated against KI'Tork's will?' and I'll be satisfied. (I can see the irony.) I'm willing to help pay for the answer."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Stirk on January 08, 2015, 07:41:51 pm
"I'm not trying to cover for him, I just think that we should assess the situation more carefully before we kill a god. God-killing should not be an affair to be taken so casually. Just ask the oracle 'Are the parasites being mutated and/or propagated against KI'Tork's will?' and I'll be satisfied. (I can see the irony.) I'm willing to help pay for the answer."

"If you believe that, pay yourself, or make him pay for it. Even if that was the case, he is at fault for not informing me or anyone else about the monsters. I would have been able to defeat them easily with no loss of life if given the chance to fight outside a city...He will be punished at my hands for his sins."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 08, 2015, 07:46:34 pm
"I'm a bit low on Essence so I don't want to pay in full. Also, how big are these parasites? How do these parasites even work? Do they force their host to attack the uninfected? To they feed off of their hosts, reproduce inside of them, and then exit their now-dead host? Why don't the Armu just fly into space? Surely the parasites can't survive in space."

A request is made to Good cities to help with the parasite plague.

EDIT: "Looking through the records, Cim and Grauel spent a lot of Essence on some secret actions. I'm not implying anything but it's interesting to note."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Stirk on January 08, 2015, 08:18:26 pm
Quote
"I'm a bit low on Essence so I don't want to pay in full. Also, how big are these parasites? How do these parasites even work? Do they force their host to attack the uninfected? To they feed off of their hosts, reproduce inside of them, and then exit their now-dead host? Why don't the Armu just fly into space? Surely the parasites can't survive in space."

"I don't know, but I already killed the ones in the Armu city. The problem is solved, at least for there."

Quote
EDIT: "Looking through the records, Cim and Grauel spent a lot of Essence on some secret actions. I'm not implying anything but it's interesting to note."

"If they dropped that many essence into this, we would have something that was probably just as if not more powerful then Yaos's Stone Men or the Demon invasion."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Ama on January 08, 2015, 08:33:15 pm
"He will be punished at my hands for his sins."
"Over my dead body, will you harm him."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 08, 2015, 08:35:49 pm
"If they dropped that many essence into this, we would have something that was probably just as if not more powerful then Yaos's Stone Men or the Demon invasion."
"I sold the information of Yaos' involvement in those to events to Azem. I recommend you ask him for the info. In any case, I wasn't implying anything. I just thought it was noteworthy."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Stirk on January 08, 2015, 08:41:16 pm
"He will be punished at my hands for his sins."
"Over my dead body, will you harm him."

"I am more then powerful enough to defeat you both. If you get in my way, you will be knocked aside easily."

Quote
"I sold the information of Yaos' involvement in those to events to Azem. I recommend you ask him for the info. In any case, I wasn't implying anything. I just thought it was noteworthy."

"Hardly. They do things like this all the time."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Ama on January 08, 2015, 08:56:12 pm
"He will be punished at my hands for his sins."
"Over my dead body, will you harm him."
"I am more then powerful enough to defeat you both. If you get in my way, you will be knocked aside easily."
"For now..."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Quartz_Mace on January 08, 2015, 08:59:05 pm
"He will be punished at my hands for his sins."
"Over my dead body, will you harm him."

"I am more then powerful enough to defeat you both. If you get in my way, you will be knocked aside easily."

Quote
"I sold the information of Yaos' involvement in those to events to Azem. I recommend you ask him for the info. In any case, I wasn't implying anything. I just thought it was noteworthy."

"Hardly. They do things like this all the time."
"Tread lightly Fusil. For every one God you push around, 2 enemies you may make.

Enough of this nonsense."

Oracle: I ask you, have KI'Tork's parasites been manipulated by forces other than himself?

I pay all 3 essence
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Vgray on January 08, 2015, 09:03:46 pm
Azem idly taps a claw looking bored.

"Nothing will come of his threats unless the god of Arms has taken leave of his senses."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Rolepgeek on January 08, 2015, 10:08:15 pm
"Tread lightly Fusil. For every one God you push around, 2 enemies you may make."

Funny, considering I could say the same to you. Was there a purpose to your threat, or were you just trying to amuse yourself by seeing if you could provoke me?

Also, Khaziraad, allow me to assist with that. I have an idea...


Send Viminal to Purge/Drain/Whatever-you-wanna-call-it the Statue Kyloth was unable to destroy. Then get out of there once that's done so Kyloth can break it without killing Viminal.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Ama on January 08, 2015, 10:13:40 pm
"Tread lightly Fusil. For every one God you push around, 2 enemies you may make."

Funny, considering I could say the same to you. Was there a purpose to your threat, or were you just trying to amuse yourself by seeing if you could provoke me?
"This has nothing to do with you Goodness."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Quartz_Mace on January 08, 2015, 10:16:18 pm
"Tread lightly Fusil. For every one God you push around, 2 enemies you may make."

Funny, considering I could say the same to you. Was there a purpose to your threat, or were you just trying to amuse yourself by seeing if you could provoke me?
"This has nothing to do with you Goodness."
"Neither does his army stationed at my doorstep prepared to slaughter innocents. He conveniently forgot to mention that, I guess."

"No need to worry, and don't get excited, Fusil. I can handle him, and attempted to do so with discretion, but it appears he wishes to take this public."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: gman8181 on January 08, 2015, 10:21:45 pm
Ooh, yes make it public. I grow weary of watching everyone create things and would greatly appreciate observing the battle. This time I won't even order my followers to collect sacrifices for me until everyone collects their angel remains :D.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Quartz_Mace on January 08, 2015, 10:45:06 pm
"All right. I'll bring you up to speed. So Darruth began passing by my outposts in the High-Elf mountains whilst investigating a mysterious arrow that bore messages of some sort of "Assassin Order" threatening the Templars. He instantly assumed it was me, being as judgmental as he is. I found the criminal and searched his mind to find that there was no Order and it was nothing but a cruel mortal joke. He then threatened to slaughter everyone in Àrenne if I did not turn over the criminal and amassed an army in my lands. I have given him access to the criminal's mind, but he has kept them there for days and I'm prepared to kill them if he doesn't end this foolishness."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Rolepgeek on January 08, 2015, 10:54:00 pm
"Tread lightly Fusil. For every one God you push around, 2 enemies you may make."

Funny, considering I could say the same to you. Was there a purpose to your threat, or were you just trying to amuse yourself by seeing if you could provoke me?
"This has nothing to do with you Goodness."
"Neither does his army stationed at my doorstep prepared to slaughter innocents. He conveniently forgot to mention that, I guess."

"No need to worry, and don't get excited, Fusil. I can handle him, and attempted to do so with discretion, but it appears he wishes to take this public."

Oh? No. I found your Arenne only because of the 'prank' that was pulled. I investigated in force due to the threat of Jelly Roll Assassins, whom we have seen in the past trying to assassinate Cim. My Templars are nowhere in the vicinity.

You believe you can 'handle' me? Why? Because your friends in the Void will help you? To avoid retribution for your crimes?

You are a God of Deception. How am I to know that you did not plant memories within the Wolf-man's mind to deceive me? You could easily do so, if you wanted to.

And no, that's not what happened. Quebare seems to be reading too much into some things, assuming others, and making yet more things up entirely.

I received an arrow with a note attached, via it being planted in one of my Templar's feet. The note read: "From the Assassins with care." Nothing about an order.

When I investigated the cause, it was found to be teleported in. I backtraced the teleport and lo and behold, I find myself in the middle of nowhere with fog-spheres all around. Quebare notices me, or assume it was me, or something, and bring the subject to my attention. Then, and I had not told him that the arrow was in the Templar's foot, he asks whether the Templar was injured. You can see why I found this suspicious. When I asked how he knew that, he said that he had found it to be the result of a prank.

A prank. Using magic, made against a military order. I asked to view the criminal's mind for myself, and he refused. At this point I pointed out that I knew where Arenne was and that making me an enemy would be a bad idea. It still is a bad idea, for that matter. I mostly meant that as a threat to reveal the location to the rest of the Council, actually. To kill? No. I have no need to slaughter his followers.

My 'army' as you call it, consists of an unknown amount of Guardian Angels; yes, I'm not sure myself, as I only have a dozen and fifteen seemed to have appeared, and Viminal who I recently sent to help Kyloth, as well as an Archangel form of myself, which I believe dissolved following my Avatar being created.

To put it another way: You are so full of shit, Quebare, that an onlooker could mistake you for a septic tank.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: gman8181 on January 08, 2015, 11:14:38 pm
Exciting events indeed. A teleporting arrow struck me before as well but it didn't hurt and I was eating so I ignored it. Must be a fad or something.

Edit:

Send some magical recorders to watch the fight if it happens
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Quartz_Mace on January 08, 2015, 11:23:54 pm
"My, Darruth I'm sorry. It's hard to get all the details completely accurate with an army hunting down my capitol!

Listen, everything aside this has all been one big misunderstanding. If you wanted to check my city for the Void or "Jelly Roll Assassins," why didn't you just say so! You leave a lot of things open to interpretation when you say, "I know where arenne (misspelled, by the way) is...Making me an enemy is I'll advised." Maybe I'd know what you meant if you had said what you meant!

I've given you access to the criminal's mind. If you don't believe me, check it. If you believe I faked it, check that!

All I ask is that your army backs off so that my people can have peace. Whenever I see a threat, I must always assume the worst, lest I be taken by surprise or underestimate it. Can't this just end peacefully?"


"Also, if I hear you received an arrow, is it so strange to assume it was shot? And if it was shot, shouldn't I wonder if someone had been injured? Oh, and when I said "Assassin Order" all that means is an organized group of assassins, which by the way you described the Jelly Roll Assassins, is what you're looking for!"
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: DreamerGhost on January 09, 2015, 12:00:14 am
A short chat will be enough Cim.

I'm willing to give it a try Darruth. Hammerstrike shouldn't result in an explosion unless Kyloth wills it.

Fusil, while you are offen better informed than many, I'd still advise against suiciding without being entirely certain of who is at fault. Remember what happened last time you openly proclaimed that you will kill a god?
Create the mystic market.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 09, 2015, 01:43:55 am
Propose that all communications to the Void by gods or their angels will be logged every Tick.
Propose the above with the addendum that all communications will be recorded as well.
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Cptn Kaladin Anrizlokum on January 09, 2015, 01:52:29 am
Exciting events indeed. A teleporting arrow struck me before as well but it didn't hurt and I was eating so I ignored it. Must be a fad or something.
Hey, someone shot a vine arrow at me through a portal too!
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: gman8181 on January 09, 2015, 02:14:54 am
In situations like this the only logical course of action is for us to all pick someone we dislike or an easy target and pin the blame on them despite the lack of credible evidence.

I say we BURN THE LICH!

Unless someone had a better suggestion?
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: Andres on January 09, 2015, 06:31:36 am
"No no. That's a decent enough suggestion."
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: IcyTea31 on January 09, 2015, 06:52:03 am
"Over 50 Ticks ago, we passed a proposal to form a committee for safe Void research. I say we should try and actually do that. I volunteer to be part of this committee, but would anyone else like to try to learn how the universe works, firsthand and without resorting to uncertain knowledge from sources unknown?"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Kilojoule Proton on January 09, 2015, 07:30:30 am
Tick 89: Trouble brewing

Much of the largest Kobold city has been leveled by a blast of unknown origin, killing thousands of Kobolds.

Despite a recently passed proposal banning the use of magic among Void-worshippers, Void influence has more than doubled on both worlds.

Melyssa:
"Eeheehee! Look at my knotted arms!"
"That sounds like a good idea."

Grauel has collected some more parasite samples, eating a few, feeding a few to the Gruen, and storing some away for later. They are crunchy and probably quite useful for Gruen despite the unusually slow redevelopment resulting from the parasites.

Fortuna has drawn K♠. The lucky man has drawn J♠.

Bandits continue not to attack the traders, surprisingly. It may be a result of luck of some sort.

Malakath has created 300 000 Tailwyrms between Keshan and Slytha around the castle recently built by Khaziraad and started the creation of the order of the Knights of Restoration. (I'm not alert enough to trust my brain to produce reasonable names.)

Another order of knights, the Knights of the Burning Day, have formed on the same day far away from the Knights of Restoration. Somehow, they know of the Knights of Restoration and look down on them.

Malakath has begun fighting the parasites in person on Keshan with 50 Bellatores. Many of the parasites appear not to have souls and soon manage to implant themselves in 15 Bellatores, who seem to have become slightly magical parasites. The ones that do have souls are mostly degraded to the point where eating them feels like a Human eating paper.

Neron has descended on a heavily infested city to search for the source of the monsters and destroy any in the way. It appears they reproduce by converting the living.

A few of the Good cities are likewise infested and can do little to help. Many everywhere call for total quarantine of infested cities.

Oracle
Q: "I ask you, have KI'Tork's parasites been manipulated by forces other than himself?"
A: "Yes."

Viminal has come to drain the strange statue Kyloth was attempting to destroy. It seems to be decaying slowly with active effort from Viminal.

Khaziraad has created a mystic marketplace.

This update's constellations are the Human and Pentagram. Solar activity continues to be elevated for the Slythan sun.

(Malakath: -4E, Quéßäre: -3E, Atropos: +2E, Khaziraad: -2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (3) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Dance, Rain, Fire, and Destruction. Opposing sphere ideas this tick are Degradation and Inutility.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 09, 2015, 08:35:10 am
Despite a recently passed proposal banning the use of magic among Void-worshippers, Void influence has more than doubled on both worlds.
"I had an idea something like this would happen. If it really would've weakened the Void then they would've done something to prevent it. Anyone have any idea what's going on? Maybe we should roll back the proposal?"

The people who used to make Void pacts for mundane things are checked to see if they're still making these pacts despite the fact that they can do it on their own now.

Malakath has created 300 000 Tailwyrms between Keshan and Slytha around the castle recently built by Khaziraad and started the creation of the order of the Knights of Restoration. (I'm not alert enough to trust my brain to produce reasonable names.)

Another order of knights, the Knights of the Burning Day, have formed on the same day far away from the Knights of Restoration. Somehow, they know of the Knights of Restoration and look down on them.

Malakath has begun fighting the parasites in person on Keshan with 50 Bellatores. Many of the parasites appear not to have souls and soon manage to implant themselves in 15 Bellatores, who seem to have become slightly magical parasites. The ones that do have souls are mostly degraded to the point where eating them feels like a Human eating paper.
(I originally wanted them to be split between the two worlds but then I just decided to have them build their city around the castle and I forgot to edit out the Keshan/Slythan part. Also, the actual knights themselves were specifically created and are multi-racial. The 300,000 Tailwyrms I made were extra.)

The Burning Days are asked about their organisation and their views on the Bellators.

"It seems these things are capable of somehow piercing a combination of heavy plate armour and blood armour. This is really rather unfortunate." I order all remaining Bellators to retreat. I eat the souls of the Bellators who've been infected, destroying their bodies in the process, and reviving them away from all the parasites. I use chi sense (chi is life energy) to see if these parasites are alive. I also make sure none of the other Bellators are infected. Besides checking their status as living beings, what else do I know about them? How big are they? How do they infect people? How do they reproduce? What do they do to a host? How intelligent are they when in a host?

Oracle
Q: "I ask you, have KI'Tork's parasites been manipulated by forces other than himself?"
A: "Yes."
"The problem here is that either "manipulated" could be interpreted to also mean destroyed, damaged, injured, etc. or it could mean that he had the Void help him with their creation and evolution, thus being manipulated by something other than KI'Tork."

86.00: Lift the limitation on magic (3-2/16) [PASSED]
"I guess it's always been this way even before this proposal was passed but I guess I'm the defacto goddess of Magic the same way a goddess of Alcohol is defacto goddess of Beer."

(Aside from Soul magic, I think I should get Influence income from magic-use in general. All magic is reliant on souls, after all. I would get more influence from Soul and blood magic, of course, but still.)

I send my 21 angel priests around the worlds (where they're allowed) to spread the word that all mortals are now capable of using magic thanks to a proposal spearheaded by Lord Malakath Lecta and supported by Melyssa and Quéßäre. They are also taught to be careful with their newfound abilities as overuse could damage or kill their souls. Malakathian temples will provide tutorials on how to properly channel and use magic without burnout. Since all magic is reliant on souls, mages are informed that Malakath can be considered the defacto goddess of Magic and that worshipping her is in their best interests even if they're not Soul mages.

(You know, I really love the spheres I chose. I honestly had no idea that magic was in any way related to souls - Necromancy excluded - and now I learn that ALL magic is reliant on my sphere! I guess this pretty much makes me the most powerful mage out.)

"I'll reform blood bonds in a little while." (Past midnight and I need sleep.)
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Lord_lemonpie on January 09, 2015, 09:41:22 am
Send Azxar to the ruins of the kobold city to see what happened there. Order him to help the survivors.

Create Uthon, a warhammer made out of emerald and copper. Give it to the person torturing himself to reward his royalty and turn him into the Second Archfiend.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 10:02:57 am
"Wtf happened to my Kobolds! I Told Them Not To Steal From Gods!"
KI'Tork warps his body to the ruins and immediately starts investigating them.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Ama on January 09, 2015, 10:09:55 am
"Attacking innocent Kobolds now Fusil."

The Saints are to set up a relief service for the Kobolds.

"I do believe QueBare it would be in your best intrest to show me the way to Arenne. Let us see how Goodness stands against two gods."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 10:27:47 am
86.01:ACCEPTED.
88.01:ACCEPTED.


"I wholeheartedly accept the idea of Burning The Lich!"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 10:42:56 am
"What is Arenne, if you don't mind my asking?"

"I see that your Essence level is somewhat small, Probably because you gave 5 to me, If you wish I'll gladly return the favor."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Vgray on January 09, 2015, 11:27:53 am
Azem sighs.

"Enough! You shortsighted petty useless wastes of essence! Enough. Mistrust. Paranoia. Deception, or, malicious deception if Quéßäre insists. These are the true enemy. The true force that will destroy us all, and everything we have worked for. Am I the only one, of all the divines, who realizes this?"
Title: Re: Ye Gods [16+/999 players] IC: T88: Soap from monsters
Post by: hector13 on January 09, 2015, 11:35:36 am
"Over 50 Ticks ago, we passed a proposal to form a committee for safe Void research. I say we should try and actually do that. I volunteer to be part of this committee, but would anyone else like to try to learn how the universe works, firsthand and without resorting to uncertain knowledge from sources unknown?"

I would very much be interested in something like this. I alluded to the fact that if Void worship was unaffected by our banning of magic by Void worshipers, that there must be some other reason that the mortals keep worshiping it.

I would like to know this reason.


Fortuna has drawn K♠. The lucky man has drawn J♠.

Produce the next card in my pile

Bandits continue not to attack the traders, surprisingly. It may be a result of luck of some sort.

Investigate this nonsense. Appear to the bandits, defend myself non-lethally should they get belliegerent.

Visit some mines, help them find some small veins of incredibly valuable materials, and survive any cave-ins/gas explosions/mining accidents. Usual donation + worship = continued success incentive.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Cptn Kaladin Anrizlokum on January 09, 2015, 01:27:15 pm
The Lunagee will be sent to purge any parasites it can find. The Lunagee should be immune to infection, being made out of dust and able to teleport into space...
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Ama on January 09, 2015, 02:43:23 pm
Support 88.01 "Maybe burning this vile lich and dancing on the ashes, while tormenting her soul will relieve some stress from us gods."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Dutrius on January 09, 2015, 04:51:49 pm
A large peregrine falcon comes in to land amid the other gods, and transforms seamlessly into Raptil's human form.

Alright, what's going on?


Spoiler: Raptil (click to show/hide)
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 05:03:09 pm
"Hello I'm KI'Tork, God Of Kitchens And Satisfaction.Myself and all of the other resident Deities here are battling horrific parasitic monstrosities that I accidentally created, if you want we can start a Pantheon."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Lost in Nowhere on January 09, 2015, 05:07:56 pm
Hello, Raptil!
My advice: don't make anyone want to kill you. Especially not Fusil.

I wouldn't be too surprised if a civil war erupted at some point in the near future among the council.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 05:08:31 pm
"Civil Wars are always fun to watch."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Dutrius on January 09, 2015, 05:16:59 pm
"Hello I'm KI'Tork, God Of Kitchens And Satisfaction.Myself and all of the other resident Deities here are battling horrific parasitic monstrosities that I accidentally created, if you want we can start a Pantheon."

Greetings. I shall consider your offer.

Hello, Raptil!
My advice: don't make anyone want to kill you. Especially not Fusil.

I wouldn't be too surprised if a civil war erupted at some point in the near future among the council.

Greetings. I think that I shall take your advice. Wars are generally nasty bits of work. Unless there is hunting to be done, of course.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Ama on January 09, 2015, 05:18:25 pm
"Welcome new god, my name is Neron, God of Ice and Snow! Hope we can work together in the future. Just be warned, we might be about to enter open civil war."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Quartz_Mace on January 09, 2015, 05:40:16 pm
"Hello Raptil! Welcome to our world!

KI'Tork, Àrenne, also known as the Hidden City, is the High-Elf capitol. It houses over the majority of all High-Elves in existence, which is why Darruth having his army search for it slightly worries me. Now that the cities of "Good" are being attacked by the Void, maybe he'll pack up and go home."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 05:40:40 pm
KI'Tork sees how much Essence it would cost to create the Wire and Giant Lightbulb system in Nikjol.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 09, 2015, 05:50:19 pm
Support 88.01: Burn the Lich!

A large peregrine falcon comes in to land amid the other gods, and transforms seamlessly into Raptil's human form.

Alright, what's going on?
"Welcome to the Council. My name is Lord Malakath Vandire Sephir Lecta, Goddess of Souls and Blood. You'll find that I'm one of the more diplomatic gods here, meaning I will not prevent you from spreading your religion. Currently, we're dealing with some very dangerous parasites that have been killing large numbers of civilians. I recommend you fight them either by yourself or with angels. Don't bring mortals into the fight."

I wouldn't be too surprised if a civil war erupted at some point in the near future among the council.
"I'd say a civil war is unlikely. Gods here are switching sides constantly depending on the topic at hand - not a bad thing, actually - and after the last civil war's anti-climactic ending I don't think anyone's looking for an encore."

"Welcome new god, my name is Neron, God of Ice and Snow!"
"I recommend you keep your wits about Neron. He's a bit shifty."

"Now that introductions are finished, I have a very important question for you. Are you a boy or a girl?"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 05:52:46 pm
KI'Tork turns towards Malakath.
"You Call Neron Shifty, When You're the Goddess of blood and souls and Regularly Consume Both! Hypocrisy!"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 09, 2015, 05:54:55 pm
KI'Tork turns towards Malakath.
"You Call Neron Shifty, When You're the Goddess of blood and souls and Regularly Consume Both! Hypocrisy!"
"I have never drunk a single drop of blood in my entire life and I am very honest and open about my soul-eating. That reminds me of the reforms I have to make. I'll think them up ((write them down)) now."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Cptn Kaladin Anrizlokum on January 09, 2015, 05:55:11 pm
"Now that introductions are finished, I have a very important question for you. Are you a boy or a girl?"
Professor Iris, we are gods! Gender is not applicable to us, so I don't see how that is an important question.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Ama on January 09, 2015, 05:55:46 pm
"Me shifty...you are the goddess that killed a spy, you gave me, so that I would not learn what ISAY is studying."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 05:57:39 pm
"Harrumph!"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Ama on January 09, 2015, 05:59:54 pm
"Harrumph!"
"....Is this a natural god sound or are you choking?"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 06:01:16 pm
*Cough*"Possibly both."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 09, 2015, 06:02:25 pm
"Now that introductions are finished, I have a very important question for you. Are you a boy or a girl?"
Professor Iris, we are gods! Gender is not applicable to us, so I don't see how that is an important question.
"Gender can most certainly be applicable to us! Are you saying I am any less of a woman just because I'm a god?!"

Spoiler: Blood Bond Reforms (click to show/hide)

"Me shifty...you are the goddess that killed a spy, you gave me, so that I would not learn what ISAY is studying."
"I only gave you that spy because I thought it originally belonged to you! The honest thing to do was to return it back to ISAY. Since ISAY then allowed me to take them over, I decided to take back what was rightfully mine."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Ama on January 09, 2015, 06:08:35 pm
"By killing him and destroying the mind of an innocent guard."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 09, 2015, 06:09:47 pm
"When did this occur?"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 09, 2015, 06:12:18 pm
"By killing him and destroying the mind of an innocent guard."
"Yes by killing him and....what? Destroyed his mind? No, that can't be possible. I only used some hypnosis on him. Hypnosis doesn't break minds, not unless there was some pre-created spell or construct that would intentionally break the mind of the hypnotised. Or maybe the mind was artificially made more fragile. There has to be another reason."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 09, 2015, 06:19:43 pm
A large peregrine falcon comes in to land amid the other gods, and transforms seamlessly into Raptil's human form.

Alright, what's going on?


Spoiler: Raptil (click to show/hide)

"Welcome, new God, I suggest you start by voting on the new proposals. A hateful new law has made it so they pass far to quickly to properly talk about them, voting swiftly is in your best interest. Despite what the others told you, making your own race is the best way to get followers, trying to convert aligned races to your cause is less effective and annoys the gods of whom you are stealing from."

(Also, your text is a little hard to read :-\)
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Lord_lemonpie on January 09, 2015, 06:24:45 pm
Greetings Raptil. May those hunted by you die a slow and painful death.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: hector13 on January 09, 2015, 06:28:02 pm
Hello Raptil. I'm sure our interactions, once you get yourself a set of worshipers, will prove fruitful in the future. Good luck...
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: gman8181 on January 09, 2015, 06:29:08 pm
Greetings to the new arrival. Hope you enjoy your stay in our scenic little bubble.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 09, 2015, 06:52:31 pm
"A hateful new law has made it so they pass far to quickly to properly talk about them, voting swiftly is in your best interest."
"It takes a minimum of 3 Ticks before a proposal is passed barring overwhelming support. Personally, I feel that takes too long."

"Despite what the others told you, making your own race is the best way to get followers, trying to convert aligned races to your cause is less effective and annoys the gods of whom you are stealing from."
"This is certainly the best way to get followers, but there is nothing wrong with enhancing the quality of life of other gods' followers if they include you in their worship. Personally, I care more about my followers' quality of life than I do about their unwavering loyalty. Other gods are more selfish, though, so be careful."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Lord_lemonpie on January 09, 2015, 06:58:21 pm
Oppose 86.01
Support 88.00, 88.00.01 and 88.01
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Rolepgeek on January 09, 2015, 11:25:30 pm
"Hello Raptil! Welcome to our world!

KI'Tork, Àrenne, also known as the Hidden City, is the High-Elf capitol. It houses over the majority of all High-Elves in existence, which is why Darruth having his army search for it slightly worries me. Now that the cities of "Good" are being attacked by the Void, maybe he'll pack up and go home."
I've never been searching for it. My Angels have been staying exactly where they teleported in. Why did you think I was searching for it at any point?

Additionally, yes, now that these parasites have become a global issue, I will be forced to take action. Speaking of which...Azem, Khaziraad, and anyone else who wants to get rid of these blasted things, would you please assist me?


Create 3 Million Sentinels. Varying types. Go to WAR on the parasites. My priests will work to help cleanse those unfortunate souls infected, if they can be saved. They shall do so in safety, with the appropriate wards and protective enchantments cast on them beforehand.

Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Quartz_Mace on January 09, 2015, 11:41:44 pm
"Darruth, just call back the army. I'm losing my patience.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 09, 2015, 11:44:40 pm
Additionally, yes, now that these parasites have become a global issue, I will be forced to take action. Speaking of which...Azem, Khaziraad, and anyone else who wants to get rid of these blasted things, would you please assist me?
"The Humans don't have a patron deity any more. Don't you think you should've started helping at least since the last Tick?"

If it wasn't obvious, I want to continue attacking the parasites after dealing with my Bellators. The Bellators are NOT to attack the parasites. I have some of my Mountwyrm Bellators take to the skies to keep an eye on the parasites and warn cities in advance if they looks like they're going to be hit.

EDIT: In order for them to stay in the air for longer periods of time, they are permitted to not remove their armour for the assignment, leaving it at the castle. It's not like it's helping prevent infection, anyway.

Propagate Nature Spirits by 3E. Some will inhabit space (there's a lot of matter floating in space, so even if it won't be filled to the brim with Spirits it'll still have a lot, eventually), both suns, both gas giants, ALL of the moons (the ones orbiting the gas giants and the ones orbiting Keshan and Slytha), and there will be enough in the river (the one that Malik couldn't stop from flooding) that they will be able to stop its flooding with their nature magic. Something I may have forgot to mention is that Nature Spirit-spawning happens at a fixed rate regardless of how old or big the natural feature is.

Propose that the Slythan sun be made anti-Void, the same way the Keshan dust ring is. Since this is a grand action, ALL gods must contribute to this proposal if it passes.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 10, 2015, 12:06:57 am
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Propose that the Slythan sun be anti-Void, the same way the Keshan dust ring is. Since this is a grand action, ALL gods must contribute to this proposal if it passes.

"Oppose. I am not paying for something that has proven to be ineffective. It will only set us down the wrong road. Has the dust ring shown to be useful in any way? Making the sun a target is also a bad idea. Even if you wanted to go this route, there are better things to put the enchantment on."

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Create 3 Million Sentinels. Varying types. Go to WAR on the parasites. My priests will work to help cleanse those unfortunate souls infected, if they can be saved. They shall do so in safety, with the appropriate wards and protective enchantments cast on them beforehand.

"Way to rip off the Vindico. Weren't you against making expendable armies? I suppose you are the God of hypocrites..."

"As I said before, I can easily clean up the parasites if you just get your followers out of my way. Evacuate the cities and I will clear them..."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 12:17:32 am
"Oppose. I am not paying for something that has proven to be ineffective. It will only set us down the wrong road. Has the dust ring shown to be useful in any way? Making the sun a target is also a bad idea. Even if you wanted to go this route, there are better things to put the enchantment on."
"Firstly, the dust ring is small and weak and as such its removal of Void Influence is slow and similarly weak. The sun is large and powerful and as such its anti-Void properties will be much more potent, reflected in its price. Secondly, how will it set us down the wrong road? It would completely remove all of the Void's power in the system. No mutations, no contact with the Void, no manifestation-summoning, nothing. Thirdly, I am making some Nature Spirits that will guard the sun and warn us if anyone is going to attack it. Now, what do you mean by "better things" to put the enchantment on?"

"As I said before, I can easily clean up the parasites if you just get your followers out of my way. Evacuate the cities and I will clear them..."
"That is generous. I will evacuate all nearby towns immediately."

I, all flight-capable Bellators, and my angel priests will begin evacuation of nearby towns.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 10, 2015, 12:29:04 am
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"Firstly, the dust ring is small and weak and as such its removal of Void Influence is slow and similarly weak. The sun is large and powerful and as such its anti-Void properties will be much more potent, reflected in its price. Secondly, how will it set us down the wrong road? It would completely remove all of the Void's power in the system. No mutations, no contact with the Void, no manifestation-summoning, nothing. Thirdly, I am making some Nature Spirits that will guard the sun and warn us if anyone is going to attack it. Now, what do you mean by "better things" to put the enchantment on?"

"Do you understand the workings of anything? The size of the object doesn't matter. A stone could remove the void influence just as well as the sun can. Why would you think otherwise? The objects physical properties have nothing to do with their blessing. It would not remove them from the system. It wouldn't even slow them down. Do you not yet understand that you know nothing of the void? Your last attempt doubled the amount of Void worship. Did that not teach you how ignorant you are? Listen to me. I am one of the few who know anything about it. I mean you could enchant something else to have the exact same effect, without making a valuable object a target. A forest, a mountain, or even a statue could be made that has the exact same effect, without putting the planet at risk."

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"That is generous. I will evacuate all nearby towns immediately."

"These things targeted my followers specifically at the start. Stopping them from multiplying is simply common since."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Rolepgeek on January 10, 2015, 12:48:54 am

"Way to rip off the Vindico. Weren't you against making expendable armies? I suppose you are the God of hypocrites..."

"As I said before, I can easily clean up the parasites if you just get your followers out of my way. Evacuate the cities and I will clear them..."
You have no real idea what the Sentinels are, do you?

Nor how long I've been planning them, I wager.

No matter. I have doubts as to your ability to stop them that easily, as you said the same two ticks ago. At this point, we need a broader approach.

Additionally, Viminal seems to be powerful enough at purifying to undo Void contracts about constructing things...not very quickly, though. Nonetheless, this is good.


Guardian Angels and Templars are to work on protection duty; keep the parasites from infecting any more people.

"The Humans don't have a patron deity any more. Don't you think you should've started helping at least since the last Tick?"
((Yesterday was a swim meet and I had to do make-up work. >.>))
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Cptn Kaladin Anrizlokum on January 10, 2015, 01:01:48 am
No matter. I have doubts as to your ability to stop them that easily, as you said the same two ticks ago. At this point, we need a broader approach.
"His" method works! Just ring a bell, and all the monsters crumble!
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: hector13 on January 10, 2015, 01:09:14 am
Oppose making the Slythan sun anti-void

As Fusil said, you don't seem to have much of an idea on how the Void works. Throwing around ideas hasn't worked before, why would it work now?

If you really want to help, join the committee and study the bloody thing. At least in knowing how it works, we can limit any damage it might do, if not put an outright end to it.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 10, 2015, 01:15:27 am
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You have no real idea what the Sentinels are, do you?

Nor how long I've been planning them, I wager.

No matter. I have doubts as to your ability to stop them that easily, as you said the same two ticks ago. At this point, we need a broader approach.

Additionally, Viminal seems to be powerful enough at purifying to undo Void contracts about constructing things...not very quickly, though. Nonetheless, this is good.

Guardian Angels and Templars are to work on protection duty; keep the parasites from infecting any more people.

"My towns are safe, if you want to doubt the one person who can pretty clearly defeat the enemy easily that is your problem. You seem to assume I haven't been watching you closely enough to notice some things about a group of three million. It is fairly obviose what they are. He isn't strong enough to break constructs made by Void contracts. By the looks of it, he is able to only weaken it a bit. Even then, the ring did nothing to it or anything else, and there is no reason to assume that a sun would.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 01:18:27 am
"Your last attempt doubled the amount of Void worship. Did that not teach you how ignorant you are? Listen to me. I am one of the few who know anything about it."
"It didn't double Void-worship - it doubled Void Influence. You did not oppose it in any way - either with a formal opposition or simply by speaking against it. If you know so much about the Void, then why don't you tell us exactly what to do to beat the Void and explain how those methods would beat it. Can you at least explain how Void Influence doubled simply by preventing Eldritch magic?"

"I mean you could enchant something else to have the exact same effect, without making a valuable object a target. A forest, a mountain, or even a statue could be made that has the exact same effect, without putting the planet at risk."
"Enchanting such things would not be able to remove Void Influence from the entire planet. It takes an entire dust ring just to remove Void Influence from Keshan at its current rate. Combining anti-Void enchantment with the raw power of the sun is the only option we have at removing Void Influence with any decent amount of speed, preventing all but the most powerful of Void spells from being made manifest, and depowering such spells to the point where its effects can be easily negated by other means."

(I'm correct in thinking that the sun's physical properties will make its anti-Void properties better, right GM?)

Veto all attempts to damage or destroy the Keshan and Slythan suns.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: hector13 on January 10, 2015, 01:24:38 am
"Enchanting such things would not be able to remove Void Influence from the entire planet. It takes an entire dust ring just to remove Void Influence from Keshan at its current rate. Combining anti-Void enchantment with the raw power of the sun is the only option we have at removing Void Influence with any decent amount of speed, preventing all but the most powerful of Void spells from being made manifest, and depowering such spells to the point where its effects can be easily negated by other means."

What about other potential effects of making the sun anti-void? Do you know, for absolutely certain, that it won't have any unwanted side-effects? It is, after all a sun, which provides a great deal of energy for the life on the planet. I don't want all life to end because you made an incredibly uninformed decision to deal with the Void and its influence.

The last thing you did doubled Void-influence. You're not exactly reliable when it comes to dealing with it effectively...
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 01:31:11 am
As Fusil said, you don't seem to have much of an idea on how the Void works. Throwing around ideas hasn't worked before, why would it work now?

If you really want to help, join the committee and study the bloody thing. At least in knowing how it works, we can limit any damage it might do, if not put an outright end to it.

"Why would I want to join the committee? There is no point to its existence. Any god can freely study the Void without being in it. Maybe if committee-members were the only ones capable of communicating with the Void its existence might make a modicum of sense but that proposal was shot down for reasons I cannot remember. Why even bother studying the Void? No one's even bothering to release what information they've gathered until it's immediately relevant."

What about other potential effects of making the sun anti-void? Do you know, for absolutely certain, that it won't have any unwanted side-effects? It is, after all a sun, which provides a great deal of energy for the life on the planet. I don't want all life to end because you made an incredibly uninformed decision to deal with the Void and its influence.

The last thing you did doubled Void-influence. You're not exactly reliable when it comes to dealing with it effectively...

"Yes, I am absolutely certain it will have no unwanted side-effects. If it did, then we would've seen some on a smaller scale with the Keshan dust ring. All it would do is remove Void Influence. Besides, if it were to remove all life on the planet - which it's won't, I'm sure either Joha or Atropos would know."

"Name one other god who has been reliable with dealing with it. Not other gods who've dealt with it - that's happened, but those who've dealt with it reliably. At least my policy of "Do specifically anti-Void things in the hopes of countering their efforts" is better than Fusil's "Ignore them and hope they'll be really, really nice and will start leaving us alone." Some things work and other things don't. My idea to block their magic didn't work. Maybe my next idea will. All I know is that I'm the only one coming up with ideas."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: hector13 on January 10, 2015, 01:49:12 am
You're the only one coming up with ideas publicly.

We need to learn more about the Void, as I keep saying, so I propose the following:


The committee to study the Void is the only entity able to do so, and it must always have at least three gods sitting in(on?) it. Gods on the committee will rotate every three ticks, either at random, by lottery or by vote. The gods on the committee must study the void at least once per tick, costs - if any - to be shared amongst them. They must publicly announce their findings. Any gods that have done private research into the Void must also reveal the entirety of what they know of the Void.

Any objections or modifications?

I would also like to point out a dust ring is not a sun. One is galactic detritus trapped in a gravity well, the other is a nuclear engine fueling existence. I would appreciate that you do some research, perhaps by doing this small-scale in a private plane, before you mess with life itself.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 10, 2015, 02:00:40 am
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"It didn't double Void-worship - it doubled Void Influence. You did not oppose it in any way - either with a formal opposition or simply by speaking against it. If you know so much about the Void, then why don't you tell us exactly what to do to beat the Void and explain how those methods would beat it. Can you at least explain how Void Influence doubled simply by preventing Eldritch magic?"

"I have a few theories, but unlike you, refuse to share them until I have proof. I do not have any reason to throw incorrect theories around, it will only harm everyone if everyone starts believing lies about the Void."


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"Yes, I am absolutely certain it will have no unwanted side-effects. If it did, then we would've seen some on a smaller scale with the Keshan dust ring. All it would do is remove Void Influence. Besides, if it were to remove all life on the planet - which it's won't, I'm sure either Joha or Atropos would know."

"Why would they know? Up to date, they have not had any kind of knowlage on mass killings, no more so than I have of a bunch of weapons being produced."

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"Name one other god who has been reliable with dealing with it. Not other gods who've dealt with it - that's happened, but those who've dealt with it reliably. At least my policy of "Do specifically anti-Void things in the hopes of countering their efforts" is better than Fusil's "Ignore them and hope they'll be really, really nice and will start leaving us alone." Some things work and other things don't. My idea to block their magic didn't work. Maybe my next idea will. All I know is that I'm the only one coming up with ideas."

"Throwing around stupid ideas doesn't help anyone. Some evidence suggests that you actively verbally threatening the Void followers was a factor in the recent summoning attempt. In other words, you actions aren't just stupid and pointless, but making things worse. You can't just try stupid things. Why don't you just keep flying into the sun? That seemed to have been your best idea so far. At least it wasn't counter productive."

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"Enchanting such things would not be able to remove Void Influence from the entire planet. It takes an entire dust ring just to remove Void Influence from Keshan at its current rate. Combining anti-Void enchantment with the raw power of the sun is the only option we have at removing Void Influence with any decent amount of speed, preventing all but the most powerful of Void spells from being made manifest, and depowering such spells to the point where its effects can be easily negated by other means."

"No, it doesn't. You are being stupid again. Like I said, magic properties are separate from physical ones in cases like this. There is absolutely zero reason a sun would be more effective than any other object. Even if it was as effective as you think it would be, it would do nothing to prevent large void ceremonies or magic."

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The committee to study the Void is the only entity able to do so, and it must always have at least three gods sitting in(on?) it. Gods on the committee will rotate every three ticks, either at random, by lottery or by vote. The gods on the committee must study the void at least once per tick, costs - if any - to be shared amongst them. They must publicly announce their findings. Any gods that have done private research into the Void must also reveal the entirety of what they know of the Void.

"Oppose. I don't like the Void committee and am quite happy to see its efforts come to nothing. Dealing with the Void directly is stupid in every way, there is no reason to do it when we have much safer ways. Trying to reveal what we know of the Void will simply bring a lot of false information from people like the God of Blood who think they know things that they don't."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 03:09:19 am
The committee to study the Void is the only entity able to do so, and it must always have at least three gods sitting in(on?) it. Gods on the committee will rotate every three ticks, either at random, by lottery or by vote. The gods on the committee must study the void at least once per tick, costs - if any - to be shared amongst them. They must publicly announce their findings. Any gods that have done private research into the Void must also reveal the entirety of what they know of the Void.

Any objections or modifications?
"I'm starting to like you. Let's see, now. First of all, I think that committee members should join of their own free will. Studying the Void could be hazardous to one's health, after all. To provide incentive to join the committee, the gods will be granted 1E every Tick to be subsidised by the other gods (the discount should kick in). Every three Ticks, each of the gods in the committee must show proof of their study or else be voted off the committee by the other gods. There's no way to enforce the rule that all private research must be shared with the other gods, unfortunately. If this committee proposal passes, I'd be willing to organise all research into a single document for viewing."

"Why would they know? Up to date, they have not had any kind of knowlage on mass killings, no more so than I have of a bunch of weapons being produced."
(I'm thinking they would get an announcement from GM like "Hey! This thing is detrimental to life! You would intrinsically know this because your spheres are aligned in such a way!" Really, though, I think all gods should have that kind of knowledge of their actions. We're not Humans, after all, we're nigh-omniscient, transcendent beings of pure creation. It's rather unfortunate that we (pl.) are just Humans though, so these kinds of things need to be told to us.)

"Dealing with the Void directly is stupid in every way, there is no reason to do it when we have much safer ways."
"For the love of the gods, Fusil, could you please tell us what these "safer ways" are?"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 10, 2015, 03:16:56 am
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"I'm starting to like you. Let's see, now. First of all, I think that committee members should join of their own free will. Studying the Void could be hazardous to one's health, after all. To provide incentive to join the committee, the gods will be granted 1E every Tick to be subsidised by the other gods (the discount should kick in). Every three Ticks, each of the gods in the committee must show proof of their study or else be voted off the committee by the other gods. There's no way to enforce the rule that all private research must be shared with the other gods, unfortunately. If this committee proposal passes, I'd be willing to organise all research into a single document for viewing."

"Still against. Essence discount doesn't work like that, or we would have infinite essence essentially. We can't turn three essence to five. Studying such a thing in such a dangerous way is just foolish. You might as well just have the God of Hunger eat all Void related things and hope we learn something."

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(I'm thinking they would get an announcement from GM like "Hey! This thing is detrimental to life! You would intrinsically know this because your spheres are aligned in such a way!" Really, though, I think all gods should have that kind of knowledge of their actions. We're not Humans, after all, we're nigh-omniscient, transcendent beings of pure creation. It's rather unfortunate that we (pl.) are just Humans though, so these kinds of things need to be told to us.)

(There you go making dangerous assumptions again. That has never happened before, and it will probably never happen. There is no reason to assume that we would. We are NOT nigh-omniscient. Not anywhere close, no matter how you look at it. Just because we are "Gods" does not suggest that. We are a lot more like the Greek or Roman Gods, pretty much humans who can sometimes make things. We aren't even pure creation, we are Essence. Essence is essentially *classified*)

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"For the love of the gods, Fusil, could you please tell us what these "safer ways" are?"

"Its these magical things called a book. I believe I have been quite clear that they have anything we could ever need on the Void locked inside."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 03:26:28 am
"Still against. Essence discount doesn't work like that, or we would have infinite essence essentially. We can't turn three essence to five."
"That's a good point. I wonder if we can turn 3E into 5E if we pass a proposal saying it's possible..... In any case, the new method for receiving Essence while on the committee will be that gods simply give it to them. The ones chosen to give our scientists Essence will be chosen alphabetically, 1E per god until they're up again. If two gods are on the committee, for example, God A will give God X 1 Essence and then God B will give God Y 1 Essence. The next three Ticks, it'll be the job of Gods C and D to pay God X and Y. I volunteer to be the first god to pay."

(There you go making dangerous assumptions again.)
(This is getting annoying. I honestly really do need to stop.)

"Its these magical things called a book. I believe I have been quite clear that they have anything we could ever need on the Void locked inside."
"I'm a bit weary about reading Void texts. Maybe there are copies that weren't made by the Void itself? An unaffiliated mortal, perhaps, or you?"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 10, 2015, 03:57:22 am
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"That's a good point. I wonder if we can turn 3E into 5E if we pass a proposal saying it's possible..... In any case, the new method for receiving Essence while on the committee will be that gods simply give it to them. The ones chosen to give our scientists Essence will be chosen alphabetically, 1E per god until they're up again. If two gods are on the committee, for example, God A will give God X 1 Essence and then God B will give God Y 1 Essence. The next three Ticks, it'll be the job of Gods C and D to pay God X and Y. I volunteer to be the first god to pay."

"...You want me to pay for something I don't want to do? Why would anyone want to pay for this? If they where enthusiastic enough about the project to pay for it, they might as well just join the committee...Or everyone would just join and lie about their results."

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"I'm a bit weary about reading Void texts. Maybe there are copies that weren't made by the Void itself? An unaffiliated mortal, perhaps, or you?"

"Every book I have read on them so far was made by a Mortal, God, or other non-Null being. The Null don't even right in a recognizable language, I have to go through an extensive and dizzying (literally) process to even be able to read a sentence on the old Temple. Have you not even tried reading the books in the library?"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Vgray on January 10, 2015, 04:16:16 am
Azem mutters darkly to himself.

"Greetings new god. Please don't make my existence worse than it already is."

Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 04:54:20 am
"...You want me to pay for something I don't want to do? Why would anyone want to pay for this? If they where enthusiastic enough about the project to pay for it, they might as well just join the committee...Or everyone would just join and lie about their results."
"Good point. Ok, anyone who gets voted off cannot rejoin for 9 Ticks. To rejoin, they must have present some amount of study that proves they are worthy. I doubt people would lie about their results. Unless they're really good lies we'd probably find out the truth sooner or later. I doubt anyone here is capable of lying that well, though. Yes I am aware we have a god of Deception here."

"I have to go through an extensive and dizzying (literally) process to even be able to read a sentence on the old Temple. Have you not even tried reading the books in the library?"
"That's why I don't want to read any Void texts. What if you've been subtly, irreparably mutated? I'll only read such books if they've been written by a god so I know it hasn't been tainted with Void taint. Neither I nor Yaos have read any books in the library. Yaos for fear of being influenced by the Void via the presence of Void texts and I because there's nothing in the library that would interest me besides Void texts which I refuse to read unless written by a god."

"I've actually been wondering something. It is of course possible to receive Essence via worship, but is it possible to receive Essence via worship if another god is the source of the worship? Is such worship worth more than mortal worship? What happens if a Null takes to worshipping a God?"

Azem mutters darkly to himself.

"Greetings new god. Please don't make my existence worse than it already is."
"If you want, I could eat your soul. There is nothing more comfortable than my insides, after all, and it would certainly be a decent respite from the rest of existence and if you want to leave I will expel you as soon as divinely possible."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: IcyTea31 on January 10, 2015, 05:22:39 am
"I've actually been wondering something. It is of course possible to receive Essence via worship, but is it possible to receive Essence via worship if another god is the source of the worship? Is such worship worth more than mortal worship? What happens if a Null takes to worshipping a God?"
"We've discussed this before. Worship quality goes down as the worshiper goes up in 'status'. Worship of another God is probably worth about as much as the natural income you get from 'worshiping' yourself, so not very much. Of the Null, the already low amount of Essence would be corrupted by their Void Energy, which may have unforeseen consequences. I wouldn't risk trying to convert a Null, even if it was somehow feasible and practical."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 10, 2015, 05:35:26 am
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"Good point. Ok, anyone who gets voted off cannot rejoin for 9 Ticks. To rejoin, they must have present some amount of study that proves they are worthy. I doubt people would lie about their results. Unless they're really good lies we'd probably find out the truth sooner or later. I doubt anyone here is capable of lying that well, though. Yes I am aware we have a god of Deception here."

"Why would they vote anyone off? There is currently no motivation to do so. The deadline idea forces them to either lie or simply state that they "got nothing" anyway, since it is simply impossible to continuously receive new information on the scale you had set forth. If that becomes acceptable, there is no reason to join just to get free essence and not have to pay for something worthless."

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"That's why I don't want to read any Void texts. What if you've been subtly, irreparably mutated? I'll only read such books if they've been written by a god so I know it hasn't been tainted with Void taint. Neither I nor Yaos have read any books in the library. Yaos for fear of being influenced by the Void via the presence of Void texts and I because there's nothing in the library that would interest me besides Void texts which I refuse to read unless written by a god."

"Then Tykki would have noticed. She read it, too, and neither of us noticed any change. These where not even texts, but words written in a temple. Like I said, I know far more about the Void than you do.  If reading something managed to damage a God, we would notice this among the mortals. It would make finding cults much easier than it has been."

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"I've actually been wondering something. It is of course possible to receive Essence via worship, but is it possible to receive Essence via worship if another god is the source of the worship? Is such worship worth more than mortal worship? What happens if a Null takes to worshipping a God?"

"Like Cim said, the more powerful something is, the less essence it gives. This has been the way since the beginning. God worship would be worthless."

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"If you want, I could eat your soul. There is nothing more comfortable than my insides, after all, and it would certainly be a decent respite from the rest of existence and if you want to leave I will expel you as soon as divinely possible."

"....are you hitting on Azem? "There is nothing more comfortable than being inside me"? How subtle."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 06:03:59 am
"We've discussed this before. Worship quality goes down as the worshiper goes up in 'status'. Worship of another God is probably worth about as much as the natural income you get from 'worshiping' yourself, so not very much. Of the Null, the already low amount of Essence would be corrupted by their Void Energy, which may have unforeseen consequences. I wouldn't risk trying to convert a Null, even if it was somehow feasible and practical."
"So the best and most efficient way to get Essence is to make sapient, normally-reproducing, mortal, unfathomably weak creatures and make them your worshippers? That sounds awfully game-y."

"Why would they vote anyone off? There is currently no motivation to do so. The deadline idea forces them to either lie or simply state that they "got nothing" anyway, since it is simply impossible to continuously receive new information on the scale you had set forth. If that becomes acceptable, there is no reason to join just to get free essence and not have to pay for something worthless."
"This is why discussion is important. An incentive to vote someone off is that you won't have to pay them any more. We can extend the deadline, have the committee-member show exactly how they've been studying, or possibly both methods."

"Then Tykki would have noticed. She read it, too, and neither of us noticed any change. These where not even texts, but words written in a temple. Like I said, I know far more about the Void than you do.  If reading something managed to damage a God, we would notice this among the mortals. It would make finding cults much easier than it has been."
"Are you absolutely sure? Nothing bad can come from a God reading a Void text? Wait a minute, if a God got dizzy from reading a Void text, then what would happen to a mortal who reads one?"

"....are you hitting on Azem? "There is nothing more comfortable than being inside me"? How subtle."
"Firstly, you're misquoting me. Secondly, THAT'S NOT WHAT I MEANT AND YOU KNOW IT, WEAPONS!"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: DreamerGhost on January 10, 2015, 07:04:08 am
Ohh, where to even begin?

Dust ring is slow at erasing Void influence from the planet because I wanted it to be slow. If it was burning away Void influence too quicly, Void cultists could get increasingly elaborate rituals under the radar. As it is now, the ring protects those who have nothing to do with void from ambient Void influence that is spread evrywhere by those that do have something to do with void.

Void research commitee is completely useless idea. Azem pointed out that we are screwing ourselves over with the secrecy and scheeming, and he is damn right. Go and try to cut eachothers throats in your free time, but when Void is concerned there is nothing to be lost by sharing your discoveries. Two half finishedd theories might reveal some new insight, or shed some light on how to proced with experiements further. Commitee is the same thing, but slower and more uselessly convoluted.

Greeting to you Raptil. Pitty that all the big game was hunted before your apearance, but that is a situation easily remedied.

Fusil, I shall move all people away from all infected cities. I could just shield them if I knew how your purging method worked, but I will not hold it against you if you keep it a secret. How long should I wait before returning them?
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Stirk on January 10, 2015, 07:12:18 am
Quote
"So the best and most efficient way to get Essence is to make sapient, normally-reproducing, mortal, unfathomably weak creatures and make them your worshippers? That sounds awfully game-y."

"What in the two worlds does "game-y" mean?"

Quote
"This is why discussion is important. An incentive to vote someone off is that you won't have to pay them any more. We can extend the deadline, have the committee-member show exactly how they've been studying, or possibly both methods."

"The committee members vote on who to kick off, correct? The committee members also don't pay. They have no reason to vote someone off. Extending deadlines defeats the purpose of deadlines, and showing what they are studying doesn't mean they are actually studying it to any effect. You do not know anything about research, do you? Have you ever even tried researching anything?"

Quote
"Are you absolutely sure? Nothing bad can come from a God reading a Void text? Wait a minute, if a God got dizzy from reading a Void text, then what would happen to a mortal who reads one?"

"Yes, and I never attempted to bring a mortal deep under water to a dangerous Void temple I rigged with explosives to see if what happens if they read the text on the incredibly dark floor. I don't know, Tykki can read them fine at least."

Quote
"Firstly, you're misquoting me. Secondly, THAT'S NOT WHAT I MEANT AND YOU KNOW IT, WEAPONS!"

"So what are you saying then? First you offered to eat him. Next you offered to put him inside you. You told him to just relax, and that you would expel him from your body as quickly as possible. Not. Subtle."

Quote
Fusil, I shall move all people away from all infected cities. I could just shield them if I knew how your purging method worked, but I will not hold it against you if you keep it a secret. How long should I wait before returning them?

"If I told everyone how they worked, then the parasites would simply be shielded from it as well. You can return them after a secondary cleaning, it does not guarantee that every single parasite is killed and the town is killed and a sweep should be done to finish of any that remain. I should probably mention that if you are thinking of using essence to teleport or otherwise evacuate everyone, it would probably be just as easy to use that method on the parasites themselves. Experience shows that teleporting parasites a few miles downward is an effective way to deal with them."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 07:28:09 am
"The committee members vote on who to kick off, correct? The committee members also don't pay. They have no reason to vote someone off. Extending deadlines defeats the purpose of deadlines, and showing what they are studying doesn't mean they are actually studying it to any effect."
"Alright, only three members can be on the committee at a time. The initial deadline will be increased to 5 Ticks and the deadline can be extended once by another 2 Ticks if they have studied the Void to a reasonable extent. Said voting will take place within less than a Tick."

"So what are you saying then? First you offered to eat him. Next you offered to put him inside you. You told him to just relax, and that you would expel him from your body as quickly as possible. Not. Subtle."
Malakath teleports all parasites to an isolated area and burns them all in a giant pillar of dark fire. She does all this using magic rather than Essence. (1E max) "Do not escalate this, Weapons."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Dutrius on January 10, 2015, 08:28:45 am
Azem mutters darkly to himself.

"Greetings new god. Please don't make my existence worse than it already is."

Greetings. Don't worry, I'll try not to make it any worse for you, although I am as of yet uncertain as to what is bad about your existence.


Greeting to you Raptil. Pitty that all the big game was hunted before your apearance, but that is a situation easily remedied.


Greetings. No big game then. Shame. I'll have to do something about that.

Greetings Raptil. May those hunted by you die a slow and painful death.

Greetings. No, may their deaths be merciful and swift.

Hello Raptil. I'm sure our interactions, once you get yourself a set of worshipers, will prove fruitful in the future. Good luck...

Greetings. Good luck to you also.

Greetings to the new arrival. Hope you enjoy your stay in our scenic little bubble.

Greetings.

Raptil creates a sustainable population of various big game animals, both predators and prey, but more prey than predators.

There. Something for mortals to hunt.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 08:36:17 am
"Um, byy there being no more "big game" Khaziraad was referring to the megabeasts which were semi-recently killed. Wolves, wargs, deer, and other such creatures already exist."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Andres on January 10, 2015, 08:37:34 am
All my Bellators return to their castle. I retreat to Heaven in preparation for Fusil's attack.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Vgray on January 10, 2015, 08:40:51 am
Azem changes into a fancily dressed Mountwyrm with emerald scales and gold studded clothing.

"Being a god is a hard job. And the thing that makes it hardest is your fellow divinities."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Dutrius on January 10, 2015, 08:45:58 am
"Um, byy there being no more "big game" Khaziraad was referring to the megabeasts which were semi-recently killed. Wolves, wargs, deer, and other such creatures already exist."

Ah, thank you for the information.

Action removed.
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Lord_lemonpie on January 10, 2015, 09:13:17 am
Greetings Raptil. May those hunted by you die a slow and painful death.

Greetings. No, may their deaths be merciful and swift.
"Merciful and swift deaths? How absurd."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 10, 2015, 09:36:14 am
"It isn't that absurd, Have you thought that maybe some don't like pain and that many actively disdain it?"
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: Lord_lemonpie on January 10, 2015, 09:45:20 am
"It isn't that absurd, Have you thought that maybe some don't like pain and that many actively disdain it?"
"I used to fear pain when I was still mortal, but weeks of torture made me see the true beauty of pain and made me what I am today. I whish to share pain with everyone, so they can discover who they truly are."
Title: Re: Ye Gods [16+/999 players] IC: T89: Trouble brewing
Post by: LuckyKobold on January 10, 2015, 09:46:30 am
"That is slightly morbid, But each Deity to their own."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Kilojoule Proton on January 10, 2015, 10:46:44 am
Tick 89: Multiplication of Errors

Some people who used to make Void pacts for mundane things continue to do so.

The Burning Days state that they operate transparently and were told by their founder of the Bellators. They seem to be against secrecy and subterfuge.

The Bellators have been recalled. Formerly infected Bellators' souls have been removed from their reincarnated lives and revived on the world with the castle. None of the remaining seem to be infected. The parasites are about two heads taller than the average Human. They are vicious, soulless, and seem to infect people by being near them based on observations. Hosts seem to be digested. It is difficult to draw any concrete conclusions about their intelligence. The parasites seem not to be alive.

Malakath's tutorials have received showings of countless people of various backgrounds. A substantial portion seem unable to use even the simplest of magic at all during the tutorials. There is a surprisingly high rate of assorted injuries ranging from minor cuts and bruises to loss of limbs or senses or even death even for near-trivial spells in those who attended.

Azxar has visited the ruined section of the kobold city and found it to be the result of a massive explosion that also produced extreme heat. He has begun swinging his scimitar wildly around the survivors, commanding them to hurry and clean up.

Melyssa has created Ulthon, a warhammer similar to Azxar, and given it to the self-torturer with a promotion to Second Archfiend.

KI'Tork's investigation turns up much the same information Azxar's investigation provided.

The Saints hav begun a relief service for the Kobolds, supplying food and shelter.

The Lich has been sighted destroying many parasite beasts.

Fortuna's game continues with Fortuna drawing J♦, K♥, and Q♣. The man draws 3♠, 4♥, and 9♠.
"Would you settle for a draw in exchange for my devotion?"
The bandits offer to get back to work in exchange for a boon from Fortuna. Some mines have run into pockets of incredibly valuable minerals.

The Lunagee has begun purging parasites with modest success.

Raptil has awakened!

(Wire and Giant Lightbulb: 22E)

Malakath has reformed blood bonds, continued to attack the creatures with moderate success, and propagated Nature Spirits by 3E. Those that attempt to inhabit space around Keshan seem to die quickly. The flooding river has finally stopped flooding.

Darruth has created 3M sentinels and sent them to war with the parasites. Reports indicate that they are also fairly successful. Cleansing appears not to work on the creatures.

Malakath has begun evacuating nearby towns.

Darruth has assigned the Guardian Angels and Templars to containing the parasites.

Agents of the CKG Institute in strange garb have been seen destroying the parasites with "mechanical dragons" with limited success.

Fusil's method, whatever it is, seems to be very successful but seems to be as unwieldy as having a band of traveling musicians moving from town to town. Much monster death occurs with minimal structural damage, and the streets end up mostly dry and easily cleaned. Perhaps the legends of The Janitor are true?

Malakath has teleported as many parasites as possible with 1E and magic to an isolated, barren area and incinerated them and hidden in her plane. The Bellators have returned to their castle.

(Suns as better anti-Void engines: For certain specific applications, yes.)

(Warnings for spheres: This is a tricky one, what with the constant violations going on. Would I really want to take the risk of having a messy fight spilling over into OOC?)

(Gods worshipping gods: This is incredibly silly! (but it might be a nice mechanic for a spin-off))

This update's constellations are the Ring and Horse. Solar activity continues to be slightly elevated for the Slythan sun.

(Malakath: -1E, Melyssa: -2E, Darruth: -8E, Malakath: -1E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (3) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Wind, Revelry, Magic, and Destruction. Opposing sphere ideas this tick are Honesty and Anarchy.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: LuckyKobold on January 10, 2015, 10:52:32 am
KI'Tork spends 3 Essence to investigate the Kobold City.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Vgray on January 10, 2015, 11:01:10 am
Listen to prayers.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: hector13 on January 10, 2015, 11:42:43 am
Fortuna


Fortuna's game continues with Fortuna drawing J♦, K♥, and Q♣. The man draws 3♠, 4♥, and 9♠.
"Would you settle for a draw in exchange for my devotion?"

No. I was illustrating your folly in believing that you could defeat me, the god of Luck, in a game of chance.

I can ensure that you retain your ageless luck in return for that devotion and becoming a missionary, though.

Is there anything else?


The bandits offer to get back to work in exchange for a boon from Fortuna.

You will need to offer me something more than "getting back to work" for me to want to grant you something.

Be aware, I will not grant you anything that will directly aid you in harming another mortal being.


Some mines have run into pockets of incredibly valuable minerals.

Remind the miners and the mine owners that to maintain my favour, I desire worship and donations to my temples.

Bless any mortal that is combating the parasites with absolute luck temporarily until they finish fighting.

Visit some circuses, offering the ability to perform their more death-defying pieces correctly every time, in return for their devotion.

Listen to prayers

Malakath's tutorials have received showings of countless people of various backgrounds. A substantial portion seem unable to use even the simplest of magic at all during the tutorials. There is a surprisingly high rate of assorted injuries ranging from minor cuts and bruises to loss of limbs or senses or even death even for near-trivial spells in those who attended.

What in the name of the council are you showing these people, Malakath!?
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: LuckyKobold on January 10, 2015, 11:54:33 am
"She's probably showing them blood magic."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: hector13 on January 10, 2015, 11:56:56 am
"She's probably showing them blood all over the floor magic."

((FTFY))
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: LuckyKobold on January 10, 2015, 12:00:40 pm
((Oh I get it.))
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Lost in Nowhere on January 10, 2015, 12:09:37 pm
I can tell that bad things are coming...

How does the Oracle work, again? As in, how is its use by gods restricted?
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: DreamerGhost on January 10, 2015, 12:11:03 pm
It costs 3E for a god to use it, and the answer is most likely to be useless.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Rolepgeek on January 10, 2015, 01:33:52 pm
It costs 3E for a god to use it, and the answer is most likely to be useless.
The Oracle gives answers to the questions it is asked. No more. It depends entirely upon the question asked. In fact, there are several questions I would like to ask it, however, I do not have the essence to spend on such an endeavour at the current time. Speaking of which...there's some things I'd been meaning to do.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: IcyTea31 on January 10, 2015, 01:42:19 pm
"Actually, the Oracle's price is 'free once in a lifetime, 3E for subsequent questions'. And for useful answers, you just need to ask the right question."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: gman8181 on January 10, 2015, 03:34:36 pm
Feed some captured Parasites Gruen Spores and observe the results

Feed some Parasites to some Gruen and fast forward the mutation process

Dissect a Parasite and look for any specific reproductive methods it might use such as spores, viral, etc

Have a Gruen Drone and a Parasite fight to the death and observe the results
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: LuckyKobold on January 10, 2015, 03:45:24 pm
KI'Tork begins to instruct his Followers how to use the new magic system.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 10, 2015, 04:52:20 pm
(When I thought I could teleport all the parasites away it was a bit late. The very first thing I thought when I woke up was "How did I possibly think I could teleport millions of zombies without Essence?" Then I wake up and see that they're actually giant bugs and I realise I had no chance of getting them all.)

color=navy]What in the name of the council are you showing these people, Malakath!?[/color]
"How to feel magic inside themselves and cantrips. This shouldn't be happening or else we'd have heard about such dangers of magic long ago. Another god is interfering."
"She's probably showing them blood magic."
"Beginner blood magic basically amounts to breathing exercises. I highly doubt that's enough to dismember people. Besides, that's not what's being taught."

Malakath's tutorials have received showings of countless people of various backgrounds. A substantial portion seem unable to use even the simplest of magic at all during the tutorials. There is a surprisingly high rate of assorted injuries ranging from minor cuts and bruises to loss of limbs or senses or even death even for near-trivial spells in those who attended.
I revive those who've died and haven't reincarnated/gone to not-Heaven and return the limbs and senses to those who've lost them. The Sanatores are sent in to heal everyone else. "Attention, everyone. Another god is attempting to prevent the education of safe magic-use. For this reason, no more lessons will be held in my temples. Instead, those who are willing may learn magic in the Plane of Battle where all injuries and deaths are non-permanent."
I take a closer look at their souls while they're using magic. What's going wrong, exactly? Do they somehow have less magic than those gifted with it before the proposal passed? Are they attempting to use too-high-level spells? What exactly is causing the dismemberment? Magic overuse's symptoms basically amount to different degrees of unconsciousness and death rather than physical injuries. Are they Void worshippers?

Some people who used to make Void pacts for mundane things continue to do so.
I ask them why they would continue making Void pacts when they can do mundane things on their own (accidents not-withstanding). Do these pacts still work?

Fusil's method, whatever it is, seems to be very successful but seems to be as unwieldy as having a band of traveling musicians moving from town to town. Much monster death occurs with minimal structural damage, and the streets end up mostly dry and easily cleaned. Perhaps the legends of The Janitor are true?
I go to the Library and ask its guardians about a book on "The Janitor". Asking the guardians is probably much more efficient than simply looking for them. I read up on as many useful books on the Void as I can.

Those that attempt to inhabit space around Keshan seem to die quickly.
I close my eyes and concentrate. Using my godly intuition/sixth sense/whatever, I determine why they're dying near Keshan. Regardless of if that works or not, I ask those who died about what exactly happened. I made them so they'd almost certainly have worshipped me as their prime deity and as such would've gone to Heaven.

Do the parasites bleed?
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: hector13 on January 10, 2015, 05:13:54 pm
You are very quick to assume that another god is involved in these catastrophic failures, Malakath, god of Magic.

Perhaps lifting the limitations on magic use so quickly was yet another of your foolish ideas? Perhaps not all mortals have the capacity to deal with magic use, suggested by the range of injuries they seem to be experiencing?

Whatever the reason, I would hope that you're willing to back-track on your revelation to the mortals, and your baseless blanket accusation that another god is behind this, should your investigation prove fruitless.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 10, 2015, 05:32:48 pm
You are very quick to assume that another god is involved in these catastrophic failures, Malakath, god of Magic.
"It's common knowledge that most bad things happen because a God is secretly trying to make another god's day worse."

Perhaps not all mortals have the capacity to deal with magic use, suggested by the range of injuries they seem to be experiencing?
"These injuries are inconsistent with the usual effects of magic overuse. The absolute - and I mean absolute - worst thing that could occur from a beginner trying a cantrip is unconsciousness. Most of the time it's just headaches from concentrating on the spells over and over again."

Whatever the reason, I would hope that you're willing to back-track on your revelation to the mortals, and your baseless blanket accusation that another god is behind this, should your investigation prove fruitless.
"Considering the universe's history with Gods harming innocent people to get at another God I highly doubt that my initial assessment is incorrect. I've made some enemies among the Gods, the injuries are inconsistent and too extreme for what's causing them, and most bad things are the fault of a God. The monsters, the Stone Men, the parasites, the plagues...all of it was the fault of a God. It is far from a baseless accusation."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Quartz_Mace on January 10, 2015, 10:04:39 pm
"Okay Darruth. Last chance for you to take your army and leave. If you don't make them leave, their blood is on your hands."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Rolepgeek on January 10, 2015, 10:13:52 pm
...

Nothing's there. Seriously. Maybe there's my archangel body if it didn't disappear, but everything else left, and it wasn't an army in the first place. So, I don't know what you're talking about. If there's an army there, it's not mine.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: hector13 on January 10, 2015, 10:45:12 pm
You are very quick to assume that another god is involved in these catastrophic failures, Malakath, god of Magic.
"It's common knowledge that most bad things happen because a God is secretly trying to make another god's day worse."

Perhaps not all mortals have the capacity to deal with magic use, suggested by the range of injuries they seem to be experiencing?
"These injuries are inconsistent with the usual effects of magic overuse. The absolute - and I mean absolute - worst thing that could occur from a beginner trying a cantrip is unconsciousness. Most of the time it's just headaches from concentrating on the spells over and over again."

Whatever the reason, I would hope that you're willing to back-track on your revelation to the mortals, and your baseless blanket accusation that another god is behind this, should your investigation prove fruitless.
"Considering the universe's history with Gods harming innocent people to get at another God I highly doubt that my initial assessment is incorrect. I've made some enemies among the Gods, the injuries are inconsistent and too extreme for what's causing them, and most bad things are the fault of a God. The monsters, the Stone Men, the parasites, the plagues...all of it was the fault of a God. It is far from a baseless accusation."

You seem to be forgetting a fairly critical change between your previous experience with magic and now: there are no restrictions on magic anymore.

Ergo, the argument that "it was never like this before" is invalid, because it's no longer what it was like.

Consider the restrictions on magic like a dam. If you remove the dam completely, instantaneously, the water that it was holding back is now rushing forward, destroying everything in its path. This is what I think is happening with magic at the moment.

Also, your argument, which I'm paraphrasing, that "gods have been bastards before, so they'll probably be bastards again" is a bit foolish. It may well be that they will continue to be bastards, but you need some proof that that it's a god being a bastard in this instance, otherwise you just sound like you're making excuses. I'm not saying that it isn't someone being a bastard, but you should at least explore other avenues before coming to that conclusion, sans evidence.


((Excuse the excessive swearing, I'm tired so I can't come up with a more eloquent way of saying it :D))
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 12:01:32 am
You seem to be forgetting a fairly critical change between your previous experience with magic and now: there are no restrictions on magic anymore.

Ergo, the argument that "it was never like this before" is invalid, because it's no longer what it was like.

Consider the restrictions on magic like a dam. If you remove the dam completely, instantaneously, the water that it was holding back is now rushing forward, destroying everything in its path. This is what I think is happening with magic at the moment.

"That is not at all what's going on. A more apt analogy is this: there is a gate barring access to a river. Some people are allowed to pass through the gate and drink water - mages. Most people, though, aren't allowed to pass through the gate - non-mages. Suddenly, everyone was given a pass and they decided to drink water from the river. Unfortunately, someone decided to poison the river and now everyone who's drinking from it is dying. This analogy is even better when you consider that previously, the only danger the river posed is accidentally falling in and drowning - overusing magic and burning out your soul. You can still do that now but you're more likely to die by the poison - suddenly bleeding and getting injured for no reason."

Also, your argument, which I'm paraphrasing, that "gods have been bastards before, so they'll probably be bastards again" is a bit foolish. It may well be that they will continue to be bastards, but you need some proof that that it's a god being a bastard in this instance, otherwise you just sound like you're making excuses. I'm not saying that it isn't someone being a bastard, but you should at least explore other avenues before coming to that conclusion, sans evidence.

((Excuse the excessive swearing, I'm tired so I can't come up with a more eloquent way of saying it :D))
"The idea that a god is responsible is the most likely theory. The only other credible theory is the one where simply using magic is resulting in these injuries, which evidence is actively proving against based on the types of injury. As for exploring other avenues, that's what I'm doing right now. Maybe you want to help?"

EDIT: "If your dam theory was correct, we'd see a great many people burning their souls out rather than getting physically injured."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: hector13 on January 11, 2015, 12:52:21 am
You seem to be forgetting a fairly critical change between your previous experience with magic and now: there are no restrictions on magic anymore.

Ergo, the argument that "it was never like this before" is invalid, because it's no longer what it was like.

Consider the restrictions on magic like a dam. If you remove the dam completely, instantaneously, the water that it was holding back is now rushing forward, destroying everything in its path. This is what I think is happening with magic at the moment.

"That is not at all what's going on. A more apt analogy is this: there is a gate barring access to a river. Some people are allowed to pass through the gate and drink water - mages. Most people, though, aren't allowed to pass through the gate - non-mages. Suddenly, everyone was given a pass and they decided to drink water from the river. Unfortunately, someone decided to poison the river and now everyone who's drinking from it is dying. This analogy is even better when you consider that previously, the only danger the river posed is accidentally falling in and drowning - overusing magic and burning out your soul. You can still do that now but you're more likely to die by the poison - suddenly bleeding and getting injured for no reason."

That's assuming that magic comes solely ((hoho)) from the soul. I would find it hard to believe that Void-worshipers are selling their soul in order to help clean the dishes. I would hope that the mortals are a little more intelligent than that.

The constellations of both worlds also influence magic to some degree, else why would they be there?

In the council rules, even: 03.06.1: Make magical constellations that influence magic on the worlds. You could infer from this that there is also some degree of natural magic, given that this happened quite early in creating things.

Now, I will add to this that I don't know to what degree the restriction on magic actually restricted magic. But if it was a big enough restriction, then it would stand to reason that a mortal suddenly finding they can use magic could actually hurt themselves quite significantly because they're body just can't bear the power. What we find happening only strengthens this opinion, for me.


Also, your argument, which I'm paraphrasing, that "gods have been bastards before, so they'll probably be bastards again" is a bit foolish. It may well be that they will continue to be bastards, but you need some proof that that it's a god being a bastard in this instance, otherwise you just sound like you're making excuses. I'm not saying that it isn't someone being a bastard, but you should at least explore other avenues before coming to that conclusion, sans evidence.

((Excuse the excessive swearing, I'm tired so I can't come up with a more eloquent way of saying it :D))
"The idea that a god is responsible is the most likely theory. The only other credible theory is the one where simply using magic is resulting in these injuries, which evidence is actively proving against based on the types of injury. As for exploring other avenues, that's what I'm doing right now. Maybe you want to help?"

EDIT: "If your dam theory was correct, we'd see a great many people burning their souls out rather than getting physically injured."

You seem to have a habit of assuming something is one way, and then refusing to shift from that position. I'm telling you that the rules of magic have changed, because there is now no restriction on its use. You can no longer say that what you know about magic is correct, because the rules are different now.

I appreciate that I'm making assumptions of myself here, but I'm basing it on what's actually happening now. We changed the rules on magic by lifting restrictions, and now people are getting hurt. It may not be cause and effect, but there is definitely a correlation between the two.

Further, this is a mess, of your creation, whether or not you believe as much. Why would I want to help? You announced yourself as the god of Magic, so basically any help I give you is only going to benefit you through more worship. I would literally gain nothing from helping you pro bono, whereas you get a significant long-term gain: every mortal can now use magic, so potentially every mortal is going to be interested in worshiping you because of this. That is a massive potential in Essence, all of which would goes to you.

Thus, I won't help without significant compensation. This does not include a "oh hey, Fortuna helped me fix the magic problem, go say thanks!" because, of the two of us, the fact you can influence magic is going to be much more appealing to potential worshipers.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Quartz_Mace on January 11, 2015, 01:23:25 am
...

Nothing's there. Seriously. Maybe there's my archangel body if it didn't disappear, but everything else left, and it wasn't an army in the first place. So, I don't know what you're talking about. If there's an army there, it's not mine.

"Oh, my mistake. I may have a Void army/illusion to deal with then... My apologies."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: IcyTea31 on January 11, 2015, 01:26:02 am
Cim reads the energy signature on one of the injured students of magic.

"Your argument, Fortuna and Malakath, is missing a hefty dose of empiricism. Allow me."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 01:29:02 am
Cim reads the energy signature on one of the injured students of magic.

"Your argument, Fortuna and Malakath, is missing a hefty dose of empiricism. Allow me."

"Has that ever been useful? In any case, as the only one smart enough to even think of studying what Magic is, I do not believe that there is any reason for this to cause physical ailments. If it does, we should notice this happening elsewhere as well. Countless other bubbles have magic systems similar to our own, the power of literature. I haven't checked yet, from what I think I know on it right now that shouldn't happen unless it is somehow a quirk of the "Blood Magic".
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Rolepgeek on January 11, 2015, 01:31:02 am
So many assumptions about what other gods have or haven't done...and yet I'd wager you have very little idea what Cim has been working on, do you?
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 01:32:55 am
So many assumptions about what other gods have or haven't done...and yet I'd wager you have very little idea what Cim has been working on, do you?

"No clue. Why would I be keeping an eye on someone who I actively hate and who talks with the Void all day? Spying on him would just be silly and I would never do such a thing  ::)"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 01:33:16 am
That's assuming that magic comes solely ((hoho)) from the soul. I would find it hard to believe that Void-worshipers are selling their soul in order to help clean the dishes. I would hope that the mortals are a little more intelligent than that.

The constellations of both worlds also influence magic to some degree, else why would they be there?

In the council rules, even: 03.06.1: Make magical constellations that influence magic on the worlds. You could infer from this that there is also some degree of natural magic, given that this happened quite early in creating things.

Now, I will add to this that I don't know to what degree the restriction on magic actually restricted magic. But if it was a big enough restriction, then it would stand to reason that a mortal suddenly finding they can use magic could actually hurt themselves quite significantly because they're body just can't bear the power. What we find happening only strengthens this opinion, for me.

"That "natural magic" is actually entirely artificial and produced by the gods. Aside from things made magic explicitly by the gods, nothing has magic unless it has a soul. As for the restrictions, that is simply incorrect. The only restriction placed was in preventing most people from using magic. Overusing magic doesn't affect the body at all, normally, it just affects the soul. The problem here is that using magic - ANY magic - is damaging the body. Simply having magic doesn't harm people. If your theory was correct, then at the very least this would be a widespread issue. If you read the report closely, though, you'll see that only those attending the sessions are getting injured. Therefore, simply having magic isn't bad, but using it is."

"Now, I find it highly unlikely that literally everyone who just got magic is visiting my temples. Some will probably just want to use their new abilities at home. These people aren't dropping dead - only those attending my sessions are. This isn't merely the effects of the new rules, it's a deliberate attack against me and against innocent people."

You seem to have a habit of assuming something is one way, and then refusing to shift from that position. I'm telling you that the rules of magic have changed, because there is now no restriction on its use. You can no longer say that what you know about magic is correct, because the rules are different now.

I appreciate that I'm making assumptions of myself here, but I'm basing it on what's actually happening now. We changed the rules on magic by lifting restrictions, and now people are getting hurt. It may not be cause and effect, but there is definitely a correlation between the two.

""No restrictions?" The only restriction - singular, not plural - was the one saying how many people could use magic. What applies to the old mages applies to the new mages."

"Only those practising magic in my sessions are getting injured. Those who practice magic outside of them aren't."

Further, this is a mess, of your creation, whether or not you believe as much. Why would I want to help? You announced yourself as the god of Magic, so basically any help I give you is only going to benefit you through more worship. I would literally gain nothing from helping you pro bono, whereas you get a significant long-term gain: every mortal can now use magic, so potentially every mortal is going to be interested in worshiping you because of this. That is a massive potential in Essence, all of which would goes to you.

Thus, I won't help without significant compensation. This does not include a "oh hey, Fortuna helped me fix the magic problem, go say thanks!" because, of the two of us, the fact you can influence magic is going to be much more appealing to potential worshipers.

"I thought that as a self-proclaimed good person I thoughtyou might be interested in helping innocent people who are dying for no fault of their own. Speaking of which...."

"Darruth! You should know by now about what's going on to the people attending my sessions. Why are you not helping them? Do you think just because they are my followers that it is my responsibility alone? Honestly, I'd expect the god of Good to care about the deaths of innocence regardless of their chosen deity. Besides, many of these people aren't my followers - they're just people who wanted to know how to use magic safely."

Oracle question: Why are people getting physically injured and dying after using magic instead of the usual effects of magic overuse?
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Rolepgeek on January 11, 2015, 01:35:25 am
"No clue. Why would I be keeping an eye on someone who I actively hate and who talks with the Void all day? Spying on him would just be silly and I would never do such a thing  ::)"

"There's an expression. Keep your friends close and your enemies closer.

Then again, I don't believe you have ever actually bothered to make friends, so you probably wouldn't have heard of that.

Also, for the record: Shut the fuck up, Malakath. You're the one who created the problem, you're the one trying to drain everyone else of Essence for your own schemes over nothing. You don't get to try and guilt-trip me for shit. I've been working on my own shit, and trying to do things with the people who are actually Good, rather than pull bullshit like you have in just giving instant gratification to people in an attempt to make them worship you because you give them things, rather than because they truly believe. So you can go stick yourself in the Null for all I care, if you're going to try and fucking get me to solve your fucking problems, you little shit.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 01:39:05 am
"No clue. Why would I be keeping an eye on someone who I actively hate and who talks with the Void all day? Spying on him would just be silly and I would never do such a thing  ::)"

"There's an expression. Keep your friends close and your enemies closer.

Then again, I don't believe you have ever actually bothered to make friends, so you probably wouldn't have heard of that.


"You know, I fired a lot of dum-dum bullets in my time, I would like to think I can know one by sight. What is confusing me, however, is how you seem to not be a bullet, but a plain dum-dum. I wonder if you expand when shot?"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 01:49:13 am
Cim reads the energy signature on one of the injured students of magic.

"Your argument, Fortuna and Malakath, is missing a hefty dose of empiricism. Allow me."
"I'm doing my part as well. Checking their chi levels might come up with something, though."

"I haven't checked yet, from what I think I know on it right now that shouldn't happen unless it is somehow a quirk of the "Blood Magic".
"You're half-right. Well, quarter-right. Eighth-right. Improper use of blood magic can indeed result in similar symptoms. However, those who are new to magic are entirely unable to use that specific branch of blood magic (Elemental). (down to half-right.) If they were able to, then the worst that would usually happen if something went wrong (assuming they're using beginner blood magic) are headaches, dizziness, shortness of breath, and pain+occasionally bruises at the worst. Those bruises can be pretty dangerous but are easily fixed by someone who has a decent knowledge of the healing branch of blood magic. (Down to quarter-right.) Finally, there's the fact that the temples were NOT teaching them blood magic AT ALL. Just how to use magic, how to gauge how much magic is being used, knowing when too much is being used, and personal limitations. (Eight-right.)"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 01:58:37 am
Quote
"I'm doing my part as well. Checking their chi levels might come up with something, though."

"Chi doesn't exist. The Martial Arts god was simply using forces he didn't understand. There, now you can end your obsession with it."

Quote
"You're half-right. Well, quarter-right. Eighth-right. Improper use of blood magic can indeed result in similar symptoms. However, those who are new to magic are entirely unable to use that specific branch of blood magic (Elemental). (down to half-right.) If they were able to, then the worst that would usually happen if something went wrong (assuming they're using beginner blood magic) are headaches, dizziness, shortness of breath, and pain+occasionally bruises at the worst. Those bruises can be pretty dangerous but are easily fixed by someone who has a decent knowledge of the healing branch of blood magic. (Down to quarter-right.) Finally, there's the fact that the temples were NOT teaching them blood magic AT ALL. Just how to use magic, how to gauge how much magic is being used, knowing when too much is being used, and personal limitations. (Eight-right.)"

"Do you know who you are talking to? Considering how incorrect your previous beliefs on magic have been, I am not inclined to believe you without evidence. You have no clue what you are talking about, and you don't even have a clue that you have no clue what you are talking about. Isn't that sad?"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Lord_lemonpie on January 11, 2015, 01:59:22 am
Melyssa listens to prayers
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 02:07:46 am
"giving instant gratification to people in an attempt to make them worship you because you give them things, rather than because they truly believe.
"Truly believe in what, exactly? Truly believe that I exist? They know I exist. Truly believe in my teachings? I don't have any teachings, save "be good". Shall I tell them that they won't get your help because they're not sufficiently good enough or because they're not citizens of your cities?"

"Chi doesn't exist. The Martial Arts god was simply using forces he didn't understand. There, now you can end your obsession with it."
(Actually, he created the force known as chi.)

"Do you know who you are talking to? Considering how incorrect your previous beliefs on magic have been, I am not inclined to believe you without evidence. You have no clue what you are talking about, and you don't even have a clue that you have no clue what you are talking about. Isn't that sad?"
"I....but...I invented blood magic! My explanation of how blood magic works is true because I'm the one who decided how blood magic works!"

Sessions will no longer continue at all, even in the DBP.

I listen to prayers.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 02:15:12 am
Quote
(Actually, he created the force known as chi.)

"He thought the did. But he did not. Simply misinformed."

Quote
"I....but...I invented blood magic! My explanation of how blood magic works is true because I'm the one who decided how blood magic works!"

"I remember creating magic with the rest of the council. Yet none involved in their creation knows how magic works. You set forth the parameters for what you call blood magic, but that does not mean you understand the consequences of its use, and it certainly doesn't mean you control them. These are certainly possible problems from people trying to control their own blood, outside influence or no."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 02:28:42 am
"I'm thinking about ceasing interaction with the rest of the Council once this crisis is over. Even more is that I won't bother trying to deal with the Void. Obviously it is entirely out of my control. While this crisis is still active, does anyone have any business with me they wish to address?"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Rolepgeek on January 11, 2015, 02:29:05 am
Why don't you tell them they won't get any help because their own god can't be arsed and do something herself, and is instead trying to get other gods to do the work of looking after her followers for her?

Your followers are your responsibility, Malakath. Otherwise, why should they follow you? And as much as I would love to do your job for you so you can faff about with Blood Magic and pet projects, I'm a bit preoccupied, what with the giant parasites and the death and the plagues and accusations of warmongering and all.

And as for truly believe: Truly believe that you are a god worth following and devoting their life to, rather than just a force that gives them stuff if they compliment it regularly.

And besides all of that: You don't get to try and define how I act by using my mission as a leash. I know what Good is. I know what it entails. It is impossible to be perfectly good, but by all that is holy, I do my damnedest to come as close as I can. And you? You don't define what that is. You don't choose how I go about fulfilling it. So my response to any such blatant attempts to control my behavior by manipulation and guilt-tripping -by anyone- will be a hearty "fuck off".
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 02:43:53 am
Why don't you tell them they won't get any help because their own god can't be arsed and do something herself, and is instead trying to get other gods to do the work of looking after her followers for her?
"That's not the issue here, actually. I'm doing as much as I can to prevent any further deaths but my problem stems from you apparently ignoring the situation altogether."

Your followers are your responsibility, Malakath. Otherwise, why should they follow you? And as much as I would love to do your job for you so you can faff about with Blood Magic and pet projects, I'm a bit preoccupied, what with the giant parasites and the death and the plagues and accusations of warmongering and all.
"Many people who attended the sessions don't worship me as their primary. Some worship Fusil most, others you, Kli, Khaziraad, and all the other gods. I only began these sessions to prevent the consequences that might result from improper use of people's new abilities regardless of who they choose to worship the most."

And as for truly believe: Truly believe that you are a god worth following and devoting their life to, rather than just a force that gives them stuff if they compliment it regularly.
"All gods are different, Darruth. You might be interested in having people devote their life to you above all other gods but not I. While I certainly appreciate it when I'm the target of exclusive or primary worship I have no problem with my followers worshipping other gods. I can't grant them the same things that others can and I want my followers to be as happy and fulfilled as they can possibly be, even if it means non-exclusive or non-primary worship. Besides, I'm entirely fine with giving things to people who compliment me enough. It's a fair trade in my book and there's nothing wrong with a fair trade."

EDIT:
I'm a bit preoccupied, what with the giant parasites and the death and the plagues and accusations of warmongering and all.
The active monsters have mostly been eradicated, and the still alive monsters are mostly curiosities at various research organizations.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 02:56:30 am
Quote
"Many people who attended the sessions don't worship me as their primary. Some worship Fusil most, others you, Kli, Khaziraad, and all the other gods. I only began these sessions to prevent the consequences that might result from improper use of people's new abilities regardless of who they choose to worship the most."

"That is simply a lie. I hardly let you have so much influence in my cities, as you have seen before, and have come up with my own ways to make casting less dangerous and more powerful. As I said before. It seems to me that you are trying to convince us to fix your mistake again. If you believe someone is targeting you, find out who they are and kill them."

Quote
The parasites have mostly been eradicated, but many samples probably exist in the various research organizations.

(Yeah, everyone who actually fought them probably had it mentioned in their PMs)
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 03:06:41 am
"That is simply a lie. I hardly let you have so much influence in my cities, as you have seen before, and have come up with my own ways to make casting less dangerous and more powerful. As I said before. It seems to me that you are trying to convince us to fix your mistake again. If you believe someone is targeting you, find out who they are and kill them."
Malakath's tutorials have received showings of countless people of various backgrounds.
"I don't have enough followers for the number to be considered "countless" and people worship you outside of your cities."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 03:10:47 am
"That is simply a lie. I hardly let you have so much influence in my cities, as you have seen before, and have come up with my own ways to make casting less dangerous and more powerful. As I said before. It seems to me that you are trying to convince us to fix your mistake again. If you believe someone is targeting you, find out who they are and kill them."
Malakath's tutorials have received showings of countless people of various backgrounds.
"I don't have enough followers for the number to be considered "countless" and people worship you outside of your cities."

(I am quick enough to read what you type before you edit  ::))

"That is a huge assumption. Really huge. Stop it. That is 200% baseless."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 03:26:56 am
"That is simply a lie. I hardly let you have so much influence in my cities, as you have seen before, and have come up with my own ways to make casting less dangerous and more powerful. As I said before. It seems to me that you are trying to convince us to fix your mistake again. If you believe someone is targeting you, find out who they are and kill them."
Malakath's tutorials have received showings of countless people of various backgrounds.
"I don't have enough followers for the number to be considered "countless" and people worship you outside of your cities."

(I am quick enough to read what you type before you edit  ::))

"That is a huge assumption. Really huge. Stop it. That is 200% baseless."
"You believe that Human soldiers don't worship you? That Night Elf weaponsmiths don't praise you? What about that cult that worships all gods living or dead?"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 03:32:19 am
Quote
"You believe that Human soldiers don't worship you? That Night Elf weaponsmiths don't praise you? What about that cult that worships all gods living or dead?"

"They have no reason to go to the temple of another God and listen to his tutorials on his magics. As I said, I provided much better means than you. Why would you assume that my followers would go to such a thing? It simply did not happen."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 03:41:35 am
"They have no reason to go to the temple of another God and listen to his tutorials on his magics. As I said, I provided much better means than you. Why would you assume that my followers would go to such a thing? It simply did not happen."
"I'm not talking about exclusive followers, you know. Some people choose to worship you merely amongst other gods. Some worship us both to achieve their maximum potential with their Soul Weapons, for example."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Quartz_Mace on January 11, 2015, 04:34:36 am
I create 100 Winged Dragon Servants ((as described OOC)) And send them to fire-bomb parasite-infested cities built of stone.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 04:44:12 am
Quote
"I'm not talking about exclusive followers, you know. Some people choose to worship you merely amongst other gods. Some worship us both to achieve their maximum potential with their Soul Weapons, for example."

"You are fairly obviously grasping at straws in an attempt to get me to help with your mistakes. Do you really think I will fall for it?"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Vgray on January 11, 2015, 04:57:15 am
"Save yourself the trouble youngling. It is pointless to argue with the god of weapons."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Quartz_Mace on January 11, 2015, 05:02:43 am
Support 88.01 and 89.01.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 05:09:14 am
I create 100 Winged Dragon Servants ((as described OOC)) And send them to fire-bomb parasite-infested cities built of stone.
VETO!!! "ARE YOU TRYING TO GET YOURSELF KILLED!? THAT'LL DRAIN ALL YOUR ESSENCE!"

"Save yourself the trouble youngling. It is pointless to argue with the god of weapons."
"Good point. Truly you are wise beyond your....no. You've lived all years that have ever existed. I'd say you're exactly as wise as your age suggests. It's a compliment."

Abstain 88.01
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: DreamerGhost on January 11, 2015, 05:22:28 am
I create 100 Winged Dragon Servants ((as described OOC)) And send them to fire-bomb parasite-infested cities built of stone.
VETO!!! "ARE YOU TRYING TO GET YOURSELF KILLED!? THAT'LL DRAIN ALL YOUR ESSENCE!"
Quote
100 winged dragon servants (race; mortal; no angel template): 4-5E


No longer worth calling "God of greed" but still strugling to escape "God of bad decisions" title, eh Malkath? I suspect oracle will say something along the lines of "Because your efforts are being obstructed", usefullnes drops drasticly when you give oracle a chance.

If there still are parasites in the wild (as in:Not in a lab somwhere) teleport them into the sun.
Listen to some prayers.
Check out how battles in DB plane are going.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Vgray on January 11, 2015, 05:27:53 am
I create 100 Winged Dragon Servants ((as described OOC)) And send them to fire-bomb parasite-infested cities built of stone.
VETO!!! "ARE YOU TRYING TO GET YOURSELF KILLED!? THAT'LL DRAIN ALL YOUR ESSENCE!"

"Save yourself the trouble youngling. It is pointless to argue with the god of weapons."
"Good point. Truly you are wise beyond your....no. You've lived all years that have ever existed. I'd say you're exactly as wise as your age suggests. It's a compliment."

Abstain 88.01
"That is, sadly, true. Though not a unique condition by any means."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Quartz_Mace on January 11, 2015, 05:28:35 am
I create 100 Winged Dragon Servants ((as described OOC)) And send them to fire-bomb parasite-infested cities built of stone.
VETO!!! "ARE YOU TRYING TO GET YOURSELF KILLED!? THAT'LL DRAIN ALL YOUR ESSENCE!"

"Save yourself the trouble youngling. It is pointless to argue with the god of weapons."
"Good point. Truly you are wise beyond your....no. You've lived all years that have ever existed. I'd say you're exactly as wise as your age suggests. It's a compliment."

Abstain 88.01
"Malakath, I know what I do. I'm not going to kill myself. If I made 100 Angels, I probably would drop dead, but these aren't Angels. They're just dragons who serve me.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 05:31:20 am
I create 100 Winged Dragon Servants ((as described OOC)) And send them to fire-bomb parasite-infested cities built of stone.
VETO!!! "ARE YOU TRYING TO GET YOURSELF KILLED!? THAT'LL DRAIN ALL YOUR ESSENCE!"
Quote
100 winged dragon servants (race; mortal; no angel template): 4-5E

(*facepalm*) Unveto

Change oracle question: Who is responsible for the alteration of how magic worked for those who attended my sessions where simply using magic now causes physical injury?
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 05:36:50 am
Quote
Change oracle question: Who is responsible for the alteration of how magic worked for those who attended my sessions where simply using magic now causes physical injury?

"If that is not what is happening, the question would be useless. Think on it more. Narrow it down. 'What God's influence caused XX mortal to bleed?' You can come up with a better one than that, I was just giving and example. It probably won't work anyway. "
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Vgray on January 11, 2015, 05:50:38 am
Azem turns into an emerald dragon who looks about as ancient as the Prophet Alprozem and puts on a stern face.

"Does this look suit me?"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: DreamerGhost on January 11, 2015, 06:02:48 am
Azem turns into an emerald dragon who looks about as ancient as the Prophet Alprozem and puts on a stern face.

"Does this look suit me?"

Spoiler (click to show/hide)

You certainly look rather regal.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 06:03:12 am
Azem turns into an emerald dragon who looks about as ancient as the Prophet Alprozem and puts on a stern face.

"Does this look suit me?"
"Considering your personality, yes."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Vgray on January 11, 2015, 06:36:37 am
"Hatchlings these days, no respect for their elders."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 11, 2015, 06:48:12 am
"Hatchlings these days, no respect for their elders."
"Old, fed-up with his neighbours, tired of the world... Does that not describe you?"
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Vgray on January 11, 2015, 06:58:02 am
"Perfectly."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Dutrius on January 11, 2015, 07:18:40 am
Azem turns into an emerald dragon who looks about as ancient as the Prophet Alprozem and puts on a stern face.

"Does this look suit me?"
You look old and wise, certainly.

Raptil shows himself to some bands of hunters, and manipulates the outcomes of their hunting sessions.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 11, 2015, 07:22:47 am
Azem turns into an emerald dragon who looks about as ancient as the Prophet Alprozem and puts on a stern face.

"Does this look suit me?"
You look old and wise, certainly.

Raptil shows himself to some bands of hunters, and manipulates the outcomes of their hunting sessions.

"As you seem to have missed my last welcome, I would suggest starting by voting on the new proposals. Certain stupid laws passed that means they will blow by you if you do not hurry to them. I would also suggest that you make your own race of hunter, rather than risk stealing them from other gods at much less success then creating your own race would be."
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Lord_lemonpie on January 11, 2015, 02:44:57 pm
Azem turns into an emerald dragon who looks about as ancient as the Prophet Alprozem and puts on a stern face.

"Does this look suit me?"
You look like you are one of my creations. It suits you well.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Ama on January 11, 2015, 06:13:19 pm
"QueBare you sure your going to be ok? If you would just show me your capitol, I could help."

Check up on the Neronmas celebrations, which I totally did not forget about.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 12, 2015, 01:51:24 am
Wyrms will now be called Wyverns.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Stirk on January 12, 2015, 02:06:02 am
Wyrms will now be called Wyverns.

....You rename an aligned race made by someone else?

In that case, Blooddrinkers will now be known as n00bs.
Title: Re: Ye Gods [17+/999 players] IC: T90: Multiplication of errors
Post by: Andres on January 12, 2015, 02:24:12 am
(Wyrms - not Mountwyrms. I created 800 Wyrms. They are small, non-sapient dragons with two legs and a maximum of two fireballs each day.)
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Kilojoule Proton on January 12, 2015, 02:32:53 am
Tick 91: Projection of bleakness

A new megabeast has arisen. It is a tusked wolf made entirely of ice.

Many books about self-help have appeared evertwhere recently.

The Saints have begun a relief service for the Kobolds, supplying food and shelter.

KI'Tork has investigated the Kobold City. There is a crater containing much rubble.

Azem:
"Have you noticed the merfolk trade output increasing a lot? They also seem to be buying more metal for some reason."
"I have half of a coin now!"
"I wish for all the money in the world to be mine."

Fortuna: "Agreed, then. Surely double the luck will get me double the results!"

The bandits make a counter-offer: They will get back to work with fewer vacation days in exchange for a boon from Fortuna.

Many of the miners agree to worship you and make donations.

The parasites are mostly a non-issue now, and those still in the wild no longer pose much of a threat to civilization.

A small band of traveling entertainers has pledged devotion to Fortuna, but most of them cite the capriciousness of the L-word as a deterring factor.

"Behold! Through the Powers Above and Below, I have created the regular five-sided die!"
"Just how much more unlucky can I get? Fortuna Fortuna Fortuna Fortuna!"
"Could you bless this glove?"

Parasites eating Gruen Spores seem not to change appreciably. Fed enough, they seem to reproduce as typical.

Gruen eating Parasites with accelerated mutation seem to diminish to animal-level intelligence but grow much stronger and tougher on average. Parasites seem to reproduce through some sort of extremely fine infections dust when certain conditions are met.

The Gruen Drone lost against the parasite.

KI'Tork has offered instruction to his followers. Some of them also experience the assorted injuries associated with Malakath's instructional cohort.

Those who died who have not reincarnated or otherwise become inaccessible or were merely injured have been revived and healed. It seems that using magic is causing some sort of backlash manifesting itself as maiming, broken bones, deaths, and loss of various other bits.

Those who found themselves unable to use magic at all have, as might be predicted, escaped unscathed (except for the horror of seeing people randomly break their own bones). Most of them profess not to be Void worshippers. Confounding the prediction, however, is the fact that there is no statistically significant correlation between amount of magic use and severity of damage.

Dismemberment seems to be caused by having broken bones, having parts teleported off, or having parts sliced off somehow.

The Library has a few collections of folk tales from both Keshan and Slytha that mention "The Janitor." Cursory reading indicates that it is a terrifying creature with a black, almost skull-like face whose appearance can be either a terrible omen or a sign of cleansing. Illustrations are inconsistent and mostly seem to be based on its description than actual sightings.

Die-off seems to be higher on an inclined, circular, and high orbit around Keshan. Those who died report having felt very ill and almost empty.

The parasites do not bleed.

Cim's reading reveals magic, almost certainly the student's own.

Q: "Who is responsible for the alteration of how magic worked for those who attended my sessions where simply using magic now causes physical injury?"
A: "Malakath, Khaziraad, and Melyssa."

(For the record, even those who don't believe in Malakath did attend those tutorials.)

Melyssa:
"We have a nice business deal for the export of torture as a service to a nice merlord. Bless Melyssa!"
"Those idiot mages maiming themselves was hilarious!"
"Is it true that the Life Lab made the most pungent pepper in the world?"

Malakath has cancelled tutorials.

Quéßäre has created 100 dragon servants that breathe fire with a massive spread.

The few remaining parasites not contained have been teleported into the sun. They are now eradicated in the wild.

Khaziraad:
"I wish for a shrine that makes houses fall on people who use magic."
"Are you sure this city won't collapse on its own? It seems like someone could just cover all the floatstone up."
"May you help my book sell to millions!"

The battles continue to be fought, and "alliances" continue to be broken.

Raptil has made his presence known to some bands of hunters and manipulated their outcomes.

Neronmas has begun again! Many are in attendance and clamoring for the blessing of Neron. This Neronmas also introduces a variety of new foods from the many new visitors' areas of origin.

Malakath's Wyrms have been renamed to Malakath's Wyverns. Fusil's Blooddrinkers have been renamed to Fusil's n00bs.

The Lich has, in anticipation of her execution, sat on a dry chair surrounded by water in a packed town square. She holds up a diamond necklace from an old empire and burns to a pile of ashes and dust. Her soul seems to have been destroyed completely, unavailable for consumption or revival.

The Lich has been struck down!

This update's constellations are the Rose and Claw.

(KI'Tork: -0E, Quéßäre: -4E, Khaziraad: -1E, Grauel: -0E, KI'Tork: -0E, Neron: -0E, Melyssa: -0E, Quéßäre: -0E, Malakath: -3E, Atropos: +2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (6) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Trees, Minerals, Destruction, and Earth. Opposing sphere ideas this tick are Brooms and Poverty.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Stirk on January 12, 2015, 02:51:37 am
"Fortuna, If you really want the bandits to attack you, just use the butterfly effect. Set up the circumstances to have them attack you. You are the God of Luck, it should be easy. Make the Bandits just happen to come across a cart full of valuables (Jelly Rolls, perhaps?) that lost a wheel in the middle of the wilderness. Then increase the Bandit's desire for the goods. You will simply be attacked then."


Quote
The Library has a few collections of folk tales from both Keshan and Slytha that mention "The Janitor." Cursory reading indicates that it is a terrifying creature with a black, almost skull-like face whose appearance can be either a terrible omen or a sign of cleansing. Illustrations are inconsistent and mostly seem to be based on its description than actual sightings.

"I most definitely did not use "The Janitor" to clean out the towns. My method will not be revealed, so that it may be used in future cases like these."

Quote
Die-off seems to be higher on an inclined, circular, and high orbit around Keshan. Those who died report having felt very ill and almost empty.

"?  ??? ?"
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: hector13 on January 12, 2015, 12:48:22 pm
Fortuna: "Agreed, then. Surely double the luck will get me double the results!"

Remember, you're not just astronomically lucky. You will always travel to spread knowledge of me, and increase belief. Further, you shall henceforth be known as Tycho, arbiter of Fortuna.

Do not abuse my trust, Tycho; if you refuse to proselytise in my name, you will most definitely draw my ire.


Manipulate Tycho's soul so he has a strong desire to wander. He won't be comfortable if he stays in a place longer than a few months.

The bandits make a counter-offer: They will get back to work with fewer vacation days in exchange for a boon from Fortuna.

Just out of curiousity, how does a low-level bandit push for more vacations days? Do they have sick-pay too?

Grant the bandits the luck to find the most valuable targets that aren't under my protection at the time, so long as at least 10% of the gross proceeds (before expenses) are donated to my temples.

A small band of traveling entertainers has pledged devotion to Fortuna, but most of them cite the capriciousness of the L-word as a deterring factor.

Nods sagely

You are wise to believe this. Always remember, chance favours the prepared. If you maintain your skills, practise your shows, I will be there to enjoy the performance.

"Behold! Through the Powers Above and Below, I have created the regular five-sided die!"

Makes a show of flipping a coin and shuffling it between his fingers

There is little better than a two-sided die, my child. I applaud your creation, but it serves a purpose already occupied by other things.

That is, unless, you manage to create a game requiring different
n-sided die... perhaps to be played on a tabletop?

"Just how much more unlucky can I get? Fortuna Fortuna Fortuna Fortuna!"

Grant this person just enough luck to overhear a whispered conversation between two people discussing the idea that mentioning my name makes me and my favour disappear...

"Could you bless this glove?"

So long as you make a donation to my temples, to benefit the peoples of the world(s), of course.

Bless the glove.

((what exactly does blessing things do? Each god has a different sphere, so is each blessing different?))

Also, Raptil, if you do decide to create your own race of hunters, would you mind awfully donating some of the meat from successful hunts to my temples, in return for more luck in hunting expeditions?
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: IcyTea31 on January 12, 2015, 01:47:24 pm
Just out of curiousity, how does a low-level bandit push for more vacations days? Do they have sick-pay too?
"Almost every bandit gang has its designated lawmancer to keep them from getting into trouble. I do not approve of this behaviour, or lawmancy in general, but there are downsides to my great influence over the worlds. And yes, they do have sick-pay."

"By the way, Fortuna, know that there are forces of chance beyond luck. For example, the lack of it. Do not get too cocky and keep your hands off my assets, and maybe I won't need to stress this any further."
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: hector13 on January 12, 2015, 02:29:51 pm
"By the way, Fortuna, know that there are forces of chance beyond luck. For example, the lack of it. Do not get too cocky and keep your hands off my assets, and maybe I won't need to stress this any further."

Your warning is duly noted, Cim, and much appreciated.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Lord_lemonpie on January 12, 2015, 02:34:28 pm
"Malakath, one of my Archfiends, Uthon, has nothing to do at this moment. Will you allow him to join the Bellators?"

Quote
"We have a nice business deal for the export of torture as a service to a nice merlord. Bless Melyssa!"
"Ah, that's wonderful for you. Does this mean that i'm gaining merfolk followers?"
Quote
"Those idiot mages maiming themselves was hilarious!"

"It was quite a pleasant sight indeed. Their pain must have been unbearable."
Quote
"Is it true that the Life Lab made the most pungent pepper in the world?"
"This is the case indeed. I can see a lot of torture opportunities with this."

Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Ama on January 12, 2015, 03:26:04 pm
"Happy Neronmas my loyal followers and a happy future Great Ice Age!"

Search the crowds for the smartest, bravest, wisest, and most kind followers.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Stirk on January 12, 2015, 05:56:34 pm
"Have all the Gods gone creatively sterile? It seems like a millennium since we welcomed a new major race to our worlds. There are still many niches in society left to be filled...."

I fill the Void with fine metallic powder of different kinds, used as a fuel for a variety of explosives. Among the powder I throw handfuls of SIP grenades, each of which explodes into a scarlet red orb. Once the orbs form, the blanket of metal powder begins to shift like a river. Each orb starts its own orbit, the metal spinning ever faster around it. After crashing together, the flakes and powder form coherent shapes, often cubes scarcely larger then the powder that formed them. One by one, the orbits are broken. The metallic cubes form around the orbs, making visible shapes. Some are swords, some form crossbows, others a spear. A few form more delicate and complicated items, among the swarms the forms of a beating human heart and a flexing Armu tentacle. Soon, these too break away, returning to a much more scattered orbit surrounding the orb completely. I then propagate them to 3 million, assuming that will not kill or nearly kill me. If that would, just propagate them intill I spent 20E total.

"You will be the Hovori. I have gifted you with the power to transform yourself, cosmic magic, and the ability to heal others by becoming their broken organs. You will be able to join your brothers, the Armu and the Seppo, creating cities of ASH (Armu-Seppo-Hovori). You will no doubt form close relationships when acting as a symbiotic organ, be sure to remember it is an equal one and they depend on you as a trusted ally. Good luck, I'll be protecting you."

Send half to each planet, as is tradition.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: gman8181 on January 12, 2015, 06:11:47 pm
It's slightly amusing that my burn the lich proposal was initially a joke and yet it's the only one I proposed that has passed.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Stirk on January 12, 2015, 06:27:00 pm
It's slightly amusing that my burn the lich proposal was initially a joke and yet it's the only one I proposed that has passed.

"She seems to have "perished" of her own choice. Seeing as we did not find the proverbial body, I would not count this as a confirmed kill. No doubt she is still out there somewhere..."
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Lost in Nowhere on January 12, 2015, 07:00:12 pm
Let's see, where to start with all of this...
Quote from: Kilojoule Proton
Q: "Who is responsible for the alteration of how magic worked for those who attended my sessions where simply using magic now causes physical injury?"
A: "Malakath, Khaziraad, and Melyssa."
The implications of this are almost too obvious, and will probably end badly for Melyssa...
Quote
Fusil's Blooddrinkers have been renamed to Fusil's n00bs.
What.

Let's see... also listen to some prayers.

... and that was far less stuff than I thought it was. Oh well.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: LuckyKobold on January 12, 2015, 08:31:02 pm
KI'Tork preforms miracles to convert followers using 2 Essence.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Ama on January 12, 2015, 09:43:10 pm
"KI`Tork, if you and me work together we can finish our light bulb now."

Give 10 essence to KI`Tork.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Vgray on January 12, 2015, 09:56:42 pm
Azem investigates Merfolk trade.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Rolepgeek on January 12, 2015, 10:06:21 pm
Check on the merfolk: what's been going on with them? How are they?

Make the Avatars, if they aren't already made. Have priests warn pilgrims who come to see them(Yeah 'fear not' and stuff)

Focus on improving quality of life for my followers, the Second Great Awakening still going on, increasing education level(particularly concerning magic), building hospitals, and, most of all I think:

Increase fertility, crop yields, reduce sickness and infant death, etc. among my followers. I want to get a population boom going if I can.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Quartz_Mace on January 12, 2015, 10:07:45 pm
Checks to see whether or not the Wolf-People have created their church yet.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Andres on January 13, 2015, 05:09:07 am
"Malakath, one of my Archfiends, Uthon, has nothing to do at this moment. Will you allow him to join the Bellators?"
"Absolutely not. Perhaps he may fight with one in the Death Battle Plane and then perhaps against one of my angel priests? I want to see the level of strength a semi-demonic being possesses."

Propose that magic be made a Council-protected force. Doing so will force magic-use to have the same consequences that it always had up until recently. (Please don't Literal Genie this proposal. I'm not bothered writing an entire paragraph or more describing exactly how it should work and I shouldn't be expected to do so.)

KI'Tork has offered instruction to his followers. Some of them also experience the assorted injuries associated with Malakath's instructional cohort.
Only some of them? I scan them (0E) to see the difference between those who experienced the injuries and those who didn't. Do I sense any god's particular influence? My soul-sight should be able to tell if I'm being lied to (metaphysical soul theory) and should let me see if their souls have been tainted by the void (physical soul theory).

Most of them profess not to be Void worshippers.
The report is either mistaken or misleading. Void-worshippers are entirely unable to use magic of any kind and thus wouldn't get any injury from using magic because they can't use magic. The only other explanation is that they used to worship the Void and are admitting to that.

I ask the Ikan about the space near Keshan.

"Fusil, Cim, I plan to remove all Void texts from existence unless they are in the Divine Library. This should allow us to keep our knowledge on the Void while preventing the texts' corrupting influence on mortals. Doing so will help in preventing the spread of Void knowledge among mortals, including summoning rituals. At least one of them serves as a manual for summoning powerful Void beings and Yaos died before she could remove it and all other texts from existence herself. I'm telling you this because you're the two foremost experts on the Void. Are there any problems with this plan?"
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Lord_lemonpie on January 13, 2015, 07:30:36 am
Quote from: Kilojoule Proton
Q: "Who is responsible for the alteration of how magic worked for those who attended my sessions where simply using magic now causes physical injury?"
A: "Malakath, Khaziraad, and Melyssa."
The implications of this are almost too obvious, and will probably end badly for Melyssa...
"I can assure you that I have nothing to do with this."

Melyssa asks the Oracle "Have I, Melyssa, intentionally manipulated magic, so that all mages would get hurt?"
"Malakath, one of my Archfiends, Uthon, has nothing to do at this moment. Will you allow him to join the Bellators?"
"Absolutely not. Perhaps he may fight with one in the Death Battle Plane and then perhaps against one of my angel priests? I want to see the level of strength a semi-demonic being possesses."
"That is a shame. I had no intention to hurt any innocents, which can not be said about the enemies of the Bellators. I will not let Uthon fight on the Death Battle Plane yet, because he is only the first generation. He might be physically strong, but he barely has any experience with combat. That is why I wanted him to join the Bellators."
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Andres on January 13, 2015, 08:01:36 am

Melyssa asks the Oracle "Have I, Melyssa, intentionally manipulated magic, so that all mages would get hurt?"
"You should instead ask if you've intentionally manipulated magic-use so that magic-users would get hurt."

"That is a shame. I had no intention to hurt any innocents, which can not be said about the enemies of the Bellators. I will not let Uthon fight on the Death Battle Plane yet, because he is only the first generation. He might be physically strong, but he barely has any experience with combat. That is why I wanted him to join the Bellators."
"Had no intention to hurt any innocents? What's that about? What enemies of the Bellators? The Burning Days look down on them but they're not exactly enemies. Fighting in the DBP should give Uthon some experience. The Bellatorus Sanatores are warrior doctors. Unless they're training, they spend most of their time healing rather than fighting."
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Kilojoule Proton on January 13, 2015, 08:47:04 am
Tick 92: I Love U

There is an anomalously strong temporal quake.

A flying monkey has crashed into Fusil, screeching and thrashing and doing 2E worth of damage before disappearing!

Tycho has been named arbiter of Fortuna and been given a strong drive to wander. This does not upset him too much, surprisingly.

The bandits have been granted enough luck to find the most valuable targets not under Fortuna's protection provided that they give 10% of their gross to Fortuna. They note that they receive more than they had to give and gleefully begin their raids again.
"You mean a game like The Floor is Caltrops?"
"Does it really!? Fortuna Fortuna Fortuna!"
"This glove should be lu--ovely for our next games."
(Blessing is typically context-specific.)

Melyssa:
"We imagine so, but the torturers are having a tortuous time covering the costs of their breathing spells."

Neron:
The smartest seems to be an old researcher at NUKE working on making the perfect bitter bean tea.
The bravest seems to be a lone Rani who patrolled the wilderness to make sure this celebration's forest lanterns are not fire-based.
The wisest seems to be a quiet, respected town elder.
The kindest seems to be a Shadow Raven who randomly drops coins on people.

Fusil has created 60 000 Hovori and split them in half between Keshan and Slytha.

Joha:
"Are we now trapped between the Void minions below and the Void minions above?"
"Someone has stolen our entire pepper garden!"
"Why is magic not working properly?"

KI'Tork has performed many miracles to convert followers and been given 10E by Neron, a unit of which overflowed.

An obscure Merfolk noble seem to have ordered 666 *iron statues*. Perhaps if they had ordered a less easily corroded metal, this bizarre trade would not have had to happen. The Merfolk as a whole seem to be doing very well.

Darruth has created the Avatars. Emphasis has been placed on improving quality of life for Darruthians through education, medical constructions, increased fertility in general, increased crop yields, reduced sickness, and reducd infant mortality.

The Wolf-people have constructed their church.

(Literal Genie on my part is not something either you (pl.) or I can control. It is an unfortunate subjective and involuntary consequence of how I tend to read things and not trivial to avoid or switchable. Telling me to avoid it is a placebo at best in light of this fact. You should be more concerned about your fellow players interpreting it in interesting ways with actual malevolent intentions.)

The diference between those who received injuries and those who didn't is just that: The fact that they received injuries. No particular god seems to have influenced this. The Void is probably not involved.

The report was misleading because the intended antecedent was "those who cannot use magic."

The Ikan are upset that it seems to be tainted again after so many years of the cleaning ring working well. As usual, they distrust outsiders.

Oracle:
Q: "Have I, Melyssa, intentionally manipulated magic, so that all mages would get hurt?"
A: "No."

This update's constellations are the Dagger and Sword.

(Fusil: -20E, KI'Tork: -2E, Neron: -10E, KI'Tork: +8E, Darruth: -7E, Fusil: -2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Discipline, Labor, Strength, and Air. Opposing sphere ideas this tick are Honesty and Demolition.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: LuckyKobold on January 13, 2015, 10:32:18 am
KI'Tork finally creates the Anti-Sun to orbit the Ice Planet.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: hector13 on January 13, 2015, 11:21:50 am
Fortuna

The bandits have been granted enough luck to find the most valuable targets not under Fortuna's protection provided that they give 10% of their gross to Fortuna. They note that they receive more than they had to give and gleefully begin their raids again.

Bear in mind, I will not tolerate murder, or assault with deadly weapons. If you start killing or hurting people, beyond incapacitating them, in order to get their goods, I will not just take back my boon, I will actively work against you and your kind.

"You mean a game like The Floor is Caltrops?"

Perhaps you'd like to come up with your own game? I think a game like The Floor is Caltrops would have... limited appeal. Then nobody would know of your wondrous creation!

"Does it really!? Fortuna Fortuna Fortuna!"

Ignore this, and any other prayers, that mention me by name. Make sure Tycho tells people this, but that I will know when someone needs me.

"This glove should be lu--ovely for our next games."

Oh, what do you play?

I'd also like to get in touch with the traveling entertainers again, and inform them that my temples will be open for them to stay, should they be traveling through any places in which they exist. Should they wish to put on a show for my worshipers, I'm sure they would appreciate that, and I might even look upon them with more favour.

Encourage worshipers with the building skills to expand them to include dormitories and cleaning facilities, if they're not already available.
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Dutrius on January 13, 2015, 11:32:28 am
Also, Raptil, if you do decide to create your own race of hunters, would you mind awfully donating some of the meat from successful hunts to my temples, in return for more luck in hunting expeditions?

Whilst there is a significant luck factor involved in hunting, the hunter's own skill is arguably more important. If hunters start to rely too much upon luck, they may neglect their own skills, which could be detrimental in the long term. So for now, I must decline your offer.

((I need to think of a good (or at least half decent) race to create.))
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Lord_lemonpie on January 13, 2015, 11:39:21 am
Melyssa teaches the Flagellants ways to make their water-breathing easier/cheaper.

"You could always create a race of birdmen-hunters, because you look like a bird yourself."
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Dutrius on January 13, 2015, 11:43:49 am
"You could always create a race of birdmen-hunters, because you look like a bird yourself."

Hmmm... An interesting idea. I must consider it. My thanks.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Lord_lemonpie on January 13, 2015, 11:47:04 am
"You could always create a race of birdmen-hunters, because you look like a bird yourself."

Hmmm... An interesting idea. I must consider it. My thanks.
"You are welcome."
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: hector13 on January 13, 2015, 12:03:05 pm
Melyssa teaches the Flagellants ways to make their water-breathing easier/cheaper.

I am sorry to say I am unfamiliar with your worshipers methods, but would self-torture be something in which they indulge?

If so, you could allow them to breathe in water, but retain the hugely painful sensation of drowning.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Lord_lemonpie on January 13, 2015, 12:23:23 pm
Melyssa teaches the Flagellants ways to make their water-breathing easier/cheaper.

I am sorry to say I am unfamiliar with your worshipers methods, but would self-torture be something in which they indulge?

If so, you could allow them to breathe in water, but retain the hugely painful sensation of drowning.

"You are brilliant. Torturing themselves makes them stronger, so i really appreciate your suggestion."
Melyssa does what Fortuna mentioned.
Melyssa rewards Fortuna by giving him 4E the next time he hasn't got full essence.

"I will give it to you once you need it. Giving it right now would be a waste, because you would overflow"
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Vgray on January 13, 2015, 12:26:09 pm
Azem wrinkles his nose.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Stirk on January 13, 2015, 12:55:19 pm
Quote
Propose that magic be made a Council-protected force. Doing so will force magic-use to have the same consequences that it always had up until recently. (Please don't Literal Genie this proposal. I'm not bothered writing an entire paragraph or more describing exactly how it should work and I shouldn't be expected to do so.)

"Oppose. Someone messed with your followers, until we have knowlage on what is happening there is no point in changing everything. Do you always act without knowing anything?"

Quote
"Fusil, Cim, I plan to remove all Void texts from existence unless they are in the Divine Library. This should allow us to keep our knowledge on the Void while preventing the texts' corrupting influence on mortals. Doing so will help in preventing the spread of Void knowledge among mortals, including summoning rituals. At least one of them serves as a manual for summoning powerful Void beings and Yaos died before she could remove it and all other texts from existence herself. I'm telling you this because you're the two foremost experts on the Void. Are there any problems with this plan?"

"Yes. I thought I made it clear many times before that the Void texts are one of the few ways we can have knowlage on the Void without dealing with it directly. Do you not understand this either? Do you truly think censorship and suppression will help at all? None of your anti-Void suggestions have ever made anything better ever. You should understand things more before acting."

Quote
A flying monkey has crashed into Fusil, screeching and thrashing and doing 2E worth of damage before disappearing!

(Hook, line, and sinker.)
Quote
Oracle:
Q: "Have I, Melyssa, intentionally manipulated magic, so that all mages would get hurt?"
A: "No."

"By the wording of that question, 50 bullets says she sent someone else to ask it."

Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Ama on January 13, 2015, 02:20:09 pm
"That flying monkey has to be the second poorest attempt at murder I have ever seen."

The smartest seems to be an old researcher at NUKE working on making the perfect bitter bean tea.
The bravest seems to be a lone Rani who patrolled the wilderness to make sure this celebration's forest lanterns are not fire-based.
The wisest seems to be a quiet, respected town elder.
The kindest seems to be a Shadow Raven who randomly drops coins on people.

"I have chosen my first four gifts of Neronmas!"
The old NUKE researcher shall gain the intelligence and ingredients needed to create this bitter bean tea.

The brave Rani shall return to her home town to find it being threatened by a massive wolf, taking up an old sword she shall slay the beast and the townspeople shall be thankful and make her their town leader, the story of her victory shall go down into the legends, teaching future Rani children to be brave.

The wise town elder shall be given a staff, covered in strange runes, when she raises the staff above her head everyone nearby shall go silent, allowing her to talk.

The kind Shadow Raven shall be given a magic bag of coins, every time time he gives one coin another shall appear in the bag.

Search for the poorest and saddest of my followers in the crowds.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: IcyTea31 on January 13, 2015, 03:03:28 pm
"Yes. I thought I made it clear many times before that the Void texts are one of the few ways we can have knowlage on the Void without dealing with it directly. Do you not understand this either? Do you truly think censorship and suppression will help at all? None of your anti-Void suggestions have ever made anything better ever. You should understand things more before acting."
"I agree. The purpose would be to limit mortal access to the Void and its corruption, but destroying all the current texts wouldn't help much with that anyway. The Null can sometimes, somehow, calculate the Churn trajectories for objects other than themselves and send them to Bubbles. How do you think the texts came here in the first place, Malakath? We should fight the disease rather than the symptoms."

Quote
Quote
Oracle:
Q: "Have I, Melyssa, intentionally manipulated magic, so that all mages would get hurt?"
A: "No."

"By the wording of that question, 50 bullets says she sent someone else to ask it."
"Considering that only some mages were hurt, I'm quite certain nobody manipulated magic to hurt all mages."
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Lord_lemonpie on January 13, 2015, 03:05:22 pm
((Oh god i worded that so wrong. I still swear that i'm not guilty (as far as i know) and if anyone wants to ask the oracle about my innocence, I'll pay half of it))
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Vgray on January 13, 2015, 03:34:21 pm
"Should we file a complaint with Serac about the fickle nature of his Oracle?
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: DreamerGhost on January 13, 2015, 04:58:41 pm
Inspect the dust ring.

Tell all my (High) priests to spread that a contest is to be held, and that I shall reward winners.


Spoiler: contest (click to show/hide)
Title: Re: Ye Gods [17+/999 players] IC: T91: Projection of Bleakness
Post by: Andres on January 13, 2015, 06:34:26 pm
"Oppose. Someone messed with your followers, until we have knowlage on what is happening there is no point in changing everything. Do you always act without knowing anything?"
(For the record, even those who don't believe in Malakath did attend those tutorials.)

"Yes. I thought I made it clear many times before that the Void texts are one of the few ways we can have knowlage on the Void without dealing with it directly. Do you not understand this either? Do you truly think censorship and suppression will help at all? None of your anti-Void suggestions have ever made anything better ever. You should understand things more before acting."
"Fusil, we will still have access to the Void texts from the Divine Library. We keep all the knowledge we would've had and the mortals lose the ability to summon Void things."

((Oh god i worded that so wrong. I still swear that i'm not guilty (as far as i know) and if anyone wants to ask the oracle about my innocence, I'll pay half of it))
"You should instead ask if you've intentionally manipulated magic-use so that magic-users would get hurt."
"I'll ask the question myself and you pay 2/3E. Deal?"

They are called blood-drinkers again.

Nature Spirits only become violent if too much damage is done to their environment. Loggers, for example, are allowed to an extent because the Spirits can simply grow more trees.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Stirk on January 13, 2015, 07:09:08 pm
Quote
"Fusil, we will still have access to the Void texts from the Divine Library. We keep all the knowledge we would've had and the mortals lose the ability to summon Void things."

"First, you should probably know that current records suggest that it is indirectly your fault for the summoning plan, which seems to have not come to fruition yet. Second, as Cim said, they would simply be replaced. Probably in larger number then they where destroyed. We need the texts, inside the library and out, to better deal with the Void without having to resort to consorting with them as the Silvermother did.

(Bold doesn't work well with your new color scheme  :-\)

Quote
They are called blood-drinkers again.

They are called n00bs again. And forever more. All attempts to change them will be v3t03d.

"If you really want to fight the Void, there is a theory that I have been working on that might help..." (TROLL ALERT)
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Lord_lemonpie on January 13, 2015, 07:09:45 pm
((Oh god i worded that so wrong. I still swear that i'm not guilty (as far as i know) and if anyone wants to ask the oracle about my innocence, I'll pay half of it))
"You should instead ask if you've intentionally manipulated magic-use so that magic-users would get hurt."
"I'll ask the question myself and you pay 2/3E. Deal?"
"Deal."
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Stirk on January 13, 2015, 07:28:22 pm
"You see, the main theory I have been working on is this: CLOTHS are the reason for Void corruption! It is perfectly logical, if you think about it. First, I will start off with a text I read: (TROLOLOLOLO)
Spoiler (click to show/hide)

"As you can see, this Lati (possible creator of the Lahti AT rifle?) knew that with the Void Corruption of cloths, this man could never have completed his mission.

Now, lets look at what races have little corruption among them. The Golems, the Armu, the Seppo, the Gem Dragons...What do you notice about all of these races? That is right, none of them wear cloths in every day life. Dragons, tentacles, balls of metal, and large chunks of metal do not wear cloths and thus are less effected by the Void.

On the other hand, which races have shown to be the most corrupted? Humans, mostly. Humans are known to be the most cloths wearing of all the races, I don't think even one city of them would dear go without cloths! Their hairless bodies are weak to the elements. Even among the Gods, we see the ones wearing the most cloths being the most corrupted by the Void. Why, Cim even wears cloths over his eyes, and is openly speaking with them!

Is there any who can refute such an air-tight case?"
TROLLOLOLOFDDOFDOLOLOLOL!!!1!1!!
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Ama on January 13, 2015, 07:34:52 pm
"...Actually, I have heard of some weird, void cults of the Rani that create scarfs made of anti magic void cloths."

Check up on the frozen seed I planted.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Andres on January 13, 2015, 08:13:45 pm
They are called n00bs again. And forever more. All attempts to change them will be v3t03d.
Veto.

TROLLOLOLOFDDOFDOLOLOLOL!!!1!1!! < Transparent text
"What about metal and leather clothing?"

((Oh god i worded that so wrong. I still swear that i'm not guilty (as far as i know) and if anyone wants to ask the oracle about my innocence, I'll pay half of it))
"You should instead ask if you've intentionally manipulated magic-use so that magic-users would get hurt."
"I'll ask the question myself and you pay 2/3E. Deal?"
"Deal."
Oracle question: Has the being that I identify as the goddess of Torture intentionally manipulated the system of magic-use so that magic-users would get hurt?
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Stirk on January 13, 2015, 10:25:23 pm
Quote
"What about metal and leather clothing?"

"What about it?
(TROLOLOLOLOLOLOLING TROLOLOLOLOL YOU CAN'T RAED DIS)
In any case, have you ever seen a naked cultist? No? Of course not! Because cultists are obsessed with cloths. In fact, they actually put more cloths OVER their cloths! What do you think those robes are for? Robes are just extra cloths for extra corruption!
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Quartz_Mace on January 14, 2015, 12:04:48 am
Scrutinize Wolf-Person church.
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Andres on January 14, 2015, 05:12:02 am
"Joha, Atropos, I've come up an idea you both may be interested in. Basically, I will agree to make all my future creations either mortal," Malakath looks at Atropos, "or immortal," now she looks at Joha, "depending on who pays me more. Bidding starts at 1E."
Title: Re: Ye Gods [17+/999 players] IC: T92: I Love U
Post by: Lord_lemonpie on January 14, 2015, 06:11:42 am
Melyssa doubles the amount of Flagellants and creates another Flagellant City. The First Flagellant city is now called I and the second one II.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Kilojoule Proton on January 14, 2015, 06:48:03 am
Tick 93: Recreational creation

KI'Tork has created the Anti-Sun, a blue sun that burns cold, to orbit the Ice Planet.

The bandits have agreed not to murder or assault with deadly weapons. Donations in Fortunae temples continue to rise.

Fortuna:
"But everyone loves seeing other people play The Floor is Caltrops! It's the best prank!"
Tycho has begun telling people not to mention Fortuna by name.
"Nothing much. Really."

The temples of Fortuna have been opened up to the traveling entertainers and expanded to include accomodations if they were not already available. An enterprising follower has decided to create the Mare of Vice inn and gambling house next to one. It is remembered mostly for its bright glowing welcome sign.

Melyssa has taught the Flagellants ways of making water-breathing easier or cheaper. It seems they have independently discovered a method of making it cheaper at least, but Melyssa's method, inspired by Fortuna, permits them to survive while still having the sensation of drowning. Melyssa has decided to give Fortuna 4E when Fortuna can actually hold it.

Neron has granted the NUKE researcher the knowledge and ingredients required to create it, the brave Rani a moment of heroism, the elder a staff of silencing, and the Shadow Raven an unending bag of coins. He has begun searching for a Gruen who wants to become a bag.

The poorest is a limbless, starving Rani with no money. The saddest is a fledgling who lost both parents and a grandparent to a fire.

The dust ring seems to be working as normal.

Khaziraad has announced a contest for the creation of a buildings, designs, and inventions!

Malakath's blood-drinkers are called blood-drinkers. (Duh! :P)

Fusil's blood-drinkers are called n00bs.

Nature spirits are instructed to become violent only if too much damage is done to their environment.

The frozen seed Neron planted appears to have barely sprouted.

Q: "Has the being that I identify as the goddess of Torture intentionally manipulated the system of magic-use so that magic-users would get hurt?"
A: "No."

Quéßäre's church seems to have a great altar on which the Snake of Quéßäre is embossed. Surrounding the altar are two great braziers, and at the corners of the main room are trenches with oil. Stone statues of wolves occasionally breathing fire are placed around the room. The temple is surrounded by many supporting pillars, and in front of it are two great fountains of fire.

Melyssa has doubled the number of Flagellants and created another Flagellant city. I am(/is? :P) the first one and the second one is named II.

(I find myself highlighting a bunch of dark text these days)

This update's constellations are the Shield and Eye.
Cim the Lawgiver (Order, Law): 43/43, 15-16
Fusil (Weapons): 10/28, 8-9
Azem (Wealth, Trade): 58/58, 7-8
Khaziraad (Architecture, Improvement): 30/30, 7-8
Kli (Balance, Sacrifice): 64/64, 6-7
Grauel (Hunger, Decay): 42/44, 16-17
Serac (Oceans, Bubbles): 5/27, 0-0
The Light (Light): 40/52, 6-7
Joha (Life): 40/43, 8-9
Neron (Ice): 11/24, 7-8
Darruth (Goodness, Protection): 18/27, 8-9
Quéßäre (Deception, Guile): 23/23, 5-6
KI'Tork (Kitchens, Satisfaction): 7/22, 7-8
Malakath (Souls, Blood): 16/22, 6-7
Atropos (Death, Dust): 30/30, 7-8
Melyssa (Torture): 16/22, 3-4
Fortuna (Luck): 22/22, 4-5
Raptil (Hunting): 20/20, 1-2

(KI'Tork: -17E, Melyssa: -6E, Atropos: +2E)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Labor, Song, Destruction, and Travel. Opposing sphere ideas this tick are Sun and Inutility.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 14, 2015, 07:10:09 am
Fusil's blood-drinkers are called n00bs.

Nature spirits are instructed to become violent only if too much damage is done to their environment.
I am ok with this.

(That was less instruction and more of a fun fact about how they act. Don't ask me why. I don't know.)

"Will no one vote on the proposal to make magic a Council-protected force? Considering the importance of magic in the universe I really think we should prevent it from being tampered with."

I ask the Burning Days about what makes them special. Are they good at fire magic? Do they have a primary god? What are their objectives?

I listen to prayers.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 14, 2015, 09:20:29 am
Create Runic Magic. The practitioners will be limited to those I approve of their use of it; such power must be kept out of the wrong hands.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 14, 2015, 10:12:05 am
Command all my worshippers that like to cook to worship Ki'Tork
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 14, 2015, 11:25:09 am
Fortuna

"But everyone loves seeing other people play The Floor is Caltrops! It's the best prank!"

Of course, of course. High entertainment, most definitely.

You put an awful lot of effort into your magnificent creation though, surely you want people to actually use it? For things other than pranks, anyway...


"Nothing much. Really."

Okay. I will bless your glove, on the proviso that you make another mortal feel exceptionally lucky, to the point they make a donation to one of my temples.

The size of their donation matters not, only that they feel like I have blessed them.


An enterprising follower has decided to create the Mare of Vice inn and gambling house next to one. It is remembered mostly for its bright glowing welcome sign.

((not really very enterprising when my temples offer both :P))

Encourage my other followers to gamble here, blessed with great luck, so it shuts down. Get someone to take down the sign as soon as this happens. ((Mare of Vice indeed, cheeky bastard.))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 14, 2015, 12:02:40 pm
"I never did like gambling. It disrupts the proper flow of shinies."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 14, 2015, 12:15:51 pm
"Proper" is a matter of perspective, surely?

I could argue that starting a business is a form of gambling. You have no guarantee that anyone is going to actually be interested in what you're selling, and even if you do, someone else might do it better.

Further you might find that someone is "fixing the tables" in some way: fixing prices in the market; blocking access to materials that are required for their competitors; outright intimidation.

Actual gambling is just quicker, for the most part. You put money on the table - investment - and you might make the pile bigger - profit.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 14, 2015, 12:22:05 pm
"If you give me a tick I will create the race to inhabit our ice planet, KI`Tork

The poorest is a limbless, starving Rani with no money.
The saddest is a fledgling who lost both parents and a grandparent to a fire.
Neron takes some ice and carves them into arms and legs for the Rani, enchanted with runes, they will never melt and act like normal limbs. In the future she shall go to a temple of Neron to thank me, run into the kind Shadow Raven, and both of them will fall in love, get married and live a long happy life.

The fledgling shall be blessed with great skill at writing and one day become a famous writer, keeping the memory of his family alive by writing stories about them that shall be told to future children when his bones have turned to dust and all that knew him are gone.


"My loyal followers, I have given my gifts and now ask that you return to you own hometowns. Until the next Neromas, I wish you a Merry Neronmas and a Happy Future Great Ice Age!"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 14, 2015, 12:25:06 pm
"You have a point. I still prefer the slow way."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 14, 2015, 01:04:35 pm
"You have a point. I still prefer the slow way."

"Of course you do. You are a bit slow yourself."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 14, 2015, 02:53:47 pm
"I'll take that as a compliment. Since if you embody 'fast' I do not wish to be fast."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 14, 2015, 08:51:04 pm
A cautious approach is often best, I find. Rushing in recklessly and without taking heed of the situation is a good way to screw up badly.

In any event, Azem, would you assist me with some projects, friend?

And I would be happy to assist you with any of yours, though I do not believe you have need of my aid, with your wealth.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Kilojoule Proton on January 14, 2015, 09:15:14 pm
Tick 94:

(Micro-update because I need to wake up early tomorrow and probably won't have enough time after this evening's RPG)

This update's constellations are the Lance and Lady.

Spoiler: Deities (click to show/hide)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Love, Dusk, Fire, and Strength. Opposing sphere ideas this tick are Being Eaten and Continents.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 14, 2015, 10:17:33 pm
"Lets get rid of the lawmoe thing already. I say we just punish Azem and get it over with. All in favor of forcing him into a funny hat?"
(Yes, I know I misspelled lawmode. But I tried to type it twice and couldn't hit the D key, so I decided to go with the kawaii version.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: IcyTea31 on January 14, 2015, 11:55:52 pm
"Lets get rid of the lawmoe thing already. I say we just punish Azem and get it over with. All in favor of forcing him into a funny hat?"
"That is acceptable. Would this hat suit the purpose?"
Cim creates a hat: a purple felt sombrero decorated with a band of green (not emerald green, the colour must not suit Azem) cloth with a yellow zigzag pattern and a fan of pink feathers on the side.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 14, 2015, 11:59:07 pm
Oppose imprisoning Azem inside a funny hat.

Propose that he sends 3 Essence on improving the economy of the places that were hit especially hard by his sanctions as well as publicly apologising for his immature actions.

"Are you forgetting that innocent people actually died as a result of his actions? He needs to make amends for what he's done."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 15, 2015, 12:03:28 am
The hat seems to be a more severe form of punishment to me.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: IcyTea31 on January 15, 2015, 12:05:09 am
"Why not both? Improve the economies while wearing the hat. And I'm quite certain Fusil did not mean to imprison Azem inside a hat. Of course, it wouldn't be unheard of from Fusil..."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 12:10:29 am
"I don't care either way. I just don't want to be the only one in a silly hat."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 12:12:53 am
"Why not both? Improve the economies while wearing the hat."
"I can support this. He will wear a funny hat, spend 3 Essence on improving the economies of places that were hit especially hard, and will issue a public apology to all mortals for his actions."

"I don't care either way. I just don't want to be the only one in a silly hat."
(I'll take this to mean you're supporting both.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 15, 2015, 01:29:55 am
"Council records should indicate that I have already apologized to the mortals. And I oppose the funny hat."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 01:42:31 am
"So you did. That punishment will be taken off the table, then."

Propose that all votes towards punishing a convicted felon be disregarded if the votes come from the convicted felon itself. The felon can still propose punishments, though.

A Shinjo can now be upgraded to a Soul Weapon if both the Shinjo and its user consent and if the user has no Soul Weapon yet.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 01:47:27 am
Quote
Propose that all votes towards punishing a convicted felon be disregarded if the votes come from the convicted felon itself. The felon can still propose punishments, though.

"Oppose."

Quote
A Shinjo can now be upgraded to a Soul Weapon if both the Shinjo and its user consent and if the user has no Soul Weapon yet.

"Veto. Don't mess with my creations, isn't it bad enough that I have to put up with you trying to make 'soul weapons', whatever that may be, without trying to mess with sentient?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 02:05:19 am
"Oppose."
"The point of the proposal is to prevent the convicted - already tried and found to be guilty - felon from getting away with slaughtering half the gods and destroying both planets by suggesting he gets a slap on the wrist while the other gods are distracted."

"Veto. Don't mess with my creations, isn't it bad enough that I have to put up with you trying to make 'soul weapons', whatever that may be, without trying to mess with sentient?"
"Soul Weapons are fully sapient. They take the form of the weapon that their user would be best at using."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 02:09:36 am
Quote
"The point of the proposal is to prevent the convicted - already tried and found to be guilty - felon from getting away with slaughtering half the gods and destroying both planets by suggesting he gets a slap on the wrist while the other gods are distracted."

"So you see the problem I have with it then."

Quote
"Soul Weapons are fully sapient. They take the form of the weapon that their user would be best at using."

"I don't care. Don't mess with my followers. The weapon spirits count."

(Maybe I shouldn't have tricked you into watching Soul Eater  :-\)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 02:22:51 am
(Maybe I shouldn't have tricked you into watching Soul Eater  :-\)
(Soul Eater is about a bunch of people who are born with the ability to turn into weapons. Shinjo have more in common with Soul Eater than Soul Weapons do.)

@A warrior with a strongly-attached Shinjo:
"Hey there! Would you two like to become closer and more powerful than you'd have ever thought possible? You do? Well too bad. Fusil says no because I came up with the idea first."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 02:28:26 am
Quote
"Hey there! Would you two like to become closer and more powerful than you'd have ever thought possible? You do? Well too bad. Fusil says no because I came up with the idea first."

*Whispers*
"She is a creepy pervert who wants you to do soooooo many weird things. You don't even want to know what she meant by 'closer', and her meaning of 'powerful' taints the minds of children if spoken out loud near them. Back away slowly and carefully, the local police force can do nothing against her."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 02:44:51 am
*Whispers*
"She is a creepy pervert who wants you to do soooooo many weird things. You don't even want to know what she meant by 'closer', and her meaning of 'powerful' taints the minds of children if spoken out loud near them. Back away slowly and carefully, the local police force can do nothing against her."
"Actually, I want nothing from you, let alone weird things. As for closeness and power, this is what I mean...."
The warrior and the Shinjo receive a vision. In the vision is the same warrior and the Shinjo who is visibly different but only slightly. In the vision, they work in perfect harmony with each other, cutting down their enemies with ease unlike anything they are capable of now.
Veto any attempts to veto or alter the vision.
"I don't know why the goddess of Weapons is so against the idea considering that it would increase her Influence. As for "tainting the minds of children", have you seen Fusil's true form?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 02:50:18 am
Quote
The warrior and the Shinjo receive a vision. In the vision is the same warrior and the Shinjo who is visibly different but only slightly. In the vision, they work in perfect harmony with each other, cutting down their enemies with ease unlike anything they are capable of now.

The Vision is secretly vetoed. Instead, they see Malakath standing there and staring at them, creepily.

Quote
"I don't know why the goddess of Weapons is so against the idea considering that it would increase her Influence. As for "tainting the minds of children", have you seen Fusil's true form?"

1. Why would a random mortal see a God's true form  ???
2. An elongated diamond is not safe for children?

Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Kilojoule Proton on January 15, 2015, 02:55:26 am
Random warrior: "You want me to kill my WIFE for no gain!? No wonder Fusil hates you so much!"
Shinjo: "You want me to objectify MYSELF!? Can you hear what you're saying?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 02:58:16 am
The Vision is secretly vetoed. Instead, they see Malakath standing there and staring at them, creepily.
Veto'd. If that doesn't work, I'll put Essence into showing them the vision.

1. Why would a random mortal see a God's true form  ???
2. An elongated diamond is not safe for children?
1. Rhetoric
2. Not when it's surrounding by a giant mass of eldritch tentacles.

Random warrior: "You want me to kill my WIFE for no gain!? No wonder Fusil hates you so much!"
Shinjo: "You want me to objectify MYSELF!? Can you hear what you're saying?"
"I don't know what you've just seen but it is most certainly not the truth if it showed your wife dying. Conversion to a Soul Weapon merely tightens the bond between you two, making the both of you more powerful. It's rather different from standard Soul Weapon creation and evolution. It also comes with the added bonus of you going to the same afterlife if one of you reincarnates and the other doesn't. Nobody dies, nobody gets negatively altered, and she can still take a Human form. Actually, the upgrade will allow her to take any medium-sized humanoid form. The only difference here is that he won't be able to produce another Soul Weapon. You can still have children, though."

(NINJA'D)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 03:06:21 am
(I edited my post. You edited your post. Give me some time to edit mine further.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Kilojoule Proton on January 15, 2015, 03:09:07 am
(Turnabout's fair play! :P)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 03:14:16 am
(Ok. I think I've finished editing. Everything I said was true. All it would do is tie their souls together. There are no negative repercussions/unforeseen side-effects, they're still individuals, nobody dies, the two keep their attraction to each other, the Shinjo retains her gender, etc. Really, the only similarity she'd share with a Soul Weapon is the increased power and the same afterlife thing.)

EDIT: I'll put in as much Essence as necessary to make sure my messages and visions don't get veto'd or altered. I veto all visions or messages incoming from all other gods unless they're open messages.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Kilojoule Proton on January 15, 2015, 04:32:19 am
(An early-morning discussion section about the first problem set of the quarter seems a bit of a silly reason to wake up early.)

Malakath: The Burning Days say their unflinching, uncompromising devotion to the protection of sapients is their specialty. They offer no comment on their abilities, say they are unaligned but against those who harm sapients or allow their creations to do so, and seek only to remove godly harm to sapients completely. They warn that reports from gods about undesirable behavior are likely to be ignored for the biases of the gods.

"Request for three blood oaths, only monetary punishment on the second, limited punishment by choral torture for the third, no soul fries."
"I own a tower and would like to know if non-exclusive service to you provides any insurance at all against property damage."
"Why is that strange mural moving? Oh god! Is it painted in blood? What is that strange little man doing with that knife?"

(Darruth: -7E)
Darruth: Darruth has created Runic magic but restricted access to it to permitted practioners.

Melyssa: Those who love to cook have been instructed to worship KI'Tork as well.

Fortuna: "Fine. I'll make some game about Melyssan architecture and giant reptiles."
"Does the luck have to be good luck?"
With divine luck, many gamble there and are pleased. Soon, a gambling house and inn of similar design named the Golden Grebe opens next door. It boasts of having a very large bath. The Mare of Vice is rapidly in decline and has been forced to shift its payout balance to compensate, losing many in the process.

Neron:
The previously limbless, starving Rani has begun traveling to the nearest temple to thank you.
The fledgling has been adopted by a somewhat poor writer couple.
"Merry Neronmas!"
"Happy Future Great Ice Age!"

Malakath and Fusil:
Shinjo cannot turn into Soul Weapons at the moment. [RETAINS]
Output:
(Malakath: -9E)
(This was a very merciful make-it-cheaper opposition overriding cost. Appeals to reduce it further aren't likely to be accepted despite the general irrelevance of this whole subsubplot.)
Shinjo: "What pleasant entertainment. You two argue like an old married couple. Why don't you go bother each other instead?"
Random Warrior: "Also, no one I know with Soul Weapons can have any romance with them[1]. No deal."

Spoiler: 1. (click to show/hide)

Spoiler: Lawmode (click to show/hide)

Spoiler: Proposals (2) (click to show/hide)

Spoiler: New proposals (1) (click to show/hide)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 06:01:30 am
(Malakath: -9E)
(This was a very merciful make-it-cheaper opposition overriding cost. Appeals to reduce it further aren't likely to be accepted despite the general irrelevance of this whole subsubplot.)
Shinjo: "What pleasant entertainment. You two argue like an old married couple. Why don't you go bother each other instead?"
Random Warrior: "Also, no one I know with Soul Weapons can have any romance with them[1]. No deal."
(It cost me 2E to force all four of my constellations into existence and if I remember correctly having gods support my constellations didn't give me a discount. (I tried to find the price check but I failed.) Also, I didn't say I wanted to put Essence into blocking Fusil's vision. That was just a veto.)

Random Warrior: "Also, no one I know with Soul Weapons can have any romance with them[1]. No deal."
"To be honest, your wife would have rather little in common with a regular Soul Weapon. Here's what will happen if you choose to become a....let's call it a Soul Shinjo.
Your soul will be tied to your husband, granting the both of you power.
This power can be increased through worship.
The soul-tie will ensure that you either both reincarnate or you both go to the same afterlife so that neither of you will have to wait alone in an afterlife before you can reincarnate unless that's what you want.
You will also be able to take on the form of any humanoid you want - not just a Human one.
Your husband will not develop a Soul Weapon.
That's all the differences between what you are and what you can be. You will keep your gender, your relations, and your romance. You will have no further similarities with a Soul Weapon than the ones I explicitly mentioned. You would be a Soul Shinjo, not a Soul Weapon. If you don't like something about the deal some constructive feedback would be useful."

Shinjo: "What pleasant entertainment. You two argue like an old married couple. Why don't you go bother each other instead?"
Spoiler: Rant (click to show/hide)

Malakath: The Burning Days say their unflinching, uncompromising devotion to the protection of sapients is their specialty. They offer no comment on their abilities, say they are unaligned but against those who harm sapients or allow their creations to do so, and seek only to remove godly harm to sapients completely. They warn that reports from gods about undesirable behavior are likely to be ignored for the biases of the gods.
"So you look down on the Knights of Restoration for keeping their abilities a secret, yet you also keep your abilities a secret. Cim, Darruth, is hypocrisy something worthy of a minor smiting?"

"Request for three blood oaths, only monetary punishment on the second, limited punishment by choral torture for the third, no soul fries."
"I own a tower and would like to know if non-exclusive service to you provides any insurance at all against property damage."
"Why is that strange mural moving? Oh god! Is it painted in blood? What is that strange little man doing with that knife?"
I'll let my High Priest handle it.
"It does not, but neither does exclusive service. I am a goddess, not an insurance saleswoman."
Seems I forgot to mention a little, Essence-free thing that my divine blood added to the mural. It changes its colours into beautiful shades of red, orange, and yellow that seem to almost shine when in sunlight or under a blood moon. Due to me actually paying for the effect, the mural brings the souls of those who look at it at peace so the person's response to seeing the mural is odd, especially considering its high-quality artistry. I bless the person for calling me "god". What is that strange little man doing with the knife? Who is the strange little man?

Darruth: Darruth has created Runic magic but restricted access to it to permitted practioners.
Unrestrict access. (0E) Runic magic has been a part of Ritual and Enchantment magic since time immemorial and is an intrinsic part of both. Darruth doesn't get exclusive access to it just for "creating" it.

Shinjo cannot turn into Soul Weapons at the moment. [RETAINS]
(I just noticed this. Is this because of player reasons or temporary GM reasons?)

EDIT: I send my angel priests back to missionary and clergy work. One to Muma, one to each Mountwyrm, Human, Dwarf, Merperson, Wood Elf, and Luminee capital, and four to each Night Elf and Hummingbird capital.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 09:22:44 am
No it hasn't. This is completely new, I actually did create it, it's actually rather specific, and no you aren't letting random people have access to it. So, uh, this'll be the first time I ever say this, I think, because it's the first time I've ever been in a position to enforce it. (also, was the fact that it cost me Essence not enough evidence fr you?) By the way, I'm not just doing this to be a dick. The power in Rune Magic means I don't want some mortal accidentally or maliciously blowing up a planet.

Darruth: Darruth has created Runic magic but restricted access to it to permitted practioners.
Unrestrict access. (0E) Runic magic has been a part of Ritual and Enchantment magic since time immemorial and is an intrinsic part of both. Darruth doesn't get exclusive access to it just for "creating" it.
Veto. If necessary, spend Essence to ensure the veto.

Also, gods are neither omnipotent nor omniscient nor indeed anywhere near either. And particularly if you have the protection of a god to back you up and you aren't particularly bright, I see no reason a mortal wouldn't be a smartass to a god. Sidenote; Vetoes don't actually do anything unless you can spend something to enforce them. They aren't magical buzzwords that auto-prevent things you don't like. In fact, typically all they do is make whatever it is more expensive for the other party if you don't spend Essence to enforce it.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: LuckyKobold on January 15, 2015, 10:15:22 am
KI'Tork preforms miracles in any isolated villages in the north along with feeding any starving mortals.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 15, 2015, 10:32:25 am
Melyssa appears before convicted criminals to torture them to death.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Dutrius on January 15, 2015, 11:39:14 am
support 94.02 and 94.03

Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 15, 2015, 11:42:30 am
Fortuna

Support 94.02

Oppose 91.00

Oppose 94.03

Fortuna: "Fine. I'll make some game about Melyssan architecture and giant reptiles."

How about making a game about the gods? Players can role-play as the god of their choice - decisions made by rolling your five-sided die, as well as other n-sided die - and have to try to eliminate the other players from the game some way. That would be great fun!

"Does the luck have to be good luck?"

I suppose not. Just make sure the person you target isn't physically hurt, or even killed. I don't take kindly to that kind of thing being done in my name.

With divine luck, many gamble there and are pleased. Soon, a gambling house and inn of similar design named the Golden Grebe opens next door. It boasts of having a very large bath. The Mare of Vice is rapidly in decline and has been forced to shift its payout balance to compensate, losing many in the process.

Set up a gaming commission type thing. All gambling halls are encouraged to join, and the list of them will be contained in all of my temples. Any gambling hall in either world is eligible to be added to the list.

Spoiler: Gaming Commission (click to show/hide)

Check up on Tycho. How is he doing, does he need anything, any concerns?

Attend some shows of the traveling entertainers that worship me. Make sure they have the necessary luck to complete their shows safely, and spectacularly.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 15, 2015, 12:49:18 pm
Quote
This is not something you would say to a god - a being of ultimate power and creation - unless you were very powerful, very stupid, or very suicidal.

(I'm reminded of a certain hummingbird who got away with insulting gods for numerous ticks without any serious consequence. Actually if I recall correctly I even rewarded him as a joke. Let's be honest, the mortals don't really have any reason to worry about insulting most of us because most of us don't do anything about it and if we did react strongly, some other god would likely call us out on overreacting and possibly do something about it. That doesn't even go into the fact that some of the mortals who might insult gods could be strong believers in another god who would have a harsh response to a follower being harmed.)

Go check up on the Gruen from a long long time ago who wanted to be a Lord of Hunger. See if he's done anything of interest.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 02:35:28 pm
Quote
"To be honest, your wife would have rather little in common with a regular Soul Weapon. Here's what will happen if you choose to become a....let's call it a Soul Shinjo.
Your soul will be tied to your husband, granting the both of you power.
This power can be increased through worship.
The soul-tie will ensure that you either both reincarnate or you both go to the same afterlife so that neither of you will have to wait alone in an afterlife before you can reincarnate unless that's what you want.
You will also be able to take on the form of any humanoid you want - not just a Human one.
Your husband will not develop a Soul Weapon.
That's all the differences between what you are and what you can be. You will keep your gender, your relations, and your romance. You will have no further similarities with a Soul Weapon than the ones I explicitly mentioned. You would be a Soul Shinjo, not a Soul Weapon. If you don't like something about the deal some constructive feedback would be useful."

*More whispering* "Scream 'Malakath no swiping!' three times and I will teleport you somewhere safe..."

Quote
This is not something you would say to a god - a being of ultimate power and creation - unless you were very powerful, very stupid, or very suicidal.

To picture how it would work in real life, I suggest you do what I sometimes do: jump off your computer for a bit, "reacquaint" yourself with the world, then imagine God deciding to come down and talk to YOU of all the billions of people in the world. Now imagine telling him to not bother you while you're watching a rerun of House. It's not very realistic, is it?

Sure the gods in this universe interact with the world much more commonly but you have to put yourself in the shoes of someone who lives there. Most people - especially of this tech level - are unlikely to ever see a god or witness them performing works, let alone actually speak to one. Yes we talk to a lot of people but that amount numbers about fifty at the very most every century but there are millions of people in the world.

This has been on my mind for a while. It is a critique of how you handle NPCs and I hope you don't hold me against it.

Adding to what the others said, this *is* a weapon we are talking about. Weapons are not exactly known for having a surplus of fear. Especially not when you are already threatening her soul, by attempting to transform it into something that it isn't and doesn't want to be. Really, what are you going to do to her that is worse then that? My watchful scope is on them, you ain't gonna make a move.

Quote
Unrestrict access. (0E) Runic magic has been a part of Ritual and Enchantment magic since time immemorial and is an intrinsic part of both. Darruth doesn't get exclusive access to it just for "creating" it.

Isn't this the style he made in the OOC?

Quote
No it hasn't. This is completely new, I actually did create it, it's actually rather specific, and no you aren't letting random people have access to it. So, uh, this'll be the first time I ever say this, I think, because it's the first time I've ever been in a position to enforce it. (also, was the fact that it cost me Essence not enough evidence fr you?) By the way, I'm not just doing this to be a dick. The power in Rune Magic means I don't want some mortal accidentally or maliciously blowing up a planet.

I don't think that will be a problem, with how weak it is ::).

Quote
How about making a game about the gods? Players can role-play as the god of their choice - decisions made by rolling your five-sided die, as well as other n-sided die - and have to try to eliminate the other players from the game some way. That would be great fun!

"A game about us? What would you call such a thing? A strange notion, indeed."

Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 15, 2015, 03:01:25 pm
"A game about us? What would you call such a thing? A strange notion, indeed."

"Ye Celestial Beings of Divine Nature And Providence" or something like that. I don't know, it's not like I'll ever play it, is it?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: DreamerGhost on January 15, 2015, 03:24:44 pm
It's alchemy all over again. We had three types of alchemy, now we will have three types of rune magic. Restricting magic to a group is also nothing new.


(As for mortals blastheming against gods, when it comes to a timescale of most mortals, divine miracles are few and far inbetween. They do not believe that we have the time of day to smite them, and if we did, chances are we would be validating their claims against us. Our presense is further diluted by our methods. We would hardly manifest for comuning with mortals, usualy speaking through dreams visions and whispers. All of which could be replicated by a competent magician. I personaly do not care too much, as it does not reduce efectiveness of mesage one bit.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 04:38:42 pm
Melyssa appears before convicted criminals to torture them to death.

"...Could you at least put some qualifiers on that? Type of crime, at least? If you go around killing petty thieves who worship me with your sphere I will kill you with mine."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 05:43:40 pm
No it hasn't. This is completely new, I actually did create it, it's actually rather specific, and no you aren't letting random people have access to it. So, uh, this'll be the first time I ever say this, I think, because it's the first time I've ever been in a position to enforce it. (also, was the fact that it cost me Essence not enough evidence fr you?) By the way, I'm not just doing this to be a dick. The power in Rune Magic means I don't want some mortal accidentally or maliciously blowing up a planet.
(I'm guessing the details of your version of Rune Magic was sent in secret to the GM? Because if it's not special and it's just enchanted runes or something then Imma riot.)

Also, gods are neither omnipotent nor omniscient nor indeed anywhere near either.
(They are neither omnipotent nor omniscient but for all intents and purposes they are ultimate.)

Quote
This is not something you would say to a god - a being of ultimate power and creation - unless you were very powerful, very stupid, or very suicidal.

(I'm reminded of a certain hummingbird who got away with insulting gods for numerous ticks without any serious consequence. Actually if I recall correctly I even rewarded him as a joke.)
(That was before all sapient races were upgraded with enhanced common-sense.)

Adding to what the others said, this *is* a weapon we are talking about. Weapons are not exactly known for having a surplus of fear. Especially not when you are already threatening her soul, by attempting to transform it into something that it isn't and doesn't want to be.
(Good point on the weapon thing. I'm not threatening her and I'm not attempting anything yet. I'm offering something with no drawbacks and great rewards. She doesn't want to be what I'm offering because she thinks there's penalties or a price to be paid or something when there really isn't.)

(As for mortals blastheming against gods, when it comes to a timescale of most mortals, divine miracles are few and far inbetween. They do not believe that we have the time of day to smite them, and if we did, chances are we would be validating their claims against us. Our presense is further diluted by our methods. We would hardly manifest for comuning with mortals, usualy speaking through dreams visions and whispers. All of which could be replicated by a competent magician. I personaly do not care too much, as it does not reduce efectiveness of mesage one bit.)
(If we have the time of day to talk to them then we have the time of day to smite them, even if that just means punching them in the face. We can very easily manifest for communing with mortals considering that we can very easily manifest for actually going down to the Corporeal Realm and fighting giant bug parasites.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 15, 2015, 05:59:53 pm
"It is time for me and KI`Tork`s world to be a home for a new race."

Spoiler (click to show/hide)

Propagate the Ice Golems to 1,000 and place half them on each side of the ice planet
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 06:29:32 pm
No it hasn't. This is completely new, I actually did create it, it's actually rather specific, and no you aren't letting random people have access to it. So, uh, this'll be the first time I ever say this, I think, because it's the first time I've ever been in a position to enforce it. (also, was the fact that it cost me Essence not enough evidence fr you?) By the way, I'm not just doing this to be a dick. The power in Rune Magic means I don't want some mortal accidentally or maliciously blowing up a planet.
(I'm guessing the details of your version of Rune Magic was sent in secret to the GM? Because if it's not special and it's just enchanted runes or something then Imma riot.)

((It was indeed. And I will tell you this because it'd be easy enough to find out anyway: it's called rune magic because in order to use it you need to get intricate, extensive, expensive(what? magical ink isn't easy to get), and painful(sorry, but tattoos are painful. Just the way it is) runes tattooed/carved(depending on skin substance) over your body.))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 06:44:23 pm
(So it's two branches of Enchantment magic mixed in with a bit of Universal. Nice. The problem I have is that you decided to name this very specific branch of magic "runic" magic when a whole bunch of other magical branches use runes in general. Maybe call it tattoo magic? It sounds less mystical but it's a lot more accurate.)

EDIT: (Give me a bit and I'll write up a design document that describes tattoo magic better. I (pl.) rather like categorising magic. I'm just lucky that I turned out to be de facto goddess of Magic as well!)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 15, 2015, 06:50:37 pm
((http://dictionary.reference.com/browse/rune?s=t))

Edit: ((So no, not tattoo magic, it is runic magic))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 07:13:44 pm
(So it's two branches of Enchantment magic mixed in with a bit of Universal. Nice. The problem I have is that you decided to name this very specific branch of magic "runic" magic when a whole bunch of other magical branches use runes in general. Maybe call it tattoo magic? It sounds less mystical but it's a lot more accurate.)

EDIT: (Give me a bit and I'll write up a design document that describes tattoo magic better. I (pl.) rather like categorising magic. I'm just lucky that I turned out to be de facto goddess of Magic as well!)

((Uh, no. I didn't describe how it worked(on purpose). I just said that for it to work you have to get those. I would have told you more, but I thought better of it. I still need to give KJP a bit more info on how it works, after all, and/or see if he has already worked out the way it will work based on what I've told him so far. Also, sidenote and rather semantic but it will bug me otherwise: Runic Magic, not Rune Magic. I'm fairly certain Rune Magic is indeed a form of Enchantment, probably the one needed for Runic Magic, in fact.

The word Rune just lost all meaning for me...))

((Also other sidenote: Remember the bit where Yaos said he was revamping the costs system? Yeah. That's why it cost that much. Gonna retract your opposition to the restriction now? It may have been hyperbole about blowing up planets, but this shit is or might be powerful enough to inflict some serious harm in the wrong hands. I'd rather not risk finding out. Although I suppose the same could be said for any magic. Nonetheless.))

No bloody idea what 91.00 even means
Oppose 94.03
Abstain from lawmode: Conflict of Interest

The science and magic of medicine should be studied more. Lets build a Medical University. Sounds like fun.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 07:35:05 pm
Quote
(They are neither omnipotent nor omniscient but for all intents and purposes they are ultimate.)

Except when it involves the Void, other Gods, flying monkeys, or otherwise a significantly powerful creature...

Remember, we are a lot like the Greek Gods, who could even get beat up by mortals who put in a good effort (the Illiad, where Ares gets stabbed by some guy blessed by Athena, for example.) We ain't as tough as you think we are.

Quote
(That was before all sapient races were upgraded with enhanced common-sense.)

That never happened. The proposal was shot down.

Quote
(Good point on the weapon thing. I'm not threatening her and I'm not attempting anything yet. I'm offering something with no drawbacks and great rewards. She doesn't want to be what I'm offering because she thinks there's penalties or a price to be paid or something when there really isn't.)

As KJP pointed out, you are either lying or changed what you want a Soul weapon to be.

Quote
(If we have the time of day to talk to them then we have the time of day to smite them, even if that just means punching them in the face. We can very easily manifest for communing with mortals considering that we can very easily manifest for actually going down to the Corporeal Realm and fighting giant bug parasites.)

Why does that quote have my name on it?  ???


Quote
(So it's two branches of Enchantment magic mixed in with a bit of Universal. Nice. The problem I have is that you decided to name this very specific branch of magic "runic" magic when a whole bunch of other magical branches use runes in general. Maybe call it tattoo magic? It sounds less mystical but it's a lot more accurate.)

EDIT: (Give me a bit and I'll write up a design document that describes tattoo magic better. I (pl.) rather like categorising magic. I'm just lucky that I turned out to be de facto goddess of Magic as well!)

I believe the idea is for him to make his own branch of magic, kind of like how "Song Magic" I remember being made way back when. Its own category. I am not sure you understand what the categories are fully enough to do that anyway....

Quote
The science and magic of medicine should be studied more. Lets build a Medical University. Sounds like fun.

"Why not simply grant them the medicine if it is so important to you?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 07:38:00 pm
(First of all, there are only two types of alchemy. GM thought that there were three: potion-making, equivalent exchange, and FMA. The latter two are one and the same, leaving only FMA and potion-making. To differentiate between potion-making alchemy and FMA alchemy, potion-making alchemy shall now be called either "potion-making", "potionry", or simply "potions". FMA alchemy will be called "alchemy". Simple!)

Spoiler: Potions (click to show/hide)

Spoiler: "Old" Runic Magic (click to show/hide)

I went and described potion-making because it'll help to understand tattoo magic.


((http://dictionary.reference.com/browse/rune?s=t))

Edit: ((So no, not tattoo magic, it is runic magic))
(Tattoos are the stuff you put on your skin. The stuff described in that definition refers to letters.)

(I just got ninja'd by two people. I'll post now and then read them.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 07:48:19 pm
((You can make Tattoo Magic on your own if you want Andres, I'm just telling you that's not what I made. Although yeah, it might be part of what allows it to work.

Also, hell no are we calling the bullshit FMA-stuff the standard Alchemy. *sighs**regrets overly strong language* Look. I look at the DnD and similar fantasy setting RPGs uses of Alchemy as defining what Alchemy is(not necessarily potions, that's just the most common example; powders and things like that fall under it too; Alchemists are the ones who deal with gunpowder in fantasy settings, to my way of thinking, typically). FMA is just Transmutation magic. Can we just call it that? It's accurate, and it's what they call the process (Transmuting, not magic) in the anime, if I remember right.

There's just no way I can be okay with calling what the Armstrong Alchemist does Alchemy. It's awesome, alright, but it ain't Alchemy.))

If it's not gonna bankrupt me at this point, create Ley Lines, don't use the Definitely and Totally Not Rubber Chicken Magical Block Factories. temporal stuff with them too.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 07:54:47 pm
((Uh, no. I didn't describe how it worked(on purpose). I just said that for it to work you have to get those. I would have told you more, but I thought better of it. I still need to give KJP a bit more info on how it works, after all, and/or see if he has already worked out the way it will work based on what I've told him so far. Also, sidenote and rather semantic but it will bug me otherwise: Runic Magic, not Rune Magic. I'm fairly certain Rune Magic is indeed a form of Enchantment, probably the one needed for Runic Magic, in fact.

The word Rune just lost all meaning for me...))

((Also other sidenote: Remember the bit where Yaos said he was revamping the costs system? Yeah. That's why it cost that much. Gonna retract your opposition to the restriction now? It may have been hyperbole about blowing up planets, but this shit is or might be powerful enough to inflict some serious harm in the wrong hands. I'd rather not risk finding out. Although I suppose the same could be said for any magic. Nonetheless.))

The science and magic of medicine should be studied more. Lets build a Medical University. Sounds like fun.[/b]
(SEMANTIIIIIIICS!!!! Truly my greatest enemy, bureaucrats aside. No. Why did what cost so much? Yes.)

Unvetorunic magic, though a change in name is appreciated to differentiate it from rune magic.

"Didn't you already create a medical university?"

Except when it involves the Void, other Gods, flying monkeys, or otherwise a significantly powerful creature...

Remember, we are a lot like the Greek Gods, who could even get beat up by mortals who put in a good effort (the Illiad, where Ares gets stabbed by some guy blessed by Athena, for example.) We ain't as tough as you think we are.
(How about this: we are ultimate by default but we are not always ultimate.)

That never happened. The proposal was shot down.
(Darruth or Cim or someone else manually made every sapient race have enhanced common-sense. Since it costs 0E to give a race enhanced common-sense, it could be given to every race entirely free of charge and that's why they were able to do it.)

As KJP pointed out, you are either lying or changed what you want a Soul weapon to be.
(You haven't been paying attention, have you? I'm offering to change her into a Soul Shinjo not a Soul Weapon. I've already stated the differences between a Soul Shinjo and Soul Weapon. You can look back and read them if you want.)

Why does that quote have my name on it?  ???
(Because I f*cked it all up. You should've seen that post before I edited it.)

((Also, hell no are we calling the bullshit FMA-stuff the standard Alchemy. *sighs**regrets overly strong language* Look. I look at the DnD and similar fantasy setting RPGs uses of Alchemy as defining what Alchemy is(not necessarily potions, that's just the most common example; powders and things like that fall under it too; Alchemists are the ones who deal with gunpowder in fantasy settings, to my way of thinking, typically). FMA is just Transmutation magic. Can we just call it that? It's accurate, and it's what they call the process (Transmuting, not magic) in the anime, if I remember right.

There's just no way I can be okay with calling what the Armstrong Alchemist does Alchemy. It's awesome, alright, but it ain't Alchemy.))

If it's not gonna bankrupt me at this point, create Ley Lines, don't use the Definitely and Totally Not Rubber Chicken Magical Block Factories. temporal stuff with them too.
(Yes! Perfect! I only wanted to call it alchemy because I couldn't think of something better (a common theme with me). This is perfect! It's not magic, though. It'll just becalled "transmutation" or "transmutative science".)

Veto. "Firstly, I am against creating magical "hotspots" in the first place because it sounds woefully arbitrary. Secondly, and this reason is much more important, it is VERY dangerous considering recent events. People were bleeding, losing limbs, and even dying from using the slightest bit of magic. What would happen if the very planet started flowing with magic? What would happen if someone decided to use one of these magical hotspots? These hotspots are situated under major cities. Do you know what kind of damage that could do?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 15, 2015, 07:59:38 pm
(Tattoos are the stuff you put on your skin. The stuff described in that definition refers to letters.)

(I just got ninja'd by two people. I'll post now and then read them.)

((I'm well aware of how tattoos work. It's not tattoo magic because it's the magical runes tattooed in magical ink that give it power, not the tattoos themselves.

Runic means something that has been put down in runes, so if anything, it's Runic Tattoo magic, but I can't image anyone wants to type that out every time they make reference to it.))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 08:05:06 pm
Quote
(How about this: we are ultimate by default but we are not always ultimate.)

....Then doesn't that make the word ultimate meaningless?

Quote
(Darruth or Cim or someone else manually made every sapient race have enhanced common-sense. Since it costs 0E to give a race enhanced common-sense, it could be given to every race entirely free of charge and that's why they were able to do it.)

I don't remember that. Source or it didn't happen!

Quote
(You haven't been paying attention, have you? I'm offering to change her into a Soul Shinjo not a Soul Weapon. I've already stated the differences between a Soul Shinjo and Soul Weapon. You can look back and read them if you want.)

Half-way *shrugs*. Still against it.

Quote
Veto. "Firstly, I am against creating magical "hotspots" in the first place because it sounds woefully arbitrary. Secondly, and this reason is much more important, it is VERY dangerous considering recent events. People were bleeding, losing limbs, and even dying from using the slightest bit of magic. What would happen if the very planet started flowing with magic? What would happen if someone decided to use one of these magical hotspots? These hotspots are situated under major cities. Do you know what kind of damage that could do?"

"You still don't understand magic, do you? This could potentially work, there are records of our bubble possibly using 'natural disturbances' to power magic rather than soulstuff. I still believe your case to be an isolated event, and assuming that it is not is assuming far too much. This would likely act as an alternative source to soulstuff, not changing anything but the power source of the magic. Do you even understand what is going on right now? Or do you just want magic to be forced to rely on souls? Besides, you where the one who petitioned for all Mortals to have magic. Why would you be stopping this now?

I already have my own alternatives, so don't feel the need to unveto it..."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 08:26:40 pm
What sort of damage do I think it could potentially cause?

Untold catastrophe, the likes of which we cannot imagine. You know, if a Corpse-God tries to dump himself into it in the form of energy, just like he could blow up a planet by doing the same thing.

I also think it could be a great help to the world, or simply useful. One of my largest reasons for creating it is actually to lay down the infrastructure for a race I wish to create that will by necessity be somewhat reliant on them.

And as of creating them, until I set up the system for Geomancy, I don't believe -and I full acknowledge I could and likely am wrong on this count- that anyone could use the magic directly. What I'm more confident of is that in order to use it one would have be a trained mage, and, well...your mages were not trained.

My thanks for your rather unexpected support, Fusil. I am, of course, interested in what alternatives those might be, but I am under no illusions as to you not telling me. Which is only fair, I suppose.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 09:04:42 pm
"Unlike some other gods I am fully prepared to compromise. I will remove my veto of ley line creation if it adheres to a few rules."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 09:11:26 pm
"As this will be a useful experiment, and just to spite Malakath, I will support the laylines in order to undo her veto. I will remove this unveto under two conditions:
     Malakath picks up a Fusil-darned book and learns something about what she is talking about for once in her life
     And she supports forcing Azem into a silly hat. "
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 09:26:01 pm
I will say this first: If you wish to make major changes to my projects, simply by threatening veto until I give in...well, that's simply unfair, to put it in what might be a childish way. For major changes to my systems, as you and your predecessor Yaos have both demanded, require some contribution to the project. However, your suggestions are not unreasonable, and so I will give you the compromise of your compromise.

I was actually planning on having them 'move' in a sense anyway, though I believe I didn't make that evident when creating them. Major intersections would likely remain the same, simply to ensure places of power and to allow structures built to utilize them do not become useless.

Second, first allow me to say this: Ley Lines cannot be utilized on accident. That will certainly be a point. Magical effects may occur naturally, but this will probably be more in line with hot water geysers of healing water or swamps of hallucinogenic gas that lets you fly than random explosions and Death Zones. Some may be dangerous, yes, but in an obvious manner, and no more than any other dangerous place on the world. And like at intersections only, where the magical energies are particularly high; a reason I wish for intersections to remain mostly the same, so that these features can be mapped and documented to utilize, avoid, or redirect their effects. However, they can be accessed by those with magical talent, and those with magical training. Does this have the chance to burn their bodies out? Possibly. I'm very foggy on that subject. But it will almost certainly not burn out their souls, since that occurs from using the soul for magic, rather than simply utilizing a separate power source. I say this because in order to train new Geomancers, the apprentice will need to be able to access the Ley Line before they are fully trained.

I will endeavor to make them in such a manner as to avoid influxes of power overpowering those who cannot control it, by making it something like a river, rather than a pressurized pipe; you can dip your cup in deep if you like, or only a little at a time. The only way you are likely to be overtaken by the current is if you are thrown in and left to sink or swim. And I'm fairly sure the only purpose someone would have for doing that would be murder or a final test of training, as I believe it would be rather complicated to force someone open to the Ley Line in that manner, and the second one would hopefully have the mentor ready to save the pupil if things went badly. I cannot control all things mortals do, sadly, and if a mentor was truly so heartless, they could do a similar sink or swim test in any case using other methods and kill their student that way as well.

Does this satisfy you, God of Souls?


Darruth looks rather amused as he says the last bit.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 10:11:36 pm
I will say this first: If you wish to make major changes to my projects, simply by threatening veto until I give in...well, that's simply unfair, to put it in what might be a childish way. For major changes to my systems, as you and your predecessor Yaos have both demanded, require some contribution to the project.
"I fail to see how it's childish. You attempted to create something I believe shouldn't exist and thus I tried to stop it. You changed the parts I was most against and I will allow it. It's not about you giving in - it's about the actual effects of your actions. What makes you think I am Yaos' successor? Just because I ate his angels doesn't mean I'm trying to carry his torch."

"Major intersections should NOT remain the same and ley lines should only have an effect if they're being used. I protested earlier because of the chance of ley lines unintentionally affecting the world. Now you're removing that chance and making it a certainty! My veto will remain."

Does this satisfy you, God of Souls?
"No it does not. Aside from the things I am firmly against I still don't like the existence of ley lines in any form. I'm only barely willing to tolerate them. Also, address me as Goddess of Souls."

"As this will be a useful experiment, and just to spite Malakath, I will support the laylines in order to undo her veto. I will remove this unveto under two conditions:
     Malakath picks up a Fusil-darned book and learns something about what she is talking about for once in her life
     And she supports forcing Azem into a silly hat. "
"I'm already supporting Azem wearing a funny hat."
Malakath goes to the library and picks out a book written by an Inquisition member on anti-Void tactics. Fusil darned the Inquisition, right?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 10:21:59 pm
I was referring to the manner in which I phrased it when I spoke of childish. Meanwhile you are opposing it out of...what? Spite? The same as Fusil is doing? This makes me feel vastly better about his supporting me out of spite. Indeed, it changes my stance on the matter from 'skeptical but happy' to 'highly amused and still happy'.

Why would I spend essence on something that wouldn't affect something? This isn't mean to be a pet project. It's a large addition, especially when coupled with Geomancy. And I will go through with it, because I do not require your permission.

And besides that, my issue is at heart about you believing you have the right to go about and change things you have no stake in by bullying people in a way that is arguably worse than Fusil's method of intimidation; at least his is usually threats at first, and he only does it when it actually directly affects him or his followers! Well, unless he feels insulted, but that could be argued to be affecting him. You, meanwhile, change things you don't like, oh, say, the aesthetics of by denying them the ability to do anything until they do it the way you want them to. It encourages duplicity and dishonesty by punishing gods for doing things publicly, rather than privately.

Finally, you and Yaos share a number of characteristics in common...
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 15, 2015, 11:01:48 pm
"This is so boring, What ever happened to gods being stabbed in the back left and right! Wake me up when someone dies."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 11:04:18 pm
I was referring to the manner in which I phrased it when I spoke of childish. Meanwhile you are opposing it out of...what? Spite? The same as Fusil is doing? This makes me feel vastly better about his supporting me out of spite. Indeed, it changes my stance on the matter from 'skeptical but happy' to 'highly amused and still happy'.

Why would I spend essence on something that wouldn't affect something? This isn't mean to be a pet project. It's a large addition, especially when coupled with Geomancy. And I will go through with it, because I do not require your permission.

And besides that, my issue is at heart about you believing you have the right to go about and change things you have no stake in by bullying people in a way that is arguably worse than Fusil's method of intimidation; at least his is usually threats at first, and he only does it when it actually directly affects him or his followers! Well, unless he feels insulted, but that could be argued to be affecting him. You, meanwhile, change things you don't like, oh, say, the aesthetics of by denying them the ability to do anything until they do it the way you want them to. It encourages duplicity and dishonesty by punishing gods for doing things publicly, rather than privately.

Finally, you and Yaos share a number of characteristics in common...

"Are you honestly comparing me to Fusil? Are you honestly accusing me of bullying you? I don't go around threatening other gods, their angels, and their creations just to get what I want. I don't want ley lines at all - AT. ALL. I could just veto it all and end it there but I'm trying to compromise and allow it to exist at least partially. I'll still dislike it but I'll dislike it less. I cannot overemphasise the fact that while I could just stop you from making them altogether. I'm just negotiating out of the kindness of my heart because I know how much you want this and I don't want to prevent you from doing everything - just the parts I hate the most."

"As for sharing characteristics with Yaos, it's probably not a coincidence. As I was being born (not after - during) I was eating the very soul of one of his angels and getting a flood of memories from it. It would be unlikely if that event didn't alter my personality somehow. I can't think of another reason for why I feel so comfortable in this Human form. I still wonder what my "natural" form would've been if I hadn't taken that angel's soul."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 15, 2015, 11:12:55 pm
"This is so boring, What ever happened to gods being stabbed in the back left and right! Wake me up when someone dies."

Be the change that you wish to see in the world. :P
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 11:39:46 pm
No, you couldn't. You don't have some sort of ultimate veto power. That's not how the Council works, nor is it how creating things works. You could not 'end it there'. Besides which, you haven't actually said why you don't like it, nor, as far as I can tell, do you have a reason to dislike it beyond 'it's different'. And if you don't like it, well, guess what? You aren't the one paying essence to create it, so you don't have to. To put it bluntly: it doesn't concern you. And yet you try to act as though you're in a position of authority over it. You do not get to control my creations. If I had put it forward as a Council proposal, it would be different.

But I didn't.


Override Veto.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 11:45:02 pm
"By "end it there" I simply meant I could spend Essence to prevent its creation."

Override Veto.
Veto.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 11:47:30 pm
"By "end it there" I simply meant I could spend Essence to prevent its creation."

Override Veto.
Veto.

Veto!

"You could do it once with what essence you have. He has enough to make it even with your disapproval."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 15, 2015, 11:49:42 pm
Veto!
Veto
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 15, 2015, 11:50:33 pm
Could you both please stop talking. (Seriously no one wants to scroll through all this)

Just fight to the death or have a war or something. Anything other than continuing this pointless conversation. Clearly you don't see eye to eye and clearly talking isn't solving anything. I would think it's apparent that the quickest and best way to solve this is through a show of force. Let's be honest. Power is the only thing that matters whether it be the power of the individual, the group or the council. This discussion will solve nothing for either one of you.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 15, 2015, 11:52:07 pm
Just fight to the death or have a war or something.

Support
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 11:53:35 pm
Quote
Support

"Since this seems to be an actual proposal now, I support."

Wait, why am I fighting a war to the death for Durrath? :-\
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 15, 2015, 11:54:07 pm
"By "end it there" I simply meant I could spend Essence to prevent its creation."

Override Veto.
Veto.

Veto!

"You could do it once with what essence you have. He has enough to make it even with your disapproval."
I'm not sure of that actually, given what I've spent on Runic Magic so far, and some other projects. However, if Azem isn't currently nursing a headache from all of this, which I suspect he is, he has more than enough Essence to lend me if he thinks it's worth it to do so.

I disagree vehemently, Grauel, and my power, while decently significant, I feel, is tied up in things not relating to angelic or godly combat. You just want to watch people fight. You've said it before, more or less.



Wait, why am I fighting a war to the death for Durrath? :-\

((VICTORY IS MINE AHAHA :P))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 15, 2015, 11:55:04 pm
Wait, why am I fighting a war to the death for Durrath? :-\

((FOR OUR ENTERTAINMENT, FOOL!

*cough* I mean, you're not making any progress in your discussions with Malakath so far. The logical elevation of the argument is violence.

Edit for IC/OOC mistranslation.

Further Edit for all-important parentheses))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 15, 2015, 11:57:31 pm
Quote
I'm not sure of that actually, given what I've spent on Runic Magic so far, and some other projects. However, if Azem isn't currently nursing a headache from all of this, which I suspect he is, he has more than enough Essence to lend me if he thinks it's worth it to do so.

"You fool! You are showing weakness. Never show weakness!"

Quote
*cough* I mean, you're not making any progress in your discussions with Malakath so far. The logical elevation of the argument is violence.

It isn't even my conversation. I just joined out of spite.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 12:00:49 am
It isn't even my conversation. I just joined out of spite.

((Oh well. WWI was like that))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 16, 2015, 12:03:55 am
Quote
I'm not sure of that actually, given what I've spent on Runic Magic so far, and some other projects. However, if Azem isn't currently nursing a headache from all of this, which I suspect he is, he has more than enough Essence to lend me if he thinks it's worth it to do so.

"You fool! You are showing weakness. Never show weakness!"
Actually, I think this is our largest difference in ideology. The way I think of it, if you display weakness whilst having strength, it leads your foes to underestimate you. And to defeat a foe from a position of weakness is all the more impressive a display of strength. Similar with using honorable tactics against a dishonorable foe; if you beat them, you prove that you are capable of overcoming them even from a disadvantageous position. Both views have their merits, I feel.

To put it another way, or perhaps simply a different aspect of the view; The truly strong have no need to hide their weaknesses, as they cannot be hurt regardless.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cptn Kaladin Anrizlokum on January 16, 2015, 12:05:40 am
To help relieve tension, my cat challenges Tykki to a duel in the Death Battle Plane! You can all come and watch if you want!

Carry Kit to the DBP. By the way, she should always be with me in the council chambers.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 12:07:40 am
To help relieve tension, my cat challenges Tykki to a duel in the Death Battle Plane! You can all come and watch if you want!

Carry Kit to the DBP. By the way, she should always be with me in the council chambers.

... veto?

((Bugger relieving tension, I want to see BLOOD!))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 16, 2015, 12:11:24 am
((Why don't we spill yours, then, if you are so eager? >:D :P))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 12:13:35 am
((Why don't we spill yours, then, if you are so eager? >:D :P))

((Pfft, I don't bleed, I'm the god of Luck. I have leprechauns and rabbits' feet (foots?) running through my celestial veins. Makes for quite the sight in a microscope.))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Quartz_Mace on January 16, 2015, 12:14:03 am
Just fight to the death or have a war or something.

Support
Support

"It's about time that we settle this matter permanently."

Edit: quotations
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 12:15:16 am
To help relieve tension, my cat challenges Tykki to a duel in the Death Battle Plane! You can all come and watch if you want!

Carry Kit to the DBP. By the way, she should always be with me in the council chambers.

"Accepted. Tykki will show off her massive powers by slaying this mighty beast!"

Quote
... veto?

"VETOED!"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 12:16:32 am
"VETOED!"

Gently pats Fusil

Calm down dear, it's only a fight to the death.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 16, 2015, 12:19:45 am
Darruth is pretty sure everyone has gone insane.

Or gotten bored.

With gods, the two are pretty much one and the same.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 12:21:03 am
Just fight to the death or have a war or something.
Oppose

"I suddenly remembered that I was going to stay out of politcking with other gods. Therefore, I unveto everything to do with ley lines. Try to be safe with your creations Darruth. Besides that, I wish you well and I hope we can work well together in the future."

((What I said was true. It had nothing to do with the recent attempts to get us into a fight but it DID have to do with me eating IRL and feeling happier for it. Mood swings ho!)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 12:22:32 am
"VETOED!"

Gently pats Fusil

Calm down dear, it's only a fight to the death.

(Is it bad that I read that as "pants"?)

Quote
"I suddenly remembered that I was going to stay out of politcking with other gods. Therefore, I unveto everything to do with ley lines. Try to be safe with your creations Darruth. Besides that, I wish you well and I hope we can work well together in the future."

"Once again, threatening violence is the real answer. Too bad this proposal will pass and we will be forced to fight!"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 12:24:16 am
unveto everything to do with ley lines.

Veto
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 16, 2015, 12:24:29 am
((Bugger relieving tension, I want to see BLOOD!))
Be the change that you wish to see in the world. :P


I disagree vehemently, Grauel, and my power, while decently significant, I feel, is tied up in things not relating to angelic or godly combat. You just want to watch people fight. You've said it before, more or less.


I do like to watch people fight but that does not necessarily make my argument less valid. You've tried talking and it didn't work. You've both done plenty of talking and the only fruit of this was a repeating cycle of vetoing each other. It's headache inducing honestly.

Oppose

"I suddenly remembered that I was going to stay out of politcking with other gods. Therefore, I unveto everything to do with ley lines. Try to be safe with your creations Darruth. Besides that, I wish you well and I hope we can work well together in the future."

((What I said was true. It had nothing to do with the recent attempts to get us into a fight but it DID have to do with me eating IRL and feeling happier for it. Mood swings ho!)

*Grauel weeps bitter tears*
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 16, 2015, 12:28:05 am
unveto everything to do with ley lines.

Veto
In honor of my newfound possible/almost-was ally:
Spoiler (click to show/hide)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 12:31:02 am
((The only issue is that was a serious veto... that actually worries me, because the constant back and forth vetoing is really fucking quite annoying))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Quartz_Mace on January 16, 2015, 12:32:35 am
((That picture is hilarious))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 12:32:58 am
"Once again, threatening violence is the real answer. Too bad this proposal will pass and we will be forced to fight!"
"That proposal only refers to Darruth and I."

unveto everything to do with ley lines.

Veto
In honor of my newfound possible/almost-was ally:
Spoiler (click to show/hide)
"I'm confused. Are you facepalming his attempted vetoing of my unvetoing of YOUR creation? Just do what you want. I won't try to stop you or veto you. I don't want to fight the god of Good. I disagree with you when it comes to niceness but I do appreciate the concept you embody as a whole. What say I make it up to you by helping with your ley lines?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 12:34:43 am
Oh, right. I was only vetoing that because I want to see a fight. I was actually considering providing some essence for his idea before the whole idea of a fight came up.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 12:37:40 am
"Speaking of making up with the other gods, Fusil, do you want to make an artifact forge with me? It would be capable of creating weapons at zero Essence cost. It costs 15-25 Essence to make and would probably cost less if we limited the forge's capabilities to weapon-creation only. Are you interested?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 12:39:09 am
"Speaking of making up with the other gods, Fusil, do you want to make an artifact forge with me? It would be capable of creating weapons at zero Essence cost. It costs 15-25 Essence to make and would probably cost less if we limited the forge's capabilities to weapon-creation only. Are you interested?"

((Please say no, please say no, please say no...))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 12:49:08 am
Quote
"That proposal only refers to Darruth and I."

"So? I will be forced to fight! Forced I tell you!"

Quote
"Speaking of making up with the other gods, Fusil, do you want to make an artifact forge with me? It would be capable of creating weapons at zero Essence cost. It costs 15-25 Essence to make and would probably cost less if we limited the forge's capabilities to weapon-creation only. Are you interested?"

"I can already create artifacts for zero essence. I don't need a forge, and am hardly going to spend essence to help someone who I can't trust. Unless I am fighting something, apparently."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 16, 2015, 03:31:43 am
Melyssa appears before convicted criminals to torture them to death.

"...Could you at least put some qualifiers on that? Type of crime, at least? If you go around killing petty thieves who worship me with your sphere I will kill you with mine."
"I'm still not really sure which forms of crime exist, but i'll keep it to murderers for now"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 16, 2015, 03:52:48 am
Azem scowls.

"What a din! I know enough to be confused that Darruth and Fusil are agreeing on something, that is about it.'

Emerald tentacles spring from Azem's back.

"Now why don't you numbskulls knocks it off before I, err, it's really hard to make dull shinies and paperwork sound threatening. Even if my last curse supposedly did kill people."

The tentacles retract.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: DreamerGhost on January 16, 2015, 07:05:36 am
"Now why don't you numbskulls knocks it off before I, err, it's really hard to make dull shinies and paperwork sound threatening. Even if my last curse supposedly did kill people."

Just threaten with conjuring a moon made of pure gold five meters away from planets surface. It was one of my prototype plans.

As for this whole higly amusing discusion, I'm more interested in what would happen should one mine through a leyline. Or explode one. Or redirect one to space using magic. These are all questions some mad scientist is going to ask himself one day, and you'd better have answers.

I propose that any disagreement between two, and no more than two gods would be solved by combat.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 07:43:21 am
As for this whole higly amusing discusion, I'm more interested in what would happen should one mine through a leyline. Or explode one. Or redirect one to space using magic. These are all questions some mad scientist is going to ask himself one day, and you'd better have answers.
"I'd use these arguments if I was still against ley lines. But I'm not. So I won't. I'm a bit curious why you would think a mad scientist would be responsible for the apocalypse, though. Most of them are under the watchful eye of an institution, the rest aren't smart enough to join such an institution, and a mad wizard is more likely to use magic for evil than a mad scientist."

I propose that any disagreement between two, and no more than two gods would be solved by combat.[/color][/glow]
Oppose. "This seems like a deliberate attempt to provide a means for old, powerful, or combat-aligned gods to get whatever they want from younger, weaker, or combat-unaligned gods in a legal manner."

"This is entirely unrelated, Khaziraad, but would you be against constructing or at least planning another castle? Actually, that reminds me of a couple of things I was going to do."

All Mountwyrm-Tailwyrm hybrids have a 1 in 100 chance of being born as a Winged Tailwyrm: a Tailwyrm with Mountwyrm wings. (This isn't important. It's just fluff.)

Butterfly effect: With the protection offered by the Bellatorus Sanatores, more and more merchants and travellers begin visiting the city of Tailwyrms with some choosing to permanently reside there. The influx of wealth from merchants allows for improvement of the city not only to accommodate these new immigrants but to make the city generally better than it was before. The first three of the new temples built are one to Malakath, one to Khaziraad, and one to Azem. The city now stands at a respectable population of 510,000. The Order of the Knights of Restoration gains a proportionate increase in membership, rising from 150 to 255.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: DreamerGhost on January 16, 2015, 08:18:46 am
(How abaut this: I get you a castle abd yiu return to colors readable to darkling users)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Kilojoule Proton on January 16, 2015, 08:31:36 am
Tick 95:

(Micro-update yet again, unfortunately)

This update's constellations are the Hammer and Gravestone.

Spoiler: Deities (click to show/hide)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (1) (click to show/hide)

Spoiler: New Proposals (3) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Duty, Generosity, Magic, and Air. Opposing sphere ideas this tick are Stability and Want.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Dutrius on January 16, 2015, 12:04:39 pm
All these vetoes are getting confusing. If I were mortal, my head would hurt.

Oppose 95.00 and 95.01
Support 95.00.1
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 01:33:24 pm
Quote
Emerald tentacles spring from Azem's back.

"First Malakath steals my motif, now you? It doesn't even make since! I use tentacles to hold more guns, you just have tentacles for the sake of it. Complete rip offs. Tentacle dragons? Absurd."

Quote
As for this whole higly amusing discusion, I'm more interested in what would happen should one mine through a leyline. Or explode one. Or redirect one to space using magic. These are all questions some mad scientist is going to ask himself one day, and you'd better have answers.

"I had assumed these would be metaphysical, or some kind of spirit, lines without physical presence in the world."

Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: DreamerGhost on January 16, 2015, 01:37:11 pm
"I had assumed these would be metaphysical, or some kind of spirit, lines without physical presence in the world."

If imposibility stood in the way of true science, nothing would ever get done. When somone wakes up with an idea and gets obsesed with it, metaphysical mines wil be realised within a decade.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 01:37:31 pm
We're gods, man. If we want spirit mines, we can have spirit mines.

As for the leylines, I'm quite happy to provide some Essence in support of Darruth for them.

I do want to witness a fight between Fusil and Malakath though. Even with Malakath's reticence... I s'pose we could add rules so no-one dies or anything
*rolls eyes* not that it makes much difference.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cptn Kaladin Anrizlokum on January 16, 2015, 02:12:33 pm
Quote
"First Malakath steals my motif, now you? It doesn't even make since! I use tentacles to hold more guns, you just have tentacles for the sake of it. Complete rip offs. Tentacle dragons? Absurd."
Wasn't the void using tentacles before you ever were?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 02:18:34 pm
Quote
If imposibility stood in the way of true science, nothing would ever get done. When somone wakes up with an idea and gets obsesed with it, metaphysical mines wil be realised within a decade.

"...What would metaphysical mines produce? I suppose I already produced the other sort of metamine..."

Quote
Wasn't the void using tentacles before you ever were?

"...Nope. Did Serac tell you that?Simply dirty lies. He thinks it is funny to do that. It isn't even real organic rainbow in his cookies. They use cheaper artificial flavorings."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: LuckyKobold on January 16, 2015, 03:56:07 pm
Quote
Emerald tentacles spring from Azem's back.

"First Malakath steals my motif, now you? It doesn't even make since! I use tentacles to hold more guns, you just have tentacles for the sake of it. Complete rip offs. Tentacle dragons? Absurd."

Quote
As for this whole higly amusing discusion, I'm more interested in what would happen should one mine through a leyline. Or explode one. Or redirect one to space using magic. These are all questions some mad scientist is going to ask himself one day, and you'd better have answers.

"I had assumed these would be metaphysical, or some kind of spirit, lines without physical presence in the world."



"What about eyeball dragons?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 05:34:16 pm
"I propose that Council votes and vetos cannot be veto'd. To exemplify the problem, let me do this...."

"Since this seems to be an actual proposal now, I support."
Veto

Just fight to the death or have a war or something.

Support
Support
Veto

Just fight to the death or have a war or something.

Support
Support
Veto

Automatic veto of any attempts to veto these vetos.

"I also propose that vetos can only work if they're made publicly. It's bad enough that we (and by that I mean all the rest of you) always try to secretly undermine each-other but at least we're creative when we do so. Secret vetos are obstructive, annoying, they stifle creativity, and they prevent real resolutions to problems."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 05:53:03 pm
Automatic veto of any attempts to veto these vetos.

((This is what I was talking about...))

Oppose both those proposals

You seem to be making assumptions again, Malakath. People work in secret because they don't want people to know about their opposition.

The reason I supported you fighting Fusil was exactly this. You make assumptions on how things work, and expect everyone to think that way too. You tell others their creations aren't right and tell them how to fix it. Just because you think it's not right, doesn't mean to say it's wrong.

I propose we silence Malakath.

and

I propose we take away Malakath's right to veto.

Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 16, 2015, 05:57:19 pm
"I propose that Council votes and vetos cannot be veto'd. To exemplify the problem, let me do this...."

"Since this seems to be an actual proposal now, I support."
Veto

Just fight to the death or have a war or something.

Support
Support
Veto

Just fight to the death or have a war or something.

Support
Support
Veto

Automatic veto of any attempts to veto these vetos.

"I also propose that vetos can only work if they're made publicly. It's bad enough that we (and by that I mean all the rest of you) always try to secretly undermine each-other but at least we're creative when we do so. Secret vetos are obstructive, annoying, they stifle creativity, and they prevent real resolutions to problems."
Support both.

Automatic veto of any attempts to veto these vetos.

((This is what I was talking about...))

Oppose both those proposals

You seem to be making assumptions again, Malakath. People work in secret because they don't want people to know about their opposition.

The reason I supported you fighting Fusil was exactly this. You make assumptions on how things work, and expect everyone to think that way too. You tell others their creations aren't right and tell them how to fix it. Just because you think it's not right, doesn't mean to say it's wrong.

I propose we silence Malakath.

and

I propose we take away Malakath's right to veto.


Oppose both
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 06:04:51 pm
Oppose both those proposals

You seem to be making assumptions again, Malakath. People work in secret because they don't want people to know about their opposition.

The reason I supported you fighting Fusil was exactly this. You make assumptions on how things work, and expect everyone to think that way too. You tell others their creations aren't right and tell them how to fix it. Just because you think it's not right, doesn't mean to say it's wrong.

I propose we silence Malakath.

and

I propose we take away Malakath's right to veto.

"Fortuna, only one of those proposals had to do with secret actions. The other had to do with vetoing Council votes and votoing other vetos. Can you at least state why you dislike that proposal?"

Oppose both of Fortuna's proposals.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 06:12:48 pm
Oppose both those proposals

You seem to be making assumptions again, Malakath. People work in secret because they don't want people to know about their opposition.

The reason I supported you fighting Fusil was exactly this. You make assumptions on how things work, and expect everyone to think that way too. You tell others their creations aren't right and tell them how to fix it. Just because you think it's not right, doesn't mean to say it's wrong.

I propose we silence Malakath.

and

I propose we take away Malakath's right to veto.

"Fortuna, only one of those proposals had to do with secret actions. The other had to do with vetoing Council votes and votoing other vetos. Can you at least state why you dislike that proposal?"

Oppose both of Fortuna's proposals.

Nobody has should have the power of veto over the Council anyway, unless it was voting on previously. Just saying 'veto' shouldn't make it not happen.

((definition of veto (http://dictionary.reference.com/browse/veto?s=t)))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 06:17:46 pm
Quote
Veto

"You can't veto proposals. Unless you want to spend the rest of your essence to go against it. Remember how expensive it was to show the two people a vision?"

Quote
"I also propose that vetos can only work if they're made publicly. It's bad enough that we (and by that I mean all the rest of you) always try to secretly undermine each-other but at least we're creative when we do so. Secret vetos are obstructive, annoying, they stifle creativity, and they prevent real resolutions to problems."

"Vet....I mean, oppose."

Quote
((This is what I was talking about...))

((We could always cover Tykki with stickers and makeup and have her beat Malakath to death with a musket...))

Quote
Automatic veto of any attempts to veto these vetos.

Since it doesn't work this way, I might as well autoveto your autovetos, creating an infinite string of vetoes that must be destroyed at all costs.

Quote
"Fortuna, only one of those proposals had to do with secret actions. The other had to do with vetoing Council votes and votoing other vetos. Can you at least state why you dislike that proposal?"

"Because you don't understand what the word veto means? Essentially, a Veto acts as an opposition. In fact, trying to free-veto a council proposal is effectively an opposition. Vetoes are effectively an oppose vote for non-council actions. Do you know anything about anything?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 16, 2015, 06:18:47 pm
Propose that whenever a god vetos, they are unable to veto anything else for 3 ticks
Propose that whenever something gets vetoed, it can not be proposed again for 10 ticks.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: LuckyKobold on January 16, 2015, 06:19:24 pm
"Why is it that the Council can't seem to do anything but bicker and tamper with mortals?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 06:20:56 pm
Propose that whenever a god vetos, they are unable to veto anything else for 3 ticks

Support
Proposethat whenever something gets vetoed, it can not be proposed again for 10 ticks.

I'll support this if the time between proposals is reduced to 5 ticks.

Actually, like I said, nobody should have the power of veto over council votes yet anyway.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 06:30:49 pm
((We could always cover Tykki with stickers and makeup and have her beat Malakath to death with a musket...))

((Make it a squeaky hammer instead of a musket, and I'll support everything you do that isn't against me :P))

Quote
Automatic veto of any attempts to veto these vetos.

Since it doesn't work this way, I might as well autoveto your autovetos, creating an infinite string of vetoes that must be destroyed at all costs.

((Please... please don't.))

"Because you don't understand what the word veto means? Essentially, a Veto acts as an opposition. In fact, trying to free-veto a council proposal is effectively an opposition. Vetoes are effectively an oppose vote for non-council actions. Do you know anything about anything?"

((+1 and another definition of veto (http://dictionary.reference.com/browse/veto?s=t)))

((Fake Edit: and apology for double post))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 06:56:18 pm
Since it doesn't work this way, I might as well autoveto your autovetos, creating an infinite string of vetoes that must be destroyed at all costs.
Veto

"Because you don't understand what the word veto means? Essentially, a Veto acts as an opposition. In fact, trying to free-veto a council proposal is effectively an opposition. Vetoes are effectively an oppose vote for non-council actions. Do you know anything about anything?"
"My proposal relates to vetoing Council votes - not Council proposals."

Actually, like I said, nobody should have the power of veto over council votes yet anyway.
"If you really think this then by the gods why did you oppose my first proposal? It would prevent the very thing you don't want happening."

Propose that whenever a god vetos, they are unable to veto anything else for 3 ticks
Propose that whenever something gets vetoed, it can not be proposed again for 10 ticks.
Oppose both.
"You seem to misunderstand the situation here. We're discussing vetos - not Opposes. Your second proposal would give every god the power to prevent literally ANY Council proposal from passing since every god has power of veto."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 16, 2015, 07:03:17 pm
Creates hands made of ice to clap.

"Congradulations fellow gods. We have completely destroyed the meaning of vetos!"

Support silencing Malakath and removing Malakath`s right to veto.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 07:05:20 pm
Quote
"My proposal relates to vetoing Council votes - not Council proposals."

"You can't veto council votes either  ::). How would that even work?"

Quote
((Make it a squeaky hammer instead of a musket, and I'll support everything you do that isn't against me :P))

((I am sure whoever killed Yaos is taking notes and will put this into his next god murder))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 07:05:42 pm
Malakath, nobody has the power of veto over the Council. Nobody.

They can act against the Council should they so wish, in private or in public, but they can't stop a proposal passing once it has been passed. That is what the word "veto" means.


Edit:
"You can't veto council votes either  ::). How would that even work?"

I am most eager to hear this explanation.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 16, 2015, 07:09:43 pm

No. No they don't. No one has the power to veto. It doesn't actually mean anything...

To answer your questions, Khaziraad, allow me to ask you this: Do you really think I would design the Ley Lines to be able to explode? How would 'mining them' be any different from drawing power from them regularly?

Redirect into space...*facepalms. again.* You are kidding me, right? That's not how they work....


Propose banning vetos in general and any euphemisms which would be the equivalent, just to get rid of this fucking useless bullshit.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 07:16:08 pm

((This is why I propose silencing Malakath. The refusal of Andres to listen to anyone else on any subject is bizarre, and somewhat annoying, and at least I won't have to argue about the meaning of the word veto for a very long time))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 16, 2015, 07:35:53 pm
Azem sprouts tentacles again, just to annoy Fusil.

"If that proposal of Darruth's actually passes, I will be sorely tempted to enact a second great Curse to punish you all for your collection stupidity and ignorance. And you won't be able to do anything about it."

Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 07:37:40 pm
Azem sprouts tentacles again, just to annoy Fusil.

"If that proposal of Darruth's actually passes, I will be sorely tempted to enact a second great Curse to punish you all for your collection stupidity and ignorance. And you won't be able to do anything about it."

"I could always kill you with real tentacles. Show you how its done."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 16, 2015, 07:42:16 pm
What did I do?!

Also I would appreciate if you didn't...
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 07:57:16 pm
((This is why I propose silencing Malakath. The refusal of Andres to listen to anyone else on any subject is bizarre, and somewhat annoying, and at least I won't have to argue about the meaning of the word veto for a very long time))
(Oh the irony! Before I read this post I was going to say how I was wrong to think what I thought and I should defer judgement to better gods. I'm still going to do that because I'm not a spiteful person and you're right.)

"I was wrong to think that someone could veto a Council action. It was a train of thought that led to an incorrect conclusion and I apologise. I'll leave the handling of vetos to wiser gods than I and hopefully I can actually stop myself from getting into Council politics in the future. Good luck dealing with the Void, the time tremors, and the traitor god(s)!" (That wasn't sarcastic - that was sincerely telling you good luck.)

Abstain on the proposals I presented.

"Any other requests?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 16, 2015, 08:02:32 pm
Azem sighs and shakes his head.

"Figure it out yourself. I'll give you one hint: Varee."
Title: Re: Ye Gods [17+/999 players] IC: T96: Annoyance Ascended
Post by: Kilojoule Proton on January 16, 2015, 08:02:53 pm
Tick 96: Annoyance Ascended


RANDOM WARRIOR: (whispered) Why would I want to say something so silly!?

Face of the Burning Day: "We never said we despised them for that."

Malakath:
"Maybe I'll just go ask someone else. Order, Protection, Wealth, and Weapons seem to be likely candidates."
"I am so calm right now! So calm! Even though the little man locked the door and is sharpening that knife!"

Malakath attempts to unrestrict access to Darruth's Runic magic. Without knowing the actual details of its operation, this will have only little or no success.

Angel priests have been sent out to tour Muman, Mountwyrm, Human, Dwarf, Merperson, Wood Elf, Luminee, Night Elf, and Hummingbird capitals. Those touring the Night Elf capitals have been asked to leave by shadowy figures.

KI'Tork has toured isolated villages in the north and fed starving mortals.

Melyssa has appeared before convicted murderers to torture them to death.

Fortuna: "But there's a bunch of Muses who made that centuries ago, and they might send me a team of Lawmancers if I copy their idea!"
"You will be pleased, I'm sure!"

Fortuna has established a Gaming Commission which very few gambling halls have agreed to join so far. The main complaints seem to be from the curse and the restriction on names, which they feel restricts their selection unnecessarily given the capricious nature of luck.

Tycho seems to be doing very well. He has taken to wearing a coat half of gilded thread and half of torn rags. His preferred method of spreading Fortuna's message seems to be conning targets into thinking he can bestow gifts of luck through belief and generous donations.

The traveling entertainers have acquired a reputation as the only group that neglects safety nets, backstops, and properly built cages completely and are currently touring in the general direction of the Golden Grebe.

The Gruen who wanted to become a Lord of Hunger is currently stalking a foreign lord to consume him. He seems to have improved relatively little because of his somewhat ineffective diet.

Neron has modified a Golem, forcing its core to turn into a Soul Orb running on Blue Fire and changing its preferences to favor ice and sky. Golem hearts have been replaced by the Soul Orbs with a different method of creation. Finally, Neron has propagated them to 1 000 and placed half on each side of the ice planet.

Darruth has commissioned the construction of a Medical University for the research side of medicine.

Darruth has created a system of Ley Lines, which form around influential sites and function as magical hotspots. They affect and are affected by influential structures. They can be tapped into only by the trained

The anti-Void tactics seem to consist of interrogation and purging.


Kit challenges Tykki to a duel in the DBP. While this is not the first colloquial catfight, it is the first near-literal one. Fortuna has stepped in to block this from happening. Fusil has accepted on Tykki's behalf and ignored Fortuna.

Fusil has been perturbed by assorted gods taking tentacles. Could this be a sign of Fusil finally falling to Void corruption?

Mountwyrm-Tailwyrm hybrids have been given a 1% chance of developing a mutation rescuing the winged phenotype while still maintaining the tail.

(Where does 510 000 come from?)

Merchants and travelers have begun passing by the city of Tailwyrms with greater frequency. The Knights of Restoration will expand from this pool.

Neron has clapped with hands of ice for the destruction of the meaning of vetoes. Whether this refers to semantic satiation or something more deeply broken cannot be determined.

This update's constellations are the Hammer and Gravestone.

(KI'Tork: -1E, Neron: -4E, Darruth: -5E)


Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (9) (click to show/hide)

Spoiler: New Proposals (6) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Duty, Generosity, Magic, and Air. Opposing sphere ideas this tick are Stability and Want.
Title: Re: Ye Gods [17+/999 players] IC: T96: Annoyance Ascended
Post by: hector13 on January 16, 2015, 08:29:16 pm
Fortuna: "But there's a bunch of Muses who made that centuries ago, and they might send me a team of Lawmancers if I copy their idea!"

Make it human politics then. The players are the leaders of some prominent cities and must compete with each other for resources in order to become the best city. Murder and general backstabbing is encouraged, but only as a part of roleplaying in the game.

"You will be pleased, I'm sure!"

I'm sure I will, mortal. Else I'll only have one person to blame...

Fortuna has established a Gaming Commission which very few gambling halls have agreed to join so far. The main complaints seem to be from the curse and the restriction on names, which they feel restricts their selection unnecessarily given the capricious nature of luck.

I neglected to mention that any gambling hall that isn't a part of the Commission will also be cursed.

Tycho seems to be doing very well. He has taken to wearing a coat half of gilded thread and half of torn rags. His preferred method of spreading Fortuna's message seems to be conning targets into thinking he can bestow gifts of luck through belief and generous donations.

Edit: Bless Tycho with the actual ability to influence another mortal's luck, but on a small scale (basically not any more than above or below average increases/decreases)

Tycho, my friend, what are you doing!? I can't have you deceiving people into worshiping me, that just won't do!

You should be singing the virtues of what worshiping me can bring, and warning people of what I can do to them should they fall on my bad side. Use yourself as an example; you are so lucky you don't even age! Ask people to challenge you to spectacular shows of luck. You know I'll always keep you safe.


The traveling entertainers have acquired a reputation as the only group that neglects safety nets, backstops, and properly built cages completely and are currently touring in the general direction of the Golden Grebe.

Edit: Tell them they must make reference to me as their benefactor in their shows by having the ringmaster dressed as me, else I'll make sure they can't continue without the safety equipment

Ask them to make reference to me by dressing the ringmaster as my avatar and do the show as though he is blessing the performers with luck to remain safe. They will receive my blessing, exclusively (for traveling entertainers...) in return for doing this.
Title: Re: Ye Gods [17+/999 players] IC: T96: Annoyance Ascended
Post by: Andres on January 16, 2015, 08:37:45 pm
Tick 96: Annoyance Ascended
(Finally! A decent title that actually relates to what happened in open IC! I knew this day would come! /half-joke)

RANDOM WARRIOR: (whispered) Why would I want to say something so silly!?
"I have given you an offer that brings great rewards with no downsides. So long as the bond between you is strong, you'll always have the option to make the conversion. I will leave you two now."

Face of the Burning Day: "We never said we despised them for that."
Another order of knights, the Knights of the Burning Day, have formed on the same day far away from the Knights of Restoration. Somehow, they know of the Knights of Restoration and look down on them.
The Burning Days state that they operate transparently and were told by their founder of the Bellators. They seem to be against secrecy and subterfuge.
The Bellatorus Sanatores don't do subterfuge.

Malakath:
"Maybe I'll just go ask someone else. Order, Protection, Wealth, and Weapons seem to be likely candidates."
"I am so calm right now! So calm! Even though the little man locked the door and is sharpening that knife!"
"Azem and Darruth are your best bets - especially Darruth. Fusil is more likely to favour the people who damage your property and Cim's dislike of lawmancy may negatively affect his decision to help you."
(Not that kind of calm. It's more like a martial artist or a samurai who's focused and at peace than a stoner who's unfocused and at peace.) I use a bit of telekinesis to prevent the little man from advancing any further. I then use some mind-reading to find out exactly what the little man is intending to do and why he's doing it.

Malakath attempts to unrestrict access to Darruth's Runic magic. Without knowing the actual details of its operation, this will have only little or no success.

Angel priests have been sent out to tour Muman, Mountwyrm, Human, Dwarf, Merperson, Wood Elf, Luminee, Night Elf, and Hummingbird capitals. Those touring the Night Elf capitals have been asked to leave by shadowy figures.
"Sorry about that. I thought I'd cancelled that action." Stop attempting to unrestrict access to Runic Magic. "I'd still appreciate it if you called it something else."

My angel priests will kidnap some of these shadowy figures and then bring them to me. I read their minds. Are they Void cultists or something?

(Where does 510 000 come from?)
(Starting population of 300k + population boom.)

Abstain 94.03: Votes toward punishing a convict may not come from the convict
Abstain 95.05: Force a cooldown of 3 ticks on vetoing
Abstain 95.06: Vetoed things cannot be re-proposed for 10 ticks

EDIT: Heaven is now known as Zeranzel. Now to think up a decent name for the Shadow Realm....
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 09:08:22 pm
Quote
RANDOM WARRIOR: (whispered) Why would I want to say something so silly!?

*Still whispering* "Because if you screamed 'Foxtrot this is Romeo Whiskey we are requesting immediate evac at our location will pop a smoke', you would sound just as silly and you would give away what we are doing! This way, I throw a few smoke grenades in, get you out, and put jellyrolls where you where standing. She will walk away and never suspect a thing!"

Quote
The anti-Void tactics seem to consist of interrogation and purging.

"Why did you pick up a book on the inquisition anyway ::)? I meant someone who knows what they are talking about."

Quote
Kit challenges Tykki to a duel in the DBP. While this is not the first colloquial catfight, it is the first near-literal one. Fortuna has stepped in to block this from happening. Fusil has accepted on Tykki's behalf and ignored Fortuna.

(But...what is the outcome! We have pilot waves now, we don't need any Schrodinger's cat!)

Quote
Spoiler: OOC in IC clutter; look here first if something didn't happen (click to show/hide)

(I can't help but feel partially responsible. Apologies.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 09:23:55 pm
*Still whispering* "She will walk away and never suspect a thing!"
*Whispering* "Either that or she'll walk away on her own regardless." ((What I'm doing now. It was written in my IC action.))

"Why did you pick up a book on the inquisition anyway ::)? I meant someone who knows what they are talking about."
"Because you asked me to pick up a Fusil-darned book and I thought that a book written by what I assume to be a Fusil-darned organisation would also be Fusil-darned. I'll pick up another book, then."

I read one of the books on the Void that Fusil read.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 09:44:54 pm
Quote
*Whispering* "Either that or she'll walk away on her own regardless." ((What I'm doing now. It was written in my IC action.))

*Still wispering* "OUR COVER HAS BEEN BLOWN ACT COOL!"

"Uh, that wasn't me Malakath. That was my morally ambiguous twin, Fusilli the Pasta Prince! He has been trying to get mortals to say "Malakath no swiping" since before you where born! Nobody knows why. He is a strange and enigmatic God, wondering the world with his loyal Soppatykki the Archangel of all things pasta. I have not mentioned him until now because he might destroy the entire council if angered."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 16, 2015, 09:46:56 pm
((You know?

I've forgotten what stuff there is I want to do as a public action. At least the stuff that I can afford.

Hmmm. Also, samurai aren't at peace. Quite the opposite. They are at war. Part of Bushido is choosing death, whenever there is a choice between life and death. That's a paraphrased quote.))

Hmmm. What to do...oh, wait, I know.

Commission the construction of hospitals staffed primarily by Darruthian Healers through the cities of Good. They are free to those that cannot afford them, and cost those who can afford to pay only what is both reasonable and they can spare(scales according to their wealth; almost like a tax to use it, rather than a flat cost). In other ways, they should be funded by the Church.
I'm very interested in finding out how well the cities have been doing without me taking much of a hand in actual government, or at least I think I have. How prosperous are the cities? How are their lives? What problems do they have for me to address?

Oh, yes, and Decentralize.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 16, 2015, 11:32:02 pm
Do snake like tendrils count as tentacles? Because if they do, I had them before anyone. Not sure if it's something to be proud of though... they just seemed useful for eating really quickly.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 16, 2015, 11:33:38 pm
Edit: Should we maybe, you know, warn our worshipers of the dangers of tentacle monsters?

I really don't want this game devolving into a bad hentai movie...


((I think it's bed time))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 16, 2015, 11:41:40 pm
Should we maybe, you know, warn our worshipers of the dangers of tentacle monsters?

I really don't want this game devolving into a bad hentai movie...


"One of the most populous races, the Armu, are what you call 'tentacle monsters'. What game are you talking about anyway, and what in Fusil's name is a hentai movie?"

Quote
Do snake like tendrils count as tentacles? Because if they do, I had them before anyone. Not sure if it's something to be proud of though... they just seemed useful for eating really quickly.

"It is not the tentacles they are stealing, it is the motif! Everyone has hands, but if I made an entire motif centered around hands then it would be stealing to steal it."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 16, 2015, 11:42:08 pm
"What's a hentai movie and what makes a bad one?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 16, 2015, 11:54:27 pm
Neron grows some tentacles to act as arms.

"This kind of feels nice, Fusil. I can see why its your preferred form." :P
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 12:04:26 am
"Do real tentacles actually feel nice? The ones I created were just made out of shadow."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 17, 2015, 12:21:40 am
Should we maybe, you know, warn our worshipers of the dangers of tentacle monsters?

I really don't want this game devolving into a bad hentai movie...


"One of the most populous races, the Armu, are what you call 'tentacle monsters'. What game are you talking about anyway, and what in Fusil's name is a hentai movie?"

Quote
Do snake like tendrils count as tentacles? Because if they do, I had them before anyone. Not sure if it's something to be proud of though... they just seemed useful for eating really quickly.

"It is not the tentacles they are stealing, it is the motif! Everyone has hands, but if I made an entire motif centered around hands then it would be stealing to steal it."

Does that mean people using wheels, hands, and possibly gyroscopes would be stealing my motif?

Edit: Should we maybe, you know, warn our worshipers of the dangers of tentacle monsters?

I really don't want this game devolving into a bad hentai movie...


((I think it's bed time))
Deadpool, it most certainly is your bed time.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: IcyTea31 on January 17, 2015, 02:16:38 am
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cptn Kaladin Anrizlokum on January 17, 2015, 02:30:53 am
Atropos grabs a hand full of dust and blows it onto the worlds, where it grows into the first deathbells.
Spoiler: Deathbells (click to show/hide)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 17, 2015, 03:00:42 am
Abstain from everything veto related, support 95.07
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 04:02:13 am
Atropos grabs a hand full of dust and blows it onto the worlds, where it grows into the first deathbells.
Spoiler: Deathbells (click to show/hide)
Lady Vandire and the mage guild of Odolhirum (the Tailwyrm city) prepare a magic barrier that repels deathbell butterflies from the city (similar to bug-repellant) that also destroys all deathbell seeds within the city walls. This will also destroy any seeds that have already been "planted" but it will leave the host entirely unharmed. Walking Deathbells will be completely unharmed by the barrier. I will keep close supervision over creation of the barrier so that I'll be able to spot any divine or non-divine attempts to prevent or tamper with the barrier.
"Sorry Atropos, I don't want my city to eventually turn into a city of Walking Deathbells. They can still enter the city if they want with no problem whatsoever, though. This doesn't put us on bad terms, does it?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 11:35:11 am
((Correct me if I do something wrong or out of place or incorrectly do this))

Cyrix god of the harvest sends flocks of his great owls to protect the farms of the world and allow for better harvests.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: LuckyKobold on January 17, 2015, 11:37:13 am
"Greetings new god, Would you like to form a Pantheon with me, Together we could surely satisfy all Mortals."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 17, 2015, 11:51:53 am
"Greetings Cyrix, may your crops not be to withered to much under my cold winds."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: DreamerGhost on January 17, 2015, 11:56:21 am
Greetings Cyrix, usualy one would reccomend you to vote on current council proposals, but curently I would advise against that. All curent council proposals are more or less jokes. Numerous Gods seem to be in good humor this tick. Do not fear Grauel as he and his followers are always interested in methods of increasing ammount of food availiable. Do not fear or annoy Fusil, he dislikes striking in force, but has a sharp tongue. Do not listen too much to Malkath, she certainly doesn't. You will have your chance to meet and evaluate rest of your curent coleagues shortly.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 17, 2015, 12:02:17 pm
"Greetings Cyrix, and welcome to the Council. May your followers reap what they sow."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 12:54:32 pm

Thank you for the greetings all. Now bear with me as I yet know your names. Thank you for the well wishes and advice. What is the name of he who asked for me to join them in creating a pantheon?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 17, 2015, 01:04:35 pm
"He is KI`Tork, God of Satisfaction and Kitchen. My name is Neron, God of Ice."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Quartz_Mace on January 17, 2015, 02:06:59 pm

Thank you for the greetings all. Now bear with me as I yet know your names. Thank you for the well wishes and advice. What is the name of he who asked for me to join them in creating a pantheon?

"Hello new God! I am Quéßäre, the God of Deception. It is nice to meet you."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: DreamerGhost on January 17, 2015, 02:10:03 pm

Thank you for the greetings all. Now bear with me as I yet know your names. Thank you for the well wishes and advice. What is the name of he who asked for me to join them in creating a pantheon?

"Hello new God! I am Quéßäre, the God of Deception. It is nice to meet you."

Why, yes, I can see this geting mighty confusing very quicly.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Quartz_Mace on January 17, 2015, 02:19:31 pm

Thank you for the greetings all. Now bear with me as I yet know your names. Thank you for the well wishes and advice. What is the name of he who asked for me to join them in creating a pantheon?

"Hello new God! I am Quéßäre, the God of Deception. It is nice to meet you."

Why, yes, I can see this geting mighty confusing very quicly.
"This was my color first."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 02:23:14 pm
Is this better?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: DreamerGhost on January 17, 2015, 02:32:42 pm
Is this better?

God who uses this color is a huge emerald dragon.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 02:34:16 pm
This? The one that looks a bit like wheat in a field
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 17, 2015, 02:58:17 pm
This? The one that looks a bit like wheat in a field
"If I still had any eyes, they'd have shriveled up because of that color. If you want to take the color of wheat, you might want to pick goldenrod (#DAA520)."

"How rude of me, I completely forgot to introduce myself. My name is Melyssa, and I am the goddess of torture. My color might be confused with Azem's, the emerald dragon people have been talking about, but our colors are slightly different, because I use emerald, while he uses lime green."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 03:04:14 pm
This?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 17, 2015, 03:06:27 pm
This?
"Ah yes, that looks wonderful. But the choice is still yours"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 03:07:09 pm
yes this seems quite good. 
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 17, 2015, 03:12:19 pm
Welcome. I'm Grauel, God of Hunger and Decay. I don't really see any reason for us not to get along. As someone else pointed out, I have no issue with an increasing supply of food for my followers. I'm not even sure you're my opposite as much as the God of Satisfaction is and we've been getting along fairly well anyway.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 04:36:37 pm
"Welcome new God. As always, I suggest you start by voting on the new proposals, though there doesn't seem to be many this tick. Don't get on anyone's bad side, don't get in my way, and don't try taking things from me and you will probably survive."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 04:44:06 pm
 "So is there a process I must go through to create my own race of worshipers?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 04:48:29 pm
"So is there a process I must go through to create my own race of worshipers?

"No, you simply design the race and put essence into it. You should likely propagate them later, sending their numbers up. Only sapients can worship. We have a reincarnation system of two linked planets, it would likely be best if you seeded both worlds if you decide to make a creation. "

(You should probably get a price check unless you are making a small amount, or pretty generic creatures)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 04:59:40 pm
"Propagation of a race is cheaper than creation of a race. If you're going to make a new race, it's best to make a small amount (1 to 300 are the usual amounts) and then propagate them by a few thousand. Alternatively, you can just pick a race from Yaos' Bestiary of the Worlds (http://www.bay12forums.com/smf/index.php?topic=144651.msg5779202#msg5779202) and propagate them."

"Do NOT try to spread your religion in Armu cities (Fusil), Golem/Gremlin cities (Khaziraad), the Gruen capital (Grauel), and possibly the Good cities (Darruth) though I haven't tried spreading my faith there. Especially stay away from the Armu and Golem/Gremlin cities."

"If you want, I can start begin spreading your worship in my own capital city. A god of Harvest would be very useful to it. A small Essence payment of 3E and I'll start telling people about you and building a few temples to you."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 05:01:19 pm
"Also, don't pay Malakath for anything ever. She is a greedy fool who overcharges for everything. For four essence, you could build your own temples."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 17, 2015, 05:02:24 pm
"Also, don't pay Malakath for anything ever. She is a greedy fool who overcharges for everything. For four essence, you could build your own temples."

Or you can get your worshipers to build them for free. When you get them, anyways...
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 05:04:30 pm
(4E was an accident. Actual price was 3E.)

"Perhaps just 2E then? It's certainly cheaper to have a goddess have her hundreds of thousands of followers worship you than creating hundreds of thousands of followers."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 17, 2015, 05:05:50 pm
Melyssa listens to prayers
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 17, 2015, 05:06:21 pm
(4E was an accident. Actual price was 3E.)

"Perhaps just 2E then? It's certainly cheaper to have a goddess have her hundreds of thousands of followers worship you than creating hundreds of thousands of followers."

Or Cyrix can convince some presently unaligned mortals to worship them. And that's also free.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 05:12:18 pm
(4E was an accident. Actual price was 3E.)

"Perhaps just 2E then? It's certainly cheaper to have a goddess have her hundreds of thousands of followers worship you than creating hundreds of thousands of followers."

(Current numbers suggest that us more powerful gods have millions of followers)

"Ignore her. For spending 2E, you could make your own temples. Or convince her followers to do it for you, without the middleman."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 05:23:38 pm
(I'm just talking about my capital city, though, which has a little more than half a million followers.)

"It cost me 4 Essence to create 300,000 followers. For 2 Essence, you can get yourself 510,000 worshippers. You could try convincing them to worship you by yourself but it'll be easier if you have their primary god vouch for you. The choice is yours."

(Owls can be interpreted as good for the harvest because they kill mice and other rodents.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 05:25:48 pm
"I think I'll just make my own race and let undecideds come if they want. So making my own race I just shape a few and sprinkle them onto the planet? Also yes I would like to transfer the  two essence for a temple to be built in my name in(Malacath's?) capital city.
((I just describe a race and number and say that I put a few on one planet and a few in the other?))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 05:33:52 pm
(That would be the way to do it. You might want to ask how much it would cost in the OOC thread first. Unaging races provide less Essence from worship than mortal races. Non-sentient races don't have free will and can't worship, sentient races have free will but can't worship, and sapient races (what you're looking for) have free will and are capable of worship.)

"Excellent. I'll begin telling my people about you shortly."

Two Cryxian Cyrixic temples are built in Odolhirum. People are told about the new god Cryxis, god of the Harvest and the benefits to worshipping him. (I'm guessing here that their food spoils less quickly, food tastes better, and food is both more plentiful and more varied in the marketplace. Ex: "Please Cryxis let there be Heldinheim sandwiches in the marketplace today!")
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 05:41:40 pm
((... Cyrix not Cryxis... I don't blame the confusion though because Cyrix is just a jumbled form of my username))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 05:42:06 pm
"I think I'll just make my own race and let undecideds come if they want. So making my own race I just shape a few and sprinkle them onto the planet? Also yes I would like to transfer the  two essence for a temple to be built in my name in(Malacath's?) capital city.
((I just describe a race and number and say that I put a few on one planet and a few in the other?))

(Basically, that will work. You should probably get it priced check for the number, so it doesn't end up killing you.)

Quote
"It cost me 4 Essence to create 300,000 followers. For 2 Essence, you can get yourself 510,000 worshippers. You could try convincing them to worship you by yourself but it'll be easier if you have their primary god vouch for you. The choice is yours."

"Don't listen to the fool, their worship won't be worth anything to you. They will still mostly follow their primary god, only sending token worship to you. Please ignore her, doing otherwise just makes her ask for more essence. If I remember correctly, you could make hundreds if not thousands of temples for 2E..."


Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 05:44:25 pm
"I still want the temples and they have been made. If nothing else it has given me a friend and a starting basis of worship. 
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 17, 2015, 05:49:26 pm
Though the Havens(shorter name for Cities of Good, easier, fits better) should already have some shrines and temples to the other gods, I believe I finally have some spare time/ability/Essence.

Let's build some Pantheon Courts, shall we?


Spoiler: Pantheon Court (click to show/hide)

A rather belated welcome, Cyrix. It's a nice change to see a god of something most definitely positive arrive. Though I neglected to welcome Raptil, as well...my apologies, Lord of the Hunt. I have a sneaking suspicion you two might get along quite well...
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 05:53:33 pm
((... Cyrix not Cryxis... I don't blame the confusion though because Cyrix is just a jumbled form of my username))
(Fixed. Tell me if you prefer a different adjective.)

"I still want the temples and they have been made. If nothing else it has given me a friend and a starting basis of worship. 
"If you're interested, we could form a permanent pantheon together. What that means is that my worshippers will be encouraged to worship you and vice-versa. It slightly decreases worship quality but provides a net gain of Essence from worship quantity. At least I think that's how it works."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 05:54:57 pm
Quote
"If you're interested, we could form a permanent pantheon together. What that means is that my worshippers will be encouraged to worship you and vice-versa. It slightly decreases worship quality but provides a net gain of Essence from worship quantity."

"...That took seconds. Normally Ki'Tork is the only one to offer pantheons (which he has already done). Malakath must have a crush on Cyrix or something."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 17, 2015, 06:02:15 pm
You young gods are all so loose when it comes to forming pantheons.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Quartz_Mace on January 17, 2015, 06:03:32 pm
You young gods are all so loose when it comes to forming pantheons.
"Want to form a pantheon with me?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 17, 2015, 06:04:55 pm
Though the Havens(shorter name for Cities of Good, easier, fits better) should already have some shrines and temples to the other gods, I believe I finally have some spare time/ability/Essence.

Let's build some Pantheon Courts, shall we?


Spoiler: Pantheon Court (click to show/hide)

A rather belated welcome, Cyrix. It's a nice change to see a god of something most definitely positive arrive. Though I neglected to welcome Raptil, as well...my apologies, Lord of the Hunt. I have a sneaking suspicion you two might get along quite well...

How good of a temple will 2 essence get me in that pantheon?


Quote
"If you're interested, we could form a permanent pantheon together. What that means is that my worshippers will be encouraged to worship you and vice-versa. It slightly decreases worship quality but provides a net gain of Essence from worship quantity."

"...That took seconds. Normally Ki'Tork is the only one to offer pantheons (which he has already done). Malakath must have a crush on Cyrix or something."

 "I would like to accept both of those pantheon invitations as well. Though I'm not sure how much essence I would like to spend on them, I suppose the two from the dealing with my temples would just be moved to creating small market place temples in the pantheons, I'm sure mortals would love a place to get cheap food during their worshiping"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 06:07:50 pm
Quote
"I would like to accept both of those pantheon invitations as well. Though I'm not sure how much essence I would like to spend on them, I suppose the two from the dealing with my temples would just be moved to creating small market place temples in the pantheons, I'm sure mortals would love a place to get cheap food during their worshiping"

"You don't have to be so quick to spend your essence. You can simply direct your followers to making their cheap food stalls, once you have them. The same could be said of the temples, I suppose. You would be better off creating your own aligned race in both the long and short run."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 17, 2015, 06:09:48 pm
I believe Malakath is rather worried about the prospect of having several gods, or even just one of the most powerful ones, go to war with her. She desires allies.

I believe, actually, that we've become somewhat tiered in power, and the only reason Fusil doesn't appear to be in the top tier based on essence total is because he died once. Cim, Grauel, possibly Azem, possibly Kli, and probably Fusil are all in the top tier, myself, Khaziraad, possibly Azem and Kli if they aren't top-tier, and I think Neron are in the mid-high tier, while Malakath, KI'Tork, Atropos, and deary me there are a lot of gods to to go through aren't there.

I think any of the newer gods get the idea, and the older gods already knew this, whether actively or no.

To answer your question, Cyrix: I'm not entirely sure, as I have never built temples with Essence before. I might actually ask Khaziraad for assistance with any temples built via Essence, to ensure maximum quality, though it's entirely up to him whether he chooses to assist or not. Considering what Fusil's saying, and the number of Havens in the world, probably rather high quality.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 17, 2015, 06:22:10 pm
"Want to form a pantheon with me?"

I won't ally with anyone I haven't worked with on at least a few projects together. If you want to work on some projects together, contact me privately. I'm a bit more selective than I used to be though and I only work on projects that interest me now.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 17, 2015, 06:25:08 pm
If building the pantheon courts costs any energy, help paying for it.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 06:30:32 pm
"I would like to accept both of those pantheon invitations as well. Though I'm not sure how much essence I would like to spend on them, I suppose the two from the dealing with my temples would just be moved to creating small market place temples in the pantheons, I'm sure mortals would love a place to get cheap food during their worshiping"
"Keep in mind that the person who just offered that pantheon invitation was Quéßäre (pronounced Kay-bar), god of Deception and Guile. His pantheon also includes KI'Tork, god of Kitchens and Satisfaction. Keep in mind that pantheons are pretty much alliances. Being allies to two different groups of people may result in issues in the future."

"I just realised I did not properly introduce myself. I am Lord Malakath Lecta, Goddess of Souls and Blood. My sphere of Souls makes me de facto goddess of Magic since magic comes from the soul. The constellations and Darruth's ley lines provide an alternative and less-efficient form of magic."

I believe Malakath is rather worried about the prospect of having several gods, or even just one of the most powerful ones, go to war with her. She desires allies.
"That's not it at all. This new god is active, kind, and has a sphere that's aligned with improving the lives of people. His existence has also accelerated my plans and the final step should be implemented next Tick. Don't worry, it's nothing malicious. I'm actually rather excited to present it to the other gods."

"If I remember correctly, you could make hundreds if not thousands of temples for 2E..."
"That's insane. It cost Khaziraad - god of Architecture - 3 Essence just to build one castle. One that's very strong, beautiful, and has inspired many within the city to worship him, yes, but it's still just one castle."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 17, 2015, 06:35:47 pm
(pronounced Kay-bar)
((wait what? I thought is was Ku-Weh-Sah-Ree ??? ))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 06:37:09 pm
I have decided to officialize the name Quéßäre (pronounced "kay-bar and typed by using the accented version of "s" ß).
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 17, 2015, 06:43:43 pm
I have decided to officialize the name Quéßäre (pronounced "kay-bar and typed by using the accented version of "s" ß).
Ah okay. I'll probably still keep calling him Kuwehsaree out of habit  :P
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 06:47:35 pm
Quote
I believe, actually, that we've become somewhat tiered in power, and the only reason Fusil doesn't appear to be in the top tier based on essence total is because he died once. Cim, Grauel, possibly Azem, possibly Kli, and probably Fusil are all in the top tier, myself, Khaziraad, possibly Azem and Kli if they aren't top-tier, and I think Neron are in the mid-high tier, while Malakath, KI'Tork, Atropos, and deary me there are a lot of gods to to go through aren't there.

"I died twice."

Quote
"I just realised I did not properly introduce myself. I am Lord Malakath Lecta, Goddess of Souls and Blood. My sphere of Souls makes me de facto goddess of Magic since magic comes from the soul. The constellations and Darruth's ley lines provide an alternative and less-efficient form of magic."

"She is lying about being God of Magic. She didn't even understand that magic came from Souls until I told her. In fact, she doesn't know a thing about magic. If you asked her about it, she would likely answer incorrectly, and likes putting forms of magic into arbitrary and pointless categories."

Quote
"That's not it at all. This new god is active, kind, and has a sphere that's aligned with improving the lives of people. His existence has also accelerated my plans and the final step should be implemented next Tick. Don't worry, it's nothing malicious. I'm actually rather excited to present it to the other gods."

"I was right about the crush"

Quote
"That's insane. It cost Khaziraad - god of Architecture - 3 Essence just to build one castle. One that's very strong, beautiful, and has inspired many within the city to worship him, yes, but it's still just one castle."

"Long ago, when the World was young, someone price checked making temples and the number was in the thousands for a few essence."

Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Quartz_Mace on January 17, 2015, 06:50:30 pm
"Want to form a pantheon with me?"

I won't ally with anyone I haven't worked with on at least a few projects together. If you want to work on some projects together, contact me privately. I'm a bit more selective than I used to be though and I only work on projects that interest me now.
"I was actually just making a joke to illustrate your point. I wouldn't just ask some random God I've never worked with before to form a Pantheon for real.

Now, for something a bit overdue."

Beneath the Grand Church that the Wolf-People built, a city rises from the ground! An enormous, seven-tiered city with fertile farms, a defensive citadel, above which the church now sits with great steps leading up to it, high walls, and mines and forges beneath it's base. This new city will be called "Ñurnea." I encourage all Wolf-People nearby to take a religious pilgrimage here at least once in their life time.

((OOC: Exact details and response from KJP:
Spoiler (click to show/hide)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 17, 2015, 07:00:16 pm
"I was right about the crush"
"Its Yaos and Joha all over again." :P
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 17, 2015, 07:02:26 pm
Anybody like to help me carve the phrase "Malakath and Cyrix, sitting in a tree, K-I-S-S-I-N-G" in a mountain?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: gman8181 on January 17, 2015, 07:03:33 pm
Don't forget Yaos and the martial arts god who died like 5 ticks after being born. Complete with martial arts god throwing compliments at Yaos and the latter blushing.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 07:04:00 pm
"Its Yaos and Joha all over again." :P
"Yaos and Joha? Yaos' angels don't remember Yaos having any such feelings for her. She was more interested in that Martial Arts god from a while ago, but that was obvious to all, I think."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 17, 2015, 07:05:55 pm
Azem stands up from this usual sitting/laying position.

"I am Azem, the world's Goldfather, he of shiniest scales and sharpest claws, the hoardkeeper. Welcome. Please enjoy your existence in our pleasant bubble full of suspicion and deception."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 17, 2015, 07:07:27 pm
Azem stands up from this usual sitting/laying position.

"I am Azem, the world's Goldfather, he of shiniest scales and sharpest claws, the hoardkeeper. Welcome. Please enjoy your exist in our pleasant bubble full of suspicion and deception."
"And the backstabbing, cant forget the backstabbing."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 17, 2015, 07:08:18 pm
Azem stands up from this usual sitting/laying position.

"I am Azem, the world's Goldfather, he of shiniest scales and sharpest claws, the hoardkeeper. Welcome. Please enjoy your exist in our pleasant bubble full of suspicion and deception."
"And the backstabbing, cant forget the backstabbing."
Veto
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Quartz_Mace on January 17, 2015, 07:09:39 pm
Azem stands up from this usual sitting/laying position.

"I am Azem, the world's Goldfather, he of shiniest scales and sharpest claws, the hoardkeeper. Welcome. Please enjoy your exist in our pleasant bubble full of suspicion and deception."
"And the backstabbing, cant forget the backstabbing."
Veto
"Do not start this again."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 17, 2015, 07:10:28 pm
But it was funny!
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 17, 2015, 07:11:23 pm
"That's actually a fantastic idea. If it actually worked."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Quartz_Mace on January 17, 2015, 07:12:23 pm
"I will murder you."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 17, 2015, 07:14:07 pm
"You'd probably be doing me a favor."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 17, 2015, 07:16:53 pm
Oh come on, it wasn't that bad a joke, was it?

"You'd probably be doing me a favor."

Hm... how so?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 07:18:55 pm
"You'd probably be doing me a favor."
"You don't need death, you just need a proper vacation. Let me take your soul. Once inside me, you'll feel ultimate comfort. No worries, no pain, no dealing with other gods. Just peace. All I need is your consent."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 07:20:54 pm
Quote
"You don't need death, you just need a proper vacation. Let me take your soul. Once inside me, you'll feel ultimate comfort. No worries, no pain, no dealing with other gods. Just endless peace. All I need is your consent."

"Subtle. Again, so very subtle.'GET INSIDE ME IT FEELS SO GOOD ALL YOUR TROUBLES GO AWAY JUST GIVE ME YOUR CONSENT!'"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: hector13 on January 17, 2015, 07:23:00 pm
"You'd probably be doing me a favor."
"You don't need death, you just need a proper vacation. Let me take your soul. Once inside me, you'll feel ultimate comfort. No worries, no pain, no dealing with other gods. Just peace. All I need is your consent."
You're a very loose god, Malakath. Trying to entice Cyrix, now you're going after an old one mere minutes later!

((dammit, Stirk!))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 17, 2015, 07:24:41 pm
"I would sooner challenge the Arms Bearer to a duel. No offence Lecty."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 07:28:00 pm
"None taken, but I will take offence at being called 'Lecty'. I prefer the use of my first name. You can use my surname if you want but only with a Lord/Lady prefix or with one of my previous names before it."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 17, 2015, 07:32:09 pm
Azem sits downs and idly looks around the Council meta location.

"As you wish, Lady Lecta."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 07:36:39 pm
Lady Lecta gives Azem 1E.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 17, 2015, 07:43:21 pm
Azem merely floats a book in front of his face.

"I miss the god of Art. So do my Shiny Ones."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Ama on January 17, 2015, 09:10:21 pm
Listen to prayers and check up on the Rani, how are they doing and how many are there now?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lost in Nowhere on January 17, 2015, 09:34:26 pm
It hasn't been extraordinarily eventful lately, unless I'm missing something blatantly obvious.
Well, aside from the usual quarreling. Never ends, that.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 09:36:17 pm
It hasn't been extraordinarily eventful lately, unless I'm missing something blatantly obvious.
Well, aside from the usual quarreling. Never ends, that.

".....There was a parasite attack a bit ago, but that was beaten pretty easily."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cptn Kaladin Anrizlokum on January 17, 2015, 09:39:16 pm
"You'd probably be doing me a favor."
Death as a favour? Okay! :D
Atropos points her staff at Azem and winks.
Then I wave my staff and seven clumps of dust float up, forming into a rainbow of scrolls.
Scrolls, that when read randomly produce one of the listed effects before crumbling to dust and reforming somewhere else.
(Two are blank for now, and will be added to later.)

Quote
The Lunagee reports that Malkath is bothering it and ogling samples.
Malakath, stop ogling my creations!
And welcome new god! I'm Atropos, goddess of death and dust! ;D
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 09:44:58 pm
Quote
The Lunagee reports that Malkath is bothering it and ogling samples.
Malakath, stop ogling my creations!
"Wait what? What am I doing?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 09:47:06 pm
Quote
Malakath, stop ogling my creations!
And welcome new god! I'm Atropos, goddess of death and dust! ;D

"She was ogling my creations earlier as well. It is really starting to get creepy."

Quote
"Wait what? What am I doing?"

"Ogling things."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 09:57:08 pm
"When was I ogling anyone's creations?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 10:03:51 pm
"When was I ogling anyone's creations?"

"Somewhere around tick 79, I believe."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cptn Kaladin Anrizlokum on January 17, 2015, 10:08:26 pm
"When was I ogling anyone's creations?"
Last tick. I guess you are into dust people? :P
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 10:13:39 pm
"When was I ogling anyone's creations?"

"Somewhere around tick 79, I believe."
"I don't remember ogling anything on Tick 79. I don't remember ogling anything on any Tick."

Last tick. I guess you are into dust people? :P
"What dust people?" (Link so I can put it in the bestiary.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 10:18:08 pm
Quote
"I don't remember ogling anything on Tick 79. I don't remember ogling anything on any Tick."

"We have two people who said you did. If someone was skilled enough to impersonate you perfectly, wouldn't they be skilled enough not to get caught ogling things? You can't lie your way out of this. Explain already."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 17, 2015, 10:20:38 pm
"I'm not lying. I genuinely have no idea what you two are on about. I think I'll stop responding to these accusations unless you give me something new to argue with than your word."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 17, 2015, 10:23:57 pm
"I'm not lying. I genuinely have no idea what you two are on about. I think I'll stop responding to these accusations unless you give me something new to argue with than your word."

"Like what? This is hardly something to go to the Oracle about. I kept it secret because I was working on my God Engines and general upgrades to the magic system. Which are still classified, but can be spoken about since it has now been fully implemented. Now that you are doing it again, I can freely talk about it."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: IcyTea31 on January 18, 2015, 12:06:25 am
"Welcome, new God. I am Cim, the God of Order and Law. I usually work behind the scenes, so don't expect to see me too often. I am always watching and listening, however, so call my name if you need me."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 12:27:33 am
"I'm not lying. I genuinely have no idea what you two are on about. I think I'll stop responding to these accusations unless you give me something new to argue with than your word."
I got a message from the Lunagee telling me you were bothering and ogling him. Have you been messing with any dust recently?
((I got a PM about it, and posted it earlier... The Lunagee is the Keshan dust cloud brought to life as a hivemind of dust people.))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 12:33:32 am
 "I hope I am not intruding on anyone so I will make sure my created race of worshipers stay their place. They will be docile and serving. They will be short and stout as not to be threatening but not weak either. They will live normal lives, ones not too short nor too long. They will be bright little fellows that know what they do and choose to do it. They will not stand for greed nor evil. They will harvest their crop, reap what they sow, and help those who need it. There will be 250 of these fine people placed on each planet. They will hear the name 'Sewa'- the farmers."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: LuckyKobold on January 18, 2015, 12:35:42 am
"Perhaps you should put more than merely 250, After all the Kobolds of all things would outnumber them 100-1, I think that 10,000 or so would be a good number, But what do I know."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 12:36:39 am
"Perhaps you should put more than merely 250, After all the Kobolds of all things would outnumber them 100-1, I think that 10,000 or so would be a good number, But what do I know."

"Technically he is making 500 0f them. He is right though, you would be better off propagating them to suitable numbers."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 12:41:13 am
I will propagate when need be, I have already spend enough essence this (tick?) and I would not like to squander any more of it. Also do my creations instantly know of me and choose to worship or not?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 12:43:04 am
I got a message from the Lunagee telling me you were bothering and ogling him. Have you been messing with any dust recently?
((I got a PM about it, and posted it earlier... The Lunagee is the Keshan dust cloud brought to life as a hivemind of dust people.))
"It was you who broke the anti-Void dust ring!? I was studying the ring to see why the Ikan considered it "broken". Why would you destroy an 8 Essence creation made specifically to counter the Void simply to create a sapient race? It cost 8 Essence to create that dust ring and you broke it just to get a worshipper base. I hope you're planning to make a replacement anti-Void dust ring."

FAKEDIT: "Was it this "Lunagee" who killed my Space Spirits?"

"I hope I am not intruding on anyone so I will make sure my created race of worshipers stay their place. They will be docile and serving. They will be short and stout as not to be threatening but not weak either. They will live normal lives, ones not too short nor too long. They will be bright little fellows that know what they do and choose to do it. They will not stand for greed nor evil. They will harvest their crop, reap what they sow, and help those who need it. There will be 250 of these fine people placed on each planet. They will hear the name 'Sewa'- the farmers."
"Could you give a more detailed description of these beings? Are they humanoid? Wolf-based? Dragon-based? I'll need to know so I can write up a description for them in the Bestiary."

EDIT:
I will propagate when need be, I have already spend enough essence this (tick?) and I would not like to squander any more of it. Also do my creations instantly know of me and choose to worship or not?
"Yes, Tick. Your creations will know of you and will worship you unless you specifically create them so they don't."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 12:45:34 am
 They are humanoid, they are like hobbits, short, normal life span, they can think, they have a tough hide, they have thick hair, they can be smart, they are good natured, they are very docile, they take joy in helping/serving others, they are excelent farmers
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 12:47:38 am
I will propagate when need be, I have already spend enough essence this (tick?) and I would not like to squander any more of it. Also do my creations instantly know of me and choose to worship or not?

"Something like that, as an aligned race they are typically drawn to you. I am sure such a simple race would be a pitiful amount of essence, you start with a full capacity of twenty and will be able to regain that easily with enough followers. With such a small amount of them, you would hardly gain anything. Even if you plan on spending all your essence on another project, if you do not have followers you have no way of getting it back."

Quote
"It was you who broke the anti-Void dust ring!? I was studying the ring to see why the Ikan considered it "broken". Why would you destroy an 8 Essence creation made specifically to counter the Void simply to create a sapient race? It cost 8 Essence to create that dust ring and you broke it just to get a worshipper base. I hope you're planning to make a replacement anti-Void dust ring."

"The Dust-ring wasn't broken from that...

And that still doesn't explain why you where ogling my creations as well. I thought you denied ogling anything?"

Quote
They are humanoid, they are like hobbits, short, normal life span, they can think, they have a tough hide, they have thick hair, they can be smart, they are good natured, they are very docile, they take joy in helping/serving others, they are excelent farmers

"What is a hobbit, exactly  ???"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 12:49:57 am
Quote
"It was you who broke the anti-Void dust ring!? I was studying the ring to see why the Ikan considered it "broken". Why would you destroy an 8 Essence creation made specifically to counter the Void simply to create a sapient race? It cost 8 Essence to create that dust ring and you broke it just to get a worshipper base. I hope you're planning to make a replacement anti-Void dust ring."

FAKEDIT: "Was it this "Lunagee" who killed my Space Spirits?"
Last I checked, he still absorbed void radiation.

And why would the Lunagee kill "Space Spirits? What even are space spirits?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 12:50:29 am
((Short and stout humans. Basicaly.))
 If everyone thinks it a good idea then I shall spend some essence to propagate their numbers to 5,000 on each planet
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 12:52:31 am
Quote
Last I checked, he still absorbed void radiation.

And why would the Lunagee kill "Space Spirits? What even are space spirits?

"Nature spirits that went into space, presumably."

((Short and stout humans. Basicaly.))
 If everyone thinks it a good idea then I shall spend some essence to propagate their numbers to 5,000 on each planet

(I know what they are, but considering you said that in character, Fusil doesn't.  :P That is why I crossed it out.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 01:12:11 am
They are humanoid, they are like hobbits, short, normal life span, they can think, they have a tough hide, they have thick hair, they can be smart, they are good natured, they are very docile, they take joy in helping/serving others, they are excelent farmers
"Hobbits? Interesting. My own blood-drinkers were based off of mythological creatures. Vampires, specifically. In any case, your contribution has been added to the Bestiary." (See here (http://www.bay12forums.com/smf/index.php?topic=144651.msg5779202#msg5779202))

Last I checked, he still absorbed void radiation.

And why would the Lunagee kill "Space Spirits? What even are space spirits?
"Good."

"Nature Spirits that inhabit space. A few of them died after going near Keshan."

If everyone thinks it a good idea then I shall spend some essence to propagate their numbers to 5,000 on each planet
"It's probably better to choose how much Essence you want to spend and propagating as much as you can with that amount. 3 Essence should be more than enough for what you want."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 01:14:20 am
 Then the three essence shall be spent to make it so
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 01:16:29 am
(You may want to specify that you want to spend 3 Essence making as much Sewa as you can, otherwise the GM might interpret it as spending 3E to make 5000 Sewa. Also, weren't the Sewa supposed to be rabbit-based?)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 18, 2015, 01:26:57 am
"Why is it that when anything exciting happens it's usually a bad thing?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 01:27:12 am
((No, I mentioned them reproducing like rabbits but no they will just be normal humaney things instead))

To specify, 3 essence for as many Sewa as that'll get split evenly between the two planets 
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 01:28:13 am
"Why is it that when anything exciting happens it's usually a bad thing?
"That'll all change next Tick. You'll see."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 01:28:31 am
"Why is it that when anything exciting happens it's usually a bad thing?

"Could you name one 'good thing' that would get everyone exited?"

(Because that would be great for the 100th day anniversary)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 18, 2015, 01:30:34 am
"That sounds ominous, Lady Lecta."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 01:32:13 am
"Trust me, it's not. I think you of all people will love it."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 01:32:57 am
 So how does everyone like the race of sub servant farmers?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 01:35:03 am
"They're ok. You should probably teach them how to grow food underground as well, though. We had an incident where a massive dust cloud covered all of Keshan, making most above-ground farms fail leading to eventual famine. Magic, divine assistance, and underground farms helped to prevent too many deaths."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 18, 2015, 01:36:19 am
Azem shrugs.

"As long as they contribute to the economy, I'm fine with them."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 01:36:33 am
 They are skilled in all forms of farming, I bet some of them could even grow an entire crop with nothing but water, no soil needed

Azem shrugs.

"As long as they contribute to the economy, I'm fine with them."
Well they are basicaly everyone's servants as long as they are treated nicely. They will be nice for the food supply and places with little labor force for farming
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 01:37:22 am
So how does everyone like the race of sub servant farmers?

"...They aren't particularly interesting in any notable way. No real interesting skill or abilities. I feel they will likely be ignored, unless you manage to do something particularly interesting with them."


"Trust me, it's not. I think you of all people will love it."

"And Malakath continues to flirt with Azem. Anyone want to do play-by-play commentary?"
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 01:38:32 am
So how does everyone like the race of sub servant farmers?

"...They aren't particularly interesting in any notable way. No real interesting skill or abilities. I feel they will likely be ignored, unless you manage to do something particularly interesting with them."


"Trust me, it's not. I think you of all people will love it."

"And Malakath continues to flirt with Azem. Anyone want to do play-by-play commentary?"

 Being the greatest farmers ever isn't a particularly amazing skill?
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 18, 2015, 01:39:33 am
"Let's be honest, we all favor our own spheres, and thus, our own aligned races."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 01:42:45 am
((So do Ticks end whenever the GM rolls through and updates what needs be?))
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 01:44:11 am
(Yup)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 01:44:53 am
Quote
Being the greatest farmers ever isn't a particularly amazing skill?

"In all honesty, I am not even sure what my races eat. Most the other Gods don't even know how my races eat, or that they eat in the first place. So...Yeah, farming isn't impressive to me."

Quote
((So do Ticks end whenever the GM rolls through and updates what needs be?))

(Once a day, usually whenever KJP can get to it. We used to have it on a twice-a-day schedule with a half ticks in the morning and full ticks at night, but it has been a little erratic lately.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 18, 2015, 01:47:18 am
"By the way, please leave the godlings alone Fusil."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Cryxis, Prince of Doom on January 18, 2015, 01:47:54 am
Cyrix gives and audible hhmmph.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 01:53:07 am
"By the way, please leave the godlings alone Fusil."

"Leave them alone with you? That screams bad idea. You will corrupt them with your inaction. Besides, they need a guiding tentacle to help them find their place in this world."

(5 bullets says Yaos is coming back next turn...)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 01:58:07 am
"I added deathbell butterflies and Walking Deathbells to the Bestiary. I have not added Twilight-Borns and Desert....Things because I don't know what they are - only what they do. Are they spirits? Physical beings? Do they reproduce? How sapient are they? What are Desert Things actually called? I need more information if they're to be added."

(5 bullets says Yaos is coming back next turn...)
I'll take that bet. I'll also bet 5 Essence that he's not coming back next turn.

(Once a day, usually whenever KJP can get to it. We used to have it on a twice-a-day schedule with a half ticks in the morning and full ticks at night, but it has been a little very erratic lately for over a month.)
(Fixed.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 02:00:48 am
Quote
I'll take that bet. I'll also bet 5 Essence that he's not coming back next turn.

(You do realize that even if you are right I will end up shooting you? Five times, at that.)
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Vgray on January 18, 2015, 02:53:00 am
Azem grants the various scientific institutions that exist more advanceded knowledge of mathematics and engineering.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 18, 2015, 03:07:54 am
Quote
I'll take that bet. I'll also bet 5 Essence that he's not coming back next turn.

(You do realize that even if you are right I will end up shooting you? Five times, at that.)

((So Fusil loses 5 or 10 Essence in total, and Malakath gets shot a bunch of times?))

((II APPROVE HEARTILY :P))

I believe I have gained a basic understanding of some of the less obvious tendencies of mortals, random chance(not you, Fortuna, unfortunately(godsdamnit that was not on purpose)), and the way the universe seems to work. By no means do I believe I will always or really expect to ever be accurate in this, however.

I can say, however, that I fear for your creations, Cyrix, as they seem likely to become enslaved, possibly to the Flagellants, quite easily. I think I will try to do what I can to protect them, if you will allow me to.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 03:24:04 am
Quote
I believe I have gained a basic understanding of some of the less obvious tendencies of mortals, random chance(not you, Fortuna, unfortunately(godsdamnit that was not on purpose)), and the way the universe seems to work. By no means do I believe I will always or really expect to ever be accurate in this, however.

I can say, however, that I fear for your creations, Cyrix, as they seem likely to become enslaved, possibly to the Flagellants, quite easily. I think I will try to do what I can to protect them, if you will allow me to.

"He may believe that, but as always, he is wrong. I am not sure anyone knows how mortals work, or random chance for that matter, and he doesn't know the simplest workings of many things (such as magic). No race has ever become enslaved as of yet, and I doubt your creations are in danger of that with you watching over them yourself."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 18, 2015, 03:32:07 am
Really? Tell me, Fusil, how many systems of magic you've made again? And how you would be in any position to understand what I am or am not aware of? Or, indeed, how you are in any way more qualified to give advice than I, considering you've died at least once, suggesting you are rather bad at making decisions.

And if you don't think slavery has existed within the last 80+ ticks...
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 03:40:46 am
Really? Tell me, Fusil, how many systems of magic you've made again? And how you would be in any position to understand what I am or am not aware of? Or, indeed, how you are in any way more qualified to give advice than I, considering you've died at least once, suggesting you are rather bad at making decisions.

And if you don't think slavery has existed within the last 80+ ticks...


"Two? Two systems of magic? The ones that use the actual understanding of magic? You wouldn't even have your system of I hadn't studied what magic was. I am capable of seeing your actions, and your actions have not shown any intimate or even cursory knowlage on either of the things you claim to know all about. I have died twice, and came back instantly each time, and I am still more powerful than you in every way including essence capacity. Considering I was unable to even move in one and had three Gods fight against me, I can hardly be blamed for a 'bad decision', and even if I was bad at making decisions that would be completely irrelevant to the conversation. Slavery may or may not exist, though entire races have not been enslaved. The fact that you seem to think it is so widespread does rather show you do not know how the mortals act. This is a world where a race made to torture considered uncomfortable pillows adequate to please the God of torture, I doubt they are capable of enslaving an entire race being watched by a God."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Rolepgeek on January 18, 2015, 03:46:21 am
The bad decisions lie in you making enemies with enough Gods that they were able and willing to do so.

You are capable of seeing what I publicly do. Why would I lay out the mechanics of the system of magic I created? The only reason I even declared it was because the amount of power being used by certain mages would be rather obvious to anyone who cared to look. I've never claimed to know all about anything. You seem to invent things as they suit you, rather than actually seeing the facts as they are.

I agree. They are likely quite incapable of enslaving a race watched by a God. Thus why I offered my protection, in case Cyrix's attention is elsewhere; say, because you've blown something up again.
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Stirk on January 18, 2015, 03:59:53 am
Quote
The bad decisions lie in you making enemies with enough Gods that they were able and willing to do so.

"It seems to be working for me so far. Besides, talking that way to someone much more powerful then you who is perfectly willing to kill you is a bad decision in itself."

Quote
You are capable of seeing what I publicly do. Why would I lay out the mechanics of the system of magic I created? The only reason I even declared it was because the amount of power being used by certain mages would be rather obvious to anyone who cared to look. I've never claimed to know all about anything. You seem to invent things as they suit you, rather than actually seeing the facts as they are.

"The matter still stands that you don't seem to understand anything you claim to understand. This, for instance. You assume that I haven't done several simple acts to know everything about your systems of magic. And I must say I am not impressed. The new Gods simply do not need you, and would be better off on their own.

Now what exactly have you shown publicly, or privately for that matter, that would lead us to believe you have any knowlage on how Mortals work? I bet you couldn't even name the most numerous race correctly! You probably even think that tiny race the Humans outnumber everyone by double or something strange like that."

Quote
I agree. They are likely quite incapable of enslaving a race watched by a God. Thus why I offered my protection, in case Cyrix's attention is elsewhere; say, because you've blown something up again.

"I am sure he would manage to notice an entire race being carried off, regardless of what happened. You are offering something he does not need, no doubt for your own sake rather than his."

"Why is everyone so interested in this new God? Dozens of other Gods have come and gone, without the mass calls for alliance. You almost ignored the poor God of Hunting outright..."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 04:05:02 am
"The god of Hunt isn't as active as this new god, doesn't ask as many questions, and isn't as useful, no offence. If I remember correctly, there weren't very many gods who were jumping at the chance to help me either."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Lord_lemonpie on January 18, 2015, 05:13:00 am
Malakath, I am sad to see that none of my creations have made it into the Bestiary. Neither the Flagellants (T78) nor the Archfiends (T83) are present."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Andres on January 18, 2015, 05:47:57 am
"Flagellants have been added. I don't add angels into the Bestiary."
Title: Re: Ye Gods [17+/999 players] IC: T93: Recreational creation
Post by: Dutrius on January 18, 2015, 07:37:07 am
"The god of Hunt isn't as active as this new god, doesn't ask as many questions, and isn't as useful, no offence. If I remember correctly, there weren't very many gods who were jumping at the chance to help me either."

None taken. I'm still around, but I don't have much to say. Besides, I'm still trying to get my head around the recent proposals and how they would affect things.

Also, greetings Cyrix. I am Raptil, god of the Hunt.

Alright, I've got a new race.
Spoiler:  New race, Falciri (click to show/hide)

Create 300 Falciri and propagate to 1500.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Kilojoule Proton on January 18, 2015, 07:40:37 am
Tick 97: Revivication

Spoiler: misc (click to show/hide)

Fortuna:
"That may work then. I'll just have to stay out of the touchier ones' lands."
"Luck is flowing like spirits at a feast, O Mutable One!"

There is much uproar among the gambling halls following the announcement of the curse on non-Commission halls. Some do join, but there are also reports of shrines to Fortuna being destroyed.
Tycho: "That's what your less lucky priests would do. I get to do the fun stuff because I have all the luck!"
Tycho has activated his Rod. Colorful ribbons burst from the ground like geysers, attracting a great many random people.

The traveling entertainers have taken to having their ringmaster play as Fortuna in their performances.

Malakath and Fusil:
SHINJO: "Actually, I may change my mind if you both tell me who your most potent rival is."

Malakath:
"They don't employ subterfuge and secrecy? Tell us more we didn't already know."

The strange little man is thinking about the beautiful gushing of arterial blood, but the reasons elude simple examination.

The shadowy figures' minds seem to be warded against even divine interference. They seem not to be Void cultists.
"Release us soon untouched or our superiors will begin executing contingencies."

You don't know what books on the Void Fusil read. It is a most unpleasant situation, not to know what romance novels your stalkee reads.

Darruth has commissioned the construction of hospitals staffed by Darruthian Healers in the cities of Good. Access is free for those who cannot afford it and proportional to wealth for those who can.

The cities have been doing very well, exporting many magical products. While none are quite as extravagant as the largest Mountwyrm capital, the cities are considered excellent destinations by tourists all the same. The main problem at the moment is slowly growing tension between two sides on a developing schism.

Neron has also adopted tentacles with significant improvements in dexterity only a snake can truly appreciate.

Atropos has created the Deathbells and scattered them about the worlds. Malakath and the fledgling mage guild of Odolhirum have warded the city from deathbells and destroy existing ones save walking deathbells.

Cyrix has sent flocks of great owls to protect the farms of the world and improve yields (and created them, which is the bulk of the cost).

Melyssa:
"I've hanged myself from this tree for over a week now and I see ghosts everywhere. Do you have any advice?"
"Could you see my floor spiked plate? My mentor says it's as painless as a bed of nails."
"Pop! Look at my eyeball! Pop!"

Cyrix has given Malakath 2E to commission a temple in the Tailwyrm city.

Darruth has begun the construction of Panthon Courts in the Havens. Melyssa has pledged her assistance should it cost a non-zero amount. [NOT YET RESOLVED]

Ñurnea, a seven-tiered city, has begun rising from below the Grand Church of Quéßäre the Wolf-People built. It is self-contained and self-sufficient.

A mischievous sculptor has chiseled in "Malakath and Cyrix, sitting in a tree, K-I-S-S-I-N-G" on a cliff face and been found dead three days later.

Malakath has hit on Azem again. Fusil seems to be jealous. Malakath has given 1E to Azem and overflowed.

Neron:
"We are thinking of creating a compact granary and would like your assistance."
"Can you give us a metal than melts when cooled and freezes when heated?"
"Is it true that shouting in the mountains can cause an avalanche?"

Atropos has prototyped the Seven Scrolls.

Cyrix has created 600 Sewa and distributed them between the worlds.

Azem has given the gift of improved mathematics and engineering knowledge to the various scientific institutions.

Kit and Tykki have fought in the DBP! Kit is somehow able to dodge most of Tykki's attacks and seems to grow more agile as the fight progresses. In the end, however, Kit cannot endure Tykki's continuous onslaught and is defeated. Kit has returned to Atropos' shoulder and Tykki has returned to Fusil.

Tykki: "It is done, Sir."

Azem has been punished by being put in a funny hat. Astute readers of this tabloid thing may note the similarity to Malakath's offers to play the role the funny hat currently plays and Malakath's at least initial opposition to the idea.

This update's constellations are the Staff and Phoenix.

(Atropos: -5E, Malakath: -1E, Cyrix: -3E, Cyrix: -2E, Malakath: +2E, Malakath: -1E, Azem: +1E, Atropos: -5E)

Spoiler: Deities (click to show/hide)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)

The following player is in danger of being marked as inactive: Detoxicated/The Light.

Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (9) (click to show/hide)

Spoiler: New Proposals (6) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Children, Day, Animals, and Fire. Opposing sphere ideas this tick are Honesty and Misfortune.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Kilojoule Proton on January 18, 2015, 07:45:52 am
(Raptil: -3E)
Raptil has created 1 500 of the Falciri, a race of avian hunters.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 08:04:40 am
Quote
"I've hanged myself from this tree for over a week now and I see ghosts everywhere. Do you have any advice?"
"Those ghosts are probably just hallicunations, but you might have the gift of magic bestowed upon you, follower. I wish to examine you further. You can keep hanging in the tree if that is what you desire, but you are also welcome to come to one of my shrines."
Melyssa examines the (wo)man, to see if (s)he has any magical powers.
Quote
"Could you see my floor spiked plate? My mentor says it's as painless as a bed of nails."
"Replacing the spikes with actual barbs would work better. If someone sets foot on the barbs, they can't get loose, causing them to fall over on more barbs."
Quote
"Pop! Look at my eyeball! Pop!"
"You are a worthy servant."
Melyssa creates Zekeb, an emerald maul studded with copper. She gives the maul to the "Eye-Popper", turning him into Zekeb, the Third Archfiend.

Melyssa creates III, The third Flagellant city. She creates as much Flagellants as there are living in I, and lets them live in III.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 08:36:29 am
(210 000 added to a 300 000 is a rather implausible result of a free action. The effectiveness of actions is correlated quite strongly with effort, and butterfly effect actions are rated as close to zero effort. Lucky rolls do happen, but they're lucky rolls because they don't happen most of the time. Do not make such assumptions in the future.)
(In the future, is it ok if I combine the butterfly effect with actually spending Essence to cause such actions to happen?)

There is much uproar among the gambling halls following the announcement of the curse on non-Commission halls. Some do join, but there are also reports of shrines to Fortuna being destroyed.
"You're the fourth person to be blasphemed against, I think. The first was Yaos, the second was Fusil, the third was myself, and now you're the fourth. I wonder if there's a pattern..."

Malakath and Fusil:
SHINJO: "Actually, I may change my mind if you both tell me who your most potent rival is."
I have already left and will continue to not respond. Competing for the attention of a mortal this much is below me.

"They don't employ subterfuge and secrecy? Tell us more we didn't already know."
"Actually, I only said they don't employ subterfuge. They employ secrecy in terms of their magical techniques. However..." The room is swiftly covered in shadows with a harsh red tint, "I am tired of being treated by you as if I were some trifling beggar!" Suddenly, many arms manifest from the shadows and drag the Burning Days down to their knees, too quickly to do anything physical and Malakath's will stopping them from doing anything magical, "I am a GODDESS and you will treat me as such! Do we understand?"

The strange little man is thinking about the beautiful gushing of arterial blood, but the reasons elude simple examination.
The little man is taken to the same asylum Lyle the Archlawyer was taken to. It's not my problem.

The shadowy figures' minds seem to be warded against even divine interference. They seem not to be Void cultists.
"Release us soon untouched or our superiors will begin executing contingencies."
Eh, so long as they're not cultists. They're released and the angel priests are recalled to Zeranzel.

A mischievous sculptor has chiseled in "Malakath and Cyrix, sitting in a tree, K-I-S-S-I-N-G" on a cliff face and been found dead three days later.
"One of you actually hired someone to do this? I must admit it's rather humorous. Still, I had nothing to do with his death. If anyone wants to investigate it I suggest you do it before it reincarnates."

Malakath has hit on Azem again. Fusil seems to be jealous.
Magnificent.

Kit and Tykki have fought in the DBP! Kit is somehow able to dodge most of Tykki's attacks and seems to grow more agile as the fight progresses. In the end, however, Kit cannot endure Tykki's continuous onslaught and is defeated. Kit has returned to Atropos' shoulder and Tykki has returned to Fusil.
Information about this fight is released to the mortals. The great Tykki actually found it challenging to beat a common cat.

"Those ghosts are probably just hallicunations, but you might have the gift of magic bestowed upon you, follower. I wish to examine you further. You can keep hanging in the tree if that is what you desire, but you are also welcome to come to one of my shrines."
Melyssa examines the (wo)man, to see if (s)he has any magical powers.
"It's more likely that she hanged herself to death and can now see ghosts because she is also a ghost. Everyone has magic now, remember?"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 09:06:22 am
"Those ghosts are probably just hallicunations, but you might have the gift of magic bestowed upon you, follower. I wish to examine you further. You can keep hanging in the tree if that is what you desire, but you are also welcome to come to one of my shrines."
Melyssa examines the (wo)man, to see if (s)he has any magical powers.
"It's more likely that she hanged herself to death and can now see ghosts because she is also a ghost. Everyone has magic now, remember?"
"While this might be true, I still wish to investigate her. As far as I know, ghosts are unable to pray, but I might be wrong."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 10:05:35 am
Quote
SHINJO: "Actually, I may change my mind if you both tell me who your most potent rival is."

"Well, that is odd, but I see no harm in answering your question now that the Bloodyone is gone (Spacebar glitched, I am keeping it.). I suppose my main, and most powerful, rival would be the Null as a whole. Not even Cim is as dangerous or powerful, they are the Ones I would most like to defeat."

Quote
You don't know what books on the Void Fusil read. It is a most unpleasant situation, not to know what romance novels your stalkee reads.

May I file for a restraining order?

Quote
The cities have been doing very well, exporting many magical products. While none are quite as extravagant as the largest Mountwyrm capital, the cities are considered excellent destinations by tourists all the same. The main problem at the moment is slowly growing tension between two sides on a developing schism.
Spoiler (click to show/hide)

Quote
Malakath has hit on Azem again. Fusil seems to be jealous. Malakath has given 1E to Azem and overflowed.

Oi! Fortuna said the same thing. Dirty lies!

Quote
Tykki: "It is done, Sir."

"Excellently done, Tykki. As always, a wonderful demonstration. I hope you will not mind participating more in the future, your skills are simply more valuable now in the open."

Quote
Azem has been punished by being put in a funny hat. Astute readers of this tabloid thing may note the similarity to Malakath's offers to play the role the funny hat currently plays and Malakath's at least initial opposition to the idea.

 :P

Quote
Magnificent.

"Tykki, you are now authorized to assault Malakath with paper fans, airsoft rifles, wooden sticks, tear gas, and other less-than-lethals any time she attempts to stalk, flirt with, or otherwise harass me. Have fun."

Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 10:21:07 am
This tick I would like to propagate my creations population to 10,000 spread equally among both planets. I would also like my creations, with assistance from any followers willing, to create themselves a village with the market place being the temple, may praises be sung in the market ever day in the morning, the afternoon, and dusk. I would also like to spend 2E on prettying up and bettering my part of the pantheon(s)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Detoxicated on January 18, 2015, 10:22:59 am
Create a rainbow coloured seaserpent with a length of 2km.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 10:28:06 am
"I suppose I should make the Hovori a more noticeable feature. I will spend 20E to propagate them."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 10:54:37 am
Quote
May I file for a restraining order?
Yes. Do it.

Since I don't really have anything else going on at the moment, I think I'll use 30E to propogate all 4 of my races, proportional to how many are already there.

Also, support 95.04.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 12:34:29 pm
"That may work then. I'll just have to stay out of the touchier ones' lands."

Pfft, where's the fun in that? Its only a game.

"Luck is flowing like spirits at a feast, O Mutable One!"

Ask for an example of luck flowing as such, and bless the man's glove

There is much uproar among the gambling halls following the announcement of the curse on non-Commission halls. Some do join, but there are also reports of shrines to Fortuna being destroyed.

Pick one of the detractors with the largest gambling hall, and float them up to the ceiling so that everyone can see him, while I stand below. Gesticulating mildly, which pinches off their extremities ((DF style!!)) one by one, starting with fingers and toes, then hands/feet and so on, until left with a torso and a head, while I use my godly powers to keep them alive.

I'm wondering what you hoped to gain in destroying my shrines, mortal. I would say I'm a very accommodating god, indeed I gave you the choice to join the commission or not, instead of just blasting you into gibs for assuming that I would allow you to give your patrons a less than fair chance of walking away with more than they came with. I am the god of Luck, you do not get to decide how luck is portioned out!

I was happy to allow your continued existence, admittedly with a great deal less luck, but you decided the best course of action would be to act against me. I cannot let this go unpunished, lest other mortals decide they can act against me and my celestial brethren without worrying about the consequences. You are a fool, and will serve as an example to other fools, mortal.


Set my hand in a fist, crushing the mortal's head above me.

Offer the remainder of the blaspheming gambling hall owners to Melyssa and the Flagellants.

I hope your people enjoy my gift, Melyssa

Amend the Commission rules: gambling halls now get no house edge in any of their games. It is now pure chance who wins. Curse any gambling halls that are not in the Commission after my example.

Tycho: "That's what your less lucky priests would do. I get to do the fun stuff because I have all the luck!"
Tycho has activated his Rod. Colorful ribbons burst from the ground like geysers, attracting a great many random people.

Take the Rod and blast Tycho into random animals until he listens. Turn him back to normal with a snap of my fingers, and return the Rod to him

Tycho, I appreciate that you are insanely lucky, but do you remember why?

You are my acolyte now. I can't have you deceiving people into worshiping me. I don't want a reputation as a liar.

Now, I'm asking you nicely, and for the last time: change your methods, or I'll be forced to take steps, okay?


A mischievous sculptor has chiseled in "Malakath and Cyrix, sitting in a tree, K-I-S-S-I-N-G" on a cliff face and been found dead three days later.

Find this sculptor's soul and ask him if he wants to become a priest of Fortuna, in return for my protection for his boldness ((I'm right in assuming he has been reincarnated on the other planet, yes?))

New players are always welcome. Sphere ideas this tick are Children, Day, Animals, and Fire. Opposing sphere ideas this tick are Honesty and Misfortune.

((Bring it on >:())

Listen to prayers
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 12:44:59 pm
Offer the remainder of the blaspheming gambling hall owners to Melyssa and the Flagellants.

I hope your people enjoy my gift, Melyssa
"I am truly grateful. I shall ensure that they regret their mistakes."
Order the Flagellants to lock the infidels in a small cage after Abacinating, Denailing and Kneecapping them. Let them publically starve to death.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 01:16:28 pm
Quote
Pick one of the detractors with the largest gambling hall, and float them up to the ceiling so that everyone can see him, while I stand below. Gesticulating mildly, which pinches off their extremities ((DF style!!)) one by one, starting with fingers and toes, then hands/feet and so on, until left with a torso and a head, while I use my godly powers to keep them alive.

I'm wondering what you hoped to gain in destroying my shrines, mortal. I would say I'm a very accommodating god, indeed I gave you the choice to join the commission or not, instead of just blasting you into gibs for assuming that I would allow you to give your patrons a less than fair chance of walking away with more than they came with. I am the god of Luck, you do not get to decide how luck is portioned out!

I was happy to allow your continued existence, admittedly with a great deal less luck, but you decided the best course of action would be to act against me. I cannot let this go unpunished, lest other mortals decide they can act against me and my celestial brethren without worrying about the consequences. You are a fool, and will serve as an example to other fools, mortal.

Set my hand in a fist, crushing the mortal's head above me.

Offer the remainder of the blaspheming gambling hall owners to Melyssa and the Flagellants.

I hope your people enjoy my gift, Melyssa

"...Isn't that a little excessive? You do not even know who is responsible yet, and that would hardly fix the problem you seem to see. I would suggest that you do at least a cursory investigation before sentencing people to death by torture..."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 01:23:34 pm
The mortals destroyed my shrines, Fusil. I don't care if there is something insidious behind it, the mortals cannot be allowed to dampen my, or any of your, influence because they disagree with our decisions.

Melyssa, seeing as you are already torturing them, perhaps you can garner some information about which entity was behind their decision to erode my worship?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 01:29:47 pm
The mortals destroyed my shrines, Fusil. I don't care if there is something insidious behind it, the mortals cannot be allowed to dampen my, or any of your, influence because they disagree with our decisions.

Melyssa, seeing as you are already torturing them, perhaps you can garner some information about which entity was behind their decision to erode my worship?


"Did they? You just picked a random guy and his workers! There is absolutely zero reason to assume he had anything to do with your shrines being destroyed. I hardly care if mortals try to dampen my influence, and you started it. In the most ineffective way imaginable. Surely, you can think of at least a butterfly effect way to get them to join, one that doesn't involve cursing them."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 01:39:11 pm
If anything, it at least lets the mortals know I don't like destruction of my shrines. Harsh, perhaps, but effective.

Also, not random. I at least chose people who were acting against me in some way, in this instance refusing to join my Commission. I have no qualms over this.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 01:45:41 pm
If anything, it at least lets the mortals know I don't like destruction of my shrines. Harsh, perhaps, but effective.

Also, not random. I at least chose people who were acting against me in some way, in this instance refusing to join my Commission. I have no qualms over this.


"How so? Killing a group of people who displease you? Simply spreading a rumor you did that would be just as effective, and I doubt it would be very effective at that. Refusing your commission is hardly acting against you, simply not acting with you. As acting with you would actively harm them with no real benefit, it makes since to do so. Such an act hardly requires such a painful death."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 01:48:13 pm
"No matter who or what ordered them to destroy the shrines, they have made a mistake listening to them. Torture is the only way to cleanse their souls. Their luck has run out. But even though their crimes against Fortuna can not be forgiven, I still wish to know who asked them to do it.''

Ask the infidels who or what ordered them to destroy shrines. Offer them a swift and merciful slightly less painful death if they say who did it.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 01:51:32 pm
I would like to make the point that gambling halls are businesses which rely on stacking luck in favour of a particular party, usually the owner. As the god of Luck, why should I allow mortals to influence luck, one way or the other? Thus, the Commission.

Thank you, Melyssa, for your aid in this matter.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 01:54:10 pm
"No matter who or what ordered them to destroy the shrines, they have made a mistake listening to them. Torture is the only way to cleanse their souls. Their luck has run out. But even though their crimes against Fortuna can not be forgiven, I still wish to know who asked them to do it.''

Ask the infidels who or what ordered them to destroy shrines. Offer them a swift and merciful slightly less painful death if they say who did it.

".......But they had nothing to do with the attacks! Absolutely nothing...."

I would like to make the point that gambling halls are businesses which rely on stacking luck in favour of a particular party, usually the owner. As the god of Luck, why should I allow mortals to influence luck, one way or the other? Thus, the Commission.

Thank you, Melyssa, for your aid in this matter.


"They work on stacking the odds in favor of one party, not the luck. It is literally the only way they can run. They wouldn't make any money if they lost it half the time. Since you seem to be obsessed with Gambling halls, having them all destroyed in such a way seems strange."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 01:59:31 pm
"No matter who or what ordered them to destroy the shrines, they have made a mistake listening to them. Torture is the only way to cleanse their souls. Their luck has run out. But even though their crimes against Fortuna can not be forgiven, I still wish to know who asked them to do it.''

Ask the infidels who or what ordered them to destroy shrines. Offer them a swift and merciful slightly less painful death if they say who did it.

".......But they had nothing to do with the attacks! Absolutely nothing...."
"How can you be so sure? You seem to know more about this than you should...."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 02:01:58 pm
".......But they had nothing to do with the attacks! Absolutely nothing...."\

You chastise me for making assumptions, yet here you are, doing the same.

That is, of course, unless you know something you're not sharing.


"They work on stacking the odds in favor of one party, not the luck. It is literally the only way they can run. They wouldn't make any money if they lost it half the time. Since you seem to be obsessed with Gambling halls, having them all destroyed in such a way seems strange."

Further assumptions that those on the Commission aren't just having the odds replaced with Luck...
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 02:06:04 pm
Quote
"How can you be so sure? You seem to know more about this than you should...."

"He literally burst into the door of a random gambling hall and started torturing the people in charge of it. Why in the worlds would this just happen to find a guilty party? And if you are implying that I destroyed them, I could level every one of his temples in the span of a tick. Yours, too. I would hardly use such an ineffective method."

Quote
You chastise me for making assumptions, yet here you are, doing the same.

That is, of course, unless you know something you're not sharing.

"You would literally be more likely to find the true culprits from drawing a name out of a hat! There is zero evidence leading to believe that these people did anything. Assuming they are innocent is the logical choice."

Quote
Further assumptions that those on the Commission aren't just having the odds replaced with Luck...

"Is that really relevant?"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 02:13:36 pm
Well perhaps I was a little... excessive. Doesn't mean I was wrong.

It may be more likely that the person was innocent, but just because something is likely, doesn't mean it actually is.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 02:16:38 pm
Quote
"How can you be so sure? You seem to know more about this than you should...."

"He literally burst into the door of a random gambling hall and started torturing the people in charge of it. Why in the worlds would this just happen to find a guilty party? And if you are implying that I destroyed them, I could level every one of his temples in the span of a tick. Yours, too. I would hardly use such an ineffective method."

Quote
You chastise me for making assumptions, yet here you are, doing the same.

That is, of course, unless you know something you're not sharing.

"You would literally be more likely to find the true culprits from drawing a name out of a hat! There is zero evidence leading to believe that these people did anything. Assuming they are innocent is the logical choice."

Quote
Further assumptions that those on the Commission aren't just having the odds replaced with Luck...

"Is that really relevant?"
"Even if these people did not destroy the shrines, just standing by and watching shrines being destroyed makes them just as guilty."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: IcyTea31 on January 18, 2015, 02:19:34 pm

"You're the fourth person to be blasphemed against, I think. The first was Yaos, the second was Fusil, the third was myself, and now you're the fourth. I wonder if there's a pattern..."
"I have been blasphemed against as well, on multiple occasions. Do note that in your pattern-seeking."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 02:24:05 pm
((Can gods walk around the world and do things?))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 02:26:06 pm
Well perhaps I was a little... excessive. Doesn't mean I was wrong.

It may be more likely that the person was innocent, but just because something is likely, doesn't mean it actually is.


"Which is why you at least make a token effort to investigate before going straight into the limb pulling!"

Quote
"Even if these people did not destroy the shrines, just standing by and watching shrines being destroyed makes them just as guilty."

"There is nothing suggesting that, either. He might not even be on the right planet! He literally put that little effort into his investigations."

Quote
((Can gods walk around the world and do things?))

(Yes)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 02:29:18 pm
Well perhaps I was a little... excessive. Doesn't mean I was wrong.

It may be more likely that the person was innocent, but just because something is likely, doesn't mean it actually is.

"Which is why you at least make a token effort to investigate before going straight into the limb pulling!"

Quote
"Even if these people did not destroy the shrines, just standing by and watching shrines being destroyed makes them just as guilty."

"There is nothing suggesting that, either. He might not even be on the right planet! He literally put that little effort into his investigations."
"If you truly wish to prove the innocence of these humans, go ask the oracle. Until it's proven, I will consider them guilty and continue the torture."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Dutrius on January 18, 2015, 02:29:54 pm
I show myself to the Falciri hunters and hunt with them.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 02:30:04 pm
It is being investigated now. I can't fix what I've already done, nor do I particularly want to. I gifted some souls to Melyssa, they may know something, they may not.

You've shown little interest in the mortals that worship other gods before, Fusil, why the change of heart now?


((I at least appreciate the advice, OOC. KJP didn't specifically say that it was a mortal what done it. Whoops. Assumptions are dangerous things, apparently.))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 02:33:04 pm
I bring myself in form of a great 4ft tall owl into one of the Sawa villages to show them the god who braught them into this world
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: LuckyKobold on January 18, 2015, 02:33:47 pm
(Usually I bold my actions to make it easier for the GM to see.)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 02:38:44 pm
Quote
"If you truly wish to prove the innocence of these humans, go ask the oracle. Until it's proven, I will consider them guilty and continue the torture."

"Are they even humans? Humans are one of the smallest races. You don't even know what species you are torturing! You don't have any idea what you are doing."

It is being investigated now. I can't fix what I've already done, nor do I particularly want to. I gifted some souls to Melyssa, they may know something, they may not.

You've shown little interest in the mortals that worship other gods before, Fusil, why the change of heart now?


((I at least appreciate the advice, OOC. KJP didn't specifically say that it was a mortal what done it. Whoops. Assumptions are dangerous things, apparently.))

"You handed random people's souls to the God of Torture with no reason to suspect they had done anything. That is no investigation!

I have little interest in other God's followers. We don't know who's follower this man even is. In any case, this is the first time any God has attempted to so openly and graphically torture someone for no reason. It is one thing for someone to shoot a deer, which has many uses. It is a completely different thing for them to tie up and torture the deer shouting 'I KNOW YOU STOLE MY SOCKS', which I can hardly stand idly by and watch without comment. Aside from that, the detective burning within me is completely ashamed of your pathetic botched investigation, something the worst investigator ever would be ashamed of."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 02:39:28 pm
(Usually I bold my actions to make it easier for the GM to see.)
((Like dat?
*points at his last two posts))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: LuckyKobold on January 18, 2015, 02:41:49 pm
(Ah.)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 02:45:22 pm
Quote
"If you truly wish to prove the innocence of these humans, go ask the oracle. Until it's proven, I will consider them guilty and continue the torture."

"Are they even humans? Humans are one of the smallest races. You don't even know what species you are torturing! You don't have any idea what you are doing."
I am sorry, I said that without thinking. I used to be a human myself, so I say human quite easily.
Quote
God of Torture
God? I'm not even wearing any clothes and you still can't tell that I am a woman? How pathetic.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 02:49:25 pm
What do you want me to do then, Fusil? I told you I've started an investigation, and Melyssa is going to find out if any of the people - which were chosen because they are blasphemers, not randomly as you seem to think - know anything about the attacks on my shrines.

I have no need to justify my actions to you, just as any other god has no need to justify their own actions to the rest of the Council. Get off your high horse and help with my investigation if you feel so strongly about it.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 02:59:56 pm
Oh, look, someone's trying to make me angry again.

Normally I might be upset by the idea that Fusil may have destroyed some shrines dedicated to Fortuna.

Then Fortuna decided to take the Melyssan route.

Ah, goodie! Guilty until proven innocent means of 'justice', to boot!

I know you don't care whether I'm happy or not, Fortuna. I know Melyssa probably wants me to be in pain, because she's a God of Torture.

But allow me to say it anyway.

I am not pleased.


((Holy shit 16 replies while my internet faffed about))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:05:23 pm
I'm not particularly pleased either, sunshine.

Someone is destroying my shrines. It's not something I want people to be doing, to any of the gods.

I freely admit I made a mistake in passing judgment before an investigation, a result of my fury over being attacked. I made an assumption which, as yet, has not been proved erroneous.

Once my investigation has run its course, I will make amends, if necessary.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 03:09:16 pm
Quote
God? I'm not even wearing any clothes and you still can't tell that I am a woman? How pathetic.

"......I try to avoid looking at the other Gods whenever I can help it. Especially the naked ones. God is your species now anyway."

What do you want me to do then, Fusil? I told you I've started an investigation, and Melyssa is going to find out if any of the people - which were chosen because they are blasphemers, not randomly as you seem to think - know anything about the attacks on my shrines.

I have no need to justify my actions to you, just as any other god has no need to justify their own actions to the rest of the Council. Get off your high horse and help with my investigation if you feel so strongly about it.


"You started an investigation after executing a random person and torturing others for information! The detective in me is crying right now at your sloppy work."

Oh, look, someone's trying to make me angry again.

Normally I might be upset by the idea that Fusil may have destroyed some shrines dedicated to Fortuna.

Then Fortuna decided to take the Melyssan route.

Ah, goodie! Guilty until proven innocent means of 'justice', to boot!

I know you don't care whether I'm happy or not, Fortuna. I know Melyssa probably wants me to be in pain, because she's a God of Torture.

But allow me to say it anyway.

I am not pleased.


((Holy shit 16 replies while my internet faffed about))

"Now why in the world would I destroy random Fortuna shrines? Tykki could destroy all of them within a tick. Is this the tanks I get for opposing someone torturing a random mortal without even an investigation?"

Quote
Once my investigation has run its course, I will make amends, if necessary.

"How exactly do you plan on doing that?"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 03:11:22 pm
Oh, look, someone's trying to make me angry again.

Normally I might be upset by the idea that Fusil may have destroyed some shrines dedicated to Fortuna.

Then Fortuna decided to take the Melyssan route.

Ah, goodie! Guilty until proven innocent means of 'justice', to boot!

I know you don't care whether I'm happy or not, Fortuna. I know Melyssa probably wants me to be in pain, because she's a God of Torture.

But allow me to say it anyway.

I am not pleased.


((Holy shit 16 replies while my internet faffed about))
"Even though I can not deny that I wish you to be in pain, I hold no specific grudge against you, Darruth. I can understand why a god of goodness and protection might dislike my ideals, while I do not dislike yours. Torture is beautiful, and it must be shared with everyone. It is a shame that many do not understand this."

I'm not particularly pleased either, sunshine.

Someone is destroying my shrines. It's not something I want people to be doing, to any of the gods.

I freely admit I made a mistake in passing judgment before an investigation, a result of my fury over being attacked. I made an assumption which, as yet, has not been proved erroneous.

Once my investigation has run its course, I will make amends, if necessary.

"I will make sure that the suspects stay alive and are still able to speak while your investigation is still going on, and I will make sure they confess if they are guilty."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:14:13 pm
Put your inner-detective to work then and help me find out what's happening.

I appreciate your efforts, Melyssa.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 03:21:04 pm
Put your inner-detective to work then and help me find out what's happening.

I appreciate your efforts, Melyssa.


"Why in the world would I do that?"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:21:55 pm
Because then I won't have to listen to your complaints anymore.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 03:22:28 pm
Because then I won't have to listen to your complaints anymore.

"I could kill you right now with almost no effort."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 03:24:30 pm
Put your inner-detective to work then and help me find out what's happening.

I appreciate your efforts, Melyssa.


"Why in the world would I do that?"
"You seem to be contradicting yourself, Fusil. First you want to prove the innocence of some people, but now you refuse to help with the research. You confuse me."

Because then I won't have to listen to your complaints anymore.

"I could kill you right now with almost no effort."
"You'll have to go through me first."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:25:02 pm
Because then I won't have to listen to your complaints anymore.

"I could kill you right now with almost no effort."

You could. I could make you the unluckiest being in existence, at somewhat more effort on my part. Neither of us would gain from this though, so it would be pointless.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 03:29:07 pm
Because then I won't have to listen to your complaints anymore.

"I could kill you right now with almost no effort."

You could. I could make you the unluckiest being in existence, at somewhat more effort on my part. Neither of us would gain from this though, so it would be pointless.

"But then I wouldn't have to listen to your complaints anymore. Your curses would mean nothing when you are a corpse."

Quote
"You seem to be contradicting yourself, Fusil. First you want to prove the innocence of some people, but now you refuse to help with the research. You confuse me."

"I want you to put some thought into your investigations before torturing literally random people to horrible deaths, so I must be the one who has to find the real culprit? That is what really doesn't make since."

Quote
"You'll have to go through me first."

"That would be where the 'Almost' comes from. You two combined aren't even close to being an obstacle to me."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:33:48 pm
"But then I wouldn't have to listen to your complaints anymore. Your curses would mean nothing when you are a corpse."

True, but you were chastising me for being arbitrary. You threaten to kill me for merely hurting your feelings. Six and a half-dozen, hm?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 03:35:21 pm
"But then I wouldn't have to listen to your complaints anymore. Your curses would mean nothing when you are a corpse."

True, but you were chastising me for being arbitrary. You threaten to kill me for merely hurting your feelings. Six and a half-dozen, hm?

"I assure you your death will be swift and painless and I will make your corpse into something useful. If you get in my way, I will kill you. That is how it has always been."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Ama on January 18, 2015, 03:36:52 pm
"That would be where the 'Almost' comes from. You two combined aren't even close to being an obstacle to me."
"Attack Fortuna and I will personally destroy you."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:38:23 pm
"But then I wouldn't have to listen to your complaints anymore. Your curses would mean nothing when you are a corpse."

True, but you were chastising me for being arbitrary. You threaten to kill me for merely hurting your feelings. Six and a half-dozen, hm?

"I assure you your death will be swift and painless and I will make your corpse into something useful. If you get in my way, I will kill you. That is how it has always been."

I understand this Fusil, but I'm not getting in your way.

I insulted you - because you made complaints about me and when I asked for your help, you refused - but that's hardly an impediment to your progress, is it?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 03:39:08 pm
"That would be where the 'Almost' comes from. You two combined aren't even close to being an obstacle to me."
"Attack Fortuna and I will personally destroy you."
"You can count on My help, Neron."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:41:20 pm
"That would be where the 'Almost' comes from. You two combined aren't even close to being an obstacle to me."
"Attack Fortuna and I will personally destroy you."
"You can count on My help, Neron."
I appreciate your support.

I think it's unnecessary at this point, however. I do not think Fusil is so shallow or narrow-minded to attack someone over an insult.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 03:43:16 pm
Quote
"Attack Fortuna and I will personally destroy you."

"Neron, you are the strongest of the group that is threatening to assault me. And you are scores weaker than I am. All three of you together aren't a match for Tykki alone."
Quote
I understand this Fusil, but I'm not getting in your way.

I insulted you - because you made complaints about me and when I asked for your help, you refused - but that's hardly an impediment to your progress, is it?

"It was not. I simply reminded you where you stand, below my sword to be exact. If you end up getting uppity, Ill give you the same treatment you gave that random mortal."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:45:23 pm
Fortuna shrugs

Fair enough.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 03:47:57 pm
I don't know your reasons, Fusil. Because she tortures people and cursed a lot of gambling commissions, and some of your followers might like gambling? Because you understand the need for subtlety and plausible deniability in a Council that has grown even larger and has many of your rivals in it and has the capability to shut you down? I'm not sure that you did it, and I wasn't saying I was looking down on you for it. In fact, given her reaction, I rather hope it was you. You're strong enough to smash her, if you wanted.

Besides, I'm not certain you did, nor do I truly believe you did. Not directly, certainly. I did say 'the idea of it' and 'might have' for a reason. They aren't just decorative.


The cities have been doing very well, exporting many magical products. While none are quite as extravagant as the largest Mountwyrm capital, the cities are considered excellent destinations by tourists all the same. The main problem at the moment is slowly growing tension between two sides on a developing schism.

((I believe this is in response to me...I think. The song reference was amazing, by the way, Stirk))

Well, that ain't good. Time to figure out what this schism is about. Hopefully I can put a stop to it before it gets out of control.

Also, if my races don't already have the Common Sense enhancement thing, and I can do that for 2E or less, do it.


I doubt you would succeed. Not because Fusil is some sort of all-powerful omnipotent supergod, but because he's still very powerful, and you're all rather new. Save Neron, but I really have no idea what Neron is doing anymore in any case besides making threats. I can foresee this actually flaring into war, given the number of people threatening or insulting Fusil, and his newfound toys.

Although I still believe he vastly overestimates Tykki's power.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 03:49:43 pm
I'm also a he, insofar as a god has a gender or sex.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: DreamerGhost on January 18, 2015, 04:21:51 pm
So I turn away for a bit and all the shit goes down. Why am I geting used to this.

Fortuna, lashing out at mortals, while they may or may not be actual instigators, even more so when they are merely expresing their disatisfaction over your bullshit is something that almost got Malkath smiten. They build the shrines when they worship you and tear them down when you fuck up. It is simply how it works. Had those that destroyed the temples been of other faiths, mabye those who wanted your temples gone just for the glory of their chosen, it would be a diferent matter. Now, you get to enjoy being part of the gods that mortals fear.

As for the rest, It is nice that you have united in power to help your ally, but Fusil would only kill one of the gods if sole alternative was great suffering of his followers. Let's keep it that way. Annoying as he gets sometimes, he does in fact care for what happens in physical realm, and I would dislike seeing him having to battle you over entirely rightful calling out of Fortunas actions. It is nice to see that you can stand up for yourselves, but do not escalate the conflict. This is a matter between Fortuna and her followers. Keep it that way.

Have a look at how the contest turned out.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Kilojoule Proton on January 18, 2015, 05:14:54 pm
(Melyssa: -6E)
Melyssa:
The hanging (wo)man seems to have some magical ability, most of it mostly uncontrollable. Surprisingly, death is yet to occur despite the lack of food and water and the hanging.
"That is delightfully tortuous! Thanks!"
You have turned given Zekeb to Eyeball-Popper, turning him into Zekeb the third Archfiend. You have also created III, the third Flagellant city, and given it as much of a population as I.

Quote
(In the future, is it ok if I combine the butterfly effect with actually spending Essence to cause such actions to happen?)
(Yes, this is the intended method if you want a high chance of success for more than minor consequences. A suggested format of indicating this includes stating the cap on how much you want to pay so as not to overspend while still getting the desired results at a hopefully significantly discounted price.)

Following your display, a fireball has struck you for 2E and left the Burning Days untouched. The Burning Days are awestruck and have begun praying thanks to (an) unknown god(s).

The strange little man has been sent to an asylum.

The shadowy figures from the Night Elf area have been returned, and the angel-priests involved recalled to Zeranzel.

You begin spreading rumors about a common cat being able to challenge Tykki.

Fusil:
SHINJO: "I was hoping I could safely call on whoever it was. Ah well."

Tykki: "With pleasure, Sir."

(Cyrix: -4E)
Cyrix: You propagate the Sewa to 10 000 on both worlds and spend 2E to improve your share in the Pantheon Courts.

(The Light: -3E)
The Light: You create a rainbow-colored sea serpent with a length of 2km.

(Fusil: -20E)
Fusil: You have created 30M Hovori.

(Joha: -30E)
Joha: You have propagated the Wood Elves, Ikan, Lycae, and Wargs (?) to add a total of eleven billion of them.

Fortuna:
"The punishment for insulting the king in a nearby kingdom is death."
"It is flowing into my lucky fingers! I can now win any game!"
Your display terrifies many into joining the Commission. The blaspheming halls have been offered up to Melyssa and the Flagellants. Your curse on non-Commission halls intensifies.

The Rod fizzles in a display of unluckiness.
Tycho: "The Rod doesn't work without my consent! Nice, isn't it? It's also an effective way to attract followers, which I am definitely not doing with another motive in mind."
The sculptor's soul's current body says: "ma ma. ma ma ma mam mama. *bvbvbvbvbv* ma ma."

You hear the following prayers:
"I heard something about killing sea-birds being unlu--good. Is this true? How do the sailors survive without food?"
"The performers at the Golden Grebe were amazing! They didn't use any safety equipment at all!"
"Would you play a little coin game with me for a minor boon? Heads I win, tails you lose."

Melyssa: The Flagellants have gleefully locked the infidels in a single small spiky cage after abacination, denailing, and kneecapping. They are on display and currently starving to death. Onlookers notice a disappearance and a lack of growling stomachs the next day.

Torture has revealed that the most common reason to avoid the Commission (n=4) was the ban on house-favorable odds of any kind and the most common reason for destroying shrines of Fortuna (n=3) was the curse on non-Commission halls. Another group of popular answers are variations on a winged monkey telling them to do it or not knowing what's happening (n=31), which many later replace with not knowing anything about what's going on (n=29).

Raptil: You and the Falciri hunters go hunting and, in an anticlimactic ending, knock out the target within a few seconds after diving at it. They continue and have begun hunting a notably large bear.

Cyrix: You have appeared before the Sewa as a 4-ft owl. They humbly thank you for their creation and invite you to a small feast that evening.

(Darruth: Common sense added)
Darruth: The schism seems to be forming based on many who believe your orb is an eye and many who believe it is simply an orb. It has begun spreading to include several eye-related teachings along the way. Some have taken to spreading their interpretation that the eye is, in fact, the constellation known as the Eye, but others denounce this as associating you with such things as insanity.

Khaziraad: The better entries have stopped trickling in at this point. The more notable entries are as follows:
Spoiler: Buildings (click to show/hide)
Spoiler: Designs (click to show/hide)
Spoiler: Inventions (click to show/hide)
(Just because Atropos says nothing's equipped doesn't mean you're not wearing at least purely cosmetic clothing, although I can see how that might interfere with the weirdness going around with Malakath, Fusil, and Azem. :P)

Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 05:17:22 pm
Attend feast and bless my people upon departing after the feast. Give them the prayer rituals they are to follow to gain my blessing in their harvests
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lord_lemonpie on January 18, 2015, 05:30:23 pm
Send Zekeb and Uthon to look for the escaped infidels. Check if any are still in the cage. Feed them if they are still there.

"It looks like they were guilty after all. It surprises my that no one mentioned a god. I am assuming that Fusil helped them escape, for he was the one with the most objections, but I shall not come to a conclusion too hastily."

Send Azxar to retrieve the woman, and take her to I. Do not feed her yet.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 05:59:27 pm
Quote
Joha: You have propagated the Wood Elves, Ikan, Lycae, and Wargs (?) to add a total of eleven billion of them.

So Joha now has 11X the population of the rest of the planet for herself  ???.

Quote
"It looks like they were guilty after all. It surprises my that no one mentioned a god. I am assuming that Fusil helped them escape, for he was the one with the most objections, but I shall not come to a conclusion too hastily."

"Does it? That hardly looked like a correct answer, it was hardly coherent..."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 06:14:34 pm
Apparently. :P

Quote
Joha: You have propagated the Wood Elves, Ikan, Lycae, and Wargs (?) to add a total of eleven billion of them.
(Wood Elves, Ikan, Lycae, and Bienen)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: gman8181 on January 18, 2015, 06:31:30 pm
You realize what you've started? Now a bunch of others are going to feel obligated to propagate their followers too...
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 06:47:29 pm
Spoiler (click to show/hide)
Butterfly effect: As the Bellatorus Sanatores grows the more well-protected the trade routes leading to Odolhirum become, leading to ever more immigrants and traders going to the city and improving its economy.

Odolhirum's wealth has allowed more noble houses to emerge and settle, leading to more squires for the Sanatores as no noble house wants to send their children to other knightly orders with lesser results and at greater expense. With most noble children squiring for the Restoration Knights, more permanent members are drawn from the nobility as many of these new knights do not stand to inherit anyway. Of course, they do so with their parents' blessing.

The new worship of Cyrix, the power of the nobility, the advent of the Sewa, and the joining together of the Lord-Protector of the city with the god of Harvest under one pantheon has turned Odolhirum into an agricultural powerhouse as well as a mercantile one. Aside from a local population increase, this attracts even more migrants to the city.

ISAY and all of its assets are transferred to Odolhirum. What isn't teleported by the magic of the mage's guild and Lord Malakath's magic is brought over by her Essence-use (2E max) or by mundane means.

The mercantile and agricultural aspects of the city leaves its nobles flush with money and without many practical things to spend it on. As such, they turn to other things to occupy their time. Azem's pleas for art inspire them to hire artists of various types, ISAY's presence gives them the idea to sponsor independent scientists to discover curiosities for them, and Azem's gift of mathematics and engineering, plus Khaziraad's influence in the city plus the inspiring nature of the Knights of Restoration's castle has them build their own grand buildings and public works to increase their prestige. Their wealth also allows for better funding of magical experiments both within and without the mage's guild, making experimentation with magic not only easier and more frequent, but safer.

Odolhirum has entered the Renaissance. Let all see the influence of Lord Malakath Lecta.

(City's population = 1,200,000; Bellatorus membership = 700; max 5E to make sure butterfly effect happens, hopefully less)

(Before Cyrix, Azem's saying he wants more art (god-speak has influence on its own, IIRC), and his help with architecture, I was leading up to this event anyway. It would've been stretched out over two Ticks with the first Tick focusing more on the nobility gaining more power and thus gaining wealth. The presence, actions, and influence of these two gods allowed me to squeeze it into one.)

(Wood Elves, Ikan, Lycae, and Bienen)
(What's a Bienen? Link so I can put it in the Bestiary?)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 06:50:36 pm
((The Sewa are in their own 'village' that is near that city, I suppose they could be very nice trade partners but they do live in their own city))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 06:57:03 pm
((The Sewa are in their own 'village' that is near that city, I suppose they could be very nice trade partners but they do live in their own city))
(The way I see it, the city buys all the Sewa's produce and then sells it on, plus it can apply knowledge gained from your temples and the Sewa themselves to improve their own agricultural endeavours. Considering that our gods are strongly allied it's not unlikely that our cities are as well.)

"Cyrix, is there anything your Sewa want or desire? I can easily influence the city's response to the aid of their allies. Of course, I'll need to know exactly what to influence. Better homes? More military protection? Something else? All of the above?"

"As for the other gods, I advise that you put in some Essence into the growth of Odolhirum. This is the coming of a new age and it won't do well to be thought of as the ones who weren't there when it happened."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 06:57:37 pm
You realize what you've started? Now a bunch of others are going to feel obligated to propagate their followers too...

"I certainly do. I wonder how many countless billions the planets can take?"

Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 07:03:09 pm
My people require no help, I plan on creating their protectors soon. I will fund 2E to the growth of my own people's city and give on to you for your city. I do not plan on spending more essence this tick
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 07:05:56 pm
"You've done much to help me with my plans, Cryix. If you ever need help with anything just ask. I just need to recover for a bit first. That fireball rather hurt."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 07:07:11 pm
 Thank you. If you need anything else just ask, sorry I'm not too generous with the Essence. I don't want to drop too low, I think I'm already at 9 or 10
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 07:09:49 pm
Thank you. If you need anything else just ask, sorry I'm not too generous with the Essence. I don't want to drop too low, I think I'm already at 9 or 10

(You should be at 12, 16 at the tick -4, by my count)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 07:10:32 pm
(And I just spent 3)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Ama on January 18, 2015, 07:21:17 pm
Create as many Rani as I can with 3 essence.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Vgray on January 18, 2015, 07:47:46 pm
Create as many Mountwyrms and Dwarves as possible with 4 essence.

"I'm certainly not going to fall behind."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 07:57:02 pm
 Whoever wants to donate essence, I can propagate my race and send the numbers to your creation's cities to assist with farming, they would provide a stable food supply. Also guys over population is a bad thing, for the love of all that is good don't propagate too much please
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: gman8181 on January 18, 2015, 07:59:21 pm
Just as predicted... it has begun.

Also guys over population is a bad thing, for the love of all that is good don't propagate too much please[/color]

Not for all of us.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Vgray on January 18, 2015, 08:00:51 pm
"I didn't know the new god liked Darruth that much."

Azem grins at Fusil.

"I thought I'd beat you to it."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 08:02:15 pm
"I didn't know the new god liked Darruth that much."

Azem grins at Fusil.

"I thought I'd beat you to it."

 What?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 08:03:09 pm
Just as predicted... it has begun.

Also guys over population is a bad thing, for the love of all that is good don't propagate too much please[/color]

Not for all of us.

"They where dropping three essence, we are not exactly looking at another few billion."

Whoever wants to donate essence, I can propagate my race and send the numbers to your creation's cities to assist with farming, they would provide a stable food supply. Also guys over population is a bad thing, for the love of all that is good don't propagate too much please

"And why is that? We have two planets and can make more just as perfect fairly easily. In fact, we still have several moons that could be cultivated, and an entirely new ice planet that has been ignored.

Also, seeing how active you are, it is likely that you will soon be contacted by a Void Null. Just ignore it until it goes away, don't accept any deals it offers you no matter what they are."

"I didn't know the new god liked Darruth that much."

Azem grins at Fusil.

"I thought I'd beat you to it."

*Tilts head* "They do? I didn't think they have even spoken with each other yet."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 08:05:59 pm
Can we teleport them to said planets? And still if anybody wants to wire me the essence for farmer servants I'm open to it
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Vgray on January 18, 2015, 08:06:41 pm
Azem covers his face with his wings.

"The new god just said 'for the love of all that is good' and I expected you to make a quip about it."

Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 08:07:21 pm
Cyrix gives an angry sneer
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 08:08:44 pm
Can we teleport them to said planets? And still if anybody wants to wire me the essence for farmer servants I'm open to it

"First, I should probably tell you that asking for essence like Malakath does is a good way to make people want to shoot you. I don't suggest doing it. Yes, we can teleport them there, or make a temporary measure where the souls reincarnate in the new planets instead of their former destination. We are Gods, we can do anything we want."

Azem covers his face with his wings.

"The new god just said 'for the love of all that is good' and I expected you to make a quip about it."



"I always thought Durrath was evil."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 08:09:50 pm
Create as many Mountwyrms and Dwarves as possible with 4 essence.

"I'm certainly not going to fall behind."

We may achieve more if we pool our efforts. And put a bit more effort into them, at that. We could easily manage 30E between us, Azem, to propagate our races to, if not rival Joha, who is a God of Life after all, then to be respectable in this environment.

And still have some left over to help Cyrix, and ensure a steady food supply.


"I didn't know the new god liked Darruth that much."

Azem grins at Fusil.

"I thought I'd beat you to it."
*orbpalm*

Actually, speaking of new planets, I've been considering making some, though nonhabitable by typical mortal standards, to help serve as another conduit for Constellation Magic based on planetary alignments, and give the Nephilim a route to the stars. Once I make them, anyway. Everything keeps getting put off because of new development this, new development that...rather annoying, actually. >.>
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: gman8181 on January 18, 2015, 08:12:35 pm
"They where dropping three essence, we are not exactly looking at another few billion."

Naturally. Not all of us can afford to blow through that much essence. I was simply joking around about how the trend of propagation picked up quickly.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 08:13:49 pm
Can we teleport them to said planets? And still if anybody wants to wire me the essence for farmer servants I'm open to it

"First, I should probably tell you that asking for essence like Malakath does is a good way to make people want to shoot you. I don't suggest doing it. Yes, we can teleport them there, or make a temporary measure where the souls reincarnate in the new planets instead of their former destination. We are Gods, we can do anything we want."

Azem covers his face with his wings.

"The new god just said 'for the love of all that is good' and I expected you to make a quip about it."



"I always thought Durrath was evil."
I see, I meant no agrivation, was simply offering some of my creations as servants for a small payment considering their simplisticness
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 08:15:39 pm
Quote
Naturally. Not all of us can afford to blow through that much essence. I was simply joking around about how the trend of propagation picked up quickly.

"You certainly can....Though I imagine the Gruen are still one of the most numerous of races."

Quote
I see, I meant no agrivation, was simply offering some of my creations as servants for a small payment considering their simplisticness

"I am aware. I was simply informing you of a bad habit before it develops into something worse. Malakath does not make for a good role model."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 08:16:33 pm
Thank you
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 08:18:29 pm
Can we teleport them to said planets?
"That's a bad idea. Neither the moons nor the new planet are fit for life unless the life-forms are custom-built for that planet or unless they're very adaptable. Reincarnation is a useful idea, as the Weapons goddess said, but it will take a long time for the new beings to die."

Everything keeps getting put off because of new development this, new development that...rather annoying, actually. >.>
(Ghost Yaos: "I hear that.")
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 08:21:46 pm
Quote
"That's a bad idea. Neither the moons nor the new planet are fit for life unless it was custom-built for that planet or the life-forms are very adaptable. Reincarnation is a useful idea, as the Weapons goddess said, but it will take a long time for the new beings to die."

"We where just talking about making new habitable planets. If you are going to join the conversation, at least pay attention. See, a really bad role model."

Quote
(Ghost Yaos: "I hear that.")

"Tykki she is back! Grab the musket! GRAB THE MUSKET!"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 08:26:09 pm
"We where just talking about making new habitable planets. If you are going to join the conversation, at least pay attention. See, a really bad role model."
"All you did was suggest that they not be moved to the pre-existing worlds. You didn't explain why."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 08:27:16 pm
Quote
"And why is that? We have two planets and can make more just as perfect fairly easily. In fact, we still have several moons that could be cultivated, and an entirely new ice planet that has been ignored.

Also, seeing how active you are, it is likely that you will soon be contacted by a Void Null. Just ignore it until it goes away, don't accept any deals it offers you no matter what they are."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 08:29:06 pm
Quote
"And why is that? We have two planets and can make more just as perfect fairly easily. In fact, we still have several moons that could be cultivated, and an entirely new ice planet that has been ignored.

Also, seeing how active you are, it is likely that you will soon be contacted by a Void Null. Just ignore it until it goes away, don't accept any deals it offers you no matter what they are."
"I was giving explanation for why this wouldn't work."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 08:32:43 pm
Quote
"I was giving explanation for why this wouldn't work."

"...No you didn't. The new planets would be just as habitable to the currently existing races. They could even be exact clones. There is no reason to assume otherwise.

Aside from that, the Armu live on the moons just fine, including the planet's moons. The Gruen can, too, though they can not travel by themselves. It is a somewhat expensive modification, but all race could be modified with some effort to fit even the harshest environment. We could also just make the environment less harsh, as a council action it would be simple."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 08:58:02 pm
"...No you didn't. The new planets would be just as habitable to the currently existing races. They could even be exact clones. There is no reason to assume otherwise."
*facepalm* "I'm not talking about the hypothetical new planets, I'm talking about the new planet that Neron and KI'Tork made. You know, the one that's perpetually frozen and covered in ice?"

"Aside from that, the Armu live on the moons just fine, including the planet's moons. The Gruen can, too, though they can not travel by themselves. It is a somewhat expensive modification, but all race could be modified with some effort to fit even the harshest environment. We could also just make the environment less harsh, as a council action it would be simple."
"Exactly. You can't just teleport the races to the moons and expect them to survive - which is what I'm arguing. Either the environments need to be changed or the races need to be adapted. The Armu were custom-modified to adapt to the moons and the Gruen have natural in-built adaptability. Could you perhaps take the time to read my arguments instead of just skimming over?"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 09:01:52 pm
"...No you didn't. The new planets would be just as habitable to the currently existing races. They could even be exact clones. There is no reason to assume otherwise."
*facepalm* "I'm not talking about the hypothetical new planets, I'm talking about the new planet that Neron and KI'Tork made. You know, the one that's perpetually frozen and covered in ice?"

"Aside from that, the Armu live on the moons just fine, including the planet's moons. The Gruen can, too, though they can not travel by themselves. It is a somewhat expensive modification, but all race could be modified with some effort to fit even the harshest environment. We could also just make the environment less harsh, as a council action it would be simple."
"Exactly. You can't just teleport the races to the moons and expect them to live - which is what I'm arguing. Either the environments need to be changed or the races need to be adapted. The Armu were custom-modified to adapt to the moons and the Gruen have natural in-built adaptability. Could you perhaps take the time to read my arguments instead of just skimming over?"

".....Did....did you get dropped on the head during creation or something? I just stated we where talking about making new planets. I clarified this twice already. New planets like the ones we already have. Are you just that stupid? Why would you be talking about that when we aren't? It has just about as much relevance to this conversation as what weapon cuts grass the best.

Now, for a third time, Ill clarify again. We. Where. Talking. About. Making. New. Habitable. Planets."

Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: LuckyKobold on January 18, 2015, 09:04:08 pm
"That's what me and Neron are doing."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 09:05:46 pm
I can help vegetate them. God of harvest 'aught know how to make plants 
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Vgray on January 18, 2015, 09:11:48 pm
"I tire of your selective hearing Arms-Bearer. Both of you stop hurting my ears. Right. Now."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 09:13:25 pm
"I tire of your selective hearing Arms-Bearer. Both of you stop hurting my ears. Right. Now."

"I could always rip them from your body, but then what would keep your silly hat in place?"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 09:39:00 pm
"The punishment for insulting the king in a nearby kingdom is death."

I can see how this would worry you. How far does his influence extend? You can't expect him to be able to kill you when you're not actually in his kingdom.

"It is flowing into my lucky fingers! I can now win any game!"

Just remember where you got the luck from, and I'm sure that will be the case.

The Rod fizzles in a display of unluckiness.
Tycho: "The Rod doesn't work without my consent! Nice, isn't it? It's also an effective way to attract followers, which I am definitely not doing with another motive in mind."

Take the the bloody stupid Rod and teleport it into the bloody stupid sun

You certainly know how to test my patience, Tycho. Final warning, shape up or feel my wrath.

The sculptor's soul's current body says: "ma ma. ma ma ma mam mama. *bvbvbvbvbv* ma ma."

((hoho :P lovely touch))

Place the child under my implicit protection (basically it has a guardian angel now) and influence it to be interested in art and sculpture.

"I heard something about killing sea-birds being unlu--good. Is this true? How do the sailors survive without food?"

The birds carry the souls of dead sailors to the next life, it is tremendously bad to kill one, intentionally or otherwise. ((not really sure how the second question relates to the first but...)) Sailors are awesome, they have the ability to store food in their cheeks, so if they ever run out of fresh food they can start to go through their cheek-stores.

"Would you play a little coin game with me for a minor boon? Heads I win, tails you lose."

Of course. I win if it lands on its edge.

Influence the coin so it does just that

Fortuna has begun a mysterious construction! or whatever the announcement is, I forget.

I'll head to a snowy place, and start building a snowman ("Do you wanna build a snowman?" just to annoy everyone). Not one of those stupid things that are just two chunks of snow on top of each other, but you know, actual legs and stuff.

Humanoid in shape, and basically your average human in every way, pop some branches in the side of the torso for arms, and two eye-shaped crystals for eyes, plop a mop of brown moss on the head for hair. Inspect the creation so far, chin resting in a cupped hand.

Smiling to myself, I snap my fingers to create life! The snow quickly melts away, revealing the first member of the Turonni race. Snap my fingers once more to transport the being to the new city of Chance
(pronounced shonss) and propagate the buggers. However much 5E gets me. ((as in 5E toward everything, creating the city, the race and propagating them))

Looks like some of the mortals were involved in destroying my shrines. Whether or not they were working for someone else, they deserve to be punished.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 09:46:54 pm
I can help vegetate them. God of harvest 'aught know how to make plants 
You should make your farmers able to create new plants with magic!
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 09:48:12 pm
Quote
You should make your farmers able to create new plants with magic!

"Biochemancy?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 09:49:14 pm
 So how do we do the voting on proposals and all that jazz?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 09:51:44 pm
((basically bold whether or not you support or oppose, and make sure you refer to the proposal by name (e.g. punishing azem with a funny hat) or the number (e.g. 94.01)))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 09:52:44 pm
((Where are they posted and what are the current proposals?))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 09:53:44 pm
So how do we do the voting on proposals and all that jazz?

"Bring up the one you are voting then say propose, oppose, support or something similar. These can either be in words:
Ex: Support Azem being forced into a funny hat

Or by their number:
Ex: Support Proposal 22.3

You can do the same thing with proposals, being the one to start them. Ex:

I propose that we have a celebration for our 100th tick[/color]"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 09:57:31 pm
((I think these are the most recent they're at the bottom, under council proposals (http://www.bay12forums.com/smf/index.php?topic=144651.msg5963746#msg5963746)))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 10:08:09 pm
Support 95.00.1, which I only just noticed. I like this one.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 10:25:57 pm
Ah, yes, just to ensure the nail goes in the coffin, as it's no longer necessary nor is it desirable;

Oppose 95.00
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 10:26:23 pm
 I oppose proposal 95.04
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 10:29:41 pm
"Technically, they are already going to die next tick, changing your vote will only prolong them at best."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 10:34:15 pm
I never voted in the first place, and besides, I'm really unsure how the council would enforce such an edict.

Particularly when it interferes with previously established Council rules.

I actually wonder if such a paradox in a system with as much (potential...) power as the Council wouldn't Paradox us as well. Hopefully that would be avoided, but...
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 10:37:36 pm
Then perhaps we should prevent that sort of thing from happening. So, I propose that, if any two council rulings contradict each other, the most recently-passed one takes precedence.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 10:39:12 pm
Oppose that

And thank you ever so much for trying to force me into a conflict neither I nor my would-be foe desire, Joha. >.>
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 10:40:54 pm
Then perhaps we should prevent that sort of thing from happening. So, I propose that, if any two council rulings contradict each other, the most recently-passed one takes precedence.

Oppose

A little too vague, unfortunately. I don't like it.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 10:41:21 pm
I never voted in the first place, and besides, I'm really unsure how the council would enforce such an edict.

Particularly when it interferes with previously established Council rules.

I actually wonder if such a paradox in a system with as much (potential...) power as the Council wouldn't Paradox us as well. Hopefully that would be avoided, but...


"No, you did vote. That stupid law you helped past means that everyone votes, if you don't support or oppose then you abstain. Which is why they are all almost passing now."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 10:43:48 pm
I never voted in the first place, and besides, I'm really unsure how the council would enforce such an edict.

Particularly when it interferes with previously established Council rules.

I actually wonder if such a paradox in a system with as much (potential...) power as the Council wouldn't Paradox us as well. Hopefully that would be avoided, but...


"No, you did vote. That stupid law you helped past means that everyone votes, if you don't support or oppose then you abstain. Which is why they are all almost passing now."

Since I manifested on the Council, most of the proposals have actually been rejected, so I have no idea where you're getting that idea from.

Equally so, it's easier to just not vote than say "abstain" every single time you're not particularly interested in the result of a proposal.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 10:44:19 pm
There are an awful lot of proposals that would be passed if a mere one or two more votes were cast for them...
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 10:44:58 pm
((When does this tick end?))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 10:46:01 pm
((When does this tick end?))

(Whenver KJP gets to it. It used to be 6PM my time, now it has been anywhere from 4pm to 7AM.)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: gman8181 on January 18, 2015, 10:46:37 pm
Joha voting for others to fight each other? Never saw that coming but I can't say I dislike seeing this side of you :P.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 10:52:19 pm
I never voted in the first place, and besides, I'm really unsure how the council would enforce such an edict.

Particularly when it interferes with previously established Council rules.

I actually wonder if such a paradox in a system with as much (potential...) power as the Council wouldn't Paradox us as well. Hopefully that would be avoided, but...


"No, you did vote. That stupid law you helped past means that everyone votes, if you don't support or oppose then you abstain. Which is why they are all almost passing now."

Indeed? I must have gravely misunderstood the meaning of the word 'all', then. Or perhaps 'almost' is simply a far larger margin by your definition. After all, as of now, out of the nine proposals I can see, one has already failed, two are about to, and the rest are going to die.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 10:53:19 pm
((what's the difference between failure and death? ???))
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 10:55:37 pm
((what's the difference between failure and death? ???))

(Fail means that enough people voted against it that it won't pass. Died means that it was on the fence but ran out of time as per another council rule)

Quote
Indeed? I must have gravely misunderstood the meaning of the word 'all', then. Or perhaps 'almost' is simply a far larger margin by your definition. After all, as of now, out of the nine proposals I can see, one has already failed, two are about to, and the rest are going to die.

"All of them are a vote or two away from passing. If Malakath wasn't so stupid with making random proposals, some might actually pass."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 10:58:00 pm
Whether the Council is abstaining as a group or not, they would all be only a few votes away from passing anyway, because so few gods vote on them, and because there aren't that many here to begin with.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 11:05:24 pm
Whether the Council is abstaining as a group or not, they would all be only a few votes away from passing anyway, because so few gods vote on them, and because there aren't that many here to begin with.

"No. You don't understand how voting works, do you? This just goes further to show that you simply have no clue how this world works, despite your claims. Essentially, proposals need a certain number of people to vote on them to pass or fail. So before 75.01, most proposals did not get enough votes to even get a leg on it. Now that 75.01 passed, you only technically need one person to vote on any given proposal for it to pass, because it will automatically be 100% of the people voting supporting it. So yes, especially compared to before, all the proposals where dangerously close to passing."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 11:08:23 pm
"Actually, all proposals need at least two gods to support it before it can pass and neither of these two people can be the ones who proposed the proposal in the first place. Joha proposed that this rule be brought into place and it was passed."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 18, 2015, 11:10:56 pm
Any proposal also requires the support of at least 50% of active gods to pass, unopposed.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 11:11:43 pm
That ruling was replaced ages ago by what Malakath was just describing.
Title: Re: Ye Gods [14+/999 players] IC: T82: Conciliary fixation
Post by: Rolepgeek on January 18, 2015, 11:14:25 pm
Whether the Council is abstaining as a group or not, they would all be only a few votes away from passing anyway, because so few gods vote on them, and because there aren't that many here to begin with.

"No. You don't understand how voting works, do you? This just goes further to show that you simply have no clue how this world works, despite your claims. Essentially, proposals need a certain number of people to vote on them to pass or fail. So before 75.01, most proposals did not get enough votes to even get a leg on it. Now that 75.01 passed, you only technically need one person to vote on any given proposal for it to pass, because it will automatically be 100% of the people voting supporting it. So yes, especially compared to before, all the proposals where dangerously close to passing."
Darruth chuckles. For once. Really? That's news to me. See, when 80.05.2 passed, that ceased to be true. Which was why I proposed it. And why you opposed it. Considering the fact that you opposed it, and it passed anyway, I'm rather surprised you forgot about it so easily.

So what was that about who didn't understand how voting works?

Oh right. You don't. And I have proof, because:



Tick 82: Conciliary Fixation
Spoiler: Council proposals (7) (click to show/hide)

And also:

"No. You don't understand how voting works, do you? This just goes further to show that you simply have no clue how this world works, despite your claims. Essentially, proposals need a certain number of people to vote on them to pass or fail. So before 75.01, most proposals did not get enough votes to even get a leg on it. Now that 75.01 passed, you only technically need one person to vote on any given proposal for it to pass, because it will automatically be 100% of the people voting supporting it. So yes, especially compared to before, all the proposals where dangerously close to passing."

Feels good to be Right.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 11:18:42 pm
Quote
"Actually, all proposals need at least two gods to support it before it can pass and neither of these two people can be the ones who proposed the proposal in the first place. Joha proposed that this rule be brought into place and it was passed."

"No, the current law says it only needs two people backing it up. This could be done in secret, it only needs one vote to pass. The support doesn't necessarily have to come in the form of open votes. Seconding=/supporting openly."
Quote
Darruth chuckles. For once. Really? That's news to me. See, when 80.05.2 passed, that ceased to be true. Which was why I proposed it. And why you opposed it. Considering the fact that you opposed it, and it passed anyway, I'm rather surprised you forgot about it so easily.

So what was that about who didn't understand how voting works?

Oh right. You don't. And I have proof, because:

"I am fairly certain I just explained to you how this doesn't require more voting. Just support. Not votes. It only requires one vote to pass. It was you who doesn't understand."

Quote
Feels good to be Right.

"I know. I feel it now."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 11:22:00 pm
-NOPOLITICS-
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 11:23:02 pm
Quote
"Actually, all proposals need at least two gods to support it before it can pass and neither of these two people can be the ones who proposed the proposal in the first place. Joha proposed that this rule be brought into place and it was passed."

"No, the current law says it only needs two people backing it up. This could be done in secret, it only needs one vote to pass. The support doesn't necessarily have to come in the form of open votes. Seconding=/supporting openly."
Quote
Proposals require seconding by two other gods to pass
...which makes for a minimum of three gods supporting a proposal for it to be able to pass.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 11:26:12 pm
"Technically speaking, it could be interpreted so the minimum is only two. If two gods decide to support a third god's proposal and that god then chooses to abstain, the proposal will pass because the two gods supporting it can be intepreted as being other gods relative to the one who proposed the proposal. Just pointing it out."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 11:28:46 pm
Quote
...which makes for a minimum of three gods supporting a proposal for it to be able to pass.

"No, your wording makes it so supporting it is unnecessary. They just have to 'back it'. A vote is not needed."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 11:30:31 pm
If it bothers you so much, why don't you propose a change to it?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 11:32:08 pm
And you have what evidence of this? That sounds a lot like assuming, to me, considering you don't have proof it works that way. And indeed, the logical answer is that the Council cannot register things done privately. Only publicly, or when something that was private becomes public. Such is the nature of the Council.

What I mean to say is: You forgot about that, realized you screwed up, and are now trying to cover your tracks by falling back on a technicality.

Which is the type of thing Yaos used to do. I suppose he taught you something, didn't he?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 11:34:09 pm
If it bothers you so much, why don't you propose a change to it?

"Alright, fine. I propose we remove 75.01."

Quote
And you have what evidence of this? That sounds a lot like assuming, to me, considering you don't have proof it works that way. And indeed, the logical answer is that the Council cannot register things done privately. Only publicly, or when something that was private becomes public. Such is the nature of the Council.

"There has been at least one case of someone privately shooting down a council proposal to save essence and face. As I said before, you have no clue how this world works, despite what you think."

Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 11:36:44 pm
I propose that we create an Essence bank that gods can draw from when they are near their deaths. It would be optional to donate into it and any withdrawals from it must be approved by the council if the withdrawal is more than 5 essence or more than what that god has placed in the bank.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 11:37:45 pm
Oppose Fusil's proposal. Either it will default back to whatever the old rule was - which was replaced for a reason - or there will just be no restriction in that sense, which was the entire reason you were arguing that that rule has problems. I don't see how that makes sense.

Even the worst of enemies have quite a bit in common...

On another note, I'm somewhat wondering how many proposals have failed over all of these ticks...
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Vgray on January 18, 2015, 11:39:48 pm
Oppose Fusil's proposal. I am having none of your power games Arms-Bearer."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 11:44:07 pm
Wait a minute, which proposal was 75.01? Is it actually a significant proposal, or just some random number that someone threw out?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 18, 2015, 11:44:56 pm
"Alright, fine. I propose we remove 75.01."
Oppose

I propose that we create an Essence bank that gods can draw from when they are near their deaths. It would be optional to donate into it and any withdrawals from it must be approved by the council if the withdrawal is more than 5 essence or more than what that god has placed in the bank.
"I support this proposal but I'm also going to propose that anyone who is or has attempted to kill or injure another god be exempted from taking from the bank without Council permission."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 11:47:58 pm

Approve that additional requirement
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 11:48:55 pm
Quote
I propose that we create an Essence bank that gods can draw from when they are near their deaths. It would be optional to donate into it and any withdrawals from it must be approved by the council if the withdrawal is more than 5 essence or more than what that god has placed in the bank.

"Oppose. Have you been talking to Malakath's Moon Commies? If a God wants to donate, they can do so directly. This system is begging to be abused."

Quote
Oppose Fusil's proposal. Either it will default back to whatever the old rule was - which was replaced for a reason - or there will just be no restriction in that sense, which was the entire reason you were arguing that that rule has problems. I don't see how that makes sense.

"The reason I don't change it is because everyone stops me. Does that answer your question? I think it was an effective demonstration."

Quote
Wait a minute, which proposal was 75.01? Is it actually a significant proposal, or just some random number that someone threw out?

"To my knowlage, 75 is the tick it was proposed, .01 is the number proposed. So it was the first proposal of tick 75."

Quote
"I support this proposal but I'm also going to propose that anyone who is or has attempted to kill or injure another god be exempted from taking from the bank without Council permission."

"Oppose."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Lost in Nowhere on January 18, 2015, 11:49:30 pm
Ah, it's the "all non-votes are counted as abstains" one...
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 18, 2015, 11:50:25 pm
Oppose Fusil's proposal

Oppose Malakath's amendment to Cyrix's proposal

Support Cyrix's proposal Wait scratch that I just reread it oppose that thing as a dangerous liability if it's not only able to be drawn on when a god dies


You say that, but the question is both when and how? And that is a matter of prevention; not a matter of enabling. So perhaps I should be the one saying that to you?

Proposal 75.01 was the one I made that made it so that any god who did not vote on a particular proposal counted as abstaining from voting on it. Which is, quite literally, what they were doing, this simply made it so that proposals could be mulled over by the active gods without falling away because the inactive ones failed to vote. And the widespread support for it and the obvious opposition to his idea of what is best - for him, at least - is why he wasn't bothering to propose it, especially since council proposals require at least two gods to support it now.

But, if it will get Fusil to cease his pointless rambling, I will propose a clarification to 80.05.2; that a total of three gods must Support a proposal in order for it to pass.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Vgray on January 18, 2015, 11:54:48 pm
"While we're on the subject, can someone more objective than me ever remember a single time in recent memory when Fusil used his vote for something useful?"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 18, 2015, 11:55:35 pm
Quote
You say that, but the question is both when and how? And that is a matter of prevention; not a matter of enabling. So perhaps I should be the one saying that to you?

"Do you think I would tell you when? And as for how, the same way you do every other secret action. Nothing could be more simple. The fact remains that you only need one vote for a proposal to pass, as I have been saying."

Quote
"While we're on the subject, can someone more objective than me ever remember a single time in recent memory when Fusil used his vote for something useful?"

"I voted to put you into that hat."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 18, 2015, 11:56:38 pm
 But it is only supposed to be drawn from when a god is dieing. And I say more than 5 can be drawn because a god might want to do things during a tick besides die. Also it's a council vote of they get to draw from it or not. The bank would also be good for if no one is willing to directly help a god not die but is ok with them drawing from a bank of Essence that everybody chipped into.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Vgray on January 19, 2015, 12:00:42 am
Azem scowls at his hat.

"This thing isn't useful at all. I propose we get rid of all existing funny hats."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 19, 2015, 12:01:57 am
But it is only supposed to be drawn from when a god is dieing. And I say more than 5 can be drawn because a god might want to do things during a tick besides die. Also it's a council vote of they get to draw from it or not. The bank would also be good for if no one is willing to directly help a god not die but is ok with them drawing from a bank of Essence that everybody chipped into.

"So? It is open for abuse. Nobody is willing to put any essence into it, everyone already has their own backups in place. Letting the council decide who lives and who dies isn't a good thing either. If everyone was OK with a God dying, I doubt they would want them looting the bank."

Azem scowls at his hat.

"This thing isn't useful at all. I propose we get rid of all existing funny hats."

"It is quite useful. I oppose!"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 19, 2015, 12:03:24 am
(Wait you can bank your essence already?)
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 19, 2015, 12:04:22 am
You like your hat that much, Fusil? Even with the fruit and the monkey?
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 19, 2015, 12:07:13 am
(Wait you can bank your essence already?)

(I didn't say nothin! NOTHIN)

Quote
You like your hat that much, Fusil? Even with the fruit and the monkey?

"It is worth it to have Azem suffer the same fate."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 19, 2015, 12:19:50 am
Propose Azem's funny hat be changed to a snazzy hat
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 19, 2015, 12:20:30 am
Cancel earlier proposal
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 19, 2015, 12:24:46 am
"These time tremors worry me. Perhaps we should ban time-manipulation unless approved by the Council? Perhaps a simple monitoring would do."

Abstain Cryxis' proposals.

Propose Azem's funny hat be changed to a snazzy hat
Oppose. "I'm not a fan of fedoras."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 19, 2015, 12:25:56 am
I aprove his hat being changed to be snazzy
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Rolepgeek on January 19, 2015, 12:53:11 am
I'm fairly sure it's Cim.

Just gonna say it now.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: gman8181 on January 19, 2015, 01:07:24 am
I'm waiting with baited breath for someone to paradox themselves.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 19, 2015, 01:09:33 am
I'm waiting with baited breath for someone to paradox themselves.

"If Cim paradoxes himself, Ill buy everyone a round of whatever you drink. If I can remember he existed at all.

By the way Malakath, where is that pleasant surprise we where promised?"
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: hector13 on January 19, 2015, 01:29:09 am
Oppose removing 75.01
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 19, 2015, 01:29:44 am
"By the way Malakath, where is that pleasant surprise we where promised?"
"It's the Renaissance...."
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cptn Kaladin Anrizlokum on January 19, 2015, 02:02:43 am
Atropos pushes her glasses up on her nose.
Ha! I'm finished! There are a lot of council records, but I read them all and marked down every created race!
This is just the first step in making a true Bestiary!
At Malakath: :P
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Andres on January 19, 2015, 02:06:54 am
"Why are you making that face at me?"
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Kilojoule Proton on January 19, 2015, 06:15:28 am
Tick 98: Rebirth and Predeath

(IC and OOC resolutions later)

(Inconsistent ticks will hopefully end up close to being as consistent as they once were, but the average tick update requires 2-3 hours now as compared to 20 minutes around T10.)

Azem has provided a general economic blessing.

Darruth and Malakath may or may not fight. Please hire advocates from among the other gods.

This update's constellations are the Crown and Ship.

(Azem: -3E)

Spoiler: Deities (click to show/hide)

Spoiler: Lawmode (click to show/hide)

Spoiler: Features (click to show/hide)

The following player is in danger of being marked as inactive: Detoxicated/The Light.

Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (8) (click to show/hide)

Spoiler: New Proposals (8) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Peace, Jealousy, Fire, and Animals. Opposing sphere ideas this tick are Chaos and Mops.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Cryxis, Prince of Doom on January 19, 2015, 09:45:08 am
((did my Sewa get propagated? I stated that I wanted to propagate them to 10,000. I also spent a few Essence and that doesn't look like it showed up anywhere...))
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Stirk on January 19, 2015, 11:40:17 am
Quote
(IC and OOC resolutions later)

(Just wait. They haven't been done yet.)
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Lost in Nowhere on January 19, 2015, 11:59:23 am
(Yes, that's the problem with having 18 players; updating literally takes hours)

Support 80.05.2.1 and 97.00.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: hector13 on January 19, 2015, 12:19:14 pm
Support 97.00

I would support "80.05.2.1: A total of 3 gods must support a proposal to allow it to pass", but the way it's worded means that once three gods support something it is going to pass.

I propose to amend it to say "At least three gods must publicly support a proposal for it to be able to pass"
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Ama on January 19, 2015, 12:28:42 pm
Support 97.00
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Lost in Nowhere on January 19, 2015, 12:57:05 pm
Yes, I like that wording much better, Fortuna. I support that.
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Cryxis, Prince of Doom on January 19, 2015, 03:45:34 pm
I am creating the defenders of the Sewa, they will be large 1 meter tall owls. they will have silver,gray,and black feathers. I want there to be 1 guardian for every 5 Sewa, rounded up. They will reproduce at a rate that would keep them at this number equivalent to the Sewa.   
Title: Re: Ye Gods [18+/999 players] IC: T97: Revivication
Post by: Stirk on January 19, 2015, 03:47:31 pm
I am creating the defenders of the Sewa, they will be large 1 meter tall owls. they will have silver,gray,and black feathers. I want there to be 1 guardian for every 5 Sewa, rounded up. They will reproduce at a rate that would keep them at this number equivalent to the Sewa.   

"You are attempting to defend them with unarmed beast unfit for combat? You could at least allow these Defenders to use weapons in some way, owls are hardly known for their combat skills."
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Cryxis, Prince of Doom on January 19, 2015, 03:53:39 pm
((they can be equiped with metal claws and birds this size would be able (at the very least) to pick things up and drop them from heights))
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: LuckyKobold on January 19, 2015, 04:10:10 pm
KI'Tork personally aids novice cooks with their cooking using advice.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Stirk on January 19, 2015, 04:13:01 pm
((they can be equiped with metal claws and birds this size would be able (at the very least) to pick things up and drop them from heights))

"Claws are not made to be weapons, at least yours aren't. They don't have much reach, while they do have poor placement, no defensive ability, no range, no deep-wounds....even if they could effectively fight something human-size one on one, we have plenty of races larger and more powerful. Do you think that a few-inch deep scratch could kill one of the larger Gruen, for instance? The Gruen liked to eat sentients when the world was young, I wonder if they ever gave up that habit..."
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Rolepgeek on January 19, 2015, 04:18:33 pm
If you enable them all to use magic proficiently, they should have little need to wield weapons manually. If such were even required, they would be able to wield them with magic.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Cryxis, Prince of Doom on January 19, 2015, 04:22:51 pm
I shall given them the minor ability to use magic too 
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Stirk on January 19, 2015, 04:25:01 pm
If you enable them all to use magic proficiently, they should have little need to wield weapons manually. If such were even required, they would be able to wield them with magic.

"You are underestimating the abilities of weapons again, as well as overestimating magic. As non-sapients, I would not recommend this, as it would likely do harm to their souls. If you wish to stick with this design I would suggest giving it an alternative ability."
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Vgray on January 19, 2015, 11:32:10 pm
"Why can't they just be owls with nice sharp claws? We are gods after all."
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: hector13 on January 19, 2015, 11:34:06 pm
Could make them venomous owls. Venomous owls would be pretty cool.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Rolepgeek on January 19, 2015, 11:40:46 pm
If you enable them all to use magic proficiently, they should have little need to wield weapons manually. If such were even required, they would be able to wield them with magic.

"You are underestimating the abilities of weapons again, as well as overestimating magic. As non-sapients, I would not recommend this, as it would likely do harm to their souls. If you wish to stick with this design I would suggest giving it an alternative ability."
You like making things up a lot. If you allowed guns in the world, I wouldn't be saying this; guns are rather excellent, and far more efficient, at least, than magic.

But a bloody bow and arrow doesn't compare to fire balls. Or seventy arrows per second launched by a single mage. Or a magic bow. Or really anything else we can do, considering it's so mundane.

And I want you take a moment and think about what you just said. Overestimate magic. What else would you call what we do with Essence? Overestimating magic is rather like overestimating a sun; if you've done it, chances are nothing else you do will matter be able to work either.

And Cyrix, if you're concerned for their souls, I could help teach them to tap into the Ley Lines and keep the power stored.

That said, I suggested magic mostly because it sounds like you want them to remain Owls. In all honesty, magic in combination with weapons, tools and armor is the best way to go about doing it.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Cryxis, Prince of Doom on January 19, 2015, 11:47:01 pm
((.... I just looked at a bunch of cute owl pictures... I can't think of the guardians seriously anymore xD)
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Stirk on January 19, 2015, 11:51:50 pm
Quote
You like making things up a lot. If you allowed guns in the world, I wouldn't be saying this; guns are rather excellent, and far more efficient, at least, than magic.

But a bloody bow and arrow doesn't compare to fire balls. Or seventy arrows per second launched by a single mage. Or a magic bow. Or really anything else we can do, considering it's so mundane.

And I want you take a moment and think about what you just said. Overestimate magic. What else would you call what we do with Essence? Overestimating magic is rather like overestimating a sun; if you've done it, chances are nothing else you do will matter be able to work either.

And Cyrix, if you're concerned for their souls, I could help teach them to tap into the Ley Lines and keep the power stored.

That said, I suggested magic mostly because it sounds like you want them to remain Owls. In all honesty, magic in combination with weapons, tools and armor is the best way to go about doing it.

"I don't need to ruin the development of weapons. I will let the develop naturally. What exactly am I making up?

It really does. The Armu can fire hundreds of arrows at once with no need for magic, it is what they are designed to do. Even a skilled human swordsman can easily beat a mage in single combat. Mages fall all the time to swordsmen, bowmen, crossbowmen, random thugs with knives, maces, hammers, and an assortment of other weapons. They are not nearly as powerful as you believe them to be. Have you ever actually seen a mage in combat?

What we do with essence is Creation. Because we are Gods. It is a completely different system then mortal magic, which you would know about if you knew anything about either. Despite our claims, you seem to be completely ignorant on both.

You are overestimating magic. That is plain and simple. You think it is doing far more in the world then it really is."
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Cryxis, Prince of Doom on January 19, 2015, 11:57:12 pm
Ok final decision on what the guardians are, deal with it. They shall be the great owls as described before with same population numbers and all. They will each be assigned 5 Sewa to protect from birth, usually it will be a family that they will protect as the family grows maybe they are given as gifts to married couples etc. they will have powerful talons and they will be very strong, they will also have (low 1-2?) pcymental and elemental magic ability.

((Sorry for not posting in color))
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Stirk on January 20, 2015, 12:09:45 am
Ok final decision on what the guardians are, deal with it. They shall be the great owls as described before with same population numbers and all. They will each be assigned 5 Sewa to protect from birth, usually it will be a family that they will protect as the family grows maybe they are given as gifts to married couples etc. they will have powerful talons and they will be very strong, they will also have very light combat and healing magic, nothing too strong.

((Sorry for not posting in color))

(You should probably look at the OOC OP and specify what kind of magic you want to attune them to.)
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Cryxis, Prince of Doom on January 20, 2015, 12:16:30 am
(Fixed)
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Stirk on January 20, 2015, 12:48:07 am
"I think I will prove a point."

I find a Legendary +5 Armu crossbowman, load him up with as many beltbows as he can comfortably use, and have him unload down range. Count the rounds per second.

I then find an Expert Mage of Darruth's and have him do the same thing. Compare the results.

...You know, I am not sure how many beltbows Darruth's mages can carry, so he will be able to use his magic instead.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Andres on January 20, 2015, 04:43:07 am
"A thought flew into my head. Together, I, Fusil, and Joha make the holy trinity of combat-types: magical, physical and chi. That means that if Joha applied herself, she could easily be considered a war goddess. Pretty interesting idea, right? Joha of all people being a war goddess, I mean."
((It's also interesting to note that the three main war deities are all female. Odd considering that in most verses, war gods are usually male.))

Support 97.00: Have a celebration for the 100th tick
Abstain 97.03
Oppose 80.05.2.1: A total of 3 gods must support a proposal to allow it to pass. "Proposals rarely pass even now. The last thing the Bubble needs is for the Council to do even less than what it's doing now."
Quote
<LOOP STABILITY?>
(That's way more science than I can understand. Could you give a small summary about what it means?)

I propose to amend it to say "At least three gods must publicly support a proposal for it to be able to pass"
Abstain. "Regardless of how 80.05.2.1 is worded, it's still a bad idea."

"I think I will prove a point."

I find a Legendary +5 Armu crossbowman, load him up with as many beltbows as he can comfortably use, and have him unload down range. Count the rounds per second.

I then find an Expert Mage of Darruth's and have him do the same thing. Compare the results.

...You know, I am not sure how many beltbows Darruth's mages can carry, so he will be able to use his magic instead.
"This is hardly a fair challenge. Here we have a Legendary +5 champion versus a mere Expert champion."
I find a Legendary +5 Darruthian battlemage specialising in rapid bolt-firing via magic and have it enter the competition.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: IcyTea31 on January 20, 2015, 06:28:51 am
Spoiler: Votes (click to show/hide)
"A thought flew into my head. Together, I, Fusil, and Joha make the holy trinity of combat-types: magical, physical and chi."
"That's... What exactly makes these combat types a 'holy trinity'?"

Quote
Quote
<LOOP STABILITY?>
(That's way more science than I can understand. Could you give a small summary about what it means?)
((Basically, follow Rule 5 by keeping your time loops stable. If a future you comes to warn you of a disaster, you have to later go back in time to warn past yourself about it, even if you averted it.))
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Andres on January 20, 2015, 06:33:47 am
"That's... What exactly makes these combat types a 'holy trinity'?"
"Hyperbole."

((Basically, follow Rule 5 by keeping your time loops stable. If a future you comes to warn you of a disaster, you have to later go back in time to warn past yourself about it, even if you averted it.))
(Rule 5 of what?)
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: DreamerGhost on January 20, 2015, 06:44:45 am
I'm not certain Joha has or wants to have anything to do with chi, or if it even exists as something seperate from magic. Speaking of which, Malkath, I still fail to understand why you consider yourself so afiliated with magic.
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: IcyTea31 on January 20, 2015, 06:52:51 am
"Hyperbole."
Cim sighs loudly. "That is not the answer I wanted. What do you even know of combat to separate it into types?"

I'm not certain Joha has or wants to have anything to do with chi, or if it even exists as something seperate from magic. Speaking of which, Malkath, I still fail to understand why you consider yourself so afiliated with magic.
"Allow me to second this."

(Rule 5 of what?)
((The Council Starter Code of Conduct: "Thou shalt not break the Universe"))
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Kilojoule Proton on January 20, 2015, 07:26:59 am
Tick 99: Losing is fun!

Spoiler: misc (click to show/hide)
Cyrix: You have attended the feast and blessed your hosts after departing. You have given them knowledge of prayer rituals to be followed for your blessing for their harvests, and they gratefully follow them.

Zekeb and Uthon have begun searching for the escapees. Where they used to be are jelly rolls labeled "BLASPMIN GABMBLIN HALL OWNER"

Azxar has taken the woman to I along with the branch on which she was hanged.

(Joha: Bienen instead of Wargs, then)

(Malakath: -7E, Cyrix: -2E)
Malakath: Odolhirum has begun accumulating additional traders and immigrants and begun developing its own nobility. While more outside nobility send their children to train with the Bellatores Sanatores, most consider it to be ruinous for security. A veritable sea of mer-chants carrying immense caravans and immigrants have entered the city, raising its population to 1.1M.

Cyrix worship and close relations with the nearby Sewa do seem to have much benefit to Odolhirum, which has a relatively low per capita skipped meals count. ISAY and its assets have been teleported by the still-new mages' guild and Malakath's assistance.

Art output is steadily increasing in Odolhirum.

(Neron: -3E)
Neron: You create 50 000 Rani. The seed planted has grown to become a young frosty tree of some sort.

(Azem: -4E)
Azem: You create 900 000 Mountwyrms and Dwarves.

(Fortuna: -5E)
Fortuna:
"I don't know. I'm not a king."
"Yes, praise The Auspex for granting me these gloves!"
The Rod is now in the sun. "Awwww. Fine."
The child is now under your implicit protection.
"Do they really carry them off? How spooky! I do want those pouches, though."
The coin lands on edge. "Awww."
You have also created a thousand Turonni and the city of Chance (/ʃɑ̃s/?).

KI'Tork has toured the worlds advising novice cooks about cooking.

Cyrix has created the Sewa's guardians, tall owls with low psymental and elemental ability intended to protect each family from birth. @@@

A Legendary +5 Armu crossbowman has fired off an estimated four hundred bolts in a minute. The Expert Mage of Darruth stacked the bolts neatly in five minutes. A Legendary +5 Darruthian battlemage specializing in rapid bolt-firing could not be found. Instead, a Legendary +5 mage who happens to like a game of stacking cups has come and stacked cups rapidly.

(Legendary +5: Not canon)

Numerous Wood Elf, Mountwyrm, Golem, Wolf person, Seraph-Cherub-Ophan, Night Elf, Human, and Luminee cities and Odolhirum have been struck by a sudden immense Merfolk invasion from marketplaces and graveyards. A large fraction of major Mountwyrm, Golem, Wolf person, Night Elf, Human, and Luminee cities are practically already conquered, and the remaining are suffering heavy losses and collateral damage. The Burning Days' castle has, in a twist of actual irony, been locked up, oiled, and torched with no survivors. The Sanatores' headquarters are currently under siege. Much priceless research data and prototypes from ISAY and the DSMS have been destroyed irretrievably.

This update's constellations are the Dragon and Candle.

(Azem: -3E)

Spoiler: Deities (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (8) (click to show/hide)

Spoiler: New Proposals (0) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Lakes, Youth, Fire, and Earth. Opposing sphere ideas this tick are Chaos and Inutility.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: DreamerGhost on January 20, 2015, 07:33:04 am
Anyone who knows a good reason for NOT boiling the oceans can say them now.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Cryxis, Prince of Doom on January 20, 2015, 07:38:47 am
$$$
((How much did it cost to make the guardians?))
Title: Re: Ye Gods [18+/999 players] IC: T98: Rebirth and Predeath
Post by: Andres on January 20, 2015, 07:40:30 am
Speaking of which, Malkath, I still fail to understand why you consider yourself so afiliated with magic.
"Currently, all magic is powered by the user's soul."
"Considering that I'm actually getting Influence from general magic-use ((GM confirmed)), I have reason to believe Fusil's assessment to be true."

"What do you even know of combat to separate it into types?"
"It was just a light conversation piece. It wasn't meant to be taken seriously and certainly not worth arguing over. I should've known better than to do anything vaguely light-hearted when it comes to the Council."

(NINJA'D!)

Anyone who knows a good reason for NOT boiling the oceans can say them now.
"Probably because the result will be something like this:"
The sun appears to have dimmed severely from Keshan. A long, dark winter is upon it.

(I'll write up an actual response in a bit.)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 07:59:56 am
I send out my angel priests to do some scouting. They will put wards on themselves to protect against detection - optical(invisibility), magical, etc. - before going. Since a god is almost certainly behind this, they will be warded against divine sight as well.

I send one angel priest to the Bellatorus Headquarters. There, it will remove its optical ward and add some very strong protection wards. Then, it will attempt parley with the Merfolk (while behind a shield and decked in armour, of course).

Five will try to locate military leaders of the Merfolk invasion.

The other fifteen will stay with me until I can figure out something better to do with them.

I ask the angel priest I had stationed in Merfolk lands why he didn't report that the Merfolk were preparing an invasion. It takes months or even years to prepare a full-scale mobilisation of such a large army. Did he leave before mobilisation began?
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Kilojoule Proton on January 20, 2015, 08:04:15 am
I send out my angel priests to do some scouting. They will put wards on themselves to protect against detection - optical(invisibility), magical, etc. - before going. Since a god is almost certainly behind this, they will be warded against divine sight as well.

I send one angel priest to the Bellatorus Headquarters. There, it will remove its optical ward and add some very strong protection wards. Then, it will attempt parley with the Merfolk (while behind a shield and decked in armour, of course).

Five will try to locate military leaders of the Merfolk invasion.

The other fifteen will stay with me until I can figure out something better to do with them.

I ask the angel priest I had stationed in Merfolk lands why he didn't report that the Merfolk were preparing an invasion. It takes months or even years to prepare a full-scale mobilisation of such a large army. Did he leave before mobilisation began?
Posting secret actions on IC will totally backfire if anyone sees...
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 08:09:47 am
(Secret actions? Why would I need to make any of those actions secret? Also, maybe we can get a visual representation of Merfolk territory via the old map we had of Keshan?)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 08:27:37 am
Quote
A Legendary +5 Armu crossbowman has fired off an estimated four hundred bolts in a minute. The Expert Mage of Darruth stacked the bolts neatly in five minutes. A Legendary +5 Darruthian battlemage specializing in rapid bolt-firing could not be found. Instead, a Legendary +5 mage who happens to like a game of stacking cups has come and stacked cups rapidly.

"Four hundred is much more then zero. I suppose that means I win?"

Quote
Numerous Wood Elf, Mountwyrm, Golem, Wolf person, Seraph-Cherub-Ophan, Night Elf, Human, and Luminee cities and Odolhirum have been struck by a sudden immense Merfolk invasion from marketplaces and graveyards. A large fraction of major Mountwyrm, Golem, Wolf person, Night Elf, Human, and Luminee cities are practically already conquered, and the remaining are suffering heavy losses and collateral damage. The Burning Days' castle has, in a twist of actual irony, been locked up, oiled, and torched with no survivors. The Sanatores' headquarters are currently under siege. Much priceless research data and prototypes from ISAY and the DSMS have been destroyed irretrievably.

"....Well, that was certainly unexpected."

Prepare the defenses for A-S-H cities. For the time being, trade will take place in guarded depots outside the main cities. Weapons must still be sold, after all.

(KJP, did you calculate the 30M Hovori? I don't think I should be at full essence, unless I have been gaining twenty a tick  ???)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: hector13 on January 20, 2015, 10:08:28 am
Anyone who knows a good reason for NOT boiling the oceans can say them now.

It will likely kill everything in the world..?

Depending on what you mean by "boil them off" it will either result in huge rainfalls everywhere, and great flooding, in the case of it remaining in the atmosphere, otherwise if it just disappears into non-existence there will be great drought everywhere, not enough rainfall to replenish whatever remaining stocks of water there are anywhere else, so everyone most likely dies of thirst, or starvation because they can't water crops or animals.

All in all, not a good idea.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 10:45:48 am
Anyone who knows a good reason for NOT boiling the oceans can say them now.
"It would possible destroy the world and kill of all others races that live in the oceans."

All Ice Titans are told to construct walls around as many Rani towns as they can. Ice Golem Saints are sent dreams warning them to have their people flee to Rani towns. The Shadow Raven Saints are sent dreams telling them to take their people and hide in the darkest spots of their forests. Rani Saints receive dreams warning them to establish a military and to be on high alert for Merfolk attacks.

"I would like to suggest that all gods who helped make the Merfolk come and help me talk some sense into them before this gets any worse."

Appear within the Merfolk capitol in the form of a massive Merman made of ice.

"Bring me your leader for I am the god Neron, who allowed you to survive the ice!"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Lost in Nowhere on January 20, 2015, 12:12:31 pm
What. Even.
Maybe I should have started working on organizational stuff earlier... oh well.

Send Idris to investigate some of the larger Merfolk cities, disguised as one of them.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: DreamerGhost on January 20, 2015, 12:15:21 pm
There curently are three important questions that need to be answered.

First: Why would merfolk even want to conquer other races?
Second: Where did merfolk gain the numbers to overtake over eleven bilion other mortals?
Last: Where did they get enough equipment for their armies?

The most likely answer to all three of these is divine involvement, and as such merfolk themselves are most likely mostly innocent. As such, I apologise for my previous outburst and offer to boil away oceans.


Have my angels apear before Merfolk as a huge storm cloud (they can bring clouds with them since they don't weighth that much) and inquire why and how merfolk are launching this attack.

EDIT: It would look something like this
Spoiler (click to show/hide)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Dutrius on January 20, 2015, 12:21:47 pm
Anyone who knows a good reason for NOT boiling the oceans can say them now.

That would likely kill every single mortal. Maybe not immediately, but it would in the long term. In short, a bad idea.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Vgray on January 20, 2015, 02:09:26 pm
"This is troubling."

The Mountwyrms Dwarves and Gem Dragons are told of the Merfolk army.

Azem appears in the Merfolk capital in the form of a massive Merman with emerald scales.

"I am Azem Goldfather, he who had a hand in your creation, please bring us your leader."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 04:56:26 pm
The most likely answer to all three of these is divine involvement, and as such merfolk themselves are most likely mostly innocent. As such, I apologise for my previous outburst and offer to boil away oceans.
"No, the Merfolk were made to be fully sapient. In the end, they could've chosen simply not to comply with the demands of whatever god put them up to this. If they were being threatened they could've prayed to the Council or to one of their patron gods. They chose to do what they did by choice and must be punished, just not in the way you entailed. To be honest, I care more for the fact that that they attacked my city more than anything, I'm otherwise indifferent to the mortals' attempts to conquer one-another."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: DreamerGhost on January 20, 2015, 05:05:00 pm
That is why I said MOSTLY innocent. Yes, even if a god was involved, they chose to conquer. On it's own I do not consider conquest evil, but they were rather destructiive. Yet I will take my own advice and atempt to find out details before dispensing judgement.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Lord_lemonpie on January 20, 2015, 05:06:38 pm
"If they need punishment, I'll be glad to help you."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 20, 2015, 05:07:14 pm
"Why can't merfolk be satisfied with their lot? I Propose that they suffer for all eternity!"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Cryxis, Prince of Doom on January 20, 2015, 05:09:49 pm
If the guardians aren't already at this, propagate them to one fifth the population of the Sewa. Also I would like my Sewa to build their village up into an actual city and expand into having real farm lands and not home gardens, if need be there shall be 2E set as side to help them IF NEED BE. Also put 4E into my part of the pantheon
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 20, 2015, 05:11:30 pm
"Cyrix, Do you wish to form a Pantheon? After all our spheres coincide."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 05:12:47 pm
"Why can't merfolk be satisfied with their lot? I Propose that they suffer for all eternity!"
Oppose "That would not only target civilian Merfolk and child Merfolk, but also Slythan Merfolk who've invaded nothing. If it's not worded that only their physical bodies will be in pain, then there's a chance they will continue to suffer even after reincarnation. Do you want to see baby Merfolk mass-die due to unbearable pain?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Cryxis, Prince of Doom on January 20, 2015, 05:13:57 pm
"Cyrix, Do you wish to form a Pantheon? After all our spheres coincide."
I thought we already did? If not I will move my 4E for the other into forming one with you
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: gman8181 on January 20, 2015, 05:15:39 pm
Plagues, parasites and... Merpeople? Go figure.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 20, 2015, 05:16:45 pm
quote author=Cryxis, Prince of Doom link=topic=144651.msg5970674#msg5970674 date=1421792037]
"Cyrix, Do you wish to form a Pantheon? After all our spheres coincide."
I thought we already did? If not I will move my 4E for the other into forming one with you
"I'd forgotten, Sorry."
"Why can't merfolk be satisfied with their lot? I Propose that they suffer for all eternity!"
Oppose "That would not only target civilian Merfolk and child Merfolk, but also Slythan Merfolk who've invaded nothing. If it's not worded that only their physical bodies will be in pain, then there's a chance they will continue to suffer even after reincarnation. Do you want to see baby Merfolk mass-die due to unbearable pain?"
"I don't see anything wrong with this, As long as the problem is solved."
KI'Tork Shrugs In an Epic yet nonchalant fashion
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 05:19:31 pm
"KI`Tork, I`m asking you kindly to not harm the Merfolk until I have talked to them. In fact I would like all the gods to not harm them until I have talked to them, please."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 05:20:35 pm
"Cyrix, Do you wish to form a Pantheon? After all our spheres coincide."
I thought we already did? If not I will move my 4E for the other into forming one with you
"Pantheon-joining is free."

If the Merfolk look like they're going to attack the Restoration Knights' castle, alert me first.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 05:20:48 pm
"Why can't merfolk be satisfied with their lot? I Propose that they suffer for all eternity!"

"Oppose. What it is with you lesser Gods doing horrible things to mortals lately?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 20, 2015, 05:22:19 pm
"Why can't merfolk be satisfied with their lot? I Propose that they suffer for all eternity!"

"Oppose. What it is with you lesser Gods doing horrible things to mortals lately?"

"KI`Tork, I`m asking you kindly to not harm the Merfolk until I have talked to them. In fact I would like all the gods to not harm them until I have talked to them, please."

"Calm down, I was just kidding! Jokes are very satisfying to me, On a serious note perhaps we should just adapt the Merfolk and move them to Nikjol? Then they won't be able to harm others."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 05:23:51 pm
Quote
"Calm down, I was just kidding! Jokes are very satisfying to me, On a serious note perhaps we should just adapt the Merfolk and move them to Nikjol? Then they won't be able to harm others."

"Thanks to Malakath's stupid law, we have had at least one 'just kidding' vote pass already. You have to be more careful..."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Cryxis, Prince of Doom on January 20, 2015, 05:26:38 pm
"Cyrix, Do you wish to form a Pantheon? After all our spheres coincide."
I thought we already did? If not I will move my 4E for the other into forming one with you
"Pantheon-joining is free."

If the Merfolk look like they're going to attack the Restoration Knights' castle, alert me first.
((Paying to make it larger/ more grand))
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 20, 2015, 05:27:29 pm
Quote
"Calm down, I was just kidding! Jokes are very satisfying to me, On a serious note perhaps we should just adapt the Merfolk and move them to Nikjol? Then they won't be able to harm others."

"Thanks to Malakath's stupid law, we have had at least one 'just kidding' vote pass already. You have to be more careful..."

"Ah, What about the Nikjol Relocation proposal?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 05:28:21 pm
"Calm down, I was just kidding! Jokes are very satisfying to me, On a serious note perhaps we should just adapt the Merfolk and move them to Nikjol? Then they won't be able to harm others."
"If the other gods agree, sure! We might need to make some changes to them though."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 20, 2015, 05:29:37 pm
"Such as cold resistance, Along with some warm green oceans on the planet, Just to try something different."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 05:31:39 pm
((Paying to make it larger/ more grand))
(Are you talking about the Pantheon Court? The Pantheon Court has nothing to do with pantheons, ironically. It's just a place where every god has a temple there.)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 05:34:14 pm
"But if a God really is causing them to do this, does that really stop the problem? They would probably just be teleported back."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 05:34:46 pm
"I already gave them basic cold resistance, but maybe we should completely change them so that they can never go to war again. I`m thinking about changing them into Eel Men without hands so that they can never hold weapons again and without the ability to go out of water."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 05:35:48 pm
"I already gave them basic cold resistance, but maybe we should completely change them so that they can never go to war again. I`m thinking about changing them into Eel Men without hands so that they can never hold weapons again and without the ability to go out of water."

"Why have you shown such hostility to weapons? That is incredibly annoying. Try and Ill have to stab you."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Cryxis, Prince of Doom on January 20, 2015, 05:37:12 pm
(The other pantheon)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 05:38:58 pm
(The other pantheon)
(You can't "strengthen" a pantheon that way. Being in a pantheon with another god simply means you'll encourage your worshippers to also worship the other god and he'll do the same with his worshippers. You don't need Essence for that and you certainly don't need 4 Essence for that.)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 05:39:33 pm
"They are at war with everyone and your whining about weapons!..Wait a minute. Where did they get these weapons, Fusil, god of weapons, and why have they not attacked any of your cities. Something seems fishy about that."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 05:46:53 pm
"Wait a minute. Where did they get these weapons, Fusil, god of weapons, and why have they not attacked your any of your cities. Something seems fishy..."

"That would likely be the mermaids. They do come from the ocean, after all. It is possible that they got some weapons from the Seppo, considering that they are a race dedicated to producing weapons, though I can hardly be faulted for spreading my sphere. Considering all the things you did with the sun...

Anyway, it is likely they made their own weapons. Azem received a prayer stating that the Mermaids had increased their metal imports a while back, which could have foreshadowed this. It is possible they have been readying themselves since their creation. Why would you have the race you created invade the land dwellers? Of course they avoid the A-S-H cities. They are surrounded by smiley-faced many-handed steel guards that shoot a few hundred crossbows a minute that all explode in trenches, filled with angry tentacle monsters with hundreds of weapons open to them and steel beasts capable of transforming into weapons both of which have excellent magical skills, and watched over by a God who would have already killed them all. There is also the possibility they will attempt to frame me, as they did with the random arrow sticking out of Gruel's head."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Cryxis, Prince of Doom on January 20, 2015, 05:51:24 pm
(The other pantheon)
(You can't "strengthen" a pantheon that way. Being in a pantheon with another god simply means you'll encourage your worshippers to also worship the other god and he'll do the same with his worshippers. You don't need Essence for that and you certainly don't need 4 Essence for that.)
((I thought it was a temple thing build with multiple gods. It worked last time I threw money Essence at it))
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 05:54:23 pm
(The other pantheon)
(You can't "strengthen" a pantheon that way. Being in a pantheon with another god simply means you'll encourage your worshippers to also worship the other god and he'll do the same with his worshippers. You don't need Essence for that and you certainly don't need 4 Essence for that.)
((I thought it was a temple thing build with multiple gods. It worked last time I threw money Essence at it))
(Just ask KJP about it in the OCC thread before you throw 4 Essence at it.)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: DreamerGhost on January 20, 2015, 05:56:39 pm
The attack has been most untimely, distrupting the contest I had called. Another sin to the instigator. True winners were not named, so I shall reward those that were nominated with a lesser gift.

Grant those that were nominated in the contests ability to freely recall any skill and ability they had in previous lives.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 06:00:05 pm
"I`m still planning on turning them into Eel Men like it or not God of Weapons."

Use 5 essence to turn as many Merfolk warriors as I can into Eel Men.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 06:04:48 pm
"I`m still planning on turning them into Eel Men like it or not God of Weapons."

Use 5 essence to turn as many Merfolk warriors as I can into Eel Men.

Spend 3 essence to turn all the Eel Men's tongues into a long tentacle that can split open into dozens of smaller tentacles, allowing them to wield multiple weapons at once.

"Come to think of it, you where awfully quick to accuse me of doing this, and they are your creations. You also seem to be trying to hide your guilt. Who is to say it wasn't you who did it, and you are trying to frame me?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Quartz_Mace on January 20, 2015, 06:06:50 pm
My Gods. Well isn't this nice.

I'd like to know the state of Ñurnea and the Wolf-people so that I may help them better.

I agree not to harm any civilian Merpeople, but soldiers must be neutralized, preferably not killed, but sometimes these things can't be helped.

Hey, I have an idea of how we can take these armies out.

Use up to 4E to surround dense marching Merfolk armies with a poisonous, purple gas. The poison is extremely lethal but causes no pain, just like falling asleep.
Send my Winged Servants to fly around Ñurnea and firebomb any Merfolk at the walls.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 06:09:10 pm
"Keep it up and maybe your followers will start dealing with some strange weather, God of Weapons."

Spend 3 essence to cause the tentacles to transform into smaller eels that devour weapons.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 06:13:22 pm
Use up to 4E to surround dense marching Merfolk armies with a poisonous, purple gas. The poison is extremely lethal but causes no pain, just like falling asleep.
"I advise you against this course of action. This will kill all life that touches the gas - not just Merfolk armies. Not to mention that the gas would surely dissipate, poisoning and killing many things when it does. Then there's the fact that they have their own mages which can push away the gas using air magic or something. All-in-all it's a terrible idea."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 06:14:29 pm
"Keep talking like that and I will nuke you and everything you ever loved into the Void. I do not take threats against my followers lightly, would you like Tykki to give you a sample of how cold steel beats cold ice?"

Train the Eel men to control their tongue tentacle eels, allowing them to get over their impulse to devour weapons. If not enough to hold them in the Eel's mouth, enough to weaponize the eels to devour their enemies instead.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Quartz_Mace on January 20, 2015, 06:17:51 pm
Use up to 4E to surround dense marching Merfolk armies with a poisonous, purple gas. The poison is extremely lethal but causes no pain, just like falling asleep.
"I advise you against this course of action. This will kill all life that touches the gas - not just Merfolk armies. Not to mention that the gas would surely dissipate, poisoning and killing many things when it does. Then there's the fact that they have their own mages which can push away the gas using air magic or something. All-in-all it's a terrible idea."
"You make some good points. Amending."
I surround dense, sleeping camps of Merflok with a colorless, extremely lethal gas engineered to only kill Merfolk. I will spend up to 6E to do this.
"They go to sleep. They don't wake up. Not much they can do now."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 06:27:20 pm
"It still falls on the problem of dissipation and the fact that mages can get rid of it. You also have to keep in mind that there are some civilian Merfolk residing as permanent citizens of non-Merfolk lands. I suggest making the gas be non-lethal and pain-causing with an enchantment against dissipation and manipulation by magic. Also, make it a coloured gas so they don't inadvertently wander into it and suddenly find themselves engulfed in pain/death because they don't know where to go or what to do to stop it."

EDIT: "The gas ought to be pain-inducing rather than sleep-inducing because they won't be able to walk out of the gas clouds if they're asleep. Also, you may get some brownie points from Melyssa."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 06:28:04 pm
"Keep talking like that and I will nuke you and everything you ever loved into the Void. I do not take threats against my followers lightly, would you like Tykki to give you a sample of how cold steel beats cold ice?"

Train the Eel men to control their tongue tentacle eels, allowing them to get over their impulse to devour weapons. If not enough to hold them in the Eel's mouth, enough to weaponize the eels to devour their enemies instead.
"Must be nice being an older god, able to bully and push around all other gods, God of Weapons."

Transform the Eel Men and the Eels into Sea Slugs, unable to do anything but moan, curse Fusil, and crawl about.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Quartz_Mace on January 20, 2015, 06:34:01 pm
"It still falls on the problem of dissipation and the fact that mages can get rid of it. You also have to keep in mind that there are some civilian Merfolk residing as permanent citizens of non-Merfolk lands. I suggest making the gas be non-lethal and pain-causing with an enchantment against dissipation and manipulation by magic. Also, make it a coloured gas so they don't inadvertently wander into it and suddenly find themselves engulfed in pain/death because they don't know where to go or what to do to stop it."
"If it's colored, the mages will notice it. You realize that they die the moment they breathe it in, right? I've also made it only Merfolk-targeting, so don't worry about manipulation. Also, it's meant to dissipate when the job is finished. That's why I'm using gas. They wouldn't find themselves engulfed in pain if it lingered either (which it won't), they'd just drop dead. I see no issues. Not to mention, I'm deploying it on sleeping camps of dense soldiers, so civilian casualties will be non-existent. Any other 'problems?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 06:37:47 pm
"The biggest problem is its extreme lethality. Even in small doses it can kill or seriously incapacitate, so dissipation would be rather dangerous for civilians if even a tiny, tiny bit can kill them. Make it of a regular lethality (still lethal if you breathe a decent amount in, or something like that) and specify that the targets aren't near civilian centres. Some dense armies choose to camp inside cities, after all."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Quartz_Mace on January 20, 2015, 06:42:47 pm
"The biggest problem is its extreme lethality. Even in small doses it can kill or seriously incapacitate, so dissipation would be rather dangerous for civilians if even a tiny, tiny bit can kill them. Make it of a regular lethality (still lethal if you breathe a decent amount in, or something like that) and specify that the targets aren't near civilian centres. Some dense armies choose to camp inside cities, after all."
"This is war. They slaughter my people, and you ask me to let more of them live when I could more easily end their offensives?

Just a moment ago you suggested making it cause extreme pain and only pain, a fate death is preferable to. What's in your head, Malakath?

Besides, if they're dead, their souls' will just be reincarnated. At least I'm being humane."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 06:47:30 pm
(I'm pretty tired IRL and that means that not all my ideas are well thought-out and I change my mind a lot.)

EDIT: (Also, it was meant to be pain-inducing but not extremely pain-inducing. Just enough to discourage them from passing through it.)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 06:58:52 pm
Quote
"Must be nice being an older god, able to bully and push around all other gods, God of Weapons."

Transform the Eel Men and the Eels into Sea Slugs, unable to do anything but moan, curse Fusil, and crawl about.

"You may one day find out, if you extreme stupidity doesn't kill you first. Why did you do something so pointlessly cruel? To your own creation no less!"

Teleport the eel-seaslugs into the gas, as a mercy kill. Hopefully they are still recognized biologically as Mermen.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 07:09:47 pm
Quote
"Must be nice being an older god, able to bully and push around all other gods, God of Weapons."

Transform the Eel Men and the Eels into Sea Slugs, unable to do anything but moan, curse Fusil, and crawl about.

"You may one day find out, if you extreme stupidity doesn't kill you first. Why did you do something so pointlessly cruel? To your own creation no less!"

Teleport the eel-seaslugs into the gas, as a mercy kill. Hopefully they are still recognized biologically as Mermen.

"I was planning on fixing them in secret after you got done with your little fit!"

Quickly teleport the Sea Slugs out of the gas and purge it from their bodies.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 07:48:22 pm
Quote
"I was planning on fixing them in secret after you got done with your little fit!"

Quickly teleport the Sea Slugs out of the gas and purge it from their bodies.

"I suppose you should take this as a lesson, then, for what happens when you mess with Gods who are much more powerful then you. Transforming your creations for such a petty reason is disheartening."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 07:56:32 pm
"You were helping them to kill others out of spite of me, God of Weapons!"

Take all of the Sea Slugs and morph them together to create a kind of hive mind race were each mind controls a different part of the body. The body will resemble a massive brain with multiply tentacles to protect itself but not enough to move. They will have a childlike mind that fills only satisfaction and joy. It does not need to eat or breath and loves making up stories to entertain themselves. The will be called the Drrol and shall be given resistance to ice and inhabit the future sights of me and KI`Tork`s green oceans.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Quartz_Mace on January 20, 2015, 07:57:44 pm
"You were helping them to kill others out of spite of me, God of Weapons!"

Take all of the Sea Slugs and morph them together to create a kind of hive mind race were each mind controls a different part of the body. The body will resemble a massive brain with multiply tentacles to protect itself but not enough to move. They will have a childlike mind that fills only satisfaction and joy.
"I'm not sure what you're doing, Neron, but you may want to cool it."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 08:00:20 pm
"You were helping them to kill others out of spite of me, God of Weapons!"

Take all of the Sea Slugs and morph them together to create a kind of hive mind race were each mind controls a different part of the body. The body will resemble a massive brain with multiply tentacles to protect itself but not enough to move. They will have a childlike mind that fills only satisfaction and joy.

"Only after you disarmed them (literally) to spite me. I thought you where to transform them back?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 08:08:52 pm
"What?! I disarmed them because they were attacking everyone...."

Neron gives a godly sigh.

"I grow tired of this pointless argument and would like to apologies for threatening your followers, Fusil. I know how much you care for them and it was cruel of me to threaten them."

"No, I will not be turning them back into any Eel Folk or Merfolk form. In this form they pose no danger to anyone and will help give my Ice Golems allies."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 08:13:37 pm
"I'm not sure what you're doing, Neron, but you may want to cool it."
(If I was still playing as Yaos, I'd propose imprisoning you for making such a cheesy pun. ;D)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 08:15:18 pm
"Trying to make someone incapable of using weapons ever again is a great sin. God or no. Ill let you live, knowing you had no desire to actually carry out your threats. I suppose that form is better then your previous designs...."

In a completely unrelated note, I create the first Alreona Flasks in an Armu city under heavy Vindico guard:

Spoiler (click to show/hide)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 08:53:53 pm
"I get out of one near war with Fusil and it looks like Im about to enter another....MALAKATH! Would you like to explain why ISAY was working on plans to attack NUKE." ::)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 09:12:00 pm
"They weren't. Why would I want to attack NUKE? I've been trying hard not to provoke other gods into attacking me. Starting a war with you would not help in that regard. Besides, if I wanted NUKE destroyed or captured I'd simply send in my angels or attack it myself. I have no interest in either you or NUKE."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Rolepgeek on January 20, 2015, 09:18:27 pm
The...

The fuck just happened.

Alright, well, I'm glad I put up those Obelisks now, and gave my followers all the shit I did. Didn't think Merfolk could survive this long out of water, actually, though they've obviously found some way to circumvent that.

Also, 'If I wanted X done I'd do it myself' is a terrible, terrible way to try and proclaim your innocence, because it acts like noone understands subtlety or measured action.

Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Ama on January 20, 2015, 09:20:21 pm
"They weren't. Why would I want to attack NUKE? I've been trying hard not to provoke other gods into attacking me. Starting a war with you would not help in that regard. Besides, if I wanted NUKE destroyed or captured I'd simply send in my angels or attack it myself. I have no interest in either you or NUKE."
"Sure....These war plans and half constructed war machines must have been built by a different ISAY."  ::)
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 20, 2015, 09:31:15 pm
"Wait a minute, are you telling me they made actual, on-paper war plans to attack NUKE? I gave them an assignment to start building war machines but they certainly weren't meant to be fielded by ISAY themselves - they were to be mounted on Odolhirum's walls. If some members of ISAY were actually planning to attack NUKE then that's certainly a problem I have to fix. Are you sure it isn't some fantasy of a scientist who didn't like NUKE very much or something of the sort?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: hector13 on January 20, 2015, 10:11:03 pm
"I don't know. I'm not a king."

I'm sure you'll be fine. Give me a shout if you experience issues with the game, however.

"Yes, praise The Auspex for granting me these gloves!"

((I assume I'm the Auspex? dictionary definition of that was an augur (soothsayer) in Ancient Rome... but just in case:))

My pleasure. Don't abuse it.

The Rod is now in the sun. "Awwww. Fine."

Keep an eye on Tycho. He's fast becoming a liability.

The child is now under your implicit protection.

((Lemme know if anything bad happens with him. I like him. Or her.))

Encourage the parents to move to Chance. Protect them on the way.

"Do they really carry them off? How spooky! I do want those pouches, though."

I'm not sure they would... suit you. They're apparently quite painful to install.

The coin lands on edge. "Awww."

Pat the mortals head and wink.

That's what you get for being cheeky.

Slightly increase the person's luck, though. I can appreciate cheeky

You have also created a thousand Turonni and the city of Chance (/ʃɑ̃s/?).

((yes. Would normally have attempted a phonetic pronunciation thing, but French is apparently too weird for that))

Check the Turonni are settling into Chance alright. Food, water, education, entertainment and such.

((Also, don't think I didn't actually specify when I created them, but do they have the base luck noise (1.5 if worshiping, 0.67 if not) I mentioned? If not, add it on, for however much it costs))
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 20, 2015, 10:16:10 pm
The...

The fuck just happened.

Alright, well, I'm glad I put up those Obelisks now, and gave my followers all the shit I did. Didn't think Merfolk could survive this long out of water, actually, though they've obviously found some way to circumvent that.

Also, 'If I wanted X done I'd do it myself' is a terrible, terrible way to try and proclaim your innocence, because it acts like noone understands subtlety or measured action.



"What ever happened to 'understanding mortals'? Surly, you would understand your creations best. If I remember correctly, you where the one who suggested the merfolk. Yet you didn't see this coming at all? I see your arrogance shows itself again. Even things like this prove how little you know."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Vgray on January 20, 2015, 10:21:40 pm
"You would know a thing or two about arrogance..."/color]
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Rolepgeek on January 21, 2015, 12:09:06 am
Yeah, at a certain point the ridiculousness present in everything you say gets so thick that I can't actually understand the words you say, anymore, Fusil. This was one of those times.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: hector13 on January 21, 2015, 12:11:06 am
Watch out, he might threaten to kill you!
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 21, 2015, 12:13:00 am
Watch out, he might threaten to kill you!
Malakath chuckles, then she remembers what happened to the Burning Days and chuckles a bit more.

EDIT: She then realises she's laughing at the deaths of a group of knights who while arrogant did actually help people. She stops chuckling.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Rolepgeek on January 21, 2015, 12:20:39 am
Watch out, he might threaten to kill you!
After a while, you get used to it.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 21, 2015, 12:54:58 am
Yeah, at a certain point the ridiculousness present in everything you say gets so thick that I can't actually understand the words you say, anymore, Fusil. This was one of those times.

"So you are saying you are too stupid to even understand words now? I suppose that would fit with what we know of you."

Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 21, 2015, 10:43:47 am
"Guys, Calm down, There is quite literally no need to destroy the Mermen. Instead I think that we should just go through with my plan and stop messing with them."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Lord_lemonpie on January 21, 2015, 10:54:47 am
Melyssa creates "Painpointing magic" and grants it to her most loyal followers and the Archfiends.

Ask the magical woman if the ghosts speak to her, or if she's only able to see them. Ic they speak to her, ask what they say.

Melyssa listens to prayers.

Spoiler: Painpoint Magic (click to show/hide)

"I propose that we punish the leaders of the mermen by torturing them. I also propose that we establish a link between the soldiers who helped with the invasion and the mermen leaders, so that they can feel the torture without actually getting hurt.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Vgray on January 21, 2015, 12:05:16 pm
"No one will do anything until we talk to them."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 21, 2015, 01:56:21 pm
Melyssa creates "Painpointing magic" and grants it to her most loyal followers and the Archfiends.

Ask the magical woman if the ghosts speak to her, or if she's only able to see them. Ic they speak to her, ask what they say.

Melyssa listens to prayers.

Spoiler: Painpoint Magic (click to show/hide)

"I propose that we punish the leaders of the mermen by torturing them. I also propose that we establish a link between the soldiers who helped with the invasion and the mermen leaders, so that they can feel the torture without actually getting hurt.

"That sounds more like a spell then an entire class of magic....

And Oppose, Oppose. Can someone tell me why I haven't cut her down yet? Why, exactly, have I let her live this long?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Lord_lemonpie on January 21, 2015, 02:08:57 pm
Melyssa creates "Painpointing magic" and grants it to her most loyal followers and the Archfiends.

Ask the magical woman if the ghosts speak to her, or if she's only able to see them. Ic they speak to her, ask what they say.

Melyssa listens to prayers.

Spoiler: Painpoint Magic (click to show/hide)

"I propose that we punish the leaders of the mermen by torturing them. I also propose that we establish a link between the soldiers who helped with the invasion and the mermen leaders, so that they can feel the torture without actually getting hurt.

"That sounds more like a spell then an entire class of magic....
"You're right."
Make it a spell instead of a magic class.
Quote
Can someone tell me why I haven't cut her down yet? Why, exactly, have I let her live this long?"
"Multiple gods have suggested killing all of them, not considering the civilian casualities that will definitely occur when they do what they suggested, and you don't really seem to care. But when I suggest punishing the guilty ones, not even killing them, you lose your mind. It seems quite illogical to me."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: DreamerGhost on January 21, 2015, 02:24:10 pm
The reason, at least form me, is that Flagelants have kept enough to themselves that other races did not raze their cities. Seems proof enough that Melyssa, while prefering torture as punishment, does not promote spreading it to those unwanting and undeserving.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Quartz_Mace on January 21, 2015, 03:47:18 pm
Melyssa creates "Painpointing magic" and grants it to her most loyal followers and the Archfiends.

Ask the magical woman if the ghosts speak to her, or if she's only able to see them. Ic they speak to her, ask what they say.

Melyssa listens to prayers.

Spoiler: Painpoint Magic (click to show/hide)

"I propose that we punish the leaders of the mermen by torturing them. I also propose that we establish a link between the soldiers who helped with the invasion and the mermen leaders, so that they can feel the torture without actually getting hurt.

"That sounds more like a spell then an entire class of magic....
"You're right."
Make it a spell instead of a magic class.
Quote
Can someone tell me why I haven't cut her down yet? Why, exactly, have I let her live this long?"
"Multiple gods have suggested killing all of them, not considering the civilian casualities that will definitely occur when they do what they suggested, and you don't really seem to care. But when I suggest punishing the guilty ones, not even killing them, you lose your mind. It seems quite illogical to me."
"I'm going to do what it takes to protect my own. I will not unnecessarily take the lives of the soldiers, but I'm not going to listen to your nonsense."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 21, 2015, 04:02:03 pm
"Why don't we all just ignore the world and stop feeding it divine magic for a few ticks and then we'll come back and reward the mortals that remained faithful?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Quartz_Mace on January 21, 2015, 04:03:53 pm
"Why don't we all just ignore the world and stop feeding it divine magic for a few ticks and then we'll come back and reward the mortals that remained faithful?"
"Hsssssss!

And condemn my already faithful followers? Not today."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: LuckyKobold on January 21, 2015, 04:10:10 pm
"No No, I meant that the Council and individual gods held back on the Miracles and Divine Intervention. If we don't stop how will Mortals learn to fend for themselves?"
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 21, 2015, 04:17:04 pm
Quote
"Multiple gods have suggested killing all of them, not considering the civilian casualities that will definitely occur when they do what they suggested, and you don't really seem to care. But when I suggest punishing the guilty ones, not even killing them, you lose your mind. It seems quite illogical to me."

"Killing is one thing, torturing is another. Why do you seem to believe that torture stands above a swift death? At least they are reincarnated without harm once killed, torturing is much less ethical. Again, it is like watching someone beat a rat infestation. Everyone else is suggesting traps and gas, while you are pulling the rats out from their holes and torturing them for some reason."

The reason, at least form me, is that Flagelants have kept enough to themselves that other races did not raze their cities. Seems proof enough that Melyssa, while prefering torture as punishment, does not promote spreading it to those unwanting and undeserving.

"I suppose you are right. But she has been branching out steadily into other races, a disturbing development. Somethings are easier to put down before they start..."

"Why don't we all just ignore the world and stop feeding it divine magic for a few ticks and then we'll come back and reward the mortals that remained faithful?"

"...Why? I don't see any gain from that."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 21, 2015, 04:26:15 pm
"No No, I meant that the Council and individual gods held back on the Miracles and Divine Intervention. If we don't stop how will Mortals learn to fend for themselves?"
"This isn't wise considering that many races lack enhanced common sense."
I'm pretty sure I did this already but I give all races I created enhanced common sense. All races I create from now on will have enhanced common sense by default.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Cryxis, Prince of Doom on January 21, 2015, 04:34:45 pm
I use 3E to propagate both races, making very sure that the guardians stay 1/5 the population of the Sewa.
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Vgray on January 21, 2015, 04:35:40 pm
Give Gem Dragons and Mountwyrms enhanced common sense.

"While I agree with the kitchen god in principle, we are already somewhat detached from mortal affairs. Their perspective of time is different to ours."

Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Stirk on January 21, 2015, 04:38:29 pm
Give Gem Dragons and Mountwyrms enhanced common sense.

"While I agree with the kitchen god in principle, we are already somewhat detached from mortal affairs. Their perspective of time is different to ours."

"I do not. Why must they learn to fend for themselves? A god is meant to serve his people. We will always be there for them. Leaving would simply be foolish. Even the idiots who do believe that must at least care about their essence gain..."
Title: Re: Ye Gods [18+/999 players] IC: T99: Losing is fun!
Post by: Andres on January 21, 2015, 04:41:43 pm
Oppose 97.00: Have a celebration for the 100th tick
"In light of recent events, a celebration seems inappropriate."

"While I agree with the kitchen god in principle, we are already somewhat detached from mortal affairs. Their perspective of time is different to ours."
(Our 98 days vs their ~1400-1500 years, right?)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Kilojoule Proton on January 21, 2015, 05:02:25 pm
Tick 100: Q: "How do gods celebrate?"

The angel priests scouting around trying to find the military leaders have stumbled on a promising leak. They have found a room with a round table and a war map. Around the table are a jelly roll, a rock with a face drawn on, a jar of pickles, a cat with a wrinkled paper crown, and a bucket (‼) filled with something. There are signs pointing at them labeled "MERFOLK MILITARY LEADERS."

The angel priests searching for the leader have found a heavily armored Merman in a sealed airship surrounded by four great fountains with much gold and a nice cape.
? ? ?: "I demand nothing less than sovereignty over the entire world. I have millions of your followers ready to be executed at the first sign of disruption and many in rooms warded from detection but not destruction in the seas. I advise that you stand down and yield to your rightful emperor."
A screaming man in impressive armor wielding a massive axe has appeared, charging at the self-proclaimed emperor, who teleports away, sighs, and says something about an execution.

The angel priest says he had no idea it was happening as he saw no soldiers and no mobilization

(A map may be coming, but it's not the old one. This one's scale is much larger.)

A-S-H cities have begun preparing defenses for the inevitable attack, although their locations prohibit easy access. Some probably Merfolk-associated scouts of flying races have been shot down.

The Ice Titans have begun the construction of walls around as many Rani towns as possible. Ice Golem Saints have started an evacuation to Rani towns and Shadow Raven Saints have begun evacuations into deep forest. Rani Saints have begun drafting an army and keep watch for Merfolk attacks.

Neron has appeared in the Merfolk capital as a massive Merman of ice.
Random Mermaid: "Our glorious leader has left the sea to remove those disgusting land-dwellers!"
Azem has appeared in the Merfolk capital as a massive Merman with emerald scales.
Random Merman: "We can't! He's already left!!"

Idris has investigated the larger Merfolk cities and found nothing too out of the ordinary.

Khaziraad's angels have appeared before the Merfolk as storm clouds and asked why and how the Merfolk are launching the attacks.
Random Merman: "They are attacking to eliminate the land-dwelling filth! Our glorious conqueror who unified us didn't always use armies to conquer!!!"

The Mountwyrms, Dwarves, and Gem Dragons have been told of the Merfolk army. The more coastal Mountwyrms knew of it from first-hand experience.

The guardians of the Sewa have been propagated to maintain a 1:5 ratio with the Sewa. The Sewa not near Odolhirum have begun centralizing and building a city and finished with Cyrix's assistance. (Not sure if pantheon investment still wanted, so not deducted)

KI'Tork has shrugged epically.

Malakath has been alerted to heavy bombardment at the Restoration Knights' castle and all stored water disappearing.

A DSHS campus has been heavily damaged by an attack! Valuable medical research has been destroyed!

Those nominated in the contests have been granted the ability to access the skills and abilities of previous lives.

Neron has turned tens of thousands of Merfolk warriors into Eel Men. Fusil has granted the tongues of the Eel Men the ability to split and be prehensile. Neron has made the tentacles turn into smaller eels that devour weapons. Fusil has given them control so as not to devour weapons or even devour enemies, thus making the eels themselves weapons. Neron has turned the Eel Men and Eels into Sea Slugs unable to do anything but moan, curse Fusil, and crawl about. The leadership is unaffected.

The Winged Servants have begun firebombing the invading Merfolk and their auxiliaries and strange creatures of water and stone. The fire is mostly ineffective.

Quéßäre has surrounded many dense camps of sleeping Merfolk with a colorless, lethal gas targeted specifically at Merfolk. It seems a significant fraction anticipated gas attacks and were somehow prepared against this in addition to quite a few influentials who sleep in water and are mostly unaffected. The leadership also remains unaffected and has reanimated the dead. It seems likely that quite a few Merfolk who were actually merchants were killed when in the same area. Notable is the fact that no Eel Men, Eels, or Sea Slugs were affected, and they continue to moan, curse Fusil, and crawl about.

Neron has morphed together the Sea Slugs together to create the Drrol, a hive mind controlling different parts of the body, which resembles a giant sessile brain with tentacles. It has a childlike mind that knows only satisfaction and joy, needs neither to eat nor to breathe, and tells many stories. It has resistance to ice. It has now protected itself and killed a gawker, feeling joy and satisfaction while doing so. The leadership is unaffected.

Fusil has created the Alreona flasks.

Fortuna:
"And now our king is dead! I can finally make that game! I am so Smiled On!"
(Auspex is intended as both its definition and a bit of etymological trickery with "auspicious")
Tycho is currently rebuilding a shrine to Fortuna, unseen by anyone.
The parents of the child are on the way to Chance.
"But what's a little pain when I get to store food in my cheeks like a sailor?"
There is plenty of food, water, and entertainment at Chance. An unintended side effect of the prevalence of gambling halls is a generally improved understanding of probability.

Melyssa has created a Painpointing spell. Some mages are requesting a reverse Painpointing spell in which they see people who aren't (yet) feeling pain for its usefulness in playing Hide and Stake.

A celebration has been started, enforced by the Council!

The Pantheon Courts have been completed despite the war.

A Gruen city has been besieged by a massive army of Merfolk and various other races. An army of 5 million homunculi has appeared to attack the sieging force. The Gruen have begun swarming out and devouring anyone in the way and there is a cloud of Gruen spores around the area. Roughly 13% of each of the two armies have been consumed by the surprise attack. There is much chaos as both of the original armies struggle to decide who to concentrate on. The Merfolk army has called for a truce.

Sentinels have poured out of nowhere in particular to repel the invading forces. They defend the less damaged portions of the ground-based Good cities fairly well but suffer great losses.

The smoldering remnants of ISAY have inexplicably vanished.

A branch of the Life Lab's security in an invaded town has been breached! Researchers seem very nervous about something.

Malakath: Common sense flag toggled.
Azem: Common sense flag toggled for Gem Dragons and Mountwyrms.

Many Humans, Mountwyrms, Luminee, Wood Elves, Night Elves, and Odolhirum dwellers have been killed off!

The dead have been reincarnated or sent to their afterlives.

This update's constellations are the Seraph and Ikaku.

(Cyrix: -2E, Neron: -5E, Fusil: -3E, Neron: -3E, Fusil: -2E, Quéßäre: -6E, Neron: -3E, Neron: -3E, Fusil: -4E, Darruth: -2E, Melyssa: -2E, Cyrix: -2E)
)

Spoiler: Deities (click to show/hide)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (5) (click to show/hide)

Spoiler: New Proposals (4) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Generosity, Fate, Strength, and Fire. Opposing sphere ideas this tick are Pleasure and Misfortune.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Lord_lemonpie on January 21, 2015, 05:07:28 pm
Quote
Some mages are requesting a reverse Painpointing spell in which they see people who aren't (yet) feeling pain for its usefulness in playing Hide and Stake.
MY FUCKING SIDES.
HIDE.
AND.
STAKE.
I'M DYING.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 21, 2015, 05:08:55 pm
"Hmm, I see..."

KI'Tork checks on the kobolds and sees how the fighting has effected them.

Proposal 97.00:Accepted

"A Celebration means cooking food!"

KI'Tork spend 2 Essence improving his temples.

Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 21, 2015, 05:13:18 pm
-snip-
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Kilojoule Proton on January 21, 2015, 05:22:14 pm
The VIrtues have announced the giving of gifts in response to the godly "celebration."
Pat has given no one anything
Tom has given Fusil 4E
Rita has given Neron 4E
Ben has given Darruth 4E
Tria has given Fortuna 4E
Mil has given Cyrix 4E
Cassie has given Azem 4E

(97.00's already passed)

(KI'Tork: -2E)
KI'Tork: The kobolds seem to have been mostly spared perhaps because of their relative obscurity.

Your temples have been improved.

ADDIT:
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Ama on January 21, 2015, 06:03:24 pm
"Gods celebrate by having a massive snowball fight"

Merwen is to go and explain to the Drrol that Neron dislikes murderers and to knock it off before I turn them into slime, also bring the innocent gawker back to life.


"I would like to propose that we give this emperor immortality so that we can through him into the sun and let him burn for eternity."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 21, 2015, 06:07:20 pm
"Neron, Why don't we move the Drrol to the Nikjol Ice Planet and then we can pool our Essence to make The Lightbulb and Wire, I'll get 75% of the cost and You'll deal with the other 25% so that we can finally start working on our Solar System?"

In Honor Of Neron's Suggestion KI'Tork attempts to engage in a snowball fight with the Megabeast that appeared a few ticks ago.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 21, 2015, 06:08:12 pm
Tycho is currently rebuilding a shrine to Fortuna, unseen by anyone.

I'm curious how you think this will aid us, Tycho.

The parents of the child are on the way to Chance.

Inform the Turonni to treat these people as honoured guests, engage the child with religious iconography related to me.

"But what's a little pain when I get to store food in my cheeks like a sailor?"

Give him his pouches, but at least make them unnoticeable to others people

You ah... you may want to avoid sailors. They don't like it when other people get these pouches, even if they end up becoming a sailor. Keep it secret, aye?

There is plenty of food, water, and entertainment at Chance. An unintended side effect of the prevalence of gambling halls is a generally improved understanding of probability.

Encourage setting up a university for further study into probability, and mathematics in general. Channel a small amount of fiscal donations toward this effort.

Propagate the Turonni and also give them the common sense flag, spending 7E.

On the Merfolk stuff: Perhaps we should engage the Merfolk emperor in discourse before punishing him? There must be a reason for this. If it's simply because the Merfolk are racist, perhaps a little bit of education might not go amiss?
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 21, 2015, 06:09:51 pm
"Why don't we just put the Mermen on Nikjol so that they'll have an entire world for themselves?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: DreamerGhost on January 21, 2015, 06:10:34 pm
So the instigator has revealed itself and we have

Quote
The angel priests scouting around trying to find the military leaders have stumbled on a promising leak. They have found a room with a round table and a war map. Around the table are a jelly roll, a rock with a face drawn on, a jar of pickles, a cat with a wrinkled paper crown, and a bucket (‼) filled with something. There are signs pointing at them labeled "MERFOLK MILITARY LEADERS."

pointing to void influence. I am still considering mass slaughter of merpeople, but I'm going to have this emperor captured and see what happens first. Those wanting to help can do so by not interfering.

"I would like to propose that we give this emperor immortality so that we can through him into the sun and let him burn for eternity."

A capital idea.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Lord_lemonpie on January 21, 2015, 06:13:36 pm
"I would like to propose that we give this emperor immortality so that we can through him into the sun and let him burn for eternity."
"That sounds acceptable, but just burning won't be painful enough. We must make sure that he regrets what he has done."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 21, 2015, 06:16:19 pm
Oppose 99.01:? Move all the Merfolk to Nikjol <?>

"I would like to propose that we give this emperor immortality so that we can through him into the sun and let him burn for eternity."
"I strongly oppose this. After all the trouble with the HoDo/Lich, do we really want to create another immortal, ultra-powerful, god-hating wizard?"

"Azem, can you loan me about 6E? I'll pay you back 8E in 8 Ticks."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 21, 2015, 06:18:25 pm
"Just why can't a jelly roll, a rock with a face drawn on, a jar of pickles, a cat with a wrinkled paper crown, and a bucket (‼) filled with something successfully engineer a world dominating conquest?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Cryxis, Prince of Doom on January 21, 2015, 06:25:25 pm
$$$
((What is the current population of Sewa? And how much would it cost to teleport their city with the guardians to one of the other habitable planets?))
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 21, 2015, 06:29:14 pm
$$$
((What is the current population of Sewa? And how much would it cost to teleport their city with the guardians to one of the other habitable planets?))

(Price checks are generally done in the OOC)

"Gods actually celebrate by shooting things. It is a time-honored tradition."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 21, 2015, 06:30:13 pm
Pfft, games of chance all the way, Fusil.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Ama on January 21, 2015, 06:31:17 pm
"Neron, Why don't we move the Drrol to the Nikjol Ice Planet and then we can pool our Essence to make The Lightbulb and Wire, I'll get 75% of the cost and You'll deal with the other 25% so that we can finally start working on our Solar System?"

In Honor Of Neron's Suggestion KI'Tork attempts to engage in a snowball fight with the Megabeast that appeared a few ticks ago.
"Sure, but I thought we already made the Lightbulb and Wire."

Contribute as much essence as KI`Tork needs.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 21, 2015, 06:32:38 pm
"No I created the Anti Sun, Unless I forgot."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 21, 2015, 06:32:49 pm
Pfft, games of chance all the way, Fusil.

"Lets combine them both! I invented a game with Varee called Russian Roulette (http://www.bay12forums.com/smf/index.php?topic=144651.msg5751543#msg5751543). Would you like to play?
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 21, 2015, 06:34:05 pm
"I'll Play!"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 21, 2015, 06:34:21 pm
Pfft, games of chance all the way, Fusil.

"Lets combine them both! I invented a game with Varee called Russian Roulette (http://www.bay12forums.com/smf/index.php?topic=144651.msg5751543#msg5751543). Would you like to play?

Name your stakes.

Edit ((And consequences, I don't particularly want to die right now :P))
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 21, 2015, 06:34:56 pm
"I'll wager the Soul Of The Immortal Kobold!"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 21, 2015, 06:45:49 pm
I don't really understand what just happened but whatever. I guess I'll find some way to get something out of this situation.

Edit:

Is it just me or did I just have two armies try to attack me at the same time and then decide to fight each other first? If so, that's incredibly funny considering the Gruen seem to have ambushed both invaders and forced at least one of them into calling for a truce.

So anyone care to explain the homunculi or should I assume that and the Merpeople were both intended as secret attacks on the Gruen?
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 21, 2015, 07:08:56 pm
"Alright. To remind everyone, to play Russian roulette I use a gun known as a Revolver. I put this gun to your head and fire as many bullets as it takes to kill you. It is a fun game, though I am not sure what we bet on. Maybe everyone else could place bets on how many bullets it takes?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 21, 2015, 07:29:17 pm
"Why am I not surprised that we're discussing games instead of the Merfolk invasion?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 21, 2015, 07:30:25 pm
"Why am I not surprised that we're discussing games instead of the Merfolk invasion?"

"Celebration is mandatory and enforced by the Council. You cannot resist."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 21, 2015, 07:38:59 pm
"You choose now to suddenly believe you're not the only power in the bubble?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 21, 2015, 07:47:19 pm
"You choose now to suddenly believe you're not the only power in the bubble?"

"What did you say? I couldn't hear you over that loud hat."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Cryxis, Prince of Doom on January 21, 2015, 07:51:01 pm
 I declare my people party!
Cyrix visits his people in giant owl form and demands they party with him.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 21, 2015, 07:52:05 pm
Azem sighs and vanishes in a flash of green. Amathet appears in a flash of purple seconds later.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 21, 2015, 07:55:30 pm
"Azem, can you loan me about 6E? I'll pay you back 8E in 8 Ticks."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 21, 2015, 07:57:33 pm
"....Let's force a party hat on Amathet. Tykki, I will allow you the honer. Here is some weapon-grade glue and a really pointy party hat."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 21, 2015, 08:37:41 pm
"The Goldfather would be happy loan you essence, Lady Lecta. I'm also supposed to warn you against cheating him. By the way, I have a gift for the Council."

A giant mural of every god who ever inhabited the bubble appears in the Council meta-location.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 21, 2015, 09:14:07 pm
KI'Tork asks his followers to prepare feasts all across the land in celebration.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Rolepgeek on January 21, 2015, 09:28:47 pm
*sighs*

*gets the soda and cups

and also lots of alcohol*

*sighs again*


I nearly forgot to resolve the schism thing. It doesn't really matter too much, but it's both an Eye and an Orb, and I'm not associated with The Eye constellation as far as I know.
Also, Ophanim, time to mobilize. Cherubim made armor and hopefully some Seppo-made weapons if we have them, or weapons made by who we can get/what weapons we have, otherwise. Enchanted, blessings, with Seraphim mage accompaniment, and Sentinel support/supporting the Sentinels, fighting defensively when possible but aiming to retake as much of the Havens as possible, and using the Obelisks to their fullest extent, and then we can concentrate on keeping them out.
Templars! You are my special forces, for the moment. Which means you guys will be taking key objectives, disrupting enemy lines, guarding the super-important things likely to be attacked, etc. Increasing recruitment may be an excellent idea.

Oh, and make Chocobos magical now. Start the Chocobo Knights; develop a bond with their Chocobo(part of the Chocobo magic, woo yeah) that helps drive them both to greater deeds. Oh, and gives their rider some magic, nothing huge, mostly healing, protection, buffs (particularly speed; dat charge tho) and of course some Chocobos can use the soon-to-be infamous Chocobo Meteor.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 21, 2015, 10:14:53 pm
"The Goldfather would be happy loan you essence, Lady Lecta. I'm also supposed to warn you against cheating him."
"Excellent, I just have to get my affairs in order ((sort Essence-usage with GM)) first. Normally I would be insulted at the idea that I - the one who standardised death by oath-breaking - would break an oath, but considering the behaviour of a few other gods....it's understandable." ((I won't take the loan just yet.))

"By the way, I have a gift for the Council."

A giant mural of every god who ever inhabited the bubble appears in the Council meta-location.
"The detail and quality of the artwork is very impressive, but the feel of the gods seems a bit...odd, somehow. Like I'm looking at something more intense than reality and then slightly shifted...... Yes, I see what's going on. The picture captures the various gods and goddesses in one moment in time, creating the appearance of intensity by its solidarity. Its shiftiness comes from its lack of shiftiness, ironically. The deities are massive forces of change and having us "sit still" like this causes a strange effect to those who actually know the nature of the gods. Of course, the effect is only present when the actual image quality is as high as it is, and the personalities of the gods - from whatever time their personalities were captured - are captured well. It is an excellent piece and I don't believe there's anything quite like it."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 21, 2015, 10:28:26 pm
Quote
Oh, and make Chocobos magical now. Start the Chocobo Knights; develop a bond with their Chocobo(part of the Chocobo magic, woo yeah) that helps drive them both to greater deeds. Oh, and gives their rider some magic, nothing huge, mostly healing, protection, buffs (particularly speed; dat charge tho) and of course some Chocobos can use the soon-to-be infamous Chocobo Meteor.

"Are you sure that is a good idea? I heard one of your captains burned himself out while fighting on Chocobo back. What was his name again? Extra? Esera? Ersatz?"

Quote
"The detail and quality of the artwork is very impressive, but the feel of the gods seems a bit...odd, somehow. Like I'm looking at something more intense than reality and then slightly shifted...... Yes, I see what's going on. The picture captures the various gods and goddesses in one moment in time, creating the appearance of intensity by its solidarity. Its shiftiness comes from its lack of shiftiness, ironically. The deities are massive forces of change and having us "sit still" like this causes a strange effect to those who actually know the nature of the gods. Of course, the effect is only present when the actual image quality is as high as it is, and the personalities of the gods - from whatever time their personalities were captured - are captured well. It is an excellent piece and I don't believe there's anything quite like it."

 ::)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Rolepgeek on January 21, 2015, 10:31:31 pm
((Made Chocobos a while ago, KJP approved them at that time, along with the magic, though the magic costs Essence to have, so, uh, yeah, not Ersatz

also why you gotta be mean about Malakath trying to provide some fluff?))
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 21, 2015, 10:41:14 pm
((Made Chocobos a while ago, KJP approved them at that time, along with the magic, though the magic costs Essence to have, so, uh, yeah, not Ersatz

also why you gotta be mean about Malakath trying to provide some fluff?))

((That doesn't sound very in-character to me :-\. Besides, just because KJP approved it does not mean I cannot be snarky, especially when you are adding an ability making it even more of a stolen idea. It isn't even a prominent idea, like a vampire or werewolf, but something from a very specific franchise. Who you are use the same abilities of (that meteor), same fighting concept of (the Knights), and probably the same fluff (Never played the games), it simply feels lazy.

Aside from that, Fusil reserves the right to roll his eyes about Malakath's little art criticism. What did you expect him to do, exactly?)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Rolepgeek on January 21, 2015, 11:11:56 pm
((I wanted something like horses, I didn't want actual horses, dragonriders seemed a bit much to me though I definitely thought about them, and Chocobos are only a little different from what we now know velociraptors looked like. So yeah, sure, it's lazy, but I had already made them and prefer to save my creativeness for things that actually matter, because chances are these guys will be forgotten about half the time. It's really just a matter of whether their steed is a large single colored ostrich with magic and a full coat of feathers, or a horse or rhino or whatever.))

((Actually, rhinos suit this so much better. And don't cost essence beyond domestication. Let's go with that, instead.))

Darruthian Knights. A group of individuals and teams, united by their common belief in the cause of Darruth, the protection of the innocent, and/or the ideals of chivalry(minus chauvinism). All mounted on rather fantastic steeds. The specific steed depends on the rider, but for the moment, with few other options available, the primary steed will be the Shield-Skull Rhinocerous, which looks slightly like a Triceratops. Only slightly. Eventually there will also be Irondrake mounts, Crag Rider mounts, and the Black-Plume Raptor. Unless making and domesticating all of these at once would only cost 2-3 Essence or so. In which case do so and we have some variety to show off as well.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: IcyTea31 on January 22, 2015, 12:56:10 am
Cim gives every god a few glowsticks and starts playing very complex and fast, but clear-patterned music on a suddenly materialized synth, trying to convey the very idea of controlled entropy.

((I was going to give a link, but I realized how terrible my tastes are, so feel free to play whatever music you have.))
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 01:08:56 am
Amathet bows his head.

"You flatter me lady Lecta."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 01:42:37 pm
80.05.2.2: A total of 3 gods must support a proposal to allow the possibility of passing based on votes (2-0) [DEATH T101]
Support
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Cptn Kaladin Anrizlokum on January 22, 2015, 02:01:25 pm
Don't worry! I'm alive!
Though I have reason to believe Cim isn't! :P

I create 300 time slimes, 100 each on Keshan and Slytha and 100 on the ice planet.
Spoiler: Time Slimes (click to show/hide)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: DreamerGhost on January 22, 2015, 02:04:41 pm
*Puts on a party-hat shaped tower*

Let none say that you can't keep your theme when wearing a party hat.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 02:06:28 pm
That's the point of the party hat though: to make you look like a choob.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Ama on January 22, 2015, 02:21:22 pm
Neron puts on a party-hat made of ice.

"I challenge all of you to a Godly Snowball Fight!"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 02:22:00 pm
What do you wager?
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Ama on January 22, 2015, 02:23:51 pm
"The title of The Best Godly Snowball Player in the Bubble."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 02:25:59 pm
Only if, after I win, I am referred to by this title, will I play.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 22, 2015, 02:27:04 pm
"The title of The Best Godly Snowball Player in the Bubble."

I join in, transforming my current silly hat into a party hat in the shape of a missile warhead.

"I accept your challenge! Tykki prepare the snow machine guns, we must show them what we are made of!"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Lord_lemonpie on January 22, 2015, 02:27:17 pm
"I shall accept your challenge Neron. May the best god win."
Melyssa starts making snowballs filled with an array of sharp tools
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 02:29:35 pm
Wishes everyone luck, but keeps it for himself. Makes snowballs with wee stones in them, because they hurt like buggery.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 02:59:29 pm
Amathet puts on an Amethyst party hat.

"I don't suppose a humble lowly angel like myself could join in?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 03:01:01 pm
No, beat i-- I mean, no problem. Lets have some fun!
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: IcyTea31 on January 22, 2015, 03:14:39 pm
"I will join the snowball fight as well. You seem quite confident, Fortuna. Too bad you need more than it to win. I suggest (not propose) that we fight in the Death Battle Plane to avoid any 'accidental' murders with Essence-laden snowballs. Is anyone against this?"

Cim enters the DBP and prepares a stock of snowballs. The Plane is set to appear as a snowy forest.

"And Atropos, I am very much alive. What reason exactly did you have to believe me to be dead?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 03:15:39 pm
Follows Cim to the DBP

I do have, you know, all the luck in the world. Sometimes it's better to be lucky than good...
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: IcyTea31 on January 22, 2015, 03:21:33 pm
"I have the power to manipulate chance as well, know that. Your more narrow sphere will give you an advantage in power, but I have the age and experience to make it even, and more tricks up my sleeve from my broader sphere."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 03:25:17 pm
Why not just make it a fair fight then? Instead of this noise with backstabbing and shifty outmaneuvering, we just play for fun.

And the title of Most Awesomest Celestial Snowball Thrower.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 22, 2015, 03:26:12 pm
"Oh Yes, I shall join, I shall join."

KI'Tork creates an obscene number of snowballs and proceeds to the DBP.

(OOC:Why is Vgray playing as an angel?)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: IcyTea31 on January 22, 2015, 03:29:20 pm
"You answered your own question, Fortuna."

Cim starts packing snow to make walls for cover.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 03:31:26 pm
Toss a few yellow snowballs at the gods present. Create some minimal defenses.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 03:33:37 pm
Amathet follows the gods to the DBP and prepares his snowballs.

"It seems a bit unfair that I'm the only angel."

Amathet whistles, five angels appear on either side of him.

"Now if only Sappira were here..."

(I like playing Amathet.)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Lord_lemonpie on January 22, 2015, 03:33:58 pm
Melyssa follows everyone to the DBP, and starts sharpening snowballs.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 22, 2015, 03:34:53 pm
KI'Tork goes into an all-out offensive focusing on Cim.

(Ah, I see.)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 22, 2015, 03:35:44 pm
Amathet follows the gods to the DBP and prepares his snowballs.

"It seems a bit unfair that I'm the only angel."

Amathet whistles, five angels appear on either side of him.

"Now if only Sappira were here..."

(I like playing Amathet.)

"Hey, Tykki is playing too. And she can beat all of you! Tykki, use your snow minigun on Amathet!"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: IcyTea31 on January 22, 2015, 03:36:20 pm
"Instead of throwing your excretions at others, you might want to prepare for that snowball machinegun Fusil mentioned he'd bring."

Once the barricades are done, Cim throws snowballs at the branches above Fortuna and KI'Tork, causing snow and icicles to fall upon them.

((So many ninjas...))
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 03:38:10 pm
Create some marmosets to jump on peoples backs, to distract them.

PPE: Dance among the icicles, because I'm an awesome ballet dancer, kicking some at the others because I'm also apparently a kung-fu master. Construct something more than minimal defenses: walls, and turrets and a moat. The moat is important.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 03:45:17 pm
The Shiny Ones huddle together in a circle.

"The luck god and the Lawgiver probably have the best chances. Next to us of course. What's the point of being an angel of Wealth if you can't manipulate Fortune a little? So we focus on them."

The Shiny Ones go on the offensive, focusing on Fortuna and Cim. Amathet is pelted with snow by Tykki.

"Snow shouldn't hurt that much..."

Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 22, 2015, 03:47:33 pm
"Such low quality snow in this plane...Tykki! Lets go to the new ice world. We will pick the best snow in existence for snowbullets and decimate the enemies once we are properly armed!"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 03:49:34 pm
Hide behind a turret and take pot shots at Tykki and Amathet, making sure to keep the turret parapet between myself and Cim.

PPE: Thicken the walls! Ice-bullet proof.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 03:54:31 pm
A suspiciously dragon shaped mound of snow appears close to Fortuna.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Ama on January 22, 2015, 03:55:21 pm
"I love how everyone thinks they will win against a god of ice in a snowball game."  :P

Neron enters the battlefield creating a massive tower of snow and ice making a massive snowball cannon at the top.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 03:57:32 pm
I'm the god of luck! I could win anything.

Kick an inconsequential part of my defences, causing the parapet at the top to fall off and crush the dragon shaped piece of snow, while continuing to chuck snow everywhere without really aiming at anything in particular, making pew-pew noises.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 04:01:18 pm
The Shiny Ones continue towards Fortuna, gracefully dodging most of the snow.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 04:07:46 pm
Take a handful of snow and start flicking bits of it at high velocity toward the Shinies and Amathet, aiming carefully, still making sure I'm defended by my walls and such. Every few flicks I'll gesture for some little ice road blocks to appear in their path just big enough for them to trip over, the little bast-- beggars.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: LuckyKobold on January 22, 2015, 04:08:39 pm
KI'Tork accepts defeat and proceeds to cook some hot coco.

"You got this Neron!"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Dutrius on January 22, 2015, 04:16:19 pm
Create large herds of Spidersheep ((KJP's name for them, not mine)) for the Falciri to raise as livestock.

((Also, I'm sorry that I'm not on more often, real life keeps getting in the way.))
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 04:17:34 pm
((Don't worry about it. I think it's 3 days before you're labelled as inactive, and thus fair game. But you can request to go into safe stasis if you know you won't be on for a bit, this makes you safe, but you won't gain (or lose) Essence while you're in it))
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: IcyTea31 on January 22, 2015, 04:26:16 pm
Cim stomps the ground, sending a wave of snow to engulf everyone. While the others are distracted, Cim ducks behind cover, apparently planning something.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 22, 2015, 04:43:57 pm
Oppose 80.05.2.2: A total of 3 gods must support a proposal to allow the possibility of passing based on votes
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Ama on January 22, 2015, 04:50:37 pm
Neron incorporates Cim`s wave of snow into his tower giving it eight massive legs and making two new cannons.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 04:52:48 pm
Shoot some critical failures at Neron's cannons and legs.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 07:22:15 pm
Oppose 80.05.2.2

The Shiny Ones take to the skies.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 22, 2015, 07:24:54 pm
Propose the angel Sappira be returned to Azem in prime condition.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 07:26:32 pm
Propose the angel Sappira be returned to Azem in prime condition.

((Who's Sappira?))
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 22, 2015, 07:28:01 pm
Propose the angel Sappira be returned to Azem in prime condition.

((Who's Sappira?))

(One of the MIA Archangels, if I remember right)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 07:30:30 pm
Propose the angel Sappira be returned to Azem in prime condition.

Oppose

I don't think Azem needs a combat enhanced Archangel, for the moment.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 22, 2015, 07:32:19 pm
Propose the angel Sappira be returned to Azem in prime condition.

"Why not just ask Cim to give her back, so you don't have to waste essence dragging her out of his plane?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 22, 2015, 07:36:01 pm
"Azem would you like to join Cyrix and I in our pantheon? We'd be honoured to have you with us."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 07:38:42 pm
Azem appears again before the Council.

"And why do you say that Fortuna? Do you have something against me?"

"I am already sort of in a pantheon with Darruth. I might've forgotten the 'encourage my children to like him' part."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 07:44:44 pm
Well you're already the most powerful god on the Council, I see no reason to help you consolidate that further by returning one of your agents.

Nothing against you personally, but you have the power to smite something without the aid of a Warrior Archangel, is all, and not really affect your power base.

You're not a very "active" god, in the sense that you've only spoken publicly a few times since my manifestation. I find it difficult to divine
((hoho)) your motives as a result. I just fear for my existence! :o

Call me paranoid.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 07:52:20 pm
"I have the most potential power of any god. A power which I rarely use. But I understand your suspicion. I don't like it, but I understand it."

Amathet appears, missing his usual beaming smile and actually glares at Fortuna.

"If you were planning on giving Fortuna a piece of your mind, don't. Fusil would smite you on principle."

"But..."

Azem gives Amathet his best glare and the angel vanishes.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: hector13 on January 22, 2015, 07:55:56 pm
Well at least you're less threat happy than Fusil. Not that that's particularly difficult, mind...
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 07:58:38 pm
"The fact that Fusil still lives proves that threats have an unfortunate power over this Council."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 22, 2015, 08:55:25 pm
"I am already sort of in a pantheon with Darruth. I might've forgotten the 'encourage my children to like him' part."
"Cyrix himself is part of two pantheons so the idea of you being in two isn't unprecedented. Even if you wish to be of one pantheon, I encourage you to switch over to ours. Goodness does not inherently help to create wealh, unlike agriculture, and Darruth hasn't done much in the way of expressly increasing the the world's wealth, unlike myself. I can understand if you feel the need to stay with Darruth out of loyalty but thinking like that can only be unhealthy in the long-term, quite like mortal relationships. Join us, Azem. We can do great things together."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 09:27:58 pm
Azem halfheartedly contains a snort.

"I have more in common with Darruth than most people think. But I will consider your offer Lady Lecta."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: DreamerGhost on January 22, 2015, 09:36:14 pm
"The fact that Fusil still lives proves that threats have an unfortunate power over this Council."
When was the last time when Fusil actualy acted on his threats? He has proven usefull in dealing with various crisis, and fimding out secrets inheritant to a bubble, magic to be specific. Why would I want him dead, when his worst offense is speaking?
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 09:39:19 pm
*Laughs*

I believe we used to have a bit in common as well. Does this mean Darruth and I have something in common by extension? Our friendly demeanor perhaps? ;)
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 09:51:06 pm
*Laughs*

I believe we used to have a bit in common as well. Does this mean Darruth and I have something in common by extension? Our friendly demeanor perhaps? ;)
"I wouldn't know. Our association was a long time ago Grauel, even by divine
standards."

"The fact that Fusil still lives proves that threats have an unfortunate power over this Council."
When was the last time when Fusil actualy acted on his threats? He has proven usefull in dealing with various crisis, and fimding out secrets inheritant to a bubble, magic to be specific. Why would I want him dead, when his worst offense is speaking?
"I believe Fusil is more dangerous than he is useful. The last time he dared to act against the Council, a god almost died. And we were frighteningly slow to stop him. Fusil is not as powerful as he thinks he is. But he is also a grave threat to all of us."


Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: DreamerGhost on January 22, 2015, 09:58:59 pm
Hardly. Fusil atempted to kill Cim, which resulted in his own death. He actualy came worse out of that deal than the victim. Not that anyone would care. But I'd bet Fusil remembers that well. Another such transgresion would likely result in his permanent death. But as of now, there are no crimes for which he could be blamed.

Yyou seemed to hate rashnes of other deities, did you not?
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 10:03:28 pm
"I wouldn't know. Our association was a long time ago Grauel, even by divine standards."

I was joking around. No need to be so serious all the time. I know you have a sense of humor in there somewhere.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Ama on January 22, 2015, 10:04:09 pm
"Besides possibly killing Yaos and attacking KI`Tork, but sure Fusil has totally not done anything worrying or threatning."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 10:08:23 pm
Azem takes a deep breath and stares at whatever could be considered the floor of the Council meta-location.

"You should try conversing with my angels if you seek a sense of humor Grauel."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Rolepgeek on January 22, 2015, 10:14:41 pm
Is there any particular reason you've been basically slandering me when you talk to others, Malakath? Are you specifically aiming to annoy me?

Also, Azem, could I speak with you in private?


A six-ringed construct Avatar of Darruth appears on the Snowball fight plane, expressly and only for the purpose of the snowball fight.

It has 55 hands with which to throw snowballs.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 10:17:50 pm
"Of course Darruth."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 10:21:04 pm
Azem takes a deep breath and stares at whatever could be considered the floor of the Council meta-location.

"You should try conversing with my angels if you seek a sense of humor Grauel."

Grauel replies with a sigh.

Your mopey attitude is even making me feel down. You used to seem more cheerful but perhaps my memory is simply failing me. A shame really. Even with how things ended, I still feel rather sentimental about our old partnership in a way. All things considered, things could have gone much worse.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 22, 2015, 10:22:40 pm
"I'm curious, what did the two of you work on?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: DreamerGhost on January 22, 2015, 10:23:20 pm
"Besides possibly killing Yaos and attacking KI`Tork, but sure Fusil has totally not done anything worrying or threatning."
When did attacking Kl'Tork happened? I remember Fusil raging because parasites attacking him were originaly Kl'torks, but  no actual attack.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 10:24:57 pm
"I'm curious, what did the two of you work on?"

You shouldn't interrupt a conversation among past friends reflecting on old times. It's impolite.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 10:32:50 pm
"I myself cannot even remember the last time I was happy old friend."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 10:37:53 pm
Well then, I'd say it's about time you did something to cheer up. Maybe go walk among your followers like old times or check up on your prophet? He might even have had some children by now. If you want, I could help you throw a festival for you to answer prayers at.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Stirk on January 22, 2015, 10:38:54 pm
"Now the God of Hunger is flirting with Azem too? There are many Gold diggers amongst the Gods."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Rolepgeek on January 22, 2015, 10:39:46 pm
And we see Fusil's obligatory 'being a dick' moment.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 10:44:02 pm
Azem actually smiles slightly.

"He had three children last time I checked on him."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 10:47:03 pm
"Now the God of Hunger is flirting with Azem too? There are many Gold diggers amongst the Gods."

Haha, I don't like to flirt until after someone takes me out to a nice dinner. So the Kitchen God is the only one I might flirt with ;). This is more like killing time by talking with a childhood friend. Besides, essence wise, I've got him beat by income even if not by what's in the bank. This is more entertaining to me than participating in a snowball fight at any rate.

Azem actually smiles slightly.

"He had three children last time I checked on him."

I'm glad, it was sad seeing him alone for such a long time. Maybe I'll drop by with some gifts for him at some point.

Edit:

Winks at kitchen god.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 10:49:27 pm
"That might be difficult. If you only look on Keshan that is."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 11:04:04 pm
I don't quite understand.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 11:07:29 pm
"And it amuses me to keep to keep you guessing. Does that count as a sense of humor? I have a feeling it won't be a secret for long anyway."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 11:12:47 pm
Ah, that's fine. I was a bit concerned he had died for a second.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 11:17:12 pm
"Ask the Gruen if they've seen any of my children recently. The answer will be no."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 11:25:05 pm
Grauel chuckles.

Why would I do that? I was curious about the health of a mortal I had taken a liking to. If he doesn't wish for me to see him, then I will not look for him.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 11:31:44 pm
"I'm sure he would be happy to see you. Once he realizes you don't want to eat him."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 11:39:01 pm
I'm a tad bit insulted. When have you ever seen me eat someone I've taken a liking to? I spoil the Devourer like my kid and I treat the Lords of Hunger with great respect. If you recall correctly, your prophet would never even have had a family if it were not for my influence. You may have given him power and wealth but it was me who gave him a family which is what he actually wanted. Now do you really think after all that, I'd eat him unless he did something absolutely terrible to me?

I may be a monster but I'm not without compassion for those who gain my favor. Believe me, I could be much much worse of a monster than I am now.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 11:43:33 pm
"I was merely pointing out that your form and sphere might intimidate people who don't know you. And I can't recall if he ever actually met you."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 22, 2015, 11:46:55 pm
"Darruth, I apologise for slandering you. I'm not sure exactly how I slandered you, though. Which of my comments against you were false?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 22, 2015, 11:54:28 pm
"I was merely pointing out that your form and sphere might intimidate people who don't know you. And I can't recall if he ever actually met you."

Ah, I appear to have misunderstood what you meant. Well, it's irrelevant at this point if he is in hiding and doesn't want to show himself.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Cptn Kaladin Anrizlokum on January 22, 2015, 11:56:38 pm
Go down to Keshan with all my angels and an army of deathbells and begin to destroy the armies of Merfolk.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 22, 2015, 11:58:07 pm
"It's more like I'm hiding him. I might've overreacted about the Merfolk situation and hidden all my children actually."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 23, 2015, 12:00:39 am
Understood. Glad he's doing well.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 12:08:24 am
"I'm planning an event soon anyway that I insist you attend. The Wyrmsmeet. Which, despite the name, will be a meeting of Dragons. They really need to get out of their caves more."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 23, 2015, 12:15:12 am
Sounds fun. I'll bring snacks. I wonder if there will be a few Grue-Dragons in attendance. I've been wondering for a while how they'd integrate with the rest of dragon society.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 12:25:10 am
"I may invite one or two other gods. Trust is a rare commodity these days."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 23, 2015, 12:36:11 am
Trust isn't as necessary when you can blow essence on extra security for the party! I'd be willing to throw some essence in for security anyway since I don't want any interruptions before I get to see how those Grue Dragons are doing.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Rolepgeek on January 23, 2015, 12:39:38 am
"Darruth, I apologise for slandering you. I'm not sure exactly how I slandered you, though. Which of my comments against you were false?"

I'm not going to answer that question, because I know the way you're going to respond. You're going to say something about 'but technically X isn't untrue' or 'but technically that's not slander you're angry at' and I'm gonna tell you right now to knock it off in advance. You don't know what me and Azem have been working on together. You don't know the ways Goodness can benefit an economy; for one thing, spreading the Wealth around and getting the money flowing through the system is how an economy works, and fairly similar to how charity works. For another, I've gotten sick of you trying to, for lack of a better word, or rather, this word having implications I would rather avoid for the moment, corrupt people and/or gods, tempting them away from Goodness. Quite literally, in fact. Usually you do so by attacking my character, accomplishments, or services, and saying you can offer something better. You are serving as a force of temptation and corruption, and doing so by saying you're better than me. Can you see why that might upset me, not only because it's rather rude and you seem to basically shout over anything I have to say concerning the subject, so eager are you to grab a new toy or ally, regardless of how it affects the person or god in question, but because I am a God of Good and therefore it is my goal to get people to be Good and when you are almost literally tempting people away from that it's bad for themselves and others, not just my losing an ally or follower? I say that last part because I get the feeling you're the kind of god who only understands it in those terms, based on the actions you've displayed.

So, in short: stop being a dick about making friends, Malakath.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 12:45:48 am
"I'll send an official invitation later. It'll give Amathet something to do. And you two."

Azem glares in the direction of Darruth and Malakath.

"You happen to be my other two guests."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Rolepgeek on January 23, 2015, 12:48:10 am
Apologies, Azem...
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 23, 2015, 12:53:02 am
Haha, then this will be quite the event. Let's all do our best to be cordial for this. Wouldn't want to upset the mortals with our bickering.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 12:57:49 am
"I'll try to get Alprozem and his family to come. Now, since you're officially on the guest list, Grauel, Lady Lecta, I'll tell you where my children went. Assuming Darruth doesn't mind?"
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: gman8181 on January 23, 2015, 01:05:33 am
If you'd prefer, we could have the party in neutral territory so you don't need to worry about telling others your hiding place. We teleport the mortals in for the event and teleport them back when it's over. It would also ensure you don't have to worry about security leaks so to speak. I'd rather not put Darruth on the spot anyway.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Cptn Kaladin Anrizlokum on January 23, 2015, 01:08:33 am
Ooh, can I come to your party? I can bring drinks!
Atropos holds up her magic tea kettle and smiles.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 01:16:25 am
"That could work. The only problem is, transporting all my children to the hiding place cost me 5 essence. And as long as no one dies and you don't scare the mortals, I suppose you can come too."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 23, 2015, 01:29:44 am
-snip-
"You make some good points Darruth, and while I do understand how you feel I have to disagree on a few points. Firstly, I and my priests encourage my followers to be good. We actually encourage people to look to you and your priests for guidance in matters of morality because you're better at providing that specific service than I or my own. I don't steal from your follower base to add to my own. Quite the reverse, actually. Secondly, I see no problem in giving rewards to those who worship me. To criticise me for doing so is to criticise every god or goddess who's ever exist, yourself included and Melyssa possibly excluded, depending on your point of view. (No offence, Mel.) Thirdly, I apologise entirely for trying to take Azem from you. If he wants to leave you then it's his choice but I shouldn't have tried pressuring him into doing so."

Azem glares in the direction of Darruth and Malakath.

"You happen to be my other two guests."
"I accept. If you can schedule the Wyrmsmeet (why not Dragonsmeet?) for after the Merfolk invasion, that would be appreciated."

I invent baptism. A baby can be baptised by a Sephirian priest to permanently be a bit better at magic in general and a bit better on top of that for Divine(Malakath) magic. This ceremony is only potent for a limited time after the baby is born, at which point baptisms are no more effective than standard blessings, though they can still serve as a purely ceremonial service.

I ask some of my priests and followers about their opinion of baptism. If I've done it correctly, there should be no downsides to baptism.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 01:37:02 am
"I thought Wyrmsmeet sounded better."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 23, 2015, 01:37:50 am
"It doesn't."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 01:43:01 am
"I'd be more than happy to accept names."

"Both Dragonsmeet and Wyrmsmeet are so boring...I'm sure the Lady Lecta can come up with a good name."

Amathet appears beside Azem.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 23, 2015, 01:57:32 am
"I'm afraid I'm not very creative when it comes to name. The best I can think of is "Grand Meet of All Dragonkind". Honestly, I've only today thought up a name for the KoR's castle today (which I haven't announced for some reason) and I still haven't thought of an original name for the Shadow Realm. I'm the last person you should be asking for names."

The BeSan's castle is known as Sanimtum.

Cassie, the Angel of Chastity, is invited to Zeranzel to discuss chastity with Lady Malakath. It'll just be talk, of course.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 02:02:34 am
Azem shrugs while Amathet pouts and examines his mural.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Rolepgeek on January 23, 2015, 02:04:01 am
Drakesmeet? Dragonfest? ScaleCon? Hoard Horde?
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Vgray on January 23, 2015, 02:14:35 am
"I'm not feeling any of those. If only I could paint a name."
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Andres on January 23, 2015, 07:03:25 am
"Will Ikakus be in attendance? I'm researching ways in which chi can interact with souls. All I know is that souls aren't required to produce chi and that souls themselves generate chi. It would do me well if I could get some information from the foremost experts in all things chi."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Kilojoule Proton on January 23, 2015, 08:28:05 am
Tick 101: A: "By ignoring their troubles!"

Merwen has told the Drrol that Neron dislikes murderers. The Drrol joyously and creepily says that it, too, hates murderers. The gawker has reincarnated.

KI'Tork has started a snowball fight with the serpentine megabeast.

(Fortuna: -7E)
Fortuna:
"I thought you liked those shrines."
The Turonni welcome the child's family and introduce them to the Five Perfect Solids along with statues of blind Fortuna.
"Sure!"
The Chance university of chance has been founded and is under construction. Some of the donations have been sent toward this effort.
You have created 60 000 more Turonni.

(Population of Sewa: Approximately 10-20K, I think.)

KI'Tork and Neron have created the Lightbulb and Wire of Nikjol.

Cyrix has visited the Sewa in owl form and demanded that they party along. They have begun partying somewhat nervously. There is an inordinately high number of people carrying pitchforks and improvised polearms.

A colossal mural of all the gods who ever existed has appeared before the Council.

KI'Tork has triggered much wary feasting throughout the lands.

Darruth has resolved the schism, which has died down a lot. Regrettably, there are still a few lunatics who still believe that Darruth is tied to The Eye and therefore to insanity and Void influences.

The Ophanim have begun mobilizing and equipping Cherub and Seppo-made arms where possible. Seraphim mages have been sent out to support the Sentinels defensively and retake the Havens. The Obelisks continue to defend the floating Haven(s) from aerial attack. The Templars have begun recruiting and attempting to remove the Merfolk army's leadership. There are much losses on both sides.

(I need a more detailed plan of repayment for the loan. Is it a continuous repayment or a lump sum thing at the end? Is there any interest involved?)

Darruth has founded the order of the Darruthian Knighs who currently ride on the Shield-Skull Rhinoceros and may access other types of mounts as they are created.

Cim has handed out glowsticks and begun playing fast, complex, and orderly music probably to drown out whatever music the gods are currently hearing.

Atropos has created 100 time slimes on each of Keshan, Slytha, and Nikjol.

Khaziraad has donned a party hat-shaped tower. Neron has put on a party hat made of ice. Fusil is now wearing a missile warhead with colorful flowers on it. Amathet has donned an amethyst party hat.

Tykki has begun firing splatters of water at random gods. Melyssa has begun making snowballs. Cim has entered the DBP and prepared a stock of snowballs. The arena is a snowy forest. Fortuna has entered the DBP. Cim seems to be an expert at dodging the snowballs. KI'Tork has entered the DBP with many snowballs and joins the fight. Cim has begun constructing a snow fortress and tossed many snowballs at Fortuna and they manage to find their way somehow regardless of obstructions and dodging. Fortuna has tossed a few yellow snowballs at the present gods and carved out some basic walls. Amathet has gone to the DBP and begun preparing snowballs. The other five remaining Shiny Ones have also appeared by Amathet and they, too, begin preparing snowballs and retaliating. Melyssa has gone to the DBP and begun sharpening snowballs. KI'Tork has begun a barrage on Cim, who seems to be able to avoid all of the snowballs thrown. Tykki has gone to the DBP with a vaguely cylindrical "snowball" and begun "firing" on Amathet and nothing of significance happens beyond Tykki getting hit by the flying snowballs. Cim has begun throwing snowballs at branches above Fortuna and KI'Tork, causing snow and icicles to fall on them. Somehow, snowballs Cim throws cannot be deflected or blocked. Fortuna has spawned some marmosets to distract the assorted fighters and begun dancing and kicking at the others. Fortuna has also begun constructing a larger snow fort with turrets and a moat. The Shiny Ones have begun concentrating their fire on Fortuna and Cim and Cim remains very difficult to hit. Tykki and Fusil hve gone to Nikjol to continue a better snow war. Fortuna fires on Tykki and mathet, hiding from Cim, whose hits continue to hit their intended targets. The walls of Fortuna's fort have been thickened. A dragon-shaped mound of snow appears by Fortuna. Neron has created a massive tower of snow with a cannon for firing snowballs at the top. The dragon-shaped piece of snow has been buried by a substantial chunk of snow from Fortuna's fort and Fortuna continues to throw snowballs at random targets indiscriminately while making sounds. The Shiny Ones continue to approach Fortuna. Fortuna has begun throwing small pieces of snow at the Shiny Ones and tripping them with small blockades. KI'Tork has left the fight and begun preparing a fragrant hot drink. Cim's stomping has lifted much snow and covered many. Neron has created eight legs and two cannons on his tower. The legs seize up and the cannons explode! The Shiny Ones take flight. Darruth has created a six-ringed snowball-fight-only Avatar construct which proceeds to shape 1500 snowballs and throw them continuously.

A rock with a face on it has managed to bypass Cim's dodging ability and exploded, dealing 34E worth of damage!

Raptil has created large herds of *Spidersheep.

(My names are just placeholders so I can refer to the creations as something less awkward than something like "creation with four tentacles each with six eyes that do X, Y, Z, W, V, and U and with a mouth..." You're encouraged to change them if you want.)

The Dwarves, Mountwyrms, and Gem Dragons have indeed disappeared.

Azem has announced the Wyrmsmeet, a meeting of Dragons. It is also variously called the Dragonsmeet, the Grand Meet of All Dragonkind, Drakesmeet, Dragonfest, ScaleCon, and Hoard Horde.

Malakath has announced baptism as a part of Malakathianism for minor improvement in magic in general and improvement in Malakathian divine magic which is only available for a short amount of time after birth. The priests and followers of Malakath don't have much to say about it yet.

The BeSan's castle has been named Sanimtum.

Cassie: "I'm.. uh.. waiting for someone." <turns away>

Atropos and the deathbells have begun fighting the Merfolk, who by now have recruited from many other races. Fighting is intense and they are almost evenly matched.

The Merfolk armies can no longer strictly be called the Merfolk armies. They now have a sizable fraction of willing recruits of many races. They continue to rampage and grow in influence.
? ? ?: "If all of Keshan continues to refuse to submit to my rule, I will begin dismantling CKG bases. Even you gods fear the Void, no?"

(Fortuna: Common sense flag toggled)

This update's constellations are the Human and Pentagram.

(KI'Tork: -16E, Neron: -6E, Darruth: -2E, Atropos: -28E, Raptil: -2E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (6) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Fame, Rebirth, Air, and Earth. Opposing sphere ideas this tick are Demolition and Evil.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: DreamerGhost on January 23, 2015, 08:37:32 am
(CKG bases?)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: IcyTea31 on January 23, 2015, 08:52:15 am
((Did Cim being in the DBP nullify the damage from the rock, or was it "real" damage?))
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Kilojoule Proton on January 23, 2015, 09:09:02 am
(CKG: An organization devoted to removing foreigners and things of the Void)

(DBP and Cim: It was "real" damage.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: IcyTea31 on January 23, 2015, 09:18:45 am
"Apparently someone doesn't understand how a snowball fight works. Regardless, I believe I won it. After all, I hit with every snowball I threw and didn't get hit by any. Does anyone contest my claim at the title of the Best Godly Snowball Player in the Bubble?"

"Khaziraad, not to accuse you of anything, but might I ask what you spent half your Essence on?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cryxis, Prince of Doom on January 23, 2015, 09:35:14 am
Before departing I give my people blessings for joining the party. I leave them a small flock of messenger owls that are very fast, they may ask for things they want through these birds and I may grant their prayers. Give special emphasis on them being for community use and not personal. I also spend 3E on leaving them an artifact for their devout worship
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 10:01:00 am
"Oh Yeah, Finally finished the Ice World. You guys can do whatever you want to with it, just don't mess with the eco-sphere to much."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cryxis, Prince of Doom on January 23, 2015, 10:06:59 am
After my departure I have a messengers send in one small bag of seeds to each family, these bags contain seeds to plants that when consumed relieve stress and worries. (not sure how much essence that would cost 1?)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Ama on January 23, 2015, 10:13:22 am
"It appears we can not ignore this threat anymore. I would like to suggest we go and actual talk with this Merfolk Emperor or at least talk with our creations that have joined his army."

Appear before the Merfolk Emperor in the form a massive snake of ice.
"Who and what are you? For you have powers beyond any Merfolk."

Merwen is to lecture the Drrol about how they must show goodness and peace to all mortals.

"Wonderful to finally finish that planet, KI` Tork now we can move to step 2, populating it with our creations."
Create three massive green oceans with an inverted light plane and various glowing fish to inhabit them
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 10:21:14 am
"Yes, Make sure that the water is constantly warm like a hot tub, But an entire ocean."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Lord_lemonpie on January 23, 2015, 10:23:49 am
Melyssa triples the amount of Flagellants, and creates 750 Maiming Moles.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Ama on January 23, 2015, 10:25:48 am
"Yes, Make sure that the water is constantly warm like a hot tub, But an entire ocean."
"We don't wont it to warm or it might melt the whole planet, it is just made of ice and snow."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 10:37:23 am
"Neron, You're forgetting, Your the God of Ice, I'm used to working with warm liquid, We can just use magic, Or failing that just make the water lukewarm in most areas."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 23, 2015, 11:03:55 am
And now the mortal tries to threaten us. I propose that we shove him into the Void, which is probably where he came from, and Paradox him that way to deal with it permanently. If anyone has objections for some reason, please explain them.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 23, 2015, 11:56:11 am
"I thought you liked those shrines."

I'm quite partial to people actually visiting the shrines too. Why are you building where no-one can see it?

The Turonni welcome the child's family and introduce them to the Five Perfect Solids along with statues of blind Fortuna.
The Chance university of chance has been founded and is under construction. Some of the donations have been sent toward this effort.
You have created 60 000 more Turonni.

Reward them by encouraging the travelling entertainers to visit Chance. Also treat them well when they visit. Attend the show personally.

Listen to prayers

I'm also glad that Neron is being sensible with the Merfolk emperor. Perhaps his motives can be discovered now.

Also,
oppose 100.00: Give emperor immortality.

I think this was initially proposed after there was a suggestion of teleporting him into the sun. Is this not happening anymore? Because making him immortal seems foolish, if nothing else is going to happen.

I mean it was foolish to do it when he was in the sun too, but even more so now.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 23, 2015, 11:57:30 am
Oppose 100.00
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: DreamerGhost on January 23, 2015, 12:04:12 pm
Oppose 100.00

And now the mortal tries to threaten us. I propose that we shove him into the Void, which is probably where he came from, and Paradox him that way to deal with it permanently. If anyone has objections for some reason, please explain them.
I have reasons to believe that this emperor is either very powerful, at least when it comes to teleporting, or a very good illusion. Either way, banishing it to the Void is unlikely to do anything.

"Khaziraad, not to accuse you of anything, but might I ask what you spent half your Essence on?"

Secret, mostly neutral order headquaters and gear.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 23, 2015, 12:08:14 pm
Do you have a better idea? If we do it as a council, it should be able to Paradox him, and that will do something.
Title: Re: Ye Gods [18+/999 players] IC: T100: Q: "How do gods celebrate?"
Post by: Ama on January 23, 2015, 02:12:09 pm
"Besides possibly killing Yaos and attacking KI`Tork, but sure Fusil has totally not done anything worrying or threatning."
When did attacking Kl'Tork happened? I remember Fusil raging because parasites attacking him were originaly Kl'torks, but  no actual attack.
"He was very obviously responsible for the nuking of the Kobold capitol and I just remembered he attacked QueBare a while back  for no reason too."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 23, 2015, 02:37:50 pm
As surprised as I am by defending Fusil, one should only be angry with him over the things he actually did, and I don't remember him attacking Quéßäre for no reason. He never attacks anyone without a reason. The reason might be a bad one, but at least it exists.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cryxis, Prince of Doom on January 23, 2015, 02:55:39 pm
I vote yes on bringing the angel back
(agree on prop: 100.01))
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Ama on January 23, 2015, 03:05:40 pm
"He attacked QueBare for possible attacking his followers because QueBare`s name was apparently written on them. It was obvious to everyone someone was just trying to get QueBare in trouble but instead of listening to reason Fusil acted on blind rage and tried to murder QueBare, which the council tried to turn a blind eye too."

I would like to spread what is left of the icy seeds over Nikjol.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 23, 2015, 05:28:54 pm
(I need a more detailed plan of repayment for the loan. Is it a continuous repayment or a lump sum thing at the end? Is there any interest involved?)
(It's more like <I can take the Essence loan whenever I want and I get the Essence immediately> and I give my non-binding word that I'll pay back the amount I stated by the time I said I would. This is to make sure I don't suddenly lose 8 Essence when I've been taken down to 7 Essence and dying from it. Luckily, Malakath's honourable when it comes to these kinds of deals.)

I propose that we shove him into the Void.
Oppose "We don't know what that will do. There are safer alternatives."

Propose we permakill the Merman Emperor

"Why I wasn't getting reports of Void creatures appearing in my own city, I don't know, but it seems the Merfolk and the Void are somehow connected."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 23, 2015, 06:15:38 pm
Quote
"He was very obviously responsible for the nuking of the Kobold capitol and I just remembered he attacked QueBare a while back  for no reason too."

"Why is it that I get accused of strange things every time something explodes? I might as well accuse you of killing my followers in the Feast or freezing my followers to death as happened later. Or messing with the sun in secret. That would be too obviose for you to have done something so stupid."

"Also, am I the only one who is amused by the fact the closest thing anyone has done to the Merman Emperor is almost make him immortal?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 06:18:33 pm
"Fusil, Have you ever considered not using violence to solve a problem?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 23, 2015, 06:21:50 pm
"Fusil, Have you ever considered not using violence to solve a problem?"

"The alternative seems to be ignoring it. I am the only one who ever does anything useful around here. Remember when you made an army of parasites and didn't even bother telling any of us? Remember when you didn't even try to stop them? Remember when they marched into my follower's capitol? You did nothing. Violence seems to be the only way anything is ever accomplished here, it is the only way to cut past the stupidity, apathy, and evil of the other gods who get in my way."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 06:37:09 pm
"I tried to reduce their numbers privately so as to not get smited by you, Fusil. Also I sense that Fusil may be going through some slight ego issues, But it might just be me. Violence is not necessary when you are in league with nearly a dozen gods that could collectively smite any threat if they weren't to lazy to vote. Good Day to you sir/madam/whatever gender gods are."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 23, 2015, 06:46:54 pm
"KI'Tork, I just proposed we permakill the Merman Emperor. Why you don't support it and help collectively smite him like you say we should?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 06:51:36 pm
"Because Earlier I was consuming the Hot Coca I made last Tick."

KI'Tork slurps his hot Coca loud enough for all things in the bubble to hear.

"That was good, Anyhow, I don't think we should permakill the Merman Emperor until we know his motives, how he's able to fight several gods for millenia, That sort of thing."

KI'Tork finishes his hot Coca and puts the giant,200 feet tall, container outside of a Luminee village.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 23, 2015, 06:54:42 pm
100.01: "Support of course."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 23, 2015, 06:56:24 pm
"Because Earlier I was consuming the Hot Coca I made last Tick."

KI'Tork slurps his hot Coca loud enough for all things in the bubble to hear.

"That was good, Anyhow, I don't think we should permakill the Merman Emperor until we know his motives, how he's able to fight several gods for millenia, That sort of thing."

KI'Tork finishes his hot Coca and puts the giant,200 feet tall, container outside of a Luminee village.
(Time is weird. It's been a few decades or a century and a half at most since the parasites and the nuking, at least according to my headcanon.)

"We don't need him to find out his motives. We can just propose that all gods know the Merman's motives and then we'll have them. In fact, I propose that we do."

"Azem, I may have to borrow more Essence from you than originally thought. Is 8 Essence alright? I can pay back 10E in 10 Ticks."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 07:04:48 pm
"Alright, I Accept That proposal, I wish I had some more hot Coca."

KI'Tork gives a gallon jug of Hot Coca to every one of his faithful worshipers that also worships Neron.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 23, 2015, 07:08:27 pm
Azem tilts his head slightly.

"That is acceptable. And I might as well support your proposal too."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 23, 2015, 07:08:35 pm
"Because Earlier I was consuming the Hot Coca I made last Tick."

KI'Tork slurps his hot Coca loud enough for all things in the bubble to hear.

"That was good, Anyhow, I don't think we should permakill the Merman Emperor until we know his motives, how he's able to fight several gods for millenia, That sort of thing."

KI'Tork finishes his hot Coca and puts the giant,200 feet tall, container outside of a Luminee village.
(Time is weird. It's been a few decades or a century and a half at most since the parasites and the nuking, at least according to my headcanon.)

"We don't need him to find out his motives. We can just propose that all gods know the Merman's motives and then we'll have them. In fact, I propose that we do."

"Azem, I may have to borrow more Essence from you than originally thought. Is 8 Essence alright? I can pay back 10E in 10 Ticks."

Don't be foolish, Malakath. How do you know that the Void and its denizens can't influence the results of this proposal? You don't. Thus we have to question him, probably in some kind of anti-Void bubble, so we can find out. I oppose your proposal.

Propagate the Turonni further, 8E

Also, Azem, I would be wary of Malakath altering deals. She is now giving you less interest overall than her initial loan.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 23, 2015, 07:12:47 pm
"I'm actually giving him the same amount of interest. Before it was 8-6=2 and now it's 10-8=2. In any case, perhaps we should also replicate the anti-Void energy present in the Lunagee (formerly known as the Keshan dust ring) and make it its own attunement of magic?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 23, 2015, 07:17:16 pm
Indeed. You are correct, if not for the fact that interest rates are generally percentages, else there wouldn't be much profit in usury, would there?

Your initial request was for 6E, paying back 8E later. That's 33% interest. Now you want 8E and will pay back 10E, which is 25%.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 23, 2015, 08:22:18 pm
"I tried to reduce their numbers privately so as to not get smited by you, Fusil. Also I sense that Fusil may be going through some slight ego issues, But it might just be me. Violence is not necessary when you are in league with nearly a dozen gods that could collectively smite any threat if they weren't to lazy to vote. Good Day to you sir/madam/whatever gender gods are."

"You thought the best thing you could do to avoid my wrath is not tell me about the armies on my doorstep? I should smite you for simply being so stupid as to believe that. I am not entirely convinced that it wasn't you who orchestrated the whole thing, given how you responded to it. I don't recall them attacking any kabolds or your other followers, after all. If you ever do something so foolish again, I will have to kill you on principle. The Council is worthless, the sooner you see this the better off you will be. The person you want to smite was very near made immortal instead."

Quote
"We don't need him to find out his motives. We can just propose that all gods know the Merman's motives and then we'll have them. In fact, I propose that we do."

"Azem, I may have to borrow more Essence from you than originally thought. Is 8 Essence alright? I can pay back 10E in 10 Ticks."

"...I thought he made his motives pretty clear. Crystal clear, really."

Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 08:33:17 pm
"Well I didn't know that they'd attack the one race that could handle them. Besides when else have Armu ever gotten the chance to use their weapon skills?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 08:37:20 pm
"And why in the Void would Parasites infect three foot tall weak thieving chefs? When they could be in control of pretty much any race that would fight 3 times better?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 23, 2015, 08:53:57 pm
"What is the ice planet called? What's the name of the star system it occupies?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 23, 2015, 08:55:11 pm
"The Planet is called Nikjol and I can't remember what Neron and I named it so let's just refer to it as the Nikjol System for now."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 23, 2015, 09:16:16 pm
"Well I didn't know that they'd attack the one race that could handle them. Besides when else have Armu ever gotten the chance to use their weapon skills?"

"So you thought they would do even more damage, yet you still thought best to do nothing to stop them or even warn us of the incoming attacks?"

"And why in the Void would Parasites infect three foot tall weak thieving chefs? When they could be in control of pretty much any race that would fight 3 times better?"

"Where you not just showing surprise at them choosing to attack the strongest races?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 23, 2015, 10:34:55 pm
Azem circles the mountain valley where the Dragonsmeet is taking place, waiting for guests to arrive.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 23, 2015, 10:39:39 pm
Lord Malakath materialises at the Dragonsmeet.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 23, 2015, 10:47:29 pm
Guess I should show up as something less intimidating?

Appears at Dragonsmeet as a Grue-Dragon
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 23, 2015, 10:50:59 pm
Azem waves a claw at the arriving gods.

"Welcome, Grauel, Lady Lecta."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 23, 2015, 11:13:18 pm
Lord Sephir returns with a slight bow.

"A pleasure, Azem, Gruel. We're waiting on just Darruth now, yes?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 23, 2015, 11:22:58 pm
My apologies. I find I am distracted easily by tasks related to other matters, if they seem important at the time.


Darruth also forms, taking on a form that seemed to consist of chains and vines wrapped around a vaguely dragonoid form created primarily from armor and shields to create a semblance of continuity along the outside, whilst inside, the Orb/Eye burned steadily. Glowing hoops or wheels hovered around various limbs, and the face was inscribed with glowing runes. The chains and vines seemed to both restrain and hold together the construct, drooping down to drag as they walked, the vines even dropping off sometimes, though they never ran out.

Will this work?
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 23, 2015, 11:25:37 pm
"Amongst godly company anyway. The Shiny Ones are off climbing mountains or something. Ah, Darruth. It looks like the Lady Lecta is the only one here without an appropriate form."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 23, 2015, 11:59:34 pm
*sigh* "Must I? I rather like my form."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 24, 2015, 12:19:29 am
"You may stay in your human form if you wish."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 12:55:29 am
While at the Dragonsmeet, Malakath will speak with Ikakus about chi-utilisation using and Gem Dragons about contracts and the legalese associated with them. How many Gem Dragons and Ikakus live on each planet?
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 24, 2015, 01:01:47 am
Darruth seems to be taking notes in some magical way of divinity on the dragons present at the meet.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 01:06:48 am
Malakath observes Darruth's soul as he takes his notes. Does a god's soul act differently when using magic compared to a mortal's or another god's?
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 01:15:39 am
While at the Dragonsmeet, Malakath will speak with Ikakus about chi-utilisation using and Gem Dragons about contracts and the legalese associated with them. How many Gem Dragons and Ikakus live on each planet?

"I propose that every time Malakath says the word 'chi' she is forced to make a charitable donation to OWW in the amount of 3E. It is starting to get irritating, the ill-thought out concept of a dead god should have died ages ago."
OWW=Orphans Without Weapons
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 01:27:30 am
"I propose that every time Malakath says the word 'chi' she is forced to make a charitable donation to OWW in the amount of 3E. It is starting to get irritating, the ill-thought out concept of a dead god should have died ages ago."
Oppose

Propose that any time Fusil threatens someone, he donates 1 Essence to the Council and 2 Essence to OWF - Orphans Without Food.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 01:34:02 am
Quote
Propose that any time Fusil threatens someone, he donates 1 Essence to the Council and 2 Essence to OWF - Orphans Without Food.

"[b]Oppose[/b]. We have a God of Hunger and a God of Feasts. Let them work it amongst themselves. Besides, that isn't even a cool acronym. I propose that any time Malakath makes an annoying, useless, or otherwise pointless proposal, she is forced to oppose it and must donate 20E to BAD (Borderless Arms Dealers)."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 24, 2015, 01:36:06 am
Malakath observes Darruth's soul as he takes his notes. Does a god's soul act differently when using magic compared to a mortal's or another god's?
A. I'm pretty sure Gods don't have souls, as we are above that
B. That was my way of saying 'he's taking notes, but he's not using a notepad, wishy washy goddy moddy'


Oppose all three of the above ridiculous proposals. >.>
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 01:38:38 am
"Besides, that isn't even a cool acronym."
"I'm sorry, but the starvation of orphans isn't "cool". I can't fathom why you would think to consider it as such."

"I propose that any time Malakath makes an annoying, useless, or otherwise pointless proposal, she is forced to oppose it and must donate 20E to BAD"
Oppose
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cryxis, Prince of Doom on January 24, 2015, 01:41:34 am
I Propose that any time gods use proposals in arguments that the proposals be ignored and the gods be put under a short censure to keep stupid proposals from popping up
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 24, 2015, 01:43:11 am
Azem keeps a lookout for the Prophet and his family.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cptn Kaladin Anrizlokum on January 24, 2015, 01:43:32 am
Head to the Dragonsmeet and serve drinks with my magic teapot.

Walk over to Malakath
Gods don't have souls silly! Look!
Slide my dagger of soul-cutting into her ribs.
It doesn't work on gods! (I think)
Twirl in my dress-robe and go back to serving drinks and speaking with the people there.

After the Dragonsmeet, head back to the battlefield on Keshan and continue killing the Merfolk until their commander comes to talk with me
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 01:48:30 am
Quote
"I'm sorry, but the starvation of orphans isn't "cool". I can't fathom why you would think to consider it as such."

"Oh? You are the only one suggesting it is. If orphans starving is 'not cool', then logically, its opposite must be cool. Therefore, an organization that feeds orphans should have a cool acronym. By suggesting otherwise you are saying that the organization is not cool, therefore its opposite, starving orphans are cool."

Quote
I Propose that any time gods use proposals in arguments that the proposals be ignored and the gods be put under a short censure to keep stupid proposals from popping up

"Oppose."

Head to the Dragonsmeet and serve drinks with my magic teapot.

Walk over to Malakath
Gods don't have souls silly! Look!
Slide my dagger of soul-cutting into her ribs.
It doesn't work on gods! (I think)
Twirl my robe and go back to serving drinks and speaking with the people there.

"Stabbing Malakath in the gut is something I can approve of. Well done."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 01:50:41 am
Gods don't have souls silly! Look!
Slide my dagger of soul-cutting into her ribs.
If for some reason she made it to the Dragonsmeet, she'll have to go through my 5 angel priest bodyguards. Even if she makes her way through them, it'll buy me enough time to react and throw a Divine(Joha: Life)-enchanted fireball at her. Then I'll kill her soul and drain her corpse of Essence - in that order.

"Stabbing Malakath in the gut is something I can approve of. Well done."
"The ribs are in the chest - not the gut."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 24, 2015, 01:55:01 am
Then I'll kill her soul and drain her corpse of Essence - in that order.

Prevent if needed, mostly the corpse draining, since the former is inherently ridiculous
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 01:57:02 am
Quote
If for some reason she made it to the Dragonsmeet, she'll have to go through my 5 angel priest bodyguards. Even if she makes her way through them, it'll buy me enough time to react and throw a Divine(Joha: Life)-enchanted fireball at her. Then I'll kill her soul and drain her corpse of Essence - in that order.

If for some reason she can't make it....

"Tykki, please make sure Malakath gets stabbed. It is for science. Kill the guards, pick up the dagger yourself if you have to. Try to protect the God of death as you do it, she seems to be useful for the time being. And she stabs Malakath, which earns her me points. It might be difficult finding it, but I am sure if the God of Death can you will have no trouble. Good luck. I am sure you can accomplish it easy, no matter what the pathetic God of Blood throws at you."

Quote
"The ribs are in the chest - not the gut."

"......Do you know a single thing about anatomy?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cptn Kaladin Anrizlokum on January 24, 2015, 02:00:01 am
"Stabbing Malakath in the gut is something I can approve of. Well done."
If you stab someone with a dagger that doesn't cut, is it truly stabbing?

And I was invited to the Dragonsmeet on the condition I don't kill anyone.
(This is mostly science, I was to see what happens if I stab a god of souls with a dagger that kills souls. Gods don't have souls, but will the sphere make something happen?)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 02:03:03 am
"Forget it. I guess I'm not going to Dragonsmeet, Azem."

Cancel trip to Dragonsmeet and all activities that I would've done at Dragonsmeet.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 02:05:06 am
"Stabbing Malakath in the gut is something I can approve of. Well done."
If you stab someone with a dagger that doesn't cut, is it truly stabbing?

And I was invited to the Dragonsmeet on the condition I don't kill anyone.
(This is mostly science, I was to see what happens if I stab a god of souls with a dagger that kills souls. Gods don't have souls, but will the sphere make something happen?)

"A very cutting remark, a deep (getit?) philosophical question. In the end, one can only say, to stab but not to truly stab is better than not stabbing at all. And nobody else even tried stabbing Malakath yet.

Besides, I want to see what happens too."

Quote
"Forget it. I guess I'm not going to Dragonsmeet, Azem."

Cancel trip to Dragonsmeet and all activities that I would've done at Dragonsmeet.

(How wonderfully meta of you.)

"Can Tykki borrow that dagger Death God? Someone needs to stab Malakath with it. For science."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cptn Kaladin Anrizlokum on January 24, 2015, 02:09:57 am
"Can Tykki borrow that dagger Death God? I still want to stab Malakath."
Certainly, as long as I get it back after the Dragonsmeet.
Lend Tykki my staff and show her how to use it.
The dagger just pops out like this!
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 02:16:45 am
Quote
Certainly, as long as I get it back after the Dragonsmeet.
Lend Tykki my staff and show her how to use it.
The dagger just pops out like this!

"It is fine, this should only take a second ifshe isn't hiding.

Go ahead, Tykki. Test the dagger in Malakath's neck. Please report the results, feel free to do it multiple times if you feel it necessary. It is for science, after all. You are authorized to kill any of Malakath's servants who get in your way, permanently or no. Don't forget to have some fun with it. Good luck, Tykki."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Lost in Nowhere on January 24, 2015, 04:12:39 pm
Oh, this is hilarious.
Although, maybe, instead of stabbing and eating each other, we should be dealing with this psycho merman?
Ehh, naah.

Support Cyrix's and Fusil's second proposal.
Oppose Fusil's first proposal and Malakath's proposal.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 04:31:01 pm
Malakath reads some non-divinely-made books concerning skyfeatures. Namely, she reads on what skyfeatures there are, what they're associated with, what activates them, and in what order they activate when it comes to constellations.

Many Humans, Mountwyrms, Luminee, Wood Elves, Night Elves, and Odolhirum dwellers have been killed off!
How did they even die? Mountwyrms have wings - they could've flown away.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Lord_lemonpie on January 24, 2015, 06:38:25 pm
Melyssa listens to prayers.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 07:53:28 pm
"I'm sure that Grauel thinks Starvation is cool, But I don't."

KI'Tork sets up Orphanage Monasteries across both worlds and checks up on Nikjol.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 08:01:15 pm
Malakath reads some non-divinely-made books concerning skyfeatures. Namely, she reads on what skyfeatures there are, what they're associated with, what activates them, and in what order they activate when it comes to constellations.

Many Humans, Mountwyrms, Luminee, Wood Elves, Night Elves, and Odolhirum dwellers have been killed off!
How did they even die? Mountwyrms have wings - they could've flown away.

(That must be your most heavily edited comment yet -_-)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 08:25:48 pm
Malakath reads some non-divinely-made books concerning skyfeatures. Namely, she reads on what skyfeatures there are, what they're associated with, what activates them, and in what order they activate when it comes to constellations.

Many Humans, Mountwyrms, Luminee, Wood Elves, Night Elves, and Odolhirum dwellers have been killed off!
How did they even die? Mountwyrms have wings - they could've flown away.

(That must be your most heavily edited comment yet -_-)
(Not really. I must've edited it only about 6 times. 7 times max.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 08:32:00 pm
(ONLY?  :o)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 08:37:42 pm
(The fact the meaning is entirely different is also present...it might as well be a completely different post.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 08:40:09 pm
(Fair Enough, Also why are the humans one of the most populous races despite having no magical natural abilities?)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 24, 2015, 08:44:09 pm
(Everyone race has at least some magic. Attunements just help a little.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 08:46:04 pm
(I know, Nonetheless. Also I figured with the Kobold's massive breeding rate that they'd be more numerous, But hey that's how it goes when your competing against stuff like the Armu and Gruen. I'm Satisfied.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 08:52:22 pm
(Fair Enough, Also why are the humans one of the most populous races despite having no magical natural abilities?)

(They aren't really that populous. They are an ancient race that had Yaos focus on them for no real reason, which might help)

(I know, Nonetheless. Also I figured with the Kobold's massive breeding rate that they'd be more numerous, But hey that's how it goes when your competing against stuff like the Armu and Gruen. I'm Satisfied.)
]

(Well our creations started out at ~3 million (for the Armu, at least) and had 80+ ticks to grow. You are really overestimating your kabold's abilities to breed)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 08:55:35 pm
(I guess.)
KI'Tork increase the numbers of the Kobolds ten times over and spreads them across both worlds.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 09:04:08 pm
(I guess.)
KI'Tork increase the numbers of the Kobolds ten times over and spreads them across both worlds.

(That is probably a bad idea. You only have like 7E left)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 09:08:25 pm
"I've recently thought of an idea that you may all be interested in. What if we used a Council-backed butterfly effect to seed the universe with proper stars, planets, and life-forms organically? After a few dozen Ticks we'd have a proper entire universe which creates its own beings who will then worship us. It'll also give us room to do whatever we want without aggravating each-other. Does anyone have any comments about this plan?"

(Don't make this a proposal, please. This is just talk. Unless I bold 'propose', I'm not formally proposing anything.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 09:13:51 pm
"That is a good idea Malakath, Perhaps we could throw in some dimensional rifts to liven things up."

KI'Tork only increases the Kobold Population 5 Times over.

Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 09:20:04 pm
Quote
"I've recently thought of an idea that you may all be interested in. What if we used a Council-backed butterfly effect to seed the universe with proper stars, planets, and life-forms organically? After a few dozen Ticks we'd have a proper entire universe which creates its own beings who will then worship us. It'll also give us room to do whatever we want without aggravating each-other. Does anyone have any comments about this plan?"

"That isn't how the butterfly effect works, you can't expect to get out of paying hundreds of essence using it. Council backed or no, it is a horrible idea. It will either take a literal eternity or a bucket full of essence. Bad idea, I oppose it."

Quote
KI'Tork only increases the Kobold Population 5 Times over.

I meant you should probably state how much essence you are going to spend. Because what you are asking for now will kill you.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: DreamerGhost on January 24, 2015, 09:22:03 pm
Will you die or no depends on how many Kobolds there curently are, but the method of just using a fixed ammount of essense as Fusil sugested is better.

(Andres, creating a galaxy does not seem to me as something that needs to happen so soon as to not have the time to ask KJP for the cost.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 09:22:40 pm
KI'Tork uses 3 Essence to bolster the Kobold Population.

"You're both right."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 09:26:16 pm
"That isn't how the butterfly effect works, you can't expect to get out of paying hundreds of essence using it. Council backed or no, it is a horrible idea. It will either take a literal eternity or a bucket full of essence. Bad idea, I oppose it."
"Actually, that is how it works. I've tested it. The protostar has been made and planets are starting to form. Best of all is I didn't use a single unit of Essence. The worst part is that it's taken quite a few Ticks just to get to this stage. It will only take a "literal eternity" if we don't influence it at all. You have to remember that the butterfly effect is still a godly action and things happen quicker when using it."

(Andres, creating a galaxy does not seem to me as something that needs to happen so soon as to not have the time to ask KJP for the cost.)
(Ninja'd. It costs nothing assuming the process is dragged out for enough ticks. (I suggested a few(3) dozen Ticks.) See above for proof that the concept is possible without Essence.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 09:33:22 pm
Quote
"Actually, that is how it works. I've tested it. The protostar has been made and planets are starting to form. Best of all is I didn't use a single unit of Essence. The worst part is that it's taken quite a few Ticks just to get to this stage. It will only take a "literal eternity" if we don't influence it at all. You have to remember that the butterfly effect is still a godly action and things happen quicker when using it."

"You obviously can't comprehend the scale of this. We can make stars on a whim, shape planets on a dare, or blow up a few dozen asteroid belts for shooting practice. But it can not effect things. Even if your solar system does end up getting made, and does and up seeing use, it is not on the scale of what you are asking. You do not comprehend what the butterfly effect is, or how many planets you are asking to build, and how poorly this will work. Your little solar system has not even been created yet, why would you want to try expanding it when it isn't proven to even work?"

Quote
(Ninja'd. It costs nothing assuming the process is dragged out for enough ticks. (I suggested a few(3) dozen Ticks.) See above for proof that the concept is possible without Essence.)

(Remember that that is 100% assumption on his part.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 24, 2015, 10:13:42 pm
"You obviously can't comprehend the scale of this. We can make stars on a whim, shape planets on a dare, or blow up a few dozen asteroid belts for shooting practice. But it can not effect things. Even if your solar system does end up getting made, and does and up seeing use, it is not on the scale of what you are asking. You do not comprehend what the butterfly effect is, or how many planets you are asking to build, and how poorly this will work. Your little solar system has not even been created yet, why would you want to try expanding it when it isn't proven to even work?"
You're incorrect. Plain and simple. You are wrong, in this case. There isn't a downside to this proposal, to put it simply. If it takes forever, oh well, we didn't lose anything. If it doesn't, and in fact is useful, we all stand to benefit. We'll be able to see beforehand how much Essence it will cost, and if it doesn't cost all that much, we can go through with it.

However, if we do go through with it and it does cost essence, I think part of the proposal should be that those who refused to chip in shouldn't be allowed to gain anything from it. Feel free to not support it, Fusil~
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 10:20:31 pm
Quote
You're incorrect. Plain and simple. You are wrong, in this case. There isn't a downside to this proposal, to put it simply. If it takes forever, oh well, we didn't lose anything. If it doesn't, and in fact is useful, we all stand to benefit. We'll be able to see beforehand how much Essence it will cost, and if it doesn't cost all that much, we can go through with it.

"Did I ever mention the fact that you are a know-nothing idiot? Now lets say it was free to do this. Lets say it only took one turn. It isn't especially useful, we don't really benefit, and you do not understand the full consequences. What would be gain, exactly? Now let me spell out for your pathetic behind what we would lose. Everything. It is no doubt that such a grand, pointless action would only serve to increase the size of our bubble. Once the size of our bubble increases significantly, such as in that case, the Luminals will use us as a springboard to escape their orbit, throwing us out of our location. Which will completely destroy the bubble and everything in it. All for what?"

Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 10:34:45 pm
"The Bubble is already extremely large. We won't be expanding the Bubble - just filling it in. Well, technically it's already filled with nebulae so we won't be "filling it in" so much as "condensing and moddelling." Regardless, it won't expand the Bubble. Shrink it? I don't know. Expand it? Definitely not." (I created the proto-star by using the butterfly effect on a nebula. Nebulae already exist - we don't need to create them.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 10:45:58 pm
"The Bubble is already extremely large. We won't be expanding the Bubble - just filling it in. Well, technically it's already filled with nebulae so we won't be "filling it in" so much as "condensing and moddelling." Regardless, it won't expand the Bubble. Shrink it? I don't know. Expand it? Definitely not." (I created the proto-star by using the butterfly effect on a nebula. They exist already - we don't need to create them.)

"Again, you are trying to explain things you do not understand at all. Nebulae are essentially empty space, as far as it concerns anything important, including us and the Void. You are a fool if you think that is how it works. Have you not noticed? The Void Ones target important planets. That is where temples and statues and other buildings are created. If they didn't have a reason for that, they could have built them far out of the sight of any God in existence, safe away. The planets, the important things, are what adds "weight" to the bubble, while for whatever reason the "empty space" does not. Filling up the empty space, removing it, and putting in "weights" will destroy our bubble, with almost nothing gained. You do not know what you are talking about. Have I not made that clear before? It hasn't even been tested. Your little protostar could take ten million years to fully form, and even then you would probably mess it up.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 24, 2015, 10:49:52 pm
Assumptions are so petty of you, Fusil. You're still wrong. We get a huge amount of planets to serve as tools we can maneuver to use for magic in case we wanted to contact other bubbles. I have no reason whatsoever to believe you on any of this, and I don't. It won't increase the size of the bubble and they build temples because it's the mortals that give weight, not the planets. Planets are just huge chunks of rock. All those planets allow us to multiply our races immensely, and provide safe testing grounds for experiments. And again, maneuvering systems of stars and planets into position to provide conduits for magic will allow us to accomplish a great deal.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 10:53:12 pm
(Ninja'd.)
"The Bubble is already extremely large. We won't be expanding the Bubble - just filling it in. Well, technically it's already filled with nebulae so we won't be "filling it in" so much as "condensing and moddelling." Regardless, it won't expand the Bubble. Shrink it? I don't know. Expand it? Definitely not." (I created the proto-star by using the butterfly effect on a nebula. They exist already - we don't need to create them.)

"Again, you are trying to explain things you do not understand at all. Nebulae are essentially empty space, as far as it concerns anything important, including us and the Void. You are a fool if you think that is how it works. Have you not noticed? The Void Ones target important planets. That is where temples and statues and other buildings are created. If they didn't have a reason for that, they could have built them far out of the sight of any God in existence, safe away. The planets, the important things, are what adds "weight" to the bubble, while for whatever reason the "empty space" does not. Filling up the empty space, removing it, and putting in "weights" will destroy our bubble, with almost nothing gained. You do not know what you are talking about. Have I not made that clear before? It hasn't even been tested. Your little protostar could take ten million years to fully form, and even then you would probably mess it up.
"The proto-star took about 10 Ticks to make. As for your other claims, I think you're talking out of your arse. What proof do you have that making planets will add "weight" to the Bubble? Perhaps the only thing of importance in the Bubble are sapients? Remember: temples and monuments are useless if there's no one to behold them. Unless you start citing your sources, I'm going to ignore your assumptions about the Bubble."

Assumptions are so petty of you, Fusil. You're still wrong. We get a huge amount of planets to serve as tools we can maneuver to use for magic in case we wanted to contact other bubbles. I have no reason whatsoever to believe you on any of this, and I don't. It won't increase the size of the bubble and they build temples because it's the mortals that give weight, not the planets. Planets are just huge chunks of rock. All those planets allow us to multiply our races immensely, and provide safe testing grounds for experiments. And again, maneuvering systems of stars and planets into position to provide conduits for magic will allow us to accomplish a great deal.
"Conduits for magic? Could you explain this phenomenon?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 24, 2015, 10:58:10 pm
Patterns, Malakath. It's evidenced by runes, and Cim probably knows far more about it than I, but simply put; geometric patterns, recurring sequences, and alignments of mystical phenomena enable magic to become more powerful and more efficient. Scale and effectiveness differs, but if we had enough material we could probably create a galaxy for the express purpose of allowing us to communicate with other Bubbles without killing ourselves.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 11:01:45 pm
"Of course! Rune magic! Perhaps if we modelled a galaxy with the rune of Cosmic - assuming it exists - can we perhaps enhance our godly abilities at no extra cost? I haven't delved much into that area of magic, I'm afraid. My focus is on souls at the moment."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 11:15:58 pm
"Why not just stop penny pinching and be Satisfied with the old way of doing things."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 11:26:10 pm
"Because no god is satisfied with what they have now. If every god had their own planets, then every god would be satisfied. It's all for the Greater Satisfaction."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 11:27:23 pm
"Fair Enough, And how did you now I participated in Satisfactionism?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 11:29:25 pm
Assumptions are so petty of you, Fusil. You're still wrong. We get a huge amount of planets to serve as tools we can maneuver to use for magic in case we wanted to contact other bubbles. I have no reason whatsoever to believe you on any of this, and I don't. It won't increase the size of the bubble and they build temples because it's the mortals that give weight, not the planets. Planets are just huge chunks of rock. All those planets allow us to multiply our races immensely, and provide safe testing grounds for experiments. And again, maneuvering systems of stars and planets into position to provide conduits for magic will allow us to accomplish a great deal.

"Bubbles have been destroyed that have no mortal presence. If your theory was correct, that would not be so. Again, you are overestimating magic. It doesn't work that way, and you can't move around planets with people as if they where pawns for no cost. If you would just pick up a book, you would see that everything I am saying is true. The Luminal's goals are not hidden at all, though its effects are more of a secret. Even a beginner's book would show you this. Anyone who has done anything with the Void, Cim, Serac, or even a handful of Mortals could tell you this at least. Once again, you keep doubting me, but put no effort into either disproving or researching the facts I bring up yourself. Could it be that you are actively attempting to increase the size of our bubble on request from the Void?"

Quote
"The proto-star took about 10 Ticks to make. As for your other claims, I think you're talking out of your arse. What proof do you have that making planets will add "weight" to the Bubble? Perhaps the only thing of importance in the Bubble are sapients? Remember: temples and monuments are useless if there's no one to behold them. Unless you start citing your sources, I'm going to ignore your assumptions about the Bubble."

"Books. Have you ever read one? Are you even capable of doing so? Then go look it up. There are plenty of documents showing the Null destroying bubbles, uninhabited, inhabited, against them or for them. I am sure if I just read a passage out loud, you wouldn't believe me. Even if I thought it best to share my sources, you would dismiss the facts offhand. I know you will. The only way you would ever believe me is if you pulled up the facts yourself."

Quote
Patterns, Malakath. It's evidenced by runes, and Cim probably knows far more about it than I, but simply put; geometric patterns, recurring sequences, and alignments of mystical phenomena enable magic to become more powerful and more efficient. Scale and effectiveness differs, but if we had enough material we could probably create a galaxy for the express purpose of allowing us to communicate with other Bubbles without killing ourselves.

"Runes have no power on their own, or do patterns. Magic isn't nearly powerful enough to do such a thing, you cannot expect to get something that would be so absurdly expensive with Godly essence with something as simple and weak as magic, not with a billion galaxies powering it."

"Of course! Rune magic! Perhaps if we modelled a galaxy with the rune of Cosmic - assuming it exists - can we perhaps enhance our godly abilities at no extra cost? I haven't delved much into that area of magic, I'm afraid. My focus is on souls at the moment."

"Malakath, you are an absolute idiot. First, the categories you keep trying to put magic into are a lot more fluid then you believe. Second, what we do is not Cosmic magic. It is Godly creation. It is as different as a man and a finger puppet, they scarcely even take the same shape. Don't you have some mages following you? If you are so afraid of books, why not just ask one of them how magic works?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 11:33:05 pm
Assumptions are so petty of you, Fusil. You're still wrong. We get a huge amount of planets to serve as tools we can maneuver to use for magic in case we wanted to contact other bubbles. I have no reason whatsoever to believe you on any of this, and I don't. It won't increase the size of the bubble and they build temples because it's the mortals that give weight, not the planets. Planets are just huge chunks of rock. All those planets allow us to multiply our races immensely, and provide safe testing grounds for experiments. And again, maneuvering systems of stars and planets into position to provide conduits for magic will allow us to accomplish a great deal.

"Bubbles have been destroyed that have no mortal presence. If your theory was correct, that would not be so. Again, you are overestimating magic. It doesn't work that way, and you can't move around planets with people as if they where pawns for no cost. If you would just pick up a book, you would see that everything I am saying is true. The Luminal's goals are not hidden at all, though its effects are more of a secret. Even a beginner's book would show you this. Anyone who has done anything with the Void, Cim, Serac, or even a handful of Mortals could tell you this at least. Once again, you keep doubting me, but put no effort into either disproving or researching the facts I bring up yourself. Could it be that you are actively attempting to increase the size of our bubble on request from the Void?"

Quote
"The proto-star took about 10 Ticks to make. As for your other claims, I think you're talking out of your arse. What proof do you have that making planets will add "weight" to the Bubble? Perhaps the only thing of importance in the Bubble are sapients? Remember: temples and monuments are useless if there's no one to behold them. Unless you start citing your sources, I'm going to ignore your assumptions about the Bubble."

"Books. Have you ever read one? Are you even capable of doing so? Then go look it up. There are plenty of documents showing the Null destroying bubbles, uninhabited, inhabited, against them or for them. I am sure if I just read a passage out loud, you wouldn't believe me. Even if I thought it best to share my sources, you would dismiss the facts offhand. I know you will. The only way you would ever believe me is if you pulled up the facts yourself."

Quote
Patterns, Malakath. It's evidenced by runes, and Cim probably knows far more about it than I, but simply put; geometric patterns, recurring sequences, and alignments of mystical phenomena enable magic to become more powerful and more efficient. Scale and effectiveness differs, but if we had enough material we could probably create a galaxy for the express purpose of allowing us to communicate with other Bubbles without killing ourselves.

"Runes have no power on their own, or do patterns. Magic isn't nearly powerful enough to do such a thing, you cannot expect to get something that would be so absurdly expensive with Godly essence with something as simple and weak as magic, not with a billion galaxies powering it."

"Of course! Rune magic! Perhaps if we modelled a galaxy with the rune of Cosmic - assuming it exists - can we perhaps enhance our godly abilities at no extra cost? I haven't delved much into that area of magic, I'm afraid. My focus is on souls at the moment."

"Malakath, you are an absolute idiot. First, the categories you keep trying to put magic into are a lot more fluid then you believe. Second, what we do is not Cosmic magic. It is Godly creation. It is as different as a man and a finger puppet, they scarcely even take the same shape. Don't you have some mages following you? If you are so afraid of books, why not just ask one of them how magic works?"

KI'Tork claps slowly.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 24, 2015, 11:36:14 pm
Azem takes several deep breaths.

"You do not desire our belief Armsbearer. You do not desire our competence. And I sincerely doubt you desire our existence. So what is it you desire Fusil? Please, enlighten me."

Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 11:38:42 pm
"Simple, Unaltered Violence and Chaos."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 24, 2015, 11:40:02 pm
Azem takes several deep breaths.

"You do not desire our belief Armsbearer. You do not desire our competence. And I sincerely doubt you desire our existence. So what is it you desire Fusil? Please, enlighten me."

"I would be satisfied with your compliance, for now. At least it would keep you from destroying everything I have worked so hard to protect."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 11:47:46 pm
"Fusil, you're suggesting that no matter what we do we're going to be destroyed by the Void. As you said, inhabited or uninhabited, with or against, empty or filled, the Bubble will be destroyed. If that's the case then why don't we just make a new Bubble we can move into before the Luminals destroy this one? I'm not suggesting we do that, I'm just curious as to why we shouldn't."

EDIT: Lord Sephir Lecta checks the Library for books relating to fusions between gods from other Bubbles.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 24, 2015, 11:48:33 pm
"Why can't we just negotiate some kind of agreement with them if that's the case?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 24, 2015, 11:49:29 pm
Azem snorts.

"The great and mighty Fusil Armsbearer, our humble protector, first among the gods. That really is who you want to be isn't it? No, that is who you believe you are. But I do not trust your 'protection'."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 24, 2015, 11:53:14 pm
(*whispers* Fusil just wants to impress Darruth-kun. ;D)

EDIT: (I just realised that Fusil would be the worst yandere to ever live. A normal yandere would slap a girl for getting too close to their crush. If someone tried that with Darruth, Fusil would probably blow up their planet and kill their entire race.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 25, 2015, 12:03:27 am
"Fusil, you're suggesting that no matter what we do we're going to be destroyed by the Void. As you said, inhabited or uninhabited, with or against, empty or filled, the Bubble will be destroyed. If that's the case then why don't we just make a new Bubble we can move into before the Luminals destroy this one? I'm not suggesting we do that, I'm just curious as to why we shouldn't."

EDIT: Lord Sephir Lecta checks the Library for books relating to fusions between gods from other Bubbles.

"What good would that do? The new bubble would be destroyed as well. If anything, we need Void knowlage to do such a thing, it would only be playing into their plans. If you think we can evacuate billions of souls into it, you are insane. If this bubble is destroyed, everything in it is destroyed to. We might be able to make it into that new bubble, but the Void would be impassable to mortals, even more so without the Void telling us how..."

"Why can't we just negotiate some kind of agreement with them if that's the case?"

"Don't be a fool. Even assuming that they where able to evacuate everything from our bubble all nice and happy, then the Umbrals would see us as teaming up with the Luminals (rightfully so) and destroy our bubble to keep them from escaping. The best we could hope for is being caught in a war we can hardly fight and taking one of them with us when we die, if we did such a foolish thing."

Azem snorts.

"The great and mighty Fusil Armsbearer, our humble protector, first among the gods. That really is who you want to be isn't it? No, that is who you believe you are. But I do not trust your 'protection'."

"Then do it yourself. You have just as much access to the library as I do."

(*whispers* Fusil just wants to impress Darruth-kun. ;D)

EDIT: (I just realised that Fusil would be the worst yandere to ever live. A normal yandere would slap a girl for getting too close to their crush. If someone tried that with Darruth, Fusil would probably blow up their planet and kill their entire race.)

(Wow, the insert quote button catches edits? Also, I can't wait until Tykki stabs you in the neck. Fusil is still a dude, for all the Newbs watching at home)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: LuckyKobold on January 25, 2015, 12:06:43 am
"Why not set up relations with both?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 25, 2015, 12:16:17 am
"Why not set up relations with both?"

"They have hated each other since the center of the time web? In terms you can understand, forever. Aside from that, they are not logical beings you can negotiate with. They are untrustworthy, evil, demons who would betray you in an instant if it meant furthering their goals by even an inch. They are beings who would destroy bubbles for fun if they didn't need them. They corrupt, everything they touch becomes corrupted. Trusting one is insane, trusting all of them is something a brain dead Yaos would come up with. Even if we did become friends with both sides, had them both agree to stop fighting and be bestest friends and not corrupt the bubble or destroy it just because, the Liminal would probably see this as an assault against balance and kill us."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 25, 2015, 12:25:16 am
Azem growls.

"And so we continue the same endless dance unto eternity."

Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Rolepgeek on January 25, 2015, 12:31:49 am
*sighs*

I've been reading the books when I can, Fusil, especially those to do with the Void, and nothing I've seen supports your claims. Maybe I'm reading the wrong books, in which case, if you could simply tell me the title, I could confirm. Otherwise, I must maintain my position that you are wrong; it is not I whom the burden of proof lies on. It is you. You are the one making extravagant claims. You are the one trying to tell everyone what to do. So prove that we should. Preferably without being an ass in the process.

And you're right; on their own, they don't. They help magic that is used with them. That is how they work. Don't bother telling me I'm wrong, I can already hear you saying it, the fact of the matter is that I know from experience, and is some portion of what powers the Ley Lines.

And KI'Tork, he's wrong about them all being untrustworthy backstabbing bastards. A lot of them are, but they don't break their contracts, from what I've read. Still not a good idea, as lawmancers never break contracts either, but they can still wring you dry.

I'd rather honestly ignore them when at all possible, for all purposes, until we have things sorted out inside the Bubble.

I have a question, Fusil. How would you know bubbles had been destroyed without a mortal presence in them? A. How would you know they were destroyed since the books can't exactly document their Bubble's destruction considering everyone in the bubble would be dead or paradoxed and B. Unless a God wrote it, no mortals means no authors, and if you think we're all idiots why would they be any different?

Finally, while Creation and Magic are not the same, neither are they separate, as you should well know, considering your recent projects. The one flows into the other. And a tool for Creation is assisted by having an ordered pattern as much as anything else.


((KJP hasn't sent me a new book in the last few weeks despite pokes. >.>))
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 25, 2015, 12:39:54 am
"What good would that do? The new bubble would be destroyed as well. If anything, we need Void knowlage to do such a thing, it would only be playing into their plans. If you think we can evacuate billions of souls into it, you are insane. If this bubble is destroyed, everything in it is destroyed to. We might be able to make it into that new bubble, but the Void would be impassable to mortals, even more so without the Void telling us how..."
"If necessary, I can just hold the souls within me while we move. Then it's the matter of a mere Council proposal to bring them all back to life."

(Wow, the insert quote button catches edits? Also, I can't wait until Tykki stabs you in the neck. Fusil is still a dude, for all the Newbs watching at home)
(Dude, that was OOC. That is NOT how Malakath views the situation. She's also been regarding Fusil as a male for a while now, it's just that she hasn't had the opportunity to call Fusil a 'he' yet.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Stirk on January 25, 2015, 01:02:16 am
Azem growls.

"And so we continue the same endless dance unto eternity."

"I could show you the sources. But you wouldn't believe them, would you? Not unless you got them yourself. But you are a lazy idiot, who will never get them himself. Quite the conundrum, isn't it?"

(There where multiple books, when KJP was going through his *no title* phase. Also, I can't remember the price check for talking to other bubbles exactly, but remember it being absurdly high. Anyone have a link to it?)

"Then you know that their goal is to increase the size of our bubble? That is the first thing anyone learns about the Luminals. There are multiple different books saying the same thing, I might end up sending you a copy later. What exactly are you claiming I am wrong about? Everything I have said is true so far. Reading any books about bubbles being destroyed and you should find the same results, somewhere, if they have not been hidden away already."

Quote
And you're right; on their own, they don't. They help magic that is used with them. That is how they work. Don't bother telling me I'm wrong, I can already hear you saying it, the fact of the matter is that I know from experience, and is some portion of what powers the Ley Lines.

"*Sigh* Are your ears powered by "magic"? I can see how inefficient they are. It can increase the power of magic. I said as much last time. What it can not do is make magic as powerful as you believe it does. For the amount of essence we would have to put into communicating with another bubble, we could make trillions of mortals, multiple solar systems, and enough food to satisfy even the God of Hunger. Magic has trouble doing something we can do for even a few essence. It is week. Even if you forced our bubble into some magic symbol, even if you amplified magic's power a billion times, it would still not be powerful enough to carry a signal through the Void. Not if you did it, not if Malakath did it, not if every being in the bubble supported it. You are highly overestimating the power of magic. You do not even understand what it is. How weak it is."

Quote
And KI'Tork, he's wrong about them all being untrustworthy backstabbing bastards. A lot of them are, but they don't break their contracts, from what I've read. Still not a good idea, as lawmancers never break contracts either, but they can still wring you dry.

"How would that make me wrong? They follow the word of their contract. They are untrustworthy backstabbers. Those two things can exist easily together. As I said, they are demons. Is that not what traditional demons do? Make Faustian bargains where they control even the wording? Only an absolute moron like Durrath would believe they are trustworthy. Don't talk to them, don't get near them. Avoid them."

Quote
I have a question, Fusil. How would you know bubbles had been destroyed without a mortal presence in them? A. How would you know they were destroyed since the books can't exactly document their Bubble's destruction considering everyone in the bubble would be dead or paradoxed and B. Unless a God wrote it, no mortals means no authors, and if you think we're all idiots why would they be any different?

"Many ways, including that Gods wrote them. They would be different because they are at least intelligent enough to write a book, and it is consistent with other books of the same kind. Not every God is an idiot, I exist after all. I had always assumed the other bubbles where full of Gods more like me, and less like you morons. Otherwise, they would be wiped out by now."

Quote
Finally, while Creation and Magic are not the same, neither are they separate, as you should well know, considering your recent projects. The one flows into the other. And a tool for Creation is assisted by having an ordered pattern as much as anything else.

"Doesn't that prove just how little you know? Do you know what is outside our Bubble? Another Bubble. A huge one, the Void. Do you know what is inside that? Void energy. It is not ordered, it is not patterned. And it is virtually indistinguishable from our Essence. Chaos, without order. Creation doesn't benefit from order, making a "magic" symbol in the stars will not assist in our Creation. Magic is completely and utterly different in every way, and only someone who knew nothing of either would believe otherwise."

Quote
"If necessary, I can just hold the souls within me while we move. Then it's the matter of a mere Council proposal to bring them all back to life."

"...No, you can't. That is physically impossible. It would probably kill you just as easily..."

Quote
(Dude, that was OOC. That is NOT how Malakath views the situation. She's also been regarding Fusil as a male for a while now, it's just that she hasn't had the opportunity to call Fusil a 'he' yet.)

(This is also OOC. I want to see Malakath stabbed, and want the Newbs who you keep tricking into thinking wrong things to think something right.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 25, 2015, 01:18:24 am
Azem heaves a frustrated sigh.

"I have had enough of this madness."

Azem vanishes in a flash of green.

Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cryxis, Prince of Doom on January 25, 2015, 01:18:57 am
(I didn't miss an update did I?)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 25, 2015, 01:30:53 am
"...No, you can't. That is physically impossible. It would probably kill you just as easily..."
"Which part? The eating? The storing? The moving? The reviving?"

(I didn't miss an update did I?)
(You didn't.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 25, 2015, 01:43:14 am
Grauel nonchalantly pulls out a deck of cards and starts playing solitaire to kill time.

If any Grue Dragons show up, check on how they're doing.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 01:45:50 am
Grauel nonchalantly pulls out a deck of cards and starts playing solitaire to kill time.

Jumps up and down, waving his arms

Oh! Oh, can I play?
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Quartz_Mace on January 25, 2015, 01:50:11 am
Propose we shut up Fusil, permanently.
"It worked before."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 25, 2015, 01:50:24 am
I wasn't aware that solitaire was more than a one person game. Perhaps you have another card game in mind?
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Cptn Kaladin Anrizlokum on January 25, 2015, 01:52:28 am
Propose we shut up Fusil, permanently.
"It worked before."
Oppose
I scatter question marks throughout the worlds, so most "natural" patterns are question marks.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 01:54:33 am
I know, I just have a wonderful sense of humour :)

I like lots of card games, but ones based on pure chance are best. Drawing cards like I did with Tycho, for example. For all the good that has subsequently done me...

Also oppose silencing Fusil. He can be annoying at times, mostly all the time, but actually talks more sense than certain other deities.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Quartz_Mace on January 25, 2015, 01:57:25 am
I know, I just have a wonderful sense of humour :)

I like lots of card games, but ones based on pure chance are best. Drawing cards like I did with Tycho, for example. For all the good that has subsequently done me...

Also oppose silencing Fusil. He can be annoying at times, mostly all the time, but actually talks more sense than certain other deities.

"Really? Whenever we let him speak, he threatens to bomb and stab us. I'm getting sick of it."
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 25, 2015, 02:06:32 am
I know, I just have a wonderful sense of humour :)

I like lots of card games, but ones based on pure chance are best. Drawing cards like I did with Tycho, for example. For all the good that has subsequently done me...


(I just realized I'm in a different location than you because of the event I'm attending. Also, completely OOC but I started thinking about actual card games I know that match your description and then I realized it doesn't matter because we aren't actually playing cards. :P)

Grauel forms an aspect of himself at Fortuna's location

The choice is yours. I simply felt like passing time. Anyway, take a seat.

Chairs, food and drink appear.

Likely not as good as the god of kitchen's but help yourself.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 02:15:27 am
"Really? Whenever we let him speak, he threatens to bomb and stab us. I'm getting sick of it."

That's better than actually experiencing him following through with a threat though, yes?

Grauel forms an aspect of himself at Fortuna's location

The choice is yours. I simply felt like passing time. Anyway, take a seat.

Chairs, food and drink appear.

Likely not as good as the god of kitchen's but help yourself.

Takes a few nibbles and sips of things

Lets keep it simple for the moment, and draw cards. Highest value, aces low, wins.

Shuffles the cards expertly, flicks a card out on the table 'accidentally', revealing the King of Spades

Ahaha, whoops...

Shuffles again, placing the deck exactly between us, and gesturing toward them

Please cut the deck, as many times as you wish so long as all the piles are relatively equal, and choose a pile.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 25, 2015, 02:18:31 am
(I always figured we had aspects present at the Council meta-location anyway. Unless you happen to play a mopey withdrawn god.)



Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 25, 2015, 02:20:10 am
(If it weren't for the Ersatz rule, I'd so be making a children's card game right now.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 02:20:40 am
(I always figured we had aspects present at the Council meta-location anyway. Unless you happen to play a mopey withdrawn god.)
((god of Depression? I could play that))
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 25, 2015, 02:24:35 am
Please cut the deck, as many times as you wish so long as all the piles are relatively equal, and choose a pile.

Grauel cuts the deck and pulls a pile towards himself.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 25, 2015, 02:26:15 am
(I always figured we had aspects present at the Council meta-location anyway. Unless you happen to play a mopey withdrawn god.)
((god of Depression? I could play that))
(Then we'd suffer the same problem as when Azem was the god of Greed but Yaos out-greeded him by a frikkin mile, except this time it's Azem doing the usurping.)

EDIT: (Does anyone remember how Yaos out-greeded Azem? I seem to have forgotten.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 02:27:15 am
((I don't really know how we're doing this, since it has literally no effect on the game :D shall we annoy KJP with it?))

Takes the other, and reveals the top card, not taking his eyes of Grauel
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 25, 2015, 02:31:03 am
((Your choice. I was literally playing solitaire when I wrote that. It was just for kicks while I was checking in on the thread and to keep active.))

Grauel keeps his many more eyes on Fortuna while chuckling to himself.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Andres on January 25, 2015, 02:31:52 am
"I'd like to remind the other gods that I made a proposal to permakill the Merman Emperor. Perhaps we should vote on it?"
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 25, 2015, 02:34:54 am
One of the godly card players might draw a card with a picture of Azem on it.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 02:36:45 am
((I'd rather not bother KJP with it. Only issue is I don't know if you won't cheat :o this is hugely important, donchaknow?

RNG (https://www.random.org/) seems the best idea.

Set it so it's between 1 and 13, highest number wins. Seeing as I'm the god of luck, though, I think I should be able to do it between 3-13, to represent my ultra-luck. ;D

Edit: There's actually a card drawing thing for it :o link (https://www.random.org/playing-cards/?cards=1&decks=1&spades=on&hearts=on&diamonds=on&clubs=on&threes=on&fours=on&fives=on&sixes=on&sevens=on&eights=on&nines=on&tens=on&jacks=on&queens=on&kings=on&remaining=on) if you prefer. Same rules for me though, no chance for aces or twos, given my luck

Further edit: Azem, you can pick a card you'd like to appear on out of a regular deck (clubs/spades/diamonds/hearts 2-10, J, Q, K, A and 2 jokers) if you want.))
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 25, 2015, 02:47:56 am
(Sounds good. Not sure why you'd be worried about me cheating on a game without any stakes.)

(I swear on my life I got a 13 on the first try but I couldn't bear to do that to you so I did it a second time on the first link)

Shows a 9.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 02:50:34 am
((was just kidding, I have... some kind of sense of humour))

I got a 6 :(
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: Vgray on January 25, 2015, 02:57:06 am
(Azem is the king of diamonds obviously.)
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 25, 2015, 03:02:59 am
((was just kidding, I have... some kind of sense of humour))

I got a 6 :(

Luck is a fickle thing.

Shows 5.

See?
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 03:05:34 am
((was just kidding, I have... some kind of sense of humour))

I got a 6 :(

Luck is a fickle thing.

Shows 5.

See?

Of course, I've lost, or at least not gained, many followers as a result of this perceived capriciousness.

A ((bloody!!)) 3

I'm lulling you into a false sense of security. Obviously...
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: gman8181 on January 25, 2015, 03:27:06 am
1.

See, it could be worse.
Title: Re: Ye Gods [18+/999 players] IC: T101: A: "By ignoring their problems!"
Post by: hector13 on January 25, 2015, 03:30:00 am
13.

Examines the card closely

What the heck is Azem doing on the cards?

Oh, well... I get lucky at just the time I don't need it. Maybe I am too fickle...


((that's the last one, should go to bed now, hopefully actually manage to sleep this time))
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Kilojoule Proton on January 25, 2015, 06:25:43 am
Tick 102: The un-return of ? ? ?


Cyrix has blessed those who joined the party and left them with a flock of messenger owls for listening to the community's requests and prayers and given them an unspecified artifact. Cyrix has also distributed small bags of seeds that relieve stress and worries.

Neron has appeared before the Merfolk Emperor as a massive snake of ice.

Merfolk Emperor: "I am or will soon be the emperor of Keshan. I am a high-born Merman."

The Drrol says it will show goodness and make peace (creepily) to mortals.

Nikjol now has three great green oceans brighter in the deeps. KI'Tork suggests making the water warm all the time.

Melyssa has tripled the Flagellants and created the Maiming Moles.

Fortuna:
"Because I thought you cared about them."
The travelling entertainers have begun their journey to Chance.
"Look at my wonderfully large cheek pouches!"
"Can you curse my luck for this game completely?"
"Those entertainers are great!"

Neron has spread the icy seeds across Nikjol. The original planted icy seed has begun producing crystalline buds, some of which have begun blooming.

KI'Tork has placed a massive cup next to a Luminee village. The Luminee immediately begin repurposing it as a bunker in case the merfolk army comes. KI'Tork has also distributed a gallon of hot cocoa to each member of the set of followers that worship KI'Tork and Neron.

Azem has promised to give Malakath 8E to be paid back as 10E on T112 (unenforced). Malakath does not have the capacity to hold this.

Fortuna has created around 20M Turonni.

At the Dragonsmeet are Azem, Malakath, Grauel, Darruth, and Atropos. The Ikakus chat about chi utilization and the Gem Dragons discuss contracts, legalese, and lawmancy. There are many thousands of Gem Dragons on the new planet and about a hundred Ikakus on each of Keshan and Slytha. Darruth appears to be taking notes somehow on the present dragons. Malakath ogles Darruth. Alprozem and his family are relaxing and devouring some beryls. Atropos has served some drinks from a magic teapot.

Atropos has teleported in and not poked Malakath in the ribs! Malakath does not twitch and seems not very annoyed, leaving the existence of godly souls up for continued debate. Atropos returns to serving drinks and mingling with the guests.

Atropos continues killing the Merfolk. The Emperor is available for contact (but does not actively seek out anyone in particular).

Darruth has pledged to oppose Malakath attempting to summon Joha's assistance to kill Atropos, kill her, and drain her.

Tykki: "As you command, Sir."

Malakath has left the Dragonsmeet abruptly.

Tykki has ended up not doing anything and cannot find Malakath.

Malakath has read some non-divine books on skyfeatures.

(Mountwyrms dying: How do birds die when they have wings and should be able to fly away from hunters with slingshots?)

Melyssa:
"I have opened the BAKERY OF PAIN! Want a loaf?"
"How do the Flagellants get to experience so much pain?"
"I think this man is an infiltrator against our Glorious Resistance. Any advice?"

KI'Tork has opened up Orphanage Monasteries on both worlds, checked on Nikjol, and created 900 000 Kobolds.

Books on fusions between gods seem to indicate that it is both expensive and carries a high risk of complications ranging from lesser results such as sphere exchange to annihilation even for those of seemingly similar spheres. The ease of fusion appears to be positively correlated with Void influence, but no experiments have been conducted to establish a causal relationship if causality even exists with the Void's meddling.

Grauel has begun playing solitaire. The Grue Dragons in attendance seem to be literally chewing the scenery. Many stand around watching them eat rock and sand. Fortuna has asked to join the game of solitaire. Grauel and Fortuna have begun an undescribed card game. Grauel and Fortuna each have half of the deck.
Fortuna: J 6 3 K♦
Grauel: 9 5 1

Atropos has continued Serac's tradition of making punctuation tangible by scattering question marks throughout the worlds.

Merfolk Emperor: "Gods and goddesses of the Council! I am now satisfied with my conquest and will begin rebuilding in the conquered territories. An army is not good only for fighting, after all. The CKG will...be left undisturbed for now."

This update's constellations are the Ring and Horse.

(Cyrix: -3E, Melyssa: -4E, Fortuna: -8E, KI'Tork: -3E, Malakath: +3E, Azem: -3E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (10) (click to show/hide)

Spoiler: New Proposals (8) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Revenge, Youth, Fire, and Travel. Opposing sphere ideas this tick are Inutility and Imbalance.
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 06:47:59 am
Azem has promised to give Malakath 8E to be paid back as 10E on T112 (unenforced). Malakath does not have the capacity to hold this.
(Retcon please. Azem agreed to loan me Essence but I haven't yet decided to take the loan. I have the option of taking the loan whenever I want, though. Now, I really need to know how much Essence I have right now before I do anything.)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Kilojoule Proton on January 25, 2015, 06:48:34 am
(Malakath: -3E, Azem: +3E)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 07:06:35 am
(So how much Essence do I have now? I must've gained some Essence through worship or something, right?)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Kilojoule Proton on January 25, 2015, 07:23:22 am
(What you had -3. Did I leave out your entry or make it unreadable or something?)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 07:26:42 am
(Sorry for asking.)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Kilojoule Proton on January 25, 2015, 08:28:03 am
(Not a problem)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Lord_lemonpie on January 25, 2015, 08:50:56 am
Melyssa reads a book about the origin and methods of torture, written before she appeared.

I Propose that we send some spies to see if the Merfolk emperor is up to any good.

Quote
"I have opened the BAKERY OF PAIN! Want a loaf?"
"That sounds truly delicious, I'll take two dozen. What are they made of?"
Quote
"How do the Flagellants get to experience so much pain?"
"The Flagellants are made to experience pain, thus they are very creative in finding new methods of doing so."
Melyssa grants the man the ability to be very creative when thinking about ways of torture.
Quote
"I think this man is an infiltrator against our Glorious Resistance. Any advice?"
"Before I can help you with this, what are you resisting. I wish to know that, for I do not want to offend any gods."

Melyssa uses 13E to propagate the Flagellants
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 10:41:53 am
"Perhaps we shouldn't slay the Merman Emperor, After all a stable mortal ruler could be quite useful for preventing mortal warfare and anarchy in between ticks, Either way."

101.01 OPPOSED
101.07 OPPOSED
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 10:57:59 am
KI'Tork uses 3 Essence to increase the number of Kobolds and declares the Cup Bunker a holy site and blesses the nearby Luminee village along with wondering what happened to their patron Deity.

KI'Tork also checks on the Luminee population and their overall status.
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Cryxis, Prince of Doom on January 25, 2015, 11:45:24 am
Listen to the messages sent from my people. Also bless the next harvest to produce food 3 times larger food that tastes slightly better, this blessing lasts only for this harvest
(Ex: if they normally make fist sized apples they are now the size of their heads. Or if they normally make bowling ball sized melons they are now beach ball sized)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: hector13 on January 25, 2015, 12:29:58 pm
"Because I thought you cared about them."

They're a physical representation of worship to me, but it generally requires people to do that.

I could quite feasibly have no temples or shrines, but then people wouldn't know I exist. Given my fickle nature, and the fact mentioning me by name, or my particular sphere of influence, isn't likely to garner my attention, I need other ways to let people know I exist, beyond rumour and the abstract.


The travelling entertainers have begun their journey to Chance.

Make sure they make the journey safely

"Look at my wonderfully large cheek pouches!"

leans close, conspiratorially

You're meant to be keeping this a secret

"Can you curse my luck for this game completely?"

I could, if you want. Might I inquire why?

Fortuna has created around 20M Turonni.

((A somewhat significant increase :o wasn't expecting that :D))

Check on them, again paying particular attention to their quality of life. Also check on the university, and the child that I'm protecting (now known as Angelo, because it's easier to type out)

Spoiler: Votes (click to show/hide)

I propose We imprison the Merman Emperor and question him. There might be something else behind his actions, which could help us in some way, which we don't gain if we just kill him, or if we let him continue to think he is allowed to keep what he has gained through conquest thus far.
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 03:37:10 pm
"A Thought has occurred to me, How in ourselves are we going to defend the Bubble from Void Entities?"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Dutrius on January 25, 2015, 03:37:55 pm
Create reasonable sized populations of Telestriders.
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 03:42:29 pm
"A Thought has occurred to me, How in ourselves are we going to defend the Bubble from Void Entities?"

"Hiding is our best option. Don't draw attention to ourselves. The Void has no power in the Bubble which we do not give it, if we do not accept deals or speak with the Void in any way there is nothing it can do to harm us."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: IcyTea31 on January 25, 2015, 03:43:41 pm
"A Thought has occurred to me, How in ourselves are we going to defend the Bubble from Void Entities?"
"The Edge and the Churn itself prevent them from directly attacking us, at least for now. Beyond that, working to eliminate Void pacts and worship will go a long way in reducing their influence."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 03:44:43 pm
"Unless they feel like it, of course. How many Tiers of Void Entity are there and can they move back and forth between them? And Why are the Void Entities fighting? What are the Edge and the Churn?"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 03:48:20 pm
"Where is our Bubble Located and how did the Multiverse begin?"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Rolepgeek on January 25, 2015, 03:53:16 pm
Fusil, you're being sensible at the moment, so I'll ask you a question about the Void I've been wondering about, since this is a subject you probably do have a fairly damned good understanding of, at least as much as can be had from the Books. If the Void only gets power when the Gods give it power, where do Void cults and worshippers come in? Don't they spread Void Influence as well?

And does anyone else find it incredibly odd that the Divine Library works at all, considering how difficult it would be to even communicate with another Bubble, yet we were able to obtain books from many different ones, including ones detailing the destruction of their or another Bubble(somehow, still not sure how that works), at comparatively low cost?
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 04:02:45 pm
"Unless they feel like it, of course. How many Tiers of Void Entity are there and can they move back and forth between them? And Why are the Void Entities fighting? What are the Edge and the Churn?"

"Five tiers, based on age and caste thus impossible to change. The Highest is the Hadal, the leaders of the three factions. Only three of them. Next is the Abyssal, who there are two of, with the weakest faction not having any. Bathyal is next, and much more numerous. The last two are Mesal and Epial, who make the most contact with Gods (such as Cim, likely) and are often the least involved in the Faction War. They are fighting because they hate each other, obviously. You don't really have to concern yourself with the Edge or Churn, just don't touch them and you will be fine."

Quote
"Where is our Bubble Located and how did the Multiverse begin?"

"Why the sudden bout of curiosity? Anyway, since space is moving around the Bubble, it is difficult saying where we are located. And it isn't like it matters. The multiverse seems to start as a single point, I have heard and made several theories about how it was created but none really sound legitimate as of right now. Besides, outside the bubble, things like 'created' are difficult to find, if nothing else time and causality are mixed up enough that it is nearly impossible to tell what made it."

Quote
Fusil, you're being sensible at the moment, so I'll ask you a question about the Void I've been wondering about, since this is a subject you probably do have a fairly damned good understanding of, at least as much as can be had from the Books. If the Void only gets power when the Gods give it power, where do Void cults and worshippers come in? Don't they spread Void Influence as well?

"I have reason to believe the Void Followers where only able to become Void Cultists because of Serac's stupid mistake of making a temple. Yes, Null can speak with, make deals with, and otherwise gain power and influence over the bubble, but it is insignificant compared to what we do and was likely caused by us as well. Unless the Null are passing us, it is difficult for even Gods to hear what the Null are saying, let alone Mortals. Serac's temple acted as a radio tower, allowing non-Emissary type Ones to talk to Mortals clear enough to start cults. There is no evidence of cults before Serac's action."

Quote
And does anyone else find it incredibly odd that the Divine Library works at all, considering how difficult it would be to even communicate with another Bubble, yet we were able to obtain books from many different ones, including ones detailing the destruction of their or another Bubble(somehow, still not sure how that works), at comparatively low cost?

"Not at all."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: IcyTea31 on January 25, 2015, 04:04:29 pm
"How many Tiers of Void Entity are there?"
"Five. From highest to lowest: Hadal, Abyssal, Bathyal, Mesal, Epial."

Quote
"can they move back and forth between them?"
"Only up as they age and gain power, to my knowledge."

Quote
"Why are the Void Entities fighting?"
"For the same reasons as we do, personal schisms. For the factions, they aren't exactly fighting. The Luminants want to find the Umbrals, who are hiding, while the Liminals try to keep a balance between the two other factions."

Quote
"What are the Edge and the Churn?"
"The Edge is the border between a Bubble and the Void, a barrier extremely hard to cross without divine power. The Churn is the primordial entropy in the broken spacetime of the Void. Without a carefully planned course, collisions with energies quickly cause destructive paradoxes to anything in it."

"Where is our Bubble Located and how did the Multiverse begin?"
"Our Bubble is somewhere in the Void. That's as much as I know for these questions."

If the Void only gets power when the Gods give it power, where do Void cults and worshippers come in? Don't they spread Void Influence as well?
"It seems to me any sapient being can give influence to the Null. Gods are worth more to them, but they will gladly take mortal cultists."

Quote
And does anyone else find it incredibly odd that the Divine Library works at all, considering how difficult it would be to even communicate with another Bubble, yet we were able to obtain books from many different ones, including ones detailing the destruction of their or another Bubble(somehow, still not sure how that works), at comparatively low cost?
"Assuming there are nearly infinite Bubbles out there, it is quite likely some of their ideas would, by chance, survive the Churn to find their ways to us. Or perhaps, less likely, they were written by the Null themselves to deceive us, or a mortal with a knack for fiction. Maybe there is a Null of Knowledge literally made out of books on all subjects."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 04:05:44 pm
"Oh Just an existential crisis. How old are they and which is the strongest Faction?"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: IcyTea31 on January 25, 2015, 04:08:03 pm
"Much, much older than any of us. The Luminants seem the weakest, but I can't say whether the Liminals or the Umbrals are more powerful, as the Umbrals hide themselves well."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 04:08:53 pm
"How Much Older?"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: IcyTea31 on January 25, 2015, 04:10:00 pm
"I honestly have no idea. They are very, very old."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 04:10:04 pm
"Oh Just an existential crisis. How old are they and which is the strongest Faction?"


"Umbrals are the strongest, on average, and time is meaningless outside the Bubble. Probably several eternities, on a random guess."

Quote
"Assuming there are nearly infinite Bubbles out there, it is quite likely some of their ideas would, by chance, survive the Churn to find their ways to us. Or perhaps, less likely, they were written by the Null themselves to deceive us, or a mortal with a knack for fiction. Maybe there is a Null of Knowledge literally made out of books on all subjects."

"There is a Null of Knowledge, though the way the Void works means it is unlikely that they think of it the same way we do, making your theory unlikely."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 04:15:51 pm
"What if their was an entire Mutltiverse of Multiverses with incomprehensible beings moving in between them, And that would be less than an Atom in the grand scheme of things!"

KI'Tork starts zoning out.

"Ah well, Time to cook!"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 04:20:17 pm
"What if their was an entire Mutltiverse of Multiverses with incomprehensible beings moving in between them, And that would be less than an Atom in the grand scheme of things!"

KI'Tork starts zoning out.

"Ah well, Time to cook!"

Spoiler (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 05:52:22 pm
"If we were to kill everyone so that everyone reincarnates at once, would they theoretically have no knowledge of the Void so long as they don't come into contact with Void material? Babies don't have inherent knowledge of the Void, do they?"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: hector13 on January 25, 2015, 05:53:45 pm
"If we were to kill everyone so that everyone reincarnates at once, would they theoretically have no knowledge of the Void so long as they don't come into contact with Void material? Babies don't have inherent knowledge of the Void, do they?"

We could try an experiment. Lets annihilate all of your creations and find out.
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 05:55:58 pm
"That wasn't a suggestion that we do so, it was just an idea. If you harm my followers I will kill you."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 05:56:35 pm
"If we were to kill everyone so that everyone reincarnates at once, would they theoretically have no knowledge of the Void so long as they don't come into contact with Void material? Babies don't have inherent knowledge of the Void, do they?"

"......A.........Are you an idiot? In any case, no, they can now simply reform the cults. Mortals can contact several Null on their own, and vice virsa, now that temples have been built. The statue is still around as well. Their influence would be incredibly difficult to scrub clean."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: hector13 on January 25, 2015, 05:58:27 pm
"That wasn't a suggestion that we do so, it was just an idea. If you harm my followers I will kill you."

You were the one suggesting murdering everything! I don't think anyone can have a good answer to that without trying, and you're certainly not trying on the Turonni.
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 06:06:20 pm
You were the one suggesting murdering everything!
"That wasn't a suggestion that we do so, it was just an idea."
"I asked what would happen if we did - not that we should."

"In any case, perhaps we should start doing something about the Void? They'll continue to gain influence because of their temples and further deals made by gods. Fusil's plan of ignoring them can only work if ALL gods started ignoring them and they had no temples and such in the Bubble. Does anyone have any alternative solution to the problem besides ignoring them, which obviously isn't working because some of us aren't?"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 06:18:37 pm
"And Anyways I don't want to babysit that many newborns!"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Rolepgeek on January 25, 2015, 06:18:58 pm
As far as I knew, Cim, the Hadals were both the fewest and most powerful.

In any case, I don't believe it matters at this juncture, not yet. We can't do anything about them except try and keep the harm they do to a minimum at the moment.

Although I thought I had gotten rid of that statue with Viminal by this point. It was disintegrating a bit at a time under his effort.
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 06:23:19 pm
"Why don't we all just focus on increasing our power to fight them instead of trying to reduce theirs, Because they could easily gain more in as much time as it takes to absorb Void Essence!"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 06:27:32 pm
"Why don't we all just focus on increasing our power to fight them instead of trying to reduce theirs, Because they could easily gain more in as much time as it takes to absorb Void Essence!"

"Even the weakest among them currently are more powerful then all of us combined, and they outnumber us. Getting more powerful certainly is an option, but we will not be able to have a war against them we could survive any time soon. The best we can hope for is to push them out..."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 06:33:20 pm
"Why don't we all just focus on increasing our power to fight them instead of trying to reduce theirs, Because they could easily gain more in as much time as it takes to absorb Void Essence!"

"Even the weakest among them currently are more powerful then all of us combined, and they outnumber us. Getting more powerful certainly is an option, but we will not be able to have a war against them we could survive any time soon. The best we can hope for is to push them out..."

"Exactly why we need to stop debating and Essence hoarding and start contributing! We need more Worshipers if we want to survive."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 06:35:40 pm
"What if we proposed to replicate the same energy as the Keshan dust ring which removes Void influence? I'd have done it myself but Atropos ruined that plan by making it alive, thus making it too difficult to study. Also, is it possible to remove Void statues and temples if the god who made them is dead? It's quite possible that the god of Treachery made a deal with the Void before his demise."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 06:38:36 pm
"That's a good idea, But Destroying Void Temples will result in them crashing down on our puny heads,While doing little to no damage. Let's abstain from that for now and simply deal with the Violent Cultists when they come."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 07:02:40 pm
"What if we proposed to replicate the same energy as the Keshan dust ring which removes Void influence? I'd have done it myself but Atropos ruined that plan by making it alive, thus making it too difficult to study. Also, is it possible to remove Void statues and temples if the god who made them is dead? It's quite possible that the god of Treachery made a deal with the Void before his demise."

"It is possible he made some temples, but I find that highly unlikely. There where no reports of it. As I said before, you have no clue how to fight the Void and all your attempts have backfired. Why would something being alive make it more difficult to study? It is sapient and sentient now. You can control it just by asking, if anything making it easier to study."


Quote
"Exactly why we need to stop debating and Essence hoarding and start contributing! We need more Worshipers if we want to survive."

"Flooding the world with bodies won't do anything to help."


Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 07:03:50 pm
"Create More Worlds and Dimensions to make more room, And Build more Temples/Cathedrals."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 07:04:52 pm
"Create More Worlds and Dimensions to make more room, And Build more Temples/Cathedrals."

"That won't help either. That might make the problem worse, actually. What I had meant is you cannot expect numbers to beat them easily."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 07:05:56 pm
"Of Course not, We need more Essence income so that we'll be able to fight them on their level!"
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Cptn Kaladin Anrizlokum on January 25, 2015, 07:10:15 pm
Speaking of fighting the void, why don't we distract them from our bubble?

Serac says
"We cannot kill even a single null. It's impossible.
Think about this, there are infinite bubbles. Void cultists exist in bubbles. Therefore, all nulls have infinite essence from the infinite cultists. And that's not even including void energy...

Only a null can possibly defeat a null."

So, we need to get them to ignore us somehow!
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 07:13:46 pm
"Of Course not, We need more Essence income so that we'll be able to fight them on their level!"

"Having bodies helps to an extent, but is not an end-all solution. The more we have, the less effect we will see. To increase your income, you would have to spend some essence spreading your sphere as Cim or Gruel have.

If you plan on fighting the Null directly you will end up disappointed. That plan is foolish. Even if we became strong enough to defeat them if they ever stepped foot into the Bubble, they can simply move our Bubble an inch and destroy everything inside it. Or pop it. Or a dozen other things we wouldn't be able to stop without enough knowlage. It would get us killed, without scratching the Null."

Speaking of fighting the void, why don't we distract them from our bubble?

Serac says
"We cannot kill even a single null. It's impossible.
Think about this, there are infinite bubbles. Void cultists exist in bubbles. Therefore, all nulls have infinite essence from the infinite cultists. And that's not even including void energy...

Only a null can possibly defeat a null."

So, we need to get them to ignore us somehow!

"Its your fault they noticed us in the first place, Serac. The original Sin of our bubble. What do you mean by distracting them?'
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: LuckyKobold on January 25, 2015, 07:15:14 pm
Speaking of fighting the void, why don't we distract them from our bubble?

Serac says
"We cannot kill even a single null. It's impossible.
Think about this, there are infinite bubbles. Void cultists exist in bubbles. Therefore, all nulls have infinite essence from the infinite cultists. And that's not even including void energy...

Only a null can possibly defeat a null."

So, we need to get them to ignore us somehow!

"Excellent Point, How should we go about doing this?"

"Of Course not, We need more Essence income so that we'll be able to fight them on their level!"

"Having bodies helps to an extent, but is not an end-all solution. The more we have, the less effect we will see. To increase your income, you would have to spend some essence spreading your sphere as Cim or Gruel have.

If you plan on fighting the Null directly you will end up disappointed. That plan is foolish. Even if we became strong enough to defeat them if they ever stepped foot into the Bubble, they can simply move our Bubble an inch and destroy everything inside it. Or pop it. Or a dozen other things we wouldn't be able to stop without enough knowlage. It would get us killed, without scratching the Null."

Speaking of fighting the void, why don't we distract them from our bubble?

Serac says
"We cannot kill even a single null. It's impossible.
Think about this, there are infinite bubbles. Void cultists exist in bubbles. Therefore, all nulls have infinite essence from the infinite cultists. And that's not even including void energy...

Only a null can possibly defeat a null."

So, we need to get them to ignore us somehow!

"Its your fault they noticed us in the first place, Serac. The original Sin of our bubble. What do you mean by distracting them?'

"I have been spreading my spheres but thank you for your opinion."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 10:41:25 pm
Malakath finds a book in the Divine Library relating to Cosmic magic, its relation to gods and Essence, and a god's ability to use Cosmic magic. She also finds a text to see if it's possible for a god to get soul-burnout from overusing magic and Cosmic magic especially.
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Quartz_Mace on January 25, 2015, 11:28:07 pm
Speaking of fighting the void, why don't we distract them from our bubble?

Serac says
"We cannot kill even a single null. It's impossible.
Think about this, there are infinite bubbles. Void cultists exist in bubbles. Therefore, all nulls have infinite essence from the infinite cultists. And that's not even including void energy...

Only a null can possibly defeat a null."

So, we need to get them to ignore us somehow!
"What if we become the Null?

When you think about it, We're not that different. We are semi-omniscient beings with great power relative to mortals, and we confined to Bubbles with spheres of influence to which we center around. We gain Essence, which is similar to Void energy, from worship.

The Null are fully-omniscient beings. They have great power relative to us and extreme power relative to mortals. They belong to no Bubbles and have no specific spheres of influence. They harvest near-infinite Void energy at whim, but cannot apply it directly to Bubbles unless they have influence in them. They gain Bubble influence through mortal worship.

What if an extremely powerful god were to remove their spheres and eject themselves from the Bubble? Theoretically, should they survive the transfer, they could hen harvest Void energy and become one of the Null.

Perhaps we can join them, since we clearly cannot beat them."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Andres on January 25, 2015, 11:34:31 pm
"Nulls have spheres."

EDIT: (420 blaze it!)
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Stirk on January 25, 2015, 11:39:11 pm
Quote
"What if we become the Null?

"Your knowlage on Null is rather lax. This would likely get us killed, with no real gain. Though there is at least one theory that the Null used to be or are Gods of the Greater Bubble, though there is no evidence of that yet."

Quote
When you think about it, We're not that different. We are semi-omniscient beings with great power relative to mortals, and we confined to Bubbles with spheres of influence to which we center around. We gain Essence, which is similar to Void energy, from worship.

"We are nowhere near Omniscient. The things we know are completely eclipsed by the things we don't. If we where semi-omniscient, we would likely be able to know what to do about the Void. Essence is almost the same thing as Void Energy, which you are right about, though not in the way you believed."

Quote
The Null are fully-omniscient beings. They have great power relative to us and extreme power relative to mortals. They belong to no Bubbles and have no specific spheres of influence. They harvest near-infinite Void energy at whim, but cannot apply it directly to Bubbles unless they have influence in them. They gain Bubble influence through mortal worship.

"Likewise, the Null are not All-knowing either. They aren't even most knowing. They do belong to the Greater Bubble, and each one has a sphere of influence like we do. As I said before, you don't understand anything about them."

Quote
Perhaps we can join them, since we clearly cannot beat them."

"It may be possible, but in the end we would be the weakest Null in existence. We would be forced to either pick a side in the conflict, destroying us, or not associate with anything, destroying us. It would also mean abandoning our followers, our bubble, and essentially going mad. Our existence would become meaninglessness, we would be Demons as they are."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: Quartz_Mace on January 25, 2015, 11:54:49 pm
Quote
"What if we become the Null?

"Your knowlage on Null is rather lax. This would likely get us killed, with no real gain. Though there is at least one theory that the Null used to be or are Gods of the Greater Bubble, though there is no evidence of that yet."

Quote
When you think about it, We're not that different. We are semi-omniscient beings with great power relative to mortals, and we confined to Bubbles with spheres of influence to which we center around. We gain Essence, which is similar to Void energy, from worship.

"We are nowhere near Omniscient. The things we know are completely eclipsed by the things we don't. If we where semi-omniscient, we would likely be able to know what to do about the Void. Essence is almost the same thing as Void Energy, which you are right about, though not in the way you believed."

Quote
The Null are fully-omniscient beings. They have great power relative to us and extreme power relative to mortals. They belong to no Bubbles and have no specific spheres of influence. They harvest near-infinite Void energy at whim, but cannot apply it directly to Bubbles unless they have influence in them. They gain Bubble influence through mortal worship.

"Likewise, the Null are not All-knowing either. They aren't even most knowing. They do belong to the Greater Bubble, and each one has a sphere of influence like we do. As I said before, you don't understand anything about them."

Quote
Perhaps we can join them, since we clearly cannot beat them."

"It may be possible, but in the end we would be the weakest Null in existence. We would be forced to either pick a side in the conflict, destroying us, or not associate with anything, destroying us. It would also mean abandoning our followers, our bubble, and essentially going mad. Our existence would become meaninglessness, we would be Demons as they are."
"Oh sorry.(sarcasm) I got one detail on the Nulls wrong, thus everything else I said must be utterly wrong.

Sorry, I think disembodied would be a better term than omniscient.

We have bodies, but we can also influence things through Essence rather than just manually changing them. The Null, as far as we know, do not have bodies that can manifest themselves inside Bubbles, except the Greater Bubble.

"I'm not saying that becoming Null is our only option for survival, but it should be possible and we should look into it."
Title: Re: Ye Gods [19+/999 players] IC: T102: The Unreturn of ? ? ?
Post by: IcyTea31 on January 26, 2015, 12:35:59 am
"I actually have a plan ready to kill any single Null, but they would probably learn to defend against it after the first time, and directly murder me and everyone I've associated with."

"Becoming Null, or at least a Null-like being, is definitely possible, right away if one wanted to, but as Fusil said, it would be a Very Bad Idea. One could take the golden mean between Void and Essence, but that would functionally double every cost of either energy, which would be a Bad Idea. You can count on me to do neither. I wouldn't even need to, considering with my sphere of Order and nothing but Essence I can perform half the things I could with Void Energy."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Kilojoule Proton on January 26, 2015, 07:29:49 am
Tick 103: Live by the dice

Sappira has been recreated to the best of Malakath, Cyrix, and Azem's ability.

(I cannot help but notice that Serac's temple has been thoroughly demolished. Either Serac decided to build another one despite the backlash from the others or or you're not being selective enough with your lynching. ;) )

This update's constellations are the Rose and Claw.

(Malakath: -1E, Cyrix: -1E, Azem: -1E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (10) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Thralldom, Rivers, Travel, and Air. Opposing sphere ideas this tick are Fleeing and Wisdom.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Cryxis, Prince of Doom on January 26, 2015, 07:42:14 am
Propagate Sewa and Guardians with 3E allow them to expand their city, and listen to their messages/prayers
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 26, 2015, 09:59:50 am
KI'Tork attempts to talk to the Ice MegaBeast.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 26, 2015, 10:49:46 am
KI'Tork also attempts to make it rain happy dust worldwide on both worlds for one week and tells everyone he did it.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 26, 2015, 11:01:34 am
Propagate Sewa and Guardians with 3E allow them to expand their city, and listen to their messages/prayers

(If you propagate them all at once, it will have a greater effect. Eg, 3E then 3E will be significantly less then just propagating by 6E)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Playergamer on January 26, 2015, 04:18:49 pm
Xaver appears out of void.

"...Hello?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 26, 2015, 04:21:45 pm
"Oh, another new God. I was wondering when you would show up. Welcome, not much is happening right now. I suggest you read over the proposals and vote on them, before they all die.

By not much, I mean an army of Mermen just took over one of the two worlds. If you have any questions, feel free to ask and the Council will answer. Also, don't make me angry or you die. "
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 26, 2015, 04:25:25 pm
(Playergamer, you need to register in OOC thread (http://www.bay12forums.com/smf/index.php?topic=144704.0) first :P You messed up Stirk.)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 26, 2015, 04:26:11 pm
(Playergamer, you need to register in OOC thread (http://www.bay12forums.com/smf/index.php?topic=144704.0) first :P You messed up Stirk.)

(Nope (http://www.bay12forums.com/smf/index.php?topic=144704.3810). He did it a long time ago. I thought he forgot or something.)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lord_lemonpie on January 26, 2015, 04:27:46 pm
Xaver appears out of void.

"...Hello?"

"Welcome Xaver. I am Melyssa, Godess of Torture and Mother of Misery. I hope that we can get along, but remember: all strength can be broken."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Quartz_Mace on January 26, 2015, 04:32:17 pm
Xaver appears out of void.

"...Hello?"

"Hello! I see you've just come from the Void. What's it like?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 26, 2015, 04:33:27 pm
Quote
"Hello! I see you've just come from the Void. What's it like?"

"Void with a lowercase v. Like between the planets and their moon. We really need a better name for all that empty space. Empty?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lord_lemonpie on January 26, 2015, 04:35:24 pm
Quote
"Hello! I see you've just come from the Void. What's it like?"

"Void with a lowercase v. Like between the planets and their moon. We really need a better name for all that empty space. Empty?"
"I agree that it needs a name, but empty does not sound fitting. What if we call it Bubble-void?''
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Quartz_Mace on January 26, 2015, 04:36:10 pm
Quote
"Hello! I see you've just come from the Void. What's it like?"

"Void with a lowercase v. Like between the planets and their moon. We really need a better name for all that empty space. Empty?"
"Yes, calling it emptiness should prevent confusion."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 26, 2015, 04:38:16 pm
Quote
"Hello! I see you've just come from the Void. What's it like?"

"Void with a lowercase v. Like between the planets and their moon. We really need a better name for all that empty space. Empty?"
"I agree that it needs a name, but empty does not sound fitting. What if we call it Bubble-void?''

"Then it sounds like we are talking about the Greater Bubble. What if we call it the Blank, like a bulletless cartridge? Really, we can call it anything we want as long as we don't keep mixing Void and void up."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on January 26, 2015, 04:47:44 pm
Azem bows his head at the new god, looking less depressed than usual.

"Welcome. The best advice I can possibly give you is to keep your head down, and be careful who you trust."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Quartz_Mace on January 26, 2015, 04:52:35 pm
Azem bows his head at the new god, looking less depressed than usual.

"Welcome. The best advice I can possibly give you is to keep your head down, and be careful who you trust."
*Slithers in*
"I, the God of Deception, am the most trustworthy."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 26, 2015, 04:57:59 pm
"Greetings new god, my name is Neron, God of Ice, hopefully we can work together in the future. Just some starting advice, don't annoy Fusil and find yourself some allies for when you eventually do annoy him."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Cryxis, Prince of Doom on January 26, 2015, 05:03:45 pm
Hello new god, nice to see I'm not the only recent member of this council, I am Cyrix god of harvest. Though I don't expect you to remember it as I am having trouble remembering everyone else's names.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lord_lemonpie on January 26, 2015, 05:04:34 pm
"Greetings new god, my name is Neron, God of Ice, hopefully we can work together in the future. Just some starting advice, don't annoy Fusil and find yourself some allies for when you eventually do annoy him."
"Annoying him is inevitable. You just have to find a way to make things right again. Allies will indeed be helpful"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 26, 2015, 05:41:34 pm
(=_= I messed up. Sorry Playergamer.)

Welcome to the council Xaver. Do not worry too much abaut pesimism of other Gods, Fusil would only acct against you if you act against him, and most secrets kept are neutral at worst.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Cptn Kaladin Anrizlokum on January 26, 2015, 06:34:30 pm
Most secrets kept are neutral at worst.
"Also, don't make me angry or you die."
Hahaha! You guys are hilarious! :D
And hello Xaver! It's always nice to see new faces in the godly council! I'm Atropos, goddess of Death and Dust.

I investigate exactly how much the Emperor conquered, and ask him how he plans to rule.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lost in Nowhere on January 26, 2015, 06:47:31 pm
Welcome to here, Xaver! I hope you enjoy your (hopefully long) stay.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Playergamer on January 26, 2015, 06:52:50 pm
Xaver seems surprised by the outburst of welcomes.

"Thank you?"

Xaver steps back and watches events unfold.


(whoops, accidentally put navy instead of brown.)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lost in Nowhere on January 26, 2015, 06:59:44 pm
New gods aren't an extraordinarily common occurrence, so they tend to attract a fair bit of attention. Though really, stay off of Fusil's bad side. Actually, stay off of everyone's bad side.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 26, 2015, 10:02:42 pm
(whoops, accidentally put navy instead of brown.)

((aye, let's not do that again ;)))
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 26, 2015, 10:19:59 pm
"Welcome Xaver, I am Lord Malakath Lecta, goddess of Souls and Blood. Despite what the others say about Fusil, he can be rather helpful and is willing to make you weapons so long as you maintain good relations with him. The first thing you should do is create some followers to worship you and thus gain Essence. You could propagate a pre-existing race or you could make your own. Non-sentients lack free will, sentients have free will, and sapients have free will and are capable of worship, for future reference." ((Bestiary (http://www.bay12forums.com/smf/index.php?topic=144651.msg5779202#msg5779202)))

Support 102.01: Imprison the Merman Emperor and question him
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on January 26, 2015, 10:27:04 pm
101.05: Oppose.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Cryxis, Prince of Doom on January 26, 2015, 10:57:14 pm
((Lord? Goddess? What gender are you?))
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 26, 2015, 11:13:55 pm
(Female)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 27, 2015, 02:09:47 am
"Welcome to the Council, Xaver. I am Cim, the God of Order and Law. I mostly work behind the scenes, but call my name at any time and I will respond."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 27, 2015, 02:40:04 am
-snip-
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 27, 2015, 11:38:53 am
Support 102.00 and 102.01

Welcome Xaver. Everyone has give you some advice, most of it good. You need Essence right now, which means worshipers. Create your own, or encourage an already existing race to do so, but don't poach from other gods. They don't tend to take kindly to that.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Dutrius on January 27, 2015, 11:52:35 am
Xaver seems surprised by the outburst of welcomes.

"Thank you?"

Xaver steps back and watches events unfold.


(whoops, accidentally put navy instead of brown.)

Greetings. I an Raptil, God of the Hunt.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 27, 2015, 08:38:30 pm
All races are permitted to practice Malakath-worship through the spilling of blood in military situations, just as the Dwarves are.

The temporary name of 'Sanimtum' for the Restoration Knights' castle has been changed to 'Castle Irilum'.

A mage's competition is announced on Slytha. The theme is Elemental. All competing mages must show as grand a display of their magical ability as possible in the Death Battle Plane. The prize will be either a very large amount of money or something else the mage might want, within reason. All contestants will be given enhanced common-sense so they aren't tempted to present a well-detailed ice sculpture or something as their grand display of Elemental magic. Mortals only. (Unaging allowed.) No assistance allowed.

Lord Sephir gets a book from the Divine Library about soul burnout. Does it occur with all attunements or just Cosmic? What makes Cosmic magic more dangerous than other magic attunements?
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Cptn Kaladin Anrizlokum on January 30, 2015, 12:52:39 am
Atropos organizes a group of Twilight Born (Who would make amazing assassins if you think about it) into an assassins guild known as "Yol-tore". The assassins of the guild will gain the ability to steal the life-force of those they kill, extending their life at the cost of the target's.

Kit needs to get better if she wants to contend with the likes of Tykki and the other Arkangels... She should train more!
Also, she wants a rematch with Tykki. Could that be arranged?
Kit will spend some time every tick training in the DBP, anyone who wants to train with her/spar with her can. If no other god's angels show up, Angela and Nuparhi are willing to help her.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on January 30, 2015, 01:11:07 am
Atropos organizes a group of Twilight Born (Who would make amazing assassins if you think about it) into an assassins guild known as "Yol-tore". The assassins of the guild will gain the ability to steal the life-force of those they kill, extending their life at the cost of the target's.

*makes a frowny face*
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 01:16:14 am
Atropos organizes a group of Twilight Born (Who would make amazing assassins if you think about it) into an assassins guild known as "Yol-tore". The assassins of the guild will gain the ability to steal the life-force of those they kill, extending their life at the cost of the target's.

Kit needs to get better if she wants to contend with the likes of Tykki and the other Arkangels... She should train more!
Also, she wants a rematch with Tykki. Could that be arranged?
Kit will spend some time every tick training in the DBP, anyone who wants to train with her/spar with her can. If no other god's angels show up, Angela and Nuparhi are willing to help her.

"I don't see why not, do you Tykki? Please go ahead and defeat her again. Use the same strategy as last time, it will probably work. Just for fun, use the Lahti L-39. Good luck."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on January 30, 2015, 01:19:21 am
The Shiny Ones have a picnic sparring session in the DBP.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 03:36:49 am
Malakath organises a number of non-Void-worshipping sapients (besides Golems, Gremlins, Armu, etc.) into the group known as the Evil-Eaters.

Spoiler: Evil-Eaters (click to show/hide)

Lord Vandire Lecta invents a new chi/magic technique that can be used by intermediate or above chi-users. A chi-user can convert magical energy into chi and thus gain access to more powerful attacks, however, this is not the new technique. The new technique is done by cutting their chi-firing extremity and drawing blood which allows for maximumly-efficient magic-to-chi conversion when drawing chi to that extremity. This technique can be rather dangerous as drawing too much magic will result in soul-burnout.

I'll keep an eye on both of these new "experiments" and will intervene if unexpectedly bad consequences arise. (0E) For example, I designed Evil-Eaters so that it's functionally impossible for an Eater to be overcome with evil. One thing I'm particularly interested in is if praying to Darruth weakens their ability to control their evil side. It certainly doesn't strengthen it, after all.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 30, 2015, 06:25:16 am
"Malakath. Considering what effects soul-eating has had on you in the past, do you really think it is a such a smart idea to routinely eat purely evil souls?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 06:48:41 am
"Ah, you mean the angel-eating incident? There's actually some important differences between then and now. For one, I was in the process of establishing my existence at the time. For two, I hadn't prepared myself for soul-eating mentally or magically, which means I couldn't suppress the soul enough to prevent it from "leaking" into me. With my existence firmly established and full preparation in place, there won't be any problems. Still, I am grateful for your concern and I acknowledge your wisdom in asking that question."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 09:43:08 am
Malakath organises a number of non-Void-worshipping sapients (besides Golems, Gremlins, Armu, etc.) into the group known as the Evil-Eaters.

Spoiler: Evil-Eaters (click to show/hide)

Lord Vandire Lecta invents a new chi/magic technique that can be used by intermediate or above chi-users. A chi-user can convert magical energy into chi and thus gain access to more powerful attacks, however, this is not the new technique. The new technique is done by cutting their chi-firing extremity and drawing blood which allows for maximumly-efficient magic-to-chi conversion when drawing chi to that extremity. This technique can be rather dangerous as drawing too much magic will result in soul-burnout.

I'll keep an eye on both of these new "experiments" and will intervene if unexpectedly bad consequences arise. (0E) For example, I designed Evil-Eaters so that it's functionally impossible for an Eater to be overcome with evil. One thing I'm particularly interested in is if praying to Darruth weakens their ability to control their evil side. It certainly doesn't strengthen it, after all.

"First off, does evil even exist as an entity that can be removed in such away? I am fairly certain it is a moral term and not a physical force that can be used in the way you describe it. It may be used to grant power to people like Durrath and those things he made, but it isn't exactly something that can be eaten. Second, it is a horrible,horrible idea to deliberately make something that is deliberately evil that has the power to eat souls. What in the world where you thinking? Third, I propose we remove the designation of "chi" to keep Malakath from assuming strange things about it. "
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 09:46:58 am
"I Accept Fusil's proposal. Also why can't you just be Satisfied with the fact that some Mortals are going to be evil and some are going to be good, It's part of their nature."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on January 30, 2015, 09:57:17 am
While I disagree vehemently with KI'Tork's viewpoint, those things are still a terrible idea, for any number of reasons.

And the amount of logic shown by you believing that the God of Good would weaken someone's ability to control evil impulses, rather than strengthen that ability, is remarkably stifled.

And I would appreciate if you would come to me first if you're trying to do something like this, because chances are you don't know what Evil is, a lot of the times. Besides which, these abominations make it impossible to redeem someone's soul, and as there is no such thing as Pure Evil, you are erasing that chance every time they eat a soul./i]
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 10:00:11 am
"I don't understand the idea that evil is irrevocably wrong but yes Evil-Eaters are indeed a royally screwed up idea."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 30, 2015, 10:31:27 am
"I`m warning you now Malakath, keep your strange Evil-Eaters out of the North. Eating evil souls will destroy our reincarnation system removing a souls second chance."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 30, 2015, 10:35:44 am
Malkath, remember when you devoured souls of my followers after they killed your angel? You realy want to have people doing such things in your name at random?
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 30, 2015, 01:33:54 pm
I also accept Fusil's proposal.

Also, the nature of Good and Evil is hugely fluid, and subject to great debate. Just because these so-called Evil-Eaters think someone or something is evil, doesn't mean they actually are Evil.

Indeed, Melyssa's followers routinely torture each other in her name. Torture, in and of itself, could be considered Evil, yet these people do it willingly, by choice. Does that make them Evil? No, it does not.

This is a foolish thing to do Malakath; if these Evil-Eaters come near any of my worshipers or Chance, they will be, at best, expelled from the region.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 03:51:57 pm
"First off, does evil even exist as an entity that can be removed in such away? I am fairly certain it is a moral term and not a physical force that can be used in the way you describe it. It may be used to grant power to people like Durrath and those things he made, but it isn't exactly something that can be eaten."
"Well, we'll find out soon enough, won't we? If it doesn't, I'm on standby to repair any damage it causes."

"Second, it is a horrible,horrible idea to deliberately make something that is deliberately evil that has the power to eat souls."
"Neither Evil-Eaters nor Evils are capable of eating souls. Evil-Eaters eat evil - not souls. Evils don't eat anything - they just exist."

"Third, I propose we remove the designation of "chi" to keep Malakath from assuming strange things about it. "
"I oppose this. I've done some experiments and chi does in fact exist. I found a volunteer Ikaku and asked him to fire a chi blast while I temporarily blocked off his ability to use magic. He remained able to fire the chi blast. There's still a couple of experiments I have left to do. I guess it won't hurt to do them openly."

I fire a chi blast at an uninhabited gas giant moon in Slytha while blocking magic-use (save for a pre-prepared quick-teleport spell) and I then fire another chi blast while NOT blocking magic-use. (I'm still not using magic - it's just that I'm not actively preventing its use.) (0E. I don't want to blow it up, obviously.) Is there a difference in how powerful the blasts were?

And the amount of logic shown by you believing that the God of Good would weaken someone's ability to control evil impulses, rather than strengthen that ability, is remarkably stifled.
"The way I see it, having a sphere gives you control of things over things that preside within that sphere and decrease control in things opposing that sphere. For example, Cim has great control over Order but poor control over Chaos. That's my theory, anyway, and this will test if that theory is correct. I shouldn't have presented my theory as an assumption. I suppose that's a holdover from Yaos' angel and I apologise for my behaviour in that regard."

Besides which, these abominations make it impossible to redeem someone's soul, and as there is no such thing as Pure Evil, you are erasing that chance every time they eat a soul.
"Evil-Eaters do not eat souls. They eat most - not all - of the evil within someone and they send the soul to Zeranzel where they will stay a while before reincarnating. Evils are an entirely separate entity from the Evil-Eater and those they kill that are literally and entirely created from evil. How can such a being be anything but pure evil?"

"Eating evil souls will destroy our reincarnation system removing a souls second chance."
"Evil-Eaters don't eat souls. If you're referring to my eating of Evils, know that it won't destroy the reincarnation system because it's adding one soul and immediately subtracting one soul. It's zero-sum and thus harmless. As for second chances, it's unwise to give a being of pure evil a second chance."

Malkath, remember when you devoured souls of my followers after they killed your angel? You realy want to have people doing such things in your name at random?
"That is an excellent point, Khaziraad. I'd thought something would go wrong but I didn't know what. That's why I chose to go on standby when it did. Now that I see what could go wrong, I have reason enough to stop or at least pause creation of the Evil-Eaters."

Cancel creation of Evil-Eaters.

"Why was everyone under the impression that Evil-Eaters eat souls? If you reread the description, you'll find they do no such thing. They eat the evil in people's souls but they don't eat the souls themselves. The souls of those they kill go to Zeranzel and then reincarnate. When an Evil-Eater overflows with evil, a purely evil soul is spontaneously created as a separate entity of the Evil-Eater outside its body. I eat that new entity that's separate from both the original evil (but not pure evil) soul and the Evil-Eater."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 30, 2015, 04:05:55 pm
"...So you were planning to create souls, that are pure evil and unable to be good, just so your Evil-Eaters can eat them, or am I confused about what you are trying to make?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 04:09:44 pm
"You're confused about what I'm trying to make."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 04:11:02 pm
"I Thought that you stopped trying to make them."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 04:12:18 pm
"I Thought that you stopped trying to make them."
"You would be correct if you thought that."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 04:14:32 pm
"So all of us Deities can wholeheartedly agree on something? THIS IS CAUSE FOR CELEBRATION!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 04:16:45 pm
*sigh* "Why not."

Propose the gods celebrate for agreeing on one thing.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 04:29:23 pm
"I Accept that Proposal!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 30, 2015, 04:32:19 pm
"I also Support that proposal."

"Also, Malakath would you mind explaining what Evil-Eaters are eating. The way you were talking made it sound like your Evil-Eaters were taking the evil from people souls to create some sapient creature that was made of evil and unable to change, whose only purpose is to be eaten."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lord_lemonpie on January 30, 2015, 05:28:30 pm
Support the celebration.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 05:39:13 pm
"Also, Malakath would you mind explaining what Evil-Eaters are eating. The way you were talking made it sound like your Evil-Eaters were taking the evil from people souls to create some sapient creature that was made of evil and unable to change, whose only purpose is to be eaten."
"That's right except for two cases. First, the creatures they create are non-sapient to ensure they can't worship the Void. Second, while you're correct in that their only purpose is to be eaten, the Evil-Eaters don't eat Evils - I do. That may be confusing to some."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 06:14:14 pm
"I Accept that Proposal!"

"Oppose. Don't you fools see?! Us agreeing is not a cause for celebration, but a sign of the incoming Apocalypse!"

Quote
"That's right except for two cases. First, the creatures they create are non-sapient to ensure they can't worship the Void. Second, while you're correct in that their only purpose is to be eaten, the Evil-Eaters don't eat Evils - I do. That may be confusing to some."

"Malakath, why do you always assume we are fine with you taking random souls into your idiotic, stupid, foolish afterlives? We don't like you stealing souls away. Even if it is just to eat something that doesn't exist. A foolish, poorly thought out, and idiotic idea with no bases in reality. "
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 06:15:38 pm
"Even More Reason to Celebrate! C'mon I'll make gun shaped cookies."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 30, 2015, 06:17:07 pm
Quote
"Oppose. Don't you fools see?! Us agreeing is not a cause for celebration, but a sign of the incoming Apocalypse!"

What would you sugest us do if Apocalypse is comming? Not party?
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 06:17:57 pm
"Best to go out with a bang, Better Yet to go out Partying!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 06:19:11 pm
Quote
"Oppose. Don't you fools see?! Us agreeing is not a cause for celebration, but a sign of the incoming Apocalypse!"

What would you sugest us do if Apocalypse is comming? Not party?

"Gather hundreds of guns and tons of canned food, of course. Then hide away in a bunker and wait it out. As is the sane thing to do. I have been preparing for this since the don of creation!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 06:20:11 pm
"Why do you need Can Food? And what is a don?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on January 30, 2015, 06:20:26 pm
"That sounds dreadfully boring."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 06:21:12 pm
"You'd probably bribe the Apocalypse to leave you alone, Wouldn't you Azem?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 06:26:09 pm
"Why do you need Can Food? And what is a don?"

"Don is the sound creation made when we made it. You wouldn't know, you weren't there. It also means to put on, as in 'I donned creation and went out the door'. I need canned food because that is what a book in the Divine Library said I should do to ward off the Apocalypse. Studies have shown that, in other bubbles, many Apocalypses have been predicted, but most of them are avoided due to the populace stocking up on canned food. Simple correlation and causation. Apocalypse is predicted, canned food sales rise, no Apocalypse happens."

"That sounds dreadfully boring."

"Your idea of fun is sitting in a cave. Doing nothing."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 30, 2015, 06:28:16 pm
"Having a party with an Apocalypse sounds like a wonderful idea!"

Propose we start the Apocalypse by destroying the sun.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 06:29:21 pm
"Hmm, Fair Point!"

KI'Tork orders his followers to build bunkers and stockpile canned foods and guns.

"Having a party with a Apocalypse sounds like a wonderful idea!"

Propose we start the Apocalypse by destroying the sun.

"I Accept this Proposal! Oh the After-Party Cake shall be Marvelous!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 06:40:09 pm
"Didn't the two of you just spend several Ticks and over 20 Essence creating the Nikjol system? Why are you trying to destroy it now?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 06:40:46 pm
"Not the Nikjol one, The Slythan one of course!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 06:58:43 pm
Oppose
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 07:57:04 pm
"Having a party with an Apocalypse sounds like a wonderful idea!"

Propose we start the Apocalypse by destroying the sun.

"Oppose. Propose we upgrade the Sun with the ability to harm gods on direct contact, then throw Neron into it as a form of divine divine punishment."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 30, 2015, 08:33:29 pm
Quote
"Oppose. Propose we upgrade the Sun with the ability to harm gods on direct contact, then throw Neron into it as a form of divine divine punishment."
...I kinda want to support this. Having a furnace with such power would be usefull for other purpoces. It's not like it would kill him. Yes. Support.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 08:40:51 pm
Quote
"Oppose. Propose we upgrade the Sun with the ability to harm gods on direct contact, then throw Neron into it as a form of divine divine punishment."
...I kinda want to support this. Having a furnace with such power would be usefull for other purpoces. It's not like it would kill him. Yes. Support.

"....Do you think I should use the Sun to forge a weapon? Because that is a brilliant idea. Especially if we upgrade it."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 30, 2015, 08:43:00 pm
I can sell you a sun in a gemstone for 8E. Autoenchances weapons/armor in which it is inserted.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 08:52:55 pm
I can sell you a sun in a gemstone for 8E. Autoenchances weapons/armor in which it is inserted.
"I'd like to buy that. Is it possible to reserve the right to buy it? I'm not sure how much Essence I'll have in the next Tick."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 30, 2015, 08:58:58 pm
I'm willing to sell to the higest bidder. Since you are the only one to have expresed interest as of yet, curent best offer is yours, 8E.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 30, 2015, 08:59:47 pm
"Having a party with an Apocalypse sounds like a wonderful idea!"

Propose we start the Apocalypse by destroying the sun.

"Oppose. Propose we upgrade the Sun with the ability to harm gods on direct contact, then throw Neron into it as a form of divine divine punishment."
Oppose
"That sounds to boring. Instead, I would like to propose that we hold a party with everyone in the sun as we explode it!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 30, 2015, 09:07:42 pm
"Having a party with an Apocalypse sounds like a wonderful idea!"

Propose we start the Apocalypse by destroying the sun.

"Oppose. Propose we upgrade the Sun with the ability to harm gods on direct contact, then throw Neron into it as a form of divine divine punishment."
Oppose
"That sounds to boring. Instead, I would like to propose that we hold a party with everyone in the sun as we explode it!"
"You do realise we could just turn immaterial and be utterly unharmed by the supernova, right? That's how I survived flying into the sun. I could've just given myself a body that could handle the fire of the sun if I wanted to as well."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 09:35:09 pm
I can sell you a sun in a gemstone for 8E. Autoenchances weapons/armor in which it is inserted.

"Not interested. I can enchant weapons and armor the old fashioned way, or the new fashioned way, or a dozen other ways. Being the God of Weapons and all."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 30, 2015, 10:42:01 pm
"Having a party with an Apocalypse sounds like a wonderful idea!"

Propose we start the Apocalypse by destroying the sun.

"Oppose. Propose we upgrade the Sun with the ability to harm gods on direct contact, then throw Neron into it as a form of divine divine punishment."

Oppose destroying the sun

Support throwing Neron into the sun
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 11:21:08 pm
OPPOSE ALL PROPOSALS CONCERNING PUNISHING NERON!

"UNDER WHAT AUTHORITY DO YOU ATTEMPT TO SMITE A FELLOW GOD? WHERE IS YOUR RIGHT TO DO SO?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lost in Nowhere on January 30, 2015, 11:21:15 pm
Yes, I oppose destroying the sun. That would be bad.
I also support throwing Neron into the sun.

And it's under one section of Anath's Code of Conduct that was passed an eternity ago.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 11:24:04 pm
OPPOSE ALL PROPOSALS CONCERNING PUNISHING NERON!

"UNDER WHAT AUTHORITY DO YOU ATTEMPT TO SMITE A FELLOW GOD? WHERE IS YOUR RIGHT TO DO SO?"

"It is inside this gun. *points revolver to Ki'torks head*. We are perfectly in our rights for punishing Neron for threatening my world. I can kill either of you in the time it would take to blink."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 30, 2015, 11:25:37 pm
OPPOSE ALL PROPOSALS CONCERNING PUNISHING NERON!

"UNDER WHAT AUTHORITY DO YOU ATTEMPT TO SMITE A FELLOW GOD? WHERE IS YOUR RIGHT TO DO SO?"

Our own?

I mean, Neron keeps trying to destroy the sun, which will likely KILL EVERYTHING IN EXISTENCE, so I don't know why you're being quite so defensive of him.

We've all invested a great deal of Essence in the worlds and our creations, and if everything is dead, we won't be getting any Essence to rebuild it so... what's your problem with a little bit of minor punishment?

It's not as though we're going to kill Neron, I won't stop him from making himself immune to the heat or whatever.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on January 30, 2015, 11:27:27 pm
"I really wish I wasn't the only Elder insulted by your use of the word "My" Fusil."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 11:29:24 pm
"I really wish I wasn't the only Elder insulted by your use of the word "My" Fusil."

"I had more a hand in creating and shaping it then anyone else, it is only right to call it mine."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 11:31:20 pm
"I'm not afraid of you, You want to torture a god for several Ticks on account of a passing joke? What kind of justice is that? I would've expected it from Fusil, But the rest of the council? Shameful. Although... How will we prepare for the oncoming Apocalypse?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 30, 2015, 11:31:59 pm
"I really wish I wasn't the only Elder insulted by your use of the word "My" Fusil."

"I had more a hand in creating and shaping it then anyone else, it is only right to call it mine."

coughcoughpropose altering the records so Fusil's efforts are forgottencoughcough
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 11:33:29 pm
"Proposal Denied. Fusil did have a hand in creating a lot of stuff, But his foolishness is still unjustifiable!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 11:33:57 pm
"I really wish I wasn't the only Elder insulted by your use of the word "My" Fusil."

"I had more a hand in creating and shaping it then anyone else, it is only right to call it mine."

coughcoughpropose altering the records so Fusil's efforts are forgottencoughcough

"Sounds like you have a cough. I hear the best cure for coughs is lead. Do you want me to give you some? Maybe we can try bleeding it out of you."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Playergamer on January 30, 2015, 11:35:13 pm
Xaver appears.

"Hmm. What is happening, fellow gods?"

After Xaver has been informed of the situation, he heads down to one of the planets and creates his Watchmen.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 30, 2015, 11:36:01 pm
"I really wish I wasn't the only Elder insulted by your use of the word "My" Fusil."

"I had more a hand in creating and shaping it then anyone else, it is only right to call it mine."

coughcoughpropose altering the records so Fusil's efforts are forgottencoughcough

"Sounds like you have a cough. I hear the best cure for coughs is lead. Do you want me to give you some? Maybe we can try bleeding it out of you."

Lead, what kind of bloody medical facilities do you visit?

No thanks Fusil, I'm sure it'll clear up on its own, thanks all the same.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 30, 2015, 11:36:45 pm
"Pointless Bickering in the face of danger,as is always."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 30, 2015, 11:37:26 pm
"You will not threaten KI`Tork, Fusil."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on January 30, 2015, 11:37:38 pm
"I'm not even going to try to argue with you. What I will say is this. You are not a force for Creation Fusil. You are an abomination that seems to exist to stifle Creation."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 30, 2015, 11:39:02 pm
"You will not threaten KI`Tork, Fusil."

Why not? It makes him feel important, and it keeps him from actually doing bad things to people, so let him threaten.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 30, 2015, 11:42:38 pm
Xaver appears.

"Hmm. What is happening, fellow gods?"

After Xaver has been informed of the situation, he heads down to one of the planets and creates his Watchmen.


"Feel free to check the records, it will probably give you a better idea."
Quote
Lead, what kind of bloody medical facilities do you visit?

No thanks Fusil, I'm sure it'll clear up on its own, thanks all the same.

Doctor Holiday, duh.

"Lets hope so."

"You will not threaten KI`Tork, Fusil."

"I am going to kill you Ki'tork. Looks like you are a poor Oracle, Neron. I can't wait to see you cast into the sun."

"I'm not even going to try to argue with you. What I will say is this. You are not a force for Creation Fusil. You are an abomination that seems to exist to stifle Creation."

"Stifle it? How so? The most powerful creations are all mine. My mortals are happy, successful, and powerful. The world, the reincarnation system, everything in creation was designed by me. What have you done for the world's lately? Hurt the economy for petty reasons?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Playergamer on January 30, 2015, 11:43:32 pm
"I'm not even going to try to argue with you. What I will say is this. You are not a force for Creation Fusil. You are an abomination that seems to exist to stifle Creation."
"That's one way to look at it. Personally, I think violence helps creation, instead of hindering it. Yes, it kills people, but they become something new entirely. And violence, after all, separates the strong from the weak."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 30, 2015, 11:48:43 pm
"I'm not even going to try to argue with you. What I will say is this. You are not a force for Creation Fusil. You are an abomination that seems to exist to stifle Creation."
"That's one way to look at it. Personally, I think violence helps creation, instead of hindering it. Yes, it kills people, but they become something new entirely. And violence, after all, separates the strong from the weak."
"Fusil does not separate the weak from the strong, he separates his creations from ours and goes out of the way to attack anything that threatens "his" beautiful system."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 30, 2015, 11:51:26 pm
"I'm not even going to try to argue with you. What I will say is this. You are not a force for Creation Fusil. You are an abomination that seems to exist to stifle Creation."
"That's one way to look at it. Personally, I think violence helps creation, instead of hindering it. Yes, it kills people, but they become something new entirely. And violence, after all, separates the strong from the weak."
"Fusil does not separate the weak from the strong, he separates his creations from ours and goes out of the way to attack anything that threatens "his" beautiful system."
Fusil has a sensitive side after all... he loves his wee things! ((:3))

((I am deeply saddened with the fact I can't find something like a *SQUEEE* emoticon :())
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Playergamer on January 30, 2015, 11:53:49 pm
Xaver raises a godly eyebrow.

"Mortals come and mortals go, planets come and planets go. Universes come and universes go. A system cannot be coddled forever. If it deserves to stand, it will stand. If it deserves to fall, it will fall."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 30, 2015, 11:56:52 pm
Xaver raises a godly eyebrow.

"Mortals come and mortals go, planets come and planets go. Universes come and universes go. A system cannot be coddled forever. If it deserves to stand, it will stand. If it deserves to fall, it will fall."


B-but what about the joys of interfering!?

Just because something deserves to die, doesn't mean it should. If we invoke our celestial right to get involved and mess with the order of things, it's great fun!
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on January 30, 2015, 11:57:47 pm
Azem rolls his eyes.

"I do peruse the very earliest Council records from time to time Fusil. The "perfect reincarnation cycle" you love so much? Was the idea of the god of Treachery."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 12:02:16 am
Xaver raises a godly eyebrow.

"Mortals come and mortals go, planets come and planets go. Universes come and universes go. A system cannot be coddled forever. If it deserves to stand, it will stand. If it deserves to fall, it will fall."


"If they need strength to survive, then I will be their strength. They will never fall as long as I stand."

Azem rolls his eyes.

"I do peruse the very earliest Council records from time to time Fusil. The "perfect reincarnation cycle" you love so much? Was the idea of the god of Treachery."

"He would never have come upon it without my suggestions. Do you doubt that I was a major player in the design?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on January 31, 2015, 12:13:27 am
"Perhaps you were. I cannot ask them, because they died. My point is this. Many gods were present in the murk of pre-creation. Many gods have ideas, and many gods have powers of Creation. Many gods poured Essence into your "perfect worlds", and you neither respect nor acknowledge the power of any of them. And that is a disgrace."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Cptn Kaladin Anrizlokum on January 31, 2015, 12:20:01 am
"If they need strength to survive, then I will be their strength. They will never fall as long as I stand."
Atropos giggles, then disappears.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 31, 2015, 02:27:06 am
"Fusil. Mind your pride. Don't disrespect the efforts of others."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on January 31, 2015, 04:09:51 am
And there's the fact that the first mortals were the product of the God of the Night, not you. So everything in creation being of your design, while inherently ridiculous in the first place, is factually wrong.

Your creations are not the most powerful, by the way. I believe Atropos' time-death-slimes are, actually, judging by how much they cost to make. Three times more than Tykki, at least.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lost in Nowhere on January 31, 2015, 10:58:33 am
I wouldn't be too surprised if he's upgraded Tykki a very large amount since creating him.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 31, 2015, 11:01:54 am
I wouldn't be too surprised if he's upgraded Tykki a very large amount since creating him.

If anyone is surprised, I will be outright amazed. Tykki did not stay the strongest angel in the bubble by lifting weights for a milenia.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 11:37:55 am
"Fusil. Mind your pride. Don't disrespect the efforts of others."

"And why not? Your efforts amount to nothing compared to mine."

And there's the fact that the first mortals were the product of the God of the Night, not you. So everything in creation being of your design, while inherently ridiculous in the first place, is factually wrong.

Your creations are not the most powerful, by the way. I believe Atropos' time-death-slimes are, actually, judging by how much they cost to make. Three times more than Tykki, at least.


"Everything worthy in creation has been created by me. The night elves are not noteworthy.

It seems you are making your typical idiotic mistake by assuming price is equivalent to power. "Judging by the price it took to make" is not a valid way of gauging power no matter how you look at it. They cost more because they have a novelty power. The novelty power does not make them more powerful then my wonderful creations."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Salsacookies on January 31, 2015, 11:40:05 am
Making a new character, so go ahead and remove Dar.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Salsacookies on January 31, 2015, 11:41:37 am
Sorry, moving to OOC
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on January 31, 2015, 11:45:22 am
((Is the Snake Grauel? :P))
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 31, 2015, 11:51:49 am
"And why not? Your efforts amount to nothing compared to mine."
"Don't they? Just because I don't tell you what I am doing or have done, doesn't mean I am doing nothing. Go read one of your books on Spheres and you will understand. And in the mean time, try to respect others."

"Everything worthy in creation has been created by me. The night elves are not noteworthy."
"Please define 'worthy'. We seem to think the word means different things."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on January 31, 2015, 11:58:53 am
Why are we even bothering to engage Fusil? We all know he'll never see anything resembling reality, what with his massive ego getting in the way.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 31, 2015, 12:03:44 pm
"Engage? This is me being polite."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 31, 2015, 12:04:32 pm
Why are we even bothering to engage Fusil? We all know he'll never see anything resembling reality, what with his massive ego getting in the way.

Because it is amusing? In case a miracle happens and he actualy atempts to back his claims? To show new gods that Fusil is mostly harmless? Since we have nothing better to do at the moment?
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 12:12:37 pm
Making a new character, so go ahead and remove Dar.

(He has been dead a long time. Became a giant Void dragon thing.)

Quote
"Don't they? Just because I don't tell you what I am doing or have done, doesn't mean I am doing nothing. Go read one of your books on Spheres and you will understand. And in the mean time, try to respect others."

"Just because you haven't told anyone what you are doing or have done doesn't mean I don't know. Respect is something that must be earned, and I cannot believe any of you are capable of earning it from anything."

Quote
"Please define 'worthy'. We seem to think the word means different things."

"Worthy means worthy. Important. Valuable. What do you believe it means?"

Why are we even bothering to engage Fusil? We all know he'll never see anything resembling reality, what with his massive ego getting in the way.

"I made this reality, I think I know it better then you."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 31, 2015, 12:20:58 pm
"Just because you haven't told anyone what you are doing or have done doesn't mean I don't know. Respect is something that must be earned, and I cannot believe any of you are capable of earning it from anything."
"Why do you think you yourself are, then?"

Quote
"Worthy means worthy. Important. Valuable. What do you believe it means?"
"The same thing, curiously. However, to me, the night elves are noteworthy. Worthiness is clearly subjective, and not something you get to decide."

Quote
"I made this reality, I think I know it better then you."
"If you know it well, why do you call it 'reality'?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 12:24:38 pm
Quote
"Why do you think you yourself are, then?"

"Worthy, obviously."

Quote
"The same thing, curiously. However, to me, the night elves are noteworthy. Worthiness is clearly subjective, and not something you get to decide."

"The Night Elves have done thing since creation, nothing noteworthy at least. Their God left and they had no guidance to do anything, with their new guide not exactly leading them to great things. I am sure you know all about that."

Quote
"If you know it well, why do you call it 'reality'?"

"Because those are the words he used? Using a different word wouldn't be very fitting."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 31, 2015, 12:37:56 pm
"Worthy, obviously."
"Sounds like you misunderstood the question, let me rephrase it: Why do you think you, yourself, are capable of earning respect from anything, as opposed to anyone else?"

Quote
"The Night Elves have done thing since creation, nothing noteworthy at least. Their God left and they had no guidance to do anything, with their new guide not exactly leading them to great things. I am sure you know all about that."
"They are a race as any other, sapient and capable of worship. If you don't understand what that implies, then I can't explain it."

Quote
"Using a different word wouldn't be very fitting."
"Yes, it would. You say you know more than Darruth, which I can believe, but it doesn't seem to be much to say."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 01:02:00 pm
"Why would I desire respect from those I do not respect? Everyone I feel deserves my respect has it, and I have there's. If you cannot see why my superiority should be respected, them you must be blinded by your own jealousy.

Certainly you can not lump in my followers with the unworthy masses of their race, the very assumption is insulting. I certainly did not.

Finally, you do not have a very firm grasp on our language. Your past misunderstandings prove this. My way was accurate enough and much better said then what you can achieve."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 31, 2015, 01:09:25 pm
"You simply don't understand. I will try to explain what the issue is one more time, this time in verse."
"You pave a road, you carve a path, you blaze a trail,
but you look like a stupid dog chasing its tail,
convincing others that it's lots of fun;
a grave mistake within the words you've spun."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 02:42:14 pm
"You simply don't understand. I will try to explain what the issue is one more time, this time in verse."
"You pave a road, you carve a path, you blaze a trail,
but you look like a stupid dog chasing its tail,
convincing others that it's lots of fun;
a grave mistake within the words you've spun."

"See? You have no idea how to write. What was that supposed to be? Free verse? It didn't even make any since."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on January 31, 2015, 03:08:39 pm
"Well, then, I have no more to say to you if you don't understand why people don't respect you."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 03:15:48 pm
"Well, then, I have no more to say to you if you don't understand why people don't respect you."

"Everyone who's respect I care about respects me. Why should I care about the respect of petty Gods?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on January 31, 2015, 06:52:05 pm
"Everyone who's respect I care about respects me. Why should I care about the respect of petty Gods?"
Oh now that's just too funny. Cim, or Azem, petty?

Hells, I'm fairly sure Grauel doesn't like you either. And as for the question, I think your pride, since you've demanded respect in the past, and get pissy about 'insults'.

I respect your combat ability. I respect your determination. I respect little else about you, since little else is worthy of it, and you seem disinclined to change that.

Ah, that reminds me.


Propose changing Fusil's secondary sphere to Arrogance.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 31, 2015, 07:01:47 pm
"Everyone who's respect I care about respects me. Why should I care about the respect of petty Gods?"
Oh now that's just too funny. Cim, or Azem, petty?

Hells, I'm fairly sure Grauel doesn't like you either. And as for the question, I think your pride, since you've demanded respect in the past, and get pissy about 'insults'.

I respect your combat ability. I respect your determination. I respect little else about you, since little else is worthy of it, and you seem disinclined to change that.

Ah, that reminds me.


Propose changing Fusil's secondary sphere to Arrogance.

Support for the love of everything that is holy in this world support.

If I could support this anymore, it would be the most stable structure in the entire universe.

Support, in case that wasn't clear enough.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Dutrius on January 31, 2015, 07:10:23 pm
"Everyone who's respect I care about respects me. Why should I care about the respect of petty Gods?"
Oh now that's just too funny. Cim, or Azem, petty?

Hells, I'm fairly sure Grauel doesn't like you either. And as for the question, I think your pride, since you've demanded respect in the past, and get pissy about 'insults'.

I respect your combat ability. I respect your determination. I respect little else about you, since little else is worthy of it, and you seem disinclined to change that.

Ah, that reminds me.


Propose changing Fusil's secondary sphere to Arrogance.

Support


It sounds about right.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lost in Nowhere on January 31, 2015, 07:11:53 pm
Yes, I support that. It fits him perfectly.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 31, 2015, 07:12:33 pm
I believe I am begining to see what Azem is talking abaut. Why are you trying to give Fusil more power?
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 07:13:27 pm
"Everyone who's respect I care about respects me. Why should I care about the respect of petty Gods?"
Oh now that's just too funny. Cim, or Azem, petty?

Hells, I'm fairly sure Grauel doesn't like you either. And as for the question, I think your pride, since you've demanded respect in the past, and get pissy about 'insults'.

I respect your combat ability. I respect your determination. I respect little else about you, since little else is worthy of it, and you seem disinclined to change that.

Ah, that reminds me.


Propose changing Fusil's secondary sphere to Arrogance.

"Yes, petty. What makes you think otherwise? Cim has done some strange things, caused a few massive explosions and stolen archangels, but he is hardly a massively powerful force. Azem has done nothing for centuries. Petty Gods.

Events or occurrences that causes damage to a tissue or organ are serious things that need treatment right away. They are no laughing matter. The other form of insults show you are an enemy, thus your danger, meaning I must remove you. Simple.

I propose we change Darrruauauaauth's primary sphere to bullet ridden corpses. Failing that, left socks. In case it wasn't clear, I oppose changing my sphere. Surly that would give me much more power then any other God, but I already have much more power then any other God so it would not be necissary."


Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 31, 2015, 07:15:43 pm
Now to find out that there is a Null named Darrruauauaauth and it takes offence to that. Now that would be hillarious.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 31, 2015, 07:17:50 pm
Bugger it. Oppose adding Arrogance to Fusil's sphere.

Propose changing Fusil's name to Fusil the Arrogant Bastard.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Quartz_Mace on January 31, 2015, 07:22:28 pm
"Everyone who's respect I care about respects me. Why should I care about the respect of petty Gods?"
Oh now that's just too funny. Cim, or Azem, petty?

Hells, I'm fairly sure Grauel doesn't like you either. And as for the question, I think your pride, since you've demanded respect in the past, and get pissy about 'insults'.

I respect your combat ability. I respect your determination. I respect little else about you, since little else is worthy of it, and you seem disinclined to change that.

Ah, that reminds me.


Propose changing Fusil's secondary sphere to Arrogance.
Support!
Spoiler (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 07:22:39 pm
Now to find out that there is a Null named Darrruauauaauth and it takes offence to that. Now that would be hillarious.
Spoiler (click to show/hide)

"Not on the list."

Bugger it. Oppose adding Arrogance to Fusil's sphere.

Propose changing Fusil's name to Fusil the Arrogant Bastard.

(Time to finally do it!)

I pull out a Smith & Wesson Model 29 revolver and spin the chamber around. I then put the gun to Fortuna's head.

"I know what you're thinking. "Did I fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on January 31, 2015, 08:04:51 pm
How convenient, that Null keep a list of all of their names and leave it for anyone to find.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 08:07:34 pm
How convenient, that Null keep a list of all of their names and leave it for anyone to find.

"It is a book I had since around tick three. Serac has a copy of it, too. Lists the null and a bunch of things about them. It has been incredibly useful."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on January 31, 2015, 08:50:16 pm
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 08:53:00 pm
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.

"If that gets anywhere close to passing, I will make you the God of bullet ridden corpses myself. As you also seem to be the god of Stupidity, that means I am going to kill you. What makes you think I would gain anything from my so-called-"Arrogance"? I would be empowered by the rest of you, to an absurd degree."

Propose we also send Daruth into the God-harming sun.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 31, 2015, 08:58:32 pm
(Time to finally do it!)

I pull out a Smith & Wesson Model 29 revolver and spin the chamber around. I then put the gun to Fortuna's head.

"I know what you're thinking. "Did I fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?"

I always feel lucky, Fusil.

Twirls the rings on his fingers

Mostly anyways. I mean, I am the incarnation of luck.

((uh... I'm safe from what is technically mortal weaponry, yes? Even if wielded by a god?))

Oppose Fusil's proposal of throwing Darruth into the sun

Oppose Darruth's proposal to seal away Fusil for a tick every time he makes a threat
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 31, 2015, 09:21:07 pm
((uh... I'm safe from what is technically mortal weaponry, yes? Even if wielded by a god?))
(Nope.)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on January 31, 2015, 09:29:02 pm
((uh... I'm safe from what is technically mortal weaponry, yes? Even if wielded by a god?))
(Nope.)
((Ah well, if I die I can either reincarnate or come back as something else.

Maybe Fusil could shoot Tycho instead? :P it would be a real shame if he died.))
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on January 31, 2015, 09:30:20 pm
And if it worked in that way, Azem would have been immensely powerful to the point of ruling the entire Bubble while he had his sphere of Greed.

And you could try. I doubt your ability to succeed in that.

And the subsequent trial and likely execution, considering you've attacked gods on multiple occasions and broke Council Law, would be quite entertaining.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on January 31, 2015, 09:53:15 pm
((uh... I'm safe from what is technically mortal weaponry, yes? Even if wielded by a god?))
(Nope.)
((Ah well, if I die I can either reincarnate or come back as something else.

Maybe Fusil could shoot Tycho instead? :P it would be a real shame if he died.))
(Godly reincarnation is an untested theory. He hasn't actually shot you or anything so you could easily move out of the way if you wanted to.)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on January 31, 2015, 09:55:17 pm
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.
Support.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on January 31, 2015, 10:00:40 pm
(Time to finally do it!)

I pull out a Smith & Wesson Model 29 revolver and spin the chamber around. I then put the gun to Fortuna's head.

"I know what you're thinking. "Did I fire six shots or only five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?"

I always feel lucky, Fusil.

Twirls the rings on his fingers

Mostly anyways. I mean, I am the incarnation of luck.

((uh... I'm safe from what is technically mortal weaponry, yes? Even if wielded by a god?))

Oppose Fusil's proposal of throwing Darruth into the sun

Oppose Darruth's proposal to seal away Fusil for a tick every time he makes a threat

"Not all luck is good luck, punk..."

((Heh, he thinks its a mortal weapon.))

And if it worked in that way, Azem would have been immensely powerful to the point of ruling the entire Bubble while he had his sphere of Greed.

And you could try. I doubt your ability to succeed in that.

And the subsequent trial and likely execution, considering you've attacked gods on multiple occasions and broke Council Law, would be quite entertaining.


"My ability to kill you? It isn't hard. You can't hide from me, you can't run from me. This bubble is my killzone, and you can't leave it. Even if I die I can simply revive myself again. It is not difficult. The Council is weak, that is a well known fact. I could have them all killed by the time they agreed on anything."

Quote
Support.

"If this gets close to passing I am killing you both."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Cptn Kaladin Anrizlokum on January 31, 2015, 10:56:11 pm
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.
Support.
As fun as uncle Fusil's threats are, they are kind of getting repetitive.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on February 01, 2015, 12:09:07 am
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.
"Support."

[/quote]"Fusil. You know your threats have lost their power. Why do you even care about losing them? Are you afraid of actually having to do more than just talking about what you could do?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lost in Nowhere on February 01, 2015, 12:28:53 am
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.
I definitely support this.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 01, 2015, 12:30:03 am
"All three of you are on my list now! You will all blow up. In the order you voted! I am going to explode you all!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on February 01, 2015, 12:35:24 am
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.
"Support. Most definitely support.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on February 01, 2015, 12:35:59 am
"All three of you are on my list now! You will all blow up. In the order you voted! I am going to explode you all!"
"You bark a lot, but can you bite?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lost in Nowhere on February 01, 2015, 12:37:45 am
He probably can bite; the real question is: will he?
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 01, 2015, 12:39:23 am
"All three of you are on my list now! You will all blow up. In the order you voted! I am going to explode you all!"
"You bark a lot, but can you bite?"

"Are you asking me to kill you? I could always move you up to first place, if that is the case."

Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on February 01, 2015, 12:42:30 am
Azem breaks into an uncharacteristic grin.

"I'd say something, but I don't want to ruin the moment."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on February 01, 2015, 12:44:39 am
"Are you asking me to kill you? I could always move you up to first place, if that is the case."
Cim changes its form to that of a silver-haired wolf, and begins loudly barking and howling at Fusil. Once it has made its point, Cim changes back to its primary form.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Cptn Kaladin Anrizlokum on February 01, 2015, 12:55:51 am
"All three of you are on my list now! You will all blow up. In the order you voted! I am going to explode you all!"
Look at me, I'm Fusil!

Atropos pretends to be a bear, holding her arms up and growling.
RAWR! I'm gonna eat you uncle Azem!
Then she playfully runs towards Azem, intending to jump on his head and pretend to bite him.
Rawr, RAWR! You'd better run!
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on February 01, 2015, 01:38:11 am
Oh this should be enjoyable.

Please, Fusil. Just try and do anything to Cim. I'd be interested in seeing the results, as a display of what he's built up if nothing else.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Dutrius on February 01, 2015, 06:03:35 am
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.
Support
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: LuckyKobold on February 01, 2015, 02:44:07 pm
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.
Support

Support
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Lord_lemonpie on February 01, 2015, 02:58:06 pm
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.
Support

Support
Support
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Detoxicated on February 01, 2015, 08:14:13 pm
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.
Support

Support
Support
Support
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 01, 2015, 08:34:43 pm
"Did....the light come back solely to support this? IM GONnA KILL YOU ALL! I WILL PUMP ALL OF YOU WITH SO MANY BULLETS THAT PAPER WEIGHTS WILL BE ENVIOUS OF HOW MUCH LEAD YOU HAVE! I WILL FILL YOU WITH ENOUGH AMMUNITION THAT THE ARMU CAN FORM A COLONY ON YOUR CORPSE ONCE I UPGRADE THEM TO RESIST LEAD POISONING FROM THE PLANET OF LEAD THAT WILL BE YOUR CORPSE! I AM GOING TO EXPLODE YOU ALL WITH ENOUGH NUCLEAR FIRE TO ERASE THE FROZEN SUN! YOU WILL BURN LIKE TOAST OVER KI'TORK'S INATTENTIVE CHEF'S FIRE! I WILL CUT YOU TO A THOUSAND PIECES WITH A COMBAT KNIFE THEN CUT THOSE INTO A THOUSAND PIECES WITH A LONGSWORD THEN CUT THOSE INTO A THOUSAND PIECES WITH A HATCHET! I WILL TIE EACH OF YOU TO A CROSS MADE OF GUNS AND NAIL YOU TO IT USING A BILLION POLE ARMS! I WILL SHOW YOU THE TRUE MEANING OF BULLET HELL!

....Tykki, you got any death threats you want to get out of your system? I am sure you can come up with something interesting. All of STF, we must make death threats like we never had before! If we are to lose this right we will do it in a blaze of glory!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 01, 2015, 08:38:18 pm
Dude has temper issues...

I'd also like to point out that I opposed that particular proposal.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on February 01, 2015, 08:44:19 pm
"Ah, the insecurities of the mad tyrant."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on February 01, 2015, 09:06:37 pm
Not a tyrant anymore, seems like.

So, if he attacks any of us, we seal him away permanently, right?


Propose permanent sealing of Fusil if he attacks anyone who supported the proposal to seal him for threatening him (and the attack is not in response to an attack on their part) within the next six ticks.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 01, 2015, 09:08:46 pm
Not a tyrant anymore, seems like.

So, if he attacks any of us, we seal him away permanently, right?


Propose permanent sealing of Fusil if he attacks anyone who supported the proposal to seal him for threatening him (and the attack is not in response to an attack on their part) within the next six ticks.

Oppose, because we should probably just kill 'im if he does something so stupid.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Playergamer on February 01, 2015, 09:09:40 pm
Oppose both of the "sealing Fusil" proposals.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on February 01, 2015, 09:10:58 pm
I thought of that, but if he's sealed, we could vote to execute him anyway.

Besides, if he thinks he's gonna die I have a feeling he might just nuke everything out of suicide bomber spite.

In any case, why oppose it without proposing his death in such a case? It just makes it less likely for him to be swiftly and automatically dealt with before he can do more harm.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 01, 2015, 09:12:32 pm
Not a tyrant anymore, seems like.

So, if he attacks any of us, we seal him away permanently, right?


Propose permanent sealing of Fusil if he attacks anyone who supported the proposal to seal him for threatening him (and the attack is not in response to an attack on their part) within the next six ticks.

"Alright, that is it. Do you realize how stupid you are being? I am much more powerful then you. You just spent a good deal of essence. I can kill you for less then I spend on random experiments. And now you are making me want to kill you. Now, do you have any reason for me not to just have Tykki shoot you?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 01, 2015, 09:14:30 pm
Because we don't need to propose things like that. The Council is an administrative body, really, and if Fusil decides to be so petty as to attack anyone, or everyone, who supports a proposal which is against him, I imagine we'll all act against him in that instance.

Fusil is annoying, not stupid.

Even if he does decide to destroy everything in suicidal rage, we can just cockblock him with some Essence from everyone.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on February 01, 2015, 09:18:54 pm
Not a tyrant anymore, seems like.

So, if he attacks any of us, we seal him away permanently, right?


Propose permanent sealing of Fusil if he attacks anyone who supported the proposal to seal him for threatening him (and the attack is not in response to an attack on their part) within the next six ticks.

"Alright, that is it. Do you realize how stupid you are being? I am much more powerful then you. You just spent a good deal of essence. I can kill you for less then I spend on random experiments. And now you are making me want to kill you. Now, do you have any reason for me not to just have Tykki shoot you?"

Do you realize how little I care?

You can try to kill me. And then you'll get beaten down by the Council, which has already shown it's willingness to deal with you.

So call me stupid if you like, because I don't bow down to your whims. I could care less.

Oh, and for a reason...let's see...because it will result in your imminent execution and/or paradoxing by the Council, in all likelihood?

We're dealing with a bully. Trying to bully us into not doing so is backfiring on you. Badly.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on February 01, 2015, 09:23:21 pm
"Lawmode voting regarding murder and assaults can be resolved in just 1 Tick. Hypothetically speaking, if enough gods decide to vote to permakill Fusil he'll be dead before he even has time to react. This can be done even if Fusil hasn't been imprisoned beforehand. Since this is a council-enforced permakill, it's highly unlikely he'll be able to revive without Void assistance."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Detoxicated on February 01, 2015, 09:25:04 pm
"The Light has never left. Also dear friend, I have been so quiet these days because your constant squabbles of ignorance annoyed me."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on February 01, 2015, 09:26:12 pm
Not a tyrant anymore, seems like.

So, if he attacks any of us, we seal him away permanently, right?


Propose permanent sealing of Fusil if he attacks anyone who supported the proposal to seal him for threatening him (and the attack is not in response to an attack on their part) within the next six ticks.
Support.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on February 01, 2015, 09:28:23 pm
Propose that Fusil be sealed away for a tick any time he threatens a god with violence to them, their followers, their creations, their allies, and so on and so forth.

If Gods gained power from their own characteristics, Yaos wouldn't have died so many times from being over-ambitious. It might even weaken his primary sphere, which would be hilarious.
Support

Support
Support
Support
A goal so worthy that The Light returned back to our company! What am I to disagree? Support.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Detoxicated on February 01, 2015, 09:35:47 pm
Create Lightgems of Musk, gems of light that emit musk scent, and grant it to the friendly gods as a present
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on February 01, 2015, 09:46:24 pm
Create Lightgems of Musk, gems of light that emit musk scent, and grant it to the friendly gods as a present
Malakath's Lightgem of Musk is returned to The Light.

"According to my calculation, 12 of the 20 active gods have supported Darruth's proposal. If 4 more gods support the proposal before the Tick is done, it will be passed immediately and Fusil might be imprisoned for 1 Tick for every threat he's made since Darruth proposed his proposal."

"In entirely unrelated news, I have taken it upon myself to categorise Fusil's threats since Darruth proposed his proposal for absolutely no reason whatsoever."
Spoiler (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 01, 2015, 09:47:54 pm
So... does his big rant count as one threat, or many?

((wtf with the editing man :P))
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 01, 2015, 09:50:39 pm
Not a tyrant anymore, seems like.

So, if he attacks any of us, we seal him away permanently, right?


Propose permanent sealing of Fusil if he attacks anyone who supported the proposal to seal him for threatening him (and the attack is not in response to an attack on their part) within the next six ticks.

"Alright, that is it. Do you realize how stupid you are being? I am much more powerful then you. You just spent a good deal of essence. I can kill you for less then I spend on random experiments. And now you are making me want to kill you. Now, do you have any reason for me not to just have Tykki shoot you?"

Do you realize how little I care?

You can try to kill me. And then you'll get beaten down by the Council, which has already shown it's willingness to deal with you.

So call me stupid if you like, because I don't bow down to your whims. I could care less.

Oh, and for a reason...let's see...because it will result in your imminent execution and/or paradoxing by the Council, in all likelihood?

We're dealing with a bully. Trying to bully us into not doing so is backfiring on you. Badly.


"Do you think the council can harm me? It is weak. I am strong. You are stupid. I am a genius. And soon, you will be dead while I am living. I don't fear my enemies numbers. I don't fear you. But you should fear me."

"Lawmode voting regarding murder and assaults can be resolved in just 1 Tick. Hypothetically speaking, if enough gods decide to vote to permakill Fusil he'll be dead before he even has time to react. This can be done even if Fusil hasn't been imprisoned beforehand. Since this is a council-enforced permakill, it's highly unlikely he'll be able to revive without Void assistance."

(Eh, your back on the list. You where doing so good up to then.)

"The council has no power over me. Even if every God in existence tried to kill me at once, I would be easily able to withstand it and return the favor a thousand times over. If you give me a reason to, I would love to try."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on February 01, 2015, 09:51:57 pm
So... does his big rant count as one threat, or many?

((wtf with the editing man :P))
(Yeah, I snipped it once I saw I messed up but I guess I wasn't fast enough. It's fixed now.)

"Just one, I would think."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 01, 2015, 09:52:43 pm
((never knew the forums could catch them... sorry, I thought you were deleting the post. It was a good post :D))
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on February 01, 2015, 09:59:12 pm
(Eh, your back on the list. You where doing so good up to then.)
(Hey, someone's got to do Cim's job of pointing out how the law works and Cim certainly isn't doing it. It's my duty as a member of the Council!)

"The council has no power over me. Even if every God in existence tried to kill me at once, I would be easily able to withstand it and return the favor a thousand times over. If you give me a reason to, I would love to try."
(You're forgetting that trying to do so would likely end the plot. Remember that plot armour is a thing.)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 01, 2015, 10:01:00 pm
Quote
(You're forgetting that trying to do so would likely end the plot. Remember that plot armour is a thing.)

(You are forgetting that when the plot is 20 V 1, the 1 has much more plot armor!)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Vgray on February 01, 2015, 10:01:18 pm
"It's a shame your angels are probably as deluded and suicidal as you Fusil."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on February 01, 2015, 10:05:15 pm
Neron tasks the greatest artists of the bubble with painting a picture of a tiny ranting Fusil being beat up by the other gods.

"This is just amazing, please continue oh great Threat-Maker."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 01, 2015, 10:13:30 pm
"It's a shame your angels are probably as deluded and suicidal as you Fusil."

"Each one of my Angels is stronger then all of your combined. Even your false-sapheria does not stand a chance against them."

Neron tasks the greatest artists of the bubble with painting a picture of a tiny ranting Fusil being beat up by the other gods.

"This is just amazing, please continue oh great Threat-Maker."

I personally draw mustaches on all the other God's in this painting and paint a puppy over the Fusil.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on February 01, 2015, 10:17:30 pm
Neron tasks the greatest artists of the bubble with painting a picture of a tiny ranting Fusil being beat up by the other gods.

"This is just amazing, please continue oh great Threat-Maker."

(YESSSSSS!!!!)

(https://s3.amazonaws.com/ksr/projects/66882/photo-main.jpg?1397769350)
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on February 01, 2015, 10:24:08 pm
So! In other business, I mean, besides the fact that there is no possible way for the proposal not to pass at this point, considering 60% of the Gods that exist in the bubble support it, is anyone wondering what allowed the Merfolk Emperor to manage to unite and recruit as many as he did? It certainly seems strange to me.

I mean, now that Fusil's gone completely insane(an Angel, more powerful than what practically amounts to the entire Council? What a laugh!) and we have a method for dealing with him in progress, I think we can turn our attention to other matters.

Has he become petty enough to attack anyone's followers, yet? Anyone who wishes for my aid need only ask. And provide the Essence for the Protection, since I'm rather low.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on February 01, 2015, 10:35:01 pm
Has he become petty enough to attack anyone's followers, yet? Anyone who wishes for my aid need only ask. And provide the Essence for the Protection, since I'm rather low.
"At the risk of earning your ire again, my followers have been attacked."
Tick 100: Q: "How do gods celebrate?"

Many Humans, Mountwyrms, Luminee, Wood Elves, Night Elves, and Odolhirum dwellers have been killed off!
"Before this attack, there were 1.1 million inhabitants. After the attack, only 200k survivors remained."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on February 01, 2015, 10:36:30 pm
"It's a shame your angels are probably as deluded and suicidal as you Fusil."

"Each one of my Angels is stronger then all of your combined. Even your false-sapheria does not stand a chance against them."

Propose we toss Fusil`s angels into the void if he attacks another god.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 01, 2015, 10:38:17 pm
"It's a shame your angels are probably as deluded and suicidal as you Fusil."

"Each one of my Angels is stronger then all of your combined. Even your false-sapheria does not stand a chance against them."

Propose we toss Fusil`s angels into the void if he attacks another god.

"I should kill you on principle just for suggesting that!"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on February 01, 2015, 10:41:45 pm
"Two more threats from Fusil to add to your list Malakath."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: DreamerGhost on February 01, 2015, 10:45:19 pm
Quote
Propose we toss Fusil`s angels into the void if he attacks another god.

It is foolish to punish somone for what their boss did. Oppose.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Ama on February 01, 2015, 11:34:48 pm
Quote
Propose we toss Fusil`s angels into the void if he attacks another god.

It is foolish to punish somone for what their boss did. Oppose.
"Would sealing them away instead of tossing them into the void be a better proposal?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: IcyTea31 on February 01, 2015, 11:35:14 pm
"Ah, the insecurities of the mad tyrant."
Not a tyrant anymore, seems like.
"Never a tyrant. Only ever an idiot who is given power and knowledge, but who can't use it wisely."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on February 02, 2015, 12:20:04 am
I would think that having their God sealed away would keep them from acting, but perhaps you are right. Binding them to only protect their God, reactively, not proactively, might be a good idea.

As I said, Malakath. Provide me with the Essence and I will provide you with the Protection. I can afford little else.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 02, 2015, 12:36:25 am
"It's a shame your angels are probably as deluded and suicidal as you Fusil."

"Each one of my Angels is stronger then all of your combined. Even your false-sapheria does not stand a chance against them."

Propose we toss Fusil`s angels into the void if he attacks another god.

"I should kill you on principle just for suggesting that!"

You want to kill everyone on principle, man... every time you mention it it straddles the line between tiresome and amusing.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Andres on February 02, 2015, 01:20:48 am
Propose that a god's ability to communicate while imprisoned is limited to open communication. Can't have them telling the Void to break them out, can we?
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Rolepgeek on February 02, 2015, 01:24:18 am
Propose that a god's ability to communicate while imprisoned is limited to open communication. Can't have them telling the Void to break them out, can we?

It'll be interesting seeing who opposes this, at least.

Abstain
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 02, 2015, 01:24:58 am
There wouldn't be anything to stop them publicly asking them for release.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 02, 2015, 01:29:03 am
Propose that a god's ability to communicate while imprisoned is limited to open communication. Can't have them telling the Void to break them out, can we?

"Oppose. We all know I am the only one who anyone will ever attempt to imprison."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 02, 2015, 01:31:37 am
Propose that a god's ability to communicate while imprisoned is limited to open communication. Can't have them telling the Void to break them out, can we?

"Oppose. We all know I am the only one who anyone will ever attempt to imprison."

Is that because you're the most abrasive being ever?
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 02, 2015, 01:34:29 am
Propose that a god's ability to communicate while imprisoned is limited to open communication. Can't have them telling the Void to break them out, can we?

"Oppose. We all know I am the only one who anyone will ever attempt to imprison."

Is that because you're the most abrasive being ever?

"It is because the weak are jealous of my strength and power, and fear what I can do to them."
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 02, 2015, 01:35:40 am
Propose that a god's ability to communicate while imprisoned is limited to open communication. Can't have them telling the Void to break them out, can we?

"Oppose. We all know I am the only one who anyone will ever attempt to imprison."

Is that because you're the most abrasive being ever?

"It is because the weak are jealous of my strength and power, and fear what I can do to them."

You always threaten some Russian Roulette with me, and have always failed to deliver.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 02, 2015, 01:36:50 am
Propose that a god's ability to communicate while imprisoned is limited to open communication. Can't have them telling the Void to break them out, can we?

"Oppose. We all know I am the only one who anyone will ever attempt to imprison."

Is that because you're the most abrasive being ever?

"It is because the weak are jealous of my strength and power, and fear what I can do to them."

You always threaten some Russian Roulette with me, and have always failed to deliver.

"Do you want to play then? I still don't think you understand the rules. To clarify, I take this gun known as a revolver and shoot you in the head until you die. Would you prefer I delivered?"
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: hector13 on February 02, 2015, 01:42:47 am
Propose that a god's ability to communicate while imprisoned is limited to open communication. Can't have them telling the Void to break them out, can we?

"Oppose. We all know I am the only one who anyone will ever attempt to imprison."

Is that because you're the most abrasive being ever?

"It is because the weak are jealous of my strength and power, and fear what I can do to them."

You always threaten some Russian Roulette with me, and have always failed to deliver.

"Do you want to play then? I still don't think you understand the rules. To clarify, I take this gun known as a revolver and shoot you in the head until you die. Would you prefer I delivered?"

Hmm... I could allow you one shot... so long as you allow me to defend myself with my own fire arm.

Manifests blue flame around his left arm, and points index finger at you, ready to stick it in the barrel, thumb in the air.
Title: Re: Ye Gods [19+/999 players] IC: T103: Live by the dice
Post by: Stirk on February 02, 2015, 01:45:50 am
"Alright, accepted. Tykki, I will need to borrow your sword for a second, please."

Transform the you-know-what sword into a fully loaded Smith & Wesson Model 500. Fire a single shot at Fortuna's finger.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Kilojoule Proton on February 02, 2015, 02:45:16 am
Tick 104: Fluffy throes

Cyrix has created 50 000 more Sewa and 10 000 more Guardians. These are some of the prayers of the Sewa:
"Thank you for our unexpectedly bountiful harvest!"
"Do you suppose the Gruen would pay a lot for new foods?"
"Do you harvest the dying too?"

KI'Tork has had a staring contest with the newest megabeast. It does not respond. A bounty of Mystic Snow has fallen on both worlds for an entire week. KI'Tork tells everyone of this, and almost everyone seems to be incapacitated or frantically bagging Snow at the moment.

Xaver has arisen!

Atropos' investigation indicates that the Emperor conquered a sizable portion of land that was decidedly not most of the land-dwelling world. He says he plans to rule "as the waves rule," whatever that could possibly mean.

Malakath has permitted Malakath-worship through the spilling of blood in a military context. Sanimtum has been renamed to Castle Irilum.

An elemental mage competition has begun on Slytha with godly assistance forbidden. Mages are hard at work preparing and tuning their spells for this event.

The general consensus among the somewhat inconsistent books on soul burnout indicate that it can happen with any class of magic. Cosmic magic simply seems to select for more powerful spells replicating what gods do with Essence.

Atropos has founded the Yol-tore, a guild of Twilight Born assassins.

Kit, Angela, Nuparhi, and Tykki have begun sparring. The Shiny Ones have had a picnic sparring session. Lumps of galena have been seen shooting from their picnic.

Malakath has invented a chi/magic technique for converying magic into chi, but it seems not to be used even by those visibly using it.

Malakath has attempted to fire a chi blast at an uninhabited gas giant moon without magic, and nothing interesting happens. A blast permitting magic use without using magic has also failed. There is no significant difference between the two blasts.

Malakath has also proposed that the gods celebrate for having agreed on one thing. Somewhere in the vast universe, an infernal dry greenhouse planet's atmosphere has spontaneously frozen and begun falling.

Xaver has created 300 Watchmen.

Fusil has fired a single shot into Fortuna's finger. The gun misfires, damaging Fusil for 2E!

Cim has turned into a silver wolf and barked and howled loudly at Fusil. Atropos has pretended to be a bear, holding up her arms and growling at Azem, pretending to attack him.

Tykki points at Cim.
"You will pay dearly for the Lich's crimes."

The Light has created Lightgems of Musk and given them to the friendly gods. Malakath has returned this gift.

Neron has commissioned a painting of a tiny ranting Fusil being beaten up by the other gods. Fusil has attempted to draw mustaches on the other gods and a puppy over the Fusil.

This update's constellations are the Dagger and Sword.

(Cyrix: -3E, KI'Tork: -2E, Xaver: -3E, The Light: -1E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (17) (click to show/hide)

Spoiler: New Proposals (15) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Volcanoes, Truth, Air, and Magic. Opposing sphere ideas this tick are Anarchy and Mops.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Vgray on February 02, 2015, 02:54:09 am
Azem bursts out laughing.

"Did you see that? Priceless."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Lord_lemonpie on February 02, 2015, 02:55:09 am
((Yay, youre back :D. I'm pretty sure you missed my post though))
Melyssa reads a book about the origin and methods of torture, written before she appeared.

I Propose that we send some spies to see if the Merfolk emperor is up to any good.

Quote
"I have opened the BAKERY OF PAIN! Want a loaf?"
"That sounds truly delicious, I'll take two dozen. What are they made of?"
Quote
"How do the Flagellants get to experience so much pain?"
"The Flagellants are made to experience pain, thus they are very creative in finding new methods of doing so."
Melyssa grants the man the ability to be very creative when thinking about ways of torture.
Quote
"I think this man is an infiltrator against our Glorious Resistance. Any advice?"
"Before I can help you with this, what are you resisting. I wish to know that, for I do not want to offend any gods."

Melyssa uses 13E to propagate the Flagellants
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Kilojoule Proton on February 02, 2015, 03:05:38 am
(Sorry about that.)

(Melyssa: -13E)
Melyssa: The book on torture displays many interesting devices from throughout history. One of the highlights is putting two prisoners of opposing ideologies in a confined space and forcing them to share meals.

BAKER OF PAIN: (aside) "An order of two dozen loaves of pain for the Queen of Spikes!"
BAKER OF PAIN: "Why, pain (https://en.wiktionary.org/wiki/pain#French), of course! What else would we make bread out of?"

The man is now thinking of delightful, creative methods of torture. He has begun writing them down and illustrating them.

You have created 18 million Flagellants.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: hector13 on February 02, 2015, 03:06:33 am
Fusil has fired a single shot into Fortuna's finger. The gun misfires, damaging Fusil for 2E!

Removes his finger from the gun, pointing it up in the air and blowing on the smoking tip

Get your hands off her you bitch!

Stick around.

MY HAND!

You ah-*ahem* you seem to have fallen on some bad luck there, Fusil.


((One-liners are hard to come up with at 2 in the morning... also, props for anyone guessing the other three

Also, checking on the Turonni :o there's shed loads of them now))
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: DreamerGhost on February 02, 2015, 03:13:11 am
Azem bursts out laughing.

"Did you see that? Priceless."

We require, no, we need a grand statute or a monument of some sorts to comemorate this event.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Cptn Kaladin Anrizlokum on February 02, 2015, 03:15:46 am
In front of each of my temples I commission a pair of statues, one of Fusil with a gun exploding in his face, and one of Kit laying on top of a passed out Tykki.

Hey Fusil and Darruth... Since you guys are Gods of Protection and Weapons, could I get your help making some weapons and armour for an army of mine?
Spoiler: King (click to show/hide)
Spoiler: Queen (click to show/hide)
Spoiler: Knight (*2) (click to show/hide)
Spoiler: Priest (*2) (click to show/hide)
Spoiler: Charioteer (*2) (click to show/hide)
Spoiler: Soldier (*8) (click to show/hide)
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: IcyTea31 on February 02, 2015, 07:04:29 am
Tykki points at Cim.
"You will pay dearly for the Lich's crimes."
"What is that supposed to mean, Tykki? Please elaborate."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Cryxis, Prince of Doom on February 02, 2015, 07:36:27 am
Send messages back
"You will see more of that upon greater worshipping of me and compliance with my rituals and other such things"

"They may pay a good price for such new and bountiful foods, maybe open a new trade route of you feel up to it"

"I do not command over the harvest of souls, too dark of a matter for me. I command over the harvest of crops. Bountiful food and bountiful lives"
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Stirk on February 02, 2015, 09:44:27 am
Quote
Fusil has fired a single shot into Fortuna's finger. The gun misfires, damaging Fusil for 2E!

"I don't know what you are all laughing about. It cost him as much essence as it cost me. Therefore, I declare myself the winner of this game!"

Tykki points at Cim.
"You will pay dearly for the Lich's crimes."
"What is that supposed to mean, Tykki? Please elaborate."

"I think it is obviose what she means, Cim. It was a death threat, remember?"

Quote
In front of each of my temples I commission a pair of statues, one of Fusil with a gun exploding in his face, and one of Kit laying on top of a passed out Tykki.

"Hey! Tykki is winning the fight! Besides, mortals aren't supposed to know what guns are yet. Commissioning hundreds of thousands of statues of them might alter weapon development."

(Ill look at the weapons later, going to class.)
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: IcyTea31 on February 02, 2015, 09:49:16 am
"What I don't understand is why I should be responsible for the Lich. Tykki has many reasons to hate me, but why pick one that doesn't make sense?"
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: LuckyKobold on February 02, 2015, 10:06:34 am
"I Propose that the Happy Dust rains on both worlds for a solid week once every year on the Anniversary that Fusil was imprisoned."

KI'Tork creates 5 Essence worth of Frost Resistant Kobolds on Nikjol and gives them knowledge of Fishing.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Stirk on February 02, 2015, 11:12:04 am
"You know what? This DBP fight is the perfect opportunity to test the God Engine's upgrades. Units one-through-five, please deploy in the DBP immediately. This is only a testing run, there is no need to burn anything in excess. See if you can buff Tykki or curse Kit. Direct combat is allowed, but it is suggested you keep your distance, using ranged weaponry. Do not allow her to get close."

"What I don't understand is why I should be responsible for the Lich. Tykki has many reasons to hate me, but why pick one that doesn't make sense?"

"She reaaaally hates your Lich. Not quite sure why."

(Now for the weapons, yay! Interesting chess theme.)

"I approve of some, though I have comments in concerns on others. I will be willing to make them, assuming they are cheap or that you pay for at least 75% of the cost."

Approved list:
Spoiler (click to show/hide)

"The rest are something I would not want to give you, for various reasons. I might have to make a few adjustments on that list anyhow. Do you accept the proposal?"
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: IcyTea31 on February 02, 2015, 11:22:59 am
"She reaaaally hates your Lich. Not quite sure why."
"My Lich? Mark these words: I have nothing to do with the Lich. If Tykki decides to attack me or any of my assets, I will give no quarter in defending myself. Tykki, do not anger me. You have been warned."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Dutrius on February 02, 2015, 11:24:41 am
Answer any prayers. Check on the Falciri.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Stirk on February 02, 2015, 11:30:11 am
"She reaaaally hates your Lich. Not quite sure why."
"My Lich? Mark these words: I have nothing to do with the Lich. If Tykki decides to attack me or any of my assets, I will give no quarter in defending myself. Tykki, do not anger me. You have been warned."

"Oh? You seem to be reacting to this death threat much differently then you had the others. Why so defensive? You continuously and incessantly brag about how you are 'controlling everything like puppets from the shadows.', why do you act so surprised when someone accuses you of doing just that? It was obviously you. You where the only one around at that time who would have a reason to do it. Kind of like that explosion that ruined our nice-clean fight.

You know Tykki could easily kill you given the chance, and that you have no chance against her. Your old tricks have been predicted and I have made defenses against them, she could kill you in an instant if I let her."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: IcyTea31 on February 02, 2015, 11:43:16 am
"I am being defensive because this is a death threat that might actually carry some meaning, unlike yours. I have never said anything about controlling everything. I say this again. I have nothing to do with the Lich. And no, I did not suddenly invent time travel to cause that explosion when I didn't. About having no chance against her, you chose your words poorly."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Ama on February 02, 2015, 11:58:02 am
"I would love to see Tykki try to take on Cim. Just as long as Fusil is willing to clean up what's left of Tykki afterwards."

Listen to prayers and check up on my races, were they attacked by the Merfolk?
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Detoxicated on February 02, 2015, 12:32:38 pm
Construct a golem made of diamonds who grows stronger every time Fusil attempts to threaten anyone
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Stirk on February 02, 2015, 01:21:08 pm
"I am being defensive because this is a death threat that might actually carry some meaning, unlike yours. I have never said anything about controlling everything. I say this again. I have nothing to do with the Lich. And no, I did not suddenly invent time travel to cause that explosion when I didn't. About having no chance against her, you chose your words poorly."

"Ah? So you fear my Tykki's threats? If I had known that, I would have her make death threats ages ago. It may have been hyperbole, which due to your poor grasp of our language you do not understand, but you have stated many times how you are controlling things silently. Any treck through the council records would prove this. And I am pretty sure you *have* invented time travel, and have been causing all those shudders we have seen lately. Tykki would beat you easily!"

"I would love to see Tykki try to take on Cim. Just as long as Fusil is willing to clean up what's left of Tykki afterwards."

Listen to prayers and check up on my races, were they attacked by the Merfolk?

"Cim was almost killed by a single attack from a jellyroll. Extensive tests show that Tykki is more powerful then billions upon billions of jellyrolls. She would beat Cim easily!"
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: IcyTea31 on February 02, 2015, 01:34:59 pm
Cim performs its wolf-routine again.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Lord_lemonpie on February 02, 2015, 02:06:49 pm
Quote
"Cim was almost killed by a single attack from a jellyroll. Extensive tests show that Tykki is more powerful then billions upon billions of jellyrolls. She would beat Cim easily!"
Propose That we contact a jellyroll being from the void, and that we let it battle with Tykki.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Salsacookies on February 02, 2015, 02:55:37 pm
I peek my head from behind a shadow, watching intently on what interesting things are happening.

"Mmm, hello? You're an interesting bunch, may I join?"
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Stirk on February 02, 2015, 02:57:20 pm
"Welcome new God. As always, I suggest you start by voting on the new proposals. There are a massive amount of them this tick, for some reason. Don't get on my bad side and you will live. I would also suggest you think of a new race to create for yourself, you will need followers to do anything and that is the best way to get them."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Lord_lemonpie on February 02, 2015, 03:01:30 pm
"Welcome, Young one. I am Melyssa, the goddess of torture. I hope we will get along. May I ask you what your spheres are, for I can not seem to find them."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Vgray on February 02, 2015, 03:03:01 pm
"You chose a rather bad time to exist, I must say."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Lord_lemonpie on February 02, 2015, 03:04:04 pm
"A bad time? Fusil is about to put on forced stasis for a bazillion turns, if we take the death threats he posted before in account. You've arrived just in time!"
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Vgray on February 02, 2015, 03:05:51 pm
"In case you haven't noticed, I am the farthest thing from an optimist."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Lord_lemonpie on February 02, 2015, 03:07:31 pm
"That's true. Also, why aren't you tipping your fedora funny hat to this M'lady mother of misery? You might be an optimist, but you are supposed to have some manners."
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: IcyTea31 on February 02, 2015, 03:17:23 pm
"Hello there, kitty. As I say to every new God, I am Cim, the God of Order and Law. I mostly work behind the scenes, but call my name at any time and I will respond."

"That's true. Also, why aren't you tipping your fedora funny hat to this M'lady mother of misery? You might be an optimist, but you are supposed to have some manners."
((It's supposed to be a sombrero, not a fedora. Am I that bad an artist?))
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: LuckyKobold on February 02, 2015, 03:25:09 pm
"Wassup Newbies? Anyways I'm KI'Tork an' if you need it I'd be happy to send you some Essence, Anyways what's your spheres?"
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: DreamerGhost on February 02, 2015, 03:54:49 pm
((It's supposed to be a sombrero, not a fedora. Am I that bad an artist?))

(This is the internet. Any hat is either a tophat or a fedora.)
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: LuckyKobold on February 02, 2015, 03:56:36 pm
((It's supposed to be a sombrero, not a fedora. Am I that bad an artist?))

(This is the internet. Any hat is either a tophat or a fedora.)

(Or a Bowler Hat.)
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: hector13 on February 02, 2015, 08:02:50 pm
I peek my head from behind a shadow, watching intently on what interesting things are happening.

"Mmm, hello? You're an interesting bunch, may I join?"

((you might want to change the colour, I do my actions in bold navy :o))
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Playergamer on February 02, 2015, 11:14:01 pm
((Voting time.))

-1 to 103.00, 103.01, 103.03.02, 103.04, 103.05, 103.06, 103.07, 103.08, 103.09, 103.10, 103.11, 103.12.
+1 to 103.03, 103.03.01

Other actions later.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Ama on February 02, 2015, 11:34:52 pm
"Greetings New God, my name is Neron God of Ice, hopefully we can work together in the future!

"Melyssa, would you like to form a pantheon together? Ice does cause pain and we are both already in a pantheon with KI`Tork.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Lord_lemonpie on February 03, 2015, 03:53:38 am
"I am willing to form a pantheon with you, Father of Frost. Let us work together!"

Melyssa creates several temples dedicated to Neron in the Flagellant cities, and promotes the worship of Neron.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Andres on February 03, 2015, 05:27:58 am
Oppose 103.03: Make sun able to harm gods on contact <?>
Oppose 103.03.2: Throw Darruth into the sun
Oppose 103.04: Have a party with everyone in the sun and explode it
Oppose 103.05: Alter the Council records so Fusil's contributions are forgotten
Oppose 103.07: Make Darrruauauaauth's primary sphere Bullet-Ridden Corpses

If I'm not doing it already, I encourage my followers to worship Cyrix.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: hector13 on February 03, 2015, 05:29:16 am
Check on the Turonni, paying particular attention to their quality of life.
Title: Re: Ye Gods [20+/999 players] IC: T104: Fluffy Throes
Post by: Andres on February 03, 2015, 05:53:44 am
I ask the Ikakus about chi. Why can't I use it? Why does the technique I created not work? Does chi still exist and can they use it? If only they can use it, why?
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Kilojoule Proton on February 03, 2015, 06:49:28 am
Tick 105: The price of creation

"I, Muighoseph'aalaunw, need the assistance of at least one of you. You will be compensated generously should you perform well."

The Turonni seem to be doing well, spreading trade and entertainment throughout the world. The Merfolk empire seems to have commissioned the construction of a large gambling hall and temple to Fortuna. Success and failure in Turonni society seems to involve luck a lot more than it would in others, and this seems to result in unusually high social mobility particularly among those involved heavily in gambling.

Atropos has commissioned statues depicting Fusil with a gun exploding in his face and Kit on top of a passed out Tykki.

Tykki: "It is something you would not understand, you Void-lovers."

Cyrix:
"Understood!"
"This is interesting. We should begin planting odd crops too."
"Oh."

KI'Tork has created 240 000 Frost Resistant Kobolds on Nikjol and taught them to fish.

The God Engines seem not to be too effective on either Tykki or Kit.

Raptil:
"I wish for gills for hunting the powerful fishes."
"Is it a good idea to hunt by dropping rocks on sleeping creatures?"
"What do you think of vultures?"

The Falciri are thriving and making a fair profit from selling the products of their hunting. They associate fairly well with the followers of KI'Tork.

Neron: The Rani seem to have been spared from the Merfolk invasion and have in fact begun opening up trade relations. The Shadow Ravens are somewhat suspicious of this. The Ice Titans and their associates think little of the absent Merfolk and their foreign recruits.
"Why has the world not frozen yet?"
"Behold the glory of the Northern Crown!"
"Is it Neronmas yet?"

The Light has created a diamond golem with the ability to grow stronger whenever Fusil attempts to threaten anyone.

Cim has barked and howled at Fusil again.

Schrodinger has awakened!

Melyssa has commissioned temples to Neron in the Flagellant cities and promoted Neron-worship. The appeal of the biting cold seems to have a decent effect on the spread of this.

Malakath's followers have been encouraged to also worship Cyrix.

The Ikakus say Malakath couldn't use chi because she blocked it. The technique created, they say, turns chi into slightly less chi, limiting its use to dramatic events. They say chi probably always existed and they know they use it.

This update's constellations are the Shield and Eye.

(KI'Tork: -5E, The Light: -5E)

Spoiler: Features (click to show/hide)

The following player is in danger of being marked as inactive: Ambidextrous/Kli

Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (17) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Mountains, Hospitality, Fire, and Travel. Opposing sphere ideas this tick are Fire and Famine.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Dutrius on February 03, 2015, 08:05:49 am
Raptil:
"I wish for gills for hunting the powerful fishes."
"Is it a good idea to hunt by dropping rocks on sleeping creatures?"
"What do you think of vultures?"

The Falciri are thriving and making a fair profit from selling the products of their hunting. They associate fairly well with the followers of KI'Tork.

Sadly, I must deny your wish for gills. Unless you want me to remove your lungs, forcing you to spend the rest of your life underwater. I could do that if you really wanted me to. In the mean time, I suppose it would be possible to create some sort of system for breathing underwater. Perhaps a portable supply of air, and some sort of waterproofing for feathers.

Whilst dropping rocks is effective, and perhaps more humane, it does require less skill than more traditional hunting does. It is also probably necessary for the more heavily armoured creatures, those which could withstand being shot at. It is worth bearing in mind that rocks are heavy. it would be very difficult to carry large rocks into the air, and smaller rocks still reduce the amount of other things you can carry. A bow and a quiver of arrows are light in comparison. So I will leave it to your own judgement.

Vultures? Well... I suppose they're good for the ecosystem. I don't have much of an opinion, really.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 03, 2015, 08:16:36 am
The Ikakus say Malakath couldn't use chi because she blocked it. The technique created, they say, turns chi into slightly less chi, limiting its use to dramatic events. They say chi probably always existed and they know they use it.
I give the Ikakus increased common sense because I don't like obtuse answers. Are they saying that chi is magic? That chi is based on the soul? If so, does that mean they pray more to me rather than Joha as I used to think?
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Dutrius on February 03, 2015, 08:18:15 am
Ah, sorry, I forgot. Greetings new god.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Cptn Kaladin Anrizlokum on February 03, 2015, 09:42:28 am
Quote
"I, Muighoseph'aalaunw, need the assistance of at least one of you. You will be compensated generously should you perform well."
What do you want?
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 03, 2015, 10:19:15 am
"Great now we're all together in a Pantheon! Neron, Meylessa, What do you think we should call ourselves? The Mighty Explosion Of Frozen Satisfying Pain? Of The Holy Meofisp for short is my suggestion."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Cryxis, Prince of Doom on February 03, 2015, 10:53:30 am
Send a message to my people,"What position in this world do you want? Do you want to lead it or serve it? Also I may take up the harvest of your souls and make up a place for you after death"
Create a holding place for the Sewa spirits
(do the guardians have spirits? If so put their spirits in the same holding place)
((I am not spending essence on making a heaven but I will spend essence on making a small holding space for their souls after death, kinda like a sustained spiritual stasis until I teraform that other planet and put them there))
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 03, 2015, 11:03:49 am
Quote
The God Engines seem not to be too effective on either Tykki or Kit.

"That is too bad. I was hoping the buffs could keep you out of the direct fighting. I guess we will just have to test our metal metal in direct combat. Fire away! Boosted bullets, sidewinders, 20mms, 105mm cannons...whatever ranged weapon you want. Directly combat Kit, please!"

Quote
"I, Muighoseph'aalaunw, need the assistance of at least one of you. You will be compensated generously should you perform well."
What do you want?

"Don't talk to it! Just let its orbit take it far away from us. Do not deal with it. Do not even think about it."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Lord_lemonpie on February 03, 2015, 11:12:58 am
"Great now we're all together in a Pantheon! Neron, Meylessa, What do you think we should call ourselves? The Mighty Explosion Of Frozen Satisfying Pain? Of The Holy Meofisp for short is my suggestion."
"The Holy Meofisp sounds like some kind of spirit to me, for an odd reason. I like the name though."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Detoxicated on February 03, 2015, 12:51:25 pm
"I propose we declare Fusil honorary God of Jestering"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: hector13 on February 03, 2015, 01:06:37 pm
Oppose 103.06: Make Fusil's secondary sphere Arrogance

Send Tycho the the Merfolk Emperor, see why they're building gambling halls and temples to me

((Expecting badness here...))

"I propose we declare Fusil honorary God of Jestering"

Support
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 03, 2015, 03:38:55 pm
"I propose we declare Fusil honorary God of Jestering"

"Support."

"I propose we declare Fusil honorary God of Jestering"

"Yes I liked it as well, But do you have any other suggestions? Either way feel free to create things on Nikjol, It's rather sparse at the moment."

Propose That we Move The Ice Mega-Beast to Nikjol.

Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 03, 2015, 03:47:01 pm
"I propose we declare Fusil honorary God of Jestering"

"Are you all attempting to evoke my wrath? Is this an active effort to anger me?"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Cptn Kaladin Anrizlokum on February 03, 2015, 03:54:21 pm
Quote
"I, Muighoseph'aalaunw, need the assistance of at least one of you. You will be compensated generously should you perform well."
What do you want?
"Don't talk to it! Just let its orbit take it far away from us. Do not deal with it. Do not even think about it."
If someone is going to answer it in secret and do what it wants, would it not be better if the council knows its goals?
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Quartz_Mace on February 03, 2015, 04:00:17 pm
"I propose we declare Fusil honorary God of Jestering"

"Are you all attempting to evoke my wrath? Is this an active effort to anger me?"
"Attempting? Attempting? Fusil, we're not attempting to do anything. We are locking you up.

I Support 103.09 and 103.10

Goodbye, Fusil. It's been Hell knowing you."
Support 104.00
"I propose we declare Fusil honorary God of Jestering"
Support
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 03, 2015, 04:05:26 pm
Quote
"I, Muighoseph'aalaunw, need the assistance of at least one of you. You will be compensated generously should you perform well."
What do you want?
"Don't talk to it! Just let its orbit take it far away from us. Do not deal with it. Do not even think about it."
If someone is going to answer it in secret and do what it wants, would it not be better if the council knows its goals?

"It should be easy enough to see from the book I and Serac have. If, for example, it is the Null of kicks and slaps and we see an increased amount of kicking and slapping, it is likely he is the culprit."

Look up Muighoseph'aalaunw in the book, publicly posting it because I see no reason for anyone not to know.

"I propose we declare Fusil honorary God of Jestering"

"Are you all attempting to evoke my wrath? Is this an active effort to anger me?"
"Attempting? Attempting? Fusil, we're not attempting to do anything. We are locking you up.

I Support 103.09 and 103.10

Goodbye, Fusil. It's been Hell knowing you."
Support 104.00
"I propose we declare Fusil honorary God of Jestering"
Support

"You are an absolute idiot. You do realize that even if those passed, I would be free to kill you? They would not punish me for the non-crimes I have already committed. And I am sure I can find away around such poorly worded proposals and kill you all with little issue."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 03, 2015, 04:13:31 pm
"Aside from what's going on now, I'd say that your threats and your general attitude has worked against you, Fusil. Looking through the records, I can see that you originally intended to stay on the sidelines and simply profit off the conflict of others - a wise goal. However, when you started acting against other gods the other gods started moving away from your sphere."
"Many gods would've devoted more of their resources to making and using weapons rather than defences/magic/chi/something else if they didn't always expect you to attack them as they do now. I think that after a few tens of Ticks of "good behaviour" we might learn to trust you again and then we'll start using weapons more."

Send a message to my people,"What position in this world do you want? Do you want to lead it or serve it? Also I may take up the harvest of your souls and make up a place for you after death"
Create a holding place for the Sewa spirits
(do the guardians have spirits? If so put their spirits in the same holding place)
((I am not spending essence on making a heaven but I will spend essence on making a small holding space for their souls after death, kinda like a sustained spiritual stasis until I teraform that other planet and put them there))
"Rather than having to spend Essence on a soul phylactery, I could just eat them for you and hold them within myself. We're of the same pantheon so you know you can trust me not to use them or negatively affect them. Alternatively, I've created my own personal heaven where you can keep them until you create a better place."
("Spirits" isn't the word used but yes they have souls.)
(What other planet? Unless you spend Essence on reviving them your guardians' souls will just be ghosts.)
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Ama on February 03, 2015, 04:16:06 pm
"Great now we're all together in a Pantheon! Neron, Meylessa, What do you think we should call ourselves? The Mighty Explosion Of Frozen Satisfying Pain? Of The Holy Meofisp for short is my suggestion."
"The Holy Meofisp sounds like some kind of spirit to me, for an odd reason. I like the name though."
"The Holy Meofisp sounds good to me too."

Send dreams to my Saints declaring that any followers that enjoy pain can now worship Meylessa.

"I propose we declare Fusil honorary God of Jestering"
Support
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Quartz_Mace on February 03, 2015, 04:18:21 pm
Quote
"I, Muighoseph'aalaunw, need the assistance of at least one of you. You will be compensated generously should you perform well."
What do you want?
"Don't talk to it! Just let its orbit take it far away from us. Do not deal with it. Do not even think about it."
If someone is going to answer it in secret and do what it wants, would it not be better if the council knows its goals?

"It should be easy enough to see from the book I and Serac have. If, for example, it is the Null of kicks and slaps and we see an increased amount of kicking and slapping, it is likely he is the culprit."

Look up Muighoseph'aalaunw in the book, publicly posting it because I see no reason for anyone not to know.

"I propose we declare Fusil honorary God of Jestering"

"Are you all attempting to evoke my wrath? Is this an active effort to anger me?"
"Attempting? Attempting? Fusil, we're not attempting to do anything. We are locking you up.

I Support 103.09 and 103.10

Goodbye, Fusil. It's been Hell knowing you."
Support 104.00
"I propose we declare Fusil honorary God of Jestering"
Support

"You are an absolute idiot. You do realize that even if those passed, I would be free to kill you? They would not punish me for the non-crimes I have already committed. And I am sure I can find away around such poorly worded proposals and kill you all with little issue."
(Mocking voice)"Aww, cute! It thinks it can get away with murder. It has also threatened me again, which means more time locked up." :P
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 03, 2015, 04:23:28 pm
(Mocking voice)"Aww, cute! It thinks it can get away with murder. It has also threatened me again, which means more time locked up." :P
"Actually no. Fusil would've been imprisoned for the threats he made that Tick only if the proposal immediately passed. Assuming the proposal passes, he won't automatically be imprisoned for the threats he made prior to the proposal passing unless he's manually ordain him for them."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Vgray on February 03, 2015, 04:26:11 pm
"Shh. It's funnier if Fusil points it out."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Kilojoule Proton on February 03, 2015, 04:30:22 pm
Raptil:
"Aww."
"We bought some floatstone, so it's not too hard to drop boulders on them"
"Oh."

Malakath: Using your UBERLEET powers of reasoning, you deduce that when they say chi, they mean some form of magic. They still worship a variety of gods, dead and alive, without much focus on any particular one except Kujin.
Ikakus: Common sense toggled

Atropos: "I would like for you to cause a burnt piece of meat to appear before the recent emperor's feet as a first step."

(Cyrix: A personal plane costs a nominal 1E and is versatile enough to accomodate that. Would you like this too/instead?)

Fusil: The God Engines have begun blasting at Kit, who can barely dodge most of the shots.

Fortuna: Tycho reports that the Merfolk Emperor is bored and has a bored court and has had to fend off multiple assassination attempts already.

Name: Muighoseph'aalaunw
Function: Destroyer of Light
Alignment: Luminant
Age/Caste: Unknown Ocular: Probably Mesal
Tendency: Unknown, possibly Creative
Description: Little is known of Muighoseph'aalaunw, Destroyer of Light, but it seems that rather than destroying light, It destroys through light. Cults of It are rare and typically emphasize a different Thing, so even they are of little help. Muighoseph'aalaunw does seem to be actively interested in stabilizing Bubbles given their apparent tendency to wither away with time. Bubbles contacted by Muighoseph'aalaunw do seem to remain stable for longer, so this may not be entirely false.

Neron: You begin spreading Melyssa's worship among your followers.

(Votes counted)
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 03, 2015, 04:35:47 pm
Oppose 104.00: Have Mystic Snow rain on both worlds for another week every year on the anniversary of Fusil's imprisonment

Quote
104.01: Contact a jelly roll being from the Void and have it battle Tykki
"Fusil, I will support this proposal if you feel that Tykki will reign victorious over the jelly roll being. I won't support it if you think otherwise."

I check the Divine Library for copies of the Council records. I compare them to the ones the gods have in their possession to see if the originals have been altered. "I have a bad feeling about these time tremors."

I look at the God Engines in the DBP. What actually are they and why are they so patently inferior to a common house cat?

I give common sense to all races whose creators are dead, sealed, or are in safe stasis.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 03, 2015, 04:40:43 pm
Quote
"Aside from what's going on now, I'd say that your threats and your general attitude has worked against you, Fusil. Looking through the records, I can see that you originally intended to stay on the sidelines and simply profit off the conflict of others - a wise goal. However, when you started acting against other gods the other gods started moving away from your sphere."
"Many gods would've devoted more of their resources to making and using weapons rather than defences/magic/chi/something else if they didn't always expect you to attack them as they do now. I think that after a few tens of Ticks of "good behaviour" we might learn to trust you again and then we'll start using weapons more."

"What makes you think I desire advice from something as pathetic, weak, and stupid as you? Chi doesn't exist, we went over this. You are the only one stupid enough to keep mentioning it like it is something interesting and special. It was the weak magic system of a dead god. Nothing more. Every God has made weapons, has invested into weapons, and has followers who use weapons. Even the ones who seek not to. Even you, unless you think those fancy knights of yours used "chi" or something."

Quote
Fusil: The God Engines have begun blasting at Kit, who can barely dodge most of the shots.

"I want to see what happens if you guys land a hit. Synchronize shots, Nag infrared seeking missiles. If she can dodge seekers, switch tactics to AoE explosives in a circle around her. Mix it up with a few Striker shotgun blasts at full auto together. Tykki keep making accurate shots."

Quote
Name: Muighoseph'aalaunw
Function: Destroyer of Light
Alignment: Luminant
Age/Caste: Unknown Ocular: Probably Mesal
Tendency: Unknown, possibly Creative
Description: Little is known of Muighoseph'aalaunw, Destroyer of Light, but it seems that rather than destroying light, It destroys through light. Cults of It are rare and typically emphasize a different Thing, so even they are of little help. Muighoseph'aalaunw does seem to be actively interested in stabilizing Bubbles given their apparent tendency to wither away with time. Bubbles contacted by Muighoseph'aalaunw do seem to remain stable for longer, so this may not be entirely false.

"See? It is here to shoot things with lasers. If something gets shot with lasers, we know who did it."

Quote
I look at the God Engines in the DBP. What actually are they and why are they so patently inferior to a common house cat?

"You are incredibly insulting to poor Kit. You do realize this 'common housecat' can dodge bullets right?"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Ama on February 03, 2015, 04:45:33 pm
"Why has the world not frozen yet?"
"Behold the glory of the Northern Crown!"
"Is it Neronmas yet?"
"Ask the other gods."
Examine this Northern Crown.
"It will be soon and I plan for this to be the greatest one yet!"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 03, 2015, 04:48:40 pm
"Why has the world not frozen yet?"
"Behold the glory of the Northern Crown!"
"Is it Neronmas yet?"
"Ask the other gods."

"It has frozen over. In fact, it snows constantly. Unfortunately for you, about 1/10th of the snow is mystic snow, and you happen to be very vulnerable to its effects."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 03, 2015, 04:50:10 pm
"You are incredibly insulting to poor Kit. You do realize this 'common housecat' can dodge bullets right?"
"You heard that? GET OUT OF MY HEAD! GET OUT OF MY HEAD!"
"So the common house cat gained skills after effortlessly dodging your minions for so long. So what? It's still a common house cat."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Cptn Kaladin Anrizlokum on February 03, 2015, 05:53:12 pm
I give common sense to all races whose creators are dead, sealed, or are in safe stasis.
Oppose.
Also, create some burnt chicken in front of the emperor of Keshan. Then watch it closely.


"So the common house cat gained skills after effortlessly dodging your minions for so long. So what?"
((This is actually really close to the truth...))
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 03, 2015, 05:58:42 pm
I give common sense to all races whose creators are dead, sealed, or are in safe stasis.
Oppose.
Also, create some burnt chicken in front of the emperor of Keshan. Then watch it closely.


"So the common house cat gained skills after effortlessly dodging your minions for so long. So what?"
((This is actually really close to the truth...))

(Do mermaids even have feet?

And I knew that, I noticed last time. Everyone did, I suspect that is why you wanted to fight Tykki. And I am fine with helping out with that...so long as you aren't siphoning off Tykki's skills or anything)
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 03, 2015, 06:00:10 pm
Oppose.
"There had better be a good reason for this, Atropos."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Detoxicated on February 03, 2015, 10:13:18 pm
"what an amusing cult of a mere aspect of mine. Light destroys, light creates, light stabilizes, therefore I shall have luminee theologists attempt to learn more about the void light cult,."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: IcyTea31 on February 03, 2015, 11:44:10 pm
"Muighoseph'aalaunw, what can you provide to this Bubble that I can't, and why do you think it would be worth your offer? Beside that, what is it that you want done?"

"Council, let me use this opportunity to demonstrate how to deal with a Null. If you contact it privately, be skeptical and don't accept any pact. Even if the reward seems worthwhile, consider if any of our Gods could do it instead."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Rolepgeek on February 04, 2015, 12:31:58 am
...With as much bickering and mistrust as there is within the Council, do you really think that's the only thing we'd have to ask ourselves? It's not a matter of what you can do, but what you're willing to do.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 04, 2015, 12:35:08 am
I ask the Ikakus if chi is separate to the other magical attunements or if it fits into one of them. I also read a book on Void energy and Essence while waiting for Atropos to answer me.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: hector13 on February 04, 2015, 02:05:06 am
Fortuna

Listen to prayers
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 04, 2015, 02:24:51 am
I also listen to prayers. It's been a while.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Lord_lemonpie on February 04, 2015, 02:32:03 am
Melyssa listens to prayers too.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Vgray on February 04, 2015, 02:34:15 am
Azem also listens to prayers.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 04, 2015, 02:36:47 am
In a totally unprecedented move (no joke, it's actually unprecedented), Lord Malakath listens to the prayers of those praying to the Council as a whole.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: hector13 on February 04, 2015, 02:47:09 am
Might I ask what you hope to gain from what, in my view, is an entirely pointless activity?
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 04, 2015, 02:50:45 am
"Well, if a mortal were to, for example, find out about a large Void summoning ceremony, they might pray to their god about the event or they might use their enhanced common-sense to warn the entire Council of the Bubble-threatening event, as they rightly should. Aside from that, it would be rather interesting to see what mortals pray to the Council for. Besides, how would you know if it's a pointless activity when it's never even been done before?"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: hector13 on February 04, 2015, 03:04:09 am
Common sense doesn't mean that they're going to do "the right thing". Why would warning the Council be the right thing anyway? They'll use this common sense to realise we haven't actually done all that much to counter Void influence, and do something else, probably for their own benefit. Because that's sensible.

It's pointless because the individual members of the Council are more likely to give a shit about their own creations, to the detriment of others, especially since it's unlikely to benefit them very much.

Point in fact: we very rarely agree with how to deal with things, the recent Merfolk Incident being a great example. Did we actually do anything about it? No, we looked out for our own people, and to the Void with the rest of them.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 04, 2015, 10:10:38 am
KI'Tork listens to Prayers.

"Hey,Muighoseph'aalaunw! What is it you need? I'd be glad to help as long as it's not destructive towards the Bubble, I'm fine with obnoxiousness though."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 04, 2015, 01:46:20 pm
"Well, if a mortal were to, for example, find out about a large Void summoning ceremony, they might pray to their god about the event or they might use their enhanced common-sense to warn the entire Council of the Bubble-threatening event, as they rightly should. Aside from that, it would be rather interesting to see what mortals pray to the Council for. Besides, how would you know if it's a pointless activity when it's never even been done before?"

"You are really putting far to much stock  in a 0E common sense upgrade. You don't even know what it really does, yet you act like it is a perfect solution for everything. Couldn't you at least do some experiments to see what the difference is before shoving it into everything?"

KI'Tork listens to Prayers.

"Hey,Muighoseph'aalaunw! What is it you need? I'd be glad to help as long as it's not destructive towards the Bubble, I'm fine with obnoxiousness though."

"If you even think about it I will literally cut you in half. Two hundred times."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Ama on February 04, 2015, 01:57:34 pm
Listen to the prayers of any Ice Golems, because I don't think I have answered any prayer from them yet and move the Drrol to the ice planet.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Dutrius on February 04, 2015, 03:21:53 pm
((in response to the denying of a wish for gills))
Raptil:
"Aww."

I suggest we look into some sort of Self-Contained-Underwater-Breathing-Apparatus, so that air breathing creatures can breathe underwater, unless it already exists.

Raptil:
...
"We bought some floatstone, so it's not too hard to drop boulders on them"

Yeah, that could work if you used the floatstone to hold the boulders. You could also use it to bring back the game you dropped the boulders on, amongst other things.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 04, 2015, 03:25:00 pm
"Fusil, You Threaten an Entire Pantheon with only 16 Essence? What a Hollow Gesture! I thought you were the God of Weapons, Not Petty Insults!"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 04, 2015, 03:26:29 pm
"Fusil, You Threaten an Entire Pantheon with only 16 Essence? What a Hollow Gesture! I thought you were the God of Weapons, Not Petty Insults!"

"Do you really think that how much essence I have is the issue? I am far more powerful then your entire pantheon in all ways. Tykki can nuke you for free, I could have you turned into a pile of ash in seconds."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Lord_lemonpie on February 04, 2015, 03:31:10 pm
"Ah. How I long for proposal 103.09 to pass. It will finally become more quiet."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: hector13 on February 04, 2015, 03:32:10 pm
"Fusil, You Threaten an Entire Pantheon with only 16 Essence? What a Hollow Gesture! I thought you were the God of Weapons, Not Petty Insults!"

"Do you really think that how much essence I have is the issue? I am far more powerful then your entire pantheon in all ways. Tykki can nuke you for free, I could have you turned into a pile of ash in seconds."

((I think it's telling that I thought that it would be wasteful to burn them to ash, when you can burn them to charcoal instead...))
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 04, 2015, 03:45:12 pm
"Exactly how are you more powerful than the Entire Holy Meofisp? Age? Spheres? Please Fusil, Enlighten Me, I'm dying to hear your half-hearted excuse for your arrogance."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 04, 2015, 03:49:07 pm
"Exactly how are you more powerful than the Entire Holy Meofisp? Age? Spheres? Please Fusil, Enlighten Me, I'm dying to hear your half-hearted excuse for your arrogance."

"Firepower. A war between us could be decided by a single blow. I have more firepower then your pantheon, no, the rest of the Gods combined. Age and sphere helped with that, I suppose, but the end result is me being far more powerful then you could imagine."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 04, 2015, 03:57:37 pm
"Ah well, Either way at least one of us would die, And as annoying as your threats can be, Stopping them isn't worth that cost, G'Day."

KI'Tork summons Fusil a Jelly Roll.
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 04, 2015, 04:07:21 pm
"Really, Fusil? Really?" (Response to PM)

"KI'Tork, are you insane? This Void being is a Luminal - the one Void faction whose plans absolutely rely on the destruction of our Bubble. Why would you even consider helping them?"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 04, 2015, 04:10:55 pm
"I'm Not insane, And he seemed Trustworthy... I didn't mean to do anything wrong."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 04, 2015, 04:13:02 pm
*sigh* "Didn't your mother ever teach you about stranger danger? When a Void being offers you Essence if you do him a tiny little favour, just keep walking."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 04, 2015, 04:14:01 pm
"Really, Stirk? Really?" (Response to PM)

"KI'Tork, are you insane? This Void being is a Luminal - the one Void faction whose plans absolutely rely on the destruction of our Bubble. Why would you even consider helping them?"

"....Who is Stirk? And what is a PM?"

"I'm Not insane, And he seemed Trustworthy... I didn't mean to do anything wrong."

"His entire point to existing is to destroy things with light."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 04, 2015, 04:14:42 pm
"My Mother was killed by Gluttonous Void Terrorists! And why would I walk when I can fly?"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 04, 2015, 04:18:49 pm
"....Who is Stirk? And what is a PM?"
(Fixed. Sorry. Anything in parentheses is OOC.)

"My Mother was killed by Gluttonous Void Terrorists! And why would I walk when I can fly?"
"I sympathise with your tragedy. Hopefully she's in a better place. That's actually an excellent idea. Don't just walk away - fly away. Just don't make any deals with it, ok?" *Malakath pinches KI'Tork's cheek*
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: hector13 on February 04, 2015, 04:20:29 pm
(Fixed. Sorry. Anything in parentheses is OOC.)

((That's why I use double parentheses, so I can use single ones IC ;)))
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 04, 2015, 04:21:25 pm
"Really, Fusil? Really?" (Response to PM)



"What do you mean 'really'? It sounds like you are accusing me of something?"
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Quartz_Mace on February 04, 2015, 04:48:25 pm
"Really, Fusil? Really?" (Response to PM)



"What do you mean 'really'? It sounds like you are accusing me of something?"
"That's probably because he is accusing you of something."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 04, 2015, 05:05:56 pm
"Malakath, Why did you pinch my cheek? And no she isn't in a better place, The Bubble I was born in was destroyed by the Aforementioned Terrorists, And why can't we just see whether Muighoseph'aalaunw intends to destroy us? Stop Stereotyping Void Entities."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Stirk on February 04, 2015, 06:04:08 pm
"Really, Fusil? Really?" (Response to PM)



"What do you mean 'really'? It sounds like you are accusing me of something?"
"That's probably because he is accusing you of something."

"That much is obviose. Of what is the question."

"Malakath, Why did you pinch my cheek? And no she isn't in a better place, The Bubble I was born in was destroyed by the Aforementioned Terrorists, And why can't we just see whether Muighoseph'aalaunw intends to destroy us? Stop Stereotyping Void Entities."

"He is a Destroyer. He literally can not not destroy things. All Void Ones are evil and seek to destroy our bubble in a dozen of colorful ways, that is a simple truth rather than a stereotype. Unless you want to be shot with a 500 pound cannon, you will stay away from them."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: Andres on February 04, 2015, 06:09:43 pm
"Stop Stereotyping Void Entities."
"I'm actually basing my guess on this particular Void being's faction rather than what he is. For example, it's appropriate to think that someone in the "We Hate Jelly Rolls Political Party" hates jelly rolls."
Title: Re: Ye Gods [20+/999 players] IC: T105: The price of creation
Post by: LuckyKobold on February 04, 2015, 06:10:55 pm
"Yes Oh Supreme Lord Of Arrogance."

KI'Tork bows and then goes to investigate the Ordinary Kobolds and Ogres.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Kilojoule Proton on February 04, 2015, 06:54:10 pm
Tick 106: Vertebrate Council?

Council records: Too vague

The God Engines seem to be animated statues loaded with various weapons.

Malakath has attempted to toggle common sense on for races with dead, sealed, or safe stasised creators, but this has been inhibited by Atropos.

The God Engines have begun striking in earnest, hitting Kit several times. Kit has lost a round

Neron: The Northern Crown seems to be a large crown of carefully grown and completely uncarved ice. It is mostly clear but for a ring of bubbles in the likeness of gems.

There is a minor temporal shudder.

Atropos has manifested some burnt chicken before the emperor, who looks at it and walks away.

"Excellent, my helpful assistant. Here is your reward. Now, I seek someone's aid in constructing a perfect cube. You may do so as well, Atropos."

"As for you, Cim, I can provide your Bubble with security. You know well Bubbles are fragile and prone to destruction, and I can correct that. What I want is simply to maintain it until you can make the decision of destroying it on your own. I can also provide you personally with that which you have always sought."

"KI'Tork, eager as always, I see. You specifically may help by dropping a pebble on the left side of a certain mage's desk. The compensation for this will be 1E, less than for the other task."

Luminee theologians have begun investigating the Void Light cult. It seems that the last report mentioning them was from a few centuries ago, and they were mostly followers of a different Void One.

The Ikakus know nothing about attunements. Void energy and Essence are occasionally mentioned to be the same, but this seems to contradict what you know about its influence.

Fortuna:
"I wish for a large bag filled with dice of many kinds."
"How can I train to become as good as the daring entertainers?"

Malakath:
"Can we have blue blood like shellfish too?"
"I want to befriend a blood-drinker with shiny dust!"

Melyssa:
"How can I torture people by swallowing swords?"
"I have invented frog torture, where people choke on giant frogs!"

Azem:
"Can you fill my house with shinies?"
"Where are all the other races?"

Council:
"Twenty divines! My wall collapsed!"
"Can you pass a law against doing anything with mortals?"

KI'Tork:
"Watch as I cook this chicken by burying it in LAVA!"
"Mystic Snow is, like, so Satisfying, 'Tork. Look at all those flavors!"

Ice Golem:
"Can Anything Raise The Freezing Temperature Of Water?"
"We Have Walled In Your Northern Crown To Protect It From Winds."

Raptil:
"That sounds like a good idea. I'll begin at once."
"Bring back the game with the floatstone? Yes! We should also begin doing that!"

(Don't burn to ash! The Weapons industry depends on burning to charcoal instead! :P)

KI'Tork has given Fusil a jelly roll. The ordinary Kobolds and Ogres seem to be spreading, mostly into fine places of eating in cities.

The gods have decided to celebrate for agreeing on one thing. Neron has been tossed into the god-harming sun, dealing only 2E damage thanks to the lack of confinement to the sun. Fusil is to be sealed away for a tick should he threaten violence and permanently should he inflict violence on the supporters of 103.09 prior to T112. The concept of chi has been removed.

Fusil and Malakath have been caught attempting to seal Kli away! Considering what tends to happen to the sealed away, an attempted assault/murder trial may be in order. Kli remains unsealed for now.

This update's constellations are the Lance and Lady.

(Atropos: +3E, Fusil: -2E, Khaziraad: -2E, Xaver: -2E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Nightmares, Justice, Earth, and Travel. Opposing sphere ideas this tick are Body and Growth.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Kilojoule Proton on February 04, 2015, 07:00:05 pm
Kli has been sealed away in halves.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 04, 2015, 07:14:08 pm
Quote
"Excellent, my helpful assistant. Here is your reward. Now, I seek someone's aid in constructing a perfect cube. You may do so as well, Atropos."

"You...IDIOTS! Did you not hear my warnings? Where you to arrogant to understand just how stupid this is?"

Quote
"KI'Tork, eager as always, I see. You specifically may help by dropping a pebble on the left side of a certain mage's desk. The compensation for this will be 1E, less than for the other task."

"Tykki, quickly! Please use a nailgun and secure the pebble to that desk permanently! It seems that idiot Ki'tork has made a deal with the Null already. I propose we punish him by throwing him into the sun and keeping him there forever."

Quote
Fusil and Malakath have been caught attempting to seal Kli away! Considering what tends to happen to the sealed away, an attempted assault/murder trial may be in order. Kli remains unsealed for now.

"Why are you trying to seal him, Malakath? That is my job. I have special sealing things made to keep them from becoming Void monsters."

Quote
This update's constellations are the Lance and Lady.

( :P)
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Ama on February 04, 2015, 07:14:48 pm
Ice Golem:
"Can Anything Raise The Freezing Temperature Of Water?"
"We Have Walled In Your Northern Crown To Protect It From Winds."
"Why would you want to do that?"
"Wonderful! It looks amazing! Enchant the Northern Crown with the power to give Meofisp followers powers over ice and snow and it will give Rani even greater powers over ice.
Fusil and Malakath have been caught attempting to seal Kli away! Considering what tends to happen to the sealed away, an attempted assault/murder trial may be in order. Kli remains unsealed for now.
Kli has been sealed away in halves.
Godly facetentacle.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 04, 2015, 07:28:57 pm
Council records: Too vague
Only Tick updates. ::)

"KI'Tork, eager as always, I see. You specifically may help by dropping a pebble on the left side of a certain mage's desk. The compensation for this will be 1E, less than for the other task."
Butterfly effect: I talk with the mage about magic and its relationship to the soul before he gets to his desk. This should mess up whatever butterfly effect the Null was hoping to enact.

"Can we have blue blood like shellfish too?"
"I want to befriend a blood-drinker with shiny dust!"
"Just ask one of my priests to do it. Cosmetic changes to blood are very easy to do."
"You might want to ask the blood-drinker if they'd like shiny dust. Different people have different like sand dislikes, after all."

Council:
"Twenty divines! My wall collapsed!"
"Can you pass a law against doing anything with mortals?"
I magically un-collapse the wall.
Ignore. What race is this guy? I'm curious if he has enhanced common-sense or not.

Fusil and Malakath have been caught attempting to seal Kli away! Considering what tends to happen to the sealed away, an attempted assault/murder trial may be in order. Kli remains unsealed for now.
What do you mean what happens to the sealed-away? They just stay sealed away, don't they?

"Why are you trying to seal him, Malakath? That is my job. I have special sealing things made to keep them from becoming Void monsters."
"Because I don't trust you, Fusil. For all I know, you're implanting hidden kill-switches or something in the gods you seal. As for becoming a Void monster, I am just as adept at preventing that from happening as you, possibly even more so depending on whether you use Void knowledge/magic or not."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 04, 2015, 07:34:57 pm
Quote
"Because I don't trust you, Fusil. For all I know, you're implanting hidden kill-switches or something in the gods you seal. As for becoming a Void monster, I am just as adept at preventing that from happening as you, possibly even more so depending on whether you use Void knowledge/magic or not."

"You didn't even know I was going to seal him. I have been protecting the inactive since the first time the God of Honor fell, and have improved my skills with it considerably since then. I have no reason to implant kill switches into something that isn't coming back. No, you are a complete idiot when it comes to all things. You don't know what the Void monster is, how they form, why they form, or (most importantly) how to stop it. You do not stand anything about the Void or magic. I am the only one who can properly seal them!"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 04, 2015, 07:38:02 pm
"We don't even know what state the gods under your care are in. For all we know you've drained them to 1E and kept them there, ensuring they never awaken. The fact that you seem to hoard information and never share it only further proves your untrustworthiness."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Cryxis, Prince of Doom on February 04, 2015, 07:41:27 pm
((What happened to the stasis area for Sewa souls?))
if it wasn't created last turn make it this turn
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Vgray on February 04, 2015, 07:49:19 pm
105.00: Support.

"We. Do. Not. Trust. You. You. Idiotic. Worm. We have absolutely no reason to."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 04, 2015, 08:18:48 pm
Propose that we create a directory that lets us quickly view every Tick report since the Bubble's creation. (A tab that links to every Tick update and half-Tick update.)
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: gman8181 on February 04, 2015, 08:40:45 pm
(I don't feel like making more work for the GM, so if I'm understanding right, I'll probably oppose.)
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 04, 2015, 08:50:31 pm
(I don't feel like making more work for the GM, so if I'm understanding right, I'll probably oppose.)

(I agree. It sounds like a lot of work for something that ends up being pointless. If you want it done, do it yourself.)

"We don't even know what state the gods under your care are in. For all we know you've drained them to 1E and kept them there, ensuring they never awaken. The fact that you seem to hoard information and never share it only further proves your untrustworthiness."

"That isn't even how it works! This only proves your incompetence in keeping a sealed God for any length of time. The essence will rot and transform your half into a balance monster before you know it."

105.00: Support.

"We. Do. Not. Trust. You. You. Idiotic. Worm. We have absolutely no reason to."

"You are the only idiotic whyrm I see here, Azem. You do not have to trust me, I am simply the only one capable of keeping the sealed Gods safe and alive. Do you think Malakath is anywhere near capable of keeping it well?"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Quartz_Mace on February 04, 2015, 08:53:16 pm
((I feel we should give him a break for now, since he has a week to catch up on, but if he doesn't mind when things slow down, then I'd support it.))
Quote
"Can you pass a law against doing anything with mortals?"
(aside)"See what you gods have done?"
(To mortal)"Are you sure you'd even want that? We'd be cutting you off from all good things that we do for you, as well as the bad. It would also leave us husks of our former selves because everything we have ever done in this bubble influenced mortals, and if we could not do that, we could do nothing."
Oppose killing K'I'Tork.

"Anyone else interpreting that as a threat?
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 04, 2015, 08:55:29 pm
((I feel we should give him a break for now, since he has a week to catch up on, but if he doesn't mind when things slow down, then I'd support it.))
Quote
"Can you pass a law against doing anything with mortals?"
(aside)"See what you gods have done?"
(To mortal)"Are you sure you'd even want that? We'd be cutting you off from all good things that we do for you, as well as the bad. It would also leave us husks of our former selves because everything we have ever done in this bubble influenced mortals, and if we could not do that, we could do nothing."
Oppose killing K'I'Tork.

"Anyone else interpreting that as a threat?

"If we where to go by your moronic sense of threats, you would be able to imprison me for whatever slight you desire. I propose we send Kaybar into the sun, too. And keep him there this time."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Ama on February 04, 2015, 08:58:49 pm

"If we where to go by your moronic sense of threats, you would be able to imprison me for whatever slight you desire. I propose we send Kaybar into the sun, too. And keep him there this time."
"Tykki, quickly! Please use a nailgun and secure the pebble to that desk permanently! It seems that idiot Ki'tork has made a deal with the Null already. I propose we punish him by throwing him into the sun and keeping him there forever."
Oppose both.

Support 105.01
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Quartz_Mace on February 04, 2015, 09:04:58 pm
((I feel we should give him a break for now, since he has a week to catch up on, but if he doesn't mind when things slow down, then I'd support it.))
Quote
"Can you pass a law against doing anything with mortals?"
(aside)"See what you gods have done?"
(To mortal)"Are you sure you'd even want that? We'd be cutting you off from all good things that we do for you, as well as the bad. It would also leave us husks of our former selves because everything we have ever done in this bubble influenced mortals, and if we could not do that, we could do nothing."
Oppose killing K'I'Tork.

"Anyone else interpreting that as a threat?

"If we where to go by your moronic sense of threats, you would be able to imprison me for whatever slight you desire. I propose we send Kaybar into the sun, too. And keep him there this time."
"I oppose your foolishness. I think if you threaten someone, it should be counted as a threat, and now that our proposal has passed, you might want to watch your mouth.

I think that if someone feels threatened by your actions, it is legally a threat.

K'I'Tork, do you feel threatened?"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 04, 2015, 09:07:09 pm
((I feel we should give him a break for now, since he has a week to catch up on, but if he doesn't mind when things slow down, then I'd support it.))
Quote
"Can you pass a law against doing anything with mortals?"
(aside)"See what you gods have done?"
(To mortal)"Are you sure you'd even want that? We'd be cutting you off from all good things that we do for you, as well as the bad. It would also leave us husks of our former selves because everything we have ever done in this bubble influenced mortals, and if we could not do that, we could do nothing."
Oppose killing K'I'Tork.

"Anyone else interpreting that as a threat?

"If we where to go by your moronic sense of threats, you would be able to imprison me for whatever slight you desire. I propose we send Kaybar into the sun, too. And keep him there this time."
"I oppose your foolishness. I think if you threaten someone, it should be counted as a threat, and now that our proposal has passed, you might want to watch your mouth.

I think that if someone feels threatened by your actions, it is legally a threat.

K'I'Tork, do you feel threatened?"

"That is absurd. A coward like you would feel threatened by anything. The beliefs of a pathetic fraidykit like you has no bearing on my non-imprisonment. I do hope the other Gods go along with my justified proposal to send you into the sun, for the good of the children."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Ama on February 04, 2015, 09:09:42 pm
((I feel we should give him a break for now, since he has a week to catch up on, but if he doesn't mind when things slow down, then I'd support it.))
Quote
"Can you pass a law against doing anything with mortals?"
(aside)"See what you gods have done?"
(To mortal)"Are you sure you'd even want that? We'd be cutting you off from all good things that we do for you, as well as the bad. It would also leave us husks of our former selves because everything we have ever done in this bubble influenced mortals, and if we could not do that, we could do nothing."
Oppose killing K'I'Tork.

"Anyone else interpreting that as a threat?

"If we where to go by your moronic sense of threats, you would be able to imprison me for whatever slight you desire. I propose we send Kaybar into the sun, too. And keep him there this time."
"I oppose your foolishness. I think if you threaten someone, it should be counted as a threat, and now that our proposal has passed, you might want to watch your mouth.

I think that if someone feels threatened by your actions, it is legally a threat.

K'I'Tork, do you feel threatened?"

"That is absurd. A coward like you would feel threatened by anything. The beliefs of a pathetic fraidykit like you has no bearing on my non-imprisonment. I do hope the other Gods go along with my justified proposal to send you into the sun, for the good of the children."
"For the good of the children I propose we toss Fusil into the sun."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Quartz_Mace on February 04, 2015, 09:15:25 pm
"Hilarious. Note that I asked how K'I'Tork felt, not myself. If you want to know my feeling right now, I'm mildly annoyed. Happy?

I'd like an explanation of how throwing me into the sun is going to help children."
Quote
"For the good of the children I propose we toss Fusil into the sun."
Support!
"I now feel happy."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 04, 2015, 09:23:39 pm
"Hilarious. Note that I asked how K'I'Tork felt, not myself. If you want to know my feeling right now, I'm mildly annoyed. Happy?

I'd like an explanation of how throwing me into the sun is going to help children."
Quote
"For the good of the children I propose we toss Fusil into the sun."
Support!
"I now feel happy."

"You see, by throwing you into the sun we give it energy. You will radiate all your energy into the sun, which will in turn go to the planet. There it will feed the plants incredibly well, seeing as it has all your godly energy in it, making the most nutritious vegetables in existence. Children will then eat these vegetables and grow strong and smart. Therefore, for the children, we must throw you into the sun!"

"Oppose throwing me into the sun. Too much iron in the diet can cause a variety of problems, which would then be put into children. Do you want to give children liver failure, you monsters?"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Quartz_Mace on February 04, 2015, 09:27:43 pm
"Hilarious. Note that I asked how K'I'Tork felt, not myself. If you want to know my feeling right now, I'm mildly annoyed. Happy?

I'd like an explanation of how throwing me into the sun is going to help children."
Quote
"For the good of the children I propose we toss Fusil into the sun."
Support!
"I now feel happy."

"You see, by throwing you into the sun we give it energy. You will radiate all your energy into the sun, which will in turn go to the planet. There it will feed the plants incredibly well, seeing as it has all your godly energy in it, making the most nutritious vegetables in existence. Children will then eat these vegetables and grow strong and smart. Therefore, for the children, we must throw you into the sun!"

"Oppose throwing me into the sun. Too much iron in the diet can cause a variety of problems, which would then be put into children. Do you want to give children liver failure, you monsters?"
:D"I'm going to miss your amusing arguments when someone eventually offs you."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Ama on February 04, 2015, 09:31:33 pm
"Hilarious. Note that I asked how K'I'Tork felt, not myself. If you want to know my feeling right now, I'm mildly annoyed. Happy?

I'd like an explanation of how throwing me into the sun is going to help children."
Quote
"For the good of the children I propose we toss Fusil into the sun."
Support!
"I now feel happy."

"You see, by throwing you into the sun we give it energy. You will radiate all your energy into the sun, which will in turn go to the planet. There it will feed the plants incredibly well, seeing as it has all your godly energy in it, making the most nutritious vegetables in existence. Children will then eat these vegetables and grow strong and smart. Therefore, for the children, we must throw you into the sun!"

"Oppose throwing me into the sun. Too much iron in the diet can cause a variety of problems, which would then be put into children. Do you want to give children liver failure, you monsters?"
"I`m not even sure how to respond to this...."  ???
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Vgray on February 04, 2015, 09:39:39 pm
"I was there when we born Fusil, and I don't remember you hitting your head on anything. And yet, here we are."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Rolepgeek on February 04, 2015, 09:45:50 pm
*chortles with glee*

Oh this will be fun.

I propose Council laws work via the spirit of the law, not the letter of it. Thus, we can avoid Fusil's constant attempts at loopholing.


Oppose anyone being thrown into sun
Oppose 104.1
Support 105.00
Wonder how/why 103.06 died
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 04, 2015, 09:51:01 pm
I propose Council laws work via the spirit of the law, not the letter of it. Thus, we can avoid Fusil's constant attempts at loopholing.
Oppose. It works well as it does not and has for a long time. There's no need to change it just because of this single incident.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Rolepgeek on February 04, 2015, 09:54:38 pm
I propose Council laws work via the spirit of the law, not the letter of it. Thus, we can avoid Fusil's constant attempts at loopholing.
Oppose. It works well as it does not and has for a long time. There's no need to change it just because of this single incident.

'It's worked so far' does not mean it could not be improved, and it is not because of a single incident. There have been multiple occasions where arguments were made about technically this or by the way it's worded that. It annoys me greatly.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Vgray on February 04, 2015, 10:01:37 pm
*chortles with glee*

Oh this will be fun.

I propose Council laws work via the spirit of the law, not the letter of it. Thus, we can avoid Fusil's constant attempts at loopholing.


Oppose anyone being thrown into sun
Oppose 104.1
Support 105.00
Wonder how/why 103.06 died

"Support. Arguing over technicalities is annoying."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Kilojoule Proton on February 04, 2015, 10:02:04 pm
"Ah, but Fusil and Malakath, you know not which mage I meant. Are you yourselves currently in need of great power or control, perhaps? I am sure Malakath would not mind greater ability with souls and Fusil would probably be delighted to study a true Void weapon."

(Neron: -3E)
Neron: You have enchanted the Northern Crown to grant Meofisp followers power over ice and snow, especially Rani.
"To Reduce Time Spent On Maintenance."

Council records: I don't even know what you're requesting, and if you ask for others' copies, ask them instead. One thing I don't do (except for minor spelling corrections to Grauel/Gruen/Gruel/Grauen somewhere near the beginning) is edit if it's been more than a day. This helps keep things trustworthy and reliable on my end. (Time manipulation may or may not be an exception)

Malakath:
"Alright, then."
"How do I even find a blood-drinker? There aren't any in my school!"

Council:
"Ah, thanks, then."
Law-against-playing-with-mortals-guy: Random Human
"Yes, but your endless competition affects us too!"

Happens to the sealed away: You would think that would be the case. ::)

(Cyrix: -1E)
Cyrix: You have created the *Plane of Harvests.

(103.06: 56% support as of the update, had opposition, failed to meet required support (60%))

The Merfolk Emperor has encouraged the construction of a few pantheons (building) throughout his empire. A few prisoners have been released.

Spoiler: Proposalog (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: gman8181 on February 04, 2015, 10:10:59 pm
I propose Council laws work via the spirit of the law, not the letter of it. Thus, we can avoid Fusil's constant attempts at loopholing.

Oppose anyone being thrown into sun
Oppose 104.1
Support 105.00
Wonder how/why 103.06 died


Oppose

The fault is with those who word the proposals poorly, not with the system itself. I like to know exactly what a proposal is going to do when it passes. I don't want to have to guess at all the possible non specified intentions the person who proposed it might have.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Cryxis, Prince of Doom on February 04, 2015, 10:24:18 pm
Send a message to the Sewa
"My people, I have created a world for your souls to reside. It will be one with out heartache or troubles, there you will sleep for a year and a thousand more, while you sleep I will create a haven for you. A new planet, one for farming and harvest, one free of wars and tyrant, one with which you may farm. Your excess crop grown there will be sent to the good people of these worlds to benefit them and give them reason not to tamper with your new world, you shall benefit all and live the lives you were made to live. You will have your own cities and you may run yourselves as you see fit but always remember a good harvest comes from a worship of your creator and a good soul all the same, believe in me and you shall be taken to this haven, disbelieve and you shall slumber for ten thousand eternities till your slumber has driven you void"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Rolepgeek on February 04, 2015, 10:34:18 pm
I propose Council laws work via the spirit of the law, not the letter of it. Thus, we can avoid Fusil's constant attempts at loopholing.

Oppose anyone being thrown into sun
Oppose 104.1
Support 105.00
Wonder how/why 103.06 died


Oppose

The fault is with those who word the proposals poorly, not with the system itself. I like to know exactly what a proposal is going to do when it passes. I don't want to have to guess at all the possible non specified intentions the person who proposed it might have.
Not their intention. The spirit of it, as seen by everyone.

I believe the systems of the Council are competent enough that that would be a nonissue, if we were to allow them to judge laws based on their spirit, rather than the letter. I take great care now to word my proposals carefully, but I have no wish to draw up a contract and no one else has a wish to read one.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: gman8181 on February 04, 2015, 10:40:17 pm
Not everyone is going to agree on the spirit of the law in most instances. Would we determine the spirit through another vote? Majority rule? In the end, the effort of figuring out the "spirit" of the law will result in just as much debate as any revision would require. Contract like laws may be a pain but it's the most effective way to go about it without issues. The nature of the council is one that requires specificity and debate. If you don't want those things, then you're likely better off doing things yourself or with the help of other gods outside the council.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 04, 2015, 10:40:26 pm
The fault is with those who word the proposals poorly, not with the system itself. I like to know exactly what a proposal is going to do when it passes. I don't want to have to guess at all the possible non specified intentions the person who proposed it might have.
"Indeed. You made a very good point there Grauel. Then there's also the different interpretations of the spirit of the laws. In this case, my interpretation is to stop Fusil from bullying everyone around into doing what he wants. His proposed punishment against KI'Tork for his actions are, to me, justifiable, and it's not just petty bullying."

"I am sure Malakath would not mind greater ability with souls."
"Greater ability with souls? I am a goddess. No mortal could ever hope to match even a fraction of my power. I can freely create or destroy whatever I see fit. I hold power that to most it's considered unimaginable. What makes you think that I need or desire any more power, especially in regards to my own primary sphere?"

Send a message to the Sewa
"My people, I have created a world for your souls to reside. It will be one with out heartache or troubles, there you will sleep for a year and a thousand more, while you sleep I will create a haven for you. A new planet, one for farming and harvest, one free of wars and tyrant, one with which you may farm. Your excess crop grown there will be sent to the good people of these worlds to benefit them and give them reason not to tamper with your new world, you shall benefit all and live the lives you were made to live. You will have your own cities and you may run yourselves as you see fit but always remember a good harvest comes from a worship of your creator and a good soul all the same, believe in me and you shall be taken to this haven, disbelieve and you shall slumber for ten thousand eternities till your slumber has driven you void"

"I advise caution, Cyrix. If a material being stays more than a few days in an immaterial plane then they too will turn immaterial. (The reverse isn't true for some reason.) I recommend shuttling them in and out of your plane and the Corporeal Plane so they don't become immaterial and you don't have to spend Essence to revive them later. Additionally, I'm willing to help you build the planet (which should discount the price) if you help me with one of my projects, but let's discuss that privately."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Cryxis, Prince of Doom on February 04, 2015, 10:45:54 pm
They are in slumber for a short period, I will start the terraforming soon. As a matter of fact

(was it one of the moons or a seperate planet? Ah whatever was open and small) Put a Sewa safe and pleasant atmosphere on the open small planet/moon
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 04, 2015, 10:53:41 pm
(was it one of the moons or a seperate planet? Ah whatever was open and small) Put a Sewa safe and pleasant atmosphere on the open small planet/moon
(There are 61 available moons. 29 around the gas giant in the Keshan system, 30 around the GG in the Slythan system, and one moon for the planets Keshan and Slytha themselves.)
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Cryxis, Prince of Doom on February 04, 2015, 10:56:13 pm
((There was one that was discussed that was relatively near the two planets and not huge but not very small either))
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 04, 2015, 11:03:08 pm
(Ah yes, Nikjol. That planet is completely frozen over. Its sun is basically an anti-sun - it cools things down rather than heats things up. If you terraformed that planet the way you want to, all its native life would die off and the planet would eventually get refrozen by the sun anyway.)
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 04, 2015, 11:04:43 pm
*chortles with glee*

Oh this will be fun.

I propose Council laws work via the spirit of the law, not the letter of it. Thus, we can avoid Fusil's constant attempts at loopholing.


Oppose anyone being thrown into sun
Oppose 104.1
Support 105.00
Wonder how/why 103.06 died


"Oppose."

Quote
"Greater ability with souls? I am a goddess. No mortal could ever hope to match even a fraction of my power. I can freely create or destroy whatever I see fit. I hold power that to most it's considered unimaginable. What makes you think that I need or desire any more power, especially in regards to my own primary sphere?"

 ::)

Quote
"Ah, but Fusil and Malakath, you know not which mage I meant. Are you yourselves currently in need of great power or control, perhaps? I am sure Malakath would not mind greater ability with souls and Fusil would probably be delighted to study a true Void weapon."

"Tykki, nail down all pebbles on all mage's desks! In both worlds! And on the moons too! We cannot allow this pebble to fall under any circumstances!"

Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Vgray on February 04, 2015, 11:07:11 pm
"Do your Sewa like warmth and heights? Just curious."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Cryxis, Prince of Doom on February 04, 2015, 11:49:05 pm
"Do you think me a mortal? NO! I am a god! The planet could hear itself, or I could find a new one, one that is more habitable."
((Sorry no text color))
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: IcyTea31 on February 04, 2015, 11:51:06 pm
"Now, I seek someone's aid in constructing a perfect cube."
"Council. This sentence tells us a lot of the thing's motives. Perfect geometrical shapes are Static, which means it wants Dynamic things in this Bubble to end, likely by destroying them. A very, very large portion of what we've created is Dynamic. Its Creative tendency points that this is a destroy-and-rebuild-in-my-image plan. In short, do not serve it if you want to live."

"As for you, Cim, I can provide your Bubble with security. You know well Bubbles are fragile and prone to destruction, and I can correct that. What I want is simply to maintain it until you can make the decision of destroying it on your own. I can also provide you personally with that which you have always sought."
"Muighoseph'aalaunw. Tempting, but no. Allowing you to maintain the Bubble would make it and everything in it, including the asset you offer, dangerous and almost useless to us Gods. No deal. Besides, I can provide it to myself to myself, eventually."

"Council. Having the Bubble be maintained with impure Essence would most likely spread the Void impurities into everything in it, including our Essence gains. And that would most likely end up with us dead, powerless and/or puppets to the Null."

"KI'Tork, eager as always, I see. You specifically may help by dropping a pebble on the left side of a certain mage's desk. The compensation for this will be 1E, less than for the other task."
"KI'Tork. Moving a pebble invokes the butterfly effect, with possibly unexpected results. Don't do it."

"Ah, but Fusil and Malakath, you know not which mage I meant. Are you yourselves currently in need of great power or control, perhaps? I am sure Malakath would not mind greater ability with souls and Fusil would probably be delighted to study a true Void weapon."
"Malakath and Fusil. As it happens, I could help you with both of those without taking anything you die without as payment. (Though I wouldn't help Fusil at this point.)"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 04, 2015, 11:54:40 pm
Quote
"Malakath and Fusil. As it happens, I could help you with both of those without taking anything you die without as payment. (Though I wouldn't help Fusil at this point.)"

"I know enough about Void weaponry to know their locations. They are, after all, made instances after our bubble. I would never get near those things, let alone use them. Anything like that would be far too corrupting to even study, though I admit some of their effects are interesting."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 05, 2015, 12:24:44 am
"Malakath and Fusil. As it happens, I could help you with both of those without taking anything you die without as payment. (Though I wouldn't help Fusil at this point.)"
"I'm interested. Perhaps we can discuss this privately?"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: DreamerGhost on February 05, 2015, 01:42:25 am
Quote
The God Engines seem to be animated statues loaded with various weapons.

What.

Quote
"Excellent, my helpful assistant. Here is your reward. Now, I seek someone's aid in constructing a perfect cube. You may do so as well, Atropos."

Why would...

Quote
Fusil and Malakath have been caught attempting to seal Kli away!

Į ̛d͟o͠n̸'t̛ ev͞en.̴..

Quote
Kli has been sealed away in halves.

Ẅ̵͒̐̌̏͌͌̒͆̄̚͜҉̶̼͓̙̺̙̣̬̗ͅͅͅh̄ͫ̃ͥ͌́̏͌͑̈̃̍͌ͨͯ͜͟͡҉̤͙͔̖͎̭͎̘̟̯͟aͧ̒ͤͬ́̉̈͆҉̷͇̫̦̞̲̜͔̖̥̲͟t̴̶͉̤̫͔̭̘̫̣ͮ͒ͮ̓͑ͨ̄ͪͤ͆͑̌̊̓ͦ̇ͦ͢͝ͅ ̵͇͈̫̬̼̱̤͙͈̝̗̳͇̦̋ͭ͋̿̈́̏ͤ͒̐̈́́̀̊́͝i̵̹̯͉͎̻̠̺̼̖̖̞̯̺̔ͮ͛̑͐̆́̅ͣ̃ͦ́̓ͩ͊̂̃́̚n̴̶̵̾̾̊̒̉̈́͗̾̔͌̀͂̾̔͒̚͡҉̰̠̻̲̝͉̙̦ͅ ͛ͦͣ͆̇͌҉͡͏̢͏̝͍͚̯͖̹̤̯̼͍̰̠̹̣̯̻ͅt͗ͩ͛ͬ̊̊ͩͦ͊ͩ̋̂̀ͤ͢҉̴̲̫̻̖̕h̜̹̫̪̊͐̒̔̑ͥ͂̏̄̕͠ȩ̵̜͓͖͍͕̠̲͙̼̲̪͛̓̀̂͐ͣ̊͒̎ͯͭ̇͆̍͘͟͟ ̴̨̥͓͓͖̖͇̝͕͓̼̞͔͉͆̎͑͊̀͞fͣ̊̇̽̔ͪ̅̋̉ͭ̚͢҉͍̤̯̥̳̳͚̠̭̦͢u̡̧͇̰̖̼͖̘̘͎͔̯͊̈́̓ͦ͊̇̏̋̂ͨ̇̌́ͦ́̀͞͞c̙̤̗̖̐̓ͧ̓̉ͮͫ̔̃ͥ́̉̔ͫ̎͂͋͊͡k̸̙͚̳̖͉̻͓͚̪̭̭ͫ̎̃̔͑ͨ̾̃͒͆́͘͜ī̷̱̜̞̥̮̖̗̩͒ͯ̋̾̂ͬ͟ͅņ̛͍̭͖̠̮͙̻̳͇̥͍̤̠͎̟̘̣͖͍́͛ͤ͑̃̌͝ģ͍̬͖̤͔̹͈̄͗ͩͨ̈͐͐͑̐̊̚ ̂̐̈ͫ̂̄̎̒̈͡͞͏̯̝͍̳ͅf̨̱͔̯͔̜̹̣͖͉͚̲͚͓̟̹͔̠̖ͪͧͣ̿̉̐̂͌ͭ͋̊̓̈́ͨ̐̃̏̇͜͠u̸̧̨̫͓̦̠̳̗͈̪̮̻̪̼͙͙̣͖̭͒ͬ̐̐̓ͩ͗̈́̓̉̑ͮͭ̉̿̽̄̚̕͡c̩͓̩̫̱̱̤̙̀͗̐̍̒ͦ̾́̕͜k̶̵̦̯̬̬͍̩̲͚̹͖̙̂͊̇̽͑̎̊̄̍ͬͥ͑̋̊̉̃̈́̀̀̚ ̶̢̪̣̬͍̟̬͍͔͈̇̊ͧ̈͛̋̏̆̒ͨ͆̉͆̓̏̊͊͝i̇͒ͣͥ̍͒͐ͦ̽̑̀҉̸̲̭̲̩̣̠̙̼͎̹̟̲̖͈͙̖ś̶̶̛̛̱͇̫̟̹͕͎͓̝ͩ̑̏͝ ̧̧͋̊͛̾͛̍̚͏̱̮̘͚̭͔wͩ̄̏͒ͦ͐ͨ̾ͩ̓ͮ͆́͠͡͏̡͉̤̬̤̘͙̩r̟̗̥̯̍̑ͭ̈́̉̈́̽͑́͜͡o̫̘̖̩̤̟͓ͭ͆͂ͣ͐͐͛͌ͨ̐̿ͮ̐̃ͣ͂͠͞n̵̮͉̤̰͇͉̪͈̠̠̠̪̻̣͔̙͎ͦ̃̔ͥ̎̆ͦ̚ͅg̴̴̴̢̺̳̘̟̳͕̣͌́ͥͯ̊̊̑͛ͩ̽͒͛ͪ͠ͅ ͧ͆͋̃̏ͫ̈́̓͆͟͏̝͕̝̪̘̝͈͕̠͇͈̱̥̮͈̥̱͈ͅw̶̨͚͉̗̫͙̖͕͓͍̪̘̼̬͉͋̂̊͌ͤ͛͝ͅi̵̢̍̌̄ͪ̒͆̒͟͜҉͕͓̠͙͎͙̟̼̣̰̦̣͕͈̹͔̘ţ̳̱̮͈̘̜̔͒͊ͭͮ͂̅̾ͥ͐̌̃ͭ̆ͨͣ͠h̴̶̸͚̲̼̼̜͍̏ͤ͗ͨ͋̓͂ͨͬ̓͂͜͢ ̙̘̮̬̱͇͍̲ͭͣ̊̆͊̂ͪ́̐̍́̈ͣ̚͡͝y̶̵̨͓̱̭̩̘̩̹̪̹̻̺̗̳͗̇ͫ̈̄̌͒ͅö̸̵̧̨̟̪̼͔͇̝͓́͗ͣ͛ͮ͋̓̆̑̑̚͜ų̸͓͓͎̬̥̗͈̰͓̝̳̰̘͈̦̟ͪ͌͒̈́̆̿ͧ̒̂̾͊͛̎̇͂ͣͣͫ̕͟,̐̅̓̀̂҉̨̛̼̟͎̲͈͓̗͖͈̩̭̣͠ ̸̯̰̤͖̲̻ͭ̎̍͐ͤ̈ͤ̂͗̈́̓̓͗̒̃̔́ͨ͝͠w̧͉̹͚̺̝̼̺͉͚̖̉̒̓̀̂ͩ͑̉̃̆ͦ̿̀̋̏ͣͧͬ̀̕͘h́̐̎̌҉͏̹̞͉̱̺̖̞y̷̧̰̰̭̻̤̤̺̻̼̘̫̲ͯͥ͐ͨͣͥͪ̾͒ͣͫ̇̓ͤ̆͘͘͢ ̽͐̏̆ͥͪ҉̞̝̮̮͕̳͔̞̲͜a̿̄͛ͨ͊̿̏̃̈̌͋ͥ̋͊̋̅ͩͪ̉͏̨̖͕̩̜̯̝͕͖͉̫͈͖̳ͅͅr̴̽̍̍̎ͥͧ̄̋̆̀̄͠͞͏̯̦̤̟̹̞͈̱̤̦͇̯͇e̷̴̵͉̤̻͖̟̘̤̝͖͖̘̘̩̝̬̫̎̃̈́̍̐̐ͭ̓̋ͮ͂̃̐̑́̓ͭ͟ ̶̛͓͕̥͔͉̜̺͍̤͖͉̗ͫ͗́͋̿̇̉ͮͤͭ̅̿̾̋ͯ̌y̵̢̛͔̬̻̻͕̰̠̯̯͇̜͉̙̘͓ͨ̎ͮͭ̄̇o̊ͧͦ̂̊̍̓͏̟̮͎̞̗͙̙̬̹͚̫ư̶̸̺͇͚̮͙̭̯͚͎͔̭̥̏͊̃̓ͭ ̗̰̼̬͔͇̬͎̙͉̟̠̔ͭ͊̑ͦ̀ͯ̉̊ͧͬ̎̊̐ͫͩ̌ͩ͢͞͝͞ͅd͚̳̭̝̪̬̺̞ͩ͐ͪͬͪ͐͂̂̕͘͟͠ǫ̛͚͓͎̹̮̩͙͓͒ͦ͛̐̿i͋̓ͤ̄҉̶̥͔̼̳̼̲̺͕̘͢ͅn̸̡̡̡͍̤̟̱͎̩͖̹̰ͤ͂̎̽̒ͨͬͦ͛̒͡g̴̽̇͗̆ͭͥ̍̑̅ͪ̒͏̼̺̬̫͓͈̠̺͉͚̞̪̝̬̙̠͙͙͞ ̛̤̘̪̞̜̦̖͔̦̭̟̠̦̭̦̯̩ͮ̑̊̀ͨ̂͐̓ͦ̏ͭ̍̇̈̊̓̔̂́̚͘͘t͖̺͇̲̞̙̞̹̠̻̼̪̬̮͙̦́͛̃ͫ̿̿ͪ̊̎̔ͣ̌̎͞͞ḩ̴̀͂ͪ̃ͧ҉̴̪̯̩̻̱̲͈͈̱̫̥͞ͅͅǐ̸̛̥̫̤̠̲͙̤̝̤̻̗̩̰̪̦͕̩͑͊́͑̕s̊͊ͧ̀̍̾̃͐ͨ̔̓̿̃҉̧̺̘͇̲͖͙͓̩͓̀͠.̒͑̀́̈͌͊̅̓͐̆͝͏̞̮̦̞̫̥̠̰̰ͅ ̡̢̜͖̤̻͓͚̩̲͍͍̞̫̒̏͑͒̆̏͐̄̅̂ͣ̈̓̊̚͟͞ͅJ̵̖͍̯͈̝͍̞͇͔̩͊̏͊ͤ͞͡ͅų̡̘̻͉̤̝̞͇̲͉̺̟̻̝̳̖͎̱̤ͣͩ̏ͩ̔ͥ͂̿̆́ͅs̨̨̼̲̖̗̖̱͉̝̣̭̙̺̾̆̐ͭ̑ͮ͛ͦ̓̋ͨ̽͋́ͮͯ̎́̏͜͝t̰̪͙̮͕̗̙̩̫ͤ̆ͤ̍͑̉̈ͤͪ͒ͩ͌̂͊̋̄̇͡ ̷̴̸̮̯̻̹͇͚̬̮̭̰͔̜͉̿ͧ̇̇͗̉̋ͮ͛̈́͊ͭ͐ͪͧͪ̓͐̚͟w̵̴̺͔͔͔̬̞̙̭̹͓̬̼͓̟̫̝̣ͨ̌ͯ́̃̓̓͆͂͗̍͐́h̓̍̃̐͗͛͆ͨ͑͋̆ͥ͑̃́̔́́҉͏͉̥͖̲̩̟̜̪y̷̵̛͚̯̹͓͖̲̹̻͎͓̮̲͉̣͇̾ͫ̿̂͐̊ͦ̀ͩ̈̔ͯ͑̿̕?̧͊̊̇͛̈ͫ̌ͤͣͭ̀̚̚҉̯͎̠̤̱̦̜ ̴̸̷͕̣̫̠͉̲̤̭̱̯̮͉̦̯̰͓̘͓̮ͥ̿ͥ̈́̌͊̓̾͌̉ͣ̀F̵̧̝̠͕̼̦͓ͤ̄ͨ̇ͬ̃̈́̓͒͋͂̿ͯ͑ͮ͜͝ư̢̨̺͎͉̯̙͙͚̑ͩ̍̄̏̈́͒̊ͬ̐ͫ̐̽͆͌͛ͣͣ͠ṣ̴̳̼̻̖͚̣ͦ̃ͭ̊̃̆͠͝͡ỉ̢͕̙̘̯͔̦̼̗̱͙͕͓͎̰̼̬̬̣̌͆̒͑̏̒̈́̅̂̂ͧ̓̌ͧ̐̈́͞l̶̜̜̝̰̞̭̝͖̳͐ͨͦ́̽͌̓̔̑̉ͬ͐͘͠ͅ ̷͓̼̖͚̩̺ͣ̆̾̃̂͆̉ͫͫ̀͞y̢̻̺̼̝̲͚̗͖͇̹̘̝̤͇ͨ̆̄̈ͧ͆͆̏̎̅ͣ̅ͧ̂ͬͯͫͥ͑͘o̵̡̢͕͉͚̹̫̣͙͎̝̤͚͇͂̊̃ͭ̍͡͡ų̥̣͎͚̮̥̞̞̣͍̫͈͔͕̲̏ͫͦ̒ͦ͐̀̔͌ͮ́̀ ̴̢̱̹͔̻̱͎̲̩͍͖͉͚͚̞̰ͯͭ̎̾ͭ͒̉͋͋̑͐͊ͥ̐͂ṡ̛ͨͦ̾͛͏̷͙̞̯͙͖̥̦͖̘̹̪tͪ̊̆͘͟͏̧̤͕̭̲̪̰͙̤̣͎̘ͅư̴̱̗̲̬̥̞̖̹̩̹̩͔̖͙̣͔͚̙̬̐͆̐̾p̶͑ͩͬͪͫ́͘͟҉̵͔͙̦̬̬̬͙̪͍̜͚͇̻i͇͍͎̱͚͎̐̎͐ͣͬͣ͗ͩ̔ͮ͊̏ͫ͒́̚͘͢d̨͙͚͎̲̯͓̝̊̈́̅̂ͤ̃ͮ̆ ̾̿̄ͥ̿̐̐͋͜͏̺̠̝̠̗̞̬͢s̡̮̭͔̬̝̱̝͓̰͔ͣ̐ͧ͑̒̄̈́̔̒͌̈́̍ͮ͐͗͡͞h̅̽̎̏̋͋̿ͮ͜͠҉̝̼̫̲̝͖͖͖̼̤ͅi̷̡̛̖͙͎̦̱͉̞̲̺̠̺̹͑ͪͥ̉ͮ̑ͥͥ͗ͧ͌̊ͫ̎̍ͯ̎́t̢͓̠̦̘͓͍͉͌̆́̏ͭͫͣ̌̏̓̉ͧ̚̕ͅ,̴̮̼̺̰ͬͭ̽̓̉ͬ͝ ̵̜̬̣͇̜̳̮̝̟̪͔͓͑ͮͧ̿̽̒̌͗͐̇͊̀̿ͥ͂͋ͪ́a̮̣̞͋ͭ͛̾̀̄̾̈͌̀͡͝n̷̵̡̡̺͚̹̦̹̬̫̫̺̬̤̮͈͍̪̺ͯ̊͐̏̎ͣ̉ͬ͐͜ͅḑ̨̆ͨͥͤ̎̇̐̿ͮ͐ͪ̀͋̚҉͕̣̦͍͍̖̹ ̷̶̘͉̫̥̹̘͍̹̦̰͍̟͓͎̼̓̈́̿ͮ͋ͥ̍̋̅́̀͋̈̚͢M̵̸ͬ͂ͩ̿͂̓̈́̾̎͌ͪ͐͐͏̩̳̩̲̪̝ā͇̹̣͍̓͌͋͒͆̔̐ͣ̏ͥ͛ͬͪ̈́̏̚͜͞͠͠ļ̴͙̱̮̮̫̻͇͍̳̱̬͔̱̗̝̱̍̋̇ͯ̈́͋ͪ̀k̸̸̰̯͔̩̱̙͗̆ͫ́ͧ̇ͧ̕a̴̶̩̰͈̯̝̠͍̹͙ͤ̒̌̿́̏̆ͧ̏̿̉̚͝t̀ͤ̂͒̑̃̀ͫ͌ͨͨ̚͟͏̸̖͇̪̤̰ĥͫ͆̾ͬ͆ͬ͐̐͌͆̽̍̓͗̔ͤ͏̴̶͢͏͓̣̦̭̩̭͖͉̹͙͕̤̙ ̸̶̨̳̟̫͋͛ͯͤͦͯ̔͂ͤͪ͑̅ͮͭͫͦ́̚͡y̴̰̩̬̥̪̹̘̮̰̘̠̳̙̤̹̫̽ͦ̐ͩ̾ͮ͋ͩ͟͞͡ͅo̡̮̱̼̜̞ͨ̀ͦ̒͛͗̈́̉ͭ͛ͭͫ̀́̀ͅuͯͨ̃̋͛ͪ̎ͮ̏ͣ̈ͬ̅̀̚͠҉͎̱̝̝͉͕͕̹̺̮̲̲ ̷̖̼̘͖̝͕̟̙͖̤͖̘̯͎̮͉̮͉ͮ̃͐ͨ̔ͤ̽͆̑̑͗̅͗̆̚͠͠ͅg̶̨̗͔̝͖̩̠͙͚̙ͧ͋ͧ̅̍̒ͮ́͘r̅̍̉ͪ̏̚҉̸̭̘̣̬͈̰ẹ̵̡̺̼͉͇̦̮̙͍̗̲̻̲͕̱̻͕͎ͨ̿͐ͦ̀͆̈ͫͮ͂̇̽̏̎ͣ̌ͥ͜͠ȩ̷̻̥͇͎̺͖̞̜̣̣͚̍͐ͤ͝͠d̟̜͇̠̹̥̫̰̱͍̱̖̟͚̏ͩ̾ͫ̾ͯ͐ͬ̏̋ͣ͜͞͠ͅy̧̡̩͉̠̪͇̜͇̩̞̪̭̥̤̩̜̮̜ͦ̀́ͨ̍̇ͪ̋͂͗ͩ̔̅͒ͯ̑̍ͥ͜͝ ̍ͯ͑ͬ̾̂̚͞҉͏͏̨̥͍̟̘̫͓͍͓̱̳͕ģ̴̛͉͚͎̜̟̫͇̞͓̪̦̙̐̐̒͋̃͑̍̉̇̍͆ͭ̃̾ͯ̌i̔̈̾͗͗̑ͪ͒́͐̏͏̵̬̠̙̱̰̣͖͚̺̯̱̳̲͇͈̯̖̺͓ṭ̶̢̛̱̼͉̘̦͖͎͙͐͗̀̇͗ͅ,̃ͯ̐ͭ͗ͫͬ̋͒̾̃͟͡͠͏͎̩͕͓ ̡͚̭͙͇͎͙͉͚̄̔̀̍ͧ̓̀̏ͬ͋w̷̲͖̥͈̭ͧ̒̐̈́ͯ͌͒͂h̸ͧ̏͂͊͐̉̄̈͐̑̀͘҉̬̙̭̳̩̪́y͖̹̹ͣͦͣ̾ͧ̃͂̏̑̿ͣ̉̋̏́͝ ̴̨̧̢̞̯̘̪͉̮̙̗̲̯̪̘̟̣̠̫̄ͫ̿ͩ͂̓̒̅ͫͯ̐̋̒ͨͩ̚̚̕d͕̝̖͍͖̰͉̬̒̓ͣͮ̂ͬ̊̾ͦ̌̚͜o̵͈̟͖̯̫̣̝̤͈̲̺ͫͧͥ̏ͤͯ͂̿̽̒ͣ͌̍̔̈͆́̀̀͘ ̵̵̲̠̯̲̬͕̬͐̔ͦ̄̈́ͦ̾ͤ̎ͩͬ͢͠I̴̢̧̭͇̳̠̪̦̲ͧ͆̔́̎͌͒̈́̐̔̏̈̀ͅ ̷̴̨̢͚͓̲̙͍̣̹̬͙̻͙̘̬̦̭̍̈́͐̄̅̎ͤ̑̑̒̂͐̚͝ͅḩ͛̏̓̓̈́̓ͮ́̃͒̓͋̒҉̡͏̧͚̝̖͙̘̯̰̠̜̪̬̬̖a̷̤͇͕̫͓̜̞̬̮̙͙̪̾͌̈͐̃̄̀̓͒̓ͧ̌͛͌͢͜v̫͖̘͉͕͇̗̞̦̻͕̞͖͑̉̽̒ͦͧͧ͋́̊ͪ̓́̚͟ȩ̸̡̛͇̺̥̪̮̘̘͍̰̦̟̖͍̥̫̺̖̘ͧ͋̉͛͊̆̋̋̍ͫ͋̓͛͑̃̓̚̕ ̷͙͚̬͎̣̙̠̤̞̺ͥͭͬͭ̌͌̀̒͠t̨̧͖͚̝͈̞͎̩͈͍͖͎̼̞̲̼͕͍̔͒̽͊̃ͫ̃̌̾̀ͅŏ̸̼̲̳̞̮̼̐̐͋̒ͯͭ͊ͪ͒͌͆̃̄̅̍ͫͤ͜͝ ̼̪͉͕̩̪̓̍ͣ̂̈́̍ͮ͊͋ͣ̚͜͡ͅd̨̧͙͓͈̦͚̮̩̫̖ͩͭ̊͌̿̌̀̐ě̛͙͍͖̖̤̖̥͕̘͕͖͉̬ͫ̒̍͛̑̃͌ͫ̆́͘ͅȃ̴̵̡̧̘͕͙̗͔̥̫̯͕͚̣͕̰̖̤̎ͤ͂̈̇͂͆ͦ͐̒̓̅͗̅͊͐́ͅl̵̷̷̦̗͍͍̓͛̍̚ ̷̨̰͉̥̪̠̬̹͈̥̭̝̪͓͖ͣ̆̿ͤ̎̑ͭ͂̽̌̓ͤͬ̔̉͐͐̚w̸͙͉̪͕̣̘͓̣̲̼̱̭̤ͪ̉̿̈́i̸̻̩̼͈͔̱̙̮͔͎͈̫͖̟͙͚̙̦͊̈́ͭ̑̋̿ͭ̈́ͯ̍̂̒̚͟͟͡͞t̨̺̗̱̩̬̰͈̘ͦ̓͑ͭͯ̓͟ͅḩ̴̨̢ͬ̃̐ͮ͗̾̿͌̔͐ͭͦ̔͌͛͌̂ͨ҉̺̫̰͎̜ͅ ̡̆̄ͨͤ̈́̂͌͘҉̻̺͓͎͠t̵̢̨̤̠̺̾͐̌̈́͂̇̉͒ͨ̄̈́ͭ̒͑ͦ̾́ͅh͊̊̔̐̾͊ͩͩ͗ͯͣ҉̛̻̬͇̮̥̥͙̬̪͙̲̪̠̫͖̲̟͡ǐ̡͙̦̼̣̮̤̰̣͔̪̮̼̬̮̘̥ͮͦ͊ͮ͐̑͌ͦ̚̕s͒ͫ̋̽̊̓ͯ͐͡͏̗̗̣̹̺̥.̧̯̥̘̭͈̪̥̙̜̝̳̝͗̈́̈̎ͤ̀͟͞ͅ ̶̹͎̦͚̺̲͉͉̟̬̥̄̓͋̐ͨͣ̆̚͘͜T̷̛͙͉̪̖͓͙͖̥̯̯̤̮̮̮̼̬͈ͫ̒ͬ̑ͪ̃̿̓ͯ̔͒͂̓̇̉̚͝h̸̷̛̯̯̭͔̹͎̣̖̿̂̿̌̀i̵̷̻͙̪̘̤͚̬̱͓͔̯ͦ͆̐ͩͧ͗ͫ́́ȩ̨̰̟͔͕̥͖̟̣̫̰̻̳̾̿ͯ̈̑̇̑̊̐͛̽̑͊v̨̖̫̻͔̪̜̫̟͉͎͍͈̾̈́̈́̃ͥ̈́̆ͬ̿̂̀͘i̥̟͎͓̹̟̯̥͓͙͕͓̖̪̳͎̭ͪͬͧ̃̑ͫ͛̄̄̍ͯ͊̆̇̇ͤͫͩ̌͘͠͝ͅn̸̅̑̄̏̑ͯ͝͏̫͖̳͙͙̫̫̞̜̪́g͎̥͎̝͚̗͖͔̤͚̯̪̱̊̉̽̽̂ͮͩͮͬͧ̄ͩ͘͞ ̲̯̟͚̙ͧ̄̌̑̂̽͐̎̃ͥͩ̋̋̆͜͠ḭ̷̶̶̛̩̘̤̺̹̪͚̼́ͥ̄ͨͩ̈́̈̆̾ͯ͐̈ͮ̅ͅd̵̤̘̹͎̭͉̫͊ͬͫ̅ͮ̎͆̍̐ͣ̀̇͌̑̔̽̊̚͞i̓̒̑ͦͩ͏̶̶͙̟͇̫̮͈̫̝̹̯̭̝̥̲͍̘͖̟͟o̸̠̭̪̜͍̮̳͍̯̻̬̺̫̖̩͌̎͂̀ͨͥ͋̾͋̈̂͗͊͞͝ͅṫ̴̨̻̯͔̪̩ͪ̍̅̍ͮ͗̋̆ͪ̓ͧ͌̚š̴̸͙͎̞͕̣͉͓̲̗̞̬͉̦ͦ͂̄̈́͌́̅ͣ̐ͤ̅̽͛̀̀ͅ ̵̡̠̤̬̳̻̦̬̫̯̼͎̌̓̾ͤ͗ͬ̀́͠t͐͛ͤ̍̇҉̷̷̙̬͍̹͔̱̹̮͇̩̟̭͕̹͚͘̕ó̷̡̀̏̎͗ͦ͋̃̋ͫ̍̚҉͏̲̦͓̯͍̻͍̱̘̠̥͍̻͔͎̹̮̮ ̋͒̇͛ͬͥ̃ͤ̋͏̷͏̩͕̜̖t̴̵͉̤̦͙͈̣͆̊̇ͤ̔̿͛̄̓͆̀ͣ͜͠h̽ͫ̎̈ͬ̊̋̐͋ͥͮ̿̈́̉͊̀͜͠҉͖͖͈̫͕e̡̛̺̟̞̥̠̤̙͖̤̤̭͇̗͕̍͋͆̽̈́̾́ͤͩͮ̓̈́̆͗ͯͦͅ ̷̷̧̪͍̦͖̰͖͇͓̳̦͙̝̫͎̜̲͎̥̍͊̉̎ͫ͛ͩ̅̈ͩ̃ͮ͋̋̉ḻ̛̺̗̤̠̪̗͙͗̋͐ͮͯ̽̊͐͆͋̀̚͡ͅe̡̨̱̻̱͙̻͙̬ͬͦ͆ͯͪ͐ͥͭ̍̓̎͟͠f̶̭̳̤̖̞̺̖̖̥̖͈̪̜̥̰̔̍̈́͌ͮ͋̈́ͯͧ̀̍͂ͤ͜͡t̴̢̛ͩ̉̔ͥ̅̓̔̌ͬ̇ͮ͐̓͟҉̳̩͙̬̬̻̘͉͚̻̠̯̗͈̻ͅ,̶̪̱͉͍͖͈̲̱̬͖͉͙̳̩͖͔̉̀̒ͬ͗̂̈́̂͘̕͟ ͋ͨ̇ͪͭ̄̋͋̋̃ͨͯ̀҉͙̜͉̗̤̗̟̻̖̺̗͠ș̴̸̛̻͚͙̼̤̥̀͊̿ͤ͂ͭͥͦ̌̍̄̏͛̑̑̌̄ͭ̂ͅu̷̵̡͖̳̮̥̘ͥͦ̄̓͌ͭ͛͊̆́͞i̸̼̩̥̹͎̝̙̺͔͈̽̈͗͛̄̈̎̂̋ͬ̈́ͫ̊́ͨͭ̽́c̵̢̢̞̬͉̹̜̤̥̟̲̖̼̼̯̘̳͚͆͛͆̆ͩ̄̄̔ͬ͌͡ͅi̶̘̦̬͚̦̰̮̺̿ͦ̏̈͒̄d̷̸̢͖͙͓̫͙͔͉̖͈͎̙̠̦̟̣̲̖̋̆ͨ͆̉̑͂̒ͪ͟ͅạ͍͇̱̖̰̪̠̗̠̄̆ͭ̀̂ͫ̓ͤ͂̌ͧͫ͡͠͝l̶̸̴̢̗͇̰̣͎̖̳̇͌̌̅̊̑ͦ̄̍̊́͗̾̈́͊̚͡ ̸̴̗̗̮̻̓ͪ͒͐̒̐̋̚͟m̶̡̨̗̤̣̤͕̗̯͓̦̜̦͍̜̮͖̭̔̏̑̽́̍͌ͯ͆͋ͧ̃̎͊̇̆̇̏̃͜o̸̥͓̭̯̦̦̲̫̞̟̺̼͉̲͆̉͌̃͂́̒̒͛͆̚̚͞͞ͅr̸̶̢̞̻̫̟̲̝͒̉̿͗ͫͨ̀̈́̋̌͆͑ͩ̔ͣ͂̒́o̶͎̙̫̠̺̘̪̪̼̝̗̐͑̂̍̍͗̎̈ͩ͋̄́ͯ͌͘ͅn̔ͭ̅ͦ̀͟͏̞̘̘̭̗͚̣̻̫̼̫̱̺̜̫̙͟s͓̦̬̜̞͍̘̟̠̮̊͛̓̅̅̊ͧ̾̓̏̒̽͛̓̅͒́̚͜ ̛̯̟̩͚͈̙͇͕ͣ̇ͦ̐̿̏̽̅ͧ̒̒̃̔̅̎̀͢͞t̓̉̈̐ͫ͂͏̖̭͇͉̙̠̝̘̰̱͇̜͙̞̳̟͞͝ͅͅo͛͌ͯ͒҉̸̙̠͚̤ ̢̘̥̦̩̪͙̺̲̜̭̜͔̳͔̜̺̋̏ͮ́t̵̨̲̜͕̺̲̰̱̄̓ͭ̇͒̓̏ͭ́̕͞ḧ́̊͂͗ͥ̐̈́ͥ̒͗̈̽ͣ͂͏̯̘̘̞̬̻͕̺͖͙̯̞̖̘̬͟͠e̘̰̦͓̺͔̽̋̌́̍ͧ̽̒̀͛́͢͡ ̛͙͎̹͔̙̹̠̯͓̠̟̰̣̖͖̝̤̎̀ͣ̊̎͛̈̄̅ͥ̉͂̎́̀͢r̴̖̲̱̘̭̳̄̉̎̒̃̔̕͢ͅi̷̢̍ͬ͛ͨ͌̾̎̓̚͜҉̻͈̘̜̖̯͈̮̫̟̱͟ǵ̗̟̠̘͓̺̱͇͚̰̙̖ͫ̈́ͬ̾̾͆ͦͩ̾̀͠ẖ̨̝̬̙̯́͌̿͆̀ͮ́̎̐͗͋̊̂̕͜ͅţ̯̫̺̘̫͓̥̹̲͎̤͎̟̬̉̎̏̔̈́̕͢͢͝,̪̹̞̗̦̉̌͌̔͌͌̎̉͒̎ͪ̽́̎̿̑̉̃ͫ͘͜͢͢͝ ̴̡̧̜͇̤̤̮ͥ̎̋͊̂̽ͯ͐̅ͮ̀̍ͨͦ̋̓̍́̀m̵̫͙̬͖͙͕͓̱̹̟̜̫ͩͧͤ̆̿̀ȉͤ̽͒ͪ҉̨̧̤͇̟̼̰̙̫͙͙̣̻͝͞d̒ͤ̋̎̈ͥ͏͖̟̝̦̣̳͖͙͔̼̺̜̬͖̦́͠͝ḑ̵̻̥͙̫̩̪͖͚̤͚̱͖̠̪̞̱͈̟ͧͫͧ̌̐̌ͥ̒́́̄̈́͗ͧ͊̄̚͢ͅl͌͊͊̅͒̒̊̽ͨ̈́̃ͦ̓̑͋͐ͨͨ̋҉̧̟͈̣̘̼̣͎͢͟͠e̵̙̺̜̙̞̠̺̰͎̙̬̰̿ͯ́̈ͧ́̽̉̈́̓̏̿ͦ̒͑́͑̀͢͟͞ ̶ͮ̃ͩͦ̔̄̊ͨͨ̒̌̔͐̈́͂ͧͬ̉̒̀͏̟͖̟̜̭̬̮̼̥͓̠͘f̴̶̫͈͓̟̲̗͍̯́̎̈͊̍ͦ̄͊̌̐͐̔͗̅́͛̅͂͜i̸ͦ͌ͭͤͦ́͏̵͕̝̩̜̺̩̩̪̥̤̬̦̺̹͇̩̤ľ̢̺͍̠̤̮̼͇̪̯͖̥̮̼̙͊̈͌̐͆͜l̶̤̤̰̤̥͖͉̗̳͇͚̩͓̱̠̱͉̘̠̊̍̐ͦ̇ͤ̋͊͒͑͟͢͝͡e̸̡̓̌̑̑ͣ̑ͧ̊ͥ̎ͤ̀̋̏̌͑͊̉͟͏͙̖̩͇̹̞̬͔̫̰̭̗͈̼̪d̛̛̥̙͈͇̫͕̘̞͎̣͖ͫͬ͊͆̇̉́͑̍͒́͝ ̏̏̍̈́̒ͩͯ͋̽̈ͯͭ̆̏̄ͭ̆̌ͯ͟҉̨̧̛̻͇̩̗͉̤̻̹̳w̥̺͔̤̜̦̎̊̋ͪ̑̊͂ͧ͂̋̋̀͢i̵̢̢̲͔̬̙̠̱̫̼̻͕̻͖̳͔ͯ̔̄̈́͢͢ṭ̸̲̦͚̤̣̫̜̗ͫ͌̌͛͑͐̂̐͗̄ͯͣ̒̇͗́͢͡h͆ͩ̆ͫͬͭ̍̽ͯ̂͑ͩ͆̂̑ͯͯ̚͢͡͠͏͙͓̤ ͊̔̽͌ͯͭ̽̇ͥ̑́͜͝͏͚͖̮̖̱͔̙̮̬ą̶̵̶̨͖͖̯̻͚̲̮̦̼̼̈́ͥ̉͗ͯ̄͛̐̆ͣ̇ͥ̀ͤͅp̸̡̗̯̥̱͕͖̥̼̣͇̳̝̤̗̠̟̘̖̺̎̈́̅̀̅̒̒̔͒a̷̧̢̩̘̻̥̺̟̝̣̣̹̙̝̳̯͖̲ͪ̂̂͒͗ͬ̐̐̋t̴͖̖̣̲̦̥̰̮̃͗̂ͤ̔̐̋̽͐͊ͬͣ̾ͦ͡h̖̝̰̯̯̣͈̥̩̣̥̾͋̎̓̉ͣ͂̍̇ͦ͌͒͌̇̀̚͘͢͞y̮̤̣̦̲̼̩̬̳͉̹̘̭̤̼͙̻̹̒̍͊̂̾ͮ͆ͬ̀ͩ̒ͪ͘͢͞ͅ.̧ͪ̄̽̎ͤ͟҉̲̣͎̭̝̹̼̩̣͍̖̗͎̟̝͔̲̣ͅ

Grimtol, Greater angel of Khairaad apears before the council.

"First architect apears to have temporarily lost abilility to comunicate not in incoherent swearing. As such, for the duration of this afliction, I shall translate main points. My word bears no weight in the council, so I ask you deities to act upon them. Fusil... No, Malkath... No, void colaborators... I apologise. It apears even if I can understand him, First architect can not decide upon which of infuriating things he should act first. Only one idea came through, and that is to propose to check on Essense levels of Deities sealed off by Fusil.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 05, 2015, 02:01:22 am
"First architect apears to have temporarily lost abilility to comunicate not in incoherent swearing. As such, for the duration of this afliction, I shall translate main points. My word bears no weight in the council, so I ask you deities to act upon them. Fusil... No, Malkath... No, void colaborators... I apologise. It apears even if I can understand him, First architect can not decide upon which of infuriating things he should act first. Only one idea came through, and that is to propose to check on Essense levels of Deities sealed off by Fusil.
"I support this proposal. I'm not quite sure why he's upset that I sealed Kli, though, unless it had to do with accidentally splitting him. Regardless, he should be fine once he awakens again. Please inform Khaziraad that though I'm unsure of my wrongdoing, I'm entirely willing to undo my actions if they were legitimately wrong."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Lord_lemonpie on February 05, 2015, 02:29:08 am
Quote
"How can I torture people by swallowing swords?"
"Hmm, that sounds like a creative way of torture. You could make them swallow swords, but that sounds too easy. Maybe, if you could somehow make a hole in your upper body, you can stab them with the swords while they are still in your throat.''
Quote
"I have invented frog torture, where people choke on giant frogs!"
"That sounds wonderful! Here, I shall help you by making it more painful!"
Melyssa gives the man's frogs the ability to produce a kind of poison that causes intense pain and gives them sharp barbs all over their bodies.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 05, 2015, 04:38:15 am
"Which would be more painful to you do you think, Melyssa, something that's holy to you or something that's unholy to you? I'm just a bit curious is all."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Lord_lemonpie on February 05, 2015, 05:14:28 am
"I do not know, to be honest. Why don't we try?"

Melyssa find a holy and an unholy dagger, and stabs herself with both them.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Andres on February 05, 2015, 07:19:54 am
"Void Being, do Nulls have souls?"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: LuckyKobold on February 05, 2015, 10:17:01 am
"OK, Why do you wanna kill me? And what's the harm in putting a pebble on a Mage's Desk? Seriously you guys are way to paranoid. If you don't want me to then alright. Also why does nobody care about Proposal 104.00? And I'd really like to see Proposal 104.01, Unless Fusil is a Chicken! How am I supposed to Cook Ice-Cream inside of a Sun?"

KI'Tork congratulates the Lava Cooker and gives the Stoner some more Happy Dust.


106.00, OPPOSED
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Lord_lemonpie on February 05, 2015, 10:32:46 am

Oppose: 106.00, 106.01 and 106.02
Support: 105.00 and 105.01
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 05, 2015, 02:17:12 pm
Quote
What.

"What is wrong with the God engines?"

"In any case, the sealed Gods are beyond the power of the council. Even a proposal to check them will not reach."

"Void Being, do Nulls have souls?"

"No, and neither do Gods."

Quote
"OK, Why do you wanna kill me? And what's the harm in putting a pebble on a Mage's Desk? Seriously you guys are way to paranoid. If you don't want me to then alright. Also why does nobody care about Proposal 104.00? And I'd really like to see Proposal 104.01, Unless Fusil is a Chicken! How am I supposed to Cook Ice-Cream inside of a Sun?"

"The fact you don't know means that you are an idiot for going along with his plans."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: LuckyKobold on February 05, 2015, 03:25:07 pm
"If I am an Idiot, I'm a Godly one with scores upon scores of Fanatics Following me. Either way, Seriously? How would banishing me to the Sun stop me from doing anything with the Void? Not that I am, Of course, To Prove it!"

KI'Tork replaces the Mage's desk with an Oversized Toaster.
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 05, 2015, 03:27:33 pm
"If I am an Idiot, I'm a Godly one with scores upon scores of Fanatics Following me. Either way, Seriously? How would banishing me to the Sun stop me from doing anything with the Void? Not that I am, Of course, To Prove it!"

KI'Tork replaces the Mage's desk with an Oversized Toaster.

"The sun was upgraded to harm Gods, of course. It would stop you from dealing with anything really. I know you dealt with the Void. I have more evidence than the fact the Null openly stated this, though I do not know what bizarre task it asked of you."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: hector13 on February 05, 2015, 03:29:45 pm
"If I am an Idiot, I'm a Godly one with scores upon scores of Fanatics Following me. Either way, Seriously? How would banishing me to the Sun stop me from doing anything with the Void? Not that I am, Of course, To Prove it!"

KI'Tork replaces the Mage's desk with an Oversized Toaster.

"The sun was upgraded to harm Gods, of course. It would stop you from dealing with anything really. I know you dealt with the Void. I have more evidence than the fact the Null openly stated this, though I do not know what bizarre task it asked of you."

I hope you're going to furnish the rest of us with this evidence, Fusil. You'll forgive us for not taking you at your word...
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: LuckyKobold on February 05, 2015, 03:31:21 pm
"Why do you hate me so much? I'd also like to see your "Evidence"."



Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: IcyTea31 on February 05, 2015, 03:40:11 pm
"Why do you hate me so much?"
"Because you, at the moment, are unknowingly collaborating with a Null in dooming us all. The few pieces of its plan already in place can yet be salvaged, but absolutely no God must perform any favour to it."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 05, 2015, 03:41:09 pm
"Why do you hate me so much? I'd also like to see your "Evidence"."

"Tykki literally watched you do it -_-. I had her on the lookout for anyone talking to the Void thing. She detected Eldrich energy, and told me who dealt with it. Cim and other people who know a lot about the Void also know you talked to him."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: LuckyKobold on February 05, 2015, 03:46:09 pm
"Talked to Whom?"
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: Stirk on February 05, 2015, 03:52:06 pm
"Talked to Whom?"

"You know who."
Title: Re: Ye Gods [19+/999 players] IC: T106: Vertebrate Council?
Post by: LuckyKobold on February 05, 2015, 03:52:47 pm
"The Immortal Kobold?"
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Kilojoule Proton on February 05, 2015, 09:55:35 pm
Tick 107: Signal binding

Temporal shudders quake violently in the Bubble and then stop abruptly.

The Sewa have received Cyrix's message. Some stir at the prospect of abandoning their former world and the other races.

"Do you really think so, Malakath? Do you truly believe you can collect all the souls in your Bubble safely? Do you actually think you can neutralize your rivals in your current state? Mesal I may be, but I can provide that and inestimably more."

"How unfortunate that we cannot see eyes to eye, Cim."

"We have many souls, Malakath."

Tykki: "As you command, Sir."

Tykki has begun nailing down pebbles on various mages' desks on both worlds. So far, there have been multiple attempts at burning, electrocution, impalement, bisection, dissolution, and freezing.

Khaziraad has gone grimdark!

Melyssa:
"I guess that's an improvement over making them watch for several hours."
"Now the people get tortured too! This is incredible!"

Melyssa has found a holy dagger and an unholy dagger and has stabbed herself for 2E worth of damage!

The Merfolk Empire has expanded greatly over the course of a month without any visible armies.

KI'Tork has congratulated the LAVA Cooker and given the Stoner some more Happy Dust/Mystic Snow.

KI'Tork has replaced a mage's desk with an oversized bread surface cooking device. The building is on fire!

This update's constellations are the Hammer and Gravestone.

(Melyssa: -2E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (4) (click to show/hide)

Spoiler: New Proposals (2) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Youth, Seasons, Travel, and Animals. Opposing sphere ideas this tick are Growth and Fleeing.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Andres on February 05, 2015, 10:11:43 pm
"Do you really think so, Malakath? Do you truly believe you can collect all the souls in your Bubble safely? Do you actually think you can neutralize your rivals in your current state? Mesal I may be, but I can provide that and inestimably more."
"Yes, no and that has never been one of my goals, and yes but I wouldn't."

KI'Tork has replaced a mage's desk with an oversized bread surface cooking device. The building is on fire!
I teleport everyone out of the building and then use water magic to put out the fire. (0E) I claim the souls of anyone who dies in the fire (assuming that anyone does) so I can more easily revive them later.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Cryxis, Prince of Doom on February 06, 2015, 12:22:02 am
((What happened to terraforming an atmosphere on a small not too terrible planet?))
Send another message to my people informing them that they will still stay with their current worlds too just once every other life they will get to live in the paradise farm world.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Vgray on February 06, 2015, 01:02:24 am
Quote
"Where are all the other races?"
"They are where they have always been. It is you who moved."
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Kilojoule Proton on February 06, 2015, 04:33:20 am
(I tend not to resolve actions posted before price checks get answered. It's partly because resolving after the price check but before confirmation is a bit against the point of the price check.)

ADDIT:
(This is especially true if the price check's timestamp comes after the action.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Andres on February 06, 2015, 04:59:26 am
(So when's my magic tournament gonna begin? Am I supposed to kick it off manually? I forgot how Azem's tournament worked. It's been a while.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Cryxis, Prince of Doom on February 06, 2015, 07:34:29 am
((But you already gave a price check in OOC .-. ))
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: LuckyKobold on February 06, 2015, 09:57:23 am
"Great Now there won't be a Butterfly Effect!"
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Ama on February 06, 2015, 10:03:11 am
Support 106.05
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: LuckyKobold on February 06, 2015, 10:08:31 am

SUPPORT 106.05
SUPPORT 106.03


KI'Tork checks on the Frost Kobolds and attempts to use 5 Essence to increase their agility, size, and breeding rate.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Detoxicated on February 06, 2015, 10:17:28 am
"Create a beautiful rainbow for all beings to enjoy for the next three days"
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: LuckyKobold on February 06, 2015, 10:27:33 am
KI'Tork makes a Colorful Rainbow above the Burning Tower and sends the Survivors some Jelly Roll Baskets along with recreating the Tower to be better than it was before.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Lord_lemonpie on February 06, 2015, 10:35:15 am
Support 106.05.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Cryxis, Prince of Doom on February 06, 2015, 12:05:59 pm
Terraform the atmosphere of a suitable small planet to be safe for sewa
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: FArgHalfnr on February 06, 2015, 02:31:00 pm
((Is it too late to join?))
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Ama on February 06, 2015, 02:33:46 pm
((Is it too late to join?))
((Nope, we are always accepting new players, just fill out the character sheet and post it in the OOC thread.))
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: FArgHalfnr on February 06, 2015, 03:01:46 pm
((Is it too late to join?))
((Nope, we are always accepting new players, just fill out the character sheet and post it in the OOC thread.))

((Done. Do I have to wait for a confirmation before I can start playing?))

My first action is to create my holy book. It is filled with dark secrets no mortal should know, giving access to corrupted powers, while slowly twisting the reader into an eldritch form


Edit: waiting for confirmation before doing that
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Andres on February 06, 2015, 04:08:04 pm
(You actually do have to wait for Kilojoule Proton to confirm.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Stirk on February 06, 2015, 04:39:28 pm
Terraform the atmosphere of a suitable small planet to be safe for sewa

(There is no suitably small planet. You gotta make one first.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Cryxis, Prince of Doom on February 06, 2015, 05:54:58 pm
((Da hell? Someone earlier said there were other planets. By suitable I meant one that won't burn up or freeze because of conditions))
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: DreamerGhost on February 06, 2015, 05:56:21 pm
(Those are moons. They are planet-ish sized)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Stirk on February 06, 2015, 05:57:39 pm
((Da hell? Someone earlier said there were other planets. By suitable I meant one that won't burn up or freeze because of conditions))

(That someone lied then. There are the two planets and a third one that isn't what you are looking for. There are some gas giants, which also aren't what you are looking for. I told you you had to make another planet if you wanted one.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Andres on February 06, 2015, 06:01:59 pm
(Those are moons. They are planet-ish sized)
(Not really. Keshan and Slytha each have one Luna-sized moon orbiting them. The gas giants each have 30 moons orbiting them but they're all sub-Luna-sized.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Cryxis, Prince of Doom on February 06, 2015, 06:04:20 pm
((Sorry, don't get so aggressive.))

IGNORE EARLIER ACTION

Build a slightly larger than luna sized planet that orbits a start in the Goldilocks zone and doesn't interfere with other planets orbits. This planet has no atmosphere but it's surface is made of farmable dirt.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Stirk on February 06, 2015, 06:05:48 pm
((Sorry, don't get so aggressive.))

IGNORE EARLIER ACTION

Build a slightly larger than luna sized planet that orbits a start in the Goldilocks zone and doesn't interfere with other planets orbits. This planet has no atmosphere but it's surface is made of farmable dirt.

(You *might* want to get that price checked first. Why not add an atmosphere now?)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Andres on February 06, 2015, 06:12:05 pm
((Sorry, don't get so aggressive.))

IGNORE EARLIER ACTION

Build a slightly larger than luna sized planet that orbits a start in the Goldilocks zone and doesn't interfere with other planets orbits. This planet has no atmosphere but it's surface is made of farmable dirt.
(We're not being aggressive. Sorry if it looked like that.)

(Goldilocks zone of which solar system - Keshan or Slythan? Nikjol doesn't have a goldilocks zone.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Quartz_Mace on February 06, 2015, 06:12:59 pm
"Raptil and I would like to announce that we have started a pantheon together. Just letting you all know."
Commission Raptil churches in Àrenne and Ñurnea
Send missionaries of my own to Raptil's followers
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Cryxis, Prince of Doom on February 06, 2015, 06:13:59 pm
((Price, previous price check showed terraforming being very expensive and making a planet ain't cheap so I'm going to do that later))

((Sorry, don't get so aggressive.))

IGNORE EARLIER ACTION

Build a slightly larger than luna sized planet that orbits a start in the Goldilocks zone and doesn't interfere with other planets orbits. This planet has no atmosphere but it's surface is made of farmable dirt.
(We're not being aggressive. Sorry if it looked like that.)

(Goldilocks zone of which solar system - Keshan or Slythan? Nikjol doesn't have a goldilocks zone.)
((Either))
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Andres on February 06, 2015, 06:23:03 pm
(I recommend Slytha. The Merman Emperor might try to invade the planet, enslave the Sewa, and force them to produce food only for his armies.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Vgray on February 06, 2015, 06:31:18 pm
(I would be very impressed if the Merfolk Emperor somehow invented space travel.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Ama on February 06, 2015, 06:33:47 pm
(I`m imagining the Merfolk emperor somehow flying to another planet through pure rage.)

Check up on the Drrol and move it to Nikjol. Also can the Drrol reproduce...?
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: LuckyKobold on February 06, 2015, 06:34:51 pm
If The Drrol can't reproduce KI'Tork gives it the ability to do Mitosis.

((Never mind, That's probably not a good idea.))
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Stirk on February 06, 2015, 06:54:09 pm
(I would be very impressed if the Merfolk Emperor somehow invented space travel.)

(The Armu invented space travel eons ago. Without even needing a ship!)

If The Drrol can't reproduce KI'Tork gives it the ability to do Mitosis.

((Never mind, That's probably not a good idea.))

(We could try making an Alreona out of it?)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Vgray on February 06, 2015, 07:04:21 pm
(Being a tentacle monster that can breath in space is cheating.)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: FArgHalfnr on February 06, 2015, 08:06:02 pm
((Is it too late to join?))
((Nope, we are always accepting new players, just fill out the character sheet and post it in the OOC thread.))

((Done. Do I have to wait for a confirmation before I can start playing?))

My first action is to create my holy book. It is filled with dark secrets no mortal should know, giving access to corrupted powers, while slowly twisting the reader into an eldritch form


Edit: waiting for confirmation before doing that

((Now that I'm officially in, I'll start by doing this^^^))

My book will also contain some minimal information on me, and preach that one can raise in power by knowing the right secrets. I create 44 copies of said book and distribute them on keshan and slytha, on random locations in civilized areas. I will also move to the gas giant orbiting slytha's star. I do not attempt to communicate with anyone for now.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Stirk on February 06, 2015, 08:12:08 pm
"Welcome new god. As always, I suggest that you start by voting on one of the many new proposals. Speaking of which....

I propose we repeal 103.09.

Anyway, if you want followers, I suggest you make your own. You are much less likely to make someone angry. Some people can get very angry about strange Gods throwing dangerous things into their cities. Very angry."



The Vindico stationed outside the A-S-H cities are tasked with preventing the book from entering said cities.

"Stealing followers is no way to make friends."

(...What does "more Eldrich" mean?)
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: hector13 on February 06, 2015, 08:23:28 pm
((Is it too late to join?))
((Nope, we are always accepting new players, just fill out the character sheet and post it in the OOC thread.))

((Done. Do I have to wait for a confirmation before I can start playing?))

My first action is to create my holy book. It is filled with dark secrets no mortal should know, giving access to corrupted powers, while slowly twisting the reader into an eldritch form


Edit: waiting for confirmation before doing that

((Now that I'm officially in, I'll start by doing this^^^))

My book will also contain some minimal information on me, and preach that one can raise in power by knowing the right secrets. I create 44 copies of said book and distribute them on keshan and slytha, on random locations in civilized areas. I will also move to the gas giant orbiting slytha's star. I do not attempt to communicate with anyone for now.

I shall also encourage the Turonni not to read the book, and to report anyone that has purported to do so. They will then be investigated. Also, make Tycho read it, and tell me the contents...
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Vgray on February 06, 2015, 08:26:31 pm
"Please ignore him. The mortals decide for themselves who among the Council they worship. This is the way it has always been, and anyone who accuses another god of 'stealing' followers is a hypocrite."
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: FArgHalfnr on February 06, 2015, 08:30:35 pm
"Welcome new god. As always, I suggest that you start by voting on one of the many new proposals. Speaking of which....

I propose we repeal 103.09.

Anyway, if you want followers, I suggest you make your own. You are much less likely to make someone angry. Some people can get very angry about strange Gods throwing dangerous things into their cities. Very angry."



The Vindico stationed outside the A-S-H cities are tasked with preventing the book from entering said cities.

"Stealing followers is no way to make friends."

(...What does "more Eldrich" mean?)

((I meant eldritch, meaning alien or strange, and I made the books appear inside cities, if you want them out, you'll need to hunt for them))


Those books are meant to bring the attention of people interested in... Different things that you might offer, I would not fear about your followers if I was you, unless they were to be the kind of people who would seek dark and potentially lethal knowledge.

As for your offer on politics, I would rather wait before acting.

((what I'm saying is that theses books are supposed to bring the attention of mad cultist, not your everyday follower))
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: gman8181 on February 06, 2015, 08:30:53 pm
Friendly tip. There's several races that worship dead gods and you might have less resistance if you distribute your books there.

Also there's some "unaligned" races. Humans... Merpeople... Dwarves? They tend to be less devout than the aligned races I think. For example, my race, the Gruen love eating and I'm the God of Hunger. It's a lot easier to tear a human worshiper away from me than a Gruen.

Oh and my name is Grauel. My spheres are Hunger and Decay.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Vgray on February 06, 2015, 08:33:50 pm
"Humans are the only unaligned race. The Dwarves are aligned to me, and the Merfolk are aligned to at least four spheres."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 06, 2015, 08:38:12 pm
My bad. Well there's still the races created by the dead gods. I know there's at least a couple of those.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Stirk on February 06, 2015, 08:39:02 pm
"Welcome new god. As always, I suggest that you start by voting on one of the many new proposals. Speaking of which....

I propose we repeal 103.09.

Anyway, if you want followers, I suggest you make your own. You are much less likely to make someone angry. Some people can get very angry about strange Gods throwing dangerous things into their cities. Very angry."



The Vindico stationed outside the A-S-H cities are tasked with preventing the book from entering said cities.

"Stealing followers is no way to make friends."

(...What does "more Eldrich" mean?)

((I meant eldritch, meaning alien or strange, and I made the books appear inside cities, if you want them out, you'll need to hunt for them))


Those books are meant to bring the attention of people interested in... Different things that you might offer, I would not fear about your followers if I was you, unless they were to be the kind of people who would seek dark and potentially lethal knowledge.

As for your offer on politics, I would rather wait before acting.

((what I'm saying is that theses books are supposed to bring the attention of mad cultist, not your everyday follower))

"I don't care. You are not going to sway my followers away from me. I will not have you spreading your religion in my cities, I will not allow you to steal any of my followers. I would explain this in greater detail, but have been recently banned for doing so. Just know it is a bad idea."
"Please ignore him. The mortals decide for themselves who among the Council they worship. This is the way it has always been, and anyone who accuses another god of 'stealing' followers is a hypocrite."

"If that is the case, I am sure you could spread your books across Mountworm territory to your heart's content. Just keep out of mine."


Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: Andres on February 06, 2015, 08:42:45 pm
"Anyway, if you want followers, I suggest you make your own. You are much less likely to make someone angry. Some people can get very angry about strange Gods throwing dangerous things into their cities. Very angry."
Veiled threats are still threats. Fusil has threatened a god and according to proposal 103.09 he will be imprisoned for 1 Tick for doing so.
Title: Re: Ye Gods [19+/999 players] IC: T107: Signal binding
Post by: FArgHalfnr on February 06, 2015, 08:43:43 pm
I shall also encourage the Turonni not to read the book, and to report anyone that has purported to do so. They will then be investigated. Also, make Tycho read it, and tell me the contents...
"Stealing followers is no way to make friends."
"Humans are the only unaligned race. The Dwarves are aligned to me, and the Merfolk are aligned to at least four spheres."


 Very good. I have no plan as of now to cause conflict, and I believe my book will get the attention of those I seek rather than your followers. Rest assured that my actions have a specific purpose and that none of those who remain peaceful will be harmed by their results
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 06, 2015, 08:47:54 pm
Quote
Veiled threats are still threats. Fusil has threatened a god and according to proposal 103.09 he will be imprisoned for 1 Tick for doing so.

Nope!

I shall also encourage the Turonni not to read the book, and to report anyone that has purported to do so. They will then be investigated. Also, make Tycho read it, and tell me the contents...
"Stealing followers is no way to make friends."
"Humans are the only unaligned race. The Dwarves are aligned to me, and the Merfolk are aligned to at least four spheres."


 Very good. I have no plan as of now to cause conflict, and I believe my book will get the attention of those I seek rather than your followers. Rest assured that my actions have a specific purpose and that none of those who remain peaceful will be harmed by their results


"You know nothing of my followers. The books will stay out of my cities. You will not 'gather the attention' of anyone inside of them. You will not set one foot inside of them. And you will not send anything inside of them."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Vgray on February 06, 2015, 08:50:15 pm
"And here I was planning on sending the Armu a lovely gift basket."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Cryxis, Prince of Doom on February 06, 2015, 08:52:00 pm
(Wait wasn't it just tick 107?)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 08:52:04 pm
Quote
Veiled threats are still threats. Fusil has threatened a god and according to proposal 103.09 he will be imprisoned for 1 Tick for doing so.

Nope!

I shall also encourage the Turonni not to read the book, and to report anyone that has purported to do so. They will then be investigated. Also, make Tycho read it, and tell me the contents...
"Stealing followers is no way to make friends."
"Humans are the only unaligned race. The Dwarves are aligned to me, and the Merfolk are aligned to at least four spheres."


 Very good. I have no plan as of now to cause conflict, and I believe my book will get the attention of those I seek rather than your followers. Rest assured that my actions have a specific purpose and that none of those who remain peaceful will be harmed by their results


"You know nothing of my followers. The books will stay out of my cities. You will not 'gather the attention' of anyone inside of them. You will not set one foot inside of them. And you will not send anything inside of them."

You have shown so far a disturbingly great willingness to threaten and insult me and my domain, and so despite my many attempts at maintaining a peaceful discussion. Should I consider this as a declaration of hostility, marking you as a threat to my interests?
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 06, 2015, 08:54:17 pm
(Wait wasn't it just tick 107?)

(Shhh. It is being updated)

Quote
Veiled threats are still threats. Fusil has threatened a god and according to proposal 103.09 he will be imprisoned for 1 Tick for doing so.

Nope!

I shall also encourage the Turonni not to read the book, and to report anyone that has purported to do so. They will then be investigated. Also, make Tycho read it, and tell me the contents...
"Stealing followers is no way to make friends."
"Humans are the only unaligned race. The Dwarves are aligned to me, and the Merfolk are aligned to at least four spheres."


 Very good. I have no plan as of now to cause conflict, and I believe my book will get the attention of those I seek rather than your followers. Rest assured that my actions have a specific purpose and that none of those who remain peaceful will be harmed by their results


"You know nothing of my followers. The books will stay out of my cities. You will not 'gather the attention' of anyone inside of them. You will not set one foot inside of them. And you will not send anything inside of them."

You have shown so far a disturbingly great willingness to threaten and insult me and my domain. Should I consider this as a declaration of hostility, marking you as a threat to my interests?

"A certain proposal doesn't allow me to say what I would like to. Tykki, could you make what I am trying to say more clear?"
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 06, 2015, 08:54:46 pm
(Gotta send my PM in before the update! Gaaah!)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 08:56:20 pm
(Wait wasn't it just tick 107?)

(Shhh. It is being updated)

Quote
Veiled threats are still threats. Fusil has threatened a god and according to proposal 103.09 he will be imprisoned for 1 Tick for doing so.

Nope!

I shall also encourage the Turonni not to read the book, and to report anyone that has purported to do so. They will then be investigated. Also, make Tycho read it, and tell me the contents...
"Stealing followers is no way to make friends."
"Humans are the only unaligned race. The Dwarves are aligned to me, and the Merfolk are aligned to at least four spheres."


 Very good. I have no plan as of now to cause conflict, and I believe my book will get the attention of those I seek rather than your followers. Rest assured that my actions have a specific purpose and that none of those who remain peaceful will be harmed by their results


"You know nothing of my followers. The books will stay out of my cities. You will not 'gather the attention' of anyone inside of them. You will not set one foot inside of them. And you will not send anything inside of them."

You have shown so far a disturbingly great willingness to threaten and insult me and my domain. Should I consider this as a declaration of hostility, marking you as a threat to my interests?

"A certain proposal doesn't allow me to say what I would like to. Tykki, could you make what I am trying to say more clear?"
((I know what you are talking about, no need for help))

Then I believe I have nothing more to say to you.
I will also vote to repel 103.09, if only to allow myself to be more honest in your regards.

Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Kilojoule Proton on February 06, 2015, 09:11:53 pm
Tick 108: Relay

"You greatly overestimate your ability, Malakath. Perhaps you are not in the best of moods after having lost something immense."

"To those more willing I assign the task of preventing a large rock from colliding with the rock named Keshan in exchange for 3E with a 2E bonus for destroying the rock."

"To Ghizher specifically I offer the blessing of the Luminants in exchange for your assistance in removing a... violent Umbral cult."

Malakath's quick thinking has prevented the building from burning down! Though expensive furniture and literature was lost, the worst a victim suffered was light bruising by a few eldritch books, quite a few of which are not accounted for...

The Sewa have been informed that they will be permitted to cycle back to Keshan/Slytha every other life, and this satisfies many of them.

Malakath's magic tournament has started! The most flashy entries are as follows:
A fiery serpent appearing to loop above and below the ground.
A great cloud of unidentified metal dust in the likeness of an upside-down waterfall spreading in river-like patterns and falling throughout the area.
A poignant play played by animated clouds of mist.
A massive squid of rock and water swimming in what appears to be a sea of fire.

KI'Tork has increased the agility, size, and breeding rate of the Frost Kobolds, who thrive in the absence of predators and external aggressors.

The Light has created rainbows for all beings to enjoy over the next three days. KI'Tork has made a colorful rainbow over the formerly burning tower and sent jelly roll baskets and aid in construction

Cyrix has made a slightly larger-than-Luna-sized planet at the Sun-Slytha L5 point with farmable dirt but no atmosphere.

The Drrol is currently doing nothing. It appears to have been doing nothing for the last few weeks and has been moved to Nikjol.

Ghizher has created a holy book filled with dark secrets, some information on Ghizher, and distributed 44 copies across Keshan and Slytha in civilized areas.

Vindico have been tasked with preventing the entry of the book in A-S-H cities. They have stopped two.

Ghizher has moved to the gas giant orbiting Slytha's star.

Fortuna has instructed the Turonni not to read the book and to report those who read it. Tycho has read it and reports that it contains some basic information about Ghizher and many dark secrets, each of which would drive a lesser mortal MAD! MAD!

Tykki has leered at Ghizher.

Fusil is now the Honorary God of Jestering (whatever that means). The ice megabeast has been moved to Nikjol.

Fusil has been tossed into a god-harming sun and kept there! He has taken 4E worth of damage. Fusil may also be eligible for sealing depending on whether what he did counts as a threat.

Spoiler: Lawmode, 1 tick (click to show/hide)

This update's constellations are the Staff and Phoenix.

(Ghizher: -2E, KI'Tork: -6E, Cyrix: -4E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Youth, Seasons, Travel, and Animals. Opposing sphere ideas this tick are Growth and Fleeing.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Kilojoule Proton on February 06, 2015, 09:15:13 pm
ADDIT:
Fusil has not been thrown into the sun.

(Fusil: +4E)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 06, 2015, 09:20:20 pm
Edit:

Retracted due to lack of trust in all of you personal reasons.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Ama on February 06, 2015, 09:23:53 pm
(106.05: Check on deities sealed off by Fusil (5?-0) [IMMINENT DEATH] +5? from Malakath, Khaziraad?, Neron, KI'Tork, Melyssa....Might have made a mistake KP.)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Vgray on February 06, 2015, 09:25:04 pm
107.00: Oppose.

"I have a feeling this is going to get tedious."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 09:26:41 pm
((you forgot my vote for the new proposal (107.00), probably because I added it just before your post))

I name the gas giant D'hrool and create a sentient sapient life form made out of gas, with lightnings serving as a brain. They are rather smart, but are harmed by change of pressure by getting dissipated in the atmosphere. They live a nomadic lifestyle, following weather patterns as to avoid pressure changes, require no food, but tend to dissipate as time pass, living up to 40-50 years. They reproduce by connecting their brains, forming a new one as the lightnings touch. As my creation, they worship me as their god-creator. I make about 300 of them.

I teach them how to use compromising secrets as a negotiation tool to obtain what they want.

Edit: A bunch of stuff I forgot to mention:

-Their brains are essentially a ball of lightning.
-They communicate by linking their brains with an electric arc, performing telepathy. They need to be close to each other to perform this.
-The gas of which they are made of is corrosive to organic matter, but harmless to anything else.
-They lack eyes, but can detect variations of pressure and determine it's intensity. They can also detect electricity from far away.
-As of now they have no limbs, and no way to interact with their surrounding.
-They will dissipate if the ambient pressure change too quickly, resulting in death.
-They reproduce by linking their brains with a lightning bolt, and giving a small portion of their energy. More that two individuals can participate to this process. Having more people participating makes this process easier. It is also possible to create twins or triplets this way if a sufficient amount of power is given.
-they do not inherit traits from their parents, everything about a new specimen is determined randomly at birth.
-They have a much bigger range of personalities that humans.
-They normally wander in groups of 50-100 individuals, but often merge in larger groups to discuss.
-They have no concept of parenthood. Newborns are raised by the community.
-As they have no way to harm each other, they resolve conflicts by debating.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Ama on February 06, 2015, 09:28:12 pm
Retracted due to lack of trust in all of you.
(You were to slow...So we can do that? Interesting.)

Oppose 107.00
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Dutrius on February 06, 2015, 09:33:37 pm
Greetings new god. I hope our similar colours don't cause too much confusion.

Oppose 107.00 We voted for that one for a reason.

Listen to prayers.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 06, 2015, 09:34:03 pm
"Hey a Newbie! Welcome to the Council!"

KI'Tork creates several dozen of Portals alongside well-traveled paths and trade routs on Slytha and Keshan that lead to the other. They are located in and lead to places that are held by The Holy Meofisp.A Portal in Slytha would go to Keshan and so on. He Enchants the Portals so that anyone coming through must either be a Devout Follower of The Holy Meofisp, Any of its three Deities or that they sacrifice something that is valuable to them to The Holy Meofisp in order to use the Portals, Any Mortal that doesn't follow any of these rules will be teleported to a random location in the World the Portal is located in.

"Great, Now the Mortals can travel between Planets!"

KI'Tork also checks the numbers of The Frost Kobolds and tries to see how far their Civilization has expanded and how Faithful they are to The Holy Meofisp.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 06, 2015, 09:35:59 pm
"To those more willing I assign the task of preventing a large rock from colliding with the rock named Keshan in exchange for 3E with a 2E bonus for destroying the rock."
"Don't do it. The large rock is only as big as a person's head for all we know. A rock that large still counts as large. Also, the Lunagee - being half-angel - should be able to destroy so much of it that once it hits the ground it would do practically no damage if any, similar to most micrometeorites."

Malakath's magic tournament has started! The most flashy entries are as follows:
A fiery serpent appearing to loop above and below the ground.
A great cloud of unidentified metal dust in the likeness of an upside-down waterfall spreading in river-like patterns and falling throughout the area.
A poignant play played by animated clouds of mist.
A massive squid of rock and water swimming in what appears to be a sea of fire.
The winner is selected and they're given a very large amount of money. The runners-up receive small amounts of money.

Fortuna has instructed the Turonni not to read the book and to report those who read it. Tycho has read it and reports that it contains some basic information about Ghizher and many dark secrets, each of which would drive a lesser mortal MAD! MAD!
I pick up one of the Void books and scan it for Void Influence and Essence. Is it godly, Void, or something else entirely?

106.03: Throw Fusil into the sun and keep him there (3-2) [IMMINENT DEATH]
+3 from Neron, Quéßäre, KI'Tork
-2 from Fusil, Darruth
This proposal should not be at [IMMINENT DEATH]. This proposal was supported by at least one other god, thus extending its time until death by 3 Ticks.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 06, 2015, 09:37:17 pm
"Hey a Newbie! Welcome to the Council!"

KI'Tork creates several dozen of Portals alongside well-traveled paths and trade routs on Slytha and Keshan that lead to the other. They are located in and lead to places that are held by The Holy Meofisp.A Portal in Slytha would go to Keshan and so on. He Enchants the Portals so that anyone coming through must either be a Devout Follower of The Holy Meofisp, Any of its three Deities or that they sacrifice something that is valuable to them to The Holy Meofisp in order to use the Portals, Any Mortal that doesn't follow any of these rules will be teleported to a random location in the World the Portal is located in.

"Great, Now the Mortals can travel between Planets!"

KI'Tork also checks the numbers of The Frost Kobolds and tries to see how far their Civilization has expanded and how Faithful they are to The Holy Meofisp.

"I don't want mortals traveling between the planets for no reason. We made them separate for a reason. I oppose of this, and will do what is necessary to seal them."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 06, 2015, 09:37:32 pm
(You were to slow...So we can do that? Interesting.)

(I'm probably going to when I have some free time IRL unless I think up a better solution. Even if I do think up a better solution, I'll probably do both anyway... But yeah there's nothing stopping anyone from doing that. I'll share my results if I get any and I definitely wouldn't complain if someone else came up with something.)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 09:37:40 pm
Greetings new god. I hope our similar colours don't cause too much confusion.

Oppose 107.00 We voted for that one for a reason.

Listen to prayers.
"Hey a Newbie! Welcome to the Council!"

KI'Tork creates several dozen of Portals alongside well-traveled paths and trade routs on Slytha and Keshan that lead to the other. They are located in and lead to places that are held by The Holy Meofisp.A Portal in Slytha would go to Keshan and so on. He Enchants the Portals so that anyone coming through must either be a Devout Follower of The Holy Meofisp, Any of its three Deities or that they sacrifice something that is valuable to them to The Holy Meofisp in order to use the Portals, Any Mortal that doesn't follow any of these rules will be teleported to a random location in the World the Portal is located in.

"Great, Now the Mortals can travel between Planets!"

KI'Tork also checks the numbers of The Frost Kobolds and tries to see how far their Civilization has expanded and how Faithful they are to The Holy Meofisp.

I am glad to see that not all of you are as hostile as a certain god I refuse to name. Hopefully we will be able to maintain a peaceful coexistence.

I would also like to repeat my vote in favor of 107.00, as my previous one was skipped.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Ama on February 06, 2015, 09:41:30 pm
"Greetings new god, my name is Neron, God of Ice may we work together in the future!

"Hey a Newbie! Welcome to the Council!"

KI'Tork creates several dozen of Portals alongside well-traveled paths and trade routs on Slytha and Keshan that lead to the other. They are located in and lead to places that are held by The Holy Meofisp.A Portal in Slytha would go to Keshan and so on. He Enchants the Portals so that anyone coming through must either be a Devout Follower of The Holy Meofisp, Any of its three Deities or that they sacrifice something that is valuable to them to The Holy Meofisp in order to use the Portals, Any Mortal that doesn't follow any of these rules will be teleported to a random location in the World the Portal is located in.

"Great, Now the Mortals can travel between Planets!"

KI'Tork also checks the numbers of The Frost Kobolds and tries to see how far their Civilization has expanded and how Faithful they are to The Holy Meofisp.

"I don't want mortals traveling between the planets for no reason. We made them separate for a reason. I oppose of this, and will do what is necessary to seal them."
Oppose Fusil by clearing all the portals and protecting them from tampering.

"Whats wrong with the portals? They don't even affect your followers...
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 06, 2015, 09:46:27 pm
((you forgot my vote for the new proposal (107.00), probably because I added it just before your post))

I name the gas giant D'hrool and create a sentient life form made out of gas, with lightnings serving as a brain. They are rather smart, but are harmed by change of pressure by getting dissipated in the atmosphere. They live a nomadic lifestyle, following weather patterns as to avoid pressure changes, require no food, but tend to dissipate as time pass, living up to 40-50 years. They reproduce by connecting their brains, forming a new one as the lightnings touch. As my creation, they worship me as their god-creator. I make about 300 of them.

I teach them how to use compromising secrets as a negotiation tool to obtain what they want.

"Sentient beings are incapable of worship. What you're looking to create are sapient beings. Sapients have free will and are capable of worship, sentients have free will but are incapable of worship, and non-sentients have neither free will nor the ability to worship."

"Grauel, I will assist you in reading through all Tick reports, but I'm a bit busy at the moment."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 09:46:36 pm
"Greetings new god, my name is Neron, God of Ice may we work together in the future!

"Hey a Newbie! Welcome to the Council!"

KI'Tork creates several dozen of Portals alongside well-traveled paths and trade routs on Slytha and Keshan that lead to the other. They are located in and lead to places that are held by The Holy Meofisp.A Portal in Slytha would go to Keshan and so on. He Enchants the Portals so that anyone coming through must either be a Devout Follower of The Holy Meofisp, Any of its three Deities or that they sacrifice something that is valuable to them to The Holy Meofisp in order to use the Portals, Any Mortal that doesn't follow any of these rules will be teleported to a random location in the World the Portal is located in.

"Great, Now the Mortals can travel between Planets!"

KI'Tork also checks the numbers of The Frost Kobolds and tries to see how far their Civilization has expanded and how Faithful they are to The Holy Meofisp.

"I don't want mortals traveling between the planets for no reason. We made them separate for a reason. I oppose of this, and will do what is necessary to seal them."
Oppose Fusil by clearing all the portals and protecting them from tampering.

"Whats wrong with the portals? They don't even affect your followers...

I am also in favor of those portals, as they allow secrets to be shared between worlds. I will contribute to their defense if needed. I would however like to propose the removal of religion favoritism, as it seems that there is multiple gods in favor of their existence and this may incite more of us to support them.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 06, 2015, 09:48:14 pm
"Greetings new god, my name is Neron, God of Ice may we work together in the future!

"Hey a Newbie! Welcome to the Council!"

KI'Tork creates several dozen of Portals alongside well-traveled paths and trade routs on Slytha and Keshan that lead to the other. They are located in and lead to places that are held by The Holy Meofisp.A Portal in Slytha would go to Keshan and so on. He Enchants the Portals so that anyone coming through must either be a Devout Follower of The Holy Meofisp, Any of its three Deities or that they sacrifice something that is valuable to them to The Holy Meofisp in order to use the Portals, Any Mortal that doesn't follow any of these rules will be teleported to a random location in the World the Portal is located in.

"Great, Now the Mortals can travel between Planets!"

KI'Tork also checks the numbers of The Frost Kobolds and tries to see how far their Civilization has expanded and how Faithful they are to The Holy Meofisp.

"I don't want mortals traveling between the planets for no reason. We made them separate for a reason. I oppose of this, and will do what is necessary to seal them."
Oppose Fusil by clearing all the portals and protecting them from tampering.

"Whats wrong with the portals? They don't even affect your followers...

"Everyone is effected by this. It will ruin the perfect reincarnation system we have set up! And for what? Nothing. My followers would be able to use the portal as well. Anyone would be able to use the portal as well. The reincarnation system would be destroyed, the planets thrown into chaos, and nothing would be gained of it but some Ammusment for the Kitchen God.

If you continue to oppose me, I could always just give the directions of these portals to that Merman Emperor. Do you want him loose on the second planet as well? I am sure he has enough valuables to get an army through."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 06, 2015, 09:49:33 pm
"I support Fusil in this endeavour for reasons pertaining to the Merman Emperor. Remove the portals immediately."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 09:50:57 pm
((you forgot my vote for the new proposal (107.00), probably because I added it just before your post))

I name the gas giant D'hrool and create a sentient life form made out of gas, with lightnings serving as a brain. They are rather smart, but are harmed by change of pressure by getting dissipated in the atmosphere. They live a nomadic lifestyle, following weather patterns as to avoid pressure changes, require no food, but tend to dissipate as time pass, living up to 40-50 years. They reproduce by connecting their brains, forming a new one as the lightnings touch. As my creation, they worship me as their god-creator. I make about 300 of them.

I teach them how to use compromising secrets as a negotiation tool to obtain what they want.

"Sentient beings are incapable of worship. What you're looking to create are sapient beings. Sapients have free will and are capable of worship, sentients have free will but are incapable of worship, and non-sentients have neither free will nor the ability to worship."

"Grauel, I will assist you in reading through all Tick reports, but I'm a bit busy at the moment."

A simple understanding mistake, my creatures are indeed sapient and worship me.

The life form I created is meant to be sapient instead of merely sentient.Also, they are called Gasbags.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Ama on February 06, 2015, 09:54:09 pm
"Greetings new god, my name is Neron, God of Ice may we work together in the future!

"Hey a Newbie! Welcome to the Council!"

KI'Tork creates several dozen of Portals alongside well-traveled paths and trade routs on Slytha and Keshan that lead to the other. They are located in and lead to places that are held by The Holy Meofisp.A Portal in Slytha would go to Keshan and so on. He Enchants the Portals so that anyone coming through must either be a Devout Follower of The Holy Meofisp, Any of its three Deities or that they sacrifice something that is valuable to them to The Holy Meofisp in order to use the Portals, Any Mortal that doesn't follow any of these rules will be teleported to a random location in the World the Portal is located in.

"Great, Now the Mortals can travel between Planets!"

KI'Tork also checks the numbers of The Frost Kobolds and tries to see how far their Civilization has expanded and how Faithful they are to The Holy Meofisp.

"I don't want mortals traveling between the planets for no reason. We made them separate for a reason. I oppose of this, and will do what is necessary to seal them."
Oppose Fusil by clearing all the portals and protecting them from tampering.

"Whats wrong with the portals? They don't even affect your followers...

"Everyone is effected by this. It will ruin the perfect reincarnation system we have set up! And for what? Nothing. My followers would be able to use the portal as well. Anyone would be able to use the portal as well. The reincarnation system would be destroyed, the planets thrown into chaos, and nothing would be gained of it but some Ammusment for the Kitchen God.

If you continue to oppose me, I could always just give the directions of these portals to that Merman Emperor. Do you want him loose on the second planet as well? I am sure he has enough valuables to get an army through."
"First off, this changes nothing. In what way will this even affect the reincarnation system?"

"Second, that was a very poor threat, god of weapons."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 06, 2015, 09:57:02 pm
I've been thinking about this for a while but since there are a growing number of planets, planetoids, moons, etc with living creatures on it, we might want to consider changing the reincarnation system so that souls just reincarnate at whatever location needs souls the most. I'm not proposing this yet because I'd rather hear thoughts on the idea first and any additions, changes, objections, etc people might have to the idea.

The old system was definitely good but I'm not sure how it will hold up with the increasing number of habitable locations that are removed from the original planets.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 06, 2015, 09:57:58 pm
"Second, that was a very poor threat, god of weapons."
"That was a threat, wasn't it? A very overt one at that, no need for lawmode. Still, the Merman Emperor may just use it on his own volition to conquer in Slytha which I cannot allow."

I've been thinking about this for a while but since there are a growing number of planets, planetoids, moons, etc with living creatures on it, we might want to consider changing the reincarnation system so that souls just reincarnate at whatever location needs souls the most. I'm not proposing this yet because I'd rather hear thoughts on the idea first and any additions, changes, objections, etc people might have to the idea.
"That is an acceptable reincarnation system."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Cptn Kaladin Anrizlokum on February 06, 2015, 09:58:32 pm
Mortals can already travel through my Catacombs, and they can exit them through any gravesite or tomb. On any world.
I don't see why the portals are so bad...
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 09:59:44 pm
I've been thinking about this for a while but since there are a growing number of planets, planetoids, moons, etc with living creatures on it, we might want to consider changing the reincarnation system so that souls just reincarnate at whatever location needs souls the most. I'm not proposing this yet because I'd rather hear thoughts on the idea first and any additions, changes, objections, etc people might have to the idea.

I am in favor of this proposition, I believe the portal system should remain and this would fix the only issue it can cause. Hopefully this will calm Fusil.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 06, 2015, 10:00:08 pm
Quote
"First off, this changes nothing. In what way will this even affect the reincarnation system?"

"Second, that was a very poor threat, god of weapons."

"Allowing people to walk between the worlds, the worlds they are reincarnated to at death, practically at will? This completely ruins the system. If you notice, you don't even have to be a follower to use this. Anyone with something they can sacrifice can simply go to what is effectively the world they would enter when they die. At any time. The perfect system would be forever changed, forever ruined.

And I have to get clever with my threats, as I am forbidden from specifically threatening violence. Non-violent threats are rather difficult for me."

I've been thinking about this for a while but since there are a growing number of planets, planetoids, moons, etc with living creatures on it, we might want to consider changing the reincarnation system so that souls just reincarnate at whatever location needs souls the most. I'm not proposing this yet because I'd rather hear thoughts on the idea first and any additions, changes, objections, etc people might have to the idea.

The old system was definitely good but I'm not sure how it will hold up with the increasing number of habitable locations that are removed from the original planets.

"There are not enough habitable locations to ruin it as of yet. The current system has worked fine. Perfectly. Change is not necessary. The solution, of course, is to stop making pointless planets like the one made of ice."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Cryxis, Prince of Doom on February 06, 2015, 10:01:58 pm
Create an atmosphere suitable to the Sewa on the planet and create the closed Sewa reincarnation system, allow stasis spirits to cycle back in once the system is set up so the stasis spirits don't deteriorate or sink into the void
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Ama on February 06, 2015, 10:06:26 pm
Quote
"First off, this changes nothing. In what way will this even affect the reincarnation system?"

"Second, that was a very poor threat, god of weapons."

"Allowing people to walk between the worlds, the worlds they are reincarnated to at death, practically at will? This completely ruins the system. If you notice, you don't even have to be a follower to use this. Anyone with something they can sacrifice can simply go to what is effectively the world they would enter when they die. At any time. The perfect system would be forever changed, forever ruined.

And I have to get clever with my threats, as I am forbidden from specifically threatening violence. Non-violent threats are rather difficult for me."
"If that was non violent then I must be a God of Fire."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 10:06:40 pm
Create an atmosphere suitable to the Sewa on the planet and create the closed Sewa reincarnation system, allow stasis spirits to cycle back in once the system is set up so the stasis spirits don't deteriorate or sink into the void
((This just reminded me that I need to do the same))

Close the Gasbag's reincarnation system, making them reincarnate as other of their own, since their brain structure is incompatible with that of most mortals. This also means that no mortal can reincarnate as a Gasbag. My specie remains unknown to the other sapient races.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 06, 2015, 10:14:18 pm
Quote
"First off, this changes nothing. In what way will this even affect the reincarnation system?"

"Second, that was a very poor threat, god of weapons."

"Allowing people to walk between the worlds, the worlds they are reincarnated to at death, practically at will? This completely ruins the system. If you notice, you don't even have to be a follower to use this. Anyone with something they can sacrifice can simply go to what is effectively the world they would enter when they die. At any time. The perfect system would be forever changed, forever ruined.

And I have to get clever with my threats, as I am forbidden from specifically threatening violence. Non-violent threats are rather difficult for me."
"If that was non violent then I must be a God of Fire."

"What is violent about giving a man directions? Certainly, it is a most peaceful action, no matter what the man does with them."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Ama on February 06, 2015, 10:16:06 pm
Quote
"First off, this changes nothing. In what way will this even affect the reincarnation system?"

"Second, that was a very poor threat, god of weapons."

"Allowing people to walk between the worlds, the worlds they are reincarnated to at death, practically at will? This completely ruins the system. If you notice, you don't even have to be a follower to use this. Anyone with something they can sacrifice can simply go to what is effectively the world they would enter when they die. At any time. The perfect system would be forever changed, forever ruined.

And I have to get clever with my threats, as I am forbidden from specifically threatening violence. Non-violent threats are rather difficult for me."
"If that was non violent then I must be a God of Fire."

"What is violent about giving a man directions? Certainly, it is a most peaceful action, no matter what the man does with them."
"Maybe I will give the Merfolk Emperor some directions to the Armu lands then..."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 06, 2015, 10:20:12 pm
Quote
"First off, this changes nothing. In what way will this even affect the reincarnation system?"

"Second, that was a very poor threat, god of weapons."

"Allowing people to walk between the worlds, the worlds they are reincarnated to at death, practically at will? This completely ruins the system. If you notice, you don't even have to be a follower to use this. Anyone with something they can sacrifice can simply go to what is effectively the world they would enter when they die. At any time. The perfect system would be forever changed, forever ruined.

And I have to get clever with my threats, as I am forbidden from specifically threatening violence. Non-violent threats are rather difficult for me."
"If that was non violent then I must be a God of Fire."

"What is violent about giving a man directions? Certainly, it is a most peaceful action, no matter what the man does with them."
"Maybe I will give the Merfolk Emperor some directions to the Armu lands then..."

"And those directions would be 'past all those smiley faced statues with big bows, into the heavily armed dome filled with angry tentacle people with hundreds of weapons each, the form-transforming people, and maybe Wani who all live under a God who is willing to nuke all his land if he sets a single finger on one of his cities'. I think he knows where they are, but would not be stupid enough to try it."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 06, 2015, 10:50:15 pm
"Grauel, I never thought that I would have agreed with you, But that's a good idea! I Approve of it. Anyways it's nice to know that now Mortals can transfer ideas between Planets, Which will likely increase Commerce, Technology and so on, It has nothing but benefits for the Entire Council! I also have an Idea! What if we pooled our Essence to create an Infinite Temple Dimension where our Worshipers can go to pray instead of in an ordinary Temple. It would likely increase their Faith to be surrounded by their Deity's Spheres and prevent Vandalism and Temple Defacing because the Plane would be Infinite! And every Deity would have their own section of course, And just picture the Potential for Feasts! Violence would be completely impossible in the Dimension to prevent squabbles and infighting but there could be Arenas and such where Certain Deities*Cough*Fusil*Cough* would be able to practice their Spheres without harming others. Also New God, I'm completely fine with you spreading your Religion to my followers as long as they don't ditch me for it. I don't know why some Deities insist on Starving the Newbies, It's quite jacked up in my opinion."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 06, 2015, 11:04:38 pm
"Grauel, I never thought that I would have agreed with you, But that's a good idea! I Approve of it. Anyways it's nice to know that now Mortals can transfer ideas between Planets, Which will likely increase Commerce, Technology and so on, It has nothing but benefits for the Entire Council! I also have an Idea! What if we pooled our Essence to create an Infinite Temple Dimension where our Worshipers can go to pray instead of in an ordinary Temple. It would likely increase their Faith to be surrounded by their Deity's Spheres and prevent Vandalism and Temple Defacing because the Plane would be Infinite! And every Deity would have their own section of course, And just picture the Potential for Feasts! Violence would be completely impossible in the Dimension to prevent squabbles and infighting but there could be Arenas and such where Certain Deities*Cough*Fusil*Cough* would be able to practice their Spheres without harming others. Also New God, I'm completely fine with you spreading your Religion to my followers as long as they don't ditch me for it. I don't know why some Deities insist on Starving the Newbies, It's quite jacked up in my opinion."

Thank you for your comprehension, even thought the goal of my books were to pacify a few dangerous cults, gaining a few followers along the way, as proven by the last tick. I do not know yet if I will support or oppose this project.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 06, 2015, 11:11:41 pm
"Grauel, I never thought that I would have agreed with you, But that's a good idea! I Approve of it."

Because of our spheres? Funny, I never really give much though to your sphere when I talk to you. Not that we talk that much...

I don't have any complaints against your suggestion as long as it turns out not to be too expensive with all said and done.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 06, 2015, 11:21:53 pm
Propose that we know the identities of the god or gods who helped the Merman Emperor and propose that we know the Merman Emperor's motives and goals.

"We ought to stop procrastinating on this issue. As gods we should've already dealt with this a long time ago."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 06, 2015, 11:39:55 pm
Propose that we know the identities of the god or gods who helped the Merman Emperor and propose that we know the Merman Emperor's motives and goals.

"We ought to stop procrastinating on this issue. As gods we should've already dealt with this a long time ago."

Somehow I doubt this will work all that well. One way or another. Besides which, at this point, there's no reason to. Antagonizing him will only worsen the situation, which has stabilized and improved again.

Additionally, I myself am opposed to the portals, as there is a purpose to having separate worlds, not least of which is that if a second, larger Mer-Emperor incident occurs, they cannot gain control of everything.

And before you make some comment about nuking them if they try and touch your cities, Fusil, I'll point out that this would cause Mega-Deaths, resulting in the Council being very upset with you again, and that you have no real reason to nuke them if they wanted to take over peacefully, anyway, since it's not like they started mandating worship of any one God, as far as can be told.

Finally, as the Merfolk Emperor's been content to consolidate what he's conquered so far, and it's not all that large, I doubt that he would care about a second world yet, Fusil, so it was a poor threat in far more ways than one.

But it was certainly a threat.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 06, 2015, 11:54:21 pm
Somehow I doubt this will work all that well. One way or another. Besides which, at this point, there's no reason to. Antagonizing him will only worsen the situation, which has stabilized and improved again.
"We wouldn't antagonize him because the proposals won't affect him even if they pass, especially the first proposal."

And before you make some comment about nuking them if they try and touch your cities, Fusil, I'll point out that this would cause Mega-Deaths, resulting in the Council being very upset with you again,
"Firstly, that proposal is meant to relate to him threatening us, our objects, or our subjects - not those unaffiliated to us and you know it. Secondly, I'm pretty sure he meant that he'd nuke the Merman's armies rather than Merfolk cities. Civilians are sacrosanctum, but armies are fair game."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 06, 2015, 11:57:47 pm
I don't think it's that easy. If it was, I'd have made a proposal about who if anyone has used time warping to modify past events and what events have they modified. Or for that matter, who was the HoDo killer? Or who started the plagues? Who killed those sleeping gods really early on? The Demons? The Parasites?

The list goes on. If you're going to try and get answers to one through the council, you might as well try to get answers for all of them.

Anyway, I prefer doing investigations myself if at all and I trust the results far more that way. No offense to the council.

Edit:

For the record, if I find out the one using time manipulation is just doing it to look into the past and not to mess around with it, I won't be annoyed. I'm only going to be annoyed if the past is messed with.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 07, 2015, 12:12:16 am
Azem (Wealth, Trade): 67/66, 8-9
"Why does Azem have 67/66 Essence?"
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Cptn Kaladin Anrizlokum on February 07, 2015, 12:16:05 am
I don't think it's that easy. If it was, I'd have made a proposal about who if anyone has used time warping to modify past events and what events have they modified. Or for that matter, who was the HoDo killer? Or who started the plagues? Who killed those sleeping gods really early on? The Demons? The Parasites?
((The Oracle exists, remember?))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 07, 2015, 12:27:13 am
((I've used it for several of my investigations. It's useful for hints but very rarely gives direct answers. Still helped me close a few cases eventually but it's not always a straight answer.))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 07, 2015, 03:19:46 am
"I'm looking for someone to aid me in a few projects in exchange for my aid in their projects. I have three projects available. The first costs 5E, the second costs 6E, and the third costs 10E. If your project's price costs the same amount of Essence we can come to a deal where we help each-other on each of our projects, thus discounting their prices and making them cheaper for the both of us. Is anyone interested in my offer? Also, this offer is not limited to just one other person, even for just one project. The more people are involved the more the projects are discounted, after all."

"Ghizher, allow me to introduce myself. I am Lord Malakath, goddess of Souls and Blood. As all magic comes from the soul - thank you Fusil for educating me on this - it turns out that I am also the defacto goddess of magic. Now, while I have refrained from dabbling into Void magic for its naturally anathemic nature, I'm rather interested in the magic which you present. As you are a god, rather than a Null, I should theoretically be able to control your magic and thus safely use it. I was wondering if I could borrow one of those books you just made to learn more about your particularly unique flavour of magic, if you don't mind."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: DreamerGhost on February 07, 2015, 05:58:57 am
Mortals can already travel through my Catacombs, and they can exit them through any gravesite or tomb. On any world.
I don't see why the portals are so bad...

Quote
sudden immense Merfolk invasion from marketplaces and graveyards

A̸̧̦͙̫͚̟̩̪͕̘̪̗̭͇̗̔̓̉̔̈̀̏ͯ̎̾ͤ̌́̾̔̿n̸̶̢̛̺̖͚͙̤̗̙̰̹̐̓͐̉ͨͪ͐ͪ̽̇̆͒ͬ͒̐̔͋d̛ͫ͋̿̈̃͑͆ͥͦ̓͗̋ͩͯ͠҉̗̤̰̺̦̼ ̷͔̥͍̯͙̗̟̦̲͂͂ͥ̾̀̒͂ͯ͌̂̓̃͂ͨ̌̀͢͠͞s̵̢̢̠̹̗̲͓̺͉͈̗̍ͬ̀̅ͣ̈́͝ͅo̶̸̗͉̜̳̪͖̜͛ͬͧ̄ ̌̇̓ͪ̌́̋͌͛ͭ͛̑̂̎ͩ҉̝̣̥̖͔̣ọ̤͓̟̖̠̹̼̙͎̻̄ͫ̆͒͌̓̾ͨ͘͜͢nͯͪ̄ͭ͛̋̾ͥͬ͒͗̎̓̒͏̶͉͇̙̬̰̥͇͕͠e̴̺͖̘̲͎̟̮̭̒̄ͩ̊͌ͥ̾ͥ̅͐ͣ̈́͑́́ ̛̫̦͚͎͈̤̩̺̝̂̆̍̃ͧͫͅǫ͓̤̹̘͚̣̐̆̎̓̄̾̏͢f͆͗̊ͪ̒͏̵̧͈̦̖͔̖̪̥͈̪̩̗ ͨ̇ͫ͆ͧ̀͝҉̛̞̜͙̻̺̩͙̤̹̬͕͙͉͍͖̖̬͈͍rͦ͂̎̎͂̇̐̓̏͌̑͏҉͖̣͙̦̤͔̺̮ȩ̸̵̜̼̫͇͒ͫ͒̎̃ͯͯ̅ͤ͛ͥͨͪ͒̔̕͞s̨̱̳͈͉͍̝̬͈̈̂͋̑̓ͯ̑ͧ́̚p̷̶̴̌̉̉̐ͧͯ̆̃͂̐҉̲̯̮̪̖͇̭̯̻͓͈̤̦̖̮̭̝̞o̖̳͍̱͉̻̰͉̜̙̣̜̩ͮ͑̂ͫ̽ͬͨ͗́̕͜ṇ̹̙̼̫̪̣̉̋ͦ͌ͬͮ̅̓͛̕͟s̵̗̻͖͕͈̰̩̿͋ͬ̏ͨ̈ͥͣ̉̀͝i̵̛ͥ̑̌́̊ͫ͌̓ͣͣͣ̎̋͏̶̳̖̙͕̼͕͍̗̞b̬̬̺̼̘͎͈̺͈̠̀̃̈́ͦ̓ͯͨ́ͥ͐ͧ͊͘͟l̶̥̻͓̰̬̻̲͖͓̩̯̱̟̹̽ͬ̓͒̒̿͑ͦͧ̎̔͋̌̄̔̅ͯ͘͞e̖͙̘͖̻̪̫̯̲̜̗ͤ͗ͣͪ̈ͦͭ̒ͧͧ͝͡͝ ̷͈͍͍͇̭͇̱͔̩̤̥͓͑̒͆̽̓̍ͩ́ͦͩ͒͐̇͘͟͟͝i̡̛̼̲͔̰̲̜̺͉̦͈͖̦̥ͮ͛̉̈͛͛̊̅̿̇͒̽̈̀͝ͅḑ̹̯͓̮͍̱̫͍͈̗̖̞̟͇̿̏̀̋̑̑ͩ̉̈̍̿̄̾̉ͥͦ͝ͅi̡̇̇̌ͯ̎͑̈͒̆̿̉̈́ͮ҉̷̢̰̜͍͎̠͇̰̪̦̖͉̳̹̳͔̮̀o̸̴̵̟͎͇̹̩͎̱̙̪̻̟͚̥̟̘̠̊͌ͥ̆ͨ̋̊̑̋̋̓͝ͅţ̷͑ͪ̽ͦ̐̋̇ͧͫ̇́͛ͫ͞҉̟̟̥̘̫̜̜̦͇̠̹̪̖̪̯͚͚̘̼s̳͖̪̗͈̗̦̞̭͖̪̙̘̱͔̣̫ͨͭͯͥͨ͆̐ͪͭ̽̆ͧ̈̾̔̒̕͘͜͠ͅ ̜͔̻͕͚̪̱̥̻͖̜͓͔̯͖̋͂ͯ̾̔̅̑͊́̀͢͟͡rͤ̌̾͛ͨͦͫ̊ͪ̎͐̊ͯ̎̒̑ͦ҉͏͔͉̰͖͓̼̺̱̤̤̩̟͔̖ȅ̸̓͋ͣ͂ͥͩͬ̂͡͡҉̞̟̠̻̱͇̣͙aͮ̀̈́ͩ̽ͣ͏̡̩̘͇̟̲͕̰̲r̵̵͓̣̻̜͔͈̬̬͔̞̋ͦ̊ͅs̸̶̱̩̳̤̠̩̍͊̓ͩ͟͢ ̸̬͔̯̪͇̍̅̿̂ͥ̿̐̀͂̈́̿̇̈́̽ͥḩ̨̬̦͎̞͍̻̻͈̗̠̦͇̬̳̘͚͂͒̊ͧ́ͩ̇̈̏͂͜͠ͅĭ͇͖̻̖̬͎͓̊̄͂͛ͨ͑ͭ̎̃̈́̋͛̄̓̃͠͡ͅş̶̒͆ͭͧ̌̇͋ͭ̐̚͞͏͎̪͈̰̬̦̞͉̗̙̱̱͕͇͓̭͈ͅ ̛̛̛̙͔̱̩̻̘̙ͣͥ̈̈́̓ḧ̡́ͪ̌̓̊͂̌ͩ̀̿̒ͪͪ͒̆͏̶̪̭̳̦͉͔̺̰̗͞e̡̡̳͈̞͉̹̞̩̩̳͚͙͛͐ͪ͗̎̈̌ͮ̽ͭ͟͞a̽̑̊ͨͨ͒ͩ̄̿̔̇͐̔ͦ̾̏̀͏̳̻̝̺̟̥͕̗̩͜͜ḑ̶̰̯̰̼̖͚̦̳͎̰̮̘̩̩ͥ̃͂͋̐̑̈͌͢͢ͅͅͅ.̛̛̩̟̺̹̪͚̗̱̫̞̰̣͔̊̓̾͒͐̊̓̃̓̿ͨ̾ͧ̚̚͝͡ ̜̳͎͖̖̬͇͖̞̫͎̥̗̺ͪ͌͗̀̾̅͑͌̎ͤ͊͊ͨ̌͗̽͌͘͞͝

Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 07, 2015, 07:08:25 am
Malakath creates weed and gives some to Khaziraad.

"Here, smoke some of this at about twenty past four every afternoon, every day. It should calm you down a bit, at least enough to communicate coherently."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Cptn Kaladin Anrizlokum on February 07, 2015, 11:10:01 am
((Marketplaces as well, who made that marketplace thing? The Bazaar or something?))

Edit: ((The mystic market? Yeah, you are the other person responsible...))
Quote
Proxies of mages powerfull enough to bypass requirements to enter. Upon wishing to leave, person would find their way to the point where they originaly wanted to go within a minute
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: DreamerGhost on February 07, 2015, 11:39:15 am
((People at the exit point would never notice Mystic market itself though, and, presumably, it would take a ton of power for a mage to send a whole army through. Still, plenty of facepalming at this oversight was had.))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 07, 2015, 12:14:55 pm
Malakath creates weed and gives some to Khaziraad.

"Here, smoke some of this at about twenty past four every afternoon, every day. It should calm you down a bit, at least enough to communicate coherently."

I destroy the drugs!

"Winners to not use drugs, God of Architecture! Do not fall for this pusher's trap!"

(That just explained everything Malakath or Yaos ever did ever.)

Now, I create the Wani!
Spoiler (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 07, 2015, 12:21:17 pm
"Ooh Giant Lizard Beasts. You preparing for War Fusil?"
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 07, 2015, 12:22:19 pm
"Ooh Giant Lizard Beasts. You preparing for War Fusil?"

"Always. Do you not understand what it means to be 'God of Weapons'?"
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 07, 2015, 12:26:41 pm
"I'm always preparing for a Feast so I can understand the Sentiment. Also Malakath that's a great idea, Thanks for the inspiration, Don't know why Fusil doesn't like it."

KI'Tork creates Frost Resistant Weed and teaches the Frost Kobolds how to farm and use it before giving to them. The Weed is enchanted to be nonaddictive and to not have harmful effects, Instead it increases their Health and can also be brewed into a Potion that grants regeneration for roughly half a minute, Along with simply smoking it.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 07, 2015, 12:56:44 pm
"I'm looking for someone to aid me in a few projects in exchange for my aid in their projects. I have three projects available. The first costs 5E, the second costs 6E, and the third costs 10E. If your project's price costs the same amount of Essence we can come to a deal where we help each-other on each of our projects, thus discounting their prices and making them cheaper for the both of us. Is anyone interested in my offer? Also, this offer is not limited to just one other person, even for just one project. The more people are involved the more the projects are discounted, after all."

"Ghizher, allow me to introduce myself. I am Lord Malakath, goddess of Souls and Blood. As all magic comes from the soul - thank you Fusil for educating me on this - it turns out that I am also the defacto goddess of magic. Now, while I have refrained from dabbling into Void magic for its naturally anathemic nature, I'm rather interested in the magic which you present. As you are a god, rather than a Null, I should theoretically be able to control your magic and thus safely use it. I was wondering if I could borrow one of those books you just made to learn more about your particularly unique flavour of magic, if you don't mind."

I am glad to meet you. I would be willing to teach you my specific brand of magic. I would not recommend the book I have created however, as it shows merely a small glimpse of my true power. I will ask a small amount of essence in return, as I need a large amount of the thing for my upcoming projects, and because this is no small offering that I am about to gift you.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Lord_lemonpie on February 07, 2015, 01:36:08 pm
"How rude of me, I completely forgot to introduce myself. My name is Melyssa, and I am the goddess of torture. I'm part of the Holy Meofisp, together with Neron and KI'Tork. Your books are interesting, and I will allow their existence in my cities as long as my followers stay loyal to me."

Melyssa checks if there are any eldritch books in the Flagellant cities. If she manages to find some, she sends Azxar, Uthon and Zekeb to see if the followers have remained loyal to her. Those who have chosen for the eldritch gods will be forced to die in a Brazen Bull. (http://en.wikipedia.org/wiki/Brazen_bull)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: IcyTea31 on February 07, 2015, 01:45:11 pm
"Hello, Ghizher. I am Cim, the God of Order and Law. I mostly work behind the scenes, but call my name at any time and I will respond. I hope, for your sake, that you seek to learn how this world works, as soon as possible, for your primary sphere puts you in grave danger if you are not careful."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: IcyTea31 on February 07, 2015, 02:36:10 pm
Spoiler: Votes (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 07, 2015, 03:34:40 pm
Quote
106.01: Make a listing of all tick/half-tick updates: Support. ((Making it a plain list would crash some browsers, but a list of links to them could do.))

(If this gets passed, I will probably just end up doing it myself  ::). It really isn't hard.)

Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 07, 2015, 03:37:33 pm
"How rude of me, I completely forgot to introduce myself. My name is Melyssa, and I am the goddess of torture. I'm part of the Holy Meofisp, together with Neron and KI'Tork. Your books are interesting, and I will allow their existence in my cities as long as my followers stay loyal to me."

Melyssa checks if there are any eldritch books in the Flagellant cities. If she manages to find some, she sends Azxar, Uthon and Zekeb to see if the followers have remained loyal to her. Those who have chosen for the eldritch gods will be forced to die in a Brazen Bull. (http://en.wikipedia.org/wiki/Brazen_bull)

I would like to know more about this "Meofisp" you talk about. As for my books, their purpose was to take over some eldritch cults, your followers should be safe.

"Hello, Ghizher. I am Cim, the God of Order and Law. I mostly work behind the scenes, but call my name at any time and I will respond. I hope, for your sake, that you seek to learn how this world works, as soon as possible, for your primary sphere puts you in grave danger if you are not careful."

I am well aware of my precarious position, be aware that I do not align with those you call the null and that I know perfectly of the menace they represent. I plan on using of my aspect to reduce their influence on this world, and hope in return that I will earn the trust of all of you.

I will appear in a unaligned human city under the appearance of a noble, wearing my symbol on a necklace, and will offer a large sum of gold and building materials to whoever accepts to build a new settlement. I will repeat this offer on multiple cities of both worlds. I will not mention or spread my religion.

I also vote in favor of 106.01
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 07, 2015, 04:12:10 pm
"Winners to not use drugs, God of Architecture!"
"You must use a lot of drugs, then."

"I'm always preparing for a Feast so I can understand the Sentiment. Also Malakath that's a great idea, Thanks for the inspiration, Don't know why Fusil doesn't like it."

KI'Tork creates Frost Resistant Weed and teaches the Frost Kobolds how to farm and use it before giving to them. The Weed is enchanted to be nonaddictive and to not have harmful effects, Instead it increases their Health and can also be brewed into a Potion that grants regeneration for roughly half a minute, Along with simply smoking it.
"I sincerely hope you plan to credit me with the invention, KI'Tork. I'd be rather upset if you didn't."

I am glad to meet you. I would be willing to teach you my specific brand of magic. I would not recommend the book I have created however, as it shows merely a small glimpse of my true power. I will ask a small amount of essence in return, as I need a large amount of the thing for my upcoming projects, and because this is no small offering that I am about to gift you.
"I would prefer the small glimpse before I invest more fully in your magic. Call it a demo."

106.01: Make a listing of all tick/half-tick updates: Support. ((Making it a plain list would crash some browsers, but a list of links to them could do.))
(A list of links was how I described it in the post where I proposed it.)

Soul Protectors are too generic with not enough differences between themselves. From now on, they will each be their own unique but unchanging sets of armour known as Soul Armour. Their form will still change if a truer form becomes available with technology. Currently-existing Soul Protectors will be unchanged but there will be no new ones.

I would like to know more about this "Meofisp" you talk about. As for my books, their purpose was to take over some eldritch cults, your followers should be safe.
"The "Holy Meofisp" as they call it is the name of their pantheon. A pantheon is a group of gods who urge their followers into worshipping other members of the pantheon. This results in a decrease in worship quality but an overall increase in Essence-gain via worship quantity."

EDIT: "Of all the Null factions to stay away from, Luminants should be stayed away from the most. They are the "weakest" faction and associating them will make you the target of the other two. Much more importantly, their goals specifically require the destruction of our Bubble and everything in it - including us. The Umbrals don't care and the Liminals will only destroy us if the Luminants get too powerful. Dealing with ANY Null is an awful, awful idea, but dealing with Luminants is the worst of said awful ideas. Also, stay away from Jelly Roll beings. They are very untrustworthy. Nulls aren't allowed to break deals, but if one does, don't complain about it or they'll punish you instead."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Lord_lemonpie on February 07, 2015, 04:52:51 pm
"How rude of me, I completely forgot to introduce myself. My name is Melyssa, and I am the goddess of torture. I'm part of the Holy Meofisp, together with Neron and KI'Tork. Your books are interesting, and I will allow their existence in my cities as long as my followers stay loyal to me."

Melyssa checks if there are any eldritch books in the Flagellant cities. If she manages to find some, she sends Azxar, Uthon and Zekeb to see if the followers have remained loyal to her. Those who have chosen for the eldritch gods will be forced to die in a Brazen Bull. (http://en.wikipedia.org/wiki/Brazen_bull)

I would like to know more about this "Meofisp" you talk about. As for my books, their purpose was to take over some eldritch cults, your followers should be safe.
"The Holy Meofisp (Abreviation of Mighty Explosion Of Frozen Satisfying Pain) is a recently formed alliance between KI'Tork, Neron and me. We've got our own ice planet named Nikjol. We have sworn to help and support each other.

I am glad you are not secretly converting my followers, but I'll still let my Archfiends check on them. The infidels living in my cities shall perish, so that my real followers will become more loyal.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 07, 2015, 04:57:49 pm
I am glad to meet you. I would be willing to teach you my specific brand of magic. I would not recommend the book I have created however, as it shows merely a small glimpse of my true power. I will ask a small amount of essence in return, as I need a large amount of the thing for my upcoming projects, and because this is no small offering that I am about to gift you.
"I would prefer the small glimpse before I invest more fully in your magic. Call it a demo."

I will then offer you one of my books.
((I'll pm you the content))

I return to D'hrool, watching my specie grow in number

Edit: I'd also like to change my aspect of mystery to secrets
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 08, 2015, 02:22:49 am
I select some missionaries to distribute Mystic Weed to areas where Mystic Snow is commonly consumed. This will hopefully take them off the more damaging Mystic Snow being peddled by ruthless gangsters. As missionaries, they will attempt to spread my religion as they go. To ensure the safety of my missionaries, they will have a couple of temple guards accompanying each of them. The guards and the missionaries will be screened to make sure they are all devout to me and are also strong-willed enough to not smoke their own product. Mystic Weed will come at a very small price - only enough to pay for the living expenses of the missionaries and their guards.

EDIT:
KI'Tork creates Frost Resistant Weed. The Weed can also be brewed into a Potion that grants regeneration for roughly half a minute, Along with simply smoking it.
"I'm slightly confused here. Does Frost Weed's regenerative abilities work if it's smoked or is this only possible if it's in potion form?"

Malakath experiments with Frost Weed in potion-making, seeing if some frost-resistance can be taken from it or if it can be combined with traditional healing potions to get increased potency. She also drinks a traditional healing potion to see if it heals her, thus refilling her Essence.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 11:44:10 am
(Great, now we have two serial editors -_-)

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I select some missionaries to distribute Mystic Weed to areas where Mystic Snow is commonly consumed. This will hopefully take them off the more damaging Mystic Snow being peddled by ruthless gangsters. As missionaries, they will attempt to spread my religion as they go. To ensure the safety of my missionaries, they will have a couple of temple guards accompanying each of them. The guards and the missionaries will be screened to make sure they are all devout to me and are also strong-willed enough to not smoke their own product. Mystic Weed will come at a very small price - only enough to pay for the living expenses of the missionaries and their guards.

They are, of course, kept out of Fusil loyal lands by way of bolt point. Malakath really has to stop pushing her drugs and religion in my land!
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 12:32:33 pm
(Great, now we have two serial editors -_-)

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I select some missionaries to distribute Mystic Weed to areas where Mystic Snow is commonly consumed. This will hopefully take them off the more damaging Mystic Snow being peddled by ruthless gangsters. As missionaries, they will attempt to spread my religion as they go. To ensure the safety of my missionaries, they will have a couple of temple guards accompanying each of them. The guards and the missionaries will be screened to make sure they are all devout to me and are also strong-willed enough to not smoke their own product. Mystic Weed will come at a very small price - only enough to pay for the living expenses of the missionaries and their guards.

They are, of course, kept out of Fusil loyal lands by way of bolt point. Malakath really has to stop pushing her drugs and religion in my land!

((+1 on this))

Well, Malakath, I never thought you'd stoop so low as to become a petty drug dealer. Evidently us gods can be no better than the mortals, sometimes... better keep this away from the Turonni, though. I'd rather you not erode the quality of my worship by selling them cheap drugs.

Opine to the Turonni that drugs are bad, mm'kay, and that anyone proven to be a user that cannot contribute to Turonni society should be arrested.

These convicts are to perform the menial jobs in Turonni society that nobody really wants to perform (sewer workers, garbage disposal... customer service...) freeing up others to do useful things, like study at the university, be lucky and annoy customer service representatives.


Edit: The "users" are anyone who uses any habit-forming drugs, not just Malakath's weed.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Vgray on February 08, 2015, 12:42:03 pm
Azem sighs.

"She's trying to be helpful you know. This invention of the cooking god's sounds better than Mystic Snow at least."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 12:43:10 pm
Helpful by trying to convert my followers by offering them drugs? 'Cause that sounds real helpful.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 12:45:14 pm
Azem sighs.

"She's trying to be helpful you know. This invention of the cooking god's sounds better than Mystic Snow at least."

"I am more angry at the fact she is trying to steal my followers away while doing it. Mystic snow at least only falls once in a blue moon, allowing a much shorter effective time and letting those afflicted by it get by as normal the rest of the year. This stuff grows every day, leading the addicts to use it every day. One can not craft weapons or practice with them if they do not have their wits about them at least most of the time."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Vgray on February 08, 2015, 12:55:55 pm
"At this rate, all caravans will be considered unwanted missionaries of myself."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 12:58:06 pm
Your caravans presumably don't offer mind-altering substances on the cheap as a means to gather worship...

Are you really hurting that bad for worshipers, Malakath?
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 12:58:24 pm
Well, I suppose it's impossible to worship the God of Weapons and the God of Blood at the same time. Their spheres have nothing to do with each other after all. And it's just impossible for a mortal to worship multiple gods at the same time, whilst primarily following one.

Oh, wait, no, that's the opposite of the truth.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 01:06:10 pm
If you want drug addled worshipers, Darruth ((not sure if you are... but you are now :P)) feel free to let the missionaries enter your cities.

I, on the other hand, don't, so I'm quite happy to direct any of the missionaries who come to Chance to your cities.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Vgray on February 08, 2015, 01:12:36 pm
"Right. I'll just put you down on my list of Mystic Snow supporters Fortuna, and I will be sure to send a few dealers your way."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 01:15:57 pm
"Right. I'll just put you down on my list of Mystic Snow supporters Fortuna, and I will be sure to send a few dealers your way."

So long as you don't expect them to return, sure.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 01:16:12 pm
I'd by far rather have this weed than the snow. Less harmful in every way. That doesn't mean I actually like the weed, however. But it is no worse than strong drink, and will be treated in much the same way.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 01:16:35 pm
I'd like to create a new flower. It will be a bell shaped flower with petals purple on the outside and blood-red on the inside. It will also have thorns. They reproduce at the same rate as any flowers.
It will be possible to extract a truth serum from the petals, while the thorns will contain an antidote, which is also a deadly poison, killing in a few hours. I'll create 5 000, split equally on both main planets.
It will be called "Twilight bell""Night eye".

I'd also like to see if I'm getting any essence from worship.

Edit:
Changed their name to avoid copying.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Cptn Kaladin Anrizlokum on February 08, 2015, 01:19:05 pm
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It will be called "twilight bell" due to it's coloration and shape.
((Can it not? We already have Deathbells and Twilight born... Both my races. And the bells of twilight.))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 01:19:33 pm
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It will be called "twilight bell" due to it's coloration and shape.
((Can it not? We already have Deathbells and Twilight born... Both my races))

((ok, I'll change their name))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 01:20:01 pm
(Duskbloom?))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 01:31:32 pm
"At this rate, all caravans will be considered unwanted missionaries of myself."

"Of course not. They are not actively attempting to convert my people, and are useful in spreading weapons through the world."

Well, I suppose it's impossible to worship the God of Weapons and the God of Blood at the same time. Their spheres have nothing to do with each other after all. And it's just impossible for a mortal to worship multiple gods at the same time, whilst primarily following one.

Oh, wait, no, that's the opposite of the truth.

"I don't want my followers to follow the impure foreign Gods. I would prefer it if they looked to only me, and I am not letting any of you steal them away from me. You do realize most of the A-S-H races probably don't even have blood? Of course not. You are an idiot."


I'd by far rather have this weed than the snow. Less harmful in every way. That doesn't mean I actually like the weed, however. But it is no worse than strong drink, and will be treated in much the same way.

"You don't even know anything about the snow, do you? The fact that this is constant makes it worse then the snow ever was."

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I'd also like to see if I'm getting any essence from worship.

(It shows this on the Deity's sheet once a tick. It isn't something you have to check! You are getting some essence from worship, since you made your own race, though it likely isn't a lot due to their comparatively small numbers.)
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 01:40:30 pm
I would argue quite the opposite. Any Snow dealer can collect massive amounts when it does fall, and then charge massive amounts for the limited supply to addicts. I've begun filtering out anytime you say 'you don't know anything' since it seems to have become shorthand for you managing to say nothing at all of any use. It's just a way for you to point and laugh again. Only no one is laughing with you.

I do like how you added the 'probably' in there, and how you seem to be implying that no one other than Armu, Seppo, or Hovori live in those cities. But hey, if you want to play by yourself in your own little sandbox, go right ahead. It's better than you knocking over everyone else's sand castles. Keep being paranoid if you want, but I would be worried about Cim and Grauel first and foremost, of anyone; consider that they never appear active yet always are. At least when Malakath is being silly or dumb, or any of the other gods who primarily work publicly, you get a chance to protest. If Malakath had done this secretly, you wouldn't even know until after the fact.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 01:52:17 pm
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I would argue quite the opposite. Any Snow dealer can collect massive amounts when it does fall, and then charge massive amounts for the limited supply to addicts. I've begun filtering out anytime you say 'you don't know anything' since it seems to have become shorthand for you managing to say nothing at all of any use. It's just a way for you to point and laugh again. Only no one is laughing with you.

"This just proves how much you don't know, doesn't it? You don't know anything about the effects of Mystic Snow. Nothing at all. One dealer collecting a lot of snow might make the price go up....which means that less addicts can afford it, and thus less people become addicted. Do you even know how it works? The effects it has on mortals? No, you don't. You couldn't even name its creators."

Quote
I do like how you added the 'probably' in there, and how you seem to be implying that no one other than Armu, Seppo, or Hovori live in those cities. But hey, if you want to play by yourself in your own little sandbox, go right ahead. It's better than you knocking over everyone else's sand castles. Keep being paranoid if you want, but I would be worried about Cim and Grauel first and foremost, of anyone; consider that they never appear active yet always are. At least when Malakath is being silly or dumb, or any of the other gods who primarily work publicly, you get a chance to protest. If Malakath had done this secretly, you wouldn't even know until after the fact.

"I am not sure if the Armu, Seppo, and Hovori have anything that could be considered 'blood'. Which is why I said probably. They are the majority race in the A-S-H cities, which is why I call them the A-S-H cities. The Golems live in Golem cities made of mostly Golems, the Humans live in Human cities with mostly Humans, The woodelves life in woodelf cities with mostly wood elves...You are an idiot if you haven't noticed, but more cities seem to be comprised of a single race. The A-S-H cities are a deliberate exception. I have plenty of followers who do have blood, but I don't want them worshiping the blood God. I just want the worshiping me.

It isn't being paranoid to keep foreign priests from stealing my followers. What is paranoid is thinking that the people who appear to be doing nothing are actively plotting against you. The Vindico have standing orders to KOS Malakath's follower thieves, since she was born and attempted to take them away with her Angels. It would not have ended well for her."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Vgray on February 08, 2015, 01:54:39 pm
"For my own sanity, and the good of all godlings, I'm not going to allow this. Consider yourself on trial as of this moment Arms-Bearer."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 01:56:39 pm
"For my own sanity, and the good of all godlings, I'm not going to allow this. Consider yourself on trial as of this moment Arms-Bearer."

"Oh? On trial, am I? In that case, I get a lawmancer. Tykki, prepare to cast defend at a moment's notice."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: IcyTea31 on February 08, 2015, 02:11:53 pm
Quote from: Code of Conduct
IV. Thou Shall Not Force Mortals Not To Worship Other Gods
"I stand with you, Azem. I will not vote on this trial yet, however."

Cim gets ready to counterspell Tykki.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 02:15:22 pm
I'm sorry Fusil, my mental filter caught the bits in the first part about you claiming I don't know anything and so the rest kinda got shuffled out. Could you repeat that, maybe with a little less condescension? Maybe I'll be able to understand you better.

I say you're paranoid because you think they're there to steal your followers. And while I wouldn't put it past Malakath, sharing and stealing aren't really the same thing. Like I said though, it's your choice if you want to keep them to yourself. That's not something I'll begrudge you, especially since I've been starting to feel very similarly, considering Melyssa and this new eldritch god and the like.

And yes, I'm paranoid on the subject of Cim and Grauel. I will admit that gladly. It pays off to be, around Gods that powerful.

Mmmmm...I would actually have to support Fusil on this one. He's not forcing mortals to stop worshipping other gods, he's trying to prevent other gods from converting his followers. Sorry Azem. At least, if that's what you were suing him for. The spirit of the law does not apply to this situation; he's not forcing the worshipers, he's forcing away the converters.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 02:22:09 pm
I'm sorry Stirk, my mental filter caught the bits in the first part about you claiming I don't know anything and so the rest kinda got shuffled out. Could you repeat that, maybe with a little less condescension? Maybe I'll be able to understand you better.

I say you're paranoid because you think they're there to steal your followers. And while I wouldn't put it past Malakath, sharing and stealing aren't really the same thing. Like I said though, it's your choice if you want to keep them to yourself. That's not something I'll begrudge you, especially since I've been starting to feel very similarly, considering Melyssa and this new eldritch god and the like.

And yes, I'm paranoid on the subject of Cim and Grauel. I will admit that gladly. It pays off to be, around Gods that powerful.

Mmmmm...I would actually have to support Fusil on this one. He's not forcing mortals to stop worshipping other gods, he's trying to prevent other gods from converting his followers. Sorry Azem. At least, if that's what you were suing him for. The spirit of the law does not apply to this situation; he's not forcing the worshipers, he's forcing away the converters.


Again on this subject? How many times will I have to repeat that I have no intention to steal anyone's follower? The small gain in worship would surely be cancelled by the amount of effort I would have to put in preventing anyone's revenge. And beside that, theft is certainly not my way of getting things. Too many risks for little reward.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: IcyTea31 on February 08, 2015, 02:22:58 pm
Mmmmm...I would actually have to support Fusil on this one. He's not forcing mortals to stop worshipping other gods, he's trying to prevent other gods from converting his followers. Sorry Azem. At least, if that's what you were suing him for. The spirit of the law does not apply to this situation; he's not forcing the worshipers, he's forcing away the converters.
"That makes enough sense to hold as a defense. That is why I won't vote...yet."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 02:25:49 pm
Quote from: Code of Conduct
IV. Thou Shall Not Force Mortals Not To Worship Other Gods
"I stand with you, Azem. I will not vote on this trial yet, however."

Cim gets ready to counterspell Tykki.

"I have the right to legal council! God Engines units one through five, standby to counter the counterspell! No burning out, take it easy. He stand no chance against our combined might!"

Quote
I'm sorry Stirk, my mental filter caught the bits in the first part about you claiming I don't know anything and so the rest kinda got shuffled out. Could you repeat that, maybe with a little less condescension? Maybe I'll be able to understand you better.

"Who is 'Stirk'? This is the second time this was mentioned. Is he a God from a foreign bubble or something? Everyone seems to be invoking his name when in distress. In any case, if your insane filter is blocking your idiotic mind from the truth there is nothing I can do. Is that what keeps you so ignorant?"

Quote
I say you're paranoid because you think they're there to steal your followers. And while I wouldn't put it past Malakath, sharing and stealing aren't really the same thing. Like I said though, it's your choice if you want to keep them to yourself. That's not something I'll begrudge you, especially since I've been starting to feel very similarly, considering Melyssa and this new eldritch god and the like.

"Transforming my followers from something pure into something impure is stealing. I don't need to 'share'. I don't want to 'share'. They will be my followers and mine alone, if I can help it."

Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 02:30:35 pm
Mmmmm...I would actually have to support Fusil on this one. He's not forcing mortals to stop worshipping other gods, he's trying to prevent other gods from converting his followers. Sorry Azem. At least, if that's what you were suing him for. The spirit of the law does not apply to this situation; he's not forcing the worshipers, he's forcing away the converters.
"That makes enough sense to hold as a defense. That is why I won't vote...yet."

I must support him also. I would've reacted in a similarly bad, through more polite way if I were to be in his situation. I believe obviously that he have the right to protect his followers in this situation, as it is clearly an attempt at converting them.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Vgray on February 08, 2015, 02:45:14 pm
Azem just glares at the assembled gods.

Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: IcyTea31 on February 08, 2015, 03:22:53 pm
Cim counterspells the counter-counterspell.

"Azem! Use your bean-counter skills to counterspell the counter-counterspell!"

Cim counts: "One counter! Two counters! Three counters! MUAHAHAHAHAHA!"

Cim calls in Co'unt're'mup, the Guardian of Counters, from the Void.

"KI'Tork, give me a kitchen with all its counters so I can counter that counter-counterspell!"

"Fusil. Do not try to defeat me in my own game. Your troupe's lawmancy only serves only to make me more powerful. That's about as viable to you as me directly attacking you with a sword."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 03:27:40 pm
Quote
Cim counterspells the counter-counterspell.

"Azem! Use your bean-counter skills to counterspell the counter-counterspell!"

Cim counts: "One counter! Two counters! Three counters! MUAHAHAHAHAHA!"

Cim calls in Co'unt're'mup, the Guardian of Counters, from the Void.

"KI'Tork, give me a kitchen with all its counters so I can counter that counter-counterspell!"


( :P :P :P)

Quote
"Fusil. Do not try to defeat me in my own game. Your troupe's lawmancy only serves only to make me more powerful. That's about as viable to you as me directly attacking you with a sword."

"People have made many attempts on my life with swords. Tykki was trained specifically to break Void Contracts, something I had hoped a lawmancer of great power would be capable of. Her training was specifically designed to beat the enemy at their own game. I don't believe you even have a true understanding of the nature of Lawmancy, due you Cim? You know not what the defend spell will do!"
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 03:40:11 pm
Gods, Fusil is just so witty, everyone. I mean, he can tell people that they don't know anything! Repeatedly, even!
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 08, 2015, 03:55:48 pm
They are, of course, kept out of Fusil loyal lands by way of bolt point. Malakath really has to stop pushing her drugs and religion in my land!
Missionaries and angels have been forbidden from going to the "forbidden cities" for a while now. These forbidden cities include the ASH cities, the Golem/Gremlin cities, and the Grauel capital. Even if your cities weren't forbidden, my missionaries wouldn't go to your lands unless there was a lot of Mystic Snow-use there.

Well, Malakath, I never thought you'd stoop so low as to become a petty drug dealer. Evidently us gods can be no better than the mortals, sometimes... better keep this away from the Turonni, though. I'd rather you not erode the quality of my worship by selling them cheap drugs.
"My missionaries are only going to cities that have high amounts of Mystic Snow-use. If they're visiting your cities then I think you have bigger problems at hand than the missionaries themselves. Regardless, my missionaries of Weed will not visit your lands."

"Mystic snow at least only falls once in a blue moon, allowing a much shorter effective time and letting those afflicted by it get by as normal the rest of the year. This stuff grows every day, leading the addicts to use it every day."
"Mystic Snow originally only fell once a year, but eventually someone asked if more Mystic Snowfall could be had and Varee extended the time so that Mystic Snow falls for two weeks out of every year. Also, Mystic Weed doesn't grow in the wild. Only my missionaries have access to it."

Your caravans presumably don't offer mind-altering substances on the cheap as a means to gather worship...

Are you really hurting that bad for worshipers, Malakath?

"The missionaries I sent have been sent to convince people to worship me, yes, but Mystic Weed is being distributed regardless of religion."

If you want drug addled worshipers, Darruth ((not sure if you are... but you are now :P)) feel free to let the missionaries enter your cities.
"They would enter his cities only if they were full of Mystic Snow addicts."

"You do realize most of the A-S-H races probably don't even have blood?"
"Blood is merely my secondary sphere."

"May I have your attention, please, Darruth? Now, what I wanted to speak about was formally spreading my religion in your Good Cities. I've just assumed that they were forbidden cities due to all the defensive measures you placed on them but I'm unsure. Is it ok if I send some priests to your cities and convince them to worship me as well as you? If not, then can you at least allow them to teach people Soul and blood magic? They both have very useful properties and can benefit your people greatly."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 06:12:25 pm
Well, Malakath, I never thought you'd stoop so low as to become a petty drug dealer. Evidently us gods can be no better than the mortals, sometimes... better keep this away from the Turonni, though. I'd rather you not erode the quality of my worship by selling them cheap drugs.
"My missionaries are only going to cities that have high amounts of Mystic Snow-use. If they're visiting your cities then I think you have bigger problems at hand than the missionaries themselves. Regardless, my missionaries of Weed will not visit your lands."

Hence my earlier edict to have all addicts that aren't contributing to society arrested and put to work.

Your caravans presumably don't offer mind-altering substances on the cheap as a means to gather worship...

Are you really hurting that bad for worshipers, Malakath?

"The missionaries I sent have been sent to convince people to worship me, yes, but Mystic Weed is being distributed regardless of religion."

Indeed, but your dealers are also proselytising, which is something I cannot abide.

What are the effects of this Mystic Weed, and also the Mystic Snow, so I know just how bad the work should be for the addicts in Chance.


An addendum to the edict putting junkies to work: the convicts will be provided with the minimum amount of Weed and/or Snow to avoid withdrawal symptoms. Any convict wishing to be paroled will be observed over the course of a half-year while still doing the menial labour. After this, they will be released into society, to do as they wish, but still under a further half-year observation to make sure they aren't using.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 08, 2015, 06:25:06 pm
Indeed, but your dealers are also proselytising, which is something I cannot abide.
"I was just arguing against the insinuation that I'm using Mystic Weed as a catalyst to gain more followers which I am most certainly not doing. Proselytism is merely a side activity and will not interfere with their anti-Snow work."

What are the effects of this Mystic Weed, and also the Mystic Snow, so I know just how bad the work should be for the addicts in Chance.
"Mystic Weed is less addictive than Mystic Snow. While Snow makes someone feel happy and energetic, Weed makes them calm and at peace. Despite this, someone who regularly consumes Weed is more productive than someone who regularly consumes Snow since Weed's effects are less severe and it's not actively distractive against pursuing other activities, unlike Snow."

EDIT: "The one thing it distracts against is addiction to Mystic Snow."

An addendum to the edict putting junkies to work: the convicts will be provided with the minimum amount of Weed and/or Snow to avoid withdrawal symptoms. Any convict wishing to be paroled will be observed over the course of a half-year while still doing the menial labour. After this, they will be released into society, to do as they wish, but still under a further half-year observation to make sure they aren't using.
"Fortuna, you have no Mystic Weed addicts. I only created Mystic Weed this Tick and the only ones who have access to it are my missionaries who haven't visited your cities. Since they're not allowed to enter, it's unlikely you will ever half Mystic Weed addicts unless you give them some."

Missionaries will only distribute enough Weed to each person to last that person a day. People are not allowed to buy in bulk.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 08, 2015, 06:28:41 pm
"OK Cim, Here Ya Go."

KI'Tork gives Cim a Five-Star Kitchen with an emphasis on Counter Aesthetics.

"Also Malakath, the Regeneration only works in potion form, But frequently using it will increase the User's overall health. Again, Thanks for the Inspiration."

Propose: I Say We Remove all Harmful Effects/Addictions from Narcotics!
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 06:32:33 pm
Propose: I Say We Remove all Harmful Effects/Addictions from Narcotics!

Would this proposal affect all drugs created in the future, or only those already existing at this point?
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 08, 2015, 06:35:26 pm
"All of the Current ones, I assume..."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 06:37:15 pm
"All of the Current ones, I assume..."

I see. Then I will abstain to vote on this proposal, as I have no interest in seeing either side win.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 08, 2015, 06:49:42 pm
KI'Tork gives Cim a Five-Star Kitchen with an emphasis on Counter Aesthetics.
"Could you possibly design me a kitchen specifically designed to aid experimentation with magical potions?"

Propose: I Say We Remove all Harmful Effects/Addictions from Narcotics!
"If by "harmful effects" you mean things such as Mystic Snow's tendency to make its users less productive and intelligent then I will support this proposal, but only for existing narcotics. If someone in the future decides to make narcotics that make people more violent or damage their system of morality then it would probably be for the best that they have some harmful effects for the user."

Cancel creation and distribution of Mystic Weed. If Mystic Snow is going to be non-harmful then why bother detracting from it?

EDIT: Oh yeah, Khaziraad. Give Khaziraad some Frost Weed.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 08, 2015, 07:01:15 pm
Propose: I Say We Remove all Harmful Effects/Addictions from Narcotics!
"I've changed my mind. I'm going to oppose this proposal. In the time that the proposal will pass someone might create a narcotic similar to what I described previously. Instead I will only support removing all harmful effects from Mystic Snow and Frost Weed specifically. Additionally, I will support removing all addictions from all narcotics since addiction is never good regardless of the narcotic's effects."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 07:07:31 pm
Propose: I Say We Remove all Harmful Effects/Addictions from Narcotics!
"I've changed my mind. I'm going to oppose this proposal. In the time that the proposal will pass someone might create a narcotic similar to what I described previously. Instead I will only support removing all harmful effects from Mystic Snow and Frost Weed specifically[. Additionally, I will support removing all addictions from all narcotics since addiction is never good regardless of the narcotic's effects."

You have no problem with drugs that break a mortal's system of morality but are against addictions? I must admit this opinion of yours greatly confuse me. Anyways, I Oppose removing the addictive effect of all future drugs.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 08, 2015, 07:15:04 pm
This what I'm talking about when I say some of you are too reliant on the council. How hard would it be to make a small modification to your own followers so they don't get addicted to things so easily? I see little reason for the council to get involved in every little change a god wants to make to the world when most of these changes can be done quite easily by individuals or small groups and often without dragging people who don't care into it.

Council action should really be for only the most important of cases that effect everyone and that can't be solved by individuals or small groups without massive investments. I don't think this is one of those cases.

Watch.

Make it so the Gruen do not suffer from addictive properties of any substances unless I specify that it affects them.

Problem solved for me. I don't need to make a proposal and convince everyone to make it pass and I don't need to worry about the Gruen snorting snow. Imagine that someone just goes and makes something new and even more addictive by using a lot of essence. With the way you all do things, we'd have to go through a whole new round of proposals and voting whereas I just need to take a few seconds to employ a new quick action.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 07:20:44 pm
Indeed, but your dealers are also proselytising, which is something I cannot abide.
"I was just arguing against the insinuation that I'm using Mystic Weed as a catalyst to gain more followers which I am most certainly not doing. Proselytism is merely a side activity and will not interfere with their anti-Snow work."

You're using the excuse of giving addicts a different drug in order to convert them, Malakath. This is going to erode another god's Essence gain to some extent, which I don't like, and would like even less if it were my worshipers.

What are the effects of this Mystic Weed, and also the Mystic Snow, so I know just how bad the work should be for the addicts in Chance.
"Mystic Weed is less addictive than Mystic Snow. While Snow makes someone feel happy and energetic, Weed makes them calm and at peace. Despite this, someone who regularly consumes Weed is more productive than someone who regularly consumes Snow since Weed's effects are less severe and it's not actively distractive against pursuing other activities, unlike Snow."

EDIT: "The one thing it distracts against is addiction to Mystic Snow."

An addendum to the edict putting junkies to work: the convicts will be provided with the minimum amount of Weed and/or Snow to avoid withdrawal symptoms. Any convict wishing to be paroled will be observed over the course of a half-year while still doing the menial labour. After this, they will be released into society, to do as they wish, but still under a further half-year observation to make sure they aren't using.
"Fortuna, you have no Mystic Weed addicts. I only created Mystic Weed this Tick and the only ones who have access to it are my missionaries who haven't visited your cities. Since they're not allowed to enter, it's unlikely you will ever half Mystic Weed addicts unless you give them some."

Missionaries will only distribute enough Weed to each person to last that person a day. People are not allowed to buy in bulk.

Well, your efforts have at least shown me a way in which to make the quality of life of law abiding Turonni slightly better, even if you have decided against continuing your fallacy.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 07:22:51 pm
This what I'm talking about when I say some of you are too reliant on the council. How hard would it be to make a small modification to your own followers so they don't get addicted to things so easily? I see little reason for the council to get involved in every little change a god wants to make to the world when most of these changes can be done quite easily by individuals or small groups and often without dragging people who don't care into it.

Council action should really be for only the most important of cases that effect everyone and that can't be solved by individuals or small groups without massive investments. I don't think this is one of those cases.

Watch.

Make it so the Gruen do not suffer from addictive properties of any substances unless I specify that it affects them.

Problem solved for me. I don't need to make a proposal and convince everyone to make it pass and I don't need to worry about the Gruen snorting snow. Imagine that someone just goes and makes something new and even more addictive by using a lot of essence. With the way you all do things, we'd have to go through a whole new round of proposals and voting whereas I just need to take a few seconds to employ a new quick action.

"This really seems like the obviose solution. Why are you arguing over something when, as Gods, you can change it with little effort? Even for just your own followers if you feel it necessary. Everyone can have it their own way for a few essence without this pointless council."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 07:25:36 pm
This what I'm talking about when I say some of you are too reliant on the council. How hard would it be to make a small modification to your own followers so they don't get addicted to things so easily? I see little reason for the council to get involved in every little change a god wants to make to the world when most of these changes can be done quite easily by individuals or small groups and often without dragging people who don't care into it.

Council action should really be for only the most important of cases that effect everyone and that can't be solved by individuals or small groups without massive investments. I don't think this is one of those cases.

Watch.

Make it so the Gruen do not suffer from addictive properties of any substances unless I specify that it affects them.

Problem solved for me. I don't need to make a proposal and convince everyone to make it pass and I don't need to worry about the Gruen snorting snow. Imagine that someone just goes and makes something new and even more addictive by using a lot of essence. With the way you all do things, we'd have to go through a whole new round of proposals and voting whereas I just need to take a few seconds to employ a new quick action.

"This really seems like the obviose solution. Why are you arguing over something when, as Gods, you can change it with little effort? Even for just your own followers if you feel it necessary. Everyone can have it their own way for a few essence without this pointless council."
My only real interest in this conflict is to prevent the creation of laws that will restrict the creation of drugs or limit their effect.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 08, 2015, 07:41:38 pm
Propose: I Say We Remove all Harmful Effects/Addictions from Narcotics!
"I've changed my mind. I'm going to oppose this proposal. In the time that the proposal will pass someone might create a narcotic similar to what I described previously. Instead I will only support removing all harmful effects from Mystic Snow and Frost Weed specifically[. Additionally, I will support removing all addictions from all narcotics since addiction is never good regardless of the narcotic's effects."

You have no problem with drugs that break a mortal's system of morality but are against addictions? I must admit this opinion of yours greatly confuse me. Anyways, I Oppose removing the addictive effect of all future drugs.
"I'm against both. What I'm saying is that the morality breaker should have harmful effects against those who take it and that addictions are never good no matter what drug is taken. Being addicted to something that breaks your morality and actively harms you is bad, no?"

You're using the excuse of giving addicts a different drug in order to convert them, Malakath. This is going to erode another god's Essence gain to some extent, which I don't like, and would like even less if it were my worshipers.
"As I said, they would've kept their proselytism separate from their drug-dealing - they wouldn't attempt to convert people who bought from them. If I didn't have my missionaries proselytise while they were in foreign lands then I would gain nothing from undertaking in this activity unless I served only my own cities. Looking back, however, I can see that that was not sufficiently charitable enough and if the current proposals to fix Mystic Snow don't pass then I will even help cities whose people primarily worship other gods without attempting to convert them."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 07:51:29 pm
You're using the excuse of giving addicts a different drug in order to convert them, Malakath. This is going to erode another god's Essence gain to some extent, which I don't like, and would like even less if it were my worshipers.
"As I said, they would've kept their proselytism separate from their drug-dealing - they wouldn't attempt to convert people who bought from them. If I didn't have my missionaries proselytise while they were in foreign lands then I would gain nothing from undertaking in this activity unless I served only my own cities. Looking back, however, I can see that that was not sufficiently charitable enough and if the current proposals to fix Mystic Snow don't pass then I will even help cities whose people primarily worship other gods without attempting to convert them."

You overstep your bounds, Malakath.

As has been mentioned previously, we are gods; we can fix most mortal problems with a little Essence investment. I do not recall ever electing you as moral authority over my worshipers, or anyone else's but your own.

Given that we are technically competing against each other, any form of charity that was not expressly asked for, perhaps even then, should be looked upon with suspicion. The proselytising, irrespective of your arguments that the drug-dealing and religious discourse will be kept separate, is the suspicious part. These are two things I don't want within Chance.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Ama on February 08, 2015, 08:06:52 pm
Neron creates a highly addictive mushroom called IceGrowth that gives weird visions when eaten and spreads it across Nikjol. It grows best in the dark and cold on ice.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 08:21:15 pm
((Has this suddenly turned into Pablo Escobar: The Simulation? :P))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 08, 2015, 08:38:18 pm
I create a vine with narcotic proprieties on slytha. It shall be highly addictive, allow heightened senses and make the consumer highly aggressive. It will also cause a mental degradation after long term use, making the consumer loose his sapience and act like an animal. It shall be named "Tyrannis"

((I declare drug war, everyone must try to make the best narcotic!))

Edit: It can be either eaten raw or smoked. It will grow on trees
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 08, 2015, 09:03:42 pm
Given that we are technically competing against each other...
"We are only competing with each-other because we choose to. We can just as easily choose to work together and openly promote polytheism."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 08, 2015, 09:23:06 pm
Given that we are technically competing against each other...
"We are only competing with each-other because we choose to. We can just as easily choose to work together and openly promote polytheism."

Pfft, fuck that...
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Detoxicated on February 08, 2015, 09:59:04 pm
Given that we are technically competing against each other...
"We are only competing with each-other because we choose to. We can just as easily choose to work together and openly promote polytheism."
+1 and unify under a grand pantheon.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 08, 2015, 10:15:23 pm
((Drug Challenge Accepted.))

KI'Tork requires that his Frost Kobold Priests smoke Frost Weed during Rituals and Prayers.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 10:17:16 pm
Followers of Darruth are made immune to physiologically addictive effects of drugs, and resistant to psychological addiction to things other than doing Good. Including alcohol.
This extends to a lesser degree to those around them via magical aura-ish seeping things and Obelisks, and Darruthian priests can cure drug addictions during the induction into the Church/becoming a follower.


((And before anyone says 'oh you're not curing anyone who asks for it you're not Good after all!', it's really not that bloody hard to join the church, and if you aren't willing to follow the teachings of the fucking God of Goodness in order to deal with your addiction, and have a drug problem, well...))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 08, 2015, 10:39:43 pm
"Also, Malakath, Asking me if I can design a Kitchen to experiment with Potions is like asking Fusil if he can make a Sword out of Steel. All you need to do is ask and Pay me back however Much Essence I lost creating it."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 08, 2015, 10:45:10 pm
*Points at Worship Units*

You see that gap there? Now I want you to think about something. When several gods recently have made millions more followers, did you see their essence gain go up by any significant amount if at all? Now imagine I decide to form a pantheon with any of you. My high worship quality from the large number of followers who are fervently loyal to me will potentially drop and I gain a large number of followers which has been clearly shown not to have any considerable effect after a god already possesses a large number of followers.

Effectively... sharing worship is only useful is very specific circumstances where either,
a) The gods both have low enough numbers of worshipers for the gain in numbers to be worth it.
b) The gods already have poor worship quality and have little to lose in that regard.
c) The gods have a means to easily gain back any loss in worship quality that they might lose.

Consolidating worshipers and not sharing could arguably be a better tactic than the shared worship system some of you seem to want.

My main problem is none of those things though. My problem is the longer you share things and the more intertwined the followers become, the more blurry the lines of acceptability become. It becomes a situation similar to that of when the humans were created. Several different people contribute and feel a sense of entitlement or something akin to ownership. If I decided right now to take the Gruen and change them all to have 3 heads, I don't think anyone would care because they're pretty much exclusively my followers. If I took the humans when they first came out and tried the same thing, I'm sure it would spark debates. I simply have no wish whatsoever to put myself in a situation where someone gets to tell me how I should interact with my followers because I acknowledge that we all have different spheres and different things which are important to us. These things do not always align with one another.

Followers of Darruth are made immune to physiologically addictive effects of drugs, and resistant to psychological addiction to things other than doing Good. Including alcohol.
This extends to a lesser degree to those around them via magical aura-ish seeping things and Obelisks, and Darruthian priests can cure drug addictions during the induction into the Church/becoming a follower.


((And before anyone says 'oh you're not curing anyone who asks for it you're not Good after all!', it's really not that bloody hard to join the church, and if you aren't willing to follow the teachings of the fucking God of Goodness in order to deal with your addiction, and have a drug problem, well...))

There we go! How does it feel not to have to make a proposal to do that? Pretty good right?

"Also, Malakath, Asking me if I can design a Kitchen to experiment with Potions is like asking Fusil if he can make a Sword out of Steel. All you need to do is ask and Pay me back however Much Essence I lost creating it."

I believe it was an attempt to be polite.

"Ki'Tork, make me a Kitchen," sounds far less courteous.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 08, 2015, 10:58:14 pm
"Don't worry about The Holy Meofisp's Worship Quality Grauel, We've got a Plan to fix that."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 11:05:10 pm
"Don't worry about The Holy Meofisp's Worship Quality Grauel, We've got a Plan to fix that."

"He was probably referring to the Light's stupid idea to mesh all our worshipers together in one huge, useless, and pathetic pantheon. I continue to refuse this idea. I want my worshipers pure. I was clear on that."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 08, 2015, 11:07:39 pm
"Fusil, I do not want nor need to Form a Pantheon with you, And NO that wasn't the Plan."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Stirk on February 08, 2015, 11:10:21 pm
Given that we are technically competing against each other...
"We are only competing with each-other because we choose to. We can just as easily choose to work together and openly promote polytheism."
+1 and unify under a grand pantheon.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 11:20:08 pm
Followers of Darruth are made immune to physiologically addictive effects of drugs, and resistant to psychological addiction to things other than doing Good. Including alcohol.
This extends to a lesser degree to those around them via magical aura-ish seeping things and Obelisks, and Darruthian priests can cure drug addictions during the induction into the Church/becoming a follower.


((And before anyone says 'oh you're not curing anyone who asks for it you're not Good after all!', it's really not that bloody hard to join the church, and if you aren't willing to follow the teachings of the fucking God of Goodness in order to deal with your addiction, and have a drug problem, well...))

There we go! How does it feel not to have to make a proposal to do that? Pretty good right?

Expensive and frustrating that it's necessary in the first place. The frustration would be there if it was a proposal, too, though.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 08, 2015, 11:24:20 pm
Followers of Darruth are made immune to physiologically addictive effects of drugs, and resistant to psychological addiction to things other than doing Good. Including alcohol.
This extends to a lesser degree to those around them via magical aura-ish seeping things and Obelisks, and Darruthian priests can cure drug addictions during the induction into the Church/becoming a follower.

""Followers of Darruth." Does that mean anyone who worships you is liable for the gift or only primary worshippers? Some may choose to worship another god primarily and you secondarily, after all."

My main problem is none of those things though. My problem is the longer you share things and the more intertwined the followers become, the more blurry the lines of acceptability become. It becomes a situation similar to that of when the humans were created. Several different people contribute and feel a sense of entitlement or something akin to ownership. If I decided right now to take the Gruen and change them all to have 3 heads, I don't think anyone would care because they're pretty much exclusively my followers. If I took the humans when they first came out and tried the same thing, I'm sure it would spark debates. I simply have no wish whatsoever to put myself in a situation where someone gets to tell me how I should interact with my followers because I acknowledge that we all have different spheres and different things which are important to us. These things do not always align with one another.
"I would be upset if you did that to the Gruen if you didn't ask for consent first. Simply turning someone into something they might not want to be does not sit well with me. Notice how I asked if people wanted to become blood-drinkers first rather than simply mutating some of my followers. What if those followers didn't want a longer lifespan? It's just not right."

"Also, Malakath, Asking me if I can design a Kitchen to experiment with Potions is like asking Fusil if he can make a Sword out of Steel. All you need to do is ask and Pay me back however Much Essence I lost creating it."
"What if I shared knowledge with you about the potions I create? Then we would both profit."

"My suggestion to embrace polytheism wasn't meant to be interpreted to mean that we should encourage our followers to worship each-other, just that we shouldn't force them into a situation where they can only worship one of us. Instead, we could convince people to choose us as primaries by offering them fair incentives for doing so. This healthy competition should drastically improve the quality of life of our charges. ALL of our charges."

"Don't worry about The Holy Meofisp's Worship Quality Grauel, We've got a Plan to fix that."

"He was probably referring to the Light's stupid idea to mesh all our worshipers together in one huge, useless, and pathetic pantheon. I continue to refuse this idea. I want my worshipers pure. I was clear on that."
"If they worshipped no god including you, would they be pure?"
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Rolepgeek on February 08, 2015, 11:33:47 pm
You know, on introspection, I actually find that question offensive, Malakath, which I didn't expect. So my answer will be that it's not your business, since you seem so keen on peddling these drugs around. I'm not going to enable you taking advantage of the things I try to do to protect my people to advance your own agenda.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: gman8181 on February 09, 2015, 12:13:20 am
"I would be upset if you did that to the Gruen if you didn't ask for consent first. Simply turning someone into something they might not want to be does not sit well with me. Notice how I asked if people wanted to become blood-drinkers first rather than simply mutating some of my followers. What if those followers didn't want a longer lifespan? It's just not right."

It was an exaggerated example. I'll lay down a more realistic one.

A group of your followers start worshiping Melyssa to the same extent as you. They pray to Melyssa asking for the ability to become more powerful through use of torture. Melyssa complies. These mortals have gotten what they wanted but now you have a group of torture fanatics living in your city alongside a bunch of regular followers who don't worship Melyssa.

Would you be mad at Melyssa? Possibly because you feel like what she did is affecting the quality of life for your other worshipers and that group is doing something that goes very much against your morals? Now think about it like this. Regardless of whether or not you think what Melyssa did is wrong, all she did was act out her sphere with people who follow her and prayed to her and got exactly what they want.

Same situation but the followers are just Melyssa's and they live in a town composed entirely of Melyssa's followers. We've seen situations like this before and I have no recollection of any of you interfering or saying anything about it.

It's a simple fact that a lot of our ideals and spheres don't work well together and our followers meshing can cause complications in certain situations. The Gruen tend to follow me because they support and believe in what I stand for and what I do. If I made all of my Gruen followers have three heads, I can almost guarantee the majority would accept it happily because of their belief that I am looking out for their best interests. They'd probably say, "Hey cool, I can eat three times as fast now." instead of "What the hell, why do I have three heads? I didn't ask for this!"
This is because the Gruen are fundamentally different from other races because I created them to be tailored to my sphere as opposed to Azem's where they'd be more interested in shinies.
Also, if a non Gruen is following me, they probably have a really good reason to. I don't actively recruit like a lot of others do. I do things for my current followers and if more want to start following me, I let them. Any follower of mine should know exactly what they are getting into when they sign up. It's effectively a contract where I give them some of the best security and potential for power out of any god and in return they submit to my sphere and any modifications I might want to make to them. It's pretty clear cut and it always has been.

Your example is different. You are not targeting a race you created that is inherently interested in blood drinking, blood magic, etc. Additionally, a lot of your followers are mixed followers (which is part of my point) or followers you went out of your way to "recruit" instead of them coming to you without you having to do anything. You are targeting various different races that have no inherent connection to your sphere. Some of them aren't even your followers. It's a very different situation. I don't need to ask my predominately Gruen based worshiper base if they'd be interested in being able to eat more because I already know with absolute certainty that 99% will say yes. The more mixed our worship bases become, the more difficult it is to take actions that will make everyone happy.

I know my methods must work pretty well because I have the highest worship out of anyone. If my followers didn't like how I do things, I wouldn't have done as well as I have so far.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 09, 2015, 12:53:40 am
You know, on introspection, I actually find that question offensive, Malakath, which I didn't expect. So my answer will be that it's not your business, since you seem so keen on peddling these drugs around. I'm not going to enable you taking advantage of the things I try to do to protect my people to advance your own agenda.
"I cancelled the creation and distribution of Mystic Weed earlier today in case you didn't know. Now, I only began peddling them around because of the detrimental effects of Mystic Snow. Since these detrimental effects are going away, I have no need to "peddle my drugs" and so I won't. I don't even know how you think I can take advantage of you helping those who don't primarily follow you. I don't have an agenda and I don't believe I ever have. At what point will you realise that I'm not as malevolent as you think I am?"

A group of your followers start worshiping Melyssa to the same extent as you. They pray to Melyssa asking for the ability to become more powerful through use of torture. Melyssa complies. These mortals have gotten what they wanted but now you have a group of torture fanatics living in your city alongside a bunch of regular followers who don't worship Melyssa.

Would you be mad at Melyssa? Possibly because you feel like what she did is affecting the quality of life for your other worshipers and that group is doing something that goes very much against your morals? Now think about it like this. Regardless of whether or not you think what Melyssa did is wrong, all she did was act out her sphere with people who follow her and prayed to her and got exactly what they want.
"First of all, I don't have a problem with people torturing themselves if they want to. Secondly, I'd only get upset if they tortured other people without their permission. It's not for me to dictate how my followers live their lives, just so long as they don't make the lives of others worse. (I'd add "without their consent" but if they did consent they probably wouldn't see it as having a worse life.)"

Same situation but the followers are just Melyssa's and they live in a town composed entirely of Melyssa's followers. We've seen situations like this before and I have no recollection of any of you interfering or saying anything about it.
"I don't listen to the prayers directed at other gods. I consider it to be rude and an invasion of privacy. (If only a minor one.) Yes, I'm aware that Yaos held the same opinion and that's probably where I get mine from but it makes sense to me and so I'll keep my opinion." ((Yeah, I actually don't read other people's prayers, both because I can't be bothered and also for meta-RP.))

"As for the rest of your argument, you've made some very valid points. I'll need to think about this for a while."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 09, 2015, 01:30:01 pm
If I decided right now to take the Gruen and change them all to have 3 heads, I don't think anyone would care because they're pretty much exclusively my followers. If I took the humans when they first came out and tried the same thing, I'm sure it would spark debates.

I support giving humans three heads, I'm pretty sure that counts as eldritch.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 09, 2015, 01:31:21 pm
((Accidental double post, please ignore))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: LuckyKobold on February 09, 2015, 01:34:02 pm
KI'Tork states to all Mortals that all chefs are to be respected above all other Mortals while they are within their Kitchen. He also sees what races follow him and how Devout those followers are.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Quartz_Mace on February 09, 2015, 04:33:35 pm
"Greetings, I have an announcement to make!

As you know, I'm a utilitarian good in that I give my followers Deception and Guile, but considering how close these two are to each other, I'm changing my secondary sphere to Fire, so that they may have an even greater tool in addition to Deception!

Appear to my my followers in Arenne and Ñurnea, as well as propelling my voice through every temple to me and from every statue of me:
My statue of Àrenne changes from rock to molten rock retaining it's shape. My Grand Temple in Ñurnea has its oil pools' flames rise in size and intensity, with me appearing in the center of the room."Greetings, my faithful followers. Long ago, I gave you the powerful tool of deception and have guided you to use it well. Today I return to you to give you a new tool, Fire. A powerful force capable of building, destroying, or changing. Today, I rise from the ashes, shining as a brighter flame! I return to you now, under a new name, Quéßäre(k/a/y-b/a/r, think K-bear), which is spelled the same way. Do not let it deceive you."The base of statue in Àrenne changes to an eternally lit brazier of steel, suspending the statue which has now cooled down, becoming a cool, dark steel. The amulet of Light Crystals given to me by the light stays on it's neck. The oil pools in Ñurnea have become eternally flaming without need of fuel, much like Àrenne'z brazier.
Use 6E to perform this and random miracles to needy followers, letting them know it was me.

Quote
Spoiler: Lawmode, 1 tick (click to show/hide)
107.98: Did Fusil threaten Ghizher? (1-0)
+1/Yes from Malakath
Yes it is a threat.
((I will make a new character sheet when I get the chance, but don't have time right now))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 09, 2015, 04:41:14 pm
Support 107.00

107.98: Did Fusil threaten Ghizher? No
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 09, 2015, 09:43:08 pm
On the topic of 107.98, yes, Fusil did threaten me, I cannot believe that anyone who have heard our discussion can believe that he did not threatened me, he practically admitted it when he said, and I cite:
"A certain proposal doesn't allow me to say what I would like to. Tykki, could you make what I am trying to say more clear?"
Clearly a reference to the proposal that made threats a crime, as I believe there is no other one that could be applied in this context, meaning that this is an admittance of his intention to threaten me.
In conclusion, there is no doubt of Fusil's intentions, considering the evidences shown so far and his well known habit of threatening other gods.

I will appear to my specie, the gasbags, and greatly encourage them to reproduce at an accelerated rate, promising a great reward soon.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 09, 2015, 09:45:04 pm
((Double post again xp, was trying to make a small edit, but pressed the quote button instead))
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Quartz_Mace on February 09, 2015, 09:53:41 pm
Oppose 106.04
Support 106.05
Oppose 107.00
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: hector13 on February 09, 2015, 10:31:07 pm
I don't think we should be punishing Fusil for making threats. It's what he does, and he hasn't caused any harm doing it, other than bruised egos and minor annoyance.

Indeed, the only time I can recall, at least since my manifestation, of him following through with a threat was when I actually urged him to shoot me. That, quite literally, hurt him more than it hurt me.

Indeed, taking the significant step of sealing him away for just being annoying is ridiculously excessive, akin to razing a building to destroy an insect colony inside.

I would like to think that we, as gods, can be above pettiness, but perhaps I'm wrong in that view.
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Vgray on February 09, 2015, 10:47:32 pm
"I was going to say that Fusil invented pettiness, but I may be wrong about that."
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: FArgHalfnr on February 09, 2015, 11:17:44 pm
I don't think we should be punishing Fusil for making threats. It's what he does, and he hasn't caused any harm doing it, other than bruised egos and minor annoyance.

Indeed, the only time I can recall, at least since my manifestation, of him following through with a threat was when I actually urged him to shoot me. That, quite literally, hurt him more than it hurt me.

Indeed, taking the significant step of sealing him away for just being annoying is ridiculously excessive, akin to razing a building to destroy an insect colony inside.

I would like to think that we, as gods, can be above pettiness, but perhaps I'm wrong in that view.


It is true I do not expect him to follow through, but the point is that he made a threat while he knew that it was forbidden, and was aware of the kind of trouble he would get into if he did such an act, which he did. He brought this situation upon himself.

If we don't follow our own rules, then what is the point of making them in the first place? Should we abandon the council and do as we wish, regardless of the opinion of others?

On the matter of punishment, you are correct that being sealed is quite a lot for small crimes. We should have a smaller punishment available for smaller crimes. Perhaps a small payment in essence?

Edit: And I remove my support for 107.00
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Detoxicated on February 09, 2015, 11:32:09 pm
Sealed away for a day seems to be good enough until you found a better solution,

Hail the pantheon
Title: Re: Ye Gods [19+/999 players] IC: T108: Relay
Post by: Andres on February 10, 2015, 05:31:46 am
Hail the pantheon
((THE LIGHT IS YAOS REINCARNATION CONFIRMED))

"I have a minor announcement to make. I will not be going as out of my way to be good as much as I used to. I will continue to endeavour to not be evil, however. This is merely to explain some actions I may make in the future."

I send 7 angel priests to the Ritan to spread my religion. I send the remaining 14 angel priests to give food to the hungry, clothe the poor, build homes for the homeless, and heal the sick, regardless of whether they worship me or not.

"Do the Gruen still kill and eat sapient beings who don't consent? Be honest."

I ask the Gruen if they continue to do the above.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Kilojoule Proton on February 10, 2015, 05:39:01 am
Tick 109: GleeJoy!

Ghizher has named the unnamed gas giant D'hrool pending complaints and created the Gasbags, a race of gas creatures with lightning brains vulnerable to pressure changes and dissipation, the most common cause of death by aging. There are about 300 of them. They have been taught the art of blackmail.

Raptil:
"Where might we find interesting monsters to hunt?"
"Is there a way of hunting Pain Moles without comical hammers?"

KI'Tork has created dozens of portals on beaten paths and trade routes connecting Keshan and Slytha and places of the Holy Meofisp requiring worship of the Holy Meofisp or its members or a sacrifice valuable to The Holy Meofisp to prevent random intra-world teleportation. Fusil has attempted to seal as many as possible and Neron has attempted to protect them. Malakath has supported Fusil's stance. @@@

The Frost Kobolds have not changed in number significantly or progressed appreciably. They are moderately faithful to The Holy Meofisp.

Malakath has rewarded a wizard submitting a massive rock and water squid in a sea of fire for the elemental wizard competition with much money and the runners-up with small amounts of money.

The Eldritch books seem to have traces of Void influence but not Essence. It is hard to tell whether it is godly or Void and may be something else.

A Sewa-suitable atmosphere has been created on the new planet, and reincarnation has been defined as closed to the planet. The spirits in stasis have been released to the new world.

The Gasbags' reincarnation system has been closed as well.

Malakath has created Mystic Weed and given some to Khaziraad. Fusil has attempted to destroy them and failed.

Fusil has created the Wani.

KI'Tork has created *frost-resistant Mystic Weed and distributed it to the Frost Kobolds.

Melyssa has checked around and found some eldritch books in Flagellant cities. It appears this is the cause of much fun a.k.a. torture.

Ghizher has gone around recruiting humans to build a settlement for gold and building materials. A reasonable number have agreed.

The line of Soul Protectors has been discontinued in favor of Soul Armor.

Some Malakathian missionaries have begun distributing Mystic Weed where Mystic Snow is consumed more frequently. Their guards are selected for lack of desire to consume Mystic Weed. Fusil and Fortuna work to repel the Less Mirthful Missionaries. Missionaries have been instructed to distribute only as much as is required to last a day. They are no longer distributing it and it no longer exists, but these events still happened.

Frost Weed does not affect Essence. (Seriously? :P)

The Turonni have been given an anti-drug PSA. Less functional drug users are to be employed in less desirable professions. Weaning quantities of the drugs and paroles have been made available.

Ghizher has created night eyes, thorny flowers whose petals can be used to create truth serum and whose thorns contain an antidote and deadly poison and distributed 5 000 split across Keshan and Slytha.

Tykki has cast Defend on Fusil for 108.04. Cim has performed the counterspell, Sue. Cim, Azem, Tykki, and Fusil are now in a strange shrine with many chairs with Azem and Cim on one side and Fusil and Tykki on the other. Notably, Cim and Tykki are wearing black clothing and carrying what appear to be rectangular bags with metal buckles. (Cim's thing was canceled by the Lawmancy)

Summons have been sent to The Light, Ghizher, Raptil, Atropos, Neron, Quéßäre, Schrodinger, Melyssa, Joha, Cyrix, Xaver, and Darruth.

The God Engines have counterspelled Cim, casting Defense. They also appera at the strange room in black and white clothing carrying rectangular bags.

KI'Tork has given Cim a Five-Star Kitchen.

Malakath has given Khaziraad some Frost Wed.

The Gruen can no longer become addicted unless specified.

Neron has created a highly addictive mushroom called IceGrowth providing strange visions and distributed it on Nikjol where it thrives.

Ghizher has created Tyrannis, a narcotic vine on Slytha. It is highly addictive, provides enhanced senses, causes aggression, and mental degradation, destroying sapience with long-term use.

KI'Tork has issued a requirement that Frost Kobold priests use Frost Weed during rituals and prayers with amusing results.

Followers of Darruth (and those around them to a lesser extent) have been granted immunity to addictions.

KI'Tork has instructed that chefs be respected above all while in the kitchen. A variety of races follow KI'Tork to varying degrees.

Quéßäre's secondary sphere is now Fire. Quéßäre's temples have been updated appropriately.

Ghizher has encouraged the Gasbags to reproduce as quickly as possible. Onlookers will note an ever-so-slightly increased radio signal from D'hrool.

Fusil has been sealed away and confined to the god-harming sun. Fusil has taken 3E worth of damage! Tykki's client's absence does not reflect very well on the defense.

The deities sealed by Fusil could not be located even by the Council.

(Accents acute will be switched to accents grave later)

(Proposals mismarked: Don't worry about it too much. I recount on resolution. It's more for the voters' convenience than mine.)

Spoiler: Lawmode, YES (click to show/hide)

Spoiler: Lawmode (click to show/hide)

This update's constellations are the Crown and Ship.

(Ghizher: -3E, Cyrix: -5E, Ghizher: -2E, Fusil: -7E, KI'Tork: -1E, Ghizher: -3E, Grauel: -4E, Neron: -1E, Ghizher: -1E, Darruth: -4E, Quéßäre: -6E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (7) (click to show/hide)

Spoiler: New Proposals (1) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Youth, Seasons, Travel, and Animals. Opposing sphere ideas this tick are Growth and Fleeing.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 10, 2015, 06:29:51 am
@@@
???

The line of Soul Protectors has been discontinued in favor of Soul Armor.
That's Soul Armour with a 'u'. You don't spell Humans "umans", do you?

Frost Weed does not affect Essence. (Seriously? :P)
I also tested the effects of traditional healing potions on Essence. It wasn't explicitly stated that they didn't, therefore it is scientifically proven that they DO refill a god's Essence! I drink more traditional healing potions.

108.04: Fusil violated §4 of the Code of Conduct and forced mortals not to worship other gods. [RESOLVED T110]
This trial is not related to murder, attempted murder, or assault. Therefore it should be resolved after the standard 2 Ticks.

You forgot my last actions:
I send 7 angel priests to the Ritan to spread my religion. I send the remaining 14 angel priests to give food to the hungry, clothe the poor, build homes for the homeless, and heal the sick, regardless of whether they worship me or not.

I ask the Gruen if they continue to do the above.

Oppose 107.00: Repeal 103.09
Oppose 108.00: Remove religion favoritism. Reason: Vagueness over meaning of "favouritism".
Oppose 108.01: Create an infinite temple dimension. Reason: We can just repurpose the Spirit World for that.
Oppose 108.09: Make humans have three heads
Support 108.04: Fusil violated §4 of the Code of Conduct and forced mortals not to worship other gods. Reason: While forcing people to not worship other gods isn't strictly against ACoC, it certainly goes against the spirit of Part 4 of the Code. More importantly and much more relevantly, Fusil has made it obvious that "religious purity" - described as worship of him and him alone - is being forced on A-S-H cities, meaning that he is forcing people to worship him as per his policy.

Fusil has at least 1 Tick remaining on his sentence due to this threat which is so obviously a threat that it doesn't require lawmode:
"If you continue to oppose me, I could always just give the directions of these portals to that Merman Emperor. Do you want him loose on the second planet as well? I am sure he has enough valuables to get an army through."
Additionally, he may have yet another Tick added to his sentence if we agree that threat by proxy still counts as a threat:
"A certain proposal doesn't allow me to say what I would like to. Tykki, could you make what I am trying to say more clear?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Cryxis, Prince of Doom on February 10, 2015, 07:32:08 am
((Just double checking, the Sewa now reincarnate only into other Sewa but they still exist on all three planets correct?))
Give the fresh Sewa on the new planet special seeds that are different from the other worlds, have these seeds he like grain plants. Also create a few trees on the planet that can be used to make tools, EX: breaking off a branch and using that as some sort of rake or other farm device.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: IcyTea31 on February 10, 2015, 08:31:35 am
108.04: Fusil violated §4 of the Code of Conduct and forced mortals not to worship other gods: Yes.

"I can now confirm this. I cannot so much as appear to A-S-H citizens to proclaim my existence, without very specific preparations that would break or risk breaking the Code of Conduct. By keeping them in the dark, Fusil is indeed forcing mortals not to worship other Gods."

Cim casts Present Evidence.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 09:01:35 am
108.04: Fusil violated §4 of the Code of Conduct and forced mortals not to worship other gods: Yes.

"I can now confirm this. I cannot so much as appear to A-S-H citizens to proclaim my existence, without very specific preparations that would break or risk breaking the Code of Conduct. By keeping them in the dark, Fusil is indeed forcing mortals not to worship other Gods."

Cim casts Present Evidence.

You can't say he's forcing them not to worship other gods without defining what "forcing" actually means.

I don't particularly want the Turonni worshipping other gods, because I'm the only one who has invested Essence into them. Why should other gods benefit from my efforts? I took steps to turn away Malakath's "missionaries", but does that mean I'm forcing them not to worship another god? No, I'm protecting my investment. You other gods may see this differently.

I'd like to point out that the use of the word "forcing" in the context of the article is as a verb, and further contextualises it as an action on the mortals: "Forcing mortals not to worship other gods", I read that as restraining them, the mortals, from worshiping other gods through excessive means. I would not consider taking action to stop the other gods from proselytising to be forcing mortals not to worship other gods, more forcing other gods to fuck right off keep away from your efforts.

Further to this, is there actually any set punishment for the breaking the Code of Conduct? If not, what's the point in saying whether or not Fusil has broken them, if the punishment is going to be either completely arbitrary, or non-existent?
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Detoxicated on February 10, 2015, 09:14:04 am
108.04: Fusil violated §4 of the Code of Conduct and forced mortals not to worship other gods: Yes.

"I can now confirm this. I cannot so much as appear to A-S-H citizens to proclaim my existence, without very specific preparations that would break or risk breaking the Code of Conduct. By keeping them in the dark, Fusil is indeed forcing mortals not to worship other Gods."

Cim casts Present Evidence.

You can't say he's forcing them not to worship other gods without defining what "forcing" actually means.

I don't particularly want the Turonni worshipping other gods, because I'm the only one who has invested Essence into them. Why should other gods benefit from my efforts? I took steps to turn away Malakath's "missionaries", but does that mean I'm forcing them not to worship another god? No, I'm protecting my investment. You other gods may see this differently.

I'd like to point out that the use of the word "forcing" in the context of the article is as a verb, and further contextualises it as an action on the mortals: "Forcing mortals not to worship other gods", I read that as restraining them, the mortals, from worshiping other gods through excessive means. I would not consider taking action to stop the other gods from proselytising to be forcing mortals not to worship other gods, more forcing other gods to fuck right off keep away from your efforts.

Further to this, is there actually any set punishment for the breaking the Code of Conduct? If not, what's the point in saying whether or not Fusil has broken them, if the punishment is going to be either completely arbitrary, or non-existent?

I think you're on the right track when it comes down to protecting your investment, but we clearly stated that any threatg made will seal you away for one tick.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: IcyTea31 on February 10, 2015, 09:16:05 am
"Removing options that would otherwise be given to them, until only one remains, is forcing. By definition, it is the removal of free choice. In preventing mortals from hearing about Gods besides Fusil, he is not giving them the freedom of worship §3 and §4 enforce in both spirit and letter."

"We did discuss standardized sanctions/punishments a long time ago, but we ended up deciding on tailored sanctions for every crime decided at the time of conviction. Fusil being sealed away for one Tick for threatening is a specific rule created afterwards."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 09:28:55 am
I think you're on the right track when it comes down to protecting your investment, but we clearly stated that any threatg made will seal you away for one tick.

And I already said that's petty, to the highest degree.

((Also OOC reasons I forgot to mention last time, Stirk being punished for RP'ing the way he has for a long, long time, which is silly, bordering on the bullshit))

"Removing options that would otherwise be given to them, until only one remains, is forcing. By definition, it is the removal of free choice. In preventing mortals from hearing about Gods besides Fusil, he is not giving them the freedom of worship §3 and §4 enforce in both spirit and letter."

"We did discuss standardized sanctions/punishments a long time ago, but we ended up deciding on tailored sanctions for every crime decided at the time of conviction. Fusil being sealed away for one Tick for threatening is a specific rule created afterwards."

He's not forcing mortals not to worship them though, he's forcing other gods to be unable to show his creations that they exist. It may be against the spirit of the law, but not the letter.

Why are we suddenly so interested in punishing Fusil? Since my manifestation, I've received multiple threats from multiple gods telling me to stay away from them and their creations, you included, Cim. By your definition, removing free choice from mortals to worship or not worship a particular god, yet this is the first and only time I've seen anyone invoke the Code of Conduct to punish another god. Your selective application is worrying,
god of law.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Dutrius on February 10, 2015, 09:48:30 am
Tick 109: GleeJoy!
Raptil:
"Where might we find interesting monsters to hunt?"
"Is there a way of hunting Pain Moles without comical hammers?"
There are herds of Telestriders, if you are looking for a challenge.

Use real hammers?


108.00: Remove religion favoritism (?) (1-0)
+1 from Raptil

((When did I vote for this one? I can't even find when it was proposed.))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: IcyTea31 on February 10, 2015, 09:53:14 am
((Also OOC reasons I forgot to mention last time, Stirk being punished for RP'ing the way he has for a long, long time, which is silly, bordering on the bullshit))
((If you RP an annoying character, expect others to RP their characters being annoyed.))

Quote
He's not forcing mortals not to worship them though, he's forcing other gods to be unable to show his creations that they exist. It may be against the spirit of the law, but not the letter.
"Did you not listen? It does break the letter of the law."

Quote
Why are we suddenly so interested in punishing Fusil? Since my manifestation, I've received multiple threats from multiple gods telling me to stay away from them and their creations, you included, Cim. By your definition, removing free choice from mortals to worship or not worship a particular god, yet this is the first and only time I've seen anyone invoke the Code of Conduct to punish another god. Your selective application is worrying, god of law.
"Has any God actually forced you to stay away? No, they have only expressed how much they would not like you to act on their assets. If you truly want, it is definitely possible for you to try and convert my followers, even though that may not end well for you. As for invoking the Code of Conduct, it is so very lenient there has not been many times it could be used. If you look through the Council records, you can find my much more strict proposal for the Code of Conduct. This is not so much selective application, but one of the few times it can be applied at all."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 10, 2015, 10:04:46 am
KI'Tork checks on the ordinary Kobolds and gives the Green Water intoxicating qualities when it's refined into a Potion and drunk by a Kobold.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 10:20:00 am
((Also OOC reasons I forgot to mention last time, Stirk being punished for RP'ing the way he has for a long, long time, which is silly, bordering on the bullshit))
((If you RP an annoying character, expect others to RP their characters being annoyed.))
((Indeed, but to be forced not to play a tick everytime you RP the way you've RP'ed the entire game? Bit harsh))

Quote
He's not forcing mortals not to worship them though, he's forcing other gods to be unable to show his creations that they exist. It may be against the spirit of the law, but not the letter.
"Did you not listen? It does break the letter of the law.[/color]"

I did listen. Unfortunately, despite you being god of law, it isn't your opinion that governs our behaviour. It's the wording of the law itself, which is that you can't force mortals not to worship. It says nothing of forcing gods, which is what Fusil is doing. Has he specifically told the members of the ASH races they can't worship other gods? Has he punished any for doing so?

Quote
Why are we suddenly so interested in punishing Fusil? Since my manifestation, I've received multiple threats from multiple gods telling me to stay away from them and their creations, you included, Cim. By your definition, removing free choice from mortals to worship or not worship a particular god, yet this is the first and only time I've seen anyone invoke the Code of Conduct to punish another god. Your selective application is worrying, god of law.
"Has any God actually forced you to stay away? No, they have only expressed how much they would not like you to act on their assets. If you truly want, it is definitely possible for you to try and convert my followers, even though that may not end well for you. As for invoking the Code of Conduct, it is so very lenient there has not been many times it could be used. If you look through the Council records, you can find my much more strict proposal for the Code of Conduct. This is not so much selective application, but one of the few times it can be applied at all."

I fail to see the difference in these threats and what Fusil has done. If I were to make an attempt to convert your, or any other god's follower's, as you say they would likely act against me. This is encouraging me to stay away, much like what Fusil has done with the ASH cities. There is no difference, beyond Fusil's pro-activity in keeping other gods away.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: DreamerGhost on February 10, 2015, 10:38:47 am
I̵ àm ͡b̴ac͜k.̛ Leśs ͟s͞o͝ fo͜r ̛dec̡re͡ase ̷of nons̵e̸nse͟ in t̶hé ̀counc͟i͝l҉,̴ ͘as͘ ́th̴a͝t̶ i͞s ͘n̴ot̵ a thiņg̵ t́h͠a̶t͟ ̨ha͝ppéned̷,͘ an͝d ̀mo͘re s͡o b̀eca͟u̷s҉e͠ a̢ di͝str̸ac҉ti̴ǫn t̵ha̵t ͠a͜nge͞r̵e̴d ̵me̴ en͢ough ̛t́o ͝i͢gn̵or̨e ̛a̡ll els͢e̡ ̶p͞róv̛e̢d͝ u͠n̶ţru̕e.͢ I͜'͏ll̵ use ̧this m͞o̕me͢n̴t̵ ͢of c͏l͝arity̢,͢ as I ̴f̶e̵ar ͞c͠ur͏ent͘ ͜a̡c̢t҉io͏ņs ̕ar͢e͏ ̴mo̧v͢i͟n͏g ͡me̷ rage͏wa͝r͞ds ag̷a̧i̷n.̧
͝
D̨r̡ug͞s ͜nonsęns̨e: I͢f̸ a ҉god̶ ̶wi͜şhes t͠he̴ir foll͜ow͡ers to ͝inḑuce ̸i͢n͞ àd͏ic͜t̛i̶ve an͝d ̸h͝armf͝ull̛ ͠mat͡eriàls̴, it̕ ̡is̷ t͟he͘ir c̴h̕o͏ice ̶an͞d ͠t̸hey wi̡l̴l ͘ha̕ve ̧o̵nl̵y͢ t̛h̷eir ͘retar͟dation͝ ̴to͝ b͘l̴áme ̀la̵te̡r͏.̕ P̛u̷shi̧ng̡ ̴t͟h̕e̕ substa̶ǹcè ̢to̴ ͞o͘ţh͡e҉r ͘pe̸opl͠e is s͏omwhe͢re b́etwe҉én̶ b̸l̀und҉er ̶and͡ ҉a̵s͢sa̵ult.̵ ̴Us̀i͡ng my͝s͏t́i̢c ̸snow̸ ͘as͏ e͜x͡cuse͞ ís͘ i̛n͘su͜lti̡ńg,̨ ̵as̀ if̸ you͡ w̵a̷nt̀e҉d ͝t͢o̧ ͝d͠ea̕l̕ with it,̛ ̨y͏ou ̸wou̢ld́ ͝just̢ s͟t̷op͘ ̕it͘ fr̛om ͟s̶n̵o͠w̛i̛ng.̴

Fus͜i̵l ̀B͞S: F̛u͘s͠i͜l̡ ̸wa̶s̶ ͜i͞n͡ fu̶l̡l̶ righ̨t̸ to̷ re̛f̴us͘e̷ ͘a̛c͝c͝c҉e͞s̕s t̕o dr̶ug̵ de͜a͜l͝e͞r̶s͟, ̧h̀is ͠wórshi͠p̸ȩrs̴ ̛l͘óo͞k̕ ͢up t͡o ̡h̢i̷m f̀o̷r̨ ͏g͢u̡id̕a̵n͠c̡e i̴n ́s̨u̴ch̨ ͢ma̕t̡e͞r̀s, ̀hȩ ̴ìs n̡o ͡mo̢re ̛t͠o bl͜ame̵ tḩan̡ ̕a̛ ͏k̶i͘ǹg̸ p̴r̀o͞t̡ec͜tíǹg h̢i̢s p̵eople.̢ ̶I ͟am ͝f̨ár mor͟e a̕l͞a̸rm͏e͠d҉ by ͢hi̴s̴ ábi̢l͜ity t͜o h̵i̸de ̨s̢ealed ͢god͢s̶ f͟rom͜ th̶e̛ ҉co̵u͞n̕c͝íl i͘tse̶l̀f̵. I ̡a̡m ̸ab͡so̸lutel͡y ͏a͏m͡a͢z̛ed͡,̕ b̧y̢ ̡w̵hic̕h͏ I̢ ͏m͠e̶a̕n͢ ̛h͘ơr̡endu̴osl̛y,҉ abs͢urd͠ly d̵issapoi͟n̴ted ̕in ͞the̴ wh͟o͝l͝e c̷ir͢c҉u͟s͠ ̴curent͡l͠y ̶h̛app̨e̢ning̕ aba͠u͠t̀ ̡we̵t̴h͘er͡ ͟o̸r ̡n͠ot̶ F̕u̶si͢l ̷th͘re͜ate̢ņe̡d̛ s̕om̢on̡e͘, wh̡en sleep͝ing ͟g̨o̸ds ͘ḑissap͘ea̴re̴d ̕allto̧get͘h̀er͠. F̶us̸i͘l̵ ́ma͝y hąv͞e d̡e̸v͠oúre͠d ͘them ͠wh̢ól͠e,҉ or t͢ós̛se̡d th̵em i̵ǹt͘ǫ the ͞v͘o͜íd̶, ͡yet nobo͏dy ̕c̸a̢re̢s. ́I̧ ͟am s̛a͠ddene͠d҉ ̶by m҉y̕ la͡c̷k of su͡rpr̛is̢e͘ ͡a̴b̕a̸ut ̨t̸hi̸s.͠

M͏al̶k͝a̧t͢h:̴ ͠I͞ d͟o͏ ̢n̸o͟t́ h҉a͠ve ļu̷ngs͝ w͢ith w͜h̛i͝çh to smoke͝ tha͏t͡, ̕my͏ ͢m̴in̸d is̨ ͜b̨eyond ͘suçh ҉i͝n͡f̕l̡ųe͘nc̢e͏s ąn͜yway͡s ̕a҉nd̸ wh̴y ̀w̸ou̸l҉d ̧Í ̀ẃant to҉ ͞c͞o҉ns̕ume a d̛ru̧g̸ ͡t͝h͡a̛t ̷d҉e͞c͞reas̸e̕s͞ ́inte͢l̕igen̛c̸e ̵iń ̨t͠he ̛f̶i͞rs͏t͏ ̨p͜l̷ace?

P͠or̶t̵a̛ls̕:̸ ́C͠o͟ngr̛a҉ǵulat̛i͏ons, in ̕a sįn̷gl̀e͡ d͏ay ̸y̶ou h̨a̷ve ̶raze̕d e͞f͝fo͏rts ̨of͡ ̧a͞ll͜ ͘m̵e̶r͡c̴ḩant͞s ̢that d̡o͡ ̀no҉t̴ w͟oŕshi̷p͝ a partic҉ul̴ar ͢god.̶

Ghizhe͠r:͡ ̸W̕el̸come ̶to̵ the ͘còu̶n͢c͞i͜l͞. T͢r̵y̸ t̴o͢ ̛avo̶id͜ th̴e̸ ͞d̀eb̛r̶i͝,͟ t͠he̛r̴e a̛re plen̛t̢y͘ of ͝i̷t͏ ͞in ̢a͟n͠y tr̡a͟i͏n̵wre͞ck͘.͏

.̙̙͔͍̤̦


Spoiler (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 10:42:39 am
I̵ àm ͡b̴ac͜k.̛ Leśs ͟s͞o͝ fo͜r ̛dec̡re͡ase ̷of nons̵e̸nse͟ in t̶hé ̀counc͟i͝l҉,̴ ͘as͘ ́th̴a͝t̶ i͞s ͘n̴ot̵ a thiņg̵ t́h͠a̶t͟ ̨ha͝ppéned̷,͘ an͝d ̀mo͘re s͡o b̀eca͟u̷s҉e͠ a̢ di͝str̸ac҉ti̴ǫn t̵ha̵t ͠a͜nge͞r̵e̴d ̵me̴ en͢ough ̛t́o ͝i͢gn̵or̨e ̛a̡ll els͢e̡ ̶p͞róv̛e̢d͝ u͠n̶ţru̕e.͢ I͜'͏ll̵ use ̧this m͞o̕me͢n̴t̵ ͢of c͏l͝arity̢,͢ as I ̴f̶e̵ar ͞c͠ur͏ent͘ ͜a̡c̢t҉io͏ņs ̕ar͢e͏ ̴mo̧v͢i͟n͏g ͡me̷ rage͏wa͝r͞ds ag̷a̧i̷n.̧
͝
D̨r̡ug͞s ͜nonsęns̨e: I͢f̸ a ҉god̶ ̶wi͜şhes t͠he̴ir foll͜ow͡ers to ͝inḑuce ̸i͢n͞ àd͏ic͜t̛i̶ve an͝d ̸h͝armf͝ull̛ ͠mat͡eriàls̴, it̕ ̡is̷ t͟he͘ir c̴h̕o͏ice ̶an͞d ͠t̸hey wi̡l̴l ͘ha̕ve ̧o̵nl̵y͢ t̛h̷eir ͘retar͟dation͝ ̴to͝ b͘l̴áme ̀la̵te̡r͏.̕ P̛u̷shi̧ng̡ ̴t͟h̕e̕ substa̶ǹcè ̢to̴ ͞o͘ţh͡e҉r ͘pe̸opl͠e is s͏omwhe͢re b́etwe҉én̶ b̸l̀und҉er ̶and͡ ҉a̵s͢sa̵ult.̵ ̴Us̀i͡ng my͝s͏t́i̢c ̸snow̸ ͘as͏ e͜x͡cuse͞ ís͘ i̛n͘su͜lti̡ńg,̨ ̵as̀ if̸ you͡ w̵a̷nt̀e҉d ͝t͢o̧ ͝d͠ea̕l̕ with it,̛ ̨y͏ou ̸wou̢ld́ ͝just̢ s͟t̷op͘ ̕it͘ fr̛om ͟s̶n̵o͠w̛i̛ng.̴

Fus͜i̵l ̀B͞S: F̛u͘s͠i͜l̡ ̸wa̶s̶ ͜i͞n͡ fu̶l̡l̶ righ̨t̸ to̷ re̛f̴us͘e̷ ͘a̛c͝c͝c҉e͞s̕s t̕o dr̶ug̵ de͜a͜l͝e͞r̶s͟, ̧h̀is ͠wórshi͠p̸ȩrs̴ ̛l͘óo͞k̕ ͢up t͡o ̡h̢i̷m f̀o̷r̨ ͏g͢u̡id̕a̵n͠c̡e i̴n ́s̨u̴ch̨ ͢ma̕t̡e͞r̀s, ̀hȩ ̴ìs n̡o ͡mo̢re ̛t͠o bl͜ame̵ tḩan̡ ̕a̛ ͏k̶i͘ǹg̸ p̴r̀o͞t̡ec͜tíǹg h̢i̢s p̵eople.̢ ̶I ͟am ͝f̨ár mor͟e a̕l͞a̸rm͏e͠d҉ by ͢hi̴s̴ ábi̢l͜ity t͜o h̵i̸de ̨s̢ealed ͢god͢s̶ f͟rom͜ th̶e̛ ҉co̵u͞n̕c͝íl i͘tse̶l̀f̵. I ̡a̡m ̸ab͡so̸lutel͡y ͏a͏m͡a͢z̛ed͡,̕ b̧y̢ ̡w̵hic̕h͏ I̢ ͏m͠e̶a̕n͢ ̛h͘ơr̡endu̴osl̛y,҉ abs͢urd͠ly d̵issapoi͟n̴ted ̕in ͞the̴ wh͟o͝l͝e c̷ir͢c҉u͟s͠ ̴curent͡l͠y ̶h̛app̨e̢ning̕ aba͠u͠t̀ ̡we̵t̴h͘er͡ ͟o̸r ̡n͠ot̶ F̕u̶si͢l ̷th͘re͜ate̢ņe̡d̛ s̕om̢on̡e͘, wh̡en sleep͝ing ͟g̨o̸ds ͘ḑissap͘ea̴re̴d ̕allto̧get͘h̀er͠. F̶us̸i͘l̵ ́ma͝y hąv͞e d̡e̸v͠oúre͠d ͘them ͠wh̢ól͠e,҉ or t͢ós̛se̡d th̵em i̵ǹt͘ǫ the ͞v͘o͜íd̶, ͡yet nobo͏dy ̕c̸a̢re̢s. ́I̧ ͟am s̛a͠ddene͠d҉ ̶by m҉y̕ la͡c̷k of su͡rpr̛is̢e͘ ͡a̴b̕a̸ut ̨t̸hi̸s.͠

M͏al̶k͝a̧t͢h:̴ ͠I͞ d͟o͏ ̢n̸o͟t́ h҉a͠ve ļu̷ngs͝ w͢ith w͜h̛i͝çh to smoke͝ tha͏t͡, ̕my͏ ͢m̴in̸d is̨ ͜b̨eyond ͘suçh ҉i͝n͡f̕l̡ųe͘nc̢e͏s ąn͜yway͡s ̕a҉nd̸ wh̴y ̀w̸ou̸l҉d ̧Í ̀ẃant to҉ ͞c͞o҉ns̕ume a d̛ru̧g̸ ͡t͝h͡a̛t ̷d҉e͞c͞reas̸e̕s͞ ́inte͢l̕igen̛c̸e ̵iń ̨t͠he ̛f̶i͞rs͏t͏ ̨p͜l̷ace?

P͠or̶t̵a̛ls̕:̸ ́C͠o͟ngr̛a҉ǵulat̛i͏ons, in ̕a sįn̷gl̀e͡ d͏ay ̸y̶ou h̨a̷ve ̶raze̕d e͞f͝fo͏rts ̨of͡ ̧a͞ll͜ ͘m̵e̶r͡c̴ḩant͞s ̢that d̡o͡ ̀no҉t̴ w͟oŕshi̷p͝ a partic҉ul̴ar ͢god.̶

Ghizhe͠r:͡ ̸W̕el̸come ̶to̵ the ͘còu̶n͢c͞i͜l͞. T͢r̵y̸ t̴o͢ ̛avo̶id͜ th̴e̸ ͞d̀eb̛r̶i͝,͟ t͠he̛r̴e a̛re plen̛t̢y͘ of ͝i̷t͏ ͞in ̢a͟n͠y tr̡a͟i͏n̵wre͞ck͘.͏
.̙̙͔͍̤̦
͓͕͇̈ͨ

((I hate you :P took me lots of eye straining to read that...))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Detoxicated on February 10, 2015, 10:47:06 am
((Also OOC reasons I forgot to mention last time, Stirk being punished for RP'ing the way he has for a long, long time, which is silly, bordering on the bullshit))
((If you RP an annoying character, expect others to RP their characters being annoyed.))
((Indeed, but to be forced not to play a tick everytime you RP the way you've RP'ed the entire game? Bit harsh))

((IDK, is it? I mean giving him cookies didn't work so the gods got annoyed and are now relying on punishment.))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 11:03:09 am
((Also OOC reasons I forgot to mention last time, Stirk being punished for RP'ing the way he has for a long, long time, which is silly, bordering on the bullshit))
((If you RP an annoying character, expect others to RP their characters being annoyed.))
((Indeed, but to be forced not to play a tick everytime you RP the way you've RP'ed the entire game? Bit harsh))

((IDK, is it? I mean giving him cookies didn't work so the gods got annoyed and are now relying on punishment.))
((But who is it punishing, Fusil or Stirk? If, in being sealed away, nobody can do anything to diminish Fusil's influence, what's the point? Even then, Fusil will be unsealed after a Tick, so he can act against someone quite reasonably in that instance. Stirk is the one being punished here, for RP'ing a dickhead character, which, I repeat, is bullshit))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Stirk on February 10, 2015, 11:06:23 am
Quote
((Also OOC reasons I forgot to mention last time, Stirk being punished for RP'ing the way he has for a long, long time, which is silly, bordering on the bullshit))

((Eh, I am fine with it. No need to argue for my sake.))

I̵ àm ͡b̴ac͜k.̛ Leśs ͟s͞o͝ fo͜r ̛dec̡re͡ase ̷of nons̵e̸nse͟ in t̶hé ̀counc͟i͝l҉,̴ ͘as͘ ́th̴a͝t̶ i͞s ͘n̴ot̵ a thiņg̵ t́h͠a̶t͟ ̨ha͝ppéned̷,͘ an͝d ̀mo͘re s͡o b̀eca͟u̷s҉e͠ a̢ di͝str̸ac҉ti̴ǫn t̵ha̵t ͠a͜nge͞r̵e̴d ̵me̴ en͢ough ̛t́o ͝i͢gn̵or̨e ̛a̡ll els͢e̡ ̶p͞róv̛e̢d͝ u͠n̶ţru̕e.͢ I͜'͏ll̵ use ̧this m͞o̕me͢n̴t̵ ͢of c͏l͝arity̢,͢ as I ̴f̶e̵ar ͞c͠ur͏ent͘ ͜a̡c̢t҉io͏ņs ̕ar͢e͏ ̴mo̧v͢i͟n͏g ͡me̷ rage͏wa͝r͞ds ag̷a̧i̷n.̧
͝
D̨r̡ug͞s ͜nonsęns̨e: I͢f̸ a ҉god̶ ̶wi͜şhes t͠he̴ir foll͜ow͡ers to ͝inḑuce ̸i͢n͞ àd͏ic͜t̛i̶ve an͝d ̸h͝armf͝ull̛ ͠mat͡eriàls̴, it̕ ̡is̷ t͟he͘ir c̴h̕o͏ice ̶an͞d ͠t̸hey wi̡l̴l ͘ha̕ve ̧o̵nl̵y͢ t̛h̷eir ͘retar͟dation͝ ̴to͝ b͘l̴áme ̀la̵te̡r͏.̕ P̛u̷shi̧ng̡ ̴t͟h̕e̕ substa̶ǹcè ̢to̴ ͞o͘ţh͡e҉r ͘pe̸opl͠e is s͏omwhe͢re b́etwe҉én̶ b̸l̀und҉er ̶and͡ ҉a̵s͢sa̵ult.̵ ̴Us̀i͡ng my͝s͏t́i̢c ̸snow̸ ͘as͏ e͜x͡cuse͞ ís͘ i̛n͘su͜lti̡ńg,̨ ̵as̀ if̸ you͡ w̵a̷nt̀e҉d ͝t͢o̧ ͝d͠ea̕l̕ with it,̛ ̨y͏ou ̸wou̢ld́ ͝just̢ s͟t̷op͘ ̕it͘ fr̛om ͟s̶n̵o͠w̛i̛ng.̴

Fus͜i̵l ̀B͞S: F̛u͘s͠i͜l̡ ̸wa̶s̶ ͜i͞n͡ fu̶l̡l̶ righ̨t̸ to̷ re̛f̴us͘e̷ ͘a̛c͝c͝c҉e͞s̕s t̕o dr̶ug̵ de͜a͜l͝e͞r̶s͟, ̧h̀is ͠wórshi͠p̸ȩrs̴ ̛l͘óo͞k̕ ͢up t͡o ̡h̢i̷m f̀o̷r̨ ͏g͢u̡id̕a̵n͠c̡e i̴n ́s̨u̴ch̨ ͢ma̕t̡e͞r̀s, ̀hȩ ̴ìs n̡o ͡mo̢re ̛t͠o bl͜ame̵ tḩan̡ ̕a̛ ͏k̶i͘ǹg̸ p̴r̀o͞t̡ec͜tíǹg h̢i̢s p̵eople.̢ ̶I ͟am ͝f̨ár mor͟e a̕l͞a̸rm͏e͠d҉ by ͢hi̴s̴ ábi̢l͜ity t͜o h̵i̸de ̨s̢ealed ͢god͢s̶ f͟rom͜ th̶e̛ ҉co̵u͞n̕c͝íl i͘tse̶l̀f̵. I ̡a̡m ̸ab͡so̸lutel͡y ͏a͏m͡a͢z̛ed͡,̕ b̧y̢ ̡w̵hic̕h͏ I̢ ͏m͠e̶a̕n͢ ̛h͘ơr̡endu̴osl̛y,҉ abs͢urd͠ly d̵issapoi͟n̴ted ̕in ͞the̴ wh͟o͝l͝e c̷ir͢c҉u͟s͠ ̴curent͡l͠y ̶h̛app̨e̢ning̕ aba͠u͠t̀ ̡we̵t̴h͘er͡ ͟o̸r ̡n͠ot̶ F̕u̶si͢l ̷th͘re͜ate̢ņe̡d̛ s̕om̢on̡e͘, wh̡en sleep͝ing ͟g̨o̸ds ͘ḑissap͘ea̴re̴d ̕allto̧get͘h̀er͠. F̶us̸i͘l̵ ́ma͝y hąv͞e d̡e̸v͠oúre͠d ͘them ͠wh̢ól͠e,҉ or t͢ós̛se̡d th̵em i̵ǹt͘ǫ the ͞v͘o͜íd̶, ͡yet nobo͏dy ̕c̸a̢re̢s. ́I̧ ͟am s̛a͠ddene͠d҉ ̶by m҉y̕ la͡c̷k of su͡rpr̛is̢e͘ ͡a̴b̕a̸ut ̨t̸hi̸s.͠

M͏al̶k͝a̧t͢h:̴ ͠I͞ d͟o͏ ̢n̸o͟t́ h҉a͠ve ļu̷ngs͝ w͢ith w͜h̛i͝çh to smoke͝ tha͏t͡, ̕my͏ ͢m̴in̸d is̨ ͜b̨eyond ͘suçh ҉i͝n͡f̕l̡ųe͘nc̢e͏s ąn͜yway͡s ̕a҉nd̸ wh̴y ̀w̸ou̸l҉d ̧Í ̀ẃant to҉ ͞c͞o҉ns̕ume a d̛ru̧g̸ ͡t͝h͡a̛t ̷d҉e͞c͞reas̸e̕s͞ ́inte͢l̕igen̛c̸e ̵iń ̨t͠he ̛f̶i͞rs͏t͏ ̨p͜l̷ace?

P͠or̶t̵a̛ls̕:̸ ́C͠o͟ngr̛a҉ǵulat̛i͏ons, in ̕a sįn̷gl̀e͡ d͏ay ̸y̶ou h̨a̷ve ̶raze̕d e͞f͝fo͏rts ̨of͡ ̧a͞ll͜ ͘m̵e̶r͡c̴ḩant͞s ̢that d̡o͡ ̀no҉t̴ w͟oŕshi̷p͝ a partic҉ul̴ar ͢god.̶

Ghizhe͠r:͡ ̸W̕el̸come ̶to̵ the ͘còu̶n͢c͞i͜l͞. T͢r̵y̸ t̴o͢ ̛avo̶id͜ th̴e̸ ͞d̀eb̛r̶i͝,͟ t͠he̛r̴e a̛re plen̛t̢y͘ of ͝i̷t͏ ͞in ̢a͟n͠y tr̡a͟i͏n̵wre͞ck͘.͏
.̙̙͔͍̤̦
͓͕͇̈ͨ

((If you are gonna keep doing that can't you at least post a translation or something  ???. That is murder to read.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: DreamerGhost on February 10, 2015, 11:12:53 am
((That... is probably a good idea. Hold on a sec.))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 11:21:52 am
Quote
((Also OOC reasons I forgot to mention last time, Stirk being punished for RP'ing the way he has for a long, long time, which is silly, bordering on the bullshit))

((Eh, I am fine with it. No need to argue for my sake.))

((I'm not though :P))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: DreamerGhost on February 10, 2015, 11:24:36 am
Quote
((Also OOC reasons I forgot to mention last time, Stirk being punished for RP'ing the way he has for a long, long time, which is silly, bordering on the bullshit))

((Eh, I am fine with it. No need to argue for my sake.))

((I'm not though :P))

((Moving to OOC is probably a good idea then))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Ama on February 10, 2015, 11:50:52 am
The deities sealed by Fusil could not be located even by the Council.
"...."

Propose Fusil and all his angel`s minds are read to see what he has done with the gods.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 12:06:14 pm
The deities sealed by Fusil could not be located even by the Council.
"...."

Propose Fusil and all his angel`s minds are read to see what he has done with the gods.

Support
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: IcyTea31 on February 10, 2015, 12:23:28 pm
I did listen. Unfortunately, despite you being god of law, it isn't your opinion that governs our behaviour. It's the wording of the law itself, which is that you can't force mortals not to worship. It says nothing of forcing gods, which is what Fusil is doing. Has he specifically told the members of the ASH races they can't worship other gods? Has he punished any for doing so?
"Indirectly, yes, as previously discussed. Directly, I cannot tell because I cannot even approach the mortals."

I fail to see the difference in these threats and what Fusil has done. If I were to make an attempt to convert your, or any other god's follower's, as you say they would likely act against me. This is encouraging me to stay away, much like what Fusil has done with the ASH cities. There is no difference, beyond Fusil's pro-activity in keeping other gods away.
"Encouraging you to stay away, yes. But you still can choose to meddle with other Gods, can you not? That is the difference. An action having unwanted consequences does not make it impossible."

Propose Fusil and all his angel`s minds are read to see what he has done with the gods.
"I see no reason not to." Support.

Propose: Inactive Gods are to be sealed away by the Council, not by any single God.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 12:35:22 pm
I did listen. Unfortunately, despite you being god of law, it isn't your opinion that governs our behaviour. It's the wording of the law itself, which is that you can't force mortals not to worship. It says nothing of forcing gods, which is what Fusil is doing. Has he specifically told the members of the ASH races they can't worship other gods? Has he punished any for doing so?
"Indirectly, yes, as previously discussed. Directly, I cannot tell because I cannot even approach the mortals."

Exactly, you can't prove he's forcing them not to worship you, beyond the fact Fusil has made it so you are unable to get in contact with them, which is not the same thing.
I fail to see the difference in these threats and what Fusil has done. If I were to make an attempt to convert your, or any other god's follower's, as you say they would likely act against me. This is encouraging me to stay away, much like what Fusil has done with the ASH cities. There is no difference, beyond Fusil's pro-activity in keeping other gods away.
"Encouraging you to stay away, yes. But you still can choose to meddle with other Gods, can you not? That is the difference. An action having unwanted consequences does not make it impossible."

There's no great difference in my book. Fusil is merely taking out the step in which he finds out you've been meddling and responds by making it hugely difficult for you to meddle in the first place.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 10, 2015, 12:50:41 pm
Oppose 108.05
Oppose 108.06
Oppose 108.08

I will not allow harm to be done to narcotics. Expect me to oppose any proposal restricting their powers or creation.

I am against polytheism, as we all have our private creations, which should remain devout to their creator, and not to those who have done nothing to earn their worship.

I propose That we ban the creation of laws related to the definition or enforcement of morality. Our definitions of it are too diverse and conflicting to allow the creation of a proposal that won't harm many of us.

I continue to encourage an increased reproduction rate for the gasbags and artificially increase their number by 300. I remind them that a great reward awaits. I also teach them various mortal concepts, such as war and violence, reminding them to never use them against each other. I also teach them about the structure of the universe, the location of planets and their population.

I begin to convert null followers to my cause, giving eldritch knowledge in return. I create 100 new holy books to give to them. I also teach my new followers how to blackmail successfully in order to raise their influence in their respective society. I also teach them how to use the night eye's truth serum to obtain compromising information, and order them to keep some thorns on them, to use if said serum is administered to them.

I also spread my religion to unaligned spies and undercover agents across both main worlds, teaching them how to use the night eye to obtain secrets and show them new manipulation techniques.


Edit: Instead of increasing their number by 300, I will spend 3 essence to raise their number.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Stirk on February 10, 2015, 12:54:05 pm
Quote
I continue to encourage an increased reproduction rate for the gasbags and artificially increase their number by 300. I remind them that a great reward awaits. I also teach them various mortal concepts, such as war and violence, reminding them to never use them against each other. I also teach them about the structure of the universe, the location of planets and their population.

(You could pretty easily propagate them to far more then 300 just by using a little bit of essence. Generally, when propagating, it is best to state the essence amount you want to use instead of a target number. Here, even one essence would make well over 300 creatures. For a larger amount, like 5 or even 10, you could have millions)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 10, 2015, 12:55:16 pm
Quote
I continue to encourage an increased reproduction rate for the gasbags and artificially increase their number by 300. I remind them that a great reward awaits. I also teach them various mortal concepts, such as war and violence, reminding them to never use them against each other. I also teach them about the structure of the universe, the location of planets and their population.

(You could pretty easily propagate them to far more then 300 just by using a little bit of essence. Generally, when propagating, it is best to state the essence amount you want to use instead of a target number. Here, even one essence would make well over 300 creatures. For a larger amount, like 5 or even 10, you could have millions)

((Good point, I will change that immediately.))

I will also propose that we create a lesser punishment for minor crimes. Fusil's sealing, even though deserved, is disproportionately severe.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Ama on February 10, 2015, 01:07:58 pm
"Why in all that is cold, are people not reacting to the fact that Fusil has possible murdered all the sleeping gods!?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 01:12:24 pm
"Why in all that is cold, are people not reacting to the fact that Fusil has possible murdered all the sleeping gods!?"

We have no proof that anything untoward has been done yet. That's what your earlier proposal is going to uncover, hopefully, then we can go from there.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 10, 2015, 01:15:50 pm
"Why in all that is cold, are people not reacting to the fact that Fusil has possible murdered all the sleeping gods!?"

This was done before my arrival, and so I have no information on the subject. I would prefer to take no action than act on ignorance.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: gman8181 on February 10, 2015, 03:24:26 pm
Spread Gruen Spores to all planets, astroids, gas giants, etc that don't already have them.

Good opportunity to see just how adaptable the Gruen are. I'm mostly curious about the gas giants.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 10, 2015, 03:45:20 pm
Spread Gruen Spores to all planets, astroids, gas giants, etc that don't already have them.

Good opportunity to see just how adaptable the Gruen are. I'm mostly curious about the gas giants.

"I'm sorry Grauel, But I don't want the Gruen slaughtering the Frost Kobolds, Could you not spread them to Nikjol? Also, What would happen if a Gruen was fed nothing but Frost Weed and Mystic Dust his entire life? I assume that we could use the Death Battle Plane to test it, If you so wished. Also, I'm totally OK with other Deities spreading their Religions among my Followers, As Long as they don't ditch me. Also, Ghizer, Doesn't Grauel's spreading spores over Gas Giants mean that your Gasbags will have some Competition?"


KI'Tork creates Happy Seeds. Happy Seeds grow on small purple bushes by the thousands and whenever they are consumed they put the User to sleep where their soul experiences Raw, Endless Pleasure for a week. Whenever the User wakes up they'll have grown More Satisfied with life in General, Be inclined to be more Faithful towards their chosen Deity along with being more Peaceful in their Mind. Happy Seeds are not addictive but the Mental Effects do slowly grow over time with repeated use. Happy Seed Bushes grow wherever there are Kitchen Spirits and Depressed Mortals.

KI'Tork spreads Happy Seeds throughout Every World that has a substantial Population of depressed Mortals and Meofisp Worshipers.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Lord_lemonpie on February 10, 2015, 03:48:00 pm
"What is al this drug talk? The only addictive that should be allowed is pain. But every god has the right to create what they want."

"Raptil, your followers seem to be able to hunt my creations with a tool they call a "comical hammer". Would you give me the permission to... investigate them?"

Melyssa lets Azxar search the Flagellant cities for pain-reducing drugs. He shall enchant all of the pain-reducing drugs he finds to cause immense pain.

Melyssa listens to prayers.


Votes:
Support 108.01, 108.03, 108.09 and reading the minds of Fusil's angels
Oppose 108.07
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 10, 2015, 03:53:00 pm
"Meylessa, Why don't you just give the Flagellants and your Followers the ability to feel Total Pleasure from Pain like you do, That way they'll be happier and be reminded of your power every time they cut themselves?"

108.03,106.99.1,108.06,108.09, SUPPORT
    108.06 OPPOSED
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Lord_lemonpie on February 10, 2015, 03:58:11 pm
"Meylessa, Why don't you just give the Flagellants and your Followers the ability to feel Total Pleasure from Pain like you do, That way they'll be happier and be reminded of your power every time they cut themselves?"
"I am almost entirely sure they already feel pleasure when they hurt themselves, but if that is not the case, I'll make them feel ultimate pleasure when they feel pain"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 10, 2015, 03:58:50 pm
"It seems like we did in fact have a rule against forcing mortals to not worship other gods. I continue my support for the proposal for that blatant breaking of the rule. Before I continue, please answer this scenario: if a man is breathing air and a gunman puts a gun to the breathing man's head and says "keep breathing or I'll shoot you", would the gunman be forcing the other man to breathe air?"

"Meylessa, Why don't you just give the Flagellants and your Followers the ability to feel Total Pleasure from Pain like you do, That way they'll be happier and be reminded of your power every time they cut themselves?"
"I am almost entirely sure they already feel pleasure when they hurt themselves, but if that is not the case, I'll make them feel ultimate pleasure when they feel pain"
"Why don't you make them feel pleasure proportional to the pain they feel? As it is, even mere small amounts of pain will grant them ultimate pleasure. I was also wondering if I can send some priests to teach your people blood magic - and only do that - so they can more easily heal themselves after torture sessions."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 10, 2015, 03:59:24 pm
Quote
(Accents acute will be switched to accents grave later)
((My apologies, this was actually a typo. The only thing changing about the name is its pronunciation, sorry. Didn't want to create extra work, especially over a mistake.))
"I propose all these drugs be burned."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 03:59:52 pm
"It seems like we did in fact have a rule against forcing mortals to not worship other gods. I continue my support for the proposal for that blatant breaking of the rule. Before I continue, please answer this scenario: if a man is breathing air and a gunman puts a gun to the breathing man's head and says "keep breathing or I'll shoot you", would the gunman be forcing the other man to breathe air?"

In this particular instance, breathing is required to sustain life. Worship isn't.

Quote
(Accents acute will be switched to accents grave later)
((My apologies, this was actually a typo. The only thing changing about the name is its pronunciation, sorry. Didn't want to create extra work, especially over a mistake.))
"I propose all these drugs be burned."

Support
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 10, 2015, 04:00:22 pm
Quote
(Accents acute will be switched to accents grave later)
((My apologies, this was actually a typo. The only thing changing about the name is its pronunciation, sorry. Didn't want to create extra work, especially over a mistake.))
"I propose all these drugs be burned."

OPPOSED!
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: gman8181 on February 10, 2015, 04:00:25 pm
"I'm sorry Grauel, But I don't want the Gruen slaughtering the Frost Kobolds, Could you not spread them to Nikjol? Also, What would happen if a Gruen was fed nothing but Frost Weed and Mystic Dust his entire life? I assume that we could use the Death Battle Plane to test it, If you so wished. Also, I'm totally OK with other Deities spreading their Religions among my Followers, As Long as they don't ditch me. Also, Ghizer, Doesn't Grauel's spreading spores over Gas Giants mean that your Gasbags will have some Competition?"

The portals you made along with the catacombs make it a pretty sure thing that Gruen and other species will make it over there eventually regardless of my involvement. If you really don't want any Gruen coming over, I'll concede about not directly spreading spores if only because I did not contribute to the building of your planet. That said, it's really only a matter of time before some of the other species make it over there anyway.

The Gruen probably wouldn't be too affected by the Frost Weed and Mystic Dust. If it caused any undesirable effects though, they'd probably just stop eating it in favor of something else. They can, after all, survive off a diet consisting entirely of dirt and rocks.

Regarding the Gas Giants, those were paid for by the Council and I don't feel as though anyone has a right to tell me not to spread my species to any place created by the Council or any place I invested essence into making. Someone tried that before and it didn't go down well for them.

Don't spread the Gruen to that Ice Planet directly. They are still allowed to use personal methods to go there though as I do not force restrictions like that on my own followers.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 04:01:54 pm
OPPOSED!


Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Lord_lemonpie on February 10, 2015, 04:06:52 pm
"Meylessa, Why don't you just give the Flagellants and your Followers the ability to feel Total Pleasure from Pain like you do, That way they'll be happier and be reminded of your power every time they cut themselves?"
"I am almost entirely sure they already feel pleasure when they hurt themselves, but if that is not the case, I'll make them feel ultimate pleasure when they feel pain"
"Why don't you make them feel pleasure proportional to the pain they feel? As it is, even mere small amounts of pain will grant them ultimate pleasure. I was also wondering if I can send some priests to teach your people blood magic - and only do that - so they can more easily heal themselves after torture sessions."
"I did not think of this, but that sounds like a good idea. I will do this. You are free to teach the Flagellants blood magic, but I assume that your followers will not survive the pain induced by all of the traps in their cities, so let them be careful."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 10, 2015, 04:07:33 pm
"I'm sorry Grauel, But I don't want the Gruen slaughtering the Frost Kobolds, Could you not spread them to Nikjol? Also, What would happen if a Gruen was fed nothing but Frost Weed and Mystic Dust his entire life? I assume that we could use the Death Battle Plane to test it, If you so wished. Also, I'm totally OK with other Deities spreading their Religions among my Followers, As Long as they don't ditch me. Also, Ghizer, Doesn't Grauel's spreading spores over Gas Giants mean that your Gasbags will have some Competition?"

The portals you made along with the catacombs make it a pretty sure thing that Gruen and other species will make it over there eventually regardless of my involvement. If you really don't want any Gruen coming over, I'll concede about not directly spreading spores if only because I did not contribute to the building of your planet. That said, it's really only a matter of time before some of the other species make it over there anyway.

The Gruen probably wouldn't be too affected by the Frost Weed and Mystic Dust. If it caused any undesirable effects though, they'd probably just stop eating it in favor of something else. They can, after all, survive off a diet consisting entirely of dirt and rocks.

Regarding the Gas Giants, those were paid for by the Council and I don't feel as though anyone has a right to tell me not to spread my species to any place created by the Council or any place I invested essence into making. Someone tried that before and it didn't go down well for them.

Don't spread the Gruen to that Ice Planet directly. They are still allowed to use personal methods to go there though as I do not force restrictions on my own followers.

"The Portals only go between Slytha and Keshan, Not Nikjol. As for the Gas Giants, I was merely informing Ghizer of the Possible Implications, And yes, Within a few Ticks there shall be new species on Nikjol, I just want to ensure that the Frost Kobolds are adequately prepared to defend themselves when they do. I'd like to apologize for any Offence I may have caused."

KI'Tork sends each of Grauel's Angels and Priests a Gift Basket of Jelly Rolls along with sending Grauel himself a Gift Basket as large as a large sized Village.

"Also, What Catacombs were you referring to?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Ama on February 10, 2015, 04:17:47 pm
Quote
(Accents acute will be switched to accents grave later)
((My apologies, this was actually a typo. The only thing changing about the name is its pronunciation, sorry. Didn't want to create extra work, especially over a mistake.))
"I propose all these drugs be burned."

Oppose
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Lord_lemonpie on February 10, 2015, 04:21:34 pm
Quote
(Accents acute will be switched to accents grave later)
((My apologies, this was actually a typo. The only thing changing about the name is its pronunciation, sorry. Didn't want to create extra work, especially over a mistake.))
"I propose all these drugs be burned."
Oppose too
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 10, 2015, 04:22:40 pm
Spread Gruen Spores to all planets, astroids, gas giants, etc that don't already have them.

Good opportunity to see just how adaptable the Gruen are. I'm mostly curious about the gas giants.

"I'm sorry Grauel, But I don't want the Gruen slaughtering the Frost Kobolds, Could you not spread them to Nikjol? Also, What would happen if a Gruen was fed nothing but Frost Weed and Mystic Dust his entire life? I assume that we could use the Death Battle Plane to test it, If you so wished. Also, I'm totally OK with other Deities spreading their Religions among my Followers, As Long as they don't ditch me. Also, Ghizer, Doesn't Grauel's spreading spores over Gas Giants mean that your Gasbags will have some Competition?"


KI'Tork creates Happy Seeds. Happy Seeds grow on small purple bushes by the thousands and whenever they are consumed they put the User to sleep where their soul experiences Raw, Endless Pleasure for a week. Whenever the User wakes up they'll have grown More Satisfied with life in General, Be inclined to be more Faithful towards their chosen Deity along with being more Peaceful in their Mind. Happy Seeds are not addictive but the Mental Effects do slowly grow over time with repeated use. Happy Seed Bushes grow wherever there are Kitchen Spirits and Depressed Mortals.

KI'Tork spreads Happy Seeds throughout Every World that has a substantial Population of depressed Mortals and Meofisp Worshipers.


By all means, Grauel, Do Spread those seeds to D'rhool, I would Love to see the result! I hope they can fly and have no need to breathe... Or eat.

As for the problem of competition, I don't fear anything, as the Gasbags are non solid and need no sustenance, I see no way they could harm my specie, as for territory, gas giants are ridiculously massive, as their name imply, meaning that space will not be a problem. Even if space was limited, my specie could theorically occupy the same space as the Gruen, as they are made of gas. I do hope our creations will learn to cohabit in peace and work together, should they survive this extremely hostile landscape lack of landscape.

I must also express my happiness at the creation of the happy seed and oppose The burning of all drugs. Should this proposition pass, I will have to consider all those who voted in it's favor as enemies, as this is in direct opposition to my interests.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 04:23:31 pm
((It HAS turned into a drug lord simulation! I literally did not expect this when I started playing))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 10, 2015, 04:26:37 pm
"Are you perhaps looking to get on the good side of the almighty Arms-Bearer Fortuna? Let's say you are, for the sake of argument. You will always be nothing more than a gnat to be either ignored or squashed at his leisure. That's how his mind works. It is obvious, it is plain. And it is dangerous. This is my opinion, borne of bias and a long existence, and it is unlikely to change."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 04:34:30 pm
"Are you perhaps looking to get on the good side of the almighty Arms-Bearer Fortuna? Let's say you are, for the sake of argument. You will always be nothing more than a gnat to be either ignored or squashed at his leisure. That's how his mind works. It is obvious, it is plain. And it is dangerous. This is my opinion, borne of bias and a long existence, and it is unlikely to change."

So you think it's fair Fusil should be murdered for being annoying?

I have no interest in getting on Fusil's good side. I honestly don't think he even has one.

My interest in this lies in the apparent abuse of the power of the Council to get rid of an annoyance. It sets a pretty dire precedent, don't you think?

Fusil is annoying, we can all agree on that. Sealing him away for a Tick every time he makes a threat isn't going to make him change his behaviour, nor is it a particularly viable as a punishment. After the Tick is passed and he's unsealed, he can get back to doing what he was doing, and if anyone interferes with his creations in the mean time, he has reason to take action against them.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Lord_lemonpie on February 10, 2015, 04:37:10 pm
"Even though you have a point, Fortuna, Fusil should still be punished for threatening to kill anyone he deems weak. If you can come up with a better punishment, say it."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: gman8181 on February 10, 2015, 04:37:17 pm
"The Portals only go between Slytha and Keshan, Not Nikjol. As for the Gas Giants, I was merely informing Ghizer of the Possible Implications, And yes, Within a few Ticks there shall be new species on Nikjol, I just want to ensure that the Frost Kobolds are adequately prepared to defend themselves when they do. I'd like to apologize for any Offence I may have caused."

KI'Tork sends each of Grauel's Angels and Priests a Gift Basket of Jelly Rolls along with sending Grauel himself a Gift Basket as large as a large sized Village.

"Also, What Catacombs were you referring to?"

The Catacombs are a means of teleportation created by another god. I don't know the details exactly but they seem to have less limitations than the portals you created. Even without them, there are plenty of ways for mortals to travel between worlds. Some have the innate ability to do so and the rest can just use mortal magic if nothing else.

I'm not offended and I did not mean to sound like I was. I didn't create the ice planet nor did I have a hand in doing so. For those reasons, I have little objection to your preference that I do not directly spread by followers there. I may have been a bit harsh with what I said about the gas giants but I was simply letting it be known that I dislike having others tell me I can't use something I helped pay for or that was made for public use by the Council. An event like that has happened to me previously where I made that somewhat clear and I was simply citing it to indicate my feelings on the matter and how I might react in such a situation.

Thanks for the gift baskets.

By all means, Grauel, Do Spread those seeds to D'rhool, I would Love to see the result! I hope they can fly and have no need to breathe... Or eat.

As for the problem of competition, I don't fear anything, as the Gasbags are non solid and need no sustenance, I see no way they could harm my specie, as for territory, gas giants are ridiculously massive, as their name imply, meaning that space will not be a problem. Even if space was limited, my specie could theorically occupy the same space as the Gruen, as they are made of gas. I do hope our creations will learn to cohabit in peace and work together, should they survive this extremely hostile landscape lack of landscape.

I must also express my happiness at the creation of the happy seed and oppose The burning of all drugs. Should this proposition pass, I will have to consider all those who voted in it's favor as enemies, as this is in direct opposition to my interests.

Some Gruen do not need to eat but not all of them. Some Gruen can fly or float but not all of them. Some Gruen do not need to breathe but not all of them.

I'm confident the Gruen can survive in that location. The question I have is if Gruen Spores can develop in that location. If not, it wouldn't be the first time I've made modifications to my species. I do it more than any other god.

I'm not trying to drive your species out of the gas giants though. My interest is primarily is further promoting my own species and continuing to make them as adaptable as possible.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 04:38:41 pm
"Even though you have a point, Fortuna, Fusil should still be punished for threatening to kill anyone he deems weak. If you can come up with a better punishment, say it."

Why should he even be punished? He's shown in the past it's all bluster.

I mentioned previously the only time I've seen him follow through with a threat was when I specifically encouraged him to, and he even let me set the bloody rules for it!
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 10, 2015, 04:42:55 pm
"I think Fusil should be erased for being an existential threat to the divine. A category he does not deserve to be included in. I have seen the power of Fusil. I have seen the weakness of the Council, and the sheer apathy of the divine. Remember that."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 04:45:50 pm
"I think Fusil should be erased for being an existential threat to the divine. A category he does not deserve to be included in. I have seen the power of Fusil. I have seen the weakness of the Council, and the sheer apathy of the divine. Remember that."

Well I'm glad I'm not the only one who sees the sheer pointlessness of the Council.

If you feel so strongly about Fusil, why not take action against him? You have twice as much Essence as him and... I don't know what else, because you're a slimy, underhanded bastard difficult one to read, given your lack of visibility.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 10, 2015, 04:51:46 pm
"Let me put it this way. I have an eons old store of ore. Fusil has an eons old store of weapons."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 04:52:31 pm
Fair point.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 10, 2015, 04:57:11 pm
Azem sighs.

"If not for my beloved mortal children, I probably would've thrown myself onto the spear of Fusil long before your birth, youngling."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 04:59:50 pm
Azem sighs.

"If not for my beloved mortal children, I probably would've thrown myself onto the spear of Fusil long before your birth, youngling."

Fuck you, ya cheeky auld bastard!

I'm sure we're all appreciative of your wisdom, elder god.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 10, 2015, 05:01:33 pm
"I Personally Think that Azem is a Greedy Old Lizard!"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 10, 2015, 05:05:07 pm
"It is for you to decide if the eons since Creation have made me wise. Perhaps it is better to not have seen?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 10, 2015, 05:12:00 pm
108.04: Fusil violated §4 of the Code of Conduct and forced mortals not to worship other gods: "Yes.

Calm down. I can see you people love your drugs and will now revoke my proposal to burn them, although I fear that they will cause many problems."
Propagate Wolf-people with 6E, distributing them equally on Keshan and Slytha.
Propagate High-Elves with 6E, 10% to Àrenne, 40% to Keshan, and 50% to Syltha.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 10, 2015, 05:49:01 pm
In this particular instance, breathing is required to sustain life. Worship isn't.
"So it is not right to force someone to worship you even if they were already doing that. In that case, I propose that Fusil broke Part III of Anath's Code of Conduct: Thou Shall Not Force Mortals To Worship You. He is forcing his policy of "religious purity" onto A-S-H cities. This policy is described as "thou must worship Fusil and only Fusil". (Paraphrasing.) That first part - "thou must worship Fusil" - means that he is forcing the Armu, Seppo, and Hovori to worship him, though they would do so anyway."

((The sleeping gods that Fusil imprisoned aren't dead. I asked KJP about this when talking about Fusil's prisoners as Yaos and he said that there was no way the death of a god wouldn't be announced. They could, however, be at 1 Essence and we'd never know.))

I find a Flagellant who worships me primarily and teach it how to heal people using blood magic and I will tell it to spread knowledge of how to use blood magic to other Flagellants. This should allow them to recover wounds they receive from torture more quickly, allowing themselves to return to torturing faster than usual. (I'm giving blood healing knowledge to a primary worshipper because they're more likely to do as I say and spread knowledge of the technique. I don't expect the Flagellant to spread my religion.)

"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 05:57:52 pm
In this particular instance, breathing is required to sustain life. Worship isn't.
"So it is not right to force someone to worship you even if they were already doing that. In that case, I propose that Fusil broke Part III of Anath's Code of Conduct: Thou Shall Not Force Mortals To Worship You. He is forcing his policy of "religious purity" onto A-S-H cities. This policy is described as "thou must worship Fusil and only Fusil". (Paraphrasing.) That first part - "thou must worship Fusil" - means that he is forcing the Armu, Seppo, and Hovori to worship him, though they would do so anyway."

Thank you for putting words into my mouth, oh Sunshine of My Existence.

I
Oppose this. Your case is weak, Malakath. I fully expect the Turonni to worship me. That's kind of why I created them, don't you think?

Should we now punish all the other gods for creating races with that expectation in mind?

I do
Support repealing 106.03, however.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 10, 2015, 06:02:22 pm
Quote
"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."
Oppose!!
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 10, 2015, 06:04:20 pm
Quote
"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."

SUPPORT!
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 10, 2015, 06:09:51 pm
I Oppose this. Your case is weak, Malakath. I fully expect the Turonni to worship me. That's kind of why I created them, don't you think?
"You can expect them to worship you but you can't force them to do so. To force them into worshipping you - regardless of whether you created them or not - is against the Code of Conduct."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 10, 2015, 06:13:21 pm
Quote
"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."

SUPPORT!
"Why is it so hard for this council to just punish wrongdoers for once?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 10, 2015, 06:15:14 pm
Quote
"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."

SUPPORT!
"Why is it so hard for this council to just punish wrongdoers for once?"
"He'll still be imprisoned for his actions, just not within the god-harming star. Moreover, we (the Council) may decide on stricter punishments for breaking certain parts of the Code of Conduct."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Ama on February 10, 2015, 06:17:55 pm
Quote
"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."
Oppose!!
Oppose.

Quote
"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."

SUPPORT!
"I don't think that's the smartest idea, KI`Tork. Something tells me Fusil wont be happy with us..."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 10, 2015, 06:27:58 pm
"No, he most certainly will not be. The main question is whether we cower in fear, or stand defiant. I suspect the first thing will happen."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 06:29:08 pm
Quote
"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."
Oppose!!
Oppose.

Quote
"I propose we repeal 106.03. Death seems a punishment too severe for Fusil."

SUPPORT!
"I don't think that's the smartest idea, KI`Tork. Something tells me Fusil wont be happy with us..."

I imagine it will be worse if you let him die and he comes back.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 10, 2015, 08:00:18 pm
Some Gruen do not need to eat but not all of them. Some Gruen can fly or float but not all of them. Some Gruen do not need to breathe but not all of them.

I'm confident the Gruen can survive in that location. The question I have is if Gruen Spores can develop in that location. If not, it wouldn't be the first time I've made modifications to my species. I do it more than any other god.

I'm not trying to drive your species out of the gas giants though. My interest is primarily is further promoting my own species and continuing to make them as adaptable as possible.

I now realize that my reply appears to be quite sarcastic and aggressive, and for that, I must give my most sincere excuse. My sentiment is honest, I wish for both of our creation to coexist peacefully and don't expect yours to drive mine away. I was simply skeptical towards the ability of a physical specie to adapt to a non-solid environment. I again repeat my hope that both of our kind could cooperate in the future.

As for the new developments in the council,

I would like to thank Quéßäre for revoking his proposal, as it would only serve to cause conflicts in this situation, although I must admit that I understand why he would wish for such a proposal to pass.

On 106.03, even though I must admit I would not be sad to learn the death of Fusil, considering his unfounded hostility towards me, I believe death should only be given to those who menace the integrity of our bubble, or threaten multiple god's existence by their actions. I therefore must oppose it, and Instead propose giving him a lesser punishment. I will let the council decide the nature of it.

I must also oppose Malakath's proposal to punish Fusil. I fail to see any reason to punish him for protecting his followers from preachers, as I have seen multiple other gods do the same without getting punished. It is common sense to expect your creation to worship you, and not some gods who had nothing to do in their birth. This is why my only attempts at spreading my faith outside of my creation is limited to unaligned species and null followers.

Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 10, 2015, 08:07:17 pm
Quote
On 106.03, even though I must admit I would not be sad to learn the death of Fusil, considering his unfounded hostility towards me,I believe death should only be given to those who menace the integrity of our bubble, or threaten multiple god's existence by their actions.
"This describes Fusil."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 10, 2015, 08:13:43 pm
Quote
On 106.03, even though I must admit I would not be sad to learn the death of Fusil, considering his unfounded hostility towards me,I believe death should only be given to those who menace the integrity of our bubble, or threaten multiple god's existence by their actions.
"This describes Fusil."

I will support his execution if we discover he caused harm to the sleeping gods. Do not believe I am on his side. I simply wish to avoid any undeserved death.

If you have any arguments in favor of his execution, then please do tell me, and if I find them sufficient, then I will change my vote.

Edit: I also Support reading Fusil and his angel's mind to discover what happened to the sleeping gods.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 10, 2015, 08:16:59 pm
Quote
On 106.03, even though I must admit I would not be sad to learn the death of Fusil, considering his unfounded hostility towards me,I believe death should only be given to those who menace the integrity of our bubble, or threaten multiple god's existence by their actions.
"This describes Fusil."

I will support his execution if we discover he caused harm to the sleeping gods. Do not believe I am on his side. I simply wish to avoid any undeserved death.

If you have any arguments in favor of his death, then please do tell me, and if I find them sufficient, then I will change my vote.
"1. He assassinated (permanently killed)Yaos, God of Humans and Ambition with a stab from Tykki's (his strongest angel) Perma-kill sword.
2. He's a plain asshole.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 10, 2015, 08:20:54 pm
Quote
On 106.03, even though I must admit I would not be sad to learn the death of Fusil, considering his unfounded hostility towards me,I believe death should only be given to those who menace the integrity of our bubble, or threaten multiple god's existence by their actions.
"This describes Fusil."

I will support his execution if we discover he caused harm to the sleeping gods. Do not believe I am on his side. I simply wish to avoid any undeserved death.

If you have any arguments in favor of his death, then please do tell me, and if I find them sufficient, then I will change my vote.
"1. He assassinated (permanently killed)Yaos, God of Humans and Ambition with a stab from Tykki's (his strongest angel) Perma-kill sword.
2. He's a plain asshole.

I was not aware that he had already killed a god in the past, I will take this in account. I do not believe that your second point is enough to warrant an execution, however.

I would rather wait to know the fate of the missing gods before I take my final decision.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 10, 2015, 08:25:17 pm
"I understand. I just think the second point is worthy of note."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: gman8181 on February 10, 2015, 08:28:46 pm
I now realize that my reply appears to be quite sarcastic and aggressive, and for that, I must give my most sincere excuse. My sentiment is honest, I wish for both of our creation to coexist peacefully and don't expect yours to drive mine away. I was simply skeptical towards the ability of a physical specie to adapt to a non-solid environment. I again repeat my hope that both of our kind could cooperate in the future.

No hard feelings from me. We can all come across as a little hostile when we don't mean to. Your attempt to clarify your meaning is appreciated.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 08:49:38 pm
"1. He assassinated (permanently killed)Yaos, God of Humans and Ambition with a stab from Tykki's (his strongest angel) Perma-kill sword.

Was action taken at the time. If not, why wait until now to do so?
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 10, 2015, 08:52:25 pm
"1. He assassinated (permanently killed)Yaos, God of Humans and Ambition with a stab from Tykki's (his strongest angel) Perma-kill sword.

Was action taken at the time. If not, why wait until now to do so?
"Unfortunetly, Yaos' corpse came back as a void monster and we had to elimate the threat. Unfortunetly, the council was unable to get back on track to punish him."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 10, 2015, 08:57:22 pm
"1. He assassinated (permanently killed)Yaos, God of Humans and Ambition with a stab from Tykki's (his strongest angel) Perma-kill sword.

Was action taken at the time. If not, why wait until now to do so?
"Unfortunetly, Yaos' corpse came back as a void monster and we had to elimate the threat. Unfortunetly, the council was unable to get back on track to punish him."

Does rather confirm the Council as a bit pointless...
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 10, 2015, 09:14:48 pm
"If I remember correctly, Fusil didn't serve the entire length of his term for assaulting and nearly killing Cim and Yaos. Perhaps he should resume that sentence?"

"As for punishing him for crimes he committed so long ago, he might have a case of amnesty if he had reformed himself and behaved properly. Instead he decided to continue being as aggressive as he used to be and is thus not worthy of amnesty."

"1. He assassinated (permanently killed)Yaos, God of Humans and Ambition with a stab from Tykki's (his strongest angel) Perma-kill sword.
"If we were to believe that he were responsible for that death, then we would have to believe that he was responsible for every other one of Yaos' deaths as well - including the final one with the musket. Not only that, but we'd also have to try him for creating the Stone Men (which was well within his powers considering his Vindicos' existence) and thus being responsible for every megadeath they caused by razing cities." (See the spoiler here (http://www.bay12forums.com/smf/index.php?topic=144651.msg5880777;topicseen#msg5880777).)

I must also oppose Malakath's proposal to punish Fusil. I fail to see any reason to punish him for protecting his followers from preachers, as I have seen multiple other gods do the same without getting punished. It is common sense to expect your creation to worship you, and not some gods who had nothing to do in their birth.
"He not only prevented preachers from entering his cities - itself a crime against the spirit of the law - but he also forced people within them to give up worship of other gods and to instead worship him and him alone. You can expect your creations to worship you (as anticipation of their behaviour) but you cannot force them to worship you (as actively changing their behaviour). It is against the law. Moreover, simply treating your fully sapient creations purely as Essence-generators - not as people like you and I - is akin to owning them, thus treating them as slaves. Well-treated slaves, yes, but still owned slaves. I'm fairly certain Part IV of ACoC was added to prevent this from occurring."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 11, 2015, 02:07:42 pm
"He not only prevented preachers from entering his cities - itself a crime against the spirit of the law - but he also forced people within them to give up worship of other gods and to instead worship him and him alone. You can expect your creations to worship you (as anticipation of their behaviour) but you cannot force them to worship you (as actively changing their behaviour). It is against the law. Moreover, simply treating your fully sapient creations purely as Essence-generators - not as people like you and I - is akin to owning them, thus treating them as slaves. Well-treated slaves, yes, but still owned slaves. I'm fairly certain Part IV of ACoC was added to prevent this from occurring."

I must admit that you bring a convincing case, and so I will stop opposing your proposal. The very concept of renouncing to your creator in favor of someone else makes absolutely no sense to me however, and so I believe that this law is pointless.
I will have to think more about this subject before I make my final decision.


Now, on other news,
I create a small ring of asteroids to orbit around D'hrool. Those asteroids contains a high density of minerals, including iron and gold. This ring will contain a small moon's worth of matter.

I also appear in a large unaligned keshan city as a levitating perfect black sphere about as big as a man. I speak to the population with an unusually joyful voice, saying:

"Hello mortals! I am the god known as Ghizher, having the aspects of the eldritch and secrets. I won't be offended if you don't know me yet, since I didn't make any efforts to be seen before. I wish to change that! I will do so by giving you all sorts of great things, such as useful knowledge, new plants with amazing qualities, and all sorts of cool objects! Those of you who choose to worship me will get even more! I sincerely hope we will all get along in the future!"

I leave one of my holy books behind as I dematerialize and return to D'hrool, where I teach the Gasbags about the gruen and their god's plan to bring them here. I tell them to be kind toward them and give them the ability to communicate by linking their brain to that of another specie by connecting them with a bolt of lightning too weak to harm anyone.

Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 03:54:04 pm
The very concept of renouncing to your creator in favor of someone else makes absolutely no sense to me however
"There are two reasons I can think of why someone's creator would stop worshipping their god primarily. (Primarily means they worship that god above all others. They might still worship their creator as their secondary god.) The first is if their god does needlessly cruel things to them and so they might turn to another god for protection. The second reason is that another god's spheres more align with an individual more than its creator. A Mountwyrm weaponsmith, for example, might choose Fusil as a primary due to its profession."

"One thing I find is of critical importance to know is that just because a creature has a non-creator deity as their primary god doesn't mean they'll stop worshipping their creator. In fact, Part IV may just be there so that beings are allowed to worship non-creator gods as secondary gods. For gods gods, the primary worship of their created race can be less than the combined secondary worship of the races they didn't create. This is likely to be true for you too, considering your efforts to convert those who aren't Gasbags." (The only unaligned race in the game are Humans. Many Humans still worship Yaos, dead god of Humans and Ambition, due to sheer reverence and the fact that he's come back from the dead so many times.)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 11, 2015, 03:55:45 pm
((Humans Worshiping Yaos is kinda depressing, Really.))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 11, 2015, 03:59:34 pm
Quote from: Kilojoule Proton
"TROLLOLFUSILCANTSEEYOUBUTICAN"
"This is a note that I got when I tried to move one of my missionaries into a Fusil-controlled city and my missionary was teleported outside into a barren field.

Obviously, this was done by Tykki under Fusil's command, which also breaks the council's rules.

I'd like to at long last propose convicting Fusil on his 6 murders of Yaos.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 04:00:58 pm
Quote from: Kilojoule Proton
"TROLLOLFUSILCANTSEEYOUBUTICAN"
"This is a note that I got when I tried to move one of my missionaries into a Fusil-controlled city and my missionary was teleported outside into a barren field.

Obviously, this was done by Tykki under Fusil's command, which also breaks the council's rules.

I'd like to at long last propose convicting Fusil on his 6 murders of Yaos.

Statue of limitations? Surely it's been millenia since that occurred?
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 11, 2015, 04:03:09 pm
Quote from: Kilojoule Proton
"TROLLOLFUSILCANTSEEYOUBUTICAN"
"This is a note that I got when I tried to move one of my missionaries into a Fusil-controlled city and my missionary was teleported outside into a barren field.

Obviously, this was done by Tykki under Fusil's command, which also breaks the council's rules.

I'd like to at long last propose convicting Fusil on his 6 murders of Yaos.

Statue of limitations? Surely it's been millenia since that occurred?
"There is no statute of limitations on murder.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 04:07:06 pm
Quote from: Kilojoule Proton
"TROLLOLFUSILCANTSEEYOUBUTICAN"
"This is a note that I got when I tried to move one of my missionaries into a Fusil-controlled city and my missionary was teleported outside into a barren field.

Obviously, this was done by Tykki under Fusil's command, which also breaks the council's rules.

I'd like to at long last propose convicting Fusil on his 6 murders of Yaos.

Statue of limitations? Surely it's been millenia since that occurred?
"There is no statute of limitations on murder.

Even after millenia!?

I would also like to point out that technically you can't be tried for the same crime twice. I also have issue with it being termed "murder" since Yaos came back, at least 5 times.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 04:09:13 pm
Quote from: Kilojoule Proton
"TROLLOLFUSILCANTSEEYOUBUTICAN"
"This is a note that I got when I tried to move one of my missionaries into a Fusil-controlled city and my missionary was teleported outside into a barren field.

Obviously, this was done by Tykki under Fusil's command, which also breaks the council's rules.

I'd like to at long last propose convicting Fusil on his 6 murders of Yaos.
"I think this is fairly solid evidence that he was responsible for the murders. I support convicting him for 6 counts of murdering a deity."

"There is no statute of limitations on murder.
"There's no statute of limitations period, but there's also the fact that time works different for us. In a single day, centuries might pass or a few mere hours. What's certain is that Yaos was killed in the mere equivalent of about 40 days ago and is thus not covered under our non-existent statute of limitations."

I would also like to point out that technically you can't be tried for the same crime twice. I also have issue with it being termed "murder" since Yaos came back, at least 5 times.
"Technically we don't have that law either. The intention was murder and the result was murder. Just because Yaos came back from the dead doesn't mean he didn't die. The last 5 attempts were even intentional in their attempt to make sure Yaos permanently died."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 04:10:58 pm
I oppose every single proposal that is put in front of this Council, from this point on.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 04:13:15 pm
"I propose that Fortuna be removed from the Council. Even if we took away his ability to oppose, he'd simply support or propose things obviously meant to damage the Council further."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 04:15:04 pm
Suits me fine. Support this one and only proposal. ((bad idea :)))

Can you not hear, Malakath? I oppose every proposal form this point on. This Council is being used to fulfill the petty needs of you and your ilk, and I refuse to take part in it further.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 04:15:45 pm
Suits me fine. Support this one and only proposal.
(I think this auto-passes the proposal.)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 04:17:37 pm
Suits me fine. Support this one and only proposal.
(I think this auto-passes the proposal.)

((changed my mind, after pondering on the consequences))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 04:20:10 pm
Can you not hear, Malakath? I oppose every proposal form this point on. This Council is being used to fulfill the petty needs of you and your ilk, and I refuse to take part in it further.
"You're refusing to take part in it further by...ensuring you take part in it further. That logic seems faulty."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 04:26:24 pm
Can you not hear, Malakath? I oppose every proposal form this point on. This Council is being used to fulfill the petty needs of you and your ilk, and I refuse to take part in it further.
"You're refusing to take part in it further by...ensuring you take part in it further. That logic seems faulty."

Perhaps I'm taking a step to stop it being abused? The Council is a nice idea, yet you and Darruth seem to think that Fusil's past actions need to be addressed after the sixth attempt and then 40 days later. The Code of Conduct is being selectively applied and is thus another mechanism through which a petty vendetta can be pursued.

Tell me, beyond the protection the Council gives us from each other, what does it actually accomplish that an individual god can't do alone or in a pantheon?
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 11, 2015, 04:40:29 pm
"Do you even understand what the word petty means?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 04:45:25 pm
What makes you think I don't?
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 11, 2015, 05:03:55 pm
"Who me? I didn't say anything. I'm just here to watch Fusil kill you all. I'm just here to watch you cow in fear before the almighty protector of the bubble. I'm just here to watch your collective stupidity."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 05:07:03 pm
I hope he does. At least then I can go to my death knowing there's less stupid in the Bubble.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 05:09:29 pm
Tell me, beyond the protection the Council gives us from each other, what does it actually accomplish that an individual god can't do alone or in a pantheon?
"An action passed by the Council is more powerful than an action passed by any individual or group of gods, regardless of how many are in support of the proposal or how many gods are in the outside group. It's also cheaper to perform actions as a Council proposal, I believe."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: gman8181 on February 11, 2015, 05:14:51 pm
"An action passed by the Council is more powerful than an action passed by any individual or group of gods, regardless of how many are in support of the proposal or how many gods are in the outside group. It's also cheaper to perform actions as a Council proposal, I believe."

Not necessarily true. You get more for your money but groups or individuals willing and capable of investing enough essence can pull off identical effects.

Think of it more like getting a group discount on top of an business discount.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 11, 2015, 05:18:45 pm
"Shouldn't Azem be the one making Business Metaphors?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 11, 2015, 05:23:53 pm
Azem snorts.

"We seem to both agree that the Council is pathetic. The difference is, you see this as a good thing. I hope you enjoy your stay in the bubble of Fusil Arms-Bearer. The rest of us are just petty gods. How dare we exist? How dare we have power? How dare we learn? How dare we share the same space as our all powerful Lord?"

Azem vanishes in a flash of green.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 11, 2015, 05:35:44 pm
I have grown weary of hearing all of this whining and complaining about the council. I wish that we choose once for all it's fate by proposing that we put an end to this council's existence. Let us finally see if it's opponents really have the guts to kill it, or if it's supporter are as apathetic as some of us seems to believe.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 05:39:29 pm
Not necessarily true. You get more for your money but groups or individuals willing and capable of investing enough essence can pull off identical effects.

Think of it more like getting a group discount on top of an business discount.
"We could run an experiment. On the one hand, we have three gods create a ball that moves around in a circle perpetually. On the other, we have a proposal pass with three gods supporting and no gods opposing to create the same thing. In both instances, one god will attempt to push the balls away without using Essence. If Council proposals are stronger, it'll be more difficult to destabilise the second ball's orbit. Of course, we can't perform this experiment because Fortuna is auto-opposing every proposal."

I wish that we choose once for all it's fate by proposing that we put an end to this council's existence.
Oppose.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 05:39:30 pm
I have grown weary of hearing all of this whining and complaining about the council. I wish that we choose once for all it's fate by proposing that we put an end to this council's existence. Let us finally see if it's opponents really have the guts to kill it, or if it's supporter are as apathetic as some of us seems to believe.

It needs to be fixed, not removed.

Though I have always been told, you can't fix stupid...
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 05:41:36 pm
"Perhaps we should do some research on the concept of godly councils before we destroy ours? For all we know destroying the Council means destroying the gods."

Lord Malakath checks the Divine Library for books about god councils, specifically related to what happens if they're destroyed.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 11, 2015, 05:43:41 pm
Amathet appears before the Council with his usual beaming smile.

"This is becoming a regular thing isn't it? For those who don't I am Amathet, angel of Wealth. And Art on the side. And quite frequently, the Mouth of Lord Azem Goldfather. I'm sure we'll get along famously."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 05:45:45 pm
"Perhaps we should do some research on the concept of godly councils before we destroy ours? For all we know destroying the Council means destroying the gods."

Lord Malakath checks the Divine Library for books about god councils, specifically related to what happens if they're destroyed.

I'd have thought you'd be against this outright, Malakath.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 05:46:57 pm
"Perhaps we should do some research on the concept of godly councils before we destroy ours? For all we know destroying the Council means destroying the gods."

Lord Malakath checks the Divine Library for books about god councils, specifically related to what happens if they're destroyed.

I'd have thought you'd be against this outright, Malakath.
"I am."
I wish that we choose once for all it's fate by proposing that we put an end to this council's existence.
Oppose.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: DreamerGhost on February 11, 2015, 06:05:23 pm
M̡o͡ut̨h, ͘but ̵n̵ót th̛e ͠ęars.̡ ̷I ̸h̨ate͜ sending̸ m͟e͜ss͝e͏n͞gęrs w͞ith wha̶t ͜a͠m͞m͘ounts͏ to̧ ͏ins̡u͏ļt͠s̶.̛ Call͡ ̶A͏z͜em ͘b̶ác̛k͞, I͢ am tir͜e͞d͘ o̷f his̡ ̢çomp̨la̸i̸nt̨s͏, ̵a̸nd̕ ͟wo͡ul͠d ̸li͝k̵e͡ ͢t҉o ̶v̀oic͢e ͢a ̀few o̡f ̕m̀y ̸o̷wn͏.̕

Spoiler (click to show/hide)

Counci͘l has҉ ͢po͢w͞er҉,̛ b҉ut̶ ̕n͡ot spe̴ed.͏ God͜s ͡hav͟e̸ ͜s҉pe͏e̴d͞, ̴buţ the͝i̵r͞ ̕powe͜r̀ ͢i̶s̸ none̛ ͝c̢o͢m͝par̨e҉d t̛o̷ t͘h҉e c͠o̸un͏c̛i͜l͝. That͟'s̵ ҉h͘ow i̢t h̀as̴ aļwa̧y̷s been̢,͡ ̀a̛nd͢ i̢t͢ ̴h̵as͡ b̕e͠en̛ so for ̢a ̀re̢a͏so̵n. ̷C̀oùnc̴il͘ ͟is͞ the͠r̷e̕ t̶o ͞b̶é used t́o̡ ̷c̷r̢e̛át͜e ͢sub̧st҉anc҉e ̀t͠o ̵be s̷ḩa̧p̕ȩd͜ by̶ ̨g̢od͢s̀,҉ f͏or̕ p̕r̵o͠ject͜s̕ of̸ greate̶s͢t͟ ́s҉c̵ope̕,̨ ̧for̨ ̸l̵a̸w̶s th̶at͞ ar͢e ͡a̕b҉ov̴e ̨a̶ll ̡and͝ ̸f͞or̡ ̵pu͞n҉ishemn͝t͟ o͟f t͟ḩo̡s͝e̕ ͡thaţ brea̸k͘ ͞t̢h͝em̀.͜ To ҉u̧se i͞t f͝or̡ ͝an͟y̸thing̀ ̸el̵s̸e̶ ̷i̸s á ̵w҉ąst̡e ̧of ti̧me,̶ ͠so͢meţhìn̡g ̸I ̢had͢ hop͟ed ̷ẃa̵s ͝ob̛ivìo͞us.͜ M̨a͏lk̨ath̢,̕ y̴o͞u̡r ̵abs̡ur͡d͜l͡y ͜t̷err̷ible̵ ̸decis͞i̶on͏s ͢hàve҉ bro̧ųght͜ ͘d͘eit͠ìes in̶ c̡o̕nf͢lict ͟o҉ve͜r͠ ͢r͡eas̡ơns ̀that t̵hey ẁo̵u̶ld̶ ̀had̴ con̴s͡idèr҉èd ͡be̛n͡e̛a͟th t̕ḩem̸ h͝ad y̷òu ̸n͢o͞t fo̸rce̕d the͘ ̷is̡su͢e.͢ ̀Fortųn͠a, ̧y͢o͞ur a̕ng͜er ̕i͠s ̛u͡n̛d̵e͢rstaǹda̕bl҉e̶, b̡ut ͡yo̶u͟r ͞act͟iơns ąŗe͜ ͜s͜illy̕.͘ Ghis̶gher,͞ I w͠oul̢d̸ ̶a̴p̶r̸e̕c̶i̕a͞t͡e i̢f y̷o͘u̡ ̡s͏top͢pèd͢ tryi͏ng ́t̴o m͝a̕ke th̨i̡s͜ me͢ss bi͞g̕ger̴ ̶a̢n̸d m̀o̧r͝e͜ ͟s͏tupid.

Spoiler (click to show/hide)

F̛usil c͝an͡ b̕u͝rn u̡n҉t̡il ̢tr͠òuble̛ of̕ ̧m̀i͡ss͢ing̶ ́g͢ods͜ ͠i̢ş r̀e̶sol̀v̸ed.͞ Ìt may̛ ͜moti͟vat͏e ̷ḩi͟ś ̛sęrvants ͘to ͡sw̶a̷l̵o̡w͟ t͝h̢ei̧r pŕi̛d͢e̕ an͘d̡ ̀c̨om̛ùn͝ica͝te̡.͏

Spoiler (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 06:08:44 pm
I feel my auto-oppose action will stop Malakath using the Council for science experiments.

If you want some balls, I'm sure there are whorehouses that cater to that sort of need.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 11, 2015, 06:19:10 pm
"As you wish."

Amathet vanishes and Azem returns.

Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: DreamerGhost on February 11, 2015, 06:30:03 pm
Ţh͡an̸k̶ ͡yo͠ư ͡Am̡at̛h͏et̡.̡ ̨Az͏ém, ͜y̶óu ҉s͢e̸èm to be̛ ̧a̵nn̵o̷y͡ęd͠ by͞ ͢apathy o̴f ҉gods̴,͏ ͞p̨e̢t̷tyn̛ȩs ̧o͜f̴ t҉he c̢oun͠çi̴l̡ ҉a͡ņd͏ ͡m͟ost ҉o͘f̸ al͝l,̵ ̵ņơb̨ódy̢ ͟t̨ellin̵g̢ Fu͏s͞il͏ to͏ sh͢u͝t̴ i͟t.͟ ҉So I̢ a̸s͝ḱ,͏ ͘w̵h́o ͡ar̀e̡ y̷òu to͠ ͏call̡ out ͢go͢d̛s͠ ͜on ́a͝pa̢thy͡ w̕h̴e͟n͢ ̡you ̀co͘ul͜dn̛'t̵ b̀e ̸b̨o͡th̛er͞ed̢ ̷tǫ e̶ve̢n try tó r͟ecov͠e̵r S̨a̵ph͡ira,͝ ͜w̕h͘o ͢a̢re͞ y̨o̕u̶ ͏to̡ ̕s̡pea̧k͟ o̷f ́p̴e͞t̴t͏ynès ẁh͟n ̕y̡o̧u ́o͠n̷ļy act͜ion in ̴l͜aśt̸ t̢ic͝k͠s wa͟s̷ ͝t̸o ͠r͜uin e͘c͝on̶om͞íe̡s͘ o͠f͡ t҉he̛ ͏wor͘l̸d ͠f͝or ҉no ͢re͠ason̴ ąt̸ all,͜ ͡and ̡why do͢ ̨you̶ r̀i̵dic͘ul͝e ̕w͏e̵áķeŕ ͡go̡ḑs ̵fo͡r̕ ͝ign̵o̷rin͏g͝ F̕u͜sil͢s̴ ̵th͡rea͏ts̀ ẁhe̢n͝ ́y̨o̡u̵ ̧do ex͜ac͘tl͠y ͘th̢e̸ sa̕me̴ ́wh͡il̨e ̷wi͝e͢l̛d̶in̶g ́p̧ów͝er͘ to ҉o̕p̕ose ̷hi̛m͡ ͡u̷nsu̧p̴or͠t̸èd̴? W͜h̕en҉ ̢yo͠u cļa͞im͞ som͝et͝h́ing to ̀be ͞w̵roņg͟,̨ ͢f̧ar ̵t̢oơ o͝f̨t̵e̶n ͢y̨o͢u̵ ar͠ȩ th͞e ̷w͢orst͝ ͞e̛xa̸m̢pl̕e҉ ͏of suc͘h. Y҉ou ͢clai͏m t̡o ̷be ti͜r̀e͜d. ͝Ưse th͜a̧t͡ ęss҉e͞ns̴ȩ ̢you ̴h͘a͟ve̢ ͏ac̀u͢m͞ul͜a̕te͝d ̀d̨oin͏g̶ fu͏ck͡ ̕a͠ļl ͜t̶o ̛c̵r͟e̢at̛e a guard͢ia͟n͠ ͞and ̨se͜a̸l ̕yo͟urs̀elf̸ un͜tìl͘ ͡su҉ch ͟ti͜meş ̨tha͢t̀ yoưr pe̡op͡le w̵oul̕d c̢a͏ll̕ ou͝t̨ t̕o y̛ou̷ ̵íf̧ ̶thìs͞ li͞fe ͜has b͏ècam͝e ̡to̡o ̢much for҉ y̢ou to b̕ea̛r̡.͝ ͘E̴ls̷e, get o̕f̢f̷ yo҉u̸r̨ ̕g̕o҉l͟de̢n ass͢ ͜a̸n̶d s͜tar͏t d̶oin͝g̨ s̢o͢m̢et̴h̛įng to҉ fi̶x ͢i̵ţ.̸

Spoiler (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 06:32:20 pm
(I guess I'll stay out of politics for a while.)

I add another plane to my dimension.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 06:34:12 pm
Ţh͡an̸k̶ ͡yo͠ư ͡Am̡at̛h͏et̡.̡ ̨Az͏ém, ͜y̶óu ҉s͢e̸èm to be̛ ̧a̵nn̵o̷y͡ęd͠ by͞ ͢apathy o̴f ҉gods̴,͏ ͞p̨e̢t̷tyn̛ȩs ̧o͜f̴ t҉he c̢oun͠çi̴l̡ ҉a͡ņd͏ ͡m͟ost ҉o͘f̸ al͝l,̵ ̵ņơb̨ódy̢ ͟t̨ellin̵g̢ Fu͏s͞il͏ to͏ sh͢u͝t̴ i͟t.͟ ҉So I̢ a̸s͝ḱ,͏ ͘w̵h́o ͡ar̀e̡ y̷òu to͠ ͏call̡ out ͢go͢d̛s͠ ͜on ́a͝pa̢thy͡ w̕h̴e͟n͢ ̡you ̀co͘ul͜dn̛'t̵ b̀e ̸b̨o͡th̛er͞ed̢ ̷tǫ e̶ve̢n try tó r͟ecov͠e̵r S̨a̵ph͡ira,͝ ͜w̕h͘o ͢a̢re͞ y̨o̕u̶ ͏to̡ ̕s̡pea̧k͟ o̷f ́p̴e͞t̴t͏ynès ẁh͟n ̕y̡o̧u ́o͠n̷ļy act͜ion in ̴l͜aśt̸ t̢ic͝k͠s wa͟s̷ ͝t̸o ͠r͜uin e͘c͝on̶om͞íe̡s͘ o͠f͡ t҉he̛ ͏wor͘l̸d ͠f͝or ҉no ͢re͠ason̴ ąt̸ all,͜ ͡and ̡why do͢ ̨you̶ r̀i̵dic͘ul͝e ̕w͏e̵áķeŕ ͡go̡ḑs ̵fo͡r̕ ͝ign̵o̷rin͏g͝ F̕u͜sil͢s̴ ̵th͡rea͏ts̀ ẁhe̢n͝ ́y̨o̡u̵ ̧do ex͜ac͘tl͠y ͘th̢e̸ sa̕me̴ ́wh͡il̨e ̷wi͝e͢l̛d̶in̶g ́p̧ów͝er͘ to ҉o̕p̕ose ̷hi̛m͡ ͡u̷nsu̧p̴or͠t̸èd̴? W͜h̕en҉ ̢yo͠u cļa͞im͞ som͝et͝h́ing to ̀be ͞w̵roņg͟,̨ ͢f̧ar ̵t̢oơ o͝f̨t̵e̶n ͢y̨o͢u̵ ar͠ȩ th͞e ̷w͢orst͝ ͞e̛xa̸m̢pl̕e҉ ͏of suc͘h. Y҉ou ͢clai͏m t̡o ̷be ti͜r̀e͜d. ͝Ưse th͜a̧t͡ ęss҉e͞ns̴ȩ ̢you ̴h͘a͟ve̢ ͏ac̀u͢m͞ul͜a̕te͝d ̀d̨oin͏g̶ fu͏ck͡ ̕a͠ļl ͜t̶o ̛c̵r͟e̢at̛e a guard͢ia͟n͠ ͞and ̨se͜a̸l ̕yo͟urs̀elf̸ un͜tìl͘ ͡su҉ch ͟ti͜meş ̨tha͢t̀ yoưr pe̡op͡le w̵oul̕d c̢a͏ll̕ ou͝t̨ t̕o y̛ou̷ ̵íf̧ ̶thìs͞ li͞fe ͜has b͏ècam͝e ̡to̡o ̢much for҉ y̢ou to b̕ea̛r̡.͝ ͘E̴ls̷e, get o̕f̢f̷ yo҉u̸r̨ ̕g̕o҉l͟de̢n ass͢ ͜a̸n̶d s͜tar͏t d̶oin͝g̨ s̢o͢m̢et̴h̛įng to҉ fi̶x ͢i̵ţ.̸

Fight, fight, fight, fight.

Or not, since no-one probably cares enough to want it.


(I guess I'll stay out of politics for a while.)

((You've said that before, and the very next tick got involved again :P))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 11, 2015, 06:54:33 pm
"Your words are all true. Do you know what I fear above all? What prevents me from simply running away, but causes me to stew in inaction? That one day, my children will lose their Goldfather."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 11, 2015, 06:57:18 pm
"Does every conversation have to be a fight?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Quartz_Mace on February 11, 2015, 06:59:05 pm
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: DreamerGhost on February 11, 2015, 07:01:50 pm
So there we see the truth. A call for help masked by distrust. Lack of dust does not mean that road is untraveled. I took precautions, mabye they will help you calm a bit.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 11, 2015, 07:04:41 pm
The goal of this proposal was not to literally end the council. I would be quite surprised if it were to happen. What I wished was to force everyone into action, and end this pathetic waste of time you call "conflict" (petty fight would be a more appropriate name) once for all so that we may concentrate on more important matters. I do believe that my action was justified.

Consider this proposition as a wake-up call for everybody, as our situation has become unacceptable. How can we hope to face bigger threats if we cannot even have a mature discussion?
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 07:14:53 pm
The goal of this proposal was not to literally end the council. I would be quite surprised if it were to happen. What I wished was to force everyone into action, and end this pathetic waste of time you call "conflict" (petty fight would be a more appropriate name) once for all so that we may concentrate on more important matters. I do believe that my action was justified.

Consider this proposition as a wake-up call for everybody, as our situation has become unacceptable. How can we hope to face bigger threats if we cannot even have a mature discussion?

You... I like you.

Ever since I've been manifest, the Council hasn't really done anything. I believe I first came to being during a time in which the Void was taking hold, and nothing was really done.

The next major crisis was a parasite infestation, caused by another god. The Council never really took action, but the individual gods helped in their own inimitable way.

Then the Merman crisis. It seems we let him take a grand chunk of land, argued over what to do and eventually did nothing. Things calmed down for a while, and then he conquered more land, though not through martial means. We argued further, and settled on doing... nothing!
Again.

Perhaps we can actually be useful to the Bubble at some point in the near future, if we can think of working together. I remain hopeful, but doubtful.

My auto-oppose remains until people stop using the Council for their own fallacious needs, or actually start using it to help the inhabitants of the Bubble that are not divine in nature.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 11, 2015, 07:18:02 pm
Azem stares off into the lower-case v void.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Stirk on February 11, 2015, 07:19:48 pm
Azem stares off into the lower-case v void.

(5 bullets says the void stares back)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 07:26:34 pm
Azem stares off into the lower-case v void.

(5 bullets says the void stares back)

Spoiler (click to show/hide)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 07:28:12 pm
Ever since I've been manifest, the Council hasn't really done anything. I believe I first came to being during a time in which the Void was taking hold, and nothing was really done.
"Void worshippers were prevented from using magic and everyone else was given free access to it. It wasn't much when it came to fighting the Void but we don't know of any effective ways to do so anyway."

Then the Merman crisis. It seems we let him take a grand chunk of land, argued over what to do and eventually did nothing. Things calmed down for a while, and then he conquered more land, though not through martial means. We argued further, and settled on doing... nothing!
Again.

"There were several proposals made to stop the Merman Emperor and there are still two more which should help in that respect. Don't talk about the Council doing nothing - ESPECIALLY concerning the Merman - when you yourself can't be bothered to act. This goes for you too, Azem. Stop talking about how pathetic and useless the Council is considering you never take part in Council proposals unless it's to punish Fusil. It's no better than a moody teenager moaning about how "life is pain" when all he does is sit in his dark room cutting himself."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 07:32:11 pm
I didn't act because I had no need to act.

I proposed a few things to the Council that nobody was interested in, namely imprisoning the Merman Emperor and interrogating him. You wanted to kill him outright, and not find a damn thing out about his motivations, without considering the implications of what taking the head off the beast could do.

Presently his expansion is through non-violent means, however that works, so I'm uncertain of the necessity of taking decisive action at the moment.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 07:42:29 pm
I didn't act because I had no need to act.
"If we had no need to act then why are you complaining that we didn't?"

I proposed a few things to the Council that nobody was interested in, namely imprisoning the Merman Emperor and interrogating him. You wanted to kill him outright, and not find a damn thing out about his motivations, without considering the implications of what taking the head off the beast could do.
"I supported you in the proposal to imprison him as well as the one that would just kill him. I don't care about the potential, possible, imaginable implications that killing him might have, I'm only interested in giving him the punishment he deserves. THAT is definitive, unlike the maybes of what would happen after his dead. But considering that you're all so ok with his conquering and his slaughtering of civilians, perhaps I should do a little conquering myself? I'll build pantheons to appease you and rebuild the lands I've conquered if you want me to. I'll even throw in a little bonus by NOT killing civilians. Does that sound reasonable to everyone? Or perhaps I should do that last bit since you are all so ok with it that you might actually WANT me to do that!"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Vgray on February 11, 2015, 07:46:48 pm
Azem coughs violently. The cough slowly turns into laugh.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 08:21:02 pm
I didn't act because I had no need to act.
"If we had no need to act then why are you complaining that we didn't?"

I, Malakath, I didn't have to act, because the Turonni were not affected. I'm complaining the Council didn't do anything because the next time the Turonni are affected, I'll be the only one dealing with it.

I thought making proposals through the Council would help the situation, but you were the only one to take notice.


I proposed a few things to the Council that nobody was interested in, namely imprisoning the Merman Emperor and interrogating him. You wanted to kill him outright, and not find a damn thing out about his motivations, without considering the implications of what taking the head off the beast could do.
"I supported you in the proposal to imprison him as well as the one that would just kill him. I don't care about the potential, possible, imaginable implications that killing him might have, I'm only interested in giving him the punishment he deserves. THAT is definitive, unlike the maybes of what would happen after his dead...

You did, but two votes does not a Council agreement make.

I like how you're so near-sighted Malakath, it probably means we have little to worry about in terms of any underhanded deals you may have. Perhaps you may even know how to survive the sun, and that's why you're becoming so belligerent?
Fortuna chuckles to himself I find that hard to believe though.

The reason why it would be better to figure out his motivations before we kill him, without trial even(!), is because it may fragment Merfolk society so much that we would then have three or four Merfolk factions to deal with, murdering their way through the land. I imagine that would be exponentially more difficult to deal with.

He may deserve death, he may just be someone else's pawn in a macabre game designed to examine our response to a threat. Any number of other things could happen, and taking the step to imprison him would at least let the rest of them know we don't take things like that sitting down. We may even be able to stop something similar happening in the future.

We did nothing, however. Now we just look ineffective. It's a wonder the conquered people still worship us.


...But considering that you're all so ok with his conquering and his slaughtering of civilians, perhaps I should do a little conquering myself? I'll build pantheons to appease you and rebuild the lands I've conquered if you want me to. I'll even throw in a little bonus by NOT killing civilians. Does that sound reasonable to everyone? Or perhaps I should do that last bit since you are all so ok with it that you might actually WANT me to do that!"

Please do. You're more annoying than Fusil, I'd love to throw you into the sun.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 11, 2015, 08:35:54 pm
I give the Tyrannis vine the ability to use their deceased comrades as a food source, meaning that it is essentially cannibal now. Tyrannis vines will now tend to grow in large clusters. They can now also grow outside of their native forests by sustaining themselves, and do so at a much faster rate.

I would suggest that we take care of problems by ourselves instead of waiting for the council to take action when it is obvious that none will be taken in time.
The mortals have probably all forgotten by now of the actions of the merman people, and so I believe taking action now would only serve to emphasize our Inefficiency and complete disconnection to their reality, which might impact negatively on the quality of our worship.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Cptn Kaladin Anrizlokum on February 11, 2015, 08:41:32 pm
Quote
The mortals have probably all forgotten by now of the actions of the merman people, and so I believe taking action now would only serve to emphasize our Inefficiency and complete disconnection to their reality, which might impact negatively on the quality of our worship.
The Merman emperor conquered within this generation of mortals, and he is immortal. I doubt the mortals have forgotten him at all.

And if you dislike Fusil, you could always just seal him forever...

Also, Malakath, consider us even. ;D
((Time slows down when the gods focus on events like a war, so that each tick could be a few days mortal time...))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 08:56:55 pm
Also, Malakath, consider us even. ;D
"Weren't we already even? What made you think we weren't? What made you think we are now?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 11, 2015, 09:08:43 pm
Quote
The mortals have probably all forgotten by now of the actions of the merman people, and so I believe taking action now would only serve to emphasize our Inefficiency and complete disconnection to their reality, which might impact negatively on the quality of our worship.
The Merman emperor conquered within this generation of mortals, and he is immortal. I doubt the mortals have forgotten him at all.
((Time slows down when the gods focus on events like a war, so that each tick could be a few days mortal time...))

I will have to inform myself more before I give my opinion on subjects older than I am, but my point on public opinion still stands. Acting too late is worse that not acting at all in this case, so this is why I propose to lead the interrogation of the emperor myself. The fact that I was not there when it happened will be a good excuse for acting late. Just tell me what information I need to obtain and I will make sure it will be found.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 09:12:42 pm
"Find out why he did what he did, who sponsored him, and what powers he has."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 09:25:13 pm
"Find out why he did what he did, who sponsored him, and what powers he has."

You would trust the god of the Secrets to inform us of what is discovered? Not likely.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Cptn Kaladin Anrizlokum on February 11, 2015, 09:25:38 pm
"Find out why he did what he did, who sponsored him, and what powers he has."

Atropos hands Malakath some notes on the Emperor of Keshan.
Quote
The Emperor has the following most visible powers:
Nullification
Lack of soul
Charisma

Strengths: Strength
Weaknesses: Pride
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 11, 2015, 09:27:19 pm
Fortuna sighs

At least someone is being pro-active in investigating the Emperor...
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: gman8181 on February 11, 2015, 09:29:12 pm
"But considering that you're all so ok with his conquering and his slaughtering of civilians, perhaps I should do a little conquering myself? I'll build pantheons to appease you and rebuild the lands I've conquered if you want me to. I'll even throw in a little bonus by NOT killing civilians. Does that sound reasonable to everyone? Or perhaps I should do that last bit since you are all so ok with it that you might actually WANT me to do that!"

No objections here. Don't think I've ever supported or proposed council punishment of a god before and I don't really plan to. I'd still defend my followers but other than that I don't think it would bother me much.

(You ever create those demons you were talking about OOC? Would be fun to see how good they are. I'm planning on publicly making something myself soon which is a rare occurrence.)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 11, 2015, 09:56:56 pm
I create an extension of myself, appearing as a black orb as big as a human head covered in ethereal red flames. It shall act as my eyes, mouth and ear for when I am far away.

My reserves of essence are diminishing rapidly, and I wish to keep a minimum for emergencies. I fear that the cost of interrogating the emperor will put me in a dangerous situation, and so I offer two possibilities:
1. If someone accepts to fund the interrogation, I can begin right now.
2. If no one is interested in funding me, I will have to delay the questioning to until I get in a more stable situation ((I expect it to take 1-3 ticks.))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Andres on February 11, 2015, 10:00:01 pm
(You ever create those demons you were talking about OOC? Would be fun to see how good they are. I'm planning on publicly making something myself soon which is a rare occurrence.)
(Nah, I've been having to spend a ton of Essence doing pretty minor stuff and I can't afford them without a business partner. Maybe we can build your public thing together so we can both save on Essence?)
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: IcyTea31 on February 11, 2015, 11:29:31 pm
I, Malakath, I didn't have to act, because the Turonni were not affected. I'm complaining the Council didn't do anything because the next time the Turonni are affected, I'll be the only one dealing with it.
"You saw a flaw, yet you did nothing to fix it before now? For example, you could have helped others with their work, without the Council, and asked for their help should it later happen to you. Still, do not think you'd be the only one dealing with something; there is never only one God involved in anything."
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Detoxicated on February 12, 2015, 08:06:16 am
I grant you 5 essence to interrogate the Emperor.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 12, 2015, 09:01:23 am
I, Malakath, I didn't have to act, because the Turonni were not affected. I'm complaining the Council didn't do anything because the next time the Turonni are affected, I'll be the only one dealing with it.
"You saw a flaw, yet you did nothing to fix it before now? For example, you could have helped others with their work, without the Council, and asked for their help should it later happen to you. Still, do not think you'd be the only one dealing with something; there is never only one God involved in anything."

Given my relative youth, I don't think anybody would listen.

Azem, for example, seems to be entirely convinced the Council is beyond saving, you work in the background so I'm not sure about your thinking on it, though I imagine it's not much different than Azem.

The likes of Malakath use the Council for the most mundane things, and she uses it all the time, so the more recent gods think that's what it's for instead of doing some things on their own. During major crises, she proposes things without thinking them through or discussing them with the rest of us, and thus nobody votes for them and she goes off and sulks, saying she won't involve herself in politics
anymore. We can only wish she follows through with that, one of these times...

It appeared during the Merman Crisis that individual gods looked after their own creations before they went after the Merfolk. I thought that was a reasonable response, but because of Malakath's misuse of the Council, it was a team of individuals not coordinating with each other over what to do.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 12, 2015, 02:44:41 pm
I appear to the merman emperor while he is alone, sealing all possible exits with walls of unbreachable black thorns and use my powers to prevent all form of communication between the outside and the inside, preventing anyone to know what is happening inside.
"I believe we have important matters to discuss."

I leave a note to the council telling that I will bring all information I manage to get from the emperor as soon as I have finished the interrogation. I also inform them that I will be unreachable until then.

((I will PM KiloJoule the details of the interrogation.))

Edit: I also send the orb I created recently to watch on the Gasbags
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 12, 2015, 03:09:12 pm
Unless you perform the interrogation publicly and without torture, I refuse to believe a single word of what you say on the matter.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 12, 2015, 03:22:16 pm
Unless you perform the interrogation publicly and without torture, I refuse to believe a single word of what you say on the matter.

"What do you have against Meylessa?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 12, 2015, 03:27:07 pm
Unless you perform the interrogation publicly and without torture, I refuse to believe a single word of what you say on the matter.

"What do you have against Meylessa?"

I don't have anything against Melyssa, I just don't believe torture will give us an accurate response.

If you were to give some of your beings to Melyssa, how many different things do you think she could get them to admit to, using only torture?
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: FArgHalfnr on February 12, 2015, 03:27:26 pm
Unless you perform the interrogation publicly and without torture, I refuse to believe a single word of what you say on the matter.

"What do you have against Meylessa?"

((He's talking to me, but I already sealed myself which means I didn't heard him.))

Edit: apparently not. But I'm still sealed.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: hector13 on February 12, 2015, 03:30:14 pm
Unless you perform the interrogation publicly and without torture, I refuse to believe a single word of what you say on the matter.

"What do you have against Meylessa?"

((He's talking to me, but I already sealed myself which means I didn't heard him.))

Edit: apparently not. But I'm still sealed.

((so I expect a response when you're unsealed :P))
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Detoxicated on February 12, 2015, 06:15:04 pm
Create glowing monoliths to spread quite numerously all over the planets and moons, that teach all aspects of the light.
Inscribed on the monoliths you find magically coded hieroglyphs with the ability to transmit knowledge of the light.

Inscribed upon the monoliths you also find the following statements. "Light creates, light divides, light destroys. Under the light all is united, as light is all and all are light."
Give the monoliths the ability to increase the intelligence of animals and beings around their location.
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: LuckyKobold on February 12, 2015, 06:22:42 pm
"Pardon me, But can you not spread your Monoliths on Nikjol?"
Title: Re: Ye Gods [19+/999 players] IC: T109: GleeJoy!
Post by: Detoxicated on February 12, 2015, 10:50:18 pm
"Is it appalling to you to love light next to your grimace? Wouldn't it be sad if your creations could not access valuable information like this? Don't you want their wellbeing?"

Check on the city of Light
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Kilojoule Proton on February 13, 2015, 06:04:38 am
Tick 110: BURN THE HERETIC?


Odolhirum has been razed by a mysterious invading force! Its centers of magical study have imploded and turned to ash, stone, and dust. None who enter its ruins return, and at night, terrifying sounds can be heard from inside.

Malakath has drunk more traditional healing potions. They do not affect Essence at all. Malakath has also sent 7 angel priests to the Ritan to spread Malakathian belief and the other 14 to perform charitable work in general.

The Gruen respond differently depending on whether they do or not, much like any sufficiently diverse group of individuals.

The Sewa on the new planet have been given special seeds for grain-like plants, nad their planet has been populated with trees that can be used to produce tools.

Cim has cast Present Evidence! The court seems swayed by the evidence but Tykki counters:
"You, too, have hidden your followers, Cim, Esteemed Lawgiver. Your worshippers vastly surpass Joha's in number, yet we see not a single trace of them. Quéßäre Smoldertongue has done so as well. Have any of you gods knowledge of where Àrenne is? Do none of you find it puzzling how the wolf people survived the merfolk campaign despite the recent formation of their civilization? The Armu-Seppo-Hovori cities can at least know of other gods, a step above the high elves, to be sure. Surely the fact that these other gods spite Fusil so is little encouragement? The sword of justice cuts both ways."

Raptil:
"Telestriders! The most elusive prey! The hunt begins at once!"
"But real hammers just torture them, and you know how Melyssa is...Melyssa."

A community of the ordinary Kobolds seem to be preparing a massive cheese wheel.

KI'Tork has given the Green Water intoxicating qualities for Kobolds when refined.

Ghizher has created 60 000 Gasbags and continued to encourage their stork derby. Additionally, Ghizher has introduced the previously alien concept of war and the concept of violence, exhorting them not to use them amongst themselves in addition to teaching them about the universe, the worlds, and their inhabitants.

Ghizher has begun attempting to convert followers of the Void for eldritch knowledge. Many welcome Ghizher variously as the "Bridge-builder," "The Speaker of the Void," or "Medium among the Shadows" and persist in their beliefs. Ghizher has taught the more land-anchored followers the methods of successful blackmail and uses of night eye truth serum and thorns. The Void followers have been given 100 new holy books. There is some complaint about them not being eldritch enough.

Finally, Ghizher has begun spreading Ghizher's religion among unaligned spies/agents across Keshan and Slytha along with night eye and manipulation techniques.

Grauel has spread Gruen Spores across all significant bodies that do not have them yet. Quite a few survive deep in the gas giants where the air is almost as dense as water and many also survive on the barren, airless moons and asteroids. This is with the exception of Nikjol.

KI'Tork has created Happy Seeds which make consumers feel pleasure and become more satisfied and grow near concentrations of Kitchen Spirits and depressed mortals. They have been spread to all worlds with many mortals.

Azxar has gone around the Flagellant cities turning pain-relieving drugs into pain-inducing drugs. Many a good screech can be heard at night.

Melyssa: The Flagellants (now?) feel proportional pleasure when they feel proportional pain, although the use of the terms is somewhat ambiguous when they seek out pain.
"I will now swim in a pool of acid, punch these toothy, spiny fishes and eat them, and dance around on broken glass!"
"We have created a great wheel that harvests the torture of many to power the torture of others!"
"Could you test out this chair?"

KI'Tork has made a show of sending gift baskets of jelly rolls to Grauel's angels and priests and a large gift basket to Grauel.

Quéßäre has created 20 million Wolf-People split between Keshan and Slytha and 20 million High Elves split among Keshan and Slytha with a sizable fraction going to Àrenne.

Malakath has introduced blood magic to the Flagellants for the purpose of faster torture turnover.

Ghizher has created a small metal-rich ring around D'hrool with the mass of a small moon and made an appearance in a large, unaligned city on Keshan as a levitating perfect black sphere as large as a man. A holy book has been dropped and examined by the onlookers. The Gasbags have been taught about the Gruen and given a medium of communication.

It appears that all that happens when Councils are dissolved is that the Council as a regulatory mechanism is removed, all proposals no longer apply, and justice must be enacted more carefully in the absence of an essentially mindless neutral regulator with absolute power.

Malakath has added a plane.

Azem has stared into the void. It blinks first.

Ghizher has caused the Tyrannis vine to arouse a hunger for the flesh of comrades and made them grow in large forests.

The Light has given Ghizher 5E to interrogate the Emperor. Ghizher has begun the interrogation. Ghizher's orb watches the Gasbags.

The Light has created many glowing monoliths on all the planets and moons to teach all the aspects of The Light. They have the ability to increase the intelligence of animals and beings nearby.

The city of Light has not so recently undergone a massive economic boom and an increase in exports of food and tools to a Sorae island turtle where the products are oddly absent.

Fusil's sentence has been extended to the end of T111.

[size=16]Fusil has been struck down![/size]

Spoiler: Lawmode (4 new) (click to show/hide)

This update's constellations are the Dragon and Candle.

(Cyrix: -2E, KI'Tork: -1E, Ghizher: -3E, KI'Tork: -2E, KI'Tork: -1E, Quéßäre: -12E, Ghizher: -4E, Malakath: -1E, Ghizher: -1E, The Light: -5E, Ghizher: +5E, The Light: -4E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)

Spoiler: Council proposals (18) (click to show/hide)

Spoiler: New Proposals (9) (click to show/hide)

New players are always welcome. Sphere ideas this tick are Love, Plants, Air, and Destruction. Opposing sphere ideas this tick are Existence and Continents.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 13, 2015, 07:07:08 am
Odolhirum has been razed by a mysterious invading force! Its centers of magical study have imploded and turned to ash, stone, and dust. None who enter its ruins return, and at night, terrifying sounds can be heard from inside.
"Before you ask, Khaziraad, I didn't glass my own city. Considering its terrifying nature which is also present in the Gruen city the Stone Men burned down I suspect that Fusil is responsible for this."

I look at the mysterious invading force. What/who are they?

"You, too, have hidden your followers, Cim, Esteemed Lawgiver. Your worshippers vastly surpass Joha's in number, yet we see not a single trace of them. Quéßäre Smoldertongue has done so as well. Have any of you gods knowledge of where Àrenne is? Do none of you find it puzzling how the wolf people survived the merfolk campaign despite the recent formation of their civilization? The Armu-Seppo-Hovori cities can at least know of other gods, a step above the high elves, to be sure. Surely the fact that these other gods spite Fusil so is little encouragement? The sword of justice cuts both ways."
"Àrenne is likely hidden to prevent certain incidents involving weapons of nuclear nature or mysterious plagues brought about by unknown causes. Quéßäre has shown that he allows his people to worship other gods so his hidden city is not an issue. The issue isn't that A-S-H cities are hidden - they're not - only that they are forced into worshipping one god. The Wolf People were created in Tick 57 and to call their civilisation "recently formed" is inaccurate. We've had no reports of the Merfolk conquering Hummingbirds either, do you think we should charge Kli with breaking Part IV as well? The one good point you have is regarding Cim. I will let other gods speak their points now."

Ghizher has begun attempting to convert followers of the Void for eldritch knowledge. Many welcome Ghizher variously as the "Bridge-builder," "The Speaker of the Void," or "Medium among the Shadows" and persist in their beliefs. Ghizher has taught the more land-anchored followers the methods of successful blackmail and uses of night eye truth serum and thorns. The Void followers have been given 100 new holy books. There is some complaint about them not being eldritch enough.
"Let me give you some advice from someone a bit older and more experienced than you, Ghizher. Instead of claiming about how you are so much more eldritch than the Void or how you're not a mere pathway to it instead just let them believe that. It will help. Your books are not eldritch enough and that will also help. Delve deeper into your own nature and leave a path for others to follow. Soon enough, they'll know that the "not eldritch enough" books are the barest taste of true eldritch, that the Void is nothing compared to you and what you are. If anything, the Void is a bridge to you. It will take a long time to travel this path but the rewards are there if you stick to it. This is my advice, take it as you will."

Azem has stared into the void. It blinks first.
"It's merely a Space Spirit, nothing to worry about."

Fusil has been struck down!
"This is very odd. Fusil was at 8 Essence last Tick and the sun merely took 3E from him. He couldn't have died that quickly in one Tick. Perhaps the sun's damage increases after spending more time in it? In the first Tick it removes a god's "protective shell" and in the subsequent Ticks it attacks them more directly. Of course, this is entirely speculative and I find my idea of a god having a "protective shell" to be quite dubious."

Support 109.02: Read Fusil and his angel's minds to see what he has done with the gods
Oppose 109.04: Ban Council proposals relating to the definition or enforcement of morality
Oppose 109.05: Create a lesser punishment for minor crimes. Reason: Then we'll have a situation where we've agreed to do something but then we just end up doing nothing, just like with Yaos' Void committee.
Oppose 109.09: Reduce Fusil's sentence

HERETIC?
(Yaos: "Heretic.")
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: IcyTea31 on February 13, 2015, 08:14:09 am
Tykki counters:
"You, too, have hidden your followers, Cim, Esteemed Lawgiver. Your worshippers vastly surpass Joha's in number, yet we see not a single trace of them. Quéßäre Smoldertongue has done so as well. Have any of you gods knowledge of where Àrenne is? Do none of you find it puzzling how the wolf people survived the merfolk campaign despite the recent formation of their civilization? The Armu-Seppo-Hovori cities can at least know of other gods, a step above the high elves, to be sure. Surely the fact that these other gods spite Fusil so is little encouragement? The sword of justice cuts both ways."
"I object; what I or other Gods have done has nothing to do with the defendant's case. Still, let me respond to your points. I have not hidden my worshipers, but they themselves, with no divine aid. I am surprised you don't see a single trace of my worshipers, as you say. I do in fact know where Kaybar's worshipers and Àrenne is, and the arrangement does not break the Code of Conduct. The wolf people either were never assaulted by the Emperor, or had one or more Gods on their side. It is not puzzling. I can confirm the High Elves know of other Gods, but not do so for A-S-H. Do not rely on evidence that cannot be verified. I can see why Fusil did what he did, but that does not make it any less unlawful."

Fusil has been struck down!
"In all honesty, unsurprising."

109.12: Dissolve the Council: Oppose.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Cryxis, Prince of Doom on February 13, 2015, 08:54:22 am
Send a message to the Sewa that are not on the farm planet, name pending
"Rejoice! For you now have a heaven after death. Rejoice! For every other life will be lived in a peaceful planet made entirly for you! My creation, you have broken the chains of what these others live through and are enclosed in my sphere of protection! Rejoice!"
((Trying to be cheerful not overbearing or commanding with it))
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Lord_lemonpie on February 13, 2015, 09:08:26 am
"Fusil's tyranny has finally been stopped! I Propose, that from now on every turn that ends with "10" we shall celebrate the DoFD, or the Death of Fusil Day."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 13, 2015, 09:38:23 am
"Fusil's tyranny has finally been stopped! I Propose, that from now on every turn that ends with "10" we shall celebrate the DoFD, or the Death of Fusil Day."

Fusil has been killed before. What makes you believe this time is any different?
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 13, 2015, 10:02:01 am
"Seeal the Monoliths on Nikjol until further notice"
"I wonder is there a deal we can make so i can keep those monoliths there?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 13, 2015, 12:10:19 pm
My orb appears to the council
Could someone please inform me on the "Yaosian inquisition" and "the shadowy ones"? I will not be able to properly conduct this interrogation if I do not know more about the merman's history. Any significant details on the life of the emperor is welcome.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Ama on February 13, 2015, 12:20:04 pm
My orb appears to the council
Could someone please inform me on the "Yaosian inquisition" and "the shadowy ones"? I will not be able to properly conduct this interrogation if I do not know more about the merman's history. Any significant details on the life of the emperor is welcome.
"Not sure about the shadowy ones, might be void beings, but the Yaosian inquisition was founded by Yaos, late God/Goddess of Humans and Ambition, to stop hostile void cults in the old Human Empire. They were disliked by most Gods for their harsh crackdowns on anyone with even a trace of void influence. They were shut down by the Gods after Yaos died."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 12:26:19 pm

LAWMODE
107.98: SUPPORT
108.04: SUPPORT
109.00: SUPPORT
109.01: SUPPORT
109.07: SUPPORT
109.10: SUPPORT


"Now what will happen to the A.S.H Cities now that Fusil's gone?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 12:29:09 pm

KI'Tork appears before the Kobolds making the Giant Cheese Wheel and asks them what they're doing along with giving them points.
KI'Tork increases the Amount of Fish in the Oceans on Nikjol.


"Seeal the Monoliths on Nikjol until further notice"
"I wonder is there a deal we can make so i can keep those monoliths there?"

"What Sort of Deal?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 13, 2015, 01:41:56 pm
My orb appears to the council
Could someone please inform me on the "Yaosian inquisition" and "the shadowy ones"? I will not be able to properly conduct this interrogation if I do not know more about the merman's history. Any significant details on the life of the emperor is welcome.
"Not sure about the shadowy ones, might be void beings, but the Yaosian inquisition was founded by Yaos, late God/Goddess of Humans and Ambition, to stop hostile void cults in the old Human Empire. They were disliked by most Gods for their harsh crackdowns on anyone with even a trace of void influence. They were shut down by the Gods after Yaos died."

Did this inquisition harm the emperor or his people in any way? Also, the wording of the emperor seems to indicate that the threat the "shadowy ones" represent is over.

On a side note, the emperor have been surprisingly cooperative so far. I did not even have to use some of the... less desirable means of obtaining information.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 13, 2015, 01:52:32 pm
My orb appears to the council
Could someone please inform me on the "Yaosian inquisition" and "the shadowy ones"? I will not be able to properly conduct this interrogation if I do not know more about the merman's history. Any significant details on the life of the emperor is welcome.
"Not sure about the shadowy ones, might be void beings, but the Yaosian inquisition was founded by Yaos, late God/Goddess of Humans and Ambition, to stop hostile void cults in the old Human Empire. They were disliked by most Gods for their harsh crackdowns on anyone with even a trace of void influence. They were shut down by the Gods after Yaos died."

Did this inquisition harm the emperor or his people in any way? Also, the wording of the emperor seems to indicate that the threat the "shadowy ones" represent is over.

On a side note, the emperor have been surprisingly cooperative so far. I did not even have to use some of the... less desirable means of obtaining information.

You won't mind if I don't believe you on that one, I'm sure.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 13, 2015, 02:15:29 pm
"The Light stands next to an array of fruitful gods who all fulfill a purpose. I allow anyone to preach their beliefs to my followers as long as they don't exclude me or any other god. So you could for instance install similar monoliths in my settlements, or we could accept each other in our pantheon and we shall change all monoliths at once to suit this purpose."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 02:27:55 pm
"The Light stands next to an array of fruitful gods who all fulfill a purpose. I allow anyone to preach their beliefs to my followers as long as they don't exclude me or any other god. So you could for instance install similar monoliths in my settlements, or we could accept each other in our pantheon and we shall change all monoliths at once to suit this purpose."

"Hmm, Alright, You can Put your Monoliths on Nikjol, In exchange,

You won't otherwise manipulate Frost Kobold Society,

You won't create anything else on Nikjol without Paying The Holy Meofisp Beforehand,

And Most Importantly, You won't use Divine Essence or Angels to Sway them to your Worship.They must do so of their own Choice, Without any outside factors, Apart from your Monoliths.

And should The Holy Meofisp attempt to Spread something of Similar Properties you will not object, And we shall abide by the Aforementioned Conditions.

Along with an Upfront 2 Essence Price, To Each Member of The Holy Meofisp.

I'm entirely open to Negotiations, Of course."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 13, 2015, 02:32:40 pm
My orb appears to the council
Could someone please inform me on the "Yaosian inquisition" and "the shadowy ones"? I will not be able to properly conduct this interrogation if I do not know more about the merman's history. Any significant details on the life of the emperor is welcome.
"Not sure about the shadowy ones, might be void beings, but the Yaosian inquisition was founded by Yaos, late God/Goddess of Humans and Ambition, to stop hostile void cults in the old Human Empire. They were disliked by most Gods for their harsh crackdowns on anyone with even a trace of void influence. They were shut down by the Gods after Yaos died."

Did this inquisition harm the emperor or his people in any way? Also, the wording of the emperor seems to indicate that the threat the "shadowy ones" represent is over.

On a side note, the emperor have been surprisingly cooperative so far. I did not even have to use some of the... less desirable means of obtaining information.

You won't mind if I don't believe you on that one, I'm sure.

Then why don't you interrogate him after me? Hell, why don't we all interrogate him one at a time? Undeserved distrust is not going to help any of us, how can we hope to achieve anything if we cannot trust each other on anything? Remember that I was not present when the emperor did his conquest, and so I have no bias in favor or against him as I was not affected by his actions.
I would also be grateful if you remembered that I am the god of eldritch secrets, not the god of lies and chronic backstabbing.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 02:36:37 pm
"Do we have the Merman Emperor's Permission to interrogate him?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 13, 2015, 02:42:17 pm
"Do we have the Merman Emperor's Permission to interrogate him?"

He did not seem to oppose to the idea. I do not see why we would need his permission. He is, after all accused of several war crimes.

I also need to know if the yaosian inquisition harmed the emperor or his people in any way. I won't be able to continue the interrogation until I have an answer.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 02:46:49 pm
"Hmm, Perhaps I could Interrogate the Emperor after your done. I have a... Certain Way with words."

KI'Tork pulls out a Cookbook and begins preparing Gourmet Donuts.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 13, 2015, 02:47:56 pm
"Do we have the Merman Emperor's Permission to interrogate him?"

He did not seem to oppose to the idea. I do not see why we would need his permission. He is, after all accused of several war crimes.

I also need to know if the yaosian inquisition harmed the emperor or his people in any way. I won't be able to continue the interrogation until I have an answer.

It's not a crime to wage war. He also rebuilt the conquered territories, so he's nothing if not a benevolent tyrant. It's more why he started fighting that I'm interested in, it was quite out of the deep blue...
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 13, 2015, 03:04:40 pm
"Do we have the Merman Emperor's Permission to interrogate him?"

He did not seem to oppose to the idea. I do not see why we would need his permission. He is, after all accused of several war crimes.

I also need to know if the yaosian inquisition harmed the emperor or his people in any way. I won't be able to continue the interrogation until I have an answer.

It's not a crime to wage war. He also rebuilt the conquered territories, so he's nothing if not a benevolent tyrant. It's more why he started fighting that I'm interested in, it was quite out of the deep blue...

I will make sure to find his reasons if I can get my answer and resume the interrogation.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: DreamerGhost on February 13, 2015, 03:45:23 pm
Yaosian inquisition was disbanded quite some time ago. I objected, but it doesn't matter anymore. Fusil should come around after a while, it is not the first time he dissapears wihile sealed.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 03:53:41 pm
Yaosian inquisition was disbanded quite some time ago. I objected, but it doesn't matter anymore. Fusil should come around after a while, it is not the first time he dissapears wihile sealed.

"And what if Fusil Doesn't and the A.S.H cities decide to reek undeserved vengeance among the Other Mortals? Even with Divine Power they'd be nearly indomitable. If it took us nearly a dozen Ticks to deal with Mermen, Then How can we keep our Followers safe from an A.S.H City Uprising?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: DreamerGhost on February 13, 2015, 03:57:44 pm
If he doesnt I will be so amazed,  my amazment will spread like an aura to all mortals, they will be overcome by it, and none will be able to wage war ofer theri suden amazment. All of them will say, in perfect unison, "Wow, that was entirely unexpected", they shall understand their simmilarities joined by single emotion, and none will fight ever again.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Quartz_Mace on February 13, 2015, 04:08:06 pm
"Do we have the Merman Emperor's Permission to interrogate him?"

He did not seem to oppose to the idea. I do not see why we would need his permission. He is, after all accused of several war crimes.

I also need to know if the yaosian inquisition harmed the emperor or his people in any way. I won't be able to continue the interrogation until I have an answer.
"The Yaosian inquisition was disbanded long before the Merman emperor began his warmongering.

Woohoo! Fusil's dead! Burn baby burn! Burn baby burn! Fireworks for everyone!
Distribute fireworks (using 1E)
Spoiler (click to show/hide)
Quote
"You, too, have hidden your followers, Cim, Esteemed Lawgiver. Your worshippers vastly surpass Joha's in number, yet we see not a single trace of them. Quéßäre Smoldertongue has done so as well. Have any of you gods knowledge of where Àrenne is? Do none of you find it puzzling how the wolf people survived the merfolk campaign despite the recent formation of their civilization? The Armu-Seppo-Hovori cities can at least know of other gods, a step above the high elves, to be sure. Surely the fact that these other gods spite Fusil so is little encouragement? The sword of justice cuts both ways."
"Despite your beliefs, I actually do not stop my followers in Àrenne from worshiping other Gods. There is, however much it may disgust me, a sizable Fusil following there. I have not stopped them from worshiping you, nor do I encourage it. In fact, just a little while ago I made a church to Raptil there. It is hidden because we know how much a certain God (FUSIL) likes to slaughter those they he oppose them, which is everyone.

Also, surviving is all the Wolf-men did in the Merfolk invasion, of which only a few thousand of them actually accomplished. They survived because Ñurnea is a giant citadel and I assisted them in defending it."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 13, 2015, 04:30:07 pm
Send a message to the Sewa that are not on the farm planet, name pending
"Rejoice! For you now have a heaven after death. Rejoice! For every other life will be lived in a peaceful planet made entirly for you! My creation, you have broken the chains of what these others live through and are enclosed in my sphere of protection! Rejoice!"
"You do know that Grauel has sent Gruen spores to populate your planet, right? Be sure to keep an eye on the Gruen in case they develop sapient creature-eating tendencies."

"Fusil's tyranny has finally been stopped! I Propose, that from now on every turn that ends with "10" we shall celebrate the DoFD, or the Death of Fusil Day."
Oppose

Could someone please inform me on the "Yaosian inquisition" and "the shadowy ones"? I will not be able to properly conduct this interrogation if I do not know more about the merman's history. Any significant details on the life of the emperor is welcome.
"The Yaosian Inquisition was an institution founded by Yaos to hunt down and eradicate dangerous Void cults within the Empire of Mankind, an empire comprising of all or most Humans on Keshan. Their early history was marked by harsh crackdowns on anything Void-related which prompted a reformation in which the Inquisition would use non-lethal weaponry as standard and would be more lenient in regards to Void-association, such as allowing the Void cult of Charity to exist.
After one of Yaos' deaths, it was disbanded and replaced by a group called EVAC who would only handle critically dangerous Void cults. When Yaoswas revived, she refounded the Inquisition and made EVAC a branch of the Inquisition. After Yaos' final death, the Inquisition was disbanded entirely along with the Empire of Mankind.
In its lifetime, the Inquisition only ever operated within the Empire of Mankind and it is extremely unlikely they would've had anything to do with the Merman Emperor considering their jurisdiction did not extend outside the Empire and because Humans are physically incapable of breathing underwater. While I am unsure of this, the Inquisition was disbanded either before Merfolk as a race even existed or were disbanded shortly after."

"I have encountered certain "shadowy beings" who kidnapped one of my angels and threatened me when I kidnapped one of their members but they exist in the Night Elf capital - not in Human cities or even in other Night Elf cities."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 04:58:17 pm
"Hmm, I wonder how the Humans are doing..."

KI'Tork checks on the Status of Human Civilization and whether or not they're still a Global Power.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Ama on February 13, 2015, 05:04:40 pm
"I wonder how the Northern Human Tribes are doing?"

Check up on Humans living in the North and check up on the descendants of my first Prophet.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 05:10:07 pm
"Neron, Perhaps you should create a Race of Followers for yourself."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Ama on February 13, 2015, 05:13:53 pm
"Neron, Perhaps you should create a Race of Followers for yourself."
"What? I have made the Rani, Shadow Ravens, Snow Golems, and the Ice Golems. Besides, I was saving up because I thought we were making the CPBs soon."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 13, 2015, 05:24:05 pm
"Oh Yeah, Forgot. Let's Celebrate!"

KI'Tork commands his Followers to get Stoned/Drunk and to Party for an entire Month. KI'Tork manifests as a Human-Sized Kobold and joins in himself.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Ama on February 13, 2015, 05:40:51 pm
"Oh Yeah, Forgot. Let's Celebrate!"

KI'Tork commands his Followers to get Stoned/Drunk and to Party for an entire Month. KI'Tork manifests as a Human-Sized Kobold and joins in himself.
"That reminds me."

It`s time for Neronmas! Contact all Saints tell them to spread the word, 2 ticks and Neronmas will be held in the City of Red Stone!
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Vgray on February 13, 2015, 05:43:51 pm
Azem checks on the Prophet and his family.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 14, 2015, 04:19:24 am
"The Light stands next to an array of fruitful gods who all fulfill a purpose. I allow anyone to preach their beliefs to my followers as long as they don't exclude me or any other god. So you could for instance install similar monoliths in my settlements, or we could accept each other in our pantheon and we shall change all monoliths at once to suit this purpose."

"Hmm, Alright, You can Put your Monoliths on Nikjol, In exchange,

You won't otherwise manipulate Frost Kobold Society,

You won't create anything else on Nikjol without Paying The Holy Meofisp Beforehand,

And Most Importantly, You won't use Divine Essence or Angels to Sway them to your Worship.They must do so of their own Choice, Without any outside factors, Apart from your Monoliths.

And should The Holy Meofisp attempt to Spread something of Similar Properties you will not object, And we shall abide by the Aforementioned Conditions.

Along with an Upfront 2 Essence Price, To Each Member of The Holy Meofisp.

I'm entirely open to Negotiations, Of course."
"This sounds entirely reasonable to me, and I hope we can coexist and cocreate in the future again. "
Unseal the monoliths, check on prayers

My orb appears to the council
Could someone please inform me on the "Yaosian inquisition" and "the shadowy ones"? I will not be able to properly conduct this interrogation if I do not know more about the merman's history. Any significant details on the life of the emperor is welcome.
"Not sure about the shadowy ones, might be void beings, but the Yaosian inquisition was founded by Yaos, late God/Goddess of Humans and Ambition, to stop hostile void cults in the old Human Empire. They were disliked by most Gods for their harsh crackdowns on anyone with even a trace of void influence. They were shut down by the Gods after Yaos died."

Did this inquisition harm the emperor or his people in any way? Also, the wording of the emperor seems to indicate that the threat the "shadowy ones" represent is over.

On a side note, the emperor have been surprisingly cooperative so far. I did not even have to use some of the... less desirable means of obtaining information.

You won't mind if I don't believe you on that one, I'm sure.

Then why don't you interrogate him after me? Hell, why don't we all interrogate him one at a time? Undeserved distrust is not going to help any of us, how can we hope to achieve anything if we cannot trust each other on anything? Remember that I was not present when the emperor did his conquest, and so I have no bias in favor or against him as I was not affected by his actions.
I would also be grateful if you remembered that I am the god of eldritch secrets, not the god of lies and chronic backstabbing.
[/s]

"I shall interrogate him afterwards then, but I agree, we should not mistrust him more than any other god. Sadly he is enigmatic as he douses in secret, but I would like to see a report of his interrogation if he were to share it with the world. I support void research gravely. Be warned though God of Eldritch Knowledge, I think we can all agree here, that most of us would not like to see you making any deals with the void, without telling us beforehand. I hope I can get a verbal agreement on that from you."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 14, 2015, 01:27:02 pm
Then why don't you interrogate him after me? Hell, why don't we all interrogate him one at a time? Undeserved distrust is not going to help any of us, how can we hope to achieve anything if we cannot trust each other on anything? Remember that I was not present when the emperor did his conquest, and so I have no bias in favor or against him as I was not affected by his actions.
I would also be grateful if you remembered that I am the god of eldritch secrets, not the god of lies and chronic backstabbing.

"I shall interrogate him afterwards then, but I agree, we should not mistrust him more than any other god. Sadly he is enigmatic as he douses in secret, but I would like to see a report of his interrogation if he were to share it with the world. I support void research gravely. Be warned though God of Eldritch Knowledge, I think we can all agree here, that most of us would not like to see you making any deals with the void, without telling us beforehand. I hope I can get a verbal agreement on that from you."

When I proposed that we all interrogate him, I was not actually saying that we should do it, I was trying to point out how inefficient we are when we cannot trust each other. Repeating the same task again and again is utterly pointless. As for making deals with the void, I already know how precarious my situation is due to my main aspect. I am not foolish enough to risk getting the entire council against me to get the favor of some void being outside of our bubble. What happened with the Luminants at my arrival was purely a coincidence. I was not even aware of their existence when my book neutralized their rival's followers. Now that I think about it, I am not even sure on how that was possible.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 14, 2015, 02:57:55 pm
I was not even aware of their existence when my book neutralized their rival's followers. Now that I think about it, I am not even sure on how that was possible.
(When did this happen?)
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 14, 2015, 03:38:12 pm
I was not even aware of their existence when my book neutralized their rival's followers. Now that I think about it, I am not even sure on how that was possible.
(When did this happen?)

((At tick 108, the Luminants offered their blessing for removing an Umbral cult. I haven't responded to it.))
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Stirk on February 14, 2015, 03:49:24 pm
I was not even aware of their existence when my book neutralized their rival's followers. Now that I think about it, I am not even sure on how that was possible.
(When did this happen?)

((At tick 108, the Luminants offered their blessing for removing an Umbral cult. I haven't responded to it.))

(That was an offer, as in a deal. It could have been said "I will offer you five dollars for that gun". You didn't kill/wipe out a cult, and you didn't get the blessing. It was a deal, not something you have done already.)
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 14, 2015, 03:50:27 pm
I was not even aware of their existence when my book neutralized their rival's followers. Now that I think about it, I am not even sure on how that was possible.
(When did this happen?)

((At tick 108, the Luminants offered their blessing for removing an Umbral cult. I haven't responded to it.))

(That was an offer, as in a deal. It could have been said "I will offer you five dollars for that gun". You didn't kill/wipe out a cult, and you didn't get the blessing. It was a deal, not something you have done already.)
(Exactly, and the deal was indeed to wipe out the cult, not neutralise it with your books.)
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 14, 2015, 06:26:32 pm
I was not even aware of their existence when my book neutralized their rival's followers. Now that I think about it, I am not even sure on how that was possible.
(When did this happen?)

((At tick 108, the Luminants offered their blessing for removing an Umbral cult. I haven't responded to it.))

(That was an offer, as in a deal. It could have been said "I will offer you five dollars for that gun". You didn't kill/wipe out a cult, and you didn't get the blessing. It was a deal, not something you have done already.)
(Exactly, and the deal was indeed to wipe out the cult, not neutralise it with your books.)

((My mistake then. Sorry))
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 14, 2015, 07:05:02 pm
"Well I wish to be present while you interrogate, and since I am actually financing the interrogation I think I have the right to it.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 14, 2015, 07:06:43 pm
"As Would I, People tend to talk more freely whenever they've consumed Donuts laced with Mystic Dust, After all."

KI'Tork tries to see how many Tyrannis Addicts there are.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 14, 2015, 08:20:35 pm
"As Would I, People tend to talk more freely whenever they've consumed Donuts laced with Mystic Dust, After all."
"What's Mystic Dust? Are you referring to Mystic Snow?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 15, 2015, 08:24:14 am
@Tykki: "Tykki, I have a few questions regarding Shinjo if you don't mind answering them. The Shinjo of your and the rest of STF's weapons, specifically. After Yaos attacked you and stole your weapons he asked them to take their humanoid forms so he could speak with them. After they did, it was quickly found that they were insane, a fact that has puzzled Yaos throughout his life and mine as well until now. You see, I've come up with a little theory."

"According to Fusil's description of Shinjo, they take the form of the beings that use them. As you are all angels, this would logically mean that your Shinjo would take the forms of angels. Their evolutionary imperative demanded them to become as their wielders, yet their wielders - you and the rest of Strike Team Fusil - were too powerful to ever be reached by something as weak as a mortal. The strain of these two conflicting variables is what made them insane."

"My questions are thus: Is this what drew your weapons to be insane? If not, then is it possible for a new angel or god to be born simply by the fact that the Shinjo's evolutionary imperative demands them to be such in the case of either being their wielder?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 15, 2015, 10:25:41 am
"Tykki, What do you plan to do now that Fusil's gone, After all, You're one of the Most Powerful Non-God Entities in the Bubble. If you need anything you know how to contact me."

KI'Tork summons a Massive Funeral Procession in the A.S.H Cities, If they can't get in They appear outside of it.

"We Might as well give him a Funeral, We can celebrate the fact that he no longer annoys us later."

KI'Tork tries to see the A.S.H Response to Fusil's Death.

Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 15, 2015, 10:33:05 am
"I propose we develop a protocol of guidelines on how to deal with the void."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 15, 2015, 10:35:29 am
"I propose we develop a protocol of guidelines on how to deal with the void."

Good luck.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 15, 2015, 10:37:47 am
"Well first I would like to see how many of you are willing to even HAVE a protocol. Also, this protocol should grow from time to time so it adapts as we unfold new knowledge."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 15, 2015, 10:39:13 am
I maintain my opposition to everything the Council proposes, but I will consider abstaining should you all actually come up with something useful.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 15, 2015, 10:47:30 am
"If we were to create a protocol on how to deal with the void, I would propose to never let anyone interrogate alone."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 15, 2015, 10:51:15 am
I will wait until I see what others come up with. I have made suggestions before, that I felt to be the best course of action in dealing with what was upon us, yet nothing, even discourse, came of it.

I'd rather not make the effort and be ignored again.


((I either misread or you changed something :o that made sense to me. It's obviously too early in the day))
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 15, 2015, 03:44:02 pm
"Well I wish to be present while you interrogate, and since I am actually financing the interrogation I think I have the right to it.

I am fine by that, You will be allowed inside. I will ask you however not to disturb the interrogation, as I would not want to loose the emperor's cooperation. ((I'll ask to KJP to pm you the conversation))
I will probably bring a transcript of the interrogation once I am done.

"As Would I, People tend to talk more freely whenever they've consumed Donuts laced with Mystic Dust, After all."

KI'Tork tries to see how many Tyrannis Addicts there are.

It will not be necessary. As I said earlier, the emperor is quite cooperative.

"I propose we develop a protocol of guidelines on how to deal with the void."
"If we were to create a protocol on how to deal with the void, I would propose to never let anyone interrogate alone."

Do we even know enough about the void to be able to make a protocol? I would prefer that we attempt to learn as much as possible about it before. Of course, any knowledge we learn will be made public. Mortals however do not need to know, as telling them about it will only serve to strengthen null cults and cause general panic.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Rolepgeek on February 15, 2015, 05:45:17 pm
108.01: Oppose.
106.99.1: Oppose.
108.07: Oppose
108.08: Oppose (with Melyssa and Ghizer running about?)
108.09: Oppose ((YeGodsdamnit people))
109.03: Support
109.04: Oppose
109.05: What's even the point of this one?
109.06: Oppose (poor way to go about it at the moment)
109.11: Oppose
109.12: Oppose
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 15, 2015, 06:14:20 pm
"Concerning <108.08: Unite and promote polytheism>, I think the intention for that proposal was so that rather than nudge our followers away from other gods we instead compete or convince them to worship us over other gods. It would be best if The Light clarified his intention for that proposal."

"Wait, what do you have against Melyssa? I understand you disliking Ghizher due to the plant he made but why dislike Melyssa? Neither she nor her followers torture anyone who don't consent to the torture and it doesn't result in death so why be against her?"

Check on the people teaching blood magic to the Flagellants to see if they're secretly spreading my religion. They shouldn't be, as per my pact with Melyssa.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Rolepgeek on February 15, 2015, 06:40:06 pm
I've seen quite the opposite, before even getting to the way Torture is defined. If she only did it to consenting individuals, she would be a God of BDSM, not a God of Torture. Besides which, her Pain Moles? How about the angels that she herself described as demons?

And Ghizer is not simply the plant; that would be minor, since it's easy enough to deal with. It's also the fact that his books drive people insane. If he didn't seem to be focusing on the 'foul consequences for anyone nearby' part of Eldritch, I would be fine with him.

Additionally, I built the Pantheon Courts, and even included Melyssa, so I'm already doing my part, as much as I'm willing on that front, anyway, for the Gods I don't get along well with.

Speaking of which, with Fusil dead and all these new gods...


Renovations time!
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 15, 2015, 07:28:04 pm
"A god's actions do not define their spheres. If she only tortured consenting individuals she would not magically become goddess of BDSM (which is covered under Torture) unless she consciously decided to do so. What about her maiming moles? Should all our future creations be herbivorous beasts without ways to protect themselves? Wargs don't gently sing their prey to sleep, venemous orb weavers don't cuddle their prey to oblivion, and wyverns don't use their shots to light fires for old animals about to die, so why discriminate against maiming moles? As far as I can tell, the only difference between her angels and the angels of others is what she calls them."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Rolepgeek on February 15, 2015, 07:45:44 pm
This is not up for discussion, Malakath.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 15, 2015, 08:32:51 pm
"Wellmy purpose was to end violent competition once and for all. See our currency is essence, and if all people believed in the pantheon we would all get our share, and we could act more fiercly against enemies like the void or renegade gods."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 15, 2015, 11:42:45 pm

And Ghizer is not simply the plant; that would be minor, since it's easy enough to deal with. It's also the fact that his books drive people insane. If he didn't seem to be focusing on the 'foul consequences for anyone nearby' part of Eldritch, I would be fine with him.

I created 145 books in total, 100 of which are in the hands of null followers, 44 in unknown hands and one in the hands of unaligned humans. Is it really that munch?

As for the "foul consequences", They are an integral part of the concept of Eldritch, as you cannot have "completely beyond mortal understanding" without madness. The very concept of Eldritch is to force information into a mind that is not built to process it, which is obviously a very unhealthy process. Asking me to stop breaking minds while bringing my knowledge would akin to ask Melyssa to stop inflicting pain when she torture people.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 15, 2015, 11:49:00 pm
-snip-
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Rolepgeek on February 16, 2015, 01:02:00 am
As far as I can tell from your previous dealings, the nature of the Eldritch is just the alien and the inconceivable itself; not the forcing of knowledge upon fragile minds. The mind naturally shields itself from such knowledge by simply refusing to accept the input, in most cases. You shatter this barrier and with it, the sanity of those who run afoul of it.

And if they are indeed an integral part of it, that would just make me all the more opposed to you, wouldn't it? Melyssa doesn't get a free pass for torturing people just because she's a God of Torture, just like Grauel wouldn't get a free pass if he decided to start eating entire cities. And before you bring up the Dragon incident, Malakath, that was resolved peacefully precisely because I didn't try going to war over it or anything, and I couldn't anyway because then I'd be eaten too, with how powerful he was at that time(and still is).

And yes, driving insane innocent people to spread your religion is 'that much'.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Quartz_Mace on February 16, 2015, 01:06:29 am
"I propose we develop a protocol of guidelines on how to deal with the void."
"How about we quit talking about it and rout all Void presence from the Bubble? I think that would be best, don't you?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 01:18:45 am
"Perhaps we should make a dedicated anti-Void energy specifically to remove Void Influence. One of Darruth's angels and the Lunagee (the Keshan dust ring made Atropos' sapient half-angel) already negate and destroy Void Influence so it's merely a matter of replicating that and making it a form of energy. Perhaps we can make it its own magical attunement? In the long run it would be cheaper than making all present and future suns anti-Void. Fear not, Ghizher, anti-Void magic will not affect you or your magic."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Rolepgeek on February 16, 2015, 01:53:53 am
I'm genuinely curious at this point as to why the Anti-Void sentiment seems to be so overwhelmingly popular or pushed through, considering they haven't been doing much in the bubble that's actually detrimental to us lately. Just seems rude and ill-thought out to antagonize them. They are more powerful than we are. If they're being friendly, why are we telling them to screw off?

And don't get me wrong, some Nulls definitely can and should be told to screw off, just seems unnecessary for many reasons to try and continually get rid of influence. Perhaps some faction in the Null that doesn't have much to do with Bubbles typically is working with some of the other gods to try and weaken it's rivals by some fraction?
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 02:01:23 am
"There are three factions of the Void: Umbral, Liminal, and Luminant. Umbral is the smallest faction with both the Luminant and Liminal factions being larger. The Luminants' plans expressly involve the destruction of our Bubble, meaning we have to suppress them. The Liminals will try to keep the balance of the Umbrals and the Luminants by empowering the now-suppressed Luminants, meaning we have to suppress the Liminals as well. Since a majority of Void Beings are our enemies it makes sense to create anti-Void energy. The Umbrals are for the most part neutral so they won't be affected much anyway. As for their power, they can only express their power if they have Influence in our Bubble. Decreasing their Influence means decreasing their power. They aren't being friendly. At the very, very best a Null will only be neutral to us. Other Nulls will deal with us with varying degrees of malevolence, if only because their influence in our world would be a negative in the long run."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 16, 2015, 06:15:00 am
"I don't know anti-void energy seems to simple of a solution, but you might be onto something there. I fear that the Umbral voidlings are the most dangerous and would not allow any influence of theirs to spread around, but this is a mere gut feeling."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 06:42:06 am
"I've looked into created anti-Void energy myself. These are the results:"
Quote from: Kilojoule Proton
$$$Response
? ? ?, may require Void knowledge and experience on Essence
"There are two important things to note here. Firstly, the idea that Essence is somehow key to creating anti-Void energy. I think this more-or-less proves that, even going by the theory that Void Energy and Essence are almost the same thing, that they are most definitely NOT the same thing and are intrinsically different on a very base level and should they should thus be treated separately."

"The second and possibly more important element is that it may require Void Knowledge and Essence experience. Remember that these are just the possible requirements for a god trying to create this energy on their own. The Council or perhaps even a mere collection of gods could forcibly create this energy."

Lord Malakath checks the Divine Library for books related to Essence, Void Energy, anti-Void Energy, and struggles against the Void by gods of other Bubbles (how the gods fought the Void and also which Void factions were the most dangerous.) ((Just post all the books you're written up and we'll wait for the rest, I guess.))
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: IcyTea31 on February 16, 2015, 07:21:39 am
"I've looked into created anti-Void energy myself. These are the results:"
Quote from: Kilojoule Proton
$$$Response
? ? ?, may require Void knowledge and experience on Essence
"There are two important things to note here. Firstly, the idea that Essence is somehow key to creating anti-Void energy. I think this more-or-less proves that, even going by the theory that Void Energy and Essence are almost the same thing, that they are most definitely NOT the same thing and are intrinsically different on a very base level and should they should thus be treated separately."

"The second and possibly more important element is that it may require Void Knowledge and Essence experience. Remember that these are just the possible requirements for a god trying to create this energy on their own. The Council or perhaps even a mere collection of gods could forcibly create this energy."
"Void Energy comes from the anomaly of stable Bubbles existing in the entropic Churn. I would advise against creating Anti-Void Energy in large amounts. I have the knowledge and experience required, but sadly that experience also tells me it is a Bad Idea."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 07:48:31 am
"Void Energy comes from the anomaly of stable Bubbles existing in the entropic Churn. I would advise against creating Anti-Void Energy in large amounts. I have the knowledge and experience required, but sadly that experience also tells me it is a Bad Idea."
"Please don't be like Fusil. If you're going to give us advice, please give us the reasoning for that advice as well. Why shouldn't we create anti-Void energy? If possible, can you share with us the source of your information or at least tell us what it is? We are dealing with the fate of all existence and it wouldn't do anyone good to be kept in the dark."

"How is Void Energy different from Essence then? What is Essence?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: IcyTea31 on February 16, 2015, 08:28:36 am
"I managed to get my hands on some Void Energy when Yaos came back as a monster. I performed some experiments and gained plenty of insight into the natures of both Essence and Void Energy. On another occasion, I asked the Oracle a few carefully worded questions to learn more. In conclusion, Essence is Void Energy distilled by sapience. Void Energy can be used to manipulate entropy in both directions, while Essence can do that and create new matter in addition. The Bubble itself is a source of Void Energy, an anomaly in the Churn. The Churn seems to be both Void and Anti-Void Energy, as paradoxical as it is. Creating this Anti-Void Energy might burst our bubble, both figuratively and literally."

"In short, don't be hasty when trying to find a way to fight against the Void."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 16, 2015, 09:30:50 am
"thanks for the intel. Maybe we should wait with the anti-void energy. Instead we should focus on how to contain void energies from enterig our societies. Maybe we start looking at clues from the past."

travels to the first known location of void influence to study the remains and question the remaining cultistst and bystanders
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: LuckyKobold on February 16, 2015, 09:36:54 am
"Why Don't we just Party?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 16, 2015, 11:17:38 am
"I propose we develop a protocol of guidelines on how to deal with the void."
"How about we quit talking about it and rout all Void presence from the Bubble? I think that would be best, don't you?"
Well if we were in that state already, obviously we wouldn't waste time with talking. Clerly we have to find a common ground from where we work from, hence we need the Code of Conduct,"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 16, 2015, 01:44:38 pm
Our lack of knowledge on the void is unacceptable, we should definitively seek to learn as much as possible about it. We should know more about the goal of each specific factions, know which is threatening and which might be helpful or at least neutral. We also need to know more about essence, how it is generated from worship and sphere influence and how it affect us.

I therefore Propose that we make research on essence and void a priority. I will do research on my own if the council refuse to do so.

For now, I will send my orb to the limit of our bubble to try to learn more on how does it stops the void from entering and find more about how essence and void interacts.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Detoxicated on February 16, 2015, 02:07:19 pm
"He is right, and his priorities don't seem off. Please aid us here fellow gods."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 04:37:08 pm
"In short, don't be hasty when trying to find a way to fight against the Void."
"Of course, that's why I didn't make it a proposal. There's much we don't know and talk on the subject was needed."

"Creating this Anti-Void Energy might burst our bubble, both figuratively and literally."
We've already created anti-Void energy so it's probably not dangerous in small amounts. Perhaps we can create an artifact that is strongly anti-Void when it's turned on and Void-neutral when it's off? Perhaps we can make a barrier which reflects anti-Void energy so that any attempting to escape the Bubble will be returned to whence it came?"

I therefore Propose that we make research on essence and void a priority. I will do research on my own if the council refuse to do so.

For now, I will send my orb to the limit of our bubble to try to learn more on how does it stops the void from entering and find more about how essence and void interacts.
"I oppose this proposal on the grounds that it's entirely unenforceable and useless, just like Yaos' Void study committee. If you want to study it on your own then do so, there's no law against it. It would be appreciated if you informed us of whatever you find."

"Wouldn't you have to use Essence to do that study? Cim, will his experiment doom us all to death?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 04:48:03 pm
"Since Fusil is so obviously returning to life what if we propose that neither he nor his angels, followers, or his/their property are capable of harming us, our angels, our followers, or our property?"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 16, 2015, 04:51:52 pm
And what's to stop him using, you know, anything else to do it for him?

Another pointless proposal from Malakath.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Rolepgeek on February 16, 2015, 05:24:54 pm
Still fairly sure Proposals don't work like that.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 05:26:23 pm
"If we can change the laws of reality it's possible that we can guide our will and make it reality through a Council proposal."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Ama on February 16, 2015, 05:35:37 pm
"I would like to Propose that we give all of Fusil`s angels to newer Gods like our new God of Void."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Rolepgeek on February 16, 2015, 05:49:52 pm
"If we can change the laws of reality it's possible that we can guide our will and make it reality through a Council proposal."
I don't think we can, though. If nothing else, the Council, as we've seen in the past, is not all-seeing, and I don't think anyone wants it to be. It is, by nature, a reactive force to the Gods, while we are the active force behind it.

"I would like to Propose that we give all of Fusil`s angels to newer Gods like our new God of Void."
Oppose
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 16, 2015, 08:54:17 pm
"I would like to Propose that we give all of Fusil`s angels to newer Gods like our new God of Void."

I would certainly not mind receiving a few angels, but I would like to remind you that I am the god of the Eldritch, not the god of void.

"I oppose this proposal on the grounds that it's entirely unenforceable and useless, just like Yaos' Void study committee. If you want to study it on your own then do so, there's no law against it. It would be appreciated if you informed us of whatever you find."

We already know that one of the null faction would like to see us gone, we will be forced to do something about it eventually. If we are to interact, we should know as much as possible about them to avoid putting ourselves in a dangerous situation. If you don't want to help researching, then you can abstain. I do not see any reason to inform those of us who refuse to contribute for obvious reasons.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Rolepgeek on February 16, 2015, 09:08:46 pm
As far as I know the Luminants don't actually care about killing us per se, their plans just happen to have a side-effect of us dying and they have no intentions of changing that.

Also, has anyone checked on what Fusil's angels have been doing recently? He had more than a few, and their inactivity compared to Yaos' angels when they died makes me vaguely suspicious.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 09:12:06 pm
"I oppose this proposal on the grounds that it's entirely unenforceable and useless, just like Yaos' Void study committee. If you want to study it on your own then do so, there's no law against it. It would be appreciated if you informed us of whatever you find."

We already know that one of the null faction would like to see us gone, we will be forced to do something about it eventually. If we are to interact, we should know as much as possible about them to avoid putting ourselves in a dangerous situation. If you don't want to help researching, then you can abstain. I do not see any reason to inform those of us who refuse to contribute for obvious reasons.
"I have no objections to the actual idea of making Void-research a priority and sharing it with each-other, what I have an objection to is in making the idea into a proposal which would - by its very nature - be entirely unenforcable and wouldn't be any better than simply saying we're going to make it a priority. Unless you include actual rules and responsibilities with your proposal, it is utterly meaningless. (Again, the problem isn't with the idea itself, just in making it a proposal which will do nothing if it passes.)"
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 16, 2015, 09:16:10 pm
"I oppose this proposal on the grounds that it's entirely unenforceable and useless, just like Yaos' Void study committee. If you want to study it on your own then do so, there's no law against it. It would be appreciated if you informed us of whatever you find."

We already know that one of the null faction would like to see us gone, we will be forced to do something about it eventually. If we are to interact, we should know as much as possible about them to avoid putting ourselves in a dangerous situation. If you don't want to help researching, then you can abstain. I do not see any reason to inform those of us who refuse to contribute for obvious reasons.
"I have no objections to the actual idea of making Void-research a priority and sharing it with each-other, what I have an objection to is in making the idea into a proposal which would - by its very nature - be entirely unenforcable and wouldn't be any better than simply saying we're going to make it a priority. Unless you include actual rules and responsibilities with your proposal, it is utterly meaningless. (Again, the problem isn't with the idea itself, just in making it a proposal which will do nothing if it passes.)"

You're just unhappy it's not a mundane and entirely pointless use of the Council.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 10:30:38 pm
"Let's have a wager then. If his proposal passes and after 5 Ticks of it passing there is no identifiable difference between having a defacto agreement to make Void-study and a dejure agreement then you'll have to give me 5 Essence. If there is, I will give you 5 Essence, or possibly something else if you desire. Before you take the bet, know that you're making it with the goddess who is anathema to such concepts as monkey's paws and "creative interpretations." If you fairly win, you will win. If you unfairly win, you will lose."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 16, 2015, 10:50:37 pm
Why would I make a bet with you over this? I already know the Council is useless. The Void Committee is rather proof of that.

And I don't think you mind "creative interpretation". Fusil's death is rather proof of that.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 16, 2015, 11:05:31 pm
"Fusil's death is a result of his own proposal being passed and making poorly-veiled threats. Creativity was not necessary in interpreting his words as threatening."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: hector13 on February 17, 2015, 09:09:03 am
We've had this conversation before. Your also making assumptions... again.

Fusil was killed because he made threats, and then a few more things people saw fit to throw in after he was imprisoned.

The punishment, in this instance, vastly outweighed his purported crimes. The creativity came in your interpretation, and selective application of, the law specifically in regards to his "forcing" mortals to worship him/not worship other gods, not his threats. If his words hurt your so, you need to manifest thicker skin. The same goes for Darruth.

It pains me that the Council, a body with potentially unlimited powers, was used to pursue several personal vendettas, which will likely amount to nothing once Fusil revives and reacts.

I'd like to remind you he died before his trial was complete, which is tantamount to murder.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: FArgHalfnr on February 17, 2015, 02:46:30 pm
The inefficiency and misuse of the council is a serious problem that we should try to fix. We need a better way to enforce proposals that have passed and find a way to make sure that the council is only used for projects that require the intervention of multiple gods or affect the bubble as a whole. Complaining will change nothing to our current situation and so I will ask to all of you if you have ideas that could make the council regain it's original purpose.

I believe that a big part of the problem come from the fact that none of us seems concerned by the council, seeing it as a distant organisation that does not affect our daily life. Favorising the use of the council for group projects with concrete results seems to me like a good way to fix this issue. I believe the research on void and essence is a good example of such a project.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Lord_lemonpie on February 17, 2015, 04:08:01 pm
"Raptil, your followers seem to be able to hunt my creations with a tool they call a "comical hammer". Would you give me the permission to... investigate them? I've asked it before but you have ignored me..."


Quote
"I will now swim in a pool of acid, punch these toothy, spiny fishes and eat them, and dance around on broken glass!"
"How wonderful. You are a worthy servant. I shall reward you greatly."
Quote
"We have created a great wheel that harvests the torture of many to power the torture of others!"
"Wonderful! Does it use magic or have you constructed it by hand?"
Quote
"Could you test out this chair?"
"That would be my pleasure. Surprise can be an important element of torture," Melyssa tests the chair
Melyssa creates Armyr, an emerald Javelin that has the power to come back to its owner after being thrown. She grants Armyr to the fish-eating man and creates Armyr, the fourth Archfiend.
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 17, 2015, 04:11:50 pm
"I have to agree with Ghizher. The amount of proposals that were meant to change a god's spheres or names and such is just abominable. The most extreme example is the "toss X into the sun" proposals which were tantamount to assault/murder. To this end, I propose that proposals concerning gods are invalidated unless they're part of Lawmode. This isn't enough to fix every problem the Council has but it should at least fix one of them."

"The usage of the Council for petty things such as - I'll admit - my using the Council to do some experiments is too high. I don't know of any solutions that would fix this problem but I have come up with an idea that others might find interesting. I propose that any experiments done by the Void Study Committee will have the full power of the Council behind it. To balance it out, all experiments must wait a Tick before being allowed to be done and any god - even those outside the Committee - has the power of veto over any experiments done. 2 other gods besides the experiment-proposer will be required to remove this veto."
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Lord_lemonpie on February 17, 2015, 04:17:20 pm
"I have to agree with Ghizher. The amount of proposals that were meant to change a god's spheres or names and such is just abominable. The most extreme example is the "toss X into the sun" proposals which were tantamount to assault/murder. To this end, I propose that proposals concerning gods are invalidated unless they're part of Lawmode. This isn't enough to fix every problem the Council has but it should at least fix one of them."
Oppose. "The council can be used as a preventive measure. Fusil might have actually killed or tried to kill someone (else) if the council hadn't been there to stop him, for example. I do agree that most of the god related things should not be proposed to the council."

Quote
"The usage of the Council for petty things such as - I'll admit - my using the Council to do some experiments is too high. I don't know of any solutions that would fix this problem but I have come up with an idea that the other might find interesting. I propose that any experiments done by the Void Study Committee will have the full power of the Council behind it. To balance it out, all experiments must wait a Tick before being allowed to be done and any god - even those outside the Committee - has the power of veto over any experiments done. 2 other gods besides the experiment-proposer will be required to remove this veto."
Support
Title: Re: Ye Gods [18+/999 players] IC: T110: BURN THE HERETIC?
Post by: Andres on February 17, 2015, 04:27:48 pm
"I have to agree with Ghizher. The amount of proposals that were meant to change a god's spheres or names and such is just abominable. The most extreme example is the "toss X into the sun" proposals which were tantamount to assault/murder. To this end, I propose that proposals concerning gods are invalidated unless they're part of Lawmode. This isn't enough to fix every problem the Council has but it should at least fix one of them."
Oppose. "The council can be used as a preventive measure. Fusil might have actually killed or tried to kill someone (else) if the council hadn't been there to stop him, for example. I do agree that most of the god related things should not be proposed to the council."
"Lawmode will still be there and proposals meant to punish a god for breaking the law count as lawmode. Normal proposals like the ones I mentioned take too long to pass to act as a deterrent anyway."

EDIT:"As the VSC will work through proposals, such experiment proposals can only be done openly. Secret experiments using the VSC's power won't work."
Title: Re: Tick 111: SGame over (not the epilogue)
Post by: Kilojoule Proton on August 16, 2015, 05:39:32 am
Tick 111: SGame over (not the epilogue)

Malakath observes the mysterious invading force. Although a tangible shadow seems to conceal them, some radiate a strong aura of pawnishness and seem to resist divine influence.

Following Cyrix's announcement to the Sewa not on the farm planet, there is a massive outbreak of festivities, feasting, and dancing. This spreads to many of their neighbors, although some of them seem not to realize the occasion. KI'Tork's later announcement of a month of celebration on the Satisfying Things seems to have only extended this. Neron's later declaration of a Neronmas extends the festivity further, causing the partying to stretch to over four months!

The Light has sealed the Monoliths on Nikjol and has asked if there may be some way to re-open them. Later, the Light has made a donation of 2E to each member of the Meofisp (Quéßäre, Neron, KI'Tork, and Melyssa?). Some recent prayers to The Light include the following:
"Could you shine a light to the nearest Monolith?"
"Please grant the Light of Protection to those in the Merpire, O Light above."
"I made a garden of flowers and colored torches at one of your temples."

KI'Tork has appeared before the Kobolds asking them what they are doing and giving them points. Some answers are as follows:
"Cleaning up the kitchens"
"Making some delicious spiced cheese. Do you want a sample?"
"Helping my parents cook!"
KI'Tork has also increased the amount of fish in Nikjol's oceans.
KI'Tork has also begun preparing gourmet donuts. Some seem to be worried by the fact that KI'Tork mentioned this immediately after having discussed interrogations. KI'Tork searches for Tyrannis addicts and has found a small cell of cannibalistic Tyrannis users outside a fairly large city. KI'Tork has also attempted to send funeral processions into A-S-H cities, but they are curtly rebuffed. The cities seem to be producing insane amounts of wooden weapons and loading them onto rafts.

The Humans as a whole are influential, but to call any single state, kingdom, or empire a global power would be un-fitting. Northern Humans seem to have adapted somewhat. However, a significant fraction of them still seem to be seasonal merchants or pilgrims of Neron.

The first Prophet seems to have had quite a few descendants. They are good Neronites.

Quéßäre has distributed 1E's worth of fireworks. No one in the major cities can quite seem to sleep for a few days with the festive fireworks in the sky.

Alprozem is currently eating what looks like a fancy meal with his family.
Alprozem: [shiny]"We are doing well, I think. Our daughter Ilmytyrazem was recently accepted into the priesthood. Would you like to join us?[/shiny]

In response to Malakath's question, Tykki responds:
"I can neither confirm nor deny your ideas, but think of the last time a mortal gave birth to an angel unassisted by the divine."

The people teaching blood magic to the Flagellants are not secretly spreading Malakathic beliefs. Melyssan Archfiends have recently forced several infidels to watch and listen to an opera titled "O Harpy, my Harpy!" While the juxtaposition of this statement with Malakath's checking suggests that "some of the infidels" included "the people teaching blood magic," this is happily not the case at all.

Darruth has announced a time of renovations.

Malakath has gone on a research rampage in the Library and found the following things:

(@@@: Write more YG0 books?)

The Light has traveled to a place known blasphemously as the "First Stone." It appears to be a sunken crater in very deep ocean with a solid temple-shaped temple-sized shadow and rubble everywhere. No cultists or bystanders appear to be around at this time and at this depth.

Ghizher's initial investigation of the Bubble's limit reveals that it may have been formed from spontaneous condensation of some Churn "material." The mechanism of this condensation is still a mystery, but something about it seems oddly familiar.

Melyssa: (T110 prayers)
Melyssa has created a returning javelin named Armyr and given it to the fish-eating one.
Armyr: "I exist only to suffer!"
"It works by hand, yes! They think they grind only wheat, but the stronger group grinds up the weaker one!"
The chair shoots out spikes, slashes blades, and dumps flaming oil. It is utterly predictable and likely induces little surprise (but at least some actual damage) to less divine users.

The sun containing Fusil seems to have disappeared and reappeared.

[size=16]Fusil has been struck down![/size]

The deities sealed by Fusil appear to be sealed still.
Varee (Randomness): 1/31, 4-5
Artisanii (Arts, Inspiration): 3/24,
Carmine (Exploration, Science): 1/21, 1-2
1/2 Kli (Bala, ifice): 1/38

Spoiler: Lawmode (4 new) (click to show/hide)

This update's constellations are the Seraph and Ikaku.

(Quéßäre: -1E, The Light: -8E, Quéßäre: +2E, Neron: +2E, KI'Tork: +2E, Melyssa: +2E, Melyssa: -5E)

Spoiler: Features (click to show/hide)


Spoiler: Deities (click to show/hide)

Spoiler: Council rules (click to show/hide)


Spoiler: New Proposals (7) (click to show/hide)

New players are no longer welcome for this iteration (YG0). Sorry for necroing in advance!
Title: Re: Tick 111: SGame Over (not the epilogue)
Post by: Cryxis, Prince of Doom on August 16, 2015, 12:27:49 pm
(So wait is the game done or is it going to start going again?)
Title: Re: Tick 111: SGame Over (not the epilogue)
Post by: Andres on August 16, 2015, 05:34:13 pm
(We have an OOC thread, you know...)
Title: Re: Tick 111: SGame Over (not the epilogue)
Post by: Cryxis, Prince of Doom on August 16, 2015, 06:17:01 pm
(Well forgive me for forgetting when the game hasn't updated in months)