Are there any plans to give wardens their ranged sonic boom attack?
I was watching some Minecraft videos after playing DF, and I began really wanting a Minecraft Mod for Dwarf Fortress, so I looked for one and found this. Seems you took a bit of a break from modding just before the Steam version. Want to know if you still plan to come back to this mod for a Steam port. I'd also be willing to help get this mod back up and running, I don't have DF modding experience but I have pixel art experience and can help get this mod any graphics you need.
Because I just play on the Steam version now, I haven't gotten a chance to play your mod yet. So I have some questions about your mod, and I guess also questions about the limits of modding in general. Forgive me if these questions are ignorant:
- Are iron golems and snow golems build able by a player or do they just spawn?
- I'm assuming adding actual dimensions aren't possible, so how do you handle Nether / End content?
- Minecraft has unique mechanics like potion brewing and enchanting. Are these mechanics possible to implement through modding?
- Since you added Creepers, is a TNT trap a possibility?
- Noticed Diamond Gear isn't listed in the features, do you plan to add Diamond (plus gold and netherite) gear?
I got a suggestion for for some of the content:
- Evil deserts could be flavored into little bits of the End, with chorus trees and shulkers living there natively (invasively?)
- For nether stuff, I think it's possible to just add grass to the underground hell layer? You might be able to make nether materials spawn as large clusters inside slade, and classify netherrack as a "soil" that would then allow nylium to grow.
- Collecting soul soil as clay and making it into Soul Fire, a turquoise version of the fixed-temp fire material. This probably isn't eminently practical, but certainly a !!FUN!! usage of nether materials.
- Giant mushrooms in savage temperate broadleaf forests to mimic the roofed forest biome?
I can help with graphics, too. Not sure what visual style you want to go for since DF has non-blocky animals, but a lot of the weirder mobs are specifically designed around the blocky look.
Good to see that there's a workshop port, if hasty.Pretty sure Mr Crabman is MIA he hasn't been online sense August 08 2023 and his other mod he uploaded to the steam workshop "Rapo Fortress"s page has been deleted. I tried looking up his profile on steam but as far as i know its gone. Which is why i made this fork, there are changes i made already like removing Stalkers as those are basically OC and i feel like this mod should just be about what is in Minecraft. And renaming Testificates to Villagers as 'Testificate' is an outdated maybe even unofficial name. Of course i can release some other mods that add back what i removed if people really want it. Safe to say i don't think Mr Crabman is coming back. Its going to take a while for me to catch up to his skill level in DF modding (especially because of my lazy ass) but i'll try.
There's going to be some new fixes and a little bit more content in the upcoming version, it's been a long journey to graphics this and life has gotten in the way of Mr. Crabman and me.
I'm not sure when I'll be able to pick up where I left off, but here are some sketches for how creatures might look pending a proper release.
(https://cdn.discordapp.com/attachments/1134385506726195280/1135386704426057838/image.png?ex=661c85c4&is=660a10c4&hm=8573a99a9259811c64ccca63ce9b77ad94d2fb96022f5fad33adda3f9cc14cbe&)
(https://cdn.discordapp.com/attachments/1134385506726195280/1149572249280585748/image.png?ex=6618c216&is=66064d16&hm=21a2fd15465ff385e5124c4d881bbbbeca3021eb5f99d1cb73d7200b282990e1&)