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Messages - Sowelu

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1
Play With Your Buddies / Re: Blightfall - someone broke the world plz fix
« on: October 06, 2016, 02:55:18 pm »
Any interest in a new Blightfall server?  I rediscovered it (by which I mean it was lying around, I tripped over it, and then didn't get back up for like three days straight).  I've got a home server with a fresh world up and running that can probably shove 6gb of RAM at it and isn't doing much else.  Any takers?  If I see like 3-4 people interested, I'll set up a new topic and start whitelisting folks.  Optional voice server too, I dunno what app the kids are using these days.

I've never beaten it, my gaming PC doesn't have good enough graphics to handle the endgame content, and I haven't done half the cool things people are talking about here, but I'd love to support people doing that!  I think my calling in life is to set up a farm and spend most of my time handing out lunchboxes or other menial labor.

2
DF Dwarf Mode Discussion / Ways to meaningfully restrict fortress space?
« on: February 15, 2016, 02:56:12 am »
For a while, I've been feeling like my fortresses are just too roomy.  They sprawl all over the place and Z-levels never get used.  It's very sad!

So I've started doing a challenge mode for myself:  Embark on a 2x2, and then restrict my fortress to the middle 1x1 of that (so, a quarter of each embark region).  I can only build things strictly inside that area, and the only time I can even dig ramps or stairs outside of it is if caverns are empty space the entire way down through it.  Mining on the periphery is possible, if there's a vein; otherwise no exploratory mining.  It does look pretty cool, like it's actually mined out instead of just weird walls.  I suppose that if I ever run out of stone, then mining for more stone will be legit, too.

In any case it makes life more interesting...taverns and temples tend to take up most of their floor.  Important nobles get floors all to themselves, and stockpiles are no longer "dig out a massive area below each crafting area and don't think about it".  Caverns are meaningful, too--you're forced to deal with them in a significant way, instead of them just being an unimportant choice that you can breach if and when you feel like it.  Kinda like the river, the chasm, and the lava in classic DF.

I'm thinking of making it even more restrictive; reduce the buildable area even more, and forbid stairs throughout the entire fortress (to make travel take a while, as it should).  It bugs me a bit that hauling something up and down stairs is the same as taking a quick jaunt down a short hallway.

Transporting water and lava is a nightmare...which is exactly as it should be.

Does anyone else have a way they've restricted space like this, or any other challenge modes other than "build aboveground only"?  Things that need a lot of stone-block walls are disappointing because wall value stops being a thing.  I'm looking for ways to make my fortresses take some real thought in planning.

3
Other Games / Re: Immortal Defense -- a Tower Defense Game
« on: September 11, 2015, 11:59:36 pm »
Whoa.  Of all the threads to come back to the forum then check 'replies to my posts' to see right up at the top.

I've been playing a lot of Creeper World 3 (a bizarre re-take on the tower defense genre that's half RTS and fun because of how unique it is), and I guess I need to grab Immortal Defense on Steam now...  Thanks for the heads up!

(seriously I JUST got back to the forum guys)



Edit:  Wow, it's even more catastrophically hard than I thought.  And there's these side 'medal' campaigns that are supposed to test your ability for each specific type of point, but they really aren't messing around, they are much harder than the main campaign.  Geez.  Yeah this is 110% nintendo hard.

4
DF Adventure Mode Discussion / Re: zombies now insanely hard?
« on: September 27, 2014, 10:16:37 pm »
Simon Belmont approves.

5
DF Adventure Mode Discussion / Re: Tactics
« on: September 27, 2014, 08:59:18 pm »
I'm pretty new at adventuring, but I'm having better luck cutting necks than cutting heads.  It seems trivial to slash someone's neck and send it flying with a sword, even when they have a helmet that makes doing it to their head much harder.

6
DF Adventure Mode Discussion / Returning rescued prisoners to their homes
« on: September 27, 2014, 08:34:12 pm »
So I've led a dozen prisoners, mostly kids, out of a pit and taken them safely to a nearby hamlet.  I've asked them all where they want me to take them and gotten a list of relative names and towns.  The hamlet I'm in is where one of these relatives lives...

...so how am I supposed to find them?  The kid's dialogue doesn't change when I'm in town, I can't seem to spread rumors of this kid's kidnapping, I can't ask for directions to the parent.  The hamlet's probably too big to search (and I don't want to introduce myself to everyone to learn their names).

Do I need to return the kid for the quest to be successful?  My Q screen agreement does just say "Bugi Hedgepeek agreed to join you to be brought safely away from Sternhorrors", which does feel pretty accomplished at this point.

(Related question:  I don't seem to know about some of the towns that others want me to take them to.  I can't find them in 'Sites' on my travel map, and I can't ask about them.  Any ideas?)

7
Other Games / Re: Crusader Kings 2 is released.
« on: August 14, 2013, 10:40:05 pm »
Currently on sale at Gamestop for five dollars.  And yes, you can use the key in Steam.

The DLC is half off (but not Old Gods).

8
Awesome, thanks!

...Don't suppose there are any good sample games made with it?  The way in which I'm supposed to call some of these things is quite confusing.

9
Don't suppose anyone has the library for this still lying around?  All its sites are down.

10
Other Games / Re: Free Game List
« on: March 02, 2013, 12:24:45 am »
Outpost and Outpost 2: Divided Destiny
Two games by Sierra that were released for freeware. I haven't played the first one yet, but it was described as a Simcity-like, but on a moon of Jupiter.

The second one is more of a C&C-like, but with a very good storyline. Apparently, the multiplayer community is still active, since the last news bit on the site was 3 days ago.

I dug up and played the first one again recently.  I don't recommend it unless you are trying to relive old memories.  It suffers from a really bad case of bad-interface-itis:  Almost no feedback about what's happening or why, and it's impossible to manage your minerals in any meaningful way, which means if you overextend even a little bit, your colony will collapse into unrecoverable failure.

Second one is amazing though.

11
Other Games / Re: Ingress for Android
« on: March 01, 2013, 04:29:36 pm »
A coworker's invite expired (?????) before he could send it to me.  At this point I will happily exchange a small gifted Steam game for a shiny invite code...

12
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 21, 2012, 03:20:19 am »
Now that was weird.

I'm in the first Ethereal ship, a plot related one, and I put ghost armor on a guy and sneak him into the big room in the middle.  Okay, there's two muton elites and what I assume is an Ethereal.  Hide my guy in a dark corner and spend the next turn bringing up people with stunners...and then suddenly when I go to move someone, the screen scrolls into the floor and it says I've won the mission.  I didn't even hear things explode!  I did get an Ethereal corpse out of it...

(A couple missions later, I lost a Major and my favorite Colonel while trying to capture one of those bastards alive.  Bleah.  At least I got him...but in this case, it didn't do any good!)

13
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 20, 2012, 08:28:34 pm »
So this might've been something someone else mentioned in the 30ish 50-post pages since the game came out, but...  I used to think "man, getting a soldier as a reward is lame, I'd rather have money, I have enough Majors as it is".

Turns out that they are actually sending you REAL elites.  They gave me a Major sniper with 100 will.  Obviously, she turned out to be psi capable.  I am pleased.

...Speaking of psi.  Soldiers get more willpower as they level up.  Is it therefore better to wait for soldiers to level up before you test them, for a higher chance of them having "The Gift"?  Or is the gift determined earlier, and connected with their base will?

14
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 12, 2012, 04:20:47 pm »
I don't use customize at all, except that I make my psykers red.

15
Other Games / Re: XCOM: Enemy Unknown (New by Firaxis)
« on: October 12, 2012, 01:17:44 pm »
Chryssalid terror missions are fun, because you can completely ignore cover...and because one sniper with doubletap can take out two of those suckers each turn.

Cyberdisks do not last long vs. assaults with rapid fire, or even one heavy with HEAT and rapid fire.

Also note that grappling next to a civvie will not save them.  :|

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