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Author Topic: Community Mods and utilities list.  (Read 1190102 times)

Hugo_The_Dwarf

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Re: Community Mods and utilities list.
« Reply #660 on: June 13, 2012, 11:40:03 pm »

May I ask this be moved to the top of the OP?

Quote
Guidelines for Additions:
#1 Pretty much any mod or utility Dwarf Fortress related is welcome.
#2 The mods link should link to a Bay 12 forum post.
#3 The first post in the thread should be clear and explain what the mod does.
#4 The first post in the thread should have the mod or a link to the mod in it.

:P
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Re: Community Mods and utilities list.
« Reply #661 on: June 14, 2012, 03:22:44 am »

May I ask this be moved to the top of the OP?

Quote
Guidelines for Additions:
#1 Pretty much any mod or utility Dwarf Fortress related is welcome.
#2 The mods link should link to a Bay 12 forum post.
#3 The first post in the thread should be clear and explain what the mod does.
#4 The first post in the thread should have the mod or a link to the mod in it.

:P

LOL.. No, I think I shall keep it low =)  I enforce those rules somewhat, but it is for people who want mods added, I want to keep things as simple as possible for people who are just looking for a mod =)

If you see any flagrant violations though... Yeah mention them to me in a private message and I will look into it, but we are pretty laid back here so if someone accidentally bends a rule, we most of the time give warnings =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Hugo_The_Dwarf

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Re: Community Mods and utilities list.
« Reply #662 on: June 14, 2012, 11:56:30 pm »

Haha oh my :P Well I know I didn't notice those rules until 2 weeks ago. I didn't happen to feel like reading the entire OP :P until I got bored
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Re: Community Mods and utilities list.
« Reply #663 on: June 15, 2012, 04:08:49 pm »

Haha oh my :P Well I know I didn't notice those rules until 2 weeks ago. I didn't happen to feel like reading the entire OP :P until I got bored

They are basically rules that help the new modders... LOL but they are not enforced by fines or anything =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Hugo_The_Dwarf

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Re: Community Mods and utilities list.
« Reply #664 on: June 15, 2012, 10:56:46 pm »

Well... we could get a .gif of a imperial guard from TES Oblivion saying "Stop! You Violated the Law!"

haha ok enough derailing :P at least from me
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Re: Community Mods and utilities list.
« Reply #665 on: June 17, 2012, 01:01:54 pm »

LOL
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Nexaduro

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Re: Community Mods and utilities list.
« Reply #666 on: June 18, 2012, 05:53:51 pm »

Sorry, posted in the wrong thread.

Lucky reply number 666 I suppose.
« Last Edit: June 18, 2012, 06:17:53 pm by Nexaduro »
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Re: Community Mods and utilities list.
« Reply #667 on: June 19, 2012, 11:56:39 pm »

Sorry, posted in the wrong thread.

Lucky reply number 666 I suppose.
LOL =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

JarinArenos

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Re: Community Mods and utilities list.
« Reply #668 on: June 25, 2012, 10:29:17 pm »

I see a lot of entries on the list that show "working in 31.25". Any chance of getting more listings on what's been updated for .34?
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Re: Community Mods and utilities list.
« Reply #669 on: June 26, 2012, 03:06:39 pm »

I see a lot of entries on the list that show "working in 31.25". Any chance of getting more listings on what's been updated for .34?

Yes, ThunderCraft on June 14, 2011, 01:15:40 pm volunteered,checked, and edited all of those, if he or someone else does again, then they will be updated.
« Last Edit: June 26, 2012, 03:11:52 pm by profit »
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

Xasio7

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Re: Community Mods and utilities list.
« Reply #670 on: June 27, 2012, 06:53:07 pm »

http://www.bay12forums.com/smf/index.php?topic=112297.0
can you please add my to the list. The mod is a minor mod that adds creatures to the game. The mod name is fey beast mod.
Thank you,
xasio7
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Corai

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Re: Community Mods and utilities list.
« Reply #671 on: June 27, 2012, 06:55:55 pm »

http://www.bay12forums.com/smf/index.php?topic=112297.0
can you please add my to the list. The mod is a minor mod that adds creatures to the game. The mod name is fey beast mod.
Thank you,
xasio7

I think the point of the mod is to make a entirely new mod, not a modpack.


...Well it is a modpack but you get what I mean.


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Putnam

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Re: Community Mods and utilities list.
« Reply #672 on: June 27, 2012, 06:58:49 pm »

http://www.bay12forums.com/smf/index.php?topic=112297.0
can you please add my to the list. The mod is a minor mod that adds creatures to the game. The mod name is fey beast mod.
Thank you,
xasio7

I think the point of the mod is to make a entirely new mod, not a modpack.


...Well it is a modpack but you get what I mean.

...not sure what you're trying to say here.

Corai

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Re: Community Mods and utilities list.
« Reply #673 on: June 27, 2012, 06:59:47 pm »

http://www.bay12forums.com/smf/index.php?topic=112297.0
can you please add my to the list. The mod is a minor mod that adds creatures to the game. The mod name is fey beast mod.
Thank you,
xasio7

I think the point of the mod is to make a entirely new mod, not a modpack.


...Well it is a modpack but you get what I mean.

...not sure what you're trying to say here.

...Now that I reread what I said I dont either.


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Zanzetkuken The Great

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Re: Community Mods and utilities list.
« Reply #674 on: June 27, 2012, 10:07:15 pm »

I ask for my mod to be included in this list.  I am not good at making summaries, so I apologize if you think the description is a tad under par.

Link
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