Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Timeless Bob on June 25, 2013, 12:45:19 am

Title: The luckiest tourist EVER (Update underway...)
Post by: Timeless Bob on June 25, 2013, 12:45:19 am
This is an adventurer succession/landmark building game.  In this 1700+ year old world, our plucky hero, Twoflower the Tourist, is a peasant with no real skills except the ability to somehow survive one scrape after another with limbs, (if not companions) intact.

On their turn, each Player will be able to choose one of the following options:

     1) Use a maximum of five in-game years to build a "scenic detour" or "Iron Chef" restaurant on the Island for Twoflower to possibly visit.

     2) Build a 1x1 district in the Forbidden City, attempting to complete the megastructure zoned for that area in 5 years or less

     3) Unretire Twoflower for yet another "amazing journey". The destination is determined by first "finding a tour guide" (recruiting someone to be a traveling companion), then asking them about the surrounding area.  The first place that the tour guide suggests that Twoflower has yet to visit becomes the new destination.

      4) Any mix of the previous

Please make a copy of your "scenic detour", "City district" or "Iron Chef" save before you unretire the tourist or any other adventurers.  This way, if Twoflower somehow gets killed or maimed, you can still post the copied file of your fort and your entire turn isn't just a figment of his imagination.  However, other adventurers can be both maimed and killed and that save is valid for inclusion in the timeline.  It's just Twoflower who is immune to the varied treachery of The Misty Isle.

Goals:
1) Using a maximum of 5 in-game years, create a "landmark", "scenic detour", "City district" or Iron Chef restaurant" somewhere on the Island.
  a) Retire the site using the Dfhack procedure below
  b) Post a link to the save file in the group.
2) Unretire an adventurer who is not the Tourist
  a) Take a pilgrimage attempting to sample the wares of every Iron Chef restaurant on the Island.
  b) Either retire once the pilgrimage is done or die trying
  c) Post the save file to the group
  d) Post a story detailing the journey, including a critique of the various delicacies consumed.
3) In Adventurer mode unretire the Tourist, Twoflower
  a) Hire a guide (recruit a companion)
  b) Change the profession to "Tour Guide" or a similar title
  c) Rename the Guide with the Player's name instead. (Or another one like "Rincewind")
  d) Ask that guide about the surrounding area
  e) Complete the journey to the first place that is mentioned that Twoflower has not already visited.
  f) Collect a "souvenir", (the more useless the better)
  g) Retire Twoflower in a hamlet or town "as a peasant"
  h) Post the save file to the group
  i) Post your story about Twoflower's latest adventures, including a screenshot proving Twoflower made it.
   (Possibly posing in front of an interesting view or with the "quaint natives/creatures" of the place)

Twoflower is not to involve himself in any fights but may stay and excitedly watch the show, cheering his hapless guide/s to victory or fleeing in terror. 
Should the Twoflower die before completing his goals, then the whole thing was a daydream he had about all the adventures he could be having and the next player in line will attempt to guide this silly git safely there and back again instead. (We'd still like to hear about the dream though.)

All tour guides will have their professions renamed as such (or variations on the theme, such as "trail guide" or "body gaurd") and their nickname changed to the current Player's name.

The "Luckiest Tourist" section of the game will end when Twoflower dies of old age.  At this point, all Players who wish to do so will simultaneously compete to create the best shrine/tomb for Twoflower, containing all the stuff he has collected in his life filled with wanderlust.  This last turn will span ten in-game years and be voted on by the DF community at large.  The save voted the most popular will be the one that makes it into the Timeline, all others will be showcased as might-have-beens.

Here are a couple maps of "The Misty Isle" and her many wonderful landmarks (circa 1727):

          Mini view:
Spoiler (click to show/hide)

          Full view:
Spoiler (click to show/hide)

Platform is Masterwork Mod v4f (http://dffd.wimbli.com/file.php?id=5315), Phoebus graphics.

(Use of DFhack and other utilities OK, so long as it doesn't break the game.)

  Every race has been modified to be able to produce cities, roads, bridges and towers.  Furthermore, every race in the mod has been enabled, leading to quite a panoply of stuff on the map.  I've left the history file on to help players situate their "scenic detours" into the surrounding area's histories better so there will be ALL SORTS of good stuff for our hapless tourist to discover.  By also enabling "babysnatching" and "thievery" on all races, you'll never know if any of the orcs, goblins, elves or humans you meet will try to murder you on sight or try to sell you a fisherberry, which should make for some "interesting" journeys.
Spoiler (click to show/hide)


Turn order:
Spoiler (click to show/hide)

Turn Duration:
Spoiler (click to show/hide)

Dreams:
Spoiler (click to show/hide)

"Iron Chef" mini-game (added September 18th, 2013)
Spoiler (click to show/hide)

The "One on One community game" (Added 20th October, 2013)
Spoiler (click to show/hide)

"The City" (Added January 2014)
Spoiler (click to show/hide)

Rising from the clear waters of the Gimenor Sea, Frosty Mire Island "The Misty Isle" is a place steeped in historic and astounding landmarks...

Most recent save (http://dffd.wimbli.com/file.php?id=8365) (year 1737)

Game turn order:
1. Sackhead Dreaming of adventure (http://www.bay12forums.com/smf/index.php?topic=127697.msg4421842#msg4421842)
2. Timeless Bob  Dreaming of adventure (http://www.bay12forums.com/smf/index.php?topic=127697.msg4453840#msg4453840)
3. Rumrusher Twoflower's first adventure, led by Greg Silkbottoms of "Falsetto Wings Tours" (http://www.bay12forums.com/smf/index.php?topic=127697.msg4494960#msg4494960)
4. Krevsin The Museum of Freecloister (http://www.bay12forums.com/smf/index.php?topic=127697.msg4541852#msg4541852)
5. Timeless Bob Twoflower seeks the Wizards of Lightningscar Tower (http://www.bay12forums.com/smf/index.php?topic=127697.msg4616848#msg4616848)
6. TheDarkStar Dreaming of Adventure (http://www.bay12forums.com/smf/index.php?topic=127697.msg4646989#msg4646989)
7. 1on1 Game
   The Lonely Mountain (http://www.bay12forums.com/smf/index.php?topic=127697.msg4730085#msg4730085)
   Spring & Summer 1729 (http://www.bay12forums.com/smf/index.php?topic=127697.msg4865740#msg4865740)
   Autumn 1729 (http://www.bay12forums.com/smf/index.php?topic=127697.msg4872723#msg4872723)
   a) Highmax28
   b) 4maskwolf
   c) Darkening Kaos
   d) Vgray
8. Timeless Bob "Whitecastle District" 1731 (http://www.bay12forums.com/smf/index.php?topic=127697.msg4885402#msg4885402), 1732 (http://www.bay12forums.com/smf/index.php?topic=127697.msg4891952#msg4891952)
9. Rumrusher "Crackle-pot District" 1734 (http://www.bay12forums.com/smf/index.php?topic=127697.msg4926608#msg4926608)
10. sackhead 1737 (http://www.bay12forums.com/smf/index.php?topic=127697.msg4948907#msg4948907)
11. 4maskwolf Detained by RL
12. Monitor Lisard 1738 (http://www.bay12forums.com/smf/index.php?topic=127697.msg5000746#msg5000746)

Individuals of note:
Twoflower the Tourist:
Spoiler (click to show/hide)

Greg Silkbottoms
Spoiler (click to show/hide)

Rumor from the drinking hall:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sculleywr on June 25, 2013, 06:44:33 am
This will be an adventurer succession game.  In this 10,000 year old world, our plucky hero will be a peasant with no real skills except the ability to somehow survive one scrape after another with limbs, (if not companions) intact.  Each player will have five in-game years to build a "scenic detour" for our tourist to possibly visit, SOMEWHERE in the world.  Following this, the tourist will be unretired for yet another "amazing journey", determined by first "finding a tour guide" (recruiting someone to be a traveling companion), then asking them about the surrounding area.  The journey will be determined by the first place that the tour guide suggests that the Tourist has yet to visit.

The Tourist is not to involve themselves in any fights but may stay and excitedly watch the show, cheering their hapless guide/s to victory or fleeing in terror. 
Should the Tourist die before
a) completing their journey to wherever
b) posting a screenshot proving they made it (Possibly posing in front of an interesting view or with the "quaint natives/creatures" of the place)
and c) finding their way back to civilization to retire "as a peasant"
then the whole thing was a bad dream and the next player in line will attempt to guide this silly git safely there and back again instead.

All tour guides will have their professions renamed as such (or variations on the theme, such as "trail guide" or "body gaurd") and their nickname changed to the current Player's name.

The game will end when the Tourist dies of old age.  At this point, all Players will simultaneously compete to create the best shrine/tomb for the Tourist, containing all the stuff he has collected in his life filled with wanderlust.  This last turn will span ten in-game years and be voted on by the DF community at large.

Platform will be Masterwork Mod v3, Phoebus graphics.

(Use of DFhack and other utilities OK, so long as it doesn't break the game.)

Let me get this right, you just created an adventurer succession game with the goal of playing the part of Twoflower from The Color of Magic? I've never been much for ASGs, but count me in for a turn next week. Can my name for the tour guides be something I choose, because I would absolutely love to roleplay this as Rincewind!
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on June 26, 2013, 05:24:07 pm
Doh! You got me.  I was thinking about Twoflower the other day and the "adventurer succession game" thing, then wondered if anyone had ever passed a single adventurer through a succession of players... Couldn't find a game like that, so the The Luckiest Tourist EVER was born.

(http://25.media.tumblr.com/tumblr_lsta77dUJB1qbpbfto1_500.jpg)

Go ahead and name a tour-guide Rincewind if you like.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sculleywr on June 26, 2013, 05:42:28 pm
Doh! You got me.  I was thinking about Twoflower the other day and the "adventurer succession game" thing, then wondered if anyone had ever passed a single adventurer through a succession of players... Couldn't find a game like that, so the The Luckiest Tourist EVER was born.

(http://25.media.tumblr.com/tumblr_lsta77dUJB1qbpbfto1_500.jpg)

Go ahead and name a tour-guide Rincewind if you like.

This is awesome :D
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on June 27, 2013, 04:31:04 am
this does sound fun sign me up for a turn
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Gamerlord on June 27, 2013, 04:39:41 am
Watching.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 07, 2013, 04:53:50 am
OK, have genned a pocket island with 1700 years of history, then spent 15 more in-game years fleshing out a couple sites. 

Here's the maps and files (http://www.mediafire.com/download/p8xp51l367tfaqg/LTE_maps.zip) used by the isoworld utility and here's the game save (http://www.mediafire.com/download/1kryt077h78b4o2/Luckiest_Tourist_EVER_-_turn_1.zip).

I used the process below to retire rather than abandon both dwarven forts.  If you want your attraction to have crew or local villagers, you can use it too.
Spoiler (click to show/hide)

sculleywr: You're up.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: fricy on July 07, 2013, 06:04:22 am
PTW
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Pie Maker on July 07, 2013, 02:41:50 pm
Now this looks interesting! Sign me up for a turn, will you?

Just a couple of questions:

1.What happens if the tour guide dies?

2.Will the tour guide be the only companion to the tourist, or can the tourist "hire" mercenaries to accompany him? (Hiring can be played out by leaving a number of gold coins behind when getting someone to join you).

3.When you say "the first place that the tour guide suggests" are you referring to the first random location given when asking a NPC about "Surroundings"?

Also, regarding the poll; how about setting a 1 week per turn limit (if it were longer it would take ages for anyone to get a turn) whilst leaving the player in liberty about when to post updates? The "daily updates" option sounds a little too harsh-not every player has the time to play DF and write an update on a daily basis. Then again, restricting updates to the end of the week is pointless if someone is able to post throughout the week (and generally leads to impatient forumites getting frustrated).
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 08, 2013, 03:44:24 am
The Tourist (I named him "Twoflower") is the one the Player controls.  Any companions Twoflower recruits become the Tour guides/bodygaurds/escorts/safari guides/ect... 

Answers to Pie Maker's questions:
1) If a tour guide dies, Twoflower will need to recruit another one (or a whole team of them) to show him the way.
2) Twoflower can certainly hire mercs, and even pay with coins (which are able to be picked up and stored by a merc using dfhack's "adv-bodyswap" command.)  Services can also be bartered for using other stuff like trade goods or whatever the story calls for.  I know quite a few that would travel around with a clueless tourist just out of morbid curiosity.  The story's the important part.
3) Yes.  The first random location suggested in "Surroundings" that Twoflower hasn't visited already.  However, Sometimes a place has "Urist Mcnamedropped lives here", in which case Twoflower will want to go meet such a famous person and that will be the goal instead.

Ok, Pie: added.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Aseaheru on July 08, 2013, 03:49:08 am
Watching
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: fricy on July 08, 2013, 04:27:01 am
2) Twoflower can certainly hire mercs, and even pay with coins (which are able to be picked up and stored by a merc using dfhack's "adv-bodyswap" command.)  Services can also be bartered for using other stuff like trade goods or whatever the story calls for.  I know quite a few that would travel around with a clueless tourist just out of morbid curiosity.  The story's the important part.

Hmm, since you're obviously going for a Discworld experience, I suggest modding in a pet Luggage. We all know it is the ultimate bodyguard. Preferably with an overpowered bite attack. And thousand feet kicking everything that looks menacing comes close to it. And a million gold coins and XXsocksXX inside, to make it more dwarfy. Made from netherbark, as sentient pearwood is absent. Or mod in sentient pearwood (close to candy stats, fire immune, very bad edge with a (CAN_LEARN) tag?)
Then go visit a dragon's lair. Or any megabeast for that matter...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Gamerlord on July 08, 2013, 05:11:32 am
2) Twoflower can certainly hire mercs, and even pay with coins (which are able to be picked up and stored by a merc using dfhack's "adv-bodyswap" command.)  Services can also be bartered for using other stuff like trade goods or whatever the story calls for.  I know quite a few that would travel around with a clueless tourist just out of morbid curiosity.  The story's the important part.

Hmm, since you're obviously going for a Discworld experience, I suggest modding in a Luggage pet. We all know it is the ultimate bodyguard. Preferably with an overpowered bite attack. And thousand feet kicking everything that looks menacing. Made from netherbark, as sentient pearwood is absent. Or mod in sentient pearwood.
Then go visit a dragon's lair. Or any megabeast for that matter...
YES.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 08, 2013, 12:13:58 pm
You know... if I could mod the "wagon" creature to have the attributes/description of a df chest, then also give it that overpowered bite and so on... I'd have to make it "friendly to animals" so it wouldn't go haring off after every squirrel it "sees"...  I don't know if that's even possible.  I'll go find out in the modding forums.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: MonkeyHead on July 08, 2013, 12:20:37 pm
Watching with anticipation.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Rum on July 08, 2013, 04:00:26 pm
ptw
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 09, 2013, 01:35:19 am
After a quick perusal, the only modding subject about creating "wild wagons" was a practical joke.  I'll work on finding Luggage analogues.  Having a creature that is also a container sounds suspiciously like inventing adventure mode mounts...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 09, 2013, 08:38:27 pm
I'll PM sculleywr again, but if he hasn't posted anything to say that he's doing the turn, we'll just head to the next on the list.

I'll update the rules in the OP to reflect this:
I will PM that person when it becomes their turn.  They will have three days (72 hours) from that PM to respond in-group that they have downloaded the save and intend to take their turn.  Failure to respond within 72 hours of the PM bumps them out of line and it passes to the next Player (who I will then receive a PM, starting the 72 hour count down once more)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 09, 2013, 09:12:36 pm
Sent a PM to sculleywr with the 3-day confirmation requirement.  The 72 hours starts now. (No reply)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 13, 2013, 04:20:55 am
Sent a PM to Sackhead, the 72 hours starts now.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 13, 2013, 07:11:04 pm
just got the Pm ill download and start playing asap
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 13, 2013, 07:17:05 pm
sory for the double post but the link for the map and info have been swapped
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 14, 2013, 04:41:02 am
Whoops!  I'll just go fix that...

... fixed.  Thanks for the heads up.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 14, 2013, 06:58:22 pm
I embarked on a necro tower hooping to make a zombie zoo but there are no necromancers in it.... so i decided to make a bridge instead
here is the location
Spoiler (click to show/hide)
i have always wanted to build a big bridge so this should do nicely
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: griffinpup on July 15, 2013, 04:21:58 pm
PTW
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 16, 2013, 01:34:09 am
Not all towers are necromancer ones!  There are many, many types of powers genned in this world, all of which may cause a tower to be built.

I often use Isoworld to scope out the specifics of an area before I embark.  Pressing "g"rid helps me see what is where, even if the dwarf fortress screen has it hidden by town and village claimed areas.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Orange Wizard on July 16, 2013, 03:48:13 am
Posting to watch and request a turn.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 17, 2013, 01:34:27 pm
InsanityIncarnate: added
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 18, 2013, 01:02:22 am
i have finished my bridge and will start the adventure in about 15 hours.
i would give screanshots but Stonesense isnot cooperating and you need to see it in 3d to get what is going on.
It's span is 210 blocks 7 wide made of bronze with about 20 zlevel tall towers and adamantine cables
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 18, 2013, 03:18:17 am
Both Stonesense and Isoworld work for me pretty well.  If you'd like, I'll take some screen captures of it after you post the save then send them to you so you can add them to your post.

On the "luggage" side of things, I'm still in the dark about how to add this in.  Maybe I'll ask Toady - it could work...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Orange Wizard on July 18, 2013, 03:39:49 am
i have finished my bridge and will start the adventure in about 15 hours.
i would give screanshots but Stonesense isnot cooperating and you need to see it in 3d to get what is going on.
It's span is 210 blocks 7 wide made of bronze with about 20 zlevel tall towers and adamantine cables
That sounds amazing.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 18, 2013, 03:57:18 am
I agree.  It'll be fun to see when Twoflower discovers it.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 20, 2013, 08:26:57 pm
The amassing first journey of Twoflower
i woke up in a small town and immediately examined my possessions
(http://i39.tinypic.com/1zg8dgi.png)
three things immediately came to mind
1. where did i get truffles?
2. more importantly where are my clothes
3. and most importantly where can i get clothes
i asked a local who told me
(http://i39.tinypic.com/2zfodox.png)
i have no idea what a cursed blacksmith is but maybe they can help

Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 20, 2013, 08:55:14 pm
well this is greet the cursed blacksmith is dead in a cave so i loaded up on useful things and am prepearing to head off

anyway after being chased by Kobolds , stranglers and xen infectors
i relised i was being followed by a unicorn! he keeps to the edge of my vision and seems shy.
(http://i42.tinypic.com/33cw3m9.png)

what drakes NO NO ARGHHH MY SKIN IT HURTS!!!!!
(http://i39.tinypic.com/2dl0i3b.png)
wait it was all a dream (worst ending ever)

and my save
http://www.mediafire.com/?mm0sta1pt5x07a0 (http://www.mediafire.com/?mm0sta1pt5x07a0)

Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 21, 2013, 02:48:52 am
I hope you didn't include Twoflower dying in the save.  It would be a tragedy to have your bridge fort also be part of the dream...

Just checked out your bridge, sackhead.  Just two words pop into mind: Beeeee-utiful!  I'm glad you left Twoflower alive (and naked while holding a bag of mushrooms... hmmm).  We'll see what mischief he gets into with Pie Maker.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 21, 2013, 02:52:41 am
Pie Maker Notified - the 72 hours start now.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Orange Wizard on July 21, 2013, 03:13:09 pm
Drake as in duck?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: fricy on July 21, 2013, 03:46:53 pm
No, that screenshot looks like masterwork mod, so those drakes should be mini dragons. No firebreath though, they were a bit of a disappointment as guard animals. :(
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 21, 2013, 08:51:42 pm
fricy: OP does say Masterwork mod v3...

"Drake" as in dragons the size of greyhounds that are often tamed for use as pets and guard animals.  (They guard best as a pack of 5+, though, because like fricy said, they're less effective than an ironclad mutt of the same size singly.)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Meph on July 21, 2013, 10:39:22 pm
Interesting, I didnt knew that Twoflowers and Rincewind have to run around in my mod... I'll link to this from the Masterwork Content Repository. :)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: fricy on July 22, 2013, 03:22:52 am
fricy: OP does say Masterwork mod v3...

"Drake" as in dragons the size of greyhounds that are often tamed for use as pets and guard animals.  (They guard best as a pack of 5+, though, because like fricy said, they're less effective than an ironclad mutt of the same size singly.)

Must have missed that it's MW mod. Now I'm a bit tempted to reserve a seat for myself: those drakes would be excellent swamp dragons were I to recreate  Lady Sybill's Sunshine Sanctuary for Sick Dragons. Just add a random exploding-syndrome. :)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Orange Wizard on July 22, 2013, 07:20:56 pm
No, that screenshot looks like masterwork mod, so those drakes should be mini dragons. No firebreath though, they were a bit of a disappointment as guard animals. :(
Thanks. I thought they were a bit too powerful to be ducks.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 23, 2013, 01:47:35 am
You want a turn fricy? I'm still open to adding players to the list.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 23, 2013, 01:48:57 am
Thanks, Meph.

I'm using your mod in the Timeline Challenge too.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Pie Maker on July 23, 2013, 03:45:54 am
Downloaded the save; will start playing as soon as I can. Now I just need to think up something that will pass as a scenic detour...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on July 23, 2013, 04:12:52 am
This looks like too much fun to miss. Sign me up for a turn.

I've never used graphics though. Or Masterwork, for that matter. Are the graphics necessary? I much prefer the ASCII if it's possible. Otherwise, can someone explain to me how to set up the game before my turn comes around?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: fricy on July 23, 2013, 05:30:30 am
I've never used graphics though. Or Masterwork, for that matter. Are the graphics necessary? I much prefer the ASCII if it's possible. Otherwise, can someone explain to me how to set up the game before my turn comes around?

Masterwork changes a lot of the raws, and because of this changing the graphics pack after a worldgen can result in unforseen consequences, so it's best not to change them midgame. I recommend you download MW and go over the readme file, the changes are numerous and long to go over here. Link is in my sig below.

You want a turn fricy? I'm still open to adding players to the list.

Thx, I'll just lurk around for now. If I have the time to figure out how to mod some of the ideas I have, I'll let you know.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 24, 2013, 02:55:51 am
@Sappho: I'm using the default "Phoebus" graphics pack that is provided with the Masterwork Mod (v.3) download.  Lots of the extra stuff included in the Mod calls dfhack v3 processes to make them function, and I'm not sure if the ASCII tileset is recognized by it or not.  Personally, I'm using "screen capture" and the "paint" program that comes with "Windows" to edit them into the graphics that have been posted so far.  However, if you'd like to draw something and scan it in instead, or even do some photomanips, that's cool too.  (Stick men, not so much - the game is about Twoflower's vacation and vacation memoirs rarely include stick men, know what I mean?)

So go to the link provided by fricy and follow the directions there for downloading/getting started with "v.3".  (I'd suggest you choose "no" when asked to run it in full screen mode.  While you can enlarge it to cover the full screen, that option makes it easier to switch back and forth from the dfhack console.)

Extract the latest save file (from the link of the same name on my first page) into the "saves" file (located at MasterworkDF v3/Dwarf Fortress/data/save), then start the game up using the external user interface (There's a picture of a dwarf with a horned helmet on it).

Actually, you may get more of an idea about this by downloading the game, starting it up then reading the "dwarf manual" tab on the upper left corner of that horny helmed interface screen.  That'll let you read in detail all the stuff included in the mod, as well as more easily access the save folder.

@fricy: Lurk as you like and please also feel free to comment about or suggest stuff without needing to take a turn.  If we're not having a good time, why go to all this bother in the first place?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 24, 2013, 03:17:27 am
their is an update savesgame button for masterwork on the launcher
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Meph on July 24, 2013, 04:09:08 am
No there isnt.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 24, 2013, 04:12:01 am
sory i just checked it is on the genesis launcher
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on July 24, 2013, 06:30:26 am
Wow, sounds like Masterwork makes a lot of changes indeed. I guess I'll just have to play around with it before my turn comes up.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 24, 2013, 11:35:39 am
Pie: How about making a "frisbee golf" course?  I was thinking of doing something like that - you'd pitch a coin at a support and the number of tries to get it in would be the "par".  Windmills and other such obstacles (including random wildlife) would increase the difficulty.  Raising/lowering bridges via levers might be fun too.  Also, was thinking of putting in a "clubhouse" so our freinds could sit for awhile out of the sun and drink fruity beverages or eat prepared meals while looking out over the course.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on July 25, 2013, 09:31:43 am
Oh my goodness... I'm trying to play a fort with Phoebus, to get used to it, and it's giving me a headache. Do you think it will be possible to turn off the graphics for my turn, then turn them back on again when I finish? I'll have a hard time playing with this.

Masterwork does seem fun, though.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 25, 2013, 08:25:16 pm
@Sappho: I frankly don't know whether disabling the graphics will affect the Mod or not.  Meph?  What do you think?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Orange Wizard on July 27, 2013, 04:56:53 am
In theory, it shouldn't, but because of Good Bad Bugs and Murphy's Law? Yeah. It will affect EVERTHING.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Meph on July 27, 2013, 06:48:42 am
Disabling graphics, which really is just "creature sprites" is an init setting and does not affect the save in any bad way. The tiles and tilesets will still be used though. You can toggle it on/off like you want, just like temperature or weather. The color schemes are the same.

Changing tilesets alone will result in 50% of the tiles having the right tile, but many things looking very odd, like grass, plants and some rock/gems. And vermin.

Changing the tilesets and the raws in the save folder is absolutely no problem and will result in 100% of the tiles showing the right tile (in ascii as well, which is just another tileset btw), but you need to use raws with the exact same settings. So if you remember what you did with the Settings.exe when you genned the world, then you are good. Just set the Settings.exe to the same settings, click change tileset till you have the one you want, then copy the raws into the save raws. Make a backup before just to make sure.

If the settings are different in any way, you will experience crashes, up to a possible corrupted save.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Rumrusher on July 28, 2013, 01:42:53 am
hmm sign me up, now to see what crazy stuff I can get the guy into.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 30, 2013, 02:10:21 pm
To tide us over until Pie Maker posts his "save" tomorrow, I'd like some suggestions for various landmarks and touristy things that could be built.  I've already mentioned a "frisbee golf" with a clubhouse before - what else could be built that would be fun to discover/explore?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Paaaad on July 30, 2013, 03:42:18 pm
Cavern Overlook?
100 Z-Lvl Artifical Waterfall?
No time for Skyscrapes unfortunetley...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 30, 2013, 11:45:55 pm
Hmm... good ideas.  The cavern overlook sounds fun.  You'll find that I used no erosion on this map, so there's going to be some crazy deep cavern spaces.  Hmmm... draining a river or an ocean into one of those might give you a cavern overlook WITH a 100z lvl waterfall...  (All we need is a massive tower  surmounted by a mine track that will swoop down into the caverns, around some suitably impressive stalagmites and back up in a series of loops and twists to stop safely at the base of the tower again... and maybe a t-shirt shop selling souvenirs of "The Greatest Ride in the UniverseTM")
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 31, 2013, 12:25:04 am
mabby a zoo.
Or you could do some looking in legends and build a war memorial.
or a desert pyramid
statue of liberty or colossus of roads style statue  or a genearic tourist trap like a "Local craft store" Or a Literal Tourist Trap
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Krevsin on July 31, 2013, 01:58:49 am
I'd like to have a turn after August 18th, if possible.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 31, 2013, 02:17:18 am
After august 18th it is!

Pie went over his 168 hours which is a bit of a bummer, but I'm not willing to have the game held hostage by someone who hasn't posted a save in the given time frame. I'm gonna have to move the game along and whatever awesome landmark he's been crafting for his turn will have to be a dream as well.  I look forward to reading about that dream when/if he posts it.

So now its my turn again, lets see what kind of fun is to be had...

Good ideas, sackhead! Thanks!
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on July 31, 2013, 03:00:03 am
just checking my bridge is still in right?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Pie Maker on July 31, 2013, 06:40:43 am
After august 18th it is!

Pie went over his 168 hours which is a bit of a bummer, but I'm not willing to have the game held hostage by someone who hasn't posted a save in the given time frame. I'm gonna have to move the game along and whatever awesome landmark he's been crafting for his turn will have to be a dream as well.  I look forward to reading about that dream when/if he posts it.

So now its my turn again, lets see what kind of fun is to be had...

Good ideas, sackhead! Thanks!
I'm really sorry Bob, but I didn't find the time to play my turn throughout the week and kept on postponing it until yesterday, at which point I (falsely) assumed that I could build a memorial to the first king of The Oaken Realms (a gnome civilisation) at the lair of the creature which killed him, complete with signs explaining the history of both figures and manage to get a turn done before today. Needless to say, I managed neither. :-[
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on July 31, 2013, 09:33:45 pm
No worries Pie.  Want in for another turn later?
Actually, I jumped the gun myself.

GOOD IDEA
Maintain the game pages and update them promptly.

BAD IDEA
Maintain the game pages and update them promptly... when half asleep at 1am.

I'm sorry to have mistakenly updated the turn list 12 hours too soon - that won't be happening again.
If you'd like to develop the game save into an interesting dream including the war memorial, please do so and post it when you're ready.  I'll link to it in the introduction, just like the first dream.

sackhead: Yes, your bridge is part of the "waking world", even though Twoflower's misadventure under your watch was a disjointed nightmare.

If we get too many adventures ending as dreams, I may make a separate game specifically for exploring "The Dreamlands of Twoflower".  It'd be fun to go all Twin Peaks (http://en.wikipedia.org/wiki/List_of_Twin_Peaks_episodes) over "who killed Twoflower", with dreams within dreams and a suitably twisted plotline.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 01, 2013, 01:18:44 am
(http://fc03.deviantart.net/fs70/f/2013/212/3/f/twoflower_by_taowithit-d6g3zq4.png)
One morning, Twoflower woke from strange dreams in the middle of an unfamiliar village.  He was clutching a bag of mushrooms, but seemed to have misplaced his clothing... and his memory of how exactly he'd wound up here. 
Spoiler (click to show/hide)
   "I must have had an adventure!", he chortled to himself.  "Ooh! And there was that girl... what WAS her name?"
   He looked around for a minute, but saw no place to put the bag where the truffles wouldn't be ruined. 
Trying to remember his dreams from the night before, he wandered up to the nearest building with the assumption that he'd probably just left his clothing in there.
Spoiler (click to show/hide)

   "Oops! Pardon me!", Twoflower ducked quickly out as they stared at him before continuing whatever they were doing. 
   "That was a bit awkward, he thought - I must have left my clothes in the building on the other side instead.
Spoiler (click to show/hide)

    "Er..." he stammered, "Er, have any of you seen my clothes?"
    A woman in the back of the room waved at him energetically, "Twoflower!  I thought you'd sleep out there all morning, you great oaf!  Come in and introduce yourself to my family!"
    Gingerly stepping through the door and repositioning his bag of mushrooms in a "strategic" place, he smiled shyly at the gathering.  "Hello..."
    The young woman's arm appeared once more over the heads of those in front of her.  Pointing, she indicated the attractive older woman to his right.  "That's my Ma and over there's Pa.", Twoflower shifted uncomfortably under thier stares of frank appraisal.  He felt a bit like he was being measured for a holiday ham or something.  "Over there's my baby sister Cindy and the middle sister Trudy. (Trudy giggled when his gaze fell upon her nubile form then was quickly whisked away with heated cheeks). "That's my younger brother Tommy and my older brother Simon.", she continued, oblivious to his chagrin. "That's Grandpa Godfrey and over there's Uncle Ambrose and Aunt Olivia."
Each in turn gave him a little wave and a smile (or in Trudy's case, a giggle).
Twoflower blinked suddenly, a bit of his memory coming back "Her name's Bobbi!", he thought to himself,
Spoiler (click to show/hide)
"She... I met her while I was hiking and she offered to share her lunch with me and show me some interesting sights... But how did I get here?  WHERE ARE MY CLOTHES?"
Bobbi was grinning at him with satisfaction, but her mother shot her grinning daughter a sharp look before turning back to Twoflower. 
"Do you know what you're carrying there, young man?" she asked him directly. 
"N-no ma'am.  This is my first visit to your island."
"You poor man", she replied with barely hidden laughter.  "Here, when a young Eloi woman comes of age, she goes seeking the Black Truffles.  Once she has found some, she shares it with the man she has chosen to be her mate and he accepts her offer by eating them with her.  Those who share the Black Truffles wake to thier new life after seeing many visions.  Bobbi's been on the hunt for less than a week. Such a quick find of a husband is a good omen.  Welcome to the family."
Twoflower sputtered a bit, looking around wildly at the various expressions of mirth, complacency, and in Bobbi's case, infatuation.
"WHAT?!!!"

Giving him a 'significant look', Bobbi led the now thouroughly confused Twoflower out of the house by his unresisting hand.
"I... I don't remember anything about getting married!" he muttered in alarm.  "You'd think you'd remember getting married..."
She shushed his lips with a gentle finger and merry eyes. "You asked me last night to show you 'around the whole island' and I shall, dear heart, for the rest of your days.  I took one look at you and had to make you mine.  Such pretty green eyes and such lovely brown skin!  After sharing those truffles, you threw off those disgusting coverings and bared your skin to the stars as is right and natural.  You followed me home and now I get to keep you!" she clapped her hands excitedly, then stroked his shoulder with affection.
"So all my clothes?"
"You left those filthy things hanging in a tree."
"And... all you islanders walk around without anything on at all?"
"Of course not!  Didn't you notice that Trudy was wearing a quiver for her javelin thrower?  Never mind.  I know you only have eyes for me. You're SO romantic!"

They strolled through the village in silence for a bit, Bobbi stealing quick, proud glances at the man she'd caught and Twoflower still numb with shock.
"Ooo!" squealed Bobbi suddenly, "I bet The Protectress would know some good places to see.  She's travelled more than any of us."
Spoiler (click to show/hide)

"Take this crossbow and these bolts to keep you safe on your journey", the Protectress urged Bobbi. "You can return them when you come back."
"I will!" Lilted Bobbi, "Come on, oh hubby of mine!"

We're, off to see the cyclops, the Unbridled cy-clops Yor! Because because because because because! Because of the the wonderful songs it sings! Lalalalalala!
Bobbi had been skipping merrily through the grass, singing at the top of her lungs, swinging the crossbow this way and that while Twoflower kept a safe distance.  Eventually, the day grew warmer and they stopped for a quick dip in a pool.
Spoiler (click to show/hide)

Twoflower still wasn't sure he was ready to be married, but his new "Companion for Life" certainly was a delightful traveling companion.  He just wished the Islanders believed in wearing shoes.  His poor blistered feet weren't used to such unprotected travel.  Still, the breeze playing across his skin WAS refreshing and watching his new wife (His Wife! He was Married!) skip gaily along as happy as a bird...  This mode of undress did have its pleasures.

A little after their shadows had begun their inexorable stretch to the east, he heard a high whistle.  "Did you hear that?", he called to Bobbi
"Hear what?"
"A sort of whistle."
"No-oo, I was singing.  I LIKE to sing!"
"You have a lovely voice, but listen for awhile and lets see if it happens again."
Smiling, Bobbi closed her rosebud lips and nodded her acquiescence.

A short while later, Bobbi stopped and crouched down, "There's something up ahead, darling.  Try not to make too much noise, and we'll see what's there, OK?"

Crawling carefully through the long grass, she picked up a worn steel bolt. 
"Somebody's been hunting here" she whispered to Twoflower before dropping it to the ground again.  Pointing, she indicated another glimmer of steel in the grass ahead then to the steel bolt, raising two fingers.  The whistle called out once more from up ahead.  Drawing the crossbow taut and holding a bolt in her mouth, she motioned for them to continue.
He picked up the bolt and put it in his truffle bag to save as a souvenir.  Oddly, there weren't any truffles there, just an assortment of coins.
Spoiler (click to show/hide)

Hearing another whistle, he looked around to see where his lovely wife was, but she had disappeared into the grass without a trace.  He decided to keep on creeping along in the direction they were heading, thinking that eventually he'd catch up and they could laugh about his poor outdoorsmanship skills.  Still, it bugged him:  Where HAD his truffles gone?

Twoflower crawled over hills and around trees for hours until he noticed that the grass was changing into a downier, bluer breed of plant.
Spoiler (click to show/hide)

On and on he crawled, but of Bobbi there was no sign.  There was no whistling either, so he stood up for a good look around.  Nothing but grass and hills as far as his eyes could see.
"Bobbi!" He called out and was answered by a nearby growl.
Twoflower immediately dropped to his belly once more, feeling his nakedness acutely.

Crawling away from the direction the growl came from as quickly but silently as he was able, Twoflower came upon a small hole in the side of the hill.  More growling came from its darkened recesses.
Spoiler (click to show/hide)

"Alrighty then...", Twoflower thought to himself "Be vewy vewy quiet...", then changed direction away from both sets of growls heading into the setting sun.  Those growls did NOT sound friendly.
More growls erupted as he carefully, fearfully crept ever westward.

Soon enough, our hero found and crossed a river containing three weird furry creatures with bills.
Spoiler (click to show/hide)

They growled menacingly at him but kept their distance.  Shaking his head at being afraid of some strange Island water rat, he set off west once more, not bothering to creep quietly through the blue plants any longer. (His knees were all bruised up anyway.)

  The afternoon had passed uneventfully and it would be evening soon.  He wouldn't want to be alone out here after dark - who knows what kind of predators came out at night when water rats had beaks like birds? Topping a hill, he was confronted by a trio of huge creatures.  One of them spied him and bugled a challenge.
Spoiler (click to show/hide)

Twoflower ran for his life,
Spoiler (click to show/hide)

Diving into the river and swimming like his life depended on it, (because it did), Twoflower climbed up the far bank, put his head down and kept running.  The bugling dwindled behind him as if he were drawing ahead of his pursuers, but he didn't want to slow down enough to check and be proved fatally wrong, so he just put one foot in front of the other as fast as humanly possible and sprinted on.

Spoiler (click to show/hide)

Rubbing his head ruefully, he followed the wall to his left, circling clear around to the other side before finding a pair of doors leading inward. He tested the door, but it was unlocked.  So far, so good! 
"Hello?" he called out, emerging on the other side of the wall, "Anybody home?"

A thundrous voice answered him,
Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Orange Wizard on August 01, 2013, 01:30:06 am
Um. What visualiser-thingy is that? And why is everyone naked?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on August 01, 2013, 04:50:05 am
Um. What visualiser-thingy is that? And why is everyone naked?
im more worried he is hanging out with Eloi, seams Twoflower has made his way to 802,701
WHATEVER YOU DO STAY ABOVE GROUND!
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Meph on August 01, 2013, 10:30:14 am
Oh no, a crash... what did you do, any idea what caused it ? I hate seeing crashes with the mod...  :-\

And the post is beautifully done... and might even move me to make an optional button to give clothing back to the races.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Aseaheru on August 01, 2013, 10:33:45 am
THe nudity is most likely due to special clothing. Or where all of masterwork's clothing added to stone sense?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Meph on August 01, 2013, 10:41:07 am
Its because non-dwarf races have no clothes. I did that because 2gloves/1cap/2socks/2shoes/1pants/1shirt/1cloak = 10 items. If each invader brings 10 items more, an invasion of 80 units will bring 800 items more. Thats bad for FPS and gives too much free stuff to the fort.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Aseaheru on August 01, 2013, 10:43:59 am
Ah. I normally played without that. Of course, that WAS a while ago...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 01, 2013, 11:17:37 am
The mystery is solved!  And here I was darkly imagining someone had messed around with the game files and somehow removed everyone's clothes. (I was willing to play it straight, of course, but I WAS a little confused.) You're right, a button to give the clothing back would probably be a good thing, Meph.  Thanks for the compliment.

As to the crash, I had Isoworld, three paint programs, the Stonesense visualizer, three webpages, dfhack, dwarf fortress and a Notepad all open at the same time.  I was playing the game and writing the story simultaneously, (well, back and forth, you know how it goes), plus doing the screen captures and image uploads to my deviantart page (I use them to host my images).  It's possible that my laptop just had a hiccup.  The crash happened a few steps into the castle.  Which is a bummer.  I'll have to log that journey as a dream too.  (Note to self: Black Truffles give you WEIRD DREAMS.  Lick frogs instead.)

I'm glad you got the reference, sackhead.  Bobbi and her blitheness in an obviously dangerous world just would have been too surreal, otherwise.  (Suspension of disbelief and all that.)

Everyone: Be forewarned: in this game, all non-dwarves have only armor for any type of clothing.  Apparently Twoflower is touring a nudists' resort island. (Except for the dwarves, who are much too prudish for such nonsense.)

@Insanityincarnate: I used the stonesense visualizer packaged in dfhack v3 (it's bundled with the mod - just type "ssense" or "stonesense" in the extra window and it'll start right up.  "0" and "9" change z-levels while "1" and "2" change z-lvls shown.  I usually also press "F2" to remove the bounding lines and sidebar info.)

OK then! Guess I'll start my landmark and one of these days Twoflower will stop dreaming of all the great adventures he could be having and actually go have one!
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Meph on August 01, 2013, 11:31:59 am
I have similar issues with crashes when playing on the netbook, with paint and therapist and notepad++ and chrome open. Its simply the ram. Real crashes of the mod are luckily quite rare.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 02, 2013, 10:47:55 am
Aaaaaand done!

InsanityIncarnate has been notified.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Orange Wizard on August 03, 2013, 02:26:27 am
I WILL DO STUFF AT SOME POINT.

ALSO CAPS LOCK.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Urist_McGamer on August 08, 2013, 12:11:21 pm
Posting to Watch, this should be quite fun to read.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Orange Wizard on August 09, 2013, 05:25:31 am
Oh, whoops. I forgot about this. Sorry, guys.

I'll have to ask for my turn to be postponed indefinitely. I'm a bit too preoccupied for DF.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 09, 2013, 02:27:06 pm
...

Well then.  I'll just PM the next in line.
Thanks for the heads up, I.I.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on August 10, 2013, 01:10:29 am
I'll try to get started later today.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on August 10, 2013, 05:40:41 am
Question! I see a lot of confusing retroactively canceled turns... Where is the save file I need for my turn? I want to make sure I have it right...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on August 11, 2013, 02:53:00 am
first post link called, most recent save
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 11, 2013, 03:35:50 am
I update "The Most Recent Save" in the first post each time a turn is done, that way all the landmarks stay in, even if Twoflower has done nothing but dream yet.  Always use the "The Most Recent Save" link.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on August 11, 2013, 03:44:30 pm
Okay, I see it now. I'll get started tomorrow. To be clear, when it comes time to adventure away with Twoflower, when you say I should go to the first destination the companion mentions, does that mean any location? Only player-built sites? Only sites (towns, towers, caves, etc.)? Or does it include entire regions (a forest, plains, etc.)?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 11, 2013, 11:00:39 pm
When you recruit the companion, begin a conversation with them.
On the list of topics, choose "Surroundings".
The first thing that the companion replies with, you go and see.  If they mention that some kind of wild animal is there, the wild animal is the target.  If they say that a specific person is there, that person is the target.  Otherwise, the place is the target.  Journey there, describing the journey and keeping Twoflower alive and whole, get a screenshot of the target, then go retire in a village somewhere.

As an example, I asked my companion "Bobbi" about Surroundings and she replied with this place where a Titan was, so that Titan was the target.  I credited another person with saying it, because it was better for the story, but that's the raw mechanics of it.

Twoflower has no fame whatsoever right now, so he may have to go hire a military type outside his starting point or use DFhack to force someone to be his companion instead.  Both are viable options.

If the companion mentions a region, then that's a viable target.  Remember: the focus of this is to get a good set of stories together about "The Luckiest Tourist EVER", so take whatever creative license you need to make it a good tale.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on August 12, 2013, 02:03:47 am
OK. Doesn't seem too likely that he'll end up at very many player-built areas that way though. Or are we supposed to take him to side-trips on the way there or back, so he can see the player sites?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 12, 2013, 04:02:40 am
The idea is that Twoflower will perform a sort of random set of journeys, which may include player made landmarks as either the focus or along the way, much like the scenic detours people on holiday often take on their way to some other destination.

Having an NPC determine a journey's focus makes predicting where the Tourist will journey next a bit more difficult.

Regardless, I plan to use Jappa's Isoworld utility to make a full map of the entire island once the game is completed, labeling all the Player made structures as well as all the major towns and posting a link to that in this group as well, so you all have a map of the world everyone has helped fill with awesomeness.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on August 12, 2013, 05:14:05 am
OK. One last question and I'll get started: are we permitted to cheat with DFHack while building our sites, or do we have to do it slow and just get done as much as possible before the 5 years is up? ie Can I use fastdwarf and autodump to make sure I get my stuff done before my time limit is up?

Sorry if these questions have already been answered. I've been really brainfogged and it's really helpful to have all the answers right here in one spot rather than trying to dig through the thread without forgetting what my question was. Thanks.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 12, 2013, 03:11:11 pm
Problem not, Sappho - the only limit to "cheats" in this game is that they won't make it crash for future players.  (Ie: An it harms no Player's ability to upload and play the game, do what thou wilt is the whole of the law.)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Vgray on August 12, 2013, 09:28:57 pm
PTW. Never actually read The Color of Magic. I own the movie though.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 13, 2013, 01:45:07 am
Pratchett really cracks me up - love his stuff
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Sappho on August 14, 2013, 01:10:32 am
Gah... Guys I am so very sorry for wasting all this time. I really thought I would get to this game before today, but my mother is coming to visit from America and I won't have a chance to play for the next week. Deepest apologies. I still want to do this, though... Could you move me to the end of the list?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 14, 2013, 04:11:46 am
... (sigh)
Well, on to the next person in the list.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Rumrusher on August 14, 2013, 03:45:11 pm
Darn oh well better prep up the story


(http://www.truimagz.com/host/fortcrush2/dd4/greg-the-bogeyman.png)
My name is Greg, Greg SilkBottoms. Have work for a company Falsetto Wings for 4 years and just transfer to this district the past month.
Was assign to work as a traveling agent for a Mr. Twoflower, a strange and nude man.
met him next to the queen, talking about his past dreams.
Being new to the area, ' asked about the surroundings
Spoiler (click to show/hide)
  "Eh a Pub would be beginners course for locale" 
Spoiler (click to show/hide)
Mr. Twoflower was pretty touchy, feely thinking me as a companion and not a guide to a local stinkhole.
Calling me by my full name and not Mr. SilkBottoms. Didn't let that get to me, Got a job to do.
The place we needed to go was a short trip, on map the Queen sure picked a nice spot.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
No one told me about the lairs, so many lairs, like this Bar has bunker down with tunnels. Either way Got a job to do.
Once we got there, the bartender Greeted us with a mouthful of swears.
Spoiler (click to show/hide)
oh and Bartender look like she came out of some ancient horror novel,
Spoiler (click to show/hide)
Then she Tackled me to the ground and started biting. No amount of alcohol going to fix this.
You think beating up a small horned chew toy would calm you down but no she got even ANGRIER and started hulking out, and growing fur.
Spoiler (click to show/hide)


You want to know about Mr. Twoflower during that? well he was picking up souvenirs like a bloodsteel robe and what ever Crown of some Daedra lord, merrily watching the one sided fight taking place.

For the very moment Thought it was the end until I saw yes EYE saw with my ONE EYE Ms. Bar slipped onto a coin... and was sucked into it. -calming down-
Spoiler (click to show/hide)
upon looking closer at the small mint size cage, it enchanted by some old Giant cage spider for some weird arachnid reasoning, had seen enough to give one nightmares, ended the tour and Mr. Twoflower grabbed the coin.
Spoiler (click to show/hide)
that's the event. Mr. Twoflower is back at the town and 'm covered in wounds, So when do ' return? oh I see.

Sigh.


Kinda misread what I had to do and did the adventure first is it still valid? I have no build save edit: YET but I do have the latest adventure save with a living Mr. Twoflower intact.

Link to the save (http://dffd.wimbli.com/file.php?id=7899)

link to the build save... which is more recent than the current one (http://dffd.wimbli.com/file.php?id=7919)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: hops on August 14, 2013, 08:53:49 pm
PTW
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 15, 2013, 05:05:16 am
The save's valid, so long as Twoflower's still alive and unmaimed at the end of it.  (Pretty much, the fort comes first only so it can still be around even if Twoflower ends up dreaming the whole adventure instead.)

OK then, next is your fanciful attraction.

Great story by the way, wonder if Mr Silkbottoms will get cursed to be a bit hairy now though?
Hmm.  Greg "Hairy" Silkbottoms... A "lion among men tour guides"
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on August 15, 2013, 08:43:15 am
I suppose ill take a turn now I have to go figure out how to use Phoebus and masterwork yayyyyyyy.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 15, 2013, 05:19:53 pm
New poll posted.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: hops on August 16, 2013, 01:34:04 am
Actually, I suppose I'll ask if I can be added on the list as well.

...I'll likely pretend that Twoflower is wearing SOMETHING, although I guess at this point he could've looted some clothes.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 16, 2013, 02:11:09 am
The "Player Duties" poll will be decided the first time one entry gets 10 votes or more than 80% of the total votes Most of you wanted the duties changed, so I bow to your wishes.  Now, onto a more metaphysical question: Woodchuck wood chucking.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: hops on August 16, 2013, 03:17:34 am
But there not that many of us...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 16, 2013, 03:34:26 pm
Not yet...
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Rumrusher on August 20, 2013, 04:31:05 am
darn I just got a cool idea for my build and I have 1 day until deadline.
Actually, I suppose I'll ask if I can be added on the list as well.

...I'll likely pretend that Twoflower is wearing SOMETHING, although I guess at this point he could've looted some clothes.
Twoflower is currently wearing a bloodsteel robe, and a Daedra crown found in the werewolf's den.

So how does a male baby transform into a female werewolf?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on August 20, 2013, 06:35:33 am
Ask not what twoflower can do for you but rather ask what you can do for twoflower
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Rumrusher on August 20, 2013, 09:29:08 pm
Good news I just finished my build save (http://dffd.wimbli.com/file.php?id=7919) and also link it in the entry post.
the next person can start.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 21, 2013, 02:09:40 am
Main page has been updated with the save and Krevsin contacted.

Male baby to female werewolf?  Easy.  He was getting in touch with his female side, and it just happened to be "that time of the month".  Which sucked.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Krevsin on August 21, 2013, 05:59:38 am
Okay, I got the message. I will make a landmark because I don't feel like adventuring.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 26, 2013, 07:07:37 pm
Looking forawrd to seeing that landmark, Krevsin.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Krevsin on August 27, 2013, 11:44:29 am
Well, there were some complications, so I wasn't able to finish it in the way I originally intended (In fact, i haven't been able to do a lot at all) but I think that all the reclaims left around enough useless trinkets. And a big surprise, lurking somewhere withing the halls...


Ladies and gentlemen, I give you Freecloister, the museum of dwarven history and culture!

(http://i.imgur.com/3koM5qO.png)

Located in a pleasant, family-friendly spot between an elven forest retreat and an evil fortress, this location is perfect for family trips, school excursions and individual visits. Come see Freecloister today!

Save. (http://dffd.wimbli.com/file.php?id=7939)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 27, 2013, 04:51:51 pm
OK, Spirallances has been PM'ed and the most recent save link is updated with Krevsin's submission.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on August 27, 2013, 07:16:44 pm
Oh god I still haven't figured out masterwork or phobius graphics pack nor do I know how to install a universe into my DF (please excuse the newbieness) ill google it but any help from some people tht actually know how to do that stuff would be much appreciated.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Vgray on August 27, 2013, 08:28:25 pm
Save games go in Dwarf Fortress/Data/Save.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 28, 2013, 02:34:59 am
OK, so the DFFD file is in a .rar format that needs to be unpacked first.  I use a freeware utility called www.7-zip.org (http://www.7-zip.org) to do that.  However, 7-zip isn't a requirement if you use something else to unpack the file.  (Some people use the .zip file type instead - it's just used to compress your save into something that will upload/download faster.)

OK, so uncompress the file and you'll get something that reads "region5-sum1717-sum-1719" (the original file was region5, rumrusher's version saved in the summer of 1717, and I'm guessing the next save is two years later in 1719.  However, if you just rename the file "Tourist game-1719" or something, that won't change anything but what pops up on your dwarf fortress game selection list.)

Anyway, cut and paste (or copy/paste, just in case you want a "clean save" for safe keeping/practice) the file into the directory Vgray mentioned: Dwarf fortress --> Data --> Save.  Once the save folder has been added to that directory, THEN start the game up.  If you had DF running before you added the file, it won't show in the list of worlds to be played.  (It only reads the titles once, when first starting up.)

Now, Masterwork has a manual bundled with the game.  The link to that is on the top edge of the interface with a dwarf's picture on it.  Theres a little blue book icon followed by "Dwarf Manual".  Click on that to reference something each time you get confused.  It's written quite clearly.

The Phobius graphic pack is default in the mod, so you don't need to install it "by hand" at all.
Very important! Breathe and try to have some fun with it!  If you find mid week that getting the hang of the mod is too much, pm me and I'll put you at the end of the turn list and send a message to the next dude in line.  That should give you a little more time to "get your game face on".  No worries.

So was that a confirmation or...?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on August 28, 2013, 09:08:58 pm
I think I can figure it out can you wait until Friday afternoon then because I literally have no free time until the weekend if that is ok with you
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on August 29, 2013, 08:03:21 pm
oh god I hate when I have to extract with something other than windows I got 7 zip and do I extract it with 7 zip console GUI or 7z920?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on August 29, 2013, 09:35:06 pm
I guess move me to the en of the list ill try and figure this out hate to hold things up
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 30, 2013, 04:24:01 am
I usually extract using the 7-zip console.
I'll move you to the end of the turn list (which is really only a couple/few weeks away anyway.)

So, we move right along..
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: hops on August 30, 2013, 05:38:17 am
Confirmed. I'm busy, so the story might suck.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on August 30, 2013, 05:33:32 pm
I found my gameface (I couldn't get he pic to work so here http://fc04.deviantart.net/fs70/i/2012/358/c/1/octodad_game_face_by_allora1313-d5p0chk.jpg
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on August 30, 2013, 05:40:20 pm
OK, prepare yourself for a turn next week, (or sooner depending on whether Objectiv confirms or not)
My bad.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: hops on August 30, 2013, 06:52:09 pm
OK, prepare yourself for a turn next week, (or sooner depending on whether Objectiv confirms or not)

Confirmed. I'm busy, so the story might suck.

:I
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on August 31, 2013, 09:13:34 pm
strange when I select open with the console a command console pops up for like a nano second then closes
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: hops on September 02, 2013, 04:11:20 am
Sorry for being slow guys, I'm busy and stuff so I can only start playing tomorrow.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 02, 2013, 05:25:48 am
No worries, Objectiv, you've got until the 6th
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: blademan9999 on September 05, 2013, 06:07:51 am
I'll join.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 05, 2013, 03:48:39 pm
OK, blademan9999, you've been added to the list.

looking forward to that turn, Objectiv, whatever it is that you've contributed.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 07, 2013, 01:44:19 am
Alrighty then.  Objectiv missed the deadline, so I'm PMing Spirallances.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: hops on September 07, 2013, 09:47:25 am
Yeah. Sorry about that. This totally slipped my mind.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 10, 2013, 07:14:15 pm
No reply from Spirallances, moving on to...
Me.

OK, consider me PM'd and confirmed.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Spirallances_ on September 10, 2013, 07:28:06 pm
Oh god it was my turn whelp well I couldn't figure out the files anyways sorry to hold things up
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 11, 2013, 12:03:12 am
No worries, it happens.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: TheDarkStar on September 13, 2013, 08:53:45 pm
Put me up for a turn, I want to see some quaint natives!
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 18, 2013, 08:51:50 pm
After his last adventure, Twoflower decided to settle for a few years in the hamlet of Ringwashes, enjoying the Island air and exploring the local peoples and cuisines. 
"Island life is idyllic", he thought to himself, "I just have to pick berries if I'm hungry and drink fresh stream water if I'm thirsty.  The natives let me stay with them if I'm tired and the sun warms my skin without ever burning it!"

So time passed swiftly for Twoflower in pastoral delight, until on a sunny day in 1723, Greg Silkbottoms was once again summoned to Twoflower's side.
Spoiler (click to show/hide)

"I've been bitten!" he exclaimed to his dimunitive guide after giving him a hearty hug of welcome.
With concern, Greg looked his client over critically before replying, "Y-e-ess?  Do you need me to go get a doctor?"
"No, no! I've been bitten by the travel bug, I mean."
"Ah... And where is it you'd like to travel?"
With a grin, Twoflower enthused, "I've heard of a tower full of wizards just to the north of here.  Wizards!  There's supposed to be one there who can teach people how to do magic!  I want to go there and see that for myself.  Wizards!"

So Twoflower and his trusty guide, Greg Silkbottoms set out once again in search of magic and adventure.
Spoiler (click to show/hide)

Following the river northward, they stayed for a night in the hamlet of Touchraced before setting out once more to their destination: The Wizard's Tower of Lightningscar.
A few hours hiking north of Touchraced, a small, ugly green troll-thing jumped out at Twoflower.  While he started in alarm, Greg merely swatted the pest away and kept going.  "Mind where you put your hands, Mr. Twoflower", he cautioned his charge, "there might be more of those little buggers around."

Not long after, They came across a patch of soft blue grass that seemed strangely familiar even though he'd never seen blue grass before.  Then it hit him.
Spoiler (click to show/hide)

However, a goat browsing the soft grass took issue with their traversing its field and chased them for awhile, bleating angrily and nipping at their heels. 
Spoiler (click to show/hide)

Barely escaping the attentions of that rabid goat, the two found came upon a shrine nestled in a hidden valley.  Hovering serenely amongst the ancient carven pillars was a sight to behold:
Spoiler (click to show/hide)

**Welcome, travellers** buzzed a calm voice in Twoflower's head.  **I've been waiting for you.**
Spoiler (click to show/hide)

Both Twoflower and his guide started in surprise, but the silent giant insect merely floated serenely, bobbing gently in the breeze but remaining in its place among the pillars.
**Come.** it commanded once again, and their legs moved them forward at once without their volition.
While he was trying hard not to show it, Greg was a little worried about this turn of events.  Twoflower, on the other hand, was excited to be a "Chosen One".  Wait till his freinds in Ringwashes heard about this!
Gazing up at the serenely floating bug, he spoke solemnly, "Why, oh serene one, were you waiting for us?"
**As it was written in "The Indigo Sweat":  "One-eye and far-eye will come to the Shrine, there to bear holy bones to the people of Uncertainty.  The chosen ones will find wisdom in the path of the Goat and the Kestrel."

The remains of the human, Abbabnu Conaboinabu lie here in my shrine and also the tablet Muthroethro, upon which are inscribed runes of power.  Bear these both to Akmolanthath and the prophecy will be fulfilled.  As it is written, so must it be.**


The deafening silence was broken by the cry of a kestrel winging swiftly across the sky to the west and without a further word, the giant mayfly rose majestically into the sky, dissappearing into the light of the noon-day sun.

"Well!" Twoflower said after a moment of awe, "You don't see that every day!"
Shaking his head in bewilderment, Greg replied, "No, you certainly don't."

Climbing down between the pillars, the skeletal remains of a human lay amongst several coins and dull suits of steel armor.  One, chased with silver, caught Twoflower's eye and he tried it on for size. "How do I look?", he asked Greg.  "Er... Well protected sir.", his guide replied tactfully. Well pleased, Twoflower decided to keep on wearing it - there was something to be said for protection from chafing and stubbed knees.  Scattered around the bones were a mining pick and several coins.  After picking up each coin and examining it, Twoflower decided that he didn't know where the Uncertain Confederation was, but that maybe the Wizards of Lightningscar would be able to help him on his sacred quest.  Explaining this to Greg was met with a long silence followed by a shrug. "It's your vacation, sir."

Spoiler (click to show/hide)

A little more searching found a gneiss slab with writing carved along one side.  "Can you read this?", he asked Greg.  "No sir." was the reply.  "Hmmmm... said Twoflower looking at the flowing runes.  I wonder what this thing says.  Grab those bones, Greg and we'll head off to the wizards."  So saying, he proceeded westward, following the path the kestrel had taken.  Sighing, Greg gathered up the human's dry bones and followed.

In the late afternoon of their second day, the two companions finally came upon the wizards' tower.  Lightningscar was actually a castle with many towers along its wall and a lively population of dwarves living below it.

Spoiler (click to show/hide)

"We are all that's left, now.", explained the Captain of the Gaurd, "We were originally tasked with maintaining  while the wizards performed their studies, but one day, we came up to find the grounds empty of our former employers."  The Captain ruminated a bit before continuing, "It's a nice enough place, plenty of comfy areas for the old staff to raise their families, so we've just decided to stay here and keep the place ready, should the wizards ever choose to come back.  I just hope those necromancers leave us alone...", he muttered tha last quietly into his breard so that Twoflower wasn't sure he'd heard it at all.  Dwarves were odd little fellows, to be sure.

"Do you know the way to Akmolanthath, or The Uncertain Confederation?", Twoflower asked, politely ignoring the Captain's mutters.
"Can't say as I've ever heard of either of those, but we don't tend to get away from the 'Towers much, if you catch my meaning.", replied the Captain kindly.  "You're welcome to look through the books here, though.  I'm not a reading type, myself, so I can't tell you if any of them will be very helpful."

So Twoflower searched through the collected wisdom of Lightningscar Towers, searching for some clue that would lead to the completion of his quest.
He found:

A fungiwood tablet named "Kordilol, The Ordered Banner", which taught the secrets of mental discipline, which in turn helped him decipher the Gneiss slab from the shirine.

A gneiss tablet named "Muthroethro, Deadbows", which taught the secrets of Geomancy.

A fifteen page essay bound in thin, dark leather called "The Murk: A New Approach". It claimed to be about another book called "The Murk of Satins", but quickly became an obvious reservoir of clever quips, possibly to be read while on the toilet.

A book that simply disappeared in a puff of smoke when he tried to pick it up. 
Maybe it was "The Murk of Satins, but Twoflower suspected it was merely a Wizard's version of the cup of water placed above a door left slightly ajar. He chuckled a little at the image and thought nothing more about it.

None of these, however, even so much as mentioned anything pertaining to his quest. He'd picked up some useful knowledge about magic, so the visit wasn't a total loss.

The next morning, Twoflower sadly related to the Captain that he still had no idea which way to go to complete his quest.  The Captain mused a bit more, then suggested they continue west to the village of Shingledcommunions.  Perhaps someone there would be able to help them further.  In consolation, Twoflower was gifted with a beautiful steel chessboard, which he tucked under one arm and waved the other in a cheery goodbye to the castle in general before the duo set off to the west once more.

Entering the town, Twoflower saw it was filled with beings even smaller than the dwarves, dressed in leather clothes and many wearing goggles or eyeglasses.  Enchanted, he called out to one of them.  "Take me to your leader!"

The leader turned out to be none other than an actual wizard!
Spoiler (click to show/hide)

"Stay here with me, young man, and I'll teach you the secrets of Wizardry!" Cabolz offered. "I see a seed of sorcery within you and would love to help it grow."
So Twoflower decided to become a student of this wizard for awhile and practice the skills he'd learned along the way.  The wizard, in return, got an enthusiastic pupil for a time.

The tour of 1723 had certainly been one filled with adventures, and Twoflower was very pleased with the new direction his life had taken.  Soon, he'd be a powerful wizard, able to craft his own books that went >poof!<

Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 18, 2013, 08:54:00 pm
PM sent to next Player
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 18, 2013, 09:22:23 pm
I'm going to also be running the "Iron Chef" game in this world, so if you'd rather use your turn setting up a gourmet adventurer or restaurant fortress full of good eats, that's available now, as well.  I've updated the front page to reflect this addition.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 22, 2013, 05:06:51 am
Well, that confirmation period expired, so I've sent a PM to Darkstar.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: TheDarkStar on September 22, 2013, 04:44:16 pm
I'm downloading the save file now, and i should have time to finish this over the next week.

Edit: I'm working on the scenic detour now; it took a bit to get Masterwork working.

Edit 2: This might take a few forts before I make it very far, since Masterwork worlds are more deadly. I already lost a fort.

Edit 3: Hopefully I'll be able to get this done by the time the week is done, but I'm currently attempting to learn all of the masterwork mod very quickly. I might have to do a less interesting fort.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Rumrusher on September 25, 2013, 06:01:30 pm
I went back to the house that had the werewolf baby and now a Archeologist name Barricade (Blushing)Axe(s) just walk in during the recent migrant wave and he's not apart of the fort. he's friendly.
(http://www.truimagz.com/host/fortcrush2/dd6/barricade-axe-the-strange-friendly-dwarf.png)
Something weird is going on in this site and kinda wish I didn't end it quickly.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 25, 2013, 06:05:44 pm
You want to take an Iron Chef turn to explore this, Rumrusher?  Be my guest.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: TheDarkStar on September 26, 2013, 06:11:04 pm
So far in the fort, I have several dwarfs who are not members of the fort. Also, one of the dwarfs on embark (or maybe one from the first migrant wave) was a magmamancer, so he saved the fort from some of the wildlife by staring at it until it blew up.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on September 27, 2013, 03:16:43 am
try dfhack's "tweak makeown" on the dwarves who appear in your migrant wave but aren't part of your civ and just hang out outside, if you'd like.  I beleive the magmamancer is a historical entity too.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: TheDarkStar on September 29, 2013, 01:24:16 pm
Ok, I've finished the fort now. It crumbled to undead and the fact that I have never played masterwork before. I'll get a post up soon about the adventurer adventures.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: TheDarkStar on September 29, 2013, 02:57:28 pm
My fort is called
Time for another exiting journey!

(http://i.imgur.com/ciOfrKH.png) (http://imgur.com/ciOfrKH)
This time, the guide is a bogeyman falsetto wings travel agent. Well, it's somewhat relevant even without changing the name, so I'll keep it (unless someone already changed his name).

Let's go to Bittencave the Jaundiced Hollows (to the southwest)!

Suddenly...
Kobold ambush! I'll just sit here and watch (= run away to not die) while the guide deals with them.
(http://i.imgur.com/WN0XYRv.png) (http://imgur.com/WN0XYRv)

That night:
(http://i.imgur.com/pNukgCH.png)

ANOTHER attack. Also, I either lost the guide or got him killed.

And another:
(http://i.imgur.com/T2daIsf.png) (http://imgur.com/T2daIsf)

And just as the bogeymen bashed Twoflower's head in, the game crashes and he wakes up.
(http://i.imgur.com/Pl5H9Dy.png) (http://imgur.com/Pl5H9Dy)

Well, here's my save with my (dead) fort. It's called Tunnelkindness, at the end of the arm-looking thing in the north.

http://dffd.wimbli.com/file.php?id=8017 (http://dffd.wimbli.com/file.php?id=8017)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Rumrusher on September 30, 2013, 04:59:15 am
oh fun fact about the bogeymen, due to their immunity to dark arts they can't learn or gain secrets from slabs or books even if they know how to read.
that said
(http://www.truimagz.com/host/fortcrush2/dd6/twoflowers.png)
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on October 02, 2013, 02:25:55 am
Another fun doodle, Rumrusher. (I'm really enjoying how your travel agent seems to be Twoflower's companion of choice in his various misadventures.)

Anyway, looks like Twoflower, the Geomancer (!!!) is beginning to have dreams of traveling once again.  I wonder how many years its been since he began touring the island?
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Dick Givens on October 27, 2013, 08:58:28 am
This has been hilarious. If no one is waiting on a turn, I might try to continue his journey in a week or so.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on October 27, 2013, 11:53:10 pm
Ok, Dick.  Post your confirmation of actually taking a turn and your 1 week timer will be set from there.  Glad you've enjoyed the read so far.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Dick Givens on October 29, 2013, 05:20:21 pm
I'll give it a whirl on Friday/Saturday. Dick confirmed.
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: sackhead on October 29, 2013, 11:51:54 pm
good to see this is still going. i am enjoying reading it to bad we havent seen more player made structures
Title: Re: The luckiest tourist EVER (Players wanted)
Post by: Timeless Bob on October 30, 2013, 12:38:55 am
Yeah, I've been working on stitching together a general map of the entire island using Isoworld's "Refined_large" setting and carefully matching the screen captures.  When I'm done, I'll be posting a link to the massive pic (It's something like 8k pixels by 6k pixels - a real beast, even in .png) and posting a smaller version here in the group, so people have some idea of whats around.  I have Stonesense maps of each player site that will be posted when he visits them as well, just in case the person controlling Twoflower doesn't post pics of it themselves.  Many of the player sites really are quite nice.
Title: Re: The luckiest tourist EVER
Post by: highmax28 on October 30, 2013, 01:30:11 pm
I'm here because Timeless Bob said he'd be doing something like Tonguebanners?
Title: Re: The luckiest tourist EVER
Post by: 4maskwolf on October 30, 2013, 05:34:30 pm
Here for tongue banners revamp.
Title: Re: The luckiest tourist EVER
Post by: Vgray on October 30, 2013, 06:08:30 pm
I just looked that up. It sounds interesting.
Title: Re: The luckiest tourist EVER
Post by: highmax28 on October 30, 2013, 06:13:58 pm
Same as before when we kick off:

Have a deep underground work area. Make a metric fuckton of swords. Sell swords to everyone else. Use gold bars to make coins. Hoard the coins. Have a dragon protect the coins, smaug style. Buy a few gems every now and then to make it appear nicer
Title: Re: The luckiest tourist EVER
Post by: Timeless Bob on October 30, 2013, 07:56:08 pm
OK, so I'll post that map tonight and you guys start suggesting embarks and what you want your dorf to have on the embark.
Title: Re: The luckiest tourist EVER
Post by: Timeless Bob on October 31, 2013, 03:44:20 am
OK, the entire embark-able world has finally been completely stitched together from screenshots, all fortresses saved have been added and can be seen in miniature.  What has not yet been added is the areas already explored by Twoflower and his companions, nor any of the embarks for the "Tonguebanners" game (because none have been suggested as of 30OCT13).

Look at the first post to see the small and large images of "The Misty Isle", which is the name of this entire island.
Title: Re: The luckiest tourist EVER
Post by: 4maskwolf on October 31, 2013, 05:43:49 am
I vote for embarking in an area that maximizes the options available to the dwarves, meaning something like a dense forest biome with metal, a flux/ore combo local, or a volcano. This is to maximize possible professions.
Title: Re: The luckiest tourist EVER
Post by: Timeless Bob on October 31, 2013, 06:23:25 am
Depending on what you guys want, I have a few options to choose from:

(http://fc08.deviantart.net/fs70/i/2013/304/1/6/the_misty_isle__embark_choices__by_taowithit-d6sgqjq.png)

A bit more detail about each possible embark:
1) The Northern Peninsula:

(http://fc03.deviantart.net/fs70/f/2013/304/0/9/the_northern_peninsula_by_taowithit-d6sgqnd.png)

It's flat and a bit chilly here (The island gets chillier to the north).  Also, roving bands of goblins pretty much own the entire area and there might be a few towers nearby too.  (As previous players have pointed out, however, not all towers contain necromancers).  The aquifer is often present here, necessitating aquifer breaching strategies.

2) The Lonely Mountain

(http://fc03.deviantart.net/fs71/f/2013/304/2/5/the_lonely_mountain_by_taowithit-d6sgqf4.png)

This place practically begs for a "King under the Mountain", a huge horde of coins, armor, weapons and other pretty trinkets, all gaurded a dragon named "Smaug".  The spring to the south could be excavated into a "Long Lake" with a little town on its shores human-style.  Instead of Hobbits, we have gnomes, so it all fits.

3) The Forbidden City

(http://fc05.deviantart.net/fs70/f/2013/304/c/9/the_hidden_city_by_taowithit-d6sgq5f.png)

No-one who has tried to explore this mysterious place in the exact center of the Isle has ever come back to tell the tale...

4) Clifftown

(http://fc07.deviantart.net/fs71/f/2013/304/e/5/clifftown_by_taowithit-d6sgpzu.png)

A town more vertical than horizontal if the rumors can be believed.  It is said that the stone upon which the town is built is filled with precious ores and gems, but also that the inhabitants are less than friendly neighbors...

5) The Seacliffs

(http://fc09.deviantart.net/fs70/f/2013/304/f/5/the_sea_cliffs_by_taowithit-d6sgqq5.png) 

Seawater pounds upon the very bones of the Isle, carving fantastical shapes in the spray.

6) The Island of Eeeeeeeevil

(http://fc07.deviantart.net/fs70/f/2013/304/5/b/the_island_of_eeeeeeevil_by_taowithit-d6sgq9z.png)

An Islet volcano leaning off the edge of the World, infested with the unliving and Titans alike.
Title: Re: The luckiest tourist EVER
Post by: 4maskwolf on October 31, 2013, 08:18:04 am
This is going to be in masterwork, correct?
Title: Re: The luckiest tourist EVER
Post by: highmax28 on October 31, 2013, 11:05:21 am
LONELY MOUNTAIN!!! Well eventually have a "king" figure show up!
Title: Re: The luckiest tourist EVER
Post by: Timeless Bob on October 31, 2013, 02:45:12 pm
@4maskwolf: Yes, Masterwork v3. 
However, since I'll be doing the nitty gritty of actually running the game, you'll only need to PM me what you want to do, and I'll try to make that happen (you may be blocked by the plans of other Players, but I'll do my best to keep your dwarf from making any fatal mistakes unless you specifically ask me to do so.)
Title: Re: The luckiest tourist EVER
Post by: Timeless Bob on October 31, 2013, 03:16:44 pm
Highmax: Are you voting for the "Lonely mountain"?  Put it in the poll.

Once a maximum of 20 seasons have gone past, the game will end anyway, but nothing says we can't re-embark at another site then for another 1on1 game at a different embark site.
Title: Re: The luckiest tourist EVER
Post by: 4maskwolf on October 31, 2013, 05:31:54 pm
K, I wanted to know for dwarf planning.  Thanks.  Masterwork certainly opens up more options.
Title: Re: The luckiest tourist EVER
Post by: highmax28 on October 31, 2013, 05:43:18 pm
Highmax: Are you voting for the "Lonely mountain"?  Put it in the poll.

Once a maximum of 20 seasons have gone past, the game will end anyway, but nothing says we can't re-embark at another site then for another 1on1 game at a different embark site.
So every 5 years, we migrate?
Title: Re: The luckiest tourist EVER
Post by: 4maskwolf on October 31, 2013, 05:47:52 pm
Timeless Bob, when should we PM you with dwarf ideas?
Title: Re: The luckiest tourist EVER
Post by: Timeless Bob on October 31, 2013, 08:34:25 pm
Yes - every 5 in-game years (if the fortress isn't prematurely ended before then due to FUN, of course), we move to a new site.

Wait to PM me dwarf ideas until after the 7th (or Dick Givens sends an updated new save file.)  The way the polls are going, we should have more than enough to decide where to embark then.  Until then, make a list of everything you want your dwarf to have once we do embark.  List them from greatest to least priority, and I'll buy the highest priority ones for each Player first before moving down to the next highest, until all the embark points are used up.

Do you guys want to do a test-run until Dick finishes his turn, or do you mind waiting one more week?


So is it just Highmax and 4maskwolf that will be playing the 1on1 game?  'Cause there's more than 2 (3 including mine) votes in the poll, which is a little confusing.
Title: Re: The luckiest tourist EVER
Post by: 4maskwolf on October 31, 2013, 08:52:36 pm
I think it's that there isn't many people who know about the game. The posts about it are at the ends of two seemingly dead threads.
Title: Re: The luckiest tourist EVER
Post by: Timeless Bob on October 31, 2013, 09:45:09 pm
Ok... time to make "Billboard".
Title: Re: The luckiest tourist EVER (5 spots still open for the 1-on-1 community game)
Post by: highmax28 on October 31, 2013, 10:53:54 pm
Well, do we PM you the list or...?
Title: Re: The luckiest tourist EVER (5 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 01, 2013, 12:23:24 am
Here's the deal: you have the option to post your intentions publicly here, in which case, if someone else wants to hatch a plan to foil yours, they already know what you plan to do.  If you wish, however, you can send me your instructions privately, so that only you and I know what you have told your dwarf to do, and the others may guess your plans a season or two down the road by what your dwarf has done already.  I'm just giving you guys the option of keeping your "true intentions" secret if you wish them to be.  You can even say one thing on the board and another to me via PM, (In which case I'll use the PM instructions instead.)  It helps the game be more involving, trying to figure out what everyone is trying to do with the limited resources at the embark.  Migrants will be available to be dwarfed, but will otherwise be "up for grabs" to the highest bidders, so accumulating wealth,
Spoiler (click to show/hide)
, is a good idea, because you can trade the "hard currency" of trade items in each time a caravan comes, to buy stuff from the mountainhome, or trade favors between the various dwarves of the Fortress for services and supplies. 

Migrants coming to the fortress will only have the clothes on their backs as any form of "hard currency", but can sign work contracts each season with any dwarf willing to pay them in either trade items or favors. 

Any military squad leaders will have to make sure that their squad is covered by making contracts with whomever they're working with/protecting. (Yes, this does mean that a really rich dwarf can have his/her own personal squad of bodygaurds who do nothing for anybody else, if that Player wishes it.  They better have the wealth to support that squad though, since unhappy military dorfs can show their displeasure in a very pointed fashion sometimes.)

Unless their owner has chosen to trade them at the caravan, or use them to pay someone, trade goods will be stockpiled where their owner wants them, using Display cases and bins that have been forbidden.  Each end of season report will also include the relative worth of each Player's dwarf in trade goods and favors owed them by the other residents.
Title: Re: The luckiest tourist EVER (5 spots still open for the 1-on-1 community game)
Post by: Darkening Kaos on November 01, 2013, 04:47:09 am
I'm in for the One-On-One wackiness.

Sending you a PM.
Title: Re: The luckiest tourist EVER (5 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 01, 2013, 04:53:04 am
Well, that was quick.  Looks like the Lonely Mountain is our embark site next week.

DK: gotcha.  You're added.

I'll go do a pre-emptive embark and post a more accurate picture of the site so you guys can start planning what you want to take on the wagon.

Each dwarf in the wagon can spend 500 embark points, so start planning your skills and any stuff you want to take now.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 01, 2013, 05:26:46 am
   Good news!  The mapmakers have made a specific map based on the advance scout's information
Spoiler (click to show/hide)

   They say that there's an aquifer present, but that shouldn't be a problem - that brown mound is a tunnel mouth to a cave system (EDIT: It's also the lair of a dragon named "Perfect").  Looks like the Lonely Mountain is a volcano, and off to west by northwest of the volcano is a Hill Titan shrine. 

While the map-makers have given us a more exact 16x16 grid, our embark license only covers a maximum of 5x5. So the question remains: Where on this map should we send our first wagon of dwarves?
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: Darkening Kaos on November 01, 2013, 05:34:14 am
What biomes are present?
Tree and shrub density?
Sand or clay present?
I'm personally voting for having the volcano in one corner of the embark.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: highmax28 on November 01, 2013, 07:04:00 am
What biomes are present?
Tree and shrub density?
Sand or clay present?
I'm personally voting for having the volcano in one corner of the embark.
After Volcanic musical chairs, I'm iffy on the volcano/aquifer thing...
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 07:04:43 am
Alright, my dwarf wants a copper pick, 5 plump helmet spawn, 5 plump helmets, one piece of wood, and the following skills: prayer 5, mining 1, growing 1, masonry 1, carpentry 1, metal smithing 1. If he has any points left over, a pair of non-grazing breeding animals wouldn't go amiss either.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 07:05:32 am
I say go for the volcano, makes smelting a lot easier.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: highmax28 on November 01, 2013, 07:05:39 am
Alright, my dwarf wants a copper pick, 5 plump helmet spawn, 5 plump helmets, one piece of wood, and the following skills: prayer 5, mining 1, growing 1, masonry 1, carpentry 1, metal smithing 1. If he has any points left over, a pair of non-grazing breeding animals wouldn't go amiss either.
Wat, prayer? Is that even a skill?
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 07:07:56 am
In masterwork, strand extraction is renamed prayer.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: highmax28 on November 01, 2013, 07:10:03 am
In masterwork, strand extraction is renamed prayer.
So you make wafers... By praying...
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 07:10:54 am
It does a lot more stuff now, too. Yes, it's little silly, but thus is the way of modding.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: highmax28 on November 01, 2013, 07:14:42 am
It does a lot more stuff now, too. Yes, it's little silly, but thus is the way of modding.
Can't they just make a new skill? Or replace alchemy or another useless skill?
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 07:17:41 am
It does a lot more stuff now, too. Yes, it's little silly, but thus is the way of modding.
Can't they just make a new skill? Or replace alchemy or another useless skill?
No, I don't think so. I don't think it's easy to tamper with the available skills. And quite a few skills got replaced or consolidated in order to make room for a lot of updates. Alchemy was already changed, and the next most usually useless skill was strand extraction, I guess. Though it would be better explained by the actual creator of the mod.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: highmax28 on November 01, 2013, 07:21:59 am
Animal caretaker?
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 07:24:58 am
Actually , I don't know if that got replaced. That's a valid point, that is a truly useless skill. At least currently.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: highmax28 on November 01, 2013, 07:27:05 am
Actually , I don't know if that got replaced
. That's a valid point, that is a truly useless skill. At least currently.

Yeah, until they add vets, its useless
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: Darkening Kaos on November 01, 2013, 08:49:40 am
Alright, my dwarf wants a copper pick, 5 plump helmet spawn, 5 plump helmets, one piece of wood, and the following skills: prayer 5, mining 1, growing 1, masonry 1, carpentry 1, metal smithing 1. If he has any points left over, a pair of non-grazing breeding animals wouldn't go amiss either.

I got Carpentry covered, just let me know what you need.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: Vgray on November 01, 2013, 01:36:02 pm
I'll take a dwarf, preferably male, with the job title of Priest. He'll have one point of Prayer and decent social skills. And a point of growing, if possible.

Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 01, 2013, 03:05:10 pm
Each dwarf of the original 7 has 500 embark points to use on skills and other stuff, so if you download a save and do a random embark, you'll be able to figure out how much 500pts will get you pretty exactly.

Vgray: I'll add you to the list

Highmax: Admantium is the "holy metal", ergo, those who work with admantium are by their very activities doing holy work.  So yes, making the wafers are a form of "prayer by doing stuff" like the Tibetan prayer wheels or Catholics/Buddhists with their prayer beads.  (I thought that was a particularly neat addition)

Alchemy is no longer a useless skill either - there's a whole skill tree dedicated to it now.  Likewise the schools of Magic, various types of trade guilds as well as book making, so that your adventurers can actually carry around little journals...

It's going to be fun seeing what else you guys discover about the mod and how you use that knowledge, as we play.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 05:35:00 pm
I have played the mod before and know at least some of it fairly well. Also, if vgray is taking the priest role then nevermind on my dwarf's embark stats. I'll think of something else.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Vgray on November 01, 2013, 05:47:44 pm
Who says we can't have two priests?
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 05:50:30 pm
Hmm... Do our priests get along or do they have a rivalry going on?
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Vgray on November 01, 2013, 06:02:18 pm
Hmm. Let's wait to see if the gods our Dwarves worship clash.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 06:18:08 pm
Sounds good.  Ignore my previous post, I want to see how this plays out.
Title: Re: The luckiest tourist EVER (4 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 01, 2013, 06:50:22 pm
What biomes are present?
Tree and shrub density?
Sand or clay present?
I'm personally voting for having the volcano in one corner of the embark.

The Ancient and Honorable Guild of Historians and Geomancers have donated this scroll at your request.
Spoiler (click to show/hide)

They further advise your group that information about the various peoples on the Island, or other known hazards, are available at quite reasonable prices.  Merely submit your request for information to the Dwarven liason and he will quote you a price for that information.  Your answer will be provided by the next caravan from Carriedsmiths, so long as you are able to provide the agreed upon price.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 06:54:48 pm
Actually, I am going to use a different dwarf.

Dwarf stats:
Axedwarf 4, shield user 3, armor user 3, bronze/iron axe(if possible, otherwise copper) and full copper armor (chainmail, high boots, gauntlets, helm, greaves, buckler).  Any remaining points go into food and drink.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Darkening Kaos on November 01, 2013, 07:01:14 pm
What this island needs is a light-house.....even if, in the middle of the island, it is entirely inpractical.

We also have a volcano and a good supply of clay.

Are these items portentous?
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 07:18:32 pm
I have a suggestion to make regarding unnamed migrants that hopefully will help our host's sanity in the first couple years.  Every named dwarf can request a certain (small) number of migrants, the exact numbers of which can be determined later by vote.  Every other migrant is put to work doing something time-consuming but uninteresting, like farming.  None of the migrants have accounts and trade per se, but every player has to state a way they are going to pay their workers: and the more skilled they get, the more it costs.  If there is someone with an important skill like mining, and our miner is busy/won't do a job for us, we can pay him to mine out an area for us.  The same can go for any dwarf skilled in a prized skill, if timeless bob thinks so, it can be played like an NPC.  These dwarves would also be good for people who want to enter the game.

I also propose a cap of 15 people total in the game at a time, anyone else goes on the waiting list.  The people dorfed the latest or not at all in a previous fortress will have first dibs on the new fortress after the 5 year changeup.  If your dwarf dies and there is a waiting list, you are put on the waiting list and the first person on the list gets a chance to take a dwarf, wait for a migrant, or pass, either until the next fortress or entirely.

What does everyone say?
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 01, 2013, 08:13:15 pm
There's nothing that says you can't continue a new 5 year turn in the same place either.  However, in this game-world, I use DFhack to retire fortresses rather than abandon them, so if a hero citizen of this fortress wants to take an adventuring turn, we can do that too.  Ever had an entire group of dorf'd companions you've trained up in a fortress, leave that fortress and seek fame and glory elsewhere?  It's possible in this game.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 08:27:20 pm
There's nothing that says you can't continue a new 5 year turn in the same place either.  However, in this game-world, I use DFhack to retire fortresses rather than abandon them, so if a hero citizen of this fortress wants to take an adventuring turn, we can do that too.  Ever had an entire group of dorf'd companions you've trained up in a fortress, leave that fortress and seek fame and glory elsewhere?  It's possible in this game.
That's actually really cool, I might consider that later.  What about the other suggestions?
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 01, 2013, 09:07:34 pm
In see no need to limit the number of players, you see, I don't have any sanity in the first place, so that's OK then.  The migrants will probably be from the other past fortresses - back in 1717, the venerable king died at Tunnelkindness and the position remains unfilled, so there's that too.  Any dwarf is a free agent until they "sign a work contract" with one of the named dorfs, which means that when the terms of that contract are finished, I can just do a switch of funds and whatever was done at the end of the season - much easier for me as a host.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 01, 2013, 09:28:02 pm
On a side note, does anyone here know how much the equipment I listed costs in MW?
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 02, 2013, 05:03:53 am
On a side note, does anyone here know how much the equipment I listed costs in MW?
axedwarf 4   ................18pts
sheild user 3.................11pts
armor user 3.................11pts
bronze battle axe.........136pts
copper mail shirt............40pts
copper high boots (2).....18pts (36pts/pair)
copper gauntlets (2).......22pts (44pts/pair)
copper helm..................24pts
copper greaves..............50pts
copper buckler...............28pts

102 pts left for food/drink (each unit of food costs between 2 to 6 pts, depending on quality.)
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 02, 2013, 05:14:04 am
The list of people to be dorfed will exist, certainly, with migrants up for grabs to be dorfed, but also children growing into new peasants (or even as babies or children from the outset)
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Rumrusher on November 02, 2013, 01:14:22 pm
I have a fun twist to tie this in, why not have a community game where you build and maintain TOADYLAND! a huge amusement park. a resort for Twoflower then?
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 02, 2013, 03:04:30 pm
Well, we've got three unique visions of this Lonely Mountain embark, now:
1) King under the mountain, with hoard of golden stuff and dragon guarding it
2) Clay brick lighthouse
3) A "Toadyland" resort for Twoflower to eventually explore.

I think they're all good ideas - it'd be fun to see them all happen. 
"Toadyland", financed by the King under the Mountain, with the Lighthouse Keepers lighting the way.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Vgray on November 02, 2013, 03:12:02 pm
Uh...I'll get back to you on skill thing whenever my bandwidth is less tight.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 06, 2013, 08:47:53 pm
I'll be embarking on the site tomorrow, so everyone that wants to (but hasn't already) needs to either PM me their desired equipment lists and skills, (up to the limits I already have set).  Any unclaimed dwarves of the original seven will begin the game as unskilled peasants.

Whoops! Jumped the gun.  Dick's got until this evening to post his save file.  (For some some reason I thought today was the 8th.)
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: 4maskwolf on November 06, 2013, 09:59:42 pm
My dwarf is going to get a barracks set up during the first season. After that, have him train for a while, I won't be online until late Sunday.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 07, 2013, 04:52:57 pm
I'm going to assume that those dwarves that have not specified it, will trade "favor" for food and drink from the dwarves that have it to offer.  If the remaining spots have not yet been filled, those dwarves will become the only ones with the hauling/cleaning labors turned on and I'll set them up as farmers with seed stock as well.

I'll be assigning a book-keeper/broker to the fortress using the first available dwarf, which will own the use of an office and dining room from the outset.  Anyone who wishes to take these jobs themselves,  must be able to both demonstrate better skill than the current job holder and pay the fortress a one time fee worth the value of the office and dining area in hard currency, (to be donated to the next caravan from the Mountainhome).


Well, Mr Givens has run long, so I'll be using the last posted save to begin the 1-on-1 fortress now.  Stay tuned for updates.
Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: Timeless Bob on November 09, 2013, 04:41:04 pm
Here are our starting seven:

 Tattoo Craterarrow
She has been quite content lately. 
She is fifty-nine years old, born on the 20th of Limestone in the year 1670. 
She has a broad body.  Her hair is clean-shaven.  She has very low cheekbones.  Her nose is narrow.  She is average in size.  Her slightly close-set eyes are slightly rounded.  Her ears are free-lobed.  Her eyes are slightly sunken.  Her ears are somewhat narrow.  Her skin is copper.  Her eyes are jade. 
She is very flimsy. 
She likes porcelain, clear glass, green diamond, weak ice, cow hoof, backpacks and silvery gibbons for their bluish gray skin.  When possible, she prefers to consume seahorse, one-humped camel cheese and royal swamp whiskey.  She absolutely detests cave crabs. 
She has an iron will, a natural ability with music and a good feel for social relationships, but she has poor empathy. 
She almost never feels discouraged.  She occasionally overindulges.  She enjoys the company of others.  She is often cheerful.  She strives for excellence.  She is extremely cautious.  She chews her lips intently when she's thinking.  She becomes very focused during conversations when she's angry.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather.   

Highmax Roperesponsible
He has been quite content lately. 
He is fifty-eight years old, born on the 21st of Timber in the year 1671. 
He is very muscular.  His somewhat short ears have great swinging lobes.  His sideburns are clean-shaven.  His very long moustache is neatly combed.  His medium-length beard is arranged in double braids.  His hair is clean-shaven.  He has very low cheekbones, and he has a deeply recessed chin.  His nose is narrow.  His slightly close-set round eyes are slightly protruding.  His skin is cinnamon.  His eyes are jade. 
He is almost never sick, incredibly tough and very strong, but he is clumsy, very slow to heal and very quick to tire. 
He likes courage, steamguardian, blood gem, treant wood, crystal glass, brown recluse spider silk, the color Grazhir-white, meteor hammers, padded trousers and amulets.  When possible, he prefers to consume kiwifruit wine.  He absolutely detests moon snails. 
He has a great kinesthetic sense, a very good sense of empathy, a natural inclination toward language, very good intuition and a good feel for social relationships, but he has meager creativity and a questionable spatial sense. 
He can handle stress.  He doesn't need thrills or risks in life.  He is organized.  He has a sense of duty.  He takes time when making decisions.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather.   

Vgray Sindrill
He has been quite content lately. 
He is forty-six years old, born on the 24th of Limestone in the year 1683. 
He is scrawny.  His very long sideburns are braided.  His very long moustache is arranged in double braids.  His medium-length beard is neatly combed.  His very long hair is braided.  His somewhat short ears are fuse-lobed.  His lips are thick.  He has a deeply recessed chin.  His somewhat broad nose is narrow.  His head is somewhat short.  His slightly rounded eyes are slightly close-set.  His eyes slightly rounded.  His nose bridge is slightly convex.  His hair is chocolate.  His skin is pale chestnut.  His eyes are jade. 
He is tough, but he is weak and extremely quick to tire. 
He likes courage, medicine, red zircon, ironclad elephant bone, burlap, the color goldenrod, shadows, blade-whips and salmon for their mass river migrations.  When possible, he prefers to consume giant sparrow, shrimp and lime spirits.  He absolutely detests finches. 
He has an iron will, a great musical sense, a good memory and good intuition. 
He is assertive.  He is modest.  He winks when he is nervous.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather.   

Maskwolf Knifeimprison
He has been quite content lately. 
He is fifty years old, born on the 1st of Timber in the year 1679. 
He has a broad body with almost no fat on it.  He is incredibly skinny.  His sideburns are clean-shaven.  His medium-length moustache is neatly combed.  His very long beard is arranged in double braids.  His hair is clean-shaven.  His upturned nose is narrow.  His slightly rounded close-set eyes have thin irises.  His nose bridge is somewhat concave.  His somewhat tall ears are somewhat narrow.  His skin is pale pink.  His eyes are jade. 
He is incredibly quick to heal, quite durable and agile, but he is quick to tire. 
He likes thatch, iron, sardonyx, gargoyle leather, bladefoot rancor horn, nautilus shell and syndromebolts.  When possible, he prefers to consume nothing, scup, absinthe and milled oats.  He absolutely detests green blood worms. 
He has a good memory, but he has a questionable spatial sense and a poor ability to manage or understand social relationships. 
He is quick to anger.  He is self-conscious.  He greatly appreciates art and natural beauty.  He admires tradition.  He doesn't like to compromise with others.  He is occasionally given to procrastination.  He mutters under his breath when he's angry.  When he gets excited, it's easy to tell because he drums his fingers.  He exhales sharply when he gets angry.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather.   

Darkening Kaos Fordglaze
He has been quite content lately. 
He is forty-four years old, born on the 16th of Slate in the year 1685. 
He is weak.  His sideburns are clean-shaven.  His long moustache is neatly combed.  His very long beard is arranged in double braids.  His very long hair is braided.  His lips are thick.  His nose is slightly upturned.  He has very low cheekbones, and he has a deeply recessed chin.  His somewhat tall ears are extremely narrow.  His slightly close-set eyes are slightly rounded.  His eyes have slightly thin irises.  His skin is tan.  His eyes are jade. 
He is very rarely sick and slow to tire, but he is clumsy and very weak. 
He likes lignite, bloody, star sapphire, water buffalo hoof, cups, catapult parts and changelings for their their ability to mimmick any creature.  When possible, he prefers to consume magpie, chestnut bread, royal whip wine and dwarven millet flour.  He absolutely detests green blood worms. 
He has a great feel for the surrounding space and a natural ability with music, but he has a shortage of patience and a poor ability to manage or understand social relationships. 
He doesn't often experience strong cravings or urges.  He is very friendly.  He is not a risk-taker.  He prefers stability and security to ambiguity and disorder.  He is not affected by the suffering of others.  He is self-disciplined.  His hands begin moving when he becomes exasperated.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather.   

Hame Hamejackal
She has been quite content lately. 
She is thirty-five years old, born on the 27th of Hematite in the year 1694. 
She is very muscular.  She is very muscular.  Her hair is clean-shaven.  Her lips are thick.  Her somewhat long nose is upturned.  She has a deeply recessed chin.  Her slightly rounded eyes are slightly close-set.  Her skin is cinnamon.  Her eyes are jade.  Her eyes have slightly thin irises. 
She is extremely agile and very strong. 
She likes fine white brick, wolfram, goshenite, yak horn, gazelle wool, tubes, cows for their ponderous movements, basilisks for their ruthlessness and royal rat weed for their speed enhancing drinks.  When possible, she prefers to consume lime spirits.  She absolutely detests brown recluse spiders. 
She has a great sense of empathy, very good intuition and a great memory, but she has quite poor focus. 
She rarely feels discouraged.  She is organized.  She is occasionally given to procrastination.  She laughs in a distinct fashion when she's exasperateed.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather.   

Bolt Claspseal
She has been quite content lately. 
She is thirty-six years old, born on the 5th of Moonstone in the year 1693. 
She has a broad body but it is very frail.  She is very weak.  Her hair is clean-shaven.  Her lips are thick.  Her nose is upturned.  Her slightly rounded close-set eyes have slightly thin irises.  Her skin is ecru.  Her eyes are jade. 
She is quite susceptible to disease and unquestionably weak. 
She likes tin aether, mechanized, blue garnet, smoothwood, unknown frozen creature substance, coral, the color turquoise, crude javelins, backpacks, crowns and mountain tuskoxen for their tireless endurance.  When possible, she prefers to consume spear-nosed bat, yellow bullhead and gutter cruor.  She absolutely detests bog crawlers. 
She has poor empathy, an iffy memory and a large deficit of willpower. 
She often feels discouraged.  She occasionally overindulges.  She tends to avoid crowds.  She is unassertive.  She is not a risk-taker.  She has a fertile imagination.  She dislikes intellectual discussions.  She is very trusting.  She is candid and sincere in dealings with others.  She is organized.  She becomes very focused during conversations when she's angry.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather.   


Title: Re: The luckiest tourist EVER (3 spots still open for the 1-on-1 community game)
Post by: highmax28 on November 09, 2013, 04:54:27 pm
I love how I'm an average in everything pretty much
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 10, 2013, 03:57:08 pm
My computer had a little hiccup last night and I lost the save.  So, we'll be starting over with an entirely new group of seven.  I'll modify the previous post with those new dwarf descriptions and start it up once more without further delay.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 11, 2013, 04:25:12 pm
Group name: The Mountain of Kings
Site (Fortress name): The Lonely Mountain

Spring report to follow:
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: highmax28 on November 11, 2013, 07:16:01 pm
What was I doing so far?
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: 4maskwolf on November 11, 2013, 07:16:50 pm
Has a barracks been set up?
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 11, 2013, 10:45:39 pm
OK! Turns out a computer with a faulty fan is one that restarts by itself, dumping any new saves in the process!  However, 3rd time's the charm - This time I'll be saving the file as soon as we embark, then sticking a copy in a zipped file just in case.  I spent most of today fixing the hardware, (well, most of today was spent finding out what the problem was then fixing the problem only took a drive to the computer store for a new part and replacing said part with the new one.

So, I'll start this bad boy up once more, and zip-save each season as it happens.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: highmax28 on November 11, 2013, 10:48:14 pm
*Slams head on keyboard for a good two mintues or so*
GODDAMNITWORK!!!!

EDIT:
I can see this occouring after three tries with ANYONE
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 11, 2013, 11:19:01 pm
Actually not that far off the mark.  Substitute internal raving for face slamming and needing a couple Lindsor chocolates before I was calm enough to not "accidentally skip" the machine off the nearest balcony and you'd have it in a nutshell.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Darkening Kaos on November 12, 2013, 02:10:30 am
Fingers are crossed for a non-eventful re-start.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 12, 2013, 06:55:09 am
Spring Report    -1729-

Our seven founders have arrived finally to the Lonely Mountain.  As the map indicated, the mountain has two peaks, one to the east and one to the west, with a fulminating caldera saddled between them. 

Considering the scroll's advice about a dragon lair nearby, Both Highmax and Darkening Kaos quickly grabbed their pickaxes and began excavating a temporary storage room, magma smithy and barracks. Both digging this out and piling the boulders in a pile was thirsty work, but D. Kaos's generous contribution of about thirty barrels of Dwarven Beer kept everyone from having to drink their own private stores, or go find water to slake their thirst.
Spoiler (click to show/hide)
 

Father Vgray spoke some words over our cheerful guzzle, cautioning us to drink enough to slake our thirst -no less and no more-, because Balance was of paramount importance.  We all cheered as he then blessed our impromptu gathering with the holy chop of one hand while draining a flagon of beer in the other - surely Axe will be pleased at what we have started in this place.
Spoiler (click to show/hide)

DK has traded on his generosity with the free beer to get the two miners to level off the lesser of the two peaks, which will become the foundation of a great lighthouse he intends to construct there.  We heard all about it on the way here, so we're excited to see it completed.
Spoiler (click to show/hide)

Soon Highmax's stair will be completely carved from the mountain, situated a full seven cubits deeper into the roots of the mountain, he's assured us that once he gets going that armor, golden coins and especially quality swords will soon be flowing from the mountain, making us all rich and powerful.

With all those riches bursting from our new home, I'll be glad to see Maskwolf training his deadly axe skills, all agleam in his copper finery.  All that the barracks needs is to have his armor stand, weapon rack and cabinet installed and he can begin training in earnest.  It's truly unfortunate that a leprechaun stole his axe out from under everyone's noses.  Fortunately, there are enough boulders lying around that we can construct a Stonecutter's workshop to make a stone anvil, and then use eight stone blocks and that anvil to construct a Rockforge.  Maskwolf will have himself a sharpened obsidian axe to replace the stolen one by this autumn at the very latest.

We've unearthed many varied crystals and gems - a jeweler could have a field day in here.
---End of Report---
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: highmax28 on November 12, 2013, 01:08:38 pm
My guy looks weird... Is that a leather face mask?
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 12, 2013, 04:12:57 pm
My guy looks weird... Is that a leather face mask?

Dunno.  I'll start up the game and do close-in screen shots of everybody.  Back in a bit.

Also, I figure we'll do one season a week, to give everyone a chance to roleplay here in the forum and give new instructions to me about something they want their dwarf to do/not do.

Here we go: A portrait of the seven founders of The Lonely Mountain.
Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: highmax28 on November 12, 2013, 05:36:34 pm
The men look REALLY pissed off... And I have double braids... Wow, I need to figure out what is with me and double briads :o
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Darkening Kaos on November 13, 2013, 02:04:20 am

"Drink well, eat hearty and party hard, for tomorrow we may have to ....... work"

Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Spirallances_ on November 13, 2013, 10:14:55 pm
Well fuck apperently being recruited by th CIA and sent to russia, captured and sent to a Siberian prison gets me kicked out of the fort or some shit and the NSA who's been reading my emails failed to notify me of this
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 13, 2013, 11:09:52 pm
@Spirallances: PRISM got you too, huh?  I can dorf one of the other original three for you, or you can be one of the summer migrants.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Spirallances_ on November 13, 2013, 11:13:59 pm
If someone wants to give up their spot in guess although regardless weather someone gives up their spot or I'm a migrant they won't have the skills I require
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Spirallances_ on November 13, 2013, 11:16:34 pm
Also dafauq is PRISM is that some sort of youthism in not familiar with?
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 14, 2013, 05:03:17 pm
PRISM was a NSA project that surreptitiously collected personal, user and password information on pretty much all of western Europe up to a few days ago, storing it in a huge database in Delaware and Virginia.  Snowden told wikileaks about this and it turns out that they were doing it without permission from the companies they were getting the info from by tapping into data lines in international waters.  (Google is right royally pissed about it, as are France, Germany, Switzerland and a few others except Britain, who already had this kind of full surveillance on all of their citizens which they sold to the NSA for a good price.)  Turns out that American citizens abroad also fell foul of this program, including several prominent bussinessmen, who are crying foul because the NSA data was obtained illegally, both in US and international courts.  Of course the NSA is saying, "we're just hunting terrorists!  It's all good!". 

Unfortunately, that security breach has left back doors in internet service providers that hackers will be able to break into in time, making no major companies' database safe.

So people are all over that shit and crying "end of the free internet, cloud computing is fucked 'cause the US can't keep it in their pants or behind their own borders."

Since you mentioned that you'd run afoul of the NSA, as many of my associates abroad have also been, I was asking if you'd been caught up in the PRISM scandal as well.

(I hear Siberia is quite nice this time of year, climate change and all that - the gulag should be full of wildflowers right about now.)
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: highmax28 on November 14, 2013, 07:05:49 pm
HEre in windsor, one of the lower parts of Canada, we have a lack of snow... Its past due :o

ANd to that PRISM thing... Big Brother is watching you?
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Spirallances_ on November 14, 2013, 10:11:00 pm
Yeah I work for the CIA the NSA knows what great deals I get on amazon did I mention I hate Siberia. Yeah basicly my email is getting a megaton of random emails like car insurance so now te NSA knows what great deals I could be getting on car insurance
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 17, 2013, 02:07:04 am
So the roleplay on this isn't very involved yet - To better pace things, I'll be updating the game every time it falls off of page 1 of the list of community game updates instead.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: highmax28 on November 17, 2013, 03:12:05 pm
So the roleplay on this isn't very involved yet - To better pace things, I'll be updating the game every time it falls off of page 1 of the list of community game updates instead.
I wouldn't expect much role play at this time since it's the start of the fortress still. Once basics are down, it'll be faster.

As an added note, I don't know how long thOse updates will take
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Darkening Kaos on November 18, 2013, 01:57:57 am
Yeah, need a little more to work with - once the fortress finds its feet   foundations.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 18, 2013, 02:46:29 am
No worries, guys, I'll be updating the next season by this Tuesday, as previously promised.  By updating according post ranking instead, dull times (like this beginning period), can be flashed through in a few days instead of taking a full week, while anyone who has something to comment on during interesting times will have the chance to do so without "missing out" because of an arbitrary time limit.  Win/win.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Spirallances_ on November 20, 2013, 01:23:14 am
When can we expect some progress on the fort? I immagine that everyone is busy with PS4 midnight release and what not litarly I showed up and 11:30 like 10 people there they didn't even give out tickets they just opened the doors and I asked them about tickets and the guy was just like oh yeah those things yeah here you go and have me the #1 ticket frame that shit and put it on a wall
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on November 20, 2013, 07:14:48 am
I'm still making all the pretty pictures, but once those are done, I'll be posting the fort progress.
Title: Re: The luckiest tourist EVER (Now playing the 1-on-1 community game)
Post by: Timeless Bob on December 04, 2013, 03:57:15 am
Had a RL steal my artifact "Free time" and the resultant tantrum spiral has kept me from updating.  Game is on hold for awhile.  Sorry guys.
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Timeless Bob on December 27, 2013, 06:45:00 am
Christmas is over and some free time has been freed up, so I'll post those "pretty pictures" and do a write-up of everyone's status.  Segregating personal stuff is more difficult than I thought - dwarves really like to chow down!  Once this update has posted, I'll wait until the listing falls off the front page before playing another year and so on until 5 years have passed.  The next game in the que is "The Forbidden City", which should be interesting.
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Spirallances_ on December 27, 2013, 09:43:32 am
Oh goody more "pretty" pictures
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Timeless Bob on December 27, 2013, 04:15:33 pm
Ever notice how difficult it is to tell when someone's being subtly ironic in text? "Pretty"?
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Spirallances_ on December 27, 2013, 04:38:47 pm
I'm what you might call a text ninja
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Timeless Bob on December 27, 2013, 10:38:38 pm
Ah ha. 
           Spirallances...

                [-_-]~
             Text Ninja


I like it.
Title: Spring and Summer, 1729 reports:
Post by: Timeless Bob on December 27, 2013, 10:49:15 pm
Spring 1729:

Pretty picture:
Spoiler (click to show/hide)

So the amazing seven made it to the site of The Lonely Mountain without getting eaten by the resident dragon.  To keep it that way, it was decided to set up shop in a peak on the other side of the volcanic caldera.  As you can see above, we've been able to hollow out a temporary storage place within the stoney embrace of the Lonely Mountain and have begun flattening the peak into a suitable foundation for the lighthouse.



Summer, 1729:

Much has been done, and much is there yet to do - is this not the simplest philosophy of dwarven life?
Even so, The Lonely Mountain begins to slowly take form as the Lighthouse Tower above and Highmax's Deep Forges below become the vertical boundaries of our new home.

(Warning: Large pictures)
Spoiler (click to show/hide)

Three dwarves migrated to The Lonely Mountain, "Bolt Claspsteal" (an old friend of some of you from the Mountainhomes), an adventurous milkmaid named Salve (think of that what you will) and a miner toting a battlepick, all the way from the Danglearena project on the southeast coast.

I've pulled together some dossiers of the dwarves of The Lonely Mountain, so you can see all of their particulars in a glance.

     Founders:
Darkening Kaos Fordglaze:
Spoiler (click to show/hide)

Highmax Roperesponsible:
Spoiler (click to show/hide)

Hame Hamejackals:
Spoiler (click to show/hide)

Hatchet Barricadehumour:
Spoiler (click to show/hide)

Maskwolf Knifeimprison:
Spoiler (click to show/hide)

Tattoo Craterarrow:
Spoiler (click to show/hide)

Vgray Sindrill:
Spoiler (click to show/hide)

     Summer migrants:
Abyss Shadeseason:
Spoiler (click to show/hide)

Bolt Claspseal:
Spoiler (click to show/hide)

Salve Reputationgranite:
Spoiler (click to show/hide)

One last thing:  The Torrid Attics is the name of the Dwarven civilization here on The Misty Isle.  Their pantheon currently consists of five goddesses:
Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: 4maskwolf on December 27, 2013, 11:57:55 pm
Whoa whoa whoa wait. Wasn't I a military dwarf? Why am I a smith?
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Timeless Bob on December 28, 2013, 06:36:03 am
Whoa whoa whoa wait. Wasn't I a military dwarf? Why am I a smith?
Well, you're the Military Commander and have just begun training in the barracks, but I believe the conversation was that you wanted to be able to craft your own weapons and armor too, just in case.  It would explain why you are also one of our miners.  May I suggest drafting that new miner Abyss?  He's already got a minor kill to his name, so may make a worthy sparring partner.  With your strength, endurance and agility, you should be able to get into fighting shape in no time.  You already have a couple favors owed from the other inhabitants for helping to dig the area out a bit, which you can cash in on food and drink - another miner might give you double that, as well as being a sparring partner.  As it stands, unaffiliated workers are in food production with the farmers/herbalists.
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: highmax28 on December 28, 2013, 02:55:14 pm
Start making forges! We need fuel for the furnaces, so get one of those new guys on wood burning duty and start making stuff! Mostly swords
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Timeless Bob on December 29, 2013, 02:40:23 am
Highmax: So - you don't want me to set up magma-forges and magma-smelters?  You want to use charcoal instead?  Just double-checking.

Also, where will I be getting the ores or metals for forging?  So far we've only found stone, (If I remember right).
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Spirallances_ on December 29, 2013, 12:10:29 pm
Has our resident hermit been dwarfed yet? Also I presume that I haven't been dwarfed yet correct? Also thanks for the "pretty pictures"
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: highmax28 on December 29, 2013, 12:34:00 pm
Highmax: So - you don't want me to set up magma-forges and magma-smelters?  You want to use charcoal instead?  Just double-checking.

Also, where will I be getting the ores or metals for forging?  So far we've only found stone, (If I remember right).
Charcoal for now. No need to rush magma.

And as for the ores, berate our miners for not digging enough! :P
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: Timeless Bob on December 29, 2013, 11:56:12 pm
OK, charcoal for now, miners will be berated for not yet finding metals, (or better still, why don't you just post your ire as a message to the people whose avatars are the miners?), and no - Spirallances, neither you nor the hermit have been dorfed yet.  Do you have a preference as to which of the available dorfs that you'd prefer to be dorfed as?
Title: Re: The luckiest tourist EVER ("The City" game to start 1st week of January)
Post by: highmax28 on December 30, 2013, 12:05:12 am
For the poll, make it a hoard for gold and silver baubles when we get them. WHen we get a dragon, lure it in there and note it as "Smaug's Hoard" :P
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: 4maskwolf on December 30, 2013, 12:33:46 am
"What did you say?"
"I said you need to get up off your lazy ass and find some minerals.  Do you want a new axe or not?"
"You're damn lucky I don't have an axe right now."
"And why is that, I wonder."
"Fine.  You'll get your damn ore.  I hope you choke on the fumes."
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: highmax28 on December 30, 2013, 12:45:26 am
"What did you say?"
"I said you need to get up off your lazy ass and find some minerals.  Do you want a new axe or not?"
"You're damn lucky I don't have an axe right now."
"And why is that, I wonder."
"Fine.  You'll get your damn ore.  I hope you choke on the fumes."
"How about you shut up and go get me some damn ore so you can have better things.

And you say you want nice things. THIS IS WHY WE CAN'T HAVE NICE THINGS YA TWIT!"
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Spirallances_ on December 30, 2013, 01:53:18 am
Oh god the fighting has already started...... *sob* rocks back and forth in corner
Title: The Autumn report for The Lonely Mountain.
Post by: Timeless Bob on December 30, 2013, 11:28:39 pm
Autumn has come with a few new surprises and more faces at The Lonely Mountain:

The season's end report: (Caution: Large)
Spoiler (click to show/hide)

New dwarves who showed up as migrants this season:

Orb
Spoiler (click to show/hide)

Pulley
Spoiler (click to show/hide)

and the Player's dwarves (updated)

The Hermit, "Meph"
Spoiler (click to show/hide)

Maskwolf
Spoiler (click to show/hide)

Highmax
Spoiler (click to show/hide)

Darkening Kaos
Spoiler (click to show/hide)

and our heroine this season, Spirallances
Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: 4maskwolf on December 30, 2013, 11:54:40 pm
Oh I see.  Somehow last time part of Highmax's got pasted onto mine?
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Timeless Bob on December 31, 2013, 12:05:28 am
That's probably what happened - I was still fiddling with the format at the time, and it WAS around 3am, so I might have been a little groggy...
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: highmax28 on December 31, 2013, 12:12:50 am
Highmax cancels smelt metal bars; no ore
Highmax: "Ok, who's the wise guy who hasn't found ore yet!?"
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: 4maskwolf on December 31, 2013, 12:14:54 am
"Blame yourself.  And if you all hadn't been entirely incompetent, we wouldn't have lost my axe in the first place."
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Timeless Bob on December 31, 2013, 12:21:00 am
Incidentally, there are no axes in the stocks - one of you guys will have to figure out how to make one...
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: highmax28 on December 31, 2013, 12:31:25 am
"Blame yourself.  And if you all hadn't been entirely incompetent, we wouldn't have lost my axe in the first place."
"How about you go and ask that damn carpenter to go and make you one out of wood so you can shove it where the sun doesn't shine. Maybe THEN you can be of use to me by bringing my wood burners fuel!"
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Spirallances_ on December 31, 2013, 11:31:05 am
I like how it says I'm a female but the character model shows a bald man also since when was I a heroin
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: 4maskwolf on December 31, 2013, 12:08:43 pm
Actually, if you look carefully, it shows a bald female.

Also, I'm pretty sure you're not heroin.
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: highmax28 on December 31, 2013, 12:51:02 pm
Actually, if you look carefully, it shows a bald female.

Also, I'm pretty sure you're not heroin.
I think the term is Heroine (female hero)
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: 4maskwolf on December 31, 2013, 01:03:44 pm
Actually, if you look carefully, it shows a bald female.

Also, I'm pretty sure you're not heroin.
I think the term is Heroine (female hero)
I know.  SpiralLances misspelled it, that was the joke.
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Spirallances_ on December 31, 2013, 01:39:40 pm
A bald hairless dwarf is that even possable? Also my dwarves blood is heroin and I can't spell for shit
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Timeless Bob on December 31, 2013, 10:49:41 pm
In looking over the other dwarves, none seem to to have hair "up top".  It seems the females just don't sport beards.  Perhaps she's a mul (http://www.geneome.com/cms/wp-content/uploads/2012/09/Dragon-197-Ashes-to-Ashes-image-1-cropped.jpg). (Half dwarf, half human)
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Spirallances_ on January 01, 2014, 01:26:27 am
(My interpretation of any woman's diary)

DEAR DIARY ( ready in a very deep manly /ladylike voice also this person is very loud)
ERMAHGERD TONY LIKE TOTALLY KISSED REBBECA TODAY LIKE SHE ISNT EVEN HOT BUT WHAT EVES ALSO WE ARIVED AT THE COLONY TODAY AN THE PLACE IS LIKE TOTALY SUCH A DUMP IT DOESNT EVEN HAVE A FOREVER 121!!!

(No I won't do that to you guys  :P )

Journal entry 1

We finally go to the site designated "the lonely mountain." After many days of the nonstop bad weather we finally arrived. We dug some basic rooms in the mountain and I was named broker and bookkeeper (correct?) I suppose that's fine until I get the supplies for my inn everyone else seems to busy with general construction which is fine it's not like many people will be passing through just now. There has also already been fighting between the smiths and the miners although I don't know what it was about.
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Timeless Bob on January 03, 2014, 01:18:39 am
The Forbidden City will begin with the "White Castle" district.  A mighty "Doom Loo" will be built to Armok's glory, allowing His Chosen to flush their enemies down into the very bowels of the earth.  I've saved the winter season (http://dffd.wimbli.com/file.php?id=8280) for the Lonely Mountain embark, if anyone dorfed for that game wants to take a look.  (Meph the hermit stole a BUNCH of booze, and buzzards made off with all the lobster somehow.  Meanwhile, a friendly dwarf child with a goblin tattoo on her arm has been hanging around the southeast sector of the embark, hiding from the dragon with a few others.  I'll make a more complete seasonal report later and link to it in the first page
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: highmax28 on January 03, 2014, 07:46:30 am
Can we lure the dragon onto traps? Wait, right... We don't have a mechanic yet.

And I think everyone is going to vote the pink Floyd reference you got up there...
Title: Re: The luckiest tourist EVER (Constructing: "Whitecastle District")
Post by: Timeless Bob on January 04, 2014, 05:23:31 pm
1731 in review: the founding of "Whitecastle"
Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER (Constructing: "Whitecastle District")
Post by: highmax28 on January 04, 2014, 07:21:06 pm
"God damnit! I leave the lonely mountain in hopes of finding more compitent forge masters and I find MASONS! Wonderful... Might as well start digging..."
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: Darkening Kaos on January 06, 2014, 05:24:55 am
Can we lure the dragon onto traps? Wait, right... We don't have a mechanic yet.

Mechanisms?  You want mechanisms?  What you gonna trade for 'em?

Spoiler: OOC (click to show/hide)
Title: Re: The luckiest tourist EVER ("The City" game to start January 3rd)
Post by: highmax28 on January 06, 2014, 08:15:02 am
Can we lure the dragon onto traps? Wait, right... We don't have a mechanic yet.

Mechanisms?  You want mechanisms?  What you gonna trade for 'em?

Spoiler: OOC (click to show/hide)
Uhhh... Since I have NO ORES YET *looks at the miners* I think I can... Give you rocks?
Title: Re: The luckiest tourist EVER (Constructing: "Whitecastle District")
Post by: Timeless Bob on January 06, 2014, 07:49:05 pm
1732: The Whitecastle project's unexpected delay
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER (Constructing: Rumrusher's unnamed District)
Post by: highmax28 on January 07, 2014, 12:13:19 am
Wow... That was a heroic but untimely death... Free the others and die in the process? :P
Title: Re: The luckiest tourist EVER (Constructing: Rumrusher's unnamed District)
Post by: Darkening Kaos on January 07, 2014, 01:43:10 am
Yeah.....So, what happens now?
Title: Re: The luckiest tourist EVER (Constructing: Rumrusher's unnamed District)
Post by: Timeless Bob on January 07, 2014, 05:05:37 pm
So Highmax can reincarnate as either a ghost or a (and this one may be more fun) as a magical sword that is passed from one dwarf to another, each one becoming "the Highmax" (Maybe wearing this sword increases the ability to make swords?).  Immortality can be fun.  All we need to do is mod the weapon files to add the "special" weapon to the list and the sword will be included.  (I'm pretty sure) Likewise all the other founders of the Lonely Mountain - I'll need ideas for what kind of item will be the resting place for their soul when they die.  Each person who "inherits" these items will also host that player's will.  Which will make for interesting "adventurers" who loot the item and suddenly become the vessel of "the Highmax" or "the Darkening Kaos" as well...

Actually, instead of a special sword, you might be inside a special anvil instead, or an amulet that looks like a sword or an anvil - stuff like that.

The most gimmicky would be just to role-play that the whatsit "gave" the person claiming them certain skills and just mod them in by hand.
Title: Re: The luckiest tourist EVER (Constructing: Rumrusher's unnamed District)
Post by: highmax28 on January 08, 2014, 12:23:30 pm
Cursed anvil that forces the person to make nothing but swords!!!!
Title: Re: The luckiest tourist EVER (Constructing: Rumrusher's unnamed District)
Post by: Timeless Bob on January 08, 2014, 04:23:58 pm
Done! Any particular requirement on what kind of stuff is needed to make the "Cursed Anvil of Highmax"?  Pretty much, this'll be the first pre-planned dwarven "artifact". (I mean, other than Meph's various workshops and high-end items which would also be in this category, as some of em need VERY particular resources...)
Title: Re: The luckiest tourist EVER (Constructing: Rumrusher's unnamed District)
Post by: highmax28 on January 08, 2014, 06:08:55 pm
Done! Any particular requirement on what kind of stuff is needed to make the "Cursed Anvil of Highmax"?  Pretty much, this'll be the first pre-planned dwarven "artifact". (I mean, other than Meph's various workshops and high-end items which would also be in this category, as some of em need VERY particular resources...)
Spikes of bone, image of my slaying if possible in steel, and the anvil will be made of bronze!
Title: Re: The luckiest tourist EVER (Awaiting confirmation: Rumrusher's District)
Post by: Timeless Bob on January 08, 2014, 10:07:37 pm
Ok, so the ingredients to make the "cursed anvil" are bone (1 stack), steel (1bar) and bronze (3 bars)?  Does the dwarf who makes this have to have a specific level of skill to make this, or just any old noob who looks sideways at a smith's hammer?

Edit: I'm adding in Highmax's "Large iron dagger" from his time in the Whitecastle district as an ingredient.  This way, there can only ever be one Cursed Anvil of Highmax" and it ties the story together with an adventurer's quest.  Highmax slew two zombies with the dagger before succumbing to death himself.

Title: Re: The luckiest tourist EVER (Awaiting confirmation: Rumrusher's District)
Post by: highmax28 on January 08, 2014, 10:23:32 pm
Ok, so the ingredients to make the "cursed anvil" are bone (1 stack), steel (1bar) and bronze (3 bars)?  Does the dwarf who makes this have to have a specific level of skill to make this, or just any old noob who looks sideways at a smith's hamer?
Anyone who has a rather high weaponsmith (past competent at least, or if you can tell, made a sword that is masterwork)
Title: Re: The luckiest tourist EVER (Awaiting confirmation: Rumrusher's District)
Post by: Timeless Bob on January 09, 2014, 12:45:31 am
I'll see if adding a masterwork sword as an ingredient is feasible, (ending up with a masterwork sword and the cursed anvil)
Title: Re: The luckiest tourist EVER (Awaiting confirmation: Rumrusher's District)
Post by: Rumrusher on January 09, 2014, 09:56:53 am
oh okay got ya message
Title: Re: The luckiest tourist EVER (Constructing: Rumrusher's unnamed District)
Post by: Timeless Bob on January 09, 2014, 02:20:20 pm
OK, so which adjacent side will you be adding to the City and what is it's name?

        N
        I
W---WC---E
        I
       S   
Title: Re: The luckiest tourist EVER (Confirmed: Rumrusher's unnamed District)
Post by: 4maskwolf on January 10, 2014, 10:43:36 am
Sign me up for the city game later.
Title: Re: The luckiest tourist EVER (Confirmed: Rumrusher's unnamed District)
Post by: Rumrusher on January 10, 2014, 08:01:03 pm
Sign me up for the city game later.
I'm gonna trade my spot with 4Maskwolf I kinda need some preplanning to get this to work.
Title: Re: The luckiest tourist EVER (Confirmed: Rumrusher's unnamed District)
Post by: 4maskwolf on January 10, 2014, 08:13:02 pm
Sign me up for the city game later.
I'm gonna trade my spot with 4Maskwolf I kinda need some preplanning to get this to work.

Actually, I think that Sackhead is next.  Also, when I said later, I have exams coming up and can only do one fortress at a time, and right now it's the vampire fort I'm about to get.  So take your time.
Title: Re: The luckiest tourist EVER (Awaiting confirmation: Sackhead's unnamed District)
Post by: Timeless Bob on January 10, 2014, 08:19:19 pm
PM sent to sackhead...
Title: Re: The luckiest tourist EVER (Awaiting confirmation: Sackhead's unnamed District)
Post by: sackhead on January 11, 2014, 04:20:45 am
going to have to skip my turn i have a very hectic week
Title: Re: The luckiest tourist EVER (Awaiting confirmation: Sackhead's unnamed District)
Post by: Rumrusher on January 11, 2014, 06:57:22 am
welp better work on the task then.
now to find where White castle is.
oh well I'm building South, the name "The-CacklePot"
oh uhh which fort is white castle?
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Timeless Bob on January 12, 2014, 04:11:04 pm
The site embark should say "Whitecastle" as the in-game fortress name.  Otherwise, you'll see it as the blinking snowflake in the center of the island.  I knew it'd get lost otherwise.

Here's a map:
Spoiler (click to show/hide)

Also, for everyone who is voting on the zoning for the surrounding districts, I added this map here to "The City" section on the first page.
Spoiler (click to show/hide)
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Rumrusher on January 14, 2014, 10:35:31 am
uhh yeah I think the save you gave me doesn't have a white castle.
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Timeless Bob on January 16, 2014, 05:43:13 am
I'll check... yeah... it's the file downloaded from http://dffd.wimbli.com/file.php?id=8299 (http://dffd.wimbli.com/file.php?id=8299)  64.4Mb... up to year 1733.  I checked the "latest save" link just above turn list and that's the same link.

I don't know what to tell you, Rum - maybe try downloading it again and I'll push your turn limit back, how about that?
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Timeless Bob on January 17, 2014, 03:31:31 am
Rumrusher: You had me wondering if there was a different file with the same Mb size in the there, so I re-downloaded it from dffd and sure enough - it's the right one.  If you try to "re-embark, this is what you'll see:
Spoiler (click to show/hide)

Looking forward to your new district.
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Rumrusher on January 17, 2014, 11:50:38 pm
so I embarked at the spot and what ya know it's a tomb.
(http://www.truimagz.com/host/fortcrush2/de/lepherchans-invasion.png)
so 95% of the site is tomb 5% is the outside I guess the group could build

edit: a yak woke the mummy and the entire skeleton army got wasted due to I was lucky enough to bought spiders and drakes.

so far with the place clean out of the dead, I can work on making the place into a hotel.
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Timeless Bob on January 18, 2014, 02:32:03 am
Wonderful!  Just watch out for that crazy mapmaker's guild bitch - she has a very warped sense of humor.
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Rumrusher on January 20, 2014, 03:56:49 am
(http://www.truimagz.com/host/fortcrush2/de/tome-motel-part-2.png)
"Currently have my men build beds for the future Drow guests. Found good news that we can break up the old dwarf bones and put them to good use. making souvenirs cups to help our economy so we can buy ourselves a proper winery. We have no room to build a street and very little supplies to start given all I have are soldiersHunters not workers. kinda wonder why I have two drow spirits hanging around the place. PS, the blocks that build this is as old as the thing they stuff in the coffin, all reports on removing parts from the walls lead to the block turning into dust."

so "the crackle-pot" district is going smoothly.
if smoothly is I have no long term plan with this and was winging it as I go hoping I can build something that's you can rest in.
oh yeah caught 4 Pegasus and sitting on what should I do with them?
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Timeless Bob on January 21, 2014, 04:53:58 am
4 Pegasus of different genders?  Breed them to create Dwarven air-mail carriers.  Sorta like messenger pigeons but with hooves, and able to carry packages too. Same genders?  I bet pegasus quill pens would write real nice with pegasus blood ink on pegasus vellum pages in a book bound with pegasus hoof glue and pegasus bone covers.  The books could be about any ol thing, like "Ode to the bit of nose hair I discovered under my armpit one midsummer morning": A Cookbook, or a perfectly square fifty-twelve page treatise on the uses of pegasus vellum and base sixteen number systems (part 1 of 1291).

Just a couple ideas off the top of my head.
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Rumrusher on January 23, 2014, 12:47:12 pm
okay so 'the Crackle pot' is finished or well finished enough due to lack of supplies.
the pegasus are finally tamed and we got a visit from nymphs who ended up webbed by our drow spirit friends.
after some discussion we figure we should let the nymphs roam the hotel given that we hit our first problem.
we have no idea how to make clothes... and I think half of the force clothes have worn away.
like we have the station ready to make stuff but we don't have an idea how to craft them(this is ingame not personal).
second problem is we have no anvil so the place can't make any metal clothes either.
oh well as the last thing we did for the hotel was finish building the rooms with the remaining wood and made a dining hall for the guests.
 
and here is the link to the save (http://dffd.wimbli.com/file.php?id=8354). the site is retired so any adventurer can rest there. Don't know if the animals will stay alive but that's for the future to decide.
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Timeless Bob on January 24, 2014, 07:02:17 am
Thank you Rumrusher!  I'll PM sackhead and update the world map.
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: sackhead on January 24, 2014, 04:14:09 pm
downloading now i think i will build a powerplant to the east
Title: Re: The luckiest tourist EVER (Now constructing: The Crackle-pot District)
Post by: Timeless Bob on January 24, 2014, 05:20:31 pm
Great.  The east of Whitecastle or the east of Crackle-pot?
Title: Re: The luckiest tourist EVER (Now constructing: sackhead's unnamed District)
Post by: sackhead on January 24, 2014, 05:36:51 pm
to the east of white castle
the districts name is power fortune...
and it is slowly transforming itself from a power plant to what i can only describe as a "HAUNTED BLOOD PYRAMID (that also produces power)"

EDIT: As I was finishing activating it when an undead siege arrived and the fort fell, also it malfunctioned and flooded so now it is a "FLOODED HAUNTED BLOOD PYRAMID FILLED WITH ZOMBIES" ill upload a save...
 
Title: Re: The luckiest tourist EVER (Now constructing: sackhead's unnamed District)
Post by: sackhead on January 25, 2014, 05:50:43 pm
while here is my turn http://dffd.wimbli.com/file.php?id=8365 (http://dffd.wimbli.com/file.php?id=8365)
Title: Re: The luckiest tourist EVER (Now constructing: sackhead's unnamed District)
Post by: Timeless Bob on January 26, 2014, 07:32:25 pm
I'm uploading it now, I'll soon have the World maps and the City map updated.  The fact that this is the capitol city of dwarfkind on this island sort explains dwarves in general, doesn't it?
Title: Re: The luckiest tourist EVER (Constructed: The Power Fortune District)
Post by: Timeless Bob on January 29, 2014, 05:45:54 am
All the links and world maps have been updated and a PM sent to 4maskwolf.  Sorry for the delay, guys.
Title: Re: The luckiest tourist EVER (Constructed: The Power Fortune District)
Post by: Timeless Bob on February 01, 2014, 03:18:01 am
4maskwolf PM'd me that he was downloading the fortress, so I'll confirm for him.
Title: Re: The luckiest tourist EVER (Now Constructing: 4maskwolf's Unnamed District)
Post by: 4maskwolf on February 01, 2014, 10:23:52 am
4maskwolf here for building city districts.

Alright, what type of district should it be?
Title: Re: The luckiest tourist EVER (Now Constructing: 4maskwolf's Unnamed District)
Post by: 4maskwolf on February 03, 2014, 09:13:22 pm
guys, really sorry, but RL got in the way and I can't make my district right now.

I'm really sorry.
Title: Re: The luckiest tourist EVER (Now Constructing: 4maskwolf's Unnamed District)
Post by: Timeless Bob on February 04, 2014, 01:27:14 am
It happens, man.  I'll update the turn list.
Title: Re: The luckiest tourist EVER (Now featuring: Monitor Lisard's contribution)
Post by: Monitor Lisard on February 04, 2014, 03:25:37 am
Before I start playing: Is it nesessary to use nanofortress or I can just choose a small emabark? One more thing - what do I do with the finished building? Abandon it? 
Title: Re: The luckiest tourist EVER (Now featuring: Monitor Lisard's contribution)
Post by: Timeless Bob on February 04, 2014, 09:57:05 pm
Before I start playing: Is it nesessary to use nanofortress or I can just choose a small emabark? One more thing - what do I do with the finished building? Abandon it?

Yes, you do need to use nanofortress because the district will be a 1x1 embark.  Once you're finished, you can abandon it, or use Dfhack to "retire" it instead.  I notice I haven't put that process here, so I'll be adding I've added that to the front page.  Look for it under "The City".


Title: Re: The luckiest tourist EVER (Now featuring: Monitor Lisard's contribution)
Post by: Monitor Lisard on February 07, 2014, 12:53:36 pm
Ok, here's some information about my project. I would be called "Terrarium." It features a large green glass box standing on a stone pedestal with some cages and terrariums inside it. I emabarked to the southeast of Whitecastle. The embark site is called "Crystalstone".
Title: Re: The luckiest tourist EVER (Now Constructing: The Crystalstone District)
Post by: Timeless Bob on February 08, 2014, 04:00:13 am
Sounds fun.  What's the theme?  "Menagerie" or possibly "Arcology"?
Title: Re: The luckiest tourist EVER (Now Constructing: The Crystalstone District)
Post by: Monitor Lisard on February 08, 2014, 11:00:03 am
I guess, both will suit. Should I write some entries about the construction works?
Title: Re: The luckiest tourist EVER (Now Constructing: The Crystalstone District)
Post by: Timeless Bob on February 08, 2014, 10:23:41 pm
If you like.  I'm sure we'd enjoy hearing about your group's various trials and successes in this endeavour.  Block by agonizing block, The Forbidden City grows larger and more diverse.  As the years roll by, its stories also grow larger and more diverse.  Eventually, we may even have built a city the size of some of those human cities.  Now wouldn't that be something?
Title: Re: The luckiest tourist EVER (Now Constructing: The Crystalstone District)
Post by: Timeless Bob on February 11, 2014, 07:54:09 am
How goes the district?  Today's the deadline for submitting the save...
Title: Re: The luckiest tourist EVER (Now Constructing: The Crystalstone District)
Post by: Monitor Lisard on February 11, 2014, 08:05:36 am
I'm sorry, but it's still not finished. I can upload tha save if you wish, though.

Actually, I wasn't really familiar with that raws you're using, so it ended up as a total mayhem. I'll upload the save.

Edit: Here's the save:
http://dffd.wimbli.com/file.php?id=8411
Title: Re: The luckiest tourist EVER (Now Constructing: The Crystalstone District)
Post by: Timeless Bob on February 11, 2014, 04:57:52 pm
I'm sorry, but it's still not finished. I can upload tha save if you wish, though.

Actually, I wasn't really familiar with that raws you're using, so it ended up as a total mayhem. I'll upload the save.

Edit: Here's the save:
http://dffd.wimbli.com/file.php?id=8411

There's nobody on the list after you if you want to take another 1-week slot and work with this some more.
Title: Re: The luckiest tourist EVER (Now Constructing: The Crystalstone District)
Post by: Timeless Bob on February 22, 2014, 07:24:18 pm
That's it, then, I'll update the first page soon enough with Monitor Lisard's contribution.  Right now I'm crafting an entry for "The Museum", then I need to finish Dwarfopoly's Visual Guide so that game can get started.  However, once those are finished, I'll be coming back to The Misty Isle and adding yet more to it.