This looks very interesting.Spoiler (click to show/hide)
I'm not sure how much of this is actual gameplay and how much is it just wet-dreams of what-may-this-game-be-in-the-future, but it sure sounds veeeeeeery interesting.
I can't seem to move my ships or.. DO anything really, except talk to "Advisers" talking about warhammer jargon I don't understand. Woo!
I can't seem to move my ships or.. DO anything really, except talk to "Advisers" talking about warhammer jargon I don't understand. Woo!
There's a manual linked on the 1d4chan page. I'll add it to the OP.
Hey, that's pretty cool news! I remember following this before and then getting sad when the development went ghost town. Is this new alpha completely independent from their previous attempts?
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks. I wish the pdf and the imperial guard units would help you fight in battle or other allies help you if there on plannet
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks.
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks. I wish the pdf and the imperial guard units would help you fight in battle or other allies help you if there on plannetOdd. I've been dropping my entire chapter on an extremely infested ork planet (once via raid, once via invasion -- I've been reloading a turn 1 save as I figure out how things work, and there's an extremely infested planet just two turns away) and they've been straight curbstomping every ork encounter they're involved in. Like, the latest one involving ground invasion, the first offensive was ~7000 orks vs ~900 various marines, completely without vehicle support. Flawless victory, zero casualties on the marine side.
Ah, but do you have enuff dakka?Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks. I wish the pdf and the imperial guard units would help you fight in battle or other allies help you if there on plannetOdd. I've been dropping my entire chapter on an extremely infested ork planet (once via raid, once via invasion -- I've been reloading a turn 1 save as I figure out how things work, and there's an extremely infested planet just two turns away) and they've been straight curbstomping every ork encounter they're involved in. Like, the latest one involving ground invasion, the first offensive was ~7000 orks vs ~900 various marines, completely without vehicle support. Flawless victory, zero casualties on the marine side.
... though, to be fair, it's a bolter drilling/ork enemy/crafter chapter, so... I gots the better dakka.
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks.You probably had troubles here because you neglected the use of Codex Astartes prescribed, venerated tactic known by the name of STEEHL REHN (http://1d4chan.org/wiki/Indrick_Boreale#STEEL_REHN).
No such thing, so of course not. There's only more or less dakka, and not enuff. Enuff dakka is a fantasy and an impossibility -- an idealized, unreachable, goal. There is no forth state of dakka. Even better dakka is just shorthand for less more!dakka.*sage nod*
*resist the urge to yell STEEHL REHN*
I can't seem to land any troops (I might not have tranport ships or something.) How is it usually done?
Incidentally, if you're not after artifacts, and don't need non-dreadnaught vehicles, raiding is a lot faster and less fiddly.
Ah, bug update. Don't name troops Rangers. That triggers Inquisitorial wrath, because Rangers are already a unit in the game. An Eldar unit. So they think you've hired Eldar, and then the whole Imperium hates you.
Raiding is just what the game calls it. I think the emprah is fine with iron rain from the sky followed by intense and widespread xeno purging, at a rate twice that normally allowed by ground invasion :PIncidentally, if you're not after artifacts, and don't need non-dreadnaught vehicles, raiding is a lot faster and less fiddly.Other than the Emprah weeping because his Space Marines are just raiding instead of invading.
Ah, bug update. Don't name troops Rangers. That triggers Inquisitorial wrath, because Rangers are already a unit in the game. An Eldar unit. So they think you've hired Eldar, and then the whole Imperium hates you.
That....is fucking hilarious.
So uh ... don't rebel immediately against the Imperium, apparently that is a bad idea. I destroyed two small imperial navy fleets, and generally did stuff to piss the other Imperium groups off to try and see what would happen. Apparently the PDF on your homeworld will rebel, and the thing is they're a hell of a lot more competent than most IG apparently. I lost that battle against over 987000 PDF soldiers in under four turns after having my entire chapter unload with everything they have, and barely scratch them ....
Precisely. They killed me in five turns. Not exactly sure how that happened when for one they'd be far more poorly trained and equipped, and for two all standing military forces on Space Marine homeworlds are loyal servants of the chapter and no one else. However that's not the case as your planets PDF is counted as forces of the Imperium itself and not yours sadly.So uh ... don't rebel immediately against the Imperium, apparently that is a bad idea. I destroyed two small imperial navy fleets, and generally did stuff to piss the other Imperium groups off to try and see what would happen. Apparently the PDF on your homeworld will rebel, and the thing is they're a hell of a lot more competent than most IG apparently. I lost that battle against over 987000 PDF soldiers in under four turns after having my entire chapter unload with everything they have, and barely scratch them ....
That's backasswards. PDF are, almost without exception, never better equipped or trained that the Imperial Guard.
PDF on a normal world, maybe. PDF on a Chapter Homeworld, if I remember correctly, tend to be superior.So uh ... don't rebel immediately against the Imperium, apparently that is a bad idea. I destroyed two small imperial navy fleets, and generally did stuff to piss the other Imperium groups off to try and see what would happen. Apparently the PDF on your homeworld will rebel, and the thing is they're a hell of a lot more competent than most IG apparently. I lost that battle against over 987000 PDF soldiers in under four turns after having my entire chapter unload with everything they have, and barely scratch them ....
That's backasswards. PDF are, almost without exception, never better equipped or trained that the Imperial Guard.
Not exactly sure how that happened when for one they'd be far more poorly trained and equipped
987,000 PDF soldiersHint. Hint. It's called "PDF competency: Outnumber them a thousand to one." They don't even need freaking guns, they can just jump on the marines and vibrate a lot, melt the buggers like bees on a wasp.
Ah, bug update. Don't name troops Rangers. That triggers Inquisitorial wrath, because Rangers are already a unit in the game. An Eldar unit. So they think you've hired Eldar, and then the whole Imperium hates you.
That....is fucking hilarious.
Not only that. It's a DF level of a hilarity on a bug scale.
That is, it's not a bug, but a feature.
We must now embark on a righteous crusade and spam the current developer's email with pleas of making this a permanent thing. For the Emperor.
Not exactly sure how that happened when for one they'd be far more poorly trained and equipped987,000 PDF soldiersHint. Hint. It's called "PDF competency: Outnumber them a thousand to one." They don't even need freaking guns, they can just jump on the marines and vibrate a lot, melt the buggers like bees on a wasp.
Or they could just throw more soldiers at the marines until they run out of ammo/get bored to go away. The sad part is that I can see someone high up considering this a valid tactic.Not exactly sure how that happened when for one they'd be far more poorly trained and equipped987,000 PDF soldiersHint. Hint. It's called "PDF competency: Outnumber them a thousand to one." They don't even need freaking guns, they can just jump on the marines and vibrate a lot, melt the buggers like bees on a wasp.
Suggestions? Of note, I am running a tech heretic chapter >_>
I guess I'm way too late with the "kill counter" jokeOr they could just throw more soldiers at the marines until they run out of ammo/get bored to go away. The sad part is that I can see someone high up considering this a valid tactic.Not exactly sure how that happened when for one they'd be far more poorly trained and equipped987,000 PDF soldiersHint. Hint. It's called "PDF competency: Outnumber them a thousand to one." They don't even need freaking guns, they can just jump on the marines and vibrate a lot, melt the buggers like bees on a wasp.
Fun Fact: if you gift a demon possessed artifact to a sector commandant he goes insane and with him the entire sector will drown in chaos...quite literally as suddenly demon incursions and chaos fleets are butchering every planets defense and population by the billions, while the Corruption goes up to extreme almost everywhere.
Started game.Well that sucks for you, because you quit the game unnecessarily. Necron Tombs aren't in the game as of yet, they do nothing :P
Turn 2: Discover Necron tomb within same system as starting world.
Quit game.
Found some STCs and artifacts. Now know that you need to unload marines to pick them up, but that they're not implementation. Killed a warboss, it came up as light green in the battle report, no other real effects. Defeated a chaos uprising that was due to a daemonic incursion. Bombarded the entire population. Have fun possessing sand daemons. Incursion still in progress, but no pop to work with.The amount transferred button, after you elect one guy, press that, and it maxes it out.
Got inspected by Inquisition. Passed. Bought a minor artifact from Mechanicus, think it was an info key, so useless.
Can't wait till there's more to do. I hope a "select all" button for loading/unloading gets implemented as well.
How does one retrieve STC fragments? Unloading troops doesn't seem to work.
And all the other stuff like Necron tombs, ancient ruins etc. Artifacts can be picked up but I just assume the rest are unimplemented.
I believe the tyranids are a threat best left to the imperial Navy?How does one retrieve STC fragments? Unloading troops doesn't seem to work.
And all the other stuff like Necron tombs, ancient ruins etc. Artifacts can be picked up but I just assume the rest are unimplemented.
STC fragments, Necron tombs and ancient ruins are all unimplemented.
Also, how are you supposed to deal with Tyranids? Their fleets have like 8 battleship 16 crusers and 20 something frigates and it takes a long time just to get a single battlebarge.
This game has so much potential. Now it just needs unique non-stolen art assets. I like Empire of the Fading Sun as much as the next guy, but they could do something other than use a map from that game.
It seems anytime I get inquisitioned I get a drop in relations; I've been purgifying/cleansifying orks at every possible moment and my killcount is probably reaching the tens of thousands; what am I doing wrong?Accruing xeno taint, apparently. Maybe spend some time purifying the self instead of consorting with xeno scum. Rather imagine surrendering a few artifacts to the holy inquisition would be an appropriate sign of penance >_>
Anyone here bought either a crusade or repair license? I have no idea what either of them do.
Speaking of heretics, don't agree to Eldar requests for requisition. The price of consorting with xenos is a fatal error crash.
Requisition is a bit slow and i would like to see eventual events where you can get more resources and gene seed(To expand the current company and stuff).I don't read WH40k lore, so I was kinda shocked when I found out how you get geneseed. Apparently when marines die, they leave behind 2 eggs ("geneseeds") which you can implant (or inject?) into recruits. If that sounds reasonable to you, consider this: the simplest way to get geneseed when you're out is to strip a dozen scouts naked, back them up with apothecaries (and a carefully managed amount of "real" troops- the last thing you want is to lose the battle) and raid an ork infestation.
All in all, it sounds a bit gay-sexy though.
I believe, with the geneseed, there is a limited number of them and every time a Space Marine dies it has to be collected or they lose one potential new recruit. Of course that doesn't lead to a very sustainable faction where every lost battle results in unrecoverable troop numbers, so that's why this game has two appear for every fallen. Grimdark over sense and all that, Warhammer 40,000 is really not meant to be taken serious.
300 planets lost to alien invasions? The empire is even more doomed than before, DOOMED, but doesn't affect them in anyway.
All in all, it sounds a bit gay-sexy though.
I would not be surprised if this was intentional. WH40K is so deliciously over the top.
The official game lore also has two geneseeds per marine, one in the chest and one in the neck.On the bright side, you don't have to die for it to be extracted. In fact you have to survive for ~5 years for it to even be usable, so the game has it completely backwards.
I believe, with the geneseed, there is a limited number of them and every time a Space Marine dies it has to be collected or they lose one potential new recruit. Of course that doesn't lead to a very sustainable faction where every lost battle results in unrecoverable troop numbers, so that's why this game has two appear for every fallen. Grimdark over sense and all that, Warhammer 40,000 is really not meant to be taken serious.
300 planets lost to alien invasions? The empire is even more doomed than before, DOOMED, but doesn't affect them in anyway.
The official game lore also has two geneseeds per marine, one in the chest and one in the neck.
Wow, you can trade Gene Seed for Requisition?
A necessary mechanic maybe, but counter to most Space Marine lore. (Excluding the rule that there are no rules in 40k.)
Correct me if I'm wrong, but can't Marines grow additional geneseeds if they survive long enough?The official game lore also has two geneseeds per marine, one in the chest and one in the neck.On the bright side, you don't have to die for it to be extracted. In fact you have to survive for ~5 years for it to even be usable, so the game has it completely backwards.
Hard to say (I'm going by the wiki (http://warhammer40k.wikia.com/wiki/Progenoid_Glands) here), but it seems like no. Otherwise it would be kinda weird to only harvest them from dead people (which is, again implied, not stated, to be more of a custom, then a hard rule).Correct me if I'm wrong, but can't Marines grow additional geneseeds if they survive long enough?The official game lore also has two geneseeds per marine, one in the chest and one in the neck.On the bright side, you don't have to die for it to be extracted. In fact you have to survive for ~5 years for it to even be usable, so the game has it completely backwards.
Hard to say (I'm going by the wiki (http://warhammer40k.wikia.com/wiki/Progenoid_Glands) here), but it seems like no. Otherwise it would be kinda weird to only harvest them from dead people (which is, again implied, not stated, to be more of a custom, then a hard rule).Correct me if I'm wrong, but can't Marines grow additional geneseeds if they survive long enough?The official game lore also has two geneseeds per marine, one in the chest and one in the neck.On the bright side, you don't have to die for it to be extracted. In fact you have to survive for ~5 years for it to even be usable, so the game has it completely backwards.
Is there a way to increase the resolution ? Trying to manually increase the window size just lead into crash.
The text is really tiny small.
Is there anywhere we can find a changelog, or only by downloading the most recent version? I'm asking because in the version I downloaded yesterday, my marines were somewhat... cowardly during invasions, and refused to attack the orks. (Taking offensive actions in invasions were broken or not built yet.)
I know I'll be sticking endless hours into this, just as soon as I can properly bring the Emperor's Fury (or Furah?) to the orcs by crushing them under the treads of a Land Raider.
the chaos tainted one has the words "RUN" "GLD" "Chaos" and the no-taint one has "DPA" "GLD"
Is there a way to know what bonus/malus an equiped artifact does as those letters does not mean much to me ?
In my experience those letters are shorthand for the description of the artifact when it was identified. "RUN," for example, means that it has runic inscriptions or the like. For most of these it's pretty much impossible to tell what that means, but I suppose that makes a certain amount of sense. Attachments like "ULB" (I think that's what it was...), however, are for more mundane bonuses-- in that case, an underlinked bolter. Other more mundane aspects include better plating, various attached weapons, etc., while the more mysterious/occult ones are stuff like "eerie blue glow."Thanks, i have no knowledge with how the wh40k system deal with artifacts, so it's mostly cosmetic.
Thanks, i have no knowledge with how the wh40k system deal with artifacts, so it's mostly cosmetic.
I wonder if there's a real difference in planetary battle made for the mundane bonuses.
At this point I've found going on a crusade while is good for getting experience, it will end up hurting you so much it isn't even funny. I once sent enough marines to come back from the crusade however still lost 400 marines. 300 turns or so later another crusade is called which I know I wouldn't be able to deal with, let alone being able to keep the sector even remotely under control.
Huh, managed to get it working. How do you split your fleet? Wish there was a lil more documentation on what some of the items in game do though.
Also does anyone know what the number of tech marines influences?
New version is out!
No idea, not going to dig there too.
But i downloaded the new version on
http://1d4chan.org/wiki/Chapter_Master_(game) (http://1d4chan.org/wiki/Chapter_Master_(game))
as the "alpha" download link is apparently always updated to last game version
And after just giving a try and generating a random chapter, i sent my fleet to a nearby world that had some orks inside , and when i selected "raid" i was surprised to see no possibility to select the ships unloading their maines.
Looking at the chapter overview and clicking on one of the regiment, i noticed that in fact not a single of my guys were on the ships and i would have to load them all by selecting all of them one by one (until i noticed i could just click on "selection size" after selecting a single guy) ?
Did i miss something to setup (as in previous version they were all loaded in my ships at the start for all random chapters i played with) or is that something new to that version ?
And not sure if it's intended too, but if i select a few guys and click on "load to ship" the list of ship to load them into is empty, i need apparently to select manually a lots of guys to have that list appearing.
Copy-pasted from /tg/ for your convenience.\
Version 0.61 is now out.
-Advantages no longer disappear while loading
-Buffed Sister of Battle (hireling) slightly
-Trade bug is fixed
-The 'Artifact Options' upon meeting some faction bug has been fixed
-Ancient Ruins grant bonus Requisition until I actually program them
-Dark Angels added (mostly)
-Founding chapters now have like +3 Battle Barges
-Placeholder Advantages and Disadvantages added
-Dreadnoughts can now use Assault Cannons
-Hive Fleets take twice as long to show up
Copy-pasted from /tg/ for your convenience.
Version 0.61 is now out.
-Advantages no longer disappear while loading
-Buffed Sister of Battle (hireling) slightly
-Trade bug is fixed
-The 'Artifact Options' upon meeting some faction bug has been fixed
-Ancient Ruins grant bonus Requisition until I actually program them
-Dark Angels added (mostly)
-Founding chapters now have like +3 Battle Barges
-Placeholder Advantages and Disadvantages added
-Dreadnoughts can now use Assault Cannons
-Hive Fleets take twice as long to show up
i don't know shit about WH40k.
Should I play this?
I would say...its a good simulator and worth a try...just know that so many different weapons and equipment and stuff will just be confusing and foreign to you
i don't know shit about WH40k.
Should I play this?
So Iengaged in such unspeakable heresy that it cannot be mentioned here lest the corruption spread.cheated a bit to get unlimited requisition and attempted to buy a battle barge. It said it'd take 12 turns, I waited said turns and got a built message. However, I have no idea how to add it to the fleet. There's a "1" next to the entry in the armamentarium, but I can't find a way to add it to the fleet.
btw, is there a way not to attack the fleet of the imperial guards?
I need gene seeds, which I apparently can only acquire by letting Marines die. But I am also a person who is unbelievably anal about not losing special units.
Sounds like something the Spacewolves would say, them being Norse based and all that.I need gene seeds, which I apparently can only acquire by letting Marines die. But I am also a person who is unbelievably anal about not losing special units.
Still your quavering heart, for the Emperor is watching and cowardice sickens Him.
Know that the Astartes are born to fight and die. Even the least among them willingly embrace death, for it is the Emperor's will that they do so. No Astartes who dies in battle is truly dead, for they will live eternally sitting at the Emperor's table and march at his side with all other Astartes when called to the Final Battle. Do not mourn your fallen battle brothers! Instead celebrate their deaths, for they have done all that the Emperor and his Imperium asked of them.
Ask not how your battle brothers may give their lives for the Emperor. Ask how they may give their deaths for him.
Melee seems to be glitched. Notice how orks hit you like 10 times total every round even though you're killing hundreds of them.Things are going surprisingly well. several planets cleansed, 4 ruins looted, and no major losses yet. Having trouble collecting geneseed though.Spoiler: Sacrilege? What Sacrilege? (click to show/hide)
How do you get troops to engage melee? Only Dreadnoughts seem to do so, and my melee enthusiast pick is just lying there mostly unused.
Also...this text...is there any plans or ways to increase the resolution on the text? Its so hard to read half the timeThat's what i hope too, the small text is difficult to read, and during chapter creation it's painful.
So I'm a little confused about assigning Psykers and Techmarines to the Companies. Do you just put them on the ship and drop them along with the companies, or can you assign them in some way I haven't seen. (Other than I guess, promoting?)No idea, i usually use the Promote button to do the company switching.
You can try to convince the local sector commander to give you a new recruiting world.
You can try to convince the local sector commander to give you a new recruiting world.
Where's the interface for this? I've landed on half a dozen billion pop worlds and never had the opportunity to ask, and I don't see anything in the Imperial diplomacy menu for it either. Am I just being dense?
You can try to convince the local sector commander to give you a new recruiting world.
Where's the interface for this? I've landed on half a dozen billion pop worlds and never had the opportunity to ask, and I don't see anything in the Imperial diplomacy menu for it either. Am I just being dense?
Thanks.
It's a recruiting license. It's damn expensive to.
On the armory guy where you can buy weapons/armor/vehicles/ships this weapon is not listed.
Are more weapons becoming available with time, or is that weapon not yet implemented ?
I would like to add some troops to the chapter master but i can't seem to do that even through the Promote button, so no idea if there's another way
Well, went on a Crusade, lost 756 troops.
On the other hand my geneseed stocks have skyrocketed.
Just found out that an infernus pistol isn't the best weapon. It kills only one cultist per attack. Mastercrafted power sword kills ~100+.
Are the Techmarines and the Dreadnoughts in the same place? If you are flying around, I think you should spread some Techmarines in every ship for repairs. I seriously hope the game will automate stuff like this one day.
Re: librarians, yeah, I can't find use for them either. I can't move them to company librarians eithers. Maybe it is a Codex thing. Maybe one day we can differentiate between Codex-following chapters and those who don't. Librarians should be teh shit in fighting against daemons, I guess. Maybe they make a difference there?
Edit: Oh and space marines not kicking ass in ship-to-ship combat is intentional. Marines are supposed to rock in planetary invasions, while Imperial navy maintains space superiority and the Guard holds the planets the Marines capture. It is part of the division of power so rogue military units have a harder time building up pocket empires. It would be cool if we could build a space superiority fleet, but it would make Inquisition suspicious. Maybe once boarding is in we can actually capture Imp ships or something.
Are the Techmarines and the Dreadnoughts in the same place? If you are flying around, I think you should spread some Techmarines in every ship for repairs. I seriously hope the game will automate stuff like this one day.
Re: librarians, yeah, I can't find use for them either. I can't move them to company librarians eithers. Maybe it is a Codex thing. Maybe one day we can differentiate between Codex-following chapters and those who don't. Librarians should be teh shit in fighting against daemons, I guess. Maybe they make a difference there?
Edit: Oh and space marines not kicking ass in ship-to-ship combat is intentional. Marines are supposed to rock in planetary invasions, while Imperial navy maintains space superiority and the Guard holds the planets the Marines capture. It is part of the division of power so rogue military units have a harder time building up pocket empires. It would be cool if we could build a space superiority fleet, but it would make Inquisition suspicious. Maybe once boarding is in we can actually capture Imp ships or something.
Khorne, of course!
Hm... I seem to have won the new version, as far as it goes. Probably just a bad seed for the sector generation, but I wiped out the local orcs before a Waaaagh! could get off the ground, no Tau, no Eldar, no tyranid, and no chaos cults. There are one or two necron tombs identified, but they've stayed asleep for 200+ turns. The inquisition asks me to send a ship filled with marines here and there every so often, but arriving at the designated star seems to be enough to please them.
Hm... I seem to have won the new version, as far as it goes. Probably just a bad seed for the sector generation, but I wiped out the local orcs before a Waaaagh! could get off the ground, no Tau, no Eldar, no tyranid, and no chaos cults. There are one or two necron tombs identified, but they've stayed asleep for 200+ turns. The inquisition asks me to send a ship filled with marines here and there every so often, but arriving at the designated star seems to be enough to please them.
This seems to describe my game too. (I'm playing Blood Angels as well.) Lots of Ork invasions, zero of anything else going on. No corruption to speak of, very few events. The most I've seen is a WAAGGGH event, a Warp Storm event, and a "Someone in the Mechanicus doesn't like you" event. I keep reading other people's games with all the crazy shit going on, and it makes me wonder if the canon chapters have some sort of scenario presets. It seems like making a custom chapter, you're bound to see way more happen than with the Blood Angels who basically have no downsides or weaknesses other than the Black Rage. I've managed to go 40 turns and clear three heavy infestations and not lost a single marine. Granted, I have about 30 Death Company spread across the whole chapter, and several critically wounded scouts and what not...but they're not dead. Their healing rates seem atrociously slow though, at least while on a ship. Maybe that has to do with the # of Apothecaries on the ship.
They really need to change battle messages to differentiate people who are killed from those who are critically wounded.
edit
Turns out Librarians do gain xp. But it seems to be based on whether or not they get a kill, since I have Librarians with 1 or 2 xp over their starting amount. I also see them referenced in the army description when you've got few enough special troops it takes the time to describe them. So the game knows they're there, it just seems they're doing anything particularly special that we know of.
Hrm. Librarians don't seem to do shit in combat. Also, those missions to blow up necro tombs are bitches.
Hrm. Librarians don't seem to do shit in combat. Also, those missions to blow up necro tombs are bitches.
Chapter Master and four terminators seems to be a good group to send into the necron tombs (the most I've encountered on the way in was a couple of wraith things that the terminators make short work of). Chapter Master carries the plasma bomb >_>
Has anybody figured out what the minor artifacts the mechanicus trades are? They don't show up on the artifact list. Is it just a random unbuyable power armor?
Does anyone know how XP works exactly? I know making kills grants it...but I am personally more interested in what sort of game play efffects it has or what sort of things happen at certain XP thresholdsYour guys can start wearing terminator armor at 90exp. You can probably promote them to sergeant/captain/hq at various levels of exp too but I've never tried.
Boy is this game outsider un-friendly in its obscurantism.
Do I need to read up all those WH40K rulebooks to be able to tell the difference between those various weapons, various types of marines, the mysterious stuff I can trade for, and all the remaining acrane knowledge, or is there, somewhere, a breakdown of the stats that I could access? The faq and manual are certainly not very informative.
How do you put dreads in the front line?
They're automatically in the front line. (when you raid at least)How do you put dreads in the front line?
Pretty please? Anyone?
snipCheers. That helps quite a bit.
Judging from what others have said, yeah, it's just a bug.snipCheers. That helps quite a bit.
What about races? You get dropped dab smack in the middle of the game without any kind of information as to whom you're supposed(or not) to invade. Just a while ago, I ran a penitent chapter, and cleared out all orks form the map. There were no Tyranids or Chaos to be seen, so all (I think) I could do was wait for the inquisition to get pissed.
Is that just a sign of rickety jury-riggedness of the game, or did I miss something?
What about races? You get dropped dab smack in the middle of the game without any kind of information as to whom you're supposed(or not) to invade. Just a while ago, I ran a penitent chapter, and cleared out all orks form the map. There were no Tyranids or Chaos to be seen, so all (I think) I could do was wait for the inquisition to get pissed.
Is that just a sign of rickety jury-riggedness of the game, or did I miss something?
Ecclesiarchy: the Church part of the great religious space fascism. Technically "no man" may hold arms directly under their command, so their military is all-woman. Fellow humans and part of the Imperium.
corrections
Maan, those words. Callin' chaos evil space gods. That's just silly -- the worst sort of imperial propaganda. They're the space gods of hope, love, passion, and the strive toward perfection. Not evil at all. Maybe a little aggressive in terms of acquiring converts, but still. They only want what is good for mankind!
Also worth noting that good ol' god emperor is quite possibly the space god of order, and the atrocities done in his name are at least as bad >_>
... now I want to be able to corrupt my chapter. It'll be nice if we can eventually do that.
Maan, those words. Callin' chaos evil space gods. That's just silly -- the worst sort of imperial propaganda. They're the space gods of hope, love, passion, and the strive toward perfection. Not evil at all. Maybe a little aggressive in terms of acquiring converts, but still. They only want what is good for mankind!
Also worth noting that good ol' god emperor is quite possibly the space god of order, and the atrocities done in his name are at least as bad >_>
... now I want to be able to corrupt my chapter. It'll be nice if we can eventually do that.
To be fair, I predicated all that with a "this is how the 'ideal' space marine chapter would see things." In my opinion the ideals of the space marines aren't exactly better than some of those chaos folks. And the content currently in the game certainly hints at future myriad ways for your space marine chapter to piss off the inquisition. I certainly hope the dev continues this labor of love.
Maan, those words. Callin' chaos evil space gods.
Maan, those words. Callin' chaos evil space gods. That's just silly -- the worst sort of imperial propaganda. They're the space gods of hope, love, passion, and the strive toward perfection. Not evil at all. Maybe a little aggressive in terms of acquiring converts, but still. They only want what is good for mankind!yeah the empire doesnt seem like the nicest of places to live.
Also worth noting that good ol' god emperor is quite possibly the space god of order, and the atrocities done in his name are at least as bad >_>
... now I want to be able to corrupt my chapter. It'll be nice if we can eventually do that.
Aw, come on. Maybe they're just degenerate gamblers?Maan, those words. Callin' chaos evil space gods.
Dude they are black and red, that means evil. Color coded for your convenience (http://www.giantitp.com/comics/oots0207.html) XD
Silly, only one of them is red. The others are blue (well, technically more like warp rainbow but whatever), pink/purple, and green. Clearly that means they're upstanding bastions of goodness, royalty, and loyal watchmen of the woodlands. I suppose khorne can be evil, though, sure. Three out of five ain't bad insofar as good/evil spectrum of human-centric space gods go.Maan, those words. Callin' chaos evil space gods.
Dude they are black and red, that means evil. Color coded for your convenience (http://www.giantitp.com/comics/oots0207.html) XD
Can you really consider Slaanesh a human-centric space god though? Yes, the other gods were created/born during some of the darkest times of humanity which sorta implies that all of the other alien races aren't as special/warp-favoured but whatever however Slaanesh was created by the Eldar partying way too much. And if I remember correctly he/she/it gets first dibs on their souls if they die. Which is why the Eldar use soulstones to keep their souls safe. And the Dark Eldar... Don't give a shit or something? I don't know, my WH40k lore is pretty rusty. But to me Slaanesh seems to be connected to the Eldar than to the Empire.
Slaneesh is the god of party hard.
We should really have a WH40k thread, btw.
Given how Slaanesh was 'born' from the dark acts of the Eldar, it leads me to wonder if that wasn't also the case for the other three as well, far in the distant past. There was some fluff floating around that if the Emperor ever dies, there's a good chance that a new Chaos God would be born from humanity the same way Slaanesh rose from the Eldar.
While the Eldar created Slaneesh, in truth, Chaos loves humanity more. It's humanities existence that will lead to Chaos' ultimate victory, because as a species we feed all the Chaos Gods with our habits, prejudices and failings. And our inability to control ourselves is what will eventually fuel Chaos to the point where it will consume all of reality.
Put another way....Chaos is humanity's biggest fan.)
There are several. One here, one in GD as well.
Tzeentch = Change. Thanks, Obama ::)Tzeentch is the chaos god of hope. Change just happens to be a major component of that :P
While many perceive these motivations as healthy, wholesome, and perhaps even necessary to mortal existence, Tzeentch, the Great Conspirator, works to corrupt the aspirations and ambitions of Mankind and xenos alike, and to leverage these hopes and dreams for his own nefarious ends.
Hope, change, wizardry, ambition... He has a broad portfolio.
Back to the game itself: after a few failed attempts to lead the Lamenters, I seem to have hit a sweet spot. I deployed my forces on a planet with a small Ork infestation. Every turn about 350 of them attack me, get killed, reducing their presence level, which goes back up a turn later. Then the cycle repeats.
For a penitent chapter, such a source of enemies is a blessing. Several of my Astartes already qualify for promotions to Terminators and such, but I don't have the gear and can't ask Mechanicus for it. Do I need better relations or what? I can't see any way to increase my disposition with them, but their fleet is headed my way...
I thought the three main Chaos Gods were formed in the War of the Ancients? Between Necrons and the Ancients?
Hope, change, wizardry, ambition... He has a broad portfolio.
Back to the game itself: after a few failed attempts to lead the Lamenters, I seem to have hit a sweet spot. I deployed my forces on a planet with a small Ork infestation. Every turn about 350 of them attack me, get killed, reducing their presence level, which goes back up a turn later. Then the cycle repeats.
For a penitent chapter, such a source of enemies is a blessing. Several of my Astartes already qualify for promotions to Terminators and such, but I don't have the gear and can't ask Mechanicus for it. Do I need better relations or what? I can't see any way to increase my disposition with them, but their fleet is headed my way...
You need better relations. Just gift em a few artifacts.
Hope, change, wizardry, ambition... He has a broad portfolio.
Back to the game itself: after a few failed attempts to lead the Lamenters, I seem to have hit a sweet spot. I deployed my forces on a planet with a small Ork infestation. Every turn about 350 of them attack me, get killed, reducing their presence level, which goes back up a turn later. Then the cycle repeats.
For a penitent chapter, such a source of enemies is a blessing. Several of my Astartes already qualify for promotions to Terminators and such, but I don't have the gear and can't ask Mechanicus for it. Do I need better relations or what? I can't see any way to increase my disposition with them, but their fleet is headed my way...
You need better relations. Just gift em a few artifacts.
Thanks. I tried gifting them requisition, but that was only a waste.
I thought the three main Chaos Gods were formed in the War of the Ancients? Between Necrons and the Ancients?
According to wiki Every single life taken in anger increases the Blood God's power
Guess inquisition would like a couple words with the angry marines chapter.
In the end, the shamans decided to pool their collective psychic energies by reincarnating as a single soul in a single human body to create an individual they called "the New Man." The thousands of shamans, as one, took poison, and as one, they died, their souls flowing into the Immaterium in a rush of psychic power that overwhelmed those daemons who sought to feast upon it with a cleansing, purifying fire, a flame imperishable that became one soul out of many.
A year later the child who would become the Emperor was born in a Neolithic settlement of Anatolian herders and farmers.
In the end, the shamans decided to pool their collective psychic energies by reincarnating as a single soul in a single human body to create an individual they called "the New Man." The thousands of shamans, as one, took poison, and as one, they died, their souls flowing into the Immaterium in a rush of psychic power that overwhelmed those daemons who sought to feast upon it with a cleansing, purifying fire, a flame imperishable that became one soul out of many.
A year later the child who would become the Emperor was born in a Neolithic settlement of Anatolian herders and farmers.
Incidentally, I'm still looking to buy a copy of "Space Marine" by Ian Watson, part of the first generation of Black Library publications. Rumored to be the grimmest, darkest and most violent portrayal of Space Marines ever penned. Which if you've read any Space Marine fiction should say something. Having read some of Watson's earlier stuff, I can believe it. His Space Marines are human to a fault. Like, they're all recruited teenage hiver gang scum. While becoming super human and getting the arsenal to match, they still approach the world like overactive teenagers with the bloodthirst. Very little of the typical stoic and honorable Space Marine, a lot of the adrenaline-filled murder. It's been said that novel is the reason we have the "idealized" Space Marines we do today....because the "realistic" take on them was so horrifying they couldn't sell it to kids.
Well you have to see after all, they take a human male in his late teens, early adulthood, preferably from a technologically backwards world where they still behave like vikings, then put him through maddening training for warfare, turn him into a glorified killing machine, grant him high technology and then filll him up with all kinds of organs which basically makes him a demigod and finally they glaze over a liberal dose of religious fanatism.Are the Ultramarines recruited from Hive Worlds though? Most other chapters recruit from Hive Worlds or Feral Worlds, but the Ultramarines recruit from all of Ultramar.
How they managed to create something like the Ultramarines is beyond me. In all honesty i somewhat expect space marines to be something like slavering monstrosity genocide-hooked death angels instead of whatever gw tries to sell us. Basically Angry Marines.
Uh, how do you do those necron tomb-blowing missions? I landed some guys with the plasma bomb on the planet and nothing happened. Should I have raided or purged the planet, or what?
(Plus I don't really think Tyranids are evil as such, they are just....hungry. However, they are bad news for everyone else and as such worst.)
This is ridiculous. humans OP pls nerf
Ultramar is basically a mini-Empire within the overall structure. It's probably the closest you come to finding a 'nice' place to live in W40K for the average person, assuming the Tyrannids don't come busting in.
Yeah, I know. I failed it, as nothing happened once I got there.Y'did the land-and-wait-several-turns thing?
I landed five guys, one with the bomb, and waited two turns. Then the mission failed.Yeah, I know. I failed it, as nothing happened once I got there.Y'did the land-and-wait-several-turns thing?
Meh, the Emperor isn't exactly evil though. He's Lawful Evil at worst and probably Lawful Neutral. Things would probably have been at least a bit better if the Emperor hadn't basically been killed.Isn't... isn't the Emperor actually Lawful GOOD?
And you can't really blame them for erecting the Astronomician, if they hadn't it would have been almost impossible to create the Empire. And don't forget that the Astronomician and the Navigators were just ment as a stopgap until an Imperial Webway could be built. But then the Horus Heresy happened.
I landed five guys, one with the bomb, and waited two turns. Then the mission failed.Yeah, I know. I failed it, as nothing happened once I got there.Y'did the land-and-wait-several-turns thing?
Isn't... isn't the Emperor actually Lawful GOOD?Through massive amounts of violence and a galaxy wide campaign of military conquest. Lawful good, he was not. I'd peg 'im as some form of neutral, but anything from lawful to chaotic (monomaniacal focus) could possibly fit.
As in, his vision was to drag the humanity OUT of the dark ages and usher a new era of understanding and tolerance, even (especially?) towards alien races?
Still wasn't it more of a "liberation" and "bringing order to anarchy" kind of conquest?That's every conquest ever. Enemies are always evil (or at least very, very wrong), backwards, or decadent.
That's every conquest ever. Enemies are always evil (or at least very, very wrong), backwards, or decadent.I dunno, some conquest can be for profit (DE I guess?), some for fun (Orcs), some for "greater good"? But yeah, I see your point.
Since when does xenocide negate Lawful Good? If there's one thing I learned from years of D&D, it's that wholesale slaughter of entire species was cool as long as those species were eeeeeevvvviiiillll.Isn't... isn't the Emperor actually Lawful GOOD?Through massive amounts of violence and a galaxy wide campaign of military conquest. Lawful good, he was not. I'd peg 'im as some form of neutral, but anything from lawful to chaotic (monomaniacal focus) could possibly fit.
As in, his vision was to drag the humanity OUT of the dark ages and usher a new era of understanding and tolerance, even (especially?) towards alien races?
Moronic Evil.Seems to be the general theme of the universe.
Since when does xenocide negate Lawful Good? If there's one thing I learned from years of D&D, it's that wholesale slaughter of entire species was cool as long as those species were eeeeeevvvviiiillll.Because those aliens were dicks, when the Age of Strife began most of humanities neighboring aliens turned on them and started to core them out. Practically every race humanity meets is just as ruthless and as ambitious as humanity is.
Wait, slow down. The Emperor did some pretty questionable to terrible things, honestly.
The Crusade had a bunch of genocide over arbitrary reasons. You're a strand of humanity that mutated along the way by no fault of your own? Die! You're a strand of humanity that's totally pure but decided to make AI-controlled robots that make your life easier? Die! You're a strand of humanity that cooperated with xenos cause you would've otherwise been destroyed? Die!
Not to mention he has a pretty moronically heavy-handed way of dealing with his sons. For that matter, his sons are total morons for the most part as well. "One of my sons continues to be a psyker despite my wishes? I'll just send out my loyal but totally stupid, superstitious and blood-thirsty son to bring him in. He surely won't just try to kill and destroy everything for no reason. One of my sons built a gigantic city based around worshipping me as a god? I'll have one of my other sons just bombard it to hell, making around a billion people homeless, injured or dead. Oh, hey, Angron. How are those rage needles stuck in your brain working out? I was thinking of getting some myself. I'm kind of concerned they'll make me accidentally kill Malcador, but what can you do."
On the alignment scale, he's kind of Moronic Evil.
If the Emperor can reincarnate, that kinda puts the forces of Chaos on the clock.]
Since the Imperium is losing worlds at a alarming rate sooner or later the world of Terra and the Golden Throne will be exposed to alien forces, which will lead to Emperor's death.
Then he reincarnates and goes to kick some major alien ass, including Chaos.
The only way I see for Chaos to not lose is to secretly support the Imperium forces against Tyranids and the like, to avoid that sort of scenario.
Now though his beacon creates the astromomicon beacon that all of humanity uses to navigate the warp (And attracts the Tyranids into the Galaxy) so if he where to die and not be reborn it would essentially cripple humanity.Well, until they got off their arse and went and ganked the tau's FTL tech like they should have done ten seconds after the space commies showed up. Or maybe yoink the necron's. Whoever, really. Non-astronomicon/chaos sided FTL travel is a solved thing in the WH40k verse, it's just humans, at this point, are intensely lazy in regards to advancing technology.
It's just humans, at this point, areintensely lazy in regards toknow that advancing technology is HERESY.
The orkz have conquered the universe, insofar as they're concerned. It's exactly how they want it. WH40k is basically ork heaven. They don't want victory, they want a fight.And there it is: the secret of all the GrimDark silliness- it's because the Ork will it. :P
The Eldar (both chocolate and vanilla) should use their superior webway to do raids onhumanityeveryone- humans can't be everywhere at once, and they can.
the Necrons. What were they waiting for all these years? Come to think of it, I have no idea what they want now either....
The Tyranids, if like the Astronomicon Beacon so much, why aren't they on Terra yet? Space is a big empty thing, for math's sake, it's not like the Imperial fleet can catch them in transit.
Where does one go to read through this mess of I Can't Follow?Orks just like to kill
Just the basics, please.
Where does one go to read through this mess of I Can't Follow?
Just the basics, please.
But you're neglecting the best Space Marine chapter ever made!Where does one go to read through this mess of I Can't Follow?Orks just like to kill
Just the basics, please.
Tyranids just like to eat
Necrons like to destory shit and laugh
Human get to eat shit
Tau dose nothing and live on each day because of that
Eldar just like to fuck mind then laugh
Dark Eldar like to fuck the body then mind then laugh while doing both
So, an inquisitor decided to inspect my fleet as it was departing on a crusade. After some ultimatum I could not comply with, the Imperium turned on me :/Far as I can tell, you need people to die so you get gene seeds.
Hope it get refined some more, very promising.
Is there any reason not to attack with all your forces on raids? Seem like it's always the optimum strategy. It would be cool if you had to crack the planetary defenses with specialized small scale raids before sending the whole chapter down.
You know, for a minute there I thought that the picture would be about the Ultrasmurfs. Not that I'm complaining of course. Complaining would be heresy.I thought it was gonna be Kitty Marines: http://www.dakkadakka.com/dakkaforum/posts/list/450975.page
That kitty creature looks like something Slaanesh would create. Blood magpies, though, are an awesome concept. They should next start "finding" planets by whisking them away into warp.*coughAureliacough*
Also, it should be noted that the policy against xenos is far more de jure than de facto. Humans are by and large horrifically xenophobic, but the further you get from Terra the more likely you are to see interaction. First it's just a few natives who managed to avoid extermination trying to get along in the Underhives. Then it's the alien being horrible and deserving of extermination, but that would be so much work, and the hardcore Imperial factions never come here. Then you get out to the Eastern Fringe and you have people who were only brought back to the Imperium in the last few centuries, and they'll happily work with the xeno they know against the xeno that's trying to eat the entire galaxy.
Does this game have a webpage beyond the 4chan link? Is the first post still current with the latest download?
My friend always said that the simplest way to have an Imperator in a tabletop game is to put a wreath on your head and stand on the table. Whatever you point at, dies.Or you could hire midgets to play your imperators...
Well, some people were stating Emperor was LG, so just pointing out his genocidal policies... Though to be honest, D&D alignments suck ass anyway. It all comes down to paladins murdering goblin children etc in the end.
Midgets are only tall enough for Emperors class I think. Unless you dress them up a leg then maybe... I'll go find a midget.My friend always said that the simplest way to have an Imperator in a tabletop game is to put a wreath on your head and stand on the table. Whatever you point at, dies.Or you could hire midgets to play your imperators...
Hmm...
Well, for it to be an accurate Imperator there has to be soemthing of a castle ABOVE the head, so you just give them a castle-hat.Midgets are only tall enough for Emperors class I think. Unless you dress them up a leg then maybe... I'll go find a midget.My friend always said that the simplest way to have an Imperator in a tabletop game is to put a wreath on your head and stand on the table. Whatever you point at, dies.Or you could hire midgets to play your imperators...
Hmm...
It would be fun to read some chaos pov material for a change and see how this chaos chapter works in regards of low status cultist vs the life of low status mans on hive worlds
Yeah sure and then Inquisition comes calling, executing thousands for not shooting xenos on sight.Not...really? I mean, certainly the Ordo Xenos kills plenty of people for colluding with the Enemies of Mankind, but "and the inquisition kills them all" is a lazy and boring way to look at 40k. Especially since it isn't true in many cases. Rogue Traders are, of course, explicitly allowed to deal with xenos as they see fit, but also non-Puritan Inquisitors have a tendency to ignore or work with xenos. It's not an uncommon, or even unreasonable opinion, that Chaos represents the bigger threat. That's not even getting into pro-Xeno Recongregators and the Xenos Hybris. And, of course, there's still the entire Eastern Fringe. Imperial Law just isn't very authoritative there.
That would actually be a fun campaign to play in 40k - being democratic activists who want to, you know, end all the fucked up shit. It would need careful balancing to keep things going without asshatting with Chaos or something, while avoiding extermination and so forth. Of course it would all go to shit in the end, but it might still be a good story. Best possible result would be getting alive into Tau space and turning to them, I guess. Even if they are mindfuckers, they are better than the other options.Letting aliens live doesn't have much of anything to do with democracy. But even so, there are democracies in the Imperium. It's a decentralized system, and so long are the tithes are paid and heresy is suppressed Terra cares little what form a planetary government takes. There is every kind of government one can imagine out there.
Give it to the guardcan you give it to inquisition for shit and giggles?
had three planet with extreme corruption, kept spawning annoying heretical fleet.
after some full chapter raiding, now all heretic are cleansed, but corruption remain high, and had to left a company on each planet to crush the forces that keep spawning
a system nearby is also feeling the taint of chaos. I am running purges on it, and corruption falls to 0% to return next turn.
cannot call an exterminatus on chaos planet yet, so I don't know what else to do with them other than perennial blockade and annoying attack popup at each turn :P
anyway, any tip on cleansing demon worlds?
so I have 2 critical scouts...the first one was given bionics and sent back to the home planet and has been there for near 20 turns...no change in condition...same with the new on. Also my unit count went down from 1001 to 999...I don't know where I lost these 2 as it still shows my 2 scouts (the only people truly hurt) and the count went to 999 long after both became critical
anyway, any tip on cleansing demon worlds?The Emperor's Most Holy Extermanatus via Two-Stage Cyclonic Torpedoes, followed by system quarantine.
so I have 2 critical scouts...the first one was given bionics and sent back to the home planet and has been there for near 20 turns...no change in condition...same with the new on. Also my unit count went down from 1001 to 999...I don't know where I lost these 2 as it still shows my 2 scouts (the only people truly hurt) and the count went to 999 long after both became critical
Maybe that's what makes one a viable candidate for becoming a Dreadnaught. Would make sense, they're so critically wounded they can't do anything unless they're entombed. Still, that doesn't explain what to do them with them otherwise.
Question, if I station my marine on planet before hive fleet invade , will that prevent that system from being devore? Like what the untramarine did. :D
Difficulty of setting? It is a theme that Space Marines are losing a constant battle, despite many victories. Maybe the game portrays that in never really being able to recover from loses to the starting amounts. This doesn't really work in a game setting, unless we take the game as one without a win condition and rather one to see how long you last.
Is the code for this available anywhere?
Is the code for this available anywhere?
My guess would be "hell no." Could email Duke to see if he's down with collaboration.
Considering the hell development this has been through, I think I can speak for everybody when I say that a fork explosion would be a bad thing.
Division of fanbase over different features in various forks leads to a political shit-struggle over "who's the main developer" and that generally leads to, at best, slowed down development, and at worst, everybody quits being a developer.Considering the hell development this has been through, I think I can speak for everybody when I say that a fork explosion would be a bad thing.
Do you mean he should wait until the game is stable enough for him to handle forkers, or just generally? Why?
Considering the hell development this has been through, I think I can speak for everybody when I say that a fork explosion would be a bad thing.
Do you mean he should wait until the game is stable enough for him to handle forkers, or just generally? Why?
Only dreadnaughts are used in Raids, tanks have to be loaded onto a planet.This is something i didn't knew, i was assuming the raids was unloading everything from the selected ships.
I drop all my HQ units into the same ship as my scouts and use them in combat a lot...they seem to do just fine actually...I am guessing you just got unlucky
Also, is there a benefit to having assloads of Sororitas Cathedrals spread all over the galaxy? Seems like that and Necron Tombs make up a large percentage of finds. (And so far both elicit groans from me.)Maybe it's something not yet completely implemented.
6. 10 gene stability is not 100% stability apparently, maybe 99% or something.
And... what is with Librarians? Do they do Psyker stuff?
Thhe system in ninja village ios works well and is low fi enough
https://m.youtube.com/watch?v=3pFbii17Gx0
The UI needs something of an overhaul. There needs to be a way to easily tell what troops are on what ship and on what planet, and to move them between. Similar is needed for equipment.
As it is, you need to drill into each company to find out where each marine or vehicle is. You cant click on a planet and see who is on it. You cant click on a ship and see who is on it. You cant group or move by squads.
Equipping has similar issues.
Invading should be able to be done in mass, similar to raiding.
might be some intentional anti-cheat protection.
Cheat-Engine is pretty difficult to use with this game, I couldn't get it to find any of the values I was searching for in memory -- Chapter creation points, geneseed, requisition... They are either stored in memory in some strange way, or are intentionally obfuscated.
So the game definitely handles numbers strangely. It may just be anecdotally strange, or it might be intentional to prevent people like you and me from cheating.
While I think they were made several centuries apart, so you'd think Aquila would be stronger, on the tabletop there is no difference and serves no purpose other than variety.Apparently both were developed during the Horus heresy [1] (http://wh40k.lexicanum.com/wiki/Mark_6_%22Corvus_Armour%22), which narrows the window to about a decade.
While I think they were made several centuries apart, so you'd think Aquila would be stronger, on the tabletop there is no difference and serves no purpose other than variety.Apparently both were developed during the Horus heresy [1] (http://wh40k.lexicanum.com/wiki/Mark_6_%22Corvus_Armour%22), which narrows the window to about a decade.
Fun fact from the same article: Adepta Sororitas (female space marines in service of the Ecclesiarchy) legitimately have -4STR.
Oh, I'm not saying it's not properly justified. I don't (surprisingly for me) even think it's sexist (the WH40k universe arguably has more gender equality then our own, I have no beef with their writers). But it's true.Fun fact from the same article: Adepta Sororitas (female space marines in service of the Ecclesiarchy) legitimately have -4STR.Makes sense as they have not been bio-engineered like the Space Marines. I don't think it's got to do with their gender :P
Funny enough, WH40K universe still has only a dozen non-European people. :p Perhaps the Emperor was literally a Nazi.
Even though the emperor was born in turkey according to canon.I guess they still celebrate traditional Thanksgiving in the 41st millenium.
But since then (as it was a very very long time ago), they're recruiting new space marines in all those feral worlds apparently before bio-engineering them into spaceguys to fit into a chapter, so it should be the end of the clone stuff and nowadays there should be a very lot of diversity of appearance and skin colors in chapters.As far as I can tell, they are actively remaking a recruit's DNA as he is transformed into a space marine. What's the guard's excuse?
I seem to recall that some geneseed mutation results in the Salamanders skin turning jet black?
I think the White Scars chapter are Mongolian. Or rather, they retain the tribal markings that they gain from their recruitment homeworld.
Black Templars are a little strange because they don't have a standard recruitment world, but instead use chapter keeps wherever they crusade.
"Since the Black Templars have no Chapter homeworld, all of their recruiting is done via their Chapter Keeps. Chapter Keeps are built on most worlds conquered by the Black Templars, and are used as staging ground for Crusade forces and recruitment posts for the Chapter. A Chapter Keep only recruits a few individuals a year."
http://warhammer40k.wikia.com/wiki/Black_Templars (http://warhammer40k.wikia.com/wiki/Black_Templars)
Wow, a few individuals a year? That's way more than I can recruit in Chapter Master. :-)84/1000 of an imperial year. *beat* Which by pure chance coincides with 1 Earth month.
(I say that assuming a turn is a month, but I must admit, it's not really clear to me how long a turn is.)
Is this the wrong place to ask questions? I cant bring myself to register or post on 4chan.
1 - I told my honor guard to use omissian power axes by default, but cant seem to produce any or purchase any. Should I just not specify those for new chapters?
2 - I've tried to buy skritari, tech priests, and land raiders from the mechanicus. Trade goes okay, and ships meet me to complete the trade, but I do not see the troops or vehicles anywhere. On the other hand, someone on my battlebarge is occasionally fireing a Conversion Beamer when i go on raids. This might be one of the mechanicus guys?
2 (cont) - Terminator armor purchases go of with no problem. Artifact purchases (from diplomacy) seem to never produce any artifacts.
3 - landing vehicles by themselves seems to not provoke a battle?
4 - combat seems to be resolved by groups of weapons. Is there any reason I should not setup terminators to dual-wield assault cannons? will they have a weaker defense in close combat? What about Devistators, can I give them two heavy weapons and expect them to fire both?
5 - is there any way to view the game data and compare weapon stats? I expect the multimeltas should have a huge area effect, and plasma guns a small area and huge penetration? but it's hard to tell what is going on under the covers.
edit - 6 - it looks like my reputation with the mechanicus is steadily dropping. it keeps going lower every few turns, i think it started at 60 or 65 and is now around 56. How do I get it back up?
5 - is there any way to view the game data and compare weapon stats? I expect the multimeltas should have a huge area effect, and plasma guns a small area and huge penetration? but it's hard to tell what is going on under the covers.
2 - I've tried to buy skritari, tech priests, and land raiders from the mechanicus. Trade goes okay, and ships meet me to complete the trade, but I do not see the troops or vehicles anywhere. On the other hand, someone on my battlebarge is occasionally fireing a Conversion Beamer when i go on raids. This might be one of the mechanicus guys?2. Skritarii should show up under your Chapter Master's unit, similar to the Honor Guard I reckon.(I havn't made any of those yet.) I assume it is the same for the other units you buy. (They seem to be cannon fodder compared to anything else you bring.)
edit - 6 - it looks like my reputation with the mechanicus is steadily dropping. it keeps going lower every few turns, i think it started at 60 or 65 and is now around 56. How do I get it back up?
As far as table top goes, Multi-meltas don't fire AoE, if I'm remembering my rules right.
Would like to peek at the numbers under the hood, if that's possible (too much to ask to externalize the data?)In the future updates will likely get larger, so I'll be sure to share details when they happen. Until then what did you have in mind? I've shared weapon stats before.
Thanks for making this game a reality. It's the sort of game I wish major developers would actually consider making that has been left up to a loyal fanbase to create instead.It's been my pleasure. Working on games is way more fun than it should be.
Is this the wrong place to ask questions? I cant bring myself to register or post on 4chan.Just a note, you dont have to register on 4chan, thats the point of 4chan :V
1 - I told my honor guard to use omissian power axes by default, but cant seem to produce any or purchase any. Should I just not specify those for new chapters?
2 - I've tried to buy skritari, tech priests, and land raiders from the mechanicus. Trade goes okay, and ships meet me to complete the trade, but I do not see the troops or vehicles anywhere. On the other hand, someone on my battlebarge is occasionally fireing a Conversion Beamer when i go on raids. This might be one of the mechanicus guys?
2 (cont) - Terminator armor purchases go of with no problem. Artifact purchases (from diplomacy) seem to never produce any artifacts.
3 - landing vehicles by themselves seems to not provoke a battle?
4 - combat seems to be resolved by groups of weapons. Is there any reason I should not setup terminators to dual-wield assault cannons? will they have a weaker defense in close combat? What about Devistators, can I give them two heavy weapons and expect them to fire both?
5 - is there any way to view the game data and compare weapon stats? I expect the multimeltas should have a huge area effect, and plasma guns a small area and huge penetration? but it's hard to tell what is going on under the covers.
edit - 6 - it looks like my reputation with the mechanicus is steadily dropping. it keeps going lower every few turns, i think it started at 60 or 65 and is now around 56. How do I get it back up?
Gentlepeople.
An IRC-goer kind of shooed me in the direction of this thread. I'm Duke, the main developer for Chapter Master. Reading through these posts has been amusing. I'm here to answer concerns and questions anyone might have (not very fast, most likely). Bring it.
The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.
Gentlepeople.Your present really make my day sir :D
An IRC-goer kind of shooed me in the direction of this thread. I'm Duke, the main developer for Chapter Master. Reading through these posts has been amusing. I'm here to answer concerns and questions anyone might have (not very fast, most likely). Bring it.
The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.
In the future updates will likely get larger, so I'll be sure to share details when they happen. Until then what did you have in mind? I've shared weapon stats before.
Thanks for making this game a reality
Yeah, but if you do it in an abstracted way, like in Distant Worlds, it could add a bit of flavor. Maybe if the movement of guys is restricted to a company at a time?
Gentlepeople.
An IRC-goer kind of shooed me in the direction of this thread. I'm Duke, the main developer for Chapter Master. Reading through these posts has been amusing. I'm here to answer concerns and questions anyone might have (not very fast, most likely). Bring it.
The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.
The only thing that I want to ask is, Do you plan to change anything about recruitment system? cause 3-4 year for 1 scount is really painful. :'(The reason recruitment is so slow is because I've taken into account getting the Recruits when they are unaugmented humans, and the time to train + implant all of the astartes upgrades. With additional recruiting worlds the rate of finding these recruits is literally doubled, and then tripled if you have three worlds. Despite this that may still be too slow. I might increase the rate at which they are found in the future.
Do you plan on giving more control over combat? From what I've read it seems pretty abstract. I wouldn't actually mind this sometimes, assuming realistically the chapter master couldn't micromanage ALL the fights, but nevertheless.
Are you going to give individual marines more personality?
Dev in da house!In earlier versions of Chapter Master I actually had animated ground combat. Every 3 marines or vehicles would be represented by a sprite, sometimes even more for the enemy, and then the two sides would just smash together. Explosions everywhere. The problem with that was it was difficult to represent so many units at once, and eventually, despite having a 3:1 or 1:50 ratio for enemies too many calculations were being ran. Performance was terrible. I might go back to an animated battle in the future.
Why are space battles all graphical while ground combat text-based? Seems slightly odd.
I was thinking of external data read in from files, for troops, armor, weapons, ships, vehicles, wargear... not only would this make it viewable, it would make it moddable.I'll pull up some data and post it. And flying low is the name of the game currently.
...but keep in mind, even those guys that made the free fanmade Space Hulk game got shutdown. Fly low.
I guess I do have one question, RE: The Librarium and Armamentarium Staff.A lot of that IS unimplemented. Currently you can sort of 'promote' Chaplains and Apothecaries into the other companies, but there's still much to be desired there. As I continue to do research it also appears that specialist marines might not be counted against the 1000 marines in a chapter. If it's that much of a pain I can easily allow techmarines and librarians to be promoted to other companies also.
Are they intended to float outside the company command structure? Because it makes it kind of a pain in the ass to manage them in the field.
Is Chaos infestation going to be implemented? Specifically, the idea that if Chaos ever claims an area strongly and for long enough, that it gets Warp-shifted and thus becomes almost impossible to purge?
Is Chaos infestation going to be implemented? Specifically, the idea that if Chaos ever claims an area strongly and for long enough, that it gets Warp-shifted and thus becomes almost impossible to purge?Pretty much. Daemon worlds are already in but not fully programmed. Other stuff should also follow.
Any insight on why units sometimes don't attack during battles? Is it a range thing?Units only attack if they have a valid enemy to use a weapon on- so if your front rank is made up of Dreadnoughts, the dreads block line of sight to the rear ranks and can only be harmed by decently strong weapons. If the enemy has nothing but Ork boys in their own front rank, and piddly dakka behind that, they simply won't attack at all. Or it might be a bug.
Definitely helps if there was something that indicated that. I've gotten myself in situations where neither side attacks each other, for over +10 turns.Any insight on why units sometimes don't attack during battles? Is it a range thing?Units only attack if they have a valid enemy to use a weapon on- so if your front rank is made up of Dreadnoughts, the dreads block line of sight to the rear ranks and can only be harmed by decently strong weapons. If the enemy has nothing but Ork boys in their own front rank, and piddly dakka behind that, they simply won't attack at all. Or it might be a bug.
The only thing that I want to ask is, Do you plan to change anything about recruitment system? cause 3-4 year for 1 scount is really painful. :'(The reason recruitment is so slow is because I've taken into account getting the Recruits when they are unaugmented humans, and the time to train + implant all of the astartes upgrades. With additional recruiting worlds the rate of finding these recruits is literally doubled, and then tripled if you have three worlds. Despite this that may still be too slow. I might increase the rate at which they are found in the future.Do you plan on giving more control over combat? From what I've read it seems pretty abstract. I wouldn't actually mind this sometimes, assuming realistically the chapter master couldn't micromanage ALL the fights, but nevertheless.
Are you going to give individual marines more personality?Dev in da house!In earlier versions of Chapter Master I actually had animated ground combat. Every 3 marines or vehicles would be represented by a sprite, sometimes even more for the enemy, and then the two sides would just smash together. Explosions everywhere. The problem with that was it was difficult to represent so many units at once, and eventually, despite having a 3:1 or 1:50 ratio for enemies too many calculations were being ran. Performance was terrible. I might go back to an animated battle in the future.
Why are space battles all graphical while ground combat text-based? Seems slightly odd.
One of the suggestions (that might have been in this thread?) was to represent a more abstract battlefield with icons and whatnot. This may occur in the future- a small battle display and customizing formations. We will see.
I like that recruitment is fluffy. That's what's really important to this game, is its commitment to the fluff. Every game studio that touches 40k, one of the first things they do change what parts of the fluff don't work for your average video game. Not saying that's not warranted in a lot of places but, like you said, "every other RTS game has quick recruitment and that CM does not makes it feel different." Fluff, wielded in the right hands and with the light of the Emperor, can make for good gameplay.
I think part of the problem is this: the game map is too small to really, you know, rebuild the 10th company from its dregs in any sort of reasonable game. In the time it take to bring 50 neophytes into the 10th company, you've cleaned the map thrice over (or you got Tyranid fleets in which case, you're probably bio-matter at this point.)
Not sure if there are plans to expand the game map but.....I'd play it. I'd play the shit out of it.
Plus when like 3 Dreadnoughts are holding back hundreds of melee attackers, seem a bit unrealistic. In terms of lore, just about anything in the standard 40k table top can be brought down with enough units swarming over it; ripping out power cables, wrenching off armor plates, climbing in through top hatches, ect.....In the end I just want to read about my Assault Marines tearing shit up without having to build a combat force specifically for that to happen.That'll probably be added semi-soonish.
Second point: An abstracted display would be great. Even having some cursory control (order a retreat/rush into melee range/whatever) over the battle would help the player feel much more in control. This is especially the case as you're not normally fighting tons of battles every turn like in a lot of 4x games, where it just eventually becomes a pain to click through them all.Anything display related, or adding more buttons/functionality, will have to wait for the UI update.
I think part of the problem is this: the game map is too small to really, you know, rebuild the 10th company from its dregs in any sort of reasonable game. In the time it take to bring 50 neophytes into the 10th company, you've cleaned the map thrice over (or you got Tyranid fleets in which case, you're probably bio-matter at this point.)The may used to be even smaller- about half the current number of stars. It's pretty decently big as is, but increasing it further is relatively easy to do.
Not sure if there are plans to expand the game map but.....I'd play it. I'd play the shit out of it.
Is the game just grabbing a random marine from the Chapter when it starts training an Aspirant, is that why there's the XP difference?Yes. Aspirants are taken from 1st and 2nd company, IIRC. Might just be 1st.
Do they recruit in parallel? if you recruit give guys, do they marine-itize them one at a time or all at the same time?They recruit in sequence but all recruits train at the same time. This means you can get a maximum of one Scout each turn, IIRC. Adding more visibility to the recruit pane will have to wait for the UI update. That's going to be the big update that adds more options, functionality, and prettiness. Soon.
Maybe a good solution to have would be to make the recruitment process more visible. Like, you can see what level each recruit is at, or something.
But my problem is it is not a parallel process, which lead to situation where you have 40-50 neophyte waiting in line to be train.Recruiting is not parallel but training is. Military assistance you place the green circle over where you want the computer to attack. It's fairly bugged currently, so I'll be fixing that.
Another question for Mr.Duke
How "request military support" really work? Do we click plant or fleet or our fleet?
That doesn't explain why my CM only sometimes chooses to attack during raids. (he attacks in only something like 1/5 raids performed by my chapter) Are there some hidden range and weapon cooldown properties being tracked behind the scenes? What about librarians? Experience indicates that they participate in fighting but I've never seen them actually attack anything.Any insight on why units sometimes don't attack during battles? Is it a range thing?Units only attack if they have a valid enemy to use a weapon on- so if your front rank is made up of Dreadnoughts, the dreads block line of sight to the rear ranks and can only be harmed by decently strong weapons. If the enemy has nothing but Ork boys in their own front rank, and piddly dakka behind that, they simply won't attack at all. Or it might be a bug.
The reason recruitment is so slow is because I've taken into account getting the Recruits when they are unaugmented humans, and the time to train + implant all of the astartes upgrades. With additional recruiting worlds the rate of finding these recruits is literally doubled, and then tripled if you have three worlds. Despite this that may still be too slow. I might increase the rate at which they are found in the future.I think the issue with it being slow is when the marine is recruited the others that are in training are considered a fresh recruit so only 1 marine is in training at a time, I tried this once where I had 3 recruiting worlds, 300 or so recruits in training, only 1 new marine every 60-100 turns or so.
What exactly do bionics and the rosarius do?
It's loyalty. Whether that's your Chapter's loyalty to you, your loyalty to the Imperium, the Imperium's loyalty to you....unknown. I assume that, at some point, as you violate the Codex Astartes, that # will go down and badness will happen.
Geneseed is consumed when a normal human boy becomes an initiate. Not when they move into the 10 Company.
Black Dragons (http://1d4chan.org/wiki/Black_Dragons)...Unicorn/Wolverine Hybrid Space Marines? Woah.
Gene-seed mutation not decreasing Imperium rep isn't very surprising. Fluff-wise, gene-seed mutation is mostly accepted so long as the mutation is officially logged in Imperial records with the next tithe. You'd get in trouble for intentionally causing mutations or hiding them from outsiders, but for unforeseeable happenstance the Imperium has a decent level of tolerance for mutant Astartes (and ONLY Astartes).Damn you, now I'm stuck browsing 1d4chan. The place has an almost TVTropes-like ability to draw people in .__.
Though that's not absolute, as the Flame Falcons (http://1d4chan.org/wiki/Flame_Falcons) rather suddenly discovered. On the other hand, the Black Dragons (http://1d4chan.org/wiki/Black_Dragons) have managed to avoid excommunication for a long while now.
Gene-seed mutation not decreasing Imperium rep isn't very surprising. Fluff-wise, gene-seed mutation is mostly accepted so long as the mutation is officially logged in Imperial records with the next tithe. You'd get in trouble for intentionally causing mutations or hiding them from outsiders, but for unforeseeable happenstance the Imperium has a decent level of tolerance for mutant Astartes (and ONLY Astartes).Damn you, now I'm stuck browsing 1d4chan. The place has an almost TVTropes-like ability to draw people in .__.
Though that's not absolute, as the Flame Falcons (http://1d4chan.org/wiki/Flame_Falcons) rather suddenly discovered. On the other hand, the Black Dragons (http://1d4chan.org/wiki/Black_Dragons) have managed to avoid excommunication for a long while now.
Damn you, now I'm stuck browsing 1d4chan. The place has an almost TVTropes-like ability to draw people in .__.
That doesn't explain why my CM only sometimes chooses to attack during raids. (he attacks in only something like 1/5 raids performed by my chapter) Are there some hidden range and weapon cooldown properties being tracked behind the scenes? What about librarians? Experience indicates that they participate in fighting but I've never seen them actually attack anything.No idea why the CM is doing that. If he only has melee weapons he might not be able to reach the enemy, with other marines in front.
What exactly do bionics and the rosarius do?
So they actually train in parallel all this time :oThat is okay. It sounds like the parallel training part might be bugged.
My bad then, sorry for bring up an unnecessary discission. :)
Yes, the Skittari are in my Chapter Master HQ unit.
When you go on the Chapter Overview, they don't show up on the HQ section, but if you click on it (to see your Chapter Master), all the Skitarii are thereSpoiler (click to show/hide)
TekBoyz gave ... terminator armor a-okay......are these TekBoyz orks? How can orks even produce terminator armor?
...are these TekBoyz orks? How can orks even produce terminator armor?
The heretic fleet thing happened almost exactly in my game, right down to buying a crusade and nothing significant happening. It sucked, no real way to deal with it except to play as a fleet based chapter.Lol! There should be a way to pack up, say "Peace y'all," take your survivors, and leave the sector to start again elsewhere. With some penalties of course.
The heretic fleet thing happened almost exactly in my game, right down to buying a crusade and nothing significant happening. It sucked, no real way to deal with it except to play as a fleet based chapter.Lol! There should be a way to pack up, say "Peace y'all," take your survivors, and leave the sector to start again elsewhere. With some penalties of course.
I observed an odd problem, can't say if it's a bug or a feature.
The Eldar that contacted me in previous post, i set my fleet course toward their big ship , i then saved mid-course and and quit the game for irl reasons.
Later i went back, started the game, loaded the save, pressed the next turn button, my fleet arrived on location and the eldar big ship+the fleet just disappeared.
At some point of the same game, i found a space hulk floating, i set the course toward it, and thinking to test if there was a problem, i decided to save there, quit, relaunch the game, load the same then click to next turn.
And again, my fleet arrived on location and the space hulk disappeared , letting me similarly to the Eldar occurance stranded in the middle of space
(picture)
The game isn't blocked fortunately, i can still move the fleet to a system.
Looks like, unless that's a specific of eldar and space hulk to suddenly disappear, it may be a bug that can be reproduced then, next time there's something not Eldar and not Space Hulk that popup in the universe i'll try again to see.
Ideally I feel like this data should be visible to the player in gameWell it actually can't be (it can be copied over, which isn't the same thing, since changes are not automatically propagated) because there's no good way to access it. Which brings me to my main point: for the love of Knuth, Duke please use arrays and loops (or better yet, dictionaries and structures) that code must be nightmare to debug.
Thanks for breaking the ice, because reading the code was making me reaaallly twitchy.Ideally I feel like this data should be visible to the player in gameWell it actually can't be (it can be copied over, which isn't the same thing, since changes are not automatically propagated) because there's no good way to access it. Which brings me to my main point: for the love of Knuth, Duke please use arrays and loops (or better yet, dictionaries and structures) that code must be nightmare to debug.
Spoiler: well of course (click to show/hide)
That's a dred, so his arms (or what's left of them) are in the central sarcophagus.
Your dual wielding is weak:
(http://www.forgeworld.co.uk/Images/FW/contempkassault2.jpg)
I think the mini above is supposed to be a pre-heresy thousand sun, but I'm not sure. I cant tell if he is supposed to be piloting that thing, or if his limbs have been replaced and he is wearing it.
http://pastebin.com/0vQPFPAU (http://pastebin.com/0vQPFPAU)
... better one person coding ostensibly poorly and getting something done than a dozen talking about improvement and getting nothing done >_>
Also called: Possibly one of the reasons the code hasn't been open sourced. I'd personally prefer any commentary on coding practices to be withheld unless specifically asked for by Duke. Even with the best of intentions behind it, getting harangued about your code without it being invited is something of a pain in the ass. Let us not annoy the person getting shit done, yeah?
Incidentally, since this is the first time I've posted since the dev showed up, cheers, dev. Looking forward to the UI update. Refraining from suggestions until that comes about, heh, but even with the UI being what it is I've definitely enjoyed what I've seen so far.
That's definitely a pre-heresy dreadnought. The superfluous gorget and design of the pelvis gives it away.
... better one person coding ostensibly poorly and getting something done than a dozen talking about improvement and getting nothing done >_>Well yes. I don't say this enough: working spaghetti code is better than a perfect flowchart that no one gets to actually writing. I want to sincerely congratulate Duke on getting this far (I usually quit my pet projects within the month.)
Ideally I feel like this data should be visible to the player in game, but I am sure you are working on that.Yes to both. The data will eventually be visible, almost certainly with the UI update. That is going to be the major visual and behind-the-scenes overhaul.
Are we allowed to comment on the code? Since you are doing it for free and such.
Well it actually can't be (it can be copied over, which isn't the same thing, since changes are not automatically propagated) because there's no good way to access it. Which brings me to my main point: for the love of Knuth, Duke please use arrays and loops (or better yet, dictionaries and structures) that code must be nightmare to debug.I've already got a billion arrays for the marines, vehicles, and ships. Works fine as is, plus I've got debugging down pretty well by now. I will take it under consideration.
Incidentally, since this is the first time I've posted since the dev showed up, cheers, dev. Looking forward to the UI update. Refraining from suggestions until that comes about, heh, but even with the UI being what it is I've definitely enjoyed what I've seen so far.Happy to hear it.
I just have had to inherit code before... and it wasn't pretty. Bad code has a way of multiplying. It's easier to add more code in instead of re-doing everything that exists. In this case, adding a new type of weapon. It would be easier to just add another If statement and be done with it, but in the end that doesn't actually save time I don't think. I have been caught in that trap before, where I step back and go, "What have I created!?" and hope nobody ever has to touch it again.I've redone the combat engine close to four times now. The marine initialize variables twice, and any number of other parts of code have also been redone and optimized. Prettying up up the weapon stats is very, very low on my priority list. But it will happen eventually- as a1s pointed out, it needs to be redone to be able to be called and displayed on the UI.
That being said, I am almost positive the dwarf fortress code is a horrible ungodly mess. But it's great because Toady actually keeps working on it and improving it.
So, in short, keep it up Duke! But maybe work on streamlining some of that because it would be easier in the long run!
Just curious Duke, what kind of a game do you see CM as? An open-ended sandbox, or kind of an objective-based game that you can win and eventually finish? Being that There Is Only War and so forth, I figure it's the former and that's cool.
Just curious Duke, what kind of a game do you see CM as? An open-ended sandbox, or kind of an objective-based game that you can win and eventually finish? Being that There Is Only War and so forth, I figure it's the former and that's cool.Open-ended sandbox (roguelike? Soon?). I've been tempted to have the savegame cleared out when your chapter crumbles to prevent save-skumming, though if I ever do that, there'll be the option to disable it. Once, you know, I add an options menu.
Pleaaasee be the former. I feel as though the whole thing that differentiates the W40k is thatRight now my biggest concern is fixing all the bugs and getting the UI reworked, but that is a very good idea. Having more of a variety of quests, diplomacy, and "quest chains" would add a lot to the game. Not giving any sort of time estimate, but that is one of the things I'd like to do eventually. More detailed crusades are also possible. A lot of this remains to be seen.IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WARthere isn't really any end in sight - it's just an endless war of attrition.
I could definitely imagine there being more detailed crusades though, which might give nice 'arcs' to playing.
After playing Baldurs Gate 2 again, it reminds me how great the questing is in that - you can complete a whole quest from start to finish in an evening (say the Cult of the Beholder - about 3-4 hours) and feel like you've really accomplished something, but there's still so much more to go at in the overarching sense. More than that though, everything fits together properly and nothing feels like it's just a random side quest which is completely meaningless (even if it is in the overall scope of things) - it feels like a proper adventure that you could sit in a tavern and say 'did I tell you about the time when...'.
Really, all this to say, that I can imagine CM having 'arcs' as you lead your chapter to glory - the great war of such and such, the black crusades of whatever, and so forth. These could be things to be proud of having accomplished and be sort of self contained within their own right, without being 'story' quests which go towards some end point.
Right now my biggest concern is fixing all the bugs and getting the UI reworked, but that is a very good idea. Having more of a variety of quests, diplomacy, and "quest chains" would add a lot to the game. Not giving any sort of time estimate, but that is one of the things I'd like to do eventually. More detailed crusades are also possible. A lot of this remains to be seen.
Open-ended sandbox (roguelike? Soon?). I've been tempted to have the savegame cleared out when your chapter crumbles to prevent save-skumming, though if I ever do that, there'll be the option to disable it. Once, you know, I add an options menu.
We all want to actually see terminators/captains/cm go ballistic with appropriate amounts of gore graphics and murder like 20 units each per melee swing.
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.
We all want to actually see terminators/captains/cm go ballistic with appropriate amounts of gore graphics and murder like 20 units each per melee swing.
sigedAgree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.
Unofficial slogan of Bay 12 Games. :D
That is the plan.
Where do you find the changelogs?
This error popped up when I landed my whole chapter on our recruiting world, which had reached high enough corruption that heretics appeared and turned it into a daemon world.Daemon worlds are very bare-bones. I still need to get around to finishing them. Likely in this upcoming update.
It was the highest possible number of enemies possible I think. I chose a defensive battle.
This version always crashes for me when I try to move with my fleet... I submitted report to Duke.I hotfixed this earlier today. Should no longer happen.
I still need to clean up the 1d4chan page on Chapter Master. As soon as that happens I'll start posting patch changes there.Where do you find the changelogs?
Good question. Not on the wiki, faq, or in the zip, which are all the places you would think they would be. As far as I can tell, the current developer does not maintain an official site or blog, the ones linked on the 4chan wiki seem to be for the old developer?
I'd imagine it is on a /tg/ thread -- but there isnt a single 'official' one as far as I can tell. And I find that site to be a little too putrid to trawl through.
I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.This is intentional.
I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.This is intentional.
I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.This is intentional.
Right, "Fly Low". Lack of information is probably a good thing, in this case.
I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.This is intentional.
Right, "Fly Low". Lack of information is probably a good thing, in this case.
Don't blame you. Geedubs isn't the most kind with their IP.
Yeah, GW goes full cease and desist anytime somebody quotes too much from a Gamebook (Codex). They especially draw the line at stats and equations. That's why even comprehensive WH40K wikis like Lexicanum stay deliberately vague.
if the code's open source they couldn't prove that it was you who was kept releasing it.Open source code has maintainers, who can sent CnD notices.
98% of all these copyright things are usually because the lawyers HAVE to make a copyright case (as by not defending it now, they set a precedent for later when they need to) if you're not charging anything for it and it stays moderately low key (Bay12,/tg/, whatever) I can't imagine they'd actually waste money trying get you.Well, no, they don't have to. They can set up rules where you can use their stuff if (for expample) it's free and you wrote them an e-mail "asking" to do it. (That's what LucasFilm did.) It just ends up being cheaper to pursue copyright agressively, then to enforce rules. Shame that.
It doesn't have to have - if Duke released the source code, he could keep releasing versions on a torrent site and claim ignorance that he doesn't know who's releasing it as it's open source (not that I'm condoning breaking the law or anything).if the code's open source they couldn't prove that it was you who was kept releasing it.Open source code has maintainers, who can sent CnD notices.
It's CERTAINLY not cheaper to pursue copyright aggressively, the thing is that they need to do it to protect their copyright as otherwise if someone does properly rip them off later, they'll have a harder time winning in court later, as they didn't bother to uphold their copyright last time (see the whole 'Sins of a Solar Empire: Rebellion' case for more on that). As in the SoaSE case, the 'rebellion' holders just made a complaint even though they knew it had no chance of winning. Just like the Candy Crush Saga thing did the same. It doesn't make much sense, but unfortunately that's the way it is.98% of all these copyright things are usually because the lawyers HAVE to make a copyright case (as by not defending it now, they set a precedent for later when they need to) if you're not charging anything for it and it stays moderately low key (Bay12,/tg/, whatever) I can't imagine they'd actually waste money trying get you.Well, no, they don't have to. They can set up rules where you can use their stuff if (for expample) it's free and you wrote them an e-mail "asking" to do it. (That's what LucasFilm did.) It just ends up being cheaper to pursue copyright agressively, then to enforce rules. Shame that.
that they need to do it to protect their copyright as otherwise if someone does properly rip them off later, they'll have a harder time winning in court later, as they didn't bother to uphold their copyright last time (see the whole 'Sins of a Solar Empire: Rebellion' case for more on that). As in the SoaSE case, the 'rebellion' holders just made a complaint even though they knew it had no chance of winning.The SoaSER proves nothing because
(Also, nice SEO you just performed there, heretic.)
I've got lots of 40k music
I reckon *insert X* improvements to game is an eventuality. Cause it is still basically in Alpha.Pretty much. The UI update is going to help with that.
Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.Think of the 1% left as the elites. You just only pealed away the cannon fodder and now the elites are in firing range. (Or they were just previously blowing up your walls and your troops are next in line.)
That and melee combat never seems to happen, even amongst the orks.
Might refer to the damage type. Do all power weapons have higher than 1 ARC?You can highlight over the equipment for stats in the weapon/armor purchasing screen and it'll show you the stats. Power axes are still not on purchase list, since 0.635, so can't check stats on that. Power Swords have 0 ARC.
Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.Think of the 1% left as the elites. You just only pealed away the cannon fodder and now the elites are in firing range. (Or they were just previously blowing up your walls and your troops are next in line.)
That and melee combat never seems to happen, even amongst the orks.
Also, the walls really do contribute a damned decent amount...
One way to avoid monastery battles is to not be a homeworld based chapter. Pick the spacefaring option/checkbox when you create your chapter.
The UI is a feature. It accurately simulates the workings of the Adeptus Administratum systems that your servitors are plugged into.
Maybe if you had recited the correct incantations or had your Tech Marine or Lexmechanic give your computer a ceremonial thump, the machine spirit would be working properly.
Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.This is fixed in the latest version.
Would it be possible to read the Marine/Planet/Ship names out of a doc for the game, instead of being baked into it? The Google Doc with names is nice but it'd be cool to be able to add our own to the lists just by editing a file.That would be very simple, but it would take a LOT of grunt work and copy/pasting. I'd have to more or less cut like 3000 names from a document and convert them to INI. Not saying I won't, but before that happens I would need some volunteers.
Evidently someone was working on an improved UI for Duke, then Life got in the way.Happened to two different artists, actually.
Evidently someone was working on an improved UI for Duke, then Life got in the way.Happened to two different artists, actually.
YAY! New patch, thanks a ton Duke!You are (all) welcome.Evidently someone was working on an improved UI for Duke, then Life got in the way.Happened to two different artists, actually.
What that is so annoying. Do you have a doc of what you need or something? You may just have to crowdsource it.
Excuse me, but how do you get STC fragments off of planets? due I have to raid it, or do they work like artifacts?They work like artifacts, except you require Techpriests or Techmarines to be landed. This may be changed eventually.
That would be very simple, but it would take a LOT of grunt work and copy/pasting. I'd have to more or less cut like 3000 names from a document and convert them to INI. Not saying I won't, but before that happens I would need some volunteers.
I so want an imperial guard version of this! Guardsmen face the same perils as your marines armed only with a fleshlight and balls of steel!
For the UI I suggest you make a UI desing/feature/usability note, that would give the guidlines for positions, functions and hotkeys across the whole game. (or take example on Dwarf Fortress).The negatives seems to be generated by promoting marines to new roles, unless I am mistaken. I'll take a look into this once the more major bugs are fixed.
Let the "artists" work the buttons AFTER they're positioned/sized properly. Pretty isn't necessarily good or functional.
http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-831-user-interface-design-and-implementation-spring-2011/in-class-activities/usability/
I'd like to have an auto-buy option too, since I'd like to avoid the equipment menu as much as possible. I'd like to have auto|prompt|never in both equipping troops than receiving recruits/promotions and a particular gear reaches 0 and you have enough requisition.
eg of prompt : You need 4 heavy blaster (80req), auto-buy them? Y/N, A new Librarian has joined the ranks, 1 rosarium(50) and 1 powerfist(50) bought.
In lack of funds, the current message is fine.
Another bug, it seems you can go up to -20 lascanon.
Simply have more than 0, select troopers and change it in the primary slot (don't touch any other equipment before). It seems to work only for the lascanon in the primary slot.
LAZER 4 ALL! (https://lut.im/wzUINyf9/cquflIOu)
I've got other gear into negative sometime, but mostly -1 when promotions/battles/game full of other bugs anyway.
It would appear the Gods of Chaos have infected the last update. It is impossible to recruit new marines.Make sure that you are not penitent, your recruiting planet has a population, and that your recruitment is set to be active. If all of that checks out then I'll need to take a look at it. Is anyone else experiencing this problem?
I'd just like to second that even a really plain but usable UI would be VERY much appreciated. All the overlays/graphics and things can come later.I've started on the new UI a few days back, and intend on focusing upon it once CM is relatively stable. You are all also welcome.
Keep up the fantastic work Duke - it's very much appreciated. A lot of lurkers/non-bay12 people that I know are really into it too, and I'd like to pass on their thanks!
It would appear the Gods of Chaos have infected the last update. It is impossible to recruit new marines.Make sure that you are not penitent, your recruiting planet has a population, and that your recruitment is set to be active. If all of that checks out then I'll need to take a look at it. Is anyone else experiencing this problem?
I have to say I hate the whole "Lasguns suck" jerk. Lasguns do not even remotely suck. A Lasgun is easy to maintain, can run off of anything that produces heat including sunlight, will make an unarmored human very, very dead, and can even penetrate Space Marine armor at the joints. Oh, and if shit really hits the fan you can set it to maximum charge and throw it, upon which it will explode with the force of a melta bomb. Lasguns are an excellent main infantry weapon.I so want an imperial guard version of this! Guardsmen face the same perils as your marines armed only with a flashlight and balls of steel!That reminded me of the SS13 reference to them. You can get a practice laser gun that does 0 damage, and its description is 'standard issue gun of the imperial guard.'
They're weak compared to machine guns that shoot rockets. 40K is not srs bsns.
Guys, you are overlooking a basic fact of the laz gun. All you have to do is tape a flashlight to it and it becomes twin-linked.
I agree. It bugs me that people take the (very real) fact that lasguns are one of the weakest weapons in the setting and then jump to the conclusion that they are literally useless. Hell, forget about trying to shoot through a neck joint at such an odd angle; see all those Astartes commanders running around without helmets? I bet a lucky shot through the eye would kill them, or the very least wound them badly enough that they require medical attention.
I always wondered why some marines don't wear helmets in a lot the art I've seen. I assumed they had some kind of forcefield or such.
I found a very minor text bug: Ships and non-bike vehicles do not have the help text description popup when hovered over. I thought maybe because they are going to be re-worked in the future but I thought I'd post it regardless.
They have protective forcefields over their head, and I'm sure their vox still works fine, so it's really just for appearances.
Also, despite all their invasive operations and training, space marines totally know fear. In Dawn of War the helmetless commanders are the main thing keeping them from routing with regularity. From what I can tell the tabletop marines are generally subject to fear effects as well.
I think the no-helmet thing is officially so they can lead more charismatically.
I don't like "good as flashlights" when a Lasgun has a low but very real chance of one-shotting an armored Astartes (shoot through neck joint into brain).
I think the no-helmet thing is officially so they can lead more charismatically. They have protective forcefields over their head, and I'm sure their vox still works fine, so it's really just for appearances. Except this is the WH40K universe where Rule of Cool has tangible benefits. Just look at Orks and their "engineering". Your commander being a helmet-less badass might be enough to shrug off a couple more explosions and keep fighting.Yeah...
Also, despite all their invasive operations and training, space marines totally know fear. In Dawn of War the helmetless commanders are the main thing keeping them from routing with regularity. From what I can tell the tabletop marines are generally subject to fear effects as well.
...Also, the FAA has condemned laser pointers as being able to take out jumbo jets.Due to refraction in the cockpit windows, IIRC. Being blinded while in control of an aircraft is not very conductive to piloting it.
Anyone else have problems with text font of the menus being very hard to read when game is in fullscreen?
Star systems should no longer have blank names.
Yeah, the wholeweapons menuGUI needs to be overhauled. Some of the dreadnaught weapons are inaccessible because they simply aren't on the list, and Power Axes also can't be equipped because there's no option to select.
I'd just like to second that even a really plain but usable UI would be VERY much appreciated. All the overlays/graphics and things can come later.I've started on the new UI a few days back, and intend on focusing upon it once CM is relatively stable. You are all also welcome.
Keep up the fantastic work Duke - it's very much appreciated. A lot of lurkers/non-bay12 people that I know are really into it too, and I'd like to pass on their thanks!
Chain axes. What can't you do with a chain axe?Lose?
Chain axes. What can't you do with a chain axe?Conserve forests.
So what do you all think is the best weapon for a Chapter Master, if any?According to weapons data the optimal choice is power fists and heavy bolter.
I prefer the Master-Crafted Power Weapon myself, but I haven't really given the others a good go yet.
This game is pretty cool but it desperately needs a unload/load (to load the previous load back on a ship) button for selected ships/entire fleet (like raids work). The amount of clicks one has to go through to do this currently is really painful(ly retarded).
No it isn't, read again please.This game is pretty cool but it desperately needs a unload/load (to load the previous load back on a ship) button for selected ships/entire fleet (like raids work). The amount of clicks one has to go through to do this currently is really painful(ly retarded).
Already implemented. Click one dude in a chapter then click Selection Size. Autoselects all dudes in that chapter on the same ship/planet as the dude you chose.
Eh. It's not that bad. Not having to deal with HQ units separately is my biggest want. Fleet movement screen could use a shortcut to load/unload that ship. Otherwise i think it's reasonable. It's not like your loading/unloading the fleets every turn, or even every other turn.Actually I do that every turn quite frequently. How else do you raid? Landing my forces and attacking on the planet doesn't work. So loading your forces, raiding twice and then unloading again to defend is the most efficient way to use a turn, but clicking over 200 times for that is sliiiiiightly annoying.
Eh. It's not that bad. Not having to deal with HQ units separately is my biggest want. Fleet movement screen could use a shortcut to load/unload that ship. Otherwise i think it's reasonable. It's not like your loading/unloading the fleets every turn, or even every other turn.Actually I do that every turn quite frequently. How else do you raid? Landing my forces and attacking on the planet doesn't work. So loading your forces, raiding twice and then unloading again to defend is the most efficient way to use a turn, but clicking over 200 times for that is sliiiiiightly annoying.
You have to slather your monitor in sacred unguents and machine oils first.2lewd
How is this going? Has there been a UI update yet?Not yet. Need another 2-3 weeks.
Just so long as they get an event where they loot Bjorn the Fell-Handed and the Custodes. :P
Just so long as they get a trait to loot everything. :P
Just so long as they get a trait to loot everything. :P
I hate Blood Ravens. They are just some unnecessary crossbreed of Raven Guard and Blood Angels.
Looks sweet, my good man. I hope you'll create an option for changing font size, though. I can barely read it on my screen.Is it too small for you?
looks perfect on my screen...granted I am 25 with 20/20 vision and have a 1920 x 1080 monitorJust you wait. A few years more and your screen will shrink too.
looks perfect on my screen...granted I am 25 with 20/20 vision and have a 1920 x 1080 monitorJust you wait. A few years more and your screen will shrink too.
Loving it. At 1920x1080 it looks fine to me, the right size I'd say. If the whole game has that aesthetic, I'll be very pleased. Were you thinking about redoing the star map too?The rest of the game has a similar aesthetic. Amusingly enough the star map looks fine as is, with everything else updated, so it's pretty much the only thing that I'm keeping.
Because it's not ready yet. He just released the chapter selection / creation part as a teaser.
Any status updates? I'm exploding in anticipation.Making progress. I'm looking at a tenative, early January release.
Any status updates? I'm exploding in anticipation.Making progress. I'm looking at a tenative, early January release.
So what's the plan? UI now, and then? Just asking so i know when to come back for warhammer x-com :P.UI update, a bug fixing update or two, and then ideally I hand off development to someone else.
That is the plan. No promises.Making progress. I'm looking at a tenative, early January release.Just to make sure, Jan 2015, not Jan 41k?
Who would you hand it off to?Someone else. :D
What language is it done in?GML. I'm a hobbyist programmer, at best.
Fair enough reason and practical too. In these times, the hobbyist would normally just quietly disappear when they finally burn out.Who would you hand it off to?Someone else. :D
But no, really, Chapter Master has begun to feel more and more like a drain. It's a massive investment of time and energy to keep working on the thing, to say nothing of monitoring the questions and feedback on X different sites. After the initial release and the first couple of patches the buzz of players and fans were well enough to encourage me. Since then that has been less and less the case.
A successor developer hasn't been found yet. What'll probably end up happening is I'll release the UI update, and a handful of stability patches, but after that I'd prefer to leave most/all of it to someone else.
After the initial release and the first couple of patches the buzz of players and fans were well enough to encourage me. Since then that has been less and less the case.Come on, mate. If we don't pat you on the back 24/7 non-stop it doesn't mean we're not hyped about the game and don't appreciate your work. :)
I don't think that's what he means. More, that despite the great enthusiasm from the community, the time investment needed is simply starting to become untenable for a hobby project.That's what I meant.
Some hobbydevs I've followed just sort of disappear for months/years and leave you wondering if they're just developing in silence or left for good.I hate it when people do that, too. It takes almost no effort to write a paragraph explaining the situation.
I am personally starting to really develop my programming skills...I would love to pick up the project if no one else is available to take it off your hands. But I would also do so with the disclaimer that I can not guarantee any specific output frequency like you have been doing.You're the first person to say you're interested in this.
How does the game currently handle events occurring? Yesterday I cleared out the orks and all genestealers/tyranids and just spammed the next turn button because nothing seemed to be happening. Are all the factions (tau, eldar, chaos) supposed to appear given enough turns in the game or are they seeded at the beginning of the game? (if they don't show up at the start they wont show up at all)They're seeded at the beginning of the game, but when a random event is triggered, one of the possible outcomes is placing enemy forces on a random planet.
Thunder Hammers are one-handed and require 70EXP to use.
I received a lot of complaints on how that used to work. Supposedly a lot of the older models used Thunder Hammers in one hand.QuoteThunder Hammers are one-handed and require 70EXP to use.I assume this done so TH users can still fire a pistol or off weapon, right? Traditionally THs are two-handed weapons for everyone but Terminators.
Question. Compared the the old training method, are basically all the methods faster except for "Apprenticeship?" It reads like the most classical training method, and tbh I liked the older, slower training but can appreciate some play styles/chapters require a much faster method.Pretty much. Note that many of the methods that list 'Faster Neophyte Training' only speed up the process by like 3-8 turns, so it's not a huge difference from the classic method. The only ones that really modify the duration are Apprenticeship and Knowledge of Self- the later can chop off up to 13 turns off. All this is modified from the base 60-72 turn training time based on recruiting world type.
I have no idea how many times I've screwed myself by mistaking the fleet action button thingy for something else and finding myself in an unwanted space battle I didn't want and cannot win.The Fleet screen should help with this moderately.
Just a question: Is there a screen that immediately shows what marines are aboard your ship that's actually in orbit of a planet? It's kind of a hassle to have to dig through my space marine roster just to find some guys to throw onto a planet surface, especially when you're looking to spread your forces a bit more (and while lolstomping every minor ork presence with almost a thousand space marines and hundreds of house sized warmachines is hilarious, it's not that productive barring a sector scale threat).
...but honestly, I'm getting the suspicion that I'm not looking for Warhammer 40.000: Chapter Master, but for Warhammer 40.000: Lord General.
The Astartes Role Settings crash the game if I click on any of them in chapter creation. Seem to work after the game is started.I crashed on clicking the Apothecary settings in chapter creation last night, and figured I'd do more bug testing today; now I don't have to!
minFPS, maxFPS, avgFPS
-30, 2762, 786
8)___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_creation_popup:
Push :: Execution Error - Variable Index [100,112] out of range [103,101] - 35.role(100482,3200112)
at gml_Object_obj_creation_popup_Step_0
############################################################################################
And it crashes when I try to change the astartes role settings
Seem like there is a raiding bug
I raid with 404 marine against 302 orks
1st Turn : I attack, drop them down to 52 %
Then they shoot back, no injury report
Then it show that my marine has been defeat, all 404 of them lost. Battle end.
I press enter to return to the map, instead the screen change to the 2nd turn where my marine defeat the ork, battle end, it state that there is no casualty.
When I return to the map I check my company, sadly 2 company is lost because of 300 orks. :'(
Still consistently getting broken save games.Waiting for a solid bug report on that.
Where are these things stored? Id like to do a manual wipe of old saves to make sure there are not any artifacts from old versions gumming things up.
The client technically, sort of starts in Windowed Mode and soon after changes to match settings. The client should no longer hang for some players on startup this way. Probably.Well, it doesn't hang on startup any more. It hangs at chapter selection screen though.
- selecting things in chapter / company management is wonky. I sometimes (there is a pattern to it, but it is a little odd...) lose the ability to select units. I can then exit the company screen and go back in, and can then select the units again
- skitarii are not listed in forces that are joining a battle, but they are there.
Major Changes:
Added a short timer to hitting Enter in combat.
So Duke how that finding a maintainer thing went?Badly. The fellow looking at taking over development had hard-drive issues and no one else is stepping up.
Well, what ever you decide Duke, I think I speak for all of us when I say: great fucking job dude.It's funner than it should be to work on. You are all welcome.
Technically illegal, but you could start accepting donations, and stop accepting them if (when) GW comes down on you. Probably won't work the way I described it, but I'm sure some variation on it could make life easier for you.So I've realized, especially since no one else has taken the reigns. There's nothing illegal about throwing money at me for my other projects, like ChromeStrike. https://www.patreon.com/vidya (https://www.patreon.com/vidya)
The vague wording on the Patreon page is hilarious! I would link drop that in the game itself if I were you.I'd prefer not to.
So only monthly contributions, can't just dump MILLION BILLION Zimbabwean DOLLARS in one drop as I'd like to?You could always throw down 100 billion dollars divided by X months. Were I simply selling a mostly-done product flat amounts would definitely make more sense, but this is more a case of 'will code for food gib monies'. And it may not even take off. We'll see.
The vague wording on the Patreon page is hilarious! I would link drop that in the game itself if I were you.I'd prefer not to.So only monthly contributions, can't just dump MILLION BILLION Zimbabwean DOLLARS in one drop as I'd like to?You could always throw down 100 billion dollars divided by X months. Were I simply selling a mostly-done product flat amounts would definitely make more sense, but this is more a case of 'will code for food gib monies'. And it may not even take off. We'll see.
I (or you) could do a little announcement in the general 40k thread, if you'd like.Not sure if that sort of advertising is tolerated here. More exposure is always better but I'd rather not irritate people in other threads.
Have you considered just open sourcing it?
Have you considered just open sourcing it?Open sourcing helps when there's lots of people with the skill and desire to work on it. In this case, we don't have even a single coder with the drive and time to develop it. Finding one that did was the initial solution but it didn't really work. Since Duke still has the drive (but just not the time) throwing money at him to free that time up is the next possible solution.
Rather, not to let it fall into the hands of "/tg/ coders", which basically means the same thing as "nobody". If one or more coders were actually going to step up, be they from /tg/ or elsewhere, that would be a different story. But the game already spent years waiting for that to happen and Duke's the only one to deliver more than a proof of concept. Going back to the "waiting for years" stage would be very close to a worst case scenario.Have you considered just open sourcing it?
Wasn't the point to NOT let it fall in to the hands of /tg/ coders?
Hey, we've done a damn good job with Space Station 13 :PHave you considered just open sourcing it?
Wasn't the point to NOT let it fall in to the hands of /tg/ coders?
Hey, we've done a damn good job with Space Station 13 :PHave you considered just open sourcing it?
Wasn't the point to NOT let it fall in to the hands of /tg/ coders?
Though that project has become increasingly distant from /tg/ over the years. And there is a dedicated group of maintainers.
Open-sourcing this would be good IMHO, but someone would still need to maintain the branch by choosing which submissions to accept. And to be fair that's a time-consuming job which would distract from direct development, so it's a trade off.
Duke, what about externalizing the data file and having a generic sci fi theme as default?Sounds like a lot of work for very limited benefit.
open-sourcing [is] likely the best solution for this projectThat assumption is based around the idea that there are myriad people who can help. Unfortunately, /tg/ isn't a programmer's board. Hell, that's why it's made in GML now, and the last try was in Visual Basic - the language being used was the one taught as the entry level coding in community college, and it had to be swapped out for an even more plebian language because there were no available coders. The fact is, the workflow of "if you want to help, hop on IRC and ask Duke what needs doing" has been entirely sufficient for the volume of contributors available and there's no reason to suspect that will change.
Not sure if that sort of advertising is tolerated here. More exposure is always better but I'd rather not irritate people in other threads.
I don't know what Chrome Strike isThis: http://1d4chan.org/wiki/ChromeStrike
Duke, what about externalizing the data file and having a generic sci fi theme as default?That's one of the options, but it would pretty much be an entirely new UI update to remove 40k stuff and have a 'graphics mod' revert it.
Unfortunately, /tg/ isn't a programmer's board. Hell, that's why it's made in GML now, and the last try was in Visual Basic - the language being used was the one taught as the entry level coding in community college, and it had to be swapped out for an even more plebian language because there were no available coders. The fact is, the workflow of "if you want to help, hop on IRC and ask Duke what needs doing" has been entirely sufficient for the volume of contributors available and there's no reason to suspect that will change.That is all exactly right.
Also, based on the rate of increase on the patreon account, it seems like that solution's going to work pretty well.
I got my hard drive corrected...but yesterday I got laid off...so now I have to focus on finding a new job ASAP.Damn man, I hope you find some new work. Being between jobs is one of the worst things.
I have the shittiest luck...
In other news I did get GM and have done lots of practicing with it, even made my own little game in it. So maybe when shit stops going wrong I can look into taking it up again
Looks pretty nice.I don't know what Chrome Strike isThis: http://1d4chan.org/wiki/ChromeStrike
It's legit pretty awesome if you like mechs and tabletop games.
Duke, what about externalizing the data file and having a generic sci fi theme as default?That's one of the options, but it would pretty much be an entirely new UI update to remove 40k stuff and have a 'graphics mod' revert it.
Im not sure if you are gonna make any more patches, but some things that might be useful.More patches will happen, but they probably won't occur as rapidly as they have in the past. Some stuff is planned for a management update that will allow nearly infinite marines to be seen at once. The psykers stuff definitely is a bug- I'll have to take a look at the logic for them using attack powers and see what went wrong. Debug mode is already in for the next patch. And you're welcome.
A tab that allows you to see/manage all your marines together in addition to company tabs.
My psykers never do offensive abilties. Only stuff like fire shield,healing and buffs. That one is either a bug or i just have a lot of pacifist psykers.
And im not sure how difficult the next one would be to do, but could there be a "Debug" mode or something. Like allowing you to spawn marines and wargear for custom chapters.
btw. Thanks for the awesome game. :)
I guess one thing I would like is some less generic Geneseed mutation effects.It doesn't ONLY do that. Have you ever had a marine accidentally eat an inquisitor?
In that, I feel like the mutations to a specific organ or feature and its connection to an in-game mechanic is stretched a little thin. For example, instead of eating fallen enemies from the battlefield ONLY hurting faction rep, if it caused some of your marines to not attack in the current round of combat, I feel like that would better emulate the consequences of mutation.
It doesn't ONLY do that. Have you ever had a marine accidentally eat an inquisitor?
Anyone else having trouble completing the Fallen missions? Had a squad of Terminators killing Fallen for several months until mission time finished, still failed.
Anyone else having trouble completing the Fallen missions? Had a squad of Terminators killing Fallen for several months until mission time finished, still failed.
I think the Angsty Angels are bugged. Even when you catch the Fallen, you get a message about failure when the timer runs out. So there is basically no way to succeed, no matter what.Yep. Hopefully this'll be fixed in the upcoming patch towards the end of this month. I've put in a token effort to fix it, once or twice, but have yet to take a really close look at it.
Seeing as you're carrying on, how far down the pipeline is combat?I'll give you an estimate as soon as I have an idea.
-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.More than it currently does or more than raiding does? Either way, there'd be no real reason to not attack every single time then. Raiding and moving isn't viable because then we'd need fractional turns or X-com style time units or something. I guess if you wanted to emphasize differences in speed, you could make an attack use both of your attack/raid options but that seems like a kind of annoying mechanic to me.
-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.More than it currently does or more than raiding does? Either way, there'd be no real reason to not attack every single time then. Raiding and moving isn't viable because then we'd need fractional turns or X-com style time units or something. I guess if you wanted to emphasize differences in speed, you could make an attack use both of your attack/raid options but that seems like a kind of annoying mechanic to me.
There's little point to not attacking every single time as it is. Why not deploy with your vehicles? Raiding seems to put you closer to the enemy too. Maybe for melee companies it's a thing to do but I don't see the reason for your average mixed/ranged company to raid. Also, if you can turn against the Imperium, raiding worlds for requisition would seem like a thing to do.Sure it's safer to attack, but it's safest to just turtle on your monastery world. If you're actually trying to purge the xeno, bringing down enemy presence by two levels with one battle is pretty damn useful.
Raiding reduces by 2, though maybe depends on how much force you hit them with?
Have not seen a Hulk, yet.
Got a chance to play around with this finally (on my new 40k pc no less. (http://www.bay12forums.com/smf/index.php?topic=139714.msg5981484#msg5981484) Got some thoughts/stuff to jot down as bug reports.Addressing your points in a similar format.
Does raiding actually reduce by 2?Raiding does reduce by 2. Technically it counts the enemy force as one stage lower, and then if the battle is won they are reduced a further step down from that.
Unrelated, has anyone succeed at the Inquisition mission to capture a Tyranid Gaunt species on a Space Hulk? I'm sending as few guys as a command squad in against 80 Termagaunts and Hormagaunts and they're killing every single one, never capturing any. I've got every specialist present. I just checked the Event logs and it says repeatedly that I've captured one, turn after turn, and compelted the quest, even though the battle report always states zero. Never saw that message anywhere on the screen.
Ship Selector: Under the fleet screen or loading/unloading marines?
I thought the marines going minus was a intentional feature so you can save them with bionics.It's an unintentional feature. 8)
Can't seem to get it working on my MSI U100 netbook running XP. Anyone have similar problems? On holiday in Singapore atm, would have been nice with Chapter Master to entertain me at times... Well like most of the time ;)Sorry, missed your post. Sometimes they slip past me but I try to read every one.
First release after the UI overhaul - game freezes on start.Same progression here.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.
How is this even possible? Am I jinxed? :D
I thought negative HP was a feature, portraying a maimed, crippled marine pushed into cryogenic sleep. Maybe this should be a way to gain new Dreadnaughts, "promoting" them to one if enough experience and empty sarcophagus is available? Anyway, marines under 10% HP don't heal naturally or at least they didn't use to, but required the installation of bionics. This, I think, is a nice feature. Perhaps eventually we can get fluffy description of missing parts etc. "Captain Urist of 1st Company, missing eyes and left arm, replaced with bionics engraved with pictures of elephants stomping cheese", that kind of thing.A cool trick is to generate a numeric value based upon the letters in a name, which each letter corresponding to a number from one to twenty six. A small bit of logic (like taking 1-10,11-20,21-26) or more complicated separation of results can then be used to display decorations or descriptions for that marine. This makes it not completely random but preserves stuff for each marine without the use of additional variables just for that. It's a secret though, so shh.
First release after the UI overhaul - game freezes on start.If you are getting any sort of error report be sure to send it in.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.
How is this even possible? Am I jinxed? :D
By the way, do the non-equipment artifacts have any use or are they just loot to give other factions?Their main use right now is being given to factions but they'll eventually have gameplay effects.
I am not getting any error reports. The game just freezes and I have to shut it sown via task manager.First release after the UI overhaul - game freezes on start.If you are getting any sort of error report be sure to send it in.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.
How is this even possible? Am I jinxed? :D
Huh.
After my marines came back after a crusade, I unloaded all of them on my homeworld and then a few turns later tried to consolidate them all via Promotions into my 2nd Company, choosing DoNotChange.
They disappeared, and haven't appeared in my Second Company since. But it still thinks they exist. >.>
What should I do to collect more info on this for you?What OS/device are you trying to run CM on?
Don't use DoNotChange, it's bugged like that.Working on fixing the DoNotChange and 'no marine highlight for promotes marines' bugs right now. If I remember I'll add in promoting dreads to venerable.
By the way, does anyone know if Dreadnoughts can be promoted to Venerable Dreadnoughts? Some of mine are approaching 400 exp.
Win 7 on an old-ish laptop.What should I do to collect more info on this for you?What OS/device are you trying to run CM on?
I've got so much geneseed it's become my primary source of income; I've got a total of slightly over 1000 test-slaves in incubators pumping it out, and I've been using it for diplomacy like nobody's business.
I'm having exactly the same issue as wereboar.What should I do to collect more info on this for you?What OS/device are you trying to run CM on?
I was trying for a fluffy army, armed appropriately with mostly bolters, but noticed that if you do that you end up butchered sooner or later. So try number four: plasma guns/power fists or heavy bolters/power fists? What are peoples' favourite combinations?
Also, I've noticed a bug wherein if the primary and secondary weapons of a marine/unit are the same, you cannot change either one.
Do you think you'll make a campaign, or put together a few story events? Do you have your own angle on life as a immortal super-soldier brawling through disparate worlds and crashing into ever more accurately named hell-holes? Warhammer40k is open to anything anywhere happening in it, but i feel it needs a push to exploit that. Enrich my life! >:)
Tried launching the game on two separate machines, both running Win 7. One is a Lenovo t60 thinkpad, the other a stationary PC. Both use multi-core Intel processors, and both have very little in terms of graphics card - the laptop is equipped with Intel Mobile 945 card, and I never bought a proper card for the PC so it uses a similar-quality integrated one(somewhat better; I don't have access to the PC now so I can't provide the model).These are sort of headscratchers for me. It's likely due to bugs within my compiler/the software I am using.
The card on the laptop can't run most modern games, even many of the simple-looking ones. For example, Finding Teddy, Waking Mars, Guacamelee and similar 2d games all crash on startup.
Have you considered a inquisitorial version, which i admit would mesh better with my requests? Or is that asking for trouble?I've considered adding expansions for other races, but that'll have to wait until CM is working perfectly fine and filled out.
I don't know if the game NEEDS a story.
So I dunno, rather than a classic story or campaign, maybe the game needs scenarios basically baked into each game. Like, this game is THE Tyranid infestation, or this game is THE 14th Black Crusade. I think that'd leave each game feeling like it has a bit more purpose. Giving faction leaders more of a voice might help the game feel like it's giving you actual opponents to best rather than just endless waves of mooks.
an emergent story based on things happening as nenjin suggests, yea. That would fit with this.That is the plan. Ideally, one day, each game you play will have a story of it's own. My biggest priority right now is fixing bugs, improving stability, and redoing the ground combat engine.
Suddenly two pages of posts. :oTried launching the game on two separate machines, both running Win 7. One is a Lenovo t60 thinkpad, the other a stationary PC. Both use multi-core Intel processors, and both have very little in terms of graphics card - the laptop is equipped with Intel Mobile 945 card, and I never bought a proper card for the PC so it uses a similar-quality integrated one(somewhat better; I don't have access to the PC now so I can't provide the model).These are sort of headscratchers for me. It's likely due to bugs within my compiler/the software I am using.
The card on the laptop can't run most modern games, even many of the simple-looking ones. For example, Finding Teddy, Waking Mars, Guacamelee and similar 2d games all crash on startup.
Duke your priority should be cleansing the infidels!I try to convince friends to kill infidels with me, but the majority aren't into 4X games or strategy. Looking forward to The Elder Scrolls: Total War mod.
<--Tau fanbotUse to be a Tau fanbot, myself, years and years back. Now-a-days Legio Cybernetica and space elves is my M.O.
I was actually gonna say that once you more or less finish all the stuff for the basic Chapter Master game, I thought it would be cool if people were willing to help work on HOW TA WAAAGH! PROPER-LIKE or The Discerning 'Nid's Guide To Good Meal Planeting.
Tau might be kinda boring, with this setup though, since they don't function independently like the Space Marines, really, nor are all planets default-ly yours like the Imperium.
I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.
I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.
If someone made a turn-basedmultiplayersingleplayer squad tactical game with necromunda-style continuity and character improvement, I'd have their babies. I would literally obtain a womb and propagate their genetic material.
I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.
If someone made a turn-based multiplayer squad tactical game with necromunda-style continuity and character improvement, I'd have their babies. I would literally obtain a womb and propagate their genetic material.
Also while I would love a CM: Imperial Guard edition (IG fan here) wouldn't the customisation of the tens of thousands of individual Guardsmen overwhelm even the most OCD/autistic of us? OK I would play it, but probably considerably less popular than CM itself, unless the smallest unit size is a squad, which would make getting attached to them difficult.Would probably need to track gear at a squad or platoon level with gear templates for those or something.
I think the single player turn based squad tactical games already exist. JA series, XCOM series... Those are the heavy hitters, but there are plenty more. For 40K, Chaos Gate is the gold standard, but there are probably others.There is currently no Necromunda style Tactical game out there, if there was I'm fairly sure quite a few people would've dropped dead from surprise and then came back to life after making a pact with a daemon. I for one would love a Necromunda game, and seeing as we've already got games coming in for two of the specialist games chances are we might be seeing a Necromunda, and possibly even a Gorkamorka game.
Does Steam Marines have continuity? I have an early alpha version installed, but I don't have whatever the curent release is. It's basically a Space Hulk knock off, I'm not sure if your squad progresses through the campaign or not. Alien Assault from Teardown certainly has squad progression and continuity, and you can download 40K mods for it that have full campaigns.
So, uh, get with that baby makin', Hanzoku. You've got a long list in front of you!
What I'd love is to be able to play a mission-per-week with my old wargaming buddies, whom are all scattered around the world now. Preferably with some continuity, so we could have some running campaigns. I think Blood Bowl is the only thing out there at the moment, but I really want something with more Dakka. Mordheim may be a contender, it is looking like it has some promise.
Is there a way I can change what units are in a company? Like, I just want a wall of terminators...
Don't you have to enable marine transfer in the settings?Under "Chapter Settings" you have to enable that, NOW I can transfer them between companies!
nono -- i mean if you only take the termies into combat, the other guys wont get XP and you wont get more termies. not a big shock, I know.Oh, well I was mainly just going to load a few smaller ships with small companies and send them about to harass small tyranid invasions and whatnot. Otherwise, why are some items in the arsenal yellow/unavailable? Do I need to find them, or need better skill to produce them?
Orbitally bombard the planet? I doubt that will do it though, it'll probably just cling to the debris like a limpet.
I lost some troops and they're showing as -% HP on the company screen. What do?
why are some items in the arsenal yellow/unavailable? Do I need to find them, or need better skill to produce them?
Double checked. My Dreadnoughts aren't 'healing' at all, though my others seemed to have regained to full. So are there ever losses, or do they just sort of regenerate?
So are there ever losses, or do they just sort of regenerate?
I think the skitarii geneseed thing was fixed. Or maybe I . had no apothecaries, will have to check.
- powerfists seem not to be working in combat.
what sorts of things do they do? tease us for some good advertising.There's an infinite requisition cheat, infinite gene-seed cheat, maximum disposition cheat, and then the debug cheat.
Is there any way to blow up an awakened Necron Tomb? I can handle their ground forces if I send enough troops, but that's too much to be sneaky enough.You can raid an Awakened Tomb without Inquisition approval, and if you raid it hard enough with a Plasma Bomb present, you can put the tomb to sleep again.
- Started out in a system with two planets. Recruiting world was the correct type (forge) but the name was wrong -- used one of the generic world names, Ando II in this case.I'm mostly aware of all of those. Was planning on fixing the last 'Attack and Raid buttons missing on the first turn after loading' bug, but I guess I was distracted and forgot to. The first two are working as intended.
- Both worlds in the system were infested with Orks!
- On attacking the orks on my homeworld, it did not announce my forces and I was immediatly defeated with no casualties
- When loading my chapter up into the ships, it would occasionally not display the list of ships to load marines into. I could get around this by finagling back and forth between menus, or by selecting a single marine to load and then going back to selecting groups
- The Attack and Raid buttons are still missing on the first turn after loading a saved game
I thought people normally complained about paying for cheat codes, lamenting the old days when anyone could use them by inputting a mildly amusing phrase?
The first two are working as intended.
I'm assuming you 'Attacked' the Orks on your homeworld, with many forces unloaded there, and it didn't work?
I've noticed Sieged tends to be more of a benefit than a detriment in my experience, though that's because I farm Gene-Seed like my Barge is an Agri-World. That said, no matter how much Geneseed you have, when you screw up and have approximately 100 marines left, trying to accomplish anything is still stupendously difficult.
That, and trying to fit all my marines onto my ships when I'm fleet-based requires a rather large amount of shuffling vehicles around.
Lots of ideas, almost all of them ones Duke's already thought of. The foremost of which involves making my Assault Marines useful, since my Vehicles and Dreadnoughts are usually in front of them...Also finding something to give my Tactical Marines and Scout other than Chainswords so I don't have a bajillion of the things lying around.You're welcome. A wiki is unnecessary- I'll be addressing this problem over the next couple of patches. Also have boarding more or less planned out.
I've noticed Sieged tends to be more of a benefit than a detriment in my experience, though that's because I farm Gene-Seed like my Barge is an Agri-World. That said, no matter how much Geneseed you have, when you screw up and have approximately 100 marines left, trying to accomplish anything is still stupendously difficult.
That, and trying to fit all my marines onto my ships when I'm fleet-based requires a rather large amount of shuffling vehicles around.
I do find it unnerving how fast I was losing Psykers when I had Psyker Abundance, Warp-Touched, and Daemon Binders turned on, even with Psychic Hoods on every single psyker. It felt like I lost a Lexicanum every second battle. And then I lost everything not a full Librarian when I shoved them into an escort so I could avoid deploying them sometimes, and then I fought Orks in space.
Anyone considered starting a wiki for Chapter Master stuff? I would be willing to try and contribute, however futile and crappy I would be. Hell, if I had the knowledge or the time, I'd be willing to try and help code it.
Sidenote: Boarding should be fun, once it's implemented. Hopefully it'll let us steal Xeno/Chaos/Imperium ships(you know, if you've fallen to Chaos or something), and either scuttle them, ram them into planets and/or other ships, or just use them as our own.
Would allow me to play my Tau chapter even more deludedly.
Very fun, by the way, Duke, many thanks for working on this.
I thought people normally complained about paying for cheat codes, lamenting the old days when anyone could use them by inputting a mildly amusing phrase?Times change. Maybe once beta rolls around I'll change the cheats from numbers to amusing phrases.
Interestingly, my first game in the new build resulted in a turn 2 declaration of war by the Inquisition and the Imperium. Turn 1 involved micromanaging my TO&E, building new ships, buying some equipment from the Mechanicum, and sending two small frigates off with single squad exploratory teams in them. The rest of my chapter was sitting on the recruiting world. Loyalty is at 100. Any ideas?Did I forget to remove the five daemonic weapons at startup that were meant for testing?
Interestingly, my first game in the new build resulted in a turn 2 declaration of war by the Inquisition and the Imperium. Turn 1 involved micromanaging my TO&E, building new ships, buying some equipment from the Mechanicum, and sending two small frigates off with single squad exploratory teams in them. The rest of my chapter was sitting on the recruiting world. Loyalty is at 100. Any ideas?Did the inquisitorial word parser get you? Did you make a filthy heretical chapter?
Canuckistan
Also, It would be cool if you could put weapons on a self made land raider. Finally got one and its just a empty hull );
is there a way to get some "new" seed back somehow? or does that one "mutation in the genes" event where i threw it all away totally ruin you if you throw it away?
Unless you have that mutation where those organs don't work right. In that case, you're boned.You mean appropriately named "Doomed"? :P
Is there any way to blow up an awakened Necron Tomb? I can handle their ground forces if I send enough troops, but that's too much to be sneaky enough.You can raid an Awakened Tomb without Inquisition approval, and if you raid it hard enough with a Plasma Bomb present, you can put the tomb to sleep again.
Do you have plans to make resource distribution more interesting, and possibly delegated? Perhaps events? Tech trees?It's planned but I've pretty much but zero thought into it, so far. Missions might end up offering requisition bonuses or something. Remains to be seen.
Isn't one of the whole concepts/things about 40k is how the Imperium's tech has stagnated and they're using on centuries old designs everywhere? It'd be a bit weird to me if you could upgrade your equipment without dabbling in xeno tech or equally unsavoury things that'll earn you the hatred of the Inquisition.Yes. I may end up adding a Xeno tech tree option, but that's quite a ways off, and would definitely make the =][= not happy.
In this case, game mechanics fit the fluff pretty well.
I haven't managed to become a heretic yet, but what would be really interesting to me is the option to fully join Chaos or fall to it gradually, with unique mechanics; instead of having Diplomacy with the various factions of the Imperium, you have Favor with the various Chaos Gods, and Diplomacy with other Chaos Warbands instead of Chapters. You could recruit cultists and summon Daemons, all the while trying your damnedest(forgive the pun) to topple the Corpse-Emperor on his decadent soul-consuming throne for the glory of the Great and Terrible Dark Gods you serve.In old, pre-alpha threads some posters chucked around concepts of what Chaos mode might be like. There were a lot of great ideas, and I'll almost certainly end up using a lot of them. You're pretty spot on. Artifacts with Chaos or Daemon Possessed tags will be clearly denoted as such.
Also, in case of losing geneseed, that's what incubators are for!
And I believe if your Stability is high enough you only have to toss some of it, like I have. Usually around a third.
Oh yeah; how do you tell which artifacts are chaos, and what artifacts are good to gift to the ecclesiarchy/imperium? I believe the mechanicus only likes STC fragments, but...
The tech tree*s bonus are pretty boring to be honest.They kind of are. For now it's satisfactory.
Techmarines having...something
There are only illegitimate means. Innovation is heresy. The Ad Mech does not "advance technology ".
There are only illegitimate means. Innovation is heresy. The Ad Mech does not "advance technology ".
Progress is heresy, but they do hunt for lost secrets of old technology, don't they?
what can we make up to sell models today?
this stuff (...) sure is idiotic and I wish I didn't like it so muchWH40K in a nutshell
So what does taint do?
3. What do I do with all this requisition? I bought everyone storm bolters already, and I have no troops eligible for the terminator promotion...
I think disciplinary action is actually the Chaplain(s) going all Sister of Battle on them or something. Actively exorcising, and the like. What with the Estimated Time of Completion, and all.
Acting strangely probably just means they aren't acting like themselves. Space Marines do have personalities, after all.
Unless they're Ultrasmurfs.
Or Thousand Sons.
Can we raid with vehicles if we are Blood Angels, though?Soon (TM).
:P
Oh, and, uh, I think I can actually(if inconsistently) get the time to help code, if you guys would be willing.
And direct me to a tutorial so I can learn how.
If you just need bugfixing I can work on that. Not sure how to optimize, though.
I don't plan to be a programmer, I just want to help. If there's nothing I can really help on, that's fine too, though. Especially since, as I said, it would be fairly inconsistent.Go the route of a bugtester. If you find a bug, then repeat it as often as you can, and pin down exactly what causes it. "Bug with fleets" compared to "Bug when a fleet has a dreadnought onboard who dies in fleet combat". If you can get exact on how bugs happen, they become much easier to fix.
Most of the bugs I've been noticing are the little things. Like the stars jumping off the map when I held down end turn for a bit to cycle through some time, and coming back when I hit End turn once.
Although I did receive a mission to intercept an inquisitor who was heading to a nonexistent or maybe hidden star system, complete with him going to a place I could not see but could inexplicably go to.
0.6532
Attacking with Local Forces is once more functional.
When I attack from the ground my tactical muhreens all seem to pile into Rhinos I guess? They're not there firing anyway. But when the Rhinos get popped I don't lose any muhreens and they also don't come out so what gives?
Bug: there's no way to equip autocannons to dreadnoughts. They are purchasable under the vehicles menu. They're worse than the assault cannon in every way and cost 10 more req.
Assault cannons are exclusively for the use of the Astartes. They are also exclusively infantry weapons, at least as far as I remember. There may be some vehicle variant out there that slapped assault cannons on.The game needs updated info then. I assumed an assault cannon was vehicle or dreadnought mounted due to its firepower. Does that mean it's not unreasonably to equip my scouts with assault cannons?
Honestly I find everyone with heavy boltors to be pretty OP anyways. Rapid fire and good damage.
Anyone else have problems equipping Archaeotech Pistols?
Bug: there's no way to equip autocannons to dreadnoughts. They are purchasable under the vehicles menu. They're worse than the assault cannon in every way and cost 10 more req.
Inferno Cannons also can't be equipped. I'm not even sure what they are, some flame weapon I think? Would be useful on dreds, especially while raiding.
Inferno Cannons also can't be equipped. I'm not even sure what they are, some flame weapon I think? Would be useful on dreds, especially while raiding.
http://warhammer40k.wikia.com/wiki/Inferno_Cannon
They're a Titan-class weapon for the most part. They can be mounted on Super Heavy Tanks and, I guess, a certain variant of Chimera. So I'm guessing they were meant to be attached to Predators and Land Raiders.
Looks like they both kinda stand, as they both cite different but legitimate sources. Although your's is way more neckbeardy, s'true.
Just say no to exploring the ruins, land another group, say no...until you're ready.Oh, thank you :)
Bah, everyone knows 1d4wiki is the best wiki on Warhamster. Lexicanum takes itself too seriously and taking itself seriously is where Grimhammer 40k went wrong to begin with.To some people sure, but to others (people like me) taking it seriously makes it a much more enjoyable experience.
Just say no to exploring the ruins, land another group, say no...until you're ready.Oh, thank you :)Bah, everyone knows 1d4wiki is the best wiki on Warhamster. Lexicanum takes itself too seriously and taking itself seriously is where Grimhammer 40k went wrong to begin with.To some people sure, but to others (people like me) taking it seriously makes it a much more enjoyable experience.
Is there ever anything besides a bit of requisition in those ruins?
I dont think that I've ever found artifacts or items of interest in them.
But aren't those spacemarines formatted by years of training/brainwashing in order to get them being perfect "don't think but kill for the emperor" troops ?
I can see a captain/chaplain/high rank guys having some kind of personality so the other spacemarines may look up to him in awe ( "For the Emperor and for The Guy With A Personality !" ) , but i imagine if a non-ranked spacemarine display some level of individuality a bit too much or even worse may start to not follow the chapter master/captain/etc.. orders to the very letter, it could be easily percieved as some chaos taint/heretic thought or whatever else.
But aren't those spacemarines formatted by years of training/brainwashing in order to get them being perfect "don't think but kill for the emperor" troops ?
I can see a captain/chaplain/high rank guys having some kind of personality so the other spacemarines may look up to him in awe ( "For the Emperor and for The Guy With A Personality !" ) , but i imagine if a non-ranked spacemarine display some level of individuality a bit too much or even worse may start to not follow the chapter master/captain/etc.. orders to the very letter, it could be easily percieved as some chaos taint/heretic thought or whatever else.
Warning: naming your Reasonable Marines the Knights Inductor will get the Inquisition and Imperium to declare war on you Turn 2.How unreasonable of them.
Warning: naming your Reasonable Marines the Knights Inductor will get the Inquisition and Imperium to declare war on you Turn 2.How unreasonable of them.
Do you plan to give marines oodles of personality and background?
I think a few 'types' of marines would be fun, perhaps 2-4 different facets. Like 1/10th of the marines have the 'bloodthirst' trait that makes them slightly more likely to feast on fallen foes. Other marines may have traits that make them hate when their brothers do this, while others may be encouraged to join them. Certain marines may get morale/attack bonus/mallus when fighting different races as they deem them a terrifying/unworthy foe.This is possible in the future but will need a lot of work.
It should be things that mostly get pushed into the background ambiance, where things sort of happen and trends emerge, but overall is just a theme and not a detailed issue.
One bug I noticed; Command marines get counted as part of normal marines in certain(most) situations, leading to command marines being counted twice for the Inquisitions angryface check.Excellent. I'll be taking a closer look at this.
Also if you select units in one company, then go to a different company, manually select some units, and do stuff with 'em, it'll count them all for space, but it won't actually move the marines from the previous company. Which is, I believe, how the ships get all weird and screwed up for going over space capacity or negative values, etc. That, equipment changes, and possibly artifacts...
Still can't wait to see Tau, though...
The very next game I started after making that post, I got a full three or four worlds loaded with Tau.
I am made intensely joyful.
QuoteThe very next game I started after making that post, I got a full three or four worlds loaded with Tau.
I am made intensely joyful.
Yeah, shooting filthy aliens in the face always makes me happy as well ;)
EVENMOAREDIT: I thought I remembered Duke saying something about ??? disposition worlds no longer starting at super low numbers. I've observed this is not the case, as it still occurs for me. And some worlds remain ??? even when I'm in the system. Which might be on purpose, I dunno.I should have been more descriptive in the patch report. Worlds can still start at very low numbers, but that is based upon your current standing with the Imperium at large. The recent fix meant that if you have good relations, save and reload, further discovered planets will no longer start at like 1 or 2 disposition. Formerly, the 'average planet disposition' variable could not be saved, which returned a very low number after loading a saved game.
ALSOPROBABLYNOTABUG: Planetary Governors always hand over artifacts without asking for compensation, and it may skip a text-box, from the flickering. Not sure.Most of this is working as intended other than the Chapter Master health and biomancy thing, and control of planets, but much of it I will be taking a look at.
LESSBUGMOARGLITCH: Based on the way I think HP percentage is calculated/given, they don't line up. His health is being reduced to 100, presumably because that's the typical max health for a marine, and the way it finds percentage health left seems to be based on how many points below the maximum it is; thus, with max hp of 125, he 'heals' himself to 100 HP, and it shows as 75%, because it's 25 points lower. Not having exactly 100 health may be why he's using regenerate instead of something useful, as well.\
NOTABUGSTILLANNOYING: Planetary disposition rises painfully slowly, and only if there's something on the world for me to kill for the populace, it seems like; after purging a Heavily Infested world of Tyranids, the disposition went from 4 to 6; presumably one point per Raid. Ungrateful bastards.
OTHERBUGPROBABLYALREADYKNOWN: When systems are fully purged of Xenos filth, if there are no surviving Imperial Worlds, it remains colored as the Xenos designation. As well, the one everyone's probably encountered, the dreaded Lava World Warp Gate; Worlds with zero population can still boast spawning Cultists. And while this last is far less of a problem, and most likely one of the most difficult to solve; when a planet has 0 population, and I bombard it to reduce Tyranids from Extreme to Heavy, there're just cultists and genestealers and limosines and whatnot. It just seems off. The possibility for rampant Tyranid infestation might be good to, as I've never even once seen a Hive fleet, and even Extreme Tyranid hordes can be Attacked without too much trouble, if you have around half your chapter there.
Finally, question/curiosity: Programming, at least for something like this, boils down to a series of long, complicated, and interlaced IF:THEN statements, right? I'm just curious, because I typically think this and am wondering if I'm just talking out of my ass.
Just d/l the new version. Anybody else getting an immediate crash on trying to open companies on chapter management?
Using your formula you reach the maximum damage reduction at 134.16 experience. While the 40,000 is great in there that's pretty low by space marine standards. I'd prefer:
.7-experience^2/160000 with a minimum of .10. That way you'd max resistance at 309.84 experience. The curve looks nice too.
100exp: .6375
200exp: .45
... because it costs everything just to maintain the chapter and keep up with losses. And while this might be grimdark likw the setting, and thus 'realistic' for 40k, I don't think it'd be very fun to never be quite able to keep up. It's about victory at great cost, not dying slowly and terribly alone in a world that hates you.
And as a loyal member of the Imperium who regularly sends half their members to go on Crusades, I'll have you know that you obviously aren't purging enough xenos and heresy for the Emperor. :P
No, I was saying we shouldn't make everything cost stupendous amounts precisely because we'd fall into a situation where you slowly fall apart due to a lack of spare parts.
I lose rhinos more than I lose marines, I mean it gets bloody ridiculous. If I didn't have any req to even try to replace those losses, I'm not sure how long I'd last unless I decide to cheese it and keep the entire Chapter in one place at a time.
And as a loyal member of the Imperium who regularly sends half their members to go on Crusades, I'll have you know that you obviously aren't purging enough xenos and heresy for the Emperor. :P
Been a while since last update. New chapter coming?Soon. New patch probably tomorrow, Crimson Fists or Blood Ravens both seem likely some point soon after that.
Other:
Messed around with the Marine Damage Resistance formula a lot and determined that it works fine as is. Variants tried involved different Damage Multiplier, removing half the armor from the starting damage and end damage, and so on. If anyone wishes to mathhammer it themselves and try to find a better formula it currently works as follows:
-Damage Multiplier: 0.7 - ((Marine Experience * Marine Experience) /40000), minimum of 0.25 Displayed damage resistance is ((1 - Damage Multiplier) * 100)%
-Damage Result: (Damage * Damage Multiplier) - Marine Armor
Here's some base math for simulating Warhammer combat, fixing as little wackiness as possible, and skipping the step for rolling to hit:I've done some mathhammering for Warhammer, 40k, and one-page-40k before, but thank you for bringing this to my attention. Changing Rosarius, Iron Halos, and other similar equipment to have an invulnerable save instead of their current effects is pretty likely to happen.
I can kinda see why armor doesn't function in CM like it does in the table top. With the # of attacks, it's highly likely that your Chapter master or whoever will get dropped by something insignificant. In table top, that's kind of OK. You can see the fig that did it, you have a lot of control over exposing your guys to danger.Directly equating tabletop mechanics into a game is not going to work out well unless you are trying to literally recreate the tabletop. I've already taken a lot of liberties with mechanics and stats, for example. You're spot on.
CM, none of that is in your hands and you can't really control for it, let alone pick out the one dude who shot you and you failed your 90% chance armor save. It's not super conducive to the RPG feel of the game for your guys to be that at risk.
On the other hand, it has created an all or nothing situation for combat, where you're either dominating (orks) or getting your asses handed to you (Necrons.)
Quick question. When can we expect to move guys to different lines or ranks in combat?No idea. I should probably get on that.
Necron Fleets have been added to the game.
I have to ask, are Necron ships horribly destructive as they are in the fluff? Because I remember reading about single ships facing ridiculous odds and coming up on top. So a Necron fleet should be able to trounce anything in the quadrant with no~minimal causalities. Are they that dangerous in Chapter Master? And if so, how the heck is that going to be balanced enough to be fun?Their ships are roughly as strong as the players but are produced a little less than half as fast as Orks.
Are Necron Tombs/STC Fragments still inoperable?Awake Tombs can be plasma bombed and STC Fragments have been recoverable by Techmarines for several patches now.
I finished the penitence crusade, bought two recruiting worlds, and set recruitment to max speed, but I'm still not getting any Neophytes. Is it because my original recruiting world's population is at 0?
Obvious question, sorry - do you have geneseed? I presume you do.
If you're looking into personalities, rather than giving everyone traits (though that might be worth it if it were easy) it would be good to make your command squad into a KoDP-style peanut gallery for events and things. They already do this a little in the UI elements, after all, even if there's no variation across plays or anything.Do you plan to give marines oodles of personality and background?I think a few 'types' of marines would be fun, perhaps 2-4 different facets. Like 1/10th of the marines have the 'bloodthirst' trait that makes them slightly more likely to feast on fallen foes. Other marines may have traits that make them hate when their brothers do this, while others may be encouraged to join them. Certain marines may get morale/attack bonus/mallus when fighting different races as they deem them a terrifying/unworthy foe.This is possible in the future but will need a lot of work.
It should be things that mostly get pushed into the background ambiance, where things sort of happen and trends emerge, but overall is just a theme and not a detailed issue.
Why not both? (Obviously, the work involved, but I don't see troop-level marine personalities and Chapter Leadership ala KoDP style being mutually exclusive.
Although to really live up to KoDP, it would require a lot of additional features. Just having Chapter Leadership barks in reaction to events probably wouldn't be too hard.
Ultramarines might be finding the person who cut Guillman's throat. (Been a long time since I read their lore, not sure if this was resolved or not.)
Quote
Ultramarines might be finding the person who cut Guillman's throat. (Been a long time since I read their lore, not sure if this was resolved or not.)
That would be Fulgrim, Primarch of the Emperor's Children.
Perhaps a system where before each campaign you can choose one or multiple quest lines that'll then affect your game in somewhat predictable ways.
Eg the tyranid quest line gives you a series of side missions that form a coherent storyline and culminate in a massive hivefleet attacking.
The 'lost primarch' line isn't available for some chapters, and is adapted a bit for the others to make it a bit more unique.
I think you when start telling yourself you need a couple of something is where you run the risk of creating generic events that lose the flavor for the sake of having content.
So if your 4 rough ideas are:
-Recover a Chapter Relic
-Kill a hated notable foe
-Seek an answer to a mysterious question
-Destroy a traitor
You basically end up just name swapping.
Edit: Ah, i realize that you're talking more about missions then lore.And the possible actions to take once you get to the objective:
- Objective location is known, but guarded.
- Object is on one of X planets. Visit each one to find it.
- Objective is moving around, intercept the ships
- Objective is in hiding, reveal/force out by completing these other quests
- Objective is hidden by a chain of clues, visit each one in order to find it
- There are multiple objectives! You know the location of each![/li
- Kill the hated enemy!
- Escort an ally to the location
- Drop off specific equipment/marines (Like the tomb world raiding currently)
- Eradicate the planet/ship/hulk! Bring fire on the heretics!
- Recover a sacred artifact
- Confront a heretic! (Either kill or gain artifact)
Yeah that's been my experience too. You get a Tau, Ork or Tyranid game, and Chaos and Eldar show up when it pleases the RNG.I've had a map with all three, though I ignored Tau and forgot about Tyranids while dealing with the Orks.
Yeah that's been my experience too. You get a Tau, Ork or Tyranid game, and Chaos and Eldar show up when it pleases the RNG.I've had a map with all three, though I ignored Tau and forgot about Tyranids while dealing with the Orks.
And then a Chaos Fleet appeared above my Homeworld, and I gave up, since the Hive Fleets had already eaten half a dozen worlds and I had maybe 100 marines left.
Oh, sorry, I didn't make that clear;
I died at least five times, coming back from the same save to keep trying, before I gave up.
Can you not touch down on Forge Worlds anymore to steal their planetary features like STC Fragments?That's a bug which I fixed in the upcoming patch. The options simply weren't being displayed with the popup asking what you would like to do. If I recall correctly, you can-
Duke, I noticed a bug where if you loot a STC Fragment with any sort of forces like the sisters on the plant, you don't get the fragment.Yes, that is related to the bug that nenjin mentioned.
By hitting this button a new, fresh sector is generated using the saved Chapter's initial settings.
Ah, that's amazing! Been wishing for that for a while!I have some fun* stuff planned. Assuming that there aren't 100 new bugs, as of this patch, I'll be focusing on some larger gameplay changes and additions.
The other changes are great too.
Are those nifty-looking vehicle mounted weapons that can be unlocked with STC fragments, like the Flamestorm Cannon, actually implemented as equipable? I don't want to waste requisition.You can purchase them but cannot change vehicle equipment quite yet. I've been putting that off, since the Chapter Management screen is kind of delicate.
Ah, that's amazing! Been wishing for that for a while!I have some fun* stuff planned. Assuming that there aren't 100 new bugs, as of this patch, I'll be focusing on some larger gameplay changes and additions.
The other changes are great too.Are those nifty-looking vehicle mounted weapons that can be unlocked with STC fragments, like the Flamestorm Cannon, actually implemented as equipable? I don't want to waste requisition.You can purchase them but cannot change vehicle equipment quite yet. I've been putting that off, since the Chapter Management screen is kind of delicate.
One major problem is the imperial government. Stars should be clumped together, and someone should be in charge. I am unsure how the Imperium hierarchy actually works, but it should be there.
Re: naval combat, I thought marine ships were supposed to excel in planetary assaults and bombardments, while the navy handles space superiority. This is purposeful design by the Ganja Lords of Terra so should a chapter go renegade, the navy can blast them to pieces in space. The navy in general should be more active, combining fleets and seeking to engage major enemy threats. That is their only job, dammit!
It seems to me that the imperial navy should have two parts, garrisons and fleets. Fleets would be large and wander around, looking for trouble. Garrison forces are the local fleets currently around planets.
Just an idea.
It seems to me that the imperial navy should have two parts, garrisons and fleets. Fleets would be large and wander around, looking for trouble. Garrison forces are the local fleets currently around planets.
Just an idea.
Yeah, I am not that familiar with the lore. But yes, PDF in SPAAAACE is more what I was talking about, with the navy actually acting as the navy doing navy things.
That's exciting! Are you going to reveal what any of your plans are?Sure, once the patch rolls around.
Also can you explain the mechanics behind the imperial guard? They seem to not actually do anything, nor can I team up with them to fight to save the planet. You think they would be greatfull or something.The Imperial Guard have a threat rating (i.e. small, moderate, high, very high, rampant) based on their numbers. Most of the time they only hold back enemy forces from killing the populace, or taking over the planet, but if they have comparable sizes to the enemy they have a chance to decrease the enemy threat rating each turn. Planetary Defense Forces work the same way but are weaker. This isn't quite accurate to fluff, so it's one of the things that are going to be changed in the near future.
Oh also restart doesn't work for me. Nor does saving for that matter.
Also now that I'm at questions, what determines if I can assassinate a governor and get away with it??
It seems to me that the imperial navy should have two parts, garrisons and fleets. Fleets would be large and wander around, looking for trouble. Garrison forces are the local fleets currently around planets.
Just an idea.
As I understand it every world has a few escorts to patrol their space lanes. Wealthier worlds may indeed field their own small navies if they have the industrial capacity for shipyards, but the larger fleet will most certainly be concentrated around the sector capital and forge worlds. I.E. most planets make do with a few escorts; death, feudal, agri, and other relatively undeveloped planets make due with less if any navy vessels; hive, industrial, shrine, and fortress worlds often field formidable fleets. The largest including a battleship or collection of cruisers if they are lucky, and always a slew of frigates and escorts. Forge worlds have their own sizable mechanicum fleets in ADDITION to imperial navy vessels both guarding the planets and undergoing maintenance or retrofitting. This means battleships, cruisers, frigates, and a wealth of escorts. The sector capital probably has a similar fleet, though I imagine the bulk of the sector's ships-of-the-line are stationed here while not away at the segmentum fortress. So a large battleship core, with a wealth of other vessels. The only exception to these seems to be long-distance patrols. From what i've read, a single battleship, two or three cruisers, a squadron of frigates, or for less dangerous patrols a squadron of escorts may set out to patrol the sector.This is likely going to happen.
The Imperial Guard have a threat rating (i.e. small, moderate, high, very high, rampant) based on their numbers. Most of the time they only hold back enemy forces from killing the populace, or taking over the planet, but if they have comparable sizes to the enemy they have a chance to decrease the enemy threat rating each turn. Planetary Defense Forces work the same way but are weaker. This isn't quite accurate to fluff, so it's one of the things that are going to be changed in the near future.Looking forward to it in the next patch
Restart won't work if your save games are corrupt. How is it not working for you?
Assassination depends on several factors, such as enemy presence or heresy, but it's also pretty random on whether or not you get away with it. The 'Ambushers' advantage actually helps with it.
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.
From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.
From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.
That's sort of a good argument. But chapter ships are often commanded by actual space marines, and being that that is their sole function I'd figure they would be not only good at commanding their own ships but large naval actions as well. Maybe it should be a threshold kind of thing. 5 ships or less = control. 6 ships or more = requires fleet perk or chapter master presence.
If I remember right, if you follow the Codex Astartes, you actually end up with something like 1500 total space marines, counting pilots and drivers and whatnot.
Chapter Serfs and the like probably do a lot of the grunt work on ships, though.
I think it's because you play as the chapter master.
If I remember right, if you follow the Codex Astartes, you actually end up with something like 1500 total space marines, counting pilots and drivers and whatnot.
Chapter Serfs and the like probably do a lot of the grunt work on ships, though.
It depends on the Chapter. In some serfs are pilots and drivers too. In others they're just bootshiners and what not.I think it's because you play as the chapter master.
Explains my gut reaction to wanting the option elsewhere: my Chapter Master stays on Baal chapter mastering.
I'm not a WH40K expert, but aren't the chapter's space vessels manned not only by space marines, but also those who failed to become space marines (serf?) and some technicus from mars?
Servitors also make up a decent proportion of roles, in the absence of available serfs. Tech priests tend to not be assigned to Astartes Chapters; that's what Tech Marines are for.
at least two battle barges and some have multiple strike cruisers per company.
Quoteat least two battle barges and some have multiple strike cruisers per company.
That seems excessive. 10 Battle Barges and 20 Strike Cruisers is a large fleet, the kind the Imperial Navy sends to stop major threats. There's no way every Astartes chapter has that many, of that class, at their disposal. I think CM more or less has the right numbers, erring on the low side so you have something to grow into.
I'm just going off the second sentence from the Lexicanum (http://wh40k.lexicanum.com/wiki/Battle_Barge).
Wasn't talking about 10 battle barges, I mean really. That's just excessive. The strike cruiser bit was a bit more speculation, but mostly going off of what info I could gather from the number there seemed to be in general lore(*waves hand vaguely*) and the implications in Dawn of War II.
Also, I would like to note that the idea of anything taking less than 10 minutes to get from orbit to atmosphere (as in, for that segment of the trip alone; it does depend on atmosphere thickness and orbit height and blah blah blah but still; wikipedia at the very least places kinetic bombardment times for strike rods at 36,000 feet per second(aka ~24-25 thousand mph) to reach targets in 12-15 minutes) is inherently ludicrous, which makes the Landing Craft (http://wh40k.lexicanum.com/wiki/Space_Marine_Landing_Craft) an outright farce, And the idea of a Strike Cruiser being able to gather it's wits about it 20 minutes, much less deploy Space Marines in that time, ridiculous. I understand they deploy quickly, but...being able to get troops to a landing zone inside of thirty minutes from almost anywhere on the planet would still be damn fast(ESPECIALLY in comparison to the IG). Sorry, that had just been upsetting me for a while.
Escorts I know less about, but since it says there's typically a squad of space marines on board, and we never seem to have as many Techmarines as such ships should logically require...(or, if we do, then we pull new ones out of the Forgeworlds when new ones are built). But also I just don't really know how many escorts per Strike Cruiser or Battle Barge would be reasonable. From where I stand, 1-3 per strike cruiser and 3-5 per battle barge seems reasonable, but like I said, I know nearly nothing about the escorts in that regard.
Don't mean to make more work for Duke over such silly stuff, just wanted to point it out(though, for vehicles, just adding a third part to the Command/Normal so it would be Command/Vehicle/Normal would be nice).
EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,
EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.
From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.
So I can't seem to do trading. If I attempt to trade with someone (Say the Imperial Guard sector commander), I click on Requisition to offer Req, then input a value, and it automatically switches to Geneseed. If I input a number in Geneseed (say 1), nothing happens and it acts like I canceled the input box.
So basically I can't trade Requisition because it switches the input to Geneseed, and I can't trade Geneseed because it cancels the input entirely.
Makes it a little annoying as I cannot secure more recruitment worlds.
its an interface issue. you cant click trade the button because it is overlapping the geneseed button.
you can click on the very edge of it that does not overlap, or you can just hit the Enter key.
Maybe I'm not explaining this well. I'll try again:
You click "requisition" and a dialogue pops up, allowing you to enter how much req you want to offer.
When you then click on "accept", that button is mostly OVER TOP OF the "geneseed" button, and instead of accepting the requisition input it intead launches a new dialogue for you to enter the geneseed you want to trade.
This is because of the overlapping buttons. There are two solutions:
1 - click on part of the "accept" button that does not overlap the "geneseed" button. It then accepts your input instead of launching the other dialogue box. For my resolution, this is the rightmost portion of the accept buton. YMMV
2 - instead of clicking anywhere or touching the "accept" button at all, just hit the enter key on your keyboard. It then accepts the number you had input into the Req box.
welp after playing this game for 10 hours....
MY MARINES ARE GODS currently trying to do training excercise for all my scout recruits, sending them alone to quell ork and necron worlds, seems to work after you give them mk 7 armor, and bolters, instead of their insanely useless sniper rifle.
until i try to save and i cant... without the save being errored out.
1 - click on part of the "accept" button that does not overlap the "geneseed" button. It then accepts your input instead of launching the other dialogue box. For my resolution, this is the rightmost portion of the accept buton. YMMVThe popup in trade that you enter numbers into is a relatively new feature of CM. It replaced the built-in 'popup input' that GML uses, since that one kicks you out of fullscreen as it appears. I guess that I need to synch the 'a button is pressed' cooldown of the popup input with the main controller, which should only take a line of code or two at tops. This'll be fixed with the upcoming patch.
2 - instead of clicking anywhere or touching the "accept" button at all, just hit the enter key on your keyboard. It then accepts the number you had input into the Req box.
Sniper rifles are extremely useful in conjunction with other forces. They're basically one hit kills.
Have you tried saving over the save? The last time I saw a error save I just saved over it.I actually just tried this after you mentioned it, and it worked. however the first time i tried it, it however did not... sooo just a little odd.
When can we actually expect to get all those weapons mentioned by rolepgeek? And maybe some extras, but i cant think of them off the top off my head
Also when I reset the equipment for devastators to include boarding shields, they all dropped their heavy ranged weapons, and now it thinks I don't have enough to equip them properly (it also thought I had 160 boarding shields when I had 80...).In addition to that, it does the same thing Company Standards or some of the master-crafted weapons did when they didn't seem to have stats(as it apparently tried assigning actual 'Heavy Ranged' as an item to them), by displaying the stats of whatever else they have equipped.
Can I ask what Rapid Fire actually does, within the context of the game mechanics?Rapid Fire/Splash allows the weapon to kill more than one entity at a time. Weapons without it can only ever kill up to one unit per shot, potentially overkilling severely.
As well, I found something interesting but at the same time buggy; the call and response (which was pretty damn awesome, I must say) was followed up by the 'normal' battle cry, which kinda ruined it. I think it would be awesome if custom chapters could have something like that, but I doubt it'll happen anytime soon.Spoiler: Pic of what I mean (click to show/hide)
Also when I reset the equipment for devastators to include boarding shields, they all dropped their heavy ranged weapons, and now it thinks I don't have enough to equip them properly (it also thought I had 160 boarding shields when I had 80...).
(MORE BUGS)Noted.
I was talking about the ones he mentioned not being there like Lightning claws, Plasma cannons, Heavy flamer (Cant be used) and Cyclone missile launchers Atleast i cant find themTaking a look at Heavy Flamers now, but I'm pretty sure I'm out of space in the UI for 'Change Equipment', with fitting in more weapons. We'll see. One solution might be having Missile Launchers simply appear as cyclone ones when equip to Terminators.
(maybe corruption should only update when you travel to a system? That way you have incentive to travel/split your forces, especially if you make corruption more Fun.)
'oh look Harlequins were around a place'(no idea what that signals, btw).
I don't know what them visiting a world means in terms of game mechanics.
I know Inquisitors tolerate Harlequins because they kind of see them as allies in the fight against Chaos (when they're not just straight up enemies, that is.) But I think the attitude toward them in the rest of the Imperium is hostile. You really only get grudging acceptance of Xenos being present in the rim worlds, farthest from centralized Imperial power.
Re: escorts. I sorta feel the same. For how much fire power they pack and how fast they die, it seems like we should have 4x as many of them to make a difference.
I guess I don't really picture Harlequins putting on shows for Sump Rats in the Underhive, but hey, it's 40k. Anything's possible. Besides, like 80% of the Imperium could be considered "on the rim."I imagine they don't care who comes and watches so long as they don't interrupt their performance. But they probably go to the spires. Harlequins are...special. Most people probably just shut up and sit down(save for that ecclesia-oh they shot him.)
The Minotaurs* should be brought in to take out the player's chapter if their disposition goes too low with either the Imperium or Inquisition. If the player should survive long enough to repent, the Minotaurs would be called off (after the player loses all planetary assets, of course).
*or another Space Marine Chapter if you happen to be the Minotaurs
And if you do try to with anything less than an Imperial Guard Artillery Regiment...well, you've seen their rules for tabletop, right?
Do Not Want; the Imperium will already fuck you up on their own just fine, six ways from sunday, without having to fight another chapter to boot. Besides, I'd like there to be an option so I can get my heretical jollies off as my Chapter falls to Khayoss/The Greatest Weeaboo.
The Minotaurs* should be brought in to take out the player's chapter if their disposition goes too low with either the Imperium or Inquisition. If the player should survive long enough to repent, the Minotaurs would be called off (after the player loses all planetary assets, of course).
*or another Space Marine Chapter if you happen to be the Minotaurs
Do Not Want; the Imperium will already fuck you up on their own just fine, six ways from sunday, without having to fight another chapter to boot. Besides, I'd like there to be an option so I can get my heretical jollies off as my Chapter falls to Khayoss/The Greatest Weeaboo.
RE: ships, I really think you should be able to salvage spoils from destroyed enemies. I don't think Marines would refit xeno scum ships for their own usage, but acquiring requisition relative to your available Techmarines might be okay. Of course, it bring the problem of rewarding success and punishing failure around again. Maybe fighting valiantly against impossible odds and dying should bring some recognition and reward.When boarding is finally implemented you'll be able to set one of several goals for boarding parties. One of them is capturing enemy vessels- when/if you manage to capture one you'll then have the option to either salvage the hell out of it or try and man the thing. I'm also planning on having an Inquisition audience when your loyalty goes too low, where they give the option of a penitent crusade.
RE: heresy, I wants it, either going rogue or full-blown kAoS. Imperial punishments go from 100 to 0 though, either they wage war against you or are buddies. Inquisition should declare you penitents within the game too or require something else, instead of right away declaring war. Unless you really do something extra bad.
Perils of the warp may once more transform psykers into Greater Daemons of Khorne.
If you have Techmarines and Librarians set to be part of the command squad, and they are assigned to a company, they will join that column of marines.
QuotePerils of the warp may once more transform psykers into Greater Daemons of Khorne.
This kind of bugs me. Khorne loathes psykers. I get it would be weird to only have three of the Greater Daemons manifest but this feels wrong from a fluff standpoint. While this is totally me pushing my glasses up on my nose, could you alter the possession text specifically for Greater Daemons of Khorne, so it's less possession and more "manifests through a warp portal and tears the Librarian's head off"? That's a little more in keeping with his attitude toward them.
I don't think you were supposed to be able to transfer Librarians.
They're separate, they're part of the Librarium. Thus why Techmarines transferred just fine, as did Chaplains and Apothecaries.
Because as of this most recent version, I still have to select two or more lower rank Psykers before transferring them. However, I only have to single select Librarians to transfer them. I know this may seem like a minor thing, but I start every new game by assigning out most of my Librarians to companies and have noticed this quirk since integrating them into the company command squads was possible.
QuotePerils of the warp may once more transform psykers into Greater Daemons of Khorne.
This kind of bugs me. Khorne loathes psykers. I get it would be weird to only have three of the Greater Daemons manifest but this feels wrong from a fluff standpoint. While this is totally me pushing my glasses up on my nose, could you alter the possession text specifically for Greater Daemons of Khorne, so it's less possession and more "manifests through a warp portal and tears the Librarian's head off"? That's a little more in keeping with his attitude toward them.QuoteIf you have Techmarines and Librarians set to be part of the command squad, and they are assigned to a company, they will join that column of marines.
Good, I hope this has positive effects on their survivability.
It'd be breaking the fluff standpoint if they never possessed, and Khorne daemons are summoned through by psykers a plenty, even Khorne recognizes that you need those connected to the Warp in order to break open the warp!
Try selecting the topmost of the lowest Psyker, and are they movable normally?
There is a bug where the lowest item in any of the the chapter management windows will have a duplicate ghost unit under it. You can see it clearly in the last two vehicle for the various chapters, which feature the same behavior you are mentioning.I've been aware of the ghosting bug for some time, but I thought that it only happened with vehicles?
Try selecting the topmost of the lowest Psyker, and are they movable normally?
How do you feel about inter-chapter politics? If i remember the badab affair correctly ambivalence or support from other chapters certainly has a effect on the inquisition.Inter-chapter politics will be a thing eventually. Most games you won't encounter too many other chapters, except under special circumstances. It's when you take the rival chapter or battle brothers advantages/disadvantages that you'll be interacting with a random one a lot more frequently.
It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) That's why all I really want is a descriptive text change. The end result is the same, dead psyker.Sounds about right. Maybe I'll have the Psyker explode into gore or something instead.
There is a bug where the lowest item in any of the the chapter management windows will have a duplicate ghost unit under it. You can see it clearly in the last two vehicle for the various chapters, which feature the same behavior you are mentioning.I've been aware of the ghosting bug for some time, but I thought that it only happened with vehicles?
Try selecting the topmost of the lowest Psyker, and are they movable normally?
I dunno if a lot of misses and no damage attacks just aren't being printed, but it was the oddest fight I've seen, as half of my army simply did nothing while it was going on. It's even odder than watching Tau Stealth Suits dodge 294 bolter shots 4 turns in a row :P But if Stormbolters have a limited range, one would think they'd have a crush attack for their treads at least.
It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) That's why all I really want is a descriptive text change. The end result is the same, dead psyker.
QuoteIt's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) That's why all I really want is a descriptive text change. The end result is the same, dead psyker.
Except I haven't seen any fluff that says they do it differently when it comes to possession, do you have anything on that I could see? Would be interesting to check up on.
Yeah, I think you're right. My reading of it makes me think Daemonhost But again, since there's no mechanical difference, that's why I just asked for a flavor text change so it's more clear. (I did preface this with pushing my glasses up.) It would be kinda cool if there was a difference between manifestation and actual possession. But that's a pretty minor want. (For the record though, under most circumstances, I think a manifestation would be worse than possession.)
Isn't the lore on that sort of stuff essentially "daemons do what they want lol warp" and anything is possible?
Except progression.Ciaphas Cain can progress.
Though G.W. Has shown with Fantasy that they like to break their toys on their way out.
Except progression.Ciaphas Cain can progress.
Though G.W. Has shown with Fantasy that they like to break their toys on their way out.
Thus, he can do ANYTHING.
It's probably already been asked, but how do I Necron Tomb? I've tried landing marines, attacking, raiding(equipped with a Plasma Bomb), but nothing happens.
I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?
I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?Are they all IRON FATHER ASPIRANTS or just IRON FATHERS? And what are your specialist role names?
Added in a more advanced music controller which will save some future headache.
Do Blood Ravens get bonuses whenYes.stealingrescuing artifactsfrom the Mechanicusnobly despite the protests of those who don't realize the risk of said artifacts beingproperly revered and left unusedtaken by Orks?
I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?Are they all IRON FATHER ASPIRANTS or just IRON FATHERS? And what are your specialist role names?
I've yet to see Necrons, the Hive Fleet, Chaos Space Marines/Heretics, so I'm hoping those events will get triggered.
Oh, I have those. But they are sleeping (for now).I've yet to see Necrons, the Hive Fleet, Chaos Space Marines/Heretics, so I'm hoping those events will get triggered.Each faction is not in every game, though I admit it is a bit unusual not to have at least a couple tomb worlds.
You might have to start a fresh game. Sometimes you get Eldar, sometimes you dont. Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.Saw them in some game starts, but I hoped they might also migrate onto the map at some point in the game. It's pretty dissapointing to hear that they don't.
You might have to start a fresh game. Sometimes you get Eldar, sometimes you dont. Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.
You might have to start a fresh game. Sometimes you get Eldar, sometimes you dont. Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.
Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.
You might have to start a fresh game. Sometimes you get Eldar, sometimes you dont. Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.
Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.
That's Imperium Approved code, right der.
Found a bug.
Started as Blood Ravens, one of my Gladius Escorts had 119 Marines on it. My entire Ninth Company.
...
Also, it's doubling numbers of infantry on the field or something.
Found a bug.
Started as Blood Ravens, one of my Gladius Escorts had 119 Marines on it. My entire Ninth Company.
...
Also, it's doubling numbers of infantry on the field or something.
While Genestealers may never become Ultramarines, they should no longer commit mass suicide because of it.
...what.Tyranid forces smaller than rank five would instantly vanish in the last patch. That's why they weren't a problem for some time- with no Genestealers starting on the map no hive fleets would be called.
Feature request: Confirmation button when initiating space combat.
Having the entire imperial navy attack you because you accidently clicked space next to their fleet icon is no fun.
Having the entire imperial navy attack you because you accidently clicked space next to their fleet icon is no fun.Not fun for you, you mean.
Feature request: Confirmation button when initiating space combat.
Having the entire imperial navy attack you because you accidently clicked space next to their fleet icon is no fun.
alsoooo you may have posted this but are the patches save game compatible?
Mobile Intel(R) 945 Express ChipsetThat's yer culprit.
Mobile Intel(R) 945 Express ChipsetThat's yer culprit.
The card is just super bad at running anything made nowadays. I don't know what exactly about it makes it so bad, but it loves to crash even the most graphically innocuous-looking games.
Hi i made an account just because i liked the look of this game so much. Keep doing what your doing and really just +100 percent support. This is the type of warhammer 40k game i dreamed of. i just always wanted to go around the planets and live as a chapter master.You are welcome. I get a pretty big kick out of making games- when other people enjoy them it's that much more rewarding.
alsoooo you may have posted this but are the patches save game compatible?
I was wondering if there is a known bug where you load a company onto a strike cruiser and then some individual techmarines and apothocaries to fill out the 250 space, then unload all of them yet it still shows there is 20/250 or in another instance 12/250 space used? I have made sure nobody is on the ships yet it is telling me some space is being used.I've gotten several reports of this in the past, and some saves with the problem, but I haven't figured out what specifically is causing it. I believe it to be some combination of a certain armor type + a mobility item, or something, and those units unloading/reloading into a ship.
Yep, I suspected that's a problem. So, there's no way to fix this or some workaround?Have you tried acquiring a new computer?
I was wondering if there is a known bug where you load a company onto a strike cruiser and then some individual techmarines and apothocaries to fill out the 250 space, then unload all of them yet it still shows there is 20/250 or in another instance 12/250 space used?
I have made sure nobody is on the ships yet it is telling me some space is being used.
Mobile Intel(R) 945 Express ChipsetThat's yer culprit.
The card is just super bad at running anything made nowadays. I don't know what exactly about it makes it so bad, but it loves to crash even the most graphically innocuous-looking games.
I get it a lot when finding artifacts and the like; as far as I can tell, it's meant to take up space for being artifacty and shit, but doesn't recognize when there isn't room and never gets offloaded, even when it actually has been.I was wondering if there is a known bug where you load a company onto a strike cruiser and then some individual techmarines and apothocaries to fill out the 250 space, then unload all of them yet it still shows there is 20/250 or in another instance 12/250 space used? I have made sure nobody is on the ships yet it is telling me some space is being used.I've gotten several reports of this in the past, and some saves with the problem, but I haven't figured out what specifically is causing it. I believe it to be some combination of a certain armor type + a mobility item, or something, and those units unloading/reloading into a ship.
If they are, then they will remain so for the reminder of the eternity, as there are no more up-to-date drivers in existence than those currently in operation in my system (and I should think Deus_Vult's as well, owing to the kindergarten-level of troubleshooting skills required to come up with such a solution) and I find it hard to believe the manufacturer even remembers he once made a card like this, let alone has somebody on payroll delegated to its support.Mobile Intel(R) 945 Express ChipsetThat's yer culprit.
The card is just super bad at running anything made nowadays. I don't know what exactly about it makes it so bad, but it loves to crash even the most graphically innocuous-looking games.
Drivers, the drivers are the problem.
I don't understand - why would anyone get extra experience from that?
Seriously, try creating a custom chapter with that checked on. You will see why. Unless it is some sort of fancy bug that requires more conditions I know not of to unlock.Enjoy it while it lasts. ;)
Can we get a little more context? Is it a message from an Ork Commander to the player? Do these guys end up with names in game or are they just random ork raiders taunting the player?
I kuld giv it a troi, Baws. I'z not 'zactly shur watcha need, tho'. Iz me an' da boyz head'd fer da WAAAGH or iz we juzt tellin sum stoopid humies how good we kan krump 'em?
Can we get a little more context? Is it a message from an Ork Commander to the player? Do these guys end up with names in game or are they just random ork raiders taunting the player?I kuld giv it a troi, Baws. I'z not 'zactly shur watcha need, tho'. Iz me an' da boyz head'd fer da WAAAGH or iz we juzt tellin sum stoopid humies how good we kan krump 'em?
Scenario: New Ork warboss is arriving by fleet into the sector with a bunch of other Orks.
It's an audience from this new warboss going "I'm da biggest and da strongest and da warboss you got wus just a grot" at the player or something along those lines. A couple variations would be great. This would be displayed within the diplomacy screen with the faction leader's splash showing.
Can we get a little more context? Is it a message from an Ork Commander to the player? Do these guys end up with names in game or are they just random ork raiders taunting the player?I kuld giv it a troi, Baws. I'z not 'zactly shur watcha need, tho'. Iz me an' da boyz head'd fer da WAAAGH or iz we juzt tellin sum stoopid humies how good we kan krump 'em?
Scenario: New Ork warboss is arriving by fleet into the sector with a bunch of other Orks.
It's an audience from this new warboss going "I'm da biggest and da strongest and da warboss you got wus just a grot" at the player or something along those lines. A couple variations would be great. This would be displayed within the diplomacy screen with the faction leader's splash showing.
i had a question. with the black templars i watched a youtube video going into detail about them : https://www.youtube.com/watch?v=w8XSZDu71Ao
and was wondering when you make them would you actually make them around 5000 marines or would it be like the others since they split up often. just curious as to how you would deal with that.
EDIT: i found what i think is a bug where about half of my chapter when told to raid a planet for some reason do not. they do not show as available in the raid screen either. what seems to work is taking the troops on the bugged ships of it and loading them onto another ship.
Heh, sometimes I mistake this thread for the Crusader Kings one.
Heh, sometimes I mistake this thread for the Crusader Kings one.
sometimes I think 40k would do well in a system similar to CKII
Enjoy.
Hmmm, my chapter seems invincible (I see *any* casualities in extreme cases only - actually, the only real battle I lost resulted in a total wipeout of my forces and the game crash :D). And no, it's not invincible because of my skills for sure, I barely know how to play it :)
Am I missing something? Or the game is really so unbalanced for now?
1/3 of my forces against anything except extreme, it was during first 30-50 turns of the game (I have not played longer).Hmmm, my chapter seems invincible (I see *any* casualities in extreme cases only - actually, the only real battle I lost resulted in a total wipeout of my forces and the game crash :D). And no, it's not invincible because of my skills for sure, I barely know how to play it :)
Am I missing something? Or the game is really so unbalanced for now?
How many marines are you engaging with, and against what forces?
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.
I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.
I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.
How do you sustain that though? I often have to gamble a company on a mission I think they can barely win because I'm running out of Gene-Seed. Then they all die horribly with like ten grots and a nob left and I can't get the gene-seed and have even more of a problem but that's just cause I'm terrible at telling what can kill what.
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.
I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.
I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.
0.6543
[...]
Ork Fleets should no longer congregate on star systems with a single Dead planet.
I don't remember any chapters stated to operate from a Space Hulk.
Probably because fluffwise they have an unfortunate tendency to enter and leave the Warp at random, Gellar Fields not included.
Including spaceborne fortress-monasteries, a la the Phalanx, would be fun, but as far as I can tell simply making the big tough ships wouldn't be very accurate.Quote
Well, space battles in 40k are not exactly straight forward nor modeled directly after other GWS game mechanics. The game doesn't really account for void shields, which if it did, would put a distinctly different spin on Space Combat. The whole idea is that void shields prevent all damage until they fail, and then it comes down to hull strength and the class of weaponry. By all rights a Strike Cruiser hit by the kinds of large primary weapons battle barges field should wreck it only a few shots. Anything smaller would be pretty much instantly obliterated.
You know, this has me thinking. Space Combat would be a lot more interesting (rather than usually feeling like a slug fest) if damage were modeled with more detail. Disabling weapons, disabling motive capabilities, crits leading to plasma drive breaches, ammo explosions...not to mention trying to factor in void shields, would make combat feel like it has a lot more depth. It would require a way to get messages to the player though, those notifications wouldn't really cut it for the kinds of details you'd need to tell the player.
And let's not forget, Orks do it all the time by the power of being Orky.
And let's not forget, Orks do it all the time by the power of being Orky.Spoiler: and now for the ultimate heresy (click to show/hide)
Battlefleet Gothic provides a base for possible detailed space combat in the future. Fluff-wise though, Marine ships are supposed to excel in planetary assault roles, while being by design inferior to the Navy in pure space-slogging capability. This so that should a chapter go rogue, Navy can blast them out of space.
(or how a Tech Marine Forgemaster pulls off a singular feat like that without knowledge and help directly from the Mechanicus)
but their usage in the field would be drastically better then those who sit in their spires of the ruling class of the Adeptas Mechanicus, not to mention as shown in some Chapters that their Tech Marines can produce their own tech.
And as was mentioned, this was the Master of the Forge, Forgemaster who would essentially been dealing with the massive systems and overall archeotech of the Chapter for the longest period of time and thus would have the knowledge to try tinkering with massive subsystems that a hulk may require.
In addition, to his Mechanicus "brethren", a Master of the Forge is often seen as the worst kind of Heretek, loyal to the Quest for Knowledge in name only, a warrior who does not hesitate to bend and adapt a Machine Spirit to his needs instead of carefully entreating and revering it as the Cult Mechanicus prescribes. While often excessive, there is a core of truth in the Mechanicus' accusations, for a Master of the Forge is first and formost a Space Marine, a warrior of the Emperor tasked with ensuring that the Astartes in his care always have the means to wage war at their disposal. Few Masters of the Forge hesitate to modify or even completely overhaul a weapon or vehicle to better fit their Chapter's need, to the dismay and outrage of the more conservative Tech-Priests.I don't see it as stretching myself, but then I see it as more of something one can learn overtime, adn even the Tech Priests at times refuse to share any knowledge gained with another, lest they feel they taint it or plan to use it for their own usage.
New patterns of existing vehicles developed by a Master of the Forge are often grudgingly accepted and blessed by the Mechanicum only after painstakingly slow and lengthy examinations, when they are accepted at all. Some Masters of the Forge, tired of waiting for an unrequired approval from dogmatic non-combatants, have simply spread the specifications of their craft to their fellows of other Chapters, bypassing the Mechanicus entirely, which has only served to stress and antagonize the relationship between Astartes and Mechanicus further.
I have a planet with two quadrillion imperial guard on it.
I have a planet with two quadrillion imperial guard on it.According to the average Ork, this is known as "A good laff and lotsa fun".
I have a planet with two quadrillion imperial guard on it.
It's called Vaxhallia. I assume it's the galactic producer of licensed Opel cars. Too bad it's not called one of the more out-there names CM sometimes assigns to planets. Like 'Kup Teraz' (Polish: Buy Now).I have a planet with two quadrillion imperial guard on it.The jewel of the sector, that.
It's called Vaxhallia. I assume it's the galactic producer of licensed Opel cars. Too bad it's not called one of the more out-there names CM sometimes assigns to planets. Like 'Kup Teraz' (Polish: Buy Now).I have a planet with two quadrillion imperial guard on it.The jewel of the sector, that.
The IG disembarked to fight some ('heavy') tyranid infestation. Assuming the planet (a 'temperate' one) is of a similar size to Earth, with 3/4 surface covered in oceans, then a simple calculation reveals that there's one Imperial Guardsman every 2.5 square metres of the planet.
They've been looking for the tyranids for the past 50 turns or so, with no luck.
Oh, shoot. I made a mistake. For some reason I used the circumference of Earth where it should be the radius. There's 4 guardsmen per square metre.
They probably can't look down at the tyranids going on about their business.
Oh, shoot. I made a mistake. For some reason I used the circumference of Earth where it should be the radius. There's 4 guardsmen per square metre.
They probably can't look down at the tyranids going on about their business.
There's no problem that can't be solved by more guardsmen...Spoiler: Image (click to show/hide)
How the heck do you even play this game?1.Load everything onto ships
Anyone up for making a short guide?
What should my short-term goals be?
How the heck do I gain more recruiting worlds?
I can't seem to interact with the planetary governors?
How the heck do I gain more recruiting worlds?
I can't seem to interact with the planetary governors?
You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.
And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.
How the heck do I gain more recruiting worlds?
I can't seem to interact with the planetary governors?
You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.
And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.
How to I talk to the Imperial Sector Commander?
How the heck do I gain more recruiting worlds?
I can't seem to interact with the planetary governors?
You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.
And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.
How to I talk to the Imperial Sector Commander?
Pull up the diplomacy menu, and select "Imperium".
How the heck do I gain more recruiting worlds?
I can't seem to interact with the planetary governors?
You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.
And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.
How to I talk to the Imperial Sector Commander?
Pull up the diplomacy menu, and select "Imperium".
He always says IMPOSSIBLE TRADE?
How the heck do I gain more recruiting worlds?
I can't seem to interact with the planetary governors?
You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.
And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.
How to I talk to the Imperial Sector Commander?
Pull up the diplomacy menu, and select "Imperium".
He always says IMPOSSIBLE TRADE?
You need to offer something from your side of the trade menu. Depending on its value, the more you offer, the more likely he will accept it after clicking the offer button.
Other than, you know, Imperial Fleets large enough to crush your chapter 10x over.
Oh, shoot. I made a mistake. For some reason I used the circumference of Earth where it should be the radius. There's 4 guardsmen per square metre.
They probably can't look down at the tyranids going on about their business.
There's no problem that can't be solved by more guardsmen...Spoiler: Image (click to show/hide)
And they say that the Tyranids will swarm and devour everything. The true threat is the mighty stomach of the Imperial Guard.
Though that is an interesting thought. How does a planet sustain so many infantry when they get deployed there? Do they bring food supplies with them or subsist off local produce?
I just try to imgine an armory of 40 imes more than every human who has ever lived and pale.
Whatttttt? Come on, I wanna see the might of the Imperium be brought down on the xenos/heretical scum, waves upon waves of IG and Navy be sent to the fray against the green menace or the chaos rabble!
I have a planet with two quadrillion imperial guard on it.
Whatttttt? Come on, I wanna see the might of the Imperium be brought down on the xenos/heretical scum, waves upon waves of IG and Navy be sent to the fray against the green menace or the chaos rabble!I have a planet with two quadrillion imperial guard on it.
Huh, I know literally nothing about Warhammer 40K, but I still need to give this a try.Most of the Terminology is self explanatory, and easy to look up otherwise. Just be aware that Chaos is an infectious disease, it spreads much like the flue. Make sure to root out any traces where ever you stumble upon demons and cults. Also large concentrations of population are predisposed to breed heresy. Keep an eye on any Hive Worlds.
Should be fun.
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.
Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.
Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.
Nope raid reduces enemy count more.
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.
Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.
Nope raid reduces enemy count more.
I never said anything about enemy count, the enemy count drop is different, but the actual amount your marines are going up against are the same.
That's not true. Raid puts you against an enemy that's one point of strength below the actual strength.I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.
Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.
Is there any way to organize your guys into squads so you can move them around easier, or are you stick moving individual marines?You can click on the colours on the left. It's always in 10s
That is when you nuke them from the orbit. Collateral damage schmadage.
That is when you nuke them from the orbit. Collateral damage schmadage.You are no true Son of the Emperor. That Forge World must be retaken no matter the cost in lives. Its factories are too important to the Imperium to be lost to Exterminatus.
Does bombardment cause structural damage, or just damage to the population?
Man, this game would be awesome if it was moved to something like the unity engine. Hmm.
I want to play this really badly, but it instantly crashes at start, only playing (what I assume is) the main menu music to taunt me. I fiddled around with windows locale and all the other stuff that occasionally helps, but to no avail. I'll guess it's my laptop's graphics chip (some shitty on-board whatever) although it never really troubled me and my soft spot for oldschool and low-graphic games.It probably has something to do with onboard graphics chips indeed.
And so I merely post to watch.
I'm not able to play as most of the chapters offered as a selection. Is this intended?Yes. Not all of them have been added yet.
It probably has something to do with onboard graphics chips indeed.That is almost certainly correct.
As far as differences between Raid and Attack goes, Raid is deep striking into the weakest / most vulnerable / only HQ portion of the enemy army, in order to maximize damage dealt. Attacking is much the same, but involves landing and forming a proper formation first (probably with vehicles), which means you have more enemies to drive through. I hope that makes sense. That's how I've justified it, at the very least.
I agree - the fact you can raid twice per turn for double damage (4 vs 1) means that there is never a reason NOT to raid, unless you're running a penitent chapter and have an enemy at just the right strength that you can leave a company behind to endlessly slaughter them by attacking (reduces by 1, negated by the enemy generally increasing in strength by 1 at the end of the turn) as a way to run up your penance score.
This game would be awesome if it had some sprite based graphics for combat.
If only...
Raiding is fine until the enemy has weapons that will shred your marines. You want to use attack so you deploy vehicles, and those eat up more hits before your infantry does.
I've raided into an Extreme Ork presence and almost been cut down the first attack because of it.
So I basically I raid to deal with anything Enemy Troop Strength 4, attack for anything more. And either way, with those numbers, you're taking casualties.
Raiding Tyranids is risky too because of Genestealers.This game would be awesome if it had some sprite based graphics for combat.
If only...Spoiler: Like this? (click to show/hide)
Land: Lands your troops on the planet. This is just a shortcut to manually unloading all your marines from the other view. Landed marines can be ordered to Attack or Defend.I agree with most of that. I'll consider changing Raid to only deplete 1 stage, and attack 2. A Land button is definitely needed though.
Raid: Launches a raid against the enemy. You face less enemies, but have less impact on their forces. You start closer to the enemy as well. Also, there needs to be a perk that lets you bring vehicles on raids (Bike raid!)
Bombard: Bombard ze enemy. You should be able to choose from precision strikes and carpet bombing. Precision strikes does far less damage but also does less damage to the local population. Requires marines to be landed on the planet to act as scouts.
Purge: Purge guys.
Build: Build options, like building more defenses instead of the weird button randomly underneath the defense. There are also evidently options to build on a dead world (Never got around to trying that).
Those options should always be visible, maybe only Greyed out if you arn't able to do some of them, because I think it's confusing otherwise.
Man, how hard would it be to port it over to a better engine, like Unity or something? Or would it just not be worth it? I feel like the game is going to rapidly become too complicated for the current engine (Game maker, right?)
Is my game possesed?! No, it just tells me that my current version is outdated.
What about something like diversion subsection with :Raiding is fine until the enemy has weapons that will shred your marines. You want to use attack so you deploy vehicles, and those eat up more hits before your infantry does.
I've raided into an Extreme Ork presence and almost been cut down the first attack because of it.
So I basically I raid to deal with anything Enemy Troop Strength 4, attack for anything more. And either way, with those numbers, you're taking casualties.
This brings up a good point, though... currently Raiding lets you face less enemies, but it also lets you bring fewer allies. It also starts you closer to the enemy, but depending on who you are facing that can be good or bad, so lets ignore that factor.
However, if you min/max your chapter with melee fighting and ambush, with the right equipment, you can routinly destroy extreme presence's with a raid, easily. Plus vehicles are expensive. So I think that the ability to face less enemies and do more damage is a little unbalanced.
Ideally, in my mind, the system choices should be reorganized as thus (And I only keep making suggestions because I love this game):
Land: Lands your troops on the planet. This is just a shortcut to manually unloading all your marines from the other view. Landed marines can be ordered to Attack or Defend.
Raid: Launches a raid against the enemy. You face less enemies, but have less impact on their forces. You start closer to the enemy as well. Also, there needs to be a perk that lets you bring vehicles on raids (Bike raid!)
Bombard: Bombard ze enemy. You should be able to choose from precision strikes and carpet bombing. Precision strikes does far less damage but also does less damage to the local population. Requires marines to be landed on the planet to act as scouts.
Purge: Purge guys.
Build: Build options, like building more defenses instead of the weird button randomly underneath the defense. There are also evidently options to build on a dead world (Never got around to trying that).
Those options should always be visible, maybe only Greyed out if you arn't able to do some of them, because I think it's confusing otherwise.
Man, how hard would it be to port it over to a better engine, like Unity or something? Or would it just not be worth it? I feel like the game is going to rapidly become too complicated for the current engine (Game maker, right?)
A lot of options could be covered with a more complicated planetary system, like different sections of a planet that can be attack seperately, etc.^ This + fighting with
That is a real want for me, for CM. (It basically achieves my "4x-style exploration of planets" thing too.) Really though I'd like the game to have enough depth that you could conceivably play 30 turns trying to liberate one planet because the simulation has gotten that complex. Currently the game is designed toward "turn and burn" cleansing of the galaxy, and it would be nice for that process to feel a little deeper and crunchier.
That would be amazing, but the pace the sectors run/develop at, you'd be slaughtered everywhere else.
Out of curiosity how hard would it be to implement local hotseat so you could have 2 chapters play on the same map from same computer?About as hard as allowing two people to play on a network. Relatively easy, but it would take a lot of time and make me cranky.
Out of curiosity how hard would it be to implement local hotseat so you could have 2 chapters play on the same map from same computer?About as hard as allowing two people to play on a network. Relatively easy, but it would take a lot of time and make me cranky.
I wish I could put notes on my ignore list to differentiate the petulant entitled fuckwits from the demented juveniles in the fan art thread who demand naked goblin pics to fap to.I think he was joking.
Oh well. I guess you all get lumped together.
I wish I could put notes on my ignore list to differentiate the petulant entitled fuckwits from the demented juveniles in the fan art thread who demand naked goblin pics to fap to.
Oh well. I guess you all get lumped together.
True story:
I mentioned to some GG'er (dont ask) that he was going on the same list as this giant quote pyramid of losers who were all hot and bothered over some female goblin fan art thing (because for some immature reason I feel the need to rub peoples nose in this sort of thing) and I helpfully include a link to said thread.
Then he PTW's in there the very next day.
Taking a quick look at varsovie's post history, I'd have to agree that he's probably joking and probably meant it in a flattering way. Sorry for being all mr. grumpy pants everywhere.
Isn't destroying demonic artifacts sort of foolish, though? It just liberates the demon and if you defeat it, the demon just goes back home in warp. Imprisoning them is teh best, isn't it?
That's awesome, thanks Duke!
Would it be possible to get rid of having to press "enter" after every phase of the battle? Right now a considerable percentage of gameplay is pressing enter while staring at the battle report with glazed eyes, and that's not fun. I can't do anything anyway to react to the reports so there's no real need for the pause.
Hitting enter a lot would make more sense if there were choices to make during combat. But since it's all automated, 45 to 50 enter presses for one of those weird fights does feel pretty excessive.I'd say meet in the middle, and have 'Enter' presses advance the battle by 1 turn (like now, with all the text and pictures) and an 'Escape' press just show you the outcome (this stuff: "in the end we lost 123 marines, saved 56, recovered 234 geneseed and reduced enemy concentration to 3 (5-2)")
Spoiler (click to show/hide)
Hmm, quite a fun game, but I am totally clueless. Stomped out a few orks, failed to figure out how to raise Requisition income (if it's even possible?), then got called by a crusade... Wherein my chapter lost 90% of its forces, including every major unit but the Chapter Master.
If by "die" you mean "bring glory to the Emperor and Humanity in honourable battle" then sure yeah I guess.I send my scout forces on crusades. Were I to dispatch an entire company of full Space Marines, the enemies of mankind would stand no chance, and it would simply be unsporting. Besides, if we kill all the xenos, there will be none left for the Astra Militarum to claim as their kills, and that would be extremely unfair.
But a company or two is usually good for a Crusade. If you're weak heretics.
Picked up an artifact off some random planet. Everyone in the Imperium hates me and I end up as a Renegade. Turns out the it was demonic. Of course, the Inquisition, rather than going "Hand it over!" instantly attacked, before I even knew what the damn thing was. :v
So, yeah, is there a way to increase requisition income?
You attacked the Imperial Navy by accident, didn't you?Maybe... Yes...
Is there a trick to making gene seed in slaves? Whenever I try it I just get the one gene seed back that I put in.
e: which is at least good for evading taxes. 4/20 evade the gene IRS erry day.
Is there a trick to making gene seed in slaves? Whenever I try it I just get the one gene seed back that I put in.
e: which is at least good for evading taxes. 4/20 evade the gene IRS erry day.
Creating more pods? The Inquisition might be angry if you go overboard.
Make sure you didn't pick the defect that causes your marines to only have one geneseed...
Oh derp. Thanks.Is there a trick to making gene seed in slaves? Whenever I try it I just get the one gene seed back that I put in.
e: which is at least good for evading taxes. 4/20 evade the gene IRS erry day.
Creating more pods? The Inquisition might be angry if you go overboard.
You have to wait for the ten years they take to mature, and then you just leave them and they generate gene seed, harvesting every 5 years.
I'm still trying to figure out how to talk to planetary governors.
Is it just me, or does Raiding tend to be significantly more effective than an actual attack?It is currently, but I think it's getting balanced soonish.
I was in one game and every turn it would pop up with "The X System has been lost to Orks."
Twice.
I think it was because there was a Tyrannid force there, but it was on the other side of the map and I didn't want to bother clearing it out so I started a new game.
I have a planet with two quadrillion imperial guard on it.
But if I'm doing things optimally I'm never going to fight a strength 4+ Tau force because I'll just bombard them from orbit until they're weak.
Also, anyone got any tips for chapter compositions and stuff? Strengthening beyond the initial startup I can't really think of anything besides 'give everyone better armor' or something. Also, why do Power Axes cost less requisition while doing more damage?
I have a planet with two quadrillion imperial guard on it.
Quoting an older post, but I'm pretty sure one of my planets had 75 quintillion IG.
I have a planet with two quadrillion imperial guard on it.
Quoting an older post, but I'm pretty sure one of my planets had 75 quintillion IG.
If you give those men 1/2 a square meter to stand on, each, you'll need a planet fifty-seven times larger than jupiter.
And yet they're still slower to deal with tyrannid threats than a few hundred spessmahrines
EDIT: Whoops, that would be for 7 quintillion. For 76 quintillion you'd need 6.2 sun-sized planets
A more in-depth battle system? :v
Though that would require coding the units, and attacks, and weapons, and armor, and... Well, so on and so forth.
Just so there's more to battles than 'press enter until everyone dies.' (Though to be fair, I think that sort of system *could* work if we could get really good writing and 'events' into the combat, just so it's super entertaining to read. Admittedly, it would wear off after a time so something with more depth would also be cool.)
I couldn't decide how many zones there should be, though. From what I read, on a hive planet there could be as many as 20 hive cities, leaving only 5 for other features. One option is to have zones be able to contain multiple features, but that could get messy and annoying. Maybe a 5x5 grid, so 25 squares total? Or 6x6, so 36 squares, so you could have water and other stuff on a planet. Of course, I would have to implement an A* pathing algorithm for invading forces, but that would be super easy yet annoying.I'm just spitballing here, basically, and I'm certainly not trying to talk you into tackle a task that herculean, but I'd have a suggestion or two for planetary combat. The sort that would probably not work for Chapter Master, but probably for Lord General Militant.
That seems like a really cool idea. I love the fact that you're considering the importance of Fronts. Obviously that's not an issue for the "Pinpoint strike of death" space marines style, but for the Guard, it's vital
I couldn't decide how many zones there should be, though. From what I read, on a hive planet there could be as many as 20 hive cities, leaving only 5 for other features. One option is to have zones be able to contain multiple features, but that could get messy and annoying. Maybe a 5x5 grid, so 25 squares total? Or 6x6, so 36 squares, so you could have water and other stuff on a planet. Of course, I would have to implement an A* pathing algorithm for invading forces, but that would be super easy yet annoying.I'm just spitballing here, basically, and I'm certainly not trying to talk you into tackle a task that herculean, but I'd have a suggestion or two for planetary combat. The sort that would probably not work for Chapter Master, but probably for Lord General Militant.Spoiler (click to show/hide)
...why did I put that much thought into this again?
Seems like it's time to take it to its own thread.
So this is an interesting idea... lets talk about it.Voronoi Diagrams sound very interesting, in any case more interesting than a simple square or hexagonal grid, giving your procedurally generated planets a more unique and possibly more believable look. And it might even allow some elegant solutions for AI and pathfinding problems. Or create those problems in the first place!
Now I am excited to code this again. I'll post an EXE when I have something actually usable.Looking forwards to it!
So this is an interesting idea... lets talk about it.Voronoi Diagrams sound very interesting, in any case more interesting than a simple square or hexagonal grid, giving your procedurally generated planets a more unique and possibly more believable look. And it might even allow some elegant solutions for AI and pathfinding problems. Or create those problems in the first place!
And while fine grids would definitely add strategic options and character to the planets, the sheer scale of the game means streamlining must be king. The whole point of playing IG is throwing around millions of soldiers! You'll probably fight on multiple planets at once at any time, given your lower killing power and vastly more inefficient logistics compared to those tiny Astartes chapters. Your numbers make sacrificing a regiment or five to slow down some xenos on a far away planet a viable tactic. You don't have enough ships to gather your troops in one place at any time. And if you do, you probably face a famine. And pestilence! And spontaneous orbital bombardment.Now I am excited to code this again. I'll post an EXE when I have something actually usable.Looking forwards to it!
Puzzlemaker - If you are interested in programming, I'd really encourage you to team up with Duke and see if you could incorporate your ideas into chapter master!! Whilst it's nice to have your own product and whatever, a fully fleshed out Chapter Master would be a lot better than a number of smaller individual games. Especially as I imagine a working Chapter Master could easily get turned into a wider W40K simulator.
As far as battles, My main concern is balancing the number of battles to the complexity of battles. You probably wouldn't want to go through the whole point capturing thing if you've got 100 battles per game, but you would if you're only averaging 10-20. Something like Dominons battles (you just select the formations) as well as a bit of in-battle tactics (such as issuing commands at various phases) could add all the interest the player would really need.
Yeah, I am hoping to do that. I sent him a message about a week ago or something, but he hasn't gotten back to me. I should probably have sent him an e-mail. One big problem is that the engine for Chapter Master is Game Maker, while I am using Unity. Unity is a better engine, but Game Maker is much easier to work with. I don't particularly want to mess with Game Maker, and moving Chapter Master over to Unity would require a re-write. I am willing to work with Duke, but ultimately it's up to him.
As for battles, I was thinking something similar. Very similar, in fact.
I don't recall there being any finding for chapter master? Unless I missed something...and I don't recall any plans for "full time development"
As for porting to Unity I would say it should be done. I have seen the code of the game and it has a lot of spaghetti code from when it started out. That was being corrected over time but I am sure the game could benefit from a rewrite !!IF!! The people doing it are willing to do it and stick with it. I can understand why Duke hasn't done so yet because it is a hobby and he is intimately familiar with GameMaker as opposed to Unity
Just show the game to more neckbeards and then give em the patreon link after a few days of obsessive gaming. :P
In my opinion, Duke is gonna do what Duke wants. Ain't nobody else stepping up. (But I guess he may have some obligations now, cause patreon.)
Puzzlemaker is gonna do what Puzzlemaker wants in the end. Don't have any obligations to anyone at all. (Duke has an email for stuff related to Chapter Master I think. At the least, he takes game related bug reports. Probably more likely to get a response there.)
Guys.
You're junking up the thread for a legitimately playable game with discussion for one that is not.
Edit: Lets wait till I have an EXE to continue this discussion, I don't want to clutter this thread.
That's not 100% correct. You're on the right forum, just not the right thread (http://www.bay12forums.com/smf/index.php?board=16.0). Please do keep us informed.Guys.
You're junking up the thread for a legitimately playable game with discussion for one that is not.Edit: Lets wait till I have an EXE to continue this discussion, I don't want to clutter this thread.Yes please. I shouldn't have posted anything, in hindsight.
I always assumed that was a not-yet-finished feature.
Your example with multiple planets is a good one, but more than that I would like the actions to be used on a per-ship basis. Thus one ship might bombard a world and another ship might raid it in the same turn. Combined arms tactics, and all that.
Perhaps ships that have acted become unselectable afterwards?
Fair enough, but then you're still back to your issue of wanting to interact with multiple planets in the same system on the same turn.
Not necessarily
Not necessarily
Odd, I thought I was agreeing with you. I guess I retract your original suggestion for you, then?
My problem with bombard>A/R is that there is essentially no reason to ever not do it. Unlike A/R, you have no idea beforehand on how successful your bombard will be, so you might aswell always do it before attacking (So long as there isn't too much Imperial presence, but that is already something to take into consideration).Easy solution: planetary guns (Emperor of the Fading Suns style). Each time you bombard a planet, there's a chance they damage your ship- the heavier the presence the higher the chance (also some races more than others? Planetary batteries seems like so much more a T'au thing, than an Ork thing.) Raids are, naturally, immune to this since drop pods have no engines to lock on to (don't think about it too hard... or at all) .
But you're not attacking alien worlds.I don't know how campaigns work in WH40k, but I expect you can take important objectives from the enemy (rather than being all pitched battles in a random field). And that one of those objectives could be a planetary battery.
Planetary defense might be a thing if you go rogue, or if an entire world somehow turns from the imperium. But for the most part those planetary guns should be friendly.
Fair enough, but then you're still back to your issue of wanting to interact with multiple planets in the same system on the same turn.
Not necessarily, you could bombard one with 3 ships, raid the other twice with your other ships. Or raid both planets twice with 3 ships each.
My problem with bombard>A/R is that there is essentially no reason to ever not do it. Unlike A/R, you have no idea beforehand on how successful your bombard will be, so you might aswell always do it before attacking (So long as there isn't too much Imperial presence, but that is already something to take into consideration).
Also what's the best way to deal with demon worlds? Raiding seems good because that step down from rampant makes a huge difference, but I still lose half the chapter. I feel like I'd have to have a gigantic amount of tanks before attack becomes better.
jump into or out of the active gravity well of a planet or star is to invite disaster during warp translation. Tearing apart of ships and planets, and so forth.
If you aren't playing one of the Founding chapters (Which I don't like doing because it feels cheaty, fucking smurfs...) you should only have 500 REQ. That gives you... What, 15 Rhinos?
Why does everyone keep saying Raids are OP? Do they not function as intended?(Nota bene that I can only talk about the now outdated version since I can't play this on my own hardware :] )
Ah, and how do I get rid of demonic incursion? I kill everyone and the tag still is there on the planet, and the pop just dies.
So if I understand correctly, Raids reduce enemy presence by 2 and have a far higher chance of melee due to starting closer to the enemy and also you can't use vehicles.This is planned eventually.
Duke, how about if we choose to defend, we can choose to team up with the local IG or PDF, and they are represented on the battle screen?
I am willing to work with Duke, but ultimately it's up to him.Chapter Master may get moved to Unity once/when I start learning it, but that will be a while from now, and is uncertain. I'd rather not have people start crunching it over to Unity and then procrastinate learning the engine until it's caught up, or something terrible like that. We'll see.
except that turns are not hours or even days. Each turn is a full month, and marines should be able to insert into the hot glowing craters as soon as the macrobatteries stop firing.Earlier in alpha you could Raid as many times as you wanted each turn, and this made battles over individual worlds feel a lot more like boring speedbumps rather than involved efforts. There'll be improvements done in the future to make this even more the case, like allowing individual ships to Raid/Bombard/Attack and each planet having several fighting areas,
Heck, I expect default behavior for a Raid to be inserting WHILE the macrobatteries are firing, under cover of the guns.
If they have to wait a month for the planetary crust to resolidify enough to support an invasion, then bombardment casualties are too low.
Hey Duke, any feels on when you're going to do more with your framework for music?I am going to plug in more music when I find more fitting songs, maybe allow some custom tracks for players to add their own, and fix some of the older music code. Bug noted, may or may not be fixed. Glad to hear that you like the new formations screen but what might you do to improve it?
Also bug report [sic]
Also I totally dig the new loading screens, but I will miss Mechanichu making obeisances to the Machine God. The new formations screen is also damn near perfect.
but what might you do to improve it?
So if I understand correctly, Raids reduce enemy presence by 2 and have a far higher chance of melee due to starting closer to the enemy and also you can't use vehicles.This is planned eventually.
Duke, how about if we choose to defend, we can choose to team up with the local IG or PDF, and they are represented on the battle screen?
0.6548
Major Changes:
More work is being done behind-the-scenes for the other Chaos Lord(s) and Daemon Artifacts.
Minor Changes:
Krumpalots has been removed from the Astartes name list.
Jump Packs should no longer vanish.
Formations should be correctly load/saveable now.
Inquisition Mission: Planet Recon now lists the correct planet target in the event log when accepted.
Ork Ship construction rate reduced from 25% chance to 15% chance. The WAAAGH! bonus has been reduced to +10% from +15%.
Traitor Ship construction rate reduced from 25% chance to 20% chance.
Cheatcodes have been changed for June.
Bug/QoL(?) Clicking on "All Vehicles" then "Load" straight away ends up not showing any available ships. You have to click on and select (not deselect) an individual vehicle first as far as I can tell.This has been fixed in the upcoming patch.
Hey, Duke, nice to see the new update. I don't know if it is a bug but sometimes my ships stay stuck in star system and I won't be able to select any longer. I can deploy the troops on the planets but it is extremely annoying to lose a strike cruiser with the 1st group in it. Also, the fleet screen stop showing the battle barge in it after a few turns.I'm still not sure what is causing this but if you send another ship to that system, and the two merge into a new fleet, it unfreezes that first vessel. You are welcome.
Thanks for the game.
Hey, so as per request I made a thread:I found that demo quite amusing- it's a good proof-of-concept for trading vessels. In the past people have suggested raiding trade vessels as a way to make income, as Chaos or Renegade, so I may end up doing something similar down the line. People have also suggested making planets more communicative/interactive with one another, and that would be a good way to do it. Hives requiring trade vessels from agri worlds and so on. Time will tell.
http://www.bay12forums.com/smf/index.php?topic=151256.0
It's a really ugly and bad prototype, but it's something.
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.
Flavor text. As Chaos/Renegade, you loot any and all 'merchant' fleets and sell that loot to invisible Black Market. Then it can be fleshed out later.Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.
The only way I can see that being worth adding is if it somehow affected the strategic situation of the sector. Such as causing bureaucratic snafu's in the middle of a siege, or shipping 100 baneblades away from the Imperial Guard garrison.
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.
The only way I can see that being worth adding is if it somehow affected the strategic situation of the sector. Such as causing bureaucratic snafu's in the middle of a siege, or shipping 100 baneblades away from the Imperial Guard garrison.
- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*
-Damocles to surveyor, this is a copy of the planetary map with a big red circle drawn around the edge in marker- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*
-Well thank you for taking our survey, the Emperor really appreciates it!
-Sure, whatever, bye.
-Strike Force Damocles, you have your target coordinates.
-For the Emperor.
- meanwhile, the laughing god can finally bang lovely eldars ladies, and all worked out according to his plan
- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?LOL
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*
- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*
Okay, a little bit of a hilarious bug with blood debt. After completing it, you get a relations boost with all imperial factions. This, however, doesn't stop. EVERY turn since completion will boost those relations until... I don't know, but it's keeps going past a hundred so... :PJust hotfixed this.
Wait, does that mean all this time I've been playing a Born Leader and not getting any bonus? D;We'll both be a lot happier if we pretend otherwise.
Wait, does that mean all this time I've been playing a Born Leader and not getting any bonus? D;
Think of it as a buff!Wait, does that mean all this time I've been playing a Born Leader and not getting any bonus? D;We'll both be a lot happier if we pretend otherwise.
Download link in the first page does not work.I'll get right on that.
Played new update, created merciful missiles chapter. Sadly, Brothers all advantage did not give any honour guard to the chapter.
The chapter ran through the sector scavenging artifacts, eliminating orks and dispensing every marine his own two missile launchers, as missiles are bringing emperors ultimate forgiveness to sinners and xenos in bright flash of holy light. It seems, that chapter founding was truly blessed, as techmarines uncovered from ancient vault sacred stc for ehnaced missiles, not some civilization destroying sentient icecream machine of horror with iq level of 9000 and baneblade sized temperature cannons for shooting planetcrackling freeze beams. After that 20 whirlwinds were attached to every company to make emperor shed a tear of joy and pride for his missile loving sons. The sermon is a good way of spreading faith, and if your sermon is written not with words, but with missiles, even those with closed ears will hear you.
When there were no xenos, heretics or unclean left to blow up with missiles, psyker chapter master replaced his missile launcher with artifact tome
Chapter master jurgen reads the tome, filling himself with mysterious knowledge.
Chapter master jurgen is filled with chaotic energies, he goes nuts!
Thats how he died.
Dont replace sacred missiles with foul sorcery, ever.
So does a range of 2 mean it can hit the enemies in melee range and then line behind them?Probably "or line behind it" (I'm somewhat sure you only hit the front row of the enemy.)
Now I'm imagining a psychopathic gigantic ice-cream machine of death going around an killing everything because "THEY HAD WASTED MY POTENTIAL BY MAKING ME SOME MACHINE TO DISPATCH FROZEN GROX MAMMARY FLUIDS!!!!! I CAN DEVASTATE ENTIRE WORLDS WITH MY WEAPONS!!!! THIS MUST MEAN THAT ALL ORGANIC LIFE IS THE MOST STUPID THINGS TO EVER EXIST!!! THEY! WILL!!! PAY!!!!!!!!!!!"
New problem with the download, Chrome flags it as malicious and deletes it as soon as it finishes downloading. I eventually figured out how to stop that, but now I'm paranoid about it.
Just to clarify, in this scenario, who came out on top first? CSM or the player? It's the difference between "come meet your final doom weakling" and "I don't fear death, you weakling."Player forces go to cleanse/purge a planet, find a whole bunch of heretics and CSM waiting for them, get dumpstered. CSM come out on top in this scenario and then the audience begins.
A small problem with my current game is that nothing really is happening. I cleansed the Orks, Tau, Tyranids, and Chaos; now for the last 200 turns I am only getting the occasional mission. No more real incursions, just a little bit of heresy. Is this normal for 800+ turn games?Not really. I'd expect some new Ork WAAAGH's to hit you at the very minimum. It also could be that you got a pretty tame sector.
Gotcha.Good work on the intro dialogue, Nenjin. I ended up using #2 and #5 with some minor changes. I'll probably end up adding in more alternatives when my main writer isn't as occupied.
Orks just heard about that planet consisting of Imperial guardsmen with trillion zillion of them on it. Their solution, obviously, is more dakka - they are going to build orky battleplanet and go visiting.So long as dey painted itz red den it will go fasta, for dey can nevah av enuff dakka.
... Is that five hundred and seven battleships?
Oh yeah... Too bad, I thought we could take them.... Is that five hundred and seven battleships?
Looked like a 6, not a 5.
Orcs are cunning now, they hide their true number behind huge numbers.
Any suggestions for a Renegade or Chaos UI?Changes based on which Chaos god you worship.
Is it intentional for loyalty to decrease constantly for _____ reason here or is that a bug? You'd think it'd reduce your loyalty by X for one time, but NOPE. how2loyalty.jpg
Any suggestions for a Renegade or Chaos UI?
Perhaps, but it's happened around 9-10 times since i last played it. Either i'm missing something important, or i just have a particular problem.Is it intentional for loyalty to decrease constantly for _____ reason here or is that a bug? You'd think it'd reduce your loyalty by X for one time, but NOPE. how2loyalty.jpg
Loyalty doesn't decrease for no reason. Maybe you were not paying the tithe? But I have never seen loyalty go down for no reason.
Is psyker CM in a psyker intolerant chapter really a bug though? I could see that being crafted into the chapter story as How There Can Be Only One or something?I'm not so sharp on WH40k lore, but aren't chapter masters promoted from within? How'd he get to be a Psyker in the first place? (or, if he defated the other Psyker Master in glorious mortal combat when he joined, who was in charge all these years?)
Is psyker CM in a psyker intolerant chapter really a bug though? I could see that being crafted into the chapter story as How There Can Be Only One or something?I'm not so sharp on WH40k lore, but aren't chapter masters promoted from within? How'd he get to be a Psyker in the first place? (or, if he defated the other Psyker Master in glorious mortal combat when he joined, who was in charge all these years?)
I'm guessing turning heretical is a given at this point given all the talk about Chaos UI's and such. Hopefully i'm not wrong.It's been one of the most requested features.
Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?
Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?I've had this in mind for a long time. I'm a little overwhelmed at this moment, nenjin, but I'll be messaging you shortly regarding writing.
Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?I've had this in mind for a long time. I'm a little overwhelmed at this moment, nenjin, but I'll be messaging you shortly regarding writing.
How would everyone feel about getting rid of managing individual marines and only managing squads or 'blocks' of marines, being a 10-man group? Hypothetically you'd still need multiples of equipment, but I imagine you setting the squad leader equipment, the equipment for 5 of the dudes, and up to 4 specialists in the squad. They'd also be moved around together. Theoretically that might open the door, down the line, to have a more strategic ground combat system. Some thoughts would be nice.
Marine individuality would be cool if there were more events that could influence the individual. For example you could leave your marines on some random planet and they'd perform the Emperor's work on their own initiative. Exceptional marines should then have a history log of their deeds so you could appreciate it. Individuality doesn't really matter if you can't keep track of who the exceptional ones are.
Just a weird barbarous tradition of the chapter to hold lethal combats?That's what I was thinking. A more bloody version of the tournament.
Just a weird barbarous tradition of the chapter to hold lethal combats?That's what I was thinking. A more bloody version of the tournament.
While deadly arena fights do definitely sound more chaos than loyalist, I'm kinda surprised they aren't a thing for marines. I get the impression that you kinda need to have a constant stream of casualties to produce geneseed, and honorable combat seems like a good way to do that safely.
Also, the dude who wrote it said the CA was like the Pirate's Code anyway, as far as I remember. Ultrasmurfs just took it to an absurd level (with the religious fervor almost only someone from the 40K universe can muster) after he got incapacitated.
Ah, that's probably why ideas don't really come to me for it as quickly, it's pretty uncommon for Space Marine chapters to organize deadly combats among themselves. Matters of honor, personal rivalries and such aside, killing each other for sport is uh...definitely against the Codex Astartes. That level of wastefulness and callousness does seem better reserved for Chaos. I dunno though, maybe Space Wolves do some shit like that.
Hypothetically, let's say you slapped down a whole bunch of marines at a feast somewhere. What are some random things a marine might choose to discuss or talk about with fellow battle brothers?I'd say maybe how eldar are bringing more stuff or how they claimed 5 ork heads from a battle, or that jones is acting strangely.
Here's some examples:
- if (turns<36) then FUTURE GLORIUS BATTLES
- if (turns>=36) then PAST GLORIUS BATTLES
- Presenting artifact weapon/gear to those nearby
- Praising their Jump Pack
- Praising their Bike
- if (ork WAAAGH and ork stars > 4) then concerned about Ork WAAAGH
- if (marines <=300) then concerned about chapter size
- Eagerness to battle
Edit:
Hypothetically, let's say you slapped down a whole bunch of marines at a feast somewhere. What are some random things a marine might choose to discuss or talk about with fellow battle brothers?
Here's some examples:
- if (turns<36) then FUTURE GLORIUS BATTLES
- if (turns>=36) then PAST GLORIUS BATTLES
- Presenting artifact weapon/gear to those nearby
- Praising their Jump Pack
- Praising their Bike
- if (ork WAAAGH and ork stars > 4) then concerned about Ork WAAAGH
- if (marines <=300) then concerned about chapter size
- Eagerness to battle
Perhaps decisions regarding your recruiting/home world?You mean using the feast/fluff to change how you recruit newbies and changing the gov't of your homeworld? Sounds decent.
Or they may prattle on about needing more recruits, and of course if you get more corrupted one's they may start to tempt you subtly.Maybe add a little Erebus and Kor Phaeron types,astartes have a knack for getting corrupted by figures from their past, maybe your chapter master is close to the ruler of the recruiting world or some one from before his past life(before he was a space marine) perhaps as a scripted random event say "A figure approaches after the speech you just gave.Revealing himself to be [some important figure or important to the chapter master][insert title here][insert name here] he says he had much to talk to you about." and here we get to the rolls before hand if the sector has high traitor presence then there's a 50/50 chance he might be a heretic trying to turn you or that heretics are spreading over your[insert homeworld or other place of importance] ofcourse you can always just choose to ignore him or something or kill him when he starts talking about heretics. so the choices here would be "Kill him for talking about heretics,Choose to listen,listen then shoo him out,listen then kill him,tell him to keep going. That last ones a bit tricky cause here he would inter try to convince you of the power of the dark gods and put you on to the "Renegade" storyline or he'll give you some info on where to purge next.
Or they may prattle on about needing more recruits, and of course if you get more corrupted one's they may start to tempt you subtly.Maybe add a little Erebus and Kor Phaeron types,astartes have a knack for getting corrupted by figures from their past, maybe your chapter master is close to the ruler of the recruiting world or some one from before his past life(before he was a space marine)
Perhaps decisions regarding your recruiting/home world?
You mean using the feast/fluff to change how you recruit newbies and changing the gov't of your homeworld? Sounds decent.
Instead of decisions being made at feasts/fluff, maybe instead it would be other ranking members instead suggesting to the Chapter Master and he can make decisions instead at their behest.
Like for example the Master of the Forge may discuss decisions based on technology, Chief Librarian may discuss decisions related to Warp based strangeness, etc.
Or they may prattle on about needing more recruits, and of course if you get more corrupted one's they may start to tempt you subtly.
That may happen in the future, but this patch is late enough as is. I'd also prefer to have policy/government decisions made under Chapter Settings. I think.I swear to god Duke you better release it you... Toady light
-Upcoming crusades?
Whereas the Blood Ravens are collectors."Nice daemonhammer, sir"
"Do you have a receipt?"Man i wish I could kill inquisitors in this game.Maybe one day
BLAM!
Fuck the Inquisition.
you can, but that presupposes that he has some. If he cant recruit, he might be out.
Noted on the weird recruiting behavior people are seeing.
Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts). What sort of dishes and appetizers would you expect each of these five stages to have? I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.
Noted on the weird recruiting behavior people are seeing.
Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts). What sort of dishes and appetizers would you expect each of these five stages to have? I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.
Booze always seems a good place to start
Space Marine physiology means it takes incredible potent alcohol to get them drunk. There's no name for it I've ever read, just that it's enough to inebriate a human after a couple of sips and enough to kill them after a drink or two.
For courses.....the kinds depends on the chapter, I'd say. Blood Angels might eat fancy where Space Wolves might just do lots of roasted meat and super mead. The Ultramarines are going to eat more common (as in widely eaten across the Imperium) where like the Salamanders might eat some home world specialty. FWIW, the fluff usually either invents its own dishes to meet the moment, or falls back on the standard. (Grox cooked various ways people today recognized, sauced, with veggies, etc....)
Maybe try to focus on the qualities of the food as much as what it is. Protein rich, filling, abundant quantities.
If you're a Blood Angel, you might do a painting or carve a sculpture or something too.
INB4 what do I do with all these artsy artifacts I can't do anything with?If you're a Blood Angel, you might do a painting or carve a sculpture or something too.
That would be really interesting. Some minor, artsy artifacts could pop up every now and then from it.
Noted on the weird recruiting behavior people are seeing.
Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts). What sort of dishes and appetizers would you expect each of these five stages to have? I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.
Duke, have you read the book 'Space Marine' by Ian Watson? It's got a lot on that sort of thing and the day to day life of the chapter (and festivities/feasts/whatever). From talking to the guys at the Games Workshop HQ (quite a number of years back now!) this was seen as the one book that was treated as 'uber-cannon' in terms of Space Marines.
Whilst I'm never one to harp on about cannon and whatever, I'd really recommend everyone to read the book. It's probably one of the few Black Library books that I could really say is a great book, and it addresses a lot of what people are talking about here.
Is that the one about the three punks that get roped into the space marines? And there was a part where they ate the brains of a titan pilot to learn how to use it?Noted on the weird recruiting behavior people are seeing.
Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts). What sort of dishes and appetizers would you expect each of these five stages to have? I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.
Duke, have you read the book 'Space Marine' by Ian Watson? It's got a lot on that sort of thing and the day to day life of the chapter (and festivities/feasts/whatever). From talking to the guys at the Games Workshop HQ (quite a number of years back now!) this was seen as the one book that was treated as 'uber-cannon' in terms of Space Marines.
Whilst I'm never one to harp on about cannon and whatever, I'd really recommend everyone to read the book. It's probably one of the few Black Library books that I could really say is a great book, and it addresses a lot of what people are talking about here.
Is that the one about the three punks that get roped into the space marines? And there was a part where they ate the brains of a titan pilot to learn how to use it?Noted on the weird recruiting behavior people are seeing.
Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts). What sort of dishes and appetizers would you expect each of these five stages to have? I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.
Duke, have you read the book 'Space Marine' by Ian Watson? It's got a lot on that sort of thing and the day to day life of the chapter (and festivities/feasts/whatever). From talking to the guys at the Games Workshop HQ (quite a number of years back now!) this was seen as the one book that was treated as 'uber-cannon' in terms of Space Marines.
Whilst I'm never one to harp on about cannon and whatever, I'd really recommend everyone to read the book. It's probably one of the few Black Library books that I could really say is a great book, and it addresses a lot of what people are talking about here.
I've only ever read one single W40K book and it was that one. I loved it.
Stuff like eating the feces of a disemboweled man. Or the pain glove.Welcome to amazing world of Warhammer 40k, where Marines can track someone by eating their shit, spit acid to kill him and then get their memories by eating their brain. It was even better back in Rogue Trader when they could have actual secks, wore pink glasses, their bolters were huge AK-47s and they enjoyed cold beer.
Somewhere betwixt the two would be nice. Early 40k was basically just early GWS guys begging, borrowing or stealing any idea they thought was cool at the time to build their universe. (Everything from Dune to Micheal Moorcock.) Which is why you got beer-drinking, seks-having demigods with AK47s for Space Marines. It took the universe a little while to mature its ideas, to achieve some narrative consistency, build its lore, yadda yadda....Today, there is just a teetering mountain of facts, ideas and histories to the IP that if often doesn't need to steal, or innovate, because it just keeps doing what it's been doing for decades now. And that gets a little boring.Yeah, even if Rogue Trader marines are cool, I too find them to be too silly (after all, it was 80s, disco marines (EMPEROR PROTECT, MY EYESSS (http://i0.kym-cdn.com/photos/images/facebook/000/614/334/746.jpg)), etcetera) Your regular portrayal of new marines is too boring (blame Ultrasmurfs), but, by the Throne, we do have some nice marines, like Space Mongolians, Space Vikings with furry fetish, Space Reasonable Marines, Space Zulus (Celestial Loins), Space Whatever really, even the Bloody Magpies and Monk Marines (Black Templars) are pretty cool if you like their fixation.
I'm of two minds of space marines. On the one is that, yeah, early space marines were more believable in their space marine-ness. They were more flexible, the ideas more capable of surprising you. The other though, is that current space marine fiction allows them to have a concrete identity, crafted and shaped by themes that go beyond the color of the livery and the flavor of their mutations. Chapter histories can go deep because someone took the time to apply rigor to the ideas. I sometimes wonder if the seeds for the Heresy were planted in 40k by the idea of space marines unbound by anything.
At the end of the day, having read a decent amount of Rogue Trader and early 40k fiction.....I find I prefer where they ended more than where they started. While believably flawed (read as: human) space marines does make for better variety than we have now, it came with its own silliness and incongruities. The discipline that comes to define space marine ideology needed to be practiced at the conceptual level, too.
Otherwise we'd potentially have the Hello Kitty Chapter as canon, in some form. Pink glasses and what not.
I just always feel sad with 40K. It actually has a really cool plot that could go a lot of interesting places, but it's stuck in cryostasis because of GW.
Yes, but we'd also have the ALWAYS ANGRY ALL THE TIME marines. And they're awesome.No.
I just always feel sad with 40K. It actually has a really cool plot that could go a lot of interesting places, but it's stuck in cryostasis because of GW.
Looking back, I'm a bit curious why this was in the children's section... I must have been like 5 or 6 years old... I also remember a lot of sex ed books in that section too.Librarian did his duty to help raise future generations of Terra defenders, giving approved books to chilren for them to learn that Space Marines are awesome and how they should spread Humanity without causing Slanneshi deamons to show up.
I just always feel sad with 40K. It actually has a really cool plot that could go a lot of interesting places, but it's stuck in cryostasis because of GW.
(after all, it was 80s, disco marines (EMPEROR PROTECT, MY EYESSS (http://i0.kym-cdn.com/photos/images/facebook/000/614/334/746.jpg)), etcetera)
Er, yes, it's something that SHOULD happen in 40k. Advancing the plot doesn't mean the end of the series, or the big stalemate that's going on. GW just needs to find some more fluff writers who aren't brain-damaged.Nope.
Tau are supposed to be ripping the shit out of the border planets, Tyranids are supposed to be headed for Terra, and the galaxy looks like it's about to get it's shit kicked in.Sorry, but Tau are straight between Tyranids and Terra. In another couple years they will cease to exist.
There apparently has been some things that happen in the 42nd Millennium that have been mentioned. (http://warhammer40k.wikia.com/wiki/M42) Though in the end for me I don't like to stick too closely to official lore. Or rather, what Games Workshop publishes is more of a guideline then hard facts. Of course, if you're playing with others you need to get their agreement for any possible rule changes or the like.That wiki is bad when it comes to accuracy, and you should feel bad. And this isin't even list of what "happened", it's list of what's "going to happen". All of this means Imperium is dead with serveral other factions.
If they did advance the storyline, what could happen? Perhaps the Eldar find a new craftworld that was thought destroyed that has a wealth of new technology, adding several new types of weapons and vehicles to their army list.Ynnead. Though I wouldn't have anything against some new additions of weapons and vehicles as long as everyone gets something new and it's not retarded or basically new version of something old without any purpose or new looks.
Perhaps the Tau, with many new planets and alien races joining them, become much more of a mix of different races beyond Kroot, Vespid and guardsmen.They get nommed, as I mentioned.
Rather than waiting for GW to come up with something, the rules could be written as part of a campaign. The Tau gain units of Hrud through their diplomatic actions, giving them a close combat assault unit that applies penalties to nearby enemy units for every turn they're near them (Hrud have an aging aura).>Hrud
S3,T2,A3,I5,W2, +5 armour save, Cloaked in Shadows: Reroll hits, Aging Aura: Every turn, enemy units within base contact lose 1 point of I, T and S until the end of that combat.
Well, the plot is static so you can run campaigns that cover possible important battles. Defence of Mars, Terra or where ever else. X-Com tabletop style. That guardsmen who successfully kills a chaos marine? Next battle you could paint up a sergeant to represent his promotion, give him a name and his own squad to command. If later he's killed, paint his name onto the battalion banner with a kill count..
I mean, COME ON, THEY ARE THE GUYS WHO CREATED AGE OF SIGMAR, THEY CAN'T BE TRUSTED TO DO ANYTHING ANYMORE.
I mean, COME ON, THEY ARE THE GUYS WHO CREATED AGE OF SIGMAR, THEY CAN'T BE TRUSTED TO DO ANYTHING ANYMORE.
But Duke can. So let's talk about Chapter Master instead and throw the fanfic and agruments over on another thread, eh?
As we should all know,this game is based on king of dragon pass
Blaa blaaThe feasts of blades yeah but some chapters have Actually holidays like Sangulala or...ultramarines ego month
Happy Sanguinala! (https://youtu.be/HTJwhS0-Y7U)Blaa blaablaa blaa i should think twice and stop making thinly veiled insults blaa blaa
Isn't a chainhammer but a chainfist on a stick?
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?lucky for you troblepurging
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
after going to appdata/local you'd want to start the game and change in back in the ingame settingsWhen I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
Where do I put everything in fullscreen and such?
after going to appdata/local you'd want to start the game and change in back in the ingame settingsWhen I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
Where do I put everything in fullscreen and such?
the main saves.iniafter going to appdata/local you'd want to start the game and change in back in the ingame settingsWhen I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
Where do I put everything in fullscreen and such?
no i mean what do i edit in appdata/local
the main saves.iniafter going to appdata/local you'd want to start the game and change in back in the ingame settingsWhen I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
Where do I put everything in fullscreen and such?
no i mean what do i edit in appdata/local
you want to change large text and full screen from .1 to .0 then launch the game and turn full screen back on after creating a custom chapter and shit then go turn it back on
this is what my folder looks like http://gyazo.com/2fd9f3e888c48f79cc62751ff1fc9746you want the saves not save1 or save2 but saves then it should have settings and fullscreen and large text should be there.
this is what my folder looks like http://gyazo.com/2fd9f3e888c48f79cc62751ff1fc9746you want the saves not save1 or save2 but saves then it should have settings and fullscreen and large text should be there.
[wait delete that(i'm so sorry) whole folder delete the game and redownload it then come back
[wait delete that(i'm so sorry) whole folder delete the game and redownload it then come back
fuck try running it in windowed mode[wait delete that(i'm so sorry) whole folder delete the game and redownload it then come back
still keeps doing it
still keeps doing itSounds like a hardware or driver problem. Try editing "saves.ini" and changing the fullscreen=1 to fullscreen =0. Failing that, there's a pretty good chance it's not something we can fix.
fuck try running it in windowed mode[wait delete that(i'm so sorry) whole folder delete the game and redownload it then come back
still keeps doing it
This is a great idea. Possibly for Imperial Knight weapon or even Titan sized hammerchainsword, or maybe oversized Dreadnought one.Isn't a chainhammer but a chainfist on a stick?
Indeed, which makes it very different from the hammerchain, a chain made of powerhammers.
Duke, will there ever be a way/is there already a way for entities other than your Chapter to use the custom icons?Once I actually add in NPC Chapters that would be a relatively easy thing to do.
Er... Did I, miss, something?
NPC chapters is gonna be gurtest. Actually by the way, is it possible to get Tartaros armor from anywhere but starting with it or (I'm assuming) artifacts?
Everything is better when it's a chainweapon.
Slannesh approves.Quote from: KotEverything is better when it's a chainweapon.
Sex toy?
Everything is better when it's a chainweapon.
This is basically what Angry Marines are doing, complete with chainsword launchers and chainmarinemarine wielding chainweapons launchers and chainraiders with chainmarines wielding chainweapons. Hell, they have a titan-sized chainfist that has chainswords for teeth that have chainswords for teeth that have chainswords for teeth.Everything is better when it's a chainweapon.
1. Attach multiple giant chainweapons to armored vehicles/titans.
2. Point them in general direction of enemy.
3. ?
4. Profit.
Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.
You missed my point. I'm not talking about how it is in the game; rather I'm talking about how it should be. Reading some random wikis should not be a requirement for playing the game.Which they totally are going to be, hopefully, with even chance to visit whole Galaxy and do stuff.
The crusades should have some indicator of the expected lethality and give you feedback on what happens and why afterwards. So, you know, if your guys get slaughtered because of some idiot throwing them into a grinder, you'd actually learn about it. You could even use it to change relationships between factions dynamically. Maybe give you even dialogue-like choices on dropping the crusade. That would be a pretty atmospheric way to go renegade, just going "fuck you all" to Imperial high command when they try to get your chapter slaughtered by sending you to assault a hive fleet alone or something.
Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.
Ah, the mighty and noble chaintitan and chaintank.Everything is better when it's a chainweapon.
1. Attach multiple giant chainweapons to armored vehicles/titans.
2. Point them in general direction of enemy.
3. ?
4. Profit.
Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.
And an easy way to level up scouts to make them fully-fledged marines.
Some kind of "Lethality meter" for crusades might not fit the Warhammer 40k. You could be fighting cultists one minute, and an entire chaos warfleet might apear out of nowhere, or even worse. Crusades should stay unpredictable.
Anything's a chain-weapon if you're brave enough.Chainpillow fight!
So, what does allying with Chaos provide currently?
Though a few things mentioning it would be fine, like what you are expected to fight like Orks. Of course that doesn't mean that you will fight only Orks, likely because you discover that the local Dark Eldar have been prodding the Orks to fight the Imperials so that they can steal slaves in mass, but then get discovered by a Slaaneshi Warband who would love to offer up some Souls to Slaanesh..
You know, the state of life in 40k.
You missed my point. I'm not talking about how it is in the game; rather I'm talking about how it should be. Reading some random wikis should not be a requirement for playing the game.
The crusades should have some indicator of the expected lethality and give you feedback on what happens and why afterwards. So, you know, if your guys get slaughtered because of some idiot throwing them into a grinder, you'd actually learn about it. You could even use it to change relationships between factions dynamically. Maybe give you even dialogue-like choices on dropping the crusade. That would be a pretty atmospheric way to go renegade, just going "fuck you all" to Imperial high command when they try to get your chapter slaughtered by sending you to assault a hive fleet alone or something.
Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.
It might be nice though to do more with them than just sending some marines to die or get an xp boost. Like, if you at least knew about, say, their glorious last stand against the unending forces of chaos, that'd give more meaning to it.
still keeps doing itSounds like a hardware or driver problem. Try editing "saves.ini" and changing the fullscreen=1 to fullscreen =0. Failing that, there's a pretty good chance it's not something we can fix.
Also new patch is out.
I think you missed his point again. It would definitely be good if the crusade told you something about what's going to happen and if it's going to be an especially bad one, that would be good to know. And the danger could well be moderated by number of marines present, which could be based on, in addition to the marines you send, the ones sent by other major chapters determined by some global background stats. It could also decrease some global background stats regarding the power of xeno factions and thereby reducing their incidence in your own sector, though a more general "state of the galaxy" thing seems like a large topic in its own right.You missed my point. I'm not talking about how it is in the game; rather I'm talking about how it should be. Reading some random wikis should not be a requirement for playing the game.
The crusades should have some indicator of the expected lethality and give you feedback on what happens and why afterwards. So, you know, if your guys get slaughtered because of some idiot throwing them into a grinder, you'd actually learn about it. You could even use it to change relationships between factions dynamically. Maybe give you even dialogue-like choices on dropping the crusade. That would be a pretty atmospheric way to go renegade, just going "fuck you all" to Imperial high command when they try to get your chapter slaughtered by sending you to assault a hive fleet alone or something.
Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.
The problem with this is this is a game based around a verysillywell established setting. It would go directly against that lore (Which would then go against dukes MO for making this game) and that crusades are supposed to be bloody and not just for the enemies of man. Chapters lose a LOT of marines during this, some times even whole companys. Chapters that usually go with all their men don't usually come back. It's a serious venture, and I think duke portrays that perfectly the way it is.
You could use chapter advantages/disadvantages as guidance on what happens on Crusades you are not commanding yourself. Rip n' tear chapter (melee enthusiasm) always choose to charge the enemy, scavengers always choose to loot the chaos temple etc.I believe I recall Duke mentioning in the past that the defensive trait reduces casualties. But it could probably go further.
So! I found out what was wrong. I apparently tried to play Soulstorm earlier on the 31st and it wasn't working correctly, and I thought I exited the game. It did not appear in the task bar, nor did it appear on the task manager. It wasn't until today when someone messaged me on Steam asking about 40k and when I sent my first chat it was green, as in I was in game. So apparently, it had been running in the background since the 31st until today, and was keeping me from running Chapter Master properly. It also decided to fuck around with my screen resolutions and driver settings as well.You were running your computer non-stop for five days? And you haven't noticed that you had an game running in background ALL THE TIME?
Chapter Master now runs perfectly fine, and I am having great fun with it. Thanks to those who tried to help me.
Clearly you had too much dakka going on at the same time. This changes everything regarding ork theology.There can never be enough dakka.
Since I roll around with my entire chapter, there are only ever 2 types of fight, never any that are "close" or intresting.
Total curb stomp, 1 turn fire, 1 turn cleanup
Total getting curb stomp'd with 0 surivors
The sector probably falls apart faster then you can steamroll things 1 at a time. At least from my experience from before... And fleet combat may be a tad bit catastrophic if you have marines on board, that may have changed too, but probably not.Since I roll around with my entire chapter, there are only ever 2 types of fight, never any that are "close" or intresting.
Total curb stomp, 1 turn fire, 1 turn cleanup
Total getting curb stomp'd with 0 surivors
I almost wonder if there should be a measure that allows for better reasons to send out segments of the chapter rather then rolling around like Asterion Molach with the whole Chapter.
Or easier to do anyways.
I think the googols-of-guardsmen bug maybe accomplished that. Multi-planar packing was the only way to even begin to explain what the warp was going on there.
Meanwhile, on the lava world of a nearby system, 43 PDF are holding off an extreme tyranid infestation with zero losses to them or the population of 533. Sounds about right.
Meanwhile, on the lava world of a nearby system, 43 PDF are holding off an extreme tyranid infestation with zero losses to them or the population of 533. Sounds about right.
Too bad, you can't recruit those 43 PDF troopers, with those bastards you could easily conquer the entire sector for yourself.
So this is rather nitpicky, but it kinda seems odd to me that a planet will start at opinion 3/100 to you after you fight off an extreme orc infestation for them. I can understand it if you happen to use bombardment on them first, killing a few million people doesn't engender good feelings (I also understand that coding the game to recognize the difference would be likely be a chore), but one would think that with all the propaganda about the Imperium's Angels of Death the populace might be a bit star struck when you go Salamander on them rather than "Thanks for saving us all, asshole". Unless 0/100 is supposed to be standard Imperial "Hail his Angels of Death!" and anything above that is spreading adulation for your chapter, which I'd get, though it still seems like a pretty small increase.
"Do you know how they make Space Marines? They take teenagers, right when they're at that age when you think you're invincible and nothing can kill you, and they give you a gun and armor and send you out to kill in the Emperor's name. If you ask me, they're scarier than the aliens."
That could just as well be the Imperial Guard...Quote"Do you know how they make Space Marines? They take teenagers, right when they're at that age when you think you're invincible and nothing can kill you, and they give you a gun and armor and send you out to kill in the Emperor's name. If you ask me, they're scarier than the aliens."
Imperial Guard is made up of PDF, far as I know. Bit more life experience there.Not always. Some of regiments do it this way (Cadians, and by extension lots of other regiments, because for some random reason Cadians are the templates for Guardsmen, just like Ultramarines, durr), but they may as well be schooled to be Imperial Guardsmen from start, either from childhood or the best ones might be choosen to be Guardsmen while rest becomes PDF, they might be convicts, they might get in by lottery or maybe they volunteer, maybe they were born into a warrior caste where all of them become Guardsmen, or maybe they were collected straight from street. There are also other ways, like firstborn from Vostroya or whatever comes to mind really.
Though I thought Space Marines grabbed recruits around the ages of 12-13.Kind of. Recruits between 10-14 years old are preffered because genetic implants have higher chance of failing if recipent is older, but there have been cases of Marines that haven't started the whole process until they were 18. The whole thing usually takes around 6-8 years anyway, so...
Which makes the whole 'Blood Duel' stuff a bit more cringe-worthy....when the Blood Duel could happen (the recruit is ready to be a full Space Marine), he is 18 at least, but even then that's going to take a bit longer because they are going through scout (they are full Space Marines in terms of genetics and implants, they just haven't recived Power Armour yet) phase first.
From what I'd read, I thought that for a lot of populations the top 10% or so of the PDF is required to become IG, in addition to whatever other methods the planet uses to provide it's tithes. I know there's probably a lot that do things like have the firstborn sons of the nobles and whatnot.How worlds recuit their soldiers is completly up to them, Imperium only requires them to provide good soldiers, and the easiest way in most of cases is to just take the best of PDF soldiers. Also, I've never heard of 10% thing, but honestly, it sounds retarded considering that there are worlds that don't have PDF (for instance, Krieg, their PDF is Korps recruits and possibly women that aren't cloning vats) at all.
Though if they go through scout phase first, how come the initiates only become scouts after passing the test (since it's the initiation practice that determines whether or not they become scouts and whatnot) or whatever in Chapter Master? Ease of coding/balance?It's Chapter Master thing really, other recruitment styles don't make sense if they're here to make scounts, like apprenticeship.
Er, is this endorsed by GW?Nope. To be honest though, I think they've probably heard of it by now.
Er, is this endorsed by GW?Ha.
Nope. To be honest though, I think they've probably heard of it by now.Dunno. Some employees might have, but GW as general tends to ignore /tg/ related things, unless they get VERY popular and they can steal it for themselves.
Er, is this endorsed by GW?Ha.
Haha.
Bwahahahhahahhahaha!
Are you for real?
No. GW doesn't endorse fan projects. At best they merely allow it to exist.Nope. To be honest though, I think they've probably heard of it by now.Dunno. Some employees might have, but GW as general tends to ignore /tg/ related things, unless they get VERY popular and they can steal it for themselves.
But when they create a game that resembles this, Duke will get a Cease And Desist letter for sure.
I'm not sure you can get sued if you aren't trying to make a profit...
I'm not sure you can get sued if you aren't trying to make a profit...
So, how do I join CHAOS?Kill Imperials. Be generally CHAOSey. Ask Chaos Lords maybe.
Stop belaboring the question of whether or not it's legal. It's not your problem and all you're doing by mentioning it is performing SEO to make it easier to Google search it. So, kindly shut up please.Wow, r-r-rude.
I'm not sure you can get sued if you aren't trying to make a profit...
You can potentially get in trouble for 'causing a loss of profits' but it'd be very difficult to prove. At the most Duke might face a Cease and Desist letter at some point, but I think it's unlikely as there are no competing products from GW and this basically just gives them free publicity.
However, if that came about, there would always be ways around it. Duke could strip out all the graphics/text related to GW products in the base game and then a creative, un-named modder could come along and make a w40k mod for it!
That's why I was asking. Duke is gonna get the shit sued out of him.Cool thing about 4chan projects is that people can just melt back into the ether. They could stop Duke from Patreoning, probably, but he could easily just officially stop and then somehow the project got picked up by some guy called Earl.
not to mention that We could do a lot of shitstorm and make them think twice about it.If GW gave half a shit about getting fans riled up, Age of Sigmar could never have happened. Besides, I can hardly imagine this would cause a bigger shitstorm than Damnatus.
I keep hearing about Age of Sigmar, anyone want to give an explanation on what it is in a few words?
I keep hearing about Age of Sigmar, anyone want to give an explanation on what it is in a few words?Basically, WHFB that looks like it was made by Matt Ward and C.S. Goto.
Eh, Age of Sigmar lore isn't too bad (Aint nothing like Goto's work, not enough Multi-lasers), that and there's multiple groups for the sigmarines beyond ultramarines.I keep hearing about Age of Sigmar, anyone want to give an explanation on what it is in a few words?Basically, WHFB that looks like it was made by Matt Ward and C.S. Goto.
It includes fucking GROUND MARINES (most importantly, FUCKING ULTRAMARINES). Like SPACE MARINES but with LESS DAKKA and MORE CHOPPA... IN FANTASY.
But that's not a thread for that.
SigmarinesYou like it?
Though also, I have yet to figure out how to join Chaos as well, any tips anyone?
fucking GROUND MARINES
then somehow the project got picked up by some guy called Earl.
Matt Ward proably refused to do Age Of Sigmar because it's too horrible.
Matt Ward refused to do fucking GROUND MARINES
Matt Ward refused to do FUCKING ULTRAMARINES
I know what I'm saying. This just proves how retarded that is.Matt Ward proably refused to do Age Of Sigmar because it's too horrible.QuoteMatt Ward refused to do fucking GROUND MARINESQuoteMatt Ward refused to do FUCKING ULTRAMARINES
Stop. Think about what you just said. Think about who you were speaking of.
But enough about spiritual lieges, Is joining Chaos worth the effort right now? What do we get out of it?
Do PDF actually do anything? Do they slow down progression of enemies or fight them off their worlds, or are they just there to be numbers for you to look at and go 'yep, they're dead as fuck.'They seem to slow progression down, but they're just PDFs. Also they fall to Chaos somehow I think. Never really paid any attention to them, which shows how important they are really.
Do PDF actually do anything? Do they slow down progression of enemies or fight them off their worlds, or are they just there to be numbers for you to look at and go 'yep, they're dead as fuck.'They seem to slow progression down, but they're just PDFs. Also they fall to Chaos somehow I think. Never really paid any attention to them, which shows how important they are really.
Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)Don't giving it to the Imperial Commander guy cause shittons of heretics to appear and giving it to Sororitas cause them to lose rep with you? And I'm not sure if giving it to Mechanicus does anything at all... Give them to Inquisiton for easy rep tho.
Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)Don't giving it to the Imperial Commander guy cause shittons of heretics to appear and giving it to Sororitas cause them to lose rep with you? And I'm not sure if giving it to Mechanicus does anything at all... Give them to Inquisiton for easy rep tho.
Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)Don't giving it to the Imperial Commander guy cause shittons of heretics to appear and giving it to Sororitas cause them to lose rep with you? And I'm not sure if giving it to Mechanicus does anything at all... Give them to Inquisiton for easy rep tho.
This is correct, giving it to the Sector General tends to cause Heresy to outbreak, and the Adeptas Sororitas tend to freak at you having anything related to Chaos at all despite the fact you are giving it to them to purify it.
Mechanicus don't care, but there are some artifacts that will cause problems if you give it to them, but I'm relatively unsure what.
Inquisition is the safest thing to give Chaos/Daemonic artifacts too, as they actually seem to give you boost of reputation for it.
I assume there will be more interactions overtime as things are added when it comes to artifacts.
Honestly, it should be more like a chance to hurt the rep. Mechanicus may either get hard-ons over xenos machines or get really grumpy over heretech.Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)Don't giving it to the Imperial Commander guy cause shittons of heretics to appear and giving it to Sororitas cause them to lose rep with you? And I'm not sure if giving it to Mechanicus does anything at all... Give them to Inquisiton for easy rep tho.
This is correct, giving it to the Sector General tends to cause Heresy to outbreak, and the Adeptas Sororitas tend to freak at you having anything related to Chaos at all despite the fact you are giving it to them to purify it.
Mechanicus don't care, but there are some artifacts that will cause problems if you give it to them, but I'm relatively unsure what.
Inquisition is the safest thing to give Chaos/Daemonic artifacts too, as they actually seem to give you boost of reputation for it.
I assume there will be more interactions overtime as things are added when it comes to artifacts.
Xenos junk might hurt rep with the Mechanicus?
I wonder how long it'd take someone to get enough geneseed and req to create enough marines and fleets to occupy the system and secure it against all threats, wherever they may be.5 minutes with cheat engine.
I may try that actually.
Bug report (I think. It had better be a bug!)Obviously the main chaos force just arrived... the Chaos Lord was only there with a small detachment, personally overseeing the final stages of a secret massive ritual.
During a purge of a Major heresy world that I'd just killed the Sparse Traitor presence on, I encountered 'an enemy force'. This turned out to be a huge chaos army, which was hella cool. We lost over a hundred of our seven hundred marines in the combat, but my chapter master slew the Chaos Lord (!!!) in close combat.
I get the message that the leader of Chaos has been slain, and that Chaos will trouble the sector no more. On the same turn, traitor presence on the planet goes to Extreme, along with Demon presence to Extreme. A giant fucking chaos fleet pops out of nowhere and instagibs my fleet, killing the chapter master on the next turn as we try to GTFO.
What the fuck? The sector has been cleansed of chaos by slaying their leader, here, have a billion demons as compensation?
The only 'bug' there, I think, is the message saying 'oh well you're done here'.
Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.
I fear you don't understand.The only 'bug' there, I think, is the message saying 'oh well you're done here'.
Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.
I don't think that killing every powerful servants of chaos in the sector, on a world with only 42% heresy, is intended to cause an instant unpreventable game over.
I fear you don't understand.The only 'bug' there, I think, is the message saying 'oh well you're done here'.
Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.
I don't think that killing every powerful servants of chaos in the sector, on a world with only 42% heresy, is intended to cause an instant unpreventable game over.
You aren't supposed to win, you are supposed to lose.
Welcome to grim darkness of far future.I fear you don't understand.The only 'bug' there, I think, is the message saying 'oh well you're done here'.
Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.
I don't think that killing every powerful servants of chaos in the sector, on a world with only 42% heresy, is intended to cause an instant unpreventable game over.
You aren't supposed to win, you are supposed to lose.
>10 turns in
>Help the planetary governer from the next system over
>Kill the sparse Traitor presence
>Purge to get heresy down
>Epic battle triggers(!), slay chaos big guy(!!) (Why the hell was he even existant that early)
>Game over(!!!), through the bullshit Fleet Withdrawral mechanic no less(!!!!)
Found a bug which isn't gamebreaking, unfair, or anythingThis happened to me too, except different.
(http://puu.sh/jxLk9/b68ab2ce39.png)
The rise of Forescout Adallus!
Mine was with Iron Fathers....IN A NON-IRON HANDS CHAPTER.
They multiplied in the penitorium.
And when i transferred one of them to another company it multiplied them again.
Mine was with Iron Fathers....IN A NON-IRON HANDS CHAPTER.
Are you using the scavengers perk? Maybe they were 'gifted' to your chapter as a 'cultural exchange'?They multiplied in the penitorium.
And when i transferred one of them to another company it multiplied them again.
Infinite marines. Infinimarines, even. In the Emperor's name, this must be abused this to increase numbers to Imperial Guard levels. Then, you won't even need power armor, just give your horde bolt pistols and knives and DROWN THE ENEMY IN BODIES.
Mine was with Iron Fathers....IN A NON-IRON HANDS CHAPTER.
I just started out playing. I found a planet with an STC fragment, but I don't know how to pick it up. I sent some marines onto the surface, but nothing happened.
How do I collect STC fragments and artifacts?
Is there any reason why I shouldn't give every marine the best weapon possible(bolter vs heavy bolter)? Or is it just the requisition cost?
Is there any reason why I shouldn't give every marine the best weapon possible(bolter vs heavy bolter)? Or is it just the requisition cost?
Req cost. You can set Heavy Bolter or what have you to default, but it'll give them Bolters, and at 15 req each, for 600 tac marines, you're looking at 9,000 req. (more than a Strike Cruiser). If you have Salvage perk though, you'll get a steady (but small) flow of heavy weapons like Meltas and Power Fists from ???s
Related: Is there a way for me to mod the game to lower the ' ? ??' chance of being a Soritoras Cathedral? I'm fed up of daring insertions by my 20-man Eighth Elite Chapter on an escort, dodging ork fleets for turns, only to find 20 SOBs and a cathedral in a system where every planet is Extreme Orks instead of my goddamn relic
Found a bug which isn't gamebreaking, unfair, or anythingOld news, last when I did it I had three Chapter Masters with equipment and stuff.
(http://puu.sh/jxLk9/b68ab2ce39.png)
The rise of Forescout Adallus!
I'm on a roll nowGo get em'
(http://puu.sh/jy5zb/e918716220.jpg)
Sadly the chapter of the Angry Birds ended there and then.I can just imagine the Imperial Officials snickering all the way through the "funeral" of the chapter.
I guess that Gork'n'Mork couldn't stand the fact that my bright red marines with yellow trim screamed "BWAAAAAAAAARK" every time they charged into the fray.
So, Necron tombs? How does one deal with them? I get the Inquisition quest, equip the Bomb, and send the marine down there. Nothing happens. Any ideas?Step 1) Equip ye the bomb
Again, nothing happens.So, Necron tombs? How does one deal with them? I get the Inquisition quest, equip the Bomb, and send the marine down there. Nothing happens. Any ideas?Step 1) Equip ye the bomb
Step 2) Unload ye the marine plus a friend to shoot more dudes
Step 3) Wait ye a turn for event to trigger
Step 4) awake ye tombworld by accident (FUCK)
or, more usually
Step 1) Be told by ye inquisition you have 18 months to get to ye tomb world which is 20 months from all your fleets
Step 2) Tomb world awakens(FUCK)
Again, nothing happens.So, Necron tombs? How does one deal with them? I get the Inquisition quest, equip the Bomb, and send the marine down there. Nothing happens. Any ideas?Step 1) Equip ye the bomb
Step 2) Unload ye the marine plus a friend to shoot more dudes
Step 3) Wait ye a turn for event to trigger
Step 4) awake ye tombworld by accident (FUCK)
or, more usually
Step 1) Be told by ye inquisition you have 18 months to get to ye tomb world which is 20 months from all your fleets
Step 2) Tomb world awakens(FUCK)
How do primary and secondary weapons work?Yes. I think.
If I equip two one-handed weapons, will both be used?
If I equip marines with different two-handed ranged weapons will they ever switch between them?AFAIK they will use them just as one-handed weapons but if you use them you will get -something% to your ranged (or melee, if you use two two-handed melee. One two-handed melee and one two-handed ranged seems to be fine tho) so it's proably unwise to do that.
Are there ways to improve relations with the other imperial factions that don't involve gift giving?
One thing I find really frustrating is when a hive world gets corrupted and falls to chaos, if the planet has billions of people (double digits), then it basically becomes infeasible to uproot them. At least, if we're going by bombardment style cleansing. I still haven't managed to get a hold of any exterminatus use, though, but I guess it's due to my lack of good relations with the inquisition.
Purging by fire is indeed more effective than bombardment, but when a world has already fallen to chaos, then the only choice given is bombardment. With capital ships, it usually results in about 1 billion casualties per round. So, if you're going against a corrupted hive world with 90 billion people, it'll take a while.
Also, when I'm talking to the sector general, what do license: repair and License: crusade do?
Also, when talking to the Tau diplomat, what does Test do?
Last of all, where is the contemptor pattern bolter in the armaments list?
The test is most likely there because the dialogue options for the Tau have not been completed yet."Accept the Greater Wood"?
Hmh, now I'm thinking about a Unreasonable Marine Chapter going over to the Tau for the Greater Good. Down with the feudal fascism, all hail space communism!FTFY
The techmarines I'm not sure. But I've been getting Rhinos lately. All the Rhinos. I would assume having more techmarines means the event can trigger more often, at least?
If there's an important message it'll stay in the event log. Things like "Bob joined the 10th" or "Apothecary Joe is done training" don't keep, though. But you don't have to keep the ship window open all the time. If you just click somewhere on the map it will go away. You can do that just before you end the turn to make sure you see messages.
upgrading planetary defense costs 1500 req. Exactly what does it do? Increase PDF size to forestall heretic uprising?
If I ambush the radical Inquisitor, my poor Lamenters' Penitence is instantly reset to 1 (0%). If I don't, the game crashes.
I really should e-mail a bug report, but if I check my e-mails I may have to stop procrastinating...
Gentlemen, can you spin that bug to a GRIMDARK feature and tell how two of my marines (in an escort vessel) being there when some Radical's ship arrives does negate two years of bloody campaigning?
Are there reasons for why adding bionics to a person doesn't take?
I recall situations where I try to add bionics to someone, but it never showed.
How does one deal with a daemon world? I got a shitton in my system because of rampant heresy.
I'd use exterminatus if I could, but I don't know how to use it. I bought one from an inquisitor, but it shows up in the Armor section of the armamentorium as an equipable for my soldiers.
As in... the planet disappears? Or everything resets to 0?
Don't know if this has been asked before, but apparently I tried to conduct a purge on a world that somehow resulted in me getting into a nasty fight, leading to the death of a chaos lord or something, and it said that chaos would no longer bother the sector. And then I have all the worlds in the system have their heresy levels pushed up to major, with traitor and CSM levels on one world up to Heavy. And the worst part is, CSMs don't seem to be affected by bombardment. Is this a bug or is it normal? Also, will Chaos stop being a problem in the sector as the description claimed?
Are there reasons for why adding bionics to a person doesn't take?
I recall situations where I try to add bionics to someone, but it never showed.
If the marine already has 9 bionics, you cannot add any more to him. 9 is the max per marine.
No, actually, it's just some backwater that I was randomly purging.
How does one gain a cyclonic torpedo?
how does one recover STC fragments?Unload Tech Marine
Guys? I think I might have won the game.Pics or didin't happen.
Guys? I think I might have won the game.
By using the "search this topic" feature.Well, it doesn't answer my questions at the very least, though I admit I only spent about an hour searching various combinations of key-words...
For goodness sake, people. 140 pages. 140. Your questions have likely been answered already, and it takes 5 seconds to check.
There is no win condition, but you can kill everything in the sector and effectively pacify it. From there you'll spend the next couple hundred years waiting for "X enemy suddenly appeared on Y planet!".You can instead go renegade and be the double winner or something.
There is no win condition, but you can kill everything in the sector and effectively pacify it. From there you'll spend the next couple hundred years waiting for "X enemy suddenly appeared on Y planet!".You can instead go renegade and be the double winner or something.
And meh, captains tend to take a bit more damage, while everyone else is fine for some unknown reason. (Where are they(and champions/flag bearer) in the formation? With Tactical, Assault/Jump Pack, or HQ?)
Is the version linked in the OP the latest one?If you mean the one linking to the 4dchan page with the link to the game, yes. Didn't try the OP.
It's the same link. It's the "latest" because it never changes, only what's on the other side does. The only reason it might stop working would be if Duke gets a C&D. Which is possible since a little birdy has let on that GW became aware this exists recently.Is the version linked in the OP the latest one?If you mean the one linking to the 4dchan page with the link to the game, yes. Didn't try the OP.
Bug report (I think. It had better be a bug!)
During a purge of a Major heresy world that I'd just killed the Sparse Traitor presence on, I encountered 'an enemy force'. This turned out to be a huge chaos army, which was hella cool. We lost over a hundred of our seven hundred marines in the combat, but my chapter master slew the Chaos Lord (!!!) in close combat.
I get the message that the leader of Chaos has been slain, and that Chaos will trouble the sector no more. On the same turn, traitor presence on the planet goes to Extreme, along with Demon presence to Extreme. A giant fucking chaos fleet pops out of nowhere and instagibs my fleet, killing the chapter master on the next turn as we try to GTFO.
What the fuck? The sector has been cleansed of chaos by slaying their leader, here, have a billion demons as compensation?
By using the "search this topic" feature.
For goodness sake, people. 140 pages. 140. Your questions have likely been answered already, and it takes 5 seconds to check.
It's the same link. It's the "latest" because it never changes, only what's on the other side does. The only reason it might stop working would be if Duke gets a C&D. Which is possible since a little birdy has let on that GW became aware this exists recently.Is the version linked in the OP the latest one?If you mean the one linking to the 4dchan page with the link to the game, yes. Didn't try the OP.
All the more reason to download immediately. Hopefully this game doesn't sit next to UFO:The Two Sides on my hard drive as games THEY don't want me to play...More birdsong-based divination seems to indicate that this is more likely to take the route of Space Hulk/Alien Assault.
So, turns out, binge buying turns out to create quite a few bugs.
This is what happens when I buy too many artefacts
(http://i1289.photobucket.com/albums/b516/hapcelion/missing%20artifacts_zpstwxayxg0.png)
This is what happens when I buy too many ships
(http://i1289.photobucket.com/albums/b516/hapcelion/missing%20ships_zpsbfep3hsc.png)
In this particular case, I can't command the ships who have gone missing.
Now arm every and all of your marines with artificer armor.
(http://i1289.photobucket.com/albums/b516/hapcelion/missing%20ships_zpsbfep3hsc.png)
Because of all this I managed to pacify the sector without suffering a single marine casualty. That however doesn't mean I had an easy time.
Purchaseable cheat codes prolly. Dunno how they work really, but that sounds like it's possible.
Or he just cheatengined some marines health to never drop down and then used them to murderize everything.
I've been trying to wipe out a tyranid infestation on a planet in the same system as my forge world. I can drop their presence to moderate through bombardment, but when I try to attack or raid, I get this.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:
Push :: Execution Error - Variable Index [0,1271] out of range [1,1100] - 105675.marine_ranged(100818,1271)
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line 0)
gml_Object_obj_drop_select_Draw_0
The annoying thing is, I can also do bombardment, but it targets Imperial forces and not the tyranids, and I can't change who it targets.
As for the targeting, yeah, that's a really annoying bug. Honestly, I would really prefer if there would be more focus on bugfixes and less on new features. Yes, yes, giving us the option to hold a feast sounds nice, but do you know what sounds even better? Being able to play the game without it crashing pr bugging out all the time.I second that. Whilst new content is great, I've pretty much stopped playing just due to the endless crashes. I know Duke does a fantastic job at fixing a lot of bugs and it's hellishly hard work, but I'd really appreciate a sort of 'stable release' (like a lot of RLs do) if that's at all possible. It'd be a good milestone and would allow people who just want a bit of stability to have a solid version to go back to.
Oh, also, another bug, this one is more funny: I got a Necron Tomb quest, so I got four scouts, outfitted them with bikes and bombs and all that jazz, sent them in, they got into a fight against five Necron Warriors and one Immortal... And then out of nowhere the remaining 100+ Scouts also appeared on the battlefield and sniped the fuck out them, and it didn't even fail the mission. Those Scouts, they are a sneaky bunch. :D
The Festival related stuff probably could have waited, since it doesn't seem to have any mechanical effect at all.It's a matter of laying down framework before filling it in. Of course, there's more things that could be filled in first, but often it's easier to do bits of everything, jumping between them. And it can be more exciting too.
On the same note of 'not having noticeable effects', I've built a Lair, but apparently I can't do anything with it aside from adding features. Also, when I buy minor artefacts, I get useless ones like a Chalice or a casket, which I can't equip, and gifting it doesn't net me any brownie points with the other factions, because I bought them or something rather than finding or making it. I'd destroy them, but then again, my librarium has been rather bare bones as of late.
Oh, also, another bug, this one is more funny: I got a Necron Tomb quest, so I got four scouts, outfitted them with bikes and bombs and all that jazz, sent them in, they got into a fight against five Necron Warriors and one Immortal... And then out of nowhere the remaining 100+ Scouts also appeared on the battlefield and sniped the fuck out them, and it didn't even fail the mission. Those Scouts, they are a sneaky bunch. :D
"CREEEEED!"If it was Lord Commander Ursarkar, it would be 100+ Baneblades. Possibly those lost by Vance Motherfucking Stubbs.
"CREEEEED!"If it was Lord Commander Ursarkar, it would be 100+ Baneblades. Possibly those lost by Vance Motherfucking Stubbs.
I wish the game let me have a titan legion. Then things wouldn't be much of a problem
Ok, I'm buying techpriests, but for some reason, they're not showing up in the HQ listings. Any idea where they might be going?Sellers always send a ship from wherever they have a presence that go to either your homeworld or a stationary battle barge(which will probably need to wait for the shipment to reach it).
Edit: ok, more things. For some reason, all my Land Raiders disappeared, and no matter how many times I try to buy from the mechanicus, I still have 0.
Trade with the eldar is frakked, because no matter what I pay, I never receive anything from them.
I have decided to run a playthrough with my new chapter - the Unlucky Buggers (formerly and officially still the Imperial Bastions, but so widely known by their moniker it is frequently used by the marines themselves, along with their paperwork.)Inb4 heavy Tyranid infestation on homeworld.
Instead of my usual min-max approach to this, they're gonna be a Doomed, Shitty Luck Besieged chapter, with minimal forces spread out across the sector.
There will be no reloading from saves when three companies are nommed by the Warp, or even when poking at a ruin crashes the game. Thats just how shitty their luck is.
Let's see if I can save these sods.
Chapter master was on a frigate with first company in the middle of bumfuck nowhere, didnt spot him on the first turn (The only time all your splintered fleets are shown to you), and six turns of skipping through warp-travel elsewhere later got into a rousing bout of space combat with a Tau battlefleet. RIP the Unlucky Bastards.sadtrombone.wav
Not sure if this is a bug or not, but every time I deploy my guys, I also carry a small contingent of Sisters, but they never show up on the battle screen.
Can anyone explain to me where the Chaplains/Apothecaries/Techmarines/Librarians are trained from? Are they being pulled out of the scouts in 10th company or are they taking people from other companies, or maybe they just leech off the neophyte list?
Beyond the requisition required to train them? No, not really.So... Techmarines fix vehicles and Apothecaries fix people. (And, of course Librarians give them a reason to be fixed) What do chaplains do?
Same can be said of Techmarines and Chaplains, really. Librarians are the iffy ones.
Can anyone explain to me where the Chaplains/Apothecaries/Techmarines/Librarians are trained from? Are they being pulled out of the scouts in 10th company or are they taking people from other companies, or maybe they just leech off the neophyte list?
I believe they are taken from the 1-9th companies or exclusively from the Veterans.
Can anyone explain to me where the Chaplains/Apothecaries/Techmarines/Librarians are trained from? Are they being pulled out of the scouts in 10th company or are they taking people from other companies, or maybe they just leech off the neophyte list?
I believe they are taken from the 1-9th companies or exclusively from the Veterans.
Shit. I have a large pool of scouts but with little opportunity to give them experience enough to boost them up to first company. If specialists are taken from 1-9, it's going to get screwy for me.
You've got to take them fighting as standard procedure. Attach 10th company to one(or more of the other companies that regularly go out to raid or attack from ships). Gotta strike a balance between overkill and getting wiped out...
Shit. I have a large pool of scouts but with little opportunity to give them experience enough to boost them up to first company. If specialists are taken from 1-9, it's going to get screwy for me.
Give 'em good weapons (often sniper don't ever fire...) like heavy blaster, and send them to clear tiny infestations by themselves or small infestations with help from another coy (I like the 1st).
If you "dilute" them by always attacking with the whole chapter they'll never gain enough XP.
So, what's a good starting scenario?Splintered, Sieged, Shitty Luck, Warp Touched Penitent with only 1 point in every stat.
Why do various factions want my seed?
Hey, what's the best way to go Penitent during gamplay? I'm at 24 loyalty right now.
Im guessing there's no way to get this working on a Mac, right?
Im guessing there's no way to get this working on a Mac, right?
Took a break from the game and decided to go back for more. This time, noted:
Multiple Inquisitors will inspect homeworld for some reason (usually after loading up a game)
I can complete inquisition missions, but they won't improve my relations with them.
Also, does anyone know how I can get the other armor variants? Mk 8, 3, 4, and Tartaros? And how can I gain mastercraft weaponry?
Took a break from the game and decided to go back for more. This time, noted:
Multiple Inquisitors will inspect homeworld for some reason (usually after loading up a game)
I can complete inquisition missions, but they won't improve my relations with them.
Also, does anyone know how I can get the other armor variants? Mk 8, 3, 4, and Tartaros? And how can I gain mastercraft weaponry?
Choose the Crafters trait to get Tartaros for your termies, and either a random amount of Mk 3 or 4 armor. I don't think there is a way to get any more mk 8 then what you receive at the start of a game. Mastercrafted Weaponry is what you can give your Chapter Master in the Chapter setup menu.
Ok, so, how often is it that Orks come into a sector that doesn't have them to begin with? Because I've gone on for a while and I haven't seen orks forever.The starting compositions of Xenos is random with every game. I started a new game about ten times, and only one of them had the Eldar, two of them had Tau and the only Chaos world I encountered was then immediately bombed to oblivion.
Never gotten friendly enough for Rangers.
Useful Information is a double-edged sword. What it is is predicting random events that are about to roll. Sisters placing a company, Nids arriving, etc. They'll also tell you, sometimes, if you've got a corrupted Marine. (Which you then get the pleasure of scrolling through all the names to find and place in jail. :P ) But sometimes they'll predict something, it'll happen, and then if you reload to before you got the info, and don't ask, that event doesn't happen.
Also useful info does -.10 to your "Xenos Trade" Loyalty counter each time, so be careful with it.
What should I do if since 0.6552 I can't load saved games? Though usage of .exe file from earlier versions fixed it, the game in this case started to act a bit strange.
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.
Without a source it's rather hard to believe this.
and the entombed Fairies.You just had to Call them. Our destruction will be beautiful, mirthful, and agonizingly slow.
Eh, you could all just ask Duke on the IRC rather than speculate. He seems to be on there from time to time.
Without a source it's rather hard to believe this.The source is Duke.
How do I get onto IRC?Begin by exploring the first post of this thread.
Without a source it's rather hard to believe this.The source is Duke.How do I get onto IRC?Begin by exploring the first post of this thread.
I guess it was just a matter of time. Personally, I don't have much interest in playing a re-written version of CM. The world is the reason to play it.The suspicously similar to current version ex-CM mod made by some guy called Earl will bring the world back.
I guess it was just a matter of time. Personally, I don't have much interest in playing a re-written version of CM. The world is the reason to play it.
Stop belaboring the question of whether or not it's legal. It's not your problem and all you're doing by mentioning it is performing SEO to make it easier to Google search it.
This is accurate. I'm still stripping trademarks and assets, and allowing stuff to be modded, which is extremely monotonous.Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.
Don't worry, a modder with suspiciously good imitiation skills will make a 40k mod within a fewVery likely.hoursminutes of the new Chapter Master.
So since Duke Hath Spoken and we can all move on back to the game now...You get tomes as minor artifacts when purchased from the admech.
Has anyone ever come across a tome that was a) non-Chaotic/Daemonic and b) not covered in tentacles and eyeballs anyway?
Odd they'd have magic spellbooks lying around.I guess seeing them part with those is at least more reasonable than with any Miracles of the Omnissiah. And it's not like they are contractually bound to send any such items found to the Inquisition and/or Scholastica Psykana, what with being a sovereign kingdom within the Imperium and all - as a show of good will at most. And sometimes, presumably, that good will is extended to other friends of the AdMech.
So, anyone know how to deal with corrupted save files?Execute (aka remove) those damn heretic save files.
Hex editor, computer knowledge, trial and error?
If you decompile CM into assembly you may be able to find the function call that causes it (And maybe even the function name), then find the part in the save file relating to that and fix it?
Look up IDA Pro freeware, they release their old versions of their software for free.
You may get lucky and be able to find whatever is corrupted in the save file itself if you look through it with a hex editor. Heck, depending on the save format, you could look through it with notepad. I can't check the format right now, I am not at my home computer.
But yeah, steps to take:
1. Open save file with notepad, see if it's readable. If it is, look for anything obvious.
2. Open save file with a hex editor, see if anything jumps out at you.
3. Run chapter master with a decompiler, find the spot where it breaks. See what it's related to, and try to find the equivilent section in the save file.
With those steps you should be able to figure out what was wrong eventually. If you are really lucky, it may take ten minutes to fix. If you arn't, it may take weeks, or more depending on your computer knowledge.
how do i deal with the disorder vacuum naval infantry anthracite jihad fleet? they have ten battleships, 20 cruisers, and 40 escorts and they dont seem to attrit at all, if i lure them through a couple defense fleets and check them again they have the exact same numbers. at some point they just sit down somewhere and start a demon world that poops out more ships, and i have to be really careful cleaning up after them because if i travel too close to them theyll land at my destination at the same time and splatter me. crusade license gets me like two fleets with one or two battleships and two dozen or something escorts each and those just splatter as well, whereupon were back with the "no attrition" problem. i can deal with the 40 escorts one, but with 10 battleships on top of that there seems to be no way to get rid of them, and they dont seem to leave on their own.
also is there something i can do about demonic incursion short of exterminatus?
Ok, so apparently, this is what a save file looks like:
This is accurate. I'm still stripping trademarks and assets, and allowing stuff to be modded, which is extremely monotonous.Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.Don't worry, a modder with suspiciously good imitiation skills will make a 40k mod within a fewVery likely.hoursminutes of the new Chapter Master.
Duke, what is the file format for the save files?
Nah, it's just the Chaos Code the Dark Mechanicus use.
Duke, what is the file format for the save files?.ini
Nah, it's just the Chaos Code the Dark Mechanicus use.Shhhhh.
So, anyone know how to deal with corrupted save files?How exactly did your savegame corrupt, when did you notice, and how old is it? Assuming certain parameters I could just have you email me the thing, unencrypt it myself, and check for a problem.
Duke, what is the file format for the save files?.iniNah, it's just the Chaos Code the Dark Mechanicus use.Shhhhh.So, anyone know how to deal with corrupted save files?How exactly did your savegame corrupt, when did you notice, and how old is it? Assuming certain parameters I could just have you email me the thing, unencrypt it myself, and check for a problem.
[Block of text]
Every time I load, I get this message and the game shuts down.
[Block of text]
Every time I load, I get this message and the game shuts down.
That should be a pretty easy thing to fix. I may have actually gotten that bug report already. Start a new game in the mean time, if you would, and I'll have that wonky save game working with the upcoming patch.
[Block of text]
Every time I load, I get this message and the game shuts down.
That should be a pretty easy thing to fix. I may have actually gotten that bug report already. Start a new game in the mean time, if you would, and I'll have that wonky save game working with the upcoming patch.
Oh, thank the Dark Gods! (and you)
Hey, guys, remind me, how does one obtain the Slaughtersong? In my memory, I remember scouting out ancient ruins for it. Does that sound about right?
I'm constantly being called a renegade chapter by the Inquisition. I have no idea what I am doing wrong.Not doing their missions? Having very shitty set of starting traits? Attacking Imperials?
I'm constantly being called a renegade chapter by the Inquisition. I have no idea what I am doing wrong.Not doing their missions? Having very shitty set of starting traits? Attacking Imperials?
Did you pick the daemonbinder trait? Inquisitors randomly watch your dudes using warp-tainted magics sometimes and near-immediately declare you heretic.
Does anybody know if that can be avoided? By raising your relations witht the Inquisition high enough maybe?
Did you pick the daemonbinder trait? Inquisitors randomly watch your dudes using warp-tainted magics sometimes and near-immediately declare you heretic.
Does anybody know if that can be avoided? By raising your relations witht the Inquisition high enough maybe?
Ok, so apparently fairly early on in a new game, I run afoul of the chaos lord of the sector and defeat him. And I get that message that says chaos isn't going to be a problem in the sector any more. Only, a few turns later, I start getting heretic cults popping up, or so the messages say in the upper left corner.
And I get that message that says chaos isn't going to be a problem in the sector any more.Imperial propaganda? ;D
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)
you can, in fact, go renegade.
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)
you can, in fact, go renegade.
You can also infact, go chaos! It's just very, very barebones right now, in the beginning stages of construction and a bit difficult to do.
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)
you can, in fact, go renegade.
You can also infact, go chaos! It's just very, very barebones right now, in the beginning stages of construction and a bit difficult to do.
Nope, it is easy, its just when you try to meet the chaos lord the game freezes up.
Is it weird that I stopped playing witcher to start playing this?
I gifted the Sector Commander a daemon-infested statue by accident and he went insane and plunged the entire sector into Chaos. I'm serious, every single planet had huge corruption and heretic values, I ended up dying to over 3000 Daemons. RIP
You mean, stopped playing a game where you're an epigenetically engineered mutant trained from young age to become a super-duper warrior, and started playing a game where you have a whole army of epigenetically engineered mutants trained from young age to become super-duper warriors. With guns. In space.Is it weird that I stopped playing witcher to start playing this?
Stopped playing a game where you're a mutant, to start playing a game where you eradicate mutants? Nope, everything seems in order here. Ave Imperator.
You mean, stopped playing a game where you're an epigenetically engineered mutant trained from young age to become a super-duper warrior, and started playing a game where you have a whole army of epigenetically engineered mutants trained from young age to become super-duper warriors. With guns. In space.Is it weird that I stopped playing witcher to start playing this?
Stopped playing a game where you're a mutant, to start playing a game where you eradicate mutants? Nope, everything seems in order here. Ave Imperator.
Yes. Worse, it also happens when you encounter the Chaos Lord during a Purge and kill him.
by the way, has anyone ever come across a hidden gene seed vault in some Ancient Ruins?Yeah, a couple times. I hate fun so I've never managed to get myself to use that gene seed. Playing boringly 4 lyfe.
All in all, Witchers might just be founded by lost Space Wolves on some feudal world.
Pretty sure that there are chapters who are Space Cats (Celestial Lions or Astral Claws), Space Vipers, Space Bears and Space Whatnot. It might just have been an Furry Crusade.All in all, Witchers might just be founded by lost Space Wolves on some feudal world.
Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
Pretty sure that there are chapters who are Space Cats (Celestial Lions or Astral Claws), Space Vipers, Space Bears and Space Whatnot. It might just have been an Furry Crusade.All in all, Witchers might just be founded by lost Space Wolves on some feudal world.
Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
Pretty sure that there are chapters who are Space Cats (Celestial Lions or Astral Claws), Space Vipers, Space Bears and Space Whatnot. It might just have been an Furry Crusade.All in all, Witchers might just be founded by lost Space Wolves on some feudal world.
Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
As far as I know there's no beaver space chapter. Canada didn't survive to the 41st millennium. :'(
Cadians are more like mix of all Occidental armies in the world. Considering that Cadia is very similar to present-day Terra, they might actually be any modern (modernish) army in the world if you want them to. I swear I saw some desert Cadians using Tallaran parts somewhere.Pretty sure that there are chapters who are Space Cats (Celestial Lions or Astral Claws), Space Vipers, Space Bears and Space Whatnot. It might just have been an Furry Crusade.All in all, Witchers might just be founded by lost Space Wolves on some feudal world.
Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
As far as I know there's no beaver space chapter. Canada didn't survive to the 41st millennium. :'(
What do you thing Cadian is based on?
Quick bug report: I don't seem to be able to select Imperial Fists as a starting chapter (I don't know how long this has been an issue though, I've never tried them before!)
Quick bug report: I don't seem to be able to select Imperial Fists as a starting chapter (I don't know how long this has been an issue though, I've never tried them before!)
Only certain chapters are playable. Fists and Scars and Raven Guard are unplayable yet, along with most of the other chapters and all of the /tg/ chapters
I have a problem - after installing Internstellar Army Simulator and dropping chapter master mod in I still get no images and tles - actually, with or without the mod, all I was getting was red rectangle with red X in it instead of anny images. What I am doing wrong? Could this be the problem becuase I am using Windows 10?
Yeah, I get empty green screens for looking at my marines, and red X for some other pictures.My guess for the green screens for marines, you mean like the equipment screens right? They're probably way more complicated to set up a modding infrastructure for so they were just left out for the time being?
On top of that, I'm still getting that bug, where you kill the chaos lord, but then it causes a massive spike in heretic uprisings and daemonic incursions.
I have a problem - after installing Internstellar Army Simulator and dropping chapter master mod in I still get no images and tles - actually, with or without the mod, all I was getting was red rectangle with red X in it instead of anny images. What I am doing wrong? Could this be the problem becuase I am using Windows 10?Try manually unzipping it into the IAS folder. Supposedly the automatic unzipper (that should unzip stuff from the 'Mods' folder) isn't working for some people.
My guess for the green screens for marines, you mean like the equipment screens right? They're probably way more complicated to set up a modding infrastructure for so they were just left out for the time being?That is all exactly right. The equipment screens are a little more fiddly than the rest of the art assets, so I'll have to do some tests with that.
As for the other bugs, you guys need to move it into the mod folder, then EXTRACT it there. Just putting the zipped up file shouldn't be enough I think.
Duke, you once said in a /tg/ thread that the reason for the limits of 4 advantages/disadvantages is because of the UI. Are you planning to change it so the player can pick them until they hit the point cap?
I want a disadvantage that makes the UI even crappier to use. :P
Which folder do I put them in? I have tried to dump the files into the mod file every which way, and none of them are workingJust dump them directly into the top IAS folder rather than the Mods one. That should get it working.
Which folder do I put them in? I have tried to dump the files into the mod file every which way, and none of them are working
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.
More Advantages/disadvantages would be cool as well, perhaps ... eventual Gene-Seed degradationJust take a really low gene-seed stability. That's so !!Fun!!, that it'll actually give you twice the usual disadvantage payout. For added flavor take low purity as well, and play as the Chernobyl Chimeras!
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.
I don't know. I still seem to have the same problems.
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.
I don't know. I still seem to have the same problems.
What did you do exactly? Did you download the mod, put it on your desktop, open it, grab the two files and then click+drag them into the IAS folder on your desktop? If that didn't work then I have no clue what on Earth I did to make it work.Spoiler: what I did (click to show/hide)
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.
I don't know. I still seem to have the same problems.
What did you do exactly? Did you download the mod, put it on your desktop, open it, grab the two files and then click+drag them into the IAS folder on your desktop? If that didn't work then I have no clue what on Earth I did to make it work.Spoiler: what I did (click to show/hide)
I directly unzip the files from the mod to the IAS folder, replacing all.
Which folder do I put them in? I have tried to dump the files into the mod file every which way, and none of them are workingJust dump them directly into the top IAS folder rather than the Mods one. That should get it working.
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3
http://www.bay12forums.com/smf/index.php?topic=151256.0
The thread is a bit slow, but I believe that it's still being worked on.
I've also begun in my spare time making a mass-warfare game in the style of the Imperial Guard.
(But, being pretty new at C#, my code is ugly as sin and lacks depth)
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3
http://www.bay12forums.com/smf/index.php?topic=151256.0
The thread is a bit slow, but I believe that it's still being worked on.
Yep! I have been super busy recently, and I don't want to put another update out unless I have something to show for it.I've also begun in my spare time making a mass-warfare game in the style of the Imperial Guard.
(But, being pretty new at C#, my code is ugly as sin and lacks depth)
If you want to collaborate let me know, I would be down.
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3
http://www.bay12forums.com/smf/index.php?topic=151256.0
The thread is a bit slow, but I believe that it's still being worked on.
Yep! I have been super busy recently, and I don't want to put another update out unless I have something to show for it.I've also begun in my spare time making a mass-warfare game in the style of the Imperial Guard.
(But, being pretty new at C#, my code is ugly as sin and lacks depth)
If you want to collaborate let me know, I would be down.
I'd be super up for collaboration. Learning C# on your own is hard, and there's not even a Codecademy course for it.
Yeah, unity2D C#.
It'd be interesting to see how much you've managed to do, mine's currently more of a weighted random number generator than a game.
Im kinda confused. Will the work on Chapter master continue in the form of a mod for IAS? Or will all work now go into the IAS?
Okay i expect getting some angry stares when i ask this but where can i find the patch notes for the mod and IAS? the chapter master patch notes stated on 1d4 are out of date.
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3
http://www.bay12forums.com/smf/index.php?topic=151256.0
The thread is a bit slow, but I believe that it's still being worked on.
Im kinda confused. Will the work on Chapter master continue in the form of a mod for IAS? Or will all work now go into the IAS?
Duke is working entirely on IAS, our new and completely legitimate game. But someone on 4chan is hopelessly obsessed with making a perfect replica of Chapter Master and is updating the mod impossibly fast whenever IAS updates. I wonder who that anon is.
So what do Extensive Cave Systems do?
1d4chan.Im kinda confused. Will the work on Chapter master continue in the form of a mod for IAS? Or will all work now go into the IAS?
Duke is working entirely on IAS, our new and completely legitimate game. But someone on 4chan is hopelessly obsessed with making a perfect replica of Chapter Master and is updating the mod impossibly fast whenever IAS updates. I wonder who that anon is.
Thanks for the info. So, where should i go to check updates on the Chapter Master mod?
Yeah that's because Duke is still stripping GW assets from the game, which haven't yet been added by the mod.Is there somewhere I can download those assets? Maybe an old version of the game?
The decision to switch from possible copyright violation to Squeaky Clean Space Sim was a recent one, so it'll be a while before progress actually continues.
That being said-
STC fragments implemented yet? Unloading troops doesn't seem to give me a popup.
Also seems like you cannot Kaboom Necron worlds without having the quest up.
So what does "Heresy?" do? It's one of the options.
Bringing the comedy, huh?So what does "Heresy?" do? It's one of the options.
Format your hard drive and register you as a sex offender with the FBI or appropriate institution.
Heresy is nothing to laugh at.Bringing the comedy, huh?So what does "Heresy?" do? It's one of the options.
Format your hard drive and register you as a sex offender with the FBI or appropriate institution.
I see duke sometimes wacthes here.Your feedback is appreciated and has been noted.
I'm all for the losing is fun.
But there are about 3 elements which make me stop a game because by the time recovery would be plausible the game is beyond winning.
I held a feast in their honor. They all sat and picked at their food, wishing they were training.THINGS. GREAT things.
In the end I relented and posted them all as captains and company champions, respectively, of the 3rd, 4th, 5th, 6th, 7th, 8th, 9th and 10th companies.
Who had all lost theirs in the crusade.
WHAT HAPPENED OUT THERE.
I'm back. Mostly skimmed the last couple of pages, but if you have a concern or question that hasn't been answered feel free to yell at me.I see duke sometimes wacthes here.Your feedback is appreciated and has been noted.
I'm all for the losing is fun.
But there are about 3 elements which make me stop a game because by the time recovery would be plausible the game is beyond winning.I held a feast in their honor. They all sat and picked at their food, wishing they were training.THINGS. GREAT things.
In the end I relented and posted them all as captains and company champions, respectively, of the 3rd, 4th, 5th, 6th, 7th, 8th, 9th and 10th companies.
Who had all lost theirs in the crusade.
WHAT HAPPENED OUT THERE.
DUKE!Pretty sure 0.70 introduced more bugs, since the stability took a hit. I don't believe there were any content changes from 0.65 to 0.70, other than one or two minor bugs being fixed.
heh
Is there any difference between the versions 0.70 and 0.65 content/bugfix wise? When are we going to be able to held a feast with no Monastery world?
DUKE!Pretty sure 0.70 introduced more bugs, since the stability took a hit. I don't believe there were any content changes from 0.65 to 0.70, other than one or two minor bugs being fixed.
heh
Is there any difference between the versions 0.70 and 0.65 content/bugfix wise? When are we going to be able to held a feast with no Monastery world?
I'll have a patch out in a day or two. The bug that prevented Fleet-based armies from having feasts is already fixed as of earlier today.
The bug that prevented Fleet-based armies from having feasts is already fixed as of earlier today.
Crazy suggestion: any odds we'll get a linux release?
DUKE!Pretty sure 0.70 introduced more bugs, since the stability took a hit. I don't believe there were any content changes from 0.65 to 0.70, other than one or two minor bugs being fixed.
heh
Is there any difference between the versions 0.70 and 0.65 content/bugfix wise? When are we going to be able to held a feast with no Monastery world?
I'll have a patch out in a day or two. The bug that prevented Fleet-based armies from having feasts is already fixed as of earlier today.
Also welcome back Duke, hope you enjoyed your holiday, and thanks for the beautiful work you're doing here.
Hey Duke,You're both very welcome.
Thanks man.
Also welcome back Duke, hope you enjoyed your holiday, and thanks for the beautiful work you're doing here.Hey Duke,You're both very welcome.
Thanks man.
0.701
Major Changes:
None.
Minor Changes:
You may now schedule Great Feasts with a fleet-based army.
Fixed a rare crash when boarding vessels are active in space battles.
Fixed the '1128' marine_ranged crash.
The game will no longer crash when destroying a FIGMENT*** Artifact.
May have fixed the 'scr_shoot' divide by zero crash in combat.
May have fixed the obj_turn_end 'current_battles' crash.
May have fixed the obj_en_fleet alarm1 'orbiting' crash.
Fixed the 'veh_ranged' crash when starting a battle with STC boosted firepower vehicles.
Fixed the obj_fleet_spawner crash.
Fixed a crash caused by FACTION7 (non (TM)) fleets in space combat.
Other:
There may or may not be an important announcement before the end of the month.
Other:
There may or may not be an important announcement before the end of the month.
Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.
Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.
Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'
Except, do you realize how much effort he put into porting it over to IAS in the first place?Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.
Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'
Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.
Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'
Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'
Space battles being fixed have seriously upped my game, now that I no longer need to avoid heretic or tau fleets.
I mean, I still avoid ork fleets.Spoiler: Random Bug report (click to show/hide)
Anywho, thinking of making a wiki for Chap Master.
It seems like every answer to most questions in the game are spread over about four forums and 1d4chan.
Except one- If I drop -%hp dreadnoughts on a forgeworld and they get fixed, is there a place I can drop -%hp troops to get patched up?
Bionics is expensive yo.
Yeah, I go slot 1 Bolters, slot 2 Sniper rifles.I think it's described that harsher, less life sustaining worlds give recruits faster due to the pressures of survival.
Although I don't actually know the distances on each fighting pattern. I know that my meltagun veterans had to go closer to the enemy lines in order to do anything.
Other random question:
I recently switched from a Fortress Monastery-based chapter recruiting from a death world
To a Fleet-based chapter recruiting from a hive world.
Recruiting speed has gone WAY down, and I'm still unsure if I need to have my battle-barge constantly hovering over the world in order to recruit new scouts - Do I?
Apparently I only recruit whilst in warp transit towards or away from my recruiting world
The population on the hive world is way higher than that of the death world, but the recruitment speed doesn't seem faster. Is there any difference?
I've swapped out my "Fortress monastery" and "Nearby worlds" income bonuses for the "Battle-Barge trade" bonus. Will that increase if my Battle-Barge moves? Or if I get a second or third?
Keeping the battle-barge over either more or different worlds seems to increase the 'Battle-Barge Trade' bonus by a little ~2
Edit: Answering my own questions a little.
Hive dwellers don't have the right stuff. Surviving in the undercity of a hive is very different from surviving in a death world. Skill sets needed don't match, space marines arn't chosen for their social skills and they have to kill things other then mundane humanoids.
Might wanna read up on hives, it's very likely that most recruits come from both the upper spires and the lower sections.
When marines die, if you have apocatheries.
Also if the 10th company isn't full, they won't recruit.
... Ok, probably gonna do the wiki (http://chaptermastergame.wikia.com/wiki/Chaptermaster_Wikia) now...
And yet this thread would be so many less pages if it weren't for the same basic questions being constantly asked, which aren't covered in an FAQ or wiki somewhere.But all the basic info is on 1d4chan page, the problem is that people don't read it.
I mean, I can always just nick all of the info from the 1d4chan page, and then there's room to add more.
You know how some games can have some mods so popular people need to be reminded there is a base game?
I feel as though IAS was born as one of those. Perhaps even designed to be one of those.
I am no longer going to continue developing Chapter Master or Interstellar Army Simulator 2015 (non (TM)). Here's the full writeup for those who wish to read a block of text.Well shit
It's been a fun two years. Thanks for all the help, everyone.
http://pastebin.com/qT9rpU1b
Edit: It's also worth mentioning I've uploaded all the source code. Links are in the pastebin.
Priorities are pretty good reasons to stop development.
He included the version from before Interstellar Army Simulator when he removed all of the art.I am no longer going to continue developing Chapter Master or Interstellar Army Simulator 2015 (non (TM)). Here's the full writeup for those who wish to read a block of text.Well shit
It's been a fun two years. Thanks for all the help, everyone.
http://pastebin.com/qT9rpU1b
Edit: It's also worth mentioning I've uploaded all the source code. Links are in the pastebin.
To be honest it is a sad thing, but couldn't at least fix the majority of bugs? Right now the game is unstable, lost most of the art, etc.
I hope someone take over and keep developing it, I guess.
Edit: Just read the 4chan post. 'pparently the onus is on us.
Dis gun b good.
Edit: Just read the 4chan post. 'pparently the onus is on us.
Dis gun b good.
What? What have we done... I thought we supported this pretty heavily! I don't think Bay12 really attracts a ton of attention anyways... does it?
He means that 4chan says its on us to continue it. Quote, 'those guys over on Bay12 are gonna jump on this like a pack of modding wolves.'
As long as there is source code, there is hope.
As long as there is source code, there is hope.
do we need to organize the effort to avoid billions forks?
As long as there is source code, there is hope.
/tg/chapter 13 when?As long as there is source code, there is hope.
Miauw I demand you use your superior github skills to maintain an open-source fork for this so that 4chan can contribute as well
Priorities are pretty good reasons to stop development.
Well, Toady seems like the type who'd blow off school for making a game.
But once something becomes a drag it's very difficult to continue living for it like that.
Welp, I guess we'll sit and wait for someone else to throw our money at.
Edit: Just read the 4chan post. 'pparently the onus is on us.
Dis gun b good.
I am currently getting a programmer to take a look at taking over the project. Paying him out of own pocket to begin. Wont let this die.
Thirding this. Someone needs to set up a repo, and I'm bad with git. I'm interested in contributing once there's a repo though.As long as there is source code, there is hope.
Miauw I demand you use your superior github skills to maintain an open-source fork for this so that 4chan can contribute as well
I am currently getting a programmer to take a look at taking over the project. Paying him out of own pocket to begin. Wont let this die.
work begins asap cleaning up code first then implementation of features later. Will continue updates :)
Heard back from Duke, all is clear. Began work on cleaning up code in the game today.
Heard back from Duke, all is clear. Began work on cleaning up code in the game today.
in the source code
Hey, does Duke stopping mean that it's cool to spread the cheats and debugs?
IIRC, you can only destroy them once an Inquisitor has tasked you with doing so. Otherwise they're considered "asleep" and not to be fucked with.Ah, I see. Thanks for the help!
having them woken up adds to the fun :)
So I will try to keep regular updates going as a log now.It's a great idea to post bits and bobs like this, this stuff is really interesting. Now I'm dying to learn what "thatone" is for.
Update 1
Oddities
We cleared up more code today found something called "thatone" random number given to this variable and its checked in a 100 different places... left it where it was for fear for the chaos gods.
Bug fixes
- Fixed a crash related to space hulks.
- Fixed an issue where to find a event, the game generated objects in every system to find the system the event took place in, Made it NOT generate those temporary objects oddly so many of them...
- Fixed an issue with ancient ruins on planets I believe the ones you explore, so that they will work all the time now, apparently there was a chance it wouldnt do anything
Found a lot on the Necron tombs related stuff, this will be a day of work by itself.
Other stuff
Rewrote descriptions for relic rooms. Spiced them up for fun to break the monotony. added some DF reference.
Got a massive headache from cleaning code up and ended the day.
where are updates going to show up?we'll have updates available after the massive code cleanup. I cant honestly give a timeline there is a whole lot of work and very little feature additions to show for it. so between now and the heat death of the universe.
Trying to get in contact with Duke about the Rights associated with his release of the source, sent him an email.Since when do rights apply to something that already infringes on copyright?
added some DF reference.Ew.
Today we went through the Massive Random Event file, and restructured it massively for readability. cut its size down from over 1000 lines to below 300 lines. Seperated the random events to their own respective files to easily find and modify their effects instead of inside of a single giant random event file.Are you opening up the possibility for easily developed community-sourced random events? Because that would be quite awesome, although hopefully there would be some sort of barrier to keep out low quality content and jokes that don't fit the tone.
Also, never take the shitty luck attribute in game because that effects every random event you could imagine badly.It's for playing as the Lamentors. It's supposed to be that way. It's not something you take because you want to make the game easier, but ease isn't what everyone wants out of a game.
There's already DF memes in there. I just don't know if we need more.This game is literally only half-serious because there is shitton of maymays from Wh40k community, we can have some more DF, especially considering that the dev forum is here anyway. T
then old_dudes+=1;no clue, whats being referenced save it for later.
if only you guys knew how many memes are in the code.That's what I'm saying basically. This game was supposed to be maymay from start. Also the game itself is literally a fucking meme back on /tg/.
Literally I added a single DF meme into the trophy room. Theres memes in this game from the code on up. Literally. they were already there.
Eh, some DF around wouldn't really hurt, usually /tg/ understands an Imperial Fuckton of vidya memes (http://[url=http://1d4chan.org/wiki/Video_games). 1d4chan is actually a pretty good place for le 40k maymays, implying someone doesn't know better.There's not a problem that people don't understand it. But understanding doesn't always entail enjoyment. I know what comprises feces, and yet I still prefer not to use it as decoration.
if only you guys knew how many memes are in the code. Theres memes in this game from the code on up. Literally everywhere...I'm not entirely certain you know what a meme is then.
This game was supposed to be maymay from start.The original thread wasn't really intended to refer to a real game. But Chaptermaster, the game, was always intended to be an actual real playable non-shit game.
The navigation portion of it. Stars and warp routes are awfully pixelated and don't really match the sharpness and clarity of the reworked UI. For a long time I've wanted a better representation of most of it (including fleets.) The planetary system map still looks pretty decent, but I think the overall picture of the sector looks pretty shabby. It was fine when the game first showed its face, but it's come a long way since then in pretty much every other department.I don't really see anything inadequate about the current look. The stars look as much like stars as they can and still stick out against the backdrop. The warp lanes are lines. Ships, it would be nice if they varied according to race I suppose. And the backdrop is bland. But if you're having major pixelation issues, it probably means that your resolution is off; the game should render natively 1-1 by default.
As for a specific feature request: mouse over tool tips for each system in the sector.
Got a massive headache from cleaning code up and ended the day.
The navigation portion of it. Stars and warp routes are awfully pixelated and don't really match the sharpness and clarity of the reworked UI. For a long time I've wanted a better representation of most of it (including fleets.) The planetary system map still looks pretty decent, but I think the overall picture of the sector looks pretty shabby. It was fine when the game first showed its face, but it's come a long way since then in pretty much every other department.I don't really see anything inadequate about the current look. The stars look as much like stars as they can and still stick out against the backdrop. The warp lanes are lines. Ships, it would be nice if they varied according to race I suppose. And the backdrop is bland. But if you're having major pixelation issues, it probably means that your resolution is off; the game should render natively 1-1 by default.
As for a specific feature request: mouse over tool tips for each system in the sector.
When I look at the CM sector map, it makes me think of Master of Orion.Is that supposed to be an insult?
When I look at the CM sector map, it makes me think of Master of Orion.Is that supposed to be an insult?
they will never find me. muahaha.
also, can we keep the fighting down a bit its just a game nothing to get upset or bothered by. Lets all relax here. 8)
they will never find me. muahaha.
also, can we keep the fighting down a bit its just a game nothing to get upset or bothered by. Lets all relax here. 8)
I demand an "ARE YOU SURE" button when initiating fleet battles. I doomed my chapter so many times its silly (Winning vs IG is impossibro)
they will never find me. muahaha.
also, can we keep the fighting down a bit its just a game nothing to get upset or bothered by. Lets all relax here. 8)
I demand an "ARE YOU SURE" button when initiating fleet battles. I doomed my chapter so many times its silly (Winning vs IG is impossibro)
I don't think anyone would be stupid enough to dare second guess the CHAPTER MASTER. There are drawbacks to being a big badass leader. One of them is no one asks for confirmation on your orders.
A confirmation button is practically heresy.
Have buttons for yes/no as well as a checkbox to have the confirmation window executed.Yes this, please.
Have buttons for yes/no as well as a checkbox to have theCorrect that one.confirmation windowthe one asking for confirmation executed.
What...Have buttons for yes/no as well as a checkbox to have theCorrect that one.confirmation windowthe one asking for confirmation executed.
It's a joke, You don't get it.... Oh yeah...
Does the game tell you if your marines dakka dakka at something, but nothing happens? (Armor deflects all shots or the like.) I can't help but wonder if that was the case with those kaoz termites.If the gun says 'Armor Piercing'. Assume it works against termies.
Do combiflamers work as flamers?
Does the game tell you if your marines dakka dakka at something, but nothing happens? (Armor deflects all shots or the like.) I can't help but wonder if that was the case with those kaoz termites.If the gun says 'Armor Piercing'. Assume it works against termies.
If the gun doesn't say 'Armor Piercing', assume it doesn't... or, as well..
That being said, codeguy might answer the question better than I.
So, i lost a Captain, how do i promote a guy to be another captain? Is this possible???
Does that mean you need to buy this Gamemaker software to work on CM?You should be able to do most of it with free - you'll definitely be able to work with it, but depending on the functions Duke used it might be that it won't fully compile. However, it's pretty obvious/easy to comment out the 'pro code'.
I was fortunate enough to pick it up the Professional version on a Humble Bundle recently, normally it's surprisingly expensive. $149.99 apparently. Hopefully, yeah, Duke has been using the base version.
Any way I can help out with this Journier? Admittedly I don't know very much about programming but I'm working on Chapter Master as a way to learn my own way. But since the code appears to be a big mess of what-the-%&$# I'm having trouble understanding much of it. I have fixed a couple of bugs on my own though (Tried working on the renegade crash bug but at this point I'm stumped). Basically I want to assist with bug fixing.
Since you're working on cleaning up the code I'm hoping that it'll make fixing bugs much less painful for me.
And possibly if you guys really want to help find or put your little butts out there to find decent pixel artists for the game to get away from the IP. Dark warlike images of Interstellar Army Simulator 2015.Seems kind of pointless since there's no cash trail any more. Why get away from the IP at all?
Why not just release your cleaned up version now and the rest of us can help clean it up further? Seems kinda odd to wait 2 months while you have a lot of offers of free help that could speed it up or otehrwise simplify the process.
I'm happy to set up a repo myself for people to collaborate on, but it seems redundant if you've already done near a month's code cleaning and bug fixing already.
Let's see.And want the game to get away from the IP.Seems kind of pointless since there's no cash trail any more. Why get away from the IP at all?
Is that ok with Duke though?/me shrugs
The code, that is. I still think he has implied ownership of the Interstellar Army Simulator name... Not that that matters much, but I think he could stop someone from putting the game on Steam under *that* name. Maybe? I'm still not a lawyer :POh, for outright commercial sale? Yes... there will be salt.
Let's see.And want the game to get away from the IP.Seems kind of pointless since there's no cash trail any more. Why get away from the IP at all?
He's trying to get away from the IP
He's refusing to crowd-source the coding.
It's pretty clear he plans to start the cashflow again.
Which, to me, seems reasonable. It's why I'd have picked it up, anyway.
That is fucked up.Coding is actual work. Feeding entitled, ungrateful people like you makes me really question my own volunteer coding.
This is completely fucking retard. The IP is one of the reasons this game was good, now that it is open source why the fuck would you try to monetize it? Just let the game as it is if you are going to be a greedy fuck.
But I really haven't read any of Jourier posts that would imply he is planning to do it.
Is that ok with Duke though?
Wow, nice. Out of curiosity, who is "we" in this case? I though so far it was pretty much a one-man-job.
Which, funnily enough, means that the first person to throw it up on Greenlight may actually be the 'developer'. But also may be ubiquitously hated by the fatguys.
I wouldn't have expected drama from this, but somehow it smells like a shitstorm coming.
Well, GW seems pretty liberal with who they give their license to, however, to pay for the license would mean it's no longer a free game.
Lets join together and be something bigger and stronger than Chaos.
Great, it would be awesome if you guys could do what Journier did in the beginning, like post some founds in the code, small tips of how the mechanics involved work, that kind of thing... Its great to keep people interested...
There is a bunch that aren't in game IIRC, mostly combi-whatever. Don't have a list, ATM I don't even have the game on my disk. :X
I don't know how interested you guys are but I put together an advanced sprite pack for customization of your mereeens, basically adds a load of shading over the top of the standard sprites to give you a more realistic look.
http://imgur.com/a/98JE5
it was a personal project but I thought it would benefit the game as a whole, even if only slightly, for now :)
I didn't choose a light source, i copied the shading patterns from images in the codex.
Where is it inconsistent? Point it out and i can ammend, its literally a case of editing sprites.
Sadly, mk 4 is looking less attractive then any other armour.
I re-designed the Maximus and then re-shaded, what do you think?Me likey
http://imgur.com/uCGHpAv
Every scout in mk 6 and dual wielding missile launchers will ruin my relationships with everyone, since i break the codex? Or main thing not to break in codex is to have less then 1000 of marines?
Every scout in mk 6 and dual wielding missile launchers will ruin my relationships with everyone, since i break the codex? Or main thing not to break in codex is to have less then 1000 of marines?
Hey, this exact same thing happened to me, theres a problem with the data file installed which cannot be rectified by the end user.How about instead of this ridiculously long and complex method that instantly leaves people who have no idea what you're on about in the mud, we wait for whoever is developing this to make an update that fixes it?
To rectify, download the source code for chapter master (mod), the gamemaker studio (free), and delete the loading file in images (the loading screens cause a small, but very annoying error to pop up when loading and saving).
Open chapter master source code in gamemaker studio and, without making any changes, make an application to windows (set dropdown menu in the centre bar at the top of the option bars to windows and then go to file, create application)
Place this wherever you want, and install. Standard install directory is straight into the user folder in your name. Then copy and paste the images and icons that remain into that installation folder. Run, and voila, should work (just without loading screens)
Little long winded, but worth it in my book. Hope it goes fine :)
How about instead of this ridiculously long and complex method that instantly leaves people who have no idea what you're on about in the mud, we wait for whoever is developing this to make an update that fixes it?
How about instead of this ridiculously long and complex method that instantly leaves people who have no idea what you're on about in the mud, we wait for whoever is developing this to make an update that fixes it?
You misunderstand. Its not personal so much as "people who haven't so much as touched these sorts of things are screwed so whats your plan for them?"
How about instead of this ridiculously long and complex method that instantly leaves people who have no idea what you're on about in the mud, we wait for whoever is developing this to make an update that fixes it?
This is just a fix for people who want to get it to work NOW not later. Its really not difficult, GMS is very easy to use and I've never done anything like this before, but i figured it out. If your happy to play without those sprites go ahead, but don't chew a guy out for helping someone who asked for help.
At work atm but later tonight will finalize the fix for the blue spot and the shaded sprites. If no one objects, i will upload an updated data file which fixes the no sprites and red box issues for IAS and the blue spot for GMS versions respectively?
Made liberating angels space combat themed chapter. Starting sector was full of orks, tau and heretics. In seemingly vain attempts to slow down ork waagh the dark age of technology battleship was discovered. By emperors blessing the new ship appeared on that planet each month, soon the chapter had several liberation fleets with 7 slaughtersongs in each. This made lifes of heretics and xenos short and miserable.
After liberating STC from mechanicus vaults , the red robed guys got insane for some strange heretical reason, which I cant understand, and they refused to provide the chapter new weapons. So the liberty angels had to perform liberation campaign on the forgeworlds. If the final destination of your path is sainthood, you can afford yourself some minor war crimes anyway.
After nuking forge worlds, the exact copies of marines began to appear, increasing chapter numbers. One more emperors blessing!
After inquisition not understanding doctrine of achieving great sainthood through crimes like using demonic weapons, breaking codex size by accumulating five thousands of marines ,vanishment of inquisitors trying to inspect the vault full of demonic artifacts or exterminatusing shrine world for not praying enough and to make ecclesiarchy notice epic sainthood of the chapter, the imperial navy , sisters of battle and inquisition for some strange heretical reasons became as heretical as mechanicus, so they were soon gifted liberation.
Corrupt and vile eldar farseer tried to warn the chapter master, that there may be some heresy in saint deeds of his chapter. Of course such false accusations could not end up without liberation. Then the final liberation of eldar craftworld with exterminatus device ended up with save corrupting crash. May the bell of the lost souls ring 5349 times.
The infinite slaughtersongs and replicating marines bugs were prety funny.
Also if anyone else has installed the new sprites can you please tell me the installation method? Did you just install IAS the normal way or did you go through the game maker method?
I've downloaded the CM 0.655 source code, compiled it with GameMaker Free, installed the .exe created and then extracted the sprites in the folder... All working 100%, no crashes...
I know i have no right to ask this, but could someone make a sprite for this?
(http://redelf.narod.ru/pi/w40k/ia/dg_m1_preheresy.jpg)
In fact, i think it'd be nice to have all the different subtypes and such as optional sprites for those who like the HH.
Checked the chapter master data files, duke had sprites for demon factions, graphical combat, and for so many more stuff. I just understood the greatness of his plans and felt sad :(
We have many such picts still surviving from such a golden age as your creation. However you mechanicus ties could be called upon once more brother, to aid in the manufacturing if yet more weapon picts.
At this time we are lacking picts for the melta gun and multi-melta, and a combat knife. I think there may be more but i havent got my servo skulls here to check such data.
Understood, brother.
My forge shall once again be brought back to life.
Do update me with more current data as you aquire it.
FOR THE GLORY OF THE OMNISSIAH!
I would really like to see the other Power and Terminator Armor marks in the game, and the Contemptor Dreadnought
If you so desire I could throw more art your way.
(http://wh40k-fr.lexicanum.com/mediawiki/images/thumb/9/96/Cyrius_Vuscodil.jpg/640px-Cyrius_Vuscodil.jpg)
(http://http:/warhammer40k.wikia.com/wiki/File:Goldoara_Heavy_Support_Squad.jpg)
I'm guessing the pre-heresy Death Guard sprite is in the previous link, right?
You may have earned my undying loyalty if that's what you're asking. I'll be sure to continue being a professional art-spewer. I could also bring out random names for faction leaders. Oh and our Spehss Mehrins to add legion-character\immersionIf you so desire I could throw more art your way.The pre heresy is custom made to the image you sent before. You likie? :P
(http://wh40k-fr.lexicanum.com/mediawiki/images/thumb/9/96/Cyrius_Vuscodil.jpg/640px-Cyrius_Vuscodil.jpg)
(http://http:/warhammer40k.wikia.com/wiki/File:Goldoara_Heavy_Support_Squad.jpg)
I'm guessing the pre-heresy Death Guard sprite is in the previous link, right?
More art is exactly what we need right now. More armour for everyone! I'll be releasing the next data.win with a bunch of custom armours which the user can choose.
Actualy with the ability to make sprites you could technicaly make a legion mod.Yes, but then you'd only have 1 legion because its a tutorial. If we mod it we can use all 20
Make the map bigger more marines and playing a primarch
it could be a tutorial level
a kind of easy level
At the moment were literally just creating armour sprites, i only need pictures of armour. Doesnt have to be specific to a legion or anything, but lets start with 5 pre heresy armours, so you can turn your game into a "preheresy chapter". Find your favorite custom armours, like the death guard, and post them here or pm me.Back in the day there were actual chapters in the legions. All you need do is play around with the names and organizations.
Unfortunatly, this is currently only sprites, im not even sure the game could handle 10'000 marines, and the marine customization would be nearly impossible with a thousand marines per company. There might be a way round it, say you control one small part of a legion rather than a whole legion.
A question - how do we stand on designs that aren't 100% canon, but aren't against canon.But wouldn't that cause hundreds of different people with different designs? Not that i have anything against it, but it's too much work for one person.
Like, we know there are a million variations of a lasgun or a SM helmet or bolter and such. If one were to make a variant that isn't taken from an "approved art source", could that be used?
For example, look at the helmet on my avatar.
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.
In the Grim Darkness of the 41st Millennium, there is only....fashion. (http://weknowmemes.com/wp-content/uploads/2014/02/its-called-fashion-look-it-up-1.jpg)
I definitely have made a chapter with that color scheme.I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.
In the Grim Darkness of the 41st Millennium, there is only....fashion. (http://weknowmemes.com/wp-content/uploads/2014/02/its-called-fashion-look-it-up-1.jpg)
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.
In the Grim Darkness of the 41st Millennium, there is only....fashion. (http://weknowmemes.com/wp-content/uploads/2014/02/its-called-fashion-look-it-up-1.jpg)
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.
I feel sprites are nice.
And some old mark armour would be good.
But here is a better idea.
We choose the start date.
Starting early
Gives the older armor marks.
And eventualy the marks are no longer produced and the newer models are used.
Than men could have more own stories as their oldest memeer as honor guard still has the armor from the early days.
And Since we know older stuff is better it would mean your marines armor grows weaker over time.
Still is anyone working on the rest and if they are is there a patreon to support them
Guess who's fault that is.I feel sprites are nice.
And some old mark armour would be good.
But here is a better idea.
We choose the start date.
Starting early
Gives the older armor marks.
And eventualy the marks are no longer produced and the newer models are used.
Than men could have more own stories as their oldest memeer as honor guard still has the armor from the early days.
And Since we know older stuff is better it would mean your marines armor grows weaker over time.
Still is anyone working on the rest and if they are is there a patreon to support them
Journier (i think i spelled that right correct me if not) is our main man for the whole thing being aided by someone else (whose name i forget). I took the sprires on as a bit of fun and... well its gone a bit further.
Guess who's fault that is.
I was making a joke at how i obliviously brought a shitstorm of creativity by prompting people to do new armor marks, but since we have a culprit now.Guess who's fault that is.
I'm guessing mine? :L
You should work with these new main guys.I have many ideas but i'm rather concerned people wont like em'. And your links broken.
And their names and any info would be handy. Tomorrow I should have some time for a video.
These new sprites and fixing of images *thanks* have restored my faith in the emperor
Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!
https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos
But I do warn often have tech heresies and chaoos ended a good run
Are there new weapon spriets yet?
I wish to hear these ideas, if you don't mind.You should work with these new main guys.I have many ideas but i'm rather concerned people wont like em'. And your links broken.
And their names and any info would be handy. Tomorrow I should have some time for a video.
These new sprites and fixing of images *thanks* have restored my faith in the emperor
Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!
https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos
But I do warn often have tech heresies and chaoos ended a good run
Are there new weapon spriets yet?
You should work with these new main guys.
And their names and any info would be handy. Tomorrow I should have some time for a video.
These new sprites and fixing of images *thanks* have restored my faith in the emperor
Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!
https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos
But I do warn often have tech heresies and chaoos ended a good run
Are there new weapon spriets yet?
Its mostly a list names and a rank/role generator for unique chapters. Couple of diplomacy things i have in mind too. I could also write random unit history for marines who are super-distinguished.I wish to hear these ideas, if you don't mind.You should work with these new main guys.I have many ideas but i'm rather concerned people wont like em'. And your links broken.
And their names and any info would be handy. Tomorrow I should have some time for a video.
These new sprites and fixing of images *thanks* have restored my faith in the emperor
Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!
https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos
But I do warn often have tech heresies and chaoos ended a good run
Are there new weapon spriets yet?
That doesn't sound bad, actually. I like the idea of the more elite space marines having backstories and history, even if it is just a single sentence or paragraph.Its mostly a list names and a rank/role generator for unique chapters. Couple of diplomacy things i have in mind too. I could also write random unit history for marines who are super-distinguished.I wish to hear these ideas, if you don't mind.You should work with these new main guys.I have many ideas but i'm rather concerned people wont like em'. And your links broken.
And their names and any info would be handy. Tomorrow I should have some time for a video.
These new sprites and fixing of images *thanks* have restored my faith in the emperor
Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!
https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos
But I do warn often have tech heresies and chaoos ended a good run
Are there new weapon spriets yet?
?EEEW, FORGEWORLD ART. Oh and hate to break it to you, but the arts done.
So bak to the armor idea's at the time period
this is apprantly mk 2
http://wh40k.lexicanum.com/wiki/File:IF_VII_Legion_Vet.jpg
and mk 3
http://wh40k.lexicanum.com/wiki/File:IF_Tact_Spt_Legionary.jpg
So yeah we could use the sprites for older armour types.
Allowing people to both play 40k marines and older ypes.
Wait wait OMG
so its indeed difficulty because if you start early!! with the older power armours , there won't be any tyranids or tau yet!!!
Wait wait OMG
so its indeed difficulty because if you start early!! with the older power armours , there won't be any tyranids or tau yet!!!
I thought the other guy made the spirtes.Oh, i'm just the messenger.
for the older armor types?
TBH I think it'd be fun and fluffy if, when they're done with the code clean up (assuming they're still working on it after that) to allow for dynamic selection of armor skins. I sort like that more than just modding in your skin of choice to overwrite everything. Because it's pretty true to game for a Chapter to be made up of power armors from all across the history of the Chapter and the Imperium.As much as we all like that idea it wouldn't make much sense for Praetor-Armored Novamarines, or White Scars in Thunder Armor. Unless you come up with some sort of explanation.
A question - how do we stand on designs that aren't 100% canon, but aren't against canon.But wouldn't that cause hundreds of different people with different designs? Not that i have anything against it, but it's too much work for one person.
Like, we know there are a million variations of a lasgun or a SM helmet or bolter and such. If one were to make a variant that isn't taken from an "approved art source", could that be used?
For example, look at the helmet on my avatar.
I'm talking about doing run with a custom banner made using gimp i'm not offering to make or copy banners for every single chapter.
You know suggestions when I make the custo chapter tomorrow and do a recording session
That doesn't sound bad, actually. I like the idea of the more elite space marines having backstories and history, even if it is just a single sentence or paragraph.
Recover a cache of pre-crusade armor? Happens all the time.This would be really really cool as an Ancient Ruins or Space Hulk jackpot, or the end of some kind of event chain. Just 1D6 suits of Mk whatever armor. There's already a rare Mark of armor in the game was it IV or V?, so adding them as a possible Ancient Ruins outcome should be as easy as adding a line to the relevant event file.
I'm talking about doing run with a custom banner made using gimp i'm not offering to make or copy banners for every single chapter.
You know suggestions when I make the custo chapter tomorrow and do a recording session
Adding a shitton of custom banners for the player would also be good. I have a whole bunch of good ones.
However, a better selection method would be welcome...showing only 1 at any time means a LOT of clicking if you have a lot of banners.
One thing to keep in mind:
(https://8ch.net/v/src/1448021097239-0.png)
The way Astartes fight. The game should be nudged more towards small SM forces fighting on many front in surgical strikes, special ops, rather than big, conventional fights. that's what the IG is for.
Okay I found the source code and this actually takes quite a bit more effort than adding a line. Apologies for just greedily asking for shit. I'm trying to figure out how this works rn.Recover a cache of pre-crusade armor? Happens all the time.This would be really really cool as an Ancient Ruins or Space Hulk jackpot, or the end of some kind of event chain. Just 1D6 suits of Mk whatever armor. There's already a rare Mark of armor in the game was it IV or V?, so adding them as a possible Ancient Ruins outcome should be as easy as adding a line to the relevant event file.
e: actually, does someone have the link to the source code?
Recover a cache of pre-crusade armor? Happens all the time.
This would be really really cool as an Ancient Ruins or Space Hulk jackpot, or the end of some kind of event chain. Just 1D6 suits of Mk whatever armor. There's already a rare Mark of armor in the game was it IV or V?, so adding them as a possible Ancient Ruins outcome should be as easy as adding a line to the relevant event file.
e: actually, does someone have the link to the source code?
Okay I found the source code and this actually takes quite a bit more effort than adding a line. Apologies for just greedily asking for shit. I'm trying to figure out how this works rn.
Okay, so due to some testing for the upcoming Heresy, I accidentally found a way to add new armours into the game, which means you can have lots of different variants of the same armour class. It will require a lot of scripting and time to work out the rough edges, but I'm pleasantly surprised with this little accident.
Okay, so due to some testing for the upcoming Heresy, I accidentally found a way to add new armours into the game, which means you can have lots of different variants of the same armour class. It will require a lot of scripting and time to work out the rough edges, but I'm pleasantly surprised with this little accident.
Okay, so due to some testing for the upcoming Heresy, I accidentally found a way to add new armours into the game, which means you can have lots of different variants of the same armour class. It will require a lot of scripting and time to work out the rough edges, but I'm pleasantly surprised with this little accident.
Are u working with the guys stabelizing the game?
Also I feel if any work is done to add features.
It should focus on this.
-Diplomacy for local star systeems currently the only ways to get extra tiths is to either do a govenour take over with serf *inquisition* or let orks on a world with a lot of pdf and land defense troops , but never let the planet fall and the orks lose for about 20 turns and you might get an extra 1 or 2 req a turn , but let's face it if you have so long to get 1 planet with a company your either already screwed or prety lucky
I feel either the events like feasts or the chapter master should be able to get better disposition or deals with planets.
This could already add so much to the game to build up your chapters support.
Something like this could solve so many problems I believe.
-the long costs to get even a single decent ship
-to get extra funds without gene-seed farming
-and make your chapter master more than that guy that never leaves the confort of your homeworld.
-or that a local garrison provides disposition boosts *protected by the angels of death*
It could be a great boon but always a risk
Also for some reason certain times all the worlds i meet start with 0 disp.
-Salavage or board ships permenantly or seize them.
The chance to salavage a destroyed strike cruiser or mayby even salvage some imperial navy ships because let's face it the imperial fleet in a game on averege loses more ships than you will have ever in 8 games.
or seize ships *giving bad rep with the govenour*
Or atleast get req from the wrecks.
Don't tell me that the ork fleet that invaded my homeworld and destroyed half my fleet that the countless wrecks don't hold a single thing of value.
I mean some swords cost 4 req that is the tith from a forgeworld in a month!
Are u working with the guys stabelizing the game?But hopefully the guys who are mainly developing this now can take that on board?
Are u working with the guys stabelizing the game?But hopefully the guys who are mainly developing this now can take that on board?
Please just read back in the thread, I think a few pages ago they said they were working on it. It is quite a lot of work, an difficult, and it will be done when it is done.
Don't expect them to give an update every day they are still working on it. These projects are hard, annoying, and unpaid. (so normal jobs/studies need to still be performed).
I doubt they are really taking up feature requests right now. I do recall that the current people working on it said that if you encounter bugs, you should post them. (There were some requirements, perhaps saves? Error messages, I don't know. Look it up, and correct me please). If you want to help, that is the first priority I think.
Edit: been following this project with some interest. Keep up the good work (past and future people working on it).
I know its just the guy working on it is completly silent.
I don't know if they have a patreon or anything.
I know its just the guy working on it is completly silent.
I don't know if they have a patreon or anything.
... There are two people working on it. And they reacted recently.
Using patreon just makes GW send lawyers at you. This has kinda been discussed before.
Its not whats wrong with funding it but whats wrong with interstellar army simulator. Copyright infringement is the name of the game.
IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.
IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.
Combined with this whole thread as an almost confession, I think any GW lawyer will have a easy case.
1) if you let enemies of the emperor fight each other.. THEY STEAL YOUR KILLS
2) Exterminatus is the way to get emperor senpai attention
3) Exterminatus is the only way to make this shitty world not to spawn chaos ships. So it is only viable solution.
Unluckilly you cant start manually purging demon world by equipping marines with BIG BRUSHES and mops full of holy water to remove corruption.
IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.
Disposition has been whack since the Duke era. He specifically said he fixed it more than once but it rarely reports the correct disposition. One more thing to wait on for the code clean up.
Heresy has been unleashed.
Literally a trial of modding situations, how easy it will be, etc etc etc, but still, adds a bit of flavour. Let me know what you all think.
http://www.mediafire.com/download/92744rjhr91k9tn/Heresy.zip
Instructions included
Heresy has been unleashed.
Literally a trial of modding situations, how easy it will be, etc etc etc, but still, adds a bit of flavour. Let me know what you all think.
http://www.mediafire.com/download/92744rjhr91k9tn/Heresy.zip
Instructions included
Here, the pack with a bunch of weapons:
http://www.mediafire.com/download/kj3zv53z55sl0hh/CM_Weapons_Pack.rar
Everything is ready for use, except termi and DN weapons.
They are not positioned and are all clumped into one image, so you'll have to cut/paste
Multi-melta, more armors and other stuff will come later.
Here, the pack with a bunch of weapons:
http://www.mediafire.com/download/kj3zv53z55sl0hh/CM_Weapons_Pack.rar
Everything is ready for use, except termi and DN weapons.
They are not positioned and are all clumped into one image, so you'll have to cut/paste
Multi-melta, more armors and other stuff will come later.
Question the battle barge that you find in ruins do you need 10k req and than drop a tech marine or can you drop it and it will use 100 req whenever it can?
Yes, you should put techmarines on the planet with ship and they start slowly repairing it.( the only bug I encountered with it was techmarines building one more ship every month)
Word battleship is not badass enough for slaughtersong. Its dark age of technology monster with giant plasma cannon firing shots sized bigger then escort ships( and unlike missiles this thing never misses), also it has more those long range yellow shooty things and it is surrounded by turrets with llots of those laser pew pew things, so eldar cant outmaneuver it to death/ tyranid swarm gets rekt, when it comes to pew pew firing range. Ah and all this is combined with 860 carrying capacity, 2.5 times more powerful void shield then one of your battlebarges, 3 times stronger hull.
I know this is like, far as hell back in the 40k timeline, but any chance of adding Thunder Warrior power armor just because?
Thunder Armor is drastically different from the Mark 2 and further armors, it not being fully enclosed and thus a liability in space or horrific terrain settings. Though it would be an interesting artifact item.
860 carrying capacity? That's bigger than a barge by a long shot.
It pops up sometimes in ancient ruins you say?
860 carrying capacity? That's bigger than a barge by a long shot.
It pops up sometimes in ancient ruins you say?
Ostensibly, but I keep having an issue where it says that I found the ship, but the very next turn it just disappears from the planet it's supposed to be on, and landing techmarines there does nothing.
Seriously, I've come across the slaughtersong notification card three times, and each time it's not actually on the planet where I found it.
Oh, by the way, does anyone know how to access the IRC channel for chapter master? Java doesn't seem to be working for some reason.
I know this is like, far as hell back in the 40k timeline, but any chance of adding Thunder Warrior power armor just because?Thunder Armor is drastically different from the Mark 2 and further armors, it not being fully enclosed and thus a liability in space or horrific terrain settings. Though it would be an interesting artifact item.
Certainly can try. Although artefacts are currently beyond my knowledge, I can just make it super expensive ;)
Yeah, I don't think Journier or Thy Reaper are on the IRC.How do I contact the developers?
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tabas far as I know, everyone has that problem.
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tabas far as I know, everyone has that problem.
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tabas far as I know, everyone has that problem.
Actualy if you take the shaded sprit mod and do all the instructions its fixed
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tabas far as I know, everyone has that problem.
Actualy if you take the shaded sprit mod and do all the instructions its fixed
where do I get this mod and instructions?
Bug: I am a daemon binder and everytime my sorcerers cast a spell apprantly a inquisitor sees it eventhough there is none in the system.
-Change that I casted no sorcery and apprantly a inquistor saw it
WTF
-Could it be because I called my chaplains inquisitors
-change apprantly it thinks every fleet in orbit has an inquisitor aboard it. or they report is possibly? *nvm it seems to complety random , don't take daemon binder you'll get renegade after 10 battles since you can't tell psykers to stay on your ship so either no specialists meaning no techs or chaps or apothacaries
Bug: I am a daemon binder and everytime my sorcerers cast a spell apprantly a inquisitor sees it eventhough there is none in the system.
-Change that I casted no sorcery and apprantly a inquistor saw it
WTF
-Could it be because I called my chaplains inquisitors
-change apprantly it thinks every fleet in orbit has an inquisitor aboard it. or they report is possibly? *nvm it seems to complety random , don't take daemon binder you'll get renegade after 10 battles since you can't tell psykers to stay on your ship so either no specialists meaning no techs or chaps or apothacaries
I think that's the problem, actually. I mean, there was thatbugfeature when someone named their scouts 'Rangers' and the game considered him taking Eldar Rangers on board (bad rep with Inquisition when it came to inspect the chapter, etc. etc.). I don't know if it has been fixed, and whether Inquisitors are also subject to it, but it's a workable theory, I guess.
@Phoden
Ah, I see. Sorry, no idea then. (Maybe the game still tracked them as Inquisitors? Maybe having one in orbit is all it takes?..)
Guess I failed to help. :) Good luck with figuring it out!
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?Nothing seen, nothing recently mentioned.
Apparently I can't follow instructions or something, still get green box on armor screen, missing gene seed and other icons. Blank box for spaceship in fleet tab. >.>
--You mean these links, right:
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tabas far as I know, everyone has that problem.
Actualy if you take the shaded sprit mod and do all the instructions its fixed
I guess I'll just work on my own then, save all the hassle.
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.
Yes, we are still around, browsing the thread on a daily basis, checking any bug reports, I am currently working more hours right now, so I am more quiet :) But anything in here i throw over to Reaper as well. Sorry for being quiet :)
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.
Yes, we are still around, browsing the thread on a daily basis, checking any bug reports, I am currently working more hours right now, so I am more quiet :) But anything in here i throw over to Reaper as well. Sorry for being quiet :)
Journier, is there any way for me to fix the bug regarding the slaughtersong notification card? On some ruins, I will get the notice that I have come across the ship, but it simply isn't there on the planet.
Apparently I can't follow instructions or something, still get green box on armor screen, missing gene seed and other icons. Blank box for spaceship in fleet tab. >.>
you mean with the shaded pack or the normale vanilla IAS,
VANILLA ias has bugs around that. you shoudl take the shaded sprit mod
any other weapons that need doing?Plenty of weapons are left.
Heavy plasma? Grav weapons?
Or are armors the only major thing left?
any other weapons that need doing?
Heavy plasma? Grav weapons?
Or are armors the only major thing left?
Do power swords from Eldar have a separate image? More varieties of force weapon, perhaps? Has the infernus pistol ever been done? I seem to remember when I had a squad of Sisters none of them had weapons.
Are the new sprites being auto-included into the HH mod?
Ok, question,I think they're still there, they just don't attack.
If you come across the chaos lord and defeat him, heretic uprisings are supposed to stop in the sector, correct?
Is he entitled to royalties for his work?Legally yes. The law isn't super relevant here though.
Duke open-sourced it, but I don't think it's protected by any particular license like GPL. So, while I am not a lawyer, I think people are free to make closed-source forks of the project, and profit from them. If they want.That's the opposite of how it works. If you don't give any explicit permission so permission is not given; authorial copyright is the default. But the 4chan tradition is to ignore that kind of law.
Duke original picked this up from a defunct game that was abandoned long ago.Duke's code has no basis in vbcoder's version. The only potential point of reference is the name, which was first presented anonymously but which Duke ended up moving away from anyway.
IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.GW would win any lawsuit anyway, by virtue of being able to send lawyers at all, while this game, being free, doesn't have such a budget. It's better defended by the ability to disappear into the internet with no specific person to sue.
How do I contact the developers?You don't.
Yeah, that's the default. But... well, I don't know. Here's what he said:Duke open-sourced it, but I don't think it's protected by any particular license like GPL. So, while I am not a lawyer, I think people are free to make closed-source forks of the project, and profit from them. If they want.That's the opposite of how it works. If you don't give any explicit permission so permission is not given; authorial copyright is the default. But the 4chan tradition is to ignore that kind of law.
Starting October I will no longer be developing Chapter Master. In return, I will be open sourcing the project- all X lines of spaghetti code. I only ask that you be aware that my programming skills have improved over time, and much of the abomination that is the games code is not an indication of my current ability (with GMS, at least).
The brethren grow restless, for they yearn to bask in the light of His Most Holy Patch Notes.
Would a person outside of a country in GW's influence be sued for developing this?Depends on the laws of the country most likely...
Would a person outside of a country in GW's influence be sued for developing this?
Fire the "objection!" missiles.Would a person outside of a country in GW's influence be sued for developing this?
*sigh*
It's like we've got a Chapter full of fucking fledgling IP lawyers.
Calm down, mate. I only asked a question.Would a person outside of a country in GW's influence be sued for developing this?
*sigh*
It's like we've got a Chapter full of fucking fledgling IP lawyers.
I wonder if there could ever be a multiplayer aspect to the Chapter Master game.
What is it with BTs and being around when other chapters effectively bite the dust? They're like an emo goth girl who goes to strangers funerals.
Is anyone else unable to start feasts after getting the artifact from the Chaos Lord? I simply can't select either a planet or a ship to host it on.Dunno man, last time I played, feasts didn't do anything.
The reason i'm asking is that feasts help corrupt your chapter into chaos by displaying a tainted artifact.Is anyone else unable to start feasts after getting the artifact from the Chaos Lord? I simply can't select either a planet or a ship to host it on.Dunno man, last time I played, feasts didn't do anything.
Seems like a powerful WAAAGH! has come to that sector.You don't say.
Seems like a powerful WAAAGH! has come to that sector.You don't say.
I don't remember the Hive Fleet showing up in dead systems. Then again, I don't remember it showing up at all in the recent versions, but that may just have been me.It happened for me, once. On some asteroids, but apparently I had already built bases there, so maybe that was why.
Anyone up for an LP?
Anyone up for an LP?Sure, I'll bite. Sounds interesting.
Well there's already videos on it, so written.Anyone up for an LP?
Video or written?
We have a forum for Let's Plays. Better to start one there than fill up this thread with it.I'm aware. Just collecting people to participate here. Todays the deadline.
We have a forum for Let's Plays. Better to start one there than fill up this thread with it.
Happy new years?
We found another copy (making it like 12 copies of the weapon stats) in the game, fixed a bunch of code,
the last error's posted recently were worked on and how we found the hopefully last repeated copy of weapon stats in the game.
Good times were had.
I'm starting to wonder what kind of drugs duke was on when he coded this thing.
There were others before him.I'm starting to wonder what kind of drugs duke was on when he coded this thing.
He was high as shit on the Emperor, that's what.
Well. They will probably try to kill you.
I generally savescum until I get a tomb.
Fuck you tinbitches.
Ok, so new bug.
I have 8 escorts with me when I'm jumping out of a system, and I'm going up against an ork ship in another system. When I arrive, I have 7 escorts, and there's nothing to explain why the 8th is missing, no warp peril notice, nadda. I try leaving an escort behind on one system so I go out with 7 ships, I arrive with 6.
What the hell?
also, can we add more music? I'm a little tired of listening to only one track during game play.
So, for the less enlightened, how big of a problem is that?Ok, so new bug.
I have 8 escorts with me when I'm jumping out of a system, and I'm going up against an ork ship in another system. When I arrive, I have 7 escorts, and there's nothing to explain why the 8th is missing, no warp peril notice, nadda. I try leaving an escort behind on one system so I go out with 7 ships, I arrive with 6.
What the hell?
Sounds like a 0-starting array size issue.
So, for the less enlightened, how big of a problem is that?Ok, so new bug.
I have 8 escorts with me when I'm jumping out of a system, and I'm going up against an ork ship in another system. When I arrive, I have 7 escorts, and there's nothing to explain why the 8th is missing, no warp peril notice, nadda. I try leaving an escort behind on one system so I go out with 7 ships, I arrive with 6.
What the hell?
Sounds like a 0-starting array size issue.
Well. If it's a full C# rewrite or whatever they're doing, it should be fixed as part of the work.
Is there any info on fixing the green square marine bug? I think I read something about fixing it up.There's supposed to be some tips and links on the front page of this thread, but my attempts to use them only seem to make things worse.
Is there any info on fixing the green square marine bug? I think I read something about fixing it up.
another bug, i guess: When I try to drag down the scroll bar with the mouse, the thing should stop when I release the mouse button. However, when I do release the mouse button, the scroll bar follows the cursor along the y axis. Any ideas why this is happening?
getting mighty close to release version 0.1 that will have the fixed up code base for everyone to work on. hold tiiighhttttttt
This has extreme amounts of promise.
Thanks, Flow.
Huge problem though.
YOU CAN'T CTRL-ESC
I had to bring out another program to bring out the bar at the bottom where all apps are.
This is nice. So we now have two competing CM?
I'm wondering if the rewrite is going to be all hush-hush and "Only certain people can download it"
With Virgin olive oil?
I dont get, why would anyone use psykers for anything as chapter master.Khorne go home
Figured out what causes the above error.Well is a fatal error indeed.
Everytime Boarding Marines get the finishing blow on a ship this happens
-Seemed to have found a work around for the save error issue. Save in slot 1, let it create an error'd save game, then save in slot 2. The other save slots seem to work fine.
So I found the save data at C:\Users\<user>\AppData\Local\ChapterMaster and deleted all the contents. Made a new game, ended turn one and tried to save. The save game is still error'd out.
Does it has any improvements over the game or it is only a fix for the loading issue.Fix for loading isshue only, no improvements unfortuanetly :-[
Could you imagine if Toady worked on this? I mean, it would be beyond great, it would be fearsome, it also would probably end summoning very real demons out of the warp into our reality or something.
As far as the green-box goes it's a bug, and you fix it by downloading the Shaded Sprites, or Horus Heresy skins mod. Garrisoning is just dropping troops on the planet.I keep seeing people wondering about this. That was intentional. If anyone has GMS, there is commented-out code in the creation screen and chapter management that can be switched back on pretty easily.
... PffffftAs far as the green-box goes it's a bug, and you fix it by downloading the Shaded Sprites, or Horus Heresy skins mod.I keep seeing people wondering about this.
That can be switched back on pretty easily.
I wish everyone just threw more money (https://www.youtube.com/watch?v=Wo5ro1nWsPU) at Duke, but sadly all people who care about 40k are already broke due to GeeDubs prices.
I could see a remake of Chaos Gate with additonal Chapter Management mechanics. Basically XCOM with Wh40k overlay.
I could see a remake of Chaos Gate with additonal Chapter Management mechanics. Basically XCOM with Wh40k overlay.
Whats wrong with the GOG version? They usually do a good job testing their emulation for each game.
If you guys got the GoG Version working please tell me how! Im still stuck in the secound level due to this bug :/
I am a bit of a 40k casual so it'd help to have someone to chat to about the game that knows more lore than I do.
I am a bit of a 40k casual so it'd help to have someone to chat to about the game that knows more lore than I do.
That is likely the best way for you to avoid legality issues. Just make the best intergalactic space infantry game. Most "cool" ideas could be modified to fit the 40k universe.
I can't. My country current economic policies guarantee I can't effectively acquire anything in dirty capitalistic imperial dollars.... fucking communists idiots, I loath them with all my fibbers, and my hate for this government burns white hot, with the sheer intensity of a billion Astronomicans.
So no, despite being a grown up with a decent job, I would not be in the beta testing. Perhaps one day I might be able to buy after all this crap ends.
The only meaning those phrases have in my house hold are either a punchline for a joke or the speaker pleading for an actual punch in the face.I can't. My country current economic policies guarantee I can't effectively acquire anything in dirty capitalistic imperial dollars.... fucking communists idiots, I loath them with all my fibbers, and my hate for this government burns white hot, with the sheer intensity of a billion Astronomicans.
So no, despite being a grown up with a decent job, I would not be in the beta testing. Perhaps one day I might be able to buy after all this crap ends.
I sense you're a fellow countrymen who is a WH40K fan, a rare find on the internet.
Tell me does the phrases, "There is no such thing as plata, only degrees of patria" and "Patria is Chavez's greatest gift to humanity", have any meaning to you?
hey guys, bit of a status update - nothing to report, unfortunately. My art/helper guy dropped out of the project due to legality concerns (which is fair enough IMO) since last post so it's kinda stalled a little. We spent a while considering the best way to go about it and release the game - as a generic standalone with a mysterious mod, as a specific game, etc. Eventually the conversation came round to legality and it just sort of fell apart.
So the marine editor is my current latest version still, and will probably continue to be for a short while until I find someone(s) else to work with on the project and/or my other workload decreases. Currently struggling to find time to work on it between my other gamedev commitments and other programming contracts.
I still intend to work on this and have some pretty nifty ideas for getting it going, it's just slow going and I figured you guys deserved an update. I tried hanging out in the IRC for a while to hopefully chat to some players and get motivated that way, but the channels were basically dead. If anyone's interested in being a sounding board/tester/helper feel free to PM me. I am a bit of a 40k casual so it'd help to have someone to chat to about the game that knows more lore than I do.
-Flow/Streamline
....you just need to get the call out thereWho you gonna call??
Marine editor re-upload here: http://www.filedropper.com/chaptermasterHow big is this file? Really weird download, this site has.
Should get some time to put into it this week, but we'll see.
Who you gonna call??What.
Demonhunters!
I ain't afraid of no xenos.
Marine editor re-upload here: http://www.filedropper.com/chaptermasterHow big is this file? Really weird download, this site has.
Should get some time to put into it this week, but we'll see.
Added a new blog post! I won't update here every time or anything, but just so people know that it isn't abandoned. I'll aim to update every Sunday as I tend to have time to work on these things over the weekend. Not a huge maount of visible, tangible progress this week - mostly backend architecture for shortcut capturing, menu spawning and so on.
Next week I'll hopefully have a new release to show. Won't be terribly exciting, but it's proof of progress and I know that's been lacking for Chapter Master for a long time.
As ever I'm looking for people to basically be on-call or be willing to talk to me in-depth at some point soon about current Chapter Master mechanics and lore and all that. Feel free to PM me here, on the blog or e-mail cmggamedev@gmail.com and we can figure something out. Same goes for artists/fluff writers.
-Streamline/Flow
Added a new blog post! I won't update here every time or anything, but just so people know that it isn't abandoned. I'll aim to update every Sunday as I tend to have time to work on these things over the weekend. Not a huge maount of visible, tangible progress this week - mostly backend architecture for shortcut capturing, menu spawning and so on.
Next week I'll hopefully have a new release to show. Won't be terribly exciting, but it's proof of progress and I know that's been lacking for Chapter Master for a long time.
As ever I'm looking for people to basically be on-call or be willing to talk to me in-depth at some point soon about current Chapter Master mechanics and lore and all that. Feel free to PM me here, on the blog or e-mail cmggamedev@gmail.com and we can figure something out. Same goes for artists/fluff writers.
-Streamline/Flow
That's awesome, thank you for doing this. Will all of the Chapters be playable next release?
You are really awesome dude. However I would advice you to at least put your email in spoilers, lest your risk attracting the technoheresy terrors of spam to your holly email.Not enough, you proably want something like cmggamedev {at} gmail {dot} com, though it's now spilled milk now anyway.
I did say "at least" :P , the safest way would be to request we PM him. Also he can edit the post, that would prevent further incursions from the chaos spawnbots.You are really awesome dude. However I would advice you to at least put your email in spoilers, lest your risk attracting the technoheresy terrors of spam to your holly email.Not enough, you proably want something like cmggamedev {at} gmail {dot} com, though it's now spilled milk now anyway.
But yeah, you're doing the Emperor's work dude. I'd give you some Thrones if I had any.
I did say "at least" :P , the safest way would be to request we PM him. Also he can edit the post, that would prevent further incursions from the chaos spawnbots.People quoted him, so unless they change it he's cucked.
At any rate Flow, this is excellent! May the Imperator, supreme leader of the Empire guide you from his Auric Chair! Your blog is now on my bookmarks under check twice a day.
Crap you are right... then I would advice those who quoted him to modify their posts too.I did say "at least" :P , the safest way would be to request we PM him. Also he can edit the post, that would prevent further incursions from the chaos spawnbots.People quoted him, so unless they change it he's cucked.
At any rate Flow, this is excellent! May the Imperator, supreme leader of the Empire guide you from his Auric Chair! Your blog is now on my bookmarks under check twice a day.
Oh I forgot to say in my last post, would someone mind updating the 1d4chan post? Last it says is that the link to Marine Editor is gone, I feel it's a bit vain to update it myself (but maybe that's silly).It's not any vainer than asking someone else to do it, and you probably know more about what info you think should be there than anyone else.
Oh I forgot to say in my last post, would someone mind updating the 1d4chan post? Last it says is that the link to Marine Editor is gone, I feel it's a bit vain to update it myself (but maybe that's silly).It's not any vainer than asking someone else to do it, and you probably know more about what info you think should be there than anyone else.
...my version is not the Chapter Master you currently know and love. Jourmier and Thy Reaper are currently working on that, and may well release something new and amazing before I even get into proper alpha versions. This will be slow, and it will be something different, but hopefully it'll be something awesome.
...my version is not the Chapter Master you currently know and love. Jourmier and Thy Reaper are currently working on that, and may well release something new and amazing before I even get into proper alpha versions. This will be slow, and it will be something different, but hopefully it'll be something awesome.
What are the differences between your Chapter Master and the one Journier and Thy Reaper are working on?
Is Thy Reaper still MIA?
...my version is not the Chapter Master you currently know and love. Jourmier and Thy Reaper are currently working on that, and may well release something new and amazing before I even get into proper alpha versions. This will be slow, and it will be something different, but hopefully it'll be something awesome.
What are the differences between your Chapter Master and the one Journier and Thy Reaper are working on?
Is Thy Reaper still MIA?
Iirc Journier & Thy are fixing the buggy morass that is the current CM, reworking, refactoring, etc, while Flow is writing the game from the ground up in a different programming language.
So basically Flow's will be more complete, probably, in the fifteen or so years when it finishes.
But Journier and Thy's (When Thy turns up again) will be shiny, de-bugged version of our current chapter master. With save compatibility.
So basically Flow's will be more complete, probably, in the fifteen or so years when it finishes.Had I formed a solid plan of attack (an actual one), and had a decent grounding in an actual programming language, I could have avoided a lot of the pitfalls and rewriting code that happened with Chapter Master. I wouldn't expect Flow's new take on it to need anything nearing fifteen years- and it has a lot less limitations than GML.
So basically Flow's will be more complete, probably, in the fifteen or so years when it finishes.Had I formed a solid plan of attack (an actual one), and had a decent grounding in an actual programming language, I could have avoided a lot of the pitfalls and rewriting code that happened with Chapter Master. I wouldn't expect Flow's new take on it to need anything nearing fifteen years- and it has a lot less limitations than GML.
Also shameless plug: new game (http://towergirls.boards.net/) just launched. This'll probably be the last one I make in GM.
I get the towergirls projects mixed up. Who's the artist(s) on this one? Are you the main big name fa/tg/uy on the project?Our lead artist is Unyin, but then the recent Kobold Princess emotes were done by Ally, and Sera has also lent a hand. One or two art pieces from Mouse. There is a second Towergirls project done by another person from /tg/, which we have no affiliation with. Not sure I'd consider myself big name.
Not sure I'd consider myself big name.You made Chapter Master.
More accurately, someone else created Chapter Master, the Duke just continued the good work and passed it on.Not sure I'd consider myself big name.You made Chapter Master.
Someone else created the idea of chapter master. And there was another take on the project which ended up not reaching a playable release. Duke didn't use anyone else's existing codebase for the project, though.More accurately, someone else created Chapter Master, the Duke just continued the good work and passed it on.Not sure I'd consider myself big name.You made Chapter Master.
Someone else created the idea of chapter master. And there was another take on the project which ended up not reaching a playable release. Duke didn't use anyone else's existing codebase for the project, though.More accurately, someone else created Chapter Master, the Duke just continued the good work and passed it on.Not sure I'd consider myself big name.You made Chapter Master.
Someone else created the idea of chapter master. And there was another take on the project which ended up not reaching a playable release. Duke didn't use anyone else's existing codebase for the project, though.More accurately, someone else created Chapter Master, the Duke just continued the good work and passed it on.Not sure I'd consider myself big name.You made Chapter Master.
Don't think that's quite accurate. I think he did cobble together some existing scrap code others had worked up to get to the releases he had, before he added a ton of his own work on top of it. Could be wrong though.
Don't think that's quite accurate. I think he did cobble together some existing scrap code others had worked up to get to the releases he had, before he added a ton of his own work on top of it. Could be wrong though.Whose work are you thinking he used? He didn't use anything from when it was helmed by vbcoder, and I don't think there was any other try at this besides that one.
One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way
It's very nice to see how actively you seem to read this thread.I'm assuming this is aimed at me (apologies if not!)
Do you know how flexible players will be able to be regarding force organisation? One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way (although I am of course aware that the game wasn't finished).
Also, how easy will it be for the player to make money in the game?
You could grow as far over 1000 marines as you had the geneseed for...
...Build as large a fleet as you want
It's very nice to see how actively you seem to read this thread.I'm assuming this is aimed at me (apologies if not!)
Do you know how flexible players will be able to be regarding force organisation? One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way (although I am of course aware that the game wasn't finished).
Also, how easy will it be for the player to make money in the game?
Essentially this is going to be one of the core features of the engine. Because I am categorically not making a straight Chapter Master game due to a whole number of different reasons, it has to be flexible beyond 10 companies of 100 guys with one veteran and one scout etc. Current plan is for it to be mod-editable so the specific mod would set the overall structure, though eventually it will be included into an in-game interface in regiment(chapter) settings.
The current architecture is set up such that there are "Units" and "Soldiers". A Unit contains a flexibly sized list of Units and a flexibly sized list of Soldiers. So you can have as complicated or as simple a hierarchy as you like - one unit that contains 1000 soldiers and that's it, 1 chapterunit that contains 10 company units that have a set of commanders and then 10 squad units in them, with the squad units having a commander and five firing team units, firing team units having two guys in them, etc.
The key to this I think is going to be an easy to use interface to display the hierarchy, which is the bit I'm working on currently. The structure is there, it just needs to be accessible.
TL;DR: To start with you'll be able to define a structure in the mod files, eventually using a fancy interface on the fly in-game.
As for terminator armour, like all armour really it will be a limited resource and assignable to anyone that meets its qualifications - same for weapons most likely. The qualifications will be moddable so it could be that terminator armour requires a certain amount of experience, a certain number of battles fought, a certain strength score, or a certain name even. Similarly for other implementable armours like the various marks, dreadnaughts, etc. Again this will support the moddability of the engine and ensure that it isjust Chapter-Master-with-another-name, because that's not what I'm making.
Hope that explains some!
Huh, I must be misremembering there then. I had thought the master of recruitment told the player that we had reached the max strength and so no more would be recruited. No matter then!
The only problem for the fleet was getting enough requisition for it! Did the inquisition actually end up attacking players who sold too much? I was never patient enough to farm the required geneseed or brave enough to keep selling when the big I was getting angsty at me to find out.
You can go over the 1000 marine cap, you just had to make the appropriate settings in chapter creation mode. I forgot the details, its been awhile since I last played, around the time Duke made his exit.Huh, I must be misremembering there then. I had thought the master of recruitment told the player that we had reached the max strength and so no more would be recruited. No matter then!
The only problem for the fleet was getting enough requisition for it! Did the inquisition actually end up attacking players who sold too much? I was never patient enough to farm the required geneseed or brave enough to keep selling when the big I was getting angsty at me to find out.
What you say sounds familiar, it might have changed in a later version to allow larger numbers. certainly by the time the cloning tanks were in the game, the caps were lifted. The inquisition would get angry if you stored too much geneseed, but I dont know if they got mad if you had too many marines because I never really raised that large of a force. Easier to buy tanks and ships.
Regarding fleet size, i just memory hacked in extra cash. Inquisition never cared in game. But fluff wise, it is definitely not just a codex violation, but a violation of the separation of powers that is supposed to keep the marines from starting their own empire. High Lords of Terra would be mighty peeved.
Going to interperate this as a source of material for a name generating system for individual Marines in the game. Correct me if I'm wrong.
There's multiple lists of varying quality, but if you want I could go collect all of them with the ridiculous amounts of free time I have on my hands.
Mind if I send you a partial list for now? It's midnight over where I am. Also handicapped by phone.
Sent a few. I have lots more prepared. Would it be wrong to include names that fit the theme, but aren't Canon?
IIRC, the original CM had around 3000 randomly generated names for Marines. Is anywhere close to that number needed? Fairly sure i can spill something that comes close.
In the wise words of Prattchett: "No excuses. Not ever. Once you have a good excuse, you open the door to bad excuses, and soon you won't need one at all."
Might be smart to break schedule this time, but regardless of how good the reason, once the line is crossed it's infinitely easier to cross it again in the future.
For 40k fluffers out there, I read that Veteran Sergeant isn't a "proper" rank but is an honourary rank given to Vets that have served a logn time, but where would such a rank come in the overall rank structure? (ie compared to Sergeants, Captains, etc)
Will return with more names on Saturday. Goodbye until then.
Did anyone ever get together a 100% working edition of Duke's last version of Interstellar Army Simulator with the 40K mod? I'd like something to play to tide me over to the next working remake release/put up in the first post, and because I haven't really looked at this thread in a while the download in the OP is hopelessly out of date.
There was the start of it in Duke's version, but it was very crash heavy if you attempted it.That sounds as a feature instead of a bug. Obviously the chaos influence twisted the game code and made it crash.
Whenever you choose the "My Chapter is ready to join Chaos" option the Lord doesn't have dialogue.
Also,Custom chapters can't host feasts on my end which are necessary for corruption. Anyone else got the same issue?
Win 8.1 x64, also works for me.
I did notice that a few of the images that could be used for the marine editor were slightly out of line - the helmets were ever so slightly (not enough to be a high priority) and the Mark VI armour was quite a bit out, but I really like this way of equipping soldiers.
Terrified I've sent duplicate names. I really need a checklist or something.
Just noticed some of the names are fucked up from Auto-correct by downloading the new version.Ah, I'll look into correcting those.
Harley=Harle
Weather=Wronde
etc etc
EDIT: Keep getting kick-to-desktop crashings for clicking things at random. New game/stars. No rhyme or reason. I crash once then it works again.Hm, I'll investigate.
EDIT: None of the names other than Telcantar are being generated for marines. I think this might be intentional, but i'll ask anyway.Yeah I realised this on Monday but figured it wasn't worth re-releasing for. Fixed for the next version!
EDIT: Yep, there's doubles.Not the worst thing ever, just gives a slightly higher % chance for that name.
Are the names always going to be this easy to edit? It'd be nice to add and modify.
IMO continue hijacking the thread. It's a fun change from Journier who generally only posts if we poke him too much.
So here's a thought. Many chapters have a theme about them, right? Dark Angels wear robes, Shadow Wolves have Luna-Wolf esqur iconography, Sallies have scales, etc. If I were to draw extra sprites with appropriate attachments, would it be possible to have a settings in Chapter creation to govern said themes for chapters.
An idea.... how much longer until we get a "Planetary Governor" or "Fabricator General" kind of game/mod?Techically, you can change the sprites and names in dukes version, and it will be half ready fabricator general game. Add in some new dialogue, and you have fabricator general game.
You could make it-
"2nd company assault troopers have X loadout"
"3rd company assault troopers have X loadout"
et al.
Although the more micro you get, the more time-wasting for others.
BUGSWill get on the name-fixing at some point this weekend. Can you e-mail me a screenshot of the specific error message? And can you describe the process to make a star disappear? I'll see if I can replicate my end and track the bug down.
1) I get an error tab every time i start the game. If i exit it, i crash immediately after clicking anything, if i click OK, all is good.
2) The map, or occasionally stars will disappear into a black screen whenever i click a start. Fixed by clicking anywhere else.
3) Most of the helms and items are off center from characters.
Name-fixing
Simon=Sinon
Harley=Harle
Short=Dhort
Weather=Delete this.
I'll say that the system in place with the newest Alpha is really good. I'd like a kill-counter for important people like the Chapter Master/Captains/Honour Guards etc.
Hah. Number of people who will play the non-40k version: Three-ish.
Hah. Number of people who will play the non-40k version: Three-ish.
Wait, if lore is part of the issue, why not just consult people who are knowledgable about it?
Wait, if lore is part of the issue, why not just consult people who are knowledgable about it?
Not to speak for Flow, but I don't think it's that Lore is an issue in terms of it slowing development, more that he/she probably doesn't care about it as much as some people here, and they can probably do a better job of recreating w40k given the tools. If it's all in basic JSON/xml and config files there's really no excuse for others not picking up the modding mantle, especially with how keen everyone here seems. I'll definitely be attempting a Dune Mod of some sort for instance.
One thing that would be absolutely amazing in terms of modding is if we could have all of each races files in one folder. So you'd have an 'Eldar' folder and a 'Borg' folder which would include everything in it which could just be zipped up and used on a different pc - that'd be brilliant for creating your own crossover mods, and would also allow people to create and share their own versions of how they see races working.
it's not suspicious because I'm pretty sure the codex astartes doesn't tell you which guns you're allowed to equip.
it's not suspicious because I'm pretty sure the codex astartes doesn't tell you which guns you're allowed to equip.
It totally does.
Not only does it dictate what weapons, but also how many of what type per squad and how to divide squads by size.
Some extremely strict adherents to the codex would consider the TO&E of the Space Wolves to be heretical.
I feel like deciding exactly how much to violate the coded should be part of the balancing act of running your chapter. You can decide exactly how much extra ass you want to kick (dual wield autocannons for everyone) but you risk corruption at various levels.
Perhaps too much power for any unit risks individual marine hubris and corruption, to much power for the chapter risks corruption at the command level, and any/all risk various levels of of attention from the inquisition -- which is possibly the least of your worries as they may be placated just by seeing that you are kicking ass for the Emperor.
I think Insanity and Insurrection (Warp-taint and Corruption) could come from different sources
I think Insanity and Insurrection (Warp-taint and Corruption) could come from different sources
Agreed.
But also: There is a William King story in the old Deathwing expansion for the original Space Hulk. I know lots of people don't like King's writing for whatever reason, but this is a really great little bit of fiction, regardless.
At one point, members of Deathwing are recounting historical struggles and one of them is talking about a conflict with traitor legions. He speculates on -- to paraphrase -- why good marines go bad.
What he comes up with are a series of small steps, involving loyalty to chapter and chaptermaster. a cascade of little things going wrong to eventually lead to the path of corruption.
There is no direct temptation by the Ruinous Powers, no lure of warp tainted artifacts, no close brushes with daemons leaving marks on mens mind... Just a series of small deviations from the strict, stoic, aesthetic strictures of the Astartes.
So, I guess I'd like to see something subtle being an avenue for ruin. Not just which daemons you encounter or if you fail to destroy the artifacts quickly enough.
I'd like to outfit my chapter like some monstrosity a spacewolf sired on an ironhand, cyborged out and loaded with heavy weapons, stuffing recruits into dreadnought suits as soon as their progenoid glands grow in. And I'd like there to be consequences, needing to kick enough ass to keep the Inquisition and High Lords assured that we are loyal. Constantly struggling against the hubris of individual marines to whom I have given too much power...
I'll could send stuff your way tomorrow if you could wait.
Preferably not. That kind of thing is left blank so each player can fill it in on their own.
If I was a long-time Absolvers player and I found an unofficial game had decided to insert crap, I'd be pissed. Especially if the lies got onto Wikipedia from there.
It's a bit of a tight deadline, but I'm about halfway through regiment creation screens and hope to have them up by this Sunday. For now the content will be fairly slim as far as traits, preferences and scripts go, but that will obviously expand as the project goes on. For now I will likely just include a single trait, a single script and a single preference to test things out with and showcase the system.Excellent. If you need help with those, I'm happy to textdump further.
Those look great. Could you chuck me an email with the base files and what theyre intended to replace for current files?
Those look great. Could you chuck me an email with the base files and what theyre intended to replace for current files?
They weren't really intended to replace anything, as most of them are only coloured files except the Ultramarine, so the idea would be to instead appear on your marines when you chose certain chapters (with regards to the colours and symbols) or be special armour options (with regards to the Ultramarine Armour). I don't know how difficult it would be to implement that though, hopefully it should be easy!
Any favorite chapters for custom armours?
It's a bit of a tight deadline, but I'm about halfway through regiment creation screens and hope to have them up by this Sunday. For now the content will be fairly slim as far as traits, preferences and scripts go, but that will obviously expand as the project goes on. For now I will likely just include a single trait, a single script and a single preference to test things out with and showcase the system.Excellent. If you need help with those, I'm happy to textdump further.
If the chapters stay in the showcase as the game moves further, it's worth noting that the Space Wolves, Salamanders, Black Templar, Grey Knights and Dark Angels all have some special-snowflake chapter design which might push the boundaries of the flexibility of your system.
(The original CM was awful at accommodating these.)
Is the cap of sub-units going to be permanent? If it's not possible to do it so it'd be more down to the players choice, that's fine, but it really hits at how flexibly the armies can be made
Dont black templars have like 10000 marines?
Last night I dreamt that SEGA was spying on chapter master and the big news today were about a official Chapter Master game and they hired Duke and Flow as game designers.
Alas was but a dream.
Also working on a Secret Project with Guardsman, hopefully ready in a couple weeks or so. I'm hyped!
Yeah, about that... (http://oi67.tinypic.com/xo1vo4.jpg)
Not that it's something that can't be ignored.
http://warhammer40k.wikia.com/wiki/Crimson_FistsYou're right, I got all kinds of mixed up. It flies in the face of the Black Templars being split from the Imperial fists.
They split from Imperial Fists in the 2nd Founding, according to the precepts of the Codex Astartes, not from the Black Templars. That the BTs are now apparently following the Codex Astartes only flies in the face of Dorn and his Legion's initial resistance to being divided, and how that influenced the BTs up-until-now playing by their own set of rules and getting away with it.
I suppose a rules lawyer at GWS might have asked "Wasn't the whole reason chapters were limited to 1000 in the Codex Astartes was so that no one organization could become big enough to threaten the entire Imperium? Doesn't that technically make the Black Templars a threat to the Imperium?"The answer is yes, but nobody pushes the point because they're very useful, and there's never more than a thousand of them who aren't written off as dead at any given time anyway, because of how they do their crusade paperwork.
With the phrase often being trotted out that now "20/10/5/2 Space Marines could conquer this world" one might ask why the Black Templars aren't comparatively blanketing worlds in Space Marines.One Space Marine has done it, in some story or other. I don't remember which. That doesn't mean that it's a normal occurrence though, and obviously doesn't apply to worlds with tyranids or necrons or even large orks.
Best way is to make it so the more successful the sector is the more enemies it attracts.
Quote from: Puzzlemaker linkrks. =topic=142620.msg6984173#msg6984173 date=1462659668Best way is to make it so the more successful the sector is the more enemies it attracts.
Exce0t orks. Orks love a scrap.
I am basically open to whichever suits you guys more, so I'd like to get your opinions on which would be more appealing, or whether it just doesn't matter and it would only be interesting as a finished game regardless.
If the chapters stay in the showcase as the game moves further, it's worth noting that the Space Wolves, Salamanders, Black Templar, Grey Knights and Dark Angels all have some special-snowflake chapter design which might push the boundaries of the flexibility of your system.
(The original CM was awful at accommodating these.)
So as you say, having one squad that contains all of your most experienced, well-equipped and powerful soldiers would be a prime source of Insurrection (Corruption) growing amidst your ranks.
If the chapters stay in the showcase as the game moves further, it's worth noting that the Space Wolves, Salamanders, Black Templar, Grey Knights and Dark Angels all have some special-snowflake chapter design which might push the boundaries of the flexibility of your system.
(The original CM was awful at accommodating these.)
I wouldn't call them Special Snowflake, since the codex organization is BS anyway.
The tactics in the codex are what's important to follow. Weather your company has 100 marines or 120 or 200 - it doesn't really matter, as long as you don't go (greatly) over 1000 (10000?).
I am basically open to whichever suits you guys more, so I'd like to get your opinions on which would be more appealing, or whether it just doesn't matter and it would only be interesting as a finished game regardless.
Everyone here has waited YEARS for DF to evolve, and we'd happily wait for this to become a fully polished game engine.
However, I think most of these projects fail and slow down because they don't get enough actual gameplay in. I've seen so many projects here die away because they haven't been able to deliver anything to actually play. Eventually the creator gets tired/listless, and there isn't the support and push of a community that loves the game to push it forward, as they haven't actually played anything.
I'd suggest get the basic game play elements in - give us the most simplest, cut down version of CM ever, and then work on improving it part by part. This also has the added bonus of having a horde of play testers to guide you, and you can work on making each part shine, whilst not having to worry that progress is going ultra slowly.
I wouldn't call them Special Snowflake, since the codex organization is BS anyway.
The tactics in the codex are what's important to follow. Weather your company has 100 marines or 120 or 200 - it doesn't really matter, as long as you don't go (greatly) over 1000 (10000?).
The whole Codex Organization was made so that entire swaths of space marines couldn't turn at the same time by keeping a degree of independence which is one of the few things it has kept from going on, while some chapters turn you don't see some odd 10,000+ turning at once.. And I would call the Space Wolves a bit special snowflake due to their whole free Librarian thing because they weren't hit by the same edict because of the "Spirit of Fenris" warp nonsense, but thats another issue entirely.
Independent and self-sufficient companies is Iron Hands, Space Wolves and Salamanders.
Heck, Iron Hands have their warleaders elected by a council of clans, Old-rome style.
Regardless of whether 'snowflake' as a derogatory factors into it, it's worth noting that ~1000 chapters of space marines follow codex company organization, and ~6 don't (Plus everyone's homebrew chapters which, we'll be honest, would be Celestial Lions'd pretty quickly.)
Point being, the number and strength of your companies is just as important anti-heresy-wise as the max numbers on a chapter (Of which the Space Wolves and Black Templar still don't comply to).
Question!
I am very aware that this process is likely not very exciting for observers. Programming is slow, especially when I'm only doing it in small chunks in my free time between work and on weekends. And given my current focus of perfecting the interface and slowly adding new systems and screens, each new version adds very little "real" progress for those following along. So there's another route I could go down:
Option A: Continue as I am, build up the various interfaces and screens in the game, adding the gameplay elements as they organically appear. This would be the "proper" way to do it and will require the least backtracking, but will be the slowest path to playability.
Option B: Focus on gameplay as a priority, so I will first finish off regiment creation and then go straight to the map movement and combat systems so there are things to actually do. Likely events after that, then factions, and ultimately customisation and intricate detail will come last after the basic systems arei n place. This will result in the fastest playable version releases, but may involve longer periods of fine tuning and bugfixing.
I am basically open to whichever suits you guys more, so I'd like to get your opinions on which would be more appealing, or whether it just doesn't matter and it would only be interesting as a finished game regardless.
The Ultramarines are retarded for pushing the Codex Astartes as a perfect strict organization guide.
The Ultramarines are retarded for pushing the Codex Astartes as a perfect strict organization guide.
Are they even doing that?
Bottom point - GW is shit.
10 000 Space Marines isn't a Chapter, it is pretty much a Legion.
Wouldn't mind doing the Macharian crusade, although you'd need to mod the 'Vacuum Seamen' to be Imperial Guard.
two sets of hands typing away.
Fighting against the Forces of Disorder and the Turncoat Disorder Vacuum Seamen, yes.No problem, everybody knows the Royal Watch formal name is Stella Militare.
Thankfully though as long as I don't say A tra M arum then we're cool.
IG is kosher.
Evil and elf mean the same, right? Only cure for elfiness is magma.Steel works just the same, only far more boring
https://twitter.com/Emre_C_Deniz/status/732137158849388544
This needs to be in the game.
Been out of the loop for a bit but from what I've seen I summed it all up to this:And Flow, despite being a decent enough game dev from what we've seen, doesn't know much about 40k or really understand why people wanted Chapter Master made in the first place.
Journier poofed and now Flow is now our only hope, but progress is slow.
I love me some space studs in power armor, in the most heterosexual way possible. Which probably ISN'T actually possible, so there it is.
What really sold me on the whole CM business was page one of this thread, with the picture straight out of 1987 Rogue Trader. I'm not a huge fan of what the franchise has become, but that original imagery was just magical.
CM always felt a little bit classic in nature, maybe it was just how rough hewn the interface was, and how simple the graphics were.
Whatever it was about it, it really brought me back to 1987 and flipping through that book (on the school playground) with the diagrams of the Corvis "beaky" armor, and the lists of all the augmentations and organs that marines had. And the color spread in the middle with the various paint schemes for each legion...
Hm. I actually feel like generic space studs in power armor was perfectly in line with Interstellar Army Simulator. WH40K has an amazing amount of fluff which I do like, but it hardly owns the idea of power armored badasses.
The names, the structures of things, the conceits, the imagery. All these make it more than "generic dudes in power armor" to me.Totally agreed, it's a beautiful canon.
And they all happen to be the things that have to be changed for it to live without harassment.Mostly, yeah, but look at Star Craft. If Blizzard got away with that (and that was frankly bullshit, in my opinion) then clearly there is room for interstellar MAHREENS.
I meant that Starcraft stole practically wholesale from
despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.I'm pretty sure Duke would have said what was up, if not here then elsewhere. There's no need to impugn his honesty.
despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.I'm pretty sure Duke would have said what was up, if not here then elsewhere. There's no need to impugn his honesty.
despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.I'm pretty sure Duke would have said what was up, if not here then elsewhere. There's no need to impugn his honesty.
Last I remember Duke didn't get a C&D. But made the cuts because he was worried about getting a C&D.He made the changes because of that, yeah, but I think he quit mostly because he stopped enjoying it.
despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.
but as great as CM is, I can't imagine GW wanting to buy it off him.
TL;DR: Too afraid of lawyers, not enough reason to work despite them, gave it a good shot though.
So, is the game deadified? Has anyone heard from Journier?It was dead since Duke dropped it. All that remains, and all that has remained since then, is hope. But it was two years between when the game was first pitched and when someone picked it up. Hope, even when she rides alone, never dies.
So, is the game deadified? Has anyone heard from Journier?
So, is the game deadified? Has anyone heard from Journier?
you have heard from me. the game is being worked on still, albeit very slowly now. Programmer burn out is a thing with this engine.
I dunno, GW has been C&D happy. Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything at any moment, or not making it SM related and seeing the community go.
Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything
How often is this game updated? I'm loving it, but it seems to be quite unstable. I've had a few crashes and freezes.The backend of the game is so incredibly messy that every developer who has so much as looked at it since Duke has decided to give it a full rewrite.
How often is this game updated? I'm loving it, but it seems to be quite unstable. I've had a few crashes and freezes.The backend of the game is so incredibly messy that every developer who has so much as looked at it since Duke has decided to give it a full rewrite.
Before their inevitable cancellation of the project.
So currently- not.
I've been trolling through this thread for a while now. A moment of silence for all those great coders/artists whom dropped the game in fear for what it might do to them legally.....
That said, could someone link me to the most recent update/rip/zip of this game? I've been going through the thread for a while now and my mind is basically fried on trying to find these things.
I have a question and a problem. how do I send boarding parties? I've got 10 armed with lascutters and boarding shields and 10 with a variety of ranged weapons, shields and plasma bombs. my problem is I can see my marines. where they should be is just a green rectangleLast I remember, ship to ship combat did not have boarding parties implemented, but I stopped a few versions before the last.
GW is pretty sue happy. Has been for decades.Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything
How big's the risk? Have they gone to court much?
well alien assault was let live after it was stripped of trademarked names, so it's a text swap away from infringing but all is fine (mods that restore it however are considered infringing on their own, so the problem would still be there)Spoiler: notspacehulk.jpeg (click to show/hide)
well alien assault was let live after it was stripped of trademarked names, so it's a text swap away from infringing but all is fine (mods that restore it however are considered infringing on their own, so the problem would still be there)Spoiler: notspacehulk.jpeg (click to show/hide)
so it's not fine I you don't profit? I figured it would be ok if the regular game was generic and they made money from that but the mods were non profit. basically every company except from GW seems ok with mods for games.
I guess but even Disney doesn't do that and they predate video games. Disney.
aha but that's not a mod. have you seen how many Star Wars mods there are for so many games?
but the would just be selling a generic space game that can be modded
What wrong with: I am making a generic space soldier game that really has nothing to do with 40K (wink wink, nudge nudge). Then "someone else" makes a 40K mod for it. Make the base game into an extremely obvious 40K parody, and a trivial "third party" mod that removes the "parody" part.
What wrong with: I am making a generic space soldier game that really has nothing to do with 40K (wink wink, nudge nudge). Then "someone else" makes a 40K mod for it. Make the base game into an extremely obvious 40K parody, and a trivial "third party" mod that removes the "parody" part.Its a matter of intent. You're making a game that replicate the feel, tone, of warhammer 40k, with the intent of someone else placing in all the lore and art from GW ip. Its one thing to just make a game, that can be modded. Its another thing, to make a game, that is suppose to be modded. With that model, GW could probably make a case, and if they couldnt, they can just drag you to court for lolz. For GW, they dont often care about rumination from the suit.
What wrong with: I am making a generic space soldier game that really has nothing to do with 40K (wink wink, nudge nudge). Then "someone else" makes a 40K mod for it. Make the base game into an extremely obvious 40K parody, and a trivial "third party" mod that removes the "parody" part.Its a matter of intent. You're making a game that replicate the feel, tone, of warhammer 40k, with the intent of someone else placing in all the lore and art from GW ip. Its one thing to just make a game, that can be modded. Its another thing, to make a game, that is suppose to be modded. With that model, GW could probably make a case, and if they couldnt, they can just drag you to court for lolz. For GW, they dont often care about rumination from the suit.
Wrong. They can still drag you to court. And for you to win, there's an expensive legal battle to win. Who's footing the bill? Being awarded expenses is not a guarantee.
Ok then. As i understand it, there's jack shit they can do if you make it a parody. Close enough for the fanboys and leaves them without a leg to stand on. If you're guaranteed to win such a court case i can see people putting up with GW's bullshit to get it made.You dont seem to have a strong understand of parody. A Parody, is a satire. Generally short form. (As in shorter the better.) This game, and any game like it wouldnt be a parody at all. You could make it a parody, but dont think folks want to play satirical grim dark 40k.
maybe you can survive the test of irony in court, which is not as much ironclad (especially if you're profiting from it, even indirectly trough ads on your distribution website) and even if you win in court the expenses are the one bringing you down, let alone if you don't win, but less assume you do win: how are you gonna recoup the proceeding costs?
Ah well, soon enough 3D printing will do them in and then everything will be fanmade :P no idea if that's actually true or not
If GW is willing to licence a chess game, surely it's possible to form a competent enough *actual dev team* to be able to get a license of their own? I mean, what are tiny mobile game devs but indie themselves?
So if it's paid for your in trouble, and if it's not your in trouble? Even if it's a parody?
Seconded on the "actual dev team" front.
So if it's paid for your in trouble, and if it's not your in trouble? Even if it's a parody?
Seconded on the "actual dev team" front.
Yup! Doomed if I do, doomed if I don't. And it would be extremely hard to justify this as a parody and also make it a full-featured game. As has been said before, parodies tend to be short-form and highlighting particularly amusing points, not a like-for-like remake with word changes and silly images.
So, question for you all, what would the appetite be like for a more generalised, non-40K game but with most or all of the features that Chapter Master was intending to have? Would it lose its charm by not being FOR THE EMPRAH or is it more the retro management gameplay you were all looking for? (I would expect if the latter there are other games out there, but maybe there aren't and this is an untapped niche, I honestly don't know.)
If you make that and allow mods, i highly highly doubt they can sue you without losing and paying for your expenses.
I want a trooper mangament game set in the Starship Trooper universe.
Yes, GW is super trigger happy when it comes to lawsuits, but they can't just fire them off because someone creates a game about space warfare.
Similarly, you can't go after someone because 'their thing is kinda like my thing'
https://www.eff.org/deeplinks/2013/02/trademark-bully-thwarted-spots-space-marine-back-online
the fact that gw can't win doesn't mean gwq can't fight - where not for high caliber free speech advocates weighting in, it would have been a long and drawn out legal battle, with both sides losing gobs of money - except one side does tons more and it's just operating cost, and one side would bankrupt.
--snip--Whilst I think a generic platform for others to build their own worlds would be very well recieved, an awesomely built world like that would be great. Although, if you do go down that route, I'd suggest you make it a little bit more unique, just because that'd be a draw within itself.
https://www.eff.org/deeplinks/2013/02/trademark-bully-thwarted-spots-space-marine-back-online
the fact that gw can't win doesn't mean gwq can't fight - where not for high caliber free speech advocates weighting in, it would have been a long and drawn out legal battle, with both sides losing gobs of money - except one side does tons more and it's just operating cost, and one side would bankrupt.
I think you seriously misread that article. No one was getting taken to court (they didn't even send out a C&D), they just asked Amazon to take it down. As we can see though, that is due to the specific name 'space marine' and it was quickly quashed.
Many companies will go after the names of their central IP (take the whole SoaSE: Rebellion debacle) mostly just to show that they're serious about keeping that trademark (there's some grey area over not enforcing copyright in law). As Space Marines are pretty much the main thing in W40k, they're obviously going to try to protect that name - even if it's ridiculous. More than that though, there's a chance that the book might have looked like it was produced by GW - this is again something that they'll make claims against.
Now if the book was called 'Spot the space officer' there's not a chance they could even initiate that. Not even slightly.
As this showed NO ONE WAS TAKEN TO COURT. Just don't use any of the GW names. Call men marines, tanks blastboxes and so on. Again, they have to have something CONCRETE to get you on. To make it simple for you, here are a list of all GW trademark names: https://www.hiveworldterra.co.uk/GWtm.html
Don't use that or any GW sourced assets or resources and NO ONE CAN DO ANYTHING. NO COURT. NO NOTHING. EVER.
do they have a trademark on the word Armageddon or the game or is it the planet?Think of Registered Trademarks as logos - the word itself isn't copyrighted, but the way in which it is displayed is. This gets into a little bit of a grey area, because the lines can become a bit blurry as very close matches also count. As such, RT normally protects people from brands that try to pass off as the same brand by looking very similar subtle changes ('Niker' or 'Cocalola' with the same colors.)
They would probably sue ancient Rome for ultramarine elements in its culture, if they could.
While I was eating a bagel, I had an epiphany. What if a developer took Interstellar Army Simulator and made it into an actual game, and sold it for money, and then developed Chapter Master as a free to download mod for the Interstellar Army Simulator game? The developer wouldn't be making any money directly from Chapter Master, and as Chapter Master would be an unofficial free mod for the paid game, it wouldn't be violating any copyright laws. But because Interstellar Army Simulator would be making money the developer would be compensated for their work on Chapter Master!
Ignoring the legal bs stuff, there was someone that picked up development for Chapter Master a while ago, has there been any download ?
breaking news: GWs head of IP, Alan Merret, has supposedly left. this could issue in a new age of not being sued into oblivion
And Journier dropped his pure code crusade? :(
breaking news: GWs head of IP, Alan Merret, has supposedly left. this could issue in a new age of not being sued into oblivion
Or a reversal of the shit that is warhammer fantasy reboot. Or a revival of the much beloved "specialist games" that never made them any money. I won't be holding my breath.
dude did some stupid shit because of his personal tastes
dude did some stupid shit because of his personal tastes
Did he? Well, good luck for the future, i guess. I haven't followed too closely in quite a while now.
I do hope Age of Sigmar gets reversed, however seeing that some people do like it, and GW already spent 90% of their budget for the next 20 years on a ridiculous statue in their front lawn the chances are low. I personally would do it like this:
- Restore the good old Warhamer lore continuum, not end times stuff.
- Develop/revive specialist games for it. Specially Man-o-War.
- Lower Prices.
- Do a crazy promotion of everything (magazines, novels, codices, from all editions) in HD digital quality form, for a few bucks for a week or something to get some hype, and then leave everything in the online store forever at reach to anyone willing to buy it.
- Get a quality assurance team that manages everything going out, so everything new fits into the lore and continuity (previously discussed and stated).
- Leave Age of Sigmar not as the result of the universe blowing up, but rather being the afterlife itself. A realm past the chaos one, where Sigmar is fighting the forces of Chaos to cross over back to the terrestrial/physical/real plane where the Warhammer Planet is, and fulfill it's prophesy of coming back for the end of times (of chaos time that's it).
- Total Warhammer was a good start. Next time find a developer (or force CA) to actually make the whole world map, add in naval battles and put in even more/better strategies/mechanics to the game.
- Try to do bundles of real life merchandise with video games. Kind of like those Disney universe (or whatever) games.
the video game would work for space marines. you can buy chapter specific minis (maybe an iron hands techpriest or a raven guard assault marine) and it unlocks that chapter and bonuses to that marine type (in some cases just the marine type)
Something like that sure. This minis would unlock completely or give huge discounts to those things. Also special figurines could unlock new DLC campaigns, sort of like new novels coming out, their principal characters get minis and campaigns or features based on those characters are developed.I do hope Age of Sigmar gets reversed, however seeing that some people do like it, and GW already spent 90% of their budget for the next 20 years on a ridiculous statue in their front lawn the chances are low. I personally would do it like this:
- Restore the good old Warhamer lore continuum, not end times stuff.
- Develop/revive specialist games for it. Specially Man-o-War.
- Lower Prices.
- Do a crazy promotion of everything (magazines, novels, codices, from all editions) in HD digital quality form, for a few bucks for a week or something to get some hype, and then leave everything in the online store forever at reach to anyone willing to buy it.
- Get a quality assurance team that manages everything going out, so everything new fits into the lore and continuity (previously discussed and stated).
- Leave Age of Sigmar not as the result of the universe blowing up, but rather being the afterlife itself. A realm past the chaos one, where Sigmar is fighting the forces of Chaos to cross over back to the terrestrial/physical/real plane where the Warhammer Planet is, and fulfill it's prophesy of coming back for the end of times (of chaos time that's it).
- Total Warhammer was a good start. Next time find a developer (or force CA) to actually make the whole world map, add in naval battles and put in even more/better strategies/mechanics to the game.
- Try to do bundles of real life merchandise with video games. Kind of like those Disney universe (or whatever) games.
the video game would work for space marines. you can buy chapter specific minis (maybe an iron hands techpriest or a raven guard assault marine) and it unlocks that chapter and bonuses to that marine type (in some cases just the marine type)
Duke's source is still available if anyone wants to screw with it.Is it on GitHub? Or do I have to ask for the source code? If the only problem with the code is just "fear of GW", I can probably just edit the fluff text to avoid copyright violations...and just leave everything else the same.
Duke's source is still available if anyone wants to screw with it.Is it on GitHub? Or do I have to ask for the source code? If the only problem with the code is just "fear of GW", I can probably just edit the fluff text to avoid copyright violations...and just leave everything else the same.
I like fluff. :D
EDIT: Okay, I found the source...and realized why Journier wanted a code re-write. Hm...Let me explore this codebase further.
EDIT2: Yeah, this codebase is scarier than many Chaos monsters. I mean, I think I can rewrite the lore, piece-by-piece, but rewriting of the lore might be a fairly long and involved project...and this is only rewriting the lore...no new features. Just enough to keep the game "legal". I am not sure if I have enough passion to do that...though, maybe if this "thankless" job is completed, could someone else take over from there to continue "maintenance" work?
EDIT2: Yeah, this codebase is scarier than many Chaos monsters. I mean, I think I can rewrite the lore, piece-by-piece, but rewriting of the lore might be a fairly long and involved project...and this is only rewriting the lore...no new features. Just enough to keep the game "legal". I am not sure if I have enough passion to do that...though, maybe if this "thankless" job is completed, could someone else take over from there to continue "maintenance" work?
EDIT2: Yeah, this codebase is scarier than many Chaos monsters. I mean, I think I can rewrite the lore, piece-by-piece, but rewriting of the lore might be a fairly long and involved project...and this is only rewriting the lore...no new features. Just enough to keep the game "legal". I am not sure if I have enough passion to do that...though, maybe if this "thankless" job is completed, could someone else take over from there to continue "maintenance" work?
Already done. In addition to CM I also released the source code for Interstellar Army Simulator 2015. You may or may not want to clean that up, instead, since there would be a lot less to do. Here's a relink to the pastebin (http://pastebin.com/qT9rpU1b).
Ah cool. Yeah, Interstellar Army Simulator seems like less of a nightmare...since some of the fluff has already been cleaned up ahead of time. I'll see what I can do to clean up the plot further. Thanks Duke.Just please, don't go rouge and start a nuclear apocalypse, and if you can't stand the urge of doing so, please at least try to send a robot back in time to kill Connor when he's a baby.
I started making a CM clone a month ago (15th of august), from scratch and not using Duke's source code nor art. To be fair, I don't use his source code because I can't, and I don't use his Sprites because I don't plan on making it look good (for the foreseable future, which given how fast I get things to work, is probably a few years, plus a few more.).
So far, I have finished the world generator, faction generator, buildings, ressources, etc. (Which is probably the easy part, especially since "finished" just means it works with its currently limited scope. The star works pretty well though, with blackbody radiation color based on their temperature etc.)
I am reworking entirely the player faction editor (it is functional but I am expanding it, probably far too much.).
Currently it's not turn-based but pausable/accelerated time. That may very well change.
Also w40k fans will not like it: I am butchering whatever retardation I find in the lore, I must be covered it blood by now.
I must have missed something, where did I ask for yourcredit card numbertrust ?
Well that's not a problem I wouldn't be able to make it public anyway (Fair use is not a world wide law)
-I saw Journier was still working on it-I wish I had a dainty little 40k picture so I can visually represent how hard I am laughing at the ridiculousness of that statement.
that's pretty much my turn to not understand what you are saying, but yes I backed out, that's why I am still where I said you'd find me.Cool. Sadly I wasn't around when you said that, and now it's gone.
I don't want a private conversation, I do not like to be quoted, at all. It's like family reunion photographs, where you are pictured drunk, topless, with cake all over your face.
It's like family reunion photographs, where you are pictured drunk, topless, with cake all over your face.... I want to go to your family reunions.
Probably just another designer more terrified of GW then they are of us.My excuse for why I'm currently not working on the Chapter Master project is that I'm more terrified of dealing with the codebase than of you guys (though I may do work on it eventually). GW doesn't enter into my calculations since if they do object, all they'll do send me a C&D. I'd just fold right then and there, but they have to make the first step. And I don't think they will object in the first place, considering my plan is to simply do a fluff rewrite.
This thread gets weirder every time I read it...
I actually have to ask, why does it matter if I'm full of shit or not ?
I mean, whatever happens you guys lose absolutely nothing. I can't understand why my very first post was met with hostility.
Chill chill guys, this was entertaining for a second.
Here's a thought; why not form a dev team? Nobody wants to do this all themselves.
Vect's dick, what is happening ?
I propose that we all propose different remakes, and then fail to follow through. First one to actually release a game is a Heretic and must be burninated.Python? HERETIC.
To get things started: I've been meaning to learn some Python, maybe first project will be CM.
You can actually delete accounts on here?
Crazy.
You can actually delete accounts on here?
Crazy.
Pour one out for our fallen homie.
Actually my story is one of sunshine and hope.
My jerkishness is just me using tough-love to help teach some important life lessons to all my new friends.
Such as 'It is just as wrong to cry icecream as it is to cry wolf'.
Frankly I think it is embarrassing that our community is that toxic. This isn't reddit or 4chan, we should be able to joke around without discouraging the hopeful creative types.
The guy came in here completely unselfishly, and was pretty much shat upon.
Mates, there was one dick post. (http://www.bay12forums.com/smf/index.php?topic=142620.msg7181592#msg7181592) Chill your beans and move on. I solemnly swear to keep up the jokes and quit the bitching.
One dick post. (http://www.bay12forums.com/smf/index.php?topic=142620.msg7181592#msg7181592)Kind of disappointed that wasn't mine after puke pulled me outta the crowd.
Vect's dick, what is happening ?
The usual. A total stranger finds this thread for CM, parachutes in then starts a good ol' freak out for zero reason and causes a flurry of conversation in a thread that hasn't gotten regular posts in months.
Not the first time this has happened, nor will it be the last.
Although the consistent editting of posts to redacted status is certainly delightful. Always enjoy a poster who can stand by what they say, AND who continues to post in the thread.
If you delete every one of your posts after getting a reply or two to them on a public forum, especially if you're here to share anything, ask for help, etc. then you deserve to be shat upon.No, this attitude isn't critical at all. The whole 'if {x}, then deserving {y}' is based on understanding what's going on--like the basis here implying some kind of maliciousness (which is reasonable in a way given the publicity of a forum, then one deleting their own posts, because it may imply some spin of phrase or turn of idea). That kind of happening could however also be because of anxiety or other manners in play--not merely malicious intent or anything negative. But calling it weak or already condemning the other person does not make a good impact unless you can seriously speak FOR them rather than AT their actions. If people had asked--which is something I can possibly never know given only part of the posts in question being quoted--then it may be better to reason it out (ie They might've deleted their posts because they were passive aggressive and the ensuing responses in return were :-\ or >:( , but deleting it makes the responses seem like the cause of the backlash is on them, rather than one's own behavior).
Especially since he kept it up afterwards. Stop showing mercy to the weak, if he can't handle seeing his old posts because they embarrass him then he shouldn't post anywhere until he handled his posting problems or changed his style of posting, he seemed to be willing to do neither.
Honestly I sort of think the implication that you can't allow your words to remain or that you'll dictate what people do with words you post openly in a public space is more "toxic" than anything he got in return.Impressions also matter. Context matters.
[...]Regarding the nature of the internet--any place has people with varying natures and attitudes; improved handling situations in interacting with anyone like that in one's perception is better overall than ignoring them just because they're in a certain community if you can see that they're reasonable to talk with. If one thinks that there's an issue with other people--it's best to bring it up in PMs if it's persistent, and understand their position or why they react that way. Every person is affected more in general by firsthand experiences; but if communication is improved, it can overcome the many problems stemming from these things.
But the reality is, my Ignore list is now almost 40 users long, maybe this just isn't the place for me anymore. It has been some good times since 2006, but I think there are fundamentally unresolvable problems with anonymous forums.
I think I'm out guys. I'll buy you a beer if we ever meet up, but I'm through with anon internet chatting.[...]
What is Tiruin doing in grim darkness of this thread?I posted in here before. :P So I see it popup in my newbox...which is pretty much filled with threads that I should read more but I'm really busy. :-\
and each turn these territories would expand or contract by simple given rules, much like "Conway's game of life"
and each turn these territories would expand or contract by simple given rules, much like "Conway's game of life"
I was working at a space conway, can give gode around if needed:
http://lorenzoboccaccia.github.io/ASpaceOpera/
(uses the real mass map of the milky way to control growth, that's why the blue empire expand that fast while earth, yellow up center, remains a dot for long)
Hi,http://pastebin.com/qT9rpU1b
I am a C# coder and I was wondering if there are any source codes I could look into?
Darn in the games you whish were done thread I made a post for a game something a lot like that. Like almost to the t.
Potato, you are the man, I beleave in you.That comment wasn't really for you, the angry one, but for Potato, who comes in here, posts something and then deletes it.
it takes guts to perform and show your work, 99% dont.
Duke, you are the vet, we will all listen to you
(i do not know how to spell belief in it's pro-active state)
These doubleposts are hurting my soul.
+1 to this. I was checking the thread lately and in the span of around a day or two, there seems to be a blank spot between the last time I checked and now. (ie Flying_Potato had more posts than the first post being a ".")These doubleposts are hurting my soul.
Agreed, and also agreed with Gunner-Chan - Potato might be creating the greatest game ever, but his way of getting it across leaves a whole lot to be desired. Redacting things on forums isn't a thing that's done, because it's just completely confusing and ruins the whole thread. We've now got half a page of conversation about something no one can see anymore.
Really Potato, if you want to keep posting - sit and think about what you want to write and are happy to stand behind, or don't post at all. It's just common decency.
+1 to this.These doubleposts are hurting my soul.
Agreed, and also agreed with Gunner-Chan - Potato might be creating the greatest game ever, but his way of getting it across leaves a whole lot to be desired.
Existing marines to a new role.from which companies?
anyone know what to do when Eldar harlequins show up?
do I land my guys on whatever planet they're on or what?
So is anyone working on this that has made any progress?
I'm calling this image "killing a heretic"
https://www.dropbox.com/s/w9xwxdc4kx8x43m/bombing%20city02.jpg?dl=0
also, here is a game from 1994 I'm accidently releasing because I no longer have a computer that can run this un-released game.
It's the story of a half-company of Dark Angels sent to kill the heretic Nokar, a traitorous Imperial Commander.
I really want some screenshots of the game, since I have no art from this game at all in my portfolio and it's one of the most important (to me) games I've ever made. (this game is 22 years old, and I beleave that I have the only copy and that if I dont get some screenshots, this art and story will be lost forever.)
https://www.dropbox.com/sh/rk0r2348g1i873x/AABOUA59pV99TCxUOVC5Dgxda?dl=0
so? can anyone run this, and get me some screenshots? anyone with the patience to, will be rewarded with the awesome full motion video Space Marine movie that plays in between levels.
there are 5 levels, Space-Orks, then Cultists, then Tyranids.... The graphics, well, think 1990s, 640x480 and only 256 colors in the whole game....
Does anyone happen to have a link they could share to a version of this where the sprites still work?
It's just that obtuse
One guy was trying to convert it into seesharp or something but gave up
I was actually thinking about doing something similar. I don't think I want to try converting it. But before I ran into chapter master I was making a similar game in C#. Having seen chapter master a lot of my implementation questions have been answered. So I think I'll try my hand at doing a remake in Unity. I'll post here if I ever get anywhere with it.
always bet ondukecovi
I reckon he won't mind, considering he put his stuff out there to be used by whoever wants it, but feel free to ask him if you have doubts.always bet ondukecovi
Lol, I wouldn't go that far yet. I've only just begun on the Unity rewrite. Who knows if I'll ever finish. Hey do you think that Duke would mind if I used his graphics and music? I'm a decent programmer but I'm SOL when it comes to graphics and sounds (its why I usually program server APIs instead of games).
Me? I'd be happy to see a re-implementation of CM. It was just that fluffy and good. But I know each coder has their own ideas about what's fun, what works, etc..I know what you mean, I love the game, I just wish it had a few more features and didn't crash so much. That's why I'm interested in picking it up. I'm hoping to make this moddable in such a way as to let players add their own factions and equipment. I think that would both let me make it as non-40k as I need to for legal reasons, and at the same time make it super easy for the community to contribute.
Consider this the "what I hope to achieve" roadmap.
Obligatory:QuoteConsider this the "what I hope to achieve" roadmap.
"Hope is the first step on the road to disappointment."
That said, may the Emperor's hand guide you on your crusade.
Sorry, I'm not much good at troubleshooting the old game. Its crazy buggy. So I can't really help you, but I quoted you to remind the community of your problem in case anyone else can help.
So, hello, I do not write much in English, so let's go
I ran into the problem of saving. Previously, this was not, reinstalling the game does not help, when the game is swirled, it simply throws it into the gravel menu. I've been able to re-try who can help me with this?
I would sugest that you wait until you have something minimally playable before you worry too much about that. Much more likely to get a license tht way, not to mention any possible kickstarter.
That said, if you can get it, go for it. An official Chapter Master? Be still my heart.
I would sugest that you wait until you have something minimally playable before you worry too much about that. Much more likely to get a license tht way, not to mention any possible kickstarter.
That said, if you can get it, go for it. An official Chapter Master? Be still my heart.
Absolutely, I don't plan on going to GW or kickstarter or anything like that until I have at least a minimum viable product. I am mostly just wondering should I even entertain the idea or should I put the extra coding effort into the legal arrow dodge.
I would sugest that you wait until you have something minimally playable before you worry too much about that. Much more likely to get a license tht way, not to mention any possible kickstarter.
That said, if you can get it, go for it. An official Chapter Master? Be still my heart.
Absolutely, I don't plan on going to GW or kickstarter or anything like that until I have at least a minimum viable product. I am mostly just wondering should I even entertain the idea or should I put the extra coding effort into the legal arrow dodge.
I would strongly suggest making a 'space marines fighting aliens' game, and then go to GW with it after it's taken off.
If it's good enough they'll probably throw money/resources at you, and if it's not to their liking then you can just continue on with it being an awesome strategy game (and maybe open up mod support if you fancy it).
Attempting to court GW straight out/with a MVP isn't going to work unless you're an experienced game developer with successful games behind you.
SonvereignsOkay, that's a great word tho. Now I wish they really were called that.
If you end up getting an alpha build out, that would probably be a dream come true.
I'm rooting for you, at the very least.
I'm calling this image "killing a heretic"
If your still looking for some screenshots I've taken a bunch of the first level here:
https://mega.nz/#!3h1iwSoY!73Hd3CTZ13Vw0bYfZES7kdLCiIKy7npuZbTkW0CuVpI
I also did recording of me playing the first stage.
https://www.youtube.com/watch?v=w6oXt9OKKNo&lc=z132jrfockzss3doo04cgtnh1zm2hxvb3lc0k.1486113112320261
Yes but you forget that some were corrupted by the forces of disorder and became Disorder Vacuum Seamen, worshippers of the four great entities of disorder and the Scourge of the Empire.Yes, Enrohk, the entity of Conflict, savagery, and homicide. Vital fuilds for the vital fluids entity! Craniums for the cranium sovereign chair!
Man, this thread never really dies all the way, does it.
Well it has been boggling my mind for some time so I have to ask. How can we remove the player ship limit in space battles? its getting on my nerves to have merely 15 ships in battle while rest of my 40 just suddenly vanish its not fun and it just removes any chance of victory.
Yeah, same game but cleaner would already be a massive boon.
Plus it opens the door for other aspiring programmers to take a crack at it later on.
Yeah, same game but cleaner would already be a massive boon.
Plus it opens the door for other aspiring programmers to take a crack at it later on.
That's actually a good point. I mean, I had planned on making it as clean as possible (mostly for my sake because its something I've gotten used to due to my work), but I think I'll also focus on making it as cleanly documented as possible so that if/when someone else picks up my code they can see clearly what's going on.
Hey guys. Just to ask what is the longest you guys have been able to hold out and did you have problems?
I'm at turn 1000 about now and to be fair. It's been like 200 turns of no new waaaghh's.
Only a single tomb world slowly placing fleets everywhere but not invading
I've bought a battle barge, collected all the relics of the sector , killed the corruption chaos warlord. Destroyed 2 necron tomb worlds , and have an ample supply of gene-seed and 1 recruiting world with a now full cycle of recruitment.
While I have lost about 220 battle brothers (one due to lost in the warp , and probaply a smaller ship too) and 123 battle brothers from slaying the chaos warlord.
My Numbers now once again reach 890 battle brothers and rising. Has the game gone on for too long and is now irrevocably bugged?
Or did I *win* I mean if I land all my marines on the world , the necrons will probaply just blockade the world. So What now? Or will I at turn 1200 face moar orks or?
The reason I know the craftworld won't show itsself , is because a Huge necron fleet is resting in the middle of nowhere.Eldar attack your fleet, when you try to shoot down inquisitor, sometimes
SSo yeah they already got it.
+ Eldar are one of the few that don't attack u as long as u don't invade them
How would orbital bombardment help?
Awakend tomb worlds , refill every turn to Rampant and even with the entire fleet that is probaly decimaited by necron tomb ships. + bOMBARDMEnt mans you can't invade the same turn. I wouldn never clear the surface long enfough to even use the bomb
I feel like this... kind of needs it’s own thread.
Every time I see a new post, I think it’s someone working on Chapter Master, but I kind of don’t have interest in this side project- it’s not even the same genre.
eh, its a logical place, and noone else is using the thread atm, and there have been discussions here the last couple years on fan made remakes of Chaptermaster
of course if anyone had a link to a community of 40K fangame makers, I could go there instead.. or maybe Dakka, I havn't been there in a while, but Dakka is too big, Bay12 feels more "homey"
plus.. hopefully one day Duke will look in, and go, "thet that artist guy is pretty cool (I'm a big fan of the other games he's made, especially Halo), I feel inspired to complete my project".. or anyone else who would like to make a 40K fangame.. .. because I think teh idea is too big of a game for one person.. you know, actually someone was talking to me about an open sourced rpg game called SpaceStation13.. and how it was community made...
actually, thanks.. that might be a better idea to start a thread at Dakka asking about interest in a community 40K fan game...
Happy Father's DayI love the idea of this. Will it be open source?
I've been working on a project tangentially related to this, in the same genre but also completely different. 100% completely different. Definitely not a port of chapter master.
Screenshot belowSpoiler (click to show/hide)
If there's interest in this, I'll continue working on it and I'll post more info in this same thread.
Link here (https://mega.nz/#!zi4GmajA!JV98Hp-nzhFkLk9LusTTFGAPC0FMksDuPcEKNqPlv2E)
The blue rectangle is the fleet.
Don't worry about the black screen popping up and going away. Although it's pretty shady, it's just the console.
Thirding the open source recommendation. You have very little to gain by making it easy for people to use your code once you inevitably lose interest in the project and let it lapse, but as it's not salable you have nothing whatsoever to lose.
So, in the unlikely event this is ever finished, and in the even less likely event that it becomes popular, Meandering Marquis could hypothetically point to their tireless work copying someone else's design and hope an employer considers it relevant, and could hope that by open sourcing it other people would work on it contemporaneously and thereby make it marginally more impressive.
That is, indeed, just "something to think about." As opposed to "a realistic possibility."
It's worth making open source just so there's a slim chance someone else will pick it up after he gets bored with it rather than no chance, but let's not pretend this is anything other than a hobby project.
I will not be releasing my source code.
I do not want to be associated with this project at all in person (I'm using Tor to access this) due to previous difficulties experienced by previous developers. So onto the next topic...
I've never actually played Chapter Master, but honestly the recent nonsense has me irritated enough to be curious about what it would take to supplant the super secret C+P recipe effort.
What would you all say the minimal feature set for a Chapter Master clone would be?
let alone one that demands self-documenting code rather than documented code written by someone who's unwilling to be associated with the project.
The challenge biggest challenge is the flavor, not the programming, IMO. I think when people get to a framework skeleton of a game they realize that's the one thing they can't reliably recreate, and the sheer effort of creating all that flavor from scratch kills the project.
Duke kind of spoiled us all when he went full on asset use. It inserted the idea of what CM should look like, but it's the one line people now can't cross.
The challenge biggest challenge is the flavor, not the programming, IMO. I think when people get to a framework skeleton of a game they realize that's the one thing they can't reliably recreate, and the sheer effort of creating all that flavor from scratch kills the project.
Duke kind of spoiled us all when he went full on asset use. It inserted the idea of what CM should look like, but it's the one line people now can't cross.
Agreed, but if you made the code super accessible and modular, it'd be easy for someone more creative and less techy to mod to get the flavour right. Looking at all the amazing mods on moddb there's a lot of people who can do that, but getting the initial 'engine' running is hard work.
Whoever picked it up would need to make sure all the textures, images and models were all easily accessible and all text was drawn from plain text. All your items would need to be JSON (or similar) and you'd need to comment your code heavily - certainly not impossible but not easy.
I'll admit it was pretty demoralizing when I came into this expecting more positivity. Nonetheless, I'm learning lots and will definitely continue at some pace until I feel like I've learned enough. Plan was to get the bones done while gauging interest on the nicer community (Bay12 vs /tg/, I'm starting to rethink my assessment), then posting a more fleshed out version on /tg/ to get art assets, non-40K lore, etc.Bay12 is a nice place (probably the nicest forum I've come across), and so if people are getting riled up it IS for a reason. We've outlined those reasons before, but mostly it's that the excuses you've used are the same ones we've had from failed projects before, and don't make a lot of sense either.
RE: 40KI really don't understand this - the ONLY thing that will make GW get annoyed is if you use 40k art assets/new art that is directly based on 40k. You said that was your biggest worry, and the only thing you have to do to not have GW breathing down your neck is not use 40k assets.
If I get nice lore for a non-40K setting and nice images regarding said lore, I'll focus on modability. If I get better art assets directly relating to 40K, I'll probably hardcode images and everything in.
I'll admit it was pretty demoralizing when I came into this expecting more positivity
I'll admit it was pretty demoralizing when I came into this expecting more positivity.
I'll admit it was pretty demoralizing when I came into this expecting more positivity.
What, you want cheerleaders for your self-taught closed-source coding tutorial because it happens to sound like yet another doomed imitator of something that was popular once?
This whole thing sounds like a garage project undertaken in the wild hope it will count as "programming experience" by someone who hasn't any formal training. If the best you'd give your own competence is a B-, that's not going to inspire any confidence in your ability to satisfactorily complete a project of this scope alone -- and since you're not releasing your source code, everything you do is useless to us unless and until you do so.
By all means get as salty as you please and run around the Internet looking for someone optimistic enough to get excited about this, but bear in mind they may take a very long time to find.
What, you want cheerleaders for your self-taught closed-source coding tutorial because it happens to sound like yet another doomed imitator of something that was popular once?
This whole thing sounds like a garage project undertaken in the wild hope it will count as "programming experience" by someone who hasn't any formal training. If the best you'd give your own competence is a B-, that's not going to inspire any confidence in your ability to satisfactorily complete a project of this scope alone -- and since you're not releasing your source code, everything you do is useless to us unless and until you do so.
By all means get as salty as you please and run around the Internet looking for someone optimistic enough to get excited about this, but bear in mind they may take a very long time to find.
Basically saying "I'll work on it until I don't feel like it anymore" doesn't help either.
GW should take the hint and give a software studio this. CM is what DoW 3 should have been instead of that Dota crap.
but more than that, the 40k fandom is just not a fun one for whom to ponder developing software.
So, yeah, everyone's going to work on this until they get tired of the greentext on /tg/ calling them an idiot and then they're going to drop it. If we ever want to see something like CM, we'll need a framework that can withstand people constantly getting burned out and hating the project and everyone involved with it.
The way to make this happen is for someone to start on an open source and very easily moddable 4x game with completely serialized data and tons of comments
the problem is that the raws would need to support for a lot of weird shit that's only relevant to 40k. that for example means having control only of the military and not be able to direct your main fleet or vice versa, because the lore is what it is. which if you go the generic 4x route modded for 40k implies all faction should have a flexible control structure with branches within the faction, something working out the budgeting, etc etc and not just as a special case.
it'd be super interesting, but a lot of work on top of what's already a lot of work.
A randomly generated sector is made at the start of the game. Currently they cannot be saved, due to the complexity of saving stars and their planets.
Names for space marines or systems written in a list like so : "Alpha", "Bravo", "Charlie", "Delta"Just rip the names from Chapter Master, Duke got a great community-sourced list for that.
The closed source, singular man produced nature of these projects is exactly what is repeatedly killing them. An actual development team can't be fostered as a result, and nobody can step up to edit the project once the original individual(s) have to leave for various reasons. I'm really not getting my hopes up until I see a project that has more planning for the future.
especially since this is, yet again, closed-source.
In light of how simple your sectors are really doesn't make me want to help
If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.
C'mon guys, the skepticism is more likely what killed any earlier projects because people who were able to code weren't commited to the game and were doing it for a challenge, or cus it seemed cool, and then when people were just like "meh" they didn't want to carry on. I want to see this project finished finally, id you guys don't want to help no problem, but don't talk down on the entire project because you don't have any belief. Believe in the Emperor, for he protects.
If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.
If the project fails, it'll be because you abandon it, at which point it's very unlikely you release your source code,especially if you have to actively remove things to get it in a releasable state. You might think otherwise, but so did all your predecessors.C'mon guys, the skepticism is more likely what killed any earlier projects because people who were able to code weren't commited to the game and were doing it for a challenge, or cus it seemed cool, and then when people were just like "meh" they didn't want to carry on. I want to see this project finished finally, id you guys don't want to help no problem, but don't talk down on the entire project because you don't have any belief. Believe in the Emperor, for he protects.
If you don't want skepticism, come out with more than a map and an army painter before you shout "BEHOLD!" We've seen this cycle before: the map demo, the enthusiasm, the admitted lack of skill, and then the complaining, followed by failure. You're not going to be treated differently because you picked a clever username or because you decided that these forums (which, I hasten to remind you, are not yours) are "the forums" for this game.
Quote from: TheEmperor on Today at 02:12:37 pm
If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.
If the project fails, it'll be because you abandon it, at which point it's very unlikely you release your source code,especially if you have to actively remove things to get it in a releasable state. You might think otherwise, but so did all your predecessors.
Quote from: TheEmperor on Today at 02:12:37 pm
C'mon guys, the skepticism is more likely what killed any earlier projects because people who were able to code weren't commited to the game and were doing it for a challenge, or cus it seemed cool, and then when people were just like "meh" they didn't want to carry on. I want to see this project finished finally, id you guys don't want to help no problem, but don't talk down on the entire project because you don't have any belief. Believe in the Emperor, for he protects.
If you don't want skepticism, come out with more than a map and an army painter before you shout "BEHOLD!" We've seen this cycle before: the map demo, the enthusiasm, the admitted lack of skill, and then the complaining, followed by failure. You're not going to be treated differently because you picked a clever username or because you decided that these forums (which, I hasten to remind you, are not yours) are "the forums" for this game.
What I do see, though, are GW assets/lore. How is this not going to end up the same way DukeFluffy's work did?
Complete lack of anything produced by games workshop assets wise, and 0 money changing hands. If they want to take issue with it, fine, I actually contacted them about making an official version and they never got back to me, so they may reconsider that offer if there is a working game out there that is attracting players.
For those who seem to disbelieve that this is happening, i say again , this is 1 WEEK of work. I started last Tuesday and I already have all of this together. It's going to happen unless games workshop take issue with it again, which is unlikely to happen quickly.
If they want to take issue with it, fine, I actually contacted them about making an official version and they never got back to me, so they may reconsider that offer if there is a working game out there that is attracting players.
Looks like someone's got quite the grump on tonight! Look fella, all of this is for fun, if you're gunna suck the fun out of it, just leave now, there's no need to shit on the parade xDThis makes it clearer than anything that this particular attempt will go nowhere, though. If a straightforward and civil post like that makes you lose your composure this badly, I can only imagine you'll fly off in a huff the moment anything goes materially wrong. Especially since by suggesting that dropping the project would have, in the past, been naturally caused by skepticism, you've already obliquely threatened to drop the project based on current skepticism. By all means, if you're gonna do it, do it. And if there's some actual material form of support you want, say so – somebody may be able to contribute. But enthusiasm isn't going to pour from nowhere based on a week's worth of work.
The closed source, singular man produced nature of these projects is exactly what is repeatedly killing them. An actual development team can't be fostered as a result, and nobody can step up to edit the project once the original individual(s) have to leave for various reasons. I'm really not getting my hopes up until I see a project that has more planning for the future.I don't really agree with this – the attempt before Duke's was pretty open, and also got nowhere. I think what's killing it is the fact that it's not a very monetizable concept, and most of the people with the abilities to make it have skills sufficiently in demand that they can find other work they also enjoy but get paid for. That's what happened to Duke, for one, and he got further than anybody.
The itch.io is down, did The false Emperor already fail us?What the hell, this user has been here since 2013, but has only ever said this. What an amazingly dedicated fan of Chapter Master! :o
That's what you call a lurker. General tech estimates is that only a tenth of your site viewers post, so it's not strange if a regular lurker might have incidentally made an account after coming around the first time, but not had anything in particular to contribute until now.The itch.io is down, did The false Emperor already fail us?What the hell, this user has been here since 2013, but has only ever said this. What an amazingly dedicated fan of Chapter Master! :o
I am not an agent of the Ordo Chronos, this post is accurate.That's what you call a lurker. General tech estimates is that only a tenth of your site viewers post, so it's not strange if a regular lurker might have incidentally made an account after coming around the first time, but not had anything in particular to contribute until now.The itch.io is down, did The false Emperor already fail us?What the hell, this user has been here since 2013, but has only ever said this. What an amazingly dedicated fan of Chapter Master! :o
I wonder if TheEmperor will recognize that they have fulfilled the prophecy? That we are doomed to watch as a never-ending succession of false emperors rise, demand our worship as befits The One True Emperor, castigate our skepticism in the face of their majesty, and then fall silent and disappear as each false emperor has before them? Will they, like so many before them, blame we, the faithless, for their fall from grace?
If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.
Chapter Master's never coming back.I mean, people said it would never be made for like two years or something before Duke went and did it. I'm not holding out high hopes of anything, but stranger things have happened.
I wonder if TheEmperor will recognize that they have fulfilled the prophecy? That we are doomed to watch as a never-ending succession of false emperors rise, demand our worship as befits The One True Emperor, castigate our skepticism in the face of their majesty, and then fall silent and disappear as each false emperor has before them? Will they, like so many before them, blame we, the faithless, for their fall from grace?Do you write for the Black Library!? I feel you should narrate our struggles to crown a True Emperor - The Bay12us Heresy.
Chapter Master's never coming back. As has been said up-thread, it can never make anyone money or even serve as resume fodder because it's illegal, so it's out of the question for anyone with the skill set to complete the project -- and, while open source can do a lot of things, games strain its capabilities given the diversity of talents required and the concomitant cat-herding to get all the pieces working together. Again, the people who can do this have better things to do.The one thing this has going for it is that some people are VERY passionate about w40k. Have you seen some of the fan vids?? They're insane. More than that, you could do all of the portfolio/asking for money/etc. if you just changed it to 'Legion Leader' and included modding capabilities.
I'm going to give this latest appearance a bit of time - one week really isn't that long, especially if they're wanting to release something more substantial to assuage our doubts. Whilst I don't think we really reacted out of form, I imagine they didn't get the reaction they were expecting either - no one enjoys posting into lots of negativity.The thing is though that he took down the website, what reason would he have for doing that other than because he quit?
I'm going to give this latest appearance a bit of time - one week really isn't that long, especially if they're wanting to release something more substantial to assuage our doubts. Whilst I don't think we really reacted out of form, I imagine they didn't get the reaction they were expecting either - no one enjoys posting into lots of negativity.The thing is though that he took down the website, what reason would he have for doing that other than because he quit?
Well, you know what they say.I'd say copyright is one of the very, very few times when the opposite is true. Companies almost never grant retroactive copyright, as the whole thing with copyright law is that you have to be seen to be defending your rights - if the company started allowing retroactive copyright for games/things that were 'good', then everyone would be able to claim 'well I was violating the copyright, but I believed my thing was good enough that they'd license it'.
Sometimes it's easier to ask for forgiveness than permission. (At least in the real world, that shit is HERESY in 40k.) And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P
And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P
Aren't those nerds fairly easily defeated by whacking them with a stick labeled "everything is canon, not everything is true"?
why not female space marines
why not female space marines
I'm going to give this latest appearance a bit of time - one week really isn't that long, especially if they're wanting to release something more substantial to assuage our doubts. Whilst I don't think we really reacted out of form, I imagine they didn't get the reaction they were expecting either - no one enjoys posting into lots of negativity.The thing is though that he took down the website, what reason would he have for doing that other than because he quit?
I hadn't realised. That's...not a great sign. Still,Well, you know what they say.I'd say copyright is one of the very, very few times when the opposite is true. Companies almost never grant retroactive copyright, as the whole thing with copyright law is that you have to be seen to be defending your rights - if the company started allowing retroactive copyright for games/things that were 'good', then everyone would be able to claim 'well I was violating the copyright, but I believed my thing was good enough that they'd license it'.
Sometimes it's easier to ask for forgiveness than permission. (At least in the real world, that shit is HERESY in 40k.) And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P
Copyright is all about setting precedent. It's why you see all those ridiculous claims from game companies - they don't believe it either, but they have to show they're defending their copyright, otherwise the next time round the judge might say 'you obviously aren't bothered, so we're not going to rule' - it sounds bonkers, and it is. Once you've been given that Cease and Desist or a ruling has been made against you, you have to stop EVERYTHING to do with the product - no sly releases or putting out source code etc. If there is even a hint that you've been involved after that then it gets really messy. You can't un-ring the bell on it, so it's better for it never to happen.
Something to make very clear:
They can't sue you immediately unless you've made serious profits/you were trying to sell counterfeit goods etc. whilst the line varies, none of that would be an issue here. You'll get that C&D warning first, and they have to say exactly what you've violated. They can't just say 'idk space marines or something' - they'll have to say what and where you've violated their copyright. If you change it, you can go back to them and say 'here it is, does it violate anything now?' and they can't just say 'no but we don't like it so stop'. Many people just stop because it's not worth the hassle for them to change things, which is why I've kept on banging on about making it something that can be modded easily and uses different lore/assets/etc.
Aren't those nerds fairly easily defeated by whacking them with a stick labeled "everything is canon, not everything is true"?GW has been moving pretty strongly away from that in recent years. It's really just a way to patch old plot holes these days, and to tell people to bugger off of they get too bothered about a couple lines of minutiae. But their writers haven't been shy about making broad and universal statements, regardless of how they conflict with the lore of people's previously compliant armies.
please stopDemonstrate. I'm curious.
You have no idea what you're talking about and almost everything you're saying is demonstrably wrong
signed, a lawyer
I don't think it's as bad. I mean, Inquisitor: Martyr shows a fucking Valkyrie flying around in space, and I could nitpick quite a few problems which their "accuracy control" missed.And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P
This is a common misconception, or at least a common conflation of two things. GW actually does do extensive, draconian, Inquisitorial quality control -- but for their IP, not the game itself. Yeah, you could write a program that takes three CPU-months to print an Aquila to the screen, but "reasonable enough" means "complies in every detail." Remember, the fraction of their shot-in-the-dark games that sell are meant to be adverts for the minis first and foremost. You may only have a license for three nameless grots, and they may only be able to do one thing, but by the Emperor they will be the correct shade of green.
Imagine if you will the bitterest, most troglodytic, most pedantic 40k fan you've ever known. Imagine millions of them, each of them desperately trying to demonstrate that they know more about the tiniest detail of canon than the next and are the only True Fan by finding the most trifling deviation in your work and braying about it eternally as proof that GW has stopped caring and you're a hack and GW's a hack for hiring you and 40k is a joke now and...honestly just a Youtube comments section made manifest.
Now imagine the department officially sanctioned to keep that from happening every time some newbie dev vomits out shovelware with an aquila slapped on it.
They are GW's defense against the Terror. They are the Defenders of Brand Identity. They are GW's IP QC, and they shall know no fear.
I mean, I don't know, considering that if you think about games, recent BFG:A2 has Abaddon getting killed by Spire, and so on. I am pretty sure the "yeah whatever" is pretty much still in effect.Aren't those nerds fairly easily defeated by whacking them with a stick labeled "everything is canon, not everything is true"?GW has been moving pretty strongly away from that in recent years. It's really just a way to patch old plot holes these days, and to tell people to bugger off of they get too bothered about a couple lines of minutiae. But their writers haven't been shy about making broad and universal statements, regardless of how they conflict with the lore of people's previously compliant armies.
On female SM. They cant be done, or at least in lore estated. Even if they could, they would not look different at all from male SM. Even without power armor. I would think they would shave her heads too (or the hormones would leave them bald anyway) and the breasts would be faded into the muscle pects.This is my understanding. I like to think that some chapters have done it in secret, particularly the ones desperate for recruits, but nobody can really tell afterwards.
On female SM. They cant be done, or at least in lore estated. Even if they could, they would not look different at all from male SM. Even without power armor. I would think they would shave her heads too (or the hormones would leave them bald anyway) and the breasts would be faded into the muscle pects.This is my understanding. I like to think that some chapters have done it in secret, particularly the ones desperate for recruits, but nobody can really tell afterwards.
I feel like it's something Chaos would do a lot, if only to middle-finger the emperor's all-boys-club.
But then the BloodMagpiesRavens are inexplicably 95% cute grills under their armor. Their voxes use pre-recorded male voices, that's why they seem to speak in memes.
please stop
You have no idea what you're talking about and almost everything you're saying is demonstrably wrong
signed, a lawyer
I'd say copyright is one of the very, very few times when the opposite is true. Companies almost never grant retroactive copyright, as the whole thing with copyright law is that you have to be seen to be defending your rights - if the company started allowing retroactive copyright for games/things that were 'good', then everyone would be able to claim 'well I was violating the copyright, but I believed my thing was good enough that they'd license it'.
Copyright is all about setting precedent.
It's why you see all those ridiculous claims from game companies - they don't believe it either, but they have to show they're defending their copyright, otherwise the next time round the judge might say 'you obviously aren't bothered, so we're not going to rule' - it sounds bonkers, and it is.
Once you've been given that Cease and Desist or a ruling has been made against you, you have to stop EVERYTHING to do with the product - no sly releases or putting out source code etc. If there is even a hint that you've been involved after that then it gets really messy. You can't un-ring the bell on it, so it's better for it never to happen.
Something to make very clear:
They can't sue you immediately unless you've made serious profits/you were trying to sell counterfeit goods etc. whilst the line varies, none of that would be an issue here.
You'll get that C&D warning first, and they have to say exactly what you've violated. They can't just say 'idk space marines or something' - they'll have to say what and where you've violated their copyright. If you change it, you can go back to them and say 'here it is, does it violate anything now?' and they can't just say 'no but we don't like it so stop'. Many people just stop because it's not worth the hassle for them to change things, which is why I've kept on banging on about making it something that can be modded easily and uses different lore/assets/etc.
no, completely the opposite. copyright protects a specific work for a specific period of time. there is no "precedent." it's either protected, or it's not. again, this is just what copyright is.
I admit, you're merely being imprecise here, but you certainly have other options if you receive a c&d letter, like filing suit for a declaratory judgment (or whatever you call those cute retaliatory claims in the UK).
in the US, this is absolutely 100% false. they can immediately sue you. there is no legal requirement that you send the alleged infringer a c&d first. this is why you shouldn't be giving out this sort of advice; you might know a little bit from first-hand experience in the UK, but you were talking to someone in Nebraska.
you seem to be confusing copyright with trademark/trade dress/product identity. here, and particularly in your first paragraph about being "seen enforcing your rights", you're talking about maintaining product identity based on likeness, not copyright. again, common mistake, but you're not a lawyer, so i would just ask you to stop expounding on something where you can't even get the basic apples versus oranges right.
You two realize that you are fundamentally in agreement: AKA, you both agree GW will sue. Right?
Now you might proceed with your pissing contest
no, completely the opposite. copyright protects a specific work for a specific period of time. there is no "precedent." it's either protected, or it's not. again, this is just what copyright is.
I admit, you're merely being imprecise here, but you certainly have other options if you receive a c&d letter, like filing suit for a declaratory judgment (or whatever you call those cute retaliatory claims in the UK).
in the US, this is absolutely 100% false. they can immediately sue you. there is no legal requirement that you send the alleged infringer a c&d first. this is why you shouldn't be giving out this sort of advice; you might know a little bit from first-hand experience in the UK, but you were talking to someone in Nebraska.
you seem to be confusing copyright with trademark/trade dress/product identity. here, and particularly in your first paragraph about being "seen enforcing your rights", you're talking about maintaining product identity based on likeness, not copyright. again, common mistake, but you're not a lawyer, so i would just ask you to stop expounding on something where you can't even get the basic apples versus oranges right.
This is exactly the same as all the other times you've claimed you're a lawyer - 'im a lawyer and you're wrong' -> 'prove what is wrong' -> 'here are my thoughts'. Unless you have case law to back you up, then I'm afraid I'm going to call bullshit on all of that.
To dismantle a few specific points though. First and foremost, GW is a UK company and has all of the legal issues that are specific to here to deal with as well as the ones in the US.
Whilst they could technically sue immediately, it may be difficult to get the wheels turning if they made no contact beforehand - especially when it's a product that isn't being actively sold and is very small scale. Even GW may feel that's a bit OTT.
More than that, lets take a brief look at what the UK Copyright Service has to say about this (https://www.copyrightservice.co.uk/copyright/p05_copyright_infringement): 'The first step is to make the infringer aware of your objection and put forward a reasonable settlement and time scale to reach the settlement.' Now they can still claim for damages, but I'd say it is unlikely to get through - again if you have actual case law, I'm willing to listen.
Second point. In terms of 'precedent' it's something called 'sleeping on rights'. As you're in the US you might be interested in this one: https://www.forbes.com/sites/oliverherzfeld/2013/02/28/failure-to-enforce-trademarks-if-you-snooze-do-you-lose/#44dd15196c22 (https://www.forbes.com/sites/oliverherzfeld/2013/02/28/failure-to-enforce-trademarks-if-you-snooze-do-you-lose/#44dd15196c22). You'll find plenty of other items on that term to back that up. Again, it's not clear cut (nothing in the law is), but it's one of the reasons why companies are so jealous about protecting their rights. Again, case law to prove otherwise or it didn't happen.
Thirdly, if an indie developer making a non-profit game as a hobby wants to try to counter a lawsuit from a huge corporation then...well...I mean go for it I guess?!?
I'm well aware of the many elements of legalese that make up the different strands of product enforcement - I used the term copyright from the point of view that it's a well known term, and it's one everyone 'gets'.
Lastly, I agree you shouldn't take legal advice from a forum (and certainly not from someone without any sources...) but I'm just putting forward what I believe to be true from my experience and backing it up with what I have.
What does piss me off though is ZeroGravitas wading into threads and rudely saying 'you have no idea what you're talking about I'M A LAWYER' without backing up anything, and when asked to do so just comes out with his thoughts on the matter - any lawyer I've met can bash me over the head with case law in seconds if I'm wrong, even if it's not their actual field of law.
For example, there's no case law that says, "It's legal to put cheese on your eggs," because nobody would ever argue that it's illegal to put cheese on your eggs. There's no legal basis to say that it would be.
For example, there's no case law that says, "It's legal to put cheese on your eggs," because nobody would ever argue that it's illegal to put cheese on your eggs. There's no legal basis to say that it would be.
Don't hebrew dietary laws ban eating eggs and dairy together?
(somebody suggested to me that a spirit of calm and cheerfulness and such should descend upon this thread, and that sounds like a wholesome thought)That means you are going to finish Chapter Master? :D
Praise the Toad-Emperor!(somebody suggested to me that a spirit of calm and cheerfulness and such should descend upon this thread, and that sounds like a wholesome thought)That means you are going to finish Chapter Master? :D
-snip-
Let's just hope no dwarf ever makes a pair of pauldrons painted blue with an engraving of a white inverted statue on them.
Disclaimer haven't been able to check this thread for a while, and haven't made it through all the posts but had a question. Is the internet lawyer consensus that a chapter master can never happen? follow up, would there be a way to get around copyright laws if it was described as a parody? IE text to speech device, make it a fan made game, no monetization and just change the setting slightly to a what if scenario? FYI I only know a little on US business law/employment law nothing on the EU or their recent copyright rulings.I don't think the internet lawyers reached a consensus, or it was nuked by the Toad. But I'll throw in my understanding. Chapter Master has no budget and no revenue, so. I don't think anyone is lining up to meet GW in court over this. Making games is already a lot of time and effort, add a court case on top and its even harder.
Space Black ElfsIt's Melanin Enriched Space Elves, thank you very much.
I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle
I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle
What minimal feature set would you want in that version?
The basic things you need are factions, units, sector maps, systems and planets, planetary battles, and ships which can move around and interact with those things. Wargear and particularly significant artifacts would also be good, for the player at least, and some manner of infrastructure and income to build ships and wargear, recruit, organize, and promote units. In terms of interface, King of Dragon Pass was one of the big inspirations for Chapter Master, and having your subordinates as a council or otherwise in the interface is a good way to make immersion work. Then just support for a random event system, and it should be primed to become something huge and amazing.I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle
What minimal feature set would you want in that version?
The basic things you need are factions, units, sector maps, systems and planets, planetary battles, and ships which can move around and interact with those things. Wargear and particularly significant artifacts would also be good, for the player at least, and some manner of infrastructure and income to build ships and wargear, recruit, organize, and promote units. In terms of interface, King of Dragon Pass was one of the big inspirations for Chapter Master, and having your subordinates as a council or otherwise in the interface is a good way to make immersion work. Then just support for a random event system, and it should be primed to become something huge and amazing.
The thing is, as soon as you get it up to 0.1 level it starts becoming way more attractive to people - the hard work of deciding what language to use, how to do movement and basic graphics, how to do turns etc. is all taken care of and people can get to doing the 'fun stuff' like factions and equipment and stuff.
Patreon, patreon is your friend.
The thing is, as soon as you get it up to 0.1 level it starts becoming way more attractive to people - the hard work of deciding what language to use, how to do movement and basic graphics, how to do turns etc. is all taken care of and people can get to doing the 'fun stuff' like factions and equipment and stuff.
That's why it will never happen, though: if the problem is that the incentives already in place can't support False Emperors doing the 'hard work', a point on which I think we agree, expecting someone to do only the 'hard work' so other people can make use of it is an insuperably tall order, let alone for such a big feature set.
Worse than the work itself is the expectation that sets up: as soon as you call something "well documented", every newbie hears "everything you don't understand is a flaw in my documentation", and you will be hounded endlessly for requests for "clear step by step guides" on how to do literally everything so someone else can stick their name on it.
You're asking someone to write a game in return for having their inbox blown up every time some amateur gets an off-by-one error and maybe looked at your code once so obviously you have to fix it. That's an absolutely vomitous deal.
As far as the simplest way come up with a generic (base-game) structure that's unquestionably public domain, I'd personally probably take the tact of forgetting chapters of marine companies led by captains led by you the chapter master and go with Legions of Legionary Centuries led by Centurions led by you the Legate. Chaplains? Imaginifers, or maybe Censors. Apothecaries? Capsarii. Scouts? Velites. Veterans? Principes. Terminators? Triarii. Inquisitors accompanied by Grey Knights? Nope, Quaestors with their bodyguard of Lictors. Space nuns? Nope, space Vestals. Etc.
[If I had to pick a title for an arbitrary "Roman legions in space simulator that you can mod but is totally meant to be standalone" like that, Celestial Legacy has a nice ring to it.]
Alternatively Chaos could be one half of the Roman Empire (Western?) and the Imperium be the other.Necrons and Tau?
Now I'm trying to figure out what Space Egypt and Persia would be.
-snip-
I wasn't suggesting that someone should do all the hard work and then abandon it, I was more meaning that once you've gotten to 0.1 someone who is interested in taking on the project will find there's a *lot* more support available. I'd suggest a similar model to CataDDA or Dungeon Crawl Stone Soup - it's open source, but you (or a trusted team) control what gets added through github or similar.
As an example, lets say you set it up to be what I put as the minimum, plus two classes for marines (scout and marine) with different stats and two 'chapters' with some different colours (all in a mod package) - I'm sure you could quickly find someone to fill in (in correct JSON format) all the other chapters, marine types, names and all the rest.
Sure people can fork it and you can end up with a trillion different badly working clones and people feeling entitled about it - these are definitely risks of open source software, but it's easily countered with 'if you don't like it, the code is there so change it yourself'.
I agree that a 0.1 version would be a much more robust starting point than our present graveyard of map demos, but my point was that a 0.1 version is itself too much to ask for one person or even one team to code for free in obscurity. Your list is not trivial. Nor would the support you suggest would be available be particularly helpful. I absolutely accept that the existence of a 0.1 not-Chapter-Master-wink-wink would set off a firestorm of bikeshedding about how best to represent every unit and piece of wargear in 40k, but that's all you get; leaving aside how none of that can be ported back into your code, none of that is actual code development. It doesn't get you from 0.1 to 0.2 any more than tilesets help develop DF: at best, you can claim that they help provide feature requests, but every software development project has more of those than they'll ever need.
See, Chapter Master has two fatal problems that have nothing to do with copyright or money. First, all the blue-sky design work has already been done to death, so it's really hard to sell as a passion project because you're already working with someone else's ideas. If I had the time to write games, there are absolutely games I'd be more psyched to write, and that's true of everyone. Chapter Master is an idea in a field where ideas are ten-a-penny, and it comes with exceptional baggage, which leads us to the second problem: the 40k fandom is huge, and any credible attempt at a 0.1 version would be swamped by tons of people. As with any group of fans, most of them are not going to be helpful but all of them will be extremely opinionated, and the resultant bickering gets exponentially louder as the group gets bigger. That drives useful people away just because it's such an unpleasant environment to work in, and it also inhibits the few things amateurs are actually good for.
Not-CM 0.1 is a big project, but unlike other games of comparable size, all the most fun parts are already done and thousands upon thousands of perennially angry people stand ready to suck the fun out of the rest one flame war at a time.
...I'll just point out that Orcs with a C aren't copyright. Space Orcs with lotsa guns who like to fight can be pretty much directly translated with a single letter changed.
A sector map is pretty necessary, you can't play without a field of play. Without a map, your "able to move a ship full of marines from planet to planet" is going to feel artificial and meaningless, and would only hinder elaboration on location mechanics going forward. Promoting, organizing, and equipping are an important part of the appeal, and more importantly are important data structures to have from the get-go before you have lots of other mechanics that are built on a system without them.The basic things you need are factions, units, sector maps, systems and planets, planetary battles, and ships which can move around and interact with those things. Wargear and particularly significant artifacts would also be good, for the player at least, and some manner of infrastructure and income to build ships and wargear, recruit, organize, and promote units. In terms of interface, King of Dragon Pass was one of the big inspirations for Chapter Master, and having your subordinates as a council or otherwise in the interface is a good way to make immersion work. Then just support for a random event system, and it should be primed to become something huge and amazing.
I'd agree, but I'd say most of that is 'step 2' (especially artefacts, promoting and organising, sectors etc.) - it's definitely what makes it chapter master, but it's not needed for a version 0.1.
The thing is, as soon as you get it up to 0.1 level it starts becoming way more attractive to people - the hard work of deciding what language to use, how to do movement and basic graphics, how to do turns etc. is all taken care of and people can get to doing the 'fun stuff' like factions and equipment and stuff.
Regarding Trekkin's pessimism, it's all logical and well-reasoned, but it was also all true when Duke picked up the project too.
I think you're exactly right if someone wants to make Chapter Master 2, however if someone wants to create their own deeply moddable 4x war game then I believe it'd be a different scenario - part of the joy of having the w40k bit be a mod is that the 40k-uber-fans can flame themselves to death and create their own mods with slightly different coloured bolters and stats without impacting core development - sure you'd get people say 'I demand you create xyz' but you get that with absolutely every software project, and you just have to say 'if you want it so bad, make it yourself'.
sooo, um, has anyone done a collection of all error codes Duke got on his version? I’m just looking through the files to see if I can do anything with them and that would help, it took a while to dig them up from this chat so if anyone knows of such a list that would be nice....
I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle
What minimal feature set would you want in that version?
For the minimum viable product, I'd say:
- able to move ships full of marines from planet to planet
- different planets would be filled with different enemies and battle would commence when a ship attacks it (in a text based log, no need for graphics).
- enemies would spread to other planets per turn(s).
- periodic or action based events with some choice (going to planet Balthazar might give you the choice to enter a tomb and potentially get loot, but you might lose soldiers etc.)
- marines could be equipped with different gear which would affect their stats (this could be pretty broad to start with - the equipment could be set per ship rather than individually for instance).
If you had that, along with the things to go with it (an inventory for each ship would be needed for instance) then it'd be pretty easy for others to build on - events could be created, enemy races could be built, battles could become more nuanced etc.
The key would be to have it super well commented, and with as little spaghetti code as possible. I'd also suggest it be done in a more global language than Gamemaker - python, C# or similar, as gamemaker can be a bit restrictive and isn't really suitable for githubbing etc.
I have a question - and before I ask, let me be clear that I do not mean to suggest that anything would come of me asking, but... what would you lot consider to be the core features needed in a CM clone? Aside from enough moddability that enterprising souls could replace "generic space empire" with "specific space empire" if they so chose?Well, back in the old days when Tellurium from the BroQuest team pitched the concept, it was basically "King of Dragon Pass:, 40k edition". It picked up some Dwarf Fortress attributes and other elements even before the first attempt at making it, but for a bare minimum, I'd say that the thing to do is go back to the original concept without getting too into the more 4x type things Duke added.
- able to move ships full of marines from planet to planetNot necessary at all. Ship location can be implied.
- different planets would be filled with different enemies and battle would commence when a ship attacks it (in a text based log, no need for graphics).Yeah, this is pretty basic.
- enemies would spread to other planets per turn(s).Not strictly necessary.
- periodic or action based events with some choice (going to planet Balthazar might give you the choice to enter a tomb and potentially get loot, but you might lose soldiers etc.)This is the most important gameplay feature since such a system can also define enemy behavior.
- marines could be equipped with different gear which would affect their stats (this could be pretty broad to start with - the equipment could be set per ship rather than individually for instance).Not strictly necessary. Consider that KoDP has carls, thanes, and that is the entirety of the combat distinctions. Having a few more unit types would be better, sure (and if the pie is in the sky anyway, I'd like Dominions-style tactical battles, but it's not the bare minimum. One unit type and some dice rolling behind the scenes is enough to function. It works for Risk, it can work here. I'd like it if it were possible to define a unit type by specifying exact loadout, and then equip (or re-equip) units to that or any unit type you come up with, but this kind of thing is very much not the minimum requisite.
an inventory for each ship would be needed for instanceIt really wouldn't be. The minimum requirement for a ship is the same as a crusader kings ship: It needs to know how many troops it holds. If ships are assumed to be at your base when not in use, then they don't even need to know who's in them. You just sum up the capacity of all the ships being dedicated to the event, and that's the maximum number of marines that you can use.
I'd also suggest it be done in a more global language than Gamemaker - python, C# or similar, as gamemaker can be a bit restrictive and isn't really suitable for githubbing etc.A language doesn't have to not be terrible in order to be suitable. You could meet the basic requirements in Twine, including moddability. I'm not recommending that, mostly because it's awkward for geographic stuff and gets terribly bloated terribly quickly, but it's sufficient to the minimum requirements.
That was the core premise for the first attempt at the game, but that one got nowhere because nobody ever coded an engine. Anyway, I'm talking about events and missions. Maybe that's two systems, but that's on a lower level of design. Basically, there needs to be the possibility for an event to happen (presumably on a turn resolve) and for the player to respond to it.
I think you're overestimating the level of what needs to happen from modders. People who want to add features can either learn to do it themselves, or just whine for someone else to do it and either be ignored or not. Making modding available to the masses should focus on providing support for content creation, not holding the hands of idea guys. For that, something like the event system of Paradox's Clausewitz engine would be cool, but I reckon it could also be done nearly as well (and much more easily) with an xml system.That was the core premise for the first attempt at the game, but that one got nowhere because nobody ever coded an engine. Anyway, I'm talking about events and missions. Maybe that's two systems, but that's on a lower level of design. Basically, there needs to be the possibility for an event to happen (presumably on a turn resolve) and for the player to respond to it.
This is both the most necessary and the most utterly thankless part of any attempt at this project, in part because the sensible ways to do it also impose a learning curve on modding it. You may, for example, want to implement something like schema validation to more informatively identify errors in the text files describing all the things in the game -- and they will be text files, because too few people can understand anything else. Your modders will not want your schema format standing between them and their content, and there's a limit to how much frustration people will endure for free, even self-created frustration.
See, anyone attempting to resurrect this would have to learn how to speak Amateur. What an actual programmer would consider "well commented" is totally opaque to them; their constant demands for "a clear step by step guide" for exactly whatever task they think they want to do today cannot be met by anything short of someone effectively ghostwriting their code for them.
I suppose the problem could be ameliorated by only making a small group of disposable friends aware of the project at first, so that everyone not driven to bitter hatred of each other would become adept at handling the constant queries of the modding hordes.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:
Variable obj_turn_end.current_battles(103172, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
I think what's happening here is that some force (most likely traitors) is attacking a planetary garrison, killing some of them. However, the game couldn't conclude the battle or something. I don't think I'll make it by myself, but by the Emperor I'm going to try
+++Imperial Date 0555020.M03+++
+++Initializing+++
#Citizen, your inquiry has been received by the astropath thx63543#
#Processing inquiry#
#.#
#..#
#...#
#.#
#..#
#Result: Inquiry successfully processed#
#ETA: Citizen, you can expect an answer within seven terran standard decades#
#Meanwhile an Inquisition agent has been dispatched to your location#
#Please await and fully collaborate#
+++Concluding+++
+++Though of the day: Full laborium duties and no recreational activities makes Jhark a valuable asset for the Imperium+++
I have some experience already with procedural world generation and ship to ship combat.Wow! A programer and naval combatant, interesting curriculum. :P
We are quickly growing an impressive team for the project. As more people step in to the discord to say hello, it appears that there may even be more than one Chapter Master rebuilt in the near future. Please use this new invite link (limited to 10 people) if you'd like to come say hello.If you try to build more than one, you're gonna end up building less than one.
https://discord.gg/SVv6Cmd
and the issue was neither technical nor staffing, but cease desist and DMCA noticesThe solution is obvious: don't use WH lore/art. Resort to generic/public domain instead. (For instance substitute chaos gods with lovecraft's great old ones... which were the likely inspiration anyway)
yeah that why interstellar army simulator* was a success right
*fixed name
(For instance substitute chaos gods with lovecraft's great old ones... which were the likely inspiration anyway)
... that said, going a strong mythos route for something like chapter master could be kinda' interesting. Probably sorta' unpleasant to actually play 'cause there'd be a lot of "whoops, opened the wrong box and something ate the galaxy", but I could see some folks going for it. I've seen fiction off and on try to run with that sort of concept -- a more or less human organization/nation/whatever aware of and trying to function in very mythos settings -- and it can be pretty interesting... just very hard to do well, 'cause the default state of non-mythos beings in a mythos setting is "hyperfucked on every level", including levels that don't exist until a mythos being decides to invent it to wreck something.This is very much exaggerated. And I know some later authors do this too, but if you look at original stuff, most stories, if they have a monster, have a monster that is notable for its strangeness or the relation it has to the protagonist, not for a high power level. That's why a franchise like Delta Green can have ordinary people (at least to start with) fighting and sort of winning, and Randolph Carter does okay too, even in Lovecraft's original stuff. There's no reason something as high powered as space marines couldn't stand against them and expect to win under some circumstances.
That's true, the Chaos gods and warp-entities in general are fundamentally obsessed with humanity. Largely creations of us, even. Mythos beings are generally the opposite.In Celephaïs, the knights come to get him and make him their god because the city was formed of his dreams.
Core to Lovecraft's horror is that all of humanity's history and works are meaningless compared to the vast cosmos.This is also very much exaggerated. Although fear of the unknown and powerlessness certainly come up, many of the stories are "something weird and bad happened" and there isn't that much more to it than that. Sure, the weird and bad thing is initially unknown to the protagonist, but that's a fundamental conceit of the larger horror genre; a dawning realization as you learn more of the situation throughout the story. By no means specific to Lovecraft, his contemporaries, or his imitators.
Apollo/Nurgle, Hermes/Tzeentch, Venus/Slaanesh, Mars/KhorneThat works extraordinarily well actually! Jesus Christ
The major uniting theme in Lovecraft is the unpleasantness of alterity. There is the familiar, and there is the unknown, and the unknown is bad, possibly to the point that the two can't be reconciled by reason.I think it's can be considered subjective whether it's bad in Celephaïs, since after all there's a death, but in general the dreamlands are shown as being more pleasant than the waking world. Look at their introduction in The White Ship. That story is wholly wistful and more reminiscent of something C.S. Lewis might have written (and particularly, because of the nautical journey theme, Prince Caspian) than it is like the tentacled memery that plagues the common recollection of Lovecraft's work.
I've given some more thought to the whole "Roman Empire in space" genericification schema I sorta discussed previously (because I've toyed with doing something with it, TBH, even though it's never gotten past "partially conceptualize the system and maybe download the latest build of Unity to poke at a little"), and re: deities, there's no need to go any further afield than the Greco-Roman pantheon. Apollo/Nurgle, Hermes/Tzeentch, Venus/Slaanesh, Mars/Khorne would work as far as mechanics go even if the aesthetics don't match (and that's fine, as "placeholder that can be modded" is going to be more concerned with mechanics than aesthetics), and if you want to fluff out the fluff, take a page from Eclipse Phase (https://en.wikipedia.org/wiki/Eclipse_Phase) and have the "chaos gods" really be something humans created, with Apollo as ascended rogue medical AI, Hermes as ascended rogue communication/computing AI, Venus as ascended rogue social/media AI, and Mars as ascended rogue military AI...I like the idea of chaos demons as robots; the parallels fit and the idea of rogue AIs certainly leads well to the sci-fi writer's favorite vice: Commentary on modern society. Especially making Tzeentch the Facebook or YouTube algorithm. The main issue I see here is that it doesn't have a particularly good explanation for cultists or corruption – especially corruption of your space marines. Is everyone so cybered up that they can get a digital virus? Or would you dive all the way deep into wetware hacking? That's a level of horror not less than Lovecraft's stuff. Reminds me a bit of the Minotaur story.
This is very much exaggerated. And I know some later authors do this too, but if you look at original stuff, most stories, if they have a monster, have a monster that is notable for its strangeness or the relation it has to the protagonist, not for a high power level.Most of the stories are, sure. But there's also things crawling around that are world enders, with indication (though I'm less sure explicit statement) even from lovecraft 'imself that some of the critters (ala Azathoth) might be capable of just more or less deleting reality. Include stuff beyond lovecraft and you're very much dealing with a setting where you're probably able to deal with a lot of things but you're also hoping real hard you don't wake up any of the big'uns, 'cause there just ain't nothing you, your species, and possibly the local galactic cluster can do if they turn active.
Eh, memetic infection is literally straight out of mythos inspired sci-fi. I've seen the concept more than once, beings that spread or influence just by being known, and it's not like it's far off of a thought from real world stochastic terrorism. A malignant AI running social engineering or just real damn good propaganda to bring down worlds or subvert military isn't particularly out there. Can go into cyber or wetware hacking, but it's not exactly necessary. Could be interesting grounds for subversion, too, the non-AI (or maybe just non-hostile AI, if you don't want to go full artificial sentient xenophobia route) actually brainjacking their forces to prevent conversion.I mean, there are plenty of people who can recount a tale of a family member or other acquaintance who changed drastically, especially in their political views, due to exposure to heavily slanted and misleading media. Nurses becoming anti-vaxxers, and whatnot. But I think to most people, getting the kind of drastic changes like you see from 40k corruption would be beyond what you'd expect from that, and treating people who are "corrupted" by ordinary non-magical information as a dangerous infection would be politically polarizing. And even those sympathetic in principle would probably find it too real to be pleasant lore.
Azathoth wouldn't be appropriate, sure. At least not as someone that actually turns up in the gameplay. But even among more powerful entities, they're not necessarily a different level of threat than Khorne; either way if they turn up in person at full power, you lose.This is very much exaggerated. And I know some later authors do this too, but if you look at original stuff, most stories, if they have a monster, have a monster that is notable for its strangeness or the relation it has to the protagonist, not for a high power level.Most of the stories are, sure. But there's also things crawling around that are world enders, with indication (though I'm less sure explicit statement) even from lovecraft 'imself that some of the critters (ala Azathoth) might be capable of just more or less deleting reality. Include stuff beyond lovecraft and you're very much dealing with a setting where you're probably able to deal with a lot of things but you're also hoping real hard you don't wake up any of the big'uns, 'cause there just ain't nothing you, your species, and possibly the local galactic cluster can do if they turn active.
Is it still beeing developed?Head dev here of the project "TheIvoryDisaster" Mentioned
I can sprite. I can't commit to being a consistent and reliable team member though, which is what you're gonna need if this is not going to either fizzle or become a one person project in all but name.Is it still beeing developed?Head dev here of the project "TheIvoryDisaster" Mentioned
We have great progress, Ground and Ship combat (both with sprites instead of squares), a functional starmap with fleet movement, stars, planets and more. All randomly generated! Unlike the original game we have a realtime system and are planning many more new and amazing things!
feel free to join our discord https://discord.gg/SVv6Cmd
if you can sprite you can be my bestest friend
Probably not even a majority? The only ones of the major four that sorta' tracks with lovecraft is maybe tzeentch in general and some of the body horror aspects of slaanesh.
I'd like to be cautiously optimistic, but as the Good Book tells us, Hope Is the First Step On The Road To Disappointment.
Is the current version of CM available for download any different than it was 2 years ago?Nope.
I see.
Also, is there a way to make money in this game? I tried selling gene pods but no one would buy them, default budget only gives me about 20 a month and missions give me nothing at all. I tried replacing governors with my people, but it only cost me money and angered the Imperium. Ships are extremely expensive and I cannot afford any losses.
The inquisition demands geneseed to check for heresy.
The cogboys require geneseed to long storage and eventually new fundings.
You arent supposed to sell it! Are you out of your mind! Thats like seventeen different kinds of heressy on doing so.
The inquisition demands geneseed to check for heresy.
The cogboys require geneseed to long storage and eventually new fundings.
You arent supposed to sell it! Are you out of your mind! Thats like seventeen different kinds of heressy on doing so.
Canonically that's true. Mechanically though, when you've got way more geneseed than initiates lined up, it can be a useful tool.
Imagine the ramifications of a geneseed black market. Potentially, someone could be making secret rogue space marines! Which would be interesting fodder for a 40k novel, actually.
Yeah but that's different. Those are chapters that go rogue in their entirety, they already have geneseed of their own.Imagine the ramifications of a geneseed black market. Potentially, someone could be making secret rogue space marines! Which would be interesting fodder for a 40k novel, actually.
Renegade space marines! https://wh40k.lexicanum.com/wiki/Renegade_Space_Marine
And think about the equipment. Where a planetary governor would have the ways to make full SM with wargear and all? They would not be able to procure armor, weapons and ships. I mean they could with the right friends and all but it hardly would be a secret for long.Yeah but that's different. Those are chapters that go rogue in their entirety, they already have geneseed of their own.Imagine the ramifications of a geneseed black market. Potentially, someone could be making secret rogue space marines! Which would be interesting fodder for a 40k novel, actually.
Renegade space marines! https://wh40k.lexicanum.com/wiki/Renegade_Space_Marine
Looks pretty awesome, although the images of the Space Marines makes this look more like a Skynet 40K simulator, lol. :PHaha, yeah, I did a search for "army" and "platoon" and "space marine" and several other terms, and that was the best of the bunch where I looked. At least they had swords, that's a little 40k-ish. :-D
I think Unity is a pretty solid choice for the development platform (did I use that term right?)
Thanks, it loads fine.
EDIT: The writing is quite small, could it be enlarged or made able to be enlarged?
It's a nice demo, but I can't seem to figure out how to do anything. Once I enter a menu, I seem trapped with the only way out to exit the program.
Hm, I've never played the tabletop game, but I thought one advantage of Space Marines is their ability to generally ignore cover and terrain. So you can certainly ignore it as long as it doesn't seem very interesting.Hm. I'm trying to think to what aspect of the lore you'd've gotten that impression from. Certainly, being good at both ranged and close combat means Marines are comfortable whether the battle gets in close or stays far away, so they don't need to push forward the way Orks or Tyranids do. But most of their weapons are still direct fire, so it's not as though they can sit behind a hill or don't care if the enemy is behind a wall. (Of course, this is lore following gameplay, because there's not a great reason why, in the distant future, there aren't more indirect/seeking weapons, other than it not being fun in a tactical boardgame to have all your units sit behind mountains lobbing seeker missiles and mortars.)
I like the idea of a newly-formed Space Marine Chapter that still have some growing to do.
This should be the last pre-alpha release, unless y'all find bugs in the basic game loop that I missed.
I’m having a bug where it seems the top bar of the UI, with the date, sector map and sector data, is appearing in the middle section of my screen, not the top as with 0.3
I have a theory for why it's happening, though I'm not sure how the thing that caused it happened. I've uploaded a v0.4.1 release that I hope solves it:I’m having a bug where it seems the top bar of the UI, with the date, sector map and sector data, is appearing in the middle section of my screen, not the top as with 0.3
Well that's an interesting one. Is this happening all the time, as soon as you start? What screen resolution are you working with? I assume the map continues above said bar?
That got it handled! Thanks!That's working as designed. The unmodded experience is meant to replicate a just-founded chapter. As a result, none of your marines are veterans of hundred of battles... they're recruits who finished basic training, tested into specific roles, and then were given two years of intensive training to jump-start a new chapter (for now, spawned from the Ultramarines). Even once I finish implementing features, the chapter won't start with Veterans, Terminator armor, or Dreadnaughts. (I'm thinking about making at least some subsets of rare weaponry dependent on keeping specific forge worlds free from xenos scum... let the forge world producing land raiders fall to a genestealer cult and, suddenly, you're going to be facing more Land Raiders than you're fielding.)
What’s causing the First Company to spawn empty?
Small one, seems the Archive menu is the only one not closable with “Esc”Good catch, I'll fix that one for the next version. I also produced a couple of bugs on my own today clicking around the galaxy map, so I'm sure there are other not-even-hard-to-cause ones floating around.
That got it handled! Thanks!That's working as designed. The unmodded experience is meant to replicate a just-founded chapter. As a result, none of your marines are veterans of hundred of battles... they're recruits who finished basic training, tested into specific roles, and then were given two years of intensive training to jump-start a new chapter (for now, spawned from the Ultramarines). Even once I finish implementing features, the chapter won't start with Veterans, Terminator armor, or Dreadnaughts. (I'm thinking about making at least some subsets of rare weaponry dependent on keeping specific forge worlds free from xenos scum... let the forge world producing land raiders fall to a genestealer cult and, suddenly, you're going to be facing more Land Raiders than you're fielding.)
What’s causing the First Company to spawn empty?
(Once I get to modding, it should be pretty easy to create other level of experience. Though one of the questions that I'm wrestling with is trying to decide where among tabletop, novels, and "realism" I want to aim, because they're all pretty well in opposition. In tabletop, the sum total difference between a regular Space Marine and those most venerable members of the chapter? 1 attack and 1 leadership. Whereas the difference between a veteran and a company champion is 1WS, 4W!!!, and 1A. So where are all the marines between 1W and 4W? Nowhere to be found... I guess you just magically become way, way harder to kill when you get that promotion. Also, in recent editions, all armored vehicles will fall apart to a hail of small arms fire, and a squad of grots will take out about 1 Terminator a turn with their pea shooters. All of which is to say: I'm probably going to end up deviating from tabletop in a lot of ways.)Small one, seems the Archive menu is the only one not closable with “Esc”Good catch, I'll fix that one for the next version. I also produced a couple of bugs on my own today clicking around the galaxy map, so I'm sure there are other not-even-hard-to-cause ones floating around.
Oh I love the starting with no Veterans now haha I'm all into being fresh-fresh and seeing who will survive the campaigns to start the 1st Company proper!Be careful, though, because it'll be 3 years (so 150ish turns) before any of the geneseed of the fallen marines can be harvested! (It'd be interesting if there were canon sources on chapter founding, and whether they stockpile some more geneseed donkeys before releasing the chapter into the world or if they train every marine for five years to make sure they've got at least one good geneseed before sending them into combat. That sort of cautious collection of resources doesn't feel very grimdark to me, though, so I assumed not. :-) )
I imagine it'll take alot of balance and reworks until you really get the feeling of Space Marines right, with how wild the fluff and such is. But hey all Space Marines have 2W or more now so thats a plus :PStill plenty of time to change my mind, but right now I'm trying to hew between fiction and TT, with the plan that, when I get to modding, one of the mods I do will hew closer to fiction, where marines can rip opponents limb from limb in combat, run faster than a hormagaunt, that sort of thing.
LORE HAMMER INBOUDThree years because everyone has had two years of training post-Black-Carapace before the start of the game. (The scouts also had two years of training, and have had the progenoid implanted, but are assumed to have not yet been given the black carapace. (Lore, from what I can tell, is unclear on whether the not-quite-power-armor-not-quite-carapace-armor of scouts requires the black carapace or not, but seems to lean in the direction of not.)
3 years until they have harvestable geneseed? or 5 &10? In the history for all the Marines they became tacticals 3 days before the start so they would have only just recently had the Progenoid implanted. (Subject to change as you progress I'm sure) will you have it so at 5 years you only get the 1 Geneseed and after 10 you get the full 2?
Any possibility of harvesting Geneseed from Marines without having to lose them in battle? (Not done often but possible to harvest without killing the marine)I'll make a note for this. I lean toward letting the 5-year neck geneseed be harvested from a live marine, but not the 10-year chest one.
Will we be able to have lovely tanks slaves to grow geneseed in? From an initial set of 2 Geneseed you could make a whole Chapters worth in a Century.Probably, eventually. I don't think I want the requisition system Duke used, so I'm pondering a system that's a combination of having a good relationship with a particular imperial planet, combined with specialists (in this case, probably mostly apothecary) with the knowledge to do the thing.
Also happy to bear the good word, in the newest edition all of the original marines are receiving +1W, including CHAOS Marines! Seems to be a purely gameplay increase to make them tougher and not a lore thing that suddenly theyre all stronger now.Ah, this is in 9th, I assume? This is another minor annoyance of trying to mirror tabletop... there are enough minor differences that it can be hard to track. I was referring back to my old 3rd ed Tyranid codex recently, and noticed that back then, deathspitters were blast weapons! (Plus, back then, tyranid weapon stats were based on the base species stats, which I though was cool and am sad they got rid of.)
LORE HAMMER END
I love the idea of it persisting forever, random incursions etc could keep it going indefinitely even despite you "Securing" the sector
In tabletop, the sum total difference between a regular Space Marine and those most venerable members of the chapter? 1 attack and 1 leadership. Whereas the difference between a veteran and a company champion is 1WS, 4W!!!, and 1A. So where are all the marines between 1W and 4W? Nowhere to be found... I guess you just magically become way, way harder to kill when you get that promotion.
In regards to new chapter formation, I sort of thought that at least some of the Space Marines were transferred in from existing Chapters. At least the leadership.Do you think you read that somewhere, or is it headcanon? I have pondered that possibility.
You could see that as being something akin to fate points. Some folks are just lucky bastards.I don't hate that interpretation, but then I think invulnerable saves would've been the better way to implement it.
The image makes it look like one of those Venerable Dreadnoughts, if that Dreadnought was built out of a burning barn.
Probably a stab in the wrong direction, but could it be The Unholy War, perhaps the greatest Playstation game ever?Sadly, you are correct that your stab was askew. Looking at the art for that game, I am reminded that while the 8- and 16-bit eras may have nostalgia, I suspect that the poor fifth-generation console games, with their low poly counts leading to blocky attempts at 3D, are never going to have their second day in the sun.
If not, check out how they did the font for that game.
Wargame: Red Dragon
Nothing but a grey screen, some planets, and the ability to click a few buttons. Is this normal or is there a fix?No blue planet in the center of the screen? No fleet circling that planet that you can load troops onto? No bug-infested planets to go attack with said troops via said ships?
(Apologies if this has been solved I tried searching for an answer)
I wasn't able to get past the title screen. Windows version on Windows computer.That is both weird and not matching my behavior. Is this on "New Game" or "Load Game"?
Both buttons do nothing. Only the Quit Game button works. Maybe I'm just not waiting long enough for it load?I wasn't able to get past the title screen. Windows version on Windows computer.That is both weird and not matching my behavior. Is this on "New Game" or "Load Game"?
Alright, could you go to C:\Users\$your_username\AppData\LocalLow\ObstiNate Games\Only War_ The Next Chapter\Player.log and toss that into a spoiler tag here for me?Both buttons do nothing. Only the Quit Game button works. Maybe I'm just not waiting long enough for it load?I wasn't able to get past the title screen. Windows version on Windows computer.That is both weird and not matching my behavior. Is this on "New Game" or "Load Game"?
Desktop locations often have special read/write restrictions. Maybe try putting a folder at root C:/ and running from there.
The good news is that that file is just debug data, so I think I can get rid of it. Did you install to a different location than before? If not, me removing this debug code might be enough to fix the problem.Desktop locations often have special read/write restrictions. Maybe try putting a folder at root C:/ and running from there.
Yeah, I'll have to try that. Most other games work alright without that, but some need to be in that C:/ folder to work.
Game works if I place the folder in the C:// folderGood catch! I was lazy, and using the same structure for the Chapter HQ as the company HQs. Fixing for next version.
Strangeness: The HQ squad gives an error message that it lacks sufficient Captains to lead the squad. The Chapter Master needs a captain to lead his squad?
Although may be working as intended, since the Chapter Master is too busy leading the chapter to focus on his own squad's needs?
Just a quick update to say: I've been busily playing the prediction markets for the US election with my free time over the past week, so I've gotten no Only War work done. The loss of momentum worries me a little bit, since I tend to be inertial about these sorts of things, so I'll need to work to pick steam back up now that the markets will be calming down. But, here's hoping!
... out of morbid curiosity, how is your little stint with the prediction market going, if I may ask?Up about 25%, which is a reasonable ROI for what will likely be a 2-month investment period. Not as good as my 2012 returns, way better than the 2016 shitshow. This year, there are a lot of folks continuing to inflate the prices of low-odds results based on their ideology, so it makes more sense for me to stay in and do pseudo-arbitrage with basically no risk. I'd like to get a high enough ROI that it'll still be 25% after PredictIt takes their cut.
FWIW not only I'm interested in Only War, but the Linux builds are greatly appreciated as well. Not sure how much extra work is needed on your end to generate these.
I'm somewhat new to the game so I couldn't go very far on testing everything, but yes, it launched fine and all menus were in perfect order, I hadn't found any missing text or other bloops I used to find in Unity builds for other games.FWIW not only I'm interested in Only War, but the Linux builds are greatly appreciated as well. Not sure how much extra work is needed on your end to generate these.
Does that mean the Linux build worked! Unity makes that theoretically easy, but I don't have a *nix machine handy (or a Mac, for that matter), so I was hoping someone would report back that it actually worked! I take it it did?
By the time a Hive Fleet has been called in, you're looking at 4th - 7th generation hybrids in large numbers, lots of purestrain Genestealers, a Brood Lord and maybe a Magus actually on the ground making trouble. Genestealer Cults are playing the long game, and can be found at any stage of their development. But only established cults that have revealed themselves would really warrant the attention of Space Marines. Anything less than that tends to be the domain of the Inquisition or local Imperial authorities to figure out.
Typically when the Genestealer Cult is fully realized, it's already brought most wings of government under its sway, or they are the first to be taken out when the uprising happens. So you could also include lots of citizenry and Planetary Defense Forces using actual imperial weaponry. The Genestealer Cult itself is largely an insurgency force. But what it can eventually take control of is an entire planet worth of armies and weaponry. Really a question of how complete their takeover was, how much the resistance cost them and what remains after the dust settles and the Space Marines arrive.
From my recent (8th ed? 9th ed? I don't remember) research GC appear more often armed with mining equipment than anything else... probably at some point in the future, I'll care enough to try and tailor the armament of GC forces to the type of planet. For now, though, they'll all have the same types of squad loadouts.
ndkid, do you intend to add all the features Duke had implemented before stopping the development of Chapter Master? I always thought it was a shame CM died so early in it's development considering what we got was already a pretty alright game. A lot of things still needed to be fleshed out, like politics, ground and space combat, etc. but you could still spend hours just hopping around cleansing words of xenos and exploring ruins that would more often than not have 1000x CSM.While my initial goal was to make an open source remake of Chapter Master, I found, as I started, that I had some design sensibility differences from the original. The way equipment was requisitioned, the relative anonymity of your Marines... I found myself wanting to do things a bit differently than Duke in some places. (Or, perhaps, since I don't know Duke's grand vision, it's just a matter of prioritizing pieces of functionality differently.) As a result, I suspect that, as I go, there will be more and more differences between design decisions I make and the original, while both will still continue to be strategic games about being the Chapter Master for a Space Marine Chapter in a sector of space.
Thanks for your work.
ndkid, do you plan to allow player customization regarding heavy weapons/special weapons limit within squads? From what I can tell you are using similar squad limitations to the ones found in Dawn of War. I saw that chapter customization as a whole is planned considering not all chapters follow the Codex Astartes. It would be interesting to play as the Black Templars and their 5k+ marines while doing your best to keep it hidden from the =I=.
Will it be viable to spread out your forces? The original (Likely due to it being so unpolished, not by design) seemed to make it so multiple companies were almost always needed to combat a threat without taking unacceptable losses. Is that viable or will you need to be more dedicated in your engagements?
What's going to be interesting to balance as I go is the mortality of a Space Marine. I don't think tabletop (in which a large volume of gretchin can take out SM with peashooters) nor fiction (where every Space Marine has invulnerable plot armor until the story requires that they die in droves) provide the balance I want. In the system as implemented right now, it's far more likely for a Marine to drop due to having a leg blown off than to actually die, but that could lead to everyone in your chapter having massive bionics after a century, which doesn't quite match the setting (well, except for the Iron Hands, of course).
I don't think tabletop (in which a large volume of gretchin can take out SM with peashooters) nor fiction (where every Space Marine has invulnerable plot armor until the story requires that they die in droves) provide the balance I want.
But space battles aren't what SM are built for
For their solo exploits, each marine is obviously very heavy infantry capable of holding the ground where complete squads of regular human would not. Also able to lay fire with far more power and precision, the problem lays with numbers.
But space battles aren't what SM are built for, so we need to find middle ground scenarios. Somewhere where >1000 really strong dudes can be useful without all dying, where it wouldn't be easier to just nuke it from orbit.
As for orbital bombardement, the scale of 40k indicates it would work pretty well for most things. You dont need to carpet bomb every inch, only the places needed.And well, if you DO need to carpet bomb the hell out of the enemy from orbit, you're certainly not going to get anywhere by shooting at them with 1000 small arms.
As for orbital bombardement, the scale of 40k indicates it would work pretty well for most things. You dont need to carpet bomb every inch, only the places needed.
So it seems that the game should probably simulate IG movements and allow the player to join in those fights. The real challenge is knowing which fights to join and with how many SMs.While just about any guardsman who has a marine look at him and say "come with me" will gulp and then follow, I don't think the Marines are empowered to take over IG forces. The closest canonical example that comes to mind (not that my knowledge of these things is encyclopedic) is good ol' Grimaldus, but even he ultimately worked with the IG command staff, rather than being in control of them. I think the book even had a bit where he had to learn to persuade because he couldn't just order them and expect humans to do what he wanted them to do.
In smaller numbers, and probably not as much simulated in game, the advantage of a small group of Space Marines would be in leadership of combat forces rather than as the sole combatants. One Space Marine leading an Imperial Guard Regiment is going to do much more than an Imperial Guard Regiment alone, especially since leading in 40K usually means leading from the front. Three Space Marines could each lead a Regiment in a three-pronged attack, coordinated with hundreds of years of experience. Space Marines are probably the longest lived soldiers outside of the Mechanicum or the Inquisition. And they inspire the kind of admiration that neither of those other organizations can. And that experience, that ability to know what needs to be done in battle...you can't represent that in a tabletop game.
As for the logistics of Space Marine operations...some of them have chainswords, power blades, and they can rip limbs off of several combatants with their bare hands. They're also able to use more conventional weapons far better than regular soldiers. They run out ammo for their bolters, they'll just grab a lazgun if one is in reach. If they've been in more than one battle, they'll probably grab a lazgun before they run out ammo and conserve the bolts for when they need them.
In short, I'm going to assume that a soldier that has fought across planets that I can't even imagine for longer than I am likely to live is probably going to do a better job at fighting a tactical battle than I ever could, which is the real problem. Even if they're not superhumans.
So it seems that the game should probably simulate IG movements and allow the player to join in those fights. The real challenge is knowing which fights to join and with how many SMs.While just about any guardsman who has a marine look at him and say "come with me" will gulp and then follow, I don't think the Marines are empowered to take over IG forces. The closest canonical example that comes to mind (not that my knowledge of these things is encyclopedic) is good ol' Grimaldus, but even he ultimately worked with the IG command staff, rather than being in control of them. I think the book even had a bit where he had to learn to persuade because he couldn't just order them and expect humans to do what he wanted them to do.
In smaller numbers, and probably not as much simulated in game, the advantage of a small group of Space Marines would be in leadership of combat forces rather than as the sole combatants. One Space Marine leading an Imperial Guard Regiment is going to do much more than an Imperial Guard Regiment alone, especially since leading in 40K usually means leading from the front. Three Space Marines could each lead a Regiment in a three-pronged attack, coordinated with hundreds of years of experience. Space Marines are probably the longest lived soldiers outside of the Mechanicum or the Inquisition. And they inspire the kind of admiration that neither of those other organizations can. And that experience, that ability to know what needs to be done in battle...you can't represent that in a tabletop game.
As for the logistics of Space Marine operations...some of them have chainswords, power blades, and they can rip limbs off of several combatants with their bare hands. They're also able to use more conventional weapons far better than regular soldiers. They run out ammo for their bolters, they'll just grab a lazgun if one is in reach. If they've been in more than one battle, they'll probably grab a lazgun before they run out ammo and conserve the bolts for when they need them.
In short, I'm going to assume that a soldier that has fought across planets that I can't even imagine for longer than I am likely to live is probably going to do a better job at fighting a tactical battle than I ever could, which is the real problem. Even if they're not superhumans.
Hell you could even be asked, even very rarely, for advice as a Chapter Master or company leader by other imperial commanding officers.
I also hope the Inquisition are a potential ally and a potential source of boons and war gear rather than the pain in the powered ass they are in the mod. Stop giving me missions while I'm trying to stop a bloody WAAAAAAAGH! from blowing up the sector!
My temptation, based on fluff, would be to say that if you can set your chapter's initial relation with factions, it should probably be a mostly fixed point with mostly elastic variations if you're an established chapter - you're riding thousands of years of reputation, and the other parties are thousands-of-year-old bureaucracies. Permanent relation changes - for better and worse - should be small and hard to effect, and temporary ones should have diminishing returns the further you get from your permanent equilibrium point. New chapters, OTOH, should be more flexible and have an easier time changing their reputations and relations due to a lack of inertia.
My temptation, based on fluff, would be to say that if you can set your chapter's initial relation with factions, it should probably be a mostly fixed point with mostly elastic variations if you're an established chapter - you're riding thousands of years of reputation, and the other parties are thousands-of-year-old bureaucracies. Permanent relation changes - for better and worse - should be small and hard to effect, and temporary ones should have diminishing returns the further you get from your permanent equilibrium point. New chapters, OTOH, should be more flexible and have an easier time changing their reputations and relations due to a lack of inertia.Makes sense. Unironically, what's a little Kronus massacre to a centuries-long working relationship? Not to mention *whatever* happened in Soulstorm.
So playing around with the latest release from GitHub, trying to figure out how Scout Marines take the black carapace and become Space Marines. Do I need gene seed? I don't see an giant "Implant" key anywhere.
Less intriguing...I can't seem to get past the first turn without it breaking.
EDIT: Hm, if I hit next turn immediately after starting, it works fine. But if I fiddle around with the organization of my chapter, then I triggered a crash where the buttons all disappeared. Sorry I don't have enough here to report on.
EDIT2: Game doesn't seem to like my reorganizing the chapter. Which is a shame since its so fun and so necessary.
No error that I see. Of course I just remembered that I shouldn't be running it from my desktop.
EDIT: I see what keeps getting me confused. Unlike the Tactical Squads, all the Devastator Squads on game start are full. So the player either needs to promote someone to Assault Squad from Devastator Squad, or make a new Devastator Squad by assigning a Sargent to an "empty" one. I'd suggest leaving at least one Devastator Squad with at least one vacancy so it'll be a little more intuitive.
Fun with organizations: You can currently take a Scout Marine whom "is not ready to take the Black Carapace", and promote them to Captain of the Chapter's HQ squad by pushing them through all the roles. Start by transferring to a Devastator Squad, then an Assault Squad, then Tactical Squad, then Sargent, then Captain. All in one year. Here I was thinking that there was an experience requirement to each role, but rather its an organizational requirement. Also my First Company doesn't get Terminator Armor or equipment. There goes my master plan to puff up my First Company for Terminator Armor goodness.
As for experience, stats, etc, I'd just like a little more clarity on how good my individual marines might or might not be. I can only vaguely decipher what all the metals mean, and I'm sure that the Sargent would have a pretty good feel on the capabilities of his squad, and the Captains would have their opinions about everyone, etc.As a manager of people in my day job, I'm a little more cynical on this point. :-D
One minor problem I'm seeing is how to divide up the Apothecarys among the various attachments. Unless I'm fielding the Chapter en masse, they need to be assigned individually instead of by their department.Yeah, apoths aren't nearly fleshed out yet. I want apoth count to impact marine healing rates, potentially get marines standing again on the battlefield (though right now, they basically only fall over when you shoot a leg off), etc. None of the chapter specialists are fleshed out yet. (Techmarines feel like the biggest handwave I'm making, right now, given how long they're actually supposed to spend on Mars.)
Also, game tends to lockup/not save/fail to load after ordering ship movement. Can't pinpoint it, no error log is being generated. Anything else I can send next time I encounter issues?I'm currently trying to replicate the "make org changes, end turn, buttons don't come back" error you reported, with no success. I though Unity automatically logged exceptions, but that's clearly not happening, so I'll take some time this weekend to get some proper error logging in place. I'll fiddle with ship movement next. Does it seem to matter whether you've loaded marines onto the ships or not? Whether you're sending the whole fleet or breaking it up?
EDIT: I can see that if I don't see "SAVED!", then the save hasn't worked. If I'm really lucky, it'll go back to the last time that I saved, but usually I'll hit the save button again and completely destroy the save.
Also, the ship movement screen blocks the right side of the screen, disallowing any travel to planets in that area and keeping me from playing the game should my starting planet be in that area. Simple workaround might be to just put more dead space around the outer edges of the system, so I can always move the map to put the planets outside that area.d'oh. Yeah, I think adding padding to the outside of the map is the way to go; it'll be easier and about the same result as making the location edge of the map move left when that screen is open.
EDIT2: Overall, my biggest problem is finding something to fight. I understand there is an intelligence system at work, so I need to scout out enemies, but I haven't found anything yet. Maybe I'll just cover the system in Scout Marines and Ships. I certainly start with enough Scout Marines... :PThe pink systems (there should be at least a few around) have some small Tyranid armies to go up against. Once you blast them out, nothing new is getting made in the current build. I'm most of the way through implementing Genestealer cults next, but those will develop slowly and rarely, for now, so there's not nearly enough excitement in the universe yet for more than a handful of battles.
EDIT3: Bottom screen buttons disappeared again. I'm thinking it may be because the game triggered some sort of message, and the message made the buttons go away. It would explain why they seem to go away randomly after hitting the next turn button.
Yeah, apoths aren't nearly fleshed out yet. I want apoth count to impact marine healing rates, potentially get marines standing again on the battlefield (though right now, they basically only fall over when you shoot a leg off), etc. None of the chapter specialists are fleshed out yet. (Techmarines feel like the biggest handwave I'm making, right now, given how long they're actually supposed to spend on Mars.)
Hm, I was using the 0.5.1 release. Can't quite figure out how to get a playable version out of the code, dunno if its more current.Theoretically, you should be able to install unity, open the project in it, open the main menu scene, hit play, and go. That's how I usually run it (so I can go squash exceptions as they turn up).
Also, game tends to lockup/not save/fail to load after ordering ship movement. Can't pinpoint it, no error log is being generated. Anything else I can send next time I encounter issues?I think I've found this one; I did something stupid when fleets merge back together. Can you tell whether you're having ship movement errors outside of that case?
So aside from the mod on the github page is there anything else I need installed or does the github download provide everything needed?https://github.com/ndilday/OnlyWar/releases should have everything you need.
Also, game tends to lockup/not save/fail to load after ordering ship movement. Can't pinpoint it, no error log is being generated. Anything else I can send next time I encounter issues?I think I've found this one; I did something stupid when fleets merge back together. Can you tell whether you're having ship movement errors outside of that case?
Yay!
EDIT2: I'm wondering if large numbers of transfers might be bugging out the system, since I seem to see the buttons disappear ending turn after doing large numbers of transfers, yet they do not disappear if I do no transfers. Or maybe it has nothing to do with large numbers of transfers but instead is related to the save system, since I usually save after such.
How customizable will chapter creation be? Appearance wise, I suppose.
You want adwarfSpace Marine? There's your fuckingdwarfMarine. You want some better graphics? Fuck you.DwarvesSpace Marines can do lots of stuff. Like firing bolters one handed. Can you do that? Hell no. PlayDwarf FortressChapter Master.
Yay!
EDIT2: I'm wondering if large numbers of transfers might be bugging out the system, since I seem to see the buttons disappear ending turn after doing large numbers of transfers, yet they do not disappear if I do no transfers. Or maybe it has nothing to do with large numbers of transfers but instead is related to the save system, since I usually save after such.
And still nothing in any of the player logs afterward?
Spoiler (click to show/hide)
That last paragraph part seems to repeat several times, maybe each time I hit continue?
When I clicked on the Archive, the screen loaded but I wasn't able to return to the other tabs. I had to end turn. Then it kicked me back to the Chapter tab.Yep, should hopefully be something in the player logs.
I saw a planet to the side of the Chapter tab, so I clicked it and it took me to the planet details. I couldn't click back to any other tabs. Then I noticed two x's in the upper right that said sector data. I clicked the top X, and the game crashed.
There a crash dump I can give you or log I can give you?
My attempt to load a saved game failed, partial log in spoiler, hope it helps:
My analysis is flawed: The game essentially tracks two weapons for determining Marksmanship - Flamer and Bolter. Both should ideally be Silver before advancement to Devastator, and Gold before moving on to Assault. Probably won't change how I do things, but there you go.
How funny is talking about squashing bugs and tyranids meaning two things in the same sentence.I appreciate all double entendres, even the non-sexual ones. :-)
Failure to load:Spoiler (click to show/hide)
Guardsman111:
I've submitted my application and email address, good luck with the dissertation. I guess you need discussion mostly on the discord, or can you take comments from here as well?
ndkid: Looking forward to trying out the new build.
Don't suppose you two can collaborate in any way?
Part of the reason I made the project open source was so that people could chip in and/or steal as much of it as they wanted to go make their own thing. Given that guardsman is both trying to graduate university with his project and make money off of it, I imagine he's much more limited in how he could practically collaborate, and is in a position to devote far more time to his project than I am to mine.
Failure to load:Spoiler (click to show/hide)
Just checking, was the save from the newest version? I definitely broke save compatibility in this update.
Failure to load:Spoiler (click to show/hide)
Just checking, was the save from the newest version? I definitely broke save compatibility in this update.
Attempt to save was from the newest version, see the following post for the failure to save.
That's an excellent shot! Perfectly Space Mariney!
I know how hard blender is when you have no clue what you're looking at, so it's an excellent first start! Most of my stuff looks blobby :(
Quick note that Only War v0.5.4 is up at https://github.com/ndilday/OnlyWar/releases/tag/v0.5.4
Just a couple of adds this time around, really: the ability for the cults to ambush your Space Marines if they go nosing around a planet they're hidden on. Also, grenade launchers for them, since lasguns aren't known for their ability to break through Marine armor.
I also theoretically added slightly better debug data in the Windows version.
@GalacticMonkey
Thanks. The UI still needs a ton of work, so we're prioritizing that right now. One of the more difficult challenges is in making art assets, as neither of us are particularly good at making them. The assets used so far are borrowed from Duke's Chapter Master, for the most part. If you or anyone you know can help, it would go a long way to seeing this project to completion.
@GalacticMonkey
Thanks. The UI still needs a ton of work, so we're prioritizing that right now. One of the more difficult challenges is in making art assets, as neither of us are particularly good at making them. The assets used so far are borrowed from Duke's Chapter Master, for the most part. If you or anyone you know can help, it would go a long way to seeing this project to completion.
Unfortunately, I think there just aren't that many artists sitting around bored looking for projects. For Only War, I've done a blend of doing a little bit of art generation myself and using freeware sources, and just accepted that, down the road, if I want to make it look nice, I'll need to go find an artist on fiverr or something.
I've been terribly derelict of duty over the last month or two. Typical excuses, but I at least looked at the repo today!@GalacticMonkey
Thanks. The UI still needs a ton of work, so we're prioritizing that right now. One of the more difficult challenges is in making art assets, as neither of us are particularly good at making them. The assets used so far are borrowed from Duke's Chapter Master, for the most part. If you or anyone you know can help, it would go a long way to seeing this project to completion.
Unfortunately, I think there just aren't that many artists sitting around bored looking for projects. For Only War, I've done a blend of doing a little bit of art generation myself and using freeware sources, and just accepted that, down the road, if I want to make it look nice, I'll need to go find an artist on fiverr or something.
It's always worth a try, you never know when an artist with free time is browsing the forum unlikely as that may be. By the way, nice work on Only War.
Someone called The Lion just through an updated Chapter Master to 0.6560 and uploaded it onto 1d4chan. Looks like they only added some cheats and bug fixes.
https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha
Anonfiles was left without moderation for a long time, leaving it to be a pit full of malware and the worst, most disgusting illegal shit imaginable. Most antiviruses detect it on that basis. It has been fairly safe since it got shut down and reopened under new management, though. Virustotal shows nothing (https://www.virustotal.com/gui/file/f9476e25baf31238c24e160c95181eba5238681820547d2afa819984d7550802/detection), so the file its self is probably clean.Someone called The Lion just through an updated Chapter Master to 0.6560 and uploaded it onto 1d4chan. Looks like they only added some cheats and bug fixes.
https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha
Can someone check this out, maybe reupload to mediafire.
Had Nortan, Chrome and Firefox claim the site and the download was malicious.
Anonfiles was left without moderation for a long time, leaving it to be a pit full of malware and the worst, most disgusting illegal shit imaginable. Most antiviruses detect it on that basis. It has been fairly safe since it got shut down and reopened under new management, though. Virustotal shows nothing (https://www.virustotal.com/gui/file/f9476e25baf31238c24e160c95181eba5238681820547d2afa819984d7550802/detection), so the file its self is probably clean.Someone called The Lion just through an updated Chapter Master to 0.6560 and uploaded it onto 1d4chan. Looks like they only added some cheats and bug fixes.
https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha
Can someone check this out, maybe reupload to mediafire.
Had Nortan, Chrome and Firefox claim the site and the download was malicious.
Is there an email to send bugs to? Sometimes after fighting Orcs, the apothecary opens and never closes again, meaning I have to reload a save.
Well, here it is. (https://anonfiles.com/p3m1hd29ub/ChapterMaster_7z) Hopefully he sees.Is there an email to send bugs to? Sometimes after fighting Orcs, the apothecary opens and never closes again, meaning I have to reload a save.
I would suggest reporting it here. Also uploading the save file here never hurts. %localappdata%\ChapterMaster
curious, the host for the lion version seems blocked over here
Version 0.6570
-Saves should be forward compatible but ARE NOT BACKWARDS COMPATIBLE.
-There are several options of things I can look at next as everything needs work.
-Finish the role/weapon/armour overhaul to bring in more equipment and chapter options.
-Overhaul space combat to be more strategic by creating basic ai and better controls for the player.
-Overhaul ground combat to be more engaging and include controls for the player.
-Make going renegade/chaos viable.
-Finish the diplomatic options with different races.
-Find out what is causing the infinite guard bug.
Fixed
-Marines being overloaded into escorts on generation.
-Ships not despawning after being defeated in battle.
-Transfers to allow all units to be in all companies.
-You can now promote units to HQ positions if they are empty.
-Board Next Nearest now works with no limit on the number of marines.
-Note you can now take on fairly large fleets with minimal losses,
-Enemy escorts are still an issue that I am looking into.
-Fixed a bug where strike cruisers would not get close enough to shoot. (I think?)
Changes
-Game no longer ends when your chapter master dies, the most experienced marine is automatically promoted.
-Changed ship loading to one company per frigate, including vehicles and 2 companies for battle barges.
-Overhauled promoting to be more in line with the lore, 1st = veterans, 2nd-5th = battle, 6-9th = support.
--You can only promote in order scout->support->battle->1st-> honour; exceptions are made for command positions.
-Increased the max number of promotion options that "can" be shown from 6 to 9.
-Randomized starting experince of all units.
-Change promotion experience to a single rational number "40", to which most ranks require a multiple of.
-Companies 6th-9th= 20
-Companies 2nd-5th= 40
-Company 1st= 80, Terminators= 100
-HQ Honor guard=120.
-HQ command positions= 200
----Command positions, 1st company adds +40
Captian=120, Champion= 100, Standard Bearer= 80
-Dreadnought= 100, Venerable Dreadnought= 400
-Specialists exp requires increase 40 per rank, eg: X asprant/Lexicanum= 40, techmarine/Codiciery= 80, Epistolary= 120
Code Changes
-Created refactored role name system (Role_Enums) to allow the changing/adding of roles, which needs to be implemented across all code structures.
-Rewrote the entire chapter management screen and company management view using Enums as a testbed.
-Created a ton of helper tools.
Yo, Lion, if you're reading here and you want more writing, let me know.
Yo, Lion, if you're reading here and you want more writing, let me know.As long you are not Matt Ward....
Yo, Lion, if you're reading here and you want more writing, let me know.As long you are not Matt Ward....
is there anyway to increase loyalty?
mine own tanked to near zero after a visit from an inquisitor who was angry that i was contacted by a chaos space marine...
So when i trade for units with the SoB there not added to my chapters pool at all.What version of the game?
Notes
-Just a quick fix, feeling ill from my second covid vaccination, taking it easy for now.
Fixed
-A few bugs in promotions.
-Clicking out from the promotions/transfer/rearm menu now exits the menu, in addition to clicking cancel.
-Bottom part of companies now enters into selected company.
0.6560 , guess i have to up date again.So when i trade for units with the SoB there not added to my chapters pool at all.What version of the game?
Did you wait until the ships arrived?
I just tested it on 0.6570 and it worked fine.
Would you consider removing the save encryption Lion? I did it myself to the Duke version but obviously I don't have your source code and your version has many other significant improvements!
okay so is there any point in exploring space hulks? i explored one 100% and got diddley all for my efforts.
tried unloading marines into it but couldnt do that, and there was no other options than bombing it gone.
if (dicey<=(en_power*10)){
loot=choose(1,2,3,4);
if (enemy!=10) then loot=choose(1,1,2,3);
hulk_treasure=loot;
if (loot>1) then newline="Valuable items recovered.";
if (loot=1) then newline="Resources have been recovered.";
newline_color="yellow";
scr_newtext();
}
if (hulk_treasure=1){// Requisition
var reqi;reqi=round(random_range(30,60)+1)*10;
obj_controller.requisition+=reqi;
var pop;pop=instance_create(0,0,obj_popup);
pop.image="space_hulk_done";
pop.title="Space Hulk: Resources";
pop.text="Your battle brothers have located several luxury goods and coginators within the Space Hulk. They are salvaged and returned to the ship, granting "+string(reqi)+" Requisition.";
}
if (hulk_treasure=2){// Artifact
scr_add_artifact("random","random",4,loc,shi+500);
var i,last_artifact;i=0;last_artifact=0;
repeat(100){if (last_artifact=0){i+=1;if (obj_ini.artifact[i]="") then last_artifact=i-1;}}
var pop;pop=instance_create(0,0,obj_popup);
pop.image="space_hulk_done";
pop.title="Space Hulk: Artifact";
pop.text="An Artifact has been retrieved from the Space Hulk and stowed upon "+string(loc)+". It appears to be a "+string(obj_ini.artifact[last_artifact])+" but should be brought home and identified posthaste.";
scr_event_log("","Artifact recovered from the Space Hulk.");
}
if (hulk_treasure=3){// STC
scr_add_stc_fragment();// STC here
var pop;pop=instance_create(0,0,obj_popup);
pop.image="space_hulk_done";
pop.title="Space Hulk: STC Fragment";
pop.text="An STC Fragment has been retrieved from the Space Hulk and safely stowed away. It is ready to be decrypted or gifted at your convenience.";
scr_event_log("","STC Fragment recovered from the Space Hulk.");
}
if (hulk_treasure=4){// Termie Armor
var termi;termi=choose(2,2,2,3);
scr_add_item("Terminator Armor",termi);
var pop;pop=instance_create(0,0,obj_popup);
pop.image="space_hulk_done";
pop.title="Space Hulk: Terminator Armor";
pop.text="The fallen heretics wore several suits of Terminator Armor- a handful of them were found to be cleansible and worthy of use. "+string(termi)+" Terminator Armor has been added to the Armamentarium.";
}
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:
Variable obj_turn_end.current_battles(101898, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turn_end_Alarm_0 (line -1)
any idea what this error code is? it keeps crashing my save...
edit>nevermind, i found out that a nearby ork invasion kept crashing the game for some reason..just debug killed the invasion fleet before it landed and the crashes were solved....
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:
Variable obj_turn_end.current_battles(101898, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turn_end_Alarm_0 (line -1)
any idea what this error code is? it keeps crashing my save...
edit>nevermind, i found out that a nearby ork invasion kept crashing the game for some reason..just debug killed the invasion fleet before it landed and the crashes were solved....
Thank you, I think I fixed it. "current_battles" is not used anywhere in the project (besides being compared and never set in obj_turn_end_Alarm_0), but "current_battle" is used in several places. I am guessing its a typo?
I've got a save where sending any vehicle into battle causes this crash
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:
trying to index a variable which is not an array
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line -1)
gml_Object_obj_drop_select_Draw_0
https://mega.nz/file/QfQ0yBaZ#2yHa0r8KXWqMwnu3C9eQsjQmVIW7KqFKw3OsG6MkpSc
Can we expect a source release soon? Being able to compile for Linux would be nice.
[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.
Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).
so am i missing something, or is the daemon binders perk kinda useless?
i always get caught by the inquisition and its a one way ticket to heresy town. and there seems to be no way to actually use it safely since the inquisition seems to just follow you around where ever you go...
Can we expect a source release soon? Being able to compile for Linux would be nice.
[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.
Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).
Can we expect a source release soon? Being able to compile for Linux would be nice.I tried unloading and both attacking and defending but defending did nothing and attacking said "attack ineffective: plasma bomb needed.". I know I had two assault marines with plasma bombs, and checking, neither of them died.
[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.
Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).
you can actually attack an awakened necron tomb without the inq mission by unloading troops into the planet ,with atleast some armed with plasma bombs, then just defend againts the next attack and if you win the tomb should be sealed.
and on the daemon binders> i just find it weird that its an actual option in the chapter creation..its basically a "use this and you lose" button...
which is a shame since i think its the coolest perk you can take...kinda reminds me of the exorcists except with more psykish and less exorcist...
It was probably envisioned as a quick way to reach Renegade or CSM status.
My brain seems to demand that those indicators be to the right of the planet name, not the left.
The ^ seems kind of hard to notice to me. I think @ or & or # would be better.
If you can make the font size a couple points bigger than the planet name, that might also help them pop.
Also if you leave them on the left, you have a slight kerning issue there.
And yeah, leverage color in some way. Maybe tie color to the faction threat/interaction type if known.
Seem to have hit a hard lock state.
I found an uninhabited planet with an artifact on it. Forgetting how to actually recover it, I did an attack on the planet and landed my forces. Combat started up, immediately completed because there were no enemy forces. After the combat screen, it immediately kicked over to the Apothecarion screen. I couldn't do anything from there, all buttons except the Slave Incubator buttons were inactive and I had to crash out the game.
Incidentally, I found Scheduled Chapter Events.
if (tooltip="Great Feast") then tooltip2="Holds a massive feast and celebration for your astartes.";
if (tooltip!="Great Feast") and (target="event_type") then tooltip2="(NOT COMPLETED YET)";
/*
if (tooltip="Tournament") then tooltip2="Hosts a non-lethal tournament for friendly competition.";
if (tooltip="Deathmatch") then tooltip2="Pits all those present to fight until one remains standing. HQ are unable to participate.";
if (tooltip="Imperial Mass") then tooltip2="Hosts Imperial Cult Mass for your astartes, in praise of the Emperor.";
if (tooltip="Chapter Sermon") then tooltip2="Hosts a Chapter Cult sermon for your astartes, praising the "+string(global.chapter_name)+".";
if (tooltip="Chapter Relic") then tooltip2="Instructs your "+string(obj_ini.role[100,16])+"s and "+string(obj_ini.role[100,14])+"s to construct a Chapter artifact.";
if (tooltip="Triumphal March") then tooltip2="Present Astartes will participate in a massive march to present a show of arms and power.";
*/
var blurp2;blurp2="";
if (menu_adept=0){
if (fest_scheduled=0){
if (global.chapter_name!="Space Wolves") and (global.chapter_name!="Iron Hands") then blurp2="As our bolters are charged with death for the Emperor's enemies, our thoughts are charged with his wisdom. As our bodies are armoured with Adamantium, our souls are protected with our loyalty- loyalty to Him, and loyalty to our brothers. The bonds of this brotherhood are worth revering, even if a lull in duty invites doubt and heresy. Should you wish to schedule a rousing event, or challenge, I will make it so. Under the careful watch of our "+string(obj_ini.role[100,14])+"s, our brothers' spirits may be lifted.";
if (global.chapter_name="Space Wolves") then blurp2="";
if (global.chapter_name="Iron Hands") then blurp2="";
}
if (fest_scheduled=1){
if (fest_type!="Chapter Relic") then blurp2="A "+string(fest_type)+" has been scheduled on ";
if (fest_type="Chapter Relic") then blurp2="Chapter Relic construction has been scheduled on ";
if (fest_planet=0) then blurp2+=string(obj_ini.ship[fest_sid]);
if (fest_planet>0) then blurp2+=string(fest_star)+" "+scr_roman(fest_wid);
if (fest_honoring=0) then blurp2+=". ";
if (fest_honoring=1) then blurp2+=" in your name. ";
if (fest_honoring=2){// Specific company
blurp2+=" in honor of the ";
}
if (fest_honoring=3){
blurp2+=" in honor of ";
blurp2+=string(obj_ini.role[fest_honor_co,fest_honor_id])+" ";
blurp2+=string(obj_ini.name[fest_honor_co,fest_honor_id])+" ("+string(fest_honor_co)+"th Company). ";
}
if (fest_honoring=4){// faction
blurp2+=", honoring ";
}
if (fest_honoring=5) then blurp2+=", giving praise to The Emperor. ";
if (fest_honoring=6) then blurp2+=" to honor our chapter. ";
if (fest_lav<=1) then blurp2+="Very little requisiton has been set aside for the event";
if (fest_lav=2) then blurp2+="A minor amount of requisition has been dedicated for the event";
if (fest_lav=3) then blurp2+="Moderate expenses are being made for the event";
if (fest_lav=4) then blurp2+="A great amount of requisiton is set aside for the event";
if (fest_lav=5) then blurp2+="The event is set to be lavish and excessive, with maximum requisition spent";
if (fest_repeats<=1) then blurp2+=". It is set to run for "+string(fest_repeats)+" month.";
if (fest_repeats>1) then blurp2+=". It is set to run for "+string(fest_repeats)+" months.";
if (fest_type="Great Feast"){
if (fest_feature1=1) and (fest_feature2+fest_feature3=0) then blurp2+=" The feast will be made up entirely of a banquet.";
if (fest_feature1=1) and (fest_feature2+fest_feature3>0){
blurp2+=" The feast will primarily be made up of a banquet, although ";
if (fest_feature2+fest_feature3=2) then blurp2+="drugs and alcohol will be present for those who wish to partake.";
if (fest_feature2=1) and (fest_feature3=0) then blurp2+="alcohol will also be present.";
if (fest_feature2=0) and (fest_feature3=1) then blurp2+="drugs will also be present.";
}
if (fest_feature1=0){
if (fest_feature2=1) and (fest_feature3=0) then blurp2=" The feast will only be such in name, and actually primarily be composed of alcohol consumption and roudy behavior.";
if (fest_feature2=0) and (fest_feature3=1) then blurp2=" The feast will only be such in name, and actually primarily be composed of lines of drugs and roudy behavior.";
}
}
if (fest_type="Tournament"){
if (fest_feature3=1) then blurp2+=" Other Chapters have been invited to partake in the event, although it is not known who, if any, might show.";
if (fest_feature2=1) then blurp2+=" Spectators are encouraged, with efforts made to keep attending simple.";
}
if (fest_type="Deathmatch"){
if (fest_feature2=1) then blurp2+=" Spectators are encouraged, with efforts made to keep attending simple.";
if (fest_feature3=1) then blurp2+=" Smaller, similar deathmatches will be held for Imperial citizens who wish to partake.";
}
if (fest_type="Chapter Relic"){
if (fest_feature1=1) then blurp2+=" Our "+string(obj_ini.role[100,16])+"s aim to create a weapon.";
if (fest_feature2=1) then blurp2+=" Our "+string(obj_ini.role[100,16])+"s aim to create a suit of armor.";
if (fest_feature3=1) then blurp2+=" Our "+string(obj_ini.role[100,16])+"s aim to hone and strengthen an already existing relic.";
}
if (fest_type="Imperial Mass"){
if (fest_feature2=1) then blurp2+=" An Ecclesiarchy priest has been requested to lead the sermons.";
if (fest_feature3=1) then blurp2+=" Adepta Sororita presence has been requested, to share in praising the Emperor.";
}
if (fest_type="Chapter Sermon"){
if (fest_feature1=1) and (fest_feature2+fest_feature3=0) then blurp2+=" The Chapter Cult Sermon is pointedly sanctioned within the bounds of the Codex Astartes and Imperial tradition.";
if (fest_feature1=0) and (fest_feature2+fest_feature3=0) then blurp2+=" The Chapter Cult Sermon contains some radical or questionable practices, but such is allowed, as our traditions.";
if (fest_feature2=1) then blurp2+=" Blood sacrifices are a primary focus with the sermon, celebrating martial prowess and our semi-divinity.";
if (fest_feature2>0) and (fest_feature3=1) then blurp2+=" Drugs will also be present for the ceremony.";
if (fest_feature2=0) and (fest_feature3>1) then blurp2+=" Mind-altering drugs will be a primary focus of the sermon.";
}
if (fest_type="Triumphal March"){
if (fest_feature1=1) then blurp2+=" Local Imperials will be required to attend our march- those that attempt to avoid our revelry are clearly heretics and will be dealt with as such.";
if (fest_feature2=1) then blurp2+=" Cadences and battle cries will honor our closest allies, giving them due credit where it is needed.";
if (fest_feature3=1) then blurp2+=" Bloody trophies of our conquests will be brandished to the populance.";
}
}
}
Oh cool, there's Chapter specific logic in there. Nice.
edit
For now though, I just wanted to add to the Feast message pool. That should be easy to just drop additions in to.
#event alarm0
var intro;intro="";
if (obj_controller.fest_type="Great Feast"){
if (obj_controller.fest_feasts=0) then obj_controller.fest_feasts+=1;
if (obj_controller.fest_lav<4) then intro="Once all are seated Chapter Serfs begin to ferry the covered main dish";
if (obj_controller.fest_lav>=4) then intro="Once all are seated Chapter Serfs begin to ferry the first of several dishes";
if (obj_controller.fest_feature2=1) and (obj_controller.fest_feature3=0) then intro+=" and alcohol";
if (obj_controller.fest_feature2=0) and (obj_controller.fest_feature3=1) then intro+=" and drugs";
if (obj_controller.fest_feature2=1) and (obj_controller.fest_feature3=1) then intro+=", booze, and drugs";
intro+=" into the room. This is ";
if (obj_controller.fest_feature2+obj_controller.fest_feature3>0) then intro+="all ";
intro+="placed front and center. A silver cloche is then removed, revealing ";
if (obj_controller.fest_lav<=1){
if (attendants<=50) then intro+="a large vat of stew, made up of Triglyceride Gel and grox meat.";
if (attendants>50) then intro+="several large vats of stew, made up of Triglyceride Gel and grox meat.";
}
if (obj_controller.fest_lav=2){
if (attendants<=50) then intro+="an entire roast Grox, finely seasoned and flavored. Vegtables lay around the belly and feet of the beast.";
if (attendants>50) then intro+="several roast Grox, each finely seasoned and flavored. Vegtables lay around the bellies and feet of the beasts.";
}
if (obj_controller.fest_lav=3){
if (attendants<=105) then intro+="a massive, roasted Borreron Terrorwing, maronated in Dammassine and filled with stuffing.";
if (attendants>105) then intro+="a pair of roasted Borreron Terrorwings, each maronated in Dammassine and filled with stuffing.";
}
if (obj_controller.fest_lav=4){
intro+="cheese and wine Hors d'oeuvre and pasties, the small, bite-size edibles decorated with a flourish.";
part2="fish";
}
if (obj_controller.fest_lav>=5){
if (attendants<=50) then intro+="a large plater of mediterranean Grox salad, with nuts and sliced pears.";
if (attendants>50) then intro+="several platers of mediterranean Grox salad, with nuts and sliced pears.";
part2="fruit";part3="lobster";
}
if (obj_controller.fest_feature2=1){
var boozer_type;boozer_type=1;
if (global.chapter_name="Space Wolves") or (obj_ini.progenitor=3) then boozer_type=2;
if (global.chapter_name="Blood Angels") or (obj_ini.progenitor=5) then boozer_type=3;
if (boozer_type=1) then intro+=" Also provided is well-aged, finely distilled Amasec.";
if (boozer_type=2) and (global.chapter_name!="Space Wolves") then intro+=" Also provided is Fenrir-imported Mjod, favored by the sons of Russ.";
if (boozer_type=2) and (global.chapter_name="Space Wolves") then intro+=" Also provided is Mjod, favored by the sons of Russ.";
if (boozer_type=3) then intro+=" Many types of alcohol have also been provided in small tasting glasses. Amasec, Dammassine, and half a dozen other kinds have all been provided.";
}
scr_event_newlines(intro);
}
#event step
if (fading=1) and (fade_alpha<1) then fade_alpha+=0.025;
if (fading=-1) and (fade_alpha>0) then fade_alpha-=0.025;
if (time_at<time_min) then time_at+=0.25;
// if (time_at>=time_max) and (stage!=10) then stage=10;
if (exit_fade>=0) and (exit_fade<30) then exit_fade+=1;
if (closing=true) and (fading=-1) and (fade_alpha<=0){
if (obj_controller.fest_type="Great Feast"){
if (obj_controller.fest_feature1=1) then obj_controller.fest_feasts+=1;
if (obj_controller.fest_feature2=1) then obj_controller.fest_boozes+=1;
if (obj_controller.fest_feature3=1) then obj_controller.fest_drugses+=1;
}
var ide;ide=0;
repeat(700){ide+=1;
if (attend_corrupted[ide]=0) and (attend_id[ide]>0){
if (string_count("Chaos",obj_ini.artifact_tags[obj_controller.fest_display])>0){
obj_ini.chaos[attend_co[ide],attend_id[ide]]+=choose(1,2,3,4);
}
if (string_count("Daem",obj_ini.artifact_tags[obj_controller.fest_display])>0){
obj_ini.chaos[attend_co[ide],attend_id[ide]]+=choose(6,7,8,9);
}
attend_corrupted[ide]=1;
}
}
obj_controller.fest_repeats-=1;
if (obj_controller.fest_repeats<=0){
obj_controller.fest_scheduled=0;
var p1,p2,p3;
p1=obj_controller.fest_type;p3="";
p2=obj_controller.fest_planet;
if (p2>0) then p3=string(obj_controller.fest_star)+" "+scr_roman(obj_controller.fest_wid);
if (p2<=0) then p3=+" the vessel '"+string(obj_ini.ship[obj_controller.fest_sid])+"'";
scr_alert("green","event",string(p1)+" on "+string(p3)+" ends.",0,0);
scr_event_log("green",string(p1)+" on "+string(p3)+" ends.");
}
with(obj_popup){if (number!=0) then obj_turn_end.alarm[1]=10;instance_destroy();}
obj_controller.cooldown=30;
instance_destroy();
}
if (stage>=5) and (stage!=10){ticks+=1;
if (ticks>=next_display){
ticks=0;ticked=1;
}
}
if (ticked=1){// Select a random marine and have them perform an action
if (lines_acted=18) and (exit_fade<=-1) then exit_fade=0;
if (lines_acted=18) and (part2!=""){
if (part2="fish"){
if (attendants<=30) then textt="Chapter Serfs ferry out several large, covered dishes, the scent of seafood filling the air. Once they are set front and center the silver cloches are removed, revealing a banquet of exotic fish. Raw rolls of meat with rice, pufferfish, and even a massive broadbill are contained within.";
if (attendants>30) then textt="Chapter Serfs ferry out several large, covered dishes, the scent of seafood filling the air. Once they are set front and center the silver cloches are removed, revealing a banquet of exotic fish. Raw rolls of meat with rice, pufferfish, and several massive broadbill are contained within.";
}
if (part2="fruit"){
textt="Chapter Serfs ferry out several large, covered bowls. Without further adeiu the lids are removed, revealing a large bounty of exotic fruits from across the galaxy. Ploin, pineapple, mangos, strawberries, the fruit ranges from commonplace to nearly disappeared treasures.";
}
scr_event_newlines(textt);
lines_acted+=1;time_min+=10;ticks=-120;
ticked=0;stage=6;textt="";exit;
}
if (lines_acted=36) and (part3!=""){
if (part3="lobster"){
textt="A small army of Chapter Serfs and servitors enter the room, carrying with them a truly massive silver plate. Bore much like a palanquin, the massive dish is covered by an equally large and decorated cloche. As the main course inches across the room it gathers quite the number of looks. After struggling a bit the dish is set front and center in the room, the lid removed. Contained within is a giant, boiled Deathcoleri from Zeriah II. The once spikey carapace is now a healthily cooked red, the crustacean smelling absolutely delicious.";
}
scr_event_newlines(textt);
lines_acted+=1;time_min+=10;ticks=-210;
ticked=0;stage=7;textt="";exit;
}
var ide,good,dire,orig,dice1,dice2,dice3,dice4,txtt,rando,doso,activity;
good=false;doso=false;activity="";
dire=0;orig=0;rando=choose(1,2);
dice1=floor(random(100))+1;
dice2=floor(random(100))+1;
dice3=floor(random(100))+1;
repeat(20){
if (good=false){
good=true;ide=floor(random(attendants))+1;
if (obj_ini.role[attend_co[ide],attend_id[ide]]="Chapter Master") then good=false;
if (obj_ini.role[attend_co[ide],attend_id[ide]]="Master of Sanctity") then good=false;
if (obj_ini.role[attend_co[ide],attend_id[ide]]="Master of the Apothecarion") then good=false;
if (obj_ini.role[attend_co[ide],attend_id[ide]]="Forge Master") then good=false;
if (obj_ini.role[attend_co[ide],attend_id[ide]]="Chief "+string(obj_ini.role[100,17])) then good=false;
}
}
if (good=false) then good=true;
// If this marine has already acted then look for a nearby marine that has yet to act
if (attend_displayed[ide]>0){
if (attend_displayed[ide]<=attendants/2) then dire=-1;
if (attend_displayed[ide]>attendants/2) then dire=1;
orig=ide;
}
// Cycle downward
if (dire=-1){good=false;
var resp;resp=ide;
repeat(resp){
if (good=false){ide-=1;
if (attend_displayed[ide]=0) then good=true;
}
}
if (good=false) then dire=1;
if (good=true) then dire=0;
}
// Cycle upward
if (dire=1){good=false;
var resp;resp=attendants;
repeat(resp){
if (good=false){ide+=1;
if (attend_displayed[ide]=0) then good=true;
}
}
}
if (dire!=0) and (good=false){ide=orig;good=true;}
if (attend_confused[ide]>0){
if (dice1<=70){
if (obj_controller.fest_type="Great Feast"){
doso=false;activity="confused";
}
}
if (dice1>70) then doso=true;
}
if (attend_confused[ide]<=0) and (activity="") then doso=true;
if (doso=true){
dice1=floor(random(100))+1;
dice2=floor(random(100))+1;
dice3=floor(random(100))+1;
dice4=floor(random(100))+1;
if (obj_controller.fest_type="Great Feast"){// Get chances of random crap when in a Great Feast
var mod1,mod2,mod3,rep1,rep2,rep3;
mod1=0;mod2=0;mod3=0;
rep1=1;// attend_feasted[ide]+1;
rep2=attend_drunk[ide]+1;
rep3=attend_high[ide]+1;
mod2=obj_ini.chaos[attend_co[ide],attend_id[ide]]/5;
mod3=obj_ini.chaos[attend_co[ide],attend_id[ide]]/10;
activity="talk";
// show_message("roll needed for eating: >="+string((((obj_controller.fest_feasts*30)-10)+mod1)/rep1)+", rolled:"+string(dice1));
if (dice3<=min(75,(((obj_controller.fest_drugses*10)-10)+mod3)/rep3)) and (obj_controller.fest_feature3>0) then activity="drugs";
if (dice2<=min(75,(((obj_controller.fest_boozes*20)-10)+mod2)/rep2)) and (obj_controller.fest_feature2>0) then activity="drink";
if (dice1<=min(75,(((obj_controller.fest_feasts*30))+mod1)/rep1)) and (obj_controller.fest_feature1>0) then activity="eat";
if ((global.chapter_name="Space Wolves") or (obj_ini.progenitor=3)) and (obj_controller.fest_feature2>0) and (activity!="drink"){
rando=choose(1,1,2);if (rando=2) then activity="drink";
}
rando=choose(1,2,3,4,5,6,7,8,9,10);
if (rando>=8) then activity="talk";
if (obj_controller.fest_display>0) and (dice4<=15){
activity="artifact";
}
}
}
if (activity="confused"){
rando=choose(1,2,2,3);
if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" is unsure of what to do. He sits at the table silently, doing nothing.";
if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" is confused. He sits at the table and does nothing, wishing he were "+choose("killing xenos","praying","training","training","studying")+" instead.";
// Special CONFUS for the various event types
if (rando=3){
if (obj_controller.fest_type="Great Feast") and (obj_controller.fest_feature1>0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" picks up silverwear to begin to feast, but then has second thoughts and puts them back down.";
if (obj_controller.fest_type="Great Feast") and (obj_controller.fest_feature1<=0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" is unsure of what to do. He sits at the table silently, doing nothing.";
}
}
if (activity="eat"){
var eater_type;eater_type=1;
if (global.chapter_name="Space Wolves") or (obj_ini.progenitor=3) then eater_type=2;
if (stage=5) and (eater_type=1){rando=choose(1,2,3);
if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" digs into the food and begins to eat.";
if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" begins to feast, eating the food slowly to enjoy the taste.";
if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" grabs a portion of food for himself and begins to eat.";
}
if (stage=5) and (eater_type=2){rando=choose(1,2,3);
if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" digs into the food and begins to eat.";
if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" makes a show out of eating, consuming the food as loudly and dramaticaly as possible.";
if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" begins to stuff their face full of food, hardly bothering to chew.";
}
if (stage=6){
if (part2="fish"){rando=choose(1,2,3,3,3);
if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" selects some of the sushi rolls and begins to pop them into his mouth.";
if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" chooses a bit of each dish, chapter serfs setting up quite the variety of foods on his plate.";
if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" grabs a portion of the broadbill and begins to eat it slowly, savoring the taste.";
}
if (part2="fruit"){rando=choose(1,2,3,3,3);
if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" selects an assortment of fruit and begins to eat.";
if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" finishes up the rest of his plate, and hails a serf to bring him some "+choose("pineapple","strawberries","grapes","apples","oranges","of each fruit")+".";
if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" hails a chapter serf, and orders a variety of different fruits. He then eats them slowly, enjoying the taste.";
}
}
if (stage=7){
if (part3="lobster"){
rando=choose(1,2,2,3,3);
if (eater_type=2) then rando=choose(1,2,2,3,3,4);
if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" helps break open one of the massive legs of the Deathcoleri, then scoops out some of the meat within.";
if (rando=2) and (eater_type=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" tears some of the tendrils free from the crustacean and begins to eat them.";
if (rando=3) and (eater_type=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" rips some of the delectable meat free from the Deathcoleri's leg, and then eats it slowly, enjoying the treat.";
if (rando=2) and (eater_type=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" begins to shovel Deathcoleri meat down his throat, boasting that he will eat more than anyone else.";
if (rando=3) and (eater_type=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" rips tendrils free from the crustaceans face and begins to eat them, loudly.";
if (rando=4) then text=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" wants the good parts. He shoves his arm through the beast's shell and scoops out the innards, taking some for himself and sharing other bits.";
}
}
attend_feasted[ide]+=1;
}
if (activity="drink"){
var eater_type;eater_type=1;
if (global.chapter_name="Space Wolves") or (obj_ini.progenitor=3) then eater_type=2;
if (global.chapter_name="Blood Angels") or (obj_ini.progenitor=5) then eater_type=3;
if (eater_type=1){
if (attend_drunk[ide]<=0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" hails a serf and has "+choose("him","her")+" pour some Amasec.";
if (attend_drunk[ide]>0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" sips at his Amasec, "+choose("enjoying the taste","judging the quality","savoring the treat")+".";
}
if (eater_type=2){
// if (attend_drunk[ide]<=0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" hails a serf and has "+choose("him","her")+" bring him a tankard of Mjod.";
// if (attend_drunk[ide]>0){
rando=choose(1,2,3);
if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" pounds down Mjod, the concoction already beginning to inebriate the astartes.";
if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" boasts that he will outdrink anyone, and then pounds down his tankard. Nearby battlebrothers laugh and begin to meet his challenge.";
if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" begins to drink down Mjod, a large frothing glass of the substance in each hand. He alternates between the two.";
// }
}
if (eater_type=3){
if (attend_drunk[ide]<=0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" hails a serf and has "+choose("him","her")+" pour him a glass of "+choose("red wine","Amasec","Dammassine")+".";
if (attend_drunk[ide]>0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" sips at his drink slowly, "+choose("enjoying the taste","judging the quality","analyzing the components")+".";
}
attend_drunk[ide]+=1;
}
if (activity="drugs"){
attend_high[ide]+=1;
obj_ini.chaos[attend_co[ide],attend_id[ide]]=min(100,obj_ini.chaos[attend_co[ide],attend_id[ide]]+10);
if (attend_high[ide]<=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" snorts up a line of powder through a straw. Why not?";
if (attend_high[ide]>1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" snorts another line of powder.";
}
// show_message("activity:"+string(activity)+", text:"+string(textt));
if (activity="talk"){
textt=scr_event_gossip(ide);
}
if (activity="artifact"){
var spesh,woa;spesh="";
woa=string(obj_ini.artifact[obj_controller.fest_display]);
if (string_count("GOAT",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
if (string_count("CHE",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
if (string_count("SPE",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
if (string_count("THI",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
if (string_count("TEN",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
if (string_count("JUM",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
if (string_count("PRE",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
if (string_count("DYI",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="offend";
if (spesh="") and (string_count("MNR",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="minor";
textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" ";
if (spesh=""){rando=choose(1,2,3,4,5);
if (rando=1) then textt+="inspects the "+string(woa)+" on display, admiring the craftsmanship.";
if (rando=2) then textt+="gazes at the "+string(woa)+" Artifact, wondering of its origins.";
if (rando=3) then textt+="seems enamored with the "+string(woa)+" on display.";
if (rando=4) then textt+="asks one of his nearby battle brothers what they know of the "+string(woa)+" on display.";
if (rando=5) then textt+="stares at the "+string(woa)+", not quite sure what to make of it.";
}
if (spesh="nerves") or (spesh="offend"){rando=choose(1,2,3);
if (rando=1) then textt+="is unsettled by the "+string(woa)+" Artifact.";
if (rando=2) then textt+="stares at the "+string(woa)+", not quite sure what to make of it.";
if (rando=3) then textt+="has no idea why anyone would choose to make the "+string(woa)+" on display.";
}
if (spesh="minor"){rando=choose(1,2,3);
if (rando=1) then textt+="is unimpressed by the "+string(woa)+" Artifact.";
if (rando=2) then textt+="has seen finer "+string(woa)+" than the one on display.";
if (rando=3) then textt+="inspects the "+string(woa)+" on display. He has seen more impressive ones before.";
}
if (attend_corrupted[ide]=0){
if (string_count("Chaos",obj_ini.artifact_tags[obj_controller.fest_display])>0){
obj_ini.chaos[attend_co[ide],attend_id[ide]]+=choose(1,2,3,4);
}
if (string_count("Daem",obj_ini.artifact_tags[obj_controller.fest_display])>0){
obj_ini.chaos[attend_co[ide],attend_id[ide]]+=choose(6,7,8,9);
}
attend_corrupted[ide]=1;
}
As for a source release... I am leery of them because, it means that someone can modify and then break something, then ask for help, which means I could spend hours trying to fix a non-problem (This has happened to me before). However I will do a source release sooner then later, I just want to finish a surprise feature first.
As for a source release... I am leery of them because, it means that someone can modify and then break something, then ask for help, which means I could spend hours trying to fix a non-problem (This has happened to me before). However I will do a source release sooner then later, I just want to finish a surprise feature first.
I really hope that you do this, start a repo on github or bitbucket or wherever you like - but this game is very cool and it's clearly died in development three times already because of people taking the parlor approach to creation.
If you open source the project you can get PRs from skilled people, and community folks can offer support and spare you the trouble of exactly the thing you fear.
I just realized I didn't paste the the misc actions during the event, I think you may also want this.
Version 0.6600 GMS2
Notes
-With the conversion to GMS2, I cannot guarantee stability. I am only 90% confident nothing of note is broken.
Fixed
-Crash caused by getting the STC bonus to vehicle accuracy ad then sending vehicles into combat.
-Crash caused by a typo in obj_turn_end_Alarm_0 when Orks invaded.
-Transfer showing empty boxes for unit roles company screen.
-Ship/world names overlapping with armour in company screen.
-Lost ships now return after a random amount of time (10-100 turns).
-Splintered ships on creation to now work as intended (I think it's being weird).
-Changed the range of boarding to the max range on the parent ship.
-Daemon binders no longer results in instant failure, instead it will take several encounters with the inquisition before they freak out.
Changes
-Made it, so you always get loot after you clear a space hulk and added a small chance to get Tartaros armour.
-Added the option to decrypt saves in the options menu, BACK UP YOUR SAVES; if you break them, you are on your own.
-Changed the fleet selection menu, selecting a category (de)selects all within, selecting names (de)selects as well.
--Selecting the background no longer selects all.
-Changed how company screen logic works D
--DOUBLE CLICK has been disabled.
--Right-click selected all of the selected unit types.
--All multi-select options no longer inverse selection, but instead select all targeted, and if all are selected, deselects them.
--If none are selected, the group with the most units at a location will be selected.
-Made planets random features (????) generate on creation, but also made more of on gen. (Will be adding more options at a later date.)
-Added symbols on the planets when they have features of interest or require help. (! Coloured threats)
-Activated "Cave Network" planetary feature, however temporarily make it equal to Ancient Ruins.
-Assault a Necron tomb without a mission, land troops, end turn. (requires plasma bomb, still decent chance of failure)
-Removed the need to have the chapter master present to control the fleet. (It's too buggy without control.)
-Increased the chances of the tau spawning on gen from 33% to 66%.
Code Changes
-Refactored unit selection and unit selection buttons on the company screen.
-Converted project from GMS 1.4 to GMS 2.
-Added proper documentation (Jsdoc) to some of the existing code.
-Started converting dedicated object scripts into object functions.
New Cheats (Many of these events will proc but will not create a popup)
eventg0="space_hulk";
eventg1="promotion";
eventg2="strange_building";
eventg3="sororitas";
eventg4="rogue_trader";
eventg5="inquisition_mission";
eventg6="inquisition_planet";
eventg7="mechanicus_mission";
eventn0="strange_behavior";
eventn1="fleet_delay";
eventn2="harlequins";
eventn3="succession_war";
eventn4="random_fun";
eventb0="warp_storms";
eventb1="enemy_forces";
eventb2="crusade";
eventb3="enemy";
eventb4="mutation";
eventb5="ship_lost";
eventb6="chaos_invasion";
eventb7="necron_awaken";
Can we expect a source release soon? Being able to compile for Linux would be nice.
[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.
Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).
Custom chapter. There were several comments over on the other place about the same problem, so it looks like it's not just me.
Version 0.6601 GMS2 Hotfix
Fixed
-Artifacts can now be equipped (Conversion Error)
-Ships that are purchased should now function correctly, included a fix on load in case one is bugged. (Source Error?)
-Choosing random will now give you advantages and disadvantages (Source Error, incomplete content)
I tried to search, I really did, but I didn't find this anywhere else.
I can't equip artifacts to my Chapter Master. When I go to the relic screen, and select equip, as soon as I try to check the box by HQ it closes out and goes back to the usual relic screen. I can select anyone from any other section, although it doesn't look like the artifacts are getting equipped even then.
Custom Chapter, homeworld or fleet-based. Perks seems to be unaffected. When I purchase a Battle Barge and use the purchased variant, it seems to glitch up in space combat (by not existing, but still firing its weapon off the map) and basically freezes the game when it is fighting by itself. Battle Barges that aren't bought seem to be unaffected and function normally (although both of these dont show up on the ship list).
Thanks!
Is it possible to fix the reassigning of armor into certain power armor and certain terminator armor? It seems kinda weird how everyone just uses MK6 when there are MK5 and MK4 accessible.
v0.6601
I've noticed I'm not getting any gain in Geneseed from Test-Slaves, did the Sieged start and put a hundred Geneseed into Test-Slaves and when it was done only got the 100 back, didn't take the bad Zygote or anything.
Might not have been working V0.6570, the numbers didn't seem right but I didn't pay enough attention.
Correction, It seems like whats happening is once the first cycle of the Test-Slaves finishes I get the input cost back, in this case 100 Geneseed, and then it immediately starts them again, but for 60 turns instead of 120 turns. At the end of that cycle I get another 100 Geneseed, so now I have the 200 I expected, but then it starts another cycle at 60 turns. I'll see how many cycles it goes for
v0.6601, Ultramarines.Spoiler (click to show/hide)
EDIT1:
Also, not sure what is going on here.Spoiler (click to show/hide)
EDIT2:
It came to an end, tho.Spoiler (click to show/hide)
v0.6601, Ultramarines.
EDIT1:
Also, not sure what is going on here.Spoiler (click to show/hide)
EDIT2:
It came to an end, tho.Spoiler (click to show/hide)
Version 0.6602
Notes
-Sorry for the delay.
-I was unable to replicate the Eldar crash but I re-wrote it anyways.
Fixed
-Bombardment menu now has a close button (Conversion Error)
-Scouts being created but have no location. (Source Error)
-Promotions to tacticals (My Error.)
-Some events causing crashes (These are tricky as I suspect some are conversion errors)
-Version number iteration (My Error)
Changes
-Increased the range required to find the eldar by 25% (300 to 400), increased the chance of finding them by 5% (now 10%).
New Cheats
recruit# = Created # of recruits with 20xp, that will be ready in one turn (No extra equipment)
eventg8 = "meet_eldar"
v0.6601, Ultramarines.Spoiler (click to show/hide)
EDIT1:
Also, not sure what is going on here.Spoiler (click to show/hide)
EDIT2:
It came to an end, tho.Spoiler (click to show/hide)
The good that might come from simple acts of benevolence are oft underestimated. A token goodwill gesture can go far. Even something as small as water, raw material, and sustenance can have a profound efect.When the farseer ask me for something there are a misspelling and two.
I don't want to spread false information, but I believe its safe to do your work as long as you don't get paid using their ip, but once again I'm not one hundred percent sure.(I say this because ,yesterday we just got the green light for TW Warhammer modding community.)Is true, but GW beig GW is better not to temp fate, at least for a little while. Even mod makers are doubting if they should keep going or not.
I don't want to spread false information, but I believe its safe to do your work as long as you don't get paid using their ip, but once again I'm not one hundred percent sure.(I say this because ,yesterday we just got the green light for TW Warhammer modding community.)
Quick question, since I am late to this version of the game, does anyone have a working link to the download ?
But that link is death now.... it says something about the file expired and now it only can be downloaded if you pay 4 bucks or something along those lines.Which means its gone and the site wants to scam you out of 4 bucks, for those unfamiliar with how that works.
I've gotten hold of a copy of v.0.6602 thanks to BP and Frannny, and rather than uploading it to any old site I've made a torrent for it, which I'll keep seeded until I either die or there's a new version of the game coming out.
magnet:?xt=urn:btih:eea5a8789f37ab4d4dde6cc4750c0625d3666bc3&dn=ChapterMaster%200.6602
So, fiddling around with OnlyWar, it seems I can't get games to load again.I admit, I haven't been writing any code of late, but if you send me the logs, I'm happy to take a look, and maybe it'll push me to start cranking out code again.
EDIT: Hm, it might be because its in my C: drive and computer has updated. That might have locked some things.
No problem, frankly I thought you had gone "on hiatus indefinitely". I'm just glad to see you're still interested!So, fiddling around with OnlyWar, it seems I can't get games to load again.I admit, I haven't been writing any code of late, but if you send me the logs, I'm happy to take a look, and maybe it'll push me to start cranking out code again.
EDIT: Hm, it might be because its in my C: drive and computer has updated. That might have locked some things.
Ok, I downloaded "Only War", and I have a lot of problems.I don't think I've heard this one before. What's your OS? And can you paste here or DM me the file at this location:
-It doesn't start a new game, it just opens up on the "sector map";
-"load game" does the same;
- pretty much everything is blanck, as in complete white, no sprites, no map, just the names and the details;
-options not available;
-other things like those;
I downloaded the latest "build" from the download link, so I ask: is it standalone or I need to download previous versions? how does installation work? Any suggestions/just me having these problems?
Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)
Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)
Report away!Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)
Uh, as this is a bugfix, should I refrain from mentioning the bugs that I see? Work-in-progress?
Also, I feel like the Apothocarium is somewhat newish. I'm looking forward to seeing if it works!
So far: One of the scout squads absorbed 400+ recruits, so the ones after it have just the Scout Sergeants.
The Apothocarium doesn't always track the selected Company properly, but it seems to track the individual squads just fine.
Dunno if bug, but I've noticed several of the Scout Sergeants are lousy Marines. They generally only have Bronze in all skills. I would think that the Sergeants that are supposed to be training the new Marines would be at least somewhat skilled. While the the soldier with the loudest voice might suffice for the leader of a Tactical Squad, the ones tasked with training the newbies should be better with their weapons than the recruits.
Report away!Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)
Uh, as this is a bugfix, should I refrain from mentioning the bugs that I see? Work-in-progress?
Also, I feel like the Apothocarium is somewhat newish. I'm looking forward to seeing if it works!
So far: One of the scout squads absorbed 400+ recruits, so the ones after it have just the Scout Sergeants.
The Apothocarium doesn't always track the selected Company properly, but it seems to track the individual squads just fine.
Dunno if bug, but I've noticed several of the Scout Sergeants are lousy Marines. They generally only have Bronze in all skills. I would think that the Sergeants that are supposed to be training the new Marines would be at least somewhat skilled. While the the soldier with the loudest voice might suffice for the leader of a Tactical Squad, the ones tasked with training the newbies should be better with their weapons than the recruits.
The Apothocarium _should_ work, though it's definitely only got a small sliver of the intended long-term functionality.
I haven't looked at the code in a while, but I believe Scout Sergeants key primarily off their ability to train... being really impressive at a thing isn't very helpful if you don't know how to convey those skills to others! (Which is a different mode of thinking from Sergeants in other companies, where motivation is important, but survivability and effectiveness are also key.)
If lore is to be believed, ork ships may, sadly, be unusable...
Space Hulks are big enough that anyone can hitch a ride. Chaos Space Marines often infest them.Still unusable, for anything other than endless artifact and equipment acquisition.
The path of the Renegade is somewhat unfinished. I'd personally want a way to atone, since I often get found renegade by just missing Crusades.Yes... even though, I personally prefer to deviate from the orthodoxy, it would indeed be a nice option to have, a way for redemption.
Snip
...It's not that stuff is missing conceptually, it's just that it isn't in the game yet...Yes...
Even without going into the obvious placeholders and blatantly incomplete sections, almost every aspect of the game has potential scope of multiple extra layers to be added. Which is probably why most development work by TheLion has been to get basic foundations, proof of concepts, bug fixing and code clean-ups done; get the solid base sorted then worry about adding in all the complex stuff.Yeah.
For example, the "simple" mechanics of recovering, storing and maintaining gene-seed stockpiles could quite feasibly (feasibly in the design sense, not necessarily within the coding sense) be expanded to include mutant strains or chimeric chapters. Chapters could begin play as an amalgamation from multiple sources, split into two different genetic lineages from mutation or even scavenge gene-seed from other Astartes to bolster their own reserves. Players might have to make difficult decisions when rebuilding the Chapter after a disastrous crusade as you could take the slow and non-heretical way to rebuilding, but run the risk of Orks overrunning the sector while you rebuild, or you could make use of that Great Crusade-era Geneseed cache that you found on a Space Hulk of dubious origin... The system could also be expanded to include Primaris Marines as another gene-seed type should the game be set in the appropriate time period (which is potentially another Pandora's box of sector generation, potentially adding a further axis to game customisation as a game set in M32 would be quite different to one set in M41). That's a whole potential development arc there and then, probably a low-priority one that may never see the light of day, but still.It always strikes me as odd, when various resources stored don't really have a set location - like, they exist in miniaturized universe in your pocket, brought to you by bethesda games, like fallout and skyrim. The first thing I'd do, is to have an actual stores and similar buildable installations for storing resources and equipment. As for anything else - yes.
...heavy utilisation of chapter serfs or navy vessels would allow the marine chapter to function more independently as they would no longer need the Guard to fight the big battles for them nor would they need the Navy to cover them in space battles. Part of the reason for the Codex Astartes and the general splitting up of different branches of the Imperium's armed forces was to prevent any force from being able to operate fully independently and for each branch of the Imperium to be so dependent on other branches such that if any force turns traitor then it's not a problem...Alright... it might have been an interesting choice to micromanage which serf to turn into an astartes/servitor and such, but at least the reason is clear.
Managing other Imperial forces could be interesting as a renegade option though, going all-out on legion building and bringing the various planets into your own little empire, and I do believe that it should be included eventually even if it involves a bit more abstraction (managing 1000 marines is a challenge; nobody wants to also manage 600,000 Guardsmen, 10,000 serfs and 300,000 Naval Armsmen in the same level of detail). However, it's also quite a lot of development work for a very particular playstyle.Looks over at Pacific Storm, Aurora 4X and other startegy games Sure... But no, not really - one of the main things that this game is missing, is formation and it's subordinate formation screens: select a bunch of troops or marines, click on create a formation, choose from the list (squad, battalion, regiment or create your own) - and a button with either + or - appears, showing or hiding the troops/marines. You can even add the existing formation into other formation, so when you like, click (Regiment) + once, there are 3 (battalions) +'es now...
There's also the point that most equipment isn't really built for Astartes to operate without significant modification. Most of the time Astartes will practically ignore battlefield salvage unless it is being salvaged from other Astartes, a process that is generally further complicated by the various purification rituals required for anyone to be willing to use them. For long-term development, this could be a really interesting rabbit-hole to work through though, as there's Chapters that are noted as being particularly willing or skilled at salvaging, such as the Sons of Medusa that are noted to hunt down renegade Chapters so they can steal their stuff.One of the main reasons why playing as renegade/traitor is more interesting than loyalist - you have to scavange to survive and thrive, rather than deal with diplomatic manipulation and intrigue bull####.
In terms of what I believe should be focused on (which should have little bearing on what TheLion wishes, as they're the one doing the coding so they should obviously do what takes their fancy and I'm just happy to have someone pick the project up again), I'd say probably some combination of economic reworking and/or ground combat reworking is necessary for the long-term...Yeah, I personally would add 'time to construct' parameter, 'build location' parameter, maybe add 'build points' per turn on your controlled/allied structures, which add to 'time to construct' parameter until it is completed, with techmarines giving more build points.
Ultimately, between the game being about inward-focused management of your Chapter vs managing a living sector, the double-edged sword here is that the design scope for Chapter Master includes both within its scope. I guess the real question here is whether TheLion is looking for suggestions for what could be or whether they are happy enough at the moment with their current plans for optimising and tinkering with the code base.Yeah... wondering if anyone wants to join the discord server for chapter master...
It always strikes me as odd, when various resources stored don't really have a set location - like, they exist in miniaturized universe in your pocket, brought to you by bethesda games, like fallout and skyrim. The first thing I'd do, is to have an actual stores and similar buildable installations for storing resources and equipment. As for anything else - yes.
QuoteIt always strikes me as odd, when various resources stored don't really have a set location - like, they exist in miniaturized universe in your pocket, brought to you by bethesda games, like fallout and skyrim. The first thing I'd do, is to have an actual stores and similar buildable installations for storing resources and equipment. As for anything else - yes.
As someone who works in software directly related to inventory management via physical locations, let me assure you...the logistics of saying a thing lives at a specific place instead of the ether, and the realities that introduces, is not a simple thing to address.
And I mean imagine...if you had to load Geneseed on a cruiser and ship it back to your homeworld so you could use it in recruitment. Sounds great for 40k fiction stories, but in a gameplay context? Sounds like needless busy realism that demands more features so it works.
Logistics are no joke. Playing Emperor of the Fading Suns with Universal Warehouse off was much, MUCH more challenging than with it on even though that still left hammerspace warehousing at the planetary level, and the AI pretty much immediately collapsed into a crying heap when faced with it rather than stumbling along whimpering like it usually did. Shadow Empire does a reasonable mix of logistics by making you at least establish and maintain paths to collect resources even if you don't concretely store most of them, and even there the AI has to use a simplified system.M... Emperor of the Fading Suns... I'll have to see it for myself.
All of this can work, but once you start down that path you're shifting to a game where logistics are a major focus, and if that's not where you're already at, that'll be a problem both in design and audience reception.
To argue the other side of the coin, a large part of Chapter Master already IS logistics. Companies are already physical containers for "stuff", wot goes on ships, wot exist at points in space and moves around. Hell my first 20 minutes of a new game is moving bruvahs into companies and picking and choosing who goes on what ships. So a lot of what's necessary does already exist to some extent.Yeah, the game already is logistics. At this point it is just a question whether the logistics aspect be turned to 11, leave as is, or go back to simplifying it.
The question to ask would be, what do you gain by storing geneseed somewhere specific in terms of gameplay? The risk of losing it or the the ability to secure it in the face of trouble? Essentially that is only making the game harder while also requiring dev work to do it properly and support it with the right features. (I.e. interface.) Where do you even choose to store it that's remotely secure? Space Marines don't typically take over worlds and garrison them. They'd want to build fortresses to store something so precious as their geneseed, and not trust it to a planetary governor no matter how loyal.
Sounds great for 40k fiction storiesWhat chapter master game is, if not a 40k fiction story simulator? What the game would be about, without it?
Now, back to logistics...
If turning it to 11, leaving as-is, is not acceptable for wider audience (if this game is targeting at a wider audience... I think it needs a lot of changes), then how would a simplified/minimized/removed logistics would look like?
I think the very first thing which would happen is the removal of travel in space. Just selecting a location which to attack/move to, once per turn. Ground combat ensues. I suppose it could be left for AI and other factions, for the sake of enjoying how the map looks and seeing the deployment of other forces in the sector. No more annoying Naval battles - this would truly make you feel that you are a commander of special forces, fighting via unconventional means.
Next thing would be that you no longer control which individual marine carries what. It can be automated at this point. I suppose in terms of ground combat - you just select what % of your chapter to send to the location to attack/defend from enemies.
Gene-seed and requisition... are they even needed as resources at this point? At this point you can probably choose whether to go with quality or quantity here, like, collecting 1 resource point per turn, and using that point to either - fortify a world, improve the equipment of your chapter, raise the number of marines in your chapter or bombard a hostile world.
...Rogue trader, Imperial Navy or Titan Legion simulator... Hm...
This is a very good example of streamlining too much and effectively removing most of the potential gameplay in the name of simplification. Rather than being some kind of Dwarf Fortress / XCom / Stellaris hybrid, that sounds more like a little mobile game for someone to spend 15 minutes messing about with on their lunch break (and probably spend £2.50 on premium currency to get extra relics and bonus action points); it's basically a strawman argument. I presume by "wider audience", people generally mean "fans of strategy, management and procgen story games" rather than "Fortnite and Candy Crush aficionados".
Personally, I wish someone would make a Rogue Trader simulator based on the 40K Rogue Traders. Best of all, it would be easy to avoid the copyright issues. I'd also love an Imperial Guard Regiment simulator....Rogue trader, Imperial Navy or Titan Legion simulator... Hm...
This is a very good example of streamlining too much and effectively removing most of the potential gameplay in the name of simplification. Rather than being some kind of Dwarf Fortress / XCom / Stellaris hybrid, that sounds more like a little mobile game for someone to spend 15 minutes messing about with on their lunch break (and probably spend £2.50 on premium currency to get extra relics and bonus action points); it's basically a strawman argument. I presume by "wider audience", people generally mean "fans of strategy, management and procgen story games" rather than "Fortnite and Candy Crush aficionados".
Gene-seed number basically would represent the amount of them you have access to at the given time. I suppose tracking each and every one of it's status is not the priority? Because in some ideas You mentioned, like specialised squads, maybe gene-seed also could have certain mutations that could help or hamper in the role the said marine is partaking in?Actually, most gene seed mutations are generally "bad". Technically, it should be thrown out as tainted by chaos. But it's too rare, so you dump it into recruits anyways and hope for the best. I think the game should however track the various mutations. I mean, it's not like it all goes bad at once. So specializing it out so as to limit the risk makes sense. Although it goes against the whole "Band of Brothers" vibe of a Space Marine Chapter. They're warriors, not technocrats!
About the extrasector stuff... I find it odd, that Your chapter can take part in an extrasector crusade, but not some other chapter having a crusade in Your sector.Agreed, although I always figured other chapters were meant to show up in your sector later in development. Otherwise the Parent Chapter and Chapter Diplomacy makes no sense.
Adeptus Munitorum. The game.
It would be very interesting.
Adeptus Munitorum. The game.
It would be very interesting.
It's like Papers Please, only you get to immediately shoot people.
Actually, most gene seed mutations are generally "bad". Technically, it should be thrown out as tainted by chaos. But it's too rare, so you dump it into recruits anyways and hope for the best. I think the game should however track the various mutations. I mean, it's not like it all goes bad at once. So specializing it out so as to limit the risk makes sense. Although it goes against the whole "Band of Brothers" vibe of a Space Marine Chapter. They're warriors, not technocrats!
On the subject of games where you're playing as the leader rather than as the faction the leader belongs to... anyone try the demo for Alliance of the Sacred Suns? I'm curious if it'll be more Emperor of the Fading Suns, Stellaris, or Chapter Master Writ Large. I suppose I need to download it and find out...It has its own thread here on the forums, Steve/TexasHawk drops in to update once in a blue moon. It certainly doesn't feel anything like CM to me. I suppose EotFS is the closest to it of the three, but it's even closer to Emerson's original design doc for MOO3 that was dropped when he was tossed of the creative team for it.
On the subject of games where you're playing as the leader rather than as the faction the leader belongs to... anyone try the demo for Alliance of the Sacred Suns? I'm curious if it'll be more Emperor of the Fading Suns, Stellaris, or Chapter Master Writ Large. I suppose I need to download it and find out...Nope, nope, and nope. Closest parallel is probably Crusader Kings as an Emperor. Holy Roman Emperor, probably, with a little Byzantine Emperor to "keep you on your toes".
Personally, I wish someone would make a Rogue Trader simulator based on the 40K Rogue Traders. Best of all, it would be easy to avoid the copyright issues. I'd also love an Imperial Guard Regiment simulator.Yeah.
Actually, most gene seed mutations are generally "bad". Technically, it should be thrown out as tainted by chaos. But it's too rare, so you dump it into recruits anyways and hope for the best. I think the game should however track the various mutations. I mean, it's not like it all goes bad at once. So specializing it out so as to limit the risk makes sense. Although it goes against the whole "Band of Brothers" vibe of a Space Marine Chapter. They're warriors, not technocrats!'Band of brothers' would work if it was RPG, like Dawn of War 2 to certain extent...
Agreed, although I always figured other chapters were meant to show up in your sector later in development. Otherwise the Parent Chapter and Chapter Diplomacy makes no sense.I suppose in these grimdark times legion-building will have to wait...
The main crux is to make it interesting. More than reading it on paper anyway.
War Desk:
The mutations are mostly seen as "bad" because they are generally considered to be heretical, much like now normal human mutants are generally shot on sight. There's a few mutations here and there that aren't bad from a practical perspective though, such as the Black Dragons' overactive Ossmodula that results in bony protrusions that can be used as effective melee weapons or the Thousand Sons' increased psychic potential.Thousand Sons don't care about 'heretical' part...
In terms of mutations, the simplest way of keeping track of it would be to simply have random events (the chance of occuring which would obviously be dependent on other factors, such as quantity/quality of apothecaries, genetic stability, exposure to chaos, quality of storage etc) that would result in a percentage of the available Gene-Seed reserves being identified as mutated into their own strain. Having individual marines with the occasional oddity is fine as a one-off mutation, but having a full family tree of Gene-Seed would be completely overkill. By gating Gene-Seed behind certain events or recovered directly from other marines ensures that the player will typically only have access to at most a few types of Gene-Seed, which is quite a manageable amount and it keeps the choices behind their usage meaningful.
Considering that gene-seed is like an incomplete astartes, and You already said that it is better to track each individual marine as a brother and a character - rather than just marine 1, 2 and 3 - I think gene-seed should also get the same treatment, that is - tracked individually.
Since at least currently the geneseed mutates in batches instead of individually, I think that is how to treat it. Its more akin to various types of power armor than individual marines. In fact the Power Armor is MORE unique than the gene seed as per lore.Okay, now I am confused - if it is all about a 'band of brothers' thing, which have the same genetic material - and if stories about this kind of reincarnation are true: space marine dies, but his memories live on, for his gene-seed will be used on another brother - This SHOULD give the reason for why gene-seed have to be tracked individually. You now are 300th battle-brother, who uses this gene-seed.
I think the player should be able to set tiers of geneseed. So the pure geneseed is what I give my recruits when I have 100 geneseed and have enough of the pure stuff to go around. The mutated stuff is kept to endow when its all I have left and my chapter is DOWN to its last 500 brothers.In addition to tracking each individually, certain ones should be added into a category which can be created at any time, and setting the rules for when and how gene-seed in the category is used. The categories should also function as a collapsable list, for the purpose of making apothecarium window less messy.
Of course, the geneseed needs to be tested via implantation. So somebody has to be the first user of the mutated stuff...If you don't have an experienced apothecary to tell you full information, yes...
Are you going to program it? Because if not, then whatever gets programmed is what gets programmed. I'm suggesting what I feel might be easier options, but I'm no programmer and your options might be easier. Whichever kind soul continues development is going to do whatever they're comfortable doing.Not likely. At least, for the time being.
Heh, I was really active in the discussions regarding LCS back in the day, and other games since then. And I'm blessed that one of my ideas (or maybe two) were used in LCS, and a couple have been used in other games. If we're not going to program, its best to keep to broad ideas of "Hey what about this?", and let the people doing the actual work with actual knowledge decide what they want to do.LCS?
Rather than busywork like supply chains and whether you accidentally left that crate of ceramite on whatever moon or not, the game should focus on the core gameplay of your dudes, diplomacy, making questionable decisions with long term consequences, deploying forces and managing your dudes.As a proponent of being a jack-of-all-trades, I prefer if the CM also had the option of employing auxiliaries. Guardsmen and renegades, if not fighting alongside, then distracting the enemy at least.
And the management of your dudes is also why I don't feel that the game can support a significant increase in scale, such as managing a whole legion or including direct management of auxiliary forces. The current 1000ish marines is a lot, but it is just about within the realms of keeping things personal and for players to get attached to their forces. This is particularly important, as the original concept the game was basically some kind of hybrid between Dwarf Fortress and Chaos Gate, both games in which players tend to get attached to their favourite Dwarves/Marines. Sure, some degree of automation can help streamline things, but relying exclusively on automation to be able to play the game drives a wedge between the player and their marines.
LCS?
Okay, now I am confused - if it is all about a 'band of brothers' thing, which have the same genetic material - and if stories about this kind of reincarnation are true: space marine dies, but his memories live on, for his gene-seed will be used on another brother - This SHOULD give the reason for why gene-seed have to be tracked individually. You now are 300th battle-brother, who uses this gene-seed.
It all comes down to diminishing returns on how deep you go. It's about player choice vs player busywork. Considering how purestrain geneseed is basically a fungible resource for a given chapter, there's absolutely no need to track exactly the history of each progenoid as all it'll do is add another 10 minutes of clicking as the player decides that "yes, each of my 400 pure strain Blood Angel progenoids should be available for implantation" as they tick off each and every geneseed in their reserves. The same result result could be achieved by ticking the "Pure Strain Blood Angel" box and unticking the "Death Company" box.Or, how about this:
It's similar to how the game could keep track of every single boltgun in the chapter. But what's the point when 99% of the bolters in a chapter are practically identical? It's much better to instead group them appropriately into a few different patterns, maybe with a few master-crafted artifact ones, as it offers the same end choice to the player but without going through hundreds of identical data entries.
It's much more manageable to see a list of boltguns as something like:Spoiler (click to show/hide)
Rather than:Spoiler (click to show/hide)
Does anyone have a mirror for The Lion's chapter master updates? The DL link is down.You mean, this one does not work anymore?
Chapter Master v0.6602 updated link.Back to the topic of quality versus quantity approach:
https://mixdrop.sx/f/kn3oe4pxsekkrg
You mean, this one does not work anymore?
So, I saw that there are still some problems with downloading the last version ,so as someone who got his hands on the game, I've decided to put on Mega in case on link stop working,etc
https://mega.nz/file/d1NRUSrY#ePRLmS4OccRg9fzOSUyHR_sS-tH4thl15SaIVojw-Ws
C:\Users\<your user>\AppData\Local\ChapterMasterI swear I checked that location, but there they are! Thanks!
So i may have made a mistake. I accidentally set the data.win file in the chapter master folder to open with notepad, and now the game won't start beyond the opening logo. Notepad is now the default app to open .win files, too. How do i unset it to not open with notepad anymore? Can't do that in default apps.
Did you guys saw the Space Marine 2 trailer?I saw the thumbnail - it's primaris now...
NotesYep, this is a known pain point. Here I will channel ToadyOne and say that, until I am closer to feature-complete, investing time on optimizing a UI that may well undergo drastic changes (and I suspect the strategic layer will definitely impact the planetary detail and chapter screens) feels like a bad use of time right now. I understand that makes for a painful experience for folks who want to start the game off with a giant reassignment spree.
- It's difficult/tedious to transfer marines around since it needs to be done one marine at a time. Adding to it is that when you press confirm to reassign the marine it closes the company they came from and opens their new squad, but that adds to the difficulty of doing mass reassignments as you need to go back and reopen the company and squad you were pulling from. I'm trying to collapse my Chapter into three full strength Companies but settled for two due to the labor involved click wise.
- Adding to above its difficult to know whose "ready" for promotion, to the point I simply promoted indiscriminetly to fill the ranks. Some kind of highlight or symbol on a Marine to show theyre ready to move up at a glance would be helpful!This one is a bit closer to "as designed", unfortunately. One of the things I am actively pushing back against in OW is having the player thing of their marines in terms of numbers... I want them instead to be a series of details about engagements. Right now, the awards and the recruitment screen give you feedback about what decorations a marine has earned and who their sergeant thinks is ready to move up, respectively. I can't remember how much soldier-level battle history I'm storing/displaying right now, but that, and additional decorations, will be the areas where the player will get more knowledge, but OW is definitely never going to be a game with levels or little "the game thinks you should promote this marine" feedback... though, of course, you could fork the project and add in that sort of feature if you wanted it. :-)
- Strike Cruisers have a capacity of 100 while a Company at full strength is listed at 103 Marines, my solution is to ofcourse to bring some Escorts with the rest of the company and to bring some scouts along in the Cruiser.Oh, right, they should be able to fit the HQ squad; that's an easy one line data fix I can slip into the next bug release.
- How can Apothecaries, Techmarines, Chaplians, and Librarians be assigned to operate with Companies or other strike forces? I dont see a way to assign them individually, It would be convenient to have those roles in the Order of Battle for each Company.Right now, almost none of the special abilities of those units are implemented, so there's no way to attach specialists; I suspect each will get expanded upon separately; Apothecaries are the only one on the 0.7 candidate list; Librarians will be waiting for psychic ability implementation, Techmarines will probably wait on vehicle implementation, and Chaplains... that's a good question, I should figure out when they go on the list. I'll add a trello item for them.
- Is the only way to fill Tactical Positions to to promote from Assault Marines? My current method is to fill my 9th and 8th Companies and then fill my 2nd and 3rd from there. But again its very time intensive to get combat ready Companies.I think it's Dev->Tactical->Assault, but it could be Dev->Assault->Tactical, I'd have to check. I based it off the canonical sources I found on how Ultramarines get promoted, since it made the promotion dropdown far less overwhelming than if any marine could get promoted/demoted to any spot.
Uh, getting bugs again with massive chapter reorganization. But good news! I wasn't the first to report it this time!
Somebody else likes massive chapter reorganization! Yay!
I put mine on the GitHub issues board! For the files would it be better to send it to you direct?Whoops, I incorrectly assumed github was configured to send me notifications when issues were added. Looking now!
I’m gonna keep trying to narrow it down, maybe it’s something with having a Scout get 3 new jobs in one turn or something? I’ll keep trying!
Anything special to fulfill a governors request right now? I noticed alot of them when i land troops nothing happens, which is line with what you said about them jumping at shadows!A lot of this is intentionally vague. Your soldiers aren't the best at investigating underground cults, and how does one go about proving the absence of a cult? Really, this was a stopgap way of mixing things up a bit until I got some more content in. There's a chance, depending on how large the GC is on a planet, that your forces can be ambushed. It requires the squads to be marked active (to represent them being the ones wandering around trying to find evidence of xenos).
I've been fighting genestealer cutlists on a planet for quite a few turns, are the battles eternal right now?You know, I thought I implemented some logic that, if you land on an enemy-controlled planet and win the combat, the enemy faction size would be diminished. But checking the code, it looks like I only did that for the case of a GC uprising on an imperial world. So yeah, they're either eternal, or you wipe out the armies and are then just sitting on an enemy world that no longer has any forces to throw at you... either way, not ideal. I've started to implement the new strategic logic today, since it's been a quiet day at work, and cleaning this up will happen naturally as part of implementing that.
Can only one battle happen a turn in the current build? I have troops on three different worlds with Governors asking for assistance and only one is engaging in battle.There shouldn't be anything limiting it to a single battle a turn; I'd say check your player log to see if there was an exception causing it to bail out; otherwise, it's just the luck of the RNG.
Obviously, you should just dump one Scout Squad on each planet, then when one gets wiped out, you know where to send the rest of the Chapter.You raise a whole concept here that I haven't gotten to yet, which is: if you send a squad to some far off planet and they just stop reporting in, how much information should I give the player about what happened? Right now, that only occurs via battle, and the player gets a birds-eye view of every battle their marines are in all across the sector. In my quest for greater verisimilitude, I've pondered having the battles run behind the scenes, and only displaying them to the player if there are survivors... if not, then, once I have more of the mission system in, a squad disappearing would generate a mission to go find out what happened to them, which can lead to finding their helmet cam footage or some such, letting the player view the battle results. (Though it'd probably be more trouble to code up that way than it's worth, compared to just some text that says "you find Brother Marvelius's corpse and bring it back to the Battle Barge. Apothecary Sophistus and Techmarine Barthus examine the armor and vox recordings, and are able to confirm hat Marvelius died from an attack by genestealers".)
If I send a force to investigate a missing squad, do I get gene seed?Assuming you find a body, my answer would be yes. Of course, in most circumstances, why would they leave a body around for you to find? So I think it'd depend on the context.
My biggest complaint about Duke's Chapter Master is that it is so swingy.
You either crushed everything leading to no deaths and no gene seed OR every dies and nobody lives to collect the gene seed.
Unfortunately, lore-wise gene seed is only pure if obtained off someone you see die.
Otherwise Chaos invariably corrupts the gene seed the very second it leaves your sight.QuoteI have been idly contemplating how I want to handle the concept of gene seed taint down the road. My initial inclination is for mutation, if I want to include it, to be a pretty slow, subtle thing, and certainly not as drastic as you describe.What if instead of finding a dead squad, the player finds a small band of survivors? Scout Marines are trained to survive if they are outnumbered and outgunned rather than needlessly confront and die. Their job is to report back if able, or hide until friendlies arrive so they can share intel.I may change my mind later, but I think the way I'd handle this scenario is that it'd just be a battle with survivors... I'm currently hand-waving all squads having the technology to communicate with you within the week that a turn represents, so I'm not currently building in a situation where a force would "go dark" and have to be searched for and found alive later. I'll consider it, though... though the idea of anyone taking a Space Marine prisoner seems like such a bad idea...
If I send a force to investigate a missing squad, do I get gene seed?Assuming you find a body, my answer would be yes. Of course, in most circumstances, why would they leave a body around for you to find? So I think it'd depend on the context.My biggest complaint about Duke's Chapter Master is that it is so swingy.
You either crushed everything leading to no deaths and no gene seed OR every dies and nobody lives to collect the gene seed.
I'm definitely thinking about this as part of the strategic layer. My current design thinking for this iteration is that planetary invasion looks something like this:
Stage 1: Planetfall, complete with drop pods, to form an airhead/lodgment.
Stage 2: Player has two sliders: one that's wall->spearhead for defining how concentrated your forces are, and one from "Make them pay for every inch you give" to "push them back at all costs".
As your forces expand from their initial lodgment, protecting their gains will require spreading thinner, making them more vulnerable, and while pushing aggressively forward might be able to wrest control of the planet faster, it'll almost certainly come with more casualties. Whereas taking some time to thin out the enemy forces in advantageous engagements can make future advances far less risky.
Your point does have me thinking about whether I should implement some form of "leave no man behind" when I start working on retreats... of course, once I actually implement apothecaries properly, that won't be quite as necessary (though leaving behind a mostly intact suit of power armor still just seems wasteful).
In any case, I think it's true that the current combat system has a lot more range between no casualties and TPK!Unfortunately, lore-wise gene seed is only pure if obtained off someone you see die.
Otherwise Chaos invariably corrupts the gene seed the very second it leaves your sight.QuoteI have been idly contemplating how I want to handle the concept of gene seed taint down the road. My initial inclination is for mutation, if I want to include it, to be a pretty slow, subtle thing, and certainly not as drastic as you describe.What if instead of finding a dead squad, the player finds a small band of survivors? Scout Marines are trained to survive if they are outnumbered and outgunned rather than needlessly confront and die. Their job is to report back if able, or hide until friendlies arrive so they can share intel.I may change my mind later, but I think the way I'd handle this scenario is that it'd just be a battle with survivors... I'm currently hand-waving all squads having the technology to communicate with you within the week that a turn represents, so I'm not currently building in a situation where a force would "go dark" and have to be searched for and found alive later. I'll consider it, though... though the idea of anyone taking a Space Marine prisoner seems like such a bad idea...
Any news on Chapter Master? Or we are still waiting for GW to change their terms?
I haven't written any code in a few months, but I'm also not ghosted, for whatever that's worth. Just been prioritizing other hobbies.To be fair, we haven't spammed bug reports for a couple months.
Hi everyone, quick question. How do I use the cheats? I looked in the changelog.txt and unless I'm slack, I didn't see how to use them and I did not see anything once I loaded the game. I have Version 0.6602 (Windows)Updated 2021-07-23 by The Lion. Thanks.Have You tried scrolling down, to the bottom of the changelog?
My use-or-lose vacation time for the year means I have three-day weekends for the next several weeks and no plans for them other than playing games and seeing if I can't actually move a ticket on the Trello board to done for the first time in over a year. Fingers crossed but, as always, no promises.Post the link(s) here as well, so that folks would know where to look.
Huh boy its been an age and a half since i looked into this particular thread. So question, because i probably missed something completely obvious but how do i use ndkids github version? I downloaded the zip but there is no exe or anything to...you know start the game?If you downloaded https://github.com/ndilday/OnlyWar/releases/download/v0.6.2.1/OnlyWar-0.6.2.1.zip , I see an exe at the top level, Only War The Next Chapter.exe. If you downloaded one of the source code zips, then you'd need to compile it in Unity, but it sounds like that's not what you want.
...shit.No no, thank you for giving my half-assed alpha a whirl. Hopefully you have at least a few moments of fun before it crashes on you! :-D
Thank you very much and i need to read better what i am downloading :P
I guess I can take solace in the fact that I came to basically the same conclusion twice, independently, so it's probably the right one? Or I'm so unimaginative that I can't come up with more than one solution to the problem, even if I take a year off and forget that solution? :-DConsidering that people's outlook on things tend to change when they grow older, at least slightly, I'd say it is the right conclusion if You came to the same one later.
Sometimes this thread feels like sisyphus' task but i am always glad to hear from itI agree entirely. One of the reasons I post to talk about progress (And one of the reasons I made the project open-source) is to not be the stereotypical creative on this thread, who says "Imma remake Chapter Master", spends a few months popping off at people who express skepticism, and then disappears. I may never get to the vision of a game I have in my head, but whatever I do produce, y'all will have access to. Basically, this thread is a form of commitment device for me. (Without it becoming a big negative that I grow to resent, because boy, have I been on the receiving end of plenty of those Kickstarter "I didn't want to make an update saying there had been no progress so I just went silent" posts, so I know that way lies madness.)
Basically, this thread is a form of commitment device for me.
Wait, someone put that behind a paywall? That's pretty shitty unless the only reason is to protect themselves from GWS.It sounds like a scam.
Lion's version (0.6602) is the latest, as a continuation of Duke's work (0.65~), unfortunatelly, all the links to the file "officially" are behind a... few dollar paywall, and even then You'd probably not going to get the file, as it is likelly deleted. Your best bet is to join a discord group about it and ask some of the folks there for a copy, via google drive or other ways.Maybe you could send out some discord links...
ndkid, as he himself is on this forum, probably posted a link to his github page with his own version of chapter master. In theory, this one is latest, as the dev is... still around, probably. Interface is vastly different from Duke's/Lion's last time I played it.
So, I saw that there are still some problems with downloading the last version ,so as someone who got his hands on the game, I've decided to put on Mega in case on link stop working,etc
https://mega.nz/file/d1NRUSrY#ePRLmS4OccRg9fzOSUyHR_sS-tH4thl15SaIVojw-Ws
Maybe you could send out some discord links...https://discord.gg/kmrTECv
Thanks!Maybe you could send out some discord links...https://discord.gg/kmrTECv
This link was present in the Chapter Master FAQ document.
So does anyone know of a complete list of what hides behind the ???? on planets?I know that in Duke's version (0.65~), the spawns were randomly generated once your forces arrived at the system.
It's mostly Artifacts and STCs. I think you can occasionally just get resources, but that means you didn't get an Artifact or STC...Well, since we are elaborating...
I forgot I put the game on mega,thx for reminding me about it. Btw any news on a new update for the game or any of the other projects?So, I saw that there are still some problems with downloading the last version ,so as someone who got his hands on the game, I've decided to put on Mega in case on link stop working,etc
https://mega.nz/file/d1NRUSrY#ePRLmS4OccRg9fzOSUyHR_sS-tH4thl15SaIVojw-Ws
Here's a link to a zip claming to be Chapter Master 0.6602, which Blogaugis called Lion's version. No paywall. Thanks to Blogaugis for giving me enough clues that I could google it out :)
I forgot I put the game on mega,thx for reminding me about it. Btw any news on a new update for the game or any of the other projects?A bit of shuffling behind the scenes in CM's discord and a few other places (discussions whether to develop own game, or develop existing one, like @ndkid 's). Restoration's discord has also been strangely silent. Since this forum is kind of the main place for announcements, not much to report on.
https://discord.gg/kmrTECv
This link was present in the Chapter Master FAQ document.
Huh! I think it drew almost entirely from one post, just paraphrased. How devious.I actually read this before it was edited. The message was almost the same but it didn't have the link. It also said "requisitions" instead of "props" everywhere "props" appears so for whatever reason it swapped out some words when it switched up the message.I wonder what the message was before it got edited after ~12 hours. I assume the spam was edited in, in case new posts are more carefully screened.Spoiler: Preserved for the curious (click to show/hide)
We have a proud history of trying and failing to make this game.Well we are kind of the Lamenters in this regard.
So, some 9 years after the thread started I feel I might want to give this a go. Is the 2021 version still the latest?Until TomorrowTM, yes
Not sure why this forum is dead in the water now, but we are still updating Chapter Master on the discord! Lots of cool improvements like being able to select the weapons your land raider has, adding new chapters like soul drinkers and imperial fists, plenty more to come :)
https://discord.gg/zAGpqHzsXQ