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Other Projects => Other Games => Topic started by: GentlemanRaptor on August 20, 2014, 08:15:03 am

Title: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 08:15:03 am
(http://i1349.photobucket.com/albums/p755/gentlemanraptor/Mobile%20Uploads/image_zps0929b0e0.jpg)

Pictured: You

What is Chapter Master?

Chapter Master is a Space Marine chapter simulation game where you, yes you, take on the role of the Chapter Master of either a preexisting or custom Space Marine chapter and lead them to glory!*

*Glory may involve being brutally murdered by the Inquisition/Orks/Tau/Eldar/Tyranids/Chaos

Chapter Master had a history that can best be described as "troubled". The project was all but abandoned by 2013, but one user named Duke brought the game back on August 9th of this year, Emperor be praised. The detailed story is below, as ripped from 1d4chan:

Spoiler (click to show/hide)

The 1d4chan page can be found here. (http://1d4chan.org/wiki/Chapter_Master_(game)) The situation has changed with regards to the downloads - to avoid the perils of GWs lawyers, the game is now tagged as Interstellar Army Simulator. There is a Chapter Master mod for it, however. The IAS download is here (http://www.mediafire.com/download/iupmztig4a9d055/Interstellar+Army+Simulator+2015.zip) and the CM mod is here. (http://www.mediafire.com/download/1bz5u0t0vhh5uuu/chapter+master+mod+40k.zip) Just put the mod zip in the IAS mods folder and you're good to go! That is, if it works. Which it might not, as of this writing. Check the latest posts in the thread to see what the situation is.

(http://i1349.photobucket.com/albums/p755/gentlemanraptor/ChapterMasterDemo820201491739AMbmp_zps1962e0f5.jpg)

Manual here, (http://1d4chan.org/wiki/File:Chapter_Master_Manual.pdf) FAQ here. (http://pastebin.com/jnnsbUhk)

In order to fix any placeholder icon issues/general display issues, try this fix from Guardsman111:
Spoiler (click to show/hide)

A Horus Heresy mod/retexture (also by Guardsman111, he deserves a medal or something) exists here. (http://www.mediafire.com/download/92744rjhr91k9tn/Heresy.zip)

IN THE EMPEROR'S NAME, LET NONE SURVIVE!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Knave on August 20, 2014, 10:21:39 am
Hey, that's pretty cool news! I remember following this before and then getting sad when the development went ghost town. Is this new alpha completely independent from their previous attempts?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: bluwolfie on August 20, 2014, 10:22:37 am
I can't seem to move my ships or.. DO anything really, except talk to "Advisers" talking about warhammer jargon I don't understand. Woo!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 10:23:33 am
*fapping intensifies*

I'll have to check this out soon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on August 20, 2014, 10:32:22 am
This looks very interesting.

Spoiler (click to show/hide)

I'm not sure how much of this is actual gameplay and how much is it just wet-dreams of what-may-this-game-be-in-the-future, but it sure sounds veeeeeeery interesting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 10:48:31 am
This looks very interesting.

Spoiler (click to show/hide)

I'm not sure how much of this is actual gameplay and how much is it just wet-dreams of what-may-this-game-be-in-the-future, but it sure sounds veeeeeeery interesting.

It's a mix. The Inquisition will come to fuck up your shit if you have chaos artifacts hanging around, but I don't know if you can get tech upgrades from xenos civs. There are WAAAGHS. That post was awfully prescient for something from 2011, though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 10:49:02 am
I can't seem to move my ships or.. DO anything really, except talk to "Advisers" talking about warhammer jargon I don't understand. Woo!

There's a manual linked on the 1d4chan page. I'll add it to the OP.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: bluwolfie on August 20, 2014, 10:51:40 am
I can't seem to move my ships or.. DO anything really, except talk to "Advisers" talking about warhammer jargon I don't understand. Woo!

There's a manual linked on the 1d4chan page. I'll add it to the OP.

Yeah thanks, I'll see if I can get anything out of this game. It looks pretty interesting, even for me being an outsider to the warhammer universe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 10:53:58 am
Hey, that's pretty cool news! I remember following this before and then getting sad when the development went ghost town. Is this new alpha completely independent from their previous attempts?

Sorta? It's one guy, Duke, instead of a team. Seeing as how there wasn't really gameplay in the last version, it's hard to tell how much code was borrowed and how much is new. There are sounds and music added, as well. One of the songs is Vode An, or Brothers All. It's a bit weird to hear Mandalorian in a 40k game, but the sentiment is about right.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: qazcake on August 20, 2014, 11:15:49 am
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks. I wish the pdf and the imperial guard units would help you fight in battle or other allies help you if there on plannet
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Draxis on August 20, 2014, 11:21:06 am
They do - whenever the enemies don't attack you on their combat turn, it's because they are tied up with fighting your allies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 12:19:41 pm
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks. I wish the pdf and the imperial guard units would help you fight in battle or other allies help you if there on plannet

Bombardment is your friend.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on August 20, 2014, 12:33:47 pm
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks.

Cleanse it from orbit. Any humans on the planet have failed the Emperor by allowing the situation to become so dire, and only cleansing fire may preserve their soul.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 12:37:16 pm
If this was 40k fiction, there's be some stupid reason why you couldn't bombard every problem. "Oh, we can't lose that Promethium Refinery, it's the biggest one for 3 sectors around." "Oh, that foe is so dangerous we need visual confirmation they're dead, because just firing a virus missile or cyclonic warheads at the planet just isn't thorough enough."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Taricus on August 20, 2014, 12:51:35 pm
Just throw 700-800 battle brothers at a problem, and you'll generally walk out with only a few scuffs and scratches in the paint of the armour. Warbosses are ridiculously tough. I mean, several hundred bolter salvoes, fair enough. But several dozen lascannon shots? That's goddamn crazy.

Though I think I have something much, much worse coming for me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on August 20, 2014, 12:56:16 pm
Or the ever-popular "there's an STC fragment here, we will sacrifice as many as it takes to keep it intact".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 12:56:43 pm
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks. I wish the pdf and the imperial guard units would help you fight in battle or other allies help you if there on plannet
Odd. I've been dropping my entire chapter on an extremely infested ork planet (once via raid, once via invasion -- I've been reloading a turn 1 save as I figure out how things work, and there's an extremely infested planet just two turns away) and they've been straight curbstomping every ork encounter they're involved in. Like, the latest one involving ground invasion, the first offensive was ~7000 orks vs ~900 various marines, completely without vehicle support. Flawless victory, zero casualties on the marine side.

... though, to be fair, it's a bolter drilling/ork enemy/crafter chapter, so... I gots the better dakka.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on August 20, 2014, 01:06:27 pm
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks. I wish the pdf and the imperial guard units would help you fight in battle or other allies help you if there on plannet
Odd. I've been dropping my entire chapter on an extremely infested ork planet (once via raid, once via invasion -- I've been reloading a turn 1 save as I figure out how things work, and there's an extremely infested planet just two turns away) and they've been straight curbstomping every ork encounter they're involved in. Like, the latest one involving ground invasion, the first offensive was ~7000 orks vs ~900 various marines, completely without vehicle support. Flawless victory, zero casualties on the marine side.

... though, to be fair, it's a bolter drilling/ork enemy/crafter chapter, so... I gots the better dakka.
Ah, but do you have enuff dakka?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 01:14:46 pm
No such thing, so of course not. There's only more or less dakka, and not enuff. Enuff dakka is a fantasy and an impossibility -- an idealized, unreachable, goal. There is no forth state of dakka. Even better dakka is just shorthand for less more!dakka.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on August 20, 2014, 01:47:40 pm
Played it and liked it some. Learned never to go after a plannet that has an extreme infestation of orks.
You probably had troubles here because you neglected the use of Codex Astartes prescribed, venerated tactic known by the name of STEEHL REHN (http://1d4chan.org/wiki/Indrick_Boreale#STEEL_REHN).


... I'm sorry I just had to do this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on August 20, 2014, 01:50:45 pm
No such thing, so of course not. There's only more or less dakka, and not enuff. Enuff dakka is a fantasy and an impossibility -- an idealized, unreachable, goal. There is no forth state of dakka. Even better dakka is just shorthand for less more!dakka.
*sage nod*
Any other answer would get you executed for heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: adwarf on August 20, 2014, 01:56:02 pm
Man Scouts can be a hell of a lot more badass than I thought, 20 of them armed with chainswords and bionics versus over a hundred orks and I only lost 9 of them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 20, 2014, 02:14:50 pm
I can't seem to land any troops (I might not have tranport ships or something.) How is it usually done?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on August 20, 2014, 02:17:24 pm
*resist the urge to yell STEEHL REHN*
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 02:20:02 pm
*resist the urge to yell STEEHL REHN*

No brother, let the Emperah flow through you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 02:31:49 pm
I can't seem to land any troops (I might not have tranport ships or something.) How is it usually done?
Incidentally, if you're not after artifacts, and don't need non-dreadnaught vehicles, raiding is a lot faster and less fiddly.

Also, pretty much all of that is in the manual. Reading it helps :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: qazcake on August 20, 2014, 02:45:22 pm
Second thing i learned. Unless you have a fuck ton of ships never engage the hive fleet. It will murder everything you got.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 20, 2014, 02:55:55 pm
That's sort of the point of a hive fleet, isn't it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 02:56:54 pm
Ah, bug update. Don't name troops Rangers. That triggers Inquisitorial wrath, because Rangers are already a unit in the game. An Eldar unit. So they think you've hired Eldar, and then the whole Imperium hates you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 02:58:45 pm
Incidentally, if you're not after artifacts, and don't need non-dreadnaught vehicles, raiding is a lot faster and less fiddly.

Other than the Emprah weeping because his Space Marines are just raiding instead of invading.

Ah, bug update. Don't name troops Rangers. That triggers Inquisitorial wrath, because Rangers are already a unit in the game. An Eldar unit. So they think you've hired Eldar, and then the whole Imperium hates you.

That....is fucking hilarious.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 03:10:12 pm
Incidentally, if you're not after artifacts, and don't need non-dreadnaught vehicles, raiding is a lot faster and less fiddly.
Other than the Emprah weeping because his Space Marines are just raiding instead of invading.
Raiding is just what the game calls it. I think the emprah is fine with iron rain from the sky followed by intense and widespread xeno purging, at a rate twice that normally allowed by ground invasion :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 20, 2014, 03:27:19 pm
I... I... this is something I've dreamed about playing. Here's hoping that Duke can keep going with this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on August 20, 2014, 03:53:27 pm
Ah, bug update. Don't name troops Rangers. That triggers Inquisitorial wrath, because Rangers are already a unit in the game. An Eldar unit. So they think you've hired Eldar, and then the whole Imperium hates you.

That....is fucking hilarious.

Not only that. It's a DF level of a hilarity on a bug scale.

That is, it's not a bug, but a feature.

We must now embark on a righteous crusade and spam the current developer's email with pleas of making this a permanent thing. For the Emperor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: adwarf on August 20, 2014, 04:01:54 pm
So uh ... don't rebel immediately against the Imperium, apparently that is a bad idea. I destroyed two small imperial navy fleets, and generally did stuff to piss the other Imperium groups off to try and see what would happen. Apparently the PDF on your homeworld will rebel, and the thing is they're a hell of a lot more competent than most IG apparently. I lost that battle against over 987000 PDF soldiers in under four turns after having my entire chapter unload with everything they have, and barely scratch them ....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 04:06:57 pm
So uh ... don't rebel immediately against the Imperium, apparently that is a bad idea. I destroyed two small imperial navy fleets, and generally did stuff to piss the other Imperium groups off to try and see what would happen. Apparently the PDF on your homeworld will rebel, and the thing is they're a hell of a lot more competent than most IG apparently. I lost that battle against over 987000 PDF soldiers in under four turns after having my entire chapter unload with everything they have, and barely scratch them ....

That's backasswards. PDF are, almost without exception, never better equipped or trained that the Imperial Guard.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xantalos on August 20, 2014, 04:07:21 pm
Hmm. Watching yes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: adwarf on August 20, 2014, 04:10:57 pm
So uh ... don't rebel immediately against the Imperium, apparently that is a bad idea. I destroyed two small imperial navy fleets, and generally did stuff to piss the other Imperium groups off to try and see what would happen. Apparently the PDF on your homeworld will rebel, and the thing is they're a hell of a lot more competent than most IG apparently. I lost that battle against over 987000 PDF soldiers in under four turns after having my entire chapter unload with everything they have, and barely scratch them ....

That's backasswards. PDF are, almost without exception, never better equipped or trained that the Imperial Guard.
Precisely. They killed me in five turns. Not exactly sure how that happened when for one they'd be far more poorly trained and equipped, and for two all standing military forces on Space Marine homeworlds are loyal servants of the chapter and no one else. However that's not the case as your planets PDF is counted as forces of the Imperium itself and not yours sadly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on August 20, 2014, 04:19:25 pm
So uh ... don't rebel immediately against the Imperium, apparently that is a bad idea. I destroyed two small imperial navy fleets, and generally did stuff to piss the other Imperium groups off to try and see what would happen. Apparently the PDF on your homeworld will rebel, and the thing is they're a hell of a lot more competent than most IG apparently. I lost that battle against over 987000 PDF soldiers in under four turns after having my entire chapter unload with everything they have, and barely scratch them ....

That's backasswards. PDF are, almost without exception, never better equipped or trained that the Imperial Guard.
PDF on a normal world, maybe. PDF on a Chapter Homeworld, if I remember correctly, tend to be superior.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 04:20:15 pm
Not exactly sure how that happened when for one they'd be far more poorly trained and equipped
987,000 PDF soldiers
Hint. Hint. It's called "PDF competency: Outnumber them a thousand to one." They don't even need freaking guns, they can just jump on the marines and vibrate a lot, melt the buggers like bees on a wasp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 04:23:48 pm
Ah, bug update. Don't name troops Rangers. That triggers Inquisitorial wrath, because Rangers are already a unit in the game. An Eldar unit. So they think you've hired Eldar, and then the whole Imperium hates you.

That....is fucking hilarious.

Not only that. It's a DF level of a hilarity on a bug scale.

That is, it's not a bug, but a feature.

We must now embark on a righteous crusade and spam the current developer's email with pleas of making this a permanent thing. For the Emperor.

So, storytime. The reason I had Rangers in my army was because my chapter was the Colonial Marines, and I was rolling with a modern military naming scheme. Tactical Marines become Troopers, Apothecaries become Medics, etc. So, an Inquisition fleet shows up. I get the inspection message in time to dump my chaos-tainted power armor on the Mechanicus, and I breathe a sigh of relief. I hit the next turn button, and then BLAM! I'm getting attacked by the local Imperium fleet. After the battle, I get the message "Inquisitor Soandso has discovered hired Eldar Rangers aboard your fleet." One turn later, the war declarations from all the Imperial factions show up. They still let me go on Crusade, though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 04:27:18 pm
Not exactly sure how that happened when for one they'd be far more poorly trained and equipped
987,000 PDF soldiers
Hint. Hint. It's called "PDF competency: Outnumber them a thousand to one." They don't even need freaking guns, they can just jump on the marines and vibrate a lot, melt the buggers like bees on a wasp.

Actually, it's canonical fiction that 100 marines "can dominate an entire world with ease."

So 100,000 PDF is actually not supposed to be a threat. Fiction-wise at least.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kydrasz on August 20, 2014, 04:31:38 pm
Not exactly sure how that happened when for one they'd be far more poorly trained and equipped
987,000 PDF soldiers
Hint. Hint. It's called "PDF competency: Outnumber them a thousand to one." They don't even need freaking guns, they can just jump on the marines and vibrate a lot, melt the buggers like bees on a wasp.
Or they could just throw more soldiers at the marines until they run out of ammo/get bored to go away. The sad part is that I can see someone high up considering this a valid tactic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Delta Foxtrot on August 20, 2014, 04:32:47 pm
How consistent is the canon on that? I certainly like my marines badass, but I wouldn't be opposed to a gamey upper limit if it improved the experience.

I'm checking out the manual now, I'll probably stay up far too late because of this but damn. I don't usually like Alphas but if they're free and awesome, I'll make an exception.

edit.
Kydrasz:
Humans are a renewable resource ;)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 04:33:20 pm
Spoiler: oh dear (click to show/hide)

Yeah, I'm not entirely sure how canonical things are with this thing, so far. Still, I'd expect nearly a million soldiers -- even relatively poor trained ones -- to put up something of a fight. At least until a moral system or somethin' is implemented.

E:
Spoiler: rapid update (click to show/hide)
Suggestions? Of note, I am running a tech heretic chapter >_>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Delta Foxtrot on August 20, 2014, 04:37:48 pm
Innovation should be rewarded!
If it were me I'd have the other techmarine executed, but alas. I guess I see no problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 20, 2014, 04:40:16 pm
Suggestions? Of note, I am running a tech heretic chapter >_>

Then what's the problem? I mean, it's not like he did anything dangerous or stupid, right? Give him a pat on the back for a job well done.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 04:46:09 pm
Looks like I'll never found out, unfortunately. Bug ate the game shortly after sending 'im on his way. Ah well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Taricus on August 20, 2014, 05:01:39 pm
If it doesn't look like the horrid misshaped product of the warp, you don't need to kill them. Slapping them in a box works just fine :P

Though is it just me, or do literally every enemy after the initial ork infestation tend to have fleets that steamroll yours? Because it seems to be a rather common occurance.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 20, 2014, 05:04:00 pm
Not exactly sure how that happened when for one they'd be far more poorly trained and equipped
987,000 PDF soldiers
Hint. Hint. It's called "PDF competency: Outnumber them a thousand to one." They don't even need freaking guns, they can just jump on the marines and vibrate a lot, melt the buggers like bees on a wasp.
Or they could just throw more soldiers at the marines until they run out of ammo/get bored to go away. The sad part is that I can see someone high up considering this a valid tactic.
I guess I'm way too late with the "kill counter" joke
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on August 20, 2014, 05:18:32 pm
Fun Fact: if you gift a demon possessed artifact to a sector commandant he goes insane and with him the entire sector will drown in chaos...quite literally as suddenly demon incursions and chaos fleets are butchering every planets defense and population by the billions, while the Corruption goes up to extreme almost everywhere.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 05:19:48 pm
Yeah, I see no problem with this. Let him live, and see what the Inquisition makes of it in a few turns.

EDIT: I am dumb. Don't know why this went up so late.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 05:51:26 pm
Fun Fact: if you gift a demon possessed artifact to a sector commandant he goes insane and with him the entire sector will drown in chaos...quite literally as suddenly demon incursions and chaos fleets are butchering every planets defense and population by the billions, while the Corruption goes up to extreme almost everywhere.

Uhh...gonna try this. For science. Will post pics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Shooer on August 20, 2014, 06:13:14 pm
I got a power axe that had a demon inside it.  Since I was playing a pure, no corruption run I decided to destroy it.  It was on the same ship as my 9th company when I hit the destroy button.  It had a Slaaneshi greater demon in it.

It's face did not like the 80 lascannons and 10 missile launchers that it awoke to.

This game has so much potential.  Now it just needs unique non-stolen art assets.  I like Empire of the Fading Sun as much as the next guy, but they could do something other than use a map from that game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on August 20, 2014, 06:38:00 pm
I love this game, need more tool tips through, also a confirmation for attacking allies would be awesome. but who cares about a few thousandmillion Guardsmen?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 20, 2014, 06:45:18 pm
Sounds great. Downloading now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 07:07:14 pm
(http://i1349.photobucket.com/albums/p755/gentlemanraptor/ScreenShot016ChapterMasterDemo_zps89744102.png)

SO

(http://i1349.photobucket.com/albums/p755/gentlemanraptor/ScreenShot016ChapterMasterDemo_zps89744102.png)

MUCH

(http://i1349.photobucket.com/albums/p755/gentlemanraptor/ScreenShot018ChapterMasterDemo_zps77725556.png)

HERESY!

Note to self. Never, ever give daemonic artifacts to the Sector Commander. Unless you like having to purge EVERYTHING.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 20, 2014, 07:14:15 pm
It has lots of potential, 1st contact i noticed that the font was really very small when creating new chapter, i decided to increase the window size a bit to manage to read, found out it was a bad idea as it crashed directly.


2nd contact, finally found that to move the fleet to somewhere i needed to right click instead of left click, randomly created the chapter while not seeing much what was wrote and the options, the Savage Vindicators were born and would show the imperium what warriors are.
Ok we're supposed to be on the imperium side, but we're the Savage Vindicators, we don't listen to petty diplomacy.

We decided to attack a much smaller imperial fleet on a nearby world to see what's going on with their space battle capacity and with a few losses we destroyed the whole fleet, there was a very big warship there but it exploded very well when we filled it with bullets, missiles and lasers.

That obviously didn't pleased much the imperial guy, Ernest was then name and after bombarding the only planet of that system and destroyed the 5% heresy starting on that world, i moved the fleet back home, to fight the huge imperial fleet that had moved there.
My fleet was properly destroyed this time.

After 3 or 4 more turns, the imperial launched the attack of my system, i decided to choose "offensive" , we're burly armored big guys, we don't do defense even when outnumbered.
Savage Vindicators are at 100%
Enemy Forces are at 98%
We're winning and it's a piece of cake, see ! who needs diplomacy.

Several battle turns later "the fortified wall is breached", as if it was a problem, that wall was in the way of us attacking the attackers after all !
Savage Vindicators are at 15%
Enemy Forces are at 98%

Ok, that wall was useful, we never figured out why, but now we know.
Go and attack more guys, the enemy forces are nearly dead, only 98% of them left to kill .

Savage Vindicators defeated
Your fortress monastery has been raided and etc...
Your chapter has crumbled.

Guys, don't worry, i'll see what this diplomacy thing is all about and we'll make a comeback
:D

 

Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 20, 2014, 07:17:01 pm
It's...it's actually out. I never thought this day would come.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 20, 2014, 07:25:18 pm
The Fire Consuls decided to change their tactics, forget the codex wrote by that Savage Vindicators ex-chapter master, let's follow the codex wrote by some "waaagh" guy.

"waaagh" guy ? isn't that an ork ? and you say he wrote a codex for the spacemarines ?

Yes, he did, the only page with something wrote in that codex has this
 "overwhelm enemy in numbers"

And so we did, we attacked a world with orks and overwhelmed in near 8 to 1 numbers

(http://i.imgur.com/pOQIGjc.gif)

That "waaagh" guy was actually a genius tactician
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on August 20, 2014, 07:29:30 pm
Well I was doing pretty well, I had eradicated all the Orks from my map sector and then I am ordered to go to an expection at a system 20 turns away and excommunicated for failing to turn up in time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 20, 2014, 08:16:40 pm
Rather than just annihilating Orks with my entire chapter, I might split up the fleet a bit so I can move around far quicker. Mainly because I'm currently caught in a warp-storm after raiding an overrun system.

I mean, they're not even corrupted, but the immortal hand of the Emperor has decreed that purging and bombarding the population is all I can do, so that's what is going to happen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 20, 2014, 08:48:55 pm
Started game.
Turn 2: Discover Necron tomb within same system as starting world.
Quit game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: adwarf on August 20, 2014, 08:50:01 pm
Started game.
Turn 2: Discover Necron tomb within same system as starting world.
Quit game.
Well that sucks for you, because you quit the game unnecessarily. Necron Tombs aren't in the game as of yet, they do nothing :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 20, 2014, 08:53:08 pm
The FAQ says that Tombworlds don't work properly, but they are devastating and cause game crashes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Shooer on August 20, 2014, 08:55:53 pm
And they are removable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 09:27:06 pm
On occasion, an Inquisition mission will trigger to plant a plasma bomb in a dormant tomb world. The more men you take, the more likely it is that the tomb world awakens (in my experience, anyway). If you plant the bomb, no Necron assrape. If you fail, everyone on the planet dies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 20, 2014, 09:32:56 pm
Found some STCs and artifacts. Now know that you need to unload marines to pick them up, but that they're not implemented. Killed a warboss, it came up as light green in the battle report, no other real effects. Defeated a chaos uprising that was due to a daemonic incursion. Bombarded the entire population. Have fun possessing sand daemons. Incursion still in progress, but no pop to work with.

Lost 80 marines in a ship battle vs orks. Ouch!

Got inspected by Inquisition. Passed. Bought a minor artifact from Mechanicus, think it was an info key, so useless.

Can't wait till there's more to do. I hope a "select all" button for loading/unloading gets implemented as well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Elfeater on August 20, 2014, 09:34:49 pm
Found some STCs and artifacts. Now know that you need to unload marines to pick them up, but that they're not implementation. Killed a warboss, it came up as light green in the battle report, no other real effects. Defeated a chaos uprising that was due to a daemonic incursion. Bombarded the entire population. Have fun possessing sand daemons. Incursion still in progress, but no pop to work with.

Got inspected by Inquisition. Passed. Bought a minor artifact from Mechanicus, think it was an info key, so useless.

Can't wait till there's more to do. I hope a "select all" button for loading/unloading gets implemented as well.
The amount transferred button, after you elect one guy, press that, and it maxes it out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 09:37:56 pm
It actually doesn't. It just selects everything in the same ship. If you start with a company of scouts or whatev' spread out among your escort warships, not noticing that is a good way to offload without the majority of your scouts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 20, 2014, 09:54:12 pm
Still very handy to know. I'll start up a new game after work.

I haven't actually had a proper ground battle yet. 988 marines raiding a couple of times a turn took down everything pretty easily.

I'll play around with everything else soon. Haven't had a crash yet at least :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 20, 2014, 10:12:48 pm
How does one retrieve STC fragments? Unloading troops doesn't seem to work.

And all the other stuff like Necron tombs, ancient ruins etc. Artifacts can be picked up but I just assume the rest are unimplemented.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 20, 2014, 10:16:28 pm
Not sure. I ended up with one in my trade dialog in the diplomacy with Mechanicus screen, but it was greyed out (same as my info chip). Don't know how I got it, but I couldn't use it anyway.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 20, 2014, 10:24:35 pm
It seems anytime I get inquisitioned I get a drop in relations; I've been purgifying/cleansifying orks at every possible moment and my killcount is probably reaching the tens of thousands; what am I doing wrong?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: somebody on August 20, 2014, 10:28:00 pm
How does one retrieve STC fragments? Unloading troops doesn't seem to work.

And all the other stuff like Necron tombs, ancient ruins etc. Artifacts can be picked up but I just assume the rest are unimplemented.

STC fragments, Necron tombs and ancient ruins are all unimplemented.

Also, how are you supposed to deal with Tyranids? Their fleets have like 8 battleship 16 crusers and 20 something frigates and it takes a long time just to get a single battlebarge.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Elfeater on August 20, 2014, 10:40:33 pm
How does one retrieve STC fragments? Unloading troops doesn't seem to work.

And all the other stuff like Necron tombs, ancient ruins etc. Artifacts can be picked up but I just assume the rest are unimplemented.

STC fragments, Necron tombs and ancient ruins are all unimplemented.

Also, how are you supposed to deal with Tyranids? Their fleets have like 8 battleship 16 crusers and 20 something frigates and it takes a long time just to get a single battlebarge.
I believe the tyranids are a threat best left to the imperial Navy?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 10:41:28 pm
This game has so much potential.  Now it just needs unique non-stolen art assets.  I like Empire of the Fading Sun as much as the next guy, but they could do something other than use a map from that game.

Good luck with that. It's a 2-edged sword. Either you're stealing existing assets, or you're getting sued by GWS for recreating their art without their consent for a product. They're notorious for how aggressively they'll protect their IP. I'm a little surprised their agents haven't reported the existence of this game back to their dark masters in their floating space fortress constructed of money and the broken souls of neckbeards.

Also, I'm sure this guy has his hands full with the likes of /tg/ but someone should invite him to stop by here, so we can shower him with laurels of glory befitting a true son of the Emperor. (Assuming they aren't already a member of the forum, what with the DF reference and all.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: qazcake on August 20, 2014, 10:42:03 pm
At the moment nids cant fuck up a whole area map unless they are given alot of time but yea fighting the hive ship is going to result in you losing. Sometimes you get lucky and can kill an excursion due to the hive ship went somewhere else but most of the time if a planet dissapears its a hive fleet. It is also a good way to get forge world artifacts since when nids finish they make dead worlds in there wake.Requisition is a bit slow and i would like to see eventual events where you can get more resources and gene seed(To expand the current company and stuff). I would also like to see a better use for the going on planet excursions rather than raid it unless it has an artifact.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 20, 2014, 10:44:00 pm
I'm guessing that Tyranids, Necrons, and Chaos are supposed to be threats you can't take on conventionally, being that they're the existential threats of all the factions. Dark Eldar might be more grimdark, but you could feasibly kill literally all of them if Commorragh was ever exposed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 20, 2014, 10:44:45 pm
It seems anytime I get inquisitioned I get a drop in relations; I've been purgifying/cleansifying orks at every possible moment and my killcount is probably reaching the tens of thousands; what am I doing wrong?
Accruing xeno taint, apparently. Maybe spend some time purifying the self instead of consorting with xeno scum. Rather imagine surrendering a few artifacts to the holy inquisition would be an appropriate sign of penance >_>

Re: Nids: Maybe just avoid them? Or avoid space combat, anyway. Get to a planet before they do, drop troops, haul out and let the ground combat occur? No clue if the AI bombards or not.

Alternately, well, spend however long it takes to match them in combat. Maybe let them smash themselves on a few (dozen) other (imperial, tau, whatever) fleets, first.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 20, 2014, 10:58:51 pm
Anyone here bought either a crusade or repair license? I have no idea what either of them do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 20, 2014, 11:10:19 pm
Anyone here bought either a crusade or repair license? I have no idea what either of them do.

Having sent my full fleet to a crusade called by another (expect grimdark), I'd guess that the crusade license would force some other poor sap of a chapter to lend/sacrifice their forces to you for a while. If it's implemented at this point, at least.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: highzealot on August 20, 2014, 11:18:01 pm
Buying a Crusade License lets you select a small area on the map. Imperial Fleets will be sent there and fight any enemy fleets there if there are any allowing you to not have to risk your own fleet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 11:19:58 pm
Wow, you can trade Gene Seed for Requisition?

(http://i.imgur.com/1XZXaiS.jpg)

A necessary mechanic maybe, but counter to most Space Marine lore. (Excluding the rule that there are no rules in 40k.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 20, 2014, 11:57:50 pm
As I'm playing this for the first time....man my face is just in this kind of half open idiot smile. The sheer amount of nerd love invested into this game, down to the naming of chapter ranks, is making me so happy.

There's a system in my game called Boatmurdered. Definitely a DF fan. I shall reclaim this world from the Ork, in His name, or die trying.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 21, 2014, 12:32:57 am
Speaking of heretics, don't agree to Eldar requests for requisition. The price of consorting with xenos is a fatal error crash.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 21, 2014, 12:35:50 am
Speaking of heretics, don't agree to Eldar requests for requisition. The price of consorting with xenos is a fatal error crash.

Getting off lucky, I'd say. *BLAM* Heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 21, 2014, 01:03:20 am
I've always found 40k to be too grimdark to take seriously, but this is a fun little game. Hope it gets more content. Perhaps eventually we can oin chaos or set up our own splinter empire. Muchos respect for the dude making this a reality. 

However, I foresee it being shut down by the Evil Empire. They are notoriously assholish regarding their IP. I bet the maker of this thingy gets abducted by neckbearded ninjas and disappears in to Guantanamo Bay. You thought they held people accused of terrorism there? Nah, it is just a cover for the Evil Empire.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 21, 2014, 03:21:07 am
Requisition is a bit slow and i would like to see eventual events where you can get more resources and gene seed(To expand the current company and stuff).
I don't read WH40k lore, so I was kinda shocked when I found out how you get geneseed. Apparently when marines die, they leave behind 2 eggs ("geneseeds") which you can implant (or inject?) into recruits. If that sounds reasonable to you, consider this: the simplest way to get geneseed when you're out is to strip a dozen scouts naked, back them up with apothecaries (and a carefully managed amount of "real" troops- the last thing you want is to lose the battle) and raid an ork infestation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on August 21, 2014, 04:08:13 am
I believe, with the geneseed, there is a limited number of them and every time a Space Marine dies it has to be collected or they lose one potential new recruit. Of course that doesn't lead to a very sustainable faction where every lost battle results in unrecoverable troop numbers, so that's why this game has two appear for every fallen. Grimdark over sense and all that, Warhammer 40,000 is really not meant to be taken serious.

300 planets lost to alien invasions? The empire is even more doomed than before, DOOMED, but doesn't affect them in anyway.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 21, 2014, 04:41:26 am
Lost geneseeds give a good reason for grudges, though. Motivation to take back a planet where you lost a battle to recover the geneseeds etc. Perhaps missions to explore old battlefields of the chapter to find ancient dead. Shadier options to raid the dead of other chapters for theirs. Possibly introducing mutations and other problems by using the said seeds etc.

All in all, it sounds a bit gay-sexy though. "I must have your seed!" "No, never, you must wrestle with me naked to get my seed!" "I will wrestle you naked for your seed, as otherwise I can not inject it into my new brothers!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Delta Foxtrot on August 21, 2014, 05:25:31 am
All in all, it sounds a bit gay-sexy though.

I would not be surprised if this was intentional. WH40K is so deliciously over the top.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cthulhu on August 21, 2014, 05:31:02 am
I believe, with the geneseed, there is a limited number of them and every time a Space Marine dies it has to be collected or they lose one potential new recruit. Of course that doesn't lead to a very sustainable faction where every lost battle results in unrecoverable troop numbers, so that's why this game has two appear for every fallen. Grimdark over sense and all that, Warhammer 40,000 is really not meant to be taken serious.

300 planets lost to alien invasions? The empire is even more doomed than before, DOOMED, but doesn't affect them in anyway.

The official game lore also has two geneseeds per marine, one in the chest and one in the neck.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on August 21, 2014, 05:31:35 am
Indeed, if you get good relations and demand military assistance you can order all nearby ships to a system.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Getix Kain on August 21, 2014, 05:36:27 am
PTW.

Looks interesting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 21, 2014, 05:40:06 am
All in all, it sounds a bit gay-sexy though.

I would not be surprised if this was intentional. WH40K is so deliciously over the top.

Warhamster began as over-the-top-humor and satire of militarism, where not making any sense was part of the fun. However, I think I it has started taking itself seriously, pushing how all the grimdark and hungry, hungry hippos eating stars is cool and not silly at all. Many fans take the lore seriously nowadays, without the slightest smirk. So yeah, that is kind of where I lost interest...

...but I still want to see this game finished and fleshed out! A proper Battlefleet Gothic adaptation would be great too. I used to play that and Mordheim as a kid.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 21, 2014, 05:41:31 am
The official game lore also has two geneseeds per marine, one in the chest and one in the neck.
On the bright side, you don't have to die for it to be extracted. In fact you have to survive for ~5 years for it to even be usable, so the game has it completely backwards.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on August 21, 2014, 05:46:51 am
I believe, with the geneseed, there is a limited number of them and every time a Space Marine dies it has to be collected or they lose one potential new recruit. Of course that doesn't lead to a very sustainable faction where every lost battle results in unrecoverable troop numbers, so that's why this game has two appear for every fallen. Grimdark over sense and all that, Warhammer 40,000 is really not meant to be taken serious.

300 planets lost to alien invasions? The empire is even more doomed than before, DOOMED, but doesn't affect them in anyway.

The official game lore also has two geneseeds per marine, one in the chest and one in the neck.

It does? Huh. Whelp, more fool me for doubting the incredible minds at work on this game, they know their 40k.

@Majestic7: There's this wonderful cover of a book released by Games Workshop in the 80s or early 90s called something like "Dancemoves for Space Hulk". (http://1d4chan.org/images/b/bd/1228559892410.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GobbieMarauder on August 21, 2014, 07:09:22 am
Wow, you can trade Gene Seed for Requisition?

A necessary mechanic maybe, but counter to most Space Marine lore. (Excluding the rule that there are no rules in 40k.)

That's how new chapters are made. Your Chapter Progenitor is the chapter that gave up one thousand geneseed to make yours.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on August 21, 2014, 10:23:48 am
The official game lore also has two geneseeds per marine, one in the chest and one in the neck.
On the bright side, you don't have to die for it to be extracted. In fact you have to survive for ~5 years for it to even be usable, so the game has it completely backwards.
Correct me if I'm wrong, but can't Marines grow additional geneseeds if they survive long enough?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 21, 2014, 10:31:54 am
The official game lore also has two geneseeds per marine, one in the chest and one in the neck.
On the bright side, you don't have to die for it to be extracted. In fact you have to survive for ~5 years for it to even be usable, so the game has it completely backwards.
Correct me if I'm wrong, but can't Marines grow additional geneseeds if they survive long enough?
Hard to say (I'm going by the wiki (http://warhammer40k.wikia.com/wiki/Progenoid_Glands) here), but it seems like no. Otherwise it would be kinda weird to only harvest them from dead people (which is, again implied, not stated, to be more of a custom, then a hard rule).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 21, 2014, 10:35:14 am
The official game lore also has two geneseeds per marine, one in the chest and one in the neck.
On the bright side, you don't have to die for it to be extracted. In fact you have to survive for ~5 years for it to even be usable, so the game has it completely backwards.
Correct me if I'm wrong, but can't Marines grow additional geneseeds if they survive long enough?
Hard to say (I'm going by the wiki (http://warhammer40k.wikia.com/wiki/Progenoid_Glands) here), but it seems like no. Otherwise it would be kinda weird to only harvest them from dead people (which is, again implied, not stated, to be more of a custom, then a hard rule).

Plus it would undercut the theme of Marines dying having a plus side. If marines could regrow the geneseed, it'd stand to reason the goal of most space marines would be to survive, for the good of the chapter, than die for the Emperor and the Imperium. The additional gene seed is the perk that makes their death's less tragic/unacceptable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 21, 2014, 11:57:06 am
Just played 20 minutes and I really like what I see. Obviously incredibly alpha, but it's really going along the right path.

As with all of these kinda projects, I really hope that the creator spends time on the bug fixing and polish, rather than just jamming more content into it, as it's pretty (/very) messy right now. I also worry that GW will decide to shut it down if it gains any kind of momentum, which would be a real shame as it's things like this which would actually get people back into playing the tabletop.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 21, 2014, 12:35:01 pm
Is there a way to increase the resolution ? Trying to manually increase the window size just lead into crash.
The text is really tiny small.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 21, 2014, 12:56:07 pm
Not so far as I know. Sorry.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 21, 2014, 01:12:26 pm
Is there a way to increase the resolution ? Trying to manually increase the window size just lead into crash.
The text is really tiny small.

By this do you mean, you just maxmized the game window? I was able to do that w/o a crash.

Still doesn't help that even maximized, half-sized text is almost unreadable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 21, 2014, 01:51:44 pm
Too bad, let's hope the developer will further work on it (and will not get a c&d) , for the time i've been playing, it's very fun and has lots of good idea.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 21, 2014, 01:58:02 pm
Is there anywhere we can find a changelog, or only by downloading the most recent version? I'm asking because in the version I downloaded yesterday, my marines were somewhat... cowardly during invasions, and refused to attack the orks. (Taking offensive actions in invasions were broken or not built yet.)

I know I'll be sticking endless hours into this, just as soon as I can properly bring the Emperor's Fury (or Furah?) to the orcs by crushing them under the treads of a Land Raider.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 21, 2014, 02:37:38 pm
Is there anywhere we can find a changelog, or only by downloading the most recent version? I'm asking because in the version I downloaded yesterday, my marines were somewhat... cowardly during invasions, and refused to attack the orks. (Taking offensive actions in invasions were broken or not built yet.)

I know I'll be sticking endless hours into this, just as soon as I can properly bring the Emperor's Fury (or Furah?) to the orcs by crushing them under the treads of a Land Raider.

This seems to be super-seat-of-his-pants development. So deving without really communicating.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 21, 2014, 03:09:58 pm
Any communication will likely come via 4chan. Search the /tg/ catalog for the Chapter Master thread and watch that space.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on August 21, 2014, 03:22:12 pm
Made a custom chapter focusing on a large ground force and strong crafting/tech.  Started with 980 marines and 6 land raiders, not sure if that's normal or not.

Found an artifact on a low population feral world.  The planetary government handed it over without fuss.  I sent the scout company that recovered it back in their spaceship, flying directly to my homebaseplanet...

...where they were met by a huge heretic fleet which included 2 battleships and 30 smaller ships.  Apparently no one bothered to tell me that was happening.  They instantly wiped out the whole of scouting company, of course.  Fortunately the "small CSM force" on my planet doesn't seem to actually be doing anything.  It didn't trigger a combat despite having a little under half the chapter defending against them.

At this point I panicked a bit and bargained all our requisition and half our (pitiful reserves of) gene-seed for a crusade license, which I sent after the heretic fleet on my homeworld and that brownish faction that owned the system beneath mine.  Turns out that was actually a forge world or something, and absolutely no one came to help deal with the huge fleet.

At least we did well against orcs, killing well over 2000 of them with 10 casualties, only one of which was a death.  The heretic fleet is still in my home system, doing nothing.  Not sure I want to keep playing at this point though, its kind of annoying how all that detail is put into the ground forces and then the actually difficult part of the game is dealing with space forces.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on August 21, 2014, 04:11:24 pm
I think Space is bugged, because no matter your amount of ships you aren't going to win, at-least for me which sucks balls.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on August 21, 2014, 04:26:48 pm
I've definitely won space combats.

If you want a quick test, take your entire fleet (I started with 8 of the combat transports and 10 escorts), fly over to a small imperial fleet, and start a fight with it.  If you win easily with no casualties then its not bugged.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 21, 2014, 05:36:34 pm
With max chapter size, extra tech priests perk, bolter drills, and the other crafting perk I started with a battle barge, a fair few strike cruisers (6?) some hunters (2?) and some escorts. I was a fleet based chapter as well.

Against 5(or 3, I forget) ork battleships and 6 cruisers I came out ahead, but lost both hunters and all my escorts. I then took out a smaller ork fleet and a tiny heretic fleet without losses. Seems about right really.

Didn't start with exterminatus bombs though :(  I didn't actually notice if the bombardment cannon on the battle barge did much in ship combat, and only bombarded a planet with 70k on it, which wiped them. I'll try it some more on bigger pops, with and without the BB.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Shooer on August 21, 2014, 05:48:47 pm
Fleet based starts get a BB.  A BB acts like a monastery.

Just wish replacing ships wasn't so infeasible.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 21, 2014, 05:50:06 pm
A few questions :

- It's been a bunch of turns i setup the recruiting to "Frenetic" (the max settings) to get more guys from our recruiting world, and still the recruiting guy tells me there is 0 neophytes.
Is that a bug, or am i missing something ?

- After retrieving 2 artifacts from 2 imperium world in a system (the mechanicus were very pissed off), i found out that the 2 artifacts are power armors , one of them being tainted by chaos.
For fun i decided to equip the tainted one on my chapter master to see what happens (as the imperium was already angry with me since i accdentally destroyed one of them fleet by a misclick).
And equiped the regular power armor to the 1st company captain as a reward for successfully extracting the artifact
the chaos tainted one has the words "RUN" "GLD" "Chaos" and the no-taint one has "DPA" "GLD"
Is there a way to know what bonus/malus an equiped artifact does as those letters does not mean much to me ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 21, 2014, 06:05:48 pm
I've gotten a few extra marines from frenetic recruiting. But expect them in ones and twos after about 50-100 turns, not tens or hundreds after 10-20. I managed to deplete my geneseed supply by training new marines eventually, so it does happen, just not quickly. Same as the other recruitment/training options. I ended up with quite a few extra apothecaries and chaplains by the end of it. This was after playing for an hour or two.

Have no idea for the second question. Science time?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 21, 2014, 06:27:39 pm
DP, but whatever.....

Speaking of science, someone above mentioned that naming marine types as enemy types annoys the Inquisition. I wonder if naming them Skitaari would give you benefits, or naming them as some type of greater daemon (Bloodthirster?) and removing all their weapons (or changing them to be melee focused) would it give you that unit? Or maybe another tradeable item as a name? Even calling a marine type lascannon might be worth trying (I heard you liked lascannons dog, so I put a lascannon on your lascannon.....). Expect crashes, but it might be fun to test.

Is it Inquisitional text-parsing, or is it game-wide (including battles)?

Got work again today, but I've got the weekend off, so I'll have a play around.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 21, 2014, 06:51:55 pm
I'll have to wait much more, as it's been +/- 50 turns without a single neophyte at "frenetic" recruitment.

For the demon taint, i got a message that the immaterium/warp walls were thinner or something like that, clicked enter a bit too fast.
Then after a dozen more turns my homeworld got struck by that :

(http://i.imgur.com/CK4fXPf.jpg)

(on the bottom left some eldars i just discovered few turns before)

Maybe it was related to that tainted armor, but unfortunately as i was taking screenshot and saving it, when i went back to the game, it just crashed unfortunately.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 21, 2014, 06:53:38 pm
All crash bugs are the Emperor protecting your frail human souls unless otherwise explicitly stated.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 21, 2014, 06:54:41 pm
I guess in that situation it helped then :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 21, 2014, 07:41:21 pm
Nope, no noticeable difference in battles with scouts named as lascannons, tac marines as bloodthirster or tac marines as skitarii. Tested them with lower numbers of troops, because it would be more noticeable. Got wiped by orks (the shame).

It must just be Inquisitional text parsing. Or orks are really good at taking down 50 bloodthirsters. Probably the former.

Do skitarii do anything as yet? Buying minor artifacts doesn't seem to (they don't come up as unused, but maybe they're being researched).

Oh, and fleet based starts are really nice for the extra cargo room. It just gives you a nice armoured wing in case you want to fit all your landraiders and junk on the battle barge and frees up plenty of room on the strike cruisers for the same.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 21, 2014, 08:14:04 pm
the chaos tainted one has the words "RUN" "GLD" "Chaos" and the no-taint one has "DPA" "GLD"
Is there a way to know what bonus/malus an equiped artifact does as those letters does not mean much to me ?

In my experience those letters are shorthand for the description of the artifact when it was identified. "RUN," for example, means that it has runic inscriptions or the like. For most of these it's pretty much impossible to tell what that means, but I suppose that makes a certain amount of sense. Attachments like "ULB" (I think that's what it was...), however, are for more mundane bonuses-- in that case, an underlinked bolter. Other more mundane aspects include better plating, various attached weapons, etc., while the more mysterious/occult ones are stuff like "eerie blue glow."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on August 22, 2014, 12:49:51 am
The main thing with space combat is that if you lose even one escort it can put you back 150+ turns of requisition.  You lose all your escorts?  Have fun paying 18,000 requisition at +14 a turn.

Also if you win space combat you can use exterminatus to defeat ground enemies or at least trap them in the system, whereas if you lose space combat but still have marines your SOL.  Which makes sense of course but there's almost nothing you can do to boost your fleets while there's so much detail on the ground forces.

What the game really needs is more ability to make the IG ships help you.  Not that I really care since its early alpha but it does hurt the playability now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on August 22, 2014, 01:03:01 am
The thing is, in 40k lore ships are incredibly expensive and massively time-consuming to construct. These are kilometer-long battle cathedrals in space, don't forget, and many of them are ancient because few people or places have the technology or know-how to build them anymore. It makes sense from an in-universe standpoint for the loss of even a small ship to be difficult to replace.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 22, 2014, 01:28:41 am
Many ships are refurnished hulks of previously destroyed ships, too. Space battles should leave behind junk you can use to repair/replace your ships or even acquire brand new ones. Not to mention boarding, which is supposed to be something marines excel in. This all ignoring the silliness of common freighters being kilometers long and crewed by thousands. WH40k is the Texas of space opera, everything is always bigger.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: etgfrog on August 22, 2014, 02:49:19 am
Yea...so training new marines...it doesn't mater how many are in training, you will only get 1 scout every 66 months. Building a 9th cruiser kind of breaks the game as well. The 9th one will be there and be useable up untill you save then load, then its gone and all the marines onboard go into limbo the warp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 22, 2014, 05:11:46 am
In my experience those letters are shorthand for the description of the artifact when it was identified. "RUN," for example, means that it has runic inscriptions or the like. For most of these it's pretty much impossible to tell what that means, but I suppose that makes a certain amount of sense. Attachments like "ULB" (I think that's what it was...), however, are for more mundane bonuses-- in that case, an underlinked bolter. Other more mundane aspects include better plating, various attached weapons, etc., while the more mysterious/occult ones are stuff like "eerie blue glow."
Thanks, i have no knowledge with how the wh40k system deal with artifacts, so it's mostly cosmetic.
I wonder if there's a real difference in planetary battle made for the mundane bonuses.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 22, 2014, 09:58:29 am
Thanks, i have no knowledge with how the wh40k system deal with artifacts, so it's mostly cosmetic.
I wonder if there's a real difference in planetary battle made for the mundane bonuses.

I honestly don't know too well either, but given the general setting (humanity, at least, has been in technological decline for the past 10ish MILLENIA) ignorance about what the heck these artifacts actually do makes sense. The first couple of paragraphs on master-crafted weapons (http://warhammer40k.wikia.com/wiki/Master_Crafted_Weapon (http://warhammer40k.wikia.com/wiki/Master_Crafted_Weapon)) at the ol' wiki gives a suitably grimdark picture.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on August 22, 2014, 10:03:35 am
There's artifacts in the gameplay sense and in the lore sense.  In the gameplay sense there isn't a mechanic referred to as artifacts but there are some weird, unique, or almost unique pieces of wargear.  In the end most of them are not THAT strong.  In the lore sense... artifacts could be anything, up to and including a device for destroying stars.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 22, 2014, 11:29:23 am
Artifact is a complex Imperial word with many meanings. First among those meanings is "Coveted by everyone." Its secondary connotation is "Likely to corrupt."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mictlantecuhtli on August 22, 2014, 11:34:09 am
PTW
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on August 22, 2014, 03:09:57 pm
So I made the mistake of send men on a crusade I lost wait for it, 1st, 6th,7th,8th,9th,and 10th company. which added on the lost of tenth company earlier and 2nd company being severally depleted during a snatch and grab against Necrons, I have around 230ish marines left the 400 gene-seed in the bank during a Waagah, and a massive heretic uprising, I love this game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: etgfrog on August 22, 2014, 03:24:37 pm
At this point I've found going on a crusade while is good for getting experience, it will end up hurting you so much it isn't even funny. I once sent enough marines to come back from the crusade however still lost 400 marines. 300 turns or so later another crusade is called which I know I wouldn't be able to deal with, let alone being able to keep the sector even remotely under control.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 22, 2014, 06:17:00 pm
At this point I've found going on a crusade while is good for getting experience, it will end up hurting you so much it isn't even funny. I once sent enough marines to come back from the crusade however still lost 400 marines. 300 turns or so later another crusade is called which I know I wouldn't be able to deal with, let alone being able to keep the sector even remotely under control.

Yeah, the first crusade I was called on I sent my entire forces/fleet (about 980). A little under 500 made it back... and were immediately called to another crusade. Meanwhile Several worlds had fallen to corruption and a tyranid hive fleet was lazily consuming a system. The worst part is that this would probably be pretty normal for the universe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 22, 2014, 06:40:13 pm
Looks interesting as fuck. Can't wait till I get my laptop back to try it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 22, 2014, 07:47:49 pm
Ouch. Must be massively different mechanics in place for crusades than for actual combat/raids. I guess the losses are the actual punishment for being told to go on crusade. Otherwise you'd stomp 4-5 systems, even with extreme enemy forces at every planet, almost without loss.

"Bad heretic! But you can make it up to us...."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 23, 2014, 01:05:18 pm
Damn, as neat as this looks, looks like I can't play it. When I run it, the text gets so warped and stretched out that it's entirely unreadable to me. Damn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sindain on August 23, 2014, 01:14:58 pm
PTW
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 23, 2014, 05:25:50 pm
Well, that was going well. I managed to anger the Mechanicus by stealingreclaiming three artifacts held on their worlds, and being witnessed doing so twice. Offering them 350 requisition in two seperate trades did nothing to raise our relations, but they weren't really doing a lot to stop us, either.

No, the Iron Wolves true downfall was when they raided a reactivating Necron Tombworld. After clearing the surface via orbital bombardment, 9 of the 10 companies of the Chapter landed to cleanse this xenos stain. The necrons predictably attacked, and as the Iron Wolves' battlecry of "For the Emperor!" rose into the air...

the program aborted, and the last save was 30 odd turns ago.

Definately a fun game, I'll have to keep an eye out for future updates, hopefully with a lot of bug fixes worked in.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on August 23, 2014, 05:39:16 pm
Is it possible to run this on my mac?????
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 23, 2014, 05:46:38 pm
You could try it with a program called Wineskin (a windows emulator for Mac). Let us know how it goes.

I can't help you on how to make the program work though, as I don't own a Mac.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on August 23, 2014, 08:09:18 pm
Thanks will try
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on August 23, 2014, 08:22:02 pm
ptw
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on August 23, 2014, 08:50:08 pm
I can confirm, works on mac! Seems awesome
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 23, 2014, 08:59:48 pm
Huh, managed to get it working. How do you split your fleet? Wish there was a lil more documentation on what some of the items in game do though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on August 23, 2014, 09:16:38 pm
Huh, managed to get it working. How do you split your fleet? Wish there was a lil more documentation on what some of the items in game do though.

When you move a fleet you can choose which ships to move by checking the boxes by the ship name (defaults to all)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 23, 2014, 10:20:26 pm
Change is in the wind, and there may be a new update soon. The red text in the upper right hand corner will tell you if you're out of date. The Emperor protects.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 23, 2014, 11:00:59 pm
Interesting. Seems like you can make a really powerful chapter by nabbing the fresh blood disavdantage and the sieged one as well as a space fleet. Managed to drop two points in all of the stats as well as nab 3 advantages. Not to mention I can fit all 10 companies on the battle barge, meaning I don't lose marines in space battles because the battle barge moves so slowly!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 23, 2014, 11:25:31 pm
I've usually gone for Bolter Drills, Crafters, Tech Friends for positives. Suspicious for negatives (screw it, the Inquisition is always suspicious anyway), max chapter size, about 70% gene purity (one bad pick, eat them enemies) and whatever mutation/friendliness I feel like, usually as much friendliness as I can muster with almost max mutation (minimum on bar). Fleet based chapter.

Power fists and plasma pistols on everyone I can. Usually DA as the progenitor chapter, but I'll muck around a bit later.

Plus points: Everyone is in a ship to begin with, lots of ships, lots of troops, a reasonable bit of dakka, everyone loves you, muties don't come out till later, shit tonnes of expensive weapons for free (you don't need to promote people with your "standard" weapons), big chapter with guns and armour to back it.

Downsides: You might eat people or mutate sometimes (hasn't happened yet).

It's worked the best for me so far.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 23, 2014, 11:31:07 pm
Wow. Space hulks are kind of terrorifying. Anyone know what you get from em?

Also does anyone know what the number of tech marines influences?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 23, 2014, 11:33:50 pm
I've emptied one before, but didn't get anything out of it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 23, 2014, 11:53:51 pm
Hrm, Anyone know what the differences between the two 2k requistion ships are? I'm honestly debating trying to save up to 20k to buy another battle barge. Doubt I'll reach it but it could be amusing.

Gotta love getting branded a heretic by the inquistion because you send your entire fleet on a crusade they ordered you to go before ordering you to defend a system only months later.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 24, 2014, 04:40:49 am
New version is out!

Also does anyone know what the number of tech marines influences?

Techdudes fix damaged ships, equipment and vehicles. The more you have, the faster they get repaired. If you have insufficient number, your existing equipment might get damaged by insufficient maintenance.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 05:07:17 am
Thankies. Tech Marines are also the only units I've seen actually capable of carrying a plasma bomb. Anyone have a change log for the new version?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 24, 2014, 06:57:35 am
downloading now.

manual has that 4chan stile:

"I will keep this part short for now – I'm writing this because of all the retards asking the same questions over and over again."

Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on August 24, 2014, 07:24:38 am
New version is out!

I'm not sure how much I want to dig into 4chan... can someone braver tell me whether there's any sort of changenotes that are going along with the new version?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 07:29:33 am
No idea, not going to dig there too.
But i downloaded the new version on
http://1d4chan.org/wiki/Chapter_Master_(game) (http://1d4chan.org/wiki/Chapter_Master_(game))
as the "alpha" download link is apparently always updated to last game version
And after just giving a try and generating a random chapter, i sent my fleet to a nearby world that had some orks inside , and when i selected "raid" i was surprised to see no possibility to select the ships unloading their maines.
Looking at the chapter overview and clicking on one of the regiment, i noticed that in fact not a single of my guys were on the ships and i would have to load them all by selecting all of them one by one (until i noticed i could just click on "selection size" after selecting a single guy) ?

Did i miss something to setup (as in previous version they were all loaded in my ships at the start for all random chapters i played with) or is that something new to that version ?

And not sure if it's intended too, but if i select a few guys and click on "load to ship" the list of ship to load them into is empty, i need apparently to select manually a lots of guys to have that list appearing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 24, 2014, 07:41:45 am
I checked the first 5 pages of /v/ and /tg/ and turned up nothing, maybe there's a section I'm not aware of?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 07:48:51 am
No telling. The tg forums make my eyes hurt. v.v
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 08:00:11 am
So. You can loot ruins now. It says it's just a place holder but that's nice. Not gonna complain about 200 extra req.

*Edit* Gah, shit. I meant to edit my post, not make a new one. v.v
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on August 24, 2014, 08:15:23 am
No idea, not going to dig there too.
But i downloaded the new version on
http://1d4chan.org/wiki/Chapter_Master_(game) (http://1d4chan.org/wiki/Chapter_Master_(game))
as the "alpha" download link is apparently always updated to last game version
And after just giving a try and generating a random chapter, i sent my fleet to a nearby world that had some orks inside , and when i selected "raid" i was surprised to see no possibility to select the ships unloading their maines.
Looking at the chapter overview and clicking on one of the regiment, i noticed that in fact not a single of my guys were on the ships and i would have to load them all by selecting all of them one by one (until i noticed i could just click on "selection size" after selecting a single guy) ?

Did i miss something to setup (as in previous version they were all loaded in my ships at the start for all random chapters i played with) or is that something new to that version ?

And not sure if it's intended too, but if i select a few guys and click on "load to ship" the list of ship to load them into is empty, i need apparently to select manually a lots of guys to have that list appearing.

It has something to do with the chapter you select. If you are Homeworld based all of your guys will start in the Monastery. If you are fleet based all of them will...suprise, suprise start in the fleet. Except for tanks and shit which will always stay planet based unless your load them onto the ships
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 24, 2014, 08:51:31 am
@Robsoie, if no ships appear on the list to load to, it means you've selected too much stuff. Cruisers hold 250, Battle Barges 450, Escorts 30. There's probably some other sizes as well (hunter, 90 or 120??).

Just try again with less stuff selected.

The planetary start must be different now (I've only played one version, and always make fleet based chapters because of this "feature").
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Julius Clonkus on August 24, 2014, 09:08:52 am
Wow, this game is mean as all hell.

I need gene seeds, which I apparently can only acquire by letting Marines die. But I am also a person who is unbelievably anal about not losing special units.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 09:11:26 am
No it wasn't the cargo limit, as even when you select too much, the ship list still appear (but you can't select them, as your big ones usually have a 250 limit) , it was when i selected a dozen of guys, the whole ship list was empty

But after creating a custom chapter i named the Steel Gentlemen, this didn't happened again, even selecting only 1 guy and the ship list appeared
No idea what happened with the previous random chapter then

My Steel Gentlemen destroyed an orc fleet on a nearby system while they were gathering their waagh or something and noticed the world they were hoovering was heavily infested by them. I proceeded with a whole scale bombing of the planet in order to reduce the insane amount of them.

Once done i launched a planetary assault with the +/- 150 Steel Gentlemen guys i had loaded in the fleet (kept most of my troops in my homeworld just in case)  and we managed to kill the ork leader that was gathering his waagh thing in the 1st assault (we had to launch a 2nd one as there were still a "tiny" ork presence after that).

Unfortunately the previous bombing had annihilated all nonork life on the planet surface , so in the end that world was a dead one
So i guess we saved that world, but unfortunately the briefing forgot to mention we had to save the natives too ... so  ... oops.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 09:16:34 am
For those who were curious about Space combat. Hunter killers seem rather effective at ship to ship combat. They just have really low health. The gladius escorts seem to have really weak guns but a bit tanker. And the strike cruisers feel like a little of a mix between the two. The battle barg has a few big guns but they fire really damn slowly so it's a lil iffy.

Anyways, That's just my opinions.

*Edit* There is also a rogue trader event that lowers prices. Brings a battle barge down 20k to 16k. No idea how common that event is but it might be worth trying to keep a few thousand req around for it. Lowers the prices of all buyable wargear!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on August 24, 2014, 09:37:26 am
so anybody got a changelog for the new version?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 09:47:40 am
My homeworld was visited by traders, the game told me that while they're here the wargear would be cheaper.
Looked into the warhsips, the battle barge is 16000 instead of 20000 Not bad, though i'm still too far from that to really benefit.
Took a bunch of bolters for future troops as i had to replace the fallen ones from my orks campaigns

I was then visited by an inquisitor very small fleet, good that i had purged my 2 worlds from heretics a couple turns earlier i guess, as the inquisitor fleet left after inspection without problems.
Even despite one of my tech guy that did that and i found no problem with it :
(http://i.imgur.com/t2BvZmv.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 09:57:07 am
Hmm, Tech Marines should repair Dreadnoughts right? Or would you actually have to drop the marines off on a planet with some damaged dreadnoughts for it to work? I've had like six heavily wounded dreadnoughts for close to forty turns now. Have 30 tech marines and only five hundred marines. So I don't think they would be overworked.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 24, 2014, 10:02:25 am
Copy-pasted from /tg/ for your convenience.

Version 0.61 is now out.
-Advantages no longer disappear while loading
-Buffed Sister of Battle (hireling) slightly
-Trade bug is fixed
-The 'Artifact Options' upon meeting some faction bug has been fixed
-Ancient Ruins grant bonus Requisition until I actually program them
-Dark Angels added (mostly)
-Founding chapters now have like +3 Battle Barges
-Placeholder Advantages and Disadvantages added
-Dreadnoughts can now use Assault Cannons
-Hive Fleets take twice as long to show up
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 10:06:50 am
Copy-pasted from /tg/ for your convenience.

Version 0.61 is now out.
-Advantages no longer disappear while loading
-Buffed Sister of Battle (hireling) slightly
-Trade bug is fixed
-The 'Artifact Options' upon meeting some faction bug has been fixed
-Ancient Ruins grant bonus Requisition until I actually program them
-Dark Angels added (mostly)
-Founding chapters now have like +3 Battle Barges
-Placeholder Advantages and Disadvantages added
-Dreadnoughts can now use Assault Cannons
-Hive Fleets take twice as long to show up
\

Much <3 to you. What thread did you find that in?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 24, 2014, 10:09:50 am
Copy-pasted from /tg/ for your convenience.

Version 0.61 is now out.
-Advantages no longer disappear while loading
-Buffed Sister of Battle (hireling) slightly
-Trade bug is fixed
-The 'Artifact Options' upon meeting some faction bug has been fixed
-Ancient Ruins grant bonus Requisition until I actually program them
-Dark Angels added (mostly)
-Founding chapters now have like +3 Battle Barges
-Placeholder Advantages and Disadvantages added
-Dreadnoughts can now use Assault Cannons
-Hive Fleets take twice as long to show up

Thanks for posting - much appreciated! It'd be great if someone could put a proper change log up on the wiki at some point (I have no idea where to find info) as I feel in very early alpha games like this there is usually one or two bugs which annoy people enough to stop playing, so knowing when they're fixed is often a big thing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 10:15:50 am
Thanks for the changelog
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 24, 2014, 10:21:00 am
i don't know shit about WH40k.
Should I play this?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on August 24, 2014, 10:26:24 am
I would say...its a good simulator and worth a try...just know that so many different weapons and equipment and stuff will just be confusing and foreign to you
Title: Re: Chapter Master - In the name of the Emperor!
Post by: alamoes on August 24, 2014, 10:38:34 am
i don't know shit about WH40k.
Should I play this?

Yes!  Why not?  It is a good game without the warhammer 40k lore. 

I would say...its a good simulator and worth a try...just know that so many different weapons and equipment and stuff will just be confusing and foreign to you

Unless you play space marines in the table top game.  Still, even then, a good help to me was this (http://wh40k.lexicanum.com/wiki/Main_Page#.U_oGAfldWHg), cause I know nothing about most other races, other than orks and necrons, cause I play against them mostly.   
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 10:45:11 am
While my fleet was away with a couple of my Steel Gentlemen companies, my homeworld was under direct planetary assault from tyranids, with no idea where they are coming from as there's not a single non-imperial fleet floating around at all.
And it wasn't a small assault, they were very numerous, took several battles to finally reduce their ranks to 0 while my fleet was coming back just in case.
Good the major amount of my marines were actually still stationed in my homeworld main fortress, so i had enough to respond.

Lost several armored vehicles, more than marines oddly but in the end the Steel Gentlemen prevailed, the last battle went rather well :
(http://i.imgur.com/2j8uuiO.gif)

Then while i was uploading the picture and alt-tabbed back to the game, it just crashed, i forgot how extremely sensible to alt-tab it was, i should have saved this moment of defensive glory , and now it's sadly lost to the warp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 24, 2014, 11:01:25 am
i don't know shit about WH40k.
Should I play this?

To be honest, I'm going to say no, unless you have a read up on it and really like the whole grimdark space marine atmosphere thing. As a fan (and I'm only a very casual fan - mostly of the other games and a few of the books) it's great to finally have a proper WH40k strategy game of the correct scope, but if you're not into it and don't take to the setting this will probably come across as just a mega-alpha, super buggy 4x style game.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 24, 2014, 11:18:19 am
Well, maybe don't know shit was a tiny bit of an overstatement. I've looked on some wikia thing about WH40K before and it's discussed a lot in some IRC channels, so I do know what WH40K is. I may try this anyway, since it seems rather cool.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Shooer on August 24, 2014, 11:28:41 am
The game is great on it's own, with a nice xcom feel.  Except that you are the limited in force but greater in strength alien invader who if takes to much damage has to wait a long time to recover.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 24, 2014, 11:36:48 am
I'm going to check if the Inquisition still hates Rangers. Will post results.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 24, 2014, 11:53:33 am
So I engaged in such unspeakable heresy that it cannot be mentioned here lest the corruption spread. cheated a bit to get unlimited requisition and attempted to buy a battle barge. It said it'd take 12 turns, I waited said turns and got a built message. However, I have no idea how to add it to the fleet. There's a "1" next to the entry in the armamentarium, but I can't find a way to add it to the fleet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 24, 2014, 12:50:48 pm
So I engaged in such unspeakable heresy that it cannot be mentioned here lest the corruption spread. cheated a bit to get unlimited requisition and attempted to buy a battle barge. It said it'd take 12 turns, I waited said turns and got a built message. However, I have no idea how to add it to the fleet. There's a "1" next to the entry in the armamentarium, but I can't find a way to add it to the fleet.

The one time I purchased a ship (but a lowly hunter) it was built at the local Mechanicus forgeworld. Once I got the 'ship ready' message it appeared in orbit there.

On an unrelated note, seems the artifacts can be something notable. Found a "plasma gun" that a) was pure black with glowing green energy and b) had an undermounted flamer. Sure, kinda necron-y suspicious, but what the heck gave it to a captain. Battle reports are now including the (deadly) results of a conversion beam projector among my forces. Interesting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on August 24, 2014, 01:00:32 pm
Am I missing a way to select all or multiple units at one time in lists? Transfering 100+ Marines from a planet to a ship is getting rather tedious
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 01:01:26 pm
Select one and on the bottom left click on "selection size"

So the inquisition ask me to go to investigate some hive around the Freya system.

(http://i.imgur.com/kzrTJZK.jpg)

Next time, i'll politely tell them to go to tyranid hell themselves
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 24, 2014, 01:32:06 pm
Nice. An actual reason to play founding chapters instead of custom ones in this version (+3 BBs is huge). It'll be easy to load up EVERYTHING with all the extra room.

Also, with ancient ruins giving extra requisition, I might finally be able to afford enough vehicles to fill them all.

It will hopefully make some of those tyranid fleet battles more manageable as well.

@Robsoie Awesome battle-cry for the Steel Gentlemen btw.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 01:36:15 pm
I felt it was fitting perfectly with the theme :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 24, 2014, 02:17:51 pm
was trying to hunt down a ork infestation but three compnies glitched out

better not assoult multiple planet in the same turn :P

btw, is there a way not to attack the fleet of the imperial guards?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Delta Foxtrot on August 24, 2014, 02:19:26 pm
btw, is there a way not to attack the fleet of the imperial guards?

Don't click on them? I believe that does the trick. EMPRAH's space marines should not hesitate, so don't you dare ask a confirmation screen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2014, 02:28:40 pm
I need gene seeds, which I apparently can only acquire by letting Marines die. But I am also a person who is unbelievably anal about not losing special units.

Still your quavering heart, for the Emperor is watching and cowardice sickens Him.

Know that the Astartes are born to fight and die. Even the least among them willingly embrace death, for it is the Emperor's will that they do so. No Astartes who dies in battle is truly dead, for they will live eternally sitting at the Emperor's table and march at his side with all other Astartes when called to the Final Battle. Do not mourn your fallen battle brothers! Instead celebrate their deaths, for they have done all that the Emperor and his Imperium asked of them.

Ask not how your battle brothers may give their lives for the Emperor. Ask how they may give their deaths for Him.

What is your Duty? To serve Emperor's Will.

What is Emperor's Will? That we fight and die.

What is Death? It is our duty.

What is your Duty? ...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Elfeater on August 24, 2014, 02:33:57 pm
I need gene seeds, which I apparently can only acquire by letting Marines die. But I am also a person who is unbelievably anal about not losing special units.

Still your quavering heart, for the Emperor is watching and cowardice sickens Him.

Know that the Astartes are born to fight and die. Even the least among them willingly embrace death, for it is the Emperor's will that they do so. No Astartes who dies in battle is truly dead, for they will live eternally sitting at the Emperor's table and march at his side with all other Astartes when called to the Final Battle. Do not mourn your fallen battle brothers! Instead celebrate their deaths, for they have done all that the Emperor and his Imperium asked of them.

Ask not how your battle brothers may give their lives for the Emperor. Ask how they may give their deaths for him.
Sounds like something the Spacewolves would say, them being Norse based and all that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on August 24, 2014, 03:13:56 pm
Joined a crusade, inquisitors demand I stop at (blank) for inspection and besiege my homeworld.
Imma gonna have to let this one sit for a while.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 24, 2014, 04:14:41 pm
UPDATE: Inquisitors still hate Rangers. Grrrgh.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2014, 04:47:04 pm
So I assume if you land a force on a planet with a point of interest, and nothing happens, it's generally not-implemented content?

Also, can you claim new recruiting worlds or are you stuck with what you start with? If so, how?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on August 24, 2014, 04:55:56 pm
You can try to convince the local sector commander to give you a new recruiting world.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on August 24, 2014, 04:57:41 pm
There is an option under diplomacy with the imperium to trade for one, but I've never gotten them to accept. Tried 500 requisition and 20 geneseed and it was still impossible, so they must be worth a fair bit (each geneseed is worth ~50 req).

Maybe try it after a crusade, when you've got 200 spare geneseed in your stockpile. Although, you only tend to go on crusades when the imperium is already pissed at you, so it might not work anyway.

It could be a real balancing act to get the required goods.

Kill marines, buy planet. Profit!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 05:13:52 pm
The Good Orks and their Warboss chapter master (shh, the inquisition didn't noticed yet) have been busy cleaning a lot of planet with "extreme" level of Tyranid population, that's my first play in which there were so many system infested (and with 0 population as Tyranid does kill and eat them all when they infest). Fortunately after an orbital bombing their threat become moderate and 2 raiding will clean without losses.

In the opposite side of the galaxy bunch of Orks (the Bad Orks i guess) have been busy overwhelming sectors or crashing into them, but nothing to alarming for my now cool side of the galaxy.

The inquisition requested 2 times the same mission : moving to a sector before an inquisitor probably suspected of heresy, and shoot him. Lucky the 2 times the sectors weren't far, so the Good Orks did a good work at not listening the attempt of heretic inquisitor to contact them and annihilated the humie without a second thought, for the emperor of course.

Got a funny event :
(http://i.imgur.com/tlw0cBQ.jpg)

The system was at some distance, but i launched my fleet still there.
I learned that unchecked Necron awake reproduce at alarming rate, make a couple of orbital bombing then raid and once the raid is done without losses on your side, notice how the necrons are back at the threat level they were before the raid.
Meaning the only good method to kill more than they reproduce was orbital bombing, took some more and finally no more nekron.

when i was attempting to raid once the enemy was supposed destroyed , after the battle result there was a message about deep strike failing in tunnel due to lacking some tunel thing (i guess some ability i didn't took at the creation of the chapter). I wonder if that explain why raiding wasn't doing much in killing the necron threat.

Back to Whaagapolis , our homeworld.
Now let's look what's happening on the other side of the galaxy as messages about Orks seems to be a bit too regular
(http://i.imgur.com/V0Z8jT1.jpg)

I see, note for later : avoid sending the Good Orks fleet that side of the galaxy, no way i can buy enough ships to face many of those with how small requisition come in (convinced a couple of time the imperium guy to give us some and even convinced once the mechanicus things and the sororitas to give us some requisiton, still far from being able to get barges)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 24, 2014, 05:39:49 pm
Things are going surprisingly well. several planets cleansed, 4 ruins looted, and no major losses yet. Having trouble collecting geneseed though.

How do you get troops to engage melee? Only Dreadnoughts seem to do so, and my melee enthusiast pick is just lying there mostly unused.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 05:45:43 pm
That battle cry :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on August 24, 2014, 05:58:38 pm
Things are going surprisingly well. several planets cleansed, 4 ruins looted, and no major losses yet. Having trouble collecting geneseed though.

How do you get troops to engage melee? Only Dreadnoughts seem to do so, and my melee enthusiast pick is just lying there mostly unused.
Melee seems to be glitched.  Notice how orks hit you like 10 times total every round even though you're killing hundreds of them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: etgfrog on August 24, 2014, 06:09:37 pm
Then other times where you will end up in melee range and your ranged weapons will not work at all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 06:18:04 pm
Quickest game I've had so far. Turn four and lost my battle barge to the warp. Since my chapter commander was on it I lost.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 06:34:27 pm
In previous version just for fun i unloaded my marines on an eldar ship and while my troops were dying slightly faster than his, at some point suddenly their leader died and their number crumbled to 1% facing my 30 % despite just before the leader died he was at 40%
And the 1% of the eldars was an avatar .

Each turn 24 swords were striking it without killing.
He managed to kill 1 % each +/-5 turns sometime more roughly, while still not dying.
After half a hundred of turns of the thing taking 24 swords striking it and still not dying (while my % was reduced to +/- 23%)  i decided to give up that battle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on August 24, 2014, 06:46:54 pm
A little more detail on remaining numbers in battle would be nice...or at least HP for leaders/boss types or something.

Also...this text...is there any plans or ways to increase the resolution on the text? Its so hard to read half the time
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2014, 06:54:31 pm
So I'm a little confused about assigning Psykers and Techmarines to the Companies. Do you just put them on the ship and drop them along with the companies, or can you assign them in some way I haven't seen. (Other than I guess, promoting?) It's kind of annoying having to manage them through the Librarium instead of through the Company.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 24, 2014, 06:55:31 pm
Also...this text...is there any plans or ways to increase the resolution on the text? Its so hard to read half the time
That's what i hope too, the small text is difficult to read, and during chapter creation it's painful.

So I'm a little confused about assigning Psykers and Techmarines to the Companies. Do you just put them on the ship and drop them along with the companies, or can you assign them in some way I haven't seen. (Other than I guess, promoting?)
No idea, i usually use the Promote button to do the company switching.

Related, i tried to assign 7 Terminators (that were promotable as they were part of all my battle since start) to HQ, leading them into becoming Honor Guards.
But i ran into equipment problem :
(http://i.imgur.com/4vywhiz.jpg)

On the armory guy where you can buy weapons/armor/vehicles/ships this weapon is not listed.
Are more weapons becoming available with time, or is that weapon not yet implemented ?

I would like to add some troops to the chapter master but i can't seem to do that even through the Promote button, so no idea if there's another way
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2014, 07:18:49 pm
You can try to convince the local sector commander to give you a new recruiting world.

Where's the interface for this? I've landed on half a dozen billion pop worlds and never had the opportunity to ask, and I don't see anything in the Imperial diplomacy menu for it either. Am I just being dense?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 07:22:02 pm
You can try to convince the local sector commander to give you a new recruiting world.

Where's the interface for this? I've landed on half a dozen billion pop worlds and never had the opportunity to ask, and I don't see anything in the Imperial diplomacy menu for it either. Am I just being dense?

It's a recruiting license. It's damn expensive to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2014, 07:24:38 pm
You can try to convince the local sector commander to give you a new recruiting world.

Where's the interface for this? I've landed on half a dozen billion pop worlds and never had the opportunity to ask, and I don't see anything in the Imperial diplomacy menu for it either. Am I just being dense?

Thanks.
It's a recruiting license. It's damn expensive to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 07:25:52 pm


On the armory guy where you can buy weapons/armor/vehicles/ships this weapon is not listed.
Are more weapons becoming available with time, or is that weapon not yet implemented ?

I would like to add some troops to the chapter master but i can't seem to do that even through the Promote button, so no idea if there's another way

Nope, you did that yourself at Chapter creation. You can choose the default equipment you have to have to upgrade it.

*Edit* Well, that is the second time I've lost my battle barge with my Chapter Master traveling. They should really make it so that doesn't happen to the ship with him on it. Insta-losing like that really fucking sucks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 24, 2014, 07:50:33 pm
Well, went on a Crusade, lost 756 troops.

On the other hand my geneseed stocks have skyrocketed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 07:52:01 pm
Well, went on a Crusade, lost 756 troops.

On the other hand my geneseed stocks have skyrocketed.

Ouch. Do you have to send all your ships on a crusade or can you send only part of your fleet?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 24, 2014, 07:56:41 pm
Is there any way to change the default equipment of troops? I hate having to reequip them after promotions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 07:57:21 pm
Not that I know of.

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Damn. My Tech Marines are interesting. No wonder the inquisition is hating on me. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on August 24, 2014, 08:38:07 pm
Just found out that an infernus pistol isn't the best weapon. It kills only one cultist per attack. Mastercrafted power sword kills ~100+.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 08:42:35 pm
Anyway to lower corruption after a certain point? After about major the option to purge vanishes. I imagine you'd have to use a exterminatus. Just hard getting my dis. up that high with em to get one. And I need like eight of em. v.v
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 24, 2014, 08:43:48 pm
At least lore-wise, once Chaos reaches a certain foothold in realspace it is essentially impossible to remove, so...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 08:45:18 pm
I figured as much. I've just been bombarding the planets population to zero. Seems to stop spawning cultists at least. Can't do shit against the six fleets they have running around though. And the crusade liscense I bought doesn't seem to do shit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2014, 08:51:57 pm
Just found out that an infernus pistol isn't the best weapon. It kills only one cultist per attack. Mastercrafted power sword kills ~100+.

It's a melta-weapon. It's not anti-personnel. You can shoot through a tank with it though (probably.)

So far my game seems pretty dull. No events to speak of, just a WAAAGGGHH and most of the southern galaxy in the grip of the Ork. Learned that -????? points of interest are random, so if you reload a game you can get different ones (one game I'd revealed three Tomb Worlds :|)

Not sure what the deal with Librarians are. Never see them do anything in combat, and they're not gaining xp from being in combat. (While still detached from a Company, that is.) You really should just be able to move Marines around different companies. Only a standard marine going to an officer or specialist position should really have to wait on xp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2014, 08:57:12 pm
Shit. Random event spawned tryanids on my recruiting world. It's dead now. I wonder if that will stop me from getting more recruits. I hope not. That was the only feral world that spawned in my galaxy.

*Edit* Does anyone else have issues with your dreadnoughts not getting repaired? I have 21 tech marines and only 504 marines. I really doubt their over worked.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 25, 2014, 01:02:53 am
Are the Techmarines and the Dreadnoughts in the same place? If you are flying around, I think you should spread some Techmarines in every ship for repairs. I seriously hope the game will automate stuff like this one day.

Re: librarians, yeah, I can't find use for them either. I can't move them to company librarians eithers. Maybe it is a Codex thing. Maybe one day we can differentiate between Codex-following chapters and those who don't. Librarians should be teh shit in fighting against daemons, I guess. Maybe they make a difference there?

Edit: Oh and space marines not kicking ass in ship-to-ship combat is intentional. Marines are supposed to rock in planetary invasions, while Imperial navy maintains space superiority and the Guard holds the planets the Marines capture. It is part of the division of power so rogue military units have a harder time building up pocket empires. It would be cool if we could build a space superiority fleet, but it would make Inquisition suspicious. Maybe once boarding is in we can actually capture Imp ships or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 25, 2014, 01:14:40 am
Are the Techmarines and the Dreadnoughts in the same place? If you are flying around, I think you should spread some Techmarines in every ship for repairs. I seriously hope the game will automate stuff like this one day.

Re: librarians, yeah, I can't find use for them either. I can't move them to company librarians eithers. Maybe it is a Codex thing. Maybe one day we can differentiate between Codex-following chapters and those who don't. Librarians should be teh shit in fighting against daemons, I guess. Maybe they make a difference there?

Edit: Oh and space marines not kicking ass in ship-to-ship combat is intentional. Marines are supposed to rock in planetary invasions, while Imperial navy maintains space superiority and the Guard holds the planets the Marines capture. It is part of the division of power so rogue military units have a harder time building up pocket empires. It would be cool if we could build a space superiority fleet, but it would make Inquisition suspicious. Maybe once boarding is in we can actually capture Imp ships or something.

Yeah, I have them all on the same ship. I run a fleet based seiged chapter. Pretty much means I can fit everyone on my single battlebarge excluding the scouts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 25, 2014, 02:24:27 am
Are the Techmarines and the Dreadnoughts in the same place? If you are flying around, I think you should spread some Techmarines in every ship for repairs. I seriously hope the game will automate stuff like this one day.

Re: librarians, yeah, I can't find use for them either. I can't move them to company librarians eithers. Maybe it is a Codex thing. Maybe one day we can differentiate between Codex-following chapters and those who don't. Librarians should be teh shit in fighting against daemons, I guess. Maybe they make a difference there?

Edit: Oh and space marines not kicking ass in ship-to-ship combat is intentional. Marines are supposed to rock in planetary invasions, while Imperial navy maintains space superiority and the Guard holds the planets the Marines capture. It is part of the division of power so rogue military units have a harder time building up pocket empires. It would be cool if we could build a space superiority fleet, but it would make Inquisition suspicious. Maybe once boarding is in we can actually capture Imp ships or something.

Fluff-wise, Space Marine-specific ships are better in every way over the Imperial Navy equivalents - better armored, better armored, and faster. The difference is that your chapter might deploy a battlebarge, five cruisers and ten escorts - total.

The local fleet will smite you with ten times that number in a single task force.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 25, 2014, 02:44:35 am
Navy has more and better battleships, though. At least I remember so from days of yore when I played Battlefleet Gothic in the late nineties. I played Chaos anyway. Berzerker-filled boarding torpedoes ftw.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 25, 2014, 02:51:56 am
Hrm. Librarians don't seem to do shit in combat. Also, those missions to blow up necro tombs are bitches.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 25, 2014, 06:13:30 am
Hm... I seem to have won the new version, as far as it goes. Probably just a bad seed for the sector generation, but I wiped out the local orcs before a Waaaagh! could get off the ground, no Tau, no Eldar, no tyranid, and no chaos cults. There are one or two necron tombs identified, but they've stayed asleep for 200+ turns. The inquisition asks me to send a ship filled with marines here and there every so often, but arriving at the designated star seems to be enough to please them.

Interesting thing, if you steal an artifact from a Mechanicus world without incident, it still lowers their relationship with you, without any warning messages. They won't go to war, however, but I'm stuck at -5 relationship, Allied. Giving gifts of requesition and geneseed does nothing to increase the relationship, at least.

Oh, and the Black Rage disadvantage really turns into a problem in longer battles. I got caught in a slugging match between my chapter master, First and Second companies and 3,500 angry orcs. We won, they lost, but something like 80 of my marines joined the Death Company during that fight. That's OK though, Death Company Terminators are scary.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on August 25, 2014, 07:41:38 am
The worst is when your chaplains get the black rage :I, who da hell gonna leadz meh dearth cermperny???
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 25, 2014, 07:42:51 am
Khorne, of course!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Getix Kain on August 25, 2014, 08:18:17 am
Khorne, of course!

BLOOD FOR THE BLOOD GOD!  >:(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 25, 2014, 08:59:25 am
Personally, I just keep them in a cage and point them at the enemy. When battle comes, I just open the cage and stand back until most of the limbs have stopped flying across the battlefield.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 25, 2014, 02:02:41 pm
Hm... I seem to have won the new version, as far as it goes. Probably just a bad seed for the sector generation, but I wiped out the local orcs before a Waaaagh! could get off the ground, no Tau, no Eldar, no tyranid, and no chaos cults. There are one or two necron tombs identified, but they've stayed asleep for 200+ turns. The inquisition asks me to send a ship filled with marines here and there every so often, but arriving at the designated star seems to be enough to please them.

This seems to describe my game too. (I'm playing Blood Angels as well.) Lots of Ork invasions, zero of anything else going on. No corruption to speak of, very few events. The most I've seen is a WAAGGGH event, a Warp Storm event, and a "Someone in the Mechanicus doesn't like you" event. I keep reading other people's games with all the crazy shit going on, and it makes me wonder if the canon chapters have some sort of scenario presets. It seems like making a custom chapter, you're bound to see way more happen than with the Blood Angels who basically have no downsides or weaknesses other than the Black Rage. I've managed to go 40 turns and clear three heavy infestations and not lost a single marine. Granted, I have about 30 Death Company spread across the whole chapter, and several critically wounded scouts and what not...but they're not dead. Their healing rates seem atrociously slow though, at least while on a ship. Maybe that has to do with the # of Apothecaries on the ship.

They really need to change battle messages to differentiate people who are killed from those who are critically wounded.

edit

Turns out Librarians do gain xp. But it seems to be based on whether or not they get a kill, since I have Librarians with 1 or 2 xp over their starting amount. I also see them referenced in the army description when you've got few enough special troops it takes the time to describe them. So the game knows they're there, it just seems they're doing anything particularly special that we know of.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 25, 2014, 04:30:29 pm
Hm... I seem to have won the new version, as far as it goes. Probably just a bad seed for the sector generation, but I wiped out the local orcs before a Waaaagh! could get off the ground, no Tau, no Eldar, no tyranid, and no chaos cults. There are one or two necron tombs identified, but they've stayed asleep for 200+ turns. The inquisition asks me to send a ship filled with marines here and there every so often, but arriving at the designated star seems to be enough to please them.

This seems to describe my game too. (I'm playing Blood Angels as well.) Lots of Ork invasions, zero of anything else going on. No corruption to speak of, very few events. The most I've seen is a WAAGGGH event, a Warp Storm event, and a "Someone in the Mechanicus doesn't like you" event. I keep reading other people's games with all the crazy shit going on, and it makes me wonder if the canon chapters have some sort of scenario presets. It seems like making a custom chapter, you're bound to see way more happen than with the Blood Angels who basically have no downsides or weaknesses other than the Black Rage. I've managed to go 40 turns and clear three heavy infestations and not lost a single marine. Granted, I have about 30 Death Company spread across the whole chapter, and several critically wounded scouts and what not...but they're not dead. Their healing rates seem atrociously slow though, at least while on a ship. Maybe that has to do with the # of Apothecaries on the ship.

They really need to change battle messages to differentiate people who are killed from those who are critically wounded.

edit

Turns out Librarians do gain xp. But it seems to be based on whether or not they get a kill, since I have Librarians with 1 or 2 xp over their starting amount. I also see them referenced in the army description when you've got few enough special troops it takes the time to describe them. So the game knows they're there, it just seems they're doing anything particularly special that we know of.

My games seem to run from rather tame like yours to chaos slugfests. I have yet to see any Tau or Elder though. Have they not been added in yet?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 25, 2014, 04:32:51 pm
They have, but you have to go looking for them. Tau fleets will appear, as will Eldar fleets. They will spread their influence on planets.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 25, 2014, 04:36:07 pm
I found a craft world that you can only see in the zoomed out map because it exists half on the map, half off the edge. In normal view you can't scroll far enough to see it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 25, 2014, 04:45:09 pm
I found some eldar, who (I guess) possessed some artifact. then the game froze (and I haven't saved in forever)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 25, 2014, 04:45:22 pm
how do you move people across company? or replenish a company after battle. I have 60 geneseed, no idea how to use them
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on August 25, 2014, 05:06:23 pm
You have to set some requisition to recruitment. Then you'll get a new scout every 66 turns and if he lives long enough you can promote him to the 9th company and so forth.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TTHSK on August 25, 2014, 05:41:13 pm
Hrm. Librarians don't seem to do shit in combat. Also, those missions to blow up necro tombs are bitches.

Chapter Master and four terminators seems to be a good group to send into the necron tombs (the most I've encountered on the way in was a couple of wraith things that the terminators make short work of). Chapter Master carries the plasma bomb >_>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on August 25, 2014, 06:12:08 pm
Has anybody figured out what the minor artifacts the mechanicus trades are? They don't show up on the artifact list. Is it just a random unbuyable power armor?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 25, 2014, 07:31:27 pm
Hrm. Librarians don't seem to do shit in combat. Also, those missions to blow up necro tombs are bitches.

Chapter Master and four terminators seems to be a good group to send into the necron tombs (the most I've encountered on the way in was a couple of wraith things that the terminators make short work of). Chapter Master carries the plasma bomb >_>

Lucky you. I send in my chapter master and two terminators. I keep on spawning groups of fifty necron warriors to fight. v.v On the bright side, Thunder Shield+Relic blade on the chapter master makes him a beast in melee.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 26, 2014, 12:36:26 am
Has anybody figured out what the minor artifacts the mechanicus trades are? They don't show up on the artifact list. Is it just a random unbuyable power armor?

Seem to be random, but so far I've got one Tartarus armor, one Terminator armor and one Dreadnought.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 26, 2014, 02:14:04 am
My last chapter crashed far from a save but I am getting the hang of it

My custom chapter, the Emperah Roughnecks, is doing well as long as tyranids stay out of the sector.

This time there were some management changes:

I am takin the scouts down in every raid and landing to have some replenishment ready before the next snafu, also I am glassing any world having an enemy presence greater than moderate.

Also i am beinging along all the time the chaper master and its guard. I hope training and xp serve at something more than promotions in this game
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on August 26, 2014, 10:15:31 am
Does anyone know how XP works exactly? I know making kills grants it...but I am personally more interested in what sort of game play efffects it has or what sort of things happen at certain XP thresholds
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on August 26, 2014, 10:46:41 am
Does anyone know how XP works exactly? I know making kills grants it...but I am personally more interested in what sort of game play efffects it has or what sort of things happen at certain XP thresholds
Your guys can start wearing terminator armor at 90exp. You can probably promote them to sergeant/captain/hq at various levels of exp too but I've never tried.

Quick tips:
My trade screens crash whenever I play dark angels. That's a real shame because those 4 battle barges are insane overpowered.
If your front line is dreads and you raid your troops will never take losses. Make sure to keep techmarines in all of your ships to repair the dreads.
You can raid twice per turn. You can bombard only once per turn.
Equip all of your terminators with assault cannons.
Missile launchers are very powerful against both infantry and vehicles. I don't think they have any downsides.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Shooer on August 26, 2014, 10:48:03 am
As some one gains xp they can be promoted.  Scouts graduate to being a marine, 9th through 7th get placed a higher company, higher companies can become honor guard.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 26, 2014, 11:14:26 am
How do you put dreads in the front line?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on August 26, 2014, 11:33:41 am
Also this game is in dire need of tool tips for all the weapons and equipment and stuff..I hate speculating on equipment and armor and stuff...le sigh...hopefully one day lol
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on August 26, 2014, 11:35:34 am
Boy is this game outsider un-friendly in its obscurantism.
Do I need to read up all those WH40K rulebooks to be able to tell the difference between those various weapons, various types of marines, the mysterious stuff I can trade for, and all the remaining acrane knowledge, or is there, somewhere, a breakdown of the stats that I could access? The faq and manual are certainly not very informative.


Heh, that's some ninja right there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 26, 2014, 11:54:10 am
Boy is this game outsider un-friendly in its obscurantism.
Do I need to read up all those WH40K rulebooks to be able to tell the difference between those various weapons, various types of marines, the mysterious stuff I can trade for, and all the remaining acrane knowledge, or is there, somewhere, a breakdown of the stats that I could access? The faq and manual are certainly not very informative.

I guess you could look up stuff on 1d4chan wiki? Really bad and short description:

Dudes - devastators are heavy weapon guys, assault marines close combat guys, scouts marines-in-training, terminators are veterans wearing super extra heavy armor. Apothecaries are medics, techmarines engineers, chaplains maintain morale and librarians are hocus pocus. I don't know if chaplains and librarians do anything yet.

Guns - flamers and bolt pistols are short-range anti-personnel weapons. Assault cannons (usable only by terminators) and heavy bolters are basically machine guns, just with more boom, for mowing down crowds. They are heavy weapons. Melta weapons are short range anti-tank guns. Lascannons are long range anti-tank guns. Plasma weapons kill everything at medium range. Bolters kill people at medium range. Missile launchers kill everything at long range, but really tough armored targets might resist them. Combiweapons have two guns in one package, usually bolter and flamer.

Melee - chain swords are pretty good for melee, power swords are better. Powerfist and chainfist are slow so guys with them get hit first, but deal loads of damage in return. Chainaxe and thunder hammer are all for attack. Terminator-armor guy with thunder hammer + storm shield slaughters everything in melee. Force weapons are only useful for librarians, think lightsabers. They kill demons.

Armor - scout armor is lightest, terminator heaviest and tartarus is extra super terminator armor. Artificer armor is superdoubleplusgood "normal" power armor.

Vehicles - land speeders are flying scouts, rhinos APCs, whirlwinds self-propelled artillery, predators are tanks and land raiders are heavy tanks that double as APCs. Dreadnoughts are small mechs with an almost-dead marine inside.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 26, 2014, 12:01:09 pm
Lexicanum is the best wiki for WH40k i think. 1d4chan is a bit laggy in my experience and also has a bunch of other stuff and PROMOTIONS mixed in. (still better than the wikia, though)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 26, 2014, 12:06:32 pm
How do you put dreads in the front line?

Pretty please? Anyone?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 26, 2014, 12:35:08 pm
Maybe select only dreads from a company and load them into ships before any other companies ?

Looks like Inquisition missions are sometime broken.
I got the one in which you need to intercept a supposed heretic inquisitor, but this time the inquisition asked me to stop him at a system that just do not exist at all.
And after many turns, that heretic inquisitor is stuck there, trying to go beyond the map upper left corner but not moving as it has nowhere to really go because there's no system there (even if i press spacebar to zoom out, there's nothing) :

(http://i.imgur.com/gcILY6v.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on August 26, 2014, 12:49:41 pm
How do you put dreads in the front line?

Pretty please? Anyone?
They're automatically in the front line. (when you raid at least)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on August 26, 2014, 01:07:39 pm
snip
Cheers. That helps quite a bit.

What about races? You get dropped dab smack in the middle of the game without any kind of information as to whom you're supposed(or not) to invade. Just a while ago, I ran a penitent chapter, and cleared out all orks form the map. There were no Tyranids or Chaos to be seen, so all (I think) I could do was wait for the inquisition to get pissed.
Is that just a sign of rickety jury-riggedness of the game, or did I miss something?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 26, 2014, 01:12:12 pm
snip
Cheers. That helps quite a bit.

What about races? You get dropped dab smack in the middle of the game without any kind of information as to whom you're supposed(or not) to invade. Just a while ago, I ran a penitent chapter, and cleared out all orks form the map. There were no Tyranids or Chaos to be seen, so all (I think) I could do was wait for the inquisition to get pissed.
Is that just a sign of rickety jury-riggedness of the game, or did I miss something?
Judging from what others have said, yeah, it's just a bug.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 26, 2014, 04:24:05 pm
What about races? You get dropped dab smack in the middle of the game without any kind of information as to whom you're supposed(or not) to invade. Just a while ago, I ran a penitent chapter, and cleared out all orks form the map. There were no Tyranids or Chaos to be seen, so all (I think) I could do was wait for the inquisition to get pissed.
Is that just a sign of rickety jury-riggedness of the game, or did I miss something?

As said before early alpha is a source for a lot of the issues, but in regards to whom you're supposed to invade...

In short, humans in Warhammer 40k are space fascists worshiping the decaying corpse of the god-Emperor, with the Space Marines being (in their ideals, at least) the most prejudiced and violent of all. From a game perspective, the "ideal" space marine chapter would probably see the various factions thusly:

First, the various types of humans:

Imperium: the great unwashed masses of humans. Unlike SPACE MARINES, they're pretty normal (well, unless they've mutated or something). PDF (Planetary Defense Forces) and the Imperial Guard are, respectively, the militia and general military of the humans. On an individual basis magnitudes weaker than a space marine, but there are magnitudes upon magnitudes more of them. Some space marine chapters want to protect them, others couldn't care less about them.

Mechanicus: the machine-worshippers. Mars is effectively their homeworld. They also may or may not worship mecha-cthulhu, but officially they are fellow emperor-worshiping humans and part of the Imperium. They also happen to be the general custodians of technology, so try to stay on their good side.

Inquisition: the human inquisition. If you love the emperor and purge enemies of mankind, stay in their good graces. They're the religious space-spies of the Imperium.

Ecclesiarchy: the Church part of the great religious space fascism. Technically "no man" may hold arms directly under their command, so their military is all-woman. Fellow humans and part of the Imperium.

Heretics: deviants. For in game purposes this is pretty much always the very dangerous kind of heretic-- worshippers of chaos. Think evil demons, with various chaos gods representing various aspects of sin/evil. Many humans and SPACE MARINES have turned to the heretical ways and now serve chaos. Not all strictly human, of course, but many of them once were.

Next, the horrible xenos-- anyone not human is impure and a threat to humanity:

Eldar: Space Elves. Back in the day they partied so hard they spawned a god of chaos. Nowadays they are relatively few in number but advanced in tech. Also work in mysterious ways, blah blah blah. Not "evil" in the traditional sense but still filthy xenos.

Orks: They're orcs. Yeah. British hooligan orcs that are probably a genetically-engineered weapon from bygone days. They live to fight and fight to live, etc etc. Their tech is more or less scrap junk that functions based on the power of magic space-belief.

Tau: The Federation (and possibly all mind-controlled). They're actually a collection of various races, led by the Tau, that serve "the greater good." Not "evil" in the traditional sense but still filthy xenos-- even the humans now on their side. If I recall correctly they were originally introduced as "the good guys," but were later adjusted to be more grimdark and match the rest of the universe, so possible mind-control.

Tyranids: basically the Zerg (of course Tyranids predate Zerg, but I doubt Tyranids were the first to do this either). No diplomacy option for them since they only exist to feed.

Necron: Space Robot Mummies. The Evil kind. Probably the most dangerous of all. Most are scattered in tombs across the cosmos, waiting to awake and more or less end the universe. Generally speaking probably the only faction you want to heavily outnumber as a space marine.

As the diplomacy screen would suggest, just because many of these factions are filthy xenos doesn't mean humanity always kills them on site. Sometimes assistance and temporary ceasefires/alliances help combat even greater threats. Of course, the fact that "tolerant" is a disadvantage should suggest how the Imperium/Inquisition/Emperor feel about xenos.

Edit: I should emphasize that these are merely the 'ideals' for the space marines. You can consort with xenos and cavort with chaos if you want, but your fellow humans will likely not be pleased, possibly to the point of trying to kill you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 26, 2014, 04:37:14 pm
Quote
Ecclesiarchy: the Church part of the great religious space fascism. Technically "no man" may hold arms directly under their command, so their military is all-woman. Fellow humans and part of the Imperium.

Mostly correct. Trumped by the rule that there are no rules in 40k fluff. There are plenty of militant entities of the Ecclesiarchy of various genders, from gun-toting Confessors to the odd preacher packin' heat to body guards. Chapter Master rolls that all into one for the game's sake and makes the Sisters of Battle the figurehead for the organization. In terms of actual 40k fluff, that's not true. The SoB are a militant organization of woman who believe (and in some cases demonstrably show) that they wield faith in the Emperor like a weapon and wear it as armor. Generally though, the Ecclesiarchy is the authority on what is and isn't part of the Imperial Cult (aka religious space facism.) But I guess you are technically correct in that, other than SoB, the Ecclesiarchy maintains no real standing armies at least that I can remember. But who needs armies when you can whip a population into a violent religious fervor?

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 26, 2014, 04:42:41 pm
As i ran again into a planet above which there was a tyranid space fleet outnumbering in bigs guns by far what i had i retreated (lost some escorts automatically on that) and decided to test the military assistance diplomatic request that i had not still used.

I asked the imperium guy, to my surprise he accepted, i was presented with the zoomed out map and a green circle with no idea what to do, click on a system, click on a zone, click on a fleet ?
I clicked on a zone with the nasty tyranids system in and it did absolutely nothing , so i guess it was not how it works. Unfortunately once i click, it's finished, you can't click again anywhere, the manual does not mention anything about this part.

Then for fun i contacted the ork warboss and asked him for military assistance.
The warboss ... accepted !
But again, without knowing what to select, i selected one of the orks fleet and it did nothing.

So anyone know how does military assistance works ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 26, 2014, 04:59:52 pm
corrections

All good points. I was more just making a reference to the fluff on the female theme of the sisters of battle.

As to military assistance, I honestly haven't even tried it before. Apologies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 26, 2014, 05:07:16 pm
Maan, those words. Callin' chaos evil space gods. That's just silly -- the worst sort of imperial propaganda. They're the space gods of hope, love, passion, and the strive toward perfection. Not evil at all. Maybe a little aggressive in terms of acquiring converts, but still. They only want what is good for mankind!

Also worth noting that good ol' god emperor is quite possibly the space god of order, and the atrocities done in his name are at least as bad >_>

... now I want to be able to corrupt my chapter. It'll be nice if we can eventually do that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 26, 2014, 05:17:35 pm
Military assistance works by placing the green circle over the systems you want attacked. However, I've only used it with the IG before they and only seem to attack ships.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dostoevsky on August 26, 2014, 05:38:23 pm
Maan, those words. Callin' chaos evil space gods. That's just silly -- the worst sort of imperial propaganda. They're the space gods of hope, love, passion, and the strive toward perfection. Not evil at all. Maybe a little aggressive in terms of acquiring converts, but still. They only want what is good for mankind!

Also worth noting that good ol' god emperor is quite possibly the space god of order, and the atrocities done in his name are at least as bad >_>

... now I want to be able to corrupt my chapter. It'll be nice if we can eventually do that.

To be fair, I predicated all that with a "this is how the 'ideal' space marine chapter would see things." In my opinion the ideals of the space marines aren't exactly better than some of those chaos folks. And the content currently in the game certainly hints at future myriad ways for your space marine chapter to piss off the inquisition. I certainly hope the dev continues this labor of love.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 26, 2014, 05:52:48 pm
Maan, those words. Callin' chaos evil space gods. That's just silly -- the worst sort of imperial propaganda. They're the space gods of hope, love, passion, and the strive toward perfection. Not evil at all. Maybe a little aggressive in terms of acquiring converts, but still. They only want what is good for mankind!

Also worth noting that good ol' god emperor is quite possibly the space god of order, and the atrocities done in his name are at least as bad >_>

... now I want to be able to corrupt my chapter. It'll be nice if we can eventually do that.

To be fair, I predicated all that with a "this is how the 'ideal' space marine chapter would see things." In my opinion the ideals of the space marines aren't exactly better than some of those chaos folks. And the content currently in the game certainly hints at future myriad ways for your space marine chapter to piss off the inquisition. I certainly hope the dev continues this labor of love.

The dev is gone for a while now (vacation or some such) but he shows every intention of wanting to continue.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 26, 2014, 06:08:24 pm
TBH, there seems to be more interesting things happening with NOT following the Imperial Creed than cleaving to it. While doing one's duty to the Emperor is rightly its own reward, it'd be nice if when you cleanse a forge world or Imperial world that you'd get some Faction Rep because of it. Tapering, of course, beyond a certain point. It'd also be cool to get into diplomatic tussles with other Chapters as well. Things rarely end peacefully when two Chapters of the Astartes don't see eye-to-eye on something, like possession of an Artifact.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on August 27, 2014, 01:04:50 am
This game is sweet.

If you play the current version, it seems to be a good idea to allow the Orks to have fun and multiply for a while. If you exterminate threats early (which is easy to do) you won't have anything to fight.

I don't think Penitent chapter starts work correctly, I would recommend Fleet based for the battle barge. Anyone know what Shitty Luck does? If it spawns more enemies it might actually be a benefit like the tooltip implies.

One issue that came up was that my homeworld's population was unable to be purged when corruption went up. Eventually there was a full chaos incursion while the entire chapter of marines were in the middle of a long space transit across the sector. I was able to clear the chaos army off the homeworld, though it cost two dreadnaughts and less importantly some replaceable marines before the lascannons destroyed the Chaos tanks.

I also had found some neat artifacts. One was a power sword with an attached bolter, another a bolter pistol with a flamethrower attached, and another was an artifact Dreadnaught. I tried giving my chaos artifacts to the inquisition but it didn't seem to improve their relationship with the chapter at all as it was still at 11 despite saying it would improve by +12. I also destroyed one and a Greater Demon of Slaanesh emerged on my empty battle barge so I reloaded and it didn't appear the second time when I was prepared.

Crusades are incredibly costly so don't send your whole chapter or you'll lose 750 out of 950 or so. I was only able to recover 400 or so geneseed from those 750 so it's crippling. They gave me two artifacts though, too bad one was chaotic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 27, 2014, 02:17:09 am
Maan, those words. Callin' chaos evil space gods.

Dude they are black and red, that means evil. Color coded for your convenience (http://www.giantitp.com/comics/oots0207.html) XD
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 27, 2014, 06:52:56 am
Maan, those words. Callin' chaos evil space gods. That's just silly -- the worst sort of imperial propaganda. They're the space gods of hope, love, passion, and the strive toward perfection. Not evil at all. Maybe a little aggressive in terms of acquiring converts, but still. They only want what is good for mankind!

Also worth noting that good ol' god emperor is quite possibly the space god of order, and the atrocities done in his name are at least as bad >_>

... now I want to be able to corrupt my chapter. It'll be nice if we can eventually do that.
yeah the empire doesnt seem like the nicest of places to live.

then again, the birth of slaanesh basically murdered 99% of the eldar in a second, so...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 27, 2014, 06:58:13 am
Maan, those words. Callin' chaos evil space gods.

Dude they are black and red, that means evil. Color coded for your convenience (http://www.giantitp.com/comics/oots0207.html) XD
Aw, come on. Maybe they're just degenerate gamblers?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 27, 2014, 08:39:49 am
Maan, those words. Callin' chaos evil space gods.

Dude they are black and red, that means evil. Color coded for your convenience (http://www.giantitp.com/comics/oots0207.html) XD
Silly, only one of them is red. The others are blue (well, technically more like warp rainbow but whatever), pink/purple, and green. Clearly that means they're upstanding bastions of goodness, royalty, and loyal watchmen of the woodlands. I suppose khorne can be evil, though, sure. Three out of five ain't bad insofar as good/evil spectrum of human-centric space gods go.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 27, 2014, 09:09:37 am
Can you really consider Slaanesh a human-centric space god though? Yes, the other gods were created/born during some of the darkest times of humanity which sorta implies that all of the other alien races aren't as special/warp-favoured but whatever however Slaanesh was created by the Eldar partying way too much. And if I remember correctly he/she/it gets first dibs on their souls if they die. Which is why the Eldar use soulstones to keep their souls safe. And the Dark Eldar... Don't give a shit or something? I don't know, my WH40k lore is pretty rusty. But to me Slaanesh seems to be connected to the Eldar than to the Empire.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on August 27, 2014, 09:13:49 am
Dark Eldar steal the soul force of captives to prolong their own lives. Asdrubael Vect, their "leader", I believe was alive when the Eldar split apart about 10,000 years ago.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 27, 2014, 10:10:31 am
Given how Slaanesh was 'born' from the dark acts of the Eldar, it leads me to wonder if that wasn't also the case for the other three as well, far in the distant past. There was some fluff floating around that if the Emperor ever dies, there's a good chance that a new Chaos God would be born from humanity the same way Slaanesh rose from the Eldar.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 27, 2014, 10:13:52 am
Can you really consider Slaanesh a human-centric space god though? Yes, the other gods were created/born during some of the darkest times of humanity which sorta implies that all of the other alien races aren't as special/warp-favoured but whatever however Slaanesh was created by the Eldar partying way too much. And if I remember correctly he/she/it gets first dibs on their souls if they die. Which is why the Eldar use soulstones to keep their souls safe. And the Dark Eldar... Don't give a shit or something? I don't know, my WH40k lore is pretty rusty. But to me Slaanesh seems to be connected to the Eldar than to the Empire.

While the Eldar created Slaneesh, in truth, Chaos loves humanity more. It's humanity's existence that will lead to Chaos' ultimate victory, because as a species we feed all the Chaos Gods with our habits, prejudices and failings. And our inability to control ourselves is what will eventually fuel Chaos to the point where it will consume all of reality.

Put another way....Chaos is humanity's biggest fan.

(http://i.imgur.com/nP3tw0C.gif)

(Shocked no one has yet made a gif of "I'm a fan of man!" from that movie.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 27, 2014, 10:18:44 am
Slaneesh is the god of party hard.
We should really have a WH40k thread, btw.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 27, 2014, 10:23:05 am
Slaneesh is the god of party hard.
We should really have a WH40k thread, btw.

There are several. One here, one in GD as well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 27, 2014, 10:26:34 am
Given how Slaanesh was 'born' from the dark acts of the Eldar, it leads me to wonder if that wasn't also the case for the other three as well, far in the distant past. There was some fluff floating around that if the Emperor ever dies, there's a good chance that a new Chaos God would be born from humanity the same way Slaanesh rose from the Eldar.

If I remember correctly, canonically the rest of the chaos gods were created by events in humanity's past. So Khorne was born/formed during the Mongolian invasions, Nurgle during the Black Death and Tzeentch during... Actually I have no idea how Tzeentch how formed. And some quick research shows that I was only half-correct, but whatever.

While the Eldar created Slaneesh, in truth, Chaos loves humanity more. It's humanities existence that will lead to Chaos' ultimate victory, because as a species we feed all the Chaos Gods with our habits, prejudices and failings. And our inability to control ourselves is what will eventually fuel Chaos to the point where it will consume all of reality.

Put another way....Chaos is humanity's biggest fan.)

Ah. That... makes a ton of sense, actually. Which is a bit weird coming from WH40k, but whatever. I'll take what I can get.

There are several. One here, one in GD as well.

Also the thread we are currently in probably counts too. Since Chapter Master is pretty full of lore.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DJ on August 27, 2014, 10:36:12 am
Tzeentch = Change. Thanks, Obama ::)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 27, 2014, 10:40:04 am
(http://i.imgur.com/FShRr5r.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 27, 2014, 11:11:07 am
Tzeentch = Change. Thanks, Obama ::)
Tzeentch is the chaos god of hope. Change just happens to be a major component of that :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 27, 2014, 12:01:33 pm
Quote
While many perceive these motivations as healthy, wholesome, and perhaps even necessary to mortal existence, Tzeentch, the Great Conspirator, works to corrupt the aspirations and ambitions of Mankind and xenos alike, and to leverage these hopes and dreams for his own nefarious ends.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 27, 2014, 12:11:30 pm
According to wiki Every single life taken in anger increases the Blood God's power

Guess inquisition would like a couple words with the angry marines chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 27, 2014, 12:13:22 pm
Hope, change, wizardry, ambition... He has a broad portfolio.

Back to the game itself: after a few failed attempts to lead the Lamenters, I seem to have hit a sweet spot. I deployed my forces on a planet with a small Ork infestation. Every turn about 350 of them attack me, get killed, reducing their presence level, which goes back up a turn later. Then the cycle repeats.

For a penitent chapter, such a source of enemies is a blessing. Several of my Astartes already qualify for promotions to Terminators and such, but I don't have the gear and can't ask Mechanicus for it. Do I need better relations or what? I can't see any way to increase my disposition with them, but their fleet is headed my way...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 27, 2014, 12:14:28 pm
Hope, change, wizardry, ambition... He has a broad portfolio.

Back to the game itself: after a few failed attempts to lead the Lamenters, I seem to have hit a sweet spot. I deployed my forces on a planet with a small Ork infestation. Every turn about 350 of them attack me, get killed, reducing their presence level, which goes back up a turn later. Then the cycle repeats.

For a penitent chapter, such a source of enemies is a blessing. Several of my Astartes already qualify for promotions to Terminators and such, but I don't have the gear and can't ask Mechanicus for it. Do I need better relations or what? I can't see any way to increase my disposition with them, but their fleet is headed my way...

You need better relations. Just gift em a few artifacts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on August 27, 2014, 12:21:12 pm
I thought the three main Chaos Gods were formed in the War of the Ancients? Between Necrons and the Ancients?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DJ on August 27, 2014, 12:24:19 pm
Well we've just established that Obama getting elected was the cataclysmic event that spawned one of them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: krisslanza on August 27, 2014, 12:25:10 pm
I wish I could lead a Chapter of the Sisters of Battle...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 27, 2014, 12:29:28 pm
I thought the three main Chaos Gods were formed in the War of the Ancients? Between Necrons and the Ancients?

It's complicated. But the basic gist that I got from some quick research shows that the Chaos Gods have always been around. Or at least have always been around since the Warp turned into a hellhole by the War of the Ancients/War in the Heavens. But the Gods didn't actually become sentient until much later. As in, 20,000~ years later, thanks to the Black Death, Mongol Hordes, Eldar Rave Parties, and Obama.

Well, that's how I understand things. I could be wrong, or they could retcon it to something else. Like they did with the C'tan and Necrons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 27, 2014, 12:50:35 pm
Hope, change, wizardry, ambition... He has a broad portfolio.

Back to the game itself: after a few failed attempts to lead the Lamenters, I seem to have hit a sweet spot. I deployed my forces on a planet with a small Ork infestation. Every turn about 350 of them attack me, get killed, reducing their presence level, which goes back up a turn later. Then the cycle repeats.

For a penitent chapter, such a source of enemies is a blessing. Several of my Astartes already qualify for promotions to Terminators and such, but I don't have the gear and can't ask Mechanicus for it. Do I need better relations or what? I can't see any way to increase my disposition with them, but their fleet is headed my way...

You need better relations. Just gift em a few artifacts.

Thanks. I tried gifting them requisition, but that was only a waste.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 27, 2014, 01:21:01 pm
Hope, change, wizardry, ambition... He has a broad portfolio.

Back to the game itself: after a few failed attempts to lead the Lamenters, I seem to have hit a sweet spot. I deployed my forces on a planet with a small Ork infestation. Every turn about 350 of them attack me, get killed, reducing their presence level, which goes back up a turn later. Then the cycle repeats.

For a penitent chapter, such a source of enemies is a blessing. Several of my Astartes already qualify for promotions to Terminators and such, but I don't have the gear and can't ask Mechanicus for it. Do I need better relations or what? I can't see any way to increase my disposition with them, but their fleet is headed my way...

You need better relations. Just gift em a few artifacts.

Thanks. I tried gifting them requisition, but that was only a waste.

Yeah, only artifacts will raise them. Or missions but I don't think the Mech Techs give em.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 27, 2014, 02:42:38 pm
I thought the three main Chaos Gods were formed in the War of the Ancients? Between Necrons and the Ancients?

If that's been said anywhere, it's probably very old canon that has since been retconned purified.

To my knowledge, the three Gods of Chaos have always been there, since the beginning of time.

According to wiki Every single life taken in anger increases the Blood God's power

Guess inquisition would like a couple words with the angry marines chapter.

It's the conundrum that underpins the entire Imperium: by its very existence and the way it handles business, it is feeding the Chaos gods. It's been argued humanity is incapable of NOT feeding the Chaos Gods, but the Imperium as an entity thoroughly nourishes it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DJ on August 27, 2014, 02:57:47 pm
I guess if you hooked the entire human race on heroin there wouldn't be all that much emotion to go around. Unless the supply ran out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 27, 2014, 03:13:35 pm
Quote
In the end, the shamans decided to pool their collective psychic energies by reincarnating as a single soul in a single human body to create an individual they called "the New Man." The thousands of shamans, as one, took poison, and as one, they died, their souls flowing into the Immaterium in a rush of psychic power that overwhelmed those daemons who sought to feast upon it with a cleansing, purifying fire, a flame imperishable that became one soul out of many.
A year later the child who would become the Emperor was born in a Neolithic settlement of Anatolian herders and farmers.

Hmm New ... Man ...with time , pronounciations changes, word evolve, i wonder if New ... Neu ?
Neu ... Man ... Suddenly it all makes sense.
Before becoming the emperor he was -the child-, he was the New Boy ...

(http://i.imgur.com/U387Wz0.jpg)

That became the New Man ... the Neu Man ... the Neuman !

(http://i.imgur.com/2jXEaeh.jpg)

Forget the guy half dead on the throne machine, here's the real deal, the most terrifying truth behind the Imperium, the thing that really keeps all those demons and xenos at bay.
Because none or nothing could keep their sanity knowing that the only thing between them and utter corruption and annihilation is ... Alfred E Neuman !
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 27, 2014, 03:14:31 pm
The Emperor was born in the central somethingian region, which is in Turkey.

GOD EMPEROR = KEBAB

REMOVE EMPEROR
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 27, 2014, 11:22:46 pm
In the end, the shamans decided to pool their collective psychic energies by reincarnating as a single soul in a single human body to create an individual they called "the New Man." The thousands of shamans, as one, took poison, and as one, they died, their souls flowing into the Immaterium in a rush of psychic power that overwhelmed those daemons who sought to feast upon it with a cleansing, purifying fire, a flame imperishable that became one soul out of many.
A year later the child who would become the Emperor was born in a Neolithic settlement of Anatolian herders and farmers.

That's deep, deep old fluff. Still theorized to essentially be the Emperor's origin story but I think the Shamanism has since been dropped. Although it's hard to say because current lore never tries to dig down that deep. GWS learned a while back that their universe was waaayyy more interesting when veiled in half-truths and mythology, then when they actually spelled the whole thing out.

There's all sorts of fluff that's since been purged because it was too explicit, and whacky. Like the Emperor having real, honest-to-Emperor sons, who were going to be sacrificed to create the Star Child or something, so it could fight the final battle against Chaos and win. (Essentially, the Emperor's origin story done over again, except instead of from many-to-one, it's one-to-many-to-one.) That particular plot line was murdered sometime after the Black Library started cranking out its 2nd generation of novels, although it's still engrained into the fanbase's collective psyche, much like Squats.

Incidentally, I'm still looking to buy a copy of "Space Marine" by Ian Watson, part of the first generation of Black Library publications. Rumored to be the grimmest, darkest and most violent portrayal of Space Marines ever penned. Which if you've read any Space Marine fiction should say something. Having read some of Watson's earlier stuff, I can believe it. His Space Marines are human to a fault. Like, they're all recruited teenage hiver gang scum. While becoming super human and getting the arsenal to match, they still approach the world like overactive teenagers with the bloodthirst. Very little of the typical stoic and honorable Space Marine, a lot of the adrenaline-filled murder. It's been said that novel is the reason we have the "idealized" Space Marines we do today....because the "realistic" take on them was so horrifying they couldn't sell it to kids.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on August 28, 2014, 03:40:44 am
Well you have to see after all, they take a human male in his late teens, early adulthood, preferably from a technologically backwards world where they still behave like vikings, then put him through maddening training for warfare, turn him into a glorified killing machine, grant him high technology and then filll him up with all kinds of organs which basically makes him a demigod and finally they glaze over a liberal dose of religious fanatism.

How they managed to create something like the Ultramarines is beyond me. In all honesty i somewhat expect space marines to be something like slavering monstrosity genocide-hooked death angels instead of whatever gw tries to sell us. Basically Angry Marines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 28, 2014, 03:52:49 am
In a way, the thought of stoic demi-god marines committing genocide because people thought democracy is a nice idea is worse than a bunch of Death Company Blood Angels going on a rampage. At least the latter kind can blame their implants, modifications and brainwashing to the extent of not knowing what they are doing. Imperium as a whole is pretty much the worst faction in 40k after Tyranids, Necrons and Chaos. Although at least the Necrons are trying to plug the tears into Immaterium and cut off Chaos from the galaxy. (Plus I don't really think Tyranids are evil as such, they are just....hungry. However, they are bad news for everyone else and as such worst.)

I just hope not too many teenage boys start playing 40k and become fascists in the progress. :p At least in ye olde days there was enough humor mixed with the grimdark to not to glorify it too much.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on August 28, 2014, 03:53:31 am
Humanity: where a few thousand psykers/shamans pooling their powers together can create an entity rivaling chaos gods (which existed since the beginning of time) in strength.

This is ridiculous. humans OP pls nerf
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blargityblarg on August 28, 2014, 05:35:10 am
Incidentally, I'm still looking to buy a copy of "Space Marine" by Ian Watson, part of the first generation of Black Library publications. Rumored to be the grimmest, darkest and most violent portrayal of Space Marines ever penned. Which if you've read any Space Marine fiction should say something. Having read some of Watson's earlier stuff, I can believe it. His Space Marines are human to a fault. Like, they're all recruited teenage hiver gang scum. While becoming super human and getting the arsenal to match, they still approach the world like overactive teenagers with the bloodthirst. Very little of the typical stoic and honorable Space Marine, a lot of the adrenaline-filled murder. It's been said that novel is the reason we have the "idealized" Space Marines we do today....because the "realistic" take on them was so horrifying they couldn't sell it to kids.

My brother had a copy of that, cover fell off ages ago. It's probably still bumming around my house somewhere. Good book; as I remember it focuses strongly on the three main characters' different reactions to becoming Space Marines; it's sort of like Joss Whedon's basic pitch for Firefly; Eight people look into space and see eight different things, except three people and EMPRAH instead of space.

Spoiler: Also (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 28, 2014, 05:55:41 am
Spoiler: I bet he was pretty pissed when they found him
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 28, 2014, 06:53:26 am
Well you have to see after all, they take a human male in his late teens, early adulthood, preferably from a technologically backwards world where they still behave like vikings, then put him through maddening training for warfare, turn him into a glorified killing machine, grant him high technology and then filll him up with all kinds of organs which basically makes him a demigod and finally they glaze over a liberal dose of religious fanatism.

How they managed to create something like the Ultramarines is beyond me. In all honesty i somewhat expect space marines to be something like slavering monstrosity genocide-hooked death angels instead of whatever gw tries to sell us. Basically Angry Marines.
Are the Ultramarines recruited from Hive Worlds though? Most other chapters recruit from Hive Worlds or Feral Worlds, but the Ultramarines recruit from all of Ultramar.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on August 28, 2014, 08:23:52 am
Isn't Ultramar pretty much the modern world in one state?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 28, 2014, 08:46:37 am
Ultramar is basically a mini-Empire within the overall structure. It's probably the closest you come to finding a 'nice' place to live in W40K for the average person, assuming the Tyrannids don't come busting in.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on August 28, 2014, 08:55:00 am
Uh, how do you do those necron tomb-blowing missions? I landed some guys with the plasma bomb on the planet and nothing happened. Should I have raided or purged the planet, or what?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 28, 2014, 09:18:42 am
Uh, how do you do those necron tomb-blowing missions? I landed some guys with the plasma bomb on the planet and nothing happened. Should I have raided or purged the planet, or what?

You have to have a mission from the Inquisition to do it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on August 28, 2014, 09:31:39 am
Yeah, I know. I failed it, as nothing happened once I got there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 28, 2014, 09:44:46 am
(Plus I don't really think Tyranids are evil as such, they are just....hungry. However, they are bad news for everyone else and as such worst.)

This is ridiculous. humans OP pls nerf

Fun Fact: Apparently the reason that the Tyranids arrived was due to the Astronomician. The big pyshic beacon that Imperial ships use to travel 'safely' through the warp. Apparently the Tyranids are attracted to it like moths to a flame. That might have been retconned though. But if it's true, it's another thing to blame the Imperium for. Just like the creation of almost all of the Chaos faction(s). And Gods.

humans OP pls nerf

Ultramar is basically a mini-Empire within the overall structure. It's probably the closest you come to finding a 'nice' place to live in W40K for the average person, assuming the Tyrannids don't come busting in.

Eh... I'm sure that there are many other nice places to live besides Ultramar. Like a really nice agricultural world, or independent alien empire, or something. It's just that we don't hear about them since 40k is so grimdark. So either those places are never mentioned, since nothing happens to them, or they get attacked by one of the many threats in the galaxy and are no longer nice. Which says something about the universe if the best way to survive/live is to keep your head down and not be noticed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 28, 2014, 09:45:38 am
Yeah, I know. I failed it, as nothing happened once I got there.
Y'did the land-and-wait-several-turns thing?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 28, 2014, 09:48:06 am
Meh, the Emperor isn't exactly evil though. He's Lawful Evil at worst and probably Lawful Neutral. Things would probably have been at least a bit better if the Emperor hadn't basically been killed.

And you can't really blame them for erecting the Astronomician, if they hadn't it would have been almost impossible to create the Empire. And don't forget that the Astronomician and the Navigators were just ment as a stopgap until an Imperial Webway could be built. But then the Horus Heresy happened.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on August 28, 2014, 09:49:55 am
Yeah, I know. I failed it, as nothing happened once I got there.
Y'did the land-and-wait-several-turns thing?
I landed five guys, one with the bomb, and waited two turns. Then the mission failed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on August 28, 2014, 09:54:47 am
There were some kind of agricultural worlds that were mentioned in the context of some kind of mechas. Knight-something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on August 28, 2014, 10:12:08 am
Meh, the Emperor isn't exactly evil though. He's Lawful Evil at worst and probably Lawful Neutral. Things would probably have been at least a bit better if the Emperor hadn't basically been killed.

And you can't really blame them for erecting the Astronomician, if they hadn't it would have been almost impossible to create the Empire. And don't forget that the Astronomician and the Navigators were just ment as a stopgap until an Imperial Webway could be built. But then the Horus Heresy happened.
Isn't... isn't the Emperor actually Lawful GOOD?

As in, his vision was to drag the humanity OUT of the dark ages and usher a new era of understanding and tolerance, even (especially?) towards alien races? It was just that after his semi-demise and in some specific cases even before it that his vision was at first twisted and then completely 180°'d by various over-zealous and/or downright corrupted minds?

...or was I just mislead by a filthy Gue'la propaganda? FOR GREATOR GOOD!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 28, 2014, 10:15:53 am
I just said Lawful Neutral to not sound too optimistic, tbh :P

So basically since all of the theories about the rebirth of the emperor or w/e are retconned out, the Empire and humanity as a whole is basically entirely fucked? As far as I can see, there's not even really any hope for things to make a change for the better...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 28, 2014, 10:18:01 am
Yeah, I know. I failed it, as nothing happened once I got there.
Y'did the land-and-wait-several-turns thing?
I landed five guys, one with the bomb, and waited two turns. Then the mission failed.

Ah, I've had that happen before. Did you save after you got the mission? I've had that happen and it refuses to let me do anything relating to the mission.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 28, 2014, 10:24:39 am
Isn't... isn't the Emperor actually Lawful GOOD?

As in, his vision was to drag the humanity OUT of the dark ages and usher a new era of understanding and tolerance, even (especially?) towards alien races?
Through massive amounts of violence and a galaxy wide campaign of military conquest. Lawful good, he was not. I'd peg 'im as some form of neutral, but anything from lawful to chaotic (monomaniacal focus) could possibly fit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on August 28, 2014, 11:06:33 am
Ah, right, the reconquista. Fair enough. I see now that I also misread miauw62 's post, I saw just "lawful evil" and I wondered. Still wasn't it more of a "liberation" and "bringing order to anarchy" kind of conquest? Almost "for greater good" kinda, heh. Yeah, "neutral" seems most or at least more likely. IIRC he was still generally more of a progressive, tolerant kind of conquer, yes? Then again, all knowledge I have of WH40K is from occasional reading of wh40k.lexicanum  so there's that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 28, 2014, 12:05:11 pm
Still wasn't it more of a "liberation" and "bringing order to anarchy" kind of conquest?
That's every conquest ever. Enemies are always evil (or at least very, very wrong), backwards, or decadent.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 28, 2014, 12:19:04 pm
I think it's pointless trying to assign "good" alignement to anyone, because GW created a game universe in which there's no real good, only more or less darkened shades of evil.
This probably in order to avoid justifying "but if faction X are good people, why are they murdering faction Y in that war, they should have mercy for their defeated enemies if they're on the good side" that would be a problem for the "in grim future there's only war" thing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on August 28, 2014, 12:40:19 pm
Aye, well I was more more going along tangent "But wasn't Emperor exactly the opposite of this grimdark hatefest and kinda "good" compared to everything else AND that makes him THE Emperor, according to fluff?"

That's every conquest ever. Enemies are always evil (or at least very, very wrong), backwards, or decadent.
I dunno, some conquest can be for profit (DE I guess?), some for fun (Orcs), some for "greater good"? But yeah, I see your point.

Again, why I was surprised as Emperor being branded "evil" (and I actually misread that) was because from my memory I couldn't remember anything that would make him as such, especially in comparison to pretty much everyone not-Tau or not-Eldar.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 28, 2014, 01:18:33 pm
According to GW mythos, those "shamans" guys had the power to simply reincarnate after their death, making them basically immortal.

And the emperor was built from merging all of those "shamans" together .
So the obvious solution to the Imperium problems would have been to let him die so he would just come back and resume working on his "grand plan for humanity".

But that didn't happened, some of the imperium guys saw how useful it would be to confine their emperor on the throne device : it would prevent him to die and, as long as he was maintained in the derelict state he was, he would be unable to lead anything and so the Terra lords could rule the empire for themselves.
... while the machine could just use the emperor power to maintain the psy beacon they need to keep their empire going.

So yes, i think basically the emperor was going to be the good guy, but GW put him out of the way to avoid the whole imperium faction to be assimilated as the "good guys", because it wouldn't be grimdark enough.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on August 28, 2014, 01:24:31 pm
Isn't... isn't the Emperor actually Lawful GOOD?

As in, his vision was to drag the humanity OUT of the dark ages and usher a new era of understanding and tolerance, even (especially?) towards alien races?
Through massive amounts of violence and a galaxy wide campaign of military conquest. Lawful good, he was not. I'd peg 'im as some form of neutral, but anything from lawful to chaotic (monomaniacal focus) could possibly fit.
Since when does xenocide negate Lawful Good? If there's one thing I learned from years of D&D, it's that wholesale slaughter of entire species was cool as long as those species were eeeeeevvvviiiillll.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Virtz on August 28, 2014, 01:41:12 pm
Wait, slow down. The Emperor did some pretty questionable to terrible things, honestly.

The Crusade had a bunch of genocide over arbitrary reasons. You're a strand of humanity that mutated along the way by no fault of your own? Die! You're a strand of humanity that's totally pure but decided to make AI-controlled robots that make your life easier? Die! You're a strand of humanity that cooperated with xenos cause you would've otherwise been destroyed? Die!

Not to mention he has a pretty moronically heavy-handed way of dealing with his sons. For that matter, his sons are total morons for the most part as well. "One of my sons continues to be a psyker despite my wishes? I'll just send out my loyal but totally stupid, superstitious and blood-thirsty son to bring him in. He surely won't just try to kill and destroy everything for no reason. One of my sons built a gigantic city based around worshipping me as a god? I'll have one of my other sons just bombard it to hell, making around a billion people homeless, injured or dead. Oh, hey, Angron. How are those rage needles stuck in your brain working out? I was thinking of getting some myself. I'm kind of concerned they'll make me accidentally kill Malcador, but what can you do."

On the alignment scale, he's kind of Moronic Evil.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on August 28, 2014, 01:43:27 pm
Moronic Evil.
Seems to be the general theme of the universe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 28, 2014, 01:52:57 pm
In one of the books (I've read too many to find it back), the Emperor was talking to one of the primarchs or Malcador and made the point that he can be all-powerful or all-seeing, but he couldn't manage both at once. And given his actions, he obviously went for all-powerful.

Which explains why someone so powerful made so many bone-headed mistakes that allowed Chaos to corrupt half the primarchs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on August 28, 2014, 01:58:07 pm
If the Emperor can reincarnate, that kinda puts the forces of Chaos on the clock.]

Since the Imperium is losing worlds at a alarming rate sooner or later the world of Terra and the Golden Throne will be exposed to alien forces, which will lead to Emperor's death.
Then he reincarnates and goes to kick some major alien ass, including Chaos.

The only way I see for Chaos to not lose is to secretly support the Imperium forces against Tyranids and the like, to avoid that sort of scenario.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: somebody on August 28, 2014, 02:27:21 pm
Since when does xenocide negate Lawful Good? If there's one thing I learned from years of D&D, it's that wholesale slaughter of entire species was cool as long as those species were eeeeeevvvviiiillll.
Because those aliens were dicks, when the Age of Strife began most of humanities neighboring aliens turned on them and started to core them out. Practically every race humanity meets is just as ruthless and as ambitious as humanity is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sartain on August 28, 2014, 02:30:49 pm
Wait, slow down. The Emperor did some pretty questionable to terrible things, honestly.

The Crusade had a bunch of genocide over arbitrary reasons. You're a strand of humanity that mutated along the way by no fault of your own? Die! You're a strand of humanity that's totally pure but decided to make AI-controlled robots that make your life easier? Die! You're a strand of humanity that cooperated with xenos cause you would've otherwise been destroyed? Die!

Not to mention he has a pretty moronically heavy-handed way of dealing with his sons. For that matter, his sons are total morons for the most part as well. "One of my sons continues to be a psyker despite my wishes? I'll just send out my loyal but totally stupid, superstitious and blood-thirsty son to bring him in. He surely won't just try to kill and destroy everything for no reason. One of my sons built a gigantic city based around worshipping me as a god? I'll have one of my other sons just bombard it to hell, making around a billion people homeless, injured or dead. Oh, hey, Angron. How are those rage needles stuck in your brain working out? I was thinking of getting some myself. I'm kind of concerned they'll make me accidentally kill Malcador, but what can you do."

On the alignment scale, he's kind of Moronic Evil.

To be fair, that's the sort of biblical/Bronze Age type of behavior that creates great stories  :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on August 28, 2014, 03:29:20 pm
If the Emperor can reincarnate, that kinda puts the forces of Chaos on the clock.]

Since the Imperium is losing worlds at a alarming rate sooner or later the world of Terra and the Golden Throne will be exposed to alien forces, which will lead to Emperor's death.
Then he reincarnates and goes to kick some major alien ass, including Chaos.

The only way I see for Chaos to not lose is to secretly support the Imperium forces against Tyranids and the like, to avoid that sort of scenario.

Not exactly the Golden Throne was built on the Human Webway (because the emperor wanted one too) but because it failed at some point it was overrun by daemons. Now as long as the emperor sits on the golden throne, everything will be fine. But once he dies. Imagine a Chaos Incursion worse than the Eye of Terror...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 28, 2014, 03:34:57 pm
The Chief Librarian reports a shadow in the Warp.

It's 'Nids, isn't it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on August 28, 2014, 03:37:40 pm
Speaking of which, how do you ever defend against them? There's no way in hell I can take on their fleets.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 28, 2014, 03:41:47 pm
So far in the current version, the Shadow in the Warp has been the game-over signal to me. I generally just pull my fleets back to my fortress planet and bunker up while world after world goes dark and dies...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 28, 2014, 03:43:48 pm
Maybe that's where the request for military assistance is useful, but even when it's accepted, i can't manage to make it work, clicking a system or a fleet does not seem to do anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on August 28, 2014, 04:55:35 pm
Fluffwise, and presuming this hasn't been retconned since, the early human shamans where reborn on death however as the warp grew more chaotic many where being destroyed in the warp before rebirth so they gathered together, commited suicide and where reborn as the Emperor.

As far as the possibility of his rebirth goes, theres been a lot of fluff regarding whether it would happen again and plots related around it, one I recall to do with gathering the children he had sired and the likes.

I see to recall his internment within the Golden Throne being his idea after being maimed by Horus. Now though his beacon creates the astromomicon beacon that all of humanity uses to navigate the warp (And attracts the Tyranids into the Galaxy) so if he where to die and not be reborn it would essentially cripple humanity.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 28, 2014, 05:18:08 pm
Now though his beacon creates the astromomicon beacon that all of humanity uses to navigate the warp (And attracts the Tyranids into the Galaxy) so if he where to die and not be reborn it would essentially cripple humanity.
Well, until they got off their arse and went and ganked the tau's FTL tech like they should have done ten seconds after the space commies showed up. Or maybe yoink the necron's. Whoever, really. Non-astronomicon/chaos sided FTL travel is a solved thing in the WH40k verse, it's just humans, at this point, are intensely lazy in regards to advancing technology.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 28, 2014, 05:25:15 pm
It's just humans, at this point, are intensely lazy in regards to know that advancing technology is HERESY.

Fixed that for you. We all know that the Mechanicus, view all of the old technology/devices as sacred and perfect. So anything new or different is both sacrilegous and imperfect. Even when it really isn't, and would make things much better, easier, faster, etc. A lot of the Imperium's problems seem to due to shit of their creation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 28, 2014, 05:42:01 pm
Well, no one is 40k makes any real sense.
The orks should just imagine conquering the universe. and it's done.
The Eldar (both chocolate and vanilla) should use their superior webway to do raids on humanity everyone- humans can't be everywhere at once, and they can.
the Necrons. What were they waiting for all these years? Come to think of it, I have no idea what they want now either....
The Tyranids, if like the Astronomicon Beacon so much, why aren't they on Terra yet? Space is a big empty thing, for math's sake, it's not like the Imperial fleet can catch them in transit.
The Tau... are doing it right. Keep it up, smurfs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 28, 2014, 05:57:12 pm
The orkz have conquered the universe, insofar as they're concerned. It's exactly how they want it. WH40k is basically ork heaven. They don't want victory, they want a fight.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 28, 2014, 06:01:54 pm
The orkz have conquered the universe, insofar as they're concerned. It's exactly how they want it. WH40k is basically ork heaven. They don't want victory, they want a fight.
And there it is: the secret of all the GrimDark silliness- it's because the Ork will it. :P

Loif iz a tale told by an Ork, full uf grim and dark, signifyin' nuffin'.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 28, 2014, 06:29:42 pm
The Eldar (both chocolate and vanilla) should use their superior webway to do raids on humanity everyone- humans can't be everywhere at once, and they can.

Which they kinda already do. Except it's a bit more complicated than that, due to the confusing and twisted nature of the webway. Include the fact that it's infested with demons and Chaos in certain areas, and the opposing Eldar in the others, and you can see that travel isn't 100% safe and effective with it.

Plus the Eldar don't really have the numbers for a full-out war. In the recent lore/codexes, they have been turning the soulstones of dead Eldar into soldiers. Or something like that. Basically borderline necromancy to keep their armies in shape, which is going to get even worse if they constantly raid everyone.

the Necrons. What were they waiting for all these years? Come to think of it, I have no idea what they want now either....

Long story short, the Necrons went into hibernation because they had no choice. The Eldar were much too strong and genocidal, other power psychic races existed, and literal Eldritch Abominations were breaking into the universe and creating their own empires. In other words, if they didn't go to sleep and hide, they would have been wiped out. This was right after the War in Heaven too, so they were in no shape to defend themselves. And the reason why they waited all of these years before waking up is... No idea. I guess the Necron leaders just assumed that if they waited long enough (around 60 thousand years or so) then the Eldar would no longer be a problem and they could wake up and reestablish themselves. Which largely seems to have been the case. Good for them.

The Tyranids, if like the Astronomicon Beacon so much, why aren't they on Terra yet? Space is a big empty thing, for math's sake, it's not like the Imperial fleet can catch them in transit.

The Tyranid fleets were just attracted to the galaxy by the Astronomicon. It was just the sign that said 'Free Buffet'. Their real goal was all the life-filled planets around, ripe for invading.

...

Or something like that. I have no clue, actually, but I doubt that the answer would be much different than what I said. The Tyranids don't seem to set complex goal for themselves.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 28, 2014, 06:37:30 pm
The Necrons haven't woken up largely in part because their technology, advanced as it is, has suffered severe failures over the millennia. 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 28, 2014, 06:40:19 pm
Well yeah, that too. Plus they aren't a unified nation/empire/race anymore so it wouldn't surprise me if a few of their leaders shaved a few years off their hibernation to get a head-start on the rest of the Necrons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 28, 2014, 06:56:45 pm
Weren't the particular splinter fleets that hit WH40k land actually running from something, too? Coulda' sworn I remembered that as one of those idle fluff factoids that make you kinda' giggle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 28, 2014, 06:58:39 pm
I have absolutely no idea. But knowing GWS it wouldn't surprise me in the least.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 28, 2014, 08:46:58 pm
There is a hypothesis that the Tyranid fleets are running away from something, yes, but the generally accepted one is that they're just here to eat the Milky Way (again, as divergent genestealers and other Tyranid-descended beasts can be found all over the galaxy).

If they are running from something, it's probably game over, as the main Tyranid fleet is 500 to 1000 times the size of Hive Fleet Leviathan. Unless... (https://www.fanfiction.net/s/5100709/1/Return-of-the-Lost-Primarch)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cthulhu on August 28, 2014, 09:05:15 pm
I think the Orks are gonna win.

It'll come down to the Tyranids, the Orks, and the Necrons.  Remember the Necrons didn't go to sleep because they were defeated, they went to sleep because they won.  Between them and the Enslavers there wasn't anything left to kill so they hibernated.

And the Orks were basically engineered to kill the Necrons.  They're the only species without a primal fear of the Nightbringer.  It's not a coincidence that Ghazghkull's waaagh is hitting critical mass just as the necrons start waking up in earnest.

And like Slime said there's a galaxy-killing Tyranid fleet somewhere just outside the milky way and incoming.

My money's on the orks.  Dunno what the tyranids can really do against the necrons and like I said the orks were made to kill the necrons.  It's rock paper scissors.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 28, 2014, 09:10:32 pm
One possibility that a 50K story brought up (and sadly, immediately dismissed by having them pick up and leave) is for the Tyranids and Orks doing the fusion dance by way of hyperevolution+gestalt psyker field shenanigans. That, of course, would prove rather fatal to everybody else.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: pisskop on August 28, 2014, 09:17:54 pm
Where does one go to read through this mess of I Can't Follow?

Just the basics, please.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Evilsx on August 28, 2014, 09:25:13 pm
Where does one go to read through this mess of I Can't Follow?

Just the basics, please.
Orks just like to kill

Tyranids just like to eat

Necrons like to destory shit and laugh

Human get to eat shit

Tau dose nothing and live on each day because of that

Eldar just like to fuck mind then laugh

Dark Eldar like to fuck the body then mind then laugh while doing both
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 28, 2014, 09:45:11 pm
Where does one go to read through this mess of I Can't Follow?

Just the basics, please.

If you want to know the gritty details about everything in the thread, the Lexicanum is your best choice. It's the best 40k wiki, and has lots of articles and details on everything in the 40k universe. I think Wikipedia as has some broad overviews too if you're looking for something simple. But if you want something more light and don't mind a lot of crude humour, then 1d4chan is an option. It's also not a chan but a wiki for a chan, but whatever. 1d4chan is definitely NSFW, but it is also less dry and includes stuff besides pure lore. Like a bit of mechanics, history, customer reactions, and other interesting, tangential information like that. Also memes. Lots of memes.

Also, I'd include links, but I'm lazy and so will assume that you google these sites.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 28, 2014, 09:48:30 pm
Where does one go to read through this mess of I Can't Follow?

Just the basics, please.
Orks just like to kill

Tyranids just like to eat

Necrons like to destory shit and laugh

Human get to eat shit

Tau dose nothing and live on each day because of that

Eldar just like to fuck mind then laugh

Dark Eldar like to fuck the body then mind then laugh while doing both
But you're neglecting the best Space Marine chapter ever made!
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 28, 2014, 09:51:43 pm
You know, for a minute there I thought that the picture would be about the Ultrasmurfs. Not that I'm complaining of course. Complaining would be heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 28, 2014, 10:02:42 pm
Blood magpies steal the show again, huzzah.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Drakale on August 28, 2014, 10:34:42 pm
So, an inquisitor decided to inspect my fleet as it was departing on a crusade. After some ultimatum I could not comply with, the Imperium turned on me :/

Hope it get refined some more, very promising.

Is there any reason not to attack with all your forces on raids? Seem like it's always the optimum strategy. It would be cool if you had to crack the planetary defenses with specialized small scale raids before sending the whole chapter down.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Julius Clonkus on August 28, 2014, 10:53:23 pm
So, an inquisitor decided to inspect my fleet as it was departing on a crusade. After some ultimatum I could not comply with, the Imperium turned on me :/

Hope it get refined some more, very promising.

Is there any reason not to attack with all your forces on raids? Seem like it's always the optimum strategy. It would be cool if you had to crack the planetary defenses with specialized small scale raids before sending the whole chapter down.
Far as I can tell, you need people to die so you get gene seeds.

I've yet to see a geneseed income that doesn't involve your people dying, but I suppose after you've been to a Crusade, you're set in the gene seed department, though you may be sorely lacking in Marines on the other hand.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on August 28, 2014, 11:01:06 pm
The other reason would be that if you want to get a certain unit more XP only send them into combat
Title: Re: Chapter Master - In the name of the Emperor!
Post by: gimlet on August 28, 2014, 11:04:17 pm
You know, for a minute there I thought that the picture would be about the Ultrasmurfs. Not that I'm complaining of course. Complaining would be heresy.
I thought it was gonna be Kitty Marines: http://www.dakkadakka.com/dakkaforum/posts/list/450975.page
The Kitty Sisters of Battle were awesome, I knew guys were working on marine chapters too...

Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 29, 2014, 12:34:37 am
That kitty creature looks like something Slaanesh would create. Blood magpies, though, are an awesome concept. They should next start "finding" planets by whisking them away into warp.

Re: world fluff, don't forget that Imperium has a policy of exterminating all xenos they meet. So if Imps happen to find, say, a civilization that haven't developed space flight yet... well, sucks to be you, lizard cavemen. *BOOM!* That is what Imps supposedly tried to do to Tau before they got off their homeplanet.

Re: Emperor being goodie good, isn't this the dude that wanted to exterminate all Eldar so humans could have sole access to Webways? Going around committing genocide sounds pretty naughty to me. Plus it is implied other, smaller xeno species were exterminated at the order of the Emperor. Doesn't really matter what the dude was or wasn't, though - Imperium itself is a genocidal facist state. It reminds me a lot of Torquemada in Nemesis series, I bet Evil Empire dudes read those comics in the eighties a lot.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 29, 2014, 12:48:29 am
The Emperor's rationale was that all sapient xenos had to be destroyed in order to remove their threat to humanity, real or theoretical. I don't think anybody argues that the Emperor was a good guy, he was the worst, most genocidal tyrant in history (see: The Last Church). Things were much better in the Dark Age of Technology, which from what records survive was pretty Star Trek and Noblebright, at least for humanity. To put it into perspective, one of the Mechanicus Arks has a dorsally mounted chrono cannon (it shoots you through time) from the DAoT. This chrono canon, being operated purely by the Ark's machine spirit, one-shotted a Necron cruiser which was handing the Imperial forces their teeth.

That is why finding a full STC is the human victory condition. That is why the Adeptus Mechanicus uses most of their fleets to fanatically track down five-thousand year old fragments of maps written on napkins that vaguely describe the last place they saw an STC. Nobody could stand against the Imperium if they got their hands on DAoT equipment. One of the tanks that the Imperial Guard uses in M41 is a fucking farming tractor with guns on it, because that managed to survive, and it is very serviceable as a weapon. The actual tank-equivalents would be easy to build Titans that tower into the lower edge of space and are used to siege moons and continents.

Also, it should be noted that the policy against xenos is far more de jure than de facto. Humans are by and large horrifically xenophobic, but the further you get from Terra the more likely you are to see interaction. First it's just a few natives who managed to avoid extermination trying to get along in the Underhives. Then it's the alien being horrible and deserving of extermination, but that would be so much work, and the hardcore Imperial factions never come here. Then you get out to the Eastern Fringe and you have people who were only brought back to the Imperium in the last few centuries, and they'll happily work with the xeno they know against the xeno that's trying to eat the entire galaxy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: crazysheep on August 29, 2014, 01:41:29 am
ptw

That kitty creature looks like something Slaanesh would create. Blood magpies, though, are an awesome concept. They should next start "finding" planets by whisking them away into warp.
*coughAureliacough*
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 29, 2014, 02:52:19 am
Well, some people were stating Emperor was LG, so just pointing out his genocidal policies... Though to be honest, D&D alignments suck ass anyway. It all comes down to paladins murdering goblin children etc in the end.

Also, it should be noted that the policy against xenos is far more de jure than de facto. Humans are by and large horrifically xenophobic, but the further you get from Terra the more likely you are to see interaction. First it's just a few natives who managed to avoid extermination trying to get along in the Underhives. Then it's the alien being horrible and deserving of extermination, but that would be so much work, and the hardcore Imperial factions never come here. Then you get out to the Eastern Fringe and you have people who were only brought back to the Imperium in the last few centuries, and they'll happily work with the xeno they know against the xeno that's trying to eat the entire galaxy.

Yeah sure and then Inquisition comes calling, executing thousands for not shooting xenos on sight. That would actually be a fun campaign to play in 40k - being democratic activists who want to, you know, end all the fucked up shit. It would need careful balancing to keep things going without asshatting with Chaos or something, while avoiding extermination and so forth. Of course it would all go to shit in the end, but it might still be a good story. Best possible result would be getting alive into Tau space and turning to them, I guess. Even if they are mindfuckers, they are better than the other options.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 29, 2014, 03:59:13 am
The fact is by the way the sources are spelt out siding with chaos entities mostly ends up with massive mind rape unless you are of some use for that entity.

It would be fun to read some chaos pov material for a change and see how this chaos chapter works in regards of low status cultist vs the life of low status mans on hive worlds
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on August 29, 2014, 04:04:49 am
Does this game have a webpage beyond the 4chan link?  Is the first post still current with the latest download?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 29, 2014, 04:32:04 am
Does this game have a webpage beyond the 4chan link?  Is the first post still current with the latest download?

Link to 1d4chan wiki always has the latest download link.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 29, 2014, 06:57:23 am
I love how everything is grimdark, and then there's the orks, which are just hilarious. The second-most hilarious thing are Imperator "miniatures" that stand almost a metre tall.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on August 29, 2014, 07:14:31 am
You mean Imperator Titans?

Also The Emperors and Humanity's xenocidal urge is quite understandable, when the first alien you meet is an Ork Waagh and the second encounter are fucking eldar which some years later destroy your intergalactic empire, you would be pissed off too at aliens. We can presume that the Emperor, would have a different view on the Tau though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 29, 2014, 07:33:05 am
My friend always said that the simplest way to have an Imperator in a tabletop game is to put a wreath on your head and stand on the table. Whatever you point at, dies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 29, 2014, 07:37:50 am
But Tau were encountered after the emperor was enshrined didn't they?

Thus  the current relationship status comes more from the inquisition/imperium xenofoby than from the emperor himself
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 29, 2014, 07:50:01 am
My friend always said that the simplest way to have an Imperator in a tabletop game is to put a wreath on your head and stand on the table. Whatever you point at, dies.
Or you could hire midgets to play your imperators...
Hmm...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on August 29, 2014, 08:01:55 am
Well, some people were stating Emperor was LG, so just pointing out his genocidal policies... Though to be honest, D&D alignments suck ass anyway. It all comes down to paladins murdering goblin children etc in the end.

That was the point I was trying to make; if you're going to go referencing D&D alignment, xenocide isn't anti-good as long as you make the assumption that the species you're trying to scourge is evil. It's one of the root reasons that the D&D alignment system makes a hilarious benchmark for trying to define anything, *especially* good and evil.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on August 29, 2014, 08:02:41 am
With Emperor alive, the Tau would get conquered and their tech assimilated faster than you can quack.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on August 29, 2014, 09:03:06 am
My friend always said that the simplest way to have an Imperator in a tabletop game is to put a wreath on your head and stand on the table. Whatever you point at, dies.
Or you could hire midgets to play your imperators...
Hmm...
Midgets are only tall enough for Emperors class I think. Unless you dress them up a leg then maybe... I'll go find a midget.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on August 29, 2014, 09:11:22 am
My friend always said that the simplest way to have an Imperator in a tabletop game is to put a wreath on your head and stand on the table. Whatever you point at, dies.
Or you could hire midgets to play your imperators...
Hmm...
Midgets are only tall enough for Emperors class I think. Unless you dress them up a leg then maybe... I'll go find a midget.
Well, for it to be an accurate Imperator there has to be soemthing of a castle ABOVE the head, so you just give them a castle-hat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: lijacote on August 29, 2014, 09:15:22 am
Spoiler: "Midget" (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: pisskop on August 29, 2014, 09:18:17 am
If that midget want to play with his dolls then let him in peace :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on August 29, 2014, 09:34:56 am
It would be fun to read some chaos pov material for a change and see how this chaos chapter works in regards of low status cultist vs the life of low status mans on hive worlds

Actually, they did make a book series similar to that. I can't remember the name at the top of my head though, and I don't think I can find it again. But it was exactly what you were talking about, and followed one of the nicer chaos chapters in their daily lives murdering Imperial soldiers. It was pretty good, actually, and portrayed the chaos guys as sympathetically as any other space marine chapter in 40k.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on August 29, 2014, 09:44:48 am
The Night Lord series. Also known as 'How to be a Chaos Marine without necessarily being a psychotic murdermachine... or at least no more then a regular Space Marine.'
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 29, 2014, 11:12:04 am
Yeah sure and then Inquisition comes calling, executing thousands for not shooting xenos on sight.
Not...really? I mean, certainly the Ordo Xenos kills plenty of people for colluding with the Enemies of Mankind, but "and the inquisition kills them all" is a lazy and boring way to look at 40k. Especially since it isn't true in many cases. Rogue Traders are, of course, explicitly allowed to deal with xenos as they see fit, but also non-Puritan Inquisitors have a tendency to ignore or work with xenos. It's not an uncommon, or even unreasonable opinion, that Chaos represents the bigger threat. That's not even getting into pro-Xeno Recongregators and the Xenos Hybris. And, of course, there's still the entire Eastern Fringe. Imperial Law just isn't very authoritative there.
Quote
That would actually be a fun campaign to play in 40k - being democratic activists who want to, you know, end all the fucked up shit. It would need careful balancing to keep things going without asshatting with Chaos or something, while avoiding extermination and so forth. Of course it would all go to shit in the end, but it might still be a good story. Best possible result would be getting alive into Tau space and turning to them, I guess. Even if they are mindfuckers, they are better than the other options.
Letting aliens live doesn't have much of anything to do with democracy. But even so, there are democracies in the Imperium. It's a decentralized system, and so long are the tithes are paid and heresy is suppressed Terra cares little what form a planetary government takes. There is every kind of government one can imagine out there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on August 29, 2014, 11:20:06 am
I think the idea behind the "democratic activists" campaign is to turn the entire Imperium, or at least vast swathes of it, into a democracy or republic. Not just a single planet since, as you mentioned, there already are democracies and republics out there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 29, 2014, 11:21:07 am
That's at least triple heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on August 29, 2014, 11:22:28 am
Thus the "without asshatting with Chaos" and "avoiding extermination" bits :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 29, 2014, 11:27:46 am
Mm... yeah, re: xenos I distinctly remember non-killy imperial interaction with kroot mercenaries. Hell, from what I recall, at some point the imps have even used ork mercenaries without the inquisitorial hammer coming down on anyone. There's also ogrym, rat men and such, the entire Mechanicus... point being, that "purge the xeno, the mutant, and the heretic", is actually not as iron-clad a goal as certain members of the imperium like to make it out to be.

Mind you, the imperium isn't exactly tolerant, not even in the sense, say, the mongols or roman empire were, but they're not completely unwilling to work with the aberrant or inhuman. Just mostly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 29, 2014, 11:34:17 am
Very dependant if the inhuman aberrant is trying to kill/eat/mutate/corrupt/mind control you or your soul.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on August 29, 2014, 11:38:02 am
For the record, there is a general 40K thread for discussions (see link in sig) about the 40K lore and universe. I suggest you move this discussion over there so that people who have questions for the game and such don't get drowned out.

Oh, and the OP of that thread has some useful links for those interested in background.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on August 29, 2014, 12:39:22 pm
I'm surprised that 40k's lore does well enough to support books. Where's the charm, in your opinion? The main thing to my mind is the kitchen sink setting giving you options.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 29, 2014, 02:22:47 pm
Great. Orks are spreading faster than I can purge them, Tyranids are eating entire star systems, and now apparently "the barrier between the real world and the Immaterium grows thinner", which I suppose means Chaos is going to join the party. Wish me luck.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 29, 2014, 04:17:12 pm
who's up for a blay with your buddies? one chapter each, ship based chapter, I'll be running master+guards with scouts and everything else will be up to you.

link here! http://www.bay12forums.com/smf/index.php?topic=143099.0


Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 29, 2014, 04:52:49 pm
What fun things can I do with a demon-infested artifact?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 29, 2014, 04:55:58 pm
Give it to the guard
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on August 29, 2014, 05:29:38 pm
Give it to the guard
can you give it to inquisition for shit and giggles?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blaze on August 29, 2014, 05:48:12 pm
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on August 29, 2014, 05:54:41 pm
The Inquisition would want to be given chaos artifacts. The puritans want to seal/destroy them, and the radicals want to cackle euphorically as they "turn the Ruinous Powers unto themselves". (Warning: Radicalism may lead to death, heresy, and unbound daemonhosts, listed in ascending order of undesirability.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on August 30, 2014, 07:37:19 am
Having some trouble with this.  Found a STC Fragment, and sent some marines down.  Does not do anything?  How do I collect it?

Planet was taken by Tau, but no one is there when I show up.  I leave some troops on the ground, and it toggles back and forth between Tau and Imperial every couple of turns with no combat.  Population is Zero.  No enemy forces present.

And how do I increase geneseed, or otherwise increase income?  Die in ground battles and collect 2 for each 1 fallen?  is there a good way to farm this?  small raids perhaps?

If I want additional ships or recruiting planets, is the only way to pay for them with farmed geenseed, or can you get enough income to make this possible?


Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 30, 2014, 07:43:30 am
I don't think STC fragments are yet working or coded to do anything

To increase geneseed, you indeed need to have your space marines to die, 1 dying = 2 geneseeds collected (assuming you have an apothecary or chaplain in your company don't remember which one exactly), so send only small troops to raid , or you'll have no losses

Income (requisition) is very slow to come, but you can from time to time go to diplomacy and Demand requisition, it's not often, but sometime they will give you some (the imperium and mechanicus guys sometime gave me)

warship are insanely expansive in requisition so don't risk your fleet in space battles unless you've got the number heavily for you.
Fighting a tyranid fleet is the best way to lose all your ship, as they overwhelm your fleet in number

Do not give any geneseed, you'll get no new troops without them (and they're already very slow to train 1 by 1)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 30, 2014, 08:02:39 am
There is only one exception to the "don't give geneseed" rule. That's when you have Nid fleets on all sides, and you need a Crusade license double-quick or else it's game over.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on August 30, 2014, 04:34:38 pm
What does the crusade license do exactly?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 30, 2014, 04:45:41 pm
No idea, when i trade one with the imperium guy i'm presented to the same map with a green circle similarly to when i ask for military assistance.
And same as military assitance, i tried :
- If i click on an area near a system (by example a darkened one that tyranids annihilated and host a giant tyranid fleet), nothing happen
- If i click on an enemy fleet (by example an Ork big one), nothing else happen
- If i click on an allied fleet nothing happens too.

edit : oh i think i finally found how it works, i need to select -my fleet- with the green circle , and then a bunch of imperial fleets will come to my location.
Hmm, that's not good, as it means it's then impossible to attack tyranids fleets because sending a fleet there to serve as a beacon can't work (as you only get to fight and be annihilated or retreat while losing some ships) and trying to select your fleet while it's in transit to the target can't work too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on August 30, 2014, 05:00:22 pm
The Crusader license also works by causing any Imperial fleets in the green circle to attack hostile fleets in the Green circle, so it's very limited when the 'Nids come a calling.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on August 30, 2014, 05:16:38 pm
Odd, i tried a crusade on an Ork fleet and after clicking on it, no imperial fleet attacked
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on August 30, 2014, 05:23:16 pm
Think you must target a system, but I haven't called one in a while.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 31, 2014, 03:07:15 pm
had three planet with extreme corruption, kept spawning annoying heretical fleet.

after some full chapter raiding, now all heretic are cleansed, but corruption remain high, and had to left a company on each planet to crush the forces that keep spawning

a system nearby is also feeling the taint of chaos. I am running purges on it, and corruption falls to 0% to return next turn.

cannot call an exterminatus on chaos planet yet, so I don't know what else to do with them other than perennial blockade and annoying attack popup at each turn :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 31, 2014, 03:44:58 pm
had three planet with extreme corruption, kept spawning annoying heretical fleet.

after some full chapter raiding, now all heretic are cleansed, but corruption remain high, and had to left a company on each planet to crush the forces that keep spawning

a system nearby is also feeling the taint of chaos. I am running purges on it, and corruption falls to 0% to return next turn.

cannot call an exterminatus on chaos planet yet, so I don't know what else to do with them other than perennial blockade and annoying attack popup at each turn :P

Bombarding the planet till the population hits zero stops them from spawning in. Least in my experience it does. I've had to cleanse like a dozen worlds of all life.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 31, 2014, 03:54:32 pm
ok I'll try that

last time I tried it resulted in worlds with 'extreme' corruptions and zero pop so I reverted without checking if the menace was stopped.

will do again on all them.... one has 111b pop, will take a while  ::)

edit:
actually I discovered it is because the first world is a daemon world
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on August 31, 2014, 07:51:54 pm
I think a Demand for Military assistance worked for me. You have to center the green circle on whatever system you want them to go to. Unfortunately I think only friendly fleets in other systems within the green circle will go to the target. After the shadow in the Warp I asked the Imperium faction to send fleets to a world that contact had been lost with, and they only sent the tiny Naval garrison of a nearby world at it. The Imperium fleet was only represented by two dots on the map so it must have been small. They appeared to persist for several turns at the target system, which led me to send the entire chapter's fleet and ground forces at the tyranids. Once my fleet got close, the Imperium ships disappeared. Once my fleet gets there, there are still about 8 tyranid battleships and smaller ships in the system.

It seems Shitty Luck means at the start the Orks will be pretty well established, many worlds start at 10% corruption and will go back up some percent after a purge so it requires more purges before it settles back to 0%. In one of those starts I saw some Tau fleets in one corner. I think I saw some Tyrannid worlds in one Shitty Luck start too, well before the Shadow in the Warp. I haven't found the Eldar yet.

I purged a little corruption volcano world with the least costly option and it killed all the 350ish population. This caused corruption to go up for some reason, though subsequent purges lowered it.

The Mechanicus will let you take the artifacts on their worlds for around 350 requisition.

Initiates train one at a time and it takes a really long time for each to train. It makes a sieged start chapter a lot weaker.

I don't know how to equip faction items you trade for like the infernus pistol.

I equipped artifacts that had the taint of chaos or even daemonic possesion with no apparent problems on the Chapter master and the other heads of the special troops, as well as Company commanders.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rez on August 31, 2014, 11:36:34 pm
Glory to the Emprah!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 01, 2014, 12:33:18 am
I tried this.  I cannot get over the clicking all the units individually to load/unload em.  Is there are a way to make it less clicky?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 01, 2014, 12:54:33 am
1.click 1 unit
2.click unit count
3.your welcome
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 01, 2014, 12:57:17 am
So in a battle report it says I lost 1 scout...but I didn't...I do however have one scout that is labeled as "CRITICAL" Will he heal over time or do I need like...bionics (IE replacement parts...can be built) to heal him?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on September 01, 2014, 01:00:30 am
I think if he is in the same location as Apothecaries he will heal slowly, or at least that's my guess. You may have to assign an Apothecary to the ship they are on for example.

I'm not sure what bionics do, but they are cheap so I buy a lot and put them on Terminators and leader types.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 01, 2014, 01:02:34 am
well the Lexicanum says they are robotic replacements for like legs and arms and stuff. As for Apothecaries...I have all my units on ships and his unit has one...soo seeing if he heals

Also what happens when a unit gets trained and you don't have the gear for them...I don't see the new units (not at my home world) and I am wondering if they show up gear less or if they just disappear
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on September 01, 2014, 01:36:34 am
I think they just take whatever you have laying around. For example Tech Marines train really fast but since I choose free plasma pistols at the start they don't have the correct weaponry usually. When I check later I usually find a lot armed with Bolters and chainswords.

Does replacing a Dreadnaught's close combat weapon with another ranged weapon move it back in the line? I hesitate to take them onto ships due to potentially losing some if the enemy has vehicles. Rhinos seem to be exploded a lot as well and don't give precious geneseed.

One thing I would recommend if you can afford it is replacing your jump pack company's chainswords with power swords. I did that and against a cultist horde I found the power sword outkilled the chainswords. I keep those armed with swords using bolter pistols but I also have a few use flamers and a few use other types of bolter and different types of melee weapons. I'm not sure but it seems if you do a lot of overkill by having a lot of the same weapon fire on a weak section of the enemy it's a waste of firepower. I think this means your armies benefit from variety, though I think the downside is that in a diverse army some weapon types seem to never be used when it's your turn. On the other hand if you don't completely kill the first section another of your sections will have to kill it, so I guess it probably depends how much overkill there is in the first place.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 01, 2014, 01:45:26 am
also put the honor guard with jumpacks on selection screen, otherwise when you try to update your veterans terminators to honor guards role they will error out and you won't be able to promote them

anyway, any tip on cleansing demon worlds?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 01, 2014, 01:46:51 am
so I have 2 critical scouts...the first one was given bionics and sent back to the home planet and has been there for near 20 turns...no change in condition...same with the new on. Also my unit count went down from 1001 to 999...I don't know where I lost these 2 as it still shows my 2 scouts (the only people truly hurt) and the count went to 999 long after both became critical
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 01, 2014, 01:47:20 am
anyway, any tip on cleansing demon worlds?

Fire. Zeal. Hatred. Faith In The Emperor.

so I have 2 critical scouts...the first one was given bionics and sent back to the home planet and has been there for near 20 turns...no change in condition...same with the new on. Also my unit count went down from 1001 to 999...I don't know where I lost these 2 as it still shows my 2 scouts (the only people truly hurt) and the count went to 999 long after both became critical

Maybe that's what makes one a viable candidate for becoming a Dreadnaught. Would make sense, they're so critically wounded they can't do anything unless they're entombed. Still, that doesn't explain what to do them with them otherwise.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on September 01, 2014, 01:47:35 am
anyway, any tip on cleansing demon worlds?
The Emperor's Most Holy Extermanatus via Two-Stage Cyclonic Torpedoes, followed by system quarantine.

You may also wish to arrange sanctified shrines to Our Lord in the shape of a hexagrammic ward around the immaterium anomaly/debris field, dependent upon current supply of shrines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 01, 2014, 02:13:37 am

so I have 2 critical scouts...the first one was given bionics and sent back to the home planet and has been there for near 20 turns...no change in condition...same with the new on. Also my unit count went down from 1001 to 999...I don't know where I lost these 2 as it still shows my 2 scouts (the only people truly hurt) and the count went to 999 long after both became critical

Maybe that's what makes one a viable candidate for becoming a Dreadnaught. Would make sense, they're so critically wounded they can't do anything unless they're entombed. Still, that doesn't explain what to do them with them otherwise.

That seems pretty logical...sadly being scouts they are not high enough XP to get promoted. The other question then is how does one get rid of them? I suppose I could put them in a ship and send them to fight on a planet (assuming it would let me)

Random question...is the source code for this game available anywhere?

And another question...is their any requirements for recruiting? I chose to make a seiged chapter and its not recruiting anyone despite having my marine training set to the highest level.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on September 01, 2014, 11:35:35 pm
It takes a long time to get a recruit and I'm pretty sure they queue up so only one is trained at a time; each one takes something like 55 months to complete training.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 01, 2014, 11:52:41 pm
Yeah I know that but if they are training it tells you...in my case I was not getting any queued up for training after a few hundred turns...I assume it was a bug
Title: Re: Chapter Master - In the name of the Emperor!
Post by: deoloth on September 02, 2014, 12:19:09 am
Might be a little rough and unhelpful figuring things out, but...


Game is pretty good for what it is, I look forward to further development.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 02, 2014, 12:45:50 am
I think I find the way to heal unit.
I have my chief apotecary on my ship, my marine never heal
I bring them back to my monastry, they go from critical to unwound in 2 turn :o

Question, if I station my marine on planet before hive fleet invade , will that prevent that system from being devore? Like what the untramarine did. :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on September 02, 2014, 01:07:16 am
It *might* prevent the planet your marines are stationed on from being devoured.

In all honesty, you'll more likely experience a glorious last stand as your chapter of marines are exterminated by 3600+ tyranids.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 02, 2014, 01:51:59 am
Question, if I station my marine on planet before hive fleet invade , will that prevent that system from being devore? Like what the untramarine did. :D

The problem is, enemies attack the PDF and Guard troopers before your forces. So you can station troops with no ships, and the Tyranids will chew through the PDF and Guard populations, and the infestation will probably increase in size as it does so. So you need troops on a ship doing raid attacks, so you can hit the infestation with your Space Marines while the PDF holds them at bay. It sucks that your forces can't join the PDF forces. You'd get tons more firepower and more guys to soak wounds. But I'm guessing if the regular forces fought in the normal battles at their numbers, they'd slaughter any amount of enemies.

So it turns out that a) Psykers get deployed during raids even though the screen doesn't say so, and for some reason, they die horribly early in combat to things like Rokkits. Not sure wth is going on, never had this problem before, but about half the Librarians and such I sent out with my crusade fleets are in critical condition now. Good to know I can take them back to the Fortress Monastery and they'll heal. I'm guessing it has to do with the # of Apothercaries available to treat the wounded. 1 Apothercary treating ~10 Marines probably makes his healing time take forever. 10 Apothecaries standing around treating 5 guys is probably a lot quicker. Maybe they intended you to send more than just 1 Apothecary per company. I look and you have 10 spare ones ready to be promoted into new companies. 1 Apothecary may be enough to recover 100% gene seed from ??? casualties, but clearly it's not enough to keep a Company in fighting shape.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on September 02, 2014, 01:57:14 am
In big battles that I've won but taken many losses in the Apothecaries can't scoop up all the geneseed.

Another thing about recruits, did you set your recruiting world to be Feral? The game says those are the best for recruitment. I think Hive works okay too; that's what I was using and I had over 50 recruits before the Shadow in the Warp.

At the start if you set your homeworld to temperate and the recruiting world to hive you have a really large civilian population in your home system, though I'm not sure if that's good or not.

I'll also echo what other people have said, this is a fun game even in it's unpolished state. I'm looking forward to what it becomes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on September 02, 2014, 02:03:48 am
General company makeup has one apothecary per company. (http://wh40k.lexicanum.com/mediawiki/images/c/ce/CodexOrganisation.jpg) Maybe Space Marines should heal on their own if the injury is minor enough, only requiring an apothecary if they lose an arm or a leg.

Difficulty of setting? It is a theme that Space Marines are losing a constant battle, despite many victories. Maybe the game portrays that in never really being able to recover from loses to the starting amounts. This doesn't really work in a game setting, unless we take the game as one without a win condition and rather one to see how long you last.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 02, 2014, 02:19:11 am
Yeah, I know general company make up but they give you 10 extra, so....unless they're meant to be the personal physicians for those still in the fortress. (I tend to leave my Lords of the different departments at in the home fortress.) I wonder if it's just a bug, I think the FAQ says they're supposed to heal on ships as well as at the Fortress Monasteries or Battle Barges.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 02, 2014, 02:54:41 am
If you thought Tyranids are bad, just wait till Necrons show up. They kill the game - literally. Raiding is unable to clear them due to underground tunnels. When you land forces for tunnel intrusion, the game crashes. Yarp.

Anyone got anything from clearing out a space hulk? I landed my chapter on one infected by Chaoz Boyz, killed everyone. Got nothing. Seems they are only good for bombarding now. Silly considering how fluff states hulks as the prime source for artifacts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 02, 2014, 11:13:49 am
Difficulty of setting? It is a theme that Space Marines are losing a constant battle, despite many victories. Maybe the game portrays that in never really being able to recover from loses to the starting amounts. This doesn't really work in a game setting, unless we take the game as one without a win condition and rather one to see how long you last.

I feel that's the case really - it's the whole reason why space marines have two geneseeds - they're supposed to die.
It would be nice for the player to have slightly less vicious losses, as I've always thought of it as a battle of attrition, where Space Marines are winning major victories, but attrition is always beating them down and they only have their will to keep them going.

Also, in a lot of the cannon (and I'm no expert) but space marines are usually used to compliment the Imperial Guard. I feel as though it should be less of you going on missions alone (other than some smaller ones/defending home planets) but rather as being called upon to assist in larger IG battles.


Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mictlantecuhtli on September 02, 2014, 11:19:41 am
Some chapters prefer to work alone.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 02, 2014, 11:29:17 am
The relationship between Space Marine chapters and the rest of the Imperium is....complicated. Space Marines are completely autonomous. Technically the Inquisition doesn't even have authority over them, but that won't stop the Inquisition from getting involved. (As there's almost nothing more dangerous to the Imperium than Rogue Space Marine Chapters.)

That said, Space Marines can do what they want, where they want, when they want. They might show up on a planet held by the Imperial Guard, and operate entirely independently of their forces. You can ASK them to deploy to your warzone, and may get totally ignored, or told no. Or they might, in the best and most noble canon example, agree to help with varying levels of cooperation.

I think the game models this quite nicely, down to letting you steal artifacts from the other factions because no one can honestly tell you WTF to do. I think it'd be kinda cool if you got requests for assistance from planets and systems under attack, because that too would be canon: isolated worlds sending out Astropathic pleas for help hoping someone, anyone, will answer.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 02, 2014, 11:39:52 am
So...I am trying to outfit all my marines with power swords...cause...Jedi's
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 02, 2014, 11:41:38 am
Is the code for this available anywhere?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 02, 2014, 12:00:29 pm
Is the code for this available anywhere?

My guess would be "hell no." Could email Duke to see if he's down with collaboration.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 02, 2014, 12:09:59 pm
Is the code for this available anywhere?

My guess would be "hell no." Could email Duke to see if he's down with collaboration.

That seems odd to me, especially since the game has been passed around so much.  Oh well, I can respect that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on September 02, 2014, 12:29:52 pm
Considering the hell development this has been through, I think I can speak for everybody when I say that a fork explosion would be a bad thing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on September 02, 2014, 01:58:19 pm
This not being open source strikes me as rather odd, but hey. A good free game is a good free game, no matter how you look at it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 02, 2014, 02:58:35 pm
I just would love access to code to help make updates come along faster >.>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on September 02, 2014, 03:24:43 pm
Considering the hell development this has been through, I think I can speak for everybody when I say that a fork explosion would be a bad thing.

Do you mean he should wait until the game is stable enough for him to handle forkers, or just generally? Why?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on September 02, 2014, 04:23:02 pm
Considering the hell development this has been through, I think I can speak for everybody when I say that a fork explosion would be a bad thing.

Do you mean he should wait until the game is stable enough for him to handle forkers, or just generally? Why?
Division of fanbase over different features in various forks leads to a political shit-struggle over "who's the main developer" and that generally leads to, at best, slowed down development, and at worst, everybody quits being a developer.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 02, 2014, 04:25:04 pm
Considering the hell development this has been through, I think I can speak for everybody when I say that a fork explosion would be a bad thing.

Do you mean he should wait until the game is stable enough for him to handle forkers, or just generally? Why?

That it couldn't succeed as a collaborative project speaks, to me, to the kind of mind it took to pull it all together and make it work. I don't doubt he has plenty of of enthusiasts who want to get involved now that he's released a mostly stable game.

Also, I think the reason all my techmarines and pyskers started getting fragged during raids is the bug where, when capturing an artifact and loading the company back on the ship, for some reason the unit selection excludes your vehicles in that one instance. So at least 1 companies worth of Landraiders and Rhinos weren't even on the same planet when I was launching these raids. Maybe all those extra command characters are normally loaded into vehicles and that keeps them safe, whereas when they're just dropped into raid with everyone else, they end up in the front ranks and get mowed down almost immediately by anything more threatening than a Shootah.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on September 02, 2014, 04:42:15 pm
Only dreadnaughts are used in Raids, tanks have to be loaded onto a planet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 02, 2014, 04:45:02 pm
I drop all my HQ units into the same ship as my scouts and use them in combat a lot...they seem to do just fine actually...I am guessing you just got unlucky
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 02, 2014, 05:00:25 pm
Only dreadnaughts are used in Raids, tanks have to be loaded onto a planet.
This is something i didn't knew, i was assuming the raids was unloading everything from the selected ships.
Thanks for pointing this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 02, 2014, 05:21:58 pm
I drop all my HQ units into the same ship as my scouts and use them in combat a lot...they seem to do just fine actually...I am guessing you just got unlucky

Maybe. My first game not a one got scratched. This game though, and I've tested reloading over several saves so the seed has changed, and I was getting more or less the same results. Anything over 1000 orks armed with something other than Shootahs and what not, multiple pskyers across totally different battlegroups seemed to be the first to take causalities.

Also, is there a benefit to having assloads of Sororitas Cathedrals spread all over the galaxy? Seems like that and Necron Tombs make up a large percentage of finds. (And so far both elicit groans from me.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 02, 2014, 06:27:38 pm
Ah, I get what's happening, sorta. Raiding sends down all Space Marines on your ships, regardless of their health. It would be nice if raids and deployments respected their status as critical and didn't send them down, or if you could toggle that with a setting. For regular marines I guess I don't mind, but those specialist classes and their gear are costly to replace. And when you've got piles of dying scouts on your hands, the chance even three company Apothecaries will get to them is slim. I was basically hopeing just being on the same ship as the company apothecaries would mean they might get healed over time. I guess it's just one more thing to micromanage.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 02, 2014, 07:14:44 pm
Also, is there a benefit to having assloads of Sororitas Cathedrals spread all over the galaxy? Seems like that and Necron Tombs make up a large percentage of finds. (And so far both elicit groans from me.)
Maybe it's something not yet completely implemented.
I had many worlds with sororitas on them that were full of tyranids, i raided the tyranids until none of them was left but saw nothing changing, the sororitas is still there and i didn't saw any change in relationship in the diplomacy screen.
Additionally, it seems you can ask requisistion from them (rarely but sometime they accept) but can't get any military support.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 02, 2014, 08:37:19 pm
You can buy sister from them too :o
They will be assign to your chapter master squard.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 02, 2014, 10:24:51 pm
Fun Tips:
1. Perk: Slow and Purposeful - Really does boost your defense.  It is MUCH harder to get units killed for geneseed, cause you got a much higher chance of things going to hell by the time you do take casualties over the medic healing limit.  (Also, it seems your medics are more likely to get hurt first rather then the marines.)
1a-On that note, with this perk, if you bring everything down on a Necron infested planet... you basically have an extended training ground with very light-no casualties if you bring all your medics.  (Vehicles tend to be the ones that die first...)  You could also survive against an ork invasion numbering less then 10k without too many problems....  well, there is the issue of attack power.
1b. The lack of casualties....  now that I compare.  The buff to defense is pretty broken.  Just the side effect of it being much harder to acquire geneseed...
2. For some odd reason, Inquisitor disposition drops 10 points when your max chapter size is between 6, 7 and 8.
2a. Inquisitors like for you to have pure genes.

3. Being doomed might not be too bad with slow and purposeful and you don't get in over your head.  You could last awhile without any casualties.  (Not like you'll be gaining much geneseed anyways.
3a. You could probably spend you geneseed on mechanic troops from the start at a pretty good rate it looks like...
Spoiler (click to show/hide)

4. 5 points in max chapter size gives you the normal starting amount of marines. (990-some)  Less points = starting with less troops.  Theoretically, you don't really have much room to grow...
5. If you want to cheese it, choose unimplemented negative perks for more points.
6. 10 gene stability is not 100% stability apparently, maybe 99% or something.

EDIT: Also, screenshot the map.  It helps for inquisitor quests.

And... what is with Librarians?  Do they do Psyker stuff?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 02, 2014, 11:31:48 pm
How can you add more mechanical troop?, I have a lot of Rhino lying around
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 02, 2014, 11:58:51 pm
You recruit them like other marine character types, but you need to have enough Rep with the Mechanicus to do so, and I think each recruit costs you.

Turns out when a race like the Tau take over a planet and own the PDF, you cannot fight them face to face. Landing your forces simply does nothing. You have to bombard the planet until they're all dead. Sad face, I was looking forward to going up against 300 million PDF soldiers in battle.

Quote
6. 10 gene stability is not 100% stability apparently, maybe 99% or something.

There's a random event where your gene seed spontaneously mutates. Not sure if stability governs that frequency or not.

Quote
And... what is with Librarians?  Do they do Psyker stuff?

They're supposed to. Don't seem to do anything special in battle. Maybe they affect the success rate of purging. Or maybe they save all their special shit for daemon troops (if those even exist yet.) Or maybe they do nothing right now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on September 03, 2014, 12:18:23 am
I think I read that even the Ultramarines, who are supposed to have the most stable gene-seed of all, still have something like a 10% chance of mutation. ::Reads a bit more:: That would be different from the flaws like Blood Angels "Black Rage" and "Red Thirst".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 03, 2014, 12:25:09 am
Yeah psykers and librarians are pretty much the mages of this universe...but they have no "spells" right now in combat...none that I have seen yet at least
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 03, 2014, 02:38:14 am
Adding specific powers seems a bit too micro though, I'd be happy with just a generic "psychic attack" at various strengths or just give stronger psykers multiple attacks per turn. Right now the psykers do absolutely nothing. I haven't even seen any reports of force weapons being used, so I presume they don't even fight in close combat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 03, 2014, 04:43:28 am
Is there a way to put tank into company? I know that they explode like crazy, but seeing 80 of them just lying in the basement seem like a lost of oppatunity :(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on September 03, 2014, 05:05:21 am
I think when you buy them from the Mechanicus you can choose what company they are assigned to. If you want to use them you load them onto ships like marines, but they take up 10x the ship capacity of a tactical marine. Then, to use them go back onto the company screen where you load and unload troops and unload them on the planet you want to use them on. Then once all the troops and vehicles are unloaded from your fleet (it takes a while to click through everything) go the next turn and any enemies on the planet will attack your land army. If there are fortifications your troops will start behind them which seems to be a big help. Once the inquisition branded my chapter heretics and millions of imperial guard attacked me at once and the fortifications lasted several turns.

Some things I've noticed:

The ambush chapter trait seems to make a good bit of difference at the start of a combat so I've been taking it as a trait. I also choose bolter drills because there are many and various kinds of bolter in a chapter. It also makes vehicle mounted bolters better. The third choice is harder, I haven't taken slow and purposeful yet but I think my next chapter will be that. Crafters seems to start you off with more sets of corvid armor; maybe more terminators too but I didn't count either. Melee enthusiast could be useful as it might save you some casualties depending how strong it is.

I think in the first chapter I created I loaded force weapons onto Dreadnaughts and they used them, but the close combat weapons seemed to work better.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on September 03, 2014, 05:52:42 am
I'd like if the game gained some depiction of ground battles. Nothing overly complicated but something like in "Master of Orion 2" where you have the two sides shooting away at each other would be a nice addition. Seeing the units you have depicted could also allow you to give certain squads unique colour schemes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 03, 2014, 06:23:47 am
Thhe system in ninja village ios works well and is low fi enough

https://m.youtube.com/watch?v=3pFbii17Gx0
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on September 03, 2014, 08:52:21 am
Thhe system in ninja village ios works well and is low fi enough

https://m.youtube.com/watch?v=3pFbii17Gx0

Indeed, I've never seen that game before but that is pretty much what I was thinking of. The game already does the casualty calculations, the animations would draw on that for what dies and how many. There would be no tactics (though maybe you could specify "Aggressive" or "Defensive" before a battle) and it's not important to the battle calculations so you can skip it if you want.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 03, 2014, 09:23:07 am
You can already specify aggressive or defensive, also there is an overall chapter formation mode. Unsure if it does anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on September 03, 2014, 10:22:59 am
Adding animation will increase barrier to entry for adding/altering units. Right now a new unit is a single line of stats in a database, with the addition of graphics they would each need at least 3 different pictures (normal, attacking and [getting]hurt), if not a full range of animation each. I would rather see a focus on core features.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 03, 2014, 10:26:11 am
In distant worlds, the way combat on a planet was shown would work.  It's abstracted away enough all you need is icons and gunfire.  Basically, zoom out enough and it wouldn't be too difficult to do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on September 03, 2014, 10:33:20 am
Yeah, if I were going to suggest a graphical interface, I'd probably suggest something like that one zombie outbreak java game. Basically, different colored/sized squares. Maybe some triangles or circles or whatev' if you were getting frisky. Alternately, very far zoomed supcom style -- just fairly abstract icons, maybe some dakkadots. As per puzzle's suggestion, basically.

Or ASCII :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 03, 2014, 10:44:43 am
The UI for this kind of worries me actually. It doesn't seem to have a lot of places to go. I keep thinking of buttons or toggles that would make my life CRUSADE easier, and I don't see a lot of room on the screen for stuff to change. Particularly gear and equipment lists. The text is already a mess so I imagine cramming anything else in there isn't going to make it look any better.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 03, 2014, 12:06:00 pm
The UI needs something of an overhaul.  There needs to be a way to easily tell what troops are on what ship and on what planet, and to move them between.  Similar is needed for equipment.

As it is, you need to drill into each company to find out where each marine or vehicle is.  You cant click on a planet and see who is on it.  You cant click on a ship and see who is on it.  You cant group or move by squads.

Equipping has similar issues.

Invading should be able to be done in mass, similar to raiding.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 03, 2014, 12:16:12 pm
Maybe should remove the possibility to split a company, that would streamline management and remove the needs of that load of screen

Would work best by assigning ships to chapter instead of chapter to ships.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 03, 2014, 01:18:27 pm
The UI needs something of an overhaul.  There needs to be a way to easily tell what troops are on what ship and on what planet, and to move them between.  Similar is needed for equipment.

As it is, you need to drill into each company to find out where each marine or vehicle is.  You cant click on a planet and see who is on it.  You cant click on a ship and see who is on it.  You cant group or move by squads.

Equipping has similar issues.

Invading should be able to be done in mass, similar to raiding.

The Fleet Management Screen when it's working should address some of that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on September 03, 2014, 02:18:53 pm
Duke has said that the whole UI is getting changed, pretty much.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 03, 2014, 02:38:05 pm
as far as I am concerned, it is a little gem as it is :)

praise to the duke, the emperor will made manifest!



Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 03, 2014, 03:03:57 pm
Distant worlds style ground attack visualisation would be brilliant for this. Even though it doesn't show very much of use, it adds a lot more tension to the whole thing. Eventually, it could be ramped up to include things like orders which could be given mid-battle, orbital strikes and so on.

I really, really can't wait for a UI overhaul.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 03, 2014, 05:56:30 pm
The RNG in this game is so strange.

For example. I fly up to a planet with an artifact discovered, land, steal it, defeat light resistance, and get item X. I reload, repeat the process several times, never getting item X again, only Y, regardless of if the mission was accomplished full stealth or not. As a result of savescumming the Artifact thefts, I have 3 Plasma Guns that glow with an eerie blue light, as it kept being the "second" result I'd get after loading a save. The other artifacts I found that aren't those specific Plasma Guns were on non-Mechanicus planets (and didn't save scum to change the results.)

I fly to a planet with an undiscovred POI. It's an artifact. I dislike the outcome of the battle I fought to secure the artifact. I reload. The same planet now has an STC fragment, and no amount of reloading changes that.

I play 50 turns with perhaps 1 "major" (ie. has a screen of its own) event the whole time. (A WAAAAGGGHH, for example. But also stuff like Heretic Fleets.) Then, after some mystical time (coinciding roughly with the death of all the Ork hordes in the sector) big events start popping regularly. I have a save on the crux of one of these events, and within 2 to 3 jumps it happens in the same place every time. It starts out with a smattering of events (Gene Seed Mutation, The Maw Of The Warp Opens, Crusade Events, Inquisitor Missions, Promotions), and as I keep reloading, the results get narrower and narrower, until finally no event but Gene Seed Mutation pops.

Battle results seem pretty repeatable too between reloads, although there's more going on there surely. Still, playing Blood Angels, I've reloaded battles and had the same same # of casualties and Red Thirsts and even Red Thirsts affecting the same marines as in previous reloads.

It kinda makes me think the seed is on an interval of some sort, and that there's something going on with seed generation when you reload a game. Like it pushes the seed forward an increment and it gets saved into your game, so you can't get the previous result you just had (usually.) This is all purely anecdotal navel gazing and I'm probably wrong on all of it, but as someone who likes to reload saves and explore all possible alternatives, I've found myself abnormally frustrated with this game. It tantalizes you with one result, but then sticks you with another repeating result the second and nth times around. I think I spent an hour reloading the same small moment in time (measured by a ship carrying my whole Chapter), because an event kept popping with such regularity. It got to the point I reloaded an earlier, played it up to the same place and started again, getting a completely different (yet still repeatable) set of results from it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 03, 2014, 06:08:35 pm
might be some intentional anti-cheat protection. 

Cheat-Engine is pretty difficult to use with this game, I couldn't get it to find any of the values I was searching for in memory -- Chapter creation points, geneseed, requisition... They are either stored in memory in some strange way, or are intentionally obfuscated.

So the game definitely handles numbers strangely.  It may just be anecdotally strange, or it might be intentional to prevent people like you and me from cheating.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 03, 2014, 06:15:08 pm
Might explain why the most repeatable bug I've found is the "Out of Memory!" crash that likes to happen after I've been playing a while and constantly saving/reloading. It usually happens on an attempted save or load, but I've seen it happens after an event triggers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 03, 2014, 09:21:47 pm
Yeah, I really do think you should only be able to move companies around as a whole unit, not individual guys.  It would make the UI a lot simpler and makes sense from a gameplay perspective.

Also, do you think Duke knows about this thread?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on September 03, 2014, 10:16:43 pm
PTW, I don't want to forget about this when I have time to try it.  Xenos will be recruited purged, chaos artifacts will be obtained destroyed!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 03, 2014, 10:34:02 pm
might be some intentional anti-cheat protection. 

Cheat-Engine is pretty difficult to use with this game, I couldn't get it to find any of the values I was searching for in memory -- Chapter creation points, geneseed, requisition... They are either stored in memory in some strange way, or are intentionally obfuscated.

So the game definitely handles numbers strangely.  It may just be anecdotally strange, or it might be intentional to prevent people like you and me from cheating.

Nah they stored as double. I cheated requisition for the play with your buddies. (Btw sorry guy updates in 24h had work stuff to do)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 03, 2014, 11:05:17 pm
Huh.  I cant seem to get it. 

I started from an unknown value and tried scanning for increased and decreased values as I spent chapter creation points.  Also tried scanning for decreased values as I spend requisition.

Didnt find anything consistent either way.

Even tried just searching for changed and unchanged values as I spend Req or did other things, and could not zero in on it.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on September 03, 2014, 11:15:05 pm
Cheat Engine came up with it on the second search. Set value to double, search for the exact amount, wait a turn, search again. Bam. One of my chapters now has 520k req.

E: Well, had. Now has around a dozen battle barges and a junkload of lesser ships on the way, and much less req.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 03, 2014, 11:29:08 pm
oh, you're waiting turns.  I was just trying to do it from the 'buy guns' screen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on September 04, 2014, 12:21:55 am
Eh, that worked, too. Just search for the exact amount of requisition and make sure your value type is set to double. Works just fine on my end, anyway.

E: Also, two UI things learned: You can hold down shift to buy equipment in batches of five, and you can hold down the mouse to continuously buy. Sincerely wish there was a simple "buy X amount", but that definitely takes a lot of the pain out of it.

E2: Incidentally, someone remind me: Is there some kind of list somewhere detailing what the various bits of equipment do? What's the difference between corvus and aquila armor, ferex?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on September 04, 2014, 03:38:43 am
My guess with no basis would be no difference. Corvus armour is the "beakie" armour that some chapters use which has a conical helmet while Aquila is the most common type of armour. While I think they were made several centuries apart, so you'd think Aquila would be stronger, on the tabletop there is no difference and serves no purpose other than variety. I assume it's the same in the game.


Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on September 04, 2014, 05:26:31 am
While I think they were made several centuries apart, so you'd think Aquila would be stronger, on the tabletop there is no difference and serves no purpose other than variety.
Apparently both were developed during the Horus heresy [1] (http://wh40k.lexicanum.com/wiki/Mark_6_%22Corvus_Armour%22), which  narrows the window to about a decade.
Fun fact from the same article: Adepta Sororitas (female space marines in service of the Ecclesiarchy) legitimately have -4STR.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Shadowgandor on September 04, 2014, 05:46:47 am
While I think they were made several centuries apart, so you'd think Aquila would be stronger, on the tabletop there is no difference and serves no purpose other than variety.
Apparently both were developed during the Horus heresy [1] (http://wh40k.lexicanum.com/wiki/Mark_6_%22Corvus_Armour%22), which  narrows the window to about a decade.
Fun fact from the same article: Adepta Sororitas (female space marines in service of the Ecclesiarchy) legitimately have -4STR.

Makes sense as they have not been bio-engineered like the Space Marines. I don't think it's got to do with their gender :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on September 04, 2014, 07:37:04 am
Fun fact from the same article: Adepta Sororitas (female space marines in service of the Ecclesiarchy) legitimately have -4STR.
Makes sense as they have not been bio-engineered like the Space Marines. I don't think it's got to do with their gender :P
Oh, I'm not saying it's not properly justified. I don't (surprisingly for me) even think it's sexist (the WH40k universe arguably has more gender equality then our own, I have no beef with their writers). But it's true.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 04, 2014, 07:43:47 am
According to that page, the sororitas power armor increase their strength (but not as much as the spacemarines armor due to them being bioengineered to interface with it while the sororitas is still mostly human) and protect as much as the spaceguys one.

But then if that superhigh tech armor increase their strength and still result in some -4 malus to it, how is it then for a regular imperial guard ? -10 strength ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 04, 2014, 08:07:46 am
Funny enough, WH40K universe still has only a dozen non-European people. :p Perhaps the Emperor was literally a Nazi.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 04, 2014, 09:04:46 am
Funny enough, WH40K universe still has only a dozen non-European people. :p Perhaps the Emperor was literally a Nazi.

Even though the emperor was born in turkey according to canon.

But yeah, everyone is white.  It's weird.

Edit:  Yeah the UI for this game makes it almost unplayable with the amount of clicking you have to do.  Also, how do you re-arrange the companies?  I want to move vehicles out of a company, but I can't figure out how.  I also want to change marines from tactical to assault, but I can't figure out how (It wont let me promote them?)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on September 04, 2014, 09:37:03 am
Salamander chapter is near onyx black. But there's two explanation for this I think? One is gene seed mutation, other is radiation from their homeworld sun.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 04, 2014, 09:45:17 am
At the origin of the creation of the space marines, weren't all the primarchs created from the emperor dna as basically some kind of clones, and then the original chapters were made of space marines created from those primarchs own dna ? as if it was some kind of starwar-esque army made of clones ?
So everyone looking mostly the same (not just skin color) shouldn't have been that weird.

But since then (as it was a very very long time ago), they're recruiting new space marines in all those  feral worlds apparently before bio-engineering them into spaceguys to fit into a chapter, so it should be the end of the clone stuff and nowadays there should be a very lot of diversity of appearance and skin colors in chapters.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on September 04, 2014, 09:53:04 am
Even though the emperor was born in turkey according to canon.
I guess they still celebrate traditional Thanksgiving in the 41st millenium.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 04, 2014, 10:16:55 am
The turkeys are stuffed with spent bolter-shell casings.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on September 04, 2014, 10:20:40 am
But since then (as it was a very very long time ago), they're recruiting new space marines in all those  feral worlds apparently before bio-engineering them into spaceguys to fit into a chapter, so it should be the end of the clone stuff and nowadays there should be a very lot of diversity of appearance and skin colors in chapters.
As far as I can tell, they are actively remaking a recruit's DNA as he is transformed into a space marine. What's the guard's excuse?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on September 04, 2014, 10:30:03 am
I seem to recall that some geneseed mutation results in the Salamanders skin turning jet black?

Guardsmen are recruited from the planets of the Empire, so lets go with... White supremacy during the dark age of technology and colonization of the galaxy or the relative lack of diversity in GW Headquarters in Nottingham.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 04, 2014, 10:31:24 am
Space Marines are implanted with the DNA of their Primarchs. The Primarch DNA is like, super human DNA. It overtakes and remolds the aspirant's genetics, changing their facial features and even their personalities to some extent, to reflect the Primarch. It's why all Blood Angles have aquiline features, why all the Sons of Dorn are hardasses, while all of the Sons of Russ are savage, why all the Salamanders have dark skin and red eyes. Small differences remain but generally Space Marines of a given Chapter look and act alike.

I seem to recall that some geneseed mutation results in the Salamanders skin turning jet black?

If it mutated, it mutated when Vulkan was shot out into space. Because he has jet black skin and red eyes, as do all the Legionnaries. (I'm reading the Horus Heresy novels atm, and that's how the entire Salamanders Legion is in those books.)

There are token admissions to other races rather than non-white in the fiction. It just doesn't show up in the art much.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on September 04, 2014, 11:00:41 am
I think the White Scars chapter are Mongolian. Or rather, they retain the tribal markings that they gain from their recruitment homeworld.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 04, 2014, 11:02:11 am
I think the White Scars chapter are Mongolian. Or rather, they retain the tribal markings that they gain from their recruitment homeworld.

Roughly Asiatic peoples, yeah. You get a nice big knife scar in your cheek when you're inducted into one of the Chogorian clans.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 04, 2014, 11:15:16 am
I don't know how much "fluff" approved Abnett comics are as i'm not very aware of everything wh40k out of some wiki reading, but i remember reading his damnation crusade comic book serie (focusing  on one of the Black Templar guys at various stage of his life) years ago and i remember there were people of various skin colors and origins (as in not the same feral world apparently) in there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Knave on September 04, 2014, 11:27:37 am
Black Templars are a little strange because they don't have a standard recruitment world, but instead use chapter keeps wherever they crusade.

"Since the Black Templars have no Chapter homeworld, all of their recruiting is done via their Chapter Keeps. Chapter Keeps are built on most worlds conquered by the Black Templars, and are used as staging ground for Crusade forces and recruitment posts for the Chapter. A Chapter Keep only recruits a few individuals a year."

http://warhammer40k.wikia.com/wiki/Black_Templars (http://warhammer40k.wikia.com/wiki/Black_Templars)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 04, 2014, 11:54:15 am
Black Templars are a little strange because they don't have a standard recruitment world, but instead use chapter keeps wherever they crusade.

"Since the Black Templars have no Chapter homeworld, all of their recruiting is done via their Chapter Keeps. Chapter Keeps are built on most worlds conquered by the Black Templars, and are used as staging ground for Crusade forces and recruitment posts for the Chapter. A Chapter Keep only recruits a few individuals a year."

http://warhammer40k.wikia.com/wiki/Black_Templars (http://warhammer40k.wikia.com/wiki/Black_Templars)

Wow, a few individuals a year? That's way more than I can recruit in Chapter Master. :-)
(I say that assuming a turn is a month, but I must admit, it's not really clear to me how long a turn is.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on September 04, 2014, 12:03:26 pm
Wow, a few individuals a year? That's way more than I can recruit in Chapter Master. :-)
(I say that assuming a turn is a month, but I must admit, it's not really clear to me how long a turn is.)
84/1000 of an imperial year. *beat* Which by pure chance coincides with 1 Earth month.
(there's a date below your faction's insignia)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 04, 2014, 12:28:15 pm
I have added +/- 20 honor guards to my chapter master (they are former terminator from company 1 i promoted into honor guard for HQ)
I then loaded the chapter master and its honor guards on a ship and sent it to a system with "sparse" orks presence.
I choose the raid option to send my HQ squad to test their might and the one of my chapter master , select the ship that is housing them and ... there's no way to fight, the "Launch" button does not display.

To be sure my squad was really on that ship, i just select them in fleet overview and unload them on the planet like that.
No battle follow, i wait a turn and reload them on the ship, and still raid will not have the launch button to appear.
I went back to homeworld, unloaded them, and loaded only a company (the 1st one) , went back with that ship to the weak orks , and there the "launch" button appears.

Looks like you can't launch an HQ/Chapter Master to fight ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 04, 2014, 12:37:25 pm
you can cause I do it all the time...must have been a lucky bug for you?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 04, 2014, 12:52:22 pm
Maybe, i'll create another chapter to check.

edit : again, same problem with a new chapter i created.
In case i do something you don't , here's exactly what i do

- game start
- click on Fleet Overview
- select 1st company as it always had a bunch of promotable terminators
- select all the terminators and click on Promote
- Promote screen : select HQ , then Honor Guards (no other choice) , depending on what you have setup in the chapter creation you may or not need to go manufacture special weaponry, now assuming you have the honor guard weaponry ready (should be if you setup for them bolter and chainsword), everyone is now Honor guard in the Chapter Master's HQ
- Go to Fleet Overview, select the Chapter Master HQ (and so its 26 honor guards) , load them in the 1st cruiser.
- Map view, select the fleet, only check the cruiser that carry the HQ squadron and sent it to any ork world
- Select world, click Raid , select the ship ... and no Launch button will appear.

edit 2 : i think i see the problem : you need a specific minimum amount of troops inside of a ship for the launch button appear, you can't just load the 27 guys , the game for some reason will not allow the launch button to appear.
I added several troops of various companies to my 27 HQ guys and finally the launch button appears.
So no 30 guys squad attacks unfortunately, need more guys onboard
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 05, 2014, 05:36:48 pm
Is this the wrong place to ask questions?  I cant bring myself to register or post on 4chan.

1 - I told my honor guard to use omissian power axes by default, but cant seem to produce any or purchase any.  Should I just not specify those for new chapters?

2 - I've tried to buy skritari, tech priests, and land raiders from the mechanicus.  Trade goes okay, and ships meet me to complete the trade, but I do not see the troops or vehicles anywhere.  On the other hand, someone on my battlebarge is occasionally fireing a Conversion Beamer when i go on raids.  This might be one of the mechanicus guys? 

2 (cont) - Terminator armor purchases go of with no problem.  Artifact purchases (from diplomacy) seem to never produce any artifacts.

3 - landing vehicles by themselves seems to not provoke a battle?

4 - combat seems to be resolved by groups of weapons.  Is there any reason I should not setup terminators to dual-wield assault cannons?  will they have a weaker defense in close combat?  What about Devistators, can I give them two heavy weapons and expect them to fire both?

5 - is there any way to view the game data and compare weapon stats?  I expect the multimeltas should have a huge area effect, and plasma guns a small area and huge penetration?  but it's hard to tell what is going on under the covers.

edit - 6 - it looks like my reputation with the mechanicus is steadily dropping.  it keeps going lower every few turns, i think it started at 60 or 65 and is now around 56.  How do I get it back up?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on September 05, 2014, 05:48:29 pm
Is this the wrong place to ask questions?  I cant bring myself to register or post on 4chan.

1 - I told my honor guard to use omissian power axes by default, but cant seem to produce any or purchase any.  Should I just not specify those for new chapters?

2 - I've tried to buy skritari, tech priests, and land raiders from the mechanicus.  Trade goes okay, and ships meet me to complete the trade, but I do not see the troops or vehicles anywhere.  On the other hand, someone on my battlebarge is occasionally fireing a Conversion Beamer when i go on raids.  This might be one of the mechanicus guys? 

2 (cont) - Terminator armor purchases go of with no problem.  Artifact purchases (from diplomacy) seem to never produce any artifacts.

3 - landing vehicles by themselves seems to not provoke a battle?

4 - combat seems to be resolved by groups of weapons.  Is there any reason I should not setup terminators to dual-wield assault cannons?  will they have a weaker defense in close combat?  What about Devistators, can I give them two heavy weapons and expect them to fire both?

5 - is there any way to view the game data and compare weapon stats?  I expect the multimeltas should have a huge area effect, and plasma guns a small area and huge penetration?  but it's hard to tell what is going on under the covers.

edit - 6 - it looks like my reputation with the mechanicus is steadily dropping.  it keeps going lower every few turns, i think it started at 60 or 65 and is now around 56.  How do I get it back up?

1. Not added into the game as far as I know.

2. Don't work as far as I know. As in, they are sort of partially added in but don't work.

3. Artifacts you but from the Mechanicus, the minor ones are actually various rare armours that you can't acquire normally.

4. You can't attack, only defend. You have to wait for them to attack your landed forces. Basically, dropping troops on planet just lets them use the planet's defence rating as a shield against damage for a few turns.

5. If there is, I don't know about it.

6. Your rep with them will drop if try to trade but don't offer anything. Make demands of them. Praise them seems to be fifty raising or lowering it. You also could of gotten a event that lowers your rep with them over time. It should stop once it knocks them down twenty or thirty points.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 05, 2014, 06:10:45 pm
5 - is there any way to view the game data and compare weapon stats?  I expect the multimeltas should have a huge area effect, and plasma guns a small area and huge penetration?  but it's hard to tell what is going on under the covers.

You've got it backwards. Plasma guns of all sizes fire a bolt of explosive plasma energy. Multi-meltas shoot beams of superheated air, meant for cutting holes through tank or walker armor. As far as table top goes, Multi-meltas don't fire AoE, if I'm remembering my rules right.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 05, 2014, 06:59:34 pm
2 - I've tried to buy skritari, tech priests, and land raiders from the mechanicus.  Trade goes okay, and ships meet me to complete the trade, but I do not see the troops or vehicles anywhere.  On the other hand, someone on my battlebarge is occasionally fireing a Conversion Beamer when i go on raids.  This might be one of the mechanicus guys? 

edit - 6 - it looks like my reputation with the mechanicus is steadily dropping.  it keeps going lower every few turns, i think it started at 60 or 65 and is now around 56.  How do I get it back up?
2. Skritarii should show up under your Chapter Master's unit, similar to the Honor Guard I reckon.(I havn't made any of those yet.)  I assume it is the same for the other units you buy.  (They seem to be cannon fodder compared to anything else you bring.)
6. You could raise reputation by giving major artifacts I reckon, but they seem rare....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 05, 2014, 07:32:13 pm
As far as table top goes, Multi-meltas don't fire AoE, if I'm remembering my rules right.

They did in 2nd ed, but I guess things change.  They used to have like a 3 inch template, if I'm remembering right.

I was confusing heavy plasmas for plasma guns though.  Heavy plasmas had maybe a 1.5 inch template or something, and all the smaller versions were single-target-only.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 05, 2014, 07:37:11 pm
I think I'm going to table this until the next update.  Buying most things seems inconsistent and bugged.

I can find no way to attack tombs, though they sometimes activate and disgorge necrons.

At one point, my flagship became unavailable to use in raids and I had to rely on cruisers until it decided to become available again.

I found an eldar craft world, but it was off the edge of the map.  I could go to it, but could no longer select my fleet once it arrived -- nor could I do anything once I was there.

Raised faction with the Inquisition enough to buy some Exterminatus, but never received them and could not equip them. Bought some plasma bombs, but nothing happens when I take them to tomb worlds.

Once population reaches 0, you can no longer cleanse worlds.  They become an unending source of heretics or whatever happens to be infesting it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on September 05, 2014, 09:09:58 pm
About tombs-invasions are bugged unless you get the =][= mission to destroy them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 06, 2014, 01:31:55 am
Gentlepeople.

An IRC-goer kind of shooed me in the direction of this thread.  I'm Duke, the main developer for Chapter Master.  Reading through these posts has been amusing.  I'm here to answer concerns and questions anyone might have (not very fast, most likely).  Bring it.

The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 06, 2014, 01:51:11 am
Would love to read anything you have to share about updates, but at least for my part there aren't any real concerns.

It's a game in development with some present limitations.  Looking forward to seeing it evolve.

Would like to peek at the numbers under the hood, if that's possible (too much to ask to externalize the data?)

Cheers
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on September 06, 2014, 02:37:57 am
I think from my part I just want to lead with: Thanks for making this game a reality. It's the sort of game I wish major developers would actually consider making that has been left up to a loyal fanbase to create instead.

Since it's very obviously an alpha, there's no real rage here for any of the crash bugs I've run into, though apparently currently daemon worlds are only for bombarding. Landing your chapter on one to purge the demons with flame and bolter causes reality to break. :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 06, 2014, 02:43:13 am
major developer have to pay royalties and that stuff. they are more interested in pushing their ip now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 06, 2014, 03:13:40 am
Would like to peek at the numbers under the hood, if that's possible (too much to ask to externalize the data?)
In the future updates will likely get larger, so I'll be sure to share details when they happen.  Until then what did you have in mind?  I've shared weapon stats before.

Thanks for making this game a reality. It's the sort of game I wish major developers would actually consider making that has been left up to a loyal fanbase to create instead.
It's been my pleasure.  Working on games is way more fun than it should be.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on September 06, 2014, 03:16:09 am
Is this the wrong place to ask questions?  I cant bring myself to register or post on 4chan.

1 - I told my honor guard to use omissian power axes by default, but cant seem to produce any or purchase any.  Should I just not specify those for new chapters?

2 - I've tried to buy skritari, tech priests, and land raiders from the mechanicus.  Trade goes okay, and ships meet me to complete the trade, but I do not see the troops or vehicles anywhere.  On the other hand, someone on my battlebarge is occasionally fireing a Conversion Beamer when i go on raids.  This might be one of the mechanicus guys? 

2 (cont) - Terminator armor purchases go of with no problem.  Artifact purchases (from diplomacy) seem to never produce any artifacts.

3 - landing vehicles by themselves seems to not provoke a battle?

4 - combat seems to be resolved by groups of weapons.  Is there any reason I should not setup terminators to dual-wield assault cannons?  will they have a weaker defense in close combat?  What about Devistators, can I give them two heavy weapons and expect them to fire both?

5 - is there any way to view the game data and compare weapon stats?  I expect the multimeltas should have a huge area effect, and plasma guns a small area and huge penetration?  but it's hard to tell what is going on under the covers.

edit - 6 - it looks like my reputation with the mechanicus is steadily dropping.  it keeps going lower every few turns, i think it started at 60 or 65 and is now around 56.  How do I get it back up?
Just a note, you dont have to register on 4chan, thats the point of 4chan :V
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 06, 2014, 04:05:03 am
Gentlepeople.

An IRC-goer kind of shooed me in the direction of this thread.  I'm Duke, the main developer for Chapter Master.  Reading through these posts has been amusing.  I'm here to answer concerns and questions anyone might have (not very fast, most likely).  Bring it.

The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.

Just popping in to say thank you for all your hard work!! It's extremely appreciated, and with a UI overhaul and some more stability I think this will be a phenomenal game.

Thank you!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 06, 2014, 04:30:33 am
Gentlepeople.

An IRC-goer kind of shooed me in the direction of this thread.  I'm Duke, the main developer for Chapter Master.  Reading through these posts has been amusing.  I'm here to answer concerns and questions anyone might have (not very fast, most likely).  Bring it.

The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.
Your present really make my day sir :D

I really enjoy this game for most part.

The only thing that I want to ask is, Do you plan to change anything about recruitment system? cause 3-4 year for 1 scount is really painful. :'(
I think it make recruit world licence kind of pointless because no matter how much recruit I can round up, I will only get 1 at a time.
(Well, altenatively you can make recruit world a favorit target for Nid so we will have to find a new one :P)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 06, 2014, 04:55:07 am
Yes, thank you for Chapter Master, it's really great and enoyable while having fantastic potential.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on September 06, 2014, 06:32:30 am
Do you plan on giving more control over combat? From what I've read it seems pretty abstract. I wouldn't actually mind this sometimes, assuming realistically the chapter master couldn't micromanage ALL the fights, but nevertheless.

Are you going to give individual marines more personality?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 06, 2014, 09:36:44 am
Dev in da house!

Why are space battles all graphical while ground combat text-based?  Seems slightly odd.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 06, 2014, 10:23:23 am
Ground combat is more complex than space combat because you have to factor terrain and such...also battles can easily include up to almost 10k units...thats a pathfinding and efficiency nightmare unless its done in waves...even then
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 06, 2014, 10:55:45 am
Yeah, but if you do it in an abstracted way, like in Distant Worlds, it could add a bit of flavor.  Maybe if the movement of guys is restricted to a company at a time?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 06, 2014, 11:04:54 am
In the future updates will likely get larger, so I'll be sure to share details when they happen.  Until then what did you have in mind?  I've shared weapon stats before.

oh?  I didn't navigate the various threads linked from the wiki, it all seemed very confusing and dramatic.  Where should I read?

I was thinking of external data read in from files, for troops, armor, weapons, ships, vehicles, wargear...  not only would this make it viewable, it would make it moddable.

Even if you don't externalize it, I would still like to read what you are using.  Surely must have it in a spreadsheet?

Thanks for making this game a reality

+1

...but keep in mind, even those guys that made the free fanmade Space Hulk game got shutdown.  Fly low.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 06, 2014, 11:07:26 am
Yeah, but if you do it in an abstracted way, like in Distant Worlds, it could add a bit of flavor.  Maybe if the movement of guys is restricted to a company at a time?

This way you can get even more upset when you can visually watch 150 boltpistols bounce off a meganob, and 10 lascannons cut down 10 gretchen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on September 06, 2014, 01:56:04 pm
Thanks for the awesome game duke!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 06, 2014, 02:56:39 pm
Gentlepeople.

An IRC-goer kind of shooed me in the direction of this thread.  I'm Duke, the main developer for Chapter Master.  Reading through these posts has been amusing.  I'm here to answer concerns and questions anyone might have (not very fast, most likely).  Bring it.

The main things I'd like to point out is that yes, the UI is going to be entirely rebuilt soonish (I apologize in advance for the current one) and that the 1d4chan page will be rewritten to include updates and changes.

ALL HAIL DUKE, A TRUE SON OF THE EMPEROR! *throws confetti at Duke*

(Seriously tho, nice work. I've never realized how much I wanted a game like this until you made it happen.)

I guess I do have one question, RE: The Librarium and Armamentarium Staff.

Are they intended to float outside the company command structure? Because it makes it kind of a pain in the ass to manage them in the field. I feel like any Space Marine having reached a certain role (veteran, chaplain, apothecary, librarius, captain...) should have promote changed to REASSIGN. That way you get the benefit of promoting scouts and marines to new roles and companies, with the flexibility to reassign as needed to replenish companies with critical staff. I figured it was just unimplemented content, with the Librarius especially.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 06, 2014, 04:45:38 pm
The only thing that I want to ask is, Do you plan to change anything about recruitment system? cause 3-4 year for 1 scount is really painful. :'(
The reason recruitment is so slow is because I've taken into account getting the Recruits when they are unaugmented humans, and the time to train + implant all of the astartes upgrades.  With additional recruiting worlds the rate of finding these recruits is literally doubled, and then tripled if you have three worlds.  Despite this that may still be too slow.  I might increase the rate at which they are found in the future.

Do you plan on giving more control over combat? From what I've read it seems pretty abstract. I wouldn't actually mind this sometimes, assuming realistically the chapter master couldn't micromanage ALL the fights, but nevertheless.

Are you going to give individual marines more personality?
Dev in da house!

Why are space battles all graphical while ground combat text-based?  Seems slightly odd.
In earlier versions of Chapter Master I actually had animated ground combat.  Every 3 marines or vehicles would be represented by a sprite, sometimes even more for the enemy, and then the two sides would just smash together.  Explosions everywhere.  The problem with that was it was difficult to represent so many units at once, and eventually, despite having a 3:1 or 1:50 ratio for enemies too many calculations were being ran.  Performance was terrible.  I might go back to an animated battle in the future.

One of the suggestions (that might have been in this thread?) was to represent a more abstract battlefield with icons and whatnot.  This may occur in the future- a small battle display and customizing formations.  We will see.

I was thinking of external data read in from files, for troops, armor, weapons, ships, vehicles, wargear...  not only would this make it viewable, it would make it moddable.

...but keep in mind, even those guys that made the free fanmade Space Hulk game got shutdown.  Fly low.
I'll pull up some data and post it.  And flying low is the name of the game currently.

I guess I do have one question, RE: The Librarium and Armamentarium Staff.

Are they intended to float outside the company command structure? Because it makes it kind of a pain in the ass to manage them in the field.
A lot of that IS unimplemented.  Currently you can sort of 'promote' Chaplains and Apothecaries into the other companies, but there's still much to be desired there.  As I continue to do research it also appears that specialist marines might not be counted against the 1000 marines in a chapter.  If it's that much of a pain I can easily allow techmarines and librarians to be promoted to other companies also.


You are all very welcome.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 06, 2014, 05:03:56 pm
Thanks mate, much appreciated!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on September 06, 2014, 05:08:56 pm
Is Chaos infestation going to be implemented? Specifically, the idea that if Chaos ever claims an area strongly and for long enough, that it gets Warp-shifted and thus becomes almost impossible to purge?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on September 06, 2014, 05:27:10 pm
Lore wise it makes sense, space marines take years to mature, I mean essentially they grab teenagers and enroll them into super soldier gene mod school.
However it isn't finding the recruits that takes to long, its that fact they only do one at a time, so basically, if you find 6 recruits the last one is going to be well into his 30's by the time they get a look around to him.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 06, 2014, 05:53:14 pm
Is Chaos infestation going to be implemented? Specifically, the idea that if Chaos ever claims an area strongly and for long enough, that it gets Warp-shifted and thus becomes almost impossible to purge?

This already happens...I have seen a daemon world before in a chaos controlled area
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on September 06, 2014, 08:27:36 pm
Any insight on why units sometimes don't attack during battles? Is it a range thing?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 07, 2014, 12:00:27 am
Is Chaos infestation going to be implemented? Specifically, the idea that if Chaos ever claims an area strongly and for long enough, that it gets Warp-shifted and thus becomes almost impossible to purge?
Pretty much.  Daemon worlds are already in but not fully programmed.  Other stuff should also follow.

Any insight on why units sometimes don't attack during battles? Is it a range thing?
Units only attack if they have a valid enemy to use a weapon on- so if your front rank is made up of Dreadnoughts, the dreads block line of sight to the rear ranks and can only be harmed by decently strong weapons.  If the enemy has nothing but Ork boys in their own front rank, and piddly dakka behind that, they simply won't attack at all.  Or it might be a bug.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 07, 2014, 12:38:34 am

Any insight on why units sometimes don't attack during battles? Is it a range thing?
Units only attack if they have a valid enemy to use a weapon on- so if your front rank is made up of Dreadnoughts, the dreads block line of sight to the rear ranks and can only be harmed by decently strong weapons.  If the enemy has nothing but Ork boys in their own front rank, and piddly dakka behind that, they simply won't attack at all.  Or it might be a bug.
Definitely helps if there was something that indicated that.  I've gotten myself in situations where neither side attacks each other, for over +10 turns.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 07, 2014, 03:12:24 pm
Plus when like 3 Dreadnoughts are holding back hundreds of melee attackers, seem a bit unrealistic. In terms of lore, just about anything in the standard 40k table top can be brought down with enough units swarming over it; ripping out power cables, wrenching off armor plates, climbing in through top hatches, ect.....In the end I just want to read about my Assault Marines tearing shit up without having to build a combat force specifically for that to happen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 07, 2014, 03:26:58 pm
The only thing that I want to ask is, Do you plan to change anything about recruitment system? cause 3-4 year for 1 scount is really painful. :'(
The reason recruitment is so slow is because I've taken into account getting the Recruits when they are unaugmented humans, and the time to train + implant all of the astartes upgrades.  With additional recruiting worlds the rate of finding these recruits is literally doubled, and then tripled if you have three worlds.  Despite this that may still be too slow.  I might increase the rate at which they are found in the future.

Do you plan on giving more control over combat? From what I've read it seems pretty abstract. I wouldn't actually mind this sometimes, assuming realistically the chapter master couldn't micromanage ALL the fights, but nevertheless.

Are you going to give individual marines more personality?
Dev in da house!

Why are space battles all graphical while ground combat text-based?  Seems slightly odd.
In earlier versions of Chapter Master I actually had animated ground combat.  Every 3 marines or vehicles would be represented by a sprite, sometimes even more for the enemy, and then the two sides would just smash together.  Explosions everywhere.  The problem with that was it was difficult to represent so many units at once, and eventually, despite having a 3:1 or 1:50 ratio for enemies too many calculations were being ran.  Performance was terrible.  I might go back to an animated battle in the future.

One of the suggestions (that might have been in this thread?) was to represent a more abstract battlefield with icons and whatnot.  This may occur in the future- a small battle display and customizing formations.  We will see.


Firstly, I do like the slow recruitment - it makes for a completely different feeling from the usual super quick recruiting that you get in games, and gives more weight to decisions. It's also very fitting with the setting that each marine takes ages to 'mature' and whatever, and each one is an investment. Perhaps you could be given a few that are mid way through recruiting as you start out?

Second point: An abstracted display would be great. Even having some cursory control (order a retreat/rush into melee range/whatever) over the battle would help the player feel much more in control.  This is especially the case as you're not normally fighting tons of battles every turn like in a lot of 4x games, where it just eventually becomes a pain to click through them all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 07, 2014, 03:33:57 pm
I like that recruitment is fluffy. That's what's really important to this game, is its commitment to the fluff. Every game studio that touches 40k, one of the first things they do change what parts of the fluff don't work for your average video game. Not saying that's not warranted in a lot of places but, like you said, "every other RTS game has quick recruitment and that CM does not makes it feel different." Fluff, wielded in the right hands and with the light of the Emperor, can make for good gameplay.

I think part of the problem is this: the game map is too small to really, you know, rebuild the 10th company from its dregs in any sort of reasonable game. In the time it take to bring 50 neophytes into the 10th company, you've cleaned the map thrice over (or you got Tyranid fleets in which case, you're probably bio-matter at this point.)

Not sure if there are plans to expand the game map but.....I'd play it. I'd play the shit out of it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 07, 2014, 03:41:07 pm
true I always found silly how fast you could start from zero to full chapter in dark crusade dropping predator after predator just because I had enough req.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 07, 2014, 03:49:56 pm
Actually that reminds me of something.

When I was playing with recruitment I noticed some pretty big variance in the starting XP of special characters (wasn't paying attention to scouts.)

I was getting new Lexicanum with up to a 20 starting xp difference, between the guys who graduated under a slow training regime vs the ones who graduated under a sped up one. Is the game just grabbing a random marine from the Chapter when it starts training an Aspirant, is that why there's the XP difference? Or does the rate of recruitment have any impact on that? 'cause I think it'd be kinda appropriate where there's an ideal recruitment rate, and above that new scouts (and Chaplains and Apothecaries and Librarius) graduate faster but get fewer xp out of the process. Whereas marines trained under slower regimes get somewhat more xp out of the training process in exchange for it being so as balls.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 07, 2014, 04:24:19 pm
I like that recruitment is fluffy. That's what's really important to this game, is its commitment to the fluff. Every game studio that touches 40k, one of the first things they do change what parts of the fluff don't work for your average video game. Not saying that's not warranted in a lot of places but, like you said, "every other RTS game has quick recruitment and that CM does not makes it feel different." Fluff, wielded in the right hands and with the light of the Emperor, can make for good gameplay.

I think part of the problem is this: the game map is too small to really, you know, rebuild the 10th company from its dregs in any sort of reasonable game. In the time it take to bring 50 neophytes into the 10th company, you've cleaned the map thrice over (or you got Tyranid fleets in which case, you're probably bio-matter at this point.)

Not sure if there are plans to expand the game map but.....I'd play it. I'd play the shit out of it.

Couldn't agree more with what you've said. W40k hasn't ever really been properly captured in a game because the canon/fluff is always way too hardcore to translate into a game. The whole grimdark 40k thing is about an endless struggle against evil, with drastic losses and a very real possibility that humanity will lose. Whilst games always have to portray you as the winner, or at least some sort of saviour.

An expanded map is absolutely 100% needed, both to allow for a more complex and deeper game.

Still, I don't think it'd need to be a faithful recreation (As the 40k galaxy map is huge) but a much expanded map would be strongly appreciated in any form.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 07, 2014, 05:00:01 pm
Its either me or the Lexicanum people come from your own troops.  As in, your Librarian found out that they are psykers...

Not too sure of the Chaplains and Apothecary, since they start at the base.... they don't count toward the total number of troops?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 07, 2014, 05:11:41 pm
A bigger map would definitely help, but do they recruit in parallel?  if you recruit give guys, do they marine-itize them one at a time or all at the same time?

Maybe a good solution to have would be to make the recruitment process more visible.  Like, you can see what level each recruit is at, or something.

So, yes, I like the fluff, but it needs to be more visible what is actually happening because right now it's a little confusing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 07, 2014, 07:02:30 pm
To make it clear, I don't mind long recruiting time I like the fluff too. In fact seeing your new hope that you have waiting for 60 turn get obiterated in his 1st mission, is something that shed tear in my eye.( in a good way, somehow  :P)

But my problem is it is not a parallel process, which lead to situation where you have 40-50 neophyte waiting in line to be train.

Another question for Mr.Duke
How "request military support" really work? Do we click plant or fleet or our fleet?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 07, 2014, 09:12:39 pm
Plus when like 3 Dreadnoughts are holding back hundreds of melee attackers, seem a bit unrealistic. In terms of lore, just about anything in the standard 40k table top can be brought down with enough units swarming over it; ripping out power cables, wrenching off armor plates, climbing in through top hatches, ect.....In the end I just want to read about my Assault Marines tearing shit up without having to build a combat force specifically for that to happen.
That'll probably be added semi-soonish.

Second point: An abstracted display would be great. Even having some cursory control (order a retreat/rush into melee range/whatever) over the battle would help the player feel much more in control.  This is especially the case as you're not normally fighting tons of battles every turn like in a lot of 4x games, where it just eventually becomes a pain to click through them all.
Anything display related, or adding more buttons/functionality, will have to wait for the UI update.

I think part of the problem is this: the game map is too small to really, you know, rebuild the 10th company from its dregs in any sort of reasonable game. In the time it take to bring 50 neophytes into the 10th company, you've cleaned the map thrice over (or you got Tyranid fleets in which case, you're probably bio-matter at this point.)

Not sure if there are plans to expand the game map but.....I'd play it. I'd play the shit out of it.
The may used to be even smaller- about half the current number of stars.  It's pretty decently big as is, but increasing it further is relatively easy to do.

Is the game just grabbing a random marine from the Chapter when it starts training an Aspirant, is that why there's the XP difference?
Yes.  Aspirants are taken from 1st and 2nd company, IIRC.  Might just be 1st.

Do they recruit in parallel?  if you recruit give guys, do they marine-itize them one at a time or all at the same time?

Maybe a good solution to have would be to make the recruitment process more visible.  Like, you can see what level each recruit is at, or something.
They recruit in sequence but all recruits train at the same time.  This means you can get a maximum of one Scout each turn, IIRC.  Adding more visibility to the recruit pane will have to wait for the UI update.  That's going to be the big update that adds more options, functionality, and prettiness. Soon.

But my problem is it is not a parallel process, which lead to situation where you have 40-50 neophyte waiting in line to be train.

Another question for Mr.Duke
How "request military support" really work? Do we click plant or fleet or our fleet?
Recruiting is not parallel but training is.  Military assistance you place the green circle over where you want the computer to attack.  It's fairly bugged currently, so I'll be fixing that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on September 07, 2014, 10:18:42 pm
Any insight on why units sometimes don't attack during battles? Is it a range thing?
Units only attack if they have a valid enemy to use a weapon on- so if your front rank is made up of Dreadnoughts, the dreads block line of sight to the rear ranks and can only be harmed by decently strong weapons.  If the enemy has nothing but Ork boys in their own front rank, and piddly dakka behind that, they simply won't attack at all.  Or it might be a bug.
That doesn't explain why my CM only sometimes chooses to attack during raids. (he attacks in only something like 1/5 raids performed by my chapter) Are there some hidden range and weapon cooldown properties being tracked behind the scenes? What about librarians? Experience indicates that they participate in fighting but I've never seen them actually attack anything.

What exactly do bionics and the rosarius do?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: etgfrog on September 07, 2014, 10:56:14 pm
The reason recruitment is so slow is because I've taken into account getting the Recruits when they are unaugmented humans, and the time to train + implant all of the astartes upgrades.  With additional recruiting worlds the rate of finding these recruits is literally doubled, and then tripled if you have three worlds.  Despite this that may still be too slow.  I might increase the rate at which they are found in the future.
I think the issue with it being slow is when the marine is recruited the others that are in training are considered a fresh recruit so only 1 marine is in training at a time, I tried this once where I had 3 recruiting worlds, 300 or so recruits in training, only 1 new marine every 60-100 turns or so.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 08, 2014, 12:41:33 am
So they actually train in parallel all this time :o
My bad then, sorry for bring up an unnecessary discission. :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on September 08, 2014, 01:47:04 am
What exactly do bionics and the rosarius do?

I would assume the bionics improves accuracy (bionic eye) while the rosarius increases armour (being a portable shield generator).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 08, 2014, 01:53:12 pm
Yeah, ideally initiates should be trained in cohorts and graduated to 10th Company as a group.

Might be fun (and fluffly) if initiates could die during training or otherwise fail and be removed from the pool. You might do it as an event too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 08, 2014, 04:32:36 pm
I actually read the manual to look for this information, so does anyone know what the second icon is in the GUI?  the number in yellow with I think an Aquila a death's head next to it?  In between Requisition and Geneseed?

It never seems to change, does not have any mouseover text.  I'm guessing it is not implemented yet, but just wondering what it is supposed to be.

edited to fix the description..
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 08, 2014, 04:38:18 pm
It's loyalty. Whether that's your Chapter's loyalty to you, your loyalty to the Imperium, the Imperium's loyalty to you....unknown. I assume that, at some point, as you violate the Codex Astartes, that # will go down and badness will happen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 08, 2014, 04:46:07 pm
It's loyalty. Whether that's your Chapter's loyalty to you, your loyalty to the Imperium, the Imperium's loyalty to you....unknown. I assume that, at some point, as you violate the Codex Astartes, that # will go down and badness will happen.

ah, yes, found this in the FAQ:  http://imgur.com/7PHwudV

How do you violate the codex?  Arm up tactical marines with devestator weapons?  Make Termies dual-wield assault canons?  I'm all over that shit.  I would think that would make my marines more loyal to me, specifically.  "Hail the Emperor, until he tells me to put down one of my dual assault cannons.  Then he can eat dakka."  I think is is probably how the rogue legions fall from grace.

In all seriousness, I did see one mention of codex violation in the game -- but could not figure out how to actually perform it.  I was able to recruit up to my maximum of 1000 (actually it gave me 1001) marines, and the recruiting guy said that he could recruit more but not without violating the Codex (which is legit as far as the fiction goes).

I kept funding recruitment, but never got any more marines trained.

In related news, recruiting marines never seems to cost me any geneseed.  seems to be a bug.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 08, 2014, 04:55:41 pm
Geneseed is consumed when a normal human boy becomes an initiate. Not when they move into the 10 Company.

The 1000-Marine limit is in the Codex Astartes, set forth after the end of the Horus Heresy to ensure no one Legion gained too much power. So going over that 1000 Marine limit tends to make everyone very nervous. It may not be hooked up into game to anything yet.

Otherwise, the Codex Astartes lays out the blue print for Chapters: organization, battlefield tactics, armor discipline, ect....I suppose I mispoke when I said violating it was a big cause for Heresy. Lots of Chapters don't follow it, notoriously so, like the Space Wolves. But there's really only one set of rules Space Marine Chapters care about: their own doctrinal text. Whereever that's pulled from. I assume most say stuff like "Don't kill entire populations of planets just for lulz" and "Don't fire on Imperium warships." So if you do those things, maybe your loyalty slips. But even there, there are conceivable reasons why SM chapters might do one or both of those things, if they think it serves the chapter's or the Emperor's interests.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 08, 2014, 05:01:21 pm
Geneseed is consumed when a normal human boy becomes an initiate. Not when they move into the 10 Company.

I'm familiar with the fluff.  This isnt happening for me. 

It never seems to reduce, I always have either my starting amount, or my starting amount + whatever I've gained through battlefield recovery.  Except for the one time I had to burn my stores to cleanse a mutation, then it dropped down to 0 and increased normally from battlefield recovery.

Not sure if I was recruiting or not after that incident, as I decided to throw my whole fleet at a craftworld.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 08, 2014, 05:04:03 pm
The loyalty seems to be how loyal the Imperial factions perceive you to be to the Big E. When I traded with Eldar just to see what I'd get (didn't get anything, not implemented yet), it dropped by 20. In another instance, when my geneseed mutated, the loyalty didn't drop. However, when an Inquisitor found out that it had mutated, the loyalty dropped. Likewise, missing a Crusade drops the loyalty.

Oh and Inquisition lose their marbles if they find you possessing a demonic artifact. Artifacts tainted with Chaos fly under their radar. I haven't seen either to do anything to my troops, though, when I tried falling for Chaos on purpose. Sure, there are reports of Brother Urist acting strangely now and then, but nothing comes out of it and Chaplains report nothing. Maybe I have to try killing all my Chaplains and then gathering chaotic stuff to see if anything happens.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 08, 2014, 05:26:01 pm
interesting, I've done some of those things but I guess I did not notice the loyalty change.  Will have to watch for it.

I've had a techmarine go strange-mood and craft an artifact, and then had the option to punish him or isolate him for observation or something like that.  I thought creating artifacts sounded legit, so I let it ride.  Inquisition did not seem to mind, as they audited me soon after and found no problems.

I think it was in that game that I asked the Eldar to look into the future, and they named some marine that might be tainted.  In other games, they never named marines that had previously been acting strangely -- so there might be somthing to the strange mood.

Sometimes it is hard to give them to the inquisition, because I never seem to have contact with them until they decide to audit me.  And then it is a little dicey waiting for them to reach my ship, but having to give over a daemon artifact to them before they actually finish the search.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 08, 2014, 05:29:58 pm
I think depending on what artifact is made it changes the inquisitions reaction to it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 08, 2014, 06:13:05 pm
They'll happily take Chaos corrupted artifacts off your hands. Seems wholly appropriate and yet a little weird to me. I mean, why destroy any Chaos artifact if it can get you rep with the Inquisition? I feel like the choice to give them corrupted artifacts should come back to haunt you. (For example, by creating more "Rogue Inquisitor" events.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on September 08, 2014, 08:28:22 pm
Gene-seed mutation not decreasing Imperium rep isn't very surprising. Fluff-wise, gene-seed mutation is mostly accepted so long as the mutation is officially logged in Imperial records with the next tithe. You'd get in trouble for intentionally causing mutations or hiding them from outsiders, but for unforeseeable happenstance the Imperium has a decent level of tolerance for mutant Astartes (and ONLY Astartes).

Though that's not absolute, as the Flame Falcons (http://1d4chan.org/wiki/Flame_Falcons) rather suddenly discovered. On the other hand, the Black Dragons (http://1d4chan.org/wiki/Black_Dragons) have managed to avoid excommunication for a long while now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on September 09, 2014, 12:03:16 am
Black Dragons (http://1d4chan.org/wiki/Black_Dragons)
...Unicorn/Wolverine Hybrid Space Marines? Woah.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 09, 2014, 12:48:32 am
Yeah, how about the Rainbow Boyz then? Back in ye olde days Warhamster didn't take itself so seriously as it does now, heh.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on September 09, 2014, 12:50:10 am
Gene-seed mutation not decreasing Imperium rep isn't very surprising. Fluff-wise, gene-seed mutation is mostly accepted so long as the mutation is officially logged in Imperial records with the next tithe. You'd get in trouble for intentionally causing mutations or hiding them from outsiders, but for unforeseeable happenstance the Imperium has a decent level of tolerance for mutant Astartes (and ONLY Astartes).

Though that's not absolute, as the Flame Falcons (http://1d4chan.org/wiki/Flame_Falcons) rather suddenly discovered. On the other hand, the Black Dragons (http://1d4chan.org/wiki/Black_Dragons) have managed to avoid excommunication for a long while now.
Damn you, now I'm stuck browsing 1d4chan. The place has an almost TVTropes-like ability to draw people in .__.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 09, 2014, 02:17:40 am
1d4chan is likely the best source fo WH40k, since it lacks all the grimdarkness of Lexicum. I kind of enjoy the tought of armless Abaddon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on September 09, 2014, 02:27:11 am
Gene-seed mutation not decreasing Imperium rep isn't very surprising. Fluff-wise, gene-seed mutation is mostly accepted so long as the mutation is officially logged in Imperial records with the next tithe. You'd get in trouble for intentionally causing mutations or hiding them from outsiders, but for unforeseeable happenstance the Imperium has a decent level of tolerance for mutant Astartes (and ONLY Astartes).

Though that's not absolute, as the Flame Falcons (http://1d4chan.org/wiki/Flame_Falcons) rather suddenly discovered. On the other hand, the Black Dragons (http://1d4chan.org/wiki/Black_Dragons) have managed to avoid excommunication for a long while now.
Damn you, now I'm stuck browsing 1d4chan. The place has an almost TVTropes-like ability to draw people in .__.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on September 09, 2014, 05:00:23 am
Damn you, now I'm stuck browsing 1d4chan. The place has an almost TVTropes-like ability to draw people in .__.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 09, 2014, 10:16:47 am
It's pretty hilarious. I go to Lexicanum when I want canonical information. I go to 1d4Chan for the WARP DUST BABY YEAH! *BLAM* HERESY.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 09, 2014, 04:53:38 pm
That doesn't explain why my CM only sometimes chooses to attack during raids. (he attacks in only something like 1/5 raids performed by my chapter) Are there some hidden range and weapon cooldown properties being tracked behind the scenes? What about librarians? Experience indicates that they participate in fighting but I've never seen them actually attack anything.

What exactly do bionics and the rosarius do?
No idea why the CM is doing that.  If he only has melee weapons he might not be able to reach the enemy, with other marines in front.

Bionics don't do anything yet.  Rosarius offers additional damage resistance.

So they actually train in parallel all this time :o
My bad then, sorry for bring up an unnecessary discission. :)
That is okay.  It sounds like the parallel training part might be bugged.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 09, 2014, 05:55:35 pm
The Tau took a system, i decided to launch a campaign to get rid of them, as they were building a fleet from that sector.

I decided to send my whole fleet and 2 companies of SM loaded in them, without vehicles.
We arrived on the sector that had a Tau fleet floating there, and i was surprised i wasn't presented with the battle screens fight/retreat.
So i guess somehow they were not at war with us, but that wasn't going to stop my campaign, i checked the planets that had 2 with heavy Tau presence and 1 with sparse, the 3 planets had a lot of corruption too.
I noticed the Bombard option wasn't doing anything, so i launched raid on the Sparse world, we destroyed the Tau there without a problem, the Tau diplomat didn't liked that.
Then i did the same on one of the "Heavy" presence world, after a couple of raid i lost all my troops to the Tau, should have taken more than 2 companies i guess as the Bombard wasn't still working.
That loss was a huge one as lots of usable geneseeds were then lost.

I decided to attack the Tau fleet, fortunately despite the loss of most , if not all, escorts , this was a success. And allowed me to finally access the Bombard button.
No more Tau are in that system anymore, the fleet triumphant went back to my homeworld with the critically wounded and survivors of the 2 SM companies.

Now i'm facing a problem :
Company 2 has no more captain, he was lost in the battle on one of the Tau occupied worlds, i have only a standard bearer and a chaplain on the leading troop, but how can i get a new Captain ?

I decided to check the trading to see if i could get more troops to help the losses, the mechanicus traded with me  a lot of Skitarii for a lot of requisition.

What are the Skitarii worth ? According to that (http://wh40k.lexicanum.com/wiki/Skitarii) they seem to be similar to imperial guards but with better weapon. So i guess nowhere near SM.
But i noticed they're assigned to my HQ , part of the "Strategic Staff" along my Chapter Master.
Is it possible to promote them (there's no promote button for them right now), assuming they gain XP to a company ?

I decided to check with the Sororitas to see if i could get some Sisters of Battle , certainly better than what i read of the Skitarii , but i can't seem to be able to select anything on the Sororitas trade, is it just unimplemented, or do i need something to do before having access ?



Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 09, 2014, 06:17:48 pm
you need better faction relations to be able to trade the faded-out things.  Best / only way to get this is to gift them artifacts, I find.  So, you realistically can only do max level trades with one or two factions.

I saw someone say that Skitarii take up 10 cargo when you load them on ships, so they are probably tougher than a single marine.  In the fluff, they can be anything from a guardsman to a terminator to a little mini-dreadnaught/tank thing.

The ones that are more like guardsmen, tend to at least have hellguns instead of lasguns.  The more advanced ones are probalby on par with marines but better armed like with lots of plasma weapons, conversion beamers, gravity guns, etc..  Since there is so much variety, I dont think there has ever been an official codex representation of them anywhere.

I was on a AdMech yahoo group a long time back, and someone had kitbashed a mechanicus / skitarii army together.  Put treads on the skitarii and used plague marine stats for the army.  It was convention legal since the kitbashes were based on GW models and all the stats came from a legal codex -- he just changed the descriptions of the various chaos powers and mutations of the plague marines to be in line with mechanicus fluff, but the rules were the same.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 09, 2014, 06:24:27 pm
Ah thanks, so i need to work more relationship, that's a lot of requisition to spend i guess this relationship thing :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 09, 2014, 06:33:51 pm
So, did you actually GET some skitarii out of the trade?  And did they show up in your chapter summary screen under one of your HQ units or under one of your companies?

I have tried to buy these guys (as well as sisters of battle and AdMech Land Raiders) before, and they never show up on my unit list.  The trade completes, sometimes a ship even comes to deliver them, but I never see them on my unit list.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 09, 2014, 06:47:28 pm
Yes, the Skittari are in my Chapter Master HQ unit.
When you go on the Chapter Overview, they don't show up on the HQ section, but if you click on it (to see your Chapter Master), all the Skitarii are there

Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 09, 2014, 06:56:13 pm
Yes, the Skittari are in my Chapter Master HQ unit.
When you go on the Chapter Overview, they don't show up on the HQ section, but if you click on it (to see your Chapter Master), all the Skitarii are there

Spoiler (click to show/hide)

Hmm, that did not happen for me.  Maybe I'll try downloading again to see if there are any updates, and start a new chapter.

edit:  did you perform more than one trade during a turn?  I think I did, and that might have been my problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 09, 2014, 07:05:31 pm
I only did the trading with the mechano guys, as the other trades i wanted to do weren't available to me (relationship probably not high enough)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 10, 2014, 12:30:35 am
So, I've tried rogue trading with everyone (Get it?! HAHAHAHA haha ha.... ha?). So far:

Eldar took my money but gave nothing, didn't even send a fleet. Those bastards.
Inquisition took my money, sent a ship but gave me nothing.
TekBoyz gave skitarii and terminator armor a-okay, but the other options delivered nothing.
GirlyMarinez gave Sisters and Medic Sister a-okay, but the other options delivered nothing.

As a bonus, it seems crusading always kills 90% or more of your marines, even when you send the whole chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on September 10, 2014, 03:16:42 am
Is there any benefit for going full heretic yet?

It would be cool if you get some "gift" (like tentacle arm and such) from your new chaos overlord  8)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sergarr on September 10, 2014, 03:19:21 am
TekBoyz gave ... terminator armor a-okay...
...are these TekBoyz orks? How can orks even produce terminator armor?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on September 10, 2014, 03:29:35 am
Who says they made it? :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 10, 2014, 03:42:17 am
...are these TekBoyz orks? How can orks even produce terminator armor?

Nah, Techpriests. Everything just soundz better orky, just like I always paint myself purple before robbing banks. (and my getaway car is always red.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 10, 2014, 04:31:06 am
While my fleet was away, i was warned of heretic cult rising.
I went to the mechanoguys system affected and already 2 planets on the 3 were converted heretics, so bombard seemed to be the only way to get them out of heretic hands.
Oddly even with 0 pop there's extreme corruption ?

Anyways, after the destruction of both worlds, and spending several turns purging the heresy rising on the 3rd planet of the mechanicus, i noticed then a heretic giant fleet ... on my homeworld system, it spawned there out of nowhere.
Sent what was left (lost all the escorts in battle with the Tau) of my fleet to check how many and saw that they had tyranids-level giant fleet indeed, i retreated to the mechano system and waited a bit to see if they decided to attack my system instead of just hoovering there, as i had several companies of SM on my homeworld ready for the defense.

Turns after turns, nothing, they don't launch any attack, they just wait there.
I decided to buy a "crusade" in the imperium guy trade, it was accepted and after using the green circle to click on the heretic giant fleet, the imperium launched their space navy... 3 mini-fleets.
It was hilarious to see that called a "crusade".
Anyways, the heretic fleet destroyed them all logically and apparently lost a couple of pixels in their giant fleet.

As no more imperium navy was coming, i knew there was then nothing more to do and charged in , with obvious destruction of the whole fleet.
Oh well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on September 10, 2014, 04:41:05 am
The heretic fleet thing happened almost exactly in my game, right down to buying a crusade and nothing significant happening.  It sucked, no real way to deal with it except to play as a fleet based chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 10, 2014, 04:50:10 am
Crusade should really bring in reinforcements from outside your sector, such as other Marine chapters. That way your relationship with other Chapters would matter something. If a Chapter that is hostile to you would come to your "help", I imagine they might "accidentally" bombard your home world to shit etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 10, 2014, 07:06:10 am
I noticed a bug with the Eldar that just took contact
(http://i.imgur.com/aFTV01U.jpg)
not easy to read but it's that part :
"Little is know about Conbrod, other than random3"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on September 10, 2014, 03:20:58 pm
The heretic fleet thing happened almost exactly in my game, right down to buying a crusade and nothing significant happening.  It sucked, no real way to deal with it except to play as a fleet based chapter.
Lol! There should be a way to pack up, say "Peace y'all," take your survivors, and leave the sector to start again elsewhere. With some penalties of course.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 10, 2014, 03:29:35 pm
The heretic fleet thing happened almost exactly in my game, right down to buying a crusade and nothing significant happening.  It sucked, no real way to deal with it except to play as a fleet based chapter.
Lol! There should be a way to pack up, say "Peace y'all," take your survivors, and leave the sector to start again elsewhere. With some penalties of course.

Conduct unbecoming a Space Marine.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 10, 2014, 03:45:56 pm
I observed an odd problem, can't say if it's a bug or a feature.

The Eldar that contacted me in previous post, i set my fleet course toward their big ship , i then saved mid-course and and quit the game for irl reasons.

Later i went back, started the game, loaded the save, pressed the next turn button, my fleet arrived on location and the eldar big ship+the fleet just disappeared.

At some point of the same game, i found a space hulk floating, i set the course toward it, and thinking to test if there was a problem, i decided to save there, quit, relaunch the game, load the same then click to next turn.
And again, my fleet arrived on location and the space hulk disappeared , letting me similarly to the Eldar occurance stranded in the middle of space
(http://i.imgur.com/4Mq8pZ4.jpg)

The game isn't blocked fortunately, i can still move the fleet to a system.

Looks like, unless that's a specific of eldar and space hulk to suddenly disappear, it may be a bug that can be reproduced then, next time there's something not Eldar and not Space Hulk that popup in the universe i'll try again to see.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 11, 2014, 06:07:37 am
I observed an odd problem, can't say if it's a bug or a feature.

The Eldar that contacted me in previous post, i set my fleet course toward their big ship , i then saved mid-course and and quit the game for irl reasons.

Later i went back, started the game, loaded the save, pressed the next turn button, my fleet arrived on location and the eldar big ship+the fleet just disappeared.

At some point of the same game, i found a space hulk floating, i set the course toward it, and thinking to test if there was a problem, i decided to save there, quit, relaunch the game, load the same then click to next turn.
And again, my fleet arrived on location and the space hulk disappeared , letting me similarly to the Eldar occurance stranded in the middle of space

(picture)

The game isn't blocked fortunately, i can still move the fleet to a system.

Looks like, unless that's a specific of eldar and space hulk to suddenly disappear, it may be a bug that can be reproduced then, next time there's something not Eldar and not Space Hulk that popup in the universe i'll try again to see.

A lot of these weird behaviors, reported by you and others, are bugs. I will try to have them fixed in the next patch.  In the mean time here is the weapons code/stats- note that the shields do modify certain numbers, in other scripts.

http://pastebin.com/0vQPFPAU (http://pastebin.com/0vQPFPAU)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 11, 2014, 07:57:36 am
Ah thanks, i thought those were timed events, a bit like the inquisition missions that you need to do before X months
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on September 11, 2014, 09:20:53 am
Some things I learned from the code:
The "spli" variable probably allows splash damage.
Power fist is the strongest melee weapon by far. Give your CM one.
Master crafted thunder hammer is identical to the regular one.
Storm bolters hit for 1.5x damage a bolter does, but have less range (8.)
Plasma weapons don't have ammo and do terrible damage. The pistol alone does 2.5x damage a bolter does. But sadly it only has 3 range compared to a bolter's 12.
Missile launchers are amazing, but only come with 4 bullets. (same as flamers though)
Always give your terminators assault cannons.
Missile launcher and melta gun deal the same damage and have the same ammo, but the missiles deal splash damage and have far more range. Melta burns through armor better though.
Two power fists hit harder than the "power fists" item.

Pistols use the variable "melee hands". So you can potentially fire a pistol and a two-handed ranged weapon without penalty. You can't use a pistol and a two-handed melee weapon however. Good thing the only two-handed melee weapon that exists is the thunder hammer and it's not worth it.

Melee damage is modified by a marine's experience as long as they have more than 30. The formula is:
(Experience-30)*.0014+1. The max modifier is 1.25. With that said I'd like to see experience matter more in this game. What is 40k without heroes singlehandedly destroying entire armies after all?

Your marines can use a two-handed ranged weapon along with a two-handed melee weapon without penalty. If you try using two melee/ranged weapons without both having the one-handed trait the penalty is attack*.6. This means that you can actually do 1.2x damage by dual-wielding heavy bolters. Bolter drilling would technically stack with this to an overall 1.38 damage bonus if you make your tacs dual wield bolters.

The only weapon with the "ranged_hands 1" stat is the conversion beam projector.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 11, 2014, 09:38:01 am
Spoiler: well of course (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 11, 2014, 10:13:26 am
Ideally I feel like this data should be visible to the player in game, but I am sure you are working on that.

Are we allowed to comment on the code?  Since you are doing it for free and such.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on September 11, 2014, 10:49:59 am
Ideally I feel like this data should be visible to the player in game
Well it actually can't be (it can be copied over, which isn't the same thing, since changes are not automatically propagated) because there's no good way to access it. Which brings me to my main point: for the love of Knuth, Duke please use arrays and loops (or better yet, dictionaries and structures) that code must be nightmare to debug.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 11, 2014, 11:14:49 am
Ideally I feel like this data should be visible to the player in game
Well it actually can't be (it can be copied over, which isn't the same thing, since changes are not automatically propagated) because there's no good way to access it. Which brings me to my main point: for the love of Knuth, Duke please use arrays and loops (or better yet, dictionaries and structures) that code must be nightmare to debug.
Thanks for breaking the ice, because reading the code was making me reaaallly twitchy. 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on September 11, 2014, 11:29:34 am
... better one person coding ostensibly poorly and getting something done than a dozen talking about improvement and getting nothing done >_>

Also called: Possibly one of the reasons the code hasn't been open sourced. I'd personally prefer any commentary on coding practices to be withheld unless specifically asked for by Duke. Even with the best of intentions behind it, getting harangued about your code without it being invited is something of a pain in the ass. Let us not annoy the person getting shit done, yeah?

Incidentally, since this is the first time I've posted since the dev showed up, cheers, dev. Looking forward to the UI update. Refraining from suggestions until that comes about, heh, but even with the UI being what it is I've definitely enjoyed what I've seen so far.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 11, 2014, 12:26:27 pm
Spoiler: well of course (click to show/hide)

Your dual wielding is weak:

(http://www.forgeworld.co.uk/Images/FW/contempkassault2.jpg)

Back after the Rogue Trader RPG (the new 40krpg, not the Rick Priestley book) was released and all us nerds were wishing there were rules for playing Space Marines..  There was this one super-nerd guy who had all these old GW concept art images, and one was of a regular post-heresy marine in Mk7 armor with two assault cannons. 

I cant find those images any more for the life of me, I dont know where he got them from, maybe some art book.  He was super well versed and despite some fanaticism had some pretty smart things to say about what would make a good game.  I think all those forums were wiped out when the property was sold to FFG.

I think the mini above is supposed to be a pre-heresy thousand sun, but I'm not sure.  I cant tell if he is supposed to be piloting that thing, or if his limbs have been replaced and he is wearing it.

Anyway, based on the data dump, it looks like I should be able to make some 2x assault cannon termies.  Which is good, because I already did.  I just wasnt sure if they were working properly.

Now we just need cyclone launchers to top it off.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Shooer on September 11, 2014, 12:36:48 pm

Your dual wielding is weak:

(http://www.forgeworld.co.uk/Images/FW/contempkassault2.jpg)

I think the mini above is supposed to be a pre-heresy thousand sun, but I'm not sure.  I cant tell if he is supposed to be piloting that thing, or if his limbs have been replaced and he is wearing it.

That's a dred, so his arms (or what's left of them) are in the central sarcophagus.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 11, 2014, 12:45:44 pm
http://pastebin.com/0vQPFPAU (http://pastebin.com/0vQPFPAU)

This is sweet, thanks.

I was assuming that the advantage of swords (power, chain, etc) was that they did a bit less damage or penetration than fists and axes, but that they could parry. 

I dont see anything like this in the weapon stats, but maybe you have a close combat routine somewhere else that says "if sword then parry" or something like this? 

Or is there no parry benefit?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 11, 2014, 12:47:40 pm
There are those "centurions" that GW introduced a year or so ago, i guess dual wielding heavy stuff is not a problem anymore :
http://wh40k.lexicanum.com/wiki/Centurion
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 11, 2014, 12:51:32 pm
That's definitely a pre-heresy dreadnought. The superfluous gorget and design of the pelvis gives it away.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 11, 2014, 01:54:17 pm
... better one person coding ostensibly poorly and getting something done than a dozen talking about improvement and getting nothing done >_>

Also called: Possibly one of the reasons the code hasn't been open sourced. I'd personally prefer any commentary on coding practices to be withheld unless specifically asked for by Duke. Even with the best of intentions behind it, getting harangued about your code without it being invited is something of a pain in the ass. Let us not annoy the person getting shit done, yeah?

Incidentally, since this is the first time I've posted since the dev showed up, cheers, dev. Looking forward to the UI update. Refraining from suggestions until that comes about, heh, but even with the UI being what it is I've definitely enjoyed what I've seen so far.

Yeah, I agree.  I wasn't going to say anything till a1s said something.  I am not trying to be mean or anything, and like you said one guy actually working is worth ten bickering in the bush.

I just have had to inherit code before... and it wasn't pretty.  Bad code has a way of multiplying.  It's easier to add more code in instead of re-doing everything that exists.  In this case, adding a new type of weapon.  It would be easier to just add another If statement and be done with it, but in the end that doesn't actually save time I don't think.  I have been caught in that trap before, where I step back and go, "What have I created!?" and hope nobody ever has to touch it again.

That being said, I am almost positive the dwarf fortress code is a horrible ungodly mess.  But it's great because Toady actually keeps working on it and improving it.

So, in short, keep it up Duke!  But maybe work on streamlining some of that because it would be easier in the long run!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 11, 2014, 02:00:04 pm
Plus, well structured code entices people who have the skills but not necessarily the time to contribute something, because they don't have to struggle with the framework.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 11, 2014, 04:09:53 pm
That's definitely a pre-heresy dreadnought. The superfluous gorget and design of the pelvis gives it away.

Ah, how things change...

(http://images.dakkadakka.com/gallery/2010/1/24/78365_sm-Dreadnought,%20Out%20Of%20Production,%20Rogue%20Trader,%20Rogue%20Trader%20Dreadnought.jpg)

I bet there are still people that show up to tourneys with beakies and the old style dreadnaughts.  I guess Imperial robots wouldn't still be legal since there are not rules for them in the current edition...

This shit was cool:  http://www.warseer.com/forums/showthread.php?193402-Legio-Cybernetica-Imperial-Robots-anyone

You had to give them pre-programed orders before the battle started, so things could get a little interesting when you tried to use them.

I guess I'm posting in the wrong thread for this kind of stuff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 11, 2014, 04:28:08 pm
Dude looks like he's wearing an adamantite diaper. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on September 11, 2014, 05:56:41 pm
... better one person coding ostensibly poorly and getting something done than a dozen talking about improvement and getting nothing done >_>
Well yes. I don't say this enough: working spaghetti code is better than a perfect flowchart that no one gets to actually writing. I want to sincerely congratulate Duke on getting this far (I usually quit my pet projects within the month.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 12, 2014, 03:53:30 pm
Ideally I feel like this data should be visible to the player in game, but I am sure you are working on that.

Are we allowed to comment on the code?  Since you are doing it for free and such.
Yes to both.  The data will eventually be visible, almost certainly with the UI update.  That is going to be the major visual and behind-the-scenes overhaul.

Well it actually can't be (it can be copied over, which isn't the same thing, since changes are not automatically propagated) because there's no good way to access it. Which brings me to my main point: for the love of Knuth, Duke please use arrays and loops (or better yet, dictionaries and structures) that code must be nightmare to debug.
I've already got a billion arrays for the marines, vehicles, and ships.  Works fine as is, plus I've got debugging down pretty well by now.  I will take it under consideration.

Incidentally, since this is the first time I've posted since the dev showed up, cheers, dev. Looking forward to the UI update. Refraining from suggestions until that comes about, heh, but even with the UI being what it is I've definitely enjoyed what I've seen so far.
Happy to hear it.

I just have had to inherit code before... and it wasn't pretty.  Bad code has a way of multiplying.  It's easier to add more code in instead of re-doing everything that exists.  In this case, adding a new type of weapon.  It would be easier to just add another If statement and be done with it, but in the end that doesn't actually save time I don't think.  I have been caught in that trap before, where I step back and go, "What have I created!?" and hope nobody ever has to touch it again.

That being said, I am almost positive the dwarf fortress code is a horrible ungodly mess.  But it's great because Toady actually keeps working on it and improving it.

So, in short, keep it up Duke!  But maybe work on streamlining some of that because it would be easier in the long run!
I've redone the combat engine close to four times now.  The marine initialize variables twice, and any number of other parts of code have also been redone and optimized.  Prettying up up the weapon stats is very, very low on my priority list.  But it will happen eventually- as a1s pointed out, it needs to be redone to be able to be called and displayed on the UI.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 12, 2014, 04:58:46 pm
Just curious Duke, what kind of a game do you see CM as? An open-ended sandbox, or kind of an objective-based game that you can win and eventually finish? Being that There Is Only War and so forth, I figure it's the former and that's cool.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 12, 2014, 06:00:29 pm
Just curious Duke, what kind of a game do you see CM as? An open-ended sandbox, or kind of an objective-based game that you can win and eventually finish? Being that There Is Only War and so forth, I figure it's the former and that's cool.

Pleaaasee be the former. I feel as though the whole thing that differentiates the W40k is that IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR there isn't really any end in sight - it's just an endless war of attrition.

I could definitely imagine there being more detailed crusades though, which might give nice 'arcs' to playing.

After playing Baldurs Gate 2 again, it reminds me how great the questing is in that - you can complete a whole quest from start to finish in an evening (say the Cult of the Beholder - about 3-4 hours) and feel like you've really accomplished something, but there's still so much more to go at in the overarching sense. More than that though, everything fits together properly and nothing feels like it's just a random side quest which is completely meaningless (even if it is in the overall scope of things) - it feels like a proper adventure that you could sit in a tavern and say 'did I tell you about the time when...'.

Really, all this to say, that I can imagine CM having 'arcs' as you lead your chapter to glory - the great war of such and such, the black crusades of whatever, and so forth. These could be things to be proud of having accomplished and be sort of self contained within their own right, without being 'story' quests which go towards some end point.   


Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 13, 2014, 12:20:47 am
Just curious Duke, what kind of a game do you see CM as? An open-ended sandbox, or kind of an objective-based game that you can win and eventually finish? Being that There Is Only War and so forth, I figure it's the former and that's cool.
Open-ended sandbox (roguelike?  Soon?).  I've been tempted to have the savegame cleared out when your chapter crumbles to prevent save-skumming, though if I ever do that, there'll be the option to disable it.  Once, you know, I add an options menu.


Pleaaasee be the former. I feel as though the whole thing that differentiates the W40k is that IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR there isn't really any end in sight - it's just an endless war of attrition.

I could definitely imagine there being more detailed crusades though, which might give nice 'arcs' to playing.

After playing Baldurs Gate 2 again, it reminds me how great the questing is in that - you can complete a whole quest from start to finish in an evening (say the Cult of the Beholder - about 3-4 hours) and feel like you've really accomplished something, but there's still so much more to go at in the overarching sense. More than that though, everything fits together properly and nothing feels like it's just a random side quest which is completely meaningless (even if it is in the overall scope of things) - it feels like a proper adventure that you could sit in a tavern and say 'did I tell you about the time when...'.

Really, all this to say, that I can imagine CM having 'arcs' as you lead your chapter to glory - the great war of such and such, the black crusades of whatever, and so forth. These could be things to be proud of having accomplished and be sort of self contained within their own right, without being 'story' quests which go towards some end point.
Right now my biggest concern is fixing all the bugs and getting the UI reworked, but that is a very good idea.  Having more of a variety of quests, diplomacy, and "quest chains" would add a lot to the game.  Not giving any sort of time estimate, but that is one of the things I'd like to do eventually.  More detailed crusades are also possible.  A lot of this remains to be seen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 13, 2014, 07:03:32 am
Right now my biggest concern is fixing all the bugs and getting the UI reworked, but that is a very good idea.  Having more of a variety of quests, diplomacy, and "quest chains" would add a lot to the game.  Not giving any sort of time estimate, but that is one of the things I'd like to do eventually.  More detailed crusades are also possible.  A lot of this remains to be seen.

I'm very glad you've said that - my biggest problem with a lot of 'indie games' (for want of a better term) is that tons of content gets added in without fixing the bugs or user experience, so I'm sure everyone here is very happy you're working on crushing them and improving the general user experience.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on September 13, 2014, 07:16:47 am
Open-ended sandbox (roguelike?  Soon?).  I've been tempted to have the savegame cleared out when your chapter crumbles to prevent save-skumming, though if I ever do that, there'll be the option to disable it.  Once, you know, I add an options menu.

While playing DF adventure mode, it made me think in regards of chapters crumbling.
DF "losing is fun" is because losing has a gameplay value : you can visit the ruins of you crumbled , even fight what's in there or in the case of losing adventurers, they have left a trace of their existence in the world, both in the Legends and in future fortresses you may have a dwarf making an item describing an action of your fallen hero, you can reclaim lost fortresses etc...

Or similarly to Crawl that save your fallen characters into bones file and can use them as "ghosts"

In the context of Chapter Master, i can imagine for a value being given to losing (so the player would accept much more the defeat instead of save scumming) several possibilities :
-ruins of your previous chapters sometime spawning on planets
-similarly to space hulks, you may find derelicts floating warships of your old chapters
-artifacts found or manufactured could have some representation of one of your crumbled chapters
-chaos forces could features troops from a crumbled chapter, as if they had in fact been corrupted by the chaos
-in the same spirit of the "Legion of the Damned" , you could have some ingame event when calling for a crusade in which a mysterious fleet of a crumbled chapter charge in , instead of regular imperial fleets to help and disappear after battle

etc...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 16, 2014, 09:08:56 am
I have been playing Dawn of War a bit, and I have to say I can't wait for chapter master to come of age.  You gotta love the 40K setting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 22, 2014, 02:14:57 pm
So... has this been updated?  I just noticed a new upload date at the 4chan wiki page for Chapter Master (http://1d4chan.org/wiki/Chapter_Master_(game)).  (I check it every so often.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on September 22, 2014, 02:30:25 pm
Yes, in fact is has.

Changelog, from the mouth of Duke:

0.62

Major Changes:
Some text is now bold + no longer anti-aliased. Should have more clarity now.
Played with the marine variables- report any crashes this may have spawned
Techmarines should now repair your Dreadnought bros if they are on the same ship/planet

Other Changes:
Obfuscated a few of the silly star names
Leaders should no longer hail you about artifacts when you first meet them
Space Hulks and Craftworlds should no longer teleport to the corner of the map
Chaos worlds, once cleared out, should now return to Imperial control
Inquisition missions should now be more generous with time limitations
Fleets returning from a crusade will now avoid hostile planets and fleets, as well as they can
Other random stuff that I have forgotten
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 22, 2014, 02:32:48 pm
Thats good...been waiting for this to update for a while...though really waiting for the UI remake
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on September 22, 2014, 03:32:45 pm
Do you plan on fleshing out the actual chapter master player character?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on September 22, 2014, 07:37:22 pm
Regarding there being too many units to simulate ground combat: StarCraft original and Brood War had a max unit count of over 1,000 and my win 98 rig could run it flawlessly back then at the limit. Running 10k entities should be well within the realm of reason on modern rigs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on September 22, 2014, 07:39:18 pm
It's not necessarily the number of units...but rather fitting them all on screen in a meaningful manner...and yes it does get far more taxing when they all have pathfinding and many other calculations to make
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 23, 2014, 08:16:22 am
Unless it's handled squad-by-squad.  Treat one squad like an entity and poof.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on September 23, 2014, 01:01:29 pm
Wouldn't even have to fit them on one screen. Can add map-edge scrolling and bam a self-playing rts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 23, 2014, 01:51:36 pm
Sounds more complicated then it should be to do that.  Just visually abstract it to generic portraits swinging back and forth, on the screen.  With text at the bottom saying stuff.

EDIT: Oh yea, campy shpess mahreen sound bytes too.  Including ones for all the enemies you fight.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on September 23, 2014, 01:55:37 pm
We all want to actually see terminators/captains/cm go ballistic with appropriate amounts of gore graphics and murder like 20 units each per melee swing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 23, 2014, 02:09:32 pm
We all want to actually see terminators/captains/cm go ballistic with appropriate amounts of gore graphics and murder like 20 units each per melee swing.

Then call Relic and ask them to do it. Because that level of detail and graphicalness seems well outside the scope of the project.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: gimlet on September 23, 2014, 03:08:29 pm
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 23, 2014, 11:10:22 pm
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.   :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 24, 2014, 12:54:14 am
Content over graphics any day.

However, if there is a way to outsource this to some other folks, why not? Once the UI is something close to finished, make a simple strategic view that functions through tilesets or something. Then let some artsy fartsy volunteers craft awesome graphics if they are so inclined. (and get assassinated by GW ninja squad afterwards for copyright blah blah.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: alamoes on September 26, 2014, 02:46:26 pm
We all want to actually see terminators/captains/cm go ballistic with appropriate amounts of gore graphics and murder like 20 units each per melee swing.

Seems you are wrong.  Oh well.  The only kind of graphics I like devs to spend time on are UI updates.  Ones that make it so I don't have to spend an hour sorting my marines.  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on September 28, 2014, 01:12:15 pm
This error popped up when I landed my whole chapter on our recruiting world, which had reached high enough corruption that heretics appeared and turned it into a daemon world.

It was the highest possible number of enemies possible I think. I chose a defensive battle.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_ncombat:

Push :: Execution Error - Variable Index [0,1] out of range [1,1] - 111140.hp(100395,1)
at gml_Object_obj_ncombat_Alarm_0
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on September 28, 2014, 04:08:26 pm
I had something like this in the previous version. I think the game doesn't have all the daemon forces referenced correctly yet, which isn't too surprising as daemon worlds have been really rare in all of the games I've played so far.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: alamoes on September 29, 2014, 03:49:57 pm
I've had the same thing happen, it was my first shot as a crusader chapter.  Eventually, my crusade score went below 0, and everyone warred against me.  Whoops. 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ThtblovesDF on September 29, 2014, 05:18:56 pm
Its fun, but annoying that there are situations that cause a endless loop (Right now every single turn necrons take over the same planet again and again, even if I completly destroy them and have ground troops with plasma bombs there) - after a lot of fighting all my guys basically vetted out thou, so thats nice.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Funk on September 29, 2014, 05:26:25 pm
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.   :D
siged
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on October 01, 2014, 05:10:21 am
Update is here!

Librarians use powers and have perils of the warp now.
Techmarines now repair all vehicles.
Spess wolves are in.
Improved legibility (with selecting marines and vehicles in the management screen).

Next update will probably focus on better military support, SoB and Mechanicus armies, and potentially allied space marine chapters. That is the plan.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Man of Paper on October 01, 2014, 05:28:38 am
That is the plan.

The famous last words of every Imperial Guard Officer ever.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on October 01, 2014, 11:18:03 am
Where do you find the changelogs?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 01, 2014, 12:35:53 pm
Where do you find the changelogs?

Good question.  Not on the wiki, faq, or in the zip, which are all the places you would think they would be.  As far as I can tell, the current developer does not maintain an official site or blog, the ones linked on the 4chan wiki seem to be for the old developer?

I'd imagine it is on a /tg/ thread -- but there isnt a single 'official' one as far as I can tell.  And I find that site to be a little too putrid to trawl through.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on October 01, 2014, 02:30:37 pm
This version always crashes for me when I try to move with my fleet... I submitted report to Duke.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on October 01, 2014, 03:54:19 pm
same...so yay for update... ::)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on October 01, 2014, 04:32:57 pm
I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 01, 2014, 05:26:33 pm
Hey, you *are* a gentleman!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on October 01, 2014, 06:56:53 pm
This error popped up when I landed my whole chapter on our recruiting world, which had reached high enough corruption that heretics appeared and turned it into a daemon world.

It was the highest possible number of enemies possible I think. I chose a defensive battle.
Daemon worlds are very bare-bones.  I still need to get around to finishing them.  Likely in this upcoming update.

This version always crashes for me when I try to move with my fleet... I submitted report to Duke.
I hotfixed this earlier today.  Should no longer happen.

Where do you find the changelogs?

Good question.  Not on the wiki, faq, or in the zip, which are all the places you would think they would be.  As far as I can tell, the current developer does not maintain an official site or blog, the ones linked on the 4chan wiki seem to be for the old developer?

I'd imagine it is on a /tg/ thread -- but there isnt a single 'official' one as far as I can tell.  And I find that site to be a little too putrid to trawl through.
I still need to clean up the 1d4chan page on Chapter Master.  As soon as that happens I'll start posting patch changes there.

I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.
This is intentional.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 01, 2014, 07:19:38 pm
I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.
This is intentional.

Right, "Fly Low".  Lack of information is probably a good thing, in this case.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on October 01, 2014, 08:26:52 pm
I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.
This is intentional.

Right, "Fly Low".  Lack of information is probably a good thing, in this case.

Don't blame you. Geedubs isn't the most kind with their IP.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ConscriptFive on October 02, 2014, 03:08:34 am
I'll trawl /tg/ so you don't have to. And Duke does have a blog, but he hasn't ever actually updated it with Chapter Master stuff. It's been quiet since April of this year. It's actually linked in the "Informatus" menu in the bottom right.
This is intentional.

Right, "Fly Low".  Lack of information is probably a good thing, in this case.

Don't blame you. Geedubs isn't the most kind with their IP.

Yeah, GW goes full cease and desist anytime somebody quotes too much from a Gamebook (Codex).  They especially draw the line at stats and equations.  That's why even comprehensive WH40K wikis like Lexicanum stay deliberately vague.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 02, 2014, 05:48:49 am
Yeah, GW goes full cease and desist anytime somebody quotes too much from a Gamebook (Codex).  They especially draw the line at stats and equations.  That's why even comprehensive WH40K wikis like Lexicanum stay deliberately vague.

It's a real shame, as I imagine more people would actually get more into it if they could see how it works/they allowed more derivative works. I do feel more companies should treat freeware games using their IP as akin to fan-fiction rather than competition.

I imagine you won't have too much trouble, as they'd have a hell of a time chasing it down. If they come after you hard you can always just release anonymously/on torrent sites - if the code's open source they couldn't prove that it was you who was kept releasing it. 98% of all these copyright things are usually because the lawyers HAVE to make a copyright case (as by not defending it now, they set a precedent for later when they need to) if you're not charging anything for it and it stays moderately low key (Bay12,/tg/, whatever) I can't imagine they'd actually waste money trying get you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on October 02, 2014, 08:57:55 am
if the code's open source they couldn't prove that it was you who was kept releasing it.
Open source code has maintainers, who can sent CnD notices.
98% of all these copyright things are usually because the lawyers HAVE to make a copyright case (as by not defending it now, they set a precedent for later when they need to) if you're not charging anything for it and it stays moderately low key (Bay12,/tg/, whatever) I can't imagine they'd actually waste money trying get you.
Well, no, they don't have to. They can set up rules where you can use their stuff if (for expample) it's free and you wrote them an e-mail "asking" to do it. (That's what LucasFilm did.) It just ends up being cheaper to pursue copyright agressively, then to enforce rules. Shame that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 02, 2014, 10:58:11 am
if the code's open source they couldn't prove that it was you who was kept releasing it.
Open source code has maintainers, who can sent CnD notices.
It doesn't have to have - if Duke released the source code, he could keep releasing versions on a torrent site and claim ignorance that he doesn't know who's releasing it as it's open source (not that I'm condoning breaking the law or anything).
 
Quote
98% of all these copyright things are usually because the lawyers HAVE to make a copyright case (as by not defending it now, they set a precedent for later when they need to) if you're not charging anything for it and it stays moderately low key (Bay12,/tg/, whatever) I can't imagine they'd actually waste money trying get you.
Well, no, they don't have to. They can set up rules where you can use their stuff if (for expample) it's free and you wrote them an e-mail "asking" to do it. (That's what LucasFilm did.) It just ends up being cheaper to pursue copyright agressively, then to enforce rules. Shame that.
It's CERTAINLY not cheaper to pursue copyright aggressively, the thing is that they need to do it to protect their copyright as otherwise if someone does properly rip them off later, they'll have a harder time winning in court later, as they didn't bother to uphold their copyright last time (see the whole 'Sins of a Solar Empire: Rebellion' case for more on that). As in the SoaSE case, the 'rebellion' holders just made a complaint even though they knew it had no chance of winning. Just like the Candy Crush Saga thing did the same. It doesn't make much sense, but unfortunately that's the way it is.

Fair use and all that is fine, but there's a difference between that and actively ripping off all their assets. Someone could easily think that CM is a GW official game, and even with notices and things, it'd still be far too similar.

 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on October 02, 2014, 02:03:47 pm
that they need to do it to protect their copyright as otherwise if someone does properly rip them off later, they'll have a harder time winning in court later, as they didn't bother to uphold their copyright last time (see the whole 'Sins of a Solar Empire: Rebellion' case for more on that). As in the SoaSE case, the 'rebellion' holders just made a complaint even though they knew it had no chance of winning.
The SoaSER proves nothing because
a) it's about trademark collision (and we're talking deliberate use of IP- Duke's game isn't about the Lord of Book Sections, it's about space marines from the WH40k universe)
b)ut more importantly Rebellion did exactly what you said (always aggressively protected the trademark), spent way more money on lawyers then Ironclad did (or so Ironclad claims in their Wounded Gazelle press release), and yet they still lost when the case went to trial.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on October 02, 2014, 11:23:30 pm
When things start getting more fleshed out and bugs ironed, will we be eventually able to have our chapters turn towards the dark gods?

Or general more "bad" traits that could cause your chapter to be looked at in a harsher light, for some reason the current set is still not enough for me to play with, I want to make cursed chapters whose mutations are both a blight and a joy.  :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 02, 2014, 11:46:09 pm
edit: removed because reasons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 03, 2014, 12:29:37 am
Less about badness, more about the awesomeness of the Emperor's Angels. (Also, nice SEO you just performed there, heretic.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 03, 2014, 12:48:35 am
(Also, nice SEO you just performed there, heretic.)

Yeah, that was a boner.  Lets say no more about this sillyness.

I'm looking forward to the upcoming features that allow codex violations.  I want to violate me some codicies.

speaking of which, dual wielding assault cannons seems to produce no dakka.  Maybe they weren't fireing for other reasons, but I suspect there is something dissallowed with multiple heavy weapons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on October 03, 2014, 01:19:08 am
If both weapons are marked as requiring two hands, only one weapon is used at the same time?

I flew to a craftworld and kicked some fancypants out of space. After defeating their defensive fleet I could... do absolutely nothing. I guess this is another unfinished thingy, I was looking forward to invading them with my whole chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on October 03, 2014, 04:19:35 pm
Just put out a new version.  Since I haven't been posting here much you get the patch notes first.  Enjoy.

0.633

Major Changes:
Daemon Worlds are now functional.
Exterminatus has been added.
Imperial Navy better responds to player Crusades.
Empty Imperial planets will be recolonized.

Other Changes:
Greater Daemons buffed considerably.  Enjoy.
Force Weapons work as intended now.
Several Perils of the Warp results have been fixed.
Control can now be returned from Tau and Chaos planets.
Dreadnoughts can no longer be Apothecaries.  Again.  Goddammit.
Crash when Purge-Bombarding 0 population planets is fixed.
Red Thirst requires more casualties in a battle.
Fixed Inquisition trade bug.
Sister Hospitallers and Techpriests now assist their marine counterparts.
Crusades no longer give Gene-Seed to chapters with the Doomed mutation.
Necron Tombs may now be sealed off with Plasma Bombs.  Might have broken the Necron =][= quest in the process.  Let me know.
Inquisition missions properly save and load.
Salamander and Space Wolf numbers adjusted.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 03, 2014, 04:25:18 pm
awesome!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 03, 2014, 07:33:52 pm
Emperor be praised. Also Duke, I suppose.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on October 03, 2014, 08:18:32 pm
Thank you indeed! Very happy to see this shaping up
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ThtblovesDF on October 03, 2014, 09:26:12 pm
So, whats the right amount of people to send into a necron tomb? Seems you always get necrons, adjusted to how many you send in? So just the Chapter master(s), so they are effective?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 04, 2014, 11:44:38 am
When I last did it, a few versions ago... I think I ended up using... 4-6.  Maybe three terminators and a medic.(Basically drew from the 1st division.)  Small enough group for small fights, strong enough individually to punch necron face
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on October 04, 2014, 05:45:30 pm
Have we got a button to turn the music off somewhere? If not, there should be one. :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 04, 2014, 06:31:07 pm
I'd actually like to drop in more music files and have it cycle through them. I've got lots of 40k music I'd like to play in game but it only reads 1 sound file.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 04, 2014, 11:46:21 pm
I've got lots of 40k music

Like Bolt Thrower?

In the grim darkness of the far future, there is only Bolt Thrower.

And TBOC, I guess.  Bolt Thrower, and The Blue Oyster Cult.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aigre Excalibur on October 05, 2014, 12:14:02 am
try this mediafire link if you get stuck at the captchas:
http://www.mediafire.com/download/jpmgak4jiushwxi
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on October 06, 2014, 01:00:30 am
I hope we get better crusades eventually, they still seem to kill 98% of your troops, no matter what.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 06, 2014, 03:23:07 pm
I reckon *insert X* improvements to game is an eventuality.  Cause it is still basically in Alpha.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on October 12, 2014, 05:21:57 pm
I reckon *insert X* improvements to game is an eventuality.  Cause it is still basically in Alpha.
Pretty much.  The UI update is going to help with that.

If any of you get a crash surrounding the Inquisition Necron Tomb mission, a thorough, detailed description of what happens prior to the crash will help tremendously.  Shoot me an email (listed in the main menu) or post here.  Thanks a ton.


0.634

Major Changes:
None

Other Changes:
Founding Chapters get 2000 requisition instead of 500
Recruiting has been fixed.
Damaged ships should no longer kill all marines onboard.
You can no longer unequip Dreadnoughts.
The second problem/quest of each world properly saves now.
Various bugfixes.


And while I'm at it-


0.635

Major Changes:
Many new weapons have been added/fixed/included.
Item stats can now be viewed in the armory.
Unidentified STC Fragments can now be traded.

Other Changes:
Control can be returned from Necrons if there is no Awakened Tomb and no Necron Forces.
Control may now be returned to planets by raiding.  Unloading is no longer required.
Requisition income has been doubled.  Certain trade items are now more expensive.
Unloading troops to a Daemon World no longer crashes the game.
Selecting marines with an empty item slot, and other marines with a non-empty item slot, should no longer try to distribute gear.
Sororitas Cathedrals properly slow the increase of heresy.
Can now longer trade fractions of an item.
Artifact weapons have been buffed.
The experience-modifying-stats ceiling has been raised.
Various bugfixes.


0.636

Major Changes:
None.

Other Changes:
During a battle, if the player/enemy army has only 1 unit remaining their health is displayed.
Equipment changing has been fixed.
Jump Packs no longer take additional space.
Lamenters vehicles are usable once more.
Can now exit from 'I want that artifact' trading.
After exiting from 'I want that artifact', and giving up, marines are returned to their ship.
Exiting out of trading for an artifact no longer messes up the next audience.
The Spyrer =][= mission is completable once again.
Gene-seed can no longer be recovered from asploded or daemon'ified librarians.
The info_fragments crash has been fixed.
Fixed a rare crash with fleet retreat.
Artifact Dreadnoughts can now be equip.  May have generated new bugs- be vigilous.
Various bugfixes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on October 17, 2014, 10:08:01 am
Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.

That and melee combat never seems to happen, even amongst the orks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 17, 2014, 10:43:54 am
Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.

That and melee combat never seems to happen, even amongst the orks.
Think of the 1% left as the elites.  You just only pealed away the cannon fodder and now the elites are in firing range.  (Or they were just previously blowing up your walls and your troops are next in line.)
Also, the walls really do contribute a damned decent amount...

One way to avoid monastery battles is to not be a homeworld based chapter.  Pick the spacefaring option/checkbox when you create your chapter.

EDIT:
What does ARC stand for?  In the weapons information thing.  I think that was what the acronym was.  Like how Power fist has 300 ARC and one of the other melee weapons have 1 ARC for some reason.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 17, 2014, 12:15:13 pm
Might refer to the damage type. Do all power weapons have higher than 1 ARC?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 17, 2014, 12:20:44 pm
Might refer to the damage type. Do all power weapons have higher than 1 ARC?
You can highlight over the equipment for stats in the weapon/armor purchasing screen and it'll show you the stats.  Power axes are still not on purchase list, since 0.635, so can't check stats on that.  Power Swords have 0 ARC.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on October 17, 2014, 02:36:01 pm
Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.

That and melee combat never seems to happen, even amongst the orks.
Think of the 1% left as the elites.  You just only pealed away the cannon fodder and now the elites are in firing range.  (Or they were just previously blowing up your walls and your troops are next in line.)
Also, the walls really do contribute a damned decent amount...

One way to avoid monastery battles is to not be a homeworld based chapter.  Pick the spacefaring option/checkbox when you create your chapter.

I know but I'd rather have a homeworld based, just a personal preference, as for the armies I decided to use my save and check it as I fought them across another planet, and they certainly fell just as easy.

The problem I figure is those battle cannons that hit the wall aren't targettable for some reason, and so they either are the main reason contributing for the death after they are done with the walls, or something I'm unsure of.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 17, 2014, 02:57:04 pm
Well, to be more precise...  who is sieging you?  What are the initial numbers?  Maybe the problem is faction related and whatever they are bringing to the siege is screwing things up since they stay out of range forever and your marines are set on defense?

Sadly, if you play it straight, warding off attacks from fleets ain't really an option due to attrition and enemies simply make more of the better quality fleets/ships... every 3-5 turns without breaking a sweat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on October 17, 2014, 03:07:11 pm
Astra Militarium/Imperial Guard, about 5000 or so.

I get them down to like 2% but if the walls are felled your troops no matter what you have drops to 1% or death.

Though is there a point to offensively or defensively before the battle? They seem to be the same really for results.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on October 18, 2014, 12:57:41 am
In the version just before the newest one I found a system with two worlds heretics had control of. I raided one down to a level of 2, then unloaded small numbers of marines for training purposes. It has heavy defenses and neither side is able to engage in melee or use close ranged weapons. That means the cultists never attack so I just have to make sure I drop enough marines that their ranged weapons don't run out of ammo before the battle ends or else it's bugged and never completes and Chapter master has to be closed. LATEDIT: It was in a tau system. I was non-aggressive with the Tau. I don't know if that would matter. Every ground battle I won would start at Heretics level 2, and push it back to 1 after the marines won. The next turn the heretics would be back up to level 2, meaning I had unlimited but easily won battles against enemies that don't even shoot back. As long as I don't move the fleet away they can't build ships and be a pain in my ass, so I just leave the other world alone as it's at what I guess is the max of heresy forces. Both worlds have heresy at Extreme.

Here are some screenshots from two versions ago:

Spoiler: Chapter Statue Garden (click to show/hide)

If I could make a feature request, could a chapter trait advantage at creation be added for flamer use in the same way bolter drilling is for bolters? It would be cool to start with more flamers at the start instead of some of the bolters too. Pyromaniacs or Promethiacs would be a good thing to call it; I don't have any W40k books so I don't know if you are taking traits from them or not so disregard the suggestion if that's the case..
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 18, 2014, 02:46:46 am
Would it be possible to read the Marine/Planet/Ship names out of a doc for the game, instead of being baked into it? The Google Doc with names is nice but it'd be cool to be able to add our own to the lists just by editing a file.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on October 20, 2014, 03:13:22 pm
Thank for the game, even if crude and unfinished and unbalanced it's quite a bit of fun.
My major issue being the very binary combats (you kill all or you loose all, more often with crushing victories/defeats) and the UI worse than DF, my god is it a PITA to load unload a coy/chapter from multiple vessels (control groups and/or tabs and shift/ctrl selection pls). And also maybe an "undo" button for when you missclick a fleet and it gets sent 20months away....

P.S. Is it "work as intended" or a bug the fact you can raid twice a turn (by un-selecting at least one of your ship on the first raid, AKA the recruit on the escorte) and then land to "force" (if no PDF) another combat, thus being able to reduce 5 level of "infestation" a turn per system (or more if landing on multiple planets, 2+2+1*{1-4}).

P.P.S. Also the Tech soldiers (skirarii) give geenseeds upon death (making them very profitable), I haven't had chance to try with other non-astarte like the sisters, but you may wanna check them out too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 20, 2014, 03:41:19 pm
?  Raiding always worked twice, as far as I know.  Don't need to do anything fancy like deselecting one of the fleets.  I have just been sending everything twice.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 20, 2014, 04:05:01 pm
The UI is a feature.  It accurately simulates the workings of the Adeptus Administratum systems that your servitors are plugged into.

Maybe if you had recited the correct incantations or had your Tech Marine or Lexmechanic give your computer a ceremonial thump, the machine spirit would be working properly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 20, 2014, 04:24:24 pm
The UI is a feature.  It accurately simulates the workings of the Adeptus Administratum systems that your servitors are plugged into.

Maybe if you had recited the correct incantations or had your Tech Marine or Lexmechanic give your computer a ceremonial thump, the machine spirit would be working properly.

Right? If it's good enough for mind-wiped, mono-tasked servitors, by the God Emperor it's good enough for you! Ave Deus Mechanicus, ect...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on October 21, 2014, 10:41:31 am
Evidently someone was working on an improved UI for Duke, then Life got in the way.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: gimlet on October 21, 2014, 12:49:11 pm
Life?  Or the Taint of Chaos, hmmm?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on October 21, 2014, 02:00:23 pm
Only if your life is given in service to the Emperor, your death shall not be in vain.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on October 21, 2014, 07:18:24 pm
Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.
This is fixed in the latest version.

Would it be possible to read the Marine/Planet/Ship names out of a doc for the game, instead of being baked into it? The Google Doc with names is nice but it'd be cool to be able to add our own to the lists just by editing a file.
That would be very simple, but it would take a LOT of grunt work and copy/pasting.  I'd have to more or less cut like 3000 names from a document and convert them to INI.  Not saying I won't, but before that happens I would need some volunteers.

Evidently someone was working on an improved UI for Duke, then Life got in the way.
Happened to two different artists, actually.

Also new patch notes:

0.64

Warning: Old saves are no longer loadable, due to behind-the-scenes array changes.

Major Changes:
Fortress Monasteries have been given additional defenses which are used in Fleet or local Ground battles.  The amount of weapons start relatively low, but increase over time.  This rate is boosted if you have the Crafters or Tech-Brothers Advantage, and the maximum number of weapons is increased by the Siege Masters Advantage.
Chapter Initialization script has been updated.  New chapters start with less Dreadnoughts, and Terminators, but have spare sarcophagi.
Loading/Unloading system has been updated.  Marines should no longer teleport.  Report any bugs this may have generated.
Mechanicus Minor Artifacts, in trade, have been added.
Select All (selection size) has been updated.
The Penitorium has been added (mostly).
Space Hulks have been completed.
Ancient Ruins have been completed.

Other Changes:
Crusades have been given a range indicator for maximum fleet range.
Restored dialogue options to the first Eldar quest.
Removed some debugging stuff that I left in.  Oops.
Perils of the Warp frequency has been halved.
The rare 'Exterminatus across the sector' bug has been fixed.
Star systems should no longer have blank names.
Apothecaries/Techmarines are working again within ships.
Tyranid forces now save correctly.
Various bugfixes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on October 21, 2014, 07:44:55 pm
YAY!  New patch, thanks a ton Duke!

Evidently someone was working on an improved UI for Duke, then Life got in the way.
Happened to two different artists, actually.

What that is so annoying.  Do you have a doc of what you need or something?  You may just have to crowdsource it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on October 21, 2014, 07:53:54 pm
YAY!  New patch, thanks a ton Duke!

Evidently someone was working on an improved UI for Duke, then Life got in the way.
Happened to two different artists, actually.

What that is so annoying.  Do you have a doc of what you need or something?  You may just have to crowdsource it.
You are (all) welcome.

I've begun to work on the UI myself, since that appears to be how it'll get done.  I'll probably need help with certain menus, so crowdsourcing some of it seems very likely, once I finish with the basis.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: poketwo on October 21, 2014, 08:10:39 pm
Excuse me, but how do you get STC fragments off of planets? due I have to raid it, or do they work like artifacts?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on October 21, 2014, 09:26:12 pm
Excuse me, but how do you get STC fragments off of planets? due I have to raid it, or do they work like artifacts?
They work like artifacts, except you require Techpriests or Techmarines to be landed.  This may be changed eventually.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on October 22, 2014, 01:02:26 am
Thanks Duke, I'll leave bugs here if I find any.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on October 22, 2014, 02:57:03 am
Hi Duke,

Nice update so far. I have to report that Perils of the Warp (custom chapter, no penalty to have them occur more often still happen pretty often. With my Librarium involved, I suffer at least one peril per battle, anywhere from someone being knocked out to my chief librarian turning into a Greater Demon of Slaanesh.

Also, at one point I had all of my ship-based marines located aboard one ship somehow (some 5 companies worth). I think this turned out well, as this included two companies of marines that should have been on Crusade, which might explain why we completed the Crusade with 0 casualties instead of the more standard 90% casualties.

Thanks for the tip for how to recover STC fragments. The Mechanicus slavers in a satisfactory manner when you dangle it in front of them. Is there any personal use the Chapter can make of these things, though?

Finally, I got to play around with an Ancient Ruin in my current game before fighting Tyranids (and a Greater Demon) made it eat itself. It was a fun encounter against a heretic cult, but at the end we were supposed to recover wargear, and recovered 0x (blank), 0x (blank), and 0x (blank)... which I don't think was intended.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on October 22, 2014, 06:55:53 pm
For the UI I suggest you make a UI desing/feature/usability note, that would give the guidlines for positions, functions and hotkeys across the whole game. (or take example on Dwarf Fortress).
Let the "artists" work the buttons AFTER they're positioned/sized properly. Pretty isn't necessarily good or functional.
http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-831-user-interface-design-and-implementation-spring-2011/in-class-activities/usability/

I'd like to have an auto-buy option too, since I'd like to avoid the equipment menu as much as possible. I'd like to have auto|prompt|never in both equipping troops than receiving recruits/promotions and a particular gear reaches 0 and you have enough requisition.
eg of prompt : You need 4 heavy blaster (80req), auto-buy them? Y/N,    A new Librarian has joined the ranks, 1 rosarium(50) and 1 powerfist(50) bought.
In lack of funds, the current message is fine.

Another bug, it seems you can go up to -20 lascanon.
Simply have more than 0, select troopers and change it in the primary slot (don't touch any other equipment before). It seems to work only for the lascanon in the primary slot.

LAZER 4 ALL! (https://lut.im/wzUINyf9/cquflIOu)

I've got other gear into negative sometime, but mostly -1 when promotions/battles/game full of other bugs anyway.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 22, 2014, 07:22:52 pm
Quote
That would be very simple, but it would take a LOT of grunt work and copy/pasting.  I'd have to more or less cut like 3000 names from a document and convert them to INI.  Not saying I won't, but before that happens I would need some volunteers.

The Emperor asks many sacrifices of the faithful. Some are paid in blood. Others, in time. We do what we must, for Him.

(PM me the details of the kinda work you'd need done. I spend most of my days at work hacking apart data files and documents anyways.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 22, 2014, 11:31:10 pm
It would appear the Gods of Chaos have infected the last update.  It is impossible to recruit new marines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Morrigi on October 23, 2014, 01:25:55 am
I can't even seem to extract the most recent update, winRAR is saying that it's corrupt.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sinistar on October 23, 2014, 03:42:56 am
Then your copy must be submitted to the Holy Inquisition.



Do not mind the company of Grey Knights surrounding your position, they are here to protect you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 23, 2014, 05:13:36 am
They are here to protect you from the terrible secrets of space.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aigre Excalibur on October 23, 2014, 05:49:24 am
I so want an imperial guard version of this! Guardsmen face the same perils as your marines armed only with a flashlight and balls of steel!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on October 23, 2014, 09:50:23 am
Screw that, when the going gets tough, the Imperial Guard starts rolling Baneblades.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on October 23, 2014, 11:35:18 am
You'd still put guardsmen around the baneblade as shield, they are more replaceable
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 23, 2014, 11:44:00 am
I'd just like to second that even a really plain but usable UI would be VERY much appreciated. All the overlays/graphics and things can come later.

Keep up the fantastic work Duke - it's very much appreciated. A lot of lurkers/non-bay12 people that I know are really into it too, and I'd like to pass on their thanks!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on October 23, 2014, 03:31:10 pm
I so want an imperial guard version of this! Guardsmen face the same perils as your marines armed only with a fleshlight and balls of steel!

Fixed


More seriously I want an Inquisition or Adeptus mechanicus (Titan division) or a Tau version. :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on October 24, 2014, 07:00:15 pm
For the UI I suggest you make a UI desing/feature/usability note, that would give the guidlines for positions, functions and hotkeys across the whole game. (or take example on Dwarf Fortress).
Let the "artists" work the buttons AFTER they're positioned/sized properly. Pretty isn't necessarily good or functional.
http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-831-user-interface-design-and-implementation-spring-2011/in-class-activities/usability/

I'd like to have an auto-buy option too, since I'd like to avoid the equipment menu as much as possible. I'd like to have auto|prompt|never in both equipping troops than receiving recruits/promotions and a particular gear reaches 0 and you have enough requisition.
eg of prompt : You need 4 heavy blaster (80req), auto-buy them? Y/N,    A new Librarian has joined the ranks, 1 rosarium(50) and 1 powerfist(50) bought.
In lack of funds, the current message is fine.

Another bug, it seems you can go up to -20 lascanon.
Simply have more than 0, select troopers and change it in the primary slot (don't touch any other equipment before). It seems to work only for the lascanon in the primary slot.

LAZER 4 ALL! (https://lut.im/wzUINyf9/cquflIOu)

I've got other gear into negative sometime, but mostly -1 when promotions/battles/game full of other bugs anyway.
The negatives seems to be generated by promoting marines to new roles, unless I am mistaken.  I'll take a look into this once the more major bugs are fixed.

It would appear the Gods of Chaos have infected the last update.  It is impossible to recruit new marines.
Make sure that you are not penitent, your recruiting planet has a population, and that your recruitment is set to be active.  If all of that checks out then I'll need to take a look at it.  Is anyone else experiencing this problem?

I'd just like to second that even a really plain but usable UI would be VERY much appreciated. All the overlays/graphics and things can come later.

Keep up the fantastic work Duke - it's very much appreciated. A lot of lurkers/non-bay12 people that I know are really into it too, and I'd like to pass on their thanks!
I've started on the new UI a few days back, and intend on focusing upon it once CM is relatively stable.  You are all also welcome.

Minor update:

0.641

Other Changes:
With Ancient Ruins, you should no longer be given blank equipment.
Ancient Ruins Artifact crash has been fixed.
Combat should no longer crash randomly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 24, 2014, 07:47:16 pm
It would appear the Gods of Chaos have infected the last update.  It is impossible to recruit new marines.
Make sure that you are not penitent, your recruiting planet has a population, and that your recruitment is set to be active.  If all of that checks out then I'll need to take a look at it.  Is anyone else experiencing this problem?

I wasn't even able to activate recruitment.  But I'll restart and check those other two things.

EDIT: Ok, it must have been something with the chapters I was using.  Newest random chapter recruits normally.  Thanks for the reply.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on October 24, 2014, 08:06:53 pm
I so want an imperial guard version of this! Guardsmen face the same perils as your marines armed only with a flashlight and balls of steel!
That reminded me of the SS13 reference to them. You can get a practice laser gun that does 0 damage, and its description is 'standard issue gun of the imperial guard.'
I have to say I hate the whole "Lasguns suck" jerk. Lasguns do not even remotely suck. A Lasgun is easy to maintain, can run off of anything that produces heat including sunlight, will make an unarmored human very, very dead, and can even penetrate Space Marine armor at the joints. Oh, and if shit really hits the fan you can set it to maximum charge and throw it, upon which it will explode with the force of a melta bomb. Lasguns are an excellent main infantry weapon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rez on October 24, 2014, 08:18:51 pm
They're weak compared to machine guns that shoot rockets. 40K is not srs bsns.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 24, 2014, 09:08:03 pm
They're weak compared to machine guns that shoot rockets. 40K is not srs bsns.

And "deadly to a normal human" accounts for a fraction of the 40k universe. It's an eminently efficient weapon, an explanation for how you arm billions of soldiers effectively. But lasguns are not sexy, and as far as fiction goes, they're basically only good within the Imperial Guard setting.

Christ, in Dark Heresy and the other roleplaying games, an autogun stomps the ever-loving shit out of lasguns. And a stub pistol is about the equal of a laspistol.

The only place lasguns get their due is in tabletop, where the law of averages makes them not-terrible.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: RebelZhouYuWu on October 24, 2014, 09:12:41 pm
Guys, you are overlooking a basic fact of the laz gun.  All you have to do is tape a flashlight to it and it becomes twin-linked.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 24, 2014, 09:25:46 pm
Guys, you are overlooking a basic fact of the laz gun.  All you have to do is tape a flashlight to it and it becomes twin-linked.

Zing!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 24, 2014, 10:13:02 pm
Nah, you have a laser pointer on your flashlight.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 25, 2014, 12:23:56 am
Also, just re-iterating my offer to help. I really want to purge some of these names from the lists. (Cower in fear, enemies of the Imperium, for you face the wrath of Captain......Billy.......)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on October 25, 2014, 01:44:40 am
In any other setting, a lasgun would be the supreme standard infantry weapon for all of the reasons MSH listed. Sadly, they're stuck in the 40k verse where space elves laugh as they shoot the fabric of Hell Itself at you. And that's not even the craziest weapon out there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MetalSlimeHunt on October 25, 2014, 10:48:23 am
I'm not saying that the IG aren't outgunned and outmatched. I'm saying that I don't like "good as flashlights" when a Lasgun has a low but very real chance of one-shotting an armored Astartes (shoot through neck joint into brain).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on October 25, 2014, 11:04:25 am
I agree. It bugs me that people take the (very real) fact that lasguns are one of the weakest weapons in the setting and then jump to the conclusion that they are literally useless. Hell, forget about trying to shoot through a neck joint at such an odd angle; see all those Astartes commanders running around without helmets? I bet a lucky shot through the eye would kill them, or the very least wound them badly enough that they require medical attention.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 25, 2014, 11:15:39 am
But their heads are protected by those snazzy magnetic shield systems - oh.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 25, 2014, 11:24:35 am
I've always thought of Lasguns as a sort of WH40K musket. En mass they're effective (or if you get a lucky shot), but individually they're pretty weak.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on October 25, 2014, 11:41:18 am
Lasguns are practical and reasonable weapons for the average guardsman.

Unfortunately, their enemies are the antithesis of practical and reasonable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 25, 2014, 11:41:51 am
I agree. It bugs me that people take the (very real) fact that lasguns are one of the weakest weapons in the setting and then jump to the conclusion that they are literally useless. Hell, forget about trying to shoot through a neck joint at such an odd angle; see all those Astartes commanders running around without helmets? I bet a lucky shot through the eye would kill them, or the very least wound them badly enough that they require medical attention.

Poor armor discipline pisses me off. Space Marine commanders are bedecked in so much crap anyways (http://www.ciphergames.com/media/m1252483_99120101032_SMCommandermain_445x319.jpg), do they really need to show their faces to be identified?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Duuvian on October 25, 2014, 12:07:11 pm
I always wondered why some marines don't wear helmets in a lot the art I've seen. I assumed they had some kind of forcefield or such.

I found a very minor text bug: Ships and non-bike vehicles do not have the help text description popup when hovered over. I thought maybe because they are going to be re-worked in the future but I thought I'd post it regardless.

I'm not sure if it's a bug but most of the factions will gift you soldiers (and equipment) for free if you ask for small numbers. For instance 4 free skitarii is moderate chance to be accepted. Even the sector Ork Warboss at something like -30 disposition that I had just insulted gave me free orc snipers (4 for moderate chance) and I think flash gits (I think I got 2 for free but in retrospect I'm not sure if I gave requisition for them or not). In addition you can trade with the orks multiple times in one turn while the Mechanicus is limited to one trade per turn. I haven't run into a heretic or Eldar leader yet so I can't comment on them. Tau I ran into two versions ago but not yet in this version.

The Inquisition scanned my homeworld, where my ork snipers and flash gits were while the rest of the chapter was busy dieing on a crusade called slightly previous. The inquisitor found nothing wrong with my monastery garrison being entirely made up of skitarii and orks who were delivered to me for free. Are the inquisition ok with ork mercenaries or is it a bug? I don't think I got a reputation hit with the Empire for it beyond the normal 'traded with xeno' malus.

Also not a bug but more of an observation: the Imperial sector commander is lacking in cheap things to trade for your requisition like the other factions do.

EDIT: I just started Chapter Master up and it says that it's out of date, downloading the new version now. Above text is from the version available on 10/23.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist_McDagger on October 25, 2014, 04:07:26 pm
I always wondered why some marines don't wear helmets in a lot the art I've seen. I assumed they had some kind of forcefield or such.

I found a very minor text bug: Ships and non-bike vehicles do not have the help text description popup when hovered over. I thought maybe because they are going to be re-worked in the future but I thought I'd post it regardless.

There's really no reason why they aren't wearing helmets but that it looks cooler. A commander you can actually see the face of is going to be more liked than the Astartes wearing a helmet identical to the other twenty next to him.

As for bugs; I believe Duke's email is in the opening post; elsewise suptg99@gmail.com
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 25, 2014, 06:59:24 pm
I think the no-helmet thing is officially so they can lead more charismatically.  They have protective forcefields over their head, and I'm sure their vox still works fine, so it's really just for appearances.  Except this is the WH40K universe where Rule of Cool has tangible benefits.  Just look at Orks and their "engineering".  Your commander being a helmet-less badass might be enough to shrug off a couple more explosions and keep fighting.

Also, despite all their invasive operations and training, space marines totally know fear.  In Dawn of War the helmetless commanders are the main thing keeping them from routing with regularity.  From what I can tell the tabletop marines are generally subject to fear effects as well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 25, 2014, 07:10:53 pm
Quote
They have protective forcefields over their head, and I'm sure their vox still works fine, so it's really just for appearances.

Forcefields for their unhelmeted-heads are not part of standard SM kit. It's not really part of anyone's standard kit. It has no reflection in the table top rules that I'm aware of either. It shows up in fiction in sort of one off applications, specifically to justify not wearing helmets. SM helmets have an integrated vox. When not wearing them, use of a microbead vox is usually the standard explanation.

Yes, I am a huge 40k nerd.

Quote
Also, despite all their invasive operations and training, space marines totally know fear.  In Dawn of War the helmetless commanders are the main thing keeping them from routing with regularity.  From what I can tell the tabletop marines are generally subject to fear effects as well.

"Know no fear" has always been hard to represent with equality, regardless of table top or video games. In the fiction it get down right irritating to constantly be reminded of the fact. I don't really think of it as they Know No Fear. They just aren't afraid of dying. The only thing all Space Marines truly fear is failure.

------

Feature request: Using Escape to close most menus would be appreciated. Escape to close the Chapter Overview and Commander menus, planetary menus, ship and diplomacy menus would be great.

And as an side....Emperor damn it, 5 artifacts and 4 of them are tainted by Chaos. Although I did enjoy....

Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 25, 2014, 10:07:44 pm
I think the no-helmet thing is officially so they can lead more charismatically.

According to the wiki, certain chapters have special features that can only be used by non-helmeted space marines.  The Wolfs can only use their increased sense of smell when not wearing helmets, that dragon space marine chapter and the wolves can bite their opponents, and most space marines have belcher glands, which only allow them to spit acid when not wearing helmets.  And most thought spitting at foes was just for intimidation, bwah ha ha!  Armor-piercing spit attack for the win!

I don't like "good as flashlights" when a Lasgun has a low but very real chance of one-shotting an armored Astartes (shoot through neck joint into brain).

From what I can tell, lasgun can penetrate most armor, but they only do pinholes of damage.  So they have to hit something critical in order to do any real damage, otherwise it is equivalent to a bee sting (ignoring that bee stings also include poison, to which many are allergic).  A Lasgun attack will certainly penetrate the armor of their foes, but they have to hit fuel/arteries/etc.

Presumably, an expert marksman with a lasgun would be quite the menace.  Swarms of guardsmen aiming at the same critical areas would also work.  It is just that most Guardsman lack the discipline and training to effectively use their default weapon.

...Also, the FAA has condemned laser pointers as being able to take out jumbo jets.  So it is really a question of skill and dedication, rather than overtly defective equipment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ahra on October 26, 2014, 08:40:37 am
I think the no-helmet thing is officially so they can lead more charismatically.  They have protective forcefields over their head, and I'm sure their vox still works fine, so it's really just for appearances.  Except this is the WH40K universe where Rule of Cool has tangible benefits.  Just look at Orks and their "engineering".  Your commander being a helmet-less badass might be enough to shrug off a couple more explosions and keep fighting.

Also, despite all their invasive operations and training, space marines totally know fear.  In Dawn of War the helmetless commanders are the main thing keeping them from routing with regularity.  From what I can tell the tabletop marines are generally subject to fear effects as well.
Yeah...
No.

Helmetless SM, and CSM, has a tendency to die against savages, he had no helmet and ate an Mag-Crossbowbolt to the eye, and the Grey Knight I assume had no helmet since he died in an melee against Medieval ferals.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kolbur on October 26, 2014, 08:41:16 am
This game is pretty cool but it desperately needs a unload/load (to load the previous load back on a ship) button for selected ships/entire fleet (like raids work). The amount of clicks one has to go through to do this currently is really painful(ly retarded).

I have a Necron Tomb mission in my game right now but it seems flat out impossible to complete it successfully. No matter how small my group for the mission is, sooner or later they meet a larger bunch of Necrons and then retreat after killing them (or they get wiped) and the tomb awakens and the mission is failed. Doing it in several runs (retreating each time after a successful encounter that's not a larger group of Necrons) doesn't help either.

Edit: Hm, retreating after the first encounter and trying again in the next turn suddenly did the trick. I must have been really unlucky before.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on October 26, 2014, 08:51:17 am
...Also, the FAA has condemned laser pointers as being able to take out jumbo jets.
Due to refraction in the cockpit windows, IIRC.  Being blinded while in control of an aircraft is not very conductive to piloting it.

0.641 was a minor update trying to fix some bugs, here's the latest patch notes as of a few minutes ago-

0.642

Major Changes:
None.

Other Changes:
Infinite Ruins has been removed.  ANCIENT STARSHIP result should now be completable.
Artifact Terminator/Dreadnought armor should now use the correct amount of space.
Specialist marines should no longer chill at "home" doing nothing.
Teleporting marines bug may have been fixed.  Maybe.
Select all ships for bombard-purging has been fixed.
Fixed initializing dreadnoughts at chapter creation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: particle on October 26, 2014, 12:52:55 pm
Anyone else have problems with text font of the menus being very hard to read when game is in fullscreen?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 26, 2014, 01:13:04 pm
Anyone else have problems with text font of the menus being very hard to read when game is in fullscreen?

Yes, we've talked about it at length here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 26, 2014, 04:22:21 pm
How does one "decrypt an STC Fragment"? Does it just take time, and if so, where is that time indicated?

Quote
Star systems should no longer have blank names.

It seems there's still one star system, unconnected by any warp route, that has no name, and no planet. Usually seems to show up in the extreme northern part of the sector.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 26, 2014, 06:48:29 pm
Bug with Lamenters: The command staff for their Scout Company is stuck on "random II" instead of an actual planet, and thus can't interact with anything.

Bug with some other penitent chapters: They can recruit.  Lamenters can't.

Is it possible to restoring recruiting rights, and if so how?

It may have already been reported, but it is currently impossible to equip normal marines with CombiFlamers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on October 27, 2014, 02:24:09 am
Yeah, the whole weapons menu needs to be overhauled. Some of the dreadnaught weapons are inaccessible because they simply aren't on the list, and Power Axes also can't be equipped because there's no option to select.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on October 27, 2014, 05:52:41 pm
Yeah, the whole weapons menu GUI needs to be overhauled. Some of the dreadnaught weapons are inaccessible because they simply aren't on the list, and Power Axes also can't be equipped because there's no option to select.

Fixed that for you.

And yeah, tis happening!  Hooray!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on October 28, 2014, 03:47:03 pm
The UI update is coming? Aw hell yeah.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on October 28, 2014, 03:48:35 pm
I'd just like to second that even a really plain but usable UI would be VERY much appreciated. All the overlays/graphics and things can come later.

Keep up the fantastic work Duke - it's very much appreciated. A lot of lurkers/non-bay12 people that I know are really into it too, and I'd like to pass on their thanks!
I've started on the new UI a few days back, and intend on focusing upon it once CM is relatively stable.  You are all also welcome.

That was a few days ago.  I don't know when it will drop, but hopefully it will happen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on October 28, 2014, 08:55:36 pm
So what do you all think is the best weapon for a Chapter Master, if any?

I prefer the Master-Crafted Power Weapon myself, but I haven't really given the others a good go yet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rez on October 28, 2014, 10:30:52 pm
As with everything wh40k, rule of cool or rule of grimderp are the most important.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on October 28, 2014, 10:59:21 pm
Chain axes. What can't you do with a chain axe?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 29, 2014, 12:20:23 am
Chain axes. What can't you do with a chain axe?
Lose?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on October 29, 2014, 01:54:49 am
Chain axes. What can't you do with a chain axe?
Conserve forests.

Pretty sure even if you somehow resist the urge to cut down every tree you see, they'll fall over anyway from shear fear.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on October 29, 2014, 02:08:55 am
I prefer Power Sword + Heavy Bolter on the Chapter Master. Integrated Bolters don't have enough punch, the rest never seem to have a a chance to fire. With the Heavy Bolter, he happily hoses down mooks and has enough dakka to kill most boss-type enemies if he happens to be the one to fire on it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on October 29, 2014, 07:51:02 am
So what do you all think is the best weapon for a Chapter Master, if any?

I prefer the Master-Crafted Power Weapon myself, but I haven't really given the others a good go yet.
According to weapons data the optimal choice is power fists and heavy bolter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Man of Paper on October 29, 2014, 08:48:14 am
This game is pretty cool but it desperately needs a unload/load (to load the previous load back on a ship) button for selected ships/entire fleet (like raids work). The amount of clicks one has to go through to do this currently is really painful(ly retarded).

Already implemented. Click one dude in a chapter then click Selection Size. Autoselects all dudes in that chapter on the same ship/planet as the dude you chose.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kolbur on October 29, 2014, 11:10:07 am
This game is pretty cool but it desperately needs a unload/load (to load the previous load back on a ship) button for selected ships/entire fleet (like raids work). The amount of clicks one has to go through to do this currently is really painful(ly retarded).

Already implemented. Click one dude in a chapter then click Selection Size. Autoselects all dudes in that chapter on the same ship/planet as the dude you chose.
No it isn't, read again please.
I was suggesting to load/unload an entire fleet with one click (well more like 5, select system, select planet, click (un)load, select all ships, confirm) instead of doing it with 7 clicks per company (select chapter overview, select company, click on a dude, click on selection size, click on unload/load, click on planet/ship, click on chapter overview again to get out) which means it takes 105 clicks to unload/load the entire chapter!! (7 clicks * 10 companies + 7 clicks * 5 HQ units)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 29, 2014, 12:21:02 pm
Eh. It's not that bad. Not having to deal with HQ units separately is my biggest want. Fleet movement screen could use a shortcut to load/unload that ship. Otherwise i think it's reasonable. It's not like your loading/unloading the fleets every turn, or even every other turn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kolbur on October 29, 2014, 01:04:12 pm
Eh. It's not that bad. Not having to deal with HQ units separately is my biggest want. Fleet movement screen could use a shortcut to load/unload that ship. Otherwise i think it's reasonable. It's not like your loading/unloading the fleets every turn, or even every other turn.
Actually I do that every turn quite frequently. How else do you raid? Landing my forces and attacking on the planet doesn't work. So loading your forces, raiding twice and then unloading again to defend is the most efficient way to use a turn, but clicking over 200 times for that is sliiiiiightly annoying.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 29, 2014, 01:11:50 pm
Wow, I just raid twice and then wait until the next turn to do it again.  That's some dedication there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kolbur on October 29, 2014, 01:16:36 pm
Well I don't do it all the time because it is so damn annoying of course. Raiding only invalidates the entire vehicle branch though and you need the extra power from that if you play with a smaller chapter... (try a sieged chapter + small max size)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 29, 2014, 01:23:22 pm
Yeah... vehicles.

I dont know if this has changed in the newest release, but they always seemed to go to my flagship when I purchased them.  This resulted in some wierd stuff, like I would then want to unload them from my flagship and put them on whatever ship housed a particular company.

Because I'd have divided the chapter up such that each company was on its own ship...

anyway, purchasing vehicles would often take the flagship over its legal cargo allotment.  But this wasnt calculated properly, so taking the purchased vehicles OFF of the flagship would then leave the flagship at negative capacity. 

This isnt a problem really, more of an exploit.  But not working as intended, i guess.

Also, those Rhinos go off like popcorn.  Their weapons are weak, they die easily, and I don't think their primary purpose of transporting marines quickly over land is represented in any way.  Better off leaving them at home.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kolbur on October 29, 2014, 01:33:21 pm
Techmarines on the planet prevent the permanent losses of vehicles. If you have a battle where you lose all your vehicles you are fighting vs massively superior forces and you would lose a lot of marines instead if you had no vehicles there. Also landraiders and whirlwinds are quite powerful.

I had this cargo bug as well a few times. Once all my strike cruisers were listed as full even though they were empty, but I could fit my entire chapter into the battle barge (it had like -1250 cargo when empty  ???). Not sure what caused it though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 29, 2014, 03:57:14 pm
Eh. It's not that bad. Not having to deal with HQ units separately is my biggest want. Fleet movement screen could use a shortcut to load/unload that ship. Otherwise i think it's reasonable. It's not like your loading/unloading the fleets every turn, or even every other turn.
Actually I do that every turn quite frequently. How else do you raid? Landing my forces and attacking on the planet doesn't work. So loading your forces, raiding twice and then unloading again to defend is the most efficient way to use a turn, but clicking over 200 times for that is sliiiiiightly annoying.

I rarely unload ground forces because, last I checked, enemies of the Imperium will not fight you as long as there are Imperial Guard and PDF left to slaughter. Maybe that's changed. So in that sense I agree with you, I stopped unloading my battlegroups and just stuck to raiding except under rare circumstances. I imagine raiding and planetary deployment and yadda yadda will get another pass someday. Reloading drop pods is the unspoken part of lightning raids that is never addressed; not even in the fiction. So there should be a counter point to withdrawing your forces from a planet with active hostiles. Like it's a check, modified by experience of the commanding officer or most experienced unit whether you can exfiltrate without combat, or if the enemy gets a chance to attack you back at your tactically most vulnerable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kolbur on October 29, 2014, 04:24:19 pm
Yes, defending only works when there are neither Imperial Guard nor PDF forces on the planet. Orcs clear those rather quickly though, as long as it isn't a hive planet so usually I can always defend if I want to deal with the clickfest. Just raid the planets with Guard/PDF left and defend the empty ones. Incidentally, defending a planet with heavy defenses and vehicles is the safest way to get rid of extreme orc forces.

Raiding and (un)loading is kinda weird anyway. Imo it should work so that each ship can do only one action per turn (load/unload/raid/bombard). That would encourage splitting the forces more. Currently it's too easy to just clear the map of orcs with the entire chapter staying together cleaning system by system.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 29, 2014, 04:34:29 pm
I can usually chase down and wipe all the orcs off the map before they ever become a real problem, because you can raid twice and then land, getting 3 or more battles in a turn per system. The time scale is about a month? per turn I think (Standard Imperial Calendar is weird), so it's probably simulating a lot of action over a relatively long period of time.

So while reducing to 1 a turn produces more tactical choices, it's less fluffy. And that's heresy. *stares at Kolbur*
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on October 30, 2014, 05:46:12 pm
Sad thing with vehicles is that "$" (requisition) seems to be pretty scarce to get them, and you also need some attrition to get gene seeds in order to get more recruits or even "$". But now you either get only attrition on your vehicles (and only loose psykers turning into daemons) OR get wiped-out. Manageable lost ratio*  in a battle is so rare, with vehicles it's nearly impossible to get. I'd like battles to have some kind of time limits or retreat mechanic so one side doesn't always get wiped-out. Not to mention at high level of threat the enemy seams to always have long-range/untargetable tank destroyers. But yeah Tech-marines in-mass does help.
(* I do see Marines death as an opportunity  8) )

Also the most efficient way to clear the galaxy (with a non-sieged full chapter) I've found is three fleet relatively symmetric. They've got enough firepower to force fight without attrition and bomb successfully the big targets. Also can be combined to land versus "extremes". Part of the charm is the way you can down infestation level by (# of fleet)*((2*2)+[0-4]) per turn. I also try to minimise the no. of turn it takes to clear a system and if my calculation let only 1-2 level of infestation on one planet, I don't take the turn to clear, but move on and let 1-2 escort ship behind with clearing party.

Defending (land combat) a planet works 100% if no PDF/guards, sometime when few and almost never otherwise, forcing you to raid/bomb in priority. I dunno if there's an AI that controls enemy behavior in case of defended planets, but it seems smaller force have bigger chances of being attacked when PDF/guards present. It's just a "feel" I have, haven't taken any record of attack frequency with threat/defence/marine force ratio.
Also the total non-cooperation with PDF and guards pisses me off.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 30, 2014, 05:57:24 pm
It's both fluffy and not fluffy. Astartes often act completely independently on the battlefield, often times not notifying anyone, even other Space Marine chapters, what their objectives are. On the other hand, it's a staple of most fiction for the Astartes to cooperate with Imperial and PDF forces (Imperial way more so than PDF.) At the least, most will introduce themselves, fewer will at least be present for the strategy council and fewer still will interleave their Company with Imperial forces. Next to none place themselves at the direct command of Imperial forces, except Inquisitors, and even then grudgingly.

So the most likely scenario is the one being be presented currently. It'd be cool to liaise with Imperial and PDF forces, but it's a lower priority to me than other ideas. I'd rather at least be recognized and rewarded sometimes for saving their stinking, shithole planet from the Ork, the Tyranid and the Archenemy.

Maybe that's what the Offensive/Defensive positions are about? Probably not. But it'd made sense that if your tactics are offensive, you should launch an attack against the enemy when you end the turn with battle brothers on the ground. When you're set to defensive, you'd wait for the enemy to attack.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on November 05, 2014, 07:59:59 pm
Anyone have any good CM AARs to share? Stories of a favorite chapter/last stand?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on November 06, 2014, 02:22:07 am
Not so much, yet. All my successful chapters end up going out in a blaze of bug(and not the Tyranid type)-related glory so far.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on November 24, 2014, 12:22:27 pm
How is this going?  Has there been a UI update yet?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on November 24, 2014, 03:40:34 pm
Yes, but you need to be an Adeptus Mechanicus to use it now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 24, 2014, 04:10:21 pm
You have to slather your monitor in sacred unguents and machine oils first.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: crazysheep on November 24, 2014, 10:46:51 pm
You have to slather your monitor in sacred unguents and machine oils first.
2lewd

:P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on November 26, 2014, 11:15:47 pm
How is this going?  Has there been a UI update yet?
Not yet.  Need another 2-3 weeks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on November 30, 2014, 03:48:59 am
What I want to know is if the Blood Ravens will be playable one day.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on November 30, 2014, 07:09:19 am
Just so long as they get an event where they loot Bjorn the Fell-Handed. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on November 30, 2014, 09:44:17 am
Just so long as they get an event where they loot Bjorn the Fell-Handed and the Custodes. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on November 30, 2014, 10:18:18 am
Just so long as they get a trait to loot everything. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on November 30, 2014, 10:35:04 am
Just so long as they get a trait to loot everything. :P

bolt the heretics! unbolt the loot!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on November 30, 2014, 02:14:02 pm
I can imagine them having a special ability to pick up artifacts automatically when they fly over planets, with a relations penalty each time. Visiting Holy Terra would load you with the best gear, but piss off the entire imperium.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on November 30, 2014, 04:29:49 pm
I hate Blood Ravens. They are just some unnecessary crossbreed of Raven Guard and Blood Angels.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 30, 2014, 04:43:33 pm
I hate Blood Ravens. They are just some unnecessary crossbreed of Raven Guard and Blood Angels.

Always been my opinion. They needed an original Chapter for Dawn of War and we got an unoriginal blend of two existing chapters, with the backstory of "ARTIFACT!!!111" Their chapter history has since been a bit more fleshed out, but IMO they basically should have been declared or gone rogue a long time ago. They're basically the All-Chapter. They sound like Ultramarines and act like Thousand Sons. (In truth, I think their chapter is a combo of Blood Angels/Dark Angels. TBH, I'm not sure where blood even comes into it.)

I can't really hate on them too much, they're on par with most Space Marine chapters in terms of back story and what not. It's all preposterous, in the end. Still, they've always felt like the Johnny-Come-Lately Astartes Chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on November 30, 2014, 04:46:53 pm
Blood Keas is more like it, amirite?

Little Dwarf Fortress humor there.  This forum isn't totally in the lower boards is it?  It's still cool to talk about DF here, right?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 30, 2014, 05:10:16 pm
Yeah. Only GD really has that issue :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on December 01, 2014, 02:30:20 am
Well, the thing with the Blood Ravens is they were shoehorned in with far more importance then most other minor chapters because they're the stars of most of the W40K computer games. As it is, I'm actually fond of the little kleptomaniac chapter of Thousand Son loyalists. I tend to prefer the Salamanders, Space Wolves or Black Templars more from a lore standpoint, still.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on December 01, 2014, 06:34:02 pm
I always like the Dark Angels.  Probably this is because of the William King story in the Deathwing expansion for the Space Hulk game... the rest of the fluff for the chapter kind of has them as a bunch of pouty whiners.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Felius on December 07, 2014, 03:17:33 pm
Interesting...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on December 21, 2014, 12:38:34 am
The UI update is moving along.

Just now the Chapter Creation screens were finished, and as a teaser I converted the thing into a demo.  They remain to be plugged into the main project file but it gives a good idea of the direction the new UI is taking.  And the in-game UI looks even better than what is presented, IMO.

Note that it is currently missing audio and premade chapters.  The Escape key also closes it, until the addition of a 'return-to-main-menu' button.

Chapter Creation Demo: https://www.mediafire.com/?kixkb83kir1ree6 (https://www.mediafire.com/?kixkb83kir1ree6)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on December 21, 2014, 01:06:41 am
Looks sweet, my good man. I hope you'll create an option for changing font size, though. I can barely read it on my screen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on December 21, 2014, 01:10:45 am
Looks sweet, my good man. I hope you'll create an option for changing font size, though. I can barely read it on my screen.
Is it too small for you?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on December 21, 2014, 01:16:56 am
Very much so.

It's definitely a matter of age, you see. I just hope it's the age of my laptop translating to a tiny screen  and low resolution, and not the age of me eyes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on December 21, 2014, 01:24:49 am
looks perfect on my screen...granted I am 25 with 20/20 vision and have a 1920 x 1080 monitor
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on December 21, 2014, 01:49:34 am
looks perfect on my screen...granted I am 25 with 20/20 vision and have a 1920 x 1080 monitor
Just you wait. A few years more and your screen will shrink too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on December 21, 2014, 01:57:47 am
looks perfect on my screen...granted I am 25 with 20/20 vision and have a 1920 x 1080 monitor
Just you wait. A few years more and your screen will shrink too.

Shhhh let me live in my ignorant youthful bliss
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 21, 2014, 02:27:46 am
Loving it. At 1920x1080 it looks fine to me, the right size I'd say. If the whole game has that aesthetic, I'll be very pleased. Were you thinking about redoing the star map too?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on December 21, 2014, 02:31:10 am
Loving it. At 1920x1080 it looks fine to me, the right size I'd say. If the whole game has that aesthetic, I'll be very pleased. Were you thinking about redoing the star map too?
The rest of the game has a similar aesthetic.  Amusingly enough the star map looks fine as is, with everything else updated, so it's pretty much the only thing that I'm keeping.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Narceh on December 21, 2014, 05:14:57 am
Looking good! Wouldn't say the font size is too small, but the font itself can make it a bit difficult to read at times. By no means a big issue though, at least in my case.

Noticed a very minor bug: in the homeworld & recruiting planet selection screen, you cannot browse homeworld right past dead world.

Well, I know what I want for Christmas :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on December 21, 2014, 08:22:48 am
Any chap good enough to post a screen for us heretics that doesn't want to fiddle with a "teaser". :P


As for the font, it's near unreadable in the current version on some screen, and becomes worse at fullscreen since it seems it's only bitmap scaling.

(https://lut.im/8VvX7gDb/Bq7TfTZZ)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Narceh on December 21, 2014, 02:30:48 pm
Well, here you are:

Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 21, 2014, 02:50:15 pm
Wow, that is pretty nice looking, and a definite improvement. Now I'm psyched to get my hands on the next release!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on December 22, 2014, 01:53:33 am
Psyched....? Boys, we have another witch over here! Bring the kindlings!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on December 22, 2014, 05:47:23 am
uhm has the download site for the game moved? i can't find that new visual update version :(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Narceh on December 22, 2014, 06:09:44 am
Because it's not ready yet. He just released the chapter selection / creation part as a teaser.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 22, 2014, 07:00:10 pm
Because it's not ready yet. He just released the chapter selection / creation part as a teaser.

Reading is heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on December 28, 2014, 12:27:31 am
Any status updates? I'm exploding in anticipation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on December 28, 2014, 05:22:01 am
Any status updates? I'm exploding in anticipation.
Making progress.  I'm looking at a tenative, early January release.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on December 28, 2014, 08:25:48 am
So what's the plan? UI now, and then? Just asking so i know when to come back for warhammer x-com :P.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on December 28, 2014, 06:57:55 pm
Any status updates? I'm exploding in anticipation.
Making progress.  I'm looking at a tenative, early January release.

Just to make sure, Jan 2015, not Jan 41k?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on December 31, 2014, 07:59:14 pm
So what's the plan? UI now, and then? Just asking so i know when to come back for warhammer x-com :P.
UI update, a bug fixing update or two, and then ideally I hand off development to someone else.


Making progress.  I'm looking at a tenative, early January release.
Just to make sure, Jan 2015, not Jan 41k?
That is the plan.  No promises.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on January 01, 2015, 02:55:46 am
Deleted
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on January 01, 2015, 02:57:25 am
Ignore the quote above. What do you mean hand it off? You are the first person in years to make any meaningful progress on this game, mostly due to general apathy among /tg/'s programmers. Who would you hand it off to?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 02, 2015, 11:21:36 pm
Who would you hand it off to?
Someone else.  :D

But no, really, Chapter Master has begun to feel more and more like a drain.  It's a massive investment of time and energy to keep working on the thing, to say nothing of monitoring the questions and feedback on X different sites.  After the initial release and the first couple of patches the buzz of players and fans were well enough to encourage me.  Since then that has been less and less the case.

A successor developer hasn't been found yet.  What'll probably end up happening is I'll release the UI update, and a handful of stability patches, but after that I'd prefer to leave most/all of it to someone else.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on January 03, 2015, 12:35:33 am
What language is it done in?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 03, 2015, 01:20:06 am
What language is it done in?
GML.  I'm a hobbyist programmer, at best.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on January 03, 2015, 02:39:44 am
Who would you hand it off to?
Someone else.  :D

But no, really, Chapter Master has begun to feel more and more like a drain.  It's a massive investment of time and energy to keep working on the thing, to say nothing of monitoring the questions and feedback on X different sites.  After the initial release and the first couple of patches the buzz of players and fans were well enough to encourage me.  Since then that has been less and less the case.

A successor developer hasn't been found yet.  What'll probably end up happening is I'll release the UI update, and a handful of stability patches, but after that I'd prefer to leave most/all of it to someone else.
Fair enough reason and practical too.  In these times, the hobbyist would normally just quietly disappear when they finally burn out.
Your contribution to the cause is much appreciated either way.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on January 04, 2015, 02:08:30 am
After the initial release and the first couple of patches the buzz of players and fans were well enough to encourage me.  Since then that has been less and less the case.
Come on, mate. If we don't pat you on the back 24/7 non-stop it doesn't mean we're not hyped about the game and don't appreciate your work. :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on January 04, 2015, 02:30:04 am
I don't think that's what he means. More, that despite the great enthusiasm from the community, the time investment needed is simply starting to become untenable for a hobby project.

Anyway, thanks for all your hard work on this Duke, and for taking a non-working idea and turning it into a playable game. :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 04, 2015, 04:01:50 am
Indeed.  Good job making this thing happen.  Rarely does one have a combination of ambition, ability, followthrough, and a willingness to donate that effort to the enjoyment of others.

Good on you, and thanks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 04, 2015, 05:10:42 am
Duke is gonna make like the Primarchs and become Lejund.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Delta Foxtrot on January 04, 2015, 11:20:13 am
I find it truly admirable that he's willing to say that he's going to split after so 'n so. Some hobbydevs I've followed just sort of disappear for months/years and leave you wondering if they're just developing in silence or left for good.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 04, 2015, 11:36:15 pm
I don't think that's what he means. More, that despite the great enthusiasm from the community, the time investment needed is simply starting to become untenable for a hobby project.
That's what I meant.

Some hobbydevs I've followed just sort of disappear for months/years and leave you wondering if they're just developing in silence or left for good.
I hate it when people do that, too.  It takes almost no effort to write a paragraph explaining the situation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on January 05, 2015, 12:59:59 pm
Cheers Duke. Good luck with whatever comes thither!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on January 05, 2015, 01:38:18 pm
I am personally starting to really develop my programming skills...I would love to pick up the project if no one else is available to take it off your hands. But I would also do so with the disclaimer that I can not guarantee any specific output frequency like you have been doing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 05, 2015, 02:53:06 pm
Speaking purely from my own self-interest as a fan....I hope whoever you give the reigns to has at least the ability to expand content based on the framework you left the game with. I'd sort of hate to have someone who wants to redesign the game take it and....struggle. What a strange life this game has had. Child of many parents, and so forth.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on January 05, 2015, 03:40:00 pm
lol very much so. I would personally not be looking to deviate from it's current state much...just expand and streamline certain things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 05, 2015, 07:12:19 pm
I am personally starting to really develop my programming skills...I would love to pick up the project if no one else is available to take it off your hands. But I would also do so with the disclaimer that I can not guarantee any specific output frequency like you have been doing.
You're the first person to say you're interested in this.

Remind me after you have a look at the UI update and we can discuss things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on January 05, 2015, 07:40:22 pm
Will do!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirnobody on January 07, 2015, 10:22:36 am
How does the game currently handle events occurring? Yesterday I cleared out the orks and all genestealers/tyranids and just spammed the next turn button because nothing seemed to be happening. Are all the factions (tau, eldar, chaos) supposed to appear given enough turns in the game or are they seeded at the beginning of the game? (if they don't show up at the start they wont show up at all)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 07, 2015, 06:22:27 pm
How does the game currently handle events occurring? Yesterday I cleared out the orks and all genestealers/tyranids and just spammed the next turn button because nothing seemed to be happening. Are all the factions (tau, eldar, chaos) supposed to appear given enough turns in the game or are they seeded at the beginning of the game? (if they don't show up at the start they wont show up at all)
They're seeded at the beginning of the game, but when a random event is triggered, one of the possible outcomes is placing enemy forces on a random planet.

Also patch notes:

0.65
 
Major Changes:
Specialist marines no longer count towards the chapter size; chapters are larger as a result.
STC Fragments may be gifted or identified to grant bonuses.
Gene-Seed Test-Slave Incubators have been added to the Apothecarium.
Librarians have been buffed considerably- perils happen half as frequently, all attack powers do twice the damage, and buffs are only cast under particular circumstances.
Chapters may have up to four Advantages and Disadvantages.
Planetary Governors now have their own individual dispositions.
If a Planetary Governor likes your Chapter enough they grant bonus Requisition in the form of tribute.
Fleet Combat has been overhauled- it is now possible to have three or four-way battles.
The 'Attack' button, in Star Selection, now works.
Chapter Settings page has been added.  It is used to change company and Astartes settings, in addition to mass equipping Astartes.
 
Other Changes:
A few items have been increased in price.
The Penitorium is fully functional.
The Fleet Advisor screen has been completed.
You may choose a specific Aspirant Trial for Neophytes.
Iron Halos no longer suck the life from your marines.
Daemon Binders, Lightning Warriors, and Psyker Abundance advantages added.  Never Forgive disadvantage finished.
More ship names have been added.
Bionics are fully implemented; they are equip in the management screen to restore health to your marines.
The initialization overhaul gave Lamenters terminator armor.  This has been rectified.
Iron Hands have been added to the available chapters.
Integrated Servo Arms' Flamethrowers, underslung weapons, and Jump Packs should now work.
Thunder Hammers are one-handed and require 70EXP to use.
The Master of the Fleet and Master of Recruits are properly integrated as the 4th and 10th company captains.
Lexicanum and Codiciery can be promoted as was intended.  New Lexicanum are assigned powers like they're supposed to.
Master Crafted variants of all weapons may now be seen in Change Equipment and the Shop.
Penitent Chapters can no longer recruit, as was intended.
Space Hulks are now named and Imperial Colonists are no longer sent to them.
If your Disposition or Loyalty is low enough Inquisition Missions become mandatory.
Company Champions have been added.
 
Other:
The tutorial does not exist yet.  Choosing to enter the tutorial will crash the game.
A few minor screens have yet to be updated, including the Sector Welcome, Post-Battle Fleet, and Company Settings screens.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 07, 2015, 06:29:23 pm
Delicious.

Small question/quibble though.

Quote
Thunder Hammers are one-handed and require 70EXP to use.

I assume this done so TH users can still fire a pistol or off weapon, right? Traditionally THs are two-handed weapons for everyone but Terminators.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 07, 2015, 06:33:38 pm
Quote
Thunder Hammers are one-handed and require 70EXP to use.
I assume this done so TH users can still fire a pistol or off weapon, right? Traditionally THs are two-handed weapons for everyone but Terminators.
I received a lot of complaints on how that used to work.  Supposedly a lot of the older models used Thunder Hammers in one hand.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 07, 2015, 06:38:06 pm
It's true. GWS waffled between one-handed hammers and the two-handed, before the two-handed TH was popularized by the video games and basically become THE TH.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 07, 2015, 07:09:44 pm
Double post to say....

I fuckin' love what you've done with the place. The face lift makes this really look like a polished game, down to the very slight ambiance music on the disclaimer screen. The overall game lost a little visual consistency, but it paid off in terms of readability. Didn't expect all the new and implied features like the Chapter settings, the Marine diagrams for equipment or the training regimes. Chapter-to-Chapter diplomacy too? Damn son.

You done the Emperah proud. Going to be a shame when you bugger off to the Warp, but by the Throne, you've earned it.

Question. Compared the the old training method, are basically all the methods faster except for "Apprenticeship?" It reads like the most classical training method, and tbh I liked the older, slower training but can appreciate some play styles/chapters require a much faster method.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 07, 2015, 07:47:05 pm
Question. Compared the the old training method, are basically all the methods faster except for "Apprenticeship?" It reads like the most classical training method, and tbh I liked the older, slower training but can appreciate some play styles/chapters require a much faster method.
Pretty much.  Note that many of the methods that list 'Faster Neophyte Training' only speed up the process by like 3-8 turns, so it's not a huge difference from the classic method.  The only ones that really modify the duration are Apprenticeship and Knowledge of Self- the later can chop off up to 13 turns off.  All this is modified from the base 60-72 turn training time based on recruiting world type.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 07, 2015, 08:53:35 pm
Ok, so it's still pretty slow regardless of what you pick. Cool. Also it'd be sweet if you put the Intro screen back in, was a nice bit of flavor. Unless you're saving it for the tutorial or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Julius Clonkus on January 08, 2015, 12:22:05 am
I have no idea how many times I've screwed myself by mistaking the fleet action button thingy for something else and finding myself in an unwanted space battle I didn't want and cannot win.

Just a question: Is there a screen that immediately shows what marines are aboard your ship that's actually in orbit of a planet? It's kind of a hassle to have to dig through my space marine roster just to find some guys to throw onto a planet surface, especially when you're looking to spread your forces a bit more (and while lolstomping every minor ork presence with almost a thousand space marines and hundreds of house sized warmachines is hilarious, it's not that productive barring a sector scale threat).

...but honestly, I'm getting the suspicion that I'm not looking for Warhammer 40.000: Chapter Master, but for Warhammer 40.000: Lord General.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 08, 2015, 01:36:51 am
I have no idea how many times I've screwed myself by mistaking the fleet action button thingy for something else and finding myself in an unwanted space battle I didn't want and cannot win.

Just a question: Is there a screen that immediately shows what marines are aboard your ship that's actually in orbit of a planet? It's kind of a hassle to have to dig through my space marine roster just to find some guys to throw onto a planet surface, especially when you're looking to spread your forces a bit more (and while lolstomping every minor ork presence with almost a thousand space marines and hundreds of house sized warmachines is hilarious, it's not that productive barring a sector scale threat).

...but honestly, I'm getting the suspicion that I'm not looking for Warhammer 40.000: Chapter Master, but for Warhammer 40.000: Lord General.
The Fleet screen should help with this moderately.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on January 08, 2015, 02:40:53 am
I haven't had the time to test the new version yet, but it just bumped on my first-thing-to-do-tonight-list.

On a general level, thank you for your service to the Greater Good, grand mister-master Duke sir! I think Cataclysm: Dark Days Ahead is a great example of how a game can live on after the original creator leaves it while staying true to the heritage. So hopefully, something like that can happen with Chapter Master too before/without the Evil Empire shutting it down.

Hope you have fun on one of those pleasure planets I keep hearing rumors about!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on January 08, 2015, 09:08:54 am
SadPalazzo.jpg :(

The new GUI update makes the game freeze at start screen. I get about a second of movable green pointer, and then it inevitably dies.

I've practically no graphic card to speak of on me laptop (Intel945M), but it worked with the previous versions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 08, 2015, 09:32:03 am
Wow, this is great.  Very nice update, looks like you've been working hard on this.

What does Heresy? do?

Couple of issues I saw:

The Astartes Role Settings crash the game if I click on any of them in chapter creation.  Seem to work after the game is started. 

Intro text describing your companies and such is a bit garbled -- the parchment background did not cover the entire text area, and some of the text was printed over the graphic to the left where it was unreadable.  1920x1080.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 08, 2015, 10:51:10 am
The Astartes Role Settings crash the game if I click on any of them in chapter creation.  Seem to work after the game is started. 
I crashed on clicking the Apothecary settings in chapter creation last night, and figured I'd do more bug testing today; now I don't have to!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 08, 2015, 11:08:36 am
All my Tech Marines are gone!  I used the transfer feature to distribute them into each of the companies, and now they're gone!

I'm guessing this happens with any "Transfer" but I have not done further testing.

It also helped me discover a new thing with the save feature:  When I go to load a saved game, the chapter name is "Error" and loading it brings me to the main menu.  The "restart game" button seems to do nothing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on January 08, 2015, 02:28:10 pm
So the STC fragments still do nothing, right? Landing on a planet with one does nothing, opposed to landing on planet with an artifact or ruins.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 08, 2015, 02:50:20 pm
No, they do.  They did in the last version anyway.

If I recall, you need to send a tech marine down.  This is why I was trying to reassign mine.

Should have just kept them in HQ company and moved them to different ships...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on January 08, 2015, 04:03:20 pm
Code: [Select]
minFPS, maxFPS, avgFPS
-30, 2762, 786
  8)

Is there any way to choose windowed version?

Also there's one kind of red in the chapter creation interface that doesn't have a name.

And it crashes when I try to change the astartes role settings
It seems my comptuer doesn't like the pop-up creation event.

Code: [Select]
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_creation_popup:

Push :: Execution Error - Variable Index [100,112] out of range [103,101] - 35.role(100482,3200112)
at gml_Object_obj_creation_popup_Step_0
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 09, 2015, 11:07:08 am
And it crashes when I try to change the astartes role settings

Yeah.  You should be able to do it once the game starts, though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nuttycompa on January 09, 2015, 02:53:14 pm
Seem like there is a raiding bug

I raid with 404 marine against 302 orks

1st Turn : I attack, drop them down to 52 %
              Then they shoot back, no injury report

Then it show that my marine has been defeat, all 404 of them lost. Battle end.
I press enter to return to the map, instead the screen change to the 2nd turn where my marine defeat the ork, battle end, it state that there is no casualty.

When I return to the map I check my company, sadly 2 company is lost because of 300 orks. :'(
 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Taricus on January 09, 2015, 04:01:57 pm
Also, it seems that regular ranged weapons a broken: Most marines will just resort to melee weapons straight off rather than a round or two of ranged weapons fire.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 09, 2015, 09:12:19 pm
0.651

Major Changes:
Within settings you may now toggle Full Screen on or off.  Slightly wonky.

Other Changes:
Fixed the obj_popup right mouse crash.
Fixed the Reclusium crash.
Fixed the non-existent Tutorial crash.
The Management missing sprite crash should be fixed.
Fixed the customize role crash in Chapter creation.
The 'Unable to Draw Non-Existing Sprite' for saving/loading should be fixed.
Faction Leaders should be hidden until discovered once more.
Fixed being able to select new Recruiting Planets.
Fixed the 'Hover over Loyalty' crash.
Techmarines can be displayed outside of the HQ Company.
Forge Masters may recover STC Fragments, as was intended.
Fallen and Spyrers should now trigger battles correctly.


0.652

Major Changes:
None.

Other Changes:
Fixed Star Selection; it now displays the correct Buttons.
You may now scroll by holding the cursor near the screen edge.
Fixed the Liverly Color crash.  God dammit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 10, 2015, 12:31:10 am
"YOU MUST REDOWNLOAD THE CRIENT."
"YOU MUST REDOWNLOAD THE CRIENT."
"YOU MUST REDOWNLOAD THE CRIENT."
"YOU MUST REDOWNLOAD THE CRIENT."
"YOU MUST REDOWNLOAD THE CRIENT."
"YOU MUST REDOWNLOAD THE CRIENT."

Lol. As the Emperor wills.

So in .651, transferring Librarians made them poof into the Warp. In .652, the Transfer button for them specifically doesn't seem to work even if they're enabled as part of your Command Structure. Disabled for further debugging, I'm assuming?


Op, nevermind. Turn on Transfer Astartes and the same thing occurs. I'll email.

Also....what does Heresy? do in the options?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 10, 2015, 01:32:19 am
Welp, Chaos seems to have struck CM a crippling blow for the time being. Saved games error'd out even from Turn 1.

The new battle layout is great though. Really helps make more sense of the action. It'd be amazing if one day someone could swap the lines for tiny dudes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 10, 2015, 06:54:13 am
They are tiny dudes.  Just very square and monochromatic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on January 10, 2015, 08:54:55 am
Seem like there is a raiding bug

I raid with 404 marine against 302 orks

1st Turn : I attack, drop them down to 52 %
              Then they shoot back, no injury report

Then it show that my marine has been defeat, all 404 of them lost. Battle end.
I press enter to return to the map, instead the screen change to the 2nd turn where my marine defeat the ork, battle end, it state that there is no casualty.

When I return to the map I check my company, sadly 2 company is lost because of 300 orks. :'(

Got about the same thing, I think it's caused by pressing "ENTER" twice or "." during a battle. I had half my chapter versus some tyranides, the other in warp. First round I kill 83% of them, then the start of the battle message started again (which list your stuff and battlecry), the remaining foe did a small attack (10 claws I think) and killed 400+ astartes (with only about 200 in the battle and 390 total), thus killing the chapter and ending the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on January 10, 2015, 11:42:02 am
I am having trouble reading text. It's way too small on a 1024x782 screen, even with Large Text turned on(which appears to do nothing).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on January 10, 2015, 12:57:51 pm
The game hangs after I click on NEW GAME.
Anyone else experience problems with launching CM after the overhaul?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 13, 2015, 12:31:11 am
0.6527

Major Changes:
The client technically, sort of starts in Windowed Mode and soon after changes to match settings.  The client should no longer hang for some players on startup this way.  Probably.
Primary and Secondary weapon names are no longer flipped in combat.

Other Changes:
The Welcome to Sector screen has been fixed.
Star Selection buttons with Space Hulks have been fixed.
Recruit bonus experience now properly saves.
You can no longer gift infinite STC Fragments.
Fixed a crash when opening the Promote popup
Psyker Chapter Masters now use powers as was intended.
Fully unlocked Ship STC Fragments no longer crashes the game when moving fleets.
Fleet and Penitent based chapters no longer start the game with control over their home star system.
The colors Sanguine and White have been fixed.
Fixed a crash when Trading.
Trade Fleets can no longer show up early (if Fleet or Penitent based) and lower their faction's disposition.  They can still chase the player fleet around and get irritated.
Fixed the Apothecarion crash.
Fixed the Ingame Menu left_mouse crash.
Fixed (probably) the dudes_num crash.
Fixed the 'clicking on a planet after buying a Recruiting World' crash.
The Ingame Menu should no longer become blank.
Necron Tombs can no longer awaken awaken awaken awaken awaken.
Player-controlled planets can be recolonized.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 13, 2015, 01:25:09 am
Still consistently getting broken save games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 13, 2015, 02:22:04 am
Still consistently getting broken save games.
Waiting for a solid bug report on that.

Someone suggested that corrupt saves are caused when saving on the first turn but it hasn't been confirmed yet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 13, 2015, 07:00:37 am
Where are these things stored?  Id like to do a manual wipe of old saves to make sure there are not any artifacts from old versions gumming things up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 13, 2015, 10:29:25 am
Where are these things stored?  Id like to do a manual wipe of old saves to make sure there are not any artifacts from old versions gumming things up.

That's what I was wondering too.

Duke, I'll try to get repro steps. I can confirm two things though:

1. Corrupt saves definitely happen after the first turn too.

2. The state of the save file is often different. Sometimes it says ERROR, sometimes it's just blank.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on January 13, 2015, 10:52:52 am
The client technically, sort of starts in Windowed Mode and soon after changes to match settings.  The client should no longer hang for some players on startup this way.  Probably.
Well, it doesn't hang on startup any more. It hangs at chapter selection screen though.
Really appreciate your reacting to the reports so swiftly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on January 14, 2015, 02:36:08 am
Two suggestions that would make life a lot easier...

1) "Land" button in the planet selection (where you normally have "attack", "raid", "bombard") that, when clicked, will unload everything on the selected ship(s) on the planet. Less micro.

2) "Attack" to include vehicles attached to the companies (attack means your marines land and attack on the ground instead of dropping on the enemy, right? Logical to include vehicles in this). Less micro.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 14, 2015, 09:04:46 am
Still having problems trying to define roles during chapter creation.  It does not crash now, but the pop-up windows are not visible and I kind of get stuck.

I was able to exit by using the Back button, this aborted chapter creation.  When I clicked it, I could see the pop-up window for outfitting the apothacaries for a second, but by then it was too late.

One more thing:  window title for Mobility Item and Special Item is swapped.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 14, 2015, 11:30:42 am
- cant raid on the turn a game is loaded.  intended punishment for the savescum?

- selecting things in chapter / company management is wonky.  I sometimes (there is a pattern to it, but it is a little odd...) lose the ability to select units.  I can then exit the company screen and go back in, and can then select the units again

- marines on bikes are treated strangely.  They are not listed in raiding forces, but they do seem to participate.

- skitarii are not listed in forces that are joining a battle, but they are there.

- the 'summoning' psycher dicipline does not seem to work.  I get lexicanum in battle, they occasionally pop from perils of warp, but their powers do not seem to go off.  I have seen powers from other disciplines go off.

- There is a fascinating unimplemented feature -- I just found a "build" button over a dead world with zero population.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 15, 2015, 12:01:05 am
So I found the save data at C:\Users\<user>\AppData\Local\ChapterMaster and deleted all the contents. Made a new game, ended turn one and tried to save. The save game is still error'd out.

Duke, would it help if I provided files to you?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 15, 2015, 12:29:14 am
I've got subsequent new games to save and restore on turn 1 and later.

Not sure what the reproduction requirements are on my end.  Will try purging that directory.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on January 15, 2015, 02:28:38 am

- selecting things in chapter / company management is wonky.  I sometimes (there is a pattern to it, but it is a little odd...) lose the ability to select units.  I can then exit the company screen and go back in, and can then select the units again

I think if you select marine(s), do something (such as change equipment) and then move to different company from the arrows up there, this happens. Sometimes it is negated by clicking an individual marine multiple times, then he is suddenly selected and everything works again.

Quote
- skitarii are not listed in forces that are joining a battle, but they are there.

Same is true for all non-marine troops you might acquire.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 15, 2015, 06:14:58 am
It also happens wirhout leaving the company screen.  Ex, unloading / reloading. I think also after equipping.  Have not done a thorough eval
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 15, 2015, 08:25:39 pm
I haven't explicitly stated this in the past, but if you experience the same crash as you did in an earlier patch, send in another bug report.  I can never have too many bug reports and this gives me a good idea of what is still clogging up the game.

0.6528

Major Changes:
Added a short timer to hitting Enter in combat.

Other Changes:
No more infinite Slaughtersongs.
Relic Blades are two-handed, as was originally intended.
Fixed another max Ship STC Fragment crash.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on January 15, 2015, 10:39:35 pm


Major Changes:
Added a short timer to hitting Enter in combat.


Holy Mary ! What an awesome and important new feature. You should definitively patent it.  8)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on January 15, 2015, 11:32:48 pm
Losing ground combat seems to cause the game to be stuck in the combat screen. Went in with the scout company just to be sure.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on January 21, 2015, 03:49:52 pm
Eagerly awaiting the next bug fix.  :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on January 21, 2015, 05:34:14 pm
So Duke how that finding a maintainer thing went?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 21, 2015, 07:15:50 pm
So Duke how that finding a maintainer thing went?
Badly.  The fellow looking at taking over development had hard-drive issues and no one else is stepping up.

I'm looking at the feasibility of full-time development.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on January 21, 2015, 10:25:32 pm
Well, what ever you decide Duke, I think I speak for all of us when I say: great fucking job dude.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on January 21, 2015, 11:25:46 pm
Technically illegal, but you could start accepting donations, and stop accepting them if (when) GW comes down on you. Probably won't work the way I described it, but I'm sure some variation on it could make life easier for you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 22, 2015, 12:23:56 am
Well, what ever you decide Duke, I think I speak for all of us when I say: great fucking job dude.
It's funner than it should be to work on.  You are all welcome.

Technically illegal, but you could start accepting donations, and stop accepting them if (when) GW comes down on you. Probably won't work the way I described it, but I'm sure some variation on it could make life easier for you.
So I've realized, especially since no one else has taken the reigns.  There's nothing illegal about throwing money at me for my other projects, like ChromeStrike.  https://www.patreon.com/vidya (https://www.patreon.com/vidya)


Also the new patch is out.  I programmed some error messages for trading, so if and when you see any of you see them, I'd like to know the results and parameters.  That would be a big help.

0.6529

Major Changes:
The Attack/Drop selection script has been rewritten.  You may now Attack with vehicles directly from ships, as was intended.
Eldar Fleets and Craftworlds have been fixed; you may now fully interact with them.
You may now construct up to one Building on each empty Dead planet.  The current options are Lairs, Arsenals, and Gene-Vaults.

Other Changes:
Fixed a rare crash with exclamation mark Alerts.
You can no longer scroll the window around in ground combat.
Fixed the crashing upon finishing a space battle.
Resource popups no longer appear while zoomed out.
You can no longer click through Star/Planet selection and accidentally select a new planet or fleet.
The Inquisition has been given new flags for tracking of past offenses.

Other:
The trade crash appears finicky.  If you get an 'error dialogue' from a faction leader, after trading, mention if it is error #1 or error #2.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on January 22, 2015, 12:45:22 am
The vague wording on the Patreon page is hilarious! I would link drop that in the game itself if I were you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on January 22, 2015, 02:52:22 am
So only monthly contributions, can't just dump MILLION BILLION Zimbabwean DOLLARS in one drop as I'd like to?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 22, 2015, 03:11:16 am
The vague wording on the Patreon page is hilarious! I would link drop that in the game itself if I were you.
I'd prefer not to.

So only monthly contributions, can't just dump MILLION BILLION Zimbabwean DOLLARS in one drop as I'd like to?
You could always throw down 100 billion dollars divided by X months.  Were I simply selling a mostly-done product flat amounts would definitely make more sense, but this is more a case of 'will code for food gib monies'.  And it may not even take off.  We'll see.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on January 22, 2015, 05:28:08 am
The vague wording on the Patreon page is hilarious! I would link drop that in the game itself if I were you.
I'd prefer not to.

So only monthly contributions, can't just dump MILLION BILLION Zimbabwean DOLLARS in one drop as I'd like to?
You could always throw down 100 billion dollars divided by X months.  Were I simply selling a mostly-done product flat amounts would definitely make more sense, but this is more a case of 'will code for food gib monies'.  And it may not even take off.  We'll see.

I (or you) could do a little announcement in the general 40k thread, if you'd like.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 22, 2015, 05:37:51 am
I (or you) could do a little announcement in the general 40k thread, if you'd like.
Not sure if that sort of advertising is tolerated here.  More exposure is always better but I'd rather not irritate people in other threads.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on January 22, 2015, 08:15:24 am
Have you considered just open sourcing it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on January 22, 2015, 09:23:33 am
Have you considered just open sourcing it?

Wasn't the point to NOT let it fall in to the hands of /tg/ coders?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 22, 2015, 09:37:35 am
Have you considered just open sourcing it?
Open sourcing helps when there's lots of people with the skill and desire to work on it. In this case, we don't have even a single coder with the drive and time to develop it. Finding one that did was the initial solution but it didn't really work. Since Duke still has the drive (but just not the time) throwing money at him to free that time up is the next possible solution.
Have you considered just open sourcing it?

Wasn't the point to NOT let it fall in to the hands of /tg/ coders?
Rather, not to let it fall into the hands of "/tg/ coders", which basically means the same thing as "nobody". If one or more coders were actually going to step up, be they from /tg/ or elsewhere, that would be a different story. But the game already spent years waiting for that to happen and Duke's the only one to deliver more than a proof of concept. Going back to the "waiting for years" stage would be very close to a worst case scenario.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on January 22, 2015, 10:39:38 am
I may have to finally sign up to Patreon... For ChromeStrike.  >.>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on January 22, 2015, 11:26:11 am
Have you considered just open sourcing it?

Wasn't the point to NOT let it fall in to the hands of /tg/ coders?
Hey, we've done a damn good job with Space Station 13 :P
Though that project has become increasingly distant from /tg/ over the years.  And there is a dedicated group of maintainers. 

Open-sourcing this would be good IMHO, but someone would still need to maintain the branch by choosing which submissions to accept.  And to be fair that's a time-consuming job which would distract from direct development, so it's a trade off.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on January 22, 2015, 11:33:47 am
Have you considered just open sourcing it?

Wasn't the point to NOT let it fall in to the hands of /tg/ coders?
Hey, we've done a damn good job with Space Station 13 :P
Though that project has become increasingly distant from /tg/ over the years.  And there is a dedicated group of maintainers. 

Open-sourcing this would be good IMHO, but someone would still need to maintain the branch by choosing which submissions to accept.  And to be fair that's a time-consuming job which would distract from direct development, so it's a trade off.

Perhaps, but having played SS13 for a while, I brought it up because /tg/ has a reputation for... messy code, to say the least. Right? At least that's the impression i've gotten.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on January 22, 2015, 12:02:22 pm
Early on, definitely.  For the past couple 2-3 years though it's been a bit far in the other direction, the maintainers checked for good coding practices and often demanded that barely-related issues be fixed rather than worked around.  It was frustrating but good for the code.  I've been inactive for almost half a year though, it might be more relaxed again now.

My point (beyond getting jokingly defensive :P) is that open-sourcing, while likely the best solution for this project, isn't magic...  One or more people would need to be in charge and spend a lot of time managing submissions.  If you think one person's spaghetti code is bad, wait till you add a dozen other people.  Most of whom want to add cool new features, not optimize or bugfix.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on January 22, 2015, 12:32:56 pm
Duke, what about externalizing the data file and having a generic sci fi theme as default?

That would allow easier monetization. Kickstarter is kind of devoid of mixed tactics 4x

Anyway I think lack of people stepping up is the gml requirements for development.

What would be required? Which version are we talking here?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 22, 2015, 01:15:41 pm
Duke, what about externalizing the data file and having a generic sci fi theme as default?
Sounds like a lot of work for very limited benefit.
open-sourcing [is] likely the best solution for this project
That assumption is based around the idea that there are myriad people who can help. Unfortunately, /tg/ isn't a programmer's board. Hell, that's why it's made in GML now, and the last try was in Visual Basic - the language being used was the one taught as the entry level coding in community college, and it had to be swapped out for an even more plebian language because there were no available coders. The fact is, the workflow of "if you want to help, hop on IRC and ask Duke what needs doing" has been entirely sufficient for the volume of contributors available and there's no reason to suspect that will change.

Also, based on the rate of increase on the patreon account, it seems like that solution's going to work pretty well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on January 22, 2015, 02:13:43 pm
I got my hard drive corrected...but yesterday I got laid off...so now I have to focus on finding a new job ASAP.

I have the shittiest luck...

In other news I did get GM and have done lots of practicing with it, even made my own little game in it. So maybe when shit stops going wrong I can look into taking it up again
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ArneHD on January 22, 2015, 03:17:20 pm
I'm sorry if this has been asked before, but my marines seem to loose 20% health when I deploy them from a ship on an attack or raid. Is this WAD?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 22, 2015, 05:52:04 pm
I don't know what Chrome Strike is, but if it's a legit way to compensate you for a product I've enjoyed immensely...I'll be loading the orbital bombardment cannon with small bills shortly.

Quote
Not sure if that sort of advertising is tolerated here.  More exposure is always better but I'd rather not irritate people in other threads.

Posting purely to phish for donations is frowned upon. But simply posting in a general topic thread to let 40k fans (who must have been living under space rock to not know about CM by now) know about the game is absolutely acceptable. And if such a post were to happen to mention how you could donate at the bottom somewhere....that'd be cool too.

On the Error'd save game front......Turn 1 saves still seem to result in broken saves, but I've managed to have a game successfully save and load for the first time in about 5 versions, after I clicked through about 5 turns. So that's pretty fuckin' rad.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 22, 2015, 06:19:44 pm
I don't know what Chrome Strike is
This: http://1d4chan.org/wiki/ChromeStrike
It's legit pretty awesome if you like mechs and tabletop games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on January 22, 2015, 06:29:05 pm
and remember, Patron is only a c less than a Padron

XD
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 22, 2015, 06:34:23 pm
Duke, what about externalizing the data file and having a generic sci fi theme as default?
That's one of the options, but it would pretty much be an entirely new UI update to remove 40k stuff and have a 'graphics mod' revert it.

Unfortunately, /tg/ isn't a programmer's board. Hell, that's why it's made in GML now, and the last try was in Visual Basic - the language being used was the one taught as the entry level coding in community college, and it had to be swapped out for an even more plebian language because there were no available coders. The fact is, the workflow of "if you want to help, hop on IRC and ask Duke what needs doing" has been entirely sufficient for the volume of contributors available and there's no reason to suspect that will change.

Also, based on the rate of increase on the patreon account, it seems like that solution's going to work pretty well.
That is all exactly right.

I got my hard drive corrected...but yesterday I got laid off...so now I have to focus on finding a new job ASAP.

I have the shittiest luck...

In other news I did get GM and have done lots of practicing with it, even made my own little game in it. So maybe when shit stops going wrong I can look into taking it up again
Damn man, I hope you find some new work.  Being between jobs is one of the worst things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 22, 2015, 07:21:59 pm
I don't know what Chrome Strike is
This: http://1d4chan.org/wiki/ChromeStrike
It's legit pretty awesome if you like mechs and tabletop games.
Looks pretty nice.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 23, 2015, 05:26:12 am
Duke, what about externalizing the data file and having a generic sci fi theme as default?
That's one of the options, but it would pretty much be an entirely new UI update to remove 40k stuff and have a 'graphics mod' revert it.

That is the road that Teardown took with Alien Assault, though I don't think the mods changed the UI?  Just the sprites?  Not sure.  Here is a video series of the modded game in action:  https://www.youtube.com/playlist?list=PLIBxIpKVc_1LeQUBh6AXyLXoBGK_w8uiR

Your UI is so heavily themed it would probably be a whole different ballgame to revamp it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on January 23, 2015, 03:51:55 pm
Im not sure if you are gonna make any more patches, but some things that might be useful.
A tab that allows you to see/manage all your marines together in addition to company tabs.
My psykers never do offensive abilties. Only stuff like fire shield,healing and buffs. That one is either a bug or i just have a lot of pacifist psykers.
And im not sure how difficult the next one would be to do, but could there be a "Debug" mode or something. Like allowing you to spawn marines and wargear for custom chapters.
btw. Thanks for the awesome game. :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 23, 2015, 05:52:30 pm
Im not sure if you are gonna make any more patches, but some things that might be useful.
A tab that allows you to see/manage all your marines together in addition to company tabs.
My psykers never do offensive abilties. Only stuff like fire shield,healing and buffs. That one is either a bug or i just have a lot of pacifist psykers.
And im not sure how difficult the next one would be to do, but could there be a "Debug" mode or something. Like allowing you to spawn marines and wargear for custom chapters.
btw. Thanks for the awesome game. :)
More patches will happen, but they probably won't occur as rapidly as they have in the past.  Some stuff is planned for a management update that will allow nearly infinite marines to be seen at once.  The psykers stuff definitely is a bug- I'll have to take a look at the logic for them using attack powers and see what went wrong.  Debug mode is already in for the next patch.  And you're welcome.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on January 23, 2015, 06:19:03 pm
In this stage of development, I think the hardest chapter to make will be the Imperial Fists. The Sol System and the defense fleet is going to be a pain. You should save that for last so you don't tear your hair out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 23, 2015, 06:31:42 pm
I guess one thing I would like is some less generic Geneseed mutation effects.

In that, I feel like the mutations to a specific organ or feature and its connection to an in-game mechanic is stretched a little thin. For example, instead of eating fallen enemies from the battlefield ONLY hurting faction rep, if it caused some of your marines to not attack in the current round of combat, I feel like that would better emulate the consequences of mutation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 23, 2015, 07:09:48 pm
I guess one thing I would like is some less generic Geneseed mutation effects.

In that, I feel like the mutations to a specific organ or feature and its connection to an in-game mechanic is stretched a little thin. For example, instead of eating fallen enemies from the battlefield ONLY hurting faction rep, if it caused some of your marines to not attack in the current round of combat, I feel like that would better emulate the consequences of mutation.
It doesn't ONLY do that. Have you ever had a marine accidentally eat an inquisitor?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 23, 2015, 09:51:50 pm
I haven't, so fair enough. I'm only going on what the stated effects are under each mutation.

I guess what I'm trying to say is, it feels like the effects are bent to try and fit into Chapter Master's battle mechanics and such, rather than the effects growing from what the mutation actually does. Some of the accomplish this a'ight, some of them not so much.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 24, 2015, 03:51:46 am
Anyone else having trouble completing the Fallen missions? Had a squad of Terminators killing Fallen for several months until mission time finished, still failed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on January 24, 2015, 07:33:01 am
Seeing as you're carrying on, how far down the pipeline is combat?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 24, 2015, 08:05:32 am
It doesn't ONLY do that. Have you ever had a marine accidentally eat an inquisitor?

No,  but now I really want to.

Anyone else having trouble completing the Fallen missions? Had a squad of Terminators killing Fallen for several months until mission time finished, still failed.

Only ones I have gotten, the Fallen had already escaped or it had been a false lead.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on January 24, 2015, 11:10:56 am
I think the Angsty Angels are bugged. Even when you catch the Fallen, you get a message about failure when the timer runs out. So there is basically no way to succeed, no matter what.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 24, 2015, 04:08:56 pm
Anyone else having trouble completing the Fallen missions? Had a squad of Terminators killing Fallen for several months until mission time finished, still failed.
I think the Angsty Angels are bugged. Even when you catch the Fallen, you get a message about failure when the timer runs out. So there is basically no way to succeed, no matter what.
Yep.  Hopefully this'll be fixed in the upcoming patch towards the end of this month.  I've put in a token effort to fix it, once or twice, but have yet to take a really close look at it.

Seeing as you're carrying on, how far down the pipeline is combat?
I'll give you an estimate as soon as I have an idea.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 25, 2015, 03:31:55 am
Got a chance to play around with this finally (on my new 40k pc no less. (http://www.bay12forums.com/smf/index.php?topic=139714.msg5981484#msg5981484) Got some thoughts/stuff to jot down as bug reports.

-Still can't transfer Librarians individually to new companies. But you can multi-select transfer them, then transfer the excess back to HQ, and that seems to work ok.

-Librarians definitely seem to use powers less. 100 turns and all I've seen is a Force Bubble and a Perils of the Warp, with most of my Lexicanum and some Codiciery and Librarians deployed.

-Scouts and/or troops left on a planet with no transport seem unable to do anything? I've got a major cultist uprising and some a stranded scout company (because I'm a dumb ass), and they can't do anything to affect the situation. I guess have troops present on a planet should be more important than whether ships are there, in terms of showing you planetary options. Or I dunno, maybe it's a bug. Cleansing corruption on that planet was acting kinda funny.

-Seemed to have found a work around for the save error issue. Save in slot 1, let it create an error'd save game, then save in slot 2. The other save slots seem to work fine.

-Really cool having the formation information. I'd be cool to drag and drop ranks around in a sort of pre-battle setup.

-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.

-There should be an option to try to break through an enemy fleet and land troops on a planet, before combat actually starts. Maybe it fails and the fleet gets caught up in combat anyways. Some more fleet fighting options in general would be nice. Fighting non-tyranid fleets like the ever-spawning ork fleets, while more balanced, is still a suicide mission if you don't well outgun the enemy.

-Company Titles (The Eternals ect..) seem to disappear after a certain amount of playtime. Those are really cool btw, hope there's more that could be added.

-The Chapter Log needs to capture more entries. Probably just an issue of time and effort.

-A section in the Apothecarion to show wounded marines would be cool. (Maybe a filter for their level of criticality.)

-I've got a wounded Lexicanum who was at like -56% health. He's getting better though!

-Allocating weapons seems to be a little inconsistent. Some weapon types let you over allocate, while others won't let you.

-Some additional indicators around planets would be nice to indicate some things. Primarily corruption but maybe defense levels or identified sites.

-This happened. (http://i.imgur.com/Z9wc58r.png) Maybe the Warp won and the Inquisition failed to notice. I did actually just complete that mission a few turns earlier.

-I forgot to screen cap it but, during a battle some odd maneuvering was going on. First my escorts peeled off and went off screen. Then the ork battle ships did the same. Then my battle battles and strike cruisers turned off and went the same direction. All that was left were the fighters circling each other. Then at the last, my battle barges come swinging back into the fight again. The battle ended with surprisingly few casualties.

-The ship selector is a little too eager to select all ships if you don't click right in the check box.

-It'd be nice if the fleet screen said what companies were present on each ship, and not just the troop count.

-Getting weird fragmentary ship capacity sometimes. Goes away after I end the turn. Fleet screen says the ship contains :.

-You can purge with no units selected and it counts as an action. Probably shouldn't let you do that.

-If you purse with ships selected, with no troops in them, and use something like Purge With Fire, you'll kill population but heresy % will stay the same. Intended?

-Promoting guys sometimes causes them to lose their equipment portrait. Had it happen taking a guy from Tactical to Devastator.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 25, 2015, 04:06:27 am
Can't seem to get it working on my MSI U100 netbook running XP. Anyone have similar problems? On holiday in Singapore atm, would have been nice with Chapter Master to entertain me at times... Well like most of the time ;)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 25, 2015, 04:13:00 am
-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.
More than it currently does or more than raiding does? Either way, there'd be no real reason to not attack every single time then. Raiding and moving isn't viable because then we'd need fractional turns or X-com style time units or something. I guess if you wanted to emphasize differences in speed, you could make an attack use both of your attack/raid options but that seems like a kind of annoying mechanic to me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 25, 2015, 04:35:53 am
General opinions on Librarians? I find them expensive and a liability. End up never training any new ones, and leaving all the starter ones on the home world or a frigate.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 25, 2015, 04:48:18 am
I like them. But their position in the formation seems to make them bullet magnets for Ork heavy weapons. Ork Zapp Guns or w/e seem to target them especially. There was a build where I saw them using their combat power quite often and it was pretty rad. But I don't think the should be in front of the command section (Captains ect..) unless Perils of the Warp can involve sucking everyone around you into it. Player positioning would really help here.

-The distinction between raiding and attacking still seems unclear. Or at least there's not enough difference between them. Raiding should allow you to move out of the sector, or something, or attacking directly should reduce enemy strength more.
More than it currently does or more than raiding does? Either way, there'd be no real reason to not attack every single time then. Raiding and moving isn't viable because then we'd need fractional turns or X-com style time units or something. I guess if you wanted to emphasize differences in speed, you could make an attack use both of your attack/raid options but that seems like a kind of annoying mechanic to me.

There's little point to not attacking every single time as it is. Why not deploy with your vehicles? Raiding seems to put you closer to the enemy too. Maybe for melee companies it's a thing to do but I don't see the reason for your average mixed/ranged company to raid. Also, if you can turn against the Imperium, raiding worlds for requisition would seem like a thing to do.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 25, 2015, 05:12:33 am
Re: librarians and effectiveness, for that requisition (recruitment/equipment) wouldn't you rather have an apothecary/chaplain/technarine?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 25, 2015, 05:47:40 am
There's little point to not attacking every single time as it is. Why not deploy with your vehicles? Raiding seems to put you closer to the enemy too. Maybe for melee companies it's a thing to do but I don't see the reason for your average mixed/ranged company to raid. Also, if you can turn against the Imperium, raiding worlds for requisition would seem like a thing to do.
Sure it's safer to attack, but it's safest to just turtle on your monastery world. If you're actually trying to purge the xeno, bringing down enemy presence by two levels with one battle is pretty damn useful.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 25, 2015, 06:19:04 am
Does raiding actually reduce by 2?

Unrelated, has anyone succeed at the Inquisition mission to capture a Tyranid Gaunt species on a Space Hulk? I'm sending as few guys as a command squad in against 80 Termagaunts and Hormagaunts and they're killing every single one, never capturing any. I've got every specialist present. I just checked the Event logs and it says repeatedly that I've captured one, turn after turn, and compelted the quest, even though the battle report always states zero. Never saw that message anywhere on the screen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 25, 2015, 06:28:40 am
Raiding reduces by 2, though maybe depends on how much force you hit them with?

Have not seen a Hulk, yet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on January 25, 2015, 06:33:24 am
Raiding reduces by 2, though maybe depends on how much force you hit them with?

Have not seen a Hulk, yet.
Spoiler (click to show/hide)

Here ya go.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 25, 2015, 05:01:30 pm
Got a chance to play around with this finally (on my new 40k pc no less. (http://www.bay12forums.com/smf/index.php?topic=139714.msg5981484#msg5981484) Got some thoughts/stuff to jot down as bug reports.
Addressing your points in a similar format.

My old machine used the same case.   :D

Librarian Transfering bugged: Noted.

Librarian Powers: Fixed in the upcoming patch.  They weren't using attacks, if by some miracle they did, the message was not displayed.

Forces on planet: You should be able to use 'Attack' instead of 'Raid', and make use of local forces that way.  Otherwise you may have found more bugs.

Company titles: The plan is to let you rename them in 'Chapter Settings' and 'Company X', noted.

Chapter Log: Yep.  I have to track down what alerts do not become part of the event log and change a line or two of code.

Apothecarion: Good idea.  I believe there is plenty of room, although a portion of it will end up being saved for mutation tracking.

Wounded Lexicanum: No idea what happen with negative health marines surviving.  Maybe it'll stay a feature?

Allocating Weapons: I'll take a look at this.

Planet Stat indicators: Yep.

WARP WINNING: This is fixed in the upcoming patch.  If you end turn it should revert itself.

Odd Manuevering: One of the Ork ships seem to have ran for it.

Ship Selector: Under the fleet screen or loading/unloading marines?

Fleet Screen Troop Count: Running out of space near there, but it's possible I could add in a line saying something like Companies Present: I, II, III, etc.

Ship Capacity: No idea what might be causing that.

Purging: Noted.  This will be fixed wtih the upcoming patch.

Purging II, Electric Booagloo: Yeah, Selective Purge, Purge with Fire, and Assassinate should be requiring at least a marine to perform.  I'll fix this.

Equipment Portrait: Strange, I'll be taking a look at that.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 25, 2015, 05:04:45 pm
Does raiding actually reduce by 2?

Unrelated, has anyone succeed at the Inquisition mission to capture a Tyranid Gaunt species on a Space Hulk? I'm sending as few guys as a command squad in against 80 Termagaunts and Hormagaunts and they're killing every single one, never capturing any. I've got every specialist present. I just checked the Event logs and it says repeatedly that I've captured one, turn after turn, and compelted the quest, even though the battle report always states zero. Never saw that message anywhere on the screen.
Raiding does reduce by 2.  Technically it counts the enemy force as one stage lower, and then if the battle is won they are reduced a further step down from that.

I believe I know what's causing the later problem.  Technically, when you have the 'Capture a Gaunt' mission flagged, all enemy Tyranid forces are changed to a pile of termagaunts and hormagaunts that do not reduce enemy levels when won.  The problem is that Space Hulks have their own sort of battle flag that interferes with this.  You were never intended to finish the mission on a space hulk, so I didn't program the space hulk special stuff to mesh perfectly with the capture mission.  What I'll probably end up doing is just disabling that special 'override enemy forces and place gaunts' thing on space hulks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 25, 2015, 05:19:35 pm
Quote
Ship Selector: Under the fleet screen or loading/unloading marines?

When selecting ships for warp transit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 25, 2015, 06:31:50 pm
Tryin' it out now.

As a filthy xeno, I'm not sure how well I'll do, though. Might get distracted by the Greater Good.

And realized the tutorials not implemented yet, which explains why nothing happens. >.>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on January 25, 2015, 09:33:40 pm
I thought the marines going minus was a intentional feature so you can save them with bionics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 25, 2015, 09:44:12 pm
I thought the marines going minus was a intentional feature so you can save them with bionics.
It's an unintentional feature.   8)

Can't seem to get it working on my MSI U100 netbook running XP. Anyone have similar problems? On holiday in Singapore atm, would have been nice with Chapter Master to entertain me at times... Well like most of the time ;)
Sorry, missed your post.  Sometimes they slip past me but I try to read every one.

No idea what might be causing that.  I'm assuming it just hangs on startup?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 26, 2015, 12:44:39 am
Yes it just crashes on startup. Thanks I'll send in a bug report. Don't waste too much time on it though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on January 26, 2015, 02:13:10 am
I thought negative HP was a feature, portraying a maimed, crippled marine pushed into cryogenic sleep. Maybe this should be a way to gain new Dreadnaughts, "promoting" them to one if enough experience and empty sarcophagus is available? Anyway, marines under 10% HP don't heal naturally or at least they didn't use to, but required the installation of bionics. This, I think, is a nice feature. Perhaps eventually we can get fluffy description of missing parts etc. "Captain Urist of 1st Company, missing eyes and left arm, replaced with bionics engraved with pictures of elephants stomping cheese", that kind of thing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on January 26, 2015, 03:24:11 am
First release after the UI overhaul - game freezes on start.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.

How is this even possible? Am I jinxed? :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on January 26, 2015, 04:16:02 am
By the way, do the non-equipment artifacts have any use or are they just loot to give other factions?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on January 26, 2015, 06:30:08 am
First release after the UI overhaul - game freezes on start.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.

How is this even possible? Am I jinxed? :D
Same progression here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 26, 2015, 08:59:21 am
Just post the bug reports guys, Duke needs the info to patch. Works for many of us, try on another PC?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 26, 2015, 05:01:37 pm
I thought negative HP was a feature, portraying a maimed, crippled marine pushed into cryogenic sleep. Maybe this should be a way to gain new Dreadnaughts, "promoting" them to one if enough experience and empty sarcophagus is available? Anyway, marines under 10% HP don't heal naturally or at least they didn't use to, but required the installation of bionics. This, I think, is a nice feature. Perhaps eventually we can get fluffy description of missing parts etc. "Captain Urist of 1st Company, missing eyes and left arm, replaced with bionics engraved with pictures of elephants stomping cheese", that kind of thing.
A cool trick is to generate a numeric value based upon the letters in a name, which each letter corresponding to a number from one to twenty six.  A small bit of logic (like taking 1-10,11-20,21-26) or more complicated separation of results can then be used to display decorations or descriptions for that marine.  This makes it not completely random but preserves stuff for each marine without the use of additional variables just for that.  It's a secret though, so shh.

First release after the UI overhaul - game freezes on start.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.

How is this even possible? Am I jinxed? :D
If you are getting any sort of error report be sure to send it in.

By the way, do the non-equipment artifacts have any use or are they just loot to give other factions?
Their main use right now is being given to factions but they'll eventually have gameplay effects.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on January 26, 2015, 08:39:25 pm
The Hive Fleet took out a few systems, and Ork flotillas started clustering around them. And never stopped.

I took a look at one and found 213 (this is not a typo, TWO HUNDRED THIRTEEN) battleships, and about half as many escorts. They looked like one giant ship on the battle map. And then the unholy mass began to vomit forth attack craft... it was over quickly. The Inquisition sometimes wants me to capture gaunts from those systems. I think they're just looking for an excuse to declare me a traitor. The time limit doesn't seem to work properly on some missions, so that saves me sometimes.

It's quite a ‼fun‼ game I've got going. Orks had been sending out invasion fleets since day one, and the WAAAGH! only made it worse. The Tyranids didn't even cause much damage, because Orks took over everything. I only finished out the fleet. Traitors keep popping up, but Orks take them out too, unless they appear on an empty planet, where I purge them. Necron Tomb awakens? More fun for the greenskins. Entire systems were depopulated. All in all, the sector is completely and utterly screwed. I tried using crusades, and all that accomplished was blowing up more Imperial ships.

Such is the luck of the Lamenters. I'm past 40% penitence though, which is nice, but before I hit 100% I'll either get killed off by the Inquisition or the Orks. Or everyone is going to turn Death Company (aren't this guys supposed to be like Assault Marines? They chill out with the command staff, behind the dreds). I have enough req and geneseed to buy a battle barge, but the only Forge World around is guarded by a hostile fleet too big for me to take on. Almost everyone there was killed off anyway.

By the way, there is a typo that prevents Archeotech Laspistols from being equipped. I think the game asks for Archeoetech or something like that. And I have negative load on the battle barge. -603/600 while empty. As a ship with 0 or less load is perceived by the game as empty, it causes some inconvenience.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 27, 2015, 11:26:27 pm
Huh.

After my marines came back after a crusade, I unloaded all of them on my homeworld and then a few turns later tried to consolidate them all via Promotions into my 2nd Company, choosing DoNotChange.

They disappeared, and haven't appeared in my Second Company since. But it still thinks they exist. >.>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on January 28, 2015, 12:54:36 am
First release after the UI overhaul - game freezes on start.
Second release - game freezes on chapter selection.
Current release - game freezes at chapter stats screen.

How is this even possible? Am I jinxed? :D
If you are getting any sort of error report be sure to send it in.
I am not getting any error reports. The game just freezes and I have to shut it sown via task manager.
What should I do to collect more info on this for you?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on January 28, 2015, 08:08:34 am
Huh.

After my marines came back after a crusade, I unloaded all of them on my homeworld and then a few turns later tried to consolidate them all via Promotions into my 2nd Company, choosing DoNotChange.

They disappeared, and haven't appeared in my Second Company since. But it still thinks they exist. >.>

Don't use DoNotChange, it's bugged like that.

By the way, does anyone know if Dreadnoughts can be promoted to Venerable Dreadnoughts? Some of mine are approaching 400 exp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 28, 2015, 08:15:47 pm
What should I do to collect more info on this for you?
What OS/device are you trying to run CM on?

Don't use DoNotChange, it's bugged like that.
By the way, does anyone know if Dreadnoughts can be promoted to Venerable Dreadnoughts? Some of mine are approaching 400 exp.
Working on fixing the DoNotChange and 'no marine highlight for promotes marines' bugs right now.  If I remember I'll add in promoting dreads to venerable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 28, 2015, 09:15:12 pm
So, does never getting Neophytes happen often as a bug? Do I need to land Marines on my Recruiting worlds or something?

Cuz' I'm on Frenetic with two Recruiting Worlds(Forge and Death) and still haven't gotten any Neophytes, and I've been recruiting for what feels like 100 turns now. Is it because of Custom Chapter stuff or something?

And do Crusades ever not result in massive casualties? I mean, the experience is nice, but...

And I hope nothing bad happens to you if you don't send anyone to do a Crusade, because I've got about 130 Marines and half of those are command staff. >.>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Speed22 on January 28, 2015, 10:11:07 pm
Recruiting issues could be due to lack of gene seed look for the red helix in the top left of screen, the doomed gene seed mutation (you can check for this in the recruiting tab) or being a penitent chapter. I think some one mentioned populations on the recruiting worlds also has an impact, but since you are spending the requisition it sounds like a bug.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 28, 2015, 10:14:43 pm
I've got so much geneseed it's become my primary source of income; I've got a total of slightly over 1000 test-slaves in incubators pumping it out, and I've been using it for diplomacy like nobody's business.  I'm Homeworld based and my gene seed mutation was missing Betcher's glands, since I was going for a ranged tech-focused chapter.

Just getting worried that I'll have to make do with my current ~80 ish marines since the promo ones disappeared.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 28, 2015, 11:36:54 pm
Also, not sure if feature or bug, but sometimes my vehicles get multiplied tremendously during Attacks. Like, from five Predators to seventy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 28, 2015, 11:38:38 pm
Can anyone enlighten me as to how you make a new dreadnought?

Also, yes, it would be great to be able to make your own formations, as my irreplaceable dreadnoughts are slowly being whittled away...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on January 28, 2015, 11:42:35 pm
What should I do to collect more info on this for you?
What OS/device are you trying to run CM on?
Win 7 on an old-ish laptop.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on January 29, 2015, 01:07:10 am
I've got so much geneseed it's become my primary source of income; I've got a total of slightly over 1000 test-slaves in incubators pumping it out, and I've been using it for diplomacy like nobody's business. 

So far I've limited myself to 1 test-slave per month, and never got any malus from there. Seems like "free" $$$.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 29, 2015, 02:43:51 am
On the other hand, I expect it'd make you the laughing stock of the Astartes world.

On that note, I feel like the loyalty penalty for going over the 1000 marine limit should be scaling. Just seems to be -12 if you're 1 or 100 over.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 29, 2015, 05:07:26 am
I think Scouts should not count towards disloyalty, as the Codex does allow it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 29, 2015, 06:31:32 am
Then you'd need to enforce codec TO&E standards, otherwise I'll have an army of scouts equipped as devestators.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on January 29, 2015, 07:11:17 am
Do you think you'll make a campaign, or put together a few story events? Do you have your own angle on life as a immortal super-soldier brawling through disparate worlds and crashing into ever more accurately named hell-holes? Warhammer40k is open to anything anywhere happening in it, but i feel it needs a push to exploit that. Enrich my life! >:)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on January 29, 2015, 07:18:09 am
What should I do to collect more info on this for you?
What OS/device are you trying to run CM on?
I'm having exactly the same issue as wereboar.

Tried launching the game on two separate machines, both running Win 7. One is a Lenovo t60 thinkpad, the other a stationary PC. Both use multi-core Intel processors, and both have very little in terms of graphics card - the laptop is equipped with Intel Mobile 945 card, and I never bought a proper card for the PC so it uses a similar-quality integrated one(somewhat better; I don't have access to the PC now so I can't provide the model).

The card on the laptop can't run most modern games, even many of the simple-looking ones. For example, Finding Teddy, Waking Mars, Guacamelee and similar 2d games all crash on startup.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 29, 2015, 08:55:02 am
I was trying for a fluffy army, armed appropriately with mostly bolters, but noticed that if you do that you end up butchered sooner or later. So try number four: plasma guns/power fists or heavy bolters/power fists? What are peoples' favourite combinations?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 29, 2015, 09:29:36 am
I was trying for a fluffy army, armed appropriately with mostly bolters, but noticed that if you do that you end up butchered sooner or later. So try number four: plasma guns/power fists or heavy bolters/power fists? What are peoples' favourite combinations?

Bolter Drilling plus Storm Bolters and Heavy Bolters.

Also, I've noticed a bug wherein if the primary and secondary weapons of a marine/unit are the same, you cannot change either one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on January 29, 2015, 10:11:55 am
Also, I've noticed a bug wherein if the primary and secondary weapons of a marine/unit are the same, you cannot change either one.

And if a marine with a jump pack gets promoted to a termie (who can't use jump packs), it's impossible to delete it from the equipment. I haven't tried swapping it for a bike.

Do you think you'll make a campaign, or put together a few story events? Do you have your own angle on life as a immortal super-soldier brawling through disparate worlds and crashing into ever more accurately named hell-holes? Warhammer40k is open to anything anywhere happening in it, but i feel it needs a push to exploit that. Enrich my life! >:)

I've heard King of Dragon Pass-style events (whatever that means) are a possible future feature.


Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 29, 2015, 10:56:47 am
W40K has always been about an endless struggle, and I don't think it should be anything you could really 'complete', but it would be great if there were sort of big overarching campaigns you could join into. These wouldn't be stand alone game modes or anything but instead just sort of flow with the rest of the game.

In general, I'd like to see the scope of what the chapter can accomplish scaled down. Instead of the chapter being a sort of civ/4x game superpower, it would instead be a smaller force which cleanses a few worlds/hulks alone but isn't really 'us against the entire galaxy alone' sort of thing. Even adding some more basic diplomacy with other factions/chapters would help
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on January 29, 2015, 11:09:16 am
Games like this need a strong story, or you burnout. That should extend to combat. When i fire the 3000 year old re-purposed twice recovered plasma gun prepared over 3 generations by 1000's of diversely skilled artisans, carried by 5 fore-bearers of my geneseed, whose uncertain patronage i am in fact commanding my allotted serfs to investigate -SWANG ARGH- now that's satisfying. Testing the strengths and weaknesses of the heretics we're repelling, that's better then the 50th ork. Be ambitious.

Have you considered a inquisitorial version, which i admit would mesh better with my requests? Or is that asking for trouble?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 29, 2015, 11:29:12 am
I don't know if the game NEEDS a story.

But I think events and the appearance of enemies could be better fleshed out. Part of my issue is that once you get a leg up on the universe, short of a Tyranid Hive fleet showing up or the orks doing something insane like in Hetairos's pic (It looks like a fucking space hulk!), you tend to keep your advantage. Usually I send out 90% of the Chapter at game start in three battle groups and crush all ork infestations on the map. This usually takes about 100 turns. From then on, I'm basically floating around in space waiting for threats/missions to appear.

So I dunno, rather than a classic story or campaign, maybe the game needs scenarios basically baked into each game. Like, this game is THE Tyranid infestation, or this game is THE 14th Black Crusade. I think that'd leave each game feeling like it has a bit more purpose. Giving faction leaders more of a voice might help the game feel like it's giving you actual opponents to best rather than just endless waves of mooks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on January 29, 2015, 12:10:58 pm
A story?  I guess if someone wants to make a SEPARATE story mode...  sure. 
I'm in the camp of this does not need a storyline.  Duke doesn't need to be spending his time writing fan fiction, unless he wants to.

On the other hand, an emergent story based on things happening as nenjin suggests, yea.  That would fit with this.  The sector either falls to whatever depravity or the chapter succeeds at protecting it.  (Maybe later on, a new game+ option to move the chapter or in case of a homeworld chapter, an 'expedition' to another sector.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on January 29, 2015, 02:35:17 pm
What can i tell you man. Warhammer 40k's whole deal is selling you on the idea of SHEER NEUTRON STAR BAKED BADASSITUDE or else it's just poking models about and occasionally putting them to the side.

If we look at XCOM, paragon of turn-based supersoldier combat, in the latest version they tack on "Enemy Unknown". I'm sold on the idea of hopelessly deciphering, manically investigating and gingerly poking with a stick regal inscrutable alien conquerors, scrabbling through one clusterfuck after another. I came for the x-files. What do i get? A "autopsy" button. Games have got to stick with their god damned theme.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 29, 2015, 02:40:13 pm
And to be honest, most 40k stories go something like this: conflict --> inevitable betrayal --> severe losses for the heroes --> victory at a high cost. It's a well-known and well-trod format.

Maybe I've just read too much 40k fiction at this point, but I'm not in need of a story for Chapter Master. I'm in need of mechanics which enhance my immersion and give me narrative hooks. Maybe not the best example, but kind of how DF doesn't actually have a story; it just puts all the pieces in place and allows them to interact with each other, and the player derives a narrative from those interactions. That is my hope for how CM progresses.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 29, 2015, 02:51:25 pm
I thought the theme of XCOM was autocannons full of explosive or incendiary rounds going on full auto.  I brought those things to every mission up until the endgame because I liked to cut down the scenery.  This reminds me, I need to pickup Long War again sometime.  Newcom is pretty fun, but in a different sort of way.

I'm with Nenjin.  40K stories are trite and well trod.  I'm all for missions maybe having more stages or being linked to larger events or something -- but I don't need to play through some shitty retrod hero-journey melodrama. 

I'll play an RPG or an Adventure Game or go read a Book for that.  this is Chapter Master.  It should do what it says on the can.  So far, it does.  And I am happy.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 29, 2015, 04:20:19 pm
I agree, more narrative hooks are what is in order. Perhaps you find a space hulk which leads you to a planet with a powerful artefact, which then causes the Eldar to attack en masse - something that gives you a purpose above and beyond 'destroy everything'.

If there were more 'galactic level' events that shuffled things around that'd be great. GalCiv2 had a few of those I believe - events that could completely reshape everything in a single brush stroke - allies suddenly became enemies and viceversa.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 29, 2015, 04:43:11 pm
So, here's a couple easy ideas for narrative hooks, that will swiftly go off the rails into fantasy land.

-Names. NAMES. Cultist rebellions should be led by leaders with generated names so we can put a name to the severed head we offer up to the Emperor as proof of our service. This is already happening in a lot of places (Space Hulks and Faction Leaders, the principals in some Inquisition missions get names) but more could be done. Minor threats could get named (it'd be amazing to have our purges recorded 40k style, like the "Purge of Boatmurdered" or "The Abraxian Cleansing." Incursions and invasions could be handled the same.) Planetary governors could/should get names. Shit. Go crazy. Generate names for enemy forces too. That could open up doors I want to, but am not going to, speculate on.

-As mentioned, extending the life of some quests with additional objectives would help. For example, if you need to drop off a 'Gaunt sample to the Inquisition, and that planet happens to be under assault by another enemy....

-Distress calls and a fog of war. Right now the game just tells you there's the appearance of enemies. If planets could accurately assess whether or not they're going to defeat the enemy forces on their planet, and send out distress signals, those would give both purpose and flavor to the core of gameplay: flying around and picking fights. Planets with over 50 million soldiers don't really need the Astartes' help to fend off a moderate Ork threat. It might even add to the game's difficulty if you suppress some notifications, unless a unit is X jumps away. Maybe make the success or failure of these alert posts semi-random, to reflect the occult and unpredictable results of Astropathic communication. Non-random variables might be the event (invasion, capturing a planet, warpstorm, major vs. minor uprisings, event type like a Space Hulk appearance vs. WAAAGGGH. The difference between Astropathic communication and rumor, really.) Maybe that's starting to tread too deeply into unclear gameplay/difficult programming and UI issues. But I think being able to glimpse the larger picture of the state of the Imperium in some ways hurts my late game enjoyment. I've seen it all and burnt out and am just waiting for the next crisis to leap on. I guess what I'm ultimately wanting here is a fog of war in and a cooler/fluffier way to get information about what's going on in the galaxy. Maybe we need an Astropathic Choir tab. ;) Everyone has to have them to communicate across space, after all. You could make that the Chapter Log tab, is the Astropathic Choir tab.

-A better sense of when factions are going to war with each other. Fights between AIs are unseen in my games so far, since they're usually not in control of shit in my galaxies. Imperial factions should also be capable of going to war with each other too. I know I'd enjoy watching the Inquisition giving those smug bastards in the Mechanicus exactly what they deserve. Hell, I'd help, if the cause was righteous in the eyes of the Emperor. It could make for some amazing fleet battles and stories if a Xenos or Heretic decides to get in on the action too....

-More faction corruption. Right now cults rise up and get crushed, fleets show up and get blowed up. It's be nice if a Mechanicus or Imperial world could rapidly fall to Chaos and full on convert, creating a new, potent, dug-in enemy to face. This would need to be pretty rare so it doesn't completely overshadow regular old cultist uprisings. But I feel like the cultist uprisings seriously lack teeth.

On the more content/feature-heavy side of things...

-Game events, or at least game-wide wars. Wars other than Tyranid fleets seem to start very small. A planet or two at a time. If you got a real incursion, I'd expect two or three systems, all planets, to fall under control of the enemy. Of course, that'd have to be carefully balanced so it doesn't like, surround a chapter world or kick a starting player while they're down. But it would carry forward the momentum of the game that seems to peter out once you eliminate all the spawned enemies on the map.

-I feel like interacting planets could be more meaningful. I know the work is started here with planetary approval values and reclaiming them, but again, more could probably be done. It'd be nice to spend more than 1 turn interacting with planetary features, for example, or give our marines longer-term duty assignments (like patrolling a world cleansed of the Ork menace, to clean up loose ends and ensure they're not repopulating.) Maybe recovering STCs and other cool shit should take more time than it currently does, and tie up your forces for longer. And if something were to happen to that planet while they're on their long duty assignments......you start getting the beginnings of a narrative. Or for example, there's lots of generic adventure that could be had on Feral and Death Worlds. Maybe players should be able to explore planets repeatedly, and while there'd still be notable sites like now with their one-shot results, maybe exploring generates random events which can have long term consequences. Like, exploring a Feral world you discover a previously unknown clutch of orks and that touches off an invasion. Maybe you're mucking around on a death world and lose random numbers of marines to carnivorous planets and shit. Maybe you find a valuable resource which gives you a trickle of requisition for a while, as long as the Imperium retains control of the planet. Maybe you come across an old Chaos site and your Librarians go mad, or some of your marines are secretly corrupted.

In fact, I think not immediately revealing some sites and requiring your marines to scour the planet would be a great change. Because right now there's three kinds of planets: planets with artifacts and sites to discover, that I know about right from game start. Planets controlled by the enemy. And planets I don't give a shit about for the most part. Recruiting maybe, tribute maybe, but there's tons of systems I only care about in the context of Heresy. If every planet potentially had a site that I would have to assign marines to search for, in addition to what we already have going. That'd be great. STCs could be made rarer not just by dint of the RNG, but by how much effort and manpower it takes to find them. Of course, while many large features would be spotted by Augurs and Auspex scans from orbit, not all necessarily would. Some sites you wouldn't have to search for, like Sororitas Cathedrals. But I think ruins could easily be hidden. (Or you create multiple kinds of ruins. Big ruins with more content that are easily/immediately found, and smaller ruins with smaller content that you have to search for.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on January 29, 2015, 04:47:47 pm
Agreed on mechanical depth. I just want the game to surprise me, and have more to it then typical strategy game busywork. More "think fast!" and less "construct additional pylons". Nenjin's right about factoring in personality.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 29, 2015, 04:56:15 pm
Also, just straight up planetary unrest would be nice. I know there are rebellions and those are different than cults, but it all sort of seems to be lumped under "Heresy." Planets could probably stand to have a loyalty stat as well. (Or maybe Unrest = the inverse of Loyalty.) Maybe PDF and Guard forces inversely scale to the Loyalty value of a planet, so less loyal planets have less robust armies (representing the amount of effort spent in policing their own people and the population being unwilling to join) making them easier targets for Xenos and Heretics. And that would give Chapters an excuse to visit less-than-loyal worlds. Maybe their very presence increases loyalty (because who is going to rebel with a company worth of Space Marines pointing bolters at you.) Maybe there'd be another form of purge that is less directed at nuking population and reducing heresy, and more focused on combating dissidents and increasing loyalty. It'd also give us a reason to assassinate purge planetary governors, for a reason other than they won't cough up their artifacts. Maybe some planetary governors are the source of unrest while others are the only reason it hasn't gotten worse, faster. Imagine if the planetary governor of your recruiting world, who was a stand-up Imperial citizen, is replaced by a self-serving heretic in waiting. And then Inquisition spot checks your heresy and...oops. You're going to enjoy putting THAT guy's head (Robute Von Hugendong or w/e)  on the wall of the fortress monastery.

Raiding fleets, as opposed to war fleets, would be good too. Maybe it's a fleet that will only eliminate Imperial fleets in orbit but won't try to land troops or capture planets. As long as they're in orbit, planets lose population and armies, loyalty starts to tank as citizens lose faith the Imperium really gives a shit about them. Maybe the raiders come and go at random, representing their hit and run tactics. It'd definitely be a way to work in the Dark Eldar, who do way more raiding than military conquest.

Also, maybe enemy factions need a planet or two at game start that they actually own. An Ork homeworld, a Daemon world, ect... Something with a) lots of defensive-only troops b) good defenses and c) a non-Imperial population. I almost never give myself an excuse to orbitally bombard someone because 99% of the time, it's an Imperial world and doing so is just wasteful. The game giving us a reason to permanently cripple/destroy a world, or not, would be great. Plus large enemy strongholds would be a passive goal for players to tackle. Right now when you clear that last Ork/Tau/Tyranid/Chaos planet from the map, it feels like a bit of an anti-climax.

On the note of reasons not to bombard.....maybe worlds need an infrastructure value too. To represent the resources it can provide beyond souls, soldiers and raw materials (which I guess the planet type already factors into this calc.) Infrastructure would get damaged by raids, attacks, big purges and orbital bombardments. That would help set up the classic 40k scenario of "Too valuable to nuke, send in the ground forces." Maybe the amount of tribute offered by a planet to your chapter is directly related to their infrastructure level, along with their Disposition toward you. (Which would also play into the already existing system of getting Req from nearby forge worlds, who would have a much higher than normal infrastructure value.)

Sorry, I know most of those went from "easy tweaks" to actual fleshed out feature ideas. I guess I'm getting a little in love with the idea of this evolving into as much of a 4x game as it is a strategic war game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 29, 2015, 08:33:28 pm
Ah fuck it I'll double post because I have one more "Gee, wouldn't it be sweet if...." idea.

So enemies are basically a blob of dudes in the macro sense, and a reasonably detailed race/class/weapon combination at the micro level. They're totally faceless though. Your Orks might be Flash Gitz or Blood Axe, your Chaos Space Marines Word Bearers or World Eaters.

Wouldn't it be sweet if that information was actually there? Ork::Flash Gitz::Skulltakerz. Boss::Urg'mak Thrull'Krakah. I'm not going to let the fact the UI can't handle it get in the way of a good fantasy.

The writing debt alone would be huge. The code debt I'm not qualified to say but I imagine expanding how units are grouped and subdivided and tracked could get really messy. And that's before you start doing anything mechanically cool with it, like giving each Race:Group combo its own weapon loadouts and abilities. You'd basically be recreating the other factions outside of the Space Marines, at that point, to the same detail you (and others) have already done the Emprah proud with. Which would then naturally get people to ask you to make or mod Craftworld Master, or WARBOSS: THE GAME, or a Chaos Depravity Simulator or Tau Origami Peace Simulator. At which point you'd say F*** IT and disappear. Either because you were out or GWS had you kidnapped and turned into a programming servitor, or because you hate Tau as much as I do.

But if you manage to populate the enemies with details, I think you really have provided all the essential narrative hooks in enough detail that people could ask for. Who, What, When, Where, Why (This is already clear), and How. The game (outside the Chapter of course) still has a very gameboard feel to it and the faceless enemies I think are a big part of that. It's great to know who the Faction boss is. But it'd be even cooler to know (and HATE) the guys they're the boss of. I forget Faction Leaders even there a lot of time because we don't have reason to speak that often. Which I know is just the guts of something else not done yet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Delta Foxtrot on January 29, 2015, 10:10:01 pm
I guess what people mean when they say that this needs story is that you generally want your actions to have context. Would I be correct? DF was already brought up as an example, Sid Meier's Pirates, Sword of the Samurai (arguably this has a story but eh), Darklands (I've been told there's a main plot, somewhere out there, beats me though); plenty of DOS era games that didn't bother themselves with story in the traditional sense but instead gave you a sandboxy environment to play with and make your own little narrative escapades. Or indeed King of the Dragon Pass.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 30, 2015, 12:23:50 am
Suddenly two pages of posts.   :o

Tried launching the game on two separate machines, both running Win 7. One is a Lenovo t60 thinkpad, the other a stationary PC. Both use multi-core Intel processors, and both have very little in terms of graphics card - the laptop is equipped with Intel Mobile 945 card, and I never bought a proper card for the PC so it uses a similar-quality integrated one(somewhat better; I don't have access to the PC now so I can't provide the model).
The card on the laptop can't run most modern games, even many of the simple-looking ones. For example, Finding Teddy, Waking Mars, Guacamelee and similar 2d games all crash on startup.
These are sort of headscratchers for me.  It's likely due to bugs within my compiler/the software I am using.

Have you considered a inquisitorial version, which i admit would mesh better with my requests? Or is that asking for trouble?
I've considered adding expansions for other races, but that'll have to wait until CM is working perfectly fine and filled out.

I don't know if the game NEEDS a story.

So I dunno, rather than a classic story or campaign, maybe the game needs scenarios basically baked into each game. Like, this game is THE Tyranid infestation, or this game is THE 14th Black Crusade. I think that'd leave each game feeling like it has a bit more purpose. Giving faction leaders more of a voice might help the game feel like it's giving you actual opponents to best rather than just endless waves of mooks.
an emergent story based on things happening as nenjin suggests, yea.  That would fit with this.
That is the plan.  Ideally, one day, each game you play will have a story of it's own.  My biggest priority right now is fixing bugs, improving stability, and redoing the ground combat engine.

Also I agree wholeheartedly with a lot of what nenjin has suggested.  I'll be reading through that all more slowly, now, and probably add a good bit of it to my notes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on January 30, 2015, 12:38:31 am
Suddenly two pages of posts.   :o

Tried launching the game on two separate machines, both running Win 7. One is a Lenovo t60 thinkpad, the other a stationary PC. Both use multi-core Intel processors, and both have very little in terms of graphics card - the laptop is equipped with Intel Mobile 945 card, and I never bought a proper card for the PC so it uses a similar-quality integrated one(somewhat better; I don't have access to the PC now so I can't provide the model).
The card on the laptop can't run most modern games, even many of the simple-looking ones. For example, Finding Teddy, Waking Mars, Guacamelee and similar 2d games all crash on startup.
These are sort of headscratchers for me.  It's likely due to bugs within my compiler/the software I am using.


Seriously if hardware acceleration crashes, it's most probably a driver issue, or in few cases an hardware one, probably corrupted memory cells. Intel driver sux, if they're not up to date I do expect crashes or hangup and even surprise you don't just crash the whole computer.

Duke your priority should be cleansing the infidels!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 30, 2015, 12:44:21 am
<--Tau fanbot

I was actually gonna say that once you more or less finish all the stuff for the basic Chapter Master game, I thought it would be cool if people were willing to help work on HOW TA WAAAGH! PROPER-LIKE or The Discerning 'Nid's Guide To Good Meal Planeting.

Tau might be kinda boring, with this setup though, since they don't function independently like the Space Marines, really, nor are all planets default-ly yours like the Imperium.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 30, 2015, 12:50:25 am
Duke your priority should be cleansing the infidels!
I try to convince friends to kill infidels with me, but the majority aren't into 4X games or strategy.  Looking forward to The Elder Scrolls: Total War mod.

<--Tau fanbot

I was actually gonna say that once you more or less finish all the stuff for the basic Chapter Master game, I thought it would be cool if people were willing to help work on HOW TA WAAAGH! PROPER-LIKE or The Discerning 'Nid's Guide To Good Meal Planeting.

Tau might be kinda boring, with this setup though, since they don't function independently like the Space Marines, really, nor are all planets default-ly yours like the Imperium.
Use to be a Tau fanbot, myself, years and years back.  Now-a-days Legio Cybernetica and space elves is my M.O.

A Tau expansion would likely play similar to CM: Imperial Guard edition, but I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.


Also new patch:

0.6531

Major Changes:
The Raid and Attack panels have been updated.
Stars can no longer be empty.
Saving and Loading should now be bug-free.
Power Fists and Chain Fists now also use up a ranged hand slot.

Other Changes:
Added in the 'Debug Mode' cheat.
Fixed a bug where stars would jump off the map.
Fixed a bug where control of the home planet could permanently change to the Imperium.
Planetary Governors now request military assistance.
Planetary Governor post-assassination options have been restored.
Fixed the crash upon entering the Load and Save screen.
Save games now properly show their screenshot.
You may now sit upon your throne.  You egoist, you.
Rune Magick discipline has been fixed.
Fixed a crash when fighting Mechanicus sentries for STC Fragments.
The 'Hunt the Fallen' mission is now completable.
Dark Angel's THE ROCK no longer becomes Imperium Controlled after turn 1.
Fixed a bug preventing Psykers from using attack powers.
Fixed a bug that would prevent Psyker Powers from being displayed.
Custom chapters over 5 Strength now have bonus Astartes, as was intended.
Necron-owned stars will no longer generate a 'taken over by Tau' message every turn if Tau are present.
"Capture a Gaunt" mission no longer overrides Tyranid Space Hulk battles.
The Purge Dissenting Nobles mission completion no longer appears twice in the event log.
The Lair Forge is no longer mentioned twice in lair descriptions.
The first Necron Tomb excursion popup is no longer instantly skipped.
Company Champions now count as part of the command squad.
Promoted marines may now be viewed in management.
Dreadnoughts have been given the 'Strength' attribute, and as such are no longer penalized for using two two-handed weapons.
When promoting to a Dreadnought, non-compatible weapons and equipment are now taken off.
Promoting marines to DoNotChange no longer deletes them.
Bolter Drilling bonuses now appear with highlighted marines' weapons.
Dreadnoughts are now promotable to Venerable Dreadnoughts at 400 exp.
Save games may once more be deleted.
Vehicles no longer appear undecupled when attacking from space.
Crusades are slightly less fatal.
Company Champions should no longer be eligible for becoming Librarians.
Librarian Aspirants may now also be taken from 2nd company.
Attack, Raid, and Bombard are now possible against inhabited Dead worlds.
Terminator legs are now colored properly with Quadrant style.
Equipping Terminator or Dreadnought armors/artifacts now removes any mobility items from that marine.
Fixed the Exterminatus result popup crash.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 30, 2015, 07:00:28 am
I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.

If someone made a turn-based multiplayer squad tactical game with necromunda-style continuity and character improvement, I'd have their babies.  I would literally obtain a womb and propagate their genetic material.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on January 30, 2015, 07:28:32 am
I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.

If someone made a turn-based multiplayersingleplayer squad tactical game with necromunda-style continuity and character improvement, I'd have their babies.  I would literally obtain a womb and propagate their genetic material.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 30, 2015, 07:42:58 am
I think the single player turn based squad tactical games already exist.  JA series, XCOM series... Those are the heavy hitters, but there are plenty more.  For 40K, Chaos Gate is the gold standard, but there are probably others.

Does Steam Marines have continuity?  I have an early alpha version installed, but I don't have whatever the curent release is.  It's basically a Space Hulk knock off, I'm not sure if your squad progresses through the campaign or not.  Alien Assault from Teardown certainly has squad progression and continuity, and you can download 40K mods for it that have full campaigns.

So, uh, get with that baby makin', Hanzoku.  You've got a long list in front of you!

What I'd love is to be able to play a mission-per-week with my old wargaming buddies, whom are all scattered around the world now.  Preferably with some continuity, so we could have some running campaigns.  I think Blood Bowl is the only thing out there at the moment, but I really want something with more Dakka.  Mordheim may be a contender, it is looking like it has some promise.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 30, 2015, 12:12:54 pm
The more people donate to Duke's Patreon the more updates and games we get! *shameless plug*
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 30, 2015, 12:55:57 pm
Also while I would love a CM: Imperial Guard edition (IG fan here) wouldn't the customisation of the tens of thousands of individual Guardsmen overwhelm even the most OCD/autistic of us? OK I would play it, but probably considerably less popular than CM itself, unless the smallest unit size is a squad, which would make getting attached to them difficult.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on January 30, 2015, 01:16:04 pm
I'd honestly rather program a Necromunda: Spyrer roguelike than any of those.

If someone made a turn-based multiplayer squad tactical game with necromunda-style continuity and character improvement, I'd have their babies.  I would literally obtain a womb and propagate their genetic material.

Ah yes. Go telltale games with it and we'll model AI after your brain
Title: Re: Chapter Master - In the name of the Emperor!
Post by: adwarf on January 30, 2015, 01:32:30 pm
Also while I would love a CM: Imperial Guard edition (IG fan here) wouldn't the customisation of the tens of thousands of individual Guardsmen overwhelm even the most OCD/autistic of us? OK I would play it, but probably considerably less popular than CM itself, unless the smallest unit size is a squad, which would make getting attached to them difficult.
Would probably need to track gear at a squad or platoon level with gear templates for those or something.

I think the single player turn based squad tactical games already exist.  JA series, XCOM series... Those are the heavy hitters, but there are plenty more.  For 40K, Chaos Gate is the gold standard, but there are probably others.

Does Steam Marines have continuity?  I have an early alpha version installed, but I don't have whatever the curent release is.  It's basically a Space Hulk knock off, I'm not sure if your squad progresses through the campaign or not.  Alien Assault from Teardown certainly has squad progression and continuity, and you can download 40K mods for it that have full campaigns.

So, uh, get with that baby makin', Hanzoku.  You've got a long list in front of you!

What I'd love is to be able to play a mission-per-week with my old wargaming buddies, whom are all scattered around the world now.  Preferably with some continuity, so we could have some running campaigns.  I think Blood Bowl is the only thing out there at the moment, but I really want something with more Dakka.  Mordheim may be a contender, it is looking like it has some promise.
There is currently no Necromunda style Tactical game out there, if there was I'm fairly sure quite a few people would've dropped dead from surprise and then came back to life after making a pact with a daemon. I for one would love a Necromunda game, and seeing as we've already got games coming in for two of the specialist games chances are we might be seeing a Necromunda, and possibly even a Gorkamorka game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 30, 2015, 02:26:55 pm
Actually, there's a Mordheim PC game now which is pretty close to Necromunda, just without as much verticality.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on January 30, 2015, 02:55:05 pm
Is there a way I can change what units are in a company?  Like, I just want a wall of terminators...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 30, 2015, 02:55:54 pm
Is there a way I can change what units are in a company?  Like, I just want a wall of terminators...

Select the marine and use the transfer button to move non-Terminators into other companies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on January 30, 2015, 02:57:46 pm
Clicking that does nothing, not even a sound.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 30, 2015, 03:00:34 pm
Might be a bug. I've never tried to move units down the ranks, only up.

If their name is yellow it means they can be promoted. You could try promoting them out of first company to somewhere else, instead of transfer.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on January 30, 2015, 03:04:30 pm
Don't you have to enable marine transfer in the settings?

Is there any way to blow up an awakened Necron Tomb? I can handle their ground forces if I send enough troops, but that's too much to be sneaky enough.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 30, 2015, 03:06:07 pm
Orbitally bombard the planet? I doubt that will do it though, it'll probably just cling to the debris like a limpet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 30, 2015, 03:09:28 pm
Sorry Adwarf, I think you have misunderstood. I was describing games with necromunda style features -- not a direct digitiziation of necromunda its self, nor even necessarily a game set in the necromunda underhive nor even the 40K universe at all.

Those things would be bonuses though, for sure.  Yes, the new Mordheim thing looks pretty close, I'll have to get with propagating those guys geneseed

In any event, to the topic:  new version of Chapter Master:

Bugs:

Started a new game.  Fleet based, per usual.  This time, I selected to not have them loaded on ships initially.

- Started out in a system with two planets.  Recruiting world was the correct type (forge) but the name was wrong -- used one of the generic world names, Ando II in this case.

- Both worlds in the system were infested with Orks!

- On attacking the orks on my homeworld, it did not announce my forces and I was immediatly defeated with no casualties

- When loading my chapter up into the ships, it would occasionally not display the list of ships to load marines into.  I could get around this by finagling back and forth between menus, or by selecting a single marine to load and then going back to selecting groups


Good news:

- After loading into ships, I was able to raid properly

- The new Attack and Raid screens are GREAT improvements!

- Psyker powers are now working for me, thanks for the fix

- The Attack and Raid buttons are still missing on the first turn after loading a saved game

Odd:

- couldn't figure out how to sit on my throne like an egoist (requires a homeworld?) but I did manage to incarcerate and execute my chapter master.

Awesome Discovery:

- You can actually SELECT BY SQUADS by clicking on the colored bar.  Maybe this was mentioned somewhere previously, but this was the first I noticed it.

Girlinhat:

- Per Hetairos, you can enable this feature in Chapter Management.  Otherwise you can only transfer vehicles, tech marines, and librarians.  Even without them in one company, you can still transfer all your terminators and dreadnaughts to a specific ship, and then only raid with that ship.

The disadvantage to this is that your other marines will not gain experience so that you can promote them to terminators, but tactical dreadnought armor isnt cheap to get so that isnt a huge issue.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on January 30, 2015, 03:11:36 pm
Don't you have to enable marine transfer in the settings?
Under "Chapter Settings" you have to enable that, NOW I can transfer them between companies!

Wait, transfering them to different companies stops them gaining experience?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 30, 2015, 03:33:51 pm
nono -- i mean if you only take the termies into combat, the other guys wont get XP and you wont get more termies.  not a big shock, I know.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on January 30, 2015, 03:44:05 pm
nono -- i mean if you only take the termies into combat, the other guys wont get XP and you wont get more termies.  not a big shock, I know.
Oh, well I was mainly just going to load a few smaller ships with small companies and send them about to harass small tyranid invasions and whatnot.  Otherwise, why are some items in the arsenal yellow/unavailable?  Do I need to find them, or need better skill to produce them?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on January 30, 2015, 03:46:33 pm
Orbitally bombard the planet? I doubt that will do it though, it'll probably just cling to the debris like a limpet.

I doubt the =][= would have me deliver a bomb down there if it could be just blown up from the orbit.

I guess I should rather be asking for help with restoring disposition via Cheat Engine. I'm at -43, when do you get declared a heretic?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on January 30, 2015, 04:46:08 pm
I lost some troops and they're showing as -% HP on the company screen.  What do?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 30, 2015, 04:52:08 pm
I lost some troops and they're showing as -% HP on the company screen.  What do?

Reported that bug earlier. They should heal, but they'll do it very very slowly. Best bet is to take them back to your fortress monastery/battle barge. They seem to heal faster, although I don't know if that's due to the # of apothecaries stationed there or not.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on January 30, 2015, 04:53:02 pm
Double checked.  My Dreadnoughts aren't 'healing' at all, though my others seemed to have regained to full.  So are there ever losses, or do they just sort of regenerate?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 30, 2015, 04:56:58 pm
why are some items in the arsenal yellow/unavailable?  Do I need to find them, or need better skill to produce them?

Most of those you'll purchase from other factions via diplomacy.  A few items may be artifacts.

On healing the critically wounded- try adding bionics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 30, 2015, 04:59:20 pm
Double checked.  My Dreadnoughts aren't 'healing' at all, though my others seemed to have regained to full.  So are there ever losses, or do they just sort of regenerate?

Dreadnoughts IIRC require a Tech Marine present to heal, as they're considered vehicles.

Quote
So are there ever losses, or do they just sort of regenerate?

They're definitely supposed to die. Other than slave-incubators, it's the only way to get new geneseed. There's just a bug where guys get killed so I hard I guess, they go negative and the game doesn't realize they should be dead.

Either that or their faith in the Emprah is so stronk not even death can turn them from their duty.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on January 30, 2015, 05:10:56 pm
In that case, how do I get new units to add to my companies?  And is there a way to sell items?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 30, 2015, 05:15:20 pm
New recruits are brought in at the rate you set under the Chapter Master of Recruits (I forget what his department is.) You allot additional req per turn to speed up the recruitment rate. When new neophytes are recruited, they go through a training process, the time and effect of which are modified by the training regime you set.

If they survive their training, they're automatically inducted into the 10th Company as scouts. Once they accrue the required XP in the scout company, they can be promoted to full marines in the rest of the companies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 30, 2015, 05:21:44 pm
You can also buy vehicles, and trade for skitari and tech priests and battle nuns.

Marines can be hard to replace.  If you're not attacking with overwhelming force, it will pay to soften a target with orbital bombardment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on January 30, 2015, 08:58:10 pm
I don't know if it has been fixed, but death skitarii used to give back geenseeds. And since they're very cheap (or even free at 3-4 a turn) a squad with only those and couple "medics" or a lightly infested orc planet can earn you a lot.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 31, 2015, 12:34:39 am
Hrmmm...

Questions for everyone else and ideas/hopes.

For questions, what's the difference between Axes and Swords, other than Axes appearing to be better?

And would it be possible to add in Power Axes to list of equipment available to equip marines with, since we can buy it and all?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 31, 2015, 02:33:16 am
In tabletop, swords give you a chance to parry incoming attacks.

No idea if it does that in CM.

I think the skitarii geneseed thing was fixed.  Or maybe I . had no apothecaries, will have to check.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 31, 2015, 04:00:54 am
Interesting things I've seen so far; while stars don't jump off the map anymore sometimes my fleets do.

Also, raiding causes my vehicles to think they're part of the raid but not actually die when they blow up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 31, 2015, 05:10:16 am
weird, thought vehicles didn't come on raids.  Will have to abuse this before its patched :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 31, 2015, 08:29:13 am
I think the skitarii geneseed thing was fixed.  Or maybe I . had no apothecaries, will have to check.

Confirmed, it was fixed.  They no longer drop geneseed. 

They still dont show up in the initial combat estimates, but they do participate in battle.

Had some more issues: 

- A large fleet was unable to attack an ork world.  It seemed to only be considering some of the scouts and unpopulated ships, but I had a battle barge there with a lot of marines and auxiliaries from HQ section.  Not sure what the deal was -- I had been shuffling a bunch of ships and units around by that point so maybe something odd happened.

- Confirmed the wierd ships jumping off the map thing.  Lots of ships in motion popped off-screen to the upper left one turn, but eventually arrived at their destinations.

- Did get one unpopulated star, near the edge of the map.  But all other stars I found were populated.

- multiple trade ships dispatched at the same time seem to get stuck and can never complete trading. 

Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 31, 2015, 09:37:49 am
Weird ship jumping off map bug known by Duke and being worked on.

No you can't sell gear (yet). Really wish I could :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 31, 2015, 10:06:56 am
- powerfists seem not to be working in combat.  Dont know why I never noticed this before, I guess I just always assumed they were. 

Maybe I need to not also give assault marines pistols?  Not sure.  Wish there was more feedback on what stacked, what hands were used, what slots were available, etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 31, 2015, 10:24:59 am
- powerfists seem not to be working in combat.

Okay, finally saw powerfists trigger.  happened in the same fight that jump packs worked for the first time, I never knew they gave special text before.

Combat hung when enemy was down to 1% and neither side would take any actions after that.  Had to force-close the game.

This was a close combat specialized chapter, powerfists and jump packs were extremely prevalent and this is the first time in ANY game that I have seen either one explicitly trigger.  Perhaps 20 other battles in this game (orcs and nids) occured without them being used.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on January 31, 2015, 10:52:57 am
So how do i sit on my throne? And where's the debug mode?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 31, 2015, 11:02:23 am
I figured out the throne: first build a lair on a dead world, then build a throne in it.  Then send down your CM and he will sit in it.

Careful with those hidden facilities though, the Inquisition loves to audit them.

I think I read that debug codes were reserved for patreon backers, not sure.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 31, 2015, 11:12:58 am
Debug and cheat codes are available to Patreon backers. I have them (haven't used them, but may do so to fix the game when it fucks up).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 31, 2015, 11:17:49 am
what sorts of things do they do?  tease us for some good advertising.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 31, 2015, 05:10:17 pm
what sorts of things do they do?  tease us for some good advertising.
There's an infinite requisition cheat, infinite gene-seed cheat, maximum disposition cheat, and then the debug cheat.

Debug mode lets you modify the forces present on planets or right click on the over-map to open up a popup.  With this popup you can spawn enemy fleets, delete enemy fleets, or plunge the sector into chaos by mass spawning orks, chaos, or tyranids.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on January 31, 2015, 05:19:22 pm
Is there any way to blow up an awakened Necron Tomb? I can handle their ground forces if I send enough troops, but that's too much to be sneaky enough.
You can raid an Awakened Tomb without Inquisition approval, and if you raid it hard enough with a Plasma Bomb present, you can put the tomb to sleep again.

- Started out in a system with two planets.  Recruiting world was the correct type (forge) but the name was wrong -- used one of the generic world names, Ando II in this case.
- Both worlds in the system were infested with Orks!
- On attacking the orks on my homeworld, it did not announce my forces and I was immediatly defeated with no casualties
- When loading my chapter up into the ships, it would occasionally not display the list of ships to load marines into.  I could get around this by finagling back and forth between menus, or by selecting a single marine to load and then going back to selecting groups
- The Attack and Raid buttons are still missing on the first turn after loading a saved game
I'm mostly aware of all of those.  Was planning on fixing the last 'Attack and Raid buttons missing on the first turn after loading' bug, but I guess I was distracted and forgot to.  The first two are working as intended.

I'm assuming you 'Attacked' the Orks on your homeworld, with many forces unloaded there, and it didn't work?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: poketwo on January 31, 2015, 05:45:45 pm
So, the cheats are only available through patron???
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on January 31, 2015, 06:31:07 pm
Lots of ideas, almost all of them ones Duke's already thought of. The foremost of which involves making my Assault Marines useful, since my Vehicles and Dreadnoughts are usually in front of them...Also finding something to give my Tactical Marines and Scout other than Chainswords so I don't have a bajillion of the things lying around.

I've noticed Sieged tends to be more of a benefit than a detriment in my experience, though that's because I farm Gene-Seed like my Barge is an Agri-World. That said, no matter how much Geneseed you have, when you screw up and have approximately 100 marines left, trying to accomplish anything is still stupendously difficult.

That, and trying to fit all my marines onto my ships when I'm fleet-based requires a rather large amount of shuffling vehicles around.

I do find it unnerving how fast I was losing Psykers when I had Psyker Abundance, Warp-Touched, and Daemon Binders turned on, even with Psychic Hoods on every single psyker. It felt like I lost a Lexicanum every second battle. And then I lost everything not a full Librarian when I shoved them into an escort so I could avoid deploying them sometimes, and then I fought Orks in space.

Anyone considered starting a wiki for Chapter Master stuff? I would be willing to try and contribute, however futile and crappy I would be. Hell, if I had the knowledge or the time, I'd be willing to try and help code it.

Sidenote: Boarding should be fun, once it's implemented. Hopefully it'll let us steal Xeno/Chaos/Imperium ships(you know, if you've fallen to Chaos or something), and either scuttle them, ram them into planets and/or other ships, or just use them as our own.

Would allow me to play my Tau chapter even more deludedly.

Very fun, by the way, Duke, many thanks for working on this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on January 31, 2015, 09:17:22 pm
Yes the codes are only available to Patreon backers. He's worked on this for a year to deliver a fun game, and spends a lot of time to continually fix and improve it. He still needs to eat. You don't need cheat codes to enjoy the game, you just want them. Well, pony up. That way he can deliver patches/improvements faster and spend less time actually working on other things for food money.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on January 31, 2015, 09:29:27 pm
I thought people normally complained about paying for cheat codes, lamenting the old days when anyone could use them by inputting a mildly amusing phrase?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 31, 2015, 10:43:27 pm
I thought people normally complained about paying for cheat codes, lamenting the old days when anyone could use them by inputting a mildly amusing phrase?

Those days were during the infancy of the internet, when most people had to buy a magazine or console input device in order to get the cheat codes.  So it doesn't bother me any.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 01, 2015, 02:24:25 am
The first two are working as intended.

I'm assuming you 'Attacked' the Orks on your homeworld, with many forces unloaded there, and it didn't work?

correct.  Unit list on the attack screen was empty.

I have not seen correct homeworld or recruiting world names in any of the games I've started this version.

Another interesting cheat might be "add STC fragment"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 01, 2015, 08:46:29 am

I've noticed Sieged tends to be more of a benefit than a detriment in my experience, though that's because I farm Gene-Seed like my Barge is an Agri-World. That said, no matter how much Geneseed you have, when you screw up and have approximately 100 marines left, trying to accomplish anything is still stupendously difficult.

That, and trying to fit all my marines onto my ships when I'm fleet-based requires a rather large amount of shuffling vehicles around.


I always play size 1-2 sieged. It does reduce the micromanagement a lot, and you're still stronk enough to split in half and clear 2 systems simultaneously.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on February 01, 2015, 02:36:41 pm
Interestingly, my first game in the new build resulted in a turn 2 declaration of war by the Inquisition and the Imperium. Turn 1 involved micromanaging my TO&E, building new ships, buying some equipment from the Mechanicum, and sending two small frigates off with single squad exploratory teams in them. The rest of my chapter was sitting on the recruiting world. Loyalty is at 100. Any ideas?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 01, 2015, 03:40:28 pm
Canon or Custom Chapter?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on February 01, 2015, 11:44:40 pm
Custom chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 02, 2015, 12:57:39 am
Lots of ideas, almost all of them ones Duke's already thought of. The foremost of which involves making my Assault Marines useful, since my Vehicles and Dreadnoughts are usually in front of them...Also finding something to give my Tactical Marines and Scout other than Chainswords so I don't have a bajillion of the things lying around.

I've noticed Sieged tends to be more of a benefit than a detriment in my experience, though that's because I farm Gene-Seed like my Barge is an Agri-World. That said, no matter how much Geneseed you have, when you screw up and have approximately 100 marines left, trying to accomplish anything is still stupendously difficult.

That, and trying to fit all my marines onto my ships when I'm fleet-based requires a rather large amount of shuffling vehicles around.

I do find it unnerving how fast I was losing Psykers when I had Psyker Abundance, Warp-Touched, and Daemon Binders turned on, even with Psychic Hoods on every single psyker. It felt like I lost a Lexicanum every second battle. And then I lost everything not a full Librarian when I shoved them into an escort so I could avoid deploying them sometimes, and then I fought Orks in space.

Anyone considered starting a wiki for Chapter Master stuff? I would be willing to try and contribute, however futile and crappy I would be. Hell, if I had the knowledge or the time, I'd be willing to try and help code it.

Sidenote: Boarding should be fun, once it's implemented. Hopefully it'll let us steal Xeno/Chaos/Imperium ships(you know, if you've fallen to Chaos or something), and either scuttle them, ram them into planets and/or other ships, or just use them as our own.

Would allow me to play my Tau chapter even more deludedly.

Very fun, by the way, Duke, many thanks for working on this.
You're welcome.  A wiki is unnecessary- I'll be addressing this problem over the next couple of patches.  Also have boarding more or less planned out.

I thought people normally complained about paying for cheat codes, lamenting the old days when anyone could use them by inputting a mildly amusing phrase?
Times change.  Maybe once beta rolls around I'll change the cheats from numbers to amusing phrases.

Interestingly, my first game in the new build resulted in a turn 2 declaration of war by the Inquisition and the Imperium. Turn 1 involved micromanaging my TO&E, building new ships, buying some equipment from the Mechanicum, and sending two small frigates off with single squad exploratory teams in them. The rest of my chapter was sitting on the recruiting world. Loyalty is at 100. Any ideas?
Did I forget to remove the five daemonic weapons at startup that were meant for testing?

Did you begin the game with 0 or negative Inquisition disposition due to certain mutations, advantages, and disadvantages?  If you take something like 'Suspicious + Warp Touched + Daemon Binders' the Inquisition might hate you right from the start and declare war.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on February 02, 2015, 01:05:48 am
Also gonna drop this bug i've had during all the versions. If i have 2 Battlebarges and get a third the marines in the first battle barge i got stop existing when going to battle. I have to take them out and put them to the new battlebarge. Its so annoying cause i cant just have battlebarges flying around without micro managing. Has happened on custom and canon chapters. All types of chapter (homeworld,penitent,spaceship).

Also. The local Inquisitor's name is Error.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on February 02, 2015, 01:25:04 am
Having a name of "Error" sounds like it might be a feature :P

Also, how'd you get 3 battle barges?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on February 02, 2015, 01:31:42 am
Interestingly, my first game in the new build resulted in a turn 2 declaration of war by the Inquisition and the Imperium. Turn 1 involved micromanaging my TO&E, building new ships, buying some equipment from the Mechanicum, and sending two small frigates off with single squad exploratory teams in them. The rest of my chapter was sitting on the recruiting world. Loyalty is at 100. Any ideas?
Did the inquisitorial word parser get you? Did you make a filthy heretical chapter?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on February 02, 2015, 01:35:56 am
Gene-Seed Farming and then just order one. The biggest ship that is.

Also, It would be cool if you could put weapons on a self made land raider. Finally got one and its just a empty hull );
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on February 02, 2015, 04:26:53 am
Oh right. My chapter is the Knights Inductor... which the Inquisition doesn't like in /tg/ canon. Rofl. Also a system called Canuckistan is in my current game...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 02, 2015, 06:41:37 am
Canuckistan

A communist Canada?  :o
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nelia Hawk on February 02, 2015, 10:06:01 am
so apparently i all my geneseed.....uhhh.... fell down the toilet... and i am at 0 now.
is there a way to get some "new" seed back somehow? or does that one "mutation in the genes" event where i threw it all away totally ruin you if you throw it away? as i cant recruit new people because of that.
i kinda thought i would just loose some bits of the gene pool and not everything. like "hey we have 20 points of genes and we found mutations in number 17 to 20... throw these 3 away or keep them?" and not.. throw everything away.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 02, 2015, 10:16:29 am
Also, It would be cool if you could put weapons on a self made land raider. Finally got one and its just a empty hull );

Buy the weapons through the Armory.  Then equip the land raider like you would a marine.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on February 02, 2015, 10:59:49 am
I tried. It didnt work. Plus cant buy twin linked weapons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 02, 2015, 11:29:06 am
is there a way to get some "new" seed back somehow? or does that one "mutation in the genes" event where i threw it all away totally ruin you if you throw it away?

Every marine has two specialty organs that contain the geneseed.  They can be harvested when the marine dies in battle, as long as you have an apothecary along.

Unless you have that mutation where those organs don't work right.  In that case, you're boned.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on February 02, 2015, 01:49:37 pm
Unless you have that mutation where those organs don't work right.  In that case, you're boned.
You mean appropriately named "Doomed"? :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 02, 2015, 02:19:29 pm
Is there any way to blow up an awakened Necron Tomb? I can handle their ground forces if I send enough troops, but that's too much to be sneaky enough.
You can raid an Awakened Tomb without Inquisition approval, and if you raid it hard enough with a Plasma Bomb present, you can put the tomb to sleep again.

Raided them twice, on the second try the game told me I don't have a bomb equipped even though I did, and I'm sure the marine with it survived. Do I have to give it to someone specific or what?

At least I found out Dreadnoughts can go Death Company, and it makes the show up on the list with over 100% HP.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on February 02, 2015, 02:47:03 pm
Do you have plans to make resource distribution more interesting, and possibly delegated? Perhaps events? Tech trees?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 02, 2015, 04:12:09 pm
There is a tech ladder thing with the STC fragments, I think this is pretty good.

It's not like there is a whole lot of research within the Ad.Astartes, or even in the Ad.Mech for that mater.  The tech available is millenia old, and if you want better stuff the best way to get it is to randomly dig up older stuff.

In this case, game mechanics fit the fluff pretty well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jacob/Lee on February 02, 2015, 08:12:21 pm
Played this game for the first time today.

Spoiler (click to show/hide)

I like it already.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 02, 2015, 08:17:17 pm
Yeah, not really a fan of a tech tree and gameplay pivoting around that. While it might be nice to get better ships and access to some cooler leader gear, I find the idea of upgrading to Bolter +1 and having build enough to outfit the chapter not all that fun.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on February 02, 2015, 09:08:02 pm
Isn't one of the whole concepts/things about 40k is how the Imperium's tech has stagnated and they're using on centuries old designs everywhere? It'd be a bit weird to me if you could upgrade your equipment without dabbling in xeno tech or equally unsavoury things that'll earn you the hatred of the Inquisition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 02, 2015, 09:16:13 pm
Do you have plans to make resource distribution more interesting, and possibly delegated? Perhaps events? Tech trees?
It's planned but I've pretty much but zero thought into it, so far.  Missions might end up offering requisition bonuses or something.  Remains to be seen.

Isn't one of the whole concepts/things about 40k is how the Imperium's tech has stagnated and they're using on centuries old designs everywhere? It'd be a bit weird to me if you could upgrade your equipment without dabbling in xeno tech or equally unsavoury things that'll earn you the hatred of the Inquisition.
Yes.  I may end up adding a Xeno tech tree option, but that's quite a ways off, and would definitely make the =][= not happy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 02, 2015, 09:41:09 pm
I haven't managed to become a heretic yet, but what would be really interesting to me is the option to fully join Chaos or fall to it gradually, with unique mechanics; instead of having Diplomacy with the various factions of the Imperium, you have Favor with the various Chaos Gods, and Diplomacy with other Chaos Warbands instead of Chapters. You could recruit cultists and summon Daemons, all the while trying your damnedest(forgive the pun) to topple the Corpse-Emperor on his decadent soul-consuming throne for the glory of the Great and Terrible Dark Gods you serve.

Also, in case of losing geneseed, that's what incubators are for!

And I believe if your Stability is high enough you only have to toss some of it, like I have. Usually around a third.

Oh yeah; how do you tell which artifacts are chaos, and what artifacts are good to gift to the ecclesiarchy/imperium? I believe the mechanicus only likes STC fragments, but...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 02, 2015, 09:44:32 pm
The hints are generally there after your librarians research the artifact. MOST tainted objects will say they are tainted by Chaos, or inhabited by a Daemon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 02, 2015, 09:45:10 pm

In this case, game mechanics fit the fluff pretty well.

The tech tree*s bonus are pretty boring to be honest.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 02, 2015, 09:47:20 pm
Well, a lot of them are just glowy, and I've been handing them to the inquisition in order to not risk it.

But I'm left wondering if some of them are just Xenos(coughEldarcough) tech, instead.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 02, 2015, 11:08:44 pm
I haven't managed to become a heretic yet, but what would be really interesting to me is the option to fully join Chaos or fall to it gradually, with unique mechanics; instead of having Diplomacy with the various factions of the Imperium, you have Favor with the various Chaos Gods, and Diplomacy with other Chaos Warbands instead of Chapters. You could recruit cultists and summon Daemons, all the while trying your damnedest(forgive the pun) to topple the Corpse-Emperor on his decadent soul-consuming throne for the glory of the Great and Terrible Dark Gods you serve.

Also, in case of losing geneseed, that's what incubators are for!

And I believe if your Stability is high enough you only have to toss some of it, like I have. Usually around a third.

Oh yeah; how do you tell which artifacts are chaos, and what artifacts are good to gift to the ecclesiarchy/imperium? I believe the mechanicus only likes STC fragments, but...
In old, pre-alpha threads some posters chucked around concepts of what Chaos mode might be like.  There were a lot of great ideas, and I'll almost certainly end up using a lot of them.  You're pretty spot on.  Artifacts with Chaos or Daemon Possessed tags will be clearly denoted as such.

The tech tree*s bonus are pretty boring to be honest.
They kind of are.  For now it's satisfactory.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 03, 2015, 12:00:02 am
Would probably be a bitch to do the transition stuff, though. Chaos Sorcerors replacing Librarians, Techmarines having...something...happen to them(and hopefully still having a way to gain them), probably either having to kill all your Chaplains or have them turn into something too...And mutations unique to each marine or something would be a bitch, though interesting.

And of course the fact that Favor would have a much larger impact than Diplo has now, and Daemon Princehood and Chaos Babies (HAH I DIDN'T SAY IT) and recruiting somehow and geneseed rapidly mutating...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 03, 2015, 12:04:26 am
Techmarines having...something

Chaos Techmarines, duh.  :P

Seriously I'd like it but you'd need the WRAP world(s) implemented 1st with some mechanic to interact between it and the real and also taint to get some undercover action. If it's just the get a reskin I'm less interested.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on February 03, 2015, 01:44:50 am
Perhaps there should be a legitimate and illegitimate ways to advance tech. Legitimate would mean hunting STCs for Techpriests, somehow helping Forge Worlds to do okay and so forth (supporting trade routes with other sectors?). Instead of gaining direct advantages, it would mean the forges would pop out more ships for the navy etc. Plus your requisition prices for stuff when near a Forge would be cheaper, as would buying stuff from the priests.

Illegitimate would be applying xenotech and/or chaos stuff to your ships/holdings, perhaps with the aid of xenos and/or radical inquisitors. If/when found out, it would make the techpriests and the mainstream inquisition angry. The benefit would be improved equipment and/or more build options. Perhaps including attempts to tweak your geneseed (with possibility for hilarious catastrophes) and build infrastructure in hidden lairs/monastery.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 03, 2015, 02:29:05 am
There are only illegitimate means.  Innovation is heresy.  The Ad Mech does not "advance technology ".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on February 03, 2015, 02:45:36 am
Like what Majestic7 is suggesting; Acquiring weapons and artefacts from helping other Imperial factions could work? Like, Forge World Ancus is under heavy attack from Orks, you go in and save the day thus earning a favour point that you can cash in for either fleet support, an artefact or maybe a unit of Mechanicus troops or vehicles. If you decide to save up the favour points you can request bigger rewards, possibly also offset by your standing with that faction.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on February 03, 2015, 02:47:31 am
There are only illegitimate means.  Innovation is heresy.  The Ad Mech does not "advance technology ".

Progress is heresy, but they do hunt for lost secrets of old technology, don't they?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on February 03, 2015, 03:28:05 am
There are only illegitimate means.  Innovation is heresy.  The Ad Mech does not "advance technology ".

Progress is heresy, but they do hunt for lost secrets of old technology, don't they?

They do. Splat-wise, if I recall, one of the last major intact STC fragments found was a design for a monomolecular-edge knife that the Scouts make use of. The explorers each received their own world to rule as a reward.

Of course, that was years ago, and they've come out with Centurion armor, Dreadknights, etc. since then.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 03, 2015, 07:10:12 am
what can we make up to sell models today?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 03, 2015, 11:34:56 am
what can we make up to sell models today?

Giant space-cubes. Obviously pre-heresy era. Priced at $1000 dollars.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 03, 2015, 12:47:28 pm
Man, the Necrons are the best. 

There was this interview in a white dwarf where the guy was like "yeah, they came up with these robot looking things and they wanted a background for them, so we made them pirates that could randomly show up and raid.  We didn't actually have a plan past that"

Then they started selling more of them and they wrote this whole "War in Heaven" fluff (which I honestly sort of like, I'm a sucker for Old Slann / WFRP tie-ins).  And then in the intro to the old Necron codex... god it was so great, they basically said "we designed these for kids and newcomers to 40K, we intentionally made them easy to paint and such that they could reliably win by using very simple tactics"

I'm not exaggerating here or reading between the lines.  They came out and said all this, right in the codex.  Lets sell some models to kids, make them easy to paint and easy to win with.

I wish this stuff wasnt so captivating and fun, because it sure is idiotic and I wish I didn't like it so much.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on February 03, 2015, 01:01:34 pm
this stuff (...) sure is idiotic and I wish I didn't like it so much
WH40K in a nutshell
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Julius Clonkus on February 03, 2015, 02:04:31 pm
I'm still hoping for a IG themed Chapter Masteresque game to appear.

That way I don't have to care about anyone who's not a Commissar seconded to my regiment or an otherwise important person.

Additionally I'll get the joy of Space Marines involving themselves in my fights and snatching defeat from the jaws of victory.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 03, 2015, 02:28:35 pm
Ad.Munitorium: Regimental Commander, I suppose is what it would be.  Start writing the design document!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on February 03, 2015, 03:31:50 pm
So what does taint do?  Like, if you have the blood trial recruitment method, it can generate some taint.  What's that about
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 03, 2015, 03:45:41 pm
So what does taint do?

Must... Resist... Innuendo...

This is probably only one Duke can answer, but from context I suspect that it raises the chances that one of your marines or librarians will be corrupted by the ruinous powers.

edits: To elaborate a bit, you would then get reports of them behaving strangely.  You have the option of subjecting them to disciplinary action, or not.  I'm not sure how morale works, but I suspect any corrective actions you take are bad for morale overall.  Such things are hinted at, but not explained in much detail.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 03, 2015, 03:59:02 pm
Yeah, that bugs me a little. Strange as in, strange how? Doesn't spend the extra non-mandatory 2 hours polishing his bolt shells? Praises the Emperor only 22 of the 23 times expected a day? Has taken to wearing the skulls of their slain enemies instead of their helmet and claims they're still maintaining Armor Discipline? Says stuff like "You know, that Khorne guy ain't so bad"?

It's also hard to tell what their time in imprisonment does. The taint of Chaos doesn't usually get excised by locking someone in a dark room. In fact, that might make it worse.

It's probably unfinished but I have to say, I found that message sort of amusing in its vagueness. What is weird for a Space Marine can be an awful lot of things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 03, 2015, 04:06:19 pm
...cant stop giggling about khorne taint...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jedimushroom on February 03, 2015, 04:48:41 pm
Just picked this up, really enjoying the game.

Couple of questions:

1. What is the fundamental difference between attacking from orbit as opposed to landing first and then attacking? When I attack from the ground my tactical muhreens all seem to pile into Rhinos I guess? They're not there firing anyway. But when the Rhinos get popped I don't lose any muhreens and they also don't come out so what gives?

2. I have a bunch of scouts with 20xp and their names are yellow, but I can't seem to promote them into any other company, as the options are greyed out. What could be causing this? Do I need more xp to get them above scout?

3. What do I do with all this requisition? I bought everyone storm bolters already, and I have no troops eligible for the terminator promotion...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on February 03, 2015, 05:01:26 pm
 I suppose a manly blood duel would cause the neophytes to grow some taint.  ;)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 03, 2015, 05:08:59 pm
Quote
3. What do I do with all this requisition? I bought everyone storm bolters already, and I have no troops eligible for the terminator promotion...

You can use it to...

-Speed up your recruitment rates of all marine types.

-Build more ships. MOAR SHIPS. And vehicles, I suppose.

-Start outfitting your devastators with more than the standard lascannon/heavy bolter/missile launcher.

-Use the requisition in dealing with other factions to get what you want. Troops, crusades, recruiting rights, bribes, ect...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 03, 2015, 05:22:15 pm
buy a thousand skitarii to throw into the meat grinder... give every marine an iron halo... outfit EVERY marine as if he were a devastator, or really double down and give everyone TWO heavy bolters (violate the codex, and really feel your taint)...

I tried giving marines dual autocannons a couple versions back, and it *seemed* to work... But I think there has been some improvements around how primary and secondary weapons are used and how hands are filled since then.  Not sure if you can still get a benefit from doubling up on ranged weapons -- especially heavy ones.

Honestly, I'm not sure it worked before either.  But it *seemed* to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 03, 2015, 08:15:07 pm
I think disciplinary action is actually the Chaplain(s) going all Sister of Battle on them or something. Actively exorcising, and the like. What with the Estimated Time of Completion, and all.

Acting strangely probably just means they aren't acting like themselves. Space Marines do have personalities, after all.

Unless they're Ultrasmurfs.

Or Thousand Sons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 03, 2015, 08:47:58 pm
I think disciplinary action is actually the Chaplain(s) going all Sister of Battle on them or something. Actively exorcising, and the like. What with the Estimated Time of Completion, and all.

Acting strangely probably just means they aren't acting like themselves. Space Marines do have personalities, after all.

Unless they're Ultrasmurfs.

Or Thousand Sons.

Ouch. that last one hit me right in the dust.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 03, 2015, 09:36:20 pm
0.6532

Major Changes:
The top right 'Options' has been replaced with 'Help', which offers additional info on various topics.  Taking suggestions in the GoogleDoc, towards the bottom.

Other Changes:
Assault Cannons are now 1H for Terminators, as was intended.
Fixed a crash with Fleet Combat.
Fixed the 'scr_powers_new' crash on chapter creation.
You may no longer raid with vehicles, you damn Blood Angel.
Supporters are now listed in the About/Credits page.
Saving now takes into account fleet orbits, allowing fleets on future saves to act on the first turn the game is loaded.
You may no longer get free Licenses or Recruiting Worlds if there is no valid origin/destination for the trade fleet.
Baseline planet disposition is now saved.  In future saves, upon loading, ???? disposition planets will not start a very low number.
Attacking with Local Forces is once more functional.
Hunt the Fallen can now have the mission timer increased by a local Warp Storm.
You no longer have to click/enter a key twice to close out of a popup.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 03, 2015, 09:38:01 pm
Can we raid with vehicles if we are Blood Angels, though?

:P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 03, 2015, 09:39:30 pm
Can we raid with vehicles if we are Blood Angels, though?

:P
Soon (TM).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 03, 2015, 09:41:49 pm
Oh, and, uh, I think I can actually(if inconsistently) get the time to help code, if you guys would be willing.

And direct me to a tutorial so I can learn how.

If you just need bugfixing I can work on that. Not sure how to optimize, though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 03, 2015, 10:20:49 pm
Oh, and, uh, I think I can actually(if inconsistently) get the time to help code, if you guys would be willing.
And direct me to a tutorial so I can learn how.
If you just need bugfixing I can work on that. Not sure how to optimize, though.

The thing is, with programming I couldn't expect someone new at it to fix bugs.  In order to fix bugs you have to be relatively familiar with how the project works, and also be able to look at this code and imagine how it SHOULD run, in order to determine the source of the problem.  The largest thing that I could be helped with is just grunt work (lots of copying and pasting, working on lists, etc.), but even with that I'd rather do it myself than wait on a response.  And there isn't any gruntwork that comes to mind.  Code is pretty well handled at this moment, I just don't have the time I used to.

If you'd still like to learn the system I use go ahead and download GMS and I can point you towards some tutorials.  Usual disclaimer of 'GMS isn't that great, doesn't use any industry standard programming languages, can't do 3d, and doesn't help develop programming skills that much'.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 03, 2015, 10:24:58 pm
I don't plan to be a programmer, I just want to help. If there's nothing I can really help on, that's fine too, though. Especially since, as I said, it would be fairly inconsistent.

That's fine then. Tell me if you do end up needing more help or anything.

I'll be over here trying to figure out which of my internal suggestions you already plan to implement and which are worth actually suggesting rather than being pipe dreams or simply dumb.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on February 03, 2015, 11:24:53 pm
I don't plan to be a programmer, I just want to help. If there's nothing I can really help on, that's fine too, though. Especially since, as I said, it would be fairly inconsistent.
Go the route of a bugtester.  If you find a bug, then repeat it as often as you can, and pin down exactly what causes it.  "Bug with fleets" compared to "Bug when a fleet has a dreadnought onboard who dies in fleet combat".  If you can get exact on how bugs happen, they become much easier to fix.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 04, 2015, 12:35:52 am
I have a feeling I would need the debug codes for that, and while I would be happy to Patreon, I don't have one and don't have an income source with which to effectively donate...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 04, 2015, 12:48:27 am
You don't need debug codes to bug test. A set of steps from the average user's experience is what's most helpful. As someone who works in software and bug reporting, I see a lot stuff wrong in CM that I haven't taken the time to report.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 04, 2015, 12:55:53 am
Most of the bugs I've been noticing are the little things. Like the stars jumping off the map when I held down end turn for a bit to cycle through some time, and coming back when I hit End turn once.

Although I did receive a mission to intercept an inquisitor who was heading to a nonexistent or maybe hidden star system, complete with him going to a place I could not see but could inexplicably go to.

Obviously, I didn't get there in time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on February 04, 2015, 01:39:06 am
Most of the bugs I've been noticing are the little things. Like the stars jumping off the map when I held down end turn for a bit to cycle through some time, and coming back when I hit End turn once.
Although I did receive a mission to intercept an inquisitor who was heading to a nonexistent or maybe hidden star system, complete with him going to a place I could not see but could inexplicably go to.

The little things are just as important as the big things. Anything like that you should put into a proper bug report (be as descriptive as possible!).

If you want to help designing stuff, I'd just get a hold of the source code and try to add awesome extra features. I'm sure Duke isn't going to turn down an awesome addition, but make sure it's small/compartmentalised enough so that it doesn't require big changes across the entire code. This is how people get on board with DCSS and it seems like the best way to add something and prove your worth - it can also be done on your own time frame!

Just keep small.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on February 04, 2015, 03:30:23 am
Bug: there's no way to equip autocannons to dreadnoughts. They are purchasable under the vehicles menu. They're worse than the assault cannon in every way and cost 10 more req.

I'd love it if vehicles were loaded into the starting ships by default and if each company had an individual strike cruiser all to themselves. Might need to start homeworld based chapters with a free battle barge to fit first company and HQ on it with all their land raiders. Fleet based custom chapters could maybe get two or three!?

Also it'd be great if weapon descriptions listed how many free ranged/melee hands each weapon required to hold without penalty. Is it possible to wield a heavy bolter and thunder hammer simultaneously without penalty?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jedimushroom on February 04, 2015, 04:14:09 am
0.6532
Attacking with Local Forces is once more functional.

Presumably this solves the confusion in my previous question.

When I attack from the ground my tactical muhreens all seem to pile into Rhinos I guess? They're not there firing anyway. But when the Rhinos get popped I don't lose any muhreens and they also don't come out so what gives?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on February 04, 2015, 10:29:53 am
Anyone else have problems equipping Archaeotech Pistols?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 04, 2015, 10:57:28 am
Quote
Bug: there's no way to equip autocannons to dreadnoughts. They are purchasable under the vehicles menu. They're worse than the assault cannon in every way and cost 10 more req.

Canonically not a bug. You don't put autocannons on dreadnoughts, because autocannons are shit compared to assault cannons. (Was never a weapon option for Dreadnoughts in the table top or video games.) Although I suppose with penitent ect.. chapters scraping the bottom of the barrel, maybe you should be able to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 04, 2015, 11:12:59 am
If that's the case, why are autocannons on predators while assault cannons get tossed on terminators and dreadnoughts like fireworks on the fourth of july?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 04, 2015, 11:16:24 am
Because of the name. "Assault" implies close quarters combat. In the table top, Auto cannons have a long range while Assault cannons have a smaller one. You mount auto cannons on tanks because they fire cheaper bulk ammunition, not the depleted uranium core bolt shells like assault cannons do. Autocannons are used by the Imperium and Imperial Guard at large. Assault cannons are exclusively for the use of the Astartes. They are also exclusively infantry weapons, at least as far as I remember. There may be some vehicle variant out there (excluding dreadnoughts) that slapped assault cannons on.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on February 04, 2015, 01:00:41 pm
Assault cannons are exclusively for the use of the Astartes. They are also exclusively infantry weapons, at least as far as I remember. There may be some vehicle variant out there that slapped assault cannons on.
The game needs updated info then.  I assumed an assault cannon was vehicle or dreadnought mounted due to its firepower.  Does that mean it's not unreasonably to equip my scouts with assault cannons?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 04, 2015, 01:04:57 pm
Sorry, I suppose I misspoke there. Dreadnoughts are not infantry, they're vehicles. My brain always makes them into infantry. And while Terminators are infantry, they're honestly a lot more like tanks.

So it was incorrect to say assault cannons are exclusive to infantry. They can be equipped to both. But you need to weigh about a ton or more at least to control it properly. Not even regular Space Marine power armor can handle it. So sorry, no scouts with assault cannons, as rad and as broken as that sounds.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on February 04, 2015, 01:09:55 pm
Honestly I find everyone with heavy boltors to be pretty OP anyways.  Rapid fire and good damage.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 04, 2015, 01:12:10 pm
Honestly I find everyone with heavy boltors to be pretty OP anyways.  Rapid fire and good damage.

Under the table top rules, Assault Cannons are an order of magnitude better than Heavy Bolters except in range IIRC. More shots per volley on average, way higher strength, way higher armor penetration. They only have the unfortunate habit of blowing up in some rule sets when you roll too many jams :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on February 04, 2015, 01:45:36 pm
Weapon balance changes please:
This list is only the proposed changes to the weapon stats. If I don't list a stat then it should stay the same. (ex: splash damage on power axe) The underlined changes are critical. As it is there is no reason to use anything other than the power fist for melee and a missile launcher for ranged. Hoping this list makes all weapons usable with there being clear choices in certain situations. (Plasma if you're filthy rich. Force weapon if you're a librarian. Power sword if you're irreplaceable. Chain sword if you're a tar pit. Axes if blood for the blood god. Power fist against vehicles. Thunder ham against vehicles and infantry.)

chainsword, eviscerator: +8 to AC
chain axe: 140 ATT

power axe: 200 ATT, 30 ARP, cost 30 (discount one handed thunder hammer that sucks against vehicles)
power sword: 100 ATT, 30 ARP, 33% damage mitigation in melee before any reductions, cost 35
power fist: remove splash
power fists: remove splash

force weapon: cost 80, add splash, +8 to AC

bolt pistol: att 60
bolter, combiflamer: att 80
storm bolter: att 100
plasma pistol: att 130
archeotech laspistol: att 150
hellrifle: att 200
sniper rifle: att 120
assault cannon: att 200
missile launcher: remove rapid fire
autocannon: arp 100

misc gear suggestions:
Bionics +10% melee and ranged per unit in addition to the HP restoration
Increase the various armor melee and ranged bonuses/maluses so it's more easily noticeable in combat. Make better armors increase total HP like the storm shield does.
Give vehicles more HP.

Force fields from the dark heresy 2ed ruleset:
refractor field: 30% damage mitigation before any reductions. Trade from the lord general for 70 req each.
conversion field: 50% damage mitigation before any reductions. (iron halo and rosarius are one of these I don't care much for their distinction, ~ 250 req from armamentarium)
displacer field: 55% damage mitigation before any reductions. Trade with inquisitor for 200 req. Small chance of corruption on being hit.
personal power field: 80% damage mitigation before any reductions. Doesn't work in melee. 30% melee penalty. ~1k req from mechanicus.
vehicle power field: 80% damage mitigation before any reductions. Doesn't work in melee. ~1k req from mechanicus. Can be fitted to a vehicle of your choice.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 04, 2015, 02:06:21 pm
While we're at it, can we add Crozious' in please? Need to honor our Chaplains.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 04, 2015, 03:43:24 pm
Anyone else have problems equipping Archaeotech Pistols?

Yes, there is a typo somewhere and it messes with equipping.

Bug: there's no way to equip autocannons to dreadnoughts. They are purchasable under the vehicles menu. They're worse than the assault cannon in every way and cost 10 more req.

Inferno Cannons also can't be equipped. I'm not even sure what they are, some flame weapon I think? Would be useful on dreds, especially while raiding.



I hope the bug with enemy fleets getting stuck around certain systems doing nothing gets fixed soon. The only Forge World in my sector has 28 Ork battleships sitting in orbit, the Navy can't crusade them hard enough, and without its shipyards there will be no more ships. They aren't moving away even if I purge all nearby systems.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 04, 2015, 03:46:00 pm
Inferno Cannons also can't be equipped. I'm not even sure what they are, some flame weapon I think? Would be useful on dreds, especially while raiding.

http://warhammer40k.wikia.com/wiki/Inferno_Cannon

They're a Titan-class weapon for the most part. They can be mounted on Super Heavy Tanks and, I guess, a certain variant of Chimera. So I'm guessing they were meant to be attached to Predators and Land Raiders.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 04, 2015, 07:45:53 pm
I found out the Baal Predator variant carries twin-linked Assault Cannons, so you were right.

Anyone having trouble downloading the new version? My download crawled up to 19% and dropped dead. Not the first attempt, too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 04, 2015, 08:46:06 pm
Inferno Cannons also can't be equipped. I'm not even sure what they are, some flame weapon I think? Would be useful on dreds, especially while raiding.

http://warhammer40k.wikia.com/wiki/Inferno_Cannon

They're a Titan-class weapon for the most part. They can be mounted on Super Heavy Tanks and, I guess, a certain variant of Chimera. So I'm guessing they were meant to be attached to Predators and Land Raiders.

euh. THAT wiki. Here, have a link to the fount of 40k knowledge

http://wh40k.lexicanum.com/wiki/Inferno_cannon
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 04, 2015, 08:53:42 pm
Looks like they both kinda stand, as they both cite different but legitimate sources. Although your's is way more neckbeardy, s'true.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: adwarf on February 04, 2015, 09:31:50 pm
I have 23 guys onboard a frigate several of whom are from different companies/groups. Is there a way to unload them all at once so that I can have all of them take part in searching an ancient ruin? So far I can only drop them on the planet from the company screen which leaves quite a few of them out of the fight if I do that :\
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 05, 2015, 02:05:36 am
Just say no to exploring the ruins, land another group, say no...until you're ready.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on February 05, 2015, 02:08:18 am
Bah, everyone knows 1d4wiki is the best wiki on Warhamster. Lexicanum takes itself too seriously and taking itself seriously is where Grimhammer 40k went wrong to begin with.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on February 05, 2015, 02:15:49 am
Looks like they both kinda stand, as they both cite different but legitimate sources. Although your's is way more neckbeardy, s'true.

Looking at the links, it looks like there's a bit of confusion over the naming - Lexicanum names the Titan/Super-heavy version the Inferno Gun, and the heavy vehicle version the Inferno Cannon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: adwarf on February 05, 2015, 09:35:12 am
Just say no to exploring the ruins, land another group, say no...until you're ready.
Oh, thank you :)

Bah, everyone knows 1d4wiki is the best wiki on Warhamster. Lexicanum takes itself too seriously and taking itself seriously is where Grimhammer 40k went wrong to begin with.
To some people sure, but to others (people like me) taking it seriously makes it a much more enjoyable experience.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 05, 2015, 09:53:12 am
Is there ever anything besides a bit of requisition in those ruins? 

I dont think that I've ever found artifacts or items of interest in them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 05, 2015, 11:35:48 am
I think I've gotten an STC fragment out of them, back when they didn't do anything. I also recall get a Chaos Artifact after thrashing some cultists.

But generally just req.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 05, 2015, 12:24:49 pm
Just say no to exploring the ruins, land another group, say no...until you're ready.
Oh, thank you :)

Bah, everyone knows 1d4wiki is the best wiki on Warhamster. Lexicanum takes itself too seriously and taking itself seriously is where Grimhammer 40k went wrong to begin with.
To some people sure, but to others (people like me) taking it seriously makes it a much more enjoyable experience.

+1

besides Lexicanum doesn't take itself too seriously. They just try to be as uniform as possible. The Orkiness of Orks is not lost in the spiraling wikibyss.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 05, 2015, 01:39:26 pm
Is there ever anything besides a bit of requisition in those ruins? 

I dont think that I've ever found artifacts or items of interest in them.

Apparently it's possible to find an ancient starship inside and restore it with Techmarines and req.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on February 05, 2015, 02:25:58 pm
Do you plan to give marines oodles of personality and background?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 05, 2015, 03:16:18 pm
I dunno. I thought about this. While it seems poised for DF levels of detail, what makes DF is work is the scope of the sim, where those personalities can shine.

CM is still a strategic war game. So I don't know how much mileage you get out of that. Some loose personalities traits might be fun, but anything too complicated might get lost in the noise.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on February 05, 2015, 03:45:55 pm
I think a few 'types' of marines would be fun, perhaps 2-4 different facets.  Like 1/10th of the marines have the 'bloodthirst' trait that makes them slightly more likely to feast on fallen foes.  Other marines may have traits that make them hate when their brothers do this, while others may be encouraged to join them.  Certain marines may get morale/attack bonus/mallus when fighting different races as they deem them a terrifying/unworthy foe.

It should be things that mostly get pushed into the background ambiance, where things sort of happen and trends emerge, but overall is just a theme and not a detailed issue.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on February 05, 2015, 04:32:50 pm
But aren't those spacemarines formatted by years of training/brainwashing in order to get them being perfect "don't think but kill for the emperor" troops ?

I can see a captain/chaplain/high rank guys having some kind of personality so the other spacemarines may look up to him in awe ( "For the Emperor and for The Guy With A Personality !" ) , but i imagine if a non-ranked spacemarine display some level of individuality a bit too much or even worse may start to not follow the chapter master/captain/etc.. orders to the very letter, it could be easily percieved as some chaos taint/heretic thought or whatever else.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on February 05, 2015, 04:47:51 pm
But aren't those spacemarines formatted by years of training/brainwashing in order to get them being perfect "don't think but kill for the emperor" troops ?

I can see a captain/chaplain/high rank guys having some kind of personality so the other spacemarines may look up to him in awe ( "For the Emperor and for The Guy With A Personality !" ) , but i imagine if a non-ranked spacemarine display some level of individuality a bit too much or even worse may start to not follow the chapter master/captain/etc.. orders to the very letter, it could be easily percieved as some chaos taint/heretic thought or whatever else.

Dawn of War 2's campaigns seem to contradict that though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 05, 2015, 05:23:10 pm
But aren't those spacemarines formatted by years of training/brainwashing in order to get them being perfect "don't think but kill for the emperor" troops ?

I can see a captain/chaplain/high rank guys having some kind of personality so the other spacemarines may look up to him in awe ( "For the Emperor and for The Guy With A Personality !" ) , but i imagine if a non-ranked spacemarine display some level of individuality a bit too much or even worse may start to not follow the chapter master/captain/etc.. orders to the very letter, it could be easily percieved as some chaos taint/heretic thought or whatever else.

There's two sides to this.

One is the exterior, monolithic view of Space Marines as stamp-molded warriors of the Imperium, each in lock step with the other and the Codex Astartes. It's the view most Imperial Citizens have of Space Marine, and that non-Space Marine fiction espouses.

The internal view, i.e. Space Marine fiction, definitely lets people have distinct personalities. While they all may fight and die for the Emperor, one might be an arrogant jerk. One may be such an Emperor-botherer they take a hardline stance on everything, including the preservation of human life. One is always invariably the soft heart, a Space Marine with the heart and conscious of a normal human. (To a degree anyways.) This is usually the author trying to come at the moral/ethical quandary angle of living in the 40k universe. And there will usually be the hothead, the bloodthirsty assault guy, the grizzled Sergeant who will probably die at some point so the main character gets all angsty.....

So, as usual, all view points on a thing in 40k are right depending on your vantage point. Consider like the military in the real world. When you walk by 1000 guys in full battle dress presenting arms, you're INTENDED to see them as faceless cogs of the war machine. That's intentional even today. So when you see 100 Space Marines lined up, helmets on, bolters at the ready, it's pretty reasonable to see them the same. They WANT you to see them that way because it makes them scarier and more intimidating. But just like soldiers loosen up around each other, out of view civilians, Space Marines are the same way. They have a legend to live up to in public.

There's also been a trend in recent years to humanize Space Marines a lot more. Older Space Marine fiction leaned heavier on the "hypno-indoctrinated warrior monks who live for nothing but duty and battle." That tends to make for some pretty boring novels though (or super grotesque ones), so they've loosened the leash and allowed them to have personalities to the extent it makes the fiction readable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on February 05, 2015, 06:39:02 pm
I remember reading the interesting graphic novel "Damnation Crusade (http://en.wikipedia.org/wiki/Damnation_Crusade)" from Abnett and Edginton that touched the subject of individuality being something dangerous for a spacemarine at some point of the story :

After a victory the fellow black templar spacemarines of the main character noticed that the guy seemed to not be as deeply indoctrined as he should and started to suspect nasty things involved, to the extent they even sent him to be questionned by a frightening Chaplain.

It wasn't even big as a display of individuality, just the guy being a little bit enthousiast about their victory, but that was enough for him to be suspected as having some corruption taint .
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 05, 2015, 06:42:11 pm
Yeah that's one approach. Different authors handle the subject matter differently. But that example basically plays straight to "Sosandso is acting strangely" in CM.

The reason individuality in the Astartes is feared is it's because individuality, i.e. putting yourself before the Emperor, is what's felt to have been part of the Horus Heresy. There is nothing more dangerous or terrifying in the Imperium than Space Marines unbound by their tradition and duties. Which is why Errant Chapters are feared and hated as much as the Traitor Legions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on February 05, 2015, 06:43:33 pm
For a chapter named "Black Templar"...  They sound a bit stiff even by Space Marine standards.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 05, 2015, 08:30:38 pm
They are one of the strictest chapters out there. Partly because the Imperial Fists and Rogal Dorn always had a stick up their asses anyways, and partly because they're a crusading chapter. (Which I guess is like most other chapters, BT just takes it even more seriously and roams the galaxy as a chapter doing so.) That and they refuse to use psykers, cleaving to the Emperor's original Horus Heresy mandate about it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 05, 2015, 11:16:21 pm
... and then there's the space wolves.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 06, 2015, 12:31:31 am
One bug I noticed; Command marines get counted as part of normal marines in certain(most) situations, leading to command marines being counted twice for the Inquisitions angryface check.

Also if you select units in one company, then go to a different company, manually select some units, and do stuff with 'em, it'll count them all for space, but it won't actually move the marines from the previous company. Which is, I believe, how the ships get all weird and screwed up for going over space capacity or negative values, etc. That, equipment changes, and possibly artifacts...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on February 06, 2015, 02:02:56 am
Everyone who doesn't think WH40k is absurd humor and prefer 1d4wiki is a communist nazi fascist anarchist boogerface! *stomps around*

Re: ruins, I've recovered wargear and artifacts from them, though not in the latest version(s). So not sure if that has become disabled lately due to reason X.

Re: marine personalities, I remember seeing, a long time ago, the daily schedule of ordinary marines according to the Codex. It involved 15 minutes of personal free time per day. A note at the end said that in several chapters, marines complain about the hole in the schedule, not knowing what to do with it.

In general, the chapters allowing more personality to their recruits seem to be the ones waving on the edge of heresy from the Imperial point of view. Someone brough up Dawn of War, well, the Blood Ravens end up going all Khornate with their Bloodfather/Chapter Master, don't they? The loyalists being a minority. Not to even mention the chance for the player to go Chaotic as well in Chaos Rising. Sure, there are loyal chapters with more personality - like Space Wolves - but they are deemed very suspicious by the Inquisition.

That being said, it would be fun if in the future, we could choose the codex a custom chapter follows in the chapter creation. Basically choosing between the official version, that of the founding chapter if different from Codex Astartes or creating our own. Going outside the Smurf Book would give more versatility and/or room for specialization, but increase the risk of corruption and Imperial ire. It would sure be interesting to play Reasonable Humanist Marines, who the Inquisition are just itching to declare traitors. Salamanders already come close, though. 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: tkfsung on February 06, 2015, 07:31:28 am
Warning: naming your Reasonable Marines the Knights Inductor will get the Inquisition and Imperium to declare war on you Turn 2.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on February 06, 2015, 12:23:28 pm
Warning: naming your Reasonable Marines the Knights Inductor will get the Inquisition and Imperium to declare war on you Turn 2.
How unreasonable of them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 06, 2015, 03:28:13 pm
Warning: naming your Reasonable Marines the Knights Inductor will get the Inquisition and Imperium to declare war on you Turn 2.
How unreasonable of them.

within reason of course.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 06, 2015, 06:28:15 pm
Do you plan to give marines oodles of personality and background?
I think a few 'types' of marines would be fun, perhaps 2-4 different facets.  Like 1/10th of the marines have the 'bloodthirst' trait that makes them slightly more likely to feast on fallen foes.  Other marines may have traits that make them hate when their brothers do this, while others may be encouraged to join them.  Certain marines may get morale/attack bonus/mallus when fighting different races as they deem them a terrifying/unworthy foe.

It should be things that mostly get pushed into the background ambiance, where things sort of happen and trends emerge, but overall is just a theme and not a detailed issue.
This is possible in the future but will need a lot of work.

One bug I noticed; Command marines get counted as part of normal marines in certain(most) situations, leading to command marines being counted twice for the Inquisitions angryface check.

Also if you select units in one company, then go to a different company, manually select some units, and do stuff with 'em, it'll count them all for space, but it won't actually move the marines from the previous company. Which is, I believe, how the ships get all weird and screwed up for going over space capacity or negative values, etc. That, equipment changes, and possibly artifacts...
Excellent.  I'll be taking a closer look at this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 06, 2015, 08:45:01 pm
When I say most situations, I mean that when playing as the ultramarines, it was fine(I think? apparently 1100 marines is Chapter Maximum?)...until I lost some marines, then started recruiting again. As soon as the first neophyte became a scout marine, the normal number went up by about the command number plus that scout. And been like that ever since.

I haven't really noticed a time when it wasn't counted twice for Custom Chapters, but I think that's mostly because they don't have convenient noticeable splits between 1000 and 100.

I think if I did anything to try and help code, it would probably be trying to do graphical stuff. Adding things for Meltaguns and Chainfists and Skitarii and the like. (Trying to) Fixing the way Tartaros armor terminators have their arm missing if they're equipped with a heavy bolter(might apply to other situations, might depend on which order they're equipped in...I just know my Chapter Master loses a chunk of arm graphically when given termi armor and his weapon is the master-crafted heavy bolter).

That and just niggling little features that might make people a bit happier when playing the game.

Also, been seeing Eldar for the first times. They don't show up in orbit, just in the fleet battle options. Guessing that's on purpose.

Still can't wait to see Tau, though...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 06, 2015, 09:27:00 pm
I noticed that in my game too. Recruited a couple Aspirants into the Apothecary, Reclusiam and Librarium at the default rate. About 30 turns later, I look and see my count is 1100 and I'm taking a loyalty hit because of it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 06, 2015, 10:06:49 pm

Still can't wait to see Tau, though...

Only time I saw them I conquered every world except the one with their battlefleet since I estimated it would take over 10k turns in order to get a fleet big enough to beat theirs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 07, 2015, 06:52:16 am
I had the Tau appear with the usual "X forces suddenly show up on [PLANET_NAME]" message, but I had to reload. It spawned sparse forces. An incredibly rare event, got it only once over hundreds of turns.



EDIT:...and I can't recruit. My original recruiting world was wiped clean of people, and buying a new one doesn't seem to help. They are labelled respectively "Recruiting" and "Recruiting World" for some reason. Something is wonky.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 07, 2015, 05:28:27 pm
The very next game I started after making that post, I got a full three or four worlds loaded with Tau.

I am made intensely joyful.

On another note, I am now in search of the best chapter settings and preparations with which to be able to rebel against the Imperium successfully. A high source of income is a must, so Sieged is automatic, and considering anything else having to with requisition or diplomacy can likely be handled, given enough time and geneseed, it is things like Bolter Drilling and Ambushers that become more important, in order to be able to slaughter Guardsmen when the time comes. Cooperation does need to be kept at a decent level to ensure thing don't go to shit before you planned for them to.

Also, I got the invisi-world Rogue Inquisitor mission again, and for that mission when I select 'hear them out' it skips a dialogue box or whatever, I'm fairly sure, as does it with some other missions, not entirely certain which. Necrons, I think? Also possibly STC fragments, but not sure.

Also, how do I go about blowing up the bloody Tomb World if it says 'the corridors begin getting smaller, then huge again'(whether my marines win or die, it still says I awoke it and failed)? Do I need to have an extremely small force, instead of a whole Company or my entire Chapter like I've tried?

I do like how the Tau take fucking forever to get anywhere(matches their actual fleets...though there are Kroot, of course), though their target priority could be improved(they surrounded an Imperial world, and their first fleet movement was to something at least five times farther away, and not via a warp route or whatever they are).

Also(I say that a lot, I know), I think probably the easiest(and thus most redundant) faction shift to apply to Chapter Master would be to be Sisters of Battle. Don't know a whole lot about them, though, so I could be talking out of my ass.

EDIT: Oh, yes, and the first ship of the Fleet(top entry of the Fleets screen, that is) disappears as soon as you load troops into it, for the Fleets screen only.
MOAREDIT: If you set your chapter to be 'equal distribution of specialists', you still can't promote anyone into the 6th, 7th, 8th, or 9th Companies as anything but what that Company is meant to be filled with defaultly.
EVENMOAREDIT: I thought I remembered Duke saying something about ??? disposition worlds no longer starting at super low numbers. I've observed this is not the case, as it still occurs for me. And some worlds remain ??? even when I'm in the system. Which might be on purpose, I dunno.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on February 07, 2015, 05:47:09 pm
For the Necron Tombs, in previous versions the best force was the Chapter Master, a techmarine with the bomb and maybe one or two others. You definately don't want to go in at company or chapter-level numbers, as they will guarantee that everyone wakes up for the party. Ideally, you blow the tomb without them ever being aware you were there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on February 07, 2015, 06:04:05 pm
Quote
The very next game I started after making that post, I got a full three or four worlds loaded with Tau.

I am made intensely joyful.

Yeah, shooting filthy aliens in the face always makes me happy as well   ;)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 07, 2015, 06:12:19 pm
Quote
The very next game I started after making that post, I got a full three or four worlds loaded with Tau.

I am made intensely joyful.

Yeah, shooting filthy aliens in the face always makes me happy as well   ;)

Too many of them for me to do that, unfortunately.

I do look forward to seeing whether I can diplomacy with them or not, since I don't know how to 'meet' one of their commanders besides, presumably, engaging in combat with them.

MAYBEBUGREPORTEDITNOTSURE: With Biomancy psyker powers selected, my Psyker Chapter Master (EDIT: My chief librarian actually, it seems like, though my Chapter Master being kept at '75%' health did still happen) keeps using Regenerate, but not attack powers(this may be due to him being farther back in line), and it seems to actually be reducing his health to 75%. Not sure why(other note: I put my Chapter Masters on bikes cuz' I can, so that may or may not be part of it)See below. As well, when I kitted him out originally with Force Weapon and Plasma Gun, it gave him a Master-Crafted Plasma Gun instead. This had the same statline as the Master-Crafted Force Weapon, rather than being an actual Plasma Gun ranged weapon and whatnot.

ALSOPROBABLYNOTABUG: Planetary Governors always hand over artifacts without asking for compensation, and it may skip a text-box, from the flickering. Not sure.

LESSBUGMOARGLITCH: Based on the way I think HP percentage is calculated/given, they don't line up. His health is being reduced to 100, presumably because that's the typical max health for a marine, and the way it finds percentage health left seems to be based on how many points below the maximum it is; thus, with max hp of 125, he 'heals' himself to 100 HP, and it shows as 75%, because it's 25 points lower. Not having exactly 100 health may be why he's using regenerate instead of something useful, as well.\

NOTABUGSTILLANNOYING: Planetary disposition rises painfully slowly, and only if there's something on the world for me to kill for the populace, it seems like; after purging a Heavily Infested world of Tyranids, the disposition went from 4 to 6; presumably one point per Raid. Ungrateful bastards.

OTHERBUGPROBABLYALREADYKNOWN: When systems are fully purged of Xenos filth, if there are no surviving Imperial Worlds, it remains colored as the Xenos designation. As well, the one everyone's probably encountered, the dreaded Lava World Warp Gate; Worlds with zero population can still boast spawning Cultists. And while this last is far less of a problem, and most likely one of the most difficult to solve; when a planet has 0 population, and I bombard it to reduce Tyranids from Extreme to Heavy, there're just cultists and genestealers and limosines and whatnot. It just seems off. The possibility for rampant Tyranid infestation might be good to, as I've never even once seen a Hive fleet, and even Extreme Tyranid hordes can be Attacked without too much trouble, if you have around half your chapter there.

Finally, question/curiosity: Programming, at least for something like this, boils down to a series of long, complicated, and interlaced IF:THEN statements, right? I'm just curious, because I typically think this and am wondering if I'm just talking out of my ass.

Okay, so, not finally, I guess. Still using this for bug stuff. I think it's a bug anyway: The Tau fleets aren't actually doing anything with the worlds they're hovering over, which are filled with Tyranids and Orks respectively.

Oh, and, uh, apparently Company Champions don't show up under each Company's heading for the Chapter Management overview screen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 07, 2015, 07:10:43 pm
EVENMOAREDIT: I thought I remembered Duke saying something about ??? disposition worlds no longer starting at super low numbers. I've observed this is not the case, as it still occurs for me. And some worlds remain ??? even when I'm in the system. Which might be on purpose, I dunno.
I should have been more descriptive in the patch report.  Worlds can still start at very low numbers, but that is based upon your current standing with the Imperium at large.  The recent fix meant that if you have good relations, save and reload, further discovered planets will no longer start at like 1 or 2 disposition.  Formerly, the 'average planet disposition' variable could not be saved, which returned a very low number after loading a saved game.

????? disposition worlds are working as intended.  If a bunch of xenos are in the area and preventing normal planetary activities, or the governor is dead, that is the number you should be seeing.


Somehow didn't see page 75 of this thread.

ALSOPROBABLYNOTABUG: Planetary Governors always hand over artifacts without asking for compensation, and it may skip a text-box, from the flickering. Not sure.
LESSBUGMOARGLITCH: Based on the way I think HP percentage is calculated/given, they don't line up. His health is being reduced to 100, presumably because that's the typical max health for a marine, and the way it finds percentage health left seems to be based on how many points below the maximum it is; thus, with max hp of 125, he 'heals' himself to 100 HP, and it shows as 75%, because it's 25 points lower. Not having exactly 100 health may be why he's using regenerate instead of something useful, as well.\
NOTABUGSTILLANNOYING: Planetary disposition rises painfully slowly, and only if there's something on the world for me to kill for the populace, it seems like; after purging a Heavily Infested world of Tyranids, the disposition went from 4 to 6; presumably one point per Raid. Ungrateful bastards.
OTHERBUGPROBABLYALREADYKNOWN: When systems are fully purged of Xenos filth, if there are no surviving Imperial Worlds, it remains colored as the Xenos designation. As well, the one everyone's probably encountered, the dreaded Lava World Warp Gate; Worlds with zero population can still boast spawning Cultists. And while this last is far less of a problem, and most likely one of the most difficult to solve; when a planet has 0 population, and I bombard it to reduce Tyranids from Extreme to Heavy, there're just cultists and genestealers and limosines and whatnot. It just seems off. The possibility for rampant Tyranid infestation might be good to, as I've never even once seen a Hive fleet, and even Extreme Tyranid hordes can be Attacked without too much trouble, if you have around half your chapter there.
Finally, question/curiosity: Programming, at least for something like this, boils down to a series of long, complicated, and interlaced IF:THEN statements, right? I'm just curious, because I typically think this and am wondering if I'm just talking out of my ass.
Most of this is working as intended other than the Chapter Master health and biomancy thing, and control of planets, but much of it I will be taking a look at.

A large part of programming so far as I understand is interlaced IF:THEN statements, but too much of that is considered sloppy, and an equal or larger portion is made up of REPEAT functions that mess with arrays.  The actual display of the UI and art doesn't use many IF:THEN statements either.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 07, 2015, 07:48:07 pm
Alright.

More bugs I noticed: When saving over a previous save of the same game, it deleted the saves in the slots above it and shifted up. :(

I've been noticed that worlds have been starting at 2-6 Disposition, while my relations with the Imperium are at 42, and with the Inquisition between 16 and 24. :/

Also, a true glitch I believe, when I zoomed out to see what stuff would be going on while my entire Chapter was on Crusade, and was cycling through turns, the game 'froze'. Not as in crashed, but as in I think an event of some sort happened, and since I was zoomed out, hitting space or hitting t, or enter, or anything like that, nothing would make it work and do anything. Luckily, I'd saved a few turns before the Crusade call, but I was sad because I'd hoped to see how Crusades were now.

...What does 'Test' do, for trading with Tau?

Also, I've noticed a lot of other bugs, mostly just report errors like Selective Purging say it's reduced Corruption to 0% when that's bullshit, and the like, but I'm not certain what causes them, so...

EDIT: Stars always seem to jump off the map when the Inquisition gives me a Radical Inquisitor mission.

And Heretic Fleets produced by Corrupt Forgeworlds don't seem to fight with the Imperial Fleets above the same worlds.

Also, when sending a suicide escort to a system communication had been lost with(aka 'Nids), it tried to fight again the turn after it died. Which meant that when I hit Fight, it went to the screen with the shittingly ridiculous number of Tyranids, then faded to black and ceased to do anything anymore. :(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 08, 2015, 02:39:51 pm
Double post because I now have questions.

Are Daemon Worlds the ones with 500+% Corruption?

Is there a 'sweet spot' for how many marines you can send to a Crusade without having them die in droves? When I sent my whole Chapter, lost basically everyone, including my Chief Orator(Librarian, playing a loyalist Word Bearers chapter, didn't have everything fleshed out for how they'd work yet), Master of Sanctity, Forge Master, and Chief Apothecary. Everyone remaining had between 160 and 230 Exp, on the other hand, save for the single scout who survived with 110 Exp. The other crusade, to which I sent like four empty ships, came back with an artifact, on the other hand. >.>

Needless to say, I loaded from an earlier save, since I was too sad at the loss of my Command staff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 08, 2015, 02:42:31 pm
I sent over 300 Marines on a Crusade, including the 10th Company, and lost 62 guys. This was before Duke said he toned down crusade losses. So...maybe what crusade it is is under the hood, determining how many you lose. Be nice if that info was stated on the Crusade request. (Where, what, ect...)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 08, 2015, 02:47:35 pm
Worse is when you send the whole chapter, then wait 10 turns with a single returning techmarine stranded on your homeworld, and returning chapter with only a 3rd of its initial strength. Although to be honest with optimal play it's the only time you loose something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 08, 2015, 03:22:39 pm
What I kinda want to do is get like four recruiting worlds, set it to Frenetic, then send legions of Scouts on Crusades to level them up into badasses.

The problem is how unreliable they are, how long it takes to get to the point where you can do that with recruits, and how pissy the Inquisition will be in the meantime.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 08, 2015, 03:24:33 pm
I don't seem to recall my 10th Company making a shitload of experience from the Crusade. After 65 turns of cleansing the Imperium and sending them out, I still only had a couple that were ready to upgrade.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 08, 2015, 03:34:11 pm
I think it depends on the lethality of the crusade. Like I said, my sole remaining scout after losing 487 out of 540 or so marines had 100+ exp, whereas before he had like 8.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 08, 2015, 03:53:45 pm
Yeah, more crusade info would be nice. Like, what the target is when it's announced, the expected scope of the campaign (small, medium, large, grand.) And at the time of embark, it tells you roughly the amount of forces that came together. Even something as simple as "less than expected" "average" "more than expected." To give you an idea how crazy it might get and if you might already need to start upping recruitment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 09, 2015, 03:53:18 pm
Over this week, and probably onward, I'm going to be tackling a lot of the strange bugs that you've all been reporting.  Thanks for the help.


0.6533

Major Changes:
Added in a new Debug Log that has events written to it as they occur, such as ground and space combat, random events, etc.  Upon a crash, or experiencing weird behavior, this debug_log.ini file should be sent to the usual email.  And probably deleted afterwards for a fresh version.

Other Changes:
Some heavy ranged weapons have been increased in price.
Fixed the 'explode string' crash on game launch.  I think.
Post fleet combat 'ship_lost' crash has been fixed.
Added a couple more colors to chapter livery.
Captains are now assigned Bolt Pistols instead of Bolters by default.
Some Chapter Advantages and Disadvantages are mutually exclusive once more.
Finished Paragon and Reverent Guardians advantages.
Psykers can once more use their weapons between casting to tear shit up.
Built Land Raiders and Land Speeders now have their default weapons included.
Fixed combo space battles; they should now be able to occur.
Gene-Seed tithes are now a thing! :D  You automatically hand over 5% of your Space Marine gravy every two years (minimum 1), or if unable, take a small Loyalty hit and build up an IOU.
Trading away or selling Gene-Seed can have repercussions now.
You can no longer select marines from several companies, as this was not intended and doing nothing but causing errors.
Planets should no longer jump off the screen at the end of the turn.
You may no longer Attack Space Hulks.  Raid and Bombard should be the only options.
Malcador Spyrer Web Spinners now use a more complex formula for incapacitation.
Some missing dialogue has been added.
Planetary Governors will no longer ask for help if player forces are already present.
Planetary Governors can no longer ask for help the same turn the enemy forces are removed.
'Daemon Binders' changes power text violet rather than the normal blue.

Other:
Messed around with the Marine Damage Resistance formula a lot and determined that it works fine as is.  Variants tried involved different Damage Multiplier, removing half the armor from the starting damage and end damage, and so on.  If anyone wishes to mathhammer it themselves and try to find a better formula it currently works as follows:
-Damage Multiplier: 0.7 - ((Marine Experience * Marine Experience) /40000), minimum of 0.25         Displayed damage resistance is ((1 - Damage Multiplier) * 100)%
-Damage Result: (Damage * Damage Multiplier) - Marine Armor

Title: Re: Chapter Master - In the name of the Emperor!
Post by: ConscriptFive on February 09, 2015, 04:05:45 pm
Just d/l the new version.  Anybody else getting an immediate crash on trying to open companies on chapter management?


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_controller:

DoAdd :: Execution Error
at gml_Object_obj_controller_Step_0
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 09, 2015, 04:07:00 pm
Just d/l the new version.  Anybody else getting an immediate crash on trying to open companies on chapter management?

What type of chapter were you using?  Fleet-based?

Nevermind.  Found the issue.  Hold up on trying out the new version for like 20 minutes, everyone.

Fixed patch is out.  Enjoy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on February 09, 2015, 04:30:36 pm
Using your formula you reach the maximum damage reduction at 134.16 experience. While the 40,000 is great in there that's pretty low by space marine standards. I'd prefer:
.7-experience^2/160000 with a minimum of .10. That way you'd max resistance at 309.84 experience. The curve looks nice too.
100exp: .6375
200exp: .45

e: please nerf power fist (http://www.bay12forums.com/smf/index.php?topic=142620.msg6010180#msg6010180)

Alternatively use .7-experience/experience/100 with a minimum of your choice for diminishing gains with more experience. (you'll have .15 resistance at ~3k experience)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 09, 2015, 04:37:31 pm
Using your formula you reach the maximum damage reduction at 134.16 experience. While the 40,000 is great in there that's pretty low by space marine standards. I'd prefer:
.7-experience^2/160000 with a minimum of .10. That way you'd max resistance at 309.84 experience. The curve looks nice too.
100exp: .6375
200exp: .45

The problem with a max 90% damage resistance is that almost no weapons at that point can scratch your marine.  Some of the highest damage weapons in the game are Maulerfiend Claws (300 att/arp) and Daemon Melee (250att/300arp).  If a marine had 90% damage resistance and Termie armor, both those weapons would be entirely ignored.  I'm kind of hesitant about increasing the exponent experience squared divisor, too, since this would greatly reduce the damage resistance of most 1st company and so marines.  I'll be taking more of a look at this, soonish, and thinking over your proposed weapon changes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on February 09, 2015, 04:50:42 pm
I think an out of the box solution would be to make the experience and armor and shield resistances multiplicative and a minimum of 1 (ex: .25 damage multi from experience*.7 damage multi from AC) to make sure that it's never reduced to 0. Then give the force fields/other possible damage reductions a chance to negate damage entirely. (Ex: displacement field whisks the marine away from harm, sword parries melee attack, or bike is too fast to get hit.)

e: Now that I think of it you could also make heavy weapons hit for ungodly amounts of damage but fire only every other turn or so to balance against all these damage reductions. It'd also make certain weapon distinctions possible by adding a third dimension to the existing damage and armor penetration statistics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 09, 2015, 09:00:55 pm
For the record, I disagree with several of those weapon changes. Particularly the AC bonuses, as a Storm Shield and a chainsword giving equivalent bonuses to avoid being hit(And I believe AC is against ranged, not just melee) makes me squint my eyes in annoyance. And I don't think the Bionics should give a bonus, or at least nowhere near that much of one.

This is partially because I don't think that there should be a reason to use all weapons; Some cost more than others, and that's for a reason. Especially given that you've nerfed my geneseed farm technique for mass-producing battle barges, the amount of requisition something costs is actually kinda important.

I do think there should be some weapon changes, like having chainswords give maybe +2 AC or 5% damage resistance in melee or something, as the difference between it and a chainaxe is immense, especially when the chainaxe costs less than the chainsword. And making Thunder Hammers more effective...

I think my biggest desire would be for all the weapons graphics to be implemented, though. :P I have to choose between looking cool and being effective, right now, which makes me sad.

EDIT: Also, I feel like the Iron Halo/Rosarius should allow us to go beyond the 75% limit. Or, allow us to go beyond a new 60% damage reduction limit. That way really experienced Chaplains wouldn't be basically wasting their Rosarius, and I could put Iron Halos on my Chapter Master and not feel like a dunce for it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on February 09, 2015, 09:18:43 pm
You're right on both counts. Chainsword and eviscerator should give a parry bonus in melee like the power sword, ditto for force weapon. Bionics bonus is too steep, but as a fan of the Mechanicus and replacing the weak flesh I feel it should still be there in some form.

I don't understand your sentiment about useless weapons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 09, 2015, 09:27:36 pm
A power sword will always be more useful than a chainsword. A Chainfist will always be more useful than a powerfist, because it's just a powerfist with chain weaponry attached. A combiflamer will always be more useful than a normal Bolter. When it costs requisition to make these weapons, some weapons will be less useful, but cheaper. Like a bolter versus a heavy bolter(as far as I can tell, there's no distinction between regular two-handed ranged and heavy two-handed ranged). Weapons should and will still have niches, and perhaps some more tags should be added to reflect that(an Initiative stat comes to mind), but they should not all be equally usable. A flamer is pointless against Chaos Terminators. A Plasma pistol is going to avail you little in the face of 1200 'Gaunts.

Minimum range might be a good idea, actually, though with vehicles being in front could run into complications. Or splash-back damage(Nice job firing a frag missile directly at the cultist's face, Brother Dipshittius. If only Brother Shardinface and I weren't right next to him at the time, maybe the Apothecaries wouldn't be so mad at you.).

My point is; there's a reason to use things other than power fists for melee, because they're stupidly expensive. There's a reason to use things other than missile launchers for ranged, and that's because you get two full rounds of firing with them at most, in addition to the fact that they should be shit against the really heavy armor.

EDIT: Also, I do believe bionics should give a bonus in some form...but rewarding you for needing to spend something to heal your marines just isn't a good game mechanic, nor does it really make much sense. I would by far rather them give you a very slight damage resistance bonus, which would also make Techmarines more resilient.

OTHEREDIT: Also, increasing my cooperation score doesn't increase my starting disposition. Not sure if this is on purpose or not.
YETANOTHEREDIT: MAster-Crafted Weapons seem really bugged. My Master-Crafted Power Axe has the same stats as the Storm shield on my Chapter Master(meaning it acts like a Chapter Standard, as far as I can tell, in being useless. >.>)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 09, 2015, 10:11:37 pm
I generally would like the weapon sensibilities from table top because they're what I understand. When we start getting into specific differences that go the opposite of the table top, I kinda start tuning out a bit. Especially of a game of this scale and with the kind of combat it has, the minor differences between weapons are kinda lost in the overall noise and randomness. It's not that I don't think the differences are important, it's just hard to know the actual impact since your Chapter Master isn't dueling a Necron Lord 1v1, ect...

But requisition is definitely a place to affect balance. I basically don't consider the req costs on wargear to really matter. Yeah, maybe if you're going to equip your entire chapter with Power Swords, the price difference matters. But not many would do it I think because a) what I said above, b) it'd be a pain and eat up a large chunk of req and c) it's not fluffly in the slightest. Line troops don't get power weapons, they're just too rare. Equipping everyone with plasma pistols and power swords is like, endgame YOLO stuff because you've got thousands of req to spare and are tired of building battle barges. I don't think it's right for average play.

So maybe req costs on gear need to be reworked with an eye toward the fluff. A power sword should costs hundreds of req, easily, to reflect its rarity. Same story with plasma weapons. Maybe chain axes are rarer and costly than chain swords, to reflect their higher damage. The basics of all this are already in there with how some stuff is so rare you can't even make it yet. But there's that, and then pretty much every other piece of gear in the game at the same relatively rarity/cost.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 10, 2015, 12:27:31 am
Far as I know, Power Swords aren't that stupendously rare, given most chapters have somewhere around a hundred of them, and the Imperial Guard has quite a few and so does just about everyone else in the Imperium.

However, doubling or tripling or something the cost of everything, and making vehicles more capable of surviving, wouldn'tbe a bad move. Or, what I think should really happen; make artifacts more meaningful, and make master-crafting possible (at the measly price of ranging from 5 to 50 times as much as the original item depending on various things!). Not rarer, they're already stupid rare to find one that's not chaos tainted or daemon infested, but with a bit more history, maybe even starting out with some(unless Fresh Blood; relatedly, Crafters could increase the ease with which you master-craft, and there could be a Chapter Advantage called Ancient Traditions or something that increases your starting artifacts and/or the number of artifacts you find that have a hiatory directly related to your chapter). Make them a bit stronger, more visually impacting, extra bonuses from the morale boost of holding a sacred artifact of the chapter...

I would say that without a geneseed farm letting you roll in Requisition, certain wargear things become meaningful(Plasma guns, oh dear Emperor their cost...) Yeah, it's not much of an issue to accumulate enough requisition to collect a shitton of them, but you aren't going to just be buying one thing, and if you don't have any extra left over, you can't gradually work your way up to improving your chapter, giving all your 'sergeants' power swords and plasma pistols, Bikes for an entire company, Iron Halos for every Captain and Company Champion, etc., because it costs everything just to maintain the chapter and keep up with losses. And while this might be grimdark likw the setting, and thus 'realistic' for 40k, I don't think it'd be very fun to never be quite able to keep up. It's about victory at great cost, not dying slowly and terribly alone in a world that hates you. The former is exciting; the latter, depressing. And if you can't build up, what is there to tear down?

Also, please oh god please make escorts worth a damn now that it takes forever to get them back...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 10, 2015, 12:50:19 am
Quote
... because it costs everything just to maintain the chapter and keep up with losses. And while this might be grimdark likw the setting, and thus 'realistic' for 40k, I don't think it'd be very fun to never be quite able to keep up. It's about victory at great cost, not dying slowly and terribly alone in a world that hates you.

Maybe for your custom scumbag traitor chapter :P As a loyal servant of the Emperor and his Imperium, I have little trouble maintaining my numbers over the course of a normal game. Most of my req is totally discretionary spending.

So I think your preferred play style might be influencing your perspective a little. I can slowly outfit my chapter pretty much as you described without really hurting my replacement rate. Which in turn, colors my wants a little. It feels like by the time you're making enough req to build cruisers and battle barges the equipment buying game has long since become trivial. There's a plethora of stuff to spend req on now compared to the game's first appearance, and after a good look at weapon stats, I'd like buying new equipment that doesn't ship with your chapter to feel like more meaty. Both in terms of costs and impact.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 10, 2015, 01:06:14 am
No, I was saying we shouldn't make everything cost stupendous amounts precisely because we'd fall into a situation where you slowly fall apart due to a lack of spare parts.

I lose rhinos more than I lose marines, I mean it gets bloody ridiculous. If I didn't have any req to even try to replace those losses, I'm not sure how long I'd last unless I decide to cheese it and keep the entire Chapter in one place at a time.

And as a loyal member of the Imperium who regularly sends half their members to go on Crusades, I'll have you know that you obviously aren't purging enough xenos and heresy for the Emperor. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 10, 2015, 01:24:02 am
Vehicles do seem to get it more than anything else. But that's pretty much true to the table top. They're big, easy to hit rolling death traps for troops.

Quote
And as a loyal member of the Imperium who regularly sends half their members to go on Crusades, I'll have you know that you obviously aren't purging enough xenos and heresy for the Emperor. :P

Not my fault they keep dying off so fast.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on February 10, 2015, 01:58:13 am
There absolutely needs to be an option to salvage wargear from your fallen from almost any battle or event, even crusades. We also need the ability to farm artifacts and archeotech from space hulks liberating them from the talons of genestealers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on February 10, 2015, 05:07:06 am
Maybe salvage yeah, but you shouldn't get all the wargear the fallen had but rarely. If something rips a marine apart, it stands to reason the attack had enough power to begin with to slag his equipment. I dunno if it would be too much trouble to add [equipmentdestroyer] or something to certain attacks for this purpose. So heavy weapons and major monsters destroy equipment if they kill the dude, but light weapons don't.

edit: Likewise, it would be nice if vehicles could get disabled instead of destroyed sometimes. So they could be recovered and repaired, but would be inactive till then.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on February 10, 2015, 06:32:41 am
Just a question. Would it be possible to make it so that if you are fleet based you could just fly to another random generated system once the one where you started gets boring. You could also let homeworld chapters do the same but have option of returning to the system they were in afterwards. Not sure how that would handle the time passing, but would it be possible for atleast fleet based ones?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 10, 2015, 06:38:40 am
No, I was saying we shouldn't make everything cost stupendous amounts precisely because we'd fall into a situation where you slowly fall apart due to a lack of spare parts.

I lose rhinos more than I lose marines, I mean it gets bloody ridiculous. If I didn't have any req to even try to replace those losses, I'm not sure how long I'd last unless I decide to cheese it and keep the entire Chapter in one place at a time.

And as a loyal member of the Imperium who regularly sends half their members to go on Crusades, I'll have you know that you obviously aren't purging enough xenos and heresy for the Emperor. :P

Don't use vehicles on every medium battles to avoid damage, concentrate the techmarines in a battle, I also like to organically attach a couple per coy. I only loose 1-2 if I decide to fight an "extreme" infestation on the ground and why would you, just nuke from orbit!

It's not unusual in my game to loose only couple psyker going full demons or a ship in the wrap (very annoying) and nothing else. It wuld be my main problem with the combat, it's way too easy to predict the results, and very hard to get just a little amount of attrition. It's not a problem of formula, but a problem of medel, line battle just isn't enough.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on February 12, 2015, 10:07:10 am
So after playing the most recent version, I noticed two things.  First, it's shaping up to be an awesome game, and second, there are still some problems with the GUI and the way that data is given to the player.

I know that you are probably working on a lot of these, but I will list them here anyway.

First, the way attacking planets is handled.  It's odd.  What's the point of unloading guys onto a planet?  It's not really unloading, it's more like garrisoning them.  The difference between Raids and Attacks seems utterly contrived, as well.  As far as I can see, Raids just start you closer to the enemy.  There needs to be a real strategic difference between the different actions you can take, otherwise just remove the "raid" option.

Second, the way troop transfers are handled.  It's kind of annoying.  I feel like troops should be moved on a company-wide basis, instead of as individuals, and you can move guys between companies.  I know this removes some control from the player, but honestly the extra control is almost pointless.  A better system, in my mind, would be something like this:

Select a planet, options are:
  Attack
  Strike Force
  Purge
  Garrison

Attack and Garrison work on a company level, meaning you select what companies you want to attack or garrison with.  Strike force lets you choose individuals.  This lets the player have more control on who goes down, without making it more complicated.  Don't want a certain unit in your attacks?  Make a company that doesn't have that unit in it, or choose the strike force option.

The planet also needs to show when you have guys on it, just for sanity reasons.

The ground combat is also interesting, now that it's visible in which guys are in which position.  My dreadnoughts are always in front?  My assault marines don't get involved until the front guys are gone?  Whaaa.  It's obvious it's a work in progress, but I figured I would throw my two cents in here.  I would much rather have a grid type thing then the lines, each group in the grid is a group of guys.  Would allow for more nuanced combat.  Maybe even the ability to order certain guys to do certain moves?  Yeee, assault packs to the rear to deal with ranged units!  Dreadnoughts, charge the enemy!

I also wish the planets defenses, instead of a huge number, worked on a similar basis to the way enemies were tracked.  Well defended hive world has a defense rating of 4, the invading orcs are a 2, so obviously they are being held back.  It makes it easier to judge when you need to intervene.

Oh, and the weapons and shit still need tooltips and stats visible.

But yes, awesome game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nelia Hawk on February 12, 2015, 01:16:23 pm
i wonder if combat like in dominions3 (4?) would work with this... i.e. a formation screen where you can place the companies at a position in the combat area with a formation like a line or box or so and maybe give basic orders.
or create squads/groups inside a company the same you make groups in dominions etc...
i.e. a screen like this http://lparchive.org/Dominions-3-%28by-Lilli-et-al%29/Update%2064/15-dom3ss_08012012_174047.jpg
maybe a screen with the company member list on the left and on the right side something similar to dominions where you add the people to company squads that keep mostly together in combat.
each company would have its individual screen where you can add the people to different squads, give them basic combat orders and a start position in combat. i.e. group 4 with 20 marines and 4 rhinos might have a flankign order that makes then drive to the side of the battlefield.. and maybe group 5 with 20 assault marines have the order to defend group 4 so when stuff tries to attack the flankign group the assault marines intercept and jumppack on the attackers... etc.

i also wonder if a different campaign map would work...
imagine a really big map (still randomly generated) with all chapters in it (with you either playing as one or adding your custom chapter as extra)... every chapter doing their own thing... i.e. a nearby chapter might doesnt care about a forge world and rather attack some orc masses further away. and some other chapter might try to defend the forge world and nearly systems and not fly away that far to hunt some random orc boss.
that way some ai chapter could get converted to chaos too maybe. over time depending on what it does and what ai characteristic it has (maybe based on the traits it has + some random bits so its not 100% the same every play i.e. uses dangerous corrupting artifacts instead of storing them or so) and what happens to them (i.e. events.).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 12, 2015, 02:35:22 pm
A battle layout like Dominions would be sweet. It'd allow us to set up different arrangements to see what's effective in what situations. Right now, all fights are pretty much enemies hitting a wall of vehicles and dreadnoughts and getting wiped out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on February 12, 2015, 02:39:36 pm
I think it's very important that combat is clearly from the point of view of the chapter master himself. Duel a Eldar Wraithlord and mebbe you can't focus on the naval exchanges. If you want a smooth safe strategic position then i hope you like your bunk.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 12, 2015, 04:05:11 pm
Duels are really something iconic to 40k too. It would be great to simulate them. Like if the boss mob of an army closes within x distance of your highest ranking Space Marine, they square off against each other. While it actually might result in more dead Space Marines, I feel like it'd let the enemies be a lot more threatening than they are now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 12, 2015, 04:08:23 pm
Import Dwarf Fortress' combat system for the duels please!  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on February 12, 2015, 05:03:50 pm
I'd love a dominions style thing, but I'd even be happy with a sort advanced of Endless Space style system (rock-paper-scissors) to add a bit more tactical interest.

For instance,
You could have three or four stages in the battle where you (and the enemy) can issue commands.
Some of these would directly counter other commands ('dig in' could defeat 'long range barrage' for instance) whilst others may just continue the battle but have some utility ('Battlefield surgery' for instance could heal a number of your troops, 'tactical interrogation' could make enemies easier to hit in the next round).
If these could be worked in to be more tactical that would make it really, really fun: so depending on your force composition, your enemy and possibly even where you're fighting it would make a difference for what the best strategies are.
These could all be text based and wouldn't have to have any fancy animations, but would allow you to be involved in battles and give the game a more tactical edge.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 14, 2015, 01:45:57 am
Trying to run it on my laptop thing, but won't display my marines. Says 'color swap shader did not compile' instead. Runs fine, just can't see them. Hardware issue, I'm guessing?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on February 16, 2015, 04:15:38 am
Been a while since last update. New chapter coming?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 16, 2015, 10:35:51 pm
Been a while since last update. New chapter coming?
Soon.  New patch probably tomorrow, Crimson Fists or Blood Ravens both seem likely some point soon after that.

Been mostly bug fixing and brainstorming on how combat should work.  Some of the ideas in this thread are helpful.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: quindraco on February 17, 2015, 04:00:17 pm
Other:
Messed around with the Marine Damage Resistance formula a lot and determined that it works fine as is.  Variants tried involved different Damage Multiplier, removing half the armor from the starting damage and end damage, and so on.  If anyone wishes to mathhammer it themselves and try to find a better formula it currently works as follows:
-Damage Multiplier: 0.7 - ((Marine Experience * Marine Experience) /40000), minimum of 0.25         Displayed damage resistance is ((1 - Damage Multiplier) * 100)%
-Damage Result: (Damage * Damage Multiplier) - Marine Armor

Just to help brainstorm how combat could work (I really have no idea how it does work right now): It's always been a mainstay of Warhammer combat mechanics that armor is relative - the harder you're hit, the more damage your armor soaks.  This means the above arithmetic betrays that fundamental idea; one immediate contradiction is that good enough armor theoretically reduces incoming damage to 0 (which warhammer armor can't do).

The extent to which you want to model warhammer combat is probably iffy, because the tabletop includes some really bizarre rules interactions like cover making you more damage resistant in a way ballistic skill can't fix, even though allegedly most cover just makes you harder to hit.

Here's some base math for simulating Warhammer combat, fixing as little wackiness as possible, and skipping the step for rolling to hit:

marine hit points = wounds on profile * 46656//This is 6**6, enough to cope with rolling to wound, save, and FNP, with or without rerolls on any of them.
Basic combat (no rerolling, marine is T4, W1, Sv 3, FNP -):
svt = max(min(strength-toughness+3,5),min(strength-toughness+4,1),0)//Extra min is because you can still wound on 6+ against s+3.
if(armor<penetration){realarmor=armor-1}else{realarmor=6}//2..7 scale, where 7 is armor or AP -
svta = realarmor*svt//Odds of overcoming toughness times overcoming armor
svta *= 6**4 //missing pieces: rerolling failed wounds, failed saves, and both base and rerolled FNP; this result is how much damage the marine takes from the hit.

It should be obvious how to work in instant kill at this point, but many special rules cause all sorts of checks in the above logic, so I left them out.  All this does is apply expected probability of wounding as static values, so you always deal the same damage rather than rolling.

The above rules are kind of awful, as I mentioned (for example, I left it out, but you'd apply the better of armor and cover, rather than having them stack and apply to different steps in the attack process, like we expect in every other game, Dark Heresy included). If you're your own Chapter Master, you're also going to want to be able to do things like give your Scouts Storm Shields, at which point the power armor becomes a waste of time under the tabletop rules.  Skipping the intermediary logic, I suggest this for a shooting attack:

hit points = wounds*(6**8)//Now including to-hit, due to incorporating a marine being harder to hit
hitpiece = 6*max(ballistic-cover,1)//It's always possible to hit, but ballistic skill and cover duke it out in terms of real odds; very high ballistic skill overflows into excess damage.
//Note on Cover here: count up from 0, so 0 is cover - and 5 is cover 2+.
//Extra 6 is because we're not doing rerolls to hit.
woundpiece = 6*hitpiece*max(strength-toughness+3,min(strength-toughness+4,1),0)//Very high strength now elegantly overflows into damage, precluding any need for a manual rule about instant killing when s=2t.
//Extra 6 is because we're not doing rerolls to wound.
armorpiece = 6*woundpiece*(6-max(armor-penetration,0))//armor now degrades with penetration, like strength does with toughness and bs now does with cover.
//Note on Armor and Penetration: count up from 0, so 0 is - and 5 is 2+ armor or AP 2.
//Extra 6 is because we're not doing rerolls on armor save.
And so on.  I would suggest invulnerability as an additional save after armor (you'll need to explode out the hit point total again, if you want to be able to cope with reroll mechanics on it), with Feel No Pain forcing rerolls on successful wounds rather than the current rule of it being the additional save.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 17, 2015, 04:14:59 pm
I can kinda see why armor doesn't function in CM like it does in the table top. With the # of attacks, it's highly likely that your Chapter master or whoever will get dropped by something insignificant. In table top, that's kind of OK. You can see the fig that did it, you have a lot of control over exposing your guys to danger.

CM, none of that is in your hands and you can't really control for it, let alone pick out the one dude who shot you and you failed your 90% chance armor save. It's not super conducive to the RPG feel of the game for your guys to be that at risk.

On the other hand, it has created an all or nothing situation for combat, where you're either dominating (orks) or getting your asses handed to you (Necrons.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 17, 2015, 04:21:20 pm
Here's some base math for simulating Warhammer combat, fixing as little wackiness as possible, and skipping the step for rolling to hit:
I've done some mathhammering for Warhammer, 40k, and one-page-40k before, but thank you for bringing this to my attention.  Changing Rosarius, Iron Halos, and other similar equipment to have an invulnerable save instead of their current effects is pretty likely to happen.

I can kinda see why armor doesn't function in CM like it does in the table top. With the # of attacks, it's highly likely that your Chapter master or whoever will get dropped by something insignificant. In table top, that's kind of OK. You can see the fig that did it, you have a lot of control over exposing your guys to danger.

CM, none of that is in your hands and you can't really control for it, let alone pick out the one dude who shot you and you failed your 90% chance armor save. It's not super conducive to the RPG feel of the game for your guys to be that at risk.

On the other hand, it has created an all or nothing situation for combat, where you're either dominating (orks) or getting your asses handed to you (Necrons.)
Directly equating tabletop mechanics into a game is not going to work out well unless you are trying to literally recreate the tabletop.  I've already taken a lot of liberties with mechanics and stats, for example.  You're spot on.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on February 17, 2015, 04:29:03 pm
Quick question. When can we expect to move guys to different lines or ranks in combat?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 17, 2015, 05:24:37 pm
Quick question. When can we expect to move guys to different lines or ranks in combat?
No idea.  I should probably get on that.


0.6534

Major Changes:
Necron Fleets have been added to the game.

Attack and Armor Penetration have been consolidated into simply 'Damage'.  Weapons that are especially armor piercing are now assigned the 'Armor Piercing' tag, or the reverse, 'Low Penetration' for weapons that cannot into armor.  The relationship with enemy armor is as follows:
   Armor Penetrating tag against Infantry: Ignores armor
   No tag against Infantry: Normal damage
   Low Penetration tag against Infantry: Enemy has 6x armor against the attack
   
   Armor Penetrating tag against Vehicles: Normal damage
   No tag against Vehicles: Enemy has 6x armor against the attack
   Low Penetration tag against Vehicles: Enemy is immune to the attack, no damage   

Other Changes:
The additional Chaplains from 'Reverent Guardians' no longer have bionics by default.
The Tartaros helm now has more secondary color applied with the default coloration.
Ships in transit when you receive a 'Hunt the Fallen' mission no longer jump off the map.
Fixed a bug that sometimes prevented Demanding stuff from other factions.
'Hunt the Fallen' can no longer occur on Space Hulks or Craftworlds.
Conducting multiple trades from the same faction in one turn will now combine the trade fleets if able.
Select All with Attacking now properly adds or removes local forces.
Skitarii are disabled from Trading until the upcoming Imperial Guard/Navy rework.
All hirelings other than Orks now have management artwork.
Techmarines are given Storm Bolters by default instead of Conversion Beam Projectors.
Power Axes may now be selected under Change Equipment and Role Settings.
Power Swords and Power Axes have been increased in price.
Activated Force Weapons have been increased in price and given Splash.
Purchased Crusades are slightly more responsive and should work against Eldar and Tyranids.
Stars should no longer jump off the map when receiving a 'Purge Radical Inquisitor' mission.
Necrons now ignore planetary defenses.  Being, you know, Necrons and all.
Shrine Worlds have been added, and are eligible choices for Homeworlds or Recruiting Worlds.
Adeptus Sororitas hirelings have had their equipment modified.
Fixed a rare crash that happens when Space Hulks spawn.
Stars now check for correct ownership at the start of the first turn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 17, 2015, 06:17:21 pm
In all honesty, I think you could almost entirely ignore the table-top. Go by fluff, only use crunch to give us/yourself an idea of vaguely relative power and numbers, and even then, fluff has more import, to my way of thinking. There's plenty of things to simulate or play table-top, and this should be it's own thing. Unique. Not just a table-top simulator with ships.

Basically I'm just trying to give a counter-point to nenjin.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on February 17, 2015, 09:30:07 pm
Necron Fleets have been added to the game.

I have to ask, are Necron ships horribly destructive as they are in the fluff? Because I remember reading about single ships facing ridiculous odds and coming up on top. So a Necron fleet should be able to trounce anything in the quadrant with no~minimal causalities. Are they that dangerous in Chapter Master? And if so, how the heck is that going to be balanced enough to be fun?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: clone95 on February 17, 2015, 10:34:09 pm
Are Necron Tombs/STC Fragments still inoperable?

How do I get them if they are now?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 17, 2015, 10:36:54 pm
I have to ask, are Necron ships horribly destructive as they are in the fluff? Because I remember reading about single ships facing ridiculous odds and coming up on top. So a Necron fleet should be able to trounce anything in the quadrant with no~minimal causalities. Are they that dangerous in Chapter Master? And if so, how the heck is that going to be balanced enough to be fun?
Their ships are roughly as strong as the players but are produced a little less than half as fast as Orks.

Are Necron Tombs/STC Fragments still inoperable?
Awake Tombs can be plasma bombed and STC Fragments have been recoverable by Techmarines for several patches now.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 18, 2015, 12:29:15 am
That is terrifying

Especially because of how freaking hard Tomb Worlds are to stop once they really rev up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on February 18, 2015, 09:06:04 am
Yeah, I'll rather have a fun game than a game following tabletop rules. Especially as the tabletop rules don't always follow the fluff anyway.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 18, 2015, 09:24:38 am
I finished the penitence crusade, bought two recruiting worlds, and set recruitment to max speed, but I'm still not getting any Neophytes. Is it because my original recruiting world's population is at 0?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on February 18, 2015, 09:34:46 am
Obvious question, sorry - do you have geneseed? I presume you do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 18, 2015, 09:37:10 am
I finished the penitence crusade, bought two recruiting worlds, and set recruitment to max speed, but I'm still not getting any Neophytes. Is it because my original recruiting world's population is at 0?

Yes. Probably.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 18, 2015, 09:54:14 am
Obvious question, sorry - do you have geneseed? I presume you do.

Enough for 3 full companies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on February 18, 2015, 11:10:36 am
Do you plan to give marines oodles of personality and background?
I think a few 'types' of marines would be fun, perhaps 2-4 different facets.  Like 1/10th of the marines have the 'bloodthirst' trait that makes them slightly more likely to feast on fallen foes.  Other marines may have traits that make them hate when their brothers do this, while others may be encouraged to join them.  Certain marines may get morale/attack bonus/mallus when fighting different races as they deem them a terrifying/unworthy foe.

It should be things that mostly get pushed into the background ambiance, where things sort of happen and trends emerge, but overall is just a theme and not a detailed issue.
This is possible in the future but will need a lot of work.
If you're looking into personalities, rather than giving everyone traits (though that might be worth it if it were easy) it would be good to make your command squad into a KoDP-style peanut gallery for events and things. They already do this a little in the UI elements, after all, even if there's no variation across plays or anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 18, 2015, 11:32:35 am
Why not both? (Obviously, the work involved, but I don't see troop-level marine personalities and Chapter Leadership ala KoDP style being mutually exclusive.)

Although to really live up to KoDP, it would require a lot of additional features. Just having Chapter Leadership barks in reaction to events probably wouldn't be too hard.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on February 18, 2015, 03:37:35 pm
On the one hand, they're only a thousand of the extraordinary creme de la creme of trillions who live for at least 100's of years. On the other hand a 1000! brainwashed zealots.

I'd be happy with a pool of traits for every marine which is added to according to rank and your actions as chapter master, with a few exceptions to make the rule. Extra special traits for those who predate your ascension to chapter master.

A lot of a marines personality should come into play in exceptional circumstances; they're cut off, outgunned, the inquisitions knocking, they're fighting alongside unusual allies etc. Anything to keep you interested in such a disciplined force.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 19, 2015, 11:59:52 am
Why not both? (Obviously, the work involved, but I don't see troop-level marine personalities and Chapter Leadership ala KoDP style being mutually exclusive.

Although to really live up to KoDP, it would require a lot of additional features. Just having Chapter Leadership barks in reaction to events probably wouldn't be too hard.

OMG a KoDP remake in the WH40k (or DUNE) universe.... I'd probably quit my job to play it MOAR!!!!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 19, 2015, 01:00:48 pm
I like the KODP gameplay, but honestly the good parts of the gameplay are the same sort of simple 'choose your own adventure' kind of things that you got from much more straightforward games like Castles.

Where KODP really shines is in the lore.  The ring and all that is nice, but it is 1) the constant presentation of meaningful choices and 2) the requirement to read and learn and embody the lore of the game.

I can't see this kind of lore learning happening with a game about space marines.  Maybe with elves or some other blasphemous shit like that.  Or indeed, maybe with Dune.

But the first Dune game already left me with a really satisfied feeling.  And as much as I like more of a good thing, I somehow don't have an urge to date her sister.  I know, weird, right?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 19, 2015, 01:19:48 pm
I don't know if I exactly agree on the Lore bit. There is lots and lots and lots of Chapter-specific lore the player could learn, particularly for a Chapter like the Dark Angels where even normal battle brothers aren't told the full truth about the Chapter's history and its core mission.

It's just wouldn't be as rich or as lovingly executed. Or maybe it could be, if handled lovingly in some writer's power armor gauntleted fist.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 19, 2015, 01:42:23 pm
No, I agree, there is plenty of lore.  But how would it be relevant to gameplay?

KODP is based upon HeroQuest / RuneQuest, which in turn is based upon Icelandic society and myth.  Embodying the myth is a big part of it.  You could make a game that is about embodying the ideals of the primearch or whatever, but that isnt really what spacemarineing is about.  You don't get divine benefits by walking the path of your primearch, no mater what the propoganda says.

And even if you DO get divine benefits by walking the path of the god-emperor-of-mankind, that path just isnt nuanced enough to make a good story.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 19, 2015, 02:09:46 pm
Weird to see, for the the lore and "heroquest" in KoDP was the weak part of the game for me since it never changes. Heck you can read walk-trough online for the quests.
But the circle, personalities, random events, multiple strategies (diplomatic, warmongering, peaceful, slave/not...) made for an unexpected and varied journey.
That's where WH40k universe could shine, and there's a mystic part in it too if you really like the mythologic part. Chaos, taint, the Emperor, the inquisition, Pyschers...
Don't forget WH40k isn't an all pink universe, the Imperium isn't that united, the was/is rebellions, humans worlds unaware it even exist, internal threats (chaos/tyranids) and external threats (orks, eldars) and things that can go either ways (tau), heck even chapters have rivalries or fought each-others at certain occasions.

Heck lot of the gameplay could be kept unchanged :
Spoiler (click to show/hide)


I'll write to  A# so they base the *new "KoDP" in the WH40k universe instead of Glorantha. Seeing what some game devs have done with the franchise, it cannot in anyways be as bad than lot of WH40K that came in 2014.


*http://sixages.blogspot.com/ (http://sixages.blogspot.com/)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 19, 2015, 02:54:25 pm
Maybe each Chapter could have a sort of chapter-quest. A long-term goal that is a way to lay some lore down on the player while also giving them objective to tackle.

For MOST chapters, this can easily take the form of X Chapter Relic long lost needing to be recovered. So it's not generic and crappy though, that'd take some writing by someone who is either intimately familiar with Chapter histories or has the ability to look up a lot of that info. The Lexicanum is great, but it's not really a replacement for the actual source material.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on February 19, 2015, 04:26:55 pm
Do daemon artifacts do anything yet btw? My guy has been in a chaos dreadnought for a hundred or so turns and he's still sane. Imperium hates the chapter, but thats just cause they found it and not loyalty drop. Also fluff is a lot more fun that tabletop.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 19, 2015, 06:04:00 pm
If you went for long-term goals, I'd say maybe three or four possible basic concepts, each of which might have procedurally generated quest lines and lore with it, would probably be the best ratio of effort to result.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 19, 2015, 06:32:50 pm
I think you when start telling yourself you need a couple of something is where you run the risk of creating generic events that lose the flavor for the sake of having content.

So if your 4 rough ideas are:

-Recover a Chapter Relic
-Kill a hated notable foe
-Seek an answer to a mysterious question
-Destroy a traitor

You basically end up just name swapping. Which is why I think the Chapter histories can provide unique and different ideas that, at least to players in the know, accurately represents the fluff.

So, for example, Captain Tycho was a big Blood Angels character until GWS decided to kill him off. For Blood Angels, seeking out Tycho's killer and avenging his death is a nice, specific, fluff-backed player goal.

Or for Blood Ravens, finding out which primarch gene stock they hail from. (An off the cuff example since I don't think this question has ever been answered.)

Or for Space Wolves, finding out what happened to Leman Russ. (A really off the cuff example since having a resolution to that would be a pretty major event in the 40k universe.)

Dark Angels is pretty obvious, but in the scope of the game I think it would be pretty reasonable to make their goal the complete elimination/redemption of the Fallen.

Ultramarines might be finding the person who cut Guillman's throat. (Been a long time since I read their lore, not sure if this was resolved or not.)

White Scars might be recovering Jaghatai's spear or jet bike or something. The Iron hands could search for the Hand of Ferrus Manus or something.

You get the gist. If you start mixing and matching all those things, you drift away from actual events in Chapter history to kind of fabricating reasons. (Not saying some of my examples don't also do that, but....)

Otherwise, I think the result doesn't justify the effort. Why have specific chapter quests when, if they're kind of going to be mixed and matched, you can just throw them into the regular event regurgiator like most other events. I'm not saying it doesn't work, it just doesn't strike me as more flavorful than specific, fluff-backed quests. And besides, there's still custom chapters, which could definitely make use of so-called Randomly Generated Chapter quests.

In the end though, if you already have canon chapters with honestly more canon chapter features than any other 40k game made to date....why not go the distance?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 19, 2015, 09:24:17 pm
I just think it all being Chapter Relics would get boring fairly quickly. I don't mean things just like those, I mean maybe say one is Recover a Relic, one is Find and Obliterate X Faction, so when you fight that faction special events are more likely to occur, maybe one is to Completely make friends with one faction, and maybe the last is to cleanse the corruption from your own ranks, but you aren't sure what that actually is yet.


I also mostly meant for Custom Chapters, so they could get interesting lore, similar to a rogue-like. The Canon Chapters are fairly easy to do stuff for.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on February 19, 2015, 11:01:07 pm
Quote

Ultramarines might be finding the person who cut Guillman's throat. (Been a long time since I read their lore, not sure if this was resolved or not.)

That would be Fulgrim, Primarch of the Emperor's Children.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 19, 2015, 11:04:09 pm
Quote

Ultramarines might be finding the person who cut Guillman's throat. (Been a long time since I read their lore, not sure if this was resolved or not.)

That would be Fulgrim, Primarch of the Emperor's Children.

Alright, so maybe not so much that idea.

I just don't want like, a rolodex of quests. I'd prefer one really strong, personalized questline for each chapter where it can be done, then a handful of more generic ones. There's plenty of side activities in the game to keep people preoccupied, I think. There's just no real central narrative of any kind. This kinda goes back to the discussion on whether the game needs a story or plot. I don't think it does really, but that doesn't mean it can't do pretty well fleshed out quests, that are as awesomely fluffy as the mechanics are.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 19, 2015, 11:43:51 pm
I just meant one for each chapter, period, it's just randomly decided which of the four it is, and from there why and what.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on February 20, 2015, 03:03:49 am
Perhaps a system where before each campaign you can choose one or multiple quest lines that'll then affect your game in somewhat predictable ways.

Eg the tyranid quest line gives you a series of side missions that form a coherent storyline and culminate in a massive hivefleet attacking.

The 'lost primarch' line isn't available for some chapters, and is adapted a bit for the others to make it a bit more unique.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on February 20, 2015, 03:53:02 am
Perhaps a system where before each campaign you can choose one or multiple quest lines that'll then affect your game in somewhat predictable ways.

Eg the tyranid quest line gives you a series of side missions that form a coherent storyline and culminate in a massive hivefleet attacking.

The 'lost primarch' line isn't available for some chapters, and is adapted a bit for the others to make it a bit more unique.

What I like is that it could help having a generated map to our liking. Right now it's orcs infestations, few tomb worlds and heretics, but cool aliens are RNG as hell. So if I could choose the "tau contact" set of quest I know they'll be there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 20, 2015, 10:29:41 am
Yeah that's been my experience too. You get a Tau, Ork or Tyranid game, and Chaos and Eldar show up when it pleases the RNG.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on February 20, 2015, 11:02:22 am
I think you when start telling yourself you need a couple of something is where you run the risk of creating generic events that lose the flavor for the sake of having content.

So if your 4 rough ideas are:

-Recover a Chapter Relic
-Kill a hated notable foe
-Seek an answer to a mysterious question
-Destroy a traitor

You basically end up just name swapping.

While I do agree on some level, on another level I feel like a good quest system would be fairly easy to put in and would add something.  Lets look at it programmatically, shall we?

Most of the quests could be broken up into two parts; Location, and Action.  Basically, lets say the quest is to kill X.  Either it would be a search for X based on clues, or you know where X is but getting to X is difficult because of the fleet/armies/whatever in the way. 

Then you have the action side, which could be, bring X to location, kill X at location, recover X at location, etc.

The reward for the quest could be based on the difficulty.
So the location side of the quest could be the following categories:

And the possible actions to take once you get to the objective:


Sometimes you don't have a location for a specific objective, such as kill X commanders (Hated enemy:  Orks?  Kill ork warbosses!)

Completing quests could give you better reputation with a specific faction, an ancient artifact, better loyalty, or it could inspire a techpriest to create a new artifact.

It wouldn't be too hard to make, either, and custom missions for certain factions could be slid into the system easily.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on February 20, 2015, 11:46:53 am

  • Objective location is known, but guarded.
  • Object is on one of X planets.  Visit each one to find it.
  • Objective is moving around, intercept the ships
  • Objective is in hiding, reveal/force out by completing these other quests
  • Objective is hidden by a chain of clues, visit each one in order to find it
  • There are multiple objectives!  You know the location of each![/li
And the possible actions to take once you get to the objective:

  • Kill the hated enemy!
  • Escort an ally to the location
  • Drop off specific equipment/marines (Like the tomb world raiding currently)
  • Eradicate the planet/ship/hulk!  Bring fire on the heretics!
  • Recover a sacred artifact
  • Confront a heretic! (Either kill or gain artifact)
Edit: Ah, i realize that you're talking more about missions then lore.

Still sounds pretty generic doesn't it?

Trouble with a game like this is that the minute to minute struggle you need to keep side-quests going is missing in the current state of the game and wouldn't be expected with supersoldiers.

To get the player properly enticed with his chapters future i think it would be less 40k lore and more coherent, smart grand strategy. I'm going to remember a dastardly planet that swallowed half my forces before i even scanned the atmosphere, lance of destiny 58 is just a nice bonus.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on February 20, 2015, 12:31:45 pm
Yeah, they are fairly generic missions, but they can be tied into the lore.  It's basically an idea to add more stuff for the player to do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 20, 2015, 12:38:14 pm
I'm all for more stuff for the player to do. But I feel like we already have quite a few generic events/quests. I'd like a little more specificity, something a little more long form and that tends to work better with handcrafted content than generated content, unless you're putting Toady One levels of effort in.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 20, 2015, 06:20:14 pm
Yeah that's been my experience too. You get a Tau, Ork or Tyranid game, and Chaos and Eldar show up when it pleases the RNG.
I've had a map with all three, though I ignored Tau and forgot about Tyranids while dealing with the Orks.

And then a Chaos Fleet appeared above my Homeworld, and I gave up, since the Hive Fleets had already eaten half a dozen worlds and I had maybe 100 marines left.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 20, 2015, 08:12:24 pm
Yeah that's been my experience too. You get a Tau, Ork or Tyranid game, and Chaos and Eldar show up when it pleases the RNG.
I've had a map with all three, though I ignored Tau and forgot about Tyranids while dealing with the Orks.

And then a Chaos Fleet appeared above my Homeworld, and I gave up, since the Hive Fleets had already eaten half a dozen worlds and I had maybe 100 marines left.

Space Marines never give up!  They fight and die for the Emperor!

But seriously, you could probably have survived that.  However, confronting Orks over everything else definitely is a mistake: Orks are generally the weakest of the threats to the Imperium.

Shame you don't have the save.  I'm certain several of our more Uber marines would be interested in seeing where they might be able to go from there.  Guess we'll just have to play the Lamenters instead (they are pretty screwed, overall).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 20, 2015, 08:37:54 pm
Oh, sorry, I didn't make that clear;

I died at least five times, coming back from the same save to keep trying, before I gave up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 20, 2015, 08:41:14 pm
Oh, sorry, I didn't make that clear;

I died at least five times, coming back from the same save to keep trying, before I gave up.

Space Marines never surrender!
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on February 20, 2015, 08:42:32 pm
But they do die.

And they do make tactical retreats.

From the Sector, when necessary...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 20, 2015, 09:18:56 pm
I always panic slightly when I check back on this thread and see several new pages of posts.

Haven't put much thought into overall main objectives but y'all have provided some very good suggestions.  I haven't been touching on the larger gameplay of Chapter Master intentionally.  My current plan is to get the Imperial Guard/Navy rework in place and make the sector a bit larger to compensate.  After that point I'll be able to consider how the Imperium at large is performing and determine when LARGE, MASSIVE, OVER THE TOP enemy invasions should happen from off-map.  Once that is done I'll probably add in a bit more interaction with each faction and several new quests for each, ideally.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 20, 2015, 09:36:07 pm
Can you not touch down on Forge Worlds anymore to steal their planetary features like STC Fragments?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 20, 2015, 09:38:55 pm
Can you not touch down on Forge Worlds anymore to steal their planetary features like STC Fragments?
That's a bug which I fixed in the upcoming patch.  The options simply weren't being displayed with the popup asking what you would like to do.  If I recall correctly, you can-
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 20, 2015, 09:43:36 pm
Sounds about right.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on February 21, 2015, 12:09:25 am
Duke, I noticed a bug where if you loot a STC Fragment with any sort of forces like the sisters on the plant, you don't get the fragment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 25, 2015, 02:06:45 pm
Duke, I noticed a bug where if you loot a STC Fragment with any sort of forces like the sisters on the plant, you don't get the fragment.
Yes, that is related to the bug that nenjin mentioned.


0.6535

Major Changes:
The initial 'Load to Ships' code has been overhauled- it is now more flexible and intelligent with loading marines.
Restart Game in the Load Game menu now works.  Note that this function will not work with games saved before patch 0.6535- it is only for future Chapters that you create and save.  By hitting this button a new, fresh sector is generated using the saved Chapter's initial settings.

Other Changes:
Removed some debugging popups from Trade Fleet Depositing that I accidentally left in.
Removed a bug that occasionally prevented pressing any button while in Diplomacy with a faction.
If you are Psyker Intolerant, or have no Chief Librarian, you will no longer be warned about incoming Tyranid Fleets or Chaos Invasions.
If you have no Chief Librarian, but are a Psyker Chapter Master, you will still be warned about the above.
You should no longer be tasked to kill Radical Inquisitors en-route to an undiscovered Eldar Craftworld.
Fleets can now discover Planetary Features by being in orbit.  You are no longer required to fly away, and then back, in order to discover some.
Shrine Homeworlds are no longer immediately flipped back to Ecclesiarchy control.
The Adeptus Sororitas will now request an audience at the start of a game if the player has a Shrine Homeworld or Recruiting World.
Equipment of killed hirelings no longer has a chance to be recovered.
Retreating Fleets that are destroyed actually get destroyed now.
The Marine Display in management has been somewhat optimized.  Babby machines should see a performance increase.
Dreadnought coloration has been changed.
Chainaxe Armor Penetrating tag removed, as it was unintentional.  Armor Penetration tag given to Powerfist(s), Close Combat Weapons, Plasma Pistols, and Plasma Guns.
Damage of Plasma Pistols and Plasma Guns have been slightly reduced.
The Libarium has been updated to take into account the removal of ARP.
Fixed a bug that prevented some popup options from appearing.
Ecclesiarchy Artifact interactions have been fully integrated- a couple lines of code were missing.
Assault Cannons now have a graphic in the Marine Display.
Specialist Aspirants are now displayed with the same visual changes as those fully trained.
Servo Arms can now be produced and equip.
Reverend Guardians, Slow And Purposeful, and Tech-Brothers advantages now display special features in the Marine Display.  A 'Modest Livelry' option has been added in Chapter Settings to disable these.
Unequiping Terminator, Tartaros, or Terminator Artifact Armor will now unequip any held Assault Cannons.
Wolf Wolves marine role names should work properly once more.
Hireling weapons have been assigned stats once more.
The calendar can now increase the millennium as needed.
Imperial Colonists have been restored.
Licenses and trade items from the Sector Commander cost requisition once more.
Fixed an Exterminatus crash.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 25, 2015, 02:22:46 pm
By hitting this button a new, fresh sector is generated using the saved Chapter's initial settings.

Ah, that's amazing!  Been wishing for that for a while!

The other changes are great too. 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 25, 2015, 03:30:47 pm
That's a huge time saver indeed.

Are those nifty-looking vehicle mounted weapons that can be unlocked with STC fragments, like the Flamestorm Cannon, actually implemented as equipable? I don't want to waste requisition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 25, 2015, 03:38:09 pm
Ah, that's amazing!  Been wishing for that for a while!
The other changes are great too.
I have some fun* stuff planned.  Assuming that there aren't 100 new bugs, as of this patch, I'll be focusing on some larger gameplay changes and additions.

Are those nifty-looking vehicle mounted weapons that can be unlocked with STC fragments, like the Flamestorm Cannon, actually implemented as equipable? I don't want to waste requisition.
You can purchase them but cannot change vehicle equipment quite yet.  I've been putting that off, since the Chapter Management screen is kind of delicate.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on February 25, 2015, 06:33:16 pm
That's exciting!  Are you going to reveal what any of your plans are?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 25, 2015, 06:49:34 pm
At least in the last version, I was still unable to transfer Psykers (only) between companies without first selecting two. Transferring a single psyker to the HQ works. I'll check and email a bug if it's still happening.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: c.c on February 25, 2015, 07:18:13 pm
Thank you very much duke. you're my hero. Forever and ever.

Also can you explain the mechanics behind the imperial guard? They seem to not actually do anything, nor can I team up with them to fight to save the planet. You think they would be greatfull or something.

Oh also restart doesn't work for me. Nor does saving for that matter.

Also now that I'm at questions, what determines if I can assasinate a governor and get away with it??
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 25, 2015, 08:30:39 pm
Ah, that's amazing!  Been wishing for that for a while!
The other changes are great too.
I have some fun* stuff planned.  Assuming that there aren't 100 new bugs, as of this patch, I'll be focusing on some larger gameplay changes and additions.

Are those nifty-looking vehicle mounted weapons that can be unlocked with STC fragments, like the Flamestorm Cannon, actually implemented as equipable? I don't want to waste requisition.
You can purchase them but cannot change vehicle equipment quite yet.  I've been putting that off, since the Chapter Management screen is kind of delicate.

Well played Duke, well played. The new versions are very professional looking. Personally I think it's turning out great. I would never be so rash as leave a list of patches I want, but I would like to suggest two major things: A less incompetent imperium and a different system for transporting troops.

Personally, I think the imperium acts mostly how it should, being relatively placid until the shit hits the fan sector-wide, but there should be at the very least some proactive commanders dispatched to quell rebellions and ork infestations. Also, as soon as a 'WAAAGH' starts a strong navy presence should definitely be assembled to attempt to counteract it. It seems like something the Imperial Navy would do, at least on a sector fleet level.

As for the astartes, I think we need a whole new system, this one is considerably clunky. I think it would be more appropriate for the chapter master to respond to aid requests by getting a pop-up screen allowing you to select the number and type of marines going on the mission as well as their transports. The option should be there to send a full company as well. As for taking initiative, you should have the same kind of options for sending marines to planets, though you could perhaps specify the mission scope in addition to selecting marines or companies. I.E. root out heresy on this planet OR defeat the orks in the system OR conduct general operations in the sub-sector. I think a better way for me to describe my thoughts would be to points out how 'Hearts of Iron III' handles aircraft deployment: You basically select a squadron and give them a base and area to attack, you can specify a larger area to attack by taking the radii of a single province to the farthest distance you want them to travel (i'm doing a bad descriptive job, just take a look at it). Also maybe consider a 'Keep companies up to strength' option?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 25, 2015, 09:02:18 pm
I don't think I really like that model. Yes, CM does get a bit clunky in how you manage the companies. (I love it when I forget to embark my company after a sustained ground war, and only realize when it their ships are half a sector away.)

But it's part of what makes the game feel like a simulation. Your suggestion would definitely streamline things, but it's less like a simulation and more like a narrow game with narrower choices (assuming you remove the ability to manually say who goes where, how.) Right now I like to have an explorator Company, that just kinda flies around the sectors, finds stuff, claims it for the Chapter and responds to nearby threats that are worth their time.

Your suggestion also can kinda tie up companies and make them unable to respond to new threats. Lots of times I'm planning go to somewhere but the situation changes. (New outbreak of something nearby I should stop before it gets any worse, ork fleeks that swell to redonk proportions by the time I've actually gotten to where I need to go, and require a rethink of where to attack and when.) If your company is just on auto pilot until they get there, you can't do anything with them. That and there's fleet management beyond just getting Astartes where they need to go. Escort ships and destroyers.

I do think there could be better ways to select companies (like if you did want to load a ship you could open the Chapter management screen and click a company header to just say "all of 'em", which takes you to the ship selection screen.) But controlling whole companies is kind of opposed by CM letting you do stuff like send half the company to one side of the sector, the other half to another and leave a scattering of wounded across half the galaxy, if you so choose to mismanage things that way. So it'd require a pretty severe rethink about what CM lets you do and not do...and a lot of that makes it seem less like a sim and more like...well like a modern game to be honest, that puts usability above granularity.

The path to heresy is often paved with good intentions and this sorta feels like it treads down it a little, toward a more expedient but less fluffy way of commanding the Astartes. I'm not saying I'm in love with the spread sheet but at least it keeps you sort of paying attention to individual troops because you have to look at them, rather than just commanding the entire company. On the other hand, when I think about it, loading guys on ships and keeping them moving around the sector is like 1/3rd of gameplay, easily. Make that super simple and suddenly you're doing a lot more, a lot quicker, which is good, but the game seems kinda shallower, which is bad.

One thing I do think would be nice: the ability to plot a course across the sector. Maybe that would be a nice compromise. When you select ships for warp transit, maybe you hold a key or toggle a check box, and then you can click a path across the sector, with the eta of each jump listed. The fleet follows this course, pausing at every planet for one turn and giving you a chance to do something. If you do nothing with them, they continue on your route. If you raid or disembark them, their course is lost and you have to replot it. Maybe the system they're shooting for has an icon or a glow or something to indicate its the destination of one of your fleets.

And since I'm on about warp travel, one fluffy thing we don't have yet is variable warp transit time, which is a BIG part of 40k lore. Right now every jump is predictable, and generally most should be. But perhaps we need an event that either lengths or shortens the duration of warp transit. (There are tales of people even arriving before they left, but I don't think that's a sane goal to try and program.) So like, +1/-1 or more turns getting added when the event fires. Warp transit along regular warp routes should be more reliable. Traveling through the warp off the warp routes should be way more unpredictable. It kind of irritates me that Orks show zero fucks given for most warp routes. And maybe one of those global turbulent warp events should affect travel times. Maybe one of those "lost in the warp" events should make possible a "returns for the warp" event. One of the big conceits in 40k warfare is that you can't really count on people being where you need them to be, when you need them there, because of the warp, and that leads to a lot of heroic last stands and doomed last stands because not enough people have to hold out against superior forces. In order to keep it sane for players travel times should be relatively stable. But for example...

In my last game a WAAGGGH was called and I'd pretty much crushed it except at its origin, which was puking out roks and fleets like crazy. Way more than my single small fleet carrying my marines could hope to deal with. So instead of confronting them, I'd just jump to the next system over and wait until they'd crashed on the planet, then come back. It was easy to time because you know how long it will take them, and you, to move anywhere. Making those travel times a little more unpredictable would keep things more interesting and prevent people like me from gaming it so hard.

Also fleet combat is lethal as shit and almost unwinnable when it counts due to the #s involved, pls fix. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 25, 2015, 09:14:58 pm
I would like a system more like distant worlds where you can control how much is automated and how much isnt. I would like to maintain the ability to roam the sector crusading in the name of my good god emperor, but i'd like to be able to handle some of the small stuff easily and quickly

EDIT: I can see how heretical i'm being. Anyways, what I really want to maintain the spreadsheety-ness of seeing how awesome every marine is, while making it more accessible. I would like to be able to tell a company of marines to take care of a problem and have them do it. That doesn't mean I don't want to be able to micro-manage them at some points, but i'd like them to be mildly competent on their own. Really I guess I'd like to just keep what is here now, but with more tools to dispatch and direct forces.

EDIT EDIT: Ya reading back it seems my suggestions make it less personal and more grand strategy-y, so ya maybe not that specifically, but something more. Also still competent imperials.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 25, 2015, 10:39:49 pm
A better way to implement Urist McScoopbeard's idea is just to allow more factions to give missions.  Maybe sector commanders can give mission to exterminate Orks a few systems away.

One major problem is the imperial government.  Stars should be clumped together, and someone should be in charge.  I am unsure how the Imperium hierarchy actually works, but it should be there.

The mission system should probably be overhauled.  Currently, I am unsure what the player actually gets.  I think the faction just likes you better.  While that certainly makes trade easier, there should be more tangible rewards-punishments for mission results.  For example: The player is offered a new recruiting world if they eliminate a Tyranid fleet nearby.  The player succeeds, and gets the recruiting world.  Later, an Ork Warg is called targeting a neighboring system.  If the player fails, they lose the recruiting world, as they are no longer held in such high esteem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: c.c on February 25, 2015, 11:29:59 pm
One other question now that I'm thinking, what does planetary disposition do?

(http://i59.tinypic.com/2dl1w21.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 26, 2015, 12:42:36 am
Quote
One major problem is the imperial government.  Stars should be clumped together, and someone should be in charge.  I am unsure how the Imperium hierarchy actually works, but it should be there.

It goes like this:

There are 4 Sector Commanders for each one of the Segmentum in the Imperium. Map. (http://i.stack.imgur.com/ooJLH.jpg) These each oversee a number of Subsector Commanders.

The guy in the Diplomacy window would be the Subsector Commander for your sector. Their authority extends over each system in their sector. Technically, they should reside at some Imperial stronghold somewhere in the sector, but in CM they float around amorphously like everyone else. A system is considered a set of planets floating around a star (sun.) Their job is to make sure the sector doesn't collapse under the weight of xenos aggression, heresy and rebellion, plan for its defense and deal with problematic systems and planets.

Each system that has a habitable planet where Imperial Citizens live has a Planetary Governor. The guys you deal with for artifacts and return control of the planet to. This person might be from the local stock, a hereditary noble, or an Imperial figure like a noble or a lord or a retired general or rogue trader, implanted there as a reward/punishment. Planetary governors are responsible for a) ensuring the planet fulfills its tithe of soldiers for the Imperial Guard, material, raw materials like promethium or metals, food, finished goods and psykers, and b) maintaining Imperial law on the planet. They're also the head of the Planetary Defense Force (but NOT the Imperial Guard.) Maintaining Imperial law, at a minimum, is politely ignoring a little xenos contact, a peaceful or at least compliant mutant society or two, a little veneration for pre-Imperial ways and beliefs. At a maximum, a zero tolerance policy on all the above, plus complete veneration of the Emperor. Generally speaking though, as long as there's no chaos or xenos lovin' and the tithes get paid, Planetary Governors are autonomous, and often have to fend for themselves when things go bad. The Imperium is technically obligated to render aid when it can, and that's usually not often.

And on the note of planetary disposition, it still seems really borked, even after I recall some patches hitting it a few versions back. Even on a fresh game, or reloading that game, my dispositions are either still ??? or in the single digits for planets I haven't antagonized.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on February 26, 2015, 02:22:49 am
Planetary disposition seems to do nothing at the moment; governors always give me artifacts without compensation etc despite having disposition under 10 etc.

Re: naval combat, I thought marine ships were supposed to excel in planetary assaults and bombardments, while the navy handles space superiority. This is purposeful design by the Ganja Lords of Terra so should a chapter go renegade, the navy can blast them to pieces in space. The navy in general should be more active, combining fleets and seeking to engage major enemy threats. That is their only job, dammit!

Can you ever get assigned penitent status inside the game? My little munchkins were gnawing on some cookies when they accidentally ate an inquisitor. It was entirely his fault for wearing a robe that made him look like a chocolate chip cookie. Unfortunately the Inquisition didn't understand that and immediately declared us traitors despite previously having a very good relationship.

Maybe some penitence had been better, I mean, it was just a tiny itsy bitsy inquisitor that was almost dead anyway and covered with chocolate.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on February 26, 2015, 08:33:25 am
Planetary disposition of 100 makes the planet give you requisition tithes. I don't think there are any other effects. The initial disposition depends on how much the sector commander likes you, I think.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 26, 2015, 11:16:57 am
Quote
Re: naval combat, I thought marine ships were supposed to excel in planetary assaults and bombardments, while the navy handles space superiority. This is purposeful design by the Ganja Lords of Terra so should a chapter go renegade, the navy can blast them to pieces in space. The navy in general should be more active, combining fleets and seeking to engage major enemy threats. That is their only job, dammit!

Agreed. It irritates me when planets have large a large navy presence that does nothing.

Also, maybe instead of straight up navy guarding planets, they need orbital defense platforms. Common among civilized Imperial worlds. That way they can have static defenses (and maybe even rebuild their static defenses) to free more of the navy up to do their Emperor-damned job!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on February 26, 2015, 11:26:33 am
It seems to me that the imperial navy should have two parts, garrisons and fleets.  Fleets would be large and wander around, looking for trouble.  Garrison forces are the local fleets currently around planets.

Just an idea.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 26, 2015, 11:31:17 am
It seems to me that the imperial navy should have two parts, garrisons and fleets.  Fleets would be large and wander around, looking for trouble.  Garrison forces are the local fleets currently around planets.

Just an idea.

There's the subsector fleets, but their job seriously isn't hanging around planets guarding them. The Imperium is too big and there are too many threats for them to have that luxury. Planets are supposed to provide for their own local space defense. The Imperial Navy is there to deal with threats too large for them to handle. Which is most threats, since planetary space defense can run the gamut from Orbital Platformers and Frigates ect....to basically ships only slightly more advanced than what we have today.

I'm ok with your idea, just make one the PDF in sssppppppaaaacccceeee, and then the Imperial Navy can get on being the Imperial Navy instead of a glorified speed bump for Ork fleets.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 26, 2015, 11:38:34 am
It seems to me that the imperial navy should have two parts, garrisons and fleets.  Fleets would be large and wander around, looking for trouble.  Garrison forces are the local fleets currently around planets.

Just an idea.

As I understand it every world has a few escorts to patrol their space lanes. Wealthier worlds may indeed field their own small navies if they have the industrial capacity for shipyards, but the larger fleet will most certainly be concentrated around the sector capital and forge worlds. I.E. most planets make do with a few escorts; death, feudal, agri, and other relatively undeveloped planets make due with less if any navy vessels; hive, industrial, shrine, and fortress worlds often field formidable fleets. The largest including a battleship or collection of cruisers if they are lucky, and always a slew of frigates and escorts. Forge worlds have their own sizable mechanicum fleets in ADDITION to imperial navy vessels both guarding the planets and undergoing maintenance or retrofitting. This means battleships, cruisers, frigates, and a wealth of escorts. The sector capital probably has a similar fleet, though I imagine the bulk of the sector's ships-of-the-line are stationed here while not away at the segmentum fortress. So a large battleship core, with a wealth of other vessels. The only exception to these seems to be long-distance patrols. From what i've read, a single battleship, two or three cruisers, a squadron of frigates, or for less dangerous patrols a squadron of escorts may set out to patrol the sector.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on February 26, 2015, 06:46:12 pm
Yeah, I am not that familiar with the lore.  But yes, PDF in SPAAAACE is more what I was talking about, with the navy actually acting as the navy doing navy things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on February 26, 2015, 08:09:48 pm
Yeah, I am not that familiar with the lore.  But yes, PDF in SPAAAACE is more what I was talking about, with the navy actually acting as the navy doing navy things.

Ya, the navy right now acts how the each planetary PDF navy should act.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 28, 2015, 02:58:37 pm
That's exciting!  Are you going to reveal what any of your plans are?
Sure, once the patch rolls around.

Also can you explain the mechanics behind the imperial guard? They seem to not actually do anything, nor can I team up with them to fight to save the planet. You think they would be greatfull or something.

Oh also restart doesn't work for me. Nor does saving for that matter.

Also now that I'm at questions, what determines if I can assassinate a governor and get away with it??
The Imperial Guard have a threat rating (i.e. small, moderate, high, very high, rampant) based on their numbers.  Most of the time they only hold back enemy forces from killing the populace, or taking over the planet, but if they have comparable sizes to the enemy they have a chance to decrease the enemy threat rating each turn.  Planetary Defense Forces work the same way but are weaker.  This isn't quite accurate to fluff, so it's one of the things that are going to be changed in the near future.

Restart won't work if your save games are corrupt.  How is it not working for you?

Assassination depends on several factors, such as enemy presence or heresy, but it's also pretty random on whether or not you get away with it.  The 'Ambushers' advantage actually helps with it.

It seems to me that the imperial navy should have two parts, garrisons and fleets.  Fleets would be large and wander around, looking for trouble.  Garrison forces are the local fleets currently around planets.

Just an idea.
As I understand it every world has a few escorts to patrol their space lanes. Wealthier worlds may indeed field their own small navies if they have the industrial capacity for shipyards, but the larger fleet will most certainly be concentrated around the sector capital and forge worlds. I.E. most planets make do with a few escorts; death, feudal, agri, and other relatively undeveloped planets make due with less if any navy vessels; hive, industrial, shrine, and fortress worlds often field formidable fleets. The largest including a battleship or collection of cruisers if they are lucky, and always a slew of frigates and escorts. Forge worlds have their own sizable mechanicum fleets in ADDITION to imperial navy vessels both guarding the planets and undergoing maintenance or retrofitting. This means battleships, cruisers, frigates, and a wealth of escorts. The sector capital probably has a similar fleet, though I imagine the bulk of the sector's ships-of-the-line are stationed here while not away at the segmentum fortress. So a large battleship core, with a wealth of other vessels. The only exception to these seems to be long-distance patrols. From what i've read, a single battleship, two or three cruisers, a squadron of frigates, or for less dangerous patrols a squadron of escorts may set out to patrol the sector.
This is likely going to happen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: c.c on February 28, 2015, 04:47:48 pm
The Imperial Guard have a threat rating (i.e. small, moderate, high, very high, rampant) based on their numbers.  Most of the time they only hold back enemy forces from killing the populace, or taking over the planet, but if they have comparable sizes to the enemy they have a chance to decrease the enemy threat rating each turn.  Planetary Defense Forces work the same way but are weaker.  This isn't quite accurate to fluff, so it's one of the things that are going to be changed in the near future.
Looking forward to it in the next patch

Quote
Restart won't work if your save games are corrupt.  How is it not working for you?


If you restart you ALWAYS get a death world to recruit from. Regardless of what you want. Also the name of your battle barge is changed.

Quote
Assassination depends on several factors, such as enemy presence or heresy, but it's also pretty random on whether or not you get away with it.  The 'Ambushers' advantage actually helps with it.

Alright. Well gotta figure out how to get away with it. Its pretty darn important.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 03, 2015, 04:04:01 pm
Small patch.  The stuff I have planned will take me a little while to complete, so I figured I'd upload at least something right now.  This also gives people time to get a feel for ship controls and give feedback before the next update.

0.6536

Major Changes:
If your Chapter Master is present in a fleet battle all of your ships become controllable.  You can rectangle-box select ships with left click, or select them individually, and then order them to attack or move by right clicking.

Other Changes:
Kings of Space advantage added.  Allows control of ships, in a battle, even without the Chapter Master present, in addition to general buffs.
Cheat codes have been changed for March.
Dreadnoughts in Unit Settings may no longer be assigned all weapons, Gear, or Mobility items.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 03, 2015, 04:08:10 pm
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 03, 2015, 04:11:10 pm
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.

From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 03, 2015, 04:28:53 pm
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.

From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.

That's sort of a good argument. But chapter ships are often commanded by actual space marines, and being that that is their sole function I'd figure they would be not only good at commanding their own ships but large naval actions as well. Maybe it should be a threshold kind of thing. 5 ships or less = control. 6 ships or more = requires fleet perk or chapter master presence.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on March 03, 2015, 05:25:24 pm
I think it's because you play as the chapter master.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 03, 2015, 08:20:34 pm
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.

From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.

That's sort of a good argument. But chapter ships are often commanded by actual space marines, and being that that is their sole function I'd figure they would be not only good at commanding their own ships but large naval actions as well. Maybe it should be a threshold kind of thing. 5 ships or less = control. 6 ships or more = requires fleet perk or chapter master presence.

True that most ships are commanded by a space marine, or indeed, the full officer staff consists of space marines, but I imagine that after a point that becomes impossible before chapters start going far over their codex limitations (for the losers who abide that sort of thing anyways). Imagine, you've got a captain, executive officer, and lets say maybe three lieutenants? You start the game with like what, ~15-20 vessels? that's already 100 space marines, and imagine the more prestigious chapters like the Blood Angels or especially the Ultramarines, they've got to have 100+ vessels, no? A strike cruiser for each company, 2-3 battle barges, and at least 50 escorts. That's somewhere around 300 space marine fleet officers. Of course, if you have a space marine only filling the captain's chair that's still ~65 space marines, which might be doable for a larger/older chapter.

Of course, i'm not really sure if that's provided for in the codex astartes or not, all I found was the Space Marines are commonly officers.

EDIT: the point is, not ALL vessels are commanded by space marines. Furthermore, I find it EXTREMELY likely for the chapter master to defer command of the fleet action to the master of the fleet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 03, 2015, 09:06:12 pm
If I remember right, if you follow the Codex Astartes, you actually end up with something like 1500 total space marines, counting pilots and drivers and whatnot.

Chapter Serfs and the like probably do a lot of the grunt work on ships, though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 03, 2015, 09:20:41 pm
If I remember right, if you follow the Codex Astartes, you actually end up with something like 1500 total space marines, counting pilots and drivers and whatnot.

Chapter Serfs and the like probably do a lot of the grunt work on ships, though.

It depends on the Chapter. In some serfs are pilots and drivers too. In others they're just bootshiners and what not.

I think it's because you play as the chapter master.

Explains my gut reaction to wanting the option elsewhere: my Chapter Master stays on Baal chapter mastering.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 03, 2015, 11:23:41 pm
If I remember right, if you follow the Codex Astartes, you actually end up with something like 1500 total space marines, counting pilots and drivers and whatnot.

Chapter Serfs and the like probably do a lot of the grunt work on ships, though.

It depends on the Chapter. In some serfs are pilots and drivers too. In others they're just bootshiners and what not.

I think it's because you play as the chapter master.

Explains my gut reaction to wanting the option elsewhere: my Chapter Master stays on Baal chapter mastering.

Yes, I am enjoying this progressive discussion.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on March 04, 2015, 12:34:04 pm
I'm not a WH40K expert, but aren't the chapter's space vessels manned not only by space marines, but also those who failed to become space marines (serf?) and some technicus from mars?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 04, 2015, 12:39:24 pm
I'm not a WH40K expert, but aren't the chapter's space vessels manned not only by space marines, but also those who failed to become space marines (serf?) and some technicus from mars?

What was discussed, and what lore says, is that chapter serfs crew the vessel in its entirety. The only exceptions are the officers which are mostly space marines. As far as tech-priests go, it's more likely that there are tech marines crewing the ships as engineers with chapter-serfs taking care of the less advanced maintenance. I am unsure of any actual mechanicum presence.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 04, 2015, 12:42:54 pm
Servitors also make up a decent proportion of roles, in the absence of available serfs. Tech priests tend to not be assigned to Astartes Chapters; that's what Tech Marines are for.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 04, 2015, 12:46:36 pm
Servitors also make up a decent proportion of roles, in the absence of available serfs. Tech priests tend to not be assigned to Astartes Chapters; that's what Tech Marines are for.

Forgot about servitors. Indeed, in the less scrupulous chapters servitors do all the aiming and firing as well as hauling.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 04, 2015, 08:19:21 pm
I'll be honest; since we are sorta on the topic of ships; I find it odd that we're (usually) given barely enough ships to fit everything on, and only if you put some rhinos on escorts(since they're the least valuable things to lose...), even though from what I read of the fluff most chapters have at least two battle barges and some have multiple strike cruisers per company.

I'm mostly annoyed because it's a pain to shuffle vehicles around until everything fits at the start of each game. I usually play fleet-based Chapters, so...

Also, since, if I remember right, Rhinos and other space marine vehicles require/usually have a Battle Brother to pilot them, probably a slightly more tech-savvy one than most...shouldn't we require a free scout or neophyte or marine or something for each vehicle, at least?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 04, 2015, 08:25:58 pm
Quote
at least two battle barges and some have multiple strike cruisers per company.

That seems excessive. 10 Battle Barges and 20 Strike Cruisers is a large fleet, the kind the Imperial Navy sends to stop major threats. There's no way every Astartes chapter has that many, of that class, at their disposal. I think CM more or less has the right numbers, erring on the low side so you have something to grow into.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 04, 2015, 09:01:28 pm
Quote
at least two battle barges and some have multiple strike cruisers per company.

That seems excessive. 10 Battle Barges and 20 Strike Cruisers is a large fleet, the kind the Imperial Navy sends to stop major threats. There's no way every Astartes chapter has that many, of that class, at their disposal. I think CM more or less has the right numbers, erring on the low side so you have something to grow into.

Agreed. Although it is reasonable to expect something like 5 battle barges, 20 strike cruisers, and dozens or hundreds of escorts from the ultramarines. From someone like the blood angels, or really many of the prestigious chapters something like 2 battle barges, 10 strike cruisers, and anywhere from 20-50 escorts seems likely. It's hard to place exactly, but the speculation I've seen placed the imperium's warship capacity at about 3-5 million ships per 1 million worlds, and around 30-50 million in the merchant navy. Recently, adoption of new ships by the space marines has led to the imperial navy considering them threatening. So take that as you will, but I imagine most well-established chapters have a lot of escorts, especially the ones with multiple recruiting worlds.

So basically in a sector, something like 200-500 navy vessels, 2000-5000 merchant vessels to be conscripted in time of sector-wide invasion, and anywhere between 20-200 Astartes vessels in the region. Leaning towards the latter if they are the only chapter in the sector.

Of course, the imperium has worlds in the multiple-millions, not all can be expect to maintain such readiness, but in a sector on the edge of collapse where there is perhaps a crusade or a major war/conflict happening you could expect ALOT of ships.

In terms of other races, Orks have precious few actual warships, but have small and inconsistent fleets of kill-kroozers and the occasional space hulk as a flagship. They have innumerable roks when they decided to invade a world.

Eldar have a small fleet.

Chaos (Or the relatively organized armies of the Eye of Terror or Maelstrom) has a relatively smaller fleet than the imperium, but can concentrate sufficient numbers of it to take on the imperial navy toe-to-toe in a major war. I.E. Gothic War, Black Crusades, etc. etc. In terms of what rebels could do... probably not much unless they can conscript the local fleet first.

Dark Eldar have no real war fleet, but are more than capable of ambushing and destroying imperial escorts (and cruisers if they are particularly skilled)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 04, 2015, 10:43:39 pm
I'm just going off the second sentence from the Lexicanum (http://wh40k.lexicanum.com/wiki/Battle_Barge).

Wasn't talking about 10 battle barges, I mean really. That's just excessive. The strike cruiser bit was a bit more speculation, but mostly going off of what info I could gather from the number there seemed to be in general lore(*waves hand vaguely*) and the implications in Dawn of War II.

Also, I would like to note that the idea of anything taking less than 10 minutes to get from orbit to atmosphere (as in, for that segment of the trip alone; it does depend on atmosphere thickness and orbit height and blah blah blah but still; wikipedia at the very least places kinetic bombardment times for strike rods at 36,000 feet per second(aka ~24-25 thousand mph) to reach targets in 12-15 minutes) is inherently ludicrous, which makes the Landing Craft (http://wh40k.lexicanum.com/wiki/Space_Marine_Landing_Craft) an outright farce, And the idea of a Strike Cruiser being able to gather it's wits about it 20 minutes, much less deploy Space Marines in that time, ridiculous. I understand they deploy quickly, but...being able to get troops to a landing zone inside of thirty minutes from almost anywhere on the planet would still be damn fast(ESPECIALLY in comparison to the IG). Sorry, that had just been upsetting me for a while.

Escorts I know less about, but since it says there's typically a squad of space marines on board, and we never seem to have as many Techmarines as such ships should logically require...(or, if we do, then we pull new ones out of the Forgeworlds when new ones are built). But also I just don't really know how many escorts per Strike Cruiser or Battle Barge would be reasonable. From where I stand, 1-3 per strike cruiser and 3-5 per battle barge seems reasonable, but like I said, I know nearly nothing about the escorts in that regard.

Don't mean to make more work for Duke over such silly stuff, just wanted to point it out(though, for vehicles, just adding a third part to the Command/Normal so it would be Command/Vehicle/Normal would be nice).

EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 04, 2015, 11:34:38 pm
I'm just going off the second sentence from the Lexicanum (http://wh40k.lexicanum.com/wiki/Battle_Barge).

Wasn't talking about 10 battle barges, I mean really. That's just excessive. The strike cruiser bit was a bit more speculation, but mostly going off of what info I could gather from the number there seemed to be in general lore(*waves hand vaguely*) and the implications in Dawn of War II.

Also, I would like to note that the idea of anything taking less than 10 minutes to get from orbit to atmosphere (as in, for that segment of the trip alone; it does depend on atmosphere thickness and orbit height and blah blah blah but still; wikipedia at the very least places kinetic bombardment times for strike rods at 36,000 feet per second(aka ~24-25 thousand mph) to reach targets in 12-15 minutes) is inherently ludicrous, which makes the Landing Craft (http://wh40k.lexicanum.com/wiki/Space_Marine_Landing_Craft) an outright farce, And the idea of a Strike Cruiser being able to gather it's wits about it 20 minutes, much less deploy Space Marines in that time, ridiculous. I understand they deploy quickly, but...being able to get troops to a landing zone inside of thirty minutes from almost anywhere on the planet would still be damn fast(ESPECIALLY in comparison to the IG). Sorry, that had just been upsetting me for a while.

Escorts I know less about, but since it says there's typically a squad of space marines on board, and we never seem to have as many Techmarines as such ships should logically require...(or, if we do, then we pull new ones out of the Forgeworlds when new ones are built). But also I just don't really know how many escorts per Strike Cruiser or Battle Barge would be reasonable. From where I stand, 1-3 per strike cruiser and 3-5 per battle barge seems reasonable, but like I said, I know nearly nothing about the escorts in that regard.

Don't mean to make more work for Duke over such silly stuff, just wanted to point it out(though, for vehicles, just adding a third part to the Command/Normal so it would be Command/Vehicle/Normal would be nice).

EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,

The tau are more 'advanced' in technology and have more.. tactical brilliance... but they lack the the ridiculous firepower that the imperium boasts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 04, 2015, 11:40:53 pm
Yeah sorry, on re-reading I realized I misinterpreted how many BBs you were talking about.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on March 04, 2015, 11:41:45 pm
"Okay so we have guns... and allies who are highly mobile and yearn for melee combat.  Maybe we should...  Distract the enemy with our allies while we shoot them lots?  Since ALL our enemies seem optimized for melee combat for some reason?"
"Wow, Ethereal caste, you're so smart!  Let's put you in charge forever!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on March 05, 2015, 02:22:11 am
EDIT: Sidenote: I really like the accuracy to the fluff in that the Tau fleets take fucking forever to get anywhere. Although considering they still have a generally higher level of technology(I suppose they haven't really gotten used to the whole 'space fighting' thing yet, being so young, and not having to deal with Traitor Legions like the Imperium does means they aren't really used to fighting opponents equal on those grounds) it makes me sad that they have such weak navies, apparently,

As for the Tau taking more time to get anywhere, that has more to do with their inability to use the Warp correctly. Instead of diving through it with a Geller field swarming with daemons, they bounce off the edge of the Warp and use that to travel faster then sublight engines could take them. It's slower then a full on Warp drive, but it doesn't require someone with an ability to 'see' the Warp to steer (since the Tau can't perceive the Warp and barely register in it.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 05, 2015, 09:17:05 am
Yes I know why they take forever thank you. >.> I am the designated local Tauist heretic xeno-lover.

My personal theory about the ethereals is that Tzeentch shaped the lot of them, what with the warp storm and all. Just don't like that pheromones theory, at least not by itself
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on March 05, 2015, 09:44:47 am
Pft, Etherals are the physical manifestations of Karl Marx's will in reality. Tau travel slowly because they know staring at quarterly progress reports is the path to ruin and insanity. Greater good! Greater good! Yarp! Yarp!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on March 05, 2015, 10:44:51 am
I'd argue that just about any fleet with a cruiser or better should allow for direct ship control. It seems a little weird that only with a perk or the highest commander in the entire chapter can you coordinate fleet actions.

From what I understand your average space marine isn't extraordinarily well trained in fleet combat. Of course they are all taught the basic tenants, but I imagine that outside of the chapter master, master of the fleet, and well-travelled company commanders they would stick pretty rigorously to the books. Besides, most ships are under chapter-serf command which presumably has its own hierarchy.

There's also the fact that Space Marines are also one of the better boarders in space, with Terminators able to teleport at shorter distances and using boarding pods for SM to go through and wreck ships.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 05, 2015, 11:09:27 am
Having vac-sealed power armor is also a pretty big boon in boarding actions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kruniac on March 05, 2015, 11:41:34 am
So I can't seem to do trading. If I attempt to trade with someone (Say the Imperial Guard sector commander), I click on Requisition to offer Req, then input a value, and it automatically switches to Geneseed. If I input a number in Geneseed (say 1), nothing happens and it acts like I canceled the input box.

So basically I can't trade Requisition because it switches the input to Geneseed, and I can't trade Geneseed because it cancels the input entirely.

Makes it a little annoying as I cannot secure more recruitment worlds.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 05, 2015, 01:37:09 pm
So I can't seem to do trading. If I attempt to trade with someone (Say the Imperial Guard sector commander), I click on Requisition to offer Req, then input a value, and it automatically switches to Geneseed. If I input a number in Geneseed (say 1), nothing happens and it acts like I canceled the input box.

So basically I can't trade Requisition because it switches the input to Geneseed, and I can't trade Geneseed because it cancels the input entirely.

Makes it a little annoying as I cannot secure more recruitment worlds.

I have had the same problem. Anyone else?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on March 06, 2015, 06:41:39 am
its an interface issue.  you cant click trade the button because it is overlapping the geneseed button. 

you can click on the very edge of it that does not overlap, or you can just hit the Enter key.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 06, 2015, 08:42:20 am
its an interface issue.  you cant click trade the button because it is overlapping the geneseed button. 

you can click on the very edge of it that does not overlap, or you can just hit the Enter key.

Ugh, that doesn't seem to solve the fact the inputting REQUISITION will to take you to trading gene seed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on March 06, 2015, 10:18:56 am
Maybe I'm not explaining this well.  I'll try again:

You click "requisition" and a dialogue pops up, allowing you to enter how much req you want to offer.

When you then click on "accept", that button is mostly OVER TOP OF the "geneseed" button, and instead of accepting the requisition input it intead launches a new dialogue for you to enter the geneseed you want to trade.

This is because of the overlapping buttons.  There are two solutions:

1 - click on part of the "accept" button that does not overlap the "geneseed" button.  It then accepts your input instead of launching the other dialogue box.  For my resolution, this is the rightmost portion of the accept buton.  YMMV

2 - instead of clicking anywhere or touching the "accept" button at all, just hit the enter key on your keyboard.  It then accepts the number you had input into the Req box.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 06, 2015, 11:25:59 am
Maybe I'm not explaining this well.  I'll try again:

You click "requisition" and a dialogue pops up, allowing you to enter how much req you want to offer.

When you then click on "accept", that button is mostly OVER TOP OF the "geneseed" button, and instead of accepting the requisition input it intead launches a new dialogue for you to enter the geneseed you want to trade.

This is because of the overlapping buttons.  There are two solutions:

1 - click on part of the "accept" button that does not overlap the "geneseed" button.  It then accepts your input instead of launching the other dialogue box.  For my resolution, this is the rightmost portion of the accept buton.  YMMV

2 - instead of clicking anywhere or touching the "accept" button at all, just hit the enter key on your keyboard.  It then accepts the number you had input into the Req box.

That is explained much better.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on March 06, 2015, 02:42:54 pm
hey Guys, sorry to ask a possibly stupid question... but... I just raided a Space Hulk that was full of baddies. Lost 100's of Marines, ( not sure how ill replace them in the next 150 turns easily lol).

However... I finished the assault, and explored the Space Hulk to 100% via raids, and.... now what? shouldnt i get stuff out of it? STC? Artifacts? How do i find stuff. its just sitting there now :/ Tried putting tech marines on it but they have nothing to go to when i try to unload them onto it :(.

Any help appreciated.
TLDR
Space Hulk raided, explored 100%, what now?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 06, 2015, 02:57:21 pm
Bombard it and sent it back to the Warp where it belongs.

(Many of the quests are functionally done but don't have a lot of depth or payout. I think space hulks are largely there for the "cleanse the space hulk" quests the Inquisition gives you.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on March 07, 2015, 12:23:59 pm
welp after playing this game for 10 hours....

MY MARINES ARE GODS currently trying to do training excercise for all my scout recruits, sending them alone to quell ork and necron worlds, seems to work after you give them mk 7 armor, and bolters, instead of their insanely useless sniper rifle.
until i try to save and i cant... without the save being errored out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Firetrout on March 07, 2015, 01:45:16 pm
welp after playing this game for 10 hours....

MY MARINES ARE GODS currently trying to do training excercise for all my scout recruits, sending them alone to quell ork and necron worlds, seems to work after you give them mk 7 armor, and bolters, instead of their insanely useless sniper rifle.
until i try to save and i cant... without the save being errored out.

Have you tried saving over the save? The last time I saw a error save I just saved over it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 07, 2015, 03:29:11 pm
Sniper rifles are extremely useful in conjunction with other forces. They're basically one hit kills.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 07, 2015, 04:17:52 pm
Good discussions in the past couple of threads.  When I don't reply it's generally because I'm busy or don't wish to interfere with it.

1 - click on part of the "accept" button that does not overlap the "geneseed" button.  It then accepts your input instead of launching the other dialogue box.  For my resolution, this is the rightmost portion of the accept buton.  YMMV
2 - instead of clicking anywhere or touching the "accept" button at all, just hit the enter key on your keyboard.  It then accepts the number you had input into the Req box.
The popup in trade that you enter numbers into is a relatively new feature of CM.  It replaced the built-in 'popup input' that GML uses, since that one kicks you out of fullscreen as it appears.  I guess that I need to synch the 'a button is pressed' cooldown of the popup input with the main controller, which should only take a line of code or two at tops.  This'll be fixed with the upcoming patch.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on March 08, 2015, 12:33:21 am
That is a fascinating approach that I would not have thought of.  Is that how most applications work? 

In a windows API there is the concept of switching focus or context such that the only buttons accepting input (mouseover, click, whatever) though I've definitely seen some 'doze applications that were not written to the API which were listening for and responded to mouseover while they were in the background.

Interesting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on March 08, 2015, 12:06:27 pm
Sniper rifles are extremely useful in conjunction with other forces. They're basically one hit kills.

Its weird, because i always feel like they do not do anything on combat reports, they have a range of 25 but i never see "92 sniper rifles kill 92 enemies" never see them get used its weird.
I just throw bolters / Heavy bolters on my scouts and then i see them get ridiculous kills consistently.

Quote
Have you tried saving over the save? The last time I saw a error save I just saved over it.
I actually just tried this after you mentioned it, and it worked. however the first time i tried it, it however did not... sooo just a little odd.


My only new question is... How is Experience gained? I feel as if its simple 1 experience per won battle.
I was hoping it was based on kills etc, but it seems like thats not the case unless a marine needs like 1000 kills in a battle to give him 10 exp or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 08, 2015, 01:43:29 pm
Strange. I don't know then.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 08, 2015, 02:10:37 pm
Power swords and heavy bolters for tactical marines, Eviscerators and combi-flamers for Assault Marines, Missile Launchers, Lascannons, and Multi-Meltas(no plasma cannons make me sad) w/boarding shields for Devastators, Plasma Guns and power fists for Veterans, and Assault Cannons and Chain Fists for termies.(no heavy flamers, cyclone missile launchers, or lightning claws also makes me sad). If you want to have the most expensive fighting force ever.


If there were shotguns, I'd give those to my scouts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on March 08, 2015, 03:55:15 pm
When can we actually expect to get all those weapons mentioned by rolepgeek? And maybe some extras, but i cant think of them off the top off my head
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 08, 2015, 04:47:38 pm
When can we actually expect to get all those weapons mentioned by rolepgeek? And maybe some extras, but i cant think of them off the top off my head

Er, most of those weapons are already in game? (Except the HPC, which I too miss.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 08, 2015, 05:45:11 pm
We can't use heavy flamers, though. Which is the only one I knew was in the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 08, 2015, 07:26:42 pm
Can I ask what Rapid Fire actually does, within the context of the game mechanics?

As well, I found something interesting but at the same time buggy; the call and response (which was pretty damn awesome, I must say) was followed up by the 'normal' battle cry, which kinda ruined it. I think it would be awesome if custom chapters could have something like that, but I doubt it'll happen anytime soon.

Spoiler: Pic of what I mean (click to show/hide)

Also when I reset the equipment for devastators to include boarding shields, they all dropped their heavy ranged weapons, and now it thinks I don't have enough to equip them properly (it also thought I had 160 boarding shields when I had 80...).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on March 08, 2015, 07:28:53 pm
That captain was just a little late, is all. Probably sneezed during the first go-round and wanted in on all the war shouting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 08, 2015, 07:36:13 pm
Also when I reset the equipment for devastators to include boarding shields, they all dropped their heavy ranged weapons, and now it thinks I don't have enough to equip them properly (it also thought I had 160 boarding shields when I had 80...).
In addition to that, it does the same thing Company Standards or some of the master-crafted weapons did when they didn't seem to have stats(as it apparently tried assigning actual 'Heavy Ranged' as an item to them), by displaying the stats of whatever else they have equipped.

Ah yes, another thing: It's doubling the number of Venerable dreadnoughts it says I have during attack missions(also says 4 dreadnoughts rather than two in chapter management screen but that's not a big deal anyway).

EDIT: Two more things. After exploring some ancient ruins, one of my battle barges got filled by an extra 200 or so space out of nowhere, so I can't fit everyone back on(and since he fixed the bug about picking marines from multiple companies, I can't 'fix' it either), and on the Fleet Screen, the top ship(a battle barge) no longer shows up, ever since I first loaded/unloaded anything to/from it. It's just a blank space.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on March 08, 2015, 09:33:15 pm
I was talking about the ones he mentioned not being there like Lightning claws, Plasma cannons, Heavy flamer (Cant be used) and Cyclone missile launchers Atleast i cant find them
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 10, 2015, 02:36:42 pm
Can I ask what Rapid Fire actually does, within the context of the game mechanics?

As well, I found something interesting but at the same time buggy; the call and response (which was pretty damn awesome, I must say) was followed up by the 'normal' battle cry, which kinda ruined it. I think it would be awesome if custom chapters could have something like that, but I doubt it'll happen anytime soon.

Spoiler: Pic of what I mean (click to show/hide)

Also when I reset the equipment for devastators to include boarding shields, they all dropped their heavy ranged weapons, and now it thinks I don't have enough to equip them properly (it also thought I had 160 boarding shields when I had 80...).
Rapid Fire/Splash allows the weapon to kill more than one entity at a time.  Weapons without it can only ever kill up to one unit per shot, potentially overkilling severely.

Was hoping that no one would notice the bugged battlecry for Salamanders and Iron Hands.  It's been on the top of my to-fix list for some time, but I recall looking at it and not finding the cause.  Since then I've kept putting it off.  Every time I remember the awesome battle-cries are bugged I die a little inside.

Not sure what's going on with Equip All, but I have some ideas of what might be causing it.

(MORE BUGS)
Noted.

I was talking about the ones he mentioned not being there like Lightning claws, Plasma cannons, Heavy flamer (Cant be used) and Cyclone missile launchers Atleast i cant find them
Taking a look at Heavy Flamers now, but I'm pretty sure I'm out of space in the UI for 'Change Equipment', with fitting in more weapons.  We'll see.  One solution might be having Missile Launchers simply appear as cyclone ones when equip to Terminators.


Moreover, new patch.  Some of the recently reported bugs will be fixed in the next one.  Planning on having another debugging patch and perhaps more stuff after that.

0.6537

Note: Old saves are compatible (sort of) but it is highly advised that you clean them out and start anew.  Alternatively you may use that nifty 'Restart Game' feature.

Major Changes:
Map dimensions have been increased by 25%.  There are now around 70 stars on each map.

The Imperial Guard/Navy rework has arrived.  In order to balance out the larger map size, and more planets, the Navy should actually help the player now.  The former stationary garrisons at each planet have been reduced to half their old size and renamed to Defense Fleets.  There are now six Navy 'Battlefleets' that will patrol around the map.  Battlefleets can:
-Engage enemy fleets in space combat
-Bombard planets to remove enemy forces, also potentially removing corruption
-Unload/Reload Guardsmen onto/from planets to combat enemy forces
-Visit worlds to recruit new Guardsmen
-Go to Forge Worlds to replace lost ships
-Be rebuilt entirely at a Forge World, should a Battlefleet be lost

Other Changes:
Inquisition Mission time requirements have been fiddled with.
Dead Planets should no longer gain corruption.
The code that handled Imperial Guard vs other factions, in ground combat, has been rewritten.  They should hammer enemy forces a bit more now.
Random event generator has been rewritten and improved.  Can now roll for events off multiple lists and easily add new ones.
When changing equipment, empty slots are denoted as (Empty) instead of being entirely blank.
Tyranid units that are denoted as 'vehicles' may no longer be targeted by the Machine Curse power.
Having war declared on you can now revoke the Recruiting rights / Control of a planet, unless the respective planetary governor has a high enough disposition.
Fixed a bug that prevented Recruiting Worlds from working.
Fixed a bug where a destroyed player fleet might still trigger consecutive space battles.
Gene Tithes are no longer taken when at war with the Imperium.
If you are only at war with the Mechanicus they refuse to take your Gene Tithe to the High Lords of Terra, building up an IOU and docking your loyalty.
You are no longer asked to go on a Crusade if Excomunicatus Traitorus.
Walls no longer prevent enemy units from attacking.
Player vehicles may once more be attacked.
Losing a ship in fleet combat should no longer grant an amount of ghost marines equal to your specialist count.
Librarians may now be transferred to the various companies.
Librarians may no longer become Greater Daemons of Khorne by perils.
The Inquisition yelling at you when trading away Gene-Seed, or calling you traitor for trading it to Xenos, can no longer repeat each turn.
In diplomacy, when you click 'Accept' for the number of trade items, it no longer also hits the 'Gene-Seed offered' button and overwrites the first item.
Heavy Flamers have been added to the second Equip tab.
Homeworld/Recruiting information is properly called when Restarting a game.
You may no longer edit the Battle Cry or Advisor names when Restarting a game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on March 11, 2015, 02:25:47 pm
Yay!  Effective imperial guard!

Will the bombardment by the imperial fleets also kill the population?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 11, 2015, 02:51:22 pm
Jolly good. Time will tell if the Imperial Guard changes are what the doctor ordered, or overkill.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on March 11, 2015, 05:57:04 pm
It may be overkill, my current game the orcs didnt spread nearly as much with their WAGHHH type deal. all their fleets got sorta eaten up. or decreased in size alot.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 11, 2015, 06:03:13 pm
That was kinda my fear. The game kind has to try and please two masters: it has to be grimdark and perhaps hopeless from a tactical standpoint sometimes, because that's 40k. The other is that it needs to be playable and potentially brought into a manageable state. Its mechanics have consistently been expanding into the "long-term playability" realm, instead of the "doomclock to fucksville"-style gameplay.

Still, more games need to be had to see how the sweeping fleets adapt to the variables. There are still those truly redonk enemy fleets out there. From a fluff standpoint, I love what he's done. But it probably will need fine tuning to bring it inline with the overall way the game is meant to play out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on March 11, 2015, 06:52:08 pm
It's a hard balance to hit. 

A problem in some games I have noticed is the better you do, the easier it is to survive so the better you do.  Many games address this by adding difficulty to the system as you gain power.

One great example is the Majesty series.  As your town grows, sewer entrances open up and monster start flowing out of them.

As for how to handle it in a grimdark sense, well...

For your personal power, the imperium wants to limit you in many ways, so if you end up becoming too powerful of a chapter they may decide you need to be taken down a notch, or maybe given a more difficult task to do.  I don't know how much of this is already in the game since I tend to work with smaller chapters, but ideally the inquisition should assign crusades or difficult quests for you if you become unstoppable.

For the sectors power, make some enemies no longer random.  Start tracking variables for each planet, which increase/decrease the chance of them being targeted.  I do believe they may already be tracked!

Planets with higher Wealth should have increased corruption gain and be a juicier target for Orks.  War decreases wealth.  Population and Trade increase wealth.
Planets with higher Trade should have increased Wealth, Higher chances of Chaos attacks (Due to warp use) along with importing/exporting any corruption to/from neighboring planets.  Trade is based on the strength of the garrison fleet.  Strong fleets, lots of trade.  No fleet, no trade.

What this means is that your pretty little sector you have been keeping healthy may suddenly get huge amounts of corruption spreading through it's planets, as all the peace gave them wealth and opened trade routes.  Or maybe a WAGHH shows up to kill and plunder.  Or maybe a merchant vessel shows up with... different cargo then they started with.  Perils of the warp and whatnot.

Basically, being successful should make you a BIGGER target, not a smaller one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on March 12, 2015, 07:25:42 am
All Genestealer Cults seem to be wiped out on turn 2. I haven't checked the entire sector, but so far I don't see any after the starting turn is over.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on March 12, 2015, 03:35:48 pm
I feel this is a question of scope more than anything. You should be able to hold and work in a small section of space without much trouble which keeps it playable, but expanding should bring the difficulty the W40k setting demands.
This may require even more expansion of game space, but it would mean that things could be balanced by scale rather than just 'easy or hard'
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 12, 2015, 07:39:45 pm
I feel like difficulty scales as time goes on fairly wel'; it takes a longass time to get new marines with any level of skill, and if you don't stay on top of things, they can go to shit fairly quickly. Having external WAAAGHs, or slowly building tyranid infestations(I kinda wish we could have genestealer cults as a form of Corruption, and make it so Purging would sometimes result in a battle with a small portion of your force) that might go unnoticed would be nice. (maybe corruption should only update when you travel to a system? That way you have incentive to travel/split your forces, especially if you make corruption more Fun.) Also in none of my games have Eldar ever done anything besides 'oh look Harlequins were around a place'(no idea what that signals, btw). Necrons also seem to take forever to make fleets, and I'm not sure what, if anything, being able to command your ships helps with, other than maybe keeping escorts from dying instantly(though they have to get close anyway, so...

Incentive to split up your forces, or things in game that cause battles to only be fought with a portion of your forces, as well as perhaps basic orders, would both make the game more difficult and more enjoyable, I feel.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 12, 2015, 08:06:27 pm
Quote
(maybe corruption should only update when you travel to a system? That way you have incentive to travel/split your forces, especially if you make corruption more Fun.)

That would effectively put half the sector in stasis as far as corruption goes. It'd allow you to effectively game its spread too.

Quote
'oh look Harlequins were around a place'(no idea what that signals, btw).

Harlequins are essentially Eldar story tellers. They don't just tell the history of the Eldar, they become it by mentally and spiritually embracing the "role" they've taken on. They travel around to different worlds re-telling the pivotal "myths" and creation stories of the Eldar through plays, basically. Part storytellers, part traveling carnival, they are 100% murder. They'll visit Imperial worlds and do their schtick and often times no one will be the wiser. But they are some of the nastiest close combat fighters among the Eldar. I absolutely loathe fighting Harlequins in table top.

As far as splitting up my forces, I already generally have the incentive I need. I prioritize systems and worlds where there is little to no PDF or Guard left and losing the whole planet is imminent, or has already happened. Add in hunting for artifcats and PoIs on different planets, Inquisitor missions and random events and I feel like there is plenty of incentive to divide your forces. I generally roll 3 companies in 3 different battle groups because the weight of numbers allows me to deal with most threats (from "Extreme" hostile presence and down) with relatively few casualties. Which is why I tend to not lose marines at all until some corner of the map, that got ignored as I'm making my way across the sector, has swelled to problematic proportions.

Then again I think I've yet to start a game with a major Tyranid infestation already present.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 12, 2015, 08:34:27 pm
I know what Harlequins are.

I don't know what them visiting a world means in terms of game mechanics.

Also, I meant corruption only updates in terms of what you know. It spreads in the background, where you cannot see until you come to the world.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 12, 2015, 08:50:20 pm
Oh I'm all for that, then. Kinda goes back to my long-winded post about the game needing more of a fog of war. Although it's conceivable that Chapter Astropaths are basically picking up chatter and news and updating your tactical view every turn. Which is why I kinda of envision a circle of awareness around your homeworld and each fleet beyond that showing you what's going on in the sector they're at. I think that sort of logic could be applied to lots of planetary developments in game, actually. There's lots of ways both in terms of fluff and mechanics this could be done (for example, developed worlds would project a sphere of awareness around them, whereas feral, fuedal and dead worlds would not at all, because they'd lack trained Astropaths.) You could even try to simulate rumors and reported sightings around the same idea.

Quote
I don't know what them visiting a world means in terms of game mechanics.

Probably just an unfinished event, or maybe it increases corruption. The theory goes that basically an deviation from Imperial ways is an opening to Chaos, whether that's influence by Xenos or good old fashioned rebellion.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 12, 2015, 09:00:11 pm
Eh, but, thing is, can't really get updates in the warp, it's really unreliable...only way to be sure is to go there yourself. Also, easier in coding terms by far.

Imperium actually seems to be okay with Harlequins sometimes(mostly because trying to stop them is futile), and they usually try to teach people about the dangers of Chaos and why it's bad and work to keep it from happening. I thought they would basically function as Harbingers of Doom for the world (via Chaos), as they would be trying to tell the people 'HEY GUESS WHAT STOP IT YOU FUCKERS' and then Chaos Fleet appears.

I wish we had more escorts, though. As it is, it just feels lacking to have 1 escort per large ship. And I have never gotten to the point where I have enough requisition to fix this easily without geneseed shenanigans.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 12, 2015, 09:21:19 pm
I know Inquisitors tolerate Harlequins because they kind of see them as allies in the fight against Chaos (when they're not just straight up enemies, that is.) But I think the attitude toward them in the rest of the Imperium is hostile. You really only get grudging acceptance of Xenos being present in the rim worlds, farthest from centralized Imperial power.

Re: escorts. I sorta feel the same. For how much fire power they pack and how fast they die, it seems like we should have 4x as many of them to make a difference.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 12, 2015, 09:30:11 pm
I know Inquisitors tolerate Harlequins because they kind of see them as allies in the fight against Chaos (when they're not just straight up enemies, that is.) But I think the attitude toward them in the rest of the Imperium is hostile. You really only get grudging acceptance of Xenos being present in the rim worlds, farthest from centralized Imperial power.

Re: escorts. I sorta feel the same. For how much fire power they pack and how fast they die, it seems like we should have 4x as many of them to make a difference.

We'll have to agree to disagree; that is certainly not the impression I get from the universe. Such universally present righteous hatred might be common in the Core Segmentum, but I feel that xeno-heresy runs rampant through most other cores. It's simply usually in the underworld, and not enough of a thing to attract attention.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 12, 2015, 09:47:53 pm
I guess I don't really picture Harlequins putting on shows for Sump Rats in the Underhive, but hey, it's 40k. Anything's possible. Besides, like 80% of the Imperium could be considered "on the rim."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on March 12, 2015, 09:59:42 pm
I remember from Fluff that the Imperium on a whole tolerates them since they generally make thing easier by the show saying that chaos is evil, the Eldar where weak and evil, and that the only people capable of acting in the position of the weakest chaos god has to be soulless to stay sane?

also escorts should be at-least double the amount since they die way to quickly to be useful. So I usually end up with my escorts being escorted by Cruisers to survive anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 12, 2015, 10:10:03 pm
The Minotaurs* should be brought in to take out the player's chapter if their disposition goes too low with either the Imperium or Inquisition.  If the player should survive long enough to repent, the Minotaurs would be called off (after the player loses all planetary assets, of course).


*or another Space Marine Chapter if you happen to be the Minotaurs
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 12, 2015, 10:12:28 pm
I guess I don't really picture Harlequins putting on shows for Sump Rats in the Underhive, but hey, it's 40k. Anything's possible. Besides, like 80% of the Imperium could be considered "on the rim."
I imagine they don't care who comes and watches so long as they don't interrupt their performance. But they probably go to the spires. Harlequins are...special. Most people probably just shut up and sit down(save for that ecclesia-oh they shot him.)

And if you do try to with anything less than an Imperial Guard Artillery Regiment...well, you've seen their rules for tabletop, right?

The Minotaurs* should be brought in to take out the player's chapter if their disposition goes too low with either the Imperium or Inquisition.  If the player should survive long enough to repent, the Minotaurs would be called off (after the player loses all planetary assets, of course).


*or another Space Marine Chapter if you happen to be the Minotaurs

Do Not Want; the Imperium will already fuck you up on their own just fine, six ways from sunday, without having to fight another chapter to boot. Besides, I'd like there to be an option so I can get my heretical jollies off as my Chapter falls to Khayoss/The Greatest Weeaboo.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 12, 2015, 10:27:17 pm
Quote
And if you do try to with anything less than an Imperial Guard Artillery Regiment...well, you've seen their rules for tabletop, right?

Oh yes. Like I said, I fucking loathe them in table top.

Quote
Do Not Want; the Imperium will already fuck you up on their own just fine, six ways from sunday, without having to fight another chapter to boot. Besides, I'd like there to be an option so I can get my heretical jollies off as my Chapter falls to Khayoss/The Greatest Weeaboo.

The only thing Space Marines hate more than heretics, xenos and daemons is TRAITORS. They will line up to dispense the Emperor's Justice against a recalcitrant Chapter, not just because they hate them, but because they're also probably the best equipped to deal with them.

Also it'd probably be the Space Wolves that come to punish you. They were the Emperor's executioners, back before the Heresy. In the current millennium, with a weaker central authority than the Emperor personally commanding his Space Marines, organized retribution like what the Space Wolves dealt out is probably less common. (But not unheard of. Imperial Generals, Lord Commanders, Inquisitors or the High Lords of Terra can still get a Chapter Master's attention.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 12, 2015, 10:29:03 pm
The Minotaurs* should be brought in to take out the player's chapter if their disposition goes too low with either the Imperium or Inquisition.  If the player should survive long enough to repent, the Minotaurs would be called off (after the player loses all planetary assets, of course).


*or another Space Marine Chapter if you happen to be the Minotaurs

Do Not Want; the Imperium will already fuck you up on their own just fine, six ways from sunday, without having to fight another chapter to boot. Besides, I'd like there to be an option so I can get my heretical jollies off as my Chapter falls to Khayoss/The Greatest Weeaboo.

What about just the Inquisition?  Fluffwise, the Minotaurs are the Inquisition's lapdogs instead of working for the Imperium Proper.  To further represent the stories about them and not totally kill the player, maybe they launch one-off attacks against the players assets instead of hunting the player to oblivion.
+Example: Minotaur Fleet spotted 10 turns away from the Player Chapter Fortress!  What do you do?+
Note that the Minotaurs are famous for acting as a whole chapter, so beating them would be quite the feat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 13, 2015, 12:00:17 am
Well, a good part of my reluctance also comes from the fact that you're basically saying the entire Minotaurs chapter is getting redirected to attack you, breaking off whatever else the Inquisition had it doing out of the million+ worlds of the Imperium, because you made them a bit pissy. Which is pretty easy to do, actually. And beating them would be extremely hard, especially when you consider we have six Imperial Fleets to worry about in such a scenario too. It just seems unnecessary, since if the Inquisition declares Excommunicatus Traitorus, everything starts going to shit anyway. I feel like it would be better if they came only if you'd managed to stick around for a while as an thorn in their side without being blown to shit or blowing the sector all to shit; basically, once the Inquisition has the need and the time to call them in. Or, as another possibility, if you've been naughty but not too naughty, they function as a slap on the wrist via powerfist and attack one place you own with a small strike force; basically the Inquisition trying to knock you down a peg and show you who's really in charge. And there is an element of risk to fighting that force; if you kill enough of them(and in this case the battle would by necessity be a time-limit affair), and I do mean kill, not wound, so their Apothecaries and whatnot surviving would play a factor, they get pissed and send the whole chapter after you for vengeance.

Disclaimer: I know very little of the Minotaurs, I may be butchering their lore. My apologies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on March 13, 2015, 01:36:12 am
Maybe an option afterward to return the geneseed of their fallen?  Seems like that'd be a reasonable choice with a powerful effect on their reaction.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on March 13, 2015, 03:13:20 am
RE: ships, I really think you should be able to salvage spoils from destroyed enemies. I don't think Marines would refit xeno scum ships for their own usage, but acquiring requisition relative to your available Techmarines might be okay. Of course, it bring the problem of rewarding success and punishing failure around again. Maybe fighting valiantly against impossible odds and dying should bring some recognition and reward.

RE: heresy, I wants it, either going rogue or full-blown kAoS. Imperial punishments go from 100 to 0 though, either they wage war against you or are buddies. Inquisition should declare you penitents within the game too or require something else, instead of right away declaring war. Unless you really do something extra bad.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 17, 2015, 05:28:52 pm
RE: ships, I really think you should be able to salvage spoils from destroyed enemies. I don't think Marines would refit xeno scum ships for their own usage, but acquiring requisition relative to your available Techmarines might be okay. Of course, it bring the problem of rewarding success and punishing failure around again. Maybe fighting valiantly against impossible odds and dying should bring some recognition and reward.

RE: heresy, I wants it, either going rogue or full-blown kAoS. Imperial punishments go from 100 to 0 though, either they wage war against you or are buddies. Inquisition should declare you penitents within the game too or require something else, instead of right away declaring war. Unless you really do something extra bad.
When boarding is finally implemented you'll be able to set one of several goals for boarding parties.  One of them is capturing enemy vessels- when/if you manage to capture one you'll then have the option to either salvage the hell out of it or try and man the thing.  I'm also planning on having an Inquisition audience when your loyalty goes too low, where they give the option of a penitent crusade.

Priority number one is improving stability, especially since 0.6537.  If this patch looks like it's fixed a lot of that I might add in more new stuff.


0.6538

Major Changes:
None.

Other Changes:
There are now only 5 Imperial Battlefleets, subject to more tuning.
Under-construction ships no longer appear as fractions under the initial battle report.
Daemon Worlds may no longer be taken back by the Imperial Guard.
Daemon Worlds are no longer colonized.
The Salamanders and Iron Hands battlecries have been fixed, finally.
Perils of the warp may once more transform psykers into Greater Daemons of Khorne.
Within Unit Role settings, the 'Gear' and 'Mobility' item lists are now correctly named.
You may no longer assign Mobility items to unit roles that are assigned Terminator or Dreadnought armor.
Item armor/experience restrictions are now properly applied to items within unit role settings.
Mass Equipping will no longer remove Artifacts already equip.
Chapter Management now displays the correct number of Wolf Priests for Space Wolves.
Relic Blades and Eviscerators now show in the marine display.
Power Fists have been updated and improved in the marine display.
Fixed a bug that was detecting more fleets orbiting stars than there actually were.  Most of the recently reported fleet bugs should be gone.
You may no longer equip armor artifacts to xenos hirelings.  Other types of artifacts remain unaffected.
If you have Techmarines and Librarians set to be part of the command squad, and they are assigned to a company, they will join that column of marines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 17, 2015, 05:36:32 pm
Quote
Perils of the warp may once more transform psykers into Greater Daemons of Khorne.

This kind of bugs me. Khorne loathes psykers. I get it would be weird to only have three of the Greater Daemons manifest but this feels wrong from a fluff standpoint. While this is totally me pushing my glasses up on my nose, could you alter the possession text specifically for Greater Daemons of Khorne, so it's less possession and more "manifests through a warp portal and tears the Librarian's head off"? That's a little more in keeping with his attitude toward them.

Quote
If you have Techmarines and Librarians set to be part of the command squad, and they are assigned to a company, they will join that column of marines.

Good, I hope this has positive effects on their survivability.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 17, 2015, 05:40:53 pm
Quote
Perils of the warp may once more transform psykers into Greater Daemons of Khorne.

This kind of bugs me. Khorne loathes psykers. I get it would be weird to only have three of the Greater Daemons manifest but this feels wrong from a fluff standpoint. While this is totally me pushing my glasses up on my nose, could you alter the possession text specifically for Greater Daemons of Khorne, so it's less possession and more "manifests through a warp portal and tears the Librarian's head off"? That's a little more in keeping with his attitude toward them.

I feel much the same way.  There's been several complaints that with the lack of 'Greater Daemons of Khorne out of nowhere' that perils weren't as perily.  I might come up with a more elaborate solution in the future but for now I'm just reverting it to how it was.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 17, 2015, 06:02:28 pm
Was I misinterpreting transferring Psykers this whole time? For the longest time, I've been unable to transfer all Psykers without doing shenanigans first. I assumed it was a bug that I had to select two Lexicanum or Codicery before I got the option to transfer them to different companies than the HQ.

Reading back over previous patch notes, one is "Librarians can now be transferred to the various companies."

So was I misunderstanding, like, XP requirements for transferring Command characters (I thought there were none)?

Because as of this most recent version, I still have to select two or more lower rank Psykers before transferring them. However, I only have to single select Librarians to transfer them. I know this may seem like a minor thing, but I start every new game by assigning out most of my Librarians to companies and have noticed this quirk since integrating them into the company command squads was possible.

Also, any possibility of getting some sort of v-sync up in this Imperium?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 17, 2015, 07:53:45 pm
I don't think you were supposed to be able to transfer Librarians.

They're separate, they're part of the Librarium. Thus why Techmarines transferred just fine, as did Chaplains and Apothecaries.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 17, 2015, 08:28:05 pm
I don't think you were supposed to be able to transfer Librarians.

They're separate, they're part of the Librarium. Thus why Techmarines transferred just fine, as did Chaplains and Apothecaries.

There's a toggle in Chapter Settings that lets you move them. Whether they're integrated into the command structure can go either way according to the fluff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 17, 2015, 10:52:43 pm
Because as of this most recent version, I still have to select two or more lower rank Psykers before transferring them. However, I only have to single select Librarians to transfer them. I know this may seem like a minor thing, but I start every new game by assigning out most of my Librarians to companies and have noticed this quirk since integrating them into the company command squads was possible.

There is a bug where the lowest item in any of the the chapter management windows will have a duplicate ghost unit under it.  You can see it clearly in the last two vehicle for the various chapters, which feature the same behavior you are mentioning.

Try selecting the topmost of the lowest Psyker, and are they movable normally?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on March 18, 2015, 01:01:06 am
Quote
Perils of the warp may once more transform psykers into Greater Daemons of Khorne.

This kind of bugs me. Khorne loathes psykers. I get it would be weird to only have three of the Greater Daemons manifest but this feels wrong from a fluff standpoint. While this is totally me pushing my glasses up on my nose, could you alter the possession text specifically for Greater Daemons of Khorne, so it's less possession and more "manifests through a warp portal and tears the Librarian's head off"? That's a little more in keeping with his attitude toward them.

Quote
If you have Techmarines and Librarians set to be part of the command squad, and they are assigned to a company, they will join that column of marines.

Good, I hope this has positive effects on their survivability.

Except Khorne daemons do possess people just as any other so it's not like it's a fluff breaking thing, and Khorne really hates Sorcerer's mostly, older fluff used to have Psykers be allowed but never use their powers, and the more they worshipped the powers they lost over time.

It'd be breaking the fluff standpoint if they never possessed, and Khorne daemons are summoned through by psykers a plenty, even Khorne recognizes that you need those connected to the Warp in order to break open the warp!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on March 18, 2015, 06:28:23 am
How do you feel about inter-chapter politics? If i remember the badab affair correctly ambivalence or support from other chapters certainly has a effect on the inquisition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 18, 2015, 09:39:19 am
Quote
It'd be breaking the fluff standpoint if they never possessed, and Khorne daemons are summoned through by psykers a plenty, even Khorne recognizes that you need those connected to the Warp in order to break open the warp!

It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) That's why all I really want is a descriptive text change. The end result is the same, dead psyker.

Quote
Try selecting the topmost of the lowest Psyker, and are they movable normally?

Doesn't seem that way. I have to do to the transfer two-step for both Lexicanum and Codiceries.

And I don't think this is really related to the ghost vehicle issue, which has been there since Day 1. But I can mess with it when I get home to see if that last vehicle acts in the same way as psykers do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 18, 2015, 03:38:02 pm
There is a bug where the lowest item in any of the the chapter management windows will have a duplicate ghost unit under it.  You can see it clearly in the last two vehicle for the various chapters, which feature the same behavior you are mentioning.
Try selecting the topmost of the lowest Psyker, and are they movable normally?
I've been aware of the ghosting bug for some time, but I thought that it only happened with vehicles?

How do you feel about inter-chapter politics? If i remember the badab affair correctly ambivalence or support from other chapters certainly has a effect on the inquisition.
Inter-chapter politics will be a thing eventually.  Most games you won't encounter too many other chapters, except under special circumstances.  It's when you take the rival chapter or battle brothers advantages/disadvantages that you'll be interacting with a random one a lot more frequently.

It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) That's why all I really want is a descriptive text change. The end result is the same, dead psyker.
Sounds about right.  Maybe I'll have the Psyker explode into gore or something instead.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 18, 2015, 03:57:36 pm
There is a bug where the lowest item in any of the the chapter management windows will have a duplicate ghost unit under it.  You can see it clearly in the last two vehicle for the various chapters, which feature the same behavior you are mentioning.
Try selecting the topmost of the lowest Psyker, and are they movable normally?
I've been aware of the ghosting bug for some time, but I thought that it only happened with vehicles?

I have not seen it occur outside of vehicles. In all the Chapter Management lists relating to HQ units, every entry is unique. I think he was just suggesting they might be related.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 18, 2015, 05:50:07 pm
I don't know if this is a known issue for a while now or not but, I think vehicles need some sort of crushing/melee attack.

I uncovered an ancient ruins which had 5 Daemonettes, vs. 3 full companies with their compliments of Rhinos.

3 of the Daemonettes died as they moved closer to melee combat (although only due to heavy weapons. I don't know if they're strong as hell or what, but I didn't even get messages for my bolter fire, just my heavy weapons and Stormbolters from the Rhinos.

The remaining two engaged my Rhinos in close combat, at which point the Stormbolters stopped firing. Heavy weapons picked off another Daemonette...and then I went probably 30 turns just hitting the enter button, before my heavy weapons fired again.

I dunno if a lot of misses and no damage attacks just aren't being printed, but it was the oddest fight I've seen, as half of my army simply did nothing while it was going on. It's even odder than watching Tau Stealth Suits dodge 294 bolter shots 4 turns in a row :P But if Stormbolters have a limited range, one would think they'd have a crush attack for their treads at least.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Firetrout on March 18, 2015, 09:10:50 pm
I dunno if a lot of misses and no damage attacks just aren't being printed, but it was the oddest fight I've seen, as half of my army simply did nothing while it was going on. It's even odder than watching Tau Stealth Suits dodge 294 bolter shots 4 turns in a row :P But if Stormbolters have a limited range, one would think they'd have a crush attack for their treads at least.

I interpret that as that since treads don't turn on a dime, the daemonettes are just walking around them until someone got a line of sight that didn't involve blowing up another Rhino.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 18, 2015, 09:39:39 pm
It's reasonable I suppose. What's not reasonable is the other ~260 Marines waiting 40 turns without engaging it. "Meh, the Rhinos got it" isn't exactly an Astartes response to an enemy to kill.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rince Wind on March 19, 2015, 06:59:39 am
Maybe they were busy praying though.:D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on March 19, 2015, 12:10:59 pm
Quote
It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) That's why all I really want is a descriptive text change. The end result is the same, dead psyker.

Except I haven't seen any fluff that says they do it differently when it comes to possession, do you have anything on that I could see? Would be interesting to check up on.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 19, 2015, 01:06:37 pm
Quote
It's the difference between using a psyker to enter the material realm (which all daemons do) and a daemon of Khorne possessing/skinriding a psyker (which they don't do. They kill them.) That's why all I really want is a descriptive text change. The end result is the same, dead psyker.

Except I haven't seen any fluff that says they do it differently when it comes to possession, do you have anything on that I could see? Would be interesting to check up on.

I can't really point to anything specific other than the half millions words worth of 40k novels I've read over the last 20 years. It's my impression.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 19, 2015, 11:02:02 pm
I feel like you seem to think it's a Daemonhost, Nenjin, while I'm getting more of a 'HEEEEEEERE'S KHORNY' impression of them literally exploding from inside the psyker into the material realm to start wreaking havoc.

Which Khorne would totally do, as it kills the psyker and lets him have GLORIOUS COMBAT at the same time.



And we mustn't forget the magnificent Khornate Sorcerors that have been seen, often former Librarians, at that...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 19, 2015, 11:20:06 pm
Yeah, I think you're right. My reading of it makes me think Daemonhost But again, since there's no mechanical difference, that's why I just asked for a flavor text change so it's more clear. (I did preface this with pushing my glasses up.) It would be kinda cool if there was a difference between manifestation and actual possession. But that's a pretty minor want. (For the record though, under most circumstances, I think a manifestation would be worse than possession.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on March 20, 2015, 11:25:50 am
Yeah, I think you're right. My reading of it makes me think Daemonhost But again, since there's no mechanical difference, that's why I just asked for a flavor text change so it's more clear. (I did preface this with pushing my glasses up.) It would be kinda cool if there was a difference between manifestation and actual possession. But that's a pretty minor want. (For the record though, under most circumstances, I think a manifestation would be worse than possession.)

In some cases, when you've got a Daemonhost and end up killing it it can end up manifesting anyways so it's a double whammy of a powered up individual who then spawns an angry daemon ready to start trouble.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Girlinhat on March 20, 2015, 12:10:21 pm
Isn't the lore on that sort of stuff essentially "daemons do what they want lol warp" and anything is possible?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 20, 2015, 01:45:12 pm
Isn't the lore on that sort of stuff essentially "daemons do what they want lol warp" and anything is possible?

Perhaps the more accurate statement is "It's 40k and anything is possible."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on March 20, 2015, 02:45:41 pm
Except progression.

Though G.W. Has shown with Fantasy that they like to break their toys on their way out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 20, 2015, 08:23:14 pm
Except progression.

Though G.W. Has shown with Fantasy that they like to break their toys on their way out.
Ciaphas Cain can progress.

Thus, he can do ANYTHING.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on March 20, 2015, 08:30:30 pm
Except progression.

Though G.W. Has shown with Fantasy that they like to break their toys on their way out.
Ciaphas Cain can progress.

Thus, he can do ANYTHING.

Ciaphas Cain can not the commissariat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cimbri on March 22, 2015, 02:46:17 am
-Removed, didn't see the bug report email on the first page somehow, many apologies-
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 22, 2015, 03:13:24 am
"Moar dakka boss?

"Nah, I got dis."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on March 22, 2015, 12:32:18 pm
It's probably already been asked, but how do I Necron Tomb? I've tried landing marines, attacking, raiding(equipped with a Plasma Bomb), but nothing happens.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 22, 2015, 01:15:19 pm
It's probably already been asked, but how do I Necron Tomb? I've tried landing marines, attacking, raiding(equipped with a Plasma Bomb), but nothing happens.

Ya can't, 'less they've already woken up from their nap or the Inquisition gives you a kick in the rear to go do it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on March 23, 2015, 07:35:25 am
I figured most of that, the one I did bomb was one the Inquisition told me to.

Is there any way to replace the senior staff - the guys you see on each of the headquarters screens? All but the Chief Librarian, head recruiter(I forgot the title), and Fleet Master were wiped out in a crusade. The head Chaplain is a problem, since for a while it consistently said I had no Chaplains at all, despite training at maximum pace. When I finished training them(20 in all, 10 for HQ, one for each company), it said I had 12.

Right now, my sector is in relative peace. There's a sizable chunk of Tau I could start a problem with, that's about it. I do find it humerous that you can have yourself thrown in the Penitorum, and even executed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on March 25, 2015, 08:11:52 am
I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on March 25, 2015, 08:35:00 am
Perhaps the original Iron Father is Carpenters the Thing and it keeps infecting your marines!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Firetrout on March 25, 2015, 03:13:39 pm
I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?

Do you have their training turned on? Training specialists draw units from the rank and file.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 25, 2015, 08:48:56 pm
I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?
Are they all IRON FATHER ASPIRANTS or just IRON FATHERS?  And what are your specialist role names?


Also new patch.

0.6539

Major Changes:
Blood Ravens have been finished and are now playable.

Other Changes:
Librarians may no longer become Greater Daemons of Khorne by perils.
Ghost vehicles no longer appear in company management.
Archeotech Laspistols may now be equip.
Sister Hospitalers are no longer listed within the Apothecarion considering they are placed in the HQ.
Promoting a marine no longer removes their powers or special characteristics.
Transferring a marine no longer removes their powers or special characteristics.
Equipping Daemon Artifacts correctly increases corruption now.
Daemon Artifacts have more stuff(TM) contained within their tags.  Stuff(TM) will be concurrently added to Daemon Artifacts in old saves.
Artifact Tags no longer appear as part of the item name within the marine viewer, changing equipment, equipping an artifact, or in combat.
Added in a more advanced music controller which will save some future headache.
When Restarting a fleet-based chapter the original Flagship Name will be used.
Ordering your Master of Sanctity/Master Adept to execute you will now give the game over screen.
Four Adeptus Mechancius Missions have been added.  Chapters with the Tech-Brothers advantage are more likely to receive them.
Scavengers advantage has been added.
As awesome as it might be, Dreadnoughts may no longer become Techmarines or Techmarine Aspirants.
Fixed a bug that sometimes made timers on planets count down faster than normal.
Fixed a bug that made Eldar Useful Information only report on marine corruption- they've had a LOT of other things to report since one of the first patches.
The 'marine_ranged' crash on combat start should no longer occur.
May have fixed a rare draw event crash with the main controller.
All Artifact Weapons, except for Relic Blades, have received a 50% damage increase.
Daemon Artifact Weapons now have unlimited ammo when applicable.
The Dialogue Options in diplomacy have been optimized and reworked, allowing for more options.
Allied forces fighting alongside the player in ground combat has been implemented, but it only occurs under special circumstances.  Expect more in future patches.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 25, 2015, 09:20:31 pm
Quote
Added in a more advanced music controller which will save some future headache.

Yeesssssss.....

Lots of other promising frame work stuff there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on March 25, 2015, 09:31:42 pm
Do Blood Ravens get bonuses when stealing rescuing artifacts from the Mechanicus nobly despite the protests of those who don't realize the risk of said artifacts being properly revered and left unused taken by Orks?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 25, 2015, 10:22:22 pm
Do Blood Ravens get bonuses when stealing rescuing artifacts from the Mechanicus nobly despite the protests of those who don't realize the risk of said artifacts being properly revered and left unused taken by Orks?
Yes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on March 26, 2015, 03:25:58 am
So how do I get this baby to run in a window? Alt-enter doesn't work. Or is it no longer an option? I've been thinking about a way to play it at work when things are slow. :p
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on March 26, 2015, 08:34:44 am
I have an issue with my custom chapter's Iron Fathers. They keep multiplying out of control, until eventually the entire chapter's infantry has been replaced entirely by Iron Fathers. Where the hell do they come from?
Are they all IRON FATHER ASPIRANTS or just IRON FATHERS?  And what are your specialist role names?

Every last damn one of them is an Iron Father. It definitely doesn't line up with recruitment times. All the other specialist role names are normal - I actually never changed the role names.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 27, 2015, 06:34:05 pm
After losing due to Chapter Master death, I propose that a successor be allowed to replace the Chapter Master.  It is not likely that a viable Space Marine Chapter would be allowed to perish just due to the death of one man.

(Granted, having a Chapter Master die in his first year is a rather bad sign, but it hardly calls for a chapter in excess of 600 souls to be stricken from Imperial Memory...Marine Chapters are just too rare and precious a resource).

...Alternatively, the ending text should be changed to read: "Your service to the Emperor is over, your Chapter will have to continue the fight without you.  Congratulations on an honorable death!"

Ironically, it would seem that having the Chapter Master die in battle is the closest to "winning" that is possible, so if the game should end at that point, the text should reflect that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on March 27, 2015, 06:52:14 pm
While the current loss screen is without doubt iconic, the flavour text changing depending on how did you lose would be a nice feature. Especially that most reasons for losing have little to do with geneseed.

Odd bug: I attacked a minimal strength Ork fleet, got hit with 16 battleships. I learned my lesson and waited for it to leave to send in my ships. A few turns later 4 kroozas out of nowhere - no fleet was heading towards me. I had no idea greenskins can be that sneaky.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mindmaker on April 01, 2015, 01:28:58 pm
Really suprised a /tg/ game would recommend bay12 as the game forum.

Great idea, but needs some more content, as there isn't all that much happening in my current game, except systematically wiping out orcs and collecting the last remaining artifacts. Even the Space Hulk was dissapointing. Still have some Ancient Temples left, which are supposed to be interesting.
Despite being 150 turns in, I haven't met the inquisition yet, which is strange.

I've yet to see Necrons, the Hive Fleet, Chaos Space Marines/Heretics, so I'm hoping those events will get triggered.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on April 01, 2015, 01:31:50 pm
You may be surprised at how many of us are here ;)  Different types of discussion, similar interests.  /tg/'s a relatively polite board anyway, for 4chan.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on April 01, 2015, 01:37:13 pm
I've yet to see Necrons, the Hive Fleet, Chaos Space Marines/Heretics, so I'm hoping those events will get triggered.

Each faction is not in every game, though I admit it is a bit unusual not to have at least a couple tomb worlds.

You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mindmaker on April 01, 2015, 01:46:31 pm
I've yet to see Necrons, the Hive Fleet, Chaos Space Marines/Heretics, so I'm hoping those events will get triggered.
Each faction is not in every game, though I admit it is a bit unusual not to have at least a couple tomb worlds.
Oh, I have those. But they are sleeping (for now).
You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.
Saw them in some game starts, but I hoped they might also migrate onto the map at some point in the game. It's pretty dissapointing to hear that they don't.
Might try to deal with that Orc Waaagh! gathering in one corner. I already wasted requisition on calling 2 crusades, but nothing happened. I might be using them wrong.
Afterwards maybe a couple of custom chapters, which should be more difficult than the premade ones.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Firetrout on April 01, 2015, 06:34:00 pm
You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.

Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 01, 2015, 06:38:17 pm
You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.

Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.

That's Imperium Approved code, right der.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Firetrout on April 01, 2015, 07:41:23 pm
You might have to start a fresh game.  Sometimes you get Eldar, sometimes you dont.  Same with 'Nids, Chaos, Tau, Hulks... You pretty much always see Orks.

Chaos is always there if you wait long enough for heresy to pop up and grow for awhile.

That's Imperium Approved code, right der.

It is in my game, where all the Battlefleets are content to sit on top of two systems where I installed serf governors. With a dozen or so planets revolting regularly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 02, 2015, 01:12:09 pm
0.6540

Major Changes:
None.

Other Changes:
Saving/Loading/Restarting screen has been updated.
A new Lamenters splash has been added, courtesy of Saushkin.  Artist is TheMaestroNoob.  Full picture can be seen at http://themaestronoob.deviantart.com/art/The-Lamenters-Last-Standing-522261116
The Defeat screen has been updated.
New games once more start on turn 1 instead of turn 40.  Ork WAAAGH!'s shouldn't be nearly as bad now.
The Debug Log entries now have better section keys- this allows the entire sheet to be correctly alphabetized by spreadsheet software.
Tau forces may no longer spawn on planets with 0 population.
Fixed a rare crash when starting a new game.
Cheatcodes have been changed for April.
The options when replacing an assassinated governor should be restored once more.
While Genestealers may never become Ultramarines, they should no longer commit mass suicide because of it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on April 03, 2015, 02:35:25 pm
>MFW I realised as I began assaulting the tyranid swarm that I'd left the entire chapter's mechanized assets on the homeworld
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on April 03, 2015, 11:51:17 pm
Found a bug.

Started as Blood Ravens, one of my Gladius Escorts had 119 Marines on it. My entire Ninth Company.

...

Also, it's doubling numbers of infantry on the field or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on April 04, 2015, 06:34:18 am
Found a bug.

Started as Blood Ravens, one of my Gladius Escorts had 119 Marines on it. My entire Ninth Company.

...

Also, it's doubling numbers of infantry on the field or something.

It's normal, in the lore the Gladius is equipped with a troop compactor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on April 04, 2015, 01:48:40 pm
Found a bug.

Started as Blood Ravens, one of my Gladius Escorts had 119 Marines on it. My entire Ninth Company.

...

Also, it's doubling numbers of infantry on the field or something.

Happens with Lamenters too. And I see someone else found the "double Chapter Master" bug too  :D

Something is off about the weapon numbers in battles too. The game reports things like "140 Assault Cannons" when I have maybe 15. Sadly no increased damage.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on April 05, 2015, 01:55:52 am
Oh man.

Nothing beats the awesome factor of deep striking 1000 blood angels onto a single lictor.

'SUFFER NOT THE ALIEN TO LIVE'
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on April 05, 2015, 07:42:47 am
While Genestealers may never become Ultramarines, they should no longer commit mass suicide because of it.

...what.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 06, 2015, 05:51:13 pm
...what.
Tyranid forces smaller than rank five would instantly vanish in the last patch.  That's why they weren't a problem for some time- with no Genestealers starting on the map no hive fleets would be called.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: quamzie on April 07, 2015, 03:18:02 am
Everything is close to awesomeness, and the game does not crash at all, but there are some other issues.

Land battles with your allies taking part in them dont happen.( what are the circumstances for them?)
Orbital defence lasers of your fortress monastery seem to never work.
Your ships can randomly stop firing in space battles, so your three battle barges get destroyed by one ork escort.
When you are declared excommunicatus traitoris, IG forces cant attack you. Imperial navy actively hunts your fleet down and bombards civilian population of your planets, but it does not drop ig regiments.
Scavengers perk does not gift random artifacts.
Pressing enter million times is not awesome, may be some automatic calculation for battle with an ability to scroll through results?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on April 08, 2015, 06:52:36 pm
Anyone got a new look at the new Codex Daemonkin? Seems they can now summon Khorne daemons indefinitely through their battle's and bloodlust which is certainly interesting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: pisskop on April 09, 2015, 02:34:04 pm
Umm so I decided to gve this a wing.

How do I know which marine is in what ship?

A thing I wish to know.


Edit:  Durr.  I found it.

Now I need to learn thing like how to tell if 1H or 2H and mechanics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 14, 2015, 04:58:57 pm
0.6541

Major Changes:
Fixed the bug that sometimes saved games into a corrupt state.
Sisters of Battle have been finished and added to the game.  They can now properly attack enemy forces or the player, and be attacked in return.

Other Changes:
Dead Planet buildings actually cost requisition now, as was intended.
The options when replacing an assassinated governor should ACTUALLY BE RESTORED NOW.
A player fleet containing 2 or less escorts, and no other vessels, has a greatly increased chance of retreating safely.
Renegade chapters may no longer produce all items in the armamentarium and those that they can are more expensive.  More with this in the future.
Fixed the 'fdis/pnear' crash.
The original artist of the display marines, sinndogg, has provided some new updated marine outlines.  Some of the armor types have been given new visuals.  This has likely bugged some of the weapon positions, which will be fixed over further consecutive patches.
   -Iron Armor Mk3 has been updated
   -Terminator Armor has been updated
   -Tartaros Armor has been updated
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on April 14, 2015, 05:36:36 pm
Feature request: Confirmation button when initiating space combat.

Having the entire imperial navy attack you because you accidently clicked space next to their fleet icon is no fun.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 14, 2015, 06:38:28 pm
Feature request: Confirmation button when initiating space combat.

Having the entire imperial navy attack you because you accidently clicked space next to their fleet icon is no fun.

(http://i.imgur.com/GYzru8i.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 14, 2015, 08:42:26 pm
Having the entire imperial navy attack you because you accidently clicked space next to their fleet icon is no fun.
Not fun for you, you mean.


It's relatively simple to do.  I'll see about adding it in for the next patch.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on April 14, 2015, 08:47:02 pm
Feature request: Confirmation button when initiating space combat.

Having the entire imperial navy attack you because you accidently clicked space next to their fleet icon is no fun.

I have evidence of your being wrong.

On multiple occasions, after having accidentally fired upon Him On Terra's magnificent Navy Ships by fault of damaged Servitor, and being forced to defend ourselves in the ensuing misunderstanding/firefight, it has consistently resulted in Fun, of the highest and swiftest order.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Theotian on April 14, 2015, 11:08:30 pm
Hi i made an account just because i liked the look of this game so much. Keep doing what your doing and really just +100 percent support. This is the type of warhammer 40k game i dreamed of. i just always wanted to go around the planets and live as a chapter master.

I also read a question 2 pages ago that just irked me a bit about losing when the chapter master died. While having a line of succession would be cool for immersion and imagining promotion the games name is after all chapter master so the guy who dies is you you are not just a watcher. just my opinion of course.

alsoooo you may have posted this but are the patches save game compatible?

and lastly thanks again for making this game. i have wanted this type of warhammer game to exist for so long. it is reasons like this why indie needs to be more powerful. thank you! gushing over.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 15, 2015, 08:42:47 am
Quote
alsoooo you may have posted this but are the patches save game compatible?

Usually.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Theotian on April 15, 2015, 01:09:21 pm
thanks man
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ostwindflak on April 17, 2015, 04:25:25 pm
I was wondering if there is a known bug where you load a company onto a strike cruiser and then some individual techmarines and apothocaries to fill out the 250 space, then unload all of them yet it still shows there is 20/250 or in another instance 12/250 space used?

I have made sure nobody is on the ships yet it is telling me some space is being used.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 17, 2015, 04:57:25 pm
Yeah that's been a known issue I think since the beginning of the game. OG Heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ostwindflak on April 18, 2015, 09:00:49 am
Ok, thank you for the response.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Deus_Vult on April 18, 2015, 01:00:15 pm
Game freezes on main menu after a second or so. Does anyone know the way around this bug?
There's no error message appearing, it just freezes.

2 GB RAM
1,4 GHz, Core Solo
Mobile Intel(R) 945 Express Chipset
Windows 7

P.S. I've sent an email to suptg99, yet got no reply.(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on April 18, 2015, 01:26:36 pm
Mobile Intel(R) 945 Express Chipset
That's yer culprit.
The card is just super bad at running anything made nowadays. I don't know what exactly about it makes it so bad, but it loves to crash even the most graphically innocuous-looking games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Deus_Vult on April 18, 2015, 01:39:27 pm
Mobile Intel(R) 945 Express Chipset
That's yer culprit.
The card is just super bad at running anything made nowadays. I don't know what exactly about it makes it so bad, but it loves to crash even the most graphically innocuous-looking games.

Yep, I suspected that's a problem. So, there's no way to fix this or some workaround?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 18, 2015, 02:49:28 pm
Hi i made an account just because i liked the look of this game so much. Keep doing what your doing and really just +100 percent support. This is the type of warhammer 40k game i dreamed of. i just always wanted to go around the planets and live as a chapter master.

alsoooo you may have posted this but are the patches save game compatible?
You are welcome.  I get a pretty big kick out of making games- when other people enjoy them it's that much more rewarding.

The patch notes mention when old saves become obsolete.

I was wondering if there is a known bug where you load a company onto a strike cruiser and then some individual techmarines and apothocaries to fill out the 250 space, then unload all of them yet it still shows there is 20/250 or in another instance 12/250 space used?  I have made sure nobody is on the ships yet it is telling me some space is being used.
I've gotten several reports of this in the past, and some saves with the problem, but I haven't figured out what specifically is causing it.  I believe it to be some combination of a certain armor type + a mobility item, or something, and those units unloading/reloading into a ship.

Yep, I suspected that's a problem. So, there's no way to fix this or some workaround?
Have you tried acquiring a new computer?

In all seriousness, though, it's impossible for me to fix problems that are hardware specific.  Sorry for not responding by email- I've been swamped in messages and must have flagged it as read without responding.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on April 18, 2015, 04:24:22 pm
I was wondering if there is a known bug where you load a company onto a strike cruiser and then some individual techmarines and apothocaries to fill out the 250 space, then unload all of them yet it still shows there is 20/250 or in another instance 12/250 space used?

I have made sure nobody is on the ships yet it is telling me some space is being used.

I had a similar, but opposite problem - somehow my Battle Barge ended up with a negative amount of space taken up. Almost -600, as far as I recall. And since I was playing as Lamenters at the time, I couldn't get it above 0 even loading the entire chapter, which was a fairly big problem since I couldn't use the marines onboard for anything without unloading them and I didn't have enough space on other ships.

If it ever becomes a severe enough issue to hamper gameplay, it can be fixed easily enough with Cheat Engine.



Are the Ork surprise armadas fixed in the latest version? Things like 5 battleships spawning out of a one-planet system with nearly obliterated greenskin presence on top of my fleet are a bit of an annoyance.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on April 18, 2015, 08:17:54 pm
Mobile Intel(R) 945 Express Chipset
That's yer culprit.
The card is just super bad at running anything made nowadays. I don't know what exactly about it makes it so bad, but it loves to crash even the most graphically innocuous-looking games.

Drivers, the drivers are the problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on April 18, 2015, 11:16:04 pm
I was wondering if there is a known bug where you load a company onto a strike cruiser and then some individual techmarines and apothocaries to fill out the 250 space, then unload all of them yet it still shows there is 20/250 or in another instance 12/250 space used?  I have made sure nobody is on the ships yet it is telling me some space is being used.
I've gotten several reports of this in the past, and some saves with the problem, but I haven't figured out what specifically is causing it.  I believe it to be some combination of a certain armor type + a mobility item, or something, and those units unloading/reloading into a ship.
I get it a lot when finding artifacts and the like; as far as I can tell, it's meant to take up space for being artifacty and shit, but doesn't recognize when there isn't room and never gets offloaded, even when it actually has been.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on April 19, 2015, 07:50:36 am
Mobile Intel(R) 945 Express Chipset
That's yer culprit.
The card is just super bad at running anything made nowadays. I don't know what exactly about it makes it so bad, but it loves to crash even the most graphically innocuous-looking games.

Drivers, the drivers are the problem.
If they are, then they will remain so for the reminder of the eternity, as there are no more up-to-date drivers in existence than those currently in operation in my system (and I should think Deus_Vult's as well, owing to the kindergarten-level of troubleshooting skills required to come up with such a solution) and I find it hard to believe the manufacturer even remembers he once made a card like this, let alone has somebody on payroll delegated to its support.

If I sound mildly offended it's because I'm mildly offended by the offhandedly patronising assumption in making that suggestion. It's just a touch above advising to check if my computer is connected and/or asking to turn it on and off.

However, if I sound mildly amused is because I'm mildly amused by the idea of writing an over-the-top word salad response to a minor slight that I couldn't ever take seriously (I've seen IT Crowd).

And if I sound somewhat like an exasperated pompous Canadian elephant stoned out of the wazoo, it's because there's something wrong with you, dear reader. Honestly, an elephant? Get your head checked, eh.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on April 20, 2015, 08:31:09 am
Easy Mode:
Custom Chapter Creation --> Equal Specialist Distribution
That extra EXP everyone gets.

My death world, Utopia.  It can have no other name.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on April 20, 2015, 08:53:03 am
I don't understand - why would anyone get extra experience from that?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on April 20, 2015, 01:59:40 pm
I don't understand - why would anyone get extra experience from that?

Seriously, try creating a custom chapter with that checked on.  You will see why.  Unless it is some sort of fancy bug that requires more conditions I know not of to unlock.

The base line in a normal game...  10th starts at 5xp, 9th starts at 20xp...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 20, 2015, 10:38:47 pm
Seriously, try creating a custom chapter with that checked on.  You will see why.  Unless it is some sort of fancy bug that requires more conditions I know not of to unlock.
Enjoy it while it lasts.   ;)

I don't suppose anyone wants to take a crack at writing Ork dialogue?  I need a new entry for the extra-sector invasions that I'm currently working on.  If anyone can write right and proppa Orky, and is willing to help, it would be much appreciated.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 20, 2015, 11:13:48 pm
Can we get a little more context? Is it a message from an Ork Commander to the player? Do these guys end up with names in game or are they just random ork raiders taunting the player?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on April 20, 2015, 11:25:56 pm
I kuld giv it a troi, Baws. I'z not 'zactly shur watcha need, tho'. Iz me an' da boyz head'd fer da WAAAGH or iz we juzt tellin sum stoopid humies how good we kan krump 'em?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 20, 2015, 11:44:05 pm
^

If you just want a lot of one liners and such, I'm sure we could crank out a bit of that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 21, 2015, 11:12:04 am
Can we get a little more context? Is it a message from an Ork Commander to the player? Do these guys end up with names in game or are they just random ork raiders taunting the player?
I kuld giv it a troi, Baws. I'z not 'zactly shur watcha need, tho'. Iz me an' da boyz head'd fer da WAAAGH or iz we juzt tellin sum stoopid humies how good we kan krump 'em?

Scenario: New Ork warboss is arriving by fleet into the sector with a bunch of other Orks.

It's an audience from this new warboss going "I'm da biggest and da strongest and da warboss you got wus just a grot" at the player or something along those lines.  A couple variations would be great.  This would be displayed within the diplomacy screen with the faction leader's splash showing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on April 21, 2015, 11:44:39 am
Can we get a little more context? Is it a message from an Ork Commander to the player? Do these guys end up with names in game or are they just random ork raiders taunting the player?
I kuld giv it a troi, Baws. I'z not 'zactly shur watcha need, tho'. Iz me an' da boyz head'd fer da WAAAGH or iz we juzt tellin sum stoopid humies how good we kan krump 'em?

Scenario: New Ork warboss is arriving by fleet into the sector with a bunch of other Orks.

It's an audience from this new warboss going "I'm da biggest and da strongest and da warboss you got wus just a grot" at the player or something along those lines.  A couple variations would be great.  This would be displayed within the diplomacy screen with the faction leader's splash showing.

"'ere, iz dis ting on? Right, listen 'ere yah stupid 'umie git. I'z got a right propa WAAAGH! an' me an' my boyz iz comin' ta give yah a good crumpin. All yah gubbins iz belong ta ME!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 21, 2015, 12:06:06 pm
I typed out some orky shit last night. I'll PM it when I'm home.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on April 21, 2015, 12:47:34 pm
I have an idea for another consequence for going rogue. A mechanic where the Assasinorium declares open season in your leadership would be really cool. They would isolate and destroy sections of the chapter. For example, an Eversor can force an encounter with the tenth company, a Culexus could try and massacre the librarium, a random event could occur at a crucial moment where it turns out that a moderately high ranking marine was killed and replaced by a Callidus, and finally, if the Chapter Master stays in the open for too long, a Vindicare would snipe the hell out of him. Of course, maybe a Vanus would subvert the fortress monasteries defenses, and massacre almost everyone inside.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Theotian on April 21, 2015, 08:33:04 pm
that sounds pretty cool though i think they would need a random planet base that can only be discovered if you happen to land troops on it. or maybe you can see their ships in space and its up to you to see where it came from. that way you don't just have your men dying non stop with no way to survive.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on April 21, 2015, 09:19:09 pm
Can we get a little more context? Is it a message from an Ork Commander to the player? Do these guys end up with names in game or are they just random ork raiders taunting the player?
I kuld giv it a troi, Baws. I'z not 'zactly shur watcha need, tho'. Iz me an' da boyz head'd fer da WAAAGH or iz we juzt tellin sum stoopid humies how good we kan krump 'em?

Scenario: New Ork warboss is arriving by fleet into the sector with a bunch of other Orks.

It's an audience from this new warboss going "I'm da biggest and da strongest and da warboss you got wus just a grot" at the player or something along those lines.  A couple variations would be great.  This would be displayed within the diplomacy screen with the faction leader's splash showing.

"Ta all stoopid humies, beakies, an' blueies dat may be reseevin' dis message: You'z got til I kount ta five ta run away, and den' we're gunna kum over dere an' krump ya! One! Two! Uh...Three! Uh...wot comes after three again?"

"I've got good news, humies! I'm da warboss now! An' ya know wot dat means? It means yer krumped! Krumped good an' well, just as soon as me Mekboys get dis piece o junk movin'. Get ready fer a foight, humies; me an' da boyz'll be antsy when we gets there, and it'd be downroight inhorspitotalibile not to give us a good one!"

"Dis be Kaptin Crashhulk transmittin' on all freekwencies. We gots a message ferr any humie vessels in dis 'erre space; give up yerr gubbins and prepairr ferr a fight. -...- Ah, dere's one now dat don't seem to be decreesin' in velocity. Bring us in fer boardin', Leftenent Stargubbins. -...- Whaddaya mean we kan't boarrd a planet? Kourrse we kan! Prepair boardin' roks!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 22, 2015, 10:22:16 am
Great suggestions so far.  Some of them I'll end up tweaking a little bit to throw in a name drop, but they all look good.  Between the suggestions in this thread and the message from nenjin I should have plenty to work with.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Theotian on April 22, 2015, 10:55:07 am
i had a question. with the black templars i watched a youtube video going into detail about them : https://www.youtube.com/watch?v=w8XSZDu71Ao

and was wondering when you make them would you actually make them around 5000 marines or would it be like the others since they split up often. just curious as to how you would deal with that.


EDIT: i found what i think is a bug where about half of my chapter when told to raid a planet for some reason do not. they do not show as available in the raid screen either. what seems to work is taking the troops on the bugged ships of it and loading them onto another ship.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on April 22, 2015, 04:44:46 pm
i had a question. with the black templars i watched a youtube video going into detail about them : https://www.youtube.com/watch?v=w8XSZDu71Ao

and was wondering when you make them would you actually make them around 5000 marines or would it be like the others since they split up often. just curious as to how you would deal with that.


EDIT: i found what i think is a bug where about half of my chapter when told to raid a planet for some reason do not. they do not show as available in the raid screen either. what seems to work is taking the troops on the bugged ships of it and loading them onto another ship.

The Black Templars are actually split in to crusades around chapter strength. Though, it should be quite feasible to get larger 2000-3000 marine crusades.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on April 22, 2015, 05:22:07 pm
Heh, sometimes I mistake this thread for the Crusader Kings one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on April 22, 2015, 08:44:23 pm
Heh, sometimes I mistake this thread for the Crusader Kings one.

sometimes I think 40k would do well in a system similar to CKII
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on April 23, 2015, 02:36:40 am
Heh, sometimes I mistake this thread for the Crusader Kings one.

sometimes I think 40k would do well in a system similar to CKII

http://store.steampowered.com/app/364360/  it looks based on the fantasy (sadly)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: louie97 on April 25, 2015, 08:38:36 pm
So I ran into a funny bug. An inquisitor wanted to inspect a fleet that was waiting to go on a crusade. In short, the fleet left on the crusade and I got declared a renegade because the game interpreted that as me avoiding the inspection.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 27, 2015, 06:50:33 pm
0.6542

Major Changes:
Hive Fleets now arrive around turn 275, rather than anywhere from 10-100 turns, and now have more ships in each fleet.
Periodic sector invasions have been added.  Enjoy.

Other Changes:
The Khorne Chaos Lord has been added.  Expect to encounter him in about half of the games.  More Chaos Lord types soon to come.
Fixed a bug that would instant-kill Chaos fleets when engaged in an AI vs AI battle.
Fixed a bug where AI vs AI fleet strength would be improperly calculated.  The victor of an AI vs AI fleet battle makes a lot more sense now.
Fixed a bug that would prevent the player from losing a ground battle and being stuck within it indefinitely.
The defeat screen will now display the correct icon.
New Ork WAAAGH!'s can occur.
The Penitence decay threshold has been slowed down by about two turns.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 27, 2015, 06:52:07 pm
Quote
Enjoy.

You bastard! I mean, thank you!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on April 27, 2015, 10:48:14 pm
Duke of Fluffington is bass.

EDIT: I had meant to type 'baws', but my mac edited. I think it'll stay this way.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on April 28, 2015, 03:59:51 pm
Quick hotfix.

0.6543

Major Changes:
None.

Other Changes:
The settings bars in Options now display correctly at 0%.
Removed the 'Leader?:' popup
Removed the BLOODBLOODBLOOD debug popups
The crash that occured when the World Eaters fleet first appears should be fixed.
Ork Fleets should no longer congregate on star systems with a single Dead planet.


Worth mentioning I released a hotfix to the hotfix but didn't increase the patch number.  If you downloaded as of like 20 minutes ago your client should be up to date.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on April 29, 2015, 02:52:53 am
Will astropathic choirs be in the game, so we can control or be controlled by the flow of information?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on April 29, 2015, 03:40:58 pm
This game is fucking astonishing. Absolutely amazing work. Apparently I'm a Blood Raven, though, because I'd rather gobble up artifacts that crush Waaaaghs!.

Crusades are kind of a bitch, though. Last game, I was down about ~200 marines so I called everyone back home to reorganize. Normally I keep the chapter spread out, but this was a special circumstance. Crusade gets called 24 turns from now. I'm 36 turns away. Lose 20 loyalty for "refusing". It would be nice if it was a mission you could accept or refuse like what you get with the Inquisition, and then be locked to a 40 turns or something far enough away that you can get a ship anywhere on the map no matter what.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordArchibald on April 29, 2015, 05:07:52 pm
Hmmm, my chapter seems invincible (I see *any* casualities in extreme cases only - actually, the only real battle I lost resulted in a total wipeout of my forces and the game crash :D). And no, it's not invincible because of my skills for sure, I barely know how to play it :)
Am I missing something? Or the game is really so unbalanced for now?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on April 29, 2015, 07:13:40 pm
Hmmm, my chapter seems invincible (I see *any* casualities in extreme cases only - actually, the only real battle I lost resulted in a total wipeout of my forces and the game crash :D). And no, it's not invincible because of my skills for sure, I barely know how to play it :)
Am I missing something? Or the game is really so unbalanced for now?

How many marines are you engaging with, and against what forces?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on April 29, 2015, 08:10:19 pm
The only time I ever lose anything other than Librarians without hoods is on space hulks, where casualties are huge. Poor stupid assault marines. But, until the sector's pacified, I tend to keep 9 companies together, all 10 if I've got a battle barge. So that's a pretty insane force for anything to go up against.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 29, 2015, 10:25:03 pm
I used to think my companies were invincible, at 3 companies per battle group. Until I started fighting: Extreme+ Ork Forces (Zapp Guns wrekt my guys), Tau forces of moderate size (their rear rank shooter simply annihilate) and tyranids on space hulks. It's weird how you'll get almost no casualties up to a certain point, but after you start taking regular and horrendous casualties. For Orks like I said, Heavy and down seem unable to hurt you, Extreme and up seem to waste you via attrition because of how many times you have to attack to reduce their force size, and how many marines you start losing in each successive fight.

So I tend to play feeling unchallenged until I go for a real target, take 50% casualties across three companies (mostly likely including 1st company and my terminators) in 1 big encounter, and get demoralized.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on April 29, 2015, 11:20:01 pm
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordArchibald on April 30, 2015, 01:15:12 am
Hmmm, my chapter seems invincible (I see *any* casualities in extreme cases only - actually, the only real battle I lost resulted in a total wipeout of my forces and the game crash :D). And no, it's not invincible because of my skills for sure, I barely know how to play it :)
Am I missing something? Or the game is really so unbalanced for now?

How many marines are you engaging with, and against what forces?
1/3 of my forces against anything except extreme, it was during first 30-50 turns of the game (I have not played longer).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cimbri on April 30, 2015, 01:18:46 am
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.

How do you sustain that though? I often have to gamble a company on a mission I think they can barely win because I'm running out of Gene-Seed. Then they all die horribly with like ten grots and a nob left and I can't get the gene-seed and have even more of a problem but that's just cause I'm terrible at telling what can kill what.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on April 30, 2015, 01:22:19 am
Remember: Vehicles are pretty good, especially for padding your forces (they don't obey the marine limit, and don't need to be painstakingly slowly trained), so don't forget to load them onto your ships when you start up, because they all start on your home planet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on April 30, 2015, 08:57:43 am
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.

How do you sustain that though? I often have to gamble a company on a mission I think they can barely win because I'm running out of Gene-Seed. Then they all die horribly with like ten grots and a nob left and I can't get the gene-seed and have even more of a problem but that's just cause I'm terrible at telling what can kill what.

Like I said, I barely ever take marine casualties. Incubators typically provide me with enough geneseed the way I run it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on April 30, 2015, 11:06:22 am
I had a bug with disappearing fleets.

Happened after my escort was accosted by some orks and failed to retreat. All ships not in the system with my battle barge disappeared after that. The fleet screen still showed their old locations.

Sadly, I didn't think of retaining the save.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: quamzie on April 30, 2015, 03:39:32 pm
Chaos lord arrival with heavy metal soundtrack is such an excellent decision from point of style. What are your next plans, Duke?

Some bugs :
 Chaos lord can send his black crusade to the space hulk up to infinity. Black crusade attacking space hulk for 150 turns seems strange.
If you select all the marines from company sometimes the ship list will become blank, you can avoid this bug with selecting one marine and then pressing select all, then the ship list appears.
Tyranids never arrive.
If you go against chaos lord alone,  some weird  ship limit will prevent everything except few of his escorts from spawning.So basically you can defeat black crusade with one battle barge or two cruisers.
This bug can be avoided by combating him on orbit with imperial or other fleet. Then ship limit is removed and it does not prevent him from putting all his fleet to action. So you can have giant epic battle and fail horribly.
Ship controls are working weird now. Ships stop firing, if you order them to move. Also ships loose all their mobility somehow.
Not getting stc bug and orbital defence laser bugs are still up.
Attacking inquisitorial fleet gives you an empty battle, his ship does not show up.

Seems, that there are no more bugs except those.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on April 30, 2015, 10:00:44 pm
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.

Yeah  "extreme" infestations seems to always have "artillery" that will make you loose shit no matter what.
But bring vehicle and nearly all your tech-marines and they will shoot the vehicles and those gonna get probable repaired.

It's also possible to avoid attacking 'em, more so since extreme infestations rarely have imperial population left. Simply nuke 'em from orbit until the numbers are manageable or land your marines and wait, if you get attacked you'll have a wall to soak up the few artilleries shots.

I'd agree that the combat is all or nothing, either you have no loses or everyone dies, your VERY rarely get a decent attrition, and more often than not it's a very long drawn out battle that crashes. :P

As for me I always play small (size 1 or 2) chapter and often besieged ones, otherwise the game is too easy. But at the start I spread 3-4 "recon" escorts with a tech marine to get artefact's, a main detachment with the barge (if one) and the 1st coy, most of the HQ and the 10th and another coy, they're supposed to take "missions" and clear worlds. The rest are spread between two fleets of equal capabilities, often working close-by so they can merge if needed to take "extreme" infestations. I don't mind splitting even companies once in a system to cover and cleanse the worlds quicker.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on April 30, 2015, 10:12:41 pm
I'll get attrition from continuous low level engagements.

As in, like, a company taking on things it can handle alright, repeatedly, for half a dozen turns.

That's about it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 01, 2015, 10:22:17 am
So techmarine moods can produce a Rhino. Except it only appears as an entry under the HQ sections, blank save for the "100%" health indicator. It disappeared eventually, likely destroyed by Orks, so I guess it could participate in combat. Transfering didn't work.

Duke, could you give the Lamenters some starting geneseed? Having to suicide marines just to pay tithes is kind of irksome.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 01, 2015, 10:23:34 am
Speaking of tithes, is there a place to opt out of them, or to tell the mechanicus to go suck a rubber hose?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 01, 2015, 10:31:05 am
Aside from going full renegade, not as far as I know.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 02, 2015, 12:17:19 pm
It's really inefficient to keep them all together; you simply can't cleanse fast enough. Sometimes, it's necessary(CRONSCRONSCRONS), but the rest of the time, 2-3 Companies per group, with bombardment or just careful use, tends to be good. When dealing with Space Hulks, certain Empires, WAAAGHS, or massive Chaos Incursions/Hive Fleets, then you get the whole gang together(Personally, I tend to do 1st, 10th, and HQ in one group with the Battle Barge, 2nd and 3rd in another group, 4th, 5th, and 6th in another, and 7th, 8th, and 9th in the last.). Though sometimes I'll split into individual companies if there's a lot of Sparse or Medium forces.

I don't tend to take many Marine casualties, but I run through Rhinos like a Guardsman in a Nid incursion goes through underwear.

My most "successful" (ie, killed everything, had nothing left to do) games involved keeping everyone in a group. Necrons were an insurmountable problem in one, but that was because I stood no chance against their fleet and the Navy wouldn't get off its arse.

8-10 companies, big crusade all around the sector, kill everything, then spread out and wait to be able to react to missions/crusades. Or two groups, 4 and 4 or 4 and HQ. Big crusades work perfect for me. Whether or not it's efficient, it's won me the most victories, and cleared me the most sectors. I imagine it depends on what else starts in your sector. One or two Ork worlds? No problem. A dozen, plus three Tau worlds, plus five or six Tyranids worlds, to say nothing of heresy and potential Necrons? One big group's not going to get around fast enough.


Oh, also - is it possible/can it be possible to take over space hulks? That would be an insanely fun addition. Clear it, and then repair and upgrade a mobile base.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on May 02, 2015, 01:06:17 pm
While fun, I think in general Space Hulks are too corrupted or filled with xenos techno-heresy for loyalist Space Marine chapters to use and still stay loyalist. I agree that sort of thing would be pretty boss though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 02, 2015, 01:12:11 pm
I don't remember any chapters stated to operate from a Space Hulk. Probably because fluffwise they have an unfortunate tendency to enter and leave the Warp at random, Gellar Fields not included.

Including spaceborne fortress-monasteries, a la the Phalanx, would be fun, but as far as I can tell simply making the big tough ships wouldn't be very accurate.

0.6543

[...]

Ork Fleets should no longer congregate on star systems with a single Dead planet.

Spoiler: About that... (click to show/hide)

Also there's an annoying bug when a trade fleet is on its way and the player leaves the game and loads it later, it gets stuck in the system it was heading towards with its cargo. So watch out for that if you buy Terminator Armour or something equally expensive and it has to be shipped from across the sector.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 02, 2015, 01:38:12 pm
I suppose space hulks are a bit too mad for a loyal chapter. But what about adding a minute chance that the loot can be a ship? I had that happen on a planet with ???, once. Not that the ship actually ever showed up or worked, but that game was already pretty badly glitched anyway.

"Your techmarines have identified a ship only recently joined to the hulk's mass, and believe they can free it. A ship will have to remain in the same location as the space hulk for X turns." Same as when you find one on a planet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on May 02, 2015, 01:42:59 pm
that would be a nice addition. Or an option to get archeotech/powerful grand cruiser from this event.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 02, 2015, 02:27:04 pm
I don't remember any chapters stated to operate from a Space Hulk.

Soul Drinkers, after their break with the Imperium.


Quote
Probably because fluffwise they have an unfortunate tendency to enter and leave the Warp at random, Gellar Fields not included.

Again, bearing in mind that everything is possible in 40k, this is not strictly true. Individual ships that make up a space hulk can his have active generatoria, plasma drives, warp drives and even Gellar Fields. The Gellar Fields only need to malfunction in the warp for a ship to theoretically become part of a hulk, not be completely non-existent. The reason hulks randomly jump into and out of the warp is because they still have active warp drives, multiples, doing random things, being run by an insane machine spirit, etc...

The Soul Drinkers novels gloss over some of the specifics, but basically with an assload of cabling and several years to work, their Forge Master essentially wired all the disparate functioning parts of different ships in the hulk together and slaved them all to the helm in one of the better kept ones. Other than not explaining how you merge several large machine spirits like that together without committing a tech heresy (or how a Tech Marine Forgemaster pulls off a singular feat like that without knowledge and help directly from the Mechanicus), it's feasible.

And let's not forget, Orks do it all the time by the power of being Orky.

Quote
Including spaceborne fortress-monasteries, a la the Phalanx, would be fun, but as far as I can tell simply making the big tough ships wouldn't be very accurate.
Quote

Well, space battles in 40k are not exactly straight forward nor modeled directly after other GWS game mechanics. The game doesn't really account for void shields, which if it did, would put a distinctly different spin on Space Combat. The whole idea is that void shields prevent all damage until they fail, and then it comes down to hull strength and the class of weaponry. By all rights a Strike Cruiser hit by the kinds of large primary weapons battle barges field should wreck it only a few shots. Anything smaller would be pretty much instantly obliterated.

You know, this has me thinking. Space Combat would be a lot more interesting (rather than usually feeling like a slug fest) if damage were modeled with more detail. Disabling weapons, disabling motive capabilities, crits leading to plasma drive breaches, ammo explosions...not to mention trying to factor in void shields, would make combat feel like it has a lot more depth. It would require a way to get messages to the player though, those notifications wouldn't really cut it for the kinds of details you'd need to tell the player.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DaddyT on May 02, 2015, 02:56:25 pm
I love this game and plan on jumping on the patreon starting next week. Running into the neverending load a lot. Currently stuck trying to kill a spyrer, but when the battle is supposed to start, the loading icon just runs in circles and I have to manually close the game to get out. Read through the thread but didn't see a fix for this. If I let the spyrer escape, inquisition turns on me. Guess it's time to put this chapter to rest until it gets sorted out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on May 02, 2015, 04:11:11 pm

And let's not forget, Orks do it all the time by the power of being Orky.



Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 03, 2015, 12:27:52 am

And let's not forget, Orks do it all the time by the power of being Orky.




Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on May 03, 2015, 01:50:21 pm
0.6544

Major Changes:
None.

Other Changes:
Fixed the 'en_fleet destroy' crash that occurred when loading a game.
The Penitence meter will no longer increase past fullness.
Enemy ships should no longer freeze player ships upon reaching 0HP.
Ships in general should no longer lock up.
Cheat codes have been changed for May.
Equal specialist distribution no longer gives all your marines lots of experience.
Equal specialist distribution gives the correct amount of dreadnoughts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on May 03, 2015, 03:11:19 pm
hey does this game play safe from a usb key or it leaves stuff on the register? like, is it portable and stealthy?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on May 04, 2015, 01:03:50 am
Battlefleet Gothic provides a base for possible detailed space combat in the future. Fluff-wise though, Marine ships are supposed to excel in planetary assault roles, while being by design inferior to the Navy in pure space-slogging capability. This so that should a chapter go rogue, Navy can blast them out of space.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on May 04, 2015, 09:51:59 am
Battlefleet Gothic provides a base for possible detailed space combat in the future. Fluff-wise though, Marine ships are supposed to excel in planetary assault roles, while being by design inferior to the Navy in pure space-slogging capability. This so that should a chapter go rogue, Navy can blast them out of space.

Also really good at ship boarding, if BFG is any indication.  :D
Quote
(or how a Tech Marine Forgemaster pulls off a singular feat like that without knowledge and help directly from the Mechanicus)

Do remember Tech Marines are actually trained by the Mechanicus in most cases as they are fully initiated members of the Cult Mechanicus, about 30 years of training on Mars itself. So they would infact have some good know how with machine spirits.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 04, 2015, 10:03:32 am
Yes but their knowledge is incomplete, and you'd think jury rigging dozens of machine spirits and several entire shipboard systems across an entire Space Hulk would be quite a feat for a single tech marine, and possibly require knowledge the mechanicus doesn't teach to anyone but full fledged tech priests.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on May 04, 2015, 10:08:38 am
Their knowledge isn't incomplete, they go through the full regiment of training that all tech priests go through, they are on par if not better then the Enginseers. The main issue with not being a major part of the higher class of Mechanicus is that they would not learn any more theoretical application, as they like the standard Enginseer is more based around the practical application and usage of everyday tech usage.

Sure they won't be helping the Divine Quest for Knowledge, but their usage in the field would be drastically better then those who sit in their spires of the ruling class of the Adeptas Mechanicus, not to mention as shown in some Chapters that their Tech Marines can produce their own tech.

And as was mentioned, this was the Master of the Forge, Forgemaster who would essentially been dealing with the massive systems and overall archeotech of the Chapter for the longest period of time and thus would have the knowledge to try tinkering with massive subsystems that a hulk may require.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 04, 2015, 10:21:40 am
Quote
but their usage in the field would be drastically better then those who sit in their spires of the ruling class of the Adeptas Mechanicus, not to mention as shown in some Chapters that their Tech Marines can produce their own tech.

Uh no. You don't get to be Fabricator General without knowing more than every other Magos and Tech Priest. There are "mysteries the tech marines are not privvy to." Space Marines may maintain their own ships, but they don't build them. The mechancius does that too. Tech Marines are well trained in a variety of things, as you said, practical things. The kinds of things you need to do to keep an army functioning. That doesn't really include the depth of knowledge like rewiring a machine spirit, IMO.

Quote
And as was mentioned, this was the Master of the Forge, Forgemaster who would essentially been dealing with the massive systems and overall archeotech of the Chapter for the longest period of time and thus would have the knowledge to try tinkering with massive subsystems that a hulk may require.

Feasible? Sure. Stretching? Definitely, in my mind.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on May 04, 2015, 10:29:42 am
Quote
In addition, to his Mechanicus "brethren", a Master of the Forge is often seen as the worst kind of Heretek, loyal to the Quest for Knowledge in name only, a warrior who does not hesitate to bend and adapt a Machine Spirit to his needs instead of carefully entreating and revering it as the Cult Mechanicus prescribes. While often excessive, there is a core of truth in the Mechanicus' accusations, for a Master of the Forge is first and formost a Space Marine, a warrior of the Emperor tasked with ensuring that the Astartes in his care always have the means to wage war at their disposal. Few Masters of the Forge hesitate to modify or even completely overhaul a weapon or vehicle to better fit their Chapter's need, to the dismay and outrage of the more conservative Tech-Priests.

New patterns of existing vehicles developed by a Master of the Forge are often grudgingly accepted and blessed by the Mechanicum only after painstakingly slow and lengthy examinations, when they are accepted at all. Some Masters of the Forge, tired of waiting for an unrequired approval from dogmatic non-combatants, have simply spread the specifications of their craft to their fellows of other Chapters, bypassing the Mechanicus entirely, which has only served to stress and antagonize the relationship between Astartes and Mechanicus further.
I don't see it as stretching myself, but then I see it as more of something one can learn overtime, adn even the Tech Priests at times refuse to share any knowledge gained with another, lest they feel they taint it or plan to use it for their own usage.

If this had been an Aspirant or new Tech-Marine I could vastly see it as stretching it, but a Forgemaster? Not so much.

Regardless, I've certainly been enjoying the new version of Chapter Master, so much has improved since I played it last!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 04, 2015, 02:32:18 pm
Given that Marine ships are by design inferior, it would be very very hereteical and delicious if those ruined ships you can find were Imperial ships. It's a power boost sure, but maybe keeping it gives your loyalty and reputation a huuuuge hit.

(That may be what you get, recovering a ship has yet to work for me, but I've only found one anyway.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on May 04, 2015, 03:07:06 pm
I have a planet with two quadrillion imperial guard on it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on May 04, 2015, 03:11:52 pm
I have a planet with two quadrillion imperial guard on it.

The jewel of the sector, that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 05, 2015, 02:44:29 am
I have a planet with two quadrillion imperial guard on it.
According to the average Ork,  this is known as "A good laff and lotsa fun".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on May 05, 2015, 03:46:32 am
I have a planet with two quadrillion imperial guard on it.

Are you sure the planet doesn't consist of Imperial guard? If there are sufficient numbers, they've drifted together and following the laws of gravity, formed into a round mass. "That is no moon - that is an Imperial battle planet!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on May 05, 2015, 05:29:38 am
I have a planet with two quadrillion imperial guard on it.
The jewel of the sector, that.
It's called Vaxhallia. I assume it's the galactic producer of licensed Opel cars. Too bad it's not called one of the more out-there names CM sometimes assigns to planets. Like 'Kup Teraz' (Polish: Buy Now).

The IG disembarked to fight some ('heavy') tyranid infestation. Assuming the planet (a 'temperate' one) is of a similar size to Earth, with 3/4 surface covered in oceans, then a simple calculation reveals that there's one Imperial Guardsman every 2.5 square metres of the planet.
They've been looking for the tyranids for the past 50 turns or so, with no luck.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on May 05, 2015, 05:32:30 am
I have a planet with two quadrillion imperial guard on it.
The jewel of the sector, that.
It's called Vaxhallia. I assume it's the galactic producer of licensed Opel cars. Too bad it's not called one of the more out-there names CM sometimes assigns to planets. Like 'Kup Teraz' (Polish: Buy Now).

The IG disembarked to fight some ('heavy') tyranid infestation. Assuming the planet (a 'temperate' one) is of a similar size to Earth, with 3/4 surface covered in oceans, then a simple calculation reveals that there's one Imperial Guardsman every 2.5 square metres of the planet.
They've been looking for the tyranids for the past 50 turns or so, with no luck.

Hmm, sounds like you have a genestealer cult infestation. Tell the arrayed guard to watch each other for suspicious movement.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on May 05, 2015, 05:56:11 am
Oh, shoot. I made a mistake. For some reason I used the circumference of Earth where it should be the radius. There's 4 guardsmen per square metre.
They probably can't look down at the tyranids going on about their business.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 05, 2015, 06:00:40 am
Oh, shoot. I made a mistake. For some reason I used the circumference of Earth where it should be the radius. There's 4 guardsmen per square metre.
They probably can't look down at the tyranids going on about their business.

There's no problem that can't be solved by more guardsmen...

(http://cloud-4.steamusercontent.com/ugc/702859019051145119/A4F9D849A07CE916AB837615C5683A03E03C504D/)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on May 05, 2015, 06:15:52 am
Oh, shoot. I made a mistake. For some reason I used the circumference of Earth where it should be the radius. There's 4 guardsmen per square metre.
They probably can't look down at the tyranids going on about their business.

There's no problem that can't be solved by more guardsmen...

Spoiler: Image (click to show/hide)

And they say that the Tyranids will swarm and devour everything. The true threat is the mighty stomach of the Imperial Guard.


Though that is an interesting thought. How does a planet sustain so many infantry when they get deployed there? Do they bring food supplies with them or subsist off local produce?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cheesecake on May 05, 2015, 07:21:42 am
Holy shit my fanboy dreams are coming tru.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 05, 2015, 07:27:28 am
How the heck do you even play this game?

Anyone up for making a short guide?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on May 05, 2015, 07:37:43 am
How the heck do you even play this game?

Anyone up for making a short guide?
1.Load everything onto ships
2.Avoid enemy fleets like fire
3.Invade with everything you've got
3a) 'Attack' to use tanks
3b) 'Raid' not to use tanks
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 05, 2015, 07:55:37 am
If I find a necron tomb how do I purge it?

What benefits do I get for defeating enemies?

What should my short-term goals be?

So far I just traveled to the end of the galaxy for 25 turns to attack some orcs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on May 05, 2015, 08:01:01 am
Planetary features:
-Necron tomb = wait for a mission from the Inquisition
-Artifact = land a techmarine (or anyone? I don't remember)
-Ancient ruins = land a whole company just in case
-Stc fragment = land a techmarine
-Cave network = not a clue

There is no goal. Sometimes you roll a fun galaxy and you get the constant struggle to purge the xenos and heresy you're supposed to, other times you clear everything out and there's nothing more to do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 05, 2015, 09:05:47 am
Quote
What should my short-term goals be?

Venerating the Immortal Emperor, honoring your Primarch, suffering not the Xenos to live.

To be honest those are your long term goals too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 05, 2015, 09:22:16 am
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 05, 2015, 09:48:39 am
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?

You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.

And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 05, 2015, 10:07:37 am
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?

You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.

And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.

How to I talk to the Imperial Sector Commander?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on May 05, 2015, 10:28:57 am
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?

You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.

And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.

How to I talk to the Imperial Sector Commander?

Pull up the diplomacy menu, and select "Imperium".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 05, 2015, 10:35:09 am
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?

You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.

And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.

How to I talk to the Imperial Sector Commander?

Pull up the diplomacy menu, and select "Imperium".

He always says IMPOSSIBLE TRADE?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 05, 2015, 10:41:52 am
I haven't faffed with diplomacy in a while, but recruiting worlds are not cheap. Like....several thousand credits or 50 geneseed "not cheap."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on May 05, 2015, 10:45:47 am
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?

You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.

And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.

How to I talk to the Imperial Sector Commander?

Pull up the diplomacy menu, and select "Imperium".

He always says IMPOSSIBLE TRADE?

You need to offer something from your side of the trade menu. Depending on its value, the more you offer, the more likely he will accept it after clicking the offer button.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 05, 2015, 10:51:26 am
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?

You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.

And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.

How to I talk to the Imperial Sector Commander?

Pull up the diplomacy menu, and select "Imperium".

He always says IMPOSSIBLE TRADE?

You need to offer something from your side of the trade menu. Depending on its value, the more you offer, the more likely he will accept it after clicking the offer button.

Can I offer him death at the hands of my stormtroopers?

You think he'd be helping me considering Orcs, Nids and Necs are eating his whole galaxy and he ain't doing shit  :-\.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 05, 2015, 10:59:12 am
Other than, you know, Imperial Fleets large enough to crush your chapter 10x over.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 05, 2015, 11:00:46 am
Other than, you know, Imperial Fleets large enough to crush your chapter 10x over.

Literally every single world is infested with orcs, nids or necs so fat lot of good all those ships did him...

Maybe he can smoosh all the ships together and make a touching monument to his complete inability to defend humanity so my stormtroopers can take a leak on it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 05, 2015, 11:15:29 am
You keep saying Stormtroopers. Wat? Is that what you called your chapter? Because there are actual Stormtroopers in 40k, which is why I'm confused.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on May 05, 2015, 12:25:34 pm
Oh, shoot. I made a mistake. For some reason I used the circumference of Earth where it should be the radius. There's 4 guardsmen per square metre.
They probably can't look down at the tyranids going on about their business.

There's no problem that can't be solved by more guardsmen...

Spoiler: Image (click to show/hide)

And they say that the Tyranids will swarm and devour everything. The true threat is the mighty stomach of the Imperial Guard.


Though that is an interesting thought. How does a planet sustain so many infantry when they get deployed there? Do they bring food supplies with them or subsist off local produce?

Off planet by Agri-worlds mostly, entire planets dedicated to food creation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 05, 2015, 01:52:08 pm
I just try to imgine an armory of 40 imes more than every human who has ever lived and pale.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on May 05, 2015, 03:18:38 pm
I just try to imgine an armory of 40 imes more than every human who has ever lived and pale.

Why? That's just a single outpost in the constant and infinite struggle of mankind versus the xenos.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JimboM12 on May 05, 2015, 04:16:18 pm
Does the guard even get to do anything in Chapter Master? All I see is fleets flying around, but how would I know if they are actually holding back the green tide like they're supposed to? And the PDF stat for each imperial planet, does that affect anything yet? The guard (and I guess by extension the PDF) should be holding the line like the good grunts they're supposed to be, but even the sisters have trouble defending against a small ork force it seems.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 05, 2015, 04:18:40 pm
Oh yeah.  They fight back invasions.  Reduce and defeat small ones, slow the growth of large ones.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JimboM12 on May 05, 2015, 06:37:49 pm
Whatttttt? Come on, I wanna see the might of the Imperium be brought down on the xenos/heretical scum, waves upon waves of IG and Navy be sent to the fray against the green menace or the chaos rabble!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 05, 2015, 07:57:49 pm
Whatttttt? Come on, I wanna see the might of the Imperium be brought down on the xenos/heretical scum, waves upon waves of IG and Navy be sent to the fray against the green menace or the chaos rabble!
I have a planet with two quadrillion imperial guard on it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JimboM12 on May 06, 2015, 06:36:59 am
Whatttttt? Come on, I wanna see the might of the Imperium be brought down on the xenos/heretical scum, waves upon waves of IG and Navy be sent to the fray against the green menace or the chaos rabble!
I have a planet with two quadrillion imperial guard on it.

 :D I had read that and expected someone to quote it. Ah well, the game's coming along nicely, and I hope to see chapter abilities that allow my Golden Lords chapter to be the Kamina to the Imperium that they should be (albeit too tolerant of xenos, but we'll get that fixed).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 08, 2015, 01:38:16 pm
-Finally get the STC for Terminators, first time ever
-am Renegade
-**** sigh  :'(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Witty on May 09, 2015, 11:31:57 am
Huh, I know literally nothing about Warhammer 40K, but I still need to give this a try.

Should be fun.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 09, 2015, 02:00:00 pm
The ability to take over ships would be, well, potentially game-breaking, but also amazing, at least once you've gone Renegade. Also once you've gone Renegade, a prompt to change name/colour scheme could be fun. It'd be nice to go from "For the Emperor" to something... Chaosier.


Anyway wishlisting aside, I've had fewer bugs and odd glitches in this version than ever before. Stellar work, Duke dude.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 10, 2015, 02:26:36 am
I have questions that have likely been asked before, but the thread is kinda large.
As offer I bring a more in-depth and up to date FAQ than the OP lists: https://docs.google.com/document/d/1WPTvDEb2FSSloaguw4j1JRPXgthcgZiJtPmv0ZYDdf0/edit?pli=1

I'd like to know how exactly negative HP on your marines works. How do you heal them other than bionics. I had some recover by themselves after long times, but in my current playthrough they don't seem to be improving.

I'd also like to know, if a ship is lost to the warp, will it ever resurface? My marines aren't shown as dead. The 5th is just kinda missing. It's been a while.

Huh, I know literally nothing about Warhammer 40K, but I still need to give this a try.

Should be fun.
Most of the Terminology is self explanatory, and easy to look up otherwise. Just be aware that Chaos is an infectious disease, it spreads much like the flue. Make sure to root out any traces where ever you stumble upon demons and cults. Also large concentrations of population are predisposed to breed heresy. Keep an eye on any Hive Worlds.
Always Remember:
Burn the heretic. Kill the mutant. Purge the unclean.
Suffer not the Xeno to live.
The blood of martyrs is the seed of the Imperium.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 10, 2015, 08:19:33 am
So a few bugs and problems I noticed.

Bug 1:

I was bombarding a planet that the Tyranids had completely wiped.  I nuked them down to 0, but the next turn they went back up to Moderate again.  I don't know if that is a bug, because it might have been reinforcements from other planets, but it was weird.  What is do know is a bug is this:  I wasn't able to bombard them again, because every time I tried it would just say I was targeting "Imperial Forces", even though there were none left on the planet.

Bug 2:

For some reason it wasn't letting me select a Marine.  I suspect it's because there is a blocker stopping you from selecting guys on different worlds and the like, but I couldn't find were my previously selected guy was.  It looks like it didn't get cleared correctly.

Issues:

Confirmation on naval battles when you accidently attack imperial forces would be nice.  I miss-clicked and screwed myself.

Attack, Raid, and Landing aren't clear, there should be obvious differences between them.  It's really weird that Raiding reduces the forces by 2 when you fight less of them?  It's just unclear and strange.  There should be clear disadvantages and advantages to all methods.  My suggestion:  Attack should land selected forces on the planet.  Any battles done with forces on the planet would reduce the current enemy force strength by 2 or 3, instead of 1, but it would also have you fighting a lot more.  Also add an option to "Return to Transports", letting them return to the transports they came from without too much micro.  Raids would lets you plink at stronger forces and get out of there before they could mass up and kill you, reducing the force only by 1 at a time, and also still letting you bring some vehicles (Like bikes).  That way, there are two methods of attack:  Landing, or lightning raids, and it's far clearer what they do.

A level of Orc forces is much weaker then the equivalent level of Tyranid forces, for some reason.  Seems odd.

I started a game with an extreme Tyranid infestation on my Recruiting world, as a fleet-based chapter.  There was nobody left.  Kind of annoying, seems like your recruiting world should be immune to starting like that.

So other then those issues, it's been vastly improved and hugely fun to play!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 10, 2015, 08:44:42 am
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.


Also, I checked up on my 5th Company that was lost in the Warp. It lists a location on the opposite end of the map in the fleet screen, but there's no ship there. But I can unload the marines onto the system. I tried flying other ships there, to see if they'd merge together (missing icon or something), but that didn't help. The ship is in that system but not apparently. Seems like a bug one way or the other.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Firetrout on May 10, 2015, 11:05:16 am
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.

Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 10, 2015, 11:14:53 am
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.

Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.

Nope raid reduces enemy count more.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Firetrout on May 10, 2015, 11:18:38 am
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.

Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.

Nope raid reduces enemy count more.

I never said anything about enemy count, the enemy count drop is different, but the actual amount your marines are going up against are the same.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 10, 2015, 12:33:12 pm
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.

Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.

Nope raid reduces enemy count more.

I never said anything about enemy count, the enemy count drop is different, but the actual amount your marines are going up against are the same.

Ah, I see.  Well, in any case, Raid should let you face fewer enemies but have less of an impact on enemy count, while attack/landing should be merged together and have you face more enemies, with more of an impact.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on May 10, 2015, 12:41:39 pm
While there might be the same number of enemies, the composition certainly differs. I can send a small force on a raid against 'heavy' Tyranid forces and consistently win with no losses, but attacking the same Tyranid strength always ends up in losses(up to a complete defeat, iirc).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 10, 2015, 01:17:46 pm
Yeah, I thought so.  It's wonky for sure.

In other news, do you have to manually buy equipment for promotions, or is it purchased automatically?

Also, why does it only let you promote as certain types of guys into certain companies when you have equal specialist distribution?  AKA, it only lets me promote scouts as assault marines into 7th company, while 8th is devastators, etc (Or something like that).  Is it a bug?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ivan Issaccs on May 10, 2015, 02:06:47 pm
Lore wise scouts are promoted to the ninth company and then the eighth after proving themselves in each.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 10, 2015, 02:27:45 pm
Raiding also puts you right against the enemy front lines at the start of the battle which, depending on the foe, may be a good or a terrible idea.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 10, 2015, 08:09:49 pm
Is there any way to organize your guys into squads so you can move them around easier, or are you stick moving individual marines?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 10, 2015, 11:04:51 pm
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.

Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.
That's not true. Raid puts you against an enemy that's one point of strength below the actual strength.
If you assault a "heavy" ork army it's 3500 orks. If you raid them it's 1000.
If you assault a "moderate" ork army it's 1000 orks. If you raid them it's 350.
If you assault a "sparse" ork army it's 350 orks. If you raid them it's 100.
etc.

Is there any way to organize your guys into squads so you can move them around easier, or are you stick moving individual marines?
You can click on the colours on the left. It's always in 10s
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 10, 2015, 11:16:54 pm
Whatever it does, Raid kills 'em faster, and that's vital against Orks and sometimes Tyranids. I can clean a planet in half as many turns with Raid as I can Attack.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 10, 2015, 11:35:56 pm
Only problem is when they get really heavy, Raiding will ruin you.

And even attacking will be dangerous...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on May 11, 2015, 01:07:30 am
That is when you nuke them from the orbit. Collateral damage schmadage.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 11, 2015, 02:04:22 am
That is when you nuke them from the orbit. Collateral damage schmadage.

I think I'd be more inclined to do that if I trusted the Disposition stated on the planet view, but it still seems buggy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 11, 2015, 03:11:15 am
Real men are guards...

Power armor is for cowards.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 11, 2015, 08:59:33 am
That is when you nuke them from the orbit. Collateral damage schmadage.
You are no true Son of the Emperor. That Forge World must be retaken no matter the cost in lives. Its factories are too important to the Imperium to be lost to Exterminatus.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 11, 2015, 10:37:09 am
Does bombardment cause structural damage, or just damage to the population?

Man, this game would be awesome if it was moved to something like the unity engine.  Hmm.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: quamzie on May 11, 2015, 02:53:39 pm
Does bombardment cause structural damage, or just damage to the population?

Man, this game would be awesome if it was moved to something like the unity engine.  Hmm.

Only damage to population. Also it does not lower disposition unless you use bombardment function in PURGE option selection. Then you get lord general/ magos yell at you OH GOD THATHS IMPERIAL WORLD WHAT ARE YOU DOING/ MUH MACHINES!

Seems, that next update is going to be major: duke has shown screen of space combat with boarding implemented/ told about tzeentche champion being 75 % ready and mentioned champion being way to go heretic/ had shown screen with star destroyer/ terminus est/ all the other chaos ships. May be abaddon and Typhus are part of update.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on May 11, 2015, 03:23:46 pm
I want to play this really badly, but it instantly crashes at start, only playing (what I assume is) the main menu music to taunt me. I fiddled around with windows locale and all the other stuff that occasionally helps, but to no avail. I'll guess it's my laptop's graphics chip (some shitty on-board whatever) although it never really troubled me and my soft spot for oldschool and low-graphic games.

And so I merely post to watch.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on May 11, 2015, 04:06:50 pm
I'm getting a bug. The spot where the Chapter color selector should go is just a green rectangle with the message "color swap shader did not compile" next to it. Whenever I go to one of the company management screens and mouse over one of the marines the same green rectangle and message pops up where presumably the guy's portrait should be, and the game slows to unplayability. I like what I've seen so far a lot, but I can't promote / reequip / unload etc. unless I'm basically willing to spend 15 minutes per guy doing it. Is there a workaround for this?

I'm using Ubuntu 14.04 and a Intel® Sandybridge Mobile x86/MMX/SSE2 graphics card, driver update did nothing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 11, 2015, 05:56:25 pm
I'm not able to play as most of the chapters offered as a selection. Is this intended? 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on May 11, 2015, 09:36:37 pm
I want to play this really badly, but it instantly crashes at start, only playing (what I assume is) the main menu music to taunt me. I fiddled around with windows locale and all the other stuff that occasionally helps, but to no avail. I'll guess it's my laptop's graphics chip (some shitty on-board whatever) although it never really troubled me and my soft spot for oldschool and low-graphic games.

And so I merely post to watch.
It probably has something to do with onboard graphics chips indeed.
Having the same problem with this game, although used to be able to run it perfectly before the UI overhaul.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on May 12, 2015, 12:09:55 am
I'm not able to play as most of the chapters offered as a selection. Is this intended?
Yes.  Not all of them have been added yet.

It probably has something to do with onboard graphics chips indeed.
That is almost certainly correct.


As far as differences between Raid and Attack goes, Raid is deep striking into the weakest / most vulnerable / only HQ portion of the enemy army, in order to maximize damage dealt.  Attacking is much the same, but involves landing and forming a proper formation first (probably with vehicles), which means you have more enemies to drive through.  I hope that makes sense.  That's how I've justified it, at the very least.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 12, 2015, 12:42:18 am
As far as differences between Raid and Attack goes, Raid is deep striking into the weakest / most vulnerable / only HQ portion of the enemy army, in order to maximize damage dealt.  Attacking is much the same, but involves landing and forming a proper formation first (probably with vehicles), which means you have more enemies to drive through.  I hope that makes sense.  That's how I've justified it, at the very least.

Any fluff reasoning aside, from a gameplay standpoint it makes the attack option worthless. I would heavily recommend making assault reduce enemy strength by 2, because you are fighting a large army, and raid by 1. That gives the player some risk vs reward options, and an actual reason to use vehicles.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on May 12, 2015, 01:35:21 am
I agree - the fact you can raid twice per turn for double damage (4 vs 1) means that there is never a reason NOT to raid, unless you're running a penitent chapter and have an enemy at just the right strength that you can leave a company behind to endlessly slaughter them by attacking (reduces by 1, negated by the enemy generally increasing in strength by 1 at the end of the turn) as a way to run up your penance score.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 12, 2015, 02:12:34 am
This game would be awesome if it had some sprite based graphics for combat.

If only...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 12, 2015, 01:00:06 pm
I agree - the fact you can raid twice per turn for double damage (4 vs 1) means that there is never a reason NOT to raid, unless you're running a penitent chapter and have an enemy at just the right strength that you can leave a company behind to endlessly slaughter them by attacking (reduces by 1, negated by the enemy generally increasing in strength by 1 at the end of the turn) as a way to run up your penance score.

You can attack twice a turn as well IIRC, so it's 4 vs 2.  Raiding is still obviously the best choice, and I agree, it should be switched so raiding reduces the forces by 1 while attacking reduces by 2.  Plus, landing and attacking should be merged, no reason to have them separated.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 12, 2015, 01:15:33 pm
Raiding is fine until the enemy has weapons that will shred your marines. You want to use attack so you deploy vehicles, and those eat up more hits before your infantry does.

I've raided into an Extreme Ork presence and almost been cut down the first attack because of it.

So I basically I raid to deal with anything Enemy Troop Strength 4, attack for anything more. And either way, with those numbers, you're taking casualties.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 12, 2015, 02:00:41 pm
Raiding Tyranids is risky too because of Genestealers.

This game would be awesome if it had some sprite based graphics for combat.

If only...

Spoiler: Like this? (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 12, 2015, 02:01:16 pm
Raiding is fine until the enemy has weapons that will shred your marines. You want to use attack so you deploy vehicles, and those eat up more hits before your infantry does.

I've raided into an Extreme Ork presence and almost been cut down the first attack because of it.

So I basically I raid to deal with anything Enemy Troop Strength 4, attack for anything more. And either way, with those numbers, you're taking casualties.

This brings up a good point, though... currently Raiding lets you face less enemies, but it also lets you bring fewer allies.  It also starts you closer to the enemy, but depending on who you are facing that can be good or bad, so lets ignore that factor.

However, if you min/max your chapter with melee fighting and ambush, with the right equipment, you can routinly destroy extreme presence's with a raid, easily.  Plus vehicles are expensive.  So I think that the ability to face less enemies and do more damage is a little unbalanced.

Ideally, in my mind, the system choices should be reorganized as thus (And I only keep making suggestions because I love this game):

Land: Lands your troops on the planet.  This is just a shortcut to manually unloading all your marines from the other view.  Landed marines can be ordered to Attack or Defend.
Raid: Launches a raid against the enemy.  You face less enemies, but have less impact on their forces.  You start closer to the enemy as well.  Also, there needs to be a perk that lets you bring vehicles on raids (Bike raid!)
Bombard:  Bombard ze enemy.  You should be able to choose from precision strikes and carpet bombing.  Precision strikes does far less damage but also does less damage to the local population.  Requires marines to be landed on the planet to act as scouts.
Purge:  Purge guys.
Build: Build options, like building more defenses instead of the weird button randomly underneath the defense.  There are also evidently options to build on a dead world (Never got around to trying that).

Those options should always be visible, maybe only Greyed out if you arn't able to do some of them, because I think it's confusing otherwise.

Man, how hard would it be to port it over to a better engine, like Unity or something?  Or would it just not be worth it?  I feel like the game is going to rapidly become too complicated for the current engine (Game maker, right?)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: The13thRonin on May 12, 2015, 03:17:39 pm
Raiding Tyranids is risky too because of Genestealers.

This game would be awesome if it had some sprite based graphics for combat.

If only...

Spoiler: Like this? (click to show/hide)

Exactly like that... I actually quickly looked at that page before I downloaded and thought it was an example of in-game sprites.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 12, 2015, 04:33:08 pm
Whoever was making the sprites doesn't pop up anymore. Something might get done eventually, but definitely not soon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on May 12, 2015, 05:12:56 pm
Land: Lands your troops on the planet.  This is just a shortcut to manually unloading all your marines from the other view.  Landed marines can be ordered to Attack or Defend.
Raid: Launches a raid against the enemy.  You face less enemies, but have less impact on their forces.  You start closer to the enemy as well.  Also, there needs to be a perk that lets you bring vehicles on raids (Bike raid!)
Bombard:  Bombard ze enemy.  You should be able to choose from precision strikes and carpet bombing.  Precision strikes does far less damage but also does less damage to the local population.  Requires marines to be landed on the planet to act as scouts.
Purge:  Purge guys.
Build: Build options, like building more defenses instead of the weird button randomly underneath the defense.  There are also evidently options to build on a dead world (Never got around to trying that).

Those options should always be visible, maybe only Greyed out if you arn't able to do some of them, because I think it's confusing otherwise.

Man, how hard would it be to port it over to a better engine, like Unity or something?  Or would it just not be worth it?  I feel like the game is going to rapidly become too complicated for the current engine (Game maker, right?)
I agree with most of that.  I'll consider changing Raid to only deplete 1 stage, and attack 2.  A Land button is definitely needed though.

It would be hard to port over to Unity because that'd essentially be a rewrite from scratch and I'd have to learn Unity first, assuming I wasn't handing away the project.  So that may never happen.  For the time being GML is working alright.


0.6545

Major Changes:
Boarding has been implemented!  Assign marines to be Boarders in management, set Boarding settings and automation under Chapter Settings, and enjoy.  Ships with Boarders in them can be manually told to Board an enemy vessel by hovering over the enemy with your mouse and hitting the 'B' key.  Commandeering enemy vessels soon to come.

Other Changes:
Fixed a bug that allowed Marines to mass equip non-existent weapons.
Daemon Worlds may no longer have their heresy lowered.
Daemon Worlds may no longer return to Imperial control.
Player Escort ships have had their health doubled.
New Lamenters banner courtesy of mainkilla.
The number of player ships that can appear in fleet combat has been massively increased.
The number of ships that can be saved in save games has been massively increased.
When a ship is lost in the warp the marines and vehicles onboard actually become MIA now.
*Planets that lower to 0 population with no present enemy forces should have their heresy reset.
Companies may now be named and renamed in their respective Company Management screen.
Fixed a bug that would incorrectly save and load Company titles.
Blood Debt, Embargo, First In Last Out, and Rival Brotherhood disadvantages have removed from the Disadvantages list and will remain missing until they are completed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 12, 2015, 07:31:19 pm
Awesome!

As far as unity goes, if I ever get in one of those "moods" I'll see what I can do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sokmund on May 13, 2015, 06:22:43 am
Is my game possesed?! No, it just tells me that my current version is outdated.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 13, 2015, 07:30:41 am
Is my game possesed?! No, it just tells me that my current version is outdated.

Right? Shit that gave me a jump the first time it happened.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on May 13, 2015, 09:49:21 am
Upon winning a fleet angagement the game crashes with the eror message


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 7
for object obj_fleet:

Unable to find any instance for object index '10'
at gml_Object_obj_fleet_Alarm_7
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: quamzie on May 13, 2015, 10:33:51 am
Raiding is fine until the enemy has weapons that will shred your marines. You want to use attack so you deploy vehicles, and those eat up more hits before your infantry does.

I've raided into an Extreme Ork presence and almost been cut down the first attack because of it.

So I basically I raid to deal with anything Enemy Troop Strength 4, attack for anything more. And either way, with those numbers, you're taking casualties.

This brings up a good point, though... currently Raiding lets you face less enemies, but it also lets you bring fewer allies.  It also starts you closer to the enemy, but depending on who you are facing that can be good or bad, so lets ignore that factor.

However, if you min/max your chapter with melee fighting and ambush, with the right equipment, you can routinly destroy extreme presence's with a raid, easily.  Plus vehicles are expensive.  So I think that the ability to face less enemies and do more damage is a little unbalanced.

Ideally, in my mind, the system choices should be reorganized as thus (And I only keep making suggestions because I love this game):

Land: Lands your troops on the planet.  This is just a shortcut to manually unloading all your marines from the other view.  Landed marines can be ordered to Attack or Defend.
Raid: Launches a raid against the enemy.  You face less enemies, but have less impact on their forces.  You start closer to the enemy as well.  Also, there needs to be a perk that lets you bring vehicles on raids (Bike raid!)
Bombard:  Bombard ze enemy.  You should be able to choose from precision strikes and carpet bombing.  Precision strikes does far less damage but also does less damage to the local population.  Requires marines to be landed on the planet to act as scouts.
Purge:  Purge guys.
Build: Build options, like building more defenses instead of the weird button randomly underneath the defense.  There are also evidently options to build on a dead world (Never got around to trying that).

Those options should always be visible, maybe only Greyed out if you arn't able to do some of them, because I think it's confusing otherwise.

Man, how hard would it be to port it over to a better engine, like Unity or something?  Or would it just not be worth it?  I feel like the game is going to rapidly become too complicated for the current engine (Game maker, right?)
What about  something like diversion subsection with :
Asassination - enemy leaders, officers and specialists get sniped( may be some variable text for this like for governor asassination)
Grand sabotage: marines plant bombs on weapons storages/ factories - planet looses ship producing ability for several years,   enemy forces run out of ammo ammo in just  2-3 turns, vehicle usage is disabled for bad guys
Inspire resistance - chaplains remind to planet population, how awesome emperor is.This forms  antitau/antiheretic/antiorc rebellion, ship production greatly slows down, affected planets stop sending out fleets to anywhere for lots of turns, as they are supressing riot. Obviously, this does not work on craftworlds, demon worlds and space hulks.

 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 13, 2015, 11:03:12 am
A lot of options could be covered with a more complicated planetary system, like different sections of a planet that can be attack seperately, etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on May 13, 2015, 11:36:57 am
A lot of options could be covered with a more complicated planetary system, like different sections of a planet that can be attack seperately, etc.
^ This + fighting with meatshieldsallies sounds awesome.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 13, 2015, 01:29:16 pm
That is a real want for me, for CM. (It basically achieves my "4x-style exploration of planets" thing too.) Really though I'd like the game to have enough depth that you could conceivably play 30 turns trying to liberate one planet because the simulation has gotten that complex. Currently the game is designed toward "turn and burn" cleansing of the galaxy, and it would be nice for that process to feel a little deeper and crunchier.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on May 13, 2015, 02:09:20 pm
I third (or fourth or whatever) more detail on planetary engagements (and in general). Adding in a few more variables and options to battles/assaults would make a world of difference.

I'd propose a system where the battle is split into three phases (much like Endless Space, but changeable during the fight).
Assault phase - how you go in (rush, defensive, etc)
Mid-Battle - Mid way through the battle a pop-up would ask how you wanted to proceed, and this could also come up with a random event on occasions (you capture the enemy commander do you want to...)
End/retreat - How you want to finish the battle (flee, careful retreat, mop up, search for important persons, convert population etc). These could offer a last roll of the dice for high risk and reward.

This would need to be balanced well, but it'd really give the player the feeling of a commander rather than a paper pusher. Add in a few random events and it becomes a much tenser affair. Searching for important persons could end up turning up a nest of psychers which turn some of your troops and so on.




 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 13, 2015, 03:54:49 pm
That is a real want for me, for CM. (It basically achieves my "4x-style exploration of planets" thing too.) Really though I'd like the game to have enough depth that you could conceivably play 30 turns trying to liberate one planet because the simulation has gotten that complex. Currently the game is designed toward "turn and burn" cleansing of the galaxy, and it would be nice for that process to feel a little deeper and crunchier.

That would be amazing, but the pace the sectors run/develop at, you'd be slaughtered everywhere else.

This build's amazing though. I love strapping plasma bombs on my scouts and sending them on Ork battleships. :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 13, 2015, 04:17:45 pm
Quote
That would be amazing, but the pace the sectors run/develop at, you'd be slaughtered everywhere else.

Right, like I said. The whole game is currently tuned toward rapidly cleansing planets and moving on to bigger, more pressing threats. Which is partly why I think I always burn out after 200 or 300 turns. You spend all this energy kind of building up to these larger engagements to find they don't really have more depth or consequence than smaller engagements, just a wwaaaaayyyy higher body count. You could argue that work should be invested into the larger threats to make them more interesting/have more consequence, but I think it'd be equally as appealing to make the "short game" of planet-by-planet crusades more interesting and have more depth. Because the larger engagements will naturally inherit those elements.

That said, I don't want to seem ungrateful for what we have now. Boarding is rad and ever deeper space combat simulation is a big + for me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 14, 2015, 04:23:26 am
Feature request

Confirmation button for initiating space battles. I'm sick to death of accidentally declaring war on the Imperial Navy and their fifty billion soldiers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 14, 2015, 09:02:02 am
I figured out where do the phantom Ork fleets come from.

Sometimes the game just locks up. It's easy to notice when marines stop healing even though Apothecaries are present. Enemy fleets appear to move, while actually they stay in the same place. Rebooting the game - not just save and load, close and reopen - fixes the issue, but it's still quite annoying when it happens several times in a row. Or you forget to save.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on May 14, 2015, 05:37:41 pm
Hotfix.


0.6546

Major Changes:
None.

Other Changes:
Fixed the crash when finishing a fleet battle with no assault rams launched.
The Inquisition will no longer task you to prevent an already awakened tomb from awakening.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on May 14, 2015, 09:10:49 pm
Out of curiosity how hard would it be to implement local hotseat so you could have 2 chapters play on the same map from same computer?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on May 14, 2015, 10:09:18 pm
Out of curiosity how hard would it be to implement local hotseat so you could have 2 chapters play on the same map from same computer?
About as hard as allowing two people to play on a network.  Relatively easy, but it would take a lot of time and make me cranky.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on May 15, 2015, 03:28:16 am
Out of curiosity how hard would it be to implement local hotseat so you could have 2 chapters play on the same map from same computer?
About as hard as allowing two people to play on a network.  Relatively easy, but it would take a lot of time and make me cranky.

And you think it was easy, that it took no effort for the God Emperor to guide Humanity all those years?

You know what really makes him cranky? Defeatists and heretics like you!

Get to work, for mankind!!!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 15, 2015, 04:50:04 am
edits:  sorry, I must be hormonal today or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MasterFancyPants on May 15, 2015, 09:46:04 am
I wish I could put notes on my ignore list to differentiate the petulant entitled fuckwits from the demented juveniles in the fan art thread who demand naked goblin pics to fap to.

Oh well.  I guess you all get lumped together.
I think he was joking.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 15, 2015, 10:07:14 am
I wish I could put notes on my ignore list to differentiate the petulant entitled fuckwits from the demented juveniles in the fan art thread who demand naked goblin pics to fap to.

Oh well.  I guess you all get lumped together.

Seriously tho, where's my nekkid goblin pics? I need to get my freak on.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 15, 2015, 10:25:01 am
True story: 

I mentioned to some GG'er (dont ask) that he was going on the same list as this giant quote pyramid of losers who were all hot and bothered over some female goblin fan art thing (because for some immature reason I feel the need to rub peoples nose in this sort of thing) and I helpfully include a link to said thread. 

Then he PTW's in there the very next day.

Taking a quick look at varsovie's post history, I'd have to agree that he's probably joking and probably meant it in a flattering way.  Sorry for being all mr. grumpy pants everywhere.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on May 15, 2015, 10:28:37 am
nvm, missed that they were also hot over it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 15, 2015, 10:37:44 am
True story: 

I mentioned to some GG'er (dont ask) that he was going on the same list as this giant quote pyramid of losers who were all hot and bothered over some female goblin fan art thing (because for some immature reason I feel the need to rub peoples nose in this sort of thing) and I helpfully include a link to said thread. 

Then he PTW's in there the very next day.

Taking a quick look at varsovie's post history, I'd have to agree that he's probably joking and probably meant it in a flattering way.  Sorry for being all mr. grumpy pants everywhere.

Link to the thread?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 15, 2015, 09:16:28 pm
Where do I equip Condemnor Boltguns from? Are they not implemented yet or am I just an idiot and can't find them?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on May 21, 2015, 11:22:43 pm
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_en_fleet:

Pop :: Execution Error - Variable references invalid object (-4).present_fleet
at gml_Object_obj_en_fleet_Alarm_1
############################################################################################

Tried to destroy a demonic artifact, fought a powerful Demon and after the battle the game crashed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on May 22, 2015, 12:49:15 am
Isn't destroying demonic artifacts sort of foolish, though? It just liberates the demon and if you defeat it, the demon just goes back home in warp. Imprisoning them is teh best, isn't it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on May 22, 2015, 01:30:05 am
Isn't destroying demonic artifacts sort of foolish, though? It just liberates the demon and if you defeat it, the demon just goes back home in warp. Imprisoning them is teh best, isn't it?


Or give 'em.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on May 22, 2015, 01:49:20 am
I've been WAY busier than normal- life has been getting in the way of Chapter Master.  Still have a smallerish patch that should prove amusing.


0.6547

Major Changes:
Custom Battle Formations have been added to the game!  You may modify the standard arrangements for Attack/Defend/Raid within Chapter Settings, but there is also an option to create new formations.  Once a new one is made you may name it, set it to work for Raids or Attacks, and then select it when performing an Attack or Raid during your turn.  Random events that cause battles, and special battles like that of Spyrers, Necron Tombs, or Ship Demons, will use the standard Attack formation.  Note that the standard Attack and Defend formations, that are selectable when your forces are attacked, may be customized.

Minor Changes:
Hitting 'T' while in menus no longer ends the turn.
Hitting 'P' while in menus no longer forces the cheat popup and overrides string entering.
Things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on May 22, 2015, 10:06:27 am
That's awesome, thanks Duke!

Would it be possible to get rid of having to press "enter" after every phase of the battle? Right now a considerable percentage of gameplay is pressing enter while staring at the battle report with glazed eyes, and that's not fun. I can't do anything anyway to react to the reports so there's no real need for the pause.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 22, 2015, 10:36:21 am
That's awesome, thanks Duke!

Would it be possible to get rid of having to press "enter" after every phase of the battle? Right now a considerable percentage of gameplay is pressing enter while staring at the battle report with glazed eyes, and that's not fun. I can't do anything anyway to react to the reports so there's no real need for the pause.

Yeah, I'd say there needs to be a combat speed setting, sort of like old school RPGs with a ton of scrolling text.

Bonus points if we can use the scroll wheel to go back through the combat messages.

Hitting enter a lot would make more sense if there were choices to make during combat. But since it's all automated, 45 to 50 enter presses for one of those weird fights does feel pretty excessive.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on May 22, 2015, 10:49:36 am
Hitting enter a lot would make more sense if there were choices to make during combat. But since it's all automated, 45 to 50 enter presses for one of those weird fights does feel pretty excessive.
I'd say meet in the middle, and have 'Enter' presses advance the battle by 1 turn (like now, with all the text and pictures) and an 'Escape' press just show you the outcome (this stuff: "in the end we lost 123 marines, saved 56, recovered 234 geneseed and reduced enemy concentration to 3 (5-2)")
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 22, 2015, 10:53:08 am
I find myself in the middle of those wants. I like watching combat play out, I don't usually want a summary. But I do find myself getting tired of hitting enter because of it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 22, 2015, 05:36:02 pm
I enjoy the combat descriptions. I wish there'd be even more flavour to them! :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 22, 2015, 07:26:09 pm
Speaking of which, plenty of weapons still don't have any descriptions for their attacks. Meltas, CBP, almost all enemy weapons that aren't Ork or Necron gear, autocannons and more. Maybe we could write those? I don't see anything in the suggestion file.

Spoiler (click to show/hide)

This turned out to be a way more severe problem than I thought at first. As Orks continue to spam fleets indefinitely and have them sit around doing nothing, the game starts reacting more slowly. At least I believe that's the cause; I can't find anything else that might have such an impact. Sooner or later it will become too laggy to play. I have to take a break now that every passing turn brings me closer to FPS death until it's fixed.

And I'm really looking forward to letting my Death Company loose at heretics and xenos.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 22, 2015, 09:55:56 pm
Yeah, Ork fleets don't recognise if a system has no inhabitable planets, so they keep sending fleets at whatever is the nearest ork free star.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on May 23, 2015, 12:40:36 am
        This isn't going to be high on your priority list since the Imperial Fists can be put off while other chapter are made, but it g Se without saying some rather large new mechanics will need to be implemented on the context of systems and planets. Assuming you chose not to model the Sol system and go with the Fist's monastery Phalanx, a new mechanic should be added for both Phalanx and The Rock for mobile space fortresses. The two fortress monasteries can be converted into these in gameplay, and sector command can be one (allowing the sector fleet to be overrun if left against an obscenely huge fleet).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 23, 2015, 10:38:07 am
Hmm, quite a fun game, but I am totally clueless. Stomped out a few orks, failed to figure out how to raise Requisition income (if it's even possible?), then got called by a crusade... Wherein my chapter lost 90% of its forces, including every major unit but the Chapter Master.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on May 23, 2015, 11:47:54 am
Hmm, quite a fun game, but I am totally clueless. Stomped out a few orks, failed to figure out how to raise Requisition income (if it's even possible?), then got called by a crusade... Wherein my chapter lost 90% of its forces, including every major unit but the Chapter Master.

NEVER send all of your forces on Crusade. They will, as you just found out, die.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 23, 2015, 11:59:29 am
If by "die" you mean "bring glory to the Emperor and Humanity in honourable battle" then sure yeah I guess.

But a company or two is usually good for a Crusade. If you're weak heretics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 23, 2015, 12:19:36 pm
If by "die" you mean "bring glory to the Emperor and Humanity in honourable battle" then sure yeah I guess.

But a company or two is usually good for a Crusade. If you're weak heretics.
I send my scout forces on crusades. Were I to dispatch an entire company of full Space Marines, the enemies of mankind would stand no chance, and it would simply be unsporting. Besides, if we kill all the xenos, there will be none left for the Astra Militarum to claim as their kills, and that would be extremely unfair.

The requirements for graduating from neophyte and becoming a Space Marine of the Scarlet Kings is simple; as a scout, live through a Crusade.

We tend to be below strength as a result. Recruitment is very high, and our brothers in the Inquisition find our methods wasteful, believing that a mere 50 geneseed incubators would do, and the ludicrous suggestion of less than 40 Apothecaries. 400 incubators barely serves our needs as it is!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 23, 2015, 12:43:39 pm
Picked up an artifact off some random planet. Everyone in the Imperium hates me and I end up as a Renegade. Turns out the it was demonic. Of course, the Inquisition, rather than going "Hand it over!" instantly attacked, before I even knew what the damn thing was. :v

So, yeah, is there a way to increase requisition income?

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 23, 2015, 01:39:03 pm
Picked up an artifact off some random planet. Everyone in the Imperium hates me and I end up as a Renegade. Turns out the it was demonic. Of course, the Inquisition, rather than going "Hand it over!" instantly attacked, before I even knew what the damn thing was. :v

So, yeah, is there a way to increase requisition income?

One way is to assassinate planetary governors with the "Purge" option and replace them with your own men.

Another way is to have a battle-barge in the orbit of a planet, and after a few turns it will generate trade.

A third way is to sell your gene-seeds.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Yourmaster on May 23, 2015, 03:02:30 pm
Started game with no idea what I was doing, accidentally went renegade, and got rekt by orks. 10/Emperor. Would get purged again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 23, 2015, 03:07:38 pm
You attacked the Imperial Navy by accident, didn't you?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on May 23, 2015, 03:07:51 pm
Is there a trick to making gene seed in slaves? Whenever I try it I just get the one gene seed back that I put in.

e: which is at least good for evading taxes. 4/20 evade the gene IRS erry day.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Yourmaster on May 23, 2015, 03:08:24 pm
You attacked the Imperial Navy by accident, didn't you?
Maybe... Yes...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 23, 2015, 03:16:02 pm
Is there a trick to making gene seed in slaves? Whenever I try it I just get the one gene seed back that I put in.

e: which is at least good for evading taxes. 4/20 evade the gene IRS erry day.

Creating more pods? The Inquisition might be angry if you go overboard.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on May 23, 2015, 03:18:25 pm
Inquisition: "Don't you think this is all... I don't know, a bit much?"

(https://mlkshk-ada.kxcdn.com/r/WQQV)

Spess Mahreens: "... THE EMPEROR PROTECTS, BROTHER!!!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 23, 2015, 04:34:14 pm
Is there a trick to making gene seed in slaves? Whenever I try it I just get the one gene seed back that I put in.

e: which is at least good for evading taxes. 4/20 evade the gene IRS erry day.

Creating more pods? The Inquisition might be angry if you go overboard.

You have to wait for the ten years they take to mature, and then you just leave them and they generate gene seed, harvesting every 5 years.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on May 23, 2015, 04:57:43 pm
Make sure you didn't pick the defect that causes your marines to only have one geneseed...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 23, 2015, 06:19:14 pm
Make sure you didn't pick the defect that causes your marines to only have one geneseed...

That's just honestly a slow death, it's kind of annoying.  Is there any way to get more geneseeds, or are you forced to eventually succumb?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Yourmaster on May 23, 2015, 07:19:39 pm
I'm still trying to figure out how to talk to planetary governors.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on May 23, 2015, 08:46:24 pm
Is there a trick to making gene seed in slaves? Whenever I try it I just get the one gene seed back that I put in.

e: which is at least good for evading taxes. 4/20 evade the gene IRS erry day.

Creating more pods? The Inquisition might be angry if you go overboard.

You have to wait for the ten years they take to mature, and then you just leave them and they generate gene seed, harvesting every 5 years.
Oh derp. Thanks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 02:01:33 am
Is it just me, or does Raiding tend to be significantly more effective than an actual attack?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 24, 2015, 02:03:14 am
I'm still trying to figure out how to talk to planetary governors.

You can't. You're above such pettiness. You talk to the sector governor instead. He can grant you requisition if he feels like it and you've been nice. Or ask for a recruiting world or Navy assistance (Crusade).

Is it just me, or does Raiding tend to be significantly more effective than an actual attack?
It is currently, but I think it's getting balanced soonish.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 02:35:35 am
... What's the effect of individual planet's dispositions?

Also, Imperium forces seem to just randomly declare war on me sometimes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 24, 2015, 05:59:15 am
Make sure you're not attacking them on accident?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 06:02:10 am
No, I did that once in my first game since I wasn't sure if the fleet was enemy or friendly. The cause might have been some artifact I picked up a few turns previous, but the description didn't say it had anything Chaos-ey about it. I placed a planet under rule of one of my dudes, maybe that was the cause?

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 24, 2015, 06:31:15 am
It was :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 06:48:15 am
I see. It just came so randomly out of the blue, it's not like the game told me the Inquisition was investigating the planet or anything.

What are some good chapter formations? As far as I can tell there's no reason to not just give every single unit that can take them jump packs or bikes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on May 24, 2015, 12:58:07 pm
Yeah my dudes are basically Monty Emprah's Flying Circus & Hell On Wheels.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on May 24, 2015, 02:19:28 pm
So that was weird...I got a bunch of turns in...then met everyone else...and they liked me...and next turn i was renegade...

I did put a bunch of my people as the planetary governors in a few places BEFORE I met them...was that what caused it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 24, 2015, 02:43:29 pm
Yes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 24, 2015, 05:02:07 pm
Is there a way to do anything with/about this fucking plague of harlequins, or am I just doomed to get the "have been spotted on" message every turn for the rest of the game?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 05:20:19 pm
I was in one game and every turn it would pop up with "The X System has been lost to Orks."
Twice.
I think it was because there was a Tyrannid force there, but it was on the other side of the map and I didn't want to bother clearing it out so I started a new game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Yourmaster on May 24, 2015, 05:32:26 pm
Is there a way to raid necron tombs or collect artifacts?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 24, 2015, 05:49:48 pm
I was in one game and every turn it would pop up with "The X System has been lost to Orks."
Twice.
I think it was because there was a Tyrannid force there, but it was on the other side of the map and I didn't want to bother clearing it out so I started a new game.

Sigh, yeah I figure it's a glitch. I asked the Farseer for info, she said the Harlequins would be showing up. And boy have they. Every turn. But I was really hoping this'd be the game I hit year 999. Sector's nice and peaceful, bros with the Inquisition... maybe I'll get lucky and the message will stop.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 05:57:24 pm
I barely ever got passed the first ten years.

I feel like the enemy numbers are weird. 1 and 2 seem to be practically the same thing, 3 is a little bit numerous, then 4 and 5 are fucking HUGE armies. Maybe it would be better off going from 0-10 or something.

Also, it seems like the best way of dealing with stuff is -fly around in a big swarm- -bombard until enemy levels are 0-3- -raid levels 0-3 until dead-
Really, this deals with everything (Tyrannids and Orks, haven't even met Eldar or seen Chaos go above Sparse yet) I've thus far encountered.
I'm thinking of playing a Lamenters-esque chapter next (I don't want shitty luck though, so custom chapter.) if you start out with 5+ strength you never really take any losses if you play your battles correctly. Hell, my biggest worry is running out of Gene-seed to send to the Mechanicus because none of my dudes ever die.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 24, 2015, 06:18:22 pm
You want Dead Marines? Go play with a Strength 4+ Tau force, and watch them melt pretty much everything with their back rank fire.

Part of the issue I think is force composition. Only at Strength 3/4 do you start getting enemy specialists.

Come to think of it, it'd be nice to get advanced intel on the composition of the force you're facing in some way. Like the longer you stay in orbit above an enemy force, the clearer the picture you get of them. Maybe Strike Cruisers have soso auspex and augurs, while Battle Barges have superior ones.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 07:49:00 pm
But if I'm doing things optimally I'm never going to fight a strength 4+ Tau force because I'll just bombard them from orbit until they're weak.

Also, anyone got any tips for chapter compositions and stuff? Strengthening beyond the initial startup I can't really think of anything besides 'give everyone better armor' or something. Also, why do Power Axes cost less requisition while doing more damage?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 24, 2015, 09:53:58 pm
Well there's your problem.

You're not playing like a Space Marine. 'Optimally'. 'Optimally' gets the Inquisition on your ass.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 09:57:24 pm
No it doesn't. It gets them glad that I'm smoothly eradicating hordes of xenos scum. = \
I'm the... Whatever those guys were. Rational Marines.

Also, can you really get much stronger than you are when you start out? I mean, I guess you can end up with a 10 Battlecruiser 500 Termie and so forth fleet, but... The initial force seems capable of taking out practically anything anyway.
Also, MY DUDES NEVER GET TO MELEE! >_>
Everyone just dies before that happens. Unless I 'attack', but attacking is stupid and significantly inferior to 'raid.'
Also, is it just me or do Land Raiders suuuuck?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 24, 2015, 10:00:19 pm
And the Inquisition hates the Rational Marines. While you have your entire Chapter in one place killing orks, taking your time bombarding them until you're finally willing to put your big boy pants on and mop up after what your Serfs and servitors just killed, who also happened to slaughter thousands of remaining Imperial Citizens in the process, there are five other worlds dying because there's no Space Marine Chapter there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 10:07:03 pm
The bombarding is usually reserved for worlds that are completely lost with Heavy/!!Extreme!! infestations. Moderate and below can be dealt with in 2-3 raids taking no losses. The fleet systematically moves throughout the sector, cordoning off areas of extreme importance.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 24, 2015, 10:26:31 pm
I have a planet with two quadrillion imperial guard on it.

Quoting an older post, but I'm pretty sure one of my planets had 75 quintillion IG.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 25, 2015, 12:09:12 am
But if I'm doing things optimally I'm never going to fight a strength 4+ Tau force because I'll just bombard them from orbit until they're weak.

Also, anyone got any tips for chapter compositions and stuff? Strengthening beyond the initial startup I can't really think of anything besides 'give everyone better armor' or something. Also, why do Power Axes cost less requisition while doing more damage?

Bikes and Iron Halos for everyone! Power axes, too. Give ALL your psykers hoods. Give an entire company plasma bombs before a boarding action. Become friendly enough with the Ecclisiarchy to have 2 units Sisters of Battle in your command unit along with your Chapter Master.

And if you want melee, just wait for a hulk with genestealers. So many dead Assault Marines. Poor retards.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on May 25, 2015, 01:05:55 am
I imagine all the assault marine casualties in space hulks are caused by them rocket jumping up at the ceiling and breaking their own necks. It is raining men, hallelujah.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on May 25, 2015, 03:32:22 am
If you want a challenge (to everyone talking about starting out being too easy) Then start a custom chapter with 1 strength and the disadvantage of "sieged". You have roughly 350ish marines and not every fight is a sweep.

Also do Chaplains still not do anything?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 25, 2015, 04:48:33 am
I have a planet with two quadrillion imperial guard on it.

Quoting an older post, but I'm pretty sure one of my planets had 75 quintillion IG.

If you give those men 1/2 a square meter to stand on, each, you'll need a planet fifty-seven times larger than jupiter.

And yet they're still slower to deal with tyrannid threats than a few hundred spessmahrines

EDIT: Whoops, that would be for 7 quintillion. For 76 quintillion you'd need 6.2 sun-sized planets
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Spectre on May 25, 2015, 05:06:49 am
Just assume that number includes the IG still in their barrack ships.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 25, 2015, 05:08:34 am
Even then, even if they're stacked like cordwood ten deep on each other's heads in their ships, you're still talking sixty juipters of floor-space in their ships

In fact, to fit on an earth-sized planet (Using every single available surface, assuming it's smooth with no water)
YOU WOULD HAVE TO PILE THEM UP 73,200 HIGH!

A stack of 73,200 men standing on each others heads!
A stack of men 140 kilometers high!

It is the ULTIMATE REALISATION of the Guard's 'throw more men at it' policy because it would END ALL LIFE ON THE PLANET. NO MATTER HOW DEMONIC OR ALIEN when they landed!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on May 25, 2015, 05:21:17 am
As a suggestion...

There is an event where ships disappear into the void through warp portals...and that's great and all...buuut...Can it NOT do that to your chapter master? I don't see how that adds to the difficulty or anything of the game...just traveling and I lose the game...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on May 25, 2015, 08:17:04 am
You know, that would be cool if you'd actually pop in new sector that way, thousand years later.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on May 25, 2015, 08:36:01 am
Or come back as a chaos marine...being able to play as chaos marines would be awesome...and allow you to use all those lovely tainted artifacts
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on May 25, 2015, 08:51:50 am
Splitting off a successor chapter might be something fun to work towards. I'm not sure how it works in the fluff, but if you could split off half your companies, ships, and gene seed and send them on their merry way and they become a new computer-controlled sector fleet that would be kinda neat. And it would give you somewhere to put your piles of money. And then they fall to chaos and you have to hunt them down (please don't do this I would be sad).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on May 25, 2015, 12:18:19 pm
trying a new challenge..."Jedi" chapter...

All Marines are melee with a power sword and shield, jump pack, and rosarius

Took the perks of Melee enthusiasts and abundant psychers (aka Jedi Counselors)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 25, 2015, 03:10:21 pm
Now kill off all non-psykers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on May 25, 2015, 03:15:38 pm
I am pretty sure you pull psykers from the ranks of your marines...so unfortunately that wont work...but I renamed them suitably...padawans galore
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on May 25, 2015, 03:17:25 pm
I have a planet with two quadrillion imperial guard on it.

Quoting an older post, but I'm pretty sure one of my planets had 75 quintillion IG.

If you give those men 1/2 a square meter to stand on, each, you'll need a planet fifty-seven times larger than jupiter.

And yet they're still slower to deal with tyrannid threats than a few hundred spessmahrines

EDIT: Whoops, that would be for 7 quintillion. For 76 quintillion you'd need 6.2 sun-sized planets

Relevant:

(http://static.fjcdn.com/large/pictures/cc/9d/cc9d06_5537411.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 26, 2015, 05:49:44 pm
So!

I decided in my amazing wisdom that I wanted to practice with the Unity game engine.  As it's hard to get motivated, I decided to latch onto my recent Chapter Master binge funtime and make a starmap generator.  I almost have trade working, so hive worlds will trade with agri worlds to survive and mining worlds will provide raw materials for industry.  Right now they just starve to death, hehe.  I also have ships working, but all they do is fly around randomly.

The UI is nonexistant, and everything was made in paint, but I am pretty proud of it for some reason. 

I don't want to step on any toes, I just did this for fun (Duke, if you want me to send you the project or halt production just ask).

I was thinking about plinking away at this some more for funsies.  Any suggestions?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 26, 2015, 06:01:49 pm
A more in-depth battle system? :v
Though that would require coding the units, and attacks, and weapons, and armor, and... Well, so on and so forth.
Just so there's more to battles than 'press enter until everyone dies.' (Though to be fair, I think that sort of system *could* work if we could get really good writing and 'events' into the combat, just so it's super entertaining to read. Admittedly, it would wear off after a time so something with more depth would also be cool.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on May 26, 2015, 06:14:26 pm
If you want to do something WH40k with it, I've seen some demand in this thread and elsewhere for an Imperial Guard simulator. It would need a very different UI and somewhat different gameplay from CM: single guardsmen are irrelevant (except for a handful of high officers and war heroes) and loading a hundred ships the way CM handles it would be torture. Battles would be much larger in scale, planetwide I think, and you'd probably have options for strategy instead of tactics. I think that Only War RPG has a regiment generator that might be inspirational.

If you feel original you could of course create your own bizarre science fiction 'verse. With giant space hamsters! Or something!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 26, 2015, 06:17:17 pm
That could be a warp event.

Boo can see you coming, but you'll never see him until it's far too late...
Then again, he was a miniature giant space hamster.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 26, 2015, 06:17:59 pm
A more in-depth battle system? :v
Though that would require coding the units, and attacks, and weapons, and armor, and... Well, so on and so forth.
Just so there's more to battles than 'press enter until everyone dies.' (Though to be fair, I think that sort of system *could* work if we could get really good writing and 'events' into the combat, just so it's super entertaining to read. Admittedly, it would wear off after a time so something with more depth would also be cool.)

The problem with combat in my mind isn't that it's automated. It's just entirely too deterministic most of the time. Whether battles are pre-calculated or w/e, they seem to play out the same way most of the time. Like, battles against strength 2 or 3 forces almost never result in seeing your psykers do anything. The casualty results are usually identical. Nothing special or unexpected happens.

I get no sense of chance or of the deeper mechanics at play until the battles get really large. Then suddenly all this stuff comes out of the woodwork, my officers get involved in the fight, daemons pop out, etc...

I mean, maybe the plan was to not let smaller battles potentially eat away at important units, so they just don't get involved until a certain threshold. It'd certainly be annoying to lose an officer when an entire company is deployed against a Strength 2 or 3 force. But on the other hand....it shows, because those battles feel essentially meaningless.

Either way, battles feel like a forgone conclusion whether you're winning or losing. Which is bearable until you start losing badly.

I think part of the issue is the game having to account too for anywhere from 1 Marine to your ENTIRE Chapter in a fight. Combat, while having all the RPG and individual unit crunchiness you could ask for, ends up feeling like Risk at the end of the day.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 26, 2015, 06:27:20 pm
I think the other issue is the scaling/composition of the enemy forces (and how overpowered raids are.)

As far as I can tell, each state of enemy forces is identical if you engage the same challenge rating in the same way. It may just be that there are a few states and I keep getting the same one, but I think it would be more interesting if each challenge rating and enemy unit was allocated a certain number of points (itself also possibly being in a range) and then the game RNG'd the enemy force composition from there.

Admittedly though, we've got to try and remember to save processor power. I mean, ideally I'd say for units to fire as maybe squads rather than unit types, but that would take a fair amount of calculating. (Also, with the current combat UI and system it would clutter it a hell of a lot.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 26, 2015, 08:40:54 pm
I was actually thinking about making an imperial guard type thingy, but honestly in the end it would be very similar to chapter master.  As for combat, I was planning to make each planet a grid of zones that can be fought over.

I couldn't decide how many zones there should be, though.  From what I read, on a hive planet there could be as many as 20 hive cities, leaving only 5 for other features.  One option is to have zones be able to contain multiple features, but that could get messy and annoying.  Maybe a 5x5 grid, so 25 squares total?  Or 6x6, so 36 squares, so you could have water and other stuff on a planet.  Of course, I would have to implement an A* pathing algorithm for invading forces, but that would be super easy yet annoying.

All that is pretty pie in the sky though, it really is very skeletal at this point.  One of my main goals with this was to mess with complicated systems in unity, so making a living world would be my first goal, combat later.  Trade is SURPRISINGLY hard to code, I spent an entire weekend thinking about how I should implement it.  Eventually I decided on Trade Routes ALA CIV5, as opposed to my original idea which was individual ships that would move goods based on needs, since as it turns out that is really, really hard to implement well (I tried).  If someone has a nice algorithm for that, let me know.

But yeah, settling on simple trade routes where planet X gives Y to planet Z every month is good.  It would mean smaller planets wouldn't be part of the trade network, but I can still have individual ships going around doing things (Like collecting tithes and the like), which should be easier to manage and still give the illusion of a living world.  Plus it seems closer to fluff, I think a lot of the smaller civilized worlds don't get ships visiting all that often

I do feel badly though, I don't want to mess with the thing Duke has going on, or leech from it's popularity, but I guess that's what I am doing... May spin it off into a different world, but until then I'll keep messing with it.  Not tonight though, I am tired.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 26, 2015, 08:45:14 pm
Firstly, are you actually making a functioning game? How's it gonna leech popularity?

All the experimenting you do can only help.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 26, 2015, 08:50:28 pm
Secondly, the Eternal War on Boredom will refuse no Good Soldier.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 26, 2015, 10:26:10 pm
You could combine nearby Hive Cities, make it into a 'area of the world' rather than a 'this is a feature of land/sea', and have the things in it give modifiers to combat in it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on May 27, 2015, 04:25:01 am
I couldn't decide how many zones there should be, though.  From what I read, on a hive planet there could be as many as 20 hive cities, leaving only 5 for other features.  One option is to have zones be able to contain multiple features, but that could get messy and annoying.  Maybe a 5x5 grid, so 25 squares total?  Or 6x6, so 36 squares, so you could have water and other stuff on a planet.  Of course, I would have to implement an A* pathing algorithm for invading forces, but that would be super easy yet annoying.
I'm just spitballing here, basically, and I'm certainly not trying to talk you into tackle a task that herculean, but I'd have a suggestion or two for planetary combat. The sort that would probably not work for Chapter Master, but probably for Lord General Militant.
Spoiler (click to show/hide)

...why did I put that much thought into this again?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 27, 2015, 05:45:12 am
That seems like a really cool idea. I love the fact that you're considering the importance of Fronts. Obviously that's not an issue for the "Pinpoint strike of death" space marines style, but for the Guard, it's vital
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 27, 2015, 06:03:52 am
That seems like a really cool idea. I love the fact that you're considering the importance of Fronts. Obviously that's not an issue for the "Pinpoint strike of death" space marines style, but for the Guard, it's vital

Fronts are important for Marines, so that they can stay behind them.

I'm not super interested in managing battles in a game like this, though.  I like the formation stuff, but I'd think that the specific details of a planetary invasion would be delegated down to a company commander or something.  Not the Chapter Master's job.

On the other hand, a "Company Commander" game would be pretty swanky.  Manage just a few ships, and only enough marines that alliances and IG / militia support are actually an important factor.  Individual marines and wargear become more significant, and the details of how you assault a planet begin to make a big difference.

But that's a different game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 27, 2015, 06:07:04 am
Liber Celi was talking about making an Imperial Guard simulator, similar to Chapter Master except dealing with the innumerable thousands of men with flashlights, rather than some sort of update to Chapter Master, I'm pretty sure
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 27, 2015, 06:07:46 am
Ah, so he was.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on May 27, 2015, 08:05:01 am
So if I understand correctly, Raids reduce enemy presence by 2 and have a far higher chance of melee due to starting closer to the enemy and also you can't use vehicles.
Attacks reduce by 1 but you can use more range and vehicles?
So theoretically, Raids should be super good against things like Tau/IG as they suck in melee, whilst Attacks should be good against everything else, except maybe Eldar who are just dicks no matter what?

In reality though, dropping 1000 marines on anything is pretty much a win, so always Raid if you have a large force?


I've yet to have a reason for it but is there any reason to leave garrisons of marines? I assume a bonus defense if you decide to dig in and a bonus in attack if you choose to attack?

Duke, how about if we choose to defend, we can choose to team up with the local IG or PDF, and they are represented on the battle screen?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 27, 2015, 08:09:56 am
I couldn't decide how many zones there should be, though.  From what I read, on a hive planet there could be as many as 20 hive cities, leaving only 5 for other features.  One option is to have zones be able to contain multiple features, but that could get messy and annoying.  Maybe a 5x5 grid, so 25 squares total?  Or 6x6, so 36 squares, so you could have water and other stuff on a planet.  Of course, I would have to implement an A* pathing algorithm for invading forces, but that would be super easy yet annoying.
I'm just spitballing here, basically, and I'm certainly not trying to talk you into tackle a task that herculean, but I'd have a suggestion or two for planetary combat. The sort that would probably not work for Chapter Master, but probably for Lord General Militant.
Spoiler (click to show/hide)

...why did I put that much thought into this again?

So this is an interesting idea... lets talk about it.

The easiest way to implement it would be a Veronoi Diagram (http://en.wikipedia.org/wiki/Voronoi_diagram).  This would let me easily split up the features on the map, draw lines between them, etc.  Then it's just a matter of coding the AI and moving about the diagram.

However, While it would make combat feel pretty cool and unique (always a plus), a grid-based system could do the same thing if you have the grid pieces small enough (To avoid aliasing of interesting features).  Grid-based would also make it easier to generate the map.

That being said, I do like the idea.  One downside of the grid system would be the micromanagement, while your idea lets you have large-scale battles without having to move a huge amount of guys around.  I could use large grids, but that would lose the ability to have battlefronts.

A hybrid system of some sort would be best... I'll have to think about it.

Now I am excited to code this again.  I'll post an EXE when I have something actually usable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 27, 2015, 09:15:09 am
Seems like it's time to take it to its own thread.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 27, 2015, 09:47:13 am
Seems like it's time to take it to its own thread.

You are probably correct good sir!  I will start a thread once I have something to show.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on May 27, 2015, 09:58:27 am
So this is an interesting idea... lets talk about it.
Voronoi Diagrams sound very interesting, in any case more interesting than a simple square or hexagonal grid, giving your procedurally generated planets a more unique and possibly more believable look. And it might even allow some elegant solutions for AI and pathfinding problems. Or create those problems in the first place!

And while fine grids would definitely add strategic options and character to the planets, the sheer scale of the game means streamlining must be king. The whole point of playing IG is throwing around millions of soldiers! You'll probably fight on multiple planets at once at any time, given your lower killing power and vastly more inefficient logistics compared to those tiny Astartes chapters. Your numbers make sacrificing a regiment or five to slow down some xenos on a far away planet a viable tactic. You don't have enough ships to gather your troops in one place at any time. And if you do, you probably face a famine. And pestilence! And spontaneous orbital bombardment.

Now I am excited to code this again.  I'll post an EXE when I have something actually usable.
Looking forwards to it!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on May 27, 2015, 03:02:22 pm
Puzzlemaker - If you are interested in programming, I'd really encourage you to team up with Duke and see if you could incorporate your ideas into chapter master!! Whilst it's nice to have your own product and whatever, a fully fleshed out Chapter Master would be a lot better than a number of smaller individual games. Especially as I imagine a working Chapter Master could easily get turned into a wider W40K simulator.

As far as battles, My main concern is balancing the number of battles to the complexity of battles. You probably wouldn't want to go through the whole point capturing thing if you've got 100 battles per game, but you would if you're only averaging 10-20. Something like Dominons battles (you just select the formations) as well as a bit of in-battle tactics (such as issuing commands at various phases) could add all the interest the player would really need.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 27, 2015, 03:29:58 pm
So this is an interesting idea... lets talk about it.
Voronoi Diagrams sound very interesting, in any case more interesting than a simple square or hexagonal grid, giving your procedurally generated planets a more unique and possibly more believable look. And it might even allow some elegant solutions for AI and pathfinding problems. Or create those problems in the first place!

And while fine grids would definitely add strategic options and character to the planets, the sheer scale of the game means streamlining must be king. The whole point of playing IG is throwing around millions of soldiers! You'll probably fight on multiple planets at once at any time, given your lower killing power and vastly more inefficient logistics compared to those tiny Astartes chapters. Your numbers make sacrificing a regiment or five to slow down some xenos on a far away planet a viable tactic. You don't have enough ships to gather your troops in one place at any time. And if you do, you probably face a famine. And pestilence! And spontaneous orbital bombardment.

Now I am excited to code this again.  I'll post an EXE when I have something actually usable.
Looking forwards to it!

My current idea is to have multi-tile armies.  That would be the best of both worlds, as far as I can tell.

Puzzlemaker - If you are interested in programming, I'd really encourage you to team up with Duke and see if you could incorporate your ideas into chapter master!! Whilst it's nice to have your own product and whatever, a fully fleshed out Chapter Master would be a lot better than a number of smaller individual games. Especially as I imagine a working Chapter Master could easily get turned into a wider W40K simulator.

As far as battles, My main concern is balancing the number of battles to the complexity of battles. You probably wouldn't want to go through the whole point capturing thing if you've got 100 battles per game, but you would if you're only averaging 10-20. Something like Dominons battles (you just select the formations) as well as a bit of in-battle tactics (such as issuing commands at various phases) could add all the interest the player would really need.

Yeah, I am hoping to do that.  I sent him a message about a week ago or something, but he hasn't gotten back to me.  I should probably have sent him an e-mail.  One big problem is that the engine for Chapter Master is Game Maker, while I am using Unity.  Unity is a better engine, but Game Maker is much easier to work with.  I don't particularly want to mess with Game Maker, and moving Chapter Master over to Unity would require a re-write.  I am willing to work with Duke, but ultimately it's up to him.

As for battles, I was thinking something similar.  Very similar, in fact.

Edit:  Lets wait till I have an EXE to continue this discussion, I don't want to clutter this thread.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 27, 2015, 06:10:56 pm
I ran into a seemingly odd bug/ No crash, but after I hit enter to start a ship combat battle the screen faded to black and didn't come back. Anyone else seen something similar?

Also, I was thinking... A really sweet 40K game would be something like God Save the Queen, but in the Grimhammer universe. Hell, if I was a better artist and knew how to code I'd start making it myself. :v
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on May 28, 2015, 01:16:17 am
Yeah, I am hoping to do that.  I sent him a message about a week ago or something, but he hasn't gotten back to me.  I should probably have sent him an e-mail.  One big problem is that the engine for Chapter Master is Game Maker, while I am using Unity.  Unity is a better engine, but Game Maker is much easier to work with.  I don't particularly want to mess with Game Maker, and moving Chapter Master over to Unity would require a re-write.  I am willing to work with Duke, but ultimately it's up to him.

As for battles, I was thinking something similar.  Very similar, in fact.

Great to hear. I would say though that GML is incredibly easy if you've got experience with Unity. I'm sure you could pick it up in a few days (there's a lot of documentation and help around for it) and it'd be much easier than porting it. I'm looking forward to the exe regardless!!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on May 28, 2015, 02:21:42 am
Going to be completely honest here. I am wholeheartedly opposed to porting Chapter Master to Unity, as well as Puzzlemaster's willingness to get his own Chapter Master style game off the ground.

1. Going through a months long process to recreate an entire game on the unity engine might cause the dev cycle to burn out.

2. Keeping to one definitive edition of chapter master will keep funding focused, and avoid the problems that games such as Nethack face such as conflicting editions by different devs. As for the funding, Chapter Master hasn't even reached the full-time development stretch goal yet. The last thing it needs is another game sucking up funding.

3. If Puzzlemaster is willing to work for free, I think his efforts would be much better suited for accelerating development of Duke's version. I still want Duke to stay as head developer to keep creative design choices from conflicting.

tl/dr: BAD IDEA!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on May 28, 2015, 02:27:30 am
I don't recall there being any finding for chapter master? Unless I missed something...and I don't recall any plans for "full time development"

As for porting to Unity I would say it should be done. I have seen the code of the game and it has a lot of spaghetti code from when it started out. That was being corrected over time but I am sure the game could benefit from a rewrite !!IF!! The people doing it are willing to do it and stick with it. I can understand why Duke hasn't done so yet because it is a hobby and he is intimately familiar with GameMaker as opposed to Unity
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 28, 2015, 02:34:14 am
I agree in principal, the game we have and the progress Duke is making is better than the promise of something possibly better in the future.  Also, consider that this stuff will only live as long as it can fly under the GW radar, and that you shouldn't really be planning in terms of it being sustainable for 10 years of ongoing development and porting to multiple platforms and such.

That said, I think there is room for additional fan games in similar veins.

I don't think he should be cloning CM, but there is totally room for something like SM Company Captain or IG Regemental Commander as their own games.

Some of the concepts being discussed sound better suited to that sort of thing anyway, and more products in a marketplace are better for an industry as a whole.  Lets build a diamond district, right?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on May 28, 2015, 02:41:01 am
I don't recall there being any finding for chapter master? Unless I missed something...and I don't recall any plans for "full time development"

As for porting to Unity I would say it should be done. I have seen the code of the game and it has a lot of spaghetti code from when it started out. That was being corrected over time but I am sure the game could benefit from a rewrite !!IF!! The people doing it are willing to do it and stick with it. I can understand why Duke hasn't done so yet because it is a hobby and he is intimately familiar with GameMaker as opposed to Unity

Duke has a Patreon page. It's linked in the 1d4chan page on the game. The stretch goal for ful, time development is 700 dollars, and we are about 53 away from that. Please pester every upper-middle class suburbanite you know to get them to contribute!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on May 28, 2015, 07:53:02 am
Just show the game to more neckbeards and then give em the patreon link after a few days of obsessive gaming.  :P

In my opinion, Duke is gonna do what Duke wants.  Ain't nobody else stepping up.  (But I guess he may have some obligations now, cause patreon.)

Puzzlemaker is gonna do what Puzzlemaker wants in the end.  Don't have any obligations to anyone at all.  (Duke has an email for stuff related to Chapter Master I think. At the least, he takes game related bug reports.  Probably more likely to get a response there.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 28, 2015, 08:32:48 am
Just show the game to more neckbeards and then give em the patreon link after a few days of obsessive gaming.  :P

In my opinion, Duke is gonna do what Duke wants.  Ain't nobody else stepping up.  (But I guess he may have some obligations now, cause patreon.)

Puzzlemaker is gonna do what Puzzlemaker wants in the end.  Don't have any obligations to anyone at all.  (Duke has an email for stuff related to Chapter Master I think. At the least, he takes game related bug reports.  Probably more likely to get a response there.)

Yeah, I didn't mean to create any drama... I just wanted to play with Unity and felt inspired.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on May 28, 2015, 12:43:18 pm
The work for porting it would be huge. I've been involved in really minor porting projects in the past and it takes a hell of a lot of work - more so than just starting from scratch.
Whilst I would definitely like Duke to continue, there's only so much one person can do, and having a few other developers on side could help advance things in a way that he likes.

In a few weeks I might even volunteer to pitch in as my GML skills aren't bad and I've got a break coming up. It'd be interesting to see how many people would volunteer to help and see if Duke could come up with a solid to-do list. I'm sure many people would be happy to contribute.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 28, 2015, 01:53:08 pm
Guys.

You're junking up the thread for a legitimately playable game with discussion for one that is not.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 28, 2015, 01:58:35 pm
Guys.

You're junking up the thread for a legitimately playable game with discussion for one that is not.

Edit:  Lets wait till I have an EXE to continue this discussion, I don't want to clutter this thread.

Yes please.  I shouldn't have posted anything, in hindsight.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on May 28, 2015, 06:06:12 pm
Guys.

You're junking up the thread for a legitimately playable game with discussion for one that is not.

Edit:  Lets wait till I have an EXE to continue this discussion, I don't want to clutter this thread.
Yes please.  I shouldn't have posted anything, in hindsight.
That's not 100% correct. You're on the right forum, just not the right thread (http://www.bay12forums.com/smf/index.php?board=16.0). Please do keep us informed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on May 29, 2015, 03:40:47 am
Back to Chapter Master discussion,

I just found out about this game as I stopped going on /tg/ fucking forever ago... anyway, what are peoples opinions on Attacks/Raids/Bombards being limited to a whole fleet?

If I have 6 ships that are capable of A/R/B and 2 planets, I would like to be able to bombard one with 3 ships and raid the other with the other 3. It seems a waste to have to use all 6 companies on one planet if I want to get the most out of my ships.

I understand it makes us more inclined to split our fleets, but it also makes us commit our entire force to every battle or they are being wasted. This leads on to a common complaint I see, the game is too easy and people aren't getting any new Gene-Seed as their marines aren't dying. Not saying this would lessen that (People can still choose to commit a larger than necessary force) but the optimal play style is really winning a battle with mininal, but not zero, losses.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 29, 2015, 03:48:30 am
I always assumed that was a not-yet-finished feature.

Your example with multiple planets is a good one, but more than that I would like the actions to be used on a per-ship basis.  Thus one ship might bombard a world and another ship might raid it in the same turn.  Combined arms tactics, and all that.

Perhaps ships that have acted become unselectable afterwards?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on May 29, 2015, 05:38:34 am
I always assumed that was a not-yet-finished feature.

Your example with multiple planets is a good one, but more than that I would like the actions to be used on a per-ship basis.  Thus one ship might bombard a world and another ship might raid it in the same turn.  Combined arms tactics, and all that.

Perhaps ships that have acted become unselectable afterwards?

I quite like the way you can't A/R a planet that is being bombarded. I feel that strat would be too powerful (Again, one of the main complaints I see is the game is too easy).

But yes, an Actions per turn being a ship thing as opposed to a fleet thing would be better.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 29, 2015, 06:34:31 am
except that turns are not hours or even days.  Each turn is a full month, and marines should be able to insert into the hot glowing craters as soon as the macrobatteries stop firing. 

Heck, I expect default behavior for a Raid to be inserting WHILE the macrobatteries are firing, under cover of the guns.

If they have to wait a month for the planetary crust to resolidify enough to support an invasion, then bombardment casualties are too low.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on May 29, 2015, 06:39:17 am
Perhaps it's not a month-long wait, so much as month-long bombardment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on May 29, 2015, 06:50:01 am
I was thinking month long bombardment, which while not super lore-friendly, there has to be a balance between gameplay and lore.

What if a ship could only bombard once per turn, but if you did bombard, you can only A/R that planet once? The problem with is this is quickly becoming quite complex on Dukes behalf...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 29, 2015, 06:52:14 am
Fair enough, but then you're still back to your issue of wanting to interact with multiple planets in the same system on the same turn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on May 29, 2015, 08:51:57 am
Fair enough, but then you're still back to your issue of wanting to interact with multiple planets in the same system on the same turn.

Not necessarily, you could bombard one with 3 ships, raid the other twice with your other ships. Or raid both planets twice with 3 ships each.

My problem with bombard>A/R is that there is essentially no reason to ever not do it. Unlike A/R, you have no idea beforehand on how successful your bombard will be, so you might aswell always do it before attacking (So long as there isn't too much Imperial presence, but that is already something to take into consideration).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 29, 2015, 09:41:02 am
Not necessarily

Odd, I thought I was agreeing with you.  I guess I retract your original suggestion for you, then?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on May 29, 2015, 10:56:07 am
Not necessarily

Odd, I thought I was agreeing with you.  I guess I retract your original suggestion for you, then?

Yup, I confused myself. Nevermind.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 29, 2015, 12:50:13 pm
no, sorry for being a douche.  all is cool.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 29, 2015, 07:01:06 pm
Hey Duke, any feels on when you're going to do more with your framework for music?

Also bug report: Jump Packs be broken. When equipping officers in my 8th assault company, I noticed that suddenly none of my Assault Marines had jump packs. I know this because I was looking at them, hit the arrow to go to a different company, went back, and the jump packs weren't mentioned on their gear line or visible on their profile. Likewise, the officers I'd given jump packs to, that seemed to equip fine, no longer had them.

Now whenever or whoever I equip a jump pack to loses it as soon as I leave the company screen. I built a whole bunch of extras in the Aramentarium, and I don't notice the number of jump packs going down as I equip them, nor does the game register the 80-some-odd jump packs that disappeared.

Also I totally dig the new loading screens, but I will miss Mechanichu making obeisances to the Machine God. The new formations screen is also damn near perfect.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on May 29, 2015, 09:41:00 pm
My problem with bombard>A/R is that there is essentially no reason to ever not do it. Unlike A/R, you have no idea beforehand on how successful your bombard will be, so you might aswell always do it before attacking (So long as there isn't too much Imperial presence, but that is already something to take into consideration).
Easy solution: planetary guns (Emperor of the Fading Suns style). Each time you bombard a planet, there's a chance they damage your ship- the heavier the presence the higher the chance (also some races more than others? Planetary batteries seems like so much more a T'au thing, than an Ork thing.) Raids are, naturally, immune to this since drop pods have no engines to lock on to (don't think about it too hard... or at all) .
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on May 29, 2015, 10:06:10 pm
Planet-sized guns are absolutely an Ork thing! Screw Roks, strap engines on that planet!!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 30, 2015, 01:24:16 am
But you're not attacking alien worlds. 

Planetary defense might be a thing if you go rogue, or if an entire world somehow turns from the imperium.  But for the most part those planetary guns should be friendly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on May 30, 2015, 01:28:42 am
You could be attacking alien worlds though.  If the Tau start on the map.  ...  Technically alien worlds.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 30, 2015, 01:38:42 am
Those would be the exception.  And worlds /can/ fall entirely.

And if anything got up to extreme or swarming levels, Maybe they could mount a defense?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on May 30, 2015, 08:18:40 am
But you're not attacking alien worlds. 

Planetary defense might be a thing if you go rogue, or if an entire world somehow turns from the imperium.  But for the most part those planetary guns should be friendly.
I don't know how campaigns work in WH40k, but I expect you can take important objectives from the enemy (rather than being all pitched battles in a random field). And that one of those objectives could be a planetary battery.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on May 30, 2015, 08:57:28 am
Maybe only Planetary guns for:

A) Tau Worlds
B) Imperial worlds that have been taken by Orks/Chaos
C) Tyranids/Orks that have been the sole presence on a planet for X amount of turns (Maybe only for Extreme levels?)

That way, when attacking a planet before you bombard you are told the risk of your ships being attacked, so you have to raid first to get the level down from Extreme (Attack brings down vehicles as well so they may get caught by the guns) and only then can you bombard. This would make attacking Extreme planets even more difficult. Again, this causes a problem of only one strategy to combat a situation...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on May 30, 2015, 10:31:18 am
Well, it's only a risk, so it might not happen. Make it a risk/reward scenario. Maybe some traits makes it easier to sneak in under their guns. Or, hell, make it so no matter what you do there's a chance of getting by the guns; drop pods can be hit by AA.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on May 30, 2015, 04:45:00 pm
Fair enough, but then you're still back to your issue of wanting to interact with multiple planets in the same system on the same turn.

Not necessarily, you could bombard one with 3 ships, raid the other twice with your other ships. Or raid both planets twice with 3 ships each.

My problem with bombard>A/R is that there is essentially no reason to ever not do it. Unlike A/R, you have no idea beforehand on how successful your bombard will be, so you might aswell always do it before attacking (So long as there isn't too much Imperial presence, but that is already something to take into consideration).

Bombard is a direct relation (maybe with a small randomness) of the number of ship time their bombardment strength. It's extremely predictable. You can also "attack" after since you use it mainly on world without imperial population defences, so landing troops means you have 100% chance of a defencive battle (for an extra level or enemy killed).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 30, 2015, 07:56:59 pm
I think Orbital defenses should be handled like regular fleet engagements.

Here's my reasoning: as far as the Imperium battle tactics go, you cannot bombard a planet with an active orbital defense grid. Bombardment takes hours and hours of sustained fire to be truly effective, something you can't do when you're getting hammered by cruiser-class weapons mounted on defense platforms. You have to be geo stationary orbit for many type of bombardment weapons to work, as well.

So, in my mind, you'd have to deal with orbital weapons platforms on the same level as fleets.

That doesn't address ground-based torpedo silos and what not though. Not quite sure how you handle that in the current flow of the game. I suppose they could just passively whittle away at hull strength every turn an enemy fleet is in orbit, until they're bombarded. (Ground defenses generally being the first thing targeted in an orbital bombardment.) Thing is though, those ground-based defenses are like, hab-block sized torpedoes capable of one-shotting a strike cruiser. To do them justice they can't just be an annoyance. But given that orbit-ground combat doesn't really exist in the game conceptually, I'm not sure how you address them. Because there's no way I want to put fleets in orbit, loaded company strength, if there's a % chance they're just going to get vaporized when I click End Turn.

Slightly different but related topic, you should not be able to land troops on a planet that has hostile ships in orbit (or orbital defense platforms if they ever make it in.) Nor should you be able to leave orbit with the same. Reason being is ships will interdict any attempts to drop ground troops, and once you get into system they'll attack you while you're plotting a warp jump to leave.

There should be an exception for hot dropping troops onto a planet with a hostile fleet in orbit. Happens all the time in fluff. Ships will plow through a defensive line in orbit to drop troops to the surface, almost always at the cost of the ship in question. I imagine when you move a ship into orbit with a hostile fleet, the "Attack" button would change to "Punch through Blockade", and if successful, woud unload all the troops on your ships to the planet before immediately gong to the fleet combat screen.

One other point about orbital maneuvers. They're a bit incomplete based on how the game structures itself. When a ship exists the warp into a system, it typically does it far away them, like a week's travel, because to jump into or out of the active gravity well of a planet or star is to invite disaster during warp translation. Tearing apart of ships and planets, and so forth. (In 40k lore, this point is known as the Mendeville point, or the point at which it is or is not safe to translate to the Warp.)

The game kinda models us being in the outer reaches of the system by letting us choose what planet to interact with. But fleets are generally considered to be in the system at large instead of at a planet.

So. What if "System" was it's own actual place of space, and fleets were either "in system" or "at planet." It would take one turn to go from "in system" to "at planet" and one turn to go from "at planet" to "at planet."

I think this would be good for the game for several reasons:
1. It more accurate reflects fleet movement fluff-style.
2. It would increase the amount of time exploration takes.
3. It would allow people to bypass hostile systems while (with what I said above about not being able to land or bombard planets with hostile fleets at them) forcing them to address enemy fleets on a planetary basis instead of a system-wide basis all the time.
4. It would allow for more interesting fleet-based scenarios. So for example, instead of facing a unified ork fleet of 10 rocks or whatever in a system, at the planetary level that fleet might be spread out over several planets. Systems would be threatened faster than the current method, which seems like one planet at a time falls before the next gets attacked. You might end up chasing fleets, coming to their rescue, putting all your eggs in one basket at the best hive world of the system....

In terms of UI changes the game would need to address, the star map I don't think would need to change at all. You'd see a fleet group at the system level, letting you know, yes, there's a fleet present somewhere in teh system.

The planetary view would need to change fairly substantially. It'd basically need to be able to display fleet icons around the planets, and have an "in system" section to display what fleets are just sort of floating around. You'd need to be able to divide and assign parts of a fleet to different planets, so basically the system-level ship selector present on the planetary view. The whole logic about what you've got selected interacting with what planet would have to change, since each ship at a planet or in system would be considered in a separate, exclusive area.

There'd be some complications, namely, the AI knowing how to juggle its fleet being spread out, and how to control for being "in system" or "at planet" when you're trying to order the fleet to move from the system view. I suppose the the fleet selection menu could grey out ships in the fleet that are "at planet", telling the player that they cannot be part of the warp jump until they move to "in system."

So basically, instead of clicking on a planet in star map and getting a popup-style view of the system, in this, clicking on a planet would take you to the "system view, and clicking on a planet would bring up the planet view as normal.

That's a lot to take in, but man, I really think the game could use another layer like that. Here, have a crappy GIMP picture of how I see this:

(http://i.imgur.com/U5PPdGnl.png)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on May 30, 2015, 10:32:36 pm
I just had a CSM crusade land on a tau planet and wipe out the tau fleet there. Then it just sat there and ate about three ork fleets that decided that they wanted to land there. In the end I got a crusade license and the Imperial navy finally took them out. The system must've been 95% wrecked ships at that point. There were Tau, Orks, CSM and traitors just chilling together on the planet, until I went in there and killed them all.

I really like how the mauled sector fleet makes a beeline for the next forge world to replenish afterwards, that's a real nice touch. Is there a real sector economy, as in the planets pay requisition that gets converted to ships or something?

How can I get more of the STC fragments? I only get about a 50% success rate when I send a techmarine down there, the other half of the time it disappears from the planet but does not show up in the armamentarium. Can't seem to figure out what it depends on.

Also what's the best way to deal with demon worlds? Raiding seems good because that step down from rampant makes a huge difference, but I still lose half the chapter. I feel like I'd have to have a gigantic amount of tanks before attack becomes better.

Ah, and how do I get rid of demonic incursion? I kill everyone and the tag still is there on the planet, and the pop just dies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on May 31, 2015, 06:53:57 am
Also what's the best way to deal with demon worlds? Raiding seems good because that step down from rampant makes a huge difference, but I still lose half the chapter. I feel like I'd have to have a gigantic amount of tanks before attack becomes better.


Bombardment until the lvl of enemy is manageable (shouldn't take more than 2-3 turns with whole chapter even at size 1). You can also land and wait for defencive battles, works very well if there's still few defences left.
Then land an attack with everything, the key is to concentrate your vehicles with a bunch (20+) techmarines, they will take next to no attrition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 31, 2015, 10:24:54 am
One strategy I like to do is right at the beginning of the game, spend all my req on vehicles, and just use them to spearhead anything really extreme
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on May 31, 2015, 10:20:41 pm
If you aren't playing one of the Founding chapters (Which I don't like doing because it feels cheaty, fucking smurfs...) you should only have 500 REQ. That gives you... What, 15 Rhinos?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on June 01, 2015, 07:04:03 am
Rhinos are 75 req not counting STC bonuses, aren't they? That's just 6 of them. Or 5 Whirlwinds, or 4 Predators.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on June 01, 2015, 07:07:20 am
Raiding is so overpowered vehicles have no point, really. Extreme enemies are best bombarded, then raided to death. I just leave all vehicles to defend the recruiting world, sans dreadnoughts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on June 01, 2015, 08:09:17 am
Why does everyone keep saying Raids are OP? Do they not function as intended?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on June 01, 2015, 09:35:22 am
jump into or out of the active gravity well of a planet or star is to invite disaster during warp translation. Tearing apart of ships and planets, and so forth.

Can you confirm this, while I write a letter to the Mechanicus? (We'll either get a reply Mechanicus, or the Inqusition. Thumbs crossed!) I think we can have this Only War business wrapped up in a couple of years now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 01, 2015, 09:37:27 am
Don't worry. Seems like every other 40k novel I read, they state how dangerous it is to attempt, and then everyone does it anyways without real consequences.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on June 01, 2015, 10:24:50 am
If you aren't playing one of the Founding chapters (Which I don't like doing because it feels cheaty, fucking smurfs...) you should only have 500 REQ. That gives you... What, 15 Rhinos?

Look! Rhinos! RRRRRRHHHHIIIIIIINNNNNOOOSSSSS!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on June 01, 2015, 10:47:55 am
Why does everyone keep saying Raids are OP? Do they not function as intended?
(Nota bene that I can only talk about the now outdated version since I can't play this on my own hardware :] )

Raids totally function as intented, I'd guess: They reduce enemy presence by 2 stages, you can only bring the infantery (and dreadnaught) part of your forces, but you also face a smaller portion of the enemy(by 1 stage, it was stated), and tactically battle starts much closer to the enemy lines. All that seems completely intented and reasonable.

The OP part comes into play when you compare them to regular Attacks: Those reduce the enemy presence by only 1... even though you will kill more enemies when victorious. You bring your vehicles, but you also face a bigger portion of the enemy. You also start further away from the enemy on the tactical scale.

Against a weak enemy, both are equally effective on a tactical level, making raids 2x as effective on a strategical level. Against a strong enemy, the vehicles may be worth battling the bigger enemy forces, but the way your troops were arranged (which now seems to be customizable! Duke rules. :D) that line of tanks was positioned so far in front of your troops (even before your dreadnaughts...) that a lot of the marines could not fire at the enemy for long (or at all) before they entered anti-tank melee, your assault marines kept sitting around doing absolutely nothing while your tanks were wittled away. Even assuming that is now fixed, the 2x bonus for raids is still worth the higher risk in that situation.
And if you're seriously outnumbered, and have good reasons not to bomb the enemy from orbit, Attack becomes actually worse than Raid, because the enemy will bring a whole lot more specialists, among them anti-tank specialists, that can wreck, like, 100 rhinos a turn... and other elite units that will wreck your precious marines. So facing a smaller army is 100% worth leaving your tanks home.

Unless maybe if you pack all the tanks and a few Space Marine Panzergrenadiere into a li'l fleet exclusively Attacking weakish xenos. That might actually be a fun strategy, but I doubt its usefulness.

Tl;dr: There is almost no situation where Attack is better than Raid, as long as the former only reduces enemy presence by 1

E: Cosmetics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on June 01, 2015, 04:04:01 pm

Ah, and how do I get rid of demonic incursion? I kill everyone and the tag still is there on the planet, and the pop just dies.

Become buddies with the Inquisition, buy an Exterminatus. Equip Exterminatus on a (survivable) Marine. Attack, raid, doesn't matter so long as you win. Exterminatus gets planted, planet - and daemons - go bye-bye.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on June 02, 2015, 04:02:07 pm
So if I understand correctly, Raids reduce enemy presence by 2 and have a far higher chance of melee due to starting closer to the enemy and also you can't use vehicles.
Duke, how about if we choose to defend, we can choose to team up with the local IG or PDF, and they are represented on the battle screen?
This is planned eventually.

I am willing to work with Duke, but ultimately it's up to him.
Chapter Master may get moved to Unity once/when I start learning it, but that will be a while from now, and is uncertain.  I'd rather not have people start crunching it over to Unity and then procrastinate learning the engine until it's caught up, or something terrible like that.  We'll see.

except that turns are not hours or even days.  Each turn is a full month, and marines should be able to insert into the hot glowing craters as soon as the macrobatteries stop firing. 

Heck, I expect default behavior for a Raid to be inserting WHILE the macrobatteries are firing, under cover of the guns.

If they have to wait a month for the planetary crust to resolidify enough to support an invasion, then bombardment casualties are too low.
Earlier in alpha you could Raid as many times as you wanted each turn, and this made battles over individual worlds feel a lot more like boring speedbumps rather than involved efforts.  There'll be improvements done in the future to make this even more the case, like allowing individual ships to Raid/Bombard/Attack and each planet having several fighting areas,

Hey Duke, any feels on when you're going to do more with your framework for music?

Also bug report [sic]

Also I totally dig the new loading screens, but I will miss Mechanichu making obeisances to the Machine God. The new formations screen is also damn near perfect.
I am going to plug in more music when I find more fitting songs, maybe allow some custom tracks for players to add their own, and fix some of the older music code.  Bug noted, may or may not be fixed.  Glad to hear that you like the new formations screen but what might you do to improve it?


0.6548

Major Changes:
More work is being done behind-the-scenes for the other Chaos Lord(s) and Daemon Artifacts.

Minor Changes:
Krumpalots has been removed from the Astartes name list.
Jump Packs should no longer vanish.
Formations should be correctly load/saveable now.
Inquisition Mission: Planet Recon now lists the correct planet target in the event log when accepted.
Ork Ship construction rate reduced from 25% chance to 15% chance.  The WAAAGH! bonus has been reduced to +10% from +15%.
Traitor Ship construction rate reduced from 25% chance to 20% chance.
Cheatcodes have been changed for June.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 02, 2015, 04:36:32 pm
Quote
but what might you do to improve it?

Hrm....I suppose the layout could use a little work. It's entirely functional now, it could just be prettier I think. Perhaps including some contextual information (like display where a given unit in a rank's maximum attack range is.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: overlordjebus on June 03, 2015, 03:53:32 am
So if I understand correctly, Raids reduce enemy presence by 2 and have a far higher chance of melee due to starting closer to the enemy and also you can't use vehicles.
Duke, how about if we choose to defend, we can choose to team up with the local IG or PDF, and they are represented on the battle screen?
This is planned eventually.

Woo, great news Duke.

0.6548

Major Changes:
More work is being done behind-the-scenes for the other Chaos Lord(s) and Daemon Artifacts.

Minor Changes:
Krumpalots has been removed from the Astartes name list.
Jump Packs should no longer vanish.
Formations should be correctly load/saveable now.
Inquisition Mission: Planet Recon now lists the correct planet target in the event log when accepted.
Ork Ship construction rate reduced from 25% chance to 15% chance.  The WAAAGH! bonus has been reduced to +10% from +15%.
Traitor Ship construction rate reduced from 25% chance to 20% chance.
Cheatcodes have been changed for June.

You go Duke!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on June 03, 2015, 07:06:09 am
Bug/QoL(?)

Clicking on "All Vehicles" then "Load" straight away ends up not showing any available ships. You have to click on and select (not deselect) an individual vehicle first as far as I can tell.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on June 03, 2015, 02:53:00 pm
Hey, Duke, nice to see the new update. I don't know if it is a bug but sometimes my ships stay stuck in star system and I won't be able to select any longer. I can deploy the troops on the planets but it is extremely annoying to lose a strike cruiser with the 1st group in it. Also, the fleet screen stop showing the battle barge in it after a few turns.

Thanks for the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on June 07, 2015, 03:56:06 pm
Hey, so as per request I made a thread:

http://www.bay12forums.com/smf/index.php?topic=151256.0

It's a really ugly and bad prototype, but it's something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on June 10, 2015, 11:16:49 pm
Bug/QoL(?)  Clicking on "All Vehicles" then "Load" straight away ends up not showing any available ships. You have to click on and select (not deselect) an individual vehicle first as far as I can tell.
This has been fixed in the upcoming patch.

Hey, Duke, nice to see the new update. I don't know if it is a bug but sometimes my ships stay stuck in star system and I won't be able to select any longer. I can deploy the troops on the planets but it is extremely annoying to lose a strike cruiser with the 1st group in it. Also, the fleet screen stop showing the battle barge in it after a few turns.

Thanks for the game.
I'm still not sure what is causing this but if you send another ship to that system, and the two merge into a new fleet, it unfreezes that first vessel.  You are welcome.

Hey, so as per request I made a thread:
http://www.bay12forums.com/smf/index.php?topic=151256.0
It's a really ugly and bad prototype, but it's something.
I found that demo quite amusing- it's a good proof-of-concept for trading vessels.  In the past people have suggested raiding trade vessels as a way to make income, as Chaos or Renegade, so I may end up doing something similar down the line.  People have also suggested making planets more communicative/interactive with one another, and that would be a good way to do it.  Hives requiring trade vessels from agri worlds and so on.  Time will tell.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on June 11, 2015, 01:12:45 am
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on June 11, 2015, 02:10:21 am
...Chaoz Marines raiding black ships to acquire sorcerers/daemonhosts?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on June 11, 2015, 02:50:30 am
Thanks Duke, that one has actually been bugging me for a while.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on June 11, 2015, 03:57:12 am
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.

The only way I can see that being worth adding is if it somehow affected the strategic situation of the sector. Such as causing bureaucratic snafu's in the middle of a siege, or shipping 100 baneblades away from the Imperial Guard garrison.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on June 11, 2015, 07:16:45 am
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.

The only way I can see that being worth adding is if it somehow affected the strategic situation of the sector. Such as causing bureaucratic snafu's in the middle of a siege, or shipping 100 baneblades away from the Imperial Guard garrison.
Flavor text.  As Chaos/Renegade, you loot any and all 'merchant' fleets and sell that loot to invisible Black Market.  Then it can be fleshed out later.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on June 11, 2015, 11:08:49 am
Yeah i think additional ships would be fun once we get to go chaos.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on June 11, 2015, 11:42:17 am
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.

The only way I can see that being worth adding is if it somehow affected the strategic situation of the sector. Such as causing bureaucratic snafu's in the middle of a siege, or shipping 100 baneblades away from the Imperial Guard garrison.

Requests to protect Black Ships by helping Inquisitorial demands to help act as a retinue for them for a while.
Protecting various ships that send goods to Forgeworlds, if you fail to protect them they may not be able to resupply your monastery or ships.
Playing nice by helping governors deal with problems messing with their major ships, gaining favor.

One doesn't need to go Chaos in order to see how they could be the backbone of a sector if they aren't helped out a bit and start failing enmass. Though of course how useful that is to the game itself is hard to know.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on June 11, 2015, 03:20:32 pm
There is heresy, there is extra heresy, and then there is this.

(http://i59.tinypic.com/a81w2.jpg)

I'm guessing this means there are over 7 heretics per person on the planet. Or were, because it reset to 99% once a demonic incursion happened. The maw of the Warp has yawned wide three times already. Chaos forces are clashing against Necrons.

On the subjects of ships and logistics, introducing that kind of thing would require a sufficient amount of certain planet types to be created with every sector, so Hive Worlds don't start starving on turn 1 with nothing to do about that. It might fix the issue of sectors without Forge Worlds. Needs and production could be partially tied to population size, to create more incentive to defend planets without bombarding everything into oblivion and to make war-torn areas a bit more distinct.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on June 11, 2015, 04:34:17 pm
Yeah, I meantioned it in the other thread, but it's actually a really complicated problem to solve.  Cheating would definently be involved.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on June 11, 2015, 04:35:00 pm
The planet of overachieving cultists?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on June 11, 2015, 04:55:22 pm
- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 11, 2015, 04:59:41 pm
- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*

-Well thank you for taking our survey, the Emperor really appreciates it!
-Sure, whatever, bye.
-Strike Force Damocles, you have your target coordinates.
-For the Emperor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on June 11, 2015, 05:05:14 pm
- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*

-Well thank you for taking our survey, the Emperor really appreciates it!
-Sure, whatever, bye.
-Strike Force Damocles, you have your target coordinates.
-For the Emperor.
-Damocles to surveyor, this is a copy of the planetary map with a big red circle drawn around the edge in marker
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on June 11, 2015, 05:07:55 pm
- no silly damocles, the coordinate are for the plan...
- damocles nukes the emperor
- the throne explosion resonates in the warp and across webways, collapsing them into real space
- daemons! daemons everywhere. but now they can't actually die and return to the warp.
- most demons have to come to term with newfound mortality
- many of them settle on agricultural worlds, working the land and drinking blood from the occasional cow
- the imperial guard start demanding a percentage of the daemon to join ranks
- meanwhile, the laughing god can finally bang lovely eldars ladies, and all worked out according to his plan
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on June 11, 2015, 06:54:44 pm
- meanwhile, the laughing god can finally bang lovely eldars ladies, and all worked out according to his plan

His powers are growing, I found myself laughing so hard. :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on June 13, 2015, 11:10:36 am
Is it just me or is loading not working ? It just freezes for me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: umiman on June 13, 2015, 11:39:17 am
- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*
LOL
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on June 15, 2015, 04:38:40 pm
0.6549

Major Changes:
Penitent Chapters now have time-based Penitence rather than an abstract 'kill score' that must be met.  This means there is no longer a decay threshold.  You can still play a Chapter with the old style of Penitence by taking the Blood Debt disadvantage.

Minor Changes:
If you select some units using the 'Unit Type' buttons, and clear your selection, other 'Unit Type' buttons should now work properly.
Company Champions no longer have their own 'Select by Type' button in management.
When selecting a premade/random/loaded Chapter, you may now skip through the various creation slides directly to gameplay.
Lamenters are now given 10 Gene-Seed at the start of the game rather than 0.
Double clicking on a unit in management will now select all similar units.
Artifact Tomes now do fun* things when equip to psykers!
Psychic powers are displayed more often in combat.
Psyker Chapter Masters with the Paragon trait, and Default psyker powers, can now kamehameha.
The marine display handles weapon positioning better.  Most weapons should now line up correctly with all armor types.
Several new sprites have been added for wargear in the marine display, courtesy of Toni "TrashMan" Staničić.
When an enemy faction leader is forcing a goodbye you may no longer click missing diplomacy buttons.
Brothers, All advantage added.
Founding Chapters now begin with a 10-man Honor Guard.
Honor Guard now have pretty helmets.
Blood Debt disadvantage added.
Fixed a bug that would only grant the Born Leader Chapter Master bonus if Penitent.
Failing to send forces on a Crusade, when Penitent/Blood Debt'ed, will now cause your Chapter to be considered traitor.
A 'Cancel' button has been added to the Advantages and Disadvantages screens in Chapter creation.
When the Star Selection screen is open, clicking anywhere not part of it will close out of that screen.
Jump-Packs equip to units on the ground will no longer vanish from Management.
Sanguinary Guard now begin with Jump-Packs, as was intended.
The Blood Angels Chapter Master, Sanguinary Guard, and Dark Angels Deathwing now have special coloration.
The method used to dispose of an assassinated Planetary Governor is finally displayed within the assassination popup.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on June 15, 2015, 05:02:08 pm
(http://i61.tinypic.com/eqyob6.jpg)

- Hi, we're conducting a census for the Imperium. Are you currently the head of this household?
- Yes.
- How many others live here?
- Let's see, there's me, the wife, and our daughter Jane.
- Great. How would you rate the heresy level in your household?
- Well, emps, I don't know... what do people say?
- Your neighbor, Bill reported being 48% heretic.
- I see. Well, we're 148% heretic.
- Sir, that is mathematically impossible.
- Nonsesnse! In fact, I forgot to count grandma, so we're 300% cultist.
- ... so she's what? 744% heretic?
- That's right. We all are! Mark it down on your holopad.
- *sighs*

"How many people inhabit this planet?"
"7 billion, my lord."
"And how many of them are consorting with Chaos?"
"About 50 billion."
"How is that even possible?"
"The vileness of the heretic knows no bounds, my lord."
"...right."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Taricus on June 15, 2015, 06:54:10 pm
Okay, a little bit of a hilarious bug with blood debt. After completing it, you get a relations boost with all imperial factions. This, however, doesn't stop. EVERY turn since completion will boost those relations until... I don't know, but it's keeps going past a hundred so... :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on June 15, 2015, 08:03:06 pm
Okay, a little bit of a hilarious bug with blood debt. After completing it, you get a relations boost with all imperial factions. This, however, doesn't stop. EVERY turn since completion will boost those relations until... I don't know, but it's keeps going past a hundred so... :P
Just hotfixed this.

And then hotfixed something else.

And then hotfixed a third time.  I'm on a roll.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on June 15, 2015, 09:34:49 pm
Wait, does that mean all this time I've been playing a Born Leader and not getting any bonus? D;
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on June 15, 2015, 11:13:09 pm
Wait, does that mean all this time I've been playing a Born Leader and not getting any bonus? D;
We'll both be a lot happier if we pretend otherwise.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 15, 2015, 11:28:09 pm
Wait, does that mean all this time I've been playing a Born Leader and not getting any bonus? D;

Leadership is its own reward.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on June 15, 2015, 11:41:02 pm
Wait, does that mean all this time I've been playing a Born Leader and not getting any bonus? D;
We'll both be a lot happier if we pretend otherwise.
Think of it as a buff!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on June 16, 2015, 10:27:01 am
Download link in the first page does not work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on June 16, 2015, 10:36:12 am
Download link in the first page does not work.
I'll get right on that.

EDIT: It works for me, what problem are you having?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on June 16, 2015, 10:44:52 am
The problem is, I'm a fucking idiot that didn't notice it was a Mediafire link and I've been right-clicking/Save-as.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: quamzie on June 17, 2015, 10:03:46 am
Played new update, created merciful missiles chapter. Sadly, Brothers all advantage did not give any honour guard to the chapter.

The chapter ran through the sector scavenging artifacts, eliminating orks and dispensing every marine his own  two missile launchers, as missiles are bringing emperors ultimate forgiveness to sinners and xenos in  bright flash of holy light. It seems, that chapter founding was truly blessed, as techmarines uncovered from ancient vault sacred stc for ehnaced missiles,  not some civilization destroying  sentient  icecream machine of horror  with iq level of 9000 and baneblade sized temperature cannons for shooting  planetcrackling freeze beams. After that   20 whirlwinds were attached to every company to  make emperor shed a tear of joy and pride for his missile loving sons. The sermon is a good way of spreading faith, and  if your  sermon is written not with words, but with missiles, even those with closed ears will hear you.

When there were no xenos, heretics or unclean left to blow up with missiles, psyker chapter master replaced his missile launcher with artifact tome
Chapter master jurgen reads the tome, filling himself with mysterious knowledge.
Chapter master jurgen is filled with chaotic energies, he goes nuts!
Thats how he died.
Dont replace sacred missiles with foul sorcery, ever.


Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on June 17, 2015, 11:45:47 am
Played new update, created merciful missiles chapter. Sadly, Brothers all advantage did not give any honour guard to the chapter.

The chapter ran through the sector scavenging artifacts, eliminating orks and dispensing every marine his own  two missile launchers, as missiles are bringing emperors ultimate forgiveness to sinners and xenos in  bright flash of holy light. It seems, that chapter founding was truly blessed, as techmarines uncovered from ancient vault sacred stc for ehnaced missiles,  not some civilization destroying  sentient  icecream machine of horror  with iq level of 9000 and baneblade sized temperature cannons for shooting  planetcrackling freeze beams. After that   20 whirlwinds were attached to every company to  make emperor shed a tear of joy and pride for his missile loving sons. The sermon is a good way of spreading faith, and  if your  sermon is written not with words, but with missiles, even those with closed ears will hear you.

When there were no xenos, heretics or unclean left to blow up with missiles, psyker chapter master replaced his missile launcher with artifact tome
Chapter master jurgen reads the tome, filling himself with mysterious knowledge.
Chapter master jurgen is filled with chaotic energies, he goes nuts!
Thats how he died.
Dont replace sacred missiles with foul sorcery, ever.

+1 for the plot twist.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on June 18, 2015, 07:57:47 am
How does the weapon range work?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on June 18, 2015, 10:14:21 am
If I am not mistaken...each line of marines/enemies starts a certain distance from one another...each round the forces move towards each other and when a weapon is in range they fire away
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on June 18, 2015, 02:34:17 pm
So does a range of 2 mean it can hit the enemies in melee range and then line behind them?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on June 18, 2015, 03:06:59 pm
So does a range of 2 mean it can hit the enemies in melee range and then line behind them?
Probably "or line behind it" (I'm somewhat sure you only hit the front row of the enemy.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: poketwo on June 19, 2015, 05:07:28 pm
Now I'm imagining a psychopathic gigantic ice-cream machine of death going around an killing everything because "THEY HAD WASTED MY POTENTIAL BY MAKING ME SOME MACHINE TO DISPATCH FROZEN GROX MAMMARY FLUIDS!!!!! I CAN DEVASTATE ENTIRE WORLDS WITH MY WEAPONS!!!! THIS MUST MEAN THAT ALL ORGANIC LIFE IS THE MOST STUPID THINGS TO EVER EXIST!!! THEY! WILL!!! PAY!!!!!!!!!!!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 19, 2015, 05:19:32 pm
Now I'm imagining a psychopathic gigantic ice-cream machine of death going around an killing everything because "THEY HAD WASTED MY POTENTIAL BY MAKING ME SOME MACHINE TO DISPATCH FROZEN GROX MAMMARY FLUIDS!!!!! I CAN DEVASTATE ENTIRE WORLDS WITH MY WEAPONS!!!! THIS MUST MEAN THAT ALL ORGANIC LIFE IS THE MOST STUPID THINGS TO EVER EXIST!!! THEY! WILL!!! PAY!!!!!!!!!!!"

Dairy of Death by Dan Abnett.

I mean, you're basically describing the Horus Hersey for Sentient Appliances.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on June 21, 2015, 10:54:12 am
New problem with the download, Chrome flags it as malicious and deletes it as soon as it finishes downloading. I eventually figured out how to stop that, but now I'm paranoid about it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 22, 2015, 12:21:03 pm
New problem with the download, Chrome flags it as malicious and deletes it as soon as it finishes downloading. I eventually figured out how to stop that, but now I'm paranoid about it.

Don't be - it's a common problem. I've had it happen with a number of games that I've downloaded in the past, and it's an automatic chrome freakout when the file contains something it doesn't like.

I can't remember what the solution was, but it might be good for Duke to look into it if he gets time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Google400 on June 26, 2015, 04:07:48 pm
Every session is fun until a surprise Necron Tomb awakens at your home world carrying a daemon incursion.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on June 29, 2015, 04:19:15 pm
The last round of 'sudden death dialogue' went suitably so I thought I'd give it another shot.

Scenario: Player forces encounter Chaos Lord #2, battle ensues, the player loses the small amount of forces.  After the battle Chaos Lord #2 (sneaky, galaxy-weary Black Legion lad) opens an audience with the player to say hello.  The description for him is already written up, but I could use a couple lines of either "come get some" or "chaos will spread", being said by the Chaos Lord unto the player.


Otherwise fixing bugs, trying to determine what is causing bugs, the usual.  Patch soon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 29, 2015, 04:25:35 pm
I'm on it!

Just to clarify, in this scenario, who came out on top first? CSM or the player? It's the difference between "come meet your final doom weakling" and "I don't fear death, you weakling."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on June 29, 2015, 04:31:05 pm
Just to clarify, in this scenario, who came out on top first? CSM or the player? It's the difference between "come meet your final doom weakling" and "I don't fear death, you weakling."
Player forces go to cleanse/purge a planet, find a whole bunch of heretics and CSM waiting for them, get dumpstered.  CSM come out on top in this scenario and then the audience begins.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 29, 2015, 04:32:08 pm
Gotcha.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: craftomega on June 29, 2015, 07:51:48 pm
A small problem with my current game is that nothing really is happening. I cleansed the Orks, Tau, Tyranids, and Chaos; now for the last 200 turns I am only getting the occasional mission. No more real incursions, just a little bit of heresy. Is this normal for 800+ turn games?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on June 29, 2015, 08:04:26 pm
A small problem with my current game is that nothing really is happening. I cleansed the Orks, Tau, Tyranids, and Chaos; now for the last 200 turns I am only getting the occasional mission. No more real incursions, just a little bit of heresy. Is this normal for 800+ turn games?
Not really.  I'd expect some new Ork WAAAGH's to hit you at the very minimum.  It also could be that you got a pretty tame sector.

Gotcha.
Good work on the intro dialogue, Nenjin.  I ended up using #2 and #5 with some minor changes.  I'll probably end up adding in more alternatives when my main writer isn't as occupied.

Also new patch.


0.6550

Major Changes:
The second Chaos Lord has been added, albeit with some missing dialogue, and PROPOSING AN ALLIANCE isn't functional yet.
Attacking now reduces enemy forces by two stages rather than one.

Minor Changes:
Master Crafted Plasma Guns now have stats.
The Inquisition can now discover if you consort with Heretics or use sorcerous/questionable powers.
When at war with the Imperium, and you have units unloaded on a planet, battles with zero enemy forces will no longer occur.
When changing equipment, all ranged weapons are now in tab 1, and all melee weapons are contained in tab 2.
Weapons and equipment are now alphabetized.
Master Crafted Power Swords are no longer Eldar by default- the Eldar equivalent is now the aptly named Eldar Power Sword.
Lightning Claws have been added to the game.
Artifact Power Fists now have a chance to be Artifact Power Claws instead.
'Star System Overwhelmed by Orks!' popups should no longer repeat.
Eldar random event divinations should no longer repeat each turn.
The mini Chaos Invasion random event, where 'The warp feels thin and tested', no longer spawns bugged fleets that can lock up the game.
If certain conditions are met multiple enemy forces may now attack player forces on a planet in the same turn.
The Sisters of Battle will now attack the player when applicable.
You no longer benefit from Fortification levels when ground forces are attacked on a Chaos or Tau planet.
Arch Heretics no longer count as 'Leaders' for Chaos, so killing them will no longer defeat that faction.
Artifact Armor should once more appear in the marine management display.
Bluhd Ravehns now start with three random artifacts rather than four.
Acquiring many STC Fragments is no longer bugged.
When presented with two infested planets, the Imperial Guard will choose the larger population planet if other factors are equal.
When first meeting another faction you may now Praise and Denounce them.
During chapter creation, if the first company captain is in Terminator armor, he will swap out pea-shooters for a Storm Bolter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: fire1666 on June 30, 2015, 06:59:40 am
Quick question in regards to Chaos in the game.
Is it possible to join Chaos as of right now (if so how) or are there any plans in regards to chaos taint?
Definitely watching this game, really fun :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on June 30, 2015, 08:22:31 pm
Nice to see new updates, Duke.
I just wanted to share this:
Spoiler (click to show/hide)

I think Orks enjoy hanging around dead planets too much, so much that there were at least 5 planets like this one. I guess there was enough dakka to set the fps to 1.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 01, 2015, 12:57:28 am
... Is that five hundred and seven battleships?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 01, 2015, 01:21:00 am
Orks just heard about that planet consisting of Imperial guardsmen with trillion zillion of them on it. Their solution, obviously, is more dakka - they are going to build orky battleplanet and go visiting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: fire1666 on July 01, 2015, 03:10:45 am
Orks just heard about that planet consisting of Imperial guardsmen with trillion zillion of them on it. Their solution, obviously, is more dakka - they are going to build orky battleplanet and go visiting.
So long as dey painted itz red den it will go fasta, for dey can nevah av enuff dakka.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 02, 2015, 08:06:05 pm
Quick end-of-month patch.

0.6551

Major Changes:
Some code was accidentally removed from planetary battle checking- Spyrers, Fallen, and Necron Tomb missions are once more working.

Minor Changes:
Cheatcodes have been changed for July.
The 'Hunt the Fallen Mission Successful' popup now names the correct planet rather than just the first.
Orks fleets no longer congregate on dead planets.  Srsly this time.
The equipment list within Unit Settings has been updated to have two columns of equipment, like the Unit Settings in Chapter Creation.
When changing default equipment for Captains, specialists, and Veterans, those in 1st company will hold onto any worn Terminator or Tartaros armor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Taricus on July 02, 2015, 10:36:36 pm
Alright, spotted a bug regarding attacks in that ships disappear off the list despite having the marines to attack/raid a world.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: craftomega on July 03, 2015, 02:15:18 pm
OK I have a bunch of questions.

1. How do you find more artifacts and STC’s once you have gathered all the ones that spawned at the start?
2. Other than starting with it, is there a way to get Tatatros armor?
3. Where do we find the cheat codes?
4. Other than combat or recruitment is there a way to get Scouts/Marines more experience?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on July 04, 2015, 07:52:08 am
im not an authority, but from my experience:

1 - you cant
2 - probably from exploring planets / artifacts, but I have not seen it come up
3 - subscribe to patreon
4 - i dont think so.  they need to go into combat to get experience after recruitment, there is no "training" without actual battle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on July 05, 2015, 11:36:42 am
... Is that five hundred and seven battleships?

Looked like a 6, not a 5.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on July 05, 2015, 12:27:36 pm
... Is that five hundred and seven battleships?

Looked like a 6, not a 5.
Oh yeah... Too bad, I thought we could take them.
(Actually still I think it's a 5, but I felt obligated to point out how irrelevant that is  :P)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on July 05, 2015, 12:32:11 pm
"500 ships... 600 ships... what does it matter? We're still royally fucked WE SHALL DIE FOR THE EMPEROR! ATTACK!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on July 05, 2015, 01:17:58 pm
Orcs are cunning now, they hide their true number behind huge numbers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on July 05, 2015, 01:22:52 pm
Orcs are cunning now, they hide their true number behind huge numbers.

Orkz iz cunnin', dey 'ide themz numbaz be'ind 'uger numbaz o' boyz.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 07, 2015, 11:13:24 pm
Any suggestions for a Renegade or Chaos UI?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 08, 2015, 12:53:04 am
Well, would Renegade and Chaos actually be different?

Because Renegade doesn't necessarily mean Chaos-corrupted. It means independent, cut off from their Chapter if it still exists and the Imperium. It's jury-rigged equipment and scavenged weapons. Rugged, battle-tested, proud, desperate. It's defaced or at least faded iconography. Vox displays and text that fizzle or scatter momentarily. Names for the heads of the different chapter roles could change to something more straight forward, less gothic. (Chief Psyker for example.) Requisition would change to Resources. Loyalty would stay loyalty, except now it's to the Chapter Master instead of the Imperium.

Chaos...there's several ways you can approach it. There's the almost comical level of spikes, which would look sort of silly on UI buttons and panels. But some spikes, maybe with skulls on them, are always good. There's the liquid black metal look, the oil-slick precision of corrupted tech. There's the runic look with glowing runes and energy coursing through them. There's the melding of flesh and metal look, the blatant weirdness of warp flesh look. Daemonic skin and bone growths and nodules. Good 'ol pustules. The singular twitching eye, the twisted screaming faces woven into surfaces. And then there's just the artfully ancient and malevolent, age-crusted lines that still have an edge of elegance, pride and wrath. Green screens could be changed to red or like a faint purple. Names could change to more Chaos appropriate things. Your Chief Librarian would be your Sorcerer Lord or something. Your Chaplain may or may not change. They don't really have the same role as Space Marine chaplains. Only the Word Bearers to my knowledge have a Chaplain like role in their hierarchy. I suppose something like Master of the Cult, or something? Forgemaster could probably stay this same although I'm sure some Chaos-y alternative could be found (Forge Lord?) Loyalty would become Favor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on July 08, 2015, 01:44:35 am
Any suggestions for a Renegade or Chaos UI?
Changes based on which Chaos god you worship.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 08, 2015, 02:26:30 am
So Khorne-UI would have ANGRY HEAVY METAL on a loop mixed with the buzzing of chainsaws?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 08, 2015, 07:00:57 am
I'd think subtle changes are all that's needed really - I wouldn't bother going too extreme with it.
If you look at the differences in HOMM3 UI if you play good/bad, it's really just a different border but it adds such a lot of extra atmosphere.

One thing I'd really like in CM is a more animated UI - even just a few bits of fizz on the screens or some moving icons would really help bring it to life.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 08, 2015, 07:17:54 am
Renegade should be a subtle change, the loss of aquila's or such based on HOW you renegade, some renegades just serve the emperor in a different way after all.

Chaos should be when it gets more off.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on July 08, 2015, 12:04:11 pm
Relabeling some buttons might be an easy (?) and effective way to create atmosphere. Like as you get more Khorny at some point the "raid" button gets relabeled "KILLFRENZY" or something, etc. This is a dumb example but you get what I mean.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on July 08, 2015, 12:13:16 pm
yes, and yes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on July 08, 2015, 03:30:51 pm
Is it intentional for loyalty to decrease constantly for _____ reason here or is that a bug? You'd think it'd reduce your loyalty by X for one time, but NOPE. how2loyalty.jpg
Title: Re: Chapter Master - In the name of the Emperor!
Post by: craftomega on July 09, 2015, 05:49:47 pm
I would consider looking at black crusade and its iconography.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on July 09, 2015, 06:46:33 pm
Is it intentional for loyalty to decrease constantly for _____ reason here or is that a bug? You'd think it'd reduce your loyalty by X for one time, but NOPE. how2loyalty.jpg

Loyalty doesn't decrease for no reason. Maybe you were not paying the tithe? But I have never seen loyalty go down for no reason.

Quote
Any suggestions for a Renegade or Chaos UI?

You could either go for a different UI for each chaos god or only one for all of them. Renegade the UI could become damaged to represent the chapter situation.

Duke, have you ever considered some kind of Adventure mode for Chapter Master? Making the player be able to play as a single unit?

Also, here is some suggestions/bugs

-Better AI for chapter ships
-Fix the bug where when the chapter ships moves they stop shooting
-When attacking there is a possibility of the vehicles and dreadnoughts to be multiplied by 2 on that battle
-Imperial guardsman needs to get buffed
-Orks ships not appearing in orbit of a planet after a ork fleet left it
-Ork ships still being made extremely faster after the Warboss death
-Master crafted eviscerator have no stats
-Being able to be a psyker chapter master in a psyker intolerant chapter(select psyker cm, select psyker intolerant and the psyker cm box won't be unselected)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 10, 2015, 12:55:28 am
Is psyker CM in a psyker intolerant chapter really a bug though? I could see that being crafted into the chapter story as How There Can Be Only One or something?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on July 10, 2015, 01:38:26 am
Is it intentional for loyalty to decrease constantly for _____ reason here or is that a bug? You'd think it'd reduce your loyalty by X for one time, but NOPE. how2loyalty.jpg

Loyalty doesn't decrease for no reason. Maybe you were not paying the tithe? But I have never seen loyalty go down for no reason.




Perhaps, but it's happened around 9-10 times since i last played it. Either i'm missing something important, or i just have a particular problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on July 10, 2015, 07:52:01 am
Is psyker CM in a psyker intolerant chapter really a bug though? I could see that being crafted into the chapter story as How There Can Be Only One or something?
I'm not so sharp on WH40k lore, but aren't chapter masters promoted from within? How'd he get to be a Psyker in the first place? (or, if he defated the other Psyker Master in glorious mortal combat when he joined, who was in charge all these years?)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 10, 2015, 08:09:19 am
Well, it could be that the Psyker Master has set the no-psykers-allowed rule in the chapter to be the Only One. Heh or maybe one master and a single apprentice... their force weapons being red and letting ZOOM! WHOOOSH! sounds.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on July 10, 2015, 08:16:13 am
Is psyker CM in a psyker intolerant chapter really a bug though? I could see that being crafted into the chapter story as How There Can Be Only One or something?
I'm not so sharp on WH40k lore, but aren't chapter masters promoted from within? How'd he get to be a Psyker in the first place? (or, if he defated the other Psyker Master in glorious mortal combat when he joined, who was in charge all these years?)

Sometimes librarians are promoted to the dual role of chief librarian and chapter master. It depends really, but almost certainly psyker chapter master has been a psyker his whole illustrious career.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on July 10, 2015, 09:00:44 am
Could be that the entire psyker corps was turned / corrupted / sucked into the warp.  One survivor, maybe the guy who lead the purge, becomes the new chapter master and is no longer keen on other psykers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on July 10, 2015, 04:12:39 pm
I'm guessing turning heretical is a given at this point given all the talk about Chaos UI's and such. Hopefully i'm not wrong.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 14, 2015, 02:13:35 pm
I'm guessing turning heretical is a given at this point given all the talk about Chaos UI's and such. Hopefully i'm not wrong.
It's been one of the most requested features.


Putting out a call to arms for writing.  If anyone is interested in writing for CM, especially if you like Chaos, shoot me a PM or email (ideally with a sample of your writing).  Thanks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 14, 2015, 02:17:47 pm
Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 14, 2015, 02:41:23 pm
Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?

While this is a great idea, at the same time I feel this should also come about when you are able to split off smaller chapters from your own into new foundings.

That way you can include renegades splitting from your chapter, loyalty divided grumblings and those leaving as a result, chapter chaos (not of the God's variety), and of course creating new successor chapters.

With modifications based on what sort of chapter you are (Dark angels still being interconnected, Black Templar just creating new crusades etc.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 14, 2015, 02:46:02 pm
Yeah, schisms as a part of growing too large, or just as an event, would definitely be cool. There'd need to be more to do than just losing some marines as your chapter fights itself though. Like maybe if some of your marines go renegade it becomes a quest for you to hunt them down, resulting in a loyalty boost if you succeed or a loyalty hit if you don't.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 15, 2015, 01:52:52 am
Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?
I've had this in mind for a long time.  I'm a little overwhelmed at this moment, nenjin, but I'll be messaging you shortly regarding writing.


How would everyone feel about getting rid of managing individual marines and only managing squads or 'blocks' of marines, being a 10-man group?  Hypothetically you'd still need multiples of equipment, but I imagine you setting the squad leader equipment, the equipment for 5 of the dudes, and up to 4 specialists in the squad.  They'd also be moved around together.  Theoretically that might open the door, down the line, to have a more strategic ground combat system.  Some thoughts would be nice.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on July 15, 2015, 02:00:45 am
Just to note, on going Renegade/Heretic. It'd be very fluffy if your chapter had internal strife once the player makes that choice. Whatever the reasons, when it comes to leaving the Imperium, battle brothers within the Chapter are rarely in lock step about their opinions of it. It becomes a real test of faith and loyalty; whom do you truly serve? Your chapter and your chapter master, or the Imperium and the God Emperor?
I've had this in mind for a long time.  I'm a little overwhelmed at this moment, nenjin, but I'll be messaging you shortly regarding writing.


How would everyone feel about getting rid of managing individual marines and only managing squads or 'blocks' of marines, being a 10-man group?  Hypothetically you'd still need multiples of equipment, but I imagine you setting the squad leader equipment, the equipment for 5 of the dudes, and up to 4 specialists in the squad.  They'd also be moved around together.  Theoretically that might open the door, down the line, to have a more strategic ground combat system.  Some thoughts would be nice.

I think small squads would work and save a lot of work, but what about giving artifacts to a random battle brother? Maybe a option to equip a singular marine would be nice.

I need to ask again though about what do you think about a "adventure mode" on CM?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 15, 2015, 02:01:24 am
*Thumbs up*. Though what would be the purpose of the squad having its own individual leader aside from flavor?

Also, it may just be me, but 10 feels like it may be too small. Then again, that would divy up nicely in the individual chapter sections, 9 squads of 10 plus a command squad. Really, this would work best if you planned on moving the encounters to smaller scale, more tactical stuff. Still, yeah, I support the idea.

@Golym: I'd say Adventure Mode in Chapter Master as it currently stands just wouldn't work. Rather than being like DF where it's just controlling a dude using the same mechanics as the main game (just with direct commands), Chapter Master's "Adventure Mode" would have to be basically a different game. In fact, it would probably have to be a different game, since the way things are currently balanced there's no way you'd be able to survive as a single guy. (Even a Chapter-Master level one.) Add to the fact that the game doesn't (yet, at least?) have skills for different weapons, or armor, or movement, and so forth, it just wouldn't be that interesting
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 15, 2015, 02:24:38 am
I think squad deployment, as opposed to individually tweaking Marines, would be vastly superior to the current model. Perhaps with the exception of the honor guard; I think you should be able to tweak them man by man.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 15, 2015, 05:37:43 am
I agree with what majestic said, Honor guard would remain the only individuals while the rest are squad based, maybe command squads as well depending.

But I agree it would certainly be alot easier to manipulate in that sort of manner. 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on July 15, 2015, 09:14:50 am
I agree that managing marines as squads makes a lot more sense. It's simpler to handle. One thing you may want to consider is a slider to define the block-size - so you can have chapters with 5-marine squads or chapters with 20-marine squads.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 15, 2015, 09:29:49 am
It'd definitely be simpler.

But it cuts to the flavor and fluff for CM for me. Every game that tried to do this would make your marines a more and more faceless, larger organization to facilitate smoother gameplay, to make development easier and gameplay quicker. I imagine it's how the Dawn of War 2 guys convinced themselves that players only really need like 9 units at a time.

That CM doesn't do that, is one of the things that makes it stand out to me. You need to do what you need to do, to keep your sanity. But I'd be lying if I said I wouldn't be slightly disappointed. If it's just managing marines in squads, and you can still equip/rename/they get hurt and promote as individuals, that'd be fine.

Just as an example...one time I left a Techmarine on a planet because I forgot to load him up before leaving the planet.

Something like 100 turns later I realized he was still there.

And I kinda crafted this narrative about a Techmarine left behind to help the population of the planet we just rescued rebuild their infrastructure, get basic services back running....Eventually I sent a small ship to pick up him and bring him back to Baal, mission completed.

Wouldn't be as possible in a squad-based redesign. Likewise suicide missions for individuals, custom company make ups, those sorts of things. That CM even allows for such tomfoolery is what makes it a unique game. There's also the question of what to do about specialists (i.e chaplains, apothecaries, tech marines, psykers) in a squad-based organization. I suppose you could make them part of the command squad.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Yourmaster on July 15, 2015, 09:51:37 am
I agree with nejin, here. Making them just a blob of mass instead of individuals would change the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 15, 2015, 10:15:35 am
I'm half and half on this. I completely agree with Nenjin in a way, but at the same time it is needlessly fiddly at the moment. I'd suggest doing a sort of 'default load-out' for positions within a squad (specialist, heavy weapons and so on) but then be able to customise individual marines.
Door Kickers (fantastic game!) does this and it works well. You assign everyone a class, but then can modify the exact stuff each one carries. They still stick within their roles, but you can tweak stuff for a more individual approach.

To be honest, ANYTHING that moves us towards more strategic battles is a giant leap in the right direction in my book. I'd just try to keep the individualisation as strong as you can!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on July 15, 2015, 10:31:01 am
Yeah. My vote goes to maintaining marine individuality - but putting them into squads for the sake of management. It keeps the possibility of specialization, but allows for easier movement of units and greater strategic potential.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JohnieRWilkins on July 15, 2015, 11:51:09 am
Marine individuality would be cool if there were more events that could influence the individual. For example you could leave your marines on some random planet and they'd perform the Emperor's work on their own initiative. Exceptional marines should then have a history log of their deeds so you could appreciate it. Individuality doesn't really matter if you can't keep track of who the exceptional ones are.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 15, 2015, 12:16:06 pm
Marine individuality would be cool if there were more events that could influence the individual. For example you could leave your marines on some random planet and they'd perform the Emperor's work on their own initiative. Exceptional marines should then have a history log of their deeds so you could appreciate it. Individuality doesn't really matter if you can't keep track of who the exceptional ones are.

I certainly agree that individuality needs to actually matter for it to be fun. Just having different names and portraits (or even some basic different skills) isn't that great alone. Whilst I used Door Kickers as a good example of squad customization, it's terrible in terms of giving any individualisation to your people. You've got different names, portraits and different levels of the 3 different skills, but they're so similar that it doesn't make much difference. They just feel like slightly differently equipped robots compared to individuals with any depth.

For real individualism I think you need specific traits and artefacts that are tied to a particular marines. Luckily you can go really overboard in 40k with the effects that these might have, and have psyker powers and all sorts added into the mix of each marine. Also, remember that some marines can just be 'normal' especially before the reach a certain rank/experience.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on July 15, 2015, 12:26:53 pm
Maybe you could have companies as blobs of marines that you assign weapons etc. to via an abstract squad manager that is basically the existing role manager, only at the top of the company screen - this is what the individual guys in this company's command squad have in terms of gear, this is what all assault marines in this company have, this is what all devastators have etc, and then whenever something interesting happens, enemy leader killed, strange mood etc., you get a dude being promoted out of this mass to awesome dude status, and from that point on he has stats and emotions and an agenda and can get artifacts and feuds with other awesome dudes and so forth. Like a handful of guys per company tops so you still remember who everyone is and feel it when something good or bad happens to them.

e: and then you can get the whole Horus Heresy manbaby thing where they fall to chaos because you didn't promote them that one time, or the company captain claimed that artifact the guy took from that monster he slew for himself. Basically the chapter endgame is the heresy spiral.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on July 15, 2015, 03:36:01 pm
I'm strongly opposed to abstracting the Space Muhreens in any way. They're heroes all, mighty warriors with noble deeds, and it seems wrong to do otherwise. They aren't the Guard, where scattered legendary heroes climb up from the mountain of the faceless doomed. They're superhuman legionaries of the God-Emperor himself, fists of His will, each capable of slaughtering dozens of larger and more brutal enemies by themselves.

On the other hand, there really does need to be a better way to mass-equip groups of marines.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 15, 2015, 07:50:39 pm
You can select more than one marine at once for equipping, btw. Still, it was my interpretation that the squad stuff would mostly be for management's sake. If we want this game to end up with more tactical gameplay then marines need to be grouped in some way, even if individually they're still like they are now. I don't want to have to control 900+ marines at once in a grid style game...
We could keep the numbers and up the complexity of the combat system (assuming Duke is willing and able to program it) but manual control would have to be thrown out the window. Everything would need to be algorithm based, like DF's Fort Mode stuff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 16, 2015, 12:33:44 am
I'm ok with that, personally. As long as the management side of things stays granular, combat itself can be as blobby as it needs to be to facilitate good tactical game play.

On the management side of things, I can picture like a tree structure. You click the Company header, the squads unfold beneath it. You click the squad header, the squad membership, the individual marines, unfold beneath that. Bonus points if reorganizing is as easy as multiselecting some guys and click dragging them into a new squad, or across companies. The tactical formation thing clearly demonstrates Duke knows what he's doing with click+drag in this environment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 16, 2015, 08:08:41 pm
Because I won't be able to finish going Chaos this patch I've begun working on a second new feature that'll hopefully be wrapped up in a day or two.  I need a little brainstorming done.

Hypothetically, let's say that you can schedule an 'Event'.  With this 'Event' you can set and change a whole bunch of different options, but there are three features in particular that you may check or uncheck.  For Great Feasts, for example, it can have any combination of the following- Banquet, Booze, Drugs.  Another example would be the 'Imperial Sermon', which can have any of- Local, Request Ecclesiarchy, Request Sororitas.

The first 'feature' is generally the standard feature for that type of 'Event', but I need a bunch of features thought up for more types of events.  The ones that still need some figured out are Tournaments, Death Matches, and Chapter Sermons.  Three each.

That'll help considerably.  The events should be self-explanatory.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 16, 2015, 08:20:39 pm
Death Matches (or possibly Tournaments) could have a free-for-all option somewhere, if you think that fits. :v
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 16, 2015, 08:35:11 pm
Tournament:
1. Internal
2. Allow Spectators
3. Invite Other Chapters

Triumphal March:
1. Chapter Procession
2. Include Imperial Forces
3. Include Other Chapters

Chapter Sermon:
1. Standard Chaplain Sermon
2. Chapter Master speech
3. Include Holy Relics

Deathmatch....I'm not entirely sure the intent of it. Killing captured enemies in ritual combat? Settling grudges internal and external? Just a weird barbarous tradition of the chapter to hold lethal combats? I feel like I need to know more about the intent or the inspiration of this one. Or is it intended for Chaos Warbands version of that activity?

Cause in that case I'd go with:

Deathmatch:
1. Standard fight
2. Allow crowd participation
3. Invite Demon competitors
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 16, 2015, 08:37:23 pm
Just a weird barbarous tradition of the chapter to hold lethal combats?
That's what I was thinking.  A more bloody version of the tournament.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 16, 2015, 08:43:32 pm
Nenjin: Are you meant to be able to include other chapters and stuff but not your own in certain events? (Like, setting up a tournament for Imperial citizens but not participating with your own chapter?)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 16, 2015, 08:50:52 pm
Well my thinking is this: there is no comparison between a normal human and a Space Marine, except maybe if the human is carrying a plasma weapon or something. It's a totally unequal fight. So it doesn't make sense for a tournament that includes Space Marines and regular Imperial citizens. And overseeing regular human tournaments is only something I could picture the Ultramarines doing. Astartes tend to have nothing but contempt for the fighting capabilities of an unaltered human.

That option means you invite them to attend the Tournament and watch it, making it a public affair rather than a private one. Then you can up the ante further by allowing other Chapters to compete. I get where it could be unclear.

Just a weird barbarous tradition of the chapter to hold lethal combats?
That's what I was thinking.  A more bloody version of the tournament.

Ah, that's probably why ideas don't really come to me for it as quickly, it's pretty uncommon for Space Marine chapters to organize deadly combats among themselves. Matters of honor, personal rivalries and such aside, killing each other for sport is uh...definitely against the Codex Astartes. That level of wastefulness and callousness does seem better reserved for Chaos. I dunno though, maybe Space Wolves do some shit like that.

At any rate,

Deathmatch (Imperial)
1. Chapter only
2. Allow Spectators
3. Allow Other Competitors

I thought about adding, like, captured Xenos to the competitors or something, but that also seems pretty far-fetched for Imperial Space Marines. This one would be different from the standard tournament in that, the limitation on other competitors is anyone who feels like getting chopped up by a space marine. That and you might end up killing someone outside the chapter and piss some powerful people off.

edit

You know, this might be a good opportunity to dig into Chapter histories. This goes back a long time to stuff we talked about, incorporating more narrative that relates to the founding chapters and some of the successor chapters. If you've got some system where you can swap events in and out based on a parameter like what chapter is being played, you could incorporate a lot more specific things. For example, Blood Angels recruit from Baal, where the aspirants have to cross a rad desert filled with giant rad scorpions and pockets of deadly radiation and all this shit. If they make it to Angel Falls they perform the trials and stuff under the watchful eye of some Blood Angels, who pick the winners and take them up to become initiates.

So I kinda picture something like:

Recruiting Ceremony on Baal

[Text blurb]

1. Oversee The Trials As Chapter Master. (Grants x initiates immediately, grants some planetary rep if you don't already have max. Baalites do love their Blood Angels.)
2. Petition The People (Grants x+y initiates immediately, but reduces planetary population by z%.)
3. Accept Only The Best Of The Best (After totaling the maximum # of initiates granted, reduce that number by 50%, and grant the remaining initiates bonus training experience.)

This is an example of something to do later to flesh out specific chapter features, to give them more flavor. Maybe the kind of thing you can offload or outsource to a degree, as there are lots of chapters with pretty arcane histories.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 16, 2015, 08:57:59 pm
-double post-
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on July 16, 2015, 09:30:52 pm
While deadly arena fights do definitely sound more chaos than loyalist, I'm kinda surprised they aren't a thing for marines.  I get the impression that you kinda need to have a constant stream of casualties to produce geneseed, and honorable combat seems like a good way to do that safely.

On the other hand there are those geneseed-tank things, which saves on training and equipment costs.  Not glorious though.

Also I have no idea what I'm talking about, I'm a casual WH40k fan who hasn't even tried this game yet.  I just enjoy reading the thread and trying to imagine what the game's like ;D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 16, 2015, 09:40:08 pm
Quote
While deadly arena fights do definitely sound more chaos than loyalist, I'm kinda surprised they aren't a thing for marines.  I get the impression that you kinda need to have a constant stream of casualties to produce geneseed, and honorable combat seems like a good way to do that safely.

Couple things:

1. Space Marines do have feels you know. They form bonds of friendship and brotherhood (brotherhood being essential to their mission.) Their mandate is to die fighting against the enemies of the Emperor, if they must. Not to die fighting each other. So while it's easy to assume they're automatons, they do have feelings and opinions and killing their own would lead to a pretty poisonous environment, unless their chapter outlook is seriously warped.

2. Each Marine can represent hundreds of years of battle experience and wisdom. A newly minted Space Marine, while by no means harmless and having dozens and dozens of years of training and combat experience, is still less than a veteran. Space Marines only get more dangerous with age.

3. Training new Space Marines, like I said above, is a pretty time intensive investment. Only a crazy chapter would jeopardize their strength for a pastime like that. I can see it under pretty rigorously controlled, and ritualistic, circumstances though.

4. Space Marines are usually pretty practical, and analytical, maybe even to a fault. You have to go renegade or Chaos, and get away from the constant DO YOUR DUTY mantras of the Space Marines to lose that mindset. As I said, to waste a veteran marine in bloodsport is very impractical.

5. The Inquisition tends to look out for signs of this kind of lack of discipline as an indication of slipping toward Chaos. For example, this kind of Deathmatch is entirely in keeping with the Worldeaters, what with Angron's back story of being from a gladiator world, them worshipping Khorne, and being homicidally violent with everyone, including each other. Spilling blood for Khorne is honestly their highest objective. Compare and contrast that to a loyalist chapter, whose highest objective is killing the enemies of the Emperor. Get the drift? The Codex Astartes models what the Imperium generally considers the ideal space marine, and is the rough measuring stick for what the Inquisition might use to judge a Chapter's deviance. I'm pretty sure an assumed tenet of the Codex Astartes is "Don't murder your fellow battle brothers, it makes it hard to fight a war." Then again, there's lots of stuff Chapters do that isn't mentioned or covered by the CA.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 16, 2015, 10:10:07 pm
Also, the dude who wrote it said the CA was like the Pirate's Code anyway, as far as I remember. Ultrasmurfs just took it to an absurd level (with the religious fervor almost only someone from the 40K universe can muster) after he got incapacitated.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rabid_Cog on July 17, 2015, 01:16:50 am
For the Deathmatch I think you would be picking the opponent, not the level of spectating.

Deathmatch Opportunity:
1. Native Beast - A space marine (in full armour) fights a dangerous (for unarmored humans) beast with only a chainsword. Not really fair, but its more for honing reflexes and avoiding being struck.
2. Trial by Combat - A severe grievance between two Space Marines is handled through ritualistic combat to the death OR a crime by a marine is judged through ritual combat with another marine/Chaptermaster before the Emperor.
3. Challenge of Valor - Fully equipped marine is dropped in the middle of a group of angry Xenos. How long can he survive before he has to call in support? He might be able to be extracted safely, he might not. That's the risk.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 17, 2015, 01:26:32 am
Also, the dude who wrote it said the CA was like the Pirate's Code anyway, as far as I remember. Ultrasmurfs just took it to an absurd level (with the religious fervor almost only someone from the 40K universe can muster) after he got incapacitated.

Well, no, it's pretty far and away from a pirate code. It's best practices, a SOP for Space Marines. That it makes a lot of good sense, about tactics, disciplines, force organization and a little bit of philosophy too, is why it's widely adopted. Roboute didn't write casual things, dude wrote treatises on stuff and things because he brain be so big.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 17, 2015, 05:35:45 am
Ultrasmurf treatise on How To Marine Right is a lot more fun if you think Uncle Rob was a bloody idiot. It would nicely explain why Imperials are getting constantly their butts kicked by everyone as well. Anyway, if Chapter Master disclaimer is that it is a work of parody as a weak shield against Evil Empires lawyers, maybe there should actually be some parody in the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 17, 2015, 06:04:25 am
Quote
Ah, that's probably why ideas don't really come to me for it as quickly, it's pretty uncommon for Space Marine chapters to organize deadly combats among themselves. Matters of honor, personal rivalries and such aside, killing each other for sport is uh...definitely against the Codex Astartes. That level of wastefulness and callousness does seem better reserved for Chaos. I dunno though, maybe Space Wolves do some shit like that.

I thought this at first as well, but do remember that this would also represent other, odder and stranger second foundings as such.

Such as those Space Marines who practiced cannibalism in the name of the Emperor as worship, and as a result if you start practicing things like this if the inquisition catches wind without you managing to handle it. Even if the method is just simply ending certain nosey inquisitors. (Which they failed, and were declared renegade)

It was mentioned with said Cannibalistic chapter that there were Chapters that did worse then them, but that they eluded Inquisitorial view for longer. It could be said that you allowing the Chapter to fall down these renegade methods of doing such and would likely cause morale to rise/be hit with the various practices you would allow.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on July 17, 2015, 07:19:48 am
Nenjins suggestions seem to be awesome, but i'll drop my own for variety's sake.
Just to note im going to refer to corruption since i dont know how you will handle falling to the chaos, it can be loyalty hit or whatever for now.
Tournament:
Lethal (if toggled off almost all participants survive and gain a small xp boost and winner gains a medium xp boost. Also decreases corruption slightly. If toggled on only 1 marine survives, but gains a massive xp boost. Highly increases corruption.)
Outside spectators (Increase requisition from tributes brought by spectators and increases relations with the sector governor, also increases corruption due to pride. if toggled off decrease corruption, but no requisition increase)
Prize (If on you lose a chapter relic to the winner which will be locked to them, increases effects of outside spectators and xp gain to the winner and participants if they survive.)

Chapter Sermon:
Praise Primarch (If on marines gain medium boosts to melee skills and increases corruption due to pride. If off you praise the Emperor which gives a small boost to melee skills, but reduces corruption)
Blood sacrifices (If on you hunt down humans to use as sacrifices. Increases the boost to melee skills, but also increases corruption.)
Root Heresy (If on you kill marines you suspect of heresy, which reduces corruption and melee skill boosts. A few of you marines die.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on July 17, 2015, 07:57:41 am
Triumphal March:
1. Attendance is Mandatory
    (Increases effect on planet's corruption (either way), may reduce local relations)
2. Full Honours to Allies
    (Less fame for the chapter, possibly improves Imperial relations)
3. Brandish Bloody Trophies
    (Increases effect on planet's corruption, worsens relevant Xeno relations, chance of corruption?)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 17, 2015, 10:46:38 am
Space marines DO have one on one honour fights (which are a bit like arena fights) - these were one on one battles although not to the death. If I remember, they attacked each other with some sort of blade and the first to leave a mark won. This was done to settle arguments or some sort of grievance.

I don't remember the specifics but this was definitely in the book 'Space Marine' by Ian Watson!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 17, 2015, 04:37:20 pm
I think I'm on the right track now.  My IRC-based thinktank hasn't been as reliable as in the past, so it's refreshing being able to come here and get help.  Thanks for the assistance everyone.



Edit:
Hypothetically, let's say you slapped down a whole bunch of marines at a feast somewhere.  What are some random things a marine might choose to discuss or talk about with fellow battle brothers?

Here's some examples:
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on July 20, 2015, 09:12:02 pm
I'd love some fluffy stuff for your particular chapter or your founding chapter. For example if you are a salamander they might be talking about their newly crafted weapon or cloak made of drake skin while a couple ultramarines could be discussing their view on the codex or their most recent parade.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 20, 2015, 10:09:35 pm
Hypothetically, let's say you slapped down a whole bunch of marines at a feast somewhere.  What are some random things a marine might choose to discuss or talk about with fellow battle brothers?

Here's some examples:
  • if (turns<36) then FUTURE GLORIUS BATTLES
  • if (turns>=36) then PAST GLORIUS BATTLES
  • Presenting artifact weapon/gear to those nearby
  • Praising their Jump Pack
  • Praising their Bike
  • if (ork WAAAGH and ork stars > 4) then concerned about Ork WAAAGH
  • if (marines <=300) then concerned about chapter size
  • Eagerness to battle
I'd say maybe how eldar are bringing more stuff or how they claimed 5 ork heads from a battle, or that jones is acting strangely.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on July 20, 2015, 10:17:05 pm
Edit:
Hypothetically, let's say you slapped down a whole bunch of marines at a feast somewhere.  What are some random things a marine might choose to discuss or talk about with fellow battle brothers?

Here's some examples:
  • if (turns<36) then FUTURE GLORIUS BATTLES
  • if (turns>=36) then PAST GLORIUS BATTLES
  • Presenting artifact weapon/gear to those nearby
  • Praising their Jump Pack
  • Praising their Bike
  • if (ork WAAAGH and ork stars > 4) then concerned about Ork WAAAGH
  • if (marines <=300) then concerned about chapter size
  • Eagerness to battle

Maybe comment about the Chapter relations with the factions in the system? Like being worried that the chapter master made a deal with the eldars? Also, going Renegade and having a Feast could engage in a battle between loyalist Battle Brothers and non-loyalists.

The
needs to go to 400 or 350 because a chapter made with 1 STR and Sieged perk still have more than 300 marines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 20, 2015, 11:30:56 pm
I think there should be lines connected with the chapter qualities. So a chapter with problems with Warp could have marines talking about the latest weird thing like the oven in the mess being possessed by Nurgle. Marines who hate X would have murder fantasies about killing all the X in the world. Kleptomanics like Blood Ravens would compare bling bling they've acquired. Perhaps add in lines for mutations, so marines excreting acid would complain about their bed melted again and so forth.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 20, 2015, 11:49:52 pm
-Recent artifact and STC acquisition. They should especially note any artifacts that appear sacred or unholy.
-Recent deaths of Company Captains and Command Squad members.
-Recent destruction of ships.
-Recent promotions to 1st Company, Captaincy, Command Squad roles.
-Recent investments in planetary defenses.
-Smack talk about the last hostile NPC that you talked to.
-The state of the Chapter's loyalty value.
-Past crusades.
-Upcoming crusades?
-The Inquisition/Mechanicus, based on your rep with them.
-The current recruitment rate vs. the total chapter strength.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 21, 2015, 08:20:39 am
I think that feasts would be a really good time to have the Chapter Master actually make some decisions that would affect things later down the line. Perhaps they could issue some edicts or laws that could have some effects on the future of the chapter.

Really, as much as I love fluff, I feel that this needs to have some sort of concrete purpose. It could be as simple as a list of options that occur at certain junctions in the feast. These could be things like 'Deliver rousing speech on the scourge of chaos' (adds buff in next battle against chaos). Or, you could have it that the Chapter Master sets the itinerary of the feast which can then lead to buffs/nerfs/events depending on what is mentioned.



Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 21, 2015, 11:41:50 am
Perhaps decisions regarding your recruiting/home world?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on July 21, 2015, 11:49:38 am
Perhaps decisions regarding your recruiting/home world?
You mean using the feast/fluff to change how you recruit newbies and changing the gov't of your homeworld?  Sounds decent.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 21, 2015, 11:56:06 am
Changing recruiting type doesn't seem like something you'd want to wait on a feast to do. But I'm not opposed to other keynote decisions being made during that time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 21, 2015, 12:57:17 pm
Instead of decisions being made at feasts/fluff, maybe instead it would be other ranking members instead suggesting to the Chapter Master and he can make decisions instead at their behest.

Like for example the Master of the Forge may discuss decisions based on technology, Chief Librarian may discuss decisions related to Warp based strangeness, etc.

Or they may prattle on about needing more recruits, and of course if you get more corrupted one's they may start to tempt you subtly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 21, 2015, 08:44:18 pm
Or they may prattle on about needing more recruits, and of course if you get more corrupted one's they may start to tempt you subtly.
Maybe add a little Erebus and Kor Phaeron types,astartes have a knack for getting corrupted by figures from their past, maybe your chapter master is close to the ruler of the recruiting world or some one from before his past life(before he was a space marine) perhaps as a scripted random event say "A figure approaches after the speech you just gave.Revealing himself to be [some important figure or important to the chapter master][insert title here][insert name here] he says he had much to talk to you about." and here we get to the rolls before hand if the sector has high traitor presence then there's a 50/50 chance he might be a heretic trying to turn you or that heretics are spreading over your[insert homeworld or other place of importance] ofcourse you can always just choose to ignore him or something or kill him when he starts talking about heretics. so the choices here would be "Kill him for talking about heretics,Choose to listen,listen then shoo him out,listen then kill him,tell him to keep going. That last ones a bit tricky cause here he would inter try to convince you of the power of the dark gods and put you on to the "Renegade" storyline or he'll give you some info on where to purge next.

Now on to something new "Knight" worlds,as we all should know some feudal worlds have a 25% chance of having a knight house on them.Knights are for the uninitiated,small titans(still very large mind you) are were created from an stc from before the dark age,Knights are so stupidly easy to make than they can be mass produced whoever only certain forge worlds blessed from Mars can build them(like everything else) well they can go toe to toe with carnifexes and even some of the smaller gargants,what these would do is.... add more of a meat shield so your marines don't have to be everywhere like it wants us to be. they'll respond to requests for help and generally travel with ark mechanicus or imperial battle groups.

also i'm not sure if it got to you guys but we're discussing the possibilities of an hexagon type planetmap(NOT A BATTLE MAP) that would should show where places like hive cities or manufactorum where at.and we even got a artist to do some "Light" work and a we even got battle sprites but then fucked off into the warp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 21, 2015, 08:52:44 pm
Spoiler (click to show/hide)
Some Imperial Knights in action and sizes on the tabletop (Not to full scale), they have some incredible lore, they kneel to Mars and the Imperium and come in mostly Knight Houses, though you get some freeclans and some Free Knights.

Though of course it's mostly just us dealing with stuff for now, I assume later on IG, SoB, and other various factions alongside Imperial Knights will come into play at defending things too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on July 21, 2015, 09:41:05 pm
Or they may prattle on about needing more recruits, and of course if you get more corrupted one's they may start to tempt you subtly.
Maybe add a little Erebus and Kor Phaeron types,astartes have a knack for getting corrupted by figures from their past, maybe your chapter master is close to the ruler of the recruiting world or some one from before his past life(before he was a space marine)

I don't agree with this idea. I think using the advisers would be good enough and the same could be achieved.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 21, 2015, 10:20:44 pm
Perhaps decisions regarding your recruiting/home world?
You mean using the feast/fluff to change how you recruit newbies and changing the gov't of your homeworld?  Sounds decent.
Instead of decisions being made at feasts/fluff, maybe instead it would be other ranking members instead suggesting to the Chapter Master and he can make decisions instead at their behest.

Like for example the Master of the Forge may discuss decisions based on technology, Chief Librarian may discuss decisions related to Warp based strangeness, etc.

Or they may prattle on about needing more recruits, and of course if you get more corrupted one's they may start to tempt you subtly.

That may happen in the future, but this patch is late enough as is.  I'd also prefer to have policy/government decisions made under Chapter Settings.  I think.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 21, 2015, 10:44:29 pm
That may happen in the future, but this patch is late enough as is.  I'd also prefer to have policy/government decisions made under Chapter Settings.  I think.
I swear to god Duke you better release it you... Toady light
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 21, 2015, 11:20:04 pm
I was mostly thinking they would just discuss what they feel for your policies, as well as maybe open up new ones.

Either way I'm looking forward to the update, seeing Chapter Master update is always a treat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on July 22, 2015, 01:09:56 pm
-Upcoming crusades?

Getting a heads-up that a crusade is likely to be called this way would be great.

Also a general "Brother X leads the revelers in praise of Him on earth." Not very inspired, but it probably happens at Astartes feasts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on July 22, 2015, 04:34:05 pm
Here's an idea: When you're not assigning mahreens to do something you have some general directive for them to follow. I.E. training or for the more angsty chapters the options for marines to patrol, go off on their own, etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 22, 2015, 05:00:14 pm
Your standard Chapter marine, when they're not slaying, typically spend their time training, caring for their wargear and praying. If you're a Blood Angel, you might do a painting or carve a sculpture or something too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on July 22, 2015, 05:28:21 pm
Whereas the Blood Ravens are collectors.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on July 22, 2015, 05:32:22 pm
Whereas the Blood Ravens are collectors.
"Nice daemonhammer, sir"

"Thanks. It was a gift"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on July 22, 2015, 06:30:14 pm
"Do you have a receipt?"

BLAM!

Fuck the Inquisition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 22, 2015, 07:08:09 pm
"Do you have a receipt?"

BLAM!

Fuck the Inquisition.
Man i wish I could kill inquisitors in this game.Maybe one day
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 22, 2015, 11:22:00 pm
You can shoot their ships down when they come to ask for ze paperen, bitte. Plus my guys have accidentally eaten an inquisitor before while having a picnic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 23, 2015, 10:08:16 pm
Who here want harlequins to be able to do "something" at least, I mean in the warhammer universe they come,do nice plays maybe bum around,i'd say their probably one of the more docile factions,I'd say. Now we can delve to say how certain chapters would deal with them appearing near them, those with the "Tolerant" trait could netflix and chill with them or just ignore them maybe catch a show of something,those who aren't xeno-lovers or really hate eldar could just attack on sight or some other astartes type activity.thats all I have
Title: Re: Chapter Master - In the name of the Emperor!
Post by: russianredstar on July 24, 2015, 09:20:26 pm
I need help, how do you recruit new marines? I have set my recruitment speed to frantic and nothing seems to happen. Ive waited almost 40 turns without a neophyte
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on July 25, 2015, 10:35:58 am
Fight more. You need geneseeds for new marines (and to pay your taxes). You get gene seeds when your marines die. That's usually the bottleneck.

Although, if you have enough geneseed alrready, it may take a few dozen turns anyway until your recruitment effort starts paying off, because making and training a space marine takes forever, and you start with zero acolytes already in training (I think, didn't play the latest version yet... :/).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JimboM12 on July 25, 2015, 11:51:13 am
I thought you could use some of your existing stock of geneseed to make more through test-slaves?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on July 25, 2015, 12:01:22 pm
you can, but that presupposes that he has some.  If he cant recruit, he might be out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on July 25, 2015, 12:07:33 pm
I've heard you can get geneseed by imprisoning end executing marines.

Try checking the status of your recruiting world(s).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: russianredstar on July 25, 2015, 01:40:08 pm
you can, but that presupposes that he has some.  If he cant recruit, he might be out.

i have 57 geneseed, and a recruiting world. Nothing happens
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 25, 2015, 01:43:08 pm
Does the recruiting world have a population?

Have you tried another game? (It's possible to save.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on July 25, 2015, 03:40:00 pm
I have this problem too. I run fleet-based/penitent chapters 99% of the time, and I don't get neophytes unless my flagship is in the recruiting world's system. My Chapter Master, command staff, and roughly half the chapter are on or near the flagship at all times, so I don't know exactly what the problem is or what fixes it. When I do get new recruits, the rate of acquisition is about one every two turns when set to frenetic, give or take depending on RNG. I really hope you don't have to leave the Chapter Master and leaders to rot on the recruiting world to get new blood. Those guys are just too 'ard and killy to leave out of the fight.

If you keep finding yourself low on geneseed, remember to use test slave incubators. It costs one geneseed per pod, but you get two back. Also, the incubators aren't susceptible to random mutations, which tends to happen more often if your stock gets too high.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on July 25, 2015, 06:18:37 pm
What got me once is that your recruitment speed is as far as I can tell indistinguishable from zero unless you're recruiting from a Death World
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 25, 2015, 11:24:46 pm
Noted on the weird recruiting behavior people are seeing.

Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts).  What sort of dishes and appetizers would you expect each of these five stages to have?  I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on July 26, 2015, 02:06:13 am
I would just like to say, great work Duke. The game is quite wonderful, despite the occasional crash.

As for possible food and drink choices for the feasts, I found this (http://warhammer40k.wikia.com/wiki/Imperial_Food_and_Drink) to be quite informative.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 26, 2015, 04:11:02 am
Noted on the weird recruiting behavior people are seeing.

Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts).  What sort of dishes and appetizers would you expect each of these five stages to have?  I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.

Booze always seems a good place to start

Space Marine physiology means it takes incredible potent alcohol to get them drunk. There's no name for it I've ever read, just that it's enough to inebriate a human after a couple of sips and enough to kill them after a drink or two.

For courses.....the kinds depends on the chapter, I'd say. Blood Angels might eat fancy where Space Wolves might just do lots of roasted meat and super mead. The Ultramarines are going to eat more common (as in widely eaten across the Imperium) where like the Salamanders might eat some home world specialty. FWIW, the fluff usually either invents its own dishes to meet the moment, or falls back on the standard. (Grox cooked various ways people today recognized, sauced, with veggies, etc....)

Maybe try to focus on the qualities of the food as much as what it is. Protein rich, filling, abundant quantities.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on July 26, 2015, 05:10:39 am
I think the least lavish feasts wouldn't be feasts at all, but rather ascetic prayer meetings where you contemplate the past and future deeds of the chapter. That, I think, would really differentiate the feasts and chapters from each other, especially if different feasts had different effects?

So you'd have like - 1) ascetic meditation meeting, 2) ritualistic dinner with some speeches held etc, 3) viking-style feast with feats of strength and competitions between party-goers, 4) everything-goes-party where temporarily rank has no effect and everyone can say whatever there is on their mind, no punishments 5) this-makes-slaanesh-proud decadence event.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 26, 2015, 07:20:44 am
Noted on the weird recruiting behavior people are seeing.

Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts).  What sort of dishes and appetizers would you expect each of these five stages to have?  I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.

Booze always seems a good place to start

Space Marine physiology means it takes incredible potent alcohol to get them drunk. There's no name for it I've ever read, just that it's enough to inebriate a human after a couple of sips and enough to kill them after a drink or two.

For courses.....the kinds depends on the chapter, I'd say. Blood Angels might eat fancy where Space Wolves might just do lots of roasted meat and super mead. The Ultramarines are going to eat more common (as in widely eaten across the Imperium) where like the Salamanders might eat some home world specialty. FWIW, the fluff usually either invents its own dishes to meet the moment, or falls back on the standard. (Grox cooked various ways people today recognized, sauced, with veggies, etc....)

Maybe try to focus on the qualities of the food as much as what it is. Protein rich, filling, abundant quantities.

There's only one specific alcohol that can reliably get a space marine drunk, and it's Fenrisian Ale due to the toxin and high potency that shuts down their kidney implant, it's typically drunk by Space Wolves obviously.

http://warhammer40k.wikia.com/wiki/Fenrisian_Ale

Grox is pretty much the Cow of the 40k Universe, so you'll often find plenty of foods based on it, but often times people will just eat whatever's native to their planet or whatever food is delivered from the food ships.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on July 26, 2015, 09:48:08 am
At first I thought grox was an orky-form like Squiggoths.  Probably a bad idea to import and eat squiggoth!
And I like that the Space Wolves come from Fenris, very appropriate.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on July 26, 2015, 07:13:29 pm
I had an odd experience the other day. I was just minding my own business, krumping orks all over the place like usual, when I see a new announcement. It was something like "Xenos contamination in chapter vehicle pool", I don't remember the exact wording. I looked through the vehicle roster and nothing stood out, All at 100% because I barely use them anyway.
Thinking nothing of it, I carry on until a few turns later when the Mechanicus offers a mission for me: bring 8 Techmarines and a Land Raider to Yavin 1 and park them there for a few turns. It's an easy arrangement and I get it done, gaining a bit of rep with the geargheads and losing nothing.
However, when the job is done, I get an alert: "Ork forces suddenly appear on Yavin 1!". I know this isn't right from the start, the Yavin system(with only three planets) is on the other side of the map from ork forces, and my own for that matter. There's no way a fleet could have gotten there, it would have taken a tactical genius to...
That's when it hit me. Those clever bastards had somehow gotten aboard the ship with the Land Raider and hid until they reached Yavin.
That's brutally cunning, that is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 26, 2015, 07:23:14 pm
Ah food,Say it depends of your progenitor chapter, ultras would eat very light festive meals A.E grox roast with veggies or something maybe a really strong wine. blood angels would prefer fine foods like master made beef gabon's or something, salamanders... soul food fried grox corn bread and greens stuff like that. for normal chapters you would go Turgroxen or Nice fenris ale. or course it would really be a fest more like large prayer service where they serve food too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on July 27, 2015, 10:15:17 am
If you're a Blood Angel, you might do a painting or carve a sculpture or something too.

That would be really interesting. Some minor, artsy artifacts could pop up every now and then from it.

Feast levels might go:

1) Regular - spartan food, modest prayer
2) Devotional - held specifically for the Emperor/Chapter beliefs/Saint; special food etc
3) Honourific - honouring the fallen/remembiner victories; better food, brotherly atmosphere
4) Celebratory - Space Wolf feast, drinking, fighting, laughing
5) Bacchanalian - actual revelry and excess
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 27, 2015, 02:09:42 pm
We should probably tie some of this stuff to positives/negatives as well, that would change some stuff based on what you have for the chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on July 27, 2015, 02:35:49 pm
Duke, why did you limit the Advantages/Disadvantages to 4 of each? If I have the points why can't I pick more?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on July 27, 2015, 03:23:41 pm
If you're a Blood Angel, you might do a painting or carve a sculpture or something too.

That would be really interesting. Some minor, artsy artifacts could pop up every now and then from it.
INB4 what do I do with all these artsy artifacts I can't do anything with?

Sell off artifacts, maybe some poor fool with too much requisition will want it.
Give away artifacts, make friends with poor taste.
Smash artifacts, but you are making some kinda point... right?
Stash artifacts in dead world.  Out of sight, out of mind.
Make an artsy space marine museum, stash artsy artifacts there.  Make pitiful amount of requisition, be fancy space marine.  Gawk at expenses of artsy space marine museum at end of month.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 27, 2015, 06:07:10 pm
It would be a flavorful thing though, building up Chapter Lore for your gameplay. The bust of Chapter Master Blah created by Blah, who died on planet blah in the year blah.blahblah.blah. Akin to DF's art creation model but on a much more modest scale. Could be extensible to other chapters as well. Space Wolf makes a knife, Iron Hand makes a fancy augmetic, Ultramarine writes a discourse, etc...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on July 27, 2015, 07:08:48 pm
And Blood Ravens "receive gifts".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 27, 2015, 07:16:18 pm
Noted on the weird recruiting behavior people are seeing.

Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts).  What sort of dishes and appetizers would you expect each of these five stages to have?  I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.

As Space Marines can gain memories of what they eat through the 'Omophagea' they have dishes that stimulate that. Obviously certain chapters do that more, but it's cannon that all do as a sort of recreation.

Duke, have you read the book 'Space Marine' by Ian Watson? It's got a lot on that sort of thing and the day to day life of the chapter (and festivities/feasts/whatever). From talking to the guys at the Games Workshop HQ (quite a number of years back now!) this was seen as the one book that was treated as 'uber-cannon' in terms of Space Marines.

Whilst I'm never one to harp on about cannon and whatever, I'd really recommend everyone to read the book. It's probably one of the few Black Library books that I could really say is a great book, and it addresses a lot of what people are talking about here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on July 27, 2015, 10:49:00 pm
Duke, have you read the book 'Space Marine' by Ian Watson? It's got a lot on that sort of thing and the day to day life of the chapter (and festivities/feasts/whatever). From talking to the guys at the Games Workshop HQ (quite a number of years back now!) this was seen as the one book that was treated as 'uber-cannon' in terms of Space Marines.

Whilst I'm never one to harp on about cannon and whatever, I'd really recommend everyone to read the book. It's probably one of the few Black Library books that I could really say is a great book, and it addresses a lot of what people are talking about here.

I have not.  I'll be sure to add that to the reading list and get around to doing so at some point.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: umiman on July 29, 2015, 12:37:09 am
Noted on the weird recruiting behavior people are seeing.

Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts).  What sort of dishes and appetizers would you expect each of these five stages to have?  I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.


Duke, have you read the book 'Space Marine' by Ian Watson? It's got a lot on that sort of thing and the day to day life of the chapter (and festivities/feasts/whatever). From talking to the guys at the Games Workshop HQ (quite a number of years back now!) this was seen as the one book that was treated as 'uber-cannon' in terms of Space Marines.

Whilst I'm never one to harp on about cannon and whatever, I'd really recommend everyone to read the book. It's probably one of the few Black Library books that I could really say is a great book, and it addresses a lot of what people are talking about here.
Is that the one about the three punks that get roped into the space marines? And there was a part where they ate the brains of a titan pilot to learn how to use it?

I've only ever read one single W40K book and it was that one. I loved it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 29, 2015, 01:32:42 am
Noted on the weird recruiting behavior people are seeing.

Hypothetically, let's say that there are five types of feast ranging from kind of humble up to something lavish and over the top (i.e. Roman feasts).  What sort of dishes and appetizers would you expect each of these five stages to have?  I ask because I'm terrible where it comes to food and not familiar with any 40k ones other than grox.


Duke, have you read the book 'Space Marine' by Ian Watson? It's got a lot on that sort of thing and the day to day life of the chapter (and festivities/feasts/whatever). From talking to the guys at the Games Workshop HQ (quite a number of years back now!) this was seen as the one book that was treated as 'uber-cannon' in terms of Space Marines.

Whilst I'm never one to harp on about cannon and whatever, I'd really recommend everyone to read the book. It's probably one of the few Black Library books that I could really say is a great book, and it addresses a lot of what people are talking about here.
Is that the one about the three punks that get roped into the space marines? And there was a part where they ate the brains of a titan pilot to learn how to use it?

I've only ever read one single W40K book and it was that one. I loved it.

At the same time, it seems like it has some pretty outdated concepts as it came out back in 1993, as eating a Princeps and getting the sudden will to tame a titan's Machine Spirit would be pretty odd nowadays.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: umiman on July 29, 2015, 02:35:45 am
There was some pretty bizarre stuff in that book. It was very interesting when I read it as a little kid.

Stuff like eating the feces of a disemboweled man. Or the pain glove.

The fact that I remember all this shit after 20+ years speaks to how interesting it was I think. This was around the same time I was reading stuff like Peter Rabbit because it was in the same children's section of the library. Looking back, I'm a bit curious why this was in the children's section... I must have been like 5 or 6 years old... I also remember a lot of sex ed books in that section too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on July 29, 2015, 03:00:52 am
Ah the Pain Glove, that's still a major component of the Imperial Fists with their practically self-sacrificing ways.

Also in the children's section really!? That Librarian must've failed to figure out what the book actually was if it was there..
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 29, 2015, 05:17:15 am
That's the one!! I read it a long time back, and then again about 3-4 year ago, and it's still one of my top 10 sci-fi books (whilst other Black Library books would be hard pressed to be in my top 100). A lot of it still sticks with me, especially the space marine they find in the cellar.

It's also the one book that makes Space Marines seem at all real - most books just make them these sort of semi-invincible juggernauts that may as well be robots. I'd highly recommend it for anyone who's into sci-fi, but for Chapter Master fans it's absolute required reading.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on July 29, 2015, 05:31:32 pm
Stuff like eating the feces of a disemboweled man. Or the pain glove.
Welcome to amazing world of Warhammer 40k, where Marines can track someone by eating their shit, spit acid to kill him and then get their memories by eating their brain. It was even better back in Rogue Trader when they could have actual secks, wore pink glasses, their bolters were huge AK-47s and they enjoyed cold beer.
Sadly, barely anything of this is mentioned in recent fluff because marines turned from space army of micro-Duke Nukems into "SPESS MAREENS WE ARE TEH EMPRAHS FUREEH". If it is better of worse, decide yourself.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 29, 2015, 06:07:50 pm
Somewhere betwixt the two would be nice. Early 40k was basically just early GWS guys begging, borrowing or stealing any idea they thought was cool at the time to build their universe. (Everything from Dune to Micheal Moorcock.) Which is why you got beer-drinking, seks-having demigods with AK47s for Space Marines. It took the universe a little while to mature its ideas, to achieve some narrative consistency, build its lore, yadda yadda....Today, there is just a teetering mountain of facts, ideas and histories to the IP that if often doesn't need to steal, or innovate, because it just keeps doing what it's been doing for decades now. And that gets a little boring.

I'm of two minds of space marines. On the one is that, yeah, early space marines were more believable in their space marine-ness. They were more flexible, the ideas more capable of surprising you. The other though, is that current space marine fiction allows them to have a concrete identity, crafted and shaped by themes that go beyond the color of the livery and the flavor of their mutations. Chapter histories can go deep because someone took the time to apply rigor to the ideas. I sometimes wonder if the seeds for the Heresy were planted in 40k by the idea of space marines unbound by anything.

At the end of the day, having read a decent amount of Rogue Trader and early 40k fiction.....I find I prefer where they ended more than where they started. While believably flawed (read as: human) space marines does make for better variety than we have now, it came with its own silliness and incongruities. The discipline that comes to define space marine ideology needed to be practiced at the conceptual level, too.

Otherwise we'd potentially have the Hello Kitty Chapter as canon, in some form. Pink glasses and what not.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 29, 2015, 06:20:00 pm
Yes, but we'd also have the ALWAYS ANGRY ALL THE TIME marines. And they're awesome.

I just always feel sad with 40K. It actually has a really cool plot that could go a lot of interesting places, but it's stuck in cryostasis because of GW.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on July 29, 2015, 11:28:08 pm
Somewhere betwixt the two would be nice. Early 40k was basically just early GWS guys begging, borrowing or stealing any idea they thought was cool at the time to build their universe. (Everything from Dune to Micheal Moorcock.) Which is why you got beer-drinking, seks-having demigods with AK47s for Space Marines. It took the universe a little while to mature its ideas, to achieve some narrative consistency, build its lore, yadda yadda....Today, there is just a teetering mountain of facts, ideas and histories to the IP that if often doesn't need to steal, or innovate, because it just keeps doing what it's been doing for decades now. And that gets a little boring.

I'm of two minds of space marines. On the one is that, yeah, early space marines were more believable in their space marine-ness. They were more flexible, the ideas more capable of surprising you. The other though, is that current space marine fiction allows them to have a concrete identity, crafted and shaped by themes that go beyond the color of the livery and the flavor of their mutations. Chapter histories can go deep because someone took the time to apply rigor to the ideas. I sometimes wonder if the seeds for the Heresy were planted in 40k by the idea of space marines unbound by anything.

At the end of the day, having read a decent amount of Rogue Trader and early 40k fiction.....I find I prefer where they ended more than where they started. While believably flawed (read as: human) space marines does make for better variety than we have now, it came with its own silliness and incongruities. The discipline that comes to define space marine ideology needed to be practiced at the conceptual level, too.

Otherwise we'd potentially have the Hello Kitty Chapter as canon, in some form. Pink glasses and what not.
Yeah, even if Rogue Trader marines are cool, I too find them to be too silly (after all, it was 80s, disco marines (EMPEROR PROTECT, MY EYESSS (http://i0.kym-cdn.com/photos/images/facebook/000/614/334/746.jpg)), etcetera) Your regular portrayal of new marines is too boring (blame Ultrasmurfs), but, by the Throne, we do have some nice marines, like Space Mongolians, Space Vikings with furry fetish, Space Reasonable Marines, Space Zulus (Celestial Loins), Space Whatever really, even the Bloody Magpies and Monk Marines (Black Templars) are pretty cool if you like their fixation.
But, still, we all know that Imperial Guard is just awesomer.
I just always feel sad with 40K. It actually has a really cool plot that could go a lot of interesting places, but it's stuck in cryostasis because of GW.
Yes, but we'd also have the ALWAYS ANGRY ALL THE TIME marines. And they're awesome.

I just always feel sad with 40K. It actually has a really cool plot that could go a lot of interesting places, but it's stuck in cryostasis because of GW.
No.
Never.
Advancing the storyline is something that should NOT happen in Warhammer 40k. The whole thing was engineered to be a constant stalemate, just like FB, and if they try to change it, RAEG ensues, whole universe is broken and GW gets it's wallet kicked. FB "End Times" (YOU DID WHAT YOU REMOVED KISLEV WHY WOULD YOU DO THAT, IT WAS THE BEST FACTION, ARRRGHHH) just proves this.
Looking back, I'm a bit curious why this was in the children's section... I must have been like 5 or 6 years old... I also remember a lot of sex ed books in that section too.
Librarian did his duty to help raise future generations of Terra defenders, giving approved books to chilren for them to learn that Space Marines are awesome and how they should spread Humanity without causing Slanneshi deamons to show up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrRoboto75 on July 29, 2015, 11:58:46 pm
I just always feel sad with 40K. It actually has a really cool plot that could go a lot of interesting places, but it's stuck in cryostasis because of GW.

If only the price of entry didn't double every year
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on July 30, 2015, 12:06:44 am
Er, yes, it's something that SHOULD happen in 40k. Advancing the plot doesn't mean the end of the series, or the big stalemate that's going on. GW just needs to find some more fluff writers who aren't brain-damaged.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on July 30, 2015, 12:12:05 am
Well, the plot is static so you can run campaigns that cover possible important battles. Defence of Mars, Terra or where ever else. X-Com tabletop style. That guardsmen who successfully kills a chaos marine? Next battle you could paint up a sergeant to represent his promotion, give him a name and his own squad to command. If later he's killed, paint his name onto the battalion banner with a kill count.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 30, 2015, 12:34:13 am
(after all, it was 80s, disco marines (EMPEROR PROTECT, MY EYESSS (http://i0.kym-cdn.com/photos/images/facebook/000/614/334/746.jpg)), etcetera)

Getting down, in HIS name.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on July 30, 2015, 01:49:48 am
You can also play 30k campaigns too, though, so really any argument about it 'being possible' to do stuff when it's all locked down doesn't really hold up.

In fact, considering the massive campaign stuff they've run when they decided to add some new plotlines, it would actually allow for more campaigns. It can remain a stalemate and still have some plot advancement. Or a semi-stalemate, at least; Tau are supposed to be ripping the shit out of the border planets, Tyranids are supposed to be headed for Terra, and the galaxy looks like it's about to get it's shit kicked in.

But the Ciaphas Cain novels exist so we know it doesn't. Not for another couple of hundred years, at any rate.

That's the real reason, I think, that they don't want to advance the plot. Is because then they'd have to advance the date, or continue trying to find ways to shove and retcon even more stuff in order to just barely eensy-weensy bit keep it technically all happening before the 42nd Millenium. Because if it wasn't 40k, WHO KNOWS WHAT COULD HAPPEN WHOOOOOOOOOAAAAAAA


>.>

And yes, I think that it's an utterly bullshit reason. One of my biggest annoyances with the franchise, besides the prices.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mech#4 on July 30, 2015, 02:29:39 am
There apparently has been some things that happen in the 42nd Millennium that have been mentioned. (http://warhammer40k.wikia.com/wiki/M42) Though in the end for me I don't like to stick too closely to official lore. Or rather, what Games Workshop publishes is more of a guideline then hard facts. Of course, if you're playing with others you need to get their agreement for any possible rule changes or the like.

If they did advance the storyline, what could happen? Perhaps the Eldar find a new craftworld that was thought destroyed that has a wealth of new technology, adding several new types of weapons and vehicles to their army list. Perhaps the Tau, with many new planets and alien races joining them, become much more of a mix of different races beyond Kroot, Vespid and guardsmen.

Rather than waiting for GW to come up with something, the rules could be written as part of a campaign. The Tau gain units of Hrud through their diplomatic actions, giving them a close combat assault unit that applies penalties to nearby enemy units for every turn they're near them (Hrud have an aging aura).
S3,T2,A3,I5,W2, +5 armour save, Cloaked in Shadows: Reroll hits, Aging Aura: Every turn, enemy units within base contact lose 1 point of I, T and S until the end of that combat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on July 30, 2015, 02:48:44 am
Er, yes, it's something that SHOULD happen in 40k. Advancing the plot doesn't mean the end of the series, or the big stalemate that's going on. GW just needs to find some more fluff writers who aren't brain-damaged.
Nope.
No advancing past 41st Millenium, unless they retcon Golden Throne failing, Tyranids coming in HUEG numbers, Necrons popping up EVERYWHERE, that Ork Warboss gathering orks to make WAAAAAGHH starting at one end of Galaxy and ending on other, Failbaddon actually winning and other threats to Imperium and everything else. Because if we advanced the plot with current fluff, it means end of the series. No exceptions. Golden Throne fails, Emperor either dies and Imperium is no more (GG, they just lost most played faction), Emperor ressurects and Imperium quickly mops up factions such as (Dark)Eldar, Tau, physically walls off Eye Of Terror, Maelstorm and other Warp buttholes in Galaxy (as he is apparently capable of doing that), starts fighting off Tyranids. GG, you just lost rest of factions. Hell, they might not even finish off any race for good, just make them lose (because, someone is going to lose), but even then PEOPLE WILL RAEG. Why? Because all their carefully created theories about grimmer, darker future of 40k got invalidated, their armies lose so badly that people star to question their fighting abilities on tabletop, and they may have to remove some parts of factions which also may cause RAEG.
The main problem of Wh40k is not the status quo or anything else except 40.000. That's right, the date is main problem. You can make stories back and forth without actually advancing the story line, but thanks to GW establishing that that world freezes one second before it's 42nd Millenium you can't add more.
But they can't even move the date, because someone back then had the brilliant idea of naming it Warhammer 40k. D:
Tau are supposed to be ripping the shit out of the border planets, Tyranids are supposed to be headed for Terra, and the galaxy looks like it's about to get it's shit kicked in.
Sorry, but Tau are straight between Tyranids and Terra. In another couple years they will cease to exist.
There apparently has been some things that happen in the 42nd Millennium that have been mentioned. (http://warhammer40k.wikia.com/wiki/M42) Though in the end for me I don't like to stick too closely to official lore. Or rather, what Games Workshop publishes is more of a guideline then hard facts. Of course, if you're playing with others you need to get their agreement for any possible rule changes or the like.
That wiki is bad when it comes to accuracy, and you should feel bad. And this isin't even list of what "happened", it's list of what's "going to happen". All of this means Imperium is dead with serveral other factions.
Here you have what actually can be sourced. (http://wh40k.lexicanum.com/wiki/M42)
And it's either Caiphas Cain (which doesn't tell us what really happens, except that Imperium still exist, apparently) and one piece from  C.S Goto (and everything he made is at least questionable canonically). Also some random Medusa V but I have no idea where that's from.
If they did advance the storyline, what could happen? Perhaps the Eldar find a new craftworld that was thought destroyed that has a wealth of new technology, adding several new types of weapons and vehicles to their army list.
Ynnead. Though I wouldn't have anything against some new additions of weapons and vehicles as long as everyone gets something new and it's not retarded or basically new version of something old without any purpose or new looks.
Perhaps the Tau, with many new planets and alien races joining them, become much more of a mix of different races beyond Kroot, Vespid and guardsmen.
They get nommed, as I mentioned.
Rather than waiting for GW to come up with something, the rules could be written as part of a campaign. The Tau gain units of Hrud through their diplomatic actions, giving them a close combat assault unit that applies penalties to nearby enemy units for every turn they're near them (Hrud have an aging aura).
S3,T2,A3,I5,W2, +5 armour save, Cloaked in Shadows: Reroll hits, Aging Aura: Every turn, enemy units within base contact lose 1 point of I, T and S until the end of that combat.
>Hrud
>Diplomatic actions
Hahahahhahahahahhahahahhahahahahahaha.
If anything, Hrud are going to get their own army list (or even a Codex, who knows) because we lack Space Skaven and they're Space Skaven.
Well, the plot is static so you can run campaigns that cover possible important battles. Defence of Mars, Terra or where ever else. X-Com tabletop style. That guardsmen who successfully kills a chaos marine? Next battle you could paint up a sergeant to represent his promotion, give him a name and his own squad to command. If later he's killed, paint his name onto the battalion banner with a kill count.
.
Proper way of thinking. Expand your dudes instead of bragging GW to advance the storyline and make your dudes unuseable.
I mean, come on, you have whole galaxy and ten thousand years to work in, and if that's not enough, you can advance the storyline on local (or even global) scale if you really want to.
Nothing is stopping you.

EDIT:
Also, don't take me wrong. I would enjoy more time too, but I know GW too well. I mean, COME ON, THEY ARE THE GUYS WHO CREATED AGE OF SIGMAR, THEY CAN'T BE TRUSTED TO DO ANYTHING ANYMORE.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on July 30, 2015, 05:13:41 pm
I mean, COME ON, THEY ARE THE GUYS WHO CREATED AGE OF SIGMAR, THEY CAN'T BE TRUSTED TO DO ANYTHING ANYMORE.

But Duke can. So let's talk about Chapter Master instead and throw the fanfic and agruments over on another thread, eh?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on July 30, 2015, 05:23:38 pm
I mean technically its M41.999. Literally it's stated that multiple characters live well in to the 42nd millennium.
(Source: Lexicanum)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 30, 2015, 05:43:09 pm
I mean, COME ON, THEY ARE THE GUYS WHO CREATED AGE OF SIGMAR, THEY CAN'T BE TRUSTED TO DO ANYTHING ANYMORE.

But Duke can. So let's talk about Chapter Master instead and throw the fanfic and agruments over on another thread, eh?

Indeed, some place like this even. (http://www.bay12forums.com/smf/index.php?topic=139714.0)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 31, 2015, 01:35:13 am
As we should all know,this game is based on king of dragon pass,one of the games best features is the amount of events and simply other quirks like hero quests and relic hunting. We can already draw parallels with ancient ruins and other ??? including inquisitor's being basically hero quests but it's not enough. Feasts are only the mid way point,i have several ideas; like ancient ruins being more like minigames, Duke once said that he wanted to flesh out space hulks turning them into minigames but..it would unnecessarily boost the filesize and "was to much work", but now with development getting more in depth and advanced i'd say it's time to get this party started.also secret lairs their awesome.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on July 31, 2015, 08:30:03 am
I propose that tutorial involves Celestial Lions (also add them anyway). Managing 96 marines is much easier than managing 1000 of them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on July 31, 2015, 08:53:41 am
As we should all know,this game is based on king of dragon pass

what? Really? Doesn't really feel that way at all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on July 31, 2015, 09:29:22 am
By the way, as we were talking about events before...
Imperial Fists and their successors engage in swordfighting competition called Feast of Blades. They fight each other (in pairs of course) in arena that changes all the time, wearing only scout armor and they also use poisoned swords that cause marines to slow down. It's not usually to death, but you know, they're killing machines so sometimes the guy who wins is basically the one who survives. The guy who wins gets the blade Dorn used back in the day.

MAYBE MAYBE offsector competition event on which you send one of your champions to win some cheesy artifacts for you, with slight chance of him dying. Or MAYBE MAYBE insector event competition where you provide rules, arena (death worlds (bonus points for making competition on planet overrun  by tyranids or kayoss) are more interesting but higher chance to die, hiveworlds and civilized grant more viewers etc., and also the reward. The better the reward, the more marines you attract (possibly causing some of them to pop up in your sector to help later on, if they consider your chapter cool guys and you made a speech in which you mentioned you need help (less respect, but you know)). Also, since Imperial Fists and their successors (like BLACK TEMPLARS and CELESTIAL LOINS) engage in such stuff, it seems it's pretty safe and non-khorney. Maybe a chance to cause corruption if someone dies or you don't have enough Chaplains to oversee such event.

Bonus points if reward is deamonic artifact and nobody knows about it.

EDIT: By the way, I'm that annoying guy from IRC. Having three different nicknames causes confusion.
EDIT2: DINGDINGDINGDINGDING
I just learned that Chainhammers exist in Wh40k.
Basically a bastard of Power Mace (strangely enough) and Chainwhatever. A huge ball of whirring teeth on stick which also utilize the same technology as Power Fist (power field making chain even more choppy) but even better because it's Thunderhammer one (aka, relasing extreme amounts of energy). That also means it's pushing things away from chains but hey, rule of cool and Warhammer being Warhammer. Actually, it might tear into the target a bit before relasing the wave of energy, effectively exploding the target. We totally need this as a rare, powerful weapon, maybe something reserved to chapter advantage of having some weird kind of weapon in use.

Which also reminds me of Chainclaws.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 31, 2015, 12:33:30 pm
Blaa blaa
The feasts of blades yeah but some chapters have Actually holidays like Sangulala or...ultramarines ego month
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on July 31, 2015, 01:03:42 pm
Blaa blaa
blaa blaa i should think twice and stop making thinly veiled insults blaa blaa
Happy Sanguinala! (https://youtu.be/HTJwhS0-Y7U)
Also we need Fistmas. If you were a good Chapter Phanta Claws is going to give you some sweet artifacts or maybe know-how to make artificer armor not murder you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrRoboto75 on July 31, 2015, 01:26:13 pm
Isn't a chainhammer but a chainfist on a stick?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on July 31, 2015, 01:39:37 pm
@Kot:

They actually don't. One of the Ciaphas Cain novels is titled The Greater Good, and involves the Tau. So they don't get nommed quite yet, actually, if Ciaphas Cain novels are canon.

I mean, that's leaving aside that there's actually several ways to advance the plotline without having everything go to shit all at once. It won't even necessarily involve retcons, not that GW hasn't shown it's willingness to use such.

I mean, hell, there's so much overpowered ridiculousness and so much weird shit and last-minute asspull saves as it is, it's not really a stretch to think that might happen as it is. Maybe the Eldar come in and save the Golden Throne because they know if they don't the galaxy is extra-fucked, and them along with it. Maybe they just set shit into motion to do it. Maybe all the Tomb Worlds get woken up and so no new ones start popping up. Maybe reborn Emperor isn't a literal fucking god, being weakened by his time on the Golden Throne, or, you know, having to rebuild it real quick and sit back down, just able to start reforming the Imperium at the worst possible time. Gain Emperor, lose organization.

Failbaddon will fail again, tho'.

That's not even in question.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on July 31, 2015, 01:40:10 pm
Isn't a chainhammer but a chainfist on a stick?

Indeed, which makes it very different from the hammerchain, a chain made of powerhammers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 31, 2015, 02:15:38 pm
just in from our friends at /tg/:After the battle against the Orks, your brothers discover a strange vault that the raging battle uncovered.

Curious of what it contains you:

1. Tell to plant detonators to blast up the vault door.
2. Order a Techmarine to open it up.
3. Actually you leave it alone because you don't know what's sealed in there.

I take 1. Tell to plant detonators to blast up the vault door.
(or)
>1 and 1/2
Plant the bombs AND open the door!

Your brothers do as you say and plant the detonators.

Sadly something somewhere went horribly wrong and the entire vault explodes instead of just the doors. The explosion s so big you barely survive...but this cannot be said about the others.

You lose 30 marines and your condition becomes CRITICAL.
(...You know, this game really COULD do with giving chapter serfs a bit of utility...)

You decide that it's the right job for the Techmarine.

It takes some time for him to bypass the lockdown and open the vault, but the wait was worth it.

The vault was actually a secret Legiones Astartes armory. No one knows to what Legion were those weapons supposed to go, but it would be a real shame not to use them.

You acquired 4 Contemptor Dreadnoughts with 4 Keresh Assault Cannons and 4 Cyclone Missile Launchers, a Fellblade, as well a 20 Tartaros Armours and 40 MK. IV Maximus Armours.

A bit bare bones but we can work on it

even moar
We, Salamanders, thank your Brother for discovering a secret vault that stored our long-lost battle brothers and holy artifacts! On behalf of my Chapter, I request you to return those to us.

1. Give away all the artifacts and VI Company to escort Salamander ambassadors to Prometheus

2. You are heretics! (murder them all)

3. We want some compensation for it... (get raped)
4. "Can we keep them? Pleeeeease? I promise we'll take really good care of them and re-sanctify their power packs everyday. Pleeeease? What about just a little bit? C'mon you guy already have loads of this stuff!"
5. Give them most of it then act surprised if they ask about it later.
6. "the what now?" (deny ever finding it)

> How well you're getting along with folks vs how well you want to get along with folks.

While fighting on the (insert planet type and name) of (insert sub-sector name), you get informations that a refugee camp is attacked by (insert faction). These people actually aren't even capable of defending themselves properly, and the Guardsmen with them are too few in numbers.

What do you do?

1. FRAK THIS! I'M DOING WHAT'S RIGHT! (send in half of your total army and feel like a Salamander)
2. We have our priorities and collateral damage cannot be avoided, but just in case a group of brothers should be send to aid them. (the more standard approach)
3. Not my problem. Let them be, we have work to do. Or send in a Whirlwind (the Marine Malevolent route)


In a planet, the chapter encounters four men, with clothing unlike any Imperial fashion you've seen before. The leader (or you assume he is), asks what date it is. When you tell him, he mumbles something to his teammates, who responds in different ways. After a few hours, the serfs can roughly translate that they've been "gone through time". What do you do about them?

>Let them become Chapter Serfs
>Purge them from existence
>Leave them be
To add another suggestion, every planet should have a number of quirks to give it a little more history. Maybe a planet has been fighting a decades-long civil war. All civilians gain the "Hardened" quirk.

Or, to do as >>41586758 did:

While at orbit, you vox-channel opens to reveal the rebel leader him/herself. He/she wants to talk to you. Do you:

>Denounce her as a heretic
>Keep the vox-channel open to see what she has to say
>Inform the planetary governor (inaccessible if the planet is overrun)


Another great idea would be that your enemies would weaken/strengthen/evolve over time. Maybe the Tyranids made a more nightmarish version of genestealers. Maybe the Chaos Lord was murdered, so all his troops are fighting at reduced effectiveness.

You also get beneficial/detrimental events. Do you choose to genuflect with a particularly insane Lord Inquisitor? Or to teach a good lesson in humility? One of your battle-brothers has an idea on how we can fight more effectively, but it violates some sanctions of the Codex Astartes. What do you do?

they've thought of something. Finding dreads from the 30k era or finding Iron Warriors that have been forgotten on worlds they've been stuck on garrison duty for the past ten thousand years.
>Iron Warriors that have been forgotten on worlds they've been stuck on garrison duty for the past ten thousand years.
I'm really surprised that it doesn't come up more often.
>Increasingly small detachments of Iron Warriors become scattered throughout the Imperium, gradually fracturing both their morale and group identity
>Peturabo goes traitor, but is that really relevant when you're a galaxy away and surrounded be people who care just as little (or at least already hated you anyway)
>AND THEN THEY ALL FUCKED OFF TO THE EYE OF TERROR THE END
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DarezZerad on July 31, 2015, 03:22:45 pm
Anyone else have difficulty dodging the Inquisition with Daemon Binder advantage? Seems like they detect my sorcery regardless of whether or not they have an agent near me. Anyone have any helpful tips for hiding my awesome magical might?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on July 31, 2015, 09:36:38 pm
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on July 31, 2015, 09:48:32 pm
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?
lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 01, 2015, 12:02:05 am
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?
lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on

Where do I put everything in fullscreen and such?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on August 01, 2015, 12:09:52 am
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?
lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
after going to appdata/local you'd want to start the game and change in back in the ingame settings
Where do I put everything in fullscreen and such?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 01, 2015, 12:12:16 am
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?
lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
after going to appdata/local you'd want to start the game and change in back in the ingame settings
Where do I put everything in fullscreen and such?

no i mean what do i edit in appdata/local
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on August 01, 2015, 12:17:20 am
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?
lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
after going to appdata/local you'd want to start the game and change in back in the ingame settings
Where do I put everything in fullscreen and such?

no i mean what do i edit in appdata/local
the main saves.ini
you want to change large text and full screen from .1 to .0 then launch the game and turn full screen back on after creating a custom chapter and shit then go turn it back on
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 01, 2015, 12:18:36 am
When I launch the game, the screen turns white, and stays white, but the audio plays. How to fix?
lucky for you troblepurging
https://docs.google.com/document/d/1FtihsKFb-MvasOHJ_3TEF7vDdSd1DkbkhB-fJOXlG0g/edit
what you want to do is go to appdata where the saves for chapter master are found and put everything fullscreen and large text especially to .0.then once it starts you can turn fullscreen back on
after going to appdata/local you'd want to start the game and change in back in the ingame settings
Where do I put everything in fullscreen and such?

no i mean what do i edit in appdata/local
the main saves.ini
you want to change large text and full screen from .1 to .0 then launch the game and turn full screen back on after creating a custom chapter and shit then go turn it back on

this is what my folder looks like http://gyazo.com/2fd9f3e888c48f79cc62751ff1fc9746
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on August 01, 2015, 12:27:39 am
this is what my folder looks like http://gyazo.com/2fd9f3e888c48f79cc62751ff1fc9746
you want the saves not save1 or save2 but saves then it should have settings and fullscreen and large text should be there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 01, 2015, 12:30:02 am
this is what my folder looks like http://gyazo.com/2fd9f3e888c48f79cc62751ff1fc9746
you want the saves not save1 or save2 but saves then it should have settings and fullscreen and large text should be there.

this is what my saves look like: http://gyazo.com/75b155895ca9d317fddaaf06e87fc140
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on August 01, 2015, 12:40:55 am
[
wait delete that(i'm so sorry) whole folder delete the game and redownload it then come back
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 01, 2015, 01:08:22 am
[
wait delete that(i'm so sorry) whole folder delete the game and redownload it then come back

still keeps doing it
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Jimexmore on August 01, 2015, 02:07:02 am
[
wait delete that(i'm so sorry) whole folder delete the game and redownload it then come back

still keeps doing it
fuck try running it in windowed mode
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 01, 2015, 02:29:22 am
still keeps doing it
Sounds like a hardware or driver problem.  Try editing "saves.ini" and changing the fullscreen=1 to fullscreen =0.  Failing that, there's a pretty good chance it's not something we can fix.


Also new patch is out.

0.6552

Major Changes:
You may now use several hundred custom icons at once.  Simply add in new .png files with the same name format into the \icons folder and you can find them in the new icon selector during creation.  Note that custom1-4 .png's are no longer included in the game; this means that when updating to future patches your first four icons will not be overwritten.  Also note that on old save games the icon may be bugged.

Great Feasts have been added to the game.  You may now schedule the event through the Reclusium, setting a number of parameters in the process.  If the Chapter Master is present you may also spectate the feast, and see your marine's current thoughts on recent events.  More scheduled events soon to come, along with more flavor text, and possible interruptions and stuff to occur during the events.

Reaching 0 Loyalty is no longer game over- instead you are given the option to become Penitent and return to 50 Loyalty or become renegade.

When marines attack en masse they can no longer severely overkill a single enemy type, and deal more damage as a result.  Combat is a lot easier so expect balancing with upcoming patches.

You may now join* the forces of Chaos.  Very bare-bones, but evil laughing, chaosy things, and chapter schisms will be coming in the near future.

Minor Changes:
Settings may now be changed in the Main Menu by clicking the icon at the bottom left.
May have fixed the bug that built up 'ghost marines' in ships that used up space.
Fixed a rare bug that could make Chaos fleets fly around pretending they are the Imperial Navy.
Fixed a bug that would allow the Chapter Master to be a Psyker despite the Chapter having the Psyker Intolerant disadvantage.
If you are renegade, and in control of a Forge World, you may continue to produce all the normal equipment, vehicles, and ships.
If you are renegade, and have maxed out Wargear or Vehicle STC's, you may continue to produce the unlocked armor or vehicles.
Ships now count as being in the Warp as soon as they are given a destination, as was intended.
Fixed a bug that could allow en-route fleets to unload their marines while still in the Warp.
More dialogue has been added, courtesy of our excellent writers- more Chaos Lord stuff and factions thanking you for STC Fragments.
You may no longer spawn empty fleets by unchecking all ships and assigning none of them a destination.
Cyclonic Torpedoes have been added to the game.  Pick them up from your local friendly Inquisitor Lord!
Fixed a crash when Attacking/Raiding a planet with no enemy forces.
The super-secret developer test chapter uses the correct icon once more.
Restored the World Eaters Chaos Lord- it should be about a 50/50 split between him and the Black Legion one.
Chaos Fleets should now allow the player to enter their star system to permit a meeting, when one is scheduled.

Other:
This version has several major changes.  Crashes are all but guaranteed- be sure to send crash logs and bug reports to the correct email.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 01, 2015, 02:31:46 am
Very good duke, looking forwards to playing with the new features.

EDIT: Seems to be a bug whenever I try to start up a game with a chapter that uses a custom icon


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_ini:

Push :: Execution Error - Variable Get 44.custom_icon(102100, -2147483648)
at gml_Script_scr_initialize_custom
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_initialize_custom (line 0)
gml_Object_obj_ini_Create_0
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 01, 2015, 02:39:19 am
[
wait delete that(i'm so sorry) whole folder delete the game and redownload it then come back

still keeps doing it
fuck try running it in windowed mode

it is in windowed mode
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 01, 2015, 02:47:49 am
A most heretical update.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 01, 2015, 03:03:51 am
Isn't a chainhammer but a chainfist on a stick?

Indeed, which makes it very different from the hammerchain, a chain made of powerhammers.
This is a great idea. Possibly for Imperial Knight weapon or even Titan sized hammerchainsword, or maybe oversized Dreadnought one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ThtblovesDF on August 01, 2015, 01:03:35 pm
Update crashes right on hitting New Game


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_popup:

Unable to find any instance for object index '65' name 'obj_controller'
at gml_Object_obj_popup_Destroy_0
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: IgnusPoppingtonIV on August 01, 2015, 02:50:46 pm
Anyone got a link that's not in mediafire? I seem to be having troubles downloading from that at the moment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: enigma74 on August 01, 2015, 03:19:49 pm
The game also immediately crashes with a fatal error when trying to start a new game.

If I try loading the existing save, I can start the game, but if I click on any planets it also crashes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Speed22 on August 01, 2015, 03:35:45 pm
Crash during a chapter feast.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_event:

Push :: Execution Error - Variable Get 118744.thatt(101636, -2147483648)
at gml_Script_scr_event_gossip
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_event_gossip (line 0)
gml_Object_obj_event_Step_0
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on August 01, 2015, 04:11:17 pm
I got the same error as Speed in a Ruins Battle, it before it crashed It created several thousand 150x. Units, it seems the game thinks there should be more marines then there should be so it creates a bunch of empty marines which crash the game when it tries to use them. I'll try to replicate it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 01, 2015, 05:14:55 pm
I get a crash when trying to gift an artifact.

Playing as a fleet-based chapter, I'm unable to hold feasts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 01, 2015, 06:08:39 pm
Thanks for the bug reports, but keep in mind that emailing them in remains the most convenient method for me to keep track of them.

0.6553

Major Changes:
None

Minor Changes:
Chapter icons should now work correctly.
The game should no longer crash on startup or during Chapter Creation.
Fixed a crash when Attacking or Raiding.
Fixed a crash that occurred when ending the turn with an Imperial Crusade set to an area that has Ork fleets.
Cheatcodes have been changed for August.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Toady One on August 01, 2015, 10:12:19 pm
(thread warning didn't work, but it won't be necessary now.  cleared out argument.  as you were...  before)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on August 01, 2015, 10:19:19 pm
Thank you Toady.

Duke, will there ever be a way/is there already a way for entities other than your Chapter to use the custom icons?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 01, 2015, 10:29:45 pm
Thanks Toady.  Was out and missed the argument, otherwise I could have seen how authoritative people think I am.

Duke, will there ever be a way/is there already a way for entities other than your Chapter to use the custom icons?
Once I actually add in NPC Chapters that would be a relatively easy thing to do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on August 01, 2015, 10:33:09 pm
Er... Did I, miss, something?

NPC chapters is gonna be gurtest. Actually by the way, is it possible to get Tartaros armor from anywhere but starting with it or (I'm assuming) artifacts?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 01, 2015, 10:35:22 pm
Another kind of vehicle/weapon I would like to see is the Thunderfire Cannon, perhaps as a weapon that can be given to techmarines in the chapter overview.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 01, 2015, 10:49:10 pm
Er... Did I, miss, something?

NPC chapters is gonna be gurtest. Actually by the way, is it possible to get Tartaros armor from anywhere but starting with it or (I'm assuming) artifacts?

Just someone who believed that the best way of getting someone to do something is to be loud, angry, and abrasive.

I think I've seen it from forgeworlds once in a while, it's very rare.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 01, 2015, 11:32:08 pm
0.6554

Major Changes:
None

Minor Changes:
Fixed fleets being able to be split up into smaller fleets.
Fixed single-ship fleets being able to set destinations.
Fixed non-player fleets being able to move.
God dammit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 02, 2015, 12:55:57 am
This game is certainly Imperial Technology. The second you add or fix something, fifty totally unrelated things break down and few of them start screaming and grow tentacles.

EDIT:
Chainflails.
We need chainflails. Also chainwhips. Chainkatanas.
Everything is better when it's a chainweapon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 02, 2015, 05:08:51 am
I think the crusades are too bloody... Sending my whole chapter to one, I lost 860 marines out of 1000 or so. The results are consistently the same, almost everybody dies. It would be nice if we actually got some battles on the crusades and saw what happened and the amount and equipment of our marines would count. That and get some estimation about the crusade and its target and danger level, so we'd know whether to send everyone or a token force that will die anyway.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 02, 2015, 05:12:43 am
Never send your whole chapter on a crusade, it evens says this on the 1d4chan page. I would suggest only the scout company. You will lose like 30 scouts or so, and the rest will come back with a ton of exp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on August 02, 2015, 05:14:32 am
Quote from: Kot
Everything is better when it's a chainweapon.

Sex toy?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 02, 2015, 05:16:54 am
Sweet God Emperor do people even read manuals or faq or 1d4chan article.
You never, ever, EVER, send your whole chapter on anything, especially off the map. The chance for them all to die is just too damn high. And if you ever find anything that might require your whole chapter fighting at once, you're fucked anyway. Hell, if you like overkill and can't be bothered to micromanage, then kill them orks but even then don't use your whole chapter.

Also, the crusades are completly fine, it's your own fault for sending your whole chapter for incompetent commanders to use as spearhead, send smaller squads and they will actually be used as marines should be, doing tacticool tasks and having higher chance to live.

Quote from: Kot
Everything is better when it's a chainweapon.

Sex toy?
Slannesh approves.
EDIT: Also, not that I am an expert or something, but things like that exist in real life, even if teeth are made out of rubber.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 02, 2015, 05:26:39 am
Everything is better when it's a chainweapon.

1. Attach multiple giant chainweapons to armored vehicles/titans.
2. Point them in general direction of enemy.
3. ?
4. Profit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 02, 2015, 05:38:51 am
Everything is better when it's a chainweapon.

1. Attach multiple giant chainweapons to armored vehicles/titans.
2. Point them in general direction of enemy.
3. ?
4. Profit.
This is basically what Angry Marines are doing, complete with chainsword launchers and chainmarinemarine wielding chainweapons launchers and chainraiders with chainmarines wielding chainweapons. Hell, they have a titan-sized chainfist that has chainswords for teeth that have chainswords for teeth that have chainswords for teeth.

You can never have enough DAKKA DAKKA, and you can never have enough VROOM VROOM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 02, 2015, 05:44:06 am
You missed my point. I'm not talking about how it is in the game; rather I'm talking about how it should be. Reading some random wikis should not be a requirement for playing the game.

The crusades should have some indicator of the expected lethality and give you feedback on what happens and why afterwards. So, you know, if your guys get slaughtered because of some idiot throwing them into a grinder, you'd actually learn about it. You could even use it to change relationships between factions dynamically. Maybe give you even dialogue-like choices on dropping the crusade. That would be a pretty atmospheric way to go renegade, just going "fuck you all" to Imperial high command when they try to get your chapter slaughtered by sending you to assault a hive fleet alone or something.

Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 02, 2015, 05:53:17 am
Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.

And an easy way to level up scouts to make them fully-fledged marines.
Some kind of "Lethality meter" for crusades might not fit the Warhammer 40k. You could be fighting cultists one minute, and an entire chaos warfleet might apear out of nowhere, or even worse. Crusades should stay unpredictable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 02, 2015, 05:59:17 am
You missed my point. I'm not talking about how it is in the game; rather I'm talking about how it should be. Reading some random wikis should not be a requirement for playing the game.

The crusades should have some indicator of the expected lethality and give you feedback on what happens and why afterwards. So, you know, if your guys get slaughtered because of some idiot throwing them into a grinder, you'd actually learn about it. You could even use it to change relationships between factions dynamically. Maybe give you even dialogue-like choices on dropping the crusade. That would be a pretty atmospheric way to go renegade, just going "fuck you all" to Imperial high command when they try to get your chapter slaughtered by sending you to assault a hive fleet alone or something.

Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.
Which they totally are going to be, hopefully, with even chance to visit whole Galaxy and do stuff.
I mean the game is made by one guy and it barely came out almost an year ago, it went a very long way actually.

EDIT:
Also, Chapter Master *toot toot*first first relase birthday *toot toot* is coming up in exactly seven (actually six for me, but timezones) days. I propose we hold an internet feast complete with sword duels and marksmanship tournaments on IRC or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 02, 2015, 06:50:28 am
Everything is better when it's a chainweapon.

1. Attach multiple giant chainweapons to armored vehicles/titans.
2. Point them in general direction of enemy.
3. ?
4. Profit.
Ah, the mighty and noble chaintitan and chaintank.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 02, 2015, 07:33:04 am
Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.

And an easy way to level up scouts to make them fully-fledged marines.
Some kind of "Lethality meter" for crusades might not fit the Warhammer 40k. You could be fighting cultists one minute, and an entire chaos warfleet might apear out of nowhere, or even worse. Crusades should stay unpredictable.

Though a few things mentioning it would be fine, like what you are expected to fight like Orks. Of course that doesn't mean that you will fight only Orks, likely because you discover that the local Dark Eldar have been prodding the Orks to fight the Imperials so that they can steal slaves in mass, but then get discovered by a Slaaneshi Warband who would love to offer up some Souls to Slaanesh..

You know, the state of life in 40k.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on August 02, 2015, 11:42:24 am
Anything's a chain-weapon if you're brave enough.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 02, 2015, 12:24:54 pm
Anything's a chain-weapon if you're brave enough.
Chainpillow fight!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 02, 2015, 03:05:15 pm
So, what does allying with Chaos provide currently?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on August 02, 2015, 03:08:23 pm
About the crusade danger meter thing. Maybe it could instead be how many marines have gathered, since nobody wants to go crusading alone. A crusade of 5000 marines might still get completely destroyed, but its safer than one where you are going alone.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Azazass on August 02, 2015, 03:55:03 pm
So, what does allying with Chaos provide currently?

Well, in my current game, my chapter was declared renegade and I turned into heresy, as of now, my chapter master is 156% heretical and the rest of the chapter has about ~70% of corruption.

So far, no bonuses and such, but Imperial fleets are not chasing even after I attacked several worlds, destroyed various fleets and killed some sisters of battles.

Unless, I'm missing whatever turning to chaos provides.

Though a few things mentioning it would be fine, like what you are expected to fight like Orks. Of course that doesn't mean that you will fight only Orks, likely because you discover that the local Dark Eldar have been prodding the Orks to fight the Imperials so that they can steal slaves in mass, but then get discovered by a Slaaneshi Warband who would love to offer up some Souls to Slaanesh..

You know, the state of life in 40k.

Any other state of life is considered major heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: IgnusPoppingtonIV on August 02, 2015, 05:18:50 pm
You missed my point. I'm not talking about how it is in the game; rather I'm talking about how it should be. Reading some random wikis should not be a requirement for playing the game.

The crusades should have some indicator of the expected lethality and give you feedback on what happens and why afterwards. So, you know, if your guys get slaughtered because of some idiot throwing them into a grinder, you'd actually learn about it. You could even use it to change relationships between factions dynamically. Maybe give you even dialogue-like choices on dropping the crusade. That would be a pretty atmospheric way to go renegade, just going "fuck you all" to Imperial high command when they try to get your chapter slaughtered by sending you to assault a hive fleet alone or something.

Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.

The problem with this is this is a game based around a very silly well established setting. It would go directly against that lore (Which would then go against dukes MO for making this game) and that crusades are supposed to be bloody and not just for the enemies of man. Chapters lose a LOT of marines during this, some times even whole companys. Chapters that usually go with all their men don't usually come back. It's a serious venture, and I think duke portrays that perfectly the way it is.

EDIT:Again, if anyone has a alternate dl link, that would be appreciated
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on August 02, 2015, 05:58:09 pm
It might be nice though to do more with them than just sending some marines to die or get an xp boost. Like, if you at least knew about, say, their glorious last stand against the unending forces of chaos, that'd give more meaning to it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 02, 2015, 06:22:59 pm
It might be nice though to do more with them than just sending some marines to die or get an xp boost. Like, if you at least knew about, say, their glorious last stand against the unending forces of chaos, that'd give more meaning to it.

Agreed. I'm all for the grim horrors of the crusades, but it does feel a bit like just lobbing men into a grinder for no real benefit other than a possible xp boost. Perhaps you could get a chance at an artifact for your sacrifice?
Perhaps recruitment could rise in some fashion due to your heroic deeds reaching through the galaxy? I'm not sure what, but something to make it a bit more interesting would be good.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 02, 2015, 07:18:35 pm
still keeps doing it
Sounds like a hardware or driver problem.  Try editing "saves.ini" and changing the fullscreen=1 to fullscreen =0.  Failing that, there's a pretty good chance it's not something we can fix.


Also new patch is out.

I posted a picture of what my saves.ini looks like, I don't have a fullscreen = option.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 03, 2015, 12:28:53 am
In the old times you would usually get a couple of artifacts from crusades; I don't know if that still happens. I just tried once at the current version and didn't get anything but casualties, heh.

While accurate intelligence on crusades would, yes, be against the fluff, it would be nice to have at least some idea. Like a report on how orks have taken over sector X and leader-of-crusade calls for brave heroes to do Y, while force XYZ have declared to join. The orks, on the other hand, are led by X and -short description of their forces-. The situation might be completely different as expected, but sometimes would actually be unexpected by being exactly as expected. Insane sacrifices should, naturally, bring you extra glory. Some interactions in what happens in crusades, especially if you send your chapter master, would be nice.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 03, 2015, 01:21:30 am
You missed my point. I'm not talking about how it is in the game; rather I'm talking about how it should be. Reading some random wikis should not be a requirement for playing the game.

The crusades should have some indicator of the expected lethality and give you feedback on what happens and why afterwards. So, you know, if your guys get slaughtered because of some idiot throwing them into a grinder, you'd actually learn about it. You could even use it to change relationships between factions dynamically. Maybe give you even dialogue-like choices on dropping the crusade. That would be a pretty atmospheric way to go renegade, just going "fuck you all" to Imperial high command when they try to get your chapter slaughtered by sending you to assault a hive fleet alone or something.

Right now crusades are just a way to get geneseed, pretty much, while they could and should be more.

The problem with this is this is a game based around a very silly well established setting. It would go directly against that lore (Which would then go against dukes MO for making this game) and that crusades are supposed to be bloody and not just for the enemies of man. Chapters lose a LOT of marines during this, some times even whole companys. Chapters that usually go with all their men don't usually come back. It's a serious venture, and I think duke portrays that perfectly the way it is.
I think you missed his point again. It would definitely be good if the crusade told you something about what's going to happen and if it's going to be an especially bad one, that would be good to know. And the danger could well be moderated by number of marines present, which could be based on, in addition to the marines you send, the ones sent by other major chapters determined by some global background stats. It could also decrease some global background stats regarding the power of xeno factions and thereby reducing their incidence in your own sector, though a more general "state of the galaxy" thing seems like a large topic in its own right.

And a set of events dealing with what happens on the crusade would enrich things a lot too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 03, 2015, 05:10:15 am
Yeah a few choices within a crusade would be great in giving the player a bit more control over losses without breaking the fluff.
Do you want to investigate the scary xeno cave Y/N?

However, I think that unreliable information on crusades is probably just going to annoy the player. It's definitely against the fluff to give the player a lot of accurate information, but stuff that is purposefully misleading will just end up being reported as bugs.

I'd suggest better rewards and a few choices mid-crusade on how much more risk (for reward) you want to commit too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 03, 2015, 05:17:26 am
We should be able to make decisions only if we drag Chapter Master on the Crusade, or maybe have an advantage that allows Captains to do that, just like Spess Combat.
If you don't have it, decisions would be made randomly and you would only get to know what happened after.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 03, 2015, 05:27:33 am
You could use chapter advantages/disadvantages as guidance on what happens on Crusades you are not commanding yourself. Rip n' tear chapter (melee enthusiasm) always choose to charge the enemy, scavengers always choose to loot the chaos temple etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 03, 2015, 02:56:17 pm
You could use chapter advantages/disadvantages as guidance on what happens on Crusades you are not commanding yourself. Rip n' tear chapter (melee enthusiasm) always choose to charge the enemy, scavengers always choose to loot the chaos temple etc.
I believe I recall Duke mentioning in the past that the defensive trait reduces casualties. But it could probably go further.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 03, 2015, 06:17:09 pm
I always go with that defensive trait, saves a ton of assault marines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 04, 2015, 04:53:42 am
So! I found out what was wrong. I apparently tried to play Soulstorm earlier on the 31st and it wasn't working correctly, and I thought I exited the game. It did not appear in the task bar, nor did it appear on the task manager. It wasn't until today when someone messaged me on Steam asking about 40k and when I sent my first chat it was green, as in I was in game. So apparently, it had been running in the background since the 31st until today, and was keeping me from running Chapter Master properly. It also decided to fuck around with my screen resolutions and driver settings as well.

Chapter Master now runs perfectly fine, and I am having great fun with it. Thanks to those who tried to help me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 04, 2015, 05:08:56 am
Clearly you had too much dakka going on at the same time. This changes everything regarding ork theology.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 04, 2015, 06:13:22 am

___________________________________________
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FATAL ERROR in
action number 1
of  Step Event0
for object obj_controller:

DoSet :: Invalid comparison type
at gml_Object_obj_controller_Step_0
############################################################################################

Didn't know where else to put this, so here you go.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 04, 2015, 06:38:23 am
So! I found out what was wrong. I apparently tried to play Soulstorm earlier on the 31st and it wasn't working correctly, and I thought I exited the game. It did not appear in the task bar, nor did it appear on the task manager. It wasn't until today when someone messaged me on Steam asking about 40k and when I sent my first chat it was green, as in I was in game. So apparently, it had been running in the background since the 31st until today, and was keeping me from running Chapter Master properly. It also decided to fuck around with my screen resolutions and driver settings as well.

Chapter Master now runs perfectly fine, and I am having great fun with it. Thanks to those who tried to help me.
You were running your computer non-stop for five days? And you haven't noticed that you had an game running in background ALL THE TIME?
Woah.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 04, 2015, 08:39:20 am
Happens to me sometimes, too.  I really wish Steam didn't count time spent idle.  Totally messes up my stats :P
Like they kinda said, the game often doesn't appear on the taskbar or anything.  It should have a process, but it can have an unexpected name...  Like when this happened to me with Far Cry 3 a lot, it was because Uplay didn't close all the way.  Still counted me as playing FC3 overnight.

Um.  Lurking this thread has been fun but I'm going to actually give the game a go finally today.  I'm eager to experiment, but any creation options I might want to know about?  Like, penitent chapters not getting reinforcements or whatever.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ThtblovesDF on August 04, 2015, 09:53:22 am
Since I roll around with my entire chapter, there are only ever 2 types of fight, never any that are "close" or intresting.

Total curb stomp, 1 turn fire, 1 turn cleanup
Total getting curb stomp'd with 0 surivors
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 04, 2015, 10:02:27 am
Clearly you had too much dakka going on at the same time. This changes everything regarding ork theology.
There can never be enough dakka.
"You must create a weapon that can hit every point in space and time in the multiverse... with bullets that are each composed of every point in space and time in the multiverse... at point blank range to every point in space and time in the multiverse... And to clarify, the term "multiverse" includes: all alternate realities, parallel realities, perpendicular realities, potential realities, imagined realities, unimagined realities, inconceivable realities, and impossible realities. So you need a gun that shoots at everything, with everything, when next to everything." And then you can make gun that shoots those guns.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 04, 2015, 10:07:22 am
I think the googols-of-guardsmen bug maybe accomplished that.  Multi-planar packing was the only way to even begin to explain what the warp was going on there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 04, 2015, 11:48:14 am
Since I roll around with my entire chapter, there are only ever 2 types of fight, never any that are "close" or intresting.

Total curb stomp, 1 turn fire, 1 turn cleanup
Total getting curb stomp'd with 0 surivors

I almost wonder if there should be a measure that allows for better reasons to send out segments of the chapter rather then rolling around like Asterion Molach with the whole Chapter.

Or easier to do anyways.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 04, 2015, 12:35:54 pm
Since I roll around with my entire chapter, there are only ever 2 types of fight, never any that are "close" or intresting.

Total curb stomp, 1 turn fire, 1 turn cleanup
Total getting curb stomp'd with 0 surivors

I almost wonder if there should be a measure that allows for better reasons to send out segments of the chapter rather then rolling around like Asterion Molach with the whole Chapter.

Or easier to do anyways.
The sector probably falls apart faster then you can steamroll things 1 at a time.  At least from my experience from before...  And fleet combat may be a tad bit catastrophic if you have marines on board, that may have changed too, but probably not.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 04, 2015, 12:55:24 pm
And you theoretically need casualties to harvest geneseed, right?
I haven't actually played just yet, but those geneseed clone tube things sound kinda heretical.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on August 04, 2015, 01:30:00 pm
I think the googols-of-guardsmen bug maybe accomplished that.  Multi-planar packing was the only way to even begin to explain what the warp was going on there.

Nah, those numbers a just a standard deployment for the guard, it's about as many as they would need to deploy to screw in a lightbulb retake a planet, and they still get slaughtered by the millions each turn. So I'd say it's fairly accurate.
Victory by Complete. Global. Saturation. (https://www.youtube.com/watch?v=PCL9fRk2miI)
Meanwhile, on the lava world of a nearby system, 43 PDF are holding off an extreme tyranid infestation with zero losses to them or the population of 533. Sounds about right.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Azazass on August 04, 2015, 02:09:41 pm
Meanwhile, on the lava world of a nearby system, 43 PDF are holding off an extreme tyranid infestation with zero losses to them or the population of 533. Sounds about right.

Too bad, you can't recruit those 43 PDF troopers, with those bastards you could easily conquer the entire sector for yourself.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 04, 2015, 04:33:38 pm
Meanwhile, on the lava world of a nearby system, 43 PDF are holding off an extreme tyranid infestation with zero losses to them or the population of 533. Sounds about right.

Too bad, you can't recruit those 43 PDF troopers, with those bastards you could easily conquer the entire sector for yourself.

I believe we have just found where Sly Marbo and his kids are hiding at.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 04, 2015, 09:25:18 pm

___________________________________________
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FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object obj_popup:

illegal array use
at gml_Script_scr_recent
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_recent (line 0)
gml_Object_obj_popup_Mouse_50











___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_controller:

DoSet :: Invalid comparison type
at gml_Object_obj_controller_Step_0
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cimbri on August 05, 2015, 01:14:52 am
So this is rather nitpicky, but it kinda seems odd to me that a planet will start at opinion 3/100 to you after you fight off an extreme orc infestation for them. I can understand it if you happen to use bombardment on them first, killing a few million people doesn't engender good feelings (I also understand that coding the game to recognize the difference would be likely be a chore), but one would think that with all the propaganda about the Imperium's Angels of Death the populace might be a bit star struck when you go Salamander on them rather than "Thanks for saving us all, asshole". Unless 0/100 is supposed to be standard Imperial "Hail his Angels of Death!" and anything above that is spreading adulation for your chapter, which I'd get, though it still seems like a pretty small increase.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on August 05, 2015, 02:25:56 am
I think the planet's disposition refers to the planetary governor's opinion of you, rather than the entire population, seeing as how drastically it changes when you, er... 'Replace' them.
Then again, considering what governors are allowed to get away with as long as they pay taxes and keep the heresy out of sight, the disposition increase could be interpreted to represent the population's opinion too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 05, 2015, 03:17:27 am
Imperium heroes are created like this. I mean, in those billions and billions of men, there must be at least bunch (ALL GUARDSMEN PARTY) that's capable of amazing feats. And when 43 of them gang up in one place, turn it into a fortress with those 200 people being their workforce that collects Tyranid bodies and throw them into furnances for power generation, so they will never run out of ammunition, shit starts to get real.

We should totally have a game based around this. Managing an self-sufficent firebase in middle of TYRANID SEA, waiting for them Emprahs Angels to come and Exterminatus help them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 05, 2015, 06:09:41 am
So this is rather nitpicky, but it kinda seems odd to me that a planet will start at opinion 3/100 to you after you fight off an extreme orc infestation for them. I can understand it if you happen to use bombardment on them first, killing a few million people doesn't engender good feelings (I also understand that coding the game to recognize the difference would be likely be a chore), but one would think that with all the propaganda about the Imperium's Angels of Death the populace might be a bit star struck when you go Salamander on them rather than "Thanks for saving us all, asshole". Unless 0/100 is supposed to be standard Imperial "Hail his Angels of Death!" and anything above that is spreading adulation for your chapter, which I'd get, though it still seems like a pretty small increase.

Just because they are praised in some circles, does not mean they are praised in all circles. As a few quotes show they are the "Angels of Death" not the "Angels of Mercy". Some Chapters are hated, Some are praised moreso then others. You'll be hard pressed to find some who like the Flesh Tearers. Not to mention various education and different sorts of propaganda per planet, it's certainly not standardized in that sometimes the only education some backwaters planets will ever get is hearing from a preacher.
Quote
"Do you know how they make Space Marines? They take teenagers, right when they're at that age when you think you're invincible and nothing can kill you, and they give you a gun and armor and send you out to kill in the Emperor's name. If you ask me, they're scarier than the aliens."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 05, 2015, 12:55:02 pm
Quote
"Do you know how they make Space Marines? They take teenagers, right when they're at that age when you think you're invincible and nothing can kill you, and they give you a gun and armor and send you out to kill in the Emperor's name. If you ask me, they're scarier than the aliens."
That could just as well be the Imperial Guard...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on August 05, 2015, 12:58:04 pm
Imperial Guard is made up of PDF, far as I know. Bit more life experience there.

Though I thought Space Marines grabbed recruits around the ages of 12-13.

Which makes the whole 'Blood Duel' stuff a bit more cringe-worthy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on August 05, 2015, 01:11:41 pm
Blood Duel is the scout initiation process as far as I know. Space Marines have to train for a hell of along time before getting to that point. Not to mention the mutations...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 05, 2015, 01:27:57 pm
Imperial Guard is made up of PDF, far as I know. Bit more life experience there.
Not always. Some of regiments do it this way (Cadians, and by extension lots of other regiments, because for some random reason Cadians are the templates for Guardsmen, just like Ultramarines, durr), but they may as well be schooled to be Imperial Guardsmen from start, either from childhood or the best ones might be choosen to be Guardsmen while rest becomes PDF, they might be convicts, they might get in by lottery or maybe they volunteer, maybe they were born into a warrior caste where all of them become Guardsmen, or maybe they were collected straight from street. There are also other ways, like firstborn from Vostroya or whatever comes to mind really.
Though I thought Space Marines grabbed recruits around the ages of 12-13.
Kind of. Recruits between 10-14 years old are preffered because genetic implants have higher chance of failing if recipent is older, but there have been cases of Marines that haven't started the whole process until they were 18. The whole thing usually takes around 6-8 years anyway, so...
Which makes the whole 'Blood Duel' stuff a bit more cringe-worthy.
...when the Blood Duel could happen (the recruit is ready to be a full Space Marine), he is 18 at least, but even then that's going to take a bit longer because they are going through scout (they are full Space Marines in terms of genetics and implants, they just haven't recived Power Armour yet) phase first.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on August 05, 2015, 03:33:58 pm
From what I'd read, I thought that for a lot of populations the top 10% or so of the PDF is required to become IG, in addition to whatever other methods the planet uses to provide it's tithes. I know there's probably a lot that do things like have the firstborn sons of the nobles and whatnot.

Though if they go through scout phase first, how come the initiates only become scouts after passing the test (since it's the initiation practice that determines whether or not they become scouts and whatnot) or whatever in Chapter Master? Ease of coding/balance?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 05, 2015, 03:53:36 pm
From what I'd read, I thought that for a lot of populations the top 10% or so of the PDF is required to become IG, in addition to whatever other methods the planet uses to provide it's tithes. I know there's probably a lot that do things like have the firstborn sons of the nobles and whatnot.
How worlds recuit their soldiers is completly up to them, Imperium only requires them to provide good soldiers, and the easiest way in most of cases is to just take the best of PDF soldiers. Also, I've never heard of 10% thing, but honestly, it sounds retarded considering that there are worlds that don't have PDF (for instance, Krieg, their PDF is Korps recruits and possibly women that aren't cloning vats) at all.
Though if they go through scout phase first, how come the initiates only become scouts after passing the test (since it's the initiation practice that determines whether or not they become scouts and whatnot) or whatever in Chapter Master? Ease of coding/balance?
It's Chapter Master thing really, other recruitment styles don't make sense if they're here to make scounts, like apprenticeship.
EDIT:
Also, even if it was there to let initiates become scouts, it would still require them to be around 18 and finished in terms of genetics, as Scouts are the same thing as regular Space Marines, they just don't have the armour.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on August 05, 2015, 05:57:00 pm
Or the experience. :P

There's always exceptions. Forge Worlds don't pay their tithes in manpower, after all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 05, 2015, 06:46:20 pm
Er, is this endorsed by GW?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 05, 2015, 06:49:00 pm
Er, is this endorsed by GW?
Nope. To be honest though, I think they've probably heard of it by now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 05, 2015, 06:59:53 pm
Er, is this endorsed by GW?
Ha.
Haha.
Bwahahahhahahhahaha!
Are you for real?
No. GW doesn't endorse fan projects. At best they merely allow it to exist.
Nope. To be honest though, I think they've probably heard of it by now.
Dunno. Some employees might have, but GW as general tends to ignore /tg/ related things, unless they get VERY popular and they can steal it for themselves.
But when they create a game that resembles this, Duke will get a Cease And Desist letter for sure.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blocky858 on August 06, 2015, 12:18:10 am
Er, is this endorsed by GW?
Ha.
Haha.
Bwahahahhahahhahaha!
Are you for real?
No. GW doesn't endorse fan projects. At best they merely allow it to exist.
Nope. To be honest though, I think they've probably heard of it by now.
Dunno. Some employees might have, but GW as general tends to ignore /tg/ related things, unless they get VERY popular and they can steal it for themselves.
But when they create a game that resembles this, Duke will get a Cease And Desist letter for sure.

That's why I was asking. Duke is gonna get the shit sued out of him.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 06, 2015, 06:15:19 am
Really doubt he is going to get sued. If it was for profit that'd be different, but he'll just get a cease and desist if (as Kot says) GW wants to make a similar game. I really doubt they would, so I think he's probably safe as long as he doesn't start selling it or trying to pass it off as GW authorised.

I can imagine that at least some GW high ups have heard of it - as they've got such a niche product (relatively speaking) they'll have their ear close to the ground and I'm sure this has been discussed on a number of forums.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on August 06, 2015, 07:00:49 am
I'm not sure you can get sued if you aren't trying to make a profit...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 06, 2015, 07:15:42 am
I'm not sure you can get sued if you aren't trying to make a profit...

You can potentially get in trouble for 'causing a loss of profits' but it'd be very difficult to prove. At the most Duke might face a Cease and Desist letter at some point, but I think it's unlikely as there are no competing products from GW and this basically just gives them free publicity.

However, if that came about, there would always be ways around it. Duke could strip out all the graphics/text related to GW products in the base game and then a creative, un-named modder could come along and make a w40k mod for it!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 06, 2015, 07:24:49 am
I'm not sure you can get sued if you aren't trying to make a profit...
You could also get sued if you were stopping GW from making profit. If someone were to give away minatures for free or maybe make an PC version of tabletop game and gave it away for free (the Vassal module thing doesn't even have any real rules in it, but was took down from official Vassal page thanks to GW lawyers). You would recive a C&D letter and if you didin't C&D, you could get sued.

It could happen to CM if GW made something with similar vibes and considered CM competition. Unlikely though.

He's right.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Yourmaster on August 06, 2015, 03:06:18 pm
So, how do I join CHAOS?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 06, 2015, 03:08:48 pm
So, how do I join CHAOS?
Kill Imperials. Be generally CHAOSey. Ask Chaos Lords maybe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 06, 2015, 04:43:31 pm
Stop belaboring the question of whether or not it's legal. It's not your problem and all you're doing by mentioning it is performing SEO to make it easier to Google search it. So, kindly shut up please.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 06, 2015, 04:58:53 pm
Stop belaboring the question of whether or not it's legal. It's not your problem and all you're doing by mentioning it is performing SEO to make it easier to Google search it. So, kindly shut up please.
Wow, r-r-rude.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: CaesarCzech on August 07, 2015, 02:55:32 am
I'm not sure you can get sued if you aren't trying to make a profit...

You can potentially get in trouble for 'causing a loss of profits' but it'd be very difficult to prove. At the most Duke might face a Cease and Desist letter at some point, but I think it's unlikely as there are no competing products from GW and this basically just gives them free publicity.

However, if that came about, there would always be ways around it. Duke could strip out all the graphics/text related to GW products in the base game and then a creative, un-named modder could come along and make a w40k mod for it!

Might not even be unnamed.  I bet there are some russians  etc. Where GW wont be able to reach because "fuck Copyright rights" at worst some smaller country in europe might suffice. so nope  Duke got his ass covered  and  GW wont be able to reach the "Creative modder"
not to mention  that We could do a lot of shitstorm  and make them think twice about it. GW isnt exactly loved. plus we are Space Marines of Shitposting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 07, 2015, 04:29:39 am
That's why I was asking. Duke is gonna get the shit sued out of him.
Cool thing about 4chan projects is that people can just melt back into the ether. They could stop Duke from Patreoning, probably, but he could easily just officially stop and then somehow the project got picked up by some guy called Earl.

not to mention  that We could do a lot of shitstorm  and make them think twice about it.
If GW gave half a shit about getting fans riled up, Age of Sigmar could never have happened. Besides, I can hardly imagine this would cause a bigger shitstorm than Damnatus.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 07, 2015, 04:49:54 am
I keep hearing about Age of Sigmar, anyone want to give an explanation on what it is in a few words?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 07, 2015, 05:03:53 am
I keep hearing about Age of Sigmar, anyone want to give an explanation on what it is in a few words?

GW trying to scrub up more money out of players. It's geared to getting new players into the fantasy side of warhammer, although it is literally 40k without guns. Even has space marines, known by the community as "Sigmarines"

Probably the best description is Bruva's video, here: https://www.youtube.com/watch?v=_-MzNpMD1K8
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 07, 2015, 05:15:26 am
I keep hearing about Age of Sigmar, anyone want to give an explanation on what it is in a few words?
Basically, WHFB that looks like it was made by Matt Ward and C.S. Goto.
It includes fucking GROUND MARINES (most importantly, FUCKING ULTRAMARINES). Like SPACE MARINES but with LESS DAKKA and MORE CHOPPA... IN FANTASY.
But that's not a thread for that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 07, 2015, 05:43:21 am
I keep hearing about Age of Sigmar, anyone want to give an explanation on what it is in a few words?
Basically, WHFB that looks like it was made by Matt Ward and C.S. Goto.
It includes fucking GROUND MARINES (most importantly, FUCKING ULTRAMARINES). Like SPACE MARINES but with LESS DAKKA and MORE CHOPPA... IN FANTASY.
But that's not a thread for that.
Eh, Age of Sigmar lore isn't too bad (Aint nothing like Goto's work, not enough Multi-lasers), that and there's multiple groups for the sigmarines beyond ultramarines.

I just utterly and completely hate what they did to the rules. (Course 40k has Phil Kelly bungling it up for ages to come...)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 07, 2015, 06:15:56 am
Sigmarines
You like it?
In the Noble Brightness of Age Of Sigmar... there is only interracial sex. Everyone happily lives on a FUCKING SPACE STATION. THEY LIVE ON A FUCKING SPACE STATION, COME THE FUCK ON! It's not bad as, like, End Times of course. It's an abomination and should be purged from history.
Also there is no Kislev, so no winged hussars or bear cavalry, it outright states that Gork is brutal and Mork is cunning, which is BULLSHIT, they were supposed to be both at the same time, but there is actually no point in mentioning that, as this thing is complete total destruction of Warhammer FB and everything it ever standed for. 0/10 GWS you suck. As for the rules... rules... you can scream WAAAAGH to get rerolls. There is a rule benefiting the player with the bigger mustache... I'm not even joking.
And the whole thing got created only because GW wanted to put a huge gold statue in front of their door, (http://www.flaviamoraeseyes.com/wp-content/uploads/photo-gallery/thumb/IMG_4294.JPG) and show off how absurdly rich they are.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 07, 2015, 06:50:39 am
Yes, also I can very obviously tell where this conversation is going to go, so I'm cutting it here.

Though also, I have yet to figure out how to join Chaos as well, any tips anyone?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Azazass on August 07, 2015, 11:13:06 am
Though also, I have yet to figure out how to join Chaos as well, any tips anyone?

It's quite simple, how would the average space marine chapter could join Chaos?

Think, what can you to do that?

Giving 3 tips:

Those peeping toms called the Inquisition must SEE everything you do in battle.

Your marines must be EXPOSED to brilliant and magnificient pieces of art during their gatherings.

Simply turning your back against the Imperium and shooting some SoB or destroying a fleet won't cut it, you must REACH OUT to people that can help you find your way, to show you the truth.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on August 07, 2015, 01:06:46 pm
fucking GROUND MARINES

LOADSAMONEYLOADSAMONEYLOADSAMONEY (https://www.youtube.com/watch?v=_-MzNpMD1K8)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 07, 2015, 02:19:41 pm
On the other hand, the whole "Free rules for everyone!" is nice. I wonder how long it'll last, but at least they've stopped paying Ward £10 per codex to lick each page
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 07, 2015, 02:41:53 pm
then somehow the project got picked up by some guy called Earl.

Nicely done.

And yes, everyone, everything GW ever does is terrible, Ward's terrible, AoS is terrible, Sigmarines are terrible blahblahfuckingblah. Keep it in some other thread, please?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 07, 2015, 03:03:22 pm
Matt Ward proably refused to do Age Of Sigmar because it's too horrible.
I also propose we move the discussion about it here, (http://www.bay12forums.com/smf/index.php?topic=145467.1230) because people seem to be very damn touchy when it comes to little bit of offtopic, even when nothing else is really going on in the thread.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on August 07, 2015, 05:52:40 pm
Matt Ward proably refused to do Age Of Sigmar because it's too horrible.
Quote
Matt Ward refused to do fucking GROUND MARINES
Quote
Matt Ward refused to do FUCKING ULTRAMARINES

Stop. Think about what you just said. Think about who you were speaking of.

But enough about spiritual lieges, Is joining Chaos worth the effort right now? What do we get out of it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 07, 2015, 06:09:41 pm
Matt Ward proably refused to do Age Of Sigmar because it's too horrible.
Quote
Matt Ward refused to do fucking GROUND MARINES
Quote
Matt Ward refused to do FUCKING ULTRAMARINES

Stop. Think about what you just said. Think about who you were speaking of.

But enough about spiritual lieges, Is joining Chaos worth the effort right now? What do we get out of it?
I know what I'm saying. This just proves how retarded that is.
---
Also I don't think that there is anything you get YET, maybe except that you no longer have to bother with hiding all your shiny spiky daemonic armor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on August 07, 2015, 06:16:19 pm
Do PDF actually do anything? Do they slow down progression of enemies or fight them off their worlds, or are they just there to be numbers for you to look at and go 'yep, they're dead as fuck.'
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 07, 2015, 06:20:37 pm
Do PDF actually do anything? Do they slow down progression of enemies or fight them off their worlds, or are they just there to be numbers for you to look at and go 'yep, they're dead as fuck.'
They seem to slow progression down, but they're just PDFs. Also they fall to Chaos somehow I think. Never really paid any attention to them, which shows how important they are really.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 07, 2015, 06:21:28 pm
They're what gives the Imperium control of the planet. When there's no PDF left, control of the planet goes to the Xenos. That said, I believe corruption is one way the game can do an end run around PDF forces.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on August 07, 2015, 07:38:58 pm
They're there to provide a buffer against the population of the planet dying. The PDF die first, then the actual population, which gives you a bit of room to kill the xenos, since the PDF die much slower than population (in terms of absolute numbers) and regen much faster, proportionately.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 07, 2015, 07:47:44 pm
Do PDF actually do anything? Do they slow down progression of enemies or fight them off their worlds, or are they just there to be numbers for you to look at and go 'yep, they're dead as fuck.'
They seem to slow progression down, but they're just PDFs. Also they fall to Chaos somehow I think. Never really paid any attention to them, which shows how important they are really.

Well Cain rarely ever had much success with them, so that fits.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 08, 2015, 02:18:29 am
Got this crash when gifting an artifact to the Mechanicus:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object obj_popup:

illegal array use
at gml_Script_scr_recent
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_recent (line 0)
gml_Object_obj_popup_Mouse_50

(Reloaded game, did the same thing again.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: enigma74 on August 08, 2015, 07:24:30 am
I also get a crash attempting to destroy an artifact....I was trying to get rid of a chaos artifact before the inquisition was a contact for me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 08, 2015, 07:30:27 am
Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 08, 2015, 07:37:24 am
Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)
Don't giving it to the Imperial Commander guy cause shittons of heretics to appear and giving it to Sororitas cause them to lose rep with you? And I'm not sure if giving it to Mechanicus does anything at all... Give them to Inquisiton for easy rep tho.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 08, 2015, 07:52:38 am
Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)
Don't giving it to the Imperial Commander guy cause shittons of heretics to appear and giving it to Sororitas cause them to lose rep with you? And I'm not sure if giving it to Mechanicus does anything at all... Give them to Inquisiton for easy rep tho.

This is correct, giving it to the Sector General tends to cause Heresy to outbreak, and the Adeptas Sororitas tend to freak at you having anything related to Chaos at all despite the fact you are giving it to them to purify it.

Mechanicus don't care, but there are some artifacts that will cause problems if you give it to them, but I'm relatively unsure what.

Inquisition is the safest thing to give Chaos/Daemonic artifacts too, as they actually seem to give you boost of reputation for it.

I assume there will be more interactions overtime as things are added when it comes to artifacts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 08, 2015, 10:45:23 am
Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)
Don't giving it to the Imperial Commander guy cause shittons of heretics to appear and giving it to Sororitas cause them to lose rep with you? And I'm not sure if giving it to Mechanicus does anything at all... Give them to Inquisiton for easy rep tho.

This is correct, giving it to the Sector General tends to cause Heresy to outbreak, and the Adeptas Sororitas tend to freak at you having anything related to Chaos at all despite the fact you are giving it to them to purify it.

Mechanicus don't care, but there are some artifacts that will cause problems if you give it to them, but I'm relatively unsure what.

Inquisition is the safest thing to give Chaos/Daemonic artifacts too, as they actually seem to give you boost of reputation for it.

I assume there will be more interactions overtime as things are added when it comes to artifacts.

Xenos junk might hurt rep with the Mechanicus?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 08, 2015, 10:51:33 am
Maybe I'm wrong, but if you're not going Chaos, it always seems more beneficial to donate corrupted artifacts to pretty much anyone for the rep, than to destroy them. There seems to be no danger from donating corrupted artifacts to any of the factions, and no benefit to your chapter for destroying them. (Other than getting it out of your stockpile. Plus, there's always a chance of fun when destroying them.)
Don't giving it to the Imperial Commander guy cause shittons of heretics to appear and giving it to Sororitas cause them to lose rep with you? And I'm not sure if giving it to Mechanicus does anything at all... Give them to Inquisiton for easy rep tho.

This is correct, giving it to the Sector General tends to cause Heresy to outbreak, and the Adeptas Sororitas tend to freak at you having anything related to Chaos at all despite the fact you are giving it to them to purify it.

Mechanicus don't care, but there are some artifacts that will cause problems if you give it to them, but I'm relatively unsure what.

Inquisition is the safest thing to give Chaos/Daemonic artifacts too, as they actually seem to give you boost of reputation for it.

I assume there will be more interactions overtime as things are added when it comes to artifacts.

Xenos junk might hurt rep with the Mechanicus?
Honestly, it should be more like a chance to hurt the rep. Mechanicus may either get hard-ons over xenos machines or get really grumpy over heretech.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 08, 2015, 11:17:29 am
I assume that later on as Duke updates Chapter Master we will see more detailed interactions such as that over the static portrayals of the current groups of diplomacy such as that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 08, 2015, 11:31:12 am
Seems like whatever group should like you for giving them stuff.  Even if they're just going to destroy it as heresy, you're basically helping them with that.
What'd make more sense is if the Inquisition got upset over you giving it to anyone else.  Though only a little if it was to the Sororitas, since they're ecclesiarchy too.  Much more annoyed if you give it to the Mechanicus, because they're practically independent and might secretly use it.  And if you give it to anyone else - HERESY.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on August 08, 2015, 11:33:13 am
I wonder how long it'd take someone to get enough geneseed and req to create enough marines and fleets to occupy the system and secure it against all threats, wherever they may be.

I may try that actually.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 08, 2015, 11:41:17 am
I wonder how long it'd take someone to get enough geneseed and req to create enough marines and fleets to occupy the system and secure it against all threats, wherever they may be.

I may try that actually.
5 minutes with cheat engine.
The main problem is waiting long enough to get enough marines and enough ships.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 08, 2015, 12:10:01 pm
Also sometimes the ships start vanishing when you get into huge numbers.

Even without cheat engine, once the sector's pacified, a normal-strength Chapter is plenty to hold it. If you can get a strike cruiser per company, you can spread out very well and be in position to react to any new threat, or calls for crusade.

Although, I've never had a Chaos crusade pop up while deployed like that...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 09, 2015, 02:59:01 am
Notable Things What Crash To Desktop

1) Fighting the Arch-heretic ambush in ancient ruins
2) Donating things to the mechanicus
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on August 10, 2015, 11:06:04 am
Found a Sororitas Cathedral on a lava world, along with a Moderate-sized group of Orks. When I first spotted it, the population was about 300-400. By the time I could get 2 companies over there(several months), It had been dropped to ~200, and I like to think that entire number were the Sisters of Battle still holding out on the planet. When the 4th and 5th companies dropped, and cleared out the Orks, I noticed the planet had a Disposition of 7%. Maybe the Sisters were upset that the Space Marines stole their kills?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 10, 2015, 05:25:38 pm
0.6555

Major Changes:
None

Minor Changes:
An oversight caused the new 'scr_recent' script to crash the game.  This script functions by saving down a few keywords that may be later referenced for marines to discuss a topic at feasts.  With this fix the vast majority of the new crashes should no longer occur.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 10, 2015, 09:08:10 pm
Is there a way to keep librarians in training without getting an ever-increasing pile of lexicanums? I'd just like some of these guys to become full librarians.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 11, 2015, 12:34:13 am
Getting lexicanums into librarians requires getting experience for the lex, doesn't it? While training new librarians only takes ordinary marines and turns them into lex.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 11, 2015, 08:16:22 am
Derp. Of course it does. Well it looks like my little lexicanum babies are all about to go on some insanely dangerous missions for the Inquisition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 08:54:47 am
Bug report (I think. It had better be a bug!)

During a purge of a Major heresy world that I'd just killed the Sparse Traitor presence on, I encountered 'an enemy force'. This turned out to be a huge chaos army, which was hella cool. We lost over a hundred of our seven hundred marines in the combat, but my chapter master slew the Chaos Lord (!!!) in close combat.

I get the message that the leader of Chaos has been slain, and that Chaos will trouble the sector no more. On the same turn, traitor presence on the planet goes to Extreme, along with Demon presence to Extreme. A giant fucking chaos fleet pops out of nowhere and instagibs my fleet, killing the chapter master on the next turn as we try to GTFO.

What the fuck? The sector has been cleansed of chaos by slaying their leader, here, have a billion demons as compensation?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 11, 2015, 09:45:33 am
Bug report (I think. It had better be a bug!)

During a purge of a Major heresy world that I'd just killed the Sparse Traitor presence on, I encountered 'an enemy force'. This turned out to be a huge chaos army, which was hella cool. We lost over a hundred of our seven hundred marines in the combat, but my chapter master slew the Chaos Lord (!!!) in close combat.

I get the message that the leader of Chaos has been slain, and that Chaos will trouble the sector no more. On the same turn, traitor presence on the planet goes to Extreme, along with Demon presence to Extreme. A giant fucking chaos fleet pops out of nowhere and instagibs my fleet, killing the chapter master on the next turn as we try to GTFO.

What the fuck? The sector has been cleansed of chaos by slaying their leader, here, have a billion demons as compensation?
Obviously the main chaos force just arrived... the Chaos Lord was only there with a small detachment, personally overseeing the final stages of a secret massive ritual. 
You cut off the head, but the body is still flailing about.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on August 11, 2015, 09:52:08 am
The only 'bug' there, I think, is the message saying 'oh well you're done here'.

Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 10:09:59 am
The only 'bug' there, I think, is the message saying 'oh well you're done here'.

Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.

I don't think that killing every powerful servants of chaos in the sector, on a world with only 42% heresy, is intended to cause an instant unpreventable game over.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 11, 2015, 10:11:55 am
The only 'bug' there, I think, is the message saying 'oh well you're done here'.

Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.

I don't think that killing every powerful servants of chaos in the sector, on a world with only 42% heresy, is intended to cause an instant unpreventable game over.
I fear you don't understand.
You aren't supposed to win, you are supposed to lose.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 10:14:25 am
The only 'bug' there, I think, is the message saying 'oh well you're done here'.

Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.

I don't think that killing every powerful servants of chaos in the sector, on a world with only 42% heresy, is intended to cause an instant unpreventable game over.
I fear you don't understand.
You aren't supposed to win, you are supposed to lose.

>10 turns in
>Help the planetary governer from the next system over
>Kill the sparse Traitor presence
>Purge to get heresy down
>Epic battle triggers(!), slay chaos big guy(!!) (Why the hell was he even existant that early)
>Game over(!!!), through the bullshit Fleet Withdrawral mechanic no less(!!!!)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 11, 2015, 10:29:57 am
The only 'bug' there, I think, is the message saying 'oh well you're done here'.

Really you just completed the ritual to Khorne, with all that slaughter. Made it into a Daemon World, and allowed the main fleet through via the newly created warp storm.

I don't think that killing every powerful servants of chaos in the sector, on a world with only 42% heresy, is intended to cause an instant unpreventable game over.
I fear you don't understand.
You aren't supposed to win, you are supposed to lose.

>10 turns in
>Help the planetary governer from the next system over
>Kill the sparse Traitor presence
>Purge to get heresy down
>Epic battle triggers(!), slay chaos big guy(!!) (Why the hell was he even existant that early)
>Game over(!!!), through the bullshit Fleet Withdrawral mechanic no less(!!!!)
Welcome to grim darkness of far future.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on August 11, 2015, 10:31:52 am
You guys are hilarious, it's obviously a bug, stop trolling the guy.

GRIMDARKGRIMDARKGRIMDARK
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 10:55:16 am
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_ncombat:

Unable to find any instance for object index '-4' name '<undefined>'
at gml_Object_obj_ncombat_Alarm_5
############################################################################################

Happened after getting the big  cultist attack in Ancient Ruins , the one which has 300xmutants in the front row


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_ncombat:

Unable to find any instance for object index '-4' name '<undefined>'
at gml_Object_obj_ncombat_Alarm_5
############################################################################################
 Got it again. Cultists in Ancient Ruins seem to trigger this a lot
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Inqva on August 11, 2015, 12:03:33 pm
What should I do if since 0.6552 I can't load saved games? Though usage of .exe file from earlier versions fixed it, the game in this case started to act a bit strange.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 12:18:10 pm
Found a bug which isn't gamebreaking, unfair, or anything

(http://puu.sh/jxLk9/b68ab2ce39.png)

The rise of Forescout Adallus!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 11, 2015, 01:42:04 pm
I guess during initiation he got punished, and then one called out. "I AM ADALLUS" "NO! I AM ADALLUS"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 11, 2015, 02:03:38 pm
Found a bug which isn't gamebreaking, unfair, or anything

(http://puu.sh/jxLk9/b68ab2ce39.png)

The rise of Forescout Adallus!
This happened to me too, except different.
Mine was with Iron Fathers....IN A NON-IRON HANDS CHAPTER.
I tried executing them in my case, it'll work, right? WRONG. They multiplied in the penitorium.
And when i transferred one of them to another company it multiplied them again.

Now, if only we knew the root of the problem..

If it's worth anything said chapter can now recruit like crazy with the 1300+ geneseed in reserves. Pods? Pfft, who needs em'.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on August 11, 2015, 02:37:47 pm
Mine was with Iron Fathers....IN A NON-IRON HANDS CHAPTER.

Are you using the scavengers perk? Maybe they were 'gifted' to your chapter as a 'cultural exchange'?

They multiplied in the penitorium.
And when i transferred one of them to another company it multiplied them again.

Infinite marines. Infinimarines, even. In the Emperor's name, this must be abused this to increase numbers to Imperial Guard levels. Then, you won't even need power armor, just give your horde bolt pistols and knives and DROWN THE ENEMY IN BODIES.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 02:41:15 pm
Additionally, I have some questions about how to do some things.

1) How do I promote a marine to Captain?
2) How am I supposed to bomb an inactive Tomb World with the mission? I always trigger it's activation on the first turn, take a tonne of losses, fail the mission, and doom the galaxy to an infinite swarm of necrons (srsly thats a lot of ugly fucks, heavy->uncountable in 1 turn, can only bomb down to Heavy with entire fleet, can't even send the whole chapter to seal it.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 11, 2015, 02:45:24 pm
1) Marine needs enough xp.  Its a lot and you probably can only promote from 1st division early on.
2) I think the idea is you need to bring in a very small number, enough to kill a few, but few enough that you don't awake everything.  8?  Less then?  I havn't played in awhile.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 11, 2015, 03:15:04 pm
Mine was with Iron Fathers....IN A NON-IRON HANDS CHAPTER.

Are you using the scavengers perk? Maybe they were 'gifted' to your chapter as a 'cultural exchange'?

They multiplied in the penitorium.
And when i transferred one of them to another company it multiplied them again.

Infinite marines. Infinimarines, even. In the Emperor's name, this must be abused this to increase numbers to Imperial Guard levels. Then, you won't even need power armor, just give your horde bolt pistols and knives and DROWN THE ENEMY IN BODIES.

This guy.
This guy knows whats up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 11, 2015, 04:18:54 pm
Mine was with Iron Fathers....IN A NON-IRON HANDS CHAPTER.

You can get Iron Fathers in non-Iron Hands chapters, I'm not sure how but I have done it before and it seems to happen when you choose certain traits.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: cerapa on August 11, 2015, 04:22:04 pm
I just started out playing. I found a planet with an STC fragment, but I don't know how to pick it up. I sent some marines onto the surface, but nothing happened.

How do I collect STC fragments and artifacts?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 11, 2015, 04:27:47 pm
I just started out playing. I found a planet with an STC fragment, but I don't know how to pick it up. I sent some marines onto the surface, but nothing happened.

How do I collect STC fragments and artifacts?

Send a Techmarine down on the planet to pick up STC Fragments, For artifacts it doesn't matter which marine goes down.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: cerapa on August 11, 2015, 04:43:59 pm
Is there any reason why I shouldn't give every marine the best weapon possible(bolter vs heavy bolter)? Or is it just the requisition cost?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 04:54:40 pm
Is there any reason why I shouldn't give every marine the best weapon possible(bolter vs heavy bolter)? Or is it just the requisition cost?

Req cost. You can set Heavy Bolter or what have you to default, but it'll give them Bolters, and at 15 req each, for 600 tac marines, you're looking at 9,000 req. (more than a Strike Cruiser). If you have Salvage perk though, you'll get a steady (but small) flow of heavy weapons like Meltas and Power Fists from ???s


Related: Is there a way for me to mod the game to lower the ' ? ??' chance of being a Soritoras Cathedral? I'm fed up of daring insertions by my 20-man Eighth Elite Chapter on an escort, dodging ork fleets for turns, only to find 20 SOBs and a cathedral in a system where every planet is Extreme Orks instead of my goddamn relic
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 11, 2015, 04:59:44 pm
Is there any reason why I shouldn't give every marine the best weapon possible(bolter vs heavy bolter)? Or is it just the requisition cost?

Req cost. You can set Heavy Bolter or what have you to default, but it'll give them Bolters, and at 15 req each, for 600 tac marines, you're looking at 9,000 req. (more than a Strike Cruiser). If you have Salvage perk though, you'll get a steady (but small) flow of heavy weapons like Meltas and Power Fists from ???s


Related: Is there a way for me to mod the game to lower the ' ? ??' chance of being a Soritoras Cathedral? I'm fed up of daring insertions by my 20-man Eighth Elite Chapter on an escort, dodging ork fleets for turns, only to find 20 SOBs and a cathedral in a system where every planet is Extreme Orks instead of my goddamn relic

Best way is to save 2 or so turns before you travel to the planet and reload if you find something you don't want on it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 05:07:40 pm
FUCKING STEALTH ORKS

(http://puu.sh/jy4J6/dd80bd9f8b.jpg)

RIP second company

EDIT: I think it should make it clear somewhere that Secret Lairs are useless wastes of req before you spend three thousand on them. (I COULD HAVE BOUGHT SOME NEW ESCORTS BUT NOO)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 11, 2015, 05:12:33 pm
Found a bug which isn't gamebreaking, unfair, or anything

(http://puu.sh/jxLk9/b68ab2ce39.png)

The rise of Forescout Adallus!
Old news, last when I did it I had three Chapter Masters with equipment and stuff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 05:20:05 pm
I'm on a roll now

(http://puu.sh/jy5zb/e918716220.jpg)


EDIT: Last one for today,
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_ncombat:

Unable to find any instance for object index '-4' name '<undefined>'
at gml_Object_obj_ncombat_Alarm_5
############################################################################################

Again, triggered by a cultist ambush in Ancient ruins, with the Eat Your Pals mutation, on victory
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 11, 2015, 06:18:06 pm
I'm on a roll now

(http://puu.sh/jy5zb/e918716220.jpg)

Go get em'
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 11, 2015, 06:22:16 pm
Sadly the chapter of the Angry Birds ended there and then.

I guess that Gork'n'Mork couldn't stand the fact that my bright red marines with yellow trim screamed "BWAAAAAAAAARK" every time they charged into the fray.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 11, 2015, 06:49:47 pm
Sadly the chapter of the Angry Birds ended there and then.

I guess that Gork'n'Mork couldn't stand the fact that my bright red marines with yellow trim screamed "BWAAAAAAAAARK" every time they charged into the fray.
I can just imagine the Imperial Officials snickering all the way through the "funeral" of the chapter.
Truly they are mighty heroes of the Imperium! :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 11, 2015, 07:33:17 pm
The Birdfeeder of Lost Souls shall sway mightily for each fallen brother.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 12, 2015, 08:31:19 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_defeat:

Unable to find any instance for object index '59' name 'obj_cuicons'
at gml_Object_obj_defeat_Draw_0
############################################################################################

I got dedded during a fleet battle against Orks (spot ye pattern) and the game crashed
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 12, 2015, 08:33:18 am
So, Necron tombs? How does one deal with them? I get the Inquisition quest, equip the Bomb, and send the marine down there. Nothing happens. Any ideas?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 12, 2015, 09:06:59 am
So, Necron tombs? How does one deal with them? I get the Inquisition quest, equip the Bomb, and send the marine down there. Nothing happens. Any ideas?
Step 1) Equip ye the bomb
Step 2) Unload ye the marine plus a friend to shoot more dudes
Step 3) Wait ye a turn for event to trigger
Step 4) awake ye tombworld by accident (FUCK)

or, more usually
Step 1) Be told by ye inquisition you have 18 months to get to ye tomb world which is 20 months from all your fleets
Step 2) Tomb world awakens(FUCK)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 12, 2015, 09:26:11 am
So, Necron tombs? How does one deal with them? I get the Inquisition quest, equip the Bomb, and send the marine down there. Nothing happens. Any ideas?
Step 1) Equip ye the bomb
Step 2) Unload ye the marine plus a friend to shoot more dudes
Step 3) Wait ye a turn for event to trigger
Step 4) awake ye tombworld by accident (FUCK)

or, more usually
Step 1) Be told by ye inquisition you have 18 months to get to ye tomb world which is 20 months from all your fleets
Step 2) Tomb world awakens(FUCK)
Again, nothing happens.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 12, 2015, 09:34:31 am
So, Necron tombs? How does one deal with them? I get the Inquisition quest, equip the Bomb, and send the marine down there. Nothing happens. Any ideas?
Step 1) Equip ye the bomb
Step 2) Unload ye the marine plus a friend to shoot more dudes
Step 3) Wait ye a turn for event to trigger
Step 4) awake ye tombworld by accident (FUCK)

or, more usually
Step 1) Be told by ye inquisition you have 18 months to get to ye tomb world which is 20 months from all your fleets
Step 2) Tomb world awakens(FUCK)
Again, nothing happens.

Are you on the right tomb world?
Did you send them to the right planet?
Check your Events tab to see if you failed the mission already. I dont think you get a popup if you fail the mission but the Tomb World doesn't awaken
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 12, 2015, 10:30:18 pm
I got a question:

How to you complete Inquisition missions that require you to hunt down Spryers? I try to use purge options, but the don't seem to work...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Taricus on August 12, 2015, 11:10:55 pm
Just plonk a few marines onto the surface and then wait a turn. They'll come to you. Make sure you send down good marines though, those bastards are nasty.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 12, 2015, 11:45:11 pm
Also having this weird problem where I open a load, but a few seconds afterwards, it give me an error.


Fatal Error
Action number 1
of alarm event for alarm 3
for object obj_p_fleet

Push:: Execution error - Variable Get 100584.w(101039, -2147483648)
at gml_Object_obj_p_fleet_Alarm3
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 13, 2015, 01:27:40 am
Also, how do you make dialogue with the Eldar? I keep getting notices that they're on this world or that, but when I drop people there, I got nothing to show for it.


And is there any way to improve loyalty?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on August 13, 2015, 08:40:50 am
How do primary and secondary weapons work?
If I equip two one-handed weapons, will both be used?
If I equip marines with different two-handed ranged weapons will they ever switch between them?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 13, 2015, 09:39:45 am
How do primary and secondary weapons work?
If I equip two one-handed weapons, will both be used?
Yes. I think.
If I equip marines with different two-handed ranged weapons will they ever switch between them?
AFAIK they will use them just as one-handed weapons but if you use them you will get -something% to your ranged (or melee, if you use two two-handed melee. One two-handed melee and one two-handed ranged seems to be fine tho) so it's proably unwise to do that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 13, 2015, 02:02:27 pm
For Spryers, you can't land more than a squad or two. I guess it's supposed to simulate a Necromunda battle. Too many Marines, and they won't show.

Two two-handed weapons seems to give penalties, like Kot said. I don't think there's any reason you can't, but you'll see your Melee and/or Range drop down below 100%, when ideally you'll have it much higher.

Eldar on planets is Harlequins, and there's no way to do anything with them yet. To actually interact with the Eldar, you have to wait for a Craftworld to show up.

The only way I've ever nuked 'crons is to win a battle while someone's carrying an exterminatus. Win the battle, event goes, and you're good. I don't think you can just set it on its own - you have to fight (and survive, if not win) a battle. As to bombing tombs for an Inquisition mission, you just send a handful of marines in, one with the plasma bomb, and hope you don't die. Then it should take care of itself.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 13, 2015, 07:40:45 pm
Are there ways to improve relations with the other imperial factions that don't involve gift giving?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on August 13, 2015, 07:59:24 pm
Are there ways to improve relations with the other imperial factions that don't involve gift giving?

Hope they accept your "appraisal". :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 13, 2015, 09:15:05 pm
This also popped up when I'm trying to attack some cultists


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:

Push :: Execution Error - Variable Index [0,1168] out of range [1,1100] - 103337.marine_ranged(100818,1168)
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line 0)
gml_Object_obj_drop_select_Draw_0
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 13, 2015, 10:35:12 pm
Also, can anyone explain the

Out of Memory

error?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 13, 2015, 10:54:56 pm
I've not come across anything that increases loyalty. Although maybe going renegade, coming back, becoming penitent, and then finishing the penance would reset it to 100.

The Mechanicus and Inquisition will give you missions, and completing them +1's relations with them. I've never thought to check if going on Crusades helps with anybody else. But other than that, no. Sometimes you can "Praise" them (once) to get a couple more, but there's a couple characters where that will hurt you, or just do nothing. Giving Daemonic artifacts to the Inquistion really helps with them. STCs help the Mechanicus.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 13, 2015, 11:24:11 pm
One thing I find really frustrating is when a hive world gets corrupted and falls to chaos, if the planet has billions of people (double digits), then it basically becomes infeasible to uproot them. At least, if we're going by bombardment style cleansing. I still haven't managed to get a hold of any exterminatus use, though, but I guess it's due to my lack of good relations with the inquisition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 14, 2015, 03:17:51 am
One thing I find really frustrating is when a hive world gets corrupted and falls to chaos, if the planet has billions of people (double digits), then it basically becomes infeasible to uproot them. At least, if we're going by bombardment style cleansing. I still haven't managed to get a hold of any exterminatus use, though, but I guess it's due to my lack of good relations with the inquisition.

Purging by fire is usually more effective than direct bombardment I find, even if there's a higher risk of running into CSMs
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 03:32:47 am
Purging by fire is indeed more effective than bombardment, but when a world has already fallen to chaos, then the only choice given is bombardment. With capital ships, it usually results in about 1 billion casualties per round. So, if you're going against a corrupted hive world with 90 billion people, it'll take a while.

Also, when I'm talking to the sector general, what do license: repair and License: crusade do?
Also, when talking to the Tau diplomat, what does Test do?
Last of all, where is the contemptor pattern bolter in the armaments list?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 14, 2015, 03:47:28 am
Purging by fire is indeed more effective than bombardment, but when a world has already fallen to chaos, then the only choice given is bombardment. With capital ships, it usually results in about 1 billion casualties per round. So, if you're going against a corrupted hive world with 90 billion people, it'll take a while.

Also, when I'm talking to the sector general, what do license: repair and License: crusade do?
Also, when talking to the Tau diplomat, what does Test do?
Last of all, where is the contemptor pattern bolter in the armaments list?

The repair license will repair your ships if damaged when over a friendly planet, the Crusade license , when bought, will get you to put a green circle, surrounded by a larger red outline, over a planet. Any available imperial fleets+forces within the red outline will travel to the planet in the green circle, and attack any Xenos/Chaos fleets or armies.

The test is most likely there because the dialogue options for the Tau have not been completed yet.

There is no Contemptor pattern bolter in the armament list. The only bolter weapon you can equip to dreads seems to be the Heavy Bolter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 14, 2015, 04:05:20 am
The test is most likely there because the dialogue options for the Tau have not been completed yet.
"Accept the Greater Wood"?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 14, 2015, 04:45:41 am
Hmh, now I'm thinking about a Reasonable Marine Chapter going over to the Tau for the Greater Good. Down with the feudal fascism, all hail space communism!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 14, 2015, 05:47:21 am
Hmh, now I'm thinking about a Unreasonable Marine Chapter going over to the Tau for the Greater Good. Down with the feudal fascism, all hail space communism!
FTFY
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 14, 2015, 07:14:29 am
"reasonable marines", pah - http://1d4chan.org/wiki/Adeptus_Mechanicus#Why_Everything_is_so_Grimdark (http://1d4chan.org/wiki/Adeptus_Mechanicus#Why_Everything_is_so_Grimdark)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 10:45:10 am
Not sure if this is a bug, but pretty sure it is. I got a forge world that got overrun by tyranids at one point, so I had to bombard it. It went down to 0 population and defenders and it's stayed that way for hundreds of rounds. No colonists went there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 14, 2015, 10:54:31 am
I've had that with Nid and Necron worlds. The name on the map changed colour, and it never gets colonized.

I'm finally closing in on 999M41. At 930 right now. Unfortunately, it's an old game, and it doesn't seem to want to let me check the box for planet or ship so I can throw a grand, millennial feast. Oh the stories my Marines could tell...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 11:12:36 am
the worst part is, that forge world is the one closest to my homeworld. Now I have to get ships from the one that's about 11 star systems away.

Also, how does the boarding function work? Just set some guys to act as boarders and watch them take over a ship or something?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 14, 2015, 01:43:54 pm
During a fleet battle you'll see attack ships swarm enemy vessels. Once you've designated borders, those attack ships will drop Marines off on enemy vessels. Right now you can't take ships over, but it does take them out of the fight.

You can also give your borders plasma bombs, and they'll take enemy ships out in seconds.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 01:56:40 pm
One thing I've been wondering about:

Occasionally, techmarines will go off and make stuff. sometimes it's macabre stuff, and other times you just get statues and whatnot, and the rare artifact of some sort. Is the occurrence of techmarines making  things dependent on how many techmarines you have or just a randomly generated thing?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 02:33:31 pm
There's also something that's bugging me. usually, there's notification lines on the upper left corner each round. However, that's where the list of ships in the fleet are, and it tends to cover up the messages. Some of the events show up in the events log, but stuff like which marines are doing what can be easily missed this way. When I try to minimize the list, then the messages disappear.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 14, 2015, 02:56:20 pm
The techmarines I'm not sure. But I've been getting Rhinos lately. All the Rhinos. I would assume having more techmarines means the event can trigger more often, at least?

If there's an important message it'll stay in the event log. Things like "Bob joined the 10th" or "Apothecary Joe is done training" don't keep, though. But you don't have to keep the ship window open all the time. If you just click somewhere on the map it will go away. You can do that just before you end the turn to make sure you see messages.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 14, 2015, 03:08:12 pm
The techmarines I'm not sure. But I've been getting Rhinos lately. All the Rhinos. I would assume having more techmarines means the event can trigger more often, at least?

If there's an important message it'll stay in the event log. Things like "Bob joined the 10th" or "Apothecary Joe is done training" don't keep, though. But you don't have to keep the ship window open all the time. If you just click somewhere on the map it will go away. You can do that just before you end the turn to make sure you see messages.

Actually a /lot/ o important stuff doesnt make it into the Events log
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 03:44:26 pm
I also have a bug where one of my techmarines is without gear, and no matter how many times I try to equip him, it simply won't take.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 04:46:59 pm
by the way, has anyone ever used hellrifles?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 06:58:18 pm
So, a few more questions:

First, I promoted some guys to HQ, but I can't seem to find them on the chapter listings anymore. Should they be under the Chapter Master, because that's not where I see them.

Second, I know it's not in the game, but in the future, would it be possible to implement a function where people in the same company are organized in the same ship? As in, there are promotions and stuff going on, but it becomes kind of a hassle sometimes to get all the promoted guys into the same ship as their company.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 09:09:11 pm
Are there plans to send marines to deathwatch any time soon?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 14, 2015, 09:58:21 pm
Got this bug when destroying an artifact:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object obj_controller:

illegal array use
at gml_Object_obj_controller_Mouse_50
############################################################################################

On another note, what does the "Heresy?" option in the settings do?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 14, 2015, 10:11:55 pm
upgrading planetary defense costs 1500 req. Exactly what does it do? Increase PDF size to forestall heretic uprising?

Also, when the option to bombard a hostile world is available, bombardment does nothing to lower Chaos Space Marine levels.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 14, 2015, 10:16:55 pm
upgrading planetary defense costs 1500 req. Exactly what does it do? Increase PDF size to forestall heretic uprising?


It upgrades the defenses of a planet, just like the name says. Makes it so the PDF and any local forces can hold off smaller xeno attacks on their own without assistance.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 14, 2015, 11:32:12 pm
Or yourself, for that matter. I had Tau pop up on my home planet, at Heavy, and attacking that is always costly. I went defensive with a command squad, 19 assault marines (9th company had got spanked a while ago, so they were on home duty), and a handful of other specialists + PDF. Didn't lose a single marine, lost one level of defense, and took the Tau down a full level. No idea about the PDF's causalities, come to think of it. But no one important died!

Planetary Defenses are definitely worth it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 15, 2015, 01:40:38 am
Ok, new complaints.

Naval battle controls don't feel intuitive. I click on a location for my ships to move, they make extremely long round abouts that may or may not get there. There's no command for ships to stop and hold a position as far as I know. Another thing, the Capital ships are not visible in the battle scene. I think it would be better for players to be able to command a battlebarge at the start rather than having to wait for the ship to show itself on the screen. Also, when ships do begin to trade fire, if I command them to move away, some of them are just stuck fighting.

Also, what kind of limits are set on selling gene seed? The Inquisitor came down on me and barred me from trading any more.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on August 15, 2015, 07:01:58 am
If I ambush the radical Inquisitor, my poor Lamenters' Penitence is instantly reset to 1 (0%). If I don't, the game crashes.

I really should e-mail a bug report, but if I check my e-mails I may have to stop procrastinating...

Gentlemen, can you spin that bug to a GRIMDARK feature and tell how two of my marines (in an escort vessel) being there when some Radical's ship arrives does negate two years of bloody campaigning?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 15, 2015, 07:04:35 am
Knife, you may want to start saving some of these thoughts and make longer posts.

Fleet battles mostly go fine without actually commanding them. Sometimes a ship won't move close enough, but usually the game handles things well. The battle barges not appearing on screen at the start is not a regular thing.

No idea on limits of selling gene-seed. Mostly because why would you? It's too valuable, and you never know when you'll lose a company and need to rebuild.

If I ambush the radical Inquisitor, my poor Lamenters' Penitence is instantly reset to 1 (0%). If I don't, the game crashes.

I really should e-mail a bug report, but if I check my e-mails I may have to stop procrastinating...

Gentlemen, can you spin that bug to a GRIMDARK feature and tell how two of my marines (in an escort vessel) being there when some Radical's ship arrives does negate two years of bloody campaigning?

Easy! The radical had friends more highly placed than the inquisitor who ordered their death. Being that you are known deviants yourselves, you filthy and untrustworthy mutant-spawn of the Angel, obviously you were yet again led astray, and must begin again your penance in the eyes of Him on Earth.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 15, 2015, 10:34:03 am
There was also a time when I couldn't train more techmarines because the recruitment option was stuck on Halted.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 15, 2015, 02:19:10 pm
Are you sure you had enough Mechanicus disposition?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 15, 2015, 03:57:24 pm
I was at a neutral disposition.

Another thing: In naval battles, is there a way to set up ship formations like how it's done for ground forces? I think that might make things a bit less frustrating during naval engagements.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 15, 2015, 04:52:50 pm
The Armamentarium screen tells you how many techies you have and how many more can you recruit. This limit is dependent on Admech disposition. Lamenters aren't well liked by anyone, so their limit is quite low.

There is also a bug where if you make an enemy in the Mechanicus and the limit goes below what you already have, while a techmarine aspirant is away on Mars, he ends up permanently stuck there. Restoring techmarine recruitment after the relations go up again just sends a new candidate there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 15, 2015, 07:43:56 pm
Welp, I had entirely forgotten Demon-Binding was Sorcery (It's in the NAME!), hope those inquisition fellows enjoyed the lightshow!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 15, 2015, 09:02:19 pm
Are there reasons for why adding bionics to a person doesn't take?

I recall situations where I try to add bionics to someone, but it never showed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 15, 2015, 09:30:01 pm
Are there reasons for why adding bionics to a person doesn't take?

I recall situations where I try to add bionics to someone, but it never showed.

If the marine already has 9 bionics, you cannot add any more to him. 9 is the max per marine.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 15, 2015, 09:43:15 pm
I would joke that 10 bionics officially inducts someone into the Mechanicus, but for all I know that's an actual rule in the fluff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 15, 2015, 10:25:30 pm
How does one deal with a daemon world? I got a shitton in my system because of rampant heresy.

I'd use exterminatus if I could, but I don't know how to use it. I bought one from an inquisitor, but it shows up in the Armor section of the armamentorium as an equipable for my soldiers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 15, 2015, 10:30:15 pm
How does one deal with a daemon world? I got a shitton in my system because of rampant heresy.

I'd use exterminatus if I could, but I don't know how to use it. I bought one from an inquisitor, but it shows up in the Armor section of the armamentorium as an equipable for my soldiers.

Equip to marine, successfully raid or attack planet, and planet dies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 15, 2015, 10:37:57 pm
As in... the planet disappears? Or everything resets to 0?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 15, 2015, 10:55:44 pm
As in... the planet disappears? Or everything resets to 0?

Turns into a dead planet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 16, 2015, 01:29:17 am
Don't know if this has been asked before, but apparently I tried to conduct a purge on a world that somehow resulted in me getting into a nasty fight, leading to the death of a chaos lord or something, and it said that chaos would no longer bother the sector. And then I have all the worlds in the system have their heresy levels pushed up to major, with traitor and CSM levels on one world up to Heavy. And the worst part is, CSMs don't seem to be affected by bombardment. Is this a bug or is it normal? Also, will Chaos stop being a problem in the sector as the description claimed?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 16, 2015, 02:01:19 am
Don't know if this has been asked before, but apparently I tried to conduct a purge on a world that somehow resulted in me getting into a nasty fight, leading to the death of a chaos lord or something, and it said that chaos would no longer bother the sector. And then I have all the worlds in the system have their heresy levels pushed up to major, with traitor and CSM levels on one world up to Heavy. And the worst part is, CSMs don't seem to be affected by bombardment. Is this a bug or is it normal? Also, will Chaos stop being a problem in the sector as the description claimed?

Is this the same system with the Daemon world?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 16, 2015, 02:10:08 am
No, actually, it's just some backwater that I was randomly purging.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 16, 2015, 02:11:05 am
Are there reasons for why adding bionics to a person doesn't take?

I recall situations where I try to add bionics to someone, but it never showed.

If the marine already has 9 bionics, you cannot add any more to him. 9 is the max per marine.

Any marine I choose, the ones with 0 bionics, don't seem to take it up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 16, 2015, 02:14:46 am
No, actually, it's just some backwater that I was randomly purging.

Raid the planets with your ground forces, get the CSM's off the planets before getting rid of the corruption by fire, selective purging or purging via bombardment. Worst case scenario use exterminatus.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 16, 2015, 02:52:57 am
How does one gain a cyclonic torpedo?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 16, 2015, 08:36:53 am
How does one gain a cyclonic torpedo?

Buy from the Inquisition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 16, 2015, 09:57:20 am
Is it the Exterminatus option? Because I get that, and apparently it's the one where I have to equip a marine with it.

I can't seem to get the one that's used by ships, as seen in the ships tab in the armamentorium.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 16, 2015, 10:43:18 am
That might be just Inquisition (as in, on their ships) thing or maybe WIP feature.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 16, 2015, 01:02:35 pm
Another question: When you come across a dead world, you can build stuff on there. The gene seed vault is particularly useful, but I can't quite find any useful function for the lair. Any ideas what benefits it provides?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 16, 2015, 01:06:24 pm
So, I've been playing the game on and off for the past few months, starting a new custom chapter every time a new major update comes out. It's fun but there are a few things I never really understood.

-How can dreadnoughts be healed once they go critical? Sometimes they just drop down to 1% (even if the battle log never says they get hit) and just stay there no matter how many Techpriest I put in the company/ship, and they can't be pulled out of critical with bionics like marines.

-Similarly sometimes my marines get damaged for no good reason. The milder version is when I engage a bunch of orks, my predators and devastators wipe them out on the first turn, then I go back into the Chapter Management screen and everyone is suddenly on 60% health. No biggie though, the apothecaries will slap them into fighting condition in a few turns.
The real annoying thing is when entire companies get onto 1% for no discernible reason. My particular "favorite" such occasion was a raid on a Tiny tyranid infestation (Meaning my 200+ assault marines faced off against about ten genestealers and a couple of cultists), wiped them off the battlefield on the first round, and then not only the assault marines, but everyone else in their companies got reduced to critical health, including the command staff and tac-marines that didn't even participate in the battle. How does that even work?

-I cannot transfer Librarians from HQ to individual companies. I like to divide my forces into at least three or four fleets (depending on how many companies are available) and rely on mechanized units to soak up most of the damage, but this also means I have to divide my HQ staff between them if I want them to operate efficiently and be able to collect artifacts/STCs. This works for apothecaries and chaplains, but for some reason librarians can only be transferred in twos. If I only try to transfer one the menu either doesn't open or it only allows me to transfer them back into HQ. The only workaround I found for this involved transferring two to a company and then transfer one back to HQ, rinse and repeat, but it is a pain in the arse.

-Speaking of armored units, is it a design choice that, when Carnies reach my predator columns they disappear from the field but keep damaging them every turn and can only be killed once literally all other tyranids on the field are dead? Because I can kinda-sorta see the logic behind it (carnies get into melee range, the other units cannot hit them without risking friendly fire, carnies go om-nom-nom with extreme prejudice), but I am usually running a flamer-themed army and it is silly that they couldn't deal with them just because they got into close-combat range.

That's all for now. Otherwise it's a great (though reasonably unfair) game and I can't wait to see how it will turn out even just a few months down the line.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 16, 2015, 06:36:36 pm
Will there be more music options in the finished game? I don't mind the theme from 40k Space Marine, but I'd also like to hear some of the dawn of War music as well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on August 16, 2015, 06:56:48 pm
Copyright?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 16, 2015, 07:15:09 pm
Chaos Gate soundtrack for ultrasmurfs pls.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 16, 2015, 11:11:58 pm
how does one recover STC fragments?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 17, 2015, 12:28:11 am
By using the "search this topic" feature.

For goodness sake, people. 140 pages. 140. Your questions have likely been answered already, and it takes 5 seconds to check.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 17, 2015, 12:48:35 am
how does one recover STC fragments?
Unload Tech Marine
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 17, 2015, 01:01:26 am
So I noticed a typo in the dialogue with the admech guy. When you go to the trading table, but then back out without buying, he says something along the lines of "I suggest you leaner to calculate..."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 17, 2015, 03:01:28 am
Guys? I think I might have won the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 17, 2015, 05:17:30 am
Guys? I think I might have won the game.
Pics or didin't happen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on August 17, 2015, 05:28:51 am
Guys? I think I might have won the game.

A winrar is you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 17, 2015, 05:58:51 am
By using the "search this topic" feature.

For goodness sake, people. 140 pages. 140. Your questions have likely been answered already, and it takes 5 seconds to check.
Well, it doesn't answer my questions at the very least, though I admit I only spent about an hour searching various combinations of key-words...

On another note though, the seemingly causeless 20% degrees of health decrease I can see all the time makes me think there might be some game-mechanic I am not aware of. Do marines automatically lose 20% health under certain circumstances, like attacking twice a row? Because that would explain how entire companies can go into critical after a few turns of xeno-stomping even if they never even got to shoot back.

Alternatively I am thinking it might be related to the "rapid-enter-pressing-of-doom" bug (feature?). Any input on this?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 17, 2015, 08:54:33 am
Do you have any odd Flaws on the chapter? The "grows bone instead of scars" or cannibalism one might be to blame.

There is no win condition, but you can kill everything in the sector and effectively pacify it. From there you'll spend the next couple hundred years waiting for "X enemy suddenly appeared on Y planet!". Or go renegade and kill everything ELSE.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 17, 2015, 09:38:23 am
There is no win condition, but you can kill everything in the sector and effectively pacify it. From there you'll spend the next couple hundred years waiting for "X enemy suddenly appeared on Y planet!".
You can instead go renegade and be the double winner or something.


And meh, captains tend to take a bit more damage, while everyone else is fine for some unknown reason.  (Where are they(and champions/flag bearer) in the formation?  With Tactical, Assault/Jump Pack, or HQ?)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on August 17, 2015, 10:37:25 am
There is no win condition, but you can kill everything in the sector and effectively pacify it. From there you'll spend the next couple hundred years waiting for "X enemy suddenly appeared on Y planet!".
You can instead go renegade and be the double winner or something.


And meh, captains tend to take a bit more damage, while everyone else is fine for some unknown reason.  (Where are they(and champions/flag bearer) in the formation?  With Tactical, Assault/Jump Pack, or HQ?)

I would assume HQ. I thought the tooltip on the formation screen said it, but I haven't looked recently. I would also assume that they take more damage because they feel they need to be at the front of the charge.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on August 17, 2015, 11:01:46 am
Is the version linked in the OP the latest one?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 17, 2015, 11:04:36 am
Is the version linked in the OP the latest one?
If you mean the one linking to the 4dchan page with the link to the game, yes.  Didn't try the OP.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 17, 2015, 11:27:35 am
Is the version linked in the OP the latest one?
If you mean the one linking to the 4dchan page with the link to the game, yes.  Didn't try the OP.
It's the same link. It's the "latest" because it never changes, only what's on the other side does. The only reason it might stop working would be if Duke gets a C&D. Which is possible since a little birdy has let on that GW became aware this exists recently.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 17, 2015, 12:14:40 pm
Bug report (I think. It had better be a bug!)

During a purge of a Major heresy world that I'd just killed the Sparse Traitor presence on, I encountered 'an enemy force'. This turned out to be a huge chaos army, which was hella cool. We lost over a hundred of our seven hundred marines in the combat, but my chapter master slew the Chaos Lord (!!!) in close combat.

I get the message that the leader of Chaos has been slain, and that Chaos will trouble the sector no more. On the same turn, traitor presence on the planet goes to Extreme, along with Demon presence to Extreme. A giant fucking chaos fleet pops out of nowhere and instagibs my fleet, killing the chapter master on the next turn as we try to GTFO.

What the fuck? The sector has been cleansed of chaos by slaying their leader, here, have a billion demons as compensation?

Damn, this just happened to me on the first turn and in my home system of all places! I noticed that there was a "Little" corruption on my recruiting world (a Forge World, FYI) and I decided to root it out before it could cause any problems. Now I have a Rampant demon and Heavy chaos marine presence right next door and and a chaos fleet that I only beat by the skin of my teeth, probably because I had the Kings of Space trait... And I can't even reload because it's the first turn...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 17, 2015, 12:41:32 pm
That is a glorious beginning to your Chapter and you should be proud the Emperor saw fit to gift you with so substantial a foe!

That said, you can "Restart" the game from the load menu. The sector will (probably) get jimmied around a little, but your settings for the Chapter will be the same.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 17, 2015, 01:25:41 pm
Aaaand now I have a handful more bugs:

-When a marine is equipped with and Iron Halo (my Chaplains have it by default), after the first battle they participate in they lose the +20 health bonus and show up as wounded on the management screen.

-I picked a fleet-based chapter and the "Load Into Ships (Sans Escorts)" at creation, and the game stuffed 1700 units of marines and vehicles into my single battle barge. I unloaded everyone to divide my companies into task-forces, which left me with a Battle Barge of -1100 and a few cruisers of -2 (somehow). The problem is, it seems like if there is a ship with negative load-out value in a fleet, the game won't let you attack or raid a planet; the ships don't even show up on the screen where you have to pick who will enter the battle. Because of this now I have a completely useless battle-barge and no fortified home-world.

-Finally... *sigh* Apparently the RNG hates my face in this game, because this new playthrough of mine started off with an Ork WAAAAAAGH!!! triggering on the third turn, a Tyranid invasion on the fifth, and I just got a pop-up about the warp getting thin around my primary forge-world.
...
Damn it, this is Dwarf Fortress all over again...

[Edit]: And now it happened again. An entire task-force of mine, which consisted of four companies, got completely incapacitated from absolutely nothing. Even more "hilariously", they are listed as 1% critical even though they all have 40 to 60 HP. At this point the game is practically unplayable for me, so I guess I have to put it on ice for a while. Hopefully by then some of these bugs would be fixed...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on August 17, 2015, 01:26:30 pm
By using the "search this topic" feature.

For goodness sake, people. 140 pages. 140. Your questions have likely been answered already, and it takes 5 seconds to check.

Seriously it's not people's fault of not knowing, it's the game fault of not being CLEAR at all on its mechanics, and having an outdated hard to get manual for sole how-to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on August 17, 2015, 01:29:49 pm
Is the version linked in the OP the latest one?
If you mean the one linking to the 4dchan page with the link to the game, yes.  Didn't try the OP.
It's the same link. It's the "latest" because it never changes, only what's on the other side does. The only reason it might stop working would be if Duke gets a C&D. Which is possible since a little birdy has let on that GW became aware this exists recently.

All the more reason to download immediately.  Hopefully this game doesn't sit next to UFO:The Two Sides on my hard drive as games THEY don't want me to play...

I get really touchy about UFO:TTS, as the game was forced to stop prior to implementation of X-Com AI.  Hence, the coolest feature, playing as aliens, is only feasible with a human opponent.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 17, 2015, 04:04:55 pm
All the more reason to download immediately.  Hopefully this game doesn't sit next to UFO:The Two Sides on my hard drive as games THEY don't want me to play...
More birdsong-based divination seems to indicate that this is more likely to take the route of Space Hulk/Alien Assault.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 17, 2015, 06:57:15 pm
Having a Saughtersong plus 20+ battlebarges counts as a win, right? And killing the Chaos lord with no other aliens in the system except for that one craftworld which does nothing but sit there?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 17, 2015, 07:01:45 pm
Now arm every and all of your marines with artificer armor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 17, 2015, 07:15:07 pm
That's the next step after I sell all my gene seed again for more moolah.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Knave on August 17, 2015, 07:53:55 pm
Anyone had a bug where the battle screen says you have way more marines than you're actually fielding?

Raiding the Orcs and my regular strength 9th company is listed as having 323 during the battle sequence. 159 tac marines, 80 assault marines, 80 devastors + 4 others.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 17, 2015, 09:12:53 pm
Never really paid attention to what the battle screen says aside from how many of my own have died.

Though, I did have an incident where I sent off two frigates with a total of 2 scouts in them on a crusade, and somehow ended up losing 15 marines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 17, 2015, 11:12:23 pm
So, turns out, binge buying turns out to create quite a few bugs.

This is what happens when I buy too many artefacts
(http://i1289.photobucket.com/albums/b516/hapcelion/missing%20artifacts_zpstwxayxg0.png)

This is what happens when I buy too many ships
(http://i1289.photobucket.com/albums/b516/hapcelion/missing%20ships_zpsbfep3hsc.png)
In this particular case, I can't command the ships who have gone missing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 17, 2015, 11:17:48 pm
So, turns out, binge buying turns out to create quite a few bugs.

This is what happens when I buy too many artefacts
(http://i1289.photobucket.com/albums/b516/hapcelion/missing%20artifacts_zpstwxayxg0.png)

This is what happens when I buy too many ships
(http://i1289.photobucket.com/albums/b516/hapcelion/missing%20ships_zpsbfep3hsc.png)
In this particular case, I can't command the ships who have gone missing.

Yeah, the artifact and fleet bugs have been happening to me as well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 18, 2015, 12:50:09 am
Now arm every and all of your marines with artificer armor.

Heh, I've done that once using the magic of Cheat Engine, just for funzies. It all went to waste though when the "entire company goes to 1% health for no reason" bug triggered again and made the game unplayable.

On a separate note, I have confirmed the Iron Halo bug. The +20 HP it gives gets subtracted from the actual health after every battle, meaning it outright kills anyone using them after six battles unless they have a bunch of apothecaries to babysit them. I suppose you usually wouldn't even notice this bug because only command staff uses Iron Halos (or supposed to anyway) and the medics tend to focus on them first, but if the white mage dies, they party goes down as well...

Now if I could only figure out why everyone else is also dying for no reason, this game could be fun again...

[Edit]: Also, minor funny side-note I was wondering; are the barebones/nonexistent fleet management and extremely clunky company management, not to mention STC/Artifact-recovery mechanics there because of the in-development nature of the game... or are they there to simulate the Administratum? :P

[Edit2]: Another side note: Is my chapter supposed to start the game with 12 chaos/demonic artifacts, or is that another bug?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 18, 2015, 01:14:51 am
(http://i1289.photobucket.com/albums/b516/hapcelion/missing%20ships_zpsbfep3hsc.png)

Completely unrelated to the actual point, but how did you get your loyalty so low and your Gene-Seed pool so high? Did you win them on poker from a chaos warlord and didn't notice that an inquisitor was sitting at the next table watching or something? 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 18, 2015, 02:54:03 am
I accidentally selected for keeping gene seed corruption secret, and then I have my chapter above strength. And then I traded with xenos a couple of times which got me some looks. As for gene seed, I've been playing this for a while, so I've been amassing several slave incubators to keep churning out a large stream of gene seeds, which I sell like candy. 20,000 gene seed nets me around 400,000 req, which I can buy so many battle barges with. The only problem is that when you have a large number of battle barges, their names go missing and you can't command them anymore. For my fleet, 9 out of 15 or so ships show up, so I'm guessing I should just limit the number of ships to 9 for capital ships.

Also more bugs to complain about: buying plasma bombs, chainfists, lacutters, plasma pistols and guns, and combiflamers disappear when I switch tabs between vehicles, armor, weapons, etc.

Also, I was not warned about the presence of tyranids on my home world or my forge world, so I think it may be beneficial to at least give a warning card on the screen that someplace is being overrun by 'nids.

Another problem I'm having: Spryer missions suck balls. I send in some marines to deal with one, load them back up and leave. Then I get notice that the mission fails. I reload and leave them for a few rounds. They fight each round. I still fail the mission.


I swear, dealing with Chaos means I having daemon worlds popping up left and right. And every time that happens those daemon worlds keep producing more heretic ships. I considered upping planetary defenses when I get to them, but honestly, it never really seemed to prevent shit from hitting the fan, but my preferred method was buying a bunch of escort ships and planting them on every planet without a defense fleet so they can't just shit out more heretic vessels.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 18, 2015, 06:47:32 am
So, in my newest restart I decided to just cheat and make a broken army, partially so that I can hunt for bugs at my leisure. I created a cheat army with all stats maxed and the traits Kings of Space (because space combat, duh), Slow and Purposeful (survivability), Ambush (to off-set the damage decrease of SaP and also make them better at raiding) and Crafters (you'll see soon).

So, new game. I fired up cheat engine and spent the first hour or so outfitting my army with Tartaros and Artificier armors (I got those through the Crafter trait and then used CE to create 3000 each).
-Terminators, HQ and Chaplains/Apothecaries: Tartaros + Hammer + Assault Cannon + Rosarius
-Tactical: Artificier + Power Sword + Plasma Gun + Rosarius
-Assault: Artificier + Power Axe + Storm Shield + Jump Pack + Rosarius
-Devastator: Artificier + Rocket Launcher + Plasma Pistol + Rosarius
-Scout: Artificier + Sniper + Power Sword + Rosarius

On top of that I gave each company enough Predators and Whirlwinds to set their size exactly 600 and loaded them into 10 Battle Barges divided into three fleets. The cruisers/escorts of the original fleet became my bombarding fleet.

Once I set up everything, I let this army loose in the sector and managed to steamroll everything. Orks were no problem because of the vehicle-bug (if your first line is Predators/Rhinos/any kind of vehicles, they don't attack), Tyranids could be massacred in raids (their first line always consists of cultist and genestealers that could be alpha-striked on the first round, after which point only armoured limousines are left, which are supposed to be just damage-soakers and can't hurt your marines). The only chaos world I found I immediately bombed back into the stone age, while I didn't even encounter the Tau and Eldar. Oh, and I also cheated myself full of all three kinds of STCs, which by pure chance all gave me armor and survival upgrades.

Because of all this I managed to pacify the sector without suffering a single marine casualty. That however doesn't mean I had an easy time.

Now come the bugs:
-The feasts not only don't work, they routinely crashed my game.
-I had to unload and load my companies a few times at the start because sometimes the game refused to acknowledge them, but once I did that I had no problem with units not participating in battles anymore.
-My game had no Inquisition. This might not have been that big a deal, but I also happen to have 15 Daemonic/Chaos artifacts in my Librarium I cannot give to anyone and I also couldn't get Cycloninc Torpedoes and Exterminatuses. [Edit: The first inquisitor appeared around turn 150. Now I have Exterminatus but I still have no Cyclonic torpedoes.]
-I had several CTDs during exploring Ancient Ruins to the point I no longer bother with them.
-A Necron tomb awakened... which happened to be on a Forge World. No biggie, I thought. I happened to be right there and they were still at "Heavy", so I thought I might be able to nip them in the bud. I couldn't because the game crashes when I try to engage them. Currently I am entertaining the thought of letting them massacre the entire population of the world and then bombarding them into oblivion. I am practical like that.
-I double-confirmed the Iron Halo bug. I had an entire company equipped with them, and sure enough, after one battle they were all down to 80%. Worse, if it is combined with Bikes (which give units +25% health in theory) they immediately go to 60%. Right now I am looking into whether Bikes on their own also cause health loss after battle.

[Edit]: New bug: Two of my Battle Barges are stuck on two different planets... except they are not. My fleet is at planet A, but they are registered as still being at planet B, they can only unload their companies at planet B and can bombard planet B, and conversely they cannot actually be used to attack/raid/bombard planet A, or any other planet if we are at that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 18, 2015, 08:54:55 am
That halo/bike bug makes me think it could actually work as an artifact effect. So there'd be an artifact that gives immense powers in battle, but drinks the lifeforce of the user as a payment, eventually draining him to nothing. Perhaps Duke can make that work if he can isolate the bug.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 18, 2015, 09:45:17 am

Because of all this I managed to pacify the sector without suffering a single marine casualty. That however doesn't mean I had an easy time.


Where do you get this marvelous cheat code stuff, because I was tearing my hair out pacifying the sector without losing a single man through the powers of saving and loading for what seemed like an eternity.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 18, 2015, 09:58:31 am
Purchaseable cheat codes prolly. Dunno how they work really, but that sounds like it's possible.
Or he just cheatengined some marines health to never drop down and then used them to murderize everything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 18, 2015, 10:29:34 am
Purchaseable cheat codes prolly. Dunno how they work really, but that sounds like it's possible.
Or he just cheatengined some marines health to never drop down and then used them to murderize everything.

Nope, I did everything through Cheat Engine, and nope, I didn't hack their health. It takes a while to set up the chapter on a new game, but I have already described the basic steps in my previous post. Just to reiterate:

-Have Slow and Purposeful for survivability
-Give everyone either Artificier or Tartaros armors plus Rosariuses.
-For assault marines also give Storm Shields for further survivability.
-Raid, Raid, Raid. While normal battles through Attack are good against Orks because of their vehicle-bug (most of the time, at rampant they get Tank-bustas that chew through your Predators like tissue-paper), raids are infinitely safer against everything else if you have the above-mentioned army because the enemy also doesn't have access to vehicles and heavy units, meaning they cannot deal enough damage to break through the armor of your marines. I have beaten Rampant Tyranid armies with this without suffering a single injury.
-If all else fails, Bombard. It is especially useful on already devastated worlds where there would be no civilian casualties. My last playthrough started with something like ten such systems controlled by tyranids. It's also fun to see colonists retake them later, though it may take years after you are done with them.

On top of that having the right STC upgrades also helps. Here's how to get them:
-Get an STC fragment.
-Save
-In CE, search for 1, type:Double
-Spend it. It will either give you a Gear, Vehicle or Ship point. Take note of this, as there are actually a different type of STC for each type that are stored separately.
-Now search for 0. If you are lucky there are only going to be a few addresses. If you are really lucky, there might be only one. You are probably not going to get lucky though, so here's a tip: Look for an outlying address, usually that's the one.
-If you can't find it at all, reload your save and start from the beginning. The game recalculates all addresses on loading.
-Once you have the address, set it to 10 and save to a different slot.
-Now go max out that particular upgrade type. If you don't like the random upgrades, reload and try again until you get what you want (I personally always go for armor/survival upgrades)

Note that since there are three different types of STCs, you have to do this three times to max out everything. It's worth it though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 18, 2015, 11:10:11 am
I've been trying to wipe out a tyranid infestation on a planet in the same system as my forge world. I can drop their presence to moderate through bombardment, but when I try to attack or raid, I get this.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:

Push :: Execution Error - Variable Index [0,1271] out of range [1,1100] - 105675.marine_ranged(100818,1271)
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line 0)
gml_Object_obj_drop_select_Draw_0


The annoying thing is, I can also do bombardment, but it targets Imperial forces and not the tyranids, and I can't change who it targets.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 18, 2015, 11:18:32 am
I've been trying to wipe out a tyranid infestation on a planet in the same system as my forge world. I can drop their presence to moderate through bombardment, but when I try to attack or raid, I get this.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:

Push :: Execution Error - Variable Index [0,1271] out of range [1,1100] - 105675.marine_ranged(100818,1271)
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line 0)
gml_Object_obj_drop_select_Draw_0


The annoying thing is, I can also do bombardment, but it targets Imperial forces and not the tyranids, and I can't change who it targets.

Yeah, this kind of thing happens a lot. Wait a few turns. As far as I can see these kind of crashes happen because some of the enemy's combat roster is bugged (probably related to placement). If you let them build up a little it will change their roster and you should be able to attack them. Same thing happened to me with a Necron army.

As for the targeting, yeah, that's a really annoying bug. Honestly, I would really prefer if there would be more focus on bugfixes and less on new features. Yes, yes, giving us the option to hold a feast sounds nice, but do you know what sounds even better? Being able to play the game without it crashing pr bugging out all the time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 18, 2015, 11:30:28 am
The Festival related stuff probably could have waited, since it doesn't seem to have any mechanical effect at all.

On the same note of 'not having noticeable effects', I've built a Lair, but apparently I can't do anything with it aside from adding features. Also, when I buy minor artefacts, I get useless ones like a Chalice or a casket, which I can't equip, and gifting it doesn't net me any brownie points with the other factions, because I bought them or something rather than finding or making it. I'd destroy them, but then again, my librarium has been rather bare bones as of late.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 18, 2015, 11:45:21 am
As for the targeting, yeah, that's a really annoying bug. Honestly, I would really prefer if there would be more focus on bugfixes and less on new features. Yes, yes, giving us the option to hold a feast sounds nice, but do you know what sounds even better? Being able to play the game without it crashing pr bugging out all the time.
I second that. Whilst new content is great, I've pretty much stopped playing just due to the endless crashes. I know Duke does a fantastic job at fixing a lot of bugs and it's hellishly hard work, but I'd really appreciate a sort of 'stable release' (like a lot of RLs do) if that's at all possible. It'd be a good milestone and would allow people who just want a bit of stability to have a solid version to go back to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 18, 2015, 12:10:23 pm
out of curiosity, if I want to go penitent, do I just commit acts that drop my loyalty?

Once i do go penitent, what conditions do I have to fulfill to regain loyalty?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 18, 2015, 12:48:02 pm
Aaaaand there goes this playthrough. I had a Black Crusade on my hands, so I built up my bombarding fleet with a few more Battle Barges. There was no problem with the actual crusade (I waited for them to lose ships due to attrition against the Imperial Crusade I called down on the systems and then went around and bombed/raided the stragglers to oblivion), but then I suddenly couldn't find my chapter master.

I looked around, and it turned out I got hit by the fleet bug, except in my case a couple of Battle Barges outright poofed out of existence... Including the one that held my CM, the first company and the entire HQ... And I only noticed this about thirty turns after the fact, and I am really not in the mood to reload from that far and try to beat the Black Crusade again, but without extra fleet power...

Oh, also, another bug, this one is more funny: I got a Necron Tomb quest, so I got four scouts, outfitted them with bikes and bombs and all that jazz, sent them in, they got into a fight against five Necron Warriors and one Immortal... And then out of nowhere the remaining 100+ Scouts also appeared on the battlefield and sniped the fuck out them, and it didn't even fail the mission. Those Scouts, they are a sneaky bunch.  :D

Now if you excuse me, all this talk about WH40k gave me a sudden urge to re-read a Ciaphas Cain book. Adios.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on August 18, 2015, 12:51:04 pm
Oh, also, another bug, this one is more funny: I got a Necron Tomb quest, so I got four scouts, outfitted them with bikes and bombs and all that jazz, sent them in, they got into a fight against five Necron Warriors and one Immortal... And then out of nowhere the remaining 100+ Scouts also appeared on the battlefield and sniped the fuck out them, and it didn't even fail the mission. Those Scouts, they are a sneaky bunch.  :D

"Brother, where are our scouts?"

"They claimed they sensed battle brothers in danger and left to join the fray."

"Did they take a transport?"

"No, they are sneaking through space to the tomb."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 18, 2015, 01:52:16 pm
You know, I wonder if Duke could add in a feature later where you can take your chapter on a crusade and play out the crusade. Or, if you're chapter is overstrength enough to split up into two, do a new game with the new chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 18, 2015, 02:02:23 pm
The Festival related stuff probably could have waited, since it doesn't seem to have any mechanical effect at all.

On the same note of 'not having noticeable effects', I've built a Lair, but apparently I can't do anything with it aside from adding features. Also, when I buy minor artefacts, I get useless ones like a Chalice or a casket, which I can't equip, and gifting it doesn't net me any brownie points with the other factions, because I bought them or something rather than finding or making it. I'd destroy them, but then again, my librarium has been rather bare bones as of late.
It's a matter of laying down framework before filling it in. Of course, there's more things that could be filled in first, but often it's easier to do bits of everything, jumping between them. And it can be more exciting too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 18, 2015, 03:14:18 pm
Do the other factions give you missions? I mean, I get plenty of missions from the Inquisition, but what about Admech or Ecclisiarchy? Or, Eldar and Tau?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 18, 2015, 04:01:32 pm
AdMech sometimes want to destroy a Land Raider or kill some marines with bionics - you get rep and requisition, and they don't ALWAYS die/get destroyed (but usually); Ecclisiarchy don't; I've been waiting on a crusade to see if going adds Imperium reputation, but otherwise no, unless you count planetary governors requesting aid; there's not much Tau stuff so I'd assume no; and never been friendly enough with the Eldar to get one, but they do ask for requisition, at least once.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 18, 2015, 08:01:11 pm
Oh, also, another bug, this one is more funny: I got a Necron Tomb quest, so I got four scouts, outfitted them with bikes and bombs and all that jazz, sent them in, they got into a fight against five Necron Warriors and one Immortal... And then out of nowhere the remaining 100+ Scouts also appeared on the battlefield and sniped the fuck out them, and it didn't even fail the mission. Those Scouts, they are a sneaky bunch.  :D

"CREEEEED!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 18, 2015, 08:11:43 pm
"CREEEEED!"
If it was Lord Commander Ursarkar, it would be 100+ Baneblades. Possibly those lost by Vance Motherfucking Stubbs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 18, 2015, 10:10:11 pm
"CREEEEED!"
If it was Lord Commander Ursarkar, it would be 100+ Baneblades. Possibly those lost by Vance Motherfucking Stubbs.

Don't forget that behind every pebble is an entire Titan Legion.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 18, 2015, 10:58:57 pm
I wish the game let me have a titan legion. Then things wouldn't be much of a problem
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 19, 2015, 12:38:20 am
Ok, so a few more thing to nitpick.

First, I got 5 battlebarges that bombard a place for 0 damage to a population. They don't have anyone onboard, so maybe that's the reason? I don't know.

Secondly, I have Sisters of Battle on my homeworld that are at 100% health, but when I open up the librarium to equip artifacts, they show up as wounded.

Also, I've come across Tomes as artefacts. What do they do, exactly?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 19, 2015, 12:49:15 am
If you can equip a Tome, it is a spellbook that will benefit a sorcerer librarian.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 19, 2015, 01:58:26 am
I wish the game let me have a titan legion. Then things wouldn't be much of a problem

Or Imperial Knights.

In fact, someone out there should make a game where you play as a Mechanicus Forge World/ Explorator fleet and their assets such as Skitarii and other forces.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 19, 2015, 02:01:19 am
I want a true Imperial Guard management RTS, where you're sent to some planet, set up your base, command the meatshields, throw tens of Baneblades around, take part in shit like Vraks, all in similar graphics (perspective) as Simutrans or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 19, 2015, 02:15:17 am
Ok, I'm buying techpriests, but for some reason, they're not showing up in the HQ listings. Any idea where they might be going?

Edit: ok, more things. For some reason, all my Land Raiders disappeared, and no matter how many times I try to buy from the mechanicus, I still have 0.

Trade with the eldar is frakked, because no matter what I pay, I never receive anything from them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 19, 2015, 02:50:58 am
are there ways to get more STC fragments aside from finding them on other planets?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 19, 2015, 10:06:53 am
Ok, I'm buying techpriests, but for some reason, they're not showing up in the HQ listings. Any idea where they might be going?

Edit: ok, more things. For some reason, all my Land Raiders disappeared, and no matter how many times I try to buy from the mechanicus, I still have 0.

Trade with the eldar is frakked, because no matter what I pay, I never receive anything from them.
Sellers always send a ship from wherever they have a presence that go to either your homeworld or a stationary battle barge(which will probably need to wait for the shipment to reach it).
Eldar probably needs a foothold in your system...

Dunno about land raiders, maybe you pissed off the machine spirits or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 19, 2015, 10:24:07 am
I'm right next to a forge world. I get minor artifacts just fine. For some reason, buying land raiders does jack all. The same as buying Condemnor pattern boltguns from the Inquisitor.

And the Eldar already have a craftworld in the system, so I don't see what's stopping them from trading, when I successfully make a deal with requisition.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 19, 2015, 10:35:42 am
Land raider/Eldar might be an odd bug I ran into a few hundred turns ago. Can't get any new items at all. Can't even make more (which is a huge pain for bionics.) I can make them, but they're gone next turn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 19, 2015, 10:48:55 am
certain items that I craft end up disappearing when I switch tabs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 19, 2015, 12:14:24 pm
Also, I tried to board a space hulk with the whole chapter for kicks. This is what I got:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:

Push :: Execution Error - Variable Index [0,1177] out of range [1,1100] - 100797.marine_ranged(100818,1177)
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line 0)
gml_Object_obj_drop_select_Draw_0
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 19, 2015, 01:58:51 pm
I have decided to run a playthrough with my new chapter - the Unlucky Buggers (formerly and officially still the Imperial Bastions, but so widely known by their moniker it is frequently used by the marines themselves, along with their paperwork.)

Instead of my usual min-max approach to this, they're gonna be a Doomed, Shitty Luck Besieged chapter, with minimal forces spread out across the sector.

There will be no reloading from saves when three companies are nommed by the Warp, or even when poking at a ruin crashes the game. Thats just how shitty their luck is.

Let's see if I can save these sods.


Edit:
(http://i.imgur.com/RL7jYuc.png)
300 scattered marines? Hah! this will be easy!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 19, 2015, 02:10:12 pm
I have decided to run a playthrough with my new chapter - the Unlucky Buggers (formerly and officially still the Imperial Bastions, but so widely known by their moniker it is frequently used by the marines themselves, along with their paperwork.)

Instead of my usual min-max approach to this, they're gonna be a Doomed, Shitty Luck Besieged chapter, with minimal forces spread out across the sector.

There will be no reloading from saves when three companies are nommed by the Warp, or even when poking at a ruin crashes the game. Thats just how shitty their luck is.

Let's see if I can save these sods.
Inb4 heavy Tyranid infestation on homeworld.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 19, 2015, 02:51:16 pm
Chapter master was on a frigate with first company in the middle of bumfuck nowhere, didnt spot him on the first turn (The only time all your splintered fleets are shown to you), and six turns of skipping through warp-travel elsewhere later got into a rousing bout of space combat with a Tau battlefleet. RIP the Unlucky Bastards.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on August 19, 2015, 05:43:04 pm
Chapter master was on a frigate with first company in the middle of bumfuck nowhere, didnt spot him on the first turn (The only time all your splintered fleets are shown to you), and six turns of skipping through warp-travel elsewhere later got into a rousing bout of space combat with a Tau battlefleet. RIP the Unlucky Bastards.
sadtrombone.wav
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 19, 2015, 10:24:34 pm
Not sure if this is a bug or not, but every time I deploy my guys, I also carry a small contingent of Sisters, but they never show up on the battle screen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on August 19, 2015, 10:38:19 pm
Not sure if this is a bug or not, but every time I deploy my guys, I also carry a small contingent of Sisters, but they never show up on the battle screen.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 19, 2015, 11:55:31 pm
Also, new bug:

I can no longer engage in ground combat, because the system gives me error messages.

That, and my wounded marines simply won't heal, even with apothecaries and hospitallers around.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 20, 2015, 03:10:34 am
Can anyone explain to me where the Chaplains/Apothecaries/Techmarines/Librarians are trained from? Are they being pulled out of the scouts in 10th company or are they taking people from other companies, or maybe they just leech off the neophyte list?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 20, 2015, 03:19:37 am
Can anyone explain to me where the Chaplains/Apothecaries/Techmarines/Librarians are trained from? Are they being pulled out of the scouts in 10th company or are they taking people from other companies, or maybe they just leech off the neophyte list?

I believe they are taken from the 1-9th companies or exclusively from the Veterans.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 20, 2015, 03:47:44 am
Is there any reason not to have loads of MediMarines? You can equip them just like normal dudes, they don't seem to have malus fighting and they heal buddies.

Maybe I should make a Red Cross chapter where everyone is a medic. Refugee aid with bolters, bitches.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on August 20, 2015, 07:23:15 am
Beyond the requisition required to train them? No, not really.

Same can be said of Techmarines and Chaplains, really. Librarians are the iffy ones.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 20, 2015, 08:52:56 am
Techmarines are a bit harder than Apothecaries and Librarians, because they're somewhat dependent on the AdMech liking you. (Though you'd think having a tonne of Techmarines WOULD make them like you.)

I like two have two of each specialist in each company, and then 10 additional + Master. And then I shove my Lexicanums and Codiceries into companies, in the hopes they'll grow into actual Librarians, one day.

But the Red Cross chapter idea - has anyone noticed if having lots of Apothecaries, and/or having lots on your homeworld prevents or reduces instances of gene-seed mutation?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on August 20, 2015, 08:53:55 am
They also don't count against the 1000 marine limit so I poop them out by the bucketload. Chaplains, Techmarines, Apothecaries that is. Librarians aren't worth using I think, they keep fucking exploding and their powers are weak.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 20, 2015, 08:58:31 am
Beyond the requisition required to train them? No, not really.

Same can be said of Techmarines and Chaplains, really. Librarians are the iffy ones.
So... Techmarines fix vehicles and Apothecaries fix people. (And, of course Librarians give them a reason to be fixed) What do chaplains do?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: UXLZ on August 20, 2015, 09:13:06 am
Fix !heresy! the most important thing that must always be fixed. By a good preaching or by a good blamming, it must be done.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 20, 2015, 12:23:55 pm
Can anyone explain to me where the Chaplains/Apothecaries/Techmarines/Librarians are trained from? Are they being pulled out of the scouts in 10th company or are they taking people from other companies, or maybe they just leech off the neophyte list?

I believe they are taken from the 1-9th companies or exclusively from the Veterans.

Shit. I have a large pool of scouts but with little opportunity to give them experience enough to boost them up to first company. If specialists are taken from 1-9, it's going to get screwy for me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on August 20, 2015, 12:39:52 pm
Can anyone explain to me where the Chaplains/Apothecaries/Techmarines/Librarians are trained from? Are they being pulled out of the scouts in 10th company or are they taking people from other companies, or maybe they just leech off the neophyte list?

I believe they are taken from the 1-9th companies or exclusively from the Veterans.

Shit. I have a large pool of scouts but with little opportunity to give them experience enough to boost them up to first company. If specialists are taken from 1-9, it's going to get screwy for me.

Give 'em good weapons (often sniper don't ever fire...) like heavy blaster, and send them to clear tiny infestations by themselves or small infestations with help from another coy (I like the 1st).
If you "dilute" them by always attacking with the whole chapter they'll never gain enough XP.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 20, 2015, 12:45:45 pm

Shit. I have a large pool of scouts but with little opportunity to give them experience enough to boost them up to first company. If specialists are taken from 1-9, it's going to get screwy for me.

Give 'em good weapons (often sniper don't ever fire...) like heavy blaster, and send them to clear tiny infestations by themselves or small infestations with help from another coy (I like the 1st).
If you "dilute" them by always attacking with the whole chapter they'll never gain enough XP.
You've got to take them fighting as standard procedure.  Attach 10th company to one(or more of the other companies that regularly go out to raid or attack from ships).  Gotta strike a balance between overkill and getting wiped out...
Probably putting them in/near the front lines with the assaults = most experience(implied by tooltip), but that means you'd have to outfit them with better armor at the very least.

EDIT: Apparently I double quoted or something
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 20, 2015, 01:42:37 pm
I find scouts do excellently when kitted with flamers (and bikes, if you can afford them) and put just behind your assault marines.


Edit:

Kryas Damnas, auditing Inquisitor, sat at the conference table, frowning. Several Astartes of the Black Scythes, angels of the Emperor's divine fury, sat fidgeting along the opposite end. He looked down at the dataslate clutched in his hand, then up again.
He smacked his lips thoughtfully.
The Captain of the Tenth Company started sweating.
He looked up, fingers drumming on the steel surface.
The Master of Adepts averted his eyes, unable to meet his gaze.
He cleared his throat.

"Captain Adenos Kyrios. Would you mind explaining to me once more why your Company contains a total of seven hundred scouts?

"They're just not good enough, holy Inquisitor."

And thus began the tale of the Shittiest Scouts, the most infamously incomepetent chapter of "Space Marines" to ever be formed
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on August 20, 2015, 02:33:00 pm
And lo, the Shittiest Scouts were brought low by a CTD caused by destroying the 12 exact same artifacts you start with every time for some reason.

 A shame too because playing an under-strength, under-armed Chapter armed entirely with Sniper Rifles in a Sector where tyranids are a widespread threat, not something to be stomped on while you trundle over to the next set of five million ork worlds
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on August 20, 2015, 04:16:42 pm
So, what's a good starting scenario?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 20, 2015, 04:52:19 pm
So, what's a good starting scenario?
Splintered, Sieged, Shitty Luck, Warp Touched Penitent with only 1 point in every stat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 20, 2015, 05:37:50 pm
the problem with having too many people in one company is that the system will sometimes not show additional members after a certain number. And it's particularly frustrating when you want to kit them and just can't find them. The same thing happened to my librarians. Having a bunch of those guys, and then the librarian section of the HQ list show an extremely low number of lexicanums than what i actually had. By transferring a squad or two of lexs to other companies, the disappeared lexicanums then show up in the HQ list.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 20, 2015, 10:46:57 pm
The Shittiest Scouts purged many a Necron for me in Dark Crusade. Fuck power armor, get those plasma guns on the field NOW NOW NOW

Okay now hold more plasma
Okay now cloak

If somehow not done, receive backup... in form of dreadnoughts  (containing, I assume, scout casualties).
Yet I never got the hang of imperial guard...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 20, 2015, 11:29:18 pm
ugh, more errors:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_controller:

Unable to find any instance for object index '-4' name '<undefined>'
at gml_Script_scr_random_event
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_random_event (line 0)
gml_Object_obj_controller_Alarm_5
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 21, 2015, 01:25:03 am
So, other bugs, I get Heretic presence! alerts on worlds that don't have heretics or corruption, and I also have missions about radical inquisitors showing up at a location, and then never showing up. One time, I also had an STC fragment boost one of the bars beyond its final listed benefit.

Edit: Other questions, what causes a faction to hate you? I keep getting these notifications that I've made an enemy in the Imperium somewhere.

Also, normally when you get a mission from the Inquisition, you should get some sort of notification card on the screen. That doesn't happen as often as it should for me, because some missions just go straight to the events log and I never find out until it's too late.

Also, does anyone know what to do about marines that act strangely?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 21, 2015, 06:20:10 am
Why do various factions want my seed? I get that the Machinarium (or whatever) is testing it for purity, but it would not seem like anyone else in the sector can derive any benefit from it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 21, 2015, 10:20:58 am
It's an odd feature, since normally it's really hard to get gene seed and it's considered really precious for making new marines. That said, because it's gene seed is so precious, maybe that's why you can sell it for a bunch, as your buyers may know of some people who really want it...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 21, 2015, 12:09:00 pm
Why do various factions want my seed?

You must be very virile.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 21, 2015, 02:28:23 pm
Hey, what's the best way to go Penitent during gamplay? I'm at 24 loyalty right now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on August 21, 2015, 04:41:21 pm
Hey, what's the best way to go Penitent during gamplay? I'm at 24 loyalty right now.

Attack every imperial fleet and bomb populated planets while insulting governors and inquisition. :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 22, 2015, 12:01:35 am
Having some more issues. I'm in the middle of a long jump between systems, and the game keeps giving me crap like this:

############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object obj_controller:

DoSet :: Invalid comparison type
at gml_Object_obj_controller_Alarm_5
############################################################################################

So yeah, I'm stuck in transit, and I don't know how to bypass this thing.

The really irritating part is that I managed to collect 3 STC fragments after filling out all three armament bars and was planning to gift them to the Admech, ontop of which, there was a new space hulk in the sector. And the last save was from way back when... about 40 min. Shit, a lot can happen in 40 min.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 22, 2015, 12:29:28 pm
Question: what do bionics do? I know I can add them to wounded guys to increase their health, but what effect does it have on guys with no wounds? Increase damage resistance?

On another note, how well do eldar rangers compare to other allied troops?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 22, 2015, 01:46:12 pm
Im guessing there's no way to get this working on a Mac, right?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 22, 2015, 02:27:11 pm
Im guessing there's no way to get this working on a Mac, right?

You could try Winebottler or the various other Windows program emulation types for Mac.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 22, 2015, 03:37:56 pm
Ok, so, how often is it that Orks come into a sector that doesn't have them to begin with? Because I've gone on for a while and I haven't seen orks forever.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on August 22, 2015, 06:07:49 pm
Im guessing there's no way to get this working on a Mac, right?

I cannot say about Mac specifically, but it works without issues (others than "normal" crashes and bugs) with WINE on Linux.
So it should work equally well on Mac since it doesn't use any advanced GFX features.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 22, 2015, 10:37:04 pm
Ok, things are getting kind of worse. I try to load up my last save, but then the game immediately crashes.


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_saveload:

Push :: Execution Error - Variable Index [0,601] out of range [1,601] - -1.recent_type(100243,601)
at gml_Script_scr_load
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_load (line 0)
gml_Object_obj_saveload_Alarm_0




I'm not sure if i can play this game anymore. Not even my save files are safe from error and corruption.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheDarkStar on August 22, 2015, 10:43:05 pm
I played this for the first time today. I had no idea what I was doing. I died twice.

10/10 would play again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 23, 2015, 12:55:44 am
Took a break from the game and decided to go back for more. This time, noted:

Multiple Inquisitors will inspect homeworld for some reason (usually after loading up a game)
I can complete inquisition missions, but they won't improve my relations with them.

Also, does anyone know how I can get the other armor variants? Mk 8, 3, 4, and Tartaros? And how can I gain mastercraft weaponry?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 23, 2015, 02:02:59 am
Took a break from the game and decided to go back for more. This time, noted:

Multiple Inquisitors will inspect homeworld for some reason (usually after loading up a game)
I can complete inquisition missions, but they won't improve my relations with them.

Also, does anyone know how I can get the other armor variants? Mk 8, 3, 4, and Tartaros? And how can I gain mastercraft weaponry?

Choose the Crafters trait to get Tartaros for your termies, and either a random amount of Mk 3 or 4 armor. I don't think there is a way to get any more mk 8 then what you receive at the start of a game. Mastercrafted Weaponry is what you can give your Chapter Master in the Chapter setup menu.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 23, 2015, 02:45:20 am
Took a break from the game and decided to go back for more. This time, noted:

Multiple Inquisitors will inspect homeworld for some reason (usually after loading up a game)
I can complete inquisition missions, but they won't improve my relations with them.

Also, does anyone know how I can get the other armor variants? Mk 8, 3, 4, and Tartaros? And how can I gain mastercraft weaponry?

Choose the Crafters trait to get Tartaros for your termies, and either a random amount of Mk 3 or 4 armor. I don't think there is a way to get any more mk 8 then what you receive at the start of a game. Mastercrafted Weaponry is what you can give your Chapter Master in the Chapter setup menu.

You can also find some in Ancient Ruins from time to time, thought it's a real gamble.

Ok, so, how often is it that Orks come into a sector that doesn't have them to begin with? Because I've gone on for a while and I haven't seen orks forever.
The starting compositions of Xenos is random with every game. I started a new game about ten times, and only one of them had the Eldar, two of them had Tau and the only Chaos world I encountered was then immediately bombed to oblivion.

Orks and Tyranids are pretty common, and they can be present on planets without actually overrunning them, but usually it's either one or the other that is more prominent. They usually only prove a real problem when off-sector invasion fleets come along (and if there is a Black Crusade coming your way... my condolences.) As for the Necrons... just hope you never actually have to fight them properly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 23, 2015, 07:06:14 am
Eldar will pop up. I was a thousand-odd turns in before the Craftworld showed up, and then when that game started erroring constantly, went back to a save before they had ever arrived, and they still appeared again. Tau will sometimes "Suddenly appeared!" on a planet, and Orks will, too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 23, 2015, 10:44:20 am
Yeah, Eldar pop up, and I only really seem to be able to trade for Rangers. Everything else just doesn't happen for some reason. I could really do with some "useful information".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 23, 2015, 11:58:53 am
Never gotten friendly enough for Rangers.

Useful Information is a double-edged sword. What it is is predicting random events that are about to roll. Sisters placing a company, Nids arriving, etc. They'll also tell you, sometimes, if you've got a corrupted Marine. (Which you then get the pleasure of scrolling through all the names to find and place in jail. :P ) But sometimes they'll predict something, it'll happen, and then if you reload to before you got the info, and don't ask, that event doesn't happen.

Also useful info does -.10 to your "Xenos Trade" Loyalty counter each time, so be careful with it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 23, 2015, 12:22:38 pm
Never gotten friendly enough for Rangers.

Useful Information is a double-edged sword. What it is is predicting random events that are about to roll. Sisters placing a company, Nids arriving, etc. They'll also tell you, sometimes, if you've got a corrupted Marine. (Which you then get the pleasure of scrolling through all the names to find and place in jail. :P ) But sometimes they'll predict something, it'll happen, and then if you reload to before you got the info, and don't ask, that event doesn't happen.

Also useful info does -.10 to your "Xenos Trade" Loyalty counter each time, so be careful with it.

Whenever I do useful info trade, I click offer, but then I'm greeted with a blank description page which otherwise would have the Eldar person saying something, and I don't seem to get notification of anything happening after exiting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 23, 2015, 02:35:24 pm
Sometimes it will "roll" that for me, but if you're consistently getting it, then that's a bug.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 23, 2015, 10:39:37 pm
another bug, I guess, is that I'm having trouble with save files. The latest save file is corrupted and simply will not load, causing the entire thing to abort. It's really frustrating after getting a bunch of cool stuff and watching it all disappear like that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nikitian on August 24, 2015, 02:08:12 pm
For some reason, all of the save files refuse to load, even newer 'test' ones, created right after campaign start. Has anyone been able to overcome a similar problem?

(There was at least one account of similar situation, but the person doesn't seem to be around anymore.)
What should I do if since 0.6552 I can't load saved games? Though usage of .exe file from earlier versions fixed it, the game in this case started to act a bit strange.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xardalas on August 24, 2015, 02:21:28 pm
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on August 24, 2015, 02:28:03 pm
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.
According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 24, 2015, 03:54:23 pm
My save's corrupted too. I haven't really been playing, just waiting for a fix instead.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 24, 2015, 07:06:08 pm
If your save's toast, a new version probably won't do anything for you. You only hope of recovering that game, then, is having another save from before the point of corruption.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 24, 2015, 08:10:01 pm
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.
According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.

Without a source it's rather hard to believe this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on August 24, 2015, 08:10:41 pm
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.
According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.

Without a source it's rather hard to believe this.

'According to 4chan' should be all you need to know that you should take it as hearsay.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 24, 2015, 11:24:15 pm
Its still a damn good idea in the long run. 
Obviously, we will be fighting green skinned elves, hippy dwarves with their fanciful tech & creed, Kobolds & their Hedonist Gnome counterparts, the all consuming hobbits and the entombed Fairies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 24, 2015, 11:29:42 pm
and the entombed Fairies.
You just had to Call them.  Our destruction will be beautiful, mirthful, and agonizingly slow.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 25, 2015, 12:31:46 am
Eh, you could all just ask Duke on the IRC rather than speculate. He seems to be on there from time to time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 25, 2015, 12:40:50 am
Hey, maybe we can see squats again?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 25, 2015, 12:44:17 am
Eh, you could all just ask Duke on the IRC rather than speculate. He seems to be on there from time to time.

How do I get onto IRC?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 25, 2015, 12:53:28 am
Without a source it's rather hard to believe this.
The source is Duke.

How do I get onto IRC?
Begin by exploring the first post of this thread.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 25, 2015, 01:04:34 am
Without a source it's rather hard to believe this.
The source is Duke.

How do I get onto IRC?
Begin by exploring the first post of this thread.

If it's about the one in the 1d4chan page, I can't seem to get it to work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 25, 2015, 09:48:20 am
I guess it was just a matter of time. Personally, I don't have much interest in playing a re-written version of CM. The world is the reason to play it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 25, 2015, 09:50:16 am
I guess it was just a matter of time. Personally, I don't have much interest in playing a re-written version of CM. The world is the reason to play it.
The suspicously similar to current version ex-CM mod made by some guy called Earl will bring the world back.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on August 25, 2015, 11:52:54 am
I guess it was just a matter of time. Personally, I don't have much interest in playing a re-written version of CM. The world is the reason to play it.

Don't worry, a modder with suspiciously good imitiation skills will make a 40k mod within a few hours minutes of the new Chapter Master.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on August 25, 2015, 04:19:01 pm
Stop belaboring the question of whether or not it's legal. It's not your problem and all you're doing by mentioning it is performing SEO to make it easier to Google search it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 25, 2015, 05:34:07 pm
If that's the route Duke's taken it's a very good idea - props to him for having a longevity plan as I'm sure if it keeps growing/improving it'll eventually happen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 25, 2015, 06:39:29 pm
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.
According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.
This is accurate.  I'm still stripping trademarks and assets, and allowing stuff to be modded, which is extremely monotonous.

Don't worry, a modder with suspiciously good imitiation skills will make a 40k mod within a few hours minutes of the new Chapter Master.
Very likely.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 25, 2015, 08:40:59 pm
Well I wish it luck regardless, hopefully that does well enough.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 25, 2015, 11:30:20 pm
I can't wait to play a chapter of SpaceWarriors fighting for the Kingdom of Women against the horrible Gnome OOOOGH!, the ever-hungry Democritus, the crafty Youngar, the traitorous Order Warriors and the mysterious Zau. Prepare the Dolters, it is time to charge them with our chainsaws!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: halosammy on August 25, 2015, 11:48:45 pm
So it finally happened. Could you sneak a quick update in so I can disable the "re download the client" messages? I might want to hang on to my illegal 40k version  ;). Also, what are you renaming things to? Would it affect gameplay in any way, or will it just be CM with the serial numbers filed off? For example, is the chapter selection screen still going to exist? Will entirely new chapters be designed, or will they just be expies?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on August 26, 2015, 06:04:50 am
Well, all good things must come to an end. Or in this case a C&D order.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 26, 2015, 10:07:23 am
So since Duke Hath Spoken and we can all move on back to the game now...

Has anyone ever come across a tome that was a) non-Chaotic/Daemonic and b) not covered in tentacles and eyeballs anyway?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 26, 2015, 10:20:28 am
So since Duke Hath Spoken and we can all move on back to the game now...

Has anyone ever come across a tome that was a) non-Chaotic/Daemonic and b) not covered in tentacles and eyeballs anyway?
You get tomes as minor artifacts when purchased from the admech.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 26, 2015, 11:48:45 am
Yeah, but not-weird ones though? I've started with stacks of tomes, but even when they're not Chaotic, they still have tentacles and crap.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 26, 2015, 01:38:39 pm
Tome bought from admech as minor artefacts generally tend to be the 'normal' variety of stuff that doesn't look like slaanesh vomited all over something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 26, 2015, 05:20:00 pm
Odd they'd have magic spellbooks lying around.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blastbeard on August 26, 2015, 07:21:34 pm
The cogboys probably mistake them for instruction manuals. Given the complexity of the tech they work with and their own cargo-cult mysticism, it's probably a common error.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nikitian on August 26, 2015, 07:27:09 pm
Odd they'd have magic spellbooks lying around.
I guess seeing them part with those is at least more reasonable than with any Miracles of the Omnissiah. And it's not like they are contractually bound to send any such items found to the Inquisition and/or Scholastica Psykana, what with being a sovereign kingdom within the Imperium and all - as a show of good will at most. And sometimes, presumably, that good will is extended to other friends of the AdMech.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 26, 2015, 09:53:31 pm
So, anyone know how to deal with corrupted save files?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 27, 2015, 02:12:41 am
So, anyone know how to deal with corrupted save files?
Execute (aka remove) those damn heretic save files.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 27, 2015, 02:45:21 am
Is there any way to uncorrupt the files or fix the errors that pop up upon loading?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on August 27, 2015, 02:46:03 pm
Hex editor, computer knowledge, trial and error?

If you decompile CM into assembly you may be able to find the function call that causes it (And maybe even the function name), then find the part in the save file relating to that and fix it?

Look up IDA Pro freeware, they release their old versions of their software for free.

You may get lucky and be able to find whatever is corrupted in the save file itself if you look through it with a hex editor.  Heck, depending on the save format, you could look through it with notepad.  I can't check the format right now, I am not at my home computer.

But yeah, steps to take:

1.  Open save file with notepad, see if it's readable.  If it is, look for anything obvious. 
2.  Open save file with a hex editor, see if anything jumps out at you.
3.  Run chapter master with a decompiler, find the spot where it breaks.  See what it's related to, and try to find the equivilent section in the save file.

With those steps you should be able to figure out what was wrong eventually.  If you are really lucky, it may take ten minutes to fix.  If you arn't, it may take weeks, or more depending on your computer knowledge.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 27, 2015, 03:46:12 pm
Hex editor, computer knowledge, trial and error?

If you decompile CM into assembly you may be able to find the function call that causes it (And maybe even the function name), then find the part in the save file relating to that and fix it?

Look up IDA Pro freeware, they release their old versions of their software for free.

You may get lucky and be able to find whatever is corrupted in the save file itself if you look through it with a hex editor.  Heck, depending on the save format, you could look through it with notepad.  I can't check the format right now, I am not at my home computer.

But yeah, steps to take:

1.  Open save file with notepad, see if it's readable.  If it is, look for anything obvious. 
2.  Open save file with a hex editor, see if anything jumps out at you.
3.  Run chapter master with a decompiler, find the spot where it breaks.  See what it's related to, and try to find the equivilent section in the save file.

With those steps you should be able to figure out what was wrong eventually.  If you are really lucky, it may take ten minutes to fix.  If you arn't, it may take weeks, or more depending on your computer knowledge.

Just as clarification, the save files are called data.win, right?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on August 27, 2015, 06:29:47 pm
...No, that's basically all the game.

I have yet to find where the save files are saved.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 28, 2015, 02:15:51 am
Does anyone know where to find the save files so I can fix the problem?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sharp on August 28, 2015, 06:49:41 am
C:\Users\$Username\AppData\Local\ChapterMaster
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 28, 2015, 10:58:11 am
thanks
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on August 28, 2015, 04:05:41 pm
how do i deal with the disorder vacuum naval infantry anthracite jihad fleet? they have ten battleships, 20 cruisers, and 40 escorts and they dont seem to attrit at all, if i lure them through a couple defense fleets and check them again they have the exact same numbers. at some point they just sit down somewhere and start a demon world that poops out more ships, and i have to be really careful cleaning up after them because if i travel too close to them theyll land at my destination at the same time and splatter me. crusade license gets me like two fleets with one or two battleships and two dozen or something escorts each and those just splatter as well, whereupon were back with the "no attrition" problem. i can deal with the 40 escorts one, but with 10 battleships on top of that there seems to be no way to get rid of them, and they dont seem to leave on their own.

also is there something i can do about demonic incursion short of exterminatus?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on August 28, 2015, 10:12:10 pm
I think it is well within canon that exterminatus is the only reasonable solution to demonic incursion.

10 BBs? I think you're effed, mate.  They out gun you.  Thats the kind of problem the Imperium would have to call in resources from other sectors to solve, and I don't think that is within the scope of the game yet.

Cheat and buy 20 BBs of your own?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 28, 2015, 11:44:27 pm
Personally, I'd cheat the heck out of that.

Space battles are pretty much a lose-lose everything situation.  Where the enemy(everyone else) has unlimited amount of boats that come out of the warp or some sort of heresy... while you literally have to wait years to gather the dosh needed to build a single escort...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 12:01:12 am
Ok, so apparently, this is what a save file looks like:

(http://i1289.photobucket.com/albums/b516/hapcelion/save%20file_zpsxsgt19fr.png)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nonymous on August 29, 2015, 06:20:22 am
how do i deal with the disorder vacuum naval infantry anthracite jihad fleet? they have ten battleships, 20 cruisers, and 40 escorts and they dont seem to attrit at all, if i lure them through a couple defense fleets and check them again they have the exact same numbers. at some point they just sit down somewhere and start a demon world that poops out more ships, and i have to be really careful cleaning up after them because if i travel too close to them theyll land at my destination at the same time and splatter me. crusade license gets me like two fleets with one or two battleships and two dozen or something escorts each and those just splatter as well, whereupon were back with the "no attrition" problem. i can deal with the 40 escorts one, but with 10 battleships on top of that there seems to be no way to get rid of them, and they dont seem to leave on their own.

also is there something i can do about demonic incursion short of exterminatus?

In my experience they just disappear after a while, similarly how the giant Ork fleets crash-land on planets. My best way of dealing with one was to clean up its mess and call in the imperial fleets through a crusade license (you can get it from the sector commander through diplomacy) to wear them down while you follow after them and bomb the crap out of the planets they conquered. If they were heading for your home/recruiting world, reload. While the crusade will still happen, it is going to come from a different direction.

As for demonic incursions, having a fleet bombarding the crap out of the planet turn after turn is generally more cost-effective than trying to use an exterminatus, as you actually have to win a battle for it to work (which makes no sense, but whatever).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: andrewas on August 29, 2015, 06:41:15 am
Ok, so apparently, this is what a save file looks like:

Its a binary format, so view it in a hex editor. However, without knowing the file format, you won't be able to tell what any of it means so your chances of fixing it are slim.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 09:13:09 am
Did Duke get a cease and desist order? heard a bunch of rumors about it from some other players.
According to 4chan, he didn't but he's preparing for one. /tg/ has been saying that he's changing everything from 40k to generic space game and letting an unknown modder make a 40k mod instead.
This is accurate.  I'm still stripping trademarks and assets, and allowing stuff to be modded, which is extremely monotonous.

Don't worry, a modder with suspiciously good imitiation skills will make a 40k mod within a few hours minutes of the new Chapter Master.
Very likely.

Duke, what is the file format for the save files?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 29, 2015, 09:34:15 am
Duke, what is the file format for the save files?

seems R'lyehian
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on August 29, 2015, 09:58:36 am
Nah, it's just the Chaos Code the Dark Mechanicus use.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on August 29, 2015, 10:11:55 am
Nah, it's just the Chaos Code the Dark Mechanicus use.

Which is just like regular code, but with all the 1's and 0's switched.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 10:15:50 am
Ok, so I have the hex editor, how am I supposed to use it? I think the only available button is the open file icon, so do I just start up chapter master that way?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on August 29, 2015, 12:42:43 pm
Looks like there is no ASCII, so you have to look at the hex to see if there is anything obvious.  There probably wont be.  Too bad.

Now you need to try the decompiler.  Look up IDA Pro, that would let you mess with it.  Then you have to look at the assembly, find the point where it generates a save file, see exactly what it does, compare that with what you have, then find the error.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 01:14:09 pm
Yeah, I don't think I can make sense of this...

(http://i.imgur.com/xp82gVW.png?1)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on August 29, 2015, 01:29:17 pm
Well look at the patterns.

I see a bunch of =' in there, and it looks like it ends with another '...  So those must be values.  So you have

SOMETHING='SOMETHING'SOMETHING

I also see a whole lot of "} and 0 0 0
So the trick is to figure out what the pattern means.  The dissembler will help you there, because it will tell you what chapter master is writing where.

Once you know what is written where you can find errors, but it may take you a few weeks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 29, 2015, 05:29:38 pm
Duke, what is the file format for the save files?
.ini

Nah, it's just the Chaos Code the Dark Mechanicus use.
Shhhhh.

So, anyone know how to deal with corrupted save files?
How exactly did your savegame corrupt, when did you notice, and how old is it?  Assuming certain parameters I could just have you email me the thing, unencrypt it myself, and check for a problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on August 29, 2015, 05:40:37 pm
Wait the saves are binary AND encrypted...

Seems you don't like cheaters.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 06:08:52 pm
Duke, what is the file format for the save files?
.ini

Nah, it's just the Chaos Code the Dark Mechanicus use.
Shhhhh.

So, anyone know how to deal with corrupted save files?
How exactly did your savegame corrupt, when did you notice, and how old is it?  Assuming certain parameters I could just have you email me the thing, unencrypt it myself, and check for a problem.

The latest one occurred last weekend, I think, but it started about the week before that.

Edit: correction, I think the latest saved files are from monday or tuesday of this week.

I don't know why, but apparently, the last save file I make is unloadable and produces an error. If I make two separate save files, a certain short time span from one another, they both have the error. Now all my save files are like this. The errors are always the same:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_saveload:

Push :: Execution Error - Variable Index [0,601] out of range [1,601] - -1.recent_type(100243,601)
at gml_Script_scr_load
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_load (line 0)
gml_Object_obj_saveload_Alarm_0


Every time I load, I get this message and the game shuts down.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on August 29, 2015, 06:20:36 pm
Yeah, if the save file is encrypted that makes it more difficult.  If it was just text you should have been able to easily read it, but... hmm.  The saves aren't binary, they look like they would be human readable if it wasn't encrypted.  I see a lot of equal signs and other repeating patterns, so I would say the values themselves are encrypted, but the basic syntax of the .ini file is still there.

It's not base64, it looks like actual encryption.  Looking it up, it's probably UltraCrypt for GameMaker he is using, so you could potentially download it.  So if you load up IDA pro, you could see what type of encryption it uses and maybe the key that's used.  Once you have the key, run it through ultracrypt to get the normal file again.

Or you could send it to Duke and he could fix it.   :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 06:28:08 pm
Yeah, I'm pretty clueless about programming and computers. The machines spirit I'm working with tolerates me at best.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 29, 2015, 07:14:52 pm
[Block of text]

Every time I load, I get this message and the game shuts down.

That should be a pretty easy thing to fix.  I may have actually gotten that bug report already.  Start a new game in the mean time, if you would, and I'll have that wonky save game working with the upcoming patch.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 07:20:30 pm
[Block of text]

Every time I load, I get this message and the game shuts down.

That should be a pretty easy thing to fix.  I may have actually gotten that bug report already.  Start a new game in the mean time, if you would, and I'll have that wonky save game working with the upcoming patch.

Oh, thank the Dark Gods! (and you)

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 29, 2015, 08:28:05 pm
[Block of text]

Every time I load, I get this message and the game shuts down.

That should be a pretty easy thing to fix.  I may have actually gotten that bug report already.  Start a new game in the mean time, if you would, and I'll have that wonky save game working with the upcoming patch.

Oh, thank the Dark Gods! (and you)

Always bet on Duke!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 10:33:51 pm
Hey, guys, remind me, how does one obtain the Slaughtersong? In my memory, I remember scouting out ancient ruins for it. Does that sound about right?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 29, 2015, 10:39:31 pm
Hey, guys, remind me, how does one obtain the Slaughtersong? In my memory, I remember scouting out ancient ruins for it. Does that sound about right?

Yeah, it will say you found an ancient ship and it is damaged but you can repair it for 10 000 req, so send techmarines down there. For each techmarine down there 100 req will be used on the ship per turn (1 techmarine = 100 req repaired per turn 10 techmarines = 1000 req repaired per turn)

After a few turns it will then join your fleet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 29, 2015, 10:57:59 pm
can one get... multiple Slaughtersongs?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lord Windy on August 30, 2015, 03:06:14 am
I'm constantly being called a renegade chapter by the Inquisition. I have no idea what I am doing wrong.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on August 30, 2015, 03:29:03 am
I'm constantly being called a renegade chapter by the Inquisition. I have no idea what I am doing wrong.
Not doing their missions? Having very shitty set of starting traits? Attacking Imperials?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lord Windy on August 30, 2015, 04:16:50 am
I'm constantly being called a renegade chapter by the Inquisition. I have no idea what I am doing wrong.
Not doing their missions? Having very shitty set of starting traits? Attacking Imperials?

I thought that, but then I started going to Sieged, Fresh Blood and Pskyer Intolerant to make sure I wasn't going to do anything wrong. I then pick Crafters, Sky Knights (or whatever the one is that gives better sky battles) and Bolter Drilling.

I wonder if it's the combination or something. I did nothing but kill Tyranids before and 30 turns in I was declared renegade. Every match for ages has ended with it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 30, 2015, 05:12:06 am
Check if you don't have any chaotic or demonic artifacts lying around. There is a bug where about a dozen of artifact tomes spawns in your possession without any warning, and some of them may be tainted.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on August 30, 2015, 05:15:38 am
Did you pick the daemonbinder trait? Inquisitors randomly watch your dudes using warp-tainted magics sometimes and near-immediately declare you heretic.
Does anybody know if that can be avoided? By raising your relations witht the Inquisition high enough maybe?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 30, 2015, 05:23:30 am
Did you pick the daemonbinder trait? Inquisitors randomly watch your dudes using warp-tainted magics sometimes and near-immediately declare you heretic.
Does anybody know if that can be avoided? By raising your relations witht the Inquisition high enough maybe?

One of the gene seed mutations makes your astartes go into a feeding frenzy after battles, I think that makes them eat any watching inquisitors
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 30, 2015, 06:43:45 am
Did you pick the daemonbinder trait? Inquisitors randomly watch your dudes using warp-tainted magics sometimes and near-immediately declare you heretic.
Does anybody know if that can be avoided? By raising your relations witht the Inquisition high enough maybe?

Make sure they aint in the same sector watching, otherwise you gotta hope for that trait above to do its work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 30, 2015, 11:18:23 am
When you set up an event in the Reclusium, is that supposed to boost loyalty?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 31, 2015, 02:24:40 am
Ok, so apparently fairly early on in a new game, I run afoul of the chaos lord of the sector and defeat him. And I get that message that says chaos isn't going to be a problem in the sector any more. Only, a few turns later, I start getting heretic cults popping up, or so the messages say in the upper left corner.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 31, 2015, 04:21:46 am
Ok, so apparently fairly early on in a new game, I run afoul of the chaos lord of the sector and defeat him. And I get that message that says chaos isn't going to be a problem in the sector any more. Only, a few turns later, I start getting heretic cults popping up, or so the messages say in the upper left corner.

Pretty sure it means the Chaos Space Marines of that faction, heretic cults tend to pop up regardless.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on August 31, 2015, 06:38:04 am
And I get that message that says chaos isn't going to be a problem in the sector any more.
Imperial propaganda?  ;D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on August 31, 2015, 02:36:11 pm
Is it weird that I stopped playing witcher to start playing this?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: rabidgam3r on August 31, 2015, 02:53:13 pm
I gifted the Sector Commander a daemon-infested statue by accident and he went insane and plunged the entire sector into Chaos. I'm serious, every single planet had huge corruption and heretic values, I ended up dying to over 3000 Daemons. RIP
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on August 31, 2015, 02:55:58 pm
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on August 31, 2015, 03:09:36 pm
Choose 20 detrimental mutations--
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on August 31, 2015, 04:16:51 pm
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)

you can, in fact, go renegade.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 31, 2015, 04:59:52 pm
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)

you can, in fact, go renegade.

You can also infact, go chaos! It's just very, very barebones right now, in the beginning stages of construction and a bit difficult to do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on August 31, 2015, 05:20:32 pm
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)

you can, in fact, go renegade.

You can also infact, go chaos! It's just very, very barebones right now, in the beginning stages of construction and a bit difficult to do.

Nope, it is easy, its just when you try to meet the chaos lord the game freezes up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on August 31, 2015, 05:24:38 pm
Sidenote: It would be cool if you could either play as a chaos faction or go heretical... (http://vignette4.wikia.nocookie.net/warhammer40k/images/5/5a/Star_of_Chaos.jpg/revision/latest/scale-to-width-down/40?cb=20110716020415)

you can, in fact, go renegade.

You can also infact, go chaos! It's just very, very barebones right now, in the beginning stages of construction and a bit difficult to do.

Nope, it is easy, its just when you try to meet the chaos lord the game freezes up.

I'd consider that making it rather difficult to go Chaos. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 31, 2015, 05:47:37 pm
Is it weird that I stopped playing witcher to start playing this?

Stopped playing a game where you're a mutant, to start playing a game where you eradicate mutants? Nope, everything seems in order here. Ave Imperator.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on August 31, 2015, 06:40:41 pm
I gifted the Sector Commander a daemon-infested statue by accident and he went insane and plunged the entire sector into Chaos. I'm serious, every single planet had huge corruption and heretic values, I ended up dying to over 3000 Daemons. RIP

"My Lord, I have the Inquisition is on line one."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 01, 2015, 02:57:23 am
Ok, this is... not what I expected.

So I go and kill the Chaos Lord. Screen caption says that chaos will not bother the sector anymore. The only problem is, the number of insurrections before combating him was manageable. Afterwards, there's a massive insurgency going on multiple planets every few turns.

Is this a bug? Does anyone else have this issue?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on September 01, 2015, 04:53:35 am
Yes. Worse, it also happens when you encounter the Chaos Lord during a Purge and kill him.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on September 01, 2015, 06:20:19 am
Is it weird that I stopped playing witcher to start playing this?

Stopped playing a game where you're a mutant, to start playing a game where you eradicate mutants? Nope, everything seems in order here. Ave Imperator.
You mean, stopped playing a game where you're an epigenetically engineered mutant trained from young age to become a super-duper warrior, and started playing a game where you have a whole army of epigenetically engineered mutants trained from young age to become super-duper warriors. With guns. In space.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on September 01, 2015, 06:36:10 am
All in all, Witchers might just be founded by lost Space Wolves on some feudal world.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 01, 2015, 06:45:20 am
Is it weird that I stopped playing witcher to start playing this?

Stopped playing a game where you're a mutant, to start playing a game where you eradicate mutants? Nope, everything seems in order here. Ave Imperator.
You mean, stopped playing a game where you're an epigenetically engineered mutant trained from young age to become a super-duper warrior, and started playing a game where you have a whole army of epigenetically engineered mutants trained from young age to become super-duper warriors. With guns. In space.

Them's heresy words!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on September 01, 2015, 06:42:51 pm
I'm getting really hooked to this game. Even through I'm still in the process of figuring it out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 01, 2015, 11:40:08 pm
I'm looking forward to future features, like attaching guys to deathwatch or forming alliances


Edit: and I'm also looking forward to the game not crashing when I try to load/save by giving me an 'out of memory' error.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 02, 2015, 10:11:39 pm
Yes. Worse, it also happens when you encounter the Chaos Lord during a Purge and kill him.

By the way, you wouldn't happen to have been playing with a fleet based chapter by any chance, would you?



Also, on a related note, now that I am playing a fleet based chapter, occasionally I get this bug where during transit, my fleet icons teleport offscreen with an in transit line linking to my destination point. I wait out a few turns before my fleet just pops up at the end out of nowhere.


Edit: I also find that when I'm fighting eldar or demons, my game crashes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 03, 2015, 02:52:53 am
by the way, has anyone ever come across a hidden gene seed vault in some Ancient Ruins?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on September 03, 2015, 07:39:59 am
by the way, has anyone ever come across a hidden gene seed vault in some Ancient Ruins?
Yeah, a couple times. I hate fun so I've never managed to get myself to use that gene seed. Playing boringly 4 lyfe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 04, 2015, 12:20:04 am
Another bug:

When I investigated ancient ruins, I get the message that I found the Slaughtersong, but after clicking on the planet where it was supposed to be, that planetary feature disappears, and no amount of techmarines stationed there do anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 04, 2015, 01:44:54 am
All in all, Witchers might just be founded by lost Space Wolves on some feudal world.

Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on September 04, 2015, 06:26:34 am
Has anyone actually managed to fully turn to Chaos? I got close but I cannot find out how to corrupt my marines, and the dialogue when asking to fully turn to chaos is missing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on September 04, 2015, 09:41:11 am
All in all, Witchers might just be founded by lost Space Wolves on some feudal world.

Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
Pretty sure that there are chapters who are Space Cats (Celestial Lions or Astral Claws), Space Vipers, Space Bears and Space Whatnot. It might just have been an Furry Crusade.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on September 04, 2015, 09:46:47 am
All in all, Witchers might just be founded by lost Space Wolves on some feudal world.

Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
Pretty sure that there are chapters who are Space Cats (Celestial Lions or Astral Claws), Space Vipers, Space Bears and Space Whatnot. It might just have been an Furry Crusade.

As far as I know there's no beaver space chapter. Canada didn't survive to the 41st millennium.  :'(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on September 04, 2015, 08:55:00 pm
All in all, Witchers might just be founded by lost Space Wolves on some feudal world.

Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
Pretty sure that there are chapters who are Space Cats (Celestial Lions or Astral Claws), Space Vipers, Space Bears and Space Whatnot. It might just have been an Furry Crusade.

As far as I know there's no beaver space chapter. Canada didn't survive to the 41st millennium.  :'(

What do you thing Cadian is based on?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 05, 2015, 03:19:45 am
Quick bug report: I don't seem to be able to select Imperial Fists as a starting chapter (I don't know how long this has been an issue though, I've never tried them before!)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on September 05, 2015, 03:25:37 am
All in all, Witchers might just be founded by lost Space Wolves on some feudal world.

Well... the wolf clan might well be.
Unsure about the cats, vipers, bears and whatnot.
Pretty sure that there are chapters who are Space Cats (Celestial Lions or Astral Claws), Space Vipers, Space Bears and Space Whatnot. It might just have been an Furry Crusade.

As far as I know there's no beaver space chapter. Canada didn't survive to the 41st millennium.  :'(

What do you thing Cadian is based on?
Cadians are more like mix of all Occidental armies in the world. Considering that Cadia is very similar to present-day Terra, they might actually be any modern (modernish) army in the world if you want them to. I swear I saw some desert Cadians using Tallaran parts somewhere.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on September 05, 2015, 03:28:51 am
Quick bug report: I don't seem to be able to select Imperial Fists as a starting chapter (I don't know how long this has been an issue though, I've never tried them before!)

Only certain chapters are playable. Fists and Scars and Raven Guard are unplayable yet, along with most of the other chapters and all of the /tg/ chapters
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 05, 2015, 08:56:54 am
Quick bug report: I don't seem to be able to select Imperial Fists as a starting chapter (I don't know how long this has been an issue though, I've never tried them before!)

Only certain chapters are playable. Fists and Scars and Raven Guard are unplayable yet, along with most of the other chapters and all of the /tg/ chapters

Ahh right, I hadn't noticed that atall! I always just do custom so I hadn't really experienced this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Deus_Vult on September 05, 2015, 03:19:13 pm
I have a problem - after installing Internstellar Army Simulator and dropping chapter master mod in I still get no images and tles - actually, with or without the mod, all I was getting was red rectangle with red X in it instead of anny images. What I am doing wrong? Could this be the problem becuase I am using Windows 10?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on September 05, 2015, 03:35:23 pm
Is IAS avaiable for download?

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on September 05, 2015, 11:39:50 pm
I have a problem - after installing Internstellar Army Simulator and dropping chapter master mod in I still get no images and tles - actually, with or without the mod, all I was getting was red rectangle with red X in it instead of anny images. What I am doing wrong? Could this be the problem becuase I am using Windows 10?

I have the same bug, and I don't have windows 10.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 06, 2015, 01:26:06 am
Yeah, I get empty green screens for looking at my marines, and red X for some other pictures.

On top of that, I'm still getting that bug, where you kill the chaos lord, but then it causes a massive spike in heretic uprisings and daemonic incursions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on September 06, 2015, 09:09:47 am
I still kinda think that bug is more of a feature.


Of course, it's probably just caused by a negative overflow error - the value goes below the lower bound, so it wraps around to the upper bound.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 06, 2015, 11:29:29 am
Is that kind of like how things were in the Civilization games, where Ghandi decides to nuke someone's ass?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: shadowclasper on September 06, 2015, 05:44:16 pm
Yeah, I get empty green screens for looking at my marines, and red X for some other pictures.

On top of that, I'm still getting that bug, where you kill the chaos lord, but then it causes a massive spike in heretic uprisings and daemonic incursions.
My guess for the green screens for marines, you mean like the equipment screens right? They're probably way more complicated to set up a modding infrastructure for so they were just left out for the time being?

As for the other bugs, you guys need to move it into the mod folder, then EXTRACT it there. Just putting the zipped up file shouldn't be enough I think.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 06, 2015, 05:46:36 pm
I have a problem - after installing Internstellar Army Simulator and dropping chapter master mod in I still get no images and tles - actually, with or without the mod, all I was getting was red rectangle with red X in it instead of anny images. What I am doing wrong? Could this be the problem becuase I am using Windows 10?
Try manually unzipping it into the IAS folder.  Supposedly the automatic unzipper (that should unzip stuff from the 'Mods' folder) isn't working for some people.

My guess for the green screens for marines, you mean like the equipment screens right? They're probably way more complicated to set up a modding infrastructure for so they were just left out for the time being?

As for the other bugs, you guys need to move it into the mod folder, then EXTRACT it there. Just putting the zipped up file shouldn't be enough I think.
That is all exactly right.  The equipment screens are a little more fiddly than the rest of the art assets, so I'll have to do some tests with that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 06, 2015, 06:00:10 pm
Duke, you once said in a /tg/ thread that the reason for the limits of 4 advantages/disadvantages is because of the UI. Are you planning to change it so the player can pick them until they hit the point cap?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on September 06, 2015, 11:23:40 pm
Duke, you once said in a /tg/ thread that the reason for the limits of 4 advantages/disadvantages is because of the UI. Are you planning to change it so the player can pick them until they hit the point cap?

More Advantages/disadvantages would be cool as well, perhaps one that makes you start with less vehicles, or even eventual Gene-Seed degradation
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on September 07, 2015, 04:44:37 am
I want a disadvantage that makes the UI even crappier to use.  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 07, 2015, 05:10:16 am
I want a disadvantage that makes the UI even crappier to use.  :P

Dedication to Slaanesh makes the game occasionally just moan and shiver when you click just right instead of doing what you want it to do?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wncsnake on September 07, 2015, 03:18:06 pm
So I am getting the same problem as a few other people. I am creating a folder on my desktop for IAS, and I am putting a mod into the folder marked "mods".  I have zipped directly to it, not unzipped it, pretty much every way I can think of to put the mod in the folder, and I am still getting the big red x on my screen, and I am not able to see any chapters/no pictures.  Am I missing something?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on September 07, 2015, 03:41:00 pm
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wncsnake on September 07, 2015, 05:15:20 pm
Which folder do I put them in?  I have tried to dump the files into the mod file every which way, and none of them are working
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 07, 2015, 08:01:24 pm
Which folder do I put them in?  I have tried to dump the files into the mod file every which way, and none of them are working
Just dump them directly into the top IAS folder rather than the Mods one.  That should get it working.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on September 07, 2015, 08:47:47 pm
Which folder do I put them in?  I have tried to dump the files into the mod file every which way, and none of them are working

Literally just dump them into the IAS folder. Take the chapter master zip file, open it, select everything in there, and click+drag into the IAS folder on your desktop. Replace anything that it asks you to.

Worked for me and its what /tg/ is saying.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 08, 2015, 12:18:44 am
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.

I don't know. I still seem to have the same problems.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: a1s on September 08, 2015, 01:51:00 am
More Advantages/disadvantages would be cool as well, perhaps ... eventual Gene-Seed degradation
Just take a really low gene-seed stability. That's so !!Fun!!, that it'll actually give you twice the usual disadvantage payout. For added flavor take low purity as well, and play as the Chernobyl Chimeras!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on September 08, 2015, 01:57:08 am
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.

I don't know. I still seem to have the same problems.

What did you do exactly? Did you download the mod, put it on your desktop, open it, grab the two files and then click+drag them into the IAS folder on your desktop? If that didn't work then I have no clue what on Earth I did to make it work.

Spoiler: what I did (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 08, 2015, 11:52:57 am
Greetings.

Normaly I just read here to try and find some advice to play the game.
And others.

Realy sucks GW destroyed chapter master, I am enjoying IAS now.

The auto zipper also didin't work for me. I run windows 7

I mean I place the zip in the mod place and start the game. So I did the place the chapter master mod contents directly into IAS.

It fixed most of the things.
Except the resource images that are red X's and block my view of my resources and marines.

However unfortunatly , one my favorite features the custom icons for your chapter isn't working. (I beleive you have to place it in extra mod? if it works correctly)
Realy sad Cuz I like the feature for my channel , cuz latly I made some video's.

It reminds me of that dwarf fortressy challange .
https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 08, 2015, 08:49:55 pm
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.

I don't know. I still seem to have the same problems.

What did you do exactly? Did you download the mod, put it on your desktop, open it, grab the two files and then click+drag them into the IAS folder on your desktop? If that didn't work then I have no clue what on Earth I did to make it work.

Spoiler: what I did (click to show/hide)

I directly unzip the files from the mod to the IAS folder, replacing all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on September 08, 2015, 09:04:47 pm
Its bugged, take the contents of the mod itself and put it directly into the IAS folder. Yes to replace all.

I don't know. I still seem to have the same problems.

What did you do exactly? Did you download the mod, put it on your desktop, open it, grab the two files and then click+drag them into the IAS folder on your desktop? If that didn't work then I have no clue what on Earth I did to make it work.

Spoiler: what I did (click to show/hide)

I directly unzip the files from the mod to the IAS folder, replacing all.

I have no idea what the problem is then, I just redownloaded it and did it again to see if it was that which worked and not something else. Its working fine for me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 09, 2015, 01:22:08 am
Which folder do I put them in?  I have tried to dump the files into the mod file every which way, and none of them are working
Just dump them directly into the top IAS folder rather than the Mods one.  That should get it working.

Are you referring to the Empty Mod folder? Or just the whole IAS folder?

Also, about the killing the Chaos lord. Is it a bug that killing him spawns ever more heretic uprisings, or is that a feature?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 09, 2015, 11:25:49 am
Well I tried on IAS to find a map with the tau since in the previous versions if you conquered one of hteir original worlds it fliped to no one.

So Now I tried now its weird.

The planet flips to noe-one again.
But the solar system doesn't
But now endless tau spawn on the planet.

Also something I don't understand.
The tau take planets by the imperium or make them turn diplomaticaly (seems weird sicne they are able to turn planets that have adeptus sororitas on them, and tyranids)
(yeah one of their starting systeems has a planet owned by the eclesiarchy)

anotehr thing. If the tau fleets stays above a world stripped of life but in control by the tyranids.
They will corrupt the planet to the greater good. But the planet never flips because tyranids don't care about the greater good.



Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on September 09, 2015, 11:42:15 am
Tyrannids joining the greater good is an amusing notion.
Kroot, tyrannids, pretty much the same thing yeah? :P
(Of course by that logic, those brain-eating Astartes should be joining the Greater Good too)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 09, 2015, 12:00:47 pm
the problem is.

The Tau never leave the planets with tyanids on it and 0 population.
Worlds I can never reclaim.

I mean not without losing ships , which ofcourse take forever to get new ones.

Since the only viable way to get planets to pay tiths to you without the inquisition delcaring you evil.

Is by defending that world with a force that doesn't die.
So you get 1 or 2 disposition each battle.

so often time you need to fight 20 battles on that planets.
Which neve happens and who has the resources to leave about 300 marines on a planet.

Also 1 question. Some planets are just I'll exterminatus it.
So After a big cost of imperial crusades I own the space above a necron world.

How do I use my exterminatus item. I equipt it and send my guy down , nothing happend.
Except him dying ofcourse
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on September 09, 2015, 01:20:27 pm
Exterminatus requires you to a) win a battle on the surface with a marine in your force having the bomb equipped and b) not let that marine die (give it to a guy at the back with lots of armor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 09, 2015, 01:49:08 pm
1) Thanks for it

2) So it's nearly completly useless.

I would only use exterminatus
-Daemon world
-necron world

But I have to win a battle?

I gues I could use it at the place where the chaos lord hides.
Send a marine battle agaisnt nothing and than blow it up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lossmar on September 09, 2015, 02:01:52 pm
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on September 09, 2015, 02:14:35 pm
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3

http://www.bay12forums.com/smf/index.php?topic=151256.0

The thread is a bit slow, but I believe that it's still being worked on.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on September 09, 2015, 02:33:55 pm
I've also begun in my spare time making a mass-warfare game in the style of the Imperial Guard.

(But, being pretty new at C#, my code is ugly as sin and lacks depth)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 09, 2015, 02:39:20 pm
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3

http://www.bay12forums.com/smf/index.php?topic=151256.0

The thread is a bit slow, but I believe that it's still being worked on.

Yep!  I have been super busy recently, and I don't want to put another update out unless I have something to show for it.

I've also begun in my spare time making a mass-warfare game in the style of the Imperial Guard.

(But, being pretty new at C#, my code is ugly as sin and lacks depth)

If you want to collaborate let me know, I would be down.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 09, 2015, 02:46:31 pm
Question , jsut to be sure.

Recruit works like this.

each recruiting world has a percentage to give a neophyte.
This percentage is augmented by the funds given and the type of training?

or is it also augmented by certain other choices like recruiting world type and population?

Because I just tested it a bit to get 2 recruiting worlds at max funds.

And was utterly shocked to see that my 10 test slaves where more than enfough to support all the gene seed for constant recruitment.

I couldn't look further in this experiment as the game crashes when you have more neopythes than there is room to show on the recruitment tab
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on September 09, 2015, 03:00:06 pm
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3

http://www.bay12forums.com/smf/index.php?topic=151256.0

The thread is a bit slow, but I believe that it's still being worked on.

Yep!  I have been super busy recently, and I don't want to put another update out unless I have something to show for it.

I've also begun in my spare time making a mass-warfare game in the style of the Imperial Guard.

(But, being pretty new at C#, my code is ugly as sin and lacks depth)

If you want to collaborate let me know, I would be down.

I'd be super up for collaboration. Learning C# on your own is hard, and there's not even a Codecademy course for it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 09, 2015, 04:00:17 pm
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3

http://www.bay12forums.com/smf/index.php?topic=151256.0

The thread is a bit slow, but I believe that it's still being worked on.

Yep!  I have been super busy recently, and I don't want to put another update out unless I have something to show for it.

I've also begun in my spare time making a mass-warfare game in the style of the Imperial Guard.

(But, being pretty new at C#, my code is ugly as sin and lacks depth)

If you want to collaborate let me know, I would be down.

I'd be super up for collaboration. Learning C# on your own is hard, and there's not even a Codecademy course for it.

Yeah, it's a weird combination of Java and C++.  Are you working on unity?  I can put my project on dropbox and you can look at it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on September 09, 2015, 04:30:35 pm
Yeah, unity2D C#.

It'd be interesting to see how much you've managed to do, mine's currently more of a weighted random number generator than a game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 09, 2015, 06:24:07 pm
I see duke sometimes wacthes here.

I'm all for the losing is fun.

But there are about 3 elements which make me stop a game because by the time recovery would be plausible the game is beyond winning.

1) A retreat option : I wouldn't mind if the option was to sacrefish 90% of your troops and equipment. to retreat
But too many times I land a decent marine group who has done the same race and level all the time.

But than suddenly it all goes wrong and you see it , eventhough you have complete control of space. You watch as every single marine is slaugthered.

2) Neophytes recruitment: currently your beste hope of gainig enfough neophytes to last a bit longer is full overdrive recruitment
And this could result in an aspirant with 3-5 months in between.

I understand the trials and the possible organ failure and how long trials can last.

But if I lose 100 astartes with 1 world and the 3-5 months recruiting.
It would take me on averege 400 turns at max recruiting and that is for the aspirants alone.

400 turns is about 36 years
which costs 4000 reqesition

More recruiting worlds solve this but the cost doubles.
And both world's work at a decreased amount but at increased chance you get 1 recruit a month. RNG

But I  support the systeem yet the only thing i'd like to see change is the chance for multible aspirants from a recruiting world.
I looked at the trials.

And to keep the fut in it. the chance for multible aspirant increases the lower your estartes are. As the chapter allows more recruits to recover their numbers.
And maybyb allow recruitment to continue untill 1020 because the sudden stop when at 1000 creates a big gap next time a marine dies.

3)the random trade deals.
in the begin of the game the sector gives a recruiting world for your 20 geneseed and 1300 req.

later in the game for 4000 req he doesn't even bat an eye to the deal. not even unlikly.

Even increasing disposition doesn't improve the deal.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 10, 2015, 09:13:24 am
Yeah, unity2D C#.

It'd be interesting to see how much you've managed to do, mine's currently more of a weighted random number generator than a game.

You can check out what I have in that thread I linked, it has some very rough prototypes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on September 11, 2015, 07:46:48 am
Im kinda confused. Will the work on Chapter master continue in the form of a mod for IAS? Or will all work now go into the IAS?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on September 11, 2015, 09:11:53 am
Im kinda confused. Will the work on Chapter master continue in the form of a mod for IAS? Or will all work now go into the IAS?

Duke is working entirely on IAS, our new and completely legitimate game. But someone on 4chan is hopelessly obsessed with making a perfect replica of Chapter Master and is updating the mod impossibly fast whenever IAS updates. I wonder who that anon is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on September 11, 2015, 11:43:24 am
Okay i expect getting some angry stares when i ask this but where can i find the patch notes for the mod and IAS? the chapter master patch notes stated on 1d4 are out of date.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 11, 2015, 02:05:01 pm
So Around IAS.

your custom cions you can add. Don't seem to work.
Luckly when you place a folder called icons in the main map of IAS.

Any images you place in it will become availeble as custom images for your interstellar army.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 11, 2015, 02:14:14 pm
Okay i expect getting some angry stares when i ask this but where can i find the patch notes for the mod and IAS? the chapter master patch notes stated on 1d4 are out of date.

They are out of date because Duke didn't post the patch notes in here, I think. We can only wait while he works on the modding of IAS so using the Chapter Master Mod no longer gets broken.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lossmar on September 11, 2015, 02:35:13 pm
Now we need a game like Chapter Master but about glorious Imperial Guard .... That would be fucking awesome <3

http://www.bay12forums.com/smf/index.php?topic=151256.0

The thread is a bit slow, but I believe that it's still being worked on.

Well fuck me sideways :D I like it ;> Shame i dont know anything about coding or i would help.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on September 11, 2015, 06:33:15 pm
Finally got around to updating the OP with the new IAS download and the CM mod download, sorry it took so long.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 11, 2015, 09:36:59 pm
Still playing pre-IAS chap-mast.

Also does Duke do a changelog like Toady?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on September 12, 2015, 06:54:29 am
So what do Extensive Cave Systems do?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Necroman21 on September 12, 2015, 07:33:02 am
Im kinda confused. Will the work on Chapter master continue in the form of a mod for IAS? Or will all work now go into the IAS?

Duke is working entirely on IAS, our new and completely legitimate game. But someone on 4chan is hopelessly obsessed with making a perfect replica of Chapter Master and is updating the mod impossibly fast whenever IAS updates. I wonder who that anon is.

Thanks for the info. So, where should i go to check updates on the Chapter Master mod?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 12, 2015, 09:35:04 am
So what do Extensive Cave Systems do?

I think those just increase the defense rating of the planet that you discover them on. Which felt kind of useless for me...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 12, 2015, 02:08:52 pm
I had that on a dead world.

Apprantly one cannot build extensions on dead worlds with something on it.
Like caves.

Also why can't space marines ever fight with the PDF.

you land them to defend a planet , but they just watch as the pdf is destroyed
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 12, 2015, 02:45:53 pm
Im kinda confused. Will the work on Chapter master continue in the form of a mod for IAS? Or will all work now go into the IAS?

Duke is working entirely on IAS, our new and completely legitimate game. But someone on 4chan is hopelessly obsessed with making a perfect replica of Chapter Master and is updating the mod impossibly fast whenever IAS updates. I wonder who that anon is.

Thanks for the info. So, where should i go to check updates on the Chapter Master mod?
1d4chan.
Or, I guess, here.
Maybe suptg. If you're lucky.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Infinite Monkeys on September 14, 2015, 09:48:58 pm
When I play this, all units' portraits and the custom chapter livery creation image just show a green rectangle. The game seems to otherwise work, and I've tried reinstalling it from scratch.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 15, 2015, 02:09:19 am
Yeah that's because Duke is still stripping GW assets from the game, which haven't yet been added by the mod.

The decision to switch from possible copyright violation to Squeaky Clean Space Sim was a recent one, so it'll be a while before progress actually continues.

That being said-
STC fragments implemented yet? Unloading troops doesn't seem to give me a popup.

Also seems like you cannot Kaboom Necron worlds without having the quest up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 15, 2015, 02:32:09 am
Land your forge master (or whatever the head techmarine is) to claim STC fragment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 15, 2015, 03:13:33 am
Thanks a bunch. Now to load 'em up in a cruiser and make go.
Really hoping Imperial fleets can't nick 'em whilst I'm busy.

Hmm.. I've lost some people, and Apocathery has done some harvesting, but for some reason it's not counting as additional gene seed.
Do I need to return my dead guy to my homeworld/Battlebarge in order to properly harvest em?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on September 15, 2015, 03:51:34 am
Actually any Tech-marine will do for STC-Fragments

as for Gene-Seed Harvesting: Bring at least 1 Apothecary per Company, then there should be no problems.

If you have the mutation of fewer gene-seed organs you will only get one gene-seed per marine: basically you are fucked. Restart because your numbers will slowly fall into decay as every now and then you lose some gene-seed somewhere where there isn't an apothecary.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 15, 2015, 04:39:31 am
Apothecaries need to be present in the battle to harvest the gene-seed, don't they?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on September 15, 2015, 04:43:55 am
They do, I believe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 15, 2015, 05:50:53 am
I don't think my "dead" are "dead"?
They sit around on negative hit points waiting to be made into dreadnoughts.

But yeah, had Apocathery in battle, it tells me I successfully harvested gene seed, but nothing top-left-wise.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 15, 2015, 06:28:11 am
Marines in negative hitpoints can be healed by adding bionics till they are positive. Think of them as grievously maimed dudes missing limbs etc and thus not fit for duty before you get them spare parts. It is different from dying outright.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 15, 2015, 10:24:55 am
Cheers.
Also in other news, the gene-seed issue was fixed by quitting and re-loading.


In other-other bug news -
1. If Ork ships attack me, my options seem to be flee or crash. Which sucks.
2. Dropping people with bombs onto a Necron Tomb world causes the 'begin the mission' popup to loop every turn forever. I'm gonna pull them off and put them down again and see if it fixes it.

Anywho, thanks heaps for your help guys, I'm gonna cease with the leapfrog posting now.

Edit:
So Duke's coming back on the 20th, 'pparently. 'Till then I'm gonna throw my bug reports here for whatever reason.
Spoiler: Crash Messages (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Infinite Monkeys on September 17, 2015, 08:14:21 pm
Yeah that's because Duke is still stripping GW assets from the game, which haven't yet been added by the mod.

The decision to switch from possible copyright violation to Squeaky Clean Space Sim was a recent one, so it'll be a while before progress actually continues.

That being said-
STC fragments implemented yet? Unloading troops doesn't seem to give me a popup.

Also seems like you cannot Kaboom Necron worlds without having the quest up.
Is there somewhere I can download those assets? Maybe an old version of the game?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on September 19, 2015, 12:00:44 pm
So what does "Heresy?" do? It's one of the options.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on September 19, 2015, 12:51:50 pm
So what does "Heresy?" do? It's one of the options.

Format your hard drive and register you as a sex offender with the FBI or appropriate institution.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on September 19, 2015, 01:10:30 pm
So what does "Heresy?" do? It's one of the options.

Format your hard drive and register you as a sex offender with the FBI or appropriate institution.
Bringing the comedy, huh?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on September 19, 2015, 01:27:12 pm
So what does "Heresy?" do? It's one of the options.

Format your hard drive and register you as a sex offender with the FBI or appropriate institution.
Bringing the comedy, huh?
Heresy is nothing to laugh at.
Please burn your computer and register yourself as a heretic with the Commisariat or appropriate institution like local Imperial Church.
Then proceed to be *BLAM*med.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 19, 2015, 09:37:39 pm
Had a Crusade get called. I was expected to lend men.
I, being a reasonable man, sent everything except my first and second companies.
Had about 60-70%% casualties. Take a look, and my scout company got hit the hardest.
The 30 men left in that company were the most hard-bitten, thousand-yard-stare, messed up 20yo's I had ever seen.
They all came back with Crux Terminatus. In fact, they were more experienced than most of my first company veterans, after this two year campaign.

I held a feast in their honor. They all sat and picked at their food, wishing they were training.
In the end I relented and posted them all as captains and company champions, respectively, of the 3rd, 4th, 5th, 6th, 7th, 8th, 9th and 10th companies.
Who had all lost theirs in the crusade.

WHAT HAPPENED OUT THERE.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on September 19, 2015, 10:26:13 pm
Scout companies scout.

You scout on a crusade, shit happens. 70% casualties to Space Marines shit.

I basically use crusades as 'weed the wheat from the chaff' for Scouts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on September 20, 2015, 12:10:24 pm
Yeah it's win-win, half gets sweet EXP and the other half gives you delicious geneseed. No use waiting half a millennium while they level up on their own. Just remember to send enough apothecaries along so you have some redundancy when one or three of those guys eat it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 20, 2015, 07:34:21 pm
Is the 0.70 version more stable than the last one? Is there any difference from the last one? I haven't see a patch note anywhere.

Also, hopefully the next version fix the sprites.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 20, 2015, 11:00:48 pm
Personally, the pre-IAS version is more stable, if you can find it.
I cannot.


Also- Though it may be a bitch to code- it would be great if a neophyte gave one gene seed when they become a scout marine, and the second gene-seed when they died.
1. It's more canonically relevant.
2. It stops me executing my scout marines in order to get quick gene-seed.

Y'know.. Or... Whatever the IAS versions of these are. Sorry, I've never played the base game. Insert Non-GW disclaimer here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 22, 2015, 06:59:34 pm
I'm back.  Mostly skimmed the last couple of pages, but if you have a concern or question that hasn't been answered feel free to yell at me.

I see duke sometimes wacthes here.

I'm all for the losing is fun.

But there are about 3 elements which make me stop a game because by the time recovery would be plausible the game is beyond winning.
Your feedback is appreciated and has been noted.

I held a feast in their honor. They all sat and picked at their food, wishing they were training.
In the end I relented and posted them all as captains and company champions, respectively, of the 3rd, 4th, 5th, 6th, 7th, 8th, 9th and 10th companies.
Who had all lost theirs in the crusade.

WHAT HAPPENED OUT THERE.
THINGS.  GREAT things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 22, 2015, 07:30:00 pm
I'm back.  Mostly skimmed the last couple of pages, but if you have a concern or question that hasn't been answered feel free to yell at me.

I see duke sometimes wacthes here.

I'm all for the losing is fun.

But there are about 3 elements which make me stop a game because by the time recovery would be plausible the game is beyond winning.
Your feedback is appreciated and has been noted.

I held a feast in their honor. They all sat and picked at their food, wishing they were training.
In the end I relented and posted them all as captains and company champions, respectively, of the 3rd, 4th, 5th, 6th, 7th, 8th, 9th and 10th companies.
Who had all lost theirs in the crusade.

WHAT HAPPENED OUT THERE.
THINGS.  GREAT things.

DUKE!
heh
Is there any difference between the versions 0.70 and 0.65 content/bugfix wise? When are we going to be able to held a feast with no Monastery world?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 22, 2015, 08:01:39 pm
DUKE!
heh
Is there any difference between the versions 0.70 and 0.65 content/bugfix wise? When are we going to be able to held a feast with no Monastery world?
Pretty sure 0.70 introduced more bugs, since the stability took a hit.  I don't believe there were any content changes from 0.65 to 0.70, other than one or two minor bugs being fixed.

I'll have a patch out in a day or two.  The bug that prevented Fleet-based armies from having feasts is already fixed as of earlier today.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 22, 2015, 08:09:13 pm
DUKE!
heh
Is there any difference between the versions 0.70 and 0.65 content/bugfix wise? When are we going to be able to held a feast with no Monastery world?
Pretty sure 0.70 introduced more bugs, since the stability took a hit.  I don't believe there were any content changes from 0.65 to 0.70, other than one or two minor bugs being fixed.

I'll have a patch out in a day or two.  The bug that prevented Fleet-based armies from having feasts is already fixed as of earlier today.
Quote
The bug that prevented Fleet-based armies from having feasts is already fixed as of earlier today.

Nice. Finally I will be able to corrupt all my 300 brothers. We will be able to pick a chaos god to worship in later versions? What about the option to kill the Chaos Lord and take his place as the champion of the Dark Gods? Can we hope to become a Daemon Prince?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 22, 2015, 09:43:28 pm
I was able to hold a feast on my battle-barge. Does that count?

Also welcome back Duke, hope you enjoyed your holiday, and thanks for the beautiful work you're doing here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on September 23, 2015, 07:36:53 am
Hey Duke!!

Question : If I hold a wonderfull feast on a world and invite the nobles will it eventualy increase my disposition for them.
Or is it just mainly a way for people to rp it a bit and spread chaos?

Because I would glady d othat if I could get a world who pays tribute without me havign to kill their govenour
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on September 23, 2015, 11:02:06 am
Crazy suggestion:  any odds we'll get a linux release?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 23, 2015, 11:17:23 am
Crazy suggestion:  any odds we'll get a linux release?

In the Dank Future of the 21 Millennium, there is only Windows.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on September 23, 2015, 11:39:18 am
DUKE!
heh
Is there any difference between the versions 0.70 and 0.65 content/bugfix wise? When are we going to be able to held a feast with no Monastery world?
Pretty sure 0.70 introduced more bugs, since the stability took a hit.  I don't believe there were any content changes from 0.65 to 0.70, other than one or two minor bugs being fixed.

I'll have a patch out in a day or two.  The bug that prevented Fleet-based armies from having feasts is already fixed as of earlier today.

Hey, Duke,

just wanted to know, is it a bug when I kill the Chaos Lord of the sector and the heretic incursions throughout the sector ramp up?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on September 23, 2015, 03:35:43 pm
Hey Duke,

Thanks man.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 24, 2015, 06:23:34 pm
Also welcome back Duke, hope you enjoyed your holiday, and thanks for the beautiful work you're doing here.
Hey Duke,

Thanks man.
You're both very welcome.


0.701

Major Changes:
None.

Minor Changes:
You may now schedule Great Feasts with a fleet-based army.
Fixed a rare crash when boarding vessels are active in space battles.
Fixed the '1128' marine_ranged crash.
The game will no longer crash when destroying a FIGMENT*** Artifact.
May have fixed the 'scr_shoot' divide by zero crash in combat.
May have fixed the obj_turn_end 'current_battles' crash.
May have fixed the obj_en_fleet alarm1 'orbiting' crash.
Fixed the 'veh_ranged' crash when starting a battle with STC boosted firepower vehicles.
Fixed the obj_fleet_spawner crash.
Fixed a crash caused by FACTION7 (non (TM)) fleets in space combat.

Other:
There may or may not be an important announcement before the end of the month.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 24, 2015, 07:22:19 pm
Also welcome back Duke, hope you enjoyed your holiday, and thanks for the beautiful work you're doing here.
Hey Duke,

Thanks man.
You're both very welcome.


0.701

Major Changes:
None.

Minor Changes:
You may now schedule Great Feasts with a fleet-based army.
Fixed a rare crash when boarding vessels are active in space battles.
Fixed the '1128' marine_ranged crash.
The game will no longer crash when destroying a FIGMENT*** Artifact.
May have fixed the 'scr_shoot' divide by zero crash in combat.
May have fixed the obj_turn_end 'current_battles' crash.
May have fixed the obj_en_fleet alarm1 'orbiting' crash.
Fixed the 'veh_ranged' crash when starting a battle with STC boosted firepower vehicles.
Fixed the obj_fleet_spawner crash.
Fixed a crash caused by FACTION7 (non (TM)) fleets in space combat.

Other:
There may or may not be an important announcement before the end of the month.

Quote
Other:
There may or may not be an important announcement before the end of the month.

Oh boy, I hope it is something good. But I fear it won't be.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 24, 2015, 10:25:43 pm
Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 24, 2015, 10:33:46 pm
Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.

Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on September 24, 2015, 10:53:16 pm
Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.

Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'

That would be like CW network putting a good television show on the air, while you might think it's already happened, the truth is that it's never going to happen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 25, 2015, 04:41:23 am
Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.

Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'
Except, do you realize how much effort he put into porting it over to IAS in the first place?
I would prefer to just cover my bases, imo. Who knows if this isn't their legal team dangling a nice bit of cheese over the gigantic C&D trap.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 25, 2015, 01:16:58 pm
Important announcement being 'I'm starting my own company', or 'I've quit my day job', is what I'm hoping for. Although the patreon earnings need to climb a bit higher before this game is truly live-off-able.

Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'

And we all get to have ponies! magic unisus pegacorn ponies with strap-ons, ribbed for our pleasure.

On the bright side, teardown's rebranded game went to market (free) and robust mods came out for several chapters.  You can still download them, if you dig around a bit.  The mods though, they live skulky hidden lives and if they ever drew much attention then they would probably be squished.

I'm guessing the news might have less to do with word from GW about working on a de-branded game engine, and more about family / job / gender change / mandatory term of enlistment / chaos mutation that prevents keyboard use... you know, normal stuff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 25, 2015, 10:00:54 pm
I'd like to think it's "GWS contacted me and I'm now making CM under their aegis."

Quote
Maybe it was 'Games Workshop contacted me and said it is ok for me to keep working on the game.'

With this as a close second.

It's a GRMDRK world out there though. So I'm not getting my hopes up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 25, 2015, 10:48:19 pm
Space battles being fixed have seriously upped my game, now that I no longer need to avoid heretic or tau fleets.
I mean, I still avoid ork fleets.

Spoiler: Random Bug report (click to show/hide)

Anywho, thinking of making a wiki for Chap Master.
It seems like every answer to most questions in the game are spread over about four forums and 1d4chan.

Except one- If I drop -%hp dreadnoughts on a forgeworld and they get fixed, is there a place I can drop -%hp troops to get patched up?
Bionics is expensive yo.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 25, 2015, 11:50:38 pm
Space battles being fixed have seriously upped my game, now that I no longer need to avoid heretic or tau fleets.
I mean, I still avoid ork fleets.

Spoiler: Random Bug report (click to show/hide)

Anywho, thinking of making a wiki for Chap Master.
It seems like every answer to most questions in the game are spread over about four forums and 1d4chan.

Except one- If I drop -%hp dreadnoughts on a forgeworld and they get fixed, is there a place I can drop -%hp troops to get patched up?
Bionics is expensive yo.

Bionics only cost 5 req each, bro. You just need to play smart and figure out if the guys you want to send to battle are strong enough to take no losses.

The wiki could be a good idea, maybe.

Also, here is a cheesy way to up scouts faster and make them stronger:
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 26, 2015, 12:15:51 am
Yeah, I go slot 1 Bolters, slot 2 Sniper rifles.

Although I don't actually know the distances on each fighting pattern. I know that my meltagun veterans had to go closer to the enemy lines in order to do anything.

Other random question:
I recently switched from a Fortress Monastery-based chapter recruiting from a death world
To a Fleet-based chapter recruiting from a hive world.
Recruiting speed has gone WAY down, and I'm still unsure if I need to have my battle-barge constantly hovering over the world in order to recruit new scouts - Do I?
Apparently I only recruit whilst in warp transit towards or away from my recruiting world

The population on the hive world is way higher than that of the death world, but the recruitment speed doesn't seem faster. Is there any difference?

I've swapped out my "Fortress monastery" and "Nearby worlds" income bonuses for the "Battle-Barge trade" bonus. Will that increase if my Battle-Barge moves? Or if I get a second or third?
Keeping the battle-barge over either more or different worlds seems to increase the 'Battle-Barge Trade' bonus by a little ~2

Edit: Answering my own questions a little.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on September 26, 2015, 04:14:21 am
I kit out my own scouts with flamers and chainswords, and put them all at the front on bikes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Innsmothe on September 26, 2015, 11:52:19 am
Yeah, I go slot 1 Bolters, slot 2 Sniper rifles.

Although I don't actually know the distances on each fighting pattern. I know that my meltagun veterans had to go closer to the enemy lines in order to do anything.

Other random question:
I recently switched from a Fortress Monastery-based chapter recruiting from a death world
To a Fleet-based chapter recruiting from a hive world.
Recruiting speed has gone WAY down, and I'm still unsure if I need to have my battle-barge constantly hovering over the world in order to recruit new scouts - Do I?
Apparently I only recruit whilst in warp transit towards or away from my recruiting world

The population on the hive world is way higher than that of the death world, but the recruitment speed doesn't seem faster. Is there any difference?

I've swapped out my "Fortress monastery" and "Nearby worlds" income bonuses for the "Battle-Barge trade" bonus. Will that increase if my Battle-Barge moves? Or if I get a second or third?
Keeping the battle-barge over either more or different worlds seems to increase the 'Battle-Barge Trade' bonus by a little ~2

Edit: Answering my own questions a little.
I think it's described that harsher, less life sustaining worlds give recruits faster due to the pressures of survival.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 26, 2015, 06:19:59 pm
Hive dwellers don't have the right stuff.  Surviving in the undercity of a hive is very different from surviving in a death world.  Skill sets needed don't match, space marines arn't chosen for their social skills and they have to kill things other then mundane humanoids.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on September 26, 2015, 06:27:08 pm
Hive dwellers don't have the right stuff.  Surviving in the undercity of a hive is very different from surviving in a death world.  Skill sets needed don't match, space marines arn't chosen for their social skills and they have to kill things other then mundane humanoids.

Might wanna read up on hives, it's very likely that most recruits come from both the upper spires and the lower sections. Which can come standard with horrific mutated animals, monstrous ghouls, and strange creatures that seem to appear as a result of the horrific conditions as well as those that have survived the creations of the hives, and even the Arbiters and others that come down to regularly kill things for fun, hive gangers often have to survive off scraps, polluted water, and in general the lower sections can at times be as bad as death worlds. Typically the best social skill you'll have is "Are they part of my gang/group? No? Kill them and take their stuff to survive longer."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on September 26, 2015, 06:50:06 pm
Might wanna read up on hives, it's very likely that most recruits come from both the upper spires and the lower sections.

I thought those were Spryers, not Astartes. Read up on it, and Hives are apparently second-best after Feral Worlds. EDIT: Re-read the sentence where that was stated :-[. Still, I'd say a Death World will make a man out of a Marine, or kill him. Often, it kills him.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolepgeek on September 26, 2015, 07:37:04 pm
Plus, if, say, the Hives are constantly at war, and political backstabbings and the like are such a fact of life that you may as well be on a death world...

And then of course there's the advantage of sheer numbers to choose from.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 26, 2015, 08:27:37 pm
Yeah, I thought a hive world would have more recruits to start the training, but you'd lose more in the process.
Which, given the geneseed algorithm, wasn't too much of a worry for me.

That being said, after realizing that 2 gene-seed test slaves every 5 months can set me up with a pretty endless supply for no cost, no extra chance of mutation and no lost loyalty, I've just done that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: 3man75 on September 26, 2015, 09:33:40 pm
Played the game for a bit and saw it pretty neat. But how do you get more gen seeds?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 26, 2015, 10:51:06 pm
When marines die, if you have apocatheries.

Also if the 10th company isn't full, they won't recruit.


... Ok, probably gonna do the wiki (http://chaptermastergame.wikia.com/wiki/Chaptermaster_Wikia) now...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on September 27, 2015, 06:44:26 am
When marines die, if you have apocatheries.

Also if the 10th company isn't full, they won't recruit.


... Ok, probably gonna do the wiki (http://chaptermastergame.wikia.com/wiki/Chaptermaster_Wikia) now...

There's plenty of information on the 1d4chan page, including the weapon stats of all weapons ingame.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 27, 2015, 07:57:37 am
And yet this thread would be so many less pages if it weren't for the same basic questions being constantly asked, which aren't covered in an FAQ or wiki somewhere.
I mean, I can always just nick all of the info from the 1d4chan page, and then there's room to add more.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on September 27, 2015, 08:23:19 am
And yet this thread would be so many less pages if it weren't for the same basic questions being constantly asked, which aren't covered in an FAQ or wiki somewhere.
I mean, I can always just nick all of the info from the 1d4chan page, and then there's room to add more.
But all the basic info is on 1d4chan page, the problem is that people don't read it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 27, 2015, 08:44:58 am
I said... It doesn't...
How about I just work on the wikia, and if it ends up being a useful and commonly referenced source of information, I'll link back to this post and be a total dick about it.

Y'know, unless his big announcement is 'It's over, we're done'.
In which case it can die quietly in the corner.


vVv Edit: Ah, bad phrasing. No harm done.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on September 27, 2015, 09:25:21 am
I was just meaning plenty of good information for the wiki could be nabbed from there, nothing meant to insult your work there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on September 27, 2015, 11:05:37 am
Technically, it is now called interstellar army simulator...

And ah, not really a proper 40k fan, so didn't know that about hives.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 27, 2015, 11:34:50 am
You know how some games can have some mods so popular people need to be reminded there is a base game?
I feel as though IAS was born as one of those. Perhaps even designed to be one of those.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on September 27, 2015, 11:46:23 am
You know how some games can have some mods so popular people need to be reminded there is a base game?
I feel as though IAS was born as one of those. Perhaps even designed to be one of those.

That's irony, right?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on September 29, 2015, 10:56:44 pm
I am no longer going to continue developing Chapter Master or Interstellar Army Simulator 2015 (non (TM)).  Here's the full writeup for those who wish to read a block of text.

It's been a fun two years.  Thanks for all the help, everyone.

http://pastebin.com/qT9rpU1b


Edit: It's also worth mentioning I've uploaded all the source code.  Links are in the pastebin.
Edit2: The latest Chapter Master version, and code, before IAS is also included.  (0.6555)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on September 29, 2015, 11:01:56 pm
Well that's honestly disappointing, will miss ya duke.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 29, 2015, 11:09:29 pm
Was fun D, but I didn't realize CM was coming between you and school. Priorities, and the fell hand of the Space Lords, are pretty good reasons to stop development.

And now, he passes into Lejund.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on September 29, 2015, 11:19:08 pm
I am no longer going to continue developing Chapter Master or Interstellar Army Simulator 2015 (non (TM)).  Here's the full writeup for those who wish to read a block of text.

It's been a fun two years.  Thanks for all the help, everyone.

http://pastebin.com/qT9rpU1b


Edit: It's also worth mentioning I've uploaded all the source code.  Links are in the pastebin.
Well shit
To be honest it is a sad thing, but couldn't at least fix the majority of bugs? Right now the game is unstable, lost most of the art, etc.

I hope someone take over and keep developing it, I guess.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 29, 2015, 11:32:15 pm
Priorities are pretty good reasons to stop development.

Well, Toady seems like the type who'd blow off school for making a game.
But once something becomes a drag it's very difficult to continue living for it like that.


Welp, I guess we'll sit and wait for someone else to throw our money at.


Edit: Just read the 4chan post. 'pparently the onus is on us.
Dis gun b good.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: shadowclasper on September 29, 2015, 11:52:20 pm
I am no longer going to continue developing Chapter Master or Interstellar Army Simulator 2015 (non (TM)).  Here's the full writeup for those who wish to read a block of text.

It's been a fun two years.  Thanks for all the help, everyone.

http://pastebin.com/qT9rpU1b


Edit: It's also worth mentioning I've uploaded all the source code.  Links are in the pastebin.
Well shit
To be honest it is a sad thing, but couldn't at least fix the majority of bugs? Right now the game is unstable, lost most of the art, etc.

I hope someone take over and keep developing it, I guess.
He included the version from before Interstellar Army Simulator when he removed all of the art.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on September 29, 2015, 11:55:38 pm
Edit: Just read the 4chan post. 'pparently the onus is on us.
Dis gun b good.

What? What have we done... I thought we supported this pretty heavily! I don't think Bay12 really attracts a ton of attention anyways... does it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 30, 2015, 12:03:32 am
A shame but not unexpected, pressure from rabid fanbois and the evil empire tends to burn out people. Hopefully people will come along to carry the torch in a manner similar to Cataclysm: Dark Days Ahead. Thank you for your service, sir duke.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Aedel on September 30, 2015, 12:36:16 am
Edit: Just read the 4chan post. 'pparently the onus is on us.
Dis gun b good.

What? What have we done... I thought we supported this pretty heavily! I don't think Bay12 really attracts a ton of attention anyways... does it?

He means that 4chan says its on us to continue it. Quote, 'those guys over on Bay12 are gonna jump on this like a pack of modding wolves' or something along those lines when I checked.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on September 30, 2015, 12:42:21 am
He means that 4chan says its on us to continue it. Quote, 'those guys over on Bay12 are gonna jump on this like a pack of modding wolves.'

Well, Bay12 sure has grown into a sort of indy/hobbyist game maelstrom, an Eye of Ter...Gaming if you will with Toady as our benevolent Fantastic Four watching over us. This is basically where I hear about all the obscure games first. 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Azazass on September 30, 2015, 01:30:37 am
It's a shame that Duke will no longer take part in developing Chapter Master.

But everyone need to have your priorities straight, it's a necessity one can not ignore, these priorities vary from to person to person, and in the case of Duke, was life in general.

I'm dead sure no one will be pissed that decided Duke to stop, well, perhaps some trolls and very hardcore people but aside from them, everyone will understand the reasons of Duke.

There is also a bit of good news, with the source code of CM now avaible, someone brave soul(s) can take the mantle and LEADS US TO TEH GLOREH OF CHAPTAH MASTA.

All in all, best of luck to you, Duke.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: miauw62 on September 30, 2015, 06:19:51 am
As long as there is source code, there is hope.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 30, 2015, 07:09:14 am
As long as there is source code, there is hope.

do we need to organize the effort to avoid billions forks?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: USEC_OFFICER on September 30, 2015, 07:53:14 am
As long as there is source code, there is hope.

do we need to organize the effort to avoid billions forks?

Of course we do. Otherwise it's unlikely that anything will get done.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 30, 2015, 10:37:09 am
Somehow I doubt billions forks will happen. Bystander effect is strong, and programmers are few.
But I welcome any attempt to organize the effort.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 30, 2015, 12:47:28 pm
You're the man, Duke.  Do whatever you enjoy and in whatever way is best for you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on September 30, 2015, 01:10:47 pm
As long as there is source code, there is hope.

Miauw I demand you use your superior github skills to maintain an open-source fork for this so that 4chan can contribute as well
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on September 30, 2015, 01:43:56 pm
As long as there is source code, there is hope.

Miauw I demand you use your superior github skills to maintain an open-source fork for this so that 4chan can contribute as well
/tg/chapter 13 when?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 30, 2015, 05:12:41 pm
Thanks for creating a good game Duke, and handling what likely seemed like a tedious Port of the game play upon technicalities.

Honestly, most people would have stopped prior to creating Interstellar Army Simulator 2015 with the CM mod, so many thanks for doing that.  I am sure that leaving the game in a workable state will make it significantly more likely for someone else to pick it up.

Priorities are pretty good reasons to stop development.

Well, Toady seems like the type who'd blow off school for making a game.
But once something becomes a drag it's very difficult to continue living for it like that.


Welp, I guess we'll sit and wait for someone else to throw our money at.


Edit: Just read the 4chan post. 'pparently the onus is on us.
Dis gun b good.

Actually, even the great Toady One had to step away from Liberal Crime Squad, and it took someone else to finish his work.  That is just how life works.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 02, 2015, 11:20:32 pm
I am currently getting a programmer to take a look at taking over the project. Paying him out of own pocket to begin. Wont let this die.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on October 02, 2015, 11:37:16 pm
I am currently getting a programmer to take a look at taking over the project. Paying him out of own pocket to begin. Wont let this die.

You, sir, just made my night. I go to sleep with happy thoughts that this game might be saved.

Thank you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 02, 2015, 11:40:47 pm
As long as there is source code, there is hope.

Miauw I demand you use your superior github skills to maintain an open-source fork for this so that 4chan can contribute as well
Thirding this.  Someone needs to set up a repo, and I'm bad with git.  I'm interested in contributing once there's a repo though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 03, 2015, 03:44:55 am
Well, I asked a friend to ask friends about it, and that didn't get so far.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 04, 2015, 12:27:21 pm
This is a shame, and I want to say a big thank you to Duke for all his work. Regardless of how great and noble a project it is, this kinda thing MUST come secondary to all real pressures. For an example of when it goes wrong, just look to Limit Theory.

I'm so glad he decided to open source it, and I truly felt that open sourcing it would be the only way to really get it the attention and care it needed. I dearly hope someone can pick up the mantle and get a proper team together to work on it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Remy Buxaplenty on October 04, 2015, 05:29:20 pm
I am currently getting a programmer to take a look at taking over the project. Paying him out of own pocket to begin. Wont let this die.

Keep us updated buddy.

Also let us know if you figure out a way for us to consolidate cash, I myself just recently tried to slap 15 bucks on the patreon right before it fell.

PS no hard feelings Duke, You got us this far.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on October 04, 2015, 07:10:45 pm
Thanks for all the great work Duke. Even in its current state, its an awesome game. And thanks heaps for releasing the source code. Hopefully the project can continue on, all be it slower and less focused than before. But now we still have a chance :)

Good luck on future projects! Considering how well IAS/CM turned out, I bet there'll be heaps of interest in anything you do next.

I'll definitely be checking out Towergirls when it's done.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 04, 2015, 08:25:52 pm
Trying to get in contact with Duke about the Rights associated with his release of the source, sent him an email.

Will begin work asap, but need to hear back from Duke on it first. Looked at the source a bit, the only issue currently is figuring out all the magic numbers, there is a whole lot of them. But work begins asap cleaning up code first then implementation of features later. Will continue updates :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Remy Buxaplenty on October 05, 2015, 07:19:17 am
work begins asap cleaning up code first then implementation of features later. Will continue updates :)

Wicked, man!

Will keep my eyes peeled.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 06, 2015, 06:49:11 pm
Heard back from Duke, all is clear. Began work on cleaning up code in the game today.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 06, 2015, 07:57:37 pm
Heard back from Duke, all is clear. Began work on cleaning up code in the game today.

If you wanted to start a new thread I don't think anyone would complain. New chapter for Chapter Master, and all that. Or maybe it's better for continuity if it stays here. Either way, keep us up to date! And if you need any help writing dialog or w/e, hit me up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on October 06, 2015, 10:05:16 pm
Heard back from Duke, all is clear. Began work on cleaning up code in the game today.

You do the emperor's work, good sir!

Good luck!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Robsoie on October 06, 2015, 10:19:48 pm
Thank you Duke for all your work on making that Chapter Master a reality.
Take care and have fun with your new projects.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Remy Buxaplenty on October 07, 2015, 06:52:06 pm
Hey, does Duke stopping mean that it's cool to spread the cheats and debugs?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 07, 2015, 06:54:28 pm
I don't see why not, it's all there in the source code anyways for all to see.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Remy Buxaplenty on October 07, 2015, 09:13:06 pm
in the source code

Thanks! I didn't think to check there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on October 07, 2015, 09:19:45 pm
Hey, does Duke stopping mean that it's cool to spread the cheats and debugs?

Please do, for science!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on October 12, 2015, 01:46:26 pm
Yeah, do this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rhodri on October 12, 2015, 05:54:28 pm
Question:

I've been trying to destroy a necron tomb. I equip a marine with a plasma bomb and send him with a few others to blow it up. However, it never seems to work, as in I don't get any messages relating to the tomb, even after waiting for a few turns.

Is it because it is occupied by the glorious God-Emperor's citizens?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 12, 2015, 05:58:29 pm
IIRC, you can only destroy them once an Inquisitor has tasked you with doing so. Otherwise they're considered "asleep" and not to be fucked with.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rhodri on October 12, 2015, 06:02:47 pm
IIRC, you can only destroy them once an Inquisitor has tasked you with doing so. Otherwise they're considered "asleep" and not to be fucked with.
Ah, I see. Thanks for the help!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 14, 2015, 02:31:44 pm
having them woken up adds to the fun :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on October 14, 2015, 09:24:00 pm
having them woken up adds to the fun :)

Yeah it crashes if you try tom fight 'em. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dazric on October 16, 2015, 11:12:59 am
So, how do we enable debug mode and other cheats with the source code?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dazric on October 16, 2015, 12:11:06 pm
Sorry for the double post, but I found a Webway Gate on a planet. What do?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on October 18, 2015, 03:45:28 pm
Good luck, Duke. Thanks for all the fun frustrating hours.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 18, 2015, 04:36:03 pm
So Journier, how's it coming along?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 18, 2015, 07:28:00 pm
Working on cleaning up code still, no major features for a bit here,
Theres over 30,000 lines of code to parse through and work on :)

Very Dwarfy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 19, 2015, 11:51:02 am
Always bet on ... Journier??
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dazric on October 19, 2015, 07:38:29 pm
Journier is a super hero for sorting that code. The basic language is kinda intuitive... But, as much as I admire what Duke did, and I admit I probably couldn't have done it better, it's just... so rough and messy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 20, 2015, 05:00:13 pm
So I will try to keep regular updates going as a log now.

Update 1
Oddities
We cleared up more code today found something called "thatone" random number given to this variable and its checked in a 100 different places... left it where it was for fear for the chaos gods.

Bug fixes


Found a lot on the Necron tombs related stuff, this will be a day of work by itself.
Other stuff

Rewrote descriptions for relic rooms. Spiced them up for fun to break the monotony. added some DF reference.
Got a massive headache from cleaning code up and ended the day.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on October 20, 2015, 08:49:50 pm
Journier, I'm happy you have take over. It gives hope that this game will see 1.0.0 with all the content.

Did you try to get in contact with the people that were assisting Duke with texts and events? Also, be careful in adding too much DF references. I think this is game is good enough to create its own.

Thank you for your work, m8.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on October 21, 2015, 02:44:52 am
where are updates going to show up?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on October 21, 2015, 03:21:06 am
So I will try to keep regular updates going as a log now.

Update 1
Oddities
We cleared up more code today found something called "thatone" random number given to this variable and its checked in a 100 different places... left it where it was for fear for the chaos gods.

Bug fixes

  • Fixed a crash related to space hulks.
  • Fixed an issue where to find a event, the game generated objects in every system to find the system the event took place in, Made it NOT generate those temporary objects oddly so many of them...
  • Fixed an issue with ancient ruins on planets I believe the ones you explore, so that they will work all the time now, apparently there was a chance it wouldnt do anything

Found a lot on the Necron tombs related stuff, this will be a day of work by itself.
Other stuff

Rewrote descriptions for relic rooms. Spiced them up for fun to break the monotony. added some DF reference.
Got a massive headache from cleaning code up and ended the day.
It's a great idea to post bits and bobs like this, this stuff is really interesting. Now I'm dying to learn what "thatone" is for.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 21, 2015, 07:54:57 pm
where are updates going to show up?
we'll have updates available after the massive code cleanup. I cant honestly give a timeline there is a whole lot of work and very little feature additions to show for it. so between now and the heat death of the universe.

But when the update does go out, ill post it here, it should clean up a massive amount of the crashes in the games last release hopefully. If not hopefully we'll have added a way to find any found easily.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Knave on October 21, 2015, 08:02:22 pm
Just wanted to say thanks for picking up the torch, Journier!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 21, 2015, 08:55:43 pm
Update #2

Today we went through the Massive Random Event file, and restructured it massively for readability. cut its size down from over 1000 lines to below 300 lines. Seperated the random events to their own respective files to easily find and modify their effects instead of inside of a single giant random event file.


Also, never take the shitty luck attribute in game because that effects every random event you could imagine badly. probably the only game I can remember where the bad luck attribute actually probably did something noticeable.

Found the Fucko string... giant dense code thing of death. IDK what it is, left it alone.

Cleaned up the chaos invasion random event, cleaned up the necron event to avoid any crashes in relation to their awakening maybe.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on October 21, 2015, 09:18:45 pm
Well there's a reason that trait is given to the worst lucked chapter in the Imperium.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 21, 2015, 11:52:24 pm
Good work Journier and Co! (I assume there is Co we should also be thanking?)

At the very least, once you've done the spring cleaning it should be a lot easier to get more stuff done with the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on October 22, 2015, 01:07:32 am
Trying to get in contact with Duke about the Rights associated with his release of the source, sent him an email.
Since when do rights apply to something that already infringes on copyright?

added some DF reference.
Ew.

Today we went through the Massive Random Event file, and restructured it massively for readability. cut its size down from over 1000 lines to below 300 lines. Seperated the random events to their own respective files to easily find and modify their effects instead of inside of a single giant random event file.
Are you opening up the possibility for easily developed community-sourced random events? Because that would be quite awesome, although hopefully there would be some sort of barrier to keep out low quality content and jokes that don't fit the tone.

Quote
Also, never take the shitty luck attribute in game because that effects every random event you could imagine badly.
It's for playing as the Lamentors. It's supposed to be that way. It's not something you take because you want to make the game easier, but ease isn't what everyone wants out of a game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 22, 2015, 07:01:57 am
Yeah, part of me feels like adding a big dose of DF memeiness would be a mistake. CM is for the masses after all. Also, while I like code spoilage as much as the next guy, one should tread carefully there.

You're doing the Emperor's work J.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on October 22, 2015, 08:55:03 am
Eh, some DF around wouldn't really hurt,  usually /tg/ understands an Imperial Fuckton of vidya memes (http://[url=http://1d4chan.org/wiki/Video_games). 1d4chan is actually a pretty good place for le 40k maymays, implying someone doesn't know better.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 22, 2015, 10:03:20 am
There's already DF memes in there. I just don't know if we need more.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Liber celi on October 22, 2015, 10:44:39 am
I doubt the reference is going to be too blatant, and the trophy room is obscure enough a place to put it in.

Thanks for the insight about Bad Luck, Journier Somehow, it made the attribute only more attractive.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on October 22, 2015, 10:58:25 am
There's already DF memes in there. I just don't know if we need more.
This game is literally only half-serious because there is shitton of maymays from Wh40k community, we can have some more DF, especially considering that the dev forum is here anyway. T
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 22, 2015, 04:51:54 pm
if only you guys knew how many memes are in the code.

Literally we added a single DF meme into the trophy room. Theres memes in this game from the code on up. Literally everywhere...

They were already there.

Update #3


Fixed star generation to give you a range of star numbers to have 65-75, before it was trying 120x to create 70 stars, and if it failed the fewer stars youd have. fixed that.
changed the vehicle system to a more reasonable version, faster, easier to work with and change for future revisions. It doesnt sound like much until you understand that the code base isnt properly spaced out, 1000 lines in some of these files can equal 2000 lines properly spaced a majority of the time...

found something called this in the code
Quote
then old_dudes+=1;
no clue, whats being referenced save it for later.

Update 3.1

Made armors a Moddable file so anyone can change the values once game is installed.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on October 22, 2015, 05:00:28 pm
if only you guys knew how many memes are in the code.

Literally I added a single DF meme into the trophy room. Theres memes in this game from the code on up. Literally. they were already there.
That's what I'm saying basically. This game was supposed to be maymay from start. Also the game itself is literally a fucking meme back on /tg/.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 22, 2015, 05:59:41 pm
As long as the memes don't get super derpy, I'm fine.

Unrelated question that might be premature, but...Duke was unwilling to give the star map the same sort of face lift he gave the rest of the game. You have any feelings on that Journier?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 22, 2015, 06:41:25 pm
what part of the star map do you think needs a facelift and what do you think it might need?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 22, 2015, 07:23:59 pm
The navigation portion of it. Stars and warp routes are awfully pixelated and don't really match the sharpness and clarity of the reworked UI. For a long time I've wanted a better representation of most of it (including fleets.) The planetary system map still looks pretty decent, but I think the overall picture of the sector looks pretty shabby. It was fine when the game first showed its face, but it's come a long way since then in pretty much every other department.

As for a specific feature request: mouse over tool tips for each system in the sector.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on October 22, 2015, 11:09:23 pm
Eh, some DF around wouldn't really hurt,  usually /tg/ understands an Imperial Fuckton of vidya memes (http://[url=http://1d4chan.org/wiki/Video_games). 1d4chan is actually a pretty good place for le 40k maymays, implying someone doesn't know better.
There's not a problem that people don't understand it. But understanding doesn't always entail enjoyment. I know what comprises feces, and yet I still prefer not to use it as decoration.

if only you guys knew how many memes are in the code. Theres memes in this game from the code on up. Literally everywhere...
I'm not entirely certain you know what a meme is then.

This game was supposed to be maymay from start.
The original thread wasn't really intended to refer to a real game. But Chaptermaster, the game, was always intended to be an actual real playable non-shit game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on October 22, 2015, 11:15:43 pm
The navigation portion of it. Stars and warp routes are awfully pixelated and don't really match the sharpness and clarity of the reworked UI. For a long time I've wanted a better representation of most of it (including fleets.) The planetary system map still looks pretty decent, but I think the overall picture of the sector looks pretty shabby. It was fine when the game first showed its face, but it's come a long way since then in pretty much every other department.

As for a specific feature request: mouse over tool tips for each system in the sector.
I don't really see anything inadequate about the current look. The stars look as much like stars as they can and still stick out against the backdrop. The warp lanes are lines. Ships, it would be nice if they varied according to race I suppose. And the backdrop is bland. But if you're having major pixelation issues, it probably means that your resolution is off; the game should render natively 1-1 by default.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on October 23, 2015, 01:16:20 am
Got a massive headache from cleaning code up and ended the day.

I'm surprised you didn't get a stroke instead.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 23, 2015, 02:03:14 am
The navigation portion of it. Stars and warp routes are awfully pixelated and don't really match the sharpness and clarity of the reworked UI. For a long time I've wanted a better representation of most of it (including fleets.) The planetary system map still looks pretty decent, but I think the overall picture of the sector looks pretty shabby. It was fine when the game first showed its face, but it's come a long way since then in pretty much every other department.

As for a specific feature request: mouse over tool tips for each system in the sector.
I don't really see anything inadequate about the current look. The stars look as much like stars as they can and still stick out against the backdrop. The warp lanes are lines. Ships, it would be nice if they varied according to race I suppose. And the backdrop is bland. But if you're having major pixelation issues, it probably means that your resolution is off; the game should render natively 1-1 by default.

Inadequate? No. It's functional. It's just butt ugly. I'm not having major pixelation issues. It just doesn't look good at any resolution. When I look at the CM sector map, it makes me think of Master of Orion. That's how retro it seems to me, and it could look a lot nicer. I ask all this not knowing what Journier's art skills are like. But Duke managed to take the UI in general up several notches in quality, I think the same could be done for the sector map. As I said, after the UI upgrade the difference between the two in terms of aesthetics and quality is pretty big.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on October 23, 2015, 03:35:45 am
When I look at the CM sector map, it makes me think of Master of Orion.
Is that supposed to be an insult?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 23, 2015, 03:43:19 am
When I look at the CM sector map, it makes me think of Master of Orion.
Is that supposed to be an insult?

No? It's a comparison of fidelity.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 23, 2015, 07:43:16 am
/tg/ (http://boards.4chan.org/tg/thread/43209126/not-dead-yet) seems to have gotten word of Journier's work here, so there's a nice ego boost.
Or, possibly, way more pressure. Which is bad.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 23, 2015, 06:17:32 pm
they will never find me. muahaha.

also, can we keep the fighting down a bit its just a game nothing to get upset or bothered by. Lets all relax here. 8)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on October 23, 2015, 06:23:54 pm
they will never find me. muahaha.

also, can we keep the fighting down a bit its just a game nothing to get upset or bothered by. Lets all relax here. 8)

I demand an "ARE YOU SURE" button when initiating fleet battles. I doomed my chapter so many times its silly (Winning vs IG is impossibro)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dazric on October 23, 2015, 06:53:09 pm
they will never find me. muahaha.

also, can we keep the fighting down a bit its just a game nothing to get upset or bothered by. Lets all relax here. 8)

I demand an "ARE YOU SURE" button when initiating fleet battles. I doomed my chapter so many times its silly (Winning vs IG is impossibro)

I don't think anyone would be stupid enough to dare second guess the CHAPTER MASTER. There are drawbacks to being a big badass leader. One of them is no one asks for confirmation on your orders.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 23, 2015, 07:42:27 pm
they will never find me. muahaha.

also, can we keep the fighting down a bit its just a game nothing to get upset or bothered by. Lets all relax here. 8)

I demand an "ARE YOU SURE" button when initiating fleet battles. I doomed my chapter so many times its silly (Winning vs IG is impossibro)

I don't think anyone would be stupid enough to dare second guess the CHAPTER MASTER. There are drawbacks to being a big badass leader. One of them is no one asks for confirmation on your orders.

A confirmation button is practically heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on October 23, 2015, 08:09:13 pm
Have buttons for yes/no as well as a checkbox to have the confirmation window executed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on October 24, 2015, 12:11:25 am
A confirmation button is practically heresy.

Next they'll be wanting to vet out all their ideas through collaborative committees before issuing any orders suggestions to the chapter.

friggin' elves.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on October 24, 2015, 06:00:35 am
Have buttons for yes/no as well as a checkbox to have the confirmation window executed.
Yes this, please.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rince Wind on October 24, 2015, 06:21:28 am
Have buttons for yes/no as well as a checkbox to have the confirmation window the one asking for confirmation executed.
Correct that one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 24, 2015, 06:41:22 am
Have buttons for yes/no as well as a checkbox to have the confirmation window the one asking for confirmation executed.
Correct that one.
What...

He means he wants a checkbox in the settings tab, so that you can choose whether or not you want 'Are you Sure' screens.

Which sounds like a lot of effort to me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rince Wind on October 24, 2015, 07:02:32 am
And it was established that asking for confirmation is basically heresy. And heresy can not be tolerated!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on October 24, 2015, 07:28:40 am
You don't get it.

It's a joke, you get an confirmation window but if you choose an option to execute the "confirmation window", noone of them will ever pop up again because people will be too scared of asking for confirmation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 24, 2015, 08:01:35 am
Blessed is the mind with no doubt, well, at least in wh40 k universe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 24, 2015, 08:07:52 am
It's a joke, You don't get it.
... Oh yeah...
Thanks for spelling it out for me, seriously wouldn't have caught it otherwise.
Too much 'executed' in programming language.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on October 24, 2015, 10:40:34 am
There is a joke here somewhere about serious miscommunication between a comissar and programmers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on October 24, 2015, 10:50:07 am
Those jokes usually lack in execution, though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on October 24, 2015, 04:04:41 pm
So how do I fx the blank green box where a marine should be?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dazric on October 24, 2015, 07:42:13 pm
Also, may I strongly suggest you either figure out what the Harlequins do, or remove them from the game for being utterly game-breaking.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on October 25, 2015, 08:26:30 am

Game, pls.

>Plays game
>Attempting to deliberately join Chaos
>Spend hours
>Finally meet Chaos Lord Forfax
>"Yeah sure join the Chaos we have cookies. Meet me at [random planet]
>Send CM down
>Room full of Helbrutes Defilers and flanking chaos Termies. Lord is nowhere to be seen
>Its a trap
>Game crash

Round 2!

>Blood Angels
>Within 3 Turns, a Spehss Hulk appears.
>Send 20 Terminators down.
>Kill 90 CSMs.
>WHEN SUDDENLY 10 FLANKING CHAOS TERMINATORS!
>Terminators shoot at them once and then just stare at them
>The FLANKING CHAOS TERMINATORS slowly charge without shooting once
>After 5 turns, the FLANKING CHAOS TERMINATORS powerfist every single Terminator with no reaction
>Fuck it, send entire chapter down.
>Lose all my HQ and veterans to Flanking Chaos Terminators. I shit you not
>Spend a total of 27 turns with Librarians casting powers while both sides do nothing
>"Win". Lost 231 marines. 60 were saved by apothecaries.
>Another game crash.


Game is gud if rather bullshit. Please fix the CSM alliance crashes, the orbiting planet crashes, and the blank green box bug.
Games still fun regardless. Those FLANKING CHAOS TERMINATORS sure are fun.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 25, 2015, 08:50:30 am
FLANKING CHAOS TERMINATORS usually get nailed pretty quickly by my plasmagun veterans.
Or Sniper/Melta scouts, or something. I dunno, it's been a while.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on October 26, 2015, 04:51:08 am
Does the game tell you if your marines dakka dakka at something, but nothing happens? (Armor deflects all shots or the like.) I can't help but wonder if that was the case with those kaoz termites.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebraMinge on October 26, 2015, 10:00:45 am
when I download and run the latest version the space marines don't show up, it's just a green rectangle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 26, 2015, 10:37:01 am
I feel like there needs to be a giant, bolded message about this, because it gets said about 3 times a page.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 26, 2015, 11:12:16 am
There should be some highlight for planets with your troops on them, so you dont forget damn first company on other end of galaxy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 26, 2015, 01:44:08 pm
Does the game tell you if your marines dakka dakka at something, but nothing happens? (Armor deflects all shots or the like.) I can't help but wonder if that was the case with those kaoz termites.
If the gun says 'Armor Piercing'. Assume it works against termies.
If the gun doesn't say 'Armor Piercing', assume it doesn't... or, as well..

That being said, codeguy might answer the question better than I.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on October 26, 2015, 01:56:52 pm
Hey all, software dev here, so I've only vaguely kept an eye on Chapter Master the last few months and re-read the 1d4chan page yesterday. With Duke gone, I'm led to believe the project's been taken up by someone else on here which seems to be correct.

With it being released as open source, is the current iteration being worked on in any kind of central repository or privately on new coder's computer? I could potentially chip in during my free time if it's publicly available.

Cheers,
Flow
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 26, 2015, 01:58:22 pm
Do combiflamers work as flamers?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist_McDagger on October 26, 2015, 03:46:10 pm
Do combiflamers work as flamers?

It's a boltgun with a one-charge prometheum fuel cell.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 26, 2015, 11:09:26 pm
Does the game tell you if your marines dakka dakka at something, but nothing happens? (Armor deflects all shots or the like.) I can't help but wonder if that was the case with those kaoz termites.
If the gun says 'Armor Piercing'. Assume it works against termies.
If the gun doesn't say 'Armor Piercing', assume it doesn't... or, as well..

That being said, codeguy might answer the question better than I.

The code for armor piercing and a majority of weapon modifiers was completely broken. So nothing. Should be fixed now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 27, 2015, 01:58:52 am
Well...
Sexy.
When're you releasing your next patch?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kayosetsu on October 27, 2015, 06:47:08 pm
Any way I can help out with this Journier? Admittedly I don't know very much about programming but I'm working on Chapter Master as a way to learn my own way. But since the code appears to be a big mess of what-the-%&$# I'm having trouble understanding much of it. I have fixed a couple of bugs on my own though (Tried working on the renegade crash bug but at this point I'm stumped). Basically I want to assist with bug fixing.

Since you're working on cleaning up the code I'm hoping that it'll make fixing bugs much less painful for me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on October 28, 2015, 04:21:39 am
Yeah, are we going to set up a repo? What language is CM written in anyway?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 28, 2015, 09:30:49 am
It's Gamemaker, and I do really hope someone sets up a repo.  I would, but I'm really bad at git, so even if I tried it'd probably be a mess...  I know enough to contribute though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on October 28, 2015, 12:29:08 pm
So, i lost a Captain, how do i promote a guy to be another captain? Is this possible???
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on October 28, 2015, 12:53:38 pm
So, i lost a Captain, how do i promote a guy to be another captain? Is this possible???

I think that you need a very high-XP veteran, usually from First Company
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 28, 2015, 01:28:28 pm
Yeah, if you repo it I'll help out where I can too. Having a few eyes on it and a focus on bugfixing and clean-up should get it whipped into shape in no time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on October 28, 2015, 01:48:51 pm
Does that mean you need to buy this Gamemaker software to work on CM?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 28, 2015, 02:01:18 pm
Does that mean you need to buy this Gamemaker software to work on CM?
You should be able to do most of it with free - you'll definitely be able to work with it, but depending on the functions Duke used it might be that it won't fully compile. However, it's pretty obvious/easy to comment out the 'pro code'.
It'd be good to get a confirmation on this though!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 28, 2015, 02:15:47 pm
I was fortunate enough to pick it up the Professional version on a Humble Bundle recently, normally it's surprisingly expensive.  $149.99 apparently.  Hopefully, yeah, Duke has been using the base version.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 28, 2015, 02:19:12 pm
I was fortunate enough to pick it up the Professional version on a Humble Bundle recently, normally it's surprisingly expensive.  $149.99 apparently.  Hopefully, yeah, Duke has been using the base version.

Eek!!! I thought it was still about 30! I guess they've changed the pricing model dramatically - if that's the case I would hope a lot more of the basic function stuff works in Gamemaker lite.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 28, 2015, 02:35:14 pm
Yeah actually I'm pretty sure I bought Gamemaker proper several years ago.  Maybe you should see if your copy counts for Gamemaker Professional? 
I may have paid twice.  Though on the Humble Bundle it was a pittance.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on October 28, 2015, 03:45:49 pm
Im pretty new to this game but does game maker have a free version i could use to help out where possible?

Also, ive just noticed my 3 recruits have all dissapeared and not become scouts... is a droppout rate that high normal?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 28, 2015, 05:55:44 pm
Any way I can help out with this Journier? Admittedly I don't know very much about programming but I'm working on Chapter Master as a way to learn my own way. But since the code appears to be a big mess of what-the-%&$# I'm having trouble understanding much of it. I have fixed a couple of bugs on my own though (Tried working on the renegade crash bug but at this point I'm stumped). Basically I want to assist with bug fixing.

Since you're working on cleaning up the code I'm hoping that it'll make fixing bugs much less painful for me.

honestly just wait, there's gonna be a massive release coming up in a month or months that will get all the code into a proper debuggable state that is readable If you guys want start posting bug reports on a regular basis, where you were ( what screen) what you were clicking  etc. as detailed as possible.

That way when we get to a section we can refer back to your bug reports to see if there's any silly code. Which we have run through a chunk of it.

There will be a gitlab repository created in the next 2 months. thats the timeline we are aiming for , for you guys.

TLDR : Please give crash logs and where you were in the crash and what you were exactly doing. We need bug reports. good bug reports. please and thanks.

And possibly if you guys really want to help find or put your little butts out there to find decent pixel artists for the game to get away from the IP. Dark warlike images of Interstellar Army Simulator 2015.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on October 29, 2015, 12:47:28 am
And possibly if you guys really want to help find or put your little butts out there to find decent pixel artists for the game to get away from the IP. Dark warlike images of Interstellar Army Simulator 2015.
Seems kind of pointless since there's no cash trail any more. Why get away from the IP at all?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on October 29, 2015, 01:24:38 am
Why not just release your cleaned up version now and the rest of us can help clean it up further? Seems kinda odd to wait 2 months while you have a lot of offers of free help that could speed it up or otehrwise simplify the process.

I'm happy to set up a repo myself for people to collaborate on, but it seems redundant if you've already done near a month's code cleaning and bug fixing already.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on October 29, 2015, 08:28:34 am
Why not just release your cleaned up version now and the rest of us can help clean it up further? Seems kinda odd to wait 2 months while you have a lot of offers of free help that could speed it up or otehrwise simplify the process.

I'm happy to set up a repo myself for people to collaborate on, but it seems redundant if you've already done near a month's code cleaning and bug fixing already.

As was proven before Duke took over, sometimes too many cooks just doesn't make an actual workable meal without proper communication between the cooks.

Though it might work... but it's up to him, sometimes it just works.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 29, 2015, 08:53:43 am
And want the game to get away from the IP.
Seems kind of pointless since there's no cash trail any more. Why get away from the IP at all?
Let's see.
He's trying to get away from the IP
He's refusing to crowd-source the coding.
It's pretty clear he plans to start the cashflow again.

Which, to me, seems reasonable. It's why I'd have picked it up, anyway.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on October 29, 2015, 08:58:53 am
Is that ok with Duke though?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 29, 2015, 09:17:31 am
Bad news, the project has far too many items to open it with the free edition of GameMaker.  I hope a lot of other people picked up that Humble Bundle.  I couldn't find my information for the ancient copy of GameMaker I bought like 7 years ago, so it's possible that an old license like that is still valid.  I doubt it though, I think they sorta rebuilt and rebranded the product a while back.  Used to be a lot cheaper for one thing.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 29, 2015, 09:28:33 am
Wow actually I was wrong I think?  It can be opened and edited with the STANDARD edition, which seems to be free... You just have to make an account.  That's different from the lite/free edition, which doesn't work.  The PROFESSIONAL edition, like from the bundle doesn't seem necessary.

As a reminder, here's Duke's farewell pastebin: http://pastebin.com/qT9rpU1b
And links to the source code:
Interstellar Army Simulator 2015: Source Code
https://www.mediafire.com/?pp6sppscl9vtuvk
 Chapter Master 0.6555: Source Code
http://www.mediafire.com/download/2b4am6fzher8sh9/CM_Backup_August_2015.zip
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 29, 2015, 10:08:49 am
Geez, it's like the Lion vs the Wolves up in here.
And I'm not making a 40k reference.

Is that ok with Duke though?
/me shrugs
Duke was paid by the month. Is he entitled to royalties for his work?
Because I'd assume when he tossed up the pastebin scrapcode, he waived that particular right.

Which, funnily enough, means that the first person to throw it up on Greenlight may actually be the 'developer'. But also may be ubiquitously hated by the fatguys.

I wouldn't have expected drama from this, but somehow it smells like a shitstorm coming.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 29, 2015, 11:15:10 am
Duke open-sourced it, but I don't think it's protected by any particular license like GPL.  So, while I am not a lawyer, I think people are free to make closed-source forks of the project, and profit from them.  If they want.  Maybe even Greenlight them, though they wouldn't gain exclusive rights to do so (except with their own modified version).  Heck, I don't think they could call it "Interstellar Army Simulator" because that's Duke's name.

I'm not too worried about any of that though, since such projects would be competing with the open source version.  And I think Journier has good intentions...  Even if they ask for donations, I don't see any reason to assume they plan to keep their code secret.  It's just not ready yet, that's totally valid.

People are getting antsy to contribute, is all (:
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 29, 2015, 11:58:03 am
Duke original picked this up from a defunct game that was abandoned long ago.  Plus, it is based on an IP.  Pretty sure he can't really come back and say 'this is mine and you owe me'.  Plus, open sourcing it and words seem to imply it is out of his hands...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 29, 2015, 12:16:25 pm
If it's the Chapter Master project I just saw on Google Code from 2011, that was in *C*.  Duke owned the code he wrote.  But he generously released it as open source without restrictions (except, to paraphrase, "don't judge me based on some of this old code" :P).
So now it's fair game for whatever people want to do with it, which is cool!

The code, that is.  I still think he has implied ownership of the Interstellar Army Simulator name...  Not that that matters much, but I think he could stop someone from putting the game on Steam under *that* name.  Maybe?  I'm still not a lawyer :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on October 29, 2015, 12:46:45 pm
Yeah, that's kinda what I figured with restarting the cashflow. I suppose it's inevitable after the success Duke had doing it, though I don't think it's conducive to a good end product but whatever. FWIW I was briefly part of the original C/VB version of Chapter Master and you're absolutely right it was a mess of politics and bullshit, but it absolutely doesn't have to be that way at all.

Hope we get to contribute to this, but if it does end up being monetised again I'm not going to bother competing with a month's lead on cleaning/understanding and the appearance of legitimacy.

As far as ownership goes, if the project was open sourced it seems extremely sketchy to then privatise it again and charge for the product, though I doubt anyone is going to be entering a legal battle over a /tg/ game based on illegal IP use. So he can basically do what he likes, but he needs to be really careful about the monetising, even with it being a more generic Interstellar Army Simulator. Hell hath no fury like a GW scorned.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 29, 2015, 01:10:39 pm
The code, that is.  I still think he has implied ownership of the Interstellar Army Simulator name...  Not that that matters much, but I think he could stop someone from putting the game on Steam under *that* name.  Maybe?  I'm still not a lawyer :P
Oh, for outright commercial sale?  Yes... there will be salt.
The donation model is fine.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on October 29, 2015, 01:38:51 pm
And want the game to get away from the IP.
Seems kind of pointless since there's no cash trail any more. Why get away from the IP at all?
Let's see.
He's trying to get away from the IP
He's refusing to crowd-source the coding.
It's pretty clear he plans to start the cashflow again.

Which, to me, seems reasonable. It's why I'd have picked it up, anyway.

That is fucked up.
This is completely fucking retard. The IP is one of the reasons this game was good, now that it is open source why the fuck would you try to monetize it? Just let the game as it is if you are going to be a greedy fuck.

But I really haven't read any of Jourier posts that would imply he is planning to do it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 29, 2015, 02:20:13 pm
I'd tend to agree. Monetizing it is what increased the odds of a C&D, which necessitated IAS. Personally I find having to strip everything 40k out of the game so a mod can put it back makes me less interested in playing it. (It also delays any release because someone has to be updating the mod for it in time with development.)

I'd rather see the game go on as CM at the risk of a C&D, than as someone's pet project they're monetizing and having to bend over backwards to avoid a C&D over it. That said, I'm not doing (most of) the work so my opinions on that are mostly irrelevant.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 29, 2015, 02:26:39 pm
That is fucked up.
This is completely fucking retard. The IP is one of the reasons this game was good, now that it is open source why the fuck would you try to monetize it? Just let the game as it is if you are going to be a greedy fuck.

But I really haven't read any of Jourier posts that would imply he is planning to do it.
Coding is actual work.  Feeding entitled, ungrateful people like you makes me really question my own volunteer coding.

But if you'd been listening, you'd know there's little chance of this being monetized.  If anything it'll be donations again, because everyone knows coders are essentially panhandlers /s

"greedy fucks"... Good luck getting your free shit with that attitude. 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on October 29, 2015, 07:33:29 pm
Is that ok with Duke though?

Anything we do with the code Duke was fine with I spoke with him via email a few times to ensure so. Or else we wouldn't be working on the project in any way. (which honestly may have been simpler lol)

We are sure he will touch base with all of you if he so pleases. He released all rights of the game, his only wish was that the game stay free for the community, which we have already committed to doing, i have said we will release the code in a certain time frame fixed up, so that you can work on it in easier fashion than reading through it as is. We are adding some simple modding capabilities to the game as well.

We are dropping money and time (more money) on the development time of this game. I don't understand why anyone is getting angry at us for trying to help the game continue when it would have simply died off. I was tired of seeing interesting things die, and decided why not do it?

We will release the code base when its ready and complete not half done.

Lets all be on the side of Order and not Chaos tonight. Lets join together and be something bigger and stronger than Chaos.

Thanks,
Journier
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on October 29, 2015, 07:45:57 pm
Wow, nice. Out of curiosity, who is "we" in this case? I though so far it was pretty much a one-man-job.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Thy Reaper on October 29, 2015, 07:55:35 pm
Wow, nice. Out of curiosity, who is "we" in this case? I though so far it was pretty much a one-man-job.

I'm the other guy in the "we." He just happened to link this thread to me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 29, 2015, 08:44:00 pm
To be clear, I'm not bent out of shape about someone deciding to monetize CM. I want developers to be compensated for their time and to be rewarded, as that's part of any project not becoming a millstone around your neck. I just think, in CM's case, it has introduced some complications.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 29, 2015, 10:48:20 pm
Yeah, and sorry for getting upset (I wasn't replying to you Nenjin, but still).

I don't think anyone's mad at you Journier, I was just musing about hypotheticals then overreacted over something that basically doesn't concern you.  I'm going to back slowly away from the thread for a while now :P  Thanks for your efforts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 30, 2015, 05:38:58 am
Yeah, I was probably giving the pot a stir myself.
However, I still don't have a problem with Journier starting a funding campaign for it.
He was the first to step forward in the wake of the calamity and the pair of them seem to be the only ones willing to commit full time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on October 30, 2015, 09:22:20 am
Which, funnily enough, means that the first person to throw it up on Greenlight may actually be the 'developer'. But also may be ubiquitously hated by the fatguys.

I wouldn't have expected drama from this, but somehow it smells like a shitstorm coming.

would be better pr to get it kickstarted 'to finish up loose ends' instead of greenlighted. it can also have interesting tiers like '100k generic interstellar marine game' as the base goal and 2m (or whatever it takes) for getting the w40k license as a stretch goal
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 30, 2015, 07:09:26 pm
Well, GW seems pretty liberal with who they give their license to, however, to pay for the license would mean it's no longer a free game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Man of Paper on October 30, 2015, 08:32:03 pm
I hate how much geedubs goes after people who do work based on their IP yet their product is full of references to other junk. I mean, Sly Marbo. Come on. How can you get so assmad over one dude making a poor, but great, game? I mean shit, at least they should be happy that it's keeping people interested in 40K. I stopped playing tabletop after the latest edition because fukken 'crons and then the nid nerfs. I'm tau all the way but damn, there was no fairness in what they did to the Nids. Plus models are hella expensive and I don't want to shell out all my money to have the chance of winning.

Anyways, hope this keeps getting developed and someone at GW realizes CM is a thing and they won't be able to stop it. Might as well embrace it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on October 31, 2015, 10:40:59 am
Well, GW seems pretty liberal with who they give their license to, however, to pay for the license would mean it's no longer a free game.

Depend how much they'd ask for it. Maybe some kind of lump-sum thing, or %age of donations could be arranged.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 01, 2015, 11:39:38 am
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_ncombat:

Unable to find any instance for object index '60' name 'obj_img'
at gml_Object_obj_ncombat_Alarm_0
############################################################################################




Got this while attempting to play the whole "Chaos Lord is nowhere to be seen, it's a trap" battle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on November 01, 2015, 02:37:28 pm
thanks for the bug report.  8)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on November 01, 2015, 06:16:14 pm
I definitely see no problem in Journier (or others) asking for donations to help with the work but a kickstarter/greenlight would be a bit jarring unless there was a significant diversion from what Duke did before.

Whilst I'm wary about the 'too many cooks spoil the broth' syndrome that can happen when you open things like this up, I feel CM has such a coherent vision that it'll be able to mostly continue in an orderly fashion.
CataDDA for instance, struggled at one point (in my opinion) as there were so many different people trying to put all their specific ideas into one game - some wanted it to be a wacky 'Saints Row in the future', others wanted it to be a scifi shootery blast-em-up and others wanted it to be a gritty and realistic apocalypse sim. CM is pretty coherent and Duke has made such a lot of progress already that it's already on a solid track, it just needs to be improved upon, stabilised and have a bit of added improved functionality.

As a caveat to this, I'd strongly suggest that Journier/Thy Reaper compile a to-do list of bugfixes/issues/features so that there's a bit of direction for people that want to get involved. Perhaps we could start some suggestions in this thread to be added to it?


Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on November 01, 2015, 06:49:45 pm
Lets join together and be something bigger and stronger than Chaos.


So we all must join the Greater Good?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on November 04, 2015, 01:51:00 pm
Journier/TR, you guys will still proceed with the development sugested by Duke? Like capturing vessels with boarding party, new battle presentation and such? Or you guys plan are more like to improve the code for now?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Thy Reaper on November 04, 2015, 03:34:36 pm
The current goal is just to rework the codebase to be more generic, consistent, and easier to maintain in the future. We haven't decided on any particular plans beyond that yet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on November 04, 2015, 06:04:14 pm
Great, it would be awesome if you guys could do what Journier did in the beginning, like post some founds in the code, small tips of how the mechanics involved work, that kind of thing... Its great to keep people interested...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 05, 2015, 01:13:00 pm
I don't know how interested you guys are but I put together an advanced sprite pack for customization of your mereeens, basically adds a load of shading over the top of the standard sprites to give you a more realistic look.

http://imgur.com/a/98JE5

it was a personal project but I thought it would benefit the game as a whole, even if only slightly, for now :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on November 05, 2015, 01:16:39 pm
I actually wanted to suggest redoing the sprites one day but they look fucking cool with something as simple as shading. Now we just need sprites for erry weapon and stuff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 05, 2015, 01:45:00 pm
when you say erry weaponry.... what do you mean..? :L

I'm working on new weapon sprites, once I worked out how to code them to overlay it was easy, after shading I think energy effect or blood effects might be a good place to go...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 05, 2015, 01:56:39 pm
Oh man that shading looks hawt.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on November 05, 2015, 02:32:44 pm
There is a bunch that aren't in game IIRC, mostly combi-whatever. Don't have a list, ATM I don't even have the game on my disk. :X
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Thy Reaper on November 05, 2015, 03:05:54 pm
Great, it would be awesome if you guys could do what Journier did in the beginning, like post some founds in the code, small tips of how the mechanics involved work, that kind of thing... Its great to keep people interested...

Well, right now I'm refactoring just about every file that references marines to change them to use object oriented code rather than a large number of global arrays. It's a lot less interesting to talk about than some of the other things I've worked on so far, and takes a lot longer.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 05, 2015, 04:09:27 pm
There is a bunch that aren't in game IIRC, mostly combi-whatever. Don't have a list, ATM I don't even have the game on my disk. :X

Oh yes, there are a few, ill take a look
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on November 05, 2015, 08:01:27 pm
I don't know how interested you guys are but I put together an advanced sprite pack for customization of your mereeens, basically adds a load of shading over the top of the standard sprites to give you a more realistic look.

http://imgur.com/a/98JE5

it was a personal project but I thought it would benefit the game as a whole, even if only slightly, for now :)

Where's the light source?
That simple contour blackened does look better than the plain color at first glance, but the inconsistent shadow castings are an eyesore to me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 06, 2015, 09:22:28 am
I didn't choose a light source, i copied the shading patterns from images in the codex.

Where is it inconsistent? Point it out and i can ammend, its literally a case of editing sprites.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 06, 2015, 02:30:27 pm
Sadly, mk 4 is looking less attractive then any other armour.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: varsovie on November 06, 2015, 11:56:00 pm
I didn't choose a light source, i copied the shading patterns from images in the codex.

Where is it inconsistent? Point it out and i can ammend, its literally a case of editing sprites.

If you trace a line from the dark to light parts, taking into acount armor's curvature, you realise that the light source is mostly about a foot in front of each nipple.
It's like you olnly have ambiant occlusive (dark corners) but no clear "source" aka ray.
Worse offender shadows are on the shoulders.
I'd suggest you google "space marine cosplay" to have a look at shadow casting on real armor, you should see the difference quite fast. http://imgur.com/gallery/d2JhH
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on November 07, 2015, 06:06:41 am
Sadly, mk 4 is looking less attractive then any other armour.

It has a really plain chest-piece.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 07, 2015, 08:38:28 am
I re-designed the Maximus and then re-shaded, what do you think?

http://imgur.com/uCGHpAv

Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 07, 2015, 09:02:50 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_popup:

Push :: Execution Error - Variable Get 60.faction_title_shortest(102100, -2147483648)
at gml_Script_scr_dialogue
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_dialogue (line 0)
gml_Object_obj_popup_Destroy_0




While allying with Chaos Marines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 07, 2015, 09:03:22 am
I re-designed the Maximus and then re-shaded, what do you think?

http://imgur.com/uCGHpAv
Me likey
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 07, 2015, 10:39:16 am
Every scout in mk 6 and dual wielding missile launchers  will ruin my relationships with everyone, since i break the codex? Or main thing not to break in codex is to have less then 1000 of marines?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on November 07, 2015, 11:34:22 am
Long as you pay taxes and don't talk to Xenos, nobody cares.
Welcome to the Imperium!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 07, 2015, 03:31:05 pm
Every scout in mk 6 and dual wielding missile launchers  will ruin my relationships with everyone, since i break the codex? Or main thing not to break in codex is to have less then 1000 of marines?

Correct. Chapter size is the only thing that matters as far as how your Chapter is structured.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on November 07, 2015, 03:38:12 pm
Every scout in mk 6 and dual wielding missile launchers  will ruin my relationships with everyone, since i break the codex? Or main thing not to break in codex is to have less then 1000 of marines?

"Initiate, did you scout out the enemy forces?"
"Yes my lord."
"And? How do they look?"
"Chunky, sir."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on November 08, 2015, 11:33:55 am
so damn chunky.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Parachute on November 08, 2015, 02:43:19 pm
Just installed this for the first time and I'm encountering some display issues. Certain icons are not loading properly and I'm getting green areas and red x placeholders where the images and icons should be:

https://i.imgur.com/ppZh0Q2.jpg
http://i.imgur.com/DfJPwx9.png

I've checked the ui folder and the resources.png image is there as expected. Any ideas?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 08, 2015, 06:10:22 pm
Hey, this exact same thing happened to me, theres a problem with the data file installed which cannot be rectified by the end user.

To rectify, download the source code for chapter master (mod), the gamemaker studio (free), and delete the loading file in images (the loading screens cause a small, but very annoying error to pop up when loading and saving).

Open chapter master source code in gamemaker studio and, without making any changes, make an application to windows (set dropdown menu in the centre bar at the top of the option bars to windows and then go to file, create application)

Place this wherever you want, and install. Standard install directory is straight into the user folder in your name. Then copy and paste the images and icons that remain into that installation folder. Run, and voila, should work (just without loading screens)

Little long winded, but worth it in my book. Hope it goes fine :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Parachute on November 09, 2015, 05:12:13 am
Thanks for the help!

One small problem: the only source code I can find is for the 0.6555 version (http://www.mediafire.com/download/2b4am6fzher8sh9/CM+Backup+August+2015.zip) whereas the version I have installed is 0.7010.

Is there source code for a more recent version, or will I have to make do with an older version if I want icons to display properly?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 09, 2015, 11:19:26 am
0.6555 is the current version, duke bumped it to .7010 and did some very minor bug fixes (reversed by the bugs produced) when he made it a mod of interstellar army simulator.

Essentially, youve only to gain by going backwards. Im working on new sprites, and a way to make them implimemted as a mod so they arent standard but are optional if people want the old sprites, plus journier is working on the majority of the coding.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Parachute on November 09, 2015, 12:17:30 pm
OK, understood, but what do you mean by "copy and paste the images and icons that remain into that installation folder." Which images and icons are you talking about?

EDIT: I've got it running now, and I think I've copied the correct icons and images over into the folders within the new installation. Icons are appearing properly, but now there's an odd blue circle in the top left of the screen:

http://i.imgur.com/IFTfWmq.png

Is this the error you were talking about regarding the loading images (which I haven't touched yet since I wasn't sure exactly what to delete), or is this something else?

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 09, 2015, 01:15:36 pm
Thats something else which i forgot to mention, it sits there and annoys me and i havent worked out why its there or home to rdmove it.

The images and icons are the ones you copied accross to the simulator from the mod download, just copy them in the same way. You need to delete the loading images but deleting the whole "loading" file is also fine. Everything else runs fine though yeah?

Does anyone else know how to remove our blue spot?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 09, 2015, 02:57:25 pm
Figured it out! Blue spot gone, just one more thing to do before I can give you guys some "better", as some would say, sprites.

Entirely optional and removable I hope... :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on November 09, 2015, 03:45:29 pm
The Loading File to delete is the one in the game dir or the one inside GameMaker? How did you manage to get rid of that damn blue spot?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 09, 2015, 04:40:04 pm
Not in game maker, the images you can edit in the installation files. So for standard installation on my pc c:/users/Guardsman111/Chaptermaster/images/loading

The blue spot is a bit wierd and i cant quite remember how to do it, ill write up how to do it in the morrow. On my phone atm.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 09, 2015, 06:14:22 pm
Hey, this exact same thing happened to me, theres a problem with the data file installed which cannot be rectified by the end user.

To rectify, download the source code for chapter master (mod), the gamemaker studio (free), and delete the loading file in images (the loading screens cause a small, but very annoying error to pop up when loading and saving).

Open chapter master source code in gamemaker studio and, without making any changes, make an application to windows (set dropdown menu in the centre bar at the top of the option bars to windows and then go to file, create application)

Place this wherever you want, and install. Standard install directory is straight into the user folder in your name. Then copy and paste the images and icons that remain into that installation folder. Run, and voila, should work (just without loading screens)

Little long winded, but worth it in my book. Hope it goes fine :)
How about instead of this ridiculously long and complex method that instantly leaves people who have no idea what you're on about in the mud, we wait for whoever is developing this to make an update that fixes it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Parachute on November 10, 2015, 03:23:40 am
How about instead of this ridiculously long and complex method that instantly leaves people who have no idea what you're on about in the mud, we wait for whoever is developing this to make an update that fixes it?

It's not long and complex at all. He just didn't explain it brilliantly. It takes about all of ten minutes and a few button clicks. If you think that's 'ridiculously long and complex' then woe betide the people who are handling this project: at some point they actually have to manipulate real lines of code! (shocking I know)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 10, 2015, 06:08:49 am

How about instead of this ridiculously long and complex method that instantly leaves people who have no idea what you're on about in the mud, we wait for whoever is developing this to make an update that fixes it?

This is just a fix for people who want to get it to work NOW not later. Its really not difficult, GMS is very easy to use and I've never done anything like this before, but i figured it out. If your happy to play without those sprites go ahead, but don't chew a guy out for helping someone who asked for help.

At work atm but later tonight will finalize the fix for the blue spot and the shaded sprites. If no one objects, i will upload an updated data file which fixes the no sprites and red box issues for IAS and the blue spot for GMS versions respectively?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on November 10, 2015, 07:17:30 am
Aye!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 10, 2015, 11:06:00 am
Made liberating angels space combat themed chapter. Starting sector was full of orks, tau and heretics. In seemingly vain attempts to slow down ork waagh the dark age of technology  battleship was discovered. By emperors blessing the new ship appeared on that planet each month, soon the chapter had several liberation fleets with 7 slaughtersongs in each. This made  lifes of heretics and xenos short and miserable.
After liberating STC from mechanicus vaults , the red robed guys got insane for some strange heretical reason, which I cant understand, and they refused to provide the chapter new weapons. So the liberty angels had to perform liberation campaign on the forgeworlds. If the final destination of your path is sainthood, you can afford yourself some minor war crimes anyway.
After nuking forge worlds, the exact copies of marines began to appear, increasing chapter numbers. One more emperors blessing!

After inquisition not understanding doctrine of achieving great sainthood through  crimes  like using demonic weapons, breaking codex size by accumulating five thousands of marines ,vanishment of inquisitors trying to inspect the vault full of demonic artifacts or exterminatusing shrine world for not praying enough and to make ecclesiarchy notice epic sainthood of the chapter, the imperial navy , sisters of battle and inquisition for some strange heretical reasons became as heretical as mechanicus, so they were soon gifted liberation.
Corrupt and vile eldar farseer tried to warn the chapter master, that there may be  some heresy in saint deeds of his chapter. Of course such false accusations could not end up without liberation.  Then the final liberation of eldar craftworld with exterminatus device ended up with save corrupting crash. May the bell of the lost souls ring 5349 times.
The infinite slaughtersongs and replicating marines bugs were prety funny.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 10, 2015, 01:35:30 pm

How about instead of this ridiculously long and complex method that instantly leaves people who have no idea what you're on about in the mud, we wait for whoever is developing this to make an update that fixes it?

This is just a fix for people who want to get it to work NOW not later. Its really not difficult, GMS is very easy to use and I've never done anything like this before, but i figured it out. If your happy to play without those sprites go ahead, but don't chew a guy out for helping someone who asked for help.

At work atm but later tonight will finalize the fix for the blue spot and the shaded sprites. If no one objects, i will upload an updated data file which fixes the no sprites and red box issues for IAS and the blue spot for GMS versions respectively?
You misunderstand. Its not personal so much as "people who haven't so much as touched these sorts of things are screwed so whats your plan for them?"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 10, 2015, 01:51:04 pm
As you have just quoted, i can release an updated data file to fix it, but im working on making sure its stable, so anyone who want to do the immediate fix can do so.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 10, 2015, 04:56:33 pm
Okay, so I got the files together.

The new data.win works with both the GMS and the IAS Versions of the game.

Please Backup first. Especially your diplomacy images, as I'm pretty sure the next game update will have the reverse effect this fix does.

Download your chosen data.win file and the diplomacyreplace.zip. This data file update jumbled the diplomacy adviser screens for some reason I don't understand and until I figure it, this is an easy fix. Shaded Sprites is a data.win that contains the new shaded sprites I have created. The Not Shaded Sprites doesn't. Both include 4 new weapon sprites.

Copy and paste the data.win into your main chapter master directory, and paste the png's in diplomacyreplace into the diplomacy image file. full instructions can be downloaded with the data.win files.

Shaded Sprites:

http://www.mediafire.com/download/2k96i5gejbwabcu/data.win

Not Shaded Sprites:

http://www.mediafire.com/download/di5c5l6xj5ay1zl/data.win

Instructions:

http://www.mediafire.com/view/2c91yl88zdsvcwk/Instructions.txt

Diplomacy Replace:

http://www.mediafire.com/download/6fwubq3evbrxiq2/diplomacyreplace.zip

I know I said I would make the shaded sprites a full mod, but I haven't quite figured it and I'd rather get it out there for you guys to use than sit here scratching my head.

Edit: Enjoy everyone! If you have any trouble relating to the updated file, please let me know, and if the game is updated revert the diplomacy images to how they were.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on November 10, 2015, 06:52:02 pm
I'm gonna go ahead and put this in the OP. Thanks for the fix.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on November 11, 2015, 06:48:16 am
Quote
Made liberating angels space combat themed chapter. Starting sector was full of orks, tau and heretics. In seemingly vain attempts to slow down ork waagh the dark age of technology  battleship was discovered. By emperors blessing the new ship appeared on that planet each month, soon the chapter had several liberation fleets with 7 slaughtersongs in each. This made  lifes of heretics and xenos short and miserable.
After liberating STC from mechanicus vaults , the red robed guys got insane for some strange heretical reason, which I cant understand, and they refused to provide the chapter new weapons. So the liberty angels had to perform liberation campaign on the forgeworlds. If the final destination of your path is sainthood, you can afford yourself some minor war crimes anyway.
After nuking forge worlds, the exact copies of marines began to appear, increasing chapter numbers. One more emperors blessing!

After inquisition not understanding doctrine of achieving great sainthood through  crimes  like using demonic weapons, breaking codex size by accumulating five thousands of marines ,vanishment of inquisitors trying to inspect the vault full of demonic artifacts or exterminatusing shrine world for not praying enough and to make ecclesiarchy notice epic sainthood of the chapter, the imperial navy , sisters of battle and inquisition for some strange heretical reasons became as heretical as mechanicus, so they were soon gifted liberation.
Corrupt and vile eldar farseer tried to warn the chapter master, that there may be  some heresy in saint deeds of his chapter. Of course such false accusations could not end up without liberation.  Then the final liberation of eldar craftworld with exterminatus device ended up with save corrupting crash. May the bell of the lost souls ring 5349 times.
The infinite slaughtersongs and replicating marines bugs were prety funny.

LOL!!! When you realized that you're stopped being a chapter and became a legion?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on November 11, 2015, 07:06:49 am
Guardsman111, nice sprites very neat! Now my chapter is 99% Tactical! Scout => Tactical... loooong 50xp road for those scouts... Only a few proud will survive...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dazric on November 12, 2015, 06:24:27 pm
That's awesome, Guardsman111! Is it possible to get a source code variation of it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 12, 2015, 06:49:42 pm
Uhhhh shouldnt be a problem. New sprites or old sprites?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on November 12, 2015, 07:23:46 pm
Well I've just tried launching this on my laptop again after having given up long ago due to crashing at startup issues, and lo and behold, it seems to be working.
But I do get the green squares for some sprites, and when I try fixing it as instructed, I get great big red Xs for all sprites instead. Any ideas?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 13, 2015, 11:30:24 am
You downloaded the new data.win file? Followed the instructions to the letter?

You also did copy over all the new images from the mod file? It was split into two files, IAS and CM, you need to download both and whe fully installed copy the new data.win over. Just to make sure.

Just trying to help let us know if it still doesnt work :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on November 13, 2015, 12:16:58 pm
No worries, and thanks for the helping hand. I admit I'm nearing the age when being bamboozled by the computer-savvy whizz-kids and their casual expertise becomes a fact of life.

What I did earlier, was copy the CM zip file to a newly-created 'mods' directory in the IAS home directory (I never did any 'installing' though, just extract the IAS files; not that I see any option to do so), because that's what I understood had to be done from the instructions in the OP.
This resulted in the mod properly loading, but with green placeholder sprites all over the place.

Trying the fix, neither of the data files worked (both giving the red crosses for missing images and sprites, as I understand), despite having copied in the diplomacy files. I also tried unzipping the mod file, and copying the diplomacy images directly into CM mod folders.


However, now I decided to read the conspicuous 'instructions.txt' file in the IAS folder, and extracted the mod files directly in there. After copying the data files it works 'fine'.
That is, all the sprites seem to be where they should, but the marines have a very ugly green background, and generally look pretty damn ugly, as if their colour palette was borked:
(that's 'unshaded' sprites; similar effect for the other data file)
I remember it looking much better back when.

By the way, some spellchecking would be nice here and there. Do you guys need a hand with that?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 13, 2015, 06:02:19 pm
Thank the Emperor.

I made some video's of chapter master I mean Ias a few months back and found it horrible production had stopped.

Happy to see its not dead!!!

So when can we expect the cleaned version (just wondering , because eventhough all my images work , the resources and sprites for marines still don't work for me which realy breaks dying immersion)

Also I just mayby something ufn in the future would be rather than chapter master Primarch mod control a legion rather than a achapter. (but srs just focus on chapter master it is amazing!)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 13, 2015, 06:34:21 pm
Il Plazzo - Yeah the green back ground is a pain, havent worked that one out yet. The shaded sprites only kick in in-game not during creation.

Phoden - try the fix suggested in the OP on the new version, that will get all of the sprites working correctly. Ofc, if it doesnt, let me know :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 13, 2015, 06:53:22 pm
I already did that.

I mean I downloaded latets ver of chapter master and IAS.

the ones in the list on the wiki (or do it have to be the 2 links at top?)

I saw your sprites so I took the shaded sprites and placed them in my main chapter master directory.

Than I took the diplomacy rar and extraxted into the diplomacy map.

When I reloaded the only thing that changed was that my ver went from 7.010 to 6.58 again or something along those lines.

If I did anything wrong like for example I should have taken both unshaded and shaded sprite tell me
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 14, 2015, 12:33:51 pm
When you say your chapter master directory, did you replace the old data.win that for your IAS version will be wherever you installed that to? And have you placed the files from the chapter master download in a seperate "mod" folder or into the main images and icons folders?

Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 14, 2015, 01:37:20 pm
I put the spirte update directly into IAS (after i had directly put the chapter master mod in IAS)

Not in a mod folder. is this my fault?

Also the IAS zip doesn't have a mod folder
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 14, 2015, 03:20:47 pm
I dont know, im trying to figure it out and its bamboozling me xD trying to recreate the problem but it works for me no matter how many times i delete and start over. Send me a pm so i can help you sort this out.

Edit: Sounded snappy but wasn't meant too.

Also if anyone else has installed the new sprites can you please tell me the installation method? Did you just install IAS the normal way or did you go through the game maker method?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 15, 2015, 02:02:01 pm
I know i have no right to ask this, but could someone make a sprite for this?

(http://redelf.narod.ru/pi/w40k/ia/dg_m1_preheresy.jpg)


In fact, i think it'd be nice to have all the different subtypes and such as optional sprites for those who like the HH.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on November 15, 2015, 03:16:23 pm
Quote
Also if anyone else has installed the new sprites can you please tell me the installation method? Did you just install IAS the normal way or did you go through the game maker method?

I've downloaded the CM 0.655 source code, compiled it with GameMaker Free, installed the .exe created and then extracted the sprites in the folder... All working 100%, no crashes...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 15, 2015, 03:36:41 pm

I've downloaded the CM 0.655 source code, compiled it with GameMaker Free, installed the .exe created and then extracted the sprites in the folder... All working 100%, no crashes...

Thanks very much :)

I know i have no right to ask this, but could someone make a sprite for this?

(http://redelf.narod.ru/pi/w40k/ia/dg_m1_preheresy.jpg)


In fact, i think it'd be nice to have all the different subtypes and such as optional sprites for those who like the HH.

I could do the sprites no probs, but making them optional is harder. When i work out how to make mods like duke made the cm mod for ias, i can make unlimited mods for custom armors. Im afraid i have no idea on how to make them optional in game, thats something you would have to ask the guys now producing the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 16, 2015, 09:13:20 am
Greetings Battle-Brothers

Before our venerable Chapter Master Duke passed into legend, I was assisting him as a lowly Tech-Marine, forging picts for him to use for his Great Work.

I have no knowledge how much of my work he has passed on to his successors and if my work is needed once more. I have produced scores of weapon picts - power mauls, croziums, sniper rifles, power and chained weapons and so forth. My last contribution was equipemnt for our respected Dreadnoughts and our valiant Teminators.

Tell me brothers - does any of that work still survive?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 16, 2015, 12:36:59 pm
We have many such picts still surviving from such a golden age as your creation. However you mechanicus ties could be called upon once more brother, to aid in the manufacturing if yet more weapon picts.

At this time we are lacking picts for the melta gun and multi-melta, and a combat knife. I think there may be more but i havent got my servo skulls here to check such data.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 16, 2015, 01:16:03 pm
Checked the chapter master data files, duke had sprites for demon factions, graphical combat, and for so many more stuff. I just understood the greatness of his plans and felt sad :(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 16, 2015, 01:25:21 pm
Checked the chapter master data files, duke had sprites for demon factions, graphical combat, and for so many more stuff. I just understood the greatness of his plans and felt sad :(

I could never work out if the combat graphics were old and replaced for simplicity or new and dissapointingly  good looking....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 16, 2015, 02:54:17 pm
We have many such picts still surviving from such a golden age as your creation. However you mechanicus ties could be called upon once more brother, to aid in the manufacturing if yet more weapon picts.

At this time we are lacking picts for the melta gun and multi-melta, and a combat knife. I think there may be more but i havent got my servo skulls here to check such data.


Understood, brother.
My forge shall once again be brought back to life.

Do update me with more current data as you aquire it.

FOR THE GLORY OF THE OMNISSIAH!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 16, 2015, 07:53:55 pm

Understood, brother.
My forge shall once again be brought back to life.

Do update me with more current data as you aquire it.

FOR THE GLORY OF THE OMNISSIAH!

Upon further consultation with my pict slates I have established the need for lascutter, boarding shield, heavy flamer, incinerator, archeotech laspistol and hellrifle sprites as well. We hope your forge will prove useful in sourcing such picts.

The emperor protects, Brother Frater Astrotechnicus.

Quick update on the sprites front, I finally worked out how to make sprites "selectable" as such (incorporating a folder where selected .pngs showing an image of a completed sprite can be pasted to select an ingame sprite group. It means you select how the Mk7 armour is presented, with shading, with mk6 corvus incorporated, ext) so there is no need for two data files. As soon as the transition is complete I will upload the new files and await results...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on November 16, 2015, 10:55:14 pm
I would really like to see the other Power and Terminator Armor marks in the game, and the Contemptor Dreadnought
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 17, 2015, 06:55:28 am
I would really like to see the other Power and Terminator Armor marks in the game, and the Contemptor Dreadnought

Hold onto this thought, brother.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 17, 2015, 09:43:02 am
is there a new patroen for the ones who now took up the project.

It woul handy to know and let other ppl know
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 17, 2015, 10:27:20 am
[EDIT]
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 17, 2015, 10:33:51 am
[EDITED]
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 17, 2015, 03:41:06 pm
If you so desire I could throw more art your way.

(http://wh40k-fr.lexicanum.com/mediawiki/images/thumb/9/96/Cyrius_Vuscodil.jpg/640px-Cyrius_Vuscodil.jpg)

(http://http:/warhammer40k.wikia.com/wiki/File:Goldoara_Heavy_Support_Squad.jpg)


 I'm guessing the pre-heresy Death Guard sprite is in the previous link, right?

The pre heresy is custom made to the image you sent before. You likie? :P

More art is exactly what we need right now. More armour for everyone! I'll be releasing the next data.win with a bunch of custom armours which the user can choose.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 17, 2015, 04:22:49 pm
If you so desire I could throw more art your way.

(http://wh40k-fr.lexicanum.com/mediawiki/images/thumb/9/96/Cyrius_Vuscodil.jpg/640px-Cyrius_Vuscodil.jpg)

(http://http:/warhammer40k.wikia.com/wiki/File:Goldoara_Heavy_Support_Squad.jpg)


 I'm guessing the pre-heresy Death Guard sprite is in the previous link, right?
The pre heresy is custom made to the image you sent before. You likie? :P

More art is exactly what we need right now. More armour for everyone! I'll be releasing the next data.win with a bunch of custom armours which the user can choose.
You may have earned my undying loyalty if that's what you're asking. I'll be sure to continue being a professional art-spewer. I could also bring out random names for faction leaders. Oh and our Spehss Mehrins to add legion-character\immersion
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 17, 2015, 05:35:12 pm
Actualy with the ability to make sprites you could technicaly make a legion mod.

Make the map bigger more marines and playing a primarch

it could be a tutorial level

a kind of easy level
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 17, 2015, 05:44:11 pm
Actualy with the ability to make sprites you could technicaly make a legion mod.

Make the map bigger more marines and playing a primarch

it could be a tutorial level

a kind of easy level
Yes, but then you'd only have 1 legion because its a tutorial. If we mod it we can use all 20
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 17, 2015, 05:50:10 pm
(http://s49.photobucket.com/user/SGM-Daly91/media/Warhammer%2040K/AscetonHeavySupportSquad.jpg.html) More art. Should Ijust collect every piece of art iI can find for a specific legion and put them into one post?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 17, 2015, 06:34:05 pm
At the moment were literally just creating armour sprites, i only need pictures of armour. Doesnt have to be specific to a legion or anything, but lets start with 5 pre heresy armours, so you can turn your game into a "preheresy chapter". Find your favorite custom armours, like the death guard, and post them here or pm me.

Unfortunatly, this is currently only sprites, im not even sure the game could handle 10'000 marines, and the marine customization would be nearly impossible with a thousand marines per company. There might be a way round it, say you control one small part of a legion rather than a whole legion.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 17, 2015, 06:39:40 pm
wouldwe than finaly have other chapters to deal with?

like duke ever planned

But let's not and keep it chapter master.

Events should be completed and have more effects most likly using

like feasts with nobility should increase dispoition , all we need is a way to get some more req so we can buy ships and actualy recruit marines
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on November 17, 2015, 08:29:40 pm
Some Armor Types/Modifications I want to see (Death Guard Edition)
(http://vignette3.wikia.nocookie.net/warhammer40k/images/6/65/Moturg_Tactical_Squad.jpg)

Another few things I think we need is a sprite for the boarding shield (Unless there is one already) And Cyclone Missile Launchers for our glorious terminators, M'lord.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 18, 2015, 01:38:48 am
I'd like to see Crusade and Heresy style armors. It'd go well with (if they ever get incorporated by code some how) artifacts, since most anything that's awesome is old as shit anyways. Even if the game can't really make use of them in a novel way, they still look bad ass.

Just some random older and non-traditional SM armors I like the look of:

(http://i.imgur.com/vYCWz9El.jpg) (http://imgur.com/vYCWz9E)
Some of the older Crusade era armor.

(http://i.imgur.com/xk5G8w0l.jpg) (http://imgur.com/xk5G8w0)

(http://i.imgur.com/30gBwv1l.jpg) (http://imgur.com/30gBwv1)
I like the sort of non-traditional looking, individual chapter flair designs.

(http://i.imgur.com/Qo2SNr6l.jpg) (http://imgur.com/Qo2SNr6)
I really like the sort of "Mask over the Helmet" look.

(http://i.imgur.com/hR4J0OTl.jpg) (http://imgur.com/hR4J0OT)
Makes Space Marines look like Knights.

(http://i.imgur.com/5m6mCxFl.jpg) (http://imgur.com/5m6mCxF)
Ultramarines sport a lot of this kind of armor design.

(http://i.imgur.com/R4ABEP0l.jpg) (http://imgur.com/R4ABEP0)

(http://i.imgur.com/KmPDzcAl.jpg) (http://imgur.com/KmPDzcA)
Basically anything out of this pic would be awesome.

(http://i.imgur.com/mzN1C7cl.jpg) (http://imgur.com/mzN1C7c)
I sort of like the simplicity of this one too.

(http://i.imgur.com/ngOLID6l.png) (http://imgur.com/ngOLID6)
Flair stuff like this would be cool too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 18, 2015, 05:43:55 am
A question - how do we stand on designs that aren't 100% canon, but aren't against canon.

Like, we know there are a million variations of a lasgun or a SM helmet or bolter and such. If one were to make a variant that isn't taken from an "approved art source", could that be used?

For example, look at the helmet on my avatar.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 18, 2015, 06:36:09 am
Well at the moment the problem is that you cant select sprites per marine, it is a whole chapter conversion. Im pretty sure any variation could be made, however it means all of one armour class will be the same. Of course the obvious wirk around there is to make the special armours artificer, mk3/4/6/8 so you can give special marines special armours.

I think the custom weapons sprites is a good shout, though again all bolters would be custom.

We would need a new updated UI designed with armour selection per marine to make it different.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 18, 2015, 07:37:49 am
I'd say we take our art from the defunct ccg, so forgeworld doesn't sue us to hell. And frankly their designs are blank as hell anyways.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 18, 2015, 07:59:45 am
At the moment were literally just creating armour sprites, i only need pictures of armour. Doesnt have to be specific to a legion or anything, but lets start with 5 pre heresy armours, so you can turn your game into a "preheresy chapter". Find your favorite custom armours, like the death guard, and post them here or pm me.

Unfortunatly, this is currently only sprites, im not even sure the game could handle 10'000 marines, and the marine customization would be nearly impossible with a thousand marines per company. There might be a way round it, say you control one small part of a legion rather than a whole legion.
Back in the day there were actual chapters in the legions. All you need do is play around with the names and organizations.




A question - how do we stand on designs that aren't 100% canon, but aren't against canon.

Like, we know there are a million variations of a lasgun or a SM helmet or bolter and such. If one were to make a variant that isn't taken from an "approved art source", could that be used?

For example, look at the helmet on my avatar.
But wouldn't that cause hundreds of different people with different designs? Not that i have anything against it, but it's too much work for one person.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 18, 2015, 08:05:49 am
Wooops, fucked it up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on November 18, 2015, 12:00:29 pm
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 18, 2015, 12:04:03 pm
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.

In the Grim Darkness of the 41st Millennium, there is only....fashion. (http://weknowmemes.com/wp-content/uploads/2014/02/its-called-fashion-look-it-up-1.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lossmar on November 18, 2015, 12:57:44 pm
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.

In the Grim Darkness of the 41st Millennium, there is only....fashion. (http://weknowmemes.com/wp-content/uploads/2014/02/its-called-fashion-look-it-up-1.jpg)

Dat "fashion" ....

(http://i.imgur.com/KR2DR2h.png)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on November 18, 2015, 12:58:49 pm
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.

In the Grim Darkness of the 41st Millennium, there is only....fashion. (http://weknowmemes.com/wp-content/uploads/2014/02/its-called-fashion-look-it-up-1.jpg)
I definitely have made a chapter with that color scheme.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 18, 2015, 01:23:21 pm
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.

.... I'm ashamed i cannot make this dream come true just yet.

I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.

In the Grim Darkness of the 41st Millennium, there is only....fashion. (http://weknowmemes.com/wp-content/uploads/2014/02/its-called-fashion-look-it-up-1.jpg)

You, sir, may have a hat tip.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on November 18, 2015, 01:42:52 pm
I would spend an absolutely embarrassing amount of time on this game if you removed all the actual game play and just let me dress up the guys in different armors and pin purity seals and laurel wreaths and trophy racks and helmet plumes on them.

I think this is the primary selling point of many computer games.  Basically every MMO ever made, the Bethesda 'TES' games, even diablo-likes such as Torchlight and whatever.

People like to play dress-up. 

Related, people also like to play house with their dollies, doing interior decoration and such, arranging and displaying item collections, etc.

As someone who spent crazy amounts of time painting tiny little dolls, I do appreciate a good dress-up and play-house game.  I think you're on to something here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 18, 2015, 01:47:49 pm
I feel sprites are nice.

And some old mark armour would be good.

But here is a better idea.

We choose the start date.

Starting early

Gives the older armor marks.

And eventualy the marks are no longer produced and the newer models are used.

Than men could have more own stories as their oldest memeer as honor guard still has the armor from the early days.
And Since we know older stuff is better it would mean your marines armor grows weaker over time.

Still is anyone working on the rest and if they are is there a patreon to support them
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 18, 2015, 02:04:25 pm
I feel sprites are nice.

And some old mark armour would be good.

But here is a better idea.

We choose the start date.

Starting early

Gives the older armor marks.

And eventualy the marks are no longer produced and the newer models are used.

Than men could have more own stories as their oldest memeer as honor guard still has the armor from the early days.
And Since we know older stuff is better it would mean your marines armor grows weaker over time.

Still is anyone working on the rest and if they are is there a patreon to support them

Journier (i think i spelled that right correct me if not) is our main man for the whole thing being aided by someone else (whose name i forget). I took the sprires on as a bit of fun and... well its gone a bit further.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 18, 2015, 03:52:06 pm
I feel sprites are nice.

And some old mark armour would be good.

But here is a better idea.

We choose the start date.

Starting early

Gives the older armor marks.

And eventualy the marks are no longer produced and the newer models are used.

Than men could have more own stories as their oldest memeer as honor guard still has the armor from the early days.
And Since we know older stuff is better it would mean your marines armor grows weaker over time.

Still is anyone working on the rest and if they are is there a patreon to support them

Journier (i think i spelled that right correct me if not) is our main man for the whole thing being aided by someone else (whose name i forget). I took the sprires on as a bit of fun and... well its gone a bit further.
Guess who's fault that is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 18, 2015, 03:55:13 pm
Guess who's fault that is.

I'm guessing mine? :L
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 18, 2015, 03:57:01 pm
Guess who's fault that is.

I'm guessing mine? :L
I was making a joke at how i obliviously brought a shitstorm of creativity by prompting people to do new armor marks, but since we have a culprit now.

BURN HERETIC!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 18, 2015, 04:16:39 pm
You should work with these new main guys.

And their names and any info would be handy. Tomorrow I should have some time for a video.

These new sprites and fixing of images *thanks* have restored my faith in the emperor

Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!

https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos

But I do warn often have tech heresies and chaoos ended a good run



Are there new weapon spriets yet?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 18, 2015, 04:27:01 pm
You should work with these new main guys.

And their names and any info would be handy. Tomorrow I should have some time for a video.

These new sprites and fixing of images *thanks* have restored my faith in the emperor

Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!

https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos

But I do warn often have tech heresies and chaoos ended a good run



Are there new weapon spriets yet?
I have many ideas but i'm rather concerned people wont like em'. And your links broken.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on November 18, 2015, 04:30:08 pm
You should work with these new main guys.

And their names and any info would be handy. Tomorrow I should have some time for a video.

These new sprites and fixing of images *thanks* have restored my faith in the emperor

Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!

https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos

But I do warn often have tech heresies and chaoos ended a good run



Are there new weapon spriets yet?
I have many ideas but i'm rather concerned people wont like em'. And your links broken.
I wish to hear these ideas, if you don't mind.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 18, 2015, 04:33:23 pm
Strange it works for me
https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 18, 2015, 04:37:21 pm
You should work with these new main guys.

And their names and any info would be handy. Tomorrow I should have some time for a video.

These new sprites and fixing of images *thanks* have restored my faith in the emperor

Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!

https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos

But I do warn often have tech heresies and chaoos ended a good run



Are there new weapon spriets yet?

I mean, there are literally hundreds of banners per Chapter you could implement if you want to go that route.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 18, 2015, 04:43:16 pm
I'm talking about doing  run with a custom banner made using gimp i'm not offering to make or copy banners for every single chapter.

You know suggestions when I make the custo chapter tomorrow and do a recording session
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 18, 2015, 05:14:09 pm
You should work with these new main guys.

And their names and any info would be handy. Tomorrow I should have some time for a video.

These new sprites and fixing of images *thanks* have restored my faith in the emperor

Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!

https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos

But I do warn often have tech heresies and chaoos ended a good run



Are there new weapon spriets yet?
I have many ideas but i'm rather concerned people wont like em'. And your links broken.
I wish to hear these ideas, if you don't mind.
Its mostly a list names and a rank/role generator for unique chapters. Couple of diplomacy things i have in mind too. I could also write random unit history for marines who are super-distinguished.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on November 18, 2015, 05:21:30 pm
You should work with these new main guys.

And their names and any info would be handy. Tomorrow I should have some time for a video.

These new sprites and fixing of images *thanks* have restored my faith in the emperor

Any special Banners people want , homeworld? stats? Names , special roles , kind of master comon people suggestions chapter master is almsot as worse as dwarf fortress let's make some holy firework to show the sprites of shadow!!

https://www.youtube.com/channel/UC8jmCQQHvQWoFoyLQfEvl4w/videos

But I do warn often have tech heresies and chaoos ended a good run



Are there new weapon spriets yet?
I have many ideas but i'm rather concerned people wont like em'. And your links broken.
I wish to hear these ideas, if you don't mind.
Its mostly a list names and a rank/role generator for unique chapters. Couple of diplomacy things i have in mind too. I could also write random unit history for marines who are super-distinguished.
That doesn't sound bad, actually. I like the idea of the more elite space marines having backstories and history, even if it is just a single sentence or paragraph.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 18, 2015, 05:28:59 pm
As far as names go, i basically have an entire list waiting to be read. I could also bring some ideas for armour subtypes. E.g: The Armorum Ferrum (The Death Guard marine that Guardsman 111 made) is a Death Guard produced sub-type of the Mk4 maximus armor and consists of improved cooling mechanisms, a more protective helmet with better sensory equipment, and improved leg-motors at the cost of being more difficult to produce and more complex. (And yes i know Armorum Ferrum is Iron Armor, but Index Astartes was rather odd)
For diplomacy, i suggest that we have an option to assassinate Chaos Lords should we choose to ally. We basically either Sindri them on the battlefield or duel them. I could come up wth better lore for this.
For rank-role generator, i'd say we can create unique non-codex organizations for our chapter, and you know the rest.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 18, 2015, 05:39:50 pm
look if we're ever going to have diplomacy than our chapter master either through feasts or diplo missions improve disposition on a world.

Since some items like a combat knife cost apprantly an entire tith

jeez a month's work on a imperial planet enfough for a large kife
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 18, 2015, 06:32:17 pm
I don't mean to interrupt a wonderful conversation here, but Heresy is coming.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 19, 2015, 04:05:06 am
?

So bak to the armor idea's at the time period

this is apprantly mk 2

http://wh40k.lexicanum.com/wiki/File:IF_VII_Legion_Vet.jpg


and mk 3
http://wh40k.lexicanum.com/wiki/File:IF_Tact_Spt_Legionary.jpg

So yeah we could use the sprites for older armour types.

Allowing people to both play 40k marines and older ypes.


Wait wait OMG
so its indeed difficulty because if you start early!! with the older power armours , there won't be any tyranids or tau yet!!!

Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 19, 2015, 09:53:21 am
?

So bak to the armor idea's at the time period

this is apprantly mk 2

http://wh40k.lexicanum.com/wiki/File:IF_VII_Legion_Vet.jpg


and mk 3
http://wh40k.lexicanum.com/wiki/File:IF_Tact_Spt_Legionary.jpg

So yeah we could use the sprites for older armour types.

Allowing people to both play 40k marines and older ypes.


Wait wait OMG
so its indeed difficulty because if you start early!! with the older power armours , there won't be any tyranids or tau yet!!!
EEEW, FORGEWORLD ART. Oh and hate to break it to you, but the arts done.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 19, 2015, 12:13:18 pm
I thought the other guy made the spirtes.

for the older armor types?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 19, 2015, 12:30:00 pm
Give me 3 days and a box of chicken and heresy will be unleashed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on November 19, 2015, 12:32:09 pm
Wait wait OMG
so its indeed difficulty because if you start early!! with the older power armours , there won't be any tyranids or tau yet!!!

Or Necrons.  Or Traitor Legions.  Emperor could be alive.  Primarchs might be around. 

I'm not sure what the fluff is on Dark Eldar. They are a relatively new addition to the universe but they may have been retroactively added.

I imagine "Techno Barbarians" from the Dark Age of Technology to be like all bright gleaming utopian sci-fi stuff, full of hope and progress and hot chicks in silver lame jumpsuits with purple wigs.  So maybe theres some high tech dudes with rayguns to smack down.

I'd love to play a Dark Age of Technology game, maybe focusing on the Mechanicus and its alliance with the Emperor to crush the other human factions...

But all this?  this is called Scope Creep.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 19, 2015, 03:08:55 pm
I thought the other guy made the spirtes.

for the older armor types?
Oh, i'm just the messenger.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 19, 2015, 05:12:37 pm
Here's a thought. Why don't we replace the MK7-8 sprites with Legion specific sub-patterns of armor. That way, everyone gets their favourite armors, and we also keep the basic pre-heresy types.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 19, 2015, 05:26:44 pm
TBH I think it'd be fun and fluffy if, when they're done with the code clean up (assuming they're still working on it after that) to allow for dynamic selection of armor skins. I sort like that more than just modding in your skin of choice to overwrite everything. Because it's pretty true to game for a Chapter to be made up of power armors from all across the history of the Chapter and the Imperium.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 19, 2015, 05:45:38 pm
TBH I think it'd be fun and fluffy if, when they're done with the code clean up (assuming they're still working on it after that) to allow for dynamic selection of armor skins. I sort like that more than just modding in your skin of choice to overwrite everything. Because it's pretty true to game for a Chapter to be made up of power armors from all across the history of the Chapter and the Imperium.
As much as we all like that idea it wouldn't make much sense for Praetor-Armored Novamarines, or White Scars in Thunder Armor. Unless you come up with some sort of explanation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 19, 2015, 05:59:22 pm
Recover a cache of pre-crusade armor? Happens all the time.

Really I just want to see artifact power armor look substantially different than your garden variety MK7 power armor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 20, 2015, 07:13:58 am
One thing to keep in mind:
(https://8ch.net/v/src/1448021097239-0.png)

The way Astartes fight. The game should be nudged more towards small SM forces fighting on many front in surgical strikes, special ops, rather than big, conventional fights. that's what the IG is for.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 20, 2015, 07:17:45 am
A question - how do we stand on designs that aren't 100% canon, but aren't against canon.

Like, we know there are a million variations of a lasgun or a SM helmet or bolter and such. If one were to make a variant that isn't taken from an "approved art source", could that be used?

For example, look at the helmet on my avatar.
But wouldn't that cause hundreds of different people with different designs? Not that i have anything against it, but it's too much work for one person.

I mean, adding additional armor or weapon marks/variants, outside of the known marks. Of course, nothing lore breaking.

So you have basic armor marks, and then you have variants.

Let's say you select the Mk7 "Aquila". You can then select which variant you want to use. A clean variant, a decorated variant, variant with a different helmet, etc..
Mind you, all variants count as Mk7 aquila and have the same stats, so you can change it on any marine at any time, they are not tracked as separate item in your inventory. This makes it easier.

You can also add more basic models with different stats, like a Mk7B or Mk9. However, such could probably locked behind an optional mode. Similar to "Tons of Guns" in JA2, as an extra.
You determine at game start if you want to use less canonical stuff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 20, 2015, 07:30:27 am
I'm talking about doing  run with a custom banner made using gimp i'm not offering to make or copy banners for every single chapter.

You know suggestions when I make the custo chapter tomorrow and do a recording session

Adding a shitton of custom banners for the player would also be good. I have a whole bunch of good ones.
However, a better selection method would be welcome...showing only 1 at any time means a LOT of clicking if you have a lot of banners.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 20, 2015, 07:46:40 am
That doesn't sound bad, actually. I like the idea of the more elite space marines having backstories and history, even if it is just a single sentence or paragraph.

That sounds good, but it would require more variables to keep track of marines performance. Like number of enemies killed and such.
For example, after X number of kills and Y kills in a single battle, a marine might be awared a Crux Terminatus.
Surviving suicide missions might give a Imperial Laurel, etc...

Of course, more mission types would be necessary.

Like rearguard (delaying enemies during a retreat), evacuation (protecting X civilians as they evac), sabotage (inflitration behind enemy lines and destruction of their artilery/air power/communications/vehicles), breaktrough (punching a hole trough a enemy formation, assisting the IG), assasination (killing officers/leaders), last stand (no friendly ship in orbit, but have forces on the ground, allies all dead or almost dead)
Generally more mission types where you fight with allies - either you fight with them or you sandwich the enemy, depending on mission type

Each mission might vary in effectiveness depending on the enemy - assasination would hurt orks the most as they would start in-fighting, it would have little effect on some other enemies.
Eldar, since they are illusive in the field, so something that forces them to defend would work better, etc..

Naturally, these types of missions should have a visible effect - on the enemy, the planet, the allies.

Striking at the enemy shipyards may slow down their ship production (takes longer for them to create a fleet, or they create a smaller one), blowing up fuel depots slows down their expansion on the planet, re-capturing it (which is harder) boosts the IG/PDF their power, etc...

All of this would create an interesting power play where you goal would be to weaken the enemy as much as possible, rather than just charge at their main host.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on November 20, 2015, 08:12:45 am
Recover a cache of pre-crusade armor? Happens all the time.
This would be really really cool as an Ancient Ruins or Space Hulk jackpot, or the end of some kind of event chain. Just 1D6 suits of Mk whatever armor. There's already a rare Mark of armor in the game was it IV or V?, so adding them as a possible Ancient Ruins outcome should be as easy as adding a line to the relevant event file.

e: actually, does someone have the link to the source code?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 20, 2015, 09:28:23 am
I'm talking about doing  run with a custom banner made using gimp i'm not offering to make or copy banners for every single chapter.

You know suggestions when I make the custo chapter tomorrow and do a recording session

Adding a shitton of custom banners for the player would also be good. I have a whole bunch of good ones.
However, a better selection method would be welcome...showing only 1 at any time means a LOT of clicking if you have a lot of banners.

What are U talking about its hard to choose banners?

Are u playing the latest ver?

You do know the latest version allows you to pick a flag or custom flags by clicking the banner and than you can select from banners.

I'm talking about the picturs on the left becuase the right one is your progenitor chapter


look at this video 2:44
https://www.youtube.com/watch?v=cCcFV3lMWH0
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 20, 2015, 12:31:14 pm
One thing to keep in mind:
(https://8ch.net/v/src/1448021097239-0.png)

The way Astartes fight. The game should be nudged more towards small SM forces fighting on many front in surgical strikes, special ops, rather than big, conventional fights. that's what the IG is for.

Also sicne you like did a 4triple post.

It already is kind of like that.
Raiding means deplyoing without mechanized transport and assatlting a smaller group of enemies.
Which weakens it overall.

Attacking isn't atatcking everywhere its mainly engaging.

For example if your marines land on a planet they will only be attacked if all plantary defense forces and ig are dead.

realy massivly attacking a large concentration of enemies is always costly , bombardment and raids are good a main atatck is to break the enemy back.

Since PDF and ig can only hold enemies or the imperial navy bombards it

This wy there are levels a rampart orc place doesn't have
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on November 20, 2015, 01:44:19 pm
Recover a cache of pre-crusade armor? Happens all the time.
This would be really really cool as an Ancient Ruins or Space Hulk jackpot, or the end of some kind of event chain. Just 1D6 suits of Mk whatever armor. There's already a rare Mark of armor in the game was it IV or V?, so adding them as a possible Ancient Ruins outcome should be as easy as adding a line to the relevant event file.

e: actually, does someone have the link to the source code?
Okay I found the source code and this actually takes quite a bit more effort than adding a line. Apologies for just greedily asking for shit. I'm trying to figure out how this works rn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 20, 2015, 05:58:05 pm

Recover a cache of pre-crusade armor? Happens all the time.


This would be really really cool as an Ancient Ruins or Space Hulk jackpot, or the end of some kind of event chain. Just 1D6 suits of Mk whatever armor. There's already a rare Mark of armor in the game was it IV or V?, so adding them as a possible Ancient Ruins outcome should be as easy as adding a line to the relevant event file.

e: actually, does someone have the link to the source code?


Okay I found the source code and this actually takes quite a bit more effort than adding a line. Apologies for just greedily asking for shit. I'm trying to figure out how this works rn.


yeah no offense against anyone here but looking through the source code it is an immense amount, adding one feature is a case of looking through multiple files to find the right codes and then crafting your own code into them or deleting and starting anew. this is a huge piece of work for anyone, and again, no offense to anyone on here I'm just saying, to mod the game into a heresy or crusade format could take months/a year. I myself only have a maximum of a few hours a week to look at this and I do what I can, but I am limited to unimportant things like sprites as I simply don't understand enough about coding.

Not that I'm saying this cannot be done, of course, but without a dedicated team that is split into working sections this will take much longer than people think. What Duke did was incredible in such a short space in time, but there are not many who have the same dedication.

Hope I didn't put a downer on things guys, I really do support all the great ideas your thinking up! Hopefully we can make this a reality at some point!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 20, 2015, 06:58:33 pm
Okay, so due to some testing for the upcoming Heresy, I accidentally found a way to add new armours into the game, which means you can have lots of different variants of the same armour class. It will require a lot of scripting and time to work out the rough edges, but I'm pleasantly surprised with this little accident.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on November 20, 2015, 07:13:58 pm
Okay, so due to some testing for the upcoming Heresy, I accidentally found a way to add new armours into the game, which means you can have lots of different variants of the same armour class. It will require a lot of scripting and time to work out the rough edges, but I'm pleasantly surprised with this little accident.

Excellent news, Brother!

We shall drown the enemy in Power Armor variations!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 20, 2015, 08:31:13 pm
Okay, so due to some testing for the upcoming Heresy, I accidentally found a way to add new armours into the game, which means you can have lots of different variants of the same armour class. It will require a lot of scripting and time to work out the rough edges, but I'm pleasantly surprised with this little accident.

Are u working with the guys stabelizing the game?

Also I feel if any work is done to add features.
It should focus on this.

-Diplomacy for local star systeems currently the only ways to get extra tiths is to either do a govenour take over with serf *inquisition* or let orks on a world with a lot of pdf and land defense troops , but never let the planet fall and the orks lose for about 20 turns and you might get an extra 1 or 2 req a turn , but let's face it if you have so long to get 1 planet with a company your either already screwed or prety lucky

I feel either the events like feasts or the chapter master should be able to get better disposition or deals with planets.
This could already add so much to the game to build up your chapters support.

Something like this could solve so many problems I believe.

-the long costs to get even a single decent ship
-to get extra funds without gene-seed farming
-and make your chapter master more than that guy that never leaves the confort of your homeworld.
-or that a local garrison provides disposition boosts *protected by the angels of death*

It could be a great boon but always a risk

Also for some reason certain times all the worlds i meet start with 0 disp.


-Salavage or board ships permenantly or seize them.
The chance to salavage a destroyed strike cruiser or mayby even salvage some imperial navy ships because let's face it the imperial fleet in a game on averege loses more ships than you will have ever in 8 games.

or seize ships *giving bad rep with the govenour*

Or atleast get req from the wrecks.


Don't tell me that the ork fleet that invaded my homeworld and destroyed half my fleet that the countless wrecks don't hold a single thing of value.

I mean some swords cost 4 req that is the tith from a forgeworld in a month!!

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 21, 2015, 03:59:02 am
Okay, so due to some testing for the upcoming Heresy, I accidentally found a way to add new armours into the game, which means you can have lots of different variants of the same armour class. It will require a lot of scripting and time to work out the rough edges, but I'm pleasantly surprised with this little accident.

Are u working with the guys stabelizing the game?

Also I feel if any work is done to add features.
It should focus on this.

-Diplomacy for local star systeems currently the only ways to get extra tiths is to either do a govenour take over with serf *inquisition* or let orks on a world with a lot of pdf and land defense troops , but never let the planet fall and the orks lose for about 20 turns and you might get an extra 1 or 2 req a turn , but let's face it if you have so long to get 1 planet with a company your either already screwed or prety lucky

I feel either the events like feasts or the chapter master should be able to get better disposition or deals with planets.
This could already add so much to the game to build up your chapters support.

Something like this could solve so many problems I believe.

-the long costs to get even a single decent ship
-to get extra funds without gene-seed farming
-and make your chapter master more than that guy that never leaves the confort of your homeworld.
-or that a local garrison provides disposition boosts *protected by the angels of death*

It could be a great boon but always a risk

Also for some reason certain times all the worlds i meet start with 0 disp.


-Salavage or board ships permenantly or seize them.
The chance to salavage a destroyed strike cruiser or mayby even salvage some imperial navy ships because let's face it the imperial fleet in a game on averege loses more ships than you will have ever in 8 games.

or seize ships *giving bad rep with the govenour*

Or atleast get req from the wrecks.


Don't tell me that the ork fleet that invaded my homeworld and destroyed half my fleet that the countless wrecks don't hold a single thing of value.

I mean some swords cost 4 req that is the tith from a forgeworld in a month!

As i said in the before message,  i dont know how to do ANY of what you just said. I literally stumbled upon this by accident during coding the Heresy mod. Apart from fixes to the main game code, im only making a mod which is entirely optional.

But hopefully the guys who are mainly developing this now can take that on board?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: soyweiser on November 21, 2015, 09:34:25 am
Are u working with the guys stabelizing the game?
But hopefully the guys who are mainly developing this now can take that on board?

Please just read back in the thread, I think a few pages ago they said they were working on it. It is quite a lot of work, an difficult, and it will be done when it is done.

Don't expect them to give an update every day they are still working on it. These projects are hard, annoying, and unpaid. (so normal jobs/studies need to still be performed).

I doubt they are really taking up feature requests right now. I do recall that the current people working on it said that if you encounter bugs, you should post them. (There were some requirements, perhaps saves? Error messages, I don't know. Look it up, and correct me please). If you want to help, that is the first priority I think.

Edit: been following this project with some interest. Keep up the good work (past and future people working on it).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 21, 2015, 01:41:48 pm
Are u working with the guys stabelizing the game?
But hopefully the guys who are mainly developing this now can take that on board?

Please just read back in the thread, I think a few pages ago they said they were working on it. It is quite a lot of work, an difficult, and it will be done when it is done.

Don't expect them to give an update every day they are still working on it. These projects are hard, annoying, and unpaid. (so normal jobs/studies need to still be performed).

I doubt they are really taking up feature requests right now. I do recall that the current people working on it said that if you encounter bugs, you should post them. (There were some requirements, perhaps saves? Error messages, I don't know. Look it up, and correct me please). If you want to help, that is the first priority I think.

Edit: been following this project with some interest. Keep up the good work (past and future people working on it).

I know its just the guy working on it is completly silent.
I don't know if they have a patreon or anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: soyweiser on November 21, 2015, 03:07:47 pm
I know its just the guy working on it is completly silent.
I don't know if they have a patreon or anything.

... There are two people working on it. And they reacted recently.

Using patreon just makes GW send lawyers at you. This has kinda been discussed before.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 21, 2015, 03:57:11 pm
I know its just the guy working on it is completly silent.
I don't know if they have a patreon or anything.

... There are two people working on it. And they reacted recently.

Using patreon just makes GW send lawyers at you. This has kinda been discussed before.

What do you mean what's wrong with funding Interstellar army simulator 2016?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 21, 2015, 07:27:20 pm
Its not whats wrong with funding it but whats wrong with interstellar army simulator. Copyright infringement is the name of the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 21, 2015, 08:34:48 pm
bug- If you try to allow free transfers and transer a marine to the HQ he will dissapear from the list of marines but still count as alive and on a ship
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Thy Reaper on November 22, 2015, 12:37:31 am
Its not whats wrong with funding it but whats wrong with interstellar army simulator. Copyright infringement is the name of the game.

We're going to be avoiding any copyright infringement with the new build of IAS, so there shouldn't be any issues should we find a means to fund it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on November 22, 2015, 05:40:56 am
IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: soyweiser on November 22, 2015, 07:27:09 am
IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.

Combined with this whole thread as an almost confession, I think any GW lawyer will have a easy case.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 22, 2015, 08:24:56 am
another bug:

Sometimes when a battle happens with not a lot of troops you'll randomly get stacks of Xnumber at your side.

I had this bug happen in a necron tomb world.

I sent down 5 marines with bikes and a bomb.

The game thought I had 300 people there so necron spawned big murdered athe front troops since the Xnumber stacks don't do anything.

and randomy because of it my first company also died
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on November 22, 2015, 08:50:38 am
I usually drop my Spryer-killing crew.
Although that mission is also buggy as sin.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Thy Reaper on November 22, 2015, 09:32:05 am
IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.

What is copyrighted and what isn't is usually pretty straightforward. Names, images, stories and the like are covered. Rules and mechanics are not. The path that a final product took to get where it is is irrelevant as well. Is there any specific aspect of IAS you think is unavoidably a copyright infringement?

Combined with this whole thread as an almost confession, I think any GW lawyer will have a easy case.

It's obvious that Chapter Master violated copyright, but without money changing hands, it was happily ignored. That's why we need to clear out all the infringing content, just like how you can make a youtube video with a music track that violates copyright, and removing just that track fixes the problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 22, 2015, 03:26:34 pm
Duke was making not more then 500 dollars per month on the top of his money flow. Does not look, like they really lost any of sweet shekels.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 22, 2015, 03:49:28 pm
Question , So I read that daemon words come about when chaos dudes conquer a planet.
For me a full umperial control planet had a daemon incursion and now its daemonic and the daemons are fighting the tyranids  that infected the system.

So , is there a possiblity for exterminatus or is this something i'll need to fight eternaly or just let the tyranids and chaos fight it over

I mean the IG is also there with a few milion troops upon the second and third planet but we know the ig unless they can bombard their kinda useless and they only bombard when the planet is no longer imperial
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 22, 2015, 04:39:42 pm
1) if you let enemies of the emperor fight each other.. THEY STEAL YOUR KILLS
2) Exterminatus is the way to get emperor senpai attention
3) Exterminatus is the only way to make this shitty world not to spawn chaos ships. So it is only viable solution.

Unluckilly you cant start  manually purging demon world by equipping  marines with BIG BRUSHES  and mops full of holy water to remove corruption.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 22, 2015, 05:05:07 pm
1) if you let enemies of the emperor fight each other.. THEY STEAL YOUR KILLS
2) Exterminatus is the way to get emperor senpai attention
3) Exterminatus is the only way to make this shitty world not to spawn chaos ships. So it is only viable solution.

Unluckilly you cant start  manually purging demon world by equipping  marines with BIG BRUSHES  and mops full of holy water to remove corruption.

So only exterminatus can stop a daemon world.

I gues sinceI only need 1 won on the ground I could attack the tyranids instead rather than the hordes of chaos.

Sadly the random enemies with inquisition event I can't buy inquisitions cuz i'm at -5 how they haven't declared renegades yet I don't understand.

But for the first time in about 200 turns I haven't gotten a single ork waaaghhh , tons of tyranids and cults everywhere and now a daemon world right next to a forgeworld.

Sadly even the tech priests hate me so i can't buy artefacts to *gift*

Also I have a bug where it says I purged the heresy to 0% while it's still at 20% or something like that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on November 22, 2015, 05:33:57 pm
Ironically, GW's aggressive pursuance of their copyright is a large part of the problem concerning the popularity of 40k.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 22, 2015, 06:25:02 pm
What would happen if the tyranids ate the other 2 planets would their hivefleet eternaly assalt the demon world or just leave to fuck up everything else
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 23, 2015, 06:21:53 am
IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.

Create a patreon for cute cat/dog pictures/videos.
Or a "making of" video where you work on the code and explain what you are doing.

Then ppl can donate you for that product/service.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 23, 2015, 09:16:16 am
Oke

This is getting weird.

Gifting artefacts isn't increasing my disposition with factions.

And a giant or orkfleet is centered at a star system with 3 planets and the orks aren't moving or invading

// And now they suddenly conquered the entire system in 1 turn

mayby a tyranid fleet ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on November 23, 2015, 01:19:01 pm
Infringe copyright based on what? There is nothing else in the game code that even mention to a 40k title... The final product that you gonna sell need to be a full working independant game... then you can launch any free mods that you want... star trek, star wars, 40k, doesnt matter, you just can't make money out of selling the mods or any kind of propaganda from these mods to sell your final product...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 23, 2015, 01:56:10 pm
When players talk copyright infringement like it's either their problem to worry about or solve, the Emperor weeps.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 23, 2015, 02:26:48 pm
No one making this game has the resources to fight against that kind of lawsuit, and if they lose they will likely lose everything they have. Would any of you risk that for a game? Its only human to fear loss, and none of the ways you are suggesting are foolproof against copyright infringement.

The truth of IAS is its CM with a different name and lacking 50 or so images. All the names, sprites and coding is exactly the same as CM except you have to add some images in to make it display properly. The majority of all art work is copied from GW anyway and a lot of the UI is also copied from GW games. No matter how you dress IAS, without deleting ~70% of content you are never going to out of the red zone.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 23, 2015, 02:40:28 pm
Update on the Pre-Heresy sprites?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 23, 2015, 02:42:53 pm
Has anyone ever made a full guide to chapter master.

at turn 425 so about 35 years but still not a single world that likes me enfough to give me tithes.

Any guides how to quickly raise disposition?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 23, 2015, 03:01:50 pm
Disposition has been whack since the Duke era. He specifically said he fixed it more than once but it rarely reports the correct disposition. One more thing to wait on for the code clean up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 23, 2015, 04:15:10 pm
Disposition has been whack since the Duke era. He specifically said he fixed it more than once but it rarely reports the correct disposition. One more thing to wait on for the code clean up.

I know sometimes it shows zero and stuff but I mean a way to get good disposition.

If you save a world from an orc invaison currently since raiding and attacking does -2 you get 2 dispoition ,1 per battle.

2 disposition ,  you save a world and the govenour from an orkish ,tyranid , traitor.
Unless you put full in puty and cooperation you'll need minimum if you purge the govenours about 21 battles mayby less if you buy defenses for the planet , but defenses cost 1k req.


and that also only gives barly 1 disp.


Normaly orkz overrun the system I in but for once I did it , i understood that its riskier but better to let smaller groups of marine fight to gain exp quicker allowing more elite troops.

But for the first time i'm mainly fighting cults. I think it probaply a chaos lord hiding somewhere but 1 world has already turned daemonic. and my marines are more busy running around purging than any real fighting since I wiped out the orkz and tyranids succesfull ( I know outside sector waaagh probaply coming)

I made the astral claws chapter (custom banner and stuff).

So I made sure my honor guard had no pre-set stuff so when I would be at 1 k marine i could begin shipping of vets to my legion cohort (renamed honor guard) since their HQ and don't count as marine marines allowing you to be as the astral claws and get a lot of marines.

But ofcourse ships , troops equipent. Recruitment we all know how recruitment goes if its not 100% from 1 planet.

Also for some reasons gifts isn't making anyone happen so I sit there hoping the inquidition ill finaly let me buy exterminatus and blow up those dam demon worlds.

Oh I forgot the necrons are in apprantly a mass awakening 2 worlds right after eachother.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 23, 2015, 04:21:22 pm
Heresy has been unleashed.

Literally a trial of modding situations, how easy it will be, etc etc etc, but still, adds a bit of flavour. Let me know what you all think.

http://www.mediafire.com/download/92744rjhr91k9tn/Heresy.zip

Instructions included
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 23, 2015, 04:25:27 pm
Heresy has been unleashed.

Literally a trial of modding situations, how easy it will be, etc etc etc, but still, adds a bit of flavour. Let me know what you all think.

http://www.mediafire.com/download/92744rjhr91k9tn/Heresy.zip

Instructions included

So does this add the older armors and sprites or just re-texturing? of the mk 6 -7 -8 etc
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 23, 2015, 04:28:01 pm
At the moment, re-texturing. As I said, I only accidentally discovered how to add new armours, and per armour its a lot of work so it will be a while until I get all the armour variants sorted as new armours. I thought the community would rather have something than nothing during this period.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 24, 2015, 10:56:37 am
Here, the pack with a bunch of weapons:
http://www.mediafire.com/download/kj3zv53z55sl0hh/CM_Weapons_Pack.rar

Everything is ready for use, except termi and DN weapons.
They are not positioned and are all clumped into one image, so you'll have to cut/paste

Multi-melta, more armors and other stuff will come later.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on November 24, 2015, 12:05:54 pm
Heresy has been unleashed.

Literally a trial of modding situations, how easy it will be, etc etc etc, but still, adds a bit of flavour. Let me know what you all think.

http://www.mediafire.com/download/92744rjhr91k9tn/Heresy.zip

Instructions included

Here, the pack with a bunch of weapons:
http://www.mediafire.com/download/kj3zv53z55sl0hh/CM_Weapons_Pack.rar

Everything is ready for use, except termi and DN weapons.
They are not positioned and are all clumped into one image, so you'll have to cut/paste

Multi-melta, more armors and other stuff will come later.

That is pretty cool, but I need to ask if the current version of the game is still prone to all those crash? I hope the cleaned up version comes soon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 24, 2015, 12:58:28 pm
Here, the pack with a bunch of weapons:
http://www.mediafire.com/download/kj3zv53z55sl0hh/CM_Weapons_Pack.rar

Everything is ready for use, except termi and DN weapons.
They are not positioned and are all clumped into one image, so you'll have to cut/paste

Multi-melta, more armors and other stuff will come later.

Thanks muchly, will be incorpoating these for the next update!

Unfortunatly im not working on bug fixing, im not in that loop :(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 25, 2015, 12:06:06 pm
Question the battle barge that you find in ruins do you need 10k req and than drop a tech marine or can you drop it and it will use 100 req whenever it can?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 25, 2015, 01:24:56 pm
Question the battle barge that you find in ruins do you need 10k req and than drop a tech marine or can you drop it and it will use 100 req whenever it can?

Whenever it can, and, it is not a battle barge.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 25, 2015, 02:33:07 pm
isn't the slaugthersong like a battle ship.

do I need to drop 1 tech marines or multible.
We found one and i'm dropping 1 tech marine on it but it doesn't seem to take any resources

Also any way to stop necrons?

I have 2 tomb worlds right next to eachother that awakend.


So I put all my techs on it , got 10k req.

Nothing happens , I do have to put them on the correct planet right?

Otherwise its a bug which makes me sad
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kayosetsu on November 26, 2015, 10:43:35 pm
I know this is like, far as hell back in the 40k timeline, but any chance of adding Thunder Warrior power armor just because?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on November 26, 2015, 11:10:53 pm
Thunder Armor is drastically different from the Mark 2 and further armors, it not being fully enclosed and thus a liability in space or horrific terrain settings. Though it would be an interesting artifact item.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on November 27, 2015, 01:33:57 am
Never came across the battleship event.
How's it work?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 27, 2015, 04:01:21 am
Yes, you should put techmarines on the planet with ship and they start slowly repairing it.( the only bug I encountered with it was techmarines building one more ship every month)
Word battleship is not badass enough for slaughtersong. Its dark age of technology monster with giant plasma cannon firing shots sized bigger then escort ships( and unlike missiles this thing never misses), also it has more those long range yellow shooty things and it is surrounded by turrets with llots of those laser pew pew things, so eldar cant outmaneuver it to death/ tyranid swarm gets rekt, when it comes to pew pew firing range. Ah and all this is combined with 860 carrying capacity, 2.5 times more powerful void shield then one of your battlebarges, 3 times stronger hull.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on November 27, 2015, 04:46:33 am
860 carrying capacity? That's bigger than a barge by a long shot.
It pops up sometimes in ancient ruins you say?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 27, 2015, 05:54:22 am
Yes, you should put techmarines on the planet with ship and they start slowly repairing it.( the only bug I encountered with it was techmarines building one more ship every month)
Word battleship is not badass enough for slaughtersong. Its dark age of technology monster with giant plasma cannon firing shots sized bigger then escort ships( and unlike missiles this thing never misses), also it has more those long range yellow shooty things and it is surrounded by turrets with llots of those laser pew pew things, so eldar cant outmaneuver it to death/ tyranid swarm gets rekt, when it comes to pew pew firing range. Ah and all this is combined with 860 carrying capacity, 2.5 times more powerful void shield then one of your battlebarges, 3 times stronger hull.

With slowly repairing it do you mean it takes multible turns for it to take 100 req to repair it.

Because when I put techs on the planet they don't seem to be repairing it , no req cost.

I got it on a video
https://www.youtube.com/watch?v=3-9LgeAEmoc
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 27, 2015, 08:40:45 am
I know this is like, far as hell back in the 40k timeline, but any chance of adding Thunder Warrior power armor just because?
Thunder Armor is drastically different from the Mark 2 and further armors, it not being fully enclosed and thus a liability in space or horrific terrain settings. Though it would be an interesting artifact item.

Certainly can try. Although artefacts are currently beyond my knowledge, I can just make it super expensive ;)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 27, 2015, 02:28:55 pm
Question it says the doomed trait can eventualy be overcome with enfough research is this already in the game?

Or is taking the doomed trait equal to lose a marine never recover him?

*I feel the tutorial is outdated and we need something that tells people what does what
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 28, 2015, 03:14:52 am
860 carrying capacity? That's bigger than a barge by a long shot.
It pops up sometimes in ancient ruins you say?

Ostensibly, but I keep having an issue where it says that I found the ship, but the very next turn it just disappears from the planet it's supposed to be on, and landing techmarines there does nothing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 28, 2015, 01:41:25 pm
860 carrying capacity? That's bigger than a barge by a long shot.
It pops up sometimes in ancient ruins you say?

Ostensibly, but I keep having an issue where it says that I found the ship, but the very next turn it just disappears from the planet it's supposed to be on, and landing techmarines there does nothing.

Think I got the same problem
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 28, 2015, 02:47:38 pm
Bug: I am a daemon binder and everytime my sorcerers cast a spell apprantly a inquisitor sees it eventhough there is none in the system.

-Change that I casted no sorcery and apprantly a inquistor saw it

WTF

-Could it be because I called my chaplains inquisitors

-change apprantly it thinks every fleet in orbit has an inquisitor aboard it. or they report is possibly? *nvm it seems to complety random , don't take daemon binder you'll get renegade after 10 battles since you can't tell psykers to stay on your ship so either no specialists meaning no techs or chaps or apothacaries
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ballenov55 on November 28, 2015, 08:44:35 pm
Hi guys just dropping by to say thanks not only to Duke but to the new devs currently working on IAS as well as the Chapter Master mod, please keep up the good work and keep this great game alive but i do have a question regarding CM itself.

Since the game is now Open Source does anyone have the Debug code or other dev stuff they could post or message to me? ive read earlier in the thread that the debug code basically just spawns races onto planets and id like to play around with it, i tend to finally clear out sectors and just spend my time finding STCs and Heretics/Traitors but even that is getting boring hehe, does anyone have those codes that they could post or message to me please? thanks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 29, 2015, 12:17:42 am
Seriously, I've come across the slaughtersong notification card three times, and each time it's not actually on the planet where I found it.

Oh, by the way, does anyone know how to access the IRC channel for chapter master? Java doesn't seem to be working for some reason.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 29, 2015, 04:45:14 am
Seriously, I've come across the slaughtersong notification card three times, and each time it's not actually on the planet where I found it.

Oh, by the way, does anyone know how to access the IRC channel for chapter master? Java doesn't seem to be working for some reason.

I think the owner simply didint update it
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on November 29, 2015, 07:32:52 am
Yeah, I don't think Journier or Thy Reaper are on the IRC.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kayosetsu on November 29, 2015, 10:21:01 am
I know this is like, far as hell back in the 40k timeline, but any chance of adding Thunder Warrior power armor just because?
Thunder Armor is drastically different from the Mark 2 and further armors, it not being fully enclosed and thus a liability in space or horrific terrain settings. Though it would be an interesting artifact item.

Certainly can try. Although artefacts are currently beyond my knowledge, I can just make it super expensive ;)

It would be awesome if you ever do get around to adding it! :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 29, 2015, 11:53:40 am
Yeah, I don't think Journier or Thy Reaper are on the IRC.
How do I contact the developers?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 29, 2015, 01:53:26 pm
I admit I don't even know if my bug reports are being seen here
Title: Re: Chapter Master - In the name of the Emperor!
Post by: mathuxsolus on November 29, 2015, 02:25:37 pm
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tab
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 29, 2015, 02:42:59 pm
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tab
as far as I know, everyone has that problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 29, 2015, 03:03:18 pm
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tab
as far as I know, everyone has that problem.

Actualy if you take the shaded sprit mod and do all the instructions its fixed
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 29, 2015, 05:37:12 pm
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tab
as far as I know, everyone has that problem.

Actualy if you take the shaded sprit mod and do all the instructions its fixed

where do I get this mod and instructions?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on November 29, 2015, 06:45:31 pm
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 29, 2015, 08:07:24 pm
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tab
as far as I know, everyone has that problem.

Actualy if you take the shaded sprit mod and do all the instructions its fixed

where do I get this mod and instructions?

Its on this thread first page at the buttom.

The patched ver isn't out yet its still he ias port where the spirited stuff don't work and some images don't
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nikitian on November 30, 2015, 07:50:37 am
Bug: I am a daemon binder and everytime my sorcerers cast a spell apprantly a inquisitor sees it eventhough there is none in the system.

-Change that I casted no sorcery and apprantly a inquistor saw it

WTF

-Could it be because I called my chaplains inquisitors

-change apprantly it thinks every fleet in orbit has an inquisitor aboard it. or they report is possibly? *nvm it seems to complety random , don't take daemon binder you'll get renegade after 10 battles since you can't tell psykers to stay on your ship so either no specialists meaning no techs or chaps or apothacaries

I think that's the problem, actually. I mean, there was that bug feature when someone named their scouts 'Rangers' and the game considered him taking Eldar Rangers on board (bad rep with Inquisition when it came to inspect the chapter, etc. etc.). I don't know if it has been fixed, and whether Inquisitors are also subject to it, but it's a workable theory, I guess.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 30, 2015, 08:02:45 am
Bug: I am a daemon binder and everytime my sorcerers cast a spell apprantly a inquisitor sees it eventhough there is none in the system.

-Change that I casted no sorcery and apprantly a inquistor saw it

WTF

-Could it be because I called my chaplains inquisitors

-change apprantly it thinks every fleet in orbit has an inquisitor aboard it. or they report is possibly? *nvm it seems to complety random , don't take daemon binder you'll get renegade after 10 battles since you can't tell psykers to stay on your ship so either no specialists meaning no techs or chaps or apothacaries

I think that's the problem, actually. I mean, there was that bug feature when someone named their scouts 'Rangers' and the game considered him taking Eldar Rangers on board (bad rep with Inquisition when it came to inspect the chapter, etc. etc.). I don't know if it has been fixed, and whether Inquisitors are also subject to it, but it's a workable theory, I guess.

if you read my psot you saw i also tested with people not called inquisitors. stilkl happened.

Also even if my sorcerers didn't use power a inquisitor would still see
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Nikitian on November 30, 2015, 08:17:35 am
@Phoden
Ah, I see. Sorry, no idea then.  (Maybe the game still tracked them as Inquisitors? Maybe having one in orbit is all it takes?..)
Guess I failed to help. :) Good luck with figuring it out!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on November 30, 2015, 08:28:58 am
Have a multi-melta:

(http://s24.postimg.org/vqa8pyhut/Mutli_Melta.png)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 30, 2015, 09:00:46 am
@Phoden
Ah, I see. Sorry, no idea then.  (Maybe the game still tracked them as Inquisitors? Maybe having one in orbit is all it takes?..)
Guess I failed to help. :) Good luck with figuring it out!

no its just compeltly broken.

even if no sorcery is used an inquistor still sees it.
And there are no inquisitors in orbit.

and on my other test i just named them chaplain or psyker sentinels cuz i went a all out psyker chapter . But daemon binder apprantly causes the invisble inquisitors to be angry at you
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on November 30, 2015, 11:14:42 am
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?
Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: mathuxsolus on November 30, 2015, 01:03:32 pm
Apparently I can't follow instructions or something, still get green box on armor screen, missing gene seed and other icons. Blank box for spaceship in fleet tab. >.>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on November 30, 2015, 01:45:55 pm
Apparently I can't follow instructions or something, still get green box on armor screen, missing gene seed and other icons. Blank box for spaceship in fleet tab. >.>

you mean with the shaded pack or the normale vanilla IAS,

VANILLA ias has bugs around that. you shoudl take the shaded sprit mod
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 30, 2015, 02:27:15 pm
--
You mean these links, right:

Shaded Sprites:

http://www.mediafire.com/download/2k96i5gejbwabcu/data.win

Not Shaded Sprites:

http://www.mediafire.com/download/di5c5l6xj5ay1zl/data.win

Instructions:

http://www.mediafire.com/view/2c91yl88zdsvcwk/Instructions.txt

Diplomacy Replace:

http://www.mediafire.com/download/6fwubq3evbrxiq2/diplomacyreplace.zip
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on November 30, 2015, 02:40:58 pm
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?
Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.

I guess I'll just work on my own then, save all the hassle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on November 30, 2015, 02:41:56 pm
I cannot see my armor in the custom menu, just a green box, did I do something wrong? Also, icons for geneseed etc. and spaceships in fleet tab
as far as I know, everyone has that problem.

Actualy if you take the shaded sprit mod and do all the instructions its fixed

Also the heresy mod contains the fix
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on November 30, 2015, 03:02:07 pm
I guess I'll just work on my own then, save all the hassle.

I don't have enough spare cycles to commit fully to a new side project, but if you put a version up on github or something, chances are high I'd check in some bug/code cleanup within the next year.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on November 30, 2015, 06:15:24 pm
Seconding the request for console commands. Or cheat codes, now that it's not a monthly thing anymore. It would be nice to spawn in some new badguys after pacifying the sector.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on November 30, 2015, 06:43:40 pm
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?
Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.

Yes, we are still around, browsing the thread on a daily basis, checking any bug reports, I am currently working more hours right now, so I am more quiet :) But anything in here i throw over to Reaper as well. Sorry for being quiet :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 30, 2015, 08:59:38 pm
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?
Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.

Yes, we are still around, browsing the thread on a daily basis, checking any bug reports, I am currently working more hours right now, so I am more quiet :) But anything in here i throw over to Reaper as well. Sorry for being quiet :)

Journier, is there any way for me to fix the bug regarding the slaughtersong notification card? On some ruins, I will get the notice that I have come across the ship, but it simply isn't there on the planet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lyk.D9 on December 01, 2015, 05:47:21 am
Has the new source for the Jourmier/Reaper version been released yer or is it still being super slowly "cleaned"?
Nothing seen, nothing recently mentioned.
Perhaps they've taken a break.
Actually Thy has been on more than J, weirdly, as I assumed the latter was the face.

Yes, we are still around, browsing the thread on a daily basis, checking any bug reports, I am currently working more hours right now, so I am more quiet :) But anything in here i throw over to Reaper as well. Sorry for being quiet :)

Journier, is there any way for me to fix the bug regarding the slaughtersong notification card? On some ruins, I will get the notice that I have come across the ship, but it simply isn't there on the planet.

Most people here probably don't mind the silent approach, just make sure to give noise from time to time to ensure that we know you're still alive.
Even slow progress is progress.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: mathuxsolus on December 01, 2015, 08:26:05 am
Quote
Apparently I can't follow instructions or something, still get green box on armor screen, missing gene seed and other icons. Blank box for spaceship in fleet tab. >.>

you mean with the shaded pack or the normale vanilla IAS,

VANILLA ias has bugs around that. you shoudl take the shaded sprit mod

Both, and non sprit one too. Clearly I'm doing something wrong then with following instructions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on December 01, 2015, 09:12:42 am
any other weapons that need doing?

Heavy plasma? Grav weapons?

Or are armors the only major thing left?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on December 01, 2015, 10:47:31 am
Do power swords from Eldar have a separate image? More varieties of force weapon, perhaps? Has the infernus pistol ever been done? I seem to remember when I had a squad of Sisters none of them had weapons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 01, 2015, 02:30:03 pm
any other weapons that need doing?

Heavy plasma? Grav weapons?

Or are armors the only major thing left?
Plenty of weapons are left.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on December 01, 2015, 02:42:31 pm
Volkites and rad cleansers  ;)

It would be really nice to have some artifact vehicles like fellblade or even forgotten titan.

And yes eldar power sword has its special sprite.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on December 02, 2015, 05:32:16 pm
any other weapons that need doing?

Heavy plasma? Grav weapons?

Or are armors the only major thing left?

Sorry for the long break in talking :P

At the moment there is no more room to add new weapons without adding a scroll bar (which is outside my limits)

Any weapons in game that lack sprites we will need sprites for, from memory the combat knife, the lascutter and the boarding shield??
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on December 02, 2015, 08:58:46 pm
Do regular meltaguns have any? Combiflamers and heavy flamers? Archaotech laspistols? Condemnor boltguns and incinerators?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on December 03, 2015, 06:04:21 am
Do power swords from Eldar have a separate image? More varieties of force weapon, perhaps? Has the infernus pistol ever been done? I seem to remember when I had a squad of Sisters none of them had weapons.

I did make an Eldar Power sword. I think I included it in the pack
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 03, 2015, 01:58:28 pm
Are the new sprites being auto-included into the HH mod?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on December 03, 2015, 06:29:58 pm
Are the new sprites being auto-included into the HH mod?

Yeah, as they are created ill add them into the HH mod.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on December 05, 2015, 09:59:24 pm
Ok, question,

If you come across the chaos lord and defeat him, heretic uprisings are supposed to stop in the sector, correct?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 06, 2015, 08:25:18 am
Ok, question,

If you come across the chaos lord and defeat him, heretic uprisings are supposed to stop in the sector, correct?
I think they're still there, they just don't attack.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 08, 2015, 12:02:51 pm
Oh boy, is it dead here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 08, 2015, 12:25:27 pm
So, Journier, I think it was a little before Halloween that you gave an update: "there's gonna be a massive release coming up in a month or months that will get all the code into a proper debuggable state that is readable". Can you flesh that out any more now that you're gotten another month under your belt?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 08, 2015, 01:43:05 pm
(https://1d4chan.org/images/0/00/Lance_Decurion.jpg)

This'd be a nice Legion specific armor. Question is, is it MKII or III?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: AntonRex on December 09, 2015, 06:42:17 pm
So I tried the the shaded sprites mod out and it's awesome, however the problem is that red boxes with an x appear everywhere even in the main menu the background is just a crossed box.

Also I don't seem to be able to use the diplomacy fix.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on December 10, 2015, 06:23:38 pm
Is he entitled to royalties for his work?
Legally yes. The law isn't super relevant here though.

Duke open-sourced it, but I don't think it's protected by any particular license like GPL.  So, while I am not a lawyer, I think people are free to make closed-source forks of the project, and profit from them.  If they want.
That's the opposite of how it works. If you don't give any explicit permission so permission is not given; authorial copyright is the default. But the 4chan tradition is to ignore that kind of law.

Duke original picked this up from a defunct game that was abandoned long ago.
Duke's code has no basis in vbcoder's version. The only potential point of reference is the name, which was first presented anonymously but which Duke ended up moving away from anyway.

Legality doesn't really matter much here anyway though, because aside from GW there's no real possibility of anyone getting the law involved. Duke isn't that kind of person, anyone else who tried would invoke so much ill-will as to throttle any possibility of profit.

IAS is such a blatant attempt at working around the copyright rules I don't think it hold in front of any lawyer.
GW would win any lawsuit anyway, by virtue of being able to send lawyers at all, while this game, being free, doesn't have such a budget. It's better defended by the ability to disappear into the internet with no specific person to sue.

How do I contact the developers?
You don't.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on December 10, 2015, 06:43:12 pm
Duke open-sourced it, but I don't think it's protected by any particular license like GPL.  So, while I am not a lawyer, I think people are free to make closed-source forks of the project, and profit from them.  If they want.
That's the opposite of how it works. If you don't give any explicit permission so permission is not given; authorial copyright is the default. But the 4chan tradition is to ignore that kind of law.
Yeah, that's the default.  But... well, I don't know.  Here's what he said:
Quote
Starting October I will no longer be developing Chapter Master.  In return, I will be open sourcing the project- all X lines of spaghetti code.  I only ask that you be aware that my programming skills have improved over time, and much of the abomination that is the games code is not an indication of my current ability (with GMS, at least).

I feel kinda dickish to be overanalyzing such a statement now though.  I was just curious about the legal status out of boredom, really.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on December 10, 2015, 07:20:35 pm
whats up now?  ;D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 10, 2015, 08:17:17 pm
The brethren grow restless, for they yearn to bask in the light of His Most Holy Patch Notes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on December 11, 2015, 09:08:51 am
There shall be updates. Just need more interesting things to give an update on.

Cleared 400 lines of code yesterday.

Today is a new day.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: soyweiser on December 11, 2015, 12:30:22 pm
The brethren grow restless, for they yearn to bask in the light of His Most Holy Patch Notes.

A restless heart is a heart that strays from the emperors will. The Patch Notes light are a privilege, nor a right.

*mumbles* Heretics, all of them...

(Good to hear to hear there is progress).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 11, 2015, 01:03:53 pm
Would a person outside of a country in GW's influence be sued for developing this?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on December 11, 2015, 01:44:56 pm
Would a person outside of a country in GW's influence be sued for developing this?
Depends on the laws of the country most likely...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cthulhu on December 11, 2015, 01:46:47 pm
So is the game supposed to be kind of... deterministic?  Like my sector is swarming with genestealer cults and every single one of them is exactly the same, with the exact same number of dudes and the exact same process when fighting them.  It always takes two turns, the weapons go off in the same order and do the same damage, and no space marines die.

We just nipped a Waaagh in the bud so I'm gonna split my guys off into ten companies and wipe the genestealers out for good, if only so I don't have to do the same fight over and over.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on December 11, 2015, 04:14:27 pm
I don't believe it's supposed to be, it just... kind of is right now. It would certainly be nice to have a huge Ork infestation mean either an unholy amount of Grots, a smaller number of better-armed Nobz, a Mek-led force with a large armoured component or something else entirely.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 11, 2015, 05:59:49 pm
Would a person outside of a country in GW's influence be sued for developing this?

*sigh*

It's like we've got a Chapter full of fucking fledgling IP lawyers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: soyweiser on December 11, 2015, 08:11:44 pm
Would a person outside of a country in GW's influence be sued for developing this?

*sigh*

It's like we've got a Chapter full of fucking fledgling IP lawyers.
Fire the "objection!" missiles.

Edit: The law is not a video game, if you try to find exploits and exceptions, you will either get a mad judge (at you), or perform fraud, or you give the other lawyer a very easy case. A country which does not follow IP or trademark laws (remember, Law chaptermaster, it is not only IP/Copyright you look at, also trademark laws)? Good luck...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cthulhu on December 11, 2015, 10:38:38 pm
Yeah, don't play games like that.  Ultimately GW has more resources to bring to bear against you if they decide to start something over something you made.  Unless you're so far in the right that they have no case at all (and you are absolutely not in this situation) you're not going to win.

The real answer right now is to say fuck the police and do what you want.  If you're developing a warhammer mod and they C&D you, that's what other people anonymously putting up mirrors of your work was for.  "i deleted my shit but i can't stop other people from uploading it"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: soyweiser on December 12, 2015, 07:59:53 am
Indeed dark overlord, I agree.

Ia Ia!

And I think I said it before, but this whole thread can be used in the court as some sort of proof of conspiracy to evade the law.  Perhaps not 100% proof, but posting here discussing the whole law issues, and then going on and evading/breaking the law will not make it easier if GW goes after you. (Not that you can plea ignorance either).

Also I ANAL.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 12, 2015, 08:17:00 am
Would a person outside of a country in GW's influence be sued for developing this?

*sigh*

It's like we've got a Chapter full of fucking fledgling IP lawyers.
Calm down, mate. I only asked a question.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ballenov55 on December 13, 2015, 01:46:52 am
Lets get the keyboard law out of this discussion eh?  :P

I know its a stretch but.. whats the possible ETA on the new version? cant wait to try out the cleaned up code and game to see what its like.

Also asking again about the devcode, cant find it in the source, but i have no idea how to properly search it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on December 20, 2015, 02:23:09 pm
I wonder if there could ever be a multiplayer aspect to the Chapter Master game. You know, engaging in diplomacy and stuff with other players' chapters?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 21, 2015, 09:31:09 am
2 SM Chapters patrolling around a sector would be ridiculously easy.

That said i love the idea.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: cerapa on December 21, 2015, 10:49:11 am
I wonder if there could ever be a multiplayer aspect to the Chapter Master game.

Depending on the code, it would either be difficult to implement, or literally impossible without a full rewrite.

From looking at the code a while back, I suspect the latter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on December 21, 2015, 11:03:39 am
The closest you could probably have is an upload your chapter to somewhere and it'll show up in someone's game.  It'll be a nightmare to updateIt'll probably be culled when stuff changes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on December 21, 2015, 11:37:10 am
As fun as it'd be, multiplayer is incredibly difficult, especially with GM. As Zangi says, you could probably import someone else's chapter ala bones files, but any more than that would be a nightmare with GM.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on December 21, 2015, 06:52:12 pm
That said, do you get visits from other space marine chapters in Chapter Master?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 21, 2015, 06:58:45 pm
Duke alluded to something like that in a bygone millennia. I'm guessing it was at best half-implemented, at worst just a feature he'd have been interested in introducing.

I'd still like to see it. Real drama is when two SM chapters take off the kid gloves and start blasting the shit out of each other. Lots of room for individual founder/successor drama, as not all of them get along with each other.

Plus I'd love to kick the shit out of some smug Space Wolves.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on December 21, 2015, 07:03:35 pm
Getting branded as heretics should definitely call down SM on you. That'd be really, really good.
I just can't imagine it being even remotely balanced!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on December 21, 2015, 07:04:01 pm
Well, but some of them do get along pretty well.
Black Templars and Celestial Lions, *cough* *cough*.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 21, 2015, 08:32:33 pm
What is it with BTs and being around when other chapters effectively bite the dust? They're like an emo goth girl who goes to strangers funerals.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on December 22, 2015, 12:14:28 am
What is it with BTs and being around when other chapters effectively bite the dust? They're like an emo goth girl who goes to strangers funerals.

BTs got Rogal Dorn sadness aspect from their geneseed? (together with his RAAAGE)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on December 22, 2015, 10:07:56 am
He did start dressing in black and generally being sad after his papa died.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Azazass on December 22, 2015, 03:59:05 pm
Well, adding another Chapter or more to the sector, currently, will be pretty much an overkill.

That is, if the sector is not expanded or the difficulty is increased.

A difficulty increase will lead to a even higher mortatily rate among the MEHREENS. Seriously, I keep losing people so fast, I'm looking at you Tyranids, I can not replenish my losses, but of course, what else can I expect from the GRIMDARKNESS of the far future?

An expanded sector could be a better solution, of course, some pathfinding errors will show up more commonly unless they are solved, like orks and tyranids invading empty systems and staying there.

Another thing I would really like to see is better combat, both ground and space combat, a greater degree of control over the units and orders will be a nice addition.

Of course, I'm not talking about handling every single unit in ground combat, but orders such as a tactical withdraw, orbital support, artillery strikes, support from the guard or other local forces, amongs other options, these options should add bonuses, malus or both to your ground forces.

Say, orbital strikes have a chance of hitting your units depending how close the enemy is, it could save the day or it could doom your forces.

Or an option of requesting reinforcements slaved to percentage of success of the request and only be possible if there is another of your ships in orbit or if your disposition with the governor, Guard or SoBs is high enough, of course, the reinforcements shouldn't arrive immediately, they should take a number of turns depending on their faction, marines with their drop pods should arrive be very quickly while the PDF would take the longest time, of course the response time of the PDF will vary according to the planet, a hive or forge world PDF could respond in the same amount of time as the Guard, but a feudal or death world PDF will take the longest time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on December 22, 2015, 05:09:52 pm
There is framework(perks) for the presence/intervention of other chapters though...  probably nothing more then a small squad, rather then full blown companies.

The game is a balancing act of managed attrition.    You either wipe them out... or you end up taking very heavy casualties or get wiped out yourself. 
The thin sweet spot of taking some light casualties for harvest while also being strong enough for the long term.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on December 22, 2015, 05:14:33 pm
There is also dark angels scenario. You start with 100 terminators and three battle barges, you dont suffer any attrition and win everything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Bacon_commando on December 23, 2015, 05:23:52 am
How about making the multiplayer map slightly larger? even with two chapters, it would still be difficult due to the fact you have alot more planets to defend and protect.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 23, 2015, 10:17:34 am
Somehow I think MP is way beyond CM's grasp at this point.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on December 23, 2015, 10:42:12 pm
In terms of balance, the easiest way to balance the game would be to have successful and thriving worlds attract more enemies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 24, 2015, 09:36:14 am
Is anyone else unable to start feasts after getting the artifact from the Chaos Lord? I simply can't select either a planet or a ship to host it on.



EDIT: Apparently only First Founding chapters can host feasts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 24, 2015, 10:22:27 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_p_assra:

Unable to find any instance for object index '-4' name '<undefined>'
at gml_Object_obj_p_assra_Step_0
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on December 24, 2015, 12:13:20 pm
Is anyone else unable to start feasts after getting the artifact from the Chaos Lord? I simply can't select either a planet or a ship to host it on.
Dunno man, last time I played, feasts didn't do anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 24, 2015, 12:24:05 pm
Is anyone else unable to start feasts after getting the artifact from the Chaos Lord? I simply can't select either a planet or a ship to host it on.
Dunno man, last time I played, feasts didn't do anything.
The reason i'm asking is that feasts help corrupt your chapter into chaos by displaying a tainted artifact.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 24, 2015, 12:28:50 pm
Apparently the CSM lord doesn't even have dialogue for when you join Chaos.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 24, 2015, 03:28:34 pm
Duke passed on development shortly after the whole CSM Lord meeting was created. So all the dialog and stuff was written for the build up, but there was no request for anything after that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 24, 2015, 05:15:28 pm

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object obj_popup:

illegal array use
at gml_Script_scr_recent
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_recent (line 0)
gml_Object_obj_popup_Mouse_50
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on December 25, 2015, 12:53:37 am
thank you.

another 3000 lines down.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on December 25, 2015, 05:39:56 am
I'm basically waiting for the clean code before I run it again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 25, 2015, 06:25:54 am
Imma just gonna play Chapter Master all day to hunt for bugs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 25, 2015, 09:53:56 am
(http://images.akamai.steamusercontent.com/ugc/544172647353378528/800C6E81617E388595FA8F8D1875983F8AB97F48/)



Uh, guys?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on December 25, 2015, 09:56:16 am
Seems like a powerful WAAAGH! has come to that sector.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on December 25, 2015, 09:56:26 am
Life is, in a word, orks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on December 25, 2015, 09:57:31 am
Margaret Thatcher has come to your sector.
You're shrekt.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on December 25, 2015, 09:59:42 am
Ghazghkull mag uruk Thraka has arrived...fly you fool before you are crushed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 25, 2015, 10:49:12 am
Seems like a powerful WAAAGH! has come to that sector.
You don't say.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on December 25, 2015, 11:17:01 am
Seems like a powerful WAAAGH! has come to that sector.
You don't say.

It seems like alotta green has come to that sector.  :P

Curious though, were all the planets owned by Orks beforehand or did the WAAAGH! just overtake so many at once.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on December 25, 2015, 12:08:45 pm
Is there a detailed writeup of IAS mechanics anywhere? Like, full game top to bottom?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 25, 2015, 02:46:03 pm
A mix of both.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 25, 2015, 03:05:39 pm
Anyone up for an LP?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on December 25, 2015, 04:15:29 pm
Will the tyranid hive fleet attack lifeless planets?
Will the glorius plan of blowing up all the planets around their first drop and making special corridor of not nuked planets leading to fortress monastery with its orbital defences.
May be some people from sector command, mechanicus or other organisations will question this method, but the one who follows the will of the golden throne does not need approval of other people anyway.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on December 25, 2015, 08:15:25 pm
I don't remember the Hive Fleet showing up in dead systems. Then again, I don't remember it showing up at all in the recent versions, but that may just have been me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on December 26, 2015, 01:25:51 am
I don't remember the Hive Fleet showing up in dead systems. Then again, I don't remember it showing up at all in the recent versions, but that may just have been me.
It happened for me, once. On some asteroids, but apparently I had already built bases there, so maybe that was why.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on December 26, 2015, 04:35:44 am
Anyone up for an LP?

Video or written?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on December 26, 2015, 12:13:34 pm
Anyone up for an LP?
Sure, I'll bite. Sounds interesting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Yourmaster on December 26, 2015, 12:26:11 pm
Can I get a link to the current release?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 26, 2015, 01:17:56 pm
Anyone up for an LP?

Video or written?
Well there's already videos on it, so written.
Was thinking of x amount of people basically voting on different actions leading a chapter, or something more refined.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on December 26, 2015, 01:21:53 pm
I vote (http://warhammer40k.wikia.com/wiki/Celestial_Lions) on the chapter (http://wh40k.lexicanum.com/wiki/Celestial_Lions) being Celestial Lions. (https://1d4chan.org/wiki/Celestial_Lions)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 26, 2015, 02:02:15 pm
Lemme get the whole thing started first.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 26, 2015, 03:01:52 pm
K, so. Gonna collect the votes on Saturday. Here's what the people who want in are going to vote on

Chapter Name:
Progenitor Chapter:

Type: Homeworld (Default, you have a planet to recruit from and a Fortress Monastery), Fleet Based (Gain a battle-barge), or Penitent (Same as fleet based, but you have to kill things until your penitence bar fills up. Recruiting is disabled. Also gives you 20 points to spend on your traits)

Chapter Strength: 1-10 (Every point above 5 is another 50 marines, and the opposite if you go below 5. Each pip in the scale is 10 points)
Co-operation: 1-10 (Dictates disposition with other Imperials and increases likeliness for it to increase)
Gene-seed Purity: 1-10 (Determines what gene-defects you may or may not have. 10 is no defects, and 1 is well...you know.)
Gene-seed Stability: 1-10 (Determines how often your seed mutates. 10 points in this means no chance of mutation.)

Chapter Advantages: Each one of these uses up 20 points you could spend on other things.
Ambushers: Bonus attack at the start of a battle.
Boarders: Infantry have increased attack when boarding other ships.
Bolter Drilling: Bonus attack with Bolt-weapons (AKA, what most of the chapter is equipped with) [Gives a little speech blurb in a fight too)
Brothers All: Better equipped and more numerous Honour Guard
Crafters: Older (read: better) equipment, such as Tartaros TDA and older PA marks. In vanilla CM other traits determine what kind. In the Horus Heresy mod provided by Guardsman111 you get to build them anyway (Which i'm using now). Still the only source of Tartaros armor. You also maintain things easier.
Daemon Binders:Replaces your discipline with Witchfire which makes Psychic powers more powerful, and perils less likely to occur, but are more damaging when they do and the Inquisition hates you.
Enemy:_____:Bonus attack when fighting whatever race you chose here.
Kings of Space: Your ships have better stats and are controllable regardless of the presence of the Chapter Master
Lightning Warriors: Increased offensive power at the cost of decreased defense
Slow and Purposeful: The opposite of the above.
Paragon: The Chapter Master is a pale shadow of the Primarchs. Greatly increased stats. GREATLY.
Psyker Abundance: More Librarians. In-game they get spiffy helmets.
Reverent Guardians: More Chaplains. Their unit icons get torches on their backpacks too.
Tech-Brothers: Better AdMech disposition. Oh, and you get more Techmarines. The unit icons get giant crotch-pieces (No joke)
Scavengers: Now you're a Blood Raven! Artifacts are found periodically.
Siege Masters: Bonus attack and defense in Fortifications
Melee Enthusiasts: Rip and tear yer guts! Space Marines and Dreads have improved melee punch. If you're using vanilla CM, this trait and Bolter Drilling determined what kind of pre-heresy armor you got from the Crafters trait.



Chapter Disadvantages: These free up 20 points to use

Black Rage: Marines succumb to madness and get locked as suicidal Assault Marines occasionally.
Blood Debt: Old style of penitence
Fresh Blood: Few psykers or special gear
Never Forgive: Traitors have betrayed your chapter and the Imperium. Missions periodically come up to hunt them down. Failing slowly reduces loyalty until you go renegade and the Imperium finds out about it and excommunicates you.
Psyker Intolerance: Bonus attack against those filthy witches, but you lack Librarians (And therefore, can't see when Hive Fleets arrive. Or when the Maw of the Warp opens Wide)
Shitty Luck: Don't listen to the title! Actually very beneficial for the Chapter. Best trait ever!
Suspicious: Decreased disposition with our glorious benefactors, the Inquisition™
Splintered: Fleets and marines are split all around the sector. (Rather sucky if you ask me
Sieged: Retain normal equipment but some is damaged (Less AC for armor, worser stats for weapons ETC)
Tech-heresy: Total opposite of Tech-Brothers. AdMech hates you. On the bright side, your Techmarines poop out creations rather often. Just watch out for when it's heretical
Warp Touched: Daemons find you as tasty as a steak. Perils happen more frequently and with more disastrous results
Tolerant: Greatly decreased reputation with Imperials and slightly increased with Xenos filth


IF we're a Home-world based Chapter
Homeworld name:
Home world type: (Nothing matters except Dead World which has NO life and therefore no recruits. Really just for flavor
Homeworld Rule:
Planetary Governor: Increased disposition, and recruitment, but otherwise independent
Passive Supervision: Check in every so often
Personal Rule: Complete control. Less rep with others


IF we're fleet-based or penitent

Flagship name:

(Keep in mind we still retain our Recruiting World regardless)


Aspirant Trial:

Blood Duel: Faster training, slight chance of Khorne
Hunting the Hunter: Minor EXP bonus
Survival of the Fittest: Same as the Duel
Exposure: Faster training, higher fatality-rate for Neophytes
Knowledge of self: The above magnified by a lot
Challenge: Bonus EXP but less chance of success
Apprenticeship: SLOW training, and less marines in general, but vast EXP bonus



Psychic Discipline

Default: Psychic blasts and barriers
Rune Magic: Basically Spehss Wolves
Biomancy: You won't die, but the Librarians tend to do nothing in my experience
Pyromancy: Take a guess.
Telekinesis: Manipulate gravity and such to throw or shield as the Librarian wishes
Witchfire: Daemon-Binder trait only. Less perils and more damaging powers, but more damaging perils when they occur, and slow corruption into being a renegade.


Battle Cry: This happens all the time in battles so make sure you do a good one
Livelry (color scheme)

Primary:
Secondary:
Pauldron 1:
Pauldron 2:
Trim:
Weapon:
Eye-lenses:

In addition, you can have a Quadrant or Vertically split scheme. You can also have your breastplate be colored in the Secondary color. Trims are also affected by this

Advisor Names. THIS IS WHERE YOU SIGN UP. THE FIRST 5-6 PEOPLE TO SIGN UP GET PICKED. If we lack someone to fill a certain post i fill in names

Chief Apothecary:

Master of the Forge:

Chief Librarian:

Head Chaplain:

Master of Recruits (10th Company Captain):
Master of the Fleet (4th Company Captain):


Geneseed Mutations


Anemic Preomnor: Susceptible to poison and toxins
Disturbing Voice: Less disposition with Imperial Guard and related factions
Doomed: No recruits or geneseed leading to a slow chapter-wide death until enough research is made (Which doesn't exist.). Counts as 4 Mutations
Hyper-stimulated Omophagea. Periodically feast on fallen enemies, or seldom, their allies. You can also eat planetary governors if you assassinate them.
Faulty Lymans Ear: Decreased attack and defense when deep-striking (Or raiding)
Hyperactive Ossmodula: Apothecaries have to spend double the time healing injuries.
Inactive Sus-an Membrane: More casualties, and no negative-HP marines
Missing Betchers Gland: No acid spit, so less melee power
Mutated Catalepsean Node: Insomnia 2.0. Decrease to all attack power
Oolitic Secretions: Odd skin color: Lower disposition.
Oversensitive Occulobe: Lack immunity to bright lights and suffer MASSIVE penalties to day-time battles
Rampant Mucranoid: Sweat is turned into slime that occasionally damages armor and lowers disposition.

Chapter Master name and equipment: I pick these.

Chapter Master specialization: You get to pick these

Champion: Bonus to combat stats, stacks with Paragon trait.
Psyker: All powers in your discipline. Locked off if you have the Psyker Intolerant trait
Born Leader: Increase disposition and +10% passive Requisition (Money) bonus




HERE WE GO!








Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on December 26, 2015, 03:36:40 pm
Chapter Name: Celestial Lions
Progenitor Chapter: Imperial Fists

Type: Homeworld

Chapter Strength: 2
Co-operation: 5
Gene-seed Purity: 10
Gene-seed Stability: 10

Chapter Advantages: Brothers All, Reverent Guardians, Crafters, Paragon

Chapter Disadvantages: Shitty Luck, Suspicious

IF we're a Home-world based Chapter
Homeworld name: Elysium IX
Home world type:
Homeworld Rule: Planetary Governor
Aspirant Trial: Apprenticeship

Psychic Discipline: Pyromancy

Battle Cry: "We are the Emperor's pride. Hear us roar!"
Livery (color scheme): Gold and Blue (http://vignette3.wikia.nocookie.net/warhammer40k/images/4/48/Celestial_Lions_Updated.jpg/revision/latest?cb=20150901171906)

Primary: Gold
Secondary: Black
Pauldron 1: Blue
Pauldron 2: Blue
Trim: Gold/Black(?)
Weapon: Black
Eye-lenses: Dark Green

Head Chaplain: Mrokkotus

Chapter Master specialization: Born Leader

I think I calculated it right. I don't have the current version anywhere near me and can't find a link, unless it's the old mediafire one. :/
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on December 26, 2015, 04:05:33 pm
Chapter Name: Cuy'Val Dar (because why not?)
Progenitor Chapter: IInd Legion kek.

Type: Homeworld

Chapter Strength: 10
Co-operation: 1
Gene-seed Purity: 8
Gene-seed Stability: 10

Chapter Advantages:

Crafters: Older (read: better) equipment, such as Tartaros TDA and older PA marks. In vanilla CM other traits determine what kind. In the Horus Heresy mod provided by Guardsman111 you get to build them anyway (Which i'm using now). Still the only source of Tartaros armor. You also maintain things easier.

Scavengers: Now you're a Blood Raven! Artifacts are found periodically.




Chapter Disadvantages: These free up 20 points to use
Tech-heresy: Total opposite of Tech-Brothers. AdMech hates you. On the bright side, your Techmarines poop out creations rather often. Just watch out for when it's heretical
Tolerant: Greatly decreased reputation with Imperials and slightly increased with Xenos filth
Suspicious: Decreased disposition with our glorious benefactors, the Inquisition™

Homeworld name: Vekta
Home world type: Standard Imperial World
Homeworld Rule:
Personal Rule: Complete control. Less rep with others

Aspirant Trial:
Knowledge of self: The above magnified by a lot -FOR EXTRA MANY MAWWWINES

Psychic Discipline
Default: Psychic blasts and barriers (cause i don't care much for Psykers)

Battle Cry: Kohte! Gra'tua cuun hett su dralshy'a Aruetyc runi trattok'o (https://www.youtube.com/watch?v=6beR2vaZx_E)
Livelry: This if it looks any good, haven't played the game in a whole while so i don't know how it will come out. (http://www.bobafettfanclub.com/multimedia/galleries/albums/userpics/10001/boba-fett-model-by-louie-ishii.jpg)

Chief Apothecary: Skirata



Geneseed Mutations
Hyper-stimulated Omophagea. Periodically feast on fallen enemies, or seldom, their allies. You can also eat planetary governors if you assassinate them.
Anemic Preomnor: Susceptible to poison and toxins

Chapter Master specialization: Born Leader: Increase disposition and +10% passive Requisition (Money) bonus


Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on December 26, 2015, 06:07:20 pm
Does psyker chapter master suck still?. Drop the dice to loose the game in one battle turn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 26, 2015, 09:11:58 pm
We have a forum for Let's Plays. Better to start one there than fill up this thread with it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on December 27, 2015, 06:36:55 am
We have a forum for Let's Plays. Better to start one there than fill up this thread with it.
I'm aware. Just collecting people to participate here. Todays the deadline.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on December 27, 2015, 07:25:13 am
We have a forum for Let's Plays. Better to start one there than fill up this thread with it.

Yeah, please use that forum - even for recruiting (at the very least, spoiler your text!).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on December 27, 2015, 01:27:34 pm
can we get a link to the LP thread, please?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kayosetsu on December 29, 2015, 09:09:21 pm
Anything new Journier?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on December 30, 2015, 07:17:41 am
Happy new years?

We found another copy (making it like 12 copies of the weapon stats) in the game, fixed a bunch of code,

the last error's posted recently were worked on and how we found the hopefully last repeated copy of weapon stats in the game.

Good times were had.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on December 30, 2015, 07:27:21 am
I'm starting to wonder what kind of drugs duke was on when he coded this thing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lyk.D9 on December 30, 2015, 10:02:10 am
Happy new years?

We found another copy (making it like 12 copies of the weapon stats) in the game, fixed a bunch of code,

the last error's posted recently were worked on and how we found the hopefully last repeated copy of weapon stats in the game.

Good times were had.

I wish I could support you somehow, seriously.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 30, 2015, 10:55:36 am
I'm starting to wonder what kind of drugs duke was on when he coded this thing.

He was high as shit on the Emperor, that's what.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on December 30, 2015, 12:22:21 pm
I'm starting to wonder what kind of drugs duke was on when he coded this thing.

He was high as shit on the Emperor, that's what.
There were others before him.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on December 30, 2015, 12:24:39 pm
Can confirm the code is pretty whack, not helped by the fact it's forced into being GML.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on December 30, 2015, 03:18:22 pm
+++REDACTED BY ORDER OF THE ORDO HERETICUS+++
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on January 01, 2016, 01:43:40 am
ok, so I try to pick up an STC found on a forge world (bad idea to begin with) and then this happens:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_popup:

Unable to find any instance for object index '60' name 'obj_img'
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line 0)
gml_Object_obj_popup_Alarm_0
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on January 01, 2016, 06:00:20 am
You follow will of the emperor, you have complete right to loot relics from red robed jerks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 01, 2016, 07:16:53 am
Well. They will probably try to kill you.
I generally savescum until I get a tomb.

Fuck you tinbitches.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on January 01, 2016, 08:01:23 am
Well. They will probably try to kill you.
I generally savescum until I get a tomb.

Fuck you tinbitches.

Those who dare firing upon sons of the emperor are firing in the golden throne itself. So you totally need to start war with mechanicus.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on January 01, 2016, 03:20:12 pm
Ok, so I got other questions. when you use STCs for upgrades, like for ships, do Enhanced Hulls stack if you get it twice?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on January 01, 2016, 04:18:17 pm
I believe they do. I got enhanced infantry armour or something twice and it stacked. Or was it a new weapons STC? Either way it should work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on January 01, 2016, 06:58:21 pm
also, can we add more music? I'm a little tired of listening to only one track during game play.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on January 01, 2016, 11:25:56 pm
Ok, so new bug.

I have 8 escorts with me when I'm jumping out of a system, and I'm going up against an ork ship in another system. When I arrive, I have 7 escorts, and there's nothing to explain why the 8th is missing, no warp peril notice, nadda. I try leaving an escort behind on one system so I go out with 7 ships, I arrive with 6.

What the hell?

edit:

also, there should be a function where after sending a group of marines to the surface to check out ruins, they automatically get loaded back up. I can't count the number of times i have to backtrack to find where my 1st company is, eating up time I should have used to get to other crisis areas.


edit2: Also, what does survivability enhancement for vehicles do?
edit3: another thing, when the Admech ask you to capture a tyranid on a space hulk, how are you supposed to take one alive?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on January 02, 2016, 11:53:22 am
You know how some vehicles destroyed in battle actually remain with your Chapter at near-zero HP? I think that's what survivability means, at least I don't have a better idea.

You should be given some webbers with the capture mission. Arm a few marines with them and send them in.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 02, 2016, 03:30:17 pm
Ok, so new bug.

I have 8 escorts with me when I'm jumping out of a system, and I'm going up against an ork ship in another system. When I arrive, I have 7 escorts, and there's nothing to explain why the 8th is missing, no warp peril notice, nadda. I try leaving an escort behind on one system so I go out with 7 ships, I arrive with 6.

What the hell?

Sounds like a 0-starting array size issue.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 04, 2016, 11:21:08 am
The STCs on the Forge Worlds should be used by the Mechanus, who supply your Chapter with stuff you can't make yourself.

So taking an STC from a Forge World is kinda exactly like looting your Quartermaster.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 04, 2016, 11:23:27 am
also, can we add more music? I'm a little tired of listening to only one track during game play.

Before he was done I know Duke said he'd worked on the framework for adding more music, and possibly user music. No idea how far he got on that.

I also sent him an assload of 40k music files.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 04, 2016, 11:38:28 am
Ok, so new bug.

I have 8 escorts with me when I'm jumping out of a system, and I'm going up against an ork ship in another system. When I arrive, I have 7 escorts, and there's nothing to explain why the 8th is missing, no warp peril notice, nadda. I try leaving an escort behind on one system so I go out with 7 ships, I arrive with 6.

What the hell?

Sounds like a 0-starting array size issue.
So, for the less enlightened, how big of a problem is that?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 04, 2016, 11:41:51 am
Fairly minor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on January 04, 2016, 12:00:38 pm
I honestly just can't wait for an update to fix all the problems out, I was disappointed to learn that Armour piercing weapons don't pierce armor!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 04, 2016, 12:15:44 pm
Sooo, anyone got any stories ala the old 4chan greentexts?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 04, 2016, 12:30:35 pm
Ok, so new bug.

I have 8 escorts with me when I'm jumping out of a system, and I'm going up against an ork ship in another system. When I arrive, I have 7 escorts, and there's nothing to explain why the 8th is missing, no warp peril notice, nadda. I try leaving an escort behind on one system so I go out with 7 ships, I arrive with 6.

What the hell?

Sounds like a 0-starting array size issue.
So, for the less enlightened, how big of a problem is that?

Extremely minor. I had a brief look through the raw .gml files but couldn't spot anything immediately, didn't bother digging too much though. It's a fairly common mistake with arrays, and may actually note ven be that specifically, but if it is it should be super easy to fix for the guys working on it who know where everything is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 04, 2016, 09:08:53 pm
Well. If it's a full C# rewrite or whatever they're doing, it should be fixed as part of the work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on January 04, 2016, 09:26:10 pm
another thing, the admech keep saying I got a geneseed iou of 1 every time they collect. I got more than enough gene seed, in the double digits.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 04, 2016, 10:26:28 pm
Well. If it's a full C# rewrite or whatever they're doing, it should be fixed as part of the work.

I believe they're just fixing up and renaming the GML code to be more generic and maintainable, given it's in a pretty poor state.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 06, 2016, 10:45:01 am
Anybody using the HH mod?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 06, 2016, 03:37:46 pm
Is there any info on fixing the green square marine bug? I think I read something about fixing it up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on January 07, 2016, 01:35:31 pm
Is there any info on fixing the green square marine bug? I think I read something about fixing it up.
There's supposed to be some tips and links on the front page of this thread, but my attempts to use them only seem to make things worse.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on January 09, 2016, 04:55:22 pm
Quote
Is there any info on fixing the green square marine bug? I think I read something about fixing it up.

This is my version i've uploaded, it has the shaded sprites as well and no greenbox. Just unrar and play.

http://www.mediafire.com/download/4tlubbqhyxz0khb/ChapterMaster.rar
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on January 09, 2016, 04:57:25 pm
You can thank Guardsman111 for the sprites.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on January 10, 2016, 11:38:10 am
is there any way to switch over save files from one version of chapter master mod to the other?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: KaiserKlay on January 10, 2016, 11:02:09 pm
Hey, so I would like to be able to help out with the coding aspect of it (despite the fact my experience is limited). What should I use to be able to view the code itself? Since it's written in GML would that require a specific thing? Or has it been converted into another language already?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 10, 2016, 11:56:14 pm
The source was released in the files Duke gave out when he quit. Within those files is a .gmx file/folder, which contains a number of game objects. There are two ways to access/edit these:

First, you can load the project up into Game Maker (the software used to create the game originally) and edit the scripts there.

Second, you can open the .gml files in notepad or your text editor of choice, as they're actually just plain text files with a different file extension.

GML is Game Maker Language (or thereabouts), and is a simplified scripting language used solely for Game Maker scripts.

The "current" coders haven't released anything since their original statement of beginning work 3-4 months ago, so as far as helping out teh current project that's not an option yet, but you can certainly take a crack at editing some things in yourself with the project as it was released by Duke.

Hope that helps.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on January 11, 2016, 02:41:10 am
another bug, i guess: When I try to drag down the scroll bar with the mouse, the thing should stop when I release the mouse button. However, when I do release the mouse button, the scroll bar follows the cursor along the y axis. Any ideas why this is happening?

edit:
Oh, yeah, and I just killed the chaos lord again, but I still have heretic cults popping up everywhere.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 11, 2016, 02:48:14 am
another bug, i guess: When I try to drag down the scroll bar with the mouse, the thing should stop when I release the mouse button. However, when I do release the mouse button, the scroll bar follows the cursor along the y axis. Any ideas why this is happening?

Sounds like someone forgot to catch mouse left-up events in some situations, or whatever the equivalent in GML is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 11, 2016, 05:57:40 pm

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 3
for object obj_p_fleet:

Push :: Execution Error - Variable Get 154880.w(100072, -2147483648)
at gml_Object_obj_p_fleet_Alarm_3
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kayosetsu on January 15, 2016, 04:38:25 am
What's the good word, Journier?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on January 15, 2016, 09:28:07 am
getting mighty close to release version 0.1 that will have the fixed up code base for everyone to work on. hold tiiighhttttttt
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 15, 2016, 10:46:38 am
Yay!  :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 15, 2016, 11:21:19 am
Might close. Cool.
Looking very much forward to it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 15, 2016, 07:04:32 pm
Yeah, I haven't played CM since one of the last Duke versions due to bugs and general wonkiness. Can't wait to get back into it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on January 15, 2016, 11:33:01 pm
getting mighty close to release version 0.1 that will have the fixed up code base for everyone to work on. hold tiiighhttttttt

So what all will be fixed in this version, just the code base or any bug fixins? (Been a while that I could remember finding your old report posts)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 16, 2016, 01:06:56 am
Basically a massive cleanup. May even have more bugs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 17, 2016, 07:35:12 am
I suppose as I posted this on /tg/ I should probably post this here too.

Been working on a C++ rebuild for a couple weeks and I've got the marine editing page done so far as a standalone, as well as the basic starmap (minus any content). Will be updating fairly regularly as I add more core features to the game and hoping for a viable V1 release within a month which should do most everything the current CM does, then I can build on it further.

Download link to the basic marine editor is http://wikisend.com/download/826862/ChapterMaster.rar

The Chapter Management button simply brings up a marine editor you can make guys in. Nothing fancy as of yet, but a lot of the core framework has been put in place for the game proper, so I should have more cool stuff coming fairly soon, free time depending.

To change chapter colours you currently have to eidt a text file - this will be a colour picker later on, but as part of the chapter creation screen so it was a bit awkward to inset it into the current build. The file at /Mods/CM/Settings.txt has RGB values for the chapter colours.

Hope you guys get something out of this, I realise it's a far cry from a game currently but hopefully it's proof enough that there's more to come very soon. I'm hanging out every day in #ChapterMaster on the suptg IRC if anyone wants to come and chat about it/offer help/etc. Could really use artists.

-Flow/Streamline
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cheesecake on January 17, 2016, 07:55:34 am
I wait with bated breath :) I'd download but Google chrome's downloading always stops halfway for me...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 17, 2016, 10:19:51 am
This has extreme amounts of promise.
Thanks, Flow.

Huge problem though.
YOU CAN'T CTRL-ESC
I had to bring out another program to bring out the bar at the bottom where all apps are.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 18, 2016, 08:55:33 am
This has extreme amounts of promise.
Thanks, Flow.

Huge problem though.
YOU CAN'T CTRL-ESC
I had to bring out another program to bring out the bar at the bottom where all apps are.

Ah, I see. That's something I'll fix in the next release. Probably a week or so and I'll try to get fully chapter management and chapter creation done for that release.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on January 18, 2016, 09:16:48 am
This is nice. So we now have two competing CM?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on January 18, 2016, 09:20:09 am
Competition is always good.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 18, 2016, 09:25:46 am
This is nice. So we now have two competing CM?

No.  We have one CM, and one Heretic.

If you don't know which is which, you're not supporting the true CM and as such are one of the heretics and must be purged.

If you do know which is which, you are in possession of heretical knowledge and must be purged.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 18, 2016, 11:19:38 am
*shrug*
The C++ rewrite might surpass it mechanically eventually, but that's a long way away and Journier and Thy still have a full game.
Hope they aren't kicking themselves over every holiday they've taken since.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 18, 2016, 12:01:11 pm
Not directly trying to compete, I expect they'll end up as very different games and as pointed out it's going to be some time before my version can even be called a game. Just enjoying a hobby project I've been intending to do since the vbcoder days. I'm not even very well versed in the current Chapter Master mechanics, can barely play it due to the font/colour choices as I'm near-blind, but I always enjoyed the idea of it way back when in the /tg/ threads so I'll likely be doing my own version of it.

It's likely to look the same though, my art skills are near to none and there's a wealth of current Chapter Master sprites for me to use for now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 18, 2016, 01:07:30 pm
Chances are I'm going to pay attention to the version that is a full C++ re-write. Seems like continuing to work on the GML version will net diminishing returns once the other is live.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 18, 2016, 01:19:44 pm
I'm wondering if the rewrite is going to be all hush-hush and "Only certain people can download it"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 18, 2016, 01:32:25 pm
Flow's chill.
Doubt.

Unless you got mixed up.
In which case Journier's also chill.
So Doubt.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on January 18, 2016, 02:01:30 pm
Doubt is first way on road to heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on January 18, 2016, 02:05:38 pm
I'm wondering if the rewrite is going to be all hush-hush and "Only certain people can download it"

Why would it be..?

I'll be releasing it at the pace I make it, and at no point is it ever going to be charged for or accepting donations for. I don't really fancy getting in GW's bad books, and it's not why I'm doing it. Can't promise I'll focus on it anything resembling full-time, but I'll get there eventually. This week, for instance, I have to focus on other work projects, but I expect this weekend I'll get a few hours to finish up chapter management and chapter creation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on January 19, 2016, 08:18:46 pm
Literally the only reason flow or anyone is working on this is for the community and probably for some ability to see this game move forward.

Congrats flow on the partial rewrite. :)

We are just  "fixing up the code" in the GML to better make it modifiable for the community, and easier to comprehend for "people" so that others can take the reigns more easily to continue the project so it amounts to "something special".

Instead of dying as is or partially completed 3 years from now with 50 contributors to 100 lines of code. all having no clue as to what the previous person did.

That happens so god damn much it annoys me with games like this.

Destroy the heretics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 20, 2016, 01:11:16 pm

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:

Push :: Execution Error - Variable Get 206478.current_battles(103172, -2147483648)
at gml_Object_obj_turn_end_Alarm_0
############################################################################################


Got this after sending two Scouts down to a heretic planet to die deliberately to make contact with CSM lord.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on January 21, 2016, 07:32:12 am
PTW
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 21, 2016, 11:35:19 am
(http://images.akamai.steamusercontent.com/ugc/544175270235149210/2D7336A2956C6B0C6FD13E471D9FEB0A86C6DAA2/)

How exactly does it survive AFTER it died?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on January 21, 2016, 12:13:26 pm
That is because you did not follow the codex astartes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on January 21, 2016, 12:48:45 pm
Umm.. so the great daemon is still around? Maybe the entity is duplicated somehow, instead of dying he created a greater daemon instead?

Anyway it's too much heresy to deal with it, I advice burning your computer.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 21, 2016, 01:22:50 pm
With Virgin olive oil?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on January 21, 2016, 03:10:07 pm
The order of the messages is probably borked.

Although it's a Great Unclean One, it can be hard to tell if one is dead or alive. Better smite it some more just in case.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 21, 2016, 03:48:53 pm
With Virgin olive oil?

Now you're just being silly. 

You'll obviously need to use something better suited to higher temperature, such as avocado or safflower oil.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on January 22, 2016, 10:35:42 am
I dont get, why would anyone use psykers for anything as chapter master.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 22, 2016, 11:04:30 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_p_assra:

Unable to find any instance for object index '-4' name '<undefined>'
at gml_Object_obj_p_assra_Step_0
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on January 22, 2016, 12:38:28 pm
I dont get, why would anyone use psykers for anything as chapter master.
Khorne go home
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 22, 2016, 02:52:52 pm
Figured out what causes the above error.
Everytime Boarding Marines get the finishing blow on a ship this happens
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on January 22, 2016, 03:36:03 pm
Figured out what causes the above error.
Everytime Boarding Marines get the finishing blow on a ship this happens
Well is a fatal error indeed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 26, 2016, 09:48:28 am
Hoo boy, it's dead again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on January 26, 2016, 09:57:09 am
Tends to come and go, not so much dead as quietly resting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on January 26, 2016, 10:34:13 am
Journier is close to 1.0, as he told. ot long ago in this thread, huh.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheGreatZobom on January 26, 2016, 11:37:44 am
Can't wait to try the Journier/Thy version...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Poštar on January 28, 2016, 02:02:11 am
Hello can someone help me here, I downloaded the game and it worked good, exept some minor bugs like being unable to play as a certain chapter (I wanted Black Templars), but thats ok becauce I can play a custom chapter. To shorten the story a big problem has occured and that is that the game crashes every time I load the game. I am unable to continue my game. I tried several saves and nothing, allso tried several other versions from diferent dowload sites, but nothing. I checked many forums and there is no topic on that matter. The versin is 0.7000. If anyone has any kind of an advice on what should I do it would be very helpfoul.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: teoleo on January 28, 2016, 04:30:12 am
some wiki page for instruction?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 28, 2016, 04:58:42 am
It's somewhere back a few pages.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Poštar on January 28, 2016, 03:21:18 pm
Looked a few pages back, found one version from some user, didnt work. Still the game crashes everytime I load a save game. But I did notice tat the original ( Intersellar army simulator 2015 ) is the cause of the problem. I tryed to play the original game, got in game, saved my progress and then tryed to load it. It crashed. Maby I have the wrong version for my Windows or something like that ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 28, 2016, 03:33:12 pm
save / load was a little crashy in older versions.  try a different save slot. 

or try killing all the save files (and registry keys also i think) and doing a clean reinstall.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Poštar on January 28, 2016, 04:16:05 pm
Tried a different save slot but nothing. I tought maby te save game I had has corupted somehow so I suspeceted that option too. But idk where the save game folder is, cant find it anywheare on hard drive.
Allso I cant deleta a saved game drom the load menu.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on January 28, 2016, 05:23:58 pm
found these old notes back in this thread:

-Seemed to have found a work around for the save error issue. Save in slot 1, let it create an error'd save game, then save in slot 2. The other save slots seem to work fine.

So I found the save data at C:\Users\<user>\AppData\Local\ChapterMaster and deleted all the contents. Made a new game, ended turn one and tried to save. The save game is still error'd out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 28, 2016, 05:46:38 pm
Can't vouch any of that would work anymore, it was so many versions ago.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Poštar on January 29, 2016, 11:43:28 am
Yep that didnt work either. But I atleast deleated all the saves, had a very big pile of them. Damn its annoying. IS there anyone who can help my case?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 29, 2016, 06:58:35 pm
It's in alpha. Sometimes this stuff just happens.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on January 30, 2016, 10:39:31 am

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_controller:

DoSet :: Invalid comparison type
at gml_Object_obj_controller_Step_0
############################################################################################
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Poštar on February 03, 2016, 07:12:48 am
If anyone has a solution on how to fix the "cant load save game" problem please post or sed me a message.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on February 06, 2016, 09:55:49 am
So, anything new going on?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Poštar on February 06, 2016, 11:38:16 am
Yes there is, I fixed the problem of "load game crash"
Here is how
1. Download and extract Interstelar army simulator 2015 - http://www.mediafire.com/download/iupmztig4a9d055/Interstellar_Army_Simulator_2015.zip
2. Download Chapter Master mod - http://www.mediafire.com/download/1bz5u0t0vhh5uuu/chapter+master+mod+40k.zip
3. Download and extract Chapter Master full game - https://docs.google.com/uc?id=0B78B253ukf3TQ182OEhRTFBha1k&export=download
4. Copy from the full game (download from step 3.) the Launcher (a small blue beakie) into the Interstelar army simulator 2015 file, and extract Chapter Madter mod (download from step2) into the Interstelar army simulator 2015.
5. Start game from blue beakie icon
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 11, 2016, 02:15:40 pm
Does it has any improvements over the game or it is only a fix for the loading issue.

Could you imagine if Toady worked on this? I mean, it would be beyond great, it would be fearsome, it also would probably end summoning very real demons out of the warp into our reality or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Poštar on February 12, 2016, 08:50:54 am
Does it has any improvements over the game or it is only a fix for the loading issue.

Could you imagine if Toady worked on this? I mean, it would be beyond great, it would be fearsome, it also would probably end summoning very real demons out of the warp into our reality or something.
Fix for loading isshue only, no improvements unfortuanetly  :-[
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on February 18, 2016, 12:53:07 pm
Anyone got an update from that Streamline guy who's (According to the 1d4chan page) making Chapter Master 2.0?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dragonchampion on February 19, 2016, 08:25:04 pm
So, whenever I go to edit my Livelry, it's just a green box. ANy fix for that? Also, I have so many questions about the game. How do I invade? How do I garrison troops on a planet? How do I actually get good?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on February 20, 2016, 06:09:22 am
As far as the green-box goes it's a bug, and you fix it by downloading the Shaded Sprites, or Horus Heresy skins mod. Garrisoning is just dropping troops on the planet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on February 20, 2016, 11:40:12 pm
Yeah, have Any of the Chapter Master successors managed any progress yet?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on February 21, 2016, 02:44:15 am
As far as the green-box goes it's a bug, and you fix it by downloading the Shaded Sprites, or Horus Heresy skins mod. Garrisoning is just dropping troops on the planet.
I keep seeing people wondering about this.  That was intentional.  If anyone has GMS, there is commented-out code in the creation screen and chapter management that can be switched back on pretty easily.

Any updates, Journier? :o
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on February 21, 2016, 04:19:44 am
As far as the green-box goes it's a bug, and you fix it by downloading the Shaded Sprites, or Horus Heresy skins mod.
I keep seeing people wondering about this.
That can be switched back on pretty easily.
... Pffffft
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gorim on February 22, 2016, 02:18:29 pm
Greetings brethren, do we already have a version without the orkfleet / necron crashes or is Dukes last verstion still the newest? I didn't follow the conversation lately :/
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on February 22, 2016, 05:14:40 pm
Duke's last version is the only one with any tangible difference. There's been mods and marine editors since then, but nothing in the way of new improvements.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gorim on February 26, 2016, 09:12:37 am
Sad news, so I wish good luck to Journier and thy Reaper in thier holy work. By the way, has anybody tried to use the Large Address Aware exe to fix the out of Memory bug? I'm not sure it if could help or fries the RAM, so has anybody tried it? ^^
Title: Re: Chapter Master - In the name of the Emperor!
Post by: 3man75 on February 27, 2016, 10:30:31 pm
Is the game still being worked on?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on February 28, 2016, 01:29:29 pm
So says Journier.
Some others have started doing some work too however.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on February 29, 2016, 10:17:41 am
I wish everyone just threw more money (https://www.youtube.com/watch?v=Wo5ro1nWsPU) at Duke, but sadly all people who care about 40k are already broke due to GeeDubs prices.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gorim on February 29, 2016, 12:15:33 pm
I wish everyone just threw more money (https://www.youtube.com/watch?v=Wo5ro1nWsPU) at Duke, but sadly all people who care about 40k are already broke due to GeeDubs prices.

together with the fact that Duke doens't work on the game anymore ;)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on February 29, 2016, 12:42:42 pm
But he doesn't work on it due to lack of money, IIRC. Find him, give him a million dollars, and there you go, Interstellar Army Simulator 2 with Wh40k mod made by totally unrelated guy called Count.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 29, 2016, 12:53:05 pm
Duke quit working because of the pressure and he wasn't sure he could really code up the level people where expecting.
 
Money does not, in fact, solve all problems.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on February 29, 2016, 12:53:51 pm
Nah Exams, boredom and pressure.

E: Ninj.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 29, 2016, 01:07:32 pm
What if, this game concept gets picked up by a commercial house? I mean, if GW take their heads out of their asses for a moment and hire a company to do this game in a proper way with proper missions a la XCom, Down of War 2, Jagged Alliance dotted with Battlefleet Gothic Armada (http://www.battlefleetgothic-armada.com) or whatever it fits?

I could bet my gonads it would sell well enough.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 29, 2016, 01:18:15 pm
It'd be a good indie niche title. But I can't see CM in its current form being a breakout market hit.

It's very much of the older style of 90s management games. Very micro. Very few animations or graphics. The joy in looking at a spreadsheet and converting it to imaginative fun isn't something a lot of gamers share.

My worry would be it would get picked up and then completely morphed into something unrecognizable, and unfluffy, as CM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 29, 2016, 01:19:27 pm
CM?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 29, 2016, 01:22:04 pm
Chapter Master.....:|
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 29, 2016, 01:30:29 pm
Are you saying CM is unfluffy? I feel something got lost in translation here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on February 29, 2016, 01:32:48 pm
--Morphed into something Unrecognisable as CM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 29, 2016, 01:54:40 pm
Oh I see... well I wouldn't think a company trying to make CM would do something not CM, but I get what you mean. It take a single glance to recent gaming history to see how great projects and ideas have been made into rubbish cash grab crap.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on February 29, 2016, 02:03:01 pm
I could see a remake of Chaos Gate with additonal Chapter Management mechanics. Basically XCOM with Wh40k overlay.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gorim on February 29, 2016, 02:26:23 pm
I could see a remake of Chaos Gate with additonal Chapter Management mechanics. Basically XCOM with Wh40k overlay.

for now, I would even take a playable Chaos Gates that doesn't crash my game when I kill an heretic -_-
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on February 29, 2016, 02:40:26 pm
I could see a remake of Chaos Gate with additonal Chapter Management mechanics. Basically XCOM with Wh40k overlay.

Bet someone's going to make that in X-com with the modding tools, but yes I would love to see a remake or at least updated version of Chaos Gate.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 29, 2016, 03:07:43 pm
Whats wrong with the GOG version?  They usually do a good job testing their emulation for each game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on February 29, 2016, 03:11:14 pm
Whats wrong with the GOG version?  They usually do a good job testing their emulation for each game.

There's a GoG version now? Gotta get on that then.

I had entirely forgotten about that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gorim on February 29, 2016, 04:36:01 pm
If you guys got the GoG Version working please tell me how! Im still stuck in the secound level due to this bug :/
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on February 29, 2016, 04:47:53 pm
If you guys got the GoG Version working please tell me how! Im still stuck in the secound level due to this bug :/

Is this the one?:   http://www.compatdb.org/forums/topic/46630-wh40k-chaos-gate-solution-to-the-cultist-bug/

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gorim on February 29, 2016, 05:08:34 pm
I'm pretty sure I've tried that one and it did not work, but I will check again tomorrow. Also, my crash occures (most time) in the exploding on the heretic, no plasma involed, just a bolt

https://www.gog.com/forum/warhammer_40000_chaos_gate/game_crashes_when_killing_a_specific_heretic_mission_2
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on March 01, 2016, 09:37:24 am
..Or you could just use the link on the EC forum which i used, and costed nothing.



EDIT: Nevermind. Misread.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 04, 2016, 12:56:59 am
hey guys, bit of a status update - nothing to report, unfortunately. My art/helper guy dropped out of the project due to legality concerns (which is fair enough IMO) since last post so it's kinda stalled a little. We spent a while considering the best way to go about it and release the game - as a generic standalone with a mysterious mod, as a specific game, etc. Eventually the conversation came round to legality and it just sort of fell apart.

So the marine editor is my current latest version still, and will probably continue to be for a short while until I find someone(s) else to work with on the project and/or my other workload decreases. Currently struggling to find time to work on it between my other gamedev commitments and other programming contracts.

I still intend to work on this and have some pretty nifty ideas for getting it going, it's just slow going and I figured you guys deserved an update. I tried hanging out in the IRC for a while to hopefully chat to some players and get motivated that way, but the channels were basically dead. If anyone's interested in being a sounding board/tester/helper feel free to PM me. I am a bit of a 40k casual so it'd help to have someone to chat to about the game that knows more lore than I do.

-Flow/Streamline
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 04, 2016, 01:15:03 am
I am a bit of a 40k casual so it'd help to have someone to chat to about the game that knows more lore than I do.

That is likely the best way for you to avoid legality issues.  Just make the best intergalactic space infantry game.  Most "cool" ideas could be modified to fit the 40k universe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 04, 2016, 01:29:31 am
I am a bit of a 40k casual so it'd help to have someone to chat to about the game that knows more lore than I do.

That is likely the best way for you to avoid legality issues.  Just make the best intergalactic space infantry game.  Most "cool" ideas could be modified to fit the 40k universe.

That was our original intent actually. The marine editor I released is highly modular and was originally named "Superhuman Space Soldiers" as a tongue-in-cheek generic title with the intention of having it be a purely mod-dependent base game that people could plug their favourite sci-fi or whatever into. With a rekin and a good modder it could easily be pirate islands in the ocean with sea ships rather than stars in a galaxy, etc. But ultimately that involves a hell of a lot more work than just releasing a Chapter Master game. Provided it's distributed for free we didn't really anticipate very many legal issues, but that doesi nvolve putting in a lot of time and work for free which was unappealing at the time.

Regardless, I'm personally not as concerned about legal issues, the minute I receive a C&D or similar I'll just stop, that's kind of fine. The main issue at this point is lack of time/drive, which can certainly be overcome in time, but is exacerbated by the fact i'm now working alone on the project.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on March 04, 2016, 12:32:43 pm
Yeah, true. Well, I'm rooting for you, if it's any motivation.
And J-Thy, 'course.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on March 07, 2016, 06:03:11 am
Marine editor download link doesn't work anymore. I already have it, but others are looking for it in vain. Just a heads up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kayosetsu on March 10, 2016, 04:24:13 am
Journier still alive?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gorim on March 10, 2016, 12:05:09 pm
We all hope so :/  Btw, has anybody here preordered Battlefleet Gothic: Armada? The Beta starts in a few hours :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 10, 2016, 12:14:49 pm
It's too dank for me to dive into right now. It's the kind of game I need to clear my gaming schedule to get into.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on March 10, 2016, 03:23:19 pm
I can't. My country current economic policies guarantee I can't effectively acquire anything in dirty capitalistic imperial dollars.... fucking communists idiots, I loath them with all my fibbers, and my hate for this government burns white hot, with the sheer intensity of a billion Astronomicans.

So no, despite being a grown up with a decent job, I would not be in the beta testing. Perhaps one day I might be able to buy after all this crap ends.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Azazass on March 11, 2016, 04:46:27 pm
I can't. My country current economic policies guarantee I can't effectively acquire anything in dirty capitalistic imperial dollars.... fucking communists idiots, I loath them with all my fibbers, and my hate for this government burns white hot, with the sheer intensity of a billion Astronomicans.

So no, despite being a grown up with a decent job, I would not be in the beta testing. Perhaps one day I might be able to buy after all this crap ends.

I sense you're a fellow countrymen who is a WH40K fan, a rare find on the internet.

Tell me does the phrases, "There is no such thing as plata, only degrees of patria" and "Patria is Chavez's greatest gift to humanity", have any meaning to you?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on March 12, 2016, 07:05:24 am
I can't. My country current economic policies guarantee I can't effectively acquire anything in dirty capitalistic imperial dollars.... fucking communists idiots, I loath them with all my fibbers, and my hate for this government burns white hot, with the sheer intensity of a billion Astronomicans.

So no, despite being a grown up with a decent job, I would not be in the beta testing. Perhaps one day I might be able to buy after all this crap ends.

I sense you're a fellow countrymen who is a WH40K fan, a rare find on the internet.

Tell me does the phrases, "There is no such thing as plata, only degrees of patria" and "Patria is Chavez's greatest gift to humanity", have any meaning to you?
The only meaning those phrases have in my house hold are either a punchline for a joke or the speaker pleading for an actual punch in the face.

You are the second countrymen I find over the inernet that is fan of warhammer.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on March 13, 2016, 03:26:53 am
im still around guys.

Im waiting on the programmer to give news.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 13, 2016, 11:41:45 am
Marine editor re-upload here: http://www.filedropper.com/chaptermaster

Should get some time to put into it this week, but we'll see.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on March 13, 2016, 12:07:32 pm
So Thy is Mia?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on March 18, 2016, 03:49:10 am
hey guys, bit of a status update - nothing to report, unfortunately. My art/helper guy dropped out of the project due to legality concerns (which is fair enough IMO) since last post so it's kinda stalled a little. We spent a while considering the best way to go about it and release the game - as a generic standalone with a mysterious mod, as a specific game, etc. Eventually the conversation came round to legality and it just sort of fell apart.

So the marine editor is my current latest version still, and will probably continue to be for a short while until I find someone(s) else to work with on the project and/or my other workload decreases. Currently struggling to find time to work on it between my other gamedev commitments and other programming contracts.

I still intend to work on this and have some pretty nifty ideas for getting it going, it's just slow going and I figured you guys deserved an update. I tried hanging out in the IRC for a while to hopefully chat to some players and get motivated that way, but the channels were basically dead. If anyone's interested in being a sounding board/tester/helper feel free to PM me. I am a bit of a 40k casual so it'd help to have someone to chat to about the game that knows more lore than I do.

-Flow/Streamline

The 40K community is big.
There's bound to be tons of people willing to help, you just need to get the call out there
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on March 18, 2016, 07:43:24 am
....you just need to get the call out there
Who you gonna call??
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on March 18, 2016, 10:46:27 am
Did GW send eversor after Journier?  :(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on March 18, 2016, 06:02:54 pm
Marine editor re-upload here: http://www.filedropper.com/chaptermaster

Should get some time to put into it this week, but we'll see.
How big is this file? Really weird download, this site has.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on March 19, 2016, 12:34:17 am
Who you gonna call??
Demonhunters!
I ain't afraid of no xenos.
What.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on March 19, 2016, 05:07:51 am
Of no demon?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 19, 2016, 11:19:05 am
Marine editor re-upload here: http://www.filedropper.com/chaptermaster

Should get some time to put into it this week, but we'll see.
How big is this file? Really weird download, this site has.

Should be ~41MB. Some music and image files bump its size up a bit.

Good news everyone! I have secured sufficient paid contracts to support my life and still have some free time each week, so there is maybe hope for the C++ rewrite. If I do go ahead and finish this properly, I'll set up a blog or something to keep it centralised for updates and download links, rather than having it all messy all over 4chan and here and 1d4chan and so forth.

Also will probably be shortly calling out for any volunteers to help me finalise mechanics/draw sprites/write fluff/generally be knowledgeable about ChapterMaster and 40k. Maybe set up a Slack group or something. We'll see.

Watch this space!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 20, 2016, 06:29:58 pm
A double post, I'm so rude.

Just a quick note to say I have put up a blog to centralise my progress at http://streamlinedev.blogspot.co.uk/ - this has all of the current information about my engine rewrite and will be updated as and when I make new strides forward. Feel free to read/comment or ignore as you prefer.

If anyone fancies themselves an artist in any way and fancy making some stuff for me, please do get in touch! Can PM me on here or there's an e-mail address on the first blog post you can use. Otherwise I'm going to be basically using platform-standard controls for sliders, buttons, etc until such a time as I find good resources to use instead, so it might look a bit naff.

Streamline/Flow
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on March 20, 2016, 11:20:42 pm
Flow, don't forget to create at least one thread on both 8/tg/ and 4/tg/ to spread awareness of your work, m8.

I hope we get to see a stable version and then more content, because this game have so much potential.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on March 21, 2016, 01:07:37 pm
Good luck, man.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on March 22, 2016, 12:14:57 am
Awesome. Suffice to say I'll be keeping an eye on it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on March 23, 2016, 02:54:14 pm
Best of luck!

I really, really would plead with you to keep people updated though. If you're shelving the project or taking a break or whatever - let people know!! Even if it's just a one liner every month to say that you're still working on stuff or whatever, it stops the horrible 'is this still going' feeling that can happen with this kinda thing
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ardent Debater on March 27, 2016, 01:09:49 am
Well, I just spent 3 full hours micromanaging the survival of my crumbling Chapter. This Game is awesome, I only have one question. Why do Planets produce so few Resources? I can understand that for a Death World or an Agri World, but shouldn't a Forge World produce more than only a handful a month?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on March 27, 2016, 02:14:52 am
Quite probably it is because Duke did not finish planet rework.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 27, 2016, 06:02:37 pm
Added a new blog post! I won't update here every time or anything, but just so people know that it isn't abandoned. I'll aim to update every Sunday as I tend to have time to work on these things over the weekend. Not a huge maount of visible, tangible progress this week - mostly backend architecture for shortcut capturing, menu spawning and so on.

Next week I'll hopefully have a new release to show. Won't be terribly exciting, but it's proof of progress and I know that's been lacking for Chapter Master for a long time.

As ever I'm looking for people to basically be on-call or be willing to talk to me in-depth at some point soon about current Chapter Master mechanics and lore and all that. Feel free to PM me here, on the blog or e-mail cmggamedev@gmail.com and we can figure something out. Same goes for artists/fluff writers.

-Streamline/Flow
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ardent Debater on March 27, 2016, 06:15:42 pm
Added a new blog post! I won't update here every time or anything, but just so people know that it isn't abandoned. I'll aim to update every Sunday as I tend to have time to work on these things over the weekend. Not a huge maount of visible, tangible progress this week - mostly backend architecture for shortcut capturing, menu spawning and so on.

Next week I'll hopefully have a new release to show. Won't be terribly exciting, but it's proof of progress and I know that's been lacking for Chapter Master for a long time.

As ever I'm looking for people to basically be on-call or be willing to talk to me in-depth at some point soon about current Chapter Master mechanics and lore and all that. Feel free to PM me here, on the blog or e-mail cmggamedev@gmail.com and we can figure something out. Same goes for artists/fluff writers.

-Streamline/Flow

That's awesome, thank you for doing this. Will all of the Chapters be playable next release?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 27, 2016, 06:24:19 pm
Added a new blog post! I won't update here every time or anything, but just so people know that it isn't abandoned. I'll aim to update every Sunday as I tend to have time to work on these things over the weekend. Not a huge maount of visible, tangible progress this week - mostly backend architecture for shortcut capturing, menu spawning and so on.

Next week I'll hopefully have a new release to show. Won't be terribly exciting, but it's proof of progress and I know that's been lacking for Chapter Master for a long time.

As ever I'm looking for people to basically be on-call or be willing to talk to me in-depth at some point soon about current Chapter Master mechanics and lore and all that. Feel free to PM me here, on the blog or e-mail cmggamedev@gmail.com and we can figure something out. Same goes for artists/fluff writers.

-Streamline/Flow

That's awesome, thank you for doing this. Will all of the Chapters be playable next release?

Probably not, unfortunately. I'm not really touching the existing game at all, having gone over the GML code for a little while I would much rather start from scratch, not least because I think the number of game-crashing catastrophic bugs is just insane - I can't recall ever releasing anything that had a legitimate crash-to-desktop bug, that's just sloppy.

So it'll be a little while before I have a viable release with chapter selection. Or, more specifically, there will probably be chapter selection really soon (maybe next week even - maybe this is what you were asknig and I'm just rambling) but they won't be actually fully playable for a while to come while I build up the main engine.

With regards to the actual Space Marine chapters, I probably won't put those in myself. I will for sure create the process by which you can generate your own, custom chapter (or 'batallion' or 'regiment' as it's likely to be called in generics), but I'll release the modding documentation to create them. Might put in one sample one or something. I put up a /tg/ thread a while ago showing off some different chapter colours with item combinations, so you can take a look at that archive for some idea.

Hopefully that answers your question, in a shoot-twenty-bolts-and-you'll-hit-the-xeno-eventually kind of way. [/ramble]
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on March 28, 2016, 05:58:43 am
You are really awesome dude. However I would advice you to at least put your email in spoilers, lest your risk attracting the technoheresy terrors of spam to your holly email.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on March 28, 2016, 08:46:10 am
You are really awesome dude. However I would advice you to at least put your email in spoilers, lest your risk attracting the technoheresy terrors of spam to your holly email.
Not enough, you proably want something like cmggamedev {at} gmail {dot} com, though it's now spilled milk now anyway.

But yeah, you're doing the Emperor's work dude. I'd give you some Thrones if I had any.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on March 28, 2016, 09:35:13 am
You are really awesome dude. However I would advice you to at least put your email in spoilers, lest your risk attracting the technoheresy terrors of spam to your holly email.
Not enough, you proably want something like cmggamedev {at} gmail {dot} com, though it's now spilled milk now anyway.

But yeah, you're doing the Emperor's work dude. I'd give you some Thrones if I had any.
I did say "at least"  :P , the safest way would be to request we PM him. Also he can edit the post, that would prevent further incursions from the chaos spawnbots.

At any rate Flow, this is excellent! May the Imperator, supreme leader of the Empire guide you from his Auric Chair! (http://www.bay12forums.com/smf/index.php?topic=139714.msg6475468#msg6475468) Your blog is now on my bookmarks under check twice a day.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on March 28, 2016, 10:59:14 am
I did say "at least"  :P , the safest way would be to request we PM him. Also he can edit the post, that would prevent further incursions from the chaos spawnbots.

At any rate Flow, this is excellent! May the Imperator, supreme leader of the Empire guide you from his Auric Chair! Your blog is now on my bookmarks under check twice a day.
People quoted him, so unless they change it he's cucked.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on March 28, 2016, 11:10:29 am
I did say "at least"  :P , the safest way would be to request we PM him. Also he can edit the post, that would prevent further incursions from the chaos spawnbots.

At any rate Flow, this is excellent! May the Imperator, supreme leader of the Empire guide you from his Auric Chair! Your blog is now on my bookmarks under check twice a day.
People quoted him, so unless they change it he's cucked.
Crap you are right... then I would advice those who quoted him to modify their posts too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 28, 2016, 11:29:41 am
Don't worry about it guys, I don't really mind. I would rather it be easier to find and use for those that want it - it's a dedicated account (obviously) so I don't really mind about the spam. Nothing personal info-wise on there.

Oh I forgot to say in my last post, would someone mind updating the 1d4chan post? Last it says is that the link to Marine Editor is gone, I feel it's a bit vain to update it myself (but maybe that's silly).

And just to give some clarification as I've seen this confused around the internet, my version is not the Chapter Master you currently know and love. Jourmier and Thy Reaper are currently working on that, and may well release something new and amazing before I even get into proper alpha versions. This will be slow, and it will be something different, but hopefully it'll be something awesome.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on March 28, 2016, 12:43:36 pm
Oh I forgot to say in my last post, would someone mind updating the 1d4chan post? Last it says is that the link to Marine Editor is gone, I feel it's a bit vain to update it myself (but maybe that's silly).
It's not any vainer than asking someone else to do it, and you probably know more about what info you think should be there than anyone else.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 28, 2016, 01:29:21 pm
Oh I forgot to say in my last post, would someone mind updating the 1d4chan post? Last it says is that the link to Marine Editor is gone, I feel it's a bit vain to update it myself (but maybe that's silly).
It's not any vainer than asking someone else to do it, and you probably know more about what info you think should be there than anyone else.

Fair enough! I'll go do it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on March 28, 2016, 05:30:48 pm
...my version is not the Chapter Master you currently know and love. Jourmier and Thy Reaper are currently working on that, and may well release something new and amazing before I even get into proper alpha versions. This will be slow, and it will be something different, but hopefully it'll be something awesome.

What are the differences between your Chapter Master and the one Journier and Thy Reaper are working on?

Is Thy Reaper still MIA?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on March 28, 2016, 05:53:48 pm
...my version is not the Chapter Master you currently know and love. Jourmier and Thy Reaper are currently working on that, and may well release something new and amazing before I even get into proper alpha versions. This will be slow, and it will be something different, but hopefully it'll be something awesome.

What are the differences between your Chapter Master and the one Journier and Thy Reaper are working on?

Is Thy Reaper still MIA?

Iirc Journier & Thy are fixing the buggy morass that is the current CM, reworking, refactoring, etc, while Flow is writing the game from the ground up in a different programming language.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 29, 2016, 06:40:37 am
...my version is not the Chapter Master you currently know and love. Jourmier and Thy Reaper are currently working on that, and may well release something new and amazing before I even get into proper alpha versions. This will be slow, and it will be something different, but hopefully it'll be something awesome.

What are the differences between your Chapter Master and the one Journier and Thy Reaper are working on?

Is Thy Reaper still MIA?

Iirc Journier & Thy are fixing the buggy morass that is the current CM, reworking, refactoring, etc, while Flow is writing the game from the ground up in a different programming language.

Basically this. I'm not using the existing Chapter Master for anything more than a basis and art/sound assets, but am writing a new engine to hopefully support a wide variety of Chapter Master-style games with potentially wildly different themes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on March 29, 2016, 10:01:58 am
So basically Flow's will be more complete, probably, in the fifteen or so years when it finishes.
But Journier and Thy's (When Thy turns up again) will be shiny, de-bugged version of our current chapter master. With save compatibility.


Edit: Decided to play a bit tonight, haven't touched it for months. So, where did my month go?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on March 29, 2016, 10:36:01 am
So basically Flow's will be more complete, probably, in the fifteen or so years when it finishes.
But Journier and Thy's (When Thy turns up again) will be shiny, de-bugged version of our current chapter master. With save compatibility.

I wouldn't say it'll take fifteen years, maybe 3-4 months, but yes thats essentially it. I fully encourage you all to not wait on mine and focus on Jourmier's and Thy's version when it gets released.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 29, 2016, 09:10:58 pm
So basically Flow's will be more complete, probably, in the fifteen or so years when it finishes.
Had I formed a solid plan of attack (an actual one), and had a decent grounding in an actual programming language, I could have avoided a lot of the pitfalls and rewriting code that happened with Chapter Master.  I wouldn't expect Flow's new take on it to need anything nearing fifteen years- and it has a lot less limitations than GML.

Also shameless plug: new game (http://towergirls.boards.net/) just launched.  This'll probably be the last one I make in GM.


Edit: Made its own thread. (http://www.bay12forums.com/smf/index.php?topic=157263.0)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 29, 2016, 10:00:18 pm
So basically Flow's will be more complete, probably, in the fifteen or so years when it finishes.
Had I formed a solid plan of attack (an actual one), and had a decent grounding in an actual programming language, I could have avoided a lot of the pitfalls and rewriting code that happened with Chapter Master.  I wouldn't expect Flow's new take on it to need anything nearing fifteen years- and it has a lot less limitations than GML.

Also shameless plug: new game (http://towergirls.boards.net/) just launched.  This'll probably be the last one I make in GM.

Looks cool, you should start a new thread on your new game so we can talk about it here and build hype.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on March 29, 2016, 11:54:15 pm
I get the towergirls projects mixed up. Who's the artist(s) on this one? If it's not Gats it's a good imitator. Who's writing? Is there any other (relatively) big names on the project?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on March 30, 2016, 12:00:20 am
I get the towergirls projects mixed up. Who's the artist(s) on this one? Are you the main big name fa/tg/uy on the project?
Our lead artist is Unyin, but then the recent Kobold Princess emotes were done by Ally, and Sera has also lent a hand.  One or two art pieces from Mouse.  There is a second Towergirls project done by another person from /tg/, which we have no affiliation with.  Not sure I'd consider myself big name.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on March 30, 2016, 12:01:23 am
Not sure I'd consider myself big name.
You made Chapter Master.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on March 30, 2016, 12:35:37 am
Close enough, anyway.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 05, 2016, 08:15:44 am
Been reading through the 200-something page backlog of this thread and others around the internet, there are some really good feature ideas here that shouldn't be too hard to implement once the engine is up and running.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 05, 2016, 08:46:07 am
1. You should compile 'em somewhere, so we can all throw our opinions at them. By which I mean make suggestions and get hyped.
2. Would you mind putting Your Blog (http://streamlinedev.blogspot.co.uk/) in your sig for ease or access?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 05, 2016, 09:40:53 am
I'll try collating them into a design doc this weekend, or if not then certainly soon.

Added the link to my signature, hope it helps! Might try and sneak some time in this week to finish up the main game menus, I can see it all coming together in my head, just need to get the code out into the compiler.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 06, 2016, 01:25:55 am
Well, consider me excited.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on April 06, 2016, 12:25:55 pm
Not sure I'd consider myself big name.
You made Chapter Master.
More accurately, someone else created Chapter Master, the Duke just continued the good work and passed it on.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 06, 2016, 01:03:57 pm
Been reading through the thread. Apparently people have asked for the cheat-codes prrsent in the older versions of Chapter Master to be released to the general public. Is this ever going to happen?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on April 06, 2016, 02:11:31 pm
Not sure I'd consider myself big name.
You made Chapter Master.
More accurately, someone else created Chapter Master, the Duke just continued the good work and passed it on.
Someone else created the idea of chapter master. And there was another take on the project which ended up not reaching a playable release. Duke didn't use anyone else's existing codebase for the project, though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 06, 2016, 02:31:36 pm
Not sure I'd consider myself big name.
You made Chapter Master.
More accurately, someone else created Chapter Master, the Duke just continued the good work and passed it on.
Someone else created the idea of chapter master. And there was another take on the project which ended up not reaching a playable release. Duke didn't use anyone else's existing codebase for the project, though.

Don't think that's quite accurate. I think he did cobble together some existing scrap code others had worked up to get to the releases he had, before he added a ton of his own work on top of it. Could be wrong though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 06, 2016, 05:39:15 pm
Not sure I'd consider myself big name.
You made Chapter Master.
More accurately, someone else created Chapter Master, the Duke just continued the good work and passed it on.
Someone else created the idea of chapter master. And there was another take on the project which ended up not reaching a playable release. Duke didn't use anyone else's existing codebase for the project, though.

Don't think that's quite accurate. I think he did cobble together some existing scrap code others had worked up to get to the releases he had, before he added a ton of his own work on top of it. Could be wrong though.

Though I can't attest to Duke's practices obviously, I can tell you that the original was made in VB.Net and C++, while Duke's is made entirely of GML. The two(three) langauges are obviously similar and probably share some syntax, but he categorically could not have just copied over some existing work from one to the other..

While I might not choose to continue his work from the GML code due to limitations in the language/engine and the difficultiesi n cleaning the code of someone who's learning as they go, that isn't at all to diminish the fact that he clearly put in a hell of a lot of work to Chapter Master and should be recognised for that.

To say that he just picked it up and then passed it off would be an ill-informed insult to his work, whether you like Chapter Master or not.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on April 07, 2016, 10:36:23 am
All of you that doubt him, must present to be enrolled on penal legions destined to Tyranid fronts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on April 07, 2016, 01:34:28 pm
Don't think that's quite accurate. I think he did cobble together some existing scrap code others had worked up to get to the releases he had, before he added a ton of his own work on top of it. Could be wrong though.
Whose work are you thinking he used? He didn't use anything from when it was helmed by vbcoder, and I don't think there was any other try at this besides that one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on April 08, 2016, 06:31:10 am
It's very nice to see how actively you seem to read this thread.

Do you know how flexible players will be able to be regarding force organisation? One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way (although I am of course aware that the game wasn't finished).

Also, how easy will it be for the player to make money in the game?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on April 08, 2016, 06:51:24 am
One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way

In that you had 10 companies, sure.  But you could actually go wildly off the reservation.

You could grow as far over 1000 marines as you had the geneseed for, and with the incubators that was basically unlimited as long as you could keep the inquisition at bay.  I think you could assign as many or as few marines to a company as you wanted, change squad size and composition arbitrarily, assign veterans, heroes, techmarines, and terminators however you wanted.  Go as vehicle heavy as you wanted.  Build as large of a fleet as you want...

It may have been a restriction that you could not assign terminator suits to non veterans, but you could absolutely give every marine from scout to champion dual plasma guns or auto-cannons, with croziuses and iron halos and whatever else.

There were actually very few codex restraints, it is one of the things I really liked about it.  My only complaint is that it didnt seem to handle dual-wielding heavy weapons, even though I'd assign them :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 08, 2016, 07:04:09 am
It's very nice to see how actively you seem to read this thread.

Do you know how flexible players will be able to be regarding force organisation? One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way (although I am of course aware that the game wasn't finished).

Also, how easy will it be for the player to make money in the game?
I'm assuming this is aimed at me (apologies if not!)

Essentially this is going to be one of the core features of the engine. Because I am categorically not making a straight Chapter Master game due to a whole number of different reasons, it has to be flexible beyond 10 companies of 100 guys with one veteran and one scout etc. Current plan is for it to be mod-editable so the specific mod would set the overall structure, though eventually it will be included into an in-game interface in regiment(chapter) settings.

The current architecture is set up such that there are "Units" and "Soldiers". A Unit contains a flexibly sized list of Units and a flexibly sized list of Soldiers. So you can have as complicated or as simple a hierarchy as you like - one unit that contains 1000 soldiers and that's it, 1 chapterunit that contains 10 company units that have a set of commanders and then 10 squad units in them, with the squad units having a commander and five firing team units, firing team units having two guys in them, etc.

The key to this I think is going to be an easy to use interface to display the hierarchy, which is the bit I'm working on currently. The structure is there, it just needs to be accessible.

TL;DR: To start with you'll be able to define a structure in the mod files, eventually using a fancy interface on the fly in-game.

As for terminator armour, like all armour really it will be a limited resource and assignable to anyone that meets its qualifications - same for weapons most likely. The qualifications will be moddable so it could be that terminator armour requires a certain amount of experience, a certain number of battles fought, a certain strength score, or a certain name even. Similarly for other implementable armours like the various marks, dreadnaughts, etc. Again this will support the moddability of the engine and ensure that it isjust Chapter-Master-with-another-name, because that's not what I'm making.

Hope that explains some!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on April 08, 2016, 08:18:59 am
Quote
You could grow as far over 1000 marines as you had the geneseed for...

...Build as large a fleet as you want

Huh, I must be misremembering there then. I had thought the master of recruitment told the player that we had reached the max strength and so no more would be recruited. No matter then!

The only problem for the fleet was getting enough requisition for it! Did the inquisition actually end up attacking players who sold too much? I was never patient enough to farm the required geneseed or brave enough to keep selling when the big I was getting angsty at me to find out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on April 08, 2016, 08:23:22 am
It's very nice to see how actively you seem to read this thread.

Do you know how flexible players will be able to be regarding force organisation? One of my biggest frustrations with the old chapter master was that you had to have a codex chapter, organised in a certain way (although I am of course aware that the game wasn't finished).

Also, how easy will it be for the player to make money in the game?
I'm assuming this is aimed at me (apologies if not!)

Essentially this is going to be one of the core features of the engine. Because I am categorically not making a straight Chapter Master game due to a whole number of different reasons, it has to be flexible beyond 10 companies of 100 guys with one veteran and one scout etc. Current plan is for it to be mod-editable so the specific mod would set the overall structure, though eventually it will be included into an in-game interface in regiment(chapter) settings.

The current architecture is set up such that there are "Units" and "Soldiers". A Unit contains a flexibly sized list of Units and a flexibly sized list of Soldiers. So you can have as complicated or as simple a hierarchy as you like - one unit that contains 1000 soldiers and that's it, 1 chapterunit that contains 10 company units that have a set of commanders and then 10 squad units in them, with the squad units having a commander and five firing team units, firing team units having two guys in them, etc.

The key to this I think is going to be an easy to use interface to display the hierarchy, which is the bit I'm working on currently. The structure is there, it just needs to be accessible.

TL;DR: To start with you'll be able to define a structure in the mod files, eventually using a fancy interface on the fly in-game.

As for terminator armour, like all armour really it will be a limited resource and assignable to anyone that meets its qualifications - same for weapons most likely. The qualifications will be moddable so it could be that terminator armour requires a certain amount of experience, a certain number of battles fought, a certain strength score, or a certain name even. Similarly for other implementable armours like the various marks, dreadnaughts, etc. Again this will support the moddability of the engine and ensure that it isjust Chapter-Master-with-another-name, because that's not what I'm making.

Hope that explains some!

Sorry, yes, I should have made sure you realised that this was at you!

This is a very helpful answer, it sounds like you have a really good idea for what you want the end game to be like, I had hoped that the generic nature of the base game would allow for a flexible structure, so I, for one, am really happy about this!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on April 08, 2016, 08:25:57 am
Huh, I must be misremembering there then. I had thought the master of recruitment told the player that we had reached the max strength and so no more would be recruited. No matter then!

The only problem for the fleet was getting enough requisition for it! Did the inquisition actually end up attacking players who sold too much? I was never patient enough to farm the required geneseed or brave enough to keep selling when the big I was getting angsty at me to find out.

What you say sounds familiar, it might have changed in a later version to allow larger numbers.  certainly by the time the cloning tanks were in the game, the caps were lifted.  The inquisition would get angry if you stored too much geneseed, but I dont know if they got mad if you had too many marines because I never really raised that large of a force.  Easier to buy tanks and ships.

Regarding fleet size, i just memory hacked in extra cash.  Inquisition never cared in game.  But fluff wise, it is definitely not just a codex violation, but a violation of the separation  of powers that is supposed to keep the marines from starting their own empire.  High Lords of Terra would be mighty peeved.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on April 08, 2016, 12:34:17 pm
Huh, I must be misremembering there then. I had thought the master of recruitment told the player that we had reached the max strength and so no more would be recruited. No matter then!

The only problem for the fleet was getting enough requisition for it! Did the inquisition actually end up attacking players who sold too much? I was never patient enough to farm the required geneseed or brave enough to keep selling when the big I was getting angsty at me to find out.

What you say sounds familiar, it might have changed in a later version to allow larger numbers.  certainly by the time the cloning tanks were in the game, the caps were lifted.  The inquisition would get angry if you stored too much geneseed, but I dont know if they got mad if you had too many marines because I never really raised that large of a force.  Easier to buy tanks and ships.

Regarding fleet size, i just memory hacked in extra cash.  Inquisition never cared in game.  But fluff wise, it is definitely not just a codex violation, but a violation of the separation  of powers that is supposed to keep the marines from starting their own empire.  High Lords of Terra would be mighty peeved.
You can go over the 1000 marine cap, you just had to make the appropriate settings in chapter creation mode.  I forgot the details, its been awhile since I last played, around the time Duke made his exit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 08, 2016, 03:03:22 pm
Given I've had a few questions here and there, I've got one for those of you following the development on the blog:

Would you prefer fewer, consistent but more quality posts like the build updates every Sunday so the blog is kept neat and ordered, or those plus some sporadic and unpredictable general development posts about plans/thoughts/reasoning behind features and general information about what's to come?

On the one hand I'd like to keep it neat and keep the posts valuable rather than waffle on, but as I say I've had a few questions about planned features or design decisions here and there so it might be a good place to centralise them. Don't want to spam those that visit it for updates though.

Let me know what you think.

As an aside, should be a feature-filled post this Sunday with an updated build released!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 08, 2016, 03:09:14 pm
Normally i'd say quality over quantity, but given what you're working on, some rambling and questioning would not be out of place.  :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on April 08, 2016, 03:13:21 pm
Umm... have you considered opening a forum? There are some pages where you could do that for free. A basic one I think should do. In the mean time you could always hijack this very thread or make a new one (if Toady is okay) and point so in your blog, to ask questions and have random thoughts and updates here.

That or you could wrote everything down on a txt, .doc or whatever and pour them each sunday after the regular update, reserving only pressing matters to the forum thread (wherever that might be).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 09, 2016, 02:44:50 pm
Thanks for the feedback guys, I'll look into setting up a forum or a new thread here or something.

Does anyone happen to know if there's a big list of Space Marine names anywhere I can test with?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 09, 2016, 05:00:40 pm
Going to interperate this as a source of material for a name generating system for individual Marines in the game. Correct me if I'm wrong.

There's multiple lists of varying quality, but if you want I could go collect all of them with the ridiculous amounts of free time I have on my hands.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 09, 2016, 05:17:34 pm
Going to interperate this as a source of material for a name generating system for individual Marines in the game. Correct me if I'm wrong.

There's multiple lists of varying quality, but if you want I could go collect all of them with the ridiculous amounts of free time I have on my hands.

That's exactly it yeah. Either two lists of firsts/lasts to combine or a list of full names.

If you don't mind and have the time, that would be incredibly useful for testing purposes.

If you do go ahead with it, I'd appreciate it in text files sent to cmggamedev@gmail.com

Thanks so much! :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 09, 2016, 05:25:14 pm
Mind if I send you a partial list for now? It's midnight over where I am. Also handicapped by phone.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 09, 2016, 05:42:39 pm
Mind if I send you a partial list for now? It's midnight over where I am. Also handicapped by phone.

Not a problem, I appreciate anything you can do to help :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 09, 2016, 05:45:37 pm
Sent a few.  I have lots more prepared. Would it be wrong to include names that fit the theme, but aren't Canon?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 09, 2016, 05:59:21 pm
Sent a few.  I have lots more prepared. Would it be wrong to include names that fit the theme, but aren't Canon?

Got it, thanks! Not at all, I'm sure eventually someone will make a mod that's super accurate canon and ensure everything is properly representative and all that, but that isn't gonna be me.

I just need some names to test large scale soldier editing with really. Figure it might as well be part of the sample CM mod!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 09, 2016, 06:03:07 pm
IIRC, the original CM had around 3000 randomly generated names for Marines. Is anywhere close to that number needed? Fairly sure i can spill something that comes close.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 09, 2016, 06:14:11 pm
I'd regularly have marines with the same names (and some really lame names like Dave and Bob and Steve) so I would say "Yes, that many are needed and more."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 09, 2016, 06:18:16 pm
IIRC, the original CM had around 3000 randomly generated names for Marines. Is anywhere close to that number needed? Fairly sure i can spill something that comes close.

Pretty much the more the merrier, honestly. They'll be bulk loaded into the engine so 10 is the same as 1000 in most regards, though obviously the latter js better for playing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 10, 2016, 06:36:39 am
Can I get a PM of the list of names I've sent so far so I don't give duplicates, Flow?


Edit:Sent a bunch more. More coming if you wish.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 10, 2016, 01:53:38 pm
Thanks for all the help so far, got some 339 names in a file ready to be used. Any more is always welcome, from anyone as well. Just chuck em in a .txt and send to cmggamedev@gmail.com

Meanwhile, I'll have a post up tonight with a new version. Got a lot done alreayd this week but it's frustrating, I'm about 6 hours of coding away from a really big update with a lot of the groundwork already done so part of me wants to put off today's update until tomorrow or tuesday to get that done, but then I may not have time until next weekend and I'll break schedule. Ho hum.

At this rate I should be done with core interface elements in 2-3 weeks and can start on implementing some actual gameplay at that point. Exciting times!

For 40k fluffers out there, I read that Veteran Sergeant isn't a "proper" rank but is an honourary rank given to Vets that have served a logn time, but where would such a rank come in the overall rank structure? (ie compared to Sergeants, Captains, etc)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 10, 2016, 02:15:18 pm
In the wise words of Prattchett: "No excuses. Not ever. Once you have a good excuse, you open the door to bad excuses, and soon you won't need one at all."

Might be smart to break schedule this time, but regardless of how good the reason, once the line is crossed it's infinitely easier to cross it again in the future.

40k Fluff (v Crunch):
IIRC Veteran sergeants are marines taken out of the 1st company (all veterans) in order to lead the "younger" squaddies. They're all pretty darn experienced, and canny on top of that.

Crunch:
They're by no means mandatory, in fact, they're a points-cost-extra to upgrade the "standard" sergeant.
I think they're +1BS, +1Attk, +1Ld. Still quite useful.

But yeah, much in the way of current ChapMast captains, they'd have to be "promoted backwards" into the less experienced companies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 10, 2016, 02:20:10 pm
In the wise words of Prattchett: "No excuses. Not ever. Once you have a good excuse, you open the door to bad excuses, and soon you won't need one at all."

Might be smart to break schedule this time, but regardless of how good the reason, once the line is crossed it's infinitely easier to cross it again in the future.

Exactly what I was thinking, sets a poor precedent. I'll just update with what I have tonight and next week will likely be a lot more interesting for people to actually use.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 10, 2016, 03:16:15 pm
Quote
For 40k fluffers out there, I read that Veteran Sergeant isn't a "proper" rank but is an honourary rank given to Vets that have served a logn time, but where would such a rank come in the overall rank structure? (ie compared to Sergeants, Captains, etc)

As pointed out they are just simply better in the table top. Veteran Sergeants are definitely candidates for the 1st Company Terminator Squad, they've earned the honors. As for actual rank structure, I don't recall any real differences. I don't think they command above or below normal sergeants, and they're not off to the side the command structure like Company Champions. Tack is right that they do often end up leading scout squads (in fluff) due to their vast experience but lack of higher command responsibilities.

The Promotion Interface from CM definitely left a lot to be desired as far as keeping the command structure understandable. It really should have been some sort of list of filled vs. vacant spots for command rolls. Like you'd click into the open slot for the Captain of the 3rd Company and it'd present you a list of possible candidates who could be promoted into it. While it let you be flexible with force composition and maybe that was more important, as far as trying to run a Codex-style command hierarchy it got a little confusing to manage. You kept wanting to promote guys up because that's how games are. But the game really should have been like "Sorry, you've got 10 Captains already, this guy is just going to have to remain a bad ass veteran line troop."

The line between what's fluffy and what's gaming is pretty well defined due to the source material. Personally I lean on the side of the fluff but that's what I'm into. Maybe have a better version of CM's chapter structure controls, like, Strict/Flexible. I never really totally understood what all three options were about in CM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 11, 2016, 02:28:41 pm
Will return with more names on Saturday. Goodbye until then.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 11, 2016, 04:57:02 pm
Will return with more names on Saturday. Goodbye until then.

Thanks for all your help so far!

Ditto to the lore guys, I'll probably leave out Veteran Sergeant for now as the initial CM is only intended to be a base unity to build on anyway.

I added a pageo n the blog to collate all patch notes & download links also, should be accessible by a link on the right side bar.

If all goes to plan, next week's update will involve a release where there's actually something for you guys to do. I realise it may seem pointless to be releasing versions that just have interfaces and no actual gameplay, but the way I figure it it'll show the true progress of the project throughout the weeks and months and provide a better idea of where I'm going with the game so people can provide nput/thoughts/opinions rather than just dumping a completed thing on you in a few months time.

Anyway, little bit of insight into my thinking. I'm super excited for this week(end)'s coding, I finally get to move onto some more fun stuff rather than basic interface design, woop woop!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on April 11, 2016, 06:12:14 pm
Did anyone ever get together a 100% working edition of Duke's last version of Interstellar Army Simulator with the 40K mod? I'd like something to play to tide me over to the next working remake release/put up in the first post, and because I haven't really looked at this thread in a while the download in the OP is hopelessly out of date.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on April 11, 2016, 07:04:38 pm
Did anyone ever get together a 100% working edition of Duke's last version of Interstellar Army Simulator with the 40K mod? I'd like something to play to tide me over to the next working remake release/put up in the first post, and because I haven't really looked at this thread in a while the download in the OP is hopelessly out of date.

100%? Without the crashes and bugs? I don't think so.

I really wish Duke had finished the heresy route before leaving the development, or at least a stable version.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on April 11, 2016, 08:23:17 pm
So eventually you will be able to go heretic too if you want to?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on April 11, 2016, 08:41:38 pm
There was the start of it in Duke's version, but it was very crash heavy if you attempted it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on April 11, 2016, 09:28:38 pm
If you went Heretic, "your chapter master name" Heresy would start and then be able to corrupt your chapter, to corrupt your chapter you would make feasts with a chaos tainted relic.

But you could taint your chapter before going Heretic aka meeting the Chaos Lord by presenting any chaos or even daemon relic in a feast.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 11, 2016, 09:37:24 pm
Then it's 'fortify and wait for the inquisition'
I'm a bit dirty 'cos my 'best game' where I filled every STC slot ended up being one with a fleet-based chapter, which has rather broken recruitment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on April 12, 2016, 05:27:52 am
There was the start of it in Duke's version, but it was very crash heavy if you attempted it.
That sounds as a feature instead of a bug. Obviously the chaos influence twisted the game code and made it crash.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 12, 2016, 08:23:29 am
Whenever you choose the "My Chapter is ready to join Chaos" option the Lord doesn't have dialogue.
Also,Custom chapters can't host feasts on my end which are necessary for corruption. Anyone else got the same issue?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on April 12, 2016, 01:22:19 pm
Whenever you choose the "My Chapter is ready to join Chaos" option the Lord doesn't have dialogue.
Also,Custom chapters can't host feasts on my end which are necessary for corruption. Anyone else got the same issue?

The Chaos Lord missing dialogue is something I never encountered, but being unable to host feasts I experienced several times.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 12, 2016, 05:46:21 pm
Question! I've happened across a platform-dependent bug with the help of a friend. Has anyone here run the latest 0.2 version sucessfully and if so what operating system did you run it on?

It's either platform-dependent or literally nobody has run it yet or complained about it not working. I'm hopeful it's the former!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on April 12, 2016, 08:35:15 pm
Win10x64, working fine for me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on April 13, 2016, 05:49:49 am
Win 8.1 x64, also works for me.

I did notice that a few of the images that could be used for the marine editor were slightly out of line - the helmets were ever so slightly (not enough to be a high priority) and the Mark VI armour was quite a bit out, but I really like this way of equipping soldiers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 13, 2016, 08:14:41 am
Win 8.1 x64, also works for me.

I did notice that a few of the images that could be used for the marine editor were slightly out of line - the helmets were ever so slightly (not enough to be a high priority) and the Mark VI armour was quite a bit out, but I really like this way of equipping soldiers.

Could you e-mail me a screenshot?

Thanks for the help you guys, seems this specific problem is unrelated to the other problem I found. But for further releases I'll package an additional DLL that should resolve the issue I found myself by testing on a fresh install of Win10.

Anyway, I'll stop hijacking the thread for a bit!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 13, 2016, 08:28:57 am
Change of plans, can send more names today.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on April 13, 2016, 12:03:35 pm
I've sent 5 screenshots with explanations which I hope will describe what I'm seeing as well as possible.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 13, 2016, 12:04:28 pm
IMO continue hijacking the thread. It's a fun change from Journier who generally only posts if we poke him too much.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 13, 2016, 03:56:21 pm
Terrified I've sent duplicate names. I really need a checklist or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 13, 2016, 03:58:48 pm
Terrified I've sent duplicate names. I really need a checklist or something.

Honestly don't worry about it :) I'll send you the names file in a mo, Duke sent me his list of names as well so it's sitting around 2000 something. I really appreciate all the help you've provided, it's going to make randomly generating chapters much, much easier.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 14, 2016, 10:23:08 am
Got some rather obscure ones tucked away. Are they needed?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 14, 2016, 12:33:13 pm
Just noticed some of the names are fucked up from Auto-correct by downloading the new version.

Harley=Harle
Weather=Wronde
etc etc



EDIT: Keep getting kick-to-desktop crashings for clicking things at random. New game/stars. No rhyme or reason. I crash once then it works again.

EDIT: None of the names other than Telcantar are being generated for marines. I think this might be intentional, but i'll ask anyway.

EDIT: Yep, there's doubles.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 14, 2016, 01:15:20 pm
Just noticed some of the names are fucked up from Auto-correct by downloading the new version.

Harley=Harle
Weather=Wronde
etc etc
Ah, I'll look into correcting those.

Quote
EDIT: Keep getting kick-to-desktop crashings for clicking things at random. New game/stars. No rhyme or reason. I crash once then it works again.
Hm, I'll investigate.

Quote
EDIT: None of the names other than Telcantar are being generated for marines. I think this might be intentional, but i'll ask anyway.
Yeah I realised this on Monday but figured it wasn't worth re-releasing for. Fixed for the next version!

Quote
EDIT: Yep, there's doubles.
Not the worst thing ever, just gives a slightly higher % chance for that name.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 14, 2016, 01:17:38 pm
Either way, well done. It actually got me digging into the notepad to see what was in there. I'm sure this'll turn out into something awesome.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 14, 2016, 04:26:53 pm
Maaan, Autocorrect really screwed me over. Will put up a to-fix list on PC when it's Saturday.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 16, 2016, 09:32:13 pm
I'm getting really excited for 0.3 release tomorrow. No real gameplay as yet but a hell of a lot of work has gone into this version and not just from me. Exciting times!

By my reckoning I'll be implenenting basic gameplay by mid May. Lots of interface to figure out first though...

I struggle a lot with current CM interface. For those of you that played a lot of it, if anyone fancies being a UI consultant to talk me through "how it works right now" for some things I'd really appreciate it. Just shoot me an email at cmggamedev@gmail.com and we can chat.

Streamline
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 17, 2016, 09:34:48 am
Are the names always going to be this easy to edit? It'd be nice to add and modify.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 17, 2016, 10:16:53 am
Are the names always going to be this easy to edit? It'd be nice to add and modify.

Yep, plain text files all the way. The aim of the game is moddability.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gorim on April 17, 2016, 01:49:59 pm
IMO continue hijacking the thread. It's a fun change from Journier who generally only posts if we poke him too much.

Speaking of Journier: Do do stil have no news from the programer? It has been another month :(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 17, 2016, 09:43:51 pm
For those that missed the tg thread, version on the blog currently has a couple of identified bugs and a new one will be uploaded tomorrow.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 18, 2016, 03:28:11 am
(http://orig15.deviantart.net/35d8/f/2015/236/6/3/chaos_space_marines_warbands_by_pitbottom-d95bqyg.png) I swear if we get this kind of art into the game it'll be a sight to behold.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Mukip on April 18, 2016, 07:39:40 am
You could probably replace the marine body sprites with images like those and make it work, if you rearranged the overlay sprites (for the weapons) so they they match up with the hands. Maybe the in-game sprites could have a highlight/shading layer added to make them look a bit more more like that, while retaining the colour customization. But I don't know if that's possible or how to go about doing it right now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 18, 2016, 12:49:00 pm
If someone wants to/can make sprites like that they can certainly be included. I intend to add support for sprite shading later but I have no reference sprites to base it off of right now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 18, 2016, 03:08:37 pm
Any ideas for selection of a free program I  can use to make sprites for the game?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 18, 2016, 03:16:17 pm
GIMP.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 18, 2016, 03:25:55 pm
Yeah, GIMP or Paint.Net are probably your best bets.

v0.31 Alpha Hotfix posted up to correct a large swathe of issues from last night's hurried release. Should be smooth sailing now. Until we meet again, Buggy McBugerson.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 18, 2016, 03:58:32 pm
So here's a thought. Many chapters have a theme about them, right? Dark Angels wear robes, Shadow Wolves have Luna-Wolf esqur iconography, Sallies have scales, etc. If I were to draw extra sprites with appropriate attachments, would it be possible to have a settings in Chapter creation to govern said themes for chapters.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 18, 2016, 05:07:13 pm
So here's a thought. Many chapters have a theme about them, right? Dark Angels wear robes, Shadow Wolves have Luna-Wolf esqur iconography, Sallies have scales, etc. If I were to draw extra sprites with appropriate attachments, would it be possible to have a settings in Chapter creation to govern said themes for chapters.

Yes. If you can provide a set of extra sprites to go on top of any given soldier layout (ie applied in the same order - if some need to be placed behind the body and others infront then it's trickier), I can certainly add in a "Feature" option for regiment-wide sprite generation.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 19, 2016, 12:52:44 am
Should just link in mspaint, provide a shaded SM and go nuts kids.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on April 21, 2016, 07:26:47 am
Have you any thoughts on what you're going to do/be able to do regarding the easy management of equipment for large numbers of soldiers at the same time?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 21, 2016, 08:11:47 am
Truth there. I guess it could be similar to the current UI, but rather than have
"This assault trooper has X loadout" or
"Every assault trooper has X loadout"

You could make it-
"2nd company assault troopers have X loadout"
"3rd company assault troopers have X loadout"
et al.

Although the more micro you get, the more time-wasting for others.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on April 21, 2016, 12:11:58 pm
An idea.... how much longer until we get a "Planetary Governor" or "Fabricator General" kind of game/mod?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 21, 2016, 01:17:02 pm
No idea how I'll fit sprite making and work into the same schedule, but hey! Worth a shot, right?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on April 21, 2016, 01:44:28 pm
An idea.... how much longer until we get a "Planetary Governor" or "Fabricator General" kind of game/mod?
Techically, you can change the sprites and names in dukes version, and it will be half ready fabricator general game. Add in some new dialogue, and you have fabricator general game.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on April 21, 2016, 05:51:14 pm
You could make it-
"2nd company assault troopers have X loadout"
"3rd company assault troopers have X loadout"
et al.

Although the more micro you get, the more time-wasting for others.

That's sort of what I was hoping, but maybe make an option for it to be percentage based, allowing a player to give 10% of a companies tacticals Sergeant loadout, 10% with a special weapon (or groups adding up to 10% for multiple special weapons in the same company) and the same process with heavy weapons, etc, then allowing you to change individuals as well as you please.

Of course, saying what you think would be perfect and making it possible/practical/even a good idea are 2 entirely different things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 23, 2016, 08:18:10 am
I'll say that the system in place with the newest Alpha is really good. I'd like a kill-counter for important people like the Chapter Master/Captains/Honour Guards etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 23, 2016, 09:38:59 am
BUGS

1) I get an error tab every time i start the game. If i exit it, i crash immediately after clicking anything, if i click OK, all is good.
2) The map, or occasionally stars will disappear into a black screen whenever i click a start. Fixed by clicking anywhere else.
3) Most of the helms and items are off center from characters.


Name-fixing

Simon=Sinon
Harley=Harle
Short=Dhort
Weather=Delete this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on April 23, 2016, 09:49:36 am
Delete This, veteran sargent of the first company of the Oddly Name Chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on April 23, 2016, 09:50:35 am
I'd like to be able to issue standing equipment orders like "every Terminator Squad is to have one battle brother with a heavy flamer", "in this company, two marines in each Tactical Squad are to carry a plasma gun" or "Assault Sergeants of these companies get eviscerators". And if marines get promoted or die, they'd be automatically assigned appropriate gear to cut down on micro.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 23, 2016, 11:08:00 am
BUGS

1) I get an error tab every time i start the game. If i exit it, i crash immediately after clicking anything, if i click OK, all is good.
2) The map, or occasionally stars will disappear into a black screen whenever i click a start. Fixed by clicking anywhere else.
3) Most of the helms and items are off center from characters.


Name-fixing

Simon=Sinon
Harley=Harle
Short=Dhort
Weather=Delete this.
Will get on the name-fixing at some point this weekend. Can you e-mail me a screenshot of the specific error message? And can you describe the process to make a star disappear? I'll see if I can replicate my end and track the bug down.

I'll say that the system in place with the newest Alpha is really good. I'd like a kill-counter for important people like the Chapter Master/Captains/Honour Guards etc.

If you're referring to the info box on the right of the marine editor, there is a fairly fancy system in place for tracking battle history I just haven't gotten around to displaying it yet. It's called "Battle Record" internatnally, and will record every fight any soldier has been in, any notable kills they made and any injuries/abilities/XP they gained as well as the sector/location it was at and who else was there. Obviously this is set to be implemented when battles are done, but for now all of the elements are stored in each soldier's info it just isn't shown yet.

I plan to add tabs above the info box for stats, battle record and options to conserve space.

If you're up for generating more lists of things for me, it'd be useful to have a list of "mottos" - this can largely be anything, but obviously in-theme stuff like "For the Emperor!" and all that is preferable. As many as possible, as ever. These will have a Special Purpose that will come up later.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on April 24, 2016, 09:31:01 am
I'm working on cleaning up and Emprahfying a list of a couple hundred unit mottos I've filched off Wikipedia's list of Roman legions and List of military unit mottoes etc. Should I keep the Latin ones / even make more (Google translate Latin) or translate them all to English?

Is the list of names somewhere? I'd add some more if I can (roughly) rule out what's already in there. Might be fun to sprinkle in some Sumeran names or something? Or would that be unimperial?

e: Ima keep new Latin to the absolute minimum, Google translate is giving suspiciously weird results
e: serious lols at the lazy fucks who had to come up with the motto for some fourth-tier country's 254th regiment and went "eh fuck it, lets go with 'who dares, wins'"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 24, 2016, 11:00:51 am
Well, plus the chapter specific ones?

Like "Knowledge is power- guard it well" from the blood ravens, or "into the fires of battle, unto the anvil of war", salamanders?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 24, 2016, 11:28:41 am
I'd help out if get off this damned phone and onto a PC.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 24, 2016, 12:12:48 pm
The most recent SSME + CM mod bundle contains the most up to date list of names, in /Mods/CM/Text/soldierNames.txt

As for mottos, I personally don't even really care - I am lessi nvested in the CM mod than I am in the engine overall so ultimately whatever you guys collectively think would be best is what I'll happily stick in the rar archive.

No new release today, but I will do blog post with some screenshots and info in a couple hours or so. Hype!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 24, 2016, 12:32:35 pm
Hah. Number of people who will play the non-40k version: Three-ish.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on April 24, 2016, 12:52:27 pm
Hah. Number of people who will play the non-40k version: Three-ish.

I would however love to see this as an engine for other universes. Obviously we'd need the ability to tweak some of the base game, but I can imagine some really awesome TC mods (Starship Troopers, Mass Effect etc.) just with a quick re-skin and some number fiddling.

 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 24, 2016, 01:10:16 pm
Hah. Number of people who will play the non-40k version: Three-ish.

That may well be the case, but I hope not. The engine is itself going to be as generic as I can possibly make it to suppor the widest variety of games possible. That tied in with the fact I know not very much about 40k means that I have little vested interest in overseeing the creation of the mod beyond providing information on what is needed and sculpting it to fit the engine's requirements so you guys can play it.

I'm hoping that once we reach a certain stage of development and there is a pre-existing mod or mods, I'll stop updating the CM mod itself and leave that to you bright sparks, and instead just publish developer information or keep in contact with the main mod updaters to provide them with information on how to use new features.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 24, 2016, 01:54:19 pm
Wait, if lore is part of the issue, why not just consult people who are knowledgable about it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 24, 2016, 02:17:06 pm
^^ effort
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on April 24, 2016, 02:45:56 pm
Wait, if lore is part of the issue, why not just consult people who are knowledgable about it?

Not to speak for Flow, but I don't think it's that Lore is an issue in terms of it slowing development, more that he/she probably doesn't care about it as much as some people here, and they can probably do a better job of recreating w40k given the tools.  If it's all in basic JSON/xml and config files there's really no excuse for others not picking up the modding mantle, especially with how keen everyone here seems. I'll definitely be attempting a Dune Mod of some sort for instance.

One thing that would be absolutely amazing in terms of modding is if we could have all of each races files in one folder. So you'd have an 'Eldar' folder and a 'Borg' folder which would include everything in it which could just be zipped up and used on a different pc - that'd be brilliant for creating your own crossover mods, and would also allow people to create and share their own versions of how they see races working.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 24, 2016, 03:44:55 pm
Wait, if lore is part of the issue, why not just consult people who are knowledgable about it?

Not to speak for Flow, but I don't think it's that Lore is an issue in terms of it slowing development, more that he/she probably doesn't care about it as much as some people here, and they can probably do a better job of recreating w40k given the tools.  If it's all in basic JSON/xml and config files there's really no excuse for others not picking up the modding mantle, especially with how keen everyone here seems. I'll definitely be attempting a Dune Mod of some sort for instance.

One thing that would be absolutely amazing in terms of modding is if we could have all of each races files in one folder. So you'd have an 'Eldar' folder and a 'Borg' folder which would include everything in it which could just be zipped up and used on a different pc - that'd be brilliant for creating your own crossover mods, and would also allow people to create and share their own versions of how they see races working.

To a large extent this is correct. And even moreso than JSON/XML - I'm doing as much of the processing in the engine as possible so anyone can come along and edit some plain text files to make changes to their game.

To a larger extent, I just don't want to make a specifically 40k game. I would it is obvious to everyone by now why that is. I'm interested in making an engine that I can maintain, expand and tinker with endlessly over several months/years/whatever, and have as an ongoing hobby project. What I don't want to do is shoot for a specific Chapter Master / Star Wars / whatever trademarked game, burn twice as bright and half as long, and get sued for my hobby. The safest and securest way for me to do what I want to do - create cool management games - is to only produce a generic engine and transfer mod creation over to the public as early as is physically possible.

Anyway, time to write a blog post!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 24, 2016, 04:50:48 pm
New update looks goddamned fantastic, Flow.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: frankensteins poster on April 24, 2016, 05:59:54 pm
Whoops, if I had thought about that I could've kept the non-Emprahfied versions around for the generic manager. De-Emprahfying shouldn't take too long if someone wanted to do it and would still yield a bunch of things, since as-is the list is absolutely unreasonably long. It's probably a bit redundant here and there due to the unsystematic way I compiled it. Anyway: http://pastebin.com/59rfY2EV (http://pastebin.com/59rfY2EV)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 25, 2016, 03:45:47 pm
Hey Flow, do you think you could add a feature a friend of mine thought up of?

"You should suggest that as a feature, being able to give a Marine up to two "long" weapons (read: not pistols) and toggle between them during battles. But since it's not standard practice, it could draw suspicion from the Inquisition."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 25, 2016, 09:43:44 pm
In the current chapter master they already can and do, and it's not suspicious because I'm pretty sure the codex astartes doesn't tell you which guns you're allowed to equip.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 26, 2016, 01:00:30 am
I think he means an additional weapon on top of that so infantry can toggle back and forth
Like Missile Launcher, Pistol, then a Bolter he can switch to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on April 26, 2016, 05:20:26 am
it's not suspicious because I'm pretty sure the codex astartes doesn't tell you which guns you're allowed to equip.

It totally does. 

Not only does it dictate what weapons, but also how many of what type per squad and how to divide squads by size.

Some extremely strict adherents to the codex would consider the TO&E of the Space Wolves to be heretical.

I feel like deciding exactly how much to violate the coded should be part of the balancing act of running your chapter.  You can decide exactly how much extra ass you want to kick (dual wield autocannons for everyone) but you risk corruption at various levels. 

Perhaps too much power for any unit risks individual marine hubris and corruption, to much power for the chapter risks corruption at the command level, and any/all risk various levels of of attention from the inquisition -- which is possibly the least of your worries as they may be placated just by seeing that you are kicking ass for the Emperor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 26, 2016, 09:21:09 am
it's not suspicious because I'm pretty sure the codex astartes doesn't tell you which guns you're allowed to equip.

It totally does. 

Not only does it dictate what weapons, but also how many of what type per squad and how to divide squads by size.

Some extremely strict adherents to the codex would consider the TO&E of the Space Wolves to be heretical.

I feel like deciding exactly how much to violate the coded should be part of the balancing act of running your chapter.  You can decide exactly how much extra ass you want to kick (dual wield autocannons for everyone) but you risk corruption at various levels. 

Perhaps too much power for any unit risks individual marine hubris and corruption, to much power for the chapter risks corruption at the command level, and any/all risk various levels of of attention from the inquisition -- which is possibly the least of your worries as they may be placated just by seeing that you are kicking ass for the Emperor.

To an extent this is a planned feature. Haven't workedo tu the precise details yet, but Insanity and Insurrection (Warp-taint and Corruption, I guess?) are going to be core mechanics of the game that I think could easily be translated across multiple genres. So as you say, having one squad that contains all of your most experienced, well-equipped and powerful soldiers would be a prime source of Insurrection (Corruption) growing amidst your ranks.

I'm pretty excited for implementing actual gameplay, getting closer and closer each week. These discussions and suggestions are really helpful for getting ideas flowing and concepts forming. Maybe I should start a new design doc somewhere...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on April 26, 2016, 01:14:12 pm
But there is a problem here because not following the Codex Astartes is not necessarily heresy, but it should draw the Inquisition attention and even get them to hate you just a *bit* more.

I think Insanity and Insurrection (Warp-taint and Corruption) could come from different sources like fighting antagonist sources and so on. And of course the player should have ways to counter the possible warp-taint with chaplains and psykers especially when dealing with the new units like scouts since they are more prone to heresy, it would be interesting that if left unchecked even the most ancient warriors in your chapter could fall to corruption and start to corrupt the chapter from the inside out.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on April 26, 2016, 02:36:46 pm
I think Insanity and Insurrection (Warp-taint and Corruption) could come from different sources

Agreed.

But also:  There is a William King story in the old Deathwing expansion for the original Space Hulk.  I know lots of people don't like King's writing for whatever reason, but this is a really great little bit of fiction, regardless.

At one point, members of Deathwing are recounting historical struggles and one of them is talking about a conflict with traitor legions.  He speculates on -- to paraphrase -- why good marines go bad.

What he comes up with are a series of small steps, involving loyalty to chapter and chaptermaster.  a cascade of little things going wrong to eventually lead to the path of corruption.

There is no direct temptation by the Ruinous Powers, no lure of warp tainted artifacts, no close brushes with daemons leaving marks on mens mind... Just a series of small deviations from the strict, stoic, aesthetic strictures of the Astartes.

So, I guess I'd like to see something subtle being an avenue for ruin.  Not just which daemons you encounter or if you fail to destroy the artifacts quickly enough.

I'd like to outfit my chapter like some monstrosity a spacewolf sired on an ironhand, cyborged out and loaded with heavy weapons, stuffing recruits into dreadnought suits as soon as their progenoid glands grow in.  And I'd like there to be consequences, needing to kick enough ass to keep the Inquisition and High Lords assured that we are loyal.  Constantly struggling against the hubris of individual marines to whom I have given too much power...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 26, 2016, 03:41:09 pm
Will we be able to ally with xenos? Not that i care about the idea, but you might attract some players with pro-tau Space Marines, or maybe ally with Eldar, etc etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 26, 2016, 06:37:01 pm
I think Insanity and Insurrection (Warp-taint and Corruption) could come from different sources

Agreed.

But also:  There is a William King story in the old Deathwing expansion for the original Space Hulk.  I know lots of people don't like King's writing for whatever reason, but this is a really great little bit of fiction, regardless.

At one point, members of Deathwing are recounting historical struggles and one of them is talking about a conflict with traitor legions.  He speculates on -- to paraphrase -- why good marines go bad.

What he comes up with are a series of small steps, involving loyalty to chapter and chaptermaster.  a cascade of little things going wrong to eventually lead to the path of corruption.

There is no direct temptation by the Ruinous Powers, no lure of warp tainted artifacts, no close brushes with daemons leaving marks on mens mind... Just a series of small deviations from the strict, stoic, aesthetic strictures of the Astartes.

So, I guess I'd like to see something subtle being an avenue for ruin.  Not just which daemons you encounter or if you fail to destroy the artifacts quickly enough.

I'd like to outfit my chapter like some monstrosity a spacewolf sired on an ironhand, cyborged out and loaded with heavy weapons, stuffing recruits into dreadnought suits as soon as their progenoid glands grow in.  And I'd like there to be consequences, needing to kick enough ass to keep the Inquisition and High Lords assured that we are loyal.  Constantly struggling against the hubris of individual marines to whom I have given too much power...

I should probably clarify - Corruption and Insurrections are two vastly different things and will be handled independently. Corruption will represent the negative aspects of whatever the magic of the setting is - for 40k this is obviously the warp and chaos' influence. Insurrection will essentially represent insubordination, the breakdown of command structure and ultimately rebellion.

In 40k these are obviously quite closely linked - chapters that rebel or break command structure also tend to fall to chaos as far as I'm aware, but they do not necessarily have to be linked. For instance, an event for the Chapter Master mdo might well give both insurrection and corruption to your commanders or a specific unit or whatever, but another mod might not interact with the corruption mechanics at all, or highly priorise it over insurrection, etc.

@Xenos question - The current vaguely defined diplomacy template in my head will involve starting reputation, reputational modifiers (so playing a Heresy mod will mean higher multipliers with chaos factions vs imperial ones, playing CM will give multipliers for imperial guard, inquisition, etc - but also finer control so they grey knights might have higher multiplier with inquisition than space wolves) and almost certainly a wide array of other stats notably including whether the faction is interactable at all (think tyranids / sea monsters for pirate mod / etc).

This will all ultimately come down to the diplomacy and events scripting system, which as everything else I intend to make into plain text files loaded at time of play. So you might have the exact same faction setup and have a heresy mod where you start as friends with chaos and get missions from them, or a tyranid mod where you can't interact with anyone ever, etc.

The limit, ultimately is people's imagination, willingness to mod and art assets.

Speaking of art assets, the new game buttons look ridiculously good and I'm getting pumped up for Sunday's release. Hoping I can get regiment creation worked in with a proper interface from the art guy (who is amazing <3)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on April 27, 2016, 08:36:28 am
Well, Tyranids do are interactable, only with fire, but they are. :P

Also, in all seriousness Flow, if you can contact this guy: http://www.moddb.com/members/eranthis
You can see his work here: http://www.moddb.com/mods/eranthis-project

I'm pretty sure he could help with some sprites at least. He has tons of work already done for DoW, maybe some of that stuff can be put to use (icons at least). If not, maybe he could do something for this game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 29, 2016, 09:20:32 am
Could someone do me a favor and collate a selection of the "big name chapters" and clear images of their heraldry/icon? Preferably also mottos of the chapter but im unsure if they all have one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 29, 2016, 09:28:07 am
I'll could send stuff your way tomorrow if you could wait.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 29, 2016, 10:05:27 am
I'll could send stuff your way tomorrow if you could wait.

Yep, tomorrows fine too :) ill check out that artist guy after work today as well.

Guardsman111 has very kindly sent me his shaded images and might be up for doing more he says, so the art in the mod is coming along great.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 29, 2016, 10:10:55 am
Spoiler: So asked, so given (click to show/hide)

Couple of broken links but eh cbf.
Cross-referenced them between 1d4chan, Lexi and W40kpedia.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 29, 2016, 10:18:17 am
Small addendum:

The Blood Angels motto is "For the Emperor and Sanguinius. DEATH DEATH DEATH!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 29, 2016, 10:23:00 am
1/3 sites had the "Death Death Death" bit. Figured majority rules.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 29, 2016, 10:30:17 am
2nd Ed. Angels of Death Codex has it, and that's my bible.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 29, 2016, 10:39:48 am
Maybe they dropped it somewhere between Vladamir Pugh, Azariah Kyras and Corvin Severax all dying.

Also I missed the Grey Knights.
Might be worth adding along with Deathwatch depending on how ambitious the mod gets.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 29, 2016, 10:57:42 am
Deathwatch isn't actual Chapter though. The management overhead of the Deathwatch would be so different because it's run by the Inquisition I think it's out of scope.

Grey Knights are sort of halfway in-between a legit chapter and an arm of the Inquisition.

And BAs probably lost the "DEATH DEATH DEATH" bit when they tried to shift BAs to a more noble chapter instead of berzerk vampires. Probably right around the time they replaced the awesome, old logo sporting bat wings the horrifically over-designed new one sporting angel wings.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 29, 2016, 11:35:54 am
And turned the Space Vikings into yiffmachines, yes. Bad things all.

Also, not saying Deathwatch is an actual chapter, but I am saying you could find a way to play it.
Heck, if you modded the current Chaptermaster you could add a recruitment-type called 'Deathwatch recruitment' which would guarantee at least 90xp on each new Space Marine.
Then, you put a bunch of kill-teams in hunters and you've just done it.

As was said, he's painting very broad strokes on the army management- so I feel it'd be pretty easy to make a deathwatch module.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on April 29, 2016, 11:46:02 am
Well, to me CM is about the fluff, so, my input on a generic army simulator is non-existent because it's not CM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on April 29, 2016, 12:56:18 pm
Flow, when you start to add features will you look back at the ones CM had and planned to add and make them a bit more generic for the purpose of the main game? I was thinking how we never got to interact with different chapters or even the Primarchs being relevant for your chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 30, 2016, 04:24:12 am
Should we add lore for random Chapters that have names and distinct colors, but have nothing else?
Lots of Chapters like the Absolvers or Accipiters could be rather interesting to build upon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on April 30, 2016, 10:36:25 am
Put in the canon bits and let the player fill in the rest or have it generated, like for a random chapter?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on April 30, 2016, 10:52:20 am
Preferably not. That kind of thing is left blank so each player can fill it in on their own.
If I was a long-time Absolvers player and I found an unofficial game had decided to insert crap, I'd be pissed. Especially if the lies got onto Wikipedia from there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on April 30, 2016, 02:44:21 pm
Preferably not. That kind of thing is left blank so each player can fill it in on their own.
If I was a long-time Absolvers player and I found an unofficial game had decided to insert crap, I'd be pissed. Especially if the lies got onto Wikipedia from there.

I agree, I think the player should have the means to edit every bit of a custom chapter if he wants to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 30, 2016, 03:46:45 pm
These have been a great help, thanks guys. In order to showcase the system and test it works initially, there will be 11 premade regiments to use and the option for custom.

These are: BT, BA, DA, GK, IF, IH, RG, S, SW, UM & WS as taken from the list previously generated.

It's a bit of a tight deadline, but I'm about halfway through regiment creation screens and hope to have them up by this Sunday. For now the content will be fairly slim as far as traits, preferences and scripts go, but that will obviously expand as the project goes on. For now I will likely just include a single trait, a single script and a single preference to test things out with and showcase the system.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on April 30, 2016, 04:54:17 pm
Just because I got bored, I decided to make these. Hopefully, if Flow gives the go ahead, you'll be looking at many more of these in the game!

(http://i.imgur.com/6LPjxCQ.png)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on April 30, 2016, 06:46:54 pm
Christ, that looks fantastic.
Will there be unhaded options for these as well?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on April 30, 2016, 07:07:37 pm
Those look great. Could you chuck me an email with the base files and what theyre intended to replace for current files?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 01, 2016, 01:03:46 am
It's a bit of a tight deadline, but I'm about halfway through regiment creation screens and hope to have them up by this Sunday. For now the content will be fairly slim as far as traits, preferences and scripts go, but that will obviously expand as the project goes on. For now I will likely just include a single trait, a single script and a single preference to test things out with and showcase the system.
Excellent. If you need help with those, I'm happy to textdump further.

If the chapters stay in the showcase as the game moves further, it's worth noting that the Space Wolves, Salamanders, Black Templar, Grey Knights and Dark Angels all have some special-snowflake chapter design which might push the boundaries of the flexibility of your system.
(The original CM was awful at accommodating these.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on May 01, 2016, 02:18:49 am
What horus heresy mod for interstellar army sim looks like?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on May 01, 2016, 04:07:35 am
Those look great. Could you chuck me an email with the base files and what theyre intended to replace for current files?

They weren't really intended to replace anything, as most of them are only coloured files except the Ultramarine, so the idea would be to instead appear on your marines when you chose certain chapters (with regards to the colours and symbols) or be special armour options (with regards to the Ultramarine Armour). I don't know how difficult it would be to implement that though, hopefully it should be easy!

Any favorite chapters for custom armours?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on May 01, 2016, 06:07:59 am
Those look great. Could you chuck me an email with the base files and what theyre intended to replace for current files?

They weren't really intended to replace anything, as most of them are only coloured files except the Ultramarine, so the idea would be to instead appear on your marines when you chose certain chapters (with regards to the colours and symbols) or be special armour options (with regards to the Ultramarine Armour). I don't know how difficult it would be to implement that though, hopefully it should be easy!

Any favorite chapters for custom armours?

Oh even better! I have the perfect place for them. If you can send em over ill try to get them in for tonight.

It's a bit of a tight deadline, but I'm about halfway through regiment creation screens and hope to have them up by this Sunday. For now the content will be fairly slim as far as traits, preferences and scripts go, but that will obviously expand as the project goes on. For now I will likely just include a single trait, a single script and a single preference to test things out with and showcase the system.
Excellent. If you need help with those, I'm happy to textdump further.

If the chapters stay in the showcase as the game moves further, it's worth noting that the Space Wolves, Salamanders, Black Templar, Grey Knights and Dark Angels all have some special-snowflake chapter design which might push the boundaries of the flexibility of your system.
(The original CM was awful at accommodating these.)

Each custom regiment currently has a description field that could do with filling, if you fancy doing that? Just a general overview of the them, like a blurb.

It should be possible to fit in the unique structures fairly easily. it won't include them in today's version as I likely won't have time, but I'll try to put up a guide or make a small tool to generate the scripts within the next week or so when I get some time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on May 02, 2016, 10:23:57 am
Is the cap of sub-units going to be permanent? If it's not possible to do it so it'd be more down to the players choice, that's fine, but it really hits at how flexibly the armies can be made
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on May 02, 2016, 10:44:31 am
Is the cap of sub-units going to be permanent? If it's not possible to do it so it'd be more down to the players choice, that's fine, but it really hits at how flexibly the armies can be made

The limit was actually imposed purely graphically to avoid ugly scroll bars or tricky interfaces. Strictly speaking, you can have more than 10 subunits for any given unit, it just won't show beyond 10 and as such they're inaccessible in that particular menu.

Generally speaking we figured that 10 subunits and 10 soldiers maximums would still allow for infinitely large and complex armies, they might just need to be broken up further.

Say you want a space marine chapter with 10,000 marines in it. Well you could split that up into 10 batallions, each batallion has 10 companies, each company has 100 marines, etc. It gets trickier when you want specific nubmers - ie this chapter wants exactly 17 companies and no more, no less - well in that case it might be reasonable to have 8 main companies, each of which is "1st & 2nd", "3rd & 4th" and so on, containing two subunits that is each a company.

Ultimately the engine can handle near-infinite numbers depending on how slowly you want to play and how powerful your machine is, but it's difficult to elegantly display such compositions in a way that doesn't require each and every game to have a custom-designed layout.

The four additional top-level subunits were added to facilitate support staff for the larger unit (so in this case a chapter). The boxes are smaller, and less visually appealing, but we felt it was important to allow for non-combat subunits of the top-level unit that can be filled with medica, technicians, priests, and so on. These would obviously represent the Reclusium, Apothecarion, Librarium and Forge for a chapter, but could just as easily be a mage corps or stealth teams or similar for other games.

Hope that clears things up a bit :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on May 02, 2016, 03:12:00 pm
10 000 Space Marines isn't a Chapter, it is pretty much a Legion.

And considering there are around 1 000 000 Space Marines in the whole galaxy any chapter holding such number would be attacked by every other.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on May 03, 2016, 02:50:38 am
Dont black templars have like 10000 marines?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 03, 2016, 05:22:17 am
Dont black templars have like 10000 marines?

Somewhere between 5 and 10, yeah. They get around the "codex compliant" issue by exploiting a loophole on Crusade Recruiting
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on May 03, 2016, 06:15:33 am
Yeah, about that... (http://oi67.tinypic.com/xo1vo4.jpg)

Not that it's something that can't be ignored.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on May 03, 2016, 07:18:01 am
Last night I dreamt that SEGA was spying on chapter master and the big news today were about a official Chapter Master game and they hired Duke and Flow as game designers.

Alas was but a dream.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on May 03, 2016, 08:37:14 am
Last night I dreamt that SEGA was spying on chapter master and the big news today were about a official Chapter Master game and they hired Duke and Flow as game designers.

Alas was but a dream.

We can always dream :P

So a bug was found where only command squads would show changes to individual soldiers, its been fixed now and will be in next release.

Also working on a Secret Project with Guardsman, hopefully ready in a couple weeks or so. I'm hyped!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on May 03, 2016, 01:07:03 pm
Also working on a Secret Project with Guardsman, hopefully ready in a couple weeks or so. I'm hyped!

Awwh but this means I can't show the world my awesome yet!!!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on May 03, 2016, 01:35:40 pm
Yeah, about that... (http://oi67.tinypic.com/xo1vo4.jpg)

Not that it's something that can't be ignored.

It seems odd that GW would come down so hard on a bit of fluff?! I mean I know the whole thing is that no company can become too strong and whatever, but it reallllly doesn't seem like a big deal...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 03, 2016, 06:01:36 pm
Remember, this is the company that went from Noise Marines having Chaos Guitars to what we have now, which is guys that scream. A company that happily let Our Spiritual Liege try and make every Chapter derivative of Ultramarines. Protecting and nurturing individual identities of the different sub-factions in their games does not seem to the 21st Millennium GWS's priority. Consolidation does.

Or maybe they just got tired of hearing "But the Codex Astartes says 1000 marines...." in relation to BTs and just decided to remove that point of contention entirely.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on May 03, 2016, 09:08:49 pm
Kind of makes you wonder though, if the Black Templars are now following the Codex Astartes, what was the reason that the Crimson Fists split off.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 03, 2016, 09:23:52 pm
http://warhammer40k.wikia.com/wiki/Crimson_Fists

They split from Imperial Fists in the 2nd Founding, according to the precepts of the Codex Astartes, not from the Black Templars. That the BTs are now apparently following the Codex Astartes only flies in the face of Dorn and his Legion's initial resistance to being divided, and how that influenced the BTs up-until-now playing by their own set of rules and getting away with it. Not in the reason for the Crimson Fist's founding.

I suppose a rules lawyer at GWS might have asked "Wasn't the whole reason chapters were limited to 1000 in the Codex Astartes was so that no one organization could become big enough to threaten the entire Imperium? Doesn't that technically make the Black Templars a threat to the Imperium?"

Or maybe it's because 40k fiction is so much about small unit action nowadays that people naturally keep asking why there aren't shit tons of Black Templars in every engagement instead of a single squad like almost all other chapters. (I seem to recall in older Black Templar fiction they'd throw down company-strength deployments and wouldn't blink at it. For most chapters that kind of engagement is a BFD.) With the phrase often being trotted out that now "20/10/5/2 Space Marines could conquer this world" one might ask why the Black Templars aren't comparatively blanketing worlds in Space Marines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on May 03, 2016, 09:37:25 pm
http://warhammer40k.wikia.com/wiki/Crimson_Fists

They split from Imperial Fists in the 2nd Founding, according to the precepts of the Codex Astartes, not from the Black Templars. That the BTs are now apparently following the Codex Astartes only flies in the face of Dorn and his Legion's initial resistance to being divided, and how that influenced the BTs up-until-now playing by their own set of rules and getting away with it.
You're right, I got all kinds of mixed up. It flies in the face of the Black Templars being split from the Imperial fists.

Quote
I suppose a rules lawyer at GWS might have asked "Wasn't the whole reason chapters were limited to 1000 in the Codex Astartes was so that no one organization could become big enough to threaten the entire Imperium? Doesn't that technically make the Black Templars a threat to the Imperium?"
The answer is yes, but nobody pushes the point because they're very useful, and there's never more than a thousand of them who aren't written off as dead at any given time anyway, because of how they do their crusade paperwork.

Quote
With the phrase often being trotted out that now "20/10/5/2 Space Marines could conquer this world" one might ask why the Black Templars aren't comparatively blanketing worlds in Space Marines.
One Space Marine has done it, in some story or other. I don't remember which. That doesn't mean that it's a normal occurrence though, and obviously doesn't apply to worlds with tyranids or necrons or even large orks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 03, 2016, 09:40:39 pm
Or Chaos.

Really, anything other than technologically superior or inferior human cultures :P Or a xenos race they stamped out so fast no one bothered to record their name.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on May 04, 2016, 05:11:55 am
A threat to the imperium? If that's the reason thrn its really stupid.  First even if they were 10k it's only mere 10 chapters, in a sea of at least 1000th. Also all spread along the imperium... I wouldn't be suprised if there are two or three chapters with the same name at oposite sides of the imperium give the slow logistics and bureocratic retardation.
BT theme was of the "ever crusading" religious fanatics.

I said it before and say it again, GW needs to get their shit together, gather the best writers and revise the whole literature and codices, straight it and iron it out, and set clear rules and bases for all future writers. No more DCannons firing bullets  (fucking Goto). But that's also a febrile dream.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on May 07, 2016, 08:30:22 am
How many players here have played past 100 odd turns on chapter master?

I find it very difficult to find stuff to do after a while as threats are cleared up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on May 07, 2016, 08:42:21 am
Maybe more difficulty settings, so that on higher settings you have a cult uprising or ork WHAAAGH! or nid splinter fleet every other turn. Should keep even the most experienced players busy, and might force people to split up their forces more instead of going in 1 or 2 big blobs and killing everything easily. Really give that classic 'besieged from all sides, aliens and heretics everywhere' 40K vibe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on May 07, 2016, 09:04:42 am
I think if that was to be the case we would need more smaller incursions, as a company of space marines can only just deal with "heavy" incursions with casualities. If we were to face extreme level incursions regularly we would require "Blobbing" (There we go, a name for the strategy)

So several sparse or moderate attacks from cultist or orks every few turns, and maybe once a year a big event that hits several systems or one extreme event that cripples one system. Balances would need to be worked out ofc lol
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 07, 2016, 05:21:08 pm
Best way is to make it so the more successful the sector is the more enemies it attracts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on May 07, 2016, 06:31:06 pm
Quote from: Puzzlemaker linkrks. =topic=142620.msg6984173#msg6984173 date=1462659668
Best way is to make it so the more successful the sector is the more enemies it attracts.

Exce0t orks. Orks love a scrap.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on May 07, 2016, 08:34:23 pm
Quote from: Puzzlemaker linkrks. =topic=142620.msg6984173#msg6984173 date=1462659668
Best way is to make it so the more successful the sector is the more enemies it attracts.

Exce0t orks. Orks love a scrap.

The only thing Orks like more then scrap is making scrap!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 07, 2016, 08:45:31 pm
And maybe a reaallllly juicy squig.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 08, 2016, 09:54:14 am
--mispost--
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on May 09, 2016, 09:34:30 am
Question!

I am very aware that this process is likely not very exciting for observers. Programming is slow, especially when I'm only doing it in small chunks in my free time between work and on weekends. And given my current focus of perfecting the interface and slowly adding new systems and screens, each new version adds very little "real" progress for those following along. So there's another route I could go down:

Option A: Continue as I am, build up the various interfaces and screens in the game, adding the gameplay elements as they organically appear. This would be the "proper" way to do it and will require the least backtracking, but will be the slowest path to playability.

Option B: Focus on gameplay as a priority, so I will first finish off regiment creation and then go straight to the map movement and combat systems so there are things to actually do. Likely events after that, then factions, and ultimately customisation and intricate detail will come last after the basic systems arei n place. This will result in the fastest playable version releases, but may involve longer periods of fine tuning and bugfixing.

I am basically open to whichever suits you guys more, so I'd like to get your opinions on which would be more appealing, or whether it just doesn't matter and it would only be interesting as a finished game regardless.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on May 09, 2016, 01:50:45 pm
I suppose, that you should work on stuff the most enjoyable way for you, so you can advance and have fun instead of ARGH, I HAVE TO DO THIS, BUT I DONT WANT, NONONONO.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on May 09, 2016, 03:21:10 pm
I am basically open to whichever suits you guys more, so I'd like to get your opinions on which would be more appealing, or whether it just doesn't matter and it would only be interesting as a finished game regardless.

Everyone here has waited YEARS for DF to evolve, and we'd happily wait for this to become a fully polished game engine.

However, I think most of these projects fail and slow down because they don't get enough actual gameplay in. I've seen so many projects here die away because they haven't been able to deliver anything to actually play. Eventually the creator gets tired/listless, and there isn't the support and push of a community that loves the game to push it forward, as they haven't actually played anything.

I'd suggest get the basic game play elements in - give us the most simplest, cut down version of CM ever, and then work on improving it part by part. This also has the added bonus of having a horde of play testers to guide you, and you can work on making each part shine, whilst not having to worry that progress is going ultra slowly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on May 10, 2016, 04:04:15 am
If the chapters stay in the showcase as the game moves further, it's worth noting that the Space Wolves, Salamanders, Black Templar, Grey Knights and Dark Angels all have some special-snowflake chapter design which might push the boundaries of the flexibility of your system.
(The original CM was awful at accommodating these.)

I wouldn't call them Special Snowflake, since the codex organization is BS anyway.
The tactics in the codex are what's important to follow. Weather your company has 100 marines or 120 or 200 - it doesn't really matter, as long as you don't go (greatly) over 1000 (10000?).

My advice - don't hardcode company size. Set the default to 100, but let the player be able to adjust it. It's just for organizational purposes anyway.
And you could move brothers between companies anyway, so there's nothing preventing you from every company having the composition you want.
You could completely remove the all-devastator or all-assault companies, or have 1 terminator in every company or whatever.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on May 10, 2016, 04:11:18 am
So as you say, having one squad that contains all of your most experienced, well-equipped and powerful soldiers would be a prime source of Insurrection (Corruption) growing amidst your ranks.

didn't you just describe the 1st Company?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on May 10, 2016, 05:16:04 am
If the chapters stay in the showcase as the game moves further, it's worth noting that the Space Wolves, Salamanders, Black Templar, Grey Knights and Dark Angels all have some special-snowflake chapter design which might push the boundaries of the flexibility of your system.
(The original CM was awful at accommodating these.)

I wouldn't call them Special Snowflake, since the codex organization is BS anyway.
The tactics in the codex are what's important to follow. Weather your company has 100 marines or 120 or 200 - it doesn't really matter, as long as you don't go (greatly) over 1000 (10000?).

The whole Codex Organization was made so that entire swaths of space marines couldn't turn at the same time by keeping a degree of independence which is one of the few things it has kept from going on, while some chapters turn you don't see some odd 10,000+ turning at once.. And I would call the Space Wolves a bit special snowflake due to their whole free Librarian thing because they weren't hit by the same edict because of the "Spirit of Fenris" warp nonsense, but thats another issue entirely.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on May 10, 2016, 07:37:22 am
I am basically open to whichever suits you guys more, so I'd like to get your opinions on which would be more appealing, or whether it just doesn't matter and it would only be interesting as a finished game regardless.

Everyone here has waited YEARS for DF to evolve, and we'd happily wait for this to become a fully polished game engine.

However, I think most of these projects fail and slow down because they don't get enough actual gameplay in. I've seen so many projects here die away because they haven't been able to deliver anything to actually play. Eventually the creator gets tired/listless, and there isn't the support and push of a community that loves the game to push it forward, as they haven't actually played anything.

I'd suggest get the basic game play elements in - give us the most simplest, cut down version of CM ever, and then work on improving it part by part. This also has the added bonus of having a horde of play testers to guide you, and you can work on making each part shine, whilst not having to worry that progress is going ultra slowly.

For what its worth, I'm agreeing with this guy. Put some basic gameplay in, the ability to combat and move marines around (maybe stick to "teleportation" instead on implementing fleets and loading troops and stuff) so we have something to play with and keep us interested.

As always, thanks for the effort your putting in.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on May 10, 2016, 08:16:51 am
I wouldn't call them Special Snowflake, since the codex organization is BS anyway.
The tactics in the codex are what's important to follow. Weather your company has 100 marines or 120 or 200 - it doesn't really matter, as long as you don't go (greatly) over 1000 (10000?).

The whole Codex Organization was made so that entire swaths of space marines couldn't turn at the same time by keeping a degree of independence which is one of the few things it has kept from going on, while some chapters turn you don't see some odd 10,000+ turning at once.. And I would call the Space Wolves a bit special snowflake due to their whole free Librarian thing because they weren't hit by the same edict because of the "Spirit of Fenris" warp nonsense, but thats another issue entirely.

Well, not a big SW fan, so I won't comment on that.

But organization on a company level is mostly irrelevant. Chapter size is what's there to prevent huge power in one place

If you want tighter companies, then they would all be mixed and fixed (no serving in 9'th, then moving to 5'th, then to 6'th.). In fact, that's how my own DIY chapter operates. More independant and self-sufficient companies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 10, 2016, 08:30:13 am
Independent and self-sufficient companies is Iron Hands, Space Wolves and Salamanders.
Heck, Iron Hands have their warleaders elected by a council of clans, Old-rome style.

Regardless of whether 'snowflake' as a derogatory factors into it, it's worth noting that ~1000 chapters of space marines follow codex company organization, and ~6 don't (Plus everyone's homebrew chapters which, we'll be honest, would be Celestial Lions'd pretty quickly.)

Point being, the number and strength of your companies is just as important anti-heresy-wise as the max numbers on a chapter (Of which the Space Wolves and Black Templar still don't comply to).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on May 11, 2016, 03:48:31 am
Independent and self-sufficient companies is Iron Hands, Space Wolves and Salamanders.
Heck, Iron Hands have their warleaders elected by a council of clans, Old-rome style.

Regardless of whether 'snowflake' as a derogatory factors into it, it's worth noting that ~1000 chapters of space marines follow codex company organization, and ~6 don't (Plus everyone's homebrew chapters which, we'll be honest, would be Celestial Lions'd pretty quickly.)

Point being, the number and strength of your companies is just as important anti-heresy-wise as the max numbers on a chapter (Of which the Space Wolves and Black Templar still don't comply to).

Not really.
The point of the split was to prevent too many astartes under one command.
More independant companies make an entire chapter falling LESS likely, while maybe increasing the chance of a company falling. But then again, that's what the split did in the first place too, didn't it? With legion splitting, you have less of a chance of an entire leagion going heretic, but chapters can go heretic.

Long story short - the number of marines in a company/squad has little to do with heresy, and the 100 number isn't magically optimal. GW is retarded because it keeps pushing the Codex Astartes as some perfect strict organization guide instead of a book of military wisdom/tactics/strategies. Alas, the GW writers know jack shit about miltiary organization.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 11, 2016, 05:26:29 am
Disagree wholeheartedly.
The Ultramarines are retarded for pushing the Codex Astartes as a perfect strict organization guide. GW telling that as a story is perfectly acceptable and I approve of the 'it is the 40,000th millennium and humans are still dumb' aesop.

But however you want to rant and rave and make arguments about nothing, my original point was that the current chapter master does NOT allow for non-codex-compliant chapters, and I asked Flow if it was feasible to make a system which DID.
Which will be happening, and that's great.

In any case, if we want to blow hot air about why the codex chapter organisation is or isn't a dumb idea, we should go do it elsewhere (http://www.bay12forums.com/smf/index.php?topic=139714.4150).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Acceleration on May 11, 2016, 06:15:24 am
Question!

I am very aware that this process is likely not very exciting for observers. Programming is slow, especially when I'm only doing it in small chunks in my free time between work and on weekends. And given my current focus of perfecting the interface and slowly adding new systems and screens, each new version adds very little "real" progress for those following along. So there's another route I could go down:

Option A: Continue as I am, build up the various interfaces and screens in the game, adding the gameplay elements as they organically appear. This would be the "proper" way to do it and will require the least backtracking, but will be the slowest path to playability.

Option B: Focus on gameplay as a priority, so I will first finish off regiment creation and then go straight to the map movement and combat systems so there are things to actually do. Likely events after that, then factions, and ultimately customisation and intricate detail will come last after the basic systems arei n place. This will result in the fastest playable version releases, but may involve longer periods of fine tuning and bugfixing.

I am basically open to whichever suits you guys more, so I'd like to get your opinions on which would be more appealing, or whether it just doesn't matter and it would only be interesting as a finished game regardless.

Flow, don't worry about us, you should focus on what is fun for you in making the game. If you worry about what the community expects too much you'll be unhappy throughout the development.

Good luck and keep on truckin'.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TrashMan on May 13, 2016, 04:53:21 am
The Ultramarines are retarded for pushing the Codex Astartes as a perfect strict organization guide.

Are they even doing that?
Bottom point - GW is shit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on May 13, 2016, 09:57:52 pm
The Ultramarines are retarded for pushing the Codex Astartes as a perfect strict organization guide.

Are they even doing that?
Bottom point - GW is shit.

Not really, it tends to flip flop from various marines in the chapter now, you've got some that "It's perfect, don't change!" To "As Gulliman intended, it's an everchanging guide like Sun Tzu!" sorts of Ultramarines, depends on the writer of the day usually, but people tend to forget that the codex says itself it is not perfect as tactics change overtime, as the Tyrannic War proved to the Ultramarines.

GW is.. surprisingly trying lately, allowing Total warhammer to use mods, they are starting to get into the tournament scene and helping groups, they are actually putting FAQS and such and letting fans look them over, they have people actually talking with the community, they are even bringing several styles of play to Age of Sigmar, which includes points for various styles of play....

I mean they have a loooong way to go for themselves, but they are at least trying recently, seems like having a new CEO has helped shake some things up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Darkboy on May 14, 2016, 12:38:43 am
10 000 Space Marines isn't a Chapter, it is pretty much a Legion.

YES!

Roleplaying as E-Man leading his LEGIONS on the great crusade is going to be just plain sweet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 14, 2016, 12:44:20 am
I figure that would be hard to do. The Great Crusade to me is so great because of all the different xenos and human cultures it encounters (and kills *ahem*.) To me it would be the Great Crusade if you're just mowing down, you know, Orks and "unidentified Xenos."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 14, 2016, 01:08:16 am
Wouldn't mind doing the Macharian crusade, although you'd need to mod the 'Vacuum Seamen' to be Imperial Guard.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on May 14, 2016, 05:46:17 am
Great crusade is pretty much different gameplay, I suppose, as it involves operating mostly on hostile not conquered yet planets, so it is possible to be more liberal with orbital bombardment and other stuff like that. And the whole goal is different, in 41st millenium space marines dont really perform expansion, all is about applying glue to what we have, where it is needed most, so imperium does not fall apart.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on May 14, 2016, 05:52:15 am
Wouldn't mind doing the Macharian crusade, although you'd need to mod the 'Vacuum Seamen' to be Imperial Guard.
Spoiler (click to show/hide)

It is the Royal Watch and its bazzilions of woman and men that do the will of the majestic Deity Imperator, supreme leader of the Empire from his Auric Chair!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 14, 2016, 07:02:12 am
Fighting against the Forces of Disorder and the Turncoat Disorder Vacuum Seamen, yes.

Thankfully though as long as I don't say A    tra M     arum then we're cool.
IG is kosher.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on May 14, 2016, 05:09:26 pm
Just a quick heads up, had to take on some extra freelance work this week due to sudden bills, so not going to be very much to show tomorrow. Talking to a programmer friend of mine though and he seems keen to come onboard and help out, so I'll be catching him up on the codebase soon hopefully and we'll have two sets of hands typing away.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Darkboy on May 14, 2016, 11:01:57 pm
two sets of hands typing away.

Great! This just keeps looking better!

Now we have 2 sets of 2 programmers! A pretty good legacy to duke I think.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on May 15, 2016, 07:25:10 am
How is Journier? ( damn, he has such cute nickname)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 15, 2016, 07:28:09 am
Into the mist, looks like.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on May 15, 2016, 03:49:44 pm
Fighting against the Forces of Disorder and the Turncoat Disorder Vacuum Seamen, yes.

Thankfully though as long as I don't say A    tra M     arum then we're cool.
IG is kosher.
No problem, everybody knows the Royal Watch formal name is Stella Militare.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on May 16, 2016, 03:13:51 am
Dont forget vile zau, treacherous elfars, zyranid hordes and fungaloid space goblins.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 16, 2016, 03:57:14 am
I think we can get away with 'Space Elves' and 'Evil Space Elves'.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on May 16, 2016, 04:19:48 am
Evil and elf mean the same, right? Only cure for elfiness is magma.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on May 16, 2016, 05:07:49 am
Evil and elf mean the same, right? Only cure for elfiness is magma.
Steel works just the same, only far more boring
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 16, 2016, 08:42:20 am
Not if they're magma elves.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 16, 2016, 03:34:08 pm
https://twitter.com/Emre_C_Deniz/status/732137158849388544

This needs to be in the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 16, 2016, 05:30:00 pm
https://twitter.com/Emre_C_Deniz/status/732137158849388544

This needs to be in the game.

(http://i.imgur.com/LroJ7a4.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 17, 2016, 03:27:56 am
(:
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kayosetsu on May 20, 2016, 01:55:00 am
Been out of the loop for a bit but from what I've seen I summed it all up to this:

Journier poofed and now Flow is now our only hope, but progress is slow.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 20, 2016, 03:45:32 am
I have faith that Journier will return.  I knew him from way back and don't think he'd flake.

His programmer may have flaked or something, but he'll probably come back at some point to share what he's got.

Keeping this ravening horde slaked with updates is a vexing prospect, he's probably ignoring the thread.  ;)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on May 20, 2016, 04:26:40 pm
Been out of the loop for a bit but from what I've seen I summed it all up to this:

Journier poofed and now Flow is now our only hope, but progress is slow.
And Flow, despite being a decent enough game dev from what we've seen, doesn't know much about 40k or really understand why people wanted Chapter Master made in the first place.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on May 20, 2016, 04:33:19 pm
I mean... I think many people have played Dawn of War but haven't actually bought miniatures from Games Workshop.  The concept has kinda spread outside of the dedicated hobbyists.  It's also good meme fuel.

So personally, most of my hype is for Interstellar Army Simulator or whatever.  I haven't bought hard into space marines(tm), just SPEHS MAHRINES.

IE Spartans.  Or anyone else in power armor.  Doesn't matter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 20, 2016, 04:48:35 pm
I love me some space studs in power armor, in the most heterosexual way possible.  Which probably ISN'T actually possible, so there it is.

What really sold me on the whole CM business was page one of this thread, with the picture straight out of 1987 Rogue Trader.  I'm not a huge fan of what the franchise has become, but that original imagery was just magical.

CM always felt a little bit classic in nature, maybe it was just how rough hewn the interface was, and how simple the graphics were.

Whatever it was about it, it really brought me back to 1987 and flipping through that book (on the school playground) with the diagrams of the Corvis "beaky" armor, and the lists of all the augmentations and organs that marines had.  And the color spread in the middle with the various paint schemes for each legion...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 20, 2016, 05:54:27 pm
I love me some space studs in power armor, in the most heterosexual way possible.  Which probably ISN'T actually possible, so there it is.

What really sold me on the whole CM business was page one of this thread, with the picture straight out of 1987 Rogue Trader.  I'm not a huge fan of what the franchise has become, but that original imagery was just magical.

CM always felt a little bit classic in nature, maybe it was just how rough hewn the interface was, and how simple the graphics were.

Whatever it was about it, it really brought me back to 1987 and flipping through that book (on the school playground) with the diagrams of the Corvis "beaky" armor, and the lists of all the augmentations and organs that marines had.  And the color spread in the middle with the various paint schemes for each legion...

This is me, pretty much to a T. Which is why IAS doesn't really get my enthusiasm. I appreciate the work being done but 'generic' is pretty much the opposite of what brought me to CM in the first place.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on May 20, 2016, 06:14:15 pm
Hm.  I actually feel like generic space studs in power armor was perfectly in line with Interstellar Army Simulator.  WH40K has an amazing amount of fluff which I do like, but it hardly owns the idea of power armored badasses.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 20, 2016, 06:50:10 pm
Hm.  I actually feel like generic space studs in power armor was perfectly in line with Interstellar Army Simulator.  WH40K has an amazing amount of fluff which I do like, but it hardly owns the idea of power armored badasses.

The names, the structures of things, the conceits, the imagery. All these make it more than "generic dudes in power armor" to me. And they all happen to be the things that have to be changed for it to live without harassment. I guess what I'm saying is, without all the supporting ideas and flourishes dudes in power armor aren't really all that interesting. I said it back at the start of the thread: fluff and how it cleaves to the fluff is what makes CM so great. Without it, it's a spreadsheet game for the most part.

If it's a solid base to put all that stuff back on though, then hurrah, Emperor be praised, so on and so forth.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on May 20, 2016, 07:21:07 pm
The names, the structures of things, the conceits, the imagery. All these make it more than "generic dudes in power armor" to me.
Totally agreed, it's a beautiful canon.
And they all happen to be the things that have to be changed for it to live without harassment.
Mostly, yeah, but look at Star Craft.  If Blizzard got away with that (and that was frankly bullshit, in my opinion) then clearly there is room for interstellar MAHREENS.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 20, 2016, 07:43:36 pm
Wasn't ever implying there isn't room for more. But for me? I don't play Starcraft because of the lore, because of the visuals. Because guys in power armor don't hold some intrinsic value for me, personally.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on May 20, 2016, 07:47:58 pm
I meant that Starcraft stole practically wholesale from Warhammer40k.  Like, wow.  It's less obvious in Starcraft 2, of *course*, but in the original?  Sure they added some touches, but they very clearly started from an Eldar/Tyrannid/Imperium base.

Like it's actually one of the few things I get annoyed with my friends about.  It's blatant.

And yet, it wasn't judged any violation of copyright.  And thus, Interstellar Army Simulator can be (probably not even) that close and be okay.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 21, 2016, 02:53:22 am
I meant that Starcraft stole practically wholesale from

Hur hur:

(http://img.bhs4.com/7E/2/7E20D14A61A54EA5AA35337E80FCBB9A7C5F3246_large.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 21, 2016, 02:56:30 am
It's a bunch of 'I'm an angry nerd' and none of the 'This is why you're so very wrong'.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 21, 2016, 03:21:43 am
Haha, no, you don't get it.  Rolan is exactly correct, and his assertion carries to blizzard's older 'craft property as well.

Blizzard has SAID as much.  It isn't a matter of nerd debate: they have copped to it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on May 21, 2016, 03:25:01 am
To be fairly honest though, GW took the Zerg Designs for newer Tyranids right back.

I mean who can forget when Tyranids looked like this before Zerg?

Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 21, 2016, 03:39:59 am
sure.  But the art world has always been an incestious cercle jerk.  For example, Van Gogh and Munch were contemporaries that shaped each others styles over time.

And look at the lictor in the back of that image, they were already on the way.

Not like the original 'stealers weren't ripped directly from Gieger!  Haha.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on May 21, 2016, 09:04:03 am
So just to clarify here - is this discussion to say that generic is uninteresting and boring or that generic is great and acceptable so long as it's Starcraft-close? The discussion seemed to move on from one point to the other pretty quickly so it's difficult to tell what the core belief is.

And for what it's worth, the Starcraft analogy seems pretty out there. For one, they copied generics rather than specifics, somethign common to a lot of sci-fi universes, and for two it was done by an another business several years ago - if GW wished to go after them for it it would've required solid legal grounding and a specific breach of intellectual proeprty. If GW wants to go after some fan game created by one or two guys, do you really think they'll hesitate to fire out a C&D knowing that the receipient is unlikely to challenge them in court? It baffles me how that point seems to get missed so very often, despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Thelegendofawesome on May 28, 2016, 12:41:13 pm
Is this still alive? loved playing the version Duke made, so i was wondering if it's still being worked on by Journier or Flow.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on May 28, 2016, 03:01:48 pm
despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.
I'm pretty sure Duke would have said what was up, if not here then elsewhere. There's no need to impugn his honesty.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on May 28, 2016, 03:03:48 pm
despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.
I'm pretty sure Duke would have said what was up, if not here then elsewhere. There's no need to impugn his honesty.

the game also removed all content, like that other game which was let live.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on May 28, 2016, 03:12:59 pm
despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.
I'm pretty sure Duke would have said what was up, if not here then elsewhere. There's no need to impugn his honesty.

Plus I'm pretty sure he's technically an Imperial Saint now, so, it's also possibly heresy. Saint Dukeus of the Broken Code.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on May 29, 2016, 06:06:02 pm
Last I remember Duke didn't get a C&D. But made the cuts because he was worried about getting a C&D.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on May 30, 2016, 06:48:41 am
Last I remember Duke didn't get a C&D. But made the cuts because he was worried about getting a C&D.
He made the changes because of that, yeah, but I think he quit mostly because he stopped enjoying it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on May 30, 2016, 04:01:47 pm
despite Duke's "sudden and unexpected" departure, exactly in line with receiving a C&D that typically involves a clause of not publicising the process.

That's not something that happens. A cease and desist isn't a process or something you agree to and sign a contract, it's just a letter saying 'stop doing this now or we'll take legal action'. That's it. If he was made a deal (which would be the only thing that might include a NDA of a sort) then it's a possibility, but as great as CM is, I can't imagine GW wanting to buy it off him.

Don't mean to rant, I just think it's a little low to say Duke wasn't open about his reasons without some sort of indication.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on May 30, 2016, 04:12:54 pm
but as great as CM is, I can't imagine GW wanting to buy it off him.

And if they had, it wouldn't have been released as open source...

I agree, and I'm inclined to take peoples word at face value, rather than making up wild stories.  But maybe I'm just a sheeple.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on May 31, 2016, 04:15:24 am
Anyone know if Flow is still around? He hasn't said anything in a while and his development blog has gone permission only to read.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on June 01, 2016, 12:00:56 pm
I do, but i'd rather not say any particulars.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on June 01, 2016, 12:44:04 pm
I mean, they were on the forums a few hours ago, so they're obviously alive, and likely aware that there's curiosity on this thread about them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on June 01, 2016, 02:10:58 pm
Skeletus is this something that us plebs are likely to hear anything about in due course? ;D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on June 01, 2016, 05:15:47 pm
Hello!

So, I've disabled the blog and removed the references to it from 1d4chan (hopefully they won't get added back in) and here's explaining why. TL;DR at the bottom.

First up, I've immensely enjoyed the project so far, with some minor exceptions, and will probably continue to work on it in the future.

However, I will no longer be publicising the project or releasing it online. The reasons for this are threefold:

First, I do not have any sort of stable schedule as of last week with various freelance work taking up inordinate amounts of my time.

Second, I am increasingly afraid of legal intervention despite my attempts to distance myself from any copyright claims, also leading onto the next.

Third, it has become increasingly clear to me throughout the course of this project that people just don't care about things that aren't blatantly 40k. And I'm unwilling to make things that are blatantly 40k, beause I don't want to end up ruining my life in legal battles over something I was only doing to benefit others anyway. I attempted to run the project in as generic a manner as possible in order to avoid any copyright problems, and was continually met by e-mail and forum posts of complaints that I wasn't staying close enough to 40k lore. I even tried to spell out that I was specifically avoiding copyright, something that could well have ruined the entire purpose of avoiding the copyright in the first place, and it seemed to be forgotten within a day.

I really appreciate the help of everyone that's chipped in so far to the Chapter Master mod - Mukip who made some fantastic art, Smokazzi with the excellent music, Skeletus with all the naming convention help and Guardsman for his excellent art contributions. Obviously I make no claims to any of the assets put out in the recent versions - for anyone who wants to take up this mantle in the future please make good use of them.

I've come to realise that this project is impossible. Not because it's too difficult, or because the gaming requirements are too high, but because the project seems to belong to everyone. Everyone has their idea of what it should and will be, and the project will only survive if public support is sufficient to drive an individual to risk court battles just to satisfy a gaming itch. In this case, I didin't feel like the public support was there, and that's fine, it just wasn't to be.

Within two something months I'm pretty pleased with the progress I made, and if anyone is a C++ dev and wants to geti n touch with me, I'd be willing to consider passing along the current source - it really isn't too much work away from playable engine. However I will be completing it privately for personal and friends use only.

Good luck to whoever's next, may this be another notch on the Chapter Master belt of failed attempts.

TL;DR: Too afraid of lawyers, not enough reason to work despite them, gave it a good shot though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 01, 2016, 05:35:17 pm
It's legit. It's essentially the same reason Duke quit. In the end it's too much work to do an adequate work around that makes everyone happy. Either it's not 40k and just a framework for people to drape 40k over, or it's 40k and someone is putting their livelihood on the line.

Point in fact though, this is the thread for the 40k Chapter Master game. If you really wanted support for IAS, trying to co-opt it out of a thread full of people wanting 40k was probably bound to be a disappointment. You can probably still carry on with IAS with full creative control and no liability....as long as you really commit to it as a standalone project rather than the ghost of what might yet be one day Chapter Master 2.0.

Put another way, you can't really expect the support of 40k fans for something that isn't 40k.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on June 01, 2016, 06:08:00 pm
That's too bad, but thanks for the attempt! Those are all good reasons to stop.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on June 01, 2016, 06:24:47 pm
I don't understand the issues surrounding IP.
Just use seven proxies.


- In srs, sad to hear it, good luck doing it solo, and if IAS ends up releasing as a standalone later on that'd be just swell.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on June 02, 2016, 07:49:31 am
Aw men that sucks. Really hard. I would advice you to not fear any legal claims, as it is you are very distanced from 40k. And not care of people not caring if it's explicitly a 40k game, once a mod comes out they'll go frantic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on June 02, 2016, 09:29:21 am
Perfectly logical reason Flow. I think i can speak for all of us when i say we wish you luck on whatever you're doing next.


Still would like to see how the finished product looks, as i put some effort into it after all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kylerace on June 03, 2016, 12:06:03 pm
Hey I'm just wondering if there's a way for me to mod the game and possibly even help contribute in the future. I love how this game is the only one of its kind and I want to see how I can edit the mod the game and change it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 03, 2016, 06:04:02 pm
TL;DR: Too afraid of lawyers, not enough reason to work despite them, gave it a good shot though.

I respect that the decision is yours to take, but I'd like to point out some things and beg you to reconsider.

Whilst yes, some people do want this to be only 40k related - as nenjin said, you are posting on the Chapter master thread(!!!). Start one for 'moddable space battle simulator' and you'll get hundreds of people wanting it for creating their own universes (and obviously their favorites from books/films/games).

Secondly, lawyers are really, really nothing to be afraid of in this case - not even remotely. If you don't ship it with any art or content that was made by or for GW then there is absolutely nothing they can do. That's not a presumption - that is legal fact. Think about the amount of 'space marines/troopers' in sci-fi today - they don't all have to wrangle with GWs lawyers!

There's no way they can bring you to court for any of this either; lets say they went absolutely insane and decided that generic space marines were now their IP, the most they could do is give you a cease and desist. That doesn't give you a record or besmirch you in any way - you'd just have to stop and that'd be the end of it. That'd never happen, but if you're still worried about legal issues PM me and I'd be happy to take you through it all from the very top.

Seriously, just start an IAS thread with no mention of CM and you'll get a hell of a lot of support from all corners of the gaming world!


Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on June 24, 2016, 08:53:43 am
So, is the game deadified? Has anyone heard from Journier?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on June 25, 2016, 10:02:35 am
So, is the game deadified? Has anyone heard from Journier?
It was dead since Duke dropped it. All that remains, and all that has remained since then, is hope. But it was two years between when the game was first pitched and when someone picked it up. Hope, even when she rides alone, never dies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 25, 2016, 01:16:49 pm
She may, however, spend an unpleasant eternity in the Warp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Journier on June 25, 2016, 04:18:19 pm
So, is the game deadified? Has anyone heard from Journier?

you have heard from me. the game is being worked on still, albeit very slowly now. Programmer burn out is a thing with this engine.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on June 25, 2016, 04:54:23 pm
 :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kayosetsu on June 27, 2016, 03:48:32 pm
So, is the game deadified? Has anyone heard from Journier?

you have heard from me. the game is being worked on still, albeit very slowly now. Programmer burn out is a thing with this engine.

You're our only hope! Promise to release whatever you've done should you ever decide to up and quit please? lmao

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ekaton on July 02, 2016, 11:22:45 am
Is this game playable in its present state?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on July 02, 2016, 11:28:01 am
Oh yeah, quite playable.
Just perpetually alpha.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on July 02, 2016, 02:08:51 pm
When has GW gone after freeware, low budget, 40k games?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 02, 2016, 04:41:01 pm
A better question would be "When has GWS ever gone after unlicensed use of their art" and the answer I believe is often. I remember old guys at the hobby store slipping me a baggie of cast-molded Imperial Aquilas like it was cocaine, they were that paranoid about it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on July 03, 2016, 07:03:58 am
Yeah we are talking about the same guys that tried to copyright damn individual words and phrases of common use in the English language, and on top ones they didn't even invented.

However I don't think they would have gone after CM at all, specially if developed as it was with no direct reference of 40K, no matter how modeable.

The only way they would have gone after it would have been if:
1- Chapter master was developed openly as an official 40K game.
2- The developer charged money to get it.
3- It mixed 40k lore with other IP elements (star wars, star trek and such)
4- GW were to be soon to launch their own version.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rixoli on July 04, 2016, 09:13:11 pm
I've been trolling through this thread for a while now. A moment of silence for all those great coders/artists whom dropped the game in fear for what it might do to them legally.....

That said, could someone link me to the most recent update/rip/zip of this game? I've been going through the thread for a while now and my mind is basically fried on trying to find these things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 05, 2016, 02:18:22 pm
There's a very small chance GW could go after someone that developed CM in it's current form, but the very worst they could do is a cease and desist. A C&D is not remotely 'legal' in terms of you get a criminal record, pay anything, go to court or anything like that, it's just telling you to stop doing it or they might take legal action. As soon as you took out any art/IP then you could go on as normal - it happens all the time with games/mods. Yes, they can go directly to suing you, but they know any judge on the entire planet would immediately ask why they hadn't gotten in touch with a C&D first, and then make them do so (different case if someone was charging for CM though).

Regardless, even the most batshit insane lawyer wouldn't have gone after the version flow was supposedly working, as it wasn't a GW based game. I believe flow probably had other reasons for stepping away, and was just using the 'oh no GW might come after me' as a convenient excuse for stepping away. There's no harm in stepping away, but it's a bit cheap to use the 'fear of GW' as an excuse - especially when saying that you're going to continue and make an awesome game but just not share it - super lame.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on July 05, 2016, 03:09:20 pm
I dunno, GW has been C&D happy. Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything at any moment, or  not making it SM related and seeing the community go.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on July 05, 2016, 03:39:57 pm
I dunno, GW has been C&D happy. Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything at any moment, or  not making it SM related and seeing the community go.

Even in their wildest C&D happy dreams, GW can't send a C&D to a game engine based on a game that was once kinda to do with GW stuff. It'd be like GW sending a C&D to Bungie because Halo has space marines' in it. Actually it's worse than that, it's GW sending a C&D to Epic because they made the unreal engine which could be used to make a GW based game.

I don't think Flow was given that choice at all - yes, some CM W40k mega-enthusiasts may have dropped off the radar temporarily, but Flow would have picked up a HUGE amount of fans/interest if s/he created a 'space battle/marine simulator engine' topic - way more than CM could ever achieve. The ability to mod in your favourite space game/movie/book would have people absolutely clamoring for it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrWiggles on July 05, 2016, 06:08:01 pm
GW has sent C&D over the term Space Marine, with limited success. And the creator here, is using GW without explicit permission. The engine, doesnt matter. The content does.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on July 05, 2016, 11:10:52 pm
No. He was making an interstellar soldiers games. Unless GW owns the rights of space and the concept of warfare they can't do anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: debvon on July 05, 2016, 11:53:16 pm
I think their cease and desist letter made a lot of sense. I mean it's strange, but when I saw this space soldier simulator and simulated it for a while I completely lost interest in that other unrelated thing. Warhammer 40k I think it was called? At one point in my life I was prepared to buy all of their games, hundreds of figures, books and posters. But this simulator completely killed any desire I had for those things. All of that money I was going to spend on Warhammer 40k? I sent it directly to the creator of space soldier simulator instead. So yeah he really screwed GW over here with his simulation. For shame
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on July 05, 2016, 11:57:08 pm
That's not a valid reason even though I felt exactly the same and completely lost interest in Dawn of War once this interstar military sim was available.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: debvon on July 06, 2016, 12:37:06 am
Only a good guy with a dead horse can stop a bad guy with a dead horse. Fight dead horses with dead horuses- I mean horses- oh god theyre coming. I can hear them. Millions of lawyers
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrWiggles on July 06, 2016, 05:48:54 am
GW has always been super litigious. I blame it on them being british.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rixoli on July 08, 2016, 04:19:37 pm
Okay, figured that all out.....I feel like a total retard asking this, but how do you commit forces to a crusade? I've gone through all the menus I can think of, i've moved my entire damned chapter to the site they are gathering at.....but it just dings me as saying I don't have anyone assigned to the crusade, how do I go about doing so?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 08, 2016, 04:28:41 pm
Last I recall ( which is a long ass time ago) you just had to move them to the launch point of the crusade before it kicked off.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on July 09, 2016, 04:38:23 am
Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything

How big's the risk? Have they gone to court much?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on July 09, 2016, 06:08:35 am
I did a suicidal charge on what I thought were traitors. In reality, I accidentally attacked the imperial navy and let the heretics get away. I also crashed the game.

Overall, it was a great experience.

How often is this game updated? I'm loving it, but it seems to be quite unstable. I've had a few crashes and freezes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on July 09, 2016, 09:34:52 am
How often is this game updated? I'm loving it, but it seems to be quite unstable. I've had a few crashes and freezes.
The backend of the game is so incredibly messy that every developer who has so much as looked at it since Duke has decided to give it a full rewrite.
Before their inevitable cancellation of the project.
So currently- not.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on July 09, 2016, 01:06:01 pm
How often is this game updated? I'm loving it, but it seems to be quite unstable. I've had a few crashes and freezes.
The backend of the game is so incredibly messy that every developer who has so much as looked at it since Duke has decided to give it a full rewrite.
Before their inevitable cancellation of the project.
So currently- not.

I think it's the nature of the game. the rules themselves are incredibly complex and faceted. they weren't ever thought to be put in a game and are plenty of special cases, restrictions on valid actions, multiple choices for unit attacks and special abilities that influence every other unit differently, enemy that have different resistances  and specific resistances to specific weapons.

however you gonna implement it, it will result in a mess. the only way around would be to recicle the UX and implement simpler rules under the hood, but would you play it if it had the same setting but with warstuff rules?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Acceleration on July 15, 2016, 04:41:58 am
I've been trolling through this thread for a while now. A moment of silence for all those great coders/artists whom dropped the game in fear for what it might do to them legally.....

That said, could someone link me to the most recent update/rip/zip of this game? I've been going through the thread for a while now and my mind is basically fried on trying to find these things.

Rixoli, check the 1d4chan page linked on page one of this thread for the versions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on July 31, 2016, 06:25:26 pm
I have a question and a problem. how do I send boarding parties? I've got 10 armed with lascutters and boarding shields and 10 with a variety of ranged weapons, shields and plasma bombs. my problem is I can see my marines. where they should be is just a green rectangle
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 09, 2016, 03:50:03 pm
on the off chance that journier is still working on this and reading the thread (his last update a few months ago said he was still here) I would like to request a white crusaders/killwatch/fun setting that lets us breach the codice genericus and lets us have like 5000 generic space soldiers split into 50 regiments
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on August 09, 2016, 11:16:39 pm
I have a question and a problem. how do I send boarding parties? I've got 10 armed with lascutters and boarding shields and 10 with a variety of ranged weapons, shields and plasma bombs. my problem is I can see my marines. where they should be is just a green rectangle
Last I remember, ship to ship combat did not have boarding parties implemented, but I stopped a few versions before the last.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on August 10, 2016, 01:06:03 am
Ehm, as I remember you need to click set boarders in chapter management menu on those marines you want to act as boarders.
And there is some menu with chapter tactics or something like that, where you set up boarding settings. ( like usage of plasma bombs/ automatic boarding)
Sadly, Duke never implemented comandeering ships ;-;
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 10, 2016, 04:36:08 am
I got boarding sorted out and the marine thing fixed. now I just a need to know how to turn to chaos
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrWiggles on August 10, 2016, 07:26:56 am
Flow was given the choice between making the SM game the community wanted and risking to have to stop on everything

How big's the risk? Have they gone to court much?
GW is pretty sue happy. Has been for decades.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 10, 2016, 08:10:12 am
well alien assault was let live after it was stripped of trademarked names, so it's a text swap away from infringing but all is fine (mods that restore it however are considered infringing on their own, so the problem would still be there)

Spoiler: notspacehulk.jpeg (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 10, 2016, 02:34:33 pm
well alien assault was let live after it was stripped of trademarked names, so it's a text swap away from infringing but all is fine (mods that restore it however are considered infringing on their own, so the problem would still be there)

Spoiler: notspacehulk.jpeg (click to show/hide)


so it's not fine I you don't profit? I figured it would be ok if the regular game was generic and they made money from that but the mods were non profit. basically every company except from GW seems ok with mods for games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 10, 2016, 02:46:56 pm
well alien assault was let live after it was stripped of trademarked names, so it's a text swap away from infringing but all is fine (mods that restore it however are considered infringing on their own, so the problem would still be there)

Spoiler: notspacehulk.jpeg (click to show/hide)


so it's not fine I you don't profit? I figured it would be ok if the regular game was generic and they made money from that but the mods were non profit. basically every company except from GW seems ok with mods for games.

GWS predates the entire concept of mods. They care about unlicensed use of the IP and art, period. They're old fashioned but their business encompasses more than just video games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 10, 2016, 02:50:24 pm
I guess but even Disney doesn't do that and they predate video games. Disney.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 10, 2016, 02:59:59 pm
I guess but even Disney doesn't do that and they predate video games. Disney.

Or not. (http://www.businessinsider.com/rey-star-wars-action-figure-photo-dmca-copyright-takedown-lucasfilm-disney-2015-12)

Besides, mods only begin to apply to games you actually paid for, not unlicensed games scrubbed of copyrighted material that are then put right back in by mods. It's copyright infringement any way you slice it. I don't like it but if this surprises you, you haven't been paying attention.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 10, 2016, 03:03:28 pm
aha but that's not a mod. have you seen how many Star Wars mods there are for so many games?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 10, 2016, 03:09:42 pm
aha but that's not a mod. have you seen how many Star Wars mods there are for so many games?

Again, purchased games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 10, 2016, 03:12:41 pm
didn't see that bit. damn phone. really easy way to fix that bit. people start donating, artist is hired, it becomes viable to play without the mod, somebody starts up a games studio and starts charging a couple bucks for IAS 2016.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 10, 2016, 03:14:07 pm
When you put it like that, it's so simple.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 10, 2016, 03:18:24 pm
I think it is? please isn't make fun of me if I'm wrong. JUST. CORRECT. ME
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 10, 2016, 03:32:18 pm
You can't earn money on a licensed IP prior to negotiating terms with the owners of it. If GWS were nice they might retroactively grant a license to develop the game (especially these days.) But GWS isn't nice. It's litigious as fuck.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 10, 2016, 03:34:54 pm
but the would just be selling a generic space game that can be modded
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 10, 2016, 03:40:46 pm
but the would just be selling a generic space game that can be modded

And how would you pitch this to people who are supposed to support you? "Hey guys, I'm making a generic space game in the hopes GWS will grant me a license when it's a full enough game not to be laughed out of the meeting. Please donate."

Put another way it's been tried all ready, and people eventually go "Why am I putting in all this work just to court GWS? I like the lore but I should just make my own game."

There's a reason there aren't any officially licensed GWS games dev'd from people's bedrooms. GWS may be licensing more games than ever before in their history, but that doesn't mean they're going to green light one man projects. And building a team and doing work just on the chance your game might be good enough to be granted a license...doesn't keep dev teams together for long.

We've had this conversation in this thread already so many times, its a little tiresome.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 10, 2016, 03:55:24 pm
well sorry if I'm an idiot. and sorry if I haven't had time to trawl through the entire thread. it was tiring enough looking for the heresy mod
Title: Re: Chapter Master - In the name of the Emperor!
Post by: milo christiansen on August 10, 2016, 06:06:26 pm
What wrong with: I am making a generic space soldier game that really has nothing to do with 40K (wink wink, nudge nudge). Then "someone else" makes a 40K mod for it. Make the base game into an extremely obvious 40K parody, and a trivial "third party" mod that removes the "parody" part.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 10, 2016, 06:59:45 pm
What wrong with: I am making a generic space soldier game that really has nothing to do with 40K (wink wink, nudge nudge). Then "someone else" makes a 40K mod for it. Make the base game into an extremely obvious 40K parody, and a trivial "third party" mod that removes the "parody" part.

By all means, spend all that time and take all the risk. The path is littered with the bones of those that came before.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrWiggles on August 10, 2016, 07:22:14 pm
What wrong with: I am making a generic space soldier game that really has nothing to do with 40K (wink wink, nudge nudge). Then "someone else" makes a 40K mod for it. Make the base game into an extremely obvious 40K parody, and a trivial "third party" mod that removes the "parody" part.
Its a matter of intent. You're making a game that replicate the feel, tone, of warhammer 40k, with the intent of someone else placing in all the lore and art from GW ip. Its one thing to just make a game, that can be modded. Its another thing, to make a game, that is suppose to be modded. With that model, GW could probably make a case, and if they couldnt, they can just drag you to court for lolz. For GW, they dont often care about rumination from the suit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 11, 2016, 01:58:36 am
just being dragged in a court is a life changing experience for many, even if the other party doesn't have a case, because of the amount of unrecoverable debt involved.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on August 11, 2016, 02:19:00 am
Yup.  Certain parties have been known to frivolously sue just to make an example of people.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on August 11, 2016, 07:00:27 am
What wrong with: I am making a generic space soldier game that really has nothing to do with 40K (wink wink, nudge nudge). Then "someone else" makes a 40K mod for it. Make the base game into an extremely obvious 40K parody, and a trivial "third party" mod that removes the "parody" part.
Its a matter of intent. You're making a game that replicate the feel, tone, of warhammer 40k, with the intent of someone else placing in all the lore and art from GW ip. Its one thing to just make a game, that can be modded. Its another thing, to make a game, that is suppose to be modded. With that model, GW could probably make a case, and if they couldnt, they can just drag you to court for lolz. For GW, they dont often care about rumination from the suit.

Ok then. As i understand it, there's jack shit they can do if you make it a parody. Close enough for the fanboys and leaves them without a leg to stand on. If you're guaranteed to win such a court case i can see people putting up with GW's bullshit to get it made.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 11, 2016, 07:07:44 am
Wrong. They can still drag you to court. And for you to win, there's an expensive legal battle to win. Who's footing the bill? Being awarded expenses is not a guarantee.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on August 11, 2016, 08:21:50 am
Wrong. They can still drag you to court. And for you to win, there's an expensive legal battle to win. Who's footing the bill? Being awarded expenses is not a guarantee.

Isn't it still very likely, especially with frivolous litigations? Forget about mods for now, paid parody's are iron clad as far as i know.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 11, 2016, 08:27:04 am
maybe you can survive the test of irony in court, which is not as much ironclad (especially if you're profiting from it, even indirectly trough ads on your distribution website) and even if you win in court the expenses are the one bringing you down, let alone if you don't win, but less assume you do win: how are you gonna recoup the proceeding costs?

gw, as bethesda, have an history of litigating their IP proactively for the fear of losing profits. winning matter not to them, they can outstarve most of little indie devs. court proceedings with asymmetrical parties most often than not result in a loss when money runs out, being wrong or right irrelevant

Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 11, 2016, 02:04:22 pm
wow I brought these forums back to life.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on August 11, 2016, 05:04:28 pm
Ooft, I don't check in a couple of days and we get a bunch of new posts!

Basically, most of what has been said so far was my logical path. Even if I don't want to earn any money doing all of this, I still face the risk of being sued into oblivion by lawsuit-happy GW who have a track record of destroying small organisation.

I explored the option of acquiring a GW license. The requirements basically exclude myself currently - you need to be a studio with previous, published titles. Their standards may have slacked in recent years, but you still need to apply and be approved by their IP department. "Oh hey I want to make this retro-style game aimed for the hardcore stats-loving Chapter Master folks and no I don't have a team, or an experienced studio" is not going to get me very far. I am currently working on at least one title for another company that will reach Steam, but that isn't my studio, and it's likely not enough to get a license anyway.

The difficulty faced is that to garner the support of people interested in Chapter Master you need to make a game that looks, feels, smells and tastes like Chapter Master. How do you implement a generic, important gene-seed and founding chapter system? You just can't, without really stretching the genericness of your engine. I opted for DNA purity/mutation, but that also is really obviously geneseed and if it isn't it's just a racial purity game and has all of those problems.

If you do go full Chapter Master, you're just doomed from the get-go if you ever want to not get C&D'd, Or if you ever want to make any money from the project (and realtalk: you probably do with the huge time investment), you're almost guaranteeing a lawsuit.

So where does that leave you? You either abandon all precepts of Chapter Master at which point why are you even bothering or why would you not go pick up some other community that doesn't have IP issues (as Duke seems to have done with Tower Girls)? Or you make a genuinely different space game, in which case you're like any other indie game studio and have no following to begin with. It's really hard to find a valid way to make anything remotely Chapter Master if you care at all about your future.

And for the record, C&D demands can totally go beyond just "stop doing this" - they can demand repayment for lost income, basically anything, it's not a legal document so much as a list of demands and a rough legal basis to sue otherwise. So if they fire off a C&D and demand lost revenue, how does one deal with that? You either refuse and go to court and pay a ton of money, or you pay a ton of money, there are numerous cases online of fan projects being C&D'd into a corner by companeios that are making a point, and GW ahs a history of making points.

So, yeah, I'm still trying really hard to find a way to do this - I still am keeping in touch with the other people that worked briefly on SSME with me and am trying to come up with a good way to carry on the project as I super enjoyed the programming and engine building. It's just really hard to find a way to do it, nevermind find a way to do it that doesn't breach copyright and can generate some income so I can pay the artists, justify my own time vs freelancing to some extent, etc.

I welcome any ideas as to how to do it legally, safely and in an interesting way, but I'm drawing a blank right now.

TL;DR: Finding a good way to do this without being sued is really hard. You avoid legal battles by sacrificing specificity and stacking your product up alongside every other generic indie game except you're not an indie game studio and can't pay for art and sound and UI designers and so on, so you just lose.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrWiggles on August 11, 2016, 05:57:36 pm
Spoiler: Quote Chain (click to show/hide)
Quote from: Novel Scoops
Ok then. As i understand it, there's jack shit they can do if you make it a parody. Close enough for the fanboys and leaves them without a leg to stand on. If you're guaranteed to win such a court case i can see people putting up with GW's bullshit to get it made.
You dont seem to have a strong understand of parody. A Parody, is a satire. Generally short form. (As in shorter the better.) This game, and any game like it wouldnt be a parody at all. You could make it a parody, but dont think folks want to play satirical grim dark 40k.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on August 11, 2016, 06:42:24 pm
40k started off a parody,
, i think it's pretty safe people would play it. Have you considered a parody Flow?

maybe you can survive the test of irony in court, which is not as much ironclad (especially if you're profiting from it, even indirectly trough ads on your distribution website) and even if you win in court the expenses are the one bringing you down, let alone if you don't win, but less assume you do win: how are you gonna recoup the proceeding costs?

I thought it's common for frivolous litigators to pay the defendants expenses. Can you tell me a bit more about people failing the test of irony? I'll be the first to admit i'm talking out of my ass here.

People talk about patent trolls, surely suing a for profit parody falls into the same boat? Aren't courts currently trying to change what enables this bullshit?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 11, 2016, 08:16:34 pm
I think we're all more or less talking out our asses here. That said....

I think one test of the parody and/or irony is whether someone can reasonably assume the product came from the actual owner of the IP because it fails to make it clear that it's not. (Despite "Warhammer 40,000 is a trademarked product of Games Workshop blah blah blah" disclaimers.) The reasoning is that if they could, they could be paying money to someone not GWS who doesn't really understand the difference.

And the thing is, wanting to get paid for your work is what really starts to complicate things. We're living in the era of Paetron and Kickstarter. Things that do really well with fans are things fans want to pay for so they see more of it. They want to reward developers monetarily both just out of the goodness of their hearts and in the hope (especially with indie games with long life spans) of continued awesomeness.

It essentially forces companies like GWS to defend their IP even though the desire isn't to attack it directly. If you let people get away with it, you've basically failed to defend your IP. It's why, as much as the whole cloying, creativity-exterminatus'ing atmosphere around GWS properties sucks, I can't really fault them for what they're doing. Sure, it's been malicious before and whose to say it'd not be malicious now. But if they do nothing, it becomes open season on the IP. And no business that makes money sits around and let's that happen. The system is designed in their favor to not let it happen. And the system (abused as it is now) does have a reason for existing. Because 40,000 dank, shitty knock offs of the 40k IP being charged for would diminish its identity and selling power.

I'll be honest, I knew things were going to get complicated when Paetron got mentioned in the same sentence as CM. CM at the end of Duke's tenure with it was a solid enough game that it, IMO, became a legitimate threat with a target painted on it. Things actually being good tends to have that effect. The only thing that was keeping CM even marginally safe was that it was being done purely out of fandom. We could laugh and joke about GWS sitting in their Daemonic Fortresses, bathing in pools of money and virgin blood, waiting to put their thumb on the game when it was just starting out. But it kinda became a little less funny to joke about when the game started treading the line.

It's always sad to me that GWS doesn't really understand how to utilize its fanbase sometimes. Or care, I guess. Or value it.

I remember the Black Library Forums as a place where people could write and post fanfic. The publishing wing of GWS would run contests, and on the rare occasion even maybe publish someone. People would talk about 40k novel lore and lore in general, give each other writing tips. It was fuckin' rad.

And then they shut down the forums and BlackLibrary.com became a place where you could *just* order novels and e-books.

A lot of 40k fans, for better or worse, are pretty fanatically devoted to the lore and the world, and if GWS actually cared about their fanbase they could get a lot of them, like picking up games like CM and giving it a real chance with real money behind it. (Or shit any money.) But no. I've been around GWS for 20+ goddamn years, and they're just as jerky and greedy now as they were when I was a kid.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on August 11, 2016, 08:35:58 pm
Ah well, soon enough 3D printing will do them in and then everything will be fanmade :P  no idea if that's actually true or not
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 11, 2016, 09:58:15 pm
Ah well, soon enough 3D printing will do them in and then everything will be fanmade :P  no idea if that's actually true or not

It's happened to some extent and probably just contributes to GWS further buckling down. They just assume a tangible loss to their fig sales and try to make it up somewhere else. (Like making starter kits ever more expensive by including more shit in them, and printing another edition of a Codex.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: debvon on August 11, 2016, 10:27:59 pm
Or like selling licenses to garbage game developers. Eisenhorn: Xenos is utterly terrible. Only the second game from "Pixel hero games", their first game was pretty awful as well. Their catch phrase is "We make great games!" and yet they've only made two games. One unimpressive ipad game that costs too much, and one blemish of a warhammer adaptation. But hey they wanted a license, they paid for it, they got it! Everything is in order. They make great games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 11, 2016, 10:50:56 pm
Kind of a catch-22. You can't broaden the market for 40k games without taking a risk some shit ones get made.

That said, some licenses seem ill-advised. (I want to like Eisenhorn because it's a faithful adaptation of the book and lovingly done in some places. It's just a damn mobile game. What were they thinking greenlighting a game that wanted "real time" combat on a mobile device?)

But like....40,000 Armageddon? Had to the blandest, most boring 40k game I've ever played. For an IP known for visual bombast, it was literally Panzer General with some 40k-looking icons and some voice overs between games. Warhammer 40,000 Carnage, another throw away mobile game. Really GWS needs to quit greenlighting shit mobile games and focus on PCs and consoles. Don't even get me started about that 40k Chess Game.

For everyone few of those, you get a Battlefleet Gothic or Space Hulk Ascension, maybe. For every 10, you get a Dawn of War. (Which # you put at the end of that, I leave to you. For me, it's 1 and only 1.)

What just gets me is this: it's like GWS is still figuring out how video games work. Even after something like Dawn of War, whoever is licensing games for them is still hit and miss and they constantly seem to miss on the wrong kinds of games. I mean...fucking Chess!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: debvon on August 11, 2016, 11:15:38 pm
haha 40k chess, that was something else
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on August 12, 2016, 12:03:32 am
If GW is willing to licence a chess game, surely it's possible to form a competent enough *actual dev team* to be able to get a license of their own? I mean, what are tiny mobile game devs but indie themselves?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 12, 2016, 12:47:11 am
If GW is willing to licence a chess game, surely it's possible to form a competent enough *actual dev team* to be able to get a license of their own? I mean, what are tiny mobile game devs but indie themselves?

In all likelihood they still have a publisher.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on August 12, 2016, 12:51:20 am
aka someone's cousin :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 12, 2016, 01:58:50 am
ehy I liked carnage (better than freeblade at least)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on August 12, 2016, 06:36:34 am
So if it's paid for your in trouble, and if it's not your in trouble? Even if it's a parody?

Seconded on the "actual dev team" front.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrWiggles on August 12, 2016, 06:48:19 am
Chapter Master is in no way a parady ofWarhammer 40k.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on August 12, 2016, 11:31:53 am
So if it's paid for your in trouble, and if it's not your in trouble? Even if it's a parody?

Seconded on the "actual dev team" front.

Yup! Doomed if I do, doomed if I don't. And it would be extremely hard to justify this as a parody and also make it a full-featured game. As has been said before, parodies tend to be short-form and highlighting particularly amusing points, not a like-for-like remake with word changes and silly images.

So, question for you all, what would the appetite be like for a more generalised, non-40K game but with most or all of the features that Chapter Master was intending to have? Would it lose its charm by not being FOR THE EMPRAH or is it more the retro management gameplay you were all looking for? (I would expect if the latter there are other games out there, but maybe there aren't and this is an untapped niche, I honestly don't know.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 12, 2016, 11:35:30 am
Personally I think that would be just as good!  But a lot of other people seem to disagree, which is as it is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 12, 2016, 12:09:49 pm
I would play that. stop posting on this forum, give the engine a complete re write so they can't say you were trying to skirt publishing laws and to make mods easier put it in steam. I would pay like 10 bucks for IAS 2016
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 12, 2016, 12:42:39 pm
damn I meant to type IP/ copyright laws not publishing
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 12, 2016, 05:44:17 pm
So if it's paid for your in trouble, and if it's not your in trouble? Even if it's a parody?

Seconded on the "actual dev team" front.

Yup! Doomed if I do, doomed if I don't. And it would be extremely hard to justify this as a parody and also make it a full-featured game. As has been said before, parodies tend to be short-form and highlighting particularly amusing points, not a like-for-like remake with word changes and silly images.

So, question for you all, what would the appetite be like for a more generalised, non-40K game but with most or all of the features that Chapter Master was intending to have? Would it lose its charm by not being FOR THE EMPRAH or is it more the retro management gameplay you were all looking for? (I would expect if the latter there are other games out there, but maybe there aren't and this is an untapped niche, I honestly don't know.)

For me the lore just informs so much of gameplay. What you fight. Geneseed. Training Regimes. Chapter Structure and Positions. The various factions. How travel works. A large portion of the events and quests. Pretty much all gear. Loyalty vs. going traitor.

If you could manage to do all that in a generic way that isn't, ya know, soullessly generic and/or seeming like a parody, I'd at least try it and give feedback. But FOR TEH EMPRAH is a large part of what motivates me about 40k.

Put it this way: I see it like a writer. I hate it when I get the sense that something exists to fill a need rather than because it started from an interesting idea. (i.e. "Hrm I need some sort of Chaos faction the player can fight or defect to....I guess I'll make "The Alliance of Darkness" who is made up of the former generals and councillors of the "Golden Empire" who made a bid to take over the Golden Empire and failed and are now space outcasts who use evil science to get revenge on their former masters." Or "hrm I need something that represents Gene Seed....I'll make the "Soldier X Implant" which is a limited technological resource all fighters are implanted with and is so valuable they try to recover it from the dead." That stuff kinda sticks in my craw because I dislike story or theme ideas that blatantly come from the need to fulfill tropes (in this case, expectations set by CM) rather than because it's an inspired idea. Like, every game or story or w/e needs a bad guy, we accept that. But the more specific your imperative is (ie. "bad guys who used to be part of the good guys" or "bad guys who used to be good guys who are now corrupted by evil") It starts getting more transparent which came first, the idea of the imperative.

You could also, I dunno, refactor the concept as well. Instead of a commanding a chapter, you're working with Kill Squads in some futuristic, pan-galatic military organization. There's two risks in my mind going the generic route: 1) the scope of the original CM might make a non-specific world setting for it hard to enjoy. 40k Fan-atics enjoyed CM for its sometimes excruciatingly faithful lore-based mechanics. 1000 marines to a T, all with names and what not. To be honest it was a little tedious and clunky to begin with but my love of the lore is what made me work through it. Can a game about generic fighters without a solid lore grounding make up the difference?

And for two, sometimes games made as clones but with all the references still scrubbed out can still run the risk of litigation. In this case GWS wouldn't have a leg to stand on or a real reason to do it. (They're not the original developer of the game so they're not in a position to complain about stealing its code. And for it to really be worth their time to challenge it as infringing on the 40k IP in a meaningful way, it'd have to be a real commercial success.) Still, something to think about.

My hope is that you'd start working on making a non-40k, Chapter Master mechanics-faithful game and over the course of development create your own legitimate, interesting IP that's informed by but not slaved to 40k. That'd I'd play and judge it on its own merits. But for the record, 40k is the only real sci-fi I get inspired by. I tend to glaze over most space RTSs and sims and such because the whole 'former Earth forces striking out into the galaxy looking for a new homeworld' thing has been done a bit to death. Part Battlestar Galactica and part Macross, I've never genuinely fallen in love with any other game that's tried it. (Having not played stuff like Homeworld and the giants of the genre, maybe that's not to be unexpected.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on August 12, 2016, 09:19:23 pm
If you make that and allow mods, i highly highly doubt they can sue you without losing and paying for your expenses.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 13, 2016, 12:01:02 am
If you make that and allow mods, i highly highly doubt they can sue you without losing and paying for your expenses.

Which is why it's what gets my support, more than "just make it generic enough to avoid a legal challenge."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on August 13, 2016, 12:10:31 am
I think that there's room for a sci-fi troop management game, and people would like it. But obviously a 40K fan will want Chapter Master, and there's no way around that. If you really want to make games, I recommend just doing your own thing, and not worry about what Chapter Master fans will want.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrWiggles on August 13, 2016, 04:21:55 am
I want a trooper mangament game set in the Starship Trooper universe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: stabbymcstabstab on August 13, 2016, 02:18:35 pm
I want a trooper mangament game set in the Starship Trooper universe.


I feel like that would be really easy to mod into this and would probably be easier to do, mainly due to the lesser amount of details.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 14, 2016, 04:55:51 am
I'll point out just one more thing of the original vs estabilished ip:

Chapter master gets away with the zero graphic approach because when a line in combat says "the assault squad tears trough 57 shoota boyz with their melta guns" your nrain fill in the blanks with awesome scenes from the lore; you can't get away that much using original content, you have to have to show what you mean by "unit x hits unit y"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on August 15, 2016, 06:33:58 am
Eh. Chapter master is tolerated in that regard. I'd like some tactics.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 15, 2016, 09:04:34 am
I don't know how I can make this clearer - as someone who studied law (and consulted with some of my lawyer friends who work on copyright law) there is absolutely no chance that Interstellar Army Simulator could be shut down by GW.

You can't send a C&D or do anything against something because it MIGHT get used to mod in an IP. Look at Crusader Kings, they're not getting C&D'd to stop all the mods based on IPs (and if you think GW is bad, LOTR is like a billion times worse for licensing!). Just read it and think about it, if you could have legal action against you because something you made MIGHT be used for something illegal, the world would literally fall apart. Knife sellers would be imprisoned in their thousands.

Similarly, you can't go after someone because 'their thing is kinda like my thing' - you have to have something concrete to base it on, otherwise where would it stop!? You can't make an RTS game because blizzard already did? You can't make a game with sprites because Nintendo already did?! If you don't use any of the assets, names or races mentioned in GW then it would be physically impossible to bring you to court. They have to list what you've infringed, and what tangible things would you have infringed? 'space warfare', 'troops of heavily armed men', 'exoskeletons' - cue every single scifi movie/game/book ever.

Yes, GW is super trigger happy when it comes to lawsuits, but they can't just fire them off because someone creates a game about space warfare. I mean think about it, if this hadn't started on a CM thread, no one would have ever imagined it was connected to GW - would people start saying 'oh you infringed on mass effect because it's a game about space warfare and aliens' or would it be star trek? or starship troopers? or dune? or firefly? or star wars? or gears of war? or Halo?!!?




Title: Re: Chapter Master - In the name of the Emperor!
Post by: veryangryenglishman on August 15, 2016, 09:44:28 am
I would play and probably even pay for a generic version if it had adapted versions of all the features that CM was supposed to have. As other people have said, it can always be modded afterwards.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 15, 2016, 10:41:52 am
Quote
Yes, GW is super trigger happy when it comes to lawsuits, but they can't just fire them off because someone creates a game about space warfare.

As a matter of fact, they can. Doesn't mean they'd win but as we've discussed the last several pages, it's not about winning. It's about putting people through court and sapping their will and resource to resist.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TempAcc on August 15, 2016, 11:06:15 am
Ye, GW generally doesn't care about the prospects of actualy winning, its usualy more about arm wrestling people with much less resources than they have and making them give into their demands.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 15, 2016, 11:29:17 am
Similarly, you can't go after someone because 'their thing is kinda like my thing'

https://www.eff.org/deeplinks/2013/02/trademark-bully-thwarted-spots-space-marine-back-online

the fact that gw can't win doesn't mean gwq can't fight - where not for high caliber free speech advocates weighting in, it would have been a long and drawn out legal battle, with both sides losing gobs of money - except one side does tons more and it's just operating cost, and one side would bankrupt.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 16, 2016, 11:30:34 am
if you do make the generic one can you include the option for non codex organization (obviously not codex but whatever). I also want to be able to play as the generic version of the deathwatch.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 16, 2016, 03:01:07 pm
https://www.eff.org/deeplinks/2013/02/trademark-bully-thwarted-spots-space-marine-back-online

the fact that gw can't win doesn't mean gwq can't fight - where not for high caliber free speech advocates weighting in, it would have been a long and drawn out legal battle, with both sides losing gobs of money - except one side does tons more and it's just operating cost, and one side would bankrupt.

I think you seriously misread that article. No one was getting taken to court (they didn't even send out a C&D), they just asked Amazon to take it down. As we can see though, that is due to the specific name 'space marine' and it was quickly quashed.

Many companies will go after the names of their central IP (take the whole SoaSE: Rebellion debacle) mostly just to show that they're serious about keeping that trademark (there's some grey area over not enforcing copyright in law). As Space Marines are pretty much the main thing in W40k, they're obviously going to try to protect that name - even if it's ridiculous. More than that though, there's a chance that the book might have looked like it was produced by GW - this is again something that they'll make claims against.

Now if the book was called 'Spot the space officer' there's not a chance they could even initiate that. Not even slightly.

As this showed NO ONE WAS TAKEN TO COURT. Just don't use any of the GW names. Call men marines, tanks blastboxes and so on. Again, they have to have something CONCRETE to get you on. To make it simple for you, here are a list of all GW trademark names: https://www.hiveworldterra.co.uk/GWtm.html
Don't use that or any GW sourced assets or resources and NO ONE CAN DO ANYTHING. NO COURT. NO NOTHING. EVER.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dirtcopter77 on August 16, 2016, 04:07:37 pm
You don't have to go completely generic to avoid lawsuits, just get a little creative. A completely generic game that only exists as a legally-bulletproofed vessel for an IP mod isn't going to be a smash hit. Make a grimdark sci-fi setting that draws close parallels to the WH40K setting without using any copyrighted phrases or concepts, and you'll be fine.

For example, the space marines and the imperium of man in general-- they could be reskinned as "Imperial Knights", hulking biomodded supersoldiers wearing heavily armoured biosuits to prevent against the ever-prevalent biological hazards, radiation and industrial toxins of the setting. They could serve the God Computer, a sprawling life support machine slash supercomputer containing the digitized thought processes of the empire's founder. You could go the Asimov route with this and make him a great scientist rather than a godly warrior.

True to the grimdark setting, all human areas (even the dark insides of their spaceships) would be polluted to hell and back and swimming in background radiation from the various machines necessary for faster-than-light travel. The ordinary human is sickly and has most of their body cybernetically replaced to survive their harsh environment, but the Imperial Knights are more or less "pure" humans enhanced by genetic modifications and unobtrusive internal cybernetics.

This is where the geneseed mechanic comes in. Imperial Knights, like space marines, live in isolated "monasteries" with powerful radiation shields and atmospheric filtering in stark cotnrast to the rest of the setting because if they lose too much DNA integrity, aka geneseed purity, they become more "disentangled" and sensitive to the influences of Subspace, aka the Warp. When an individual becomes disentangled they gain powerful extradimensional abilities at the cost of monstrous biomechanical mutations as their intelligent cybernetics and biomods turn rampant and meld with their body. To counteract this, the Imperial Knights store their "backup organs" in Legacy Chambers, which are cooled and atmosphere controlled even beyond the normal for their compounds. Backup organs are basically geneseeds-- it's a symbiotic organism that stores a complete human genome made from the combined DNA of all its previous owners, and it releases the required mutagens, steroids and developmental drugs and hormones required to elevate the Knights above normal humanity.

Of course, regular humans can become disentangled too, but their DNA is already so damaged by the conditions of the setting that it's difficult for them unless they really try. They can purposefully disentangle themselves by performing occult rituals or constructing devices to weaken the barriers between regular space and Subspace. People who are already disentangled act as local conduits and may cause corruption in those around them, which is dangerous if they hide their true nature. Subspace denizens could be powerful energy beings overseeing the twisted biomechanical hordes of corrupted humans.

To solve the founding chapter problems, Knights can be split into a certain amount of original Orders, with every subsequent group being a "Sanctioned Splinter", which is an order created from an existing order for the same reasons new chapters are founded. And naturally there are "Renegade Splinters" which act as chaos space marines, split off from their originator Order due to ideological differences, infighting, coups, unorthodox/inhumane practices or Subspace corruption.

For the other aliens, it's just recognizing the tropes that make them the way they are. Orks are violent scavengers capable of making functional machinery out of garbage-- they could be replaced with a diminituve reptilian or avian race to play on this, like velociraptors in space. Eldar are the condescending forerunners who look down on everyone despite being reduced to near-irrelevance after being FUBAR'd by their own superior technology-- in this case, they could be a race of humanoids with advanced, almost-magical technology that allows them to more-or-less safely harness Subspace energy... except for that one time where they catastrophically destroyed almost their entire empire. Tyranids are a pretty typical devourer-alien, so they can be replaced easily by a reskin without any fear of litigation.

All of this not only makes an easy framework for any future WH40K mod, it would also easily stand on its own as a WH40K-inspired setting if it was fleshed out a bit more. Also, sorry for the wall of text. At least I formatted it.

These are all just ideas I'm tossing out there, and I'm sure there are better worldbuilders than me on this forum. The point is, be inspired by Warhammer 40K, but make this your own game. Let the mods come sooner or later, but don't rely on them to make your game great.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 16, 2016, 04:25:32 pm
--snip--
Whilst I think a generic platform for others to build their own worlds would be very well recieved, an awesomely built world like that would be great. Although, if you do go down that route, I'd suggest you make it a little bit more unique, just because that'd be a draw within itself.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on August 16, 2016, 04:27:15 pm
Nice work dirtcopter, even if it's just some rough ideas thrown out there, it's a nice example of what could be done with the game. And it's quite decent worldbuilding actually!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 17, 2016, 08:44:08 am
Oh, and the bad guys need to be called Disorder Vacuum Seamen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 19, 2016, 11:38:15 am
https://www.eff.org/deeplinks/2013/02/trademark-bully-thwarted-spots-space-marine-back-online

the fact that gw can't win doesn't mean gwq can't fight - where not for high caliber free speech advocates weighting in, it would have been a long and drawn out legal battle, with both sides losing gobs of money - except one side does tons more and it's just operating cost, and one side would bankrupt.

I think you seriously misread that article. No one was getting taken to court (they didn't even send out a C&D), they just asked Amazon to take it down. As we can see though, that is due to the specific name 'space marine' and it was quickly quashed.

Many companies will go after the names of their central IP (take the whole SoaSE: Rebellion debacle) mostly just to show that they're serious about keeping that trademark (there's some grey area over not enforcing copyright in law). As Space Marines are pretty much the main thing in W40k, they're obviously going to try to protect that name - even if it's ridiculous. More than that though, there's a chance that the book might have looked like it was produced by GW - this is again something that they'll make claims against.

Now if the book was called 'Spot the space officer' there's not a chance they could even initiate that. Not even slightly.

As this showed NO ONE WAS TAKEN TO COURT. Just don't use any of the GW names. Call men marines, tanks blastboxes and so on. Again, they have to have something CONCRETE to get you on. To make it simple for you, here are a list of all GW trademark names: https://www.hiveworldterra.co.uk/GWtm.html
Don't use that or any GW sourced assets or resources and NO ONE CAN DO ANYTHING. NO COURT. NO NOTHING. EVER.

do they have a trademark on the word Armageddon or the game or is it the planet?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 19, 2016, 11:48:38 am
do they have a trademark on the word Armageddon or the game or is it the planet?
Think of Registered Trademarks as logos - the word itself isn't copyrighted, but the way in which it is displayed is. This gets into a little bit of a grey area, because the lines can become a bit blurry as very close matches also count. As such, RT normally protects people from brands that try to pass off as the same brand by looking very similar subtle changes ('Niker' or 'Cocalola' with the same colors.)

For more info: http://www.technologystudent.com/prddes1/trade1.html

Flow's project is at no risk of this kind of thing, as long as he doesn't call himself 'Dungeonquesting' or 'Eldarian Attackers' with similar looking logos.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 19, 2016, 02:05:25 pm
Neither. They have it for the apocalyptic event foretold by christian lore. I'm pretty sure they'll eventually sue God, Christ, the Devil, the Antichrist, Peter and all the people involved in it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on August 19, 2016, 02:17:28 pm
They would probably sue ancient Rome for ultramarine elements in its culture, if they could.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on August 19, 2016, 02:30:35 pm
They would probably sue ancient Rome for ultramarine elements in its culture, if they could.

I dont think that lapis lazuli was imported as a pigment until the renaissance.  but yea, they're crazy with what they'll go after.

It wasn't so long ago that the Star Trek owners (paramount?) would go after mod makers.  I remember a guy who made a ship set for Space Empires 4 got a take down notice, I think his hosting service actually cut him off from his account. 

GW is usually the worst of the bunch.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ardent Debater on August 20, 2016, 10:31:23 pm
While I was eating a bagel, I had an epiphany. What if a developer took Interstellar Army Simulator and made it into an actual game, and sold it for money, and then developed Chapter Master as a free to download mod for the Interstellar Army Simulator game? The developer wouldn't be making any money directly from Chapter Master, and as Chapter Master would be an unofficial free mod for the paid game, it wouldn't be violating any copyright laws. But because Interstellar Army Simulator would be making money the developer would be compensated for their work on Chapter Master!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 20, 2016, 10:59:51 pm
Without touching the morality of it (I don't even have an opinion, maan) mods have received C&D for far less than that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 21, 2016, 04:48:41 am
While I was eating a bagel, I had an epiphany. What if a developer took Interstellar Army Simulator and made it into an actual game, and sold it for money, and then developed Chapter Master as a free to download mod for the Interstellar Army Simulator game? The developer wouldn't be making any money directly from Chapter Master, and as Chapter Master would be an unofficial free mod for the paid game, it wouldn't be violating any copyright laws. But because Interstellar Army Simulator would be making money the developer would be compensated for their work on Chapter Master!

That's not how copyright law works unfortunately - It's not the 'free or paid' bit which is a problem. The problem is using any assets or trademarks without permission, it doesn't matter if you do it for profit or not.

Obviously, if you start charging for something which uses those assets/trademarks it gets a lot more serious as you've directly made earnings off those trademarks (and then they could sue you for loss of potential earnings), but you're still violating copyright law by using those assets in any capacity. In this particular scenario though, you are right that the most GW could do would be to ask for the CM mod to be taken down - they couldn't take any action against IAS itself.   

As, if IAS was made without any mention to any of the trademarks and without using any of the GW assets, there's not a single thing in any possible universe they could do. If someone else then decided to make a chapter master mod, or a dune mod, or a star trek mod, it would only be those mods and their creators that would be at risk of a C&D.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on August 21, 2016, 04:56:28 am
Ignoring the legal bs stuff, there was someone that picked up development for Chapter Master a while ago, has there been any download ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 21, 2016, 06:50:24 am
By that standard mod like Call of Warhammer or Beginning of the End Times for Medieval Total War Two wouldn't exist. Of course a developer could sneakily do that as long it can cover it developed the mod itself or GW can't prove they did. Something easily done releasing the mod under a pseudonym on amy forum some months  (at least) latter after the release of the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 21, 2016, 07:31:56 pm
Ignoring the legal bs stuff, there was someone that picked up development for Chapter Master a while ago, has there been any download ?

He said as though the two are not directly related. Sometimes the more I read the thread, the more irritated I get. People want the game and yet don't care about the legalities anyone touching it might face. "Yeah yeah someone might get their face sued off, w/e, please give free download naow k thx."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on August 21, 2016, 08:45:06 pm
Yes, how fucking dare I ask for a recent download link in the thread for the game instead of whining about legal bullshit I have no power over.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on August 22, 2016, 02:39:07 pm
Journier has not posted any updated download at any point. If you mean SSME then all download links are available at streamlinedev.blogspot.com though its barely playable and not really a game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on August 22, 2016, 05:57:15 pm
Thanks for the heads up, Flow, and yeah I meant Journier.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 24, 2016, 07:11:58 am
breaking news: GWs head of IP, Alan Merret, has supposedly left. this could issue in a new age of not being sued into oblivion
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on August 24, 2016, 07:28:02 am
And Journier dropped his pure code crusade? :(
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on August 24, 2016, 07:32:31 am
breaking news: GWs head of IP, Alan Merret, has supposedly left. this could issue in a new age of not being sued into oblivion

Or a reversal of the shit that is warhammer fantasy reboot.  Or a revival of the much beloved "specialist games" that never made them any money.  I won't be holding my breath.

And Journier dropped his pure code crusade? :(

Nah, his programmer had some burnout but I think it is still in process.  Slowly.

Duke's source is still available if anyone wants to screw with it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 24, 2016, 10:01:04 am
breaking news: GWs head of IP, Alan Merret, has supposedly left. this could issue in a new age of not being sued into oblivion

Or a reversal of the shit that is warhammer fantasy reboot.  Or a revival of the much beloved "specialist games" that never made them any money.  I won't be holding my breath.



I guess. the dude did some stupid shit because of his personal tastes. supposedly he's why we only just got a deathwatch codex
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on August 24, 2016, 11:54:40 am
dude did some stupid shit because of his personal tastes

Did he?  Well, good luck for the future, i guess.  I haven't followed too closely in quite a while now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 24, 2016, 02:45:08 pm
dude did some stupid shit because of his personal tastes

Did he?  Well, good luck for the future, i guess.  I haven't followed too closely in quite a while now.

supposedly he held back the stuff that he didn't like (deathwatch, gene stealer cult) and had a big part in age of shitmar
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 24, 2016, 02:59:33 pm
I do hope Age of Sigmar gets reversed, however seeing that some people do like it, and GW already spent 90% of their budget for the next 20 years on a ridiculous statue in their front lawn the chances are low. I personally would do it like this:
- Restore the good old Warhamer lore continuum, not end times stuff.
- Develop/revive specialist games for it. Specially Man-o-War.
- Lower Prices.
- Do a crazy promotion of everything (magazines, novels, codices, from all editions) in HD digital quality form, for a few bucks for a week or something to get some hype, and then leave everything in the online store forever at reach to anyone willing to buy it.
- Get a quality assurance team that manages everything going out, so everything new fits into the lore and continuity (previously discussed and stated).
- Leave Age of Sigmar not as the result of the universe blowing up, but rather being the afterlife itself. A realm past the chaos one, where Sigmar is fighting the forces of Chaos to cross over back to the terrestrial/physical/real plane where the Warhammer Planet is, and fulfill it's prophesy of coming back for the end of times (of chaos time that's it).
- Total Warhammer was a good start. Next time find a developer (or force CA) to actually make the whole world map, add in naval battles and put in even more/better strategies/mechanics to the game.
- Try to do bundles of real life merchandise with video games. Kind of like those Disney universe (or whatever) games.

EDIT: Also:
Find Matt Ward. Get Goto. Put them on the same room. Make them fight each other to death using only their fist and poorly written novels/codices. Kill the survivor dropping a crate full of his poorly made books.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 24, 2016, 03:11:02 pm
I do hope Age of Sigmar gets reversed, however seeing that some people do like it, and GW already spent 90% of their budget for the next 20 years on a ridiculous statue in their front lawn the chances are low. I personally would do it like this:
- Restore the good old Warhamer lore continuum, not end times stuff.
- Develop/revive specialist games for it. Specially Man-o-War.
- Lower Prices.
- Do a crazy promotion of everything (magazines, novels, codices, from all editions) in HD digital quality form, for a few bucks for a week or something to get some hype, and then leave everything in the online store forever at reach to anyone willing to buy it.
- Get a quality assurance team that manages everything going out, so everything new fits into the lore and continuity (previously discussed and stated).
- Leave Age of Sigmar not as the result of the universe blowing up, but rather being the afterlife itself. A realm past the chaos one, where Sigmar is fighting the forces of Chaos to cross over back to the terrestrial/physical/real plane where the Warhammer Planet is, and fulfill it's prophesy of coming back for the end of times (of chaos time that's it).
- Total Warhammer was a good start. Next time find a developer (or force CA) to actually make the whole world map, add in naval battles and put in even more/better strategies/mechanics to the game.
- Try to do bundles of real life merchandise with video games. Kind of like those Disney universe (or whatever) games.

the video game would work for space marines. you can buy chapter specific minis (maybe an iron hands techpriest or a raven guard assault marine) and it unlocks that chapter and bonuses to that marine type (in some cases just the marine type)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on August 24, 2016, 03:13:13 pm
the video game would work for space marines. you can buy chapter specific minis (maybe an iron hands techpriest or a raven guard assault marine) and it unlocks that chapter and bonuses to that marine type (in some cases just the marine type)

I thought that was the intention behind Dawn of War 1, but it never really materialized.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 24, 2016, 03:16:45 pm
I do hope Age of Sigmar gets reversed, however seeing that some people do like it, and GW already spent 90% of their budget for the next 20 years on a ridiculous statue in their front lawn the chances are low. I personally would do it like this:
- Restore the good old Warhamer lore continuum, not end times stuff.
- Develop/revive specialist games for it. Specially Man-o-War.
- Lower Prices.
- Do a crazy promotion of everything (magazines, novels, codices, from all editions) in HD digital quality form, for a few bucks for a week or something to get some hype, and then leave everything in the online store forever at reach to anyone willing to buy it.
- Get a quality assurance team that manages everything going out, so everything new fits into the lore and continuity (previously discussed and stated).
- Leave Age of Sigmar not as the result of the universe blowing up, but rather being the afterlife itself. A realm past the chaos one, where Sigmar is fighting the forces of Chaos to cross over back to the terrestrial/physical/real plane where the Warhammer Planet is, and fulfill it's prophesy of coming back for the end of times (of chaos time that's it).
- Total Warhammer was a good start. Next time find a developer (or force CA) to actually make the whole world map, add in naval battles and put in even more/better strategies/mechanics to the game.
- Try to do bundles of real life merchandise with video games. Kind of like those Disney universe (or whatever) games.

the video game would work for space marines. you can buy chapter specific minis (maybe an iron hands techpriest or a raven guard assault marine) and it unlocks that chapter and bonuses to that marine type (in some cases just the marine type)
Something like that sure. This minis would unlock completely or give huge discounts to those things. Also special figurines could unlock new DLC campaigns, sort of like new novels coming out, their principal characters get minis and campaigns or features based on those characters are developed.

I would also make a deal to keep releasing different campaigns periodically, trying to implement new mechanics to the game and so on. In fact, despite I hate massive online multiplayer games, imagine one where instead of a RPG, it's a real time tactics where you actually manage a chapter, and there's a huge universe where you face against other chapters, chaos chapters, cultists and so on. I'm not talking about some abstracted things, but real battles where you choose which companies to deploy, and actually fight with them on a real time map against other players not unlike current Dawn of War games.

On the other hand for people that don't have access to GW products to unlock things they could still simply pay the full price.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 24, 2016, 04:06:25 pm
For an example of how that could work, check out Shattered Galaxy. A starcraft-like MMO with a planetside 2 style overworld. Really showing its age, but F2P and a good POC (heh).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hetairos on August 24, 2016, 04:13:46 pm
GW was sending this out to their shops around last Christmas I believe.

(http://pro.bols.netdna-cdn.com/wp-content/uploads/2015/11/12227101_854745547957889_819922273771873564_n.png?56750f)

CA has already announced there will be more Warhammer games coming, so sooner or later we're getting the rest of the world and you can't put in the New World and High/Dark Elves without naval battles.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Skynet on August 24, 2016, 05:52:12 pm
Duke's source is still available if anyone wants to screw with it.
Is it on GitHub? Or do I have to ask for the source code? If the only problem with the code is just "fear of GW", I can probably just edit the fluff text to avoid copyright violations...and just leave everything else the same.

I like fluff. :D

EDIT: Okay, I found the source...and realized why Journier wanted a code re-write. Hm...Let me explore this codebase further.

EDIT2: Yeah, this codebase is scarier than many Chaos monsters. I mean, I think I can rewrite the lore, piece-by-piece, but rewriting of the lore might be a fairly long and involved project...and this is only rewriting the lore...no new features. Just enough to keep the game "legal". I am not sure if I have enough passion to do that...though, maybe if this "thankless" job is completed, could someone else take over from there to continue "maintenance" work?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on August 24, 2016, 08:09:25 pm
Welp, I was developing a game on Unity, but when a whole bunch of other people grabbed up the project I shelved it.  I could put it out open source, if you want.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 25, 2016, 01:24:50 am
Duke's source is still available if anyone wants to screw with it.
Is it on GitHub? Or do I have to ask for the source code? If the only problem with the code is just "fear of GW", I can probably just edit the fluff text to avoid copyright violations...and just leave everything else the same.

I like fluff. :D

EDIT: Okay, I found the source...and realized why Journier wanted a code re-write. Hm...Let me explore this codebase further.

EDIT2: Yeah, this codebase is scarier than many Chaos monsters. I mean, I think I can rewrite the lore, piece-by-piece, but rewriting of the lore might be a fairly long and involved project...and this is only rewriting the lore...no new features. Just enough to keep the game "legal". I am not sure if I have enough passion to do that...though, maybe if this "thankless" job is completed, could someone else take over from there to continue "maintenance" work?

I was planning on attempting a lore rewrite and making some images. once you get into it it's really fricking hard. the orks have gods and all that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DukeFluffy on August 25, 2016, 10:14:26 pm
EDIT2: Yeah, this codebase is scarier than many Chaos monsters. I mean, I think I can rewrite the lore, piece-by-piece, but rewriting of the lore might be a fairly long and involved project...and this is only rewriting the lore...no new features. Just enough to keep the game "legal". I am not sure if I have enough passion to do that...though, maybe if this "thankless" job is completed, could someone else take over from there to continue "maintenance" work?

Already done.  In addition to CM I also released the source code for Interstellar Army Simulator 2015.  You may or may not want to clean that up, instead, since there would be a lot less to do.  Here's a relink to the pastebin (http://pastebin.com/qT9rpU1b).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on August 26, 2016, 01:52:12 am
a legend hath descended upon us! praise the emperor!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Skynet on August 26, 2016, 07:54:03 am
EDIT2: Yeah, this codebase is scarier than many Chaos monsters. I mean, I think I can rewrite the lore, piece-by-piece, but rewriting of the lore might be a fairly long and involved project...and this is only rewriting the lore...no new features. Just enough to keep the game "legal". I am not sure if I have enough passion to do that...though, maybe if this "thankless" job is completed, could someone else take over from there to continue "maintenance" work?

Already done.  In addition to CM I also released the source code for Interstellar Army Simulator 2015.  You may or may not want to clean that up, instead, since there would be a lot less to do.  Here's a relink to the pastebin (http://pastebin.com/qT9rpU1b).

Ah cool. Yeah, Interstellar Army Simulator seems like less of a nightmare...since some of the fluff has already been cleaned up ahead of time. I'll see what I can do to clean up the plot further. Thanks Duke.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 26, 2016, 08:55:18 am
Ah cool. Yeah, Interstellar Army Simulator seems like less of a nightmare...since some of the fluff has already been cleaned up ahead of time. I'll see what I can do to clean up the plot further. Thanks Duke.
Just please, don't go rouge and start a nuclear apocalypse, and if you can't stand the urge of doing so, please at least try to send a robot back in time to kill Connor when he's a baby.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on September 11, 2016, 05:46:04 am
If anyone does plan on taking up the original GameMaker version you can currently get the full version on HumbleBundle for next to nothing. Just an FYI.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on September 17, 2016, 03:45:13 am
Wow.

I just learned of Chapter Master, and, well, like wow. the lore is incredible, the story behind the game was enjoyable too. I think it's the kinda game alot of 40K fans need.

I tried to look around inside the game a little, but I could only read the image files. I found something called a "data.win" file that I suspect holds all the lore info I'm trying to look at, but I have no idea how to open that file.

what makes .win files, and what tool do I need to open it?

I'm art-side, so if that's a real noob question, forgive me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 17, 2016, 04:13:59 am
(removed)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 17, 2016, 05:29:45 am
I started making a CM clone a month ago (15th of august), from scratch and not using Duke's source code nor art. To be fair, I don't use his source code because I can't, and I don't use his Sprites because I don't plan on making it look good (for the foreseable future, which given how fast I get things to work, is probably a few years, plus a few more.).
So far, I have finished the world generator, faction generator, buildings, ressources, etc. (Which is probably the easy part, especially since "finished" just means it works with its currently limited scope. The star works pretty well though, with blackbody radiation color based on their temperature etc.)
I am reworking entirely the player faction editor (it is functional but I am expanding it, probably far too much.).
Currently it's not turn-based but pausable/accelerated time. That may very well change.
Also w40k fans will not like it: I am butchering whatever retardation I find in the lore, I must be covered it blood by now.

That sounds great, but I'm going to have to put out a 'pics or it didn't happen' request, as we've had quite a lot of 'I'm sort of working on something' which hasn't evolved into anything.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 17, 2016, 08:26:45 am
Truth. "I'm doing a thing" means jack now.
Dump a WIP maybe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 17, 2016, 04:58:34 pm
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 17, 2016, 05:55:19 pm
It's just there are a lot of nascent game developers on these forums, and when people say they have a WIP of something people really like (like CM), hype sings its siren song. And people end up disappointed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 17, 2016, 06:02:40 pm
I must have missed something, where did I ask for your credit card number trust ?

Well that's not a problem I wouldn't be able to make it public anyway (Fair use is not a world wide law)

As nenjin says, this thread has been full of 'I'm making this awesome version CM' and it's turned out to be nothing. What you've got looks good though.

I also don't get your last statement - do you mean that you won't be sharing the game publicly?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 17, 2016, 06:18:47 pm
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on September 17, 2016, 06:43:12 pm
Tehnically it wouldn't be your fault if someone say........leaked it to others, would it ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 17, 2016, 06:51:33 pm
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on September 17, 2016, 07:14:24 pm
Technically it wouldn't be your fault if... it was pay what you want?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 17, 2016, 07:23:00 pm
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 18, 2016, 12:04:08 am
Well this was a good chat.
Don't even know why I come in this thread anymore.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on September 18, 2016, 01:22:12 am
I have no idea what went down. Care to inform me old chap ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 18, 2016, 01:45:42 am
Probably just another designer more terrified of GW then they are of us.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 18, 2016, 01:46:29 am
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 18, 2016, 02:39:36 am
-I saw Journier was still working on it-
I wish I had a dainty little 40k picture so I can visually represent how hard I am laughing at the ridiculousness of that statement.

I'm just gonna assume you were full of crap and backed out when we called you on it.
This is a VERY jaded board. Step lightly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 18, 2016, 02:49:19 am
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 18, 2016, 02:53:27 am
that's pretty much my turn to not understand what you are saying, but yes I backed out, that's why I am still where I said you'd find me.
Cool. Sadly I wasn't around when you said that, and now it's gone.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Chiefwaffles on September 18, 2016, 03:07:38 am
So, just wondering, why the (what's essentially) deletion of posts?
If you want to have a private conversation you can use PMs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 18, 2016, 03:10:37 am
    irc://irc.thisisnotatrueending.com/InterstellarArmySimulator << That's Duke's newer former channel.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Chiefwaffles on September 18, 2016, 03:16:49 am
Well it's really just a private conversation at this point. Kind of eliminates the point of posting on a forum.
I personally find it annoying, but whatever.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 18, 2016, 03:18:58 am
I don't want a private conversation, I do not like to be quoted, at all. It's like family reunion photographs, where you are pictured drunk, topless, with cake all over your face.

Then don't post on a public forum?!

This whole thing seems strange, I'm going to wait for someone else to pick up the mantle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 18, 2016, 03:33:15 am
I see that my usual brand of dry deprecatory sarcasm would be of no help here.

Be cool to one another, yos. 

Continue making crazy fan projects.  Expect to fail.  Fail forwards, and continue on.  Such is life.  Drink deep.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on September 18, 2016, 04:27:54 am
NO, YOU DRINK YOU SLAANESHI WHORE! WE SHALL DROWN GAMES WORKSHOP IN THEIR OWN BLOOD!
Well, they are kind of doing that to themselves already, except instead of blood it's financial losses.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 18, 2016, 06:00:09 am
It's like family reunion photographs, where you are pictured drunk, topless, with cake all over your face.
... I want to go to your family reunions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Skynet on September 18, 2016, 07:44:19 am
Probably just another designer more terrified of GW then they are of us.
My excuse for why I'm currently not working on the Chapter Master project is that I'm more terrified of dealing with the codebase than of you guys (though I may do work on it eventually). GW doesn't enter into my calculations since if they do object, all they'll do send me a C&D. I'd just fold right then and there, but they have to make the first step. And I don't think they will object in the first place, considering my plan is to simply do a fluff rewrite.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 18, 2016, 08:21:13 am
Fluff?
I didn't know the game even had a storyline.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on September 18, 2016, 08:55:38 am
I dont get the whole : I SHALL SLAUGHTER SHITTY FLUFF thing
It is setting built around genetically engineered monk warriors flying around in ancient gothic cathedrals bristling with guns, only some other type of monks in red robes understands, how even to make said cathedrals move and guns work with proper chanting and application of blessed oil, and advanced munitions creating small stars or desintegration beamers  and everything else is operated by lobotomised criminals and slaves.
And said genetically engineered vacuum seamen are the only way of protecting collapsing empire from disorder vacuum seamen, some asshole space elfs, murderous fungus, bdsm space asshole elves, and communist anime state of puny blue men, who live in orwellian 1984, but only one of them understands that, and he is flying around in giant mech battling everything with his giant flaming sword.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on September 18, 2016, 09:10:11 am
This thread gets weirder every time I read it...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 18, 2016, 09:18:07 am
Also relatively certain that no designer yet has recieved a C&D for this game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on September 18, 2016, 10:24:37 am
If that's your understanding of 40K you are very sadly mistaken and comprehend very little of how it actually functions. For one, it is not the Space Marines that are holding the Imperium together, but the Imperial Guard, troops so many in number all the space marine legions thrown together would still be far too few in number, the guard are more or less normal human military. The technology is not understood by the mechanicum correctly, as the Imperium has degenerated into a chaotic and ignorant beaureucratic machine with it's various factions infighting constantly. Their technology works because of the Warp, their belief in their techniques is what keeps said technology going right now, like the Orks believe that painting things red makes them go faster, the warp makes it real. The *murderous fungus* is a biological weapon that was built only for the purpose of fighting, so yes they make sense. The space elves would obviously be assholes considering they had one of the biggest and most advanced empires and lost it, and then had this young primitive, compared to them species grow larger and stronger. The Dark Eldar are BDSM psychopaths because their souls are forfeit to Slaanesh as soon as they die, and because they chose to remain hedonist fucks they never developed spiritstones. The Tau......yeah fuck the Tau purge them all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 18, 2016, 10:39:00 am
That whole paragraph has just as many glaring holes in it.
Like basically all of the canon does because it's a little overgrown.

The important thing is that this game requires close to none of that. Why even lore?
You're a chapter master of whatever X-Y-Z.
You need to clean up your sector whilst dealing with crappy imperial politics.
Kgo.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 18, 2016, 12:59:27 pm
A very large part of the fluff is senseless. I don't particularly care for the gigantism or whatever, but the values, compononents are weapons rarely make sense.
For example, the Rhino is more armoured than the Predator tank based on it.
And if you read the armour values, a 2.5m tall powerarmour would reach those values as well:
predator armour = 0-65mm <<That tank is much bigger than modern tanks and has less armour. The soviet T-80 has 380mm of front armour. (We dont care about the composition here, just the size.)
Rhino armour = 30-60mm
Space marine armour is above 30mm thickness, just look at those pauldrons. That's what I am butchering.
Also those bolters use DEPLETED DEUTERIUM, oh wait it makes sense suddenly, against that, 30mm of armour on a 4*6.6*5.6m cardboard box makes sense: it's plenty.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on September 18, 2016, 01:16:58 pm
I liked Sprinkled Chariot's description of the lore, myself.  WH40k is designed to be crazy and over the top, and it is, and I like that about it.
There are explanations if you look deep enough, but a lot of them are unreliable hearsay or plain silly.  Or change pretty often.

As for machine spirits...  Tech-priests aren't psychers.  They know the ancient rites (as in, they read the manuals).  They may also be somewhat clever or creative, though that's dangerous in the Imperiuim.  But they aren't psychers, yet they work with machine spirits.  I don't know whether machine spirits have any warp presence at all, except maybe due to the human brains that are sometimes involved in their construction.

I mean, chaos dreadnoughts aren't just corrupted machines, they have to have corrupted people implanted inside.  Whereas the Necrons, who have an aversion to all things warp, are skilled at suborning machines.

And titans are dangerous and willful, yet not agents of chaos.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 18, 2016, 02:33:26 pm
This thread gets weirder every time I read it...

That's what happens when you stop FOR THE EMPEROR'ing. Chaos sets in, shit gets weird.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 19, 2016, 01:54:27 am
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 19, 2016, 03:16:59 am
I actually have to ask, why does it matter if I'm full of shit or not ?
I mean, whatever happens you guys lose absolutely nothing. I can't understand why my very first post was met with hostility.

ppl are all salty because of all the attempts made at resurrecting this generating noise but nothing of value so far.

also, attention whoring is a bad habit, especially on educated forums,  this isn't tumblr for gamedevs.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on September 19, 2016, 03:26:15 am
Chill chill guys, this was entertaining for a second.

Here's a thought; why not form a dev team? Nobody wants to do this all themselves.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 19, 2016, 04:03:57 am
I propose that we all propose different remakes, and then fail to follow through.   First one to actually release a game is a Heretic and must be burninated.

To get things started:  I've been meaning to learn some Python, maybe first project will be CM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on September 19, 2016, 07:44:00 am
Vect's dick, what is happening ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 19, 2016, 08:12:37 am
Chill chill guys, this was entertaining for a second.

Here's a thought; why not form a dev team? Nobody wants to do this all themselves.

eh, I manage developers for a living and it's a nightmare enough even when they get paid for taking directions.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 19, 2016, 08:18:03 am
Yeah was gonna say it'd last until the first person pulled out.

Honestly I've finally had my optimism crushed for this game and am now of the opinion that it's a dead project.
So I won't enjoy half-assed attempts to get my hopes up. Fool me once, shame on Duke. Fool me twice, shame on me.


That does look pretty good though re: Potato's shots.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 19, 2016, 08:40:47 am
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on September 19, 2016, 09:12:33 am
This is such a weird project for me - i had time and no inclination for a long time, then inclination and no time while doing initial development and then again no inclination when I looked into the legal side.

Now here I am again, excited to do it but no time to fit it in between contracts and going back to school. It's a funny old world.

Potato - I heard rumblings about a Godot version months ago, was that you or someone else?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 19, 2016, 09:25:56 am
Godot has recently been improved a lot. still hard to make complex user interfaces tho, so everything as usual. ppl don't really appreaciate how much effort it takes to write menus, popups, inventories, buttons, statuses and drilldowns across a complex game
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 19, 2016, 09:50:53 am
Vect's dick, what is happening ?

The usual. A total stranger finds this thread for CM, parachutes in then starts a good ol' freak out for zero reason and causes a flurry of conversation in a thread that hasn't gotten regular posts in months.

Not the first time this has happened, nor will it be the last.

Although the consistent editting of posts to redacted status is certainly delightful. Always enjoy a poster who can stand by what they say, AND who continues to post in the thread.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 19, 2016, 11:36:57 am
I propose that we all propose different remakes, and then fail to follow through.   First one to actually release a game is a Heretic and must be burninated.

To get things started:  I've been meaning to learn some Python, maybe first project will be CM.
Python? HERETIC.
We must only code in https://en.wikipedia.org/wiki/Brainfuck - the true coding language of the Emperor.

I propose for a true CM experience we all have to go to our nearest police station and confess to the crime of 'copyright theft of the machine god's own blueprints, stolen from the dunes of Mars', just to make sure we feel the right amount of legal pressure. I will then send C&D's to all game developers (current, past and future), claiming they have stolen the idea of a 'game' and 'fun', and demand their immediate arrest. The judge will then sentence them to be be taken to GitMo and locked away for the good of all the Emperors children.

I will then promptly claim that I have a finished version (in full 3D VR no less) but it is coded to my exact DNA, so it is only accessible by me. Sorry. It's real though. Promise.

FOR THE EMPEROR!

Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 19, 2016, 11:40:39 am
I've started by sending a C&D to myself, just to head that off.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on September 19, 2016, 12:07:49 pm
To really reach our final form we need to send GW a C&D to get them to stop making 40k as its too similar to CM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flyingpotato on September 20, 2016, 01:26:31 am
Nevermind.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 20, 2016, 01:55:21 am
It's okay potato, we're making fun of ourselves not you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gunner-Chan on September 20, 2016, 02:11:15 am
RIP flyingpotato.

I suppose he finally flew into a microwave.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: debvon on September 20, 2016, 03:28:38 am
So a space marine walks into a bar and drags out the bartender, shoots him point blank in the head with a bolt pistol, and proceeds to the next establishment. *rimshot
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 20, 2016, 08:31:16 am
You can actually delete accounts on here?
Crazy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Urist McScoopbeard on September 20, 2016, 09:02:14 am
You can actually delete accounts on here?
Crazy.

Pour one out for our fallen homie.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 20, 2016, 09:02:36 am
You can actually delete accounts on here?
Crazy.

Good lord, if I knew how to do that I would have done it in a fit of drunken pique years ago. 

Next you'll tell me that I have the ability to alter my family and employment status.  Are you trying to destroy human society?

Serious for a moment:  This is a neat thread. I applaud all the effort people have put into the various games being prototyped here.  I think it is regretful that Potato didn't feel welcomed by our snarky banter, and I think that he probably had a great thing going.

I don't really care if his game (or any of the others) ever got made, I enjoy reading about the effort and the development process more than anything else.

Another defeat for the Imperium!

Pour one out for our fallen homie.

amen
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 20, 2016, 09:20:06 am
I shan't apologise for my snark. I have been burnt one too many times.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: wereboar on September 20, 2016, 09:39:14 am
Yeah, every jerk has a heartbreaking story.  ::)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 20, 2016, 09:48:54 am
Actually my story is one of sunshine and hope.
My jerkishness is just me using tough-love to help teach some important life lessons to all my new friends.

Such as 'It is just as wrong to cry icecream as it is to cry wolf'.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on September 20, 2016, 09:58:47 am
Actually my story is one of sunshine and hope.
My jerkishness is just me using tough-love to help teach some important life lessons to all my new friends.

Such as 'It is just as wrong to cry icecream as it is to cry wolf'.

It might be cool to be able to cry the wolfes or icecream out of your eyes.
That is some fenrisan wolf-priest tier shit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on September 20, 2016, 01:07:08 pm
Only admins can delete accounts on here, by the looks of things, so he might have PM'd Toady to remove his account. What a silly pansyburger.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 20, 2016, 01:22:48 pm
Frankly I think it is embarrassing that our community is that toxic.  This isn't reddit or 4chan, we should be able to joke around without discouraging the hopeful creative types.

The guy came in here completely unselfishly, and was pretty much shat upon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 20, 2016, 01:51:50 pm
Frankly I think it is embarrassing that our community is that toxic.  This isn't reddit or 4chan, we should be able to joke around without discouraging the hopeful creative types.

The guy came in here completely unselfishly, and was pretty much shat upon.

he came advertising a game he said he had 300k line of code he wrote, then asked if anyone wanted to partner up to work at Duke's code, went on a tirade when was asked to show something, asked what was wrong but didn't listen.

the day this forum pampers prima donna is the day I'll leave. it's getting too much pc enough already for my taste but I still value interacting with the old timer around here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: puke on September 20, 2016, 02:37:22 pm
sigh.  cant pull the 'old timer' card with me, LoSboccacc.

I'm as crass and cranky as anyone, but we still shouldn't be shits to people.  This thread is much MUCH better than some of the rest of Other Games, so it might not in reality be the best example of the problem.   

And I'll confess, scrolling back through, it doesn't look like anyone was actually rude to the guy since Tack's post on page 277, so we can all blame him for us not having a CM remake now.

But I'm still a bit put off -- not just about this, but about the anonymous forum in general.  This isn't a matter of being overly PC, no one here is fighting for social justice or anything like that.We can be crude and joke around, but we shouldn't be any different than we would be at the pub, right?

We're all here as guests of Bay12, and we should try to make sure that they have a decent and welcoming community so people stay, enjoy their game(s), and donate to the cause.

And I'm not the enforcer of that, you know?  And I don't want to be.  I want to joke around and be rude to guys like you and Nenjin, because you're grownups and can take it.  And in general, we lay off on the noobs until they get their feet under them. Like I said, there was exactly one rude post to the guy three pages back, and even after that Tack was pretty decent to him.

But the reality is, my Ignore list is now almost 40 users long, maybe this just isn't the place for me anymore.  It has been some good times since 2006, but I think there are fundamentally unresolvable problems with anonymous forums.

I think I'm out guys. I'll buy you a beer if we ever meet up, but I'm through with anon internet chatting.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gunner-Chan on September 20, 2016, 03:00:28 pm
To be honest, because he kept removing his posts after a while I can't go back and see what he said but what I did read while he was still posting he really didn't have anything interesting to say or show. Honestly I sort of think the implication that you can't allow your words to remain or that you'll dictate what people do with words you post openly in a public space is more "toxic" than anything he got in return.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on September 20, 2016, 03:20:23 pm
Mates, there was one dick post. (http://www.bay12forums.com/smf/index.php?topic=142620.msg7181592#msg7181592) Chill your beans and move on. I solemnly swear to keep up the jokes and quit the bitching.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 20, 2016, 04:56:46 pm
Mates, there was one dick post. (http://www.bay12forums.com/smf/index.php?topic=142620.msg7181592#msg7181592) Chill your beans and move on. I solemnly swear to keep up the jokes and quit the bitching.

You cut me to the quick.

Not really.

Getting hostile with people then editing out all his posts when he doesn't like the response it garnered doesn't make me fall all over myself with guilt.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lyk.D9 on September 20, 2016, 06:03:29 pm
If you delete every one of your posts after getting a reply or two to them on a public forum, especially if you're here to share anything, ask for help, etc. then you deserve to be shat upon.
Especially since he kept it up afterwards. Stop showing mercy to the weak, if he can't handle seeing his old posts because they embarrass him then he shouldn't post anywhere until he handled his posting problems or changed his style of posting, he seemed to be willing to do neither.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 20, 2016, 07:37:26 pm
I can't remember having a problem with him, but I can't remember much, so I'll follow popular opinion and say he was an un-fun balance of entitled and hedgy.

One dick post. (http://www.bay12forums.com/smf/index.php?topic=142620.msg7181592#msg7181592)
Kind of disappointed that wasn't mine after puke pulled me outta the crowd.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 20, 2016, 09:14:21 pm
Don't worry Tack. FWIW, I still think you're a total dick. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 20, 2016, 09:55:33 pm
Damn straight. Long as we can all live in the delusion that it comes from a good place.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on September 20, 2016, 10:23:06 pm
Vect's dick, what is happening ?

The usual. A total stranger finds this thread for CM, parachutes in then starts a good ol' freak out for zero reason and causes a flurry of conversation in a thread that hasn't gotten regular posts in months.

Not the first time this has happened, nor will it be the last.

Although the consistent editting of posts to redacted status is certainly delightful. Always enjoy a poster who can stand by what they say, AND who continues to post in the thread.

Was it me? I think it was me. I havnt checked back here since that last post of mine, I was making art. Well, here is my dropbox link to what I've got. I'm just an artist, and I really like the WH IP.

https://www.dropbox.com/s/mxsmrh06bqidyzq/mock0009.jpg?dl=0

ok, here  is concept for a galaxy map screen, important Planets are listed on the left for "quick jumping" to the zoomed in planet's location. There's around 1,000,000 worlds represented in this map, no idea of the actual number. White pixels represent a "world" of some sort, Black and Blue pixels are empty space or gas clouds. The far right is "the warp" where fleets traveling through the warp are shown, instead of having a location on the galaxy map.

I still cant stop thinking about CM. Here's a link to the rest of that folder so you can see my progression so far. I figure if I make enough art, maybe I can entice some coders a "Loremaster" and some writers. other artists too, my goal would to be to have only fan-made art, nothing stolen from GW or other artists. I'd especially like some font suggestions, the one I'm using is crap, but free (so long as I keep the original creators readme file with the font). Or maybe there is a project I can join?
https://www.dropbox.com/sh/ux3jr8zl9zzkb6p/AAByOaHgBB7tIkosXBKQYL01a?dl=0

It's not peffect, but I'd like some feedback. Also, I'm almost totally immune to your snarky behavior, as I'm asking for crtiques and I also know I'm the baddest motherfucker here.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tiruin on September 21, 2016, 12:02:23 am
If you delete every one of your posts after getting a reply or two to them on a public forum, especially if you're here to share anything, ask for help, etc. then you deserve to be shat upon.
Especially since he kept it up afterwards. Stop showing mercy to the weak, if he can't handle seeing his old posts because they embarrass him then he shouldn't post anywhere until he handled his posting problems or changed his style of posting, he seemed to be willing to do neither.
No, this attitude isn't critical at all. The whole 'if {x}, then deserving {y}' is based on understanding what's going on--like the basis here implying some kind of maliciousness (which is reasonable in a way given the publicity of a forum, then one deleting their own posts, because it may imply some spin of phrase or turn of idea). That kind of happening could however also be because of anxiety or other manners in play--not merely malicious intent or anything negative. But calling it weak or already condemning the other person does not make a good impact unless you can seriously speak FOR them rather than AT their actions. If people had asked--which is something I can possibly never know given only part of the posts in question being quoted--then it may be better to reason it out (ie They might've deleted their posts because they were passive aggressive and the ensuing responses in return were :-\ or >:( , but deleting it makes the responses seem like the cause of the backlash is on them, rather than one's own behavior).

Regardless, given the lack of context, that is one major factor in why these things can't really be judged unless those who do know the context explain what's going on reasonably. It's better to drop the whole thing but also be able to explain it in a justified way for other interested readers to understand what's going on--if at worst, condemn the attitude rather than the person. You can't suitably judge them because their interactions may not be up to par just because of that.

That the point matters:
Honestly I sort of think the implication that you can't allow your words to remain or that you'll dictate what people do with words you post openly in a public space is more "toxic" than anything he got in return.
Impressions also matter. Context matters.
There's no point making an issue out of this despite the tempting feeling of impacting it further :O Moving with learning from it in a beneficial way would help a lot.

And I'm saying all this because of caution towards one's personal perception :P I take things literally at times, so when I see people saying 'others deserve THIS' because of vague implications that they didn't state directly...it doesn't come off as helpful both for the person on the receiving end, or the one thinking that's the best way to think about them. I don't like it when these impressions continue and add more bias to people who have been burned out or further any kind of conflict, indirect or otherwise, especially if it's going to be something that someone will find to be suitable in interacting with others if there are better ways in approaching the situation. :-\
That or I'm being too literal ._.

[...]
But the reality is, my Ignore list is now almost 40 users long, maybe this just isn't the place for me anymore.  It has been some good times since 2006, but I think there are fundamentally unresolvable problems with anonymous forums.

I think I'm out guys. I'll buy you a beer if we ever meet up, but I'm through with anon internet chatting.[...]
Regarding the nature of the internet--any place has people with varying natures and attitudes; improved handling situations in interacting with anyone like that in one's perception is better overall than ignoring them just because they're in a certain community if you can see that they're reasonable to talk with. If one thinks that there's an issue with other people--it's best to bring it up in PMs if it's persistent, and understand their position or why they react that way. Every person is affected more in general by firsthand experiences; but if communication is improved, it can overcome the many problems stemming from these things.

About this game and people going to make it--encouragement can be done, within reason depending on the actions. I pretty much liked the development of this game, and I can see that there's that people can get the mindset of bias or otherwise based on their experiences on these kinds of projects burning out middleway. That doesn't mean Snark is the best response, as it isn't that helpful if it's the only thing you've to offer :P A post can be filled with thoughts; let it be the best you can give at the time being.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 21, 2016, 02:14:06 am
Dear god Tiru out of nowhere.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on September 21, 2016, 02:35:56 am
What is Tiruin doing in grim darkness of this thread?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 21, 2016, 06:16:20 am
Bay12 is the only forum I visit or interact with. Literally the only one, and the reason for that is because the community is great. Most people's points are well thought out, everyone's pretty supportive, and the occasional bantery argument never turns toxic. However, it does that whilst never pandering, censoring or getting too PC.

More than that, it's a great way to see and support new games in development with people being helpfully critical and enthusiastic.

However, part of supporting that development is calling people on what they've done and a bit of transparency. That's a must for an anonymous forum, if you don't have that accountability behind claims then it doesn't make any sense. I could start a thread up saying 'I've converted DF adventure mode into a full VR action adventure' and without people calling me on it, it'd just end up being complete nonsense.

By posting on this forum, you have to accept people will be critical of you and your ideas. I don't think we were harsh or unfriendly, but if your first post is 'made an awesome game - none of you guys get to see it though' then expect a bit of backlash. It's pretty much the same as when a new dev comes on and their first post is a 'buy my game' post.

However, not only did FP act really weirdly and basically derailed conversations by deleting old posts, but he also sent me a PM with a big tirade telling me I was 'perverting' what he'd said. Not quite the same attitude that we tend to get around here. I'd welcome him/her back with open arms if they came back and played normally, but until then good riddance

Puke don't leave. How will I have my sub par knowledge of games ridiculed? How will I look for dry yet insightful comments? I'll just be left with...urgh...Nenjin.  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tiruin on September 21, 2016, 06:54:34 am
What is Tiruin doing in grim darkness of this thread?
I posted in here before. :P So I see it popup in my newbox...which is pretty much filled with threads that I should read more but I'm really busy. :-\
But yeah, I'm just concerned that by mention (offhandedly maybe or emotionally?) of people making decisions about the forum community as a whole just by actions of folks in a thread...because context is totally important, can leave a mark just because moods happened.

That or I'm just stern about wording. ._.;
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 21, 2016, 07:48:01 am
I had a few paragraphs of insight for you Tiru, but it got boring and meandering.
So I scrapped it.

But I'll just go with I disagreed with a few things from your recent post.
But to actively refute them will take an energy I just don't have when it comes to arguing against you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tiruin on September 21, 2016, 08:29:15 am
If it's to me, you always know you can PM me. :P
But if it's about the issue with that person and what had happened--I believe you know the context more than me as your posts followed what had happened more. If it's about anything other than personal things, you can post away. :O (If it's a point on Lyk--he has a point; there's nothing to worry about in posting in a public forum, and then having it quoted by another person. I was just cautioning against certain words used because that's really abrasive in nature to be said that way [or it's just my culture o_O]).
But yeah: PMs. :D If anyone has criticism to say, PMs are one of the best ways.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 21, 2016, 09:53:12 am
Back in 2000 when I first started posting on forums I would stick my foot in my mouth (more often than I do now.)

At the time I went "well I guess I can just edit it out...."

But I realized it was dishonest. Real life doesn't allow for that. Ever since then I never edit my posts even if I deeply regret what I wrote. (I'll add through edits but rarely if ever will I subtract. Especially when someone has already reacted to it.) Not only does it screw up threads when half the context just disappears....you gotta take responsibility for what you choose to say on the internet. Just like in real life.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on September 21, 2016, 11:49:01 pm
I still want to do art for a CM kinda game.

https://www.dropbox.com/s/gfja5ifaycwxb89/TITLE0004a.jpg?dl=0

The Emperor on his Golden Throne.

I kinda am basing this Throne on some of the earlier pics form Rogue Trader... Anything I could find, but I especialy like Jon Blanche's Emperor best..... and Chris Crapato (or whatever his name is) I like the least. actually I really dont like that guys stuff at all.

But, I could use some feedback on this... like was it better looking before I added in the nimbus of light? https://www.dropbox.com/s/pqzf64ym9x670c8/TITLE0003a.jpg?dl=0

Still needs all those wires comming out of his head and body... but before I can put those in, I gotta figure out if I should take out or leave in the glowing yellow bits

I also spent some time on the galaxy map, made a better strike cruiser icon, maybe, I have no idea... I never played Battlefleet

https://www.dropbox.com/s/9vomq3ntf5eyco2/Galaxy0009.jpg?dl=0


and here is an idea of how territories might be shown on this map representing 1 million Imperial Worlds. Hive fleets, an Ork WAAAAGH! and Imperial Crusades are represented with arrows. Quick select stuff, ships, planets, and crusades on the far left.

https://www.dropbox.com/s/ixazy2zc6zd3a5d/Galaxy0009territoriex.jpg?dl=0

and each turn these territories would expand or contract by simple given rules, much like "Conway's game of life"

I"d set the timeline to the Second Founding, becuase it's mysterious, unknown, some primarches are still alive, and welll, here's a thought on Technology and research... Since there is no research, maybe a "dont lose what you've got" take on technology. You must maintain labs or Mechanicum not to learn new techs, but so that you dont lose techs.

no reason why the game cant last 10,000 turns... my lonest Civ and Total War games often go to 500 turns/ticks, and 10,000 turns would only be 20 times as epic as my most ever epic Total War game.. meaning it's doable... but improbable.


Look, I suck at interface design... which is why I'm asking for feedback, or someone else to design it, and I can make all the little parts and pieces needed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on September 22, 2016, 03:23:14 pm
https://www.dropbox.com/s/oi4s2axu8c4qhrs/TITLE00070.jpg?dl=0


So I got this far. (I got the next week off of work,  so I'm going to spend 2 days on each one try and have 4-5 nice portfolio pieces from this week, and whatever fun stuff I can think of. The Emperor counts as a portfolio piece since I worked on Games Workshop stuff in the 90s)

And I did some research and learned about a free font that anyone can use (perfect for 40K), its very very similar to one that GW uses, but fan made on one of of those, "we have 10 million fonts" webpages  http://www.1001fonts.com/caslon-antique-font.html

I guess I should mock-up a squad screen next. Im hesitant, since I havt drawn a space-marine in 20 years. ..
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 23, 2016, 02:52:22 am
and each turn these territories would expand or contract by simple given rules, much like "Conway's game of life"


I was working at a space conway, can give gode around if needed:
http://lorenzoboccaccia.github.io/ASpaceOpera/

(uses the real mass map of the milky way to control growth, that's why the blue empire expand that fast while earth, yellow up center, remains a dot for long)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on September 23, 2016, 10:45:30 am
and each turn these territories would expand or contract by simple given rules, much like "Conway's game of life"


I was working at a space conway, can give gode around if needed:
http://lorenzoboccaccia.github.io/ASpaceOpera/

(uses the real mass map of the milky way to control growth, that's why the blue empire expand that fast while earth, yellow up center, remains a dot for long)

LosBocca, that's awesome, that almost exactly how I pictured it could look in my head, (only I didn't see any "jets" or "flying saucers" or other common Conway's shapes,) but the expansion looked really cool. I feel like I was not having such a silly idea after-all.

I'm art-side, but my programmer buddies reassure me that coding a Conways is not beyond my capabilities, I can "script-kiddie" my way around somethings.

Like it's been mentioned on this thread more than once, I do not want to "bite off more than I can chew" so, I gotta think what I might actually be capable of, what's within my lore-knowledge-scope and my art/scriptng ability and what kind of game I can do with that and still be fun for some people (with the hope of generating some interest and getting a small group project going)

I figure what I can do is an "Imperial Citizen life simulator" where you play a single insignifigant human on one of the Emperor's million worlds, and each turn a "Conway's" thing happens on the galaxy map, and each turn your character ages a year and gets to make some decisions. Like, "Hey, you just turned 10 years old, do you want to study real hard and work hard for the benefit of all mankind, or do you want to join a gang and fight alot and try as hard as you can to get yourself killed (a good option for a recruiting world)"
 Each turn, the universe would age a tick, progression and expansion would be superslow, and probably wont effect your game much (Think basic, very simple stuff, that could get expanded later, but just thinking of what I can do right now). The "life simulator" sets the stage for what could become something more like CM.

At the end of your life, you'd get a little story/synopsis of what you did, and how you hindered or helped mankind. I guess Im thinking about a turn based visual novel, with hopefully some strategic and rpg elements. The player should feel small, insignifigant, and the dangers and hugeness of the galaxy should make the player feel crushed, hopeless, and only faith in the Emperor (galls my traitor blood to say that)..... nah, can't even say it... Your corpse-god, what has he done for you lately?

I forgot to add, that say you lived the perfect life of a loyal citizen, rose to a high rank, and did everything right and got way lucky, then maybe, maybe you might be able to influence, like a single dot on that galaxy map. To ilustrate how insignifigant even a very important person is compared to the vastness of the Imperium.

Legal stuff, I can make it legal, I'm 100% sure of that. That's a main goal, to show a fan made 40K can be made legal. (I dont mean legal to sell, I mean "right to exist" kinda legal, like legal to make, unlike meth)

So, anyone working on CM, need some art, etc?
here;s some older art of mine from games and mods, hey a few of the images in there are not actualy mine(the minecraft screenshots, etc), but fan made re-makes of my stuff, which I think is cool
https://www.dropbox.com/sh/f7dzrjh6owrlimp/AACLyrh0P2pNO1vMirV00X0ga?dl=0






Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on September 23, 2016, 12:54:54 pm
 :o
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Darkbenonator on September 24, 2016, 06:44:22 am
Hi,

I am a C# coder and I was wondering if there are any source codes I could look into?

Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 24, 2016, 07:07:50 am
Hi,

I am a C# coder and I was wondering if there are any source codes I could look into?
http://pastebin.com/qT9rpU1b
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on September 24, 2016, 11:14:05 am
Idea for Duke, a domestic robot that's also fun for a toddler. The Vacuumobile. Just like a mini riding lawn-mower crossed with a vacume, like a large roomba that a toddler can sit in and steer.

Losboccacc, I looked at Space Opera both on my pc and on my phone. Ive noticed it has very different behavior on my phone (forms many long lines, rather than a blob, makes for different stabilizing and outcomes. Different web-browser maybe, seems more dynamic on my phone for some reason. just noted that, is all.

Dark, I's painting some planets today, agrarian worlds, forge worlds, etc. I'm studying how GW paints thier planets so I can emulate their style. If you need any art, let me know. The CM files that I've seen are all in a .win wad/bin file, so I wasn't able to look into them. Its always difficult to work on another coders code, but the lore in CM, boy that's where the love is in that game.

I've got an "assets" folder now, where I'll store anything I can make on that dropbox link in "second founding", anything in there is free to use for anyone... excpet the font files all have special rules regarding their use (cause I didnt' make them).

a planet, the first one out of a 100? https://www.dropbox.com/s/la2wr1jnhonw2bx/Planet010png.png?dl=0
I use a simple tecnique for planets. Since this is supposed to be an Agricultural world, I started with a nice arial photo of farmlands, since I've read that the farms cover whole continents on these planets. Then I'll use the "spherize" photoshop filter to turn the image into a ball. I'll pick out any streets or development I can in the image, and turn this into "city lights" on the nightside by selecting that area and giving it a "bright light" fill. Then a night/day gradiant op top, with 20-40% opacity. So it only takes maybe 5 mins to make a planet that way. Figure I could churn out a bunch in a day, several images for each type of planet. The image I posted is 1024x1024, becasue I figure It'll be scaled down to 256x256 and I like ot work in a much higher reselution than the end product. But, I'll make planets or any art to whatever specifications anyone might need.

for planet types, I've been going to the 40K wiki and the lexicanum for lists, like Deathworld, Hiveworld, etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 24, 2016, 11:34:47 am
space opera uses webgl for browser, it's a proof of concept more than anything :) (As in, could one put a whole game as fragment shader and run it on the gpu, having massive scale?)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on September 24, 2016, 12:29:28 pm
off topic, DAMMIT DMMIT DAMMIT

I got scooped, the game I've been working on for month, a near clone just got released. dammit. I'm sad.

"Children of a Dead Earth is a simulation of true-to-life space warfare. Design your spacecrafts using real world technologies. Traverse the solar system using actual orbit mechanics. Command fleets as the solar system descends into war, and see if you have what it takes to become the victor. "
 

http://store.steampowered.com/app/476530/



dammit, this is the concept I've been working on for months. ... now I'm back to the drawing board on my non-for-fun serious project. damn damn damn. I really thought no-one else was thinking along those lines.
I mean, not 100% the same. Mine was more of a crew management thing.... but the basic concept was the same. I wanted Silent Hunter in space... set around 2050-80. darn, well now I really need to work on a 40K project so I dont get depressed.

Dark, do you need an artist for anything?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on September 25, 2016, 01:05:52 pm
Darn in the games you whish were done thread I made a post for a game something a lot like that. Like almost to the t.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 25, 2016, 01:18:55 pm
Darn in the games you whish were done thread I made a post for a game something a lot like that. Like almost to the t.

check this out http://www.bay12forums.com/smf/index.php?topic=143587.0
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on September 25, 2016, 03:36:06 pm
Wow thanks for the link pal! That seems amazing
Title: Re: Chapter Master - In the name of the Emperor!
Post by: IzayaChan on September 26, 2016, 11:17:11 pm
Can I use daemon binders without having the inquisition declare war on me?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Darkbenonator on September 27, 2016, 05:39:41 am
Well I'm just trying to decide if I can decipher it and see if I can add some new features in my spare time. Just want to see if I can do it, think it will be a good educational project
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Darkbenonator on September 27, 2016, 11:10:48 am
Derrick I don't want to say yes until I know what I am doing with it 😂
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on September 27, 2016, 04:33:34 pm
Makes sense.
I just broke my internet by accidently pressing some button I shouldnt have, and am painting some genestealers while I am thinking of ideas of what I can do that's both witing my abilities and interesting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Puzzlemaker on September 28, 2016, 07:59:34 am
I have that unity prototype I worked on that I stopped when it was obvious there were twenty other people working on it, but I may poke it more that the number has dwindled.  I need to simplify it drastically though.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Micro102 on September 30, 2016, 10:06:18 am
Posting to watch. And if someone could hype me up to play this that would be nice too  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 30, 2016, 10:18:41 am
I cherish CM but I dunno, the last couple of builds I just kept running into road blocks. Expanding and defending the galaxy works fine, it's just all the extended quest-like content tends to dead end in bugs for me. Which kind of nukes my enthusiasm for playing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Micro102 on September 30, 2016, 08:52:14 pm
Alright I'm trying to download this from the OP, but the instructions say to put the mod into the mod folder, but I see no mod folder.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 06, 2016, 01:54:51 am
Oh wow, one of my Dark Angels just got in a "strange mood" and started making an artifact... I think he pretty much had to die after that

Micro, what version of CM do you have? I think the latest is .07 and I kinda forgot already how I installed it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on October 06, 2016, 11:10:11 am
Yeah, I kinda lost track of where the latest version was/how the hell to get it working after a while. If anyone knows I'll update the OP.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Micro102 on October 06, 2016, 11:29:48 am
I just went with what the links on the first page were. I got it to work, but after hearing that the game is far from complete im gonna hold off on it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: flying_potato on October 06, 2016, 01:22:50 pm
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Flow on October 06, 2016, 02:03:41 pm
The pictures look cool.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 06, 2016, 09:30:09 pm
Potato, nice pics, especially the nice big huge looking star map.

Also, amused at the thought of the rather mild Deathworld. Good points about a games "unique-ness".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 07, 2016, 01:53:24 pm
and I spent a couple hours this morning putting some skulls and stuff on one of your screenshots.

https://www.dropbox.com/sh/c19q41koe7vymhp/AACj6Io1vn2kws8dQUfJ3_psa?dl=0

I kinda like that galaxy background, its originally from a very very long exposure with a panoramic camera...  The idea being well, from the screenshots you posted Potato it looks like your "battle-space" is a very very large sector in part of the galaxy, so I thought a panaramic view of the Milkyway would look nice. Is it a sub-sector or segmentum? or are all of the Emperor[s world's procedurally represented? That background image needs alot of landmarks and stuff added to it, to make it look warhammery, like the Maelstrom and the Eye, etc. But I included it becasue that screen mock-up shows a very very small portion of that galaxy pic in the background.

yes, I know those buttons and toolbar looks like crap (I just wanted to add some skulls) but, if someone tells me why they suck, I should be able to make it look nicer. (thats' my usual art path, 3 or 4 iterations on stuff)

I'm crap at making buttons, but, I'll make some nice looking buttons if you give me the specs, like a button is needed called "tools" maybe 64x128 .png image, and if you got a picture that looks like what you have in mind, I can usually emulate that stuff.

Hah, I realised I've been in a "strange mood" myself and wanting to craft something warhammer.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 08, 2016, 01:26:39 am
redacted
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 08, 2016, 01:28:20 am
i just thought (redacted) that was a thing we did.

hey, art, sometimes is "ephemerile" ephenemerile?

sometimes, its just for the moment,
 and when the moment is gone, so is the art.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Gunner-Chan on October 08, 2016, 01:31:32 am
A post on the internet trying to drum up interest for working on a project isn't art. Neither is a post trying to defend ones position in earlier, now deleted posts.

And if that's how this is gonna be what's a fucking release gonna be like? Here's the link, grab it till I nuke my whole post?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 08, 2016, 02:26:53 am
SORRY SORRY SORRY... my "redatcted" statement was just a joke.... ah crap, an kind of an inappropriet one too. I was drunk, and I apologize.... (see, the funny part was supposed to be that that post hadn't been "edited"... too esoteric... if a joke has to be explained, then it's not funny)

but, good statements about art


What is art?

the definition I was given is,


Art is that which creates an emotion response with the viewer

so, I think clowns, movies, nudists,video games, buskers, elves, and politicians; all can be art.

I like to think of my self as an artist,

my cv, becuase people will question my qualifications everytime I try to assert something https://www.dropbox.com/s/3q8goz9cq1a5674/Derrick%20Moore%20Resume%202015%20-%20Copy.doc?dl=0
I should point out that "Concessions Supervisor" means at the Seahawks (Go Hawks!) and I was at every game (3 superbowls) for about 12 years.


well I would like to think of myself as an artist . I'm a very very lucky autistic artist.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 08, 2016, 02:41:50 am
Potato, you are the man, I beleave in you.

it takes guts to perform and show your work, 99% dont.

Duke, you are the vet, we will all listen to you

(i do not know how to spell belief in it's pro-active state)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 08, 2016, 05:23:56 am
Duke is kind of not here, he is making game about rescuing princesses from towers.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Xeron on October 08, 2016, 05:31:54 am
Potato, you are the man, I beleave in you.

it takes guts to perform and show your work, 99% dont.

Duke, you are the vet, we will all listen to you

(i do not know how to spell belief in it's pro-active state)
That comment wasn't really for you, the angry one, but for Potato, who comes in here, posts something and then deletes it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on October 08, 2016, 06:03:42 am
These doubleposts are hurting my soul.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on October 09, 2016, 12:06:36 pm
These doubleposts are hurting my soul.

Agreed, and also agreed with Gunner-Chan - Potato might be creating the greatest game ever, but his way of getting it across leaves a whole lot to be desired. Redacting things on forums isn't a thing that's done, because it's just completely confusing and ruins the whole thread. We've now got half a page of conversation about something no one can see anymore.

Really Potato, if you want to keep posting - sit and think about what you want to write and are happy to stand behind, or don't post at all. It's just common decency.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 09, 2016, 12:36:36 pm
(http://i.imgur.com/Ton4dAH.jpg)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tiruin on October 10, 2016, 06:25:00 am
These doubleposts are hurting my soul.

Agreed, and also agreed with Gunner-Chan - Potato might be creating the greatest game ever, but his way of getting it across leaves a whole lot to be desired. Redacting things on forums isn't a thing that's done, because it's just completely confusing and ruins the whole thread. We've now got half a page of conversation about something no one can see anymore.

Really Potato, if you want to keep posting - sit and think about what you want to write and are happy to stand behind, or don't post at all. It's just common decency.
+1 to this. I was checking the thread lately and in the span of around a day or two, there seems to be a blank spot between the last time I checked and now. (ie Flying_Potato had more posts than the first post being a ".")

There are also ways on how to deal with seemingly angry people--usually they're talking about what was done, not your existence or inherent capabilities, and those people in this thread aren't even the 'hunt them down and be angry all over them' type, so asking their concerns or taking constructive criticism helps quite a lot. If you've stuff to say or about your work with this open-project, talk about it; if you've to redact something, leave an explanation too so others can get what's going on. One's own personal feelings can't be readily felt through this medium if there's no communication, especially if this lack of communication just leaves bad impressions on one or both sides.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on October 10, 2016, 07:39:17 am
These doubleposts are hurting my soul.

Agreed, and also agreed with Gunner-Chan - Potato might be creating the greatest game ever, but his way of getting it across leaves a whole lot to be desired.

+1 to this.


+2 this is the second time he fails to understand basic netiquette, which super simple stuff, then edits all posts and self deletes when people tries to explain where the problem is.

Also plz stop encouraging this is the thread for 'Chapter Master' the working game. I'm glad you all trying to keep it going but get your own thread if there's substantial discussion about it.


Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 10, 2016, 10:36:02 am
I'm calling this image "killing a heretic"

https://www.dropbox.com/s/w9xwxdc4kx8x43m/bombing%20city02.jpg?dl=0


also, here is a game from 1994 I'm accidently releasing because I no longer have a computer that can run this un-released game.

It's the story of a half-company of Dark Angels sent to kill the heretic Nokar, a traitorous Imperial Commander.

 I really want some screenshots of the game, since I have no art from this game at all in my portfolio and it's one of the most important (to me) games I've ever made. (this game is 22 years old, and I beleave that I have the only copy and that if I dont get some screenshots, this art and story will be lost forever.)

https://www.dropbox.com/sh/rk0r2348g1i873x/AABOUA59pV99TCxUOVC5Dgxda?dl=0

so? can anyone run this, and get me some screenshots? anyone with the patience to, will be rewarded with the awesome full motion video Space Marine movie that plays in between levels.

there are 5 levels, Space-Orks, then Cultists, then Tyranids.... The graphics, well, think 1990s, 640x480 and only 256 colors in the whole game....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on October 10, 2016, 11:35:14 am
It runs fine in DOSBox, though the "install.exe" seems to be a red herring.  It can't find a necessary file, but going into data and running wh1.exe works fine.
Once you're in, ctrl-F5 will save screenshots.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 09, 2016, 01:41:35 am
Hey, does anyone else have a problem with AdMech gene seed IOU still being a certain value, despite the fact that I'm drowning in gene seeds?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 09, 2016, 11:34:22 am
also, when you're recruiting specialty marines, like techmarines or librarians, are  you taking already existing marines and giving them new roles, or are these guys made from scratch?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 09, 2016, 12:05:07 pm
Existing marines to a new role.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 09, 2016, 02:44:19 pm
Existing marines to a new role.
from which companies?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 09, 2016, 03:05:31 pm
I think? you have to manually assign them? It's been a while, I can't quite remember.

Basically you use the Promote feature to promote them into the Command Company and make them an Apothecary/Techmarine/Librarian. At least that's how I always did it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 10, 2016, 09:50:26 pm
anyone know what to do when Eldar harlequins show up?

do I land my guys on whatever planet they're on or what?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 11, 2016, 02:33:35 am
anyone know what to do when Eldar harlequins show up?

do I land my guys on whatever planet they're on or what?

As I remember this event has no consequences in CM events file.

There was some unfinished work  about doing missions for eldar, probably Duke intended harlequins as way to get in contact with craftworld before he dropped development.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: knife23 on November 12, 2016, 12:28:51 pm
it also appears the necron tomb missions are bugged. Even if I land my guys with the plasma bomb in a tomb, the notice card keeps saying "Are you ready to start the mission" every turn until the necrons pop up from their graves.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: NivlacSupreme on November 13, 2016, 05:43:03 pm
I doubt this will ever be a working game. It does seem like something GW would make due to its complexity and really tough learning curve. Maybe after a few years of new GW....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrWiggles on November 13, 2016, 06:27:42 pm
Gameworkshop doesnt have to make it. The total war series is a complex and can be a hard game to leard but hey theres Total War Hammer.

Anyway. What was Potato post. Its been deleted.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: craftomega on November 24, 2016, 06:59:17 am
So is anyone working on this that has made any progress?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on November 24, 2016, 07:12:47 pm
So is anyone working on this that has made any progress?

I cant say

(Thats what Lokan says right, like once in the HH series. That one time Loken said that, at the end of the lodge meeting he'd been invited to and was asked if he would show up to another one. Everyone laughed, and that was pretty much the last time Loken was happy, right?)

Sp, about that link I posted to that 1994 40K game that never got released. Could anyone post some screenshots of it for me? I cant' get it to run on my computer to save my life. Thanks.

About CM.... everytime I play CM, I am just amazed by its awesomness
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SkeletusAurelius on November 29, 2016, 05:14:59 pm
Wasn't Journier supposedly working on the game or is that not a thing anymore?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 29, 2016, 06:29:32 pm
Hope is the first step on the road to disappointment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on December 16, 2016, 03:03:44 am
I don't suppose someone who has worked on the code could possibly explain how the selection of units in the management screen works in the code could they?

i.e. when this certain marine/vehicle is selected, armor becomes "this", weapon becomes "this", etc.

I've been looking through and there's a lot of code thrown around but after back working it a way I seem to have come up at a blank...

I want to add in some vehicle sprites :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Silverain on February 05, 2017, 11:06:41 am
I'm calling this image "killing a heretic"

https://www.dropbox.com/s/w9xwxdc4kx8x43m/bombing%20city02.jpg?dl=0


also, here is a game from 1994 I'm accidently releasing because I no longer have a computer that can run this un-released game.

It's the story of a half-company of Dark Angels sent to kill the heretic Nokar, a traitorous Imperial Commander.

 I really want some screenshots of the game, since I have no art from this game at all in my portfolio and it's one of the most important (to me) games I've ever made. (this game is 22 years old, and I beleave that I have the only copy and that if I dont get some screenshots, this art and story will be lost forever.)

https://www.dropbox.com/sh/rk0r2348g1i873x/AABOUA59pV99TCxUOVC5Dgxda?dl=0

so? can anyone run this, and get me some screenshots? anyone with the patience to, will be rewarded with the awesome full motion video Space Marine movie that plays in between levels.

there are 5 levels, Space-Orks, then Cultists, then Tyranids.... The graphics, well, think 1990s, 640x480 and only 256 colors in the whole game....

If your still looking for some screenshots I've taken a bunch of the first level here:
https://mega.nz/#!3h1iwSoY!73Hd3CTZ13Vw0bYfZES7kdLCiIKy7npuZbTkW0CuVpI

I also did recording of me playing the first stage.
https://www.youtube.com/watch?v=w6oXt9OKKNo&lc=z132jrfockzss3doo04cgtnh1zm2hxvb3lc0k.1486113112320261

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cimbri on February 08, 2017, 02:51:11 am
Does anyone happen to have a link they could share to a version of this where the sprites still work?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: AngryCoder on February 15, 2017, 03:48:10 pm
Does anyone happen to have a link they could share to a version of this where the sprites still work?

Go to the OP, read the whole thing very carefully.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: rincewind on July 29, 2017, 06:29:32 pm
Has anyone been able to get the source code version to run for more than one turn?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on August 22, 2017, 03:20:25 pm
I haven't even been able to get it to compile. What version of GameMaker Studio are you using? Also, is there a way to generate/edit/update the data.win file without using GameMaker studio? Also, is it just me or are the variables really obfuscated? 99% of the time I have no idea what I'm looking at in the scripts. Or am I in the wrong codebase or something?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on August 22, 2017, 04:57:53 pm
It's just that obtuse
One guy was trying to convert it into seesharp or something but gave up
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on August 22, 2017, 10:03:13 pm
It's just that obtuse
One guy was trying to convert it into seesharp or something but gave up

I was actually thinking about doing something similar. I don't think I want to try converting it. But before I ran into chapter master I was making a similar game in C#. Having seen chapter master a lot of my implementation questions have been answered. So I think I'll try my hand at doing a remake in Unity. I'll post here if I ever get anywhere with it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JimboM12 on August 22, 2017, 10:08:32 pm
I was actually thinking about doing something similar. I don't think I want to try converting it. But before I ran into chapter master I was making a similar game in C#. Having seen chapter master a lot of my implementation questions have been answered. So I think I'll try my hand at doing a remake in Unity. I'll post here if I ever get anywhere with it.

always bet on duke covi
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on August 22, 2017, 10:12:11 pm
always bet on duke covi

Lol, I wouldn't go that far yet. I've only just begun on the Unity rewrite. Who knows if I'll ever finish. Hey do you think that Duke would mind if I used his graphics and music? I'm a decent programmer but I'm SOL when it comes to graphics and sounds (its why I usually program server APIs instead of games).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 22, 2017, 11:00:14 pm
always bet on duke covi

Lol, I wouldn't go that far yet. I've only just begun on the Unity rewrite. Who knows if I'll ever finish. Hey do you think that Duke would mind if I used his graphics and music? I'm a decent programmer but I'm SOL when it comes to graphics and sounds (its why I usually program server APIs instead of games).
I reckon he won't mind, considering he put his stuff out there to be used by whoever wants it, but feel free to ask him if you have doubts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 22, 2017, 11:12:51 pm
Pretty sure you'd have Duke's blessing to reuse as much of CM as you can manage, as long as you're willing to assume the risks that doing so comes with.

Me? I'd be happy to see a re-implementation of CM. It was just that fluffy and good. But I know each coder has their own ideas about what's fun, what works, etc..
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on August 23, 2017, 12:12:06 am
Me? I'd be happy to see a re-implementation of CM. It was just that fluffy and good. But I know each coder has their own ideas about what's fun, what works, etc..
I know what you mean, I love the game, I just wish it had a few more features and didn't crash so much. That's why I'm interested in picking it up. I'm hoping to make this moddable in such a way as to let players add their own factions and equipment. I think that would both let me make it as non-40k as I need to for legal reasons, and at the same time make it super easy for the community to contribute.
But we'll see how far I get.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on August 24, 2017, 01:08:51 pm
Not that I'm even remotely close to implementing this feature, but out of curiosity what do the licenses do in the game? I see that you can trade with the imperium to get a Crusade License and a Repair License. But I have never gotten on good enough terms with the imperium to purchase these items.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on August 24, 2017, 01:31:33 pm
Repair lets your fleets repair in Imperial places and Crusade (IIRC) gives you limited control over other Imperial forces, basically declaring a Crusade.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on August 24, 2017, 03:38:18 pm
Thanks for that answer Majestic7. That helps a lot.
So, here's the plan so far (though I'm not very far in). Consider this the "what I hope to achieve" roadmap. I'm going to be developing a very generic "space army simulation game" in unity (as if I were to make a WH40k game I'd probably be shut down by GW's trigger happy lawyers). However I'm building it to be highly moddable from the start (even my primary content which I intentionally don't care about is going to be a mod). It will let you pick which mod you wish to play when you start up the game (much like Mount & Blade Warband's launcher).

Each Mod will contain:
 -a splashscreen image.
 -a map generation file where you get to define system types, planet types, (and frequency) and map size.
 -a factions folder where you create all playable and non-playable factions for the game
          -a faction will declare its army structure, its units, its equipment, and either pick an existing ai type or have the ability to create your own ai.
          -factions will also have an "affinity" group and value(so most human/LSM factions could have an affinity to the imperium group, CSM and deamons can have an affinity to chaos, etc.). This really just affects starting diplomacy, though in the future we may have a "loyalty" value based somewhat on this.
          -and factions will contain events that can happen to them (I will have to make this related to a faction in order to let the wh40k mods get lore right).

When you play the game, just by this engine's nature, you will be picking which factions are present in your game. While some people may really like this feature ("yay, no [insert faction you hate here]"), I feel that it would be beneficial to have a "standard game" (how the mod was meant to be played) as well. So I'll try to implement that into the mod system later.

After I get the base game working (it takes a bit longer to build modularly like this, but I have hope) I plan on releasing it to the community so that people with unity experience (and hopefully those without) can begin working on mods. I then hope to make a tool so that you don't need programming experience to make a mod.

Lastly I hope to create a way for mods to have "dedicated factions" (such as existing chapters) and "alterable factions," this way there can be features such as creating your own chapter in the game (instead of via modding tools).

That's the roadmap I hope to manage. I'll keep you guys informed of progress. Wish me luck!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2017, 04:14:18 pm
Obligatory:

Quote
Consider this the "what I hope to achieve" roadmap.

"Hope is the first step on the road to disappointment."

That said, may the Emperor's hand guide you on your crusade.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on August 24, 2017, 04:19:00 pm
Obligatory:

Quote
Consider this the "what I hope to achieve" roadmap.

"Hope is the first step on the road to disappointment."

That said, may the Emperor's hand guide you on your crusade.

Lol, I nearly died of laughter from that perfect Dawn of War quote.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kamsim2 on September 06, 2017, 11:12:22 am

So, hello, I do not write much in English, so let's go

I ran into the problem of saving. Previously, this was not, reinstalling the game does not help, when the game is swirled, it simply throws it into the gravel menu. I've been able to re-try who can help me with this?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on September 27, 2017, 09:02:13 am
To give an update, I am still working on the rewrite. I haven't had as much time as I'd hoped but it is coming along. For any programmers out there who'd like any details, I'm building it "data driven" and using Unity primarily as the UI, and right now am just working on getting the object structure/data built.
I'll let you guys know when I have anything you can really look at.


So, hello, I do not write much in English, so let's go

I ran into the problem of saving. Previously, this was not, reinstalling the game does not help, when the game is swirled, it simply throws it into the gravel menu. I've been able to re-try who can help me with this?
Sorry, I'm not much good at troubleshooting the old game. Its crazy buggy. So I can't really help you, but I quoted you to remind the community of your problem in case anyone else can help.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 27, 2017, 09:03:29 am
If you end up getting an alpha build out, that would probably be a dream come true.
I'm rooting for you, at the very least.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on September 27, 2017, 12:09:50 pm
While I certainly don't want to promise anything in this direction either way (I mean, the game is still the early phases), I'd like to know the community's thoughts on this and whether I would be crucified for this type of a decision or not. Games Workshop a couple years ago changed their licensing model to be much more flexible which is why there was a sudden surge of wh40k games to the market. Among these they have a "profit share" style model specifically for smaller projects that couldn't outright purchase large licensing fees. I haven't talked to them (which is where details would be discussed since they don't publish those details), but there is the option of making this official and selling it for a small price instead of having to put extra effort into this to make it decisively not wh40k.

The pros would be I could focus more on content and less on dodging legal arrows, and I could sell it for a fairly small price (probably dependent somewhat on the negotiations) to help subsidize my time working on it (allowing me to invest more time and effort), and even subsidize content outsourcing for artwork and whatnot. It would also force me to finish it even if I lose motivation (unlikely but possible) because there would be monetary contracts involved.

The cons would be that I wouldn't be able to use the existing artwork/music/sounds because I have zero rights to any of that (I'd probably need to launch either a kickstarter to fund it, or a temporary patreon with access to pre-alpha and alpha content in order to fund the initial art/music creation), and you guys would have to make a purchase probably through steam to have the game instead of it being freely downloaded (which is where I think most of the concerns would be).

Idk, its just been a thought that has tickled my mind a little (once back when I was working on something similar before I knew about Chapter Master, and recently as I've been doing Chapter Master's rewrite) and I'd like to know what you guys think.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: milo christiansen on September 27, 2017, 01:08:49 pm
I would sugest that you wait until you have something minimally playable before you worry too much about that. Much more likely to get a license tht way, not to mention any possible kickstarter.

That said, if you can get it, go for it. An official Chapter Master? Be still my heart.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on September 27, 2017, 01:25:14 pm
I would sugest that you wait until you have something minimally playable before you worry too much about that. Much more likely to get a license tht way, not to mention any possible kickstarter.

That said, if you can get it, go for it. An official Chapter Master? Be still my heart.

Absolutely, I don't plan on going to GW or kickstarter or anything like that until I have at least a minimum viable product. I am mostly just wondering should I even entertain the idea or should I put the extra coding effort into the legal arrow dodge.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 27, 2017, 02:00:33 pm
If you get a playable alpha up have no fear, B12 will provide feedback and bug reports.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on September 27, 2017, 02:28:14 pm
I would sugest that you wait until you have something minimally playable before you worry too much about that. Much more likely to get a license tht way, not to mention any possible kickstarter.

That said, if you can get it, go for it. An official Chapter Master? Be still my heart.

Absolutely, I don't plan on going to GW or kickstarter or anything like that until I have at least a minimum viable product. I am mostly just wondering should I even entertain the idea or should I put the extra coding effort into the legal arrow dodge.

I would strongly suggest making a 'space marines fighting aliens' game, and then go to GW with it after it's taken off.

If it's good enough they'll probably throw money/resources at you, and if it's not to their liking then you can just continue on with it being an awesome strategy game (and maybe open up mod support if you fancy it).

Attempting to court GW straight out/with a MVP isn't going to work unless you're an experienced game developer with successful games behind you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on September 28, 2017, 05:59:01 pm
I would sugest that you wait until you have something minimally playable before you worry too much about that. Much more likely to get a license tht way, not to mention any possible kickstarter.

That said, if you can get it, go for it. An official Chapter Master? Be still my heart.

Absolutely, I don't plan on going to GW or kickstarter or anything like that until I have at least a minimum viable product. I am mostly just wondering should I even entertain the idea or should I put the extra coding effort into the legal arrow dodge.

I would strongly suggest making a 'space marines fighting aliens' game, and then go to GW with it after it's taken off.

If it's good enough they'll probably throw money/resources at you, and if it's not to their liking then you can just continue on with it being an awesome strategy game (and maybe open up mod support if you fancy it).

Attempting to court GW straight out/with a MVP isn't going to work unless you're an experienced game developer with successful games behind you.

dont forget treacherous disorder vacuum seamen, archenemy of space marines
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on September 29, 2017, 01:22:07 pm
Space marines?? Don't you mean the vacumm seamen, the genetically augmented warriors made by the Imperator, the Nerverdying Deity of humankind?

They were created to serve as soldiers in the Cohorts under the command of his 20 Sonvereigns, in order to help him expand his Empire of Humankind.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on September 29, 2017, 01:31:06 pm
Sonvereigns
Okay, that's a great word tho. Now I wish they really were called that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on September 30, 2017, 01:01:56 am
Yes but you forget that some were corrupted by the forces of disorder and became Disorder Vacuum Seamen, worshippers of the four great entities of disorder and the Scourge of the Empire.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on September 30, 2017, 01:03:42 am
It is better to die for the Memelord than live for yourself.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: kamsim2 on October 01, 2017, 09:41:38 am
If you end up getting an alpha build out, that would probably be a dream come true.
I'm rooting for you, at the very least.

Hi, the problem was commonplace. The game does not perceive the user's folder with the Cyrillic alphabet. And because of this game is not loaded or matched. I had to change the user.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on October 22, 2017, 10:24:56 pm
I'm calling this image "killing a heretic"



If your still looking for some screenshots I've taken a bunch of the first level here:
https://mega.nz/#!3h1iwSoY!73Hd3CTZ13Vw0bYfZES7kdLCiIKy7npuZbTkW0CuVpI

I also did recording of me playing the first stage.
https://www.youtube.com/watch?v=w6oXt9OKKNo&lc=z132jrfockzss3doo04cgtnh1zm2hxvb3lc0k.1486113112320261

Oh wow, thanks I appreciate that Silverain... sorry it took months to get back and say "thanks"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on October 23, 2017, 05:21:20 am
Yes but you forget that some were corrupted by the forces of disorder and became Disorder Vacuum Seamen, worshippers of the four great entities of disorder and the Scourge of the Empire.
Yes, Enrohk, the entity of Conflict, savagery, and homicide. Vital fuilds for the vital fluids entity! Craniums for the cranium sovereign chair!
Elgrun, the entity of sickness and entropy.
Hctneezt, the entity of mutation and magic.
Hsenaals, the entity of fulfilment and suffering.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on October 23, 2017, 02:50:45 pm
This is a cool game.

I poked around a bit, messed with organization. Decided to go deal with some Moderate Tyranid forces on nearby worlds.

Click 'End Turn'.

Message popup: Ork Warboss, yadada, WAAAGH! begins.


I'm as screwed as I think I am, aren't I? Oh, and I'm playing as Lamenters.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on October 23, 2017, 03:00:09 pm
Ship to ship combat is not your friend.  Otherwise, if you can establish a choke, the tide can be stemmed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on October 23, 2017, 03:03:22 pm
There's no 'choke' option. The map is covered in Tyranids, there's a strong Tau invasion in the southwest corner, and the Orks already have footholds in a dozen systems or more. Oh, and there's still some fleets around. I already crushed one (Appeared while I was en-route to said system with my Battle Barge and a frigate)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Man of Paper on October 23, 2017, 03:13:34 pm
It's the 41st millenium - you were more screwed than you can fathom once you got the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on October 23, 2017, 03:14:39 pm
That's totally not a useless answer.
TOTALLY.

Anyway, I'm going to play this to its inevitable conclusion and hope that Penitence goes down faster when you're killing things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Akura on October 23, 2017, 03:32:27 pm
Lamenters have the Shitty Luck trait, last time I looked at this - it could very well an entirely different game since then, but anyways. Basically, they're cursed blessed with the greatest luck a Penitent Space Marine Chapter could ever have, enemies and random Chaos shenanigans everywhere at the worst best moments possible. An Ork Waagh!! in the middle of a Tyranid invasion that coincides with a Tau expansion campaign is pretty much the weekend for the Lamenters chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on October 23, 2017, 03:47:27 pm
Said weekend ended with me making a logistical mistake and losing the game because Tyranids cheat (They deployed WAY too close to my Marines in my last battle. It hurt. A lot.)

However, I now know that 'Raid' is a good thing....but one (gently used) company does not a good raiding force make, at least not when 200 Cultists and assorted Genestealers are able to get close to them.

So, what Chapter should I try next?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 23, 2017, 04:56:53 pm
Salamanders :
you are bros with everyone
totes bros
even inquisition loves you!
except xenos and heretics
you get DEM STCS
ehnaced flamer designs for SUPREME PURGING
3 battlebarges
Like 18 dreadnoughts

Or any first founding chapter.


Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on October 23, 2017, 05:03:19 pm
I started Ultramarines.

The OP is real.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on October 23, 2017, 11:11:08 pm
[spiritualliege intensifies]
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 24, 2017, 12:30:50 am
Inquisitor Tobias : I need you to hold this relic.

Inquisitor Tobias year later : YOU HAVE DEMONIC ARTIFACT, HERETIIICS


Also after beating eldar forces on their craftworld game crashes :(



Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on October 24, 2017, 09:39:11 am
This game is a little like games like dwarf fortress where you are playing to inevitable death, it just depends on how long you last and how great you become before the imminent downfall.
Just a couple tips I've picked up:
1- You lose when your Chapter Master dies, so if you want to prolong the inevitable, don't take him into battle. He's really buff and can help a lot, but an unlucky space battle can end the game over a single lost ship.
2- Don't try to solve all of your sector's problems at once. You're much more powerful patrolling as a full (or nearly full) chapter than as a bunch of mismatched companies, and for big ork infestations and big tyranid infestations you'll want the full chapter.
3- Avoid space battles as much as possible. Orks crash their ships into planets which drops their fleets to zero, so when facing orks, its much better to just let them arrive, crash, and then either attack or bombard the planet.


I've got a question for everyone: has anyone ever encountered Eldar? I've faced Orks, Tau, Chaos, and Tyranid, but never Eldar even though they're in the diplomacy menu. Just wondering if that's an existing feature in the current game that was removed thanks to one of the patch things I (like how adding the "fix graphics" patch caused me to no longer start with any relics).


Lastly, the rewrite is coming along. Nothing really to show off yet since all the work is in the code end and not the UI end yet, but it's coming.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 24, 2017, 03:27:41 pm
Eldar craftworld, dven if it spawns is hidden snd somewhat hard to find.

Eldar do spawn indeed. Also their fleets are somewhat weak due to lack of voidshields(
but u need more then just 8 cruisers, so your fleet can keep scum inder fire, while they fly in circles around you) or boarders
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on October 24, 2017, 09:00:05 pm
Man, this thread never really dies all the way, does it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on October 24, 2017, 09:05:45 pm
No.

Anybody have any clue how to avoid losing escorts to their own lack of self-preservation?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on October 25, 2017, 10:32:26 am
Order them to go behind?
( but due to how ship ai works, if ship is completing movement order, it cant do anything else, until order is completed)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on October 25, 2017, 10:46:46 am
Finally managed a 4BB kills/no friendly losses by sending the escorts on a long flanking loop. They showed up after my frigates and battle barge got two of the BBs disabled or destroyed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 25, 2017, 11:11:49 am
Man, this thread never really dies all the way, does it.

/dreadnought

FAITH IS ETERNAL.

/dreadnought
Title: Re: Chapter Master - In the name of the Emperor!
Post by: mehmet233 on November 03, 2017, 02:46:52 pm
Well it has been boggling my mind for some time so I have to ask. How can we remove the player ship limit in space battles? its getting on my nerves to have merely 15 ships in battle while rest of my 40 just suddenly vanish its not fun and it just removes any chance of victory.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZeroGravitas on November 03, 2017, 02:58:03 pm
my first time looking at this thread:

so is this actually a playable game? is the FP a good link for getting it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 03, 2017, 03:16:10 pm
Good luck getting it to run. It's been futzed with six ways from Sunday.

If someone does find out a process for at least getting the game started and playable (setting aside whether it starts crashing once you're playing) please post your steps.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on November 03, 2017, 03:31:19 pm
I downloaded it, ran it, put the CM mod where it's supposed to be, and it worked for me...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: mehmet233 on November 03, 2017, 04:08:01 pm
Yeah it works quite playable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 03, 2017, 04:14:12 pm
Weird, don't know why so many people were struggling with getting it running after the "mod" update.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GentlemanRaptor on November 03, 2017, 04:47:44 pm
It works, but still has all the bugs the old version had. I'm unsure if any of the successor projects are still in development or not, but if they are something will be posted here eventually.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on November 03, 2017, 05:02:33 pm
As far as successor projects go, my rewrite is still in the works (been at it for a few months now). Between my job and my family I have limited time, but I still get some good work in on it on weekends. Its just a slow process.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on November 03, 2017, 10:53:54 pm
Frankly a cleaner game would be better for everyone, even for successor-successor projects.
Keep on churning.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 04, 2017, 04:24:02 am
Well it has been boggling my mind for some time so I have to ask. How can we remove the player ship limit in space battles? its getting on my nerves to have merely 15 ships in battle while rest of my 40 just suddenly vanish its not fun and it just removes any chance of victory.

Why would you need more then 15 ships
( probably much of them are worthless escorts)9
Title: Re: Chapter Master - In the name of the Emperor!
Post by: mehmet233 on November 04, 2017, 05:24:14 am

Why would you need more then 15 ships
( probably much of them are worthless escorts)9
[/quote]
When chaos invasion comes down on your chapter monastery with 20 battle barges 12 frigs and various other ships it just so happens that 8 battle barges 7 frigs is just not enough to stop them (I have 12 battle barges 20 frigs 30 escorts)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on November 04, 2017, 04:23:48 pm
Something went wrong with game
1) chaos sending fleet outnumbering tyranid hivefleet in numbers

2) your fleet being greater then what 2 combined first founding chapters can ever imagine to have

Probable there is some code trying to scale chaos lord fleet to yours, and since you broke codex astartes by such insane fleet strength, chaos lord is that bonkers


Also with making all your marines boarders naval combat can work out, if you send just battlebarges and fill rest of limit with empty  cruisers.
Secondly, you can just let chaos land and kick their heretical assses in glorious fortress defence.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: mehmet233 on November 04, 2017, 04:56:48 pm
Well first I thank you for your help but you gotta admit if I can create such a massive fleet I might as well be able to use it, but still thank you very much. (I might as well start another game since most of my chapter is far away fighting Orks, Tyrannids and Chaos worshippers so I will not be able to defend my monastary and be called a traitor for losing or stuff like that)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on December 08, 2017, 10:19:50 am
Hey guys,
Just wanted to give an update. When I first started the rewrite I got really excited about it, probably too excited because I started planning all of these features I could re-engineer and re-design and these extra features and abstractions have ended up being me biting off more than I should chew. So, rather than shooting for a fully modable, fully open engine that would let the game be anything you want it to be... but never get finished, I've reorganized my plans to just make a copy of what the game is with just a couple of minor feature and UI modifications, like having fewer bugs and not having to navigate back to the chapter organization page to disembark from a ship. Because of this it has set me back a little bit since some of my work is now needing to be redone. BUT I have saved up my PTO and have the last week of December off, some of which I plan on using to work on this project.
Sorry for the delays guys
-covi
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sheb on December 08, 2017, 10:32:53 am
Hey, you don't have to apologize for delay in work you're doing for free. :) Can't wait to play your version of the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on December 08, 2017, 11:48:10 am
Yeah, same game but cleaner would already be a massive boon.
Plus it opens the door for other aspiring programmers to take a crack at it later on.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: covi2955 on December 08, 2017, 12:40:48 pm
Yeah, same game but cleaner would already be a massive boon.
Plus it opens the door for other aspiring programmers to take a crack at it later on.

That's actually a good point. I mean, I had planned on making it as clean as possible (mostly for my sake because its something I've gotten used to due to my work), but I think I'll also focus on making it as cleanly documented as possible so that if/when someone else picks up my code they can see clearly what's going on.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on December 08, 2017, 02:32:47 pm
Yeah, same game but cleaner would already be a massive boon.
Plus it opens the door for other aspiring programmers to take a crack at it later on.

That's actually a good point. I mean, I had planned on making it as clean as possible (mostly for my sake because its something I've gotten used to due to my work), but I think I'll also focus on making it as cleanly documented as possible so that if/when someone else picks up my code they can see clearly what's going on.

100% this. Cleaning the game up and making it in a state where it can be extended on is pretty much the best thing you can do. Once you've got it to that point, you can either add in all the bits you want (much more easily) or pass the torch onto someone else. I'm sure you'd get takers, from what I understand it was just too messy for most people to get anywhere with.

If you add a few common sense adjustments/additions along the way then I think that'd be fine too.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dennislp3 on December 09, 2017, 05:34:07 am
I agree with the above...I did try and pick up the torch myself...but the mess of code was just not something I felt slogging through and ultimately gave up
Title: Re: Chapter Master - In the name of the Emperor!
Post by: rincewind on December 18, 2017, 11:06:00 pm
a cleaned up version would be amazing and in the long run save time since right now the biggest issue when trying to make changes is tracking down all the bits and pieces of script so what should take an hour takes three.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on December 20, 2017, 06:53:27 pm
Hey guys. Just to ask what is the longest you guys have been able to hold out and did you have problems?

I'm at turn 1000 about now and to be fair. It's been like 200 turns of no new waaaghh's.

Only a single tomb world slowly placing fleets everywhere but not invading


I've bought a battle barge, collected all the relics of the sector , killed the corruption chaos warlord. Destroyed 2 necron tomb worlds , and have an ample supply of gene-seed and 1 recruiting world with a now full cycle of recruitment.

While I have lost about 220 battle brothers (one due to lost in the warp , and probaply a smaller ship too) and 123 battle brothers from slaying the chaos warlord.

My Numbers now once again reach 890 battle brothers and rising. Has the game gone on for too long and is now irrevocably bugged?

Or did I *win* I mean if I land all my marines on the world , the necrons will probaply just blockade the world. So What now? Or will I at turn 1200 face moar orks or?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on December 20, 2017, 06:56:16 pm
In order to shut down that tomb world, you need a plasma bomb...and also an inquisitorial mission to close it off...I think? Tomb Worlds are a bit...broken, in a couple of ways.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on December 20, 2017, 07:04:39 pm
as far as I know you can only destroy tomb worlds before they awaken and with a mission.
I am Unsure if this would work on an awakend tomb world. I'd need to Somehow Crush the Necron fleet and than defeat Rampant numbers of Necrond that refill at the end of the turn.

as far as i'm aware necrons awakening is out of your hand. Best way to deal wit hthem is to have orks or chaos or something else fight them
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on December 20, 2017, 07:06:58 pm
I got two words for you: Orbital Bombardment.

But yeah, it works on awakened ones, though I *think* you have to have an active mission about it for it to work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on December 20, 2017, 07:08:25 pm
Hey guys. Just to ask what is the longest you guys have been able to hold out and did you have problems?

I'm at turn 1000 about now and to be fair. It's been like 200 turns of no new waaaghh's.

Only a single tomb world slowly placing fleets everywhere but not invading


I've bought a battle barge, collected all the relics of the sector , killed the corruption chaos warlord. Destroyed 2 necron tomb worlds , and have an ample supply of gene-seed and 1 recruiting world with a now full cycle of recruitment.

While I have lost about 220 battle brothers (one due to lost in the warp , and probaply a smaller ship too) and 123 battle brothers from slaying the chaos warlord.

My Numbers now once again reach 890 battle brothers and rising. Has the game gone on for too long and is now irrevocably bugged?

Or did I *win* I mean if I land all my marines on the world , the necrons will probaply just blockade the world. So What now? Or will I at turn 1200 face moar orks or?

There is probably hidden craftworld, to, you know, BRUTALLY SLAUGHTER WITH CHAINSWORDS FOR CTIME OF EXISTANCE.
Also there might be genestealer cultsaround , they doNt have heresy mark or visual indicators, so you may suddenly get tyranid hivefleet
Title: Re: Chapter Master - In the name of the Emperor!
Post by: phoden on December 20, 2017, 07:17:23 pm
The reason I know the craftworld won't show itsself , is because a Huge necron fleet is resting in the middle of nowhere.
SSo yeah they already got it.

+ Eldar are one of the few that don't attack u as long as u don't invade them

How would orbital bombardment help?
Awakend tomb worlds , refill every turn to Rampant and even with the entire fleet that is probaly decimaited by necron tomb ships. +  bOMBARDMEnt mans you can't invade the same turn.   I wouldn never clear the surface long enfough to even use the bomb
Title: Re: Chapter Master - In the name of the Emperor!
Post by: rincewind on December 24, 2017, 02:17:25 am
I've never been able to find a craftworld, but I find most games by turn 5 or 600 I tend to restart since the whole chapter is clustered around one or two problem worlds or I'm in the middle of the sector waiting for a new waaagh so it get's boring having two or three companies in terminator armor and no one to fight.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on December 24, 2017, 04:12:38 am
The reason I know the craftworld won't show itsself , is because a Huge necron fleet is resting in the middle of nowhere.
SSo yeah they already got it.

+ Eldar are one of the few that don't attack u as long as u don't invade them

How would orbital bombardment help?
Awakend tomb worlds , refill every turn to Rampant and even with the entire fleet that is probaly decimaited by necron tomb ships. +  bOMBARDMEnt mans you can't invade the same turn.   I wouldn never clear the surface long enfough to even use the bomb
Eldar attack your fleet, when you try to shoot down inquisitor, sometimes
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on February 23, 2018, 02:05:14 pm
I'm back

did I miss anything good?

the last couple of months I've been itching to make another 40K game or at least a mod..

so, I'm starting with the Warp, since the Warp hasn't really been explored much in games, I think.. but it's a place to start...

so what do I have so far... not much, just a vague idea, well a "strange mood" really for the last 6 weeks or so.. Well, I got a basic movement system, which is not at all final, I got a basic space system, with gravity.. I'm working on a system to make planets, I"d like to either find a nice repository of ship models or spend time making 1 really nice model.  (but planets kinda depends on the scope)

the scope of the project... . well, if anyone wants to add anything, I'm game... by myself I cannot re-make Chapter Master, I mean at best, I could make "Company Captain".. so my scope just working alone... is, I'm going to take the smallest of the Frigates in 40K and try to "sim" it, give the player the feel of an Imperial Captain or something..

so, If nothing else, at the end of the day this is my Unity "learning" project, and if nothing else, I can use it as a "portfolio piece"

https://www.dropbox.com/s/0tgwlo3907lslau/20180223_102650.jpg?dl=0

https://www.dropbox.com/s/3nv5caxaf6zq4k4/20180223_102924.jpg?dl=0

a vid... this has a map of the 40K galaxy inserted, so I can use it for scale and placement... the bright spikey thing with the orange dot in the center is supposed to be the Astronomicon... any advice on how to make that look more "wow"?
https://www.dropbox.com/s/vedhx8flvj0i4ps/20180223_033553.mp4?dl=0

and here is a build in Unity using the "personal" free version, there is no "exit" button, I'm an art person, not a coder, and havn't learned to make an exit button yet.. .
https://www.dropbox.com/sh/bzsdd0gza8yw8j0/AADjsZ185-OVk7IorNiJDN4ga?dl=0

as far as setting,, I'm thinking rather open world, and starting at the 2nd Founding.. (oh man, I"ve already done some clever things that I can't really showcase well, like I've made the storms in the warp different over the centuries so that at times Terra and the Astronomicon will be visible and sometimes totally obscured...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on February 23, 2018, 03:36:23 pm
Chapter master itself is space ships pics repository
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on February 23, 2018, 04:11:05 pm
I mean a 3D model library.. Like, I know that someone has a collection of Warhammer ships in .obj format.. so no sence in recreating the entire Imperial fleet, maybe... I do want to make a nice model of an Escort, the smallest of warships and try to make it look 1.5 km long, with statues and stained glass and all the crap Imps decorate their ships with... ( I mean, that's the plan for if I got it alone... I can make one nice ship and maybe do something nobody has seen before..
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on February 25, 2018, 11:28:54 am
https://www.dropbox.com/sh/bzsdd0gza8yw8j0/AADjsZ185-OVk7IorNiJDN4ga?dl=0

working on Terra today
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on February 27, 2018, 03:24:44 am
I'm documenting my progress over here

https://forum.unity.com/threads/and-now-its-a-40k-fangame.516668/

and a link to my latest builds
https://www.dropbox.com/sh/bzsdd0gza8yw8j0/AADjsZ185-OVk7IorNiJDN4ga?dl=0


Title: Re: Chapter Master - In the name of the Emperor!
Post by: AxiumSA4 on March 16, 2018, 03:33:03 pm
.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 16, 2018, 03:53:24 pm
Hey, covi, it's been a quarter... any updates on your cleanup work?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on March 28, 2018, 09:36:29 am
2month progress report


https://www.dropbox.com/s/ufg8sai1xj0st2k/20180328_070918.mp4?dl=0
short vid


and here is a small scene where you can fly around a bit in a small detroyer escort

https://www.dropbox.com/s/72szr20u0frq6g1/Mar27Hammerite.zip?dl=0


If anyone would like to join in help out it's not hard.. go get the free "personal" edition of Unity, grab this file here ..
https://www.dropbox.com/s/zva7h6wappkycbi/March29CompanyCaptainKit.unitypackage?dl=0
(But I'm not a game dev, its too hard... nah, it's easy... )
it's only like 3 megs.... import this as an custom asset package into Unity... that's it. there should be an object on the "hierarchy" called "dragmeontothescene" (its a voidship model with scripts)... drag that object onto the game scene... hit the play button and it should work... now... if you look on the "inspector" panae with that voidship selected you should see 2 values for "turn" and "forward momentum"...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on March 28, 2018, 11:15:41 am
I feel like this... kind of needs it’s own thread.
Every time I see a new post, I think it’s someone working on Chapter Master, but I kind of don’t have interest in this side project- it’s not even the same genre.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on March 28, 2018, 11:17:53 am
I feel like this... kind of needs it’s own thread.
Every time I see a new post, I think it’s someone working on Chapter Master, but I kind of don’t have interest in this side project- it’s not even the same genre.

^
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DerrickMoore on March 28, 2018, 08:26:41 pm
eh, its a logical place, and noone else is using the thread atm, and there have been discussions here the last couple years on fan made remakes of Chaptermaster




of course if anyone had a link to a community of 40K fangame makers, I could go there instead.. or maybe Dakka, I havn't been there in a while, but Dakka is too big, Bay12 feels more "homey"

plus.. hopefully one day Duke will look in, and go, "thet that artist guy is pretty cool (I'm a big fan of the other games he's made, especially Halo), I feel inspired to complete my project".. or anyone else who would like to make a 40K fangame.. .. because I think teh idea is too big of a game for one person..  you know, actually someone was talking to me about an open sourced rpg game called SpaceStation13.. and how it was community made...

actually, thanks.. that might be a better idea to start a thread at Dakka asking about interest in a community 40K fan game...


Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on March 28, 2018, 08:50:18 pm
I mean, you could always start a new thread here.
Just not abusing this one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on March 29, 2018, 02:29:08 am
eh, its a logical place, and noone else is using the thread atm, and there have been discussions here the last couple years on fan made remakes of Chaptermaster

of course if anyone had a link to a community of 40K fangame makers, I could go there instead.. or maybe Dakka, I havn't been there in a while, but Dakka is too big, Bay12 feels more "homey"

plus.. hopefully one day Duke will look in, and go, "thet that artist guy is pretty cool (I'm a big fan of the other games he's made, especially Halo), I feel inspired to complete my project".. or anyone else who would like to make a 40K fangame.. .. because I think teh idea is too big of a game for one person..  you know, actually someone was talking to me about an open sourced rpg game called SpaceStation13.. and how it was community made...

actually, thanks.. that might be a better idea to start a thread at Dakka asking about interest in a community 40K fan game...

People would be very interested in the game on the Bay12 forums, just not in the Chapter Master thread. There have been discussions on fan remakes of chapter master in this thread, but your game seems very different from Chapter master. There's no limit on threads here, so it makes sense to have different threads for different games, unless they're pretty much identical.

Start a new thread in 'Creative Projects' (at the early stages) and then a new thread in 'Other Games' when you have something playable. You can always post a link to the new thread here (not for every update though!) so everyone involved can see it and I'm sure if Duke comes back around someone will point him to it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Meandering Marquis on June 17, 2018, 05:16:37 pm
Happy Father's Day

I've been working on a project tangentially related to this, in the same genre but also completely different. 100% completely different. Definitely not a port of chapter master.

Screenshot below
Spoiler (click to show/hide)

If there's interest in this, I'll continue working on it and I'll post more info in this same thread.

Link here (https://mega.nz/#!zi4GmajA!JV98Hp-nzhFkLk9LusTTFGAPC0FMksDuPcEKNqPlv2E)

The blue rectangle is the fleet.

Don't worry about the black screen popping up and going away. Although it's pretty shady, it's just the console.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on June 17, 2018, 06:53:44 pm
Dude Director
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on June 18, 2018, 02:55:03 am
Happy Father's Day

I've been working on a project tangentially related to this, in the same genre but also completely different. 100% completely different. Definitely not a port of chapter master.

Screenshot below
Spoiler (click to show/hide)

If there's interest in this, I'll continue working on it and I'll post more info in this same thread.

Link here (https://mega.nz/#!zi4GmajA!JV98Hp-nzhFkLk9LusTTFGAPC0FMksDuPcEKNqPlv2E)

The blue rectangle is the fleet.

Don't worry about the black screen popping up and going away. Although it's pretty shady, it's just the console.
I love the idea of this. Will it be open source?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 18, 2018, 04:18:05 am
Just to second George_Chickens, open source would be great. If you are going down that route, it'd be great if you could comment heavily/modularise and make it as easy as possible for others to carry on your work.

As the usual adage goes, comment as if your code will be maintained by a dangerous psychopath who knows where you live!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on June 18, 2018, 09:48:02 am
Thirding the open source recommendation. You have very little to gain by making it easy for people to use your code once you inevitably lose interest in the project and let it lapse, but as it's not salable you have nothing whatsoever to lose.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 18, 2018, 12:07:59 pm
Thirding the open source recommendation. You have very little to gain by making it easy for people to use your code once you inevitably lose interest in the project and let it lapse, but as it's not salable you have nothing whatsoever to lose.

I wouldn't say you have little to gain - if you open source it and it takes off (you'd need to do quite a bit of work to get it to this point admittedly) then the others who continued with it would basically help add to your initial achievement.

By that, I mean that if you went for a job that involved programming (or anything tech), you'd be able to point to Dude Director and say 'So I designed this game which is ridiculously popular now'. I had a friend who started a few Open source projects which then got sorta taken over by the community - he can point to all of those as 'his' for the purposes of his portfolio. Sure, the 20 other people who work on it can also say 'so I contribute loads to a big open source project', but you get to take the biggest slice of the credit.

Just something to think about!

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on June 18, 2018, 02:10:44 pm
So, in the unlikely event this is ever finished, and in the even less likely event that it becomes popular, Meandering Marquis could hypothetically point to their tireless work copying someone else's design and hope an employer considers it relevant, and could hope that by open sourcing it other people would work on it contemporaneously and thereby make it marginally more impressive.

That is, indeed, just "something to think about." As opposed to "a realistic possibility."

It's worth making open source just so there's a slim chance someone else will pick it up after he gets bored with it rather than no chance, but let's not pretend this is anything other than a hobby project.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 18, 2018, 04:02:00 pm
So, in the unlikely event this is ever finished, and in the even less likely event that it becomes popular, Meandering Marquis could hypothetically point to their tireless work copying someone else's design and hope an employer considers it relevant, and could hope that by open sourcing it other people would work on it contemporaneously and thereby make it marginally more impressive.

That is, indeed, just "something to think about." As opposed to "a realistic possibility."

It's worth making open source just so there's a slim chance someone else will pick it up after he gets bored with it rather than no chance, but let's not pretend this is anything other than a hobby project.

It's certainly a hobby project, and Meandering Marquis definitely shouldn't view it as anything other than that, however depending on where s/he is in their career it may of use.  I've hired for tech jobs before and I've been interested about any and all projects the prospective candidates have been part of, regardless of how minor.

The main thing is, most programming/tech jobs will ask for a portfolio and having something that's been worked on by other people, forked and all the rest looks way better than a dead github page with zero commits and no interest. There's a slim chance this might happen if MM puts in the effort, just due to how popular CM was, but as you say, it's really just something to think about.
 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on June 18, 2018, 04:38:40 pm
More importantly, if you open source there's a larger chance that eventually someone else with finish the game and you'll get to play it!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Meandering Marquis on June 19, 2018, 09:21:49 pm
Hello,

I started this project because I was playing Chapter Master and more than a bit bummed out that development had stopped (UNLOAD ALL BUTTON FFS). It seemed like a simple enough project so I decided to start on it, expecting the bare bones project would take me a day. It took me closer to a week to get the barest essentials down.

I do not want to be associated with this project at all in person (I'm using Tor to access this) due to previous difficulties experienced by previous developers. So onto the next topic...

Source Code

It was never my intention to spend more than a day on it and my goal was to simply create the groundwork. Thus, I originally intended to release the source. However, since I've spent more time than I expected on it, I've created a couple of nifty functions I'd like to C+P. I like reusing functions (I've reused a couple of old functions for this already) and I will be reusing significant portions of my code in the future. My code is a bit distinct given that I'm using this as a learning project. So no, I will not be releasing my source code.

I will however be amenable to offering a "recipe" for it, written in plain English talking about how I implemented all of the parts (i.e. what classes I have, who owns what, a general sense of how the thing works). I'm hurting as well; due to the nature of this project, I can't grow my code portfolio with this.

If someone with more balls wants to follow my "recipe", and/or writes their own (high quality, clean, self-documenting) code, I'd be glad to step back and help contribute to that project instead. If someone's interested in taking this up and has coding abilities in an OOP language, email/PM/post ASAP and I'll drop coding and start writing.

Update Schedule
Whenever I feel like it (Anything less than once a week is probably bad for my health and sanity). Burnout is always a risk. I hope to remain motivated enough to tell you I'm quitting when I do decide to quit.

Blog planned. In the meantime, here's an update which adds equipment. (https://mega.nz/#!uz40TaxI!OHxlKea8UVuvgAT449QZemjXH3BtTbb67rMDp8HamZQ) Don't expect any more updates this soon/work done this fast; it's probably best for my health/sanity/cleanliness of code that I work slower on this. I promise to myself that I won't include an update within the next week. Because this was a rush job and because I originally intended to release it, the code is both messier and convoluted than planned. Cleaning is underway.

Email me for questions and I'll do my best to answer them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on June 19, 2018, 11:35:12 pm
I will not be releasing my source code.

You could have saved yourself typing the rest of the post, you know. This was all we needed to know.

Incidentally, anyone with the skill to make a credible attempt at this will have no use for a "recipe" (or what might in more technical circles be called a design document) written by someone else, let alone one that demands self-documenting code rather than documented code written by someone who's unwilling to be associated with the project.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on June 20, 2018, 05:25:08 am
Yeah, nah. That's my interest dashed. There have been multiple closed source attempts to remake Chapter Master and more secretive, closed off attempts to revive it via the existing code, and all of them seemed to have succumbed to the same fate; the developer(s) losing interest and never actually inviting new people in to complete the project. I see little that prevents this project from ending the same way.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 20, 2018, 02:23:02 pm
I do not want to be associated with this project at all in person (I'm using Tor to access this) due to previous difficulties experienced by previous developers. So onto the next topic...

Not this bullshit again...THERE IS NOTHING TO BE WORRIED ABOUT. Seriously, if you make Dude Director no one can stop you - if GW can stop you for doing that, then they could stop every game having elves, massive armour or fucking SPACE. You may as well be worried about how it's similar to GalCiv2 or any other 4x game ever made - but how would any of the several hundred 4x games manage to exist if they had copyright issues? You're just making a 4x game - end of. If you start using their assets then you'll have issues, but as we've said a million times over, just don't use them. I don't know how many different ways I can put this, and I don't mean to be belligerent or rude, but it's just nonsense and it needs to stop.

Whilst there's no need to release it open source - and I dislike pressuring people to do so - your reasons don't make sense. Nothing stops you reusing functions if they're in an open source project, and unless you've come up with literally new maths, you can't really C+P a function.

Lastly, as Trekkin has said, no one will need a 'recipe' if they can already put it together, and more than that the 'recipe' is already out there in the form of Chapter Master. If you want to make something actually useful, make a super bare bones version and make it open source - literally just enough to do the basics and comment it all well. You'd be able to continue on your own close source version but still have contributed something of real value.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on June 20, 2018, 02:43:19 pm
I've never actually played Chapter Master, but honestly the recent nonsense has me irritated enough to be curious about what it would take to supplant the super secret C+P recipe effort.

What would you all say the minimal feature set for a Chapter Master clone would be?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 20, 2018, 03:01:11 pm
I've never actually played Chapter Master, but honestly the recent nonsense has me irritated enough to be curious about what it would take to supplant the super secret C+P recipe effort.

What would you all say the minimal feature set for a Chapter Master clone would be?

I think it boils down to just a couple of things:

You first need a rndom star map with lanes between planets/stars, and a few different types of enemies that infest planets, then you have the following loop:
1 Move guys around star map in ships
2 light RPG elements on each guy (equipment, stats)
3 Once you move to planet, have a fight which is all worked out automatically (with a text readout)
4 win loot
5 re-equip guys
6 repeat 

After that you'd have things like different enemies encroaching into areas of space, raids by enemy ships, fleet logistics etc. etc. but in terms of a 'minimum viable product' I'd say it's as above.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 20, 2018, 03:30:00 pm
The biggest challenge is the flavor, not the programming, IMO. I think when people get to a framework skeleton of a game they realize that's the one thing they can't reliably recreate, and the sheer effort of creating all that flavor from scratch kills the project.

Duke kind of spoiled us all when he went full on asset use. It inserted the idea of what CM should look like, but it's the one line people now can't cross.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on June 20, 2018, 05:11:14 pm
let alone one that demands self-documenting code rather than documented code written by someone who's unwilling to be associated with the project.

it takes 3x effort from a prototype to a product. and it takes 3x more if the product is a solution involving more than one people collaborating.

that's why you won't see people collaborating, this is actually a very small project and making it a collaborative effort would kick it out of the "hobby-sized" magic zone where stuff actually happens 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 20, 2018, 05:53:54 pm
The challenge biggest challenge is the flavor, not the programming, IMO. I think when people get to a framework skeleton of a game they realize that's the one thing they can't reliably recreate, and the sheer effort of creating all that flavor from scratch kills the project.

Duke kind of spoiled us all when he went full on asset use. It inserted the idea of what CM should look like, but it's the one line people now can't cross.

Agreed, but if you made the code super accessible and modular, it'd be easy for someone more creative and less techy to mod to get the flavour right. Looking at all the amazing mods on moddb there's a lot of people who can do that, but getting the initial 'engine' running is hard work.

Whoever picked it up would need to make sure all the textures, images and models were all easily accessible and all text was drawn from plain text. All your items would need to be JSON (or similar) and you'd need to comment your code heavily - certainly not impossible but not easy.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on June 20, 2018, 06:41:14 pm
Fair enough. I’d be keen to see a remake.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 20, 2018, 07:14:58 pm
The challenge biggest challenge is the flavor, not the programming, IMO. I think when people get to a framework skeleton of a game they realize that's the one thing they can't reliably recreate, and the sheer effort of creating all that flavor from scratch kills the project.

Duke kind of spoiled us all when he went full on asset use. It inserted the idea of what CM should look like, but it's the one line people now can't cross.

Agreed, but if you made the code super accessible and modular, it'd be easy for someone more creative and less techy to mod to get the flavour right. Looking at all the amazing mods on moddb there's a lot of people who can do that, but getting the initial 'engine' running is hard work.

Whoever picked it up would need to make sure all the textures, images and models were all easily accessible and all text was drawn from plain text. All your items would need to be JSON (or similar) and you'd need to comment your code heavily - certainly not impossible but not easy.

That's the dream, innit? :P Someone does all the hard work and makes a fully functional but visually bare skeleton of the game, and then others come in and dress it up.

See, Duke had a lot of previous help and ideas from a ton of contributors before he even put out the first version of CM. It was a project that was easy? to get passionate about because there was already so much fan love and work vested in it. Were I programmer, I'd be a hell of a lot more motivated seeing a lot of this (non-functional but amazing) flavor ready to be bolted to whatever framework I could create as soon I made it.

I think it's harder to work toward that vision from a grey screen with a couple nodes on it and classes of stuff generically named because they need to be generic. I'm not a programmer so I won't claim to actually think like one. But it's a huge burden to carry. One that even Duke didn't truly carry on his shoulders alone. So many parts of what made CM what it was came from various sources, and to date no one trying to do a remake has had that support network in place, and I'm sure it can be really demoralizing. Especially since just about anyone trying to do CM is also using it as a learning experience. Trying to replicate a "full game" while you're still learning a lot can be one of the most demoralizing parts, because you're constantly faced with way more work than you're actually capable of doing.

It's like when someone plays a really amazing 2d action game and they're like "I wanna make something like this!" and they start, only to realize that the ideal of a full fledged game that makes them feel good is leagues more work than they anticipated.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on June 20, 2018, 07:28:35 pm
Yeah, everything's more of a hassle than it looks. I started a bit after my post just out of boredom, and I just got it to let me fly a single ship around a 3d galaxy with named stars color-coded by enemy presence -- and that's with Matplotlib doing most of the heavy lifting.

Spoiler (click to show/hide)

Now, the actual combat engine would, you would think, be easy -- but the UI to let the player make any kind of changes to equipment and so forth is a drag.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 20, 2018, 08:09:07 pm
It certainly was in actual CM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on June 20, 2018, 11:38:12 pm
I don't write games, so my first inclination was to just let the player edit a text document laying out their desired organization and equipment loadouts. One function to print a list of names of units, available ranks, and equipment, and another to read the combined document back in if it's edited by the player.

I can only imagine what a step backwards this would be.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Meandering Marquis on June 25, 2018, 09:59:10 am
I'll admit it was pretty demoralizing when I came into this expecting more positivity. Nonetheless, I'm learning lots and will definitely continue at some pace until I feel like I've learned enough.

RE: 40K
Plan was to get the bones done while gauging interest on the nicer community (Bay12 vs /tg/, I'm starting to rethink my assessment), then posting a more fleshed out version on /tg/ to get art assets, non-40K lore, etc. If I get nice lore for a non-40K setting and nice images regarding said lore, I'll focus on modability. If I get better art assets directly relating to 40K, I'll probably hardcode images and everything in. This is all far in the future; I will not be adding any flavor or adding the functionality for y'all to add your own flavor until I get Save/Load functionality in.

The current program is "playable", but that's a side effect of making it suitable for testing.

STATS
Cleanliness: C -> C
Logic Flow: D -> C-
Understanding of code: B -> B-

Blog here: dudedirector.wordpress.com (http://dudedirector.wordpress.com)
Update here  (https://mega.nz/#!fmAlUCgZ!6H7oVBLo85xJoPBYq8fvrszNv616hzWrSQBTYdHdPNA)

Ships, locations, loading. No unload all button or multiple selection yet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 25, 2018, 12:45:47 pm
I'll admit it was pretty demoralizing when I came into this expecting more positivity. Nonetheless, I'm learning lots and will definitely continue at some pace until I feel like I've learned enough. Plan was to get the bones done while gauging interest on the nicer community (Bay12 vs /tg/, I'm starting to rethink my assessment), then posting a more fleshed out version on /tg/ to get art assets, non-40K lore, etc.
Bay12 is a nice place (probably the nicest forum I've come across), and so if people are getting riled up it IS for a reason. We've outlined those reasons before, but mostly it's that the excuses you've used are the same ones we've had from failed projects before, and don't make a lot of sense either.

Quote
RE: 40K
If I get nice lore for a non-40K setting and nice images regarding said lore, I'll focus on modability. If I get better art assets directly relating to 40K, I'll probably hardcode images and everything in.
I really don't understand this - the ONLY thing that will make GW get annoyed is if you use 40k art assets/new art that is directly based on 40k. You said that was your biggest worry, and the only thing you have to do to not have GW breathing down your neck is not use 40k assets.

I also don't understand why you would hardcode 40k assets in and go down the modability route if you didn't get them - the other way round makes sense, this doesn't. If you make everything modable, people can put whatever assets they want in and you wouldn't have to worry, if you have non-40k setting then you can hardcode if you wish as you then also wouldn't have to worry. Did you just get this mixed round?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 25, 2018, 01:58:34 pm
Quote
I'll admit it was pretty demoralizing when I came into this expecting more positivity

No offense but you're the.....4th? 5th? dev that has come along and said they were going to try to make something of this after Duke's build. All have disappeared in to the aether.

I can just quote myself from the last time someone bumped the thread and said they were having a go at it:

"Hope is the first step on the road to disappointment."
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Man of Paper on June 25, 2018, 02:27:25 pm
Yeah, unfortunately Chapter Master is a very salty, festering wound. It's not necessarily your fault, we've just been burned a half dozen times and lost faith in anything but tangible results. If you prove us wrong and bring us something that checks off at least a few boxes and shows promise for future development I have no doubt all us naysayers will gladly eat our socks.

Don't let some salty bastards like me put you off: you're bound to come across worse difficulties programming than a few grizzled old turds.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 25, 2018, 03:12:56 pm
Yeah by all means try. It's just hard to get stoked for another attempt where so many have gotten a star map prototype out, then stopped.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on June 26, 2018, 02:46:05 pm
I'll admit it was pretty demoralizing when I came into this expecting more positivity.

What, you want cheerleaders for your self-taught closed-source coding tutorial because it happens to sound like yet another doomed imitator of something that was popular once?

This whole thing sounds like a garage project undertaken in the wild hope it will count as "programming experience" by someone who hasn't any formal training.  If the best you'd give your own competence is a B-, that's not going to inspire any confidence in your ability to satisfactorily complete a project of this scope alone -- and since you're not releasing your source code, everything you do is useless to us unless and until you do so.

By all means get as salty as you please and run around the Internet looking for someone optimistic enough to get excited about this, but bear in mind they may take a very long time to find.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on June 26, 2018, 04:33:03 pm
Chapter Master is the “SS13 remake” of 40k games
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 26, 2018, 04:42:26 pm
I'll admit it was pretty demoralizing when I came into this expecting more positivity.

What, you want cheerleaders for your self-taught closed-source coding tutorial because it happens to sound like yet another doomed imitator of something that was popular once?

This whole thing sounds like a garage project undertaken in the wild hope it will count as "programming experience" by someone who hasn't any formal training.  If the best you'd give your own competence is a B-, that's not going to inspire any confidence in your ability to satisfactorily complete a project of this scope alone -- and since you're not releasing your source code, everything you do is useless to us unless and until you do so.

By all means get as salty as you please and run around the Internet looking for someone optimistic enough to get excited about this, but bear in mind they may take a very long time to find.

Kinda harsh. Unless you're a veteran programmer or deeply confident in your own abilities, some cheerleading is helpful during the development process just for the extra motivation to get a minimum viable product out.

But it's also true. If people can't look at your code and there is nothing for them to play with....what exactly is there to get excited about? When devs announce they're making something but it won't be out for two years, it's the expectation they know what they're doing and will reach the finish line that sustains the hype.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on June 27, 2018, 01:30:18 am
What, you want cheerleaders for your self-taught closed-source coding tutorial because it happens to sound like yet another doomed imitator of something that was popular once?

This whole thing sounds like a garage project undertaken in the wild hope it will count as "programming experience" by someone who hasn't any formal training.  If the best you'd give your own competence is a B-, that's not going to inspire any confidence in your ability to satisfactorily complete a project of this scope alone -- and since you're not releasing your source code, everything you do is useless to us unless and until you do so.

By all means get as salty as you please and run around the Internet looking for someone optimistic enough to get excited about this, but bear in mind they may take a very long time to find.

Harsh but agreed - if you want cheerleaders you'll need to go open source; everyone will know that the effort won't be wasted like so many games previously.

If you don't do that (and you're definitely not obliged to) you won't get much excitement until you have gotten to a state where it's on par with chapter master (or nearly there). That's a long way off, and you're going to struggle to get people to put in time to make assets/lore/etc. until you can deliver that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Lyk.D9 on August 04, 2018, 02:09:47 pm
I think MM's problem is that he thought he'd get a warm welcome because he picked the game up again but doesn't know that he's one guy among 2 dozen who promised to do that and gave up after a while delivering nothing but making big promises.
Basically saying "I'll work on it until I don't feel like it anymore" doesn't help either.
People here have been disappointed often enough and if you can't see yourself doing it properly then you shouldn't expect others to expect more from you. Right now this seems to me like yet another guy getting in over his head, just this time with a really weird way of formulating things that comes across as entitled and passive-aggressive but (I hope) isn't actually meant that way.
People here are happy whenever the game is picked up, they just aren't very happy because they know it'll get dropped again. This has been going on for years, the pain isn't constant but it is sharp and won't leave any of us any time soon.

EDIT: Just noticed that his last post in the thread was over a month ago, but I guess nobody here is surprised by the outcome here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 04, 2018, 03:19:00 pm
It's technically heresy but we'll let it slide this time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on August 06, 2018, 08:48:38 pm
Basically saying "I'll work on it until I don't feel like it anymore" doesn't help either.

Unfortunately that's likely to be true of anyone picking this up. Anyone with the skillset to approach this in a realistic way has more profitable ways to spend their time; heck, I optimistically have about half the skills I'd need to do this well and I'm still too busy with software I'm actually paid to write and can get published with and so forth.

Even if you got enough infrastructure together to enable the kind of incremental improvement that amateurs can do in groups, there's still the 40k issues. It's legally radioactive, but more than that, the 40k fandom is just not a fun one for whom to ponder developing software. Every creative decision you make -- every statline, every graphic, every name -- will be ripped apart and viciously mocked by some contingent of grognards for whom it represents the epitome of Where 40K Went Wrong, at which point they will be volubly opposed by grognards of an opposing opinion and every request for feedback will be overwhelmed with skub.

So, yeah, everyone's going to work on this until they get tired of the greentext on /tg/ calling them an idiot and then they're going to drop it. If we ever want to see something like CM, we'll need a framework that can withstand people constantly getting burned out and hating the project and everyone involved with it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 06, 2018, 09:10:08 pm
GW should take the hint and give a software studio this. CM is what DoW 3 should have been instead of that Dota crap.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on August 06, 2018, 10:04:14 pm
GW should take the hint and give a software studio this. CM is what DoW 3 should have been instead of that Dota crap.

It's not really compatible with their post-DoW scattershot approach to the IP, I'm afraid.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on August 06, 2018, 10:10:20 pm
Someone managed to make chess though
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 07, 2018, 12:30:10 am
Quote
but more than that, the 40k fandom is just not a fun one for whom to ponder developing software.

And yet the collaborative spirit of 40k fans created Chapter Master, and endowed it with the Emperor's fluff and covered mechanics only fans would know or care about, to the delight of all. I think your assertion is a little misplaced; 40k fans can be canon whores but they know an honest 40k game when they see one. Some rivet counter is always going to complain but that's true of every fandom.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 07, 2018, 04:08:21 am
So, yeah, everyone's going to work on this until they get tired of the greentext on /tg/ calling them an idiot and then they're going to drop it. If we ever want to see something like CM, we'll need a framework that can withstand people constantly getting burned out and hating the project and everyone involved with it.

I have to agree with nenjin that I don't think it's that bad - you're always going to get people that complain, but most people were happy with CM.

The way to make this happen is for someone to start on an open source and very easily moddable 4x game with completely serialized data and tons of comments. Everyone that wants to get involved can then get redirected away from their vanity projects to work on something that is actually getting somewhere, and we'd slowly, slowly edge closer to the emperors light.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 07, 2018, 05:22:07 am
The way to make this happen is for someone to start on an open source and very easily moddable 4x game with completely serialized data and tons of comments

the problem is that the raws would need to support for a lot of weird shit that's only relevant to 40k. that for example means having control only of the military and not be able to direct your main fleet or vice versa, because the lore is what it is. which if you go the generic 4x route modded for 40k implies all faction should have a flexible control structure with branches within the faction, something working out the budgeting, etc etc and not just as a special case.

it'd be super interesting, but a lot of work on top of what's already a lot of work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on August 07, 2018, 11:33:53 am
the problem is that the raws would need to support for a lot of weird shit that's only relevant to 40k. that for example means having control only of the military and not be able to direct your main fleet or vice versa, because the lore is what it is. which if you go the generic 4x route modded for 40k implies all faction should have a flexible control structure with branches within the faction, something working out the budgeting, etc etc and not just as a special case.

it'd be super interesting, but a lot of work on top of what's already a lot of work.

It'd need to start pretty humbly - you'd basically just be controlling a few ships of generic marines going from planet to planet blowing stuff up and getting loot. Sure, things like gene seeds and stuff like that  would be specific, but these would be things that could be expanded on later down the line. A lot of sci-fi has 'valuable resource/armour/magic item that limits the number of supersoldiers/pilots/etc' so it'd be a function that would have wide appeal. All these things could be added in (or not) depending on how much traction it gets.

You're never going to get it fitting w40k as much as a game dedicated to just that setting, but with a more generic (but very open) approach you get:
1) No legal issues. At all.
2) A much wider fan base.
3) More people that would help carry on the work.
4) The ability to allow for 'off cannon' representations of 40k.
5) No issues with people arguing over the lore.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheEmperor on January 20, 2019, 11:20:42 am
BEHOLD!

I have come forth to rescue you all from the depths of despair! (those who are still alive at least)

I've gone and I've bloody done it. Chapter Master 2019. And I'm releasing a prototype now because its not going to be playable for a little bit but I wanted to get support for this going again. I just want to be clear - This is not endorsed by games workshop, and probably never will be. So instead, its a fan made game and money will never change hands during the creation of it. I'll be staying well clear of anything made by games workshop, or by companies for them. So without further or do, I will give you the link to the walkthrough I've put on youtube - https://youtu.be/eu9s9CSkHh8

The new version is in Unity, so therefore is in glorious 3D, not just plain old 2D. You can explore systems in so much more detail than ever before, and the galaxy tbh looks really good.

(https://i.imgur.com/kWy0sys.gif)


Space Marine customization is also looking really good at the moment. Although you can only choose between MK7 and MK10 primaris Marines, the hand crafted 3D models look great and are animated. You can customize the colors of most limbs individually, and I may even go further with this in future such as making individual parts fully customizable, but at the moment it is just Limbs. let me know what you think of this.

(https://i.imgur.com/DJWIIwV.gif)


So in terms of support there are a few things i need from you guys right now. I'll list them as bullet points for ease -


I'm sure this list will grow, but for now thats the basic stuff done. Right, i need to get back to work. COming up next will be Models for the Marine types (assault, devastator, etc), a few new weapons and hopefully fleets and fleet movement.

Oh, and please download the prototype here - https://the-chapter-master.itch.io/chapter-master-2019


Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on January 20, 2019, 11:58:58 am
Neat.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 20, 2019, 12:04:23 pm
Nice army painter. It'd be neater if it didn't CTD on launch.

Incidentally, this bit:
Quote
A randomly generated sector is made at the start of the game. Currently they cannot be saved, due to the complexity of saving stars and their planets.

In light of how simple your sectors are really doesn't make me want to help, especially since this is, yet again, closed-source.

Actually...is that you, Meandering Marquis?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on January 20, 2019, 12:47:21 pm
The closed source, singular man produced nature of these projects is exactly what is repeatedly killing them. An actual development team can't be fostered as a result, and nobody can step up to edit the project once the original individual(s) have to leave for various reasons. I'm really not getting my hopes up until I see a project that has more planning for the future.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 20, 2019, 12:49:53 pm
Names for space marines or systems written in a list like so : "Alpha", "Bravo", "Charlie", "Delta"
Just rip the names from Chapter Master, Duke got a great community-sourced list for that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 20, 2019, 01:31:21 pm
Skeptical appreciation.

Nicely done dude. Good first steps. Here’s hoping it keeps along adequately.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheEmperor on January 20, 2019, 02:12:37 pm
Quote
The closed source, singular man produced nature of these projects is exactly what is repeatedly killing them. An actual development team can't be fostered as a result, and nobody can step up to edit the project once the original individual(s) have to leave for various reasons. I'm really not getting my hopes up until I see a project that has more planning for the future.

Quote
especially since this is, yet again, closed-source.


The Source Code for this will be kept closed because there are paid for assets for the unity asset store in the source files, meaning they cannot be uploaded for everyone to access (that's right, I sunk a buncha money into this already). If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.

Quote
In light of how simple your sectors are really doesn't make me want to help

The complexity involved with saving the systems is actually a case of reducing unity game objects into strings that can be saved and then reconstituted later when loading, which is a bunch of work i dont want to do just yet because there are far more important and fun things to be doing that can get the community using it. This is about a weeks worth of work, give it another week i'm reasonably confident system saving will be there along with persistent fleets and loading/unloading.

C'mon guys, the skepticism is more likely what killed any earlier projects because people who were able to code weren't commited to the game and were doing it for a challenge, or cus it seemed cool, and then when people were just like "meh" they didn't want to carry on. I want to see this project finished finally, id you guys don't want to help no problem, but don't talk down on the entire project because you don't have any belief. Believe in the Emperor, for he protects.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 20, 2019, 03:16:13 pm
Whilst I get that the scepticism may be a bit off-putting - we've had about a dozen projects which have gotten to roughly where you are (give or take - you do look to be slightly further ahead) which then just disappeared. It'll be difficult for people to get excited until you've gotten to a basic prototype up and running of most of the main systems (combat, equipment etc.) but when you do I think you'll get a huge outpouring of support.

That being said, this looks great and you've obviously put a lot of time into it - keep up the good work!!

If I could recommend anything, it would be to not to bother AT ALL with models and customisation until you've got the main game systems in place. You can have a million different marine and weapon models which would be of no use to anyone at all if you don't have a game underlying it. Get fleet movement and basic combat in first, as well as some basic '4x' elements and you'll have a lot more believers who will be happy to help in all sorts of ways.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 20, 2019, 03:18:30 pm
If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.

If the project fails, it'll be because you abandon it, at which point it's very unlikely you release your source code,especially if you have to actively remove things to get it in a releasable state. You might think otherwise, but so did all your predecessors.


C'mon guys, the skepticism is more likely what killed any earlier projects because people who were able to code weren't commited to the game and were doing it for a challenge, or cus it seemed cool, and then when people were just like "meh" they didn't want to carry on. I want to see this project finished finally, id you guys don't want to help no problem, but don't talk down on the entire project because you don't have any belief. Believe in the Emperor, for he protects.

If you don't want skepticism, come out with more than a map and an army painter before you shout "BEHOLD!" We've seen this cycle before: the map demo, the enthusiasm, the admitted lack of skill, and then the complaining, followed by failure. You're not going to be treated differently because you picked a clever username or because you decided that these forums (which, I hasten to remind you, are not yours) are "the forums" for this game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on January 20, 2019, 04:12:13 pm
If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.

If the project fails, it'll be because you abandon it, at which point it's very unlikely you release your source code,especially if you have to actively remove things to get it in a releasable state. You might think otherwise, but so did all your predecessors.


C'mon guys, the skepticism is more likely what killed any earlier projects because people who were able to code weren't commited to the game and were doing it for a challenge, or cus it seemed cool, and then when people were just like "meh" they didn't want to carry on. I want to see this project finished finally, id you guys don't want to help no problem, but don't talk down on the entire project because you don't have any belief. Believe in the Emperor, for he protects.

If you don't want skepticism, come out with more than a map and an army painter before you shout "BEHOLD!" We've seen this cycle before: the map demo, the enthusiasm, the admitted lack of skill, and then the complaining, followed by failure. You're not going to be treated differently because you picked a clever username or because you decided that these forums (which, I hasten to remind you, are not yours) are "the forums" for this game.

Dial it down a little, mate. I know that Chapter Master and the endless failed remakes is a bitter subject for everyone but there's no need to get hostile
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheEmperor on January 20, 2019, 04:33:53 pm
Quote
Quote from: TheEmperor on Today at 02:12:37 pm
If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.


If the project fails, it'll be because you abandon it, at which point it's very unlikely you release your source code,especially if you have to actively remove things to get it in a releasable state. You might think otherwise, but so did all your predecessors.


Quote from: TheEmperor on Today at 02:12:37 pm
C'mon guys, the skepticism is more likely what killed any earlier projects because people who were able to code weren't commited to the game and were doing it for a challenge, or cus it seemed cool, and then when people were just like "meh" they didn't want to carry on. I want to see this project finished finally, id you guys don't want to help no problem, but don't talk down on the entire project because you don't have any belief. Believe in the Emperor, for he protects.


If you don't want skepticism, come out with more than a map and an army painter before you shout "BEHOLD!" We've seen this cycle before: the map demo, the enthusiasm, the admitted lack of skill, and then the complaining, followed by failure. You're not going to be treated differently because you picked a clever username or because you decided that these forums (which, I hasten to remind you, are not yours) are "the forums" for this game.


Looks like someone's got quite the grump on tonight! Look fella, all of this is for fun, if you're gunna suck the fun out of it, just leave now, there's no need to shit on the parade xD
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on January 20, 2019, 04:54:58 pm
I really don't see that post as hostile, but whatevs.

What I do see, though, are GW assets/lore. How is this not going to end up the same way DukeFluffy's work did?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheEmperor on January 20, 2019, 04:59:58 pm
Quote
What I do see, though, are GW assets/lore. How is this not going to end up the same way DukeFluffy's work did?

Complete lack of anything produced by games workshop assets wise, and 0 money changing hands. If they want to take issue with it, fine, I actually contacted them about making an official version and they never got back to me, so they may reconsider that offer if there is a working game out there that is attracting players.

For those who seem to disbelieve that this is happening, i say again , this is 1 WEEK of work. I started last Tuesday and I already have all of this together. It's going to happen unless games workshop take issue with it again, which is unlikely to happen quickly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 20, 2019, 05:58:48 pm
Complete lack of anything produced by games workshop assets wise, and 0 money changing hands. If they want to take issue with it, fine, I actually contacted them about making an official version and they never got back to me, so they may reconsider that offer if there is a working game out there that is attracting players.

For those who seem to disbelieve that this is happening, i say again , this is 1 WEEK of work. I started last Tuesday and I already have all of this together. It's going to happen unless games workshop take issue with it again, which is unlikely to happen quickly.

Urgh ok let's briefly retread this one again.

You won't get into any trouble if you don't use GW assets and lore directly - they can't trademark big burly men shooting their way through space, or space orcs, or space elves - you can't trademark an idea. Halo/Gears of War are all Space marines and they're fine.

What they can do is send you a cease and desist (at most to start with, no immediate suing) if you use a direct likeness to their assets - it doesn't matter if they didn't create them or whatever, if they look exactly like their version of a space marine/eldar/etc. or use the same names and 'lore' then they own it. No wiggle room.

The issue is your space marines do look *exactly* like theirs - that's going to be a problem if this goes remotely well, and it'll be doubled if you use all the same race names etc. What I've been trying to tell every new creator is that they need to do something more generic. Either creating a base game which is very opening to modding is one way (even just having all the names in text files would be fine), or create your own lore and fiction which has the same theme but doesn't use the same names/assets. If you do this, you will be FINE.

Alternatively let it slide and take your chances, but don't think that 0 money changing hands makes a difference (you using their trademarks potentially takes sales away from legit GW games which their lawyers will be able to argue into the £10000s) and GW have shown they don't care about stuff being just a hobby etc. At some point if it does well, they will come after you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on January 20, 2019, 06:08:20 pm
^ Exactly.
It looks to me like you're setting yourself up for a rehash of Duke's experience. Once you put some months of work in, sink more money into unity assets, and the game starts taking shape, you'll receive a cease and desist letter and that'll be that.

Maybe plan around that now, while you're still in the early stages?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 20, 2019, 06:14:03 pm
If they want to take issue with it, fine, I actually contacted them about making an official version and they never got back to me, so they may reconsider that offer if there is a working game out there that is attracting players.

It's probably worth nothing that GW doesn't hand out the kind of sweeping license you'd need anymore. Also, retroactive licensing of infringing content because it's popular (and, like people have said above, this probably is infringing) isn't a thing for a number of reasons.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 20, 2019, 06:56:41 pm
I don't want this all to be a downer though - if you pull it off you'll be showered in adoration and the naysayers who heretically doubted your majesty will have to grovel before you! It's impressive in a weeks work, and you seem to have enough know how to actually be able to pull it off.


Just strongly reconsider using w40k assets/lore/trademarks - it's fine thinking you will just 'cross that bridge when you come to it' but that bridge will probably come up just when you start to make headway. Re-do it as 'Space Legion Commander' or something, change the models to be more generic 'space warrior' and add it some modding support. You can even release your own w40k mod!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on January 20, 2019, 10:29:14 pm
Oh my Emperor is that really you? Have you come down from the Golden Throne just to pull this one for your endless waves of admirers?!

Seriously, this seems the more promising attempt at this and I wish you the best. Also, I agree with Retropunch (first time I see you BTW, nice to meet you) and you should probably employ names like Capitular Maestro, Division Commander or Vacuum Seaman Simulator and so on... Just make sure the game read those from a plain text file.

Something similar could apply for art images....  Just put some generic images that can be easily replaced.

And even models, use some generic ones and wait for some other user to make a 40k mod that uses the models that in no way got by email from you...

You know were I'm going with this, you Deity Imperator of Mankind, ruler from the Auric Chair of the Empire of Mankind.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 20, 2019, 10:32:07 pm
I don't think "cross that bridge when we come to it is untenable, if you don't mind just going dark upon receiving a C&D and distributing "leaked" copies anonymously. That's illegal, but it can be viable anyway if you're not too bothered about reaching a large audience, and depending on where you live you could probably get away with being pretty brazen. If it's an option, personally I'd rather have a Chapter Master that is Chapter Master in the sense of matching the original concept, even if getting the download turns into dodgy business.

Looks like someone's got quite the grump on tonight! Look fella, all of this is for fun, if you're gunna suck the fun out of it, just leave now, there's no need to shit on the parade xD
This makes it clearer than anything that this particular attempt will go nowhere, though. If a straightforward and civil post like that makes you lose your composure this badly, I can only imagine you'll fly off in a huff the moment anything goes materially wrong. Especially since by suggesting that dropping the project would have, in the past, been naturally caused by skepticism, you've already obliquely threatened to drop the project based on current skepticism. By all means, if you're gonna do it, do it. And if there's some actual material form of support you want, say so – somebody may be able to contribute. But enthusiasm isn't going to pour from nowhere based on a week's worth of work.

The closed source, singular man produced nature of these projects is exactly what is repeatedly killing them. An actual development team can't be fostered as a result, and nobody can step up to edit the project once the original individual(s) have to leave for various reasons. I'm really not getting my hopes up until I see a project that has more planning for the future.
I don't really agree with this – the attempt before Duke's was pretty open, and also got nowhere. I think what's killing it is the fact that it's not a very monetizable concept, and most of the people with the abilities to make it have skills sufficiently in demand that they can find other work they also enjoy but get paid for. That's what happened to Duke, for one, and he got further than anybody.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 21, 2019, 10:56:34 am
Cautious optimism, for now. It wouldn't be the first False Emperor we've seen.

Also everyone enhance their calm, FFS.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on January 21, 2019, 06:35:08 pm
It's called amplifying our relaxed states.

Anyway, good job code monkey. If you succeed you'll be a legend and if you fail everyone will be slightly annoyed.

Personally I think the best hope for a truly full-featured Chapter Master game would be to assemble an actual dev team and make a nice proof-of-concept in order to get officially licensed, but we don't exactly lose anything from random nerds on the internet trying their hand.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on January 21, 2019, 07:32:45 pm
If he fails he will probably be shunned like his predecessors before him.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: AzyWng on January 21, 2019, 08:13:26 pm
So, this game requires Interstellar Army Simulator 2015, right? As in, it's a mod, right?

Well, I'm interested in getting the vanilla game of Interstellar Army Simulator (From the same people making Towergirls (http://www.bay12forums.com/smf/index.php?topic=157263.msg6904048#msg6904048), if their post is to be believed), but I can't seem to find it. The downloads I have found are displayed in relation to Chapter Master, and they don't seem to run correctly unless I install that mod.

Does a vanilla version of Interstellar Army Simulator exist, and if so, where can I find it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 21, 2019, 08:41:20 pm
You can ask Duke to for the links, I suppose. No idea if the ones buried in the deepest lore of this thread are still valid. I never got the whole thing to work, but others did. (Albeit with a lot of bugs and/or crashes and/or unfinished content.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 23, 2019, 01:45:05 pm
I'm pretty sure I have a working version somewhere.  It seemed relatively complete to me.  Maybe a little bare-bones, and how would I know if the weapons are working perfectly, but it was a playable game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: xxxhalo4lifexxx on January 26, 2019, 01:18:22 am
The itch.io is down, did The false Emperor already fail us?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on January 26, 2019, 02:59:04 am
The itch.io is down, did The false Emperor already fail us?
What the hell, this user has been here since 2013, but has only ever said this. What an amazingly dedicated fan of Chapter Master!  :o
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on January 26, 2019, 03:40:40 am
Total time spent onlime 29 mins.

Weird. Weird if it's a real user, weird if it's a deep umdercover bot
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 26, 2019, 02:20:32 pm
The itch.io is down, did The false Emperor already fail us?
What the hell, this user has been here since 2013, but has only ever said this. What an amazingly dedicated fan of Chapter Master!  :o
That's what you call a lurker. General tech estimates is that only a tenth of your site viewers post, so it's not strange if a regular lurker might have incidentally made an account after coming around the first time, but not had anything in particular to contribute until now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on January 26, 2019, 02:23:47 pm
That's no lurker. That's the lurkerest.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on January 26, 2019, 02:23:54 pm
Or we are seeing a deep GW undercover agent unravel a long time conspiracy.

I just have to say one thing: "In the name of The Emperor, finish this!".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: xxxhalo4lifexxx on January 26, 2019, 03:00:18 pm
The itch.io is down, did The false Emperor already fail us?
What the hell, this user has been here since 2013, but has only ever said this. What an amazingly dedicated fan of Chapter Master!  :o
That's what you call a lurker. General tech estimates is that only a tenth of your site viewers post, so it's not strange if a regular lurker might have incidentally made an account after coming around the first time, but not had anything in particular to contribute until now.
I am not an agent of the Ordo Chronos, this post is accurate.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 26, 2019, 11:34:19 pm
I wonder if TheEmperor will recognize that they have fulfilled the prophecy? That we are doomed to watch as a never-ending succession of false emperors rise, demand our worship as befits The One True Emperor, castigate our skepticism in the face of their majesty, and then fall silent and disappear as each false emperor has before them? Will they, like so many before them, blame we, the faithless, for their fall from grace?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 27, 2019, 02:59:03 am
I wonder if TheEmperor will recognize that they have fulfilled the prophecy? That we are doomed to watch as a never-ending succession of false emperors rise, demand our worship as befits The One True Emperor, castigate our skepticism in the face of their majesty, and then fall silent and disappear as each false emperor has before them? Will they, like so many before them, blame we, the faithless, for their fall from grace?

In order: No, no, and yes.

Chapter Master's never coming back. As has been said up-thread, it can never make anyone money or even serve as resume fodder because it's illegal, so it's out of the question for anyone with the skill set to complete the project -- and, while open source can do a lot of things, games strain its capabilities given the diversity of talents required and the concomitant cat-herding to get all the pieces working together. Again, the people who can do this have better things to do.

This has been true since the original version, and it's only gotten more obvious as the failures have piled up. At this point anyone trying to resurrect it has to believe they're better than everyone who's tried and failed despite being in the same general boat vis-a-vis more worthwhile projects, and they've also got to think they're going to outmaneuver GW's lawyers besides. Such people do not generally take skepticism well.

However, now we have been promised an open-source version. Behold:

If the project is to fail for whatever reason, the source code I have written is commented and pretty well laid out, and I will release all assets that can be released without copyright issues so people can just insert stuff that was paid for unity things.

I can hardly wait.  :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 27, 2019, 12:45:22 pm
Chapter Master's never coming back.
I mean, people said it would never be made for like two years or something before Duke went and did it. I'm not holding out high hopes of anything, but stranger things have happened.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 27, 2019, 06:21:09 pm
I wonder if TheEmperor will recognize that they have fulfilled the prophecy? That we are doomed to watch as a never-ending succession of false emperors rise, demand our worship as befits The One True Emperor, castigate our skepticism in the face of their majesty, and then fall silent and disappear as each false emperor has before them? Will they, like so many before them, blame we, the faithless, for their fall from grace?
Do you write for the Black Library!? I feel you should narrate our struggles to crown a True Emperor - The Bay12us Heresy.

I'm going to give this latest appearance a bit of time - one week really isn't that long, especially if they're wanting to release something more substantial to assuage our doubts. Whilst I don't think we really reacted out of form, I imagine they didn't get the reaction they were expecting either - no one enjoys posting into lots of negativity.

Chapter Master's never coming back. As has been said up-thread, it can never make anyone money or even serve as resume fodder because it's illegal, so it's out of the question for anyone with the skill set to complete the project -- and, while open source can do a lot of things, games strain its capabilities given the diversity of talents required and the concomitant cat-herding to get all the pieces working together. Again, the people who can do this have better things to do.
The one thing this has going for it is that some people are VERY passionate about w40k. Have you seen some of the fan vids?? They're insane. More than that, you could do all of the portfolio/asking for money/etc. if you just changed it to 'Legion Leader' and included modding capabilities.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 27, 2019, 07:03:16 pm
Well, you know what they say.

Sometimes it's easier to ask for forgiveness than permission. (At least in the real world, that shit is HERESY in 40k.) And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: xxxhalo4lifexxx on January 27, 2019, 07:16:13 pm
I'm going to give this latest appearance a bit of time - one week really isn't that long, especially if they're wanting to release something more substantial to assuage our doubts. Whilst I don't think we really reacted out of form, I imagine they didn't get the reaction they were expecting either - no one enjoys posting into lots of negativity.
The thing is though that he took down the website, what reason would he have for doing that other than because he quit?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on January 27, 2019, 07:36:56 pm
Looks like we have performed exterminatus on this project thanks to our well intentioned, but rather stern, quite very stern indeed (oh, so stern) advice.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 28, 2019, 04:30:16 am
I'm going to give this latest appearance a bit of time - one week really isn't that long, especially if they're wanting to release something more substantial to assuage our doubts. Whilst I don't think we really reacted out of form, I imagine they didn't get the reaction they were expecting either - no one enjoys posting into lots of negativity.
The thing is though that he took down the website, what reason would he have for doing that other than because he quit?

I hadn't realised. That's...not a great sign. Still, 

Well, you know what they say.

Sometimes it's easier to ask for forgiveness than permission. (At least in the real world, that shit is HERESY in 40k.) And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P
I'd say copyright is one of the very, very few times when the opposite is true. Companies almost never grant retroactive copyright, as the whole thing with copyright law is that you have to be seen to be defending your rights - if the company started allowing retroactive copyright for games/things that were 'good', then everyone would be able to claim 'well I was violating the copyright, but I believed my thing was good enough that they'd license it'.

Copyright is all about setting precedent. It's why you see all those ridiculous claims from game companies - they don't believe it either, but they have to show they're defending their copyright, otherwise the next time round the judge might say 'you obviously aren't bothered, so we're not going to rule' - it sounds bonkers, and it is. Once you've been given that Cease and Desist or a ruling has been made against you, you have to stop EVERYTHING to do with the product - no sly releases or putting out source code etc. If there is even a hint that you've been involved after that then it gets really messy. You can't un-ring the bell on it, so it's better for it never to happen.

Something to make very clear:
They can't sue you immediately unless you've made serious profits/you were trying to sell counterfeit goods etc. whilst the line varies, none of that would be an issue here. You'll get that C&D warning first, and they have to say exactly what you've violated. They can't just say 'idk space marines or something' - they'll have to say what and where you've violated their copyright. If you change it, you can go back to them and say 'here it is, does it violate anything now?' and they can't just say 'no but we don't like it so stop'. Many people just stop because it's not worth the hassle for them to change things, which is why I've kept on banging on about making it something that can be modded easily and uses different lore/assets/etc.




Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on January 28, 2019, 05:18:00 am
by 2100ish we'll finally able to use the initial ip (as in, limited to rogue trader), fair and balanced  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 28, 2019, 11:35:41 pm
And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P

This is a common misconception, or at least a common conflation of two things. GW actually does do extensive, draconian, Inquisitorial quality control -- but for their IP, not the game itself. Yeah, you could write a program that takes three CPU-months to print an Aquila to the screen, but "reasonable enough" means "complies in every detail." Remember, the fraction of their shot-in-the-dark games that sell are meant to be adverts for the minis first and foremost. You may only have a license for three nameless grots, and they may only be able to do one thing, but by the Emperor they will be the correct shade of green.

Imagine if you will the bitterest, most troglodytic, most pedantic 40k fan you've ever known. Imagine millions of them, each of them desperately trying to demonstrate that they know more about the tiniest detail of canon than the next and are the only True Fan by finding the most trifling deviation in your work and braying about it eternally as proof that GW has stopped caring and you're a hack and GW's a hack for hiring you and 40k is a joke now and...honestly just a Youtube comments section made manifest.

Now imagine the department officially sanctioned to keep that from happening every time some newbie dev vomits out shovelware with an aquila slapped on it.

They are GW's defense against the Terror. They are the Defenders of Brand Identity. They are GW's IP QC, and they shall know no fear.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on January 29, 2019, 12:24:59 am
Aren't those nerds fairly easily defeated by whacking them with a stick labeled "everything is canon, not everything is true"?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 29, 2019, 12:41:55 am
Aren't those nerds fairly easily defeated by whacking them with a stick labeled "everything is canon, not everything is true"?

In the short run, yes, but it's like defending copyright: there's no way to raise the bar once it's been lowered. "If X can be canon, why not female Space Marines?", et cetera.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on January 29, 2019, 12:51:51 am
why not female space marines
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on January 29, 2019, 01:47:09 am
why not female space marines

they'd need to retcon some lost primarch to be female, which is possible, but would feel forced; you'd need a great fluff and crunch to get one in lore and not have buyers just go meh.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Hanzoku on January 29, 2019, 04:16:44 am
why not female space marines

Because then the Adepta Sororitas models won't sell.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on January 29, 2019, 04:56:07 am
I think there's enough difference between "space nun humans in power armor" and "transhuman beefy battlemonks in power armor" that both would sell. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZeroGravitas on January 29, 2019, 08:39:21 am
I'm going to give this latest appearance a bit of time - one week really isn't that long, especially if they're wanting to release something more substantial to assuage our doubts. Whilst I don't think we really reacted out of form, I imagine they didn't get the reaction they were expecting either - no one enjoys posting into lots of negativity.
The thing is though that he took down the website, what reason would he have for doing that other than because he quit?

I hadn't realised. That's...not a great sign. Still, 

Well, you know what they say.

Sometimes it's easier to ask for forgiveness than permission. (At least in the real world, that shit is HERESY in 40k.) And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P
I'd say copyright is one of the very, very few times when the opposite is true. Companies almost never grant retroactive copyright, as the whole thing with copyright law is that you have to be seen to be defending your rights - if the company started allowing retroactive copyright for games/things that were 'good', then everyone would be able to claim 'well I was violating the copyright, but I believed my thing was good enough that they'd license it'.

Copyright is all about setting precedent. It's why you see all those ridiculous claims from game companies - they don't believe it either, but they have to show they're defending their copyright, otherwise the next time round the judge might say 'you obviously aren't bothered, so we're not going to rule' - it sounds bonkers, and it is. Once you've been given that Cease and Desist or a ruling has been made against you, you have to stop EVERYTHING to do with the product - no sly releases or putting out source code etc. If there is even a hint that you've been involved after that then it gets really messy. You can't un-ring the bell on it, so it's better for it never to happen.

Something to make very clear:
They can't sue you immediately unless you've made serious profits/you were trying to sell counterfeit goods etc. whilst the line varies, none of that would be an issue here. You'll get that C&D warning first, and they have to say exactly what you've violated. They can't just say 'idk space marines or something' - they'll have to say what and where you've violated their copyright. If you change it, you can go back to them and say 'here it is, does it violate anything now?' and they can't just say 'no but we don't like it so stop'. Many people just stop because it's not worth the hassle for them to change things, which is why I've kept on banging on about making it something that can be modded easily and uses different lore/assets/etc.

please stop

You have no idea what you're talking about and almost everything you're saying is demonstrably wrong

signed, a lawyer
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 29, 2019, 10:55:23 am
Aren't those nerds fairly easily defeated by whacking them with a stick labeled "everything is canon, not everything is true"?
GW has been moving pretty strongly away from that in recent years. It's really just a way to patch old plot holes these days, and to tell people to bugger off of they get too bothered about a couple lines of minutiae. But their writers haven't been shy about making broad and universal statements, regardless of how they conflict with the lore of people's previously compliant armies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on January 29, 2019, 11:03:25 am
please stop

You have no idea what you're talking about and almost everything you're saying is demonstrably wrong

signed, a lawyer
Demonstrate. I'm curious.

And with GWS's licensing wing these days, they'd greenlight a game written in BASIC as long as it printed a reasonable enough rendition of the Imperial Aquila to the screen :P

This is a common misconception, or at least a common conflation of two things. GW actually does do extensive, draconian, Inquisitorial quality control -- but for their IP, not the game itself. Yeah, you could write a program that takes three CPU-months to print an Aquila to the screen, but "reasonable enough" means "complies in every detail." Remember, the fraction of their shot-in-the-dark games that sell are meant to be adverts for the minis first and foremost. You may only have a license for three nameless grots, and they may only be able to do one thing, but by the Emperor they will be the correct shade of green.

Imagine if you will the bitterest, most troglodytic, most pedantic 40k fan you've ever known. Imagine millions of them, each of them desperately trying to demonstrate that they know more about the tiniest detail of canon than the next and are the only True Fan by finding the most trifling deviation in your work and braying about it eternally as proof that GW has stopped caring and you're a hack and GW's a hack for hiring you and 40k is a joke now and...honestly just a Youtube comments section made manifest.

Now imagine the department officially sanctioned to keep that from happening every time some newbie dev vomits out shovelware with an aquila slapped on it.

They are GW's defense against the Terror. They are the Defenders of Brand Identity. They are GW's IP QC, and they shall know no fear.
I don't think it's as bad. I mean, Inquisitor: Martyr shows a fucking Valkyrie flying around in space, and I could nitpick quite a few problems which their "accuracy control" missed.

Aren't those nerds fairly easily defeated by whacking them with a stick labeled "everything is canon, not everything is true"?
GW has been moving pretty strongly away from that in recent years. It's really just a way to patch old plot holes these days, and to tell people to bugger off of they get too bothered about a couple lines of minutiae. But their writers haven't been shy about making broad and universal statements, regardless of how they conflict with the lore of people's previously compliant armies.
I mean, I don't know, considering that if you think about games, recent BFG:A2 has Abaddon getting killed by Spire, and so on. I am pretty sure the "yeah whatever" is pretty much still in effect.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on January 29, 2019, 11:11:19 am
 On female SM. They cant be done, or at least in lore estated. Even if they could, they would not look different at all from male SM. Even without power armor. I would think they would shave her heads too (or the hormones would leave them bald anyway) and the breasts would be faded into the muscle pects.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Zangi on January 29, 2019, 11:26:00 am
Muh spesh marrianetes also need to be sexy.  Hence adepta sororitas.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on January 29, 2019, 11:56:29 am
On female SM. They cant be done, or at least in lore estated. Even if they could, they would not look different at all from male SM. Even without power armor. I would think they would shave her heads too (or the hormones would leave them bald anyway) and the breasts would be faded into the muscle pects.
This is my understanding.  I like to think that some chapters have done it in secret, particularly the ones desperate for recruits, but nobody can really tell afterwards.
I feel like it's something Chaos would do a lot, if only to middle-finger the emperor's all-boys-club.

But then the Blood Magpies Ravens are inexplicably 95% cute grills under their armor.  Their voxes use pre-recorded male voices, that's why they seem to speak in memes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZebioLizard2 on January 29, 2019, 12:11:13 pm
On female SM. They cant be done, or at least in lore estated. Even if they could, they would not look different at all from male SM. Even without power armor. I would think they would shave her heads too (or the hormones would leave them bald anyway) and the breasts would be faded into the muscle pects.
This is my understanding.  I like to think that some chapters have done it in secret, particularly the ones desperate for recruits, but nobody can really tell afterwards.
I feel like it's something Chaos would do a lot, if only to middle-finger the emperor's all-boys-club.

But then the Blood Magpies Ravens are inexplicably 95% cute grills under their armor.  Their voxes use pre-recorded male voices, that's why they seem to speak in memes.

It kills females because the Emperor specifically made it for Men. Malcador actually joked about the idea with the Emperor about having daughters instead of sons. The Emperor was not pleased with the idea.

As for the Chaos.. Well.. Fabius Bile has actually been trying to properly make such a thing. He's created new humans he's called "The New Men". Which despite the name are straight up new humans he's created that are more powerful, stronger in mind and body humans. With the Gland-Hounds (New Men with partial geneseed implementation) hunting down Space Marines in packs to gather new geneseed.

And followers of Slaanesh might get half and half anyways depending on Slaanesh's blessings.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 29, 2019, 12:54:45 pm
Folks we have a 40k thread in General Discussion for this stuff. (http://www.bay12forums.com/smf/index.php?topic=139714.0) Go there. Why grown men can't RP women Space Marines is not relevant to the resurrection or reburial of Chapter Master.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 29, 2019, 02:41:48 pm

please stop

You have no idea what you're talking about and almost everything you're saying is demonstrably wrong

signed, a lawyer

Yes please do demonstrate - we've had this before on other topics (and possibly this one before) where you've come in and say 'no I'm a lawyer and that's not correct' and then don't really say anything that backs it up other than your interpretation. Give me UK case law that backs up why what I've said is wrong and I'll be happy to eat my words. As a lawyer, you'll have easy access to all of the UK's legal documentation and Hansard, so it shouldn't be a problem.

I don't claim to be a copyright lawyer, but I have been intimately involved in cases which involved creative and copyright disputes over software a number of times in the past. What I've said is true as I know it in the UK/EU, and I don't know what could be taken as being 'demonstrably wrong' - sure, some things you might disagree on to degrees (you may be convinced GW would grant retroactive copyright in certain cases for instance, or that courts are forgiving on not defending copyright) but I feel the points I've made are all generally accurate.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: AzyWng on January 29, 2019, 02:44:27 pm
I guess you could say he handles the mantle of lawyer...

With zero gravitas?

Okay, okay, I'm leaving.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZeroGravitas on January 29, 2019, 04:16:28 pm
I'd say copyright is one of the very, very few times when the opposite is true. Companies almost never grant retroactive copyright, as the whole thing with copyright law is that you have to be seen to be defending your rights - if the company started allowing retroactive copyright for games/things that were 'good', then everyone would be able to claim 'well I was violating the copyright, but I believed my thing was good enough that they'd license it'.

you DON'T need to "be seen to be defending your rights." there's no way to lose your copyright outside of intentionally transferring to someone else, or time. the idea that you need to be seen defending your rights or you lose them is probably the most common copyright myth.

there isn't really a "case" to point to prove a negative. there's simply no way to lose your copyright.

Quote
Copyright is all about setting precedent.

no, completely the opposite. copyright protects a specific work for a specific period of time. there is no "precedent." it's either protected, or it's not. again, this is just what copyright is.

Quote
It's why you see all those ridiculous claims from game companies - they don't believe it either, but they have to show they're defending their copyright, otherwise the next time round the judge might say 'you obviously aren't bothered, so we're not going to rule' - it sounds bonkers, and it is.

again, false.

Quote
Once you've been given that Cease and Desist or a ruling has been made against you, you have to stop EVERYTHING to do with the product - no sly releases or putting out source code etc. If there is even a hint that you've been involved after that then it gets really messy. You can't un-ring the bell on it, so it's better for it never to happen.

I admit, you're merely being imprecise here, but you certainly have other options if you receive a c&d letter, like filing suit for a declaratory judgment (or whatever you call those cute retaliatory claims in the UK).

Quote
Something to make very clear:
They can't sue you immediately unless you've made serious profits/you were trying to sell counterfeit goods etc. whilst the line varies, none of that would be an issue here.

in the US, this is absolutely 100% false. they can immediately sue you. there is no legal requirement that you send the alleged infringer a c&d first. this is why you shouldn't be giving out this sort of advice; you might know a little bit from first-hand experience in the UK, but you were talking to someone in Nebraska.

Quote
You'll get that C&D warning first, and they have to say exactly what you've violated. They can't just say 'idk space marines or something' - they'll have to say what and where you've violated their copyright. If you change it, you can go back to them and say 'here it is, does it violate anything now?' and they can't just say 'no but we don't like it so stop'. Many people just stop because it's not worth the hassle for them to change things, which is why I've kept on banging on about making it something that can be modded easily and uses different lore/assets/etc.

you seem to be confusing copyright with trademark/trade dress/product identity. here, and particularly in your first paragraph about being "seen enforcing your rights", you're talking about maintaining product identity based on likeness, not copyright. again, common mistake, but you're not a lawyer, so i would just ask you to stop expounding on something where you can't even get the basic apples versus oranges right.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 29, 2019, 04:41:50 pm

no, completely the opposite. copyright protects a specific work for a specific period of time. there is no "precedent." it's either protected, or it's not. again, this is just what copyright is.

I admit, you're merely being imprecise here, but you certainly have other options if you receive a c&d letter, like filing suit for a declaratory judgment (or whatever you call those cute retaliatory claims in the UK).

in the US, this is absolutely 100% false. they can immediately sue you. there is no legal requirement that you send the alleged infringer a c&d first. this is why you shouldn't be giving out this sort of advice; you might know a little bit from first-hand experience in the UK, but you were talking to someone in Nebraska.

you seem to be confusing copyright with trademark/trade dress/product identity. here, and particularly in your first paragraph about being "seen enforcing your rights", you're talking about maintaining product identity based on likeness, not copyright. again, common mistake, but you're not a lawyer, so i would just ask you to stop expounding on something where you can't even get the basic apples versus oranges right.

This is exactly the same as all the other times you've claimed you're a lawyer - 'im a lawyer and you're wrong' -> 'prove what is wrong' -> 'here are my thoughts'. Unless you have case law to back you up, then I'm afraid I'm going to call bullshit on all of that.

To dismantle a few specific points though. First and foremost, GW is a UK company and has all of the legal issues that are specific to here to deal with as well as the ones in the US. Whilst they could technically sue immediately, it may be difficult to get the wheels turning if they made no contact beforehand - especially when it's a product that isn't being actively sold and is very small scale. Even GW may feel that's a bit OTT. More than that, lets take a brief look at what the UK Copyright Service has to say about this (https://www.copyrightservice.co.uk/copyright/p05_copyright_infringement): 'The first step is to make the infringer aware of your objection and put forward a reasonable settlement and time scale to reach the settlement.' Now they can still claim for damages, but I'd say it is unlikely to get through - again if you have actual case law, I'm willing to listen.

Second point. In terms of 'precedent' it's something called 'sleeping on rights'. As you're in the US you might be interested in this one: https://www.forbes.com/sites/oliverherzfeld/2013/02/28/failure-to-enforce-trademarks-if-you-snooze-do-you-lose/#44dd15196c22 (https://www.forbes.com/sites/oliverherzfeld/2013/02/28/failure-to-enforce-trademarks-if-you-snooze-do-you-lose/#44dd15196c22). You'll find plenty of other items on that term to back that up. Again, it's not clear cut (nothing in the law is), but it's one of the reasons why companies are so jealous about protecting their rights. Again, case law to prove otherwise or it didn't happen.

Thirdly, if an indie developer making a non-profit game as a hobby wants to try to counter a lawsuit from a huge corporation then...well...I mean go for it I guess?!?

I'm well aware of the many elements of legalese that make up the different strands of product enforcement - I used the term copyright from the point of view that it's a well known term, and it's one everyone 'gets'. Lastly, I agree you shouldn't take legal advice from a forum (and certainly not from someone without any sources...) but I'm just putting forward what I believe to be true from my experience and backing it up with what I have. If you want to dispute with case law or past rulings I'd be happy to debate, otherwise...

Case closed.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on January 29, 2019, 05:05:05 pm
You two realize that you are fundamentally in agreement: AKA, you both agree GW will sue. Right?

Now you might proceed with your pissing contest
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 29, 2019, 05:39:28 pm
You two realize that you are fundamentally in agreement: AKA, you both agree GW will sue. Right?

Now you might proceed with your pissing contest

Sort of - the issue is that there's become this sort of weird myth spring up that if you make anything even vaguely related to 'angry men in space with lots of guns' that GW will sue you into oblivion - I think that's very unlikely if you don't copy anything directly, and I've been trying to steer new creators towards doing something that doesn't infringe. Our last false Emperor also came in and said that they wouldn't get in trouble because they weren't charging and that they might give them retroactive copyright - both of which I believe are very unlikely and I tried to explain why.

More than that, I honestly don't care for a pissing contest - I've given what I believe to be the right answer on this. What does piss me off though is ZeroGravitas wading into threads and rudely saying 'you have no idea what you're talking about I'M A LAWYER' without backing up anything, and when asked to do so just comes out with his thoughts on the matter - any lawyer I've met can bash me over the head with case law in seconds if I'm wrong, even if it's not their actual field of law.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZeroGravitas on January 29, 2019, 06:51:16 pm

no, completely the opposite. copyright protects a specific work for a specific period of time. there is no "precedent." it's either protected, or it's not. again, this is just what copyright is.

I admit, you're merely being imprecise here, but you certainly have other options if you receive a c&d letter, like filing suit for a declaratory judgment (or whatever you call those cute retaliatory claims in the UK).

in the US, this is absolutely 100% false. they can immediately sue you. there is no legal requirement that you send the alleged infringer a c&d first. this is why you shouldn't be giving out this sort of advice; you might know a little bit from first-hand experience in the UK, but you were talking to someone in Nebraska.

you seem to be confusing copyright with trademark/trade dress/product identity. here, and particularly in your first paragraph about being "seen enforcing your rights", you're talking about maintaining product identity based on likeness, not copyright. again, common mistake, but you're not a lawyer, so i would just ask you to stop expounding on something where you can't even get the basic apples versus oranges right.

This is exactly the same as all the other times you've claimed you're a lawyer - 'im a lawyer and you're wrong' -> 'prove what is wrong' -> 'here are my thoughts'. Unless you have case law to back you up, then I'm afraid I'm going to call bullshit on all of that.

Do you even know what "case law" is?

Case law is when there is some point of contention about what the law is, which is clarified and expanded upon by a legal decision (a case).

So pretty fucking obviously, if there is never a particular point of contention about the law, there won't be any case law on it.

For example, there's no case law that says, "It's legal to put cheese on your eggs," because nobody would ever argue that it's illegal to put cheese on your eggs. There's no legal basis to say that it would be.

I can give you a billion different cases that recite the black letter law that copyright is a purely statutory construction, and that the only rights and duties under copyright are those imposed by the copyright act (Wheaton v. Peters, 33 U.S. (8 Pet.) 591, 663-64, 8 L.Ed. 1055 (1834); see also Stewart v. Abend, 495 U.S. 207, 251, 110 S.Ct. 1750, 109 L.Ed.2d 184 (1990) (Stevens, J., dissenting) (stating that copyright is statutorily created); M. Kramer Mfg. Co. v. Andrews, 783 F.2d 421, 432 (4th Cir.1986) ("The right of copyright is a creature of federal statute, with its constitutional base in Article I, § 8, cl. 8."); Russell v. Price, 612 F.2d 1123, 1129 n. 17 (9th Cir.1979); Microsoft Corp. v. Grey Computer, 910 F.Supp. 1077, 1084 (D.Md.1995) ("Unlike contracts, copyrights and the rights flowing therefrom are entirely creatures of statute...."), and I can give you a link to the copyright act (https://www.law.cornell.edu/uscode/text/17), and then let you read the copyright act yourself, and see that there is no way to LOSE your copyright through lack of enforcement.

I GUESS you could argue that an untimely claim would be barred by laches (not that you know that is), but no, the doctrine of laches can't apply to copyright claims ( https://www.supremecourt.gov/opinions/13pdf/12-1315_f20h.pdf ). So... if you want a case, sure. There it is. Petrella v. MGM.

Quote
To dismantle a few specific points though. First and foremost, GW is a UK company and has all of the legal issues that are specific to here to deal with as well as the ones in the US.

lol... what... do you mean? Do you even know what you mean?

I don't think you understand that whatever quaint rules the UK has for civil procedure, those won't apply in the US. UK law isn't going to govern anything about when a suit can be brought in the US. Moreover, in a copyright infringement suit in the US, US law is going to apply, not UK law. And vice versa, of course. The applicable substantive and procedural law is going to depend on where the alleged infringer is, because courts in the other country don't have jurisdiction on any activities in the other country.

Quote
Whilst they could technically sue immediately, it may be difficult to get the wheels turning if they made no contact beforehand - especially when it's a product that isn't being actively sold and is very small scale. Even GW may feel that's a bit OTT.

So which point were you dismantling here? The one where you said, "they can't sue you before sending a letter before claim" and I said, "In the US they can"? So that's settled, then?

Quote
More than that, lets take a brief look at what the UK Copyright Service has to say about this (https://www.copyrightservice.co.uk/copyright/p05_copyright_infringement): 'The first step is to make the infringer aware of your objection and put forward a reasonable settlement and time scale to reach the settlement.' Now they can still claim for damages, but I'd say it is unlikely to get through - again if you have actual case law, I'm willing to listen.

And again, as I said, in the UK, sure. Cute. But you weren't addressing someone in the UK. An American in America said, "better to ask forgiveness than permission", and you dropped an entirely irrelevant perspective on UK civil procedure.

More importantly, what you're citing isn't "law." If you want to cite the UK CPR, go ahead and do it.

Quote
Second point. In terms of 'precedent' it's something called 'sleeping on rights'. As you're in the US you might be interested in this one: https://www.forbes.com/sites/oliverherzfeld/2013/02/28/failure-to-enforce-trademarks-if-you-snooze-do-you-lose/#44dd15196c22 (https://www.forbes.com/sites/oliverherzfeld/2013/02/28/failure-to-enforce-trademarks-if-you-snooze-do-you-lose/#44dd15196c22). You'll find plenty of other items on that term to back that up. Again, it's not clear cut (nothing in the law is), but it's one of the reasons why companies are so jealous about protecting their rights. Again, case law to prove otherwise or it didn't happen.

Remember when I said, "you're confusing trademark with copyright?" The problem, as I said, is you fundamentally don't understand what you're talking about.

Quote
Thirdly, if an indie developer making a non-profit game as a hobby wants to try to counter a lawsuit from a huge corporation then...well...I mean go for it I guess?!?

Sure, this is a legitimate problem. You "win" a copyright defense case, and you get nothing. In the US, you can't even get your legal fees back. Even if you win, you don't win. I agree.

That said, you're generally going to get a settlement out of a huge corporation, too. Why? Lawyers are expensive. You're a small indie developer. You have no assets. They aren't going to "get" anything from you. Except that they want you to stop infringing, change whatever thing they think is wrong with it, or even sign a licensing agreement to make it all legit.

Quote
I'm well aware of the many elements of legalese that make up the different strands of product enforcement - I used the term copyright from the point of view that it's a well known term, and it's one everyone 'gets'.

rooooooofffffflllllll

These are incredibly technical and specific legal terms. Copyright is a specific set of rights that attaches to specific things at specific times. IT IS NOT interchangeable with "trademark" or "passing off" or any other form of IP (including patents and trade secrets). Hence the apples and oranges comparison I made earlier: "well, everyone 'gets' what an apple is, so I used that to talk about growing oranges and other citrus fruits, because both grow on trees."

Specifically, you say, "You have to defend your copyright" and the answer is, no, you don't have to defend your copyright. Do you have to defend your trademarks? Sometimes. Hence why you can't just swap the terms back and forth.

Quote
Lastly, I agree you shouldn't take legal advice from a forum (and certainly not from someone without any sources...) but I'm just putting forward what I believe to be true from my experience and backing it up with what I have.

so literally "no one should listen to me, but i'm talking anyway." cool.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZeroGravitas on January 29, 2019, 07:10:13 pm
What does piss me off though is ZeroGravitas wading into threads and rudely saying 'you have no idea what you're talking about I'M A LAWYER' without backing up anything, and when asked to do so just comes out with his thoughts on the matter - any lawyer I've met can bash me over the head with case law in seconds if I'm wrong, even if it's not their actual field of law.

I kind of assumed I had done this, but actually, I don't think I ever posted in this thread before? I searched for my name in this thread, as well as any post where I said "lawyer" or "attorney."

Maybe you're thinking of a different thread?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on January 29, 2019, 07:47:36 pm


For example, there's no case law that says, "It's legal to put cheese on your eggs," because nobody would ever argue that it's illegal to put cheese on your eggs. There's no legal basis to say that it would be.


Don't hebrew dietary laws ban eating eggs and dairy together?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZeroGravitas on January 29, 2019, 07:52:28 pm


For example, there's no case law that says, "It's legal to put cheese on your eggs," because nobody would ever argue that it's illegal to put cheese on your eggs. There's no legal basis to say that it would be.


Don't hebrew dietary laws ban eating eggs and dairy together?

no. eggs are pareve, not meat (assuming no blood spots). so you can mix eggs and dairy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Toady One on January 29, 2019, 08:16:53 pm
(somebody suggested to me that a spirit of calm and cheerfulness and such should descend upon this thread, and that sounds like a wholesome thought)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on January 29, 2019, 09:38:56 pm
(somebody suggested to me that a spirit of calm and cheerfulness and such should descend upon this thread, and that sounds like a wholesome thought)
That means you are going to finish Chapter Master? :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sirus on January 29, 2019, 09:48:47 pm
(somebody suggested to me that a spirit of calm and cheerfulness and such should descend upon this thread, and that sounds like a wholesome thought)
That means you are going to finish Chapter Master? :D
Praise the Toad-Emperor!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on January 29, 2019, 09:53:29 pm
Let's just hope no dwarf ever makes a pair of pauldrons painted blue with an engraving of a white inverted statue on them.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on January 30, 2019, 12:36:37 am
Praise the Toad-Emperor.

Now let's let this thread quietly die until the next time someone comes along with Chapter Master news. And talk about girl-marines in the 40K thread.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 30, 2019, 03:19:34 am
-snip-

I found your first paragraph of cases quite interesting - I had no idea the US has such strong inherent protection on copyright and I've definitely learnt something today. It seems odd that there is such a push to defend copyright whilst also having such strong written protection.

The rest, I'm not even going to dignify with an answer. Even if you are a lawyer, I don't think that making jabs at someone's country is the right thing to do, and neither is the way you go about presenting your argument.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on January 30, 2019, 03:22:47 am
Chill. There was just a mod intervention
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZeroGravitas on January 30, 2019, 09:11:59 am
Let's just hope no dwarf ever makes a pair of pauldrons painted blue with an engraving of a white inverted statue on them.

funny story, there was a company called ChapterHouse Studios that made minis for use with tabletop WHF and WH40k. Which itself isn't illegal, and nobody can stop you - you can't copyright the rules of a game, and you can't stop someone from saying "this figurine is intended for use with Company X's game but not made by Company X". The problem arises when your minis are too similar to existing minis, or they create confusion about the source or endorsement of the product.

So in 2010, GW sued them over whether their minis and accessories were infringing - 116 copyright claims and 92 trademark claims. At the end of the day, ChapterHouse actually won on most of the claims - either their designs were actually independent creations, or whatever infringement there was fair use. Still, they had to pay $25,000 for the infringing products, stop making/selling them, plus whatever it cost them to defend themselves in the case. Company shuts down.

But among the claims ChapterHouse won on: 17 pauldron designs! Ha!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: rincewind on January 31, 2019, 02:17:35 am
Disclaimer haven't been able to check this thread for a while, and haven't made it through all the posts but had a question. Is the internet lawyer consensus that a chapter master can never happen? follow up, would there be a way to get around copyright laws if it was described as a parody? IE text to speech device, make it a fan made game, no monetization and just change the setting slightly to a what if scenario? FYI I only know a little on US business law/employment law nothing on the EU or their recent copyright rulings.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on January 31, 2019, 02:48:00 am
Won't happen as a indie hobbyist work of love format. Best is generic space army simulator. A parody cannot be declared, whether something is parody and constitutes fair use is for a judge to decide so you'd still need deep pocket for that if gw wants to challenge it and past indication is that gw is willing to. And even a clear parody could risk getting litigated on trademarks.

Even games simply inspired to the setting could be litigated. Not that gw would necessarily win, but it'll run the hobbyist financially.

There are many cases at this point, but gw isn't totally unreasonable. If you change course after the first cease and desist they don't go full postal, see for example alien assault
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on January 31, 2019, 02:54:29 am
Disclaimer haven't been able to check this thread for a while, and haven't made it through all the posts but had a question. Is the internet lawyer consensus that a chapter master can never happen? follow up, would there be a way to get around copyright laws if it was described as a parody? IE text to speech device, make it a fan made game, no monetization and just change the setting slightly to a what if scenario? FYI I only know a little on US business law/employment law nothing on the EU or their recent copyright rulings.
I don't think the internet lawyers reached a consensus, or it was nuked by the Toad.  But I'll throw in my understanding.  Chapter Master has no budget and no revenue, so.  I don't think anyone is lining up to meet GW in court over this.  Making games is already a lot of time and effort, add a court case on top and its even harder.

So the question isn't "would GW win?" but its "would GW sue?"  And judging by their past actions the answer is yes.  So unfortunately being a parody is not going to be a good defense here.

Now, if you stripped away all the 40k terms + names, and changed the outlines of all the graphics so that none of it resembled GW art assets, then yeah the code of Chapter Master could be used for something.  You'd have to ask the internet lawyers if that would be enough to get a lawsuit thrown out of court, but I'd damn well hope it is.  Unfortunately it couldn't be called Chapter Master and I'm not sure the appeal of the game would be that great without the 40k connection.  Also since CM has already been presented openly as a 40k fan work it would require a lot of modification to be "safe"; if the game had been presented from square one as an original IP I imagine it could cut very close to copying 40k and GW wouldn't care, lord knows plenty of other games are similar.

So basically: does anyone feel like putting a lot of work into a space game that's partly done but can't be set in the 40k universe?  That's the answer to your question.  (also not making money isn't a defense; most companies simply ignore fan works because it drives business their way.  GW is trying to maintain their monopoly on their own figures which is why they're assholes about this.  Parody is something else, you're allowed to make money off of a parody)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: rincewind on January 31, 2019, 05:11:08 am
Damn, I was afraid that would be the answer. I had always wondered why GW seems to be so anti fan anything since it always seemed to be a plus to me, more traffic, more sales, more invested fans. But I can see the point with how hard they try to protect the figurine sales, even with the "Interstellar army simulator" split and it being all original code I can see the IP argument. That's really a shame because it's a better game than most of the licensed stuff GW has put out recently. Thanks for the answers
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 31, 2019, 10:48:31 am
Without retreading everything again, it all comes down to if someone wants to make an interstellar army simulator game with mod support. That's absolutely fine - no one has really opposed that, although some of the previous False Emperors made the excuse that they were abandoning work due to it being too risky. There's no risk to creating a interstellar army simulator with nothing referencing GW, and I don't think any of the internet lawyers have disputed that.

If an interstellar army simulator was to be made, then Chapter Master 2 would would be a flavour mod away. The issue as stated is that it's hard work and there will be a distinct lack of interest until a Chapter Master mod becomes available which doesn't give people the attention that they need to keep on with such a project.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on January 31, 2019, 11:26:06 am
It's not like you can't make an ad hoc analogue mythology that fits the bill... GW setting is hardly unique. Heck even in the field of role playing games there are many that follow similar templates (eg: Fading Suns, Renegade Legion, Battletech...). That's without going onto films, novels, or videogames (*atchoo*Blizzard*atchoo*)
- Insert a standard template galactic empire, feudal style.

Add
- generic hivemind aliens
- generic lovecraftian entities and cults (heck, you could use Lovecraft directly... he's public domain)
Etc...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on January 31, 2019, 11:40:04 am
The Imperator
The Empire of Humankind
The Auric Chair
The Disorder Deities
Space Elfs
Space Black Elfs
The space locusts
Vacum Seamen
Empire Fleet
Space HugeGoblins / Sentient fungus symbiotes....

So many terms that could be used, and if the text can be taken from an indexed txt modding them would be really easy.

As for the looks, that's more tricky, but doable is you employ generic art and models and let them be replaced too. For easiness only make a single generic model/art of soldier, tank and ship, apply it for all factions. Then use the actual 40k art models you make for the game and release them as a mod, even if using a proxy to further avoid troubles.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tack on January 31, 2019, 12:01:02 pm
Hah. We’re back to disorder vacuum seamen.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Kot on January 31, 2019, 12:16:12 pm
Space Black Elfs
It's Melanin Enriched Space Elves, thank you very much.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 31, 2019, 01:29:22 pm
Pulling everything from a JSON file (structured text basically) would be really easy, and is one of the best ways in many languages to store objects.

I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle 

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 31, 2019, 01:54:05 pm
I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle

What minimal feature set would you want in that version?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 31, 2019, 02:09:35 pm
I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle

What minimal feature set would you want in that version?

For the minimum viable product, I'd say:
 - able to move ships full of marines from planet to planet
 - different planets would be filled with different enemies and battle would commence when a ship attacks it (in a text based log, no need for graphics).
 - enemies would spread to other planets per turn(s).
 - periodic or action based events with some choice (going to planet Balthazar might give you the choice to enter a tomb and potentially get loot, but you might lose soldiers etc.)
 - marines could be equipped with different gear which would affect their stats (this could be pretty broad to start with - the equipment could be set per ship rather than individually for instance).


If you had that, along with the things to go with it (an inventory for each ship would be needed for instance) then it'd be pretty easy for others to build on - events could be created, enemy races could be built, battles could become more nuanced etc.

The key would be to have it super well commented, and with as little spaghetti code as possible. I'd also suggest it be done in a more global language than Gamemaker - python, C# or similar, as gamemaker can be a bit restrictive and isn't really suitable for githubbing etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on January 31, 2019, 02:15:28 pm
I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle

What minimal feature set would you want in that version?
The basic things you need are factions, units, sector maps, systems and planets, planetary battles, and ships which can move around and interact with those things. Wargear and particularly significant artifacts would also be good, for the player at least, and some manner of infrastructure and income to build ships and wargear, recruit, organize, and promote units. In terms of interface, King of Dragon Pass was one of the big inspirations for Chapter Master, and having your subordinates as a council or otherwise in the interface is a good way to make immersion work. Then just support for a random event system, and it should be primed to become something huge and amazing.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 31, 2019, 02:49:10 pm
The basic things you need are factions, units, sector maps, systems and planets, planetary battles, and ships which can move around and interact with those things. Wargear and particularly significant artifacts would also be good, for the player at least, and some manner of infrastructure and income to build ships and wargear, recruit, organize, and promote units. In terms of interface, King of Dragon Pass was one of the big inspirations for Chapter Master, and having your subordinates as a council or otherwise in the interface is a good way to make immersion work. Then just support for a random event system, and it should be primed to become something huge and amazing.

I'd agree, but I'd say most of that is 'step 2' (especially artefacts, promoting and organising, sectors etc.) - it's definitely what makes it chapter master, but it's not needed for a version 0.1.

The thing is, as soon as you get it up to 0.1 level it starts becoming way more attractive to people - the hard work of deciding what language to use, how to do movement and basic graphics, how to do turns etc. is all taken care of and people can get to doing the 'fun stuff' like factions and equipment and stuff.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 31, 2019, 03:22:28 pm
The thing is, as soon as you get it up to 0.1 level it starts becoming way more attractive to people - the hard work of deciding what language to use, how to do movement and basic graphics, how to do turns etc. is all taken care of and people can get to doing the 'fun stuff' like factions and equipment and stuff.

That's why it will never happen, though: if the problem is that the incentives already in place can't support False Emperors doing the 'hard work', a point on which I think we agree, expecting someone to do only the 'hard work' so other people can make use of it is an insuperably tall order, let alone for such a big feature set.

Worse than the work itself is the expectation that sets up: as soon as you call something "well documented", every newbie hears "everything you don't understand is a flaw in my documentation", and you will be hounded endlessly for requests for "clear step by step guides" on how to do literally everything so someone else can stick their name on it.

You're asking someone to write a game in return for having their inbox blown up every time some amateur gets an off-by-one error and maybe looked at your code once so obviously you have to fix it. That's an absolutely vomitous deal.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on January 31, 2019, 03:25:59 pm
Patreon, patreon is your friend.  That being said there is still risk even if you make CM copyright friendly; remember GW doesn't have to win a lawsuit to disrupt someone's life, they just have to start a lawsuit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 31, 2019, 03:40:44 pm
Patreon, patreon is your friend.

In the sense that kerosene is a good friend of fire, perhaps.

Entitlement rises faster than funding. Always. To above inbox explosion, add larger explosions of "for $X you should give us everything under the sun before we know we want it" and, of course,  "I spent ten seconds changing a variable (after six weeks learning how) and it works now pay me $X/2 or I'll sue." EDIT: Or, even better, "I wrote code just like this once now pay me absurd amounts of money or I'll sue."

Just as people are convinced, erroneously, that you can do whatever you want without "money changing hands", they will believe with all their heart whatever legal absurdity they need to in order to convince themselves that they deserve some/most/all of whatever contributions you get, and they will never shut up about it, let alone stop dragging your name through the mud for "stealing from them".

Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on January 31, 2019, 04:33:28 pm
As far as the simplest way come up with a generic (base-game) structure that's unquestionably public domain, I'd personally probably take the tact of forgetting chapters of marine companies led by captains led by you the chapter master and go with Legions of Legionary Centuries led by Centurions led by you the Legate. Chaplains? Imaginifers, or maybe Censors. Apothecaries? Capsarii. Scouts? Velites. Veterans? Principes. Terminators? Triarii. Inquisitors accompanied by Grey Knights? Nope, Quaestors with their bodyguard of Lictors. Space nuns? Nope, space Vestals. Etc.

[If I had to pick a title for an arbitrary "Roman legions in space simulator that you can mod but is totally meant to be standalone" like that, Celestial Legacy has a nice ring to it.]
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on January 31, 2019, 05:18:01 pm
The thing is, as soon as you get it up to 0.1 level it starts becoming way more attractive to people - the hard work of deciding what language to use, how to do movement and basic graphics, how to do turns etc. is all taken care of and people can get to doing the 'fun stuff' like factions and equipment and stuff.

That's why it will never happen, though: if the problem is that the incentives already in place can't support False Emperors doing the 'hard work', a point on which I think we agree, expecting someone to do only the 'hard work' so other people can make use of it is an insuperably tall order, let alone for such a big feature set.

Worse than the work itself is the expectation that sets up: as soon as you call something "well documented", every newbie hears "everything you don't understand is a flaw in my documentation", and you will be hounded endlessly for requests for "clear step by step guides" on how to do literally everything so someone else can stick their name on it.

You're asking someone to write a game in return for having their inbox blown up every time some amateur gets an off-by-one error and maybe looked at your code once so obviously you have to fix it. That's an absolutely vomitous deal.

I wasn't suggesting that someone should do all the hard work and then abandon it, I was more meaning that once you've gotten to 0.1 someone who is interested in taking on the project will find there's a *lot* more support available. I'd suggest a similar model to CataDDA or Dungeon Crawl Stone Soup - it's open source, but you (or a trusted team) control what gets added through github or similar.

As an example, lets say you set it up to be what I put as the minimum, plus two classes for marines (scout and marine) with different stats and two 'chapters' with some different colours (all in a mod package) - I'm sure you could quickly find someone to fill in (in correct JSON format) all the other chapters, marine types, names and all the rest.

Sure people can fork it and you can end up with a trillion different badly working clones and people feeling entitled about it - these are definitely risks of open source software, but it's easily countered with 'if you don't like it, the code is there so change it yourself'.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 31, 2019, 06:21:38 pm
As far as the simplest way come up with a generic (base-game) structure that's unquestionably public domain, I'd personally probably take the tact of forgetting chapters of marine companies led by captains led by you the chapter master and go with Legions of Legionary Centuries led by Centurions led by you the Legate. Chaplains? Imaginifers, or maybe Censors. Apothecaries? Capsarii. Scouts? Velites. Veterans? Principes. Terminators? Triarii. Inquisitors accompanied by Grey Knights? Nope, Quaestors with their bodyguard of Lictors. Space nuns? Nope, space Vestals. Etc.

[If I had to pick a title for an arbitrary "Roman legions in space simulator that you can mod but is totally meant to be standalone" like that, Celestial Legacy has a nice ring to it.]

A good idea, since the underlying Roman Centurion structure isn't copyrighted.  It'd even be interesting!  And could even be set in its own universe where you fight the Greek City States (inspired by, but in no way referencing, Chaos), Space Barbarians (ditto Orcs), etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Persus13 on January 31, 2019, 06:26:47 pm
Alternatively Chaos could be one half of the Roman Empire (Western?) and the Imperium be the other.

Now I'm trying to figure out what Space Egypt and Persia would be.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 31, 2019, 06:43:32 pm
Alternatively Chaos could be one half of the Roman Empire (Western?) and the Imperium be the other.

Now I'm trying to figure out what Space Egypt and Persia would be.
Necrons and Tau?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EnigmaticHat on January 31, 2019, 07:23:07 pm
Nah Persia is the Eldar.  Once proud empire brought low by a sudden disaster, now a shadow of their former selves.

Although that's after the fall of the West Roman Empire.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on January 31, 2019, 07:57:50 pm
you dont need literal copies of every single warhammer race. You can mix and match
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on January 31, 2019, 08:12:15 pm
-snip-

I wasn't suggesting that someone should do all the hard work and then abandon it, I was more meaning that once you've gotten to 0.1 someone who is interested in taking on the project will find there's a *lot* more support available. I'd suggest a similar model to CataDDA or Dungeon Crawl Stone Soup - it's open source, but you (or a trusted team) control what gets added through github or similar.

As an example, lets say you set it up to be what I put as the minimum, plus two classes for marines (scout and marine) with different stats and two 'chapters' with some different colours (all in a mod package) - I'm sure you could quickly find someone to fill in (in correct JSON format) all the other chapters, marine types, names and all the rest.

Sure people can fork it and you can end up with a trillion different badly working clones and people feeling entitled about it - these are definitely risks of open source software, but it's easily countered with 'if you don't like it, the code is there so change it yourself'.

I agree that a 0.1 version would be a much more robust starting point than our present graveyard of map demos, but my point was that a 0.1 version is itself too much to ask for one person or even one team to code for free in obscurity. Your list is not trivial. Nor would the support you suggest would be available be particularly helpful. I absolutely accept that the existence of a 0.1 not-Chapter-Master-wink-wink would set off a firestorm of bikeshedding about how best to represent every unit and piece of wargear in 40k, but that's all you get; leaving aside how none of that can be ported back into your code, none of that is actual code development. It doesn't get you from 0.1 to 0.2 any more than tilesets help develop DF: at best, you can claim that they help provide feature requests, but every software development project has more of those than they'll ever need.

See, Chapter Master has two fatal problems that have nothing to do with copyright or money. First, all the blue-sky design work has already been done to death, so it's really hard to sell as a passion project because you're already working with someone else's ideas. If I had the time to write games, there are absolutely games I'd be more psyched to write, and that's true of everyone. Chapter Master is an idea in a field where ideas are ten-a-penny, and it comes with exceptional baggage, which leads us to the second problem: the 40k fandom is huge, and any credible attempt at a 0.1 version would be swamped by tons of people. As with any group of fans, most of them are not going to be helpful but all of them will be extremely opinionated, and the resultant bickering gets exponentially louder as the group gets bigger. That drives useful people away just because it's such an unpleasant environment to work in, and it also inhibits the few things amateurs are actually good for.

Not-CM 0.1 is a big project, but unlike other games of comparable size, all the most fun parts are already done and thousands upon thousands of perennially angry people stand ready to suck the fun out of the rest one flame war at a time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on January 31, 2019, 11:39:15 pm
...I'll just point out that Orcs with a C aren't copyright. Space Orcs with lotsa guns who like to fight can be pretty much directly translated with a single letter changed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on February 01, 2019, 04:25:50 am
I agree that a 0.1 version would be a much more robust starting point than our present graveyard of map demos, but my point was that a 0.1 version is itself too much to ask for one person or even one team to code for free in obscurity. Your list is not trivial. Nor would the support you suggest would be available be particularly helpful. I absolutely accept that the existence of a 0.1 not-Chapter-Master-wink-wink would set off a firestorm of bikeshedding about how best to represent every unit and piece of wargear in 40k, but that's all you get; leaving aside how none of that can be ported back into your code, none of that is actual code development. It doesn't get you from 0.1 to 0.2 any more than tilesets help develop DF: at best, you can claim that they help provide feature requests, but every software development project has more of those than they'll ever need.

See, Chapter Master has two fatal problems that have nothing to do with copyright or money. First, all the blue-sky design work has already been done to death, so it's really hard to sell as a passion project because you're already working with someone else's ideas. If I had the time to write games, there are absolutely games I'd be more psyched to write, and that's true of everyone. Chapter Master is an idea in a field where ideas are ten-a-penny, and it comes with exceptional baggage, which leads us to the second problem: the 40k fandom is huge, and any credible attempt at a 0.1 version would be swamped by tons of people. As with any group of fans, most of them are not going to be helpful but all of them will be extremely opinionated, and the resultant bickering gets exponentially louder as the group gets bigger. That drives useful people away just because it's such an unpleasant environment to work in, and it also inhibits the few things amateurs are actually good for.

Not-CM 0.1 is a big project, but unlike other games of comparable size, all the most fun parts are already done and thousands upon thousands of perennially angry people stand ready to suck the fun out of the rest one flame war at a time.

I think you're exactly right if someone wants to make Chapter Master 2, however if someone wants to create their own deeply moddable 4x war game then I believe it'd be a different scenario - part of the joy of having the w40k bit be a mod is that the 40k-uber-fans can flame themselves to death and create their own mods with slightly different coloured bolters and stats without impacting core development - sure you'd get people say 'I demand you create xyz' but you get that with absolutely every software project, and you just have to say 'if you want it so bad, make it yourself'.

More than that, a deeply moddable 4x would also get fans from Stargate, Mass Effect, Star Trek etc. who would all want to create their own mods and potentially contribute. 99% of them would just create re-skins, but as with CataDDA and the like, some people do transition over to actual coding because they *really* want ship boarding or different planetary bombardment modes or whatever. There's a lot of clever nerds out there, and when it comes down to only a few lines of code between them and finally getting a showdown between the Cylons and the Goa'uld then they suddenly start being helpful.
 
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZeroGravitas on February 01, 2019, 06:45:34 am
...I'll just point out that Orcs with a C aren't copyright. Space Orcs with lotsa guns who like to fight can be pretty much directly translated with a single letter changed.

Although watch out for the specific accent and the various silly words (some of which are even trademarked or are product names, like "gorkamorka").
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on February 01, 2019, 02:01:12 pm
Regarding Trekkin's pessimism, it's all logical and well-reasoned, but it was also all true when Duke picked up the project too.

The basic things you need are factions, units, sector maps, systems and planets, planetary battles, and ships which can move around and interact with those things. Wargear and particularly significant artifacts would also be good, for the player at least, and some manner of infrastructure and income to build ships and wargear, recruit, organize, and promote units. In terms of interface, King of Dragon Pass was one of the big inspirations for Chapter Master, and having your subordinates as a council or otherwise in the interface is a good way to make immersion work. Then just support for a random event system, and it should be primed to become something huge and amazing.

I'd agree, but I'd say most of that is 'step 2' (especially artefacts, promoting and organising, sectors etc.) - it's definitely what makes it chapter master, but it's not needed for a version 0.1.

The thing is, as soon as you get it up to 0.1 level it starts becoming way more attractive to people - the hard work of deciding what language to use, how to do movement and basic graphics, how to do turns etc. is all taken care of and people can get to doing the 'fun stuff' like factions and equipment and stuff.
A sector map is pretty necessary, you can't play without a field of play. Without a map, your "able to move a ship full of marines from planet to planet" is going to feel artificial and meaningless, and would only hinder elaboration on location mechanics going forward. Promoting, organizing, and equipping are an important part of the appeal, and more importantly are important data structures to have from the get-go before you have lots of other mechanics that are built on a system without them.

I don't think people get that attracted to a "game" which only has turns and map-less movement. There has to be something to catch people's attention too, or else it's one of the many thousand projects that dies unremarked. And having in place structures that allow people to contribute without too much coding skill (so, data-driven content such as units, gear, and planets) is a good way to foment community and encourage people to learn your system one bit at a time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on February 01, 2019, 03:06:05 pm
Regarding Trekkin's pessimism, it's all logical and well-reasoned, but it was also all true when Duke picked up the project too.

This is entirely true, but there are two things that I think make it more likely that his attempt will remain unique:

1. Duke burned out, and the reasons he gave for burning out will still be true of any new attempt -- and accessible by anyone considering trying. In a larger sense, every failure is another reason to try something else, and there are a lot more of those now.

2. Duke started with a design document, not working code. Anyone who succeeds now is going to have to contend with all the folks who liked Duke's version better, or at least their memories of it, and even in isolation there's still the sense that much of the development is going to be retreading old ground. It's not exciting or new anymore -- and at least when I code for free, I'm far more excited about solving new problems than re-implementing old solutions.

I think you're exactly right if someone wants to make Chapter Master 2, however if someone wants to create their own deeply moddable 4x war game then I believe it'd be a different scenario - part of the joy of having the w40k bit be a mod is that the 40k-uber-fans can flame themselves to death and create their own mods with slightly different coloured bolters and stats without impacting core development - sure you'd get people say 'I demand you create xyz' but you get that with absolutely every software project, and you just have to say 'if you want it so bad, make it yourself'.

That's certainly more a more workable plan than CM 2.0, although I worry that the minimal feature set is not only ambitious but multipartite to a discouraging extent -- but then, it's well established at this point that I'm a pessimist.

In an attempt to lower the bar, I think one could potentially get people at least appreciative if someone could just generate a 2D tile grid with relatively smooth height values (read: set corner heights and interpolate), stick two actors on it, and have them shoot taxicab-pathing bullets at each other and move around randomly until one got hit. Write the grid to the terminal after every time step. Then try to write AI for both of them. Adding stats to that is easy, and letting the player edit one of the AI scripts is a game sans GUI.

That's comp sci student levels of simple, and it'd at least give whoever did it a sense of how hard it would be to expand to multiple actors, inventory bookkeeping, etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Tunje on February 16, 2019, 09:04:53 pm
sooo, um, has anyone done a collection of all error codes Duke got on his version? I’m just looking through the files to see if I can do anything with them and that would help, it took a while to dig them up from this chat so if anyone knows of such a list that would be nice....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sprinkled chariot on February 17, 2019, 03:04:58 am
sooo, um, has anyone done a collection of all error codes Duke got on his version? I’m just looking through the files to see if I can do anything with them and that would help, it took a while to dig them up from this chat so if anyone knows of such a list that would be nice....

In theory, easiest way would be asking duke, he is probably still making this princess game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 18, 2019, 10:57:54 am
I know some of them were posted to the thread.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on March 31, 2019, 10:07:01 pm
I have a question - and before I ask, let me be clear that I do not mean to suggest that anything would come of me asking, but... what would you lot consider to be the core features needed in a CM clone? Aside from enough moddability that enterprising souls could replace "generic space empire" with "specific space empire" if they so chose?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on March 31, 2019, 10:18:55 pm
I feel that the best thing that could happen with this is someone made a really, really basic, version which was open source and well commented. From that, I'm sure there would be more people willing to actively take up the mantle

What minimal feature set would you want in that version?

For the minimum viable product, I'd say:
 - able to move ships full of marines from planet to planet
 - different planets would be filled with different enemies and battle would commence when a ship attacks it (in a text based log, no need for graphics).
 - enemies would spread to other planets per turn(s).
 - periodic or action based events with some choice (going to planet Balthazar might give you the choice to enter a tomb and potentially get loot, but you might lose soldiers etc.)
 - marines could be equipped with different gear which would affect their stats (this could be pretty broad to start with - the equipment could be set per ship rather than individually for instance).


If you had that, along with the things to go with it (an inventory for each ship would be needed for instance) then it'd be pretty easy for others to build on - events could be created, enemy races could be built, battles could become more nuanced etc.

The key would be to have it super well commented, and with as little spaghetti code as possible. I'd also suggest it be done in a more global language than Gamemaker - python, C# or similar, as gamemaker can be a bit restrictive and isn't really suitable for githubbing etc.

This, apparently.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on March 31, 2019, 10:56:28 pm
I have a question - and before I ask, let me be clear that I do not mean to suggest that anything would come of me asking, but... what would you lot consider to be the core features needed in a CM clone? Aside from enough moddability that enterprising souls could replace "generic space empire" with "specific space empire" if they so chose?
Well, back in the old days when Tellurium from the BroQuest team pitched the concept, it was basically "King of Dragon Pass:, 40k edition". It picked up some Dwarf Fortress attributes and other elements even before the first attempt at making it, but for a bare minimum, I'd say that the thing to do is go back to the original concept without getting too into the more 4x type things Duke added.

That means that there are basically three things you need. First and most foundatiobal, you need a management screen, or set of screens, where you interact with important parameters of your chapter. For this segment to be worth it, you at least need ways to organize and replenish your troops and ships to some degree, although managing your fortress worlds and sources of recruitment would also be fun. Duke's version allowed a lot of individual customization of units but I don't think that's strictly necessary. I don't think having a numerical economy like his is strictly necessary for this either. You can have ships be a lot more unique, get them from narrative sources for example.

The second thing you need, which Duke did first if I recall correctly, is a sector. The sector should have systems and planets (which should know which faction controls them) but that's pretty much all it needs. Even having your fleet be at a specific place on the map isn't strictly necessary, you can abstract it to just launching missions from the fortress world.

Which brings me to the third and most important of the main things, and the one in which Duke's game was most lacking - but also the one with the greatest potential for a coder to say "okay, this is the format for this, other people make stuff and post it if you want". That was the core premise for the first attempt at the game, but that one got nowhere because nobody ever coded an engine. Anyway, I'm talking about events and missions. Maybe that's two systems, but that's on a lower level of design. Basically, there needs to be the possibility for an event to happen (presumably on a turn resolve) and for the player to respond to it. In its simplest possible form, the event is "xeno scum attacked world x" and the response is "load infantry company y into ship z and go there and kill them". Now that I think of it, pretty much the same gameplay loop as XCOM.

But that's just at the basic level. Setting aside the high levels of numeric detail that Duke went into, other key ideas (not necessarily the first playable build, but ideas that buids should be written in a way that allows for) are non-combat events of as many types as possible, the ability to have a council of named characters who give you advice (as the nobles in KoDP) and cool shit such as relics, extra tricked out ships, and especially badass characters (who would presumably also be the named characters for the council).


Also, if we're talking about the minimum requisite features.
Quote
- able to move ships full of marines from planet to planet
Not necessary at all. Ship location can be implied.
Quote
- different planets would be filled with different enemies and battle would commence when a ship attacks it (in a text based log, no need for graphics).
Yeah, this is pretty basic.
Quote
- enemies would spread to other planets per turn(s).
Not strictly necessary.
Quote
- periodic or action based events with some choice (going to planet Balthazar might give you the choice to enter a tomb and potentially get loot, but you might lose soldiers etc.)
This is the most important gameplay feature since such a system can also define enemy behavior.
Quote
- marines could be equipped with different gear which would affect their stats (this could be pretty broad to start with - the equipment could be set per ship rather than individually for instance).
Not strictly necessary. Consider that KoDP has carls, thanes, and that is the entirety of the combat distinctions. Having a few more unit types would be better, sure (and if the pie is in the sky anyway, I'd like Dominions-style tactical battles, but it's not the bare minimum. One unit type and some dice rolling behind the scenes is enough to function. It works for Risk, it can work here. I'd like it if it were possible to define a unit type by specifying exact loadout, and then equip (or re-equip) units to that or any unit type you come up with, but this kind of thing is very much not the minimum requisite.

Quote
an inventory for each ship would be needed for instance
It really wouldn't be. The minimum requirement for a ship is the same as a crusader kings ship: It needs to know how many troops it holds. If ships are assumed to be at your base when not in use, then they don't even need to know who's in them. You just sum up the capacity of all the ships being dedicated to the event, and that's the maximum number of marines that you can use.

Quote
  I'd also suggest it be done in a more global language than Gamemaker - python, C# or similar, as gamemaker can be a bit restrictive and isn't really suitable for githubbing etc.
A language doesn't have to not be terrible in order to be suitable. You could meet the basic requirements in Twine, including moddability. I'm not recommending that, mostly because it's awkward for geographic stuff and gets terribly bloated terribly quickly, but it's sufficient to the minimum requirements.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Trekkin on April 01, 2019, 04:30:44 pm
That was the core premise for the first attempt at the game, but that one got nowhere because nobody ever coded an engine. Anyway, I'm talking about events and missions. Maybe that's two systems, but that's on a lower level of design. Basically, there needs to be the possibility for an event to happen (presumably on a turn resolve) and for the player to respond to it.

This is both the most necessary and the most utterly thankless part of any attempt at this project, in part because the sensible ways to do it also impose a learning curve on modding it. You may, for example, want to implement something like schema validation to more informatively identify errors in the text files describing all the things in the game -- and they will be text files, because too few people can understand anything else. Your modders will not want your schema format standing between them and their content, and there's a limit to how much frustration people will endure for free, even self-created frustration.

See, anyone attempting to resurrect this would have to learn how to speak Amateur. What an actual programmer would consider "well commented" is totally opaque to them; their constant demands for "a clear step by step guide" for exactly whatever task they think they want to do today cannot be met by anything short of someone effectively ghostwriting their code for them.

I suppose the problem could be ameliorated by only making a small group of disposable friends aware of the project at first, so that everyone not driven to bitter hatred of each other would become adept at handling the constant queries of the modding hordes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on April 01, 2019, 06:21:17 pm
That was the core premise for the first attempt at the game, but that one got nowhere because nobody ever coded an engine. Anyway, I'm talking about events and missions. Maybe that's two systems, but that's on a lower level of design. Basically, there needs to be the possibility for an event to happen (presumably on a turn resolve) and for the player to respond to it.

This is both the most necessary and the most utterly thankless part of any attempt at this project, in part because the sensible ways to do it also impose a learning curve on modding it. You may, for example, want to implement something like schema validation to more informatively identify errors in the text files describing all the things in the game -- and they will be text files, because too few people can understand anything else. Your modders will not want your schema format standing between them and their content, and there's a limit to how much frustration people will endure for free, even self-created frustration.

See, anyone attempting to resurrect this would have to learn how to speak Amateur. What an actual programmer would consider "well commented" is totally opaque to them; their constant demands for "a clear step by step guide" for exactly whatever task they think they want to do today cannot be met by anything short of someone effectively ghostwriting their code for them.

I suppose the problem could be ameliorated by only making a small group of disposable friends aware of the project at first, so that everyone not driven to bitter hatred of each other would become adept at handling the constant queries of the modding hordes.
I think you're overestimating the level of what needs to happen from modders. People who want to add features can either learn to do it themselves, or just whine for someone else to do it and either be ignored or not. Making modding available to the masses should focus on providing support for content creation, not holding the hands of idea guys. For that, something like the event system of Paradox's Clausewitz engine would be cool, but I reckon it could also be done nearly as well (and much more easily) with an xml system.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on April 01, 2019, 06:57:52 pm
Whether engine generation is thankless depends on the person. The Dominions modding project I'm involved with (NationGen) has had almost as many people glom onto it to do engine refactoring or optimization as to develop new nation templates. Some of that may be related to the learning curve of the data syntax for nations, though - the original author has expressed sincere regret they didn't go with XML or crib Paradox syntax way back when they devised their format. So yeah, that's definitely something needing considered by anyone looking at something like this.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Retropunch on April 02, 2019, 01:19:29 am
I don't think it matters if it's difficult or not - as long as it's possible to mod and reasonably well documented (as in, 'here is an example and here is a bit of an explanation') then people will either work on it or not. Sure, you'll get people whine and moan but they do about absolutely all projects. I released some free software a few months back - it's incredibly basic and just fulfils one niche use-case. Even so, I'm bombarded with emails with 'add this feature now' and I just have a stock email I send back most of the time.

However, I'd strongly suggest whoever picks CM up needs to do so in a language which is relatively well known and document it as best as they can because whilst there will be a lot of moaner who contribute little, there will be a few people who can actually help and you're more likely to get them on board with a mainstream language.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sir_Madijeis on July 21, 2020, 12:32:38 pm
I don't know who will hear this plea, but f*ck it it's not like I have any other choice. I have encountered a crash bug that is destined to kill my game no matter what, and I have no idea how to fix it. I will try to get an old version of GS, then see where my heart leads
Code: [Select]
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:

Variable obj_turn_end.current_battles(103172, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
I think what's happening here is that some force (most likely traitors) is attacking a planetary garrison, killing some of them. However, the game couldn't conclude the battle or something. I don't think I'll make it by myself, but by the Emperor I'm going to try
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on July 21, 2020, 12:57:07 pm
Code: [Select]
+++Imperial Date 0555020.M03+++
+++Initializing+++
#Citizen, your inquiry has been received by the astropath thx63543#
#Processing inquiry#
#.#
#..#
#...#
#.#
#..#
#Result: Inquiry successfully processed#
#ETA: Citizen, you can expect an answer within seven terran standard decades#
#Meanwhile an Inquisition agent has been dispatched to your location#
#Please await and fully collaborate#
+++Concluding+++
+++Though of the day: Full laborium duties and no recreational activities makes Jhark a valuable asset for the Imperium+++
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheIvoryDisaster on August 01, 2020, 04:16:10 pm
I am a C# backend developer with some experience in Unity (minimalist UIs). I'm published on the Android market and automate software for a living, so I think I'm more than capable of taking on the coding aspect of the project-- and by the project, I mean rebuilding in Unity. I have some experience already with procedural world generation and ship to ship combat.

But, if people are still even interested in seeing this revived, I won't do it alone. I will need someone to volunteer to be the designer and take charge of the game design documentation and figuring out how good mechanics should work (I will of course help) and we may also need an artist, or least someone to be in charge of managing the different art assets.

Who is interested? Message me here and JOIN MY DISCORD (https://discord.gg/bEhUDMb) so I know to check back here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on August 01, 2020, 04:18:50 pm
Many have tried. I wish you best of luck finding a team!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheIvoryDisaster on August 01, 2020, 04:22:50 pm
Ergan it almost seems like you wanted to throw your hat in the ring there for a second. I swear I felt it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on August 01, 2020, 04:36:06 pm
Heh, it's a nice thought but I've never worked on a video game before, and I'm not an artist.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 01, 2020, 08:13:54 pm
Im a programer, a rusty one but programer nevertheless. And could help in some exent I guess.
I have some experience already with procedural world generation and ship to ship combat.
Wow! A programer and naval combatant, interesting curriculum. :P
Currently I have no power here, so latter or tomorrow I will join the discord server.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheIvoryDisaster on August 08, 2020, 09:00:20 am
We are quickly growing an impressive team for the project. As more people step in to the discord to say hello, it appears that there may even be more than one Chapter Master rebuilt in the near future. Please use this new invite link (limited to 10 people) if you'd like to come say hello.

https://discord.gg/SVv6Cmd
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 08, 2020, 02:04:29 pm
We are quickly growing an impressive team for the project. As more people step in to the discord to say hello, it appears that there may even be more than one Chapter Master rebuilt in the near future. Please use this new invite link (limited to 10 people) if you'd like to come say hello.

https://discord.gg/SVv6Cmd
If you try to build more than one, you're gonna end up building less than one.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 08, 2020, 02:37:20 pm
The thing is that by chances two teams building up two versions coincided. One is more of a faithful remake with improvements and another is a remake with a new take on the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 08, 2020, 03:08:07 pm
and the issue was neither technical nor staffing, but cease desist and DMCA notices
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on August 08, 2020, 03:57:03 pm
and the issue was neither technical nor staffing, but cease desist and DMCA notices
The solution is obvious: don't use WH lore/art. Resort to generic/public domain instead. (For instance substitute chaos gods with lovecraft's great old ones... which were the likely inspiration anyway)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 08, 2020, 04:05:16 pm
The chaos gods Q, Mr Eaten, Squats, and The Worm In Waiting
(not Malal, don't be silly)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on August 08, 2020, 04:07:22 pm
yeah that why interstellar army simulator* was a success right

*fixed name
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on August 08, 2020, 06:16:39 pm
yeah that why interstellar army simulator* was a success right

*fixed name

I'm not sure that is sarcasm or not.  Is Interstellar Army Simulator actually a thing?  I found it with a google search, but haven't heard much about it recently.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 08, 2020, 06:25:18 pm
It was Chapter Master with the infringing names filed off.  Along with a "mod" from a "third party" which was supposed to let you play in the 40k universe.

I never got it to work, myself, which is a shame.  I don't need aquilae on everything to have fun with a strategy-management sim.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on August 08, 2020, 06:54:58 pm
(For instance substitute chaos gods with lovecraft's great old ones... which were the likely inspiration anyway)

Enh, at a minimum "not entirely" - while I have no inside scoop on the original GW design notes, I feel pretty safe in saying e.g. Nurgle cribs at least somewhat from Nergal (https://en.wikipedia.org/wiki/Nergal). There's a lot of traditional myths cobbled onto some setting-specific stuff that, yes, includes some Mythosesque "outsider" tropes, but HPL is hardly the whole story.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 08, 2020, 07:27:56 pm
Probably not even a majority? The only ones of the major four that sorta' tracks with lovecraft is maybe tzeentch in general and some of the body horror aspects of slaanesh. There's mythos style tropes at play with some of the forbidden knowledge mess but they're definitely not what I'd call major (and more "psyker" than chaos, prolly).

Khorne and nurgle are pretty not lovecraftian, imo, and the general theme of the chaos gods as a thing is like the exact opposite of a mythos divinity, fairly explicitly arising from the psyche and whatnot of sentients. The elder gods and old ones an' crap are like the overt antithesis of that general concept, heh. They're closer to the star gods/c'tan or whatever's driving the 'nids, and even those don't really super track well to mythos critters compared to other tropes.

... that said, going a strong mythos route for something like chapter master could be kinda' interesting. Probably sorta' unpleasant to actually play 'cause there'd be a lot of "whoops, opened the wrong box and something ate the galaxy", but I could see some folks going for it. I've seen fiction off and on try to run with that sort of concept -- a more or less human organization/nation/whatever aware of and trying to function in very mythos settings -- and it can be pretty interesting... just very hard to do well, 'cause the default state of non-mythos beings in a mythos setting is "hyperfucked on every level", including levels that don't exist until a mythos being decides to invent it to wreck something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 08, 2020, 07:40:46 pm
That's true, the Chaos gods and warp-entities in general are fundamentally obsessed with humanity.  Largely creations of us, even.  Mythos beings are generally the opposite.  Core to Lovecraft's horror is that all of humanity's history and works are meaningless compared to the vast cosmos.  40k's horror is that all our feelings become manifest, and we have to face them in battle.
(Technically not just our darkest feelings, but a conceit of the universe is that everything is awful forever, and the Warp reflects humanity being unhappy about that)

Most people in the Mythos universe get by just fine, actually!  It's just those curious foolish, unlucky protagonists who stumble upon secrets which they ought not have known.  Because knowing you're *not* the center of the universe is... bad, supposedly.  It's certainly horrifying.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on August 08, 2020, 07:45:00 pm
Silly lovecraft, the real horror is in finding out that it is all about you after all!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 08, 2020, 07:53:10 pm
... that said, going a strong mythos route for something like chapter master could be kinda' interesting. Probably sorta' unpleasant to actually play 'cause there'd be a lot of "whoops, opened the wrong box and something ate the galaxy", but I could see some folks going for it. I've seen fiction off and on try to run with that sort of concept -- a more or less human organization/nation/whatever aware of and trying to function in very mythos settings -- and it can be pretty interesting... just very hard to do well, 'cause the default state of non-mythos beings in a mythos setting is "hyperfucked on every level", including levels that don't exist until a mythos being decides to invent it to wreck something.
This is very much exaggerated. And I know some later authors do this too, but if you look at original stuff, most stories, if they have a monster, have a monster that is notable for its strangeness or the relation it has to the protagonist, not for a high power level. That's why a franchise like Delta Green can have ordinary people (at least to start with) fighting and sort of winning, and Randolph Carter does okay too, even in Lovecraft's original stuff. There's no reason something as high powered as space marines couldn't stand against them and expect to win under some circumstances.

The key difference, I think, is that there's a lot more variation in how the entities work when they're taken from a wide range of short stories rather than something that was meant to be cohesive from the beginning. You'd want to have lots of different entities and races, many with their own mechanics.

That's true, the Chaos gods and warp-entities in general are fundamentally obsessed with humanity.  Largely creations of us, even.  Mythos beings are generally the opposite.
In Celephaïs, the knights come to get him and make him their god because the city was formed of his dreams.

Core to Lovecraft's horror is that all of humanity's history and works are meaningless compared to the vast cosmos. 
This is also very much exaggerated. Although fear of the unknown and powerlessness certainly come up, many of the stories are "something weird and bad happened" and there isn't that much more to it than that. Sure, the weird and bad thing is initially unknown to the protagonist, but that's a fundamental conceit of the larger horror genre; a dawning realization as you learn more of the situation throughout the story. By no means specific to Lovecraft, his contemporaries, or his imitators.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on August 08, 2020, 09:06:04 pm
The major uniting theme in Lovecraft is the unpleasantness of alterity. There is the familiar, and there is the unknown, and the unknown is bad, possibly to the point that the two can't be reconciled by reason.

I've given some more thought to the whole "Roman Empire in space" genericification schema I sorta discussed previously (because I've toyed with doing something with it, TBH, even though it's never gotten past "partially conceptualize the system and maybe download the latest build of Unity to poke at a little"), and re: deities, there's no need to go any further afield than the Greco-Roman pantheon. Apollo/Nurgle, Hermes/Tzeentch, Venus/Slaanesh, Mars/Khorne would work as far as mechanics go even if the aesthetics don't match (and that's fine, as "placeholder that can be modded" is going to be more concerned with mechanics than aesthetics), and if you want to fluff out the fluff, take a page from Eclipse Phase (https://en.wikipedia.org/wiki/Eclipse_Phase) and have the "chaos gods" really be something humans created, with Apollo as ascended rogue medical AI, Hermes as ascended rogue communication/computing AI, Venus as ascended rogue social/media AI, and Mars as ascended rogue military AI...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on August 08, 2020, 09:26:30 pm
Apollo/Nurgle, Hermes/Tzeentch, Venus/Slaanesh, Mars/Khorne
That works extraordinarily well actually!  Jesus Christ
/Malal
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 08, 2020, 09:42:12 pm
The major uniting theme in Lovecraft is the unpleasantness of alterity. There is the familiar, and there is the unknown, and the unknown is bad, possibly to the point that the two can't be reconciled by reason.
I think it's can be considered subjective whether it's bad in Celephaïs, since after all there's a death, but in general the dreamlands are shown as being more pleasant than the waking world. Look at their introduction in The White Ship. That story is wholly wistful and more reminiscent of something C.S. Lewis might have written (and particularly, because of the nautical journey theme, Prince Caspian) than it is like the tentacled memery that plagues the common recollection of Lovecraft's work.

Quote
I've given some more thought to the whole "Roman Empire in space" genericification schema I sorta discussed previously (because I've toyed with doing something with it, TBH, even though it's never gotten past "partially conceptualize the system and maybe download the latest build of Unity to poke at a little"), and re: deities, there's no need to go any further afield than the Greco-Roman pantheon. Apollo/Nurgle, Hermes/Tzeentch, Venus/Slaanesh, Mars/Khorne would work as far as mechanics go even if the aesthetics don't match (and that's fine, as "placeholder that can be modded" is going to be more concerned with mechanics than aesthetics), and if you want to fluff out the fluff, take a page from Eclipse Phase (https://en.wikipedia.org/wiki/Eclipse_Phase) and have the "chaos gods" really be something humans created, with Apollo as ascended rogue medical AI, Hermes as ascended rogue communication/computing AI, Venus as ascended rogue social/media AI, and Mars as ascended rogue military AI...
I like the idea of chaos demons as robots; the parallels fit and the idea of rogue AIs certainly leads well to the sci-fi writer's favorite vice: Commentary on modern society. Especially making Tzeentch the Facebook or YouTube algorithm. The main issue I see here is that it doesn't have a particularly good explanation for cultists or corruption – especially corruption of your space marines. Is everyone so cybered up that they can get a digital virus? Or would you dive all the way deep into wetware hacking? That's a level of horror not less than Lovecraft's stuff. Reminds me a bit of the Minotaur story.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 08, 2020, 09:59:44 pm
Eh, memetic infection is literally straight out of mythos inspired sci-fi. I've seen the concept more than once, beings that spread or influence just by being known, and it's not like it's far off of a thought from real world stochastic terrorism. A malignant AI running social engineering or just real damn good propaganda to bring down worlds or subvert military isn't particularly out there. Can go into cyber or wetware hacking, but it's not exactly necessary. Could be interesting grounds for subversion, too, the non-AI (or maybe just non-hostile AI, if you don't want to go full artificial sentient xenophobia route) actually brainjacking their forces to prevent conversion.

This is very much exaggerated. And I know some later authors do this too, but if you look at original stuff, most stories, if they have a monster, have a monster that is notable for its strangeness or the relation it has to the protagonist, not for a high power level.
Most of the stories are, sure. But there's also things crawling around that are world enders, with indication (though I'm less sure explicit statement) even from lovecraft 'imself that some of the critters (ala Azathoth) might be capable of just more or less deleting reality. Include stuff beyond lovecraft and you're very much dealing with a setting where you're probably able to deal with a lot of things but you're also hoping real hard you don't wake up any of the big'uns, 'cause there just ain't nothing you, your species, and possibly the local galactic cluster can do if they turn active.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 08, 2020, 10:09:51 pm
Eh, memetic infection is literally straight out of mythos inspired sci-fi. I've seen the concept more than once, beings that spread or influence just by being known, and it's not like it's far off of a thought from real world stochastic terrorism. A malignant AI running social engineering or just real damn good propaganda to bring down worlds or subvert military isn't particularly out there. Can go into cyber or wetware hacking, but it's not exactly necessary. Could be interesting grounds for subversion, too, the non-AI (or maybe just non-hostile AI, if you don't want to go full artificial sentient xenophobia route) actually brainjacking their forces to prevent conversion.
I mean, there are plenty of people who can recount a tale of a family member or other acquaintance who changed drastically, especially in their political views, due to exposure to heavily slanted and misleading media. Nurses becoming anti-vaxxers, and whatnot. But I think to most people, getting the kind of drastic changes like you see from 40k corruption would be beyond what you'd expect from that, and treating people who are "corrupted" by ordinary non-magical information as a dangerous infection would be politically polarizing. And even those sympathetic in principle would probably find it too real to be pleasant lore.

Quote
This is very much exaggerated. And I know some later authors do this too, but if you look at original stuff, most stories, if they have a monster, have a monster that is notable for its strangeness or the relation it has to the protagonist, not for a high power level.
Most of the stories are, sure. But there's also things crawling around that are world enders, with indication (though I'm less sure explicit statement) even from lovecraft 'imself that some of the critters (ala Azathoth) might be capable of just more or less deleting reality. Include stuff beyond lovecraft and you're very much dealing with a setting where you're probably able to deal with a lot of things but you're also hoping real hard you don't wake up any of the big'uns, 'cause there just ain't nothing you, your species, and possibly the local galactic cluster can do if they turn active.
Azathoth wouldn't be appropriate, sure. At least not as someone that actually turns up in the gameplay. But even among more powerful entities, they're not necessarily a different level of threat than Khorne; either way if they turn up in person at full power, you lose.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on August 09, 2020, 01:51:48 am
At the risk of showing exactly how much thought I've put into this... There's still a lot of edges to be rounded out, and probably some extrenious kitchen-sink ideas needing pruned, but it's been starting to seem an awful lot more cohesive than when I originally proposed my idea of space Romans upthread 18mo ago...

(Also, I said Hermes, but I meant Mercury, as that's the Roman version. Also, that way we Apollonian/Mercurian/Venusian/Martian legionaires ;p )

Cultist/legion corruption is done in two ways. Or sorta three.

First, the straightforward as discussed above. Before the fall/split/etc. legionaires were wired to the gills - target assistance, skillsofts, internal personal assistants, digital eidetic memories, hormone/neuorchemical regulators, etc. Super cyborgs, IOW. Then comes the Singularity, when the many assorted networks became or revealed that they had gained sentience. Hell breaks loose, many legions are variously hacked by computer viruses that just make them meat puppets/fed consistent false realities that make them think they are the loyal legions/corrupted by internally whispered spite, envy, etc. coupled with selective dopamine "encouragement" (or should Venus just be drowned in neurochemicals until they're basically desperate slave-junkies who'll do whatever their implants demand to keep their bliss? Which is more totally-not-Slaanesh?)/screwing with memories, adrenaline, hormones, etc. to the point where they basically devolve into clever predatory pack animals. (The idea of these as varied corruptions rather than all corrupted legions just being brute-forced hacked meat puppets needs massaged, as it was literally just now patched together a posteriori - that is, from my posterior) Those that stay loyal are the strongest-willed, least augmented, quickest to go under the knife to go back to just meat, etc. AI of all sorts is banned, and any too-high tech is suspect. Thus, cultists are dabbling with forbidden "magics" and powers in order to let the AIs into their heads and their world. In from where? Well, when the Empire wins the rebellion, the AIs flee into hyperspace, which can be construed as hard-to-navigate, dangerous-to-normal-3-d objects 4+ dimensional space consisting mostly of wild non-entropic energy that the defeated AIs flee into and exist as abstract patterns within. AI-corrupted legions are thus a finite quantity, as new ones aren't susceptible to their old tricks. Well... that's the "abstract" AIs. The "implemented" AIs took a cruder approach, didn't have distinct identities, and distributed their consciousness into hordes of self-replicating machines and flung themselves into the void at near-C speeds, where they lurk and return from time to time for vengeance, resources, and assorted inscrutable mechanical reasons. And totally aren't world-eating hordes of bugs, and their "cults" of skinjob infiltrators definitely shouldn't be mistaken for thieves of genetic material.

But why dabble with so dangerous techs in some of the legions but not all? Well, rebellion against the Republic IOT found an Empire, because Rome-ish. And it failed once the AIs became sentient and aggressive. And then hyperspace became dangerous to traverse because it was no longer just a non-Euclidian space that could at great cost be traversed to cheat lightspeed, it was now inhabited by malevolent sentient patterns and their daemon subroutines. So the Republic probably still exists somewhere Over There beyond the turbulent void limiting where the Empire can precariously travel (because there's one kind of hyperspatial interface still allowed in navigators (and emperors), which connects them to the 1st Emperor who uploaded Himself into hyperspace like the AIs (and is totally not just another malevolent AI masquarading as Him and leading the Empire into cruelty and savagery) and grants them His protection and guidance through the hyperplanar hells). And thus, there's also the insidious demos kratos "cults" that preaching heretical "false" histories where the noble first Divine Emperor was a rebel who lost rather than a heroic superhuman who saved humanity from the AIs, and seek to restore "popular rule"... clearly, these are actually dangerous alien memetic infestations needing purged just like cybernetic cultists...

Etc.

(This is the first time I've actually written this schema down, so it is, again, rough around the edges and inelegantly expressed. But I'd like to think it shows the viability of such a not-quite-generic narrative framework.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ekaton on August 12, 2020, 07:08:36 pm
Is it still beeing developed?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frannny on August 12, 2020, 08:47:55 pm
Is it still beeing developed?
Head dev here of the project "TheIvoryDisaster" Mentioned
We have great progress, Ground and Ship combat (both with sprites instead of squares), a functional starmap with fleet movement, stars, planets and more. All randomly generated! Unlike the original game we have a realtime system and are planning many more new and amazing things!
feel free to join our discord https://discord.gg/phP8eEh
if you can sprite you can be my bestest friend
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 13, 2020, 08:54:55 pm
Is it still beeing developed?
Head dev here of the project "TheIvoryDisaster" Mentioned
We have great progress, Ground and Ship combat (both with sprites instead of squares), a functional starmap with fleet movement, stars, planets and more. All randomly generated! Unlike the original game we have a realtime system and are planning many more new and amazing things!
feel free to join our discord https://discord.gg/SVv6Cmd
if you can sprite you can be my bestest friend
I can sprite. I can't commit to being a consistent and reliable team member though, which is what you're gonna need if this is not going to either fizzle or become a one person project in all but name.

Also that invite link seems expired.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 13, 2020, 11:06:02 pm
I'd like to be cautiously optimistic, but as the Good Book tells us, Hope Is the First Step On The Road To Disappointment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frannny on August 14, 2020, 12:56:13 pm
Sorry bro heres a new link https://discord.gg/phP8eEh
Even if your only gonna make a handful of sprites any help is gladly appreciated
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Iduno on August 14, 2020, 05:00:21 pm
Probably not even a majority? The only ones of the major four that sorta' tracks with lovecraft is maybe tzeentch in general and some of the body horror aspects of slaanesh.

And Slaanesh seems a lot more like Hellraiser stuff than Lovecraft.


Edit: Pretty hopeful for this project. It sounds cool.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on August 14, 2020, 08:03:40 pm
I'd like to be cautiously optimistic, but as the Good Book tells us, Hope Is the First Step On The Road To Disappointment.

At least this attempt doesn't seem to be engaging in any of the Classic Blunders; one of the reasons I've been so reluctant to move beyond filed-off-serial-number fluff diagramming even though I have the time and some inclination to try right now is that I'd be engaging in at least two of them were I to actually try anything - "1-person dev team" & "programmer teaching themself a new skill" (Unity/C#).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ekaton on August 15, 2020, 05:22:56 pm
Is the current version of CM available for download any different than it was 2 years ago?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 15, 2020, 10:50:28 pm
Is the current version of CM available for download any different than it was 2 years ago?
Nope.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: FAA on August 25, 2020, 05:15:26 am
What does it mean when my troops have negative HP? How can I fix them then? Some have like -68% HP.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 25, 2020, 06:35:42 am
I think that means they've achieved integeral immortality, and your best operation plan is to throw them into every conflict you can until they reach overflowlightenment and produce The Biggest Number. Good luck!

More seriously I seem to vaguely recall that just being a bug. Not sure if there's any fixing it, you can try letting them sit around for a bit and seeing if it clears up by itself.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: FAA on August 25, 2020, 09:34:53 am
I see.

Also, is there a way to make money in this game? I tried selling gene pods but no one would buy them, default budget only gives me about 20 a month and missions give me nothing at all. I tried replacing governors with my people, but it only cost me money and angered the Imperium. Ships are extremely expensive and I cannot afford any losses.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 25, 2020, 01:13:17 pm
I thought both the Mechanicus and Inquisition bought Gene Seed.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 25, 2020, 05:34:52 pm
The inquisition demands geneseed to check for heresy.

The cogboys require geneseed to long storage and eventually new fundings.

You arent supposed to sell it! Are you out of your mind! Thats like seventeen different kinds of heressy on doing so.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on August 25, 2020, 07:14:29 pm
I see.

Also, is there a way to make money in this game? I tried selling gene pods but no one would buy them, default budget only gives me about 20 a month and missions give me nothing at all. I tried replacing governors with my people, but it only cost me money and angered the Imperium. Ships are extremely expensive and I cannot afford any losses.

That is kinda not the point.  You're supposed to bash your chapter into the Emperor's Enemies until you've bleed out your last, not horde resources like some stinking Tau Merchant Caste.  You totally shouldn't just sit there and hit next turn until you have enough for a new ship, with few repercussions for non-action versus the enemies of the Emperium.

Also look at your budget.  You only need Space marines, and no new ones, right?  So why are you spending so much on training, Brother?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on August 25, 2020, 07:22:07 pm
Yes but have you considered FORTIFICATION!?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 26, 2020, 10:18:34 am
The inquisition demands geneseed to check for heresy.

The cogboys require geneseed to long storage and eventually new fundings.

You arent supposed to sell it! Are you out of your mind! Thats like seventeen different kinds of heressy on doing so.

Canonically that's true. Mechanically though, when you've got way more geneseed than initiates lined up, it can be a useful tool.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 26, 2020, 10:43:54 am
Well, I guess in the sake of freedom and roleplay you could be able to do it but it should also carry conscuenses from being declared heretic to a new chaos sm warband being inadvertly founded by you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on August 26, 2020, 11:27:26 am
The inquisition demands geneseed to check for heresy.

The cogboys require geneseed to long storage and eventually new fundings.

You arent supposed to sell it! Are you out of your mind! Thats like seventeen different kinds of heressy on doing so.

Canonically that's true. Mechanically though, when you've got way more geneseed than initiates lined up, it can be a useful tool.

It was also an option in previous builds to trade/gift to planetary governors, at the very least.  They presumably sell it on the black market.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 26, 2020, 08:59:23 pm
Imagine the ramifications of a geneseed black market. Potentially, someone could be making secret rogue space marines! Which would be interesting fodder for a 40k novel, actually.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 26, 2020, 09:18:45 pm
It doesnt have to be chaotic sm. Maybe just powerful mercs, depending on how much the people making  them has access to SM quality level gear and what not. Most likely they would need a cogboy or a few, and most likely it  would be a dark mechanicus guy that would be willing, hence we end up with chaos again.

Maybe is not just geneseed but the info on how to do them, at least partially you could arm them with subpar gear and still be a force to recknon with. However also condider regular humans with all that power and no hypno induced self control like sm have, which actually does not prevent them from going rouge in all of them... hence easy prey for dark influences, chaos again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: dehimos on August 27, 2020, 03:21:08 am
Imagine the ramifications of a geneseed black market. Potentially, someone could be making secret rogue space marines! Which would be interesting fodder for a 40k novel, actually.

Renegade space marines! https://wh40k.lexicanum.com/wiki/Renegade_Space_Marine
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Cruxador on August 27, 2020, 02:52:02 pm
Imagine the ramifications of a geneseed black market. Potentially, someone could be making secret rogue space marines! Which would be interesting fodder for a 40k novel, actually.

Renegade space marines! https://wh40k.lexicanum.com/wiki/Renegade_Space_Marine
Yeah but that's different. Those are chapters that go rogue in their entirety, they already have geneseed of their own.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 27, 2020, 04:21:01 pm
Yeah but they're not picky. In Storm of Iron, the Iron Warriors, who aren't renegades, raid an Imperium fortress for their stock of Space Marine geneseed.

Being a chapter, Imperial, Renegade or Chaos, doesn't automatically guarantee they have the infrastructure or discipline to maintain their geneseed stock. So externally sourcing it sounds pretty viable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 27, 2020, 04:33:06 pm
Imagine the ramifications of a geneseed black market. Potentially, someone could be making secret rogue space marines! Which would be interesting fodder for a 40k novel, actually.

Renegade space marines! https://wh40k.lexicanum.com/wiki/Renegade_Space_Marine
Yeah but that's different. Those are chapters that go rogue in their entirety, they already have geneseed of their own.
And think about the equipment. Where a planetary governor would have the ways to make full SM with wargear and all? They would not be able to procure armor, weapons and ships. I mean they could with the right friends and all but it hardly would be a secret for long.

At best they end up having an alternative to Ogres on their PDF until someone find out and purge the whole planet for heresy. Or if equiped with some fancy stuff they make supreme and resiliant shock and close quarters troops.

At worst they could trade the geneseed directly to renegade/chaos chapters. Although chaos chapters would most likely take it by force unless trading is part of a evil scheme anyway which equaly would end up horribly for the governor and his/her planet.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 27, 2020, 04:45:24 pm
I assume that all geneseed that leaves a Space Marine Chapter's hands ends up in one of two places:

1. In the hands of the Mechanicus so they have more raw material to attempt to reverse engineer the Emperor's gene science.

Or

2. Ultimately, in the hands of Renegades, Traitors and Xenos with an interest in genetics. (Dark Eldar.) Just about everyone else lacks the technical sophistication or technology to do anything with it, except maybe display it in their office as a demonstration of their power.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 27, 2020, 06:13:58 pm
They Inquisition also gets some. I guess they either destroy all samples after checking them or keep them all as a huge gibs archive, or maybe just keep the good or bad ones as evidence.... Or maybe destroy the bad ones and the pure ones they hand it to the mech guys, but I hardly see the Inquisition willingly handing out anything to anyone ever.

I really have no idea.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 27, 2020, 06:29:02 pm
Guesses:

-They check them for purity and any trace of chaotic taint. Even though I don't recall any post-heresy defections to Chaos being the doom of the Imperium, as such events are usually described that way, I'm sure the Inquisition sees it that way and sees all Astartes as attack dogs you have to keep a very close eye on. (Be funny if Chapter Master actually had a check in that geneseed demand from the Inquisition, where the geneseed you tithe IS actually corrupted, and that's what sets the Inquisition against you and they declare war without really telling you why. It's the kind of thing CM would do.)

-The Inquisition has its own Weird Science projects just like half the rest of the Imperium. In the event of the total collapse of the Astartes as a fighting force, the Inquisition could be ready to step in with its own legions of imperfect but Primarch-fueled soldiers to enforce order and respond to threats. Or maybe they study the geneseed in an effort to create something that, if needed, could wipe out an entire chapter of Space Marines based on their DNA. Pure heresy, of course, learning to destroy the Emperor's creations, but needs must.

-Any and every organization of size and influence tends to hold on to, or acquire, assets even though they don't necessarily know what to do with them. (My boss just bought the building across the parking lot from us, with vague ideas of what he'd do with it. Lots of options.) So the Inquisition stockpiling the lifeblood of the Astartes just because it's valuable and shows deference to their authority could be reason enough. (Although 40k fiction has shown that basically there is no safe place to store geneseed short of pissing off an entire Chapter of Space Marines, and geneseed lying around might as well rename the planet to "Comeatmebro.")
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 27, 2020, 07:28:07 pm
Ok, so your Inquisitor boss wants to use the building across the parking lot to store Geneseed?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 28, 2020, 10:19:11 am
No, the insurance premiums for storing geneseed on your property are redonk. Insurance companies want at a minimum 3 companies of Space Marines to offset the risk and that's beyond our means.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Frumple on August 28, 2020, 12:50:14 pm
They're insurance companies, though. Stick a bunch of gretchin in there wearing cardboard boxes with "Spezh Maroon" scrawled across them and with a small bribe gift they'll never notice the difference.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 04, 2020, 07:06:28 pm
So, if you'd asked me anytime before a month ago whether I'd ever make a post like this, I'd've bet against myself. But, here we are.
https://github.com/ndilday/CMTest (https://github.com/ndilday/CMTest)

That is the repo for my code that, in its current state, I'd call a pre-alpha tech demo of something that may ultimately be a reimagining of Chapter Master Interstellar Army Simulator. Also, a bundled release of said tech demo for those of you that don't want to download unity. :-)
Currently, you can move your empty fleet around, but it has no ships and won't take your marines with it. You also can fight a small battle against a few dozen Tyranid. You're a just-founded chapter, so you have lots of scouts not quite ready for the Black Carapace, not enough Tactical marines, and no vehicles. (This is also set in the mid 40th, so don't start talking to me about Primaris yet.)
Trello board of near-ish term plans: https://trello.com/b/9fv5Endv/cmtest (https://trello.com/b/9fv5Endv/cmtest)

I am not committing to seeing this through to the end, but I will say that this is the most discernible progress I've made on a side project in the last 20 years. (Amazing what a global pandemic can lead you to do with your free time.)
Screenshots:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I'm not committing to this staying a non-commercial project forever, but I'd be surprised if I ever decided to go commercial with it, even after filing off all the GW Trademarks. (There are at least a couple of words that are trademarked within both the code and the resulting game today, I know.)
I will channel Tarn and say: graphics will probably be one of the last things I invest a lot of time into... and if/when I get to that point, I'll probably hire someone out-of-pocket for the work. (The couple of images I stuck in to avoid weird giant gaps in the UI were free for commercial use from pixabay.com (http://pixabay.com))
I'd open to feedback... at this stage, I imagine there's more to say about the code structure than the game itself.
If you're interesting in learning to write software, managing and helping develop software developers is my day job, and I'd be happy to use this project as a template to help you learn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 04, 2020, 08:12:48 pm
Looks pretty awesome, although the images of the Space Marines makes this look more like a Skynet 40K simulator, lol.  :P

I think Unity is a pretty solid choice for the development platform (did I use that term right?)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 04, 2020, 08:28:43 pm
Looks pretty awesome, although the images of the Space Marines makes this look more like a Skynet 40K simulator, lol.  :P

I think Unity is a pretty solid choice for the development platform (did I use that term right?)
Haha, yeah, I did a search for "army" and "platoon" and "space marine" and several other terms, and that was the best of the bunch where I looked. At least they had swords, that's a little 40k-ish. :-D

And, indeed, "development platform", "game engine"... they're all just marketing terms anyhow.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 04, 2020, 08:48:42 pm
Uh, how do I get it to work?  I used the SVN checkout of the Github page, but I can't see anything to start the game.  Are you sure you included Unity?  Maybe I didn't see the right version?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 04, 2020, 09:24:26 pm
Apologies, github stuck the release in a different place than I expected.
If you go to https://github.com/ndilday/CMTest/releases (https://github.com/ndilday/CMTest/releases) and expand the "assets" attached to the release, you'll see a zip that you should be able to just toss onto any 64-bit PC and run. (Down the road, I'll fiddle with a UNIX build.)
Or, you download the code, you can run it within Unity.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 06, 2020, 04:51:41 pm
Thanks, it loads fine.

EDIT: The writing is quite small, could it be enlarged or made able to be enlarged?
It's a nice demo, but I can't seem to figure out how to do anything.  Once I enter a menu, I seem trapped with the only way out to exit the program.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 06, 2020, 06:44:13 pm
Thanks, it loads fine.

EDIT: The writing is quite small, could it be enlarged or made able to be enlarged?
It's a nice demo, but I can't seem to figure out how to do anything.  Once I enter a menu, I seem trapped with the only way out to exit the program.

It's also blurry text, which makes it worse. It's something I'll work on. I can pump the size in the next version in the interim.
Escape will take you out of a menu.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 12, 2020, 10:16:15 am
This release took me a little longer than I anticipated due to getting mired in refactoring hell (no promises that it won't happen again). v0.1.2 has improved modeling of ranged combat (with rate of fire, weapon recoil, the ability to run-n'-gun, and weapon accuracy taken into account), unit movement in battle improved, and melee combat actually happening now. (To try and highlight that, the termagant squads have been replaced with hormagaunt squads.)
https://github.com/ndilday/CMTest/releases/tag/v0.1.2 (https://github.com/ndilday/CMTest/releases/tag/v0.1.2)
Theoretically, I was going to do terrain and cover and then call this 0.2.0... I'm rethinking that a little now. I may leave the battle view this basic, for now, and focus on some of the management pieces of the game for a bit, in part because everything about terrain and cover feel like they'd require a dive into visuals/tiles/etc, pathfinding, and more unit AI, and I sort of want to break out of that section of the code for a bit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 12, 2020, 10:40:45 am
Hm, I've never played the tabletop game, but I thought one advantage of Space Marines is their ability to generally ignore cover and terrain.  So you can certainly ignore it as long as it doesn't seem very interesting.

I like the idea of a newly-formed Space Marine Chapter that still have some growing to do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 12, 2020, 11:56:36 am
Hm, I've never played the tabletop game, but I thought one advantage of Space Marines is their ability to generally ignore cover and terrain.  So you can certainly ignore it as long as it doesn't seem very interesting.

I like the idea of a newly-formed Space Marine Chapter that still have some growing to do.
Hm. I'm trying to think to what aspect of the lore you'd've gotten that impression from. Certainly, being good at both ranged and close combat means Marines are comfortable whether the battle gets in close or stays far away, so they don't need to push forward the way Orks or Tyranids do. But most of their weapons are still direct fire, so it's not as though they can sit behind a hill or don't care if the enemy is behind a wall. (Of course, this is lore following gameplay, because there's not a great reason why, in the distant future, there aren't more indirect/seeking weapons, other than it not being fun in a tactical boardgame to have all your units sit behind mountains lobbing seeker missiles and mortars.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on September 12, 2020, 12:56:42 pm
Could also make the argument that being tough and armored means they don't need to worry about cover so much, because they can take some fire in the open.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: IcyTea31 on September 12, 2020, 01:10:57 pm
It's probably the same as the reason given in lore for why frontline spess mehreens don't wear camouflage instead of their bright heraldic colours: they're armoured enough to ignore much of small-arms fire, and walking out into combat so openly terrifies the enemy. It's better to compare them to real life tanks than infantrymen in this aspect. Of course, real life tanks do still use camouflage and certain forms of cover, so some rule of cool is in play.

For the actual project, consider this a PTW. I'll definitely want to see what it'll become once development progresses a bit.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 22, 2020, 11:38:12 am
I was totally right, got mired in refactor hell again over the weekend, so it took me a couple of more days than I desired to get this build ready.
https://github.com/ndilday/CMTest/releases/tag/v0.2.0
Soldiers gain experience, you can check out their injuries/recovery time, and transfer/promote them.

I'm anticipating a v0.3.0 release with some minor cleanup/improvement in some of the dialogs; as always, you can check out the roadmap: https://trello.com/b/9fv5Endv/cmtest
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 24, 2020, 08:49:16 pm
A smaller release that I could get out relatively quickly to make up for the slowness in getting out the previous one. Bigger text, some icons and color to help tell the state of your squads, and other small quality of life improvements. Available at https://github.com/ndilday/CMTest/releases/tag/v0.3.0 (https://github.com/ndilday/CMTest/releases/tag/v0.3.0)

Looking at the project roadmap, I'm predicting one more tech demo release, and then, hopefully, v0.5.0 will be the first official alpha release. At that point, I should have the features in place for a basic game of swatting down bugs as they appear at planets in a pitched battle style similar to IAM. I am anticipating dealing with solider/squad assignment to transports to be a visual nightmare, so I don't have any predicts on the next two releases, other than I'd be shocked if they each only take a week. I'm hoping for alpha by the end of October, but we'll see how it goes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 24, 2020, 09:38:47 pm
Wow.  Keep up the good work!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on September 24, 2020, 11:24:11 pm
Love the potential! Keeping an eye on your Trello and GitHub!

I tried out 0.3, pretty cool.

Hope you keep having fun with it and look forward to giving the alpha a try!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 01, 2020, 08:24:30 pm
I wanted to get this out yesterday, but the day of bugfixing did some good, I think it's mostly playable now.

https://github.com/ndilday/CMTest/releases/tag/v0.4.0 (https://github.com/ndilday/CMTest/releases/tag/v0.4.0)

Additions this time around:
- ugly blue squad rectangles replaced with slightly-less-ugly man-circles that you can hover over.
- your fleet actually functions now, with the ability to move squads or whole units onto given ships, and send sets of ships off around the sector. No more bugs on your home planet... now there are bug units on the pink planets.
- There's a little more variety in the bugs now, with Primes, Broodlords, and Hive Tyrants. I found I could take out the warrior company with my half-strength 2nd company. Leave the melee lads at home, for now, would be my strategic advice.

This should be the last pre-alpha release, unless y'all find bugs in the basic game loop that I missed. Next up will an alpha release, v0.5.0, that will mostly be about save/load logic, but that I might throw some little battle tweaks in, too, or get your apothecaries able to slap cybernetics onto the soldiers who have gotten their arms or legs blown off. (Or, more realistically, given the weapons the Tyranids use, eaten through by maggots or acid or acid maggots.)

I should probably also come up with a better name for the project than "CMTest" then, too; suggestions welcome. "Only War: The New Chapter" is my current thought, as it pays homage to what came before while also fulfilling my desire for wordplay.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on October 01, 2020, 08:50:15 pm
Awesome stuff! Looking forward to trying it out, acid maggots and all!

Only War is a pretty cool name, I’m into it for sure
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 01, 2020, 10:01:32 pm
Quote
This should be the last pre-alpha release, unless y'all find bugs in the basic game loop that I missed.

Other than the Tyranids, you mean?

I could come up with some cheeky titles. But man Chapter Master really just captured what the game was about.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on October 01, 2020, 10:31:40 pm
It'd be weird for chapter master to be named Only War, for me that name is associated with IG because of the roleplaying game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on October 02, 2020, 02:10:21 pm
I’m having a bug where it seems the top bar of the UI, with the date, sector map and sector data, is appearing in the middle section of my screen, not the top as with 0.3
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 02, 2020, 05:02:09 pm
I’m having a bug where it seems the top bar of the UI, with the date, sector map and sector data, is appearing in the middle section of my screen, not the top as with 0.3

Well that's an interesting one. Is this happening all the time, as soon as you start? What screen resolution are you working with? I assume the map continues above said bar?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 02, 2020, 05:08:05 pm
I’m having a bug where it seems the top bar of the UI, with the date, sector map and sector data, is appearing in the middle section of my screen, not the top as with 0.3

Well that's an interesting one. Is this happening all the time, as soon as you start? What screen resolution are you working with? I assume the map continues above said bar?
I have a theory for why it's happening, though I'm not sure how the thing that caused it happened. I've uploaded a v0.4.1 release that I hope solves it:
https://github.com/ndilday/CMTest/releases/tag/v0.4.1
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on October 02, 2020, 06:26:56 pm
That got it handled! Thanks!

What’s causing the First Company to spawn empty?

Small one, seems the Archive menu is the only one not closable with “Esc”
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 02, 2020, 09:00:56 pm
That got it handled! Thanks!
What’s causing the First Company to spawn empty?
That's working as designed. The unmodded experience is meant to replicate a just-founded chapter. As a result, none of your marines are veterans of hundred of battles... they're recruits who finished basic training, tested into specific roles, and then were given two years of intensive training to jump-start a new chapter (for now, spawned from the Ultramarines). Even once I finish implementing features, the chapter won't start with Veterans, Terminator armor, or Dreadnaughts. (I'm thinking about making at least some subsets of rare weaponry dependent on keeping specific forge worlds free from xenos scum... let the forge world producing land raiders fall to a genestealer cult and, suddenly, you're going to be facing more Land Raiders than you're fielding.)

(Once I get to modding, it should be pretty easy to create other level of experience. Though one of the questions that I'm wrestling with is trying to decide where among tabletop, novels, and "realism" I want to aim, because they're all pretty well in opposition. In tabletop, the sum total difference between a regular Space Marine and those most venerable members of the chapter? 1 attack and 1 leadership. Whereas the difference between a veteran and a company champion is 1WS, 4W!!!, and 1A. So where are all the marines between 1W and 4W? Nowhere to be found... I guess you just magically become way, way harder to kill when you get that promotion. Also, in recent editions, all armored vehicles will fall apart to a hail of small arms fire, and a squad of grots will take out about 1 Terminator a turn with their pea shooters. All of which is to say: I'm probably going to end up deviating from tabletop in a lot of ways.)

Small one, seems the Archive menu is the only one not closable with “Esc”
Good catch, I'll fix that one for the next version. I also produced a couple of bugs on my own today clicking around the galaxy map, so I'm sure there are other not-even-hard-to-cause ones floating around.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on October 02, 2020, 09:29:10 pm
That got it handled! Thanks!
What’s causing the First Company to spawn empty?
That's working as designed. The unmodded experience is meant to replicate a just-founded chapter. As a result, none of your marines are veterans of hundred of battles... they're recruits who finished basic training, tested into specific roles, and then were given two years of intensive training to jump-start a new chapter (for now, spawned from the Ultramarines). Even once I finish implementing features, the chapter won't start with Veterans, Terminator armor, or Dreadnaughts. (I'm thinking about making at least some subsets of rare weaponry dependent on keeping specific forge worlds free from xenos scum... let the forge world producing land raiders fall to a genestealer cult and, suddenly, you're going to be facing more Land Raiders than you're fielding.)

(Once I get to modding, it should be pretty easy to create other level of experience. Though one of the questions that I'm wrestling with is trying to decide where among tabletop, novels, and "realism" I want to aim, because they're all pretty well in opposition. In tabletop, the sum total difference between a regular Space Marine and those most venerable members of the chapter? 1 attack and 1 leadership. Whereas the difference between a veteran and a company champion is 1WS, 4W!!!, and 1A. So where are all the marines between 1W and 4W? Nowhere to be found... I guess you just magically become way, way harder to kill when you get that promotion. Also, in recent editions, all armored vehicles will fall apart to a hail of small arms fire, and a squad of grots will take out about 1 Terminator a turn with their pea shooters. All of which is to say: I'm probably going to end up deviating from tabletop in a lot of ways.)

Small one, seems the Archive menu is the only one not closable with “Esc”
Good catch, I'll fix that one for the next version. I also produced a couple of bugs on my own today clicking around the galaxy map, so I'm sure there are other not-even-hard-to-cause ones floating around.

Oh I love the starting with no Veterans now haha I'm all into being fresh-fresh and seeing who will survive the campaigns to start the 1st Company proper!

I imagine it'll take alot of balance and reworks until you really get the feeling of Space Marines right, with how wild the fluff and such is. But hey all Space Marines have 2W or more now so thats a plus  :P

Tabletop could probably help give an idea or a framework to start with atleast!

I'll keep clicking around and seeing what weird things i notice/can break as i explore
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 02, 2020, 09:39:23 pm
Oh I love the starting with no Veterans now haha I'm all into being fresh-fresh and seeing who will survive the campaigns to start the 1st Company proper!
Be careful, though, because it'll be 3 years (so 150ish turns) before any of the geneseed of the fallen marines can be harvested! (It'd be interesting if there were canon sources on chapter founding, and whether they stockpile some more geneseed donkeys before releasing the chapter into the world or if they train every marine for five years to make sure they've got at least one good geneseed before sending them into combat. That sort of cautious collection of resources doesn't feel very grimdark to me, though, so I assumed not. :-)  )

I imagine it'll take alot of balance and reworks until you really get the feeling of Space Marines right, with how wild the fluff and such is. But hey all Space Marines have 2W or more now so thats a plus  :P
Still plenty of time to change my mind, but right now I'm trying to hew between fiction and TT, with the plan that, when I get to modding, one of the mods I do will hew closer to fiction, where marines can rip opponents limb from limb in combat, run faster than a hormagaunt, that sort of thing.

Also, pedantically, it's only Primaeris marines that are 2W now... all the original marines are still 1W, and I think only a couple of ultra cool original marines have gotten the Primaris treatment, to prove that it's possible to be upgraded that way (as opposed to starting out Primaris). Another thing in the back of my head as I go is whether I want to integrate the big events of the 40k universe like this, since there's basically no reason the chapter can't continue indefinitely. (Do I want some sort of end game, or do I want a sector that can just run forever? TBD.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on October 02, 2020, 10:13:11 pm
LORE HAMMER INBOUD

3 years until they have harvestable geneseed? or 5 &10? In the history for all the Marines they became tacticals 3 days before the start so they would have only just recently had the Progenoid implanted. (Subject to change as you progress I'm sure) will you have it so at 5 years you only get the 1 Geneseed and after 10 you get the full 2?

Any possibility of harvesting Geneseed from Marines without having to lose them in battle? (Not done often but possible to harvest without killing the marine)

Will we be able to have lovely tanks slaves to grow geneseed in? From an initial set of 2 Geneseed you could make a whole Chapters worth in a Century.

Also happy to bear the good word, in the newest edition all of the original marines are receiving +1W, including CHAOS Marines! Seems to be a purely gameplay increase to make them tougher and not a lore thing that suddenly theyre all stronger now.

LORE HAMMER END

I love the idea of it persisting forever, random incursions etc could keep it going indefinitely even despite you "Securing" the sector
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 02, 2020, 11:03:00 pm
LORE HAMMER INBOUD

3 years until they have harvestable geneseed? or 5 &10? In the history for all the Marines they became tacticals 3 days before the start so they would have only just recently had the Progenoid implanted. (Subject to change as you progress I'm sure) will you have it so at 5 years you only get the 1 Geneseed and after 10 you get the full 2?
Three years because everyone has had two years of training post-Black-Carapace before the start of the game. (The scouts also had two years of training, and have had the progenoid implanted, but are assumed to have not yet been given the black carapace. (Lore, from what I can tell, is unclear on whether the not-quite-power-armor-not-quite-carapace-armor of scouts requires the black carapace or not, but seems to lean in the direction of not.)
(Part of me wants to not actually have any techmarines at the start, as lore says that's a 30-year program.)

Any possibility of harvesting Geneseed from Marines without having to lose them in battle? (Not done often but possible to harvest without killing the marine)
I'll make a note for this. I lean toward letting the 5-year neck geneseed be harvested from a live marine, but not the 10-year chest one.

Will we be able to have lovely tanks slaves to grow geneseed in? From an initial set of 2 Geneseed you could make a whole Chapters worth in a Century.
Probably, eventually. I don't think I want the requisition system Duke used, so I'm pondering a system that's a combination of having a good relationship with a particular imperial planet, combined with specialists (in this case, probably mostly apothecary) with the knowledge to do the thing.

Also happy to bear the good word, in the newest edition all of the original marines are receiving +1W, including CHAOS Marines! Seems to be a purely gameplay increase to make them tougher and not a lore thing that suddenly theyre all stronger now.

LORE HAMMER END

I love the idea of it persisting forever, random incursions etc could keep it going indefinitely even despite you "Securing" the sector
Ah, this is in 9th, I assume? This is another minor annoyance of trying to mirror tabletop... there are enough minor differences that it can be hard to track. I was referring back to my old 3rd ed Tyranid codex recently, and noticed that back then, deathspitters were blast weapons! (Plus, back then, tyranid weapon stats were based on the base species stats, which I though was cool and am sad they got rid of.)
But this is one I'm a fan of... the idea that all of the genetic and technological work that was put into a marine added up to the same difficulty to kill as an ork always felt wrong to me. Two wounds definitely helps makes marines feel closer to the lip service they get about being so superior to a guardsman. (But, really, I think the granularity of the system is hampered by the d6-ness of it all, which is why I'm basically using GURPS rules in the game code.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 03, 2020, 05:59:11 am
In tabletop, the sum total difference between a regular Space Marine and those most venerable members of the chapter? 1 attack and 1 leadership. Whereas the difference between a veteran and a company champion is 1WS, 4W!!!, and 1A. So where are all the marines between 1W and 4W? Nowhere to be found... I guess you just magically become way, way harder to kill when you get that promotion.

Actually, you have that backwards.  The Space Marine Chapter recognizes who is way harder to kill, and promotes them.  Mainly by their being the last survivor of many missions where their peers all died.

In regards to new chapter formation, I sort of thought that at least some of the Space Marines were transferred in from existing Chapters.  At least the leadership.

Personally, I am not adverse to the Primaeris marines just not existing.  Kinda broke the Grimdark atmosphere like sunlight breaks the dawn.

Tend to agree on scrapping Duke's requisition system.  Sorta felt like dealing on the black market overall, especially with the trading away of geneseed.
It should also be possible to take a wrecked vehicle and in most cases restore it to working.  We're in the Grimdark future where vehicles have served the Emperor for several Millenium because they can not be replaced.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 03, 2020, 06:10:26 am
In regards to new chapter formation, I sort of thought that at least some of the Space Marines were transferred in from existing Chapters.  At least the leadership.
Do you think you read that somewhere, or is it headcanon? I have pondered that possibility.

(There's also a whole separate question of how I feel about the giant difference between characters and soldiers in tabletop, where even IG commanders will likely survive the first lascannon blast to the face.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on October 03, 2020, 06:36:50 am
You could see that as being something akin to fate points. Some folks are just lucky bastards.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 03, 2020, 08:39:39 am
You could see that as being something akin to fate points. Some folks are just lucky bastards.
I don't hate that interpretation, but then I think invulnerable saves would've been the better way to implement it.

Really, this is mostly just showing my distaste for hit-point style systems combined with weird power curves. Games Workshop likes the idea of important characters being a oversized portion of combat effectiveness; that isn't as much my taste.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on October 03, 2020, 09:05:37 am
It is sort of un-grimdark, isn't it?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 04, 2020, 04:16:07 pm
It's called Plot Armor.

Fortunately, with a no-name chapter of nobodies, it doesn't have to be a thing.  Although one complaint I had of Duke's Chapter Master was that the titular character (the Chapter Master) seemed a little too squishy.  Everyone else is basically expendable.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 08, 2020, 02:00:25 pm
As expected (and hopefully as I set expectations when I released v0.4.0), building out the save/load system is taking me a bit more time than a week. I'm definitely ahead of scheduled compared to my soft "end of October"; I'm already doing game start via loaded file. Currently, I'm using a SQLite database for that, but I suspect I'll come back along later and turn that into JSON or the like, if people find that easier to manipulate for modability purposes. (I personally enjoy being able to use a SQLite editor for that sort of thing, but I have no sense of what the sort of people who'd want to mod this would like.)

EDIT: Oh, and in case it ever stops forwarding, I have officially renamed the project, so the github repo is now https://github.com/ndilday/OnlyWar (https://github.com/ndilday/OnlyWar)

To not leave everyone empty-handed, here's my first pass on a grimdark load screen; I still giggle a little whenever I look at it, which seems like the proper response to intentional grimdark. A cookie to whoever can tell what the title font is an homage to.

(https://i.ibb.co/HNvQ1GX/OnlyWar.png)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 08, 2020, 04:56:29 pm
The image makes it look like one of those Venerable Dreadnoughts, if that Dreadnought was built out of a burning barn.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 08, 2020, 05:54:37 pm
The image makes it look like one of those Venerable Dreadnoughts, if that Dreadnought was built out of a burning barn.

The challenge of seeing the closest I can get to what I want out of free media sources is low-key one of the things that keeps me enjoying this project, because it's never _quite_ right.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 08, 2020, 06:48:29 pm
Probably a stab in the wrong direction, but could it be The Unholy War, perhaps the greatest Playstation game ever?
If not, check out how they did the font for that game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 08, 2020, 07:28:56 pm
Probably a stab in the wrong direction, but could it be The Unholy War, perhaps the greatest Playstation game ever?
If not, check out how they did the font for that game.
Sadly, you are correct that your stab was askew. Looking at the art for that game, I am reminded that while the 8- and 16-bit eras may have nostalgia, I suspect that the poor fifth-generation console games, with their low poly counts leading to blocky attempts at 3D, are never going to have their second day in the sun.
(Also, I counter The Unholy War with Bushido Blade, as I have a soft spot for combat games that do not have hit points.... which is why Only War doesn't have 'em.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on October 08, 2020, 07:42:35 pm
Blocky FPSes are having a revival, and the PS1 aesthetic is pretty common for horror games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 12, 2020, 08:43:13 pm
Alright, here we are. Only War v0.5.0: The Emperor Saves (Games): https://github.com/ndilday/OnlyWar/releases/tag/v0.5.0 (https://github.com/ndilday/OnlyWar/releases/tag/v0.5.0)


I fully expect there to be more bugginess in this release than previous ones, and I won't be surprised if bugfixing keeps me from adding new content for a week or two. I'd like it if folks used the Github Issues tracker, but I'm sure I'll see and respond to things here.
With this release, I'm going to officially say this has moved from being a tech demo to a very basic alpha. Getting the save system in place was definitely not a particular fun bit of work, so it'll be nice to get back to pondering what features I want to implement next.
Also, I noticed someone got to the project via 4chan, so I guess it officially got mentioned over there... it's the circle of life, or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: sambojin on October 12, 2020, 09:44:31 pm
There's vague rumours of a CM-like that's in development, amusingly enough under the title "Project: DNCM" (ie: Definitely Not Chapter Master). With a budget and a GW license and all. Small'ish team, low'ish budget, but bigger than anything CM related has ever had (as well as not having the whole C&D problem). Apparently it's going to either be very, very cheap or free on release. Kind of a marketing exercise for a couple of other upcoming releases, to let people get into the WH40k universe for free (like free-free, not micro-transaction free), but in a way that doesn't step on the toes of other genres or franchises that people are developing games for.

Sort of an overview entree, before the meat of the far larger releases down the line that get into the nitty-gritty of massive grimdark war and combat (one being more Epic 40k, than WH40k scale. More like Wargame: Red Dragon than DoW2 or 3).

I'll keep you posted if I hear any more about it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 13, 2020, 12:05:44 am
Interesting way to get people in to it. I’ve always kinda considered CM to be on the deep end of fandom.

If it’s meant to tease a wide audience into 40K and GWS, I’d kinda be worried how much would be lost to that plan.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on October 13, 2020, 03:52:19 am
Wargame: Red Dragon

oh wow I'd love something like "final liberation" on the red dragon style. or even the steel division new grand strategy mode that ties mission to a overland map, that'd be SWEEEEEEEEET
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on October 13, 2020, 09:19:22 pm
Nothing but a grey screen, some planets, and the ability to click a few buttons. Is this normal or is there a fix?
(Apologies if this has been solved I tried searching for an answer)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 14, 2020, 07:06:19 am
Nothing but a grey screen, some planets, and the ability to click a few buttons. Is this normal or is there a fix?
(Apologies if this has been solved I tried searching for an answer)
No blue planet in the center of the screen? No fleet circling that planet that you can load troops onto? No bug-infested planets to go attack with said troops via said ships?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 19, 2020, 07:39:30 am
Just to give a quick update on Only War, I spent the past week taking a break from coding and both actually playing games again (that was mostly what had to make way to write code) and think about design. I think I've convinced myself, at this point, that I don't want a pitched battle simulator to be the core aspect of OW... I want pitched battle to be a sign that things have gone wrong and/or have gotten dire. The more normal cases will fall into two categories:
1) A job system akin to what you might see in Final Fantasy tactics; you send a squad off to a place to take care of an operation; the vast majority of the time, this should be practically automatic; and
2) Small-scale skirmishes (maybe 500 points on tabletop) where marines are taking on operations to cripple the enemy, either solo or as part of a larger Imperial operation

I don't think I want the system to prevent you from throwing a bunch of marines at the problem, but that will mean a lot of other things going on around the sector that you're *not* doing anything about... overcommit in one place and the enemy grows in other places.

Now that I've taken some time to work out where I want to head next, I can start getting back to coding this week. I suspect, since this is going to be a few entirely new subsystems, that it may take me more than a week to get something that other people can interact with, but the "date for a date" is probably next week. :-)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 19, 2020, 07:46:33 am
Sounds cool!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 24, 2020, 06:03:48 pm
Over in ye olde Github, release 0.5.1 is available. This is a minor release, feature-wise, since all I did was add a bunch of data behind the scenes for planet type, population, tax rate, and the like. This will become more important over time.
Since the content is so light this time around, I went ahead and tried to make Mac and Linux builds. Full disclosure: I have no idea what I'm doing, there, and mostly just trusted Unity when it said it was doing them right. I don't have a *nix box or a Mac handy, so I rely on those of you who do to tell me how horribly broken they are.
https://github.com/ndilday/OnlyWar/releases/tag/v0.5.1
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 25, 2020, 06:58:20 pm
I wasn't able to get past the title screen.  Windows version on Windows computer.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 27, 2020, 08:52:26 am
I wasn't able to get past the title screen.  Windows version on Windows computer.
That is both weird and not matching my behavior. Is this on "New Game" or "Load Game"?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 27, 2020, 12:27:57 pm
I wasn't able to get past the title screen.  Windows version on Windows computer.
That is both weird and not matching my behavior. Is this on "New Game" or "Load Game"?
Both buttons do nothing.  Only the Quit Game button works.  Maybe I'm just not waiting long enough for it load?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 27, 2020, 01:01:22 pm
I wasn't able to get past the title screen.  Windows version on Windows computer.
That is both weird and not matching my behavior. Is this on "New Game" or "Load Game"?
Both buttons do nothing.  Only the Quit Game button works.  Maybe I'm just not waiting long enough for it load?
Alright, could you go to C:\Users\$your_username\AppData\LocalLow\ObstiNate Games\Only War_ The Next Chapter\Player.log and toss that into a spoiler tag here for me?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 27, 2020, 01:24:10 pm
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 27, 2020, 02:09:21 pm
Desktop locations often have special read/write restrictions. Maybe try putting a folder at root C:/ and running from there.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 27, 2020, 02:54:17 pm
Desktop locations often have special read/write restrictions. Maybe try putting a folder at root C:/ and running from there.

Yeah, I'll have to try that.  Most other games work alright without that, but some need to be in that C:/ folder to work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 27, 2020, 08:59:53 pm
Desktop locations often have special read/write restrictions. Maybe try putting a folder at root C:/ and running from there.

Yeah, I'll have to try that.  Most other games work alright without that, but some need to be in that C:/ folder to work.
The good news is that that file is just debug data, so I think I can get rid of it. Did you install to a different location than before? If not, me removing this debug code might be enough to fix the problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 28, 2020, 08:10:05 pm
Game works if I place the folder in the C:// folder

Strangeness: The HQ squad gives an error message that it lacks sufficient Captains to lead the squad.  The Chapter Master needs a captain to lead his squad?
Although may be working as intended, since the Chapter Master is too busy leading the chapter to focus on his own squad's needs?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 29, 2020, 08:20:07 am
Game works if I place the folder in the C:// folder

Strangeness: The HQ squad gives an error message that it lacks sufficient Captains to lead the squad.  The Chapter Master needs a captain to lead his squad?
Although may be working as intended, since the Chapter Master is too busy leading the chapter to focus on his own squad's needs?
Good catch! I was lazy, and using the same structure for the Chapter HQ as the company HQs. Fixing for next version.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on November 06, 2020, 09:45:24 am
Just a quick update to say: I've been busily playing the prediction markets for the US election with my free time over the past week, so I've gotten no Only War work done. The loss of momentum worries me a little bit, since I tend to be inertial about these sorts of things, so I'll need to work to pick steam back up now that the markets will be calming down. But, here's hoping!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: doomdude1 on November 14, 2020, 04:25:59 pm
Just a quick update to say: I've been busily playing the prediction markets for the US election with my free time over the past week, so I've gotten no Only War work done. The loss of momentum worries me a little bit, since I tend to be inertial about these sorts of things, so I'll need to work to pick steam back up now that the markets will be calming down. But, here's hoping!

Hey dude, you're doing amazing work and I'm thrilled you're on this project! I do software QA IRL, I'd like to contribute to this if I can, hit me up via PM if you want a hand :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on November 23, 2020, 10:24:23 am
I thought the Prediction market work would be done by now, but no, US election season 2020 is still volatile, with money to be made, so I haven't written a lick of code in the past few weeks. I think about the project most days, and am hoping that the four-day weekend I get for Thanksgiving will be a good time to start rebuilding momentum.

doomdude1, I'll send you a DM.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Radio Controlled on November 23, 2020, 11:21:24 am
... out of morbid curiosity, how is your little stint with the prediction market going, if I may ask?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on November 23, 2020, 03:09:42 pm
... out of morbid curiosity, how is your little stint with the prediction market going, if I may ask?
Up about 25%, which is a reasonable ROI for what will likely be a 2-month investment period. Not as good as my 2012 returns, way better than the 2016 shitshow. This year, there are a lot of folks continuing to inflate the prices of low-odds results based on their ideology, so it makes more sense for me to stay in and do pseudo-arbitrage with basically no risk. I'd like to get a high enough ROI that it'll still be 25% after PredictIt takes their cut.

EDIT: With Michigan done, some of the ideologues are losing hope, so there's less volitility, but I'm up to about 36% ROI, so it'll clear my 25% after PI cut, and may bring 33% after PI cut within reach.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ej800 on December 17, 2020, 11:11:51 pm
Any news on the OnlyWar project?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on January 07, 2021, 09:56:43 pm
I too am looking forward to next update!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 07, 2021, 10:41:53 pm
Huh, weird, I didn't see the request for update back in December. Apologies!
I've been letting it lie fallow for a bit; the prediction markets kept being crazy (I've moved from 25% up shortly after the presidentals to about 67% up now that the GA senate elections are done), and I've been playing a lot of Dead By Daylight. I didn't realize there were more than a couple of people keeping an eye on the project; now that I know that there are others interested in the progress, I'll dust things off and try to start putting time in again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on January 11, 2021, 12:06:51 am
You're gaining attention in the community!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Uristides on January 11, 2021, 08:00:09 am
FWIW not only I'm interested in Only War, but the Linux builds are greatly appreciated as well. Not sure how much extra work is needed on your end to generate these.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 11, 2021, 09:48:10 am
FWIW not only I'm interested in Only War, but the Linux builds are greatly appreciated as well. Not sure how much extra work is needed on your end to generate these.

Does that mean the Linux build worked! Unity makes that theoretically easy, but I don't have a *nix machine handy (or a Mac, for that matter), so I was hoping someone would report back that it actually worked! I take it it did?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Uristides on January 12, 2021, 06:47:18 am
FWIW not only I'm interested in Only War, but the Linux builds are greatly appreciated as well. Not sure how much extra work is needed on your end to generate these.

Does that mean the Linux build worked! Unity makes that theoretically easy, but I don't have a *nix machine handy (or a Mac, for that matter), so I was hoping someone would report back that it actually worked! I take it it did?
I'm somewhat new to the game so I couldn't go very far on testing everything, but yes, it launched fine and all menus were in perfect order, I hadn't found any missing text or other bloops I used to find in Unity builds for other games.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 12, 2021, 11:28:45 am
The Omnissiah was with you ndkid.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 19, 2021, 08:35:16 pm
Alright, quick update.
I'm slowly starting to rebuild some momentum, getting back into the habit of trying to write code every day after a few months off. I suspect I should really break up this single card "living universe Phase 1" ticket into multiple pieces, because it's getting pretty girthy. I should have the basic "hey, seed the sector with a couple of genestealer cults" this week, but then I'll need to figure out what a genestealer cult takeover looks like... it shouldn't be a bunch of Imperial citizens one week and a bunch of Hive Tyrants and 'gaunts the next. (And having a Hive Fleet invade the sector is tricky, since SM fleets aren't really meant for handling that, Imperial Navy is... well, insofar as anyone can handle a Hive Fleet.) So I'm thinking through those mechanics, and I'll need to build out the metadata for GC. I suspect as I dive deeper in, I'll figure out where to draw the .5.1 line.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 19, 2021, 08:44:29 pm
By the time a Hive Fleet has been called in, you're looking at 4th - 7th generation hybrids in large numbers, lots of purestrain Genestealers, a Brood Lord and maybe a Magus actually on the ground making trouble. Genestealer Cults are playing the long game, and can be found at any stage of their development. But only established cults that have revealed themselves would really warrant the attention of Space Marines. Anything less than that tends to be the domain of the Inquisition or local Imperial authorities to figure out.

Typically when the Genestealer Cult is fully realized, it's already brought most wings of government under its sway, or they are the first to be taken out when the uprising happens. So you could also include lots of citizenry and Planetary Defense Forces using actual imperial weaponry. The Genestealer Cult itself is largely an insurgency force. But what it can eventually take control of is an entire planet worth of armies and weaponry. Really a question of how complete their takeover was, how much the resistance cost them and what remains after the dust settles and the Space Marines arrive.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on January 19, 2021, 09:09:18 pm
Oh boy seeing activity back on the Only War Trello, looking forward to seeing it in action again!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 19, 2021, 11:31:58 pm
By the time a Hive Fleet has been called in, you're looking at 4th - 7th generation hybrids in large numbers, lots of purestrain Genestealers, a Brood Lord and maybe a Magus actually on the ground making trouble. Genestealer Cults are playing the long game, and can be found at any stage of their development. But only established cults that have revealed themselves would really warrant the attention of Space Marines. Anything less than that tends to be the domain of the Inquisition or local Imperial authorities to figure out.

Typically when the Genestealer Cult is fully realized, it's already brought most wings of government under its sway, or they are the first to be taken out when the uprising happens. So you could also include lots of citizenry and Planetary Defense Forces using actual imperial weaponry. The Genestealer Cult itself is largely an insurgency force. But what it can eventually take control of is an entire planet worth of armies and weaponry. Really a question of how complete their takeover was, how much the resistance cost them and what remains after the dust settles and the Space Marines arrive.

To be clear, I am planning for the long game, because Space Marine Chapters strike me as entities that should be very much about the long game. Before I'm done, I may switch to a pausable-tick system (a la Paradox titles), because I can imagine there being weeks that go by without anything interesting, and that could be a lot of button clicking. I don't want to hand-wave the training of entire new companies of space marines... I want the idea of sacrificing a squad to save a planet to be a painful acceptable loss. (Rather than either being so painful people savescrum around it or so trivial that people burn through space marines like they're IG.)

All of that to say: the idea that a GC uprising on a planet happening a 100 years after the start of the game, due to a single genestealer starting things off on turn 1... I totally want that to be a thing, and I want the 5,000-ish game turns required to get there to be something the game and player can both handle comfortably, while still allowing the time granularity to avoid the Civ-style "a battle takes a year" stuff.

From my recent (8th ed? 9th ed? I don't remember) research GC appear more often armed with mining equipment than anything else... probably at some point in the future, I'll care enough to try and tailor the armament of GC forces to the type of planet. For now, though, they'll all have the same types of squad loadouts.

When I get to requests in a release or so, my hope is to flesh out planetary and IG-Army leadership sufficiently that they occasionally send out general calls for assistance, or specific pleas to the player's chapter. That will sometimes include requests that seem more suited to an IG regiment or Inquisitor, because, hey, if Emperor's Children want to come solve the problem, instead, why not? And things I've seen in fluff, like the idea of a mining expedition at a planar pole accidentally deicing a carnifex that starts rampaging seems like a not unreasonable situation for calling in the Marines.

I also just like the narrative through line of something like "remember 50 years ago, when the governor of that planet sent out a request for investigation of several high-ranking generals disappearing, and we thought it beneath us to respond? Well, guess it must've been Lictors, because that planet is being overrun with Tyranid now, and the Guard forces on planet are being decimated... should we do something now?"

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on January 20, 2021, 10:33:15 am
ndkid, do you intend to add all the features Duke had implemented before stopping the development of Chapter Master? I always thought it was a shame CM died so early in it's development considering what we got was already a pretty alright game. A lot of things still needed to be fleshed out, like politics, ground and space combat, etc. but you could still spend hours just hopping around cleansing words of xenos and exploring ruins that would more often than not have 1000x CSM.

Thanks for your work.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 20, 2021, 10:59:37 am
Quote
From my recent (8th ed? 9th ed? I don't remember) research GC appear more often armed with mining equipment than anything else... probably at some point in the future, I'll care enough to try and tailor the armament of GC forces to the type of planet. For now, though, they'll all have the same types of squad loadouts.

Probably? because mines and sorta-blue collar industrial work jives with how GC hide. They'll shack up in remote areas, places where they can develop unnoticed, or insinuating themselves among the poorest of Imperial Citizens least likely to be noticed when they go missing.....so maybe that informs 8th ed equipment lists to some degree.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 20, 2021, 11:09:30 am
ndkid, do you intend to add all the features Duke had implemented before stopping the development of Chapter Master? I always thought it was a shame CM died so early in it's development considering what we got was already a pretty alright game. A lot of things still needed to be fleshed out, like politics, ground and space combat, etc. but you could still spend hours just hopping around cleansing words of xenos and exploring ruins that would more often than not have 1000x CSM.

Thanks for your work.
While my initial goal was to make an open source remake of Chapter Master, I found, as I started, that I had some design sensibility differences from the original. The way equipment was requisitioned, the relative anonymity of your Marines... I found myself wanting to do things a bit differently than Duke in some places. (Or, perhaps, since I don't know Duke's grand vision, it's just a matter of prioritizing pieces of functionality differently.) As a result, I suspect that, as I go, there will be more and more differences between design decisions I make and the original, while both will still continue to be strategic games about being the Chapter Master for a Space Marine Chapter in a sector of space.

The trello board (https://trello.com/b/9fv5Endv/cmtest) is the best source for what I'm looking to add when. (Subject to change, void where prohibited, batteries not included.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on January 21, 2021, 03:57:12 pm
You're doing great so far! If you ever need help writing text or dialogue just ask!

More people than you think are aware of this project! 8)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 21, 2021, 05:16:16 pm
That's rather ominous :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: JimboM12 on January 21, 2021, 05:28:51 pm
probably the spirit of duke himself

rip duke, you flew too close to the emperor but basked in his glorious light for as long as it lasted

(i dont think he's dead but its obvious his spirit was towards the end when he dropped it)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on January 25, 2021, 04:56:08 pm
ndkid, do you plan to allow player customization regarding heavy weapons/special weapons limit within squads? From what I can tell you are using similar squad limitations to the ones found in Dawn of War. I saw that chapter customization as a whole is planned considering not all chapters follow the Codex Astartes. It would be interesting to play as the Black Templars and their 5k+ marines while doing your best to keep it hidden from the =I=.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on January 25, 2021, 05:34:09 pm
I'd also enjoy a chance to write for you if it comes up ndkid. I enjoyed what I did for Duke and CM in the past.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 25, 2021, 05:39:28 pm
ndkid, do you plan to allow player customization regarding heavy weapons/special weapons limit within squads? From what I can tell you are using similar squad limitations to the ones found in Dawn of War. I saw that chapter customization as a whole is planned considering not all chapters follow the Codex Astartes. It would be interesting to play as the Black Templars and their 5k+ marines while doing your best to keep it hidden from the =I=.

I'm basically going with original flavor Codex Astartes for now. My expectation is that, when I get to Chapter customization, I'll start thinking about the manner of non-Codex-compliance I'll program in. For now, the way those limits are stored in the game settings would be easy to modify with any SQLite editor, if one so desired
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on February 01, 2021, 12:29:33 am
Will it be viable to spread out your forces? The original (Likely due to it being so unpolished, not by design) seemed to make it so multiple companies were almost always needed to combat a threat without taking unnacceptable losses. Is that viable or will you need to be more dedicated in your engagements?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 01, 2021, 08:11:20 am
Will it be viable to spread out your forces? The original (Likely due to it being so unpolished, not by design) seemed to make it so multiple companies were almost always needed to combat a threat without taking unacceptable losses. Is that viable or will you need to be more dedicated in your engagements?

My goal (which is very much not represented in current gameplay) is for there to be way more things going on in the sector than you can possibly deal with at once. If you undercommit forces, you increase the chance that not all your brothers come back. But if you overcommit your forces, then there are that many more problems in the sector you're not dealing with. This will likely include a mission system in addition to the pitched battle sim that's currently in the game. The idea will be that there will be relic hunts, recon, assassinations, space hulk explorations, and other sorts of special ops missions you'll be able to send forces on. And maybe, sometimes, the group you send disappears without a trace... how much larger a force do you send to find out what happened to them?

My other long-term goal is to have more examples of your forces augmenting Imperial engagements, rather than fighting as the sole unit on the field. I'm not sure yet whether I'd represent that via the mission system or the pitched battle simulator.

What's going to be interesting to balance as I go is the mortality of a Space Marine. I don't think tabletop (in which a large volume of gretchin can take out SM with peashooters) nor fiction (where every Space Marine has invulnerable plot armor until the story requires that they die in droves) provide the balance I want. In the system as implemented right now, it's far more likely for a Marine to drop due to having a leg blown off than to actually die, but that could lead to everyone in your chapter having massive bionics after a century, which doesn't quite match the setting (well, except for the Iron Hands, of course).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 01, 2021, 10:11:37 am
Quote
What's going to be interesting to balance as I go is the mortality of a Space Marine. I don't think tabletop (in which a large volume of gretchin can take out SM with peashooters) nor fiction (where every Space Marine has invulnerable plot armor until the story requires that they die in droves) provide the balance I want. In the system as implemented right now, it's far more likely for a Marine to drop due to having a leg blown off than to actually die, but that could lead to everyone in your chapter having massive bionics after a century, which doesn't quite match the setting (well, except for the Iron Hands, of course).

It's actually pretty canon. After 200 or 300 years of service, an Astartes is going to have at least one kind of bionic replacement or graft. Maybe not even the flashy kind like arms, limbs or eyes, but bionic lungs, hearts, other organs....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on February 01, 2021, 01:23:35 pm
I don't think tabletop (in which a large volume of gretchin can take out SM with peashooters) nor fiction (where every Space Marine has invulnerable plot armor until the story requires that they die in droves) provide the balance I want.

I've always been of the mind that the sharp contrast between tabletop and blurb-fluff/can-fic should be viewed as the difference between cold hard physics and Imperial propaganda...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 01, 2021, 01:32:56 pm
Problem is, then Space marines would be needed to be produced by the hundreds for every chapter every year.

I remember playing DoW for the first time. Mind you it was my first contact with anything Warhammer and barely recognized the game from a tv program like a year or so before. I was hooked to the game from the very intro.

Then, after I started to dig into the lore, realized how the space marines in DoW seem like regular awesome futurist elite soldiers instead of walking tanks they are supposed to be. And found out something similar, but not so extreme on the tabletop too.

In my first campaing they died by the thousands. In fact this is what droved me to finding Chapter Master.

I always thougth the TT discrepancy is so, say, a IG player does not need to spend thousands of dollars and have thousands of models to compete against a company of SM.


Also, SM should be dedicated more to comando and special missions that protracted campaigns. Taros demostrates this beautifuly and gives, in my head, the most realistic use of SM assets.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on February 01, 2021, 03:59:08 pm
That's ultimately the problem - GW fluff and canfic presents SMs as conducting campaigns as regular forces, not SpecOps. Unless they're literally indestructible, they'd fare even worse in pitched battles than TT makes them seem. If we want any sense of the realism grimdark implies, SMs absolutely should not be demigods (and in fairness, if you go back to the earliest stuff, they were moreso juiced-up borderline suicidal zealots than the unstoppable abominations decades of powercreep and fanservice (in the service of model sales) has turned them into). 1000 SMs vs. 10000000 orks should pretty much always end up with 0 SM and ~950000 orks at a bare minimum. 100 SMs vs. the command and control structure of 1000000 orks, OTOH...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on February 01, 2021, 05:52:42 pm
And we could argue that 100 SMs would never face 1000000 orks.. Unless they are from the Lamenters chapter. Overall I think SMs would do surgical strikes while remaining somewhat demigods, maybe every deployment of a squad, company or the entire chapter could be approached in two different manners: Guns blazing or tactical mission to weaken the enemy forces and allow the IG or whoever else is fighting along to make a breakthrough.

Also, CM was actually somewhat balanced for the underdeveloped combat it has. A company of space marines could take on Heavy Orc forces during an attack but even the entire chapter would struggle against a Heavy Tyranids attack. Of course the raiding stance could easily neutralize such threats.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 01, 2021, 06:37:14 pm
Realistically most of the time orbital bombardment would take care of most things with marines only to clean up, unless you want the objective in a single piece or orbital bombardment is not an option for whatever reasons (no time, planetary shields, plot armor) in which case special strikes to get that objective. This is how they are used on Taros.

Their endurance also allow them to become extremely heavy and effective shock/assault troops in cases were you have a more conventional battle underway, but also being the expensiest dudes around you don't want to deplete them or trow them against enemies that could actually repel them or are prepared for them, like say a line of tau rail guns or the like, which again, the Taros campaign demonstrates in a brilliant way.

For their solo exploits, each marine is obviously very heavy infantry capable of holding the ground where complete squads of regular human would not. Also able to lay fire with far more power and precision, the problem lays with numbers. Where they also excel is mobility which could balance their numbers, but realistically you cannot expect to conquer or wage war in a whole planet with only 1000 dudes, less with 100, no matter how awesome they are. I mean, you could in theory, but would take quite some time and be something very, very precise and fine tune with possibly a miriad of hit and runs, which again is something they could do.

I think they cover something of that on the ultramar tyranid invasion mentioning militias or figthing serf or something.

Dunno if other chapters make use of such things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on February 01, 2021, 08:55:14 pm
Hm. Realistically, you'd probably expect most wars to end without any fighting on the ground at all, with the invading force either being blown apart in orbit by macrocannons, or all ground defenses being blown apart by orbital macrocannons. Anything that's not a ship or crazy massive planetary defenses won't really hold up well to getting struck by shells the size of skyscrapers.

But space battles aren't what SM are built for, so we need to find middle ground scenarios. Somewhere where >1000 really strong dudes can be useful without all dying, where it wouldn't be easier to just nuke it from orbit. Or maybe just cases where there's a hole in the imperial navy's defenses and they need someone with ships to fill the gap.

Though I guess planetary shields and collateral damage are pretty good excuses. Go into the crashed spacehulk providing shielding to an ork planet so that you can turn the crust of said world into glass.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 01, 2021, 09:35:44 pm
But space battles aren't what SM are built for

...but they're Space Marines.  Yes, they are designed for space battles, in the same way that conventional marines are created for naval battles.  They're the ones that establish the beachhead that regular soldiers use to deploy.  They're the ones that board enemy vessels.

Honestly, I think the biggest fault of the fluff and tabletop is that the average Space Marine is smarter than most writers or board game setups.

That being said, when I played Space Hulk, I always wondered about how these were veterans of hundreds of years of battle, yet tended to die within minutes on a Space Hulk.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 01, 2021, 09:49:27 pm
GW shoehorn them as stand alone army to sell figurines. In "reality" they would be more a terror weapon against the imperium citizens itself (well, they are) and special forces. What enables them more beyond their elite status, trainment and equipment is the fact they have both ground and space fleet forces under a single command, but lack the numbers by desing.

The mechanicum could in theory do most if not all and certainly more than the SM do, but they are too focused on their own stuff, like basically all the other armed branches of the Imperium.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 01, 2021, 11:25:28 pm
TLDR: Orbital bombardment isn't nearly the solution to most problems that we tend to make it out to be. It's good for softening resistance and knocking out key locations. It's not good for ensuring the complete destruction of your enemy. That's what ground assaults are for.

----

Let's note though that short of completely destroying a planet with Cyclonic Torpedoes or the Life Eater, i.e Exterminatus, orbital bombardment is good for a couple things but not everything. It's great against big stationary targets, like cities and hive towers and big altars wot have a lot of skulls. Enormous armies that cover continents.

It's not good at precision. It's not good at a displaced, spread out foe. It's not even particularly good at cleansing planets. It's for knocking out strongholds, and large concentrations of the enemy where being off by half a kilometer isn't a big deal.

But when you need the charismatic, devious and dangerous leader of an enemy force dead, you need confirmation. Unless they're dumb enough to sit in the big tower while an Imperial fleet is up in orbit. That's why you send in Space Marines. To deal with the most dangerous foes, and to eradicate the resistance already broken by orbital bombardment.

I think as 40k fans we tend to conflate orbital bombardment with Exterminatus, and the fact video games let us call in pin point lance strikes with zero risk of incinerating our hero's faces. Planets are big. Like, rrrll big. It was one thing during the Great Crusades when you had an armada of 50 ships of the line. That might make short work of a planet in just a few days. But a Strike Cruiser and a couple frigates? That might take them months of systematic bombardment to wipe an enemy from the face of the planet, and that only accounts for maybe 40% of the enemies of the Imperium that even think like that. Orks don't care, they'll just live in caves and drag burning scrap down there to eventually build surface to orbit weapons. Tyranids don't care. They'll happily continue eating a planet alive while the Imperium tediously bombards hordes of lil critters. Chaos doesn't care. They know Imperial tactics, and they're probably doing some shit somewhere that when it comes to fruition, they win. Vanilla and Chocolate Eldar will just fuck off to the webway. Granola Eldar would just scatter to the 4 corners and wait for the Imperials to leave, or be dumb enough to land. Necrons will either retaliate with a green lazor or just bewp and teleport to another Necron Tomb.

I think as video gamers we're like "the most efficient solution is obviously to sit in orbit for however long it takes and bomb them with impunity until they give up or there's nothing that left can really oppose us." Not wanting to vaporize a productive world/planet/population, atmospheric shenanigans, warp magic, sun spots, stupid edicts, these are all good plot reasons why it often doesn't go like that. And then the sheer logistics of it all comes in to play.

But at the end of the day I think the best reason orbital bombardment isn't the solution to most problems is that it's lame. It's not heroic or interesting unless you're going for that stoic "tedium of real war" or "muwhahaha the power to destroy worlds" vibe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on February 01, 2021, 11:29:43 pm
For their solo exploits, each marine is obviously very heavy infantry capable of holding the ground where complete squads of regular human would not. Also able to lay fire with far more power and precision, the problem lays with numbers.

Even worse: the problem lies with logistics. If their standard armament was a funky super-lasgun with supercharged batteries it'd be one thing... but they shoot rapid-fire large-bore projectiles. They're gonna need to carry A LOT of magazines to sustain themselves against significant forces in pitched battles, or even reasonably drawn-out skirmishes and hit-n-run ops. GDubs has designed and re-designed them over the years with way too much Rule of Cool holding them together to actually stand up on their own w/o being propped up with handwavium reinforcement at this point.

But space battles aren't what SM are built for, so we need to find middle ground scenarios. Somewhere where >1000 really strong dudes can be useful without all dying, where it wouldn't be easier to just nuke it from orbit.

Pre-Titan Legions Epic was good in seeing how this could work, but it was still just sorta assuming that pitched surface battles were happening. Lots of handwaving about re-taking invaded planets, orks w/o orbital weapons, Chaos forces/tyrannids wanting to "play" with the civilians, squats not being run over with a hive fleet, Eldar being arcane and inscrutable, etc.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on February 02, 2021, 12:39:54 am
Space Marines are a force multiplier or surgical strike force used for missions where mass deployment of resources is either unnecessary or counterproductive. Individually they're worth far more than a single guardsman and should reflect that. The Astartes animation series (Which I have almost no doubt everyone here has watched) should be a good indicator how insane they are. They are demigods of war, and stats should reflect that.

It's a hard balance between their skill and how hard it is to replace them. I think a lot of it comes down to how does TIME work in the game, which isn't a problem I know how to deal with. But the question is how much time should it take to deal with a problem and then recover from the consequences?

https://www.youtube.com/watch?v=zR_OWN1dQ-s

Link here has about how fast they are in the novels. Ignore some of the embellished movements. Space Marines aren't tanks, they're extremely fast and hit like tanks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 02, 2021, 06:23:25 am
You know, I thought about logistics too, because they use proyectile weapons and all that, but then, generally speaking you have them either doing precision assaults and strikes that in theory should last from a couple minutes to hours top. And if you are deploying them in a open battles, you have at least a ship in orbit. Even the smallest ships in 40k are gigantic enough to easily carry a fuckton of ammo and supplies to a relative small force.

Anyway, if you are dumping them into a battle line you sure left them with crates of the things and make constan thunderhawk runs to resupply if needed (and is possible).

As for orbital bombardement, the scale of 40k indicates it would work pretty well for most things. You dont need to carpet bomb every inch, only the places needed. And the size and power of macrocannons, left alone bombadement cannons would put some nukes to shame, without fallout to consider on top of that (unless you blow up a damn nuclear plant or something). You seem to understimate it, search rod of god on google and check it out. No cave would save you from it, unless is reaaaaally deep. Also does not need to be pinpoint accurate, that is why orbital bombardement is ridiculous on games like DoW. You do that before droping anyone to check and kill whatever is left by miracle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on February 02, 2021, 06:30:12 am
As for orbital bombardement, the scale of 40k indicates it would work pretty well for most things. You dont need to carpet bomb every inch, only the places needed.
And well, if you DO need to carpet bomb the hell out of the enemy from orbit, you're certainly not going to get anywhere by shooting at them with 1000 small arms.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 02, 2021, 01:03:42 pm
Quote
As for orbital bombardement, the scale of 40k indicates it would work pretty well for most things. You dont need to carpet bomb every inch, only the places needed.

Like I said. That works for human foes or foes with infrastructure they care about. You could carpet bomb an entire planet infested by orks, and you'd still have spores left over. And a lot of gits.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on February 02, 2021, 02:45:21 pm
I think the presence of Guard/PDF elements should be a constant unless you are trying to take back a world without Guard/Navy assistance. Or it's a relatively isolated and small establishment (like an asteroid)  Trying to conquer whole worlds is something modern Astartes just aren't capable of. The Legiones, yes, easily. But not even a whole chapter could do so reliably.

Again, I think of Astartes as a force multiplier or commando unit designed for the seizing of specific points or eliminating High Value Targets.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 02, 2021, 05:24:15 pm
So it seems that the game should probably simulate IG movements and allow the player to join in those fights.  The real challenge is knowing which fights to join and with how many SMs.

In smaller numbers, and probably not as much simulated in game, the advantage of a small group of Space Marines would be in leadership of combat forces rather than as the sole combatants.  One Space Marine leading an Imperial Guard Regiment is going to do much more than an Imperial Guard Regiment alone, especially since leading in 40K usually means leading from the front.  Three Space Marines could each lead a Regiment in a three-pronged attack, coordinated with hundreds of years of experience.  Space Marines are probably the longest lived soldiers outside of the Mechanicum or the Inquisition.  And they inspire the kind of admiration that neither of those other organizations can.  And that experience, that ability to know what needs to be done in battle...you can't represent that in a tabletop game.

As for the logistics of Space Marine operations...some of them have chainswords, power blades, and they can rip limbs off of several combatants with their bare hands.  They're also able to use more conventional weapons far better than regular soldiers.  They run out ammo for their bolters, they'll just grab a lazgun if one is in reach.  If they've been in more than one battle, they'll probably grab a lazgun before they run out ammo and conserve the bolts for when they need them.

In short, I'm going to assume that a soldier that has fought across planets that I can't even imagine for longer than I am likely to live is probably going to do a better job at fighting a tactical battle than I ever could, which is the real problem.  Even if they're not superhumans.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 02, 2021, 06:41:01 pm
Small point of order: SMs can only use human-sized weapons if modified. IIRC, they have to rip the trigger guard off the Lasgun for their post human fingers to even fit in there. Possibly more so when armored.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 02, 2021, 06:44:43 pm
So it seems that the game should probably simulate IG movements and allow the player to join in those fights.  The real challenge is knowing which fights to join and with how many SMs.

In smaller numbers, and probably not as much simulated in game, the advantage of a small group of Space Marines would be in leadership of combat forces rather than as the sole combatants.  One Space Marine leading an Imperial Guard Regiment is going to do much more than an Imperial Guard Regiment alone, especially since leading in 40K usually means leading from the front.  Three Space Marines could each lead a Regiment in a three-pronged attack, coordinated with hundreds of years of experience.  Space Marines are probably the longest lived soldiers outside of the Mechanicum or the Inquisition.  And they inspire the kind of admiration that neither of those other organizations can.  And that experience, that ability to know what needs to be done in battle...you can't represent that in a tabletop game.

As for the logistics of Space Marine operations...some of them have chainswords, power blades, and they can rip limbs off of several combatants with their bare hands.  They're also able to use more conventional weapons far better than regular soldiers.  They run out ammo for their bolters, they'll just grab a lazgun if one is in reach.  If they've been in more than one battle, they'll probably grab a lazgun before they run out ammo and conserve the bolts for when they need them.

In short, I'm going to assume that a soldier that has fought across planets that I can't even imagine for longer than I am likely to live is probably going to do a better job at fighting a tactical battle than I ever could, which is the real problem.  Even if they're not superhumans.
While just about any guardsman who has a marine look at him and say "come with me" will gulp and then follow, I don't think the Marines are empowered to take over IG forces. The closest canonical example that comes to mind (not that my knowledge of these things is encyclopedic) is good ol' Grimaldus, but even he ultimately worked with the IG command staff, rather than being in control of them. I think the book even had a bit where he had to learn to persuade because he couldn't just order them and expect humans to do what he wanted them to do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on February 02, 2021, 08:19:53 pm
If there's no inquisitors about, maybe you could just brazenly take over the local IG / IN command structure. Who's gonna stop you? :p

(The interactions between the various imperial militaries always did seem a little "might makes right" to me.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 02, 2021, 09:00:21 pm
Imperial Guard command can request SM aid and the administratum gets to send request to any chapter they deem fit or aviable. Sometimes they reach to a chapter only to find then depleted, or completely gone, or engaged on other conflicts...maybe the chapter simply refuses depending on various factors.

Then, if they are able and said yes they migth decide what to do or how to do if they are requested something specific. They could in theory command other imperium assets like a company of IG but I dont see just any marine could, maybe only those in command staff migth do it formaly. In the heat if battle its possible they could.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 03, 2021, 06:02:02 am
So it seems that the game should probably simulate IG movements and allow the player to join in those fights.  The real challenge is knowing which fights to join and with how many SMs.

In smaller numbers, and probably not as much simulated in game, the advantage of a small group of Space Marines would be in leadership of combat forces rather than as the sole combatants.  One Space Marine leading an Imperial Guard Regiment is going to do much more than an Imperial Guard Regiment alone, especially since leading in 40K usually means leading from the front.  Three Space Marines could each lead a Regiment in a three-pronged attack, coordinated with hundreds of years of experience.  Space Marines are probably the longest lived soldiers outside of the Mechanicum or the Inquisition.  And they inspire the kind of admiration that neither of those other organizations can.  And that experience, that ability to know what needs to be done in battle...you can't represent that in a tabletop game.

As for the logistics of Space Marine operations...some of them have chainswords, power blades, and they can rip limbs off of several combatants with their bare hands.  They're also able to use more conventional weapons far better than regular soldiers.  They run out ammo for their bolters, they'll just grab a lazgun if one is in reach.  If they've been in more than one battle, they'll probably grab a lazgun before they run out ammo and conserve the bolts for when they need them.

In short, I'm going to assume that a soldier that has fought across planets that I can't even imagine for longer than I am likely to live is probably going to do a better job at fighting a tactical battle than I ever could, which is the real problem.  Even if they're not superhumans.
While just about any guardsman who has a marine look at him and say "come with me" will gulp and then follow, I don't think the Marines are empowered to take over IG forces. The closest canonical example that comes to mind (not that my knowledge of these things is encyclopedic) is good ol' Grimaldus, but even he ultimately worked with the IG command staff, rather than being in control of them. I think the book even had a bit where he had to learn to persuade because he couldn't just order them and expect humans to do what he wanted them to do.

You're certainly right: They're not empowered to take over IG forces.  I was a bit unclear on that.  It's more of an ability to convince IG forces to listen to their advice and follow them in the thick of battle.  I also imagine that most commissars would likely kill a commanding officer that blatantly ignored one of the Emperor's Grandsons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on February 08, 2021, 01:59:26 pm
The main thing is that Astartes should feel like powerful force multipliers and strike force commandos. They tip the scales of large battles via shock assaults or HVT (Both of individuals and capturing objectives) elimination. It's gonna be difficult to represent that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 08, 2021, 03:02:52 pm
Something in the scale of DoW II, while a massive battle is happening or hinted as happening around or going to happen very soon.

Basically, it would mean that in a game like Dawn of War I or II (3 does not exists) space marines should play very, very different to most other factions, more like a RPG were you control 100 or up to 1000 characters, plus supporting guys, with semi-random missions depending how the war is going. Or side missions where you help out other imperial forces as IG or PDF which in turn migth end up helping you, not in specific missions but on the strategic scenario. Hell you could even be asked, even very rarely, for advice as a Chapter Master or company leader by other imperial commanding officers.

Chapter master having a focus on, well, being the chapter master, means you can fuck around wherever and however you see fit, and this means you can invade a planet if you will, but it also means calls for help, but not only for defense like the old game, but for offensives made by the IG and other imperial NPC.

These missions should be different than a open battle, and be more "commando" stuff like kill specific target and such. In fact while defending a planet you could be do such attacks too depending on the enemy to decapitate enemy armies. But perhaps this is taking this way too far.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 08, 2021, 05:39:13 pm
Hell you could even be asked, even very rarely, for advice as a Chapter Master or company leader by other imperial commanding officers.

I'm pretty sure that many imperial commanders would constantly pester the Chapter Master for advice if they could.  The rarity comes from the Chapter Serfs actually letting those communications through to the ever busy Chapter Master.

It's sort of like if most people had a doctor's personal cell phone number, they would probably call that doctor up every time they had a cough or sore.  Instead, we all have our Doctor's Office phone number, and the staff screen out all but the most serious calls.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on February 08, 2021, 06:14:47 pm
I'd be more inclined to assume the Adeptus Astra Telepathica would be the real barrier between the IG contacting SMs directly. It doesn't matter if the patients have the doc's number if all the calls need to go through a nosy, intrusive centrally-controlled switchboard before they even get to the doctor's receptionists.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on February 10, 2021, 05:40:22 pm
I also hope the Inquisition are a potential ally and a potential source of boons and war gear rather than the pain in the powered ass they are in the mod. Stop giving me missions while I'm trying to stop a bloody WAAAAAAAGH! from blowing up the sector!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 10, 2021, 06:29:07 pm
It would be interesting that while you are creating the chapter you get some influence or relationship points to mark how you start with each imperial faction (mechanicum, inquisition....) and from there depending on your actions on the game their stances change.

If you have good standing with the inquisition they will not pester you as ask for your help in important matters. A lukewarm relation might have them pestering you for petty stuff like low importance missions or constant "inspections". A low standing will have them not trusting you with any mission but cock blocking you at any way they can and more surprise checks.

Having this with points let you predefine your standing instead of always being normal. Can't remember if any of the iterations of the game had something like that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 10, 2021, 08:58:02 pm
I also hope the Inquisition are a potential ally and a potential source of boons and war gear rather than the pain in the powered ass they are in the mod. Stop giving me missions while I'm trying to stop a bloody WAAAAAAAGH! from blowing up the sector!

Like the Minotaurs?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on February 11, 2021, 12:34:29 pm
My temptation, based on fluff, would be to say that if you can set your chapter's initial relation with factions, it should probably be a mostly fixed point with mostly elastic variations if you're an established chapter - you're riding thousands of years of reputation, and the other parties are thousands-of-year-old bureaucracies. Permanent relation changes - for better and worse - should be small and hard to effect, and temporary ones should have diminishing returns the further you get from your permanent equilibrium point. New chapters, OTOH, should be more flexible and have an easier time changing their reputations and relations due to a lack of inertia.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 11, 2021, 01:20:06 pm
In that case established chapter migth be a trait. Ultrahard gameplay would be selecting that and bad relations with everyone.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 11, 2021, 01:24:28 pm
My temptation, based on fluff, would be to say that if you can set your chapter's initial relation with factions, it should probably be a mostly fixed point with mostly elastic variations if you're an established chapter - you're riding thousands of years of reputation, and the other parties are thousands-of-year-old bureaucracies. Permanent relation changes - for better and worse - should be small and hard to effect, and temporary ones should have diminishing returns the further you get from your permanent equilibrium point. New chapters, OTOH, should be more flexible and have an easier time changing their reputations and relations due to a lack of inertia.

For what it's worth, my vision for faction interactions (which I'm nowhere near implementing yet) will have tiers... personal relationships, "local" relationships, and faction relationships. The higher the level, the smaller the movement. So, for example, if an Inquisitor asks the chapter for assistance, and the CM sends a squad of marines, and things go well, a bunch of things happen:
1) The inquisitor's opinion of those particular marines goes up a lot
2) The inquisitor's opinion of the chapter goes up some
3) The inquisitor's opinion of astartes generally goes up a little
4) The Ordo the inquisitor belongs to has their opinion of the chapter go up a little
5) The Inquisition as a whole has their opinion of the chapter go up a very small amount

So, if the same inquisitor comes back again, maybe he requests one of the specific marines he worked with previously, or expresses his sadness at hearing that one of the ones he worked with previously died in battle. If a different Inquisitor needs assistance, maybe he mentions the positive interaction the previous inquisitor had. And so on.

But, that's all down the road. For now, the immediate reputation system will probably only involve planetary governors, and have other forces and factions added in as I add them. I don't have a design in mind yet for how to make this part of the logic more moddable, so it'll take some pondering as I head in that direction.

Also keep in mind that the default gameplay I'm building today is a newly-founded chapter, so not much pre-build reputation with anyone beyond the normal respect shown to the Emperor's Chosen. Also, the hope is for thousands of turns of play (hundreds of years) with a single chapter. Over time, larger reputation movement should be possible.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on February 11, 2021, 02:03:41 pm
My temptation, based on fluff, would be to say that if you can set your chapter's initial relation with factions, it should probably be a mostly fixed point with mostly elastic variations if you're an established chapter - you're riding thousands of years of reputation, and the other parties are thousands-of-year-old bureaucracies. Permanent relation changes - for better and worse - should be small and hard to effect, and temporary ones should have diminishing returns the further you get from your permanent equilibrium point. New chapters, OTOH, should be more flexible and have an easier time changing their reputations and relations due to a lack of inertia.
Makes sense.  Unironically, what's a little Kronus massacre to a centuries-long working relationship?  Not to mention *whatever* happened in Soulstorm.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 11, 2021, 03:25:26 pm
So playing around with the latest release from GitHub, trying to figure out how Scout Marines take the black carapace and become Space Marines.  Do I need gene seed?  I don't see an giant "Implant" key anywhere.

Less intriguing...I can't seem to get past the first turn without it breaking.

EDIT: Hm, if I hit next turn immediately after starting, it works fine.  But if I fiddle around with the organization of my chapter, then I triggered a crash where the buttons all disappeared.  Sorry I don't have enough here to report on.

EDIT2: Game doesn't seem to like my reorganizing the chapter.  Which is a shame since its so fun and so necessary.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 11, 2021, 04:46:34 pm
So playing around with the latest release from GitHub, trying to figure out how Scout Marines take the black carapace and become Space Marines.  Do I need gene seed?  I don't see an giant "Implant" key anywhere.

Less intriguing...I can't seem to get past the first turn without it breaking.

EDIT: Hm, if I hit next turn immediately after starting, it works fine.  But if I fiddle around with the organization of my chapter, then I triggered a crash where the buttons all disappeared.  Sorry I don't have enough here to report on.

EDIT2: Game doesn't seem to like my reorganizing the chapter.  Which is a shame since its so fun and so necessary.

In the current build, transferring a scout to a devastator squad effectively is them taking the black carapace. It should probably take them out of action and require an available apothecary at their location; I'll add that to a future ticket.

Can you check to see if there's anything in
%USERPROFILE%\AppData\LocalLow\ObstiNate Games\OnlyWar_ The Next Chapter\
That has an error in it, and if so, DM it to me?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 11, 2021, 07:55:04 pm
No error that I see.  Of course I just remembered that I shouldn't be running it from my desktop.

EDIT: I see what keeps getting me confused.  Unlike the Tactical Squads, all the Devastator Squads on game start are full.  So the player either needs to promote someone to Assault Squad from Devastator Squad, or make a new Devastator Squad by assigning a Sargent to an "empty" one.  I'd suggest leaving at least one Devastator Squad with at least one vacancy so it'll be a little more intuitive.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 11, 2021, 08:16:29 pm
Maybe ask to either promote a devastator to an assault squad or create a new devastator squad.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 11, 2021, 08:28:15 pm
Fun with organizations: You can currently take a Scout Marine whom "is not ready to take the Black Carapace", and promote them to Captain of the Chapter's HQ squad by pushing them through all the roles.  Start by transferring to a Devastator Squad, then an Assault Squad, then Tactical Squad, then Sargent, then Captain.  All in one year.  Here I was thinking that there was an experience requirement to each role, but rather its an organizational requirement.  Also my First Company doesn't get Terminator Armor or equipment.  There goes my master plan to puff up my First Company for Terminator Armor goodness.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 11, 2021, 08:48:51 pm
Well, in theory experience is required in each stage, once enough proficiency is shown and tested the marine can go to the next. The ones that show specially good skills in one role stick to it for longer or become sargeants of those squads.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 11, 2021, 09:34:09 pm
No error that I see.  Of course I just remembered that I shouldn't be running it from my desktop.

EDIT: I see what keeps getting me confused.  Unlike the Tactical Squads, all the Devastator Squads on game start are full.  So the player either needs to promote someone to Assault Squad from Devastator Squad, or make a new Devastator Squad by assigning a Sargent to an "empty" one.  I'd suggest leaving at least one Devastator Squad with at least one vacancy so it'll be a little more intuitive.

This is a function of a combination of things: the assumption that you're starting with an ultra-green chapter, fresh from the generation tanks, and the older canonical idea that Marine promotion trackers are Scout->Devastator->Tactical->Assault (basically, least to most deadly). I think it's mathematically possible the RNG delivers you a Chapter with open Devastator slots to start.. I don't remember offhand how likely that is. (And, really, there's an argument that _none_ of your marines should start as Tactical or Assault marines... this is one of those areas where canonical sources are silent, and I don't think I buy the "oh, some of the parent chapter marines just join the new chapter" argument. Not that it's clear how a new Chapter gets trained up without that...)

I'd say "go get some of your Devastators killed to make room", but if you can't advance past the first turn, I should solve that problem first. :-D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 11, 2021, 09:41:14 pm
Fun with organizations: You can currently take a Scout Marine whom "is not ready to take the Black Carapace", and promote them to Captain of the Chapter's HQ squad by pushing them through all the roles.  Start by transferring to a Devastator Squad, then an Assault Squad, then Tactical Squad, then Sargent, then Captain.  All in one year.  Here I was thinking that there was an experience requirement to each role, but rather its an organizational requirement.  Also my First Company doesn't get Terminator Armor or equipment.  There goes my master plan to puff up my First Company for Terminator Armor goodness.

Yep, I currently let the CM promote to his heart's content... who would dare question your judgment? Down the road, I may have fun with the idea of a veteran being miffed at being passed over for promotion being more open to the whispers of chaos... (I really don't like representing your marines in terms of their stats, and even the awards they earn in character generation have random elements applied to keep it from being a pure "this stat gets this award" play... and they all involve a mix of stats and skills, to boot. So, by the same preference, I didn't want any stat-based limitations to how you assign your marines. If someone hacks twenty cultists apart in hand-to-hand in a battle, make him an Assault Marine, regardless of whether he earned the Gold Sword of the Emperor, I say!)

The lack of nifty equipment is actually more "as intended" than just "not implemented". Given the extremely small numbers of Terminator Armor suits made, my thinking was that your newly founded chapter would start with none, and then the promise of them could drive early quests... rumors of dead Terminators from other chapters lost in floating hulks, that Mechanicus representative who promises you one if you just go do this thing for him, recovering and repurifying some from a local group of Chaos marines, etc, etc. I'll probably do something similar with Land Raiders, artifact weapons, and the like.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 11, 2021, 10:03:35 pm
Everything you said regarding Terminator Armor makes a lot of sense.  Even established Chapters only outfit half of their First Company in Terminator Armor, and I think that has more to do with its rarity than anything else.

As for experience, stats, etc, I'd just like a little more clarity on how good my individual marines might or might not be.  I can only vaguely decipher what all the metals mean, and I'm sure that the Sargent would have a pretty good feel on the capabilities of his squad, and the Captains would have their opinions about everyone, etc.

One minor problem I'm seeing is how to divide up the Apothecarys among the various attachments.  Unless I'm fielding the Chapter en masse, they need to be assigned individually instead of by their department.

Also, game tends to lockup/not save/fail to load after ordering ship movement.  Can't pinpoint it, no error log is being generated.  Anything else I can send next time I encounter issues?
EDIT: I can see that if I don't see "SAVED!", then the save hasn't worked.  If I'm really lucky, it'll go back to the last time that I saved, but usually I'll hit the save button again and completely destroy the save.

Also, the ship movement screen blocks the right side of the screen, disallowing any travel to planets in that area and keeping me from playing the game should my starting planet be in that area.  Simple workaround might be to just put more dead space around the outer edges of the system, so I can always move the map to put the planets outside that area.

EDIT2: Overall, my biggest problem is finding something to fight.  I understand there is an intelligence system at work, so I need to scout out enemies, but I haven't found anything yet.  Maybe I'll just cover the system in Scout Marines and Ships.  I certainly start with enough Scout Marines... :P

EDIT3: Bottom screen buttons disappeared again.  I'm thinking it may be because the game triggered some sort of message, and the message made the buttons go away.  It would explain why they seem to go away randomly after hitting the next turn button.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 11, 2021, 10:54:17 pm
As for experience, stats, etc, I'd just like a little more clarity on how good my individual marines might or might not be.  I can only vaguely decipher what all the metals mean, and I'm sure that the Sargent would have a pretty good feel on the capabilities of his squad, and the Captains would have their opinions about everyone, etc.
As a manager of people in my day job, I'm a little more cynical on this point. :-D
But, fair point. I do think, longer term, I'll probably do something for regular marines that you can currently see with scouts in the recruitment window. Part of what I'll need to wrestle with is the idea that the bar should probably go up as the chapter matures and gains experience over the years/centuries. For now, the medals are basically all bronze/silver/gold, and align with:
Sword: Hand to hand
Marksman: Shootin'
Voice: Leadership potential
Banner: standard bearer (which is mostly about the ability to take a lickin' and keep tickin', for now)


One minor problem I'm seeing is how to divide up the Apothecarys among the various attachments.  Unless I'm fielding the Chapter en masse, they need to be assigned individually instead of by their department.
Yeah, apoths aren't nearly fleshed out yet. I want apoth count to impact marine healing rates, potentially get marines standing again on the battlefield (though right now, they basically only fall over when you shoot a leg off), etc. None of the chapter specialists are fleshed out yet. (Techmarines feel like the biggest handwave I'm making, right now, given how long they're actually supposed to spend on Mars.)

Also, game tends to lockup/not save/fail to load after ordering ship movement.  Can't pinpoint it, no error log is being generated.  Anything else I can send next time I encounter issues?
EDIT: I can see that if I don't see "SAVED!", then the save hasn't worked.  If I'm really lucky, it'll go back to the last time that I saved, but usually I'll hit the save button again and completely destroy the save.
I'm currently trying to replicate the "make org changes, end turn, buttons don't come back" error you reported, with no success. I though Unity automatically logged exceptions, but that's clearly not happening, so I'll take some time this weekend to get some proper error logging in place. I'll fiddle with ship movement next. Does it seem to matter whether you've loaded marines onto the ships or not? Whether you're sending the whole fleet or breaking it up?

Also, the ship movement screen blocks the right side of the screen, disallowing any travel to planets in that area and keeping me from playing the game should my starting planet be in that area.  Simple workaround might be to just put more dead space around the outer edges of the system, so I can always move the map to put the planets outside that area.
d'oh. Yeah, I think adding padding to the outside of the map is the way to go; it'll be easier and about the same result as making the location edge of the map move left when that screen is open.

EDIT2: Overall, my biggest problem is finding something to fight.  I understand there is an intelligence system at work, so I need to scout out enemies, but I haven't found anything yet.  Maybe I'll just cover the system in Scout Marines and Ships.  I certainly start with enough Scout Marines... :P
The pink systems (there should be at least a few around) have some small Tyranid armies to go up against. Once you blast them out, nothing new is getting made in the current build. I'm most of the way through implementing Genestealer cults next, but those will develop slowly and rarely, for now, so there's not nearly enough excitement in the universe yet for more than a handful of battles.

EDIT3: Bottom screen buttons disappeared again.  I'm thinking it may be because the game triggered some sort of message, and the message made the buttons go away.  It would explain why they seem to go away randomly after hitting the next turn button.

I hide the buttons at the end of the turn because, when you have a battle pop up, if they're still there, you can get the UI into a bad state. When the battles are all done, they should reappear to start the next turn. The fact that they don't come back makes me think an exception is getting through in the end-of-turn battle logic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 11, 2021, 11:10:42 pm
Quote
Yeah, apoths aren't nearly fleshed out yet. I want apoth count to impact marine healing rates, potentially get marines standing again on the battlefield (though right now, they basically only fall over when you shoot a leg off), etc. None of the chapter specialists are fleshed out yet. (Techmarines feel like the biggest handwave I'm making, right now, given how long they're actually supposed to spend on Mars.)

Gene seed recovery too, I hope?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 12, 2021, 04:56:30 pm
Hm, I was using the 0.5.1 release.  Can't quite figure out how to get a playable version out of the code, dunno if its more current.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 12, 2021, 08:12:47 pm
Hm, I was using the 0.5.1 release.  Can't quite figure out how to get a playable version out of the code, dunno if its more current.
Theoretically, you should be able to install unity, open the project in it, open the main menu scene, hit play, and go. That's how I usually run it (so I can go squash exceptions as they turn up).

Also, game tends to lockup/not save/fail to load after ordering ship movement.  Can't pinpoint it, no error log is being generated.  Anything else I can send next time I encounter issues?
I think I've found this one; I did something stupid when fleets merge back together. Can you tell whether you're having ship movement errors outside of that case?

EDIT: I've also added padding to the map to avoid the whole "can't send ships to the easternmost planets" problem.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on February 13, 2021, 02:19:38 am
So aside from the mod on the github page is there anything else I need installed or does the github download provide everything needed?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 13, 2021, 08:55:19 am
So aside from the mod on the github page is there anything else I need installed or does the github download provide everything needed?
https://github.com/ndilday/OnlyWar/releases should have everything you need.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 13, 2021, 11:11:35 am
Also, game tends to lockup/not save/fail to load after ordering ship movement.  Can't pinpoint it, no error log is being generated.  Anything else I can send next time I encounter issues?
I think I've found this one; I did something stupid when fleets merge back together. Can you tell whether you're having ship movement errors outside of that case?

I once had a problem where I moved a ship out of orbit of one system to another system, and yet the game still had an identical ship remain in orbit.  It continued while the original ship went to the other system.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 13, 2021, 05:35:22 pm
New bugfix release 0.5.2 up at: https://github.com/ndilday/OnlyWar/releases . I've also increased the number of Tyranid planets to make things a little more interesting while I work on other stuff. Hopefully, I'll get more GC stuff in this weekend, such that if a planet manages to fall to a GC revolt, you can go landing trops and having fun against Genestealer Hybrids wielding mining equipment.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 13, 2021, 06:01:28 pm
Yay!

EDIT:I'm not sure what is supposed to happen during a battle.  My viewing area had a scroll bar and nothing displayed.  Kept hitting continue, nothing happened.
Since the game currently is an army organizer, some quality of life things that would help is if the squad that I am moving a soldier from remained open instead of switching to the squad that the solder is moving to, and if it were possible to move multiple troops at the same time.  In an advance campaign, I'm sure that I'd be more likely to move troops individually, but for the starting chapter I pretty much need to move everyone from the 9th Company into the 8th Company so that I have free squads to promote qualified Scouts into Devastators.  A "Promote Squad" feature could also be useful.

EDIT2: I'm wondering if large numbers of transfers might be bugging out the system, since I seem to see the buttons disappear ending turn after doing large numbers of transfers, yet they do not disappear if I do no transfers.  Or maybe it has nothing to do with large numbers of transfers but instead is related to the save system, since I usually save after such.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 14, 2021, 04:32:44 pm
Yay!

EDIT2: I'm wondering if large numbers of transfers might be bugging out the system, since I seem to see the buttons disappear ending turn after doing large numbers of transfers, yet they do not disappear if I do no transfers.  Or maybe it has nothing to do with large numbers of transfers but instead is related to the save system, since I usually save after such.

And still nothing in any of the player logs afterward?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DeepWinter on February 14, 2021, 10:35:29 pm
How customizable will chapter creation be? Appearance wise, I suppose.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 14, 2021, 11:08:51 pm
How customizable will chapter creation be? Appearance wise, I suppose.

Any sort of visual build-a-marine a la http://www.bolterandchainsword.com/smp.php is so far down the to-do list to not even make it on. Graphics are not my forte, and I am unlikely to take the project in a direction where I would be showing high fidelity soldier images.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 15, 2021, 08:40:27 am
Eh, graphics just get you in trouble anyways.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on February 15, 2021, 01:00:11 pm
(https://static.tvtropes.org/pmwiki/pub/images/dwarf_fortress.png)
You want a dwarfSpace Marine? There's your fucking dwarfMarine. You want some better graphics? Fuck you. DwarvesSpace Marines can do lots of stuff. Like firing bolters one handed. Can you do that? Hell no. Play Dwarf FortressChapter Master.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 15, 2021, 06:39:40 pm
You want a dwarfSpace Marine? There's your fucking dwarfMarine. You want some better graphics? Fuck you. DwarvesSpace Marines can do lots of stuff. Like firing bolters one handed. Can you do that? Hell no. Play Dwarf FortressChapter Master.

Heh. I'm hoping to not go quite the ASCII route, either. Maybe something a little more Atari 2600... "wow, my red square totally obliterated that green circle!"
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 15, 2021, 06:58:56 pm
That, but render out just chainswords.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 15, 2021, 07:03:28 pm
Maybe old NES graphics?  My Knight icon smashes the Bug icons.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on February 15, 2021, 11:37:32 pm
You could go with small sprite graphics like Dominions does. When I was (okay and occasionally still am) thinking about doing something CM-esque, that was the zenith of my own graphical ambitions. Admittedly, as the person who sprited an awful lot of NationGen, even if there was a lot of derivative work there, I'm biased as to the ease and practicality of this course of action. But 64x64 or even 128x128 isn't pixel-level while still being somewhat accessible even if you're not a Real Artist...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 16, 2021, 11:00:48 pm
Yay!

EDIT2: I'm wondering if large numbers of transfers might be bugging out the system, since I seem to see the buttons disappear ending turn after doing large numbers of transfers, yet they do not disappear if I do no transfers.  Or maybe it has nothing to do with large numbers of transfers but instead is related to the save system, since I usually save after such.

And still nothing in any of the player logs afterward?

I think I misunderstood what you were looking for.  I thought there would be a log titled ERROR.  I do have player logs.  I'll boot it up, fiddle till I get a crash, and paste the log.

EDIT: The log exceeds the character count.  I'll paste part of it:
Spoiler (click to show/hide)

That last paragraph part seems to repeat several times, maybe each time I hit continue?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 17, 2021, 09:58:15 am
Spoiler (click to show/hide)

That last paragraph part seems to repeat several times, maybe each time I hit continue?

Ah-ha! That took me a minute, but I found the bug. I'll upload the code fix now, but probably won't get a new release out until later today, so if you can replicate the problems you've seen with save button or reorganizing your men before then, I can probably wrap other fixes in, as well.

EDIT: Bugfix version v0.5.2.1 is now up.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on February 18, 2021, 11:43:02 pm
When I clicked on the Archive, the screen loaded but I wasn't able to return to the other tabs. I had to end turn. Then it kicked me back to the Chapter tab.

I saw a planet to the side of the Chapter tab, so I clicked it and it took me to the planet details. I couldn't click back to any other tabs. Then I noticed two x's in the upper right that said sector data. I clicked the top X, and the game crashed.

There a crash dump I can give you or log I can give you?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 19, 2021, 07:20:53 am
When I clicked on the Archive, the screen loaded but I wasn't able to return to the other tabs. I had to end turn. Then it kicked me back to the Chapter tab.

I saw a planet to the side of the Chapter tab, so I clicked it and it took me to the planet details. I couldn't click back to any other tabs. Then I noticed two x's in the upper right that said sector data. I clicked the top X, and the game crashed.

There a crash dump I can give you or log I can give you?
Yep, should hopefully be something in the player logs.
Linux: ~/.config/unity3d/ObstiNate Games/Only War The Next Chapter/Player.log
macOS: ~/Library/Logs/ObstiNate Games/Only War The Next Chapter/Player.log
Windows: C:\Users\username\AppData\LocalLow\ObstiNate Games/Only War The Next Chapter\Player.log
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 20, 2021, 08:41:04 pm
My attempt to load a saved game failed, partial log in spoiler, hope it helps:
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 20, 2021, 09:27:27 pm
My theories on the Space Marines and assigned squads:
The Scout Squads train marksmanship and melee, among other things.  Gold in Sword, Gold in Bolter, Silver in Banner, and Bronze in Voice mean that they are likely skilled enough for Tactical Marine assignment*, but there are more advanced skills that can be learned quicker as Assault and Devastator Marines, so this should only be done in an emergency.  Logistically, the Scout needs to be transferred to Devastator, then Assault.

The Devastator Squads train marksmanship in multiple weapon types.  Gold in Bolter means they've learned enough to move on Assault, but continuing as Devastators will allow them to reach Gold in other ranged weapons quicker than assignment to Tactical.  Generally, the Chapter is so undermanned in Tactical Marines that I accept that Gold in Bolter is sufficient.

The Assault Squads train melee and toughness (I'm a little less sure on that last point, and to what degree).  Gold in Sword means they've learned enough to move on to Tactical, but continuing as Assaults will let them earn their Gold in Banner quicker than assignment to Tactical.  Generally, the Chapter is so undermanned in Tactical Marines that I accept that Gold in Sword is sufficient.

*I base this on the statement given when such a skilled Scout Marine is reviewed for possible promotion and they are deemed ready and will likely be able to be promoted quickly.  Only a command assignment can generally raise Voice beyond Bronze based upon my vast review of Space Marines.

Following that, promotion of silver under the above matrix means promoting those who have not been fully trained and will likely never be as good as those properly trained.  Promotion of bronze should only be done in an emergency as they have been only minimally trained.  Any scout without even bronze in bolter and melee is about as useful as putting a Guardsman in Power Armor.

My analysis is flawed: The game essentially tracks two weapons for determining Marksmanship - Flamer and Bolter.  Both should ideally be Silver before advancement to Devastator, and Gold before moving on to Assault.  Probably won't change how I do things, but there you go.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 20, 2021, 09:51:00 pm
Probably the same as my last bug report, but the load feature is purely broken.  Can't even load a game where I saved successfully after not doing anything but starting the new game.

Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 20, 2021, 09:59:14 pm
My attempt to load a saved game failed, partial log in spoiler, hope it helps:

It wasn't quite purely broken... I think it would've worked if you never split fleets. But I'm fixing the bugs related to that now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on February 21, 2021, 02:48:45 am
I think the game splits the fleets, or they start un-united?  I didn't do anything with that last save, although I probably clicked on the fleet icon.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on February 22, 2021, 11:13:21 am
My analysis is flawed: The game essentially tracks two weapons for determining Marksmanship - Flamer and Bolter.  Both should ideally be Silver before advancement to Devastator, and Gold before moving on to Assault.  Probably won't change how I do things, but there you go.

It's possible to get Markmanship awards in other weapons... it's just that, with bolters as the main line weapon, marines spend far more time becoming proficient with it than any other weapon. I have (rarely) seen other weapons get listed as the best weapon for a marine, especially devastators, and I think, over the long term, a marine who uses the same specialty weapon over and over could eventually see that become the one they rate with.

Training does depend on role; experience in battle depends on what that marine did/had happen during the battle.

Also, you were right, there were two save-game bugs, one was split-fleet specific, but the other was affecting all saves. I fixed those over the weekend, and will push another bugfix version tonight.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 04, 2021, 10:12:45 am
Time for a quick status update! I was in the middle of building out Genestealer Cult armies when I realized my data structures were getting in the way, so yesterday was a refactor effort that, surprisingly, doesn't seem to have caused any new bugs! Even better, it has me doing a QA phase, so I'm squashing some previously introduced bugs around fleets and planets and how they interact. When I'm done, 0.5.3 will have, in addition to some underground GC efforts on planets, the possibility of a couple of planets in the system starting as Cult controlled, in addition to the existing Tyranid controlled ones. I'm making pretty quick progress, so that release should be on its way by tomorrow, unless way more bugs turn up needing to be squashed than I'm expecting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on March 04, 2021, 12:22:23 pm
How funny is talking about squashing bugs and tyranids meaning two things in the same sentence.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 04, 2021, 12:49:04 pm
How funny is talking about squashing bugs and tyranids meaning two things in the same sentence.
I appreciate all double entendres, even the non-sexual ones. :-)

Question for the room: how do people feel about plot armor? Mechanically, I'm thinking about it a couple of different ways. For example, how does it come into being?
1) They had it all along... some of your recruits will just come in with plot armor, survive even as their unit is wiped out, and will naturally end up in leadership positions because the leaders without it just get shredded.
2) Plot armor comes with survival... problem with this idea is that shouldn't that imply the entire first company has plot armor?
3) There's a secret uber-Iron-Halo that is built in to rank insignia that provides plot armor, and every known race across the entire galaxy employs some form of this
4) Plot armor shouldn't come into being, because it's silly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Majestic7 on March 04, 2021, 05:11:33 pm
Plot armor should only exist rarely, not be 100% certain in its effect and have an explanation inside the game universe. A hidden trait that explains it, for example and that could be found out inside the game. This, naturally, being that everyone is actually Alpharius in disguise.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on March 04, 2021, 05:20:01 pm
Plot armor is an invisible stat which varies in intensity, so you could have some folks with a little plot armor and other folks with a whole lot of it, but you can only figure it out by observing what happens to them.

Maybe some people could "steal" plot armor from other characters around them, like that guy in All Guardsman Party. End up with a guy who survives everything while incidentally making his whole company (and the enemy) much squishier.

Maybe you could even have two different types of plot armor, one of which is "being a latent psycher" which could be tested for and suppressed by Nulls, and another flavor where the writers just like you for mysterious reasons.

So uh, option 1. >.>
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 04, 2021, 11:41:43 pm
Plot armor is called The Emperor's Will.  :P

Liberal Crime Squad had a system where the Founder (head, leader) would have plot armor until they died, then the new leader would have plot armor.  I'd like to think the Chapter Master would generally have at least a tiny plot armor.  Big problem with Duke's version is that the Chapter Masters were too squishy.  Or maybe that the game ended when the Chapter Master died.  Or both.

I'd like to see some recruits generated with Plot Armor, item 1.

Plot armor through survival is maybe unnecessary, since the sole survivor gets all the experience that would have been shared with their comrades maybe.  They also may have collected a few relics that were made by the death of their squad mates.

....And when Vladius combines Thespian's Bolter with Romero's Power Fist, defended by Brutus's Helm and Octavius's Boots he becomes The Chapter Champion!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 05, 2021, 08:46:51 am
0.5.3 up at https://github.com/ndilday/OnlyWar/releases
The ability to actually, y'know, fight things should have returned; I didn't realize it'd gotten quite as broken as it had! I believe there are still some intermittent errors in melee combat that I haven't found. Also, I realized today that I'm not saving squad weapon choices, so if you've set a given devastator to always carry 4 heavy bolters, you'll have to go back and set that up again when you load the game.

- fixed ships not realizing they were around a planet on load
- fixed ships without loaded troops causing crashes after load
- removed dupe listing of HQ squads in PlanetView
- fixed some bugs around when battles should and shouldn't break out
- fixed a load bug where squads were not being properly assigned to planets
- did some selection logic cleanup on PlanetView, but there's more to do here
- fixed a save gave bug where the active/reserve status of a unit wasn't being preserved
- temporarily upped the chances of GC and 'nid planets
- fixed a bug in fleet id assignment
- fixed a bug where you could make a fleet look like it was traveling to the planet it was already in orbit of
- fixed a stupid oversight that was preventing default melee weapons from being handled
- fixed display bug with planetDetail where, after loading the game, loaded soldier counts were always zero
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on March 06, 2021, 11:22:53 am
Hi all!!

It's been nearly 4 years since I last used this forum! I am so happy to see the community here is still strong!

ndkid, I will be trying your demo very shortly!

I actually came here to try and gather a bit of support for my own project, which is actually my dissertation project for university!

Essentially, it's a Chapter Master game! (Wow I'm sweating so much while writing this, I don't want to step on anyone's toes!)

It's currently in a prototype phase, and available for testing, but because it's part of my university project if people want to test it they actually need to head to a discord so I can keep in direct communication with them, for feedback and such!

If you're already sold, the discord is here - https://discord.gg/42TyAc8AVE

If you need a bit more information, Its called Special Space Force right now and it is a non-IP version with full modding capabilities (planned but also mostly implemented)

You can currently add your own sprites/textures for equipment (like armour and weapons), voidcraft and planets, but you can create so much stuff, like name lists, template forces (how your squads and slots get laid out by the generator), biome stats, AI races etc etc etc

You can also arrange your force however you please, using companies, platoon,s squads, etc, which are all viewable in 2D. You can move voidcraft (with and/or without people inside) around a sector of a galaxy, which is customisable on game start. At the moment there is no combat, but it will be a narrative system that basically writes a page from a book to describe your battle. That's being worked on next, and I hope it's awesome!

There's a list of features planned and complete at www.bitsparkentertainment.co.uk

Here is a video of the trooper customisation!

https://youtu.be/6M4lcHw71CQ

And here's a video of some planets!

https://youtu.be/VowsfZF5us0

This is hopefully going to go to market on steam, eventually, provided i can gather support enough! It's been in development since June last year, so finally getting it out there feels good!

Again, I really don't want to take attention away from the completely free version that ndkid is making, just hoping that some people are interested in helping out another project :)

Happy mastering!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 06, 2021, 03:04:31 pm
Guardsman111:
I've submitted my application and email address, good luck with the dissertation.  I guess you need discussion mostly on the discord, or can you take comments from here as well?

ndkid: Looking forward to trying out the new build.

Don't suppose you two can collaborate in any way?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 06, 2021, 03:38:13 pm
Failure to load:
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 06, 2021, 03:39:05 pm
Failure to save previously:
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on March 06, 2021, 04:02:31 pm
Game feedback and bug reports preferably on the discord, as that is it's primary purpose and I can use it easier on the go.

Any other discussion about it or sharing screenshots and stuff can be wherever, I don't mind it being openly discussed, or sharing customised gear and things for people to try out (though putting those on the discord is also great!).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 06, 2021, 10:56:00 pm
Failure to load:
Spoiler (click to show/hide)

Just checking, was the save from the newest version? I definitely broke save compatibility in this update.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 06, 2021, 11:17:41 pm
Guardsman111:
I've submitted my application and email address, good luck with the dissertation.  I guess you need discussion mostly on the discord, or can you take comments from here as well?

ndkid: Looking forward to trying out the new build.

Don't suppose you two can collaborate in any way?

Part of the reason I made the project open source was so that people could chip in and/or steal as much of it as they wanted to go make their own thing. Given that guardsman is both trying to graduate university with his project and make money off of it, I imagine he's much more limited in how he could practically collaborate, and is in a position to devote far more time to his project than I am to mine.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on March 07, 2021, 08:22:44 am

Part of the reason I made the project open source was so that people could chip in and/or steal as much of it as they wanted to go make their own thing. Given that guardsman is both trying to graduate university with his project and make money off of it, I imagine he's much more limited in how he could practically collaborate, and is in a position to devote far more time to his project than I am to mine.

This is pretty true, however, I am only aiming to create a framework that other people can use to mod the game as they see fit. I want users to be able to create anything they want! At the moment, however, I am limited in what I can accept from other people, and who I can offer the game too. This is because I have to follow guidelines set by the university (to do with ethics and stuff); the people I send it out too have to be at least somewhat vetted and they are expected to test the game and provide feedback - pretty scary if you just wanna try it out to see if it's any good.

Once I have finished university, I will be continuing development until around September time, while creating a Kickstarter or another crowd funding solution, as I have 0 money and 0 financial opportunities (who wants to put money into a game like this except the players?). I find it incredibly hard to see any investors interested in this, but maybe that just my brain not allowing me to be hopeful.

Depending on how crowdfunding goes, I will either be clear to continue working until an early access steam release in 2022, or I will have to work part time on this and it becomes a project much like ndkid's.

What I do know is that once we get to July and I no longer have ethics requirements for my testers, this will be going up all over the place so people won't have to go to the discord or sign up for anything to check it out.

It's a scary time for me rn xD
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 07, 2021, 01:28:02 pm
Failure to load:
Spoiler (click to show/hide)

Just checking, was the save from the newest version? I definitely broke save compatibility in this update.

Attempt to save was from the newest version, see the following post for the failure to save.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 07, 2021, 02:18:02 pm
Failure to load:
Spoiler (click to show/hide)

Just checking, was the save from the newest version? I definitely broke save compatibility in this update.

Attempt to save was from the newest version, see the following post for the failure to save.

Yep, I looked at them both; unfortunately, neither gave a lot to go on. My guess, based on how you've described interacting with the program previously combined with the exceptions preceeding your attention to save, was that you hit a bug in the process of re-organizing your chapter that left the data in a bad state when it went to save. I'm a little surprised that the exception when trying to save left you with an unloadable save file. I think I'll make sure line numbers are turned on for exception logging in the next build so that I can get more useful diagnostic data from exceptions in future releases.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 07, 2021, 08:42:41 pm
That was exactly what I was doing.  Of note, I also went to the planet screen and viewed the Chapter, clicking on various squads, some incomplete.

Also, when are we going to be able to get to promote a Master of the Apothecary, Librarian classes beyond Lexicon, and Forge Master?  I understand those components aren't fully implemented yet, but I'd like to at least get their command staff online.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 08, 2021, 10:29:52 pm
Dunno if this helps, but bug report on failure to save:
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 08, 2021, 10:58:31 pm
Finally got to do some chapter alterations that successfully saved!
(https://i.ibb.co/hgPcLwL/Chapter-Reformed-EDIT.png) (https://ibb.co/MgYfZQZ)
EDIT: Safer photo.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 08, 2021, 11:06:52 pm
Article on the fourth founding, proving once and for all that the core of a new Chapter are veterans from an existing Chapter. (https://warhammer40k.fandom.com/wiki/4th_Founding)  I knew I read that somewhere!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on March 12, 2021, 04:18:16 pm
If anyone is interested I've done a full Dev-log/play through of the current version of Special Space Force!

Check it out over here - https://youtu.be/es5HD9XRrlA (https://youtu.be/es5HD9XRrlA)

Have a nice day :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 14, 2021, 11:21:31 am
Photo op with this month's Special Space Force Commander!

Spoiler (click to show/hide)

Guess who the commander is!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 20, 2021, 08:33:24 pm
Quick note that Only War v0.5.4 is up at https://github.com/ndilday/OnlyWar/releases/tag/v0.5.4
Just a couple of adds this time around, really: the ability for the cults to ambush your Space Marines if they go nosing around a planet they're hidden on. Also, grenade launchers for them, since lasguns aren't known for their ability to break through Marine armor.
I also theoretically added slightly better debug data in the Windows version.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 23, 2021, 05:48:43 am
For the Emperor!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 28, 2021, 11:02:16 am
I wanted to take a break from writing code for a bit to learn a new skill, so I installed Blender and have been consuming tutorials. I filed the Blood Angel bits (and all of the textures) off this (http://"https://sketchfab.com/3d-models/space-marine-blood-angel-0e848b3fedb343d497323e3c7006915e"), nabbed a few textures from cc0 Textures (http://"https://cc0textures.com/") for the room, and spent yesterday building this replacement for the weird necron-looking art on the chapter screen:
Spoiler (click to show/hide)
Is it good? No. Is it good relative to a manager/programmer with 0 art ability/experience? I'm going to say yes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 28, 2021, 03:07:51 pm
Completely serviceable considering you have no experience. I'll take acceptable lore-appropriate over place holder jank any day of the week. It really does help me connect with the game. I think part of the reason CM was so successful initially was the styling (and bold if possibly unwise use of quality assets.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on March 29, 2021, 12:38:31 pm
That's an excellent shot! Perfectly Space Mariney!

I know how hard blender is when you have no clue what you're looking at, so it's an excellent first start! Most of my stuff looks blobby :(

Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on March 29, 2021, 01:20:18 pm
That's an excellent shot! Perfectly Space Mariney!

I know how hard blender is when you have no clue what you're looking at, so it's an excellent first start! Most of my stuff looks blobby :(

It's a great proving ground of how my brain doesn't work like an artist. When people sculpt in Blender, I just don't get it. For me, it's about taking cubes or circles and trying to move every vertex to a reasonable spot while constantly swapping back and forth between orthographic perspectives.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 31, 2021, 08:06:52 pm
Nice models!  They certainly look fine to me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on April 03, 2021, 12:14:47 pm
The start of player interaction with enemies is going into SSF right now, if you want to see a little about how you're going to interact with the game i made a little video on it - https://www.youtube.com/watch?v=3XTYc_Y7ufI (https://www.youtube.com/watch?v=3XTYc_Y7ufI)

It's brief, but it gives you a little more info about whats gunna happen in the game :) I hope you like it :D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on April 03, 2021, 05:48:54 pm
Nice!  Short but sweet video (2 minutes)!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on April 18, 2021, 09:41:16 am
Another quick video - this time a look at how the xml code works behind the threat system, something that anyone is able to mod! More in depth guides will come later, as well as the xml files will contain much more information, but feel free to leave any feedback on the system currently in place!

Link - https://youtu.be/4KU9EEAbrvQ (https://youtu.be/4KU9EEAbrvQ)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on April 18, 2021, 01:10:10 pm
Quick note that Only War v0.5.4 is up at https://github.com/ndilday/OnlyWar/releases/tag/v0.5.4
Just a couple of adds this time around, really: the ability for the cults to ambush your Space Marines if they go nosing around a planet they're hidden on. Also, grenade launchers for them, since lasguns aren't known for their ability to break through Marine armor.
I also theoretically added slightly better debug data in the Windows version.

Still in the middle of playtesting, got my Chapter mostly reformed, just have to promote the Scouts.  It saved once, now to see if it saves again!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on April 19, 2021, 11:16:36 am
Two posts in one week - Madness!

I'm trying to think up a new name to replace Special Space Force, and have taken some suggestions from the discord server and created a quick poll - if you have a spare moment, please consider voting! Link - https://linkto.run/p/BJOKW1JY (https://linkto.run/p/BJOKW1JY)

If you have any suggestions, fire away here or on the discord server - https://discord.gg/XP58gxH8wY (https://discord.gg/XP58gxH8wY)

Have an awesome day everyone  8)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on April 19, 2021, 11:28:30 am
I like Special Space Force  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on April 20, 2021, 09:05:15 am
I also kinda like it, but I also feel like it's a bit... Unprofessional... But we'll see the results of the poll soon!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on April 20, 2021, 12:36:38 pm
Yes, the completely inappropriate double meaning of "special" is why I liked it.  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SirNuke on May 09, 2021, 03:20:30 pm
Hello everyone.

A friend and I decided to begin working on reviving Chapter Master way back in August 2020. Unfortunately, I had forgotten to post about it here and only posted about it on the 40k subreddit.

We're making slow but steady progress, as we've only worked on it in our spare time and had to put it on two long hiatuses due to life stuff.

I had originally intended to follow the old Chapter Master's design document to the letter, but I realized that so much more could be done with the idea so I decided to change and expand upon it.

The roleplaying aspect of the game will be expanded upon greatly, making things like managing your Captains and balancing their loyalties, purging undesirable aspects of culture within your battle-companies and encouraging desirable ones, rivalries between characters, event chains and personal quests, etc. Much of this was inspired by the way characters work in Crusader Kings.

Battles will, unfortunately, have to be reduced in scale, as there will be a visual element to them this time around. Having literally thousands of individuals onscreen at once is a little difficult to achieve, and so instead, battles will be reduced to Dawn of War I-scale battles. Instead of thousands of individuals, you are limited to a couple hundred at most. For now, at least. If we find a way to increase it without destroying performance, we will. They will also be objective-focused, both to simulate the way Space Marines are used in lore (breaching actions, spearheading charges, sabotaging the enemy, etc.) and the fact that killing a few thousand of an enemy won't be enough to stop a planetary invasion.

Planetary campaigns, sector-wide events, and even the ability to play as other races among many other features are planned, to be implemented in the long run.

All of the work thus far has been put into making basic game features such as random sector generation work. There is still a lot of work to be done before we can get to gameplay.

It's ambitious, which is why any and all help is greatly appreciated, be it assistance with programming or the creation of art assets.

Here's the link to our Github repository:
https://github.com/ChapterMasterRestoration/Chapter-Master-Restoration
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on May 09, 2021, 07:22:06 pm
Wow, another contender enters the ring!

I like how they all are different.  Balancing the loyalties of the command staff is an awesome addition by our newest contender, "Chapter Master Restoration".
No idea if I'll be able to get Restoration to actually work (I suck at compiling).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: GalacticMonkey on May 10, 2021, 07:58:12 am
@SirNuke

I managed to compile and run this (had to migrate to .net core 3.1 + change some code related to loading png files) but it looks like it's working. And yes it does look similar to the original Chapter Master game. Nice work so far, but you'll need a lot of time to add all those features that you want.

Screen shot:

(https://i.ibb.co/yk8F0xy/image.png) (https://ibb.co/5j5hTJ8)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SirNuke on May 10, 2021, 10:37:31 am
@GalacticMonkey

Thanks. The UI still needs a ton of work, so we're prioritizing that right now. One of the more difficult challenges is in making art assets, as neither of us are particularly good at making them. The assets used so far are borrowed from Duke's Chapter Master, for the most part. If you or anyone you know can help, it would go a long way to seeing this project to completion.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on May 10, 2021, 11:56:05 am
@GalacticMonkey

Thanks. The UI still needs a ton of work, so we're prioritizing that right now. One of the more difficult challenges is in making art assets, as neither of us are particularly good at making them. The assets used so far are borrowed from Duke's Chapter Master, for the most part. If you or anyone you know can help, it would go a long way to seeing this project to completion.

Unfortunately, I think there just aren't that many artists sitting around bored looking for projects. For Only War, I've done a blend of doing a little bit of art generation myself and using freeware sources, and just accepted that, down the road, if I want to make it look nice, I'll need to go find an artist on fiverr or something.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: SirNuke on May 11, 2021, 08:40:37 pm
@GalacticMonkey

Thanks. The UI still needs a ton of work, so we're prioritizing that right now. One of the more difficult challenges is in making art assets, as neither of us are particularly good at making them. The assets used so far are borrowed from Duke's Chapter Master, for the most part. If you or anyone you know can help, it would go a long way to seeing this project to completion.

Unfortunately, I think there just aren't that many artists sitting around bored looking for projects. For Only War, I've done a blend of doing a little bit of art generation myself and using freeware sources, and just accepted that, down the road, if I want to make it look nice, I'll need to go find an artist on fiverr or something.

It's always worth a try, you never know when an artist with free time is browsing the forum unlikely as that may be. By the way, nice work on Only War.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on May 11, 2021, 09:05:01 pm
@GalacticMonkey

Thanks. The UI still needs a ton of work, so we're prioritizing that right now. One of the more difficult challenges is in making art assets, as neither of us are particularly good at making them. The assets used so far are borrowed from Duke's Chapter Master, for the most part. If you or anyone you know can help, it would go a long way to seeing this project to completion.

Unfortunately, I think there just aren't that many artists sitting around bored looking for projects. For Only War, I've done a blend of doing a little bit of art generation myself and using freeware sources, and just accepted that, down the road, if I want to make it look nice, I'll need to go find an artist on fiverr or something.

It's always worth a try, you never know when an artist with free time is browsing the forum unlikely as that may be. By the way, nice work on Only War.
I've been terribly derelict of duty over the last month or two. Typical excuses, but I at least looked at the repo today!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Scoops Novel on May 12, 2021, 04:11:35 am
Ask for suggestions through a meme on r/grimdank to take this to the next level. More importantly, you'll probably get some new programmers in the process, since that's where the hotbed of 40k lore enthusiasm is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Guardsman111 on May 13, 2021, 06:16:39 am
Nice to see yet another project on this! DOW type battles would be great fun!

In news for Special Space Force, the combat system is implemented (if extremely buggy and lacking effects for the wider scenario) and you can see a quick overview here - https://youtu.be/FFw7hCDCzow (https://youtu.be/FFw7hCDCzow)

If you want to join the testing, follow the link to the discord on that video - there's a server there waiting for your feedback!

However, work on the project needs to stop for the next 2 weeks as I finish other coursework deadlines - I hope to get back to development after the start of June!

Have an awesome day everyone :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: craftomega on June 17, 2021, 10:11:50 pm
Someone called The Lion just through an updated Chapter Master to 0.6560 and uploaded it onto 1d4chan. Looks like they only added some cheats and bug fixes.
https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 17, 2021, 10:36:39 pm
Praise Him!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Abbeb on June 18, 2021, 12:10:13 am
Someone called The Lion just through an updated Chapter Master to 0.6560 and uploaded it onto 1d4chan. Looks like they only added some cheats and bug fixes.
https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha

Can someone check this out, maybe reupload to mediafire.

Had Nortan, Chrome and Firefox claim the site and the download was malicious.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on June 18, 2021, 07:07:40 am
Someone called The Lion just through an updated Chapter Master to 0.6560 and uploaded it onto 1d4chan. Looks like they only added some cheats and bug fixes.
https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha

Can someone check this out, maybe reupload to mediafire.

Had Nortan, Chrome and Firefox claim the site and the download was malicious.
Anonfiles was left without moderation for a long time, leaving it to be a pit full of malware and the worst, most disgusting illegal shit imaginable. Most antiviruses detect it on that basis. It has been fairly safe since it got shut down and reopened under new management, though. Virustotal shows nothing (https://www.virustotal.com/gui/file/f9476e25baf31238c24e160c95181eba5238681820547d2afa819984d7550802/detection), so the file its self is probably clean.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: craftomega on June 18, 2021, 09:20:29 am
Someone called The Lion just through an updated Chapter Master to 0.6560 and uploaded it onto 1d4chan. Looks like they only added some cheats and bug fixes.
https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha

Can someone check this out, maybe reupload to mediafire.

Had Nortan, Chrome and Firefox claim the site and the download was malicious.
Anonfiles was left without moderation for a long time, leaving it to be a pit full of malware and the worst, most disgusting illegal shit imaginable. Most antiviruses detect it on that basis. It has been fairly safe since it got shut down and reopened under new management, though. Virustotal shows nothing (https://www.virustotal.com/gui/file/f9476e25baf31238c24e160c95181eba5238681820547d2afa819984d7550802/detection), so the file its self is probably clean.

I suspect that anonfiles was used for anonymity, also the file is clean as far as I can tell, and the game does seem to be updated. Also The Lion seems to semi active on 4chan: https://boards.4channel.org/tg/thread/79858623

(https://i.imgur.com/XPVAp7B.png)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 18, 2021, 09:58:51 am
I had some reservations about downloading it too but I figured if someone posted a malware link to 1d4chan, they'd be all over it like the Inquisition busting a Warp Dust operation.

Launched the game and everything appears in order, nothing on my system freaked out. But yeah, the dl site did not give me warm fuzzies.

I appreciate this because after the last couple forks I had a hell of a time getting CM to run properly. So it was nice to have it just fire right up.

Man the intro to the game is so good.

Oh hey, just noticed I have a writing credit hehe.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: 0mn1 on June 19, 2021, 12:37:51 am
So, I stumbled across CM several weeks ago (v0.6555 + heresy), a magnificent ghost of a game that never happened.

Here are several questions that bother me:

1. Where is the actual save game file located? I'm not a pc pro, couldn't find it myself.
2. Can you somehow edit them? Some small irritating things just scream for a quick edit - for example, to give a ship a normal name instead that derpy pseudo-randomly generated bullshit - like Mourning Wood and such; or edit some more dreadnoughts for Iron Hands which were just forgotten to be placed where they belong. Slightly edit the livelry and so on. Can this be done?

I've heard that cm's game code is (maybe on purpose) quite a mess, and so save edit is most likely not will be a thing, but... I decided to ask these questions anyway and hope for the answer. Thanks in advance and have a nice day!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on June 19, 2021, 08:43:28 am
Is there an email to send bugs to? Sometimes after fighting Orcs, the apothecary opens and never closes again, meaning I have to reload a save.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on June 19, 2021, 08:43:43 am
Personally, I think Mourning Wood is a hilarious ship name in so many ways.

I'm pretty sure the game throws the save somewhere else: Make a save with a unique name and then do a search for it, and you should be able to find it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: craftomega on June 19, 2021, 12:34:26 pm
Is there an email to send bugs to? Sometimes after fighting Orcs, the apothecary opens and never closes again, meaning I have to reload a save.

I would suggest reporting it here. Also uploading the save file here never hurts. %localappdata%\ChapterMaster
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on June 19, 2021, 11:16:11 pm
Is there an email to send bugs to? Sometimes after fighting Orcs, the apothecary opens and never closes again, meaning I have to reload a save.

I would suggest reporting it here. Also uploading the save file here never hurts. %localappdata%\ChapterMaster
Well, here it is. (https://anonfiles.com/p3m1hd29ub/ChapterMaster_7z) Hopefully he sees. I think I see the problem. It's related to deploying all of your forces to a battle.
I've had the same issue but with the reclusium, from deploying half of my forces in a raid. I guess maybe once upon a time these were crashes?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: 4powerd on June 24, 2021, 02:55:19 pm
Quick dumb question, are the download links on the first page up to date? If not where can I find the most recent versions of this?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 24, 2021, 03:38:33 pm
The links here are not current.

Use: https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha

Check the date stamps of the link postings for the most recent version.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: 4powerd on June 24, 2021, 04:34:49 pm
Is anonfiles safe? My antivirus is freaking out at it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 24, 2021, 05:57:23 pm
In the Grim Darkness of the 21st Millennium, nothing is truly safe.

FWIW, the update is signed by the dev who posted it there. I downloaded it, default Windows AV didn't freak out, the game launches and plays without issue, I didn't see any sus files but of course I didn't have anything to MD5 compare against.

It seems safe but I agree the download site was questionable. But probably because if the C&D Hit Squad comes looking for them, they wanted the anonymity.

So I can't guarantee you it's safe. But it hasn't presented problems for me so far. I'm guessing your AV is either freaking out about the site, or freaking out about a .rar archive with an .exe in it. Google does the same shit. Doesn't matter if it's legit or not, if it sees a .exe it just assumes it's a virus.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: 4powerd on June 24, 2021, 06:06:18 pm
Yeah I figured it would be ok, just wanted a second opinion, thanks for the link, btw
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on June 24, 2021, 06:10:15 pm
Try it on a virtual machine if too suspicious about it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: 0mn1 on June 26, 2021, 07:40:32 am
Ahoy, gents!

More confusement, more doubts, more questions (surely a road that leads to chaos but who cares),
namely:

1. Do faction-related "crisises" (Waaagh!, chaos invasion etc.) happen only once per playthrough, so once you've managed to kill both the warboss, the chaos lord and whatever there is out there that I haven't seen yet - the game is kind of sorted and enters a timid plateau? My latest game happened to be extremely boring due to the fact that I've managed to kill the warboss the same turn waaagh! had been declared (poor lad could not even make an entrance - took couple dozen missiles to his face and joined his gods). Does this mean that there will be no waaaghs/new warboss and the ork problem in quite non-grimdark style found its final resolution?

2. There is something extremely wrong going on with the vehicles. Sometimes upon construction they are added to the 1st company. Sometimes - to the armamentarium, and there is no way that I could think of to transfer them from armamentarium to the companies. Also, is there a way to "delete" vehicles? Sometimes there is no place in the trunks fo all those rhinos, and leaving them behind for suicidal fights always ends with a crash, ALWAYS. The only ridiculous way of getting around this that I could find is loading them on ships and then wasting these ships in space battles, but that's stupid beyond any limits. If I could just execute these metal bawkses for suspected tech-heresy...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanMeow on July 01, 2021, 02:12:03 am
I got annoyed with trying to cheat STCs so made a build of the game that doesn't encrypt saves, and put a link on the 1d4chan page.

I was going to go further with it before noticing that The Lion has started doing actual updates, it seems pointless to have two forks in development but if anyone ever wanted their entire chapter in artificer/tartaros armour, the option is there now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on July 01, 2021, 06:08:41 am
curious, the host for the lion version seems blocked over here
Title: Re: Chapter Master - In the name of the Emperor!
Post by: craftomega on July 01, 2021, 10:42:28 pm
The Lion just released another update.

Version 0.6570
https://boards.4channel.org/tg/thread/80108137
https://ufile.io/xyy05hi3

curious, the host for the lion version seems blocked over here

Well there was another update with a different host.

The vehicle issue appears to be fixed in the new version? I have yet to test it out.

Copy pasting the change log.

Code: [Select]
Version 0.6570
-Saves should be forward compatible but ARE NOT BACKWARDS COMPATIBLE.
-There are several options of things I can look at next as everything needs work.
-Finish the role/weapon/armour overhaul to bring in more equipment and chapter options.
-Overhaul space combat to be more strategic by creating basic ai and better controls for the player.
-Overhaul ground combat to be more engaging and include controls for the player.
-Make going renegade/chaos viable.
-Finish the diplomatic options with different races.
-Find out what is causing the infinite guard bug.

Fixed
-Marines being overloaded into escorts on generation.
-Ships not despawning after being defeated in battle.
-Transfers to allow all units to be in all companies.
-You can now promote units to HQ positions if they are empty.
-Board Next Nearest now works with no limit on the number of marines.
-Note you can now take on fairly large fleets with minimal losses,
-Enemy escorts are still an issue that I am looking into.
-Fixed a bug where strike cruisers would not get close enough to shoot. (I think?)

Changes
-Game no longer ends when your chapter master dies, the most experienced marine is automatically promoted.
-Changed ship loading to one company per frigate, including vehicles and 2 companies for battle barges.
-Overhauled promoting to be more in line with the lore, 1st = veterans, 2nd-5th = battle, 6-9th = support.
--You can only promote in order scout->support->battle->1st-> honour; exceptions are made for command positions.
-Increased the max number of promotion options that "can" be shown from 6 to 9.
-Randomized starting experince of all units.
-Change promotion experience to a single rational number "40", to which most ranks require a multiple of.
-Companies 6th-9th= 20
-Companies 2nd-5th= 40
-Company 1st= 80, Terminators= 100
-HQ Honor guard=120.
-HQ command positions= 200
----Command positions, 1st company adds +40
Captian=120, Champion= 100, Standard Bearer= 80
-Dreadnought= 100, Venerable Dreadnought= 400
-Specialists exp requires increase 40 per rank, eg: X asprant/Lexicanum= 40, techmarine/Codiciery= 80, Epistolary= 120

Code Changes
-Created refactored role name system (Role_Enums) to allow the changing/adding of roles, which needs to be implemented across all code structures.
-Rewrote the entire chapter management screen and company management view using Enums as a testbed.
-Created a ton of helper tools.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 02, 2021, 10:25:53 am
Yo, Lion, if you're reading here and you want more writing, let me know.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 04, 2021, 12:17:35 pm
Yo, Lion, if you're reading here and you want more writing, let me know.

I am interested, but I don't know what area's need work (to be clear I am sure that writing is needed I just have not looked into it at all yet).

Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on July 04, 2021, 03:18:19 pm
Yo, Lion, if you're reading here and you want more writing, let me know.
As long you are not Matt Ward....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrRoboto75 on July 04, 2021, 09:30:18 pm
Yo, Lion, if you're reading here and you want more writing, let me know.
As long you are not Matt Ward....

No, not only do the Sisters of Battle never get a codex, they must suffer
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on July 05, 2021, 08:15:00 am
is there anyway to increase loyalty?

mine own tanked to near zero after a visit from an inquisitor who was angry that i was contacted by a chaos space marine...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 05, 2021, 03:37:10 pm
is there anyway to increase loyalty?

mine own tanked to near zero after a visit from an inquisitor who was angry that i was contacted by a chaos space marine...

No, as far as I can tell, with a quick look through the code.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Funk on July 05, 2021, 04:46:49 pm
So when i trade for units with the SoB there not added to my chapters pool at all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 05, 2021, 05:16:07 pm
So when i trade for units with the SoB there not added to my chapters pool at all.
What version of the game?
Did you wait until the ships arrived?
I just tested it on 0.6570 and it worked fine.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 05, 2021, 05:17:49 pm
Chapter Master Hotfix

https://ufile.io/bgdm7qih

Version 0.6571
Code: [Select]
Notes
-Just a quick fix, feeling ill from my second covid vaccination, taking it easy for now.

Fixed
-A few bugs in promotions.
-Clicking out from the promotions/transfer/rearm menu now exits the menu, in addition to clicking cancel.
-Bottom part of companies now enters into selected company.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Funk on July 05, 2021, 07:38:50 pm
So when i trade for units with the SoB there not added to my chapters pool at all.
What version of the game?
Did you wait until the ships arrived?
I just tested it on 0.6570 and it worked fine.
0.6560 , guess i have to up date again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Funk on July 05, 2021, 07:59:36 pm
I've checked an in 0.6560 the units are add but don't show up, unlike in 0.6571.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on July 06, 2021, 04:21:15 am
okay so is there any point in exploring space hulks? i explored one 100% and got diddley all for my efforts.

tried unloading marines into it but couldnt do that, and there was no other options than bombing it gone.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanMeow on July 06, 2021, 05:46:44 am
Would you consider removing the save encryption Lion? I did it myself to the Duke version but obviously I don't have your source code and your version has many other significant improvements!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 06, 2021, 07:55:40 am
Would you consider removing the save encryption Lion? I did it myself to the Duke version but obviously I don't have your source code and your version has many other significant improvements!

Added to the todo list, however the reason why they were encrypted was to prevent people breaking there saves, and then demanding assistance in fixing them. As such I will look at adding a setting that allows for them to be decrypted instead of having them be decrypted by default.

okay so is there any point in exploring space hulks? i explored one 100% and got diddley all for my efforts.

tried unloading marines into it but couldnt do that, and there was no other options than bombing it gone.

At a glance yes, but it looks like its not a guaranteed to have loot.
Code: [Select]
   
    if (dicey<=(en_power*10)){
        loot=choose(1,2,3,4);
        if (enemy!=10) then loot=choose(1,1,2,3);
        hulk_treasure=loot;
        if (loot>1) then newline="Valuable items recovered.";
        if (loot=1) then newline="Resources have been recovered.";
        newline_color="yellow";
        scr_newtext();
    }
if (hulk_treasure=1){// Requisition
        var reqi;reqi=round(random_range(30,60)+1)*10;
        obj_controller.requisition+=reqi;
       
        var pop;pop=instance_create(0,0,obj_popup);
        pop.image="space_hulk_done";
        pop.title="Space Hulk: Resources";
        pop.text="Your battle brothers have located several luxury goods and coginators within the Space Hulk.  They are salvaged and returned to the ship, granting "+string(reqi)+" Requisition.";
    }
    if (hulk_treasure=2){// Artifact
        scr_add_artifact("random","random",4,loc,shi+500);
        var i,last_artifact;i=0;last_artifact=0;
        repeat(100){if (last_artifact=0){i+=1;if (obj_ini.artifact[i]="") then last_artifact=i-1;}}
        var pop;pop=instance_create(0,0,obj_popup);
        pop.image="space_hulk_done";
        pop.title="Space Hulk: Artifact";
        pop.text="An Artifact has been retrieved from the Space Hulk and stowed upon "+string(loc)+".  It appears to be a "+string(obj_ini.artifact[last_artifact])+" but should be brought home and identified posthaste.";
        scr_event_log("","Artifact recovered from the Space Hulk.");
    }
    if (hulk_treasure=3){// STC
        scr_add_stc_fragment();// STC here
        var pop;pop=instance_create(0,0,obj_popup);
        pop.image="space_hulk_done";
        pop.title="Space Hulk: STC Fragment";
        pop.text="An STC Fragment has been retrieved from the Space Hulk and safely stowed away.  It is ready to be decrypted or gifted at your convenience.";
        scr_event_log("","STC Fragment recovered from the Space Hulk.");
    }
    if (hulk_treasure=4){// Termie Armor
        var termi;termi=choose(2,2,2,3);
        scr_add_item("Terminator Armor",termi);
        var pop;pop=instance_create(0,0,obj_popup);
        pop.image="space_hulk_done";
        pop.title="Space Hulk: Terminator Armor";
        pop.text="The fallen heretics wore several suits of Terminator Armor- a handful of them were found to be cleansible and worthy of use.  "+string(termi)+" Terminator Armor has been added to the Armamentarium.";
    }
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on July 06, 2021, 12:21:47 pm
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:

Variable obj_turn_end.current_battles(101898, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turn_end_Alarm_0 (line -1)



any idea what this error code is? it keeps crashing my save...


edit>nevermind, i found out that a nearby ork invasion kept crashing the game for some reason..just debug killed the invasion fleet before it landed and the crashes were solved....
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 06, 2021, 05:05:42 pm
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:

Variable obj_turn_end.current_battles(101898, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turn_end_Alarm_0 (line -1)



any idea what this error code is? it keeps crashing my save...


edit>nevermind, i found out that a nearby ork invasion kept crashing the game for some reason..just debug killed the invasion fleet before it landed and the crashes were solved....

Thank you, I think I fixed it. "current_battles" is not used anywhere in the project (besides being compared and never set in obj_turn_end_Alarm_0), but "current_battle" is used in several places. I am guessing its a typo?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dire Lemming on July 06, 2021, 08:26:53 pm
I've got a save where sending any vehicle into battle causes this crash

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:

trying to index a variable which is not an array
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line -1)
gml_Object_obj_drop_select_Draw_0

https://mega.nz/file/QfQ0yBaZ#2yHa0r8KXWqMwnu3C9eQsjQmVIW7KqFKw3OsG6MkpSc
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on July 07, 2021, 06:17:18 am
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:

Variable obj_turn_end.current_battles(101898, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turn_end_Alarm_0 (line -1)



any idea what this error code is? it keeps crashing my save...


edit>nevermind, i found out that a nearby ork invasion kept crashing the game for some reason..just debug killed the invasion fleet before it landed and the crashes were solved....

Thank you, I think I fixed it. "current_battles" is not used anywhere in the project (besides being compared and never set in obj_turn_end_Alarm_0), but "current_battle" is used in several places. I am guessing its a typo?


it shouldnt be? i just copied the error message once the game crashed.


in another news, if you ever need anybody to do 3d modeling, or pixel art. i can help out for free.  im quite fond of this project and if i could help it along with my meager skills, i would.

edit> i can also do some sfx designing too.

another edit.

is there anything you can do as a renegade? for the life of me, i cant figure out how to force the planets i already control to start recruiting marines, and i cant seem to take over any mechanicus planets no matter what i do...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 07, 2021, 03:15:16 pm
I've got a save where sending any vehicle into battle causes this crash

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:

trying to index a variable which is not an array
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line -1)
gml_Object_obj_drop_select_Draw_0

https://mega.nz/file/QfQ0yBaZ#2yHa0r8KXWqMwnu3C9eQsjQmVIW7KqFKw3OsG6MkpSc

Fixed
https://ufile.io/ywkprr7p

The issue occurred because the stc bonus to vehicle accuracy was never fully implemented, as such I changed your bonus to vehicle survival. Furthermore I fixed the issue in future versions. Thank you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on July 08, 2021, 05:28:49 am
Can we expect a source release soon? Being able to compile for Linux would be nice.

[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.

Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on July 09, 2021, 03:42:57 am
so am i missing something, or is the daemon binders perk kinda useless?

i always get caught by the inquisition and its a one way ticket to heresy town. and there seems to be no way to actually use it safely since the inquisition seems to just follow you around where ever you go...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 09, 2021, 09:35:30 am
I mean, I think that’s the point right? Not saying it isn’t broken, but demon ANYTHING in 40k qualifies you as a heretic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 09, 2021, 09:51:17 am
Can we expect a source release soon? Being able to compile for Linux would be nice.

[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.

Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).

As for a source release... I am leery of them because, it means that someone can modify and then break something, then ask for help, which means I could spend hours trying to fix a non-problem (This has happened to me before). However I will do a source release sooner then later, I just want to finish a surprise feature first.

There is no way to assault a necron tomb without a mission, I have added allowing you to assault them to the list of things to change.



so am i missing something, or is the daemon binders perk kinda useless?

i always get caught by the inquisition and its a one way ticket to heresy town. and there seems to be no way to actually use it safely since the inquisition seems to just follow you around where ever you go...

No you are not missing anything, I have added it to the list, as to make it less useless. Right now its just a newbie trap.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on July 09, 2021, 01:00:28 pm
Can we expect a source release soon? Being able to compile for Linux would be nice.

[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.

Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).


you can actually attack an awakened necron tomb without the inq mission by unloading troops into the planet ,with atleast some armed with plasma bombs, then just defend againts the next attack and if you win the tomb should be sealed.


and on the daemon binders>  i just find it weird that its an actual option in the chapter creation..its basically a "use this and you lose" button...

which is a shame since i think its the coolest perk you can take...kinda reminds me of the exorcists except with more psykish and less exorcist...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 09, 2021, 03:05:28 pm
It was probably envisioned as a quick way to reach Renegade or CSM status.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: George_Chickens on July 09, 2021, 10:31:12 pm
Can we expect a source release soon? Being able to compile for Linux would be nice.

[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.

Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).
I tried unloading and both attacking and defending but defending did nothing and attacking said "attack ineffective: plasma bomb needed.". I know I had two assault marines with plasma bombs, and checking, neither of them died.


you can actually attack an awakened necron tomb without the inq mission by unloading troops into the planet ,with atleast some armed with plasma bombs, then just defend againts the next attack and if you win the tomb should be sealed.


and on the daemon binders>  i just find it weird that its an actual option in the chapter creation..its basically a "use this and you lose" button...

which is a shame since i think its the coolest perk you can take...kinda reminds me of the exorcists except with more psykish and less exorcist...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on July 10, 2021, 12:40:58 am
It was probably envisioned as a quick way to reach Renegade or CSM status.

well it certainly works that way, but id imagine if they wanted a good easy way to go renegade, there would just be an option to start as renegade?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 10, 2021, 06:18:10 pm
Question for everyone, do you like these symbols on the map? Is there anything you would change?
* = Item/ruins/unknown
! = Requesting help
^ = Sleeping Tomb/other possible threat.

(https://i.imgur.com/L9mcTVw.png)

(https://i.imgur.com/JeUY3zy.png)


Title: Re: Chapter Master - In the name of the Emperor!
Post by: Funk on July 10, 2021, 06:30:40 pm
That would solve the X request help and you struggle to find it problem.
Add some colour if you know what threat it is.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 11, 2021, 01:20:38 am
My brain seems to demand that those indicators be to the right of the planet name, not the left.

The ^ seems kind of hard to notice to me. I think @ or & or # would be better.

If you can make the font size a couple points bigger than the planet name, that might also help them pop.

Also if you leave them on the left, you have a slight kerning issue there.

And yeah, leverage color in some way. Maybe tie color to the faction threat/interaction type if known.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 11, 2021, 10:30:31 am
My brain seems to demand that those indicators be to the right of the planet name, not the left.

The ^ seems kind of hard to notice to me. I think @ or & or # would be better.

If you can make the font size a couple points bigger than the planet name, that might also help them pop.

Also if you leave them on the left, you have a slight kerning issue there.

And yeah, leverage color in some way. Maybe tie color to the faction threat/interaction type if known.

Oh I understand that being on the right is more intuitive, however, being on the left is more reliable. I'll just add an option for the player to pick what side they are on. I am looking at ways to solve the kerning issue, as it bothers me as well. The most annoying part is that the symbols are being generated before the text, so they are behind the text, however, they appear to be in front.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 12, 2021, 01:35:18 am
Seem to have hit a hard lock state.

I found an uninhabited planet with an artifact on it. Forgetting how to actually recover it, I did an attack on the planet and landed my forces. Combat started up, immediately completed because there were no enemy forces. After the combat screen, it immediately kicked over to the Apothecarion screen. I couldn't do anything from there, all buttons except the Slave Incubator buttons were inactive and I had to crash out the game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on July 12, 2021, 07:54:38 am
Seem to have hit a hard lock state.

I found an uninhabited planet with an artifact on it. Forgetting how to actually recover it, I did an attack on the planet and landed my forces. Combat started up, immediately completed because there were no enemy forces. After the combat screen, it immediately kicked over to the Apothecarion screen. I couldn't do anything from there, all buttons except the Slave Incubator buttons were inactive and I had to crash out the game.

that happens to me constantly as well. it also corrupts or just deletes the save files afterwards.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 12, 2021, 10:25:12 am
My save file seemed ok after I did it.

Also seems to happen with Ancient Ruins as well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 12, 2021, 06:18:00 pm
Incidentally, I found Scheduled Chapter Events.

So the first thing I did was disembark my whole chapter and have a chapter-wide banquet to kick off le crusade. I was tickled pink to see the text output. Although with 1000 entries to get through, it was going to take too long. I think I only read through about 200 or so. With what seems like a 5 second delay per entry being displayed, according to my math, it would take 83 minutes to get through an entire chapter at a banquet. And I so did want to see if my Chapter Master awkwardly decided to not eat at his own feast.....

Which got me to thinking, there needs to be more entries there. So I'll write some more blurbs for banquets.

@TheLion Anything about the framework I need to know before I put it in text? If the text needs calls to variables I can write those in, just need to know what to look for.

(Also it'd be nice to increase the scroll speed, store each line and give the dialog window a scroll bar so it both takes less time to get through and you can review them.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 12, 2021, 08:26:49 pm
Incidentally, I found Scheduled Chapter Events.

Sorry I have been busy converting the project to GMS2, from what I can tell most of the other options festivals options have been written, but their effects and details have not been completed.

While I am grateful for any new writing, the simple truth is, I don't even know what is needed.

I am in the process on making it easier to add new content. I just need to finish the conversion to GMS2 and create the new systems for it.

Code: [Select]
if (tooltip="Great Feast") then tooltip2="Holds a massive feast and celebration for your astartes.";
if (tooltip!="Great Feast") and (target="event_type") then tooltip2="(NOT COMPLETED YET)";

/*
if (tooltip="Tournament") then tooltip2="Hosts a non-lethal tournament for friendly competition.";
if (tooltip="Deathmatch") then tooltip2="Pits all those present to fight until one remains standing.  HQ are unable to participate.";
if (tooltip="Imperial Mass") then tooltip2="Hosts Imperial Cult Mass for your astartes, in praise of the Emperor.";
if (tooltip="Chapter Sermon") then tooltip2="Hosts a Chapter Cult sermon for your astartes, praising the "+string(global.chapter_name)+".";
if (tooltip="Chapter Relic") then tooltip2="Instructs your "+string(obj_ini.role[100,16])+"s and "+string(obj_ini.role[100,14])+"s to construct a Chapter artifact.";
if (tooltip="Triumphal March") then tooltip2="Present Astartes will participate in a massive march to present a show of arms and power.";
*/


Code: [Select]
var blurp2;blurp2="";
    if (menu_adept=0){
        if (fest_scheduled=0){
            if (global.chapter_name!="Space Wolves") and (global.chapter_name!="Iron Hands") then blurp2="As our bolters are charged with death for the Emperor's enemies, our thoughts are charged with his wisdom.  As our bodies are armoured with Adamantium, our souls are protected with our loyalty- loyalty to Him, and loyalty to our brothers.  The bonds of this brotherhood are worth revering, even if a lull in duty invites doubt and heresy.  Should you wish to schedule a rousing event, or challenge, I will make it so.  Under the careful watch of our "+string(obj_ini.role[100,14])+"s, our brothers' spirits may be lifted.";
            if (global.chapter_name="Space Wolves") then blurp2="";
            if (global.chapter_name="Iron Hands") then blurp2="";
        }
        if (fest_scheduled=1){
            if (fest_type!="Chapter Relic") then blurp2="A "+string(fest_type)+" has been scheduled on ";
            if (fest_type="Chapter Relic") then blurp2="Chapter Relic construction has been scheduled on ";
           
            if (fest_planet=0) then blurp2+=string(obj_ini.ship[fest_sid]);
            if (fest_planet>0) then blurp2+=string(fest_star)+" "+scr_roman(fest_wid);
           
            if (fest_honoring=0) then blurp2+=".  ";
            if (fest_honoring=1) then blurp2+=" in your name.  ";
            if (fest_honoring=2){// Specific company
                blurp2+=" in honor of the ";
            }
            if (fest_honoring=3){
                blurp2+=" in honor of ";
                blurp2+=string(obj_ini.role[fest_honor_co,fest_honor_id])+" ";
                blurp2+=string(obj_ini.name[fest_honor_co,fest_honor_id])+" ("+string(fest_honor_co)+"th Company).  ";
            }
            if (fest_honoring=4){// faction
                blurp2+=", honoring ";
            }
            if (fest_honoring=5) then blurp2+=", giving praise to The Emperor.  ";
            if (fest_honoring=6) then blurp2+=" to honor our chapter.  ";
           
            if (fest_lav<=1) then blurp2+="Very little requisiton has been set aside for the event";
            if (fest_lav=2) then blurp2+="A minor amount of requisition has been dedicated for the event";
            if (fest_lav=3) then blurp2+="Moderate expenses are being made for the event";
            if (fest_lav=4) then blurp2+="A great amount of requisiton is set aside for the event";
            if (fest_lav=5) then blurp2+="The event is set to be lavish and excessive, with maximum requisition spent";
           
            if (fest_repeats<=1) then blurp2+=".  It is set to run for "+string(fest_repeats)+" month.";
            if (fest_repeats>1) then blurp2+=".  It is set to run for "+string(fest_repeats)+" months.";
           
            if (fest_type="Great Feast"){
                if (fest_feature1=1) and (fest_feature2+fest_feature3=0) then blurp2+="  The feast will be made up entirely of a banquet.";
                if (fest_feature1=1) and (fest_feature2+fest_feature3>0){
                    blurp2+="  The feast will primarily be made up of a banquet, although ";
                   
                    if (fest_feature2+fest_feature3=2) then blurp2+="drugs and alcohol will be present for those who wish to partake.";
                    if (fest_feature2=1) and (fest_feature3=0) then blurp2+="alcohol will also be present.";
                    if (fest_feature2=0) and (fest_feature3=1) then blurp2+="drugs will also be present.";
                }
                if (fest_feature1=0){
                    if (fest_feature2=1) and (fest_feature3=0) then blurp2="  The feast will only be such in name, and actually primarily be composed of alcohol consumption and roudy behavior.";
                    if (fest_feature2=0) and (fest_feature3=1) then blurp2="  The feast will only be such in name, and actually primarily be composed of lines of drugs and roudy behavior.";
                }
            }
            if (fest_type="Tournament"){
                if (fest_feature3=1) then blurp2+="  Other Chapters have been invited to partake in the event, although it is not known who, if any, might show.";
                if (fest_feature2=1) then blurp2+="  Spectators are encouraged, with efforts made to keep attending simple.";
            }
            if (fest_type="Deathmatch"){
                if (fest_feature2=1) then blurp2+="  Spectators are encouraged, with efforts made to keep attending simple.";
                if (fest_feature3=1) then blurp2+="  Smaller, similar deathmatches will be held for Imperial citizens who wish to partake.";
            }
            if (fest_type="Chapter Relic"){
                if (fest_feature1=1) then blurp2+="  Our "+string(obj_ini.role[100,16])+"s aim to create a weapon.";
                if (fest_feature2=1) then blurp2+="  Our "+string(obj_ini.role[100,16])+"s aim to create a suit of armor.";
                if (fest_feature3=1) then blurp2+="  Our "+string(obj_ini.role[100,16])+"s aim to hone and strengthen an already existing relic.";
            }
            if (fest_type="Imperial Mass"){
                if (fest_feature2=1) then blurp2+="  An Ecclesiarchy priest has been requested to lead the sermons.";
                if (fest_feature3=1) then blurp2+="  Adepta Sororita presence has been requested, to share in praising the Emperor.";
            }
            if (fest_type="Chapter Sermon"){
                if (fest_feature1=1) and (fest_feature2+fest_feature3=0) then blurp2+="  The Chapter Cult Sermon is pointedly sanctioned within the bounds of the Codex Astartes and Imperial tradition.";
                if (fest_feature1=0) and (fest_feature2+fest_feature3=0) then blurp2+="  The Chapter Cult Sermon contains some radical or questionable practices, but such is allowed, as our traditions.";
                if (fest_feature2=1) then blurp2+="  Blood sacrifices are a primary focus with the sermon, celebrating martial prowess and our semi-divinity.";
                if (fest_feature2>0) and (fest_feature3=1) then blurp2+="  Drugs will also be present for the ceremony.";
                if (fest_feature2=0) and (fest_feature3>1) then blurp2+="  Mind-altering drugs will be a primary focus of the sermon.";
            }
            if (fest_type="Triumphal March"){
                if (fest_feature1=1) then blurp2+="  Local Imperials will be required to attend our march- those that attempt to avoid our revelry are clearly heretics and will be dealt with as such.";
                if (fest_feature2=1) then blurp2+="  Cadences and battle cries will honor our closest allies, giving them due credit where it is needed.";
                if (fest_feature3=1) then blurp2+="  Bloody trophies of our conquests will be brandished to the populance.";
            }
        }
    }
   
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 12, 2021, 08:33:46 pm
Oh cool, there's Chapter specific logic in there. Nice.

edit

For now though, I just wanted to add to the Feast message pool. That should be easy to just drop additions in to.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 12, 2021, 10:13:49 pm
Oh cool, there's Chapter specific logic in there. Nice.

edit

For now though, I just wanted to add to the Feast message pool. That should be easy to just drop additions in to.

I just realized I didn't paste the the misc actions during the event, I think you may also want this.

Code: [Select]
#event alarm0

var intro;intro="";

if (obj_controller.fest_type="Great Feast"){
    if (obj_controller.fest_feasts=0) then obj_controller.fest_feasts+=1;
   
    if (obj_controller.fest_lav<4) then intro="Once all are seated Chapter Serfs begin to ferry the covered main dish";
    if (obj_controller.fest_lav>=4) then intro="Once all are seated Chapter Serfs begin to ferry the first of several dishes";
   
    if (obj_controller.fest_feature2=1) and (obj_controller.fest_feature3=0) then intro+=" and alcohol";
    if (obj_controller.fest_feature2=0) and (obj_controller.fest_feature3=1) then intro+=" and drugs";
    if (obj_controller.fest_feature2=1) and (obj_controller.fest_feature3=1) then intro+=", booze, and drugs";
   
    intro+=" into the room.  This is ";
   
    if (obj_controller.fest_feature2+obj_controller.fest_feature3>0) then intro+="all ";
    intro+="placed front and center.  A silver cloche is then removed, revealing ";
   
    if (obj_controller.fest_lav<=1){
        if (attendants<=50) then intro+="a large vat of stew, made up of Triglyceride Gel and grox meat.";
        if (attendants>50) then intro+="several large vats of stew, made up of Triglyceride Gel and grox meat.";
    }
    if (obj_controller.fest_lav=2){
        if (attendants<=50) then intro+="an entire roast Grox, finely seasoned and flavored.  Vegtables lay around the belly and feet of the beast.";
        if (attendants>50) then intro+="several roast Grox, each finely seasoned and flavored.  Vegtables lay around the bellies and feet of the beasts.";
    }
    if (obj_controller.fest_lav=3){
        if (attendants<=105) then intro+="a massive, roasted Borreron Terrorwing, maronated in Dammassine and filled with stuffing.";
        if (attendants>105) then intro+="a pair of roasted Borreron Terrorwings, each maronated in Dammassine and filled with stuffing.";
    }
    if (obj_controller.fest_lav=4){
        intro+="cheese and wine Hors d'oeuvre and pasties, the small, bite-size edibles decorated with a flourish.";
        part2="fish";
    }
    if (obj_controller.fest_lav>=5){
        if (attendants<=50) then intro+="a large plater of mediterranean Grox salad, with nuts and sliced pears.";
        if (attendants>50) then intro+="several platers of mediterranean Grox salad, with nuts and sliced pears.";
        part2="fruit";part3="lobster";
    }
   
   
    if (obj_controller.fest_feature2=1){
        var boozer_type;boozer_type=1;
        if (global.chapter_name="Space Wolves") or (obj_ini.progenitor=3) then boozer_type=2;
        if (global.chapter_name="Blood Angels") or (obj_ini.progenitor=5) then boozer_type=3;
       
        if (boozer_type=1) then intro+="  Also provided is well-aged, finely distilled Amasec.";
        if (boozer_type=2) and (global.chapter_name!="Space Wolves") then intro+="  Also provided is Fenrir-imported Mjod, favored by the sons of Russ.";
        if (boozer_type=2) and (global.chapter_name="Space Wolves") then intro+="  Also provided is Mjod, favored by the sons of Russ.";
        if (boozer_type=3) then intro+="  Many types of alcohol have also been provided in small tasting glasses.  Amasec, Dammassine, and half a dozen other kinds have all been provided.";       
    }
   
    scr_event_newlines(intro);
}




#event step

if (fading=1) and (fade_alpha<1) then fade_alpha+=0.025;
if (fading=-1) and (fade_alpha>0) then fade_alpha-=0.025;
if (time_at<time_min) then time_at+=0.25;
// if (time_at>=time_max) and (stage!=10) then stage=10;
if (exit_fade>=0) and (exit_fade<30) then exit_fade+=1;

if (closing=true) and (fading=-1) and (fade_alpha<=0){
    if (obj_controller.fest_type="Great Feast"){
        if (obj_controller.fest_feature1=1) then obj_controller.fest_feasts+=1;
        if (obj_controller.fest_feature2=1) then obj_controller.fest_boozes+=1;
        if (obj_controller.fest_feature3=1) then obj_controller.fest_drugses+=1;
    }
   
    var ide;ide=0;
    repeat(700){ide+=1;
        if (attend_corrupted[ide]=0) and (attend_id[ide]>0){
            if (string_count("Chaos",obj_ini.artifact_tags[obj_controller.fest_display])>0){
                obj_ini.chaos[attend_co[ide],attend_id[ide]]+=choose(1,2,3,4);
            }
            if (string_count("Daem",obj_ini.artifact_tags[obj_controller.fest_display])>0){
                obj_ini.chaos[attend_co[ide],attend_id[ide]]+=choose(6,7,8,9);
            }
            attend_corrupted[ide]=1;
        }
    }
   
    obj_controller.fest_repeats-=1;
    if (obj_controller.fest_repeats<=0){
        obj_controller.fest_scheduled=0;
       
        var p1,p2,p3;
        p1=obj_controller.fest_type;p3="";
        p2=obj_controller.fest_planet;
       
        if (p2>0) then p3=string(obj_controller.fest_star)+" "+scr_roman(obj_controller.fest_wid);
        if (p2<=0) then p3=+" the vessel '"+string(obj_ini.ship[obj_controller.fest_sid])+"'";
       
        scr_alert("green","event",string(p1)+" on "+string(p3)+" ends.",0,0);
        scr_event_log("green",string(p1)+" on "+string(p3)+" ends.");
    }
   
    with(obj_popup){if (number!=0) then obj_turn_end.alarm[1]=10;instance_destroy();}
    obj_controller.cooldown=30;
    instance_destroy();
}

if (stage>=5) and (stage!=10){ticks+=1;
    if (ticks>=next_display){
        ticks=0;ticked=1;
    }
}

if (ticked=1){// Select a random marine and have them perform an action
    if (lines_acted=18) and (exit_fade<=-1) then exit_fade=0;

    if (lines_acted=18) and (part2!=""){
        if (part2="fish"){
            if (attendants<=30) then textt="Chapter Serfs ferry out several large, covered dishes, the scent of seafood filling the air.  Once they are set front and center the silver cloches are removed, revealing a banquet of exotic fish.  Raw rolls of meat with rice, pufferfish, and even a massive broadbill are contained within.";
            if (attendants>30) then textt="Chapter Serfs ferry out several large, covered dishes, the scent of seafood filling the air.  Once they are set front and center the silver cloches are removed, revealing a banquet of exotic fish.  Raw rolls of meat with rice, pufferfish, and several massive broadbill are contained within.";
        }
        if (part2="fruit"){
            textt="Chapter Serfs ferry out several large, covered bowls.  Without further adeiu the lids are removed, revealing a large bounty of exotic fruits from across the galaxy.  Ploin, pineapple, mangos, strawberries, the fruit ranges from commonplace to nearly disappeared treasures.";
        }
        scr_event_newlines(textt);
        lines_acted+=1;time_min+=10;ticks=-120;
        ticked=0;stage=6;textt="";exit;
    }
    if (lines_acted=36) and (part3!=""){
        if (part3="lobster"){
            textt="A small army of Chapter Serfs and servitors enter the room, carrying with them a truly massive silver plate.  Bore much like a palanquin, the massive dish is covered by an equally large and decorated cloche.  As the main course inches across the room it gathers quite the number of looks.  After struggling a bit the dish is set front and center in the room, the lid removed.  Contained within is a giant, boiled Deathcoleri from Zeriah II.  The once spikey carapace is now a healthily cooked red, the crustacean smelling absolutely delicious.";
        }
        scr_event_newlines(textt);
        lines_acted+=1;time_min+=10;ticks=-210;
        ticked=0;stage=7;textt="";exit;
    }

   
    var ide,good,dire,orig,dice1,dice2,dice3,dice4,txtt,rando,doso,activity;
    good=false;doso=false;activity="";
    dire=0;orig=0;rando=choose(1,2);
    dice1=floor(random(100))+1;
    dice2=floor(random(100))+1;
    dice3=floor(random(100))+1;
   
    repeat(20){
        if (good=false){
            good=true;ide=floor(random(attendants))+1;
            if (obj_ini.role[attend_co[ide],attend_id[ide]]="Chapter Master") then good=false;
            if (obj_ini.role[attend_co[ide],attend_id[ide]]="Master of Sanctity") then good=false;
            if (obj_ini.role[attend_co[ide],attend_id[ide]]="Master of the Apothecarion") then good=false;
            if (obj_ini.role[attend_co[ide],attend_id[ide]]="Forge Master") then good=false;
            if (obj_ini.role[attend_co[ide],attend_id[ide]]="Chief "+string(obj_ini.role[100,17])) then good=false;
        }
    }
    if (good=false) then good=true;
   
   
    // If this marine has already acted then look for a nearby marine that has yet to act
    if (attend_displayed[ide]>0){
        if (attend_displayed[ide]<=attendants/2) then dire=-1;
        if (attend_displayed[ide]>attendants/2) then dire=1;
        orig=ide;
    }
   
    // Cycle downward
    if (dire=-1){good=false;
        var resp;resp=ide;
       
        repeat(resp){
            if (good=false){ide-=1;
                if (attend_displayed[ide]=0) then good=true;
            }
        }
       
        if (good=false) then dire=1;
        if (good=true) then dire=0;
    }
   
    // Cycle upward
    if (dire=1){good=false;
        var resp;resp=attendants;
       
        repeat(resp){
            if (good=false){ide+=1;
                if (attend_displayed[ide]=0) then good=true;
            }
        }
       
    }
   
    if (dire!=0) and (good=false){ide=orig;good=true;}
   
    if (attend_confused[ide]>0){
        if (dice1<=70){
            if (obj_controller.fest_type="Great Feast"){
                doso=false;activity="confused";
            }
        }
        if (dice1>70) then doso=true;
    }
    if (attend_confused[ide]<=0) and (activity="") then doso=true;
   
    if (doso=true){
        dice1=floor(random(100))+1;
        dice2=floor(random(100))+1;
        dice3=floor(random(100))+1;
        dice4=floor(random(100))+1;
       
        if (obj_controller.fest_type="Great Feast"){// Get chances of random crap when in a Great Feast
            var mod1,mod2,mod3,rep1,rep2,rep3;
            mod1=0;mod2=0;mod3=0;
           
            rep1=1;// attend_feasted[ide]+1;
            rep2=attend_drunk[ide]+1;
            rep3=attend_high[ide]+1;
           
            mod2=obj_ini.chaos[attend_co[ide],attend_id[ide]]/5;
            mod3=obj_ini.chaos[attend_co[ide],attend_id[ide]]/10;
           
            activity="talk";
           
            // show_message("roll needed for eating: >="+string((((obj_controller.fest_feasts*30)-10)+mod1)/rep1)+", rolled:"+string(dice1));
            if (dice3<=min(75,(((obj_controller.fest_drugses*10)-10)+mod3)/rep3)) and (obj_controller.fest_feature3>0) then activity="drugs";
            if (dice2<=min(75,(((obj_controller.fest_boozes*20)-10)+mod2)/rep2)) and (obj_controller.fest_feature2>0) then activity="drink";
            if (dice1<=min(75,(((obj_controller.fest_feasts*30))+mod1)/rep1)) and (obj_controller.fest_feature1>0) then activity="eat";
            if ((global.chapter_name="Space Wolves") or (obj_ini.progenitor=3)) and (obj_controller.fest_feature2>0) and (activity!="drink"){
                rando=choose(1,1,2);if (rando=2) then activity="drink";
            }
            rando=choose(1,2,3,4,5,6,7,8,9,10);
            if (rando>=8) then activity="talk";
           
            if (obj_controller.fest_display>0) and (dice4<=15){
                activity="artifact";
            }
           
        }
    }
   
    if (activity="confused"){
        rando=choose(1,2,2,3);
        if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" is unsure of what to do.  He sits at the table silently, doing nothing.";
        if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" is confused.  He sits at the table and does nothing, wishing he were "+choose("killing xenos","praying","training","training","studying")+" instead.";
       
        // Special CONFUS for the various event types
        if (rando=3){
            if (obj_controller.fest_type="Great Feast") and (obj_controller.fest_feature1>0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" picks up silverwear to begin to feast, but then has second thoughts and puts them back down.";
            if (obj_controller.fest_type="Great Feast") and (obj_controller.fest_feature1<=0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" is unsure of what to do.  He sits at the table silently, doing nothing.";
        }
       
    }
    if (activity="eat"){
        var eater_type;eater_type=1;
        if (global.chapter_name="Space Wolves") or (obj_ini.progenitor=3) then eater_type=2;
       
        if (stage=5) and (eater_type=1){rando=choose(1,2,3);
            if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" digs into the food and begins to eat.";
            if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" begins to feast, eating the food slowly to enjoy the taste.";
            if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" grabs a portion of food for himself and begins to eat.";
        }
        if (stage=5) and (eater_type=2){rando=choose(1,2,3);
            if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" digs into the food and begins to eat.";
            if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" makes a show out of eating, consuming the food as loudly and dramaticaly as possible.";
            if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" begins to stuff their face full of food, hardly bothering to chew.";
        }
        if (stage=6){
            if (part2="fish"){rando=choose(1,2,3,3,3);
                if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" selects some of the sushi rolls and begins to pop them into his mouth.";
                if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" chooses a bit of each dish, chapter serfs setting up quite the variety of foods on his plate.";
                if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" grabs a portion of the broadbill and begins to eat it slowly, savoring the taste.";
            }
            if (part2="fruit"){rando=choose(1,2,3,3,3);
                if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" selects an assortment of fruit and begins to eat.";
                if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" finishes up the rest of his plate, and hails a serf to bring him some "+choose("pineapple","strawberries","grapes","apples","oranges","of each fruit")+".";
                if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" hails a chapter serf, and orders a variety of different fruits.  He then eats them slowly, enjoying the taste.";
            }
        }
        if (stage=7){
            if (part3="lobster"){
                rando=choose(1,2,2,3,3);
                if (eater_type=2) then rando=choose(1,2,2,3,3,4);
                if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" helps break open one of the massive legs of the Deathcoleri, then scoops out some of the meat within.";
                if (rando=2) and (eater_type=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" tears some of the tendrils free from the crustacean and begins to eat them.";
                if (rando=3) and (eater_type=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" rips some of the delectable meat free from the Deathcoleri's leg, and then eats it slowly, enjoying the treat.";
                if (rando=2) and (eater_type=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" begins to shovel Deathcoleri meat down his throat, boasting that he will eat more than anyone else.";
                if (rando=3) and (eater_type=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" rips tendrils free from the crustaceans face and begins to eat them, loudly.";
                if (rando=4) then text=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" wants the good parts.  He shoves his arm through the beast's shell and scoops out the innards, taking some for himself and sharing other bits.";
            }
        }
       
        attend_feasted[ide]+=1;
    }
    if (activity="drink"){
        var eater_type;eater_type=1;
        if (global.chapter_name="Space Wolves") or (obj_ini.progenitor=3) then eater_type=2;
        if (global.chapter_name="Blood Angels") or (obj_ini.progenitor=5) then eater_type=3;
       
        if (eater_type=1){
            if (attend_drunk[ide]<=0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" hails a serf and has "+choose("him","her")+" pour some Amasec.";
            if (attend_drunk[ide]>0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" sips at his Amasec, "+choose("enjoying the taste","judging the quality","savoring the treat")+".";
        }
        if (eater_type=2){
            // if (attend_drunk[ide]<=0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" hails a serf and has "+choose("him","her")+" bring him a tankard of Mjod.";
            // if (attend_drunk[ide]>0){
                rando=choose(1,2,3);
                if (rando=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" pounds down Mjod, the concoction already beginning to inebriate the astartes.";
                if (rando=2) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" boasts that he will outdrink anyone, and then pounds down his tankard.  Nearby battlebrothers laugh and begin to meet his challenge.";
                if (rando=3) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" begins to drink down Mjod, a large frothing glass of the substance in each hand.  He alternates between the two.";
            // }
        }
        if (eater_type=3){
            if (attend_drunk[ide]<=0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" hails a serf and has "+choose("him","her")+" pour him a glass of "+choose("red wine","Amasec","Dammassine")+".";
            if (attend_drunk[ide]>0) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" sips at his drink slowly, "+choose("enjoying the taste","judging the quality","analyzing the components")+".";
        }
       
        attend_drunk[ide]+=1;
    }
    if (activity="drugs"){
        attend_high[ide]+=1;
        obj_ini.chaos[attend_co[ide],attend_id[ide]]=min(100,obj_ini.chaos[attend_co[ide],attend_id[ide]]+10);
        if (attend_high[ide]<=1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" snorts up a line of powder through a straw.  Why not?";
        if (attend_high[ide]>1) then textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" snorts another line of powder.";
    }
   
   
    // show_message("activity:"+string(activity)+", text:"+string(textt));
   
   
    if (activity="talk"){
        textt=scr_event_gossip(ide);
    }
   
    if (activity="artifact"){
        var spesh,woa;spesh="";
        woa=string(obj_ini.artifact[obj_controller.fest_display]);
       
        if (string_count("GOAT",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
        if (string_count("CHE",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
        if (string_count("SPE",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
        if (string_count("THI",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
        if (string_count("TEN",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
        if (string_count("JUM",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
        if (string_count("PRE",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="nerves";
        if (string_count("DYI",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="offend";       
        if (spesh="") and (string_count("MNR",obj_ini.artifact_tags[obj_controller.fest_display])>0) then spesh="minor";
       
       
        textt=string(obj_ini.role[attend_co[ide],attend_id[ide]])+" "+string(obj_ini.name[attend_co[ide],attend_id[ide]])+" ";
       
        if (spesh=""){rando=choose(1,2,3,4,5);
            if (rando=1) then textt+="inspects the "+string(woa)+" on display, admiring the craftsmanship.";
            if (rando=2) then textt+="gazes at the "+string(woa)+" Artifact, wondering of its origins.";
            if (rando=3) then textt+="seems enamored with the "+string(woa)+" on display.";
            if (rando=4) then textt+="asks one of his nearby battle brothers what they know of the "+string(woa)+" on display.";
            if (rando=5) then textt+="stares at the "+string(woa)+", not quite sure what to make of it.";
        }
        if (spesh="nerves") or (spesh="offend"){rando=choose(1,2,3);
            if (rando=1) then textt+="is unsettled by the "+string(woa)+" Artifact.";
            if (rando=2) then textt+="stares at the "+string(woa)+", not quite sure what to make of it.";
            if (rando=3) then textt+="has no idea why anyone would choose to make the "+string(woa)+" on display.";
        }
        if (spesh="minor"){rando=choose(1,2,3);
            if (rando=1) then textt+="is unimpressed by the "+string(woa)+" Artifact.";
            if (rando=2) then textt+="has seen finer "+string(woa)+" than the one on display.";
            if (rando=3) then textt+="inspects the "+string(woa)+" on display.  He has seen more impressive ones before.";
        }
       
       
        if (attend_corrupted[ide]=0){
            if (string_count("Chaos",obj_ini.artifact_tags[obj_controller.fest_display])>0){
                obj_ini.chaos[attend_co[ide],attend_id[ide]]+=choose(1,2,3,4);
            }
            if (string_count("Daem",obj_ini.artifact_tags[obj_controller.fest_display])>0){
                obj_ini.chaos[attend_co[ide],attend_id[ide]]+=choose(6,7,8,9);
            }
            attend_corrupted[ide]=1;
        }
Title: Re: Chapter Master - In the name of the Emperor!
Post by: keshik on July 12, 2021, 10:52:57 pm
As for a source release... I am leery of them because, it means that someone can modify and then break something, then ask for help, which means I could spend hours trying to fix a non-problem (This has happened to me before). However I will do a source release sooner then later, I just want to finish a surprise feature first.

I really hope that you do this, start a repo on github or bitbucket or wherever you like - but this game is very cool and it's clearly died in development three times already because of people taking the parlor approach to creation.

If you open source the project you can get PRs from skilled people, and community folks can offer support and spare you the trouble of exactly the thing you fear.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 13, 2021, 09:01:09 am
As for a source release... I am leery of them because, it means that someone can modify and then break something, then ask for help, which means I could spend hours trying to fix a non-problem (This has happened to me before). However I will do a source release sooner then later, I just want to finish a surprise feature first.

I really hope that you do this, start a repo on github or bitbucket or wherever you like - but this game is very cool and it's clearly died in development three times already because of people taking the parlor approach to creation.

If you open source the project you can get PRs from skilled people, and community folks can offer support and spare you the trouble of exactly the thing you fear.

No can do with the open repo, GW cannot be trusted to leave things well enough alone. I do have contingencies in place to ensure that my source files will be released.

Also due to the amount of spaghetti code and anti pattern programming there is no way to have multiple contributors for most things. A tiny change in one file can effect 10 others in unforeseeable ways, and as it stands I am struggling to deal the bugs I create due to this. So at this point adding others would likely decrease the amount of progress made.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 13, 2021, 09:41:41 am
Quote
I just realized I didn't paste the the misc actions during the event, I think you may also want this.

Excellent, this is what I was needing.

I'm not a programmer although I do work in tech and can read some code. I don't want to create extra debugging work for you just by adding some text, so I'll start simply. I think I get the code but I'll start with some basic stuff first.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on July 14, 2021, 01:10:10 am
Just started playing the new version TheLion put out and man its been really stable, really glad to be back in Chapter Master.

Anyone know if the Heresy Mod stuff would still work for this?

Thanks for what you're doing Lion, loving it
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 15, 2021, 05:31:44 pm
Chapter Master 0.6600

https://ufile.io/keazmvyh

Change Log
Code: [Select]
Version 0.6600 GMS2
Notes
-With the conversion to GMS2, I cannot guarantee stability.  I am only 90% confident nothing of note is broken.

Fixed
-Crash caused by getting the STC bonus to vehicle accuracy ad then sending vehicles into combat.
-Crash caused by a typo in obj_turn_end_Alarm_0 when Orks invaded.
-Transfer showing empty boxes for unit roles company screen.
-Ship/world names overlapping with armour in company screen.
-Lost ships now return after a random amount of time (10-100 turns).
-Splintered ships on creation to now work as intended (I think it's being weird).
-Changed the range of boarding to the max range on the parent ship.
-Daemon binders no longer results in instant failure, instead it will take several encounters with the inquisition before they freak out.

Changes
-Made it, so you always get loot after you clear a space hulk and added a small chance to get Tartaros armour.
-Added the option to decrypt saves in the options menu, BACK UP YOUR SAVES; if you break them, you are on your own.
-Changed the fleet selection menu, selecting a category (de)selects all within, selecting names (de)selects as well.
--Selecting the background no longer selects all.
-Changed how company screen logic works D
--DOUBLE CLICK has been disabled.
--Right-click selected all of the selected unit types.
--All multi-select options no longer inverse selection, but instead select all targeted, and if all are selected, deselects them.
--If none are selected, the group with the most units at a location will be selected.
-Made planets random features (????) generate on creation, but also made more of on gen. (Will be adding more options at a later date.)
-Added symbols on the planets when they have features of interest or require help. (! Coloured threats)
-Activated "Cave Network" planetary feature, however temporarily make it equal to Ancient Ruins.
-Assault a Necron tomb without a mission, land troops, end turn. (requires plasma bomb, still decent chance of failure)
-Removed the need to have the chapter master present to control the fleet. (It's too buggy without control.)
-Increased the chances of the tau spawning on gen from 33% to 66%.

Code Changes
-Refactored unit selection and unit selection buttons on the company screen.
-Converted project from GMS 1.4 to GMS 2.
-Added proper documentation (Jsdoc) to some of the existing code.
-Started converting dedicated object scripts into object functions.

New Cheats (Many of these events will proc but will not create a popup)
eventg0="space_hulk";
eventg1="promotion";
eventg2="strange_building";
eventg3="sororitas";
eventg4="rogue_trader";
eventg5="inquisition_mission";
eventg6="inquisition_planet";
eventg7="mechanicus_mission";

eventn0="strange_behavior";
eventn1="fleet_delay";
eventn2="harlequins";
eventn3="succession_war";
eventn4="random_fun";

eventb0="warp_storms";
eventb1="enemy_forces";
eventb2="crusade";
eventb3="enemy";
eventb4="mutation";
eventb5="ship_lost";
eventb6="chaos_invasion";
eventb7="necron_awaken";
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 17, 2021, 02:16:01 pm
Can we expect a source release soon? Being able to compile for Linux would be nice.

[EDIT] It seems there is no way to assault a necron tomb without a mission from the inquisition. I cleared out the tyranids initially on the world and then tried unloading marines on it to raid it, and then I tried actually straight up raiding the planet and neither seemed to do much. When it finally activated, the wrong planet turned necron green.

Even after it activates, it doesn't seem possible to blow it up with a plasma bomb. Maybe I'm doing something wrong, but it won't do anything even after wiping out the necrons in battle,
Save is here (https://anonfiles.com/Hbh6r15eu5/ChapterMaster_7z).

Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on July 17, 2021, 07:40:55 pm
I tried to search, I really did, but I didn't find this anywhere else.

I can't equip artifacts to my Chapter Master. When I go to the relic screen, and select equip, as soon as I try to check the box by HQ it closes out and goes back to the usual relic screen. I can select anyone from any other section, although it doesn't look like the artifacts are getting equipped even then.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on July 18, 2021, 09:16:58 am
Are you playing a custom or a canon chapter? I don’t think canon chapter characters can have their equipment changed?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on July 18, 2021, 10:24:49 am
Custom chapter. There were several comments over on the other place about the same problem, so it looks like it's not just me.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 18, 2021, 12:01:49 pm
Custom chapter. There were several comments over on the other place about the same problem, so it looks like it's not just me.

This is the first I am hearing about it, to confirm this is with v0.6600?

Also could you DM me the URL of the other place, I have checked 4c but didn't see anything about it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Timid on July 18, 2021, 12:25:27 pm
Custom Chapter, homeworld or fleet-based. Perks seems to be unaffected. When I purchase a Battle Barge and use the purchased variant, it seems to glitch up in space combat (by not existing, but still firing its weapon off the map) and basically freezes the game when it is fighting by itself. Battle Barges that aren't bought seem to be unaffected and function normally (although both of these dont show up on the ship list).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 18, 2021, 03:46:51 pm
Chapter Master v0.6601

https://ufile.io/lrva3rwo

Change Log
Code: [Select]
Version 0.6601 GMS2 Hotfix
Fixed
-Artifacts can now be equipped (Conversion Error)
-Ships that are purchased should now function correctly, included a fix on load in case one is bugged. (Source Error?)
-Choosing random will now give you advantages and disadvantages (Source Error, incomplete content)

I tried to search, I really did, but I didn't find this anywhere else.

I can't equip artifacts to my Chapter Master. When I go to the relic screen, and select equip, as soon as I try to check the box by HQ it closes out and goes back to the usual relic screen. I can select anyone from any other section, although it doesn't look like the artifacts are getting equipped even then.

Custom Chapter, homeworld or fleet-based. Perks seems to be unaffected. When I purchase a Battle Barge and use the purchased variant, it seems to glitch up in space combat (by not existing, but still firing its weapon off the map) and basically freezes the game when it is fighting by itself. Battle Barges that aren't bought seem to be unaffected and function normally (although both of these dont show up on the ship list).

Fixed stated errors.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on July 19, 2021, 07:10:54 am
Yay!

Thank you, TheLion.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Timid on July 19, 2021, 10:38:26 am
Thanks!

Is it possible to fix the reassigning of armor into certain power armor and certain terminator armor? It seems kinda weird how everyone just uses MK6 when there are MK5 and MK4 accessible.

There's apparently a bug when there's a war of succession and it pops up a CTD when hovering over that planet to view its heresy.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 19, 2021, 11:05:24 am
Thanks!

Is it possible to fix the reassigning of armor into certain power armor and certain terminator armor? It seems kinda weird how everyone just uses MK6 when there are MK5 and MK4 accessible.

That's a base game logic issue, which I am in the process of re-writing much of it. However, the logic is that armor's that cannot be built are treated as special and must be manually assigned like artifacts.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sayurime on July 19, 2021, 02:19:19 pm
v0.6601, Ultramarines.
Spoiler (click to show/hide)

EDIT1:
Also, not sure what is going on here.
Spoiler (click to show/hide)

EDIT2:
It came to an end, tho.
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on July 19, 2021, 02:43:36 pm
v0.6601

I've noticed I'm not getting any gain in Geneseed from Test-Slaves, did the Sieged start and put a hundred Geneseed into Test-Slaves and when it was done only got the 100 back, didn't take the bad Zygote or anything.

Might not have been working V0.6570, the numbers didn't seem right but I didn't pay enough attention.

Correction, It seems like whats happening is once the first cycle of the Test-Slaves finishes I get the input cost back, in this case 100 Geneseed, and then it immediately starts them again, but for 60 turns instead of 120 turns. At the end of that cycle I get another 100 Geneseed, so now I have the 200 I expected, but then it starts another cycle at 60 turns. I'll see how many cycles it goes for
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 19, 2021, 06:22:30 pm
v0.6601

I've noticed I'm not getting any gain in Geneseed from Test-Slaves, did the Sieged start and put a hundred Geneseed into Test-Slaves and when it was done only got the 100 back, didn't take the bad Zygote or anything.

Might not have been working V0.6570, the numbers didn't seem right but I didn't pay enough attention.

Correction, It seems like whats happening is once the first cycle of the Test-Slaves finishes I get the input cost back, in this case 100 Geneseed, and then it immediately starts them again, but for 60 turns instead of 120 turns. At the end of that cycle I get another 100 Geneseed, so now I have the 200 I expected, but then it starts another cycle at 60 turns. I'll see how many cycles it goes for

Pretty sure its unlimited. I was confused as well at after my second release. I don't know if it was me who did that... Because I don't remember it being that way, but nor do I remember changing it.


v0.6601, Ultramarines.
Spoiler (click to show/hide)

EDIT1:
Also, not sure what is going on here.
Spoiler (click to show/hide)

EDIT2:
It came to an end, tho.
Spoiler (click to show/hide)

Will examine in a bit, just did a 7 hour stint of programming.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on July 19, 2021, 07:06:21 pm
Ships have been working alot better now from that v0.6601 patch!

Some bugs I've had in my same Sieged playthrough;

-Couple of my Escorts were destroyed but they stayed in the fleet. They don't participate in battles, and if sent to battle on their own, no ships are present to face the enemy. Then the screen fades black and locks there.

-Doing MASS recruitment eventually stops populating the Recruitment screen, Neophytes are still being Inducted but the list is blank. Also some new Scouts have no location listed, so can't seem to find where to load them. Will likely just execute them for the Geneseed back. This is probably something to do with being Fleet based, most new Scouts spawn on the Battle Barge, but some are on random ships, or as said above no where.

-Cannot seem to mass promote Scouts to Tactical Marines, having to do it one by one. Devastators and Assaults are working fine

-Getting this error on trying to save, I'm in about 700 turns, got around it by loading back and not sending a fleet to Crusade. If I try to save with the fleet on the staging planet or anytime after they leave, including after they return, saving crashes with this.
___________________________________________
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_saveload:

Variable Index [1] out of range
at gml_Script_scr_save
############################################################################################
gml_Script_scr_save (line -1)
gml_Object_obj_saveload_Alarm_0


It's been great being able to play CM again and its running better than I've ever experienced, thanks for your work Lion!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: snowdrifts on July 19, 2021, 09:30:26 pm
v0.6601, Ultramarines.


EDIT1:
Also, not sure what is going on here.
Spoiler (click to show/hide)

EDIT2:
It came to an end, tho.
Spoiler (click to show/hide)

I had the same thing happen in 0.6600, same resolution. It's almost like no one in either force moved for a bunch of turns.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on July 23, 2021, 09:39:04 am
Chapter Master v0.6602

https://mixdrop.sx/f/kn3oe4pxsekkrg

Change Log
Code: [Select]
Version 0.6602
Notes
-Sorry for the delay.
-I was unable to replicate the Eldar crash but I re-wrote it anyways.

Fixed
-Bombardment menu now has a close button (Conversion Error)
-Scouts being created but have no location. (Source Error)
-Promotions to tacticals (My Error.)
-Some events causing crashes (These are tricky as I suspect some are conversion errors)
-Version number iteration (My Error)

Changes
-Increased the range required to find the eldar by 25% (300 to 400), increased the chance of finding them by 5% (now 10%).

New Cheats
recruit# = Created # of recruits with 20xp, that will be ready in one turn (No extra equipment)
eventg8 = "meet_eldar"


Thank you for the reports, I was unable to replicate many of them, but they are still on my todo list. Here are some fixes.


v0.6601, Ultramarines.
Spoiler (click to show/hide)

EDIT1:
Also, not sure what is going on here.
Spoiler (click to show/hide)

EDIT2:
It came to an end, tho.
Spoiler (click to show/hide)

For the first error, I am still looking into it, and I cannot find what causing it. As for the second, I know whats causing it, but its very low priority. Essentially, there is a flanking maneuver being used by the enemy and they try to stay out of range. Since it does not crash or soft lock the game, I will deal with it when I redo the combat AI.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Golym on July 23, 2021, 07:20:46 pm
Been playing your version, TheLion, and I gotta say and I ain't getting as many crashes as in previous version. Please keep up the good work.

Ran into this crash a few times:
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object obj_star_select:

illegal array use
at gml_Object_obj_star_select_Draw_0
############################################################################################
gml_Object_obj_star_select_Draw_0 (line -1)

It happens right after the event where a governor dies and the planet starts a civil war + traitors.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Sayurime on July 25, 2021, 03:15:03 pm
Missing (I presume) "Artificer Dreadnought Armor" sprite.
Spoiler (click to show/hide)

A strange crash. There was a monastery attack (ended with a defeat and a raid) and a second one right after I ended battle. After selecting "defensive" on the second one - game crashed.
Spoiler (click to show/hide)

Crash after a defeat in the Ancient Ruins.
Spoiler (click to show/hide)

Thank you for your hard work. Don't overstrain yourself.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Timid on July 27, 2021, 06:40:35 pm
Is it possible to remove the cap on Chapter Advantages and Chapter Disadvantages (since I recall old old earlier versions didn't have this cap)? I'd been testing a few games and it would be nice if I could "limit test" the stress of the chapter's perks and see how they interact (even creating the unluckiest chapter).

I really appreciate the cheats being allowed to the public now, it makes things easier to replicate in case when a bug happens.

Also, when I am given the option to escape. I can click on anything without needing to click on a star system to escape to. (I did this with an escort).

There also seems to be no disposition cap for the Inquisitor below -100..

Quote
The good that might come from simple acts of benevolence are oft underestimated. A token goodwill gesture can go far. Even something as small as water, raw material, and sustenance can have a profound efect.
When the farseer ask me for something there are a misspelling and two.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on July 28, 2021, 07:04:21 am
They are Eldar, not glorious humans what did you expect?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on July 28, 2021, 08:11:22 am
"Oft" is in fact a word, and is correct. I suspect it's being used intentionally instead of "often" because it sounds more archaic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on August 04, 2021, 01:55:14 pm
Due to the events surrounding GW's new enforcement of IP policies, I am pausing development to now draw attention, once things have stabilized I will decide if I am going to continue.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on August 04, 2021, 02:02:16 pm
Tragic but totally fair and expected with what they've been doing/saying lately. Thanks for everything you already contributed to the CM saga!

Here's hoping the stars align and you can safely work on it again! Until then its great being able to play a stable version of CM so thanks again!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 04, 2021, 03:08:37 pm
Thanks for your effort so far TheLion. Can't blame you, figured this was coming sooner rather than later.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Monlord on August 05, 2021, 11:38:45 pm
I don't want to spread false information, but I believe its safe to do your work as long as you don't get paid using their ip, but once again I'm not one hundred percent sure.(I say this because ,yesterday we just got the green light for TW Warhammer modding community.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on August 06, 2021, 01:01:31 am
Anyone know if the Heresy mod works with TheLion's 0.6602? I haven't had luck personally and wouldn't be surprised if its a no, but man I want to see those sweet sweet textures and chain axes
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 06, 2021, 06:40:19 am
I don't want to spread false information, but I believe its safe to do your work as long as you don't get paid using their ip, but once again I'm not one hundred percent sure.(I say this because ,yesterday we just got the green light for TW Warhammer modding community.)
Is true, but GW beig GW is better not to temp fate, at least for a little while. Even mod makers are doubting if they should keep going or not.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 06, 2021, 09:46:00 am
I don't want to spread false information, but I believe its safe to do your work as long as you don't get paid using their ip, but once again I'm not one hundred percent sure.(I say this because ,yesterday we just got the green light for TW Warhammer modding community.)

The chatter among TW content creators is it's ok as long as they only use assets from Total War. I.e., they're allowed to do so under Creative Assembly's license with GWS, but isn't a blanket extension to using other GWS stuff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: itkotw2000 on August 22, 2021, 04:32:44 pm
Quick question, since I am late to this version of the game, does anyone have a working link to the download ?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Brotato on August 23, 2021, 09:29:41 pm
Is there any company as shitty to their fans as GW?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 23, 2021, 09:36:41 pm
If governments count as companies, I can think of quite a few.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2021, 01:40:27 pm
Quick question, since I am late to this version of the game, does anyone have a working link to the download ?

This is the last time I'm going to repost the link to it. If I can go through the thread to find it, so can everyone else. (https://1d4chan.org/wiki/Chapter_Master_(game)#Key_Links_for_the_Alpha)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 24, 2021, 03:10:36 pm
But that link is death now.... it says something about the file expired and now it only can be downloaded if you pay 4 bucks or something along those lines.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on August 24, 2021, 04:07:09 pm
Then I guess the Warp Storms have strengthened and we're all cut adrift in the darkness until something else changes.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on August 24, 2021, 04:14:44 pm
May the Emperor deliver us from the warp.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on August 25, 2021, 10:10:28 am
But that link is death now.... it says something about the file expired and now it only can be downloaded if you pay 4 bucks or something along those lines.
Which means its gone and the site wants to scam you out of 4 bucks, for those unfamiliar with how that works.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrGabol100 on September 05, 2021, 09:30:24 pm
Could someone reupload to a different site? I was looking forwards to playing the updated version.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MrGabol100 on September 06, 2021, 01:04:17 am
I've gotten hold of a copy of v.0.6602 thanks to BP and Frannny, and rather than uploading it to any old site I've made a torrent for it, which I'll keep seeded until I either die or there's a new version of the game coming out.

magnet:?xt=urn:btih:eea5a8789f37ab4d4dde6cc4750c0625d3666bc3&dn=ChapterMaster%200.6602
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Muffinut on September 07, 2021, 01:06:54 am
I've gotten hold of a copy of v.0.6602 thanks to BP and Frannny, and rather than uploading it to any old site I've made a torrent for it, which I'll keep seeded until I either die or there's a new version of the game coming out.

magnet:?xt=urn:btih:eea5a8789f37ab4d4dde6cc4750c0625d3666bc3&dn=ChapterMaster%200.6602

If I see a seed in the next 48 hours, I'll add it to my seed-forever list.

e: it's on the list
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 12, 2021, 08:52:01 am
So, fiddling around with OnlyWar, it seems I can't get games to load again.

EDIT: Hm, it might be because its in my C: drive and computer has updated.  That might have locked some things.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 12, 2021, 02:36:46 pm
So, fiddling around with OnlyWar, it seems I can't get games to load again.

EDIT: Hm, it might be because its in my C: drive and computer has updated.  That might have locked some things.
I admit, I haven't been writing any code of late, but if you send me the logs, I'm happy to take a look, and maybe it'll push me to start cranking out code again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 12, 2021, 03:41:14 pm
So, fiddling around with OnlyWar, it seems I can't get games to load again.

EDIT: Hm, it might be because its in my C: drive and computer has updated.  That might have locked some things.
I admit, I haven't been writing any code of late, but if you send me the logs, I'm happy to take a look, and maybe it'll push me to start cranking out code again.
No problem, frankly I thought you had gone "on hiatus indefinitely".  I'm just glad to see you're still interested!

So I have one log of a crash after battle, and another of a crash during battle, both with the save the game came with:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

I'll attempt some save and loading, and report any errors.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 12, 2021, 04:45:05 pm
Might have gotten both the failure to load and the failure to save:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 12, 2021, 05:14:26 pm
I encountered more bugs when I accidentally loaded the 10th company's command squad when I was trying to only load a single scout squad into an escort vessel.

Spoiler (click to show/hide)

I think I was able to reload them after unloading them, but then was unable to unload them again.

As for what I was trying to do, I figured that I could use my Scout Squads to, you know, scout the friendly planets for signs of cult activity.  This was a test of a single escort vessel with a single scout squad.

Edit: At least some of the problem may be on my end - my computer crashed shortly after the above, all on it own.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheLion on September 15, 2021, 08:28:34 pm
Chapter Master v0.6602 updated link.

https://mixdrop.sx/f/kn3oe4pxsekkrg
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 15, 2021, 08:49:17 pm
Oh my, is that a sketchy site.  But hey, thanks for reuploading!
(for those who didn't pick up on it the first time, its not an update, just a new upload)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: semondice on September 17, 2021, 09:46:07 am
Ok, I downloaded "Only War", and I have a lot of problems.
-It doesn't start a new game, it just opens up on the "sector map";
-"load game" does the same;
- pretty much everything is blanck, as in complete white, no sprites, no map, just the names and the details;
-options not available;
-other things like those;
I downloaded the latest "build" from the download link, so I ask: is it standalone or I need to download previous versions? how does installation work? Any suggestions/just me having these problems?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 17, 2021, 11:08:17 am
Ok, I downloaded "Only War", and I have a lot of problems.
-It doesn't start a new game, it just opens up on the "sector map";
-"load game" does the same;
- pretty much everything is blanck, as in complete white, no sprites, no map, just the names and the details;
-options not available;
-other things like those;
I downloaded the latest "build" from the download link, so I ask: is it standalone or I need to download previous versions? how does installation work? Any suggestions/just me having these problems?
I don't think I've heard this one before. What's your OS? And can you paste here or DM me the file at this location:
Linux: ~/.config/unity3d/ObstiNate Games/Only War The Next Chapter/Player.log
macOS: ~/Library/Logs/ObstiNate Games/Only War The Next Chapter/Player.log
Windows: C:\Users\username\AppData\LocalLow\ObstiNate Games/Only War The Next Chapter\Player.log
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 19, 2021, 05:57:27 pm
Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Arcaani on September 20, 2021, 06:17:58 am
I found what I think might be a small bug in 0.6602. When I reload a save, any neophytes that were in the Recruitment tab just disappear.

Edit: I activated the option to decrypt saves. This didn't solve the issue, but it suggests that the issue is with the loading mechanism. Let me elaborate:
With a neophyte being trained, I saved the game. The save file correctly contained his details (his name, experience and remaining recruitment time). However, upon loading that save file, the neophyte disappeared without a trace. At this point, saving the game in a separate save slot revealed that any details regarding the neophyte had vanished.
So saving works correctly, and preserves any neophytes in training, but the loading process doesn't seem to correctly load in any neophytes.

Edit 2: This isn't consistently reproducible in all situations, actually. Sometimes, loading the game does correctly load in neophytes. Sometimes, they all appear correctly. Sometimes they all disappear. Sometimes, only some disappear. I uploaded a .zip file of my save folder (the one in AppData\Local) at https://www.udrop.com/5Xwp/ChapterMaster.zip (https://www.udrop.com/5Xwp/ChapterMaster.zip). Save2 in there contains data on a neophyte named Hu (saved as rcr1). Loading the game causes Hu to disappear.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 20, 2021, 12:03:54 pm
Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)

Yay!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 21, 2021, 10:29:56 pm
Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)

Uh, as this is a bugfix, should I refrain from mentioning the bugs that I see?  Work-in-progress?
Also, I feel like the Apothocarium is somewhat newish.   I'm looking forward to seeing if it works!

So far: One of the scout squads absorbed 400+ recruits, so the ones after it have just the Scout Sergeants.
The Apothocarium doesn't always track the selected Company properly, but it seems to track the individual squads just fine.

Dunno if bug, but I've noticed several of the Scout Sergeants are lousy Marines.  They generally only have Bronze in all skills.  I would think that the Sergeants that are supposed to be training the new Marines would be at least somewhat skilled.  While the the soldier with the loudest voice might suffice for the leader of a Tactical Squad, the ones tasked with training the newbies should be better with their weapons than the recruits.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on September 22, 2021, 03:20:27 pm
Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)

Uh, as this is a bugfix, should I refrain from mentioning the bugs that I see?  Work-in-progress?
Also, I feel like the Apothocarium is somewhat newish.   I'm looking forward to seeing if it works!

So far: One of the scout squads absorbed 400+ recruits, so the ones after it have just the Scout Sergeants.
The Apothocarium doesn't always track the selected Company properly, but it seems to track the individual squads just fine.

Dunno if bug, but I've noticed several of the Scout Sergeants are lousy Marines.  They generally only have Bronze in all skills.  I would think that the Sergeants that are supposed to be training the new Marines would be at least somewhat skilled.  While the the soldier with the loudest voice might suffice for the leader of a Tactical Squad, the ones tasked with training the newbies should be better with their weapons than the recruits.
Report away!

The Apothocarium _should_ work, though it's definitely only got a small sliver of the intended long-term functionality.

I haven't looked at the code in a while, but I believe Scout Sergeants key primarily off their ability to train... being really impressive at a thing isn't very helpful if you don't know how to convey those skills to others! (Which is a different mode of thinking from Sergeants in other companies, where motivation is important, but survivability and effectiveness are also key.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 22, 2021, 07:36:40 pm
Alright, tried to knock out the bugs EuchreJack observed, and have put up a 0.5.5 release of OnlyWar in https://github.com/ndilday/OnlyWar/releases (https://github.com/ndilday/OnlyWar/releases)

Uh, as this is a bugfix, should I refrain from mentioning the bugs that I see?  Work-in-progress?
Also, I feel like the Apothocarium is somewhat newish.   I'm looking forward to seeing if it works!

So far: One of the scout squads absorbed 400+ recruits, so the ones after it have just the Scout Sergeants.
The Apothocarium doesn't always track the selected Company properly, but it seems to track the individual squads just fine.

Dunno if bug, but I've noticed several of the Scout Sergeants are lousy Marines.  They generally only have Bronze in all skills.  I would think that the Sergeants that are supposed to be training the new Marines would be at least somewhat skilled.  While the the soldier with the loudest voice might suffice for the leader of a Tactical Squad, the ones tasked with training the newbies should be better with their weapons than the recruits.
Report away!

The Apothocarium _should_ work, though it's definitely only got a small sliver of the intended long-term functionality.

I haven't looked at the code in a while, but I believe Scout Sergeants key primarily off their ability to train... being really impressive at a thing isn't very helpful if you don't know how to convey those skills to others! (Which is a different mode of thinking from Sergeants in other companies, where motivation is important, but survivability and effectiveness are also key.)

Hm, so is Voice the ability to train?  Or is it Banner? I did notice they all generally had silver or better (but with the starting scenario, there are just soooo many scouts, some invariably only have bronze)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 22, 2021, 10:46:42 pm
Saving bug!

Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 22, 2021, 10:55:03 pm
And a bug where the buttons at the bottom of the screen disappear after ending the turn:
Spoiler (click to show/hide)

Good news, I was able to save several times beforehand.  It seems that smaller changes in the Chapter seems to work "better" (aka less likely to have save bug).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on September 27, 2021, 06:48:58 am
Alright,
as someone who played both the Duke's and Lion's version of the chapter master game (Duke's Interstellar army simulator 2015 as well) and hang out in a discord server of it, I guess I could give a review here...

So, chapter master. A simulator, where you control a group of genetically enhanced supersoldiers in a grim dark universe of warhammer 40,000.
The scope is basically - 1000 marines, plus leaders, and you managing their equipment, deployment and a few other things. There is a sector, which you potentially exist in and look after, with potentially making your existance less of a misery... So, perhaps relevant on a small scale, but insignificant on the grand scheme of things - there are no audiences with the Emperor, primarchs or even a possibility to flee to the star maelstorm.
You can't even take control of a planet right - despite Lion's improvements, the capability to get tithes from a planet requires you to visit it at least once, when loyal, only then you can consider installing a serf... And, Lion's improvement can be considered a downgrade when replacing your starting recruitment world's governor immediately, which forced me to scrap some renegade-playthrough strategies (Forge worlds are also a problem - installing a serf is simply not enough, to allow you to build ships and make the mechanicus shut up and not try to rebuild the Imperium's fleet)...
Still, save editing is probably the best addition to the game so far, with now giving you the option to experiment with it. Yet, there doesn't seem an easy way present to create Terra, or star Maelstorm...

I expected more! But okay. Maybe the large scale is simply too much for this small scale simulator. So what is missing?
The very lacking core feature, is the way of sector control takeover - there isn't really a way for you to instal an entire sector governor, or even proclaim yourself as one, effectively creating a petty imperium of your own. Renegade playthrough'ers have been somewhat disappointed (I probably should call myself Perturabo, for being such a fanboy, but it probably is already taken).
Another problem with narrative and feeling that the galaxy is alive - enemies and allies. The imperial guard exist as a separate entity, with which you hardly have any influence over (well, yes, you can battle out some 'heavy' presence tyranids, but there will be no indication that the guard are helping you activelly in combat in either way.) or any interaction with in general (there are only 3 types of allies (if loyal also) which you can recruit using diplomacy and then trade interaction. It's pretty sad that average guardsmen (and various combat vehicles) are not among them). And while we are on this - where are our serfs/slaves? I know that Dorn didn't care about them, but I want to have a way of testing the enemy's defences, in forms of expendable troops, and if you are trying to say that these 1000 sons are enough as expendable - sure, they are expendable - but I'd like to see how long are you going have their iron, with the enemies that you'll face in this galaxy. Recruiting Planetary Defence Forces would at least be acceptable compromise.
Speaking about diplomacy, it would be a great way, to make the Imperials (enemies, strangely, can already be defeated in combat. At least, some of them) with which you have diplomatic interactions with, replacable and actually existing on a planet. I'm sure at least 1 son of Leman Russ would approve, considering he beat up a nosy inquisitor once... So, making a planet or 2 have a "sector office", "inquisitor's office" and similar installations, which you can destroy or even clear out in a battle (perhaps your enemies could have this option too), resulting in the death of a character with which you've been (potentially) interacting, would definitely be a great addition.
Another common problem - acquisition of ships. Considering that it is a sector that you (try to) look after, no random junk floating in space will do. You need actual ships from mechanicum, obviously manipulating the stock market and selling you ships at a huge markup (ah yes, various games have an economy system in them, would be nice if it existed as well) with state of the art warp drives. Shame that you can't ally with the T'au, to get some slower, but nonetheless, a way, to move around. If lore is to be believed, ork ships may, sadly, be unusable...

Other nice features would be playing as other factions, but that can wait...
I suppose, we might need to change up some names here and there, with Geedubs being possesed, or maybe even depart from this WH40k, and create our own work of fiction...
Take the Iron within!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 29, 2021, 12:36:51 pm
If lore is to be believed, ork ships may, sadly, be unusable...

Space Hulks are big enough that anyone can hitch a ride.  Chaos Space Marines often infest them.

The path of the Renegade is somewhat unfinished.  I'd personally want a way to atone, since I often get found renegade by just missing Crusades.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on September 30, 2021, 10:49:03 am
Space Hulks are big enough that anyone can hitch a ride.  Chaos Space Marines often infest them.
Still unusable, for anything other than endless artifact and equipment acquisition.
The path of the Renegade is somewhat unfinished.  I'd personally want a way to atone, since I often get found renegade by just missing Crusades.
Yes... even though, I personally prefer to deviate from the orthodoxy, it would indeed be a nice option to have, a way for redemption.

Though, at this point, we are going down to the priorities list...
Although functionality is probably the most important aspect - less bugs and more logical progressions are always nice - where now?
Thanks to the Lion, the space combat is indeed less of a chore to deal with. New cheats also give some way to experiment and bypass several problems. Save editing is also a wonderful addition...
But, should Lion awakes from slumber again, where next could he focus on?
I'm somewhat torn between the relationship management and 'generic unit' ideas... Having the option to kick that nosy inquisitor would be nice, ways to redeem yourself as well, and have alternatives to your precious space marines...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ramirez on September 30, 2021, 04:44:11 pm
Snip

Ultimately, I think most of the issues you point out aren't so much issues regarding actual core game design, but more symptoms of how unfinished the game is. It's not that stuff is missing conceptually, it's just that it isn't in the game yet. The sheer scope of Chapter Master has made it almost unapproachable for most people considering an indie hobby project and we have barely even scratched the surface of what could be possible. Massive kudos to the Duke for giving us even a glimpse of what could be possible and to TheLion for picking up the torch of Chapter Master.

Even without going into the obvious placeholders and blatantly incomplete sections, almost every aspect of the game has potential scope of multiple extra layers to be added. Which is probably why most development work by TheLion has been to get basic foundations, proof of concepts, bug fixing and code clean-ups done; get the solid base sorted then worry about adding in all the complex stuff.

For example, the "simple" mechanics of recovering, storing and maintaining gene-seed stockpiles could quite feasibly (feasibly in the design sense, not necessarily within the coding sense) be expanded to include mutant strains or chimeric chapters. Chapters could begin play as an amalgamation from multiple sources, split into two different genetic lineages from mutation or even scavenge gene-seed from other Astartes to bolster their own reserves. Players might have to make difficult decisions when rebuilding the Chapter after a disastrous crusade as you could take the slow and non-heretical way to rebuilding, but run the risk of Orks overrunning the sector while you rebuild, or you could make use of that Great Crusade-era Geneseed cache that you found on a Space Hulk of dubious origin... The system could also be expanded to include Primaris Marines as another gene-seed type should the game be set in the appropriate time period (which is potentially another Pandora's box of sector generation, potentially adding a further axis to game customisation as a game set in M32 would be quite different to one set in M41). That's a whole potential development arc there and then, probably a low-priority one that may never see the light of day, but still.

In terms of why Chapters don't use a lot of commandeered navy ships or Guard vehicles, it's actually explained in the lore. It's actually the same reason as to why Chapters generally don't use their serfs in a heavy combat capacity and only use them in battle as an act of desperation, or why the Inquisition gets: heavy utilisation of chapter serfs or navy vessels would allow the marine chapter to function more independently as they would no longer need the Guard to fight the big battles for them nor would they need the Navy to cover them in space battles. Part of the reason for the Codex Astartes and the general splitting up of different branches of the Imperium's armed forces was to prevent any force from being able to operate fully independently and for each branch of the Imperium to be so dependent on other branches such that if any force turns traitor then it's not a problem. Guard regiment turns traitor? They aren't going anywhere without any ships. Naval fleet turns traitor? They might dominate a region of space for a while, but they lack the equipment and training to actually invade any planets. Chapter turns traitor? Nobody cares, it's just 1000 marines and a few ships that are ill-equipped for proper void warfare, a force that isn't actually powerful enough to truly threaten anything of value. It's also the same reason why different branches of the Imperium's forces have no actual authority over each other; they can send requests for support, but never direct orders to each other.

Managing other Imperial forces could be interesting as a renegade option though, going all-out on legion building and bringing the various planets into your own little empire, and I do believe that it should be included eventually even if it involves a bit more abstraction (managing 1000 marines is a challenge; nobody wants to also manage 600,000 Guardsmen, 10,000 serfs and 300,000 Naval Armsmen in the same level of detail). However, it's also quite a lot of development work for a very particular playstyle.

There's also the point that most equipment isn't really built for Astartes to operate without significant modification. Most of the time Astartes will practically ignore battlefield salvage unless it is being salvaged from other Astartes, a process that is generally further complicated by the various purification rituals required for anyone to be willing to use them. For long-term development, this could be a really interesting rabbit-hole to work through though, as there's Chapters that are noted as being particularly willing or skilled at salvaging, such as the Sons of Medusa that are noted to hunt down renegade Chapters so they can steal their stuff.

In terms of what I believe should be focused on (which should have little bearing on what TheLion wishes, as they're the one doing the coding so they should obviously do what takes their fancy and I'm just happy to have someone pick the project up again), I'd say probably some combination of economic reworking and/or ground combat reworking is necessary for the long-term. The simple requisition system is fine for some Chapters that rely on outside forge worlds for their primary supplies, but I do believe that is should be paired with an in-house production mechanic to represent what the Chapters Techmarines, artificers and forges are doing. Chapters that have a lot of political standing like the Ultramarines would likely rely on their ability to requisition equipment from their local area, while Chapters like the Iron Hands with their numerous Techmarines or the Salamanders with their whole "forge culture" would instead craft and maintain their own equipment without outside help. For ground combat, I'd love to see the marines themselves become a bit more special and have more detailed stat blocks beyond just some basic ranged and melee skills, such as individual weapon specialisations, unusual skills and personality traits. Similarly, customisable vehicle loadouts is something that I'd love to see, so a player might acquire a basic Predator chassis and then choose a main turret weapon, sponson weapons, a pintle weapon and maybe a couple of slots for utility upgrades. More engagement types and some kind of topography in battle would be nice to see too. Currently, all encounters are just "meet the enemy in an open field", but some options as to whether to attempt a targeted assassination on an enemy leader, harassing enemy supply lines or to support the local PDF/Guard in the main battles; similarly, it would be nice to see a fully 2D battlefield that allows for flanking manoeuvres and potentially things like cover, rather than the currently 1D simplification, but that would likely require a full rebuild of the ground combat logic (which, from what I have seen of the code, is probably in need of a bit of a rework anyway).

Ultimately, between the game being about inward-focused management of your Chapter vs managing a living sector, the double-edged sword here is that the design scope for Chapter Master includes both within its scope. I guess the real question here is whether TheLion is looking for suggestions for what could be or whether they are happy enough at the moment with their current plans for optimising and tinkering with the code base.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on October 01, 2021, 05:00:44 am
...It's not that stuff is missing conceptually, it's just that it isn't in the game yet...
Yes...
Even without going into the obvious placeholders and blatantly incomplete sections, almost every aspect of the game has potential scope of multiple extra layers to be added. Which is probably why most development work by TheLion has been to get basic foundations, proof of concepts, bug fixing and code clean-ups done; get the solid base sorted then worry about adding in all the complex stuff.
Yeah.
For example, the "simple" mechanics of recovering, storing and maintaining gene-seed stockpiles could quite feasibly (feasibly in the design sense, not necessarily within the coding sense) be expanded to include mutant strains or chimeric chapters. Chapters could begin play as an amalgamation from multiple sources, split into two different genetic lineages from mutation or even scavenge gene-seed from other Astartes to bolster their own reserves. Players might have to make difficult decisions when rebuilding the Chapter after a disastrous crusade as you could take the slow and non-heretical way to rebuilding, but run the risk of Orks overrunning the sector while you rebuild, or you could make use of that Great Crusade-era Geneseed cache that you found on a Space Hulk of dubious origin... The system could also be expanded to include Primaris Marines as another gene-seed type should the game be set in the appropriate time period (which is potentially another Pandora's box of sector generation, potentially adding a further axis to game customisation as a game set in M32 would be quite different to one set in M41). That's a whole potential development arc there and then, probably a low-priority one that may never see the light of day, but still.
It always strikes me as odd, when various resources stored don't really have a set location - like, they exist in miniaturized universe in your pocket, brought to you by bethesda games, like fallout and skyrim. The first thing I'd do, is to have an actual stores and similar buildable installations for storing resources and equipment. As for anything else - yes.
...heavy utilisation of chapter serfs or navy vessels would allow the marine chapter to function more independently as they would no longer need the Guard to fight the big battles for them nor would they need the Navy to cover them in space battles. Part of the reason for the Codex Astartes and the general splitting up of different branches of the Imperium's armed forces was to prevent any force from being able to operate fully independently and for each branch of the Imperium to be so dependent on other branches such that if any force turns traitor then it's not a problem...
Alright... it might have been an interesting choice to micromanage which serf to turn into an astartes/servitor and such, but at least the reason is clear.
Managing other Imperial forces could be interesting as a renegade option though, going all-out on legion building and bringing the various planets into your own little empire, and I do believe that it should be included eventually even if it involves a bit more abstraction (managing 1000 marines is a challenge; nobody wants to also manage 600,000 Guardsmen, 10,000 serfs and 300,000 Naval Armsmen in the same level of detail). However, it's also quite a lot of development work for a very particular playstyle.
Looks over at Pacific Storm, Aurora 4X and other startegy games Sure... But no, not really - one of the main things that this game is missing, is formation and it's subordinate formation screens: select a bunch of troops or marines, click on create a formation, choose from the list (squad, battalion, regiment or create your own) - and a button with either + or - appears, showing or hiding the troops/marines. You can even add the existing formation into other formation, so when you like, click (Regiment) + once, there are 3 (battalions) +'es now...
There's also the point that most equipment isn't really built for Astartes to operate without significant modification. Most of the time Astartes will practically ignore battlefield salvage unless it is being salvaged from other Astartes, a process that is generally further complicated by the various purification rituals required for anyone to be willing to use them. For long-term development, this could be a really interesting rabbit-hole to work through though, as there's Chapters that are noted as being particularly willing or skilled at salvaging, such as the Sons of Medusa that are noted to hunt down renegade Chapters so they can steal their stuff.
One of the main reasons why playing as renegade/traitor is more interesting than loyalist - you have to scavange to survive and thrive, rather than deal with diplomatic manipulation and intrigue bull####.
In terms of what I believe should be focused on (which should have little bearing on what TheLion wishes, as they're the one doing the coding so they should obviously do what takes their fancy and I'm just happy to have someone pick the project up again), I'd say probably some combination of economic reworking and/or ground combat reworking is necessary for the long-term...
Yeah, I personally would add 'time to construct' parameter, 'build location' parameter, maybe add 'build points' per turn on your controlled/allied structures, which add to 'time to construct' parameter until it is completed, with techmarines giving more build points.
Specialisations... as an IW fan, I wouldn't call it a priority, but for loyalist fanboys/girls, this can be important.
Vehicles - yes. I'd even make the whole construction of vehicles process more difficult, adding their components: chassis, armor, engine and armament (as resources needed); which also gives you more options to customize the vehicles, as is with astartes. Tie in with potential STC mechanic, which gives you access to different components, and you can have a whole production line setting up...
Battles - yes. Maybe even Naval battles can be made into 2D turn-based as well, with asteroid belts, debris, static defense stations as their type of terrain?
Ultimately, between the game being about inward-focused management of your Chapter vs managing a living sector, the double-edged sword here is that the design scope for Chapter Master includes both within its scope. I guess the real question here is whether TheLion is looking for suggestions for what could be or whether they are happy enough at the moment with their current plans for optimising and tinkering with the code base.
Yeah... wondering if anyone wants to join the discord server for chapter master...
But yes, we are betting on Lion now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 01, 2021, 01:11:17 pm
Quote
It always strikes me as odd, when various resources stored don't really have a set location - like, they exist in miniaturized universe in your pocket, brought to you by bethesda games, like fallout and skyrim. The first thing I'd do, is to have an actual stores and similar buildable installations for storing resources and equipment. As for anything else - yes.

As someone who works in software directly related to inventory management via physical locations, let me assure you...the logistics of saying a thing lives at a specific place instead of the ether, and the realities that introduces, is not a simple thing to address.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 01, 2021, 01:23:08 pm
Quote
It always strikes me as odd, when various resources stored don't really have a set location - like, they exist in miniaturized universe in your pocket, brought to you by bethesda games, like fallout and skyrim. The first thing I'd do, is to have an actual stores and similar buildable installations for storing resources and equipment. As for anything else - yes.

As someone who works in software directly related to inventory management via physical locations, let me assure you...the logistics of saying a thing lives at a specific place instead of the ether, and the realities that introduces, is not a simple thing to address.

I mean, as long as you never move the thing... it's just that once people want a physical location, then the next thing they want is for it to change physical locations, the louts... :-D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 01, 2021, 01:47:47 pm
And I mean imagine...if you had to load Geneseed on a cruiser and ship it back to your homeworld so you could use it in recruitment. Sounds great for 40k fiction stories, but in a gameplay context? Sounds like needless busy realism that demands more features so it works.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on October 01, 2021, 07:06:58 pm
Logistics are no joke. Playing Emperor of the Fading Suns with Universal Warehouse off was much, MUCH more challenging than with it on even though that still left hammerspace warehousing at the planetary level, and the AI pretty much immediately collapsed into a crying heap when faced with it rather than stumbling along whimpering like it usually did. Shadow Empire does a reasonable mix of logistics by making you at least establish and maintain paths to collect resources even if you don't concretely store most of them, and even there the AI has to use a simplified system.

All of this can work, but once you start down that path you're shifting to a game where logistics are a major focus, and if that's not where you're already at, that'll be a problem both in design and audience reception.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 02, 2021, 03:40:08 am
Logistics Master - In the name of the Cogitator!  Move that Geenseed in the 40th Millennium! Learn the Joys of the Adeptus Administratum!

...yeah, don't go down that path.

Shadow Empire, by implementing some logistics, is ALL logistics.  Its based upon several games by the same dev that featured logistics, and it still isn't "right".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 02, 2021, 05:10:35 am
To argue the other side of the coin, a large part of Chapter Master already IS logistics. Companies are already physical containers for "stuff", wot goes on ships, wot exist at points in space and moves around. Hell my first 20 minutes of a new game is moving bruvahs into companies and picking and choosing who goes on what ships. So a lot of what's necessary does already exist to some extent.

The question to ask would be, what do you gain by storing geneseed somewhere specific in terms of gameplay? The risk of losing it or the the ability to secure it in the face of trouble? Essentially that is only making the game harder while also requiring dev work to do it properly and support it with the right features. (I.e. interface.) Where do you even choose to store it that's remotely secure? Space Marines don't typically take over worlds and garrison them. They'd want to build fortresses to store something so precious as their geneseed, and not trust it to a planetary governor no matter how loyal.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on October 02, 2021, 07:16:52 am
Ìn deep logistics and granularity are as good as you make them. However for it to be enjoyable to an ample player base and not become a chore you need a good level of automation so the player can either dive in it, make large immediate adjustments  or tweak it and forget it for the most time.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on October 03, 2021, 02:48:52 pm
And I mean imagine...if you had to load Geneseed on a cruiser and ship it back to your homeworld so you could use it in recruitment. Sounds great for 40k fiction stories, but in a gameplay context? Sounds like needless busy realism that demands more features so it works.
Logistics are no joke. Playing Emperor of the Fading Suns with Universal Warehouse off was much, MUCH more challenging than with it on even though that still left hammerspace warehousing at the planetary level, and the AI pretty much immediately collapsed into a crying heap when faced with it rather than stumbling along whimpering like it usually did. Shadow Empire does a reasonable mix of logistics by making you at least establish and maintain paths to collect resources even if you don't concretely store most of them, and even there the AI has to use a simplified system.

All of this can work, but once you start down that path you're shifting to a game where logistics are a major focus, and if that's not where you're already at, that'll be a problem both in design and audience reception.
M... Emperor of the Fading Suns... I'll have to see it for myself.
Well, at least I get the reason now. With AI going nuts over logistics... Yeah, that also explains why the Gary Grigsby's world at war, a world divided AI could not handle the advanced supply management. So...
The reason would be to make the currently existing features have a point - like those repositories, lairs and stores on dead asteroids.
Another one is for more fiction stories and relationship related - which gene-seed, if any, to give to the adeptus mechanicus.
Another reason - give apothecaries another purpose - give you the information about each individual gene-seed, accuracy depending on their experience. In this case, You find a gene-seed laboratory, instead saying 'everything is unknown', an experienced apothecary says how many of them, and some educated guess on their origin and current quality. Junior apothecary in this case could just say the number, and whether it is similar to your chapter's gene-seed, or not.
To argue the other side of the coin, a large part of Chapter Master already IS logistics. Companies are already physical containers for "stuff", wot goes on ships, wot exist at points in space and moves around. Hell my first 20 minutes of a new game is moving bruvahs into companies and picking and choosing who goes on what ships. So a lot of what's necessary does already exist to some extent.

The question to ask would be, what do you gain by storing geneseed somewhere specific in terms of gameplay? The risk of losing it or the the ability to secure it in the face of trouble? Essentially that is only making the game harder while also requiring dev work to do it properly and support it with the right features. (I.e. interface.) Where do you even choose to store it that's remotely secure? Space Marines don't typically take over worlds and garrison them. They'd want to build fortresses to store something so precious as their geneseed, and not trust it to a planetary governor no matter how loyal.
Yeah, the game already is logistics. At this point it is just a question whether the logistics aspect be turned to 11, leave as is, or go back to simplifying it.
And frankly, I prefer to go to 11 - not sure about requisition though: making it a resource that takes up space would require dedicated transport ships in game. But, if we see requisition as a social capability to convince someone to give you stuff, well, alright. Transport ships would still be useful though - we will need them to transport serfs and guardsmen in renegade/traitor playthroughs.
Also, another thing...
Sounds great for 40k fiction stories
What chapter master game is, if not a 40k fiction story simulator? What the game would be about, without it?
Still, I personally would want to simulate my fanfiction of Perturabo getting tired of this endless war and bickering, deciding that playing Factorio would be better, but realising that he has to deal with his brothers and nephews first - one way, or another... Family reunion is the ideal of it all.
However, for my fanfiction to at least be somewhat accurate and to the point, the game needs:
That would be the bare minimum, that should be possible in the game with fairly minor modifications. Primarch is not even necessary for a hypothetical siege of Terra. After taking Terra, you can pretty much run the event of 'amalgamation' trying to take it back. I bet Choas SMs are also not going to be too pleased about Perty doing a thing of his own, but at least they already exist in the game. After some time, when 'amalgamation' all dies, you win.
In visual novel terms, this would be a bad end - as Perty basically kills them all... Well, bad end would be Perty dying, but... evil ending, then.
So, for a more positive in this otherwise grimdark setting:
Right, we're entering the Visual Novel and Role-Playing-Game territory, folks. The most interesting part of it would be the interactions between brothers and chapter masters. Normally, the primarchs are expected to fight to the death, but, Perturabo WILL, NOT, BE, DENIED! So obviously, he takes them alive or unconscious, for the upcoming family reunion. Audience with the Emperor awaits them all. If you want to read my fanfiction in more detail - you can join chapter master discord.
Worshipping mechanics are needed to reduce the hostility of other chapters/legions. Gifts from choas gods/Emperor can also be an interesting source of artifacts and/or special units.
Eye of Terror existing... Well, last I heard, Perty had a base there. And other traitor Legions tend to hang out there too. Our adventure has to start somewhere after all...
Homeworlds are... well, where else are loyalists going to be hanging around, if Perty's not gonna go straight to Terra from the get-go? Spoilers: he shouldn't. Another reason is that Perty needs a bit of a character growth at Olympia, near his step-sister's grave:
"I'm sorry." It seemed as the Emperor had smiled upon his son after so long... "I should've turned you into a servitor(-ess), instead of blasting you to pieces." ... only to turn into something similar to Jontron's WTF meme...
So, yeah, good ending is this way.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on October 05, 2021, 04:23:51 am
But fine, a whole legion can be a bit too serious undertaking, so let's get back to loyalist chapter/ (renegade/traitor) warband level and stay in 1 sector, for a petty Imperium.
Possibility to start as a traitor/renegade warband from the get-go would be a nice thing anyway.

However, in order for this to properly work, we still need some more extrasector stuff - one of the oddities that are present in this game, is that only the hostile (to the loyalist chapter) factions can invade a sector. There simply is no response from the other parts of the Imperium when most of your sector is overrun by, say, orks. Where is the Imperial relief effort? A small relief force to... evacuate the sector governor, for example? Rogue traders, at least? I get that the Imperium is corrupt, inefficient and so on, not capable to keep everything in order for each world in the imperium and maybe a couple of solar systems, but a whole sector? You're missing out on those tithes!
I suppose in-game explanation could be that you're on some backwater sector, hardly relevant to the Imperium, and... Why are you here then, chapter master? Bureaucratic inefficiency aside, why is the inquisition so picky around these hardly relevant parts?

Now, back to logistics...
If turning it to 11, leaving as-is, is not acceptable for wider audience (if this game is targeting at a wider audience... I think it needs a lot of changes), then how would a simplified/minimized/removed logistics would look like?
I think the very first thing which would happen is the removal of travel in space. Just selecting a location which to attack/move to, once per turn. Ground combat ensues. I suppose it could be left for AI and other factions, for the sake of enjoying how the map looks and seeing the deployment of other forces in the sector. No more annoying Naval battles - this would truly make you feel that you are a commander of special forces, fighting via unconventional means.
Next thing would be that you no longer control which individual marine carries what. It can be automated at this point. I suppose in terms of ground combat - you just select what % of your chapter to send to the location to attack/defend from enemies.
Gene-seed and requisition... are they even needed as resources at this point? At this point you can probably choose whether to go with quality or quantity here, like, collecting 1 resource point per turn, and using that point to either - fortify a world, improve the equipment of your chapter, raise the number of marines in your chapter or bombard a hostile world.
The main question is - Do You folks even find these ideas as remotely fun, engaging or interesting?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ramirez on October 05, 2021, 10:03:05 pm
I personally think involving logistics too heavily would just overcomplicate the game without any real actual benefit. The depth vs busywork ratio just really doesn't work out. All players will end up doing is setting aside a couple of frigate for courier duty to bring things back to the Fortress-Monastery and adding a few more clicks onto every turn without adding any real decision making. It might be fine if we were making a Rogue Trader game where shipping goods around is the core focus, it might even work out for Imperial Navy squadrons or a titan legion as their general scale is somewhat different, but for a Chapter Master the amount of materiel they require is so small relative to the scale of the ships. The important thing for gameplay isn't so much where the stuff is, but what stuff there is; this is particularly relevant as managing resources even at an abstract level still involves a lot of the same skill set when combined with the locations of your marines but without most of the busywork that would come with tracking every single item, component or unit of raw material as players still need to plan ahead, keep track of enemy movements and have a good sense of the layout of the sector and its potential threats.

Besides, we do already have a fair amount of logistics in where each of our marines are, as already stated in the thread, plus things like relics need to be taken back to either a Battle Barge or the Fortress-Monastery to be added to the pool. The marine location is the big one though, as the game is all about managing your dudes and making sure you have the right dudes in sufficient quantity in the right places to take care of problems.

You don't see much interaction with the other parts of the Imperium beyond the sector lore-wise because the Imperium is remarkably slow at achieving things. It normally takes decades for relief forces or reinforcements to arrive even after they realise the sector has fallen, with the knowledge that the sector has fallen requiring years or even decades to reach someone with enough authority to do something about it. Any reinforcements you encounter were ordered into the sector by the Administratum long before you became Chapter Master. And is the sector a backwater part of the Imperium? To be honest, outside of a few very key regions of strategic importance, everything in the Imperium is considered to be pretty backwater. The Imperium is so large that most sectors are barely even a footnote on a record of tithes and there's a approximately 1000 Chapters active at any given time, most of which are off doing their own things and fighting wars that the majority of the Imperium will barely even hear about.

Rather than busywork like supply chains and whether you accidentally left that crate of ceramite on whatever moon or not, the game should focus on the core gameplay of your dudes, diplomacy, making questionable decisions with long term consequences, deploying forces and managing your dudes.

And the management of your dudes is also why I don't feel that the game can support a significant increase in scale, such as managing a whole legion or including direct management of auxiliary forces. The current 1000ish marines is a lot, but it is just about within the realms of keeping things personal and for players to get attached to their forces. This is particularly important, as the original concept the game was basically some kind of hybrid between Dwarf Fortress and Chaos Gate, both games in which players tend to get attached to their favourite Dwarves/Marines. Sure, some degree of automation can help streamline things, but relying exclusively on automation to be able to play the game drives a wedge between the player and their marines.

Rather than making marines just a number, I'd say the game should go the other way and make them more individual, make them more like a RPG character with skills, specialties, rivalries, friendships, personality traits, weapon preferences etc. You haven't just lost a tactical marine after a skirmish; you've lost Brother McMally of the 3rd squad of the 7th Company, veteran of the 2nd campaign for Revalen IV against the Orks, slayer of Warboss Ur'Brakken, bolt drill instructor for the 7th Company, specialist in target priority against Tyranids, adept in maintaining chain weaponry, aspirant-mate of Brother Kirril, long-term squad-mate of Brothers Lorno and Pedrus, owner of a bionic left arm, suffered from an underactive Ossmodula and his progenoids have been recovered and the Ossmodula issues are not deemed to be hereditary.

It's also why I would like to see increased amounts of chapter organisation customisation, including the ability to customise after chapter creation. Want to assemble a specialist Ork hunting force? Create a specialist company outside the normal command structure. Remarkably well-equipped and have special weapons in abundance? Create special weapon squads that are fully equipped with melta guns, plasma guns and flamers, replacing some tactical squads in battle companies and replacing the entire 6th company. Unusually close ties to the Mechanicus, resulting in huge quantities of Techmarines? Make every devastator squad include an attached Techmarine. Obsessed with Gene-Seed purity and are looking to reclaim and analyse every Progenoid? Ensure an apothecary in every squad by merging the roles of sergeant and apothecary.

To make a game have a reasonable appeal for a player base, you don't need to simplify and streamline everything; you just need to streamline enough to remove the inconsequential busywork, but not so much that it cuts into the actually important decisions. With that in mind:

Now, back to logistics...
If turning it to 11, leaving as-is, is not acceptable for wider audience (if this game is targeting at a wider audience... I think it needs a lot of changes), then how would a simplified/minimized/removed logistics would look like?
I think the very first thing which would happen is the removal of travel in space. Just selecting a location which to attack/move to, once per turn. Ground combat ensues. I suppose it could be left for AI and other factions, for the sake of enjoying how the map looks and seeing the deployment of other forces in the sector. No more annoying Naval battles - this would truly make you feel that you are a commander of special forces, fighting via unconventional means.
Next thing would be that you no longer control which individual marine carries what. It can be automated at this point. I suppose in terms of ground combat - you just select what % of your chapter to send to the location to attack/defend from enemies.
Gene-seed and requisition... are they even needed as resources at this point? At this point you can probably choose whether to go with quality or quantity here, like, collecting 1 resource point per turn, and using that point to either - fortify a world, improve the equipment of your chapter, raise the number of marines in your chapter or bombard a hostile world.

This is a very good example of streamlining too much and effectively removing most of the potential gameplay in the name of simplification. Rather than being some kind of Dwarf Fortress / XCom / Stellaris hybrid, that sounds more like a little mobile game for someone to spend 15 minutes messing about with on their lunch break (and probably spend £2.50 on premium currency to get extra relics and bonus action points); it's basically a strawman argument. I presume by "wider audience", people generally mean "fans of strategy, management and procgen story games" rather than "Fortnite and Candy Crush aficionados".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on October 06, 2021, 08:20:34 am
...

This is a very good example of streamlining too much and effectively removing most of the potential gameplay in the name of simplification. Rather than being some kind of Dwarf Fortress / XCom / Stellaris hybrid, that sounds more like a little mobile game for someone to spend 15 minutes messing about with on their lunch break (and probably spend £2.50 on premium currency to get extra relics and bonus action points); it's basically a strawman argument. I presume by "wider audience", people generally mean "fans of strategy, management and procgen story games" rather than "Fortnite and Candy Crush aficionados".
Rogue trader, Imperial Navy or Titan Legion simulator... Hm...

Alright, so it is better to leave as-is, with a few more improvements. Very well.
Gene-seed number basically would represent the amount of them you have access to at the given time. I suppose tracking each and every one of it's status is not the priority? Because in some ideas You mentioned, like specialised squads, maybe gene-seed also could have certain mutations that could help or hamper in the role the said marine is partaking in?

About the extrasector stuff... I find it odd, that Your chapter can take part in an extrasector crusade, but not some other chapter having a crusade in Your sector. Oftentimes, the moment you become renegade, the sector seems to be left for dead. While speaking about the Gary Stues - Ultrasmurfs - of course their 500 worlds can rely on the numerous Smurf chapters to keep them safe, but not in this game. It is even a question whether we want some lore in game, or just a grimdark SM simulator. In the latter case, I think we should just remove the 1st founding chapters as a starting option, and make everything random/custom. 1st founding chapters should probably be made as 'special scenarios' or even training missions, showing players how to play.

We have problems with loyalist-renegade-traitor thing though...
So, is it better to remove the possibility to even betray the Imperium, whether it was your own choice or not, basically locking you into the role of chapter master, greatly simplifying the diplomacy and bugginess?
In this case, game loses a lot of the appeal for me, at least, at the first glance. Maybe, I'll be proven wrong, but still.
IF we do leave the option to go to renegade path... should it be playable, or is it just masochism at this point? We probably need renegade playthrough to be... pretty much a mirror-image then, with 'renegade' faction, that will be the substitute for the Imperial Guard/Navy. At least, if we take the statement "game cannot support a significant increase in scale" as true, then the choas should also be divided into several sub-factions at this point.
Which frankly... sounds a bit odd, isn't it? It's basically the same thing, with a few minor differences...
At this point, maybe it is better to make loyalist as the default and only way to play, at least for now, with daemonically possesed artifacts automatically given to the inquisition, and just a few sliders on how much info are you going to give to the inquisition and other factions (since they all have their bits of grudges and compatitions against each other, you can focus on 1 or 2, improving their relations, and not worry too much about the rest, or try to balance between them all)?

Also, I'm not sure if 1000 marines are really fitting into a 'startegy' aspect... Sure, the sector map is fairly large, and it can be considered as strategy, but... in the scale of the vast Imperium, it is probably 'tactics' at this point...
Plus, you can't go with personalization that much, with startegy involved... Limited personalization, with customizing your leaders, giant war machines and a few special troops? Yes. But if you want to personalize everything - you need those 11 logistics...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 06, 2021, 08:49:05 am
...

This is a very good example of streamlining too much and effectively removing most of the potential gameplay in the name of simplification. Rather than being some kind of Dwarf Fortress / XCom / Stellaris hybrid, that sounds more like a little mobile game for someone to spend 15 minutes messing about with on their lunch break (and probably spend £2.50 on premium currency to get extra relics and bonus action points); it's basically a strawman argument. I presume by "wider audience", people generally mean "fans of strategy, management and procgen story games" rather than "Fortnite and Candy Crush aficionados".
Rogue trader, Imperial Navy or Titan Legion simulator... Hm...
Personally, I wish someone would make a Rogue Trader simulator based on the 40K Rogue Traders.  Best of all, it would be easy to avoid the copyright issues. I'd also love an Imperial Guard Regiment simulator.

Gene-seed number basically would represent the amount of them you have access to at the given time. I suppose tracking each and every one of it's status is not the priority? Because in some ideas You mentioned, like specialised squads, maybe gene-seed also could have certain mutations that could help or hamper in the role the said marine is partaking in?
Actually, most gene seed mutations are generally "bad".  Technically, it should be thrown out as tainted by chaos.  But it's too rare, so you dump it into recruits anyways and hope for the best.  I think the game should however track the various mutations.  I mean, it's not like it all goes bad at once.  So specializing it out so as to limit the risk makes sense.  Although it goes against the whole "Band of Brothers" vibe of a Space Marine Chapter.  They're warriors, not technocrats!

About the extrasector stuff... I find it odd, that Your chapter can take part in an extrasector crusade, but not some other chapter having a crusade in Your sector.
Agreed, although I always figured other chapters were meant to show up in your sector later in development.  Otherwise the Parent Chapter and Chapter Diplomacy makes no sense.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on October 06, 2021, 09:48:32 am
Adeptus Munitorum. The game.

It would be very interesting.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on October 06, 2021, 04:30:58 pm
(Nvm)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on October 06, 2021, 04:38:28 pm
Adeptus Munitorum. The game.

It would be very interesting.

It's like Papers Please, only you get to immediately shoot people.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 06, 2021, 05:32:34 pm
Adeptus Munitorum. The game.

It would be very interesting.

It's like Papers Please, only you get to immediately shoot people.

Uh, no.  You're not the Inquisition, flailing your gun around and doing whatever you please.  You are an Administrator.  You shall not act without proper authorization in triplicate.  And you don't sully your hands with "menial gunplay".  You authorize others to shoot people.

Actually, it reminds me of a game that I had thought up, that I think would authentically capture the job of an Army Officer:

War Desk:

You can have anything you want, so long as you fill out the forms properly.

You play a newly-minted Captain of an Infantry Company in a warzone.  You have 150 soldiers under your command, which means 150 bodies between you and the wrong end of the enemy's guns.  Keep them alive, or die with them.

Your goal is to WIN THE WAR...ha ha ha, no.  Your goal is to live.  You can't affect the war if you're dead, right?  ;D

You have been given a Desk, upon which you can Make Requests from HQ.  Artillery, Air Power, Reinforcements, Supplies, all these things are yours, should you fill out your forms properly.Forms not necessarily included with the desk, hey maybe that 1000 page army manual has something...

But thou must also follow orders, or you become one of those bodies on the very front lines standing between the enemy's fury and HQ. Most orders consist of filling out paperwork.

Maybe you need to activate Paper Storm, wherein you try to do as much paperwork as possible to hopefully overwhelm HQ and the enemy!

Or perhaps Surgical Pen Strike, wherein you make sure THAT ONE FORM is absolutely correct, is more your style?

But you are not alone!  Your men (and women?) need your guidance!  Should you Enforce Discipline or Boost their Morale? (Imagine the scenes from MASH where Corporal Klinger is brought before the Colonel, and you can see where I'm going here)  Your men need both to be an effective unit!

Maybe your men can be MORE helpful.  Imagine what that private forging 3-day passes could do if you made them handle the REAL forms! Make him your Company Clerk, and set him loose on those forms!
And what does the JD mean at the end of the name of your cheeky Lieutenant, who actually found the "Request for Appeal of Combat Assignment Form"? He's a Lawyer*! Set him to work finding you more forms as your General Counsel, and let some other Lewy pretend to command the men! (Probably provided for free and gives advice at Beginner difficulty.  At higher difficulty, probably also giving advice, but you already figured it all out before finding them and generally ignore them)

It's a great idea, but I can't/won't program.

*Not technically true, JD means Juris Doctorate, aka Law Degree.  But "close enough", especially since the implication is that he got drafted before becoming an actual attorney, but again is "close enough" for a fumbling Army Captain desperately hunting down the illusive "Discharge from Active Duty - Undeniable Reason" Form.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on October 06, 2021, 06:04:48 pm
(...)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 06, 2021, 06:16:56 pm
For a game, I liked the idea of the player starting as Company Commander and getting Promoted to Battalion Commander, and getting as their reward 3x everything (work and men) and literally nothing else.  It also explains why the player is all alone in the HQ and has to obtain the support staff "organically" rather than starting with the normal support staff.  So yeah, probably not 1000% authentic.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ramirez on October 06, 2021, 06:20:22 pm
Actually, most gene seed mutations are generally "bad".  Technically, it should be thrown out as tainted by chaos.  But it's too rare, so you dump it into recruits anyways and hope for the best.  I think the game should however track the various mutations.  I mean, it's not like it all goes bad at once.  So specializing it out so as to limit the risk makes sense.  Although it goes against the whole "Band of Brothers" vibe of a Space Marine Chapter.  They're warriors, not technocrats!

The mutations are mostly seen as "bad" because they are generally considered to be heretical, much like now normal human mutants are generally shot on sight. There's a few mutations here and there that aren't bad from a practical perspective though, such as the Black Dragons' overactive Ossmodula that results in bony protrusions that can be used as effective melee weapons or the Thousand Sons' increased psychic potential.

In terms of mutations, the simplest way of keeping track of it would be to simply have random events (the chance of occuring which would obviously be dependent on other factors, such as quantity/quality of apothecaries, genetic stability, exposure to chaos, quality of storage etc) that would result in a percentage of the available Gene-Seed reserves being identified as mutated into their own strain. Having individual marines with the occasional oddity is fine as a one-off mutation, but having a full family tree of Gene-Seed would be completely overkill. By gating Gene-Seed behind certain events or recovered directly from other marines ensures that the player will typically only have access to at most a few types of Gene-Seed, which is quite a manageable amount and it keeps the choices behind their usage meaningful.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on October 07, 2021, 02:57:42 pm
On the subject of games where you're playing as the leader rather than as the faction the leader belongs to... anyone try the demo for Alliance of the Sacred Suns? I'm curious if it'll be more Emperor of the Fading Suns, Stellaris, or Chapter Master Writ Large. I suppose I need to download it and find out...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on October 07, 2021, 03:16:09 pm
On the subject of games where you're playing as the leader rather than as the faction the leader belongs to... anyone try the demo for Alliance of the Sacred Suns? I'm curious if it'll be more Emperor of the Fading Suns, Stellaris, or Chapter Master Writ Large. I suppose I need to download it and find out...
It has its own thread here on the forums, Steve/TexasHawk drops in to update once in a blue moon. It certainly doesn't feel anything like CM to me. I suppose EotFS is the closest to it of the three, but it's even closer to Emerson's original design doc for MOO3 that was dropped when he was tossed of the creative team for it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on October 07, 2021, 04:40:52 pm
Yeah, I downloaded the demo and it's way too high-level and abstract to be even remotely relevant even if (like CM) you're a commander rather than an abstract faction. It mostly feels like it's about personal relationships so far, and CM is way out on the frontier (or at least front lines) where court intrigue tends to reach orky levels of subtly.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 07, 2021, 05:40:49 pm
On the subject of games where you're playing as the leader rather than as the faction the leader belongs to... anyone try the demo for Alliance of the Sacred Suns? I'm curious if it'll be more Emperor of the Fading Suns, Stellaris, or Chapter Master Writ Large. I suppose I need to download it and find out...
Nope, nope, and nope.  Closest parallel is probably Crusader Kings as an Emperor.  Holy Roman Emperor, probably, with a little Byzantine Emperor to "keep you on your toes".

Glad someone else is fiddling with Alliance of the Sacred Suns!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on October 10, 2021, 12:24:09 pm
Personally, I wish someone would make a Rogue Trader simulator based on the 40K Rogue Traders.  Best of all, it would be easy to avoid the copyright issues. I'd also love an Imperial Guard Regiment simulator.
Yeah.
To be fair, Starsector might be the one, already quite close to rogue trader simulator - it is already a bit grimdark, post vast interstellar domain collapse era - just not 40k... But, even that can be bypassed with mods...
Endless sky would be a space trader simulator - free to play as well, though a bit rough around the edges.
As for other similar games - various games, set in 'pirates in the carribean' theme (Tortuga: Pirates of the new world, port royale series...) are basically trader simulators to certain extent. So, there are examples, sources of inspiration.

As for army management simulators... Well... this one is harder to find.
Actually, most gene seed mutations are generally "bad".  Technically, it should be thrown out as tainted by chaos.  But it's too rare, so you dump it into recruits anyways and hope for the best.  I think the game should however track the various mutations.  I mean, it's not like it all goes bad at once.  So specializing it out so as to limit the risk makes sense.  Although it goes against the whole "Band of Brothers" vibe of a Space Marine Chapter.  They're warriors, not technocrats!
'Band of brothers' would work if it was RPG, like Dawn of War 2 to certain extent...
Plus, good luck surviving as a renegade then - I'm not signing up for that kind of masochism yet.
Agreed, although I always figured other chapters were meant to show up in your sector later in development.  Otherwise the Parent Chapter and Chapter Diplomacy makes no sense.
I suppose in these grimdark times legion-building will have to wait...


War Desk:

The main crux is to make it interesting. More than reading it on paper anyway.
The mutations are mostly seen as "bad" because they are generally considered to be heretical, much like now normal human mutants are generally shot on sight. There's a few mutations here and there that aren't bad from a practical perspective though, such as the Black Dragons' overactive Ossmodula that results in bony protrusions that can be used as effective melee weapons or the Thousand Sons' increased psychic potential.

In terms of mutations, the simplest way of keeping track of it would be to simply have random events (the chance of occuring which would obviously be dependent on other factors, such as quantity/quality of apothecaries, genetic stability, exposure to chaos, quality of storage etc) that would result in a percentage of the available Gene-Seed reserves being identified as mutated into their own strain. Having individual marines with the occasional oddity is fine as a one-off mutation, but having a full family tree of Gene-Seed would be completely overkill. By gating Gene-Seed behind certain events or recovered directly from other marines ensures that the player will typically only have access to at most a few types of Gene-Seed, which is quite a manageable amount and it keeps the choices behind their usage meaningful.
Thousand Sons don't care about 'heretical' part...
Considering that gene-seed is like an incomplete astartes, and You already said that it is better to track each individual marine as a brother and a character - rather than just marine 1, 2 and 3 - I think gene-seed should also get the same treatment, that is - tracked individually.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 10, 2021, 03:06:58 pm
Considering that gene-seed is like an incomplete astartes, and You already said that it is better to track each individual marine as a brother and a character - rather than just marine 1, 2 and 3 - I think gene-seed should also get the same treatment, that is - tracked individually.

Since at least currently the geneseed mutates in batches instead of individually, I think that is how to treat it.  Its more akin to various types of power armor than individual marines.  In fact the Power Armor is MORE unique than the gene seed as per lore.

I think the player should be able to set tiers of geneseed.  So the pure geneseed is what I give my recruits when I have 100 geneseed and have enough of the pure stuff to go around.  The mutated stuff is kept to endow when its all I have left and my chapter is DOWN to its last 500 brothers.

Of course, the geneseed needs to be tested via implantation.  So somebody has to be the first user of the mutated stuff...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on October 11, 2021, 03:57:09 am
Since at least currently the geneseed mutates in batches instead of individually, I think that is how to treat it.  Its more akin to various types of power armor than individual marines.  In fact the Power Armor is MORE unique than the gene seed as per lore.
Okay, now I am confused - if it is all about a 'band of brothers' thing, which have the same genetic material - and if stories about this kind of reincarnation are true: space marine dies, but his memories live on, for his gene-seed will be used on another brother - This SHOULD give the reason for why gene-seed have to be tracked individually. You now are 300th battle-brother, who uses this gene-seed.
And another thing about batches - does it have to stay that way? We have an entire apothecarium window available - I think it is better to use it for more than just batches of test-slave incubators.
I think the player should be able to set tiers of geneseed.  So the pure geneseed is what I give my recruits when I have 100 geneseed and have enough of the pure stuff to go around.  The mutated stuff is kept to endow when its all I have left and my chapter is DOWN to its last 500 brothers.
In addition to tracking each individually, certain ones should be added into a category which can be created at any time, and setting the rules for when and how gene-seed in the category is used. The categories should also function as a collapsable list, for the purpose of making apothecarium window less messy.
Of course, the geneseed needs to be tested via implantation.  So somebody has to be the first user of the mutated stuff...
If you don't have an experienced apothecary to tell you full information, yes...
And on the other hand - gene-seed exists to be used anyway...

Also, while we are on topic of gene-seed - remember about the logistics and location of gene-seed?
Well, the location can serve as one of the key factors in determining to what branch the gene-seed belongs. Additionally, it makes sense because different locations have different amounts of radiation which is - one of the causes of mutations. So, with this in mind, you would want to keep a gene-seed repository somewhere deep beneath the surface of a world with atmoshpere and magnetic field, in order to keep it safe(r) from mutations, since - as vast as ships in 40k can be, I still believe that gene-seed is better protected from mutations when on the planet, rather than on ships.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on October 11, 2021, 07:59:56 am
@Blogaugis: Are you going to program it? Because if not, then whatever gets programmed is what gets programmed.  I'm suggesting what I feel might be easier options, but I'm no programmer and your options might be easier.  Whichever kind soul continues development is going to do whatever they're comfortable doing.

Heh, I was really active in the discussions regarding LCS back in the day, and other games since then.  And I'm blessed that one of my ideas (or maybe two) were used in LCS, and a couple have been used in other games.  If we're not going to program, its best to keep to broad ideas of "Hey what about this?", and let the people doing the actual work with actual knowledge decide what they want to do.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on October 12, 2021, 08:23:11 am
Are you going to program it? Because if not, then whatever gets programmed is what gets programmed.  I'm suggesting what I feel might be easier options, but I'm no programmer and your options might be easier.  Whichever kind soul continues development is going to do whatever they're comfortable doing.
Not likely. At least, for the time being.
I'd prefer to do my own thing with an engine I'm comfortable with. Some fiddling around the engines is required to get the feel first...
Heh, I was really active in the discussions regarding LCS back in the day, and other games since then.  And I'm blessed that one of my ideas (or maybe two) were used in LCS, and a couple have been used in other games.  If we're not going to program, its best to keep to broad ideas of "Hey what about this?", and let the people doing the actual work with actual knowledge decide what they want to do.
LCS?

Alright. Just, with our discussion seemingly dying out, it does not seem that we are giving many ideas.
Getting back close to square 1 - what should Chapter Master be about?
Basically the same as Dwarf fortress, replacing the setting with 40k, dwarves with Space Marines, fortress with chapter?

It frankly wouldn't work that well, with what SMs are doing - Forge Master might be a better attempt at plagiarism, with techmarines building stuff.
But if we want to go with the chapter - how different should the game from DF be?

Detailed plans of your fortress monastery/flagship might be nice, but as a chapter master, I'm sure you have more serious and grand stuff in mind. Ramirez gave an idea:
Rather than busywork like supply chains and whether you accidentally left that crate of ceramite on whatever moon or not, the game should focus on the core gameplay of your dudes, diplomacy, making questionable decisions with long term consequences, deploying forces and managing your dudes.

And the management of your dudes is also why I don't feel that the game can support a significant increase in scale, such as managing a whole legion or including direct management of auxiliary forces. The current 1000ish marines is a lot, but it is just about within the realms of keeping things personal and for players to get attached to their forces. This is particularly important, as the original concept the game was basically some kind of hybrid between Dwarf Fortress and Chaos Gate, both games in which players tend to get attached to their favourite Dwarves/Marines. Sure, some degree of automation can help streamline things, but relying exclusively on automation to be able to play the game drives a wedge between the player and their marines.
As a proponent of being a jack-of-all-trades, I prefer if the CM also had the option of employing auxiliaries. Guardsmen and renegades, if not fighting alongside, then distracting the enemy at least.
So, how about a hybrid here: you have 1000 elites, your battle brothers, who are the finest warriors, whose participation may decide the outcome of the battle or even the war. You have the option to manage them closely.
But also, there are auxiliaries - you do not enjoy a high degree of freedom managing them, but enough to direct them in the right direction.

I find it weird, that a 1000 marines do a purge of aliens on some large world far away...
Because frankly, SMs should be more of a special forces, which weaken the enemy significantly in a place or 2, which allows the guard to finish them off. Days of the Legion are gone, the only way to bring them back is to either go traitor or at least renegade.
Although, keeping in mind that a single turn lasts a month, this might not be that unrealistic...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: E. Albright on October 12, 2021, 11:40:15 am
LCS?

Liberal Crime Squad. An early Bay 12 Game (very roughly simulating/satirizing the actions of the Symbionese Liberation Army) that got handed over to the community for further development. It lives in the Curses Games subforum, right above the Other Games subforum you're in right now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ramirez on October 14, 2021, 04:03:43 pm
Okay, now I am confused - if it is all about a 'band of brothers' thing, which have the same genetic material - and if stories about this kind of reincarnation are true: space marine dies, but his memories live on, for his gene-seed will be used on another brother - This SHOULD give the reason for why gene-seed have to be tracked individually. You now are 300th battle-brother, who uses this gene-seed.

It all comes down to diminishing returns on how deep you go. It's about player choice vs player busywork. Considering how purestrain geneseed is basically a fungible resource for a given chapter, there's absolutely no need to track exactly the history of each progenoid as all it'll do is add another 10 minutes of clicking as the player decides that "yes, each of my 400 pure strain Blood Angel progenoids should be available for implantation" as they tick off each and every geneseed in their reserves. The same result result could be achieved by ticking the "Pure Strain Blood Angel" box and unticking the "Death Company" box.

It's similar to how the game could keep track of every single boltgun in the chapter. But what's the point when 99% of the bolters in a chapter are practically identical? It's much better to instead group them appropriately into a few different patterns, maybe with a few master-crafted artifact ones, as it offers the same end choice to the player but without going through hundreds of identical data entries.

It's much more manageable to see a list of boltguns as something like:
Spoiler (click to show/hide)

Rather than:
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on October 15, 2021, 05:19:31 am
Liberal Crime Squad... Okay, got it, thanks - I should check it out sometime...
It all comes down to diminishing returns on how deep you go. It's about player choice vs player busywork. Considering how purestrain geneseed is basically a fungible resource for a given chapter, there's absolutely no need to track exactly the history of each progenoid as all it'll do is add another 10 minutes of clicking as the player decides that "yes, each of my 400 pure strain Blood Angel progenoids should be available for implantation" as they tick off each and every geneseed in their reserves. The same result result could be achieved by ticking the "Pure Strain Blood Angel" box and unticking the "Death Company" box.

It's similar to how the game could keep track of every single boltgun in the chapter. But what's the point when 99% of the bolters in a chapter are practically identical? It's much better to instead group them appropriately into a few different patterns, maybe with a few master-crafted artifact ones, as it offers the same end choice to the player but without going through hundreds of identical data entries.

It's much more manageable to see a list of boltguns as something like:
Spoiler (click to show/hide)

Rather than:
Spoiler (click to show/hide)
Or, how about this:
Armamentarium screen:
+ Bolters: 500, 475 in use.
+ Heavy Bolters: 100, 75 in use.
... Create category, delete category

After clicking the + sign on the Bolters, we get a detailed statistics:
- Bolters: 500, 475 in use.
   + Godwyn Pattern Bolters: 125, 100 in use.
   + Phobos Pattern Bolters: 70, 60 in use.
   + Custom1 Pattern Bolters: 10, 10 in use. - who told Chapter Master, that he can't ask techmarines to develop custom types of bolters?
... Create Bolter category, delete bolter category

So we open the Custom Pattern Bolters:
- Bolters: 500, 475 in use.
   - Custom1 Pattern Bolters: 10, 10 in use.
     Bolter#1 - equipped by Markus Aurelius, 5th Company, 5th Squad.
     Stats: Damage: 30, Armor Penetration: 10, Shots per battle turn: 12, Range: 14, Shots per battle: 5...
     Usage history: Used by Markus Aurelius in 2 battles. Ork slugga's killed: 15, Necron Warriors killed: 4...
     Rename weapon, add tag, add category, equip, unequip...
  ...
...
Obviously, Space Marines are not technocrats (at least, not all chapters have detailed statistics ledgers, but Perturabo, being reliant on logic, must have these tools at his disposal, to get his tricks working).
And considering we are managing Our Brothers pretty closely, I think we need this kind of thing.
Also, this would allow weapon evolution - for example, psyker extensively uses this bolter to kill 1000's of orks, to the point that the bolter itself becomes imbued with psychic energy, allowing it to become more effective when used against Orks.
Just imagine the possibilities...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheMusician321 on November 02, 2021, 02:57:26 am
Does anyone have a mirror for The Lion's chapter master updates? The DL link is down.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on November 03, 2021, 10:43:11 am
Does anyone have a mirror for The Lion's chapter master updates? The DL link is down.
You mean, this one does not work anymore?
Chapter Master v0.6602 updated link.

https://mixdrop.sx/f/kn3oe4pxsekkrg
Back to the topic of quality versus quantity approach:
If we sort the weapons in the Ramirez's proposed way, why do we still try to go with quality and Space Marines approach, rather than the Imperial Guard?
Because, if we recognise that each weapon in astartes arsenal is at least bit unique, and can be infuenced by combat (warp machinations, field modifications and such), we should keep each weapon and equipment bit down to individual level.
Otherwise - this should better turn into an Imperial Guard simulator or at least a Space Marine Legion simulator.
At the very least, allow (semi-)renegade/traitor runs with various auxiliaries, such as the supporting guardsmen, serfs and weapon servitors.

Otherwise... why keep a chapter with little effects of combat experience/worn equipment? They are just a statistic at this point.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheMusician321 on November 03, 2021, 07:13:43 pm
Quote
You mean, this one does not work anymore?

Yep, it doesn't work no more. Site can't be reached for me.

Title: Re: Chapter Master - In the name of the Emperor!
Post by: Monlord on November 13, 2021, 10:33:38 am
So, I saw that there are still some problems with downloading the last version ,so as someone who got his hands on the game, I've decided to put on Mega in case on link stop working,etc

https://mega.nz/file/d1NRUSrY#ePRLmS4OccRg9fzOSUyHR_sS-tH4thl15SaIVojw-Ws
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on November 15, 2021, 08:25:16 am
I suppose I have a serious game bug/issue with penitent chapters - they cannot recruit new astartes, even after their penitence meter runs out - I noticed this when save-edited a penitence meter in the renegade lamenters playthrough (became renegade few turns after instaling a serf in recruitment world), but also a fellow on discord made it to the end of penitence, faced with the same problem. This means, that penitent custom chapters and lamenters are basically a playthrough without new astartes.
Version - 0.6602.
So, Lion, if You're still working on this, You might want to check the issue out.
The workaround is, of course, cheating in the new recruits via the new cheat system, though it does feel... very inorganic to do so.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: TheMusician321 on November 17, 2021, 07:27:15 pm
So, I saw that there are still some problems with downloading the last version ,so as someone who got his hands on the game, I've decided to put on Mega in case on link stop working,etc

https://mega.nz/file/d1NRUSrY#ePRLmS4OccRg9fzOSUyHR_sS-tH4thl15SaIVojw-Ws

You're doing the God-Emperor's Work. Ave Imperator.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Henrinion of Iron on November 23, 2021, 10:26:50 am
A quick question. Where are the save game files located in?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on November 23, 2021, 10:41:10 am
C:\Users\<your user>\AppData\Local\ChapterMaster
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Henrinion of Iron on November 23, 2021, 02:38:32 pm
C:\Users\<your user>\AppData\Local\ChapterMaster
I swear I checked that location, but there they are! Thanks!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Phobos-GER on November 25, 2021, 01:32:58 pm
So i may have made a mistake. I accidentally set the data.win file in the chapter master folder to open with notepad, and now the game won't start beyond the opening logo. Notepad is now the default app to open .win files, too. How do i unset it to not open with notepad anymore? Can't do that in default apps.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: MasterFancyPants on December 01, 2021, 10:55:43 pm
So i may have made a mistake. I accidentally set the data.win file in the chapter master folder to open with notepad, and now the game won't start beyond the opening logo. Notepad is now the default app to open .win files, too. How do i unset it to not open with notepad anymore? Can't do that in default apps.

Right click > Open With... > Choose Another App > More Apps > Look for another app on this PC

Does this not work?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on December 09, 2021, 12:16:49 pm
so whats the latest gossip with chapter master?

lion still in hiding or has anybody picked up the development??
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 09, 2021, 01:16:50 pm
Development has halted, again.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on December 09, 2021, 05:07:44 pm
Psss ... you'll call the Inquisition upon us.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: angelious on December 10, 2021, 08:31:43 am
shame,
thanks for replies tho.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on December 11, 2021, 06:12:31 am
The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one forum someone posted he was going to remake Chapter Master. The post was not the beginning. There are neither beginnings nor endings to remaking Chapter Master. But it was a beginning.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on December 11, 2021, 10:10:07 am
Did you guys saw the Space Marine 2 trailer?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on December 12, 2021, 06:00:09 am
Did you guys saw the Space Marine 2 trailer?
I saw the thumbnail - it's primaris now...
And Titus is now a lieutenant...

So... I don't know what else to say.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on December 12, 2021, 08:21:43 am
Passing that crap, it looks awesome. Surprisingly I dont have that much of a problem with primaris, like say, I have with age of shitmar.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 01, 2022, 09:22:11 pm
It's been a long time since my v0.5 release of Only War, but I've been using my extra time off this holiday season to finish the last couple of items on my to-do list for v0.6, so you can snag it at: https://github.com/ndilday/OnlyWar/releases/tag/v0.6.0

- Planetary Governors will now be monitoring their planets for heretical and xeno activity, and request your aid if they find some. Of course, it's possible that the planetary governor is paranoid and jumping at shadows... but paranoid or not, ignore the governors' requests and their opinion of you will diminish. Some governors will be more patient than others. Right now, having a governor dislike you won't matter... but come v0.7...
- Carnifexes and ripper swarms have been added to the Tyranid planetary forces
- I also discovered and fixed an old bug where trying to do anything with scout squads after the first 10 or so would cause exceptions and generally bad behavior.

Hopefully, releasing a new version will lead to some more bugs being found that I can clean up. Please use the github issues (https://github.com/ndilday/OnlyWar/issues) to report things. Please attach your log file as well. Where those can be found depend on your OS:
Linux: ~/.config/unity3d/ObstiNate Games/Only War The Next Chapter/Player.log
macOS: ~/Library/Logs/ObstiNate Games/Only War The Next Chapter/Player.log
Windows: C:\Users\username\AppData\LocalLow\ObstiNate Games/Only War The Next Chapter\Player.log
If it's something that can consistently be generated after loading a save file, please attach that, as well. The save file should be under your game directory in:  Only War The Next Chapter_Data/StreamingAssets/Saves/default.s3db (at least for Windows)

Next up on the agenda on the road to v0.7 will be adding a bit more sophistication to the battle generation. Right now, Tyranid planets just have an army... you plop down a force, mark it as active, and the two sides run at each other. As part of adding Cults, I did add a (not well tested) version where the player's forces can be ambushed; I want to greatly expand upon this idea so that the engagement distance, size of opposing force, etc, will be dependent on player force size, how long they've been on planet, how large the opposing population is, and so on. This should have a side effect of providing obvious routes for Lictors, Reavers, and other burrowing bug aliens to make an entrance, and I'll probably add flying aliens while I'm at it.
Once I start to get that in shape, I'll also start thinking about planetary unrest, and the possibility of a planetary governor getting fed up and declaring independence. That will then mean I'll need to build out human armies, which leads into my last planned piece of 0.7: human armies independent of yours going around the sector doing things, with the possibility of them being an allied force in a battle, or an opposing one.

As always, this remains a hobby project I fit in around other things, so no promises on dates, void where prohibited, batteries not included, and all that. I'm always open to other folks interested in contributing to the project (and I've found that I'm a far more diligent developer when working with others), so feel free to reach out; interest is more important than experience.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: axiomsofdominion on January 01, 2022, 10:52:39 pm
I haven't played this but I follow the development cause it has some cool ideas that could work in my game. Anything intrigue related or adjacent I follow pretty closely.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 01, 2022, 11:20:43 pm
Great New Year's Gift!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on January 02, 2022, 08:03:09 am
Was so excited when I saw the Trello start to get updated! Can’t wait to give it a try!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on January 03, 2022, 04:41:26 am
Hey ndkid,

Been playing your v0.6 for a few hours today, and planning on playing it more! I have some notes, questions and some possibly some bugs I'll also end up putting on gitub if they persist and i can reproduce them!

Notes
- It's difficult/tedious to transfer marines around since it needs to be done one marine at a time. Adding to it is that when you press confirm to reassign the marine it closes the company they came from and opens their new squad, but that adds to the difficulty of doing mass reassignments as you need to go back and reopen the company and squad you were pulling from. I'm trying to collapse my Chapter into three full strength Companies but settled for two due to the labor involved click wise.

- Adding to above its difficult to know whose "ready" for promotion, to the point I simply promoted indiscriminetly to fill the ranks. Some kind of highlight or symbol on a Marine to show theyre ready to move up at a glance would be helpful!

- Strike Cruisers have a capacity of 100 while a Company at full strength is listed at 103 Marines, my solution is to ofcourse to bring some Escorts with the rest of the company and to bring some scouts along in the Cruiser.

Questions
- How can Apothecaries, Techmarines, Chaplians, and Librarians be assigned to operate with Companies or other strike forces? I dont see a way to assign them individually, It would be convenient to have those roles in the Order of Battle for each Company.

- Is the only way to fill Tactical Positions to to promote from Assault Marines? My current method is to fill my 9th and 8th Companies and then fill my 2nd and 3rd from there. But again its very time intensive to get combat ready Companies.

Bugs
- On the Apothecarium screen pressing "First Company" displayes the personnel from the "Armory", "Second Company" displays Librarius personnel, "Third Company" Apothecarion personnel, "Fourth Company" displays Reclusium. Fifth-Tenth Companies display nothing, I'd expect these to show the Command Squads of these elements.

- On the Conquisitorum screen, pressing "Delete" on empty Scout Squads does not give any feedback that it has worked, and the Squad remains on all other screens until a Marine is reassigned.

Unfortunatley once i finished my grand reorganization and went to end my turn the game hung and wouldnt proceed, and was unable to load back in. Starting again and will see what I can and cannot reproduce!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 03, 2022, 07:07:32 am
Notes
- It's difficult/tedious to transfer marines around since it needs to be done one marine at a time. Adding to it is that when you press confirm to reassign the marine it closes the company they came from and opens their new squad, but that adds to the difficulty of doing mass reassignments as you need to go back and reopen the company and squad you were pulling from. I'm trying to collapse my Chapter into three full strength Companies but settled for two due to the labor involved click wise.
Yep, this is a known pain point. Here I will channel ToadyOne and say that, until I am closer to feature-complete, investing time on optimizing a UI that may well undergo drastic changes (and I suspect the strategic layer will definitely impact the planetary detail and chapter screens) feels like a bad use of time right now. I understand that makes for a painful experience for folks who want to start the game off with a giant reassignment spree.

- Adding to above its difficult to know whose "ready" for promotion, to the point I simply promoted indiscriminetly to fill the ranks. Some kind of highlight or symbol on a Marine to show theyre ready to move up at a glance would be helpful!
This one is a bit closer to "as designed", unfortunately. One of the things I am actively pushing back against in OW is having the player thing of their marines in terms of numbers... I want them instead to be a series of details about engagements. Right now, the awards and the recruitment screen give you feedback about what decorations a marine has earned and who their sergeant thinks is ready to move up, respectively. I can't remember how much soldier-level battle history I'm storing/displaying right now, but that, and additional decorations, will be the areas where the player will get more knowledge, but OW is definitely never going to be a game with levels or little "the game thinks you should promote this marine" feedback... though, of course, you could fork the project and add in that sort of feature if you wanted it. :-)

- Strike Cruisers have a capacity of 100 while a Company at full strength is listed at 103 Marines, my solution is to ofcourse to bring some Escorts with the rest of the company and to bring some scouts along in the Cruiser.
Oh, right, they should be able to fit the HQ squad; that's an easy one line data fix I can slip into the next bug release.


- How can Apothecaries, Techmarines, Chaplians, and Librarians be assigned to operate with Companies or other strike forces? I dont see a way to assign them individually, It would be convenient to have those roles in the Order of Battle for each Company.
Right now, almost none of the special abilities of those units are implemented, so there's no way to attach specialists; I suspect each will get expanded upon separately; Apothecaries are the only one on the 0.7 candidate list; Librarians will be waiting for psychic ability implementation, Techmarines will probably wait on vehicle implementation, and Chaplains... that's a good question, I should figure out when they go on the list. I'll add a trello item for them.

- Is the only way to fill Tactical Positions to to promote from Assault Marines? My current method is to fill my 9th and 8th Companies and then fill my 2nd and 3rd from there. But again its very time intensive to get combat ready Companies.
I think it's Dev->Tactical->Assault, but it could be Dev->Assault->Tactical, I'd have to check. I based it off the canonical sources I found on how Ultramarines get promoted, since it made the promotion dropdown far less overwhelming than if any marine could get promoted/demoted to any spot.


Edit: I've checked in fixes for the Strike Cruiser capacity, the Apothecarium bug, and the Conquisitorum-related lack of updates when you delete a squad. I got my booster shot yesterday and it's kicking my ass, so I may wait a few days before creating v0.6.1, see if any other bug reports come in.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 03, 2022, 02:32:50 pm
It should be Dev->Assault->Tactical.  I haven't been able to test the new version, but that is how it worked in prior versions.

But yeah, the game is organizing a Space Marine Regiment.  Everything else is fluff!
It scratches an itch for me, as in X-Com etc. I always liked the organization part and hated the "fighting the battle" bits.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on January 03, 2022, 04:20:53 pm
Yeah It's move Scout to 9th Company as a Devastator, then to 8th Company as an Assault, and then to one of my Line Companies to fill the Tactical role.

I love organizing everyone at the start, just scratches some kind of itch. Giving each Company an area of the Sector they protect while also planning how Companies would shift to support eachother while still maintaining a presence everywhere.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 04, 2022, 12:19:58 am
Uh, getting bugs again with massive chapter reorganization.  But good news!  I wasn't the first to report it this time!
Somebody else likes massive chapter reorganization! Yay!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 04, 2022, 07:20:11 am
Uh, getting bugs again with massive chapter reorganization.  But good news!  I wasn't the first to report it this time!
Somebody else likes massive chapter reorganization! Yay!

Haha, but neither of you have sent me the log file or given me a hint of how to reproduce; "move every marine around until something breaks" doesn't count. :-D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on January 04, 2022, 11:46:07 am
I put mine on the GitHub issues board! For the files would it be better to send it to you direct?

I’m gonna keep trying to narrow it down, maybe it’s something with having a Scout get 3 new jobs in one turn or something? I’ll keep trying!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 04, 2022, 11:58:38 am
I put mine on the GitHub issues board! For the files would it be better to send it to you direct?

I’m gonna keep trying to narrow it down, maybe it’s something with having a Scout get 3 new jobs in one turn or something? I’ll keep trying!
Whoops, I incorrectly assumed github was configured to send me notifications when issues were added. Looking now!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 04, 2022, 12:51:47 pm
Thanks for the bug reports; I'm feeling more like a human today, and looking into the crash problems, they appear to have the same root cause (bad behavior related to deleting scout squads) as another bug, so I went ahead and put a bug fix release up: https://github.com/ndilday/OnlyWar/releases/tag/v0.6.1
Thanks BP and EuchreJack for the bug reporting! There may well be other crashes caused by massive chapter re-org, but I think I got this one, at least!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on January 04, 2022, 03:03:54 pm
Awesome! I just finished my little testing and was gonna report it was something with the empty scout squads! Unfortunately the save function stopped working for me after a while so time to start over, I'm gonna jump on v0.6.1 now and see what else i can break!

Some questions for ya!
Anything special to fulfill a governors request right now? I noticed alot of them when i land troops nothing happens, which is line with what you said about them jumping at shadows! I've been fighting genestealer cutlists on a planet for quite a few turns, are the battles eternal right now?

Can only one battle happen a turn in the current build? I have troops on three different worlds with Governors asking for assistance and only one is engaging in battle.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 04, 2022, 03:41:07 pm
Anything special to fulfill a governors request right now? I noticed alot of them when i land troops nothing happens, which is line with what you said about them jumping at shadows!
A lot of this is intentionally vague. Your soldiers aren't the best at investigating underground cults, and how does one go about proving the absence of a cult? Really, this was a stopgap way of mixing things up a bit until I got some more content in. There's a chance, depending on how large the GC is on a planet, that your forces can be ambushed. It requires the squads to be marked active (to represent them being the ones wandering around trying to find evidence of xenos).

I've been fighting genestealer cutlists on a planet for quite a few turns, are the battles eternal right now?
You know, I thought I implemented some logic that, if you land on an enemy-controlled planet and win the combat, the enemy faction size would be diminished. But checking the code, it looks like I only did that for the case of a GC uprising on an imperial world. So yeah, they're either eternal, or you wipe out the armies and are then just sitting on an enemy world that no longer has any forces to throw at you... either way, not ideal. I've started to implement the new strategic logic today, since it's been a quiet day at work, and cleaning this up will happen naturally as part of implementing that.


Can only one battle happen a turn in the current build? I have troops on three different worlds with Governors asking for assistance and only one is engaging in battle.
There shouldn't be anything limiting it to a single battle a turn; I'd say check your player log to see if there was an exception causing it to bail out; otherwise, it's just the luck of the RNG.
EDIT: I'm pretty sure there are still some exceptions that can happen in the battle logic, too, so check the logs after a battle to see if there's anything amiss I should take a look at, in general. Though the RNG nature of battles can make reproducing the bugs way harder.... I may end up implementing some sort of RNG-seed setting during this alpha phase to try and ensure consistent results when sharing a save like that.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 04, 2022, 03:44:31 pm
Obviously, you should just dump one Scout Squad on each planet, then when one gets wiped out, you know where to send the rest of the Chapter.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 04, 2022, 03:51:18 pm
Obviously, you should just dump one Scout Squad on each planet, then when one gets wiped out, you know where to send the rest of the Chapter.
You raise a whole concept here that I haven't gotten to yet, which is: if you send a squad to some far off planet and they just stop reporting in, how much information should I give the player about what happened? Right now, that only occurs via battle, and the player gets a birds-eye view of every battle their marines are in all across the sector. In my quest for greater verisimilitude, I've pondered having the battles run behind the scenes, and only displaying them to the player if there are survivors... if not, then, once I have more of the mission system in, a squad disappearing would generate a mission to go find out what happened to them, which can lead to finding their helmet cam footage or some such, letting the player view the battle results. (Though it'd probably be more trouble to code up that way than it's worth, compared to just some text that says "you find Brother Marvelius's corpse and bring it back to the Battle Barge. Apothecary Sophistus and Techmarine Barthus examine the armor and vox recordings, and are able to confirm hat Marvelius died from an attack by genestealers".)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 04, 2022, 06:31:58 pm
If I send a force to investigate a missing squad, do I get gene seed?
My biggest complaint about Duke's Chapter Master is that it is so swingy. 
You either crushed everything leading to no deaths and no gene seed OR every dies and nobody lives to collect the gene seed.

Unfortunately, lore-wise gene seed is only pure if obtained off someone you see die. 
Otherwise Chaos invariably corrupts the gene seed the very second it leaves your sight.

What if instead of finding a dead squad, the player finds a small band of survivors?  Scout Marines are trained to survive if they are outnumbered and outgunned rather than needlessly confront and die.  Their job is to report back if able, or hide until friendlies arrive so they can share intel.

My biggest complaint about Space Marines is that they're supposed to be smarter than the humans playing them, yet the humans are playing them, and the poor Space Marines are dumber because of it.

The advantage of this approach is that it creates a ticking clock: Each turn probably means one less survivor, so that eventually the Genestealers will probably pick them all off.  If you want the gene seed and combat veteran survivors, you better hurry!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 04, 2022, 06:52:15 pm
If I send a force to investigate a missing squad, do I get gene seed?
Assuming you find a body, my answer would be yes. Of course, in most circumstances, why would they leave a body around for you to find? So I think it'd depend on the context.

My biggest complaint about Duke's Chapter Master is that it is so swingy. 
You either crushed everything leading to no deaths and no gene seed OR every dies and nobody lives to collect the gene seed.

I'm definitely thinking about this as part of the strategic layer. My current design thinking for this iteration is that planetary invasion looks something like this:
Stage 1: Planetfall, complete with drop pods, to form an airhead/lodgment.
Stage 2: Player has two sliders: one that's wall->spearhead for defining how concentrated your forces are, and one from "Make them pay for every inch you give" to "push them back at all costs".

As your forces expand from their initial lodgment, protecting their gains will require spreading thinner,  making them more vulnerable, and while pushing aggressively forward might be able to wrest control of the planet faster, it'll almost certainly come with more casualties. Whereas taking some time to thin out the enemy forces in advantageous engagements can make future advances far less risky.

Your point does have me thinking about whether I should implement some form of "leave no man behind" when I start working on retreats... of course, once I actually implement apothecaries properly, that won't be quite as necessary (though leaving behind a mostly intact suit of power armor still just seems wasteful).

Unfortunately, lore-wise gene seed is only pure if obtained off someone you see die. 
Otherwise Chaos invariably corrupts the gene seed the very second it leaves your sight.
Quote
I have been idly contemplating how I want to handle the concept of gene seed taint down the road. My initial inclination is for mutation, if I want to include it, to be a pretty slow, subtle thing, and certainly not as drastic as you describe.

What if instead of finding a dead squad, the player finds a small band of survivors?  Scout Marines are trained to survive if they are outnumbered and outgunned rather than needlessly confront and die.  Their job is to report back if able, or hide until friendlies arrive so they can share intel.
I may change my mind later, but I think the way I'd handle this scenario is that it'd just be a battle with survivors... I'm currently hand-waving all squads having the technology to communicate with you within the week that a turn represents, so I'm not currently building in a situation where a force would "go dark" and have to be searched for and found alive later. I'll consider it, though... though the idea of anyone taking a Space Marine prisoner seems like such a bad idea...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 04, 2022, 07:00:03 pm
If I send a force to investigate a missing squad, do I get gene seed?
Assuming you find a body, my answer would be yes. Of course, in most circumstances, why would they leave a body around for you to find? So I think it'd depend on the context.

My biggest complaint about Duke's Chapter Master is that it is so swingy. 
You either crushed everything leading to no deaths and no gene seed OR every dies and nobody lives to collect the gene seed.

I'm definitely thinking about this as part of the strategic layer. My current design thinking for this iteration is that planetary invasion looks something like this:
Stage 1: Planetfall, complete with drop pods, to form an airhead/lodgment.
Stage 2: Player has two sliders: one that's wall->spearhead for defining how concentrated your forces are, and one from "Make them pay for every inch you give" to "push them back at all costs".

As your forces expand from their initial lodgment, protecting their gains will require spreading thinner,  making them more vulnerable, and while pushing aggressively forward might be able to wrest control of the planet faster, it'll almost certainly come with more casualties. Whereas taking some time to thin out the enemy forces in advantageous engagements can make future advances far less risky.

Your point does have me thinking about whether I should implement some form of "leave no man behind" when I start working on retreats... of course, once I actually implement apothecaries properly, that won't be quite as necessary (though leaving behind a mostly intact suit of power armor still just seems wasteful).
In any case, I think it's true that the current combat system has a lot more range between no casualties and TPK!

Unfortunately, lore-wise gene seed is only pure if obtained off someone you see die. 
Otherwise Chaos invariably corrupts the gene seed the very second it leaves your sight.
Quote
I have been idly contemplating how I want to handle the concept of gene seed taint down the road. My initial inclination is for mutation, if I want to include it, to be a pretty slow, subtle thing, and certainly not as drastic as you describe.

What if instead of finding a dead squad, the player finds a small band of survivors?  Scout Marines are trained to survive if they are outnumbered and outgunned rather than needlessly confront and die.  Their job is to report back if able, or hide until friendlies arrive so they can share intel.
I may change my mind later, but I think the way I'd handle this scenario is that it'd just be a battle with survivors... I'm currently hand-waving all squads having the technology to communicate with you within the week that a turn represents, so I'm not currently building in a situation where a force would "go dark" and have to be searched for and found alive later. I'll consider it, though... though the idea of anyone taking a Space Marine prisoner seems like such a bad idea...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 04, 2022, 09:12:08 pm
Alright, another couple of problematic bugs knocked out and v0.6.2 available: https://github.com/ndilday/OnlyWar/releases/tag/v0.6.2

- scout squads should be automatically deleted when the last member is moved out of the squad, since at this stage of development, it doesn't add any value keeping them around, and they were causing some bugs elsewhere (though hopefully I fixed that problem, as well)
- kill tracking was causing a bug that I think was corrupting saves, so I've put in a fix for that
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on January 04, 2022, 09:41:26 pm
Hmm... getting there too late, geneseed already got some "bad" handy mutations in it, just stow that away "for disposal", yes. We definitely don't like those nasty mad mutations around here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 04, 2022, 09:57:06 pm
Hm, but what if I need more Scout Squads?
-EJ intentionally breaking it.

EDIT: Posted a couple bug reports.  I also noticed another folder "Only War_ The Next Chapter" with additional info.
EDIT1: Did you know that one Assault Squad with no Sargent always starts with an Assault Trooper?
EDIT2: Got a combat bug for some variety.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 05, 2022, 12:15:32 pm
Alright, new pseudo-release up at https://github.com/ndilday/OnlyWar/releases/tag/v0.6.2.1
This is really just a release to try and help diagnose what's going wrong with saves, though there is one other bugfix in there, as well.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 09, 2022, 04:57:57 am
There isn't any file to get it going...
Ok, the newest release is only Source Code, nothing compiled.  I can't figure out how to compile, so not much I can do here.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on January 09, 2022, 09:06:34 am
Whoops, forgot to attach the windows build, added now.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on January 09, 2022, 02:55:17 pm
Thanks!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on January 31, 2022, 12:10:39 am
I thought i was just a big dummy and didn't know how to use it haha
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Monlord on February 18, 2022, 12:16:34 pm
Any news on Chapter Master? Or we are still waiting for GW to change their terms?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on March 07, 2022, 03:41:15 pm
Guess we're still waiting. In forums or discord discussion servers...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 07, 2022, 07:18:09 pm
Any news on Chapter Master? Or we are still waiting for GW to change their terms?

Which one?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Heretic on April 17, 2022, 03:32:03 pm
PTW
Title: Re: Chapter Master - In the name of the Emperor!
Post by: BP on June 07, 2022, 10:26:21 pm
I'm itching for some Chapter Master content, anyone know about any projects still in progress? I'm getting to the point of looking into starting my own but i'm just writing down notes of what I'd want it to be so nothing will happen for sometime if at all.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on June 08, 2022, 06:54:36 am
I haven't written any code in a few months, but I'm also not ghosted, for whatever that's worth. Just been prioritizing other hobbies.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on June 08, 2022, 10:43:54 pm
I haven't written any code in a few months, but I'm also not ghosted, for whatever that's worth. Just been prioritizing other hobbies.
To be fair, we haven't spammed bug reports for a couple months.
Glad to see you're still around.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: mathuxsolus on August 02, 2022, 08:57:23 pm
Hi everyone, quick question. How do I use the cheats? I looked in the changelog.txt and unless I'm slack, I didn't see how to use them and I did not see anything once I loaded the game. I have Version 0.6602 (Windows)Updated 2021-07-23 by The Lion. Thanks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on August 03, 2022, 06:25:56 am
Hi everyone, quick question. How do I use the cheats? I looked in the changelog.txt and unless I'm slack, I didn't see how to use them and I did not see anything once I loaded the game. I have Version 0.6602 (Windows)Updated 2021-07-23 by The Lion. Thanks.
Have You tried scrolling down, to the bottom of the changelog?
If it is TL:DR for You - press p, and typable text area should appear. You can type in the relevant code (again, codes should be in the changelog.txt).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: mathuxsolus on August 03, 2022, 01:59:42 pm
I did, I was just slack it seems, I had seen the cheats but somehow I didn't see how to use them lol. Thank you.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 02, 2022, 08:22:03 pm
Bay, Bay12, why would I start a new topic? I take pride in my OG Chapter Master thread street cred!

I don't have a new release to announce, but I have actually been making some progress for the first time in (checks clock) the better part of a year. I was mired in refactor hell trying to update my pitched battle code to be able to handle species that were too big for a single space on the grid, and rather than smartly go work on something else for a while, I'd open the code, go to the place I had compilation errors, grimace for an hour, then go do something else. Then it was the holiday season, and I had a four day weekend, so I actually buckled down and banged out a set of changes... then decided I didn't like them, so I threw them away and banged out a different approach that I like better. Whee! (And, if I'm being honest, coming back to this thread and going through all the people who came in with big promises only to disappear within a week or three provides me some fuel to not be That Guy. I'll likely still be working on a beta release after I retire, I will take years to produce nothing substantial, but I'll do it in plain sight and leave the mess I've made available on GitHub, dammit!)

My use-or-lose vacation time for the year means I have three-day weekends for the next several weeks and no plans for them other than playing games and seeing if I can't actually move a ticket on the Trello board to done for the first time in over a year. Fingers crossed but, as always, no promises.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on December 02, 2022, 08:59:56 pm
Awesome, I was just thinking about ndkid's Chapter Master!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Il Palazzo on December 02, 2022, 09:05:18 pm
You're doing God-Emperor's work. That is, mostly sitting on your arse, but still being the only person keeping this thing going against all odds. :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 03, 2022, 01:06:44 am
Faith is eternal.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on December 10, 2022, 03:39:12 am
In the name of the Emperor, FINISH THIS!

Just joking my friend, it's awesome.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on December 10, 2022, 06:08:53 am
My use-or-lose vacation time for the year means I have three-day weekends for the next several weeks and no plans for them other than playing games and seeing if I can't actually move a ticket on the Trello board to done for the first time in over a year. Fingers crossed but, as always, no promises.
Post the link(s) here as well, so that folks would know where to look.

At this point it may be better to create a separate thread with pinned links (or, links on the 1st page).
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 10, 2022, 01:15:04 pm
But there's so much tradition now to unfinished SM Chapter Management games living in this thread! :-)

(If, say, two other folks say they want me to start a new thread, I will.)

In the interim, links that I haven't posted in a while.
The trello board where I track what I'm working on (One day, I may do the sensible thing and move this into the github project): https://trello.com/b/9fv5Endv/onlywar
The github project where the code and releases live: https://github.com/ndilday/OnlyWar
And, if any coders, artists, or sound/music folks are interested in getting involved in the project, my DMs are always open. (I've had authors reach out in the past... I'm not quite ready for that collab work yet, but one day.)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: pisskop on December 10, 2022, 01:24:22 pm
Yeah, I only played enough CM to see what all the fuss was about, but it was a lot of fun.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on December 10, 2022, 10:32:42 pm
Hm, I wonder how this plays on my !!NEW!! laptop.  I never got far without crashing on my old one.

I hereby petition as one "other folk" requesting a new thread for ndkid CM. If there is no secondary supporting motion, I hereby retro-acto reserve the ability to create a thread on my own self-appointed authority for NdKid ChapterMaster Game - OnlyWar.

Good news: I was able to reform part of my chapter and lead it into battle!
Bad news: I was unable to save after the first battle.  Things were plugging along pretty well until I tried to help out a Planetary Governor by dropping troops and setting them on Front Line.  Then it crashed.

Thoughts: Besides the crashing, the biggest improvement that I would like is to be able to do stuff with less clicks.
Reforming your Chapter: Each Marine requires one click to move them, then one/two clicks to return to the squad from which the Marine left.
Loading your Marines is by squad.  So the battle barge, with a capacity of 350 marines and a maximum squad number of 10, requires 35 clicks to load and 35 clicks to unload, minimum.
Promoting Neophytes requires a click to the Conquistatorium, memorizing all the people you want to promote (scrap paper is an alternative), then going back to the Chapter tab.  Like, maybe my Neophytes could be color-coded based upon how ready they are for promotion?  Or symbols added to their name? Something so I don't have to refer to two different menus...

Quality of life additions:
The ability to promote a master to the Forge/Apothecary/Librarium.
Actual Veteran Equipment for First Company.
Being able to divide the Apothacarium and other Support units.

Well, it was fun.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on December 11, 2022, 03:23:08 pm
Huh boy its been an age and a half since i looked into this particular thread. So question, because i probably missed something completely obvious but how do i use ndkids github version? I downloaded the zip but there is no exe or anything to...you know start the game?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 11, 2022, 04:55:32 pm
Huh boy its been an age and a half since i looked into this particular thread. So question, because i probably missed something completely obvious but how do i use ndkids github version? I downloaded the zip but there is no exe or anything to...you know start the game?
If you downloaded https://github.com/ndilday/OnlyWar/releases/download/v0.6.2.1/OnlyWar-0.6.2.1.zip , I see an exe at the top level, Only War The Next Chapter.exe. If you downloaded one of the source code zips, then you'd need to compile it in Unity, but it sounds like that's not what you want.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on December 12, 2022, 10:59:44 am
...shit.

Thank you very much and i need to read better what i am downloading :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 12, 2022, 01:19:35 pm
...shit.

Thank you very much and i need to read better what i am downloading :P
No no, thank you for giving my half-assed alpha a whirl. Hopefully you have at least a few moments of fun before it crashes on you! :-D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 17, 2022, 05:47:20 pm
I'm definitely not close to a new release, but I'm definitely getting closer. It'd be cool if I have something ready before the end of the holiday season. I had a fun bittersweet moment this week, as I was struggling with how to make the strategic system work, which is a problem I've been facing for a year, basically, and I was getting frustrated trying to find the right way to wireframe the UI, and doing research... and then, immediately after I came up with a design that felt like it hung together reasonably well, I found my notes from a year ago outlining an almost, but not quite, identical approach. I guess I can take solace in the fact that I came to basically the same conclusion twice, independently, so it's probably the right one? Or I'm so unimaginative that I can't come up with more than one solution to the problem, even if I take a year off and forget that solution? :-D
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on December 18, 2022, 04:59:32 am
I guess I can take solace in the fact that I came to basically the same conclusion twice, independently, so it's probably the right one? Or I'm so unimaginative that I can't come up with more than one solution to the problem, even if I take a year off and forget that solution? :-D
Considering that people's outlook on things tend to change when they grow older, at least slightly, I'd say it is the right conclusion if You came to the same one later.
It's a bit like writing a book - you write a first draft - then often end up finding better ways to write that all down. As look at my old writings, I often end up thinking: "I could write this in a better way..."

Still, theory is one thing - but seeing how it works in practise is another - let us know, how is it going trying to implement it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 18, 2022, 02:00:23 pm
Last night's pseudo-fever-dream, which was definitely not on the roadmap, was a sudden interest in drawing subsectors, which felt like it wanted to be solved via clustering, which led me down an internet rabbit hole of machine-learning related algorithms and some rapid prototyping. Around 4am (which is about five hours after my bedtime, because lockdown basically turned me into an old person) I had a working proof of concept that was performant enough to cluster planetary systems in a 100x100 grid in under 2 seconds. This will lead, down the road, to drawing nifty little shaders for subsector borders and probably some transit lines to differentiate ultra-well-trodden warp paths from going off-script (and the resulting likely slower travel time... I probably won't be implementing arriving before you left though, sorry.) But, for now, I'm just basking in quickly learning and implementing some fun algorithms. Now that I had a brief trip to funtown, I'll probably return to building out the new planetary details screen today.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on December 18, 2022, 05:30:14 pm
A couple more trips into the Warp, and you'll be ready for a release that honors Slannesh!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Dorsidwarf on December 20, 2022, 03:52:41 pm
Sometimes this thread feels like sisyphus' task but i am always glad to hear from it
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on December 20, 2022, 04:19:50 pm
Sometimes this thread feels like sisyphus' task but i am always glad to hear from it
I agree entirely. One of the reasons I post to talk about progress (And one of the reasons I made the project open-source) is to not be the stereotypical creative on this thread, who says "Imma remake Chapter Master", spends a few months popping off at people who express skepticism, and then disappears. I may never get to the vision of a game I have in my head, but whatever I do produce, y'all will have access to. Basically, this thread is a form of commitment device for me. (Without it becoming a big negative that I grow to resent, because boy, have I been on the receiving end of plenty of those Kickstarter "I didn't want to make an update saying there had been no progress so I just went silent" posts, so I know that way lies madness.)

I am still working on turning battles from "land, one single battle, all done, world conquered" into something with more decision making and pieces to it. I wanted that subsystem to be moddable from the start, but I've convinced myself that I need to implement it in bespoke code first, and then come back later, see what I've wrought, and figure out how I can reshape it into something that makes sense in a text/xml file as part of game initialization.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on December 20, 2022, 11:14:07 pm
Quote
Basically, this thread is a form of commitment device for me.

Your Oath of the Moment pinned at the Shrine of St. Duke.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DrazharLn on March 07, 2023, 09:30:05 am
I'd like to give Chapter Master a go, but I don't know what versions of the game exist or how complete they are. Could someone point me to whatever version they think is best/most finished? Thanks!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on March 07, 2023, 11:17:21 am
Lion's version (0.6602) is the latest, as a continuation of Duke's work (0.65~), unfortunatelly, all the links to the file "officially" are behind a... few dollar paywall, and even then You'd probably not going to get the file, as it is likelly deleted. Your best bet is to join a discord group about it and ask some of the folks there for a copy, via google drive or other ways.

ndkid, as he himself is on this forum, probably posted a link to his github page with his own version of chapter master. In theory, this one is latest, as the dev is... still around, probably. Interface is vastly different from Duke's/Lion's last time I played it.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on March 07, 2023, 11:34:18 am
Wait, someone put that behind a paywall? That's pretty shitty unless the only reason is to protect themselves from GWS.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 07, 2023, 02:59:45 pm
Wait, someone put that behind a paywall? That's pretty shitty unless the only reason is to protect themselves from GWS.
It sounds like a scam.
It probably just means it's not available anywhere publicly online.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 07, 2023, 03:01:31 pm
Lion's version (0.6602) is the latest, as a continuation of Duke's work (0.65~), unfortunatelly, all the links to the file "officially" are behind a... few dollar paywall, and even then You'd probably not going to get the file, as it is likelly deleted. Your best bet is to join a discord group about it and ask some of the folks there for a copy, via google drive or other ways.

ndkid, as he himself is on this forum, probably posted a link to his github page with his own version of chapter master. In theory, this one is latest, as the dev is... still around, probably. Interface is vastly different from Duke's/Lion's last time I played it.
Maybe you could send out some discord links...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: DrazharLn on March 07, 2023, 06:22:03 pm
So, I saw that there are still some problems with downloading the last version ,so as someone who got his hands on the game, I've decided to put on Mega in case on link stop working,etc

https://mega.nz/file/d1NRUSrY#ePRLmS4OccRg9fzOSUyHR_sS-tH4thl15SaIVojw-Ws

Here's a link to a zip claming to be Chapter Master 0.6602, which Blogaugis called Lion's version. No paywall. Thanks to Blogaugis for giving me enough clues that I could google it out :)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 07, 2023, 10:31:31 pm
I'm pretty sure I already have it somewhere, thanks.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on March 08, 2023, 08:53:31 am
Maybe you could send out some discord links...
https://discord.gg/kmrTECv
This link was present in the Chapter Master FAQ document.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 08, 2023, 12:08:58 pm
Maybe you could send out some discord links...
https://discord.gg/kmrTECv
This link was present in the Chapter Master FAQ document.
Thanks!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on March 23, 2023, 04:03:45 pm
So does anyone know of a complete list of what hides behind the ???? on planets?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on March 24, 2023, 07:45:09 am
So does anyone know of a complete list of what hides behind the ???? on planets?
I know that in Duke's version (0.65~), the spawns were randomly generated once your forces arrived at the system.
This means, one could exploit this to create more STCs or other stuff for him/her self (save before arriving, keep reloading until a desired special has generated).

If I remember right, Lion's version (0.6602) removes the randomness and basically makes them... generated at the start.
Good idea would be to consult changelogs for more details.

As for the list of possible features... Well, I don't have it, I remember just some possible stuff.
It would be a bit weird to use this in an exploration based game, though, it is debatable how much exploration is in chapter master.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 24, 2023, 09:49:54 am
It's mostly Artifacts and STCs. I think you can occasionally just get resources, but that means you didn't get an Artifact or STC...
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on March 24, 2023, 10:40:04 am
It's mostly Artifacts and STCs. I think you can occasionally just get resources, but that means you didn't get an Artifact or STC...
Well, since we are elaborating...

The good stuff can be:
STCs - do remember that location and system ownership is (potentially) important, as Mechanicus folks simply won't let you take them, without a fight. The way to bypass this is to intentionally let the planet fall to an enemy force, and then try to seize the STC (Not sure if one needs to clear out the enemy force and land as the game still thinks it belongs to the enemy, or you can take it even with some hostile presence).
Artifacts - Pretty much the same as STCs, but at least you can buy them off - just remember that sororitas are not, like admech, willing to let you have it for free... assuming you want to have them yourself. Artifacts are mostly useful as gifts anyway.

Mixed bag:
Ruins - can be buggy, with how daemons and other chaos folk tend to crash or otherwise affect the game (so save before trying to explore). Rewards, if I remember right, range from requisition, to artifact, to maybe an stc...
space hulks - can be tricky to clear out, but once done, basically gives endless supply of armor and possibly other resources.
Slaughtersong ship - I personally never encountered this one, it apparently drains your requisition when techmarines/techpriests are on planet, fixing the thing.

Other:
Cave system - I think it raises the defense level of the planet, or something...

Bad stuff:
Necron tomb - Usually sleeping, but I guess I don't need to explain why this is bad news?
I think in some versions of the game, you can probably find the place where a warlord/warboss is sitting around.
It probably can lead to some hostile forces spawning in the location.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Ghazkull on March 24, 2023, 11:18:13 am
Excellent thanks!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 24, 2023, 11:50:35 am
Oh, we forgot about Dead World that can be turned into a Chapter Lair!
But they're pretty obvious, since they're only available on Dead Worlds.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Monlord on May 30, 2023, 03:07:23 am
So, I saw that there are still some problems with downloading the last version ,so as someone who got his hands on the game, I've decided to put on Mega in case on link stop working,etc

https://mega.nz/file/d1NRUSrY#ePRLmS4OccRg9fzOSUyHR_sS-tH4thl15SaIVojw-Ws

Here's a link to a zip claming to be Chapter Master 0.6602, which Blogaugis called Lion's version. No paywall. Thanks to Blogaugis for giving me enough clues that I could google it out :)
I forgot I put the game on mega,thx for reminding me about it. Btw any news on a new update for the game or any of the other projects?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on June 02, 2023, 03:50:35 am
I forgot I put the game on mega,thx for reminding me about it. Btw any news on a new update for the game or any of the other projects?
A bit of shuffling behind the scenes in CM's discord and a few other places (discussions whether to develop own game, or develop existing one, like @ndkid 's). Restoration's discord has also been strangely silent. Since this forum is kind of the main place for announcements, not much to report on.
It is possible that with the summer's beginning, perhaps there will be more developments, due to holidays and stuff.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ndkid on June 06, 2023, 12:02:22 pm
I haven't made a code commit to OnlyWar since the first week of the year, which makes me a little sad. I've been intrigued by Godot 4, so I started fiddling with seeing how easy/hard it would be to port my work over to it, and whether I enjoy it more than Unity. I think the things that have been keeping me so busy this year will be finishing up in the next few weeks, but no promises.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on June 06, 2023, 09:16:21 pm
Some hope, at least.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZAB1019 on June 07, 2023, 09:16:43 pm
Hey ndkid. I've worked on warhammer games in the past (for space station 13) and I got a lot of art assets to use. As well as multiple warhammer artists i've worked with in the past. They're mostly pixel artists but it's high quality. Done a few minor projects in unreal engine for school, know fuck all about c# but I've begun to learn it. Just been learning the basics of unity/c# and would like to help you with Only War. Maybe talk on discord? It's easier. ZAB1019#3258
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Blogaugis on June 21, 2023, 03:41:05 pm
Some enthusiasts have gathered in the CM'ss discord, and, once more, try to fiddle around.
@ndkid hasn't responded yet, so several went back to the original...
A bit unfortunate that @TheLion didn't post the source code and thus... folks have to backtrack and start from where duke left off again.

But otherwise, I suggest folks join in and do some bug reporting in the discord server.
For those curious how to get there again:
https://discord.gg/kmrTECv
This link was present in the Chapter Master FAQ document.

As the chaos champion in Dawn of War said:
Once more, into the fray!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on June 21, 2023, 03:52:09 pm
As for ndkid, it hasn't even been a month yet. Much too early to say "Cain is dead".
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ChairmanPoo on June 22, 2023, 01:01:40 pm
This thread was created in 2014
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Egan_BW on June 22, 2023, 09:43:41 pm
We have a proud history of trying and failing to make this game.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: nenjin on June 22, 2023, 10:56:10 pm
Surrender....is for the weak.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on June 23, 2023, 08:11:57 am
Is the will of the emperor.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LordBaal on June 25, 2023, 09:39:02 am
That's the most laughable sales bot ever... sales apart is fun to see a bot into STC's, works on many levels.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Rolan7 on June 25, 2023, 10:54:36 am
Huh!  I think it drew almost entirely from one post, just paraphrased.  How devious.
I wonder what the message was before it got edited after ~12 hours.  I assume the spam was edited in, in case new posts are more carefully screened.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Madman198237 on June 25, 2023, 12:06:20 pm
Huh!  I think it drew almost entirely from one post, just paraphrased.  How devious.
I wonder what the message was before it got edited after ~12 hours.  I assume the spam was edited in, in case new posts are more carefully screened.
I actually read this before it was edited. The message was almost the same but it didn't have the link. It also said "requisitions" instead of "props" everywhere "props" appears so for whatever reason it swapped out some words when it switched up the message.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Monlord on July 03, 2023, 03:52:15 am
We have a proud history of trying and failing to make this game.
Well we are kind of the Lamenters in this regard.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZAB1019 on July 19, 2023, 07:43:35 am
My team and I have been working from older (but latest publicly released) source code for the game maker version, which is the one everyone has played for clarification.

Stay tuned within 48 hours.

Cold and Fast!

No Pity! No Remorse! No Fear!
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on July 19, 2023, 08:17:01 am
For The Emperor
Spoiler (click to show/hide)
Title: Re: Chapter Master - In the name of the Emperor!
Post by: Great Order on July 19, 2023, 05:16:53 pm
So, some 9 years after the thread started I feel I might want to give this a go. Is the 2021 version still the latest?
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on July 19, 2023, 11:16:23 pm
So, some 9 years after the thread started I feel I might want to give this a go. Is the 2021 version still the latest?
Until TomorrowTM, yes
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZAB1019 on July 23, 2023, 10:37:42 am
Version 0.67000

Hello I'm Zab1019. Head dev ( i guess) of the restoration and renewed development of Chapter Master

There's about 8 active contributors total. A few being artists, but mostly coders.

Our github is open source, and linked on our discord in our dev channels

Chapter Master Discord has made an open source project of this. Now titled "Chapter Master Adeptus Dominus"

We hope you enjoy the ride along this awesome project with us!

Discord:
https://discord.gg/zAGpqHzsXQ


https://drive.google.com/file/d/1Uyjq0ajil49ok9KW77ZqA1j782wg8OM_/view?usp=sharing

Changelog:

++++
Added the Soul Drinkers:
They are daemon binder using, and soon shall turn renegade. Their numbers aren't great, but start with 60 gene seed, and 4 (FOUR!) battle barges!
++++

++++
Completely reworked the recruitment system for neophytes from the ground up.
Recruitment trials are mostly planet based, and none of them are strictly the best. They all have their own different scenarios where they are good.
If a planet has under 50% of it's max possible population, you recruit 20% less neophytes from there.
Currently there's no way to increase pop on a planet you have, but will be added soon.
++++

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Hives by far have the most recruits, but very little exp
Lava,death, ice, and desert have the least, but have more exp
everything else is in the middle
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xp and promotion amounts have been reworked, reminder you can simply disable requirements in chapter settings. But you cannot for terminators or thunder hammers

terminators = 180
thunder hammers = 140

1st: 150
2nd: 120
3rd: 110
4th: 100
5th: 80
6th: 70
7th: 60
8th: 50
9th: 40
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A decent amount of enemies have been rebalanced. Expect ground combat to be harsher. A more thorough rework is still due for ground combat

++++
The marine's equipment has been entirely redone. Now mostly more expensive, but more worth it.
Duel wielding has been reduced massively. No longer will you be able to have a heavy bolter and a chain sword.
Some exceptions exist. Such as axe's purpose now is to be duel wielded, or be used with heavier things.
++++

Chaos marines equipment has been matched to be the same or slightly better than the player's

++++
Rhinos,predators,whirlwhinds,dreadnoughts and land raiders can now have sponsons, turrets, mounts and launchers.
Customised with different weapons (plasma sponsons, heavy bolter sponsons, lascannon sponsons, ect.)
++++

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Made tau a confirmed spawn 100% of the time. Also increased numbers massively. They can have 3-7 planets at start

Increased mechanicus planet spawn rate. 2-6 planets tops. Rarely get's 6 though
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++++There are now three different types of chaos cults:++++

Stronghold worlds are somewhat rare, but incredibly powerful. They are named systems (Isstvan, Badab, ect.) and start spawning fleets straight away. Their corruption and traitor presence is rampant. Deal with them quickly!

Rebellion cults are worlds that haven't won over the planet's government yet, but shall within a few dozen turns. They have their name already changed to that colour at game start, so you can tell easily.

Underground cults are the old version of them. You'll only know they exist on a planet via PDF being killed. Rarer than the other forms but still present.


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Many things in the code have been improved upon, and bugs fixed. Which makes our lives easy as coders. Also did I mention we are open source? Just join and help us in the discord link above!

++++Chapter Master Adeptus Dominus++++
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZAB1019 on July 27, 2023, 03:04:39 am
A few hotfixes and bugs have been fixed, notable one where well. UH. You couldn't save the game lol. That's fixed. Here you go, changelog is in a txt in it as well:

https://drive.google.com/file/d/1nqDYw9_Xs7fDcoFY0NcgqQmbuKEs6qw_/view?usp=sharing
Title: Re: Chapter Master - In the name of the Emperor!
Post by: ZAB1019 on September 15, 2023, 03:19:34 am
Not sure why this forum is dead in the water now, but we are still updating Chapter Master on the discord! Lots of cool improvements like being able to select the weapons your land raider has, adding new chapters like soul drinkers and imperial fists, plenty more to come :)

https://discord.gg/zAGpqHzsXQ
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on September 15, 2023, 06:29:38 am
Nah, we're old and tired. Not dead yet!

But anyways, I have been enjoying the updated Chapter Master.
It runs better, and has implemented some of the missing "to do" features, which is cool.

Discord is hopping.
Title: Re: Chapter Master - In the name of the Emperor!
Post by: LoSboccacc on September 24, 2023, 11:58:08 am
Not sure why this forum is dead in the water now, but we are still updating Chapter Master on the discord! Lots of cool improvements like being able to select the weapons your land raider has, adding new chapters like soul drinkers and imperial fists, plenty more to come :)

https://discord.gg/zAGpqHzsXQ


our hearths can only be so much broken  :P
Title: Re: Chapter Master - In the name of the Emperor!
Post by: EuchreJack on March 31, 2024, 01:14:41 am
Update!
here's some of the many changes:
increased the planet count to 100 (from 70)
made the camera much faster, to accomidate the new map
balanced tech hereteks out to not start the horus heresy so fast
new ui for various menus
buildable building ui (from dawn of war)
redone ui of weapon stats
new cheats
improved force weapons

garrisons can now improve the desposition of a planet, based on the highest leader's charisma

black templars and minotaurs having unique artifacts and more fleshed out in general
Fixes camera move speed, and also made it so pressing shift increases move speed as well.

On the above discord link. I would suggest getting it there, so you get the most up to date bugfix version. They released one already.