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Author Topic: Chapter Master - In the name of the Emperor!  (Read 770223 times)

DukeFluffy

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Re: Chapter Master - In the name of the Emperor!
« Reply #660 on: October 12, 2014, 05:21:57 pm »

I reckon *insert X* improvements to game is an eventuality.  Cause it is still basically in Alpha.
Pretty much.  The UI update is going to help with that.

If any of you get a crash surrounding the Inquisition Necron Tomb mission, a thorough, detailed description of what happens prior to the crash will help tremendously.  Shoot me an email (listed in the main menu) or post here.  Thanks a ton.


0.634

Major Changes:
None

Other Changes:
Founding Chapters get 2000 requisition instead of 500
Recruiting has been fixed.
Damaged ships should no longer kill all marines onboard.
You can no longer unequip Dreadnoughts.
The second problem/quest of each world properly saves now.
Various bugfixes.


And while I'm at it-


0.635

Major Changes:
Many new weapons have been added/fixed/included.
Item stats can now be viewed in the armory.
Unidentified STC Fragments can now be traded.

Other Changes:
Control can be returned from Necrons if there is no Awakened Tomb and no Necron Forces.
Control may now be returned to planets by raiding.  Unloading is no longer required.
Requisition income has been doubled.  Certain trade items are now more expensive.
Unloading troops to a Daemon World no longer crashes the game.
Selecting marines with an empty item slot, and other marines with a non-empty item slot, should no longer try to distribute gear.
Sororitas Cathedrals properly slow the increase of heresy.
Can now longer trade fractions of an item.
Artifact weapons have been buffed.
The experience-modifying-stats ceiling has been raised.
Various bugfixes.


0.636

Major Changes:
None.

Other Changes:
During a battle, if the player/enemy army has only 1 unit remaining their health is displayed.
Equipment changing has been fixed.
Jump Packs no longer take additional space.
Lamenters vehicles are usable once more.
Can now exit from 'I want that artifact' trading.
After exiting from 'I want that artifact', and giving up, marines are returned to their ship.
Exiting out of trading for an artifact no longer messes up the next audience.
The Spyrer =][= mission is completable once again.
Gene-seed can no longer be recovered from asploded or daemon'ified librarians.
The info_fragments crash has been fixed.
Fixed a rare crash with fleet retreat.
Artifact Dreadnoughts can now be equip.  May have generated new bugs- be vigilous.
Various bugfixes.
« Last Edit: October 17, 2014, 12:45:59 am by DukeFluffy »
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ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #661 on: October 17, 2014, 10:08:01 am »

Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.

That and melee combat never seems to happen, even amongst the orks.
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Zangi

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Re: Chapter Master - In the name of the Emperor!
« Reply #662 on: October 17, 2014, 10:43:54 am »

Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.

That and melee combat never seems to happen, even amongst the orks.
Think of the 1% left as the elites.  You just only pealed away the cannon fodder and now the elites are in firing range.  (Or they were just previously blowing up your walls and your troops are next in line.)
Also, the walls really do contribute a damned decent amount...

One way to avoid monastery battles is to not be a homeworld based chapter.  Pick the spacefaring option/checkbox when you create your chapter.

EDIT:
What does ARC stand for?  In the weapons information thing.  I think that was what the acronym was.  Like how Power fist has 300 ARC and one of the other melee weapons have 1 ARC for some reason.
« Last Edit: October 17, 2014, 10:46:25 am by Zangi »
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #663 on: October 17, 2014, 12:15:13 pm »

Might refer to the damage type. Do all power weapons have higher than 1 ARC?
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
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Zangi

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Re: Chapter Master - In the name of the Emperor!
« Reply #664 on: October 17, 2014, 12:20:44 pm »

Might refer to the damage type. Do all power weapons have higher than 1 ARC?
You can highlight over the equipment for stats in the weapon/armor purchasing screen and it'll show you the stats.  Power axes are still not on purchase list, since 0.635, so can't check stats on that.  Power Swords have 0 ARC.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #665 on: October 17, 2014, 02:36:01 pm »

Anyway of trying to avoid monastery battles? It's like there's only 1% left and then they instant kill when the walls fall is quite annoying.

That and melee combat never seems to happen, even amongst the orks.
Think of the 1% left as the elites.  You just only pealed away the cannon fodder and now the elites are in firing range.  (Or they were just previously blowing up your walls and your troops are next in line.)
Also, the walls really do contribute a damned decent amount...

One way to avoid monastery battles is to not be a homeworld based chapter.  Pick the spacefaring option/checkbox when you create your chapter.

I know but I'd rather have a homeworld based, just a personal preference, as for the armies I decided to use my save and check it as I fought them across another planet, and they certainly fell just as easy.

The problem I figure is those battle cannons that hit the wall aren't targettable for some reason, and so they either are the main reason contributing for the death after they are done with the walls, or something I'm unsure of.
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Zangi

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Re: Chapter Master - In the name of the Emperor!
« Reply #666 on: October 17, 2014, 02:57:04 pm »

Well, to be more precise...  who is sieging you?  What are the initial numbers?  Maybe the problem is faction related and whatever they are bringing to the siege is screwing things up since they stay out of range forever and your marines are set on defense?

Sadly, if you play it straight, warding off attacks from fleets ain't really an option due to attrition and enemies simply make more of the better quality fleets/ships... every 3-5 turns without breaking a sweat.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

ZebioLizard2

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Re: Chapter Master - In the name of the Emperor!
« Reply #667 on: October 17, 2014, 03:07:11 pm »

Astra Militarium/Imperial Guard, about 5000 or so.

I get them down to like 2% but if the walls are felled your troops no matter what you have drops to 1% or death.

Though is there a point to offensively or defensively before the battle? They seem to be the same really for results.
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Duuvian

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Re: Chapter Master - In the name of the Emperor!
« Reply #668 on: October 18, 2014, 12:57:41 am »

In the version just before the newest one I found a system with two worlds heretics had control of. I raided one down to a level of 2, then unloaded small numbers of marines for training purposes. It has heavy defenses and neither side is able to engage in melee or use close ranged weapons. That means the cultists never attack so I just have to make sure I drop enough marines that their ranged weapons don't run out of ammo before the battle ends or else it's bugged and never completes and Chapter master has to be closed. LATEDIT: It was in a tau system. I was non-aggressive with the Tau. I don't know if that would matter. Every ground battle I won would start at Heretics level 2, and push it back to 1 after the marines won. The next turn the heretics would be back up to level 2, meaning I had unlimited but easily won battles against enemies that don't even shoot back. As long as I don't move the fleet away they can't build ships and be a pain in my ass, so I just leave the other world alone as it's at what I guess is the max of heresy forces. Both worlds have heresy at Extreme.

Here are some screenshots from two versions ago:

Spoiler: Chapter Statue Garden (click to show/hide)

If I could make a feature request, could a chapter trait advantage at creation be added for flamer use in the same way bolter drilling is for bolters? It would be cool to start with more flamers at the start instead of some of the bolters too. Pyromaniacs or Promethiacs would be a good thing to call it; I don't have any W40k books so I don't know if you are taking traits from them or not so disregard the suggestion if that's the case..
« Last Edit: October 20, 2014, 05:58:41 am by Duuvian »
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FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #669 on: October 18, 2014, 02:46:46 am »

Would it be possible to read the Marine/Planet/Ship names out of a doc for the game, instead of being baked into it? The Google Doc with names is nice but it'd be cool to be able to add our own to the lists just by editing a file.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

varsovie

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Re: Chapter Master - In the name of the Emperor!
« Reply #670 on: October 20, 2014, 03:13:22 pm »

Thank for the game, even if crude and unfinished and unbalanced it's quite a bit of fun.
My major issue being the very binary combats (you kill all or you loose all, more often with crushing victories/defeats) and the UI worse than DF, my god is it a PITA to load unload a coy/chapter from multiple vessels (control groups and/or tabs and shift/ctrl selection pls). And also maybe an "undo" button for when you missclick a fleet and it gets sent 20months away....

P.S. Is it "work as intended" or a bug the fact you can raid twice a turn (by un-selecting at least one of your ship on the first raid, AKA the recruit on the escorte) and then land to "force" (if no PDF) another combat, thus being able to reduce 5 level of "infestation" a turn per system (or more if landing on multiple planets, 2+2+1*{1-4}).

P.P.S. Also the Tech soldiers (skirarii) give geenseeds upon death (making them very profitable), I haven't had chance to try with other non-astarte like the sisters, but you may wanna check them out too.
« Last Edit: October 20, 2014, 03:50:13 pm by varsovie »
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Zangi

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Re: Chapter Master - In the name of the Emperor!
« Reply #671 on: October 20, 2014, 03:41:19 pm »

?  Raiding always worked twice, as far as I know.  Don't need to do anything fancy like deselecting one of the fleets.  I have just been sending everything twice.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

puke

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Re: Chapter Master - In the name of the Emperor!
« Reply #672 on: October 20, 2014, 04:05:01 pm »

The UI is a feature.  It accurately simulates the workings of the Adeptus Administratum systems that your servitors are plugged into.

Maybe if you had recited the correct incantations or had your Tech Marine or Lexmechanic give your computer a ceremonial thump, the machine spirit would be working properly.
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nenjin

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Re: Chapter Master - In the name of the Emperor!
« Reply #673 on: October 20, 2014, 04:24:24 pm »

The UI is a feature.  It accurately simulates the workings of the Adeptus Administratum systems that your servitors are plugged into.

Maybe if you had recited the correct incantations or had your Tech Marine or Lexmechanic give your computer a ceremonial thump, the machine spirit would be working properly.

Right? If it's good enough for mind-wiped, mono-tasked servitors, by the God Emperor it's good enough for you! Ave Deus Mechanicus, ect...
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Puzzlemaker

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Re: Chapter Master - In the name of the Emperor!
« Reply #674 on: October 21, 2014, 10:41:31 am »

Evidently someone was working on an improved UI for Duke, then Life got in the way.
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.
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