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Author Topic: Chapter Master - In the name of the Emperor!  (Read 768185 times)

LordBaal

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Re: Chapter Master - In the name of the Emperor!
« Reply #4065 on: July 04, 2021, 03:18:19 pm »

Yo, Lion, if you're reading here and you want more writing, let me know.
As long you are not Matt Ward....
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

MrRoboto75

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Re: Chapter Master - In the name of the Emperor!
« Reply #4066 on: July 04, 2021, 09:30:18 pm »

Yo, Lion, if you're reading here and you want more writing, let me know.
As long you are not Matt Ward....

No, not only do the Sisters of Battle never get a codex, they must suffer
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I consume
I purchase
I consume again

angelious

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Re: Chapter Master - In the name of the Emperor!
« Reply #4067 on: July 05, 2021, 08:15:00 am »

is there anyway to increase loyalty?

mine own tanked to near zero after a visit from an inquisitor who was angry that i was contacted by a chaos space marine...
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TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4068 on: July 05, 2021, 03:37:10 pm »

is there anyway to increase loyalty?

mine own tanked to near zero after a visit from an inquisitor who was angry that i was contacted by a chaos space marine...

No, as far as I can tell, with a quick look through the code.
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Currently developing Chapter Master

Link to current version.
http://www.bay12forums.com/smf/index.php?topic=142620.msg8298333#msg8298333

Funk

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Re: Chapter Master - In the name of the Emperor!
« Reply #4069 on: July 05, 2021, 04:46:49 pm »

So when i trade for units with the SoB there not added to my chapters pool at all.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4070 on: July 05, 2021, 05:16:07 pm »

So when i trade for units with the SoB there not added to my chapters pool at all.
What version of the game?
Did you wait until the ships arrived?
I just tested it on 0.6570 and it worked fine.
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Currently developing Chapter Master

Link to current version.
http://www.bay12forums.com/smf/index.php?topic=142620.msg8298333#msg8298333

TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4071 on: July 05, 2021, 05:17:49 pm »

Chapter Master Hotfix

https://ufile.io/bgdm7qih

Version 0.6571
Code: [Select]
Notes
-Just a quick fix, feeling ill from my second covid vaccination, taking it easy for now.

Fixed
-A few bugs in promotions.
-Clicking out from the promotions/transfer/rearm menu now exits the menu, in addition to clicking cancel.
-Bottom part of companies now enters into selected company.
« Last Edit: July 05, 2021, 05:20:20 pm by TheLion »
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Currently developing Chapter Master

Link to current version.
http://www.bay12forums.com/smf/index.php?topic=142620.msg8298333#msg8298333

Funk

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Re: Chapter Master - In the name of the Emperor!
« Reply #4072 on: July 05, 2021, 07:38:50 pm »

So when i trade for units with the SoB there not added to my chapters pool at all.
What version of the game?
Did you wait until the ships arrived?
I just tested it on 0.6570 and it worked fine.
0.6560 , guess i have to up date again.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Funk

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Re: Chapter Master - In the name of the Emperor!
« Reply #4073 on: July 05, 2021, 07:59:36 pm »

I've checked an in 0.6560 the units are add but don't show up, unlike in 0.6571.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

angelious

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Re: Chapter Master - In the name of the Emperor!
« Reply #4074 on: July 06, 2021, 04:21:15 am »

okay so is there any point in exploring space hulks? i explored one 100% and got diddley all for my efforts.

tried unloading marines into it but couldnt do that, and there was no other options than bombing it gone.
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ChairmanMeow

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Re: Chapter Master - In the name of the Emperor!
« Reply #4075 on: July 06, 2021, 05:46:44 am »

Would you consider removing the save encryption Lion? I did it myself to the Duke version but obviously I don't have your source code and your version has many other significant improvements!
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TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4076 on: July 06, 2021, 07:55:40 am »

Would you consider removing the save encryption Lion? I did it myself to the Duke version but obviously I don't have your source code and your version has many other significant improvements!

Added to the todo list, however the reason why they were encrypted was to prevent people breaking there saves, and then demanding assistance in fixing them. As such I will look at adding a setting that allows for them to be decrypted instead of having them be decrypted by default.

okay so is there any point in exploring space hulks? i explored one 100% and got diddley all for my efforts.

tried unloading marines into it but couldnt do that, and there was no other options than bombing it gone.

At a glance yes, but it looks like its not a guaranteed to have loot.
Code: [Select]
   
    if (dicey<=(en_power*10)){
        loot=choose(1,2,3,4);
        if (enemy!=10) then loot=choose(1,1,2,3);
        hulk_treasure=loot;
        if (loot>1) then newline="Valuable items recovered.";
        if (loot=1) then newline="Resources have been recovered.";
        newline_color="yellow";
        scr_newtext();
    }
if (hulk_treasure=1){// Requisition
        var reqi;reqi=round(random_range(30,60)+1)*10;
        obj_controller.requisition+=reqi;
       
        var pop;pop=instance_create(0,0,obj_popup);
        pop.image="space_hulk_done";
        pop.title="Space Hulk: Resources";
        pop.text="Your battle brothers have located several luxury goods and coginators within the Space Hulk.  They are salvaged and returned to the ship, granting "+string(reqi)+" Requisition.";
    }
    if (hulk_treasure=2){// Artifact
        scr_add_artifact("random","random",4,loc,shi+500);
        var i,last_artifact;i=0;last_artifact=0;
        repeat(100){if (last_artifact=0){i+=1;if (obj_ini.artifact[i]="") then last_artifact=i-1;}}
        var pop;pop=instance_create(0,0,obj_popup);
        pop.image="space_hulk_done";
        pop.title="Space Hulk: Artifact";
        pop.text="An Artifact has been retrieved from the Space Hulk and stowed upon "+string(loc)+".  It appears to be a "+string(obj_ini.artifact[last_artifact])+" but should be brought home and identified posthaste.";
        scr_event_log("","Artifact recovered from the Space Hulk.");
    }
    if (hulk_treasure=3){// STC
        scr_add_stc_fragment();// STC here
        var pop;pop=instance_create(0,0,obj_popup);
        pop.image="space_hulk_done";
        pop.title="Space Hulk: STC Fragment";
        pop.text="An STC Fragment has been retrieved from the Space Hulk and safely stowed away.  It is ready to be decrypted or gifted at your convenience.";
        scr_event_log("","STC Fragment recovered from the Space Hulk.");
    }
    if (hulk_treasure=4){// Termie Armor
        var termi;termi=choose(2,2,2,3);
        scr_add_item("Terminator Armor",termi);
        var pop;pop=instance_create(0,0,obj_popup);
        pop.image="space_hulk_done";
        pop.title="Space Hulk: Terminator Armor";
        pop.text="The fallen heretics wore several suits of Terminator Armor- a handful of them were found to be cleansible and worthy of use.  "+string(termi)+" Terminator Armor has been added to the Armamentarium.";
    }
« Last Edit: July 06, 2021, 08:32:51 am by TheLion »
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Currently developing Chapter Master

Link to current version.
http://www.bay12forums.com/smf/index.php?topic=142620.msg8298333#msg8298333

angelious

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Re: Chapter Master - In the name of the Emperor!
« Reply #4077 on: July 06, 2021, 12:21:47 pm »

############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:

Variable obj_turn_end.current_battles(101898, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turn_end_Alarm_0 (line -1)



any idea what this error code is? it keeps crashing my save...


edit>nevermind, i found out that a nearby ork invasion kept crashing the game for some reason..just debug killed the invasion fleet before it landed and the crashes were solved....
« Last Edit: July 06, 2021, 12:37:44 pm by angelious »
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TheLion

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Re: Chapter Master - In the name of the Emperor!
« Reply #4078 on: July 06, 2021, 05:05:42 pm »

############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_turn_end:

Variable obj_turn_end.current_battles(101898, -2147483648) not set before reading it.
at gml_Object_obj_turn_end_Alarm_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_turn_end_Alarm_0 (line -1)



any idea what this error code is? it keeps crashing my save...


edit>nevermind, i found out that a nearby ork invasion kept crashing the game for some reason..just debug killed the invasion fleet before it landed and the crashes were solved....

Thank you, I think I fixed it. "current_battles" is not used anywhere in the project (besides being compared and never set in obj_turn_end_Alarm_0), but "current_battle" is used in several places. I am guessing its a typo?
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Currently developing Chapter Master

Link to current version.
http://www.bay12forums.com/smf/index.php?topic=142620.msg8298333#msg8298333

Dire Lemming

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Re: Chapter Master - In the name of the Emperor!
« Reply #4079 on: July 06, 2021, 08:26:53 pm »

I've got a save where sending any vehicle into battle causes this crash

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_drop_select:

trying to index a variable which is not an array
at gml_Script_scr_battle_roster
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_battle_roster (line -1)
gml_Object_obj_drop_select_Draw_0

https://mega.nz/file/QfQ0yBaZ#2yHa0r8KXWqMwnu3C9eQsjQmVIW7KqFKw3OsG6MkpSc
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