Bay 12 Games Forum

Dwarf Fortress => DF Modding => Utilities and 3rd Party Applications => Topic started by: Rose on May 06, 2014, 06:52:30 am

Title: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 06, 2014, 06:52:30 am
Dorven Realms is a converter from Dwarf fortress world maps (Not forts!... yet...) into playable minecraft worlds.

To use, simple export Elevation, Elevation with water, and Biome maps from legends mode, and load the files into the program, chose the borders of the area that you want to use for conversion, and generate the world. Depending on the world size and settings used, it can take anywhere from a few minutes, to a few days.

Download (http://dffd.wimbli.com/file.php?id=8553)

Screenshots:
Spoiler: Mountains (click to show/hide)

Spoiler: Rivers (click to show/hide)

Spoiler: Biomes (click to show/hide)

Spoiler: And finally Caves (click to show/hide)

Some notes:
Values between 4-8 for blocks per embark tile work well. 4 gives steeper slopes, while 8 gives more extensive biomes.
Cave height and width can change the feel of the caverns quite a bit. The default values give results that feel closer to DF caverns, but increasing height may be more to some people's taste.

Minecraft Forums thread. (http://www.minecraftforum.net/topic/2632930-dorven-realms-a-dwarf-fortress-based-minecraft-terrain-generator/)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Skyrunner on May 06, 2014, 06:57:15 am
Exciting!
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Trapezohedron on May 06, 2014, 07:08:21 am
This deserves cross-posting into the Minecraft Forums, if you ask me. Those riverfalls are sexy. <3
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Descan on May 06, 2014, 11:11:36 pm
If my computer could run Minecraft at any decent clip, I'd totally bug-in to this :3
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Tiruin on May 07, 2014, 12:00:27 am
PTW :D
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Sirus on May 07, 2014, 01:33:18 am
PTW!
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Putnam on May 07, 2014, 01:36:41 am
/me watches
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 07, 2014, 01:45:39 am
I am liking the looks of this.
Especially the caverns. So nice.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: WillowLuman on May 07, 2014, 02:10:34 am
DOWNLOADED
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Propman on May 07, 2014, 02:31:59 am
Most lovely, if I say so myself. I take it you plan on updating it in the future when Minecraft expands its stone respiratory?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 07, 2014, 02:55:43 am
Most lovely, if I say so myself. I take it you plan on updating it in the future when Minecraft expands its stone respiratory?
I may not need to, actually, depending on how minecraft does things.

Right now, minecraft fills in all the ores itself. It may do that with the new stones too.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MagmaMcFry on May 07, 2014, 05:36:38 am
PTW
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: IronTomato on May 07, 2014, 07:01:30 am
Much cool. Very dorf. Wow.

Will download later.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Shakerag on May 07, 2014, 09:32:19 am
Excellent job.  I must play around with this later.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 07, 2014, 02:16:43 pm
So uh...
How does the output look? I don't know what I'm looking for.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: GiglameshDespair on May 07, 2014, 02:17:18 pm
Interesting.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Descan on May 07, 2014, 02:49:21 pm
So uh...
How does the output look? I don't know what I'm looking for.
What do you mean? There are screenshots in the first post of the "output" in Minecraft...
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 07, 2014, 03:42:16 pm
So uh...
How does the output look? I don't know what I'm looking for.
What do you mean? There are screenshots in the first post of the "output" in Minecraft...
I meant the folder configuration. Anyway I got that.

What is the "crop borders" measured in? I would quite like to see if I can export the entire DF world map rather than just a segment of it. The world I'm looking at is 129x129 in world generation, but that very clearly doesn't translate to whatever units "crop borders" uses.
For illustrative purposes I got a friend to map out the generated area ingame to compare it to the DF map.
http://imgur.com/a/BtoSv
So yeah it only took the very top left corner. This was with Crop Borders to 204.
And when I set crop borders to higher values the generation just won't start. I assume this is because it's too big for... something.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 07, 2014, 08:38:49 pm
Crop borders are embark tiles, or pixels in the loaded map. If you chose 129x129, then put 2064 as the south and east borders.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Sirus on May 08, 2014, 01:42:06 am
So does this work on all versions of DF or just the most recent one? Same question for Minecraft.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 08, 2014, 01:46:14 am
Crop borders are embark tiles, or pixels in the loaded map. If you chose 129x129, then put 2064 as the south and east borders.
Okay, then when I try to generate with the borders set to 2064, the generation just doesn't get past initialising. Is there a limit on how large the area can be or something?

EDIT: No nevermind the program seems to have stopped working altogether. I'll try redownloading it this afternoon.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 08, 2014, 02:28:01 am
So does this work on all versions of DF or just the most recent one? Same question for Minecraft.

Most recent minecraft, and any DF version that will export detailed maps from legends mode.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Eric Blank on May 08, 2014, 04:30:31 pm
I like this. Seems to work just about perfect, too.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 08, 2014, 04:38:41 pm
Yeah, my problem was that I'd lost the path for the maps. It was trying to take it from a drive that doesn't exist and create the map on a user account called Japa. I don't really know why it did that but hey it works now.

11 hours to create 1065024 chunks. This is going to be good.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Skyrunner on May 08, 2014, 05:19:54 pm
I wonder: how large a map is that in raw input pixels, and how large is the output going to be?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 08, 2014, 05:32:20 pm
I wonder: how large a map is that in raw input pixels, and how large is the output going to be?
The map is 2064x2064 pixels/emabrk tiles. 8 Minecraft blocks per embark tile, which I believe is side length because of how the area scales with it. So that makes the entire thing 2064*8=16512m side length, and 272646144m^2, or 272.65km^2. As the program correctly predicted.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Skyrunner on May 08, 2014, 05:37:16 pm
By large I was asking for the output region siles' total size XD
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 08, 2014, 05:52:21 pm
Well that was in there.
Interestingly enough that comes out as very close to the area of the county of York. Because of course the map is way scaled down, I don't think it would be feasible to make a Minecraft world that's actually the size of a quarter of a planet.
An actual embark tile is far more than five metres. It's 48 in-game tiles across, and each of those is probably about 3 metres. So to be accurately scaled you'd need something like 144 blocks per embark tile. Though that still leaves the world woefully undersized at 88337 km^2, which Wolfram Alpha tells me is approximately a quarter of the area of Germany.

EDIT: Unless I misunderstood what you said, which is actually very possible.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Skyrunner on May 08, 2014, 07:16:02 pm
File size, dammit >:I
Region files.


( I realized I didn't explicitly say that. Typo'd region file as region siles)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 09, 2014, 01:39:31 am
File size, dammit >:I
Region files.


( I realized I didn't explicitly say that. Typo'd region file as region siles)
Ah okay. Well, it's done now.
4.06GB
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Eric Blank on May 09, 2014, 03:07:13 pm
Hey Japa, do you intend to develop this program any further, to allow it to do things like smooth out river courses or otherwise handle the blocky appearance higher blocks-per-tile settings create?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: expwnent on May 09, 2014, 03:26:27 pm
Cool stuff. I like the df feel to the minecraft maps.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 09, 2014, 11:17:28 pm
Hey Japa, do you intend to develop this program any further, to allow it to do things like smooth out river courses or otherwise handle the blocky appearance higher blocks-per-tile settings create?

Yes indeedly.

The river courses are getting worked on (Mostly by Skyrunner) and the other stuff I'll be fixing as soon as I figure out how.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 10, 2014, 02:19:01 pm
Yes, I should probably have said that I am highly pleased with how these maps turn out. It's like a real place but kind of squished down. As opposed to Minecraft's usual generally unremarkable landscape.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Descan on May 10, 2014, 02:25:23 pm
So, a quick question? How many DF tiles is one of the minecraft blocks on this scale?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 10, 2014, 02:27:38 pm
So, a quick question? How many DF tiles is one of the minecraft blocks on this scale?
Which DF tiles? Embark tiles or ingame tiles?

With 8 minecraft blocks per DF embark tile (which is the default), you get 6 DF in-game tiles per block.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Descan on May 10, 2014, 02:30:33 pm
Ah. Yeah, I meant in-game tiles. The things dorfs stand on.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 10, 2014, 06:31:02 pm
If you set it to 48 blocks per embark tile, then you get one in-game tile per minecraft block, but the map becomes not good for normal minecraft play.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Puzzlemaker on May 12, 2014, 09:26:36 am
Will structures like villages and strongholds still be generated?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 12, 2014, 09:33:40 am
Perhaps you should take a closer look at the first rivers screenshot :)

Haven't looked for strongholds, though, but I don't see why they wouldn't also be there.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Puzzlemaker on May 12, 2014, 10:27:12 am
Perhaps you should take a closer look at the first rivers screenshot :)

Haven't looked for strongholds, though, but I don't see why they wouldn't also be there.

Awesome!
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Elephant Parade on May 12, 2014, 01:52:02 pm
Posting to watch.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Broken on May 19, 2014, 06:40:23 pm
This is glorius.

Now i really, really want a version that traslates forts.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 19, 2014, 08:31:44 pm
playing around with cave generation. This is with everything not a cave stripped out.

(http://i.imgur.com/cSGKzsd.png)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Tiruin on May 19, 2014, 10:22:19 pm
Oh wow that minecraft looks amazingly hole-y.
It seemingly stretches on until a flat, equal plane?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 19, 2014, 10:25:17 pm
The flat equal plane is the end of my stuff and the start of normal minecraft.

This is just a map of where caves are going, if I removed everything that's not cave.

Otherwise you wouldn't be able to see the caves.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on May 19, 2014, 10:37:55 pm
(http://i.imgur.com/cSGKzsd.png)

That would be an interesting place to play on as a server.  Hell, any export of this would be interesting as a server.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: expwnent on May 20, 2014, 07:22:34 am
Yeah, caves only would be pretty neat on its own.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: IronTomato on May 20, 2014, 11:37:47 am
So those tubes are the caves?

Looks pretty good. 10/10 would mine again.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: cahocachi on May 22, 2014, 02:54:27 am
PTW. Can't wait for added fort, stronghold and cities support!  :D :D
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: RailroadRider on May 29, 2014, 06:02:16 am
It doesn't seem to be exporting, what am I doing wrong?
(http://i62.tinypic.com/2wddob4.jpg)
Sorry for image quality, taken and posted with an iPad.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 29, 2014, 06:11:25 am
Have you tried the generate tab?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: RailroadRider on May 29, 2014, 06:48:38 am
Yes, it doesn't seem to create a file. It says that I'm finished generating, but it doesn't create a file. Anywhere.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on May 29, 2014, 08:08:17 am
Maybe it's because one of the crop borders is missing?  Just throwing up a guess.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 29, 2014, 09:13:15 am
Check for a region folder in your documents.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on May 29, 2014, 09:42:20 am
Yes, it doesn't seem to create a file. It says that I'm finished generating, but it doesn't create a file. Anywhere.
Check that all of the necessary files for the program to work are in the same folder as the .exe
That messed me up when I tried to move it but missed some of the files.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Elephant Parade on May 29, 2014, 11:31:55 am
It doesn't seem to be exporting, what am I doing wrong?
-snip-
Two things:

1)It's generally considered polite to put huge images in a spoiler.
2)Alt + PrntScr will copy an image of the current window to your clipboard. Just paste into an image editor, save, and upload the file.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: RailroadRider on May 29, 2014, 04:54:17 pm
Yes, it doesn't seem to create a file. It says that I'm finished generating, but it doesn't create a file. Anywhere.
Check that all of the necessary files for the program to work are in the same folder as the .exe
That messed me up when I tried to move it but missed some of the files.
Ahhh... This is the problem. I must stop my day-long operation now.
It doesn't seem to be exporting, what am I doing wrong?
-snip-
Two things:

1)It's generally considered polite to put huge images in a spoiler.
2)Alt + PrntScr will copy an image of the current window to your clipboard. Just paste into an image editor, save, and upload the file.
1st: Good point, sorry.
2nd: I was on an iPad, it's a pain to transfer images to those. I suppose I could have used the computer with access to the internet, but I wanted to do it quickly.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: PeridexisErrant on May 30, 2014, 07:43:42 pm
Dorven Realms is a converter from Dwarf fortress world maps (Not forts!... yet...) into playable minecraft worlds.

PTW, the pics look awesome and the hinting at forts is just as cool  :D

It'll be in the next version of the starter pack. 
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: palu on May 30, 2014, 08:15:01 pm
This is beautiful. PTW
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: KingofstarrySkies on June 02, 2014, 11:21:22 pm
What would it make evil biomes into?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on June 03, 2014, 12:22:28 am
Currently nothing, though I've played around a bit with making a black ceiling over the evil biomes. Unfortunately, it stops trees from growing.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Putnam on June 03, 2014, 12:42:06 am
Netherish environs?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: IronTomato on June 03, 2014, 08:00:39 am
Mushroom island, maybe. Though I mostly say that because of the purple grass.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: WillowLuman on June 03, 2014, 10:57:21 am
Wouldn't mycellium be more suited for the caverns?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: TheDarkStar on June 06, 2014, 01:23:59 pm
Maybe they could be swamps?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Eric Blank on June 08, 2014, 05:37:53 pm
In df evil biomes are basically normal biomes with some crazy shit thrown in. Maybe in dorven realms you can make it generate lots of mob spawners in caves just under the surface, with spider webs or something in the trees.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: ArmokGoB on July 04, 2014, 12:25:01 pm
(http://25.media.tumblr.com/f722aa9493a1532be5479525848e9bc1/tumblr_mgdvq36ocb1qcosbdo1_400.gif)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Kalsb on July 04, 2014, 08:37:40 pm
So what do you plan to add to this?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 04, 2014, 08:39:57 pm
Not actually sure, to be honest.
Anything new I add would be a ton of work.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Kalsb on July 04, 2014, 08:45:41 pm
Understandably. This looks very impressive and intimidating. I just got a little hopeful of the hint at fortresses.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 04, 2014, 08:54:03 pm
Yeah, I have some ideas about that, but no idea where to start.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: palu on July 04, 2014, 09:38:36 pm
You might want to take a look at the old DF to Minecraft utility (http://www.bay12forums.com/smf/index.php?topic=64473.0)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 04, 2014, 11:11:35 pm
Oh, sorry, that.

I was thinking about randomly generated fortresses on the overworld map.

I do hope to eventually copy over the full fortresses. I just have a bunch of other stuff I'm working on at the moment.

Stonesense, for example.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Orange Wizard on July 25, 2014, 02:53:48 am
Woah, hey, this looks cool. I'm sad I didn't see it sooner.

I was thinking about randomly generated fortresses on the overworld map.

I do hope to eventually copy over the full fortresses.
Both of these sound fantastic.

The other thing would be the rivers, which look a bit strange. Some kind of smoothing there would be nice.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 25, 2014, 04:31:09 am
Looks great... Maybe I'll use this when i restart after 1.8 comes out.
Edit: could you add an option to select what to do with evil biomes?
I like the idea of making tons of spawners and whatever, but perhaps surface nether would be better, civcraft has this because they disabled nether portal teleportation.
Another option would be to make evil biomes directly convert everything on the surface to something else, but still be considered whatever biome it was origonally.
All wood becomes dark oak, all leaves and bushes become dead, soil becomes netherrack, stone becomes obsidian, water becomes magma, sand-soul sand, .... maybe replace leaves with webs?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: WillowLuman on July 25, 2014, 11:42:34 am
I like the webs, but Nether is probably better suited to the HFS. Evil biomes in DF don't tend to be Mordor-ey.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 25, 2014, 12:03:57 pm
Well, that's a little difficult with how the generator works right now, because it leaves trees and ore generation to Minecraft itself. I just set the biome, and make the landscape, and minecraft does the rest according to biome.

I experimented with having evil biomes be darker, but then the trees wouldn't grow.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Dwarfy on July 26, 2014, 12:48:24 pm
I am taking this beautiful thing and rubbing it against this beautiful thing.
http://dffd.wimbli.com/file.php?id=2924
Let us see what this can do.



Largest size map: 257x257
Crop limit: 4112
Chunks required: 4227136
Rate of Generation: 50 chunks per second
Current progress: ~18000 chunks generated
Estimated time required: 23 hours
Expected level of amazing: High
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 26, 2014, 01:12:17 pm
Ohgod that is amazing
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on July 26, 2014, 02:25:54 pm
Please upload the save and share a link when it finishes.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 26, 2014, 10:50:56 pm
Good luck with that, the save is likely to be 1.21 jiggabytes.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Dwarfy on July 27, 2014, 01:44:07 pm
Progress!
Did not complete, crashed roughly halfway through.
Will try again though, it may have been an issue with elevation, so I shall first regen the world in DF. Takes all of 10 minutes to get the maps.

Error message: 'Value of -35 is incorrect. Value must be minimum or maximum.'
Best as I recall what it said anyhows, if it occurs once more I'll screencap for posterity.

Good news though! With how the thing was working, success seems quite possible. Progress took time but resource-wise it progressed steadily without bogging the machine. I was able to get it hitting in the 60 chunk/second range through keeping it as the only non-essential program, too. Also, an interesting bit; I was only able to estimate the time using the required chunks divided by the average creation rate, the included timer seemed to throw a little bit of a fit. For the first ~10 minutes it was ticking backwards steadily as time passed, then it began to hold at 21 hours. The seconds-timer seemed quite confused.

Regardless, will attempt once more and return with more reports!
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 27, 2014, 03:00:08 pm
You've got to set this up on a server so we can 'Strike the USA"
Where would be the idea place to settle in this new world?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: KingofstarrySkies on July 27, 2014, 06:18:38 pm
I'd totally play on a MC world designed after a DF one.

...

Would it be possible to retrieve Boatmurdereds save? And then...Transplant it into MC? Dear God...The glory...
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 27, 2014, 06:30:55 pm
Many people forget that boatmurdered was an old 2D version, all they remember is the violence etc :p
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Orange Wizard on July 27, 2014, 06:56:47 pm
I never actually realised that Boatmurdered was 2D, even when looking at the screenshots. Because I always built my forts on the same z-level and I never noticed the difference.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: BadLemonsXI on July 27, 2014, 08:29:11 pm
Wow this is cool.
And if Dwarfy's map works I wonder if people would download it if it was uploaded on some minecrift site. Does anyone know of any existing MineCraft maps of the USA. And if not everyone must know it was made using DF.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 27, 2014, 11:26:15 pm
There is a minecraft world map, but I don't know about any USA specific ones.

And even if boatmurdered was in a modern version, we don't have individual fort export yet.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 28, 2014, 12:00:01 am
I was looking through the old minecraft exporter, I'm wondering if it might work now that you can load old versions in the launcher...
It's a shame that the site hosting most of the images in the old thread doesn't exist anymore, anyway, I wonder if it's possible to dispense with dwarf fortress altogether use a 1-1 full scale world map that loads and generates as you travel to the edges..
That would be an interesting but ultimately very empty minecraft server :p
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Baffler on July 28, 2014, 01:15:16 am
Speaking of which, what does it do with the edges of the map? Does it just go over to normal randomly generated terrain, or will I run into a big void or ocean or something?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Orange Wizard on July 28, 2014, 01:32:03 am
Currently there's just nothing down to the flat bedrock level. I assume Minceraft generation takes over later on, but I didn't actually fly out to check.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 28, 2014, 02:38:29 am
Right now it just switches over to minecraft generation.

If there's enough interest, I could maybe add an option for a border.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Orange Wizard on July 28, 2014, 05:08:18 am
I don't think a border is needed. We should be able to use 1.8's world border option soon anyway, if it's necessary for servers or the like.
Spoiler: Tangent (click to show/hide)
If you're looking for something to work on next, I'll stick by my smooth-the-rivers suggestion. They and the caverns are the best part of the maps as far as I'm concerned - at least until it's possible to bring over houses/fortresses/etc. - so seeing them looking a bit more natural would be amazing.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Dwarfy on July 28, 2014, 12:33:32 pm
Spoiler (click to show/hide)
Yay for failure!

Okay so yeah, stopped at about halfway once again. Above is the exact error message, unsure of what it means or how exactly one could fix it. Anyone have any idea? As far as I can tell the program just didn't like the value, so perhaps the set minimum and maximum should just be extended? Any help is welcome.
Details: Continue button did not fix, simply repeated the error; text- "Value of -507 is not valid for Value, Value should be between minimum and maximum"

I shall continue in the endevor, yet this time I shall attempt the use of a medium map rather than a large one; given the scale I do suppose it wouldn't affect too much.

Also, for the record, once I've worked out the production kinks I do intend to repeat the project using each of the gens provided in the following:
http://dffd.wimbli.com/file.php?id=9002
Depending on the filesize, I might upload them as well. With my internet it'll probably take as long as it does to generate them, but still I figure I might as well! :D
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 28, 2014, 11:22:03 pm
So far as I can tell, what's happening is that one of the GUI elements is being set to something outside what it's suppossed to show.

Have you trie showing the details?

Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on July 29, 2014, 09:32:00 pm
Generating a medium North America map with the intention to upload.  Blocks per embark tile is set to 5, Cave Height 15, Cave Width 10, Cave Coverage 60.  No idea what those last three affect.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on July 30, 2014, 08:56:16 pm
I want to know where this is on the main Dwarf Fortress map I exported this from...

Spoiler (click to show/hide)

Edit:
Actually, this one I want to know more about than that one.

Spoiler (click to show/hide)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 30, 2014, 09:08:39 pm
What map did you generate this from?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on July 30, 2014, 09:25:32 pm
What map did you generate this from?

North America.  I can post the world.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 30, 2014, 10:28:39 pm
Generating a medium North America map with the intention to upload.  Blocks per embark tile is set to 5, Cave Height 15, Cave Width 10, Cave Coverage 60.  No idea what those last three affect.

Those last three effect cave generation
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 30, 2014, 10:35:25 pm
That can't be Niagara falls, it's not wide enough....
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on July 30, 2014, 10:58:01 pm
That can't be Niagara falls, it's not wide enough....

Well, Dwarf Fortress only generates rivers one embark tile wide, and I have the tiles set to 5, so that might be one of the issues.  However, I've calculated location, and it is far to the north-west of the Great Lakes.

Edit:

Also,
here's (if it didn't screw up) the map I mentioned I was generating earlier. (http://www.mediafire.com/download/xd610uvr8dtuwqo/NorthAmerica.zip)  The falls are on here, but I found them on a map fragment I decided to generate up.

Biome Map of the linked map:
(http://i.imgur.com/cGn10x3.png)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 30, 2014, 11:49:57 pm
Playing on that might be difficult because of how large and spread apart the biomes are...
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on July 31, 2014, 12:05:22 am
Playing on that might be difficult because of how large and spread apart the biomes are...

Becomes slightly less daunting when its 10 kilometers to a side, and the area it is centered on is decently diverse if you head west.  Though, if someone wants to run this as a server, then you may want to construct a starting area for new players to get supplies from.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: GavJ on July 31, 2014, 12:08:21 am
Should I infer from this thread that world gen DOES in fact calculate all embark tiles for the world initially?  Not just on an as needed basis?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 31, 2014, 12:13:23 am
As-needed in this case means "When it's trying to export a map"

Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: GavJ on July 31, 2014, 12:16:45 am
Ah, so upon export, does it only make calls to generate all embark tiles then, or does it even do fortress tiles and things? Or something in between (embark tiles, but with meta data like expected types of resources)?

Or is this all done in some easy to read format that I could just go look up myself? >.>

Also, of the most interest to me: is the format such that you could fairly easily WRITE to the embark tiles in the exported save (and then bring it back in, or is it just for information's sake and never goes back in)? Thus, essentially being able to make something like PerfectWorld but for embark sized tiles (idea goal here)


(sorry to be pesky. I've just somehow gone years without having heard of this)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 31, 2014, 07:13:25 am
Nah, the format isn't anything that can be brought back into DF. It's just a bunch of bitmaps that are exported from the game in legends mode. While the game does have some idea of the minerals available on the embark tile level, that doesn't get exported.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Dwarfy on July 31, 2014, 09:07:52 am
So, made and generated that map, regrettably I cannot use it as I had neglected to ensure that minecraft in fact even worked on this computer, as I got it January and had yet to test Minecraft. Bugger.

Well, good to see that it was done regardless!

Also, nearby the great lakes eh?
I dub it Niagara Falls.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on July 31, 2014, 10:02:37 am
Also, nearby the great lakes eh?
I dub it Niagara Falls.

Actually, I said it was far away from the Great Lakes.  If I managed to calculate its location right, it's up in Alaska.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Dwarfy on July 31, 2014, 11:52:53 am
Also, nearby the great lakes eh?
I dub it Niagara Falls.
Actually, I said it was far away from the Great Lakes.  If I managed to calculate its location right, it's up in Alaska.

My mistake.
Alaskan Niagara it is, then!
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Nedreow on August 14, 2014, 02:40:44 am
If you want to add DF like ores you can use  Custom Ore Generation (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291128-custom-ore-generation-first-revival)

With this you could set up mines to mine out the veins of ore.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on August 14, 2014, 05:28:41 am
My mistake.
Alaskan Niagara it is, then!
Hello, I am a deposed Niagarean prince...
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: paxy97 on August 18, 2014, 05:38:07 am
This looks really nice, but it doesn't seem to be working for me :/ I exported the 3 bmps from legends, selected them in dorvenRealms set the output to my mc save folder, but when I start it it just runs for less than a second and says Done! Hopefully. I tried it on another laptop, but no luck :(. I have also tried changing all the different params ranging from 1x1 world size and up to 256x256, nothing generated.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Orange Wizard on August 18, 2014, 05:17:26 pm
Make sure you've put in appropriate numbers for Crop Borders in the south and west boxes. It's a little weird how that works.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Graknorke on August 18, 2014, 05:18:15 pm
This looks really nice, but it doesn't seem to be working for me :/ I exported the 3 bmps from legends, selected them in dorvenRealms set the output to my mc save folder, but when I start it it just runs for less than a second and says Done! Hopefully. I tried it on another laptop, but no luck :(. I have also tried changing all the different params ranging from 1x1 world size and up to 256x256, nothing generated.
Did you move anything out of the folder you extracted the download into? Because I had problems with that at one point because of that and the result was exactly what you describe.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Euius on August 18, 2014, 11:22:34 pm
Kinda jumping in late here, but you may want to look at a mod called Underground Biomes for minecraft.  It adds (cosmetic) blocks for many types of stone, and might have actually been based on DF stone.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287082-1-6-x-1-5-x-1-4-7-underground-biomes-forge-smp
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on August 19, 2014, 08:19:18 am
If you want a good modded minecraft to use with a dwarffortress world maybe try terrafirmacraft?  It adds all kinds of new stone and metal types, and has funky stone age tools to boot.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on August 19, 2014, 08:38:12 am
Just a note that none of these mods should have any issues with the worlds generated by Dorven Realms, because it just lets minecraft handle ores.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Orange Wizard on August 19, 2014, 04:36:16 pm
Terrafirmacraft pretty much changes everything about Minecraft and worldgen. I'll try it and see.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on August 20, 2014, 12:19:17 am
I've been getting this thread confused with the stonesense one, curse you Japa and your pixelated multitasking!
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Armeleon on August 20, 2014, 04:25:02 am
Hey Japa, have you ever considered using DFHack's world export files to recreate the world tile by tile in 3D? I toyed around with it for a while, the export files are easy enough to read, but I've never gotten the knack of writing the new MC file format.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on August 20, 2014, 04:26:17 am
The problem is one of scales.

I can have the entire world in minecraft, or I can have something at a scale where you can see fortress details, but not both.

That said, if you don't care about the entire world, I could easily even have a program that converts the world to minecraft as you move around.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Armeleon on August 20, 2014, 05:42:20 am
That would be wonderful. I can never really wrap my head around DFs 2D way of viewing things. If you got something like that out, even at the regional level I think it would get very big very fast.

Just out of curiosity, if you were to make a converter which takes every tile and expands it to Minecraft region format, how long would it take? Days?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on August 20, 2014, 05:44:06 am
Try out isoworld to get an idea.

For every part of the world you want at full scale, you need to visit that area.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: thistleknot on August 20, 2014, 04:20:10 pm
any youtube demonstrations?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Parsely on September 24, 2014, 11:09:00 am
Japa is God.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: IronTomato on October 02, 2014, 12:21:09 pm
Japa is Armok
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Cryxis, Prince of Doom on October 05, 2014, 09:46:45 pm
Ptw
Title: Good to go for Minecraft 1.8
Post by: distractobot on November 05, 2014, 05:14:30 pm
Japa has created a finely-crafted +utility+. It menaces with spikes of full compatibility with Minecraft 1.8. On the surface is engraved an image of Steve striking down a cave spider in lapis lazuli.

For those who can't get this to work, make sure you DL Dorven Realms from http://dffd.wimbli.com/file.php?id=8553
I tried to use the one that came in the new LNP and it did not contain the .dll files needed to compile.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Icefire2314 on November 06, 2014, 06:51:51 pm
Would it be possible to work this with a mod that edits terrain generation?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Orange Wizard on November 14, 2014, 04:53:10 pm
As long as terrain gen doesn't add any new blocks to the terrain (i.e., stone is still stone, dirt and grass are still grass) it works fine. Terrafirmacraft does not, for example.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: memzak on December 09, 2014, 12:12:20 pm
This is a brilliant idea! Has this project been abandoned in favor of other projects?

I would be very much interested in seeing progress in this utility. It was also mentioned hat there was a possibility of generating the minecraft map on the fly to allow for 1:1 Minecraft block to in game DF tile? That sounds like an awesome idea to me that could sort out a lot of the complaints about ugly rivers or how DF forts couldn't be generated alongside the map itself due to scale differences. Even if that isn't a possibility any more, work on the original utility would be much appreciated. :)

Some ideas moving forward could be:

Biome selection based on the biome, vegetation, temperature and evilness maps and support for custom biomes like those from ExtraBiomesXL or BIome 'O Plenty.
More cave generation functionality? Things like multiple cavern layers, where these layers begin and end, height, width and density of these layers, percentage of floor to be mycellium being set for each layer (with the possibility for 0% and 100%).
Toggleable tunnels on top of caverns? (MC tunnel generation on top of the caverns)
Toggleable Lava lakes at y-level 12? (for those who need lava in the overworld)
Less blocky generation due to scale differences, generate curves to bridge random blocky terrain borders.

If you are willing to allow another access to the source code, I wouldn't mind helping / trying out these ideas? (but depending on the language, my input may be minimal)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on December 09, 2014, 12:31:51 pm
A lot of those are pretty good ideas. The main issue is that there didn't really seem to be a whole lot of interest in the program in general (300 downloads since release)
Also I play neither Minecraft nor DF right now, so... >_>

If you are willing to allow another access to the source code, I wouldn't mind helping / trying out these ideas? (but depending on the language, my input may be minimal)
https://github.com/JapaMala/DwarvenRealms

It's all written in .net C#
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: memzak on December 09, 2014, 02:55:13 pm
Fair enough, prioritizing what to work on based on interest makes sense. What about a Minecraft to DF 1:1 generate-as-explored? (or would that be an even bigger mission?)

Never worked in .net C# before, but I could always learn. I'll try implementing biome selection in a similar way to how MC mods do it. (assign a bunch of biomes to groups and then randomly select from said group. Eg: forest group contains all the different forest biomes)

I just think this utility is a really cool idea and am contemplating doing a Heavily Modded Minecraft Let's Play on a DF generated world.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on December 09, 2014, 09:37:17 pm
C# us ridiculously easy to learn if you've used any c style language before. And I'm happy to give any help required.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: memzak on December 09, 2014, 11:30:15 pm
Yea, I was meant to set up the dev enviroment (usually do all my stuff on linux) up today... but then I started a DF adventure mode game.

When I get around to it, I'll probably start meddling with biomes and maybe cave generation. I'm thinking of bringing a friend in to help out with the map smoothing element as he's fiddled with bezier curves and a similar problem around scaling and whatnot.

EDIT: Friend too busy to help work on it... but I'm not going to let that stop me from adding things. I think I'm just going to finish reworking the biome engine and then call it quits though. (both because I want to play on a DF map in Minecraft with all biomes soon and because I'm too lazy to dive headfirst into everything else)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: firsal on December 24, 2014, 07:59:34 pm
PTW
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: bensku on December 26, 2014, 11:22:48 am
Now only cubic chunks mod is needed... Real 100 block tall caves and HFS under them :)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: memzak on December 27, 2014, 09:19:19 am
I've found that due to the MC heightlimit, most of the terrain is flat due to how tall the mountains are and how squashed it has to get.

CC seems like a very cool idea, it's perhaps the solution to all the scale issues by allowing for truly massive mountains. (thus not having the problem of terrain that is too flat when set to 1:48 (DF embark tile : DF tile) scale) The problem with this would then be the sheer size of teh map. It would have to be a generate-as-you-explore solution, else filesize'll quickly spiral out of control.

I'm currently working on this program only to get modded biomes incorporated so that I can play my favorite modpack in a dorven world. (that being a 1.7.10 pack, CC seems to be going through a revival aimed at Minecraft 1.8 ) If anyone wants to mess around with the generating for worlds with the CC, I would suggest forking Japa's repo, not the one I am working on... I haven't done a lot of things (yet) that'll make your life a really mission if you don't have the same biome mods as I do.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Baffler on January 05, 2015, 02:23:44 am
The height limit can be circumvented. I know of a utility called worldpainter (http://www.worldpainter.net/) that can generate worlds with arbitrary height limits. It's kinda janky in some respects, but it works.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: memzak on January 13, 2015, 04:10:12 pm
Hmmm, that is interesting. I have no idea how I would go about implementing that though an am more worried about the lag larger chunks will introduce. (if I double the height, I'll need double the processing power to keep the same area loaded)

I'm happy to deal with flat terrain for now and wait for cubic chunks to be fully completed before messing around with height limits.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on January 13, 2015, 09:12:42 pm
Actually, the flat terrain is not due to the height limit, it's due to DF's terrain actually being kinda flat.

The height limit is more if an issue for converting Fortresses.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: memzak on January 15, 2015, 11:34:03 pm
Oh, I always kinda figured that it was really flat due to how tall the DF mountains were. (that, and because I've always wanted rolling hills and mountains like the ATG mod did, but on a CC scale)

At this point, I find myself agreeing with a MC mod that works in tandem with the DF generator. Generating a 1:1 for each adventure tile as you explore the MC world by using CC to ensure there is enough room. (as well as using the DF temp/veg/vol/evil maps to select biomes in a similar way to how ATG did it)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Amperzand on July 17, 2016, 10:40:52 pm
This looks super neat and I feel the thread must be necro'd to point that out.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 18, 2016, 01:11:36 am
I know right? The caves are pure porn. I wonder if memzak got any more work done on his fork. I have to hope this still works in 1.10 but maybe mojang screwed with the map data structure and broke comparability.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Amperzand on July 18, 2016, 01:31:16 am
We shall have to hope that they did not.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 18, 2016, 01:31:53 am
I don't think the map format has changed recently, and since Dorven Realms lets minecraft fill in the ores and such, new updates that bring new ore types still work.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Amperzand on July 18, 2016, 01:35:05 am
This'd be even more amazing with some of the mods that add a bunch more stones and ores and stuff to MC, you could actually fill in ores and stuff directly.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 18, 2016, 01:53:06 am
Sure, why not make minecraft more complex. A ton more ores, stones and metals is a hell of a lot better than the kind of complexity Civcraft decided to strive for. I'm planning on making some far easier stripped down versions of current Civcraft mods which I'm hoping to run on a friends server, perhaps she might be convinced to use this for a new map. Or otherwise I really want to test this out anyway. I might be able to just convert ores I have no need for to something else.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Amperzand on July 18, 2016, 02:03:16 am
I'm getting a new computer in a few days, should be able to test this out then.

Actually, yo, Japa, does/can this thing do structures?

If it's possible to configure it for such, I really want to try generating a world for a few millennia to see how all the structures look.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 18, 2016, 02:08:26 am
It doesn't read any structures from dwarf fortress, and even if it did, there'd be major scaling issues. It doesn't even read town locations.

Any towns are the ones that minecraft generates.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Amperzand on July 18, 2016, 02:09:19 am
That's what I thought, but asking seemed worthwhile.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on July 18, 2016, 07:06:02 am
Someone on the minecraft forum thread already did some checking about the scaling issues, things like doors and stairs would be useless, the fact that you can travel diagonally in DF but not minecraft causes problems.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: crazyabe on July 20, 2016, 12:17:36 am
PTW
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Amperzand on July 22, 2016, 03:27:40 am
Well, I'm genning a DF world to test this with, look forward to seeing how it turns out.

Edit: It seems to put a file labeled "region" in the saves folder. Given that it's not formatted as a save file, this may be a problem.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Skyrunner on July 23, 2016, 02:44:55 am
Take a look at the Minecraft save file format, especially in the folder called "world" I think.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Amperzand on July 23, 2016, 04:31:54 am
Ahhhh, okay, that helps. Either I messed something up, or it outputs the "region" and "level.dat" files straight to the saves folder instead of their own subfolder.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on July 26, 2016, 02:40:30 am
the diagonal travelling can be possible if a "square" is 5x5 blocks with missing corner blocks.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 26, 2016, 02:47:18 am
Or even 3x3 blocks
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on July 26, 2016, 03:01:03 am
yes, if it's necessary. but if it's made into a mod, this could also just have custom blocks:
-stairwells
-ramps
-doorways
etc.
complete with ceilings/floor and automatically applying to their surroundings, like "glass panes" or "stairs" already do in minecraft.
rough hewn, smooth and engraved versions of all materials.
also you can have custom player and monster models that are just small enough to pass though those blocks.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: memzak on October 06, 2016, 12:30:04 pm
Hey guys, just popping in to mention that my fork is indeed dead / abandoned.

My fork managed to redo a bit of the biome selection system to place biomes based on biome type, temperature and vegetation and then smooth it all, with the possibility for modded weighted modded Biomes (high temperature, vegetation and a green biome from DF implies a randomly rainforest biome from the list of biomes) to be added... but I never got around to cleaning up my code, making an XML import system and optimizing anything before I dropped it... so the entire thing is a horrific abandoned mess. The hacked together spaghetti code I have there should never be seen...  >_>"

I ultimately gave up when I realized that exporting entire maps just doesn't work well with Minecraft's 256 block height limit and would only really make sense if something like Cubic Chunks was a thing. Oh, also real life punched me in the face and then I was KO-ed with laziness thereafter. <_<"
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on October 10, 2016, 03:19:09 pm
i guess i should just accept that these two games will never be merged :(
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on October 30, 2016, 03:21:57 am
I would love to use this, but it does not work for me. Halp?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on October 30, 2016, 03:36:46 am
You need to do the thing.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on October 30, 2016, 04:05:49 am
Which thing? The thingthing, or the thingy thing - thing?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on October 30, 2016, 04:07:22 am
The thing where you tell me what's going wrong.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on October 30, 2016, 04:30:23 am
I tipe in all of the specifications, and then set it to go. It then takes about -3 miliseconds and says that it is done (hopefully). When I go into minceraft, it is not there. It's either that or the thinginton thingummy.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on November 06, 2016, 12:07:31 pm
Um... Hello?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on November 06, 2016, 12:11:28 pm
I'm honestly not sure what's going on with that.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on November 06, 2016, 04:18:40 pm
I'm honestly not sure what's going on with that.
It won't even work if I open up old versions.
Well, s**t.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on November 07, 2016, 02:11:32 am
It could be actually that it's because the filenames of exported maps has changed.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on November 07, 2016, 08:34:11 am
It could be actually that it's because the filenames of exported maps has changed.
Hmmm... That would make sense.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on November 07, 2016, 03:09:17 pm
'ere, Japa. It may just be that I'm doing something wrong, so could I ask you... Please, pretty please, could you give it a try? since if I don't get it done it's entirely possible that Ruairí may kill me since I am not that good with coding...
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: azeroth2b on March 02, 2017, 02:43:26 pm
Does anyone know if there's source available?  One could work from the Legend Mode's BMPs to script modifications into worldPainter or such .. or just write region files directly -- many mods have that, so one could borrow liberally. 
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on March 02, 2017, 09:40:32 pm
All of my DF mods are open source.

https://github.com/JapaMala/DwarvenRealms
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: azeroth2b on March 02, 2017, 10:07:54 pm
Thank you, sir!
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: azeroth2b on March 02, 2017, 10:52:36 pm
TBH, this seems to work very well with the latest n' greatest MC.
I'll see what trouble I and my colleagues can get into trying to bring more of DF's world into MC :)

(http://imgur.com/Vo80pSq.png) (http://imgur.com/a/fanUC)

Note: This screen shot is of a Minecraft generated surface mine, not of a mine created by Dorven Realms.  It just happened to be in a snow biome (placed by DR) on a map generated in DF.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on March 06, 2017, 07:50:32 pm
maybe a MC-DF-Totalconversion-mod would do the trick...
then one should have a constantly evolving (limited) MCDFworld to explore and build upon.
imagine it as an alternative multiplayer for DF adventure mode.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: MarcAFK on March 07, 2017, 07:20:41 am
I finally managed to get a working set of most of civcraft's plugins, and am thinking about what to use for a main map. This may be ideal, or at least I would like to throw some worlds generated with this online and see how they look.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Zanzetkuken The Great on March 07, 2017, 10:09:44 am
I finally managed to get a working set of most of civcraft's plugins, and am thinking about what to use for a main map. This may be ideal, or at least I would like to throw some worlds generated with this online and see how they look.

Could see if you could find a PerfectWorldDF map of Australia, run it through DF to generate things, then use this to convert it to Minecraft.  Could be interesting.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on March 08, 2017, 01:07:05 pm
Hey, I came back to see if you've upda-

TBH, this seems to work very well with the latest n' greatest MC.
I'll see what trouble I and my colleagues can get into trying to bring more of DF's world into MC :)

(http://imgur.com/Vo80pSq.png) (http://imgur.com/a/fanUC)

Note: This screen shot is of a Minecraft generated surface mine, not of a mine created by Dorven Realms.  It just happened to be in a snow biome (placed by DR) on a map generated in DF.
Well, fuck.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on March 08, 2017, 03:20:10 pm
Edit: finally got it to work, was making a stupid embarrasing mistake, I am so, so sorry for everything, thanks so much for making thia Japa.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: HMetal2001 on May 14, 2017, 04:59:37 am
I have a pitch:

Use the str-maps(from legends mode detailed maps) to locate sites (except towers, tombs, and vaults) and use the site maps to lay out the basic sites. You do your magic, Japa.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Poopicus on May 14, 2018, 11:05:26 am
Hey does this have the ability to generate fortresses/towns from DF? Would love to explore my fort in minecraft.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on May 14, 2018, 11:09:43 am
Hey does this have the ability to generate fortresses/towns from DF? Would love to explore my fort in minecraft.
as far as i know: no.
it would be wiser to work on MC DF total conversion mod.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Orangefriedegg on July 08, 2018, 12:32:03 am
Man, that 1:1 thing would be great but I'm 82% sure this is dead.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on July 08, 2018, 01:27:47 pm
Man, that 1:1 thing would be great but I'm 82% sure this is dead.
to me it's rathewr 94,78%
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 08, 2018, 10:07:40 pm
Any project that's open source is never truly dead.

That said, if there's enough interest, I might get around to updating the 1:1 scale fortress exporter.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on July 09, 2018, 12:18:48 am
Any project that's open source is never truly dead.

That said, if there's enough interest, I might get around to updating the 1:1 scale fortress exporter.
you mean one where one tile converts to 2mx2mx2,8m? (1 MCblock=1m³)
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on July 09, 2018, 12:31:27 am
2x2x3, but yes.

My only regret being that Minecraft doesn't have as many z levels as DF
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on July 09, 2018, 09:10:20 am
2x2x3, but yes.

My only regret being that Minecraft doesn't have as many z levels as DF
well, other than that, one could mod MC to have each block 2x2x3 and directly port DF to MC, but that would require a shitload of rewrite of the whole block rendering system.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Bumber on July 10, 2018, 07:58:20 pm
Aren't there mods to increase the world height of MC?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: crazyabe on July 10, 2018, 08:02:20 pm
Yes?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: rokoeh on August 01, 2018, 12:36:47 am
Aren't there mods to increase the world height of MC?

One day we will see 3d chunks...
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Bumber on August 03, 2018, 12:56:51 am
Aren't there mods to increase the world height of MC?
One day we will see 3d chunks...
There was Robinton's Cubic Chunks mod. Last version was for MC 1.0.1.

Barteks2x was making one for a more recent version, but I haven't been following what state it's in. Lighting wasn't working below 1000 blocks, last I checked.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: azeroth2b on October 18, 2018, 01:47:29 pm
My experience playing with this 1-2 years ago was that this isn't the right approach  One of the main problems is perhaps shown best by analogy:

The surface-area of DF is to MC as the sun is to Deimos.

I used Legends mode to pick out sites and roads, adding them to the map. It was fun work. (I don't recall if I committed back, I should do that) Unfortunately, the over-world is not actually of any reasonable resolution for converting worlds into MC.  If you expanded it to what you'd need to insert even MC villages where cities/sites are, the entire world would be mostly flat.  That's not exciting for rivers and bridges.

The project is usable, though, so folks could take it on if they wanted to -- obviously I got too busy to go much further than what I've alluded to here.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on October 18, 2018, 04:42:32 pm
Yeah, the DF world, at a 1:1 scale is simultaneously both too flat to be interesting in minecraft, but also too tall to fit into the vertical limits.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on October 19, 2018, 02:14:52 pm
Yeah, the DF world, at a 1:1 scale is simultaneously both too flat to be interesting in minecraft, but also too tall to fit into the vertical limits.
and it is unwalkable.
converting 1:1 means one tile converts to a 1x1x1 MC area = 1 block and that would result in no walkable area.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on October 19, 2018, 03:34:39 pm
No, 1:1 means 1tile in DF is 2 blocks wide by 3 blocks high in minecraft.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on October 20, 2018, 05:37:09 am
No, 1:1 means 1tile in DF is 2 blocks wide by 3 blocks high in minecraft.
then go into MC and try building an upstairs within a 1x1x3 area.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on October 20, 2018, 08:13:50 am
You can fit a ladder in 2x2x3
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on October 21, 2018, 04:46:48 pm
You can fit a ladder in 2x2x3
but not stairs or a bed without restricting the walkability to at least some directions.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: azeroth2b on December 03, 2018, 08:58:01 am
None of you are wrong!

Any DF to MC conversion is going to have to take some artistic liberties with world-terrain scaling and individual location implementation. Definitely the scaling factors have to be different. From Legends world view, you might want 25 or 30 to 1, but your fortress would be best as, say, 3:1 (Note, if you did a "4x4" as the base terrain in DF, your MC map would still be huge and not walkable.  Maybe this conversion should require smaller forts.) 

As mentioned, world height in MC is a problem both in world gen and fortress mode.  There's probably some artistic way around that in world gen by strategic block selection and the bumpiness of the terrain, for example mountains might be best represented by stone and repeating steep slopes.  In fortress mode, I don't know how you compress that down. Perhaps something like the MC Cubic Chunk mod could be brought into play, but that's out of my realm of expertise.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on December 03, 2018, 09:56:45 am
Quote
Tiles are the squares that form a map. They are approximately two meters long, two meters wide, and three meters high.[1](However, the physics calculations assume a tile size of 2.8 meters high, and a tick rate of 10 ticks per second)
http://dwarffortresswiki.org/index.php/DF2014:Tile

so the closest way of converting would turn a DF Tile into 2x2x3 MC blocks including floor.
that would guarantee free movement, although there would be no way of still having functional stairs, but you'd have to use ladders instead and all doors would look silly.
it would however be easiest to convert it into 3x3x4 MC blocks instead, which would allow for stairs and have a nice ceiling height.
this also would make some architecture look nicer.

as the tile sizes are subject of speculative thinking of Toady, this might be changed in the future anyway, so just using measurements that would look nicest and be arbitrary makes more sense than using measurements that are exactly to scale, but just look shitty and are neither arbitrary nor actually walkable for a MC char.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on April 29, 2019, 02:26:46 pm
I don’t know if anyone is still watching this, but I cannot get Dorven realms to work. It functions fine, after generating the world a few times, and everything has functioned perfectly, except that whenever one of the worlds is actually opened, Minecraft just straight-up chooses a random seed and generates that instead.
If anyone is still watching, is there any workaround? Has anyone ever had this problem? Or does my computer really just hate me?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on April 29, 2019, 02:46:45 pm
Probably something changed to the way minecraft loads maps.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on April 29, 2019, 02:50:27 pm
You’re probably right. I’ll try with 1.13 tomorrow, and one or two earlier versions if I can. Thanks.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on April 30, 2019, 02:03:37 am
I don’t know if anyone is still watching this, but I cannot get Dorven realms to work. It functions fine, after generating the world a few times, and everything has functioned perfectly, except that whenever one of the worlds is actually opened, Minecraft just straight-up chooses a random seed and generates that instead.
If anyone is still watching, is there any workaround? Has anyone ever had this problem? Or does my computer really just hate me?
my first guess:
the MC world that gets created might actually contain the exported world, but you might be somewhere else and around the DF world, a regular MC world is created.
my second guess:
you have the wrong version of MC.
A lot has changed about game worlds and their format.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on April 30, 2019, 08:13:55 am
Well, nothing so far has worked, and the very oldest versions of Minecraft crash upon loading. Does anyone here know if there’s any other way to load a DF world into MC? And I’ve tried putting the Heightmap into worlainter, it won’t work. If you can find anything, I would be very, very grateful.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on May 05, 2019, 01:36:32 pm
Well, nothing so far has worked, and the very oldest versions of Minecraft crash upon loading. Does anyone here know if there’s any other way to load a DF world into MC? And I’ve tried putting the Heightmap into worlainter, it won’t work. If you can find anything, I would be very, very grateful.
the MC mod is made for MC 1.7
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on May 20, 2019, 09:35:07 am
Yeah, since the Minecraft Launcher’s changed so much, the world generation has changed for all versions of Minecraft, so it seems that no matter what is done, Dorven realms as it stands today no longer works.
*Cries a bit*
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: DerMeister on May 20, 2019, 11:06:08 am
Idea is good, but minecraft need special mod for dwarf fortress plants and creatures.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Imic on May 20, 2019, 12:11:05 pm
Idea is good, but minecraft need special mod for dwarf fortress plants and creatures.
Well, it didn’t spawn in creatures or plants, it left that up to the Minecraft generation.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Rose on May 20, 2019, 12:30:00 pm
Well, it's up on github if anybody wants to take a stab at fixing the issues.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: DerMeister on May 20, 2019, 12:41:42 pm
Idea is good, but minecraft need special mod for dwarf fortress plants and creatures.
Well, it didn’t spawn in creatures or plants, it left that up to the Minecraft generation.
Minecraft generator sucks. Can you make more tools for comparison minecraft with DF?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on May 20, 2019, 04:17:45 pm
as i already suggested: a MC DF total conversion.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: DerMeister on May 20, 2019, 05:06:55 pm
as i already suggested: a MC DF total conversion.
Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on May 21, 2019, 06:36:08 am
as i already suggested: a MC DF total conversion.
Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
making it a total conversion would allow it to create a world converter that contains lots of content directly made for that Mod so all the DF specific things aren't lost, but instead shown by MCmod content.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: DerMeister on September 24, 2019, 03:47:44 pm
as i already suggested: a MC DF total conversion.
Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
making it a total conversion would allow it to create a world converter that contains lots of content directly made for that Mod so all the DF specific things aren't lost, but instead shown by MCmod content.
So, will you make this mod?
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: Pvt. Pirate on September 24, 2019, 05:07:28 pm
as i already suggested: a MC DF total conversion.
Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
making it a total conversion would allow it to create a world converter that contains lots of content directly made for that Mod so all the DF specific things aren't lost, but instead shown by MCmod content.
So, will you make this mod?
i can beraly change some MC textures.
Title: Re: Dorven Realms, a Dwarf Fortress-Based Minecraft Terrain Generator.
Post by: ArKFallen on October 25, 2019, 04:40:52 pm
I am a little-very late to this party but I have something relevant to say.

Yeah, since the Minecraft Launcher’s changed so much, the world generation has changed for all versions of Minecraft, so it seems that no matter what is done, Dorven realms as it stands today no longer works.
*Cries a bit*
This still works for 1.7.10-1.10.2 if you take the generated "region" folder and replace the "region" folder of a save. You can even "Generate a new world", save+quit immediately afterward,  do the replacement right then, and it will be consistent regardless of "world seed". If the region change puts you(edit:or your spawn point) within solid blocks you may suffocate and die, try not to.

It might work beyond 1.10.2 but I haven't tested between it and 1.14.4(which I know doesn't work). In 1.14.4 the world seems to follow the "world seed" even if you replace the "region" folder.


Edit: So I only just noticed the level.dat that is also generated ::)
You can just make a new folder in your minecraft saves, place the level.dat and region within, and load up this new save(it'll have the name DorvenRealms gave it) instead of overwriting one. Doing it this way also makes minecraft give you a viable spawn point.