Most lovely, if I say so myself. I take it you plan on updating it in the future when Minecraft expands its stone respiratory?I may not need to, actually, depending on how minecraft does things.
So uh...What do you mean? There are screenshots in the first post of the "output" in Minecraft...
How does the output look? I don't know what I'm looking for.
I meant the folder configuration. Anyway I got that.So uh...What do you mean? There are screenshots in the first post of the "output" in Minecraft...
How does the output look? I don't know what I'm looking for.
Crop borders are embark tiles, or pixels in the loaded map. If you chose 129x129, then put 2064 as the south and east borders.Okay, then when I try to generate with the borders set to 2064, the generation just doesn't get past initialising. Is there a limit on how large the area can be or something?
So does this work on all versions of DF or just the most recent one? Same question for Minecraft.
I wonder: how large a map is that in raw input pixels, and how large is the output going to be?The map is 2064x2064 pixels/emabrk tiles. 8 Minecraft blocks per embark tile, which I believe is side length because of how the area scales with it. So that makes the entire thing 2064*8=16512m side length, and 272646144m^2, or 272.65km^2. As the program correctly predicted.
File size, dammit >:IAh okay. Well, it's done now.
Region files.
( I realized I didn't explicitly say that. Typo'd region file as region siles)
Hey Japa, do you intend to develop this program any further, to allow it to do things like smooth out river courses or otherwise handle the blocky appearance higher blocks-per-tile settings create?
So, a quick question? How many DF tiles is one of the minecraft blocks on this scale?Which DF tiles? Embark tiles or ingame tiles?
Perhaps you should take a closer look at the first rivers screenshot :)
Haven't looked for strongholds, though, but I don't see why they wouldn't also be there.
(http://i.imgur.com/cSGKzsd.png)
Yes, it doesn't seem to create a file. It says that I'm finished generating, but it doesn't create a file. Anywhere.Check that all of the necessary files for the program to work are in the same folder as the .exe
It doesn't seem to be exporting, what am I doing wrong?Two things:
-snip-
Ahhh... This is the problem. I must stop my day-long operation now.Yes, it doesn't seem to create a file. It says that I'm finished generating, but it doesn't create a file. Anywhere.Check that all of the necessary files for the program to work are in the same folder as the .exe
That messed me up when I tried to move it but missed some of the files.
1st: Good point, sorry.It doesn't seem to be exporting, what am I doing wrong?Two things:
-snip-
1)It's generally considered polite to put huge images in a spoiler.
2)Alt + PrntScr will copy an image of the current window to your clipboard. Just paste into an image editor, save, and upload the file.
Dorven Realms is a converter from Dwarf fortress world maps (Not forts!... yet...) into playable minecraft worlds.
I was thinking about randomly generated fortresses on the overworld map.Both of these sound fantastic.
I do hope to eventually copy over the full fortresses.
What map did you generate this from?
Generating a medium North America map with the intention to upload. Blocks per embark tile is set to 5, Cave Height 15, Cave Width 10, Cave Coverage 60. No idea what those last three affect.
That can't be Niagara falls, it's not wide enough....
Playing on that might be difficult because of how large and spread apart the biomes are...
Also, nearby the great lakes eh?
I dub it Niagara Falls.
Also, nearby the great lakes eh?Actually, I said it was far away from the Great Lakes. If I managed to calculate its location right, it's up in Alaska.
I dub it Niagara Falls.
My mistake.Hello, I am a deposed Niagarean prince...
Alaskan Niagara it is, then!
This looks really nice, but it doesn't seem to be working for me :/ I exported the 3 bmps from legends, selected them in dorvenRealms set the output to my mc save folder, but when I start it it just runs for less than a second and says Done! Hopefully. I tried it on another laptop, but no luck :(. I have also tried changing all the different params ranging from 1x1 world size and up to 256x256, nothing generated.Did you move anything out of the folder you extracted the download into? Because I had problems with that at one point because of that and the result was exactly what you describe.
Japa is Armok
If you are willing to allow another access to the source code, I wouldn't mind helping / trying out these ideas? (but depending on the language, my input may be minimal)https://github.com/JapaMala/DwarvenRealms
I'm honestly not sure what's going on with that.It won't even work if I open up old versions.
It could be actually that it's because the filenames of exported maps has changed.Hmmm... That would make sense.
I finally managed to get a working set of most of civcraft's plugins, and am thinking about what to use for a main map. This may be ideal, or at least I would like to throw some worlds generated with this online and see how they look.
TBH, this seems to work very well with the latest n' greatest MC.Well, fuck.
I'll see what trouble I and my colleagues can get into trying to bring more of DF's world into MC :)
(http://imgur.com/Vo80pSq.png) (http://imgur.com/a/fanUC)
Note: This screen shot is of a Minecraft generated surface mine, not of a mine created by Dorven Realms. It just happened to be in a snow biome (placed by DR) on a map generated in DF.
Hey does this have the ability to generate fortresses/towns from DF? Would love to explore my fort in minecraft.as far as i know: no.
Man, that 1:1 thing would be great but I'm 82% sure this is dead.to me it's rathewr 94,78%
Any project that's open source is never truly dead.you mean one where one tile converts to 2mx2mx2,8m? (1 MCblock=1m³)
That said, if there's enough interest, I might get around to updating the 1:1 scale fortress exporter.
2x2x3, but yes.well, other than that, one could mod MC to have each block 2x2x3 and directly port DF to MC, but that would require a shitload of rewrite of the whole block rendering system.
My only regret being that Minecraft doesn't have as many z levels as DF
Aren't there mods to increase the world height of MC?
There was Robinton's Cubic Chunks mod. Last version was for MC 1.0.1.Aren't there mods to increase the world height of MC?One day we will see 3d chunks...
Yeah, the DF world, at a 1:1 scale is simultaneously both too flat to be interesting in minecraft, but also too tall to fit into the vertical limits.and it is unwalkable.
No, 1:1 means 1tile in DF is 2 blocks wide by 3 blocks high in minecraft.then go into MC and try building an upstairs within a 1x1x3 area.
You can fit a ladder in 2x2x3but not stairs or a bed without restricting the walkability to at least some directions.
Tiles are the squares that form a map. They are approximately two meters long, two meters wide, and three meters high.[1](However, the physics calculations assume a tile size of 2.8 meters high, and a tick rate of 10 ticks per second)http://dwarffortresswiki.org/index.php/DF2014:Tile
I don’t know if anyone is still watching this, but I cannot get Dorven realms to work. It functions fine, after generating the world a few times, and everything has functioned perfectly, except that whenever one of the worlds is actually opened, Minecraft just straight-up chooses a random seed and generates that instead.my first guess:
If anyone is still watching, is there any workaround? Has anyone ever had this problem? Or does my computer really just hate me?
Well, nothing so far has worked, and the very oldest versions of Minecraft crash upon loading. Does anyone here know if there’s any other way to load a DF world into MC? And I’ve tried putting the Heightmap into worlainter, it won’t work. If you can find anything, I would be very, very grateful.the MC mod is made for MC 1.7
Idea is good, but minecraft need special mod for dwarf fortress plants and creatures.Well, it didn’t spawn in creatures or plants, it left that up to the Minecraft generation.
Minecraft generator sucks. Can you make more tools for comparison minecraft with DF?Idea is good, but minecraft need special mod for dwarf fortress plants and creatures.Well, it didn’t spawn in creatures or plants, it left that up to the Minecraft generation.
as i already suggested: a MC DF total conversion.Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
making it a total conversion would allow it to create a world converter that contains lots of content directly made for that Mod so all the DF specific things aren't lost, but instead shown by MCmod content.as i already suggested: a MC DF total conversion.Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
So, will you make this mod?making it a total conversion would allow it to create a world converter that contains lots of content directly made for that Mod so all the DF specific things aren't lost, but instead shown by MCmod content.as i already suggested: a MC DF total conversion.Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
i can beraly change some MC textures.So, will you make this mod?making it a total conversion would allow it to create a world converter that contains lots of content directly made for that Mod so all the DF specific things aren't lost, but instead shown by MCmod content.as i already suggested: a MC DF total conversion.Total conversion is good, but DF have a lot of content. Needs automatic converter like Dwarf Portrait.
Yeah, since the Minecraft Launcher’s changed so much, the world generation has changed for all versions of Minecraft, so it seems that no matter what is done, Dorven realms as it stands today no longer works.This still works for 1.7.10-1.10.2 if you take the generated "region" folder and replace the "region" folder of a save. You can even "Generate a new world", save+quit immediately afterward, do the replacement right then, and it will be consistent regardless of "world seed". If the region change puts you(edit:or your spawn point) within solid blocks you may suffocate and die, try not to.
*Cries a bit*