with options to (questions)
- change tilesize sans recompile?
- do merely tiles (not thickfloors) sans recompile?
- change aspects sans recompile?
No, no and no- we might consider implementing something like that as and when theres an alternative tileset to go with it- until then, you can compile your own version for custom tile shapes.
Well, I'm not so interested in the custom shapes- mine's the usual over-2-up-1 iso, if 16x16- but I know Mayday is working on the shapes side.
Hmm...how can one implement palettization efficiently...that would really help my endeavour (which is a minimal, appear-like-DF approach).
As for my tilesets? They're presently in actual DF-tileset form. I ran into the boundary of how tiles share graphics though (
World tileset is ONE SHARED TILE barring proper render! ONE! And it is actually the elves' fault!), leading me to abandon my mockup-shortcut trick tilesets...for that purpose.
Hey, if you're building under linux, why do you care about having to compile your own version for custom sprites? You have to compile your own version anyway...
Consider that I'd need to compile one version per tileset and tell me how this isn't more inconvenient.
Furthermore, if you need to grab/compile a new version for each different tileset type, it makes it far less likely for people to use fringe tilesets.