A lot of Matrix's games are quite complex - apart from those mentioned already I highly recommend Command Modern Air/Naval Operations which is probably the most realistic naval and air warfare simulator available now and also I recommend Hearts of Iron III with Black Ice mod and its Total War sub-mod, it is hard to get more complex than that.
Have you tried AI War? It's incredibly complex - hundreds of unit types and massive strategic depth. It's also one of the few games where I've actually felt like I was fighting an angry Artificial Intelligence, rather than just a long IF statement.
X3 is the first game that comes to mind when I think of complexity. Though that may have been more an issue of poor UI design...pretty much every button on the keyboard had a function to learn.
Stars! is kind of complex. Or it can be. It's a turn-based 4X from yesteryear, and quite a good one.
The complexity comes from the turn-based side of things and that if you want to play optimally, you're expected to micro-manage everything. This, coupled with a horrible UI and the fact that you'll be continuously doing some quick head maths on lots of things (mostly squares and roots, but a few other things as well), makes it complicated.
Maybe complicated isn't the right word. Horrendously repetitive in a MM sense might be a better description. It's still a really good 4X, it just makes your brain and mouse fingers cry about 60-100 turns in. If you want to play it "well", that is.
Anything with 100+ strategy articles, all of which must be backed up with a decent chunk of maths to be taken seriously, gives it the "complex" rating to my mind. Lots of strategies, lots of math, a big game that looks small.
Basic overview of game:
http://wiki.starsautohost.org/wiki/What_Is_Stars! (http://wiki.starsautohost.org/wiki/What_Is_Stars!)
Strategy Article library: (there are more on other sites)
http://wiki.starsautohost.org/wiki/Article_Library
So what kind of complex simulations are there that are more complex than DF?Define 'more complex'. Something like Orbiter is 'more complex' in terms of what it models but the scope is much more narrow.
So what kind of complex simulations are there that are more complex than DF?
So what kind of complex simulations are there that are more complex than DF?Define 'more complex'. Something like Orbiter is 'more complex' in terms of what it models but the scope is much more narrow.
It's like asking "How complex is Kerbal Space Program?"
It kinda is. Sort of. Is it DF complex? No.
It's a totally different sort of complex, but kind of sandboxxy and simulationist as well.
as mentioned, F22: TAW.
Even Romance of the Three Kingdoms series "does a thing". Define complex, or I really can't answer the question.
Are there any complex space base simulators?
Just play Startopia to get your space station fix. Nobody has come close since then.
Are there any complex space base simulators?
I really want to see SS13 rebooted as a singleplayer option. Maybe as simple as 'last survivor on a space station after emergency, get power running again and don't starve'. Like "The Martian" the game, on a space station...Are there any complex space base simulators?
Space Station 13 might actually be the most complex in that area, if you can magically find a server that is not a incestious meta-club.
So basically, factorio in space?I really want to see SS13 rebooted as a singleplayer option. Maybe as simple as 'last survivor on a space station after emergency, get power running again and don't starve'. Like "The Martian" the game, on a space station...Are there any complex space base simulators?
Space Station 13 might actually be the most complex in that area, if you can magically find a server that is not a incestious meta-club.
Teleglitch?So basically, factorio in space?I really want to see SS13 rebooted as a singleplayer option. Maybe as simple as 'last survivor on a space station after emergency, get power running again and don't starve'. Like "The Martian" the game, on a space station...Are there any complex space base simulators?
Space Station 13 might actually be the most complex in that area, if you can magically find a server that is not a incestious meta-club.
Actually, I recall a rogue like that was like this. Can't remember the name, though.
http://thespatials.com/ maybe not extra complex but there's plenty stuff to do, from room hosting your station tourist to send out away teams to unlock quadrants, to missions and quests, resource managements etc.I really wanted to like that game but it.. it just wasn't good. I honestly think it would have been a better game if they'd cut out the 'away team' aspect entirely. It ended up being a ridiculous clickfest.
http://thespatials.com/ maybe not extra complex but there's plenty stuff to do, from room hosting your station tourist to send out away teams to unlock quadrants, to missions and quests, resource managements etc.I really wanted to like that game but it.. it just wasn't good. I honestly think it would have been a better game if they'd cut out the 'away team' aspect entirely. It ended up being a ridiculous clickfest.
The away game portion is the worst, wish that was skippable. Plus I think you could just hold down your clicker rather then clickfesting it. (I wouldn't really call this game complex, but it is similar to the Caesar/Pharaoh/Impression City Builder games already mentioned.)http://thespatials.com/ maybe not extra complex but there's plenty stuff to do, from room hosting your station tourist to send out away teams to unlock quadrants, to missions and quests, resource managements etc.I really wanted to like that game but it.. it just wasn't good. I honestly think it would have been a better game if they'd cut out the 'away team' aspect entirely. It ended up being a ridiculous clickfest.
true, so true. they fixed a little by having people autoshoot or something, but all the special abilities were extra annoying. but I put it on hold for different reasons: people gained too much experience serving food at a cafeteria and their payscale was tied to their level. so it became annoying to keep rotating them.
Are there any complex space base simulators?
They're all Early Access failures.
The two I'm aware of - Spacebase DF9 (http://store.steampowered.com/app/246090) (I don't want to work on this anymore so I'll just label the current version 1.0 and no one can complain anymore), Space Station Alpha (http://store.steampowered.com/app/341930) (I wish I was Spacebase DF9).
There's another one that appeared more successful but I don't recall the name of it. I remember the player leading away missions to gather resources.
There was a game in production that was being talked about on these boards about a year ago, which was going to be like a cross between a single player SS13 and System Shock, but you played as the AI of the space station. The Dev was active in the thread.
I would love to know what happened to this.
Im actually tinkering with this idea, but if i do make something, its gonna be free and opensource.Are there any complex space base simulators?
They're all Early Access failures.
The two I'm aware of - Spacebase DF9 (http://store.steampowered.com/app/246090) (I don't want to work on this anymore so I'll just label the current version 1.0 and no one can complain anymore), Space Station Alpha (http://store.steampowered.com/app/341930) (I wish I was Spacebase DF9).
There's another one that appeared more successful but I don't recall the name of it. I remember the player leading away missions to gather resources.
Spacebase DF9's failure was a disappointment to me. I hope this doesn't stop other developers from trying out the concept, as it does seem like something that could be really fun, even if it was simple 2D graphics. Like Prison Architect in space or something.
Human Orbit: thread (http://www.bay12forums.com/smf/index.php?topic=141612.0), site (http://humanorbit.com/). Didn't realize so much time passed, I'm curious as well.
Human Orbit: thread (http://www.bay12forums.com/smf/index.php?topic=141612.0), site (http://humanorbit.com/). Didn't realize so much time passed, I'm curious as well.
Looks dead unfortunately - no posts on the blog for over a year (april '15) and nothing else out about it. It sounded great at the time, but a wildly ambitious project.
Just because I'm playing it right now, I feel the need to mention the Atelier series of RPG's. These games have some crafting systems that can get very complex, with dozens of subcombines involved in building weapons, armor, and consumables with super powerful traits and effects.Googled it, first picture is a 12 year old looking girl with massive boobs. I think I'll pass.
I'm playing Atelier Sophie right now, which got it's English release earlier this month, and I'm loving it.
Just because I'm playing it right now, I feel the need to mention the Atelier series of RPG's. These games have some crafting systems that can get very complex, with dozens of subcombines involved in building weapons, armor, and consumables with super powerful traits and effects.Googled it, first picture is a 12 year old looking girl with massive boobs. I think I'll pass.
I'm playing Atelier Sophie right now, which got it's English release earlier this month, and I'm loving it.
I wouldn't judge that book by it's cover. The Atelier series does pretty well for itself judging from the LPs that I have seen of it. I would recommend reading the first part of one of those if you want a real picture of what the game is.
Especially since this more about an admittedly weird Japanese cultural thing than anything.
im surprised noone mentioned eve so far.
very old school. not very difficult, but incredible complex. one just needs to know how stuff works to make things work.
Any games that are like DF but in real world?
Any games that are like DF but in real world?Prison Architect provides something surprisingly to DF's game flow without the massive slowdown and blatant balance issues. Although it is *not* complex. I mean its complex by normal standards but I'm not going to call it complex on the DF forums.
Any games that are like DF but in real world?Prison Architect provides something surprisingly to DF's game flow without the massive slowdown and blatant balance issues. Although it is *not* complex. I mean its complex by normal standards but I'm not going to call it complex on the DF forums.
The Paradox method tends to be... Disguise simplicity AS complexity without really having the interlocking requirements to go all the way.
Hence Crusader Kings 2... and why no matter what relationship statuses are... People will still want each other's deaths. To name one.
Yes I am still bitter about that. Destroyed the entire game for me that nothing mattered.
I bought war in the pacific (wow is that expensive), but haven't started yet. I guess its a niche game so niche price, but I did see a video of it and it looks pretty intense. Like...someone said its almost not a game, and its pretty accurate.Hopefully the interface has aged gracefully - (I know that it's a bit different since we're talking about it in the Bay12 forums, where we are used to pain) - because as I remember when I played (many years ago, now) there was a lot of click-throughs required to really get into the meat of commanding your forces.
Caves of Qud has a lot going on under the hood for a fairly standard roguelike. Like randomly generated historical figures to learn about and find the burial places of, randomly generated books that are semi-readable, randomly generated villages, and occasional randomly generated hostile NPCs (like in TOME 4, sometimes OP, sometimes weak).The Paradox method tends to be... Disguise simplicity AS complexity without really having the interlocking requirements to go all the way.
Hence Crusader Kings 2... and why no matter what relationship statuses are... People will still want each other's deaths. To name one.
Yes I am still bitter about that. Destroyed the entire game for me that nothing mattered.
Super agreed.
I bought war in the pacific (wow is that expensive), but haven't started yet. I guess its a niche game so niche price, but I did see a video of it and it looks pretty intense. Like...someone said its almost not a game, and its pretty accurate.Hopefully the interface has aged gracefully - (I know that it's a bit different since we're talking about it in the Bay12 forums, where we are used to pain) - because as I remember when I played (many years ago, now) there was a lot of click-throughs required to really get into the meat of commanding your forces.
That said, it's an amazing game - best if you can find someone to play against, since the AI isn't terribly bright. I can still remember a squadron of WW1-era biplane torpedo bombers that I intentionally didn't upgrade, because their upgrade path turned them into some very, very poor fighter-bombers. I managed to launch a surprise attack with them against a taskforce that had little or no cap, and these flying relics actually managed to put a couple torpedoes into a battleship.
The pilots, naturally thrilled with this outcome, reported they'd managed to sink the ship; although when I was discussing it later with my opponent, learned that the ship had only been put into dry dock for ~6 months.
I also picked up Caves of Qud since a few recommended it here already. That one looks like an amazing roguelike.
Okay, okay. Yeah I know this is from 2016...
But the topic was mentioned on Rule the Waves 2 thread. And I was looking for complex games...and then I discovered Mars Simulation Project + war in the pacific, which I never heard about either.
I bought war in the pacific (wow is that expensive), but haven't started yet. I guess its a niche game so niche price, but I did see a video of it and it looks pretty intense. Like...someone said its almost not a game, and its pretty accurate.
Mars Simulation Project is still getting updates apparently? Their facebook is active, so I assume its still a thing. Can't find any videos on it though, get a bunch of stuff about surviving mars instead. But it sounds like a game I was wanting out of surviving mars, but super niche and complex I guess. We'll see when I get started.
So I haven't played both yet, and yeah this is from 2016...this is probably the biggest necro thread the forum has ever seen that wasn't from a bot or spammer lol. But both games look so amazing that I had to comment on it.
And hey maybe there'll be games since 2016 that are just as good and complex (besides rule the waves 2)
Mars simulation project. Not really complex per say but fucking deep and detailed, dwarf fortress style deep and maybe even more. Think what would happen if DF became a space colony type simulator management. Sank so much hour in that thing its crazy deep and can be complex at time.
http://mars-sim.sourceforge.net/
Mars simulation project. Not really complex per say but fucking deep and detailed, dwarf fortress style deep and maybe even more. Think what would happen if DF became a space colony type simulator management. Sank so much hour in that thing its crazy deep and can be complex at time.
http://mars-sim.sourceforge.net/
While we are getting blasted from the past; anyone still playing this one? Why haven't I heard about this?
Mars simulation project. Not really complex per say but fucking deep and detailed, dwarf fortress style deep and maybe even more. Think what would happen if DF became a space colony type simulator management. Sank so much hour in that thing its crazy deep and can be complex at time.
http://mars-sim.sourceforge.net/
While we are getting blasted from the past; anyone still playing this one? Why haven't I heard about this?
I haven't been able to get it to work. I followed the instructions and set the java to the path, but its super confusing because there are a ton of java versions and java 11 that is their supported version (through their more up to date GitHub page) doesn't seem to work. Doesn't even launch at all. A box opens then closes right away. Its pretty finicky to get working it appears. And beware of the fake java links that popup on google.
One hell of a blast yeah. I should try it again if i get the time.Mars simulation project. Not really complex per say but fucking deep and detailed, dwarf fortress style deep and maybe even more. Think what would happen if DF became a space colony type simulator management. Sank so much hour in that thing its crazy deep and can be complex at time.
http://mars-sim.sourceforge.net/
While we are getting blasted from the past; anyone still playing this one? Why haven't I heard about this?
The Paradox method tends to be... Disguise simplicity AS complexity without really having the interlocking requirements to go all the way.
Hence Crusader Kings 2... and why no matter what relationship statuses are... People will still want eachother's deaths. To name one.
Yes I am still bitter about that. Destroyed the entire game for me that nothing mattered.
My father, the Padishah Emperor, took me by the hand one day and I sensed in the ways my mother had taught me that he was disturbed. He led me down the Hall of Portraits to the ego-likeness of the Duke Leto Atreides. I marked the strong resemblance between them--my father and this man in the portrait--both with thin, elegant faces and sharp features dominated by cold eyes. "Princess-daughter," my father said, "I would that you'd been older when it came time for this man to choose a woman." My father was 71 at the time and looking no older than the man in the portrait, and I was but 14, yet I remember deducing in that instant that my father secretly wished the Duke had been his son, and disliked the political necessities that made them enemies.
When my father, the Padishah Emperor, heard of Duke Leto's death and the manner of it, he went into such a rage as we had never before seen. He blamed my mother and the compact forced on him to place a Bene Gesserit on the throne. He blamed the Guild and the evil old Baron. He blamed everyone in sight, not excepting even me, for he said I was a witch like all the others. And when I sought to comfort him, saying it was done according to an older law of self-preservation to which even the most ancient rulers gave allegiance, he sneered at me and asked if I thought him a weakling.
I like playing Hearts of Iron 4, but its not even the most complex Hearts of Iron game, much less one of the most complex RTS games.
Interesting. What's a more-complex RTS game than Ho4? I found EU4 and CK2 easier to learn.
Harpoon's also rather a gimme off the top of my head, though that's likely a bit of an unfair comparison.I like playing Hearts of Iron 4, but its not even the most complex Hearts of Iron game, much less one of the most complex RTS games.
Interesting. What's a more-complex RTS game than Ho4? I found EU4 and CK2 easier to learn.
Wargame: Red Dragon? Maybe. Very different genre though.
Personally, I found Hearts of Iron III to be more complex and less intuitive than 4, enough that I could barely get into it, while 4 was a lot easier for me to understand and play.I like playing Hearts of Iron 4, but its not even the most complex Hearts of Iron game, much less one of the most complex RTS games.
Interesting. What's a more-complex RTS game than Ho4? I found EU4 and CK2 easier to learn.
JA 2 with the Mod 1.13 is one of the greatest games of all time.
I'd also second JA2 as a great one.
JA 2 with the Mod 1.13 is one of the greatest games of all time.
I'd also second JA2 as a great one.
Harpoon's also rather a gimme off the top of my head, though that's likely a bit of an unfair comparison.I like playing Hearts of Iron 4, but its not even the most complex Hearts of Iron game, much less one of the most complex RTS games.
Interesting. What's a more-complex RTS game than Ho4? I found EU4 and CK2 easier to learn.
Wargame: Red Dragon? Maybe. Very different genre though.
Harpoon's also rather a gimme off the top of my head, though that's likely a bit of an unfair comparison.I like playing Hearts of Iron 4, but its not even the most complex Hearts of Iron game, much less one of the most complex RTS games.
Interesting. What's a more-complex RTS game than Ho4? I found EU4 and CK2 easier to learn.
Wargame: Red Dragon? Maybe. Very different genre though.
I know this is an old post, but the modern successor to Harpoon is the recently released Command Modern Operations (CMO). It's currently on Steam, and itself a successor of Command Modern Air & Naval Operations (CMANO), which had been out for a few years. Rather pricey, but it's pretty good.
Harpoon's also rather a gimme off the top of my head, though that's likely a bit of an unfair comparison.I like playing Hearts of Iron 4, but its not even the most complex Hearts of Iron game, much less one of the most complex RTS games.
Interesting. What's a more-complex RTS game than Ho4? I found EU4 and CK2 easier to learn.
Wargame: Red Dragon? Maybe. Very different genre though.
I know this is an old post, but the modern successor to Harpoon is the recently released Command Modern Operations (CMO). It's currently on Steam, and itself a successor of Command Modern Air & Naval Operations (CMANO), which had been out for a few years. Rather pricey, but it's pretty good.