A long time ago, in a galaxy far, far away...
Discord server. (https://discord.gg/qd28GEq)
Age of Rebellion is a tabletop game system by Fantasy Flight Games, set in the Star Wars universe. Players join the Rebel Alliance in the struggle against the Galactic Empire, gaining resources and allies, engaging in dogfights and shoot-outs, and every once in a while even discovering immense potential hidden within themselves.
This game will be run primarily on Discord, in a play-by-post fashion. In other words there will not be set dates and times for play; rather, people can post when they're available. I'm hoping this will allow things to move a bit more smoothly and avoid the common problem where one or more players have frequent scheduling issues.
When does this take place?
At the start of the game, the Battle of Yavin took place eight standard months ago. For reference, the events of The Empire Strikes Back take place roughly 3 years after the BoY.
Who are the players?
Regardless of previous experience, the players are fresh new recruits to the Rebel Alliance. They have joined up with a small but determined cell that is operating in and around the Arkanis Sector (http://starwars.wikia.com/wiki/Arkanis_sector/Legends).
At the start of the game, players are serving aboard a rebel corvette on a supply run.
Character Creation
- Five active characters MAX. Additional characters can be waitlisted.
- All careers from Age of Rebellion are allowed.
- Careers from Edge of the Empire may be allowed, with GM permission. If you use one of these careers, do not use the Obligation system.
- No character is allowed to have Force sensitivity at character creation.
- All species are allowed, with the following exceptions:
Gank
Hutt
Corellian or Mandalorian Humans (you can be a human from those societies, but use the default Human species)
Chiss (not actually banned, but their rarity in the greater galaxy and the fact that they're actually on decent terms with the Empire means that a prospective Chiss player would need a very convincing backstory). - Every player starts with 10 Duty.
- Do not choose anything from the Rebellion Resources section. You will not be starting with any of those. As compensation, every character may choose 1000 credits worth of gear to start with as opposed to the normal 500.
- I highly recommend that the lion share of your starting XP go towards improving your characteristics. Once your character is finalized, you can no longer spend XP to improve those.
- Character sheets may be done in plain text or by using the Mythweavers EotE sheet. Either way, they must be posted here if you want to be considered.
Name:
Species:
Career:
Specializations:
Available XP:
Motivations:
Duty:
Current Duty:
Brawn:
Agility:
Intellect:
Cunning:
Willpower:
Presence:
Wound Threshold:
Strain Threshold:
Defense:
Soak:
Critical Injuries:
Trained Skills (Characteristic): Rank
Talent (Rank)
Equipment:
Good luck, have fun, and may the Force be with you all!
Current Party:
6U-DY (Criptfiend) (https://www.myth-weavers.com/sheet.html#id=1635911)
Halu Anqual (CrimsonEon) (https://www.myth-weavers.com/sheet.html#id=1638323)
Leraye Atar (Culise) (https://www.myth-weavers.com/sheet.html#id=1617926)
Shume Tik (King Murdoc) (http://www.bay12forums.com/smf/index.php?topic=171293.msg7802261#msg7802261)
Tala Minara (Twinwolf) (https://www.myth-weavers.com/sheet.html#id=1634510)
Waitlist:
Lissa Jakin (Kashyyk) (https://www.myth-weavers.com/sheet.html#id=1636215)
IG-155 (randomgenericusername) (https://www.myth-weavers.com/sheet.html#id=1636149)
Ra'seca (Kansa) (https://www.myth-weavers.com/sheet.html#id=1635919)
Tiiona Kilis (TricMagic) (https://www.myth-weavers.com/sheet.html#id=1635945)
Valtax Klaar (hector13) (https://www.myth-weavers.com/sheet.html#id=1641657)
Zrischke (Unlurking Sentinel) (https://www.myth-weavers.com/sheet.html#id=1635924)
Name: Shume Tik
Species: Ishi Tib
Career: Diplomat
Specializations: Analyst, Recruit
Available XP: 0
Motivations: Belief (Species Rights)
Duty: Sabotage
Current Duty: 10
Brawn: 2
Agility: 2
Intellect: 4
Cunning: 2
Willpower: 1
Presence: 3
Wound Threshold: 14
Strain Threshold: 11
Defense: 0
Soak: 3
Critical Injuries: None
Trained Skills
Discipline (Willpower): 1
Deception (Cunning): 1
Negotiation (Presence): 1
Charm (Presence): 1
Brawl (Brawn): 1
Knowledge [Education] (Intellect): 1
Computers (Intellect): 1
Talents
Basic Combat Training: Gain Brawl and Ranged Weapons (Light) as career skills.
Researcher (1): Remove setback dice from the pool for Knowledge checks equal to ranks in Researcher. Research takes half as long.
Amphibious: Can breathe and move underwater without penalty.
Saltwater Dependency: Character's wound threshold reduced by 2 if they have not been doused in saltwater in the last 24 hours.
Equipment:
Shock Gloves (1 encumbrance)
Heavy Clothing (1 encumbrance)
Comlink
Backpack
Dissoluble salt pouch x4
Holdout blaster (1 encumbrance)
Datapad (1 encumbrance)
Military field manual (1 encumbrance)
Holo-messenger
Credits (40)
Bio:
Shume Tik was not originally an atypical Ishi Tib, being largely content with his occupations on his homeworld; he was a part of the bureaucratic engine that analyzes and approves (or bans) new technologies for usage, in accordance with the planet's rigorous ecological laws. He was tempted away from his home planet by a lucrative job offer from a corporation managing projects in the Outer Rim; his experience with tech analysis and planning was valuable, they said, and it was not uncommon for Ishi Tib to be sought after for these sorts of things. A desire to see the greater world outside his home planet helped uproot him, and so he went.
The job wasn't nearly as dependable as he'd hoped, though; galactic travel meant encountering the pro-human policies of the Empire. He'd largely ignored them at first; the money was good, it was a chance to travel, and it was hard to take someone regarding you as inferior seriously when they were paying you so much money to plan projects too complex for them to handle. Imperial discrimination reared its ugly head, though, when he completed the first project he was assigned; when asking for his next job, the company informed him that his species was considered a "safety risk" and that they would be replacing him with a safer, ostensibly more qualified, and, of course, human analyst.
Cut adrift in a sector that held nothing but strangers and distrust, Shume had few options. He hadn't saved near as much money as he needed to find his way home (as he hadn't exactly expected to be canned after his first project,) there weren't many options left for the Ishi Tib. While the prospect quite frankly terrified him, desperation and simmering resentment are great motivators; he sought out the Rebellion he'd heard whispers of, and eventually was lucky enough to find one of their agents. They more or less slapped a manual and a blaster into his hands, and set him to work toward their common goals.