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Dwarf Fortress => DF Community Games & Stories => Topic started by: Kate Wissen on August 22, 2012, 02:23:54 pm

Title: LostPages - Community Fortress
Post by: Kate Wissen on August 22, 2012, 02:23:54 pm
Well time for another community fortress. The king has declared that for the 100th anniversary of the mountainhome's founding a new civilization will form for the greater glory of The Mint Rack.

You have your choice of gender, role and the first 6 get to choose some starting materials. Don't go too expensive, but if you want to be a steel plated guard it can be arranged.

A few specific roles need to be assigned from the first group

- Head assistant: The right hand dwarf of the expedition leader, and bookeeper.
- Doctor: Can have other jobs, but will be assigned CMD (Chief Medical Dwarf) and cannot be military
- Broker: Will have other jobs, but will not be military.
- Head of the Military: Will likely spend most time training.
- Manager: Can be in military as they wish or will have other work elsewhere
- Guard Captain: Will need other work most likely.


Current Dwarves
----------------
Kate - Expedition Fearless Leader
NESgamer190 - Chief Medical Dwarf
Gar - Broker & Jeweler
Blade - Weaponsmith & Brewer
AussieEvil -  Manager, Mason & Engraver
Tau - Head of the Military
GoombaGeek -

Supplies Requested
------------------
A couple of cats
Stone
Copper ore
Anvil
Armor & Axe
*Unspecified until prefs available*


The story:
----------------------------------------------------------------
Each dwarf recieved a letter reading:
Quote
You have been selected to form a new mountainhome for the greater glory of
The Mint Rack. This honour has been bestowed upon you by King Aban
Treatykindled himself. You will go with six other dwarves to the south. Your
wagon will travel for one year, and upon the 1st day of the year 100 you
will stop wherever you happen to be, and there you will found LostPages.
I am leaving you in the capable hands of Kate, one of my most trusted
scholars. She will guide you in your endevors there. Please pack reasonably
lightly, as the trip is long and we can only allocate a single wagon to your
expedition.

Unknown to the others, Kate received this letter several months earlier:
Quote
Kate, unless you have found any thing in your current endeavors, return immediately. We have found a much more solid lead in the south. It seems in the frozen wastes to the south a taint is growing.  This is the territory of the Ashen Stockade, so we must step carefully, and ensure our true intentions are not discovered.

Thus you will be leading an expedition to the south, where you will found a new colony. Do your research discretely, and report back to me every year. I will have a caravan sent to you in order to maintain contact.

I will give you more details in person when you arrive.

Your Lord and Master,
Aban Treatykindled


Embark Area:
Spoiler (click to show/hide)
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: NESgamer190 on August 22, 2012, 03:17:50 pm
I'll gladly join in on the works.

NESgamer190
Male
Role:  Taking the Doctor role.
Materials:  Let's bring about a couple cats!
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: peregarrett on August 22, 2012, 03:44:20 pm
Broker/Jeweller, please. Name him Gar and let him cut and encrust on repeat - well, when there is no need in trading.
Will make some demands later, when/if I'll see his preferences
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Blade Master Model 42 on August 22, 2012, 07:06:28 pm
Weaponsmith/brewer named Blade, requesting a few pieces stone, copper ore, and an anvil, to start right away!
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: aussieevil on August 22, 2012, 07:48:29 pm
I'll go with Manager, and mason-engraver. Nothing required.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Kate Wissen on August 23, 2012, 11:05:21 am
Bumping this up a bit, we are still looking for 2 more dwarves to start off.

Also Blade and AussieEvil, if you have any preferences to gender make sure to state them.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Terra_Inc on August 23, 2012, 12:05:24 pm
Sign me up for the military dorf, just call him Tau. As for the equipment, as long as I've got a helm and an axe, I'm happy. Other armor is up to you. ;)
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: peregarrett on August 23, 2012, 01:01:10 pm
Sinister glacier?
we need a shitload of wood! And wool cloth to make clothings. No dwarf can live long without wam clothing there.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: GoombaGeek on August 23, 2012, 01:02:45 pm
There are crundles in the southern tundras? onoez
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Kate Wissen on August 23, 2012, 01:19:43 pm
In hopes of starting soon I set up the initial dwarves.

Spoiler: Tau (click to show/hide)
Spoiler: AussieEvil (click to show/hide)
Spoiler: Blade (click to show/hide)
Spoiler: Gar (click to show/hide)
Spoiler: NESgamer190 (click to show/hide)
Spoiler: Kate (click to show/hide)
Spoiler: Unclaimed (click to show/hide)

The last remaining spot on the initial group will be female it seems. If anyone is interested in taking that.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: GoombaGeek on August 23, 2012, 01:21:28 pm
I totally want to be the unclaimed lady. Booyah, high agility! And she has a classy taste in beverages too.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Kate Wissen on August 23, 2012, 01:24:15 pm
I totally want to be the unclaimed lady. Booyah, high agility! And she has a classy taste in beverages too.
GoombaGeek as the name or something else? And any specific professions or possessions you want to bring along?
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: GoombaGeek on August 23, 2012, 01:43:16 pm
I totally want to be the unclaimed lady. Booyah, high agility! And she has a classy taste in beverages too.
GoombaGeek as the name or something else? And any specific professions or possessions you want to bring along?
Keep it as GoombaGeek, sure. What's her profession?
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Kate Wissen on August 23, 2012, 01:46:47 pm
None yet, you can choose as you wish. I would like you to take up the bookkeeper and Head Assistant position if you are up for it. But its up to you if you want to take those up along with your dwarf's original profession, which is entirely up to you.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: peregarrett on August 23, 2012, 01:48:31 pm
Oh, bronze bins of nickel silver chains would just make Gar extremly happy! Decorated with river otter tooth and echidna leather, encrusted with cinnamon grossulars and cut realgar.
Please please, can we get at least one item of each?
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Talvieno on August 23, 2012, 01:49:28 pm
Reading the first post, I thought there was still room to be had for dwarfing... Reading down, looks like I'm a bit late. Oh well. :) If you make a dwarfing list at some point, might I get put on it?
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Kate Wissen on August 23, 2012, 01:53:26 pm
Sure! The first wave of migrants wont be too far behind, I'm sure.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Talvieno on August 23, 2012, 01:56:54 pm
All right, awesome.  When the migrants come around, I'd like to be dwarfed as Talvieno, a male miner/mason, if possible. If a female, call her Talvia.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: GoombaGeek on August 23, 2012, 03:15:01 pm
Yes, I'm being the bookkeeper! It's great because usually they oversee a lot of action and get one hand bitten off (this keeps happening in my fort...).

Also, I'm rethinking my name - let's go with "Lady".
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Blade Master Model 42 on August 23, 2012, 03:58:53 pm
Wow, my dwarf's personality profile is spot on. Well, except for a few points.

This is gonna be nifty.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Kate Wissen on August 23, 2012, 04:46:47 pm


-----------------

1st of Granite, 99:

I arrived at the wagon to see the six dwarves the King had selected. I looked over each of them, then sent each off to grab some items. What we need to survive, and what they want to bring with them. I balked a bit when one of them wanted to bring cats along, but I didn't want to start this expedition off with an argument.
-----------------

4th of Felsite, 99:

We have been traveling for just over two months now. The group seems excited, and upbeat. They would not be if they knew what I know. We are scheduled to arrive atop the frozen wastes to the south at exactly the first of Granite next year. Right in the middle of a growing blight... I don't know what I or the others here did to piss off the King, but I can't imagine he cares too much for any of our lives.
-----------------

21st of Limestone, 99:

Its getting colder now, winter will soon fall. The cruel joke of this being that winter will fall right as we hit the glacier. The others are far less enthusiastic about continuing forward. I think they realize as well that what lies to the south is not pleasant. Noone has stepped up to complain, but after the majority of a year with each other I can read it on their faces.
-----------------

4th of Obsidian, 99:

We have reached the edge of the taint. Many of the group wished to go around, but I was forced to tell them that we would have to go straight through. I think a few may not be too pleased with me, but otherwise this whole painful endeavor was pointless. Hopefully we will all live long enough for them to forgive me.

=========================================================
That's the pre-embark bit. More to come very soon.
Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Kate Wissen on August 23, 2012, 05:57:39 pm
1st of Granite, 100

A look of defeat crossed the faces of the gathered dwarves. They had been pushing as hard as they could to cross the tainted land if not the glacier itself. I knew it was fruitless, since it was I who arranged for us to end up here. But it was a good try, we did get further than I thought we would.

"Alright, time to dig in." I said. I think they were all too tired to argue, or knew it would be pointless. Regardless I am sure I will hear more of it once we are out of the snow and the ice.

6th of Granite, 100

"I don't like the looks of those storm clouds." NESgamer190 said as he looked at the horizon.

Lady agreed, "I think we had best get some cover over our wagon and entrance. We don't want it raining blood on us again."

I shuddered in recollection of our first storm inside the tainted lands. I thought for a bit before sending after AussieEvil. He would focus on building a quick, rough shelter around the supplies. Hopefully he would finish before the rain hit.

10th of Granite, 100

It wasn't blood that rained down from the sky, but a repellent slime. Instantly everyone who came in contact with it broke out in a fever. All the animals as well as AussieEvil were caught out in the storm. Hopefully the fever is the only thing wrong with them. The doc has yet to take a look at any of them, since we are short on time. We need to get inside before anything else happens.

12th of Granite, 100

AussieEvil's fever broke early this morning. Thank goodness. We can only hope that this is the worst that this place has to throw at us. We have plenty of difficult times ahead living on a glacier without adding complications to it. The doc informs me that the animals are still running a fever though. It might be premature to say AussieEvil is in the clear just yet.

26th of Granite, 100

Just one day after AussieEvil completed the roof to the makeshift shelter above, we hear the sickening slosh of more slime falling from the sky. The bright white snow was slowly turning into a mess of blood red slime. On the plus side we reached a layer of siltstone, so we have at least breached the glacier. Now its just a matter of getting to the first cavern. Lest we starve or die of thirst.

2nd of Felsite, 100

The slime has not stopped for a single day. The snow is barely visible now, instead a sea of slime covers nearly the entire surface. The animals will venture out into the rain, catching their fever again and again. But thanks to their repeated exposure it seems that the slime is mostly harmless.

We've dug down 15 layers already, and no caverns yet. Hopefully we find what we need down there. None of us are miners, so noone knows how far down caverns usually are.

7th of Felsite, 100

We've done it! We broke through to the cavern! Actually we broke into a deep pit, so we found two caverns. Sadly we have not found any water yet. So if we are going to build a farm plot to survive, we will need to build it down there. I've ordered everyone to start setting up a living area closer to the caverns. Additonally, with the knowledge of a caravan arriving a Depot needs to be made. I am setting it up inside the glaicer, as I think we should still avoid the slime if at all possible.

On a side note, for some reason Lady and Tau have been at eachother's throats lately. Whatever it is, they best not let it interfere with their work. We can't afford delays.




Title: Re: Community Fortress - Just starting up! Sign up today.
Post by: Kate Wissen on August 23, 2012, 07:09:19 pm
2nd of Hematite, 100

Everyone is mining now, in hopes to clear out a suitable living area, but in the depths of the pit we can hear that we aren't the only ones here. Putting our bedrooms next to a deep pit may not have been my best idea, but it is going to be necessary.

25th of Malachite

Mining is quite hard work, several of us were taking a break out near the wagon when we heard a commotion. I asked Lady to go take a quick look at what was going on.

She quickly reported back, "Immigrants."

The break chatter suddenly gave way to silence. No doubt it was unbelievable to any of us, why would anyone come here. They must have been duped like the rest of the group here. Who would come here knowing what is down here. I suspect that if any word gets back to what this place is really like the migrant waves would come to a screeching halt.

Lady went back out to take a proper tally of who these dwarves were and what they could do.

Spoiler: The Immigrants (click to show/hide)

Amazingly it seems that the majority of the immigrants were married couples. I can see that this was clearly the influence of mountainhome propaganda. I shook my head and returned to work.

=======================================

Talvieno feel free to choose any of the dwarves from above. Not sure if you have a preference toward marriage or not. The speardwarf and marksdwarf may end up in the military sooner or later, given we may have to defend ourselves vs some deep creatures.
Title: Re: LostPages - Community Fortress
Post by: Talvieno on August 23, 2012, 08:00:54 pm
Hmmm... I guess you could give me Kibaziz, the soapmaker-turned-speardwarf. I've got no problem with my dwarf having a wife. lol   Are you reassigning professions, or are they going to keep what they come in with?

Great updates so far, regardless. :) And +1 for the illustration. Very awesome.
I think you got lucky with that slime... I usually get something that means instant death.
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 23, 2012, 08:32:24 pm
Are you reassigning professions, or are they going to keep what they come in with?

I'm reassigning work as needed. If people want their dwarves doing specific work I'll set them up as such but they might not be doing only that job. The notes are just on their current skills. Right now we need some miners so I'm giving a few of the newcomers picks and seeing what they can do there. Others are working on moving things around so that the place isn't scattered with stone and the stockpiles are near the living area.

Nothing too exciting has happened yet, but I doubt it will stay that way once we get a path down into the cavern proper. I'm hoping that the caravan brings a good amount of booze otherwise we might be in a bit of trouble. And anyone injured badly in a fight might not make it given the lack of water. We'll work on solving that when we hit magma, assuming we survive long enough. =)

(Also 99% sure none of them are vampires. So we got lucky again.)
Title: Re: LostPages - Community Fortress
Post by: Talvieno on August 23, 2012, 08:52:08 pm
Awesome, Talvieno gets to be a miner then. :) And I hadn't even thought about the vampire possibility... Would've been interesting if by some odd chance my dwarf had been a vampire.

Was the world genned so that the caverns are water-free? Or will you be able to set up a well?
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 23, 2012, 10:23:39 pm
6th of Limestone, 100

"It's autumn already?" I said, talking to myself.

"Yes, yes it is." a voice from behind replied.

"Gah! Gar, don't sneak up on me. Oh, wait, I had work for you. Can you cut up some gems for selling? We need some sort of trade good, and we have a few rough gems around in need of cutting."

"Can do!" he said excitedly as he rushed off.

I hardly had time to take a breath before Tau came up to me. "We need to start thinking about defenses."

"Defenses? From who?"

"We haven't seen anything wandering the wastes yet, but that doesn't mean that there aren't things out there. We need to be prepared."

"Well we need to be able to do it with what we have around. What are you thinking?"

"For now we need a way of sealing ourselves off from invaders. After that we can look at traps, fortifications and more advanced defenses."

"Sounds good, I'll leave you in charge of it."

Tau left to instruct the mason dwarves, and I went back to digging.

19th of Limestone

More Immigrants... What kind of crazed dwarf gets down to this horrid glacier and thinks, "What a lovely home this will make." Every one of them should have turned and run while they had the chance. Oh well, more hands means lighter work.

Spoiler: Immigrants (click to show/hide)

More families... More couples... What kind of place was the mountainhome spinning this as?


==========================================

Was the world genned so that the caverns are water-free? Or will you be able to set up a well?

This cavern may not have any water, not sure yet, we just havent seen any yet. But we'll have a well eventually. I can bring up some magma to melt some of the glacier to get some water that way. This is still dependent on surviving to see magma of course.
Title: Re: LostPages - Community Fortress
Post by: peregarrett on August 23, 2012, 11:09:47 pm
you can collapse a large section of glacier down under stone level. It will melt then.

I think it's ieasier than digging to next caverns.
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 23, 2012, 11:25:06 pm
Ah! Good idea. I'll do that, much quicker and simpler.
Title: Re: LostPages - Community Fortress
Post by: Tirion on August 24, 2012, 04:41:36 am
Ooh, a glacier fort! Which version is it in? Do you still have open positions?

(any rules I should know about? first time community fortress player here)
Title: Re: LostPages - Community Fortress
Post by: peregarrett on August 24, 2012, 05:37:00 am

Gar was finally glad to get to work at his workshop. He was cutting rough gems revealing their inner beauty and mumbling to himself:
- Hmm hmm hmm... Cut, cut, cut... *clack clack* *chisssssss chisssssss*  Oh, beautiful carbochon! Too bad we got to sell you as is, I'd better set you into something... like a chain, for example. Yes, a nickel silver chain. I hope we'll find nickel, and silver down there. Or we can buy it, for you, my precious carbochon! But still we'd better set you into something. I'll check later our stockiples. Mugs and goblets are always nicer with gems, so are rings, bracelets and other stuff!... *clack clack*... *chisssssss chisss chissssss*... we'd need a Market Square, large, engraved and decorated with statues! And safe. So merchants coming through harsh snowy winds with falling slime would feel relieved when finally made their way here... I guess I can convince them for a nice discount when they are having a rest at warm safe hall. I definitely will!

So, after defences are done, I suggest we make big meeting and trading hall. And form military squad, since almost everyone of migrants has military skills. And let them be our engravers when off duty, since they likely will go into balttle and can then engrave heroic deeds they did or witnessed.
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 24, 2012, 11:51:22 am
Ooh, a glacier fort! Which version is it in? Do you still have open positions?

(any rules I should know about? first time community fortress player here)

Currently running v0.34.11. Still have plenty of dwarves, you can see the list of migrants in the earlier posts. Outside the soapmaker who was already claimed, they are all available. Just pick your dwarf, a name, and a profession or two to get started.
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 24, 2012, 02:17:05 pm

22nd of Timber, 100

The caravan arrived as promised. My report to the King is not a good one, I have yet to get any research at all done. The caravan has a special request, seems that there's a high demand for dwarven cheese and noone has been supplying it. I suspect if we corner this market we could get whatever we want from the caravans. We need to get into the caverns for farming anyway, might as well trap a few purring maggots while we are down there.


4th of Opal 100

"Troglodites! Troglodites in the caverns!" Some dwarf came running up from the mining "Just thought you might like to know." Then fell asleep.

"Do they have a way into here?"

"No, we haven't gotten a stairwell all the way down yet, but the stairwell is open to the cavern so we can see them." Talvieno reported.

"Well just for extra protection we need some hatches set up to ensure the safety of the town. And would some dwarf get the bedrooms finished? I think we are all a bit tired of sleeping on the ground... and stepping over others who are."


1st of Granite, 101

One year in, and the town is shaping up reasonably. We have bedrooms up for every dwarf, we are getting closer to breaking into the cavern, and preparations have begun for creating some water in case anyone gets injured long enough to need it. The entire stock has been moved down to the proper level, and we have enough to last us a few seasons longer.

20th of Slate, 101

Even more migrants, seems the warning I gave about the difficulties did reach some ears. Only two this year. Lady took the tally.

Spoiler: Immigrants (click to show/hide)


25th of Slate, 101

A wereiguana ambushed the new immigrant couple. The new waxworker tried to fight it off. She was beaten to death then the creature turned back into a human and ran off. We are creating a burial ground now. The husband volunteered for military duty.


7th of Felsite, 101

The first daughter of LostPages was born today. A happy note after the last entry to be certain. I doubt she will be the only one though. This many couples around, I suspect we are in for a deluge of children.

Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 24, 2012, 03:38:10 pm

19th of Felsite, 101

Elves have come to trade. I doubt they came all this way just for a little trade with our town. They are clearly snooping around, trying to find out why we are here. I ordered Gar to take what would be useful and send them on their way as soon as possible. I am sure the King won't mind a bit of theft in order to keep the secret. They are lucky we aren't killing them outright. The wars may be over, but I will never trust those pointy eared bastards.

Gar reports he took their plants, their booze and their Jaguar. Pretty profitable overall. Hopefully this will end their snooping around.

19th of Hematite, 101

Another married couple arrived today. A bonecrafter and a woodcrafter. I told Lady not to even bother keeping the tally. Our population is small enough for the moment, we won't need to worry about it. Hopefully that is the last wave, we can't afford to feed any more mouths on top of the kids. Half the town seems to be pregnant.


9th of Malachite, 101

I awoke from a fog, the others said I had become possesed. When I awoke I was holding a rather nice chair. Tonedstaff. It was completely plain except the high quality and hanging granite rings.


Title: Re: LostPages - Community Fortress
Post by: peregarrett on August 24, 2012, 03:45:24 pm
Too bad elves didn't have any echindas or river otters...
Title: Re: LostPages - Community Fortress
Post by: Tirion on August 24, 2012, 06:15:19 pm
Ooh, a glacier fort! Which version is it in? Do you still have open positions?

(any rules I should know about? first time community fortress player here)

Currently running v0.34.11. Still have plenty of dwarves, you can see the list of migrants in the earlier posts. Outside the soapmaker who was already claimed, they are all available. Just pick your dwarf, a name, and a profession or two to get started.

Sounds good :) Then I'd like to claim Dodokstath - Leatherworker - Married to Oltarroth
Renamed as Tirion
(might as well stay)Leatherworker+Mechanic+Pump Operator (so I become an Engineer), and Sheriff/Captain of the Guard (IIRC that position is still free. If not, Hammerer.)

Also, another noob question, but Community Fort means it'll be managed by you all the time, or we take turns?
Title: Re: LostPages - Community Fortress
Post by: aussieevil on August 24, 2012, 07:01:17 pm
((Community means one person runs it))

Title: Re: LostPages - Community Fortress
Post by: Talvieno on August 24, 2012, 09:39:59 pm
Pretty neat that it was your character who got possessed.  I bet that was interesting to write about. :P I've actually never had my own character mood before... which is really, really odd.

Enjoying it so far. :)
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 24, 2012, 11:02:18 pm

5th of Galena, 101

Given our town is growing, it might be a good idea to appoint a sheriff. I selected a dwarf named Tirion, he seemed unlikely to go easy on anyone causing trouble. We need to keep order here, hopefully he is up to that task.

Aside from that we have patchwork farm set up below. Its a pain to get stuff to and from there, but we will solve all that soon enough when we get the water flowing in the fortress.

21st of Galena, 101

First the elves now humans. All our old enemies acting all buddy buddy? I don't think so. Just to come and trade with us? Same guise as the elves, I thought humans were at least a little smarter than that. I suppose that being competent enough to forge metal and being intelligent don't have to go together.

Regardless I told Gar to give them the same treatment as the elves.


24th of Galena, 101

Screams echoed through the caverns up to the town.

The doctor had run from the pit, "A cave crawler! It's attacking the farm!"

"Close the hatches and lock it down!" I ordered, but the doctor didn't move.

"But there are still dwarves down there! They'll be slaughtered."

"I said Close. The. Hatches." He still didn't move.

"AussieEvil, close the hatches, lock us down." I watched as AussieEvil locked the hatches below. Finally a dwarf who would listen.

"Doc, I don't like being questioned. Trying to save one or two at the expense of the rest of us is pointless. I would have you arrested if the jail was finished, count yourself lucky that we don't."

Only one dwarf failed to make it out in time, ushrir Idenzon. Once we can get down to her body we can give her a proper burial. And maybe get some walls up around our farm...


27th of Galena

Gar came down from the depot humming and hugging a piece of leather. I didn't even want to ask, I sent the others after the rest of the goods we seized. Quite the haul this time, food, drink and even some goods like leather and metal. If those idiot humans or elves kept sending fake caravans like these we wouldn't have to even worry about reopening the farms below.

Title: Re: LostPages - Community Fortress
Post by: aussieevil on August 25, 2012, 12:06:14 am
24-Gal-101

Had to close the emergency hatches. Heard that there was only one casualty in the caverns, but that's one too many. I'll have to write a condolences letter to her next of kin. Damn it, I hate losing a good dwarf.
Title: Re: LostPages - Community Fortress
Post by: Tirion on August 25, 2012, 08:11:24 am
5th of Galena, 101

I spoke with Our Beloved Leader about the fortress defenses, which had me worried. I was always fascinated with traps, but our supplies of wood and metal are insufficient for now. Perhaps if we confiscated all the weapons those self-proclaimed 'caravans' try to smuggle in, we could put together a goblin grinder- I saw one of those back at the capital, they are glorious. I also expressed my eagerness to deal with internal threats, and faster than I could blink, I was appointed as Sheriff. As my first act, I requested the construction of prison cells- if we have a few spare ropes, those will suffice.

My wife Oltarroth thinks I got in over my head, and she reminded me how the Mountainhomes were terrorized by vampires. I told her I won't allow that to happen here. She likes our new quarters well enough, though she's puzzled by the weapon rack and armor stand, saying I have no weapon or armor to place there, nor does anyone in the fortress. Which is true, but only for the moment- if we don't strike metal soon, we'll set up the militia with weapons confiscated from the infiltrators, and leather armor created by yours truly.
Title: Re: LostPages - Community Fortress
Post by: NESgamer190 on August 25, 2012, 10:20:56 am
24th Galena, 101:

I was minding my business within the pit, only to hear some sort of horrific hissing of sorts, and one look...  and I soiled my trousers.

"AGH!  GET AWAY FROM ME YOU ARBOREAL ABOMINATION!"  It was a cave crawler, fit with jaws of death...  and given that I was NOT part of the military, I had done the one thing a sensible doctor did...  run.  Run up the stairs, screaming like an elf on fire in his burning hometown.  I quickly met up with the big lead, only to be ordered to a heartless move.  Hearing the words "Lock them down." had tugged at a string, knowing it's NOT what a doctor was to do, and refused the order.  Again, those cold words were barked, and again, I refused.  To me, the other dwarves are like brothers and sisters...  until AussieEvil was given the order and did the job.  After all was done with, I was chastised for my rebellious actions, threatened with jail if it happened again.  I also think I'm due for a bedroom made of glacier...  given how heartless the orders were...  A loss of dwarf...  that I tried to save...  God help me from the mountain king...

27th Galena, 101:  A fair bit of booze went down the hatch, and the mood didn't really improve.  I know science says ghosts don't exist...  but I've heard of fortresses with unmemorialized sentients having the ghosts haunt...  and I don't like that thought.  I should talk to a mason about a slab to the deceased.  I've the feeling the corpse might NOT be recoverable for a coffin, given the jaws of that...  thing.
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 26, 2012, 02:24:17 am
Sorry about the lack of update. More coming tomorrow night.
Title: Re: LostPages - Community Fortress
Post by: NESgamer190 on August 26, 2012, 09:02:52 am
Take your time Kate Wissen.  Urist would've done similarly for such a community fortress.  I'd say you're holding up very well on such a glacier establishment.
Title: Re: LostPages - Community Fortress
Post by: Talvieno on August 26, 2012, 11:05:14 am
It's no problem. Looking forwards to it, but not impatient.
Title: Re: LostPages - Community Fortress
Post by: Terra_Inc on August 26, 2012, 01:04:37 pm
Sorry about the lack of update. More coming tomorrow night.

All but the most elfy of us have real lifes as well. ;)
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 26, 2012, 10:21:08 pm

14th of Limestone

We found the body of ushrir this morning. She had put up quite the fight it seems, but it wasn't enough. She will be buried properly soon. In the mean time I have sent down every available dwarf, myself included to work on the walls. We won't have this happening again any time soon.

Additionally I have spared some wood toward making some cage traps, since our metal resources are currently rather low, and require wood as fuel anyway. I think we may have brought some coal, but I dont want to exaust that so soon either. I spoke to Tirion and Tau about our military capabilities and how we need them to start getting more skilled. We have too few dwarves around to spare for much of a military and too little time to train them properly. The old 'danger rooms' were banned in the mountainhomes after too many were maimed, but they were effective. By the time this point came up several dwarves had gathered to hear the conversation, and most grumbled about the idea.

Tirion came up with the only other alternative, but it would be expensive and time consuming. We would have our soldiers train lightly in barracks while the citizens trained in siege weaponry. With some clever setup we could very easily defend ourselves from anything coming from above. It is that which comes from below that worries me now, given recent events. The walls may hold off many things, but if anything comes that might break through those, we would be doomed.

Still we decided to set it to a vote. I am nothing if not reasonable. Siege weapons and traps, or a small group of highly trained dwarves. Personally I would rather have both, and that is the option I am voting for.


20th of Limestone

Two more dwarves arrived today, another married couple. Whatever is drawing people to move here, it seems to be in the interest of couples only. I put them to work on the walls right away. On a side note Blade and I have begun eating together and enjoying what freetime we have together. I'm not going to gush into my journal like some youngster, but it's nice to find a companion out here in the middle of nowhere.


=============================================================

So now the question is, what does everyone want to see. Goblins are coming soon, no doubt, so how do  we deal with them. Any and all ideas will be heard from enlist everydwarf and make them train, to pillbox ballistas, danger rooms, breed cats to insane levels and release the hoard for defense?

Give out a shout as to how you want to defend LostPages.
Title: Re: LostPages - Community Fortress
Post by: peregarrett on August 27, 2012, 01:48:27 am
Do we have magma somewhere near the surface? If yes, then - gobbo icicle machine to go!
What about our supplies? What ores we've found so far?
There was design of Perpetuum Minecart Mobile, that used to smash everything that comes through it.

Gar is asking btw: - Was that piece a echidna leather? I'd like to have something made from it. Say, an armor, or trousers, or shoes... something!

Title: Re: LostPages - Community Fortress
Post by: Tirion on August 27, 2012, 03:27:06 am
I say go for both: have a small standing army of 2 dwarf melee squads (so they spar a lot and stay happy) and draft everyone but the miners, hunters and woodcutters into permanently inactive militia squads, preferably equipped with bone/wooden crossbows and bone (for now) bolts. Settings: wearing uniform when inactive, carry any drink, carry no food (food from backpack doesn't give dining room happy thought). Danger rooming the standing army to skill levels where they don't bitch about duty anymore would be useful, but dangerous without metal armor- but bone and leather might suffice for that. Shields are mandatory for everyone, and can be made of anything.

Before you draft people full-time, make sure they have good attributes (can be improved by a screw pump gym, but the danger room will boost them too, except regeneration and disease resistance) and are at least Happy, but preferably better. Before you draft me full-time, I could make some leather armor, or if we don't have much leather, keep it for waterskins (those are a must-have for everyone, saving time) and quivers.

Have one designated bone carver so he can be trained up with plenty of masterwork totems and doesn't get melancholic about a masterwork cat bone bolt hauled off-map in a goblin's ass.

We will need a meat industry for all that leather and bone. Ask the Outpost Liaison for a breeding pair of dogs and pigs, both are non-grazers and don't adopt owners uncontrollably.

As we don't have metal armor, taking on the first ambushes would be suicide. Let's just kill or capture them with traps, take and equip their metal weapons and armor.

As for trap design, I say do ALL the suggestions! http://i3.kym-cdn.com/photos/images/newsfeed/000/187/321/xallthey.png

Have the top few levels dedicated to all the trap layouts. The trade depot should stand in a big room empty of traps, where the army will be able to meet siegers on it's home turf, and the help of any caravan guards present at the moment. This room is surrounded by airlocks: raising bridges at all entrances, and an unarmed half-goblingrinder (citizen-only entrance, build this first!) leading to the fort like this:
Spoiler (click to show/hide)
From that big room, many passages with different designs (with raising bridges on both ends, open each as the situation demands) open towards the surface. Mine input is a short 2-tunnel goblin grinder with cage traps on the fortress side and weapon traps (with whatever melee weapons we have at the time, or menacing wooden spikes- 2 traps with 2-3 trap components per tunnel will suffice.) on the other, and a longer zig-zagged 6 tile wide (to avoid human-dwarven caravan collisions) path for wagon access, with shared start and end drawbridges. Close both in case of building destroyer attack, let other trap corridors handle it.
Spoiler (click to show/hide)
Title: Re: LostPages - Community Fortress
Post by: peregarrett on August 27, 2012, 04:11:27 am
Tirion, Do you realize that your design fully consists of dozens of WTFs and FFFFFFFFFFFFFUUUUUUUUUUUUUs?  :D At least that's what I see when look at them.
I think that's the reason why we should build it!
Title: Re: LostPages - Community Fortress
Post by: Tirion on August 27, 2012, 05:45:16 am
Tirion, Do you realize that your design fully consists of dozens of WTFs and FFFFFFFFFFFFFUUUUUUUUUUUUUs?  :D At least that's what I see when look at them.
I think that's the reason why we should build it!

Yeah, the whole mapping with letters thing is better in theory than practice... but hopefully also how the goblins will vocalize their opinion :P I'll upload a graphic description momentarily.

14th of Limestone

Ushrir is dead. We all knew it, but still, seeing her body is shocking. It could have been any of us.
We have to prepare some defenses.

15th of Limestone

I drew up some trap designs and training schedules for Our Beloved Leader. It's sufficient by itself, yet leaves space for further additions. I hope she can read it, the parchment was a bit moldy and the cat spilled some ink on the plans.
Spoiler (click to show/hide)


OOC:
Source from the wiki: http://dwarffortresswiki.org/index.php/Trap_design#Goblin_Grinder
Ideas #1 and #4 tested and found to be working. Bridges at the end are my addition, to close it down once building destroyers rush in, as they'll destroy the hatches and strand the siege in front of them. Also, if you carve the wall like in the example, dig an 1 tile wide tunnel accessible only from the inside of the fort, AND close the bridges* once goblins have filled the grinder's cage traps and jammed the weapon traps, you can order your marksdwarf squads to safely** kill the goblins. Then you can open the fort-side bridges and have your civilians collect the goblinite.

There are a couple of useful ideas for the other trap tunnels on that page too. I suggest building minde first, as it requires little to no metal and can be built gradually, being fully armed and operational all the while.

* if military dwarves or war dogs or caravan guards see&can path to the goblins in the grinder, they'll rush in and probably die screaming, especially as goblin weapon lords tend to be alive and kicking after crossing the weapon trap.
** bowgoblins will shoot back. If it's a siege, try to divert that squad elsewhere, let other people's traps deal with them. If it's an ambush, wait till all the cages are full and all the traps are jammed, then rush them with everything you have.


Oh, and for weapon traps: large daggers brought by snatchers work very well.
Title: Re: LostPages - Community Fortress
Post by: NRDL on August 27, 2012, 05:58:31 am
Can I please be dorfed?  Put me in as NRDL, military dwarf, preferably hammerdwarf, please. 
Title: Re: LostPages - Community Fortress
Post by: NESgamer190 on August 27, 2012, 11:37:36 am
14th Limestone:

The body was recovered...  I was happy, yet sad at the same time...  Happy in the sense that the dead can finally get proper burial rights, yet sad we still lost a dwarf.  I had heard of cage traps being implemented, and I had strong support on that.  At worst, we'll only cage our own kind by mistake, and at best, we'll have an awesome pet!  Upon meeting upon a conversation regarding the whole mess of defense, I was all against those accursed 'danger rooms'.  From what I have heard, even the bluntest of training spears killed, and I do NOT approve of the murder of dwarves in the name of having a couple elite dwarves.  Hearing upon siege araments, I had fidgeted, personally believing if it came down to it, I'd operate a catapult, though in the end, I kept quiet about the siege engine operation for a couple good reasons:  One, I'm a doctor...  I've the dwarfocratic oath to deal with, which is to first do minimal harm, and two...  I'm sure the leader'd say no or put me on a ballista.  In personal thought, I'd say catapults and traps are the way to go...  and I'm leaning more on traps.

20th Limestone:

More dwarves!  Wait...  only two dwarves?  This isn't honeymoon, the fortress now!  Last thing I need to do is be reverend for a million zillion dwarves now!  I may be stout, but now I'm thinking the mountainhome has something against this fortress with such few migrants!  In any case though, I'd like to see Ushrir alive again...  Hopefully, I'm not being too soft and squishy...  I just hope nobody goes mad...  I have NO known cure for a bout of madness at glaciers.  I am fairly confident nothing can just...  crash through walls like a certain cinnabar jug full of blood...  but I've heard ghosts can do just that.  I suppose I should give the leader this assurance that the walls will NOT be going down any time soon.
Title: Re: LostPages - Community Fortress
Post by: aussieevil on August 27, 2012, 03:10:25 pm
14 Lim
I'm still being accused of being a "murderer" by some in the fortress, but now after they found the body of Ushrir, I'm still getting dirty looks. It's not my fault, all right?! I was merely following orders! And besides, would you rather have one dwarf die or dozens?

I fear I might be losing sway with some of the workers here. I even overheard some calling me "gobbo-brain".

I've also heard talk about raising a citizen army? I haven't been topside for months after my encounter with that odd sludge... what could be approaching us?

Title: Re: LostPages - Community Fortress
Post by: Blade Master Model 42 on August 27, 2012, 03:14:22 pm
Do I have a forge to work in yet? Am I cranking out weapons for us? Because I should be.
Title: Re: LostPages - Community Fortress
Post by: Tirion on August 28, 2012, 05:24:47 am
http://dffd.wimbli.com/file.php?id=6741

If you plan on making a standing army, this binary patch can make it feasible. It deals with the long patrol duty thought bug.
Title: Re: LostPages - Community Fortress
Post by: peregarrett on August 28, 2012, 07:30:20 am
http://dffd.wimbli.com/file.php?id=6741

If you plan on making a standing army, this binary patch can make it feasible. It deals with the long patrol duty thought bug.
What for? Never had a dwarf going mad just because of long patrol duty. They die out faster than descending to madness
Title: Re: LostPages - Community Fortress
Post by: Tirion on August 28, 2012, 08:27:15 am
http://dffd.wimbli.com/file.php?id=6741

If you plan on making a standing army, this binary patch can make it feasible. It deals with the long patrol duty thought bug.
What for? Never had a dwarf going mad just because of long patrol duty. They die out faster than descending to madness

Because they get it from ALL military activities, training included, not just patrol. And if this won't be a fortress that rushes goblins head on, the soldiers will be used for beast disposal, and may live and train long enough to make this matter.
Title: Re: LostPages - Community Fortress
Post by: Tirion on August 29, 2012, 03:03:59 pm
Bump.

Can I take a look at my dorf's character sheet, please?
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on August 30, 2012, 03:33:36 am
Sorry again about the delay, more is coming soon and will hopefully be worth the wait.

NRDL you will be dwarfed and put into service.

Thanks for the ideas everyone. Hopefully things don't fail horribly. Or if they do they do so in an amusing way.

(More delays, don't worry I'm still around.)
Title: Re: LostPages - Community Fortress
Post by: Tirion on September 02, 2012, 05:00:55 pm
I hope this won't just fade away.
Title: Re: LostPages - Community Fortress
Post by: Ushiromiya on September 02, 2012, 06:05:48 pm
I hope so too. It's been off to a pretty good start.

I'd also like to request dwarfing. Preferably male, and a military dwarf if there's still space left there.
Title: Re: LostPages - Community Fortress
Post by: Kate Wissen on September 03, 2012, 07:58:26 pm

9th of Sandstone

While discussing the better way to defend ourselves, several dwarves stepped up for military service. Brave dwarves, certainly, but perhaps slightly insane. Our stocks of metal aren't nearly enough to armor them all. We'll have to start skinning cats to give them any protection at all. Assuming there are any cats that haven't been claimed yet.

24th of Sandstone

Gar ran past me muttering something. He grabbed a gem and a piece of stone then went right to the mason's workshop. I realized that is how I must have looked not too long ago. I decided to take a break and rest in my unfinished office, and admire the chair that I crafted. If only I could make things of this quality again, but I doubt I will ever refine stone to this degree again. Lets hope that Gar manages to make something of use as well.

28th of Sandstone

Gar made a rather nice looking weapon rack. It had on it an image of the founding of another outpost from the Mint Rack. Perhaps wishing that he had gone there instead, and noone could blame him certainly.

14th of Timber

Well I had no sooner laid down to sleep for a few days when I hear the arrival of the caravan. It figures, I suppose I'll need to give my report to the liaison. I ordered Gar to take a lot of the reworked goods we got from the elves and humans and trade for whatever food, drink he could get and with whats left grab any and all steel and iron bits for melting.

7th of Moonstone

I don't know how long I stood there shocked at the letter from the King. I finally understand the meaning behind sending us couples. The truely disturbing lengths at which the King will go to for immortality. I put a few miners to the task the king outlined, thankfully I still have some time to figure out a way around this.

================================

Don't worry it's not fading off any time soon. Just a few breaks and pauses might come up occasionally.

Title: Re: LostPages - Community Fortress
Post by: Ushiromiya on September 03, 2012, 08:03:14 pm
That's reassuring to know. And taking breaks is fine! After all, everyone has a life and other interests!
Title: Re: LostPages - Community Fortress
Post by: peregarrett on September 03, 2012, 11:52:17 pm
Wow, an artifact! Is it made of gem (as Gar is a jeweller)?

In common fortress, you make rack from stone and encrust with gems.
In LostPages, you make rack from gem and encrust with stone!

Also, Gar says - You know nothing about both art and politics! The image of another outpost helps to build relations with other parts of Mountain Empire. We should put that rack near the depot, to impress traders and liaisons! And to make guards train next to it.
Title: Re: LostPages - Community Fortress
Post by: Tirion on September 04, 2012, 02:13:06 pm
Wow, an artifact! Is it made of gem (as Gar is a jeweller)?

In common fortress, you make rack from stone and encrust with gems.
In LostPages, you make rack from gem and encrust with stone!

Also, Gar says - You know nothing about both art and politics! The image of another outpost helps to build relations with other parts of Mountain Empire. We should put that rack near the depot, to impress traders and liaisons! And to make guards train next to it.

Tirion says: A fine artifact! It should be either a noble's room ornament, or a barracks centerpiece... why not both? I'd be glad to see squads of brave soldiers train in my office, that should help intimidate any criminals I interrogate... even in their leather and wood training equipment.
Title: Re: LostPages - Community Fortress
Post by: Talvieno on September 14, 2012, 12:16:27 pm
Hmm... bump? Is this really still going? I'm hoping this won't fade away, too.