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Dwarf Fortress => DF Modding => Mod Releases => Topic started by: Enemy post on December 25, 2018, 12:00:29 am

Title: Primal:A prehistoric wildlife mod(630 animals)[50.xx]
Post by: Enemy post on December 25, 2018, 12:00:29 am
In a time before time...
(https://i.imgur.com/dihxIpS.png)

This mod adds dinosaurs and other extinct animals to the game. These animals can either replace the normal surface animals or exist alongside them.


Features:
Several hundred new extinct animals.

You get to fight and/or train dinosaurs.

To make it easier to deal with all the new creatures this adds, I've included a short .txt guide with the downloads. It lists quick summaries of what to expect when encountering any of the new animals, such as which ones are particularly dangerous.

I've added a personal suffix to every file, so this should easily combine with any other mod. If you find one that doesn't work with it, please let me know so I can fix it.

For modders, every animal in the mod is attached to one of a few creature variations. These currently do nothing, but they allow for tokens to be easily added to every creature in the mod.

Optional werebeasts and animal men are included in a separate folder from the real animals.

A complete tile pack bundled with the download in an optional folder allows the dinosaurs to be used with any 32x, TWBT tileset.

Downloads:

Steam workshop. (https://steamcommunity.com/sharedfiles/filedetails/?id=2900159645)
Alternate download. (https://dffd.bay12games.com/file.php?id=16206)

Legacy:
47.05 Main version. (http://dffd.bay12games.com/file.php?id=14162) This replaces almost all the vanilla surface animals with prehistoric creatures.
47.05 Modular version. (http://dffd.bay12games.com/file.php?id=14163) This only includes the modded raws, so you can more easily add it into a vanilla or otherwise modded game.

Feedback and bug reports are greatly appreciated.

Feel free to use any and all parts of this mod in your own mods.

Spoiler: Installation guide (click to show/hide)

Spoiler: Installing graphics (click to show/hide)

Spoiler: Credits (click to show/hide)

Spoiler: Changelog (click to show/hide)
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: voliol on December 25, 2018, 06:14:19 am
More Dinosaur mods! What a glorious time to be alive!

I've got one suggestion to give, however. Add [CREATURE_CLASS:EXTINCT] to all creatures to make the pet-keeping Neanderthals of Scourge's extinct creatures mod use the ones from this one too when the two are used in conjunction.
More creature classes like DINOSAUR, BIRD and INSECT could of course be added as well for more possible mod synergies, but I don't know any mods that use ones like that (the exception being vanilla kobolds) at the moment, so it should be fine not including them.
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: Enemy post on December 25, 2018, 09:50:26 am
That seems like a good idea, I'll see what Scourge thinks.
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: scourge728 on December 25, 2018, 10:33:18 am
Well this... is a lot more than my mod.... and I would in fact be okay with the tag being added
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: SQman on December 25, 2018, 11:44:55 am
I love the [PREFSTRING:artistic skill] on Stokesosaurus. Fine reference if I've ever seen one.
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: Teneb on December 25, 2018, 12:11:00 pm
But are some dinosaurs feathered? Gotta ask the important questions.
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: Enemy post on December 25, 2018, 01:09:49 pm
Well this... is a lot more than my mod.... and I would in fact be okay with the tag being added

Thanks, I'll add the tag then as soon as I get a chance.

I love the [PREFSTRING:artistic skill] on Stokesosaurus. Fine reference if I've ever seen one.

"Zookeeper 5 can't reach the Meat Trough!"

But are some dinosaurs feathered? Gotta ask the important questions.

Yes. I tried to make everything fairly accurate. In particular, all dromaeosaurs are feathered.
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: PlumpHelmetMan on December 25, 2018, 02:13:57 pm
This mod looks amazing. Thank you so much for making it, trying it out as I type this! :D
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: Teneb on December 25, 2018, 02:26:37 pm
Yes. I tried to make everything fairly accurate. In particular, all dromaeosaurs are feathered.
Sweet. I'll throw this into my unholy mix of mods when I next play.
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: PlumpHelmetMan on December 25, 2018, 02:35:11 pm
Lmfao just dropped an Australopithecus adventurer into a freshly-generated world and almost immediately an Allosaurus took her spear and started stabbing her with it! Proof that pronated hands are overrated. :P
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: Enemy post on December 26, 2018, 01:06:34 am
This mod looks amazing. Thank you so much for making it, trying it out as I type this! :D
Sweet. I'll throw this into my unholy mix of mods when I next play.

Thank you very much for the nice comments!

Yes. I tried to make everything fairly accurate. In particular, all dromaeosaurs are feathered.
Lmfao just dropped an Australopithecus adventurer into a freshly-generated world and almost immediately an Allosaurus took her spear and started stabbing her with it! Proof that pronated hands are overrated. :P

Now I know how that one Sony "Giant Enemy Crab" spokesman felt. (More seriously, I didn't prevent dinosaurs from potentially grabbing weapons since I figured that if in Dwarf Fortress giant bats and scorpions could do it, a dinosaur probably could as well.)

Also, I have added the tag using the creature variations as a quick measure. I should do it more properly later, but it works now.
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: scourge728 on December 26, 2018, 12:03:47 pm
If you have any animal men versions, make sure to add [CREATURE_CLASS:ANIMALMAN] to them to prevent my neanderthals from enslaving the animal men versions, unless you want that I guess :P
Title: Re: Primal:A prehistoric wildlife mod (477 animals) [44.12]
Post by: Enemy post on December 26, 2018, 12:11:23 pm
If you have any animal men versions, make sure to add [CREATURE_CLASS:ANIMALMAN] to them to prevent my neanderthals from enslaving the animal men versions, unless you want that I guess :P

I don't have any animal men (unless you count Australopithecus), but I have considered making some as an optional download at some point. I'll keep that in mind if I do.
Title: Re: Primal:A prehistoric wildlife mod(500 animals)(Now with more Australia) [44.12]
Post by: Enemy post on January 20, 2019, 06:00:29 pm
I've released an update for the mod.

First, there are 23 new animals to bring the mod up to a round 500 creatures. Most of these aren't dinosaurs, to go with the other noticeable change.
Spoiler: New animals (click to show/hide)

Second, the Temperate Shrubland biome has been repurposed. It is now used for certain unusual extinct wildlife such as Australian and New Zealand creatures, specialized island animals, recent extinctions, and other things that I didn't want to put with the dinosaurs or cold biomes.

I've also added Scourge's EXTINCT class to all the appropriate animals, so if you use our mods together his neanderthals will be provided with this mods creatures.
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Meph on January 28, 2019, 10:26:34 am
This is amazing. I wish I could come up with nice 32x sprites for all of those. Would be so much fun, especially once mounts work... with dwarves riding a Trex. :D
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Enemy post on January 28, 2019, 04:17:14 pm
This is amazing. I wish I could come up with nice 32x sprites for all of those. Would be so much fun, especially once mounts work... with dwarves riding a Trex. :D

Thanks! I've been looking forward to mounts too, riding a Utahraptor through a bandit fort sounds fun. I've thought about making a tileset too, only thing really holding me back is that I don't really know how to make tilesets. Or install tilesets. Or draw. I did have a couple questions about those, though.

Could the dinosaur unit graphics from that one Civ 2 scenario be converted to work as Dwarf Fortress tiles? Here's some examples of what they look like, if it helps. (https://lparchive.org/Gond/Update%2043/) There's not nearly enough to match every creature, of course. However, I figured that since most dinosaurs are the same basic shape, relatively minor edits could be used to expand the roster heavily. Also, if I ever get around to trying to make a tileset for this, would you mind if I based it on yours?
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: IndigoFenix on January 31, 2019, 09:46:15 am
Seems a bit weird to have creatures named after real-world locations or people in the DF universe. What's an American cheetah when there's no America?

Have you considered separating time periods by restricting species to particular biomes? Desert could be Triassic, dry conifer forests Jurassic, and moist conifer forests Cretaceous... Various plains could represent different periods in the post-dinosaur era, and ice age species could live in the tundra. Maybe some marshes or swamps could host species from the Permian and Carboniferous...
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: voliol on January 31, 2019, 11:17:29 am
Seems a bit weird to have creatures named after real-world locations or people in the DF universe. What's an American cheetah when there's no America?

What about:
Haast's eagle => Grapnel Eagle (from its former genus name, referring to its talons)
Pyrenean ibex => Bucardo/Herc (Spanish resp. Catalonian names) alt. Bucardo Ibex/Herc Ibex if you want to make it redundant but more transparent to the player.
American cheetah => Miracinonyx (genus name)
Sicilian dwarf elephant => Dwarf elephant
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Enemy post on January 31, 2019, 11:55:57 am
Seems a bit weird to have creatures named after real-world locations or people in the DF universe. What's an American cheetah when there's no America?

Have you considered separating time periods by restricting species to particular biomes? Desert could be Triassic, dry conifer forests Jurassic, and moist conifer forests Cretaceous... Various plains could represent different periods in the post-dinosaur era, and ice age species could live in the tundra. Maybe some marshes or swamps could host species from the Permian and Carboniferous...

On the first point, yeah, that seems like an inherent issue with the premise. However, I wanted to avoid the Land Before Time/D&D trope of calling them things like Long Necks or Fleshrakers. I also wanted to ensure that each animal would respond well to a Google search, while using the most recognizable names wherever possible. It is weird to see them called by impossible names like American Cheetah, Germanodactylus, or Argentinosaurus, but I figure that in-universe the various races probably have their own words for the creatures.

I like the idea of associating the time periods with biomes. The biggest reason I went with the current version, of trying my best to match the dinosaur's appropriate habitats even if it puts them together anachronistically, is that certain animals are strongly associated with biomes outside what should be "normal" for their time. Like Velociraptor and its "neighbors" living in the desert. Maybe I'll change it if that's what people want, though.

Haast's eagle => Grapnel Eagle (from its former genus name, referring to its talons)
Pyrenean ibex => Bucardo/Herc (Spanish resp. Catalonian names) alt. Bucardo Ibex/Herc Ibex if you want to make it redundant but more transparent to the player.
American cheetah => Miracinonyx (genus name)
Sicilian dwarf elephant => Dwarf elephant

I might use some of these, thanks.
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Nahere on January 31, 2019, 02:58:24 pm
Haast's eagle => Grapnel Eagle (from its former genus name, referring to its talons)
You could also call it the Poukai, the mythological bird based on it.
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Enemy post on January 31, 2019, 03:36:42 pm
Haast's eagle => Grapnel Eagle (from its former genus name, referring to its talons)
You could also call it the Poukai, the mythological bird based on it.

That's a good idea, if I change it I'll use that.
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Meph on January 31, 2019, 06:06:13 pm
I had a look at the sprites you linked to... you can kinda use them. (https://i.imgur.com/uXggy5F.png) It's still only a few and would be a lot of work to assign them to the fitting units.
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Enemy post on January 31, 2019, 11:22:41 pm
I had a look at the sprites you linked to... you can kinda use them. (https://i.imgur.com/uXggy5F.png) It's still only a few and would be a lot of work to assign them to the fitting units.

Thanks.
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Kyubee on February 08, 2019, 01:57:11 am
Nice. I'm gonna have to look into this to see how to make my own dinosaurs. both for if i ever return to Magic the Gathering based mods, and for my scraps mod, where i was thinking about populating the jungles and tundras with more great, dangerous, ancient beasts.

Edit: Yeah, I'm copying and renaming your framework (Your dinos are amazing, but for what i want to do, with my scraps mod i wanna modify them), and taking all your work, and altering it. You have credit, even though hopefully, these dinos should be distinct enough. :3  that plus im not working with the full variety; I  only need to work with a few "basics" to get this bit of my project done. I hope for your blessing with this. Its just easier to work with premade assets than to make new assets when you have an idea involving dinosaurs
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Enemy post on February 08, 2019, 02:39:37 pm
No problem, thanks for letting me know. You can do whatever you like with the animals. I'm looking forward to seeing what you make with them.
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Bad_Goblin on February 10, 2019, 11:20:33 pm
This is amazing. I wish I could come up with nice 32x sprites for all of those. Would be so much fun, especially once mounts work... with dwarves riding a Trex. :D
PLEASE DO I'd love some support for this mod in your tileset.

Also Enemy, this is amazing! I'll have to hit you with some new animal ideas after I play around with this for a while. 8)
Title: Re: Primal:A prehistoric wildlife mod(500 animals)[44.12]
Post by: Enemy post on February 11, 2019, 02:00:16 pm
This is amazing. I wish I could come up with nice 32x sprites for all of those. Would be so much fun, especially once mounts work... with dwarves riding a Trex. :D
PLEASE DO I'd love some support for this mod in your tileset.

Also Enemy, this is amazing! I'll have to hit you with some new animal ideas after I play around with this for a while. 8)

Thanks for the comment! I should really try and figure out how tilesets work so I can apply those Civ 2 sprites. I'll appreciate the new animal ideas, I'm thinking I'll have to add new animals soon. Some idiot forgot to include any gorgonopsids.

I've been considering the new names, but I really don't think it's a good idea in the long term to change the names to eliminate real places and names. There's a lot of creatures that are named after places and people, but wouldn't have any other obvious name to give them. Things like Utahraptor, Daktoaraptor, Herrerasaurus, Albertosaurus, Yangchuanosaurus, Piatnitzkysaurus, or Argentinosaurus. The American cheetah is an extreme example, but I think most players (including myself prior to making the mod) would much more readily recognize what it is from that name as opposed to Miracinonyx. I'd rather just assume that the in-universe languages have different names for them*, but leave the easily Googled names for the player to see.

*For example, according to the language files, a dog is called an idar, macetha, anot, sheka, or random kobold gibbering by the ingame cultures.
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: Enemy post on March 24, 2019, 09:55:20 pm
Just a quick announcement that I've added 25 new animals to this mod.

Spoiler: List (click to show/hide)
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: scourge728 on March 25, 2019, 12:57:17 pm
how do you have so much motivation
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: Enemy post on March 25, 2019, 08:52:14 pm
how do you have so much motivation

I wasn't ignoring this question, just considering how to answer it. I guess I'm not completely sure, but I find it essential to write down my goals and check them off as I complete them.
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: scourge728 on March 25, 2019, 11:58:47 pm
This is a good idea
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: GlitchRider on May 23, 2019, 09:08:03 pm
I'm having a weird issue. Ever since installing the raws and creating a new game, both goblins and elves settle near me and count as economically linked to me. This wasn't true on vanilla, so I'm guessing it might be linked to this but for the life of me I can't figure out how.  Or is it normal that other civilizations entirely randomly decide that a fort that's not even in its second year is what they hinge their economy on?

https://i.imgur.com/OPVXYTZ.png

Bonus:
https://i.imgur.com/NJMvDSC.png
I've never even met them yet.

I've never modded the game before, so this is the only mod I've tried.
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: Enemy post on May 23, 2019, 09:29:12 pm
First off, I just want to say that I really like your fortress design.

Second, yeah that is really weird, especially since the goblins shouldn't even be using this mod's animals. Could I see your save?
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: GlitchRider on May 23, 2019, 09:40:45 pm
https://www.dropbox.com/s/1b7zoeihbazb81a/df%20backup.zip?dl=0

Yep! Here it is, let me know if you have problems with it. I decided I was gonna try an art fort again, and I spent enough time designating mines that I don't want to abandon this fort.
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: Enemy post on May 23, 2019, 10:41:02 pm
I was looking up this bug. I think it might just be a normal issue with the most recent versions of Dwarf Fortress. I found a couple other users who weren't playing this mod but encountered the same or similar issues.

https://www.reddit.com/r/dwarffortress/comments/8tgcyd/demoncallus_thats_a_strange_name_for_my_first/
http://www.bay12forums.com/smf/index.php?topic=171128.msg7792426#msg7792426
https://www.reddit.com/r/dwarffortress/comments/9bmmvr/so_apparently_dark_goblin_pits_can_be/
http://www.bay12forums.com/smf/index.php?topic=171300.msg7805535#msg7805535
http://www.bay12forums.com/smf/index.php?topic=171205.0
https://www.reddit.com/r/dwarffortress/comments/bi5d8o/biweekly_df_questions_thread/emaauf0/

The point is, I think you're still at war with the goblins. They just founded a new site and it hasn't attacked you yet. The message is just due to code Toady intends to use in a future version of the game.

I guess my dinosaurs could be causing some sort of change by altering the outcome of worldgen battles, but I don't think they're breaking your game. You should be good to keep playing your save, if I'm understanding the various reports correctly.
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: GlitchRider on May 23, 2019, 10:49:42 pm
Huh, til... I wonder what the plans for that in the future are. Thank you! That's really strange, but as long as I can still harvest goblinite, I'm good. I'm glad this save is fine, it's been very fun so far.

I love this mod, thank you for making it. You've inspired a fort of prehistoric friends all the way down.
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: Enemy post on May 23, 2019, 11:10:58 pm
You're welcome!

Let me know if you play for a while and nothing attacks you. I'd also be happy to help with any other problems you come across.
Title: Re: Primal:A prehistoric wildlife mod(525 animals)[44.12]
Post by: Shonai_Dweller on May 24, 2019, 12:35:21 am
Huh, til... I wonder what the plans for that in the future are. Thank you! That's really strange, but as long as I can still harvest goblinite, I'm good. I'm glad this save is fine, it's been very fun so far.

I love this mod, thank you for making it. You've inspired a fort of prehistoric friends all the way down.
In this case "economically linked" means "potential target for banditry". The sites have always been linked like that, but the recent update made it visible (and confused people in the process!).

Gobbos will attack you all the same once you've caught their attention (but not send anyone to rough-up your peasants just yet, that's for the future). So get busy training your war dinosaurs.
Title: Re: Primal:A prehistoric wildlife mod(540 animals)[44.12]
Post by: Enemy post on August 19, 2019, 11:22:34 pm
I released a minor update. 15 animals have been added to the mod.

Spoiler: List (click to show/hide)

Title: Re: Primal:A prehistoric wildlife mod(540 animals)[44.12]
Post by: SQman on August 20, 2019, 01:54:38 am
Now even Primal-only worlds won't be safe from dreaded keas, and there I was thinking thy my biggest enemies were roving packs of Megalosauruses.

By the way, woolly rhino hair is shearable but lacks [YARN]. Not sure if that's an oversight or intentional, but I was trying to build my textile industry around them and it was quite a setback.
Unless you fixed it in this update. Don't know cause I'm on my phone and I can't check
Title: Re: Primal:A prehistoric wildlife mod(540 animals)[44.12]
Post by: Enemy post on August 20, 2019, 09:33:35 am
Thanks for pointing that out, I'll check the others and fix that. Could you fix it in your save by giving them the tag?
Title: Re: Primal:A prehistoric wildlife mod(540 animals)[44.12]
Post by: SQman on August 20, 2019, 10:00:04 am
Yeah, the tag is the only thing that's missing. After I added it every dwarf got a pair of warm rhino fur socks.
Title: Re: Primal:A prehistoric wildlife mod(540 animals)[44.12]
Post by: scourge728 on August 20, 2019, 10:16:10 am
stop being better than me >:( /threequartersjoke
Title: Re: Primal:A prehistoric wildlife mod(540 animals)[44.12]
Post by: SQman on August 20, 2019, 12:00:33 pm
Just realized - there are some creatures missing from the main version. I know Smok is in the modular version but is missing from main, I'm sure there's more. You might want to look into that.
Title: Re: Primal:A prehistoric wildlife mod(540 animals)[44.12]
Post by: Enemy post on August 20, 2019, 12:04:57 pm
That's odd. I wonder how that happened. I'll take a look at that.

*Looking through the files, it looks like the problem was actually spread farther than I expected. At least it should be easy to fix. I'll have it up soon. I bet I accidentally removed the new creatures after having to wipe my computer a while ago. I probably restored from an outdated backup. Still, that doesn't explain how the modular version wasn't also damaged.

**It's probably because it was. I'll need to do a census of all 540 animals. At least I've been able to find alternate versions of most of the animals, so only four are confirmed missing right now. Maybe I'll just redo them.

***Ok, I think I've identified all the missing animals. I'll look for backups, and if there aren't any I'll remake them.

***Recounted the animals, there might only be 517 in total. I'll adjust the title.

****Counted again from my mod notes instead of the guide, and got 719. This is weird. Presumably, this is punishment for my hubris in recreating dinosaurs.
Title: Re: Primal:A prehistoric wildlife mod(540 animals)[44.12]
Post by: PlumpHelmetMan on August 20, 2019, 10:55:02 pm
****Counted again from my mod notes instead of the guide, and got 719. This is weird. Presumably, this is punishment for my hubris in recreating dinosaurs.

You modders got so preoccupied with whether or not you could that, uh, you never stopped to think if you should.

BTW if I can make a suggestion, I think more pterosaurs would be cool. Does your mod have Thalassodromeus yet? :)
Title: Re: Primal:A prehistoric wildlife mod(500+ animals)[44.12]
Post by: Enemy post on August 20, 2019, 11:14:40 pm
I hadn't done that one, but I'll add it in with the ones I need to rebuild.

*Alright, I think I've regained control of the mod. All animals should be in every version of the mod, the missing creatures have been recovered or rebuilt, woolly rhinos give yarn, and Thalassodromeus has been added. I should recount and figure out exactly how many creatures there are soon, but the work is done.

**Alright, I went through the mod with Firefox and counted one more time. Unless I missed any again, there are 526 animals in total. I wonder where I got the extra 14. I liked having 540, maybe I'll just add a few more sometime. Please let me know if you find any bugs or have any suggestions for new animals.
Title: Re: Primal:A prehistoric wildlife mod(526 animals)[44.12]
Post by: SQman on August 21, 2019, 03:28:02 pm
If you're taking suggestions then I've got some:

Dinosaurs:
-Miragaia - a long-necked stegosaurid;
-Ichthyovenator - a spinosaurid with a notch in its sail;
-Antarctopelta - a small ankylosaurid with long spikes on its shoulders;
-Sauroposeidon - one of the largest sauropods, pretty well known too;
-Magyarosaurus - a tiny sauropod, not much larger than a cow;
-Rugops - a small abelisaur;
-Thanos - another abelisaur. Not very notable, but it shares the name with a certain space raisin;

Pterosaurs:
-Hatzegopteryx - a well-known Quetzalcoatlus relative;
-Nyctosaurus - a pterosaur with a strange-shaped crest;
-Dsungaripterus - a stout pterosaur with characteristically shaped skull;
-Pterodaustro - a filter-feeding pterosaur with baleen-like teeth;

Mammals:
-Synthetoceras - a protoceratid with a forked horn on its nose;
-Amphicyon - a bear-dog;
-Dinopithecus - a giant baboon;
-Castoroides - a giant beaver;
-Mylodon - a smaller ground sloth;
-Cave hyena - an ice age subspecies of spotted hyena;
-Kubanochoerus - a large hog. Males have a single horn on their foreheads;

Other:
-Longisquama - a lizard-ike creature with elongated scales protruding from its back. NOT AN ANCESTOR OF PTEROSAURS, David Peters is a hack, watch out never to use his artworks as a reference. Mini-rant over, please carry on;
-Sharovipteryx - a lizard-like creature with wings on its legs, how cool is that?
-Palaeobatrachus - just a frog;
-Metriorhynchus - a fully aquatic crocodyliform;
-Mioproteus - a prehistoric olm, probably not living underground;
-Onchopristis - a 10 meter sawfish, possibly preyed upon by Spinosaurus;
-Purlovia - a herbivorous therapsid with large canines. It's in ARK, so it's not like it's completely unrecognizable
Title: Re: Primal:A prehistoric wildlife mod(526 animals)[44.12]
Post by: Enemy post on August 21, 2019, 05:46:32 pm
Alright, I wrote all those down for the next time I add creatures. I especially like the cave hyena and Hatzegopteryx. Hateg Island was a cool place. Thanks for the warning regarding David Peters! I'll make sure to only use his writings from now on.
Title: Re: Primal:A prehistoric wildlife mod(526 animals)[44.12]
Post by: PlumpHelmetMan on August 21, 2019, 06:50:55 pm
Yeah, you should generally be skeptical of anything said by David Peters, since AFAIK he's actually an artist rather than an established scientist. Some of his stuff from the 90s is pretty good, but then he kind of went off the deep end with a whole bunch of extremely controversial ideas that he basically demanded all professional palaeontologists start listening to.

Enough derailing of the thread though, back to discussing the mod. :P Tanystropheus would also be cool, if you haven't added it yet. ;)
Title: Re: Primal:A prehistoric wildlife mod(526 animals)[44.12]
Post by: Enemy post on August 21, 2019, 09:46:28 pm
That's a good suggestion, but Tanystropheus is already in the mod. It even has a custom color associated with it to make it look a bit more like it did in Spongebob.
Title: Re: Primal:A prehistoric wildlife mod(526 animals)[44.12]
Post by: PlumpHelmetMan on August 22, 2019, 10:15:17 am
Oh cool, sorry haven't played the mod in a while.
Title: Re: Primal:A prehistoric wildlife mod(551 animals)[44.12]
Post by: Enemy post on September 12, 2019, 07:33:53 pm
If you're taking suggestions then I've got some:

Dinosaurs:
-Miragaia - a long-necked stegosaurid;
-Ichthyovenator - a spinosaurid with a notch in its sail;
-Antarctopelta - a small ankylosaurid with long spikes on its shoulders;
-Sauroposeidon - one of the largest sauropods, pretty well known too;
-Magyarosaurus - a tiny sauropod, not much larger than a cow;
-Rugops - a small abelisaur;
-Thanos - another abelisaur. Not very notable, but it shares the name with a certain space raisin;

Pterosaurs:
-Hatzegopteryx - a well-known Quetzalcoatlus relative;
-Nyctosaurus - a pterosaur with a strange-shaped crest;
-Dsungaripterus - a stout pterosaur with characteristically shaped skull;
-Pterodaustro - a filter-feeding pterosaur with baleen-like teeth;

Mammals:
-Synthetoceras - a protoceratid with a forked horn on its nose;
-Amphicyon - a bear-dog;
-Dinopithecus - a giant baboon;
-Castoroides - a giant beaver;
-Mylodon - a smaller ground sloth;
-Cave hyena - an ice age subspecies of spotted hyena;
-Kubanochoerus - a large hog. Males have a single horn on their foreheads;

Other:
-Longisquama - a lizard-ike creature with elongated scales protruding from its back. NOT AN ANCESTOR OF PTEROSAURS, David Peters is a hack, watch out never to use his artworks as a reference. Mini-rant over, please carry on;
-Sharovipteryx - a lizard-like creature with wings on its legs, how cool is that?
-Palaeobatrachus - just a frog;
-Metriorhynchus - a fully aquatic crocodyliform;
-Mioproteus - a prehistoric olm, probably not living underground;
-Onchopristis - a 10 meter sawfish, possibly preyed upon by Spinosaurus;
-Purlovia - a herbivorous therapsid with large canines. It's in ARK, so it's not like it's completely unrecognizable

The mod has been updated to include all of these suggestions. I did change the name of Amphicyon to "bear dog", at least for now. I also used your descriptions for a couple of them.
Title: Re: Primal:A prehistoric wildlife mod(551 animals)[44.12]
Post by: Eric Blank on October 19, 2019, 02:26:05 pm
Here's a weird one; https://en.m.wikipedia.org/wiki/Myotragus

It's a sheep/goat (apparently most closely related to sheep, but more an in-betweener) that lived on the island of Majorca in the Mediterranean. They have perennial (constantly-growing) lower incisors, but no upper incisors at all, their eyes face forward, their snout was short, they had short stubby legs making them about 20 in/50 cm tall at about 150kg, humped back, arched rump and short horns on both sexes. They were apparently cold blooded (based on seasonal, slow growth rates) and slow growing, reaching full size at 12 years, but newborns were pretty big. Also, apparently, unusually small brain (evolutionary biologists suggest this is because on a small island with limited resources and a lack of predators, a big brain is a waste of energy.)

They look kind like a dik-dik with the arched back.
Tumblr has pics:
https://www.tumblr.com/search/myotragus%20balearicus
Title: Re: Primal:A prehistoric wildlife mod(551 animals)[44.12]
Post by: scourge728 on October 19, 2019, 03:00:22 pm
Me: What're you up too?

(https://i.imgur.com/IoclTzI.png)

(This isn't supposed to be drama or anything, just a little joke, since I still can't get the motivation to do... well anything, but also to work on my mods)
Title: Re: Primal:A prehistoric wildlife mod(551 animals)[44.12]
Post by: Enemy post on October 19, 2019, 09:00:54 pm
Here's a weird one; https://en.m.wikipedia.org/wiki/Myotragus

It's a sheep/goat (apparently most closely related to sheep, but more an in-betweener) that lived on the island of Majorca in the Mediterranean. They have perennial (constantly-growing) lower incisors, but no upper incisors at all, their eyes face forward, their snout was short, they had short stubby legs making them about 20 in/50 cm tall at about 150kg, humped back, arched rump and short horns on both sexes. They were apparently cold blooded (based on seasonal, slow growth rates) and slow growing, reaching full size at 12 years, but newborns were pretty big. Also, apparently, unusually small brain (evolutionary biologists suggest this is because on a small island with limited resources and a lack of predators, a big brain is a waste of energy.)

They look kind like a dik-dik with the arched back.
Tumblr has pics:
https://www.tumblr.com/search/myotragus%20balearicus

Thanks for the suggestion. I've been wanting to get to 555 animals, so I'll add Myotragus and a few other animals shortly.

Me: What're you up too?

(https://i.imgur.com/IoclTzI.png)

(This isn't supposed to be drama or anything, just a little joke, since I still can't get the motivation to do... well anything, but also to work on my mods)

Still...

(https://i.imgur.com/sncXfd1.png)
(https://i.imgur.com/joBpRoC.png)

*Edit:The update has been released. Myotragus has been added to the mod, alongside Barbary lions, California grizzlies, Rabb's fringe-limbed treefrogs, and golden toads.
Title: Re: Primal:A prehistoric wildlife mod:Weres & Animal Men update (556 animals)[44.12]
Post by: Enemy post on November 01, 2019, 12:04:19 am
A new update has been released, adding dinosaur men and werecreatures to the game, almost in time for Halloween!

(https://i.imgur.com/2fyi3Ph.png)

Creature lists:

Spoiler: Werecreature variants (click to show/hide)

Spoiler: Animal person variants (click to show/hide)

There were also some minor bugfixes and tweaks.
Title: Re: Primal:A prehistoric wildlife mod:Weres & Animal Men update (556 animals)[44.12]
Post by: PlumpHelmetMan on November 01, 2019, 12:08:25 am
Weredilophosaurs should spit venom, just a suggestion. :P
Title: Re: Primal:A prehistoric wildlife mod:Weres & Animal Men update (556 animals)[44.12]
Post by: Enemy post on November 01, 2019, 12:36:13 am
That's a good idea, I'll keep it in mind for the next time I update.
Title: Re: Primal:A prehistoric wildlife mod(575 animals)[44.12]
Post by: Enemy post on January 19, 2020, 05:55:36 pm
(https://i.imgur.com/wCByQdh.jpg)

I wasn't really planning on adding more werecreatures, but then I realized the "outdated monsters" theme I gave them provided me with the opportunity to add the Crystal Palace Iguanodon and Megalosaurus and decided to add those two. Weremegalosaurus and wereiguanodon have been added to the mod. The weredilophosaur has been given a smaller size and deadly spit, per PlumpHelmetMan's suggestion.

Along with those two werecreatures, I've added 19 new animals.

Spoiler (click to show/hide)
Title: Re: Primal:A prehistoric wildlife mod(575 animals)[44.12]
Post by: SQman on January 20, 2020, 03:01:43 pm
Ooh, some good ones! Especially Mastodonsaurus, because there's never enough giant amphibians. Now the only one missing is Prionosuchus.
Arsinoitherium was also something I considered suggesting, but for the life of me I couldn't remember the name.
Title: Re: Primal:A prehistoric wildlife mod(575 animals)[44.12]
Post by: Enemy post on January 20, 2020, 03:35:51 pm
Hey, thanks for the comment! Glad you like the new animals, and Prionosuchus is actually already in the mod. You can find it in Savage rivers, lakes, and wetlands.
Title: Re: Primal:A prehistoric wildlife mod(575 animals)[44.12]
Post by: Splint on January 23, 2020, 03:49:17 pm
Dumb question, but how's this gonna play with Monstrous Manual? I intend to pair this with that and several other mods to make an exceptionally dangerous world, and just wanna  know if I have to do any trimming besides domestic statuses when I jam them in together.
Title: Re: Primal:A prehistoric wildlife mod(575 animals)[44.12]
Post by: Enemy post on January 23, 2020, 04:14:05 pm
It should link up fine. Monstrous Manual's experimental version has a few dinosaurs borrowed from this mod where D&D overlaps, but there shouldn't be any conflict since Monstrous Manual adjusted the names already.
Title: Re: Primal:A prehistoric wildlife mod(575 animals)[47.01]
Post by: Enemy post on January 29, 2020, 04:42:32 pm
I've taken care of the minor updates necessary for 47.01. Basically, dinosaur men can pet animals now.

I also removed Stygimoloch and Dracorex for being growth phases of Pachycephalosaurus. In return, I've added Redondasaurus and Microceratus.

Also, I made other minor fixes.

*Made a slight patch for 47.02.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.02]
Post by: Enemy post on February 09, 2020, 06:36:04 pm
(https://i.imgur.com/6F9mwpC.jpg)

Thanks to SQman generously donating the 54 ancient mammals originally from his Animal Diversification Project (http://www.bay12forums.com/smf/index.php?topic=173832.0), and the addition of a single extra vermin bird to round out the numbers, Primal is now up to 630 animals.

Spoiler: Full list (click to show/hide)
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.04]
Post by: Worgensnack on May 29, 2020, 07:01:03 pm
is there somewhere with a master list of all the animals added? Or would I need to download the mod and look at the files myself?
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.04]
Post by: Enemy post on May 29, 2020, 07:41:40 pm
There’s a list included with the mod titled “adinoguide”. It also includes basic advice on what to expect from each animal.

By the way, welcome to the forum!
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.04]
Post by: Worgensnack on May 30, 2020, 03:07:06 am
thanks to both :) just decided to try getting into DF this week and saw a video of this mod. think I'll toss it into my first proper run, after my current test/learning one. love me some dinos
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.04]
Post by: Enemy post on May 30, 2020, 12:10:31 pm
Good luck with the game then, I hope you enjoy the dinosaurs!
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.04]
Post by: StupidElves on May 30, 2020, 12:54:45 pm
Since bay12games is down I can't access the mod and see the master list so I'll make some suggestions for dinosaurs and dinosaur adjacent creatures that might already be there.

The swimmy boy with his new paddle tail, Spinosaurus.

A giant crocodilian deinosuchus.

Dimorphodon, a little glider with a distinctive head.

Titanosaurus, the biggest sauropod that we know of.

Livyatan, basically a sperm whale but a more aggressive predator.

Ammonoidea, a very early shell fish with tentacles.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on May 30, 2020, 01:40:49 pm
Huh, I didn't notice it was down.

Anyway, here's the current creature list as of 5/30/2020. Looking at it here, I might have miscounted. Looks like there's actually 610 animals, not 630. Thanks for the suggestions, StupidElves, but all of those are already in the mod.

Spoiler: Animal list (click to show/hide)

In additon, there are (optionally) the following animal man and werecreature variants:

Spoiler: Animal men (click to show/hide)

Spoiler: Werecreatures (click to show/hide)
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: StupidElves on May 30, 2020, 02:02:45 pm
Ah, my bad.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Worgensnack on May 30, 2020, 05:24:30 pm
is there an alternate download site for the mod while the bay12 one is down?
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on May 30, 2020, 05:27:38 pm
I wonder what's going on with DFFD. Anyway, here's an alternate download you can use instead. (https://www.dropbox.com/s/1l9pkj8wn99li9c/Primal%20backup.zip?dl=0)
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Worgensnack on May 30, 2020, 05:33:40 pm
thanks :)
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on May 30, 2020, 05:45:07 pm
You're welcome!
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Striderdarnell on May 31, 2020, 07:52:03 pm
So many new creatures added! Amazing mod man, now I can have warlocks and dinosaurs together.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on May 31, 2020, 10:56:35 pm
Thanks! Warlocks and dinosaurs sounds like a fun combination.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Jkjer on July 13, 2020, 05:28:05 pm
Love the mod, everything works perfectly. Just one thing though, I tried the modular and regular raws and both generate worlds without dwarves. It's a strange bug, I have kobolds labeled as goblin civs, and humans labeled as dwarves. When I embark all the members of my civ/embark are all human. Is there something im missing or is this just a bug?
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: voliol on July 13, 2020, 05:53:34 pm
If the modular version was installed correctly, it's not something caused by a duplication error, I checked for it. It seemed like it could have been one, but I don't really have the time to investigate further.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on July 13, 2020, 06:06:20 pm
Love the mod, everything works perfectly. Just one thing though, I tried the modular and regular raws and both generate worlds without dwarves. It's a strange bug, I have kobolds labeled as goblin civs, and humans labeled as dwarves. When I embark all the members of my civ/embark are all human. Is there something im missing or is this just a bug?

That sounds like a raw duping error, but I tried reinstalling both versions on my end and I'm not getting the same bug. Could you please send me a copy of your raw folder?

Welcome to the forum, by the way!
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Jkjer on July 13, 2020, 06:18:43 pm
Tried reinstalling the vanilla df (was using lazy noob pack) everything works fine on vanilla df. Thanks for the advice and the great mod.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on July 13, 2020, 06:25:08 pm
No problem, thanks!
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Jkjer on July 23, 2020, 06:01:22 pm
Wondering what embarks/biomes you would recommend for extra !fun! Also I've had so many human/elf traders die to the brontosaurs both of their civs declared war on me, amazing.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on July 23, 2020, 07:49:12 pm
I'd definitely have to recommend an embark on a Terrifying wetland, grassland, or non-Taiga forest. That maximizes your odds of having to deal with attacks from undead tyrannosaurs. For extra fun, I'd embark on the edge and by the water, so one or two other biomes poke in and provide extra diversity. In the unlikely event you can fit a glacier, tundra, taiga, or mountain in there, those biomes provide Ice Age animals and the like to go with the dinosaurs coming from the evil landscape. Temperate shrublands provide more modern animals as well. Of course, a volcano is also a classic background for dinosaurs if you can find one of those.

Lol at the Brontosaurus War.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: UristTheGrey on September 21, 2020, 03:09:45 pm
Hey! Just wanna say thanks for making this mod. Ive been an on-again off-again DF player for about the last 10 years and have never actually used a mod before - crazy right? I messed with raws here and there but it was exclusively vanilla for me. So this was the first mod I've ever used. Ive gotta say, its a blast. As someone who loves dinosaurs (but far from an expert) I love having prehistoric critters walking around and promptly kicking my dwarves heads in. I also enjoy doing quick google searches on the different animals and being able to see renditions and other historical info of each thing that pops up.

So just wanted to say thanks and keep it up! Im sure there are many others enjoying the mod as well!
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on September 21, 2020, 03:31:52 pm
Hey! Just wanna say thanks for making this mod. Ive been an on-again off-again DF player for about the last 10 years and have never actually used a mod before - crazy right? I messed with raws here and there but it was exclusively vanilla for me. So this was the first mod I've ever used. Ive gotta say, its a blast. As someone who loves dinosaurs (but far from an expert) I love having prehistoric critters walking around and promptly kicking my dwarves heads in. I also enjoy doing quick google searches on the different animals and being able to see renditions and other historical info of each thing that pops up.

So just wanted to say thanks and keep it up! Im sure there are many others enjoying the mod as well!

Hey, thanks for the nice comment! Glad you're enjoying it!
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Jkjer on October 09, 2020, 10:46:35 pm
Wondering how one would add both vanilla and the dinos. Is it possible to include the giant animal, regular sized animals and the primal mod animals.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.04]
Post by: Enemy post on October 09, 2020, 10:54:55 pm
Wondering how one would add both vanilla and the dinos. Is it possible to include the giant animal, regular sized animals and the primal mod animals.

Sure, it’s possible. Just add the modular version of Primal to an otherwise vanilla copy of the raws.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.05]
Post by: Locksoli on March 07, 2021, 04:40:49 pm
Hey, so I hate to ask, but are Purussaurs bugged? Because when I slaughter them, they give out no parts or meat. Just now, one of my trainers that went to train them just stood there while two of them pranced around in a circle not far away from him instead of running up to him to be trained.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.05]
Post by: Enemy post on March 07, 2021, 04:45:03 pm
That’s odd, I’ll check their anatomy. Could you send me your save?

*I butchered a Purussaurus in the Arena and got the expected results. Are you playing with any other mods besides Primal?
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.05]
Post by: Locksoli on March 09, 2021, 03:51:14 pm
That’s odd, I’ll check their anatomy. Could you send me your save?

*I butchered a Purussaurus in the Arena and got the expected results. Are you playing with any other mods besides Primal?

Not any other mods, no. But I figured out the looping issue was because the two Purussaurs (females) had nestboxes in their pen and were ready to lay some unfertilized eggs. The trainer just came in at the wrong time, so they were looping because they couldn't decide whether to go to the trainer or to lay their eggs.

That said, I can only butcher them by marking them to be slaughtered. If they're straight up killed, like from another animal attacking or with the exterminate command from dfhack, and I place their corpses next to the butcher shop, the butcher wont recognize them as corpses.
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.05]
Post by: Enemy post on March 09, 2021, 04:18:36 pm
I think that might just be normal. It looks like there's a known bug in Vanilla that tame animals that died without being officially "slaughtered" can't be butchered. (https://www.bay12games.com/dwarves/mantisbt/view.php?id=1275)
Title: Re: Primal:A prehistoric wildlife mod(610 animals)[47.05]
Post by: Locksoli on March 09, 2021, 11:51:37 pm
I think that might just be normal. It looks like there's a known bug in Vanilla that tame animals that died without being officially "slaughtered" can't be butchered. (https://www.bay12games.com/dwarves/mantisbt/view.php?id=1275)

Yeah, that's definitely it.

It's not really much of a problem at the moment anyway. If the animal dies of old age, then there's probably not really much to butcher at that point.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05]
Post by: Enemy post on March 10, 2021, 12:05:26 am
Well, hope you’re enjoying the mod! Glad we could figure out the issue.

*Released a minor update. It was bugging me that certain dinosaurs were lacking feathers that should probably have them, so that's fixed. Also, the dire wolf's description and color has been altered in light of the recent reclassification.

**Adjusted title after recounting animals.

***Released another small update to fix various little realism issues I've found as I work on the tileset. The tileset itself is about 58% done at the moment.

****One last update before the imminent graphics release. Along with numerous small tweaks, the big changes are that Australopithecus is no longer playable or sentient, and a selection of ancient animals such as sponges, horseshoe crabs, and lampreys from the vanilla game have been added to the main version. I've never liked the Australopithecus acting like buggy, overly intelligent humans, and with the later addition of the optional dinosaur men, they always felt obsolete as a replacement for the vanilla animal people. As for the second major change, I missed having horseshoe crabs in particular in worlds full of prehistoric creatures. I figured if keeping the gnomes required changing vanilla raws to keep Gnomeblight working, I might as well go all in.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: Enemy post on June 28, 2021, 03:57:48 pm
I'm happy to announce that Primal now includes a complete tile pack, making it compatible with tilesets!

Spoiler: Screenshots (click to show/hide)

Download:
Main version. (https://dffd.bay12games.com/file.php?id=14162)
Modular. (https://dffd.bay12games.com/file.php?id=14163)
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: voliol on June 29, 2021, 08:00:08 am
That's a lot of sprites, gotta love it :)

Looking through the sheets though I noticed some stray pixels on the shrub-ox, crocodilian and stegosaur baby sprites. Do these serve some function or are they just an error?
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: Enemy post on June 29, 2021, 09:19:23 am
Probably just an error, but I’ll check.

*Thanks for the heads up, those were just some extra corner pixels I had put in to define the edges of the invisible borders and make it easier to align them properly. They were supposed to be deleted, so they're gone now.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: Asin on July 23, 2021, 02:44:44 pm
So, this mod got featured in a Kruggsmash video. Thoughts on your stuff in a video by a *relatively* famous DF-tuber?
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: Enemy post on July 23, 2021, 09:25:10 pm
So, this mod got featured in a Kruggsmash video. Thoughts on your stuff in a video by a *relatively* famous DF-tuber?

Thanks for asking, I was really happy with it! I liked getting to see Kruggsmash's take on the mod, and I'm hoping he'll play it again someday. I'm also looking forward to more people playing the mod as a result.

I do hope that the duped raws in the video don't confuse too many people into thinking the altered civs such as the goblin elves and the purring maggot blowgunner are the natural state of the mod, though. For anyone just looking at the mod now, Primal doesn't touch civilized creatures. It only adds extinct animals, and removes the normal ones in the non-modular version.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: callisto8413 on August 16, 2021, 08:25:27 pm
Very much enjoying this mod.  Replacing the cats and dogs with Velociraptors is something I found amusing.  Already started to document the game in "What's going on in your Fort?"
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: Enemy post on August 16, 2021, 10:29:08 pm
Glad you're enjoying it, thanks! I'll definitely read the posts over there.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: callisto8413 on August 20, 2021, 12:12:48 am
Question - I noticed there was a mod called Scourge's Extinct Creatures Mod.  At this point I am sure it is outdated but was wondering if inserting only one of the creatures would cause issues. 

You see, I am a huge fan of Neanderthals and would like to insert them into my next game.  Not my current game, of course, I don't like coding saves of games already being played.  Save files go bananas when you do stuff like that.

But I was wondering if there was anything in the Neanderthal file that was incompatible with your current mod?  Just asking.  Very much enjoying myself. 
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: Enemy post on August 20, 2021, 12:18:09 am
No, Scourge’s Neanderthals should go well with Primal. I haven’t really tested it, but Primal’s animals have the EXTINCT class specifically so that those Neanderthals will tame them properly.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: SQman on August 20, 2021, 03:00:35 am
Question - I noticed there was a mod called Scourge's Extinct Creatures Mod.  At this point I am sure it is outdated but was wondering if inserting only one of the creatures would cause issues. 

Neanderthals are literally a copy of humans both on creature and entity level, except they are given creatures with [CREATURE_CLASS:EXTINCT] token, no extra body parts or unique items. The only outdated part is the inability to pet animals (though if you want, it's really easy to add).

The EXTINCT class was added to Primal specifically for compatibility between these two mods. I love seeing this kind of cooperation between modders.

If you plan to anger the neanderthals, good luck. At least their most powerful mounts and war beasts are a good source of meat.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: callisto8413 on August 20, 2021, 06:00:35 am
Cool.  Thank you both very much.  I should check into the pet animal thing.   :D
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[47.05] (Now with graphics!)
Post by: Enemy post on November 18, 2022, 05:40:05 pm
Since DFFD has been down for a while and looks like it'll remain so for at least a few days, I've uploaded an alternate download of Primal to Dropbox. The content is the exact same as the DFFD version.

Modular version. (https://www.dropbox.com/s/57o2slbi2napnwq/Primal%20modular.zip?dl=0)

Main version. (https://www.dropbox.com/s/aya64d8gfl8j2s7/Primal.zip?dl=0)
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[50.02]
Post by: Enemy post on December 10, 2022, 05:35:17 pm
Primal has been updated for the Premium release, and now has a page on the Steam workshop! (https://steamcommunity.com/sharedfiles/filedetails/?id=2900159645)
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[50.02]
Post by: kiiranaux on December 24, 2022, 11:34:33 pm
Dropping you a support comment saying how in awe I am at your speed getting up to snuff on the steam release :) Great stuff, Post!
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[50.02]
Post by: Enemy post on December 25, 2022, 10:53:02 am
Thank you very much, I really appreciate it! Merry Christmas!
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[50.xx]
Post by: callisto8413 on May 02, 2023, 06:42:15 pm
Thank you for putting this on Steam!
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[50.xx]
Post by: Enemy post on May 03, 2023, 09:58:06 pm
You're welcome! I'm hoping to be able to get the sprites upgraded to use the large graphics soon.
Title: Re: Primal:A prehistoric wildlife mod(630 animals)[50.xx]
Post by: Enemy post on May 31, 2023, 10:52:14 pm
I've updated the mod! The animals now use larger tiles when appropriate, so your dinosaurs and megafauna can tower over the surrounding dwarves.