I've really run this fort into the ground. Half the military is dead or insane from the horrors of hell, six or so forsaken beasts are locked away in the caverns, the road into Deathgate has been painted with troll blood, we've slaughtered about 400 innocent animals via liberal application of a boot to the ass, a deer with its liver hanging out of its chest after two siege bolts to the face is still scaring the piss out of people using the old doom-bridge, and we have about a dozen ghosts routinely harassing our dwarves since I can't find or reach their corpses. As I speak, lava is pouring down the side of the mountain in the hopes it burns some of those damned goblins sieging us to death or at least drives them towards the troll-blood bridge. On the flip side, Armok's temple is almost complete and we've stolen enough goods from the humans to piss them off for a good decade.
Holy clusterf**k Batman!
I might need a bit more time getting the update up, since my computer literally crashed from the sheer amounts of gore, death, and dwarven engineering awesome.
This is an artifact fortress. All craftdwarfship is of the maddest quality. It is adorned with rings of text. It menaces with spikes of animals. It is decorated with adamantine awesome. On the fortress is an image of Overseers in demon blood. The Overseers are cackling insanely. On the Fortress is an image of animals and CPU. The animals are milling about. The CPU is in the fetal position. On the fortress is an image of the BATTERY and physics. The Battery is producing power from nothing. The physics is weeping. On the Fortress is an image of dwarves and demons. The dwarves are striking menacing poses. The demons are decomposing. On the fortress is an image of dead cats in cat bone. The cats are self-referential.
Dear god...this place looks like it's been designed by multiple particularly sadistic madmen.
I mined out a moderate sized area above the stairway to hell in order to have enough rocks to fuel my insane architectural boner.
I love how the preface of nearly every starting post after the first few turns are always something along the lines of, "This place makes no sense at all."
I had an update ready, but I wound up... well, I accidentally our entire military,
I'd like to take a position here as well.
We are using 31.25 right?
I'd like a turn, as well. Dorfed as Irony... or I can dorf myself later. Actually that might be best.
Engraver or mason.
Go ahead and name him.
I'd like dorfing and a turn, if you'd be so kind. I want to be part of an epic succession game!
Name: BladeMaster
Job Name: Limb remover
Profession: Militia Captain/swordsdwarf
I got the PM, and I'll be starting soon.
I've played and made a fairly strong fortress while using the fortress defense mod, but I've never played against demons before, so I might just leave the Hell breaching activity for someone else.
I'll be dwarfing myself.
I’ll be designating hauling jobs for everyone, “yes you too AnimaRytak, as much as you’d rather shut yourself in your room counting the number of plump helmet seeds.”
Hopefully noodle (or wlerin) gets a military up and running.What's a military?
What's a military?
>_> <_<
What's a military?
>_> <_<
It's a select few dwarves chosen from the populace to act as the first ones to die before the inevitable downfall of the mountain home.
We don't? That means the civ is dead, which means less dwarves, doesn't it? Crud.
Can I has a go???
I guess I could try my hand at a danger room/archery range. Do we have any artifact steel spears? >_>
Late Spring 752
Upon closer inspection however, I've noticed that its power output is non-continuous. It'll work one second, and become inactive the next. Proper reconfiguration will be required.
Hey guys!
I'm also a longtime player/lurker, but I have yet to do a succession game.. Or post, in fact..
I'd love a turn on the fort!
15 units of water...
on 4 different water holding tiles...
with the addition of one extra "control" tile...
20 units of water...
4 units deep each...
Combined with the theoretically infinite aquifer supply...
Automatically controlled via floodgate and hatches...
I now have a pretty sweet mechanical engineering idea!
But alas I'm afraid to try it out, because in all of my past succession forts, whenever I try to accomplish a ridiculously technologically dwarfy idea, it either malfunctions (http://www.bay12forums.com/smf/index.php?topic=59688.105), breaks apart in the middle (http://www.bay12forums.com/smf/index.php?topic=61121.150), or ends up flooding everything (http://www.bay12forums.com/smf/index.php?topic=60585.60).
(you may have to scroll down a bit to find where I made those mistakes)
So should I attempt to make a giant dwarven power reactor?
*Cracks knuckles* "One less beekeeper around here won't hurt."
Oh my god, I love where this is going so far! I want a dorf! Name it Tryrar, and make it the best axedorf you have
Such a simply, elegant design.Technically it's just the same thing as the miniature 1 pump 1 waterwheel reactor, except 300 times bigger and a lot less efficient in a power to supplies used comparison. But then again, a net production of 2k Urists of power should be enough to power the majority of typical fortress requirements. At least the mill now has a consistent power supply.
edit: And lol, to AnimaRytak, does that mean we should wage war against the Devil-Administrating humans?
Also, wtf is wrong with the humans?
(http://img.photobucket.com/albums/v421/Rytak/LlamaDevil.png)
I think this is grounds for war my fellow dwarves
Spoiler (click to show/hide)
I don't know, that might not be such a good idea...
The kittens have been assigned a small playpen. It should keep them warm and safe despite the many dangers presented by Deathgate:Spoiler (click to show/hide)
Well, warm at least.
That's not all, but I cba to screenshot all the other things he's tamed.Spoiler (click to show/hide)
I don't know, that might not be such a good idea...
Oh jesus. Just what we need, humans riding giant friggin badgers!
I don't think pathing is going to be an issue ... >_>The kittens have been assigned a small playpen. It should keep them warm and safe despite the many dangers presented by Deathgate:Spoiler (click to show/hide)
Well, warm at least.
Er, you should just stick them in the cage near the butcher shop. They'll grow and be safe, and conviently located forDoom Burger productionpet adoption. Plus they wont be pathing.
tryrar, there's a raws folder inside the deathgate save folder. delete that or replace it with one from your preferred graphics pack. If you use Ironhand's you might have to make a small modification to one of the files.
Also, I really like the bridge to nowhere. It's quite awe-inspiring.
Okay, pardon me, I must get into character.
.....odd. After copying vanilla raws into the folder(I don't use graphics packs) I keep getting a missing reaction definition error.
sorry for double post, but after a bit of messing around with the raws and lazy newb, i got it to work porperly, so I'm ready to play if/when my turn comes up!(You did remember to add me to the turn list, right?)
Microcline, Microcline, Microcline! I'm sick of Microcline! One of the previous overseers put a microcline stockpile next to the masons. I must stop this madness at once.What? But, but, but, microline is COOL.
Microcline, Microcline, Microcline! I'm sick of Microcline! One of the previous overseers put a microcline stockpile next to the masons. I must stop this madness at once.What? But, but, but, microline is COOL.
I mean it at least makes the levers easier to distinguish.
edit:None and none, respectively.
How many kills do Tryrar and Blademaster each have?
Tulon (I need to dwarf someone with this guy...) has the most kills, that I can find anyway:
(http://i1127.photobucket.com/albums/l635/wlerin/deathgate/tulonkills.jpg)
AnimaRytak, on your OP post (the one with the succession list), you have my profile linked to my #5th fort update post rather than the fort update post itself.
The thing was designed by a madman, no sane mind could make it to work.Not just any madman, a Mad Mechanic!
Any chance I can join the list of names that shall be attempting to run this fortress.
EDIT: I guess it would be best to take a dwarf too
Name: Cappstv
Job Name: Stone Baron
Profession: Miner
AND MAKE SURE ITS A MALE
I'd suggest someone does it eventually, otherwise Forgotten Beasts will be trying to rape our rears.Not unless I left a tunnel open. Which is entirely possible. I didn't think about the FPS hit though, might want to set the pop cap to 120 or even 100.
Also, the second cavern is freaky. I've never seen anything like it in my gens.Indeed. I have seen caverns like it before, but that doesn't make it less eerie.
Here is my tactic.
1 :: Candy Veins have a 6x6 Tube that you need to be cautious of. This is that of the wall around said tube. So chipping at the walls that could not contain said tube is the best bit, in other words the one tile strings and the large clomps of 2x2 areas. Anything that could have enough space for a 2x2 tube behind it that isn't accessable via a diagonal path already is safe to mine. But be warned there is chances of 2 or more 6x6 danger zones overlayed over the vein.
2 :: Outfit 2 or more Axe Legion of 10 Dwarves, they need to be well trained in Axes and Shields to the fullmost, Shield for blocking firebolts and axes for cutting off parts, last I checked Axes have mainly slash attacks, slash has chance to dismember and thus, armless deamons (if they have limbs) Hentai Deamons would be a little more difficult. Then what is needed is 4 Legions of 5 squads of MM, I choose 5 because this will allow for an easier to control firing line over the 10, when a dwarf is shooting while standing onto of another dwarf, they don't perform as well. They need to be equipped with the basic of gear, as they will not be on the front line, they will need 1000 bolts each dwarf. 500 for the first Breach, and more coming in by Dumping into hell when a foothold is captured...
3 :: To capture a Foothold three things will be needed. 1: The army naturally. 2: A Command Bunker on the top of the Vein, this bunker is where the Dwarves will first hold off at the vein, there will be needed three things for this but that will be explained better later. And finally 3: The Breach Bunker. The Breach Bunker is actually located on the Roof to Hell, captured at the first Tube to Hell, building this will need to be fast and quick, so thus at the Command bunker will need enough Blocks (cut stone for easier storage and transportation) and many Legendary Miners to construct it as quickly as possible.
The Command Bunker is this. Find the top of the Vein, Dig above by 2 zs so that you can then rebuild a dome around it with Hand built walls, make sure that the only thing inside the dome is the vein at this time.
Inside the Dome build 4 watch rooms which are two stories high, the second story above the last tile of the vein, build them so that they are on different points over looking the planned breach point. Directly infront of your BP, prepare a simple room in which a Raised Bridge will be the only thing between the room and the BP, make it wide, inside this room set up other single tile raised bridges in a staggered formation. Inside this room behind these staggered bridges is your AxeDwarves. They will wait till the Deamons break down the bridge between them and the BP.
Inside your watch towers you set up your MM squads, behind them is enough Bolts for 200 each...
Prepare a long tunnel on the opposite side of the breach point in which you can bring in your Sacrifice or Speedy Miner. This miner's job is to remove the wall and bug out as fast as possible. Do this by having another tile that he can dig ready for him when he is done with the Vein that no other miner can get to (or turn off all other), he will mine then dash to his new job, when he exits the tunnel he should be safe and a Mason can put up the wall.
Unless the Deamons can fly you should be good, as they will take alot of bolts before they reach the bridge which they will breakdown releasing your own version of a Deamon Rush as your Axedwarves decend out and assist in the fight.
If all goes well, you should be able to clear out this wave.
Rebuild your Axedwarf Bridgewall and bring back your axedwarves behind it, leave it down so that when you remove a wall in the back of your Axeroom and bring in the Masons carrying their Blocks, they now need to go as quickly as possible to start setting up the Breach Bunker. if they are threatened call them back to a Burrow with an alert and the Axedwarves forward infront of them, hopefully your masons will make it back out of the Axe Room and able to reseal it while your axes defend and MM shoot. Keep rotating in more Axe Legions each wave. Soon you will be able to build the Breach Bunker.
The bunker is attached to the roof with stairs and a smallish room to start with, when the room is compleate fill with Bolts and then set up your MM inside the room, have some Legendary Engravers turn those walls into fortifications, your MM can then shoot down out of it...
While this is being done, prepare a funnel through your room to pump a Magma and Water pipe to make your own Helltube which you can then carve out of the Obsidian into hell...
You could always excavate the adamantine yourself, after building a wall to keep the naysayers out. >_>
This might negatively impact fps, though.
Lol, two of our fighters with missing limbs. Interesting how they seem to have the best mental condition.
Can you post a pic of the hospital?
Also, what is a tactician?
Also, what exactly are you trying to dig out in the upper left corner of the pic?
lol.
thanks. whats the title?
I didn't see germayne amontg the list of combatants. Did she not get to fight?
I'll take a turn at this too. Dorf me as Dariush, any legendary.
WASTES A lot of power...But that's what makes it Dwarven. :P
Fixed it...That's actually pretty ingenious. However...
Genned a new world, started a fort, abandoned said fort, copied the Raw Folder from the save there and then pasted it over the raw folder in Doomgates save... Now then Time to get started...
Indeed. Relatively speaking, it's actually pretty efficient.WASTES A lot of power...But that's what makes it Dwarven. :P
3. Irony (wlerin)/fixed
Fort Status: Mason/Engraver
Accomplishments: Discovered Adamantine, defended from some goblins, and made the BATTEREY self sufficient
Reason for demotion: Was too psyched out by all the death and injuries.
Sigh...Indeed. Relatively speaking, it's actually pretty efficient.WASTES A lot of power...But that's what makes it Dwarven. :P
WWW_
WWWG
WWW_
Maybe, but I've heard of people having power sustainability problems if they make an artificial river flow too wide, plus it's my first attempt at making a perpetual motion device... (So I still have stuff to learn)Sigh...Indeed. Relatively speaking, it's actually pretty efficient.WASTES A lot of power...But that's what makes it Dwarven. :P
W= Waterwheel
G= GearCode: [Select]WWW_
WWWG
WWW_
This is more efficient, You use 4 tiles to produce 300 power and only use 5 of it to A; keep it stable and B; have an area to link it. What you do then is just keep putting Waterwheels next to the left one so that you have one huge long Waterwheel that only uses 5 power to keep it up.
I have communed with the spirits of the stone, and they have told me the adamantine layers that have been excavated already are safe for mining. But they warn not to dig even one inch beneath then, as danger lurks beneath.Sshhhh... don't let the spoilers loose!
(Everything above z-level -143 is safe. -143 and below are too dangerous for excavation.)
A week, it has only been 4-5 days...Oops, forgot to consider that I live in another time zone. :D
...Great, another fortress on the brink of death due to the lax enforcement of deadlines. *sigh*On the contrary, AnimaRytak has been very strict in enforcing the lack of any deadline whatsoever.
Who stole my dang-blasted office?I was looking around for half an hour to find out where you lived, and then it came to me. Your dorf was one of the first, so he must be at the first-built bedrooms, and whaddaya know, there, in the 1x2 bedroom he was! I feel a change coming when he gets the barony promotion tho!
I worked hard for that corner office. Years of sucking up to corporate, years I tell you!
with 192 dwarves around, what's the average fps of the fort?
I've never gotten over 100 dwarves on any of my own forts due to too many fps issues.
Also, is the Batterey still running or did someone turn it off?
suggestion: find a way to seal the passage should the deamons get over numerous. ie: Obsidian casting into the corridor.
Well I loaded up and found out what happened to my corner office. It's been swallowed up by some giant stone-worker workshop.There was an office in there????
Well I loaded up and found out what happened to my corner office. It's been swallowed up by some giant stone-worker workshop.No worries mate, you now have a nice (a bit on the small side, but meh..) engraved office, dining hall and bedroom, fitting a noble!
So, magma tub? that's what I give my nobles for rooms.Well I loaded up and found out what happened to my corner office. It's been swallowed up by some giant stone-worker workshop.No worries mate, you now have a nice (a bit on the small side, but meh..) engraved office, dining hall and bedroom, fitting a noble!
Who says I wont? ;)Thats just mean. You should at least burn him with the elves.. then he'll
I think I broke the battery, its more Self sustaining then before and uses less power. AND IT DOESN'T EVEN USE PUMPS!!!! Seriously. Ramps on either end make the water move back and forth down the path, turning the wheels...
Theres an Aquifier???I think I broke the battery, its more Self sustaining then before and uses less power. AND IT DOESN'T EVEN USE PUMPS!!!! Seriously. Ramps on either end make the water move back and forth down the path, turning the wheels...Spoiler (click to show/hide)
Theres an Aquifier???I think I broke the battery, its more Self sustaining then before and uses less power. AND IT DOESN'T EVEN USE PUMPS!!!! Seriously. Ramps on either end make the water move back and forth down the path, turning the wheels...Spoiler (click to show/hide)
Theres an Aquifier???I think I broke the battery, its more Self sustaining then before and uses less power. AND IT DOESN'T EVEN USE PUMPS!!!! Seriously. Ramps on either end make the water move back and forth down the path, turning the wheels...Spoiler (click to show/hide)
(http://i1127.photobucket.com/albums/l635/wlerin/deathgate/aquifer.jpg)
I still have no use for the BATTEREY, and the mad mechanic keeps pestering me about that.Technically it already has a use.
my military fung shue...
So I'll apply the most dwarven of solutions to the problem; MAGMA!Applauses :)
Additionally, there's a water wheel and pump at the extreme western end of the machine that is doing nothing.That was a separate one AnimaRytak made during the first year of the fort.
So, I finally opened the fort up in DF and had a look around.
The Military Quarter:
I like the sideways archery "towers", though as mentioned they are in dire need of ceilings.
The Dining Hall: :oThe other fun thing is that as I said before, the Hall is assigned by the tables among the statues so any weddings/parties are held there. I like to put my Booze on the same level they eat and Food above or below, naturally I couldn't put it below...
I've seen the screenshots, but still. Holy carp this thing is awesome.
Still a lot of bedrooms missing doors and other assorted furniture.I thought I got all the doors onto the rooms. Oh well...
The lower bedrooms... whoa, what is this, Japan? WTB moar space!
The farm area: Looks like there aren't enough growers. Lots of withered crops. That or I spread the farms out far too much... Maybe both. Also, we seem to have lost several animals to starvation. It may be time to either cull the herd or dig additional pastures.My next goal was to rehash the Farming area but yeah ran out of time, I left I think only 3 or 4 dwarves with the farming skill on, I must have put hauling duties onto them aswell as they should only be them working on the farms...
Part of the BATTEREY has been damaged. It looks like the entire lower left section was deconstructed or else improperly "modified" such that it collapsed. Also, the gears either need to be replaced with more horizontal axles, or left in place. At least one column still needs to have gears, else no power will be transmitted.I was gonna fix this up too but that was before I noticed that it was still running without effect of the pumps at the bottom (Aquifer apparently) I was planning on doing just that with the Axles but NO ONE WOULD MOVE THOSE MECHANISMS...
Additionally, there's a water wheel and pump at the extreme western end of the machine that is doing nothing.
The pumps can be dismantled, they are already disconnected and unnecessary to the design. Some of the blocks are even magma safe. I don't believe the map has any sand, so any pumps used in the construction of your magma trap will need to be manufactured from iron.
I know obsidian is magma safe... not sure what else of our available stone is.
Wow, lots of Adamantine mined. Going well.Not long now huh...
I'll take a turn!
PM me when it comes around please! Also, a dwarf if you could be so kind, a peasant, male, Iggy McNatz.
5th GalenaWhat are you doing with the statues you moved? He's a legendary metalsmith, so it's unlikely that a kobold is simply walking off with his work.
Damn! Another masterwork of Deathgate goes missing!Spoiler (click to show/hide)
Did you ever figure out why statues/metal furniture was disappearing?
looking at the dorfing list, did Ignatzami have a preference? otherwise I'll just dorf him as a random nobody
Edit: You are now the 5th Squad leader, animarytak
looking at the dorfing list, did Ignatzami have a preference? otherwise I'll just dorf him as a random nobody
Edit: You are now the 5th Squad leader, animarytak
Useless booze-sponge please!
Male Peasant/hauler
Oh god 140 z-levels and 25 FPS. Whatever, I've seen worse. Does anybody know what to do with screwed up wall graphics? I tried deleting save/deathgate/raw/graphics and replacing it with raw/graphics, but it didn't help.
It's not about engravings, it's EVERYWHERE - colors are all wrong (dacite floors, for example, are grey on blue) and there are some random symbols on the walls.
They're mostly accented e's.
Re-extract the savegame (or just the raw folder from the savegame), then copy your preferred raws over the existing raw folder. Don't delete the raw folder (you may need the reaction-make-soap file in order for the game to work). This should solve the problem.That helped. Thanks! I'll get on it today.
Journal of Dariush the mayor, spring 758:Yep, that's about right.
But first I'll need to deal with outside threats, in a scientific, untested and extremely brutal way.
Please, no danger room... :'( That is as close to cheating as it gets. Also I think it's too early for breaching Hell - our military is HEAVILY undertrained (up until my year the ONLY axedwarves' weapon was wooden axes) and we lack any proper defense on that side (though my traps should annihilate any outside invasion). IMHO first we should expand our military to include at least 70-80 dwarves, all highly trained of course.
Oh, by the way, I only now remembered - we ran out of food. And it would be a good idea to create a marksdwarf squad.
Can you please pull the microcline lever near the entrance? I really want to know whether or not my traps are working :)Spoiler: (this one) (click to show/hide)
...I've been wondering why we had no cage traps already myself.
Wait what?
I Died?
This is Blasphemy!
This is Madness!
This is... oh wait that's right this is Deathgate where dwarves are supposed to die.
Can you re-dwarf me as another mechanic because I would prefer leading the fort with an actual body.
The constant lava-flow down the side of the mountain has gotten me worried. I've tried numerous levers, but they only open up more lava to flow down the mountain.Once again I'm reminded why I play Dwarf Fortress.
Your currently our most badass dwarf. You survived the last battle, your uninjured, and you have 23 kills to your name (one of them is me).
The constant lava-flow down the side of the mountain has gotten me worried. I've tried numerous levers, but they only open up more lava to flow down the mountain.Once again I'm reminded why I play Dwarf Fortress.
Well, I found the one that stopped it. I didn't immediately pull the lever since this is Dwarf Fortress.
22nd, LimestoneIs he in the military?
Watching the serfs work I noticed one odd dwarf slowly going about his labors. As i prepared to beat him, I noticed that, not only was his right leg mangled, but his left arm was gone. I'm rather surprised that he was still alive. I asked him how he was.
He complained of a minor injury lately.
Noodle died again.:(
It turns out, do to a major flaw in our defenses, the death bridge can be completely bypassed. This means the only defense against the goblins is a long spiraling haul of cage traps.Waitwhatwhy? Oh crap.
So how long do you plan to put off eating the candy cane? Another year or so?
I'm eager to see what happens.
22nd, LimestoneIs he in the military?
Watching the serfs work I noticed one odd dwarf slowly going about his labors. As i prepared to beat him, I noticed that, not only was his right leg mangled, but his left arm was gone. I'm rather surprised that he was still alive. I asked him how he was.
He complained of a minor injury lately.
:(
Could I be dwarfed as a marksdwarf? Name "Al".
Nope, he was just a normal dwarf. We have one mechanic left, I'll dorf you as him.
Is Irony still alive?
i have yet to have a single trainning accident with propper weapons.
who have you redorfed? will i get my second attempt at badassery? all to be seen in this turns episode of: Deathgate.
edit: ignore, post sounded too disrespectful
Hmm This story great I'm I still alive?
Drawbridges seem too easy, so I'm morally opposed to using them unless it's really too convenient (excess stone smashing)
I like caveins a lot though, so I might use a lot of those.
Spoiler (click to show/hide)Spoiler (click to show/hide)
Um... speakng of failsafes... do we have any artifact doors?
Okay, I want a dwarf. Make me the designated miner to breach the cane.You got it sir, and your dwarf will be forever commemorated for it.
I don't care about my base profession, but preferably I'd be a legendary miner so I have a chance to fend off the first few clowns.
note: I might need a bit more time getting the update up, since my computer literally crashed from the sheer amounts of gore, death, and dwarven engineering awesome.
Such it shall be. I duly accept this gracious offer.Okay, I want a dwarf. Make me the designated miner to breach the cane.You got it sir, and your dwarf will be forever commemorated for it.
I don't care about my base profession, but preferably I'd be a legendary miner so I have a chance to fend off the first few clowns.
Shall i include a most elaborate description of how you die once you do so?
note: I might need a bit more time getting the update up, since my computer literally crashed from the sheer amounts of gore, death, and dwarven engineering awesome.
Warning:
All it took was a pull of a lever as the demons had suddenly found themselves buried under a pile of trolls and goblins alike. All that was left to do now was just to sit back, watch the show, and eat avocado flavored popcorn made from the Atomic Avocado himself.
Epic dwarwen epicness!Silly elf, avocados are for dwarves. They'd kill you if you tried to eat one.Warning:
All it took was a pull of a lever as the demons had suddenly found themselves buried under a pile of trolls and goblins alike. All that was left to do now was just to sit back, watch the show, and eat avocado flavored popcorn made from the Atomic Avocado himself.
But, but...this is Elfish!
Eh, sorry, this thing happened (http://www.amazon.com/Dance-Dragons-Song-Fire-Book/dp/0553801473/) and I haven't spent much time on it.A Dance With Dragons; A Song of Ice and Fire?
Hey, wait a second, we have lava with a dusting of snow! Did someone axe the temperature?*turns the other way and starts whistling*
(http://img.ie/a163a.jpg)Hey, wait a second, we have lava with a dusting of snow! Did someone axe the temperature?*turns the other way and starts whistling*
I believe I heard once that water from a bucket isn't enough to make obsidian. I'm probably going to make some kind of suspended pool, then drop the thing.
How's the demon lock system going to work?If you but a channel in front of them when they'll be raised then they cannot be destroyed.
Can demons destroy raised bridges?
if you can pipe in sufficient water and magma, cant see why we cant turn one of the tubes, fully mined out, into a stairway into hell and run it into a grand meeting hall for our fortress. were we can selectivly manage all above ground contact.
i say use obsidian for the main fort buildings, since its harder to obtain, and its valuble and can be mass produced, then use marble for pillars, arches, etc. Decoration and visuals, dont waste it on the squat building supports and such.
of course, you could make them all into blocks, for extra dorf points and for a faster build dash between deamon incursions.
Most of the food is on the farming level, with prepaid meals and booze set at key locations throughout the fort.
Actual in character update tonight. But I wanted to give you some highlights from my first few hours of gameplay!!!
1) Who left un-forbidden corpses strewn about hell?
2) Who left on Hunting as a labor, causing dwarfs to wander about hell?
3) Why the pyramid?
4) Why do we have 6 levers on Pull Lever/R
6) Where's the food?
Most of the food is on the farming level, with prepaid meals and booze set at key locations throughout the fort.
What z-level is the farming level?
How do I join other than downloading and how do I produce a download for the next year?!?!?
I would like to join. Make me dorfed up with these skills and profession names:
Profession: Scout
Skills: Expert (Crackshot) Marksdwarf, Adept Swordsdwarf, Skilled Weaponsmith.
Notes:
I have NO IDEA WHATSOEVER about what's going on. The deepest I've been is Cavern Layer No. 2. So I've never dealt with anything worse than a Troglodyte. Plus, I use the Civilization Forge mod. Will that affect my gameplay?
Most of the food is on the farming level, with prepaid meals and booze set at key locations throughout the fort.
What z-level is the farming level?
How do I join other than downloading and how do I produce a download for the next year?!?!?
I would like to join. Make me dorfed up with these skills and profession names:
Profession: Scout
Skills: Expert (Crackshot) Marksdwarf, Adept Swordsdwarf, Skilled Weaponsmith.
Notes:
I have NO IDEA WHATSOEVER about what's going on. The deepest I've been is Cavern Layer No. 2. So I've never dealt with anything worse than a Troglodyte. Plus, I use the Civilization Forge mod. Will that affect my gameplay?
How do I join?
Was I ever dorfed?
I have NO IDEA how to deal with a demon, what if I get the fort killed by accident?
I don't use traps.
I use the Civilization Forge mod, will that affect my gameplay?
Just to point out, you don't have to make a separate post for every event. I'd prefer it if you consolidated them into larger chunks.
nothing that cant be solved with copious amounts of magma.
nothing that cant be solved with copious amounts of magma.
I would think that that might cause problems for the GCS capture program...
nothing that cant be solved with copious amounts of magma.
I would think that that might cause problems for the GCS capture program...
You can tame Giant Cave Spiders? Another question, will they actually be effective against demons and FBs?
rather flood the caverns with magma and remove the beastys then after its drainned set up traps for the cave spiders than risk the millatery -if their any dust monsters etc-
and giant cave spiders are only efficient when they web over cage traps to capture deamons and forgotteb beasts.
The bottom entrance should just be the magma expunge system. As to which lever closes the door, use the Notes function and check the room of levers on the same level as forges and dorms. One of them should be marked.
What the hey, sign me up for turn #20 there. This is too awesome not to try adding my own mark to it. Yeah, ego: "I helped colonize hell". (now that the hardest part is over).
Also, Woo! Narqulie, I heartily approve of your insistence that not only must we colonize the depths, but dwarves shouldn't have to give up their standards of living to do it.
I should definitely be able to join in if I can get in by next monday or so(somehow I doubt that'll be the case, but whatever). Barring that, it'll be...questionable, to say the least. First days of college and all that.
As an aside, it is okay if I use LNP to play, right? I never was able to get used to the base graphics.
I should definitely be able to join in if I can get in by next monday or so(somehow I doubt that'll be the case, but whatever). Barring that, it'll be...questionable, to say the least. First days of college and all that.Given the average speed of the fort, It'll take longer than that. But yes, LNP is completely fine to use. Most of the players seem to prefer the ASCII but I prefer tilesets.
As an aside, it is okay if I use LNP to play, right? I never was able to get used to the base graphics.
I was looking at the front page, for a number of reasons, and I noticed Eoganachta was listed as undorfed. He's actually one of the military captain's, so feel free to change that.
Hello there!e
Back from vacation and I'm pretty impressed at how things are going so far.
Now this might seem like a not so appropriate question for the time being, but now that we've conquered hell and are essentially impervious to surface assaults...
How are we going to end this fort?
simple:
conquor hell fully, then start to mega project everything above hell. when we have literaly no room to do anything any more other than take pot shots at random things that wander in. well have won the game. then we just keep things running through generation after generation of hell breed dwarves and kill everything that seiges untill theirs nothing left to seige us and we can leave and start Deathgate II
Well, once hell is completely conquered, and all the goblins completely subdued.... Vanity projects?
Yes.Well, once hell is completely conquered, and all the goblins completely subdued.... Vanity projects?
You mean like megaprojects? Or beautification projects?
Personally, I'm envisioning an enormous skull cast out of obsidian and totally engraved as a fort entrance. With lava coming out its eyes.
You sure you want to move your turn down to after Ovg has taken his turn?Yes, I am. ;)
I don't think I !!am!!, therefore I !!am!! not
Yes, I am. ;)
This is a artifact fortress,
This is deathgate, it is adorned with 434 animals what?
This is deathgate, the pages for the dead cats alone is at least 10 screensworth.
(http://img.photobucket.com/albums/v421/Rytak/Currentdorflist.png)Oh, SHIT!!!!! I'm probably next... *gulps* And I STILL don't know how to upload the save! Damn, I'm an idiot...
Everyone has been redorfed except for Lord Allagon, since we have no hammerer.
Save: Download (http://dffd.wimbli.com/file.php?id=4854)
Tryrar, you have the floor.
(http://img.photobucket.com/albums/v421/Rytak/Currentdorflist.png)Oh, SHIT!!!!! I'm probably next... *gulps* And I STILL don't know how to upload the save! Damn, I'm an idiot...
Everyone has been redorfed except for Lord Allagon, since we have no hammerer.
Save: Download (http://dffd.wimbli.com/file.php?id=4854)
Tryrar, you have the floor.
Argh. I still don't understand. I'll give my turn for someone else, then. Succession games still sound difficult to both down- and up-load.(http://img.photobucket.com/albums/v421/Rytak/Currentdorflist.png)Oh, SHIT!!!!! I'm probably next... *gulps* And I STILL don't know how to upload the save! Damn, I'm an idiot...
Everyone has been redorfed except for Lord Allagon, since we have no hammerer.
Save: Download (http://dffd.wimbli.com/file.php?id=4854)
Tryrar, you have the floor.
No worries, we were all there once.
Just go into your df folder, go into data, open the save folder, and copy your region folder for the save.
paste it outside of the df folder for simplicity, archive it using a zip program, and upload it to the file depot. The link is on the Bay12 page. You'll need to make an account, of course.
It's really not. It's the same as save-scumming (which I'm going to assume you don't do. Congratulations on being an honest dwarf!), plus uploading/downloading the save from the DF File Depot.No worries, we were all there once.Argh. I still don't understand. I'll give my turn for someone else, then. Succession games still sound difficult to both down- and up-load.
Just go into your df folder, go into data, open the save folder, and copy your region folder for the save.
paste it outside of the df folder for simplicity, archive it using a zip program, and upload it to the file depot. The link is on the Bay12 page. You'll need to make an account, of course.
No, I don't save-scum. And thank you.You're most welcome. It's cool to see people playing that part of the game in the spirit it is intended. It's a hard temptation.
And my trouble is uploading the save to DFFD. And posting a link to it.
What would happen if someone just downloaded the save and played it for themselves?
Is that a good thing?What would happen if someone just downloaded the save and played it for themselves?
Then they would split the time space-time-contiuum, creating a branched universe all of their own.
Is that a good thing?What would happen if someone just downloaded the save and played it for themselves?
Then they would split the time space-time-contiuum, creating a branched universe all of their own.
Sweet!!! I get to see what Hell is like for the first time! Yes, I'm still quite new. And when I said I get to see what Hell is like, I mean both the place and what the inhabitants try to give me. This is gonna be both fun and !!FUN!!.Is that a good thing?What would happen if someone just downloaded the save and played it for themselves?
Then they would split the time space-time-contiuum, creating a branched universe all of their own.
It means you get to play around in your own version of the hell-fortress, so I guess good?
Still waiting on scaliper.
Honestly we've hit a major snag here. So many skipped turns in such a short time!
I had another thought. Pitting them onto a floor made of floor grates. So when the animals die we can strain out the organs and easily harvest their blood for Armok.
And she's HAPPY. Just what the hell has happened here to make triple amputation a "minor inconvenience"?
I've devised an ingenius system for the killing them in a humane fashion.Humane?
ByYou had me worried.being kickedfallingjumping to their deaths of course!
I've devised an ingenius system for the killing them in a humane fashion.Humane?
May I ask how my dorf is doing?
I added him to Eoganachta squad before I finished the post. He'll need training before he goes into hell though.
We've got a bunch of em, but we still got broken limbs galore.Maybe we have limb breaking galore.
I wish we had more red-colored stone like bauxite or more cinnabar. I would've added some red accents to it...
Ya know, I still might. Make a line of red floors coming from the altar to the stairs, like blood is flowing into the fort from the sacrifices.
Dwarves can use trenches?
Dwarves can use trenches?
Use the channel command, bro.
Dwarves can use trenches?
Use the channel command, bro.
Ok, but how effective would they be? Will they help the marksdwarves survive? Even against enemies as powerful as demons? Because if so, trench warfare could be a viable option of expanding and defending the mini-fort in hell.
Question: How do you take screenshots of Dwarf Fortress?
How's the FPS running? I was getting mid-teens with the siege and mid twenties without it. I didn't clear the fort of stone though, but the murdering of pets did quite a bit for the lag.Lag is actually better than I'm used to, although it may just be the new computer. I'm currently running at ~FPS.
Opal, 4thDid I die already?
UristMcHuman wander outside. Become elite marksdwarf. Die.
He no die hero.
You got Boatmurdered at the top of the post, I'm a bit confused.Oh, naughty words. I always get it's probably that I'm so used to reading about the mad chaos that was Boatmurdered that I associate mad chaos with Boatmurdered ;) It shall be corrected soon.
Also, no it shouldn't spawn more demons. So feel free to breach more spires. Just make sure you seal em off soon after since it opens us up to more clown fun.
Once again, "moron"?Sorry, sometimes I get too much into roleplaying. You have to admit, if someone came up to you and told you he was a templar in a world where templar never existed... ;) Anyway, you're not actually a moron. :)
Well, coming down through another spire was a fine idea until that winged forgotten beast showed up. I would think the best bet would be to deconstruct a section of a wall, then swiftly build out from there. Make sure masons are on hand so it gets done quickly, and keep soldiers nearby, so... Well, you know.See, that's just the problem. Both are hanging out in the general vicinity of the bunker.
If the monsters are a sufficient distance away from the bunker, they shouldn't come sprinting at the dwarves.
Well, coming down through another spire was a fine idea until that winged forgotten beast showed up. I would think the best bet would be to deconstruct a section of a wall, then swiftly build out from there. Make sure masons are on hand so it gets done quickly, and keep soldiers nearby, so... Well, you know.See, that's just the problem. Both are hanging out in the general vicinity of the bunker.
If the monsters are a sufficient distance away from the bunker, they shouldn't come sprinting at the dwarves.
I just wanted to say you're all mad loons for wanting to put a fortress in hell. That said, I have my own scheme for the HFS - I'm making plans to take it and wall it off around the perimeter. Turn hell into a nice little suburb.
I just wanted to say you're all mad loons for wanting to put a fortress in hell. That said, I have my own scheme for the HFS - I'm making plans to take it and wall it off around the perimeter. Turn hell into a nice little suburb.
Well, thank you for the loon complement. And I know I'd like to see your hell-burb when it's finished. Also, include a death tally.
Unfortunately, my understanding is that you may or may not be able to carve constructed walls into fortifications.
be wary of deconstructing a fortification above a fortification. it does a bug were the floor dissapears.
I also have a dare for your fort, if it's feasible; Channel down all the way from the surface, into hell over the farm, and grow sunberries or strawberries as the final insult to the local demons.
Well, you could go 1x1, and just have a lone berry. Mocking them.
Imagine making a stone wall, in hell, completely engraved with pictures involving demons, dying, in a fetal position, crying, etc.
The Wall of Shame.
I've really run this fort into the ground. Half the military is dead or insane from the horrors of hell, six or so forsaken beasts are locked away in the caverns, the road into Deathgate has been painted with troll blood, we've slaughtered about 400 innocent animals via liberal application of a boot to the ass, a deer with its liver hanging out of its chest after two siege bolts to the face is still scaring the piss out of people using the old doom-bridge, and we have about a dozen ghosts routinely harassing our dwarves since I can't find or reach their corpses. As I speak, lava is pouring down the side of the mountain in the hopes it burns some of those damned goblins sieging us to death or at least drives them towards the troll-blood bridge. On the flip side, Armok's temple is almost complete and we've stolen enough goods from the humans to piss them off for a good decade.
Quote from: AnimaRytakI've really run this fort into the ground. Half the military is dead or insane from the horrors of hell, six or so forsaken beasts are locked away in the caverns, the road into Deathgate has been painted with troll blood, we've slaughtered about 400 innocent animals via liberal application of a boot to the ass, a deer with its liver hanging out of its chest after two siege bolts to the face is still scaring the piss out of people using the old doom-bridge, and we have about a dozen ghosts routinely harassing our dwarves since I can't find or reach their corpses. As I speak, lava is pouring down the side of the mountain in the hopes it burns some of those damned goblins sieging us to death or at least drives them towards the troll-blood bridge. On the flip side, Armok's temple is almost complete and we've stolen enough goods from the humans to piss them off for a good decade.
Does no-one else find it ironic that a fort that struck out to colonize hell is a member of a government called "The Basement of Murders"?
Successful hell colonization - With only a 75% mortality rate!
Is my defence system being used, by the way?
The upper system was never really complete and because of the deaths it was causing, it was shut down.You aren't true dorfs!
The upper system was never really complete and because of the deaths it was causing, it was shut down.You aren't true dorfs!
Someone should sig this.Noodle died three times on it!The upper system was never really complete and because of the deaths it was causing, it was shut down.You aren't true dorfs!
Someone should sig this.Noodle died three times on it!The upper system was never really complete and because of the deaths it was causing, it was shut down.You aren't true dorfs!
I tried, but it won't fit.
Someone should sig this.Noodle died three times on it!The upper system was never really complete and because of the deaths it was causing, it was shut down.You aren't true dorfs!
I tried, but it won't fit.
AnimaRytak: The upper system was never really complete and because of the deaths it was causing, it was shut down.
Dariush: You aren't true dorfs!
AnimaRytak: Noodle died three times on it!
Someone should sig this.Noodle died three times on it!The upper system was never really complete and because of the deaths it was causing, it was shut down.You aren't true dorfs!
I tried, but it won't fit.
AhemQuoteAnimaRytak: The upper system was never really complete and because of the deaths it was causing, it was shut down.
Dariush: You aren't true dorfs!
AnimaRytak: Noodle died three times on it!
Someone should sig this.Noodle died three times on it!The upper system was never really complete and because of the deaths it was causing, it was shut down.You aren't true dorfs!
I tried, but it won't fit.
AhemQuoteAnimaRytak: The upper system was never really complete and because of the deaths it was causing, it was shut down.
Dariush: You aren't true dorfs!
AnimaRytak: Noodle died three times on it!
Now we're just making it worse though
But what of the children!?Someone should sig this.Noodle died three times on it!The upper system was never really complete and because of the deaths it was causing, it was shut down.You aren't true dorfs!
I tried, but it won't fit.
AhemQuoteAnimaRytak: The upper system was never really complete and because of the deaths it was causing, it was shut down.
Dariush: You aren't true dorfs!
AnimaRytak: Noodle died three times on it!
Now we're just making it worse though
Clearly, we have a problem.
(On a side note, using the quote i posted should be usable. At the very least it avoids Quoteception.)
Two words.But what of the pets?
Magma Creche
You catch on quick.Two words.But what of the pets?
Magma Creche
But what of the magma?You catch on quick.Two words.But what of the pets?
Magma Creche
A dwarfy end would involve slaughter. Something on the level of Headshoots or Syrupleaf or Battlefailed, with everyone dieing in a glorious slaughter.
Clowns are a non-threat mostly. There's only 3-4 of them at any one time and, although deadly, could probably be handled by our military with good tactics. And, at the moment, they cant get into the fort at all since I've completed sealed Hell off from the above-world.
How's my dorf?He's fine. Of course, the entire military is a bit less than excited, and I'm kind of annoyed by that, but it happens.
Take 10-20 random dorfs and seal them away from society, and train them HARD to become ultimate fighters. Give them what they need but they should be completely severed from normal life.
I've downloaded the fort and I'm beyond words at the place. I just want to share a few thoughts.
The sheer madness of you guys has confused even the ASCII. I'm having trouble following the staircases because there are so many twisting tunnels of ramps half-started bits of work that the mind boggles. There are dwarven bodies outside the walls, inside the walls, and some even paving the narrow and cramped road to Hell and back! I'm finding pits in places that shouldn't have them. One plummets several stories and ends right on top of a kitchen (efficiency?) I followed one staircase and found a flooded room filled with rough stone. I moved up a z level and saw that it was a throne room. I think AnimaRytak had a hand in this... It is currently being inhabited by a jeweller and a ghost of one Rith Cattenikal.
I am sad to see the BATTERY overgrown but I cannot figure out how to restart it (I may have to reread some of the earlier posts). Whoever designed the goblin pitting room in the sub-fortress did not want to retrieve the dozens of iron masks that now rest at the bottom of a undrainable magma pool.
There is also a skeleton of a badger boar in the sub-fortress furniture stockpile. The mind wanders when it wonders how an wild badger managed to break through Deathgate’s defences and breach the last stronghold before Hell itself only to be slaughtered atop a +microcline weapon rack+. (I now see that there is an animal stockpile a few stories above it so that can now be explained sufficiently through Hanlon's Razor and administrative error).
I have also found a pit with a pitting desination that leads straight to 2/7 high magma. Am I right to guess that this is the resting place of so many of Deathgate’s pets? And the place seems to be haunted, and rightly so. I must also applause AnimaRytak for his work on the Temple besides the now floored over volcano; I suspect the pillars at each of the four corners would have been frightfully difficult.
It seems that Deathgate has become just another suburb of Hell with its own flavour of denizens. This succession fort is awesome and deserves its place in the Hall of Legends alongside Boatmurdered!
*Cracks up laughing* We have ANOTHER entrance, now? That's, what, number three? At this rate, Deathgate is going to be like swiss cheese, except the holes are filled with traps and troll remains. xD
How's my dorf doin', by the way?
If I ever get another turn, (not that I really want one right now though, just dreaming of stuff) I would like to do a megaproject where I would cover the surface world in a sea of lava (with walls at the edges to prevent magma loss).
The entire dwarf population will live safe beneath the ground while everything else will roast on the surface.
The hilly nature of the landscape might make things a bit trickier, but with enough miners and masons, it shouldn't be too hard.
It would almost be as if the world were to be flipped upside down with hell at the top and civilization at the bottom.
Ahh, okay, then. Well, at least someone's doing it. xD
I wonder if it would be possible to coat the entire surface in a layer of cast obsidian? Not that there's any practical purpose to it, mind you, but since when has that ever been a reason not to do something?
Well, Deathgate's terrain doesn't lend itself to being modified very well. It's very mountainous with some steep gradiants.
However, I do think we should consider building one of these. (http://www.bay12forums.com/smf/index.php?topic=67905.0)
Oooh! I wish I could take a turn, but the fortress's save looks so complicated @_@
Well, its complicated enough for me :P Usually, I keep my forts very simple and megaproject deprieved. My only "megaproject" was a trivial (though daunting for me) waterfall, where I picked up water from a brook and ran it above-ground and dropped it into a grate. I can't recall where the water went... I think into a local cavern.
Anyways, I'll just be watching :D
Did i ever get dorfed? Made a request a while ago but never heard back. If not; That Aussie Dwarf - Hellseeker. I don't really mind what profession, but something based in the Hellbunker, for preference.
You were dorfed already.
I just wanted to share my successful hell-breaching device. I don't think it's as awesome as Noodle's dwarven kill-a-ma-jig corridors, but it worked AND made a mockery of the terrifying demon horde.-
The Dwarven Checkerboard (http://www.bay12forums.com/smf/index.php?topic=94140.0)
I'm hoping to get Nobles in so i can warren them in single-square spots and make a game of Dwarf Chess out of it.
Good god this place is hell. Goblins everywhere, Forgotten beasts running around.
And I'm just on the surface.
I've taken to exploring Deathgate in adventure mode.
Took forever to get in. Had to jump into the refuse area since I left the gate closed. Managed to get some adamantine armor and a bunch of weapons. Good god this place is hell. Goblins everywhere, Forgotten beasts running around.
And I'm just on the surface.
I've taken to exploring Deathgate in adventure mode.
Took forever to get in. Had to jump into the refuse area since I left the gate closed. Managed to get some adamantine armor and a bunch of weapons. Good god this place is hell. Goblins everywhere, Forgotten beasts running around.
And I'm just on the surface.
I tried three times. All from different sides. Each time the game froze for half a minute as i approched and I was then killed by the same forgotten beast, three times. You're doing better than I am.
How's The Mad Fool doing?
can i request not 2 be buried so i haunt deathgate for all of time? if not redorf?
perhaps throw my corpse down the animal pit of death or something equally gruesome and traumatic involving the beloved temple to armok
How's The Mad Fool doing?
I'd assume he's very busy at this point.
Ole' Deathgate's military just aint what it used to be.
If any of our dwarves are level 4 teachers and have weapon skills, we should put them in training squads to make new soldiers.
Did I ever get that science dwarf?
If you wall off the ground-level edges of the map near your hell bunker, it should make things marginally safer for you down there. Oh, and did That Aussie Dwarf survive?
The Faith Healer evaluated all of them in the hospital, but that's it.
Did Eoganachta died in the slaughter? Last I saw s/he was stationed in the Hell outpost.
What more do I need to do? Armok will either heal them, or take them as fitting sacrifices. The wounded should be proud to offer themselves to the Blood God!
Nice stuff going on. Can't wait until my turn.
Could you change Alexei's custom profession to "The Carver"? For that's what he does, whether he's carving shapes into stone, tunnels into the earth, or pain into his foes.
Did Eoganachta died in the slaughter? Last I saw s/he was stationed in the Hell outpost.
She was actually busy doing the same thing she's doing now, and is either very fortunate or very intuitive. She's also been summarily promoted to Militia Commander since the recent battle, as the most senior surviving officer.
Did Eoganachta died in the slaughter? Last I saw s/he was stationed in the Hell outpost.
She was actually busy doing the same thing she's doing now, and is either very fortunate or very intuitive. She's also been summarily promoted to Militia Commander since the recent battle, as the most senior surviving officer.
Great! I would think that being the 'most senior surviving officer' would be a great achivement in Deathgate. Advancement in Deathgate is, after all, by +pointy adamantine shoes+. And demon fire. lots of demon fire.
not to be arrogant or showy or anything, but I genuinely kinda wonder how this fort would have went about breaching hell if I never took that second turn.
This has inspired me to plan draining an ocean into Hell, turning it into Demonic Atlantis. That'll be my next fortress.
This has inspired me to plan draining an ocean into Hell, turning it into Demonic Atlantis. That'll be my next fortress.
Please turn it into a fort, and dorf me as Nix.
not to be arrogant or showy or anything, but I genuinely kinda wonder how this fort would have went about breaching hell if I never took that second turn.
it would be even better if my old dwarf had a son to avenge his father by slaying the demonic hordes
No Velard. You are the demons.it would be even better if my old dwarf had a son to avenge his father by slaying the demonic hordesHis ghostly father won't let him join the military because he'll just be KILL by demons.
Dworf me as:
Name: Alex the Red
Job Name: Plague Surgeon
Profession: Mainly Medical skills, Chief Medical Dwarf would be great. Don't give me too many other labors though since we really need some good dedicated doctors.
Also sign me up in the overseer queue; it'd be great to get to streamline Death Gate's health care system all while getting a chance to conduct some dwarven medical experiments on the demonic incursion. ;D
Dworf me as:
Name: Alex the Red
Job Name: Plague Surgeon
Profession: Mainly Medical skills, Chief Medical Dwarf would be great. Don't give me too many other labors though since we really need some good dedicated doctors.
Also sign me up in the overseer queue; it'd be great to get to streamline Death Gate's health care system all while getting a chance to conduct some dwarven medical experiments on the demonic incursion. ;D
Chief Medical Dwarf is taken by "The Mad Fool".
But we can sign you up as his assistant.
Chief Medical Dwarf is taken by "The Mad Fool".Does this mean that Deathgate finally has a working hospital? Or is this the reason for the health care system's poor performance?
Does this mean that Deathgate finally has a working hospital? Or is this the reason for the health care system's poor performance?
Did the animal trainer that The Mad Fool recovered survive his ministrations?
Wait, I thought we were killing every human caravan as a matter of principle? Why are they still sending them?
Deathgate's healthcare is arguably more dangerous the the entire goblin army. At the very least, we've lost more dwarves to The Mad Fool than the horde.
Also,
I thought I had turned Deathgate into a meat grinder. By Armok, it got WAY more bloody.
hey can we get a list of all named dorfs still alive?
It appears that my dwarf has an infection. Is there a way to reinjure him/her so s/he doesnt die of infection? Suggestions?
As an aside, you could also floor over the pits and then surround the area with walls. More space that way.
E: Even better, build a staircase descending into the very underbelly of Hell as low as the lowest level you can reach, *then* floor it off.
How do you make a sword out of a fire demon? Is there any way to hold this sword? Insulated gloves perhaps.I think this is a question better left unanswered.
How do you make a sword out of a fire demon? Is there any way to hold this sword? Insulated gloves perhaps.I think this is a question better left unanswered.
How do you make a sword out of a fire demon? Is there any way to hold this sword? Insulated gloves perhaps.I think this is a question better left unanswered.
I downloaded the save to try this. Dwarf on fire within a real world second. Dead due to bleading in a few more. That sword is suicide.
How do you make a sword out of a fire demon? Is there any way to hold this sword? Insulated gloves perhaps.I think this is a question better left unanswered.
I downloaded the save to try this. Dwarf on fire within a real world second. Dead due to bleading in a few more. That sword is suicide.
Are you sure the dwarf grabbed the right end? We all know they're not that bright as recruits...
I made my lab dwarfs make it up last minute to meet the quota.
Year 12 - AnimaRytak (3rd turn)
~ The Great Purge and the Monument to Armok
- Straight off massacred 28 pages of animals
- Accumulated over 100 pages of gore on a single tile
- Solved plenty of fps problems
- Found Pain Deer
Error here, you left out broke in broke the broke the BATTERY, love the new format.A Brief History of Deathgate
Year 5
Nevyn
~ Mass reorganization and prioritization of pretty much everything
- Accidentally the BATTEREY
Error here, you left out broke in broke the broke the BATTERY, love the new format.A Brief History of Deathgate
Year 5
Nevyn
~ Mass reorganization and prioritization of pretty much everything
- Accidentally the BATTEREY
I think you accidentally a word there.Error here, you left out broke in broke the broke the BATTERY, love the new format.A Brief History of Deathgate
Year 5
Nevyn
~ Mass reorganization and prioritization of pretty much everything
- Accidentally the BATTEREY
Somebody accidentally the whole meme.
I think you accidentally a word there.Whoops...Error here, you left out broke in broke the broke the BATTERY, love the new format.A Brief History of Deathgate
Year 5
Nevyn
~ Mass reorganization and prioritization of pretty much everything
- Accidentally the BATTEREY
Somebody accidentally the whole meme.
Man we are not having luck with turns lately. We'll have to recruit some new ones soon.
Oh Armok what have I done.I think you accidentally a word there.Whoops...Error here, you left out broke in broke the broke the BATTERY, love the new format.A Brief History of Deathgate
Year 5
Nevyn
~ Mass reorganization and prioritization of pretty much everything
- Accidentally the BATTEREY
Somebody accidentally the whole meme.
Can I please have an update on my dorf?
don't really need an update or anything, but I'd just like to know if my dwarf still exists or not.
Yeah, I'm pretty sure that's my guy...
I don't really know how or why i die all the time even though I'm supposed to have one of the "safer" jobs.
lol.
I guess my line has died out too eh?
This might go nicely into the front page as a spoiler for easier access for everyone.
Encasing Hell in a layer of obsidian may be a lot harder than it sounds.And thats saying a lot, because it sounds quite difficult.
Second, you'll have to get water, magma, and dwarf transportation staircase to all squeeze through that narrow adamantine pipe without having any one of them interfere with each other.You might be able to use the same spire-pipe for all three, just have three different pipes leading in at the top of the spire, each with its own floodgate.
Encasing Hell in a layer of obsidian may be a lot harder than it sounds.
First of all, there's all the plumbing you have to do to get the water down to magma sea level and actually do so safely.
Second, you'll have to get water, magma, and dwarf transportation staircase to all squeeze through that narrow adamantine pipe without having any one of them interfere with each other.
Third, you need some way to distribute the water and magma around otherwise the obsidian buildup might just pile up and start clogging your pipes.
And that's not even considering the infinite number of demons floating around to scare your dwarves away from work at any time.
But it would be a very dwarven endeavor to try and do so.
Casting Hell in Obsidian IS doable, but labor-intensive. You have repeatedly alternate between manually pouring magma and water layer-by-layer for each level. You'd also need to build a wall around the edge of Hell to seal it off and keep the liquids flowing out, but I mean, who'd be crazy enough to wall off Hell?
Casting Hell in Obsidian IS doable, but labor-intensive. You have repeatedly alternate between manually pouring magma and water layer-by-layer for each level. You'd also need to build a wall around the edge of Hell to seal it off and keep the liquids flowing out, but I mean, who'd be crazy enough to wall off Hell?
Eheheheheheheeee... well, I am that crazy... but not quite that impractical. Maybe.
Yes yes, we all know you're the crazy bastard with the anti-clown car device and the hell colony. :P
edit: oh yeah, and the wall of course!
But a key thing about your checkerboard, awesome as it is, was that is was built above hell in a limited area region.
I do see your point though AussieGuy, so peace
thatsssssss a very nice military you got there. (imitates demon noises)
thatsssssss a very nice military you got there. (imitates demon noises)
Tell me about it. ATM there's a steam demon in middle of the fortress. I just scrambled the military right before I decided to stop playing for the day.
thatsssssss a very nice military you got there. (imitates demon noises)
Tell me about it. ATM there's a steam demon in middle of the fortress. I just scrambled the military right before I decided to stop playing for the day.
Steam Demons aren't dangerous. You hack them open, there's a bit of harmless warm steam and they're done. Boiling Demons are the deadly ones. You pop them, everyone nearby gets boiling-hot steam in the face.
Well, that's good. I was wondering how the soldiers were supposed to kill him if he was made of steam.
Thank you for re-dorfing me. Would it be okay if I get a skills and personality check, as well as my dorf being put on the front lines? None of that support unit crap, for me, please.
Really, glorious battle for my dorf is all I want.
It is so difficult to detect sarcasm in text-only conversations.
How about some Demon and Forgotten Beast remains? One can always use spare parts, after all....
Also, some cages and pens for animal testing, if it's not too much trouble.
(Also, the year just ended. I only got a chance to oversee the fortress for 10 months since the last person wasn't able to finish their turn. So unless the next overseer really wants a go I'm gonna take the next 12 months stabilizing and streamlining the fortress, getting the new hospital constructed, and getting magma and water pipes flowing through the lower fortress and piped down to hell)
I was bored, so I decided to run with what I feel like a cool design would be. Left is front, right is back. I used my reign, of course, because, well, I'm me. The font, of course, is horrendous, as is the bordering, but it was really just a quick-job on paint, and I'm no artist. I'm thinking some really "ironically cool" font for most of it, and maybe a hellfire border on the back. This is really just for eyeballing. Lemme know what you think :D
E: Thinking maybe the quote on the back could be chosen by the ruler? Or maybe one could get multiple shirts, each with a different quote.
Certainly, as I said. Not quite sure what the perfect font is, though. Excello (http://darkvotum.files.wordpress.com/2011/01/excello_fantasy-font.jpg) could be interesting, as could Fairy dust (http://www.fantasyfonts.com/font_example/fairy-dust.gif), but both seem a bit off somehow. Fantasy One (http://www.altfonts.com/img/F/A/Fantasy-One.png) seems the best fit to me, but then again excello just looks so awesome!I was bored, so I decided to run with what I feel like a cool design would be. Left is front, right is back. I used my reign, of course, because, well, I'm me. The font, of course, is horrendous, as is the bordering, but it was really just a quick-job on paint, and I'm no artist. I'm thinking some really "ironically cool" font for most of it, and maybe a hellfire border on the back. This is really just for eyeballing. Lemme know what you think :D
E: Thinking maybe the quote on the back could be chosen by the ruler? Or maybe one could get multiple shirts, each with a different quote.
Needs a better font. Perhaps something fantasy-esque or the dwarf fortress font.
Do whatever you like with the back, but I think this is a pretty good front.Not sure whether it was intentional, but I feel as if the shirt needs to be black, so that there's just the face there.
http://www.customink.com/designs/deathgate/yvm0-000m-kdc6/hotlink?pc=HL-46120&cm_mmc=hotlink-_-2-_-Body_txt-_-button1 (http://www.customink.com/designs/deathgate/yvm0-000m-kdc6/hotlink?pc=HL-46120&cm_mmc=hotlink-_-2-_-Body_txt-_-button1)
Totally fine by me. That said, you've been at your turn for 22 days. So try not to take too long in your next year.
I'm just popping in here to suggest that perhaps some form of Elder Futhark inspired font. ( http://en.wikipedia.org/wiki/Elder_Futhark ) Ancient germanic/norse runes seem fitting for dwarves, given that the runes use simple straight lines so they can be carved into things. Also the whole rape/pillage/burn Viking mentality fits for your average Bay12er fort.It would be interesting, but I feel like the characters themselves would have to be so anglicized for the sake of readability that they wouldn't look very Nordic, but rather very straight-line-English. Then again, I don't really know, and people can do some crazy things with letters. :P
First glance and I'm about to curl into a ball and weep.
Great! I didn't want to say anything but as a loyal follower (checking daily) this was indeed getting a little slow.
19th Granite:[/b]
I have made a great discovery! On the construction of a roof for our hell-post, I accidentally ordered a floor built over one of those glowing pits. It turns out that construction over these strange glowing pits is in fact, possible. I will make myself some nice little chambers in this greatly lit area!
Quote from: Mitchewawa link=topic=84451.msg2812808#msg2812808
[b19th Granite:[/b]
I have made a great discovery! On the construction of a roof for our hell-post, I accidentally ordered a floor built over one of those glowing pits. It turns out that construction over these strange glowing pits is in fact, possible. I will make myself some nice little chambers in this greatly lit area!
Indeed you can. There is however a bug - you can build atop a Glowing Pit from the side, but you cant build down onto one with an Up Stair even though there's a staircase above it leading downwards.
Quote from: Mitchewawa link=topic=84451.msg2812808#msg2812808
[b19th Granite:[/b]
I have made a great discovery! On the construction of a roof for our hell-post, I accidentally ordered a floor built over one of those glowing pits. It turns out that construction over these strange glowing pits is in fact, possible. I will make myself some nice little chambers in this greatly lit area!
Indeed you can. There is however a bug - you can build atop a Glowing Pit from the side, but you cant build down onto one with an Up Stair even though there's a staircase above it leading downwards.
Neat. Good thing I'm only building myself a room. Perhaps out of goblin cap...
What's more dwarfy then making a giant "Fuck Demons" monument in hell, with elfy materials?
Quote from: Mitchewawa link=topic=84451.msg2812808#msg2812808
[b19th Granite:[/b]
I have made a great discovery! On the construction of a roof for our hell-post, I accidentally ordered a floor built over one of those glowing pits. It turns out that construction over these strange glowing pits is in fact, possible. I will make myself some nice little chambers in this greatly lit area!
Indeed you can. There is however a bug - you can build atop a Glowing Pit from the side, but you cant build down onto one with an Up Stair even though there's a staircase above it leading downwards.
Neat. Good thing I'm only building myself a room. Perhaps out of goblin cap...
Goblin cap? GOBLIN CAP?! If you're going to build a room for yourself in Hell, you use wood from the surface. How else will you insult the dreaded Underworld?
*The parchement appears to have been vomited blood upon in a rage*
Bahaha! Nice run so far Mitchewawa.
Any chance you can set up a "disposal chute" down the glowing pits? or are they not as akin to the bottomless pits of yore as they seem?
Bahaha! Nice run so far Mitchewawa.
Any chance you can set up a "disposal chute" down the glowing pits? or are they not as akin to the bottomless pits of yore as they seem?
That Doren kid is hardcore. Someone make a note of him, and draft him if he makes it to adulthood.
I closed off the adamantium gate in the Hell fort, and cancelled the construction of the roof,:(
Hahaha I like my new dorf already!
Hahaha I like my new dorf already!
I just realised your last name 'Tuntholest' is two letters away from being an incredible cuss word. I'm not going to say it out loud, but the letters are 'c' and 'm', respectively.
Hahaha I like my new dorf already!
I just realised your last name 'Tuntholest' is two letters away from being an incredible cuss word. I'm not going to say it out loud, but the letters are 'c' and 'm', respectively.
I lol'd heartily. Well played.
My next fort shall be named after this stalwart example of dwarven kind.
Hahaha I like my new dorf already!
I just realised your last name 'Tuntholest' is two letters away from being an incredible cuss word. I'm not going to say it out loud, but the letters are 'c' and 'm', respectively.
I lol'd heartily. Well played.
My next fort shall be named after this stalwart example of dwarven kind.
HAHAHA, that's genius. Velard Tuntholest the Cheese Bonanza, I originally wanted a male, but it seems that Armok has spoken.
Please change my custom Profession to Spear Polisher. ;)
:suggestive:
Hahaha I like my new dorf already!
I just realised your last name 'Tuntholest' is two letters away from being an incredible cuss word. I'm not going to say it out loud, but the letters are 'c' and 'm', respectively.
I lol'd heartily. Well played.
My next fort shall be named after this stalwart example of dwarven kind.
HAHAHA, that's genius. Velard Tuntholest the Cheese Bonanza, I originally wanted a male, but it seems that Armok has spoken.
Please change my custom Profession to Spear Polisher. ;)
:suggestive:
This is Deathgate; we have invaded Hell to grow strawberries! I don't think we understand subtly.
Yeah me too, please?
Epic. Dude who fell down the chasm deserves a SERIOUSLY boss tombstone/shrine.
Quote from: Mitchewawa
19th Granite:
I have made a great discovery! On the construction of a roof for our hell-post, I accidentally ordered a floor built over one of those glowing pits. It turns out that construction over these strange glowing pits is in fact, possible. I will make myself some nice little chambers in this greatly lit area!
Indeed you can. There is however a bug - you can build atop a Glowing Pit from the side, but you cant build down onto one with an Up Stair even though there's a staircase above it leading downwards.
Quote from: Mitchewawa
19th Granite:
I have made a great discovery! On the construction of a roof for our hell-post, I accidentally ordered a floor built over one of those glowing pits. It turns out that construction over these strange glowing pits is in fact, possible. I will make myself some nice little chambers in this greatly lit area!
Indeed you can. There is however a bug - you can build atop a Glowing Pit from the side, but you cant build down onto one with an Up Stair even though there's a staircase above it leading downwards.
Turns out that if you use up ramps you can, infact, build up. I'm not 100% on down ramps.
We should find a way to literally freeze hell over, so this does not happen again. Either that or find a way to keep our dogs on a leash.
i propose an MEGAPROJECT!
build an AI to hell.
lookie http://www.bay12forums.com/smf/index.php?topic=96243.0 (http://www.bay12forums.com/smf/index.php?topic=96243.0) if you agree :3
Thaaat's not going to happen. Not enough flat space in hell.
The miasma in hell is there to taunt the demons.
The miasma in hell is there to taunt the demons.
Deathgate has smashed, dismembered, burned, tormented, taunted, raped, trapped, sealed in obsidian, and made gourmet meals out of demons.
What other things could we possibly do to further increase their humiliation?
Okay, so maybe there's plenty more to do. :PThat's true, of course, but they won't be magically added to Deathgate, even if it is save compatible (which I doubt). Oh well. Bloodgate will have it's turn.
On another note, from what I've been reading, HFS may not be the deadliest thing to hit a fortress after DF 2011.
A Vampire Fortress might be worse- if everyone's a vampire, you'll have to pull serious string to make sure everyone has enough blood to drink, or vamp-dorfs will start dying quickly.
Nah, I'm currently using the adamantine. I am making 90 menacing spikes.
So, What was Al the whole time doing?
I'm still in favor of freezing over Hell. It seems...appropriate.
It slipped my mind, but there's no room in hell for a demon-face logo. It's hilly. Besides, making another demon-face would just be derivativeNah, I'm currently using the adamantine. I am making 90 menacing spikes.
That'd be even better. What else says "Deathgate" better than the demon-face logo in admanatine spikes upon the surface of Hell itself? I'm sure there's some half-crippled dwarf that can be used as a lever-puller somewhere...
It slipped my mind, but there's no room in hell for a demon-face logo. It's hilly. Besides, making another demon-face would just be derivative
EE: (http://img341.imageshack.us/img341/348/75098275.jpg)
EE: (http://img341.imageshack.us/img341/348/75098275.jpg)
E: I think the funniest thing is that his only status ailment from losing a fucking hand was not 'Extreme Pain', instead he felt a little thirsty. Lucky he had his axe in his left hand.
Flaede hasn't responded. It's velard's turn now.
He has until January 1st, 2012, at 7:30 AM Eastern Standard Time to respond. (He'll get this in a PM of course.)
God damn that date looks ominious.
sunlight needs to
penetrate
through the
adamantine shaft
and that's logicically impossible.
Haha, aside from the legendary Checkerboard of course.sunlight needs to
penetrate
through the
adamantine shaft
and that's logicically impossible.
I've done it. Look at the link in my sig and check around the 30-40 page mark
and that's logically impossible.How did that argument ever stopped any dwarf from trying?
Controlling the firesword would be awesome. Or maybe create a weapon trap with it. hehehe
In fact, if you check my wrapping-up picture-fest, you will note that I found a possible route to do this for a 1x1 farm. That said, I'm not 100% positive, and you need to go through watery cavern, but it may work.and that's logically impossible.How did that argument ever stopped any dwarf from trying?
In fact, if you check my wrapping-up picture-fest, you will note that I found a possible route to do this for a 1x1 farm. That said, I'm not 100% positive, and you need to go through watery cavern, but it may work.and that's logically impossible.How did that argument ever stopped any dwarf from trying?
Haha, yeah, Deathgate gets impossible lag. Just wait until you tear down the wall blocking pathing to hell; and watch your FPS fall faster then a dwarf who dodged into a volcano.
Hearing that people went to a Dwarf Fortress meet wearing those shirts would make my day. Or month, for that matter. :D I'd love to see that happen
I reckon you could take a dozen memorable quotes and post them in small snippets all over the back.Actually, I'm still liking my original idea. See here (http://www.bay12forums.com/smf/index.php?topic=84451.1050) for the beginning of the discussion. Font's all wrong, of course, and the back needs to be touched up, but still...(also, back is personalized for the ruler, and the quote is chosen by them)
P.S. - When my turn comes around, I'm going to pull out all the stops to fix Deathgate's insane !!FPS!!, even if it involves sacrificing livers to the ghost of Paindeer!Wait...did I miss a memo? Paindeer is dead?!
P.P.S. - My birthday is on the 16th! Raise your ※demon bone chalices※ in rejoycement!
P.P.P.S - If you guys could see a picture of ONE thing from Deathgate made into a plushie, what would it be?
OK, so I'm just about ready to start, and I cannot for the love of the GODS, figure this den of madness out. There are corridors that seem to be connected to nothing, corridors that lead nowhere, massive forbidden stone and ore piles outdoors, pointlessly long ramps to hell, trash littered in the corridors, and random fowl running loose crapping on the furniture.
OK, a little over one season has proven to me that I am absolutely terrible at running this kind of fortress. I'll post what I've done, and a save (near the start of summer), and someone else can finish it. If I keep going, the entire fortress will die.
EDIT: OK, here's my turn.
13th Granite: Yeleson dies of thirst in a random hallway near the surface. No clue why.
20th Granite: Reorganized all assigned jobs. 362 changes made - mostly to Strand Extraction, Mechanics, and Hauling duties. We had legendaries not performing their legendary tasks, idiot peasants without any labors at all, double-legendaries doing menial hauling or masonry work, etc. The whole thing was a mess. All legendaries have only burial and food hauling enabled, since we have legendary metalworkers of all types, anyone who wasn't close to legendary was taken off duties.Heh, I remember looking at that and wondering what was going on...As it was, I didn't have the patience to do that, nor, I think, did anyone else. You should get an extra-special note on the timeline for that one :D Also, as a note, someone might want to check the dorf-list, see if anyone got moved.
21st Granite: Ordered the slaughter of all puppies, kittens, and stray female cats, and begun preparations for new Hell-Wing. We have more than enough adopted cats for breeding populations.That'll probably save someone's framerate. Another kudos.
26th Granite: First official work on new wing of the Hell-Fort has begun!I hate when that happens...Guess it's just part of the Fun ;)
Slate: 2 Monkey Brutes invade, killing 5 and wounding others.
6th Felsite: Juana has become an Elite Marksdwarf.
18th Felsite: Juana is struck down by a goblin ambush. Why she was on the surface at all is a mystery.
28th Felsite: Another goblin ambush. A stray cat is killed - no great loss there. The traps killed the rest of the invaders.Out of curiosity, did someone figure out the main entrance, or is my tunnel being used, or did someone else dig another out?
2nd Hematite: Ordered the death of every stinking mutt in this place, minus one token breeding pair. They annoy me and breed too fast.Well, I suppose it's unlikely that anyone was going to make wardogs, what with the demons being our prime enemies...Although maybe something to consider for archers in the future, it only to give them a bit of breathing room?
5th Hematite: Saffron demons from the north!Hmm...For what it's worth, I generally had better luck closing the gate and letting archers pick the demons off. Frontal combat works, but only with a *lot* of legendary warriors, which I'm pretty sure we don't have.
12th Hematite: Two of the Saffron Demons are dead, with the third running, but at heavy cost. At least 10 dead, more wounded, and most of our trained military gone.
18th Hematite: Sky Blue Fiend attacks - 5 are killed, and the fiend is almost at the gate! I am completely unequipped to deal with this, and I hope my successor has better luck.
Save: http://dffd.wimbli.com/file.php?id=5347Wait...Troops had to go from the surface to hell? Did someone forget to assign them to the barracks?
There's a demon almost at the big bridge into the main fort, bodies littered around the entrance, and a lot of coffins to make. Also, by the end, I was just shoving people into the squads for more warm bodies. The next person needs to rebuild the military and move them closer to (if not actively in) the hellfort. It takes too damn long for our troops to get all the way from the surface entrance to hell. The walls around my addition to the fort are almost complete - one square was suspended as an access area.
-Put roof on the new wing of the hellfort.I've recently had a good bit of success training military dwarves by giving them training spears/axes and airlocking them in with a disarmed goblin. Not quite a danger-room, but almost as good and a lot less cheesy.
-Refill the military with better troops and train them constantly.
-Use the caged goblins as recruit fodder?
-Make coffins if needed and clean up corpses. 2 have already risen as ghosts.
Sorry for the mess.Messes are the bread and butter of community forts. To be honest, this might actually bring about some interesting events. TVTropes has us listed as being less insane than our predecessors, we might just get a chance to prove them wrong :D
OK, a little over one season has proven to me that I am absolutely terrible at running this kind of fortress. I'll post what I've done, and a save (near the start of summer), and someone else can finish it. If I keep going, the entire fortress will die.
EDIT: OK, here's my turn.
13th Granite: Yeleson dies of thirst in a random hallway near the surface. No clue why.
If I recall correctly, that happened to someone else too. Is it possible that you'd be able to get a screenie and mark the area so we can try to figure out what the sam-heck is going on?
Quote28th Felsite: Another goblin ambush. A stray cat is killed - no great loss there. The traps killed the rest of the invaders.Out of curiosity, did someone figure out the main entrance, or is my tunnel being used, or did someone else dig another out?
QuoteThere's a demon almost at the big bridge into the main fort, bodies littered around the entrance, and a lot of coffins to make. Also, by the end, I was just shoving people into the squads for more warm bodies. The next person needs to rebuild the military and move them closer to (if not actively in) the hellfort. It takes too damn long for our troops to get all the way from the surface entrance to hell. The walls around my addition to the fort are almost complete - one square was suspended as an access area.Wait...Troops had to go from the surface to hell? Did someone forget to assign them to the barracks?
What on earth happened? How did they all get in?
...did you puncture a hole in the bottom level (the defence) to make a wing?
One of the melee squads was positioned in hell.
Also, what was the new wing for? And why did it need to be on the spikey end of the defence wing?
Also, what was the new wing for? And why did it need to be on the spikey end of the defence wing?WHAT?! The bunker always needs expanding! How else are we supposed to make Hell a colony of our own?!
Also, what was the new wing for? And why did it need to be on the spikey end of the defence wing?WHAT?! The bunker always needs expanding! How else are we supposed to make Hell a colony of our own?!
PS: Has anyone considered using the bunker as a sort of mini-fort? Make it a burrow, and slowly add "migration waves" from the fortress proper, build it up as if it's a fortress of its own?
Not exactly what I meant. Military presence, of course, and an extreme weighting towards getting masons and foodmakers in, so not *exactly* like a mini-fortress, but more along the lines of just gradually(maybe 10 dwarves at a time) moving everything down there.Also, what was the new wing for? And why did it need to be on the spikey end of the defence wing?WHAT?! The bunker always needs expanding! How else are we supposed to make Hell a colony of our own?!
PS: Has anyone considered using the bunker as a sort of mini-fort? Make it a burrow, and slowly add "migration waves" from the fortress proper, build it up as if it's a fortress of its own?
That's a very bad idea due to the demon attacks. Just one getting inside would be a catastrophe instead of merely a massacre
So, uhh... yeah. Updates please.
So, uhh... yeah. Updates please.
I concur.
So, uhh... yeah. Updates please.
I concur.
Seconded. What's the casualty report like now?
So, uhh... yeah. Updates please.
I concur.
Seconded. What's the casualty report like now?
Probably REALLY gory.
Velard, its your turn. Hopefully you can bring the awesomeness.
Winrar.Thanks. I've downloaded the save.
Nice, I like the militarist policy. Is my dorfette soldier still alive? I know I've asked that question a million times, but considering the short life expectancy in Deathgate...Thank you. Considering my dorf is commander I thought it was appropriate.
squad leader of the Faithful Spears. His axe will be needed in the storm ahead.???
Yeah, I found that odd too.squad leader of the Faithful Spears. His axe will be needed in the storm ahead.???
At least that fiend is dead. I was seriously unprepared for how strong demons are.
It seems my dwarf is dead too. Could I get a redorf? Al II, and make her/him marksdwarf again.Done. But the fort's a little short of marksdwarves at the moment. So I've made you an axe dwarf.
THREE dead dorfs. I'm really not that surprised.
Once again, pwetty pwease, redorf me, gender I don't care, name, Baelor the 4th.
Can you give him/her a weapon, armor and a LOT of training, please?
I would like to be dorfed
Name: Nota
Profession: !!Biology!!
Jobs: Anything to do with magma... Or pets
THREE dead dorfs. I'm really not that surprised.
Once again, pwetty pwease, redorf me, gender I don't care, name, Baelor the 4th.
Can you give him/her a weapon, armor and a LOT of training, please?
I ordered the mechanics to operate the levers that worked the spike traps in the Hell fort but they seemed confused by the order. They could not find the relevant documentation.
I ordered the mechanics to operate the levers that worked the spike traps in the Hell fort but they seemed confused by the order. They could not find the relevant documentation.
I couldn't get the lever set up before my turn was over, and I don't know of if Eldes connected it all up. So yeah, you got another job.
Nice writing by the way!
Could I get a heads-up on my dorf? I tried picking a "safe" role, but after that massacre I don't have high hopes for Kenbo the Armorer's survivability.He appears to be suffering from a fb syndrome that has blistered all his skin but otherwise he is as fine as anyone else in deathgate.
Is That Aussie Dwarf: Noticer of Things still alive?
Is That Aussie Dwarf: Noticer of Things still alive?
I'm afraid no one else but him is capable of noticing rather or not he is still alive.
Har de har.
Is That Aussie Dwarf: Noticer of Things still alive?
I'm afraid no one else but him is capable of noticing rather or not he is still alive.
Har de har.
You may laugh now, but just remember: My turn is coming soon...
16th Timber, 770
One of the Haunts of Fire has entered the Hell base through a hole in one of the quarters overlooking a bottomless pit. The flaw in this structure is overwhelmingly obvious that I fail to see how one responsible did not realise the error when faced with flying demons. Hopefully the military will fix what civilian authorities break, without too many deaths this time.
How's The Mad Fool doing?Last I saw he was trying
... a pretty efficient, logical, and oddly sane rule...
Can I please get an update on my dorf?
If I'm dead, please re-dorf. Same stuff, Baelor, weapon, armor, TRAINING, etc.
Can I please get an update on my dorf?
If I'm dead, please re-dorf. Same stuff, Baelor, weapon, armor, TRAINING, etc.
shit. I think he was wacked off again. I'll have to fix that at some stage. (i'm sorry :( but for each demon we take a few casualties, sometimes a dozen :'( )
And since I started my turn in early Hematite do I contine to that month or do I stop at early spring?
Is my eponymous dorf doing okay? I really hope Velard didn't die due to a pathing error again...
Right. I'll do a complete year of play. Late Spring 770 to Late Spring 771Can I please get an update on my dorf?
If I'm dead, please re-dorf. Same stuff, Baelor, weapon, armor, TRAINING, etc.
shit. I think he was wacked off again. I'll have to fix that at some stage. (i'm sorry :( but for each demon we take a few casualties, sometimes a dozen :'( )
And since I started my turn in early Hematite do I contine to that month or do I stop at early spring?
You can either stop at early spring, or play an additional year so you don't get shorted in play-time.
Awesome, Eoganachta!Sorry, no. A few things distracted me while it was on my mind. I must have gone through a few of you during my turn.
For future overseers: Please make the military even better.
BTW, am I re-dorfed?
Did you ever link up the repeating spike traps to a lever?I got about a third to a half of them done before I was forced to seal the fort up. The lever should be marked.
Please don't make another checkerboard. Make something even more awesome.
Please don't make another checkerboard. Make something even more awesome.
There wouldn't be any point, even if I wanted to - it relies on the initial demon rush and the fort's WELL past that. Out of curiosity, is there an aquifer in Deathgate?...
Please don't make another checkerboard. Make something even more awesome.
There wouldn't be any point, even if I wanted to - it relies on the initial demon rush and the fort's WELL past that. Out of curiosity, is there an aquifer in Deathgate?...
There is and it's a doozy too. I had !Fun! trying to get around it. It's a few layers above the farming level.
If such a thing is possible.
If such a thing is possible.
If such a thing is possible.
Uh oh... This should be !!FUN!!
Also very nice work Eoganachta, you've made Deathgate proud.Thank you, thank you. *takes bow*
Have a look at the link in my sig. You'll see what I've done...I've read quite a bit of that thread, but I don't recall you flooding hell... There was a lake, though, IIRC. So some flooding must have been involved. Did you end up filling the whole thing?
Have a look at the link in my sig. You'll see what I've done...I've read quite a bit of that thread, but I don't recall you flooding hell... There was a lake, though, IIRC. So some flooding must have been involved. Did you end up filling the whole thing?
The error messages are something to do with the justice system. I think the COTG is trying to jail someone but they can't path to either the person or the jail. And yes, I kind of ignored the animal overpopulation problem...Spoiler (click to show/hide)
Deathgate just gets more awesome. I'm definately not re-adding myself into the Overseer list until I get errything straightened out in RL.
If Velard is missing, yeah, he's dead. I'd like to be re-re-re-dorfed as Nyrral.
Also, AnimaRytak, she will be getting the materials for the !!surprise!! soon.
Also, I have a bad habit of making typos and not managing to find any afterwards, side efect of my browser being on another language I guess... If you find any, would you be so kind as to pm me about them? Thanks very much!
Oh, but you see good sir, the spikes arent purposed to be directed at the demons ;)
Oh, but you see good sir, the spikes arent purposed to be directed at the demons ;)
Oh, but you see good sir, the spikes arent purposed to be directed at the demons ;)
Don't demons have [trap-avoid] or something?
Wait, if the spikes aren't aimed at the demons, why not just use weapon traps on the goblins? Made from salvaged goblin weapons? Unless there's some super awesome trap that requires spikes, weapon traps are far easier due to lack of friendly fire, additional mechanism placement and lever micromanagement.
My dwarf's name ( If I was even re-dorfed since Eogonachta's turn ) is Baelor.
Eoganachta - Dwarfed as Stukud, that dwarf who survived the smoke early on in my rule AKA: the only one who actualy has any kind of military skills in this fort :(
I vote we name this duck Darkwing
This place is bigger than our apartment, wanna take a [magma] bath?It is friggin' huge. Makes my CPU cringe and assume a fetal position. Nevertheless: I would like to sign up for the list, even though it might take some days for me to actually get the turn done (if that's ok with you, I'll try to post updates to show I'm still alive).
Yea, the deer is dead, as far as I can tell.:P
Oooh, getting close to my turn now... I'm a little excited - This is my first turn in a community fortress.
Mobotium, is the That Aussie Dwarf; Noticer of Things still alive?
May I ask, for the umpteenth time, how my dorf is doing?
We already have a suicide lever.
Well jeez. I was going to spend my turn digging twisting pathways of water and magma that wrap around important conduits of the fort for no better reason than to make things look even more complicated, but knowing that we're already good to go vis a vis self-destruction kinda takes the spark out of it for me.
Hmm... Looking at your walling-off of the awesome suicide mechanism, does magma not flow diagonally? I thought I had problems with water doing so, but if magma doesn't, that's fine.both water and magma flows diagonally. water flowing diagonally has no pressure. magma only has pressure under special circumstances.
Wonder if I'll have time to build a ginormo artificial lake and fill it with pumps, then rig it to emergency-flood everything if necessary.
You, my friend, are awesome, but...
I don't think you understand how I think. :D
Diverting the aquifer into the fort is all well and good, but it's so mundane. I'd much rather be able to pressure-dump and flash-fill a huge chunk of things.
My design still provides for a constant flow of water over time, in fairness.
I'm still just wondering what is gonna happen. I've never played a community fort before, and I'd like to at least leave a stamp on the place.
I might have given orders to that effect, yes. I think I also walled in some geese somewhere as well. :-XCan someone please tell me why there are cats and birds fighting in the nesting box? Who the hell started an underground animal fighting league in this goddamn fortress? I WANT NAMES!Spoiler: What the shit is this mess? (click to show/hide)
Maybe something like TRIBUTEWEAPON from Headshoots would be appropriate. An overflowing mug of magma? Hmm.What about a skull entrance? the bearded ladies all like skull entrances. :P
Deathgate: Where one perpetual motion machine just isn't enough.
Discovered a rather fancy bedroom in the Hellfort that seemed unoccupied.
Discovered a rather fancy bedroom in the Hellfort that seemed unoccupied.
So it's official, I died.
OOC: What.
OOC: What.
Oh cool, I'm still alive... oh cool, I'm probably in jail if I did anything during my tantrum.
Oh cool, I'm still alive... oh cool, I'm probably in jail if I did anything during my tantrum.
I didn't see him in the justice list. Though admittedly, I only had a cursory glance through it at one point during my year
It's a damn shame Deathgate is "unmodded", otherwise I would totally make ducks trainable and have war ducks.
Just keep building rows of waterwheels in the spaces I laid out for them if you can, kefka. They're getting wood for the wheels from the big tree farms a level above the BATTERY, incidentally.
Also, the demons can't get into the fortress - that monkey demon is in a sealed-off area of the HellBunker
There's an idea; if we could ever have a military dwarf survive...
There's an idea; if we could ever have a military dwarf survive...
Hahahaha!
Good one.
Are you guys suggesting we need a military beyond the brilliant idea of periodic duck-drops?
EDIT: Yep, HolisticDetective, wearer of artifact adamantine platemail and wielder of the =giant rat leather backpack= of carnage. Fortress ended with the final fight to end all fights, with the ultimate blademaster lopping off Holistic's limbs before getting his ribcage bitten onto and shattered.
EDIT: Yep, HolisticDetective, wearer of artifact adamantine platemail and wielder of the =giant rat leather backpack= of carnage. Fortress ended with the final fight to end all fights, with the ultimate blademaster lopping off Holistic's limbs before getting his ribcage bitten onto and shattered.
Ah, Holistic Detective, in my mind quite possibly the most powerful dwarf I have ever seen in any DF major story. Ironblood, Morul, they suck. Cacame's real strength comes from being an elf, and still being badass enough to rule the dwarves. None of them have ever been able to beat a legendary swordsman, clad in full candy armor, with their mouths.
I had an update ready, but I wound up... well, I accidentally our entire military,
By the way, the final confrontation with the surviving Fire Bros took place in the Hellbunker's booze stockpile, so the responding dwarves had to deal with haunt of fire blasts in addition to the occasional shower of boiling booze. I suspect that flaming wine was the cause of Super-Cat's death.
The final confrontation with the surviving FIRE Bros took place in the Hellbunker's BOOZE stockpile
...what's the best weapon to fight demons with? Other than that, nothing but good adamantine armor and a shield.
Do you use danger rooms?
there were two goblins stuck on a pillar where they got flung by bridges, and were apparently inaccessible for marksdwarves;
Oh my god...
A demon got into my BEDROOM!?
I hope my dwarf was nowhere near there at the time :-\
Oh my god...
A demon got into my BEDROOM!?
I hope my dwarf was nowhere near there at the time :-\
Haha, good thing for me that it was stolen from me. You know, because Deathgate carpenters are have no jobs and sit in their rooms playing with themselves all day.
In other news: One wonders if we should start a Deathgate II for the new version. 120% MORE BLOOD AND DEATH. God I'd pay to see it.
Once Deathgate ends, they will totally be a Deathgate II. Already got a story for it too.That's the problem, though! We don't often get people incompetent enough to let it die, and even then, what kind of end would be epic enough for the fort that colonized Hell?
Once Deathgate ends, they will totally be a Deathgate II. Already got a story for it too.That's the problem, though! We don't often get people incompetent enough to let it die, and even then, what kind of end would be epic enough for the fort that colonized Hell?
They haven't started pumping yet.
You weren't sure it would work!? It hasn't been tested?
brb building new trade depot
In fact, I like that idea. From now on, we just collect drowned trade depots. Every caravan gets one!
I still say that my first idea sounds great. Can you imagine a Deathgate II on a terrifying map, with trade depot after trade depot just filled with drowned zombies? Then we open a path from all of those depots to Hell and unleash the zombies.
From the sound of things, we're gonna need more magma for DG2.
From the sound of things, we're gonna need more magma for DG2.
Never enuff magma.
Just don't ask me to get it, I'm shit with pumps.
It's a demon syndrome, which I THINK appears to be a product primarily of the monkey brutes. A few of the older military dwarves, and a couple others, actually have/had full-body blistering because of it, but for the rest of the fortress it's just on the feet.
It does not appear to have any horrible side effects thus far, just painful blisters. If half the fort drops dead, then, well, I was wrong.
Baelor is alive and unblistered.
I haven't had any named dorfs die since the last update.
A bunch of the non-named dwarves have it. Let me see if I can give a list, at least, of the named dorfs with rotting feet.
ThatAussieDwarf
How do you make soap?
How do you make soap?
You need a few things.
You need wood, which you burn to ash, and make into lye.
You need fat, which you render into tallow.
You need a Soapmaker's Workshop, and a soaper to combine the lye and tallow.
It's a tad involved, but we should get some soap.
In Deathgate II, we should enslave a group of vampires, feed them animals/barrels of blood so they may survive, then when we break into the Candy Store, we unleash them as a blitzkrieg unit upon the Clowns. They'll never know what hit them.
Okay, guys. I need some input here. Major emergency.
I fucked up royally and let an assassin bug fiend into the fort. It's still inside the hellbunker... but the military is basically nonexistant at this point and I don't know if I can stop it short of walling off the hellbunker.
Do I savescum at this point and start over on this particular session, and not do the attempted awesomery that resulted in this, or do I let it play through and hand the next overseer a true royal clusterfuck?
Of note: Kenbo, Baelor, and Dortimus have already bit it if I do save this session.
Alright, I'm going to save it. I'm going to save it, and God help us all, because I've got the situation contained. Ish. Sort of.
Oh fuck what have I done.
Also the ducks may have genuinely saved the fort, the demons took long enough chasing down the ducks that I'd already dropped (which had wandered back into the hellbunker when I opened a path) that they didn't go through into the fort proper.
There are spikes there! And they have mechanisms attached!
God knows what they're hooked up to though.
BUT WE'RE STILL ALL DOOMED.
Uh... Kefka? All your work was in vain; The hellfarm was on the 'safe' side of the Hellbunker. All that was taken was a small lobby room that the Monkey demon was sitting in.
You can always count on Kefka to bring the bloodshed.
Seriously I thought my last reign was brutal. As more and more time goes on, Deathgate is starting to resemble Europe after WW1.
EDIT:
Just opened up the save, all have to say is:
Fuck.
I do NOT envy the person who has to clean this mess up.
Just watch out for that assassin bug. I don't know how dangerous the saffron demons are, but that assassin bug is a badass and he's only down one leg.I like it! Only thing is, that would require the aforementioned ground-floor fortifications.
We should totally build catapult batteries in hell and have a never-ending constant stream of boulders flying around. Teams of legendary siege operators.
On Deathgate II, steps will be taken to make a working military from embark. Hopefully proper application of the teaching skill should speed up training.
A huge one-eyed assassin bug. It has a square shell and it squirms and fidgets. Its charcoal exoskeleton is leathery. Beware its deadly blood!Wow. Also: I am not sure if I want this thing to die inside the fort proper (well, I am sure: I don't want) to avoid spreading the symptoms FailedCannon style.
She is weak. Her right third leg bears a tiny dent.
Thanks for the dorfing.Sorry I only got your idea for the siege enjineer afterwards... but an axe crazy dorf is so much more... dorfenly I'd say.
Thanks for the dorfing.
noooo, our ghosts! They're like our chief export! Well, if we ever exported anything, that is.
Except dead caravans.
Do different demon varieties have different syndromes, or is "demon sickness" universal among them?
18th Slate. 'Tiny Tim' was struck doon by t' Saffron hellspawn while lookin fer somethin' tea eat. There be nothin' tae eat doon there, yea stoopid (and I explicitly forebade each and all doon there).Spoiler (click to show/hide)
Tiny Tim had it coming to him: He ran into the Hellbunker that was off limits to get something to eat. I wonder why, everything down there was forbidden (I also changed the orders to "Forbid own dead, dead items, everything"). But I would have preferred it not to have happened. I also did a quick branch of timelines and the same happened. I am sticking to the "original" timeline, though.
Some artifact nether-cap gauntlets would probably allow some one to wield the flame sword. You should stockpile some logs and train everyone to novice carpenter, you might get lucky.
Isn't it already possible to make wooden armor for training?Nope. Has anyone here actually gotten a piece of artifact wooden armor? Is it carpenters or wood crafters that produce it? I don't think I've ever seen it. Although, actually, I can't remember the last time I had a moody carpenter...
I wonder if that WOULD work. Should be easy enough to test, if anyone has the inclination; I would expect that creating a new material, a metal with the nether-cap zero heat properties, then forging it into a pair of gauntlets on a copy of the save, and we'd see if the gauntlets actually did anything.
I'm doubting it, though. I'm kind of thinking that the Red Monster Sword might be hot enough to burn dwarves to death even if they have Dwarven Oven Mitts.
I wonder if that WOULD work. Should be easy enough to test, if anyone has the inclination; I would expect that creating a new material, a metal with the nether-cap zero heat properties, then forging it into a pair of gauntlets on a copy of the save, and we'd see if the gauntlets actually did anything.
I'm doubting it, though. I'm kind of thinking that the Red Monster Sword might be hot enough to burn dwarves to death even if they have Dwarven Oven Mitts.
That was pretty much why I figured the best chance was a semi-melted dwarf in adamantine armor
What controls this demon spawning, anybody has experience?
What controls this demon spawning, anybody has experience?
What controls this demon spawning, anybody has experience?
So glad we have a professor of demonology in this thread! :D
I myself chose to pursue my doctorate in Ill-Advisedery.
I have a master's degree in architectural lust.
I have a master's degree in architectural lust.
I have a Master's Degree in Dwarven Floccinaucinihilipilification. That's fancy-talk for knowing which dwarves you need to get rid of.
I have a Apprentice-ship in advanced butchery.I have a master's degree in architectural lust.
I have a Master's Degree in Dwarven Floccinaucinihilipilification. That's fancy-talk for knowing which dwarves you need to get rid of.
A Bachelor in Elephant Biology (graduate of Boatmurdered) and a Masters in Geothermaldynamics.
Well by your collective educational logic then, I have;
A Doctorate in Demonology,
A Honorary Degree in Hidden Fun Stuff,
A PHd in Fluid Redistribution (took me ages to think of that one),
A Master's in Megaproject Engineering
and...
A Certification in Civilization Extinction.
Good luck to the next guy! Take care of the open aquaeduct (so far no flying demons pathed here), and try to kill the Assassin Bug and the remaining Saffron Demon. The marksdvarves are currently on patrol. Try to get the hauling backlog cleared, especially the stone blocks need to be transported to the storage in the hellbunker and the aquaeduct. Block constructions are faster than raw stone. Also: make more bins!
Sorry it took me so long for the first half. I really enjoyed it...
Good god, man, you're going to evade the danger room restriction by turning our dwarves into goblin practice targets?
holy shit
MASTERWORKS OH GOD THE HORROR
Sorry for the delay in updating the first post. Got distracted by Mass Effect 3.Spoiler (click to show/hide)
Sorry for the delay in updating the first post. Got distracted by Mass Effect 3.Spoiler (click to show/hide)Spoiler: Mass Effect 3 was really awesome. But... (click to show/hide)
18%?! You should be happy with 90% fatalities from each training squad. The surviving dwarf should emerge relatively Legendary in combat and be nigh-unkillable. Do it right and just one dwarf will be a siege-killer.
And on the plus side, totally not planned, Is that The Mad Fool gets a lot more training.He'll be a legendary butcher in no time!
And on the plus side, totally not planned, Is that The Mad Fool gets a lot more training.He'll be a legendary butcher in no time!
Anybody know if Goblins can use Crossbows? Do they have to be marksgoblins? Will it blend?Yes Goblins can use crossbows, but I'm pretty sure they won't pick up any new weapons if you've already disarmed them.
- KILL THE ELVES (If they arrive ( Goblins will do if no elves show up))No no no, you have it all wrong. See, it's the humans we want to kill, and good thing too bloody demon worshipers and all. I'd say we should keep the elves around just in case we need bait or something. Or in case Hell is brought down and the humans destroyed. After all, things get boring once you kill all your enemies ;)
- KILL THE ELVES (If they arrive ( Goblins will do if no elves show up))No no no, you have it all wrong. See, it's the humans we want to kill, and good thing too bloody demon worshipers and all. I'd say we should keep the elves around just in case we need bait or something. Or in case Hell is brought down and the humans destroyed. After all, things get boring once you kill all your enemies ;)
We'll cage the elves, strip them naked, and install the cages in our new strip club.
We'll cage the elves, strip them naked, and install the cages in our new strip club.
Eyurgh, who'd wanna look at that? Just commission some statues, they'll last longer.
We'll cage the elves, strip them naked, and install the cages in our new strip club.
Eyurgh, who'd wanna look at that? Just commission some statues, they'll last longer.
Ya never know. There's some real sicko's in Deathgate. Some people like those hairless, skinny creatures.
Deathgate's madness has been corrupting the save a bit, but it hasn't FUBAR'd the save until now. If you want to restart from the last save you can, or you can pass. Hopefully it doesn't happen again.
Deathgate's madness has been corrupting the save a bit, but it hasn't FUBAR'd the save until now.
Deathgate's madness has been corrupting the save a bit, but it hasn't FUBAR'd the save until now. If you want to restart from the last save you can, or you can pass. Hopefully it doesn't happen again.
I'm afraid I'm no longer able to do this, sorry. Best of luck, everyone!
Wow, for like half a (real) year I've been quietly sitting at the bottom of the turn list with -- at my name and suddenly my turn came up. o_0 Oh well, there can never be too much madness. I'll get to it tomorrow. Does anybody want me livestreaming the playthrough? (though check my posting times on my profile. I won't be able to livestream when I'm offline (well, duh), so your timezone may prevent you from witnessing the MAJESTY OF CHAOOOOOOOOS)
Wow, for like half a (real) year I've been quietly sitting at the bottom of the turn list with -- at my name and suddenly my turn came up. o_0 Oh well, there can never be too much madness. I'll get to it tomorrow. Does anybody want me livestreaming the playthrough? (though check my posting times on my profile. I won't be able to livestream when I'm offline (well, duh), so your timezone may prevent you from witnessing the MAJESTY OF CHAOOOOOOOOS)
Uh, gunpowdertea's save link gives me a 404 error and the OP links to kefkacrazy's save. What should I do?
Er, nevermind.
Fun fact: did you know that tomorrow comes... tomorrow?!
If there was a barracks in the Hellbunker, I think it got melted by one of the fire demon groups I let through into that area. I KNOW that a booze stockpile got exploded and Mitchewawa's bedroom, silver furnishings and all, got melted.
Are there any demons left in the Hellbunker or is it now secure?
If the DUCKOTRON is reclaimed, I hereby demand that you throw the lever and do a drop.
Quote from: Previous OverseerI've got everything stable, just keep doing what I've set up and the fort will prosperWhat the last guy did was insane and indiscernible. Here's my glorious scheme to bring the fort out of the dark ages that will probably only get half-finished
The, uh. "No haulers" thing is at least partly my fault, I did some dicking around with labors in order to force dwarves to do things I deemed more important.
Like WALLING OFF THE GODDAMN HELLBUNKER SO THE DEMONS DIDN'T ESCAPE.
Like WALLING OFF THE GODDAMN HELLBUNKER SO THE DEMONS DIDN'T ESCAPE.
May I ask how my dorf is?
Please Re-dorf me, Iggy McNatz III (I believe) dedicated hauler.
How many dwarfs are left in Deathgate at this point? It seems like ages since we had any migrants mentioned.
Please Re-dorf me, Iggy McNatz III (I believe) dedicated hauler.
I don't think we have any dedicated haulers free. Want a kid?
I am something like 99.5% certain that the 34.01 update represented a save compat break. So if we do do a new-version Deathgate it'll have to be a Deathgate II.
I am something like 99.5% certain that the 34.01 update represented a save compat break. So if we do do a new-version Deathgate it'll have to be a Deathgate II.
That it did. 31.25 saves aren't compatible with 34.xx
Notes: Dorfed Iggy Mcnatz the third, he's ten now. Also, coming up on the end of my turn, should be done by tomorrow or the day after at the latest. Then you guys can get back to throwing our military into industrial equipment and stuff.
The Mad Fool's feet are also blistered, but he's ecstatic.
Wait, what? He doesn't enjoy the screaming?The Mad Fool's feet are also blistered, but he's ecstatic.
Of course he's ecstatic! He's got demon blisters he can experiment on! And without any of that pesky screaming that happens when he tries to experiment with someone else's blisters....
Wait, what? He doesn't enjoy the screaming?The Mad Fool's feet are also blistered, but he's ecstatic.
Of course he's ecstatic! He's got demon blisters he can experiment on! And without any of that pesky screaming that happens when he tries to experiment with someone else's blisters....
Huh. Learn something new every day.
Notes: Dorfed Iggy Mcnatz the third, he's ten now. Also, coming up on the end of my turn, should be done by tomorrow or the day after at the latest. Then you guys can get back to throwing our military into industrial equipment and stuff.
I'm 10, I'll take it! I approach the cusp of Dwarven manhood in a charnel house! My swaddling clothes stank of death and the fetid breath of the underworld! I was diapered in adamantium! I sleep on the cold floor of the Hell Bunker!
Am I good at anything? Or typical kiddie "dabbler" grower?
I been reading this thread for awhile, and I'd like to sign up for a turn. I was able to run one of the earlier saves on my laptop and Istill have DF2010 installed ...
Not sure what I'd do on my turn though ...
EDIT: Looking back, I saw a suggestion on flooding hell. For the current overseer or anyone else on the turn list. It might be possible to do it, but I'm pretty sure water will simply flow down the eerie pits and vanish into the void. Short of walling up all the pits, I suspect the only way it could be done is alternative water/magma and obsidianizing the entirety of hell. Its been awhile since I tried mixing water/magma together, but 1/7 of water mixed with any magma should do the trick, combined with rapidly switching between them down the pour shaft (a 1x1 channel straight down would be needed so nothing could get stuck and gum up the casting). I might try this in a separate save to provide advice on how it could be done ...
Wait...removing the training tag actually lets them spar?Correct. Military dwarves with no job preferences turned on and no training regimin will do partner/individual drills by default.
I assume this is the screen where you choose a certain squad, set to [ACTIVE], or something?
I still have a bit of trouble with the militareh in this game.
Huh.
Now that you mention it, I wonder if the fact that a number of overseers thought it'd be funny to kill all visitors to the fort might have caused our migrant drought...
I know I accounted for at least two caravans myself.
Huzzah! Congratulations in cleanin' out the lovechilds from the hellbunker!
On removing the goo / blood / extract: There is a started aquaeduct in hell in the western half of the map, reaching down through a hollow adamantine tube. You might want to extend that one and flush out the crap from the hellbunker. This will probably also flush everything else down there (furniture, corpses, weapons, arrows, ...) into the glowing pits... meh. However the lack of haulers does not improve the availability of blocks close to the started aquaeduct.
You don't really want to trade with the demon-worshipping lovechilds, the lovemaking ones (the humans)? Traitor! ;o)
I been reading this thread for awhile, and I'd like to sign up for a turn. I was able to run one of the earlier saves on my laptop and Istill have DF2010 installed ...
Not sure what I'd do on my turn though ...
EDIT: Looking back, I saw a suggestion on flooding hell. For the current overseer or anyone else on the turn list. It might be possible to do it, but I'm pretty sure water will simply flow down the eerie pits and vanish into the void. Short of walling up all the pits, I suspect the only way it could be done is alternative water/magma and obsidianizing the entirety of hell. Its been awhile since I tried mixing water/magma together, but 1/7 of water mixed with any magma should do the trick, combined with rapidly switching between them down the pour shaft (a 1x1 channel straight down would be needed so nothing could get stuck and gum up the casting). I might try this in a separate save to provide advice on how it could be done ...
Hello there.
The link in my sig might be of, well, a little interest to you *whistles nonchalantly*
I'm not exactly sure what you plan to do here. Liquid flows down Glowing Pits as easily as empty space. More to the point, any attempt to flood hell without walling the sides would just cause the water/magma to flow out the side of the map
That'll happen. I don't think all of Hell is visible in Deathgate, so most likely there's an unseen spawnpoint where the demons are sitting on the edge of the map and then leaving.
That'll happen. I don't think all of Hell is visible in Deathgate, so most likely there's an unseen spawnpoint where the demons are sitting on the edge of the map and then leaving.
Huh, think Bay12 ate my response. I'm pretty sure that's the case. At least I have an idea what I'm going to do on my turn. It involves hell, soap, and water (eventually) ...
EDIT: I discovered one of the brooks (on Z-110, towards middle left) is frozen into ice. In midsummer.
How did that happen?
SECOND EDIT: I'm wondering if the lack of migrants is due to hell being breached. Swordthunders stopped getting migrants after it breached hell if memory serves, and I wonder if the same happening to Deathgate. The hauler shortage however shouldn't be a problem for too much longer. One child is ten on the latest save, three are nine, and all the others are 8. So in four more turns, we should have 12 more haulers ...
I think my Dorf might be dead by now, statistically anyway. Can I get a redorf? Military profession, please.Alrighty, so I've had altogether less time to play than I had hoped this weekend. That said, I should be able to churn stuff out mid-week. In the meantime, I did a couple of quick checks. Firstly, yes, Eoganachta has died somehow somewhere. Do you have any preferences on weapon? We have everything except swords and maces.
I think my Dorf might be dead by now, statistically anyway. Can I get a redorf? Military profession, please.Alrighty, so I've had altogether less time to play than I had hoped this weekend. That said, I should be able to churn stuff out mid-week. In the meantime, I did a couple of quick checks. Firstly, yes, Eoganachta has died somehow somewhere. Do you have any preferences on weapon? We have everything except swords and maces.
Secondly, I did a quick check, and the starting civ is still listed, albeit still without leaders. I don't know if that means anything, but at least it's still referenced. If worst comes to worst, I can do a check after my turn to see if it's still around.
"I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen."
The Crazy War was waged by The Confederation of Exalting on The Berry of Gazes. The most significant cause of the conflict was a dispute over
the devouring of the bodies of sapient beings.
In the midsummer of 194, Xakednoloc, "The Steamy Battles" occurred.
In the midautumn of 194, Adicgencesh, "The Fierce Onslaught" occurred.
In the midautumn of 194, The Destruction of Rakedroot occurred.
In the midsummer of 195, Lasodgencesh, "The Routed Onslaught" occurred.
In the midsummer of 195, The Destruction of Swampsplattered occurred.
In the early spring of 216, Noloc Istro, "The Battles of Burning" occurred.
Noloc Istro, "The Battles of Burning"
A: 525, mostly humans, 215 losses
D: 23 elves, 4 grizzly bears, 23 losses
Attacker was victorious.
I also found the battle where the elfs were finally eliminated ...Quote from: The WarThe Crazy War was waged by The Confederation of Exalting on The Berry of Gazes. The most significant cause of the conflict was a dispute over
the devouring of the bodies of sapient beings.
In the midsummer of 194, Xakednoloc, "The Steamy Battles" occurred.
In the midautumn of 194, Adicgencesh, "The Fierce Onslaught" occurred.
In the midautumn of 194, The Destruction of Rakedroot occurred.
In the midsummer of 195, Lasodgencesh, "The Routed Onslaught" occurred.
In the midsummer of 195, The Destruction of Swampsplattered occurred.
In the early spring of 216, Noloc Istro, "The Battles of Burning" occurred.Quote from: Last BattleNoloc Istro, "The Battles of Burning"
A: 525, mostly humans, 215 losses
D: 23 elves, 4 grizzly bears, 23 losses
Attacker was victorious.
The elves did not go quietly into the night ...
I also found the battle where the elfs were finally eliminated ...Quote from: The WarThe Crazy War was waged by The Confederation of Exalting on The Berry of Gazes. The most significant cause of the conflict was a dispute over
the devouring of the bodies of sapient beings.
In the midsummer of 194, Xakednoloc, "The Steamy Battles" occurred.
In the midautumn of 194, Adicgencesh, "The Fierce Onslaught" occurred.
In the midautumn of 194, The Destruction of Rakedroot occurred.
In the midsummer of 195, Lasodgencesh, "The Routed Onslaught" occurred.
In the midsummer of 195, The Destruction of Swampsplattered occurred.
In the early spring of 216, Noloc Istro, "The Battles of Burning" occurred.Quote from: Last BattleNoloc Istro, "The Battles of Burning"
A: 525, mostly humans, 215 losses
D: 23 elves, 4 grizzly bears, 23 losses
Attacker was victorious.
The elves did not go quietly into the night ...
Well I'll be damned! Those damn devil-worshiping humans actually did something worthwhile. The elves though... that's a pretty badass last stand.
I checked through the Legends back when we started Deathgate. Pretty much everything was gone except for Deathgate, Goblins, the Humans. Our civilization was "technically" active, but we were the only settlement far as I could tell. I find it somewhat odd though, since if the mountainhome fell before Deathgate's founding, then I would've thought that the worldgen would've rejected the world. Regardless, when Deathgate falls, the dwarves fall with it.
It's gonna be one hell of a party when it goes.
I think my Dorf might be dead by now, statistically anyway. Can I get a redorf? Military profession, please.Alrighty, so I've had altogether less time to play than I had hoped this weekend. That said, I should be able to churn stuff out mid-week. In the meantime, I did a couple of quick checks. Firstly, yes, Eoganachta has died somehow somewhere. Do you have any preferences on weapon? We have everything except swords and maces.
First time poster here! Was linked over to this from the TV Tropes DF page and read through the entire thread over the last few days. Amazing stuff, I love it! Sadly between looking for a new job and my desktop being dead (I'm using a netbook) I'm in no position to play DF myself, so I'm living vicariously through everyone here. A few comments/questions though:
A. So basically all other dwarf civs in the world have fallen, right? Where are the immigrants coming from? Refugees? Itinerant wanderers and adventurers? If the fort lasts long enough, will there eventually be no more immigrants?
B. Dwarf civs gone, Elves gone, Goblins diminished...How healthy is that human civ? Any chance of outlasting them and being the last civilization remaining in all the world?
C. Win conditions proposal: Wall/ceiling off the glowing pits in hell, and block out wherever the demons are spawning from so that they either can't get onto the map or if they spawn on-map, they do so right into a crossbow/ballista murderzone. Give 'em an eviction notice!
Last of all, a request: can I be dorfed in?
Name: Tourist
Job Name: Soldier/Test subject
Profession: Soldier (crossbow, axe, spear, whatever's most convenient)
I'm honestly not picky about what my dorf ends up actually doing- miner, mason, hell I'll be happy running a still in the Hellbunker. All I ask is the chance to die well- to die doing something absurd or ridiculous, or as a test subject for some ludicrous doomsday machine or the efficiency of an adamantine-spear danger room or something. Every dwarf in Deathgate is going to die, I just want mine to be the kind of death that makes others go, "Huh, well...That was interesting." Please? ;D
You couldn't do C with just 40 dwarves. Attrition would kill you before the first wall was half-finished.
And everyone being fine doesn't stop a tantrum spiral. All you need is for that ONE dwarf who's friends with everyone to fall victim to !!FUN!! and suddenly everyone sends him off with a Dwarven Wake in the dining hall.
Welcome to Deathgate. We don't bite. Much ... kinda ... eh ... make sure your insurance is paid up
It seems like "Guys, I'm going to fix the military" followed by "Guys I accidentally our entire military" is the new "What the F%*$ is WRONG WITH THIS PLACE."
Are there still demons in the courtyard/large area of the Hell Base? I'm starting to feel like I gave the demons a new playground than actually conquering their home.
honestly, reading the new DF Talk, we could just set Deathgate II in an evil biome and call it a day. Good god.
Trading?!He's trying to attract migrants.
Why would you give them anything when I made that lovely drainable killbox? Drown the lot of 'em and TAKE their goods!
Trading?!He's trying to attract migrants.
Why would you give them anything when I made that lovely drainable killbox? Drown the lot of 'em and TAKE their goods!
Kid Lashidang is going to be a legendary!?
Is he claiming a crafter's workshop, indicating a lame legendary stonecrafter baby demon, or is he doing something useful?
EDIT:
LEGENDARY BONECRAFTER BABY DEMON YES
Also aren't declarations of war by humans/elves broken in this version? Because if they're working, we should have earned a human or elf siege long ago.
It's the Duck-o-tron that scares them off. No demon wants to face a machine that automatically generates and deploys ducks onto the surface of hell itself.
It'd be nice to be able to drop "ropes" into something from above, something dwarves could slowly climb but animals couldn't. Something that required a [GRASP] tag to climb, that is.How about stairs with a floor hatch at the top that is kept tightly closed.
Does that work?
I guess it would, really, since a dwarf teleports through the hatch, or something...
hmm.
the point is not to keep demons out, it's to keep ducks in.
Demons don't seem like they want to path through the DUCKOTRON, which tells me building destroyers may not be able to break bridges from below while flying.
[ ... ]
Finally, at the end of what was a thankfully quiet season, a trade-caravan of dwarves arrived! [ ... ]
OOC: For what it's worth, remember to turn off "bury pets" whenever you tell a coffin to be used for burial. There are a depressing number of coffins wasted on chickens and turkeys and such
Finally, at the end of what was a thankfully quiet season, a trade-caravan of dwarves arrived! I have designated a large number of useless trade-goods to be brought out, with the same intent as with the humans. Hopefully, all will go well. In the meantime, autumn is over, and I must go relax in my beautiful bedroom. Maybe I shall call a hauler with an iced rum. That stuff is delicious.
They're said to come from Ushat UsanUshat... I can see why the might not have listed that in the publicly available Legends records...
Happy Birthday Deathgate!
Today, one year ago, Deathgate was created.
So to you, I say:
Congratulations!
We should make a Dwarven Rum Cake that includes plump helmets and dwarf-bread.
Being dwarven means it'll double as an explosive device and a melee weapon.
Hey, I'm new to here (and just read through Deathgate in about two days) and I have a small birthday present.Spoiler (click to show/hide)
Deathgate in Minecraft!
I used DF2Minecraft in DFhack and produced a usable Alpha map of Deathgate for exploring. I haven't explored much yet, but I'm sure it will be properly epic.
The save file:
http://dl.dropbox.com/u/18948156/World1.7z
So, if anyone wants to see more, just tell me and I'll take some more pics, and post the Cartograph as well.
For what it's worth, my next and final update should be up by the end of tuesday.Yeah. As it stands, the whole thing is playable down to exactly one z-level above the colossal demon face. If you have a copy of Minecraft and MCNostalgia (accept no substitutes, they don't work) you can explore most of the fortress.
Also, post up if you get the entire map genned. I'd love to explore =D
Well, after wrestling with the save format (it's in 1.2.5 now) I finally did just that!Full diamond/candy armor, too.Spoiler (click to show/hide)
In the next turn, could somebody please post a status picture of the fort, to see the number of dorfs, food, number of soldiers, etc...
And how's my dorf?
Profession: Any that will involve me dying quickly
Legendary miners ARE deadly
...
When using a pick. Which is useless against demons it acts much like a spear, to my limited knowledge.
Is my dwarf still living in his fancy bedroom in the Hellbunker?
Can I get a look at how our military is doing?
Like how many soldiers there are, how many archers/arbalists and siege operators we have? and a short look at our training facilities?
Hey, could you redwarf me as Eldes II and add me to the list for a second turn? Maybe this time I'll get more than a few weeks in before failing miserably. I have some ideas for the hellfort...
So where do I fall on the turn list? Am I next, or is there someone between me and NCommander?
So where do I fall on the turn list? Am I next, or is there someone between me and NCommander?
Sorry, missed your post asking for a second turn, Diablo bender. I'll update the first post.
So where do I fall on the turn list? Am I next, or is there someone between me and NCommander?
Sorry, missed your post asking for a second turn, Diablo bender. I'll update the first post.
I fully understand. If I had money, I'd probably be on a diablo bender myself.
So where do I fall on the turn list? Am I next, or is there someone between me and NCommander?
Sorry, missed your post asking for a second turn, Diablo bender. I'll update the first post.
I fully understand. If I had money, I'd probably be on a diablo bender myself.
And what of my turn? I've got time now that it's summer break over here.
We need to get someone who has access to, like, a university supercomputer or something, to run this beast through a few dozen years so we can get our population back up.I have access to one but I can't install the dependencies needed to run Dwarf Fortress on it and it has a lower individual clock speed (200+ core 3.0 GHz) than my desktop computer (HT quad core 3.4 GHz).
hehe, that'd be awesome.
Another great FPS lowering plan defeated :'(
Another great FPS lowering plan defeated :'(
Why not drop the save on a machine, get things set up as smoothly as possible, and let it run. Sure, it might take a week, or two, or three, but with seasonal backups it should be doable.
I managed to get the frame rate up in the past via murder. Mostly of turkey and goats with a few hundred cats. Doing this to our animal population will speed things up tremendously.
Also, atom smashers for stone will be useful. There are tons and tons of stone boulders throughout the fort and destroying them will clear them from memory, speeding things up.
I managed to get the frame rate up in the past via murder. Mostly of turkey and goats with a few hundred cats. Doing this to our animal population will speed things up tremendously.
Also, atom smashers for stone will be useful. There are tons and tons of stone boulders throughout the fort and destroying them will clear them from memory, speeding things up.
You could probably get a few more frames per second by straight-up murdering the nesting room stuffed full of animals in the upper fortress area. It's the one somewhere near the main entrance, give-or-take a z-level
I'm going to butcher all but one breeding pair of every animal on the fort, as well as make some drastic alterations to the architecture that, if I'm right, should boost us by at least 10 FPS.I hope you ment every animal besides ducks.
You better leave the ducks alone. If you want to do something with them, pull the lever and do a deploy from the DUCKOTRON.
I'm hesitant to re-add you to the list. Every time your turn has come up, you have missed it entirely.
10 day breaks between posts in unacceptable NCommander.
I'm pretty patient when it comes to Deathgate and overseers, but I'm not going to allow people to vanish for a week without any updates. I've been too lax about this.
This is the BATTERY. As with the drowning chamber, it was designed by TheAssuieGuy, and is a second generation design. Instead of depending on pumps to artifically create a waterflow, it instead creates a flow within the aquifer itself, and draws power from it. I still have issues grasping the basic concept, but it seems relatively straight forward enough.
Unfortunately, it appears that the BATTERY has become non-functional ...
(http://i1079.photobucket.com/albums/w517/NCommander/Deathgate%20777%20Turn/non-functional-battery.png)
I do not have the technical knowledge required to fix such a device, though hopefully one of the previous overseers may be able to lend a hand in its repair.
This is the BATTERY. As with the drowning chamber, it was designed by TheAssuieGuy, and is a second generation design. Instead of depending on pumps to artifically create a waterflow, it instead creates a flow within the aquifer itself, and draws power from it. I still have issues grasping the basic concept, but it seems relatively straight forward enough.
Unfortunately, it appears that the BATTERY has become non-functional ...
(http://i1079.photobucket.com/albums/w517/NCommander/Deathgate%20777%20Turn/non-functional-battery.png)
I do not have the technical knowledge required to fix such a device, though hopefully one of the previous overseers may be able to lend a hand in its repair.
The BATTERY never got started, I didnt get it that far. Build a screwpump pumping west/east on that little ledge in the unfinished row and start it manually. Then dismantle it once the wheels start turning and channel down the floors in that unfinished row. Then channel rows southwards and place waterwheels over them
There's a tree farm on the level above the BATTERY for wood and a stockpile set up near the BATTERY itself. There's a tutorial on how to build an aquifer battery in my sig if you want better instructions.
...You're training Navy SEALs. Bravo.
Oh dear Armok... Something I created is being put towards benevolent purposes. That's just seems wrong somehow, given my track record...
Quote...You're training Navy SEALs. Bravo.
I prefer to think of them as Marine CARP Teams. As in - Crazy Awesome Recon Patrol!
I also have ideas on how the BATTERY's power can be used for good ...
A few questions:
How's my dorf?
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease? If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter ).
Quote...You're training Navy SEALs. Bravo.
I prefer to think of them as Marine CARP Teams. As in - Crazy Awesome Recon Patrol!
How about Clown And Rabble Pacification?I also have ideas on how the BATTERY's power can be used for good ...
You fiend. What's the progress like on it's continued construction?
The BATTERY only needs a single screwpump to start the 'reaction'. Aside from that, it's all waterwheels.
This (http://www.bay12forums.com/smf/index.php?topic=105988.0) will tell you all you need about building the BATTERY.
The BATTERY only needs a single screwpump to start the 'reaction'. Aside from that, it's all waterwheels.
This (http://www.bay12forums.com/smf/index.php?topic=105988.0) will tell you all you need about building the BATTERY.
I'm aware :-). I did read the link the first time you posted it. My only hesitation is the FPS drop could easily slide the fortress into unplayable. As it is, with temperature enabled, its very, very, very slow.
The BATTERY only needs a single screwpump to start the 'reaction'. Aside from that, it's all waterwheels.
This (http://www.bay12forums.com/smf/index.php?topic=105988.0) will tell you all you need about building the BATTERY.
I'm aware :-). I did read the link the first time you posted it. My only hesitation is the FPS drop could easily slide the fortress into unplayable. As it is, with temperature enabled, its very, very, very slow.
I've never had any real FPS drop with one running, though I'll admit I'm running DF on a self-built high-spec PC.
As a note, the training room that you are currently updating to an archery practice *should* have two levers nearby, one to the bridge, and one to the cages. This helps to get rid of that pesky delay between pulling a lever and raising a bridge.
Also, I had intended to do some live melee training myself, but the nearby "dump" pile was empty. We simply don't have haulers relieving the goblins of their weapons and armor. Which is fine as far as it goes, but whips seem to do exceptionally well even against candy armor, in my experience. And I know we've seen goblin lashers about.
NCommander *cough*useafloorgrate*cough*
You're going to shower the military into hell. Bravo?
Also, I was kinda hoping my dorf would be on the front lines. If you actually can't spare my dorf, then sure, a support role would be fine, but in any other case, PLEASE put my dorf into the breach with the rest of the military.
Having attempted a similar stunt in a previous fort, I must inform you that this plan will, unfortunately, not work, as, unless there has been a serious change in mechanics, "filling pond" over magma will generate only steam, not obsidian.
Awesome, that's very good to know! Makes a couple of my evil plans much more viable! Also, may I recommend using a drawbridge instead of floodgates for your project? Unlike floodgates, closed drawbridges cannot be destroyed by building destroyers.
Yeah! So somebody will finally (ab)use the aquaeduct! I really like what you are planning (and do not grudge you the delay). Go team CARP!
This is genius. Flood the demons, then send specially trained shocktroopers to defend our position, AND attack in the confusion. I've never seen such beautiful dwarven stratagem. How exactly will we reclaim the HFS after it's been flooded, though? Demons don't need to breathe, but we do. We'd be at the long-term disadvantage. Then again, this is so dorfy that none of that matters! To victory, C.A.R.P.!
(and as an aside, how do we not have a TVTropes page?!)
Whats this? Dizziness! Oh no! A dreaded cave spider attack!
Oh, they're unconscious as well. And his arm is broken. Oh thats good then, maybe its just demons!
So...have I been Dorfed yet?
Wait...
You serious? You managed to give a sizable chunk of our military a demon extract bath?
That's the best thing ever. I was sitting here grousing about how we can't have horrible things because of careful overseers, but my complaints are now rescinded.
I'm assuming the victims eventually recover, right?
Also, thanks for training up my dorf.
Considering I built the Trade Depot/swimmming pool in the first place, it's probably partially my fault.
Wait... then that means my works continue to have no benevolent value and are only good for evil! MY LEGACY CONTINUES! 8)
Wait...the dwarves already infected become immune to the syndrome?
My God, you've invented Dwarven vaccination.
Why am I not at all surprised my dwarf is engraving the surface of Hell?
I'm not surprised, considering what you're mixing into the trade depot/swimming pool.
Also has anything good EVER happened under a full moon?
Deathgate's TvTrope page needs a quote for the top. I'm thinking of using Blade Master's quote from the OP.
Anyone else have any other suggestions?
Deathgate's TvTrope page needs a quote for the top. I'm thinking of using Blade Master's quote from the OP.
I was just thinking, if Deathgate is the last dwarven fortress in the world, and we have no monarch, who does the civilization screen say is leading us? So if you push 'c' in game, what does it say about the Basement of Murder?
Deathgate's TvTrope page needs a quote for the top. I'm thinking of using Blade Master's quote from the OP.
Anyone else have any other suggestions?
Wasn't there a syndrome that caused blisters to break out all over?
Heh, I like how you wrote my dorf, NCommander. :)
S'all good so far, NCommander. Though I'm surprised a devious TAD has turned up here considering he was last seen plotting in Hellcannon. Evidently he has many plans, all of them overly complex and utterly indecipherable to the discerning eye.Perhaps all incarnations of ThatAussieDwarf are part of a sort of hivemind or collective. Each one with the desire to plot/scheme/bamboozle/gambit, but the actual complexity, method, purpose, and the effectiveness of the plot depends on the individual AussieDwarf in question.
I really like the personality you did, a no-nonsense person with his head in the ground.
Thanks!
Perhaps it's a clan or family of insidiously clever agents out for their own gains?
Swordthunders Aussie made no assumptions or conspiracies - He lead the fort to glorious victory, and then ventured into the deepest parts of the Glowing Pits with the fort's two greatest warriors in order to ensure that whatever lay down there would also be a Happy Place.
He's a black sheep in the 'family', I suspect.
Flooding Hell with magma, another Deathgate first.
Usually you have to make a cannon for that sort of thing.
On a side note. given the fact we have precious few dwarves remaining (at least for now, before the blisters and the burns mutate them into something other than dwarves), I think our CARP marines should be subject to a danger room. (Do we have wood for spears?)
We avoided doing this before, but we can't guarantee we'll ever get any migrants again.
EDIT:
Oh god. I just pictured a tantrum spiral with 18 CARP marines going berserk on one another.
I thought we were going all natural!
I thought we were going all natural!
I thought we were going all natural!
Take it from someone who's done it twice - If there haven't been any migrants in a decade, the civ is dead and all that remains are the ones in your fort. Protect them however you can, because there aren't any more coming and the current ones aren't likely to breed.
How does Reclaim mode work when the civ is dead?
Well, we can lessen the cheat by only using 1 or 2 training spears. Less spears equal slower training, so it's slightly less broken. Depends how low their combat skills are and how much of a boost they need.
Still though, they sound like super dwarves already. And what better way to add to the epic that is Deathgate with a dying civilization making Demi-Dwarves as super-soldiers/weapons of mass dwarfstruction.
Oh and, if the leader of the CARP marines isn't named yet, I'd like a redorf. (because my dorf is probably long dead.) Baring the leader, any will do.
I thought we were going all natural!
Take it from someone who's done it twice - If there haven't been any migrants in a decade, the civ is dead and all that remains are the ones in your fort. Protect them however you can, because there aren't any more coming and the current ones aren't likely to breed.
+1
I vote to make a danger room. If you can get it working before my turn, NCommander, I can make pretty much every military dwarf we have spend most of my turn in the room while everyone else is enacting my plans. By the next person's turn, we'll have a military of demigods and a clean fortress.
Really? My dorf is still alive? Can't say I saw that one coming.
Truthfully though, Deathgate is inching towards it's end. Therefor, I suggest the following stratgem.
Use 18 CARP marines, all danger-room trained, to stop the demons in Hell. We should retake and clean the Hellbunker and then leave it sealed against Hell to prevent future incursions. There still a good portion of cotton-cady armor and weaponry down there that I don't think ever got recovered.
I don't think we have the manpower to wall off hell, so I won't suggest it.
We should also invade the cave layers and defeat the 10 or so forgotten beasts that are probably still milling about down there. If possible, we shall wall off and take all of the caves as our own. (This was an early goal that, alas, become nigh impossible after my last turn due to the loss of Karakzon and Tryrar.)
1. Train CARP.
2. Re-invade Hell
3. Defeat any and all demons located near the Hellbunker.
4. Retrieve ancient dwarven equipment.
5. Invade Caves.
6. Conquer caves
7. Conquer and secure surface against further invasions.
I find it unlikely that we'll reach step 7 but it's a goal. If, somehow, we reach this point, then Deathgate shall for ever stand as the fortress that defied the reaper.
Adamatine should go non !!FIRE!! after a while. If you can try to minimize the equipment loss while secure hell, it'll make strengthen the military greatly.
It's probably not doable by this point, but it would be nice to retake them.
Adamatine should go non !!FIRE!! after a while. If you can try to minimize the equipment loss while secure hell, it'll make strengthen the military greatly.
It's probably not doable by this point, but it would be nice to retake them.
The equipment MIGHT survive the casting process and then can simply be mined out.
(woo, another Deathgate first; farming and mining obsidian in hell!)
Edit: I also like the new subtitle "Götterdämmerung", the final battle, Ragnarök. (though this would be a fight against the Ice Titans riding their glaciers, who would not turn down the bloody music and still have not returned our lawnmower :P )
Then I suppose the upper levels of the fort should be collapsed, while the fort lives and survives completely in hell.
I'm already envisioning a Syrupleaf-esque Deathgate 2 where the future inhabitants have to fight the horribly mutated former inhabitants of the first Deathgate.
Then I suppose the upper levels of the fort should be collapsed, while the fort lives and survives completely in hell.
I'm already envisioning a Syrupleaf-esque Deathgate 2 where the future inhabitants have to fight the horribly mutated former inhabitants of the first Deathgate.
I've actually got an idea about that.
It involves extra-dimensional ghosts, body surfing, and the inhabitants of old Deathgate possessing the new fort's citizens.
Is Krosan still kicking, or did he die off at some point?I reckon the remaining dwarves of Deathgate shouldn't rest until the entire fortress lives in an expanded Hellbunker. Beds, farms, workshops and automated water tanks to keep them clean and hydrated between booze barrels.
If he's dead, requesting redorf as any unnamed CARP.
Melt down all the carpy copper armor and weapons and then smith new stuff. Sure, you'll lose a lot of metal by this, on the other hand: if it's not Adamantine, who cares?
I reckon the remaining dwarves of Deathgate shouldn't rest until the entire fortress lives in an expanded Hellbunker. Beds, farms, workshops and automated water tanks to keep them clean and hydrated between booze barrels.
make sure tryrar is one of those body surfers for the next fort. In fact, I request starting 7 status
make sure tryrar is one of those body surfers for the next fort. In fact, I request starting 7 status
Easily done.
make sure tryrar is one of those body surfers for the next fort. In fact, I request starting 7 status
Easily done.
I'd also like starting 7.
make sure tryrar is one of those body surfers for the next fort. In fact, I request starting 7 status
Easily done.
I'd also like starting 7.
Starting 7 of DG2 will be as follows:Spoiler (click to show/hide)
May I also make a suggestion that we close the turn list for DG1 and start taking turns for DG2, and after the last players have their turns, I (or someone else) can I pen a conclusion should the fort still be standing. If it isn't, and the ending is anticlimatic, then I'll have my dorf write some final words (at the end of my turn, my dorf will "leave" as an adventure and setup the endgame for Deathgate).
Murdermachines is bitchin'.
Also, can I have the fourth spot in Deathgate 2: Electric Boogallo?
Daw, I missed the dorf reservations...
I want an new incarnation of That Aussie Dwarf in the starting seven if possible, out on his own plans and wondering just what the hell's happened to his mates
I want an new incarnation of That Aussie Dwarf in the starting seven if possible, out on his own plans and wondering just what the hell's happened to his mates
Starting seven is full sadly. But you'll be one of the first batches to get put into the eponymous Murdermachine.
I've finalized the name of DG2.Spoiler (click to show/hide)
Unlike Deathgate, Murdermachine's won't have the conquest of hell as a main goal.
That's only a secondary goal.
The main goal being construction of gigantic mass execution chambers?
Unlike Deathgate, Murdermachine's won't have the conquest of hell as a main goal.
That's only a secondary goal.
I didn't want to conquer hell. I just want to capture and twist the clown car to dwarven ends.
Urist shouted, "No, I have to fight the demons" No Urist, you are the demons. And then Urist was a warp god.
Oh indeed. I'm looking forward to the Hell we shall unleash.
Also, I might add a little "surprise" to DG2's raws.
Oh indeed. I'm looking forward to the Hell we shall unleash.
Also, I might add a little "surprise" to DG2's raws.
Oh dear.
I was reading today, and I saw a kotaku article about a Civ II game. Someone has been playing the same save file for ten years; the game has devolved into a total deadlock between the player faction and two CPU factions, all of which have maxxed out the research trees. The ice caps have melted multiple times, resulting in the entire world being flooded and converted to worthless swampland, most of which is also radioactive from the copious amounts of nuclear warfare. Peace is a myth, because typically one or both of the signers of a treater have nuclear missiles in the air while the ink is still dry.
I read this, and all I could think was, "Boy, that world sucks almost as much as Deathgate."
My little surprise is developing nicely.
There's a few hiccups though. Like dwarves dying after transforming into [RECORD EXPUNGED].
Ok, quick update, fort stands at the end of summer almost, and the aqueduct is just about done (waiting for the floodgates to finish getting linked up. I'm really not feeling well, so I'm going to roll this update, and the partially drafted one into a megaupdate this weekend).
I should reach Fairbanks on Saturday, and Sunday is entirely dedicated to DF at this point.
EDIT: Also the second set of CARPs are done with their first bath. NRDL was the first one to reach H! on the health screen, so I've freed them, and preparing to submerge the first group again. WE SHALL HAVE BADASSES YET!
Can I get Dorf'd for DG2? I don't really have a particular preference, but just stick me in as one of these Dorfs (obviously not all of them because that would be greedy/silly/ far too dorfy, but hey if a legendary engraver-cook-smith appears, I call dibs!), whatever happens to pop up first or be available:
-Mason
-Engraver
-Weaponsmith
-Sword or Speardorf
-Cook
For the name, call him Shigun. Family/last name doesn't matter. As for a job title... Call him "The Fansubber" regardless of what sort of profession he actually gets.
Also, can I get a shot at overseering DG2? I assume it'll have its own thread too right? Also, is Deathgate officially over now or are we still waiting on someone to wrap up and plunge it into eternal death? I'm dying to see the last save file before it gets snuffed out. What version are we running off of again for DG1?
Deathgate isn't closed yet, not until it dies.
But everyone's just pumped for DG2 even though DG1 might still be running for months.
I'm just completely stoked to see what kind of madness DG2 will create under its own power.
You thought the place was incomprehensible before? Now we're going to have railways that themselves will qualify as chaos architecture.
I'm just completely stoked to see what kind of madness DG2 will create under its own power.
You thought the place was incomprehensible before? Now we're going to have railways that themselves will qualify as chaos architecture.
http://www.bay12forums.com/smf/index.php?topic=111303.0
^This. Make one of these that unloads the severed heads of our enemies onto our enemies.
Technically that's like our 12th badass or something. The others sort've uh... met their ancestors.
Also, it would be worthwhile to obsidianize that new cavern. Deathgate needs farmland.
I would like a turn, if this fort is still around by then.
The problem with O Fortuna is what happens when you mishear the lyrics. (http://www.youtube.com/watch?v=nIwrgAnx6Q8)You have made my day
The only thing staying my hand is the CARP Marines.
Did That Aussie Dwarf evade the carnage this time?
Also, I'd recommend a redesign of that front entrance - A retractable bridge instead of flooring with the lever down in the dining hall. The open doorway is just an invitation to extinction now, especially if Deathgate's attracting 100-strong goblin sieges.
EDIT 4: TAD made it to the trap staircase, decided it was safe to go reload that cage trap, and went straight into the path of a goblin. Oops
Am I dead again? At least I keep falling in battle. I think I might have to revise my plans for my turn.
Oh god, 9 CARP died?
Deathgate's military is doomed!
I'm writing this up to canon that TAD decided that outcome was far to silly to let stand and made sure that history rewrote it. Replaying now.
NRDL, you're cursed.
So Goblinpocalypse didn't happen? Or just the bloody carnage where everyone got killed at?
No, this is Deathgate. There's no way to re-trigger a demonsplosion, right? Cause having a new one would be a pretty righteous end.
UPDATE: Also, dogs, geese, turkeys, ducks, and peahens. I'm probably going to be atom-smashing them all.
ducks
I've never been a supporter of the whole duckotron thing. Tell ya what, though, I'll move all the ducks into another area before I conduct the mass slaughter. My plan is to use AnimaRytak II's tomb as animal storage, since someone already packed it full of dogs and cats, and dig a tunnel to the volcano, flooding the room and incinerating the bodies. The coffin and door are both magma-safe, so there shouldn't be a problem.
One slight update though - I'm at late Spring, and we've been sieged. 3 squads, and 9 military dwarves left. The only access to the surface I can find is through the 3-z-level hallway of cages, but if anyone knows of another that could pose a risk, tell me now. Also, I've started to put down most of the ghosts, and have begun moving the stockpiles down closer to hell in preparation for my reordering of the upper levels. I'll have a full update at the end of summer.
Well, what I had hoped to do was move everything of value into stockpiles in the lower fort, dump all the worthless crap into lava or an atom smasher, and wall off the unused sections. Also, I've been trying to enlarge any high-volume small hallways and the like, to try to improve pathing. Anything to squeeze an FPS or two out of the game. Thing is, the game runs so slow, it takes over 24 hours for a single season, and that's without a siege slowing things down even more. If I don't get SOME kind of shortcut, I'll have to give up the turn in early summer, because this is almost unplayable at this speed.
If you don't plan doing anything silly with magma, turning temp/weather off gets it to mid-20s as of the 776 save.
Well, what I had hoped to do was move everything of value into stockpiles in the lower fort, dump all the worthless crap into lava or an atom smasher, and wall off the unused sections. Also, I've been trying to enlarge any high-volume small hallways and the like, to try to improve pathing. Anything to squeeze an FPS or two out of the game. Thing is, the game runs so slow, it takes over 24 hours for a single season, and that's without a siege slowing things down even more. If I don't get SOME kind of shortcut, I'll have to give up the turn in early summer, because this is almost unplayable at this speed.
Aside from widening hallways, most of this seems like a pretty fair idea. Try walling off some of the unused areas of the fort: If nothing can get inside, nothing paths through it, which should save some computing power, at least I think so.
Aside from widening hallways, most of this seems like a pretty fair idea. Try walling off some of the unused areas of the fort: If nothing can get inside, nothing paths through it, which should save some computing power, at least I think so.
That's what I've been trying to do, but I have 42 dwarves to use to collect everything of value, dump the crap so the comp doesn't have to keep track of it, and wall off the rooms, at the same time as a siege, running at about 15 FPS (with temp off). Slow doesn't begin to describe it.
Aside from widening hallways, most of this seems like a pretty fair idea. Try walling off some of the unused areas of the fort: If nothing can get inside, nothing paths through it, which should save some computing power, at least I think so.
That's what I've been trying to do, but I have 42 dwarves to use to collect everything of value, dump the crap so the comp doesn't have to keep track of it, and wall off the rooms, at the same time as a siege, running at about 15 FPS (with temp off). Slow doesn't begin to describe it.
OK, with temp off and GFPS 15, I'm getting 20-ish FPS. It's still pretty slow, but I'll let this run for a while, see how it goes.
Also, interesting to note - a brewer tried to use the cage trap hallway to go outside to clean himself (don't ask why, it makes no sense), and when the bowgobs shot at him, he batted the arrows out of the air. It sounded pretty badass.
UPDATE: Sorry, spoke too soon, he's dead now.
What is the name of this badass brewer, who uses booby traps to cleanse himself, and ignores the laws of archery?
[ ... ] and a bunch of trash has been moved (not that I really know where to...)By now you should say "not that I really care about where to"... or maybe "BURN! DAMMIT!"...
I wouldn't really care except that every item still in existence is one more for the computer to track. From what I've read, the biggest FPS drain is from items, second biggest is pathing. Theoretically, if I could get rid of every single unneeded item on the map, we could run as high as 50 FPS. Or more, with the lower pathing requirements. That, IMO, would make the eventual finale for this fort entirely worth any use of autodump or fastdwarf during my turn.[ ... ] and a bunch of trash has been moved (not that I really know where to...)By now you should say "not that I really care about where to"... or maybe "BURN! DAMMIT!"...
Come summer, overseers are usually either stark raving mad or struck by melancholy (or maybe indifference or apathy). Not that most of them were all that sane to begin with, I guess.
Also, just for the curious, this is the list of current ghosts:
(http://tnypic.net/72485.jpg)
Also, just for the curious, this is the list of current ghosts:
(http://tnypic.net/72485.jpg)
At least one other overseer gives a damn about the ghost problem.
+1 vote for autodump.
Dunno if my vote counts for anything, but yeah, +1You like elves. I vote that your vote doesn't count.
Well, so far it looks like I'll be autodumping, but I'd like to get AnimaRytak's opinion as well, as it is his thread. I figure if he doesn't say No by the end of the day, I'll start with the dumping. This fort will run at 35+ FPS by the end of my turn or I'll eat my mouse!
Well, so far it looks like I'll be autodumping, but I'd like to get AnimaRytak's opinion as well, as it is his thread. I figure if he doesn't say No by the end of the day, I'll start with the dumping. This fort will run at 35+ FPS by the end of my turn or I'll eat my mouse!
If you fail, I want to see that video on youtube :-).
Would it be too much to ask that the autodump be written in as some supernatural force? Like the savescum in Syrupleaf?
Also, FORWARD THE CARP MARINES! SEMPER EBRIOS!
I wouldn't bother opening the front door. Nothing good comes from the outside world anymore so you may as well wall it off and leave the last dwarves in the world in their tomb
I wouldn't bother opening the front door. Nothing good comes from the outside world anymore so you may as well wall it off and leave the last dwarves in the world in their tomb
Sorry about that, BTW, the sarcophagus is still intact, but someone was already using it to store animals
Corpses...; at least 15,000
I think this says it all. About the fortress as a whole, too.QuoteCorpses...; at least 15,000
I demand that someone roll adventurer mode as the last dwarf in the world, claim a suit of masterwork gear from Deathgate, and then kill the Demon King of the Human Empire.
A well-placed linked hatch and pressure plate can give you a self-refilling well, Eldes.I figured there was an easier way to do it, but that's not the setup we had. The well should last for a while, though, with only 40 dwarves left. And, last time I looked, he was alive and well.
Also, is ThatAussieDwarf still alive?
Seriously, 50+ FPS? Christ. That *had* to be a record for a community game that'sbeen going on as long as this one. Pretty much goes into "Beyond the Impossible" on my HOLY SHIT scale.
I'm guessing my dwarf still alive since we have 2 engineers ...
I see that a siege is going on, so I send NRDL's squad to fight them, mainly because I'm curious as to what these dwarves can do.I thought we walled off the surface...
I see that a siege is going on, so I send NRDL's squad to fight them, mainly because I'm curious as to what these dwarves can do.I thought we walled off the surface...
Well, the arena already exists, and it contains the last few goblin prisoners. I don't remember where it is, just look for the caged goblins. Also, keep putting down ghosts. If you can find the violent ones on the list, do them first. These are the last 40 dwarves in existence, so they need to stay alive long enough to breed.
is there anything else that needs alteration?
Anima, you might want to look at the OP. You've dropped a bracket or something on NCommander's turn listings
The source markup for the original post is a twisted web of madness and terror, just like Deathgate!Uh oh! Deathgate's madness has once again ignored the laws of reality and broken through onto the physical plain. Pure, unadulterated madness is seeping into the forums!!!
The source markup for the original post is a twisted web of madness and terror, just like Deathgate!Uh oh! Deathgate's madness has once again ignored the laws of reality and broken through onto the physical plain. Pure, unadulterated madness is seeping into the forums!!!
However, as long as it stays here at bay12, I doubt anyone will notice the difference. Welcome to the physical world Terry!
The source markup for the original post is a twisted web of madness and terror, just like Deathgate!Uh oh! Deathgate's madness has once again ignored the laws of reality and broken through onto the physical plain. Pure, unadulterated madness is seeping into the forums!!!
However, as long as it stays here at bay12, I doubt anyone will notice the difference. Welcome to the physical world Terry!
Oh god.Spoiler (click to show/hide)
Don't let him loose!
The source markup for the original post is a twisted web of madness and terror, just like Deathgate!Uh oh! Deathgate's madness has once again ignored the laws of reality and broken through onto the physical plain. Pure, unadulterated madness is seeping into the forums!!!
However, as long as it stays here at bay12, I doubt anyone will notice the difference. Welcome to the physical world Terry!
Oh god.Spoiler (click to show/hide)
Don't let him loose!
Ah, shit.
Remember the Minecraft save from a while back? Ever since I made that, my computer has been crashing randomly and running slowly, and the save lags like hell. I thought it was just normal problems, but now...I'm not sure. I think Terry's not just at Bay12 anymore.
... What's worse, I have to mark them on a damned list, one by one, and this list contains the name of every tree-burning bastard that's ever stepped foot in this hellhole. Putting the dead to rest will take ages. You think living in Deathgate is Hell? Try the paperwork. Now THAT'S Hell.
I dumped over 50,000 items, all atom-smashed. That includes everything outside, everything beyond the Hellbunker, hidden in tunnels, out in the caverns, everything at all deemed non-essential.You fiend!
...
Bins of cloth, leather, ...
...
OOC: Wow. This is immense. Quite possibly beyond my skill level. Should I continue to bumble along with this, or would you prefer I pass this to a more capable player?"more capable"
Not all of it! In fact, I probably only dumped about half of it, but if it gets us over 50 FPS, then no sacrifice is too high.I dumped over 50,000 items, all atom-smashed. That includes everything outside, everything beyond the Hellbunker, hidden in tunnels, out in the caverns, everything at all deemed non-essential.You fiend!
...
Bins of cloth, leather, ...
...
You know, looking back, I get this odd feeling that I was one of the first knives in Deathgate's back.
I think I was the last Overseer to get migrants (even if it was only a couple), and I accidentally killed off so very many dwarves.
Pretty sure by the time Anima's turn rolls around, there will be just seven left.
Back; going to start getting things killed
Good point. Then I need to kick it up a notch. I'll have to drain the fortress of everything it has to create something deadly, and only then does it have my per- screw it. I saw The Dark Knight Rises on Thursday, it's not my fault. Movie was awesome.
Updated the post to actually contain the post, and... I'd love to do that, but I think that they'd die if I killed them.
How about sealing the dwarves down below a set depth and flooding everything above that?
Welcome to the Deathgate family, pal.Thanks man :)
I have returned from my miniature vacation (not that I announced it). Both of my computers are fully functional again, so expect the OP to be updated again.
I have returned from my miniature vacation (not that I announced it). Both of my computers are fully functional again, so expect the OP to be updated again.
Our Glorious Leader has returned to lead the fortress into a new era of strife and genocide.
...Let's topple him in a drunken coup-d'etat!
Velard, it's been over a week since your last update.
I don't think i need to say anything more.
Expect an update no later than Saturday. <crosses fingers>Time: 5:47 pm
Velard, it's been over a week since your last update.
I don't think i need to say anything more.Expect an update no later than Saturday. <crosses fingers>Time: 5:47 pm
Technically he has about 14 hours left. Saturday has come and gone, though.
I must have beards aflame.
I knew I'd regret adding Velard to the list.
I'm not going to bother asking for the save. We're returning to Eldes save. It is now wlerin's turn.
I knew I'd regret adding Velard to the list.Alright. I'm going to let the year progress a bit before my first update*, so I can actually present a semi-coherent story.
I'm not going to bother asking for the save. We're returning to Eldes save. It is now wlerin's turn.
Eh. I imagine it's not the last thing that will go missing ere we're through.
Like, for example, the children Iden Solonigath and Ingish Bimzes. There doesn't appear to be anything wrong with them... in fact they are quite overwhelmingly ecstatic... except they don't appear to have a physical presence in the fortress.
edit: That and they are both 20 years old.
Terry's power is on the rise...
Terry's power is on the rise...
Perhaps Terry now wields the Doomsword.
Only one could wield that cursed blade and he is the literal manifestation of madness.
Well. Time to pick seven dwarves and send them outta here.No one leaves Deathgate... alive!
Well. Time to pick seven dwarves and send them outta here.No one leaves Deathgate... alive!
You don't even leave Deathgate dead, you just rot outside the Hellbunker.
If the fortress survives to my turn, I intend to get some power going with the remaining dwarves and flood the upper levels in MagmaMost of the machinery to do this is already in place, only needs a few connections here, and then a way to prevent the magma from destroying said machinery while flooding the chambers.
FTFYIf the fortress survives to my turn, I intend to get some power going with the remaining dwarves and flood the upper levels in MagmaMost of the machinery to do this is already in place, only needs a few connections here, and then a way to prevent the magma from destroying said machinery while flooding the chambers.
Oh and prevent it from getting into lower Deathgate. Also Optional.
Henceforth, Kogan would be known as Irony II.
Wait, I thought that was the whole plan for Deathgate 2, that their ghosts escape Deathgate and go out to posses some other poor dwarfs.No one leaves Deathgate... alive!
You don't even leave Deathgate dead, you just rot outside the Hellbunker.
Wait, I thought that was the whole plan for Deathgate 2, that their ghosts escape Deathgate and go out to posses some other poor dwarfs.No one leaves Deathgate... alive!
You don't even leave Deathgate dead, you just rot outside the Hellbunker.
Which is why I have no intention of putting any more ghosts to rest.
Which is why I have no intention of putting any more ghosts to rest. Except maybe that violent one by the front gate.
No, no, leave him. If anyone actually magma-floods the fortress, having an angry spectral guard could be useful!Yeah! We'll need somebody to protect the... magma... and !!stuff!! We don't want any of those nasty kobolds running off with a pocket-full of our precious magma!
I was more going for the "Hell Fortress" look, especially if magma spills out of the fort. Aesthetics, man.No, no, leave him. If anyone actually magma-floods the fortress, having an angry spectral guard could be useful!Yeah! We'll need somebody to protect the... magma... and !!stuff!! We don't want any of those nasty kobolds running off with a pocket-full of our precious magma!
I go away for a month, and the fort has descended into even more madness.NCommander is alive. Most of the Marksdwarves are. Well... I say most...
Incidently, is my dwarf still numbered among the living or has she finally bit it?
I go away for a month, and the fort has descended into even more madness.NCommander is alive. Most of the Marksdwarves are. Well... I say most...
Incidently, is my dwarf still numbered among the living or has she finally bit it?
I mean, rather, that all that's left of the military is Marksdwarves. Marksdwarves and Scaliper. I'm not sure if this is because melee combat has a higher turnover rate, or the CARP Commander just spent more time training the Marksdwarves (there are a number of CARP trainees for other weapons, but none of them are beyond novice, and I have no intention of risking injuries with the current state of Deathgate's healthcare.)
EDIT: Also helps she's legendary in Siege Operator which gives nice stat boosts.Mmm.... I'm not sure if it still works like that. Or at least... there's nothing listed on her description page. Runesmith does say she's above average (sometimes significantly) for all the attributes that Siege Op influences, so iono.
At peak performance and a few minor design tweaks, the BATTERERY could generate up to 4000 kilo-urists of power. Despite this marvel of machinery, for many years, the BATTERERY was only used to operate a single milestone. One could say it was the most vastly overpowered milestone in history.Ahahaha. Thank you NCommander, for that guided tour oh-so-many pages back. Been doing a little catch up, since I dunno what half this stuff--er, I mean, 90% of this stuff--does.
11. "ThatAussieDwarf" Gikuturdim, Uncivil Engineering OverlordHe's still about, yes. Sadly he doesn't seem to have any actual engineering (or mechanical, or architectural) skills, and the only dwarf that does... well... I'll get to that.
Feet blistered.
Wielding a copper pick.
Talented Engraver, Competent Carpenter (R), Expert Animal Trainer (VR), Adequate Butcher (R), Skilled Consoler (VR)
Male.
What I need atm is water. The hospital has four wells, all of them dry. Not to mention flooding of the lower farms appears to have been aborted. Granted, we probably don't need that much farmland for 40 (soon to be 39 if I cannae prevent it) dwarves.
I have seen the Areltulon, but ... it's a little... FPS intensive? I'm pretty sure it's also started growing trees, so it won't be an option for much longer. It'll take me at least that long to rig up a method to divert the water.
I just realized what this maze of twisty passages around, above, and below the hospital is supposed to do.
I'm gonna need a lot of water.Probably not a good idea to connect the showers to the wells though.Turns out they are separate. Whoever designed this went to a lot of trouble to make it look like they weren't, though.
Is there any way to prevent trees from growing on muddied tiles? Roads? Constructed floors?
I'm alive. That's weird.
And judging by your description of the ghost, the Slenderman's decided to crash the party.
Huh... maybe Slendy should be modded in for Deathgate II... Every season/year he has a % chance of taking random dorf :P
I'm alive. That's weird.
And judging by your description of the ghost, the Slenderman's decided to crash the party.
I'm kinda surprised trees popped up in the aqueduct I built though. I thought they won't grow if water was currently present. Easiest thing to do might be to simply pull the shutdown lever and drain it into hell. then floor over the straightaways (there are five of them, two right at the end, two U shaped bends, and the feed mechanism at the very top. I thought about doing that, but the dorfs refused to floor over something with stone in the way (>.<)). It would be faster than building a fourth aqueduct at this point.It had already been shutdown. That was the problem. There's already a dry aqueduct that's mostly intact, and I've nearly connected it to the aquifer. Well, it might have been an escape ramp... iono. There's already another ramp leading up to the intended New Front Gate, as well as stairs galore, so I'm just going to repurpose this one.
I'm kinda surprised trees popped up in the aqueduct I built though. I thought they won't grow if water was currently present. Easiest thing to do might be to simply pull the shutdown lever and drain it into hell. then floor over the straightaways (there are five of them, two right at the end, two U shaped bends, and the feed mechanism at the very top. I thought about doing that, but the dorfs refused to floor over something with stone in the way (>.<)). It would be faster than building a fourth aqueduct at this point.It had already been shutdown. That was the problem. There's already a dry aqueduct that's mostly intact, and I've nearly connected it to the aquifer. Well, it might have been an escape ramp... iono. There's already another ramp leading up to the intended New Front Gate, as well as stairs galore, so I'm just going to repurpose this one.
And yeah, my original plan was straight stairs, but there's not nearly enough water left in the third cavern, and getting to the first is going to require multiple switchbacks anyway to avoid the others. That or finding that one. Single. Square. That bypasses every cavern, if such a thing even exists. Ain't nobody got time for that.
Plus, cavern water is dangerous. The first is normally the safest of the three, but iirc all cavern layers are connected on this map, so forgotten beasts in the third can path in through the first.
-----
I was busy the last few days, but I should have time tomorrow for another update. And this time my perfectionism isn't going to get in the way. Hopefully.
That's... that's not a bad idea. There's only two dead ones, though, unless a future overseer shuts this one down too. Well... unless the dead goblin memorial hall was used as an aqueduct too... that would explain the trees amidst all the magma.
Sorry, but I'm going to have to back out of this turn.
University life has started for me and every day is hectic.
Sorry, but I'm going to have to back out of this turn.
University life has started for me and every day is hectic.
Hahah. Ahahahahah. MUAHAHAHAHAHAHAHAHAHA
Sorry, but I'm going to have to back out of this turn.
University life has started for me and every day is hectic.
Hahah. Ahahahahah. MUAHAHAHAHAHAHAHAHAHA
Oh, crap.
Quite.Sorry, but I'm going to have to back out of this turn.
University life has started for me and every day is hectic.
Hahah. Ahahahahah. MUAHAHAHAHAHAHAHAHAHA
Oh, crap.
Well.
I concur.Quite.Sorry, but I'm going to have to back out of this turn.
University life has started for me and every day is hectic.
Hahah. Ahahahahah. MUAHAHAHAHAHAHAHAHAHA
Oh, crap.
Well.
Well. I guess that means I don't need to keep as many dwarves alive. Go me.
And so far Slendy hasn't had any further outbursts.
Am I not understanding something here?I concur.Quite.Sorry, but I'm going to have to back out of this turn.
University life has started for me and every day is hectic.
Hahah. Ahahahahah. MUAHAHAHAHAHAHAHAHAHA
Oh, crap.
Well.
Am I not understanding something here?I concur.Quite.Sorry, but I'm going to have to back out of this turn.
University life has started for me and every day is hectic.
Hahah. Ahahahahah. MUAHAHAHAHAHAHAHAHAHA
Oh, crap.
Well.
It's Aussie's turn after you. Hence the evil laughter.
The Mighty Auss Shall Rise Again!
what's the Slenderman ghost's name?He doesn't have a nickname. It's Bembul Adekiton (not sure about the first e). He doesn't show up in legends, but there are a lot of hidden historical figures, so that's not surprising. My guess is he was a caravan guard, tragically drowned when water was accidentally pumped into the trade depot.
I'm wondering if it's possible he's on the list but under a different name, possibly because of Dwarf Therapist reassigning his name. Check by last name.
Or not; I understand the memorial UI is a huge pain in the rear.
edit: Oh yeah, and there's a cute little FB hanging out by the entrance to the Areltulon (NCommander's aqueduct).
edit: Oh yeah, and there's a cute little FB hanging out by the entrance to the Areltulon (NCommander's aqueduct).
That must be Fluffy. It's his favourite napping spot.
9. Thikut Logemastel, Mason
Full body blistering. -- bears further observation.
Adequate Axedwarf (R), Adequate Fighter (R), Adequate Dodger (R); Skilled Miner (VR), Legendary Mason, Adequate Student (R), Adequate Concentration (R)
No relationships of note.
Inexhaustible.
Female.
Ah. So it's not a new and heretofore unseen complication of the demon sickness. Good to know.
Most of the water in Abyssal Deathgate's wells was probably funneled in through your aqueduct. Unfortunately, as you've noticed, that lake is now dry, and the aqueduct is clogged with trees.
Most of the water in Abyssal Deathgate's wells was probably funneled in through your aqueduct. Unfortunately, as you've noticed, that lake is now dry, and the aqueduct is clogged with trees.
Does anyone else beside me find it amusing that we successfully invaded hell, drove the dwarfs to extinction, more or less offed the goblins, created marines, built overengineered power devices (which were virtually unused), and yet none of us can build a proper aqueduct to save our lives?
Upper Deathgate supported 50-80 dwarves. Lower Deathgate could easily support twice that, and the Hell Bunker could support about 50 if furbished. In total we're left with <40 dwarves in a fort that has the capacity to hold ~250 dwarves but we lack the infrastructure to support even our current population for much longer. To get just Lower Deathgate functioning as intended will be very difficult with just a skeleton crew, especially with syndromes and ghosts performing open heart surgery in the dining room.
While I'm by no means expert on things Dwarven, I would suggest immediately abandoning the lower parts of the fort and moving to the upper parts which can support all our dwarves and I believe are safer.*headdesk*
While I'm by no means expert on things Dwarven, I would suggest immediately abandoning the lower parts of the fort and moving to the upper parts which can support all our dwarves and I believe are safer.They aren't particularly safer, and upper deathgate is almost completely denuded of supplies.
That said, I *may* have just reopened the front gate. The trolls haven't made a move yet.
It's... complicated. I found a few places where the passageways had not been fully blocked off, but for the most part Eldes managed to seal off Upper Deathgate during his turn. (At least I think it was Eldes.) I've knocked down a few walls to regain access, but at this point trying to traverse from the farms to the gate is pretty much trying to find ones way through a labyrinth. Most of the dwarves are heading through a breached wall into the BATTEREY ruins, up to the upper level of the batterey, up some random ramps that someone placed there, that lead to a twisting double spiral staircase up to the main level. There does seem to be another way, since dwarves randomly pop up out of other corridors, but I haven't found it.
As for the trolls, I've been watching them and so far they haven't even attempted to climb the ramp, let alone brave the Bridge of Death. Traders made it in fine, killing a troll in the process. (Human ones though... I didn't have a system in place to kill them, and the whole point of opening the gate was to, hopefully, obtain gypsum from the dwarven caravan, if one comes, so I can't just lock them in to starve.)
Got the marksdwarves on alert, just in case, though it would have been nice if the ammo stockpiles hadn't been cleared out.
Well... the military is alright... Thaddeus has nerve damage though, and that leaves basically just Scaliper as a trained melee dwarf, plus the five marksdwarves. Other potential recruits may have nice stats, but they've no skill.
Most of the dwarves are heading through a breached wall into the BATTEREY ruins, up to the upper level of the batterey, up some random ramps that someone placed there, that lead to a twisting double spiral staircase up to the main level. There does seem to be another way, since dwarves randomly pop up out of other corridors, but I haven't found it.So the dwarves of Deathgate have discovered quantum tunnelling?
Well... the military is alright... Thaddeus has nerve damage though, and that leaves basically just Scaliper as a trained melee dwarf, plus the five marksdwarves. Other potential recruits may have nice stats, but they've no skill.
...Wait...I'm still alive? Good heavens. I thought I died a few turns ago.
/me opens booze
Cheers, y'all!
6. "Scaliper II" Mebzuthudar, SpearCARPNot quite "still alive"...
Well... the military is alright... Thaddeus has nerve damage though, and that leaves basically just Scaliper as a trained melee dwarf, plus the five marksdwarves. Other potential recruits may have nice stats, but they've no skill.
Could be worse. At least we have a military. Wonder if they've been hardened to death yet.Quote6. "Scaliper II" Mebzuthudar, SpearCARPNot quite "still alive"...
I think you over-quoted there, NCommander.
I'm surprised the Mad Fool's still allowed anywhere NEAR a hospital without the patients trying to beat him to death with their crutches.
Deathgate never ceases to make me proud.
I had some free time today, so I sat and updated our TVTropes, including one just for our aqueduct fun.Do It Yourself Plumbing Project? Heh, yeah. Totally fits. Anyone else giving the trope page some love?
(coincidentally, he is one of the oldest named dwarfs, I think he's been around since nearly the beginning of Deathgate).
Yes. Soon, it will be, your hour come round at last.
Speaking of, I can upload the save now. Sec.
Good God.
May I ask how my...dorf...medic is doing?
Good God.
May I ask how my...dorf...medic is doing?
He's busily constructing rock blocks at the moment. I do have a death to report though - Velard died in the tunnels, doing a masonry job. He didn't wall himself in, he just died of thirst.
Krosan was an elite before, the long standing heros bug caused him to revert to just Marksdwarf. I believe almost all our marksdwarfs are elite though (Great Marksdwarf or better).Yeah, I think I actually got that notification several times.
Apologies if I've missed something here, but why aren't we building a slab for this murderous phantom? I can understand no coffin, but a slab would do just fine.
He's not slabbable due to the historic figure bug. It was fixed in 34.01 so DG2 won't have this issue but ...
Also, he's providing a fixed timer for Deathgate's doom, since he attacks once per season.He's not slabbable due to the historic figure bug. It was fixed in 34.01 so DG2 won't have this issue but ...
Ah, I didn't know this. Thanks for the quick reply!
(http://tnypic.net/081b8.jpg)Did we run out of seeds, or did someone destroy them? If they were running full tilt we shouldn't have any healthy dwarves dying of thirst.
They're in an old aqueduct tunnel, but they should serve to keep 40 dwarves plastered for a while. They're all set up and everything.
Can't wait to see how it all ends~
Can't wait to see how it all ends~
In fire.
Can't wait to see how it all ends~
In fire.
and blood
Also I thought my farms were producing enough plump helmets to make booze with?It's definitely not a lack of booze. In fact, I really have no idea why Velard would have died, since he was perfectly healthy in my alternate reality save, at least before I stopped running it.
If they were running full tilt we shouldn't have any healthy dwarves dying of thirst.
We should have plenty of iron and steel, shouldn't we?Oddly enough... not really. Stocks screen reads 4 iron bars, 2 steel bars, and 119 adamantine wafers (~23 corkscrews)
Don't forget to build some pipe sections too, either glass (bought some sand from the caravan), adamantine, or nether-cap. In fact... according to the stocks screen we had 43 logs of nethercap, so if you can micromanage those into pipe sections and corkscrews that'll help as well.
Felsite-18
Krosan has become an elite Marksdwarf. A pity his skills will go to waste - there is nothing he will need to kill when my work is done.
Felsite-23
....
Bombul Adekiton, Ghostly Swordsdwarf
Hematite-4
Mitchewawa passed away today from his infection today. We now number 35.
Sandstone 11
...
Also, I now have to write these notes myself. The fortress scribe, Irony II, was struck down last night by the ghost of Bombul Adekiton. He died in the tunnels, but with axe in hand. We number 34 now.
Sandstone 12
The passage for connecting it to the Red Shield's future pumpstack is done, but the other dwarves simply will not dig a staircase upwards to complete the shaft for the vertical axle to link it to the pumpstack site. This is most vexxing.
They can access it, they just... stop at a certain point and refuse to keep digging past it. I've fixed a traffic zone problem, but they still won't go dig. Even if it's not done by the end of my year, the layout's self-evident.We don't have to conquer the whole thing, just kill the occasional demon that spawns as we carefully expand... I mean, the last two overseers have to have *something* to do.
And we couldn't conquer hell now. It takes way more than thirty-odd dwarves to take on Hell.
They can access it, they just... stop at a certain point and refuse to keep digging past it. I've fixed a traffic zone problem, but they still won't go dig. Even if it's not done by the end of my year, the layout's self-evident.We don't have to conquer the whole thing, just kill the occasional demon that spawns as we carefully expand... I mean, the last two overseers have to have *something* to do.
And we couldn't conquer hell now. It takes way more than thirty-odd dwarves to take on Hell.
Have yu checked to make sure there isn't an alert or burrow active?
This is an emergency update. I _NEED_ the location of the exterior drawbridge lever right now.
Why are we letting humans into Deathgate? I thought the official policy was !!magma!! delivery ...
We're not alone! There's more dorfs out there! :D
We're not alone! There's more dorfs out there! :D
If we're VERY lucky, we may even get some migrants out of this. Possibly. The only worrying thing is that there wasn't a liason with the caravan.
16 Timber
Amidst the continued toppling of beds and coffins by our ghostly ancestors, news reached us that a caravan from the outer lands had actually arrived !
(http://i.imgur.com/IAldj.png)
....
27 Timber
Since our last trader died at the beginning of the year, the nearest dwarf to the trade depot took it upon himself to conduct negotiations. For his initiative and successful negotiation, "renegadelobster" has now been appointed official broker.
Since my last entry, we obtained several bags of gypsum plaster, as well as sand, food, and booze from the dwarven caravan, in exchange for bins of old clothing that will no doubt seem like treasures to the wandering dwarf clans.
Kosoth has been mayor since late spring 771. The year after her sister, and Kogan's mother, died.Unless there was an Eoganachta IV, your dwarf was killed in
Eoganachta III, and 12 other dwarves died that same month.
And here's your new dwarfSpoiler: Eoganachta (click to show/hide)
As to Eoganachta, from my Legends notes:QuoteKosoth has been mayor since late spring 771. The year after her sister, and Kogan's mother, died.Unless there was an Eoganachta IV, your dwarf was killed in
Eoganachta III, and 12 other dwarves died that same month.772 along with the (current?) mayor's sister and my (now deceased) avatar's mother,--ahem, make that 771, I worded the original poorly. The other two were killed in 770 along with General Eoganachta.
Thanks for the Dorfing.
There does seem to be a high occupational hazard when overseeing Dwarf Fortress.
There wasn't an Eoganachta IV.
Even in single player, a homicidal ghost who can't be put down kinda limits your options.I believe that bug has been fixed in the current issue. Its only a problem in DG because, IIRC, its running on an older version. Also, Terry.
D'ya think he'll be back for DGII?Even in single player, a homicidal ghost who can't be put down kinda limits your options.I believe that bug has been fixed in the current issue. Its only a problem in DG because, IIRC, its running on an older version. Also, Terry.
I believe that bug has been fixed in the current issue. Its only a problem in DG because, IIRC, its running on an older version. Also, Terry.D'ya think he'll be back for DGII?
Not much has happened in my year, so the next update will run to the end of the year as diary entries like the previous ones.How close are you to completing the project? And if you can't finish by the end of the year, how long do you estimate it would take beyond that? Are there enough supplies?
I'm two months from the end of the year (Borderlands 2 arrived and... delayed me a little). I have mandates set for adamantine screwpump components (though the dwarves aren't actually making them for some reason), and all the digging spots are in place for the pumpstack and how to power it. If someone can figure out what's keeping them from actually digging, it should all go like clockwork.
The BATTERY is self-sustaining through an aquifer exploit (http://www.bay12forums.com/smf/index.php?topic=105988.0). You start it pumping, then get the dwarf to stop and leave it be - the whole point is water flows amongst the aquifer tiles. The power outlet is on the level above, and I've already laid an axle for the pumpstack.It isn't though. It should (just as the old BATTEREY did after my modifications), but it wasn't running when I opened the save. And it doesn't run at full power because the lower left isn't connected to the rest of the system.
I didn't get NEARLY as much done as I wanted in my year because I spent a vast chunk of it trying to work out why the dwarves weren't doing what I wanted for Red Shield. I had plans to go in and automate the water system, but a lot of that got left undone.
edit: Confirmed with my own tests - Deathgate's BATTERY is operating correctly and generating a stead 9000 uW. It should be higher, but I suspect that's because the pool's not entirely made up of aquifer tiles.
We now enter Deathgate's finale with its second to last player. Almost afraid to know how it will end ...
This better end with all the dwarves screaming as they literally burn in hell. Whether it's from lava or exploding booze doesn't matter. Either way, this will be fun to watch.
I'm tempted to go take an adventurer in DG and go try and slaughter that blasted demonlord.
I'm tempted to go take an adventurer in DG and go try and slaughter that blasted demonlord.
I've already suggested that after the fall of Deathgate, someone takes the last Dwarf in the world and goes on a rampage to slay the llama demon king.
Deathgate, Overseer's Final Diaries - 2nd Granite, 781
In order to take our revenge against the Surfacers, our first task will be to seal off Lower Deathgate from the rest of the world. Given the many dozens of twisting tunnels that snake throughout the volcano, this is much easier said then done. Tunnels must first be isolated and sealed off except for a main entrance before anything else can be finished.
At current count, we have eight stairwells connecting Lower Deathgate to the surface. Each of these must be sealed off forever. The order has been dispatched to the masons.
Soon we shall have our revenge.
(God damn. I created Deathgate and I still don't know where a damn thing is!)
Awesome. Although I don't remember saying anything of the kind :P
Anima, how goes progress on Operation Red Shield? Unless it's been completely abandoned in favour of your own insane plan, that is.
Anima, how goes progress on Operation Red Shield? Unless it's been completely abandoned in favour of your own insane plan, that is.
Truthfully, I'm not entirely certain how to get the thing working or what it'll do. But I'd like to use it to flood the area's around Lower Deathgate with magma.
NCommander, if you manage to kill the llama demon king with the red monster sword, you will officially be the greatest hero ever.
You would just have to reload a pre-Eldes save so that the red monster sword still exists.
NCommander, if you manage to kill the llama demon king with the red monster sword, you will officially be the greatest hero ever.
You would just have to reload a pre-Eldes save so that the red monster sword still exists.
If NCommander becomes the greatest hero, does this mean the two of us will be destined to fight to the death?
Minecarts will serve to make Deathgate II evenworsebetter.
One of the dwarves that berserked under possession during my tenure was able to bulldoze a candy road someone built in the Hellbunker, so I'd imagine that it's at least possible; I don't know how bridge demolition functions.If the bridge is down, it can be destroyed. However, if the bridge is raised, it functions as a wall, and so cannot be destroyed, unless there's a subtlety of which I am unaware.
One of our finest miners, a child of two
....I deleted all Burrows except Mitchewawa's updated burrow, Terry problems have been solved.That's the burrow that's been causing all the problems... >_>
OOC: I deleted all Burrows except Michekawa's updated burrow, Terry problems have been solved.
OOC: I deleted all Burrows except Michekawa's updated burrow, Terry problems have been solved.
Flipping knew it! :D
Burrows are the best things ever for messing with other people in a community fort.
Does FUCKHUMANS have a land route to the surface, or is it just a flight route? A lot of the demons in Deathgate actually can't fly, from what I've seen.
Someone-and we're not entirely sure who, mind-either modded or magnificently glitched the game and managed to create a sword made from the body part of one of the demons of Deathgate.
The question is- if the material instantly burned everything, how the hell did that dwarf make it?Someone-and we're not entirely sure who, mind-either modded or magnificently glitched the game and managed to create a sword made from the body part of one of the demons of Deathgate.
My recollection may be off here, but I know that artifacts can be made from literal any material, so a body-part sword is quite possible.
The question is- if the material instantly burned everything, how the hell did that dwarf make it?Someone-and we're not entirely sure who, mind-either modded or magnificently glitched the game and managed to create a sword made from the body part of one of the demons of Deathgate.
My recollection may be off here, but I know that artifacts can be made from literal any material, so a body-part sword is quite possible.
Someone-and we're not entirely sure who, mind-either modded or magnificently glitched the game and managed to create a sword made from the body part of one of the demons of Deathgate.
My recollection may be off here, but I know that artifacts can be made from literal any material, so a body-part sword is quite possible.
Someone-and we're not entirely sure who, mindEr, small correction--we do actually know with some certainty who is responsible.
It's interesting how Deathgate went from little dwarven colony to what's basically cancer on the face of planet.
Are there any demons on the surface?
I'm really sorry folks. Time snuck up on me and I just moved across the country from Ohio to New Mexico. I'll be busy the next few days but I promise I'll finish this beast soon.
I'm really sorry folks. Time snuck up on me and I just moved across the country from Ohio to New Mexico. I'll be busy the next few days but I promise I'll finish this beast soon.
Out of curiousity, are waiting for the next update with the new tree and combat stuff for Deathgate 2?
Deathgate won Dwarf Fortress?Not yet. If Deathgate loses badly enough you might thou.
Deathgate won Dwarf Fortress?Not yet. If Deathgate loses badly enough you might thou.
Deathgate won Dwarf Fortress?Not yet. If Deathgate loses badly enough you might thou.
Actually on a purely achievement level, I think Deathgate won when it became the first succession fort to colonize hell.
Granted Aussie still holds the title of the true conqueror of hell, but that should not diminish this fort's achievements in the slightest.
Deathgate beat Hell by facing it head-on with pure dwarven tenacity and won.Thats an interesting definition of "won" you used there...
Okay, the most win was in the total obliteration of the initial zerg rush. That was brilliant. After that, well, it's up for debate.Deathgate beat Hell by facing it head-on with pure dwarven tenacity and won.Thats an interesting definition of "won" you used there...
I appologize for the huge delay, I finally got internet in my new apartment.Do you live anywhere near Eagle's Nest?
Also I found out that, while visiting, a friend of mine accidentally took my flash drive home with her. Said flash drive contained the only copy of Deathgate's save.
So that's delayed me a little.
Anyways I'm back and living in sunny little New Mexico now. Booyah.
I appologize for the huge delay, I finally got internet in my new apartment.Do you live anywhere near Eagle's Nest?
Also I found out that, while visiting, a friend of mine accidentally took my flash drive home with her. Said flash drive contained the only copy of Deathgate's save.
So that's delayed me a little.
Anyways I'm back and living in sunny little New Mexico now. Booyah.
before they went into raging bitch mode.
before they went into raging bitch mode.
It's like the Ring of Power, corrupting anyone who possesses it.
The moral of the story is, never turn off your ringer to sleep in. Women will flip the fuck out.
Seriously, dafuq.
(OOC: Game keeps crashing like freakin' crazy. Woooo)Terry disapproves of you destroying his domain.
Can I get a status check on The Mad Fool? I'm curious what his mood is right now.
You're trapped in your room by magma, feet away from the immolated dead, and you're utterly ecstatic.
You're trapped in your room by magma, feet away from the immolated dead, and you're utterly ecstatic.
This is actually nicely in-character. I like to imagine that he's laughing maniacally and possibly playing a fiddle.
The fact that Terry is liable to be the one to eat our fort now is perhaps the best possible ending we could have hoped for.
Only in Deathgate people devise contingency plans in case the first self-destruct lever fails.
On that note, my entire home network failed recently. Joy. Would a ritual sacrifice appease Terry?Nah. Being appeased by something as mundane as ritual sacrifices would make far too much sense.
On that note, my entire home network failed recently. Joy. Would a ritual sacrifice appease Terry?Nah. Being appeased by something as mundane as ritual sacrifices would make far too much sense.
On that note, my entire home network failed recently. Joy. Would a ritual sacrifice appease Terry?Nah. Being appeased by something as mundane as ritual sacrifices would make far too much sense.
Terry demands entire universes as sacrifices.
Even Armok is afraid of him.
Someone needs to update the TvTropes page one last time.
So that's how Deathgate ended, not with a bang, but with an angry eldritch abomination.
As it turns out, the save works if you turn off temperature. So you could have everyone drown in magma.
So....
That's it? :o
Leave it to Deathgate to ultimately fail at failing on purpose.
It wasn't eaten by a Chaos God, it became one. Now we just need to have a bunch of legendary dwarfs kill themselves together to create a God-Emperor of Dwarfkind. Holy hell, a crossover between DF and Warhammer 40k works scarily too well.Leave it to Deathgate to ultimately fail at failing on purpose.
Deathgate remains unvanquished!
Cept for the fact it was eaten by a Chaos God.
I know, I know, necro-ing to hell, but seriously, THAT WAS AWESOME.
Eh, let's not kid ourselves. Even from before Deathgate had a uniquely large number of broken images, due to questionable choices in image hosts (imageshack, tnypic.net, img.ie, tinypic) - someone even hosted it on their university server. Only about 60% of the images remained the last week I checked.
That having been said, I did manage to restore the photobucket images thanks to this nice guy's website (https://fixphotobucket.com/) (only works about half the time), reconstruct a local copy of this thread, and make a PDF backup out of it.
Deathgate PDF (http://dffd.bay12games.com/file.php?id=13005) (568/907 images preserved)Spoiler: Deathgate Image Dump (WARNING: LARGE) (click to show/hide)
All hailEh, let's not kid ourselves. Even from before Deathgate had a uniquely large number of broken images, due to questionable choices in image hosts (imageshack, tnypic.net, img.ie, tinypic) - someone even hosted it on their university server. Only about 60% of the images remained the last week I checked.
That having been said, I did manage to restore the photobucket images thanks to this nice guy's website (https://fixphotobucket.com/) (only works about half the time), reconstruct a local copy of this thread, and make a PDF backup out of it.
Deathgate PDF (http://dffd.bay12games.com/file.php?id=13005) (568/907 images preserved)Spoiler: Deathgate Image Dump (WARNING: LARGE) (click to show/hide)
All hail Bearskie, I thank ye. This work is top notch.
All hailAll hailEh, let's not kid ourselves. Even from before Deathgate had a uniquely large number of broken images, due to questionable choices in image hosts (imageshack, tnypic.net, img.ie, tinypic) - someone even hosted it on their university server. Only about 60% of the images remained the last week I checked.
That having been said, I did manage to restore the photobucket images thanks to this nice guy's website (https://fixphotobucket.com/) (only works about half the time), reconstruct a local copy of this thread, and make a PDF backup out of it.
Deathgate PDF (http://dffd.bay12games.com/file.php?id=13005) (568/907 images preserved)Spoiler: Deathgate Image Dump (WARNING: LARGE) (click to show/hide)
All hail Bearskie, I thank ye. This work is top notch.