Bay 12 Games Forum
Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: quarague on February 25, 2012, 04:56:59 pm
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is there any data / experience on how commen vampires are? I think I just identified the second one in an 80 dorf fort. I think it is an interesting feature but they should be rare
are vampires controlled by the savagery setting in world gen?
it seems that my fort gets almost as many vampires as goblins which feels somehow very wrong (normal area embark, calm I think)
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Vampires are common. Every fort will get at least one. Random. The amount is controlled by legends mode, not world gen
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I've got 91 dwarves and not a single vampire (As far as I know, I've done a bit of screening but it wasn't perfect.)
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My fort has 1 vampire. It arrived with the second small migrant wave, that brought my population up to 24. My population has reached 64 now, and I've lost a few dwarves in between. I think I've seen about 80 migrants arriving in total. No more vampires so far.
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Out of 15 waves and about 250 dwarves, my current fort has seen 7 vampires. I often have 3 alive at a time.
My vampires tend to die of "natural causes" pretty often otherwise I'd have a sizable squad by now. :P
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Population of 260 dwarfs. So far, no suspected vampires. No one drained of blood. What gives?
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Population of 260 dwarfs. So far, no suspected vampires. No one drained of blood. What gives?
similar situation, 7 year fort, no vampires
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150 dwarves, I'm on the 2nd human caravan now, I got several suspects (huge kill list, lots of jewellery, different names in-game and in therapist, etc) so far not a single victim... I was told that if my civ has no vampires in legends mode, then I get no vampires in my immigrants... currently checking legends...
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Generate longer histories to get a bigger chance of vampires. Short history and there may not even be any that exist.
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Generate longer histories to get a bigger chance of vampires. Short history and there may not even be any that exist.
Longer history =/= crash
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I had two in the 100-dwarf fort that I ultimately lost (and then decided to wait until the next release before re-resuming). It's pretty cool when you get them, adds some mystery and frustration to the game.
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I found them!!
I made a copy of my save, abandoned, exported the legends data and used Legends Viewer (http://www.bay12forums.com/smf/index.php?topic=72702.0), did an advanced search for Historical Figures, with the criteria:
Active Interaction - contains - DEITY_CURSE_VAMPIRE
and - Race - Equals - Dwarf
Got 25 results, checked all of them:
3 last settlements were in Human Towns
1 last settlement was in a Human Hamlet
1 last settlement was in a Dark Fortress that had more Dwarves than Humans than Elfs than Goblins... go figure...
1 last settlement was in a Goblin Dark Fortress
13 last settlements were in other Dwarven civilizations's Mountain Halls
2 began wandering the wilds after their last settlement in other Dwarven civilizations's Mountain Halls
1 began scouting the area around another Dwarven civ's Mountain Halls after settling there
3 last settlements were in one of my Dwarven civ's Mountain Halls (but a different group)
1 of these is the QUEEN of my civilization: The Living Gate of Meditation, with a name like "Onul Noblecrypt" I should have guessed it...
So from this we can conclude that:
a) Even dwarven vampires hate elfs to the point of not settling in their sites... lol
b) My only chances of getting vampires are those 3 vampires in my civ? 2 (including my queen) live in one Mountain Halls and the remaining one lives in a different one.
c) All 25 are alive, I checked if there were any dead ones and there weren't, since I abandoned my fortress I can assume all the dwarves living there, are for the effects of the Legends snapshot I took, currently dead?? so this confirms I have no vampires in my fortress right?
Checking my abandoned site, and the dwarves that lived there, it says that they became a refugee in some ocean...?? so they are alive after all....???
since all dwarven vampires were accounted for and none had "became a refugee in xxx" at the end of their event log I think this reconfirms I have no vampires....
d) in the criteria you can also search for:
DEITY_CURSE_werebeast
SECRET
SECRET_ANIMATE
does it work the same for the werebeasts? if you don't have historical weredwarves figures in your civ you get none?
what about the other tags? for necromancers? how does it work?
For the necromancers to siege you you have to embark within 10 region map's tiles around a tower, in your neighbors will appear "Tower", interestingly it doesn't show with the red "-----" can you trade with necromancers??
Checking my legends I noticed that 2 of my civilization's Kings went to live to a Tower, and some of the dwarves in my settlement have nicknames in the legends while most not (I nicknamed everyone)... will check some more and report back...
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a) I cheked my abandoned site Leyends, all the dwarves there get the "become a refugee of xxx"
b) The ones that show up in legends with a nickname doesn't seem to have anything in particular to them...
c) Checked all the dwarves with "SECRET", out of 20:
7 were former kings of a dwarven civ, 2 of which belonged to my own, they govern some years then move to a Tower and stay there creating stuff (books?)
7 have no name, no history, they just exist, have age, gender and race, that's it...
6 are peasants, nothing special.
c) Checked all the dwarves with "SECRET_ANIMATE", out of 7:
these seem to be the same 7 with no name on SECRET.... maybe they are zombies?
Not sure... really, when I checked the 3 Tower sites, in the population count, the total amounted to 20 dwarves, and the total for animated dwarves was 99, so the 7 unnamed are considered dwarves...
d) I checked my werebeasts, and I only got 1 human wandering... so no chance to get werebeasts in my fort?
EDIT: the human werebeast is settled in one of my parent dwarven civ's mountain halls? no way I can get her as an immigrant?
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Just as follow up, I got a confirmed vampire, no sleep, no eat, fake group affiliations (I checked on legends), and even saw him attack another dwarf and get the long teeth.
In the legends he was one of the 25 that was NOT settled in one of my parent's civ sites. His last settlement was in another dwarven civ's mountain halls.
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is there any data / experience on how commen vampires are? I think I just identified the second one in an 80 dorf fort. I think it is an interesting feature but they should be rare
are vampires controlled by the savagery setting in world gen?
it seems that my fort gets almost as many vampires as goblins which feels somehow very wrong (normal area embark, calm I think)
I've had 6 in mine. only been about 4-5 years too. I locked two of them in a room together for a couple years. They became best friends and were ecstatic for years. then one of them got a strange mood and went berserk. XD!! what fun that was for his roomate. spent 5-10 minutes running in circles around their tiny room, put up a hell of a fight bruising his pancreas and breaking many a rib, but the berserk vampire overpowered him. for another few months I couldn't see the berserk one through the miasma.
Shortly afterwords, his best friend came back as a ghost, and spent all of his time with the berserk vampire. I love this game.
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World gen length seems to effect it most for me, as well. Large world, 1050 history, average 3 vamps per 100 dwarves. Largest world, 250 history, highest savagery, so far no vampires, forts up to 200. Current one at 100,still no vamps.
If your getting vamps as often as goblins... You're not getting many vamps :p previous world, previous fort, 100 goblins per year and climbing, started getting sieges, so it started climbing :p
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I'm starting to think that maybe savagery, or the number of megabeasts, titans and semimegabeasts, have an effect on it....
I've been trying to gen a pocket world, with all the features (all the neighbours, including tower) a patchwork biome, high savagery and lots of caves volcanoes and semi/megabeasts, titans... I even increased the werebeast and vampire curses to max and tried genning 250, 500 and 1000 years histories.
When I check the historical figures of these worlds in legends viewer I usually end up with lots of werebeasts (not 1000 by any means, a 100 or so maybe) all of them "wandering" or with no status, and none or a handful of vampires (I'm lucky if I get 1 to be a dwarf) and they are never "settled", only "wandering" or without a "status".
With longer histories (1000 years) I get a few dozen vampires, but a handful being dwarves and from those maybe 1 or 2 actually settled somewhere, that always turns out to be a human town and not a mountain halls....
Also noticed that I get human kings in my dwarven civs...
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Human Kings result from conquering human settlements and the entire dwarven royal family line being extinguished. I noticed that some kings or queens will look for a way to not die and then profane a temple becoming a vampire. Even non immortality seeking kings or queens will profane a temple and become a vampyr
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Human Kings result from conquering human settlements and the entire dwarven royal family line being extinguished. I noticed that some kings or queens will look for a way to not die and then profane a temple becoming a vampire. Even non immortality seeking kings or queens will profane a temple and become a vampyr
maybe the number of civilitations in world gen is affecting this? I genned with 20 civs in a pocket world, I usually end up with 4-5 civs of each (human, dwarf, elf, goblin and kobold)...
Do that and the number of settlements affect vampires? I read that after a while people get suspicious and they have to move, if there are not a lot of civs to move to, maybe they stay wandering the wilds?
Checking the legends my wandering vampires have a lot of "got confronted by" before moving to other settlement or "wander"
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I had one fort with 1 vampire before it's death. 1 in 112.
The second had 37 vampires. It... was messy. 37 in 84.
Then one had two vampires, my surgeon and diagnostician, ironically. 2 in 54.
Then the next four forts didn't have a single vampire. 0 in an average of 90.
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I had one fort with 1 vampire before it's death. 1 in 112.
The second had 37 vampires. It... was messy. 37 in 84.
Then one had two vampires, my surgeon and diagnostician, ironically. 2 in 54.
Then the next four forts didn't have a single vampire. 0 in an average of 90.
were all these forts from the same world? did you genned different worlds for them? if so do you recall the parameters?
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Thanks for the info on how to find vampires.
It looks like I'm extremely unlucky.
I want to build a "perfect" fort, with sand, volcano, flux, maybe a river but that's not really important, and all the possible neighbors (humans, elves, goblins and a necromancer tower). I had big plans dividing my population in three, one normal dwarf fort, a vampire city, and a werebeast village.
I generated dozens of worlds, and finally I found a place that looked good.
At 120 dwarfs and in my 7th year, I still didn't get vampires. I usually get one at pop 40-50 in year two.
So I started searching, found this thread, and I looked at the legends.
Guess what? Absolutely no dwarven vampires in the world. 20 hours of fort building, and I have to start over.
Well then, back to worldgen.
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Well Legends Viewer's vampire checkbox doesn't seem to be working. Most of the checkboxes work fine and give results, but the vampire and werebeast seraches don't list anything. I checked a retired fort where I know I have a vampire, and he doesn't show up in the Legends Viewer.
Am I doing something wrong?
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Well Legends Viewer's vampire checkbox doesn't seem to be working. Most of the checkboxes work fine and give results, but the vampire and werebeast seraches don't list anything. I checked a retired fort where I know I have a vampire, and he doesn't show up in the Legends Viewer.
Am I doing something wrong?
No. Ive noticed this as well. I had to use world viewer to find my vampires
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All vampire interactions are identical. However, the ratio of werebeast interactions to vampire interactions controls how common each one is. I used to have 1 vampire interaction and ten werebeast interactions per world and only have ~3 vampires per world and a hundred werebeasts. Now I do 10 vampire, 5 werebeast.
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I have had forts with 300+ dwarves and no vampires.
I don't really mess with curses in worldgen.
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Sometimes pocket worlds don't even get temples so can't get any.
Vampires pretty much come down to luck, I generally check the Legends list before starting a game to see if there are any.
What I've been hoping for is a way to mod in an interaction or a DFhack to make someone a vampire, but so far it doesn't seem like there's anyway to do that.
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Check out the Dark Ages mod, there are lots of different vampire types, TONS!
They're terrifying too, having a naked human use a self-target interaction to bump their speed up to 9.9 and hurtle towards you out of nowhere is impossible to get used to.
Also, dear Armok, I thought it was a necro from March of this year...
Oh, one last thing: in order to determine the frequency of a vampire I need to know how fast it is rotating.