wait a second here... is it more then a year until my turn? ???
touché.wait a second here... is it more then a year until my turn? ???
Says slowpokez :P
Yo Poindex, you should update OP with a link to the old thread for anyone looking for more info and a link to the most recent save, which in this case will be the starting save.good idea, sir.
How would we make things lairs again?I think dfhack has a command that makes things lairs. we'll need to make sure that works for everyone though. For instance, dfhack works for linux and windows, but im not certain about mac...
ptw"Daddy, I want hundreds of beer drenched dwarven beards for chrismas. pweeeezzzzz?"
Also, eagerly waiting for my turn in... Christmas time? :P
New title idea: "Many fortress, one world: Succesion world for adventure mode"as the only voter, you win.
So who's got the world, or am I first on the list now and am I genning it? I can handle long histories and medium-sized worlds, if I'm handling it. I can also handle some 16x16 embarks on pause, so if anyone wants to find upright fun...Where have you been? We finished generating that world a while ago. Make sure you apply the 34.05 rawfix to the save.
To be honest I haven't even opened the save yet :D Probably whatever sounds the least appropriate and/or has the closest mountainhome. Since I'll be producing dwarf-sized armor, it should be close to a dwarf starting point.Keep in mind that you can't actually start at dwarf/elf/goblin sites because they don't exist :(
To be honest I haven't even opened the save yet :D Probably whatever sounds the least appropriate and/or has the closest mountainhome. Since I'll be producing dwarf-sized armor, it should be close to a dwarf starting point.Keep in mind that you can't actually start at dwarf/elf/goblin sites because they don't exist :(
The world is already underway, and it's a massive world. I embarked and started, and realized I was human. Humans are now 80% dwarfier. Begun digging. Lots of digging.
While we're at it, I'd recommend lowering the pain receptors on Bone tissue to 20. At this level; one cracked/chipped bone puts you in pain, two puts you in extreme pain (but is recoverable and doesn't always knock you out), and three is basically the same as what normally happens when you break a bone with 50 pain receptors (certain death, assuming you break all three in quick succession). In addition to drastically cutting down on cheap deaths, this also makes bogeyman a lot less annoying. Doesn't take into account skin+tissue+muscle torn by arrows, but chipped arrow wounds are at least survivable now (if only barely).
Ideally something like this. A deep hole drilled straight through to the magma sea (lava see, since it can see daylight?) with walkways carved into the walls and rooms buried in the stone. The walls around the top edge would curve around into a short spire from which THIS IS SPARTA could be performed liberally. Additionally, the above-ground structure there would contain an reservoir and pump area, coupled with the rest of the borehole's pump system, well... The whole thing erupts and overflows (right when you get to the bottom!)Spoiler (click to show/hide)
I don't think you appreciate just how painful chipped bones are :PI hate when people around here pretend to be real-life experts on things they're obviously not. Besides, this is a fantasy game; you can get stabbed numerous times in the stomach and chest, and still be able to walk it off, or get your arm torn off, and even with no application of first-aid only lose just enough blood to become 'faint.' At 20 pain receptors, a chipped bone (plus pain from the skin/tissue/muscle the dagger or arrow tore through to get to it) is still enough to cause extreme, fainty pain, but only just.
Anywho, broken bones tend to indicate your dead regardless. Cheap deaths are the best deaths!
I hate when people around here pretend to be real-life experts on things they're obviously not. Besides, this is a fantasy game; you can get stabbed numerous times in the stomach and chest, and still be able to walk it off, or get your arm torn off, and even with no application of first-aid only lose just enough blood to become 'faint.' At 20 pain receptors, a chipped bone (plus pain from the skin/tissue/muscle the dagger or arrow tore through to get to it) is still enough to cause extreme, fainty pain, but only just.
2. The whole limb ripping thing is caused by a bug. Doesn't even bleed a bit if the limb is ripped off cleanly. Arguing about making the world easier by justifying it with a bug is hardly a sound one :|So is the whole "pass out 6 times from a broken finger" dealie. Either way, I'm pretty sure that Toady intended severed limbs to be survivable. What's screwed up is that broken bones, no matter how small, are unsurvivable.
As something of an unwilling expert on the subject of pain, I have to say that the amount it impacts you depends on two things - one is the severity of the injury (chipped bones will hurt like hell, yes, but there are worse pains) and the other is your own pain tolerance. I'm capable of remaining functional, at an impaired level, under situations that would - and do - cripple other people I know.adrenaline being a third factor. If im terrified, i can withstand levels of pain that would FLOOR me were i to be all chillin and whatnot.
As something of an unwilling expert on the subject of pain, I have to say that the amount it impacts you depends on two things - one is the severity of the injury (chipped bones will hurt like hell, yes, but there are worse pains) and the other is your own pain tolerance. I'm capable of remaining functional, at an impaired level, under situations that would - and do - cripple other people I know.adrenaline being a third factor. If im terrified, i can withstand levels of pain that would FLOOR me were i to be all chillin and whatnot.
I always just put Willpower up to superhuman in my adventurers. Then broken bones don't make me pass out most of the time, unless, I'm also being kicked in the head.
Hell, even above average willpower results in an adventurer who can jump off bridges and still stay conscious.
Urist McMinerI'm having a hard time keeping your settlers human in my mind's eye. My cup of dwarfiness overfloweth...
In my experience, dumping magma-safe stone into a natural magma flow (ie. the magma sea) removes it from existence. Course, you could always just use the DFhack 'autodump' tool speed up the process.isn't it the smr that does that and not the magma? :/
Girlinhat, could you outline the edge of the map in the caverns with colored floor? This would make it easier to explore them or getting out from them.I've not yet struck caverns, and I'm not sure if I will.
Also, mandating the construction of someI'll do what I can!steelcopper morningstars,steelcopper/adamantinecopper great axes/halberds, and anadamantinecopper dagger (forbid this one inside the forge so it doesn't get scattered into oblivion), if not all human weapons.
Stalled at Z-16. Turns out I've got like 100k stone on the map. So I'm gonna build a little settlement at 20 FPS and call it done.
10th day of your turn, time to start wrapping things up. Destroy as much item clutter as you can, catalog your artifacts and any other notable fortress info, and devise a fitting end for the fortress.I like that you've taken the role of taskmaster upon yourself, good sir. I was reluctant to do it and had hoped some brave soul would rise to the occasion.
Since everything is copper, I'd say this would be a good place to provide adventurers with starting gear. I hope you weren't planning on retiring the fortress with a bajillion legendary miners; they be instant murder for anyone who tries to fight them, kill most of them off if you must.
Dex should put a map of the world in the OP, just out of principle. Perhaps adding MSPaint labels to sites of interest, but after we get the world is a bit more fleshed out.yeah, i should, hmmm...
So can I start now?
I have begun.
I have begun.
The rules don't make exceptions normally, but I can't see anyone making any sort of argument against Embark Anywhere (or Just Embark (http://www.bay12forums.com/smf/index.php?topic=71007.0) which is functionally identical.
Hm, some may object to my planned use of it, perhaps. I was planning to use it in case you can't embark along a road in vanilla.The rules don't make exceptions normally, but I can't see anyone making any sort of argument against Embark Anywhere (or Just Embark (http://www.bay12forums.com/smf/index.php?topic=71007.0) which is functionally identical.
I can't see anyone arguing against embarking on top of natural areas (high mountains, etc.), but I don't think embarking on necromancer towers or human towns should be allowed. Although... having a dwarven quarter in the human capitol city might be interesting, so long as sieges are turned off (so as to prevent the death of historical figures).
Hmm... Di just dropped out, Loud Whispers wants a couple more days, and Di's absence is the perfect opportunity for Poindexter to tak his turn.well, i don't really have a big grand plan like alot of you folks do, so if loud whispers wants another day on his turn, he can take one of mine. I'm sure he has something really impressive going on.
ab00 has a good point, though. If Poindexter wasn't prepared to take his turn now, Loud whispers could easily take another day or two without much problem for us.
The rules provide for another 48 hours after the end of your turn to upload the file before being skipped. Technically, Loud Whispers, you can use that to work a bit more, but if you upload even half an hour late - or come within an hour or two of the deadline just as likely - you run the risk of being ignored. Unless Poindexter thinks he can afford to lose a bit of time/can't begin quite yet anyway, but shearing off a day or so of time he could be spending playing when his schedule isn't free the entire week after isn't fair.
We should update the game as we go. I doubt anything serious will come up, besides a hankering for new features Toady may implement that don't get passed down to older saves.
Speaking of .05, I should go find the .05 updated raws I wrote and implement the .06 raw updates, and get Loud whispers to update it all before uplaoding the save.
Nevermind; GIH or someone already did the .05 update. All you'll need to do is copy over body_detail_plan.txt and Item_helm.txt from your .06 copy into the save. It should also be retroactive so do so even if we haven't moved on to 34.06 yet.
If people are starting to line up in droves to get in on this, you could have two worlds bouncing back and forth. Every 5 days a new turn lasting 10 days would begin, with every other time being world A.
Well from my visit to GIH's fort, the residents will be alive and well, assuming there's nothing lurking around to kill them. However; DFhack probably still has something to manage the transition. You'll just have to wait for it to be updated. :POnly temporary. The inhabitants will gradually disappear from the site after a while. I thought it was a bug too.
Is there any way to prevent this? I want to make a town-like fort, but it won't funtion how I want it to if everyone in it just migrates off...
Are the historical immigrants from the previous forts migrating, or are you killing them all off? It would be cool to have a dwarf that has been in 12 different player forts, sort of like a mascot. Or have a dwarfen family tree span down through all the forts.
Sorry, but that's completely inaccurate: the CIV_CONTROLLABLE tag does not exclude or even affect trade. You don't get caravans from other dwarven civs because the game is coded to only permit one civilization of each entity (MOUNTAIN, for dwarves) to interract with your site, determined by the closest ones to it, except for your own civ choice which overrides the others of the same entity. That's why you're always visited by the same elven, goblin, human and kobold civs when caravans/invaders come.
I have run my own mods for the past year with several other civs using the CIV_CONTROLLABLE tag, and they will all come to trade/invade just fine. There's no evidence on the wiki to the contrary, or in Toady's notes to suggest anything has changed recently. In fact, elves and humans both showed up to trade whilst I was playing in the succession world save.
Hey Loudwhispers, your time is up after tonight, techinically speaking. How will you be able to sleep at night knowing your days are now being subtracted from Poindexterity's?consider my turn to have started at the correct time and ill just pick it up when LW uploads it and go from there.
Will upload the save today, can I be put on the end of the list after my go's up?so, ummm...
*EDIT
Make that tomorrow.
Devastating crash that has made me lose all the will to live, for a day at least. Will post tomorrow instead.
I'm a little confused about how "adventuring strongly discouraged" fits into the whole "making a fun world to adventure in" theme, but whatever.
sureI'm a little confused about how "adventuring strongly discouraged" fits into the whole "making a fun world to adventure in" theme, but whatever.
Not finished yet, can I be put on the end of the list?
Poindex, are you sure that the version of DF you're trying to run the save on matches the save?no i am not. What version SHOULD i be using?
The DDFD page shows 34.05. I'm downloading now to see if it gives me any problems.thats probably it.
I've been using .07 as well. The only problem is in the errorlog, and that would be fixed IF YOU WOULD UPDATE B_DETAIL_PLAN_DEFAULT.TXT IN THE SAVES RAW FOLDER WITH THE ONE FROM VANILLA 34.07 LIKE I SAID NEEDED TO BE DONE A WEEK AGO or something along that timeframe.yeah, i dont know what the hell that means. i remember asking a few times and not really getting an answer...
It seems like we're having a lot of problems with transferring saves and stuff like that. What would you guys think if instead of just uploading the save, we have the entire game zipped up and uploaded? That way you would have one DF version just for the succession fort and one for all your other crap. No one would have to worry about updating RAWs or anything like that. It's basically reinstalling DF but with the world already included.
Also, do you have an updated turn list going on somewhere? I'm just wanting to find out where we are
http://dffd.wimbli.com/file.php?id=6120
There. Compressed everything, just un-compress and it should all work
It seems like we're having a lot of problems with transferring saves and stuff like that. What would you guys think if instead of just uploading the save, we have the entire game zipped up and uploaded? That way you would have one DF version just for the succession fort and one for all your other crap. No one would have to worry about updating RAWs or anything like that. It's basically reinstalling DF but with the world already included.
Also, do you have an updated turn list going on somewhere? I'm just wanting to find out where we are
...BUT I DID BOTH!
I feel so ignored right now;/http://dffd.wimbli.com/file.php?id=6120
There. Compressed everything, just un-compress and it should all work
-snip-
No, you would be the first reply. Poindexter is the OP, as the one that made the opening post.
I am not the OP!
I'll PM #4. We'll figure it out eventually...
Okay, Kassil has been PM'd with the necessary downloads linked.
Also, anyone ever gonna update the turnlist?will do it in time. Give my rage time to seethe away into melancholy, then to eventually subside to a low hum.
I'm gonna request my turn be pushed back to #12. I'm way too busy for this right now. :-\
Sounds like we should keep things moving.
just be sure that if it is an in-escapable deathtrap, it should be marked as such in some way at some point.Spoiler: I have chosen my location. (click to show/hide)
(Just a friendly warning, if I don't get a complete change of wind, this fortress will become something of a deathtrap. So much of a deathtrap that I considered naming my fortress Rakust Kozoth. In english that would be "The Tomb of Horror")
Welcome to Råshīggal. Home of Arothīggalestân Råsh.
I'm still waiting for the turn list to be updated. Did I make it on the list?yes
ok, so far everyone but one person wants a second turn.
its time to make a decision.
are we gonna A) take nearly twice as long as we thought to finish this project
or B) tell the few who've already gone "tough titty" and the majority who have yet to go "scale down your megaproject ideas"
whaddayall think?
I say we accept this turning into an eternity project. Ten days per turn.
So (A).
good point. i vote for A then as well.I say we accept this turning into an eternity project. Ten days per turn.
So (A).
Oh, after re-reading Poindexterity's post, I think I may have misread. People who have taken a turn, but want to be added to the end of the list, should be allowed to do so. So, still 10 days per turn, but if you want to add yourself to the end of the list (after completing your turn in the first place - no preemptively grabbing turns), you should be allowed to do so.
Honestly, I don't think this project will be completed before a version is released that is not backwards compatible, after which point interest in the project will fade, and a new succession world will likely be started.
(A) all the way! Repeat turns isn't such a big deal if you at least set something up the first time around that can be explored to a satisfying degree. Now if you tried to do something awesome and only acomplished 25% of your agenda and then had nothing for adventurers to screw with, you're just a jerk :Pindeed.
The thing is still a WIP. While it may involve some obvious deathtraps, I must request addition to the end of the turn list.
I don't see what's so hard about updating the save to 34.06/7
Firing main PM cannon? :Pi nominate that your turn be next then.
I don't see what's so hard about updating the save to 34.06/7. I did and it functions just fine. Guess it will just have to wait for my turn, though...
Also, my game is crashing upon tryign to start an adventurer. this happening for anyone else? ???
Spoiler (click to show/hide)
Any immigrant with Dabbling skills is guaranteed to be a refugee from some past failed fortress mode game and they will retain any positive or negative thoughts and even their ON BREAK status. Fortresses that fail spectacularly and are abandoned can become a serious drag on future fortresses when their inhabitants arrive at your new forts as shellshocked wrecks a hairsbreadth from tantruming. That's why when you want to abandon a fort that is hitting a spiral, consider ensuring that there are no survivors . ;)Apparently immigrants from older forts come as they are, so to speak. That is, with all the mental baggage they picked up in their previous home.
By the time this gets to me, we'll be sending a flash drive via post.
Very cool map.
Personally, I made conscious decision to avoid necromancer towers. The towers already pose a challenge to adventurers, so really the only reason a fort should be made in those areas is to somehow make necromancers more of a challenge. This is, of course, very doable, and I can see someone getting very creative in the process.
It won't really be a problem, considering we never settled on a single dwarf civilization. But if you can keep him alive and locked up till abandonment, it should be fine either way.try to abandon during a siege. Will make for an awesome "fallen mountainhome" sorta deal
It won't really be a problem, considering we never settled on a single dwarf civilization. But if you can keep him alive and locked up till abandonment, it should be fine either way.try to abandon during a siege. Will make for an awesome "fallen mountainhome" sorta deal
When I upload, does it need to be with the program and all? Or is just the save file enough? Also, I am using phoebus graphics and .08, considering the speed of upgrade by Toady I doubt lazy newb will exist for .08 at all, how do I take the graphics off for the next person?
When I upload, does it need to be with the program and all? Or is just the save file enough? Also, I am using phoebus graphics and .08, considering the speed of upgrade by Toady I doubt lazy newb will exist for .08 at all, how do I take the graphics off for the next person?
Waitwaitwait: You used graphics? You didn't install anything that requires RAW file changes right? If you did, you will have to restore it to the RAW set I uploaded or Armok knows what might happen.
When I upload, does it need to be with the program and all? Or is just the save file enough? Also, I am using phoebus graphics and .08, considering the speed of upgrade by Toady I doubt lazy newb will exist for .08 at all, how do I take the graphics off for the next person?
Waitwaitwait: You used graphics? You didn't install anything that requires RAW file changes right? If you did, you will have to restore it to the RAW set I uploaded or Armok knows what might happen.
I put the raws you uploaded on after it was already phoebused and it still had the graphics on it.
Woo!
Is it a deathtrap? Can we visit? Would that spoil the fun? Are you going to continue it later if you get another chance? Could someone else embark there? huh? huh? huhuh?
:P I really need some sleep, but those questions are valid.
It worked! Thanks. Hopefully I can transfer over DF Hack, but if not I'll just get started. I'll take tomorrow to get some progress going, and give you guys updates as I go along.
Spoiler (click to show/hide)
unless you are one of the Tarn brothers.
Aren't cage traps disabled automatically?
Aren't cage traps disabled automatically?
They are? How embarassing :P
Where the hell did Poindexter run off to anyway?
i still lurk and watch. Very little of the out of game stuff makes any sense to me though.Aren't cage traps disabled automatically?
They are? How embarassing :P
Where the hell did Poindexter run off to anyway?
Poindex ragequit'd out of the leadership role after failing to get Dwarf Fortress to work so he could play his turn :Pfeel free.
We should probably have someone more reliable start a new thread, with an organized, informative OP
But if we start a new thread, most everybody WILL lost track.This is also true.
even though mine prob won't come until the final version of DF goes live XDHeresy! Blasphemy! Sacrilege! Let us pray this never happens. :P
Methinks we shouldn't really bother with a turn list. First come, first serve; makes things a lot simpler, and that way we don't end up waiting several months for someone willing to play their turn, so things move faster. It's not like in succession fortresses where there is a limited number of years to go around.