I'm more curious about how the hell he'd work 914 into it.If you read the home page, it implies that you can insert stuff into the SCP, and it will churn out random things, from deadly to useful.
I mean, will it just be there as a background element? Will you be able to use it?
Well... shouldn't then combining a grenade with the very fine setting resoult in some sort of earth shattering fusion bomb?
Could someone here explain in a (non-terrifying if possible) nutshell what the coffin thingy actually does and did? I don't have a clue after actually reading the SCP.
Doctor Who angels and the knockoffs thereof have never scared me.SCP-173 came first, so technically Dr. Who ripped it off ;)
Also, in regards to blinking. I'd be willing to bet that it'll require button mashing mechanic to keep yourself from blinking.I don't think so. Your blink meter will go down at the same rate always, but you can also use a button to blink early. That's what I've gathered.
Calling it now, the coffin does nothing but interface screws/ Doesn't hurt the player character, just fucks with the camera.The interface screws may be permanent though, as a kind of loss of sanity. Imagine seeing and hearing flickers of unidentifiable horrors at inopportune moments in a game like this...
Are any other SCPs going to be put in because The Old Man and The Statue aren't that mobile and the rest are just regular objects. And can someone put the URL of the site down so I can go there on my Kindle?http://scpcb.wordpress.com/development-blog/
You just know 682 is gonna make an appearance somewhereI'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Un-killable monster. If there's an SCP that will obliterate 99.9999% of matter, someone will try it on SCP-682 and it will fail.You just know 682 is gonna make an appearance somewhereI'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Just watching these SCP games makes me shit enough bricks to build a house. Although it IS funny when watching people play it on a livestream. I was watching a livestream of one of these games and the person almost started crying and had to stop streaming.Was it recorded? If so, link please? :)
It's gone now, been removed for whatever reason. He only played for a total of like 5 minutes, then something jumped out and killed him and he flipped out.Just watching these SCP games makes me shit enough bricks to build a house. Although it IS funny when watching people play it on a livestream. I was watching a livestream of one of these games and the person almost started crying and had to stop streaming.Was it recorded? If so, link please? :)
It's gone now, been removed for whatever reason. He only played for a total of like 5 minutes, then something jumped out and killed him and he flipped out.Just watching these SCP games makes me shit enough bricks to build a house. Although it IS funny when watching people play it on a livestream. I was watching a livestream of one of these games and the person almost started crying and had to stop streaming.Was it recorded? If so, link please? :)
But these games can seriously scare the living shit out of you, the ambiance is really damn good.
Un-killable monster. If there's an SCP that will obliterate 99.9999% of matter, someone will try it on SCP-682 and it will fail.You just know 682 is gonna make an appearance somewhereI'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
They once tried to kill it with 826, a pair of bookends that turn whatever is placed betwen them into the real world, using a 12 page short story called"The Generally Nice, Friendly Thing That Can And Will Kill SCP-682 Permanently if it So Much As Spots That Damn Lizard"Un-killable monster. If there's an SCP that will obliterate 99.9999% of matter, someone will try it on SCP-682 and it will fail.You just know 682 is gonna make an appearance somewhereI'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Unkillable monster that dislikes humans and is being kept in a acid vat at all times to keep it from regenerating completely and wrecking havoc.
It's inteligent can speak and hates humans for no apparent reason.
An SCP that causes crystalization of any matter other than granite (including organic matter like a human body) and subsequent explosive shattering (that infects everything around with it) that finishes any living thing off.
It got used on it and SCP 682 survived regenerated... and became immune to it.
826 seems rather rubbish then.They once tried to kill it with 826, a pair of bookends that turn whatever is placed betwen them into the real world, using a 12 page short story called"The Generally Nice, Friendly Thing That Can And Will Kill SCP-682 Permanently if it So Much As Spots That !@#$%^&* Lizard"Un-killable monster. If there's an SCP that will obliterate 99.9999% of matter, someone will try it on SCP-682 and it will fail.You just know 682 is gonna make an appearance somewhereI'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Unkillable monster that dislikes humans and is being kept in a acid vat at all times to keep it from regenerating completely and wrecking havoc.
It's inteligent can speak and hates humans for no apparent reason.
An SCP that causes crystalization of any matter other than granite (including organic matter like a human body) and subsequent explosive shattering (that infects everything around with it) that finishes any living thing off.
It got used on it and SCP 682 survived regenerated... and became immune to it.
Half an hour later, the story is a 200 page epic, retitled "The Generally Nice, Friendly Thing That Tried To Kill SCP-682 Permanently But Failed"
Can someone explain what this SCP stuff actually is? A collection of horror studies passed off as true on the website?The website pretends to be the archives of a secret organization that captures anomalies and tests/destroys them. They have a shitload of stories on their website, many of them being creepy as hell. The stories read like an after-report.
Can someone explain what this SCP stuff actually is? A collection of horror studies passed off as true on the website?The website pretends to be the archives of a secret organization that captures anomalies and tests/destroys them. They have a shitload of stories on their website, many of them being creepy as hell. The stories read like an after-report.
There's a SCP called the Subterranean City.It seems to have come from the future,and apparently a containment breach of a SCP caused the world to end.I suspect its SCP-682.He's invincibleNah, 682 isn't very dangerous.
Also i highly await and support this game :D
I'm hoping for some of the funny SCPs to make it in as cameos/background events. Tomatoes that hurl themselves at people who make terrible jokes, anyone?Pufferkittens :3
Yesssssss. Pufferkitten grenades! :DI'm hoping for some of the funny SCPs to make it in as cameos/background events. Tomatoes that hurl themselves at people who make terrible jokes, anyone?Pufferkittens :3
I wonder if we could weaponize those...
-blink. Must have dozed off. Understandable, we've all been going for 2 days or more to finish this.Ohohoho
It's a small change. Nothing serious, nothing wildly risky. Just some - alright, several million with the current breeding programme - pet kittens to get people in key positions a little more relaxed. Hopefully, after everyone's spent a few days d'awwing over the nearest SCP-2558-J things will be…calmer. Quieter. Friendlier. And then, behold: a better world.
Well… that's what they thought. See, here's the thing about those deadly little balls of fluff: they don't like sudden noises. We introduced them into the world, and of course, what do parents do? They give them to their children. Children are alright, I guess. Except that they can be loud.
I remember when it started. Two of the things had been brought to a home, and the children got so excited. But then they started to fight, and the little puffballs… puffed up. The resulting puffage caused the children (and their parents) to shriek and scream, which caused their neighbors (also proud owners of the things) to slam open their doors and ask, "What?!" This, of course, caused MORE puffsplosions, and before you knew it, with a shriek or a telephone ringing or anything like that, the world was FILLED with puffballs.
The worst part had to be that no one cared. The world was being drowned in puffballs. No one could breathe, or see, or anything. They just sat there and said 'Dawwwww…' They cooed over these things as they wiped out about half of humanity. The rest of us, though? We're down here, away from those things. Every now and then, when we run the tap, we get a puffball. It's simply unimaginable… and it feels like any second now we'll just…
Here's the mind screw: Is the top picture a live feed or a recording? That's the difference between life and death.If 173 is where I think it is in relation to the character, there's no way they're getting away, so it doesn't matter. That thing moves fast, in the game at least. I think it moves a bit too fast in the game, but that's just my opinion.
How a world with all this dangerouc crap on the loose could function at all?It's not on the loose, is the point. That's the entire point of the SCP Foundation.
How a world with all this dangerouc crap on the loose could function at all?
The shadow wolf thing that kills your family if you look into its eyes would be pretty neat.Wouldn't work for this game. You don't care about some nameless D-class dude's family.
093's (red sea disc) monstrosities should totally be in this game.
Ok, I'll admit, I'll never play this game for as long as 173 is in it. Just too fucking scared of that thing.You're not gonna want to watch this, then.
093's (red sea disc) monstrosities should totally be in this game.They're (the SCP forum community) considering making an entire other game based around that.
They already have an apactovirus, SCP-008.There's a SCP called the Subterranean City.It seems to have come from the future,and apparently a containment breach of a SCP caused the world to end.I suspect its SCP-682.He's invincibleSome of the other SCP's sound like they could easily cause the Apocalypse.
Also i highly await and support this game :D
SCP-914, a machine that is capable of altering whatever is put in it (eg. put a revolver in on the "very fine setting", and it turns into a weapon that disintegrates everything in its line of fire), a virus, or another SPC, or even a sufficently powerful weapon so improved could easily cause the Apocalypse.
I'd like to see Cassy (http://scp-wiki.wikidot.com/scp-085) in the game somehow. Perhaps on a piece of paper that you can consult for advice.
(Note to the scared folks: SCP-085 here is actually one of the nicer ones, though a little sad)
Still, she would make a good "cheat sheet" to ask for advice and keep in your backpack.I'd like to see Cassy (http://scp-wiki.wikidot.com/scp-085) in the game somehow. Perhaps on a piece of paper that you can consult for advice.
(Note to the scared folks: SCP-085 here is actually one of the nicer ones, though a little sad)
That has put a massive downer on my day. It was intriguing but so, so depressing.
I'm hoping for some of the funny SCPs to make it in as cameos/background events. Tomatoes that hurl themselves at people who make terrible jokes, anyone?Pufferkittens :3
I wonder if we could weaponize those...
A thought came to mind about SCP-173 :
In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)?
Well, at least having mirrors on walls and the ceiling ought to make it a bit easier overall, unless it decides to smash them all or cover them in fecal matter.A thought came to mind about SCP-173 :
In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)?
I don't think he responds to himself. And IIRC, his containment room needs to be cleaned out regularly since he's seemingly always shitting everywhere. Those mirrors aren't staying polished forever.
It's been awhile since I've read it though.
No really sure how a game in 093's world would work since the monsters are unkillable and it would pretty much just be running from giant torso monsters. Cool for a little while but not that much variety.And you're implying that exploring the world while running away from monsters wouldn't be fun?
No really sure how a game in 093's world would work since the monsters are unkillable and it would pretty much just be running from giant torso monsters. Cool for a little while but not that much variety.
Its pretty pointless.A thought came to mind about SCP-173 :
In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)?
I don't think he responds to himself. And IIRC, his containment room needs to be cleaned out regularly since he's seemingly always shitting everywhere. Those mirrors aren't staying polished forever.
It's been awhile since I've read it though.
Also, imagine being in a room with 173 when a pipeline on the wall breaks and the room starts filling with smoke.
I guess they have nonstandard hole-punchers.It's one of the containment prcedures :P
I guess they have nonstandard hole-punchers.It's one of the containment prcedures :P
Really tempted to go and emulate the SCP Letterhead, then just use it for mundane things.
You're a gentle soul Drago, and the Statue is probably the creepiest one there is.
It's ok now, everything's all better. There's noone behind you.
Put a Caucasian male in on very fine, and you get a Hispanic man that proceeds to kill eight people out. Also, the sentient drawing SCP that came out of it is a bit depressing.You're a gentle soul Drago, and the Statue is probably the creepiest one there is.
It's ok now, everything's all better. There's noone behind you.
I hate you.... This is why the darks my biggest fear. When I'm old enough I'm either joining he military or getting a gun license and some automatic gun.
SCP-912 (the gear thing) isn't scary though... It's cool, unless something freaky comes out.
I hate you.... This is why the darks my biggest fear. When I'm old enough I'm either joining he military or getting a gun license and some automatic gun.
I hate you.... This is why the darks my biggest fear. When I'm old enough I'm either joining he military or getting a gun license and some automatic gun.
Afraid of the Dark and buying an automatic weapon...what could possibly go wrong? :P
I wonder why the Foundation didn't try to nuke 173.......
But if it escapes containment is will cause alot of destruction
Remember, SCP stands for Secure, Contain, Protect. Not Destroy, Destroy, Destroy
But if it escapes containment is will cause alot of destruction
Ooh, maybe 093 (http://www.scp-wiki.net/scp-093) can be in it? That'd open up quite a few interesting possibilities...
WELPSomeone else is making a whole game based around that.
If my laptop can run this, I am quite fucked. I don't know if I'm looking forward to this or dreading it.
Ooh, maybe 093 (http://www.scp-wiki.net/scp-093) can be in it? That'd open up quite a few interesting possibilities...
173 would probably be absorbed.I'm thinking of the effects the Unclean could have over 682
Guys, guys, Bobble the Clown (http://www.scp-wiki.net/scp-993) should do the tutorial video.
Guys, guys, Bobble the Clown (http://www.scp-wiki.net/scp-993) should do the tutorial video.
Seriously they should really post a warning on the Starting Page ala:
WARNING MEMETIC DANGER:
Continued Exposure to this Site may lead to extreme paranoia,insomnia,achluophobia and incontinence.
Point is here on continued exposure...at the first few articles you merely read, sometimes laugh but then after the 30th or so you start looking behind you every few moments, and get almost a cardiac arrest by the slightest noise XD... and then you do [Redacted].
Huh. Now I have to figure out what SPC is.Your following me
WELPSomeone else is making a whole game based around that.
If my laptop can run this, I am quite fucked. I don't know if I'm looking forward to this or dreading it.
Ooh, maybe 093 (http://www.scp-wiki.net/scp-093) can be in it? That'd open up quite a few interesting possibilities...
No, try the SCP forums. It's mostly discussion really, nothing to show.WELPSomeone else is making a whole game based around that.
If my laptop can run this, I am quite fucked. I don't know if I'm looking forward to this or dreading it.
Ooh, maybe 093 (http://www.scp-wiki.net/scp-093) can be in it? That'd open up quite a few interesting possibilities...
...
Mother of god...
Do you have a link by any chance?
I think you wouldn't be a guard, since they have weapons, and that would be cruel giving the player false hope like that.
I think you wouldn't be a guard, since they have weapons, and that would be cruel giving the player false hope like that.
No, it's hilarious.
This one is worse. Fear it! (http://www.scp-wiki.net/scp-50-ae-j)
I also figured out how to deal with Keter and Euclid class SCPSpoiler (click to show/hide)
I also figured out how to deal with Keter and Euclid class SCPSpoiler (click to show/hide)
As Putnam already said, they already did. Only that it was directed at the sun. And 682 came back. On. Fire.
put the Sculpture in a steel box with 4 M walls and nanofiber infused titanium restraints. send it to the moon :P. seriously that thing is freaky, i always look behind me when on the pc now.I also figured out how to deal with Keter and Euclid class SCPSpoiler (click to show/hide)
As Putnam already said, they already did. Only that it was directed at the sun. And 682 came back. On. Fire.
And, considering the fact that alot of Euclid and Keter class SCP's can damage a person's mind just through observing it casually, alot of astronomers, or really, just dudes with telescopes will be really sour when they decided they want to take a closer look at the moon...
Better idea.Have SCP's stored on Mars.
Better idea.Have SCP's stored on Mars.
Pretty sure there won't be any colony on Venus.Or PlutoBetter idea.Have SCP's stored on Mars.
Same thing, only it'll be Mars colonists.
Think again! Seriously, humanity loves them colonizing stuff. It's a lot safer just throwing all the SCPs into the large hadron collider (687 exempt, obviously. He'd be impossible to defeat if he regenerated from that) and turning it on. Though, the SCP Foundation isn't like that. They are more into securing and hiding stuff then just destroying it. The Gobal Occult... Thingy prefer killing SCPs.Pretty sure there won't be any colony on Venus.Or PlutoBetter idea.Have SCP's stored on Mars.
Same thing, only it'll be Mars colonists.
Learning is just the more important objective, considering that it's outright impossible for alot of SCP's to occur naturally, meaning that there's a very obviously malevolent creator that poses a much larger threat to mankind than any SCP. Finding and defeating that is the largest goal.The Factory is malevolent.Most SCP's originate from other dimensions or from space too.
Managing to befriend whoever it is behind the Factory would also be kind of huge...
Yea, the factory is pretty much the only kind of malevolent source of SCP's known.What about Wondertainment? A toy robot with very weapon known to man built in it seems pretty malevolent. I'm also pretty sure they also made those contacts that make you see everything a thousand times more horrifying.
Wondertaiment items depends on the way the user, uses them.The robot is peaceful unless given the command to blow shit up.Yea, the factory is pretty much the only kind of malevolent source of SCP's known.What about Wondertainment? A toy robot with very weapon known to man built in it seems pretty malevolent. I'm also pretty sure they also made those contacts that make you see everything a thousand times more horrifying.
Shoot it off into deep space :/ that worksI don't think shooting SCP's into space is a viable option for a research group that wants to RESEARCH these SCP's not destroy everything.
You all realize that the sun catapult was a joke SCP, right? They never shot the invincilizard at the sun canonically.
You all realize that the sun catapult was a joke SCP, right? They never shot the invincilizard at the sun canonically.
Blasphemy! Into the fiery orb with ye!
The Endless Haunted Staircase. Of doom.That's already a stand-alone game. There's a thread in this forum somewhere.
You all realize that the sun catapult was a joke SCP, right? They never shot the invincilizard at the sun canonically.Rule No.[REDACTED]: There is no canon.
This looks really, really cool. Also fairly terrifying, but that's good too...
I just hope that the creator puts in a few of the benevolent/helpful SCPs like the healing pills.
Not because I want it easier mind you I just want SCP-523 (http://scp-wiki.wikidot.com/scp-523) to truly screw me over in some hilarious way. (Obviously I also hope 523 is in there) :)
Yep, pretty much.This looks really, really cool. Also fairly terrifying, but that's good too...
I just hope that the creator puts in a few of the benevolent/helpful SCPs like the healing pills.
Not because I want it easier mind you I just want SCP-523 (http://scp-wiki.wikidot.com/scp-523) to truly screw me over in some hilarious way. (Obviously I also hope 523 is in there) :)
I like how it's basically the gun/key from Problem Sleuth.
Secure, Contain, Protect; Not Hunt, Capture, Destroy.Although in-universe the Global Occult Coalition is an organization of similar power to the SCP Foundation who's goals are basically Hunt, Capture, Destroy in the name of protecting humanity. Sometimes the GOC and the SCP Foundation clash, sometimes they work together, but the GOC works well as a rival to the Foundation and a game involving them in some way would be good.
We’ve got three 3D modelers doing stuff for the game now, so no more potatohead-fetus-173 or blocky door control buttons. Should also speed things up a bit, now that I don’t have to do everything myself.
I’ve been thinking of adding a part to the game where you can attemp to carry out Recall Protocol ██ -███ -█ and lure 106 back to it’s containment cell. You find a blindfolded Class D and maybe a meat cleaver or some other tool in the cell, and you can either let the guy live (and keep avoiding 106 for the rest of the game) or make things easier for yourself by [DATA EXPUNGED].
Aww, SCP-173 looks cute. :3Suuurrreee..... "Where are yo-" *sounds of neck cracking*
Makes me wanna play peek-a-boo with it.
173 would be far more vicious in DF, because the guy can run in full speed, snap necks even when looked at.
Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
No such interaction exists to stop creatures moving when looked at, so basically, this 173 is practically the same with that cloning tree 173, with all the body parts intact.Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
If there is no such interaction there is no SCP-173 either.No such interaction exists to stop creatures moving when looked at, so basically, this 173 is practically the same with that cloning tree 173, with all the body parts intact.Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
Thing is, 173 wouldn't be that big an issue for any major fort. Mainly because of targeted shots. You *would* eventually manage to slice off someone's eyelids and prevent them from blinking at all. Then it's just a manner of locking both of them in a 1x2 room across from eachother. Problem solved. Just add a food chute or something to keep him alive.
All SCPs shall fall to DWARVEN LOGIC
No, Dwarves seem less like SCPs and more like totally normal creatures. Sure, they are badass, but if everything that was badass was a SCP then you'd end up with too many SCPs.
Dwarves seem like they would handle SCPs better then us humans, though.
sooo, how do you leave a room with 173 in it?
And close any doors you find. 173 might be fast, but it isn't ethereal, so it'll get impeded by closed doors.
your avatar is freaky. ever since i found the SCP Foundation i look behind me every few minutes.sooo, how do you leave a room with 173 in it?
You walk. Backwards.
your avatar is freaky. ever since i found the SCP Foundation i look behind me every few minutes.sooo, how do you leave a room with 173 in it?
You walk. Backwards.
also why doesnt someone just send The sculpture into the sun? or nuke it or something.
also that near godlike creature thats hard to kill and reanimates in that cube, why not use artillery on it?
Okay. But still, destroying them would be better.
also that near godlike creature thats hard to kill and reanimates in that cube, why not use artillery on it?
Besides ABle can be reasoned with you can use him to hunt down and contain other SCPs, so no reason to destryo him necessarily. However 173 has to my knowledge no proper use...i mean what do you want with a statue that kills you when you forget to look at it? you can't use it as a proper weapon nor does it have any scientifical value besides being a concrete sculpture that KILLS. Burn it , drop it in acid and be done with it.
Now before Fniff goes in O5-MODE again, i know that its Secure Contain Protect. Yeah but the premise is keep that that can be researched,used or cant be otherwise destroyed and destroy everything which is dangerous...otherwise the Organization would be complete bollocks.
I mean they used idiotical amounts of manpower and resources to destroy 682...why nto destroy 713? Yeah it can be put in a small room and be done with it but next time Kondraki runs amok fifty guys are going to die again because somebody broke it's containment room...what i basically want to say is that keeping THAT thing is uneconomic: it has no use AT ALL...
I mean they used idiotical amounts of manpower and resources to destroy 682...why nto destroy 713? Yeah it can be put in a small room and be done with it but next time Kondraki runs amok fifty guys are going to die again because somebody broke it's containment room...what i basically want to say is that keeping THAT thing is uneconomic: it has no use AT ALL...
Attempts to destroy certain SCPs might bring forth unanticipated and dangerous reactions.SCP 90 (http://scp-wiki.wikidot.com/scp-090) and SCP 557 (http://scp-wiki.wikidot.com/scp-557) come to mind.
It'd be worth it to study the SCP's so that we can replicate the technology or circumstances used to make them.It just won't snap your neck directly anymore. Instead, it'll make baked goods guaranteed to choke you to death.
Imagine if we made our own 173, except instead that whenever you weren't looking at it, it was off busy baking you cakes instead of snapping your neck.
I just realized that I really, really like the idea of an SCP mod for DF.
I could make it, probably. 682 would be a breeze (I am plenty experienced in indestructible creatures), but 173 and any location/item-based SCPs are right out, so that's a problem.
EDIT: Already started on 682.
I could make it, probably. 682 would be a breeze (I am plenty experienced in indestructible creatures), but 173 and any location/item-based SCPs are right out, so that's a problem.Tell that to Deon.
We need some SCP-420-J added to this. Mellow out a bit while running like hell. Give it to other SCPs and mellow them out too.Ask and ye shall receive.
Having a gun would make things a lot easier, actually. Remember what happened when they put a gun in the machine SCP?
Having a gun would make things a lot easier, actually. Remember what happened when they put a gun in the machine SCP?
it made an item too dangerous for humans to safely wield?
However, now it’s possible to take a break from running away from 173 and calm your nerves with some high quality SCP-420-J! I’ve also finished 173′s containment room and started working on the game menus.So, SCP-420-J (http://www.scp-wiki.net/scp-420-j) is now in the game and, for all the good it will do, we now have a confirmed gun:
So, SCP-420-J (http://www.scp-wiki.net/scp-420-j) is now in the game and, for all the good it will do, we now have a confirmed gunI wonder what combining the two would do.
I just realized that I really, really like the idea of an SCP mod for DF.Me too. 914 could be implemented as a workshop. It could be like a butchery, if possible, where creatures can be marked as ready for processing. The menus for object reactions could get kind of complicated - I'm not sure how much control mods have over the interface. Operating that would finally be a use for all of the worthless dwarves laying around your fortress - you could create a sectioned population of D-Classes.
Quote from: Development BlogHowever, now it’s possible to take a break from running away from 173 and calm your nerves with some high quality SCP-420-J! I’ve also finished 173′s containment room and started working on the game menus.So, SCP-420-J (http://www.scp-wiki.net/scp-420-j) is now in the game and, for all the good it will do, we now have a confirmed gun:Looks like an UMP-45 though it's probably a placeholder like the facility guard holding it.Spoiler (click to show/hide)
So, SCP-420-J (http://www.scp-wiki.net/scp-420-j) is now in the game and, for all the good it will do, we now have a confirmed gunI wonder what combining the two would do.
I know I'll put a gun in 914, if possible, even if the results might be disastrous.
EDIT:I just realized that I really, really like the idea of an SCP mod for DF.Me too. 914 could be implemented as a workshop. It could be like a butchery, if possible, where creatures can be marked as ready for processing. The menus for object reactions could get kind of complicated - I'm not sure how much control mods have over the interface. Operating that would finally be a use for all of the worthless dwarves laying around your fortress - you could create a sectioned population of D-Classes.
Oh come on, I only posted that exact image like nine posts ago dude :P dayumExtra special bonus points because I started the thread. :P
(bonus points for posting that under lord coopers post)
Edit: I'm not actually annoyed, I just thought the coincidence was worth a mention
I wonder what that means for guard interaction...Termination.
Hopefully, if 106 gets you he'll take you into his pocket dimension and you have to find a way of escape (presumably you won't be able to normally, unless you have an SCP in your possession that gives you a fighting chance. In the meantime, your skin slowly gets eaten away by that black mucus stuff as you try to escape), instead of just killing you outright (in fact, he doesn't kill them outright, he does actually pull them into the pocket dimension and screw around with them before killing them).
And i've said this before and i'll say it again, PLEASE FOR THE LOVE OF GOD IMPLEMENT 093 AS WELL.
he probably meant 107
Yeah, The Old Man (http://scp-wiki.wikidot.com/scp-106).he probably meant 107...106.
Putnam why you would want a game about a smell red disc on which mirrors act like a magnet? Oo or did i read the wrong article...?
Putnam why you would want a game about a smell red disc on which mirrors act like a magnet? Oo or did i read the wrong article...?
Hehehehehe... You didn't read /enough/ of it.
It turns mirrors into portals to a specific other world. Read the incident logs, or exploration reports, or whatever they are...
playable build out now (http://scpcb.wordpress.com/)
Got. This gets to me. What are the controls though?It's in the readme. Did you not do as it commanded?
So, from what I've seen, the game is semi-random?I think that, when you start a new game, the map is created using the standard start, followed by random defined rooms. The rooms are defined in that nothing in them varies, but your encountering them does, as they are randomly placed. Also note that there's an option in the options.ini to change map size, though I haven't tried it out yet.
I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.
I agree, my nerves and brain do not.I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.
YOU ARE NO DWARF. YOU ARE AN ELF.
YOU WILL PLAY THIS TONIGHT AT MIDNIGHT WITH THE LIGHTS OFF, WHILE IT'S DAMN COLD.
I love that, and agree fully. When I saw that the alpha was available, many squees were had.I'm eagerly awaiting the next updateSpoiler (click to show/hide)
Spoiler (click to show/hide)
I played the Penumbra games and Amnesia with no sources of light or sound other than my computer, and loved it. I have not yet attempted this in similar conditions; I'm not sure I want to. A dim room is enough for me in this, I think.I agree, my nerves and brain do not.I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.
YOU ARE NO DWARF. YOU ARE AN ELF.
YOU WILL PLAY THIS TONIGHT AT MIDNIGHT WITH THE LIGHTS OFF, WHILE IT'S DAMN COLD.
One thing I really liked, and it was really subtle, was the loading screen itself.
It counts up to 80%...then goes back down to 70% just before it finishes.
why can the damn thing open doors? How are you supposed to escape it? Sorry haven't played the game up to now...waiting for a nice sunny day XP
why can the damn thing open doors? How are you supposed to escape it? Sorry haven't played the game up to now...waiting for a nice sunny day XP
Isn't it basically just in a locked room as far as the SCP page is concerned? Maybe it'll lose the ability since it's just part of generic enemy pathing, or we gain the ability to lock doors behind us.
Yea, I dont think its supposed to open doors either,Actually it can press buttons.You'd need to lock the doors.And it doesn't need to break any door either.It can just go through the vents.
The thing I always wonder with these things is why people don't just alternate blinking their eyes individually.
The thing I always wonder is how they manage to have such a short blink time. If you don't strain your eyes you can go for a long time without blinking. I've never even seen the upper limit.
The thing I always wonder with these things is why people don't just alternate blinking their eyes individually.a)can't do it for a long time
Wait, the old man is in the game already? I've played like 4 times already but I haven't found him :o
Looking back is what gets you killed. Run until you can run no more.Wait, the old man is in the game already? I've played like 4 times already but I haven't found him :o
You, sir, don't look behind yourself enough.
Wait, the old man is in the game already? I've played like 4 times already but I haven't found him :o
SCPs with awesomefaces chasing you down.
Anyone else think that an SCP similar to Evil Genius/DF would be fun? Build a base, hire agents to go collect SCPs, then research them to unlock new tech.
It's like a weeping angel but more disturbing DXThe Statue is older than weeping angels. Also, a little video I was tricked into seeing (http://www.youtube.com/watch?v=6JLm7XOv65U)
Anyone else think that an SCP similar to Evil Genius/DF would be fun? Build a base, hire agents to go collect SCPs, then research them to unlock new tech.
I really, really, really want to get a Sculpture or a Weeping Angel statue.
If I still went to college + lived in dorms, it would be the best prank ever.
Knock knock.
It's like a weeping angel but more disturbing DX
This is actually the original.
(http://www.sailingissues.com/greekislands/cyclades/venus-de-milo.html)
Why did you think they tore off it's arms?
It's like a weeping angel but more disturbing DX
Heh, 173 actually came before the Weeping Angels, so it's the father-terror of the bunch.
It's like a weeping angel but more disturbing DX
Heh, 173 actually came before the Weeping Angels, so it's the father-terror of the bunch.
When did 173 first appear? I'm genuinely interested which one is a knock-off.
I always assumed the main inspiration was gargoyles myself.
EDIT: Apparently it was sometime around in January 2007, around the same time the first couple of entries in the The Holders Series were posted. Since the first DW episode with the Weeping Angels came out in July, that means 173 came first.
So I dreamt about this game last night, even though I've never downloaded/played it or any of its sister programs, nor did I go reading the SCP wiki within the last three days, nor did I read this thread before hitting the sack.
It was terrifying. I'm rather scared for what the real thing might be now.
WHY AREN'T WE ARMED?A. You're a Class D and therefore your purpose is to die horribly.
Wait, Bobble the Clown? I thought he was just a present in a television, and that he only affected children?If an adult looks at him, they fall unconscious.
v0.1.2
- added two new rooms
- modified some of the textures
- added some new items
- added some new sound effects
- the main menu is now scaled to fit any resolution
- press F3 for a surprise
- fixed some bugs in the saving system
I'm wondering what that weird guy who sometimes flickers in is...it's not 106, and he doesn't stay long.
Ditzing around with SCP-914 is a lot of fun. I'm surprised they pulled it off in a convincing way, and I'm super happy that they allow you to dive into the chamber yourself before the door closes.
Can't wait for MP shenanigans."Am I the only one wise enough to wear a gas mask in this room?"
"Ok, we take turns watching 173... nothing about this can go wrong."
"All of you go stand in the box and I'll press this bu-" *SNAP*Can't wait for MP shenanigans."Am I the only one wise enough to wear a gas mask in this room?"
"Ok, we take turns watching 173... nothing about this can go wrong."
That sounds like something a TPK'er would do. Wait for everyone else to have their back turned, and then open the door for 173 to come out of, and intentionally look away or head for the hills as the others are used as decoys or fall with you. Cue alotta pissed off players and a trollface.jpg. (worse if 173 has trollface as it's face as the last thing they see)"All of you go stand in the box and I'll press this bu-" *SNAP*Can't wait for MP shenanigans."Am I the only one wise enough to wear a gas mask in this room?"
"Ok, we take turns watching 173... nothing about this can go wrong."
EDIT: *SNAP* *SNAP*
That reminds me of that Amnesia mod where everything had trollfaces and pedobears as faces.I remember seeing that. That was pretty funny.
Nope, still terrifying.
That would be nice, perhaps. Some of the SCPs are starting to annoy me, though. Particularly, the Old Man. He just decides he can be anywhere, regardless of what you're doing. "Need to get through this tunnel? Oh, no you don't. Let's play tag." And then I spend several minutes running, only to meet 173 in another red room. How many times can it lock itself in? You'd think it would learn. Or at least teleport away sooner.Spoiler: Lectorog's second odd room (click to show/hide)
Annoyance is a good anti-fear agent for horror stuff (or in a more common case personally, spiders (even those the size of my hand)). I prefer not taking even eldritch horrors seriously, and always feeling regret for not bringing a slinky with me if I ever come across alien geometries.That would be nice, perhaps. Some of the SCPs are starting to annoy me, though. Particularly, the Old Man. He just decides he can be anywhere, regardless of what you're doing. "Need to get through this tunnel? Oh, no you don't. Let's play tag." And then I spend several minutes running, only to meet 173 in another red room. How many times can it lock itself in? You'd think it would learn. Or at least teleport away sooner.Spoiler: Lectorog's second odd room (click to show/hide)
Perhaps the annoyance is just a way to repress my fear.
All sorts of new and fun things. Firstly, who is this:He shows up on the loading screens sometimes.Spoiler: ? (click to show/hide)
All sorts of new and fun things. Firstly, who is this:He shows up on the loading screens sometimes.Spoiler: ? (click to show/hide)
It's possible that's a Nobody (http://www.scp-wiki.net/groups-of-interest#toc9), but since the game focuses on the SCP's themselves i think it's more likely that's SCP-990 (http://www.scp-wiki.net/scp-990).
It's crudely drawn, but this is what I could muster up in Blender.Spoiler: Fund it. (click to show/hide)
What is suposed to be the SCP? I entered like a wiki with 1999 SCP aprox... It's like terror tales? Anyone can define it?
SCP-173 Notes:It's crudely drawn, but this is what I could muster up in Blender.Oh dear god.Spoiler: Fund it. (click to show/hide)
It's crudely drawn, but this is what I could muster up in Blender.On a related noteSpoiler: Fund it. (click to show/hide)
Oh, and I really hope that 788 won't be added. A carp literally made from magma is too terrifying to be a SCP.
There's this office near my church building called "SCP Group", coincidence???yes. totally just a coincidence.
I love when he tries to avoid SCP-106 by closing the door on him, only to turn around after hiding (and collecting batteries) to see it right there behind him, thereby making him scream and fall backwards. There's pandering to the audience with play-fear, and then there's something like that that's legitimate and a hundred times funnier.Yep, that was a pretty funny part too. I still prefer the 173 one, though.
788 is pretty much the Dwarf Fortress SCP. Speaking of that, Putnam, is 788 in the SCP mod?
Because that would be totally horrifying and would result in the deaths of countless thousands of dwarves. Do it.788 is pretty much the Dwarf Fortress SCP. Speaking of that, Putnam, is 788 in the SCP mod?
WHY THE HELL IS IT NOT
So, has any of you watched PewDiePie's let's play of this game? It's hilarious. Personally, my favorite part is the one where he blinks right after he insults 173, and then gets killed.
This keeps crashing for me a couple seconds after it starts.
also I will never play this ever ever ever nope nope nope
It's not that scary. The sound effects and paranoia will only make you jump, at most.
It's not that scary. The sound effects and paranoia will only make you jump, at most.
Either you've got adamantine nerves, or you're playing it wrong :P.
Play at night with all the nights off, with headphones on, and then come back.
It's not that scary. The sound effects and paranoia will only make you jump, at most.
Either you've got adamantine nerves, or you're playing it wrong :P.
Play at night with all the nights off, with headphones on, and then come back.
Preferably at 3:00 AM too.
Why would one have to lure it I mean it's just a glorified swiss army knife.
>Find the lizard thing, can't open door. :(
>Find the lizard thing, can't open door. :(
What lizard thing?
>Find the lizard thing, can't open door. :(
What lizard thing?
You can find a chamber containing 682's containment papers, a bunch of smoke, and a unique roar, but nothing else. It's where 682 will probably go later, but not yet.
I take it the 'unique roar' you're referencing is the BuGh.ogg noise, right?
Yes you can. Find a place that has 173 and turn your back, or find 106 and just stand there. Alternatively, watch that one screen.
Hey, you never specified who the monster was.
Speaking of which why is that screen so funky? There aren't supposed to be any cameras that have visual contact to the coffin so it should be safe.
I'm pretty sure the cameras are placed far away enough to keep that from happening though.Much of the wiki's fiction contains examples of SCPs entering a sort of active state during crises that causes them to behave a little more erratically than when in cold storage or laboratory conditions. While its entirely possibly that the cameras were safely positioned before the containment breach it entirely within the scope of the fiction for that state of affairs to have changed. Heck, 895 already has an addendum stating that the cameras had to be moved further out after a minor containment failure.
I might do a video let's play of this to put on my youtube channel.
I might do a video let's play of this to put on my youtube channel. It has great replay value because of the randomization, and I think I could squeeze a few let's plays out of it.
I'm also really enjoying this game. I have yet to stop jumping when shit comes up and beats me down.
What would be nice is if there was a "bloom" kind of effect from the monitor, except instead of oh it's glowy, make it so horrible images and tendrils start spilling out of it. Pretty soon it looks like there's some horrible monster about to escape from the screen, and the screen itself is some disturbing portal to another place (ie, instead of flat, you see through it like a portal--but the terrible images are actively crawling out of it).Much more sinister would be for it to make you see illusory SCPs, indistinguishable from the real ones. Technically harmless, but will sure scare you shitless. And not so harmless if you also happen to be near real SCPs.
You can't /really/ show a player images that are so terrible they want to claw their eyes out, but that could at least look pretty disturbing...
*Door opens and TWO 173s are standing there*
NOPE!
*quit*
Don't worry guys, he teleported into the ceiling! Haha, good thing I'm putting off trying this till it's finished. This looks too incredible of a project to pass up in the future. I've wondered what it'd be like to come face-to-face with 895. I'm interested to see how they'll implement it.
They made a game out of SCP!? I read some of it and it was bad enough, but a game!Does it have that statue that only moves when you blink? 173 wasn't it? and how many living SCPs does it have?It has 173, 106 (old man who ignores solid matter) and the butt ghost. I think there are also plans for 682.
though now I'm more likely to mess around with 173 than anything.
To kill 682 put him in a vehicle with Dr. Gerald because Gerald will somehow manage to kill it.
To kill 682 put him in a vehicle with Dr. Gerald because Gerald will somehow manage to kill it.
PTW
I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:Spoiler: If you don't want the surprise ruined, then don't read. (click to show/hide)
I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:You linked tvtropes
What's so bad about TVTropes anyway?I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:You linked tvtropes
ONE DOES NOT SIMPLY LINK TVTROPES.
God, tropes should be a SCP on its own.
Once you go there, it traps you anywhere from half to several full hours.What's so bad about TVTropes anyway?I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:You linked tvtropes
ONE DOES NOT SIMPLY LINK TVTROPES.
God, tropes should be a SCP on its own.
What's so bad about TVTropes anyway?I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:You linked tvtropes
ONE DOES NOT SIMPLY LINK TVTROPES.
God, tropes should be a SCP on its own.
God, tropes should be a SCP on its own.
oh god XDGod, tropes should be a SCP on its own.
You were saying? (http://www.scp-wiki.net/scp-4445-j)
Agh, if only I were awake earlier, I could have beat you to the punch :PGod, tropes should be a SCP on its own.
You were saying? (http://www.scp-wiki.net/scp-4445-j)
So, TVTropes is like Pringles, once you pop, you can't stop, right?'xactly
I've recorded a Let's Play and I'll upload it tomorrow. Keter all the way.Have fun with that inability to reload when 173 flies through the air to snap your neck while you're looking at it. (I'd play on Keter if it weren't for the game-killing glitches.)
I've recorded a Let's Play and I'll upload it tomorrow. Keter all the way.Have fun with that inability to reload when 173 flies through the air to snap your neck while you're looking at it. (I'd play on Keter if it weren't for the game-killing glitches.)
I'll definitely watch the LP. They're almost always entertaining for this game, and it's especially fun when it's a fellow B12er.
I did once get killed by 173 in a room with all the doors closed. I still don't know how it got in.I thought he could open doors?
EDIT: WHY IS MY SIGNATURE PIC NOT SHOWING UP? I resized it and everything but it won't appear ;.;It's showing up for me.
There's a room with video camera monitors just by the stairwell.Go in stop and look at the monitor for a whileEDIT: WHY IS MY SIGNATURE PIC NOT SHOWING UP? I resized it and everything but it won't appear ;.;It's showing up for me.
P.S. For all who do not know, it's in the profile settings on what you can see. This includes avatars, pictures in signatures and much, much more! :3
173 is the scary. And...blockaded coffin room? Where are the scary visuals for that SCP?
Yes. But about half of my deaths have been from 173 teleporting around. It also has a tendency to flash through several points in space, creating a sort of holographic image when you're in a closed room next to it (which isn't actually dangerous, but is frightening).I've recorded a Let's Play and I'll upload it tomorrow. Keter all the way.Have fun with that inability to reload when 173 flies through the air to snap your neck while you're looking at it. (I'd play on Keter if it weren't for the game-killing glitches.)
I'll definitely watch the LP. They're almost always entertaining for this game, and it's especially fun when it's a fellow B12er.
I don't know about you, but i haven't encountered any glitches yet, not even back on 0.1.
You playing on 0.2, the latest version? Because that fixes a bunch of bugs.
There's a sprint button! FUUUU-
I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.I, personally, think that the blue key will be pretty awesome. Pretty much any pocket dimension stuff could add loads of variety.
It would be interesting if the key coordinates turned up nonsense (random numbers and letters), and it turns out they fit a door in the Old Man's dimension...
I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.
But what if the Blue Key becomes the Blue Key... card?Dr. Clef shows up and slaps you for cross-testing SCPs?
I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.
But what if the Blue Key becomes the Blue Key... card?
Or... The Blue Key... frame?I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.
But what if the Blue Key becomes the Blue Key... card?
Or...The Blue Key... word?
Guys, if you'r all going to making puns, at least keep them low-key.
Oh god, this recent development has made me blue with depression and now, I want to key-l myself for technically starting this mess.But key-lling yourself is never the answer. Here, have some blue-ns to cheer you up.
holy schist this thread is mica me sichThat's gneiss. But we make blue key puns, not stone puns.
Don't be so dense, enjoy the blues.holy schist this thread is mica me sichThat's gneiss. But we make blue key puns, not stone puns.
Don't be so dense, enjoy the blues.holy schist this thread is mica me sichThat's gneiss. But we make blue key puns, not stone puns.
Guys, can we actually talk about the game? I'm not breaching or anything.
I hope you'll be able to meet other class-Ds. Trading? Murder? Banding together?I think that would be cool. But only very rarely.
I recall someone saying that you'd be able to sacrifice a Class-D to keep Radical Larry at bay, so it will probably be in the game in some form.I hope you'll be able to meet other class-Ds. Trading? Murder? Banding together?I think that would be cool. But only very rarely.
Boy, these puns are just coming out of the walls.
I really am hoping that SCP-173 gets an enormous facelift. Imagine the sheer level of texture detail you could put on that sucker, especially bumpmapped to look like cement. It feels like the game creators took their visual inspiration more from the animated file (on Youtube) than from the original picture...the original always kind of looked bearish, while this one just isn't doing that for me. And it needs to be in different poses each time you look at it.
Yea, totally agree 173 could tons of adjustments. Since there's no need to animate him, his textures and polygon count can be pretty high without any major performance problems.
So I have a question, for dear this game terrifies me. The locked room, that requires a higher level key card than 2? Is there actually anything behind that door? You don't need to spoil it, I just want to know if its worth the fright and terror to satisfy my curiosity(I play this game more for the exploring and messing with the nonhostile SCPs than the actual fright...)There's something interesting behind the door, but not terribly interesting. It won't kill you, as far as I know. If you have a keycard higher than level two and you find the room, go into it and see for yourself. (You can't find keycards higher than level 2, by the way.)
So I have a question, for dear this game terrifies me. The locked room, that requires a higher level key card than 2? Is there actually anything behind that door? You don't need to spoil it, I just want to know if its worth the fright and terror to satisfy my curiosity(I play this game more for the exploring and messing with the nonhostile SCPs than the actual fright...)There's something interesting behind the door, but not terribly interesting. It won't kill you, as far as I know. If you have a keycard higher than level two and you find the room, go into it and see for yourself. (You can't find keycards higher than level 2, by the way.)
Ooh, combine that upgrade with SCP-500 (if added)...
I have to appreciate this game, although I always run away from horror games like a little child.
So yeah.
I would however play a game which was about the daily running of a SCP facility. Horror aspects are fine, as long as I don't spend the entire game wetting myself.
A first person game about being a D-class would be my gameSo you'd have about, what is it? Three months? Three months to try and make something of your life while being thrown into horrendously dangerius situations, then it inevitable comes to naught as you get rounded up with those who joined at the same time as you and terminated, as is the routine?
One guy did it, and he didn't go insane.Nothing on the SCP-028 page says anything about SCP-028-1
Actually, he went into a coma before saying he "knew everything."
And was re-classed as SCP-028-1, and is still alive to this day. I'd figure that would keep you alive too.
And I'm pretty certain they've replicated SCP-500 with the everything tree as well, SCP-038 I think
Even if said cake is the size of a dinner table.
They've replicated them with the tree, but the new pills don't work most of the time.
You have to eat an entire cake every day. Every day. That would get to be very unhealthy, I'd imagine.Even if said cake is the size of a dinner table.
All the better!
Did anyone see PewDiePie's new "let's play" episode of this yet?
I just can't stop laughing at the sound he makes when he escapes from 106, only to see 106 already near him.
Also, Dr. Bright.Dr. Clef.
Did anyone see PewDiePie's new "let's play" episode of this yet?
I just can't stop laughing at the sound he makes when he escapes from 106, only to see 106 already near him.
Aw yeah. Classic Wombo Combo :3.
Aaw, you're not so bad after all are you? You're kind of cute. You just wanted a hug huh.
Now, let's see what- *turn around*
*CRUNCH*
Also, Dr. Bright.Dr. Clef.
Dr Bright = AwesomeAlso, Dr. Bright.Dr. Clef.
No, 963 is Bright >_>
So, although I've pretty much never played a horror game, I'm kind of interested in playing this one. The only thing I'm a bit worried about is SCP-106. How the hell do you deal with him? In the videos I've seen, encountering him seems to be a death sentence.
Man, the guys on the SCP wiki are INCREDIBLY harsh critics.
If you guys ever apply to join, look over your potential entries or threads and really, REALLY, REALLY make sure they are truly awesome, or else they will rip it to shreds.
SCP 12-j?
Man, the guys on the SCP wiki are INCREDIBLY harsh critics.
If you guys ever apply to join, look over your potential entries or threads and really, REALLY, REALLY make sure they are truly awesome, or else they will rip it to shreds.
True dat. I have a couple of SCPs written up and have been trying to work up the courage to face their inevitable onslaught for quite some time.
Ok, I played about one minute of this and got too scared to carry on, even though I only encountered SCP-173 in the intro sequence, and got into the 3rd room.
Damn, horror games, you scary!
Ok, I played about one minute of this and got too scared to carry on, even though I only encountered SCP-173 in the intro sequence, and got into the 3rd room.
Damn, horror games, you scary!
"Who the fuck let the class D's have a can of spraypaint?"I was saying the same thing when I made this:
"Dear SCP-173, how do you snap people's necks with boxing gloves on?""Like a pair of hammers meeting in one place."
oh dear jesusProbably doesn't help that Strongbad still has SCP-173's original eyes.
both strongbad and batcal are infinitely more frightening than scp-173
I imagine that would be horribly creepy in the proper circumstances. For example, if you are about to blink when SCP-173 is staring you in the face.
"I'll teach you to be happy! *SNAP*"
And then I replaced all the ambient noises with the Happy Happy Joy Joy song from Ren & Stimpy. Although I laughed my ass off, I was still scared. Somehow.But... That's worse D:
SCPs are triggered by 'events', so to speak. They don't roam around. You'll actually see the same SCP more than once, even though it would be impossible for them to be at all those locations. This also means you never have to look behind you, for a SCP would never sneak up on you(Nor could you do much about it....)
Not entirely true. I've had times where 173 came up from behind me due to a room he spawns in being nearby. Like, those 3-way catwalks, i went through one door, and one of the others had one of those long gas-filled catwalks that 173 can spawn in. I didn't realize it was one of those catwalks at the time, but in hindsight... yeah. They won't roam, but they will chase you if they know you're there, so you really do need to keep an eye behind you at times.
Some rooms never contain SCPs. The intersection rooms are an example.
Some rooms always contain the same SCP. The timed locked door room almost always has SCP 173. The maintenance tunnels have The Old Man.
The timed doors only ever have 173, but technically as of 0.2 he rarely appears there, or anywhere really. Helps cut down on repetition, thus improving the tension.
SCPs, when they do spawn, generally spawn in the same location in a 'type' of room. The Old Man is a bit more random, but SCP 173 is generally predictable in his location.
One thing to remember is that you can escape from almost any dangerous encounter. You just have to be smart. The Old Man can be ran around in wide corridors. Being old, he doesn't have reflexes, or some other RP.
Yeah, but you still gotta get some decent distance between you and keep out of his sight, before he finally stops. Half the time you'll probably run into a Wombo Combo because of it. :P
I could list all the rooms and the potentials for the SCPs, and how to get through them, but I feel that's a bit overkill, and would ruin the game for you. Anyway, have fun avoiding inevitable death! ;)
I replaced Bell.ogg with the Heavy's singing. Oh my.
Now you need to replace SCP-514-2 with the Spy.No, 173 should be the Spy. In fact, that's kind of perfect.
HE'S ALWAYS RIGHT IN FRONT OF YOU...Now you need to replace SCP-514-2 with the Spy.No, 173 should be the Spy. In fact, that's kind of perfect.
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.Yes, please someone do this, I will use it in my game. This would be the best.
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.Yes, please someone do this, I will use it in my game. This would be the best.
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.Yes, please someone do this, I will use it in my game. This would be the best.
The tophat will be a big problem, unless you modify the actual model and add a tophat that way.
You could give him short but immaculately groomed hair instead. You could also distort the top of his head to make room for it; this could have potentially disturbing results.Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.Yes, please someone do this, I will use it in my game. This would be the best.
The tophat will be a big problem, unless you modify the actual model and add a tophat that way.
Good sir ,i request kindly of you to share the file.Certainly, forgive my most lamentable forgetfulness in forgetting to share the file in the previous posting.
I actually just played some of this for the first time. I'm confused, since scp-173 is normally just locked-up in a storage container. How is he clipping around the map? If you close the door behind you when you run out of the room, he should be stuck until the filth he generates achieves such pressure that it breaks the door. That said, it's hard to know much about scp-173, since there's a complete ban on altering the entry to make it better or more informative. As someone points out in the comments, there's no need for anyone to ever look at 173 if all they're doing is containing it; you could easily construct a system that would automatically clean the room without the need to risk a breach.
It also occurs to me how much trouble this site is in if it actually lost power. Thinking of this scp without the ban on changes, it probably has similar measures to other visually-cued scps, ie triple backed-up circuits and generators everywhere.
There's another scp that operates on a similar principle that actually will teleport to everyone who's seen it and kill them, but I can't remember the number. IIRC, it was a little statue that would teleport on top of their corpse.
Edit: spoilers go all yucky and have a new-line character with them
Read the wiki better.The SCP that kills anyone who has seen it is relatively humanoid.And it only kills those who has looked at a picture of it.
Of course, with a picture you live longer. Probably.Only because you can be farther away.
There is one that's a teleporting statue that kills people who see them.yeah, I know that one. Rumor is they have loads of trouble keeping it contained.
Can't remember the number, but if any less than two people are looking at it, it will proceed to kill anyone who has seen it previously (or the person currently watching it, if there is one) and teleport on top of their bodies. It prefers people in crowded areas, presumably to spread its effects.
I've SCPd too much methinks.
WARNING: POSSIBLE TRAUMA MAY OCCUR. (Squeamish people need not look.)This is the same gif/image used in 895's profile on the wiki. :P
http://taenaria.com/Stuff/scp/feed.html
It is specifically it's face, regardless of whether it's a picture or live. Of course, with a picture you live longer. Probably.However, an artist's depiction of a picture of its face does not set it off, as the Foundation learned after much effort.
Oddly enough, there is one report where it went on a rampage after it was captured on a picture, where it consisted of an entire four pixel square. That probably makes the face was probably less than one pixel large, and yet it still reacted as expected.
It is specifically it's face, regardless of whether it's a picture or live. Of course, with a picture you live longer. Probably.However, an artist's depiction of a picture of its face does not set it off, as the Foundation learned after much effort.
Oddly enough, there is one report where it went on a rampage after it was captured on a picture, where it consisted of an entire four pixel square. That probably makes the face was probably less than one pixel large, and yet it still reacted as expected.
Honestly, if it's any of the SCPs, it's the Shy Guy that keeps me up at night. Terrific article that makes 173 look docile by comparison.
I liked the one with the red spring, too- the expedition that wasn't was really cool.
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia.
SlenderPutnam. Why would you do this to me. I hadn't heard of this game before.
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia.
Amnesia and SCP: CB. Only games that do it for me. Most other games just rely way too much on cheap scares.
Based on Pewdiepie's videos on Paranormal and Slender, those games look like they'd work for me too.
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia."Slender"?
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia."Slender"?
Never heard of it, does it have anything to do with Slenderman?
Seems like a very interesting game... pity I don't currently have a Windows install. I suppose no one here has made/attempted to make SCB: CB work on Mac or Linux? Both platforms give me memory access violations when running through WINE.
Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.Eh, its better than a lot of the crap on LPs. I like it.
He talks about random things in a flippant manner, and then he screams a lot when something happens. I have never seen him do anything else, and yet he's immensely popular.Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.Eh, its better than a lot of the crap on LPs. I like it.
To be fair, he has a rather good face for screaming.He talks about random things in a flippant manner, and then he screams a lot when something happens. I have never seen him do anything else, and yet he's immensely popular.Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.Eh, its better than a lot of the crap on LPs. I like it.
It is just plain confusing.
I'd look up which one that is, but it's late at night.
What. But. It's (effectively) invisible with only one person around.
How are you supposed to do anything about that.
Well, I didn't see anything on the page talking about it being hostile.
You know what would be scary in that game? http://www.scp-wiki.net/scp-029
If only because the lights are all out.
Approximately 1.5 seconds after SCP-372 was introduced into the testing area, D-3 shrieked and collapsed, spurting blood from a wound on his [REDACTED] that seemed to have spontaneously appeared
a while later I popped up back in the facilityYou can escape the pocket dimension? I haven't played the newest version much, I suppose.
He talks about random things in a flippant manner, and then he screams a lot when something happens. I have never seen him do anything else, and yet he's immensely popular.Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.Eh, its better than a lot of the crap on LPs. I like it.
It is just plain confusing.
He talks about random things in a flippant manner, and then he screams a lot when something happens. I have never seen him do anything else, and yet he's immensely popular.Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.Eh, its better than a lot of the crap on LPs. I like it.
It is just plain confusing.
This, while he was fun for the first few videos I watched, it got old quick. Chairmode was ok lolz though.
Sadly Jefmajor, my favorite Let's Player (who's also an avid bay12'er, his adventure mode LPs are pretty awesome) apart from DeceasedCrab doesn't seem to do horror LPs :C
I think you mean 106.Was that a response to my post? I mean the small game called SCP-087 where you walk down this supposedly endless staircase.
I think you mean 106.Was that a response to my post? I mean the small game called SCP-087 where you walk down this supposedly endless staircase.
Adding to my previous question, is there some sort of flashlight? There doesn't seem to be an options screen anywhere telling me what key does what.
Yes and sorry for going offtopic. I was in the believe that since both are "SCP" it would still be slightly relevant.I think you mean 106.Was that a response to my post? I mean the small game called SCP-087 where you walk down this supposedly endless staircase.
Adding to my previous question, is there some sort of flashlight? There doesn't seem to be an options screen anywhere telling me what key does what.
I'm assuming you mean 087-b (the hallways), not 087 (the staircase)? Either way you're kind of off-topic, seeing as this thread's for SCP: Containment Breach.
As to why many of these SCP's cannot be put to use for The good of humanity, I present the biggest fuck-up in SCP history:I think there's something in there about him shattering bones in a sparring session.
SCP-76-2 (http://www.scp-wiki.net/scp-076)
As to why many of these SCP's cannot be put to use for The good of humanity, I present the biggest fuck-up in SCP history:I think there's something in there about him shattering bones in a sparring session.
SCP-76-2 (http://www.scp-wiki.net/scp-076)
Using a Nerf sword.
How am I supposed to get passed 173 if hes hugging the doors in the red-lit room?Stand in the far corner, blink so he moves out of the way, and then go past.
Here's hoping Doctor Bright never gets a game of his own.
bluephoenix: There is no avoiding 087, and there is no flashlight in either game.Oh okay, I read somewhere that you can walk backwards while looking at it but I never really managed that. Thanks for confirming that that piece of info is wrong.
I've heard you can go past 087 by hugging the stair rail in the right way, but there's not much point - it will just appear later.
bluephoenix: There is no avoiding 087, and there is no flashlight in either game.Oh okay, I read somewhere that you can walk backwards while looking at it but I never really managed that. Thanks for confirming that that piece of info is wrong.
I've heard you can go past 087 by hugging the stair rail in the right way, but there's not much point - it will just appear later.
The SCP universe is quiet interesting, I am supprised that there aren't more games of it or even a movie made about it yet.
I want a Dr bright game now. Somebody should REALLY do that.Erhm *cough*... (http://www.bay12forums.com/smf/index.php?topic=90358.msg3573649#msg3573649)
The goal of the game would be to do everything on the "things Dr Bright is not allowed to do" list.
Does anyone know what is happening with this "project"?
The website has been down for several weeks now.
The site moved, but the old link still gives you the link to the new site, so i'm not sure why it's not working for you. In any case, before you click the link (http://www.scpcbgame.com/), keep in mind it might say it's an unsafe website. It is safe, i can confirm that along with the whole forum there, we're not sure why the hell someone reported it as unsafe when it's always been fine before. Do an antivirus scan of the game once you download it to be sure, but it's perfectly clean far as everyone can tell.The irony is that as soon as I clicked the link, my computer failed and turned off with no warning. Just blam, gone.
... don't turn around...The site moved, but the old link still gives you the link to the new site, so i'm not sure why it's not working for you. In any case, before you click the link (http://www.scpcbgame.com/), keep in mind it might say it's an unsafe website. It is safe, i can confirm that along with the whole forum there, we're not sure why the hell someone reported it as unsafe when it's always been fine before. Do an antivirus scan of the game once you download it to be sure, but it's perfectly clean far as everyone can tell.The irony is that as soon as I clicked the link, my computer failed and turned off with no warning. Just blam, gone.