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Other Projects => Other Games => Topic started by: NobodyPro on March 11, 2012, 05:10:44 am

Title: SCP: Containment Breach
Post by: NobodyPro on March 11, 2012, 05:10:44 am
+++OP IS OUTDATED+++
GAME NOW HAS AN ENDING
INFORMATION HERE (http://www.scpcbgame.com/)

WARNING MEMETIC DANGER:

Continued Exposure to the SCP Archive may lead to extreme paranoia,insomnia,achluophobia and incontinence.

SCP: Containment Breach (http://www.scpcbgame.com/)
From the person who made SCP-087-B
Confirmed SCPs:
The Old Man (SCP-106 (http://www.scp-wiki.net/scp-106))
The Sculpture (SCP-173 (http://www.scp-wiki.net/scp-173))
The Epileptic Lizard (SCP-372 (http://www.scp-wiki.net/scp-372))
SUM DANK ASS SCP-420 MUTHAFUCKA (SCP-420-J (http://www.scp-wiki.net/scp-420-j))
Bell Skeleton (SCP-662 (http://www.scp-wiki.net/scp-662))
Camera Disruption Coffin (SCP-895 (http://www.scp-wiki.net/scp-895))
The Box (the one with the gears in it) (SCP-914 (http://www.scp-wiki.net/scp-914))

Confirmed Features:
Items
Walking
Blinking
Escaping (and winning)
Investigating (and winning... better)
Smoke
Nightmare Fuel

Confirmed future SCPs:
Shy Guy
SCP-682
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 11, 2012, 05:53:52 am
173? Oh boy, looking forward to this... even if I probably won't play this.

Kind of saddened that the room dimensions-altering SCP (the one found in kowloon or somewhere) isn't on the list.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on March 11, 2012, 06:03:32 am
Dear god, if he can pull off 173 correctly i will shit a house.

EDIT: Saw some of the pictures, there'll be some surprise visits from 106 as well... oh god oh god oh god oh god, i am simultaneously excited and terrified that this game's being made.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 11, 2012, 06:23:47 am
The fact that the photos are dark makes 173 a terrible, terrible threat...
Title: Re: SCP: Containment Breach
Post by: mattie2009 on March 11, 2012, 06:25:41 am
I'm more curious about how the hell he'd work 914 into it.
I mean, will it just be there as a background element? Will you be able to use it?
Title: Re: SCP: Containment Breach
Post by: justinlee999 on March 11, 2012, 06:48:54 am
I'm more curious about how the hell he'd work 914 into it.
I mean, will it just be there as a background element? Will you be able to use it?
If you read the home page, it implies that you can insert stuff into the SCP, and it will churn out random things, from deadly to useful.
Title: Re: SCP: Containment Breach
Post by: RedKing on March 11, 2012, 07:27:37 am
Yeah, I kind of like the idea of it being an adventure game, where "For all X in your inventory, combine X with Y" is a valid strategy. Only in this case, sometimes combining X with SCP-914 is a BAD idea.
Title: Re: SCP: Containment Breach
Post by: mattie2009 on March 11, 2012, 07:41:05 am
>Combine GRENADE with SCP-914
>ROUGH

The grenade explodes instantly, blowing you into chunks the size of a grape.
Title: Re: SCP: Containment Breach
Post by: Sonlirain on March 11, 2012, 08:35:11 am
Well... shouldn't then combining a grenade with the very fine setting resoult in some sort of earth shattering fusion bomb?
Title: Re: SCP: Containment Breach
Post by: mattie2009 on March 11, 2012, 08:41:19 am
Well... shouldn't then combining a grenade with the very fine setting resoult in some sort of earth shattering fusion bomb?

I remember once they put two grenades in there on the very fine setting and ended up with the holy hand grenade.
I think it'd be a bit OP in this situation though.

>Use HOLY HAND GRENADE on SCP-106

You pull the pin and count to three.
Everything blows right the fuck up, immolating you and everything nearby into ashes.
Good job.
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 11, 2012, 08:45:01 am
If done right, this is going to be at least twice as scary as Amnesia. Which means I'm staying away from this sleep sucking monster.
Title: Re: SCP: Containment Breach
Post by: justinlee999 on March 11, 2012, 08:57:04 am
anyone fancy for a play-together stream for this game when it gets fully released? :V
Title: Re: SCP: Containment Breach
Post by: Cthulhu on March 11, 2012, 01:05:52 pm
The box sounds like it could be fun, maybe the camera.  Doctor Who angels and the knockoffs thereof have never scared me.  Maybe the old man.
Title: Re: SCP: Containment Breach
Post by: Lectorog on March 11, 2012, 01:15:25 pm
This sounds really great. I'm looking forward to it.
I've only read 173 currently, and I may hold off on reading the others until I've played the game, depending on what it shapes to be. I didn't read 087 until after I played the (first) game once, and that was really fun on both counts.
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 11, 2012, 03:48:11 pm
Could someone here explain in a (non-terrifying if possible) nutshell what the coffin thingy actually does and did? I don't have a clue after actually reading the SCP.
Title: Re: SCP: Containment Breach
Post by: Cthulhu on March 11, 2012, 03:56:13 pm
Causes anomalies images to appear on cameras, becoming more disturbing and psychologically distressing the closer you get to the camera.
Title: Re: SCP: Containment Breach
Post by: Cheeetar on March 11, 2012, 03:56:57 pm
Could someone here explain in a (non-terrifying if possible) nutshell what the coffin thingy actually does and did? I don't have a clue after actually reading the SCP.

If you view it through a camera or hear it through a recording device, or anything like that, you see/hear scary stuff that nobody near the object itself can see/hear. It gets scarier the closer to the object it actually is, and the scarier distances make you go insane.
Title: Re: SCP: Containment Breach
Post by: Putnam on March 11, 2012, 04:04:00 pm
Oh hell.
Title: Re: SCP: Containment Breach
Post by: Jopax on March 11, 2012, 04:08:55 pm
Screw you guys and this thread, the last thing I needed before sleep was a casual browsing of SCP and all the scary shit it holds, really, just FUCK.

Like my dreams weren't screwy enough for the last few days :(


Ontopic, yeah, seems cool, not a great fan of adventure games (too much thinking, hurrr, SMASH) but my cousin might like it :)
Title: Re: SCP: Containment Breach
Post by: TempAcc on March 11, 2012, 04:21:21 pm
Oh my, this sounds pretty sweet, posting to watch.

And the coffin SCP is supposed to cause horrible images to appear on any camera observing it, with the rate and severity of the anomalies increasing depending on how close the camera is to the SCP.
Title: Re: SCP: Containment Breach
Post by: Johuotar on March 11, 2012, 04:35:20 pm
Last game was terrifying at least. Im rather interested.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 11, 2012, 04:39:51 pm
Watching this thing.
Doctor Who angels and the knockoffs thereof have never scared me.
SCP-173 came first, so technically Dr. Who ripped it off  ;)
Title: Re: SCP: Containment Breach
Post by: warhammer651 on March 11, 2012, 04:40:15 pm
Calling it now, the coffin does nothing but interface screws/ Doesn't hurt the player character, just fucks with the camera.
Title: Re: SCP: Containment Breach
Post by: Matz05 on March 11, 2012, 04:46:10 pm
I dunno, if there is a sanity meter, stay out of the security cam room until you personaly check and make sure none are pointed at the casket.
Title: Re: SCP: Containment Breach
Post by: Julius Clonkus on March 11, 2012, 04:53:29 pm
Now this sounds like something I would actually play; while the other game seemed intriguing, I was not quite in the mood to walk down an endless stairway to get the crap scared out of me.

This? Well, seems like there's more to do than just walking to your doom.

Also, in regards to blinking. I'd be willing to bet that it'll require button mashing mechanic to keep yourself from blinking.
Title: Re: SCP: Containment Breach
Post by: Lectorog on March 11, 2012, 04:59:19 pm
Also, in regards to blinking. I'd be willing to bet that it'll require button mashing mechanic to keep yourself from blinking.
I don't think so. Your blink meter will go down at the same rate always, but you can also use a button to blink early. That's what I've gathered.
Title: Re: SCP: Containment Breach
Post by: mcclay on March 11, 2012, 05:08:46 pm
The only SCPs that really scare thr fuck out of me are the old man and The Old Fairgrounds (The one with the pumpkins and the kids and GAHH!)and guess whose gonna be in this one? Fuck.
Title: Re: SCP: Containment Breach
Post by: Poltifar on March 11, 2012, 05:32:32 pm
I never imagined that I'd one day get fucking scared just by hearing that a game would be implementing a "blink meter" and a manual blink button.
Title: Re: SCP: Containment Breach
Post by: Virex on March 11, 2012, 05:52:13 pm
Calling it now, the coffin does nothing but interface screws/ Doesn't hurt the player character, just fucks with the camera.
The interface screws may be permanent though, as a kind of loss of sanity. Imagine seeing and hearing flickers of unidentifiable horrors at inopportune moments in a game like this...
Title: Re: SCP: Containment Breach
Post by: mcclay on March 11, 2012, 06:35:17 pm
Are any other SCPs going to be put in because The Old Man and The Statue aren't that mobile and the rest are just regular objects. And can someone put the URL of the site down so I can go there on my Kindle?
Title: Re: SCP: Containment Breach
Post by: FuzzyZergling on March 11, 2012, 06:43:51 pm
Are any other SCPs going to be put in because The Old Man and The Statue aren't that mobile and the rest are just regular objects. And can someone put the URL of the site down so I can go there on my Kindle?
http://scpcb.wordpress.com/development-blog/
^ There you go.
Title: Re: SCP: Containment Breach
Post by: warhammer651 on March 11, 2012, 06:45:23 pm
You just know 682 is gonna make an appearance somewhere
Title: Re: SCP: Containment Breach
Post by: mcclay on March 11, 2012, 06:52:51 pm
That sends me to a security program of some type.

Edit: Never mind, I herped my derp with the SCPCB part of the URL.
Title: Re: SCP: Containment Breach
Post by: Kilroy the Grand on March 11, 2012, 11:46:09 pm
after spending a few hours reading the SCP site, I took a nap on my couch.

When I woke up the room was partially lit, and my bathroom door creaked open a few inches.


in short, fuck this game D:
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 12, 2012, 02:40:48 am
You just know 682 is gonna make an appearance somewhere
I'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Title: Re: SCP: Containment Breach
Post by: Sirus on March 12, 2012, 02:43:15 am
You just know 682 is gonna make an appearance somewhere
I'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Un-killable monster. If there's an SCP that will obliterate 99.9999% of matter, someone will try it on SCP-682 and it will fail.
Title: Re: SCP: Containment Breach
Post by: Bdthemag on March 12, 2012, 03:01:21 am
Just watching these SCP games makes me shit enough bricks to build a house. Although it IS funny when watching people play it on a livestream. I was watching a livestream of one of these games and the person almost started crying and had to stop streaming.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 12, 2012, 03:04:26 am
Just watching these SCP games makes me shit enough bricks to build a house. Although it IS funny when watching people play it on a livestream. I was watching a livestream of one of these games and the person almost started crying and had to stop streaming.
Was it recorded? If so, link please?  :)
Title: Re: SCP: Containment Breach
Post by: Bdthemag on March 12, 2012, 03:08:02 am
Just watching these SCP games makes me shit enough bricks to build a house. Although it IS funny when watching people play it on a livestream. I was watching a livestream of one of these games and the person almost started crying and had to stop streaming.
Was it recorded? If so, link please?  :)
It's gone now, been removed for whatever reason. He only played for a total of like 5 minutes, then something jumped out and killed him and he flipped out.

But these games can seriously scare the living shit out of you, the ambiance is really damn good.
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 12, 2012, 03:32:10 am
I wager that SCP-500 will make an appearance. Probably as something you can have in your inventory.
Title: Re: SCP: Containment Breach
Post by: SP2 on March 12, 2012, 06:46:20 am
Just watching these SCP games makes me shit enough bricks to build a house. Although it IS funny when watching people play it on a livestream. I was watching a livestream of one of these games and the person almost started crying and had to stop streaming.
Was it recorded? If so, link please?  :)
It's gone now, been removed for whatever reason. He only played for a total of like 5 minutes, then something jumped out and killed him and he flipped out.

But these games can seriously scare the living shit out of you, the ambiance is really damn good.

My friend broke his headset when another friend played "Fus Ro Dah" really loud over the microphone (we was all in a Skype call at the time) whilst streaming it. It was hilarious.
Title: Re: SCP: Containment Breach
Post by: Sonlirain on March 12, 2012, 07:20:36 am
You just know 682 is gonna make an appearance somewhere
I'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Un-killable monster. If there's an SCP that will obliterate 99.9999% of matter, someone will try it on SCP-682 and it will fail.

Unkillable monster that dislikes humans and is being kept in a acid vat at all times to keep it from regenerating completely and wrecking havoc.
It's inteligent can speak and hates humans for no apparent reason.
An SCP that causes crystalization of any matter other than granite (including organic matter like a human body) and subsequent explosive shattering (that infects everything around with it) that finishes any living thing off.
It got used on it and SCP 682 survived regenerated... and became immune to it.
Title: Re: SCP: Containment Breach
Post by: warhammer651 on March 12, 2012, 11:18:16 am
You just know 682 is gonna make an appearance somewhere
I'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Un-killable monster. If there's an SCP that will obliterate 99.9999% of matter, someone will try it on SCP-682 and it will fail.

Unkillable monster that dislikes humans and is being kept in a acid vat at all times to keep it from regenerating completely and wrecking havoc.
It's inteligent can speak and hates humans for no apparent reason.
An SCP that causes crystalization of any matter other than granite (including organic matter like a human body) and subsequent explosive shattering (that infects everything around with it) that finishes any living thing off.
It got used on it and SCP 682 survived regenerated... and became immune to it.
They once tried to kill it with 826, a pair of bookends that turn whatever is placed betwen them into the real world, using a 12 page short story called"The Generally Nice, Friendly Thing That Can And Will Kill SCP-682 Permanently if it So Much As Spots That Damn Lizard"

Half an hour later, the story is a 200 page epic, retitled "The Generally Nice, Friendly Thing That Tried To Kill SCP-682 Permanently But Failed"
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 12, 2012, 11:37:19 am
You just know 682 is gonna make an appearance somewhere
I'd rather not piss my pants and read the actual SCP on whatever that is. Can someone sum it up here?
Un-killable monster. If there's an SCP that will obliterate 99.9999% of matter, someone will try it on SCP-682 and it will fail.

Unkillable monster that dislikes humans and is being kept in a acid vat at all times to keep it from regenerating completely and wrecking havoc.
It's inteligent can speak and hates humans for no apparent reason.
An SCP that causes crystalization of any matter other than granite (including organic matter like a human body) and subsequent explosive shattering (that infects everything around with it) that finishes any living thing off.
It got used on it and SCP 682 survived regenerated... and became immune to it.
They once tried to kill it with 826, a pair of bookends that turn whatever is placed betwen them into the real world, using a 12 page short story called"The Generally Nice, Friendly Thing That Can And Will Kill SCP-682 Permanently if it So Much As Spots That !@#$%^&* Lizard"

Half an hour later, the story is a 200 page epic, retitled "The Generally Nice, Friendly Thing That Tried To Kill SCP-682 Permanently But Failed"
826 seems rather rubbish then.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 12, 2012, 11:46:46 am
There's a SCP called the Subterranean City.It seems to have come from the future,and apparently a containment breach of a SCP caused the world to end.I suspect its SCP-682.He's invincible
Also i highly await and support this game :D
Title: Re: SCP: Containment Breach
Post by: Jopax on March 12, 2012, 04:51:25 pm
There is also the angel (or was it a seraphim) that prophesizes the end trough the God and the Leviathan I think.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 12, 2012, 04:53:07 pm
I can't wait for this game.
Just please make it work on my crappy PC T_T
Title: Re: SCP: Containment Breach
Post by: Briggsy16 on March 12, 2012, 05:13:30 pm
Can someone explain what this SCP stuff actually is? A collection of horror studies passed off as true on the website?
Title: Re: SCP: Containment Breach
Post by: Bdthemag on March 12, 2012, 05:14:46 pm
Can someone explain what this SCP stuff actually is? A collection of horror studies passed off as true on the website?
The website pretends to be the archives of a secret organization that captures anomalies and tests/destroys them. They have a shitload of stories on their website, many of them being creepy as hell. The stories read like an after-report.
Title: Re: SCP: Containment Breach
Post by: Yodamaster on March 12, 2012, 05:22:49 pm
This looks so good.
Title: Re: SCP: Containment Breach
Post by: Briggsy16 on March 12, 2012, 05:26:44 pm
Can someone explain what this SCP stuff actually is? A collection of horror studies passed off as true on the website?
The website pretends to be the archives of a secret organization that captures anomalies and tests/destroys them. They have a shitload of stories on their website, many of them being creepy as hell. The stories read like an after-report.

Sounds fun. Gonna have a read through tomorrow. That weeping angel style one is creepy as hell.
Title: Re: SCP: Containment Breach
Post by: Sensei on March 12, 2012, 05:29:49 pm
It was originally a collection of /x/ creepy-pasta, with the hook that the creepy-pasta stories (or some) were true, but distributed as creepy-pasta so that nobody would believe them.

Now most/all of the stories are written specifically for the site.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 12, 2012, 05:50:54 pm
Spoiler (click to show/hide)
Here's the mind screw: Is the top picture a live feed or a recording? That's the difference between life and death.
Title: Re: SCP: Containment Breach
Post by: Yodamaster on March 12, 2012, 06:31:52 pm
Is that 173 in the top picture? And in the bottom... :'(
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 12, 2012, 06:42:50 pm
As much as SCP's freak me out, I'm looking forward to this.
Title: Re: SCP: Containment Breach
Post by: lemon10 on March 12, 2012, 07:27:32 pm
There's a SCP called the Subterranean City.It seems to have come from the future,and apparently a containment breach of a SCP caused the world to end.I suspect its SCP-682.He's invincible
Also i highly await and support this game :D
Nah, 682 isn't very dangerous.
Sure, they cant kill him (although that said, I do think that they could kill him with one of the numerous SPC's they have, although not without some risk), but all he has is super strength, and the worst case scenario would be him basically rampaging in a city, and probably killing thousands before they managed to capture him again.

Some of the other SCP's sound like they could easily cause the Apocalypse.
For example:
SCP-079, a singularity level AI trapped on a CD-rom, that if released into the world would become exponentially smarter.
SCP-914, a machine that is capable of altering whatever is put in it (eg. put a revolver in on the "very fine setting", and it turns into a weapon that disintegrates everything in its line of fire), a virus, or another SPC, or even a sufficently powerful weapon so improved could easily cause the Apocalypse.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 12, 2012, 07:43:37 pm
SCP-914 can also be very useful.

I'm hoping for some of the funny SCPs to make it in as cameos/background events. Tomatoes that hurl themselves at people who make terrible jokes, anyone?
Title: Re: SCP: Containment Breach
Post by: FuzzyZergling on March 12, 2012, 07:46:04 pm
I'm hoping for some of the funny SCPs to make it in as cameos/background events. Tomatoes that hurl themselves at people who make terrible jokes, anyone?
Pufferkittens :3
I wonder if we could weaponize those...
Title: Re: SCP: Containment Breach
Post by: Sirus on March 12, 2012, 07:47:46 pm
I'm hoping for some of the funny SCPs to make it in as cameos/background events. Tomatoes that hurl themselves at people who make terrible jokes, anyone?
Pufferkittens :3
I wonder if we could weaponize those...
Yesssssss. Pufferkitten grenades!  :D
Title: Re: SCP: Containment Breach
Post by: lemon10 on March 12, 2012, 07:48:47 pm
Quote from: Visions of a Better World
-blink. Must have dozed off. Understandable, we've all been going for 2 days or more to finish this.

It's a small change. Nothing serious, nothing wildly risky. Just some - alright, several million with the current breeding programme - pet kittens to get people in key positions a little more relaxed.  Hopefully, after everyone's spent a few days d'awwing over the nearest SCP-2558-J things will be…calmer. Quieter. Friendlier. And then, behold: a better world.

Well… that's what they thought. See, here's the thing about those deadly little balls of fluff: they don't like sudden noises. We introduced them into the world, and of course, what do parents do? They give them to their children. Children are alright, I guess. Except that they can be loud.

I remember when it started. Two of the things had been brought to a home, and the children got so excited. But then they started to fight, and the little puffballs… puffed up. The resulting puffage caused the children (and their parents) to shriek and scream, which caused their neighbors (also proud owners of the things) to slam open their doors and ask, "What?!" This, of course, caused MORE puffsplosions, and before you knew it, with a shriek or a telephone ringing or anything like that, the world was FILLED with puffballs.

The worst part had to be that no one cared. The world was being drowned in puffballs. No one could breathe, or see, or anything. They just sat there and said 'Dawwwww…' They cooed over these things as they wiped out about half of humanity. The rest of us, though? We're down here, away from those things. Every now and then, when we run the tap, we get a puffball. It's simply unimaginable… and it feels like any second now we'll just…
Ohohoho
Title: Re: SCP: Containment Breach
Post by: TempAcc on March 12, 2012, 07:54:49 pm
SCP-682, altough very dangerous and nearly unstoppable, isn't capable of mass destruction, so yea, he wouldn't be able to cause an end of the world scenario by himself, but he's probably the only thing capable of beating the shit out of the old man SCP.

And damn this looks really sweet, I'll be watching this. Hopefuly there'll be a mention of that one SCP thats basicaly a large pool full of blood that spawns weird thing and is continuously growing.
Title: Re: SCP: Containment Breach
Post by: Sonlirain on March 12, 2012, 08:35:07 pm
Sometimes i can't stop thinking how would a alternate universe with all those creepy things could function without a SCP foundation to contain them.

I mean seriously...

A raging magical dude with swords he pulls from miniature portals.
A unkillable human hating lizard.
Anomalous electronic devicess containing superinteligent AI entities that could destroy the entire world with little to no problems.
A freaking virus that causes overabundant lactation and mutation.

A hundreds od other reality bending and dangerous items/beings.
How a world with all this dangerouc crap on the loose could function at all?
Title: Re: SCP: Containment Breach
Post by: Sirus on March 12, 2012, 08:37:34 pm
Well, according to the Many Worlds theory...
they don't. A world that had some of this crazy stuff running around without an SCP-equivilant would probably have been destroyed long ago.
Title: Re: SCP: Containment Breach
Post by: Lectorog on March 12, 2012, 08:37:54 pm
After seeing 3 subjects mentioned here, I spent approximately three hours reading SCP pages, and still haven't gotten through everything I wanted to. I love that site now.

Here's the mind screw: Is the top picture a live feed or a recording? That's the difference between life and death.
If 173 is where I think it is in relation to the character, there's no way they're getting away, so it doesn't matter. That thing moves fast, in the game at least. I think it moves a bit too fast in the game, but that's just my opinion.

How a world with all this dangerouc crap on the loose could function at all?
It's not on the loose, is the point. That's the entire point of the SCP Foundation.
Title: Re: SCP: Containment Breach
Post by: dood_ on March 12, 2012, 10:20:49 pm
How a world with all this dangerouc crap on the loose could function at all?

Ever played Dungeons and Dragons?

If reality is that malleable then we'd have figured out ways to fuck with physics right back. Most supernatural horror stories seem to rely on a bendable reality, but not bendable by us, which I don't think would be the case.

I mean, reality as it is is pretty hostile, but at least it is consistently so. I guess this ties in with the whole everyone's fear of the unknown thing. What's worse than not knowing how reality should function?

Really though, this games look sweet. I was about ready to close the page once 173 popped up :o
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 12, 2012, 10:30:37 pm
093's (red sea disc) monstrosities should totally be in this game.
Title: Re: SCP: Containment Breach
Post by: mcclay on March 12, 2012, 10:51:25 pm
The shadow wolf thing that kills your family if you look into its eyes would be pretty neat.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 12, 2012, 10:53:43 pm
The shadow wolf thing that kills your family if you look into its eyes would be pretty neat.
Wouldn't work for this game. You don't care about some nameless D-class dude's family.
Title: Re: SCP: Containment Breach
Post by: Sensei on March 12, 2012, 10:56:20 pm
Might be kind of a one off where you look it in the eye, and then find out later what it does.
Title: Re: SCP: Containment Breach
Post by: penguinofhonor on March 12, 2012, 11:13:34 pm
093's (red sea disc) monstrosities should totally be in this game.

I would love to be able to explore its world. But that'd be a pretty big endeavor.

I'm looking at this game and getting kind of scared. I'll probably get around to playing it tomorrow and just sort of end up going NOPE NOPE NOPE before anything actually bad happens.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 12, 2012, 11:28:23 pm
Ok, I'll admit, I'll never play this game for as long as 173 is in it. Just too fucking scared of that thing.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 13, 2012, 12:26:39 am
Ok, I'll admit, I'll never play this game for as long as 173 is in it. Just too fucking scared of that thing.
You're not gonna want to watch this, then.

>:] (http://www.newgrounds.com/portal/view/516685)
Title: Re: SCP: Containment Breach
Post by: Sensei on March 13, 2012, 12:37:12 am
Is there actually a working build of Containment Breach available, or are you guys just talking about playing 187?
Title: Re: SCP: Containment Breach
Post by: Poltifar on March 13, 2012, 01:02:12 am
They should totally add more super-creepy but not outright fatal SCPs to this game. Like 136 (http://scp-wiki.wikidot.com/scp-136).
Title: Re: SCP: Containment Breach
Post by: Sirus on March 13, 2012, 01:05:20 am
I'd like to see Cassy (http://scp-wiki.wikidot.com/scp-085) in the game somehow. Perhaps on a piece of paper that you can consult for advice.

(Note to the scared folks: SCP-085 here is actually one of the nicer ones, though a little sad)
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 13, 2012, 01:51:47 am
093's (red sea disc) monstrosities should totally be in this game.
They're (the SCP forum community) considering making an entire other game based around that.
There's a SCP called the Subterranean City.It seems to have come from the future,and apparently a containment breach of a SCP caused the world to end.I suspect its SCP-682.He's invincible
Also i highly await and support this game :D
Some of the other SCP's sound like they could easily cause the Apocalypse.
SCP-914, a machine that is capable of altering whatever is put in it (eg. put a revolver in on the "very fine setting", and it turns into a weapon that disintegrates everything in its line of fire), a virus, or another SPC, or even a sufficently powerful weapon so improved could easily cause the Apocalypse.
They already have an apactovirus, SCP-008.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 13, 2012, 02:51:05 am
GAH!
I know I should have investigated thoroughly before making the thread but if you have any doubts about the blinking mechanic: Watch the video. I repeat: DO NOT WATCH THE VIDEO!

Fixed the link, now goes to the main page instead of the devlog.
Title: Re: SCP: Containment Breach
Post by: Johuotar on March 13, 2012, 02:59:27 am
Yeah the vid was pretty funny. So the game is how long in deveplopment?
Title: Re: SCP: Containment Breach
Post by: dogstile on March 13, 2012, 03:16:46 pm
I'd like to see Cassy (http://scp-wiki.wikidot.com/scp-085) in the game somehow. Perhaps on a piece of paper that you can consult for advice.

(Note to the scared folks: SCP-085 here is actually one of the nicer ones, though a little sad)

That has put a massive downer on my day. It was intriguing but so, so depressing.
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 13, 2012, 04:05:18 pm
I'd like to see Cassy (http://scp-wiki.wikidot.com/scp-085) in the game somehow. Perhaps on a piece of paper that you can consult for advice.

(Note to the scared folks: SCP-085 here is actually one of the nicer ones, though a little sad)

That has put a massive downer on my day. It was intriguing but so, so depressing.
Still, she would make a good "cheat sheet" to ask for advice and keep in your backpack.
Title: Re: SCP: Containment Breach
Post by: Sowelu on March 13, 2012, 04:24:46 pm
There needs to be a Kickstarter.

Also, Fahrenheit / Indigo Prophecy had "breathe" buttons in a couple of scenes involving a claustrophobic character.  The first time, it's a dim, cramped basement record archive with the neat sliding shelves.. Nonthreatening, but with the breathing, the muted other sounds and the internal monologue you could really get into her head.  The second time, the power goes out at an insane asylum.  No lights, unlocked cells, psychos who just might kill you...if you get their attention.  Don't breathe too loud by letting your breath meter go too far in or out.  Don't walk into them as they wander around.  Oh God that was terrifying, it makes you realize what you take for granted.
Title: Re: SCP: Containment Breach
Post by: mattie2009 on March 13, 2012, 07:01:24 pm
I'm hoping for some of the funny SCPs to make it in as cameos/background events. Tomatoes that hurl themselves at people who make terrible jokes, anyone?
Pufferkittens :3
I wonder if we could weaponize those...

WE DON'T TALK ABOUT THE EXPLOSIVE PUFFERKITTENS
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 13, 2012, 07:14:04 pm
I'd love it if SCP 447 (http://www.scp-wiki.net/scp-447) made an appearance, and you can interact with it and it does all sorts of useful things for you. However, if it touches a dead body, the screen just fades to black and you get a game over.
Title: Re: SCP: Containment Breach
Post by: TempAcc on March 13, 2012, 07:42:12 pm
I'd like to see a game about SCP-370 (http://scp-wiki.wikidot.com/scp-370), its one of the most interesting ones I've ever read. Squeamish people need not worry, its not that scary, just creepy.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 13, 2012, 07:45:46 pm
Ok, watching some videos about this game, I can already tell that SCP-173 is gonna scare the crap out of me :|
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on March 13, 2012, 09:09:22 pm
A thought came to mind about SCP-173 :

In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)? It would make keeping an eye on it much easier, for starters. And if it possibly can't look at itself (a Medusa effect), problem solved.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 13, 2012, 09:13:11 pm
A thought came to mind about SCP-173 :

In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)?

I don't think he responds to himself. And IIRC, his containment room needs to be cleaned out regularly since he's seemingly always shitting everywhere. Those mirrors aren't staying polished forever.

It's been awhile since I've read it though.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on March 13, 2012, 09:17:28 pm
A thought came to mind about SCP-173 :

In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)?

I don't think he responds to himself. And IIRC, his containment room needs to be cleaned out regularly since he's seemingly always shitting everywhere. Those mirrors aren't staying polished forever.

It's been awhile since I've read it though.
Well, at least having mirrors on walls and the ceiling ought to make it a bit easier overall, unless it decides to smash them all or cover them in fecal matter.

Probably not a new question in their forums, I just realized. Must've tried and failed countless times.
Title: Re: SCP: Containment Breach
Post by: mcclay on March 13, 2012, 09:53:38 pm
No really sure how a game in 093's world would work since the monsters are unkillable and it would pretty much just be running from giant torso monsters. Cool for a little while but not that much variety.
Title: Re: SCP: Containment Breach
Post by: Bdthemag on March 13, 2012, 09:56:44 pm
No really sure how a game in 093's world would work since the monsters are unkillable and it would pretty much just be running from giant torso monsters. Cool for a little while but not that much variety.
And you're implying that exploring the world while running away from monsters wouldn't be fun?
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 13, 2012, 10:01:58 pm
No really sure how a game in 093's world would work since the monsters are unkillable and it would pretty much just be running from giant torso monsters. Cool for a little while but not that much variety.

See Amnesia: The Dark Descent.
Title: Re: SCP: Containment Breach
Post by: mcclay on March 13, 2012, 11:48:15 pm
Expect with those you can't just run into a building to be safe.
Title: Re: SCP: Containment Breach
Post by: lemon10 on March 14, 2012, 12:39:34 am
A thought came to mind about SCP-173 :

In it's containment zone, or anywhere near it, why aren't there any mirrors or surfaces with mirror-like reflectivity (super-polished metals or stone; a more durable option)?

I don't think he responds to himself. And IIRC, his containment room needs to be cleaned out regularly since he's seemingly always shitting everywhere. Those mirrors aren't staying polished forever.

It's been awhile since I've read it though.
Its pretty pointless.
They always have at least two people watching him (while they are near), and if both of them are watching them then he can't move anyways. If they both blink at the same time then they die anyways, if they don't then he just stays there.

Also, making a room out of mirrors won't be easy either, since he grinds into the walls consistently, so they would at least need to be bulletproof glass walls (and even then they would be all scratched up pretty soon), and if just the ceiling, then it wouldn't add much since people don't stare at the ceiling.
Title: Re: SCP: Containment Breach
Post by: Gamerlord on March 14, 2012, 12:54:30 am
Posting to watch.  :D
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 15, 2012, 07:37:31 pm
Smoke is now in the game. It causes you to blink more often if you don't have a gasmask equipped.
Quote from: Development Blog
Also, imagine being in a room with 173 when a pipeline on the wall breaks and the room starts filling with smoke.

You can also apparently find these sitting around now. For the uniformed.
Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: Sirus on March 15, 2012, 07:41:05 pm
That actually looks pretty cool. Like what a real life SCP Foundation would have.
Title: Re: SCP: Containment Breach
Post by: Sensei on March 15, 2012, 07:43:15 pm
I guess they have nonstandard hole-punchers.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 15, 2012, 07:48:21 pm
I guess they have nonstandard hole-punchers.
It's one of the containment prcedures :P
Title: Re: SCP: Containment Breach
Post by: Silent_Thunder on March 15, 2012, 08:58:29 pm
I guess they have nonstandard hole-punchers.
It's one of the containment prcedures :P

Nah some idiot just put all their office supplies in SCP-914 as a prank, and they never got around to replacing them.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 15, 2012, 09:38:57 pm
Really tempted to go and emulate the SCP Letterhead, then just use it for mundane things.
Title: Re: SCP: Containment Breach
Post by: Vorthon on March 17, 2012, 08:25:05 am
This looks interesting. Of course, knowing me, I'll probably end up playing it near midnight.
Title: Re: SCP: Containment Breach
Post by: Kaleb702 Games on March 17, 2012, 11:08:33 am
Really tempted to go and emulate the SCP Letterhead, then just use it for mundane things.

If you do so, dropbox it.



Sounds schmexy, but I'm a wimp. I shall play it in the sun!
Title: Re: SCP: Containment Breach
Post by: Johnfalcon99977 on March 17, 2012, 01:46:56 pm
I may not be too terribly interested in this Horror stuff, but I demand that anyone encountering SCP-173 play this song (http://www.youtube.com/watch?v=B0vlQQLPV0o) every time.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 17, 2012, 01:55:53 pm
I can't look outside! Why don't we have curtains.... I'm hearing noises! O_O

This game is scary as buck... The Sculpture is all ive looked at, but I'm freaked out. No sleep tonight.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 17, 2012, 02:04:27 pm
You're a gentle soul Drago, and the Statue is probably the creepiest one there is.

It's ok now, everything's all better. There's noone behind you.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 17, 2012, 02:13:37 pm
You're a gentle soul Drago, and the Statue is probably the creepiest one there is.

It's ok now, everything's all better. There's noone behind you.

I hate you.... This is why the darks my biggest fear. When I'm old enough I'm either joining he military or getting a gun license and some automatic gun.

SCP-912 (the gear thing) isn't scary though... It's cool, unless something freaky comes out.
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 17, 2012, 03:23:17 pm
You're a gentle soul Drago, and the Statue is probably the creepiest one there is.

It's ok now, everything's all better. There's noone behind you.

I hate you.... This is why the darks my biggest fear. When I'm old enough I'm either joining he military or getting a gun license and some automatic gun.

SCP-912 (the gear thing) isn't scary though... It's cool, unless something freaky comes out.
Put a Caucasian male in on very fine, and you get a Hispanic man that proceeds to kill eight people out. Also, the sentient drawing SCP that came out of it is a bit depressing.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 17, 2012, 03:53:05 pm
The truly scary thing about the statue is that it even scares SCP-682,which is in your layman's terms practically invincible.
Title: Re: SCP: Containment Breach
Post by: Ghazkull on March 17, 2012, 04:05:41 pm
I hate you.... This is why the darks my biggest fear. When I'm old enough I'm either joining he military or getting a gun license and some automatic gun.


Afraid of the Dark and buying an automatic weapon...what could possibly go wrong?  :P
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 17, 2012, 04:09:22 pm
I hate you.... This is why the darks my biggest fear. When I'm old enough I'm either joining he military or getting a gun license and some automatic gun.


Afraid of the Dark and buying an automatic weapon...what could possibly go wrong?  :P

*a dark room and many bullet holes and dead creepy things later*
Nothing I guess :P
Title: Re: SCP: Containment Breach
Post by: Xeron on March 17, 2012, 04:56:36 pm
I wonder why the Foundation didn't try to nuke 173.......
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 17, 2012, 05:11:17 pm
I wonder why the Foundation didn't try to nuke 173.......

While it's incredibly dangerous, it doesn't pose a world-ending threat. Given the fact that it's likely a trans-dimensional horror, it's useful to keep around for studying.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 17, 2012, 05:15:39 pm
But if it escapes containment is will cause alot of destruction
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 17, 2012, 05:19:04 pm
But if it escapes containment is will cause alot of destruction

Equally true of alot of things that the SCP foundation keeps track of. Many even more so.

I really like the SCP foundation because it acknowledges that there's entities out there that are simply beyond human understanding at the moment, and most likely don't care for our existence, and so the foundation knows that it needs to learn as much as humanly possible in order to protect itself for future, possibly more dangerous threats.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 17, 2012, 05:24:56 pm
I prefer the GOC myself.Termination of SCPs that are threats to humans seems like a good idea.
Title: Re: SCP: Containment Breach
Post by: Kilroy the Grand on March 17, 2012, 05:25:50 pm
He has a demo video up, it looks pretty good so far.

http://www.youtube.com/watch?feature=player_embedded&v=MLdB4Dw97rk
Title: Re: SCP: Containment Breach
Post by: Ghazkull on March 17, 2012, 06:09:53 pm
so how do you actually deal with the SCPs? I mean SCP 173 especially...do i have to leave the room do get away from it or what?
Title: Re: SCP: Containment Breach
Post by: Sowelu on March 17, 2012, 06:14:03 pm
(http://1.bp.blogspot.com/_D_Z-D2tzi14/S8TflwXvTgI/AAAAAAAACxI/qgd1wYcTWV8/s320/ALOT12.png)

More destruction than a nuclear bomb, hell no.

Being able to reverse-engineer it, totally awesome.

Knowing stuff about it, in case MORE scp-173s show up...pretty darn important.  Like, let's say someone else militarizes one, and it's suddenly /very important/ to know whether a preserved human body can observe it.  Or whether you can observe it through fibreoptics.  Or if there's a maximum range at which you can observe it.  Or what the maximum light levels to observe it are.  Or whether its filth is a disease vector.  Or how strong it is, and what decisions it makes in certain escape or invasion situations.

The file doesn't even mention how it reacts to digital video recording, but I think it doesn't care.  (Unlike the Shy Guy... *shudder*)

The amount of filth it produces says, to me, that it probably exists in a larger space than the sculpture-part actually takes up.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 17, 2012, 06:17:30 pm
Quote from: Dr. Bright
Remember, SCP stands for Secure, Contain, Protect. Not Destroy, Destroy, Destroy
Title: Re: SCP: Containment Breach
Post by: Xeron on March 18, 2012, 02:34:59 am
Just had a idea......expose SCP-682 to the *Shy Guy*
Title: Re: SCP: Containment Breach
Post by: lordcooper on March 18, 2012, 03:35:11 am
Shy guy?
Title: Re: SCP: Containment Breach
Post by: Xeron on March 18, 2012, 03:36:50 am
This one :
http://www.scp-wiki.net/scp-096
Title: Re: SCP: Containment Breach
Post by: Kilroy the Grand on March 18, 2012, 03:44:51 am
They tried it. It failed, horribly.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 18, 2012, 03:47:14 am
Well atleast 682 made 096 his bitch  8)
Title: Re: SCP: Containment Breach
Post by: lordcooper on March 18, 2012, 04:19:04 am
Vaguely on topic, so I'm posting it in here.

What do you guys think of an SCP who may not in fact be an SCP?  Some average Joe turns up at an SCP Foundation site, claiming to be an SCP, while showing no anomalous abilities whatsoever.
Title: Re: SCP: Containment Breach
Post by: Peewee on March 18, 2012, 04:29:55 am
I think he'd go in a cell and be interrogated just for knowing about the foundation.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 18, 2012, 04:35:53 am
But if it escapes containment is will cause alot of destruction

Don't think 173 would do that. He had his picture taken with that emotion-reading camera SCP, and it showed no changes in its behavior.
Title: Re: SCP: Containment Breach
Post by: justinlee999 on March 18, 2012, 05:06:28 am
They should have the pizza box SCP, in the cafeteria, seriously.
Title: Re: SCP: Containment Breach
Post by: Sowelu on March 18, 2012, 06:17:08 am
I've been meaning to write an SCP-J about the humble platypus.

I mean, clearly it came from /somewhere/ bizarre, and it's horribly venomous...  It's uncontained, but they've put out a pretty good cover story.
Title: Re: SCP: Containment Breach
Post by: Galick on March 18, 2012, 06:30:07 am
WELP
If my laptop can run this, I am quite fucked.  I don't know if I'm looking forward to this or dreading it.

Ooh, maybe  093 (http://www.scp-wiki.net/scp-093) can be in it?  That'd open up quite a few interesting possibilities...
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on March 18, 2012, 08:34:20 am
Ooh, maybe  093 (http://www.scp-wiki.net/scp-093) can be in it?  That'd open up quite a few interesting possibilities...

Wow, i just read through all the 093 pages on there, that's a damn creepy read. I hope it gets implemented, and implemented well, because that could be pretty damn interesting. Just imagine if 173 follows you through there while you're trying to run from an Unclean...
Title: Re: SCP: Containment Breach
Post by: Xeron on March 18, 2012, 08:49:55 am
173 would probably be absorbed.I'm thinking of the effects the Unclean could have over 682
Title: Re: SCP: Containment Breach
Post by: raptorfangamer on March 18, 2012, 08:54:04 am
thanks guys, I was not going sleep anytime soon.

...

or blink...
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 18, 2012, 09:00:12 am
WELP
If my laptop can run this, I am quite fucked.  I don't know if I'm looking forward to this or dreading it.

Ooh, maybe  093 (http://www.scp-wiki.net/scp-093) can be in it?  That'd open up quite a few interesting possibilities...
Someone else is making a whole game based around that.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 18, 2012, 10:52:51 am
173 would probably be absorbed.I'm thinking of the effects the Unclean could have over 682

173 is made out of concrete and rebar, I doubt it'll get absorbed. As for 682, I wonder what happens if the Unclean try to absorb him and fail...
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 18, 2012, 11:20:32 am
Guys, guys, Bobble the Clown (http://www.scp-wiki.net/scp-993) should do the tutorial video.
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 18, 2012, 11:25:24 am
The game is going to be played mostly by people older than 10. We need a tutorial for them too.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 18, 2012, 12:18:16 pm
Guys, guys, Bobble the Clown (http://www.scp-wiki.net/scp-993) should do the tutorial video.

"Uhm, um, how do you play this game?" *click* *falls down unconscious*
Title: Re: SCP: Containment Breach
Post by: Kaleb702 Games on March 18, 2012, 01:55:10 pm
Guys, guys, Bobble the Clown (http://www.scp-wiki.net/scp-993) should do the tutorial video.

Yeah. But without the unconsciousness. Then later you find his SCP file and that means that you are a little child stuck in a freaking death trap.
Title: Re: SCP: Containment Breach
Post by: Ghazkull on March 18, 2012, 03:12:52 pm
Seriously they should really post a warning on the Starting Page ala:

WARNING MEMETIC DANGER:

Continued Exposure to this Site may lead to extreme paranoia,insomnia,achluophobia and incontinence.

Point is here on continued exposure...at the first few articles you merely read, sometimes laugh but then after the 30th or so you start looking behind you every few moments, and get almost a cardiac arrest by the slightest noise XD... and then you do [Redacted].
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 18, 2012, 07:16:36 pm
Seriously they should really post a warning on the Starting Page ala:

WARNING MEMETIC DANGER:

Continued Exposure to this Site may lead to extreme paranoia,insomnia,achluophobia and incontinence.

Point is here on continued exposure...at the first few articles you merely read, sometimes laugh but then after the 30th or so you start looking behind you every few moments, and get almost a cardiac arrest by the slightest noise XD... and then you do [Redacted].

So true, 1900 more SCPs to go

Every noise is freaky now
Title: Re: SCP: Containment Breach
Post by: Scelly9 on March 18, 2012, 07:19:23 pm
Huh. Now I have to figure out what SPC is.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 18, 2012, 07:29:20 pm
Huh. Now I have to figure out what SPC is.
Your following me

http://scp-wiki.wikidot.com/scp-1111
Title: Re: SCP: Containment Breach
Post by: Scelly9 on March 18, 2012, 07:32:43 pm
Whoa. This looks damned cool.
Title: Re: SCP: Containment Breach
Post by: Bdthemag on March 18, 2012, 08:38:42 pm
It would be scary as shit if SCP-1070 was in it. Walk into a seemingly bright room with a console and a TV that's on, and then suddenly the lights go out...
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on March 19, 2012, 05:39:35 am
WELP
If my laptop can run this, I am quite fucked.  I don't know if I'm looking forward to this or dreading it.

Ooh, maybe  093 (http://www.scp-wiki.net/scp-093) can be in it?  That'd open up quite a few interesting possibilities...
Someone else is making a whole game based around that.

...

Mother of god...

Do you have a link by any chance?
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 19, 2012, 05:53:08 am
WELP
If my laptop can run this, I am quite fucked.  I don't know if I'm looking forward to this or dreading it.

Ooh, maybe  093 (http://www.scp-wiki.net/scp-093) can be in it?  That'd open up quite a few interesting possibilities...
Someone else is making a whole game based around that.

...

Mother of god...

Do you have a link by any chance?
No, try the SCP forums. It's mostly discussion really, nothing to show.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 19, 2012, 12:21:08 pm
So who's the main character of this game? I can only imagine that you start out in prison for killing your wife or something, and just as you're walking to the execution chamber, you get pulled aside by some nice SCP Agents, say they can get you out of the death penalty if you just do a few tests for them...

and so begins your adventure as a D-class personnel.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 19, 2012, 12:29:34 pm
Why be a D-Class ?The choice of being a guard ,a member of a taskforce ,a doctor or a D-class seems the best.
Title: Re: SCP: Containment Breach
Post by: Kilroy the Grand on March 19, 2012, 12:32:28 pm
I think you wouldn't be a guard, since they have weapons, and that would be cruel giving the player false hope like that.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 19, 2012, 12:33:40 pm
The obvious choice is to go the Freeman route and be a researcher. How else are you supposed to have access to all the highly confidential files and equipment that you'll no doubt encounter? It would also help explain the lack of guns or weapons so far.
Title: Re: SCP: Containment Breach
Post by: Vorthon on March 19, 2012, 12:52:38 pm
I think you wouldn't be a guard, since they have weapons, and that would be cruel giving the player false hope like that.

No, it's hilarious.
Title: Re: SCP: Containment Breach
Post by: Kilroy the Grand on March 19, 2012, 01:02:41 pm
I think you wouldn't be a guard, since they have weapons, and that would be cruel giving the player false hope like that.

No, it's hilarious.

"The gun, it does NOTHING!!!! *crunchcrunchcrunch*
Title: Re: SCP: Containment Breach
Post by: Xeron on March 19, 2012, 01:24:56 pm
That's the idea !
Also who'd like to play as Dr Clef or Dr Kondraki ?
Title: Re: SCP: Containment Breach
Post by: Kaleb702 Games on March 19, 2012, 03:07:50 pm
Clef'd win the game immediately though.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 19, 2012, 03:17:45 pm
So would Kondraki.He rode 682 like a friggin horse.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 19, 2012, 07:24:54 pm
If you played as Dr. Clef you'd look in the mirror and see a placard staring back. On the placard would be "Fuck you player!"
Title: Re: SCP: Containment Breach
Post by: Scelly9 on March 19, 2012, 07:26:26 pm
Oh god. I just finished reading the first 250 SCPs. I will never sleep again.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 19, 2012, 07:34:14 pm
SCP-202 made me lol

Addendum: Direct Order from Commander [EXPUNGED]: "We're not having any more discussion about what happens when two oh two goes to the bathroom! I think we can all paint a pretty picture of what goes on in there. The damn scientists can't explain where it comes from and neither can the plumbers, so let's just leave it at that! The poor man has enough problems, give him the courtesy of a little privacy. Until the quacks can come up for a reason to study it, I want all data on the topic expunged!"



I also figured out how to deal with Keter and Euclid class SCP

Spoiler (click to show/hide)

Title: Re: SCP: Containment Breach
Post by: Putnam on March 19, 2012, 10:57:23 pm
They already tried sending them to the sun (http://www.scp-wiki.net/scp-1543-j)
Title: Re: SCP: Containment Breach
Post by: Galick on March 20, 2012, 12:59:25 am
Just a lil reading material to show you that not all of the SCP foundation is utter horrors and nightmares made out of the tears of children. (http://scp-wiki.wikidot.com/duke-till-dawn)

Or god forbid (http://scp-wiki.wikidot.com/scp-666-j) we run into the most terrifying SCPs of all... (http://www.scp-wiki.net/scp-006-j)
Title: Re: SCP: Containment Breach
Post by: Sirus on March 20, 2012, 01:02:49 am
This one is worse. Fear it! (http://www.scp-wiki.net/scp-50-ae-j)
Title: Re: SCP: Containment Breach
Post by: lordcooper on March 20, 2012, 01:15:13 am
This one is worse. Fear it! (http://www.scp-wiki.net/scp-50-ae-j)

I do.
Title: Re: SCP: Containment Breach
Post by: justinlee999 on March 20, 2012, 03:01:42 am
We really shoukd fit Dr. Kondraki in the game... somehow. Perhaps when you leave the facility the facility will explode with Dr. Kondraki running out of it like a bawss.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 20, 2012, 03:24:57 am
Some of the most dangerous objects they have to contain. (http://www.scp-wiki.net/scp-5308-j)
They're terrifying! (http://www.scp-wiki.net/scp-1333-j)
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 20, 2012, 06:36:42 am
I also figured out how to deal with Keter and Euclid class SCP

Spoiler (click to show/hide)

As Putnam already said, they already did. Only that it was directed at the sun. And 682 came back. On. Fire.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 20, 2012, 06:58:33 am
I also figured out how to deal with Keter and Euclid class SCP

Spoiler (click to show/hide)

As Putnam already said, they already did. Only that it was directed at the sun. And 682 came back. On. Fire.

And, considering the fact that alot of Euclid and Keter class SCP's can damage a person's mind just through observing it casually, alot of astronomers, or really, just dudes with telescopes will be really sour when they decided they want to take a closer look at the moon...
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 20, 2012, 07:07:19 am
I also figured out how to deal with Keter and Euclid class SCP

Spoiler (click to show/hide)

As Putnam already said, they already did. Only that it was directed at the sun. And 682 came back. On. Fire.

And, considering the fact that alot of Euclid and Keter class SCP's can damage a person's mind just through observing it casually, alot of astronomers, or really, just dudes with telescopes will be really sour when they decided they want to take a closer look at the moon...
put the Sculpture in a steel box with 4 M walls and nanofiber infused titanium restraints. send it to the moon :P. seriously that thing is freaky, i always look behind me when on the pc now.
Title: Re: SCP: Containment Breach
Post by: Johnfalcon99977 on March 20, 2012, 08:13:03 am
Just keep in mind, by sending an SCP to the moon would be giving some poor future Moon colonist a REALLY bad day. :P
Title: Re: SCP: Containment Breach
Post by: Xeron on March 20, 2012, 08:13:58 am
Better idea.Have SCP's stored on Mars.
Title: Re: SCP: Containment Breach
Post by: Vorthon on March 20, 2012, 08:16:16 am
Better idea.Have SCP's stored on Mars.

Or, you know, Sedna. Then give that sucker enough of a boost that it's orbit goes from elliptical to hyperbolic.
Title: Re: SCP: Containment Breach
Post by: Johnfalcon99977 on March 20, 2012, 08:18:32 am
Better idea.Have SCP's stored on Mars.

Same thing, only it'll be Mars colonists.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 20, 2012, 08:40:19 am
Better idea.Have SCP's stored on Mars.

Same thing, only it'll be Mars colonists.
Pretty sure there won't be any colony on Venus.Or Pluto
Title: Re: SCP: Containment Breach
Post by: Vorthon on March 20, 2012, 08:46:39 am
Like I said: SEDNA (http://en.wikipedia.org/wiki/Sedna_%28planetoid%29).


Also: Venus could be colonized. Or at least the upper atmosphere of it could.
Title: Re: SCP: Containment Breach
Post by: Fniff on March 20, 2012, 08:47:15 am
Better idea.Have SCP's stored on Mars.

Same thing, only it'll be Mars colonists.
Pretty sure there won't be any colony on Venus.Or Pluto
Think again! Seriously, humanity loves them colonizing stuff. It's a lot safer just throwing all the SCPs into the large hadron collider (687 exempt, obviously. He'd be impossible to defeat if he regenerated from that) and turning it on. Though, the SCP Foundation isn't like that. They are more into securing and hiding stuff then just destroying it. The Gobal Occult... Thingy prefer killing SCPs.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 20, 2012, 08:54:41 am
Learning is just the more important objective, considering that it's outright impossible for alot of SCP's to occur naturally, meaning that there's a very obviously malevolent creator that poses a much larger threat to mankind than any SCP. Finding and defeating that is the largest goal.


Managing to befriend whoever it is behind the Factory would also be kind of huge...
Title: Re: SCP: Containment Breach
Post by: Xeron on March 20, 2012, 09:22:16 am
Learning is just the more important objective, considering that it's outright impossible for alot of SCP's to occur naturally, meaning that there's a very obviously malevolent creator that poses a much larger threat to mankind than any SCP. Finding and defeating that is the largest goal.


Managing to befriend whoever it is behind the Factory would also be kind of huge...
The Factory is malevolent.Most SCP's originate from other dimensions or from space too.
Title: Re: SCP: Containment Breach
Post by: TempAcc on March 20, 2012, 09:54:56 am
Yea, the factory is pretty much the only kind of malevolent source of SCP's known. Most other SCP are from earth, with a few (possibly) extraterrestrial/extradimensional ones, and some are even implied to be the result of naturaly occuring phenomena. There isn't really an evil guy who makes SCPs for the evulz.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 20, 2012, 09:59:43 am
Well, I wasn't really referring to a person, but rather to some other-dimensional entity. That was kind of a brainfart on my part.
Title: Re: SCP: Containment Breach
Post by: Johnfalcon99977 on March 20, 2012, 11:04:24 am
Yea, the factory is pretty much the only kind of malevolent source of SCP's known.
What about Wondertainment? A toy robot with very weapon known to man built in it seems pretty malevolent. I'm also pretty sure they also made those contacts that make you see everything a thousand times more horrifying.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 20, 2012, 11:08:24 am
Yea, the factory is pretty much the only kind of malevolent source of SCP's known.
What about Wondertainment? A toy robot with very weapon known to man built in it seems pretty malevolent. I'm also pretty sure they also made those contacts that make you see everything a thousand times more horrifying.
Wondertaiment items depends on the way the user, uses them.The robot is peaceful unless given the command to blow shit up.
Title: Re: SCP: Containment Breach
Post by: Fniff on March 20, 2012, 11:39:58 am
Wondertainment ruins reality. The Factory ruins reality. Every SCP ruins reality. If these things were on the street, no-one would care about who made them, but be more concerned about the fact that "This shit makes no sense". The SCP Foundation's job is not to find out who made every SCP, which would be a terrible idea and would bring to mind the phrase "Things man was not meant to know", but to capture the SCPs and make sure that there are no more SCPs happening. And that's already a really damn hard job. You just lost fifteen men getting one SCP. Do you want to go after the extradimensional, betentacled horror that made these things? And what if you find out that it's simply just how it is meant to be? No, it's much better to be pragmatic. No matter how safe, no matter how secure, if it's classified as a SCP, then if you find the source of it then you hit it with nuke because if he/she/it can make things like that, then trying to arrest it/her/him is a terrible idea. Secure, Contain, Protect; Not Hunt, Capture, Destroy.

...

Man, I get really serious about this stuff.
Title: Re: SCP: Containment Breach
Post by: Sensei on March 20, 2012, 06:39:44 pm
How could you forget MC&D? They're arguably pretty malevolent too.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 20, 2012, 10:21:39 pm
Send the SCPs to Jupiter, we're not colonizing it's core anytime soon. The core is solid to so no SCP is slingshotting back. Well atleat the ones that kill.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 20, 2012, 10:25:02 pm
If the sun didn't kill SCP-682, there's no way in hell Jupiter would. Solid core or not, the Sun has far more gravity, heat, and pressure than Jupiter can even dream of.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 20, 2012, 10:29:09 pm
Not kill, contain. It's harmless just floating around the suns core.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 20, 2012, 10:31:21 pm
Harmless until it comes back. On fire. They tried this once already, you know. Jupiter is just a step backwards.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 20, 2012, 10:50:31 pm
Shoot it off into deep space :/ that works
Title: Re: SCP: Containment Breach
Post by: Bdthemag on March 20, 2012, 11:24:26 pm
Shoot it off into deep space :/ that works
I don't think shooting SCP's into space is a viable option for a research group that wants to RESEARCH these SCP's not destroy everything.
Title: Re: SCP: Containment Breach
Post by: Putnam on March 21, 2012, 12:10:43 am
Especially not 682, who will come back with some weird vacuum powers or solar-powered or something like that.
Title: Re: SCP: Containment Breach
Post by: klingon13524 on March 21, 2012, 04:49:54 am
You all realize that the sun catapult was a joke SCP, right? They never shot the invincilizard at the sun canonically.
Title: Re: SCP: Containment Breach
Post by: lordcooper on March 21, 2012, 04:55:30 am
You all realize that the sun catapult was a joke SCP, right? They never shot the invincilizard at the sun canonically.

Blasphemy!  Into the fiery orb with ye!
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 21, 2012, 08:25:07 am
You all realize that the sun catapult was a joke SCP, right? They never shot the invincilizard at the sun canonically.

Blasphemy!  Into the fiery orb with ye!

Indeed. Let's see if we can change his way of thinking by putting him there instead of Keter-class SCPs.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 21, 2012, 02:55:00 pm

I'm on SCP 87, the face picture scared me the eбать out.(I haven't seen any Russian on here so yea.)
Title: Re: SCP: Containment Breach
Post by: Ghazkull on March 21, 2012, 03:39:46 pm
may i ask what SCP 87 is without having to read it ??? XD
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 21, 2012, 03:41:20 pm
NO it's way to freaky. For me at least.
Title: Re: SCP: Containment Breach
Post by: Xanatos Jr. on March 21, 2012, 03:42:00 pm
The Endless Haunted Staircase. Of doom.
Title: Re: SCP: Containment Breach
Post by: Sirus on March 21, 2012, 03:47:53 pm
The Endless Haunted Staircase. Of doom.
That's already a stand-alone game. There's a thread in this forum somewhere.
Title: Re: SCP: Containment Breach
Post by: Xanatos Jr. on March 21, 2012, 05:38:44 pm
It also comes in brick hallway flavour.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 21, 2012, 05:52:59 pm
You all realize that the sun catapult was a joke SCP, right? They never shot the invincilizard at the sun canonically.
Rule No.[REDACTED]: There is no canon.
Title: Re: SCP: Containment Breach
Post by: trees on March 21, 2012, 06:28:27 pm
I've only discovered SCP stuff fairly recently, but I'm still really excited for this. Any game with a meter that determines how much you need to blink definitely sounds like something work checking out.
Title: Re: SCP: Containment Breach
Post by: SomeStupidGuy on March 21, 2012, 09:39:35 pm
This looks really, really cool. Also fairly terrifying, but that's good too...
I just hope that the creator puts in a few of the benevolent/helpful SCPs like the healing pills.
Not because I want it easier mind you I just want SCP-523 (http://scp-wiki.wikidot.com/scp-523) to truly screw me over in some hilarious way. (Obviously I also hope 523 is in there)  :)
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 21, 2012, 09:57:27 pm
This looks really, really cool. Also fairly terrifying, but that's good too...
I just hope that the creator puts in a few of the benevolent/helpful SCPs like the healing pills.
Not because I want it easier mind you I just want SCP-523 (http://scp-wiki.wikidot.com/scp-523) to truly screw me over in some hilarious way. (Obviously I also hope 523 is in there)  :)

I like how it's basically the gun/key from Problem Sleuth.
Title: Re: SCP: Containment Breach
Post by: SomeStupidGuy on March 21, 2012, 10:44:18 pm
This looks really, really cool. Also fairly terrifying, but that's good too...
I just hope that the creator puts in a few of the benevolent/helpful SCPs like the healing pills.
Not because I want it easier mind you I just want SCP-523 (http://scp-wiki.wikidot.com/scp-523) to truly screw me over in some hilarious way. (Obviously I also hope 523 is in there)  :)

I like how it's basically the gun/key from Problem Sleuth.
Yep, pretty much.
Oh and so that I have something semi-notable to say:
Dear god, basement cat is freaky sounding... (http://scp-wiki.wikidot.com/scp-511)
Also, anyone else think that an SCP game done sort of like Xcom would be fun?
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on March 21, 2012, 10:45:45 pm
Secure, Contain, Protect; Not Hunt, Capture, Destroy.
Although in-universe the Global Occult Coalition is an organization of similar power to the SCP Foundation who's goals are basically Hunt, Capture, Destroy in the name of protecting humanity. Sometimes the GOC and the SCP Foundation clash, sometimes they work together, but the GOC works well as a rival to the Foundation and a game involving them in some way would be good.

If the game based around SCP-093 ever goes anywhere, I will be psyched as all fuck. That is my favorite SCP, hands down.

I think a scenario involving trying to prevent SCP-435 (http://scp-wiki.wikidot.com/scp-435) from "going dark" would be interesting.

A similar "we are so fucked if this gets out" SCP scenario would be SCP-752 (http://scp-wiki.wikidot.com/scp-752) risking escape.

As far as useful item SCPs go, finding a page of SCP-248 (http://scp-wiki.wikidot.com/scp-248) would be interesting.


Title: Re: SCP: Containment Breach
Post by: Mictlantecuhtli on March 22, 2012, 04:40:08 am
^ MSH makes me imagine the possibilities that the creative SCPs can provide for not only games but even art and movies. I can think of a few off the top of my head that would do well translated to either of these analogues... Basically, the SCP wiki is a goldmine for kickstarting pretty damn good ideas and expanding from there. I bet we'll see an explosion of interest in the world if it gets translated well enough.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 22, 2012, 04:42:42 am
True. I'd love to see a seasoned game dev take a bunch of SCPs and put them in a game the same vein as Amnesia. Which is why I'm excited with this game, and very eager to see it released.
Title: Re: SCP: Containment Breach
Post by: Geen on March 22, 2012, 03:16:53 pm
Welp, there goes my ability to sleep. Thanks guys  :-X
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 22, 2012, 08:13:35 pm
Quote
We’ve got three 3D modelers doing stuff for the game now, so no more potatohead-fetus-173 or blocky door control buttons. Should also speed things up a bit, now that I don’t have to do everything myself.
Spoiler (click to show/hide)
Quote
I’ve been thinking of adding a part to the game where you can attemp to carry out Recall Protocol ██ -███ -█  and lure 106 back to it’s containment cell. You find a blindfolded Class D and maybe a meat cleaver or some other tool in the cell, and you can either let the guy live (and keep avoiding 106 for the rest of the game) or make things easier for yourself by [DATA EXPUNGED].
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on March 22, 2012, 11:39:14 pm
Aww, SCP-173 looks cute. :3

Makes me wanna play peek-a-boo with it.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 22, 2012, 11:47:21 pm
Aww, SCP-173 looks cute. :3

Makes me wanna play peek-a-boo with it.
Suuurrreee..... "Where are yo-" *sounds of neck cracking*

I'm having nightmares.... SCPs in Dwarf Fortress! And I'm an adventurer controlling a fort.
Title: Re: SCP: Containment Breach
Post by: Fniff on March 23, 2012, 06:31:47 am
That technically would be possible with SCP-687.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 23, 2012, 07:41:47 am
173 would be far more vicious in DF, because the guy can run in full speed, snap necks even when looked at.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 23, 2012, 07:44:03 am
 Let me remind you,nobody attempted to terminate 173.A adamantine axe should do just fine against it if the dwarves constantly look at the thing.
682 on the other hand would annihilate your fort
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 23, 2012, 07:46:00 am
173 would be far more vicious in DF, because the guy can run in full speed, snap necks even when looked at.

That actually makes him less scary though IMO. Just an ordinary monster that runs around snapping necks, nothing paranoia inducing there.

And 682 exists in vanilla DF if you get the proper mixture of forgotten beast IIRC, since some are completely unkillable.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 23, 2012, 07:51:16 am
Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 23, 2012, 07:52:57 am
Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.
But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 23, 2012, 07:56:06 am
Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.
But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
No such interaction exists to stop creatures moving when looked at, so basically, this 173 is practically the same with that cloning tree 173, with all the body parts intact.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 23, 2012, 07:59:05 am
Yeah, less scary, but far more vicious. You can't hack a sculpture of concrete with a masterwork adamantine battleaxe if it's running at SPEED:0.
But the concrete sculpture can't move if someone looks at it.So the dwarves would look at it and begin murdering the thing.
No such interaction exists to stop creatures moving when looked at, so basically, this 173 is practically the same with that cloning tree 173, with all the body parts intact.
If there is no such interaction there is no SCP-173 either.
Title: Re: SCP: Containment Breach
Post by: Fniff on March 23, 2012, 08:21:40 am
Well, it should be in to add more variety to Forgotten Beasts and such... Though, Bronze Colossus, 173-style? Hrm...
Title: Re: SCP: Containment Breach
Post by: Galick on March 23, 2012, 08:31:29 am
Thing is, 173 wouldn't be that big an issue for any major fort.  Mainly because of targeted shots.  You *would* eventually manage to slice off someone's eyelids and prevent them from blinking at all.  Then it's just a manner of locking both of them in a 1x2 room across from eachother.  Problem solved.  Just add a food chute or something to keep him alive.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 23, 2012, 08:37:04 am
Thing is, 173 wouldn't be that big an issue for any major fort.  Mainly because of targeted shots.  You *would* eventually manage to slice off someone's eyelids and prevent them from blinking at all.  Then it's just a manner of locking both of them in a 1x2 room across from eachother.  Problem solved.  Just add a food chute or something to keep him alive.

"OH don't worry we've added a food chute, now say goodbye to the rest of the fort Billy. Sorry about your eyelids!"
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 23, 2012, 08:56:01 am
Also, 682? No problem. Just cave the whole damn cave in. Dwarves are awesome like that, being able to kill gods with solid chunks of rock. Heck, they can kill gods with thin wooden flooring.
Title: Re: SCP: Containment Breach
Post by: Galick on March 23, 2012, 09:00:29 am
 All SCPs shall fall to DWARVEN LOGIC
Title: Re: SCP: Containment Breach
Post by: Vorthon on March 23, 2012, 09:10:44 am
Speaking of SCPs, Galick, your avatar should be one. Dear god that thing freaks me out.
Title: Re: SCP: Containment Breach
Post by: Gamerlord on March 23, 2012, 09:18:42 am
All SCPs shall fall to DWARVEN LOGIC

Dwarves should be SCPs.
Title: Re: SCP: Containment Breach
Post by: Xeron on March 23, 2012, 09:21:24 am
Dwarven SCP Foundation sounds better
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 23, 2012, 09:32:39 am
And dwarves are totally SCPs, what with their ability to destroy Colossi with fluffy wamblers, destructive obsession with magma, toying around with the clowns in the form of tic-tac-toe, etc.

Now that I put it this way, it suddenly sounds more mundane.
Title: Re: SCP: Containment Breach
Post by: Fniff on March 23, 2012, 09:42:25 am
No, Dwarves seem less like SCPs and more like totally normal creatures. Sure, they are badass, but if everything that was badass was a SCP then you'd end up with too many SCPs.

Dwarves seem like they would handle SCPs better then us humans, though.
Title: Re: SCP: Containment Breach
Post by: Galick on March 23, 2012, 09:47:28 am
No, Dwarves seem less like SCPs and more like totally normal creatures. Sure, they are badass, but if everything that was badass was a SCP then you'd end up with too many SCPs.

Dwarves seem like they would handle SCPs better then us humans, though.

"You don't really care about anything anymore."
Title: Re: SCP: Containment Breach
Post by: Knight of Fools on March 23, 2012, 10:48:55 am
I was reading through the SCP foundation stuff until the wee hours of the morning.

I turned off all the lights and walked around the house before going to bed, leaving a touch of my sanity behind.

I still haven't found it... Dang house...
Title: Re: SCP: Containment Breach
Post by: Ghazkull on March 23, 2012, 10:54:45 am
sooo, how do you leave a room with 173 in it?
Title: Re: SCP: Containment Breach
Post by: Galick on March 23, 2012, 10:55:24 am
sooo, how do you leave a room with 173 in it?

You walk.  Backwards.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on March 23, 2012, 10:58:07 am
And close any doors you find. 173 might be fast, but it isn't ethereal, so it'll get impeded by closed doors.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 23, 2012, 11:00:39 am
And close any doors you find. 173 might be fast, but it isn't ethereal, so it'll get impeded by closed doors.

I'm not sure if it's even intelligent enough to do more than just bash and scrape against the door...
Title: Re: SCP: Containment Breach
Post by: Fniff on March 23, 2012, 11:02:36 am
It's creepy to think that something that dumb can be so terrifying and dangerous all the same.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 23, 2012, 11:09:37 am
sooo, how do you leave a room with 173 in it?

You walk.  Backwards.
your avatar is freaky. ever since i found the SCP Foundation i look behind me every few minutes.

also why doesnt someone just send The sculpture into the sun? or nuke it or something.

also that near godlike creature thats hard to kill and reanimates in that cube, why not use artillery on it?

Title: Re: SCP: Containment Breach
Post by: Galick on March 23, 2012, 11:14:50 am
sooo, how do you leave a room with 173 in it?

You walk.  Backwards.
your avatar is freaky. ever since i found the SCP Foundation i look behind me every few minutes.

also why doesnt someone just send The sculpture into the sun? or nuke it or something.

also that near godlike creature thats hard to kill and reanimates in that cube, why not use artillery on it?



People don't seem to grasp this.

Secure.  Contain.  Protect.

Not NUKE KILL DESTROY.  This is a research and containment organization.  Not killing everything.  If it's truly dangerous and unable to be contained, THEN they'll do what they can to destroy it.  But only then.
Title: Re: SCP: Containment Breach
Post by: Drago55577 on March 23, 2012, 11:21:49 am
ok.... still destroying them would be better, not like we use the nukes to open a pickle jar... a pickle jar SCP that is unopenable would be funny.

i havent been able to sleep for days :(
Title: Re: SCP: Containment Breach
Post by: Fniff on March 23, 2012, 11:28:39 am
Destroying them would be better, yes. If they acted normally.

Why don't we nuke 687? Cos that means it'll be able to survive a nuke. Why don't we toss 173 into the sun? Then who is looking at it?  Why don't we close the horrible demon door? Because then it gets worse. Why don't we simply just mercy-kill the pregnant girl? Because then the creature inside her pops out.

The reason why we don't just nuke every SCP is because either the SCP reacts, the people react or the other organizations react. Do you want 173: On Fire edition? Do you want panic of the worst kind because a nuclear bomb just went off in America in the middle of nowhere for no reason? Do you want MCD LTD's PMC hunting after the SCP Foundation because they just got rid of a profitable venture? A lack of sanity is a good enough return for keeping these things secure for as long as they are there. We all hope for a day when we won't need to be here, but that day is not coming soon.

...

Too serious again? D:
Title: Re: SCP: Containment Breach
Post by: lordcooper on March 23, 2012, 11:32:47 am
Okay.  But still, destroying them would be better.

Not necessarily.  The Foundation needs to learn all they can about SCPs.  More of the same type may come, in which case it would pay to know as much as possible about them.  Some may be useful as weapons, tools or catalysts.  Some are sentient and need help to end their suffering.  A few may warn of potentially greater threats.  Attempts to destroy certain SCPs might bring forth unanticipated and dangerous reactions. 

There are far more reasons for keeping these things around, but I'm getting bored of typing now.  Besides, something that has already been neutralised isn't likely to be particularly scary.
Title: Re: SCP: Containment Breach
Post by: Knight of Fools on March 23, 2012, 01:01:59 pm
also that near godlike creature thats hard to kill and reanimates in that cube, why not use artillery on it?

If I remember correctly, that's Able, SCP-076-2 (http://scp-wiki.wikidot.com/scp-076). The box itself is SCP-076-1.

According to this (http://scp-wiki.wikidot.com/scp-076-2) (WARNING, CLASSIFIED INFO), SCP-076-2 caused an event that activated the on-site nuclear warhead to prevent a cascading failure. SCP-076-2 was destroyed, but the box itself, SCP-076-1 remained unscathed.

So, if a nuclear warhead won't do it, I doubt artillery would. Many SCP are indestructible, despite increasingly more powerful means used to determine their strength. Others are more prone to destruction, but are kept safe in case further knowledge can be gleaned from them, as described by other posters.
Title: Re: SCP: Containment Breach
Post by: Ghazkull on March 23, 2012, 01:16:33 pm
Besides ABle can be reasoned with you can use him to hunt down and contain other SCPs, so no reason to destryo him necessarily. However 173 has to my knowledge no proper use...i mean what do you want with a statue that kills you when you forget to look at it? you can't use it as a proper weapon nor does it have any scientifical value besides being a concrete sculpture that KILLS. Burn it , drop it in acid and be done with it.

Now before Fniff goes in O5-MODE again, i know that its Secure Contain Protect. Yeah but the premise is keep that that can be researched,used or cant be otherwise destroyed and destroy everything which is dangerous...otherwise the Organization would be complete bollocks.

I mean they used idiotical amounts of manpower and resources to destroy 682...why nto destroy 713? Yeah it can be put in a small room and be done with it but next time Kondraki runs amok fifty guys are going to die again because somebody broke it's containment room...what i basically want to say is that keeping THAT thing is uneconomic: it has no use AT ALL...
Title: Re: SCP: Containment Breach
Post by: Galick on March 23, 2012, 01:22:46 pm
Besides ABle can be reasoned with you can use him to hunt down and contain other SCPs, so no reason to destryo him necessarily. However 173 has to my knowledge no proper use...i mean what do you want with a statue that kills you when you forget to look at it? you can't use it as a proper weapon nor does it have any scientifical value besides being a concrete sculpture that KILLS. Burn it , drop it in acid and be done with it.

Now before Fniff goes in O5-MODE again, i know that its Secure Contain Protect. Yeah but the premise is keep that that can be researched,used or cant be otherwise destroyed and destroy everything which is dangerous...otherwise the Organization would be complete bollocks.

I mean they used idiotical amounts of manpower and resources to destroy 682...why nto destroy 713? Yeah it can be put in a small room and be done with it but next time Kondraki runs amok fifty guys are going to die again because somebody broke it's containment room...what i basically want to say is that keeping THAT thing is uneconomic: it has no use AT ALL...

Grandfather clause.  That thing is the SCP.  It's the original.  No one touches it.

Plus, it helps that the other SCPs are actually afraid of the damn thing.  Including 682.
Title: Re: SCP: Containment Breach
Post by: Knight of Fools on March 23, 2012, 01:39:06 pm
Most attempts at destroying something are fairly experimental, to see if and what can harm something. Any idea beyond a lab experiment is purely situational (Like 076-1's immunity to nukes). I'm also guessing they don't want to risk a cascading disaster caused by the destruction of any SCP that isn't fully understood. Some, like 682, are pretty easy to understand - 682 a creepy lizard that wants to kill stuff, escape from captivity, and kill more stuff. The consequence of destroying it is relatively low, but, so far, all attempts to destroy it have failed, so it really doesn't matter.
Title: Re: SCP: Containment Breach
Post by: lordcooper on March 23, 2012, 01:54:02 pm
I'll use the statue (173) as a specific example.

Let's say a few hundred SCP-173 appear.  If you've destroyed the only previously known instance of it, you have nothing to experiment on.  If it's still 'alive' then it opens up the possibility of finding out precisely how SCP-173 reacts in scenarios the Foundation may not have had to reason to consider before.  They could also test different methods of containing and/or harming the SCP.  Is CCTV enough to paralyse it?  Is it actually paralysed while viewed, or merely choosing to remain motionless for some reason?  Would masks or even paintings/posters be enough to trick it into believing it is being watched?  What effects do things like extreme temperatures, sonic frequencies and pressure have upon the subject?  Does it's behaviour change if viewed by a certain amount of people simultaneously?  Can it learn from experience?  Does anything change when it's viewed through glass/clingfilm/plastic?

We also don't know what happens if it's destroyed.  Maybe it's merely a golem containing something even worse.  Perhaps damaging it would release some kind of non-corporeal entity capable of controlling multiple objects.  It might want to be destroyed for this very reason.  Hell, it might just end the world somehow.  We have no idea why and how this thing is any different to a regular statue.  Surely it's better to keep this SCP contained than risk the potential consequences of failing (or succeeding) to destroy it.
Title: Re: SCP: Containment Breach
Post by: Kilroy the Grand on March 23, 2012, 03:03:10 pm
I mean they used idiotical amounts of manpower and resources to destroy 682...why nto destroy 713? Yeah it can be put in a small room and be done with it but next time Kondraki runs amok fifty guys are going to die again because somebody broke it's containment room...what i basically want to say is that keeping THAT thing is uneconomic: it has no use AT ALL...

You seem to think D-class personnel aren't expendable...
Title: Re: SCP: Containment Breach
Post by: Ghazkull on March 23, 2012, 04:28:14 pm
First: Of course D-Class is expendable...but after all SCP has to deal with roughly 2000 Different SCPs at the moment some consuming dozens of them a day...but like everything the Foundation may have ludicrous amounts of funds, weapons and even nuclear weaponry aswell as manpower but stretch all that over all those 2000 SCPs and you have to admit that if those amounts of resources would be pointed at the containment of other SCPs, they would be used for something more useful...

Secondly: lordcooper with the second thing i can't disagree but with your first block i can. If i have determined how i can destroy 173 then i can use that method on the other hundreds rendering them no threat...and if i can destroy something that has utterly no use for me at best and can be dangerous at worst then why should i keep it...


@Galick: i'm talking here theoretically ;)
Title: Re: SCP: Containment Breach
Post by: Fniff on March 23, 2012, 04:52:02 pm
No use? Superspeed and the possibility of stopping other hazards similar to it? That's useful.
Title: Re: SCP: Containment Breach
Post by: Virex on March 23, 2012, 06:10:45 pm
Attempts to destroy certain SCPs might bring forth unanticipated and dangerous reactions. 
SCP 90 (http://scp-wiki.wikidot.com/scp-090) and SCP 557 (http://scp-wiki.wikidot.com/scp-557) come to mind.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 23, 2012, 06:13:38 pm
It'd be worth it to study the SCP's so that we can replicate the technology or circumstances used to make them.

Imagine if we made our own 173, except instead that whenever you weren't looking at it, it was off busy baking you cakes instead of snapping your neck.
Title: Re: SCP: Containment Breach
Post by: Fniff on March 23, 2012, 06:15:16 pm
Man: ... Creepy statue.
*blink*
Man: ... Lots of cakes. What a windfall!
Statue: *smiling inside*

Awww...
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on March 23, 2012, 06:43:27 pm
It'd be worth it to study the SCP's so that we can replicate the technology or circumstances used to make them.

Imagine if we made our own 173, except instead that whenever you weren't looking at it, it was off busy baking you cakes instead of snapping your neck.
It just won't snap your neck directly anymore. Instead, it'll make baked goods guaranteed to choke you to death.
Title: Re: SCP: Containment Breach
Post by: Sowelu on March 24, 2012, 05:18:54 am
After SCP-871, I'm scared of cakes.
Title: Re: SCP: Containment Breach
Post by: Putnam on March 25, 2012, 01:27:51 am
I just realized that I really, really like the idea of an SCP mod for DF.

I could make it, probably. 682 would be a breeze (I am plenty experienced in indestructible creatures), but 173 and any location/item-based SCPs are right out, so that's a problem.

EDIT: Already started on 682.
Title: Re: SCP: Containment Breach
Post by: Galick on March 25, 2012, 06:44:50 am
I just realized that I really, really like the idea of an SCP mod for DF.

I could make it, probably. 682 would be a breeze (I am plenty experienced in indestructible creatures), but 173 and any location/item-based SCPs are right out, so that's a problem.

EDIT: Already started on 682.

Make a Tengen Toppa Gurren Lagann full conversion while you're at it!  We shall combat the ultimate in insanity in horror with the cosmic example of manliness and incredible awesomeness!
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on March 25, 2012, 08:10:57 am
I could make it, probably. 682 would be a breeze (I am plenty experienced in indestructible creatures), but 173 and any location/item-based SCPs are right out, so that's a problem.
Tell that to Deon.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on March 25, 2012, 12:35:26 pm
We need some SCP-420-J added to this. Mellow out a bit while running like hell. Give it to other SCPs and mellow them out too.
Title: Re: SCP: Containment Breach
Post by: Peewee on March 26, 2012, 01:27:41 pm
We need some SCP-420-J added to this. Mellow out a bit while running like hell. Give it to other SCPs and mellow them out too.
Ask and ye shall receive.
http://scpcb.wordpress.com/2012/03/26/sum-dank-ass-scp-420-muthafucka/
Title: Re: SCP: Containment Breach
Post by: dogstile on March 26, 2012, 02:41:22 pm
I see a soldier in some of his newer screenshots. This fills me with glee, as I know how useless they'll be :3
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on March 26, 2012, 02:45:31 pm
Useless? No, they're probably trying to terminate your D-Class ass.
Title: Re: SCP: Containment Breach
Post by: dogstile on March 26, 2012, 02:50:46 pm
From the screenshot, it looked more like he was following the soldier.

http://scpcb.files.wordpress.com/2012/03/aa32.jpg

see :D
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on March 26, 2012, 02:57:03 pm
Doesn't mean that they aren't going to try to terminate you at some point. The solider might not even know he's there.
Title: Re: SCP: Containment Breach
Post by: dogstile on March 26, 2012, 03:00:13 pm
Well, considering its randomly generated, i'm not expecting miracles, they'll either kill you or not methinks, but i'm guessing not so far.

Out of interest, does anyone know if you're playing as a D-class or researcher or guard yet?
Title: Re: SCP: Containment Breach
Post by: Orb on March 26, 2012, 03:04:50 pm
Obviously the soldier is there for the introduction. All is well when all of a sudden red lights go off and he gets murdered by an SCP. Cue running away.
Title: Re: SCP: Containment Breach
Post by: Xanatos Jr. on March 26, 2012, 03:16:41 pm
Having a gun would make things a lot easier, actually. Remember what happened when they put a gun in the machine SCP?
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on March 26, 2012, 03:18:16 pm
Having a gun would make things a lot easier, actually. Remember what happened when they put a gun in the machine SCP?

it made an item too dangerous for humans to safely wield?
Title: Re: SCP: Containment Breach
Post by: Xanatos Jr. on March 26, 2012, 03:20:52 pm
Since when has that stopped a human from doing something?  :P
Title: Re: SCP: Containment Breach
Post by: dogstile on March 26, 2012, 06:41:23 pm
Having a gun would make things a lot easier, actually. Remember what happened when they put a gun in the machine SCP?

it made an item too dangerous for humans to safely wield?

Didn't it make a gun that disintegrated everything in its line of fire? I assume we're talking about 914
Title: Re: SCP: Containment Breach
Post by: Urist McScoopbeard on March 26, 2012, 07:34:04 pm
Hey, what is this?
Title: Re: SCP: Containment Breach
Post by: lordcooper on March 26, 2012, 07:55:03 pm
It's a forum thread.  Try reading it!
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 26, 2012, 08:11:31 pm
Quote from: Development Blog
However, now it’s possible to take a break from running away from 173 and calm your nerves with some high quality SCP-420-J! I’ve also finished 173′s containment room and started working on the game menus.
So, SCP-420-J (http://www.scp-wiki.net/scp-420-j) is now in the game and, for all the good it will do, we now have a confirmed gun:
Spoiler (click to show/hide)
Looks like an UMP-45 though it's probably a placeholder like the facility guard holding it.
Title: Re: SCP: Containment Breach
Post by: Lectorog on March 26, 2012, 08:18:53 pm
So, SCP-420-J (http://www.scp-wiki.net/scp-420-j) is now in the game and, for all the good it will do, we now have a confirmed gun
I wonder what combining the two would do.
I know I'll put a gun in 914, if possible, even if the results might be disastrous.

EDIT:
I just realized that I really, really like the idea of an SCP mod for DF.
Me too. 914 could be implemented as a workshop. It could be like a butchery, if possible, where creatures can be marked as ready for processing. The menus for object reactions could get kind of complicated - I'm not sure how much control mods have over the interface. Operating that would finally be a use for all of the worthless dwarves laying around your fortress - you could create a sectioned population of D-Classes.
Title: Re: SCP: Containment Breach
Post by: dogstile on March 26, 2012, 08:39:42 pm
Quote from: Development Blog
However, now it’s possible to take a break from running away from 173 and calm your nerves with some high quality SCP-420-J! I’ve also finished 173′s containment room and started working on the game menus.
So, SCP-420-J (http://www.scp-wiki.net/scp-420-j) is now in the game and, for all the good it will do, we now have a confirmed gun:
Spoiler (click to show/hide)
Looks like an UMP-45 though it's probably a placeholder like the facility guard holding it.

Oh come on, I only posted that exact image like nine posts ago dude :P dayum

(bonus points for posting that under lord coopers post)

Edit: I'm not actually annoyed, I just thought the coincidence was worth a mention
Title: Re: SCP: Containment Breach
Post by: Putnam on March 26, 2012, 08:41:40 pm
So, SCP-420-J (http://www.scp-wiki.net/scp-420-j) is now in the game and, for all the good it will do, we now have a confirmed gun
I wonder what combining the two would do.
I know I'll put a gun in 914, if possible, even if the results might be disastrous.

EDIT:
I just realized that I really, really like the idea of an SCP mod for DF.
Me too. 914 could be implemented as a workshop. It could be like a butchery, if possible, where creatures can be marked as ready for processing. The menus for object reactions could get kind of complicated - I'm not sure how much control mods have over the interface. Operating that would finally be a use for all of the worthless dwarves laying around your fortress - you could create a sectioned population of D-Classes.

Mods have no control over the interface. Also, I've already started making it :V

SCP-914 is already being implemented as a workshop. Right now, in fact. And, yes, you'd probably rather have class Ds working it :V
Title: Re: SCP: Containment Breach
Post by: NobodyPro on March 26, 2012, 08:53:32 pm
Oh come on, I only posted that exact image like nine posts ago dude :P dayum

(bonus points for posting that under lord coopers post)

Edit: I'm not actually annoyed, I just thought the coincidence was worth a mention
Extra special bonus points because I started the thread. :P
Title: Re: SCP: Containment Breach
Post by: dogstile on April 06, 2012, 08:49:05 pm
http://scpcb.wordpress.com/2012/04/02/some-new-models-and-stuff/ I will continue trying to post stuff before you can now. Looks like we're confirmed class D. I wonder what that means for guard interaction...
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on April 06, 2012, 08:50:51 pm
I wonder what that means for guard interaction...
Termination.
Title: Re: SCP: Containment Breach
Post by: dogstile on April 06, 2012, 08:54:51 pm
I really am hoping for more than that. Like guards trying to capture you for more research or something along the lines. It seems s/he is adding scripted parts of the game, so it would be nice to see a few scripted encounters. Like a guard who wants to use SCP-914 (the gearbox, I think, can't remember) but is a little scared of it, so he gives you the item to use, points the gun at you and tells you to do it, that sort of thing.

You can do so much more than "I'm a guard, you're a class D, die".

Edit: Or hell, they could want to use you for 106 recapture. That would be an interesting scene to play out, even if it did end up in your death.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 06, 2012, 09:30:05 pm
Hopefully, if 106 gets you he'll take you into his pocket dimension and you have to find a way of escape (presumably you won't be able to normally, unless you have an SCP in your possession that gives you a fighting chance. In the meantime, your skin slowly gets eaten away by that black mucus stuff as you try to escape), instead of just killing you outright (in fact, he doesn't kill them outright, he does actually pull them into the pocket dimension and screw around with them before killing them).

And i've said this before and i'll say it again, PLEASE FOR THE LOVE OF GOD IMPLEMENT 093 AS WELL.
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on April 06, 2012, 09:38:40 pm
Actually, 106 usually returns its victims alive. They just don't tend to stay that way for more than an hour or two.
Title: Re: SCP: Containment Breach
Post by: Putnam on April 06, 2012, 09:57:27 pm
Hopefully, if 106 gets you he'll take you into his pocket dimension and you have to find a way of escape (presumably you won't be able to normally, unless you have an SCP in your possession that gives you a fighting chance. In the meantime, your skin slowly gets eaten away by that black mucus stuff as you try to escape), instead of just killing you outright (in fact, he doesn't kill them outright, he does actually pull them into the pocket dimension and screw around with them before killing them).

And i've said this before and i'll say it again, PLEASE FOR THE LOVE OF GOD IMPLEMENT 093 AS WELL.

I think 093 really deserves its own game.
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 07, 2012, 06:37:11 pm
Screw 093, I want 354.
Title: Re: SCP: Containment Breach
Post by: dogstile on April 07, 2012, 06:56:18 pm
That, was an amazingly fun read. Cheers for pointing that one out.
Title: Re: SCP: Containment Breach
Post by: Geen on April 08, 2012, 04:11:30 am
Wait, now there's super-weed in the game? How the hell does that work?
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 13, 2012, 07:07:38 am
Alpha version's gonna be up in a week or so. (http://scpcb.wordpress.com/2012/04/12/alpha-version-coming-soon/)

Also, like, 106 looks awesome now. It's alright, you didn't need to sleep tonight anyway. (http://scpcb.files.wordpress.com/2012/04/scp-xxx.jpg)

EDIT: My bad, fixed the number.
Title: Re: SCP: Containment Breach
Post by: Orb on April 13, 2012, 02:32:03 pm
This (http://scpcb.files.wordpress.com/2012/04/scp-xxx.jpg)

=

This? (http://www.scp-wiki.net/scp-105)

 :-\
Title: Re: SCP: Containment Breach
Post by: Kilroy the Grand on April 13, 2012, 02:54:32 pm
he probably meant 107
Title: Re: SCP: Containment Breach
Post by: Putnam on April 13, 2012, 03:18:28 pm
he probably meant 107

...106.
Title: Re: SCP: Containment Breach
Post by: FuzzyZergling on April 13, 2012, 03:48:30 pm
he probably meant 107
...106.
Yeah, The Old Man (http://scp-wiki.wikidot.com/scp-106).
Title: Re: SCP: Containment Breach
Post by: Ghazkull on April 13, 2012, 04:33:30 pm
Putnam why you would want a game about a smell red disc on which mirrors act like a magnet? Oo or did i read the wrong article...?
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 13, 2012, 04:35:30 pm
Putnam why you would want a game about a smell red disc on which mirrors act like a magnet? Oo or did i read the wrong article...?

Hehehehehe...  You didn't read /enough/ of it.

It turns mirrors into portals to a specific other world.  Read the incident logs, or exploration reports, or whatever they are...
Title: Re: SCP: Containment Breach
Post by: Smitehappy on April 13, 2012, 05:09:42 pm
Putnam why you would want a game about a smell red disc on which mirrors act like a magnet? Oo or did i read the wrong article...?

Hehehehehe...  You didn't read /enough/ of it.

It turns mirrors into portals to a specific other world.  Read the incident logs, or exploration reports, or whatever they are...

Defiantly one of the top 3 creepiest SCP of the 600+ I've read.
Title: Re: SCP: Containment Breach
Post by: Ghazkull on April 13, 2012, 05:30:17 pm
ok wtf,*returns reading* i stopped at magnetic sphere cutting people into pieces when they are between it and a mirror XD
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 13, 2012, 05:36:57 pm
One of my favorites is still the Lonely Ball or something along those lines. A supernatural object with no sentience or malevolent purpose but the ostensible desire to be near somebody.
Title: Re: SCP: Containment Breach
Post by: Delta Foxtrot on April 13, 2012, 05:38:58 pm
As a guy who finds SCP stuff pretty 'meh' in general, the mirror portal SCP and its related test reports are damn captivating stuff.
Title: Re: SCP: Containment Breach
Post by: alfie275 on April 13, 2012, 06:12:37 pm
I think SCP 662 would make a good companion.
Title: Re: SCP: Containment Breach
Post by: Girlinhat on April 13, 2012, 06:35:12 pm
I love SCP in general, but I hate talking about SCP.  I can never remember the numbers and no one ever describes what the SCP is.  We need subtitles attached to each number!
Title: Re: SCP: Containment Breach
Post by: Sirus on April 13, 2012, 06:39:22 pm
Here's your subtitles. (http://scp-wiki.wikidot.com/scp-series#content)
Title: Re: SCP: Containment Breach
Post by: warhammer651 on April 14, 2012, 03:50:52 pm
playable build out now (http://scpcb.wordpress.com/)
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 14, 2012, 04:08:29 pm
playable build out now (http://scpcb.wordpress.com/)

*Opens in a new tab*

"Nope nope nope nope nope"

"Closes tab*

/big sissy
Title: Re: SCP: Containment Breach
Post by: Xeron on April 14, 2012, 04:30:52 pm
Oh god.Its just past midnight and i saw this.......should i play or not ?Damn curiosity is getting the better out of me
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 14, 2012, 05:58:10 pm
It looks pretty good currently. It's obviously lacking in many respects, but the basic framework is sound.I can't get past the part where
Spoiler (click to show/hide)
173 kept getting glitched and being unable to move at one point for me, so the next time I reached there I thought it would be OK to turn my back on it. *crunch*
Haven't encountered 106 yet, but I saw some corrosion.

Note that there are currently some bugs with saves - loading them, more specifically. Also, if you die with a gas mask on, it will stay on when you start a new game, which is a bit bothersome.

EDIT: I also stand by what I said about 173 moving too fast. The surprise of it literally killing you in the blink of an eye is appreciable, but not when it has to be moving faster than a person could sprint.
EDIT2: Finally got past the part mentioned above. Then I pressed the key to save and the game crashed. I hope the bugs are worked out soon.
Title: Re: SCP: Containment Breach
Post by: Xanatos Jr. on April 14, 2012, 07:25:50 pm
So, from what I've seen, the game is semi-random?
Title: Re: SCP: Containment Breach
Post by: Putnam on April 14, 2012, 07:27:13 pm
Yeah.
Title: Re: SCP: Containment Breach
Post by: Yodamaster on April 14, 2012, 07:39:57 pm
Got. This gets to me. What are the controls though?
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 14, 2012, 08:53:51 pm
Got. This gets to me. What are the controls though?
It's in the readme. Did you not do as it commanded?
WASD to move. Space to manually blink (or hold to close your eyes, if you want). Mouse to look; click to interact with the environment (a hand icon will pop up when you can). Tab opens your inventory: double-click on things to use them, drag them out to drop them, drag them to another slot to move or combine. Hold shift to run.

So, from what I've seen, the game is semi-random?
I think that, when you start a new game, the map is created using the standard start, followed by random defined rooms. The rooms are defined in that nothing in them varies, but your encountering them does, as they are randomly placed. Also note that there's an option in the options.ini to change map size, though I haven't tried it out yet.
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 14, 2012, 09:20:18 pm
First time I played...the door never opened the first time, and I got shot.

Second time I uh.  Kind of forgot about the critical property of SCP-173 while still in the test chamber.  Oops.

Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 14, 2012, 10:10:10 pm
Mother of god, this game is going to be excellent. I've played all of 10 minutes, and i'm already fearing this thing.

Title: Re: SCP: Containment Breach
Post by: Scelly9 on April 14, 2012, 10:19:54 pm
I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 14, 2012, 10:31:47 pm
I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.

YOU ARE NO DWARF. YOU ARE AN ELF.

YOU WILL PLAY THIS TONIGHT AT MIDNIGHT WITH THE LIGHTS OFF, WHILE IT'S DAMN COLD.
Title: Re: SCP: Containment Breach
Post by: Matz05 on April 14, 2012, 10:36:33 pm
But that could make him Melancholy or Berzerk! In the daylight, the worst that could happen would be a fell mood...
Title: Re: SCP: Containment Breach
Post by: Scelly9 on April 14, 2012, 10:40:15 pm
I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.

YOU ARE NO DWARF. YOU ARE AN ELF.

YOU WILL PLAY THIS TONIGHT AT MIDNIGHT WITH THE LIGHTS OFF, WHILE IT'S DAMN COLD.
I agree, my nerves and brain do not.
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 14, 2012, 11:05:22 pm
Spoiler (click to show/hide)
I'm eagerly awaiting the next update
I love that, and agree fully. When I saw that the alpha was available, many squees were had.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I will play it tomorrow, in broad daylight, with all the lights on, and a warm blanket around me. Hopefully I will only sustain mild sociological trauma.

YOU ARE NO DWARF. YOU ARE AN ELF.

YOU WILL PLAY THIS TONIGHT AT MIDNIGHT WITH THE LIGHTS OFF, WHILE IT'S DAMN COLD.
I agree, my nerves and brain do not.
I played the Penumbra games and Amnesia with no sources of light or sound other than my computer, and loved it. I have not yet attempted this in similar conditions; I'm not sure I want to. A dim room is enough for me in this, I think.

Has anyone here played this in the dark?
Title: Re: SCP: Containment Breach
Post by: Yodamaster on April 15, 2012, 12:47:18 am
You know what would be cool? A version of this game where everything goes right instead of wrong. You get to roam and experiment with SCPs as you wish.
Title: Re: SCP: Containment Breach
Post by: Julius Clonkus on April 15, 2012, 02:25:40 am
Spoiler (click to show/hide)

So yeah, SCP games are the only ones that manage to scare me or creep me out enough to make me want to stop playing.
Title: Re: SCP: Containment Breach
Post by: DrPoo on April 15, 2012, 03:49:00 am
I cant run this piece of crap at all.
All my drivers are updated, my computer is from 2011. The game is a fucking BlitzBASIC game, doubt it wouldnt be able to run on ym computer.
Yet i have tried everything, running in comptability mode for Windows Xp, running as admin, trying diferent resolutions. The game just crashed when it gets to the loading thing.
Fuck my life.
Title: Re: SCP: Containment Breach
Post by: Astral on April 15, 2012, 04:10:38 am
It's a pre-alpha release. Post something on the guy's site and see if he can't help you out? Be good to fix a crash like that early on.
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 15, 2012, 06:04:23 pm
One thing I really liked, and it was really subtle, was the loading screen itself.

It counts up to 80%...then goes back down to 70% just before it finishes.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 15, 2012, 06:17:23 pm
One thing I really liked, and it was really subtle, was the loading screen itself.

It counts up to 80%...then goes back down to 70% just before it finishes.

Is there a special meaning to this?
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 15, 2012, 06:27:03 pm
Just that something...isn't quite /right/.  It's surprisingly unsettling to me, or at least it was the first time.
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 16, 2012, 12:45:31 pm
Sorry for the double post, but gah.

I got my fiancee to play this.  Thanks to her extreme paranoia, and refusal to turn her back on even a dark and empty corridor, she did pretty well.
Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 16, 2012, 12:49:29 pm
Is that a glitch? I mean, where the statue moves so fast that he hurtles himself from behind you to infront of you?
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 16, 2012, 12:58:11 pm
Yeah.  Well, it's not like he overshot me and broke my neck from the front.  I think he just zoomed from the door past me to the corridor behind me.  There was room for him to get around me without my seeing if he tiptoed around me, so I think it was a rounding error, basically.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 16, 2012, 01:51:52 pm
/me Looks at contents of the beta

The GFX folder is most likely going to see some abuse in the future. First thought that came to mind is seeing SCPs with awesomefaces chasing you down.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on April 16, 2012, 01:52:39 pm
I played it. My mind is shattered.
Title: Re: SCP: Containment Breach
Post by: Ghazkull on April 16, 2012, 03:30:19 pm
why can the damn thing open doors? How are you supposed to escape it? Sorry haven't played the game up to now...waiting for a nice sunny day XP
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 16, 2012, 03:52:13 pm
why can the damn thing open doors? How are you supposed to escape it? Sorry haven't played the game up to now...waiting for a nice sunny day XP

Isn't it basically just in a locked room as far as the SCP page is concerned? Maybe it'll lose the ability since it's just part of generic enemy pathing, or we gain the ability to lock doors behind us.
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on April 16, 2012, 04:00:48 pm
We don't even know if SCP-173 is even intelligent.

But then again.... (http://www.scp-wiki.net/revised-entry)
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 16, 2012, 04:06:37 pm
why can the damn thing open doors? How are you supposed to escape it? Sorry haven't played the game up to now...waiting for a nice sunny day XP

Isn't it basically just in a locked room as far as the SCP page is concerned? Maybe it'll lose the ability since it's just part of generic enemy pathing, or we gain the ability to lock doors behind us.

It's not generic enemy pathing.  The red room is set up to illustrate this, actually.
Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: TempAcc on April 16, 2012, 04:16:11 pm
Yea, I dont think its supposed to open doors either, but I think it can easily break through them, which is why they need to rotate several class D groups everyday, just to make sure something is staring at it at all times, IIRC. Just an incosistency he'll prob fix.

Anyway, I like how this is going. It was genuinely unsettling and scary without abusing shock horror, which is what every wannabe horror game does these days, with very rare, successful exceptions, like penumbra and amnesia, which make use of it, but sparingly.
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on April 16, 2012, 04:18:58 pm
The problem a lot of things in the horror genre suffer from is the creator trying too hard. Less is more in horror. You don't need fancy effects if you can just make your audience think about what is happening. If you do that much they'll do the rest for you.
Title: Re: SCP: Containment Breach
Post by: Xeron on April 16, 2012, 05:10:29 pm
Yea, I dont think its supposed to open doors either,
Actually it can press buttons.You'd need to lock the doors.And it doesn't need to break any door either.It can just go through the vents.
Title: Re: SCP: Containment Breach
Post by: Pnx on April 16, 2012, 05:28:50 pm
The thing I always wonder with these things is why people don't just alternate blinking their eyes individually.
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on April 16, 2012, 05:30:53 pm
The thing I always wonder is how they manage to have such a short blink time. If you don't strain your eyes you can go for a long time without blinking. I've never even seen the upper limit.
Title: Re: SCP: Containment Breach
Post by: Putnam on April 16, 2012, 05:43:16 pm
The thing I always wonder with these things is why people don't just alternate blinking their eyes individually.

Just try sustaining that for a long period of time.
Title: Re: SCP: Containment Breach
Post by: lordcooper on April 16, 2012, 05:45:11 pm
The thing I always wonder is how they manage to have such a short blink time. If you don't strain your eyes you can go for a long time without blinking. I've never even seen the upper limit.

Probably for the same reason most people can walk across a thin bar half a foot off the ground with ease, but would fall from the same bar if it was raised to a 100 feet.  Fear messes you up.
Title: Re: SCP: Containment Breach
Post by: warhammer651 on April 16, 2012, 07:22:55 pm
The thing I always wonder with these things is why people don't just alternate blinking their eyes individually.
a)can't do it for a long time
b) I recall a testing log where they did this, and it was still able to move somewhat. just slower
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on April 16, 2012, 08:02:30 pm
Too scary to play alone ;_;

I get to the first gas room with the camera, but I just cannot get myself to open the door and go through.


EDIT: The Old Man is horrifying. I couldn't figure out what to do after he showed up. I just ended up running in a circle and got myself killed. His glowing eyes just get your heart pounding...
Title: Re: SCP: Containment Breach
Post by: TempAcc on April 16, 2012, 08:15:27 pm
Wait, the old man is in the game already? I've played like 4 times already but I haven't found him :o
Title: Re: SCP: Containment Breach
Post by: lordcooper on April 16, 2012, 08:16:17 pm
Wait, the old man is in the game already? I've played like 4 times already but I haven't found him :o

You, sir, don't look behind yourself enough.
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on April 16, 2012, 08:18:00 pm
Wait, the old man is in the game already? I've played like 4 times already but I haven't found him :o

You, sir, don't look behind yourself enough.
Looking back is what gets you killed. Run until you can run no more.
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on April 16, 2012, 08:28:24 pm
Wait, the old man is in the game already? I've played like 4 times already but I haven't found him :o

I kept getting stuck in dead-end hallways with doors that don't open ;_;

I think if I time my sprinting right and get him close to a wall, I can sprint around him. I'm not sure though.
Title: Re: SCP: Containment Breach
Post by: TempAcc on April 16, 2012, 08:47:29 pm
I just had a weird glitch thing. Just after the start after I closed the 2nd door, as I turned around open the third one in the corridor I heard the noise it makes while moving and then noticed ONE OF ITS ARMS IN FRONT OF ME OH GOD. Apparently your line of sight is wider then you can actualy see, because its body was just out of my view in the right corner of my eyes.
So I need to turn and stare at it to make sure.

*Stares*
*Notices the lower part of its face*

NOPENOPENOPENOPE

So I turn around and run, but it seems it had glitched onto my model or something, cause it was def moving with me as I walked. I even blinked a few times and it did nothing. So I we were waltzing around in the scariest brohug in history and I'm all like LOL I WIN DA GAEMS NBD*crack*.

Apparently picking a gas mask up unglitched it :C
Title: Re: SCP: Containment Breach
Post by: Frostbite on April 17, 2012, 02:07:29 am
Dont know if this has been suggested before but do you think SCP-531 would work on 682?
Title: Re: SCP: Containment Breach
Post by: Johuotar on April 17, 2012, 03:26:47 am
SCPs with awesomefaces chasing you down.

I will play it when this is done. Or pony mod.
Title: Re: SCP: Containment Breach
Post by: alfie275 on April 17, 2012, 03:38:24 am
Anyone else think that an SCP similar to Evil Genius/DF would be fun? Build a base, hire agents to go collect SCPs, then research them to unlock new tech.
Title: Re: SCP: Containment Breach
Post by: Galick on April 17, 2012, 03:43:00 am
Anyone else think that an SCP similar to Evil Genius/DF would be fun? Build a base, hire agents to go collect SCPs, then research them to unlock new tech.

Unless you were running with Dorf power you would get a game over every time you found a Keter.
Title: Re: SCP: Containment Breach
Post by: alfie275 on April 17, 2012, 03:50:07 am
Well, you'd have multiple sites, and you'd use D-class personel for anything dangerous.
Title: Re: SCP: Containment Breach
Post by: Catastrophic lolcats on April 17, 2012, 06:42:18 am
So I'm a little confused about this whole SCP thing. Is it a collection of short horror stories/elements that a few have been made into short games?
After reading about "SCP-087" I wanted to try it out yet I couldn't find a download page where it hasn't been removed  :-\

Containment Breach sounds nice but after going to the website it seems to still be largely unfinished. The trailer was alright but I have to say I laughed when that white thing appeared and seemed to hug the character to death. Which SCP (if any) should I be starting with?
Title: Re: SCP: Containment Breach
Post by: klingon13524 on April 17, 2012, 07:00:58 am
SCP-173 is the "classic" SCP, and the one you will want to read the most. I suggest Googling all the ones we've mentioned in this thread, or just using the random page function on their site. There's also a numerical list of SCPs on their site you can browse through.
Title: Re: SCP: Containment Breach
Post by: Galick on April 17, 2012, 07:03:34 am
SCP is a collection of short stories and reports about fictional items and locations and even people - those are the SCPs themselves.  The Foundation Secures, Contains, and Protects these items by whatever means necessary.  Many of them are very capable of causing a lot of damage, be it physical, mental, or spiritual.

A few fangames based off some have been made - SCP-087 being one, and this being another with them being made by the same person.  The site can be read in any order, but  SCP-173 is the original, (http://www.scp-wiki.net/scp-173), 682 is the famous unkillable lizard (http://www.scp-wiki.net/scp-682), while 093 is just my flat out favorite for storytelling and being fucking cool. (http://www.scp-wiki.net/scp-093)

Take a read on all of those (ESPECIALLY the extra reports like 682's extermination log and the exploration logs of 093) and see how you like them.
Title: Re: SCP: Containment Breach
Post by: Catastrophic lolcats on April 17, 2012, 07:11:37 am
Alright, thanks for the help. Always had a soft spot for "true" horror games even if they are short fan games. I was worried I was reading through spoilers of in game events or something.

EDIT: After reading a whole bunch of the SCP and finding a working copy of SCP-087 I have to conclude that it's all fucking awesome.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 17, 2012, 08:03:34 am
Spoiler: Another playthrough. (click to show/hide)

Oh yes, i'm loving this game and i can't wait to see it when it makes it to version 1.0.
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on April 17, 2012, 12:15:02 pm
It's like a weeping angel but more disturbing DX
Title: Re: SCP: Containment Breach
Post by: Kilroy the Grand on April 17, 2012, 12:28:51 pm
It's like a weeping angel but more disturbing DX
The Statue is older than weeping angels. Also, a little video I was tricked into seeing (http://www.youtube.com/watch?v=6JLm7XOv65U)
Title: Re: SCP: Containment Breach
Post by: Urist McScoopbeard on April 17, 2012, 01:27:23 pm
Lol, can we have the dismemberment strap as a special weapon?
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 17, 2012, 02:20:48 pm
I really, really, really want to get a Sculpture or a Weeping Angel statue.

If I still went to college + lived in dorms, it would be the best prank ever.

Knock knock.
Title: Re: SCP: Containment Breach
Post by: lordcooper on April 17, 2012, 03:02:30 pm
Anyone else think that an SCP similar to Evil Genius/DF would be fun? Build a base, hire agents to go collect SCPs, then research them to unlock new tech.

No!

An SCP game similar to DF or Evil Genius would be great though.
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on April 17, 2012, 03:05:13 pm
I really, really, really want to get a Sculpture or a Weeping Angel statue.

If I still went to college + lived in dorms, it would be the best prank ever.

Knock knock.

do want
Title: Re: SCP: Containment Breach
Post by: Pnx on April 17, 2012, 03:35:50 pm
Want to see a real life version of the "it moves when you're not looking" trope? (http://www.youtube.com/watch?feature=player_detailpage&v=fzzjgBAaWZw#t=19s)

There's also a sequel from a different perspective. (http://www.youtube.com/watch?v=MEmEN8PFsgI&feature=relmfu)
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 17, 2012, 09:42:07 pm
It's like a weeping angel but more disturbing DX

Heh, 173 actually came before the Weeping Angels, so it's the father-terror of the bunch.
Title: Re: SCP: Containment Breach
Post by: lordcooper on April 17, 2012, 09:44:19 pm
This is actually the original.
Spoiler (click to show/hide)
Why did you think they tore off it's arms?
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 17, 2012, 09:48:33 pm
This is actually the original.
(http://www.sailingissues.com/greekislands/cyclades/venus-de-milo.html)
Why did you think they tore off it's arms?

you're supposed to IMG picture files, not .html files. Silly Cooper.
Title: Re: SCP: Containment Breach
Post by: lordcooper on April 17, 2012, 09:52:22 pm
I concede defeat and shall retire to my chambers.
Title: Re: SCP: Containment Breach
Post by: gildarumarth on April 18, 2012, 01:21:42 am
It's like a weeping angel but more disturbing DX

Heh, 173 actually came before the Weeping Angels, so it's the father-terror of the bunch.

When did 173 first appear? I'm genuinely interested which one is a knock-off.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 18, 2012, 01:57:21 am
It's like a weeping angel but more disturbing DX

Heh, 173 actually came before the Weeping Angels, so it's the father-terror of the bunch.

When did 173 first appear? I'm genuinely interested which one is a knock-off.

Well, i know the Weeping Angels were introduced in July 2007, and the SCP wiki page for 173 was sometime 2008. However, apparently 173 first appeared in 4chan's /x/ board somewhere, but i'm not sure when that post was.

I'm trying to track the post down right now, but there's been many people saying it came before the Weeping Angels, so i'm kinda going on faith on that in the meantime.


EDIT: Apparently it was sometime around in January 2007, around the same time the first couple of entries in the The Holders Series were posted. Since the first DW episode with the Weeping Angels came out in July, that means 173 came first.
Title: Re: SCP: Containment Breach
Post by: gildarumarth on April 18, 2012, 02:30:17 am
Thanks, I've only been able to find 4chan thread dated 2008.
http://chanarchive.org/4chan/b/3148/special-containment-procedures (http://chanarchive.org/4chan/b/3148/special-containment-procedures)
Title: Re: SCP: Containment Breach
Post by: alexandertnt on April 18, 2012, 07:03:39 am
I think the blinking mechanic is a bit weird (Its obvious why its implemented though).

Made me dread opening a door. Any game that makes me dread opening a door has me interested. A randomly generated horror game sounds like a brilliant concept, since its usually fear-of-the-unknown which makes things scary (That playthrough aint going to help you, you will have to open the door to find out what is behind it yourself...). Definetely keeping an eye on this game - actually scary horror games are hard to come by.

I think the it-moves-when-your-not-looking comcept has been around for quite some time - It seems likely that Doctor Who got inspiration from somewhere else.
Title: Re: SCP: Containment Breach
Post by: Catastrophic lolcats on April 18, 2012, 07:21:11 am
I always assumed the main inspiration was gargoyles myself.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on April 18, 2012, 08:41:24 am
I always assumed the main inspiration was gargoyles myself.

No, they obviously got the inspiration from Toy Story. :P
Title: Re: SCP: Containment Breach
Post by: USEC_OFFICER on April 18, 2012, 11:33:14 am
EDIT: Apparently it was sometime around in January 2007, around the same time the first couple of entries in the The Holders Series were posted. Since the first DW episode with the Weeping Angels came out in July, that means 173 came first.

But aren't Doctor Who episodes planned out/made months in advance? ??? Not that it would matter if they both came from a common/earlier source.

So I dreamt about this game last night, even though I've never downloaded/played it or any of its sister programs, nor did I go reading the SCP wiki within the last three days, nor did I read this thread before hitting the sack.

It was terrifying. I'm rather scared for what the real thing might be now.

Crap. This game is so scary that it's starting to invade people's dreams and turn them into nightmares. Of course, that would mean that [REDACTED].
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 18, 2012, 01:27:51 pm
Where 173 is concerned, During the intro, just as the blackout begins and it's all black, it helps a great deal to blink when you can't see; and just as well, it also helps to blink before opening any door. Unfortunately, what sucks is that I came across that one room where you can see SCP-173 through a security feed, and glancing away and blinking rapidly, I can watch the thing running around the place in the security footage.

WHY AREN'T WE ARMED? I would feel a tad more confident if I could shoot the damn thing as I charge through the room. Then again, the muzzle flash from the gun could work against me, and make me blink more (brightness of the flash blinding or drying the eyes out from the heat). Crap.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on April 18, 2012, 01:35:56 pm
Being armed for the first few seconds of the game would be awesome. Then you would realise that it does nothing, end up even more scared, and have the gun rusted by that random guy.
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on April 18, 2012, 02:49:27 pm
WHY AREN'T WE ARMED?
A. You're a Class D and therefore your purpose is to die horribly.

B. Firearms can't hurt SCP-173.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 18, 2012, 04:45:00 pm
Well, I outran SCP-173 a few times, and that thing is persistent; and hearing it open doors behind me made me feel like I was in Jurassic Park outrunning Velociraptors (had to spend a few seconds closing the door everytime it opened them up until it gave up for the moment, or it was possibly outside my visibility range when it enters the room (damn thing's smart). Fortunately, I managed to stop it by locking myself in a keycard-required room. Unfortunately, SCP-106 was waiting at the bottom of that well, and I couldn't find my way out. I never felt so helpless.

I wasn't as much crying in fear when I saw it, than basically screaming "SCREW YOU!!!" at the screen as I was trying to outrun it around the boxes. If not for the gasmask I was wearing, I probably would have noticed the edges of the boxes better, and not get slowed down by the corners. Doesn't help that that old man is rather spry and quick.

EDIT:
And in hindsight, rereading his article, can pass through solid friggin' matter. FFFFFFFFFFFFFFFUUUUUUUUU---

EDIT EDIT:
Just learned from the Foundation itself that Bobble the Clown is running away from his taxes has escaped. I would hate to stumble across him while evading SCP-173. I mean, keeping an eye on that thing through the video screen, and then all of a sudden, Bobble's show airs on the screen in a few moments distracting you, and possibly knocking you out in the process, as you hear the others close in on you? Aw crap.

I would believe keeping your eyes closed or averted from the screen the very second you notice it ought to give you enough time to evade getting affected by it. Of course, as you look away, it mocks you for not taking an interest in watching quality programming. Unlike 173, not looking at, or blinking rapidly is actually a good thing if it makes it's appearance. It may or may not also make the game that much creepier as you hear a cheerful kid's show broadcasting through this hellhole of a maze. Be cautious, however, if it decides to work in conjunction with SCP-173. You may not be so lucky everytime if you survive waking up after the show. Then again, something like 682 just wanted to wait for you to wake up before tearing you apart.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on April 18, 2012, 07:03:14 pm
There's now a Forum (http://z13.invisionfree.com/Regalis/index.php?).
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 18, 2012, 08:32:16 pm
Wait, Bobble the Clown? I thought he was just a present in a television, and that he only affected children?
Title: Re: SCP: Containment Breach
Post by: FuzzyZergling on April 18, 2012, 08:36:03 pm
Wait, Bobble the Clown? I thought he was just a present in a television, and that he only affected children?
If an adult looks at him, they fall unconscious.
Title: Re: SCP: Containment Breach
Post by: The Scout on April 18, 2012, 08:48:02 pm
I'm too terrified to actually play.
Also, your sig. I guess it was a washout.
Title: Re: SCP: Containment Breach
Post by: TempAcc on April 18, 2012, 10:17:50 pm
He shouldn't add too much enemy SCPs, we already have 2 which once encountered are almost impossible to escape from (and the old man can technicaly chase you FOREVER), but it'd be pretty cool if the whole thing worked as a sort of horror roguelike were you can randomly encounter tons of different SCPs, but could actualy escape from most of them.

I'm aware its technicaly possible to escape from 173, but its pretty hard once it actualy comes within view range, since it moves 400 meters closer on every blink.
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 19, 2012, 03:08:12 pm
I envision SCP-173 as something you can escape from, with doors and locks...but something that comes up again repeatedly, trying to get in front of you where you are going to be, trying to catch you in the dark.
Title: Re: SCP: Containment Breach
Post by: Johuotar on April 19, 2012, 03:19:36 pm
So I tried this but couldnt figure the blinking button if theres one. Ar first I just turned away from the statue after the door opened and got killed rightaway. Next time I made it accross few rooms but then gas obstructed my view and I run straight into him failing to recognize the shape as nonhuman. :/
Kinda terrifying game, Im too scared to move and if I get moving I dont want to stop.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on April 19, 2012, 03:22:08 pm
Space is blink, BTW
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 19, 2012, 03:23:59 pm
There's a gas mask that's always available early on...but yeah it's not great for seeing /through/ the gas.
Title: Re: SCP: Containment Breach
Post by: Johuotar on April 19, 2012, 03:34:55 pm
I was actually too terrified to find out how to put it on. Thats why when I went to the gas room I got confused when I realized that Im taking damage and then I run straight into him while trying to escape the gas...
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 19, 2012, 04:49:37 pm
There was a new version released sometime in the last 24 hours or so. Same place as before (main page).
A list of changes (http://z13.invisionfree.com/Regalis/index.php?showtopic=21) (forum) (can also be found in download)
Some notes from a few days ago about then-current issues (http://scpcb.wordpress.com/2012/04/15/about-the-released-alpha-version/)
Title: Re: SCP: Containment Breach
Post by: Sensei on April 20, 2012, 02:03:29 am
I simply must know how SCP-106 gained the pet name "radical larry".
Title: Re: SCP: Containment Breach
Post by: Xeron on April 20, 2012, 06:04:30 am
Rofl.That one is hilarious
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 24, 2012, 01:09:54 am
Bump.



Damn you, game, damn you...
Title: Re: SCP: Containment Breach
Post by: NobodyPro on April 24, 2012, 04:15:00 am
New Version: 0.1.2 (http://z13.invisionfree.com/Regalis/index.php?showtopic=73)
Quote
v0.1.2
- added two new rooms
- modified some of the textures
- added some new items
- added some new sound effects
- the main menu is now scaled to fit any resolution
- press F3 for a surprise
- fixed some bugs in the saving system
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 24, 2012, 05:59:31 am
Turned on god mode, disabled the critters, and didn't look back.

I'm wondering what that weird guy who sometimes flickers in is...it's not 106, and he doesn't stay long.

Okay, okay, okay, I could only get myself to play this while clinging to my fiancee.  And even then I made /her/ play when I got to the coffin room.  And now I'm going to have nightmares about that face...the face from SCP-087-B.  Like, I seriously will.  Oh God.  And it's 4 AM.
Title: Re: SCP: Containment Breach
Post by: Gamerlord on April 24, 2012, 06:11:08 am
It isn't working for me. :'(

It keeps crashing in the intro.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 24, 2012, 07:42:11 am
I'm wondering what that weird guy who sometimes flickers in is...it's not 106, and he doesn't stay long.

That would be 513 (http://scp-wiki.wikidot.com/scp-513). That thing that flickers in is 513-1. 513-1 is supposed to only appear in the edge of your vision, disappearing once you try to look straight at it, but it's not fully coded yet, hence it appearing even in full view.

In addition, you'll also hear 513 ringing at some point, thought i don't think it's coded yet for the bell to sound first before you can start seeing 513-1. Right now 513-1 can be seen even if the bell hasn't been sounded.
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on April 24, 2012, 08:29:30 am
PTW
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on April 24, 2012, 12:29:18 pm
I really need to try this some more, I want to find some of the other SCP's. I can never really get past the old man though >.>
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on April 24, 2012, 02:04:29 pm
Sorry for the double post, but...


Just tried the new version.


Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 24, 2012, 02:07:36 pm
Ditzing around with SCP-914 is a lot of fun.  I'm surprised they pulled it off in a convincing way, and I'm super happy that they allow you to dive into the chamber yourself before the door closes.
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on April 24, 2012, 02:23:27 pm
Ditzing around with SCP-914 is a lot of fun.  I'm surprised they pulled it off in a convincing way, and I'm super happy that they allow you to dive into the chamber yourself before the door closes.

I still haven't gotten to it ._.

This game is so horrifying, but it's awesome! I want to play more but I'm too scared!
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 24, 2012, 08:14:49 pm
You know you've done a good job with making a game scary when a simple door can be enough to instill terror.

Spoiler: Like so: (click to show/hide)

*Seriously, even when i know i have more than enough blink meter to get by 173, simply being in its presence is scary as hell, knowing just what that thing will do if i break eye contact. That's partly from having read its page on the SCP Foundation page, and partly because Regalis (the guy who did SCP:CB, and also SCP-087-b) did a damn good job.
Title: Re: SCP: Containment Breach
Post by: Sirus on April 24, 2012, 08:50:19 pm
I've probably posted it before, but this (http://www.youtube.com/watch?v=UBLIAasOfxk&list=FLauh-5kWgTrXHnQPX3g7OZA&index=23&feature=plpp_video) is why 173 scares me.
Title: Re: SCP: Containment Breach
Post by: Orb on April 24, 2012, 09:07:38 pm
One little 'feature' that terrifies that I noticed hasn't been mentioned before:

Accessing your inventory does NOT pause. This makes me terrified to open my inventory.

Reading notes on the SCPs does NOT pause. Even worse. You're reading, trying to calm down, learn the weaknesses of these monsters, and then snap.  :(
Title: Re: SCP: Containment Breach
Post by: Sirus on April 24, 2012, 09:38:33 pm
You thought SCP-173 was bad before?

Now he FLIES. (http://www.youtube.com/watch?v=oqk7HKSbMd4&feature=related)
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 24, 2012, 10:37:03 pm
Can't wait for MP shenanigans.

"Ok, we take turns watching 173... nothing about this can go wrong."
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 24, 2012, 10:46:52 pm
Can't wait for MP shenanigans.

"Ok, we take turns watching 173... nothing about this can go wrong."
"Am I the only one wise enough to wear a gas mask in this room?"
Title: Re: SCP: Containment Breach
Post by: NobodyPro on April 25, 2012, 03:06:34 am
Can't wait for MP shenanigans.

"Ok, we take turns watching 173... nothing about this can go wrong."
"Am I the only one wise enough to wear a gas mask in this room?"
"All of you go stand in the box and I'll press this bu-" *SNAP*

EDIT: *SNAP* *SNAP*
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 25, 2012, 09:02:04 am
Can't wait for MP shenanigans.

"Ok, we take turns watching 173... nothing about this can go wrong."
"Am I the only one wise enough to wear a gas mask in this room?"
"All of you go stand in the box and I'll press this bu-" *SNAP*

EDIT: *SNAP* *SNAP*
That sounds like something a TPK'er would do. Wait for everyone else to have their back turned, and then open the door for 173 to come out of, and intentionally look away or head for the hills as the others are used as decoys or fall with you. Cue alotta pissed off players and a trollface.jpg. (worse if 173 has trollface as it's face as the last thing they see)
Title: Re: SCP: Containment Breach
Post by: Darvi on April 25, 2012, 09:21:25 am
That reminds me of that Amnesia mod where everything had trollfaces and pedobears as faces.
Title: Re: SCP: Containment Breach
Post by: MorleyDev on April 25, 2012, 09:58:04 am
Started reading some of the SCP website lately, then I see this. Cool, will check it out.

*one play later*

......................................................well, time to change my trousers.
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 25, 2012, 08:52:18 pm
Finally encountered 106:
Spoiler (click to show/hide)
Does 895 do anything (in this game) if you get near it?
Title: Re: SCP: Containment Breach
Post by: Putnam on April 25, 2012, 08:52:42 pm
Try watching the surveillance camera of it. It's in a room right up the stairs from it.
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 25, 2012, 08:54:48 pm
I will, if I get there again. I glanced at it, but thought I had more pressing matters at the time than watching a camera that was monitoring some unmoving stairs.

What I really want to find is 914. That's one of the best points of the game.

EDIT: Oh, 173, you.
Spoiler (click to show/hide)

EDIT2: All sorts of new and fun things. Firstly, who is this:
Spoiler: ? (click to show/hide)
He shows up on the loading screens sometimes.
Next, two odd rooms:
Spoiler (click to show/hide)
Also, 173 has been playing door games with me. They're not very fun games. Especially since I usually have no way to go but the one 173 is standing in.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 25, 2012, 09:29:51 pm
That reminds me of that Amnesia mod where everything had trollfaces and pedobears as faces.
I remember seeing that. That was pretty funny.

Title: Re: SCP: Containment Breach
Post by: Putnam on April 25, 2012, 09:35:10 pm
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on April 25, 2012, 09:35:52 pm
Nope, still terrifying.
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 25, 2012, 09:47:00 pm
That would be nice, perhaps. Some of the SCPs are starting to annoy me, though. Particularly, the Old Man. He just decides he can be anywhere, regardless of what you're doing. "Need to get through this tunnel? Oh, no you don't. Let's play tag." And then I spend several minutes running, only to meet 173 in another red room. How many times can it lock itself in? You'd think it would learn. Or at least teleport away sooner.
Perhaps the annoyance is just a way to repress my fear.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 25, 2012, 09:53:54 pm
That would be nice, perhaps. Some of the SCPs are starting to annoy me, though. Particularly, the Old Man. He just decides he can be anywhere, regardless of what you're doing. "Need to get through this tunnel? Oh, no you don't. Let's play tag." And then I spend several minutes running, only to meet 173 in another red room. How many times can it lock itself in? You'd think it would learn. Or at least teleport away sooner.
Perhaps the annoyance is just a way to repress my fear.
Annoyance is a good anti-fear agent for horror stuff (or in a more common case personally, spiders (even those the size of my hand)). I prefer not taking even eldritch horrors seriously, and always feeling regret for not bringing a slinky with me if I ever come across alien geometries.

Simply put, my sick sense of humor at times nullifies a ton of fear (everyone hates me whenever they watch a horror movie, and I'm there to provide additional commentary).

EDIT:
Speaking of sick sense of humor, I am fully confident now that I will go to Hell:
Spoiler (click to show/hide)

EDIT EDIT:
Okay, I suck at texturing, because for some reason, I can't seem to extract the image I was working on to UV map on this thing so I can fine-tune it. Which means that apparently, despite all the progress I've made, I can't seem to save, edit, and re-apply. The most important part I'm trying to work out is saving the edits I've made from Blender as an image file so I can work on it in Photoshop or paint, and also have loaded in-game.

EDIT EDIT EDIT EDIT:
In reference to my previous edit, now I can't stop imagining SCP-173, if he had a voice, sounding like Strong Bad (http://www.homestarrunner.com/sbemail.html). :P
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 26, 2012, 01:03:48 am
All sorts of new and fun things. Firstly, who is this:
Spoiler: ? (click to show/hide)
He shows up on the loading screens sometimes.

It's possible that's a Nobody (http://www.scp-wiki.net/groups-of-interest#toc9), but since the game focuses on the SCP's themselves i think it's more likely that's SCP-990 (http://www.scp-wiki.net/scp-990).
Title: Re: SCP: Containment Breach
Post by: Mictlantecuhtli on April 26, 2012, 01:27:38 am
All sorts of new and fun things. Firstly, who is this:
Spoiler: ? (click to show/hide)
He shows up on the loading screens sometimes.

It's possible that's a Nobody (http://www.scp-wiki.net/groups-of-interest#toc9), but since the game focuses on the SCP's themselves i think it's more likely that's SCP-990 (http://www.scp-wiki.net/scp-990).

The Founder, perhaps? Such a vague picture could be any number of things, really, considering the universe this is in.
Title: Re: SCP: Containment Breach
Post by: Darvi on April 26, 2012, 01:29:48 am
When in doubt, it's SCP-001.

With how many different 001's there are, I decided that they're all true and it's actually a shapeshifter. Yes, that includes
Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 26, 2012, 02:00:43 am
It's crudely drawn, but this is what I could muster up in Blender.
Spoiler: Fund it. (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 26, 2012, 06:26:22 am
It's crudely drawn, but this is what I could muster up in Blender.
Spoiler: Fund it. (click to show/hide)

Oh dear god.
Title: Re: SCP: Containment Breach
Post by: maki32 on April 26, 2012, 06:59:39 am
What is suposed to be the SCP? I entered like a wiki with 1999 SCP aprox... It's like terror tales? Anyone can define it?
Title: Re: SCP: Containment Breach
Post by: Darvi on April 26, 2012, 07:40:08 am
It's basically just a bunch of creepypasta (http://www.scp-wiki.net).


And kittens (http://www.scp-wiki.net/scp-2559-j).
Title: Re: SCP: Containment Breach
Post by: Putnam on April 26, 2012, 08:19:36 am
What is suposed to be the SCP? I entered like a wiki with 1999 SCP aprox... It's like terror tales? Anyone can define it?

http://www.scp-wiki.net/about-the-scp-foundation
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 26, 2012, 12:16:05 pm
It's crudely drawn, but this is what I could muster up in Blender.
Spoiler: Fund it. (click to show/hide)
Oh dear god.
SCP-173 Notes:
"Okay, who are the people responsible for defacing SCP-173 to look like a luchador wrestler, and how did they manage to smuggle the spray cans into the cell? I've never heard so much chaos inside there during my watch; not to mention, how [REDACTED] was punished. That poor bastard that last took watch over the cell must've been responsible for allowing such an atrocity occur, adding more risk to an already dangerous thing. As if it's not scary enough to be around it (behind a blast door at least) as it is already. I do not envy the poor S.O.B.s that have to work on it regularly, especially those responsible for this act of cruelty to something that is always likely to kill us all if it breaks out." --Security Officer ███████

ADDENDUM:
"In hindsight, after having a peek at the thing myself through the camera feed, I'll admit, that was actually pretty funny, and whoever did that has some serious brass ones there. It definitely had to be a Class-D on his final week or something." --Security Officer ███████

"By maybe the ██th week since the incident, I finally realized what it has been doing that whole time during all that conectration-breaking chaos. Apparently it has been trying to forcefully [DATA EXPUNGED], and probably also trying to [DATA EXPUNGED] in complete rage. Never thought that after enough time passes, I would actually feel bad about one of these things. However, my sympathies won't be making me stupid enough to let the thing loose anytime at all." --Security Officer ███████
Title: Re: SCP: Containment Breach
Post by: jaxy15 on April 26, 2012, 02:54:08 pm
I recently encountered 789-J. I got scared and quickly ran away because I didn't really understand what he said. It turns out he really wanted to eat my butt.

Oh, and I really hope that 788 won't be added. A carp literally made from magma is too terrifying to be a SCP.
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 26, 2012, 05:02:09 pm
It's crudely drawn, but this is what I could muster up in Blender.
Spoiler: Fund it. (click to show/hide)
On a related note
http://i.imgur.com/Obiow.jpg
(I know you've already seen this, Itnetlolor)
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 27, 2012, 01:42:39 am
Oh, and I really hope that 788 won't be added. A carp literally made from magma is too terrifying to be a SCP.

...

...

Mother. Of. God. PULL THE LEVER! HURRY UP YOU HAIRY MIDGETS, PULL THE DAMN LEVER!
Title: Re: SCP: Containment Breach
Post by: penguinofhonor on April 27, 2012, 02:12:59 am
788 is pretty much the Dwarf Fortress SCP. Speaking of that, Putnam, is 788 in the SCP mod?
Title: Re: SCP: Containment Breach
Post by: jaxy15 on April 27, 2012, 07:44:35 am
So, has any of you watched PewDiePie's let's play of this game? It's hilarious. Personally, my favorite part is the one where he blinks right after he insults 173, and then gets killed.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 27, 2012, 12:12:50 pm
I love when he tries to avoid SCP-106 by closing the door on him, only to turn around after hiding (and collecting batteries) to see it right there behind him, thereby making him scream and fall backwards. There's pandering to the audience with play-fear, and then there's something like that that's legitimate and a hundred times funnier.
Title: Re: SCP: Containment Breach
Post by: justinlee999 on April 27, 2012, 12:13:25 pm
There's this office near my church building called "SCP Group", coincidence???
Title: Re: SCP: Containment Breach
Post by: warhammer651 on April 27, 2012, 12:47:23 pm
There's this office near my church building called "SCP Group", coincidence???
yes. totally just a coincidence.



---SCP 1892-56b has become aware of us, mobilize response team
Title: Re: SCP: Containment Breach
Post by: jaxy15 on April 27, 2012, 12:59:18 pm
I love when he tries to avoid SCP-106 by closing the door on him, only to turn around after hiding (and collecting batteries) to see it right there behind him, thereby making him scream and fall backwards. There's pandering to the audience with play-fear, and then there's something like that that's legitimate and a hundred times funnier.
Yep, that was a pretty funny part too. I still prefer the 173 one, though.
Title: Re: SCP: Containment Breach
Post by: Putnam on April 27, 2012, 01:22:15 pm
788 is pretty much the Dwarf Fortress SCP. Speaking of that, Putnam, is 788 in the SCP mod?

WHY THE HELL IS IT NOT

EDIT: it is now
Title: Re: SCP: Containment Breach
Post by: Sirus on April 27, 2012, 01:26:04 pm
788 is pretty much the Dwarf Fortress SCP. Speaking of that, Putnam, is 788 in the SCP mod?

WHY THE HELL IS IT NOT
Because that would be totally horrifying and would result in the deaths of countless thousands of dwarves. Do it.

Also, I want to see Kilplix play this game. I prefer his freak-outs to PewDiePies'.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 27, 2012, 04:29:35 pm
So, has any of you watched PewDiePie's let's play of this game? It's hilarious. Personally, my favorite part is the one where he blinks right after he insults 173, and then gets killed.

Thanks for making me aware of this. I think I can finally overcome my fear of 173 with how dumb he looks in this game.

And the fact that he moved so fast he got his head stuck in the ceiling XD
Title: Re: SCP: Containment Breach
Post by: Scelly9 on April 27, 2012, 05:55:44 pm
Oh, god....Can't....stop.....laughing.
His eyes oh my god.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on April 27, 2012, 06:14:56 pm
The next ten seconds of THIS  (http://www.youtube.com/watch?feature=player_detailpage&v=18OJ0cCJX78#t=346s)clips is glorious.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 27, 2012, 09:57:07 pm
Spoiler: >Dat feel, bro (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: penguinofhonor on April 27, 2012, 10:25:37 pm
This keeps crashing for me a couple seconds after it starts.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 28, 2012, 12:45:20 am
This keeps crashing for me a couple seconds after it starts.

Did you try re-downloading it? What are you running it on? What settings do have it on in the Launcher?
Title: Re: SCP: Containment Breach
Post by: DwarfyDwarf on April 28, 2012, 02:01:33 am
Posting to follow.

also I will never play this ever ever ever nope nope nope
Title: Re: SCP: Containment Breach
Post by: Aptus on April 28, 2012, 05:13:02 am
also I will never play this ever ever ever nope nope nope

This infinity to the power of googolplex times over. Fuck me I would get a heart attack if I played it. I will get a friend to play it when it is finished so I can watch it under a blanket with a warm cup of cocoa.
Title: Re: SCP: Containment Breach
Post by: jaxy15 on April 28, 2012, 06:52:00 am
It's not that scary. The sound effects and paranoia will only make you jump, at most.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 28, 2012, 06:57:34 am
It's not that scary. The sound effects and paranoia will only make you jump, at most.

Either you've got adamantine nerves, or you're playing it wrong :P.

Play at night with all the lights off, with headphones on, and then come back.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on April 28, 2012, 06:58:51 am
It's not that scary. The sound effects and paranoia will only make you jump, at most.

Either you've got adamantine nerves, or you're playing it wrong :P.

Play at night with all the nights off, with headphones on, and then come back.

Preferably at 3:00 AM too.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 28, 2012, 07:01:11 am
It's not that scary. The sound effects and paranoia will only make you jump, at most.

Either you've got adamantine nerves, or you're playing it wrong :P.

Play at night with all the nights off, with headphones on, and then come back.

Preferably at 3:00 AM too.

Eh, depends on preference. You don't wanna be too tired when you play, you just wanna be a bit wound-down so you're mind's more open.
Title: Re: SCP: Containment Breach
Post by: Aptus on April 28, 2012, 10:38:46 am
Hmm now I am starting to think what would happen if you manage to
Spoiler (click to show/hide)
. Someone who isn't terrified of the game get on it :p
Title: Re: SCP: Containment Breach
Post by: Darvi on April 28, 2012, 10:46:45 am
Why would one have to lure it I mean it's  just a glorified swiss army knife.
Title: Re: SCP: Containment Breach
Post by: Aptus on April 28, 2012, 10:55:55 am
Why would one have to lure it I mean it's  just a glorified swiss army knife.

Whoops meant 173, where the hell did I get 117 from.
Title: Re: SCP: Containment Breach
Post by: Orb on April 29, 2012, 12:01:40 pm
Nooooo! Curse you old man.  :'(

Spoiler: Playthrough (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 29, 2012, 12:08:30 pm
Are you just supposed to outrun the old man until he gives up or what?
Title: Re: SCP: Containment Breach
Post by: Xeron on April 29, 2012, 12:10:25 pm
You are supposed to run from him and escape his sight.
Title: Re: SCP: Containment Breach
Post by: Lectorog on April 29, 2012, 02:52:49 pm
He'll still follow you if he can't see you, unless he can see through walls.
After a while, he'll give up; I think you have to get far enough away from him.
Title: Re: SCP: Containment Breach
Post by: jc6036 on April 29, 2012, 07:53:59 pm
I've been playing this recently. It's pretty nice, even though I have to get up and walk off the surges of useless adrenaline.

I'll just leave this here... (http://www.youtube.com/watch?v=-11bFONAbzg)
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 29, 2012, 08:57:13 pm
>Find the lizard thing, can't open door. :(

What lizard thing?
Title: Re: SCP: Containment Breach
Post by: Putnam on April 29, 2012, 09:00:13 pm
>Find the lizard thing, can't open door. :(

What lizard thing?

You can find a chamber containing 682's containment papers, a bunch of smoke, and a unique roar, but nothing else. It's where 682 will probably go later, but not yet.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 29, 2012, 10:51:54 pm
>Find the lizard thing, can't open door. :(

What lizard thing?

You can find a chamber containing 682's containment papers, a bunch of smoke, and a unique roar, but nothing else. It's where 682 will probably go later, but not yet.

Ah, gotcha.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on April 30, 2012, 12:57:13 am
I take it the 'unique roar' you're referencing is the BuGh.ogg noise, right?

Speaking of which, listening to that noise, to see which one you were talking about, got me thinking about how it would look fully healed and mobile, as well as how the hell the Foundation even restrained it as per containment procedures.


I'll probably make a better version of this at a later time. This was a quickie I made not too long ago.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on April 30, 2012, 01:34:24 am
I take it the 'unique roar' you're referencing is the BuGh.ogg noise, right?

Can't be BuGh, that only plays in the toilets.
Title: Re: SCP: Containment Breach
Post by: teoleo on April 30, 2012, 04:12:58 am
newbie question:

is not possible to kill the...emh...the... monster?
Title: Re: SCP: Containment Breach
Post by: Peewee on April 30, 2012, 04:19:39 am
Silly newbie, this is survival horror. :)

No, no it is not.
Title: Re: SCP: Containment Breach
Post by: Darvi on April 30, 2012, 04:28:09 am
Yes you can. Find a place that has 173 and turn your back, or find 106 and just stand there. Alternatively, watch that one screen.

Hey, you never specified who the monster was.


Speaking of which why is that screen so funky? There aren't supposed to be any cameras that have visual contact to the coffin so it should be safe.
Title: Re: SCP: Containment Breach
Post by: Putnam on April 30, 2012, 08:58:36 am
Yes you can. Find a place that has 173 and turn your back, or find 106 and just stand there. Alternatively, watch that one screen.

Hey, you never specified who the monster was.


Speaking of which why is that screen so funky? There aren't supposed to be any cameras that have visual contact to the coffin so it should be safe.

It doesn't need physical contact, I'm pretty sure. It just has to be in proximity.
Title: Re: SCP: Containment Breach
Post by: Darvi on April 30, 2012, 10:29:19 am
I'm pretty sure the cameras are placed far away enough to keep that from happening though.
Title: Re: SCP: Containment Breach
Post by: HLBeta on April 30, 2012, 11:21:35 am
I'm pretty sure the cameras are placed far away enough to keep that from happening though.
Much of the wiki's fiction contains examples of SCPs entering a sort of active state during crises that causes them to behave a little more erratically than when in cold storage or laboratory conditions. While its entirely possibly that the cameras were safely positioned before the containment breach it entirely within the scope of the fiction for that state of affairs to have changed. Heck, 895 already has an addendum stating that the cameras had to be moved further out after a minor containment failure.
Title: Re: SCP: Containment Breach
Post by: Sensei on April 30, 2012, 06:34:44 pm
So, is the coffin just a dead end or what?
Title: Re: SCP: Containment Breach
Post by: TempAcc on April 30, 2012, 06:37:42 pm
Apparently so, I managed to get to it after some savescumming, but I don't think there's anything beyond, the maintenance tunnels seems to lead nowhere different either.

Is it bad that I know most of the images the guy used for the coffin effect? lol
Pretty sure one is smiledog.jpg, and one made with parts of it.
Title: Re: SCP: Containment Breach
Post by: Sowelu on April 30, 2012, 06:44:19 pm
What would be nice is if there was a "bloom" kind of effect from the monitor, except instead of oh it's glowy, make it so horrible images and tendrils start spilling out of it.  Pretty soon it looks like there's some horrible monster about to escape from the screen, and the screen itself is some disturbing portal to another place (ie, instead of flat, you see through it like a portal--but the terrible images are actively crawling out of it).

You can't /really/ show a player images that are so terrible they want to claw their eyes out, but that could at least look pretty disturbing...
Title: Re: SCP: Containment Breach
Post by: jc6036 on April 30, 2012, 06:50:28 pm
I might do a video let's play of this to put on my youtube channel. It has great replay value because of the randomization, and I think I could squeeze a few let's plays out of it.

I'm also really enjoying this game. I have yet to stop jumping when shit comes up and beats me down.
Title: Re: SCP: Containment Breach
Post by: TempAcc on April 30, 2012, 06:53:22 pm
Yea I guess using imagery from stuff like horror brain and the grifter would put the game's rating way up at 18 :P
It could use some better efects now, its startling, but not really scary. Even PewDiePie wasn't afraid of them and stared until he died.
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on April 30, 2012, 06:54:15 pm
I might do a video let's play of this to put on my youtube channel.

I'd watch it. ^^^
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on April 30, 2012, 07:02:25 pm
I might do a video let's play of this to put on my youtube channel. It has great replay value because of the randomization, and I think I could squeeze a few let's plays out of it.

I'm also really enjoying this game. I have yet to stop jumping when shit comes up and beats me down.

Feel free to drop a link when you do do it.
Title: Re: SCP: Containment Breach
Post by: jc6036 on April 30, 2012, 09:54:25 pm
I filmed the first let's play, ending in a purely meta death (the game crashed). I still have to do editing and change the file format so it doesn't clutter up my hard drive, but for the most part it's done. I have a metric fuckton of stuff to upload right now. I still have five penumbra let's play segments in seperate folders, awaiting editing. I put up two Penumbra let's plays today.

Why am I even telling this in this thread? I'll just go make one for my let's plays in the play with your buddies board.

Anyways I'll link to the video when it's all ready.
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on April 30, 2012, 09:59:27 pm
Thanks. I've been looking for a good LP of this, so I'll be awaiting the link. ^^^
Title: Re: SCP: Containment Breach
Post by: Peewee on April 30, 2012, 09:59:35 pm
So apparently http://www.scp-wiki.net/ finally noticed this project (check the news 4/30/12)
Title: Re: SCP: Containment Breach
Post by: Sensei on April 30, 2012, 10:55:46 pm
What would be nice is if there was a "bloom" kind of effect from the monitor, except instead of oh it's glowy, make it so horrible images and tendrils start spilling out of it.  Pretty soon it looks like there's some horrible monster about to escape from the screen, and the screen itself is some disturbing portal to another place (ie, instead of flat, you see through it like a portal--but the terrible images are actively crawling out of it).

You can't /really/ show a player images that are so terrible they want to claw their eyes out, but that could at least look pretty disturbing...
Much more sinister would be for it to make you see illusory SCPs, indistinguishable from the real ones. Technically harmless, but will sure scare you shitless. And not so harmless if you also happen to be near real SCPs.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 01, 2012, 02:07:35 am
*Door opens and TWO 173s are standing there*
NOPE!
*quit*
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on May 01, 2012, 02:49:04 am
Two?

Double the trouble, double the fun!
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 01, 2012, 06:59:06 am
*Door opens and TWO 173s are standing there*
NOPE!
*quit*

You know the game's an evil bastard when a glitch occurs to make two 173's.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 01, 2012, 03:52:40 pm
I'm getting the Let's Play uploaded right now! It should be done in a little bit. Then I'll post a link.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 01, 2012, 04:09:16 pm
This way to my Let's Play thread... (http://www.bay12forums.com/smf/index.php?topic=108531.msg3242961#msg3242961)

...and this way to the SCP video! (http://www.youtube.com/watch?v=l3fMcLmNB2c&feature=plcp)

Also, I'm a bit self conscious of how young I sound on camera, or on microphone in this case. Please don't disregard these videos just because of that!

Critique is both wanted and welcomed!
Title: Re: SCP: Containment Breach
Post by: Megaman on May 01, 2012, 05:26:44 pm
Don't worry, after a while the self consciousness will fade.

Edit: Also I laughed when he teleported into the ceiling
Title: Re: SCP: Containment Breach
Post by: Mictlantecuhtli on May 02, 2012, 02:55:34 am
Don't worry guys, he teleported into the ceiling! Haha, good thing I'm putting off trying this till it's finished. This looks too incredible of a project to pass up in the future. I've wondered what it'd be like to come face-to-face with 895. I'm interested to see how they'll implement it.
Title: Re: SCP: Containment Breach
Post by: Putnam on May 02, 2012, 08:15:50 am
Don't worry guys, he teleported into the ceiling! Haha, good thing I'm putting off trying this till it's finished. This looks too incredible of a project to pass up in the future. I've wondered what it'd be like to come face-to-face with 895. I'm interested to see how they'll implement it.

It's already in >_>
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 02, 2012, 09:34:00 am
Fucking shit, i updated my graphics driver and now it just crashes even more, i tried with the reccomended resolution, i cant find client.blob registry, nothing helps.
I guess this game has been specifically coded to crash on my computer. Fuck those guys.
Title: Re: SCP: Containment Breach
Post by: MikaTheCrazy on May 02, 2012, 12:32:13 pm
They made a game out of SCP!? I read some of it and it was bad enough, but a game!Does it have that statue that only moves when you blink? 173 wasn't it? and how many living SCPs does it have?
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 02, 2012, 12:43:11 pm
They made a game out of SCP!? I read some of it and it was bad enough, but a game!Does it have that statue that only moves when you blink? 173 wasn't it? and how many living SCPs does it have?
It has 173, 106 (old man who ignores solid matter) and the butt ghost. I think there are also plans for 682.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 02, 2012, 12:45:37 pm
Butt ghost?
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 02, 2012, 12:48:23 pm
SCP-789-J. He says "I am the butt ghost, I will eat your butt!" sometimes when you're near the toilets.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 02, 2012, 01:09:08 pm
Serious? That look like a joke SCP from my google search.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on May 02, 2012, 01:14:35 pm
Yeah -J means its a joke entry.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 02, 2012, 05:20:03 pm
I found my way into SCP-682's containment chamber in the second Let's Play I was filming. I walked in, freaky shit happened, I flipped out, and then I realized that 682 wasn't even in yet. The video's not up yet but it should be today or tomorrow.

And this game man, this game. It always keeps me on edge, though now I'm more likely to mess around with 173 than anything.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 02, 2012, 06:25:32 pm
though now I'm more likely to mess around with 173 than anything.

Can't wait till the modding community puts a saddle on him.
Title: Re: SCP: Containment Breach
Post by: SoHowAreYou on May 03, 2012, 07:42:08 pm
Here is the scariest of them all :D

http://www.scp-wiki.net/scp-1922-j

or this

http://www.scp-wiki.net/scp-1013-j
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 03, 2012, 08:24:42 pm
SCP-1333-J (http://www.scp-wiki.net/scp-1333-j) needs to be in the game. OR IS HE ALREADY THERE?
Title: Re: SCP: Containment Breach
Post by: SoHowAreYou on May 03, 2012, 08:42:58 pm
Scp-001-j was the whole reason for the foundation.

To kill 682 put him in a vehicle with Dr. Gerald because Gerald will somehow manage to kill it.
Title: Re: SCP: Containment Breach
Post by: FuzzyZergling on May 03, 2012, 09:21:26 pm
You know what else this game needs? (http://www.scp-wiki.net/scp-j)
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 03, 2012, 10:36:49 pm
-____-J was always my favourite.
Title: Re: SCP: Containment Breach
Post by: DwarfyDwarf on May 03, 2012, 11:22:29 pm
To kill 682 put him in a vehicle with Dr. Gerald because Gerald will somehow manage to kill it.

That sounds like a terrible comedy movie.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 04, 2012, 01:58:57 am
To kill 682 put him in a vehicle with Dr. Gerald because Gerald will somehow manage to kill it.

It won't.

It's pretty much the process at the site, if you come up with a possible way to kill 682, you must also describe how it fails to do so.


For example, here's one of the termination attempts, taken from the SCP site.

"Item: SCP-826 (http://www.scp-wiki.net/scp-826), equipped with one (1) copy of "The Generally Nice, Friendly Thing That Can And Will Kill SCP-682 Permanently if it So Much As Spots That Damn Lizard", a 12-page short story written by Dr. ██████, detailing a large, friendly monster that is stated to be capable of permanently killing SCP-682, and 1 (one) D-Class personnel (D-682-32) equipped with 1 (one) 2010 Ducati Multistrada motorcycle for the purpose of evading SCP-682.

Tissue Test Record:
N/A

Termination Test Record:
Story is put between SCP-826, and placed into large, empty room ██m X ██m X ██m in dimension, with a remotely operated doorway large enough to send SCP-682 through. SCP-682 is brought in front of the entryway securely. Once researchers clear the area, door is remotely opened, exposing a green pasture similar to the one described in the story. SCP-682 is reluctant to go through, so D-682-32 is sent through as "Bait". 682 follows through doorway, whereupon the doorway closes behind them. 30 minutes later, SCP-682 bursts back through the door it was sent through, somewhat worse for wear, killing ██ researchers and ██ agents in the process. Recovery personnel describe the story's pasture as having become a "Battleground", featuring impact craters with enormous body parts scattered around. Parts are thought to be from the story's "Thing". Recovered story is retitled "The Generally Nice, Friendly Thing That Tried To Kill SCP-682 Permanently But Failed" , and is noticeably thicker, with 209 individual pages that detail an epic battle between the two monsters.

Additional attempts to coax SCP-682 into SCP-826 have been met with non-compliance on SCP-682's part."


682 literally cannot be killed by anything. The most you can do is contain it. Put it in a vehicle with Gerald, it'll survive somehow.
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 04, 2012, 06:19:49 am
This game needs 1234-J. It should kill you in a way which takes moderate difficulty to avoid.
Title: Re: SCP: Containment Breach
Post by: Tiruin on May 04, 2012, 09:20:35 am
PTW
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 04, 2012, 11:05:04 am
SCP-085 (http://www.scp-wiki.net/scp-085) would give a nice plot tone, imo.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 04, 2012, 07:24:39 pm
I got a second SCP video up! I realize that my Let's Plays are not very engaging; I'm working on it though, I promise!

It should be interesting to see how the amount of views on the second video stacks up to the amount of views on the first...

Anyways, here's a little linky. (http://www.youtube.com/watch?v=08xLaSEXE50&feature=youtu.be)
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on May 04, 2012, 10:17:11 pm
I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:
Title: Re: SCP: Containment Breach
Post by: TempAcc on May 05, 2012, 12:37:26 am
Personally, if the game involved other NPCs like guards and D-class subjects, SCP-370 (http://www.scp-wiki.net/scp-370) would make a decent plot carrying device.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 05, 2012, 06:21:10 am
I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:

Well hell, suggest that in the game's forums (http://z13.invisionfree.com/Regalis/index.php?), not here :P. It does sound pretty good though.
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 05, 2012, 08:40:41 am
I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:
You linked tvtropes
ONE DOES NOT SIMPLY LINK TVTROPES.
God, tropes should be a SCP on its own.
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 05, 2012, 08:48:57 am
I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:
You linked tvtropes
ONE DOES NOT SIMPLY LINK TVTROPES.
God, tropes should be a SCP on its own.
What's so bad about TVTropes anyway?
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 05, 2012, 08:52:37 am
I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:
You linked tvtropes
ONE DOES NOT SIMPLY LINK TVTROPES.
God, tropes should be a SCP on its own.
What's so bad about TVTropes anyway?
Once you go there, it traps you anywhere from half to several full hours.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 05, 2012, 08:53:42 am
I got a pretty good idea that'll especially surprise some people that have played this game a fair bit and "got used" to the atmosphere, and especially scare the crap out of newbies. In the next update, extremely rare, but an awesome interface screw (http://tvtropes.org/pmwiki/pmwiki.php/Main/InterfaceScrew) to sneak in:
You linked tvtropes
ONE DOES NOT SIMPLY LINK TVTROPES.
God, tropes should be a SCP on its own.
What's so bad about TVTropes anyway?

Go to it. Open up a couple Tropes, and just read through them. Then open up some more with humorous names just to see what's in them. Then open some more when you're done with the previous ones. And watch as become addicted to reading more and more Tropes.

Once you enter TVtropes... (http://cdn.memegenerator.net/instances/400x/20008004.jpg)
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 05, 2012, 09:43:48 am
I just did the above.
D:
Title: Re: SCP: Containment Breach
Post by: Xotes on May 05, 2012, 09:48:15 am
God, tropes should be a SCP on its own.

You were saying? (http://www.scp-wiki.net/scp-4445-j)
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 05, 2012, 09:56:49 am
God, tropes should be a SCP on its own.

You were saying? (http://www.scp-wiki.net/scp-4445-j)
oh god XD
Title: Re: SCP: Containment Breach
Post by: Sirus on May 05, 2012, 12:16:15 pm
God, tropes should be a SCP on its own.

You were saying? (http://www.scp-wiki.net/scp-4445-j)
Agh, if only I were awake earlier, I could have beat you to the punch :P
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 05, 2012, 12:17:31 pm
So, TVTropes is like Pringles, once you pop, you can't stop, right?
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 05, 2012, 12:26:42 pm
TVTropes and SCP-895 have remarkable similarities.
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 05, 2012, 02:08:54 pm
So, TVTropes is like Pringles, once you pop, you can't stop, right?
'xactly
Title: Re: SCP: Containment Breach
Post by: Sirus on May 06, 2012, 02:58:16 am
Nia and Misconduct of 2girls1minecraft play this game and scream like little girls :D (http://www.youtube.com/watch?v=KIRhpVV9d3Y&feature=g-all-u)
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 06, 2012, 06:40:56 pm
I've recorded a Let's Play and I'll upload it tomorrow. Keter all the way.
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 06, 2012, 06:59:35 pm
I've recorded a Let's Play and I'll upload it tomorrow. Keter all the way.
Have fun with that inability to reload when 173 flies through the air to snap your neck while you're looking at it. (I'd play on Keter if it weren't for the game-killing glitches.)
I'll definitely watch the LP. They're almost always entertaining for this game, and it's especially fun when it's a fellow B12er.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 06, 2012, 10:30:34 pm
It's technically a two-fer-one Let's Play because my first attempt lasted ~3 minutes. Both end in my death.
Title: Re: SCP: Containment Breach
Post by: lionstar on May 06, 2012, 11:01:21 pm
tvtropes sounds a lot like cracked.com

In my first try I managed to find the Old Man and survived for about 10 seconds afterward. (Forgot he can go through doors, even though I had just watched Pewdiepie make the same mistake)
EDIT: WHY IS MY SIGNATURE PIC NOT SHOWING UP? I resized it and everything but it won't appear ;.;
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 06, 2012, 11:30:34 pm
I've recorded a Let's Play and I'll upload it tomorrow. Keter all the way.
Have fun with that inability to reload when 173 flies through the air to snap your neck while you're looking at it. (I'd play on Keter if it weren't for the game-killing glitches.)
I'll definitely watch the LP. They're almost always entertaining for this game, and it's especially fun when it's a fellow B12er.

I don't know about you, but i haven't encountered any glitches yet, not even back on 0.1.

You playing on 0.2, the latest version? Because that fixes a bunch of bugs.
Title: Re: SCP: Containment Breach
Post by: Sensei on May 07, 2012, 12:13:02 am
I did once get killed by 173 in a room with all the doors closed. I still don't know how it got in.
Title: Re: SCP: Containment Breach
Post by: FuzzyZergling on May 07, 2012, 12:15:56 am
I did once get killed by 173 in a room with all the doors closed. I still don't know how it got in.
I thought he could open doors?
Title: Re: SCP: Containment Breach
Post by: Scelly9 on May 07, 2012, 12:24:53 am
It can.
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on May 07, 2012, 12:27:38 am
O.O

Oh God I just heard the back door open
Title: Re: SCP: Containment Breach
Post by: Tiruin on May 07, 2012, 05:51:35 am
EDIT: WHY IS MY SIGNATURE PIC NOT SHOWING UP? I resized it and everything but it won't appear ;.;
It's showing up for me.

P.S. For all who do not know, it's in the profile settings on what you can see. This includes avatars, pictures in signatures and much, much more! :3

173 is the scary. And...blockaded coffin room? Where are the scary visuals for that SCP?
Title: Re: SCP: Containment Breach
Post by: Xeron on May 07, 2012, 06:38:18 am
EDIT: WHY IS MY SIGNATURE PIC NOT SHOWING UP? I resized it and everything but it won't appear ;.;
It's showing up for me.

P.S. For all who do not know, it's in the profile settings on what you can see. This includes avatars, pictures in signatures and much, much more! :3

173 is the scary. And...blockaded coffin room? Where are the scary visuals for that SCP?
There's a room with video camera monitors just by the stairwell.Go in stop and look at the monitor for a while
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 07, 2012, 05:39:51 pm
I've recorded a Let's Play and I'll upload it tomorrow. Keter all the way.
Have fun with that inability to reload when 173 flies through the air to snap your neck while you're looking at it. (I'd play on Keter if it weren't for the game-killing glitches.)
I'll definitely watch the LP. They're almost always entertaining for this game, and it's especially fun when it's a fellow B12er.

I don't know about you, but i haven't encountered any glitches yet, not even back on 0.1.

You playing on 0.2, the latest version? Because that fixes a bunch of bugs.
Yes. But about half of my deaths have been from 173 teleporting around. It also has a tendency to flash through several points in space, creating a sort of holographic image when you're in a closed room next to it (which isn't actually dangerous, but is frightening).
Also, something neat I found:
Spoiler: 914 (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 07, 2012, 05:50:03 pm
EDIT: And it's processed.
Here's the link. (http://www.youtube.com/watch?v=HsqS1UOq5tU&feature=youtu.be)

EDIT2: Wow that compression is shocking.

EDIT3: I may be overeacting. Just a bit :P
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on May 07, 2012, 06:39:52 pm
I don't think the compression is that bad. ^^^
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 07, 2012, 06:42:10 pm
That was enjoyable. Your voice was interesting. And the end was great. I laughed. Thanks!
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 07, 2012, 06:45:52 pm
Thanks.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 07, 2012, 11:33:39 pm
There's a sprint button! FUUUU-
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 08, 2012, 12:46:34 am
There's a sprint button! FUUUU-

Indeed there is.


Another thing, don't ever open a door without blinking first. Ever. Even if you just came through that door and know it's safe on the other side, you blink anyway, because it's good practice.

If you get one of those gas-filled walkways where you're on the side that 173 spawns on, you run your ass backwards through that walkway while keeping your eye on 173, fumble around for the door button (since you can push them even when not actually looking at them, as if the Class-D's actually fumbling around trying to find the button without looking away from 173), and then close it behind you. Even if 173 comes over and opens that door, you'll hear it open and will have just enough warning to quickly turn around and keep your eye on him while you close the door again (and presumably run backwards to get some distance while keeping eye contact on that door).
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 11, 2012, 07:25:13 am
Bump.


Alrighty, looks like Radical Larry's getting his proper pocket dimension mojo on. (http://www.youtube.com/watch?v=-CDGOlqsCKk)

Translation: As of the next version, 106 will pull you into his pocket dimension when he attacks you, instead of killing you, so he's now closer to canon. And closer to making me shit my pants, if Regalis pulls off the pocket dimension well.


As far as i know, Regalis is also putting 860 (the Blue Key) (http://www.scp-wiki.net/scp-860) into the game at some point, so hopefully that'll be in the same release or at least soon afterwards.


EDIT: Also, with the video, for the first few seconds the visuals will be frozen but the sound will still be playing. Don't worry about that, it's something with the file itself, it resolves 6 seconds in.
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 11, 2012, 11:36:29 am
So i finally got this game to work. All i can say is that THE LEVEL GENERATOR IS FUCKING CRUEL.
I cant wait for that pocket dimension thing.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 11, 2012, 06:33:12 pm
I got off my ass (or rather got on my ass) and made a third SCP video. I finally got the facecam up and running and I get a good few jumpscares. Also it's not massive in length, being only about eight minutes.

Linky: http://youtu.be/92muDn1CAXU (http://youtu.be/92muDn1CAXU)
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 11, 2012, 06:38:28 pm
I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 11, 2012, 06:50:17 pm
I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.
I, personally, think that the blue key will be pretty awesome. Pretty much any pocket dimension stuff could add loads of variety.
Title: Re: SCP: Containment Breach
Post by: Sowelu on May 11, 2012, 07:28:56 pm
It would be interesting if the key coordinates turned up nonsense (random numbers and letters), and it turns out they fit a door in the Old Man's dimension...
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 11, 2012, 07:45:53 pm
It would be interesting if the key coordinates turned up nonsense (random numbers and letters), and it turns out they fit a door in the Old Man's dimension...

You've entered the... Double-fucked dimension!
Title: Re: SCP: Containment Breach
Post by: Vorthon on May 11, 2012, 08:42:37 pm
Gave this game a whirl. My experience can be summed up as this:

*Opens door after the hall with the closets containing the gas mask and batteries.*
*173's standing on the other side*
*Shits bricks*
*Closes door, hides in a closet.*
*Quits*
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on May 11, 2012, 09:39:08 pm
I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.

But what if the Blue Key becomes the Blue Key... card?
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 12, 2012, 02:29:46 am
But what if the Blue Key becomes the Blue Key... card?
Dr. Clef shows up and slaps you for cross-testing SCPs?
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 12, 2012, 10:00:16 am
I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.

But what if the Blue Key becomes the Blue Key... card?

Or...The Blue Key... word?
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 12, 2012, 10:03:30 am
I'm very interested in hearing that the Blue Key is getting put into the game. Especially since alongside it we'll see conventionally locked doors, instead of only key-card operated doors.

But what if the Blue Key becomes the Blue Key... card?

Or...The Blue Key... word?
Or... The Blue Key... frame?
Title: Re: SCP: Containment Breach
Post by: Blargityblarg on May 12, 2012, 08:07:14 pm
The Blue Keytar.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on May 13, 2012, 12:44:59 am
The Blue Key-Lime Pie.
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 13, 2012, 01:11:29 am
The Blue Key concept.
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 13, 2012, 03:46:31 am
The Blue Keytchup
Title: Re: SCP: Containment Breach
Post by: Aptus on May 13, 2012, 03:48:29 am
The blue keyll me now these puns are terrible :p
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 13, 2012, 06:12:12 am
"The site is experiencing multiple Euclid- and Keyter-level containment breaches. Full site lockdown initiated."

Keyfer Sutherland?

Title: Re: SCP: Containment Breach
Post by: Vorthon on May 13, 2012, 06:18:29 am
Guys, I'm about to key-l over from all these puns. :P
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 13, 2012, 06:42:12 am
Guys, if you'r all going to making puns, at least keep them low-key.
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 13, 2012, 07:34:02 am
Guys, if you'r all going to making puns, at least keep them low-key.

Dont get off-key like that.

Oh-Key?
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on May 13, 2012, 07:43:01 am
Oh god, this recent development has made me blue with depression and now, I want to key-l myself for technically starting this mess.
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 13, 2012, 08:16:48 am
Oh god, this recent development has made me blue with depression and now, I want to key-l myself for technically starting this mess.
But key-lling yourself is never the answer. Here, have some blue-ns to cheer you up.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 13, 2012, 08:19:16 am
Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 13, 2012, 08:36:27 am
I just checked, this thread contains exactly 4 keylobytes of key pun posts, not counting this one.

Yes, i put the text of the pun posts in a .txt file, and looked at the filesize :P. Technically it's the filesize on disk that i looked at and not the regular filesize, but hey, i had to fit my pun in.
Title: Re: SCP: Containment Breach
Post by: Xeron on May 13, 2012, 08:38:59 am
Would you bloody stop with the puns ?Its not funny if you repeat it more than two times.
Anyway the Foundation has decided to contain this thread as a SCP.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 13, 2012, 08:41:32 am
This thread is under memetic infection and must be purged immediately.

Operation [REDACTED] will be used and all posters will be [DATA EXPUNGED].
Title: Re: SCP: Containment Breach
Post by: warhammer651 on May 13, 2012, 09:20:32 am
holy schist this thread is mica me sich
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 13, 2012, 09:22:43 am
holy schist this thread is mica me sich
That's gneiss. But we make blue key puns, not stone puns.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on May 13, 2012, 12:58:11 pm
holy schist this thread is mica me sich
That's gneiss. But we make blue key puns, not stone puns.
Don't be so dense, enjoy the blues.
Title: Re: SCP: Containment Breach
Post by: Vorthon on May 13, 2012, 02:42:50 pm
I have to agree with Jaxy15 here, guys. Anymore non-blue key puns, and I'll key-l-haul the lot of ya.
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 13, 2012, 03:21:34 pm
holy schist this thread is mica me sich
That's gneiss. But we make blue key puns, not stone puns.
Don't be so dense, enjoy the blues.

Ah blues, its so simple to play! Just stay in the key!
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 13, 2012, 03:23:29 pm
Guys, can we actually talk about the game? I'm not breaching or anything.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 13, 2012, 11:26:40 pm
Yes, please key-p to the key puns.
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 14, 2012, 12:04:59 am
Guys, can we actually talk about the game? I'm not breaching or anything.

Contain yourself!

But dont stand around like a statue, would you please?
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 14, 2012, 01:57:24 am
Boy, these puns are just coming out of the walls.
Title: Re: SCP: Containment Breach
Post by: Mongol13524 on May 14, 2012, 02:07:45 am
That's enough derailment, there's an actual game to discuss.

I hope you'll be able to meet other class-Ds. Trading? Murder? Banding together?
Title: Re: SCP: Containment Breach
Post by: Scelly9 on May 14, 2012, 02:42:34 am
I hope you'll be able to meet other class-Ds. Trading? Murder? Banding together?
I think that would be cool. But only very rarely.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on May 14, 2012, 04:19:01 am
I hope you'll be able to meet other class-Ds. Trading? Murder? Banding together?
I think that would be cool. But only very rarely.
I recall someone saying that you'd be able to sacrifice a Class-D to keep Radical Larry at bay, so it will probably be in the game in some form.
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 14, 2012, 07:39:12 am
Boy, these puns are just coming out of the walls.

Yeah, its like when you arent paying attention they just come for you!
Title: Re: SCP: Containment Breach
Post by: Mongol13524 on May 14, 2012, 11:15:40 am
No.
Title: Re: SCP: Containment Breach
Post by: Stworca on May 14, 2012, 12:17:57 pm
The game has (or rather will eventually have) some very memorable monsters, but as an alpha it has ways to go. It's difficult to get into it as it is, and aside from the coffin camera (which is amazing) it looks rather silly.

Still, it's an early alpha, and i hope that it will be worked on, because eventually this may be THE indie horror.
Title: Re: SCP: Containment Breach
Post by: Sowelu on May 14, 2012, 01:24:23 pm
I really am hoping that SCP-173 gets an enormous facelift.  Imagine the sheer level of texture detail you could put on that sucker, especially bumpmapped to look like cement.  It feels like the game creators took their visual inspiration more from the animated file (on Youtube) than from the original picture...the original always kind of looked bearish, while this one just isn't doing that for me.  And it needs to be in different poses each time you look at it.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 14, 2012, 01:44:27 pm
I really am hoping that SCP-173 gets an enormous facelift.  Imagine the sheer level of texture detail you could put on that sucker, especially bumpmapped to look like cement.  It feels like the game creators took their visual inspiration more from the animated file (on Youtube) than from the original picture...the original always kind of looked bearish, while this one just isn't doing that for me.  And it needs to be in different poses each time you look at it.

Agreed. 173 looks really pathetic as it stands. He looks like a big stuffed animal that kills you IMO. And the way he hurtles himself up into the air through the ceiling is just a laugh riot, I can't take him seriously.

There's plenty of development time to get him properly gussied up though.
Title: Re: SCP: Containment Breach
Post by: TempAcc on May 14, 2012, 03:15:37 pm
Yea, totally agree 173 could tons of adjustments. Since there's no need to animate him, his textures and polygon count can be pretty high without any major performance problems. Overall I think he should be a little taller and stop jumping throuh the ceiling for no reason, but then again, its an alpha :P. I'm pretty sure 173 is capable of moving himself in observable ways though, like turning his head and arms around.

SCP 173 would be quite a bit creepier if he turned his head a bit, altough I'm not sure if he can do that if you're observing him :I
Title: Re: SCP: Containment Breach
Post by: Orb on May 14, 2012, 04:21:12 pm
I've actually never encountered SCP-173 hanging from the ceiling, but that's just me.

Now, I have braved this game many times. The last time I found the box and did some shenanigans with it. Against my better judgement, I tried one of my friend's suggestions and got myself killed.

So I have a question, for dear this game terrifies me. The locked room, that requires a higher level key card than 2? Is there actually anything behind that door? You don't need to spoil it, I just want to know if its worth the fright and terror to satisfy my curiosity(I play this game more for the exploring and messing with the nonhostile SCPs than the actual fright...)
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 14, 2012, 04:34:14 pm
There's not alot to the game at the moment. I'm not sure if a win condition is even present anywhere in the building, but you can tell that things will get deeper.

And to answer your question, there's probably something that'll kill you behind that door.
Title: Re: SCP: Containment Breach
Post by: Sowelu on May 14, 2012, 04:41:54 pm
Yea, totally agree 173 could tons of adjustments. Since there's no need to animate him, his textures and polygon count can be pretty high without any major performance problems.

Untrue!  Animation is generally the easy part, computationally speaking.  Once your CPU says "Okay, the polygons are here", the GPU doesn't care whether they were animated or not.

But, it does make it easier for the artists.  >.>
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 14, 2012, 04:57:25 pm
So I have a question, for dear this game terrifies me. The locked room, that requires a higher level key card than 2? Is there actually anything behind that door? You don't need to spoil it, I just want to know if its worth the fright and terror to satisfy my curiosity(I play this game more for the exploring and messing with the nonhostile SCPs than the actual fright...)
There's something interesting behind the door, but not terribly interesting. It won't kill you, as far as I know. If you have a keycard higher than level two and you find the room, go into it and see for yourself. (You can't find keycards higher than level 2, by the way.)
Title: Re: SCP: Containment Breach
Post by: Orb on May 14, 2012, 05:12:40 pm
So I have a question, for dear this game terrifies me. The locked room, that requires a higher level key card than 2? Is there actually anything behind that door? You don't need to spoil it, I just want to know if its worth the fright and terror to satisfy my curiosity(I play this game more for the exploring and messing with the nonhostile SCPs than the actual fright...)
There's something interesting behind the door, but not terribly interesting. It won't kill you, as far as I know. If you have a keycard higher than level two and you find the room, go into it and see for yourself. (You can't find keycards higher than level 2, by the way.)

Oh, I know. I just didn't want to spoil anything. I had already obtained the higher level key card before my friend had the stupid suggestion. If you are curious:

Spoiler: Stupid Suggestion (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: Sowelu on May 14, 2012, 05:19:50 pm
Ooh, combine that upgrade with SCP-500 (if added)...
Title: Re: SCP: Containment Breach
Post by: Putnam on May 14, 2012, 05:58:10 pm
Ooh, combine that upgrade with SCP-500 (if added)...

SCP-427 (http://www.scp-wiki.net/scp-427) is the result.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 19, 2012, 09:16:14 am
Alright, after 10 cumulative hours of uploading spread out over 3-4 days (my uploading speed sucks ass for some reason), i have this sorta-Let's Play. I made it to show 106's pocket dimension, but there's still some gameplay in the meantime. (https://www.dropbox.com/s/damz3kds84b7ann/SCP%20-%20Containment%20Breach.avi) I'm still fairly new to doing LP-style stuff, so any comments and critique will be appreciated.


I didn't put it on YouTube since i'd have to keep the page open for the whole 10 hours instead of being able to spread it out via DropBox. You should be able to play the video right there in the link, however, so you don't have to actually download the file, it can play there just like on YouTube.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 19, 2012, 10:35:11 am
Oh, the pocket dimensions were added? Well shit, I think I'll go ahead and do another SCP let's play as well then.
Title: Re: SCP: Containment Breach
Post by: Graknorke on May 19, 2012, 12:52:25 pm
I have to appreciate this game, although I always run away from horror games like a little child.
So yeah.

I would however play a game which was about the daily running of a SCP facility. Horror aspects are fine, as long as I don't spend the entire game wetting myself.
Title: Re: SCP: Containment Breach
Post by: Delta Foxtrot on May 19, 2012, 03:38:38 pm
I have to appreciate this game, although I always run away from horror games like a little child.
So yeah.

I would however play a game which was about the daily running of a SCP facility. Horror aspects are fine, as long as I don't spend the entire game wetting myself.

SCP themed Evil Genius type game? Doesn't sound too shabby.
Title: Re: SCP: Containment Breach
Post by: DrPoo on May 19, 2012, 05:55:03 pm
A first person game about being a D-class would be my game
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 19, 2012, 06:22:03 pm
SCP thread?

I wasn't invited? :P

SCP-173 <3
Title: Re: SCP: Containment Breach
Post by: Graknorke on May 20, 2012, 02:29:26 am
A first person game about being a D-class would be my game
So you'd have about, what is it? Three months? Three months to try and make something of your life while being thrown into horrendously dangerius situations, then it inevitable comes to naught as you get rounded up with those who joined at the same time as you and terminated, as is the routine?
Sounds Fun.
Title: Re: SCP: Containment Breach
Post by: dogstile on May 20, 2012, 05:08:45 am
They do have exceptions you know.
Title: Re: SCP: Containment Breach
Post by: Rez on May 20, 2012, 05:37:00 am
Some D-class get to live indefinitely, because terminating would piss one SCP or another off.  And we've learned that pissing even normally benign scp's off is a bad idea.
Title: Re: SCP: Containment Breach
Post by: The Scout on May 20, 2012, 08:38:13 am
You must try to avoid being terminated. Then screw with everything.
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 20, 2012, 08:44:50 am
Walk in and out of SCP-028 until you can barely move. I think that would help you avoid termination.
Title: Re: SCP: Containment Breach
Post by: Rez on May 20, 2012, 08:52:39 am
I must be missing something, because what I see in that scp file suggests that you'll end up going insane due to learning some terrible secret.

Or just the fact that'll you'll probably want to die if you've walked in and out and have to experience the worst migraines ever.

Unless you learn to replicate scp-500.
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 20, 2012, 08:57:48 am
One guy did it, and he didn't go insane.

Actually, he went into a coma before saying he "knew everything."

And was re-classed as SCP-028-1, and is still alive to this day. I'd figure that would keep you alive too.

And I'm pretty certain they've replicated SCP-500 with the everything tree as well, SCP-038 I think
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 20, 2012, 09:04:55 am
One guy did it, and he didn't go insane.

Actually, he went into a coma before saying he "knew everything."

And was re-classed as SCP-028-1, and is still alive to this day. I'd figure that would keep you alive too.

And I'm pretty certain they've replicated SCP-500 with the everything tree as well, SCP-038 I think
Nothing on the SCP-028 page says anything about SCP-028-1

EDIT:
Lol. 'random scp'
'the scp you have recieved is SCP-914'
oh how i love randomness
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 20, 2012, 09:05:27 am
It's on the SCP-050 page
Title: Re: SCP: Containment Breach
Post by: Rez on May 20, 2012, 09:07:11 am
They've replicated them with the tree, but the new pills don't work most of the time.
Title: Re: SCP: Containment Breach
Post by: Putnam on May 20, 2012, 12:40:53 pm
It's actually one month, usually. No canon and all, but it's the most common figure.
Title: Re: SCP: Containment Breach
Post by: Rez on May 20, 2012, 09:39:19 pm
Frequent enough that it makes you wonder where all these prisoners are coming from, considering the sheer number of SCP's and the number of D-classes who get cannon foddered.
Title: Re: SCP: Containment Breach
Post by: Vorthon on May 20, 2012, 09:45:57 pm
You just had to open the fridge, didn't you.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 20, 2012, 09:47:47 pm
On the topic of Fridge Horror, sometimes you have to wonder just how many SCP facilities there are exactly, seeing as how SCPs are spread all across the world. And if there're so many, they're likely right under our noses, containing unimaginable horrors that could break loose any second and rip us apart.
Title: Re: SCP: Containment Breach
Post by: Vorthon on May 20, 2012, 09:50:59 pm
Fridge Horror works too, but I was thinking more along the lines of Fridge Logic.
Title: Re: SCP: Containment Breach
Post by: Rez on May 20, 2012, 11:42:08 pm
Even if said cake is the size of a dinner table.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 21, 2012, 12:07:07 am
Even if said cake is the size of a dinner table.

All the better!
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 21, 2012, 12:10:36 am
They've replicated them with the tree, but the new pills don't work most of the time.

A 30% chance of omniscience vs a 100% chance of execution... Tough call :P
Title: Re: SCP: Containment Breach
Post by: Sensei on May 21, 2012, 12:56:12 am
To be fair, no D-class would know this sort of stuff. Unless they read the public SCP wiki, I suppose.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 21, 2012, 01:08:49 am
Alright, found a program to convert those .avi's to .mp4's which cuts the size right down without affecting the quality too much, so now i can put my vids on YouTube without having to wait 10 hours for the thing to upload :P.


Pretty pissed off, i found out that either Google or YouTube made the absoulutely BULLSHIT decision to make it so that if you want to upload videos longer than 15 minutes, you gotta provide a cellphone number so you can get an SMS with a code to unlock unlimited-length video uploading. As if i wasn't already royally pissed at Google as it was.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 21, 2012, 02:20:58 am
Youtube can be a huge dick about some things. I learned that the hard way.
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 21, 2012, 02:31:28 am
Youtube? Google.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 21, 2012, 02:33:23 am
Both. Youtube and Google are best friends forever anyways.
Title: Re: SCP: Containment Breach
Post by: Singularity-SRX on May 21, 2012, 03:04:59 am
Just downloaded, and started playing

I'll blink normally, but every now and again the game just goes completely dark
As in I can still see the FPS in the corner, pressing ESC brings up the menu but otherwise nothing
Am I the only one having this weird problem?
Title: Re: SCP: Containment Breach
Post by: NobodyPro on May 21, 2012, 03:31:37 am
Just happened to me in a bright corridor. You're not alone.
Title: Re: SCP: Containment Breach
Post by: Sowelu on May 21, 2012, 03:31:50 pm
Was there someone... behind you?
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 21, 2012, 05:13:53 pm
Even if said cake is the size of a dinner table.

All the better!
You have to eat an entire cake every day. Every day. That would get to be very unhealthy, I'd imagine.

Has anyone else read about 963 (http://www.scp-wiki.net/scp-963) yet? I think it's my favorite SCP so far. One of the poster SCPs, if you understand what I mean. Also, Dr. Bright.

399 (http://www.scp-wiki.net/scp-399) could be a possible cause of the power loss. Not sure if it's been suggested on the official forums yet.
Title: Re: SCP: Containment Breach
Post by: Sowelu on May 21, 2012, 06:25:23 pm
399 isn't very popular, and for fairly good reasons.  Mainly "Oh hey, Green Lantern is cool."

Things with <50 upvotes are generally not worthy of inclusion in anything approaching "canon"...and while there is no such thing as SCP canon, let alone a game written by a few random people, it's still pretty far out there.
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 21, 2012, 07:28:53 pm
I forgot about the rating thing. Good points. I only know about from this list, anyway:
http://www.scp-wiki.net/the-things-dr-bright-is-not-allowed-to-do-at-the-foundation
Title: Re: SCP: Containment Breach
Post by: Vorthon on May 21, 2012, 07:31:13 pm
Oh god that list. That is the best list.
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 22, 2012, 01:19:32 am
Did anyone see PewDiePie's new "let's play" episode of this yet?
I just can't stop laughing at the sound he makes when he escapes from 106, only to see 106 already near him.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 22, 2012, 08:01:58 am
Did anyone see PewDiePie's new "let's play" episode of this yet?
I just can't stop laughing at the sound he makes when he escapes from 106, only to see 106 already near him.

Aw yeah. Classic Wombo Combo :3.
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 22, 2012, 02:27:01 pm
Also, Dr. Bright.
Dr. Clef.
Title: Re: SCP: Containment Breach
Post by: Graknorke on May 22, 2012, 03:19:17 pm
Did anyone see PewDiePie's new "let's play" episode of this yet?
I just can't stop laughing at the sound he makes when he escapes from 106, only to see 106 already near him.

Aw yeah. Classic Wombo Combo :3.

I am sad that the phrase "sexy butt" was not uttered once. So much that I watched an old one where he did.
On the other hand, the bit with the observation glass was great.

Quote
Aaw, you're not so bad after all are you? You're kind of cute. You just wanted a hug huh.
Now, let's see what- *turn around*
*CRUNCH*
Title: Re: SCP: Containment Breach
Post by: Putnam on May 22, 2012, 07:01:17 pm
Also, Dr. Bright.
Dr. Clef.

No, 963 is Bright >_>
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 23, 2012, 06:09:12 pm
Also, Dr. Bright.
Dr. Clef.

No, 963 is Bright >_>
Dr Bright = Awesome
Dr Clef   = Awesome
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 23, 2012, 06:42:33 pm
So, although I've pretty much never played a horror game, I'm kind of interested in playing this one. The only thing I'm a bit worried about is SCP-106. How the hell do you deal with him? In the videos I've seen, encountering him seems to be a death sentence.
Title: Re: SCP: Containment Breach
Post by: Orb on May 23, 2012, 07:11:22 pm
So, although I've pretty much never played a horror game, I'm kind of interested in playing this one. The only thing I'm a bit worried about is SCP-106. How the hell do you deal with him? In the videos I've seen, encountering him seems to be a death sentence.

Spoiler: Yes, this is a spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 23, 2012, 07:26:55 pm
And if I remember correctly, his music sounds like someone randomly banging on drums?
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 24, 2012, 04:09:29 pm
Yes, that's it.
The only way to deal with 106 is to run far enough away.

(But if you really have a problem with it, there is a way to turn each SCP off.)
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on May 25, 2012, 09:57:35 am
Man, the guys on the SCP wiki are INCREDIBLY harsh critics.


If you guys ever apply to join, look over your potential entries or threads and really, REALLY, REALLY make sure they are truly awesome, or else they will rip it to shreds.
Title: Re: SCP: Containment Breach
Post by: lordcooper on May 25, 2012, 10:01:02 am
Man, the guys on the SCP wiki are INCREDIBLY harsh critics.


If you guys ever apply to join, look over your potential entries or threads and really, REALLY, REALLY make sure they are truly awesome, or else they will rip it to shreds.

True dat.  I have a couple of SCPs written up and have been trying to work up the courage to face their inevitable onslaught for quite some time.
Title: Re: SCP: Containment Breach
Post by: Fniff on May 25, 2012, 10:16:27 am
Oh dear Jesus, yes.

I tried submitting two, now I'm too scared to write another...
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 25, 2012, 10:35:54 am
Show them here first, i guess.
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on May 25, 2012, 12:29:17 pm
I should write a joke entry about Dwarf Fortress, and it's memetic effects of turning those who play it into sadistic, genocidal maniacs who want nothing more than to convince others to play it.
Title: Re: SCP: Containment Breach
Post by: Mongol13524 on May 25, 2012, 12:43:27 pm
SCP 12-j?
Title: Re: SCP: Containment Breach
Post by: Sting_Auer on May 25, 2012, 12:47:23 pm
SCP 12-j?

Yes


I'll get to work on it soon eventually maybe
Title: Re: SCP: Containment Breach
Post by: Putnam on May 25, 2012, 07:08:58 pm
Man, the guys on the SCP wiki are INCREDIBLY harsh critics.


If you guys ever apply to join, look over your potential entries or threads and really, REALLY, REALLY make sure they are truly awesome, or else they will rip it to shreds.

True dat.  I have a couple of SCPs written up and have been trying to work up the courage to face their inevitable onslaught for quite some time.

Post them here (http://sandbox.scp-wiki.net/), then ask for criticism on the chat (http://scp-wiki.wikidot.com/realtime-chat). You'll get plenty constructive criticism there.
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 25, 2012, 07:21:06 pm
Ok, I played about one minute of this and got too scared to carry on, even though I only encountered SCP-173 in the intro sequence, and got into the 3rd room.

Damn, horror games, you scary!
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 25, 2012, 07:22:20 pm
Ok, I played about one minute of this and got too scared to carry on, even though I only encountered SCP-173 in the intro sequence, and got into the 3rd room.

Damn, horror games, you scary!

HORROR GAMES: "You're welcome."
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 25, 2012, 07:23:56 pm
I think I've become desensitized to horror, really. Real life viewers of my let's plays think that it's hilarious how my face hardly changes when I should be shitting my pants. I respond by telling them that I'm a man of steel when I play horror, and that it's just a fact of life.

You'll get used to it eventually.
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 25, 2012, 07:35:30 pm
I decided to man up a bit and go further. I've pretty much never played an actual horror game, so I'm the opposite of jaded.

And for whatever reason that lamp over there freaks me out.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 25, 2012, 08:02:04 pm
Like, a lamp in your house? Cause I don't remember any lamps in the game offhand.
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 25, 2012, 08:15:59 pm
No, I mean the desk lamps in the game that you find in the cubicle areas.

Also, I'm now editing the game's textures to be less terrifying. 173 now has a pink happy face!
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on May 25, 2012, 08:27:52 pm
Yeah. Because a giant pink happy face is less terrifying. O.o Seriously, I think that would be a bit creepier... Blink, and all of a sudden there's a giant stone statue in front of you, hands stopped just before your neck, and worst of all someone painted a big, pink, happy face on it... because it's just so delighted to have someone to wrap its hands around and squeeze to death...
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 25, 2012, 08:29:46 pm
Better than what it had before. I haven't the bravery to even bring up the old man's texture file.

Edit: Are there any ways to up the brightness?
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 25, 2012, 10:50:12 pm
Turn up the brightness on your monitor. There's a brightness setting in the game, but I don't know how much it affects currently.
Title: Re: SCP: Containment Breach
Post by: Orb on May 25, 2012, 11:05:04 pm
Ok, I played about one minute of this and got too scared to carry on, even though I only encountered SCP-173 in the intro sequence, and got into the 3rd room.

Damn, horror games, you scary!

Its gets significantly less scary once you know the innerworkings of the game, since its less...unknown. If you are curious in some fear reducing information:

Spoiler: Information (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 25, 2012, 11:07:35 pm
Could you atleast take a screenie of your happy face 173?
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 25, 2012, 11:32:46 pm
Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on May 25, 2012, 11:59:45 pm
OK, I'll admit, that screenshot did make me giggle quite a bit. XD I still bet it's scarier in-game though, just for looking so ridiculous.
Title: Re: SCP: Containment Breach
Post by: JoshuaFH on May 26, 2012, 12:00:59 am
That is definitely scarier than the default, just because it now looks just so much less natural and into the uncanny valley.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on May 26, 2012, 12:01:06 am
"Who the fuck let the class D's have a can of spraypaint?"
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 26, 2012, 12:14:42 am
But at least you can see 173 better
Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: Tiruin on May 26, 2012, 12:36:16 am
As a pink smiley face with a black outline?

=/

Now it just became creepy rather than scary...

Good work!
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 26, 2012, 12:54:01 am
I have just made a great stride in making this game less scary:

Spoiler (click to show/hide)

Be very afraid. Despite it being hilarious.
Title: Re: SCP: Containment Breach
Post by: Flying Dice on May 26, 2012, 01:01:49 am
Oh... oh dear.
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on May 26, 2012, 01:11:15 am
"Who the fuck let the class D's have a can of spraypaint?"
I was saying the same thing when I made this:
Spoiler (click to show/hide)

Still having trouble saving the paintjob from Blender (so unfortunately, this version no longer exists).
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 26, 2012, 01:12:44 am
"Dear SCP-173, how do you snap people's necks with boxing gloves on?"
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on May 26, 2012, 01:15:14 am
"Dear SCP-173, how do you snap people's necks with boxing gloves on?"
"Like a pair of hammers meeting in one place."
Title: Re: SCP: Containment Breach
Post by: DwarfyDwarf on May 26, 2012, 02:01:32 am
oh dear jesus
both strongbad and batcal are infinitely more frightening than scp-173
Title: Re: SCP: Containment Breach
Post by: Itnetlolor on May 26, 2012, 02:33:46 am
oh dear jesus
both strongbad and batcal are infinitely more frightening than scp-173
Probably doesn't help that Strongbad still has SCP-173's original eyes.
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 26, 2012, 06:02:25 am
Brilliant
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 26, 2012, 02:18:02 pm
Since I'm too much of a wuss to even open 106's texture files, would someone mind replacing his face with a picture of Bill Cosby and his body with...something non-threatening?
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 26, 2012, 02:23:46 pm
The texture files really aren't too bad. He isn't particularly frightening, when he's not in a dark hallway coming out of the floor or wall or walking toward you. If you edited 173's files, 106 shouldn't be much worse.
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 26, 2012, 03:07:31 pm
So, I edited the wall textures:

Spoiler (click to show/hide)

And yet somehow the game still manages to be scary.
Title: Re: SCP: Containment Breach
Post by: Fniff on May 26, 2012, 03:36:10 pm
OOOOH FUCK I'M BEING STALKED BY PROBLEM SLEUTH AAAAAAAAGH

I think we may have happened upon a game where edits making the creatures look sillier makes it even more scary.
Title: Re: SCP: Containment Breach
Post by: Orb on May 26, 2012, 03:45:24 pm
On another note, I recently grabbed the newest version.

Reading the changelog, he made a lot of graphical updates.

Anyway, my screen randomly goes black and stays black in game. Even if I save and reload, it stays permanently black. I can open the inventory menu, walk around, but it just stays black.

Any quick fixes? I run Vista.
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 26, 2012, 04:05:27 pm
And then I replaced all the ambient noises with the Happy Happy Joy Joy song from Ren & Stimpy. Although I laughed my ass off, I was still scared. Somehow.
Title: Re: SCP: Containment Breach
Post by: Fniff on May 26, 2012, 04:23:18 pm
I imagine that would be horribly creepy in the proper circumstances. For example, if you are about to blink when SCP-173 is staring you in the face.

"I'll teach you to be happy! *SNAP*"
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on May 26, 2012, 04:33:25 pm
I imagine that would be horribly creepy in the proper circumstances. For example, if you are about to blink when SCP-173 is staring you in the face.

"I'll teach you to be happy! *SNAP*"

"I don't think you're happy enough." *106 pops out*
Title: Re: SCP: Containment Breach
Post by: Fniff on May 26, 2012, 04:37:34 pm
I think this would be even more horribly traumatic for the unnamed D-class in this.

Think about it. Constantly stalked by unrelenting music that never stops, stalked by horrors that are stupid looking but will not hesitate to murder you, insane scrawlings on the doors and walls, no way out...

If he survived, then he'd be probably go catatonic if he saw Ren and Stimpy or read MS Paint Adventures after that ordeal.
Title: Re: SCP: Containment Breach
Post by: Loud Whispers on May 26, 2012, 04:58:51 pm
And then I replaced all the ambient noises with the Happy Happy Joy Joy song from Ren & Stimpy. Although I laughed my ass off, I was still scared. Somehow.
But... That's worse D:
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on May 26, 2012, 05:06:23 pm
I think I should get Pewdiepie to play my version...
Title: Re: SCP: Containment Breach
Post by: Graknorke on May 26, 2012, 05:11:06 pm
That sounds horrible... you see a strange figure through the fog when "HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY".
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 26, 2012, 08:10:28 pm
SCPs are triggered by 'events', so to speak. They don't roam around. You'll actually see the same SCP more than once, even though it would be impossible for them to be at all those locations. This also means you never have to look behind you, for a SCP would never sneak up on you(Nor could you do much about it....)

Not entirely true. I've had times where 173 came up from behind me due to a room he spawns in being nearby. Like, those 3-way catwalks, i went through one door, and one of the others had one of those long gas-filled catwalks that 173 can spawn in. I didn't realize it was one of those catwalks at the time, but in hindsight... yeah. They won't roam, but they will chase you if they know you're there, so you really do need to keep an eye behind you at times.

Some rooms never contain SCPs. The intersection rooms are an example.

Some rooms always contain the same SCP. The timed locked door room almost always has SCP 173. The maintenance tunnels have The Old Man.

The timed doors only ever have 173, but technically as of 0.2 he rarely appears there, or anywhere really. Helps cut down on repetition, thus improving the tension.

SCPs, when they do spawn, generally spawn in the same location in a 'type' of room. The Old Man is a bit more random, but SCP 173 is generally predictable in his location.

One thing to remember is that you can escape from almost any dangerous encounter. You just have to be smart. The Old Man can be ran around in wide corridors. Being old, he doesn't have reflexes, or some other RP.

Yeah, but you still gotta get some decent distance between you and keep out of his sight, before he finally stops. Half the time you'll probably run into a Wombo Combo because of it. :P

I could list all the rooms and the potentials for the SCPs, and how to get through them, but I feel that's a bit overkill, and would ruin the game for you. Anyway, have fun avoiding inevitable death!  ;)
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 27, 2012, 12:43:08 am
I replaced Bell.ogg with the Heavy's singing. Oh my.
Title: Re: SCP: Containment Breach
Post by: Putnam on May 27, 2012, 12:51:04 am
I replaced Bell.ogg with the Heavy's singing. Oh my.

Now you need to replace SCP-514-2 with the Spy.
Title: Re: SCP: Containment Breach
Post by: DwarfyDwarf on May 27, 2012, 01:35:12 am
I think it's much scarier because you don't know whether to die of fright or laughter
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on May 27, 2012, 01:37:10 am
Now you need to replace SCP-514-2 with the Spy.
No, 173 should be the Spy. In fact, that's kind of perfect.
Title: Re: SCP: Containment Breach
Post by: DwarfyDwarf on May 27, 2012, 02:05:21 am
Now you need to replace SCP-514-2 with the Spy.
No, 173 should be the Spy. In fact, that's kind of perfect.
HE'S ALWAYS RIGHT IN FRONT OF YOU...
but he breaks your neck instead of stabbing you in the back
because 173 may be a hulking murderer, but he's at least a gentleman.
...
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 27, 2012, 02:26:12 am
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.
Yes, please someone do this, I will use it in my game. This would be the best.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on May 27, 2012, 02:40:45 am
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.
Yes, please someone do this, I will use it in my game. This would be the best.

The tophat will be a big problem, unless you modify the actual model and add a tophat that way.
Title: Re: SCP: Containment Breach
Post by: jaxy15 on May 27, 2012, 02:42:53 am
I scribbled all over 173, wrote "POOPI" on his face, and then wrote "JAMES WUZ HERE" on his back. It was fantastic.
Title: Re: SCP: Containment Breach
Post by: DwarfyDwarf on May 27, 2012, 03:09:36 am
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.
Yes, please someone do this, I will use it in my game. This would be the best.

The tophat will be a big problem, unless you modify the actual model and add a tophat that way.

That's true, but if you manage to do it, it would have been worth it.

Also, replace the loud sudden DUN for when you see him with a british man saying 'I say' in an overly calm manner.
In fact. just replace all sounds in the game with british men saying things. Overlay the game with movie filters such as sepia tone and skipping film.

 106 can still be Bill Cosby, though. Replace his music with a loop of Bill Cosby saying Jello Pudding.
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 27, 2012, 09:01:12 am
I have  being laughing my ass off trough the last 4 pages.
Once you guys finish this version, PLEASE put up a download. i MUST have this.

But it makes me think. How do the tf2 models scale to SCP models?
Else you could swap the files and have reference pose heavvies.
Title: Re: SCP: Containment Breach
Post by: Trapezohedron on May 27, 2012, 09:41:41 am
You guys and your supposedly Nightmare Retardant skins...

I don't know, but I find them way creepier than the original skin.
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 27, 2012, 09:48:57 am
They may be creepier.

but they are brilliatnly hilarious. Making scp-173 into a mentlegen british gentleman is hilarious. And actually just the kind of thing i expect from you guys.
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 27, 2012, 10:07:36 am
Now we need a texture of 173 with a handlebar moustache, a monocle, and a top hat. He might also have a dapper suit and a stylish cane.
Yes, please someone do this, I will use it in my game. This would be the best.

The tophat will be a big problem, unless you modify the actual model and add a tophat that way.
You could give him short but immaculately groomed hair instead. You could also distort the top of his head to make room for it; this could have potentially disturbing results.
You need the software this was made in to modify the model, correct?
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 27, 2012, 10:26:53 am
Well, if there is a model file somewhere that uses a common format, something as blender should do the trick.
Title: Re: SCP: Containment Breach
Post by: Aequor on May 27, 2012, 11:46:01 am
Spoiler (click to show/hide)

t's pretty messily made, some bits don't line up, one of the arms is always wrong no matter what, but what the hell, he's much less murderous smarter looking even with a messy suit.
Title: Re: SCP: Containment Breach
Post by: Xeron on May 27, 2012, 11:56:44 am
Good sir ,i request kindly of you to share the file.
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 27, 2012, 12:25:38 pm
Now turn the desolate concrete corridors into a true gentleman's accomodation!
Title: Re: SCP: Containment Breach
Post by: Aequor on May 27, 2012, 12:37:36 pm
Good sir ,i request kindly of you to share the file.
Certainly, forgive my most lamentable forgetfulness in forgetting to share the file in the previous posting.

Spoiler (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: miauw62 on May 27, 2012, 12:38:21 pm
Now make a mentlegen one :D
Title: Re: SCP: Containment Breach
Post by: Rez on May 29, 2012, 12:14:44 am
I actually just played some of this for the first time.  I'm confused, since scp-173 is normally just locked-up in a storage container.  How is he clipping around the map?  If you close the door behind you when you run out of the room, he should be stuck until the filth he generates achieves such pressure that it breaks the door.  That said, it's hard to know much about scp-173, since there's a complete ban on altering the entry to make it better or more informative.  As someone points out in the comments, there's no need for anyone to ever look at 173 if all they're doing is containing it; you could easily construct a system that would automatically clean the room without the need to risk a breach.

It also occurs to me how much trouble this site is in if it actually lost power.  Thinking of this scp without the ban on changes, it probably has similar measures to other visually-cued scps, ie triple backed-up circuits and generators everywhere.

There's another scp that operates on a similar principle that actually will teleport to everyone who's seen it and kill them, but I can't remember the number.  IIRC, it was a little statue that would teleport on top of their corpse.

Edit: spoilers go all yucky and have a new-line character with them
Title: Re: SCP: Containment Breach
Post by: Scelly9 on May 29, 2012, 12:24:44 am
Did you play the intro? That should explain it.
Title: Re: SCP: Containment Breach
Post by: Putnam on May 29, 2012, 12:39:09 am
I actually just played some of this for the first time.  I'm confused, since scp-173 is normally just locked-up in a storage container.  How is he clipping around the map?  If you close the door behind you when you run out of the room, he should be stuck until the filth he generates achieves such pressure that it breaks the door.  That said, it's hard to know much about scp-173, since there's a complete ban on altering the entry to make it better or more informative.  As someone points out in the comments, there's no need for anyone to ever look at 173 if all they're doing is containing it; you could easily construct a system that would automatically clean the room without the need to risk a breach.

It also occurs to me how much trouble this site is in if it actually lost power.  Thinking of this scp without the ban on changes, it probably has similar measures to other visually-cued scps, ie triple backed-up circuits and generators everywhere.

There's another scp that operates on a similar principle that actually will teleport to everyone who's seen it and kill them, but I can't remember the number.  IIRC, it was a little statue that would teleport on top of their corpse.

Edit: spoilers go all yucky and have a new-line character with them

He can press buttons.

That first one you're talking about is 096, and it doesn't teleport. The second one is in the 600 series IIRC (662?)
Title: Re: SCP: Containment Breach
Post by: Xeron on May 29, 2012, 06:23:56 am
Read the wiki better.The SCP that kills anyone who has seen it is relatively humanoid.And it only kills those who has looked at a picture of it.
Title: Re: SCP: Containment Breach
Post by: Putnam on May 29, 2012, 08:52:21 am
Read the wiki better.The SCP that kills anyone who has seen it is relatively humanoid.And it only kills those who has looked at a picture of it.

I know 096 is humanoid, and read the wiki better. It also kills you if you look at its face.
Title: Re: SCP: Containment Breach
Post by: Graknorke on May 29, 2012, 10:24:16 am
It is specifically it's face, regardless of whether it's a picture or live. Of course, with a picture you live longer. Probably.
Oddly enough, there is one report where it went on a rampage after it was captured on a picture, where it consisted of an entire four pixel square. That probably makes the face was probably less than one pixel large, and yet it still reacted as expected.
Title: Re: SCP: Containment Breach
Post by: Lectorog on May 29, 2012, 12:10:13 pm
Of course, with a picture you live longer. Probably.
Only because you can be farther away.

Considering Rez said the SCP teleports, they may be thinking of something else. Unless you know every SCP and none of them are teleporting statues that kill people who see them. There are a lot of SCP files.
Title: Re: SCP: Containment Breach
Post by: Graknorke on May 29, 2012, 01:53:10 pm
There is one that's a teleporting statue that kills people who see them.
Can't remember the number, but if any less than two people are looking at it, it will proceed to kill anyone who has seen it previously (or the person currently watching it, if there is one) and teleport on top of their bodies. It prefers people in crowded areas, presumably to spread its effects.

I've SCPd too much methinks.
Title: Re: SCP: Containment Breach
Post by: jc6036 on May 29, 2012, 01:54:02 pm
There is one that's a teleporting statue that kills people who see them.
Can't remember the number, but if any less than two people are looking at it, it will proceed to kill anyone who has seen it previously (or the person currently watching it, if there is one) and teleport on top of their bodies. It prefers people in crowded areas, presumably to spread its effects.

I've SCPd too much methinks.
yeah, I know that one. Rumor is they have loads of trouble keeping it contained.
Title: Re: SCP: Containment Breach
Post by: Rez on May 29, 2012, 05:45:24 pm
Yea, I was thinking of a different one.  Like I said, though, I have no idea what the number or name as.
Title: Re: SCP: Containment Breach
Post by: Putnam on May 29, 2012, 05:57:41 pm
Like I said, I think that one is in the 600 series and I know it's been cross-tested (hissss) with 682...

It's SCP-689.

Title: Re: SCP: Containment Breach
Post by: Rez on May 29, 2012, 08:52:11 pm
That's the one.
Title: Re: SCP: Containment Breach
Post by: X-03 on June 29, 2012, 04:39:13 am
WARNING: POSSIBLE TRAUMA MAY OCCUR. (Squeamish people need not look.)
http://taenaria.com/Stuff/scp/feed.html
Title: Re: SCP: Containment Breach
Post by: Tiruin on June 29, 2012, 06:59:18 am
WARNING: POSSIBLE TRAUMA MAY OCCUR. (Squeamish people need not look.)
http://taenaria.com/Stuff/scp/feed.html
This is the same gif/image used in 895's profile on the wiki.  :P
Title: Re: SCP: Containment Breach
Post by: X-03 on June 29, 2012, 06:14:19 pm
That's where I got it from :P
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on June 29, 2012, 08:45:52 pm
It is specifically it's face, regardless of whether it's a picture or live. Of course, with a picture you live longer. Probably.
Oddly enough, there is one report where it went on a rampage after it was captured on a picture, where it consisted of an entire four pixel square. That probably makes the face was probably less than one pixel large, and yet it still reacted as expected.
However, an artist's depiction of a picture of its face does not set it off, as the Foundation learned after much effort.
Title: Re: SCP: Containment Breach
Post by: Russisch on June 30, 2012, 01:06:52 am
It is specifically it's face, regardless of whether it's a picture or live. Of course, with a picture you live longer. Probably.
Oddly enough, there is one report where it went on a rampage after it was captured on a picture, where it consisted of an entire four pixel square. That probably makes the face was probably less than one pixel large, and yet it still reacted as expected.
However, an artist's depiction of a picture of its face does not set it off, as the Foundation learned after much effort.

Honestly, if it's any of the SCPs, it's the Shy Guy that keeps me up at night. Terrific article that makes 173 look docile by comparison.

I liked the one with the red spring, too- the expedition that wasn't was really cool.

I enjoyed "The Plague Doctor" the most, along with the joke SCP's about the sun.
Title: Re: SCP: Containment Breach
Post by: bukitodinos on June 30, 2012, 06:59:43 am
ohhh! what was the calculator that talked? it can be like a helper in ecluid mode.
Title: Re: SCP: Containment Breach
Post by: Rez on June 30, 2012, 08:44:14 am
173 could be docile.  All you have to do is make your containment cell have shower heads and a drain.  Hell, the author may have even tried to change it to make more sense, but by the time he wanted to make edits, 173 was a big enough part of SCP culture that the admins locked the article down and won't let anyone edit it.  173 is a bad article imo.  The plothole (there's no reason for cleaning to be done manually) breaks my suspension of disbelief and the fact that you have to open its cell is the only thing that makes it threatening.

Shy Guy (96) and Black Shuck (23) are both better, similar examples in the euclid class.  They're not predictable and containing them is actually a challenge.  There are a few other comparable examples that make 173 look bad (both in terms of writing and in context), but that's the essence of it.  Why should I be scared of a statue that generates filth, when there's a monster that makes my family die when I look in it's eyes, or a monster that will hunt me down at the speed of sound if I see even a pixel of it's face?  Why be scared of the statue that just rattles around in containment, when the dog will phase through walls and shy guy will run right through them?

EDIT:  There's a sentient calculator (168), but it doesn't seem like it would be especially helpful.
Title: Re: SCP: Containment Breach
Post by: Xeron on June 30, 2012, 09:18:44 am
Its quite simple actually.They want to experiment with 173.They just use cleaning as a excuse.
Title: Re: SCP: Containment Breach
Post by: Rez on June 30, 2012, 09:33:46 am
And that's the problem with that article.  If that's the case, why not have some stories about the experiments?  It's wonderful to use our own imaginations, but it would be nice for someone to tighten the article up and write stories about when it has breached or about experiments.  But, sacrosanct.
Title: Re: SCP: Containment Breach
Post by: Xeron on June 30, 2012, 09:37:10 am
To be fair it is the first SCP.Grandfather logic:nobody modifies it.Tho there was this other article that was meant as a addon to 173 in which the thing multiplied and fucked up America.
Title: Re: SCP: Containment Breach
Post by: bukitodinos on June 30, 2012, 12:49:18 pm
Im thinking the calculator would be your navi... only less annoying.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on June 30, 2012, 11:23:58 pm
Starting up a Let's Play series (http://www.youtube.com/watch?v=-3xflkDy1-A&feature=plcp), with SCP: CB for the first video.

Apologies for my stuttering and my general tripping over my words, speaking's not exactly my strong suit :P.
Title: Re: SCP: Containment Breach
Post by: bukitodinos on July 01, 2012, 07:34:42 am
cool, gonna watch it.

hmm maybe you find the calculator in its cell.
Title: Re: SCP: Containment Breach
Post by: Graknorke on July 01, 2012, 10:48:58 am
I know this is a horror, but I couldn't stop laughing at 173 and the keycard door.
Title: Re: SCP: Containment Breach
Post by: Rez on July 01, 2012, 01:11:47 pm
It helps if you prime yourself by reading SCP for a couple hours.  After that, you'll probably be unable to play at all though.
Title: Re: SCP: Containment Breach
Post by: Galick on July 01, 2012, 10:40:39 pm
As it stands, the creator of 173 is the only one who's allowed to edit it.  S/he hasn't, so it's stayed the same.
Title: Re: SCP: Containment Breach
Post by: Putnam on July 01, 2012, 11:28:34 pm
He posted in on /x/ in 2006 (a couple months before Blink, btw), found the SCP wiki a couple years later, posted "holy shit this is huge" in 173's comments, then disappeared. They probably won't lwt him edit it either.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on July 02, 2012, 01:35:55 am
More LP goodness.

Part 1. (http://www.youtube.com/watch?v=YY95gSPfga8&feature=plcp)
Part 2. (http://www.youtube.com/watch?v=-D55vsOvpOQ&feature=plcp)
Title: Re: SCP: Containment Breach
Post by: bukitodinos on July 02, 2012, 07:34:11 am
epic
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on July 02, 2012, 10:34:27 pm
New version's out, so here's another couple of vids.

Unfortunately i didn't manage to find any of the new rooms, but damn if i didn't find kind of a major kink in the map generation :P.


First vid. (http://www.youtube.com/watch?v=7NfUiRiLGL4&feature=plcp)
Second vid. (http://www.youtube.com/watch?v=NZO8Y9eJ3jI&feature=plcp)

At this rate i might as well make a thread in the LP section, so i'll be posting these vids in there from now on.
Title: Re: SCP: Containment Breach
Post by: Putnam on July 02, 2012, 10:40:53 pm
I think that I may dip my toe into lets-playing waters with this game if I can get a good suggestion for a free game recorder.

I figure that I have neither a voice for let's-playing nor do I swear enough for comedic effect...

I do tend to panic when 173 is involved, though, so that's fun :P
Title: Re: SCP: Containment Breach
Post by: The Scout on July 02, 2012, 10:43:20 pm
I'm in the same boat as Putnam. Except it would be sad. Frantic panicking when I see something and constant sobbing.
Title: Re: SCP: Containment Breach
Post by: Putnam on July 02, 2012, 10:45:42 pm
I don't sob, I feel a bit panicked, kind of say "nope" repeatedly, then I go on talking about whatever.
Title: Re: SCP: Containment Breach
Post by: The Scout on July 02, 2012, 10:57:52 pm
...I dislike horror games. A lot.
Title: Re: SCP: Containment Breach
Post by: Putnam on July 02, 2012, 10:59:24 pm
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia.
Title: Re: SCP: Containment Breach
Post by: The Scout on July 02, 2012, 11:05:44 pm
Amnesia scared the crap outta me, because I was always in such a position the monster savaged me from behind. *Blargh* OH GOD NO NO NO NO NO.
Slender... No.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on July 02, 2012, 11:24:48 pm
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia.

Amnesia and SCP: CB. Only games that do it for me. Most other games just rely way too much on cheap scares.

Based on Pewdiepie's videos on Paranormal and Slender, those games look like they'd work for me too.
Title: Re: SCP: Containment Breach
Post by: Lectorog on July 02, 2012, 11:25:34 pm
Slender
Putnam. Why would you do this to me. I hadn't heard of this game before.
I let myself lose. It appeared, and I didn't want to play anymore. No more.
Title: Re: SCP: Containment Breach
Post by: Putnam on July 02, 2012, 11:47:17 pm
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia.

Amnesia and SCP: CB. Only games that do it for me. Most other games just rely way too much on cheap scares.

Based on Pewdiepie's videos on Paranormal and Slender, those games look like they'd work for me too.

I played paranormal and was incredibly disappointed. It was just way too unsubtle. I stared at a mannequin, thinking "oh, are its eyes going to move?" and instead I got "EYES ROLL BACK TEARS OF FUCKING BLOOD BLARGH" and I started laughing. Most of paranormal made me laugh. Jesus christ, dude, people think you're crazy? YOUR GOD DAMN OUIJA BOARD SAYS "DIE".

I mean, at least keep the intentions of your ghost unclear, god damn.
Title: Re: SCP: Containment Breach
Post by: DrKillPatient on July 03, 2012, 12:00:07 am
Seems like a very interesting game... pity I don't currently have a Windows install. I suppose no one here has made/attempted to make SCB: CB work on Mac or Linux? Both platforms give me memory access violations when running through WINE.
Title: Re: SCP: Containment Breach
Post by: FuzzyZergling on July 03, 2012, 12:50:50 am
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia.
"Slender"?
Never heard of it, does it have anything to do with Slenderman?
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on July 03, 2012, 12:53:53 am
I love them. The only games that I've ever actually felt any semblance of fear (though it's less fear and more expecting) are Slender and Amnesia.
"Slender"?
Never heard of it, does it have anything to do with Slenderman?

Indeed it does.

Pewdiepie's video on it. (http://www.youtube.com/watch?v=OZMBG4Pn3Sg)


Seems like a very interesting game... pity I don't currently have a Windows install. I suppose no one here has made/attempted to make SCB: CB work on Mac or Linux? Both platforms give me memory access violations when running through WINE.

Far as i know, no, it's Windows-only.
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on July 03, 2012, 12:56:18 am
Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on July 03, 2012, 12:58:37 am
Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.
Eh, its better than a lot of the crap on LPs. I like it.
Title: Re: SCP: Containment Breach
Post by: MetalSlimeHunt on July 03, 2012, 01:01:54 am
Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.
Eh, its better than a lot of the crap on LPs. I like it.
He talks about random things in a flippant manner, and then he screams a lot when something happens. I have never seen him do anything else, and yet he's immensely popular.

It is just plain confusing.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on July 03, 2012, 01:03:38 am
Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.
Eh, its better than a lot of the crap on LPs. I like it.
He talks about random things in a flippant manner, and then he screams a lot when something happens. I have never seen him do anything else, and yet he's immensely popular.

It is just plain confusing.
To be fair, he has a rather good face for screaming.
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on July 03, 2012, 01:07:34 am
I have to agree with MSH, although to me it's more his voice. He just doesn't have a pleasant speaking voice. GrimithR for example does, which is at least half the reason I like watching his LCS LPs.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on July 03, 2012, 01:11:36 am
Yeah, I watch him more for the laughs when he flips over backward or something.
Title: Re: SCP: Containment Breach
Post by: Putnam on July 03, 2012, 01:17:39 am
The tall head with the large jaw and dark beard in contrast to the white skin, all together with fairly large lips makes for some very good scream faces.
Title: Re: SCP: Containment Breach
Post by: Graknorke on July 03, 2012, 01:24:58 am
I think it's rather funny when he starts talking to inanimate objects. It's like he's adopted a mechanism of coping with having his nerves on edge all of the time by personifying pretty much every object in every game he plays. He might sound nonchalant about it, but you can usuallu hear panic in his voice.
Also, yes, scream reactions are funny.
Title: Re: SCP: Containment Breach
Post by: Scelly9 on July 03, 2012, 01:27:02 am
Plus, you get the rare gems.

Chair mode activate *boop*
Title: Re: SCP: Containment Breach
Post by: bukitodinos on July 03, 2012, 07:02:00 am
meh, EditZP is awesome, with everything he plays, scp containment breach was the best :)
Title: Re: SCP: Containment Breach
Post by: Putnam on July 16, 2012, 04:00:58 pm
History Lesson time! (http://scp-wiki.wikidot.com/forum/t-77831/wow-i-never-expected-this)

(and a better history lesson (http://scp-wiki.wikidot.com/forum/t-228926/site-history))
Title: Re: SCP: Containment Breach
Post by: NobodyPro on August 12, 2012, 10:39:32 pm
Anyone played since 372 was added?
Title: Re: SCP: Containment Breach
Post by: Mongol13524 on August 12, 2012, 11:20:32 pm
I'd look up which one that is, but it's late at night.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on August 13, 2012, 01:30:59 am
I'd look up which one that is, but it's late at night.

Allow me to help you with that, then. (http://www.scp-wiki.net/scp-372)
Title: Re: SCP: Containment Breach
Post by: Graknorke on August 13, 2012, 01:41:13 am
What. But. It's (effectively) invisible with only one person around.
How are you supposed to do anything about that.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on August 13, 2012, 02:55:18 am
What. But. It's (effectively) invisible with only one person around.
How are you supposed to do anything about that.

You can't. DUN DUN DUNNNNN.
Title: Re: SCP: Containment Breach
Post by: X-03 on August 13, 2012, 05:17:18 am
Well, I didn't see anything on the page talking about it being hostile.

You know what would be scary in that game? http://www.scp-wiki.net/scp-029
If only because the lights are all out.
Title: Re: SCP: Containment Breach
Post by: Graknorke on August 13, 2012, 05:47:57 am
Well, I didn't see anything on the page talking about it being hostile.

You know what would be scary in that game? http://www.scp-wiki.net/scp-029
If only because the lights are all out.
Quote
Approximately 1.5 seconds after SCP-372 was introduced into the testing area, D-3 shrieked and collapsed, spurting blood from a wound on his [REDACTED] that seemed to have spontaneously appeared

Along with the rest of that experiment thing. Basically it killed everyone for no real reason.
Combined with making that old man go crazy, it's kind of a big douchenozzle.
Title: Re: SCP: Containment Breach
Post by: NobodyPro on August 14, 2012, 04:35:50 am
It killed them because their FOV overlapped and there was nowhere for it to hide. Gave me a massive fright the first time I encountered it (didn't read the article).
Title: Re: SCP: Containment Breach
Post by: Hybrid on August 14, 2012, 10:06:01 am
Finally got a chance to try the game out.

My first adventure started with running out of 173's chamber, grabbing a few items along in those small storage rooms and going in to the next room. Turned out to be that tunnel-like one. Walked just a bit to the front aaaand... Bam, the "Old man" pops up from the ground and starts chasing me. "Welp, I'm screwed" I said and turned around, and ran back in the starting room. 106 got me and I took an express ticket to the pocket dimension.

Oh, what the hell, this really is a strange place.

Felt like crawling around like a drunk in those corridors. Got to spot him running through a wall; a while later I popped up back in the facility.
----

Part of my saves got messed up due to the floor clipping problem when loading them up. Since when was this problem around, anyway?

Loving the atmosphere for this game. One time I didn't really pay much attention to the background music, so I wound up noticing that it wasn't there. All what I heard was my guy's breathing. Damn, that sure as heck managed to unsettle me, like something is about to happen right now.

Managed to get to 914's chamber alive and began to mess around a bit. Got the doors all closed up nicely, felt comfy in that place and- OSHIT! Some damn odd sounds were traveling straight into my ears. Took a look at the middle of the room and saw that our favorite wall-traveler was making a small visit. Seeing that I wouldn't get out in time, I selected the radio, tuned in to the 3rd channel for music and ran around in circles around him. Just, screw that guy. Screw him.
----

Quick question, does the electricity room (or however it's called) serve much of a purpose later on in the game? I usually just turn off the door lock thingamajik and go onwards, but other than that, I'm not too sure.
Title: Re: SCP: Containment Breach
Post by: Lectorog on August 14, 2012, 10:22:38 am
Quote
a while later I popped up back in the facility
You can escape the pocket dimension? I haven't played the newest version much, I suppose.

Electricity room doesn't do anything yet. Will probably be able to do something with it in later versions, like turn on the lights and unlock some doors.
Title: Re: SCP: Containment Breach
Post by: bukitodinos on August 14, 2012, 05:32:22 pm
Can someone describe the new version without screenies....
Title: Re: SCP: Containment Breach
Post by: TempAcc on August 14, 2012, 05:40:47 pm
Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.
Eh, its better than a lot of the crap on LPs. I like it.
He talks about random things in a flippant manner, and then he screams a lot when something happens. I have never seen him do anything else, and yet he's immensely popular.

It is just plain confusing.

This, while he was fun for the first few videos I watched, it got old quick. Chairmode was ok lolz though.
Sadly Jefmajor, my favorite Let's Player (who's also an avid bay12'er, his adventure mode LPs are pretty awesome) apart from DeceasedCrab doesn't seem to do horror LPs :C
Title: Re: SCP: Containment Breach
Post by: bluephoenix on August 26, 2012, 08:19:36 am
I just discovered this wow but I am going to wait to play it untill it is more finished.
Great to see the forum is quiet active :)
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on August 26, 2012, 12:19:18 pm
Why does anyone like Pewdiepie? His sad excuse for "commentary" is awful.
Eh, its better than a lot of the crap on LPs. I like it.
He talks about random things in a flippant manner, and then he screams a lot when something happens. I have never seen him do anything else, and yet he's immensely popular.

It is just plain confusing.

This, while he was fun for the first few videos I watched, it got old quick. Chairmode was ok lolz though.
Sadly Jefmajor, my favorite Let's Player (who's also an avid bay12'er, his adventure mode LPs are pretty awesome) apart from DeceasedCrab doesn't seem to do horror LPs :C

Looks like I'm not the only person subscribed to both those guys.

May I recommend this (http://www.youtube.com/user/AlChestBreach?feature=g-user-u) let's player?
Title: Re: SCP: Containment Breach
Post by: dwarfhoplite on August 26, 2012, 01:11:08 pm
I almost crapped my pants while watching the trailer so i closed the wndow.
Title: Re: SCP: Containment Breach
Post by: bluephoenix on August 26, 2012, 08:52:48 pm
A question about SCP-087, is there a way to survive an encounter or do you have just have to hope that he doesn't pop up?
Title: Re: SCP: Containment Breach
Post by: Putnam on August 26, 2012, 09:22:28 pm
I think you mean 106.
Title: Re: SCP: Containment Breach
Post by: bluephoenix on August 26, 2012, 11:14:47 pm
I think you mean 106.
Was that a response to my post? I mean the small game called SCP-087 where you walk down this supposedly endless staircase.
Adding to my previous question, is there some sort of flashlight? There doesn't seem to be an options screen anywhere telling me what key does what.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on August 26, 2012, 11:47:12 pm
I think you mean 106.
Was that a response to my post? I mean the small game called SCP-087 where you walk down this supposedly endless staircase.
Adding to my previous question, is there some sort of flashlight? There doesn't seem to be an options screen anywhere telling me what key does what.

I'm assuming you mean 087-b (the hallways), not 087 (the staircase)? Either way you're kind of off-topic, seeing as this thread's for SCP: Containment Breach.
Title: Re: SCP: Containment Breach
Post by: Wrex on August 27, 2012, 12:01:42 am
As to why many of these SCP's cannot be put to use for The good of humanity, I present the biggest fuck-up in SCP history:

SCP-76-2 (http://www.scp-wiki.net/scp-076)


Long story short, they sicced the unstoppable killing machine on things that disagreed with them. Then they ran out of things to kill.


It took a nuclear detonation to restablish containment.


Title: Re: SCP: Containment Breach
Post by: bluephoenix on August 27, 2012, 12:19:27 am
I think you mean 106.
Was that a response to my post? I mean the small game called SCP-087 where you walk down this supposedly endless staircase.
Adding to my previous question, is there some sort of flashlight? There doesn't seem to be an options screen anywhere telling me what key does what.

I'm assuming you mean 087-b (the hallways), not 087 (the staircase)? Either way you're kind of off-topic, seeing as this thread's for SCP: Containment Breach.
Yes and sorry for going offtopic. I was in the believe that since both are "SCP" it would still be slightly relevant.
Title: Re: SCP: Containment Breach
Post by: Graknorke on August 27, 2012, 06:27:16 am
As to why many of these SCP's cannot be put to use for The good of humanity, I present the biggest fuck-up in SCP history:

SCP-76-2 (http://www.scp-wiki.net/scp-076)
I think there's something in there about him shattering bones in a sparring session.
Using a Nerf sword.
Title: Re: SCP: Containment Breach
Post by: ScriptWolf on August 27, 2012, 10:56:18 am
As to why many of these SCP's cannot be put to use for The good of humanity, I present the biggest fuck-up in SCP history:

SCP-76-2 (http://www.scp-wiki.net/scp-076)
I think there's something in there about him shattering bones in a sparring session.
Using a Nerf sword.

Yup I found that bit rather amusing. Although he did work with the SCP Iris for a while so it is possible to use SCP's for a good use just needs alot of precaution

I really love the idea of this game I hope alot more SCP's get put in and maybe a limited way to fight them ?
Title: Re: SCP: Containment Breach
Post by: Lectorog on August 27, 2012, 03:55:00 pm
bluephoenix: There is no avoiding 087, and there is no flashlight in either game.
I've heard you can go past 087 by hugging the stair rail in the right way, but there's not much point - it will just appear later.
Title: Re: SCP: Containment Breach
Post by: Roboboy33 on August 27, 2012, 04:34:48 pm
How am I supposed to get passed 173 if hes hugging the doors in the red-lit room?
Title: Re: SCP: Containment Breach
Post by: Graknorke on August 27, 2012, 04:38:17 pm
How am I supposed to get passed 173 if hes hugging the doors in the red-lit room?
Stand in the far corner, blink so he moves out of the way, and then go past.
Title: Re: SCP: Containment Breach
Post by: Wrex on August 27, 2012, 05:32:12 pm
254) Playing the song "Thriller" in the presence of SCP-008 victims is expressly forbidden.
 
254.1) Letting out SCP-008 victims and punching them "To simulate Minecraft" is also forbidden.
 
254.2) Pushing several agents in front of SCP-008 victims to "Simulate Resident Evil" is not a valid excuse, either.
 
254.3) Dr. Bright is no longer allowed near victims of SCP-008.(Seriously Bright, these people are sick with a horrible disease. They need to be treated with sympathy, not used as a test run for your "Zombie Plan"-Agent ████████)



Here's hoping Doctor Bright never gets a game of his own.
Title: Re: SCP: Containment Breach
Post by: ShoesandHats on August 27, 2012, 05:49:15 pm
Here's hoping Doctor Bright never gets a game of his own.

What? That'd be the best game ever. Exploiting eldritch artifacts and monsters for your own personal entertainment would be awesome.
Title: Re: SCP: Containment Breach
Post by: bluephoenix on August 28, 2012, 02:37:19 am
bluephoenix: There is no avoiding 087, and there is no flashlight in either game.
I've heard you can go past 087 by hugging the stair rail in the right way, but there's not much point - it will just appear later.
Oh okay, I read somewhere that you can walk backwards while looking at it but I never really managed that. Thanks for confirming that that piece of info is wrong.
The SCP universe is quiet interesting, I am supprised that there aren't more games of it or even a movie made about it yet.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on August 28, 2012, 04:40:12 am
bluephoenix: There is no avoiding 087, and there is no flashlight in either game.
I've heard you can go past 087 by hugging the stair rail in the right way, but there's not much point - it will just appear later.
Oh okay, I read somewhere that you can walk backwards while looking at it but I never really managed that. Thanks for confirming that that piece of info is wrong.
The SCP universe is quiet interesting, I am supprised that there aren't more games of it or even a movie made about it yet.

Yeah, there's some miscommunication going on here. He was talking about 087, you're talking about 087-b.

To avoid the guy that sort of "slideshows" towards you, wait until he appears, and then back up right up. If you hear him say "behind you...", don't turn around, just keeping moving on. That's about all i can think of.
Title: Re: SCP: Containment Breach
Post by: Lectorog on August 28, 2012, 06:46:01 pm
Yeah, listen to 612DwarfAvenue, not me. I was thinking of 087, not 087-b, because it's a much better game. If you're playing -b for some reason, yes you can avoid the guy (who is not SCP-087-1) by walking backward.
Title: Re: SCP: Containment Breach
Post by: Akura on September 01, 2012, 12:37:01 pm
Having just read the article for it, I think I don't want to see SCP-650 (http://www.scp-wiki.net/scp-650) in this game.
Title: Re: SCP: Containment Breach
Post by: miauw62 on September 01, 2012, 12:45:14 pm
I want a Dr bright game now. Somebody should REALLY do that.

The goal of the game would be to do everything on the "things Dr Bright is not allowed to do" list.
Title: Re: SCP: Containment Breach
Post by: Akura on September 01, 2012, 12:47:52 pm
I want a Dr bright game now. Somebody should REALLY do that.

The goal of the game would be to do everything on the "things Dr Bright is not allowed to do" list.
Erhm *cough*... (http://www.bay12forums.com/smf/index.php?topic=90358.msg3573649#msg3573649)
Title: Re: SCP: Containment Breach
Post by: bluephoenix on September 23, 2012, 02:45:07 am
Does anyone know what is happening with this "project"?
The website has been down for several weeks now.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on September 23, 2012, 06:57:37 am
Does anyone know what is happening with this "project"?
The website has been down for several weeks now.

The site's been up for a couple weeks now, actually. When's the last time you checked?

And the "project", as you say, is going just fine. I'm not sure what you meant with the quotation marks.
Title: Re: SCP: Containment Breach
Post by: bluephoenix on September 23, 2012, 07:08:31 am
Hmm could you provide me with a link please? The one I have always used doesn't work.
I didn't mean anything special with the quotation marks.
Title: Re: SCP: Containment Breach
Post by: 612DwarfAvenue on September 23, 2012, 07:26:11 am
The site moved, but the old link still gives you the link to the new site, so i'm not sure why it's not working for you. In any case, before you click the link (http://www.scpcbgame.com/), keep in mind it might say it's an unsafe website. It is safe, i can confirm that along with the whole forum there, we're not sure why the hell someone reported it as unsafe when it's always been fine before. Do an antivirus scan of the game once you download it to be sure, but it's perfectly clean far as everyone can tell.
Title: Re: SCP: Containment Breach
Post by: bluephoenix on September 23, 2012, 08:33:35 am
Oh it moved again, it was this a short while ago http://poeregalis.com/containmentbreach/ (http://poeregalis.com/containmentbreach/)

EDIT: I also reported the site to microsoft as safe.
Title: Re: SCP: Containment Breach
Post by: X-03 on September 23, 2012, 11:08:58 pm
The site moved, but the old link still gives you the link to the new site, so i'm not sure why it's not working for you. In any case, before you click the link (http://www.scpcbgame.com/), keep in mind it might say it's an unsafe website. It is safe, i can confirm that along with the whole forum there, we're not sure why the hell someone reported it as unsafe when it's always been fine before. Do an antivirus scan of the game once you download it to be sure, but it's perfectly clean far as everyone can tell.
The irony is that as soon as I clicked the link, my computer failed and turned off with no warning. Just blam, gone.
Title: Re: SCP: Containment Breach
Post by: timferius on September 24, 2012, 02:50:08 pm
The site moved, but the old link still gives you the link to the new site, so i'm not sure why it's not working for you. In any case, before you click the link (http://www.scpcbgame.com/), keep in mind it might say it's an unsafe website. It is safe, i can confirm that along with the whole forum there, we're not sure why the hell someone reported it as unsafe when it's always been fine before. Do an antivirus scan of the game once you download it to be sure, but it's perfectly clean far as everyone can tell.
The irony is that as soon as I clicked the link, my computer failed and turned off with no warning. Just blam, gone.
... don't turn around...
Title: Re: SCP: Containment Breach
Post by: SeriousConcentrate on September 24, 2012, 03:53:36 pm
If you don't want to see my heart breaking. :P
Title: Re: SCP: Containment Breach
Post by: bluephoenix on October 22, 2012, 08:29:17 am
(http://www.scpcbgame.com/halloweenbanner.jpg)

 :D
Title: Re: SCP: Containment Breach
Post by: NobodyPro on November 14, 2012, 07:13:05 pm
So, the game has an ending now. Looks like Regal̃ͮ̒ͤͪ͏̜̙̺͇̳͖̯͍͚is has ad̻̫̣̳̣͉̄̔ͦḏ̩͙͓̟̮̫̑͋͒̓̍́͆̆͢ed pͥ͛͝͏̠̭͚̙̬͇̤̟̗ļ̴̟̟̖͖͖̦͎͈̍͋ͯͪ̓ͯ̏̏ͣ̕ḛ͚̿ͣ͊̀n̡͓̜̼̙̹̮ͬͥ̆̊̓̒͝ty of n̶̵͎͙̭͂́̚e͔̻͙̫͙̐̿͑͢ͅw̨͉̟̓͛͝ ̛͉̥̭̟͈̝͚̌͌́ș̹̥̹̝͙͉̩̉̿t̸͙͍̤̟̝̥̜̄u̢̒ͣ͏̞͙̭f̸̵̈ͨ̆͐͑͐҉̼̹f̅̓̍̑҉̯ since I͍̮̯̜̜̗̘̳̟̓͆ͥ͜ l̡͕̘̘ͧ̃̅̅͆̏͗ͧ̍ḁ̷̞͍̜̖̊̉ͤ̐̽̄ͯ̈́͘͘s̷̵̮͖̩̫̥͚ͨ̄ͬͨ̃̓ͤ̒͛ť̢̛̛̲̮̘̈́ ̨̠̗̬̰̇̚p͇͖͙̯ͮͭͥ̊́̿ͮ͊ļ̨̟̫͓͈̅̅̊͂̐͂͞a̡̿͂ͭ͒ͫͨ͛́̚͏̙͍̣̯̟̬͚̬͈y̠̰̦̞̭̼̟̓̂̄̔ͨe̘̭̝͚̳̻̖͌͛̿͗̈́̃͘d̸̫̩̠̭̿̌̈̆͠.̷͉͍̭̻͖̄ͨ̑ͮͣ̓̈́̍̈ͨͩͅͅ͏̢̰̬̯͔͓
(http://images1.wikia.nocookie.net/__cb20120918102008/scpcontainmentbreach/images/thumb/3/3c/106%27s_messages.jpg/498px-106%27s_messages.jpg)
Title: Re: SCP: Containment Breach
Post by: Graknorke on November 14, 2012, 07:14:16 pm
I want to taste your lungs too?
I mean, lungs are a bit specific, but I'll roll with it.
Title: Re: SCP: Containment Breach
Post by: Akura on November 17, 2012, 01:23:19 pm
Hmm, the game crashes with a memory access violation when trying to escape SCP-106's pocket dimension. I've also learned while abusing godmode and noclip that you can't lure 173 into those troopers and expect 173 to kill them, or the troopers to freeze 173.

Spoiler: DATA EXPUNGED (click to show/hide)
Title: Re: SCP: Containment Breach
Post by: bluephoenix on December 12, 2012, 06:57:38 am
It is up to version 6.3 and a lot of bugs have been squashed.
You could says that it is a proper game now. It's pretty fun  :)