Let's Play Final Fantasy Tactics 1.3 + Complete:
An Ironman run through the "FFT 1.3 'Easymode' + FFT Complete" RomHacks
Romhack courtesy of FFHacktics.com (http://ffhacktics.com/smf/index.php?board=18.0)
===> (http://www.bay12forums.com/smf/index.php?topic=106688.msg3167621#msg3167621)
(http://i.imgur.com/R11u9.jpg)
Gameplay Mechanics:
Final Fantasy Tactics is a turn-based strategy RPG set in a medieval fantasy world, where you lead a group of individually trained, customizable characters in strategic combat.
(http://i.imgur.com/3ubXW.png)
Each character can pick a Job to train as, which grants them some innate abilities and equipment options. While fighting and using job skills, the characters gain Experience Levels which increase their physical stats depending on their current job, and gain Job Points which can be spent to unlock more advanced skills for that job. When you've earned enough job points in one job, you may unlock higher-tier Jobs, which grant new abilities. Characters can switch between their available jobs at any time, but Job Point pools are separate for each job.
Job Skills come in several different flavors. Combat Skills are unique to each job, and are usually built around a theme; Chemists learn skills that enable healing items, while Black Mages learn skills that let them cast damaging elemental spells. Reaction Skills are automatically used after a certain trigger, such as being damaged, being targeted by a spell, etc. Support Skills usually open up new options or capabilities for your character, such as equipping non-standard weapons, or making your attacks never miss. Finally, Movement Skills affect your Charcter's movement, such as enabling them to move faster, jump farther, heal when moving, or even fly and teleport.
You can equip one Skill from each of these categories at a time; one group of Combat Skills (such as Item Use, Black Magick, etc.), one Reaction Skill, one Support Skill, and one Movement Skill. Your current Job also grants you access to its group of Combat Skills for free, and may grant other innate abilities in addition to those you've equipped.
Characters can permanently die in combat, if not raised within three rounds of being Knocked Out. In that case, they may leave behind soul-crystals that allow other units to inherit their learned abilities. If a character dies, you can hire new characters at level 1.
Move/Jump:
Your job determines your Jump and Move scores. Your move is how many squares you can travel each round. Your Jump determines the max height you can move vertically each time you move between squares. You can also jump horizontal gaps equal to half your Jump score. Certain job skills and equipment can increase Jump and Move.
Evade:
Your job determines your Base Evade score, which is the single greatest way to reduce damage. This is represented by a percentage, and determines the chance you have to completely avoid being affected by physical (and sometimes magical) attacks. Some skills (like Parry) and some items (like Shields) increase this amount.
Speed:
In combat, the sequence characters act in is determined by each character's speed value. Each character has a personal timer that determines when they can act, and higher speed makes the timer go faster. With enough speed, you can act more than once in a round. It factors into the effect of certain weapon types and abilities too.
Faith:
Increases the power of your spells, as well as the power of spells used on you. Too much Faith can make you lose the will to fight, and too little can render you unable to use or be affected by magic at all. Though things can alter this, it pretty much stays at a set value.
Bravery:
Increases your ability to block and counter, and use certain weapons and combat techniques. Also effects the physical damage you deal and are dealt in combat. Too little and you may be rendered unable to fight, and too much and you'll take damage like a reckless berserker. Like faith, this value pretty much stays wherever it starts.
Job:
Each character has a Job, which gives them access to a pool of combat skills, certain types of equipment, and passive abilities. Whenever you do something successfully in combat, you gain Job Points for your current job. When you have enough Job Points, you can use them to unlock skills from that job. You can combine skills from multiple jobs, but can only have so many active at the same time.
Levels and Stat Growth:
Your characters gain Experience Points through successfully performing actions in combat as well, but unlike Job Points, which are linked to one Job, EXP belong to the whole character, and determine their level. As you gain levels, your Base Stats increase depending on your current job (they're slightly random, but average stat growths are listed for each class).
Job Modifier (Stats):
For as long as a character has this job active, their base stats will be modified by this percent. For example, If you have a character with 100 Base MP who switches jobs to Squire, his MP will be reduced to 75% of his base total (in this case, an even 75 MP).
Crossbow: One-handed ranged weapon. Only hits fixed ranges. May doublestrike.
Bow: Two-handed ranged weapon. Adds speed to damage. Can arc over cover. Range linked to height.
Gun: Powerful and uncommon ranged weapon. Requires line-of-sight.
Dagger: A light melee weapon which grants a bonus to speed.
Sword: Strong melee weapon which can be used to parry.
Axe: A highly-variable melee weapon. May deal instant K.O.
Flail: Heavy, uncommon melee weapon. Ignores evasion.
Spear: Two-handed melee weapon with additional reach. Increases Jump height.
Cane: Weak weapon that enhances melee attacks by your magic power. Creates support effects.
Wand: Weak weapons that enhance magic power. Creates offensive effects.
Staff: Strong two-handed melee weapon which can block attacks. Increases move speed.
If you were unfamiliar with the cold, hard science that is Astrology, these are the Zodiac Signs. (http://i.imgur.com/BuCA5.png) In game, they grant units a bonus when using skills on other units. I can't be arsed to do much Zodiac-Matching, so this will primarily be for flavor. If you were interested in specifics, these are what they do in game:
(http://i.imgur.com/Zn4Pt.png)
Like many of the RPGs of yesteryear, I never had the opportunity to play FFT until fairly recently. Turns out I like it enough that I wanted to do a Let's Play! To keep things interesting for those of you who haven't lived under a Playstation-less rock, I'm going to be using some romhacks to shake things up a bit, and also let you design the characters on my team.
The aforementioned romhack rebalances the game's Jobs so that all of them are viable, cuts a number of cheesy player exploits, retranslates the script into something both intelligible and period-appropriate, retools the AI and enemies to increase the challenge, and all sorts of other good stuff. Also, contrary to what the "Easymode" in the title suggests, the game is a lot tougher than Vanilla FFT. The original FFT 1.3 Romhack had an ungodly difficulty level that didn't resemble a curve so much as a stark wall with "TPK" written all over it, and this is easy relative to that. For added challenge/masochism, this is also going to be an Ironman Run, with all the wonderful permanent character death and no loading old saves a gamer could inflict on themselves. I understand there are a few battles in FFT that can result in an unavoidable loss through the luck of the dice. I'll be reloading the last save in the case of a Game Over, but short of that will roll with whatever the Random Number Gods grant me.
Anyway, before I start rambling any more, let's get this show on the road!
(http://i.imgur.com/ikxLu.gif)(http://i.imgur.com/aYtWL.gif) Squire:
Requirements: None
The foundation for all martial classes. They can learn many versatile abilities, and arm themselves with a wide array of equipment.
Stat Growth: Job Modifier:
HP [*** ] 100%
MP [** ] 75%
ATK [*** ] 100%
MAG [** ] 80%
SPD [** ] 100%
Move: +4
Jump: +3
Evade: 10%
Equipment:
Flail, Axe, Knife, Sword, Crossbow, Shield, Hat, Clothes
Combat Skills - Fundaments:
Focus (70 JP) - Increase attack power on Self.
Rush (10 JP) - Attack by bodyslamming the foe. Interrupts ability-charging.
Stone (10 JP) - Lob a stone at a foe within 4 tiles. Knocks targets back.
Salve (100 JP) - Removes basic status ailments from an adjacent unit.
Chant (200 JP) - A prayer that may bring an adjacent ally back from the brink of death.
Steel (100 JP) - Encourage an ally in 3 tiles to fight on, granting Regen.
Beatdown (100 JP) - Wrath infuses your weapon, dealing additional Dark magic damage.
Blitz (100 JP) - A weapon technique that ignores the target's evasion.
Reaction Skills:
Parry (Free) - Your equipped weapon can help you evade physical attacks.
Countertackle (120 JP) - Counter physical attacks with a bodyslam.
Support Skills:
Equip Axes (100 JP) - Special training enables Axes regardless of current class.
Beastmaster (300 JP) - Unlocks hidden abilities in adjacent monsters.
Movement Skills:
Move +1 (150 JP) - Increases movement by +1.
(http://i.imgur.com/Fa4tW.gif)(http://i.imgur.com/wRxET.gif) Chemist:
Requirements: None
The foundation of magical classes. They can use items to heal their allies, may wield guns and reequip in battle, and have other useful innate abilities.
Stat Growth: Job Modifier:
HP [** ] 90%
MP [*** ] 100%
ATK [*** ] 80%
MAG [*** ] 100%
SPD [** ] 105%
Move: +3
Jump: +3
Evade: 15%
Job Equipment:
Knife, Gun, Hat, Clothes
Innate Job Abilities:
Reequip, Throw Item, Treasure Hunter
Combat Skills - Item Use:
Phoenix Down (Free) - Restores life to a fallen unit.
Potion (Free) - Restores 30 HP.
Hi-Potion (70 JP) - Restores 70 HP.
X-Potion (150 JP) - Restores 150 HP.
Ether (100 JP) - Restores 20 MP.
Hi-Ether (150 JP) - Restores 50 MP.
Elixer (500 JP) - Fully restores HP and MP.
Antidote (30 JP) - Cures poison.
Eye Drops (30 JP) - Cures blindness.
Echo Herbs (30 JP) - Cures magic-preventing silence.
Maiden's Kiss (30 JP) - Removes Toad-polymorphing effects.
Gold Needle (50 JP) - Breaks petrification.
Holy Water (100 JP) - Removes curses from a unit, such as Undead or Vampire.
Remedy (500 JP) - Cure-all for stone, blind, confuse, silence, oil, toad, poison, or sleep.
Reaction Skills:
Auto-Potion (350 JP) - Instantly use potions to restore HP when damaged.
Support Skills:
Reequip (Free) - Able to change equipment in mid-battle.
Throw Item (250 JP) - Increases item-use radius to throwing range.
Safeguard (200 JP) - Prevents equipped items from being destroyed or stolen.
Movement Skills:
Treasure Hunter (100 JP) - Able to discover items hidden on terrain tiles when moving.
(http://i.imgur.com/0DYyr.gif)(http://i.imgur.com/0J79p.gif) Knight:
Requirements: Squire Lv.3
A tough armored warrior class, specializing in the sword and shield. Their skills make them hard to beat, and can debilitate and disarm their opponents as well.
Stat Growth: Job Modifier:
HP [**** ] 140%
MP [** ] 100%
ATK [**** ] 140%
MAG [** ] 80%
SPD [** ] 100%
Move: +3
Jump: +3
Evade: 10%
Job Equipment
Sword, Knight Sword, Shield, Helmet, Armor, Robe, Accessory
Combat Skills - Arts of War:
Powersap (200 JP) - Reduce a foe's attack power. MP:6, Range:3
Mindsap (200 JP) - Reduce a foe's magick power. MP:6, Range:3
Speedsap (200 JP) - Inflicts slow on a foe. MP:6, Range:3
Magicksap (100 JP) - Drains a foe's MP. MP:6, Range:3
Rend Weapon (300 JP) - A weapon attack that destroys a foe's weapon.
Rend Helm (100 JP) - A weapon attack that destroys a foe's headgear.
Rend Armor (250 JP) - A weapon attack that destroys a foe's armor.
Rend Shield (100 JP) - A weapon attack that destroys a foe's shield.
Reaction Skills:
Counter (200 JP) - Counter physical attacks with a weapon strike.
Support Skills:
Defend (50 JP) - Adds the Defend command, which reduces damage by 25%
Equip Armor (300 JP) - Training lets you equip helms and armor, regardless of job.
Equip Shields (150 JP) - Training lets you equip shields, regardless of job.
Equip Swords (300 JP) - Training lets you equip swords, regardless of job.
(http://i.imgur.com/IOOEC.gif)(http://i.imgur.com/7b0NJ.gif) Archer:
Requirements: Squire Lv.3
A powerful ranged skirmisher, specializing in the bow and arrow. They rely on keeping distance for defense, and can charge their attacks for higher damage.
Stat Growth: Job Modifier:
HP [*** ] 100%
MP [* ] 65%
ATK [*** ] 115%
MAG [* ] 80%
SPD [*** ] 110%
Move: +3
Jump: +4
Evade: 10%
Job Equipment
Bow, Crossbow, Shield, Hat, Clothes
Combat Skills - Aim:
Aim +1 (70 JP) - Carefully aimed weapon strikes. Bonus damage increases with charge time.
Aim +2 (100 JP)
Aim +3 (120 JP)
Aim +4 (150 JP)
Aim +5 (200 JP)
Aim +7 (300 JP)
Aim +10 (350 JP)
Aim +20 (400 JP)
Reaction Skills:
Adrenaline Rush (450 JP) - Increses speed when damaged.
Archer's Bane (250 JP) - Dodge arrow and bolt attacks.
Support Skills:
Equip Crossbows (200 JP) - Training lets you equip crossbows, regardless of job.
Concentration (300 JP) - Your attacks are unblockable.
Movement Skills:
Jump +1 (100 JP) - Increase Jump by +1
(http://i.imgur.com/CW9po.gif)(http://i.imgur.com/8Shhr.gif) Wizard:
Requirements: Chemist Lv.3
A powerful offensive spellcasting unit. Though more frail than other casters, their magickal potency is unrivalled. Their spells can hit multiple opponents, and debilitate their foes as well.
Stat Growth: Job Modifier:
HP [** ] 80%
MP [**** ] 120%
ATK [*** ] 60%
MAG [*****] 140%
SPD [** ] 100%
Move: +3
Jump: +3
Evade: 5%
Job Equipment
Rod, Hat, Clothes, Robes
Combat Skills - Black Magicks:
Fire (50 JP) - Envelopes its targets in magickal flame. MP:6, Range:4, Radius:2
Fira (150 JP) - Envelopes its targets in potent flame. MP:12, Range:4, Radius:2
Firaga (300 JP) - Envelopes its targets in ferocious flame. MP:24, Range:4, Radius:2
Firaja (500 JP) - Conjures forth a raging inferno to sear a wide area. MP:48, Range:4, Radius:3
Thunder (50 JP) - Calls magickal lightning down upon its targets. MP:6, Range:4, Radius:2
Thundara (150 JP) - Calls fierce lightning down upon its targets. MP:12, Range:4, Radius:2
Thundaga (300 JP) - Calls thunderous lightning down upon its targets. MP:24, Range:4, Radius:2
Thundaja (500 JP) - Envelopes a wide area in a roaring electrical tempest. MP:48, Range:4, Radius:3
Blizzard (50 JP) - Conjures magickal frost to chill its targets. MP:6, Range:4, Radius:2
Blizzara (150 JP) - Conjures bitter frost to chill its targets. MP:12, Range:4, Radius:2
Blizzaga (300 JP) - Conjures deathly frost to chill its targets. MP:24, Range:4, Radius:2
Blizzaja (500 JP) - Calls bone-chilling ice crystals to freeze a wide area. MP:48, Range:4, Radius:3
Poison (100 JP) - A curse which induces poisoning in the body, dealing damage gradually. MP:6, Range:4, Radius:2
Toad (250 JP) - A curse which polymorphs its target into a toad, or from a toad to its original form. MP:12, Range:3
Death (400 JP) - Curse which offers the targets soul to the spirits of the dead, felling them instantly. MP:24, Range:4
Flare (550 JP) - A powerful spell which uses pure magickal energy to attack lifeforce directly. MP:60, Range:5
Reaction Skills:
Magick Counter (500 JP) - When struck by magick, counterattack with the same spell.
Support Skills:
Arcane Strength (350 JP) - Increases the potency of your magickal attacks.
(http://i.imgur.com/KuI3q.gif)(http://i.imgur.com/mehzH.gif) Priest:
Requirements: Chemist Lv.3
A supportive caster with an array of restorative and defensive magic. They are stronger and more durable than most casters, though their spells are less potent. With access to holy energy spells, they can dispatch the undead with ease.
Stat Growth: Job Modifier:
HP [*** ] 85%
MP [**** ] 120%
ATK [*** ] 100%
MAG [**** ] 125%
SPD [** ] 110%
Move: +3
Jump: +3
Evade: 5%
Job Equipment
Flail, Staff, Hat, Clothes, Robes
Combat Skills - White Magicks:
Cure (40 JP) - Heals minor injuries with holy energy. MP:6, Range:4, Radius:2
Cura (120 JP) - Heals moderate injuries with holy energy. MP:10, Range:4, Radius:2
Curaga (250 JP) - Heals major injuries with holy energy. MP:16, Range:4, Radius:2
Curaja (400 JP) - Heals critical injuries in a wide radius. MP:20, Range:4, Radius:3
Raise (120 JP) - Fetches a unit back from the brink of death. MP:10, Range:4
Arise (300 JP) - Revives a fallen unit, and fully restores their health. MP:20, Range:4
Reraise (400 JP) - Protective charm that revives a unit when they are next knocked out. MP:16, Range:3
Regen (150 JP) - Charm that restores health gradually over time. MP:8, Range:3, Radius:2
Protect (50 JP) - Conjures invisible armor to protect units against physical blows. MP:6, Range:3, Radius:2
Protectja (350 JP) - Conjures force-armor to protect units in a wide radius. MP:24, Range:3, Radius:3
Shell (50 JP) - A protective charm that wards against magick. MP:6, Range:3, Radius:2
Shellja (350 JP) - A charm that shields units from magick in a wide radius. MP:24, Range:3, Radius:3
Wall (150 JP) - A charm that wards against both physical and magickal damage. MP:12, Range:3
Esuna (200 JP) - Cures ailments, including Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, and Disable. MP:18, Range:3, Radius:2
Holy (500 JP) - An offensive spell that strikes units with sacred light. MP:40, Range:5
Reaction Skills:
Regenerate (250 JP) - Gain HP regeneration whenever struck.
Support Skills:
Arcane Defense (250 JP) - Reduce damage from magickal attacks.
** - Denotes a skill unlocked only when adjacent to a Beastmaster
(http://i.imgur.com/6vCxC.gif) (http://i.imgur.com/lHWa3.png)
Red Panther:
Claw - A melee claw attack.
Venom Claw - A leap attack that slows and poisons. Range:3
Cat Scratch - A leap attack that interrupts charging abilities. Range:3
** Power Blaster - Luminous energy curses targets with a random status-ailment. Range:4, Radius:2
Session 0:
Introduction to Ivalice History
<=== (http://www.bay12forums.com/smf/index.php?topic=106688.msg3167606#msg3167606) ===> (http://www.bay12forums.com/smf/index.php?topic=106688.msg3172147#msg3172147)
(http://i.imgur.com/AuLtp.png) Welcome, dear students, to "A Brief History of the Lion War". If you've never attended one of my lecture series before, I am Professor Durai, widely considered one of the premier historians of Ivalice's Middle Age. Now before we begin, you are all familiar with the War of Lions, no?
...put your hand down, Golbez. That was a rhetorical question.
You all should have at least summarized it in your last course. If some among you are unfamiliar with the Beoulve family's involvement in the War of Lions, give me a show of hands so I can better gauge where we should... oh. Oh my.
I, ah- that is a large number of hands. I suppose I may need to adjust my lesson plan for the day. Excuse me for a moment... and if you would, please open your textbook to page seven of chapter one, starting with "Ramza Beoulve, who was enrolled in the Royal Military Academy at Gariland..." Once you've read up to page 10, choose one of the members of the Academy that were involved with Ramza in the "Gariland Incident", and write a brief summary of their background and aspirations at the academy. That should give you enough of a foundation, if we start from there with today's lecture. I'd like to collect them before we leave today, but I suppose since this wasn't on the syllabus I'll accept them late. Oh, and be sure to share books with your neighbor if you don't have your own.
(http://i.imgur.com/8p8Wo.png)
(http://i.imgur.com/c3ije.jpg)(http://i.imgur.com/lVRad.jpg)
(http://i.imgur.com/ikxLu.gif)(http://i.imgur.com/aYtWL.gif) Squire:
The foundation for all martial classes. They can learn many versatile abilities, and arm themselves with a wide array of equipment.
Stat Growth: Job Modifier:
HP [*** ] 100%
MP [** ] 75%
ATK [*** ] 100%
MAG [** ] 80%
SPD [** ] 100%
Move: +4
Jump: +3
Evade: 10%
Equipment:
Flail, Axe, Knife, Sword, Crossbow, Shield, Hat, Clothes
Combat Skills - Fundaments:
Focus (70 JP) - Increase attack power on Self.
Rush (10 JP) - Attack by bodyslamming the foe. Interrupts ability-charging.
Stone (10 JP) - Lob a stone at a foe within 4 tiles. Knocks targets back.
Salve (100 JP) - Removes basic status ailments from an adjacent unit.
Chant (200 JP) - A prayer that may bring an adjacent ally back from the brink of death.
Steel (100 JP) - Encourage an ally in 3 tiles to fight on, granting Regen.
Beatdown (100 JP) - Wrath infuses your weapon, dealing additional Dark magic damage.
Blitz (100 JP) - A weapon technique that ignores the target's evasion.
Reaction Skills:
Parry (Free) - Your equipped weapon can help you evade physical attacks.
Countertackle (120 JP) - Counter physical attacks with a bodyslam.
Support Skills:
Equip Axes (100 JP) - Special training enables Axes regardless of current class.
Beastmaster (300 JP) - Unlocks hidden abilities in adjacent monsters.
Movement Skills:
Move +1 (150 JP) - Increases movement by +1.
(http://i.imgur.com/Fa4tW.gif)(http://i.imgur.com/wRxET.gif) Chemist:
The foundation of magical classes. They can use items to heal their allies, may wield guns and reequip in battle, and have other useful innate abilities.
Stat Growth: Job Modifier:
HP [** ] 90%
MP [*** ] 100%
ATK [*** ] 80%
MAG [*** ] 100%
SPD [** ] 105%
Move: +3
Jump: +3
Evade: 15%
Job Equipment:
Knife, Gun, Hat, Clothes
Innate Job Abilities:
Reequip, Throw Item, Treasure Hunter
Combat Skills - Item Use:
Phoenix Down (Free) - Restores life to a fallen unit.
Potion (Free) - Restores 30 HP.
Hi-Potion (70 JP) - Restores 70 HP.
X-Potion (150 JP) - Restores 150 HP.
Ether (100 JP) - Restores 20 MP.
Hi-Ether (150 JP) - Restores 50 MP.
Elixer (500 JP) - Fully restores HP and MP.
Antidote (30 JP) - Cures poison.
Eye Drops (30 JP) - Cures blindness.
Echo Herbs (30 JP) - Cures magic-preventing silence.
Maiden's Kiss (30 JP) - Removes Toad-polymorphing effects.
Gold Needle (50 JP) - Breaks petrification.
Holy Water (100 JP) - Removes curses from a unit, such as Undead or Vampire.
Remedy (500 JP) - Cure-all for stone, blind, confuse, silence, oil, toad, poison, or sleep.
Reaction Skills:
Auto-Potion (350 JP) - Instantly use potions to restore HP when damaged.
Support Skills:
Reequip (Free) - Able to change equipment in mid-battle.
Throw Item (250 JP) - Increases item-use radius to throwing range.
Safeguard (200 JP) - Prevents equipped items from being destroyed or stolen.
Movement Skills:
Treasure Hunter (100 JP) - Able to discover items hidden on terrain tiles when moving.
[b]Name:[/b]
[b]Sex:[/b]
[b]Zodiac Sign:[/b]
[b]Wealthy or Low-born?[/b]
[b]Scholar or Soldier?[/b]
[b]Worldly or Spiritual?[/b]
[b]Hardened or Green?[/b]
[b]Other Notes:[/b] (General build ideas, etc.)
Lecture 1: The Meager
Section 1: On the origins of Ramza Beoulve and Delita Heirall
(http://i.imgur.com/EDQZl.png) (http://i.imgur.com/alzGE.png)
<=== (http://www.bay12forums.com/smf/index.php?topic=106688.msg3167621#msg3167621) ===> (http://www.bay12forums.com/smf/index.php?topic=106688.msg3177912#msg3177912)
(http://i.imgur.com/AuLtp.png) There we are, I just needed to condense and reschedule a few of my later lectures. I trust none of you will mind if we postpone "The Battle at Orbonne Monestary" and the abduction of Princess Ovelia? Golbez, put your hand down.
Excellent.
I've got most of your Summaries here, but if there are any I missed feel free to continue submitting them as we go. The figures you've described trained under the Order of the Northern Sky, studying alongside the famous Delita Heiral and Ramza Beoulve during their time at the Royal Academy of Gariland. In those days, the Kingdom of Ivalice was still recovering from their losses during the 50 Years War... which we'll discuss a bit later. For now, know that many of the knights and conscripts returning from the front were never paid the lands and incomes promised by the Crown... and great civil unrest was the result. Those made destitute by the war, commoner and small lord alike, often turned to thievery, or plotted outright treason against the Crown which they had grown to resent. Murder and theft were commonplace in cities throughout the kingdom. Not even the City of Gariland, with its Knight's academy and the strong presence of the Order of the Northern Sky, was a stranger to such things.
Now, with this backdrop in mind, I'd like to share a few excerpts from a film called "The Zodiac Brave Story". It's based on the writings of various scholars of the period, such as myself, and deals with the events surrounding the War of Lions. Though it is a little over 10 years old, and not entirely accurate, it does a good job of putting the complex conflicts of the era into perspective:
(http://i.imgur.com/oHUrZ.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/1a%20Academy%20Animatic.gif)
When we compare this with the following excerpt penned by Robyn the Blue, a classmate and friend of young Ramza Beoulve, we see that the film wasn't far from the truth:
(http://i.imgur.com/lTzhB.png)
As this is in part a Military History course, we will be taking time to detail many of the major and minor conflicts throughout The War of Lions, as best as our records can reconstruct them. Among the surviving notes of Robyn the Blue, we find a detailed account of the defense of Gariland, also known as "the Gariland Incident". It was a skirmish fought between several students of the Academy, and members of The Corpse Brigade- a band of seditious former soldiers grown dissatisfied with the Crown.
According to Robyn's surviving notes, the boy was accompanied by Ramza, Delita, Furte, and an unfortunate squire named Solee, whose name only appears in these notes. They reached the canal district of the city, where they encountered members of the Corpse Brigade, led by a squire-turned-rogue named Baderon, and including two other unnamed squires, and a chemist. Robyn's account of their meeting begins as follows:
(http://i.imgur.com/s8zBQ.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/1b%20Gariland%20Intro%20Animatic.gif)
Also included in Robyn's account, scholars found notes detailing the events of the battle, and an incomplete Ballad. These were discovered among old inventory records in the Gariland Academy archives, implying that Robyn left the notes behind when he departed Gariland with Ramza, and they were somehow misplaced. A stroke of luck for history, but it's a shame the ballad was never finished. Perhaps some of you would like to try your hand at finishing it for some extra credit?
As the rogue's mocking words faded,
T'was Ramza who struck the first blow.
His broadsword swung true
And each one of them knew
No mere moppets faced Gariland's foe!
(http://i.imgur.com/k17Tz.png)
But Baderon's footpads were cunning.
Their daggers and broadswords were cruel.
Before Solee knew,
His back was run through!
Alas this was battle, not school.
(http://i.imgur.com/asa2V.png)(http://i.imgur.com/Hzor9.png)
(http://i.imgur.com/s2Vri.png)(http://i.imgur.com/Txf62.png)
Good Robyn did ply Phoenix Feathers,
Which can heal those who've fallen in war.
He wasn't too late,
And it would have been great
If the wench hadn't stabbed him once more.
(http://i.imgur.com/8OgYb.png)(http://i.imgur.com/ySYSE.png)
(http://i.imgur.com/fm9P7.png)(http://i.imgur.com/NklFH.png)
Delita cried "Damn you, you scoundrels!"
Swinging fiercely, as his anger flared.
Baderon may have died,
But much Potion was plied,
As these bandits had come well-prepared.
(http://i.imgur.com/IxBwT.png)(http://i.imgur.com/iuL4R.png)
(http://i.imgur.com/qTL4B.png)(http://i.imgur.com/UU7aH.png)
Young Solee lay bloodied, but breathing,
And White Magicks Ramza then tried,
But it would not avail,
As the prayer-spell did fail
And he coughed, and he bled, and he died.
(http://i.imgur.com/jQuAL.png)(http://i.imgur.com/DD5r5.png)
(http://i.imgur.com/Diruk.png)(http://i.imgur.com/NqR7g.png)
The squires fought on, still convicted,
And the footpads were equally bold.
Their fates would be made
Both by potion and blade,
And the duties they'd sworn to uphold.
(http://i.imgur.com/ogiXf.png)(http://i.imgur.com/gf4XV.png)
(http://i.imgur.com/rnAIS.png)(http://i.imgur.com/zK7UD.png)
At this point, the song dissolves into a jumble of notes about word usage and meter, which we will skim over. There are, however, a few points where Robyn's notes detail other events of the battle:
Furte performed his share of heroic deeds as well. While Ramza and I were engaged in battle on the rooftop against the swordswoman from the Corpse Brigade, he had taken a dire wound. I needed time to apply a Hi-Potion, but she would give no quarter. Furte, who had been fighting in the canals below, picked up a loose cobblestone, and with perfect precision hit the swordswoman such that she was dazed, lost her balance, and tumbled off the rooftop!
(http://i.imgur.com/wzi6G.png)(http://i.imgur.com/5m20z.png)
(http://i.imgur.com/JVplD.png)(http://i.imgur.com/ioalT.png)
Whether by skill or pure fortune, it was truly a wonder. The footpads were quick to retaliate, however. With a sword, one of their squires wounded Furte severely, and he soon fell.
(http://i.imgur.com/hN2ms.png)(http://i.imgur.com/6teZN.png)
Luckily, Ramza's rudimentary White Magicks were able to stave off death long enough for him to escape to the rooftop, where he continued his assault using loose roof tiles. His aim was fearsome!
(http://i.imgur.com/o1yfv.png)(http://i.imgur.com/3BjCo.png)
(http://i.imgur.com/mYgDz.png)(http://i.imgur.com/r6wAe.png)
(http://i.imgur.com/lSMJR.png)(http://i.imgur.com/enpMi.png)
The fighting continued around the canals, while I continued to support them from the roof through long-range medicine. Before long, Ramza and Furte had felled first the Chemist, then the second squire, and finally the swordswoman.
(http://i.imgur.com/jEe24.png)(http://i.imgur.com/GugDk.png)
(http://i.imgur.com/z6yHN.png)(http://i.imgur.com/ihISH.png)
(http://i.imgur.com/V9ihn.png)(http://i.imgur.com/KEYc4.png)
(http://i.imgur.com/rx3Wb.png)(http://i.imgur.com/uGL5I.png)
Delita had meanwhile been keeping the ringleader Baderon occupied in a lengthy duel. Through an impressive display of swordsmanship, he kept pressing down on the rogue, while he quaffed potion after potion to stave off his wounds.
(http://i.imgur.com/kw9m1.png)(http://i.imgur.com/AfeI1.png)
(http://i.imgur.com/KSiLN.png)(http://i.imgur.com/8Xbxv.png)
Delita was unable to overpower him on his own. Inspired by Furte's deadly display with the cobblestone of Gariland's streets, I decided to hurl a stone at Baderon from across the canal.
(http://i.imgur.com/xAtOH.png)(http://i.imgur.com/aVIYS.png)
(http://i.imgur.com/0JXyU.png)(http://i.imgur.com/cPYi2.png)
I never would have expected it to slay him outright. Now, how to work that into a Ballad... something regarding Garilands streets defending themselves, perhaps?
There is also an unabridged summary of the battle (http://dl.dropbox.com/u/15979669/LP%20FFT/Gariland%20Fight%20Animatic.gif) located in your textbook, and a smaller version (http://dl.dropbox.com/u/15979669/LP%20FFT/Gariland%20Fight%20Animatic%20Small.gif) available in the appendix, though it is somewhat harder to follow.
At any rate, despite the death of the student Solee, the defense of Gariland would eventually become the unofficial graduation of Ramza's class from the Academy. Though they were not officially inducted into the Knightly Order of the Northern Sky, they were considered skilled enough to be entrusted with the defense of the realm... which we will get to soon enough.
(http://i.imgur.com/gYXuU.png)
(http://i.imgur.com/7amsL.png)(http://i.imgur.com/xnRrD.png)
I think this is a good point to call a short break. Get up and stretch for a bit, or use the restroom if you must. We'll continue at the top of the hour!
Holy crap, that took longer to do than I would ever like to admit. I might save some time by making AVI videos of battles rather than doing writeups and sifting through 500 screenshots to make gigantic GIFs and such in the future. Also, the battle was long, and I tried to detail most of the big events, and gloss over the repetitive stuff. Was it still too long, or was this a readable length? Either way, now that a format is set up, it hopefully won't take this long to put these things together for future updates.
Anyway, here's the current party makeup; feel free to go over your characters stats. I took the liberty of buying a few starting skills, but if you'd like to spend your saved-up job points, let me know. Skill descriptions are located in the OP (http://www.bay12forums.com/smf/index.php?topic=106688.msg3167606#msg3167606), along with the details of available jobs.
Party Roster:
(http://i.imgur.com/S6NGt.gif) Squire
Squire Skills: Focus, Stone, Chant, Parry, Move +1
Chemist Skills: Potion, Phoenix Down, Reequip
(http://i.imgur.com/3ubXW.png)(http://i.imgur.com/am75m.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Steel, Stone, Parry
Chemist Skills: Potion, Hi-Potion, Phoenix Down, Reequip, Treasure Hunter
(http://i.imgur.com/dRyhr.png)(http://i.imgur.com/G88GM.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Rush, Stone, Blitz, Parry
Chemist Skills: Potion, Phoenix Down, Reequip
(http://i.imgur.com/YRRBd.png)(http://i.imgur.com/w7Djk.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Focus, Beatdown, Parry
Chemist Skills: Potion, Ether, Antidote, Phoenix Down, Reequip
(http://i.imgur.com/PkkAo.png)(http://i.imgur.com/JODLT.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Focus, Rush, Stone, Parry
Chemist Skills: Potion, Hi-Potion, Antidote, Eye Drops, Phoenix Down, Reequip
(http://i.imgur.com/E4pZv.png)(http://i.imgur.com/LwUVN.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Rush, Stone, Parry, Defend
Chemist Skills: Potion, Phoenix Down, Reequip
(http://i.imgur.com/sCkmA.png)(http://i.imgur.com/mgONZ.png)
(http://i.imgur.com/fzaIs.png)
Lecture 1: The Meager
Section 2: On the Road to Eagrose Castle
(http://i.imgur.com/wrpBZ.png)(http://i.imgur.com/lLvy2.png)
<=== (http://www.bay12forums.com/smf/index.php?topic=106688.msg3172147#msg3172147) ===> (http://www.bay12forums.com/smf/index.php?topic=106688.msg3203361#msg3203361)
(http://i.imgur.com/AuLtp.png) When we had left off, Ramza and the rest of his class at the Academy had been sent west by The Order of the Northern Sky. They were to garrison Eagrose Castle, while The Order led a campaign against the seditious Corpse Brigade, who had been pillaging and fomenting unrest throughout Ivalice.
(http://i.imgur.com/Opoqn.png)
Now, Eagrose was the seat of House Beoulve, and for Ramza to return there also meant to confront his elder half-brothers, Zalbaag and Dycedarg. As one was a landed knight and captain of the Order, and the other an influential tactical advisor to Duke Larg, Liege-Lord of the duchy of Gallionne in west Ivalice, the prospect of meeting with them would have no doubt been daunting for the boy. It was perhaps for this reason that, according to records from the personal journal of Ramza himself, he was plagued by dreams of his family Manse, and his deceased father, during their travels west.
(http://i.imgur.com/E9VRm.png)
(http://i.imgur.com/UOgUi.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/2a%20Beoulve%20Flashback.gif)
You will find that the boy's desire to live up to his family name was a primary motivator for many of his decisions as a youth. For instance, despite knowing that he and his companions only carried the training equipment they had sparred with at the Academy, it was this pride that lead him to seek to intervene, when they encountered several armed Corpse Brigade members en route to Eagrose. According to the detailed journals kept by both Ramza and Robyn, we are able to reconstruct the events of their encounter, which can be broken into two distinct battles. In the first, Ramza, Delita, Furte, Robyn, and Ochita happened upon a highwayman and several footpads of the Brigade.
(http://i.imgur.com/I4CPg.png)(http://i.imgur.com/88Ewj.png)(http://i.imgur.com/ap9Zf.png)
(http://i.imgur.com/9gWkE.png)(http://i.imgur.com/rTvkV.png)(http://i.imgur.com/3pWDv.png)
(http://i.imgur.com/ZhzAO.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/2b%20Mandala%20Plains%20Intro.gif)
(http://i.imgur.com/AuLtp.png) The Brigade had made their intentions known; they had wounded the young man, and intended to kill him before he could speak. At Ramza's direction, the students engaged their foe, while Robyn tended the young man's wounds using rudimentary White Magicks.
(http://i.imgur.com/k2iau.png)(http://i.imgur.com/GkdSP.png)
(http://i.imgur.com/vtCQ9.png)(http://i.imgur.com/Rc2HV.png)
While they were still scattered, a determined squire leapt atop a nearby rock, preparing to deliver a lethal blow to the boy. Luckily Ramza's deft, albeit unscrupulous, use of nearby stones was enough to stop him.
(http://i.imgur.com/QrhOz.png)(http://i.imgur.com/7C7Wo.png)
(http://i.imgur.com/X3U7p.png)(http://i.imgur.com/kEVN7.png)
Furte then advised them to set up a perimeter around their charge. With his usual headstrong manner, Delita instead chose to charge into the midst of the foe, and was quickly beset on all sides. His skill at swordplay was unquestioned even in those days, but the brigands had brought warbeasts, which the academy had not prepared him to face.
(http://i.imgur.com/BSsNc.png)(http://i.imgur.com/3tSjR.png)
(http://i.imgur.com/Imprg.png)(http://i.imgur.com/tI1E8.png)
Delita fell quickly. Ochita abandoned the perimeter and rushed to his aid, applying Phoenix Down in time to save him... but the resulting gap left them in disarray.
(http://i.imgur.com/CDqN7.png)(http://i.imgur.com/ApiMg.png)
The Brigand's warbeast was a Red Panther, which as you may know can envenom their claws and fangs. Though not as widely used during the period as Chocobo, both because they cannot serve as mounts and tend to be fickle creatures, Panthers were employed by some brigands such as these.
(http://i.imgur.com/jXkyd.png)(http://i.imgur.com/1kh8P.png)
(http://i.imgur.com/OVcC7.png)(http://i.imgur.com/qu9hy.png)
Through the battle, the creature's venom took its toll, but Ochita and Robyn did what they could to counter its effects with their potions. Fortunately, Furte and Ramza were able to use their combined skill at arms to defeat the highwayman leading their foe, which marked a turning point in the battle.
(http://i.imgur.com/lUnHu.png)(http://i.imgur.com/9SPlR.png)
(http://i.imgur.com/nu7he.png)(http://i.imgur.com/xarB5.png)
(http://i.imgur.com/MDWuW.png)(http://i.imgur.com/sgEr7.png)
Robyn's writings here make mention of Ochita, who had not been known to excel in either combat nor any one school of Magick. During the battle, he witnessed him employing a simple but curious technique, wherein he infused his dagger with weak Flare magick and struck with it, discharging the spell into his foe. Without knowing it, he had discovered a simple form of the same techniques used by the Black Knights of history. Intriguing, no?
...Golbez, I am going to have to tape your hand to your desk, aren't I?
(http://i.imgur.com/whpVy.png)(http://i.imgur.com/KcA9F.png)
(http://i.imgur.com/xnQq1.png)(http://i.imgur.com/mrWvU.png)
At any rate, the battle to save the boy had been decided, but another conflict was being waged not far away. A second group of students had splintered from the others, in order to engage a smaller group of Corpse Brigade members who appeared to be looting some fallen guards nearby. Robyn's records name these students Xander of House Kerby, Krieg, Ishaan, Barbarossa, and Trixie. Though markedly more sparse, as Robyn did not himself witness most of the battle, the notes were enough to paint a picture of the battle...
(http://i.imgur.com/3TmS9.png)(http://i.imgur.com/ommcr.png)(http://i.imgur.com/NJ8NK.png)
(http://i.imgur.com/ZqYwr.gif) "During our battle with Geoffrey's men, Krieg led a second group to intercept what we feared were scouts for a larger party. As it turned out, they had merely been looting several recently slain soldiers in the service to the Marquis de Limberry, and were unaware of our presence. According to Krieg's report, the squires had been struggling with one of their unruly Red Panthers, which appeared to have been wounded in an earlier battle. It had gone mad, and hissed and snapped when they tried to prod it from where it sulked. When its bit their leader (the others called him "Blackburn") hard enough to draw blood, the squire brandished his sword, intending to put the creature down."
(http://i.imgur.com/Tgbie.png)(http://i.imgur.com/7Z4JM.png)
(http://i.imgur.com/vmc4E.png)(http://i.imgur.com/rdIKq.png)
"Judging by the Sword Art he had employed, these were well-trained soldiers, and the arms they had looted were far superior to anything held by mere students. Nevertheless, Krieg hoped the Panther would provide ample distraction, and closed to engage them. Their Chemist was quick to fall, having been poisoned by the Panther's claws, with Barbarossa and Trixie cornering him. Blackburn was still busy trying to cut down the Panther, which had proven more difficult than he'd wagered... especially since Xander decided (despite protest) to use their supplies to heal the creature."
(http://i.imgur.com/TEXAC.png)(http://i.imgur.com/DP0FV.png)
(http://i.imgur.com/5B5w6.png)(http://i.imgur.com/Bcefl.png)
(http://i.imgur.com/497yJ.png)(http://i.imgur.com/WcjQO.png)
"The squire in red livery, however, wielded a heavy crossbow and buckler, and proved to be a deadly archer. Trixie was downed in one shot, and an angry Blackburn came to his ally's side to strike Krieg. Despite taking a wound, Krieg used the opening to take a solid swing at Blackburn's face, knocking the squire to the ground."
(http://i.imgur.com/MoQ7G.png)(http://i.imgur.com/2t17x.png)
(http://i.imgur.com/V0Zas.png)(http://i.imgur.com/r4MuQ.png)
"From there, Trixie's wound was treated by Xander, the last squire was overwhelmed and defeated, and some of their stolen arms and armor were recovered. Also, perhaps due to our aid, the Panther seems to have taken a liking to the group. If it stays with us the rest of the way to Eagrose, someone will have to think up a name for it."
(http://i.imgur.com/4GhhA.png)(http://i.imgur.com/soE4z.png)
(http://i.imgur.com/MObkw.png)(http://i.imgur.com/Q6XZ4.png)
(http://i.imgur.com/RwqXL.png)
(http://i.imgur.com/AuLtp.png) So with that, let us return to the battlefield where Ramza and his companions stood victorious over the fallen Corpse Brigade. With the battle won, the boy whom they had rescued finally had a chance to speak.
(http://i.imgur.com/0Y6e0.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/2c%20Argath%20Intro.gif)
I think we've covered enough to call another break. If you have any questions about anything we've covered so far, feel free to see me up front.
Huzzah! Two new jobs just opened up; the Knight and the Archer. Both are available to anyone with the Squire Job at Level 3. Knights are a tanky job with an array of debuffs at their disposal, while Archers are ranged snipers specialized in mobility and high-damage charged shots. Their descriptions are in the OP. Remember that you can mix and match other abilities freely, but you can only have two active sets of battle-skills at one time, one from your active job, and one from a secondary job of your choice.
Anyway, here's the roster once more, now including Ishaan, Barbarossa, and Trixie. Everyone got some field experience and some job levels under their belts, so feel free to spend points and change jobs as you wish. We'll have a chance to rest and reequip at Eagrose Castle, and from there head on to adventure!
If you're planning on taking the Beastmaster skill, and/or playing a heavy support class, I can pair you and Cybele up in fights. She's Zodiac-compatable with Taurus and Capricorn, and Zodiac-conflicted with Gemini and Sagittarius. Feel free to rename her! (Limit 1 pet at a time per character)
(http://i.imgur.com/yNsoz.png)
Monster Skills:
Claw - A melee claw attack.
Venom Claw - A ranged attack that slows and poisons.
Cat Scratch - A ranged attack that interrupts charging abilities.
- Hidden Ability unlocked by Beastmaster
(http://i.imgur.com/quWWt.jpg)(http://i.imgur.com/QKIqA.jpg)
(http://i.imgur.com/0DYyr.gif)(http://i.imgur.com/0J79p.gif) Knight:
A tough armored warrior class, specializing in the sword and shield. Their skills make them hard to beat, and can debilitate and disarm their opponents as well.
Stat Growth: Job Modifier:
HP [**** ] 140%
MP [** ] 100%
ATK [**** ] 140%
MAG [** ] 80%
SPD [** ] 100%
Move: +3
Jump: +3
Evade: 10%
Job Equipment
Sword, Knight Sword, Shield, Helmet, Armor, Robe, Accessory
Combat Skills - Arts of War:
Powersap (200 JP) - Reduce a foe's attack power. MP:6, Range:3
Mindsap (200 JP) - Reduce a foe's magick power. MP:6, Range:3
Speedsap (200 JP) - Inflicts slow on a foe. MP:6, Range:3
Magicksap (100 JP) - Drains a foe's MP. MP:6, Range:3
Rend Weapon (300 JP) - A weapon attack that destroys a foe's weapon.
Rend Helm (100 JP) - A weapon attack that destroys a foe's headgear.
Rend Armor (250 JP) - A weapon attack that destroys a foe's armor.
Rend Shield (100 JP) - A weapon attack that destroys a foe's shield.
Reaction Skills:
Counter (200 JP) - Counter physical attacks with a weapon strike.
Support Skills:
Defend (50 JP) - Adds the Defend command, which reduces damage by 25%
Equip Armor (300 JP) - Training lets you equip helms and armor, regardless of job.
Equip Shields (150 JP) - Training lets you equip shields, regardless of job.
Equip Swords (300 JP) - Training lets you equip swords, regardless of job.
(http://i.imgur.com/IOOEC.gif)(http://i.imgur.com/7b0NJ.gif) Archer:
A powerful ranged skirmisher, specializing in the bow and arrow. They rely on keeping distance for defense, and can charge their attacks for higher damage.
Stat Growth: Job Modifier:
HP [*** ] 100%
MP [* ] 65%
ATK [*** ] 115%
MAG [* ] 80%
SPD [*** ] 110%
Move: +3
Jump: +4
Evade: 10%
Job Equipment
Bow, Crossbow, Shield, Hat, Clothes
Combat Skills - Aim:
Aim +1 (70 JP) - Carefully aimed weapon strikes. Bonus damage increases with charge time.
Aim +2 (100 JP)
Aim +3 (120 JP)
Aim +4 (150 JP)
Aim +5 (200 JP)
Aim +7 (300 JP)
Aim +10 (350 JP)
Aim +20 (400 JP)
Reaction Skills:
Adrenaline Rush (450 JP) - Increses speed when damaged.
Archer's Bane (250 JP) - Dodge arrow and bolt attacks.
Support Skills:
Equip Crossbows (200 JP) - Training lets you equip crossbows, regardless of job.
Concentration (300 JP) - Your attacks are unblockable.
Movement Skills:
Jump +1 (100 JP) - Increase Jump by +1
Party Roster:
(http://i.imgur.com/S6NGt.gif) Squire
Squire Skills: Focus, Stone, Salve, Tailwind, Chant, Parry, Move +1
Chemist Skills: Potion, Antedote, Phoenix Down, Reequip
Archer Skills: Aim +2
(http://i.imgur.com/yjtm3.png)(http://i.imgur.com/GSagA.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Steel, Stone, Parry
Chemist Skills: Potion, Hi-Potion, Phoenix Down, Reequip, Treasure Hunter
(http://i.imgur.com/1zpjM.png)(http://i.imgur.com/gklKP.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Rush, Stone, Blitz, Parry
Chemist Skills: Potion, Phoenix Down, Reequip
(http://i.imgur.com/HyLVE.png)(http://i.imgur.com/1zHL5.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Focus, Beatdown, Parry
Chemist Skills: Potion, Ether, Antidote, Phoenix Down, Reequip
(http://i.imgur.com/9OCRV.png)(http://i.imgur.com/JSfqj.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Focus, Rush, Stone, Parry
Chemist Skills: Potion, Hi-Potion, Antidote, Eye Drops, Phoenix Down, Reequip
(http://i.imgur.com/zTzOL.png)(http://i.imgur.com/7jNux.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Rush, Stone, Parry, Defend
Chemist Skills: Potion, Phoenix Down, Reequip
(http://i.imgur.com/8H99v.png)(http://i.imgur.com/N5E6b.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Rush, Stone, Steel, Parry
Chemist Skills: Potion, Phoenix Down, Reequip
(http://i.imgur.com/3ATHO.png)(http://i.imgur.com/5nQwk.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Focus, Rush, Stone, Parry
Chemist Skills: Potion, Phoenix Down, Reequip, Treasure Hunter
(http://i.imgur.com/Ed0vD.png)(http://i.imgur.com/bD69d.png)
(http://i.imgur.com/mMJpV.gif) Chemist
Squire Skills: Rush, Stone, Salve, Parry
Chemist Skills: Potion, Phoenix Down, Reequip
(http://i.imgur.com/Gqbn4.png)(http://i.imgur.com/SNKKp.png)
(http://i.imgur.com/HHNyS.png)(http://i.imgur.com/esgin.png)
Added an overdue explanation of basic game mechanics to the OP. I think this should settle some questions about character creation, for those of you unfamiliar with FFT:
Final Fantasy Tactics is a turn-based strategy RPG set in a medieval fantasy world, where you lead a group of individually trained, customizable characters in strategic combat.
(http://i.imgur.com/3ubXW.png)
Each character can pick a Job to train as, which grants them some innate abilities and equipment options. While fighting and using job skills, the characters gain Experience Levels which increase their physical stats depending on their current job, and gain Job Points which can be spent to unlock more advanced skills for that job. When you've earned enough job points in one job, you may unlock higher-tier Jobs, which grant new abilities. Characters can switch between their available jobs at any time, but Job Point pools are separate for each job.
Job Skills come in several different flavors. Combat Skills are unique to each job, and are usually built around a theme; Chemists learn skills that enable healing items, while Black Mages learn skills that let them cast damaging elemental spells. Reaction Skills are automatically used after a certain trigger, such as being damaged, being targeted by a spell, etc. Support Skills usually open up new options or capabilities for your character, such as equipping non-standard weapons, or making your attacks never miss. Finally, Movement Skills affect your Charcter's movement, such as enabling them to move faster, jump farther, heal when moving, or even fly and teleport.
You can equip one Skill from each of these categories at a time; one group of Combat Skills (such as Item Use, Black Magick, etc.), one Reaction Skill, one Support Skill, and one Movement Skill. Your current Job also grants you access to its group of Combat Skills for free, and may grant other innate abilities in addition to those you've equipped.
Characters can permanently die in combat, if not raised within three rounds of being Knocked Out. In that case, they may leave behind soul-crystals that allow other units to inherit their learned abilities. If a character dies, you can hire new characters at level 1.
Lecture 1: The Meager
Section 3: Trouble at Dorter City
(http://i.imgur.com/2isaJ.png)(http://i.imgur.com/OBHDV.png)
(http://i.imgur.com/T0Toe.png)(http://i.imgur.com/FxGOX.png)
<=== (http://www.bay12forums.com/smf/index.php?topic=106688.msg3177912#msg3177912)
(http://i.imgur.com/AuLtp.png) Everyone settled back in? Excellent, then let us continue.
After rescuing the squire Argath from the Corpse Brigade, and learning that the Marquis Elmdore de Limberry had been kidnapped, the students hurried north to bring word to Eagrose. As you may recall, the city was home to House Beoulve, stronghold of the Order of the Northern Sky, and seat of Duke Larg de Gallione in West Ivalice. What a sight the city must have been for those young students, with its river ports, bustling markets, water gardens, and the castle towering above all. Of course, they had little time to take in the sights, given that they were to report immediately to the Order, tell them of their encounter on the road, and of the capture of the Marquis.
(http://i.imgur.com/EOWa6.png)
Even so, being of House Beoulve, Ramza was afforded certain comforts that the others did not enjoy, such as free reign of the Castle, and the hospitality of his half-brother Dycedarg- adviser to the Duke himself. Being that Ramza, as well as his sister Alma, were born out of wedlock and not true-born Beoulves, Dycedarg's manner toward him tended to be cordial, but cold.
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(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/3a%20Dinner%20With%20Dycedarg.gif)
Letters that survive from the era attest to great fear and uncertainty surrounding the Marquis' kidnapping, but the days passed quietly within the city walls. The students from Gallione were outfitted from the Castle's own armory, and were henceforth to garrison the city while the Order's knights led their campaign against the Brigade. Things would likely have remained quiet for Ramza and his companions, were it not for a chance encounter with his younger sister Alma, Delita's sister Tietra, and Zalbaag Beoulve, Lord Commander of the Order of the Northern Sky, and Ramza's other true-born brother.
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(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/3b%20Eagrose%20Animatic.gif)
While most of the students remained to garrison Eagrose, by Zalbaag's leave Ramza and a handful of his most skilled companions went East on foot, to investigate Dorter and the disappearance of an Order informant. Argath accompanied them as well, hoping that the missing spy may have known the whereabouts of the Marquis. In order to reach Dorter, they would first have to cross miles of marshy lowlands known as the Siedge Weald... where goblins and other dangerous creatures were said to lurk.
(http://i.imgur.com/3t97s.png)(http://i.imgur.com/kw6wB.png)(http://i.imgur.com/BAyAI.png)
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(http://i.imgur.com/AuLtp.png) While their party was crossing a stretch of marshland, they met with a small goblin band. Ramza, Robyn, Furte, Delita, Xander, and Argath engaged them, while the rest of the party guarded their flank from ambush. Though Goblins have since been driven to extinction, it was said that they fought with great ferocity in their day, and that every wound only made them stronger. Though they rarely carried weapons or armor, they made good use of their natural claws, and were not above scratching at eyes or other vulnerable spots.
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Having sustained a wound to the eyes, Argath stumbled blindly into waist-deep marshwater, while the Goblins urged their pet fire spirits forward. Known commonly as Bombs, these secrete flammable oils, and posses a natural affinity for fire magick. You may have seen trained Bombs performing fire shows at the circus... assuming young people like yourselves still go to the circus. Perhaps you see them at the Rock and Roll concerts and Rave Parties instead.
(http://i.imgur.com/lXbom.png)(http://i.imgur.com/Oainn.png)
At any rate, these Bombs were untamed and spat their flames recklessly. For some reason, Furte's personal writings indicate that they seemed to focus their attacks on him. Being elemental spirits by nature, the squire's recent mastery of Ochita's "Beatdown" technique, and the negative-energy flare magick it employed, may have unnerved them. Despite his wounds, he employed the technique against them to great effect.
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Ramza, who had been practicing with his newly-acquired crossbow since Eagrose, flanked the Bombs from a rocky hill overlooking the marsh. His carefully-aimed shots were a major factor in the battle, leading the surviving monsters to turn their attentions toward him. While the others fought on below, he was overwhelmed and nearly fell to his wounds.
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Xander came to his aid with potions, while Furte used the Beatdown technique once more. Furte notes that the technique seemed to react to the life force of its target, striking heavier blows the healthier they were. Argath tried to aid Ramza as well, but due to the blindness and confusion brought on by the Goblin's claws, his medical efforts were... misguided.
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Whether from anger at wasting good medical supplies or not, none can say, but Robyn was noted to have then performed an unusual medical procedure on Argath. One which involved a stone, and his head.
(http://i.imgur.com/5nZHK.png)(http://i.imgur.com/8HEnH.png)
Surprisingly, it was quite effective at shaking him from his stupor long enough for them to apply eyedrops, and cure his blindness. Though it may seem barbaric today, "Concussive Therapy" would go on to become a common treatment for Confusion and other mental maladies, when a proper Remedy was not readily available. A few more stones slung by Furte and Robyn, who had by this point revolutionized the thrown rock's use in combat, were able to drive off the remaining Goblins. The party regrouped on the trail, and after treating their wounds ventured on.
(http://i.imgur.com/AuLtp.png) Some several days later, they reached the city of Dorter. Splitting into several groups, the students sought information about the Corpse Brigade from various commoners and merchants. They had been seen for outsiders, however, and nobles at that. None of the folk of Dorter had been forthcoming with information, even for the promise of a few Gil.
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It was Barbarossa who found their first lead, with the aid of Panthro- that being the name he'd given to the tame Red Panther. He had found a man wearing the ragged green cloak of the Corpse Brigade, drinking in a seedy bar near the slums. When the man left, Barbarossa and Panthro tracked the man to the edge of an alleyway, where two thugs in similar garb stalked the rooftops with bows in hand. Not wanting to catch their attention just yet, they left to rendezvous with Ramza, Trixe, Delita, and Argath. On their return, they found a middle-aged Knight in tarnished mail accosting the very man Barbarossa had tracked.
(http://i.imgur.com/tiTti.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/3c%20What%27s%20A%20Wiegraf.gif)
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(http://i.imgur.com/AuLtp.png) Several Corpse Brigade members had emerged from the shacks and plank-and-sailcloth hovels of the slums. Several Archers appeared from rooftop trapdoors, while the Knight they had followed was joined by two robed Wizards. Unlike the footpads they had faced in the field, these were well-armed soldiers who were fighting in familiar territory- likely former members of the civilian forces conscripted to serve in the 50-years war.
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Delita and Panthro took to the rooftops to deal with the sniping Archers, while Barbarossa and Ramza moved to intercept their ground forces. No doubt noting her Chemist's garb, the Archers took the initiative to open fire on Trixie.
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With her natural jumping ability, Panthro was well-suited to rooftop combat, and quickly closed with the first Archer. Distracted by the beast, Delita was able to sling a stone at the unfortunate Archer, and knock him from his rooftop perch.
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The other archers continued to fire on Trixie. Despite efforts to heal her, she soon fell... and while Barbarossa revived her, the Brigade's Knight broke their line. Argath was able to employ the Magicksap Sword Art to prevent the Knight from using any Arts he might know, but he still managed to deal a heavy blow to Ramza.
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The Wizards then made their presence known, invoking potent Fire Magick heedless of the collateral damage it caused their ally Knight. Thanks to Trixie's rooftop medical attention, Ramza was able to reply with a well-aimed crossbow bolt, felling the caster.
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The remaining mage cast another spell at those gathered on the rooftops to drive the chemist off. Though Delita and Argath were burned, the simple leather cape Trixie had recieved from the armory was enough to guard against his spellfire.
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Ramza joined them on the rooftops, where he and the rest engaged in battle against the archers. Panthro was severely wounded by several aimed arrows, but before the Knight could climb to the roof to kill him, Barbarossa moved to block him. They dueled for some time, before Barbarossa was able to wound and drive him off.
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With Trixie's potions, Ramza's crossbow, and Barbarossa and Panthro chasing the Brigade across the rooftops, the students were eventually able to defeat their foe.
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Showing remarkable prudence for youths such as themselves, Ramza and his companions took the Brigade's Knight prisoner, and put him to the question within the slums of Dorter... though, now that I look at the time, I think that may have to wait until after another brief break, eh?
Be sure to sharpen your pencils and all that... or are those a thing of the past as well? Truth be told, rather than notepaper, I see that most of you have computer screens in front of you. How very quaint!
(http://i.imgur.com/bu1eE.png)
Ugh... so this is actually pretty hard. Dorter took me 4 tries in total... with 2 complete wipes, and one near victory that would have seen Trixie and Barbarossa dead, had Ramza not been double-struck by a lucky crossbow bolt, and Argath too dumb to res him. You guys lucked out this time, but there will be many potentially-lethal moments to come.
Anyway, we've got two new jobs available for some of you; introducing the Priest and Wizard! Priests are hardy healers and support casters, while Wizards (as you might have guessed) are frail fonts of magickal death, with a few debilitating spells up their sleeves as well. As always, the OP will be updated with new class information.
Also, since it appears that story battles are scaled to your highest-level character in this mod, I'm doing some behind-the-scenes leveling to keep everyone on mostly equal footing. Even if you weren't in the featured fights this update, you probably picked up some JP to spend. Remember that you get some JP for all available jobs, and can buy skills even if they don't match your job for mix-n-match purposes. Oh, and make sure to specify if you'd like to switch jobs as well. As you may have noticed, the more active the player is participating in the LP, the more likely they are to get featured in a battle, get cool write-up moments, and get fancy equipment! >_o
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(http://i.imgur.com/CW9po.gif)(http://i.imgur.com/8Shhr.gif) Wizard:
A powerful offensive spellcasting unit. Though more frail than other casters, their magickal potency is unrivalled. Their spells can hit multiple opponents, and debilitate their foes as well.
Stat Growth: Job Modifier:
HP [** ] 80%
MP [**** ] 120%
ATK [*** ] 60%
MAG [*****] 140%
SPD [** ] 100%
Move: +3
Jump: +3
Evade: 5%
Job Equipment
Rod, Hat, Clothes, Robes
Combat Skills - Black Magicks:
Fire (50 JP) - Envelopes its targets in magickal flame. MP:6, Range:4, Radius:2
Fira (150 JP) - Envelopes its targets in potent flame. MP:12, Range:4, Radius:2
Firaga (300 JP) - Envelopes its targets in ferocious flame. MP:24, Range:4, Radius:2
Firaja (500 JP) - Conjures forth a raging inferno to sear a wide area. MP:48, Range:4, Radius:3
Thunder (50 JP) - Calls magickal lightning down upon its targets. MP:6, Range:4, Radius:2
Thundara (150 JP) - Calls fierce lightning down upon its targets. MP:12, Range:4, Radius:2
Thundaga (300 JP) - Calls thunderous lightning down upon its targets. MP:24, Range:4, Radius:2
Thundaja (500 JP) - Envelopes a wide area in a roaring electrical tempest. MP:48, Range:4, Radius:3
Blizzard (50 JP) - Conjures magickal frost to chill its targets. MP:6, Range:4, Radius:2
Blizzara (150 JP) - Conjures bitter frost to chill its targets. MP:12, Range:4, Radius:2
Blizzaga (300 JP) - Conjures deathly frost to chill its targets. MP:24, Range:4, Radius:2
Blizzaja (500 JP) - Calls bone-chilling ice crystals to freeze a wide area. MP:48, Range:4, Radius:3
Poison (100 JP) - A curse which induces poisoning in the body, dealing damage gradually. MP:6, Range:4, Radius:2
Toad (250 JP) - A curse which polymorphs its target into a toad, or from a toad to its original form. MP:12, Range:3
Death (400 JP) - Curse which offers the targets soul to the spirits of the dead, felling them instantly. MP:24, Range:4
Flare (550 JP) - A powerful spell which uses pure magickal energy to attack lifeforce directly. MP:60, Range:5
Reaction Skills:
Magick Counter (500 JP) - When struck by magick, counterattack with the same spell.
Support Skills:
Arcane Strength (350 JP) - Increases the potency of your magickal attacks.
(http://i.imgur.com/KuI3q.gif)(http://i.imgur.com/mehzH.gif) Priest:
A supportive caster with an array of restorative and defensive magic. They are stronger and more durable than most casters, though their spells are less potent. With access to holy energy spells, they can dispatch the undead with ease.
Stat Growth: Job Modifier:
HP [*** ] 85%
MP [**** ] 120%
ATK [*** ] 100%
MAG [**** ] 125%
SPD [** ] 110%
Move: +3
Jump: +3
Evade: 5%
Job Equipment
Flail, Staff, Hat, Clothes, Robes
Combat Skills - White Magicks:
Cure (40 JP) - Heals minor injuries with holy energy. MP:6, Range:4, Radius:2
Cura (120 JP) - Heals moderate injuries with holy energy. MP:10, Range:4, Radius:2
Curaga (250 JP) - Heals major injuries with holy energy. MP:16, Range:4, Radius:2
Curaja (400 JP) - Heals critical injuries in a wide radius. MP:20, Range:4, Radius:3
Raise (120 JP) - Fetches a unit back from the brink of death. MP:10, Range:4
Arise (300 JP) - Revives a fallen unit, and fully restores their health. MP:20, Range:4
Reraise (400 JP) - Protective charm that revives a unit when they are next knocked out. MP:16, Range:3
Regen (150 JP) - Charm that restores health gradually over time. MP:8, Range:3, Radius:2
Protect (50 JP) - Conjures invisible armor to protect units against physical blows. MP:6, Range:3, Radius:2
Protectja (350 JP) - Conjures force-armor to protect units in a wide radius. MP:24, Range:3, Radius:3
Shell (50 JP) - A protective charm that wards against magick. MP:6, Range:3, Radius:2
Shellja (350 JP) - A charm that shields units from magick in a wide radius. MP:24, Range:3, Radius:3
Wall (150 JP) - A charm that wards against both physical and magickal damage. MP:12, Range:3
Esuna (200 JP) - Cures ailments, including Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize, and Disable. MP:18, Range:3, Radius:2
Holy (500 JP) - An offensive spell that strikes units with sacred light. MP:40, Range:5
Reaction Skills:
Regenerate (250 JP) - Gain HP regeneration whenever struck.
Support Skills:
Arcane Defense (250 JP) - Reduce damage from magickal attacks.
Party Roster:
(http://i.imgur.com/S6NGt.gif) Archer
Squire Skills: Focus, Rush, Stone, Salve, Tailwind, Chant, Parry, Move +1
Chemist Skills: Potion, Hi-Potion, Antedote, Phoenix Down, Reequip
Archer Skills: Aim +2, Aim +5
(http://i.imgur.com/dkjYy.png)(http://i.imgur.com/lJL3R.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Stone, Steel, Parry
Chemist Skills: Potion, Hi-Potion, Antidote, Phoenix Down, Reequip, Treasure Hunter
(http://i.imgur.com/SAFiO.png)(http://i.imgur.com/C0cCS.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Focus, Rush, Stone, Beatdown, Blitz, Parry
Chemist Skills: Potion, Hi-Potion, Phoenix Down, Reequip
(http://i.imgur.com/WZxwu.png)(http://i.imgur.com/sdj9e.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Focus, Beatdown, Parry
Chemist Skills: Potion, Ether, Antidote, Phoenix Down, Reequip
(http://i.imgur.com/GQRss.png)(http://i.imgur.com/S1rHr.png)
(http://i.imgur.com/7Thtf.gif) Chemist
Squire Skills: Focus, Rush, Stone, Parry
Chemist Skills: Potion, Hi-Potion, Antidote, Eye Drops, Phoenix Down, Reequip
(http://i.imgur.com/OFZRM.png)(http://i.imgur.com/vbanZ.png)
(http://i.imgur.com/UDd6Z.gif) Knight
Squire Skills: Focus, Rush, Stone, Parry, Counter-Tackle
Chemist Skills: Potion, Hi-Potion, Phoenix Down, Safeguard, Reequip
Knight Skills: Rend Shield
(http://i.imgur.com/Nm1ZW.png)(http://i.imgur.com/nwo1g.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Rush, Stone, Steel, Parry
Chemist Skills: Potion, Elixer, Phoenix Down, Reequip
(http://i.imgur.com/QpFON.png)(http://i.imgur.com/LGKAq.png)
(http://i.imgur.com/zVES7.gif) Squire
Squire Skills: Focus, Rush, Stone, Parry
Chemist Skills: Potion, Hi-Potion, Antidote, Phoenix Down, Reequip, Treasure Hunter
(http://i.imgur.com/Rdwa6.png)(http://i.imgur.com/ciBVZ.png)
(http://i.imgur.com/rFTqn.png)
(http://i.imgur.com/mMJpV.gif) Chemist
Squire Skills: Rush, Stone, Salve, Steel, Parry
Chemist Skills: Potion, Phoenix Down, Throw-Item, Reequip
(http://i.imgur.com/b6Bpz.png)(http://i.imgur.com/vWCjC.png)
(http://i.imgur.com/10TYh.png)(http://i.imgur.com/dv689.png)