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Other Projects => Other Games => Play With Your Buddies => Topic started by: Solifuge on April 06, 2012, 06:59:07 am

Title: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: Solifuge on April 06, 2012, 06:59:07 am
Let's Play Final Fantasy Tactics 1.3 + Complete:
An Ironman run through the "FFT 1.3 'Easymode' + FFT Complete" RomHacks
Romhack courtesy of FFHacktics.com (http://ffhacktics.com/smf/index.php?board=18.0)

===> (http://www.bay12forums.com/smf/index.php?topic=106688.msg3167621#msg3167621)

(http://i.imgur.com/R11u9.jpg)

Gameplay Mechanics:
Spoiler: Stat Info (click to show/hide)
Spoiler: Weapon types: (click to show/hide)

Like many of the RPGs of yesteryear, I never had the opportunity to play FFT until fairly recently. Turns out I like it enough that I wanted to do a Let's Play! To keep things interesting for those of you who haven't lived under a Playstation-less rock, I'm going to be using some romhacks to shake things up a bit, and also let you design the characters on my team.

The aforementioned romhack rebalances the game's Jobs so that all of them are viable, cuts a number of cheesy player exploits, retranslates the script into something both intelligible and period-appropriate, retools the AI and enemies to increase the challenge, and all sorts of other good stuff. Also, contrary to what the "Easymode" in the title suggests, the game is a lot tougher than Vanilla FFT. The original FFT 1.3 Romhack had an ungodly difficulty level that didn't resemble a curve so much as a stark wall with "TPK" written all over it, and this is easy relative to that. For added challenge/masochism, this is also going to be an Ironman Run, with all the wonderful permanent character death and no loading old saves a gamer could inflict on themselves. I understand there are a few battles in FFT that can result in an unavoidable loss through the luck of the dice. I'll be reloading the last save in the case of a Game Over, but short of that will roll with whatever the Random Number Gods grant me.

Anyway, before I start rambling any more, let's get this show on the road!


(http://i.imgur.com/ikxLu.gif)(http://i.imgur.com/aYtWL.gif) Squire:
Requirements: None
Spoiler: Job Information (click to show/hide)

(http://i.imgur.com/Fa4tW.gif)(http://i.imgur.com/wRxET.gif) Chemist:
Requirements: None
Spoiler: Job Information (click to show/hide)

(http://i.imgur.com/0DYyr.gif)(http://i.imgur.com/0J79p.gif) Knight:
Requirements: Squire Lv.3
Spoiler: Job Information (click to show/hide)

(http://i.imgur.com/IOOEC.gif)(http://i.imgur.com/7b0NJ.gif) Archer:
Requirements: Squire Lv.3
Spoiler: Job Information (click to show/hide)

(http://i.imgur.com/CW9po.gif)(http://i.imgur.com/8Shhr.gif) Wizard:
Requirements: Chemist Lv.3
Spoiler: Job Information (click to show/hide)

(http://i.imgur.com/KuI3q.gif)(http://i.imgur.com/mehzH.gif) Priest:
Requirements: Chemist Lv.3
Spoiler: Job Information (click to show/hide)

Spoiler: MONSTERDEX (click to show/hide)
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 06, 2012, 07:10:20 am
Session 0:
Introduction to Ivalice History


<=== (http://www.bay12forums.com/smf/index.php?topic=106688.msg3167606#msg3167606)   ===> (http://www.bay12forums.com/smf/index.php?topic=106688.msg3172147#msg3172147)

(http://i.imgur.com/AuLtp.png) Welcome, dear students, to "A Brief History of the Lion War". If you've never attended one of my lecture series before, I am Professor Durai, widely considered one of the premier historians of Ivalice's Middle Age. Now before we begin, you are all familiar with the War of Lions, no?

...put your hand down, Golbez. That was a rhetorical question.

You all should have at least summarized it in your last course. If some among you are unfamiliar with the Beoulve family's involvement in the War of Lions, give me a show of hands so I can better gauge where we should... oh. Oh my.

I, ah- that is a large number of hands. I suppose I may need to adjust my lesson plan for the day. Excuse me for a moment... and if you would, please open your textbook to page seven of chapter one, starting with "Ramza Beoulve, who was enrolled in the Royal Military Academy at Gariland..." Once you've read up to page 10, choose one of the members of the Academy that were involved with Ramza in the "Gariland Incident", and write a brief summary of their background and aspirations at the academy. That should give you enough of a foundation, if we start from there with today's lecture. I'd like to collect them before we leave today, but I suppose since this wasn't on the syllabus I'll accept them late. Oh, and be sure to share books with your neighbor if you don't have your own.


(http://i.imgur.com/8p8Wo.png)


(http://i.imgur.com/c3ije.jpg)(http://i.imgur.com/lVRad.jpg)

(http://i.imgur.com/ikxLu.gif)(http://i.imgur.com/aYtWL.gif) Squire:
Spoiler: Job Information (click to show/hide)

(http://i.imgur.com/Fa4tW.gif)(http://i.imgur.com/wRxET.gif) Chemist:
Spoiler: Job Information (click to show/hide)

Code: (Character Summary) [Select]
[b]Name:[/b]
[b]Sex:[/b]
[b]Zodiac Sign:[/b]

[b]Wealthy or Low-born?[/b]
[b]Scholar or Soldier?[/b]
[b]Worldly or Spiritual?[/b]
[b]Hardened or Green?[/b]

[b]Other Notes:[/b] (General build ideas, etc.)
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Bluerobin on April 06, 2012, 09:06:39 am
Sounds like fun, I've been meaning to try out these hacks (although I missed the easymode one I think), but it was on hold until I had some more time, so... thanks I guess? :P  How are you making this ironman by the way? The game's already kind of ironman-flavored with the permadeath that's in it. Are you just not going to use resurrection magic and kick people out if they die during battle? Also, (for the behind-the-scene curiosity in me) I can see how three of the character choice things you're posing could reflect in-game characteristics, but does the wealthy/low-born option actually mean an in-game choice for us or is it flavor? Regardless, applying for tacticsification:

Name: Robin     (woo lack of creativity)
Sex: Male
Zodiac Sign: Cancer, but doesn't really matter

Wealthy or Low-born? Wealthy (if this is flavor then slightly understanding of the plight of the low-born, but not really getting what they're going through, not having been there himself)
Scholar or Soldier? Scholar
Worldly or Spiritual? Spiritual
Hardened or Green? Green

Other Notes: He's aspiring to be a Bard someday, but would be happy to fill a niche along the way if need be.

Edit: Oh and that intro text is fantastic, by the way.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Furtuka on April 06, 2012, 09:51:14 am
]

Name:Furt
Sex:M
Zodiac Sign:Libra

Wealthy or Low-born?Low-born
Scholar or Soldier?Soldier
Worldly or Spiritual?Worldly
Hardened or Green?Green

Other Notes:Finjds dual wielding and throwing things to be awesome, so ninja later on if possible?
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Ochita on April 06, 2012, 10:11:57 am
Name: Ochita!
Sex: Male
Zodiac Sign: Aquarius

Wealthy or Low-born? Low-born
Scholar or Soldier? Scholar
Worldly or Spiritual? Spiritual
Hardened or Green? Green

Other Notes: Wants to become a versatile red mage, but will gladly settle for a black mage job class.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: ExKirby on April 06, 2012, 10:38:13 am
Can I just say that zodiac chart sums up the Homestuck trolls without actually trying

Name: Alexander Kyrby III
Sex: Male
Zodiac Sign: Cancer

Wealthy or Low-born? High
Scholar or Soldier? Scholar
Worldly or Spiritual? Worldy
Hardened or Green? Green

Other Notes: What notes?
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: warhammer651 on April 06, 2012, 10:42:36 am
Name: Krieg
Sex: yes Male
Zodiac Sign: Gemini

Wealthy or Low-born? High
Scholar or Soldier? Soldier
Worldly or Spiritual? Worldly
Hardened or Green? Hardened

Other Notes: Professional motherfucker. give him frontline combat duty. whatever class you need
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: TempAcc on April 06, 2012, 10:58:41 am
Name: Ishaan
Sex: Male
Zodiac Sign: Scorpio

Wealthy or Low-born? Wealthy
Scholar or Soldier? Soldier
Worldly or Spiritual? Worldly
Hardened or Green? Hardened

Notes: Likes heavy armor and jumping, so dragoon/lancer for him, if possible.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Heron TSG on April 06, 2012, 11:32:09 am
Name: Barbarossa
Sex: Male
Zodiac Sign: Taurus

Wealthy or Low-born? Wealthy
Scholar or Soldier? Soldier
Worldly or Spiritual? Wordly
Hardened or Green? Hardened

Other Notes: Wants to be the very best, like no one ever was.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: mainiac on April 06, 2012, 11:46:35 am
Name: Trixie the Mainiac
Sex: F
Zodiac Sign: Aquarius

Wealthy or Low-born? Low
Scholar or Soldier? Scholar
Worldly or Spiritual? Worldly
Hardened or Green? Green

Other Notes: Go for white mage or some other supporting role.  Not really interested in the spotlight.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Taricus on April 06, 2012, 11:58:53 am
Name: Cyrene
Sex: F
Zodiac Sign: Capricorn

Wealthy or Low-born? Low
Scholar or Soldier? Soldier
Worldly or Spiritual? Spiritual
Hardened or Green? Hardened

Other Notes: Preferably ending up as a paladin if possible
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Itnetlolor on April 06, 2012, 02:43:37 pm
Name: Itnet
Sex: M
Zodiac Sign: Aquarius

Wealthy or Low-born? Low-Born
Scholar or Soldier? Soldier
Worldly or Spiritual? Spiritual
Hardened or Green? Hardened

Other Notes: A humble man of God, seeks to be amongst the great order of knighthood that rides amongst the clouds (Dragoon/Lancer).
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Bluerobin on April 06, 2012, 02:52:22 pm
Barbarossa, if it were my LP you would end up as a summoner with talk skills who tried inviting everything in an attempt to catch em all. Then summoning espers to blow them up when that didn't work out.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Twi on April 06, 2012, 04:26:54 pm
Name: Arc
Sex: M
Zodiac Sign: Taurus

Wealthy or Low-born?Wealthy
Scholar or Soldier? Soldier
Worldly or Spiritual? Worldly
Hardened or Green? Hardened
 
Other Notes: Geomancer? Or something else fairly tanky, front-line-fighter-y, but staff tanks are best tanks :P
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Projeck37 on April 06, 2012, 04:38:57 pm
Name:Proj
Sex:Male
Zodiac Sign:Aries

Wealthy or Low-born?Wealthy
Scholar or Soldier?Soldier
Worldly or Spiritual?Worldly
Hardened or Green?Hardened

Other Notes:Prefers any variation of an Axe. More of a High Damage dealer than tank.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Ultimuh on April 06, 2012, 04:41:49 pm
PTW
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Knirisk on April 06, 2012, 05:04:35 pm
Name: Boo
Sex: Male
Zodiac Sign: Capricorn

Wealthy or Low-born? Low-born
Scholar or Soldier? Scholar
Worldly or Spiritual? Spiritual
Hardened or Green? Green

Other Notes: EDIT: Now that I'm looking at the 1.3 version website, I think I want my character to eventually become a Mediator, if he survives.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Bluerobin on April 06, 2012, 06:33:36 pm
Hmm... just started up the 1.3 Content version (no difficulty changes I don't think, just the balanced classes/items) and lost the first battle.

Good luck!
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Ultimuh on April 06, 2012, 06:36:57 pm
Wait.. we post any character we would be in the LP or what?
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 06, 2012, 08:37:19 pm
Questions and Answers:

Wait.. we post any character we would be in the LP or what?
The wonders of paying attention in class! Basically, you're deciding what characters are in my party. I'll handle plot characters (generally by booting them ASAP), but you can design and give Build Directions for your personal character, as specifically or generally as you want to; as new job options are unlocked, I'll put their skills and traits in the first post, as well as the general rules for character creation.

How are you making this ironman by the way? The game's already kind of ironman-flavored with the permadeath that's in it. Are you just not going to use resurrection magic and kick people out if they die during battle? Also, (for the behind-the-scene curiosity in me) I can see how three of the character choice things you're posing could reflect in-game characteristics, but does the wealthy/low-born option actually mean an in-game choice for us or is it flavor?
For the Ironman bit, there will be no savescumming. Phoenix Down and Resurrects are fair game if used in time to revive, but if we win a battle but lose 3 troops in the process, we won't be reloading. Also, all of their traits will be factoring into flavor, but "wealthy/lowborn" determines your equipment quality (priority is given to the wealthy), and influences how you approach classes, skills, and combat (fighting nobly vs. fighting dirty).

Barbarossa, if it were my LP you would end up as a summoner with talk skills who tried inviting everything in an attempt to catch em all.
Yeah, as soon as I saw his sheet I knew he'd be a beast-tamer. Also note: the mod adds in some encounters were you can gain the loyalty of animals being hunted by helping them, instead of just by using Orators.

Can I just say that zodiac chart sums up the Homestuck trolls without actually trying
You know, I realized that too. This might be the very chart used to write the Trolls.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Bluerobin on April 06, 2012, 09:11:06 pm
Very cool, I wasn't expecting quite that much interactivity. Definitely looking forward to it!
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Taricus on April 06, 2012, 09:13:39 pm
I just have to ask what the Hardened/Green thing is for then? That seems to have been missed with the other decriptions.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 06, 2012, 09:36:04 pm
I was being intentionally vague, but it will influence their Bravery stat, much like Spiritual/Worldly influences their Faith stat. Like the other stuff, it will factor in to your skills/job choices, and will influence combat decisions, such as whether you take risks or do valorous/stupid things, etc. So it's a double-edged sword.

EDIT: First post is updated with skill lists for the two available jobs: Squire and Chemist. Rolling up characters now.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: PhantomSpaceMan on April 07, 2012, 09:58:55 am
Name: Fantomas
Sex: Male
Zodiac Sign:Gemini

Wealthy or Low-born? Low-born
Scholar or Soldier? Soldier
Worldly or Spiritual? Spiritual
Hardened or Green? Hardened

Notes: After an ignominious and poverty stricken childhood, Fantomas has grown into a Byronic young man with a new-found and insatiable lust and curiosity for life.

I'm ignorant of what what jobs would suit me and of the game system in general. Just put me where I'm needed.

Wait a minute...don't tell me it's too late to submit characters. (:_;)
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Itnetlolor on April 07, 2012, 12:41:15 pm
Well, always a good standard startup is stone, then rush, then focus; and then build up the rest from there on.

I'll start off that way at least.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 07, 2012, 03:14:40 pm
Lecture 1: The Meager
Section 1: On the origins of Ramza Beoulve and Delita Heirall
Spoiler: Dramatis Personae: (click to show/hide)

<=== (http://www.bay12forums.com/smf/index.php?topic=106688.msg3167621#msg3167621)   ===> (http://www.bay12forums.com/smf/index.php?topic=106688.msg3177912#msg3177912)


(http://i.imgur.com/AuLtp.png) There we are, I just needed to condense and reschedule a few of my later lectures. I trust none of you will mind if we postpone "The Battle at Orbonne Monestary" and the abduction of Princess Ovelia? Golbez, put your hand down.

Excellent.

I've got most of your Summaries here, but if there are any I missed feel free to continue submitting them as we go. The figures you've described trained under the Order of the Northern Sky, studying alongside the famous Delita Heiral and Ramza Beoulve during their time at the Royal Academy of Gariland. In those days, the Kingdom of Ivalice was still recovering from their losses during the 50 Years War... which we'll discuss a bit later. For now, know that many of the knights and conscripts returning from the front were never paid the lands and incomes promised by the Crown... and great civil unrest was the result. Those made destitute by the war, commoner and small lord alike, often turned to thievery, or plotted outright treason against the Crown which they had grown to resent. Murder and theft were commonplace in cities throughout the kingdom. Not even the City of Gariland, with its Knight's academy and the strong presence of the Order of the Northern Sky, was a stranger to such things.

Now, with this backdrop in mind, I'd like to share a few excerpts from a film called "The Zodiac Brave Story". It's based on the writings of various scholars of the period, such as myself, and deals with the events surrounding the War of Lions. Though it is a little over 10 years old, and not entirely accurate, it does a good job of putting the complex conflicts of the era into perspective:

(http://i.imgur.com/oHUrZ.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/1a%20Academy%20Animatic.gif)

When we compare this with the following excerpt penned by Robyn the Blue, a classmate and friend of young Ramza Beoulve, we see that the film wasn't far from the truth:

(http://i.imgur.com/lTzhB.png)

As this is in part a Military History course, we will be taking time to detail many of the major and minor conflicts throughout The War of Lions, as best as our records can reconstruct them. Among the surviving notes of Robyn the Blue, we find a detailed account of the defense of Gariland, also known as "the Gariland Incident". It was a skirmish fought between several students of the Academy, and members of The Corpse Brigade- a band of seditious former soldiers grown dissatisfied with the Crown.

According to Robyn's surviving notes, the boy was accompanied by Ramza, Delita, Furte, and an unfortunate squire named Solee, whose name only appears in these notes. They reached the canal district of the city, where they encountered members of the Corpse Brigade, led by a squire-turned-rogue named Baderon, and including two other unnamed squires, and a chemist. Robyn's account of their meeting begins as follows:

(http://i.imgur.com/s8zBQ.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/1b%20Gariland%20Intro%20Animatic.gif)

Also included in Robyn's account, scholars found notes detailing the events of the battle, and an incomplete Ballad. These were discovered among old inventory records in the Gariland Academy archives, implying that Robyn left the notes behind when he departed Gariland with Ramza, and they were somehow misplaced. A stroke of luck for history, but it's a shame the ballad was never finished. Perhaps some of you would like to try your hand at finishing it for some extra credit?


There is also an unabridged summary of the battle (http://dl.dropbox.com/u/15979669/LP%20FFT/Gariland%20Fight%20Animatic.gif) located in your textbook, and a smaller version (http://dl.dropbox.com/u/15979669/LP%20FFT/Gariland%20Fight%20Animatic%20Small.gif) available in the appendix, though it is somewhat harder to follow.

At any rate, despite the death of the student Solee, the defense of Gariland would eventually become the unofficial graduation of Ramza's class from the Academy. Though they were not officially inducted into the Knightly Order of the Northern Sky, they were considered skilled enough to be entrusted with the defense of the realm... which we will get to soon enough.

(http://i.imgur.com/gYXuU.png)
(http://i.imgur.com/7amsL.png)(http://i.imgur.com/xnRrD.png)

I think this is a good point to call a short break. Get up and stretch for a bit, or use the restroom if you must. We'll continue at the top of the hour!



Holy crap, that took longer to do than I would ever like to admit. I might save some time by making AVI videos of battles rather than doing writeups and sifting through 500 screenshots to make gigantic GIFs and such in the future. Also, the battle was long, and I tried to detail most of the big events, and gloss over the repetitive stuff. Was it still too long, or was this a readable length? Either way, now that a format is set up, it hopefully won't take this long to put these things together for future updates.

Anyway, here's the current party makeup; feel free to go over your characters stats. I took the liberty of buying a few starting skills, but if you'd like to spend your saved-up job points, let me know. Skill descriptions are located in the OP (http://www.bay12forums.com/smf/index.php?topic=106688.msg3167606#msg3167606), along with the details of available jobs.

Party Roster:
Spoiler: Ramza (Solifuge): (click to show/hide)
Spoiler: Robyn (Bluerobin): (click to show/hide)
Spoiler: Furte (Furtuka): (click to show/hide)
Spoiler: Ochita (Ochita): (click to show/hide)
Spoiler: Xander (ExKirby): (click to show/hide)
Spoiler: Krieg (warhammer651): (click to show/hide)

Spoiler: NPC Roster: (click to show/hide)
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: warhammer651 on April 07, 2012, 03:35:08 pm
I rather liked the update, but I highly recommend going for screen shots over .gifs 
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Darvi on April 07, 2012, 03:36:05 pm
I'm waiting for further classes to be available before joining.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 07, 2012, 03:40:47 pm
I rather liked the update, but I highly recommend going for screen shots over .gifs

There were 500 screen shots man. 500! From one battle! That is a metric assload of screenshots!

But seriously, I kinda like using GIFS for cutscenes, and screenshots for the battles themselves. I prefer it to stills, but I'm willing to compromise if folks didn't care for the Animatics.

EDIT: Borked that by a factor of ten. Still, 500 is a lot of screenies!
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Twi on April 07, 2012, 03:44:50 pm
GIFs are a pain when they get too long, though...
Otherwise, cool update.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 07, 2012, 03:46:12 pm
GIFs are a pain when they get too long, though...
Otherwise, cool update.

Ah, that's true. Would people prefer I put the GIFs in links, like I did with the Entire Battle Recap GIF? That might mitigate the problem.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Bluerobin on April 07, 2012, 03:50:22 pm
Wow. Having been on the making end of an LP, that post looks like it took a lot of effort. Well done! The poem was pretty awesome and I liked the gifs, but I've played the original and PSP versions of the game multiple times so I'm quite familiar with it all and am probably not a great judge. I'd say tweak the format to make it a bit easier on yourself, whatever that means. Did you end up using a character editor of some sort to get the characters how you wanted them? Or was it just a reeeeeally long time at the recruiting office? (I totally would have used an editor) Also, woohoo I got the Mythril Knife. :P
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 07, 2012, 03:56:00 pm
Really long time at the recruiting office, since I wanted semi-random characters. I took the first recruit that matched zodiacs, and had below 60 Faith/Brave for Worldly/Green characters, and above 60 for Spiritual/Hardened characters. In actuality, it only took about 10 minutes altogether... most of the time was spent uploading and formatting images in BBCode. @_@
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: IronyOwl on April 07, 2012, 04:00:10 pm
Inclined to agree that it was too picture-y.

Tempted to submit a character, but I can't decide what to request. There's too many good options!

Question: Do Break skills work on ranged attacks in this one?
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Bluerobin on April 07, 2012, 04:03:21 pm
Haha nice, more patience than me!

Also, I think I found the same hack you're using and I'm doing a playthrough too (dunno how long it'll go but you made me want to pick it up again) and there's a bit of a sad story. I started with a squire a lot like Furtuka's character except even lower faith/brave and since you start with more characters than you can really use in a non-ironman playthrough I booted him from the party so I didn't get confused. Went on to the next battle and what do you know, a squire with the same name is in the enemy ranks. :(
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Furtuka on April 07, 2012, 04:11:25 pm
Yay! I do awesome things :D
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 07, 2012, 04:28:21 pm
Inclined to agree that it was too picture-y.

Tempted to submit a character, but I can't decide what to request. There's too many good options!

Question: Do Break skills work on ranged attacks in this one?

I believe they do, along with other Weapon-range skills like the Squire's Beatdown (which adds a big chunk of scaling Dark Magic damage to the attack). Still, I'd advise folks who are familiar with FFT to not take too much for granted. Many of the classes have been heavily tweaked, and in some cases given entirely new skillsets (for instance, the broken-if-you're-decent-at-math Calculator job has been replaced by something completely new). I'll post info as the classes become available.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Darvi on April 07, 2012, 04:31:06 pm
(for instance, the broken-if-you're-decent-at-math Calculator job has been replaced by something completely new).
Well shit.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: MaximumZero on April 07, 2012, 08:54:24 pm
I'd like in!

Name: Max (or Maximum, or MZ.)
Sex: Male
Zodiac Sign:Libra

Wealthy or Low-born? Low-born
Scholar or Soldier? Soldier
Worldly or Spiritual? Worldly (the lower the faith, the better.)
Hardened or Green? Hardened

Notes: Born in an extremely impoverished society, Max once took up arms with the army of Goltana. He, however, like many soldiers, was refused pay after a few battles and deserted. Since then, he has worked as a mercenary for numerous entities, including the Death Corps/Brigade. Max prefers swords to any other weapon, but will on occasion use an axe. Magic is not Max's forte, and he avoids it whenever possible, unless it's healing him.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Knirisk on April 07, 2012, 09:49:50 pm
Very nice, Soli. It really looks like metric shittons of effort were put into the update.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: mainiac on April 07, 2012, 10:05:17 pm
Man it would suck to die in that first battle while the survivors go on to fame and glory.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: IronyOwl on April 07, 2012, 10:08:00 pm
On the other hand, it'd suck a bit less to die in that first battle while the survivors go on to die in other battles, which is... somewhat more likely.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Furtuka on April 08, 2012, 03:25:17 pm
Btw I found it very ironic that Solee died in the first mission.

Also after reading up on the job classes on the wiki I have come to the conclusion that Orators/Mediaters are Problem Sleuth
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 08, 2012, 04:29:20 pm
It was meant to be... someone had to kick the bucket in the first (and need I add easiest) fight in the game, or it just wouldn't have been right. I blew through all our Phoenix Downs trying to bring him back, but Juliana kept repeat-shanking him as soon as stopped dying long enough to stand up. Ah well... guess I'll have to content myself with the protagonist! (If you watch the battle GIF, Ramza kinda did inherit Solee's soul-crystal, which works!)

At any rate, I'm a little better at planning around the turn timer now. Hopefully we can avoid blowing through our expensive healing items in the future... we've got a lot of troops to equip! Speaking of which, welcome Ishaan, Barbarossa, and Trixie to the team, everyone!

(http://i.imgur.com/3ATHO.png) (http://i.imgur.com/Ed0vD.png) (http://i.imgur.com/Gqbn4.png)

More on that soon!
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Frumple on April 08, 2012, 05:09:21 pm
Tossing a critter into the available future-corpse pile~

Name: Jack Thejil
Sex: Female
Zodiac Sign: Scorpio

Wealthy or Low-born? Low-born
Scholar or Soldier? Soldier
Worldly or Spiritual? Worldly
Hardened or Green? Hardened

Other Notes: Death from afar! A specialist in ranged attacks and a craven sadist, Jack hopes to get her malnamed hands on whatever the strongest source of physical ranged damage becomes available... and then promptly use that on the nearest squishy. Probably start aiming for archer, but from there...? Guns will be her eventual favorite thing in the world.

Assuming she lives for a longer amount of time, a secondary preference for status effects (especially physical-ish ones, like poison.) could come into play.
 
As for other things, add some behavioral limitations: Being a coward, Jack prefers not to end her turn beside foes and, being a sadist, gives preference to attacking whatever enemy is physically weakest (i.e. mages, healers, etc. Possibly just whoever has lowest brave or max HP.) when she has multiple targets to choose from.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: hostergaard on April 09, 2012, 01:28:34 pm
Well, I know jack shit about this game but here is my character on the pile:

Name: Horsa
Sex: Male
Zodiac Sign: Cancer

Wealthy or Low-born? Low born
Scholar or Soldier? Soldier
Worldly or Spiritual? Spiritual
Hardened or Green? Green

Other Notes: Eh, people seemed to do only Soldier/Worldly or Scholar/Spiritual so here is probably a weak as master of nothing. Is there a beastmaster job/class/whatever? Let me be that. Here is background-story:

A low born kid who lost his peasant parents in the war and grew up in the forest all by himself fostered by the animals. Discovered by a party of soldiers, where some minor lord paid for his education as a part of a prestige project that involved taming the wildling boy. The boy proved troublesome, often running of to the countryside or some stables or the other to stay with the animals he felt a natural, spiritual bond with. As a last ditch effort the noble enrolled him to the Royal Military Academy at Gariland. The boys feral style quickly but him at odds with the pampered and snobbish lordlings. If not for a chance meeting with a famed beastmaster visiting the Academy to set up chapter of beastmaster there he might have been thrown out in shame or killed in a duel with some offended noble boy. As it where the visiting beastermaster saw something the boy and offered him an apprenticeship. The boy gladly accepted and showed a talent for the art. Thus, what made him despised now made him respected, tough often only begrudgingly, among his peers and he even managed to make some friends.


Adjust background story and personality choices as necessary to suit the overal story.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 09, 2012, 01:29:47 pm
Lecture 1: The Meager
Section 2: On the Road to Eagrose Castle
Spoiler: Dramatis Personae: (click to show/hide)

<=== (http://www.bay12forums.com/smf/index.php?topic=106688.msg3172147#msg3172147)   ===> (http://www.bay12forums.com/smf/index.php?topic=106688.msg3203361#msg3203361)

(http://i.imgur.com/AuLtp.png) When we had left off, Ramza and the rest of his class at the Academy had been sent west by The Order of the Northern Sky. They were to garrison Eagrose Castle, while The Order led a campaign against the seditious Corpse Brigade, who had been pillaging and fomenting unrest throughout Ivalice.

(http://i.imgur.com/Opoqn.png)

Now, Eagrose was the seat of House Beoulve, and for Ramza to return there also meant to confront his elder half-brothers, Zalbaag and Dycedarg. As one was a landed knight and captain of the Order, and the other an influential tactical advisor to Duke Larg, Liege-Lord of the duchy of Gallionne in west Ivalice, the prospect of meeting with them would have no doubt been daunting for the boy. It was perhaps for this reason that, according to records from the personal journal of Ramza himself, he was plagued by dreams of his family Manse, and his deceased father, during their travels west.

(http://i.imgur.com/E9VRm.png)

(http://i.imgur.com/UOgUi.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/2a%20Beoulve%20Flashback.gif)

You will find that the boy's desire to live up to his family name was a primary motivator for many of his decisions as a youth. For instance, despite knowing that he and his companions only carried the training equipment they had sparred with at the Academy, it was this pride that lead him to seek to intervene, when they encountered several armed Corpse Brigade members en route to Eagrose. According to the detailed journals kept by both Ramza and Robyn, we are able to reconstruct the events of their encounter, which can be broken into two distinct battles. In the first, Ramza, Delita, Furte, Robyn, and Ochita happened upon a highwayman and several footpads of the Brigade.




(http://i.imgur.com/ZhzAO.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/2b%20Mandala%20Plains%20Intro.gif)

(http://i.imgur.com/AuLtp.png) The Brigade had made their intentions known; they had wounded the young man, and intended to kill him before he could speak. At Ramza's direction, the students engaged their foe, while Robyn tended the young man's wounds using rudimentary White Magicks.

Spoiler (click to show/hide)

While they were still scattered, a determined squire leapt atop a nearby rock, preparing to deliver a lethal blow to the boy. Luckily Ramza's deft, albeit unscrupulous, use of nearby stones was enough to stop him.

Spoiler (click to show/hide)

Furte then advised them to set up a perimeter around their charge. With his usual headstrong manner, Delita instead chose to charge into the midst of the foe, and was quickly beset on all sides. His skill at swordplay was unquestioned even in those days, but the brigands had brought warbeasts, which the academy had not prepared him to face.

Spoiler (click to show/hide)

Delita fell quickly. Ochita abandoned the perimeter and rushed to his aid, applying Phoenix Down in time to save him... but the resulting gap left them in disarray.

Spoiler (click to show/hide)

The Brigand's warbeast was a Red Panther, which as you may know can envenom their claws and fangs. Though not as widely used during the period as Chocobo, both because they cannot serve as mounts and tend to be fickle creatures, Panthers were employed by some brigands such as these.

Spoiler (click to show/hide)

Through the battle, the creature's venom took its toll, but Ochita and Robyn did what they could to counter its effects with their potions. Fortunately, Furte and Ramza were able to use their combined skill at arms to defeat the highwayman leading their foe, which marked a turning point in the battle.

Spoiler (click to show/hide)

Robyn's writings here make mention of Ochita, who had not been known to excel in either combat nor any one school of Magick. During the battle, he witnessed him employing a simple but curious technique, wherein he infused his dagger with weak Flare magick and struck with it, discharging the spell into his foe. Without knowing it, he had discovered a simple form of the same techniques used by the Black Knights of history. Intriguing, no?

...Golbez, I am going to have to tape your hand to your desk, aren't I?


Spoiler (click to show/hide)

At any rate, the battle to save the boy had been decided, but another conflict was being waged not far away. A second group of students had splintered from the others, in order to engage a smaller group of Corpse Brigade members who appeared to be looting some fallen guards nearby. Robyn's records name these students Xander of House Kerby, Krieg, Ishaan, Barbarossa, and Trixie. Though markedly more sparse, as Robyn did not himself witness most of the battle, the notes were enough to paint a picture of the battle...




(http://i.imgur.com/ZqYwr.gif) "During our battle with Geoffrey's men, Krieg led a second group to intercept what we feared were scouts for a larger party. As it turned out, they had merely been looting several recently slain soldiers in the service to the Marquis de Limberry, and were unaware of our presence. According to Krieg's report, the squires had been struggling with one of their unruly Red Panthers, which appeared to have been wounded in an earlier battle. It had gone mad, and hissed and snapped when they tried to prod it from where it sulked. When its bit their leader (the others called him "Blackburn") hard enough to draw blood, the squire brandished his sword, intending to put the creature down."

Spoiler (click to show/hide)

"Judging by the Sword Art he had employed, these were well-trained soldiers, and the arms they had looted were far superior to anything held by mere students. Nevertheless, Krieg hoped the Panther would provide ample distraction, and closed to engage them. Their Chemist was quick to fall, having been poisoned by the Panther's claws, with Barbarossa and Trixie cornering him. Blackburn was still busy trying to cut down the Panther, which had proven more difficult than he'd wagered... especially since Xander decided (despite protest) to use their supplies to heal the creature."

Spoiler (click to show/hide)

"The squire in red livery, however, wielded a heavy crossbow and buckler, and proved to be a deadly archer. Trixie was downed in one shot, and an angry Blackburn came to his ally's side to strike Krieg. Despite taking a wound, Krieg used the opening to take a solid swing at Blackburn's face, knocking the squire to the ground."

Spoiler (click to show/hide)

"From there, Trixie's wound was treated by Xander, the last squire was overwhelmed and defeated, and some of their stolen arms and armor were recovered. Also, perhaps due to our aid, the Panther seems to have taken a liking to the group. If it stays with us the rest of the way to Eagrose, someone will have to think up a name for it."

Spoiler (click to show/hide)

(http://i.imgur.com/RwqXL.png)



(http://i.imgur.com/AuLtp.png) So with that, let us return to the battlefield where Ramza and his companions stood victorious over the fallen Corpse Brigade. With the battle won, the boy whom they had rescued finally had a chance to speak.

(http://i.imgur.com/0Y6e0.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/2c%20Argath%20Intro.gif)

I think we've covered enough to call another break. If you have any questions about anything we've covered so far, feel free to see me up front.



Huzzah! Two new jobs just opened up; the Knight and the Archer. Both are available to anyone with the Squire Job at Level 3. Knights are a tanky job with an array of debuffs at their disposal, while Archers are ranged snipers specialized in mobility and high-damage charged shots. Their descriptions are in the OP. Remember that you can mix and match other abilities freely, but you can only have two active sets of battle-skills at one time, one from your active job, and one from a secondary job of your choice.

Anyway, here's the roster once more, now including Ishaan, Barbarossa, and Trixie. Everyone got some field experience and some job levels under their belts, so feel free to spend points and change jobs as you wish. We'll have a chance to rest and reequip at Eagrose Castle, and from there head on to adventure!


(http://i.imgur.com/quWWt.jpg)(http://i.imgur.com/QKIqA.jpg)

(http://i.imgur.com/0DYyr.gif)(http://i.imgur.com/0J79p.gif) Knight:
Spoiler: Job Information (click to show/hide)

(http://i.imgur.com/IOOEC.gif)(http://i.imgur.com/7b0NJ.gif) Archer:
Spoiler: Job Information (click to show/hide)

Party Roster:
Spoiler: Ramza (Solifuge): (click to show/hide)
Spoiler: Robyn (Bluerobin): (click to show/hide)
Spoiler: Furte (Furtuka): (click to show/hide)
Spoiler: Ochita (Ochita): (click to show/hide)
Spoiler: Xander (ExKirby): (click to show/hide)
Spoiler: Krieg (warhammer651): (click to show/hide)
Spoiler: Ishaan (TempAcc): (click to show/hide)
Spoiler: Trixie (mainiac): (click to show/hide)

Spoiler: NPC Roster: (click to show/hide)
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Bluerobin on April 09, 2012, 01:39:04 pm
Yaaay! I was worried when I saw a new chemist with a Mithril Knife that Robyn had died. If I could, I'll grab Beastmaster with my Squire JP (I think it's Squire anyway) so kitty can use her fourth ability but I'm going to wait for a Pig or something else more supporty to grab a pet I think. Do you still have to be adjacent for Beastmaster to work? Alternatively, if someone else wants to get Beastmaster we could probably really use Salve (or I guess Antidote would work too :P) for poison curing.

Edit: Yeah I'm gonna go Beastmaster and grab Antidote, then start saving Chemist JP for Ether.
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Ochita on April 09, 2012, 01:55:05 pm
Hmm..

Soli, is it okay if we add our own character's journals and things like that for personal development, and individual views on the battle?
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 09, 2012, 01:59:01 pm
I'm gonna go Beastmaster and grab Antidote, then start saving Chemist JP for Ether.

Bluerobin, remember that the JP in the rightmost column are your unspent JP. The ones on the left are your total JP earned, compared with how many you need to reach next level (100 per level, I believe). I don't think you have enough for Beastmaster yet, but I can save them.

Also, Beastmaster only works if adjacent to the monster, yeah. They did get significant buffs generally speaking, and each have pretty unique tricks, which makes it worthwhile to take them into battle now.

Soli, is it okay if we add our own character's journals and things like that for personal development, and individual views on the battle?

Sure, feel free to! Remember to keep them present-tense, though... as I don't know when/if characters are going to die. I can provide a bank of sprites to use on Imgur too, if you want to match the style I was using for Robyn's journal log. Speaking of which, I can stick to writing from NPC's/Ramza's perspective in the future. :P

EDIT: Here's a public album with all the available class icons in them: Linko (http://imgur.com/a/gSnf6/)
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Bluerobin on April 09, 2012, 02:03:03 pm
Ahh I thought Beastmaster was 150 or 200 but if it's more than that looking at the OP it's 300, so yeah save please. :)
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: warhammer651 on April 09, 2012, 02:06:31 pm
I'd  like to request Krieg be converted into a knight, again with whatever skills m'lord thinks prudent as I am not at all familiar with the FFT syystem
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Solifuge on April 09, 2012, 02:24:31 pm
Will do. Note, however, if anyone is interested in what skills they can take, what equipment types there are, or what stats do what, all the details ought to be up in the OP. If you have mechanics questions feel free to ask too, so I know what else needs to go up there.

One of my goals was to make the game/rules transparent even for people who aren't familiar with the game, hence the "Let's" (rather than "I") in "Let's Play". >_o
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Furtuka on April 09, 2012, 02:35:32 pm
Could I get beatdown?
Title: Re: (LP) Final Fantasy Hacktics 1.3 - Accepting characters!
Post by: Ochita on April 09, 2012, 03:18:59 pm
Meanwhile, at camp, Ochita is writing in his journal

Spoiler: The Journal entry #1 (click to show/hide)
Ochita sets up a training dummy, and begins to practice his beatdown technique.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: mainiac on April 09, 2012, 04:02:34 pm
Not quite sure I get the level up mechanics yet but I think Trixie should get treasure hunter then save up JP for when she changes classes.

Is there somewhere one might obtain this game so as to play along and understand the mechanics?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Greiger on April 09, 2012, 04:08:52 pm
Hm.  I never got into any of these lets plays before.   I guess it might as well be one for the game I played entirely too long and had a full team of supergodly, level drain trap trained, brave/faith trained, lv 99 demigods that were perfectly capable of one shotting the last boss.

A no savescum game though huh?  FFT was one of the few games that could rack up a player controlled body count rivaling
a game from the x-com trilogy.  I sense spots will open quite fast.


Name: Greiger
Sex: Male
Zodiac Sign: Aries

Wealthy or Low-born? Low
Scholar or Soldier? Soldier
Worldly or Spiritual? Worldly
Hardened or Green? Hardened

Other Notes: Everybody needs a big burly front lines guy.  This is him.   This would pretty much be recreating my Greiger from my own game.  A heavily armed and armored knight specialist.  Give him a sword, cast protect, and point him to an enemy and watch him wreck single target havoc.

*
A ex-soldier from an unspecified army discharged for an altercation with a superior officer.  He worked as a mercenary guarding land based caravans traveling between Goug and Dorter from monsters and undead.  And is quite knowledgeable of their strengths and weaknesses.  He eventually saved the life of a repeat client of his from undead in the swampland near Goug with skillful use of potions against the undead assaulting the caravan, after the rest of the hired guards turned tail and ran. 

The merchant returned the favor by pulling some strings to get him admitted into the academy.  Seeing the opportunity as a chance to get back to a steady paycheck, and maybe the cushy life of an officer or knight, he took the merchant up on the offer, sold most of his gear in Dorter to pay for tuition and joined the academy, letter of recommendation in hand.
*

Anyway, I would like to go knight with this guy.  My old build was knight class wielding Excalibur two handed(samurai) with charge(Archer) skills.  That would be the way I'd like to go, but I know chances of surviving even past chapter 1 are slim, and as a low I probably wouldn't even be allowed to touch Excalibur, so I guess I'll just see where it goes.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Mephansteras on April 09, 2012, 04:55:01 pm
Submitting a character for the wait-list:

Name: Keandra
Sex: Female
Zodiac Sign: Saggitarius

Wealthy or Low-born? Low-born
Scholar or Soldier? Scholar
Worldly or Spiritual? Spiritual
Hardened or Green? Hardened

Other Notes: Eventual goal is to be a Black Mage/Summoner. She likes to destroy things, and wants to become the most powerful destructive mage in history. Power-goal is to get her Zodiac, if at all possible.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: warhammer651 on April 09, 2012, 05:37:25 pm
Spoiler: Krieg's Log (click to show/hide)
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Mephansteras on April 09, 2012, 06:37:11 pm
Oh, suggestion for everyone: It's highly recommended that everyone be a squire long enough to get the JP Up support skill. It greatly increases how fast the characters level their jobs and makes it much easier to actually level jobs to get where you want to be. Move +1 is also a good squire skill to get. This is a little gamey, but I've always found that it's kind of painfully slow to level characters through the jobs without JP Up.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Bluerobin on April 09, 2012, 06:40:37 pm
They've actually removed JP Up in this hack. They decreased JP prices on average to make up for that though, I think. They also removed all de-leveling methods and all permanent faith and almost all (to the point of them basically not being there) permanent brave modifications. Basically any game breaking/gamey kinds of things have been removed.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Mephansteras on April 09, 2012, 06:41:45 pm
They've actually removed JP Up in this hack. They decreased JP prices on average to make up for that though, I think. They also removed all de-leveling methods and all permanent faith and almost all (to the point of them basically not being there) permanent brave modifications. Basically any game breaking/gamey kinds of things have been removed.

Ah, well, that makes sense. I may have to try out this combination at some point, it looks like a pretty neat re-balancing of the game.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Knirisk on April 09, 2012, 06:53:37 pm
They've actually removed JP Up in this hack. They decreased JP prices on average to make up for that though, I think. They also removed all de-leveling methods and all permanent faith and almost all (to the point of them basically not being there) permanent brave modifications. Basically any game breaking/gamey kinds of things have been removed.

Ah, well, that makes sense. I may have to try out this combination at some point, it looks like a pretty neat re-balancing of the game.

Same here. I kinda want to play through this game too now.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Solifuge on April 09, 2012, 07:43:59 pm
After getting a few PMs about it, I updated the OP with links to the FFT mod I'm using (http://ffhacktics.com/smf/index.php?board=18.0).

If yoU have a copy of the game, you can apply theSe patchEs to a disk imAge made of the game, and ruN it on your consolE... or using a bios duMp of yoUr consoLe to plAy iT On the computeR.

EDIT: Also, I'm probably going to go Archer with Ramza for a bit, both to build his speed, and to snag Concentration and the Aim skill.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Heron TSG on April 09, 2012, 10:31:29 pm
Awesome! I love the historical perspective in this LP.

I'll take the panther as a starter, it appears to match well with my Zodiac symbol. And, uh... my goals.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Solifuge on April 10, 2012, 06:42:46 am
All right! Cybele (Red Panther) was caught!
New MONSTERDEX data will be added for Red Panther!
(http://i.imgur.com/Xbb6j.gif)
Do you want to give a nickname to Cybele?
> YES
  NO
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Furtuka on April 10, 2012, 08:10:29 am
Bew Doo Dooooom Bew Do Da Doo Do da Doom
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Heron TSG on April 10, 2012, 08:12:45 am
Budodoombududadododadoom.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: PhantomSpaceMan on April 10, 2012, 09:04:33 am
I enjoy the fact that Barbaneth references the admittance of a low-born into the academy as controversial, yet so many of the submitted characters are low born. Something tells me that the academies standards have slipped in the wake of the war. :P
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Solifuge on April 10, 2012, 09:16:33 am
Do you want to give a nickname to Cybele?
> YES
  NO

Budodoombududadododadoom.

I think that exceeds the character limit a little bit. :P
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Heron TSG on April 10, 2012, 02:15:59 pm
Let's just go with "Panthro", then.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Solifuge on April 10, 2012, 04:11:06 pm
Added an overdue explanation of basic game mechanics to the OP. I think this should settle some questions about character creation, for those of you unfamiliar with FFT:

Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Patchouli on April 11, 2012, 09:51:35 pm
Hell yeah, love Tactics.

I remember playing 1.3 (never beat it) and realizing I was getting into a hardcore beatdown when I saw squires could equip crossbows.

Adding another expendable:
Name: Patchouli
Sex: Female
Zodiac Sign: Leo

Wealthy or Low-born? Wealthy
Scholar or Soldier? Soldier
Worldly or Spiritual? Spiritual
Hardened or Green? Hardened

Other Notes: I think an oracle could be a big help. They sucked in vanilla, but they were incredibly useful in 1.3. As an oracle, I'd prefer White Magic or Time Magic secondary. I can't remember all the reactions, but I remember Blade Grasp being removed, so Auto-Potion would probably be good. I don't know how Support and Movement skills were affected, so I'll have to look over that.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Bluerobin on April 11, 2012, 10:16:22 pm
So, for some things the 1.3 changes are useful, for job skills not so much. Priests/wizards, for instance, are not at all how they look in the 1.3 changes (they have the same skills as in vanilla, just tuned slightly differently I think), so be a little careful if you're researching on your own.

Edit: Also, Soli be careful about grinding... I did less than I normally do and still barely made it past some of the plot battles in Chapter 1. I'm not sure why NPCs are just that much more powerful when they're scaled to your level, but they were for me!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Burnt Pies on April 11, 2012, 11:12:32 pm
Name: Miranda
Sex: Female
Zodiac Sign: Libra

Wealthy or Low-born? Low-Born
Scholar or Soldier? Soldier
Worldly or Spiritual? Spiritual
Hardened or Green? Hardened

Other Notes: Leaning towards Monk. I rather enjoy beating people with fists.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Solifuge on April 12, 2012, 05:24:00 am
Soli be careful about grinding... I did less than I normally do and still barely made it past some of the plot battles in Chapter 1. I'm not sure why NPCs are just that much more powerful when they're scaled to your level, but they were for me!

Yeah, we just had our first full-party wipe at Dorter. In fact we had about seven wipes. It seems NPCs scale to your highest-level character instead of to an average... and Delita and Argath have a few levels on everyone else due to their AI aggressiveness. I needed to even out the underleveled guys with the NPCs, and even then the party was easy prey for their ranged units; I won't switch the party makeup after a wipe, since that feels like cheating for an Ironman run. Nevertheless, mobilty was a really big factor in their party strength... I'm beginning to see the depth of strategy in this game!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: hostergaard on April 12, 2012, 12:29:05 pm
Red phanter, Eh? How about Cinnabar, Crimson or Scarlett? Or maybe Antares? Keegan is Galic for "son of fire"

Oh, did you see my character sheed? Is there still an opening for a beastmaster? I can change anything you like, tough, if need be.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Solifuge on April 12, 2012, 12:39:47 pm
I've got all the characters posted on the thread added to a waitlist on my desktop. We can only have about 8 active members at a time though, partially because I need to level everyone up equally which takes time, partially because its costs 1,500 gil to recruit new units (which is a few battles worth, and most of our earnings have barely been covering medical supplies and new equipment for the units we have), and lastly because the roster has a hard cap of 16 and I need to keep room for pets.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: MaximumZero on April 13, 2012, 04:41:31 am
Just FYI, the only reason I would ever keep pets is to breed and poach them. Also, animals are tasty. I wonder what chocobo tastes like?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Darvi on April 13, 2012, 05:33:01 am
Scholar or Soldier? Soldier
Lies and slander!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Patchouli on April 13, 2012, 12:26:19 pm
Scholar or Soldier? Soldier
Lies and slander!
Oracles can equip BATTLE BOOKS!
Spoiler: WAR FACE (click to show/hide)
Really though, I wanted to be a geomancer before, but changed my mind, and forgot to change that. I'm not sure if it has any effect other than for story writing purposes.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Patchouli on April 13, 2012, 12:27:14 pm
Oops, double posted!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Solifuge on April 14, 2012, 06:26:18 pm
Scholar/Soldier was originally my way of determining starting class, and the jobs/skills/party function they'd focus on if the player didn't follow the thread/post their character build preferences over time.

Also, Patchouli, that picture is so adorable, I think my kidneys just exploded from hyperglycemia.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Derp Sandvich on April 15, 2012, 04:25:39 am
Ahh FFT, I always preferred it over the Advance and DS versions. They didn't have the same charm as the original.

I've read another LP on vanilla FFT by Orange Fluffy Sheep on the Let's Play Archive, and boy does he know how to break the game down to bits and tiny pieces. His LP blew my mind and got me to play it again on the emulator.

Anyway heres my character submission.

Name: Sibrek Tanbim
Sex: M
Zodiac Sign: Scorpio

Wealthy or Low-born? Low-born
Scholar or Soldier? Soldier
Worldly or Spiritual? Worldly
Hardened or Green? Green

Other Notes: Reach the requirements to the Samurai class and master it.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
Post by: Bluerobin on April 17, 2012, 12:46:53 pm
Yeesh... if 1.3 is harder than this I can confirm that I never want to play it.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: warhammer651 on April 17, 2012, 03:23:31 pm
any idea on when we can expect update 2?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on April 17, 2012, 07:20:35 pm
Oooh the title changed between my post and yours!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 17, 2012, 08:29:02 pm
Lecture 1: The Meager
Section 3: Trouble at Dorter City
Spoiler: Dramatis Personae: (click to show/hide)

<=== (http://www.bay12forums.com/smf/index.php?topic=106688.msg3177912#msg3177912)

(http://i.imgur.com/AuLtp.png) Everyone settled back in? Excellent, then let us continue.

After rescuing the squire Argath from the Corpse Brigade, and learning that the Marquis Elmdore de Limberry had been kidnapped, the students hurried north to bring word to Eagrose. As you may recall, the city was home to House Beoulve, stronghold of the Order of the Northern Sky, and seat of Duke Larg de Gallione in West Ivalice. What a sight the city must have been for those young students, with its river ports, bustling markets, water gardens, and the castle towering above all. Of course, they had little time to take in the sights, given that they were to report immediately to the Order, tell them of their encounter on the road, and of the capture of the Marquis.

(http://i.imgur.com/EOWa6.png)

Even so, being of House Beoulve, Ramza was afforded certain comforts that the others did not enjoy, such as free reign of the Castle, and the hospitality of his half-brother Dycedarg- adviser to the Duke himself. Being that Ramza, as well as his sister Alma, were born out of wedlock and not true-born Beoulves, Dycedarg's manner toward him tended to be cordial, but cold.

(http://i.imgur.com/LEPNH.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/3a%20Dinner%20With%20Dycedarg.gif)

Letters that survive from the era attest to great fear and uncertainty surrounding the Marquis' kidnapping, but the days passed quietly within the city walls. The students from Gallione were outfitted from the Castle's own armory, and were henceforth to garrison the city while the Order's knights led their campaign against the Brigade. Things would likely have remained quiet for Ramza and his companions, were it not for a chance encounter with his younger sister Alma, Delita's sister Tietra, and Zalbaag Beoulve, Lord Commander of the Order of the Northern Sky, and Ramza's other true-born brother.

(http://i.imgur.com/huUX0.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/3b%20Eagrose%20Animatic.gif)

While most of the students remained to garrison Eagrose, by Zalbaag's leave Ramza and a handful of his most skilled companions went East on foot, to investigate Dorter and the disappearance of an Order informant. Argath accompanied them as well, hoping that the missing spy may have known the whereabouts of the Marquis. In order to reach Dorter, they would first have to cross miles of marshy lowlands known as the Siedge Weald... where goblins and other dangerous creatures were said to lurk.





(http://i.imgur.com/Dfrgs.png) (http://i.imgur.com/SnnYm.png)

(http://i.imgur.com/AuLtp.png) While their party was crossing a stretch of marshland, they met with a small goblin band. Ramza, Robyn, Furte, Delita, Xander, and Argath engaged them, while the rest of the party guarded their flank from ambush. Though Goblins have since been driven to extinction, it was said that they fought with great ferocity in their day, and that every wound only made them stronger. Though they rarely carried weapons or armor, they made good use of their natural claws, and were not above scratching at eyes or other vulnerable spots.

Spoiler (click to show/hide)

Having sustained a wound to the eyes, Argath stumbled blindly into waist-deep marshwater, while the Goblins urged their pet fire spirits forward. Known commonly as Bombs, these secrete flammable oils, and posses a natural affinity for fire magick. You may have seen trained Bombs performing fire shows at the circus... assuming young people like yourselves still go to the circus. Perhaps you see them at the Rock and Roll concerts and Rave Parties instead.

Spoiler (click to show/hide)

At any rate, these Bombs were untamed and spat their flames recklessly. For some reason, Furte's personal writings indicate that they seemed to focus their attacks on him. Being elemental spirits by nature, the squire's recent mastery of Ochita's "Beatdown" technique, and the negative-energy flare magick it employed, may have unnerved them. Despite his wounds, he employed the technique against them to great effect.

Spoiler (click to show/hide)

Ramza, who had been practicing with his newly-acquired crossbow since Eagrose, flanked the Bombs from a rocky hill overlooking the marsh. His carefully-aimed shots were a major factor in the battle, leading the surviving monsters to turn their attentions toward him. While the others fought on below, he was overwhelmed and nearly fell to his wounds.

Spoiler (click to show/hide)

Xander came to his aid with potions, while Furte used the Beatdown technique once more. Furte notes that the technique seemed to react to the life force of its target, striking heavier blows the healthier they were. Argath tried to aid Ramza as well, but due to the blindness and confusion brought on by the Goblin's claws, his medical efforts were... misguided.

Spoiler (click to show/hide)

Whether from anger at wasting good medical supplies or not, none can say, but Robyn was noted to have then performed an unusual medical procedure on Argath. One which involved a stone, and his head.

Spoiler (click to show/hide)

Surprisingly, it was quite effective at shaking him from his stupor long enough for them to apply eyedrops, and cure his blindness. Though it may seem barbaric today, "Concussive Therapy" would go on to become a common treatment for Confusion and other mental maladies, when a proper Remedy was not readily available. A few more stones slung by Furte and Robyn, who had by this point revolutionized the thrown rock's use in combat, were able to drive off the remaining Goblins. The party regrouped on the trail, and after treating their wounds ventured on.



(http://i.imgur.com/AuLtp.png) Some several days later, they reached the city of Dorter. Splitting into several groups, the students sought information about the Corpse Brigade from various commoners and merchants. They had been seen for outsiders, however, and nobles at that. None of the folk of Dorter had been forthcoming with information, even for the promise of a few Gil.

(http://i.imgur.com/M8pmb.png)

It was Barbarossa who found their first lead, with the aid of Panthro- that being the name he'd given to the tame Red Panther. He had found a man wearing the ragged green cloak of the Corpse Brigade, drinking in a seedy bar near the slums. When the man left, Barbarossa and Panthro tracked the man to the edge of an alleyway, where two thugs in similar garb stalked the rooftops with bows in hand. Not wanting to catch their attention just yet, they left to rendezvous with Ramza, Trixe, Delita, and Argath. On their return, they found a middle-aged Knight in tarnished mail accosting the very man Barbarossa had tracked.


(http://i.imgur.com/tiTti.png)
(Animatic: Click to Play) (http://dl.dropbox.com/u/15979669/LP%20FFT/3c%20What%27s%20A%20Wiegraf.gif)



Spoiler: Battle 2: Dorter Slums (click to show/hide)

(http://i.imgur.com/AuLtp.png) Several Corpse Brigade members had emerged from the shacks and plank-and-sailcloth hovels of the slums. Several Archers appeared from rooftop trapdoors, while the Knight they had followed was joined by two robed Wizards. Unlike the footpads they had faced in the field, these were well-armed soldiers who were fighting in familiar territory- likely former members of the civilian forces conscripted to serve in the 50-years war.

(http://i.imgur.com/Z6KfS.png)(http://i.imgur.com/QiF7g.png)
(http://i.imgur.com/ushd0.png)(http://i.imgur.com/1fB3v.png)

Delita and Panthro took to the rooftops to deal with the sniping Archers, while Barbarossa and Ramza moved to intercept their ground forces. No doubt noting her Chemist's garb, the Archers took the initiative to open fire on Trixie.


Spoiler (click to show/hide)

With her natural jumping ability, Panthro was well-suited to rooftop combat, and quickly closed with the first Archer. Distracted by the beast, Delita was able to sling a stone at the unfortunate Archer, and knock him from his rooftop perch.

Spoiler (click to show/hide)

The other archers continued to fire on Trixie. Despite efforts to heal her, she soon fell... and while Barbarossa revived her, the Brigade's Knight broke their line. Argath was able to employ the Magicksap Sword Art to prevent the Knight from using any Arts he might know, but he still managed to deal a heavy blow to Ramza.

Spoiler (click to show/hide)

The Wizards then made their presence known, invoking potent Fire Magick heedless of the collateral damage it caused their ally Knight. Thanks to Trixie's rooftop medical attention, Ramza was able to reply with a well-aimed crossbow bolt, felling the caster.

Spoiler (click to show/hide)

The remaining mage cast another spell at those gathered on the rooftops to drive the chemist off. Though Delita and Argath were burned, the simple leather cape Trixie had recieved from the armory was enough to guard against his spellfire.

Spoiler (click to show/hide)

Ramza joined them on the rooftops, where he and the rest engaged in battle against the archers. Panthro was severely wounded by several aimed arrows, but before the Knight could climb to the roof to kill him, Barbarossa moved to block him. They dueled for some time, before Barbarossa was able to wound and drive him off.

Spoiler (click to show/hide)

With Trixie's potions, Ramza's crossbow, and Barbarossa and Panthro chasing the Brigade across the rooftops, the students were eventually able to defeat their foe.

Spoiler (click to show/hide)

Showing remarkable prudence for youths such as themselves, Ramza and his companions took the Brigade's Knight prisoner, and put him to the question within the slums of Dorter... though, now that I look at the time, I think that may have to wait until after another brief break, eh?

Be sure to sharpen your pencils and all that... or are those a thing of the past as well? Truth be told, rather than notepaper, I see that most of you have computer screens in front of you. How very quaint!


(http://i.imgur.com/bu1eE.png)



Ugh... so this is actually pretty hard. Dorter took me 4 tries in total... with 2 complete wipes, and one near victory that would have seen Trixie and Barbarossa dead, had Ramza not been double-struck by a lucky crossbow bolt, and Argath too dumb to res him. You guys lucked out this time, but there will be many potentially-lethal moments to come.

Anyway, we've got two new jobs available for some of you; introducing the Priest and Wizard! Priests are hardy healers and support casters, while Wizards (as you might have guessed) are frail fonts of magickal death, with a few debilitating spells up their sleeves as well. As always, the OP will be updated with new class information.

Also, since it appears that story battles are scaled to your highest-level character in this mod, I'm doing some behind-the-scenes leveling to keep everyone on mostly equal footing. Even if you weren't in the featured fights this update, you probably picked up some JP to spend. Remember that you get some JP for all available jobs, and can buy skills even if they don't match your job for mix-n-match purposes. Oh, and make sure to specify if you'd like to switch jobs as well. As you may have noticed, the more active the player is participating in the LP, the more likely they are to get featured in a battle, get cool write-up moments, and get fancy equipment! >_o

(http://i.imgur.com/qKVc7.jpg)(http://i.imgur.com/5LEir.jpg)

(http://i.imgur.com/CW9po.gif)(http://i.imgur.com/8Shhr.gif) Wizard:
Spoiler: Job Information (click to show/hide)

(http://i.imgur.com/KuI3q.gif)(http://i.imgur.com/mehzH.gif) Priest:
Spoiler: Job Information (click to show/hide)

Party Roster:
Spoiler: Ramza (Solifuge): (click to show/hide)
Spoiler: Robyn (Bluerobin): (click to show/hide)
Spoiler: Furte (Furtuka): (click to show/hide)
Spoiler: Ochita (Ochita): (click to show/hide)
Spoiler: Xander (ExKirby): (click to show/hide)
Spoiler: Krieg (warhammer651): (click to show/hide)
Spoiler: Ishaan (TempAcc): (click to show/hide)
Spoiler: Trixie (mainiac): (click to show/hide)

Spoiler: NPC Roster: (click to show/hide)
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Furtuka on April 17, 2012, 09:01:14 pm
But I'm terrible at journaling T_T


By the way you seem to have written the paragraph about Trixie almost dying, twice in a row. Unless of course It was a funny commentary on the same events happening twice and I just didn't pay enough attention.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 17, 2012, 09:11:29 pm
Journaling isn't the big thing. By active people, I primarily meant people who submit character build ideas as we go and such, or are otherwise involved!

Also I have no idea what you were talking about the paragraph was never duplicated what do you mean of course my formatting is perfect.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Heron TSG on April 17, 2012, 09:44:07 pm
Awesome, my guy didn't even die!  :P
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Patchouli on April 17, 2012, 09:49:52 pm
Even in vanilla, Dorter was the first place where I started having problems because of that archer on the top that keeps hating on everyone.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on April 17, 2012, 09:50:50 pm
Any chance of hiring more swordsdoodz for backup?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: sonerohi on April 17, 2012, 10:39:29 pm
Posting with char and to get this tracked. Yet another in the line of things keeping me from homework.
Name: Kallev
Sex: Male
Zodiac Sign: Cancer

Wealthy or Low-born? Low-born
Scholar or Soldier? Soldier
Worldly or Spiritual? Spiritual
Hardened or Green? Green

Other Notes: No clue here. I do aim to, if he is suited, ask for him as an archer. It seems like gunning them down works pretty dang well. Maybe if we could give the squires lead shot in place of rocks?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Ochita on April 18, 2012, 01:53:03 am
Soli if it isn't too much trouble, could you move me to be a white mage, let me learn heal, and then switch me to black mage with white magic as a secondary?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on April 18, 2012, 10:03:37 am
That rock to the head paragraph pretty much made my day.

And I... have no idea what to do for skills for Robyn. I've found Move+1 helpful, but not as necessary as I thought, especially for ranged jobs. Saving for Beastmaster would be nice, but do we have many Squires still fighting to get me the remaining JP from secondary JP gain? White Mage/Black Mage can be really awesome, but they can be a bit tough to get off the ground initially. I guess if it looks like I'll get the remaining JP for Beastmaster, I'll keep saving for that (if not, swap Robyn to Squire for a battle, maybe with a spare crossbow, to get the last 30ish JP). If Robyn has Hi-Potion and Antidote, save up a bit more for Auto-Potion, then swap to White Mage with Item as secondary.

TL;DR: Basically, the eventual goal is White Mage with Item (including Hi-Potion and Antidote), Auto-Potion, and Beastmaster. And maybe some Battle Boots or a cloak when you get the money. Hopefully that setup with keep him useful even without the thrown items and start transitioning him to mageyness.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 18, 2012, 11:23:22 am
Alright, appended the last update with the skinny on Wizards and Priests, which is also available on the OP, as always. As you may notice I misspoke when I called them Black and White Mages... would that I could see beyond the color of their robes, and on to the content of their character!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Darvi on April 18, 2012, 11:47:17 am
Still waiting for Red Mages.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on April 18, 2012, 11:48:49 am
Sorry, you're going to be waiting a long time (like... until he starts LPing one of the FFT Advance games instead). You can effectively make a red mage by combining two of the mage skill sets I guess though?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 18, 2012, 12:17:44 pm
Sorry, you're going to be waiting a long time (like... until he starts LPing one of the FFT Advance games instead). You can effectively make a red mage by combining two of the mage skill sets I guess though?

That's... not entirely true, but I'll say no more on the subject. Know that you can approximate one with the existing classes, by training as a Priest/Wizard, and switching to Knight. They can wear robes to increase their MP, and wield all sorts of weapons and armor. Note also that many of the Knight's Sword Arts are spells channeled through swords to cause certain effects, which casters do far better than straight physical fighters.

This is, of course, assuming you meant FF1-style Jack-Of-All-Trades Red Mages.

Any chance of hiring more swordsdoodz for backup?

I can only handle about 8 characters at a time, especially with the NPCs that keep cluttering the party, wasting expensive equipment, and mucking up combat. Note that I give equipment and training priority to the most active players, and try to pick low-level characters in the roster to go into battle for level-balancing purposes. As such, there's a sort of natural selection at work, where inactive players don't get new equipment priority or as much practice, and will eventually enter leveled battles which they'll have a harder time with. At this rate, I imagine we'll start cycling in new characters before much longer.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Darvi on April 18, 2012, 12:22:52 pm
(http://static.tvtropes.org/pmwiki/pub/images/darth_vader_nooo_7675.jpeg)
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Furtuka on April 18, 2012, 03:02:40 pm
I would kinda like to get the move +1 bonus and swap over to a knight (with my squire skills as a secondary of  course) when convenient, unless it would better my survival chances by waiting till later.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: warhammer651 on April 18, 2012, 03:04:09 pm
wait, does that rock to the head thing seriously work?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on April 18, 2012, 03:06:30 pm
Yup, physical damage breaks confusion in almost all of the Final Fantasy games (and RPGs in general). The rocks are just a convenient, ranged, low damage (when used by characters with low physical damage) way to do it. I think when Robyn goes Priest he should probably get the staff that does low physical damage and cures status ailments on hit. It's pretty neat.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: warhammer651 on April 18, 2012, 03:33:30 pm
I can only imagine schools in this place

Teacher: any questions?
Student: yeah, I'm confused about-
*teacher hurls rock at student*
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on April 18, 2012, 04:49:02 pm
Sorry, you're going to be waiting a long time (like... until he starts LPing one of the FFT Advance games instead). You can effectively make a red mage by combining two of the mage skill sets I guess though?

That's... not entirely true, but I'll say no more on the subject. Know that you can approximate one with the existing classes, by training as a Priest/Wizard, and switching to Knight. They can wear robes to increase their MP, and wield all sorts of weapons and armor. Note also that many of the Knight's Sword Arts are spells channeled through swords to cause certain effects, which casters do far better than straight physical fighters.

This is, of course, assuming you meant FF1-style Jack-Of-All-Trades Red Mages.

Any chance of hiring more swordsdoodz for backup?

I can only handle about 8 characters at a time, especially with the NPCs that keep cluttering the party, wasting expensive equipment, and mucking up combat. Note that I give equipment and training priority to the most active players, and try to pick low-level characters in the roster to go into battle for level-balancing purposes. As such, there's a sort of natural selection at work, where inactive players don't get new equipment priority or as much practice, and will eventually enter leveled battles which they'll have a harder time with. At this rate, I imagine we'll start cycling in new characters before much longer.
You could always just take all of Algus/Argath's equipment and give it to me. ^_^
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 19, 2012, 12:41:54 am
Well, though I could probably make room for 1 more character, 8 is the highest I want to go right now. It lets me alternate between a Main team and an Off team. Besides, keeping just 8 characters equipped and at equal level is tough enough. Note also that there's a hard cap (16) on the character roster, and I need to leave room for pets, recruits, and NPCs.

With that said, we have hereby had our first character death (well, technically our second, but Solee wasn't really a character yet), and I'm only halfway through the next update. You might not be waiting too long after all!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on April 19, 2012, 01:24:51 am
I'm actually looking to start playing 1.3. I've beaten loved FFT to death.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 19, 2012, 05:03:50 pm
The waitlist has gotten pretty big relative to our party size, and I'm better at keeping people alive than I thought I'd be. As such, I have a few propositions to run by folks:


   a. Add ~4 more active characters to the roster. In exchange, players can't have a pet unless they've taken the Beastmaster skill.

   b. We nix level-grinding, and pick combatants from the roster randomly, making combat lethality a bit higher. New characters will be leveled to the party average.

   c. Instead of adding waitlisted characters on a first come, first served basis, add them from the list at random.

   d. Periodic dropping of inactive/abandoned characters; maximum of 1 per update.

   e. At each new chapter the waitlist gets wiped, giving folks a new chance to get a character in.

   f. After each chapter, we build a completely new roster of characters.



Some of these are more extreme than others, but how would you guys feel about implementing some combination of the above? I'd like to encourage participation and all, and I want things to feel fair regarding the waitlist, but I don't want to be too heavy-handed.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on April 19, 2012, 05:14:27 pm
I'm worried about using any of the options that leave Ramza leveled way higher than the rest of the group. At this point you already had a few levels difference between most of your party and the enemies at Dorter and I'm just worried you'll end up with Ramza essentially getting twice the experience of the rest of the crew. I guess if worse comes to worse and you absolutely can't get past something you can always just grind up the lower level characters, though.

I'm a fan of (a) and I'd be happy to let someone use Robyn's Beastmastery once he gets it (assuming he's still alive). Not so much a fan of (f), and even (e) sounds a little sad, but most of these could be made to work.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Patchouli on April 19, 2012, 05:19:28 pm
a. Seems like a good choice.
b. I don't know about picking combatants randomly, there's a good chance you'll hit a point where you'll want a certain composition, and going random all the time might be a problem. Then again, like you said, it would boost up the mortality a bit. It could be a whole lot of fun though, and makes for more interesting fights. The just-mentioned level differences could be an issue though.
c. Up to you. I think the first-come first-serve works fine, and seems to be pretty standard for LPs.
d. It seems like a PITA on your end, leveling up dudes to only drop them. It's up to you.
e. I think at each new chapter, people that have died can choose to create a new character. Unless everyone died. Then it seems fine to let everyone get new picks again.
f. I think that seems a bit too extreme. It would make sense story-wise for the transition between Ch1 and Ch2, and possibly between Ch3 and Ch4, but still. Also a PITA for you to deal with.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on April 19, 2012, 05:28:11 pm
Actually I'm going to go complete 180 on my opinion of (f). If there was a Hall of Fame of sorts in the OP I think I'd be ok with losing my character and it would let you burn through a huge chunk of the list at chapter breaks, especially if combined with (a). That said, it is a little heavy handed, so I can imagine people might not like it, plus yeah, levelling new characters would be a huge time sink, especially in later chapters. Otherwise my opinions match up with Patchouli pretty well.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Furtuka on April 19, 2012, 05:50:42 pm
a. Sounds good
b. *shrugs* don't really like it that much but is willing to go for if worse comes to worse
c. that kinda sounds like it would violate the whole point of there being a waitlist
d. Seems like a viable choice should things get too overcrowded
e.maybe, don't really understand what that would do
f. I don't think that's a good idea
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Knirisk on April 19, 2012, 06:00:30 pm
a. Fine by me.
b. So long as it doesn't render significant battles...errr... extremely difficult.
c. Not a fan of it, but then again, I think my character's like maybe next in line to be added anyway.
d. Possibly, unless they're a great asset to the team.
e. Only if the people on the waitlist aren't particularly active.
f. I think that seems a bit too extreme. It would make sense story-wise for the transition between Ch1 and Ch2, and possibly between Ch3 and Ch4, but still. Also a PITA for you to deal with.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on April 19, 2012, 07:08:04 pm
I vote A&D. The rest seem like they're a bit much.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: warhammer651 on April 19, 2012, 07:11:45 pm
I like a b and d
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Mephansteras on April 19, 2012, 08:05:10 pm
I like A the best.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Greiger on April 19, 2012, 08:18:10 pm
A. seems alright, but of course I don't have a pet, so I may be bias.

B. Also seems good.  But party buildout is an issue.  I recall even in vanilla FFT I was very uncomfortable without at least 2 people capable of rezzing.  And being too heavy on melee guys on a fight can make a big diffrence on your capability to deal with threats.  Imagine 3 melee guys chasing a chocobo around the battlefield as it continually outdistances everyone and heals enemies. 

(Perhaps a semi-random version of B?  Where party loadout is taken into account?  Though that also risks bias, ether accidental or perceived.)

C. Not sure how that would help.  Waitlist would still be just as long.  But if you see some benefit it would be a fairly unobtrusive change. And it's hard to argue about random chance giving anyone an edge.

D. Seems reasonable.  Though there are folks who just sit and read the thread and don't want to strongly influence decisions.  I don't do LPs much, so maybe I'm missing the point though.  So I wouldn't argue with this.

E. Seems a bit extreme.  Might result in a bit of thread spam of folks reposting characters.  You'll definitely not have to worry about inactives though.

F. Way extreme.  I see more time levelgrinding new redshirts (who might not even survive the level process when it gets longer) than playing the game

TL;DR:  I like A, sorta like B, won't argue with C or D, dislike E, loathe F.


Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 19, 2012, 08:32:53 pm
The leveling time isn't a problem for any of the above either; I found a pretty quick job-leveling method involving disabling an enemy, and hosting supervised gladiator-style sparring sessions. Baring that, there's always surrounding a KO-ed foe, reviving them, and KO-ing them again, repeating as long as needed.

Anyway, here's a brief explanation of my thoughts on each option:

   a. Add ~4 more active characters to the roster. In exchange, players can't have a pet unless they've taken the Beastmaster skill.

   b. We nix level-grinding, and pick combatants from the roster randomly, making combat lethality a bit higher. New characters will be leveled to the party average.

   c. Instead of adding waitlisted characters on a first come, first served basis, add them from the list at random.

   d. Periodic dropping of inactive/abandoned characters; maximum of 1 per update.

   e. At each new chapter the waitlist gets wiped, giving folks a new chance to get a character in.

   f. After each chapter, we build a completely new roster of characters.

A. I kinda like this, but it does mean all characters will be getting less screen-time. I'll leave this up to you guys.

B. This would speed things up significantly, but is bound to result in an underleveled roster. I think XP/JP mechanics boost gains for lower-leveled characters to compensate, so they should lag only a few levels behind. I might split folks into 3-4 rounded teams (~3 units each), and randomly pick one team per battle, adding in any additional characters at random. Also, so long as I only bring Ramza into plot fights, people should keep pace once we start roaming the map more.

C. This lets latecomers still have a hope of getting a character in. Alternatively, I could switch between picking the next on the list, and then picking one at random, to keep first-come priority, but still give newbies a chance.

D. I know I do this in other LPs... I'll add a character for a DF succession game or something, and won't check back until I have several updates to read. Since I want to run this more interactively, this helps prune out abandoned characters to give active people more of a shot at getting in.

E. Similar in spirit to C., with a bit of D. and F. as well. It lets latecomers and early followers get an equal shot at getting a high spot on the waitlist. Also, character submission guidelines might change as more classes open up... the style I started with was built around having only Squires/Chemists to pick from, though we now have a lot more options. The strategic role each character will play in combat is rapidly becoming more important.

F. was inspired by the time/situation shift between Chapter 1 and 2 (Side note: I know the plot up to the start of Chapter 2). I like our current crew, and want to keep them around for as long as possible... but the theory was that F. would burn through characters quickly, and give more people a chance to participate in the LP. There's a trade-off.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Heron TSG on April 19, 2012, 09:27:46 pm
D is my top choice, with A at a close second. I really would like Barbarossa to stick around, and if possible with a beast. (Though I would prefer having a character with no pet to not having a character at all.)
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Burnt Pies on April 19, 2012, 10:43:41 pm
D or A get my vote, I think. How're you planning on sorting out the 'inactives'?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Taricus on April 19, 2012, 10:49:18 pm
A sounds best to me. Not as time consuming or difficult as the rest. D sounds valid as a side option though.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 20, 2012, 01:28:43 pm
Okay, playing around with the capabilities of some of the FFT modding tools out there. I just made a bunch of suitable monsters mountable (including Panthers, Barbarossa :P). I also used a common tweak to Brave, granting it a tradeoff like Faith; higher Brave grants a greater chance to trigger reaction abilities, and increases physical damage dealt, but leads to less concern for your personal wellbeing and thereby more physical damage received.

Finally, I'm opening up special Job Mastery bonuses for characters. If you master all the skills of a job, you can unlock special Master-Tier skill lists. Not a job of their own, these are unique secondary skill sets that share a job-point pool with the class you mastered, and will open up some abilities that are normally only available to special characters. These will remain secret until discovered!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on April 20, 2012, 01:45:29 pm
Haha that's awesome. Sounds great!

Edit: oh, does that make low brave reduce physical damage?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 20, 2012, 04:00:04 pm
That it does. OP updated to compensate.

Still working out the specifics of Job Mastery, and checking the feasibility of adding something like Blue Magic (http://www.ffcompendium.com/h/jobs/bluemage.shtml) in FFT with some gurus on the Hacktics forum.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on April 20, 2012, 05:24:40 pm
Wait, are you modding the game yourself, Soli?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 20, 2012, 07:25:09 pm
*nods* I'm basing it largely on tools and work done by others, though.

P.S. Blue Magic is totally go.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on April 20, 2012, 07:47:15 pm
I'd like to have kensei skills like T.G. Cid/Orlandeau, please. ^_^
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Furtuka on April 20, 2012, 08:01:49 pm
Blue magic!?!??!?!?!!!, 












SQUUUUUUUUUUUUUUUUUUUUUUUUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Projeck37 on April 21, 2012, 01:15:19 am
If were still voting, I vote A.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: sonerohi on April 21, 2012, 10:30:07 am
I think the dropping of inactives and the squad system would work out well. If you went squads, would you try to make each squad a viable team, or make it a grouping of strategy-styles? I.E. have an archer squad, or have a balanced squad?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 22, 2012, 07:01:42 pm
Okay, modding is about 80% done. Just got Mastery Jobs to do, and those will be easy compared to this:

(http://i.imgur.com/C0ETe.png)
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Furtuka on April 22, 2012, 08:09:27 pm
I repeat

Blue magic!?!??!?!?!!!, 












SQUUUUUUUUUUUUUUUUUUUUUUUUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on April 22, 2012, 08:33:02 pm
Sheeeeesh... I might have to start my game over with your mods now.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on April 22, 2012, 08:49:15 pm
Hehe... those of you familiar with FFT probably know how easy jobs like the Calculator and Mime are to exploit. It's bad enough that there are infinite-action combos you can set up with either, but they're still pretty broken without that. Some of the tweaks I'm working on are in hopes of presenting a few less-gamey alternatives for players, but ones which still stay in keeping with FF lore.

As for those who aren't familiar with FFT, hopefully you won't be able to tell what's tweaked and what isn't; I've been trying to keep tweaks as close to the spirit of FF as possible. Pretty happy with this so far, I must say. Once I wrap up the Mastery stuff, I'll host a link to whatever modmod is the result... and we'll be picking back up with things from there!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on May 01, 2012, 10:19:16 am
First, your new avatar is adorable.

Second, I've been slamming my head repeatedly against one of the fights in this mod and I can't for the life of me get past it. I have to say, this mod punishes rushing through jobs to get to later ones and actually seems to require certain team compositions (not necessarily certain jobs, but more durable vs more damage, long range vs short range, that type of thing) in certain battles. Time to train up some new characters in my file I guess.

Looking forward to your modmod, too Soli!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Eternal248 on May 06, 2012, 07:43:49 am
First time poster, brought here by Solifuge. I've been helping him out as well as other FFH members. Looking forward to seeing your Blue Mage in action!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on May 06, 2012, 08:53:08 am
Welcome to the forums!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on May 06, 2012, 03:39:10 pm
He followed me home. Can we keep him? :)

For those of you not in the know, Eternal is the proprietor of the Final Fantasy Hacktics community. He's been exceedingly helpful in teaching me the art of RomHax, getting this dangfangled game to work right, and is also a pretty swell dude overall. Good to see you!

In other news, I'm getting settled in at the new job and with my new schedule, so we'll be booting this LP up again soon. I just have to balance the physical damage multipliers for Bravery, and find out why Blue Mages keep starting out with a bunch of random monster skills.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on May 06, 2012, 05:29:16 pm
First time poster, brought here by Solifuge. I've been helping him out as well as other FFH members. Looking forward to seeing your Blue Mage in action!
Welcome!

So, how long until we get a DF to FFT total conversion mod? :P
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Eternal248 on May 06, 2012, 05:42:03 pm
First time poster, brought here by Solifuge. I've been helping him out as well as other FFH members. Looking forward to seeing your Blue Mage in action!
Welcome!

So, how long until we get a DF to FFT total conversion mod? :P

Thank you all for your warm welcomes! I'd sooner see a Space Station 13 -> FFT mod, but that's just me. :P

We have some DF fans on our forums even though I'm not a fan of it myself. It's been a while since I attempted to play it, but are there jobs in it? If so, you could probably emulate some of them in FFT. FFT's system is ridiculously flexible.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Haspen on May 06, 2012, 06:03:42 pm
ptw :P
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Neyvn on July 05, 2012, 05:35:13 pm
PTW...

I guess that this training tactic has been removed from the game or something huh...
Spoiler (click to show/hide)
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on July 05, 2012, 06:29:59 pm
Hahaha that's awesome Nevyn. And it hasn't been taken out, it's just... a bit less useful because of the boss scaling.

Also, *poke blue mage poke*
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on July 05, 2012, 11:44:51 pm
Funny... just yesterday, I took another crack at getting it to work, hoping to post a success story.

As a bit of background, all this modding requires that I modify existing jobs or skillset indexes, since I can't ADD anything to the game data itself. Luckily the game has a ton of unused job slots, enough that I could make tons of custom classes, or unlock all the Guest-only classes for regular character use. After some fiddling around, I got a Red Mage job to work just fine... I created a new job over an unused index that learns a bit of Black and White magic, and can equip some heavier weapons. I've got Blue Mages working as well (though there are some animation glitches that still need ironing out), and they can use monster skills and even learn them on being hit by the skill.

However, for a reason I still can't figure out, all Blue Mages, both old characters that existed before I started modding, and recruits fresh from the guild, start with a random assortment of Monster Lore already learned. I know recruits sometimes start with random cheap Squire skills, so I bumped JP cost for each up to 9999, and even turned off the ability to learn the skills by JP. Characters are still starting with random Monster Lore though.

In my last test, I recreated the entire Job in a new index, in case the one I'd picked for Blue Mages was being used for some other game purpose. Even when I overwrote a Guest character's skillset, which I knew wouldn't cause a data conflict, and linked that to the custom class instead, the same thing happened. It might be something innate with Monster Skills, since monsters always start with them pre-learned... but if so, why do characters seem to learn from 4 to 8 Monster Lore skills, and more or less at random?

This is continuing to be difficult. :I
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on July 06, 2012, 10:26:58 am
Spoiler: Vwoop, nothing here (click to show/hide)

Aww, I just re-read this thread and remembered how awesome all the prose (and poetry, now that I think about it) was. Looking forward to the continuation! Good luck with blue magic.

Edit11dayslater: Huh. I just looked around at the completed patches section of ffthacktics and there are some neat ones. I particularly like the one that changes chemists into butlers/housewives complete with Throw Silverware and Cafe Au Lait.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on September 06, 2012, 02:21:58 pm
Soli, are you still working on this?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Solifuge on September 06, 2012, 04:10:32 pm
The hack is in an awkward state of half-completion and half-glitchiness, with so many different test-branches that it's tough to sort through them all. I have to work up the gumption to dive back in, sort everything out, and take another stab at it... which at this point probably means starting from the top again. It's kinda daunting. I also need to get back into the swing of writeups, which is daunting in entirely different ways.

I fully intend to finish this, but it takes time to psyche myself up for this sort of thing. I really want to finish this game, and finishing it is contingent on continuing this LP.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: MaximumZero on September 06, 2012, 05:27:40 pm
I know that feels, man. Know that you have my full support. And my axe.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Mephansteras on September 06, 2012, 05:32:19 pm
You can do it, man. We believe in you!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Revolutionizing Rock-Throwing since 2012!
Post by: Bluerobin on September 06, 2012, 06:36:32 pm
So I was poking around and found the Journey of the Five patch (http://ffhacktics.com/smf/index.php?topic=7936.0) that has a Blue Mage class (he calls it an Animist). If that's where you're having issues he might be able to help. Then again, I don't know how complete the generic classes are since the patch is still in progress, so he may not actually have a functional blue mage.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: Solifuge on December 05, 2012, 04:07:40 am
After a bit of inspiration, I found a stupidly simple workaround for the Blue Mage problem.

Don't suppose I could interest folks in starting this LP up again?
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: MaximumZero on December 05, 2012, 04:56:29 am
Do it! DOOOOEEEET.
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: Furtuka on December 05, 2012, 07:45:00 am
Huzzah!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: Bluerobin on December 05, 2012, 09:29:45 am
 :o heck yes!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: warhammer651 on December 05, 2012, 10:46:00 am
You made a post. you pretty much have to do the LP again
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: Mephansteras on December 05, 2012, 12:18:39 pm
Phoenix down!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: Ultimuh on December 05, 2012, 12:28:36 pm
Of course! Go right ahead!
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: Solifuge on December 05, 2012, 04:47:58 pm
You made a post. you pretty much have to do the LP again

Dangit, you're right. Now to figure out where I left off...
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: MaximumZero on December 05, 2012, 08:40:06 pm
Last you left off, you were recruiting a high brave-low faith Libra to serve primarily as a Monk or Samurai with the Jump ability.

^_^ (No, you weren't, but I'd appreciate it if you did.)
Title: Re: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!
Post by: Greiger on December 05, 2012, 08:41:15 pm
Woo thread is back!  I don't think reraise would have helped things though.  Little late, you would need Life or Life 2 and even then you would have to hope the thread had high faith. 

Fortunately Meph applied a phoenix down for you though, I'll happily donate an X-potion or 3 to the cause to get the tread back and kicking again.