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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Loud Whispers on April 28, 2012, 04:07:03 pm

Title: Necromancer screening
Post by: Loud Whispers on April 28, 2012, 04:07:03 pm
You know those necromancers that arrive ambushing? Well I've not had much troubles with them, with one notable exception.

I like above ground forts. This means that ambushers can show up inside my fortress from anywhere on the map.
And I didn't want to use traps on this fort, until I found some goose skin get necro'd.
19 times in a row.
No problem, tried the usual, set up cage traps in chokes to see if I could catch it alive.
No luck.
Created a new military patrol to find this necromancer and process it into a corpse.
No luck.
I convince myself that the necromancer probably got scared and ran away.

NOPE

The necromancer avoided detection for 2 entire seasons.

Spoiler (click to show/hide)

And walked right into my raven stockpile.


SHIT SHIT SHIT SHIT

I'm confident I could take down the swarm with the 60 soldiers at my disposal, but of course they won't stay dead until I find this necromancer.
And throwing fuel at a fire could work, but I doubt it.
And I can't send out military patrols BECAUSE OF THE RAVEN SWARM EATING ALL OF MY CHILDREN.


I'm going to bunker everyone down into the booze stockpile and the central barracks (the only two places where I can even stop the ravens from reaching-I really meant everywhere). And begin the reclaiming of the surface from the ravens.
Again, 60 soldiers, armed, armoured and well trained. Why the hesitance?
It's my entire population.
If I lose my army the fort dies.
To ravens.


SOOOOOOO

Necromancer screening techniques!

1. Bait:
Got raining syndrome blood which causes unconsciousness, and found that although ambushing necromancers run away from pretty much everything, unconscious things don't scare them away, and they also attack them - revealing themself in the process. This worked the first time, can't do it again because it's not raining and there's a giant swarm of ravens everywhere.
On a related tangent, ambushing necromancers appear to be immune to the effects of weather. Can anyone confirm an ambushing creature succumbing to weather/fire/flooding?
2. Anyone know a good way to finding necros?
Title: Re: Necromancer screening
Post by: Urist Da Vinci on April 28, 2012, 04:57:45 pm
It might be possible to put some corpses somewhere, accessible to the outside, but hidden from view by a maze of walls. The ravens won't path in there, but the necro might be drawn to the bodies and animate them. Maybe he's drawn towards a refuse stockpile instead, so designate a few as well. The necro would have to walk over cage traps etc. , so he gets caught before he can see the pile.
Title: Re: Necromancer screening
Post by: Loud Whispers on April 28, 2012, 05:04:01 pm
if only there was a way of getting marksdwarves to spam bolts in random directions...

BALLISTAE ARE USEFUL NOW
Title: Re: Necromancer screening
Post by: GreatWyrmGold on April 28, 2012, 05:10:16 pm
Wait, raining blood...you're sure you weren't just in an evil area?
Title: Re: Necromancer screening
Post by: peskyninja on April 28, 2012, 05:11:05 pm
Wait, wait, wait. Why the hell do you have a raven stockpile?
Title: Re: Necromancer screening
Post by: Corai on April 28, 2012, 05:14:03 pm
Wait, wait, wait. Why the hell do you have a raven stockpile?

Everyone has a fetish ingame, like mine are those wonderful elves kobolds.
Title: Re: Necromancer screening
Post by: Loud Whispers on April 28, 2012, 05:18:22 pm
Wait, raining blood...you're sure you weren't just in an evil area?

It's part evil, the raven stockpile was kept in the savage section.

Wait, wait, wait. Why the hell do you have a raven stockpile?

Because.
1. Ravens cannot be butchered.
123. Undead ravens have a yearn to end all things living.
125591. Undead ravens know where you live.
13158568u. The ravens are without number.
1241414111◘. Moose pits do not work on ravens. Metal bolts are not cheap. Permanent death was needed.
1.589258877x10908980. The raven stockpile was a part of the much needed area of non-evil land, which ensured permanent raven death.

It might be possible to put some corpses somewhere, accessible to the outside, but hidden from view by a maze of walls. The ravens won't path in there, but the necro might be drawn to the bodies and animate them. Maybe he's drawn towards a refuse stockpile instead, so designate a few as well. The necro would have to walk over cage traps etc. , so he gets caught before he can see the pile.

I might try this, once people stop dying.

So that's sadly going to be not any time soon.

Well played wax workers.

Well played.
Title: Re: Necromancer screening
Post by: Loud Whispers on April 29, 2012, 08:13:12 am
Whelp. The raven swarm was killed (multiple times), baiting the wax worker with the corpses worked, and I managed to flush it into some of the traps. Three Dwarves with critical injuries, quite a few with scratches, bruising and a few broken / lost limbs, but mostly superficial injuries. My biggest lost would have to be the amount of metal bolts - STEEL bolts lost ;(

Oh and the necromancer?

It was a Dwarf.

OORAH.

Will attempt other methods of Necro detection later.
Title: Re: Necromancer screening
Post by: FritzPL on April 29, 2012, 08:57:01 am
It was a Dwarf.

nodwarfy expects the necromantic spy service
Title: Re: Necromancer screening
Post by: Loud Whispers on April 29, 2012, 10:19:45 am
find one that is alive despite masses of rotting and stick him in the military.

100% military recruitment to population ratio. Plus I don't think Necromancers can be zombies, and quite a few of my Dwarves happen to carry a lot of rotten flesh about them already...

nodwarfy expects the necromantic spy service

(http://img3.imageshack.us/img3/6258/dorfinquisition.png)

HERESY!
Title: Re: Necromancer screening
Post by: FritzPL on April 29, 2012, 02:03:59 pm
HERESY!

I love you so much.
Title: Re: Necromancer screening
Post by: Blizzlord on April 29, 2012, 02:05:57 pm
HERESY!

I love you so much.
+1 forever.
Title: Re: Necromancer screening
Post by: Loud Whispers on April 29, 2012, 04:35:19 pm
I was going to put off unnecessarily bumping this thread...

But this happened.

I noticed one of my unhappy Dwarf soldiers just hanging out around one of my gardens (all of the statues depicting Dwarves getting killed by or killing zombies/megabeasts, they love it), and thought nothing of it - besides wondering why he wasn't out training.
B.M. Captain Id Mörulurol. One of my very few combat miners - armed with nothing but a candy pick and a short sword of the same make. Apparently his two squad members didn't mind his disappearance, and felt it best to leave him alone whilst he was particularly anger-prone, and swinging about the pick of course.

Not being able to chain the Dwarf necromancer to the booze stockpile with a brass chain, I felt it would be fitting to give the Dwarf a tower, in honour for the skill and bravery it showed in infiltrating my fortress.
(Didn't want to put it with the other captured humans, were creatures and necromancer - it would've been an insult to the brave Dwarf).
When the Dwarf caravan arrived - and I found I was able to bring the Dwarf cage to the depot, I wanted to see if I could... Send the Dwarf to the mountain home.

A few minutes later, I get an announcement, someone got interrupted by the Dwarf necromancer. I immediately feared that the Dwarf had escaped and found the new raven stockpile, and checked the combat logs.

And I just witnessed the first report that actually made me cringe...

Spoiler (click to show/hide)

Captain Id's wife was one of the 3 critically injured Dwarves. Who got discharged from the hospital after that exact day, by the doctor mentioned. Might've been a friendly reminder to go help his wife, might've been revenge.
I don't know why it was particularly brutal to me, maybe it's because I've so far treated worthy prisoners well. Or that he was defenseless. Might've been the fact that I was going to give that Dwarf a special place in my fortress, and it felt bad seeing my efforts squandered.
Or maybe it's because the Dwarf got turned into 8 pieces of body parts, and was conscious throughout the entire ordeal. And Id could've made a clean kill from the very first hit...

"Mutilated corpse."

BIG UNDERSTATEMENT RNG.

On the bright side, Captain Id shall be one of the lucky few Dwarves who's corpse will not be placed in the cursed tombs.

*FUTURE EDIT

Turns out As was the former king of a Dwarven civilization.

Wow.
Title: Re: Necromancer screening
Post by: Xantalos on June 24, 2012, 02:09:49 pm
DAMN
Title: Re: Necromancer screening
Post by: krenshala on June 24, 2012, 02:47:07 pm
Emergent behaviour can be a wonderful thing, can it not? :D

I've seen a similar combat report, where the hammer dwarf would smash his victims hands and feet then leave the prone body to the tender mercies of the dabbling and novice spear dwarves he was the captain of.  In one case I could swear he was torturing the elf, as he started at the hands and feet, then lower arms/legs, then upper arms/legs, then upper/lower body, but never the head.

Oh, and Fetch the Comfy Chair!
Title: Re: Necromancer screening
Post by: Loud Whispers on June 24, 2012, 05:04:55 pm
I've seen a similar combat report, where the hammer dwarf would smash his victims hands and feet then leave the prone body to the tender mercies of the dabbling and novice spear dwarves he was the captain of.  In one case I could swear he was torturing the elf, as he started at the hands and feet, then lower arms/legs, then upper arms/legs, then upper/lower body, but never the head.

Something about the more experienced military Dwarflords is just so sadistic. Even when they could easily dispense killing blows like a broken vending machine set to automatic, they instead choose to maim, and maim, and maim, and maim, and maim and maim and maim...
Title: Re: Necromancer screening
Post by: Eric Blank on June 24, 2012, 06:22:30 pm
Truly horrifying.

Any luck on better ambush/necromancer screening techniques? I had a tough time finding one of the bastards a while ago. Lost some number of dwarves, a good fraction of the young fort's population, to the undead he created in my refuse stockpile. I initially couldn't find them, and had to build a wall around my stockpiles under threat of verytihng in it coming back from the dead and ripping a mason to pieces. It took months. I managed to get it all walled in with the only access from below, and the damnable necro decided he could just waltz right into my fortress. One of the dwarves caught him at the bottom of the entry ramps, and the military had to chase him down and beat him to a pulp.

I think they are legitimately intent on taking from a refuse stockpile, so it may be usable as bait. I also think the best mode of catching them may well be to let them wander deep into the heart of your fortress before running into a trained soldier on a very short patrol route in the entry passage to the otherwise completely secure refuse pile.
Title: Re: Necromancer screening
Post by: Z1000000m on June 24, 2012, 06:58:28 pm
Wait, raining blood...you're sure you weren't just in an evil area?
IIRC, you can have mists OR blood rain OR syndrome rain OR resurrection, no combinations without intersecting biomes.

And then there is masterwork mod with its rare dragonfire mists.
Title: Re: Necromancer screening
Post by: Loud Whispers on June 25, 2012, 11:08:10 am
Any luck on better ambush/necromancer screening techniques?

Goose skin baiting appears to still be the best method of pinpointing a Necro's location without having to comb your entire fortress.
Title: Re: Necromancer screening
Post by: DarkWolfXV on June 25, 2012, 11:26:29 am
Wait, raining blood...you're sure you weren't just in an evil area?

Raining blood
From a lacerated sky
Bleeding it's horror
Creating my structure
Now I shall reign in blood!


Mwahahahaha...

Title: Re: Necromancer screening
Post by: jasonwill2 on June 25, 2012, 11:32:47 am
I was going to put off unnecessarily bumping this thread...

But this happened.

I noticed one of my unhappy Dwarf soldiers just hanging out around one of my gardens (all of the statues depicting Dwarves getting killed by or killing zombies/megabeasts, they love it), and thought nothing of it - besides wondering why he wasn't out training.
B.M. Captain Id Mörulurol. One of my very few combat miners - armed with nothing but a candy pick and a short sword of the same make. Apparently his two squad members didn't mind his disappearance, and felt it best to leave him alone whilst he was particularly anger-prone, and swinging about the pick of course.

Not being able to chain the Dwarf necromancer to the booze stockpile with a brass chain, I felt it would be fitting to give the Dwarf a tower, in honour for the skill and bravery it showed in infiltrating my fortress.
(Didn't want to put it with the other captured humans, were creatures and necromancer - it would've been an insult to the brave Dwarf).
When the Dwarf caravan arrived - and I found I was able to bring the Dwarf cage to the depot, I wanted to see if I could... Send the Dwarf to the mountain home.

A few minutes later, I get an announcement, someone got interrupted by the Dwarf necromancer. I immediately feared that the Dwarf had escaped and found the new raven stockpile, and checked the combat logs.

And I just witnessed the first report that actually made me cringe...

Spoiler (click to show/hide)

Captain Id's wife was one of the 3 critically injured Dwarves. Who got discharged from the hospital after that exact day, by the doctor mentioned. Might've been a friendly reminder to go help his wife, might've been revenge.
I don't know why it was particularly brutal to me, maybe it's because I've so far treated worthy prisoners well. Or that he was defenseless. Might've been the fact that I was going to give that Dwarf a special place in my fortress, and it felt bad seeing my efforts squandered.
Or maybe it's because the Dwarf got turned into 8 pieces of body parts, and was conscious throughout the entire ordeal. And Id could've made a clean kill from the very first hit...

"Mutilated corpse."

BIG UNDERSTATEMENT RNG.

On the bright side, Captain Id shall be one of the lucky few Dwarves who's corpse will not be placed in the cursed tombs.

Either this is the most epic coincidence ever, or the A.I. is more intelligent then it lets on.
Title: Re: Necromancer screening
Post by: Sheb on June 25, 2012, 11:48:40 am
Damn, I really need to play DF again.