Bay 12 Games Forum

Dwarf Fortress => DF Gameplay Questions => Topic started by: Joseph Miles on May 24, 2008, 09:01:00 pm

Title: Water houses?
Post by: Joseph Miles on May 24, 2008, 09:01:00 pm
Okay, well I was playing on a relatively large map and found a river after the third year that I never knew was there before. So, I go down and start building a house near it, then the river freezes. No problem, it happens in winter. I then proceed to dig out some of the ice, when I continue making my house near the river I see as a material Water. So I make a floor on the second level out of it, then go to make another but it gives me this weird thing in the materials tab "Water Blocks Distance -37958709 0/38" Or something like that. So, two questions here: Whats with the distance there? And, will the floor melt in the summer?
Title: Re: Water houses?
Post by: Duke 2.0 on May 24, 2008, 09:11:00 pm
Constructions are made with math and architecture that is impervious to everything possible in this world except for gravity. Thus only cave-ins can possibly destroy constructions like walls, floors, ramps and stairs.

As for distances, ice does some odd things. I'm not quite sure what is happening there.

Title: Re: Water houses?
Post by: Entropy on May 25, 2008, 05:45:00 pm
Everything I have built with ice eventually melts.
I use this as a feature if, for example, I want to build a pond and do not want any ramps or a random stone in it.  An ice ramp allows haulers to remove the debris, with the only drawback being one unsmoothed spot after it melts.
Title: Re: Water houses?
Post by: Joseph Miles on May 25, 2008, 05:47:00 pm
If the ice DOES melt I think I've solved my lack of water in my floating fortress problem... temporarily.
Title: Re: Water houses?
Post by: Kagus on May 25, 2008, 05:55:00 pm
And you can use melting ice walls as a dwarven execution chamber, where they hold up some tiles that will cave-in on top of the dwarf when summer rolls around.
Title: Re: Water houses?
Post by: Joseph Miles on May 25, 2008, 05:55:00 pm
I prefer the 15+ Z-axis level drop onto spikes  ;)
Title: Re: Water houses?
Post by: Gorjo MacGrymm on May 25, 2008, 11:46:00 pm
a question about Ice:  I recently dug out a well to the river and had one extra open square with a [d] dug out up ramp to get out for the stupid dwarves who jump into the well.  It had a flasing blue effect letting me know that water was on that level at 7/7.  OK, well, it froze in the winter and when it froze, it destroyed the ramp, completely, gone forever.  When it thawed the ramp was gone.  It was not a [b+C+r] ramp but a [d] dug one.  any ideas?

GMcG

Title: Re: Water houses?
Post by: Derakon on May 26, 2008, 12:04:00 am
If ice melts, then it doesn't do so because of temperature. I built some water walls in my glacier fort to channel magma through, and they survived just fine. Now, the climate never got warm enough to melt ice, but molten rock should do the trick (and note that magma will melt un-dug ice in appropriate conditions).

I'm not saying that ice walls never melt, but don't count on them melting because of magma, because they won't.

Title: Re: Water houses?
Post by: Morlark on May 26, 2008, 02:42:00 pm
quote:
Originally posted by Gorjo MacGrymm of Clan MacGrymm:
<STRONG>a question about Ice:  I recently dug out a well to the river and had one extra open square with a [d] dug out up ramp to get out for the stupid dwarves who jump into the well.  It had a flasing blue effect letting me know that water was on that level at 7/7.  OK, well, it froze in the winter and when it froze, it destroyed the ramp, completely, gone forever.  When it thawed the ramp was gone.  It was not a [b+C+r] ramp but a [d] dug one.  any ideas?

GMcG</STRONG>


When water freezes, it fills up the entire tile with an ice wall, replacing (i.e. destroying) anything that was previously in that tile.

Title: Re: Water houses?
Post by: Gorjo MacGrymm on May 26, 2008, 03:17:00 pm
OK , thanks Morlark!

now if i can just keep it from freezing..........no, wait!  DOH!  *lavasplosion*

:P

GMcG