Apparently naval combat and land combat are no longer separate :DGood.. and bad. I thought the naval combat of empire & shogun2 sucked hard.
I pla total war for the map and politics and agents and stuff mostlyYou mean the unrational ai that randomly declare war?
I mean, is this all they're going to do is rotate between Japan->Rome->medieval Europe->Napoleonic->repeat?
http://www.nooooooooooooooo.com/
CA why do you have to stick your money grubbing hands into my Rome Total War, Get the fuck away and die already.
Gonna be an unmoddable DLC fest catered to high sales.
http://www.nooooooooooooooo.com/
CA why do you have to stick your money grubbing hands into my Rome Total War, Get the fuck away and die already.
Gonna be an unmoddable DLC fest catered to high sales.
Wh... you... how does your world work? Are you forced to buy Rome 2? Does the first game just disappear from your hard drive when this is released? Gnngh?
I am still waiting for a fictional setting... such as World Total War
Meh. I'd have preferred a more original setting, maybe ancient Greece (the Peloponnesian War or the Greco-Persian Wars) or China (although Koei's done that to death) or maybe the Castillian-Ummayyad struggles in Iberia.I'll have you know... Koei needs to do more 3 Kingdoms era strategy. Well, anyone else is welcome to it too.
I mean, is this all they're going to do is rotate between Japan->Rome->medieval Europe->Napoleonic->repeat?
I personally liked the crappy speeches that the crappy generals would give. All your dudes would still cheer and bang on their shields.The Gauls must have no friends or standing among nations, at all, HE STRESSES IT SO MUCH!
I personally liked the crappy speeches that the crappy generals would give. All your dudes would still cheer and bang on their shields.The Gauls must have no friends or standing among nations, at all, HE STRESSES IT SO MUCH!
Wh... you... how does your world work? Are you forced to buy Rome 2? Does the first game just disappear from your hard drive when this is released? Gnngh?
Since when can one not criticize a company for making a crappy sequel to one of their favorite games?
Hopefully Rome 2 doesn't have a tiny map like it was in Shogun 2, or I'll be skipping it. Because, it seems each Total War game after Empire, gets smaller and smaller.
err? Shogun 2 mod forums don't exactly look dead to me.
lordcooper, any chance of changing the topic title to something more representative?
lordcooper, any chance of changing the topic title to something more representative?
:-[
Why do Romans speak English in the trailer?Translation covention. They did in TW:R I too.
Why do Romans speak English in the trailer?
Hum, I had thought the next total war game was supposed to be some sort of futuristic game? Anyone else here actually remember when they were hiring for that Xeno project thing a few months ago?
Pretty sure it'll be modded in rather soon after release, complete with fixes for all other historical errors.
A quick way to kill replay value...Pretty sure it'll be modded in rather soon after release, complete with fixes for all other historical errors.
No. It won't.
Total war isn't the super-moddable series anymore, won't be able to change a thing except tiny surface changes.. Don't expect any Europa Barbarorums for Rome 2 because modders can't do shit.
A quick way to kill replay value...Pretty sure it'll be modded in rather soon after release, complete with fixes for all other historical errors.
No. It won't.
Total war isn't the super-moddable series anymore, won't be able to change a thing except tiny surface changes.. Don't expect any Europa Barbarorums for Rome 2 because modders can't do shit.
A quick way to kill replay value...Pretty sure it'll be modded in rather soon after release, complete with fixes for all other historical errors.
No. It won't.
Total war isn't the super-moddable series anymore, won't be able to change a thing except tiny surface changes.. Don't expect any Europa Barbarorums for Rome 2 because modders can't do shit.
so you buy their next game when it comes out
A quick way to kill replay value...Pretty sure it'll be modded in rather soon after release, complete with fixes for all other historical errors.
No. It won't.
Total war isn't the super-moddable series anymore, won't be able to change a thing except tiny surface changes.. Don't expect any Europa Barbarorums for Rome 2 because modders can't do shit.
so you buy their next game when it comes out
Some people don't. I just watch Prince of Macedon and other let's players now and hope that the future brings news of changes for the better in this series :(
I had an earlier post up in this thread. Which pretty much says the same thing as this post I'm making.
Not that excited to be honest. And I'll laugh so much if all this is going to be just Rome against Carthage, with another tiny map and no modding abilities. Call me cynical...but man...if the map isn't as big as Rome Total War (or close to it), with no modding abilities and a lot less civilizations (which I liked playing a large variety of civilizations in RTW)...why the heck get it at all? I'll have Rome Total War, with the huge mods and a large game map. I guess better graphics...but I would rather have a good campaign map and the ability to mod it.
I see lots of scripted stuff since what he does with the mouse seems very marginal to what happens in play
I see lots of scripted stuff since what he does with the mouse seems very marginal to what happens in play
The oerhead feature is nice however I hope it can be used to give orders
For those of you talking about the hair - That's actually factually accurate - Celtic hair was washed and spiked with Lime water which bleached it and the spiking of hair was very symbolic, men were forbidden to cut or spike it until they had killed an enemy. Hope that helps guys.
just preordered it via gmg, out of faith.GMG generally sends out the activation codes for preorders just before release day.
question is, gmg mail doesn't have the activation code said to be just below the email. am I missing something?
I had a question for those who have played the latest Total War games. I was a big fan of the TW series up until Empire, after that I stopped buying them because I was very disappointed with that instalment. I'd love to pick up Rome II, but after Empire I've been hesitant to touch Total War games. Have the following instalments in the series been better?
I must be the only person in the world that enjoys playing (as in like yesterday) Empire. Sure, it's nothing like Rome (which I also played very recently), but they're both entertaining. Sure, it's not up to what we expect from CA, but honestly, it's pretty hard to follow up the first Rome with anything.Empire was unplayable on release.
Hoping for obnoxiously advanced elephant/chariot mechanics. I want to see Scythe Chariots tearing up platoons dynamically.
I believe the bladed chariots are in the game. I saw them in one of the gameplay videos.
They were the superweapons of that age anyway, I'd be more surprised if there weren't any.
was a fan of vanilla war dogs. A few of them launched into a weak flank and theyd win the fight. I also noticed it was the human deaths that reduced the squad. Dead dogs respawned so you could pull the humans back and the dogs kept going
was a fan of vanilla war dogs. A few of them launched into a weak flank and theyd win the fight. I also noticed it was the human deaths that reduced the squad. Dead dogs respawned so you could pull the humans back and the dogs kept going
I've noticed that as well. No clue how effective an all-dog army would be, but at the very least it'd be an cheap and silly way to wear down enemy armies. Assuming that you could release the hounds from any distance, of course. I never used them myself...
As for berserkers, yeah, but the guys who spin around and send urban cohorts flying are about as historical as the incendiary pigs. They are a lot more fun than incendiary pigs though!
Arcani! And I found a use for them, or at least the AI found a use for them on me when I was playing Parthia or the Seleucids or somebody: turns out they murder horse archers if you don't watch out.
Not that it really ever comes up, playing Rome.
Other than that, they're... basically gladiators I suppose.
As for berserkers, yeah, but the guys who spin around and send urban cohorts flying are about as historical as the incendiary pigs. They are a lot more fun than incendiary pigs though!
In one of my playthroughs as a Roman faction (Brutii, maybe?) I'd maintain a half stack of gladiators and send them up north to chew up the armies Britannia or Gaul would send at me, sort of a "death in exile"/ Night's Watch kind of thing.
In one of my playthroughs as a Roman faction (Brutii, maybe?) I'd maintain a half stack of gladiators and send them up north to chew up the armies Britannia or Gaul would send at me, sort of a "death in exile"/ Night's Watch kind of thing.
You must have been Julii. Gauls/Bretons were thier problem. Brutii went after the Greeks, while the Scipii went after North Africa and the rest of the Mediteranian.
All this talk is making me want to play RTW again.
I'm always annoyed they just won't make actual Amazon factionin Rome 2.IN ANYTHING
What about in Medieval 2? They were pretty freaking strong there.I'm always annoyed they just won't make actual Amazon factionin Rome 2.IN ANYTHING
FTFY. Mods of certain paradox games excluded; there's been absolutely zero effort at giving South American natives a fair shake. It's almost to the point where I think developers exclude it on purpose..
Weren't horses an import from Europe?
I don't know much history about South American natives apart from the Spanish conquest. I feel though that the Aztec and other natives were pretty much defeated vs the spanish as guns are powerful especially in areas without cavalry. Native Americans had problems as well but fighting on plains and having cavalry helped a lot especially vs muskets which are inaccurate and take time to reload while I don't think the south americans really had cavalry.
Honestly though I haven't really researched anything, just from what I know and my thoughts on it.
Weren't horses an import from Europe?
You are correct sir, but the time from introduction of horses into "New World" and active fighting between Native Americans and European colonists was around 200 years. Maybe if the Aztec had 200 years and cavalry it would have been a different fight.
Anyway sincerely doubt South or North America will be making an appearance in Rome Total War, if there are Amazons it will be the female greek variety (who were bloody annoying to face in those damn cities which would revolt)
I don't think that it was muskets that defeated the Aztecs or Inca. Most of Cortes's men didn't men were armed with melee weapons after all, yet managed to hold off thousands of Aztec warriors. Well, with help from their thousands of Mesoamerican allies of course. I think the primary reason that the Spainish were so successful was because they expertly manipulated the political situtations they were in. The Aztecs had thousands of cilent peoples who were happy to help overthrow their masters. If I remember correctly the Incas were in a succession crisis when the Spainish showed up. Hence why it took much longer to subdue some of the Native American tribes. Their political situation was more fluid, and some were willing to simply pack up and move somewhere else.
Didn't help that theSpanishwhite people caused massive smallpox plagues.
Amazons are darn setting appropriate!
Amazons are darn setting appropriate!
I fail to see how Amazons are setting appropriate in a game set almost entirely in Europe. Or am I missing something?
The legendary Amazons are believed to have lived in Pontus
Amazons are darn setting appropriate!
I fail to see how Amazons are setting appropriate in a game set almost entirely in Europe. Or am I missing something?
Maybe if CA gave us cheats again they'll let you type in say "WARRIORBOOBS" and you'll spawn an amazon legion consisting of only women, with the catch being they're a highly trained, fully equipped, modern military unit from our time.
If they just made it so that 1) the other side of the bridge is well within arrow range and 2) missile units could stop in the middle of the bridge in formation and chuck javelins, instead of the bridge itself being a no-man's zone, and, well 3) units could march down the bridge in formation instead of in a rout-me mob, that would make bridge battles a lot more reasonable. (I don't know how Shogun 2 handles these.) Also that the AI would be less willing to attack at a bridge because of course it is a highly disadvantageous situation no matter how realistic you make it. Ultimately, you're just making a slightly wider bottleneck.
Also that the enemy's siege towers get upgraded along with your walls, so if you max out your walls your troops that happen to be on the walls wind up getting strafed by giant wooden mecha :D
Oh man, one thing I didn't like at all in Rome 1 was not able to use siege weapons if you had stone city walls. Loads of towns I didn't upgrade the walls so it was just wooden palisade so onagers can actually fire from behind the walls at enemies. It would be so great to have the option to have siege weapons on the wall with the caveat that they can't move so attackers can counter them by just attacking from another side.Oh god, this. It's like CA forgot that siege weapons could be used defensively as well as offensively.
They didn't forget. Plenty of defensive siege weapons / towers (towers are which what you guys are describing to a T) in Medieval 1, 2, Empire, Napoleon, Shogun, and FotS.
Rome 1 was really bloody old guys.
IRL you wouldn't have been able to just randomly mount catapults or cannons without building infrastructure to house them.
I'm always annoyed they just won't make actual Amazon factionin Rome 2.IN ANYTHING
FTFY. Mods of certain paradox games excluded; there's been absolutely zero effort at giving South American natives a fair shake. It's almost to the point where I think developers exclude it on purpose..
The thing is CA is more concerned with what "usually" happened. They don't build TW to take advantage of the rare quirks throughout history. If people had regularly hauled siege weapons on the walls, they'd probably let you do it. But it didn't really happen, unless they built specific things on the walls to house them and just left them there.
You can't trust guys with big noses.
According to wikipedia, the crane was invented in the 6th century BC in Greece, so I think it's safe to say they could have used cranes if they needed to.
PTW!
I've never really thought that artillery was effective against infantry in the total war games. With the exception of cannons against mounted units.
http://www.pcgamer.com/2013/08/23/total-war-rome-2-reveals-its-plan-for-post-launch-free-dlc/ (http://www.pcgamer.com/2013/08/23/total-war-rome-2-reveals-its-plan-for-post-launch-free-dlc/)
Well, that's interesting and nice to hear. So on top of paid DLC, they plan to add free stuff here and there too. Including the Seleucid faction in October. For free. Weren't people clammering about them? I didn't play the first Rome, and I don't know much about the period, but I'm pretty sure I saw a few riots or some such when they weren't announced as playable.
If I remember correctly, the Seleucid faction had pretty much everything. Good pikemen, legionaries, heavy cavalry, chariots, even elephants. Their few downsides were also easily manageable too. I'm not surprised that they were one of the more popular factions.
I am extremley dissapointed in myself.
For the most part, I had pretty much ignored this, stayed out of the hype, not read anything. Then, 2 weeks ago, I preordered, and it was all downhill from there. I've ready every dev-post I could find, watched all the videos, and still have a week left till release where I can't bear to pick up another strategy game for fear that I'll wear myself out before I get my hands on the new game, despite my desperate craving for a good strategy game lately.
I had done so well...
Meh Time Commanders had potential but having 4 people try to control one army is a recipe for disaster especially if they don't even know what does what. Still I didn't miss an episode when it was airing :P
IIRC most of the time the team won is when they had like a huge numerical advantage.
For those of you who are waiting in anticipation, may I reccomend watching the old BBC show Time Commanders. In it a team of 4 people commanded an army reenacting famous battles from antiquity (and a few from the middle ages). They used the RTW engine, with technicians controlling the army for the players so they can focus on orders and strategy instead of learning the controls and interface. Usually they (the teams, not the techs) fucked up hilariously.Reminds me of a similar show (the name of which I have sadly forgotten), which I believe came out before Time Commanders. Instead of being a competition between two teams, it was more about "re-enacting" ancient battles using the RTW engine. I remember watching that show, and getting RTW later that year or the year after and immediately recognizing it.
One such episode is here. http://www.youtube.com/watch?v=4MQ8gIxBj4Y
Warning, this team is possibly one of the worst on the show ever
Reminds me of a similar show (the name of which I have sadly forgotten), which I believe came out before Time Commanders. Instead of being a competition between two teams, it was more about "re-enacting" ancient battles using the RTW engine. I remember watching that show, and getting RTW later that year or the year after and immediately recognizing it.
Nah they are bastards for pulling that card...I don't know how I could enjoy the game without Athens or Sparta...clearly my 2 favorite ancient civilizations.
Luckily Green Man Gaming has it for $10 off so that makes it an easy decision.
I'm destroyed by Seleucid DLC.As in, the free DLC? Makes you sad? Or as in you were resisting but now that they're adding them for free you have to buy it? I'm not sure how you're using destroyed here I guess.
The fact that it wasn't even in the game originally shows something to me about the effort put into the main rival of the series -- The Hellenistic fucking states. If I have to pay for a single faction this will be the worst RTW.
Maybe it's more of a without the dlc there like the original RTW where all of the Hellenistic states have all the same units, but after you install that they get their own units and descriptions based on Seleucid history?
The fact that it wasn't even in the game originally shows something to me about the effort put into the main rival of the series -- The Hellenistic-fucking-states. The things that kept Rome from going crazy.. If people had not complained, would they even had bothered?
I enjoy how the main successor state is the one they will be doing after the others. Instead of just doing them before they release the game. It's like making HOI without bothering to work on Germany.
Sure, they'll get around to it, but why the hell is it not in the launch? So Pontus/entirety of Successors will be default nations with the same troop palettes for months before they even become playable? How the hell does that even work? Did they only make Roman/Gaul/Carthage factions, and decide those others weren't important enough to flesh out??
I have 5 more day of waits. damn region locks.
PTW!
I've never really thought that artillery was effective against infantry in the total war games. With the exception of cannons against mounted units.
So I just found out I have Tuesday and Wednesday off. AWWWW YES.
Pre-ordered this, bought "Sir, You Are Being Hunted!". Today I shall flee in terror from robots in tweed, tomorrow my reign of terror shall begin.
I hate the unit cards and I hate the portrait in the bottom left, I either hope there is an option for it to be old style or a mod to do it.
I am looking forward to city/siege battles, in Rome 1 they were pretty buggy.
I hate the unit cards and I hate the portrait in the bottom left, I either hope there is an option for it to be old style or a mod to do it.
Howcome you don't like them? I think they look really good and stylised.
I am looking forward to city/siege battles, in Rome 1 they were pretty buggy.
Well they were absolutely fantastic in Medieval 2, Empire and Shogun 2 so hopefully they shall continue this trend. (I omit Napoleon because holy shit were those sieges buggy as fuck.)
I haven't looked into it for fear of overhyping myself, but how are the sieges in Rome 2? Like, will you be toppling walls with siege machines? Or patiently flinging torches at gates/climbing walls like Shogun?It's like the old days with mangonels and siege towers and battering rams.
I really like that Rome 2 is bringing these proper sieges back. And now you can attack from sea AND land!
troops cannot move at all unless they have a general, and the number of generals you can have is limited by the size of your empire
The silence seems to be a good sign. Reviews are iffy, but steam stats before release seemed to show a very small percentage of reviewers actually even completing a campaign...
The silence seems to be a good sign. Reviews are iffy, but steam stats before release seemed to show a very small percentage of reviewers actually even completing a campaign...
This is why I stopped listening to reviewers and only take opinions from you, but even then I will buy a game if I think it's good
I just hope the campaign AI isn't terribly pitiful.
Athens, Sparta and Macedonia? It will be fun kicking Rome's ass with them. I certainly intend to change the meaning of of "Phyrric victory" into it's opposite ;)
Athens, Sparta and Macedonia? It will be fun kicking Rome's ass with them. I certainly intend to change the meaning of of "Phyrric victory" into it's opposite ;)
A total, decisive victory, then? In the historical context, a total, decisive victory against Rome. Good plan.
don't know exactly what is wrong but it kind of lack epicness.
seen enemy cavalry charge trough triarii formation just ignoring them and passing behind to kill leves
5 second later my cav was slaughtered while passing in a mob.
AI is a bit better in battle, at least a bit more dynamic
Initial thoughts: Play on normal, AI is really bad, life's generally quite easy.
Play on hard, literally every single one of your neighbors declares war on you.
Eugh.
Skirmishing javelin infantry are probably my favorite unit right now. Stick a few in front of your melee line and let the enemy come at them. They usually win against any other kind of missile troops and even do decent damage to the heavy foot soldiers before retreating behind your main force. In a pinch they can also support the melee by taking a flank or a rear. In comparison the archers are pretty useless, unless you are defending a fort or something.
There are some pretty hefty penalties to forced march but keep in mind it was fairly common in the old days. I think the main reason it's here is just to make the navigating of the massive map more tolerable. So instead of waiting 4 - 5 turns for one army to march from Rome to Gaul, it takes only 2. Quality of life change.
The weaknesses are you can't attack anything. You can't turn it off in the same turn after you selected it so you really can't attack anything. You can't recruit or do any of that stuff. And god help you if you get attacked, look at all those negative buffs.
The slingers are the first tier ranged unit that all the eastern people get. I have been playing as Pontus and not sure if they are the exact same as from Greece and further west. The slingers have longer range than archers, which really irks me, and apparently laugh in the face of hoplite or shield formation armored units. They die like nothing if you reach them it is just amazing what they do in a couple volleys sometimes. There is definitely no waiting out some ranged units like I did in Rome 1 with Romans or Greek hoplites.
What IS the counter to war dogs?
Yeah, the AI seems kind of split, sometimes it's absolutely fantastic, using hills as visual cover, mounting flank attacks, harrying infantry with skirmishers, etc etc.
Then sometimes, as just happened to me, they bring all their javelin throwers down off their walls, run out the gates towards me like "COME AT ME BROICUS" and try to engage my spartan hoplites in melee.
if anyone is interested me and blank door are doing a stream of Rome 2 multiplayer campaign
if anyone is interested me and blank door are doing a stream of Rome 2 multiplayer campaign
When, where, and why didn't you tell meeee
Has anyone else actually managed to successfully kill a character with assassination? I have literally never managed it at all, the best I ever do is wound. This is across multiple different campaigns, with different assassins, with success chances as high as 80%.I've managed to kill a warlard with assassination, but all of the generals I've tried it on mostly end up wounded instead.
Are they fresh recruits? I've been assassinating a lot with my spy that has like, 8 cunning.
i feel there's a lack in actual politics...
About champions. What is this adventuring thing? I can't find any option for it.
Pretty sure the activated ability for Champions is Military Fervor (Your lands, improves public order) and Guerilla Warfare (does.. something. I haven't used it much). Adventuring just happens.
It is modifier from taking setlements, every time you conquer one you get instability based on action taken (occupy gives small amount, razing gives most and making a client state gives 0). It goes back to 0 by 1 point per turn and a hint given by hovering mouse can be easily misunderstood.
Is anyone having any success playing multiplayer Campaigns? I've tried a few with my mate on launch day, but they kept desyncing on about the 4th or 5th turn, and after the patch they desynced during a battle on the second turn. However i'm wondering if its just because of the terrible laptop i'm playing the game on currently, which is getting to the low end of the minimum specifications.Worked fine for me.
The total war team put out a 10 minute video talking about the various ranged weapons in the game: http://www.gametrailers.com/videos/383dfm/total-war--rome-ii-projectiles-feature
By the way, has anyone figured out how defensive siege weapons work? I have the upgraded cities with the siege garrisons but they never appear in siege battles.
You are the ruling party (in your case the Elder Chiefs). The higher percentage support you have, the more stable and less likely to have guys wounded by the other chiefs. You get percentigae through having Elder Chiefs with High Gravitas, and doing things like winning battles and being awesome. if your percentage drops too low, you may have a civil war, and get booted out of the city and have to retake it.
You are the ruling party (in your case the Elder Chiefs). The higher percentage support you have, the more stable and less likely to have guys wounded by the other chiefs. You get percentigae through having Elder Chiefs with High Gravitas, and doing things like winning battles and being awesome. if your percentage drops too low, you may have a civil war, and get booted out of the city and have to retake it.
Ah, right right. That makes more sense. Though one thing; I can recruit Other Chiefs as generals. This doesn't make them part of my faction but the increase in gravitas from winning battles would probably end up making them a threat yes?
You are the ruling party (in your case the Elder Chiefs). The higher percentage support you have, the more stable and less likely to have guys wounded by the other chiefs. You get percentigae through having Elder Chiefs with High Gravitas, and doing things like winning battles and being awesome. if your percentage drops too low, you may have a civil war, and get booted out of the city and have to retake it.
Ah, right right. That makes more sense. Though one thing; I can recruit Other Chiefs as generals. This doesn't make them part of my faction but the increase in gravitas from winning battles would probably end up making them a threat yes?
Yes, such are the trials of leadership, you can't ignore the other party. Worst case scenario, charge them single handidly at a large enemy, problem solved.
I don't think civil war happens from too low family power.
I got a civil war even though I was king of the goddamn universe.
I don't think civil war happens from too low family power.
I got a civil war even though I was king of the goddamn universe.
Well, from what I understand, Rome and Carthage are different, in that if they get too HIGH they ALSO start a civil war.
Well, dunno if anyone likes this guy or not. And I haven't started the video (it is almost midnight here). But my friend said it didn't look good for the game. Though, don't know what that means as... well...I haven't watched that video. But, I'd probably trust more into a Youtube reviewer than someone who works in a big company like PCgamer or gamespot).
http://www.youtube.com/watch?v=P_QK-lcW8a8
playing the bello mundi mod for medieval II, not looking back until next couple of expansion fix the battles
Beside the point that I don't really play as Rome much, I can't remember using Testudo formation that much in Rome 1 since it was so slow they got hit by more projectiles on the way to their target (thus negating the extra armour by an amount), they got tired while using it and had a smaller formation so were more vulnerable to being mobbed.I'm not sure about the historical use of the tetsudo, but in Rome 2's it's probably better to advance outside of it and only use it when you can't move.
I'm sure I'm using it wrong, it's to be used on approaching targets while under heavy missile fire yes?
They didn't. The empire collapsed under the economical strain.
They didn't. The empire collapsed under the economical strain.If by collapse... you mean continue from 200 BC to 500 AD for a period of 700 years... then okay.
Hell, it'd be like giving every single soldier today his own personal humvee, a few RPGs, three guns, and a few acres of land... along with everything else he normally got.Two words: slave labour. It would be easily done, if more than half of population were slaves (yup, try to do that in rome2 happieness system). That equipment list apply to late/post republican era, when Romans controled most of known world. Most of it (exception of shields / pilums) lasted "few soldiers lifespan" and rome did suffer extremly-low losses for that era. Earlier roman armies used mainly spears/shields and leather armor.
Also, Rome (especially the Byzantines after the western empire fell) had a nasty habit of not paying its soldiers, the only reason they didn't revolt ALL the time was because they usually (USUALLY) got a cut of the loot from defeated foes, sacking cities.
Also, Rome (especially the Byzantines after the western empire fell) had a nasty habit of not paying its soldiers
I've only noticed that the game is now always claiming that 'graphics memory is running low' and threatening to lower the settings... to absolutely no effect, as far as I can see.
What are the actual point of satrapies? It just seems so much cleaner to occupy. They only seem to want to be satrapies after I bring them down to 1 settlement and by then I would rather have the whole region for any edict bonuses.
I'm doing a Parthia vanilla campaign before I put in any (read many) mods in just to try and get a baseline on CA's game balance. It's a bit annoying though as my tactic is pretty much be a mongol horde with masses of horse archers and just wear down enemies. The logistics research for ammo and range building for ammo upgrade were early choices so I am at that annoying stage where gameplay is me just running around shooting people which can get a bit boring but I only have myself to blame.
The Siege AI is still a bit dissapointing, it's stupid seeing an auto-results being like 90% in favour of enemy when they attack a walled city and then playing out the battle they pretty much just die to the towers, conversely when attacking a walled city if you have the numbers it is much better to just auto-result it and only lose a few troops instead of potentially losing a few hundred trying to take the walls.
Eh? When I play on legendary (aka hard) or very hard (aka normal) I tend to lose way more in autoresolve than in regular battles. I think they skew the autoresolve results according to difficulty level.
Parthian Admirals get Ballista Boats as one of their unit choices. I love raiding coastal towns with it and a few Scorpion Ships crewed with archers.WHAAAAT!
Any thoughts on Chariots? I find they're great for running through light/spread out units, reasonable for hitting melee infantry from behind, and terrible otherwise. Not sure why I'd take them over Veteran/Heroic Riders, though.
The latest beta patch addresses that.
They've been pretty good on their promise to patch things frequently. We're at a patch a week so far and many things have changed for the better.
This is why I make a point of avoiding official forums for games (apart from this one, of course). Such whiney entitled bastards. Remember the hoo-hah over the lack of same-sex romance in Mass Effect on the Bioware forums?
That said, it can be pretty entertaining to soak in the tears of butthurt fanboys. Case in point: the League of Legends forums whenever the EUW servers are down.
Slingers are pretty pathetic from what I've seen when compared with archers, javelin men seem pretty poor as well, there aren't many ones who can stand in a line battle as they are pretty weak. The damage from slingers is so low that archers can go toe to toe with them easily. Higher armour penetration only matters if enemy has armour.
I also don't like the vast differences in unit stats. In Rome 1 unit stats would vary like offensive could generally be between 1-30 and same for defensive, and unit health was generally 1 or 2 apart from special units like elephants. Now though stats go like 1-100. It sort of makes training not very effective, in Rome 1 having skirmishers with 3 experience and +2 weapons and armour turned them into quite effective infantry even in line battles, now a lvl 9 experience skirmisher with weapon and armour upgrade is only stronger then other skirmishers, they will still fall pretty easily to almost any infantry. It sort of makes it seem like experience levels aren't really important at all, im not going to be scared of some unit stack with 9 experience as they will only be marginally better while in Rome 1 a 9 experience basic warband or peasant could kill many men.
If you ask someone on TWC, slingers are broken and slaughter entire armies of Roman legions head-on: which I think anyone who has played the game, knows is utterly wrong. Shields do a wonderful job of soaking up any frontal attacks.
Holy nutshits, I don't know about the hassle in TWC, I don't really care, but I can testify that slingers are broken at the moment.
Started a new campaign as rome.
Waited 1 turn, gathered 3 hastati under Legio I's banners.
Assaulted the town north to rome, and guess what?
The garrison slingers bring one of my hastati unit down to 60 men from 120, within the first 10 seconds of engagement. Yes, they were facing the slingers. No, they were not engaged in melee combat. and no, testudo did absolutely nothing.
That was scary. From now on, fuck velites, I'm going to spam slingers.
Holy nutshits, I don't know about the hassle in TWC, I don't really care, but I can testify that slingers are broken at the moment.
Started a new campaign as rome.
Waited 1 turn, gathered 3 hastati under Legio I's banners.
Assaulted the town north to rome, and guess what?
The garrison slingers bring one of my hastati unit down to 60 men from 120, within the first 10 seconds of engagement. Yes, they were facing the slingers. No, they were not engaged in melee combat. and no, testudo did absolutely nothing.
That was scary. From now on, fuck velites, I'm going to spam slingers.
That's crazy. I've done that battle by now, probably a dozen times. I usually get out if with losing maybe 30-40 men total. Just move Velites/Levies up first, draw them forward, then smash through them with Hastati.
I do hear the Testudo doesn't work right though or something.
Looking at the comments, I might've as well been playing a totally different game before. Apparently the game's been broken and unplayable since release, strange how I missed that!
I really don't think it's a particularly big issue. This is just one of those cases of an extremely vocal minority. I think this is very mild compared to what Skyrim, XCOM, Mass Effect, etc. all had to endure from their rabid fanbases.
Bad, frustrating interface is bad.
I would totally enjoy the family trees back. Who wouldn't? Family matters in the game. Most none-tribal factions have dynasties as.... In-faction factions. Being able to see your actual relation to people would be cooler than them just popping into existance like they do know.
I'm always surprised when people tell me the game's broken. I'm not doubting they've had problems, but for me the game started out working (if flawed) and just rolled out with polishing in patches and free DLC. Guess it's just really good luck.
It's worth buying, mod or not. It's a game with a lot of missed potential and some flaws, but it's still enjoyable enough for me to have sunk plenty of hours into it.
You are doing two things wrong here. Expecting to be able to game on a Mac, and planning to buy this game.
I thought this looked interesting, and I kind want to play it. Sadly I have mac.
Anyone know how to get this to run on mac? Thanks.
I thought this looked interesting, and I kind want to play it. Sadly I have mac.
Anyone know how to get this to run on mac? Thanks.
I don't think the game is mac compatible, and it has some pretty hefty system requirements.
I thought this looked interesting, and I kind want to play it. Sadly I have mac.
Anyone know how to get this to run on mac? Thanks.
I thought this looked interesting, and I kind want to play it. Sadly I have mac.
Anyone know how to get this to run on mac? Thanks.
I don't think the game is mac compatible, and it has some pretty hefty system requirements.
Yeah, while possible with older games, there's no way Rome 2 is going to run on modern Mac hardware.
I thought this looked interesting, and I kind want to play it. Sadly I have mac.
Anyone know how to get this to run on mac? Thanks.
I don't think the game is mac compatible, and it has some pretty hefty system requirements.
Yeah, while possible with older games, there's no way Rome 2 is going to run on modern Mac hardware.
So I might get this, but it has a 3.9 user score on metacritic. Is that just fans being weird, or is the score justified in some way?
So I might get this, but it has a 3.9 user score on metacritic. Is that just fans being weird, or is the score justified in some way?
worse AIEven Medieval 2? I loved that game, but it takes a lot of tolerance to love 3 infantry getting wiped out by 2 archers because they marched back and forth in front of them instead of attacking. Or the reinforcements that don't help for the whole battle and then steal your rams and march off to the map edge right when you have to take the citadel, making the fight unwinnable.
worse AIEven Medieval 2? I loved that game, but it takes a lot of tolerance to love 3 infantry getting wiped out by 2 archers because they marched back and forth in front of them instead of attacking. Or the reinforcements that don't help for the whole battle and then steal your rams and march off to the map edge right when you have to take the citadel, making the fight unwinnable.
worse AIEven Medieval 2? I loved that game, but it takes a lot of tolerance to love 3 infantry getting wiped out by 2 archers because they marched back and forth in front of them instead of attacking. Or the reinforcements that don't help for the whole battle and then steal your rams and march off to the map edge right when you have to take the citadel, making the fight unwinnable.
I've seen the 'infantry doing formation drills in front of enemy archers' problem crop up many times in Rome 2. Can't comment on the second as nobody has ever tried to reinforce me.
Other then that, there was a recent spat between the creators of Rome 2: Total War and Company of Heroes 2. The result was CoH2 won and gained a small piece of DLC including some new units. I don't know whether "Beasts of War" is what Rome 2 would've gained if they'd won or not. I would guess it is.
some new units like an onager that fires beehives and ballista that launch pots of snakes and scorpions (two different ballista, not a pot containing both snakes and scorpions).
Didn't realize Archimedes built a time machine as well. Should have pitched that.
Don't know about the bees and scorpions, but Hannibal used snake-throwing catapults to amusing efficiency in a NAVAL battle against the Greeks.
Yeah I am planning on getting DEI as I have not tried it...when I first found it was when it was still mostly a WIP fledgling mod
Is the game still horrible?
Is the game still horrible?
I love it. But I went right to DEI plus submods.
Campaign AI is still mentally challenged, of course, but that's just how Total War works. AAA game designers always seem to have trouble hiring people good at AI.
Is the game still horrible?
I love it. But I went right to DEI plus submods.
Which sub-mods? Help a brother out.
You never said what you got.
Just so you know, the Emperor Edition beta patch is live now, doesn't include any of the new content like the new campaign yet, but includes the reworked production chains and game fixes and whatnot.
Of course, opting in to the beta branch will break all your mods that aren't updated, and will break any saves you have.
Just so you know, the Emperor Edition beta patch is live now, doesn't include any of the new content like the new campaign yet, but includes the reworked production chains and game fixes and whatnot.
Of course, opting in to the beta branch will break all your mods that aren't updated, and will break any saves you have.
Double installations ho!
So do you have to defeat all of them to win? That seems kinda annoying.
Looks like the next Total War game is going to be a Mongol or Hunnic one.
http://www.incgamers.com/2014/09/total-war-egx-booth-images-hint-at-next-game-revealLooks like the next Total War game is going to be a Mongol or Hunnic one.
Huh? Is there a trailer or something out?
Though I've liked the game from release, I have to admit the version of today is much, much better than that. Even basic and very useful things such as legionaries automatically throwing their javelins when charged (previously only when attacking) and the withdraw button seem to have been added only now. Loose/tight spacing also only came in a while back.
I don't mind so much - better late than never, and I'm happy CA has kept adding and improving the game for this long (and giving me free DLC, oy), but... yeah, why wasn't all this stuff in at release?
Are the game screenshots supposed to look like they were taken from Civilization V, or is it just me?
The thing keeps me most from playing the awesome M:TW2 mods anymore is the manual retraining. Recovering manpower to your units without needing to walk them back home, then manually retrain every individual unit is just so much nicer. That kind of micro is not missed at all.You should have done like the historical Rome did and just recruit a completely new army every time the old one dies.
I wish the provincial towns could be uprgraded to be fortified though, at the expense of a building slot or losing all income.
The thing keeps me most from playing the awesome M:TW2 mods anymore is the manual retraining. Recovering manpower to your units without needing to walk them back home, then manually retrain every individual unit is just so much nicer. That kind of micro is not missed at all.
I wish the provincial towns could be uprgraded to be fortified though, at the expense of a building slot or losing all income.
I have the opposite impression actually, my friend told me about automatic retraining and it made me not want to buy the game. What's the point of pitched battles if armies just magically regenerate casualties?
Granted I've never finished a long campaign in any TW, but its not because of that, its more the sheer time investment and also the fact that at a certain point its pretty obvious you're going to win.
I noticed the AI got some more buffs, especially on the campaign side.
On very hard difficulty I've been ambushed more times than I can count. Enemy armies flanking around my main forces to hit me in the rear. Navies coordinating with land forces to take my undefended positions. Enemy agents locking my forces in place while they use their armies to circle around. It doesn't feel like they're cheating, though I'm sure they still are, but at least it's more subtle and more enjoyable.
I also had some awesome battles. For example, it took me 70 in-game years to take the city of Massalia. It was just a ridiculous back and forth of armies across the plains in front of the city where the might of my forces were completely stalemated against that one single city and its allies. The highlight was a 12,000 soldier battle in a... crater? It was literally a crater. London was another one. Took me decades to capture it, mostly because they kept intercepting my invasion forces.
Also I like that diplomacy is actually possible in very hard now, as opposed to every single faction hating you from day 1 permanently.
The AI is still garbage at siege battles though.
The changes to the buildings and food and all that is so much better. Thank god for that.
Oh yeah, and the Iberians are so freaking awesome. Every single one of their infantry are also ranged units. EVERY. SINGLE. ONE. Not those lame spears that some guys throw when charging or chasing. No no. These guys are all skirmishers. It's like fielding armies consisting only of ranged units that are also really good at fighting in melee. It's so crazy. Charging into Iberian lines is so ridiculous as half your army dies before they reach the first guy.
What changes did they do to food/buildings?They just made it so you're not spending half the game managing happiness and food.
Well... that and how all their units are ranged units. Their slingers are also insane.
Their naval sucks complete garbage though. Seriously, it's completely worthless. Even transport ships are better than them.
There was a patch today and transports can no longer ram, though I think most of my naval losses have been to transports with javelin guys that set my ships on fire.
Spoiler (click to show/hide)
Most of your latter links do not work.
He is obviously looking for Leprechaun's gold.
I have a Seleucid game waiting for the motivation to continue, I think I'll win the grand campaign with it. I've conquered whole Egypt which kind of made the game easy, while a couple of strong Greek allies have been of great help. I just wish we could sell/give regions like in older TWs so I could feed my satrapies the areas I don't want to bother controlling.