Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: andrem90 on July 07, 2012, 11:04:58 pm

Title: Pushable Embark Wagon
Post by: andrem90 on July 07, 2012, 11:04:58 pm
When I first embarked at an Ocean, the Embark Wagon spawned right next to where the waves hit. It was a bit annoying and I thought it would be helpful if you could push the Embark Wagon and move it one tile at a time. It would add an extra control to the [q]uery menu, where you can "Move East, Move West etc.". Maybe moving the Wagon could only be possible with animals, or more than one dwarf.

This would also be a good way to get your Wagon inside when you're in an evil biome, instead of having to let it fall down a Z-Level or having to set up stockpiles fast.

Title: Re: Pushable Embark Wagon
Post by: Xvareon on July 08, 2012, 12:41:26 am
When moving wagons are implemented this will probably become reality. Imagine hauling massive loads of resources long distances, or sending your own trade caravans. Or simply rolling it into the garage to get it out of the rain and away from the (un)living toothpick factories. And with Wagons comes one of the greatest inventions of all; the Dwarven 99-bottles Booze Cruiser.

No need to be displeased, I got all your needs at Crazy X's Boozin' Cruisin' Emporium. That's me, Crazy X. Just so you know how this is gonna do down here's a few tips... oh, and remember, Crazy X waives all responsibility for unexpected fun accidents.
Step 1 - Load the Wagon up with an indeterminate number of booze-filled barrels.
Step 2 - Arrange a means of igniting said Wagon on !!fire!! -- a burning !!lignite floor grate!! is good.
Step 3 - Position the Booze Cruiser near the fire source. Detach animals (Optional  :P) and run like hell.
Step 4 - Wait for thirsty enemies to come for the Booze Cruiser.  Fire from the source will ignite the grass which will ignite the cruiser which will ignite the booze.
Step 5 - Profit.
 
Title: Re: Pushable Embark Wagon
Post by: GreatWyrmGold on July 08, 2012, 06:17:15 am
What is !!fire!!? Fire on fire?

Seriously, though, this seems useful.
Title: Re: Pushable Embark Wagon
Post by: crazysheep on July 08, 2012, 06:19:23 am
Actually I don't see enough practicality with this. I think that the amount of time taken to guide the embark wagon underground would take almost as long, if not longer than the time it takes to disassemble the wagon and move all the stuff underground.
Title: Re: Pushable Embark Wagon
Post by: andrem90 on July 08, 2012, 08:13:53 am
Actually I don't see enough practicality with this. I think that the amount of time taken to guide the embark wagon underground would take almost as long, if not longer than the time it takes to disassemble the wagon and move all the stuff underground.

Not at all. If you would have a 3 Tile wide entry, you can simply push it inside, just so that it's not out in the open anymore. If you don't have a Meeting Hall or something similar, they will all stand around the Wagon, and that can be deadly, especially in more dangerous biomes.

Most of the time, my entrance area is near my wagon, and it would only need to move like ~10 tiles to get inside.
Title: Re: Pushable Embark Wagon
Post by: crazysheep on July 08, 2012, 08:25:10 am
Actually I don't see enough practicality with this. I think that the amount of time taken to guide the embark wagon underground would take almost as long, if not longer than the time it takes to disassemble the wagon and move all the stuff underground.

Not at all. If you would have a 3 Tile wide entry, you can simply push it inside, just so that it's not out in the open anymore. If you don't have a Meeting Hall or something similar, they will all stand around the Wagon, and that can be deadly, especially in more dangerous biomes.

Most of the time, my entrance area is near my wagon, and it would only need to move like ~10 tiles to get inside.
Fair enough, but you'll still have to mine out the relevant bits before you can push the wagon inside. Since the game pauses when you designate bits for mining, why not go through the extra hassle to mine out stockpiles and then designate the stockpiles?
Furthermore, if you need more than one dwarf to push the wagon, that's at most 5 extra dwarves sitting around doing nothing while you push the entire embark contents into the cavern you've just mined out. Contrast this with a similar scenario without pushing: 1 miner hacking away at the terrain to make your dwarves feel at home, and 6 other dwarves hauling items to the stockpiles, and wagon wood logs ready for use.

I see how this is handy and such, but I think this feature is unnecessary.
Title: Re: Pushable Embark Wagon
Post by: Revanchist on July 08, 2012, 09:59:25 am
"Wagons-as-creatures is most likely going to be replaced once moving siege engines are in, so we'll just use a generic "wood" material here instead of worrying about coding up race glosses again."
That's from the creature_equipment raws, and it would stand to reason that moving seige engines and moving wagons are a similiar project.
One crushes/impales enemies, and one carries incendiaries, so not much difference...
Title: Re: Pushable Embark Wagon
Post by: GreatWyrmGold on July 08, 2012, 03:08:31 pm
Actually I don't see enough practicality with this. I think that the amount of time taken to guide the embark wagon underground would take almost as long, if not longer than the time it takes to disassemble the wagon and move all the stuff underground.

Not at all. If you would have a 3 Tile wide entry, you can simply push it inside, just so that it's not out in the open anymore. If you don't have a Meeting Hall or something similar, they will all stand around the Wagon, and that can be deadly, especially in more dangerous biomes.

Most of the time, my entrance area is near my wagon, and it would only need to move like ~10 tiles to get inside.
Fair enough, but you'll still have to mine out the relevant bits before you can push the wagon inside. Since the game pauses when you designate bits for mining, why not go through the extra hassle to mine out stockpiles and then designate the stockpiles?
Furthermore, if you need more than one dwarf to push the wagon, that's at most 5 extra dwarves sitting around doing nothing while you push the entire embark contents into the cavern you've just mined out. Contrast this with a similar scenario without pushing: 1 miner hacking away at the terrain to make your dwarves feel at home, and 6 other dwarves hauling items to the stockpiles, and wagon wood logs ready for use.

I see how this is handy and such, but I think this feature is unnecessary.

I usually need to set up a garbage dump and set a bunch of stuff for dumping to get it inside. Sure, I could make an everything-stockpile, but if I could have one dwarf and the moving-meat called pack animals haul the whole wagon into the fort at once, that would be of great use. Especially if my fort isn't near the center of the map.
Title: Re: Pushable Embark Wagon
Post by: WJLIII3 on July 08, 2012, 08:43:10 pm
It seems that with minecart code in place, wagons are just a step away. They could basically be wheelbarrows, pulled by animals, with infinite capacity.
Title: Re: Pushable Embark Wagon
Post by: Xvareon on July 08, 2012, 10:15:19 pm
Eh... not outside the realm of possibility, but it would cut the use of Minecarts severely. Since Wagons do indeed have infinite cap I doubt Toady will let us have moving quantum stockpiles.
Title: Re: Pushable Embark Wagon
Post by: crazysheep on July 08, 2012, 10:28:19 pm
I usually need to set up a garbage dump and set a bunch of stuff for dumping to get it inside. Sure, I could make an everything-stockpile, but if I could have one dwarf and the moving-meat called pack animals haul the whole wagon into the fort at once, that would be of great use. Especially if my fort isn't near the center of the map.
That's 6 dwarves idling. Ok, maybe 1 fishing and 1 mining. And another 1 chopping trees down. 3 dwarves idling then. No, I'm sorry, I still don't see why you'd need to have pushable embark wagons. I know OP has given this some thought, but still no.

Also, if what the other guys have been saying is right, we can look forward to pushable embark wagons anyway.
Title: Re: Pushable Embark Wagon
Post by: GreatWyrmGold on July 09, 2012, 05:49:03 pm
I usually need to set up a garbage dump and set a bunch of stuff for dumping to get it inside. Sure, I could make an everything-stockpile, but if I could have one dwarf and the moving-meat called pack animals haul the whole wagon into the fort at once, that would be of great use. Especially if my fort isn't near the center of the map.
That's 6 dwarves idling. Ok, maybe 1 fishing and 1 mining. And another 1 chopping trees down. 3 dwarves idling then. No, I'm sorry, I still don't see why you'd need to have pushable embark wagons. I know OP has given this some thought, but still no.
I'm sorry. In my experience, DF's early months in-game are usually around five or six idlers, then a burst of activity when I get my food stockpiles and stuff set up, then back to five or six until I get my indipustry rolling by summer. Besides, why is the current system's tying up of labor inherently better than only having one dwarf do stuff, why is the fact tat you like low idlers proof that ideas which result in low idlers are bad, and why couldn't you just...not have the embark wagon pushed?
Title: Re: Pushable Embark Wagon
Post by: Sprin on July 20, 2012, 02:06:32 pm
Anser for the quatum storage wagon- W8 limet

Ive had cases were my embark wagons on frozen water and it ends very very badly.
Title: Re: Pushable Embark Wagon
Post by: Bohandas on July 20, 2012, 11:49:57 pm
Ultimately it would be nice to be able to select where on the map the wagon is initially placed
Title: Re: Pushable Embark Wagon
Post by: GreatWyrmGold on July 21, 2012, 02:23:08 pm
Anser for the quatum storage wagon- W8 limet
W8 limet? Do you mean some kind of limit? What is a W8 limet/limit?

Ultimately it would be nice to be able to select where on the map the wagon is initially placed
I suppose, but actually being able to push wagons would also be good.
Title: Re: Pushable Embark Wagon
Post by: crazysheep on July 22, 2012, 01:10:08 am
I'm sorry. In my experience, DF's early months in-game are usually around five or six idlers, then a burst of activity when I get my food stockpiles and stuff set up, then back to five or six until I get my indipustry rolling by summer. Besides, why is the current system's tying up of labor inherently better than only having one dwarf do stuff, why is the fact tat you like low idlers proof that ideas which result in low idlers are bad, and why couldn't you just...not have the embark wagon pushed?
Well, I must say that's interesting - never thought of it that way before. I like my forts to be prepared for the migrants, which leads to lots of activity for my dwarves early on.
And it's not that I dislike generating low idlers.. it's more along the lines of "these dwarves could be put to better use than just standing around".

Anser for the quatum storage wagon- W8 limet
W8 limet? Do you mean some kind of limit? What is a W8 limet/limit?
I think that means "weight limit".
Title: Re: Pushable Embark Wagon
Post by: GreatWyrmGold on July 22, 2012, 09:47:40 am
I'm sorry. In my experience, DF's early months in-game are usually around five or six idlers, then a burst of activity when I get my food stockpiles and stuff set up, then back to five or six until I get my indipustry rolling by summer. Besides, why is the current system's tying up of labor inherently better than only having one dwarf do stuff, why is the fact tat you like low idlers proof that ideas which result in low idlers are bad, and why couldn't you just...not have the embark wagon pushed?
Well, I must say that's interesting - never thought of it that way before. I like my forts to be prepared for the migrants, which leads to lots of activity for my dwarves early on.
And it's not that I dislike generating low idlers.. it's more along the lines of "these dwarves could be put to better use than just standing around".
My forts usually give migrants plenty of stuff to do, usually in the wall-building, clay-gathering, hauling, and cannon-fodder fields.

Quote
Anser for the quatum storage wagon- W8 limet
W8 limet? Do you mean some kind of limit? What is a W8 limet/limit?
I think that means "weight limit".
For the love of...Why do people post whilst writing like they're texting? I don't write like I'm texting even when I'm texting!