(http://img600.imageshack.us/img600/2636/capture0032907201223072.jpg)
Hello everyone, and welcome to yet another attempt at an LP by yours truly :P
The game I'm going to play, Civilization 4, should be familiar to all of you, and even if you haven't actually played the game you'll no doubt have heard of it. If you want to read an excellent LP of the base game, I highly reccommend Zoolooman's LP (http://lparchive.org/Civilization-4/) in the LP Archive. But this LP is not of the base game, but a mod called Caveman2Cosmos (http://www.moddb.com/mods/caveman2cosmos), an overly ambitious mod that attempts to push the engine to the limits and stuff everything, from discovering fire to transcending the limitations of the physical universe, into one mod.
Mind you, I'm not going to be alone when playing this. I'll be depending on you all to make insane, unreasonable and plain stupid demands of me. Bonus points for having no idea what's going on and making demands anyway. Or you can make sensible ones, those are fine too. But the point is, I will listen to any request, no matter how inane, and attempt to fulfil it. I have three rules in case of mutually contradictory requests:
-Majority vote wins
-If it's a tie between doing something and not doing something, status quo wins
-Else, the senior request gets fulfilled
These are the settings that have been decided upon:
Huge world(third biggest)
Snail speed(second slowest)
Only Time and Conquest victories enabled
Raging Barbarians(more barbarians)
Choose Religions(choose which religion to found instead of getting a preset one)
Limited Religions(cannot found a new religion if you already have a holy city)
Start as minor civs(everybody starts as a minor civ, at war with everyone and unable to conduct diplomacy, discovering writing removes their minor status)
Multiple Production(allows cities to build multiple things in a turn if they have the production)
Multiple Research(allows discovery of multiple techs in one turn if you have the research)
Usable Mountains(allows resources to appear on mountains, and allows them to be used and traversed and even settled after researching a tech(forgot which one))
Surround and Destroy(gives you bonuses for flanking targets instead of just having one enormous doomstack)
Advanced Diplomacy(advanced stuff like embassies and trade of units)
Unlimited Wonders(build as many wonders in a city as you want)
Advanced Economy(not really sure what it does, but I use it anyway)
Realistic Culture Spread(makes borders spread more slowly over difficult terrain)
Realistic Corporations(corporations spread on their own and are affected by your civics)
Advanced Espionage(more espionage options, basically)
Guilds(the medieval equivalent of corporations)
Modern Corporations(additional corporations)
Advanced nukes(more ways to blow shit up)
Unrestricted Leaders(any leader can lead any civ, so fear Genghis Khan and his Australian Horde!)
And here's a list of civilizations and leaders:
(http://img163.imageshack.us/img163/2962/leadersfe.jpg)(http://img528.imageshack.us/img528/7742/civs.jpg)
Yeah, that's a lot. There's no Polish Empire though, so Poland cannot into space.
We went with the Jivaro Empire, led by Charles de Gaulle.
Table of Contents:
- Update #1 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3487126#msg3487126)
- Update #2 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3487270#msg3487270)
- Update #3 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3488693#msg3488693)
- Update #4 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3488982#msg3488982)
- Update #5 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3489648#msg3489648)
- Update #6 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3492361#msg3492361)
- Update #7 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3495291#msg3495291)
- Update #8 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3495951#msg3495951)
- Update #9 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3498314#msg3498314)
- Update #10 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3500015#msg3500015)
- Update #11 - Killing the Celts (http://www.bay12forums.com/smf/index.php?topic=114046.msg3505613#msg3505613)
- Update #12 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3508398#msg3508398)
- Update #13 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3510529#msg3510529)
- Update #14 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3516110#msg3516110)
- Update #15 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3522521#msg3522521)
- Update #16 - Reaching the Ancient Era (http://www.bay12forums.com/smf/index.php?topic=114046.msg3525606#msg3525606)
- Update #17 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3535800#msg3535800)
- Update #18 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3545039#msg3545039)
- Update #19 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3557397#msg3557397)
- Update #20 - Pasargadae and Tarsus burn (http://www.bay12forums.com/smf/index.php?topic=114046.msg3585337#msg3585337)
- Update #21 - The sack of Persepolis and destruction of Persia (http://www.bay12forums.com/smf/index.php?topic=114046.msg3654335#msg3654335)
- Update #22 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3840790#msg3840790)
- Update #23 (http://www.bay12forums.com/smf/index.php?topic=114046.msg3849136#msg3849136)
- Update #24 - Kutmichevitsa is razed (http://www.bay12forums.com/smf/index.php?topic=114046.msg3915590#msg3915590)
- Update #25 - Madara and Pliska burn (http://www.bay12forums.com/smf/index.php?topic=114046.msg4242725#msg4242725)
- Update #26 - The sack of Veliki Preslav (http://www.bay12forums.com/smf/index.php?topic=114046.msg4269838#msg4269838)
- Update #27 - Tlacopan, Great Bulgar and Sofia (http://www.bay12forums.com/smf/index.php?topic=114046.msg4303725#msg4303725)
- Update #28 - The conquest of Szeged and destruction of the Huns (http://www.bay12forums.com/smf/index.php?topic=114046.msg4397816#msg4397816)
- Update #29 (http://www.bay12forums.com/smf/index.php?topic=114046.msg5621056#msg5621056)
(http://s19.postimage.org/ss16a8lk3/worldmap6900_BC.png)
Yeah, I forgot to add the Brazilians. But who cares about them, anyway?
(http://s19.postimage.org/sdqnj5moz/capture_090_04122012_150454.jpg)
Joao II of the Cherokee
Hammurabi of the Brazilians
Hannibal of the Carthaginians
Willem van Oranje of the Navajo
Gilgamesh of the Maori
Selassie I of the Aztecs
Augustus Caesar of the Incans
It is the dawn of the year 50000 BC.
We're in a pretty wet location. You can see muddy, lush and peat bog terrain there, and plenty of very long grass, which is useful early on for making grass huts I guess.
(http://img853.imageshack.us/img853/7036/capture0023007201207232.jpg)
While not truly sedentary yet, this band of Homo Sapiens Sapiens must decide what area it will wander.
The game recommends that I settle a tile to the west, but I see little reason to. It'd take an additional turn and we'd lose out on access to bamboo, which gives us cheap armor. From what I can see, it might allow us to grow a bigger capital city with more food, but less production. If nobody objects to it, I'll settle where our settler is.
(http://img195.imageshack.us/img195/1897/capture0033007201207254.jpg)
Here's our tech tree. As you can see, we haven't even researched nomadic lifestyle or language. That's pretty primitive. If nobody objects to it, I'll go for nomadic lifestyle and then gathering.
(http://img204.imageshack.us/img204/803/capture0043007201207372.jpg)
Alright, I'll get started on the next update now.
EDIT:
Alright, we settle our first 'city', and it's called... Mayapan? Isn't that a Mayan city? Well, I guess the head hunters didn't really build any cities.
Also, if you look at the top right corner you can see the number of turns completed and the total number of turns in the game.
(http://img228.imageshack.us/img228/5987/capture0053007201210015.jpg)
It's not a very impressive city I guess. Two things to note here: First, the unhealthiness comes mostly from our civics, which are primitive, but our leader also reduces city health by 1. Second, it takes a really long time for a city to grow early on. Again, this is because of our civics, which greatly increase the amount of food needed for cities to grow.
(http://img685.imageshack.us/img685/7039/capture0063007201210032.jpg)
Our explorer finds our first goody hut!
(http://img26.imageshack.us/img26/4126/capture0083007201210054.jpg)
They give us a map. I guess not every tribe knows the secrets of nuclear fusion.
(http://img194.imageshack.us/img194/3323/capture0093007201210055.jpg)
Later, we develop language. Wait, how did the villagers give us maps if we're this primitive? They couldn't even tell us where stuff was because we couldn't talk! Come to think of it, we can't build huts, either! Damn you, tiny tribal villages! Damn you and your technological superiority!
(http://img405.imageshack.us/img405/3772/capture0113007201210075.jpg)
Choices, choices...
(http://img217.imageshack.us/img217/4240/capture0123007201210081.jpg)
I'm having some odd problems with a few screenshots. They're coming out oddly and I can't use them. So I can't show you the completion message of Nomadic Lifestyle, but I can show you the completion message of Gathering.
(http://img545.imageshack.us/img545/5638/capture0163007201210144.jpg)
Unfortunately, we haven't found any resources. All we have found is a problem.
(http://img3.imageshack.us/img3/8326/capture0183007201210314.jpg)
We're stuck on a small swampy island. And yes, I'm building a stick gatherer in Mayapan. It gives a production boost.
Anyway, I picked Cooperation as the next tech to research so we can get Oral Tradition, but you guys can veto that. Especially since a big chunk of the benefits come from the myths it unlocks, which require you to hunt, and it's damn hard to hunt on such a small island. And here I was, hoping to show off the hunting system soon.
(http://img99.imageshack.us/img99/2179/capture0193007201210354.jpg)
A quick description of the new techs:
Shelter Building: Production and commerce. Very useful.
Basketry: Commerce.
Persistence Hunting: Hunting.
Tool Making: Warfare and food.
Cooking: Food.
Oral Tradition: Research
Tracking: Hunting and a bit of trade and warfare.
Trapping: Food, commerce and resources.
Hard-Hammer Percussion: Production.
Ground Stone: Food.
Prehistoric Music: Culture and happiness.
Prehistoric Dance: Culture and happiness.
So we're going to research shelter building and then oral tradition. Sounds good to me.
(http://img15.imageshack.us/img15/8168/capture0013007201221412.jpg)
Here you can see the effects of realistic culture spread. It only spread over one tile because the rest is covered in forests, hills and marshes.
(http://img826.imageshack.us/img826/3485/capture0053007201221441.jpg)
We discover weaving, a decent commerce tech if nothing else.
(http://img259.imageshack.us/img259/3378/capture0063007201221451.jpg)
And as it turns out, there's plenty of silk on this island! Also, you can see the barbarian flag to the south of the city, right? It's next to the silk tile. That's a viper, a wild animal. Time to hunt.
(http://img694.imageshack.us/img694/1610/capture0093007201221454.jpg)
Our clubman chases down the viper. You can't see it properly, but it's submerged in that swamp to the south of the clubman.
(http://img713.imageshack.us/img713/814/capture0113007201221463.jpg)
It's not much of a battle, since the viper doesn't have any animations right now. Our clubman kills it and brings the spoils back home. Killing wild animals isn't as good as capturing them, though.
(http://img853.imageshack.us/img853/6076/capture0153007201221470.jpg)
Meanwhile, a volcano erupts on the coast. Nothing unusual.
(http://img402.imageshack.us/img402/7225/capture0193007201221521.jpg)
No seriously. There's very few random events that can happen in the prehistoric era, so volcanoes erupt a lot.
(http://img99.imageshack.us/img99/5678/capture0233007201221525.jpg)
Meanwhile, I optimistically send our clubman out to hunt some more.
(http://img542.imageshack.us/img542/8108/capture0243007201221565.jpg)
We figure out that those holes in the ground can be used as shelter.
(http://img528.imageshack.us/img528/2955/capture0273007201221571.jpg)
Then we figure out how to build our own shelters.
(http://img528.imageshack.us/img528/2981/capture0303007201222005.jpg)
Our clubman, meanwhile, has been having no luck. The graphics in this mod function a bit oddly. Sometimes he's holding a club, sometimes an axe. Oftentimes, crocodiles turn into knights, albeit only graphically.
(http://img59.imageshack.us/img59/5224/capture0343007201222010.jpg)
But surely we can expand soon, right? To sail away from this shithole, we need raft building, and to build new 'cities', we need tribalism. Those techs can't be that far away, right?
(http://img525.imageshack.us/img525/6118/capture0373007201222032.jpg)
(http://img404.imageshack.us/img404/3300/capture0383007201222032.jpg)
If you queue up multiple tech to research, a number appears before each name to indicate where it is in said queue. 33 techs before raft building and 48 before tribalism.
Our one advantage is that we don't need to worry about having a good military for quite some time.
Thanks to our new technology, we can now build grass huts and lean-tos. They're identical but grass huts replace lean-tos and go obsolete later, so we'll build them.
(http://img443.imageshack.us/img443/1963/capture0023007201223563.jpg)
Then we discover friendship.
(http://img18.imageshack.us/img18/8977/capture0033107201200014.jpg)
After building the grass huts, we decide to build a cave. No, I don't know how, but we're going to build one.
(http://img339.imageshack.us/img339/8175/capture0063107201200030.jpg)
As it turns out, we're the second most cultured civilization in the world!
(http://img854.imageshack.us/img854/4403/capture0083107201200045.jpg)
Now that we have language and friendship, we start telling each other stories. Too bad we can't capture any animals to tell stories about, I bet that'd cause our research rate to skyrocket.
(http://img513.imageshack.us/img513/1327/capture0113107201200060.jpg)
The volcano goes dormant.
(http://img819.imageshack.us/img819/485/capture0143107201200072.jpg)
Come to think of it, it doesn't have a name. The only thing with a name is Mayapan, and that's a silly name.
(http://img443.imageshack.us/img443/6149/capture0183107201200073.jpg)
We build a cave, somehow. It starts a golden age. I probably should have waited until later to build it, but whatever.
(http://img84.imageshack.us/img84/171/capture0193107201200075.jpg)
By the way, the limit is five national wonders per city, not two. Another thing changed by the mod. Anyway, this is the stuff we can build right now. Let's get some science buildings up and running.
(http://img213.imageshack.us/img213/7219/capture0213107201200081.jpg)
We research herbalism. Herbalism is pretty good, it significantly increases health and reveals some... interesting resources.
(http://img405.imageshack.us/img405/5079/capture0253107201200085.jpg)
These are the tech we can research right now. I set it to scavenging, but you can change that as always.
(http://img267.imageshack.us/img267/5953/capture0283107201200091.jpg)
Here's a picture of our island again. Note the complete lack of tobacco and opium. Also peyote, but that's hardly surprising.
(http://img201.imageshack.us/img201/6449/capture0303107201200093.jpg)
Hmmmm. Feels like I'm forgetting something.
Oh yeah! Civics! We have two new civics we can implement, and we definitely will.
The list of civics is seriously huge.
(http://img444.imageshack.us/img444/7787/capture0333107201200170.jpg)
Here's our education civics.
(http://img836.imageshack.us/img836/4325/capture0363107201200173.jpg)
(http://img860.imageshack.us/img860/8231/capture0393107201200174.jpg)
And our language civics.
(http://img9.imageshack.us/img9/6827/capture0423107201200174.jpg)
(http://img802.imageshack.us/img802/2493/capture0453107201200175.jpg)
Since we're in a golden age, I could switch our civics without any anarchy. It's kind of a waste to have a golden age so early, but oh well.
Alright, I suppose I should get on with it and make another update.
Forward the butter!
We have some names now. Unfortunately our city ran afoul of the character limit, but that just makes it sillier.
(http://img9.imageshack.us/img9/693/capture0013107201205230.jpg)
We work on capturing fire and then cooking. Oddly enough, you have to build the captured fire national wonder before you've actually caught any fire.
(http://img855.imageshack.us/img855/6536/capture0043107201205233.jpg)
Also, for some reason we are now the City State of Head Hunters. Why? Beats me. We don't even have a proper city.
(http://img860.imageshack.us/img860/2105/capture0083107201205262.jpg)
And now we've captured fire. Kinda.
(http://img854.imageshack.us/img854/2918/capture0103107201205275.jpg)
Here you can see the status of MP4. Currently our storytellers are coming up with an excuse for why we're stuck here, called a creation myth.
(http://img850.imageshack.us/img850/3226/capture0143107201205284.jpg)
Later, we discover cooking. In the previous picture you saw how MP4 had slightly more unhealthiness than healthiness, right? This tech is enough to push us into healthy territory.
(http://img833.imageshack.us/img833/4518/capture0173107201205311.jpg)
Now that we've researched cooking without having any fire, I decide on my own to aim for Hard-Hammer Percussion. Stone tools were an important feature of the stone age, after all, and the Stone Tool Maker is the premiere building of the prehistoric era. It starts out weak, requiring a lot of hammers for little gain, but it gets a lot of boosts from various technologies. It also reveals various stone resources; something I neglected to mention before.
(http://img152.imageshack.us/img152/4122/capture0203107201205315.jpg)
First we research scavenging. It reveals a bunch of resources, but unfortunately there are none of those on this island.
(http://img849.imageshack.us/img849/6042/capture0233107201205345.jpg)
Mt. Armok, dormant for many centuries, has begun to erupt once more.
(http://img607.imageshack.us/img607/1152/capture0293107201205353.jpg)
We research tool making, which allows us to build clubmen(we started with a clubman but we couldn't build them).
(http://img19.imageshack.us/img19/6291/capture0323107201205372.jpg)
Then we research Hard-Hammer Percussion.
(http://img215.imageshack.us/img215/4724/capture0353107201205400.jpg)
And wouldn't you know it, there's a source of very nice rocks right next door! It's not within our borders yet, though, but once it is we can build Culture (Neanderthal), I think. There's also a hawk over there - I'll send our clubman out to hunt it.
(http://img204.imageshack.us/img204/8223/capture0393107201205404.jpg)
Here's a bit more of the tech tree. Note that bonuses to the Stone Tool Maker are not listed on the picture, so techs like Chopping and Scraping don't appear as useful as they are. Also, Naturopathy is the first tech to found a religion - Druidism, although we have Choose Religion enabled - and we might be able to get it first.
(http://img62.imageshack.us/img62/1723/capture0413107201205414.jpg)
I love you guys.
In other news, I'm working on the next update. It'll include details of Charles de Gaulle's traits and a full list of religions.
Alright, so my research plan here is fairly simple, but expansive. First I'll research some techs that will increase the research output of the Stone Tool Maker and allow us to build the Spiked Clubman - a clubman whose club has spikes on it.Then I'll go for Tracking, which will allow us to build paths, which are the first verions of roads and allow us to connect resources to MP4. After that I'll go for Cultural Identity which allows the building of the Elder Council, which will boost our science output by about 25%. Finally, I'll research Trap Fishing, which will allow us to exploit the sea and reveals various watery resources. After that, who knows? Maybe Counting to boost our science some more.
(http://img713.imageshack.us/img713/8761/capture0010108201204325.jpg)
(http://img443.imageshack.us/img443/3882/capture0040108201204331.jpg)
Our clubman fights the hawk we spotted while an eagle flies into view.
(http://img215.imageshack.us/img215/6216/capture0090108201204360.jpg)
Our clubman kills the hawk. Any guesses as to what happens next?
(http://img341.imageshack.us/img341/7485/capture0110108201204361.jpg)
Did you guess "The clubman dies to the eagle and makes Boksi rage"?
(http://img33.imageshack.us/img33/7969/capture0140108201204363.jpg)
Too bad!
I put names above the mountains. I hope this is the right order.
(http://img11.imageshack.us/img11/6089/capture0170108201204411.jpg)
We find a Neanderthal! They are barbarians who will try to kill us. In light of this, our injured clubman is renamed "MonkeyHead".
(http://img4.imageshack.us/img4/8575/capture0240108201204422.jpg)
You know how I mentioned how the graphics in this mod can be a little glitchy? That's the proper Neanderthal model.
(http://img708.imageshack.us/img708/5481/capture0250108201204441.jpg)
Despite being weaker than the Neanderthal, MonkeyHead had a 75% terrain bonus, a 25% defense bonus in bamboo and a 25% bonus against melee units, letting him dispatch the Neanderthal handily.
(http://img706.imageshack.us/img706/4933/capture0280108201204442.jpg)
We then research Soft-Hammer Percussion. It lets us build the first capital punishment building, Public Stoning, which will reduce crime a little but also cause unhappiness and unhealthiness. I'll go into more detail about crime sometime, but we don't need to worry about it right now.
(http://img94.imageshack.us/img94/152/capture0300108201204474.jpg)
In other news, we are poor.
(http://img717.imageshack.us/img717/3748/capture0340108201204491.jpg)
MonkeyHead heads out to explore and see if he can kill other tasty animals. And lookie what he found!
(http://img607.imageshack.us/img607/9871/capture0360108201204492.jpg)
First comes the viper!
(http://img826.imageshack.us/img826/3560/capture0390108201204500.jpg)
He wipes out the viper, but next comes the Neanderthal!
(http://img405.imageshack.us/img405/3966/capture0410108201204501.jpg)
RIP MonkeyHead, we didn't really care all that much about ya.
(http://img254.imageshack.us/img254/7888/capture0440108201204502.jpg)
We can now make spiked clubs! Spiked Clubmen have the same base strength as Neanderthals, and a bonus versus melee units to boot!
(http://img17.imageshack.us/img17/8522/capture0460108201205034.jpg)
(http://img213.imageshack.us/img213/8421/capture0490108201205042.jpg)
We name our first Spiked Clubman "Geen".
(http://img100.imageshack.us/img100/2401/capture0530108201205090.jpg)
We discover some more ways to use stone.
(http://img641.imageshack.us/img641/9570/capture0550108201205105.jpg)
Geen heads out to explore, but then our borders pop and now the stone is within our boundaries. This increase in culture allso allows us to see corn across the sea, somehow.
(http://img515.imageshack.us/img515/2350/capture0600108201205125.jpg)
Geen goes to the hill to keep watch over our rocks. We mobilize our gatherer to start gathering them. We actually received a free gatherer as soon as we researched Gathering, but we couldn't do anything with her because everything is covered in trees or very long grass and we need to research Slash And Burn to remove that. Anyway, Gatherers differ from workers in that they work slower and once they construct any improvement other than roads, they are gone.
(http://img821.imageshack.us/img821/5061/capture0610108201205133.jpg)
Then we finish researching Scraping.
(http://img839.imageshack.us/img839/9476/capture0640108201205170.jpg)
We just got a nice random event!
(http://img337.imageshack.us/img337/6773/capture0670108201205221.jpg)
Especially since we can't lose any population. The event can't reduce the population of a city below 1, and the unhappiness is temporary but the health boost is not.
(http://img528.imageshack.us/img528/7233/capture0710108201205222.jpg)
We figure out that stuff is much easier to kill if you chase it until it's exhausted first.
(http://img96.imageshack.us/img96/7721/capture0730108201205252.jpg)
Also, MP4 has grown! We are now working two tiles!
(http://img507.imageshack.us/img507/4784/capture0760108201205271.jpg)
Some crazy guy comes over blabbering about some guy named Chris and how he died for your sins. We let him stay because he's pretty fun to watch when he holds "sermons", whatever those are, and some of his stories are cool even if we can't understand half the words he uses.
(http://img18.imageshack.us/img18/4843/capture0790108201205280.jpg)
Apparently someone beelined Naturopathy. I'll bet it was Isabella. As an aside, the AI in this mod is supposedly improved over the BTS AI, and is capable of beelining techs it wants even if they're rather deep in the tech tree.
(http://img607.imageshack.us/img607/1184/capture0850108201205282.jpg)
We figure out what those things on the ground are: They're tracks, made by us. And sometimes animals. And when you make lots of tracks you get a path.
(http://img525.imageshack.us/img525/7647/capture0870108201205301.jpg)
Our gatherer almost finished improving the stone but I cancelled her job before she finished so she wouldn't be consumed. Now she's assigned to building paths to MP4.
(http://img821.imageshack.us/img821/1236/capture0900108201205303.jpg)
And with that, I think it's high time to end this update before it grows too big. But before we finish, the two things I promised.
First of all, de Gaulle's traits. He's got Protective, Politician, Populist.
Protective gives certain units like archery and gunpowder units Drill I and City Defense I for free. It also speeds up the construction of defensive buildings like walls.
Politician makes his people happier and ensures that all revolutions are unusually short. Also, state religion helps him stabilize his empire more than usual. It's basically just a weaker version of Spiritual though.
Populist is a mixed bag. All the leaders in this mod have a third trait that has downsides. Populist causes unhealthiness in cities, increases civic maintenance and reduces trade income. On the other hand it also lets you earn food from trade routes and can increase food production a bit. I honestly don't understand why it does what it does, but it does.
(http://img208.imageshack.us/img208/4930/religions.jpg)
It'll be a while until we found a religion, so you don't have to choose immediately. Religions provide different bonuses and not all religions are equally good, so ask me if you have any questions.
Alright, here's the update. Didn't intend to take quite this long, especially for this short update, but it's not like I can do anything about it now.
Anyway, we start building a Village Hall, the smallest of the administration building line. It increases the maintenance costs of our city and increases crime as well, but gives a free specialist!
(http://img843.imageshack.us/img843/852/capture0010208201209353.jpg)
Then we develop music.
(http://img860.imageshack.us/img860/7332/capture0020208201209365.jpg)
And dance. Now we just need to research Personal Adornment and we can invent disco!
(http://img839.imageshack.us/img839/3599/capture0060208201209402.jpg)
The gatherer finishes the first part of the path.
(http://img11.imageshack.us/img11/4919/capture0080208201209414.jpg)
We invent ritualism, the first religious tech in the game. We could change our religious civic from Irreligion to Folklore now, but I decide against it.
(http://img849.imageshack.us/img849/5738/capture0110208201209443.jpg)
Apparently we're not the second most cultured civilization in the world anymore...
(http://img580.imageshack.us/img580/8306/capture0150208201209454.jpg)
We invent cultural identity: There's us and them, and we're better than them so we should kill them and steal their stuff. By the way, the elder council will increase our science output by more than five beakers.
(http://img844.imageshack.us/img844/2569/capture0170208201209495.jpg)
The trail is finished. I switched the order of carving and skinning around because we don't have the resources to benefit from skinning.
(http://img443.imageshack.us/img443/9755/capture0230208201209534.jpg)
And here we research carving.
(http://img13.imageshack.us/img13/3185/capture0260208201209553.jpg)
And here's the finished Special Stone Workshop providing us with stone. In case you're wondering why it took so long after we finished the path, it's definitely not because I misclicked like an idiot. Definitely not.
(http://img690.imageshack.us/img690/4951/capture0290208201209565.jpg)
Geen heads out to hunt and spots his first victim.
(http://img694.imageshack.us/img694/2364/capture0320208201209575.jpg)
And captures it! That's great, that is! I don't do anything with the bird yet.
(http://img831.imageshack.us/img831/751/capture0380208201209582.jpg)
He then kills another eagle.
(http://img338.imageshack.us/img338/3871/capture0450208201210010.jpg)
And then he spots a Neanderthal! No doubt the same one that killed MonkeyHead! The coward retreats rather than face Geen, however.
(http://img708.imageshack.us/img708/8881/capture0490208201210030.jpg)
And finally...
(http://img7.imageshack.us/img7/450/capture0500208201210033.jpg)
So the question is, what do we do with the bird? We have several options. We can use him to build the Myth of Birds, which provides +1 beaker of science. We can use him to build the Song of the Sky, which also gives a beaker of science and is a prerequisite for building the Nazca Lines. Or we can use him as a military standard, which increases the experience of most units built in the city. There's also the option of using him for a small food and production boost or a small culture boost, but those options aren't as good.
Right, I'm gonna take a shower and grab some breakfast, then I'll get another update up.
Damn, my sleep schedule is seriously messed up right now.
How un-DeGaulle of you. The DeGaulle way of doing things is "Spit at that tub I haven't used since moving in, grab some wine and drink the bottle for breakfast." :P
My ancestors named an entire day after bathing. Of course I'm going to bathe.
Alright, so we use the Eagle to build the Myth of the Sky, which gives +1 science and a Song of the Sky in every city, and the song is one of the prerequisites for the Nazca lines. I guess I misremembered a little bit, but eh, it's close enough.
(http://img100.imageshack.us/img100/2166/capture0010208201215295.jpg)
Meanwhile, Geen gives chase to the Neanderthal.
(http://img713.imageshack.us/img713/7078/capture0050208201215302.jpg)
And he chases...
(http://img12.imageshack.us/img12/2157/capture0070208201215310.jpg)
And in the middle of the chase we develop Bone Working.
(http://img715.imageshack.us/img715/7775/capture0110208201215313.jpg)
The Neanderthal is cornered.
(http://img715.imageshack.us/img715/448/capture0140208201215322.jpg)
He chooses to fight rather than run further...
(http://img818.imageshack.us/img818/9720/capture0160208201215324.jpg)
And falls to Geen's spiked club. MonkeyHead's death has been avenged.
(http://img208.imageshack.us/img208/2138/capture0190208201215325.jpg)
Meanwhile, we move closer to our goals of TOTAL WORLD DOMINATION by inventing Basketry. Once we invent sports we'll be able to play Underwater Basket Weaving! No wait, that'd be Extreme Sports we'd have to research.
(http://img651.imageshack.us/img651/269/capture0250208201215344.jpg)
We're really blazing through these techs.
(http://img341.imageshack.us/img341/5131/capture0290208201215364.jpg)
Here it is! Finally, we can actually catch fish!
(http://img15.imageshack.us/img15/5268/capture0310208201215400.jpg)
After a bit of deliberation I decide to just beeline Raft Building, since that's what people want anyway.
(http://img225.imageshack.us/img225/4387/capture0340208201215465.jpg)
As it turns out, there's plenty of fish in the sea!
(http://img443.imageshack.us/img443/5200/capture0370208201215482.jpg)
(http://img10.imageshack.us/img10/1999/capture0400208201215484.jpg)
See the whale's tail next to the fish down in the south-west corner? That's a whale resource. Not worth noting, except that it's not in Ocean terrain, it's in Polar Ocean terrain. I just realized we're pretty far to the south.
Geen takes on yet another viper. No guesses as to how that goes.
(http://img703.imageshack.us/img703/4223/capture0430208201215493.jpg)
We research Ground Stone. No, not stone that's on the ground, stone that has been ground. As in the verb grind.
(http://img849.imageshack.us/img849/4799/capture0460208201215505.jpg)
We also complete Culture (Neanderthal)! Since it's a World Wonder, we get a cool movie too!
(http://img607.imageshack.us/img607/3637/capture0490208201215510.jpg)
(http://img38.imageshack.us/img38/3340/capture0530208201215513.jpg)
The Neanderthal Warrior is an alright early unit and is stronger than barbarian Neanderthals.
Not content with marrying Neanderthals, the young people of our tribe invent Natural Pigments so they can dye their eyebrows.
(http://img209.imageshack.us/img209/3373/capture0550208201215534.jpg)
There's not much going on beyond research right now. I miss the good old times. All those years Geen spent chasing that Neanderthal...
(http://img515.imageshack.us/img515/2738/capture0590208201215571.jpg)
Our borders get bigger again; now there's even fewer places for barbarians and wild animals to spawn. Also, we can't harvest that silk yet.
(http://img215.imageshack.us/img215/9577/capture0620208201215583.jpg)
We're the second bigger civilization in the game! Probably because we're so cultured.
(http://img228.imageshack.us/img228/6985/capture0640208201215594.jpg)
We continue our quest to get off this island until I decide it's time to put an end to this update.
(http://img29.imageshack.us/img29/6261/capture0680208201216002.jpg)
(http://img534.imageshack.us/img534/5630/capture0700208201216031.jpg)
(http://img269.imageshack.us/img269/3645/capture0730208201216083.jpg)
Alright, before I end this update, I'd like to talk a little bit about civics. Namely, Religious and Economic civics.
In regards to religion, we have Irreligion, Folklore, Prophets and Divine Cult. Note that only the first two have been researched yet.Irreligion means a lack of religion, while Folklore is basically a collection of stories with no real unifying theme or pantheon. Prophets means prophets go around being prophety and preach their religion without the government having any kind of control over it, while Divine Cult means the leader of the nation is worshipped as a god, like ancient Egypt or modern-day North Korea.
In economic matters, we have None, Barter and Slavery, if I remember correctly. None just sucks, so we'll want to upgrade from that. Barter and slavery are both pretty self-explanatory.
Alrg+ight, let's keep on trucking towards Raft Building, shall we?
The community is devastaded by a powerful hurricane. Certain elements of Jivaro society proclaim that this is the punishment of the sky spirits for the corruption and immorality of our youth.
(http://img17.imageshack.us/img17/8289/capture0020308201215542.jpg)
A large amount of housing is damaged. As it turns out, grass huts are not very resistant to hurricane-force winds.
(http://img832.imageshack.us/img832/7643/capture0040308201215543.jpg)
We figure out how to make some primitive ropes.
(http://img803.imageshack.us/img803/3485/capture0070308201215561.jpg)
Geen kills yet another viper.
(http://img823.imageshack.us/img823/300/capture0100308201215572.jpg)
And then Sikhism is founded. There's no funny old guy arriving to tell us stories this time, though.
(http://img515.imageshack.us/img515/9554/capture0180308201215582.jpg)
The next religion-founding tech after Naturopathy is Shamanism, I believe. Have a look at the tech tree.
(http://img23.imageshack.us/img23/1407/capture0190308201215585.jpg)
Our youth continues its eternal descent into immorality and depravity. Kids these days...
(http://img11.imageshack.us/img11/1715/capture0220308201216053.jpg)
Our woodworking skills increase as we approach the Rafture. The Rafture is one of my favorite stories about Chris.
(http://img513.imageshack.us/img513/3165/capture0250308201216075.jpg)
Somebody has built the first wonder of the world, the Lascaux Paints!
(http://img502.imageshack.us/img502/519/capture0280308201216092.jpg)
Whatever. We develop more woodworking - this time, we learn Bark Working.
(http://img59.imageshack.us/img59/5584/capture0310308201216112.jpg)
Now we can build bark huts as well as grass huts. However, bark huts actually replace grass huts but have the same stats, so we don't really benefit.
(http://img545.imageshack.us/img545/7751/capture0340308201216135.jpg)
More technology...
(http://img543.imageshack.us/img543/835/capture0380308201216142.jpg)
More phlebotomy...
(http://img163.imageshack.us/img163/3003/capture0410308201216165.jpg)
Thanks to our recent advances in woodworking and rope-making, we can now combine sticks and stones into one mighty weapon!
(http://img12.imageshack.us/img12/4338/capture0430308201216185.jpg)
(http://img339.imageshack.us/img339/3465/capture0460308201216230.jpg)
Geen gets a new toy. Stone Axemen are almost identical to Spiked Clubmen, but they get a 50% bonus vs. melee units instead of 25%.
(http://img29.imageshack.us/img29/8991/capture0490308201216235.jpg)
Despite both this and a slow buildup of Neanderthal Warriors, we are not very powerful by international standards.
(http://img21.imageshack.us/img21/8994/capture0520308201216293.jpg)
We develop some more woodworking.
(http://img6.imageshack.us/img6/472/capture0560308201216302.jpg)
Turns out there's some nice timber to our south.
(http://img225.imageshack.us/img225/5652/capture0580308201216314.jpg)
We're almost there! With Carpentry researched, all that's left is to research Raft Building itself!
(http://img441.imageshack.us/img441/4015/capture0620308201216365.jpg)
Oh no! A barbarian Neanderthal!
(http://img692.imageshack.us/img692/239/capture0650308201216400.jpg)
Geen handles him, no problem.
(http://img43.imageshack.us/img43/2902/capture0700308201216410.jpg)
(http://img72.imageshack.us/img72/9391/capture0730308201216410.jpg)
In anticipation of our crossing, we build our first scout! We name him Jacob Lee because the game doesn't accept slashes in names.
(http://img27.imageshack.us/img27/6947/capture0760308201216532.jpg)
And then, after all our hard work, sweat and tears, we reach it. Rafture.
(http://img37.imageshack.us/img37/233/capture0790308201216541.jpg)
...So where to next?
(http://img822.imageshack.us/img822/8241/capture0850308201216553.jpg)
(http://img688.imageshack.us/img688/5252/capture0880308201216555.jpg)
(http://img651.imageshack.us/img651/5764/capture0910308201216555.jpg)
I've tentatively set it to Counting so we can get a little more research going, but there's plenty of directions we can go in.
Also, IIRC, Fixed Borders do not freeze your borders in place, they just let you send soldiers to places not inside your borders and say "this is my land now" and claim it.
We aim to get off this island, and in order to do more than just send a couple of scouts away on a raft, we need to figure out how to divide ourselves into groups, so that there's Jivaro, but also some other Jivaro, you know what I mean? No? Well, that's why we're researching it.
(http://img217.imageshack.us/img217/6004/capture0010408201207371.jpg)
We tie a couple of big sticks together and it floats! Hooray!
(http://img854.imageshack.us/img854/4598/capture0040408201207382.jpg)
(http://img35.imageshack.us/img35/2474/capture0070408201207385.jpg)
The raft sails due north with Jacob Lee onboard. There's a lot more animals over there! Nice!
(http://img37.imageshack.us/img37/5026/capture0100408201207410.jpg)
Back home we do some more research. We figure out how to use fire and wood together in was other than setting fire to the wood. Certain elements of Jivaro society are scandalized by this new method of "Heat Treatment", calling it an abberration and perversion of the holy fire. Then somebody mentions that we haven't build the Captured Fire national wonder or researched Fire Making and everything gets all awkward.
(http://img407.imageshack.us/img407/8757/capture0130408201207420.jpg)
Do your best, Jacob Lee!
(http://img213.imageshack.us/img213/815/capture0170408201207425.jpg)
(http://img152.imageshack.us/img152/8292/capture0200408201207431.jpg)
(http://img585.imageshack.us/img585/6796/capture0220408201207432.jpg)
(http://img838.imageshack.us/img838/2093/capture0250408201207432.jpg)
I decide that it's probaby best to not put every single use of a captured animal to a vote.
(http://img204.imageshack.us/img204/3669/capture0290408201207443.jpg)
We're sending out as many rafts as we can. Each one is loaded with a Neanderthal Warrior, since we have a bunch of those and they'll do pretty alright against most animals, especially since we've built the Hunting Instruction building, which gives them all the Hunter I promotion.
(http://img849.imageshack.us/img849/5306/capture0310408201207452.jpg)
Jacob Lee keeps fighting the wildlife. You can see another feature added by this mod: Random free promotions after battles. There's a complex formula which determines the probabilities of promotion, but it's essentially random.
(http://img694.imageshack.us/img694/5471/capture0330408201207454.jpg)
(http://img687.imageshack.us/img687/294/capture0400408201207460.jpg)
Oops.
(http://img84.imageshack.us/img84/1958/capture0420408201207474.jpg)
You shall be avenged, Jacob Lee!
(http://img845.imageshack.us/img845/420/capture0450408201207481.jpg)
Oh, look at that! Seems like we've found another civilization!
(http://img32.imageshack.us/img32/3962/capture0490408201207483.jpg)
Meanwhile, we keep finding more and more nice stuff.
(http://img6.imageshack.us/img6/2990/capture0510408201207491.jpg)
Lee Jacob avenges Jacob Lee. He tears the hawk's feathers off and uses them as decoration, sparking the newest fashion fad.
(http://img838.imageshack.us/img838/6707/capture0540408201207510.jpg)
(http://img856.imageshack.us/img856/563/capture0580408201207512.jpg)
Meanwhile, another Neanderthal Warrior heads out and subdues a bison! Soon after it's brought back to the capital, it splits into several smaller bison. Soon we've got a whole herd of them! They don't seem to mind the rain and the mud.
(http://img191.imageshack.us/img191/8586/capture0600408201207522.jpg)
(http://img194.imageshack.us/img194/7130/capture0640408201207523.jpg)
The brave Neanderthal then fights off several other animals.
(http://img7.imageshack.us/img7/1534/capture0670408201207533.jpg)
Since it seems to work well for him, we decide to invest in some spears as well.
(http://img18.imageshack.us/img18/1863/capture0700408201207534.jpg)
Imagine if we could have been getting these myths earlier! We'd have a lot more techs then.
(http://img267.imageshack.us/img267/5/capture0730408201207541.jpg)
We make contact with the Celts! Since we're both minor civilizations, we are automatically at war with each other.
(http://img217.imageshack.us/img217/3470/capture0760408201207551.jpg)
Our intelligence agency leaps into action. Finally they have a target to spy on! As it turns out, the Celts are led by a man named Abraham Lincoln.
(http://img28.imageshack.us/img28/1053/capture0820408201207564.jpg)
(http://img713.imageshack.us/img713/8233/capture0800408201207563.jpg)
You may wonder about the presence of an intelligence agency in prehistoric times. Tell me, have you ever seen a Neanderthal? No? That's how good they are.
Also, the leader name defaults to Bodvar for me and I forgot to change it to Charles de Gaulle. So when you see Bodvar, mentally replace it with de Gaulle.
Also, Frumple mentioned islands. This is what he was talking about.
(http://img18.imageshack.us/img18/1820/capture0850408201207565.jpg)
(http://img338.imageshack.us/img338/9317/capture0880408201207570.jpg)
Well, at least they weren't hostile.
Some of these promotions you might not recognize! The upper row is promotions specializing in various terrains - for example, our home island is entirely wetland except for the mountains. There's also the "Barbarian Hunter" and "Animal Hunter" promotions, which allow units to continue gaining experience for fighting those even after the usual cap.
(http://img692.imageshack.us/img692/246/capture0940408201208015vo.jpg)
We scout the Celts. No wonder they have more people than us!
(http://img809.imageshack.us/img809/7940/capture0970408201208041.jpg)
More myths...
(http://img42.imageshack.us/img42/9056/capture1010408201208043.jpg)
A target of opportunity!
(http://img824.imageshack.us/img824/9605/capture1030408201208071.jpg)
More scouting...
(http://img198.imageshack.us/img198/8333/capture1080408201208074.jpg)
Those spears turn out to be pretty useful for catching fish.
(http://img690.imageshack.us/img690/4439/capture1090408201208091.jpg)
We build a very important building. The Master Hunter is required to build all hunting units
(http://img444.imageshack.us/img444/6258/capture1120408201208102.jpg)
Finally, since I think enough stuff has happened to call this update finished, have an updated world map!
(http://img201.imageshack.us/img201/7189/capture1160408201208120.jpg)
So the Celts are nearby. I mean, they're really close. Should we make a concerted effort to destroy them? And if we do, should we recall all those scouting Neanderthals so we can focus all our forces on them? A big stack of Atlatlists and Neanderthal Warriors ought to be able to crush them.
Alright, it's taken a while, but here's the biggest update yet!
First, we begin recalling the various Neanderthal Warriors sent out to explore. This takes a long while because both the Neanderthals and the ships can only move one tile per turn. As it turns out, travel delay is probably the most significant factor in this war.
(http://img195.imageshack.us/img195/938/capture0030608201216561.jpg)
Two of our Neanderthals had been sent to explore the east, so they simply go north and scout out the Celts. Man, they have a lot of resources.
(http://img9.imageshack.us/img9/4603/capture0040608201217002.jpg)
Lee Jacob is unique in that I'm going to have him try to go to Bibracte by land rather than sea.
(http://img715.imageshack.us/img715/3484/capture0080608201217024.jpg)
We research some more stuff on our way to tribalism. Atlatlists are actually very powerful. They're strength 4 archery units and have a bonus when defending cities.
(http://img401.imageshack.us/img401/1654/capture0110608201217030.jpg)
Meanwhile, Lee Jacob fights off a hippopotamus.
(http://img856.imageshack.us/img856/3430/capture0130608201217035.jpg)
Alright, my plan is to disembark the Neanderthals at the Disembarkation Point, and then march them in the safe and defensible hills towards the city.
(http://img707.imageshack.us/img707/2973/capture0160608201217051.jpg)
The immorality and laziness of our youth reaches new depths of depravity.
(http://img824.imageshack.us/img824/2175/capture0190608201217061.jpg)
Lee Jacob versus angry wildlife! What a haul! That's three more myths to our growing collection.
(http://img717.imageshack.us/img717/4776/capture0280608201217085.jpg)
Unfortunately, overconfidence of the player and the RNG conspire against him.
(http://img341.imageshack.us/img341/9169/capture0320608201217103.jpg)
Fighting is not unknown to the Jivaro, but this is not a mere brawl. This is war.
(http://img208.imageshack.us/img208/5804/capture0370608201217124.jpg)
And we're going to need all the help we can get to defeat the Celts on their home turf.
(http://img269.imageshack.us/img269/6172/capture0610608201217334.jpg)
At this point, I come to a realization: It's quicker to just delete the rafts and build new ones. Early boats, ie rafts and canoes, are limited in number, so you have to lose some before you can make more of them. The first victim of this new policy is, sadly, Aqizzar's Raft. Don't worry, we'll build you a much nicer boat someday!
(http://img707.imageshack.us/img707/4209/capture0510608201217154.jpg)
(http://img21.imageshack.us/img21/9245/capture0470608201217145.jpg)
This... Is not good. We don't even show up on the list.
(http://img208.imageshack.us/img208/5594/capture0520608201217163.jpg)
Oh, and by the way, our intelligence agency has infiltrated Celt society to the point where we can see what they're researching. Right now, they're researching boat building.
(http://img820.imageshack.us/img820/3686/capture0550608201217175.jpg)
Caveman2Cosmos: A work in progress.
(http://img543.imageshack.us/img543/2435/capture0600608201217324.jpg)
I decide to build a healer. This fight may last longer than a single turn, after all, and he might be useful.
(http://img269.imageshack.us/img269/6172/capture0610608201217334.jpg)
Oh look at that. The Celts had stationed two units on the hill north of Bibracte to block our progress. Last turn, there was a barbarian Neanderthal on the hill to the north of the north hill.
(http://img811.imageshack.us/img811/5369/capture0640608201217345.jpg)
(http://img850.imageshack.us/img850/2529/capture0670608201217352.jpg)
Alright, let's try to get rid of this annoying hill garrison. The Neanderthals move south, next to Bibracte.
(http://img18.imageshack.us/img18/8608/capture0700608201217382.jpg)
Predictably, the Celts pull everything back to protect their sole city. Who's king of the hill now, bitch?
(http://img713.imageshack.us/img713/1922/capture0740608201217392.jpg)
(http://img528.imageshack.us/img528/1778/capture0770608201217392.jpg)
Technically nobody is king of the hill because monarchy hasn't been invented yet.
We keep sending more and more troops to the siege. Bibracte is gonna be a tough nut to crack.
(http://img96.imageshack.us/img96/3582/capture0790608201217401.jpg)
Meanwhile, we figure stone makes for excellent hut material.
(http://img99.imageshack.us/img99/5383/capture0830608201217423.jpg)
Looks like the Celts are researching Atlatl making, since they've finished boat building. Hopefully they won't build a navy and sink all our ships. I doubt they will, they're probably too preoccupied with building more land units to defend the city from our army. Plus they don't know we're stuck on an island; they don't know where we're from period.
(http://img843.imageshack.us/img843/633/capture0860608201217424.jpg)
The wind spirits show they favor us!
(http://img337.imageshack.us/img337/5828/capture0890608201217451.jpg)
We've brought our log ram to bear to batter down their defenses. Since they don't have any defenses built, we simply use it to make insinuations about the size of certain organs and how the Celts cannot pleasure their wives.
(http://img832.imageshack.us/img832/8541/capture1000608201217523.jpg)
It only damages defenses by 5%. I just forgot to take a picture the first time around.
And finally, after all that hard thinking, we develop Tribalism. Sweet.
(http://img829.imageshack.us/img829/9300/capture1040608201218034.jpg)
We still haven't killed the Celts though. I decide to tech towards slavery, since it's currently winning the vote. And if it loses to barter, well, barter is the prerequisite tech to slavery anyway.
(http://img401.imageshack.us/img401/3632/capture1070608201218062.jpg)
Another feature of this mod: Surround and Destroy gives you bonuses for surrounding the enemy. I'm not exactly sure how they work, so here I just put a Neanderthal Warrior in each tile around the city. I did check whether ships would help the bonus, and it turned out it didn't. At least, not for rafts. I wonder if it'd have been better to have more units in the surrounding tiles?
(http://img502.imageshack.us/img502/2593/capture1150608201218122.jpg)
A long and epic struggle ensues. In fact, I'm so absorbed into it that I forget to take pictures. Well, it's just two dudes whacking each other with their weapons until one of them falls down, anyway. This update is big enough already, it doesn't need even more pictures.
(http://img140.imageshack.us/img140/918/capture1200608201218150.jpg)
The necessity of counting how many mens you have left and how many mens your opponent has leads to the discovery of, well, counting.
(http://img19.imageshack.us/img19/5976/capture1220608201218161.jpg)
(http://img812.imageshack.us/img812/2944/capture1240608201218161.jpg)
After that big fight, it's clear that we have the advantage. It's just a matter of mopping up now.
(http://img818.imageshack.us/img818/1997/capture1290608201218183.jpg)
(http://img39.imageshack.us/img39/6352/capture1310608201218184.jpg)
We stop just short of killing all of them. Not out of any kind of mercy, but because we didn't have any more units to attack with. We only had four surviving Neanderthal Warriors after that big fight. Incidentally, you can see how that Log Ram has enough experience to level up, but it can't be promoted because we haven't unlocked any promotions it could get.
(http://img805.imageshack.us/img805/6273/capture1340608201218193.jpg)
Well, we can just kill them on the next turn. And we do.
(http://img853.imageshack.us/img853/9201/capture1370608201218205.jpg)
However, when we stormed the city, there was one last warrior who opposed us. His name was Abraham Lincoln, and he towered over all of our troops. His skill with the axe was incredible, and he cut down many of our troops. It seemed he would turn the tide of the battle by himself, when something unexpected happened! De Gaulle himself arrived, screaming "There can only be one!". Their fight was fierce, and none of our troops dared intervene, for they could barely see the axes the two wielded, such was their speed. Eventually, de Gaulle broke Lincoln's axe, and with a mighty swing he clove Lincoln's head clean off his shoulders. But Lincoln's power was such that even in his death, he struck down many of the dumbstruck warriors who had simply been watching the fight. Still, that was the last of Lincoln, and as such it was also the last of the Celts. Bibracte was ours.
(http://img545.imageshack.us/img545/115/capture1390608201218223.jpg)
(http://img823.imageshack.us/img823/6321/capture1420608201218233.jpg)
Bibracte is kind of a stupid name though. We should rename it something better.
Finally, have an updated world map:
(http://img109.imageshack.us/img109/6877/capture1450608201218243.jpg)
Only took us a little under three millenia.
Alright, this update wound up being way bigger than I intended. Oh well.
First of all, thanks for the tip!
(http://img266.imageshack.us/img266/5152/capture0020708201216433.jpg)
Thanks to Raft Building, Bibracte is connected to our trade network. There didn't seem to be any kind of consensus on a new name, so I refrained from renaming it.
(http://img189.imageshack.us/img189/4096/capture0040708201216442.jpg)
Gotta get more science up.
(http://img850.imageshack.us/img850/3592/capture0070708201216454.jpg)
Shinies!
(http://img838.imageshack.us/img838/6214/capture0110708201216463.jpg)
Holy fuck! That's a third religion founded. We really gotta get more science up.
(http://img41.imageshack.us/img41/7463/capture0130708201216470.jpg)
Look at where the next religion-founding tech is; it'd normally found Tengriism. We probably won't win the race to Sedentary Lifestyle.
(http://img696.imageshack.us/img696/4497/capture0160708201216473.jpg)
(http://img507.imageshack.us/img507/3908/capture0190708201216482.jpg)
Time to get a new tribe going! Let's make our own city! With blackjack! And hookers! In fact, forget the city, we haven't invented cities yet anyway!
(http://img840.imageshack.us/img840/9813/capture0230708201216504.jpg)
Meanwhile, the Celts are getting unruly.
(http://img803.imageshack.us/img803/6659/capture0260708201216523.jpg)
We also subdue a horse. This is the first time it's happened to me, and of course we have plenty of horses near our cities now so we didn't need to capture it anyway.
(http://img51.imageshack.us/img51/707/capture0300708201216550.jpg)
We research Barter.
(http://img684.imageshack.us/img684/7375/capture0330708201216551.jpg)
Now we're researching Canine Domestication. We actually pillaged most of that tech from the Celts, so we only need to do a little research by ourselves. Oh, and we found gold near MP4, which is a really really good thing for us. I'll go into the why later.
(http://img19.imageshack.us/img19/2029/capture0390708201216562.jpg)
We try to send out some more scouts, but there's a lot of animals out there.
(http://img844.imageshack.us/img844/6532/capture0420708201216581.jpg)
(http://img189.imageshack.us/img189/6724/capture0450708201216583.jpg)
Another warrior fall victim to the vicious man-eating hawks.
That sure didn't take long.
(http://img708.imageshack.us/img708/8576/capture0480708201216584.jpg)
Alright, we'll go for Chiefdom for the Chiefdom civic, and then Mysticism for the Divine Cult civic, which is winning the race at this point in time.
(http://img198.imageshack.us/img198/9880/capture0510708201216594.jpg)
We need to backtrack a bit for some older techs though.
Better get some more science going!
(http://img27.imageshack.us/img27/3919/capture0540708201217012.jpg)
Uh-oh! A shark! Our raft can't handle that! Let's try to save the embarked horse at least.
(http://img196.imageshack.us/img196/909/capture0570708201217014.jpg)
(http://img98.imageshack.us/img98/8529/capture0600708201217021.jpg)
(http://img401.imageshack.us/img401/5683/capture0640708201217023.jpg)
The raft dies, obviously.
We research the prerequisite to Chiefdom, but don't have the resources to actually use it.
(http://img337.imageshack.us/img337/7446/capture0670708201217030.jpg)
Since our rafts won't be able to handle anything but the puniest of sea animals, I decide to disband them once they reach their destination.
(http://img36.imageshack.us/img36/452/capture0700708201217034.jpg)
I forgot to unload the Neanderthals first, though. And suddenly we've got three fewer Neanderthals.
I also build the Myth of the Earth, the other Myth required to build the Nazca Lines. It doesn't need a palace like most myths, so we can build it in Bibracte just fine.
(http://img708.imageshack.us/img708/8328/capture0730708201217035.jpg)
Our warrior faces off against a fierce and terrifying beast. Also, you can see how it has a tiny chance of becoming a permanent resource rather than just dying or being captured.
(http://img444.imageshack.us/img444/9818/capture0760708201217053.jpg)
This is why you'd want to capture a horse if you have none near your cities. I use him for the myth, though.
(http://img37.imageshack.us/img37/2073/capture0790708201217075.jpg)
Sometimes you have nothing better to do with animals than to eat them.
(http://img815.imageshack.us/img815/1971/capture0850708201217093.jpg)
Our scouts continue their work.
(http://img801.imageshack.us/img801/9782/capture0900708201217101.jpg)
(http://img21.imageshack.us/img21/9150/capture0930708201217110.jpg)
Hey look! It's a "herb"!
I decide to get Boat Building done before Mysticism so we don't have to worry so much about sea animals.
(http://img824.imageshack.us/img824/2338/capture0940708201217115.jpg)
Some things to note about crocodiles in this mod: They often turn into knights, graphically, and they like to laze around in the same spot. Sometimes forever, or at least until killed.
(http://img138.imageshack.us/img138/9522/capture1000708201217130.jpg)
I suddenly realize that having gold won't do us any good if we don't have the necessary technology! I think these pictures speak for themselves.
(http://img844.imageshack.us/img844/3087/capture1030708201217135.jpg)
(http://img688.imageshack.us/img688/9306/capture1060708201217140.jpg)
We research Chiefdom. Let's not wait any longer to implement new civics!
(http://s19.postimage.org/u5l1bt99f/capture_109_07082012_171531.jpg)
Government civics:
(http://s19.postimage.org/8x7cudush/capture_112_07082012_171554.jpg)
(http://s19.postimage.org/mfe96o6xv/capture_115_07082012_171558.jpg)
Societal civics:
(http://s19.postimage.org/dyeqvr28z/capture_118_07082012_171619.jpg)
(http://s19.postimage.org/m56qnbsbn/capture_121_07082012_171624.jpg)
Economic civics:
(http://s19.postimage.org/xvko4pl43/capture_124_07082012_171637.jpg)
(http://s19.postimage.org/xwuly4mxv/capture_127_07082012_171641.jpg)
(http://s19.postimage.org/ddzpt290j/capture_130_07082012_171717.jpg)
Slavery is pretty all-or-nothing.
Religious civics:
(http://s19.postimage.org/bngorkrhf/capture_133_07082012_171726.jpg)
(http://s19.postimage.org/kwiv1p0df/capture_136_07082012_171736.jpg)
By the way, Folklore is pretty inferior to either Prophets or Divine Cult. It's an intermediate stage, representing the beginnings of mysticism but not having actual religion. Somehow I managed to forget to take pictures of those, though.
For a few seconds I though we were being attacked by mindworms or something. But it turned out to just be reused graphics from an AC remake mod.
(http://s19.postimage.org/goso6oobn/capture_139_07082012_171803.jpg)
Another of our scouts dies, but our last one finds an unguarded tribal village!
(http://s19.postimage.org/ctpa4455v/capture_143_07082012_172005.jpg)
(http://s19.postimage.org/kayhjbuoz/capture_147_07082012_172020.jpg)
They give us a piddling amount of gold. Yaaaay.
One warrior of Bibracte's garrison faces the locust horde.
(http://s19.postimage.org/lra01gxlv/capture_149_07082012_172030.jpg)
(http://s19.postimage.org/iygshfx9f/capture_152_07082012_172035.jpg)
(http://s19.postimage.org/zaqu76bkz/capture_155_07082012_172043.jpg)
I don't know how he managed it either.
The tribe is ready to leave for drier pastures. Let's get a gatherer to get that gold.
(http://s19.postimage.org/p1yd1cnj7/capture_158_07082012_172206.jpg)
I'm proposing two possible ways to settle the north-west.
(http://s19.postimage.org/4j3gwa9lv/capture_161_07082012_172321.jpg)
(http://s19.postimage.org/wkhi9zew3/capture_164_07082012_172350.jpg)
Feel free to suggest any placement you want, though!
We need to pacify the area before sending out our tribe, though.
(http://s19.postimage.org/60ox7uecj/capture_168_07082012_172534.jpg)
Also, the chief's hut is a very useful building, although it takes a while to build.
(http://s19.postimage.org/4n1vqa4gz/capture_170_07082012_172619.jpg)
More technology!
(http://s19.postimage.org/oixv5tlib/capture_175_07082012_172744.jpg)
Let's get that gold!
(http://s19.postimage.org/uxww2hs83/capture_178_07082012_172814.jpg)
We really need that hut to calm down the Celts.
(http://s19.postimage.org/lrelf7mzn/capture_180_07082012_172859.jpg)
Welp.
(http://s19.postimage.org/7m8sdedyb/capture_183_07082012_173109.jpg)
(http://s19.postimage.org/5vprbwwf7/capture_188_07082012_173127.jpg)
He's getting murderized by an Aurochs, in case it's unclear.
Some animals are more valuable than others.
(http://s19.postimage.org/wi280w0mb/capture_192_07082012_173156.jpg)
We discover the reason why we're paler than the people up north. Oh wait, no we don't, that's another kind of Tanning.
(http://s19.postimage.org/xlmccul9f/capture_194_07082012_173305.jpg)
Time to build some scouts, right?
(http://s19.postimage.org/4x9e9mj37/capture_197_07082012_173413.jpg)
NOPE. Hunter time.
(http://s19.postimage.org/j4z2y9vs3/capture_203_07082012_173700.jpg)
Hunters are seriously powerful versus animals.
Here you can see how unstable Bibracte is in numerical terms. That red Che face represents instability. High instability causes revolts, which are bad for you.
(http://s19.postimage.org/bp4v9leeb/capture_207_07082012_173729.jpg)
Our hunter uppercuts a fucking Cheetah.
(http://s19.postimage.org/q9ly4f9cz/capture_210_07082012_174008.jpg)
Oh hey, a list we show up on!
(http://s19.postimage.org/pld3lhan7/capture_214_07082012_174226.jpg)
We research Boat Building! We need a Canoe Builder's Hut before we can build canoes, though.
(http://s19.postimage.org/jygqo084j/capture_217_07082012_174231.jpg)
(http://s19.postimage.org/qq75qux43/capture_222_07082012_174245.jpg)
Hunters are good against animals, but nothing special versus anything else.
(http://s19.postimage.org/cxsqv86cj/capture_225_07082012_174520.jpg)
(http://s19.postimage.org/4gt8kb1nn/capture_226_07082012_174528.jpg)
We do more research! Yay!
(http://s19.postimage.org/6zexkzndv/capture_230_07082012_174637.jpg)
Canoes are twice as strong as rafts and have an innate 50% bonus versus animals. This stacks with the free Hunter I promotion from our Hunting Instruction.
(http://s19.postimage.org/w6ptl8qhv/capture_232_07082012_174651.jpg)
Also we can just upgrade our rafts into canoes, so I didn't need to delete those rafts earlier. Derp.
(http://s19.postimage.org/w7zrensbn/capture_235_07082012_174659.jpg)
Zebras count as horses mythwise, but not herdwise.
(http://s19.postimage.org/3wisvcxsz/capture_238_07082012_174710.jpg)
I should have used it to build Governor's Pets, though. Even the Chieftain's Hut hasn't completely stabilized Bibracte. A bit of hunting is all it takes to get the governor a whole menagerie, though.
(http://s19.postimage.org/dv3rhu78j/capture_242_07082012_174756.jpg)
(http://s19.postimage.org/uk57dr3tv/capture_244_07082012_174936.jpg)
At some point, the Aztecs contacted us, but I didn't notice because we don't get a popup greeting like in vanilla Civ4, on account of being minor civilizations who cannot conduct diplomacy.
(http://s19.postimage.org/dyxky3cpv/capture_252_07082012_175236.jpg)
(http://s19.postimage.org/ldmwqgylf/capture_247_07082012_175227.jpg)
The NSA(Neanderthal Security Agency) springs into action.
Obsidian Weapons GET!
(http://s19.postimage.org/c8ejwlv6r/capture_257_07082012_175610.jpg)
Also, our settler tribe has arrived. Where shall we settle roam nomadically?
(http://s19.postimage.org/8db5u1c0z/capture_260_07082012_175904.jpg)
(http://s19.postimage.org/p2clpy8mb/capture_262_07082012_175907.jpg)
(http://s19.postimage.org/wwd7bcgf7/capture_266_07082012_175912.jpg)
It's fine to suggest somewhere other than those three spots! It's all in your hands. And don't worry about the Neanderthal, he has a -75% malus to city attacks. Our hunter will escort the tribe and there's no way the Neanderthal can win a fight where he has to cross a river to attack a city.
No new world map because I am a dumb.
Alright, we can build Culture (Zapotec) now, right? Huh? We can't? Weird.
(http://s19.postimage.org/c3b96b4tf/capture_003_08082012_145039.jpg)
It doesn't even show up on the list...
We found our third city! We are now the Jivaro Empire! The city is also named Mayapan, until someone invents a better name.
(http://s19.postimage.org/5qw3wh1r7/capture_004_08082012_150902.jpg)
Wee need to get this city up and running. The founding of the city forced the barbarian Neanderthal outside our borders and automatically explored the village he was sitting on.
(http://s19.postimage.org/qp29uk1lv/capture_007_08082012_150920.jpg)
Might as well build sometime I've always wanted to build.
(http://s19.postimage.org/5upxcq78j/capture_013_08082012_151059.jpg)
We upgrade the stone thrower to an Atlatlist and have him guard the new city.
(http://s19.postimage.org/ves7j5smb/capture_017_08082012_151356.jpg)
We've got a bunch of Gathereres working to improve the surroundings of Bibracte.
(http://s19.postimage.org/6a175qt5v/capture_021_08082012_151505.jpg)
Another animal that's great to capture when you don't have its associated resource already!
(http://s19.postimage.org/f6bz9ojs3/capture_023_08082012_151544.jpg)
Is it just me, or is it really dry up north?
(http://s19.postimage.org/480prhv6r/capture_025_08082012_151651.jpg)
Constructing improvements is supposed to consume Gatherers, but in this case it doesn't. Odd.
(http://s19.postimage.org/6187tk5r7/capture_028_08082012_151825.jpg)
Making our own fire turns out to be fairly simple once we put our minds to it.
(http://s19.postimage.org/bdx27otnn/capture_031_08082012_152217.jpg)
This is the building that Captured Fire would have given us. It's alright, but I'm building it for the smoke signals.
(http://s19.postimage.org/vzbtzlb8j/capture_034_08082012_152240.jpg)
This game does not support divergent evolution. Desert animals can spawn in any desert in the world, for example, and bamboo is found on all continents.
(http://s19.postimage.org/pzo2vxqg3/capture_039_08082012_152249.jpg)
We probably won't reach this first, but I still want to try for it. I'm pretty sure it's easier to research techs that are in past eras, too, so it might speed up our tech rate.
(http://s19.postimage.org/vp4bg8wmb/capture_040_08082012_152703.jpg)
Smoke Signals!
(http://s19.postimage.org/lt38glqub/capture_043_08082012_152825.jpg)
Our canoe engages a hammerhead shark! The canoe wins, by the way.
(http://s19.postimage.org/rvav73fab/capture_047_08082012_152946.jpg)
And our hunter proves that while he's nothing special, he can still take on barbarians.
(http://s19.postimage.org/udwk7s10j/capture_049_08082012_153005.jpg)
We research Petroglyphs. Painting on rocks, basically.
(http://s19.postimage.org/8srhk649v/capture_053_08082012_153034.jpg)
Owch. Shark took a pretty big bite out of our canoe.
(http://s19.postimage.org/3vdwz22ar/capture_055_08082012_153123.jpg)
Still, we got something out of the fight.
(http://s19.postimage.org/gbf86jl0j/capture_058_08082012_153138.jpg)
(http://s19.postimage.org/rcadbkd9f/capture_061_08082012_153142.jpg)
Tales of the Sea can be used to build buildings that increase the experience of naval units, or to build myths. The prerequisite for most myths is the base Sea myth, but most sea myths go obsolete much later, at Marine Biology. I went with the myth option because SCIENCE!
Also, you can use practically any animal for a military standard. Including a pigeon.
(http://s19.postimage.org/ygs6klkir/capture_068_08082012_153216.jpg)
Oh no, our hunter is surrounded!
(http://s19.postimage.org/dl5w9cobn/capture_071_08082012_153313.jpg)
He rips them a new one, in case you're wondering what happens next.
We also find something interesting. We're pretty damn far south, aren't we?
(http://s19.postimage.org/mu82jgx7n/capture_075_08082012_153549.jpg)
We invent a new sport: Not getting crushed to death by a herd of angry bison. It's fun!
(http://s19.postimage.org/iz4ogwe1v/capture_076_08082012_153650.jpg)
We also invent basic arithmetic. We're freaking geniuses!
(http://s19.postimage.org/6yj8g66n7/capture_079_08082012_153849.jpg)
But we had better stop somewhere. The update, that is, not our scientific progress. So here's a world map:
(http://s19.postimage.org/toid95pur/capture_083_08082012_154121.jpg)
Note how there's a mountain range between the wet south and the dry north.
Alright, first we rename the cities, as requested.
(http://s19.postimage.org/4wtbfj28z/capture_003_10082012_141604.jpg)
(http://s19.postimage.org/7s6eme68z/capture_004_10082012_141724.jpg)
We find a stone thrower on an island. We don't want him, so we delete him.
(http://s19.postimage.org/igeqyz5lv/capture_007_10082012_142039.jpg)
Then our canoe fights a killer whale.
(http://s19.postimage.org/me20odsf7/capture_012_10082012_142139.jpg)
(http://s19.postimage.org/ojwbivvvn/capture_013_10082012_142144.jpg)
We encounter the Persians.
(http://s19.postimage.org/9p7q4pmar/capture_015_10082012_142300.jpg)
(http://s19.postimage.org/i8r42gun7/capture_018_10082012_142319.jpg)
This is a lot of crocodiles. I'm not sure if it's intended behavior.
(http://s19.postimage.org/wggsr47c3/capture_021_10082012_142355.jpg)
Freaking Locust Swarms.
(http://s19.postimage.org/818kq28f7/capture_024_10082012_142517.jpg)
We found the other edge of the continent!
(http://s19.postimage.org/oqa0lz50j/capture_027_10082012_142546.jpg)
Meanwhile, the canoe that was resting after the orca attack is attacked by another whale.
(http://s19.postimage.org/jg51uokrn/capture_031_10082012_142647.jpg)
We research Pictographs! Yeah, that's useful.
(http://s19.postimage.org/gakg4h25f/capture_033_10082012_142704.jpg)
Aggressive scouting of Persian lands. We're automatically at war with everyone, so we can do shit like this.
(http://s19.postimage.org/uieq6v483/capture_039_10082012_142844.jpg)
Freaking locust swarms.
(http://s19.postimage.org/u6x9u3ns3/capture_044_10082012_143021.jpg)
Also, we got a monkey.
(http://s19.postimage.org/8ls76hr1f/capture_045_10082012_143127.jpg)
Our hunter gets into a knifefight with two Persian Hunters, and wins.
(http://s19.postimage.org/fdim9cg0z/capture_051_10082012_143217.jpg)
Shamanism, the second religion-founding tech of the game! Of course, we're far from the first to get to it.
(http://s19.postimage.org/ozc6pn76r/capture_054_10082012_143229.jpg)
Big booty borders.
(http://s19.postimage.org/yl5r5xycj/capture_059_10082012_143320.jpg)
Further scouting of Persia.
(http://s19.postimage.org/6z2zl9ezn/capture_060_10082012_143408.jpg)
We also locate the Aztecs.
(http://s19.postimage.org/r7qd6zear/capture_063_10082012_143518.jpg)
Border growth, hooray!
(http://s19.postimage.org/t0t9vazhf/capture_066_10082012_143624.jpg)
Our hunter gets into a third knifefight and this time he does not win. Another of our hunters manages to knife a fucking elephant to death, though.
(http://s19.postimage.org/xnzbx2mub/capture_071_10082012_143856.jpg)
(http://s19.postimage.org/lniha34tf/capture_074_10082012_143907.jpg)
Oh look, the Aztecs have some nice stuff.
(http://s19.postimage.org/fnuq6fk0z/capture_075_10082012_144127.jpg)
And hey, we can construct Culture (Huron)!
(http://s19.postimage.org/8lwsk8gf7/capture_078_10082012_144246.jpg)
(http://s19.postimage.org/rs9znewwz/capture_081_10082012_144307.jpg)
Maybe it's because of the new improvements we've built that this became available.
Then we finish researching Ceremonial Burial. Most of those buildings require more techs to build though, like Masonry.
(http://s19.postimage.org/4fby4wgtf/capture_085_10082012_144525.jpg)
We find the capital of the Aztecs, while our other hunter moves in from the west.
(http://s19.postimage.org/lh4s6zvoj/capture_087_10082012_144632.jpg)
(http://s19.postimage.org/p20nq8083/capture_092_10082012_144700.jpg)
I wasn't kidding when I said the Stone Tool Maker was the premiere building of the stone age.
(http://s19.postimage.org/46edez40z/capture_093_10082012_145000.jpg)
Turns out the Aztecs have a second city!
(http://s19.postimage.org/5zha3ap7n/capture_101_10082012_145112.jpg)
We also encounter the Navajo, who are probably located futher up north.
(http://s19.postimage.org/l9h5ahkpv/capture_102_10082012_145155.jpg)
(http://s19.postimage.org/abah61lib/capture_105_10082012_145313.jpg)
The Culture (Huron) is finished. I'm not sure what their UU is supposed to provide, though.
(http://s19.postimage.org/6syh9nkmb/capture_108_10082012_145434.jpg)
Oh god nine strength this is too much like my japanese animes ruuuun! Or row, since that's a canoe.
(http://s19.postimage.org/vaqkxjn6r/capture_111_10082012_145541.jpg)
Capping off the update, we research Mysticism. I don't change to Divine Cult though, because we don't have a proper religion to build a cult around. The only religion in our cities is Christianity.
(http://s19.postimage.org/uz94ks6qr/capture_117_10082012_145707.jpg)
(http://s19.postimage.org/8pv7e8bab/capture_126_10082012_145903.jpg)
(http://s19.postimage.org/91cnqzrqb/capture_122_10082012_145852.jpg)
I finished this update a while ago, but didn't bother to actually type anything up until now. So sorry about that.
We start the update by discovering another civilization. This place is crowded!
(http://s19.postimage.org/rj0ir909v/capture_001_12082012_162029.jpg)
We also start preparing for a military buildup.
(http://s19.postimage.org/f5nokcalf/capture_005_12082012_162157.jpg)
The new civilization to the east are the Huns, lead by Zara Yaqob.
(http://s19.postimage.org/59mlkp4tf/capture_008_12082012_162306.jpg)
(http://s19.postimage.org/60fbqh76r/capture_010_12082012_162319.jpg)
The NSA(Neanderthal Security Agency) has done an admirable job, but its resources will be strained if we try to spy on all our foes. Let's focus on the Persians and the Huns for now.
(http://s19.postimage.org/8j5m4wiar/capture_013_12082012_162412.jpg)
We're beelining for Sedentary Lifestyle. Here's Animal Husbandry, one of the prerequisites for it.
(http://s19.postimage.org/3yjfpyylf/capture_016_12082012_162509.jpg)
The Persians have a canoe too!
(http://s19.postimage.org/r19yp502r/capture_020_12082012_162537.jpg)
A size six city is so much better than a size five, so let's try to promote some growth.
(http://s19.postimage.org/eb5qc1s4j/capture_022_12082012_162829.jpg)
We locate the Persian capital. The Persian canoe seems to be heading west, to explore.
(http://s19.postimage.org/rtcmoc49v/capture_025_12082012_162849.jpg)
Our other explorers are busy as well. That's a lot of cotton.
(http://s19.postimage.org/mj7nx1k0z/capture_028_12082012_162944.jpg)
I start putting some names up. It'd help if people wanted specific places named, but I suppose even random names are better than nothing.
(http://s19.postimage.org/577bblqjn/capture_031_12082012_163107.jpg)
(http://s19.postimage.org/u1qt5obdv/capture_035_12082012_163129.jpg)
(http://s19.postimage.org/59r6yfu77/capture_037_12082012_163305.jpg)
I know the vote was against it, but we had to research Slavery.
(http://s19.postimage.org/wzsdd48f7/capture_049_12082012_163652.jpg)
A size six city can build a lot of nice buildings that smaller cities cannot.
(http://s19.postimage.org/d6g9kev1f/capture_050_12082012_163821.jpg)
We encounter a new civilization, Carthage, and the most bizarre leader/nation combo yet!
(http://s19.postimage.org/dkhlk0f4z/capture_053_12082012_164054.jpg)
(http://s19.postimage.org/j9xu4blb7/capture_056_12082012_164106.jpg)
Hello there, Huns. That's a lot of Atlatlists you've got there.
(http://s19.postimage.org/jb7rxqn4z/capture_059_12082012_164153.jpg)
Our canoe follows the Persian canoe west. Although our canoe is slightly more powerful, the difference is so small as to make the outcome of battle uncertain.
(http://s19.postimage.org/f3czozlpf/capture_062_12082012_164425.jpg)
The Huns have a second city!
(http://s19.postimage.org/69m37vyqr/capture_065_12082012_164541.jpg)
We start to dream big. We're almost at Sedentary Lifestyle! If you look at the scoreboard, neither the Aztecs nor the Persians have even researched the prerequisites for that, as seen by the techs they're researching(Mysticism and Chiefdom, respectively).
(http://s19.postimage.org/82ozw7jxf/capture_068_12082012_164630.jpg)
We're still preparing for the buildup rather than building up, but I have a very good reason for that.
(http://s19.postimage.org/5mn6id1ur/capture_071_12082012_164649.jpg)
The world's first great prophet has been born, it seems.
(http://s19.postimage.org/5nx4bs3oj/capture_074_12082012_164712.jpg)
Hey, where'd the Persian canoe go? Also, you can see the Persians have a second city by the shape of their borders.
(http://s19.postimage.org/z4hbrxzfn/capture_077_12082012_164734.jpg)
(http://s19.postimage.org/fnwm5f4bn/capture_080_12082012_165110.jpg)
We find a Carthaginian city. Its not their capital.
(http://s19.postimage.org/mfn189tb7/capture_083_12082012_165435.jpg)
We've finally started our military buildup. See that bamboo armor promotion? A 20% bonus versus archery units is a great boon.
(http://s19.postimage.org/rfkhg7yxv/capture_086_12082012_165653.jpg)
We also found this.
(http://s19.postimage.org/xhs46pndv/capture_089_12082012_165816.jpg)
It's a single tile of land cut off from the continent by a mountain range.
I didn't play any further. So the question now is: Persia or Hunnia?
First off, a slight diversion:
(http://s19.postimage.org/jeqkh0i3n/capture_001_14082012_180041.jpg)
We don't have any elephants, but we do have camels.
(http://s19.postimage.org/3uj6qh7z7/capture_004_14082012_180550.jpg)
More scouting around Carthage.
(http://s19.postimage.org/ju1ua140z/capture_009_14082012_180618.jpg)
Apparently, we're fairly powerful, but so are all our neighbours.
(http://s19.postimage.org/lahy5wwbn/capture_011_14082012_180714.jpg)
Although we're building up our military, we can still try to expand our empire peacefully.
(http://s19.postimage.org/kz0ht5fvn/capture_013_14082012_180729.jpg)
Looks like the Persians have another city.
(http://s19.postimage.org/tijvqwo83/capture_019_14082012_181200.jpg)
Since Sedentary Lifestyle obsoletes Culture (Neanderthal), we have to build as many Neanderthals as we can while we still can.
(http://s19.postimage.org/yv8q51c4j/capture_022_14082012_181649.jpg)
We encounter Brazil, led by Hammurabi! Also, those barbarian canoes decide to not attack us, for some reason.
(http://s19.postimage.org/54llj9r4z/capture_029_14082012_181802.jpg)
(http://s19.postimage.org/imshvk3ab/capture_031_14082012_181819.jpg)
Frederick doesn't intend to leave his cities undefended. Also, the Aztecs have started researching Sedentary Lifestyle, as seen on the scoreboard.
(http://s19.postimage.org/mx75r58df/capture_034_14082012_181934.jpg)
Unfortunately, our scouts suffer some setbacks.
(http://s19.postimage.org/ickzc7oo3/capture_038_14082012_182021.jpg)
(http://s19.postimage.org/7r1407icj/capture_041_14082012_182051.jpg)
Fucking locust swarms. Why is sending in the military the best way to defeat them, anyway? It doesn't make sense.
(http://s19.postimage.org/zfnr7q5cz/capture_043_14082012_182231.jpg)
(http://s19.postimage.org/kxv5dh3fn/capture_046_14082012_182314.jpg)
We continue assembling the army. Having your production center on an island is a pain.
(http://s19.postimage.org/pz2jeuaw3/capture_054_14082012_182525.jpg)
I guess our luck with the barbarians didn't last very long. But who cares? It's just a canoe. Although I guess it is a bit significant...
(http://s19.postimage.org/armjuhj1f/capture_059_14082012_182547.jpg)
After all, that canoe was the last unit to die in the Prehistoric era.
(http://s19.postimage.org/jnxbyf9nn/capture_061_14082012_182828.jpg)
Since we got to Sedentary Lifestyle before anyone else, we get a free technology! What tech do I pick?
(http://s19.postimage.org/qfnr19yn7/capture_065_14082012_182834.jpg)
(http://s19.postimage.org/j0yf8wcrn/capture_072_14082012_182920.jpg)
(http://s19.postimage.org/q6q6bclur/capture_079_14082012_184248.jpg)
Continuing from that, we can found a religion! Naghualism won the vote by a decent margin.
(http://s19.postimage.org/7fo916rab/capture_087_14082012_184312.jpg)
(http://s19.postimage.org/hedt1eq3n/capture_093_14082012_184326.jpg)
Say hello to our new holy city!
Of course, we can't build Neanderthal Warriors anymore. They're all in the NSA now.
(http://s19.postimage.org/5lbejg49v/capture_077_14082012_184140.jpg)
We can adopt Divine Cult as our Religious civic now, and Naghualism as our state religion. Or we could go research divination for Prophets. I'd rather not keep Folklore, but we can keep it if you guys really want. That means no state religion, though.
(http://s19.postimage.org/rpq5u2hsz/capture_095_14082012_184515.jpg)
The main benefit of Divine Cult is the stability, which is good when your capital is on an island giving every city on the main continent Colony penalties. It's also required to build some buildings.
Also, here's the tech tree:
(http://s19.postimage.org/qbyiyrijn/capture_098_14082012_184805.jpg)
(http://s19.postimage.org/kp261ag0z/capture_101_14082012_184819.jpg)
We're currently researching boat fishing, but we can go for anything you want.
I say we go for prophets, Divine Cult looks a little iffy to me. That extra unhappiness just screams rioting.
We need to get to writing ASAP so we don't have to war with everyone everywhere, but it's so far away right now....
What extra unhappiness? The one from non-state religions that won't even spead into our empire? The one we can build inquisitors to remove?
Hang on, I'm gonna start up the game again to make a list of techs for comparison.
EDIT: Alright, here's the civic comparison:
(http://s19.postimage.org/kwiv1p0df/capture_136_07082012_171736.jpg)
(http://s19.postimage.org/msh6mp57n/capture_001_14082012_203928.jpg)
(http://s19.postimage.org/rpq5u2hsz/capture_095_14082012_184515.jpg)
To be honest, Divine Cult is the best option here. Naghualism is basically tailored towards slavery and divine cult.
As for the techs?
Most of the prehistoric techs are self-explanatory - Elephant Domestication gives us elephant units, for example. Falconry gives us Trackers, who are improved Hunters. Megafauna Domestication gives us Bear Riders, amongst other things. Boat Fishing reveals pearls and sailing enables lighthouses, galleys and beacons.
Ideograms, Board Games and Oratory are prerequisite techs.
Agriculture lets us build farms, Archery lets us build archers, Caste System enables the Caste society civic, Folk Dance and Folk Music increase culture, Naval Warfare enables War Galleys, Fungiculture enables various mushroom-related buildings, Orchards reveals olives and lets us build orchards, Pottery enables granaries and potters and lets us build cottages, Apiculture enables apiaries, Priesthood lets us build temples, The Wheel gives us better roads, Candle Making speeds up workers, Mining reveals various gemstones and lets us build mines, Fermentation lets us build a bunch of buildings, Ancestor Worship increases culture a bit, Dualism would normally found Zoroastrianism, and Divination enables Prophets and the Oracle.
Here's a short update way later than it should be. In completely unrelated news, I recently bought Kerbal Space Program.
Anyway, I'm pretty sure Divine Cult is in the lead, so I revolt to that. Also, since we're sedentary now, we can upgrade our gatherers to workers.
(http://s19.postimage.org/4ndgnnwyr/capture_002_18082012_074234.jpg)
Once we've established the Divine Cult, we can convert to Naghualism. Wait, shouldn't it be the other way around?
(http://s19.postimage.org/9nawvm2lf/capture_004_18082012_074547.jpg)
We encounter Gilgamesh of the Maori Empire
(http://s19.postimage.org/t6fi4z1cz/capture_007_18082012_080306.jpg)
(http://s19.postimage.org/dm84efr8j/capture_010_18082012_080410.jpg)
We also research the first technology necessary for Bear Riders: Elephant Domestication. We don't have any elephants, but then again we captured fire without capturing fire.
(http://s19.postimage.org/5i009p4tf/capture_013_18082012_080510.jpg)
Meanwhile our tribe has made its way to its destination, settling our fourth city. And we can call it a city because we're sedentary now!
(http://s19.postimage.org/aj7eb2c9v/capture_021_18082012_081209.jpg)
Aberpanapopuma has huge borders.
(http://s19.postimage.org/i0glqa1sz/capture_023_18082012_081546.jpg)
Aw, not again.
(http://s19.postimage.org/mnmns1p5v/capture_026_18082012_081629.jpg)
We train a Huron Manlet. As far as I can tell, it's a log ram that can defend itself better. Kind of underwhelming as far as unique units go.
(http://s19.postimage.org/ye56n67c3/capture_032_18082012_082553.jpg)
Aberpanapopuma has grown enough to support a tannery. Soon we'll be building units both MP4 and Aberpanapopuma.
(http://s19.postimage.org/e81ooaboj/capture_034_18082012_082753.jpg)
And finally, our scouting hunter swoops in and captures an unguarded Brazilian gatherer.
(http://s19.postimage.org/9ao4369pf/capture_037_18082012_082830.jpg)
This isn't much of an update, but I wanted to reassure people that this isn't dead.
Our update begins with our scout discovering this: A stack of Hunnic units deep in Brazilian territory, and some city ruins. Gee, I wonder what happened here.
(http://s19.postimage.org/jltmgrbtv/capture_002_21082012_195503.jpg)
Hilariously enough, it appears that the only Hunnic units that survived the attack were some Hunters and a Scout - presumably because they attacked last, since Hunters have a city attack penalty. They all attack our Hunter, and don't even manage to scratch him.
(http://s19.postimage.org/5tf7l4l2b/capture_006_21082012_195649.jpg)
(http://s19.postimage.org/hwkj8ow4j/capture_009_21082012_195838.jpg)
A little while later, we discover Equine Domestication.
(http://s19.postimage.org/up8n8m7qb/capture_012_21082012_200051.jpg)
The Brazilians organize what might be a counterattack. I don't plan on sticking around to see if it is.
(http://s19.postimage.org/vssrkksdf/capture_015_21082012_200810.jpg)
The AI really loves Atlatlists. Nearly all the units in this picture are Atlatlists. It makes sense, since they're Strength 4 when almost every other unit is Strength 3. The Atl-atl is an archery unit, but it's actually part of the "skirmisher" line of archery units, and gains bonuses against other archers. They can upgrade into bowmen, becoming mainline archery units, or they can upgrade into javelinists, who are the next tier of skirmishers.
(http://s19.postimage.org/dei8glg2r/capture_018_21082012_201236.jpg)
That hunter is dead, by the way.
The people of Popumayapan have started building shelters made entirely out of snow. Seems a bit silly to me, shelters are there to keep out snow, plus they'll melt in the summer.
(http://s19.postimage.org/5zswo7u77/capture_022_21082012_201427.jpg)
This might be because of that permafrost tile to the west.
And now, the moment we've all been waiting for... Megafauna Domestication!
(http://s19.postimage.org/dh6ph6943/capture_024_21082012_201624.jpg)
Somebody else wanted us to research Caste System, so we're researching that now.
We can build bear riders now, right? Nope, we need to build training buildings first. Those are world wonders, so there can only be one of each.
(http://s19.postimage.org/k8x4k0y3n/capture_027_21082012_201757.jpg)
Aberpanapopuma builds a Zebra Trainer, while MP4 builds a Bison Trainer. I didn't get a good screenshot of the latter, though.
Some centuries later, the Second Violent Migration is ready. It's mostly Neanderthal Warriors and Stone Macemen. Neanderthals have native Str 4 and a free Combat I promotion, while Stone Macemen have a city attack bonus. Hopefully bamboo armor and big bonuses versus cities will be enough to defeat the Persian defenses.
(http://s19.postimage.org/3mfkay55v/capture_033_21082012_203446.jpg)
(http://s19.postimage.org/a1el7mbvn/capture_038_21082012_203513.jpg)
Now, the question is, should we attack the lightly-defended Susa, or the valuable Persepolis? Should we attempt to hold Persepolis if we capture it, or burn it to the ground because it'll be too difficult to administrate and defend?
(http://s19.postimage.org/4ei8a59cz/capture_040_21082012_203908.jpg)
Also, here's a comparison of Tribal society and Caste System society.
(http://s19.postimage.org/m56qnbsbn/capture_121_07082012_171624.jpg)
(http://s19.postimage.org/g663ky3z7/capture_051_21082012_204235.jpg)
As you can see, Caste System is a usefuly early civic. The next civic, Proletariat, is unlocked by Democracy, which represents the Athenian model, and is quite a distance away.
Finally, have the tech tree.
(http://s19.postimage.org/qbyiyrijn/capture_098_14082012_184805.jpg)
(http://s19.postimage.org/kp261ag0z/capture_101_14082012_184819.jpg)
(http://s19.postimage.org/pcoe8897n/capture_045_21082012_204122.jpg)
I'm reusing some pictures from a previous post; we've already researched Megafauna Domestication and its prerequisites.
Alright, here's the update at long last.
Now where were we? Oh yeah, we were going to kill some Persians.
(http://s19.postimage.org/57x4rms2r/capture_002_26082012_092557.jpg)
Meanwhile, the Persians apparently intend to raid our territory with a tiny force.
(http://s19.postimage.org/nc05c9pr7/capture_005_26082012_092759.jpg)
We discover Caste System and switch immediately. It is the just fate of those who are poor and oppressed to be poor and oppressed.
(http://s19.postimage.org/pw0dk42oz/capture_007_26082012_092947.jpg)
Oh look, the Zebra Trainer! We can't actually use it until we discover Chariotry, though.
(http://s19.postimage.org/729z9df37/capture_010_26082012_093027.jpg)
Our forces draw near Susa...
(http://s19.postimage.org/6ffnxl7kz/capture_013_26082012_093637.jpg)
(http://s19.postimage.org/vo0hr9cir/capture_019_26082012_094054.jpg)
The Huron Manlets batter down the enemy's defenses... Somehow.
(http://s19.postimage.org/9dcmraf8j/capture_027_26082012_094538.jpg)
The macemen then spread out while our Neanderthal Warriors prepare to attack. Those Persians don't stand a ghost of a chance!
(http://s19.postimage.org/w3brk9yg3/capture_028_26082012_094648.jpg)
I took quite a lot of screenshots of this battle, but it can be summed up in only two.
(http://s19.postimage.org/e1smmh4f7/capture_034_26082012_094658.jpg)
(http://s19.postimage.org/akqkji5cz/capture_039_26082012_094703.jpg)
Suffice to say, we take Susa and raze it to the ground. We didn't have a choice to keep it, since it only had 1 population.
(http://s19.postimage.org/90ptyumcj/capture_067_26082012_094816.jpg)
We also start a mob of kangaroos. On a cold, swampy island.
(http://s19.postimage.org/eq62j5sir/capture_073_26082012_094907.jpg)
It turns out I underestimated the Persians a bit, and several macemen die as a result.
(http://s19.postimage.org/dp5tu1bj7/capture_077_26082012_095127.jpg)
(http://s19.postimage.org/5m7nipqxv/capture_085_26082012_095152.jpg)
(http://s19.postimage.org/ugr5csbs3/capture_089_26082012_095401.jpg)
Look at those shock promotions. No wonder they took out my macemen. I don't know how opportunity fire works, though, except that it probably doesn't affect units in cities.
We finish the Bison Trainer. We need to research Archery to actually use Bison Riders, though.
(http://s19.postimage.org/ynbzs4bdv/capture_086_26082012_095205.jpg)
The little Persian raiding party has reached Popumayapan. I have no worries.
(http://s19.postimage.org/qlscnyi03/capture_094_26082012_095424.jpg)
Although we've sacked Susa, Frederick still reigns from his palace in Persepolis.
(http://s19.postimage.org/n3gcrkh43/capture_096_26082012_095557.jpg)
The Persians attack Popumayapan, like the fools they are.
(http://s19.postimage.org/b2uwqu9pf/capture_099_26082012_095630.jpg)
(http://s19.postimage.org/6v04i389v/capture_103_26082012_095636.jpg)
(http://s19.postimage.org/nk1ke04v7/capture_106_26082012_095642.jpg)
(http://s19.postimage.org/tarqrqcv7/capture_109_26082012_095649.jpg)
We research Boat Fishing, and can finally acquire those tasty ocean resources!
(http://s19.postimage.org/fskufg0pv/capture_111_26082012_095706.jpg)
(http://s19.postimage.org/a88d4t1ur/capture_115_26082012_095753.jpg)
(http://s19.postimage.org/wy7hxsl2b/capture_120_26082012_100241.jpg)
Another list proclaims us as the greatest civilization upon this earth, which is really quite obvious.
(http://s19.postimage.org/yngl5v0rn/capture_117_26082012_100155.jpg)
Our army discovers Pasargardae, a scenic town located near a mountain range, known for its large herds of horses. Will our intrepid band of violent murderhobos be able to defeat the vile Persians and burn it to the ground? Find out next time on "Let's Play Civilization IV: Caveman2Cosmos"!
(http://s19.postimage.org/cgr4zvycj/capture_123_26082012_100257.jpg)
I forgot to take another world map picture, so I drew one for you instead.
(http://s19.postimage.org/qyoc7vpnn/worldmap.png)
Now where were we? Oh yeah, more Persian-killing.
(http://s19.postimage.org/85z75zijn/capture_001_05092012_180253.jpg)
Unfortunately, while we're busy with the Persians, the Huns have begun encroaching upon our territory. We'll have to kill them eventually.
(http://s19.postimage.org/fn8el782r/capture_004_05092012_180343.jpg)
Of course, as you can see in the picture, Aberpanapopuma has huge tracts of lands, so they're not that close. We'll still have to kill them, though.
We research Sailing and can build Galleys. Unfortunately, we can't upgrade canoes into galleys. I've started researching archery because that's a requirement for Bison Riders.
(http://s19.postimage.org/51oj971r7/capture_007_05092012_180452.jpg)
Meanwhile, the Maori convert to Christianity.
(http://s19.postimage.org/4q72wflb7/capture_010_05092012_180600.jpg)
This Hun decides to hang around in our territory. We can't really take him on without several units thanks to his defense bonus.
(http://s19.postimage.org/n71hn919f/capture_013_05092012_180635.jpg)
But on to more pleasant matters: The conquest of the Persians.
First we batter down their defenses
(http://s19.postimage.org/55icpg78j/capture_019_05092012_181044.jpg)
Then the Neanderthals attack and slaughter the atlatlists
(http://s19.postimage.org/6ltv7la5f/capture_022_05092012_181058.jpg)
(http://s19.postimage.org/byiplpy1v/capture_026_05092012_181111.jpg)
(http://s19.postimage.org/nc58wx8kj/capture_028_05092012_181124.jpg)
Let's give the macemen some practice by having them mop up
(http://s19.postimage.org/9wi87h02r/capture_030_05092012_181154.jpg)
(http://s19.postimage.org/vx361u84j/capture_035_05092012_181203.jpg)
(http://s19.postimage.org/fallsrf6r/capture_037_05092012_181207.jpg)
(http://s19.postimage.org/vmvnihtib/capture_046_05092012_181226.jpg)
(http://s19.postimage.org/65d8ywbs3/capture_049_05092012_181228.jpg)
Pasargadae burns. We salt the city, burn the women and rape the fields.
...Yeah, we're still getting the hang of the whole pillaging thing. Invention ain't easy, you know.
(http://s19.postimage.org/3pbfl1tpf/capture_051_05092012_181234.jpg)
(http://s19.postimage.org/pd0dvhu3n/capture_054_05092012_181331.jpg)
Oh look. Now Persia is Christian too. Even though they founded Hellenism.
(http://s19.postimage.org/56wvwlyg3/capture_059_05092012_181839.jpg)
We finally have fish.
(http://s19.postimage.org/ajlqaqmcj/capture_062_05092012_182042.jpg)
I put signs on the two ruins. I'm spelling from memory so I might not spell the name correctly, but who cares about Persian names anyway? OK, Persians obviously, but they don't matter.
(http://s19.postimage.org/drq7ns8mb/capture_067_05092012_182114.jpg)
Ooh, we can build a new culture! I wonder what they can do?
(http://s19.postimage.org/v6afw25r7/capture_068_05092012_182218.jpg)
(http://s19.postimage.org/dix8bll7n/capture_074_05092012_182243.jpg)
(http://s19.postimage.org/va8uq20mb/capture_077_05092012_182307.jpg)
Oh. Looks like they're crap. We'll probably build it later just so nobody else can get it, though.
In any case, this is what I'm actually going to build.
(http://s19.postimage.org/lzwqmipwj/capture_071_05092012_182227.jpg)
Looks like an Aztec hunting party.
(http://s19.postimage.org/oxtpg7xk3/capture_081_05092012_182430.jpg)
A diverse diet is a healthy diet.
(http://s19.postimage.org/ckgv9b7vn/capture_083_05092012_182519.jpg)
I have a bad feeling about that chunk of Persian culture to the East. It shouldn't be there, unless...
(http://s19.postimage.org/ca9cpyt9f/capture_091_05092012_182749.jpg)
Also pictured: The Persians getting a lucky event. The doomstack is chilling out next to the ruins to heal up.
We could build galleys now...
(http://s19.postimage.org/82ekh7rtv/capture_093_05092012_182956.jpg)
But let's build this instead.
(http://s19.postimage.org/6bvjfqaar/capture_097_05092012_183015.jpg)
Looks like I was spot on. Damn you, Frederick! The doomstack will have to take a detour!
(http://s19.postimage.org/einj7b0df/capture_100_05092012_183229.jpg)
(http://s19.postimage.org/6ek0gb3c3/capture_103_05092012_183237.jpg)
It's lightly defended, but a lone macemen can't take it alone.
I remember some people wanting to become Ambushers. I can't remember who they were so please post again, or for the first time for that matter, if you want to be named an Ambusher.
(http://s19.postimage.org/3lqswa2zn/capture_106_05092012_183607.jpg)
We captured these two workers during the sack of Pursegaudium and right now they're just following the army, since I don't want to send units to escort them somewhere else.
(http://s19.postimage.org/gr6b2dwv7/capture_109_05092012_183734.jpg)
Oh hey, another culture that we can build!
(http://s19.postimage.org/l1kyxz1yb/capture_112_05092012_183951.jpg)
(http://s19.postimage.org/42c0ipqqr/capture_115_05092012_183958.jpg)
(http://s19.postimage.org/pq0yt5r4z/capture_118_05092012_184011.jpg)
Pretty crappy. We'll build it anyway so as to deny others some mildly effective city defenders.
We have sight of the new Hunnic city. It's lightly defended, so I'm going to start recruiting a second doomstack in Aberpanapopuma.
(http://s19.postimage.org/xk1kejyxv/capture_121_05092012_184203.jpg)
Also, I'd just like to note that I really like this map. There's fertile land at the south coast, but mountains block most of the wind and thus moisture from the ocean and form a desert to the north of us.
(http://s19.postimage.org/ur8cuiylf/capture_126_05092012_184323.jpg)
Well then, time to take Tarsus.
(http://s19.postimage.org/wx2np121v/capture_132_05092012_184610.jpg)
(http://s19.postimage.org/kjpti4cdf/capture_137_05092012_184632.jpg)
(http://s19.postimage.org/jiu66qkrn/capture_139_05092012_184639.jpg)
That was easy. Let's end the update here, 7700 BC is a nice number. I also updated the world map! It even includes the path of the second violent migration.
(http://s19.postimage.org/6375hac9v/worldmap7700_BC.png)
Hey, you know what? I've got an update for you guys!
First off, some ambushers set off for the coast.
(http://s19.postimage.org/9u6cc5acj/capture_007_30092012_182014.jpg)
Meanwhile, the army regroups after the sack of Tarsus, ready to march on Persepolis.
(http://s19.postimage.org/o1w10sn1f/capture_010_30092012_182137.jpg)
And the Huns are busy...
(http://s19.postimage.org/cqtdcfg6b/capture_013_30092012_182248.jpg)
That's a lot of atlatlists...
(http://s19.postimage.org/ui9l4mkyr/capture_018_30092012_182325.jpg)
And the Persians have sent another raiding party. This one is slightly more threatening.
(http://s19.postimage.org/8x4ih0o83/capture_020_30092012_182524.jpg)
Yet another hunter dies.
(http://s19.postimage.org/iiy2xbfdv/capture_028_30092012_183050.jpg)
(http://s19.postimage.org/t71tw5pcz/capture_032_30092012_183053.jpg)
And we research archery! However, I'm having a lot of trouble with my screenshots. I usually take three screenshots of every event, because a lot of the time there's some error in them. This time, all three shots of the research window are failures!
(http://s19.postimage.org/v04qkhajn/capture_038_30092012_183201.jpg)
I did get a screenshot of the next goal, though.
Look at those shiny new archers! We got an archer for free after discovering archery, and we're definitely upgrading our guarding atlatlists into proper archers.
(http://s19.postimage.org/4t3jois9v/capture_043_30092012_183316.jpg)
(http://s19.postimage.org/5jw9uaun7/capture_046_30092012_183326.jpg)
The Persian raiding party destroys some roads, but I'm not worried...
(http://s19.postimage.org/9hjjjphgj/capture_054_30092012_185024.jpg)
Because the army has reached Persepolis. Soon, it will be ours.
(http://s19.postimage.org/71hq5uzdv/capture_057_30092012_185047.jpg)
So that's where the Hunnic tribe went, huh?
(http://s19.postimage.org/dt858podf/capture_061_30092012_185127.jpg)
Building a stable in MP4...
(http://s19.postimage.org/ans4w8v4z/capture_066_30092012_185330.jpg)
We've got two new ambushers: stabs and Cain. You'll notice that the Galley there is named Galley 2 - Galley 1 was renamed Aqizzar's Galley and sent out to explore the east, but I don't have any successful screenshots of that.
(http://s19.postimage.org/635yhbbfn/capture_071_30092012_185406.jpg)
A part of the army stays behind and lays siege to Persepolis while the bulk of it moves to the southeast so they won't have to cross a river when attacking.
(http://s19.postimage.org/525ps6ug3/capture_072_30092012_185708.jpg)
We research Animal Riding. I decide to head for Agriculture next, we've put it off long enough.
(http://s19.postimage.org/cw6bdl28z/capture_075_30092012_190622.jpg)
(http://s19.postimage.org/4lki5r6oz/capture_148_30092012_191741.jpg)
Glacies and Un67 reach the shore. Cain and stabs wil get there twice as fast because they're in a galley. I decide to make them handle the Persian raiders. Also, Islam has been founded in a distant land.
(http://s19.postimage.org/unhxs1hnn/capture_078_30092012_190732.jpg)
(http://s19.postimage.org/veanxtk0z/capture_081_30092012_190746.jpg)
(http://s19.postimage.org/nmtxz9fvn/capture_085_30092012_190758.jpg)
(http://s19.postimage.org/ajybfzpnn/capture_089_30092012_190814.jpg)
(http://s19.postimage.org/xzg8lc9er/capture_092_30092012_190827.jpg)
They're kind of hard to make out because they're transparent. Also, they steal stuff from your opponent and their nationality is hidden so they can attack without declaring war. Oh, and they're usually invisible like spies. Ambushers are pretty neat.
Before researching Agriculture, we need Slash and Burn. I'm pretty sure we looted most of the research required from a Persian city, so it's hardly surprising that it's already done.
(http://s19.postimage.org/dkjra9qcj/capture_156_30092012_192224.jpg)
Also, we start building Culture (Cheyenne). The game doesn't distinguish between North and South American cultures. So what unique unit do the Cheyenne get?
(http://s19.postimage.org/huyf5uvfn/capture_159_30092012_192343.jpg)
(http://s19.postimage.org/m6n0uv2cj/capture_165_30092012_192416.jpg)
So it's a special horse archer. How does the regular horse archer compare?
(http://s19.postimage.org/xk9k62cv7/capture_168_30092012_192508.jpg)
Not the best, but not the worst either. The Cheyenne Rider has less strength, but is better on plains, has a higher withdrawal rate and most importantly a bonus versus archers and mounted units.
Enough faffing about. It's time for the main dish. The conquest of Persepolis.
(http://s19.postimage.org/xyaw5nwyr/capture_172_30092012_192650.jpg)
Crush their defenses.
(http://s19.postimage.org/ycc859h2b/capture_174_30092012_192833.jpg)
Surround them.
(http://s19.postimage.org/5nza21ew3/capture_179_30092012_192900.jpg)
(http://s19.postimage.org/rok7wemxv/capture_181_30092012_192905.jpg)
(http://s19.postimage.org/c4cu5vctf/capture_184_30092012_192915.jpg)
(http://s19.postimage.org/tix2e59yb/capture_186_30092012_192920.jpg)
And let slip the dogs of war.
Although we don't have any dog units.
(http://s19.postimage.org/b4mja5xnn/capture_188_30092012_192925.jpg)
The surround bonus is suddenly much higher. I don't know why. I don't really understand the system it uses, but I'm fine with taking advantage of it so I'm not complaining.
(http://s19.postimage.org/nxana399f/capture_191_30092012_192932.jpg)
(http://s19.postimage.org/vejupaysj/capture_197_30092012_192939.jpg)
(http://s19.postimage.org/pew3lne03/capture_198_30092012_192945.jpg)
We kick so much ass that some random guy over in Aberpanapopuma becomes a master of strategy.
(http://s19.postimage.org/lwk3p9d43/capture_204_30092012_193025.jpg)
(http://s19.postimage.org/r98y3e10j/capture_213_30092012_193058.jpg)
(http://s19.postimage.org/f8ni2ntlv/capture_218_30092012_193124.jpg)
While the odds are stacked in our favor, the Persians manage a few victories.
(http://s19.postimage.org/3wfyhzr8j/capture_225_30092012_193225.jpg)
However, their main advantage is their manpower. They've still got a big stack guarding Persepolis.
(http://s19.postimage.org/e7sbanixv/capture_228_30092012_193230.jpg)
(http://s19.postimage.org/y3oaq6zz7/capture_231_30092012_193237.jpg)
(http://s19.postimage.org/6hlj5igmb/capture_234_30092012_193244.jpg)
MaximumZero leads the charge of the macemen...
(http://s19.postimage.org/vc50zl1gj/capture_236_30092012_193307.jpg)
(http://s19.postimage.org/dnda7yppf/capture_238_30092012_193309.jpg)
Not everybody is as skilled at not dying as he is, though.
(http://s19.postimage.org/ioko9bx5v/capture_244_30092012_193342.jpg)
(http://s19.postimage.org/6b7u2f7hf/capture_246_30092012_193413.jpg)
Nevertheless, several Persians fall for every Jivaro soldier.
(http://s19.postimage.org/6b7u2f7hf/capture_246_30092012_193413.jpg)
But it's not enough. There's just too many of them to kill in one turn.
(http://s19.postimage.org/v5rbwhsbn/capture_250_30092012_193527.jpg)
(http://s19.postimage.org/h0q48f8o3/capture_252_30092012_193537.jpg)
I even decide to attack from across the river with a maceman that was guarding the manlets. But there's still Persians left.
I had no choice but to end my turn. The next turn, the stable in MP4 is finished. We can make Bison Riders! Yeah!
(http://s19.postimage.org/uwyckb4wz/capture_256_30092012_193636.jpg)
Alright, back to the action.
(http://s19.postimage.org/iwcwjkxib/capture_259_30092012_193741.jpg)
The Persians won't win this.
(http://s19.postimage.org/78iup18df/capture_262_30092012_193749.jpg)
(http://s19.postimage.org/im5e08iw3/capture_274_30092012_193831.jpg)
And so, the once great(for a proto-agricultural civilization) settlement of Persepolis was sacked by the savage Jivaro peoples. The city was looted, the women raped and the food eaten. But they did not destroy the city - they conqured it, appointing themselves the new overlords of Persepolis and of all of Persia.
(http://s19.postimage.org/wh3oipdb7/capture_284_30092012_193941.jpg)
(http://s19.postimage.org/iop9n2mjn/capture_286_30092012_194034.jpg)
But there was someone missing. Their great chieftain, Frederick, was nowhere to be found...
(http://s19.postimage.org/gleufemqr/capture_290_30092012_194044.jpg)
FREDERIIIIIICK!
With the conquest of the Persians came knowledge of Agriculture.
(http://s19.postimage.org/iehr3q7xf/capture_292_30092012_194419.jpg)
(http://s19.postimage.org/7gb2za8pv/capture_295_30092012_194449.jpg)
(http://s19.postimage.org/6s28gca03/capture_298_30092012_194454.jpg)
Cain and stabs have reached the shore; Glacies and Un67 were both injured in their attacks and were sent to Popumayapan to recuperate. Time for them to do what they do best!
(http://s19.postimage.org/jkqcg9llv/capture_302_30092012_194529.jpg)
(http://s19.postimage.org/nv50buqoz/capture_306_30092012_194537.jpg)
(http://s19.postimage.org/41swj5db7/capture_310_30092012_194552.jpg)
Also, this asshole is hanging around Aberpanapopuma. I'll let you guys decide what to do with him.
(http://s19.postimage.org/e0dv5mmqr/capture_312_30092012_194647.jpg)
There you are, Frederick!
(http://s19.postimage.org/upfb1jjc3/capture_318_30092012_200030.jpg)
The Inuksuk has been built somewhere. It's a wonder - presumably it's the first inuksuk, because an inuksuk is just a kind of artificial landmark as far as I know.
(http://s19.postimage.org/byddrdorn/capture_324_30092012_200129.jpg)
Most of the ambushers are injured, but Cain is fine so I send him out to hunt.
(http://s19.postimage.org/6bh0twm8z/capture_327_30092012_200216.jpg)
The army reaches Ecbatran. Although it has far fewer defenders, it's in a much more defensible position because I can't surround it to the extent that I could with Persepolis.
(http://s19.postimage.org/sbxdaj4wz/capture_331_30092012_200410.jpg)
Let's just go ahead and see what happens on the next turn.
(http://s19.postimage.org/tfm308exv/capture_336_30092012_200649.jpg)
(http://s19.postimage.org/j6tlueqw3/capture_340_30092012_200702.jpg)
Those are poor odds, but we have numerical superiority on our side!
(http://s19.postimage.org/ygth1lmeb/capture_342_30092012_200709.jpg)
(http://s19.postimage.org/657x4k2hv/capture_345_30092012_200718.jpg)
(http://s19.postimage.org/x4brzpoyr/capture_348_30092012_200722.jpg)
Into the meatgrinder with you, mooks!
(http://s19.postimage.org/91uy4u8bn/capture_356_30092012_200758.jpg)
They did manage to weaken the defenders, at least.
(http://s19.postimage.org/sxqxkdpcz/capture_358_30092012_200807.jpg)
(http://s19.postimage.org/gke3dgzoj/capture_363_30092012_200818.jpg)
(http://s19.postimage.org/us3s24cdf/capture_364_30092012_200823.jpg)
Cornered at long last, Frederick had no option but to fight. Outnumbered by de Gaulle's mighty host, he nevertheless fought like a mad beast, desperate to survive, but in the end he was brought low by de Gaulle's mighty axe, cleaving his head from his shoulders. There can be only one!
(http://s19.postimage.org/cdt8y502r/capture_367_30092012_200854.jpg)
So. Feel free to suggest things to research, what to do with that asshole over in Aberpanapopuma, and generally what to do now. Do we try and crush the Huns? The Aztecs? Or do we try to actually build up our economy for once? I assume you guys want to build some wonders, after all.
I told you there would be updates!
Rights, so where were we?
(http://s19.postimage.org/o2d2r4qar/capture_002_01122012_153917.jpg)
Oh right, we just got done crushing the entire Persian empire beneath our heel.
(http://s19.postimage.org/vwdociy3n/capture_004_01122012_154033.jpg)
I believe the vote was for us to continue our march of conquest, this time heading east to defeat the Huns. (http://www.youtube.com/watch?v=ZSS5dEeMX64)
(http://s19.postimage.org/97tja2n1f/capture_007_01122012_154050.jpg)
We begin our march of conquest by discovering the oven.
(http://s19.postimage.org/pwuz5zjmr/capture_010_01122012_154125.jpg)
Two of our ambushers, Glacies and un67 I believe, are fully healed up and are sent out to hunt. I can't be arsed to micromanage them so they just get set to auto-hunt.
(http://s19.postimage.org/vmb7qapsz/capture_013_01122012_154411.jpg)
We also start constructing a farm near Persepolis to farm mushrooms. Yum yum.
(http://s19.postimage.org/p9w2ggmqr/capture_016_01122012_154531.jpg)
This here is our new Bison Rider. Badass, huh? No, I don't know where the helmet comes from either. I think he was just born with a face like that.
(http://s19.postimage.org/pnxeg26ub/capture_019_01122012_154648.jpg)
One thing to note about farms: We can clear away forests and bamboo and such thanks to having researched Slash and Burn, but we don't get any hammers from clearing them.
(http://s19.postimage.org/qrhis0rhf/capture_022_01122012_154754.jpg)
However, there is a bit of a workaround which I'm not sure is an exploit or not.
(http://s19.postimage.org/gvgfsdlpf/capture_025_01122012_154757.jpg)
stabs is ready to head out. He's set to auto-hunt like the others.
(http://s19.postimage.org/8egxhgh0j/capture_028_01122012_155300.jpg)
The Huns have settled down, as evidenced by their building a settler instead of a tribe.
(http://s19.postimage.org/fiyqqho9v/capture_032_01122012_155506.jpg)
Persepolis... Is still worrying me. It's got a lot of factors contributing to its instability.
(http://s19.postimage.org/z23bzun1f/capture_034_01122012_155609.jpg)
I finally get around to renaming our general. I believe the vote was two for leading a stack and one for settling him, so he's waiting for the army to roll around before marching on the Huns.
(http://s19.postimage.org/c21a19elf/capture_039_01122012_160538.jpg)
Meanwhile, the Aztecs built Stonehenge! Damn them! I guess this is what happens when you focus on military to the exclusion of long-term economy.
(http://s19.postimage.org/gp7c311yb/capture_041_01122012_160848.jpg)
I'm currently just researching the few prehistoric techs that are left.
(http://s19.postimage.org/tumu94vtv/capture_044_01122012_161401.jpg)
We finally find the Maori!
(http://s19.postimage.org/7wqdfcgtf/capture_046_01122012_161522.jpg)
Oh dear, I forgot to build a Riding School in MP4.
(http://s19.postimage.org/c9owxrpk3/capture_055_01122012_162044.jpg)
Meanwhile, Naghualism has spread to all our cities except the Christian Aberpanapopuma. We'll have to re-educate them someday.
(http://s19.postimage.org/6msk0an1f/capture_058_01122012_162537.jpg)
The big army is ready to head east, but it's going to be a long march. You know, it feels a lot smaller after taking on Persia. Probably because it is smaller. We'll build some more troops while it' marching east.
(http://s19.postimage.orsg/x950p9r8j/capture_061_01122012_162600.jpg)
stabs likes his odds and decides to attack a Neanderthal sitting on a village.
(http://s19.postimage.org/iegfb3hnn/capture_066_01122012_162722.jpg)
(http://s19.postimage.org/gbalh678j/capture_067_01122012_162724.jpg)
(http://s19.postimage.org/vy1uujl0j/capture_068_01122012_162728.jpg)
Damn it stabs.
That's a lot of Atlatlists.
(http://s19.postimage.org/sfpuy5k4j/capture_072_01122012_162752.jpg)
We research Falconry, which is an important prerequisite for Aristocracy. Obviously. It also lets us use some of the birds we've been capturing.
(http://s19.postimage.org/d89vdss9v/capture_074_01122012_163117.jpg)
(http://s19.postimage.org/wv8a3ewir/capture_086_01122012_163806.jpg)
(http://s19.postimage.org/nbyl9y90j/capture_089_01122012_163842.jpg)
It also allows us to upgrade our hunters into rangers.
(http://s19.postimage.org/z8q7ufaxv/capture_077_01122012_163238.jpg)
Aqizzar's Galley is exploring the east. This is a new Brazilian city. It also spots another city further to the east, but all my screenshots of that one got screwed up.
(http://s19.postimage.org/xuykz4boj/capture_081_01122012_163329.jpg)
Portable Shelters aren't really notable except as a prerequisite for Trade, a much more useful tech.
(http://s19.postimage.org/5jd122rs3/capture_083_01122012_163613.jpg)
There's the Maori capital! It's built in a swamp, just like ours! Except ours was on a swampy island and this one is just in a swamp.
(http://s19.postimage.org/ypl4l5jj7/capture_092_01122012_164106.jpg)
Aqizzar's Galley continues to head east.
(http://s19.postimage.org/ewdm66vj7/capture_096_01122012_164157.jpg)
It appears there's a barbarian city built on those bison. Wait, did I already note that? It's been so long that I've forgotten.
(http://s19.postimage.org/x0gmqtt7n/capture_099_01122012_164229.jpg)
I've been keeping a Hunnic hunter trapped with two archers for a while now. It didn't really serve any purpose, either, I just forgot about them. Now the Huns are trying to save him.
(http://s19.postimage.org/5r59cbs4j/capture_107_01122012_164644.jpg)
(http://s19.postimage.org/d8egrjhnn/capture_109_01122012_164647.jpg)
(http://s19.postimage.org/546cmsv8j/capture_112_01122012_164652.jpg)
(http://s19.postimage.org/jbw1bg7xf/capture_116_01122012_164701.jpg)
(http://s19.postimage.org/3ronkwxsz/capture_118_01122012_164705.jpg)
They succeeded but lost two Atlatlists and some coconuts thanks to the influence-driven war option being on. I'm chalking that up as a net positive.
You may have noticed that we've somehow encountered the Cherokee Empire this turn. I think it's from Aqizzar's Galley encountering their culture(You can also see the third Brazilian city there).
(http://s19.postimage.org/8rm3sv3fn/capture_120_01122012_164855.jpg)
And then we research Harpoon Making. This is the last prehistoric technology in the tech tree. Where will we go from here?
(http://s19.postimage.org/xm5lmxo9v/capture_123_01122012_165058.jpg)
By the way, the Cherokee just took that previously barbarian city we found.
(http://s19.postimage.org/mf1cskc9v/capture_135_01122012_165448.jpg)
Anyway, here's the tech tree. What should we research? I can't be arsed to detail everything, but if you're curious about a tech you can ask me what it does.
(http://s19.postimage.org/7f4eqz603/capture_126_01122012_165152.jpg)
(http://s19.postimage.org/5bykx1vkz/capture_130_01122012_165205.jpg)
(http://s19.postimage.org/7uk9xqhb7/capture_132_01122012_165213.jpg)
You'll get a new world map in the next update, I promise!
Alright, we'll go for fermentation and then copper working. Lots of prerequisite technologies first, though.
(http://s19.postimage.org/eyzshwbvn/capture_001_04122012_140511.jpg)
(http://s19.postimage.org/5shhum6n7/capture_004_04122012_140540.jpg)
Persepolis is getting more stable now. That's good news.
(http://s19.postimage.org/feb2awxsz/capture_007_04122012_140754.jpg)
Also we built another culture.
(http://s19.postimage.org/jopq6i2w3/capture_012_04122012_140826.jpg)
You can also see that the Cherokee are the founders of Christianity. Now we know where it came from!
Hey, is that a barbarian city?
(http://s19.postimage.org/ks9uignj7/capture_014_04122012_141002.jpg)
(http://s19.postimage.org/6zvfmtwrn/capture_016_04122012_141515.jpg)
It is a barbarian city! Also an assload of crocodiles.
Un67 challenges a locust swarm to a knife fight.
(http://s19.postimage.org/idhyy17ab/capture_021_04122012_142007.jpg)
(http://s19.postimage.org/4xuy8kysj/capture_022_04122012_142019.jpg)
He wins and steals the swarm's money and advanced scientific knowledge. Somehow.
Meanwhile, another locust swarm shows up and eats our fences and roads. Damn locusts.
(http://s19.postimage.org/lzsdof31f/capture_028_04122012_143957.jpg)
Also the Huns have converted to Christianity without me noticing.
Aqizzar discovers another barbarian city! Man, we're pretty far to the south aren't we?
(http://s19.postimage.org/h2et3b12b/capture_031_04122012_144104.jpg)
And here's yet another barbarian city!
(http://s19.postimage.org/ht7j933fn/capture_034_04122012_144124.jpg)
I'd been leaving this neanderthal alone because he was fortified on a forest and I couldn't be bothered to clear him out when there were whole civilizations to fight.
(http://s19.postimage.org/y5hkythr7/capture_037_04122012_144355.jpg)
(http://s19.postimage.org/66nf7yg4j/capture_041_04122012_144358.jpg)
(http://s19.postimage.org/smf1hlkpv/capture_047_04122012_144534.jpg)
(http://s19.postimage.org/6gzj51k4j/capture_063_04122012_145132.jpg)
Free experience is hardly a bad thing. Although a gunpowder unit to use that bonus against is a long way away.
Taste cold flint, locusts!
(http://s19.postimage.org/7zqbwa1b7/capture_043_04122012_144511.jpg)
(http://s19.postimage.org/jdcv7hbtv/capture_046_04122012_144518.jpg)
Why would an archer try to shoot locusts with arrows? That would be a stupid thing to do.
Hey look, they have a penguin! We've gotta get ourselves a penguin too, someday!
(http://s19.postimage.org/476tgjlsz/capture_049_04122012_144606.jpg)
Also this is a new Aztec town or I am a small, red nut.
(http://s19.postimage.org/9wn20urz7/capture_051_04122012_144950.jpg)
Seriously far south.
(http://s19.postimage.org/lzwz25sf7/capture_054_04122012_145010.jpg)
Oh hey, we've found some new neighbors! Hello Incans!
(http://s19.postimage.org/uw7r63j1f/capture_061_04122012_145046.jpg)
You can see that they are followers of Hellenism! Hellenism was founded by the Persians, and we own its holy city. Interesting.
There's been a lot of barbarian towns popping up lately.
(http://s19.postimage.org/su79rul2b/capture_066_04122012_145324.jpg)
(http://s19.postimage.org/s8iavqq03/capture_075_04122012_145835.jpg)
Lots of towns in generaly been popping up lately.
(http://s19.postimage.org/hvw09nwgz/capture_069_04122012_145728.jpg)
We finally get this myth.
(http://s19.postimage.org/43hle15pf/capture_072_04122012_145813.jpg)
Another wonder built before we could get our grubby mitts on it! Admittedly it's just a culture, but it's a culture we could have gotten! Oh well. I didn't think to get a screenshot of the civilopedia entry for it or its unique unit, so we know nothing about it.
(http://s19.postimage.org/5xufvrspv/capture_078_04122012_150236.jpg)
The problem with exploring jungles is that you can't see things that are far away because the trees get in the way.
(http://s19.postimage.org/72oi15f6r/capture_084_04122012_150350.jpg)
Oh hey, another Cherokee town!
(http://s19.postimage.org/km9xklijn/capture_094_04122012_150511.jpg)
...And another target.
(http://s19.postimage.org/d7kls7wo3/capture_097_04122012_150527.jpg)
We're the strongest, and everybody knows it!
(http://s19.postimage.org/c6kd33foj/capture_103_04122012_150713.jpg)
Especially now that we can build beehives and get honey! No mead until fermentation though.
(http://s19.postimage.org/s630mnbqb/capture_105_04122012_150738.jpg)
Oh dear.
(http://s19.postimage.org/8pib04gmb/capture_108_04122012_150858.jpg)
(http://s19.postimage.org/oc9kdhueb/capture_112_04122012_151007.jpg)
(http://s19.postimage.org/hn30xh92b/capture_113_04122012_151008.jpg)
He dies, in case you're wondering.
Ooh, eggs. Screw hens, let's domesticate emus.
(http://s19.postimage.org/cppgcd737/capture_115_04122012_151222.jpg)
I've been training some rangers to use as scouts. This is why:
(http://s19.postimage.org/jhfvf7w2r/capture_118_04122012_151700.jpg)
Two +sight range promotions for free! Guaranteed not to be eaten by animals, and probably won't die to a stray barbarian.
Also, this is just the perfect standoff pose, isn't it?
(http://s19.postimage.org/uv7045vz7/capture_121_04122012_151943.jpg)
Man, those Huns have a lot of resources near their capital. I count deer, corn, obsidian, bison, horses and clams in workable distance, and there's grapes and fine clay nearby too.
(http://s19.postimage.org/hsbdkw5r7/capture_127_04122012_152028.jpg)
Meanwhile, the army has finally assembled in Aberpanapopuma. It's big and mean and it's going to stomp all over the Huns.
(http://s19.postimage.org/9clt3e2w3/capture_137_04122012_153045.jpg)
And from the looks of it, we've got six towns' worth of stomping to do.
(http://s19.postimage.org/4rzmogj6r/capture_139_04122012_153122.jpg)
Meanwhile, I build a tiny bit of infrastructure.
(http://s19.postimage.org/s7hjtt2xv/capture_142_04122012_153258.jpg)
Putnik on the Ritz is assigned to lead our stack and especially MaximumZero, who will hopefully turn into a badass city-clearer.
(http://s19.postimage.org/v2un0o6xv/capture_145_04122012_153357.jpg)
(http://s19.postimage.org/urd6nwqhv/capture_149_04122012_153429.jpg)
Finally, the year 6900 BC dawns. We make three important discoveries. First, the technology of orchards. Our fruit picking improvements will now upgrade into orchards.
(http://s19.postimage.org/e4vmetxk3/capture_151_04122012_154121.jpg)
We also learn of one new city...
(http://s19.postimage.org/8uqnnjdb7/capture_154_04122012_154218.jpg)
Yep, that's the Islamic holy city. But if you look at the scoreboard, you can see that the Navajo have recently converted to Christianity. Weird.
...And one possible city.
(http://s19.postimage.org/uvblhwlcz/capture_157_04122012_154319.jpg)
Now, I want to make this clear: Our current government civic can support up to six cities. Beyond that, we start racking up 3 unhappiness for each city over the limit. We currently have five cities, so we could take the Hunnic capital without unhappiness penalties. But I'm fairly sure large empires suffer instability penalties. I'm not sure what will happen if we take Szeged. But we will have another big city at least. So do we capture Szeged, or burn it to the ground with the rest of them?
Finally, have a new world map!
(http://s19.postimage.org/ss16a8lk3/worldmap6900_BC.png)
Yeah, I forgot to add the Brazilians. But who cares about them, anyway?
Oh, and also a list of world leaders.
(http://s19.postimage.org/sdqnj5moz/capture_090_04122012_150454.jpg)
Joao II of the Cherokee
Hammurabi of the Brazilians
Hannibal of the Carthaginians
Willem van Oranje of the Navajo
Zara Yaqob of the Huns
Gilgamesh of the Maori
Selassie I of the Aztecs
Augustus Caesar of the Incans
It's time to kill some Huns! They decide to retreat their settler back to their territory rather than try to fight our doomstack.
(http://s19.postimage.org/u6tc3qtgj/capture_008_31122012_125304.jpg)
Meanwhile, we explore the territory of the Navajo.
(http://s19.postimage.org/3x89ky7j7/capture_006_31122012_125130.jpg)
And find that last Hunnic city.
(http://s19.postimage.org/owodcg97n/capture_010_31122012_125350.jpg)
The Huns continue to retreat south, but we'll catch them eventually.
(http://s19.postimage.org/shk8vodr7/capture_013_31122012_130112.jpg)
See what I mean? Several of our bison riders have enough movement to attack. I also have one move southeast to give us a flanking bonus.
(http://s19.postimage.org/5vexiy00z/capture_021_31122012_130624.jpg)
(http://s19.postimage.org/li66wbdsz/capture_022_31122012_130713.jpg)
(http://s19.postimage.org/ynlp2f7oj/capture_025_31122012_130716.jpg)
(http://s19.postimage.org/fjsdm2uub/capture_029_31122012_130746.jpg)
(http://s19.postimage.org/q7w4kx4tf/capture_032_31122012_130808.jpg)
(http://s19.postimage.org/8w0dd80pv/capture_035_31122012_130811.jpg)
(http://s19.postimage.org/h2sd4sqsj/capture_037_31122012_130820.jpg)
We capture the settler and make it a worker. Hooray.
More exploration...
(http://s19.postimage.org/xu939t1nn/capture_016_31122012_130441.jpg)
That is a lot of animals.
(http://s19.postimage.org/i6chgrbfn/capture_041_31122012_131103.jpg)
The Cherokee appear to have some lingering barbarian troubles.
(http://s19.postimage.org/m3zr65y8z/capture_043_31122012_131132.jpg)
And now it's time to kill some more Huns. I send out the bison riders who fought last turn to do some flanking, then bombard the city, then attack.
(http://s19.postimage.org/qeef1r3c3/capture_047_31122012_131316.jpg)
(http://s19.postimage.org/bjptnktr7/capture_049_31122012_131345.jpg)
I decide to have MaximumZero attack first.
(http://s19.postimage.org/gjn9vizdv/capture_051_31122012_131402.jpg)
(http://s19.postimage.org/4j1tusrz7/capture_055_31122012_131413.jpg)
(http://s19.postimage.org/kikheco0z/capture_057_31122012_131415.jpg)
He successfully smashes the enemy's face in. Good job.
(http://s19.postimage.org/3w2x59v37/capture_060_31122012_131439.jpg)
(http://s19.postimage.org/d59ot4tcz/capture_063_31122012_131442.jpg)
This isn't a very well-defended settlement. But if you look at the scoreboard, you can see that our spies have informed us that the Huns are researching Archery. That'll be a problem we'll have to deal with.
(http://s19.postimage.org/c49g40cdf/capture_070_31122012_131456.jpg)
(http://s19.postimage.org/64lp0crkz/capture_071_31122012_131458.jpg)
I like this kind of odds: Totally stacked in my favor.
(http://s19.postimage.org/yviiqexer/capture_072_31122012_131521.jpg)
(http://s19.postimage.org/g4glg92ub/capture_076_31122012_131528.jpg)
(http://s19.postimage.org/eqoyky3kz/capture_077_31122012_131530.jpg)
We all know what happens next, don't we?
(http://s19.postimage.org/3sdp2rezn/capture_081_31122012_131538.jpg)
(http://s19.postimage.org/ku6j4utur/capture_084_31122012_131602.jpg)
Glacies shoots at a white rhinoceros with his invisible bow! And he actually subdues the beast, too.
(http://s19.postimage.org/4kgd1yj6r/capture_086_31122012_131701.jpg)
(http://s19.postimage.org/4yhp1k3ab/capture_092_31122012_131713.jpg)
Remember that horde of animals I mentioned earlier?
(http://s19.postimage.org/t3mzx0cyr/capture_095_31122012_131823.jpg)
You can't use a subdued animal on the same turn that it's captured, so on this turn I have it create the myth of the unicorn. Narwhals can also create this myth. It gives you no science but doesn't go obsolete with writing either.
(http://s19.postimage.org/ovs7o9bj7/capture_097_31122012_132009.jpg)
Meanwhile, Aberpanapopuma has become unhappy. I must fix this.
(http://s19.postimage.org/c5nzb63kz/capture_100_31122012_132109.jpg)
Yeah, gotta convert them sometime. The Huns are Christians and so is Aberpanapopuma. You can see at the bottom of the list the different buildngs I can build that affect happiness.
Good thing that animal horde was closest to Aberpanapopuma.
(http://s19.postimage.org/6vj0jvjc3/capture_103_31122012_132127.jpg)
(http://s19.postimage.org/s6gko51gj/capture_106_31122012_132142.jpg)
Somehow making a big pit full of snakes and organizing a boxing match with a kangaroo makes the inhabitants happy.
Oh look, a new Brazilian city!
(http://s19.postimage.org/m6stkhgo3/capture_109_31122012_132341.jpg)
Oh look, a new Cherokee city!
(http://s19.postimage.org/6zcu04otf/capture_113_31122012_132409.jpg)
There's some Hunnic stragglers at our borders, but they present no threat.
(http://s19.postimage.org/saae4e6xv/capture_120_31122012_132651.jpg)
We make a huge leap forward in abstract thought.
(http://s19.postimage.org/jtavth28z/capture_121_31122012_132829.jpg)
Oh hey, looks like the Carthaginians and the Navajo don't like each other very much.
(http://s19.postimage.org/vjotauv1f/capture_124_31122012_132910.jpg)
Also, we got a pig.
(http://s19.postimage.org/dts6mxns3/capture_128_31122012_132944.jpg)
I'm still building more military units. I have a feeling we'll need them to tackle the Huns.
(http://s19.postimage.org/j6h112boj/capture_130_31122012_133043.jpg)
I also realize that there is a way to increase stability that I had forgotten! Capital punishment! I'll build it immediately in Persepolis, since that city is in a precarious position stability-wise.
(http://s19.postimage.org/5qu0bm36r/capture_133_31122012_133602.jpg)
The Cherokee are a coastal folk.
(http://s19.postimage.org/7wob646n7/capture_136_31122012_133944.jpg)
Glacies tries his luck again.
(http://s19.postimage.org/dm4jqfctf/capture_140_31122012_134104.jpg)
(http://s19.postimage.org/epoo2dxgj/capture_143_31122012_134109.jpg)
That's two out of three ambushers dead.
Finally, a picture of the Hunnic empire. This is what we must destroy.
(http://s19.postimage.org/zb3fuaf1f/capture_146_31122012_134253.jpg)
With that all said, happy new year! I'll be giving you another update sometime next year.
Starting off with a new turn, it seems that Hannibal has founded Mesopotamism!
(http://s19.postimg.org/wdb5vcxsz/capture_002_09032013_133412.jpg)
(http://s19.postimg.org/5cxd6s9ib/capture_005_09032013_133431.jpg)
Meanwhile, we prepare for the siege of Madara. There's two atlatlists outside the city which we don't want fortifying inside it.
(http://s19.postimg.org/7y2xuayw3/capture_008_09032013_133513.jpg)
(http://s19.postimg.org/nku77oco3/capture_011_09032013_133520.jpg)
(http://s19.postimg.org/jxeg1m4gz/capture_014_09032013_133533.jpg)
(http://s19.postimg.org/nsmfhxd0j/capture_017_09032013_133544.jpg)
(http://s19.postimg.org/g8or24ug3/capture_018_09032013_133544.jpg)
Sadly, the Huns have upgraded some of their units to archers. It's going to make taking their cities somewhat harder. We can still do it, I'm sure, but it's slightly more difficult.
(http://s19.postimg.org/5w2gg20wz/capture_020_09032013_134207.jpg)
(http://s19.postimg.org/61at3gxlv/capture_023_09032013_134211.jpg)
In other news, our scout reveals a barbarian city.
(http://s19.postimg.org/57tlx4277/capture_026_09032013_134405.jpg)
And another one spots a Navajo settler.
(http://s19.postimg.org/msw4m7xur/capture_029_09032013_134459.jpg)
Damn locusts, I'll cut ya.
(http://s19.postimg.org/hc8ve3f37/capture_032_09032013_134537.jpg)
A quick reminder of the current extent of the Hunnic empire.
(http://s19.postimg.org/a080mam8z/capture_035_09032013_134832.jpg)
Persepolis is finally stable, but for some reason our financial situation is bad and that's causing our empire to become unstable. Maybe it's because we don't really have any finances per se. We haven't invented them yet.
(http://s19.postimg.org/gggzcdusj/capture_038_09032013_135122.jpg)
Anyway, time to raze Madara.
Starting off with our new Bison Riders proving their worth.
(http://s19.postimg.org/obrir74f7/capture_041_09032013_135505.jpg)
(http://s19.postimg.org/dnnrscug3/capture_044_09032013_135522.jpg)
(http://s19.postimg.org/fi0ma3hgj/capture_050_09032013_135547.jpg)
(http://s19.postimg.org/vlhonn8df/capture_055_09032013_135602.jpg)
(http://s19.postimg.org/3u6kfjsbn/capture_062_09032013_135614.jpg)
(http://s19.postimg.org/qwx3eptsz/capture_065_09032013_135632.jpg)
There really was no doubt about the outcome.
Oh, and Carthage has formally converted to Mesopotamism, along with the Maori. Why are the Maori Mesopotamists? Maybe they want to curry favor with Carthage? Or is it because they're led by Gilgamesh?
(http://s19.postimg.org/a0cm01bmr/capture_075_09032013_140051.jpg)
Aqizzar's Galley continues on exploring. We're starting to see improvements in Cherokee lands, so we must be nearing the core of their empire.
(http://s19.postimg.org/fyqfa9ulf/capture_077_09032013_140148.jpg)
Meanwhile, Cain takes a risk.
(http://s19.postimg.org/c66wujf37/capture_082_09032013_140400.jpg)
(http://s19.postimg.org/5trrkpc0z/capture_083_09032013_140403.jpg)
(http://s19.postimg.org/s6zi7icyr/capture_086_09032013_140409.jpg)
Good job, Cain

Oh, another Hunnic settler! We'll have to kill it sometime.
(http://s19.postimg.org/dsw4frr4z/capture_088_09032013_140431.jpg)
There's a limit to how many bison riders we can train, and we've almost reached it.
(http://s19.postimg.org/472jzgzz7/capture_091_09032013_140554.jpg)
Yeah, that's the Cherokee capital alright.
(http://s19.postimg.org/44iocmwbn/capture_096_09032013_140926.jpg)
We finally research pottery! No longer are we limited to porous baskets and crude vessels, we can fashion pots and stuff. This is one of the first techs in vanilla Civilization and we've only just researched it, after more than five hundred turns! This also enables cottages. I haven't really been planning out improvements or specializing towns but I'll probably build some near the capital.
(http://s19.postimg.org/wio3wijvn/capture_103_09032013_141204.jpg)
You know, it would make sense for the Maori to try to curry favor with Carthage, because they're both neighbors with the Navajo. And the Maori don't look like they have good relations with the Navajo. Isn't Nambé a Maori city name?
(http://s19.postimg.org/jv8ck04yr/capture_111_09032013_141719.jpg)
Meanwhile, there's a Hunnic canoe near our cities. It's an annoyance and therefore it must die.
(http://s19.postimg.org/6flbujwgz/capture_115_09032013_141851.jpg)
(http://s19.postimg.org/joungwvtv/capture_117_09032013_141855.jpg)
(http://s19.postimg.org/e9lxfy49v/capture_120_09032013_141859.jpg)
(http://s19.postimg.org/eox78yq77/capture_122_09032013_141906.jpg)
Not only do we beat them, we also capture their canoe! Not pictured: Me immediately disbanding said canoe because it's useless.
Looks like the Inca have built a second city.
(http://s19.postimg.org/kbtk6fspv/capture_126_09032013_142427.jpg)
Aqizzar fights a bunch of crocodiles, armed with nothing but sticks and stones and his manly chin. Other people take note of these events that are happening on the other side of the continent.
(http://s19.postimg.org/v2h6s46cj/capture_136_09032013_143031.jpg)
(http://s19.postimg.org/evawc1zc3/capture_137_09032013_143140.jpg)
Also, we get a dry-land scout to explore Cherokee lands.
(http://s19.postimg.org/8rtbs592b/capture_141_09032013_143223.jpg)
I didn't really show any of the boring preparation, but we're about to take another Hunnic city. As you can see, they are almost completely surrounded. They have a large stack two tiles to the south-east, but it won't reach the city this turn, and next turn we'll attack and raze the place.
(http://s19.postimg.org/s24xpbkf7/capture_143_09032013_143720.jpg)
More exploration happens. Looks like Mesopotamism spread to the Maori capital. Perhaps through a random event?
(http://s19.postimg.org/p43dhvndv/capture_147_09032013_144052.jpg)
Alright, time to take Pliska. You know the drill. The Huns move to save their city, but they're too late to do anything.
(http://s19.postimg.org/vkgxlplb7/capture_150_09032013_144205.jpg)
First the manlets bombard the city, then the infantry attacks.
(http://s19.postimg.org/5epoj64v7/capture_153_09032013_144230.jpg)
(http://s19.postimg.org/54i5ztq8z/capture_156_09032013_144237.jpg)
(http://s19.postimg.org/4dpfu1nvn/capture_159_09032013_144242.jpg)
(http://s19.postimg.org/ysq0chwyr/capture_162_09032013_144253.jpg)
(http://s19.postimg.org/d12n821pf/capture_166_09032013_144307.jpg)
(http://s19.postimg.org/5z4pluy3n/capture_167_09032013_144316.jpg)
I figure MaximumZero ought to get in on the action. Probably won't get much XP, though.
(http://s19.postimg.org/hx69zr1ur/capture_171_09032013_144336.jpg)
(http://s19.postimg.org/nmmik280z/capture_174_09032013_144346.jpg)
(http://s19.postimg.org/osqiiuwbn/capture_175_09032013_144401.jpg)
(http://s19.postimg.org/qyper3p5v/capture_176_09032013_144403.jpg)
(http://s19.postimg.org/nixahjrxf/capture_178_09032013_144414.jpg)
(http://s19.postimg.org/6tvulmvc3/capture_180_09032013_144427.jpg)
(http://s19.postimg.org/ffz4687c3/capture_183_09032013_144438.jpg)
(http://s19.postimg.org/5he5jqxwj/capture_186_09032013_144450.jpg)
(http://s19.postimg.org/awmvkppgj/capture_188_09032013_144455.jpg)
Seriously.
(http://s19.postimg.org/y9kx385k3/capture_191_09032013_144511.jpg)
They never stood a chance.
After that, I decide to push onwards and attack the too-slow reinforcements as well. The odds are good, after all.
(http://s19.postimg.org/60j8t0pb7/capture_193_09032013_144539.jpg)
(http://s19.postimg.org/snyhz64v7/capture_197_09032013_144552.jpg)
(http://s19.postimg.org/j7da6aaeb/capture_198_09032013_144623.jpg)
(http://s19.postimg.org/rqwo41iqr/capture_200_09032013_144644.jpg)
They can't all be winners, I guess. We've had abnormally few casualties so far.
(http://s19.postimg.org/b0laepkbn/capture_203_09032013_144726.jpg)
Still have a positive k/d ratio though, so we're totally justified in calling the Huns faggots and teabagging their corpses.
And with that, this update is over. Who knows what will happen next? One thing is certain: This LP will continue.
SELASSIIIEEE!!
(http://s19.postimg.org/y13iigylf/capture_001_22052013_160349.jpg)
Seriously. Why the hell?
(http://s19.postimg.org/9tixdxan7/capture_008_22052013_160611.jpg)
Since this happened at the beginning of the update, I decided not to pause and instead assumed there would be calls for various combinations of burning, pillaging, raping and salting their land, riches, houses and women. Thus, although I don't have any screenshots of it, I've been building up a small task force throughout this update. Although as you can see, it's actually a rather big hindrance for them, since they're expanding beyond their government's ability to rule effectively.
Meanwhile, our soldiers rest in the ruins of Pliska. It counts as friendly territory and will remain as such as long as we have troops there.
(http://s19.postimg.org/52j1vwhsz/capture_011_22052013_161012.jpg)
Actually catching that hunnic settler would be difficult, but we can at least prevent it from settling anywhere.
(http://s19.postimg.org/6gaor7h2b/capture_014_22052013_161035.jpg)
And we discover fungiculture, the last prerequisite for fermentation. We've almost got booze - it's so close I can taste it. It's an imaginary taste of something we don't even know exists yet, but I can taste it anyway.
(http://s19.postimg.org/u604fwffn/capture_017_22052013_161344.jpg)
(http://s19.postimg.org/90awz1u03/capture_034_22052013_163319.jpg)
Fungiculture is also a prerequisite for divination. Gee, I wonder why.
The Inca have three cities, it seems. Also, they have a unique unit!
(http://s19.postimg.org/6y5u726n7/capture_019_22052013_161604.jpg)
(http://s19.postimg.org/rts4ib2ub/capture_022_22052013_161657.jpg)
You can see here how Aqizzar's Galley, badly damaged after his fights with several crocodiles, has claimed a stretch of water. So long as we have a unit stationed there, it will remain ours. It'll speed up his healing quite a bit.
(http://s19.postimg.org/pnxtnszdv/capture_025_22052013_161831.jpg)
I've decided to build some Atlatlists. They'll be deadly against archers.
(http://s19.postimg.org/u3g8t2bs3/capture_031_22052013_163223.jpg)
We're still acquiring myths. They'll speed our research up a bit, I guess.
(http://s19.postimg.org/fo7ilndib/capture_041_22052013_163618.jpg)
(http://s19.postimg.org/an04ka61v/capture_043_22052013_163636.jpg)
Also, have a picture of the Cherokee empire. They're pretty damn big.
(http://s19.postimg.org/bdsuq28f7/capture_049_22052013_170805.jpg)
Remember that Hunnic settler?
(http://s19.postimg.org/89i6t9rmr/capture_052_22052013_171005.jpg)
(http://s19.postimg.org/5uqb8ubdv/capture_058_22052013_171604.jpg)
They have two of them. And the other one's escaping.
We can't have that.
(http://s19.postimg.org/ti0gofvhf/capture_061_22052013_172102.jpg)
(http://s19.postimg.org/nakhajacj/capture_064_22052013_172143.jpg)
(http://s19.postimg.org/7ga6eeazn/capture_069_22052013_172223.jpg)
(http://s19.postimg.org/s48tt4w83/capture_070_22052013_172225.jpg)
(http://s19.postimg.org/xlwu3721v/capture_072_22052013_172241.jpg)
Both those archers have a natural hill defense bonus, plus two hill defense promotions. There's no way we can even scratch that with our current forces.
Fortunately for us, they move.
(http://s19.postimg.org/d31xy4o4j/capture_075_22052013_173654.jpg)
(http://s19.postimg.org/sxlflr28z/capture_079_22052013_173705.jpg)
(http://s19.postimg.org/l2aw6xsmb/capture_080_22052013_173708.jpg)
Unfortunately, not all of our soldiers are geared towards killing archers in particular.
(http://s19.postimg.org/nkwl7mecj/capture_084_22052013_173720.jpg)
(http://s19.postimg.org/d5qeyph5v/capture_085_22052013_173754.jpg)
Well, he managed to scratch that archer at least. I'll send Geen too, if he fails then he'll hopefully have weakened the archer enough for the bison riders to take him out next turn.
(http://s19.postimg.org/4v4lqvllv/capture_089_22052013_173921.jpg)
(http://s19.postimg.org/kxbqb0aoz/capture_093_22052013_174005.jpg)
(http://s19.postimg.org/9v21ytr8j/capture_095_22052013_174016.jpg)
Uh... I knew he'd do that. I had total faith in him and that's why he won. I definitely don't callously throw my soldiers' lives away.
Meanwhile, we're almost ready to take another Hunnic town. This one's a tough cookie, situated on a hill with plenty of archers. Still, we can take it, I'm sure.
(http://s19.postimg.org/ulp6e55ib/capture_097_22052013_174304.jpg)
One last thing to note: The inhabitants of Aberpanapopuma get religion. Not that stupid Christianity bull, but proper Naghualism, which as we all know is infinitely better.
(http://s19.postimg.org/d5v0cg6jn/capture_101_22052013_174612.jpg)
Now, time to take Veliki Preslav.
(http://s19.postimg.org/djwcc1qn7/capture_105_22052013_175143.jpg)
(http://s19.postimg.org/hvky11xk3/capture_106_22052013_175152.jpg)
Every little bit helps.
(http://s19.postimg.org/te6n86q03/capture_109_22052013_175222.jpg)
Seriously. We're gonna lose a bunch of soldiers.
(http://s19.postimg.org/vdrudc9pf/capture_111_22052013_175235.jpg)
(http://s19.postimg.org/y94xk7dpf/capture_114_22052013_175238.jpg)
(http://s19.postimg.org/5akgxmwwz/capture_116_22052013_175257.jpg)
But we'll win eventually.
(http://s19.postimg.org/hqls54fmr/capture_123_22052013_175414.jpg)
We have the soldiers to grind them down.
(http://s19.postimg.org/w74g5yfqb/capture_125_22052013_175425.jpg)
Losses are acceptable. Defeat isn't.
(http://s19.postimg.org/9h9wqplwj/capture_128_22052013_175439.jpg)
(http://s19.postimg.org/jkymmv2n7/capture_131_22052013_175508.jpg)
(http://s19.postimg.org/c69auhgrn/capture_133_22052013_175523.jpg)
Eventually it's just a matter of mopping up.
(http://s19.postimg.org/diqzwde77/capture_140_22052013_175600.jpg)
(http://s19.postimg.org/xh6uyqyw3/capture_142_22052013_175702.jpg)
(http://s19.postimg.org/nq9j8s0f7/capture_145_22052013_175735.jpg)
But ultimately, the sack of Veliki Preslav was an unimportant event. Something far more important to the development of our nation is brewing.
(http://s19.postimg.org/4wnqbs277/capture_149_22052013_180158.jpg)
(http://s19.postimg.org/mwwxg5ueb/capture_151_22052013_180250.jpg)
Aw yeah.
And as for what happens next? I think we all know what's going to happen next. But that's for the next update.
(http://s19.postimg.org/j5ry7l63n/capture_157_22052013_181219.jpg)
We start this update off with the founding of another city. Apparently the Hunnic settler got tired of running away.
(http://s19.postimg.org/v1nxas3s3/capture_004_07062013_224003.jpg)
That just means we've got two small cities to destroy. Easy enough.
(http://s19.postimg.org/v1nxas3s3/capture_004_07062013_224003.jpg)
So how ab- HOLY SHIT THAT IS ALOT OF CROCODILES
(http://s19.postimg.org/whzfsx6oz/capture_010_07062013_225021.jpg)
Uh, so anyway, since we're going to crush the Huns pretty soon, I've decided to switch the efforts of the Neanderthal Security Agency towards Brazil.
(http://s19.postimg.org/9qqd6ilnn/capture_013_07062013_225231.jpg)
Alright, we've got a bunch of soldiers near Tlacopan, let's destroy it.
(http://s19.postimg.org/6q9ipzacj/capture_020_07062013_230353.jpg)
(http://s19.postimg.org/4acapvhnn/capture_023_07062013_230419.jpg)
(http://s19.postimg.org/6sxzqk3dv/capture_026_07062013_230424.jpg)
Well, they can't all be winners.
(http://s19.postimg.org/xfagfj7kz/capture_032_07062013_230439.jpg)
(http://s19.postimg.org/f68qic8wz/capture_036_07062013_230449.jpg)
(http://s19.postimg.org/65z3116hv/capture_038_07062013_230452.jpg)
(http://s19.postimg.org/7malj69er/capture_041_07062013_230506.jpg)
(http://s19.postimg.org/bz951li5f/capture_044_07062013_230509.jpg)
(http://s19.postimg.org/xx5lvdx5v/capture_048_07062013_230526.jpg)
Still, the outcome was never in doubt.
The Cherokee are the founders of Christianity. Now, thanks to our scouts, we know what the hell they were smoking when they came up with it.
(http://s19.postimg.org/5crj5j6sj/capture_051_07062013_230554.jpg)
Alright, let's not waste anymore time. Time to kill some Huns.
(http://s19.postimg.org/492cwgftv/capture_082_07062013_231331.jpg)
(http://s19.postimg.org/9vyptxicj/capture_085_07062013_231347.jpg)
(http://s19.postimg.org/mc0hksi03/capture_087_07062013_231402.jpg)
The odds here are quite different from those at Veliki Preslav.
(http://s19.postimg.org/tujmtf9cz/capture_091_07062013_231414.jpg)
(http://s19.postimg.org/cjt81ehpf/capture_094_07062013_231419.jpg)
(http://s19.postimg.org/4psmg09wj/capture_095_07062013_231430.jpg)
(http://s19.postimg.org/daly76k2r/capture_098_07062013_231435.jpg)
(http://s19.postimg.org/e1eocymg3/capture_100_07062013_231444.jpg)
Is this what beating up a wheelchair-bound cripple feels like? I wouldn't know, we haven't invented the wheel yet.
(http://s19.postimg.org/8eibfhjxf/capture_105_07062013_231458.jpg)
(http://s19.postimg.org/6chu18lyb/capture_113_07062013_231549.jpg)
(http://s19.postimg.org/rnjzj8tgj/capture_119_07062013_231617.jpg)
(http://s19.postimg.org/fs2as6tcz/capture_120_07062013_231618.jpg)
(http://s19.postimg.org/ka4lka9er/capture_126_07062013_231650.jpg)
As the only named soldier in the army, I decide to let MaximumZero finish them off.
(http://s19.postimg.org/v8fv2gy03/capture_129_07062013_231658.jpg)
(http://s19.postimg.org/5s7ecai3n/capture_132_07062013_231702.jpg)
(http://s19.postimg.org/m9l7bp3qb/capture_134_07062013_231711.jpg)
Another city down. We're at the home stretch now.
In unrelated news, the Aztecs have pack llamas. They're upgraded workers - we could probably upgrade our workers too, if we had llamas, donkeys or elephants.
(http://s19.postimg.org/tx83u02eb/capture_142_07062013_232103.jpg)
Oh no. Oh nooooo.
(http://s19.postimg.org/vetk5k74z/capture_146_07062013_232219.jpg)
(http://s19.postimg.org/udtbgfq5f/capture_149_07062013_232222.jpg)
6367 BC nevar 5get ;_;7
Meanwhile, the Navajo and the Maori continue fighting.
(http://s19.postimg.org/pj47vwh7n/capture_151_07062013_232311.jpg)
And MaximumZero levels up. I feel there is only one possible pick.
(http://s19.postimg.org/4xkuq9a8z/capture_156_07062013_232544.jpg)
We've got booze!
(http://s19.postimg.org/h24pkzcir/capture_158_07062013_233056.jpg)
Also I've built a galley in Persepolis to deal with the pesky barbarian canoe hanging about.
(http://s19.postimg.org/63tg2snxf/capture_162_07062013_233223.jpg)
(http://s19.postimg.org/5sbzq17hf/capture_165_07062013_233230.jpg)
(http://s19.postimg.org/z8rlsgdur/capture_167_07062013_233233.jpg)
Looks like the Maori just destroyed Nambé.
(http://s19.postimg.org/xi8kqywbn/capture_169_07062013_233253.jpg)
Anyway, since I have troops in the area, I might as well revisit an old foe.
(http://s19.postimg.org/3u5bs1ezn/capture_172_07062013_233307.jpg)
(http://s19.postimg.org/w4gxvnx2b/capture_175_07062013_233316.jpg)
(http://s19.postimg.org/esgla83kz/capture_179_07062013_233321.jpg)
(http://s19.postimg.org/r0u9l7bc3/capture_180_07062013_233328.jpg)
A map. That's just bloody typical 
Oh! Look what our scout just spotted! Another Aztec city. Or the borders of one, at any rate.
(http://s19.postimg.org/klv8oj4mb/capture_192_07062013_234629.jpg)
Meanwhile, our soldiers near Sofia have healed up and are ready to assault it. There's only two units guarding it, so I have no worries.
(http://s19.postimg.org/ofk3jxwkj/capture_193_07062013_235053.jpg)
Frankly, it's not like you haven't seen all this before.
(http://s19.postimg.org/wqai5ihib/capture_200_07062013_235114.jpg)
(http://s19.postimg.org/sjpnq6hwj/capture_205_07062013_235127.jpg)
And then we burned down the to- wait, whoops.
(http://s19.postimg.org/fgu16wroj/capture_208_07062013_235141.jpg)
(http://s19.postimg.org/jr8p2hwrn/capture_209_07062013_235142.jpg)
(http://s19.postimg.org/ry0ou2mub/capture_211_07062013_235202.jpg)
There we go.
And at long last, we discover the art of digging up things that are buried under rocks instead of just dirt.
(http://s19.postimg.org/n70tc1u03/capture_214_07062013_235534.jpg)
It lets us build a gold mine in our capital. Hooray.
(http://s19.postimg.org/xapj87aqr/capture_219_07062013_235732.jpg)
However, more importantly, it allows this...
(http://s19.postimg.org/76ctctlib/capture_221_07062013_235741.jpg)
A long while ago, I was confused why I couldn't build Culture (Zapotec) in our capital despite having all the resources available. Turns out we still needed mining.
So with that said, I think it's time to wrap this update up. First off, have a screenshot of the known world. It's big and full of labels. A far cry from back when we were stuck on a tiny cold swampy island.
(http://s19.postimg.org/d4qmn24gz/capture_223_07062013_235951.jpg)
So what will happen to our interpid band of murderhobos next? Will they take Szeged, or will disaster befall them? Find out in the next action-packed episode of Let's Play Civilization IV: Civilization2Cosmos!
(http://s19.postimg.org/aoot97meb/capture_227_08062013_000116.jpg)
Note: I'll be going to Sweden in a few hours and staying there for a week, so don't expect any updates before I get back. Once we crush the Huns once and for all I'll make a special status update post so you people can know what our situation is.
Well, this took a bit longer than expected, but it's still going! Now, where were we?
Oh yes, we were about to destroy the Hunnic civilization.
(http://s19.postimg.org/ifqikzl43/capture_001_12072013_104704.jpg)
Meanwhile, the Aztecs continue making a nuisance of themselves.
(http://s19.postimg.org/zeuvmi6xv/capture_007_12072013_105149.jpg)
(http://s19.postimg.org/rkua13z4z/capture_017_12072013_105448.jpg)
Still, we've got a big army, it's not like we can't crush those little outposts. But should we, or should we let them drain the Aztecs' resources? They won't be productive until the Aztecs get a better government. But more on that later.
We caught a tiger! That's a new type of animal, we haven't gotten the myth of the tiger yet.
(http://s19.postimg.org/j1aw3cqsj/capture_012_12072013_105335.jpg)
Let's get down to business.
(http://s19.postimg.org/3rb0w5vab/capture_019_12072013_105658.jpg)
First we need to surround the city.
(http://s19.postimg.org/7ip6w7ycj/capture_024_12072013_110051.jpg)
(http://s19.postimg.org/v0qzoelr7/capture_027_12072013_110103.jpg)
Then destroy its defenses.
(http://s19.postimg.org/90an7s337/capture_028_12072013_110226.jpg)
Then grind down its defenders until we can sweep through the city.
(http://s19.postimg.org/d5ljtp0v7/capture_034_12072013_110255.jpg)
(http://s19.postimg.org/h8cksruzn/capture_035_12072013_110303.jpg)
(http://s19.postimg.org/zezh08wbn/capture_038_12072013_110310.jpg)
Come to think of it, maybe our bison riders would be a better choice here. We've even got one with the Amphibious promotion.
(http://s19.postimg.org/5kiiy85ur/capture_043_12072013_110346.jpg)
(http://s19.postimg.org/4w9ofa74z/capture_044_12072013_110353.jpg)
(http://s19.postimg.org/ew968x7s3/capture_048_12072013_110405.jpg)
Even with the river crossing penalty, we've still got decent odds. Not in our favor, but still decent.
(http://s19.postimg.org/ka7yggxib/capture_050_12072013_110414.jpg)
(http://s19.postimg.org/qmn3qb0kj/capture_053_12072013_110424.jpg)
(http://s19.postimg.org/enblizuzn/capture_059_12072013_110444.jpg)
Okay, this time we ought to win.
(http://s19.postimg.org/c9tnrzgkj/capture_062_12072013_110453.jpg)
(http://s19.postimg.org/79w7k1axv/capture_063_12072013_110501.jpg)
...Alright, infantry time.
(http://s19.postimg.org/45ljn8u5f/capture_066_12072013_110524.jpg)
(http://s19.postimg.org/nwdrt43vn/capture_069_12072013_110533.jpg)
(http://s19.postimg.org/qvkog8dcz/capture_073_12072013_110539.jpg)
(http://s19.postimg.org/5olj5yq3n/capture_075_12072013_110554.jpg)
(http://s19.postimg.org/ei7u9bnoj/capture_078_12072013_110602.jpg)
(http://s19.postimg.org/4nlagu943/capture_085_12072013_110637.jpg)
(http://s19.postimg.org/3qev7yxlv/capture_086_12072013_110639.jpg)
(http://s19.postimg.org/pn1e8casj/capture_092_12072013_110652.jpg)
(http://s19.postimg.org/kcwfh1qjn/capture_093_12072013_110655.jpg)
Eventually all this fighting causes a great general to spontaneously spring forth from the womb, armor and all. Very messy business, that.
(http://s19.postimg.org/wvd0xmnj7/capture_095_12072013_110702.jpg)
As far as I can tell, he's some dude from America (http://en.wikipedia.org/wiki/David_Petraeus).
(http://s19.postimg.org/c4uhw1yn7/capture_099_12072013_110729.jpg)
(http://s19.postimg.org/4wiv6rlwj/capture_106_12072013_110735.jpg)
(http://s19.postimg.org/9smhygm1v/capture_109_12072013_110750.jpg)
(http://s19.postimg.org/4z7c7cexv/capture_111_12072013_110753.jpg)
(http://s19.postimg.org/z2h9ljstf/capture_113_12072013_110806.jpg)
(http://s19.postimg.org/4ozto00bn/capture_115_12072013_110813.jpg)
Log rams have no animations whatsoever. The maceman just walks up to them whacks them a bit, possibly gets hit by their psychic powers or something, and then walks away. They also have no available promotions at start, which is why they're glowing blue.
(http://s19.postimg.org/vcm86e6cj/capture_125_12072013_110843.jpg)
(http://s19.postimg.org/sep9coyoz/capture_126_12072013_110845.jpg)
(http://s19.postimg.org/5315nlkf7/capture_129_12072013_110850.jpg)
Anyway, it's time to finish them off.
(http://s19.postimg.org/ffng9odyb/capture_130_12072013_110856.jpg)
(http://s19.postimg.org/inrxmq083/capture_135_12072013_110908.jpg)
(http://s19.postimg.org/fi7bwihlv/capture_137_12072013_110912.jpg)
(http://s19.postimg.org/lzuttrhcz/capture_139_12072013_110924.jpg)
(http://s19.postimg.org/fw8nw41pf/capture_141_12072013_110930.jpg)
(http://s19.postimg.org/gtjoiq2lf/capture_142_12072013_110939.jpg)
(http://s19.postimg.org/9jtim9yn7/capture_145_12072013_110943.jpg)
(http://s19.postimg.org/d7dv62w83/capture_148_12072013_111000.jpg)
Now that we're done with all this killing, what do we have?
(http://s19.postimg.org/k9bss9ztv/capture_151_12072013_111032.jpg)
And we mustn't forget to take note of the beautiful words that show up near the top of the screen...
(http://s19.postimg.org/ol0eha6qr/capture_159_12072013_111122.jpg)
Finally, we've got this guy. We need to do something with him.
(http://s19.postimg.org/atvxf2hsz/capture_161_12072013_111235.jpg)
This update is a bit of a short one, but we've ended on a good point in my opinion. Tomorrow I will be doing a status update that will cover the situation of our empire and the world as a whole. Please ask any questions you'd like an answer for now.
Do Zapotec or Nootka unlock any neat units or heroes?
This is a good question, and it's one I'll be answering in the status update.
Alright, status update time! First off, let's look at our empire.
Mayapanpenponpu, our glorious capital
(http://s19.postimg.org/badgqie1v/capture_001_14072013_215024.jpg)
(http://s19.postimg.org/jdbn1tyn7/capture_005_14072013_215058.jpg)
It's a swampy island a little north of the arctic ocean. Truly a great place to be.
Aberpanapopuma, once Celtic, now Jivaro.
(http://s19.postimg.org/ndise2p43/capture_007_14072013_215221.jpg)
(http://s19.postimg.org/vygpizoo3/capture_010_14072013_215248.jpg)
If it weren't for the crazy amount of buildings C2C adds there would be no way for this city to grow much further without a lighthouse. As it is, 75 food.
Pumayapan, our holy city!
(http://s19.postimg.org/6tpp5kp7n/capture_013_14072013_215307.jpg)
(http://s19.postimg.org/6zysux8yr/capture_017_14072013_215324.jpg)
What can I say? It's growing. Could use more hammers though.
Popumayapan, our smallest city.
(http://s19.postimg.org/vo96zna1v/capture_019_14072013_215337.jpg)
(http://s19.postimg.org/otyw9yher/capture_022_14072013_215345.jpg)
Boring place. In a few centuries it might become less so.
Persepolis, taken from the Persians, holy city of Hellenism.
(http://s19.postimg.org/u1jzeey03/capture_026_14072013_215400.jpg)
(http://s19.postimg.org/jawcsqkdf/capture_028_14072013_215408.jpg)
Maybe we ought to give it a more Jivaro name. The huge amount of archers is what's causing the decrease in revolt risk.
Szeged, our newest conquest. Has lots of resources.
(http://s19.postimg.org/hcpouqrvn/capture_031_14072013_215417.jpg)
(http://s19.postimg.org/43gd8dsir/capture_034_14072013_215437.jpg)
Crucifixtion ought to help with revolt risk. Otherwise not much to say about it, except maybe that Szeged is not a very Jivaro name.
I have no idea why our financial trouble is the chief cause of our empire's instability, seeing as our finances seem just fine to me. Maybe we're having trouble with them because we haven't invented them yet?
(http://s19.postimg.org/n8o7vvwkj/capture_061_14072013_215703.jpg)
Anyway, let's consider our targets fellow civilizations targets.
(http://s19.postimg.org/r6bhlajdv/capture_059_14072013_215648.jpg)
You can see here how we're directing our intelligence-gathering efforts. The NSA only has so many neanderthals, you know.
The most immediate threat is the Aztecs. Damn those annoying lime green bastards.
(http://s19.postimg.org/riyadqc9v/capture_037_14072013_215507.jpg)
They're led by Selassie I rather than ol' Monty so they're not that bad, but they're still very annoying with their city spam everywhere.
Our newest neighbors are the Brazilians, led by Hammurabi.
(http://s19.postimg.org/z1hfmd3mr/capture_041_14072013_215526.jpg)
They'll probably expand in our direction now that the Huns are gone.
Further east are the Cherokee, who seem fairly dangerous, having taken at least one barbarian city already.
(http://s19.postimg.org/5dis16boj/capture_043_14072013_215536.jpg)
They're led by Joao II, by the way.
To the north of the Cherokee are the Inca, led by Julius Caesar. We can pretty much ignore them.
(http://s19.postimg.org/741t2nt7n/capture_047_14072013_215548.jpg)
To the west of the Inca are the Maori, led by Gilgamesh. They're fighting a lot with the Navajo.
(http://s19.postimg.org/um3luugmb/capture_049_14072013_215600.jpg)
They follow mesopotamism, possibly to curry favor with the Carthaginians, possibly because it randomly spread to them and they decided religion > no religion.
Speaking of the Navajo, they're to the northwest of the Maori.
(http://s19.postimg.org/6tuajbelf/capture_054_14072013_215617.jpg)
Led by Willem van Oranje, by the way. They've founded Islam but haven't declared it their state religion for some reason.
And finally, to the west of the Navajo and to the north of the Aztecs, we have the Carthaginians. Amazingly, they're led by Hannibal of Carthage.
(http://s19.postimg.org/k0jqiuaar/capture_055_14072013_215626.jpg)
Next is a quick rundown of our current civics.
(http://s19.postimg.org/o20toi2lf/capture_064_14072013_215735.jpg)
(http://s19.postimg.org/quu18j2xv/capture_067_14072013_215739.jpg)
(http://s19.postimg.org/t1y9wg883/capture_070_14072013_215742.jpg)
(http://s19.postimg.org/3kkgqlfvn/capture_073_14072013_215746.jpg)
(http://s19.postimg.org/l0emsaeub/capture_079_14072013_215809.jpg)
(http://s19.postimg.org/nvrpz5iub/capture_082_14072013_215816.jpg)
(http://s19.postimg.org/v43cofvkz/capture_085_14072013_215821.jpg)
(http://s19.postimg.org/8cua21ajn/capture_088_14072013_215826.jpg)
(http://s19.postimg.org/k0obwkzoj/capture_091_14072013_215831.jpg)
(http://s19.postimg.org/8e47vgcdf/capture_094_14072013_215835.jpg)
In case you're wondering what slavery does, it's this.
(http://s19.postimg.org/n3p1zyen7/capture_076_14072013_215754.jpg)
Here's a list of currently constructed world wonders, as well as the top 5 cities of the world.
(http://s19.postimg.org/qm5na34wz/capture_106_14072013_220537.jpg)
We're the best, obviously, but it's sad that we only have one entry there.
We've built a couple of cultures, so let's see what units they make available. First off, the Caribs.
(http://s19.postimg.org/oiv82f543/capture_109_14072013_220638.jpg)
I haven't even built any of these. I'm not sure I even can, there's probably some obscure requirement that we don't meet.
Cheyenne.
(http://s19.postimg.org/lfuhz1q5f/capture_112_14072013_220742.jpg)
Looks okay, I guess.
Huron.
(http://s19.postimg.org/mtm4ucper/capture_115_14072013_220809.jpg)
We've been getting a lot of mileage out of these boys. They're basically superior log rams.
And finally, the Zapotec, which we'll finish building soon.
(http://s19.postimg.org/43u5dlwo3/capture_118_14072013_220904.jpg)
(http://s19.postimg.org/3tmmu9i1v/capture_121_14072013_220922.jpg)
A neat building and a great unit! Stone macemen have 4 strength, bronze macemen have 5. 7 strength is huge.
Finally, let's have a look at the tech tree.
(http://s19.postimg.org/lm3loe9wj/capture_097_14072013_215908.jpg)
(http://s19.postimg.org/k5s3696zn/capture_100_14072013_215916.jpg)
(http://s19.postimg.org/5f1wm2s9v/capture_103_14072013_215932.jpg)
I'm not going to detail every tech, but a few notes:
The Wheel: Lets us build mud paths, which make our units move slightly faster compared to dirt paths.
Divination: The Oracle still gives a free tech.
Masonry: Lets us build a lot of stuff, and I do mean a lot. It also enables the town watch, the first in a line of units that are designed to garrison and pacify towns. They cost extra money in upkeep but help decrease crime and revolt risk.
Stargazing: Another free tech wonder here.
Trade: Lets us build caravans, which are a method of transferring hammers from one city to another. Also a bunch of other stuff, as you can see.
Writing: A tech required for all hero units. Researching it obsoletes all the myth buildings we've been collecting in our capital(we don't really need them anymore though). It also makes us not a minor civilization anymore. Minor civilizations cannot communicate with others, nor can they be communicated with.
Monarchy: A new government civic here, which lets us build more cities than before.
Do Zapotec or Nootka unlock any neat units or heroes?
You've already seen the Zapotec, but as for the Nootka...
(http://s19.postimg.org/5mpjil38j/capture_124_14072013_221039.jpg)
I guess they're not terrible, but I haven't been in a hurry to build them.
Have you thought about movin the capital to the mainland and getting less "OMAHGAWDWE'REACOLONY" instability?
It feels a little... wrong, to do it. But I guess what matters more? Stability or keeping with our awesome island?
It's entirely up to you guys whether we do it or not. I did state right there in the OP that I'd be playing according to your whims. While being a colony does cause instability, it's entirely solvable with a big enough garrison.
(http://s19.postimg.org/ochizbvz7/capture_127_14072013_221200.jpg)
So this took a little longer than I expected. Just a tiny little bit.
Well, anyway. Where were we?
(http://i.imgur.com/yyFGD8v.jpg)
Oh yeah, that's where we were.
Anyway, research. We'll go for copper working, stargazing and then bronze working.
(http://i.imgur.com/6FrW39u.jpg)
We're also moving our palaxe to Pumayapan.
(http://i.imgur.com/3PJqqG2.jpg)
Anyway, it looks like the Brazilians and the Cherokee are getting up in each other's grills. That's good, it means they're not attacking us.
(http://i.imgur.com/SUg89tF.jpg)
Don't underestimate defensive bonuses.
Our galley beats up an entire humpback whale, somehow.
(http://i.imgur.com/imuzNzK.jpg)
(http://i.imgur.com/u3wzZAw.jpg)
(http://i.imgur.com/7F9MwqK.jpg)
Don't worry about those shutdown messages, they're just temporary because Szeged has no culture while we're pacifying it.
Everybody knows we're the best. Simply the best.
(http://i.imgur.com/cnIzxYl.jpg)
And I decide to showcase merchants. You can use them to conduct little trade missions like a mini-great merchant, or to slightly hurry production like a mini-great engineer, effectively transferring hammers from one city to another.
(http://i.imgur.com/ZLKoce1.jpg)
Also isn't this our last neanderthal? I'm pretty sure all the other ones are dead and we can't build any more of them.
(http://i.imgur.com/Kl5pC9E.jpg)
Our exploring rangers keep getting into fights. One survives. The other does not.
(http://i.imgur.com/iwjfAaH.jpg)
(http://i.imgur.com/MbRRbHO.jpg)
But who cares? We've got Lightning Warriors! For comparison, bronze working unlocks units with 5 base strength. Lightning Warriors have 7. Seven. And a city attack bonus like macemen.
(http://i.imgur.com/8R2kC3W.jpg)
And normal life resumes in Szeged. Only took sixteen years of anarchy and brutal crackdowns before the Huns got in line! We're getting better at this!
(http://i.imgur.com/AQLxfSz.jpg)
Also, here's a merchant. Hello merchant.
(http://i.imgur.com/JFdqMvW.jpg)
The Aztecs and the Carthaginians are at each other's throats. The fabled Carthaginian bear cavalry does not avail them, and one of their cities is lost.
(http://i.imgur.com/LvBDM8k.jpg)
(http://i.imgur.com/cakewUY.jpg)
Anyway, we've got copper working!
(http://i.imgur.com/ZP1bscx.jpg)
We still need a source of copper though. Let's take a look at our lands.
(http://i.imgur.com/pepPojp.jpg)
(http://i.imgur.com/6WteEGO.jpg)
(http://i.imgur.com/iYP19hM.jpg)
(http://i.imgur.com/2zTlCyi.jpg)
Fortunately there's some copper north of Szeged.
(http://i.imgur.com/7rESA4r.jpg)
We'll need some way to claim it though. Fortunately, we're researching bronze working soon, which unlocks the despotism civic, which gives us fixed borders, which let us claim territory with military units.
Meanwhile, the knowledge of the Jivaro continues to expand. Studying the corpse of a beached whale as the locals merrily chopped it up, the wise men of the Jivaro realized that there were significant differences between whales and other fish beyond mere size differences. Most notably the arrangement of their fins are different, especially the tail fin, but also the fact that they have lungs and other fish do not. Furthermore, they also taste differently. Thus, whales and dolphins have been recognized as lungfishes, distinct from other fishes. This was a great revelation.
(http://i.imgur.com/X0tSspT.jpg)
Anyway, I think someone suggested connectin our cities together with roads? Our cities are all connected by coastal routes already, but I suppose roads won't hurt, even if dirt paths don't give any movement bonuses.
(http://i.imgur.com/bmtrhN3.jpg)
Anyway, a barbarian city has been left alone long enough to turn into an actual(if minor) civilization!
(http://i.imgur.com/GhhdA2Q.jpg)
I wonder if this city will also turn into a minor civ?
(http://i.imgur.com/UNRySzw.jpg)
Anyway, since we're at peace, I decide to try for some wonders.
(http://i.imgur.com/R9VltZX.jpg)
We finally get the myth of the tiger.
(http://i.imgur.com/MY9wXMu.jpg)
And the merchant arrives at Pumayapan just in time to help out with the palace... Except that he's used up all his movement and the palace will only take this turn and the next to construct.
(http://i.imgur.com/TDY1n5e.jpg)
It costs fifty hammers to build a merchant, so that's not such a bad ratio. They can help build wonders, I guess, especially since we're not running the slavery civic.
More whale killing.
(http://i.imgur.com/OPFGIMO.jpg)
(http://i.imgur.com/twcgy2d.jpg)
We research Ancestor Worship.
(http://i.imgur.com/5U8dYAM.jpg)
And the road between Szeged and Aberpanapopuma is finished. It's kind of hard to see, but it's there.
(http://i.imgur.com/u7UTPwY.jpg)
Anyway, I think that's a good enough update to end the hiatus on. Don't you?
Mind you, updates will continue at a fairly slow pace. But they will continue.