+++++++++++
++.......++
++.BBBBB.++
+..BBBBB..+
+.BB===BB.+
+.BB|W|BB.+
+.BB===BB.+
+..BBBBB..+
++.BBBBB.++
++.......++
+++++++++++
key:
+ = floor (part of dining room)
. = pit (to keep stupuid dwarves from being crushed by the bridges)
B = bridge connected to the clock (raising in the direction of the clock to keep other dwarves happy and un-frightened)
= and | = glass or fortifications
W = the clock itselfIncredible.
Do werebeasts live forever?
If so, couple them with a dorfvault (http://www.bay12forums.com/smf/index.php?topic=113237.0) that drops a steady stream of plump helmets and bone pots (is that possible?) or barrels of alcohol through the werebeast hole. It's the dwarf way of timing out a month, and only requires sealing away a breeding pair of potash makers to keep the clock going forever.
Even better - after fifty years, the youngest dwarf gets assigned to a secret bedroom below the bridge level. A bridge opens, the access to the rest of the vault closes, and the child becomes the next lunar timepiece once the old werebeast is also smashed by a bridge. Lovely.
Dwarves can live to be 180, check out the ages of some of your "clean" citizens.
The wiki doesn't seem to say anything ???
You don't need to feed the were-beast clock. If a dwarf is a were-beast they will transform before they die of starvation and transforming eliminates hunger.
Do werebeasts live forever?Yes
You don't need to feed the were-beast clock. If a dwarf is a were-beast they will transform before they die of starvation and transforming eliminates hunger.It will however make them very unhappy. So either drop some food/booze or choose a Dwarf who's hardened to tragedy.
I don't know if you can make a were-creature a vampire as well, but that would remove the need for food, and resolve any old age death issues.Not possible.
There is one snag however, aren't werebeasts trap avoid?
There is one snag however, aren't werebeasts trap avoid?
That is a problem, now that I think about it. a possible way of fixing it would be to trap it with a tame GCS, that way, when it transforms it gets bitten, is paralyzed, and triggers the preassure plate, and it would recover when the full moon stopped. even if the GCS bit him while he wasn't transformed, he would just be paralyzed until the full moon. (you'd have to make sure the pressure plate was set so that he couldn't trigger it by being paralyzed when not transformed)
Werebeasts don't get [TRAP_AVOID] so they should be able to trigger traps in their beastform if they are not a member of your civ. I'm not certain of the exact details but I have caught many werebeasts in regular cage traps, some of which have been dwarves. I'm not sure if they are treated like berserk dwarves (which can be trapped) if they were originally your own dwarves that got infected.There is one snag however, aren't werebeasts trap avoid?
That is a problem, now that I think about it. a possible way of fixing it would be to trap it with a tame GCS, that way, when it transforms it gets bitten, is paralyzed, and triggers the preassure plate, and it would recover when the full moon stopped. even if the GCS bit him while he wasn't transformed, he would just be paralyzed until the full moon. (you'd have to make sure the pressure plate was set so that he couldn't trigger it by being paralyzed when not transformed)
Eh, if Weres are trapavoid, the clock should still work, but instead of detecting the mass of the were, you detect the mass of the dwarf. Basically instead of opening the door 2 days out of a month, you close a door for all but 2 days. Different logic path, same end result. Unless I'm missing something :PYou've got a clock :P
Will an infected dwarf werebeast only scare animals when transformed?Yes. A Dwarf infected with were-ism can also do all the jobs a normal Dwarf can (usually better too). Basically a really good Dwarf until full moon.
There is another solution: engrave the walls of the chamber, and make the pressure plate out of an artifact mechinism.You don't need to feed the were-beast clock. If a dwarf is a were-beast they will transform before they die of starvation and transforming eliminates hunger.It will however make them very unhappy. So either drop some food/booze or choose a Dwarf who's hardened to tragedy.
Does the were-transformation cancel moods? If so, will they come back after the lunar cycle? This is some good !!Science!! to do, I would think.I don't know, it's never happened before. I guess with enough time someone with a were-dwarf will win the mood lottery...
Make the were-beast male - if they're female, it's possible that the constant dehydration/starvation will cause a miscarriage (magic spores, amirite?) and a GIGANTIC mood drop.A female dwarf can only become pregnant if she is married (which is probably unlikely for a werebeast) and she is capable of pathing to her husband (which will be impossible if she's sealed inside a room with no exit).
Does the were-transformation cancel moods? If so, will they come back after the lunar cycle? This is some good !!Science!! to do, I would think.I don't know, it's never happened before. I guess with enough time someone with a were-dwarf will win the mood lottery...
Werebeasts don't get [TRAP_AVOID] so they should be able to trigger traps in their beastform if they are not a member of your civ. I'm not certain of the exact details but I have caught many werebeasts in regular cage traps, some of which have been dwarves. I'm not sure if they are treated like berserk dwarves (which can be trapped) if they were originally your own dwarves that got infected.There is one snag however, aren't werebeasts trap avoid?
That is a problem, now that I think about it. a possible way of fixing it would be to trap it with a tame GCS, that way, when it transforms it gets bitten, is paralyzed, and triggers the preassure plate, and it would recover when the full moon stopped. even if the GCS bit him while he wasn't transformed, he would just be paralyzed until the full moon. (you'd have to make sure the pressure plate was set so that he couldn't trigger it by being paralyzed when not transformed)
I think I've seen toady says that any failed mood(no matter the cause) will cause Insanity.
Sure, but if there's a were-beast transformation, will the mood FAIL, or will it simply not exist any more (flag reset)?1. It's very hard to get a were-dwarf to mood D:
And if it DOES go insane, will the were-beast transformation remove the applicable insanity flag?
Also, what does the were-transformation do to a dwarf's mood and/or thoughts under "normal" circumstances?
You can resolve the mood problem using a dwarf that has already make an artifact, since they can only be mooded once.Or by choosing a military Dwarf who's on duty all day every year.