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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: VincValentine on August 25, 2012, 07:18:39 am

Title: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: VincValentine on August 25, 2012, 07:18:39 am
Welcome Ladies and Gentlemen. Welcome to a spectacle of extravagance and unexpected twists. Welcome back to Chaosfactions.

As you may know (or probably don't know) I've run an RTD before, known by the name Chaosfactions (http://www.bay12forums.com/smf/index.php?topic=51580.0), which ended rather ... abruptly. Due to personal matters and a severe lack of free-time I was unable to continue the RTD. However, this was now a long time ago and I've been able to get everything on track in such a way that I should be able to update forever if need be. I also felt unsatisfied with leaving my RTD unfinished as there is still very much story I had planned out. So now I ask you, the good people of Bay12, to enter and join me once again in telling the tale of Chaosfactions.

For a start, the rules are similar to last time. You may roll for anything you want and the roll decides your degree of success. Things that are more unlikely to happen may require a better roll as well. That doesn't mean that incredibly random actions won't work, they'll just be a bit more difficult. Either way, let us not further delay and get this going. We'll start out with 6 players this time, but the upper limit may rise again somewhere throughout the story.
The format for registration is as follows:

Name: (For in-game purposes)
Gender: (For pronouns)
Race: (Affects your looks, body, and how people react to you)
Bonus: (Gives you a +1 bonus to certain rolls (f.e. dodging, persuasion, necromancy, etc.)

Player List (8/8):
TCM (Sunbeam)
Caellath (Thale Stiehr)
Greenstarfanatic (Barmot)
dermonster (Derm)
Tiruin (Lyri Tanstafaal)
adwarf (Nefarious)
Tarran (Sigarial)
Flintus10 (McCoy)

Inactive:
kingfisher1112 (Urist McRedshirt)

Wait List:
Kedly (Javek)

________________________________________________________________________


Everything is black. You slowly awaken from your deep slumber and open your eyes. Looking around, you find yourself in a small, wooden room. The walls are plain and the floor is barren. At one side of the room you see a lever. What will you do?

Let the games begin!
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: TCM on August 25, 2012, 09:21:11 am
Name: Sunbeam
Gender: Female
Race: Nekomimi (Human with several cat-like features, tail, eyes, paws, possibly some fur. Like Felicia or Taokaka.)
Bonus: Stealth

Check surroundings. Also what clothes I have on.

Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: Caellath on August 25, 2012, 09:39:11 am
Name: Thale Stiehr
Gender: Male
Race: Half-dog (Almost the same as nekomimi, substitute cat for dog. Still has human hands and feet, though.)
Bonus: Close-quarters combat

Check if armor is equipped.

Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: Greenstarfanatic on August 25, 2012, 09:40:40 am
Name: Barmot
Gender: Male
Race: A burly Orc, with little hair and black eyes.
Bonus: Two Handed

(Ah, Skyrim, you never let me down...)

KILL A CHICKEN
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: VincValentine on August 25, 2012, 09:45:35 am
A half-dog and a half-cat. This can only go well. (Also, high-five for knowing BlazBlue)

Bonus: (Melee?) Combat

So do you want a bonus to unarmed combat or just close-quarters?

This is already becoming a quite colorful crew. No ordinary humans so far.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: kingfisher1112 on August 25, 2012, 09:55:14 am
Name: Urist McRedshirt
Gender: Male
Race: Dwarf
Bonus: Crafting
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: VincValentine on August 25, 2012, 10:15:40 am
Also, I forgot to mention it, but it would be good if you posted your first action as well, so I can start right away when we have 6 players.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: Dermonster on August 25, 2012, 10:26:28 am
Gimme a sec

Name: Derm
Gender: !?!?!
Race: Illithid
Bonus: Psionics

Quickly prepare powers in case the people around me prove hostile.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: kingfisher1112 on August 25, 2012, 10:27:01 am
Pull lever. It's the dwarves thing to do.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (1 spot left!)
Post by: Tiruin on August 25, 2012, 10:50:27 am
Name: Lyri Tanstafaal
Gender: Female
Race: Kitsune
Bonus: Unarmed Combat

Action: Examine self and surroundings.

If possible, examine the ceiling and floor, walls for windows or any openings.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: Caellath on August 25, 2012, 10:56:52 am
So do you want a bonus to unarmed combat or just close-quarters?
Which would be the difference? >.>
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (1 spot left!)
Post by: Dermonster on August 25, 2012, 10:59:23 am
Well I think you could throw severed arms at people with the former.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: VincValentine on August 25, 2012, 11:01:01 am
Which would be the difference? >.>

Well, the first involves punching and kicking stuff, the other just being really close to your enemy.

Well I think you could throw severed arms at people with the former.

Also, this.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (6 spots left!)
Post by: Tiruin on August 25, 2012, 11:02:47 am
Which would be the difference? >.>

Well, the first involves punching and kicking stuff, the other just being really close to your enemy.
The latter beats anything...because close means many things when you think it that way.  :P
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (1 spot left!)
Post by: adwarf on August 25, 2012, 11:04:27 am
Name: Nefarious
Gender: Male
Race: Skeletal Necromancer
Bonus: +1 to Necromancy!

Examine the room for anything interesting
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning) (1 spot left!)
Post by: Caellath on August 25, 2012, 11:05:29 am
It's official, we have no humans. Ok, we got our six people, or things.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning)
Post by: Dermonster on August 25, 2012, 11:07:15 am
(I'm the 'thing'. I believe the correct pronoun is schlee)

Yep, we got a fox/cat/dog people, a dwarf, an orc, and a squiddy horror naturally subservent to the dark gods.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning)
Post by: VincValentine on August 25, 2012, 11:08:06 am
Name: Nefarious
Gender: Male
Race: Skeletal Necromancer
Bonus: +1 to Necromancy!

Examine the room for anything interesting

Well, we already have 6, but 'tis a good day, so I'll raise the limit to seven and start working.
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning)
Post by: Dermonster on August 25, 2012, 11:09:23 am
Wha- but- you- *grumbles* (I protest this course of action)
Title: Re: Chaosfactions: Reborn (Turn 0 - A New Beginning)
Post by: Tiruin on August 25, 2012, 11:17:11 am
((You know...a Kitsune is also human in context.  :P

Also, should've warned earlier about a limit raise XD))
Title: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: VincValentine on August 25, 2012, 12:46:52 pm
Turn 1

Check surroundings. Also what clothes I have on.[/b

(1)  After getting up you check what you are wearing. You find yourself in flimsy rags that would best be used for wiping the floor, which they would likely fail at as they seem to be falling apart. You should probably find something better to wear as these clothes have seen better days. While you are pondering your fashion sense you are suddenly crushed underneath something extremly heavy. The thing is too heavy for you to lift, so you lie face-down, pinned by whatever is on your back.
(Pinned: Unable to move)

Check if armor is equipped.

(2) Like Sun, you only seem to be wearing thin cloth, though yours doesn't seem to be falling apart. Still, it offers little to no protection and you'd be much better off finding something more suitable to your needs.

KILL A CHICKEN

(1) As you awake you look up. But you only see chickens. Where there should be walls, there are chickens. Where people should stand, chickens are annoyingly pecking at the ground. Within you a burning rage starts to dwell up as you start to despise anything feathered. Your hatred of chickens becomes so strong that you go into a berserk rage. While swinging your arms wildly like a drunk hobo, you step foward and trip. On the way down, you hit your head on the ground, knocking yourself dizzy. You also seem to have landed on something soft but you can't really be bothered to check now.
(Dizzy: -1 to movement related actions, lasts 1 turn)

Quickly prepare powers in case the people around me prove hostile.

(1+1) Being the cautious tentacle-beast you are, you attempt to ready your immense powers in case anyone nearby tries to harm you. But instead of your mind being focused, you still feel dazed from just waking up and the only thing your magics cause are little fizzles.

Action: Examine self and surroundings.
If possible, examine the ceiling and floor, walls for windows or any openings.

(4) You get up and start looking around the room. Noticing that there doesn't seem to be an exit you start searching the sides for hidden buttons or weaknesses that would allow you to break through it. However, as you examine the walls you find that the room is built completely perfect, with not a single scratch on any part of it. Everything is solid and in an unbelievably good condition. It seems almost too perfect to you.

Examine the room for anything interesting

(5)  As you stand up you search the room for anything of interest, but looking around there doesn't seem to be a single thing anywhere in the room, except for the people of course. However, just as you are about to give up on your search, you see a little medallion laying on the spot where you were laying a moment ago. At closer inspection you see that it is a medallion with the picture of a skull on it and two small emeralds where the eyes would be. Unsure of what it does, you hang it around your neck bones for now.

Pull lever. It's the dwarves thing to do.

(4) As you get up, you look around the room. Soon you spot a lever on one side of the room and your dwarven instincts take over. You quickly run over to the wooden stick and walk beneath it. It's a little high for you so you need to jump to reach it, but after a few attempts, you hold onto the lever and pull it down with you. Right as it reaches the bottom of its arc, a click is heard. For a few seconds nothing happens and you look around wondering if you opened a lava chute somewhere. But then a small area next to the lever opens up to reveal a smooth, spherical object. As you approach it, a red light starts to shine from within and the sphere suddenly starts to speak.
Sphere: GREETINGS ORGANIC BEING. MY DESIGNATION IS MAL 8000. MY ASSIGNMENT IS TO PROVIDE YOU WITH BASIC EQUIPMENT. EACH OF YOU MAY REQUEST ONE OBJECT AND ONE CLOTHING SET OF YOUR CHOICE. MAKE YOUR CHOICE MEATBAG.


----------

Spoiler: Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

=====

Alright, first turn done and everything is ready. Also, the random number gods don't seem very benevolent today. At least no one rolled a 6 yet. Yet.
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: adwarf on August 25, 2012, 12:58:51 pm
((Where my necklace D: :P))

"I request a Grimore of Forbidden Magicks, and for cloths I'd like black robes that would fit such a skeletal visage.
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: VincValentine on August 25, 2012, 01:11:52 pm
((Where my necklace D: :P))

Fixed it. :P I always forget to update statuses.
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: Dermonster on August 25, 2012, 01:34:47 pm
"Scree!" 'I demand my dark vestments and the Staff of Grelun'Tahg back!"

Attempt to contact Dark Gods for knowledge of what happened to me and where I am.


(This is why I didn't want seven people. There's only room for one 'Evil teammate'.)
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: adwarf on August 25, 2012, 01:38:59 pm
(This is why I didn't want seven people. There's only room for one 'Evil teammate'.)
I'm not evil, I'm the one good necromancer :P
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: TCM on August 25, 2012, 01:42:39 pm
Shove large mass off of me. And then rip my clothes off cause' I'mma cat! (Don't worry, fur censorship.

Request Warhammer, and ask if I can get a second item instead of clothes.
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: VincValentine on August 25, 2012, 02:43:53 pm
I'm not evil, I'm the one good necromancer :P

Your character already reminds me of Richard from Looking For Group.
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: Greenstarfanatic on August 25, 2012, 05:12:32 pm
Meditate on the Chicken problem, hoping to cure my dizziness. Maybe then I'll be able to KILL something.
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: Caellath on August 25, 2012, 07:54:16 pm
Thale scratches the back of his head a bit trying to understand what exactly is happening, noticing the other people in the room. They are all different from each other, although some do have fur and tails. And one of them is being smashed by a large creature.

Assist the nekomimi in escaping from under the orc. Then pick the following:

"I'd like armor and a greatshield."
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: VincValentine on August 25, 2012, 08:18:11 pm
I've got all actions done except for kingfisher's. Should I just skip him for this turn?
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: adwarf on August 25, 2012, 08:22:11 pm
I've got all actions done except for kingfisher's. Should I just skip him for this turn?
Yes :3
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: Caellath on August 25, 2012, 08:27:04 pm
((Well...How about Tiruin's?))
Title: Re: Chaosfactions: Re (Turn 1 - Problematic Starts and MAL 8000)
Post by: VincValentine on August 25, 2012, 08:29:35 pm
Oh right, we're 7 people. Derp. I'll give 'em a while. Otherwise the turn will be up in half an hour.
Title: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: VincValentine on August 25, 2012, 09:05:45 pm
Turn 2

"I request a Grimore of Forbidden Magicks, and for cloths I'd like black robes that would fit such a skeletal visage.

(5) You make your way over to MAL and state your request.
Nefarious: "I request a Grimore of Forbidden Magicks, and for cloths I'd like black robes that would fit such a skeletal visage."
MAL 8000: AFFIRMATIVE CALCIUM FRAMEWORK. ACTIVATING GENESIS DRIVE. LOADING . . . DONE. EJECTING CONTENT.
A small compartment opens up in the wall under the sphere. Looking into it, you only see unending darkness, but as you stare into the abyss, you spot something flying at you. Before you can react, a large book and a long black robe fly from the hole, landing on the floor in front of you. You bend over and pick them up, examining them with the unblinking stare of your eye sockets. After putting on the robe you notice that it is lined with wave-like purple symbols at the seams, seemingly the glyphs or letters of an ancient languange. The material the robe is made of is soft, but sturdy. It also seems to have thin metal plates woven into the fabric. allowing you to absorb blows from sharp edges without inhibiting your movements. The edges of the grimoire are made of red leather, featuring icons similar to those on the robe. A demonic face adorns the center of the book, giving it a menacing look. You feel like you could learn a thing or two from these scriptures.

"Scree!" 'I demand my dark vestments and the Staff of Grelun'Tahg back!"
Attempt to contact Dark Gods for knowledge of what happened to me and where I am.

After watching the success that Skeletor had with his equipment, you walk up to the machine to get yours as well. You stand in front of it and attempt to communicate with the sphere through your mind: "Scree! I demand my dark vestments and the Staff of Grelun'Tahg back!" The machine seems to have understood you as it starts talking again.
(3) MAL 8000: QUERY: YOU DEMAND? ERROR: GIVINGAFUCK.EXE HAS STOPPED WORKING. DEAL WITH IT CALCIUM CREATURE.
The machine did not seem to like your tone. However, after a second or two, the chute under it opens again and throws out an ordinary robe and a wooden quarterstaff with enough force to hit you in the stomach. You begrudgingly take the robe and staff while angrily glaring at the sphere. Afterwards, you attempt to contact the old ones and inquire as to what happened to you, but all you get is non-euclidean static.

Shove large mass off of me. And then rip my clothes off cause' I'mma cat! (Don't worry, fur censorship.)
Request Warhammer, and ask if I can get a second item instead of clothes.


(5) You attempt to move the weight on top of you, when it suddenly moves away on its own. Finally freed, you promptly decide to undress. You rip your clothes of in true streaker fashion, but luckily you are still covered by your thick fur. Thinking that stuff like "pants" and "armor" are for pansies, you ask MAL for a hammer and whether you may receive an additional object instead of clothing.
MAL 8000: NEGATIVE FELINE. MY PROTOCOL IS TO ONLY GIVE ONE OBJECT PER PERSON. HOWEVER YOU MAY RECEIVE YOUR WEIGHTED COMPANION STICK.
A large warhammer is catapulted from the hole, dropping top-first to the ground in front of you. As you examine the hammer, you notice markings on it. Using your cat-like flexibility, you sit upside-down to read it. Looking at it, the words "Strike the earth!" are engraved on the steel head of the hammer. Standing upright again, you pick up the hammer and lean it on your shoulder.

Meditate on the Chicken problem, hoping to cure my dizziness. Maybe then I'll be able to KILL something.

(3-1) As you regain your senses, you still feel a bit dizzy, so you attempt to fix that through focused meditation. While meditating however, you feel yourself being lifted away, breaking your concentration. At first you want to get angry at whoever moved you, but then you notice that your dizziness seems to have disappeared, as it probably would have without your attempts as well.

Assist the nekomimi in escaping from under the orc. Then pick the following:
"I'd like armor and a greatshield."

(5) After observing and examining your team mates, you spot a cat woman stuck under a seemingly unconscious orc. Being the Gentledog you are, you walk over to them and push the burly guy away to assist the lady. As you are about to help her up, she jumps up and rips her clothes off. Instinctively, you look away, but when you turn back she's standing by some sphere with a hammer in her hand. You walk over and, after understanding what's going on, ask MAL for equipment of your own: "I'd like armor and a greatshield."
MAL 8000: INTERESTING CHOICE CANINE. EXECUTING DISPENSER.JAR.
When the abyss opens up, a large pile of objects tumbles out from it. You pick up the armor with seems to be a chainmail. The armor seems to feature leather pads on the inside that soften impacts as well, however, they seem to be rather heavy making quick movement difficult. After putting it on, you examine your shield which seems to be a heater shield. The front of it features a solid blue rim, but the are in between appears  to be reflective and almost liquid, as if you could reach through. You stare at your mirror image for a while, mesmerized by the surface.

---------

Spoiler: Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

=====

Those were some good rolls, which means good equipment. Now you just have to find out what it does. And the other two need to get their stuff.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: Dermonster on August 25, 2012, 09:09:21 pm
You borked the quotes and appear to have not finished my turn...?

Also I was not spoeaking aloud. Illithids can't talk vocally. I express my speech in psionic waves.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: Greenstarfanatic on August 25, 2012, 09:17:08 pm
Hmm. I see others have suddenly gotten items.
I ask for some armor and/or Battleaxe, so to effectively kill the Evil that is chicken.

Once that is done, I...wait, what is there left to do? Escape the room? Oh, well. Chop open the wall then.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: VincValentine on August 25, 2012, 09:17:33 pm
I seem to have broken that a bit, let me fix it.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: adwarf on August 25, 2012, 09:20:14 pm
Begin reading the grimoire with all the technique of a friendly necromancer
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: VincValentine on August 25, 2012, 09:22:20 pm
Also I was not spoeaking aloud. Illithids can't talk vocally. I express my speech in psionic waves.

Huh, I didn't know that. I'll adjust it then.
Edit: Done and done.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: Dermonster on August 25, 2012, 09:23:37 pm
(Does this mean I get a +1? Also the scree part is vocal. Note the "" and ''. don't worry about it now but keep it in mind later.)

"Scree!" 'You idiotic- This is no good for the amplifying of my powers! Where am I!?!'
 
 Attempt to discern location and/or leave.
 
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: TCM on August 25, 2012, 09:29:38 pm
Bash the wooden wall with my warhammer.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: VincValentine on August 25, 2012, 09:54:38 pm
(Does this mean I get a +1? Also the scree part is vocal. Note the "" and ''. don't worry about it now but keep it in mind later.)

Ahh, that makes sense. Also, I'm using the bonus more for psionic abilities like flaying minds, not general stuff such as telepathic communication. Though I can change that if you want to, but then I'll be doing extra rolls for telepathy as well.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: Caellath on August 25, 2012, 10:42:04 pm
Ahh, that makes sense. Also, I'm using the bonus more for psionic abilities like flaying minds, not general stuff such as telepathic communication. Though I can change that if you want to, but then I'll be doing extra rolls for telepathy as well.
((Wouldn't that also work as a +1 to persuasion/communication? >.>))
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: VincValentine on August 25, 2012, 11:27:05 pm
((Wouldn't that also work as a +1 to persuasion/communication? >.>))

Which is why I'm not using the bonus. :P
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: Caellath on August 26, 2012, 02:29:38 am
Seemingly satisfied with his acquisitions, Thale tests his movements for some time to analyze the results obtained with the armor. He then takes a short walk around the room, analyzing it and avoiding looking at the nekomimi for some time until he is sure there is fur censorship protecting her body.

Discern a way of leaving the room.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: kingfisher1112 on August 26, 2012, 09:36:00 am
Get a toolkit and a shirt that says "I <3 Candy"
Title: Chaosfactions: Re (Turn 3: Fooling Around and The Plot Begins)
Post by: VincValentine on August 26, 2012, 06:46:39 pm
Turn 3

I ask for some armor and/or Battleaxe, so to effectively kill the Evil that is chicken.
Once that is done, I...wait, what is there left to do? Escape the room? Oh, well. Chop open the wall then.

(4) Feeling fine again, you get up from your attempted meditation and walk over to the sphere that has been handing out equipment to everyone. You ask MAL for some sturdy armor and a battleaxe.
MAL 8000: REQUESTS CONFIRMED GREEN GOBLIN. DISPENSING ARMAMENTS.
The abyssal storage once again opens and ejects a set of armor and a large double-sided axe. At a closer look, the armor seems to be a plated mail, similar to that of Thale. The axe appears to be an ordinary, yet very sturdy battleaxe.

Begin reading the grimoire with all the technique of a friendly necromancer

(4) Not wanting to wait with becoming the world's friendliest neromancer, you start your training in the dark arts by opening the book. Holding it in your skeletal hands, you can feel the book oozing with power. You feel as though the demon face on the front of it were almost looking into your soul. After a short stare battle with the book, which it won, you open it to the first page to find that it is ... blank. Huh. You continue to flip through it, but every page in it seems to be completely white. You ponder whether you might have to do something specific in order to delve into its secrets.

"Scree!" 'You idiotic- This is no good for the amplifying of my powers! Where am I!?!'
Attempt to discern location and/or leave.

(5) Angered by the insolence of that foolish machine, your mind begins to subconsciously emit your thoughts. Fueled by your anger, you accidentally contact things-that-should-not-be from eldritch dimensions. You send your message through your mind. "Scree!" you exclaim as your question travels through the void: 'You idiotic- This is no good for the amplifying of my powers! Where am I!?!'. Suddenly you hear a loud voice booming in your head.
?????:You dare to speak to me? You must a be a brave creature indeed. I have heard your voice, so now you will hear me as well. Become a champion of my will and you will be rewarded greatly. As for your current position, that will answer itself shortly.
Just as you are about to ask what it means, you are blinded by something.

Bash the wooden wall with my warhammer.

(2) Immediately wanting to try out your new toy, you decide to test its power by breaking down one of the walls. You bring the hammer behind yourself, getting ready to swing it overhead. With full force you bring the hammer down on the wall and ... fail to put even a scratch on it. While wondering what the hell the wall is made of, a sharp light suddenly catches your view.

Seemingly satisfied with his acquisitions, Thale tests his movements for some time to analyze the results obtained with the armor. He then takes a short walk around the room, analyzing it and avoiding looking at the nekomimi for some time until he is sure there is fur censorship protecting her body.
Discern a way of leaving the room.

(3) After making absolutely sure that the cat lady is covered up in at least some way, you test out your armor. It seems to restrict your moving a bit, making you think that it probably wouldn't be easy to get out of harm's way, though you're not sure why you would need to anyways as the armor can take quite the beating. Afterwards you want to start looking for a way out, but a sudden glow catches your attention.

Get a toolkit and a shirt that says "I <3 Candy"

(4) You walk up to the sphere and, being the dwarf you are, ask for some tools. Also for a "I <3 Candy" shirt, because ... you just really like candy. MAL throws out both items without saying a word, which makes you wonder, as he seems to have been so talkative before. The tools thrown out are arranged in a small toolbelt, just the right size to fit around your waist. Of course your pink, yes pink, "I <3 Candy" shirt is there, too. Though it probably doesn't do much beyond showing everyone your love for sugary goodness. While you're occupying yourself with your new equipment, MAL suddenly interrupts you.
MAL 8000: ATTENTION. ATTENTION. EQUIPMENT TIME HAS RUN OUT. PHASE 1 HAS BEEN COMPLETED. PHASE 3 INITIALIZING. NOTE: DO NOT ASK ABOUT PHASE 2.
Just as you are about to ask about phase 2 anyways, MAL's sphere suddenly emits an intense light.

______________________________________

The party is blinded by the light rays from the sphere, when it suddenly disappears. And the sphere with it. As you look around, the room is now completely empty. Wondering what will happen next, the room suddenly starts rumbling. Struggling to hold yourselves up, you notice a severe absence of ceiling. Nearly instantly, the walls start to fold into each other and then under the floor. You find yourselves on a platform, staring into the eternal void. Suddenly the ground gives way and you start falling. Looking around you see nothing but darkness and your team mates dropping down with you. When it appears that you would fall eternally, you see ground approaching quickly and ...
CRASH!
As the group slowly awakens, it becomes apparent that they seem to be on a round platform in the crown of a large tree. No one seems to be injured as the branches and leaves seem to have caught your fall. Looking around, you the beginning of a spiral staircase, presumably leading down the tree.

---------

Spoiler: Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

=====

Sorry that that took so long, tomorrow is my birthday so we had a party today. Also, I'm sorry to say that this early in, but I may be unable to update for about a week as I might be driving to Florida tomorrow, where we probably won't have an internet connection.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: Greenstarfanatic on August 26, 2012, 06:51:16 pm
I chop a bit of bark off of the tree with my battleaxe, before sliding down the tree like a badass.

Also, you seem to have forgotten about my new armour and axe in my equipment area.
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: TCM on August 26, 2012, 06:54:12 pm
Begin scaling down the staircase.

((HAPPY BIRTHDAY MOTHERFUCKA'))
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: Dermonster on August 26, 2012, 06:56:12 pm
;It seems my new benefactor is more like the old than I thought...;

Head downward. Be prepared in case of unexpected developments.
Title: Re: Chaosfactions: Re (Turn 3: Fooling Around and The Plot Begins)
Post by: adwarf on August 26, 2012, 07:05:29 pm
Break off bark and branches. Use those to make me some GAUNTLETS OF DEATH!!!! and then head down the staircase.

((OOC: Happy Birthday :D))
Title: Re: Chaosfactions: Re (Turn 2: Supplies and Moody Machines)
Post by: VincValentine on August 26, 2012, 07:07:22 pm
Also, you seem to have forgotten about my new armour and axe in my equipment area.

Fixed.

((HAPPY BIRTHDAY MOTHERFUCKA'))
((OOC: Happy Birthday :D))

Thanks! :D
Title: Re: Chaosfactions: Re (Turn 3: Fooling Around and The Plot Begins)
Post by: Caellath on August 27, 2012, 11:12:59 am
((Happy birthday.))

Thale stretches a bit after waking up, taking a moment to look around, taking in the scenario and realizing he is lacking the memory of where exactly he came from. He smiles a bit - showing sharp canines in an otherwise human mouth - wondering how easily people get adapted to strange situations.

Afterwards, he notices the other furred creature in his group still seems to be sleeping or unconscious or unmoving since they were in the wooden room. Unable to leave her alone as the group moved...

Pick the kitsune up, start to walk downstairs.
Title: Re: Chaosfactions: Re (Turn 3: Fooling Around and The Plot Begins)
Post by: Greenstarfanatic on August 27, 2012, 11:25:41 am
HERPY BIRFDAY, VINC!
Title: Re: Chaosfactions: Re (Turn 3: Fooling Around and The Plot Begins)
Post by: VincValentine on August 27, 2012, 02:15:49 pm
((Happy birthday.))
HERPY BIRFDAY, VINC!

Thanks guys!  :)
I'll be leaving for the beach shortly, so I'll do the turn as soon as I can / when I have internet again.
Title: Re: Chaosfactions: Re (Turn 3: Fooling Around and The Plot Begins)
Post by: Tiruin on August 27, 2012, 07:40:59 pm
((Happy [late] Birthday! :D

Also, forgive me for not posting lately, thunderstorm killed off my internet connection. Will return-post soonish! XD))
Title: Re: Chaosfactions: Re (Turn 3: Fooling Around and The Plot Begins)
Post by: VincValentine on August 27, 2012, 10:39:34 pm
((Happy [late] Birthday! :D
Also, forgive me for not posting lately, thunderstorm killed off my internet connection. Will return-post soonish! XD))

Still in time, thanks! ;D
Also, I know that feeling, I've got the same problem every time there's a storm in my area.
At least I have internet here after all, so I'll to get a turn done sometime tomorrow.
Title: Re: Chaosfactions: Re (Turn 3: Fooling Around and The Plot Begins)
Post by: Tiruin on August 28, 2012, 12:49:58 am
((Praise be, for speedreading! :D

Also, yes I know I have that tunic but...))

Darkness...movement...light...

Awaken.


Examine self. Clothing...appearance...wounds or anything...

The appearance of a tree was the first thing Lyri saw as her eyes opened. Instinctively, she raised her arm to shield them from the sudden shift of light and noticed she was in her other form.

Glancing around, she noticed she was being carried by a strange canine-like creature. She didn't feel any existing pain in her body clearing up the notion of any pre-existing fight.

Who were these people?

Pretend to be sleeping while being carried by the nice dog-man. :3

((Retcon: White Cloak and the...Neko-te (http://en.wikipedia.org/wiki/Tekagi-shuko)))
Title: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: VincValentine on August 28, 2012, 10:10:38 pm
Turn 4

I chop a bit of bark off of the tree with my battleaxe, before sliding down the tree like a badass.

(3) After regaining your senses you get up and look around. Noticing the fact that you're on top of a giant tree, you chose to ignore the conveniently placed stairs and instead opt to take the more flashy way down. Going to the edge, you test if your axe is sharp enough to cut into the tree and then jump down. Planning to be all badass, like a pirate sliding down the sail with a knife, you try to use your axe to make your way down. However, in contrast to your amazing imagination, you find yourself clinging to the tree, trying not to look down. It takes you quite a while of less-than-spectacular inching downward to get to the bottom. But hey, at least you didn't hurt anything (but your pride) right?

Begin scaling down the staircase.

(3) Surveying your surroundings, you see nothing of interest so you decide to get to the bottom of the tree. Spotting the stairs, you start making your way down. On the way you have a bit of trouble with the uneven stairs, but eventually you make it to solid ground. Very solid ground in fact, as you see that the stairs end in a pathway that seems to lead through a bit of forest. A little bit ahead you can see what looks like a clearing.

Break off bark and branches. Use those to make me some GAUNTLETS OF DEATH!!!! and then head down the staircase.

(1) Thinking that you're not quite fully equipped yet, you look around for a way to get more necromancer swag. As you spot a large branch near the platform, you decide to chop it off in order to craft yourself some sweet looking gauntlets. You go to the edge and notice that it's a bit farther away from it than you originally expected. Against your better judgement, you give it a running start and jump yelling: "YOLO!" While flying you attempt to grab the branch and ... (5) grab on to it with one hand, make a full swing around it, twisting and breaking it off in the process. Before gravity can even take over you push yourself off from another branch and land back on the treetop platform. If there were judges sitting somewhere right now, they'd award you at least a 9 for that jump. Alas, there aren't any, but hey, at least you've got the wood. Now you just need to something with it.

Thale stretches a bit after waking up, taking a moment to look around, taking in the scenario and realizing he is lacking the memory of where exactly he came from. He smiles a bit - showing sharp canines in an otherwise human mouth - wondering how easily people get adapted to strange situations.

Afterwards, he notices the other furred creature in his group still seems to be sleeping or unconscious or unmoving since they were in the wooden room. Unable to leave her alone as the group moved...

Pick the kitsune up, start to walk downstairs.

(6) Noticing that one of your companions seems to not have woken up yet, you decide to help her out. When you pick her up, you start to feel like a hero who is carrying the sleeping maiden. You become so captivated by this role that you feel as if you'd have to protect her. But to be a true hero you have to fulfill your duty. You must get her down the stairs at any cost! Not even paying attention to anyone else, you rush down the stairs at the speed of light, while making absolutely sure that the kitsune is fine. At the bottom you slow down and realize that what you just did was a little stupid. As you think about it, you feel like you might have bumped into something on the way down. Meh. Couldn't have been to important.

;It seems my new benefactor is more like the old than I thought...;
Head downward. Be prepared in case of unexpected developments.

(3) After pondering your new connection with an eldritch being and what could come of it, you decide to head down the same way the other two went ... well, at least the way Sunshine went. You're not all that big on inching down the side of a giant tree. As you make your way along the side of the tree with the stairs, you hear something that sounds like excited barking coming from behind you. Suddenly Thale comes running down with something in his arms. As you are about to ask him why he is sprinting down the stairs with his mouth open and his tongue dangling in the air, you rams into you sending you off-balance. As you tumble around, you come close to the edge and ... (5) manage to regain your balance. Phew, that was close. You make your way to the bottom, thinking that you'll definitely complain to him about this and feed his soul to the elder gods. Well ... one of the two at least.

Darkness...movement...light...

Awaken.


Examine self. Clothing...appearance...wounds or anything...

The appearance of a tree was the first thing Lyri saw as her eyes opened. Instinctively, she raised her arm to shield them from the sudden shift of light and noticed she was in her other form.

Glancing around, she noticed she was being carried by a strange canine-like creature. She didn't feel any existing pain in her body clearing up the notion of any pre-existing fight.

Who were these people?

Pretend to be sleeping while being carried by the nice dog-man. :3

((Retcon: White Cloak and the...Neko-te (http://en.wikipedia.org/wiki/Tekagi-shuko)))

(4) As you wake up, you find yourself moving. You ponder whether you're sleep walking, but then you notice that someone seems to be carrying you. Not wanting to annoy the person holding you (and enjoying the free ride) you pretend to keep sleeping. However, you also feel something silky touching your skin and some metal on your hands. You take a quick peek without your ride noticing it and see that you seem to be wearing a thin white cloak and what appears to be metal cat claws on your hands.

---------

Spoiler: Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

=====

There we go, took a while since I've been enjoying myself at the beach all day.  8)
Right now it seems that the biggest enemy of the party is ... well, the party. That should change soon though.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Dermonster on August 28, 2012, 10:21:48 pm
Derm glared at the Dog man, then strode past him, warbling in the subconcious tongue.

Give the dog man a bad headache and continue forward.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Greenstarfanatic on August 28, 2012, 10:25:29 pm
Barmot glances around to see who else is in the party. Noticing the Kitsune, Lyri, he shakes her paw and tries to hit on her.
Afterwards he uses his axe as a machete to clear the path a bit more as he walks along.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Tiruin on August 28, 2012, 11:44:24 pm
Barmot glances around to see who else is in the party. Noticing the Kitsune, he shakes her paw and tries to hit on her.
((I am not an NPC, suh!  :P
RP IT! Unless you want me to take you hitting me with your...axe.
You mischievous bas-...))

((Also, can the White Cloak be made of silk?  :P

Waiting on Caellath.))

Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: VincValentine on August 28, 2012, 11:48:55 pm
((Also, can the White Cloak be made of silk?  :P))

Sure, that's what I intended for it to be.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Caellath on August 29, 2012, 01:56:52 am
Barmot glances around to see who else is in the party. Noticing the Kitsune, Lyri, he shakes her paw and tries to hit on her.
((I think there isn't such a thing as rolling for Player on Player interaction. You should try RPing it out. :P))

A little embarassed at his own sudden outburst of energy, Thale noticed the kitsune had already woken up in his arms and the orc was being considerably creepy near him. He gave her a mixed look of confusion and curiosity before putting her down.

"My bad?" he attempted at what he thought could be a Common language before heading down the path, noticing the squid creature which had been screeching before glaring at him. He suddenly remembered he probably had pushed someone off the stairway when he felt his body bumping against something, and the victim was very likely to be the creature with the squidface.

Nodding and offering apologies to him as well, Thale slightly rose an eyebrow as the squid made a strange sound...Somehow, he felt like he knew the squidpeople from somewhere. Didn't they worship some gods and hex people?

Onwards! Whilst warding/blocking off bad intentions!

Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Tiruin on August 29, 2012, 02:11:31 am
Lyri just watched the dog-man as he set her down with a bemused expression. She nodded at his probable apology before getting back to her feet by herself.

But before she could say something in return, the canine left her...only to be replaced by a strange tall fellow with skin of the dark jungles and forests.

Why was he green? It did look like a he.

It shook her paw (why couldn't she consciously shift back...) and mumbled some words she didn't understand. Not wanting to be rude, she shook his other hand to return the gesture! It must be a custom of the people here in this dream. Such strange things...

Then, letting go of the tallgreen, for that is what it looked like, Lyri decided to examine the place for any semblance of natural details, as well as her allies.

She also made her way towards the dog-man and tapped him on the shoulder. Waving at him as a sort of greeting.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Caellath on August 29, 2012, 03:00:11 am
Thale turned back and watched as the "maiden" he had carried downstairs patted on his shoulder and waved at him. He smiled in response and waved back. Well, he was a polite man and she seemed to be a good person as well.

As he returned her greeting and smiled, showing a bit of pointy canines, he also started to wonder his own behavior...Well, she was a bit of an interesting person, wasn't she? Maybe it had been the adreanaline of the moment..yeah, that was it. He stopped waving after realizing he had unconsciously been staring at her for quite some time now.

...Well, not good.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Flintus10 on August 29, 2012, 08:57:09 am
God dammit how did I miss this the first was so great  :(

Could I jump on the wait-list please?
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: VincValentine on August 29, 2012, 10:34:08 am
Looks like Lyri is becoming the center of attention here. I may have to use this for some Fun later on.  ;)

God dammit how did I miss this the first was so great  :(

Could I jump on the wait-list please?

Flintus! How've you been doing?
Sure, I'll put you on the wait list, I'll probably raise the max to 8 players soon anyways (I hate uneven numbers >.>), so I'll let you know when you can play.
Oh, and can you make a player sheet as well please?
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Caellath on August 29, 2012, 11:01:07 am
Looks like Lyri is becoming the center of attention here. I may have to use this for some Fun later on.  ;)
((Hey, no jumping to conclusions >.>

I may have to make that post less ambiguous. :P))
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: kingfisher1112 on August 29, 2012, 06:41:50 pm
Go downstairs.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: TCM on August 29, 2012, 07:35:39 pm
"Hey guys! There's a clearing, come on!"

Run back to give fellow dog & kitsune hybrids a friendly facelick before continuing to dash further into the clearing.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: VincValentine on August 29, 2012, 07:43:20 pm
Welp, I've got bad news. My Laptop, which is like 8 days old, broke earlier today. I'm using my phone right now, but I don't think I'll be able to the turn on it. I'll be back from the beach on Monday, so I'll try to do it then.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Tiruin on August 30, 2012, 12:03:14 am
((Commence RP.))

Lyri tilted her head at the onset of her greeting. The canine looked nervous, as if it was trying to do something and inherently fail deep inside.

Perhaps it needed some cheering up?

But that had to wait, the green thing was dogging her like...a hound. The Kitsune turned around to face him, and gave him a quizzical look.

What was it trying to do? She did complete the welcoming gestures, right? Two paws to shake the hand in return!
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Flintus10 on August 30, 2012, 09:10:56 am
Name: McCoy
Gender:Male
Race: Human
Bonus: Persuasion
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Greenstarfanatic on August 30, 2012, 10:12:15 am
Barmot watches as the Kitsune hesitantly shakes his hand.

With two paws.

He awkwardly stands there for a moment before slowly wandering to the side of the path and chopping down a tree in frustration.

Like HE could ever get someone like HER...
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: adwarf on August 30, 2012, 02:41:10 pm
Nefarious wiped some leaves off his robes before grasping the stick in one hand, and the grimore in the other as he thought, "Why had the book been blank I wonder ... Hmm oh well, maybe this amulet will have some use ..." With that he started plodding his way down the staircase with the amulet in his hand appraising it ever so slowly before saying, "Hello ... umm ... Amulet are you alive, or some form of alive?"
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Tarran on August 30, 2012, 10:06:55 pm
Hello everyone. I'm totally new to this. Yep. Totally was not in the previous game. Nope.



Name: Sigarial
Gender: Primarily Male. (cough cough)
Race: Half angel, half incubus/succubus. (succubi can turn into incubi)
Bonus: +1 to hammers. (weapon hammers, like a war hammer or a Maul)



I thought about playing my previous character, but as it turns out my previous character is incredibly generic.

So let's try something... interesting.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Caellath on August 30, 2012, 10:36:24 pm
Woot
((I have the impression...Well. Um. I mean. Neeevermind.))
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Tarran on August 30, 2012, 10:50:19 pm
...Huh?
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Caellath on August 30, 2012, 10:58:23 pm
...Huh?
((Let's say I was about to crack a joke, but I decided it could be inappropriate. Don't press the matter further. :P))
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: VincValentine on August 30, 2012, 10:58:53 pm
Turn 5

Derm glared at the Dog man, then strode past him, warbling in the subconcious tongue.
Give the dog man a bad headache and continue forward.

(2+1) Coming down from the staircase that you just had a near death experience on, you seeth with rage at the one responsible. You spot the dog man who bumped into you so recklessly and walk by him, attempting to give him a nasty migraine, but due to your anger interfering with your thoughts, you probably only gave him a mild headache at best.

Barmot glances around to see who else is in the party. Noticing the Kitsune, Lyri, he shakes her paw and tries to hit on her.
Afterwards he uses his axe as a machete to clear the path a bit more as he walks along.

(6) In an attempt to garner yourself the heart of the young fox lady, you attempt to flirt with her. As your handshaking gesture seems to have failed, you knock down a tree in frustration. Suddenly you think, hey, maybe you'd be able to impress her with your extraordinary strength. You see that the party is trying to move along the forest path, so you decide to make this the display of your power. Feeling the need to impress the kitsune, you rush forward and start chopping down trees left and right. Only after chopping down a few tries you turn round to see that she wasn't even looking. Sigh. Oh and the trees seem to be laying the the way now, too. You just hope you didn't hit anybody with them.

Onwards! Whilst warding/blocking off bad intentions!

(4) After a short slightly awkward situation involving the kitsune and the orc, you start walking towards the forest path when you notice the squid man walking by. You immediately remember that you may have accidentally nearly thrown him off of the stairs. Knowing that he seems to be able to use weird mind magic and feeling the onset of a headache, you relax your mind attempting to ward off his hex. A few seconds later your head feels fine again and you continue on.

"Hey guys! There's a clearing, come on!"

Run back to give fellow dog & kitsune hybrids a friendly facelick before continuing to dash further into the clearing.

(2) Wanting to establish some form of friendship with your fellow team mates, you look for them, but the dog is far ahead and the kitsune seems to be preoccupied with the big green dude, so you simply start walking down the forest path.

Nefarious wiped some leaves off his robes before grasping the stick in one hand, and the grimore in the other as he thought, "Why had the book been blank I wonder ... Hmm oh well, maybe this amulet will have some use ..." With that he started plodding his way down the staircase with the amulet in his hand appraising it ever so slowly before saying, "Hello ... umm ... Amulet are you alive, or some form of alive?"

(4) Making your way down the stairs, you decide to experiment a bit with your equipment. The blank book still has you wondering, but maybe your amulet can give you some answers. You start talking to it, attempting to discern if it has any kind of sentience whatsoever. When nothing happens, you wonder if it does anything at all, but then you feel some kind of reaction. The amulet seems to glow and shake a bit for a second. After it stops, you notice what seems to be a little hook. You move the hook a bit and the amulet springs open, revealing a flat ruby inside it. Something seems to be written underneath the stone, so you hold it into the sunlight and read what it says. "BODIES" You think this may be a clue to what it does and play around with it between your bony fingers.

She decided to examine the place for any semblance of natural details, as well as her allies.

She also made her way towards the dog-man and tapped him on the shoulder. Waving at him as a sort of greeting.[/b]

(6) After watching the green man step around and then whack at a tree, you wonder what he is doing. Maybe he's having fun by hitting trees with an axe? Seems odd to you, but he did seem like a weird fellow. You turn around, wanting to say hello to the nice dog man who carried you, but he seems to have walked down the path a bit already, so you decide to explore the area. Looking around you see that the area around the big tree seems to be relatively clear, but rounded by a large, thick forest. Moving your view up, you see very little space between the tree crowns, as a thick cover of leaves and branches keeps out much of the light. Alongside the brushes at the edge of the clear are, you see some very large, colorful plants. Fascinated by their looks, you run over to them to take a closer look, as you lean over one of the flowers, when suddenly a giant maw rises from the brushes behind it. Before you can react, the thing, which appears to be a giant venus flytrap, swings a large plant root at you. (3) The root whizzes by close to your face, leaving a long, but shallow cut across your cheek.

------

Spoiler: Statuses (click to show/hide)

Spoiler: NPC Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

======

Whew, managed to get a turn done on this thing. That took way longer than it should've. Anyways, we've got our first enemy here, making a guest appearance from the original CF. Kingfisher hasn't been around for a while so he may be inactive soon.
Also, Tarran and Flintus, I've got something special planned for the intro of you two.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Dermonster on August 30, 2012, 11:02:05 pm
Keep walking.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Greenstarfanatic on August 30, 2012, 11:03:11 pm
Barmot uses his strength to clear the path, before hearing a few groans. He turns around and finds the Kitsune being attacked by a plant!

He rushes over and swings at the 'neck' with his axe.
Title: Re: Chaosfactions: Re (Turn 5: Lumberjack Orc, Crappy Hexes and Maneaters)
Post by: Caellath on August 30, 2012, 11:09:23 pm
Thale calmly walks forward until he hears something afoot and sees a giant man-eating plant attacking the kitsune. Not one to back off in the presence of danger, especially when that is directed towards his teammates, he moves towards the plant monster, preparing his shield for action. Midway, he sees the green man also rushing to the rescue and nods to him.

At least some of the group of people in him seem nice, willing to protect an ally on the spot as they are.

Shield bash the plant and protect companions from the plant's next attack.
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Tarran on August 30, 2012, 11:11:27 pm
Also, Tarran and Flintus, I've got something special planned for the intro of you two.
I do hope it's the "Wow, thank you" kind and not the "Oh god what" kind of 'special'. :P
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: VincValentine on August 30, 2012, 11:39:11 pm
I do hope it's the "Wow, thank you" kind and not the "Oh god what" kind of 'special'. :P

A little bit of both I'd say. It's not far off though, so don't relax too much. :P
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Tiruin on August 31, 2012, 12:25:07 am
((@Tarran: You have a succubus that can turn into an incubus?!

 :o

I am appalled and afraid, now. Please stay away from me.))

Pain.

Blood.


Backing up, Lyri could feel the warmth of her wound as she felt the place where the plant had stuck. This was not a dream at all! Things shouldn't go this way!

She glared at the plant with seething anger; a plant-form dared to attack a spirit of nature? Hearing footsteps nearby, she noticed her allies -- the canine and the green man, rush to her aid along with broken trees littering the land in her peripheral vision.

This plant had caused it all, she mused. Well, it was time to ascertain if she was in a dream or not.

Dodge and weave my way into melee! Aim to cut and scathe the stem and body of this monstrosity!
Title: Re: Chaosfactions: Re (Turn 4: Skeleton Stuntman and Madrushing Dogman)
Post by: Tarran on August 31, 2012, 01:21:53 am
((@Tarran: You have a succubus that can turn into an incubus?!

 :o

I am appalled and afraid, now. Please stay away from me.))
The other way around. As my gender implies, my dude mainly chooses to be a man.

Anyway, okay I'll stay away from you. My dude isn't one that sleeps with others against their will.
Title: Re: Chaosfactions: Re (Turn 5: Lumberjack Orc, Crappy Hexes and Maneaters)
Post by: Tiruin on August 31, 2012, 01:39:23 am
((Huh?

I'd be happy to share a tent or some sort of dwelling with you if you need the rest. I mean, the Kitsune isn't that much aware of her surroundings.  :P))
Title: Re: Chaosfactions: Re (Turn 5: Lumberjack Orc, Crappy Hexes and Maneaters)
Post by: Tarran on August 31, 2012, 02:13:10 am
I never said I would stay away as in staying a mile away. I meant as staying away from any succubus/incubus stuff.

Also, you post kind of makes it sound as if you're attempting to hit on my guy...
Title: Re: Chaosfactions: Re (Turn 5: Lumberjack Orc, Crappy Hexes and Maneaters)
Post by: adwarf on August 31, 2012, 03:45:28 pm
"Begone foul demon, begone!" Nefarious yelled at the plant as he took up arms, more precisely his precious book and the branch he had gotten earlier, time to see if those thousand year old mage knight classes had any effect.

Attack the foul plant demon with branch and book of Necromancy, will the trees that have been chopped down to come to life and attack the plant demon.
Title: Re: Chaosfactions: Re (Turn 5: Lumberjack Orc, Crappy Hexes and Maneaters)
Post by: VincValentine on August 31, 2012, 04:01:49 pm
Turn 6

Keep walking.

(4) You walk along the forest way when you come across the logs that the green fool knocked onto the path. Mentally sighing at his incompetence, you suddenly hear a loud noise akin to a whip smacking the ground. You turn to see the kitsune under attack by a large plant. "Pah," you think, "Not my problem." You ignore her plight and keep walking down the path, slowly making your way over the fallen tree trunks.

"Begone foul demon, begone!" Nefarious yelled at the plant as he took up arms, more precisely his precious book and the branch he had gotten earlier, time to see if those thousand year old mage knight classes had any effect.

Attack the foul plant demon with branch and book of Necromancy, will the trees that have been chopped down to come to life and attack the plant demon.

(2) As you walk down the stairs by the tree, still eyeing your little medallion, you suddenly hear a commotion going on somewhere down there. You start running as fast as you can to the source of the noise. However, when you arrive there, everything is already over. You barely notice the nekomimi standing next to you as you two stare at the scene.

Barmot uses his strength to clear the path, before hearing a few groans. He turns around and finds the Kitsune being attacked by a plant!

He rushes over and swings at the 'neck' with his axe.

(3) Seeing the inconvenience caused by your recent woodcutting rampage, you try to clear the path again. You barely manage to lift one trunk to the side when you hear a loud rumbling and whipping. Turning your head to see the fox lady under attack, you immediately drop the next log, grab your axe and rush over to her. As you run over to her, you notice the dog man joining in as well. You arrive and immediately swing axe at the root that connects the plant's gaping maw with the ground. (1+1) However, as you attempt to cut strike it, the root suddenly bends back, completely avoiding your attack and leaving you stumbling forward a bit.

Shield bash the plant and protect companions from the plant's next attack.

(5) As you walk along the path nonchalantly, you try to get around the many trees that are laying on the path. Before you make beyond the second trunk however, your sensitive dog ears pick up the sound of a large plant moving. You look at the source of the sound and see a giant flytrap whipping at the kitsune. Being a man of action, you instantly start running towards plant. You see the Orc joining in as well and let him make the first move. He attempts to cut the plant's mouth off, but the carnivorous beast slyly evades his attack. Seeing the incredible agility of this creature, you try to counter it with your own. With a running start, you jump up to the monster's mouth and bash it straight in the face with your shield. (4+1) Your strike hits home as your incredible combat prowess flattens the maw, crushing the top into the bottom and ripping the entire "head" off of the large stem. As you land, you look at your handiwork quite proudly. However, it seems that the roots that are swinging through the air still live without the head. Before you can do anything to them though, you turn and start to fear for your own life.

Dodge and weave my way into melee! Aim to cut and scathe the stem and body of this monstrosity!

(6) Blood. Blood. Blood. You slowly move your hand up to your face and wipe at the wound with it. Holding the bloodied hand in front of your face, you stare at red splatter covering it. Blood. You look at it and your view starts to redden. Instincts long forgotten awaken and anger starts building up in you. The firey anger starts to overtake you (6) and you don't even attempt to stop it. The more you look at it, the more you start lapsing into a state of uncontrollable rage. How dare this shitty plant cut you? How dare it hurt a spirit of nature?! The veins in your eyes start straining and your pulse rises rapidly as your animalistic senses take over. You become more and more frenzied, not even noticing the people and things moving around you, when suddenly ... everything stops. Nobody around you seems to be moving anymore. You'd find it odd, if you were able to think clearly. But in your eyes, everything around you is the same thing.
Prey.



Thale and Barmot feel something from the direction the kitsune was. They turn, completely ignoring the plants thrashing around them, and see something they did not expect. Where the small girl used to stand, a larger woman is standing with bloodthirsty, glowing eyes. There seems to a red aura around her, seething with such power that it seems to lift the very earth up around her. Where there used to be a single tail, there now seems to be several flinging about behind her. You can't make out the exact number, but it seems to be around 6 or 7. Before you can even wonder what is happening, an extremely strong burst of wind emerges from her position like a shockwave, pushing into you and forcing both of you to close your eyes. As you open them again, you look to where the kitsune just stood, but see only a few falling leaves.

(Barmot: 4+1, Thale: 1+1, Plant: 1)

Barmot looks around, trying to spot the kitsune, when he sees that, what remains of the plant seems to be standing still. For a moment he wonders why that is, when suddenly thousands of cuts appear across the roots and ranks of the herb. At almost the same time, every little cut separates the plant, splitting it into a near uncountable amount of little pieces that fall to the ground in little piles. With an open mouth, he tries to realize what just happened, when he spots Thale who is standing between the piles. You really hope that what you're thinking will happen won't happen.

Thale stands between the plants long stems, which are violently striking around him, but he doesn't even notice them as he quickly turns his head back and forth, searching for where the fox lady could have gone. However, his search is cut short as everything around him suddenly ceases moving. He wonders what happened when the plants around fall apart at nearly the same moment. Before he can even question what the hell just happened, he has to cough. When he moves his hand away from his mouth, he looks at it and sees that it seems to be dripping with something. Blood? As he stares at it, he feels a wet sensation on his chest. A little afraid of what he'll see, he slowly looks down. Straight across his chest, three parallel diagonal lines pull down from his left shoulder to the bottom right part of his waist. As he gazes at it, his vision starts to fade. The pain of the wound strikes him and he collapses on the spot.

Meanwhile Lyri appears to be lying on the ground, several feet away from Barmot. She has her eyes closed and lays there as though asleep. With only one tail now, she seems to have returned to her former self.

------

Spoiler: Statuses (click to show/hide)

Spoiler: NPC Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

======

That was a fun turn. :P
Looks like we've got a nasty injury inflicted by a team mate here. Ahh, the wonders of rolling 6s.
Title: Re: Chaosfactions: Re (Turn 5: Lumberjack Orc, Crappy Hexes and Maneaters)
Post by: TCM on August 31, 2012, 04:04:23 pm
((What about nekomimi? >:3))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: VincValentine on August 31, 2012, 04:06:41 pm
Whoops, it didn't show that you posted adwarf, sorry. I tried putting the turn up like over an hour ago, but the forum didn't load for me. Same goes for TCM.
If you want to I can edit in that you two go there, too. If you want to risk having the same Fun as Thale. :3
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Dermonster on August 31, 2012, 04:06:49 pm
Onwards.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Tarran on August 31, 2012, 04:14:19 pm
Yay friendly fire! Every game is better with friendly fire!
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: VincValentine on August 31, 2012, 04:36:31 pm
There, I added you two in (though TCM within adwarf's action).
Also, Derm is the most uncaring team mate in the world. This group is perfect.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Dermonster on August 31, 2012, 04:37:22 pm
You don't know my rep very well, do you?

This should not come as surprise. I am evil man. Evil man who recognizes 6 against 1 is terrible odds.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Tarran on August 31, 2012, 04:46:15 pm
There, I added you two in (though TCM within adwarf's action).
Adwarf's turn is in his quote.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: VincValentine on August 31, 2012, 04:55:29 pm
There, I added you two in (though TCM within adwarf's action).
Adwarf's turn is in his quote.

Derp. Fixed.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Greenstarfanatic on August 31, 2012, 07:02:38 pm
Barmot gets up and tries to wake up the kitsune.

Once that is accomplished, he goes and tries to clear the path again.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: adwarf on August 31, 2012, 07:44:57 pm
Attempt to use the power of my Grimore and the Amulet to revive the demon plant thing!
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Tiruin on August 31, 2012, 10:56:58 pm
((I love how you portrayed the Kitsune based on her lore. And on her lore, in general. :)) ))

Peace

Solace.

The pain of being wounded was more than what Lyri could bear. She recalled the times when everything was done in a natural order, in which the mortals lived in mutual existence with her, and those who slandered her name 'paid with compensation' when she asked. Death was the last alternative, but it was what the beings deserved, stubborn things they were. She couldn't harm any being or mortal unless they broke tradition, though.

Perhaps this was a dream. She could feel her hands grow wet. The smell of...blood came to her senses. Her wound must've been deeper than she thought. Surely, nobody else was in-between the path of her and the plant. They were just idling once more, like all dream creatures do. Then a thought presented itself.

Did plants have blood?

There were many things which had such, but all worked the same. Sustenance of the being. She could only feel the want to end it.

And the world stood still. She could feel the life force of the plant grow dim and disappear, and perhaps those of her allies nearby follow suit. That tall green man and...the canine? It must be like the rest, all dreams must come to an end soon.

But strangely, she could still smell the scent of blood nearby. It did not seem to be her own.


Attempt to wake up!
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Caellath on September 01, 2012, 02:18:12 am
((DON'T KILL THE DOG-MAN! I LIKED HIM D:))
((Strange way of showing it. :P

@adwarf: Don't try your hexes. I mean it. Leaving to sleep, will post later.))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: TCM on September 01, 2012, 05:01:30 am
"Bweh? Kitsune?" Sunbeam ran over, curiously standing over Lyri's unconscious body. "Hmmm..."

Revive the Kitsune via mouth-to-mouth.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Tiruin on September 01, 2012, 05:27:02 am
((If anyone rolls a 1, except derm...

These actions. The potential...))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Caellath on September 01, 2012, 08:15:46 am
Revive the Kitsune via mouth-to-mouth.
((...Sure, the kitsune is clearly the one bleeding to death here. Why not help her? D:<

...Oh wait, you're being creepy again. Nevermind.))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: TCM on September 01, 2012, 09:26:39 am
Revive the Kitsune via mouth-to-mouth.
((...Sure, the kitsune is clearly the one bleeding to death here. Why not help her? D:<

...Oh wait, you're being creepy again. Nevermind.))

:3
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Dermonster on September 01, 2012, 09:30:15 am
Speaking of odd medical practices, did you know that the correct way to treat a bullet wound to the foot is to apply aloe vera to the neck?
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: adwarf on September 01, 2012, 09:31:11 am
Secondary Action: Hit orc in the back of head with branch
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Tiruin on September 01, 2012, 09:37:44 am
Speaking of odd medical practices, did you know that the correct way to treat a bullet wound to the foot is to apply aloe vera to the neck?
((Now all we need is to search for herbs.

And find someone who uses projectile based weapony. And why is the necroma-

Just noticed. The Orc and the Neko-creature are both trying to aid me.

HELP THALE!))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Caellath on September 01, 2012, 10:19:20 am
It was just too fast. Thale had been trying to defend his teammates with the bravery he had mustered on the spot, not retreating in face of danger, fighting as it was needed and even crushing the plant's head. At that moment, he had been sincerely happy. Thale was being useful to other people, and it made him feel warm inside.

But time itself seemed to stop shortly followed by the plant by his side being shredded into tiny pieces.

Then that taste of iron and that strange feeling. He looked down, and there were enormous gashes upon his chest and shoulder down to his waist; a terrible image, painted in his own blood, revealing the flesh underneath the skin. He felt pain and his vision started to fade as his legs got weaker, dark red rivulets pooling under his feet. Blood was flowing freely from his wounds as he got to his knees and finally fell to the ground with a peaceful expression.

Something inside him seemed to be echoing a warning that seemed to have been imparted in him a long time ago... "All of those foxes, monsters. Nothing but beasts. You should remember that." How, was it possible? "They can't find any redemption. Killing them is only mercy. It is fair and just. If you show any weakness, they'll try to kill you first." But why- "And you are weak. Weakweakweakweakweak"
 
He had been a good person, hadn't he? He had tried to help other people. But he had been rewarded with senseless violence. Maybe being nice, helping people, it was not right, it was not proper, it was not the way to go. All of them, monsters. the voice still rang on his ears as he tried to breath slowly, occasionally gasping for air as his body showed a sheer lack of willingness to answer his orders and move. Maybe he could die at peace, but wasn't it too early for that? He still had things he wanted to do and he had lived so little.

He would not let death take him so easily.

Stop bleeding with shreds of own clothing, try to survive.


The only presence he felt, on a subconscious level, moving towards him was that of the skeletal creature who seemed a necromancer or dark mage...So much for the companionship he had believed in.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Greenstarfanatic on September 01, 2012, 11:41:12 am
Secondary Action: Hit orc in the back of head with branch

((WHAAAAT!? NONONONONONO!))

Punch him back! As a secondary action.
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Tiruin on September 01, 2012, 11:44:52 am
((The best thing to do in an RTD is to bold all actions taken by your character!  :P

Also, seriously? Nobody helping the poor canine? D:))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: VincValentine on September 01, 2012, 04:13:06 pm
At first it was accidental team attacking, now you're just straight up striking each other down and Derm isn't even involved. If the rolls come out right, I might not have to make extra space for Tarran and Flintus. :P
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Greenstarfanatic on September 01, 2012, 06:28:31 pm
((The best thing to do in an RTD is to bold all actions taken by your character!  :P

Also, seriously? Nobody helping the poor canine? D:))

((Personally, I've always been a dog person, but I like cat people and fox people over dog people. I always play as khajiit in Skyrim.))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Caellath on September 01, 2012, 07:16:58 pm
((Personally, I've always been a dog person, but I like cat people and fox people over dog people. I always play as khajiit in Skyrim.))
((I can see that. After all, Lyri is under the terrible danger of not waking up from a nap. She certainly needs help!))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: TCM on September 01, 2012, 08:30:32 pm
((The best thing to do in an RTD is to bold all actions taken by your character!  :P

Also, seriously? Nobody helping the poor canine? D:))

((Personally, I've always been a dog person, but I like cat people and fox people over dog people. I always play as khajiit in Skyrim.))

((True, anthropomorphic felines are always cuter than canines. Sorry, that's just a fact.))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Tiruin on September 01, 2012, 08:32:50 pm
((Err...foxes are part of a canine family group.

Pick the dog-man, more resembling a...dog.))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: Caellath on September 01, 2012, 08:36:32 pm
((To anyone wondering about a breed, a german shepherd it is. And yeah, it is actually hard to beat foxes or felines in terms of "D'awww" value.))
Title: Re: Chaosfactions: Re (Turn 6: Herbal Combat, The Fox Spirit Awakens and Overkill)
Post by: VincValentine on September 01, 2012, 11:23:24 pm
Turn 7

Onwards.

(6) Feeling no need to concern yourself with the happenings of your party members, you decide to simply continue on your merry way. However, looking ahead you see that there are still many logs in your way. These blockades are starting to get on your nerves. Deciding that it they should be the ones to make way foe your brilliance, you attempt to channel your mind into a physical form, planning to throw them out of your way. (6+1) As you start channeling your energy into physical form, you feel something unnatural. Your veins start to pulsate as you feel a surge of energy rushing through you. Wondering where it could be coming from, you notice that it seems to be streaming into you from another dimension. However, you don't have very much time to wonder about it as the energy is quickly turning into a large unstable mass floating dangerously close infront of you. Before you can attempt to avert some of the power, the ball of energy starts convulsing. Thinking quickly, you try to focus it down the path you were heading. (4) You manage to create a kind of funnel around it just in time as the mass implodes. For a second nothing happens, but you know the now tiny ball is still dangerous and keep up the shield. In the time frame of a second, the minuscule mass explodes and, being redirected by the funnel, channels into an enormous laser beam. The force of the giant blast devastates everything in its path, destroying not only the tree trunks, but also the path beneath them and the trees standing around them. Even the trees not directly caught in the line of destruction are still bent away from it, as if a nuclear explosion had gone off next to them. After the dust settles, you see that the area where the path once was is now replace with a half-moon shaped dent in the ground that seems to go on for quite a while. You wonder where the hell that power came from as you look at your handiwork.

Barmot gets up and tries to wake up the kitsune.

Once that is accomplished, he goes and tries to clear the path again.

(3) Still shaken up by what just happened, you get up and notice the kitsune lying on the ground behind you. Just as you try to go over to wake her up, the nekomimi jumps over and does something rather ... interesting. You watch for a moment before you realize what you're doing and try to divert your attention by cleaning up the mess you caused. However, as you walk over to where the logs were laying, you are suddenly blinded by a large blast of light. When you can see again, you notice that where the trunks used to be, there is now a whole bunch of nothing. Seems like everyone is doing your job for you today.

Attempt to use the power of my Grimore and the Amulet to revive the demon plant thing!

(2+1) Still staring at the scene in front of you, you see that Thale seems to be heavily injured. You want to go over to help him, but you stop yourself thinking that he probably wouldn't want you playing around on him with your necromancy. Instead you decide to put your powers to use by attempting to make the plant your minion. You attempt to raise the monster as your servant, but the combination of your shock at the scene and the advanced destruction of the plant make it difficult for you to repair it. You force your aching bones to create something from the plant's rests, but it just won't move. However, you do seem to awaken something as a pile of the man-eaters pieces starts to move. From below it a small leaf emerges and you see that it is quickly followed by a tiny body. You seem to have created a little sapling man, who immediately runs over to you and clings to your leg. You wonder what uses he could have, but your thoughts are interrupted by his little face looking up at you and ... d'aww, he's just so cute!

Attempt to wake up!

(5) Almost weightless you drift through your conscious. What just happened? The last thing you remember was being attacked by the plant and then everything was just ... just red. As you ponder these thoughts, you feel gravity slowly affecting you again until you suddenly start falling. The shock from the fall is enough to rip you from your dream and send you out of your sleep. However, you feel an odd sensation on you. As if someone was laying on you and ... kissing you? You quickly open your eyes to see the nekomimi on top of you. You're about to question her what she's trying to do when she opens her eyes and lifts herself from you. "Oh, you're awake," she says, sounding almost a bit disappointed. You don't even give it a second thought and start looking around, until you see Thale. Your eyes freeze on him.

Revive the Kitsune via mouth-to-mouth.

(4) You look at the scene in front of you for a second, but you hear something behind you with your cat ears and turn around to see the kitsune laying on the floor. Quickly you run over to here, half ways on all fours. Sitting next to her you notice that she seems to be unconscious. Unsure about what do about this, you decide to give her something that resembles CPR. Except without the pressing on the chest. And a lot more of the mouth contact. You breathe air into her mouth, trying to get her to wake up. The procedure quickly devolves into simple mouth contact, but before you get a chance to "enjoy it" (Yeah. >_>), you notice that she has woken up. You sit up with a disappointed look on your face. Then you notice that she seems to be staring at something and turn your head to see a shocking sight.


Stop bleeding with shreds of own clothing, try to survive.

(6-2) You drift on the edge of consciousness like on a river. Laying on the ground, your vision blurs as pictures and voices drift in and out of your mind.
"Nothing but beasts" ... "They'll try to kill you first" ... "You are weak" ...
Words that seemed like reflections from a time long forgotten, hallowing through your thoughts like echoes.
"You are weak."
Weak. You did feel weak right now. The one who you thought was your companion, no, your friend brought you this close to death. When you tried to protect her, she turned on you and nearly killed you. Was it on purpose? Were they really nothing but savage beasts? Questions flew through your mind as you felt yourself weakening more and more.
No. This was not it. Something like this would not be the end of you.
Turning the process around, you quickly start regaining consciousness as you forcefully pull yourself together. You open your eyes, feeling the immense pain of your wound again. However, in response to your powerful will, your body has started pumping out adrenaline like crazy, allowing you to ignore the pain. Biting down, you slowly get to your feet. You rip off your armor and throw it to the ground, the cloth shirt following directly thereafter. You then rip the shirt apart and start to bandage yourself with the shreds. As the cloth touches your wound you are struck by pain, (5) but you manage to fight through it. You bring the shirt around the wound, completely covering the wound and expertly tying it off. As you finish up, you notice that the tight bandage seems to have stopped the bleeding completely. You nearly fall over, laying yourself on the back as the pain still persists a bit and the adrenaline starts to wear off. As you lay there on your back and say, smiling: "Not today."

------

Spoiler: Statuses (click to show/hide)

Spoiler: NPC Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

======
Phew. That was a fun turn.
Seems like Thale really didn't need any help after all. :D
Left the secondary actions out, do them in the next turn if you really want to beat each other up. :P
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Greenstarfanatic on September 01, 2012, 11:36:57 pm
AAAHH! THE PLANT THINGY IS BACK! KILL IT.

Once that's done and over with, scout ahead down the path, joining Derm.
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Dermonster on September 01, 2012, 11:40:26 pm
Derm stared at the gaping rend in the ground.

He blinked.

'Felt like a dimensional rift. Petty, probably. Let's see, if the local psionic wavelength field is shaped just so and my power is X, the required energy to breech a rift-Is the dog man dead yet I could use a snack- would be about seventeen decithaums, which shaped by 'Hrongs third theorem'- wait need to account for possible unholy influence... hmm.'

Silently, Derm moved on.
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: TCM on September 01, 2012, 11:57:56 pm
Sunbeam blinked at as Derm went on a tirade. Employing her best stealthiness, the Nekomimi whispers to the rest of her team, "Pssst, don't make Derm upset...he's a-", *shifty eyes*, "...Mormon."
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Dermonster on September 02, 2012, 12:00:16 am
Suddenly I realize the folly of making a character who speaks in thoughts and not telling people when these thoughts are actually being broadcasted/completely internalized.

Also that wasn't a rant. Think Mordin Solus. Except, you know, magical and gains power off eating peoples still living brains.
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: BFEL on September 02, 2012, 12:30:04 am
love this, posting to watch :P
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Tiruin on September 02, 2012, 04:03:14 am
((Hurrah! Our canine buddy is alive! Caellath will be back in quite a few hours from now, so I'm enjoying this moment.

/me basks in the glory that is temporal limitations.
))

Warmth.

Lyri felt something approach, whether it was her prey or not, the distinct smell of cat came nearer and nearer. She couldn't move, she couldn't act. It was going to kill her, she'd bet. Well, perhaps a fitting end fo-

. . .

Did that taste like cat fur?


The kitsune awoke, feeling her lips pressed onto another. Curious, she stared at the beast that was trying to...taste her in a strange fashion. As if noticing her present state, it returned the gaze and said something that was hard to comprehend, but was friendly and all.

Hey wait, that was the same cat she saw earlier!

Sunbeam blinked at as Derm went on a tirade. Employing her best stealthiness, the Nekomimi whispers to the rest of her team, "Pssst, don't make Derm upset...he's a-", *shifty eyes*, "...Mormon."

And it spoke strange words! Lyri tilted her head in confusion, wiping her mouth before rubbing her paw. It was covered with blood reminiscent of a certain canine.

Her scent was the first to detect the source. Thale.

Her reflexes kicked into action, guessing that he was hurt by the plant in some way. Approaching him, she saw the dog-man relax and lay back.

"Not today."

Her gaze drifted from her paws, to his chest. The marks resembled that of her weapons and her own natural ones. Words tried to form in her mouth of an apology, but she was unsure if he could comprehend her in...this form.

Why couldn't she shift back?

Saddened, she just plopped herself next to him and gestured to his wounds, then to herself, all the while looking at him in the eye and feeling the start of restrained tears in her own. There was this strange feeling in her that felt like anger and sadness combined. It was her first ever experience of guilt and regret.

((Vinc, we aren't in a wooden room anymore.  :P

Also, waiting on Caellath.

Vinc, can you move kingfisher over to the waiting list and replace with someone who is actively interested at the moment?))
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Tarran on September 02, 2012, 04:11:29 am
Vinc, can you move kingfisher over to the waiting list and replace with someone who is actively interested at the moment?))
Make it two!
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: VincValentine on September 02, 2012, 08:25:33 am
((Vinc, we aren't in a wooden room anymore.  :P

Also, waiting on Caellath.

Vinc, can you move kingfisher over to the waiting list and replace with someone who is actively interested at the moment?))

Oh, right. That location thing still exists. Will fix that next turn. :P

And I was hesitant about making kingfisher inactive as I did say that I wouldn't be able to post a turn until Monday.

Make it two!

Don't worry, you two will be able to join either way. :)

love this, posting to watch :P

Thanks! :D
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Caellath on September 02, 2012, 10:06:14 pm
((This weekend has been busy but I haven't forgotten this, it is too fun to miss. I'll be posting soon.))
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: VincValentine on September 02, 2012, 10:12:18 pm
((This weekend has been busy but I haven't forgotten this, it is too fun to miss. I'll be posting soon.))

No problem, tomorrow is gonna be pretty busy for me so I'll probably do the next turn on Tuesday.
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Tarran on September 02, 2012, 10:17:18 pm
((This weekend has been busy but I haven't forgotten this, it is too fun to miss. I'll be posting soon.))
Stop worrying man, your last action was yesterday. The RTD isn't going to grind to a halt due to a little tiny delay... Well, unless you're the person literally needed to continue the plot.
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Caellath on September 03, 2012, 12:40:27 am
Thale smiled as he lied still on the ground, looking over his torso...It was almost entirely bandaged, red stains visible in several locations and concentrating on the lines caused by the kitsune's attack. Her attack... Not only he had been almost killed by her strike, no person except the skeletal creature had considered helping him. His eyes narrowed as the comprehension sank in.

He had been weak then. And he was still weak now. Moving in his condition would be difficult, and his body still seemed to protest with the simplest of movements. But even then, no one offered assistance so he could walk. A simple gesture which could mean so much...The answer was obvious: he didn't need anyone. His life was his to maintain, and if he didn't try to maintain it, no one would.

His gaze turned to the gesturing kitsune near him. She stared into his eyes with emotion, but he felt unable to return it properly; his own eyes only showed her deep disappointment and a spreading tinge of indifference. Even in his sorry state, his hand rose slowly to pat her on the head, to make her feel better...But it retreated quickly, as if struck by lightning. Monster. No one would show the same compassion towards him. His eyes grew colder as he started to try and prop himself up.

Try to move slowly down the path.
((Action just in case it is needed.))
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: Tiruin on September 03, 2012, 12:52:09 am
*Pat*

*Pat*

That was the sound Lyri expected as Thale raised his hand, but it never came.


His expression swiftly changed, perhaps. It wasn't in his face so much as his eyes. What did the dog-man think? Was it because of the pain she caused?

The hand that approached her decided to help it's master up. Lyri had to do something to appease the creature she'd hurt by accident.

She helped the canine up.

Being unable to verbally speak to it, she wondered if it resented her because of her attack...The marks were obviously by her own hands. Would it still accept her as a friend? She wouldn't be surprised if it wouldn't. She had broken the intangible pact of not hurting an ally, and especially one as strange as this.

Move down that path, supporting Thale if he accepts, keeping watch for civilization and what not and removing any obstacles in the way.

She wondered what he was really feeling right now.
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: adwarf on September 03, 2012, 02:41:28 pm
Continue onwards.
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: TCM on September 03, 2012, 04:48:30 pm
Continue down path, philosopize about the empty abyss of the universe. And belly rubs.
Title: Re: Chaosfactions: Re (Turn 7: Giant Lasers, Cat-On-Fox Action and Badassery)
Post by: VincValentine on September 04, 2012, 04:31:12 pm
Turn 8

AAAHH! THE PLANT THINGY IS BACK! KILL IT.

(4) Annoyed by the fact that you have nothing to do, you look around the area. Your eyes wander over to the necromancer who seems to be followed by something ... small. Not sure what it is, you walk up to it and take a closer look, when the little thing turns to face you, shining with a wide smile. You can only think "OH GOD THE HORROR" as orcs are generally known to be extremely allergic to cute things. There was only way to go about this, it's either him or you, in ...
A BATTLE TO THE DEATH.
As you prepare for the biggest challenge of your life, the absolutely ultimate showdown, you accidentally take a step forward and crush the plant under your weight. Well, that was anti-climatic.

She helped the canine up.

(2) As you came to your senses, you realized that the smell of blood on you was that of the canine. You quickly made your way over to him, knowing that you had done something that could never fully be forgiven. For the first time you felt remorse and regret at your actions, seeing the grievous wounds you have inflicted on him. Unsure of whether you could ever make up for what you had done, you wanted to at least start by helping the man you disfigured. You stretch your paw out to the dog man, attempt to offer him your assistance, but he lightly slaps it away, rejecting your attempt at reconciliation. Filled with a growing hatred, the canine didn't want to receive anyone's help anymore. You could feel his emotions far too clearly and these unwanted results of your actions struck you deeply. Maybe he just needs some time alone? Not yet wanting to give up on the hope of undoing your mistakes, you watch as he forces himself to stand up and slowly starts making his way down the path. You walk a bit behind him, keeping pace and still wondering if there is anything you could do.

Once that's done and over with, scout ahead down the path, joining Derm.
Silently, Derm moved on.
Try to move slowly down the path.
Move down that path, supporting Thale if he accepts, keeping watch for civilization and what not and removing any obstacles in the way.
Continue onwards.
Continue down path, philosopize about the empty abyss of the universe. And belly rubs.

Everyone finishes it up what they were doing, be it bleeding out, stomping plants or shooting giants lasers, and the party regroups, starting to make their way down the path together. Travelling down the walkway is much more easy going now that it was replace by the giant half-tunnel that Derm created. As you continue down the forest path for a while, you see a clearing up ahead and some kind of stone structure that seems to be at the level where the path used to be, completely untouched by the particle beam. You walk up to the structure and up the sloped sides of the hole, making your way on top of it. As you stand on it, you notice that it seems to be a giant round mosaic, the picture being of something that seems to resemble the mythological description of an angel. The forest seems to be growing around this circle, but you see a clearing at the other end. Making your way over, you see a stone path up ahead, significantly larger than the forest path and filled with depictions of what seem to be historical events, ranging from people kneeling on the ground around a large statue to large battles of men and unidentifiable creatures. Each of you look at the ground as you walk along, inspecting these odd pictures of a time long lost. After a short while, you reach what seems to be the end of the path and you make your way up a short flight of stairs.
Your mouths hang agape as you stare at the awe inspiring view in front of you. A large half-circle stretches out around you, the ground seemingly made of pure marble. The outer edges of the half-circle are lined with massive columns stretching into the air far above and monumental statues of odd-looking creatures. As you take a look around, you notice that there seem to 13 small pedestals stood at the front in regular intervals. Each of these tiny columns seems to hold a small, colored and nearly translucent orb. You marvel at the array in front of you, but before you get the chance to inspect the spheres, a bright light shines in the area in front of you. Looking up, you see a small blue dot flying in from above the flight with an incredible amount of speed. You can only block the wave of dust slamming into your faces as the object lands with an astonishing amount of force, impacting the area in front of you like an warhead.



So, you have arrived.

Through the clouds of dust, a bright blue light shines through. As the dust slowly settles, you look ahead and barely believe your own eyes.
Floating a few feet above the ground in front of you is something which you could only describe as an angel. Between divinely crafted golden armor and shoulder plates lies a cloak with a white hood, concealing what seems to be an unending darkness inside. The being closely resembles a human, but on its backs are large, flowing strands of blue energy, which you presume to be its wings. On its waist, the creature keeps what seems to be a double-ended sword folded together, with two edges emerging from the top and bottom of the hilt respectively.  The left hand holds onto a gigantic tower shield, engraved with runes that seem to be moving and the picture of a strong light shining on a small man. Overall the being is at least twice the size of the entire party stacked on top of each other, one edge of its sword already towering far over the tallest in the group. As it speaks, you hear its voice all around you as if it didn't have an actual source and it speaks to you as if in your own language, allowing you to understand it as clear as day.

I have awaited you, chosen ones. I am the one known as Sariel. Many eons have passed since there was last a band that attempted to restore order. You may not remember your past or how you got here, but I assure you, there are much greater things at stake here than the worlds you came from. Indeed, the center has been becoming more and more unstable in the last few millennia. It is a matter of mere years now before the core shall reach its limits. If that should happen, there would be nothing more that we could do.

The holy being nods its head before floating backwards above the center piece in the row of pedestals, gesturing with its right hand for the party to come closer. The group moves up a bit, standing in front of the back most pedestal.

These are what you are here for. They are known as the curse holders. Each of these pedestals holds a small globe, a projection of what is known as a keystone. In order to return order to the universe, you must use these projections to enter the hollowed universes known as Chaos Factions. Each faction holds one of these keystones, it is your divine obligation to return the keystones to the curse holders in order to seal their essences.
Every one of these projections leads to a different world, consider your options and choose wisely, I shall send you to your first faction when you have made your choice. If you have any questions before then, I may be able to answer them for you.


Sariel gestures to the pedestals and continues to hover above them, seemingly awaiting the responses of the party.


------

Spoiler: Statuses (click to show/hide)

Spoiler: NPC Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 04, 2012, 04:40:00 pm
...Sure, why the eck not. It's not like I have anything better to do.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 04, 2012, 04:41:34 pm
There was a half second of silence when the angel finished talking which was abruptly replaced by Derm telepathically screaming in agony and convulsing on the ground via being in the presence of what he absently noted to be quite a lot of holy energy.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: adwarf on September 04, 2012, 04:46:47 pm
Beat the crap out of the orc for killing my pet then wait for the rest of the group to choose and orb and follow them.

:| Why GSF, it was clearly not the plant it was tiny little plant man ...
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 04, 2012, 04:49:48 pm
There was a half second of silence when the angel finished talking which was abruptly replaced by Derm telepathically screaming in agony and convulsing on the ground via being in the presence of what he absently noted to be quite a lot of holy energy.

Noticing the pain of the be-tentacled one, the angelic being quickly surrounds itself with a bubble that seems to be some kind of shield.


My condolences, dark one. I did not consider the effects of my aura on your kind. I shall restrain the divine energy.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tarran on September 04, 2012, 05:08:11 pm
Hmmm, Sariel sounds very similar to Sigarial.

I am suspicious.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 04, 2012, 05:09:51 pm
No, You're paranoid. Or psychic. Or insane.

Or all of the above.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 04, 2012, 05:21:40 pm
Derm lay on the floor, slightly steaming as per comedic effect.

He was also a bit peeved.

'Ten hundred million eons of war between our masters, uncounted numbers of my people killed, since the dawn of time your races mere presence causes me to burn like kindling, and you ask for my help?'

Derm stood up and assumed an angry posture. "Scree!"

'If I had my proper equipment you would be in the battle of your life right now. But since I appear to have lost all of my best enchantments and my most powerful weapon in the involuntary teleport to Hastur know where, you have exactly once chance to tell me why I should even bother to consider following a divine mandate from the thrice damned light gods!'
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 04, 2012, 05:47:16 pm
Derm lay on the floor, slightly steaming as per comedic effect.

He was also a bit peeved.

'Ten hundred million eons of war between our masters, uncounted numbers of my people killed, since the dawn of time your races mere presence causes me to burn like kindling, and you ask for my help?'

Derm stood up and assumed an angry posture. "Scree!"

'If I had my proper equipment you would be in the battle of your life right now. But since I appear to have lost all of my best enchantments and my most powerful weapon in the involuntary teleport to Hastur know where, you have exactly once chance to tell me why I should even bother to consider following a divine mandate from the thrice damned light gods!'

Sariel pauses for a moment, seemingly considering the monologue the being just heard.

I understand your anger, dark one, and I will not attempt to make excuses for my race. It is true that we have made misjudgments and caused great suffering to your kind, but I assure you that it is in your own interest to continue on in this quest. Not just our race is endangered, but yours is in peril as well. In fact, should your party not be able to return the keystones, I fear that the very universes we live in shall cease to exist. I plead with you as a representative of the kingdom, lend us your strength in this journey and you shall reattain your old strength and be awarded even more.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 04, 2012, 06:09:49 pm
Derm stared at the embodiment of his anathema.

'Destroy the uni- What demented god would be stupid enough to even make existence rely on physical objects-'

Derm held his hand to his forehead. Several tentacles made a thoroughly rude motion to those who knew Illithid body language.

'Fine.' He sent. 'But know this. I don't do this for any sense of 'good'. I don't do it out of any sense of 'justice'. If it were any other way I would be feasting on the brains of these fools next to me. It is a matter of if the universe ends there won't be anything for my masters to conquer.'

Derm flicked a tentacle at the orbs. 'Where do each of those go. What are we getting for supplies and equipment?' Derm stared at the angel. 'I'm sure that the expedition to save the entire existence of everything isn't being sent out with-' He waves his staff around. 'This thing.'
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 04, 2012, 06:37:01 pm
Derm flicked a tentacle at the orbs. 'Where do each of those go. What are we getting for supplies and equipment?' Derm stared at the angel. 'I'm sure that the expedition to save the entire existence of everything isn't being sent out with-' He waves his staff around. 'This thing.'

You may not trust my words completely, but believe me, this is more than simply a ill-minded god that we are dealing with here. As for the equipment, I understand that you may find it lacking, but I fear that the most I can give you without interfering too much is that which you have been given by the subspace storage. However, I can guarantee you that you shall find the powerful equipment that you need on your journey in the factions themselves.

The being then turns its attention, pointing at the orbs.

The orbs that you see here are simply projections of the actual sigils, the keystones. They each lead to radically different worlds in different universes. If you look closely, you will see that they each have a plaque beneath them, giving a rough description of the world you'll encounter inside.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 04, 2012, 06:40:32 pm
Humph. Someone read them for me. I'm tired.

Barmot lays down on the floor and begins snoring.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 04, 2012, 06:41:08 pm
Derm rolled his eyes and strode on over to peer at each of the plaques and orbs.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tarran on September 04, 2012, 06:42:13 pm
Greenstar, may I suggest quotation marks for talking?
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 04, 2012, 06:44:00 pm
((I've always used Italics, but whatever...))
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tarran on September 04, 2012, 06:48:21 pm
The problem is Italiacs can and sometimes are used for roleplaying, so it could lead to confusion or be skipped over. I don't believe quotation marks are used for anything else but speech or quotation (like, for example, quotation of what your guy said).
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 04, 2012, 08:00:25 pm
Derm rolled his eyes and strode on over to peer at each of the plaques and orbs.

You walk by each of the plaques in turn, relating their basic ideas to the rest of the group per telepathy.

Red Orb - Lava Planet
There used to be a relatively advanced civilization on this planet, but they were never able to calm the forces of nature that wrecked across it, so they abandoned their homes and fled the planet. It is now mostly covered in lava from the immense amount of active super volcanoes that are spread among its surface. It is an extremely hostile environment with a high level of danger.

Orange Orb - Earthen Planet
This planet is a desolate place, marked by large cliffs and sharp rocks sticking up many miles high from the ground. The lack of atmosphere makes survival hard and explains the lack of animals. Therefore, a sentient race never managed to develop here, but there are signs of attempted explorations and ruins of small civilizations created by a space-faring race.

Yellow Orb - Desert Planet
A world covered in harsh and unforgiving sand dunes blazed upon by a duet of suns, yet filled with large and hostile life forms. The surface of this planet is ravaged by extremely strong and erratic winds which causes many sand storms and tornadoes to develop on its surface. A small but vigilant people inhabit this planet, using the wind and wild life to get around.

Green Orb - Jungle Planet
This world is covered almost entirely in large rain forests, which are full of diverse and interesting creatures. It is relatively easy to survive in this environment, provided you don't fall prey to the wild life or the local tribes. There seem to be ruins of ancient societies hidden deep within the heart of the jungle.

Blue Orb - Water Planet
Consisting of mostly water with little land above the surface, this planet features many aquatic creatures that, due to the lack of real space constraints, have grown quite large in size. The race that inhabits this planet lives and builds in the water, though they have ships and such with which they travel the surface as well. The ocean itself contains many secrets, you never know what you may find.

Indigo Orb - Swamp Planet
While this planet features some small cities and forests, it is more remarkable for its extremely large swamps, laden with poisonous substances and environmental hazards. There is little wild life, but it is very stealthy and tricky. No creature is what it first seems in the swamps.

Violet Orb - Odd Planet
This planet seems to be almost completely featureless, lacking an atmosphere and consisting mostly of wide, empty expanses. However, there does seem to be something man-made on this world and it seems to be quite large.

The two inner most orbs seem to be missing and the other four around them are colorless and their pedestals do not feature any plaques on them. As you wonder why they are missing descriptions and color, Sariel notices your confusion and chimes in.

Do not yet concern yourself with these worlds, I am keeping them shut for the moment as your group would not be able to face the dangers within as you are at the moment. Choose one of the other orbs and I will start your journey when your group has decided.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 04, 2012, 08:03:24 pm
Derm nods.

'The aquatic planet. I am naturally amphibious, and can survive at many fathoms of depth. Perhaps I can find worshipers in the deep.'
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 04, 2012, 08:16:45 pm
"The Odd Planet place sounds cool."

Barmot wakes up from his nap upon hearing a voice inside his head.

"It's either that or the Jungle. I seem to have grown a simple joy for killing plants..."

He trails off into his own thoughts, likely ones of the Kitsune.

He found her...cute. He sighs at his lack of charm and goes back to his nap.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Caellath on September 04, 2012, 10:22:22 pm
((Sorry, RL and some happenings prevented me from posting anything elaborate until now, and I felt a reasonable post was needed. >.>

@GSF: ...Hey, how did he discover her name?))

Still wounded and with the bandages restraining his movements, Thale had been quietly laying on the floor and listening for some time. He wasn't very interested in talking at the moment; his mind was a true mess and he needed to sort out his feelings. He didn't hate the kitsune, but he felt hurt somehow by her outburst. There was no way of telling if it had been on purpose and she was merely faking, and it confused him.

But the worst part was the lack of help. Out of his companions, only one of them demonstrated willingness to help, and even the one who attacked him moved to help him up, faking it or not...Enough of complaining and whining. It was about time to show he was willing to stop being weak. Maybe that way, he wouldn't be attacked once more by her. The next time, he could stop her from hurting him.

With that in mind he sat up, his body regaining a measure of energy as his resolve strengthened. He was unable to call upon magic or beastly powers, but he had his own body and his force of will, and that should suffice.

Remembering something, he turned towards the kitsune and gave her a weak smile. He didn't want to be too cruel to her, since if she wanted to help him after the attack, she could be truthfully sorry.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 04, 2012, 10:26:05 pm
((...Let's just say he overheard her and Thale whispering together, and her name was mentioned. Or something.

...

...

I'M ROLEPLAYING!))
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tiruin on September 04, 2012, 10:33:29 pm
((My character can't speak in common, currently.  :P

YOUR ORC CAN READ MINDS?! OH GODS, NOW WE HAVE TWO TELEPATHICS!

I'm thinking derm can hear anything I think, anyway.  :P

Let's also just say that the Illithid said my name when intoning the details back there, and edit your post, sir.))
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 04, 2012, 10:44:58 pm
*Puase.*

I don't even know your name.

I don't know anybody's name.

Which now that I think about it is remarkably in character.

Also I never once referred to you. I think.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tiruin on September 04, 2012, 11:47:51 pm
((derm confirmed it.

Edit that out GSF.  :P

Also, That was a great turn. I'm wondering if you referenced the Angels from Blizzard's Diablo, there.  :P

Vinc: We're still in a Wooden Room!  :D))

Lyri perked up at the squid-man's intent. It could speak to her via thoughts! Doubly so for the deity in front of her.

Somehow, she wondered if Ikari would be happy about her decision.

'Sariel, you can hear me right? Could you grant me the ability of speech to the others here? I don't think they can understand my language...I didn't even get the chance to introduce myself. This isn't a dream, or any illusion, right?

"But if that interferes with your duty, then I understand. I will have to make up for my silence...'
She glanced at Thale, 'and to tell him I'm sorry...I don't even know who anyone else here is.'

Remembering something, he turned towards the kitsune and gave her a weak smile. He didn't want to be too cruel to her, since if she wanted to help him after the attack, she could be truthfully sorry.

Finishing her speech with the Angel, Lyri returned the smile with her own. Smiles meant peace and joy, and it seemed that the canine noticed her intentions.

'Sariel, I'm taking the Orange Orb if nobody else wants it. It seems so lonely and...dead. If not, I'd try the Indigo Orb. I'm sure my abilities wo-...

'Err, how did we all get here, and do I still have my innate abilities? Do these others have innate abilities too? And why can't we all pick one orb at a time?
'

Take the Orange//Indigo orb, in order of preference [but not finalized yet]. Ask.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 05, 2012, 12:04:55 am
((I'm not going to edit it out, as it's only there to build my character.)) :Pw
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Caellath on September 05, 2012, 12:43:17 am
After receiving a smile in response, Thale got back to staring at the ground with a smile. Although his smile was dark and sour, his mind's image of the kitsune still tainted by her actions. The chances of her being really sorry were low but he'd play her game...for now. The young man was still suspicious, for it did not take too long for the true colors of the ones in the group to show. With little or no warning, they could probably start backstabbing each other for personal advantage, which was not a far-fetched idea by what he had seen so far.

Calmly sitting on the floor, he started to ponder on where his knowledge had came from. Maybe his life before these recents happenings hadn't been too uneventful after all. With a smirk, he wondered if the same warnings he had heard were not things he had once ignored in his past and were the reason he was now in that place. Maybe this world claimed him after he was attacked by one of her kin for whatever reason, probably for the fun of watching him bleed.

He rose his head to the angel, his gaze as if lost in a point behind the being of light and power.
"Odd planet."

Choose Odd Planet.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 05, 2012, 03:13:51 pm
((Also, That was a great turn. I'm wondering if you referenced the Angels from Blizzard's Diablo, there.  :P))

((Thanks! :D And good job noticing the reference, that is indeed where I got the inspiration of Sariel's appearance from.))

((Vinc: We're still in a Wooden Room!  :D))

((... :-[ I keep forgetting about it. I'll just remove it, I think I'll be able to tell where everyone is without it. :P))

'Sariel, you can hear me right? Could you grant me the ability of speech to the others here? I don't think they can understand my language...I didn't even get the chance to introduce myself. This isn't a dream, or any illusion, right?

"But if that interferes with your duty, then I understand. I will have to make up for my silence...'
She glanced at Thale, 'and to tell him I'm sorry...I don't even know who anyone else here is.'

'Sariel, I'm taking the Orange Orb if nobody else wants it. It seems so lonely and...dead. If not, I'd try the Indigo Orb. I'm sure my abilities wo-...

'Err, how did we all get here, and do I still have my innate abilities? Do these others have innate abilities too? And why can't we all pick one orb at a time?
'

After taking all of Lyri's questions, Sariel pauses for a second before answering her.

I will do my best to address your queries, but I cannot guarantee that my responses will satisfy you. This world you are currently in is not a not a figment of your imagination. This is place is known as the gate and it serves as the central hub for accessing the many universes. You could say that it is a constant that exists in everyone of them, but separate from and unaffected by their influences. About your abilities, I'm afraid I can tell you no more than what you know yourself. I was not the one who pulled you from your worlds, hence I do not know where you came from and what happened in your past life. However, I understand the difficulties that seem to stem from your inability to communicate with your team-mates and I will see what I can do. I ask of you all to assemble ahead of me.

After finishing his talk, Sariel gestures for the party to stand in a line in front of him. The being starts to slowly glide down, gently landing a few feet in front of the group. The giant angel kneels down, still towering far above the party even on his knee. He signs the group to their eyes. As you stand there with your eyelids down, you notice a bright light shining through them as Sariel slowly moves his hand over the heads of each member. For a few seconds you feel dizzy, feeling as though something were flowing in your head. As you return to your senses and open your eyes, Sariel has already returned to his former position, floating in the air.

You should be able to understand each other now. If there's anything else I can do for you, let me know.

((Derm was standing nearby, exempt from this procedure as he can't stand holy energy and since he can already communicate with everyone through his mind.

At the moment it seems that the winning planet at the moment seems to be the odd one. To survive there you'll need something that allows you to breath and I'll warn you that it is by far the riskiest of the currently available worlds. By risk I mean that it could the most or the least dangerous one, it all depends on the background rolls in this one. You may make it through without ever encountering any problems, or there may be TPK. So consider this information carefully before deciding. Also, the odd planet is based on a relatively popular web series, if you know it, you'll probably recognize it when you get there.))
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Caellath on September 05, 2012, 03:23:12 pm
After receiving the Angel's "blessing", Thale sat on the ground, as if thinking deeply about something. The orbs' plaques lacked in information, and the fact the explanations provided were also lacking made him worry about a possibility. The group could take any orb as far as he knew, but maybe the Angel could have a better idea.

"Any world you would advise us to try first?" the young dog-man asked, nodding towards his team as if to indicate they weren't the best group for hard challenges at the moment.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 05, 2012, 03:29:32 pm
Barmot suddenly leapt up from his nap, staring at the Dog-Man.

"Wha? How can I understand you?"

He must have slept through the blessing thingamajigger.

"..."

Barmot glanced around for a moment, before realizing his opportunity.
He strode over to the Kitsune, as gracefully as one can, with feet as big as his and lugging around a large battle-axe.

"What, by any chance is your name?"

He asked her...
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 05, 2012, 04:08:13 pm
"Any world you would advise us to try first?" the young dog-man asked, nodding towards his team as if to indicate they weren't the best group for hard challenges at the moment.

The being shakes its head at Thale's question.

Each of these planets has its own potential dangers and risks, it is up to your group to decide the course of action. I am only here to support you on your mission. And I know your group may have had some internal differences recently, but you should try to work together, this quest is not a short one and if you want to succeed, you will all have to work together as a team.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tiruin on September 06, 2012, 03:29:58 am
((I've got nothing on that Odd planet, or anything based on whatever it is on, so more fun!))

Lyri wondered why nobody else reacted when Sariel spoke as if talking to her directly. Perhaps telepathy was a normal occurrence where they came from, or they didn't mind her at all, probably?

She looked down and sat on the ground, gazing past the tip of her nose as she tried to pronounce the basics silently. Slightly confused by the difference in their tone, she decided to speak to the group in the best language she knew how!

Her own.

"What, by any chance is your name?"

"Lyri."

Well, at least she understood what the others said now, other than the mix of blowing air and clenched teeth...If the tallgreen would reply, then perhaps the canine would, too!

'Sariel, I shift my vote to the Odd one, these folk seem very interesting to stay around! And...you're sure that I can speak to the rest without mispronouncing anything, right?'
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 06, 2012, 01:37:13 pm
((I've got nothing on that Odd planet, or anything based on whatever it is on, so more fun!))

((Haven't given you anything yet that you could tell from, but if you do know it, you'll notice once you enter the place.))

'Sariel, I shift my vote to the Odd one, these folk seem very interesting to stay around! And...you're sure that I can speak to the rest without mispronouncing anything, right?'

The blessing I have given you translates most languages you hear into your own, allowing you understand each other and most likely some of the people you will meet in the factions as well, so the pronounciation depends on your mastery of your own language.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: adwarf on September 06, 2012, 02:28:17 pm
"So be it, the Odd World shall be our destination, though I see not how the rest of you who have a need to breath will survive in such a place, but if you wish to brave the world so be it."

"I am the Necromancer Nefarious, I vaguely remember being called the Saint of the Dead in my past, but that is all I do remember."

With that said Nefarious turned to the angel, Sariel, and spoke to her as he held out his Grimore,

"Do you know anything of how this book is used Sariel, I seek it's power yet it seems to show me none, perhaps you could enlighten me on the matter?"
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Caellath on September 06, 2012, 02:33:28 pm
"Will we be provided with something to resist the conditions of the Odd Planet?" Thale asked Sariel, a serious look in his eyes. "If not, I'd rather change my vote to the Jungle Planet.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 06, 2012, 04:57:08 pm
"Do you know anything of how this book is used Sariel, I seek it's power yet it seems to show me none, perhaps you could enlighten me on the matter?"

I will inspect it and see what I can find.

A glowing aura emerges around the book as it releases itself from your grip. It glides over to Sariel's face and opens up, while floating in front of the being.

I cannot tell you what exactly this grimoire is, but it seems to contain powerful magic sealed within. You will have to find a way to access it, but it seems to have something to do with the bodies of the dead.

The book closes itself and makes its way back into your open hands.

"Will we be provided with something to resist the conditions of the Odd Planet?" Thale asked Sariel, a serious look in his eyes. "If not, I'd rather change my vote to the Jungle Planet.

Sariel nods as Thale asks his question.

It will be impossible for most of you to survive on the planet's surface without assistance. I can provide you with shields that may allow you to breathe and keep the under-pressure out. However, they are relatively fragile and should they break, you won't have a lot of time to find a way to keep yourself alive.

((If you don't have incredibly terrible luck, you won't need those shields for long anyways.))
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 06, 2012, 05:05:01 pm
Barmot looks back at the Angelic Being.

"Hey, Sariel."

"I've heard of these 'Enchantment' thingies I can do to my axe. I don't seem to be very good at it, so maybe YOU could help me out here. Maybe something with Fire or Poison or OH! LIGHTNING!"

Barmot starts jumping up and down, axe in hand, before realizing the burdon it might put on the being.

"That is, If you don't mind."
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 06, 2012, 05:19:10 pm
Barmot looks back at the Angelic Being.

"Hey, Sariel."

"I've heard of these 'Enchantment' thingies I can do to my axe. I don't seem to be very good at it, so maybe YOU could help me out here. Maybe something with Fire or Poison or OH! LIGHTNING!"

Barmot starts jumping up and down, axe in hand, before realizing the burdon it might put on the being.

"That is, If you don't mind."

The being seems to think for a moment before answering.

I'm afraid I am not versed in the arcane arts of enchantment. You might find someone on your travels that could do it for you, or maybe one of your companions can attempt it.

((Or you can try it yourself and if you roll a 5 might become an enchanter.))
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 06, 2012, 05:20:54 pm
((I suppose if we do find an enchanter, I could just eat his brain and do it for free afterwards.))
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tarran on September 06, 2012, 05:46:08 pm
((I suppose if we do find an enchanter, I could just eat his brain and do it for free afterwards.))
Assuming you're successful in eating his brain. And assuming he isn't a utter badass or has lots of bodyguards.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 06, 2012, 05:48:50 pm
I'm Sorry I thought That Was Obvious.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 06, 2012, 09:12:37 pm
((I suppose if we do find an enchanter, I could just eat his brain and do it for free afterwards.))

You could do that, or you could just ask nicely. Either way.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tiruin on September 06, 2012, 10:41:53 pm
The blessing I have given you translates most languages you hear into your own, allowing you understand each other and most likely some of the people you will meet in the factions as well, so the pronounciation depends on your mastery of your own language.
...so the pronounciation depends on your mastery of your own language.
...mastery of your own language.

O_o

Great...

Lyri stood up and addressed the others, introducing herself and her kind.

"Are we ready?"
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Caellath on September 06, 2012, 10:50:22 pm
"I'll change my vote for the jungle one." Thale said. He most certainly preferred a place with trees and plants than an almost complete void.

Aside from that, the group would be dependant on "bubbles" to be protected during their trip in the Odd World, and he did not think of that as a safe means of transportation.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tiruin on September 06, 2012, 11:12:38 pm
Too many worlds...

Why do we have to choose?

The dog-man!


Lyri sidled up to the creature, hoping that her phonetics won't mess her up once again.

"Hello Inu-san, I don't know your name and sorry for hurting you earlier." The Kitsune waited for a reply with a smile. She hoped her intention was made clear there.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 06, 2012, 11:33:54 pm
Barmot, desperate for a cool axe, tries to use the materials in the area to enchant his weapon.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Caellath on September 07, 2012, 02:35:06 pm
"Sure." Thale answered back dryly, one of his hands moving to the bloodied bandages that covered almost his entire torso. If she was simply sorry for hurting him, did that mean the kitsune - Lyri, as she had recently said - actually attacked him on the spur of the moment and regretted it later, or did she mean it had been by accident?

He couldn't remember much except collapsing after she disappeared and memories which had been restrained inside his head forcing their way into his mind.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 07, 2012, 03:23:07 pm
Barmot, desperate for a cool axe, tries to use the materials in the area to enchant his weapon.

(2) Really badly wanting your weapon to look awesome, you turn your head, scanning the area for anything you could use for the job. You even go scouting around the edges of the half-circle platform, looking into the forest, but all you see is trees and more trees. And you have no idea how to enchant a weapon with leaves and sticks.

((Odd Planet is still leading with 2 votes, but votes can still be changed and TCM needs to vote.
Spoiler: Votes (click to show/hide)
))
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tiruin on September 07, 2012, 03:33:50 pm
Lyri was confused at the dog-man's answer. Approval wasn't the thing that seems to answer what she said, or did she ask a-

Oh right! Her attack!

Well, everything is better now! Lyri mused, beaming at the prospect of having such a good, forgiving friend! Perhaps he needed time alone, maybe?

. . .

Nah.

"So I guess we're all ready! Tenshi-sama, are you ready to bring us into the Odd-world ball? I really want to see how this ends.

"Inu-san! Do you want help with your wounds?"
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 07, 2012, 04:52:37 pm
Well, that went well...

Barmot said, oblivious to the nearby conversation.

 Hey, Saria or whatever, do ya think I could have some kind of potion to help me do this, at least?
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: TCM on September 07, 2012, 04:57:08 pm
Sunbeam decides to wake up.
"Oooh, let's go to the jungle!"
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: adwarf on September 07, 2012, 05:06:56 pm
Onwards to the jungle!
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Caellath on September 07, 2012, 05:16:53 pm
"Inu-san! Do you want help with your wounds?"[/color]

"No." he shot back at her as dryly as before. He was mostly fine, if being hindered by the bandages.
Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: VincValentine on September 07, 2012, 09:42:33 pm
Well, that went well...

Barmot said, oblivious to the nearby conversation.

 Hey, Saria or whatever, do ya think I could have some kind of potion to help me do this, at least?

I'm afraid I do not possess any potions, nor anything else that can help you with this. You'll have to find another way.

Sariel turns his head, looking at each member of the party. The being then proceeds to float over to the green sphere, landing gently on the ground and gesturing the party to assemble in front of him.

It seems that the last vote has fallen and the world you have chosen to visit is the jungle planet. I shall now bring you into the world. May your journey be safe and your goals achieved. Good luck.

Sariel kneels down next to the pedestal and holds his palm over the orb. For a few seconds nothing happens. Suddenly the sphere cracks open and a large black stream emerges, turning into a large funnel pointed towards the party. You try to resist the pull of the hole, but it proves too powerful, ripping you of your feet and dragging you into its darkness. Everything is black.





World 1: Jungle Planet
World Music (http://www.youtube.com/watch?v=Hdg2djGp138)

You hear the rustling of brushes and the sounds of birds in the background as you slowly regain consciousness. The ground below you is soft, made up of soft earth and layered with plants and leaves. The strong large trees around you stretch into the air far above you, long vines dangling from them and wrapping around the branches. The humid air and the sun shining down on the little roundish alcove you are laying in make this place seem like a rain forest. Water is gushing down to your left, forming a small river going downwards along a small incline. Small groups of birds fly out of the tree crowns, rattling the leaves and branches. Insects buzz around your heads and small animals jump and run around in the thick bushes around you. Distant growling of large creatures can be heard. As the party slowly gets on their feet, the declining slope ahead can be seen, likely leading you down the hill you seem to be standing on. The downhill area seems to lead into a lower part of the jungle. You take in all the sounds and sights around you as you are ready to begin your journey to recover the first keystone.
Welcome to the jungle planet. Welcome to Gaia VI.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 07, 2012, 09:46:47 pm
'Right.'

Derm rubs his forehead slowly. Tentacles twitch here and there.

'I'm sending one of you up, take a look around and tell us where notable landmarks are.'

Randomly telekinesis one of my associates high up into the air.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tarran on September 07, 2012, 09:52:19 pm
Oh god. Everybody run from Derm. You do not want him rolling a 6.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 07, 2012, 09:59:27 pm

Barmot starts hacking and slashing his way through the brush. Maybe he'd find some herbs he could use to enchant his weapon...
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: adwarf on September 07, 2012, 10:10:53 pm
Head for the bottom of the hill.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tiruin on September 08, 2012, 12:43:10 am
"Inu-san! Do you want help with your wounds?"

"No."

"But you're wounded! I-"

*Crack!*

The next moment was nearly unforgettable. Lyri could feel the very reality around her warp and shift, getting pulled by an unseen force into the void...This wasn't a trick.

And it really wasn't!

The pristine environment around her blew everything away as she took in the atmosphere and beauty of the natural flora and fauna. It was like home once again! She was about to scamper off and survey the land when a sharp pain cut into her chest, causing her to stagger to the side with a silent yelp. The squid-man's voice cut through her surprise, and before she knew it, the pain disappeared.

Partly confused on what just happened, she turned to address the crustacean-type. "You can make others fly, Ika-san? I'd volunteer!"

She saw the dog-man move alongside the rest, and wondered if he had heard her. Perhaps she had to promise it to him instead?

Well, at least nothing could go wrong. If a Tenshi could bring them together, then she didn't doubt the abilities of these other beings.

I mean, look at the squid-man's joy!

Survey the land, with or without the aid of telekinesis or whatever Derm is doing.






Barmot starts hacking and slashing his way through the brush. Maybe he'd find some herbs he could use to enchant his weapon...
((Wut? Herbs enchanting weapons? No wait, herbs actually enchanting anything?

How?))
Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: Caellath on September 08, 2012, 07:22:19 am
Looking around for a while, Thale takes notice that while he doesn't remember living in a place like that, at least a rainforest was easy enough to find comparisons to in his past, apparently. Walking around wouldn't be much of a problem.

Follow the slope while thinking of ways to enhance resilience of the body through martial arts techniques (e.g. steel body).
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Greenstarfanatic on September 08, 2012, 08:57:38 am
Quote

Barmot starts hacking and slashing his way through the brush. Maybe he'd find some herbs he could use to enchant his weapon...
((Wut? Herbs enchanting weapons? No wait, herbs actually enchanting anything?

How?))

((Derp moment. I was thinking of Skyrim Potions/Poisons. I'd need to find something else enchanted and find a way to disenchant it, find a soul gem, and enchant it that way. I'll keep it, because Poison is still good for making a weapon stronger.))

Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: Tiruin on September 08, 2012, 10:02:16 am

((Derp moment. I was thinking of Skyrim Potions/Poisons. I'd need to find something else enchanted and find a way to disenchant it, find a soul gem, and enchant it that way. I'll keep it, because Poison is still good for making a weapon stronger.))
Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: TCM on September 08, 2012, 10:04:44 am
Frolic.
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Dermonster on September 08, 2012, 10:05:36 am
"You can make others fly, Ika-san? I'd volunteer!"

'It's less flight and more propulsion. Try to land on a tree on your way down.'
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: Tiruin on September 08, 2012, 10:16:43 am
((GM: Replace Kingfisher, he's been far too long away and didn't leave notice on his disappearance...And isn't that little sapling...dead? We aren't in the Big Tree with the staircase, too.

Also, I like how Tiruin is the character, and Lyri is the player. Judging from the format there.  :P))


"You can make others fly, Ika-san? I'd volunteer!"

'It's less flight and more propulsion. Try to land on a tree on your way down.'

Lyri drummed her fingers on her palm as she inspected the neko-te. Perhaps it would also come in use for grasping or grabbing anything? At least it would prevent her from breaking her own nail if things would go awry.

"Do it Ika-san. Do you have a name like the others?"
Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: Dermonster on September 08, 2012, 10:26:06 am
'I am Derm, High Priest of the Dark Ones, Lord of the Temples of the Deep, Rider of the Ebony Leviathan, Grandmaster of the Psychic Arts, and Mayor of a Little Village up the coast.'

Tentacles flicked annoyingly. 'Are you going to keep talking?'


((Notes to avoid Sue-dom: None of these are really applicable at the moment. My staff could control the Leviathan, there aren't any temples here, I can't seem to contact my gods, and my robes and such amplified my powers greatly, all of which are now gone.))
Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: Tiruin on September 08, 2012, 10:35:01 am
((dermonster ever attempting Mary Sue-dom.

That'll be the day.  :P))

Lyri smiled in reply. "Well, I guess so. I can tell you what I would see from wherever you launch me, and I'm quite happy to know that everyone else can understand what I'm saying.

"Derm, do you know that person's name? And that? And...her?" The Kitsune pointed over to Thale, Barmot and the nekomimi, unaware of the other companions that came along like the necroman.

"How dark is it in the waters, Ika-san? Really rare to see a squid on land..."
Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: Dermonster on September 08, 2012, 10:57:28 am
Derm put his hand to his forehead for a moment. *This is going to be a recurring thing now, isn't it?* He thought.

After a pause, he replied. 'No I don't know what their names are. I don't know what your name is. I do not particularly care.'

He warbled. 'At the depths that I usually stay at, you would find yourself imploding almost immediately. Light does not touch that place for fathoms and horrors that would twist your mind into bends roam freely. And I am not a squid. I am an Illithid, natual psychics and born servants of the Dark Lords who gain power by eating the brains of living sentient creatures.'

Derm glared. 'Anymore questions? No? Good, up you go.'
Title: Re: Chaosfactions: Re (Turn 8: It begins.)
Post by: VincValentine on September 08, 2012, 01:54:06 pm
((GM: Replace Kingfisher, he's been far too long away and didn't leave notice on his disappearance...And isn't that little sapling...dead? We aren't in the Big Tree with the staircase, too.

Also, I like how Tiruin is the character, and Lyri is the player. Judging from the format there.  :P))

Stop judging my forgetfulness. >_>
There hasn't been an actual turn in a while so I haven't had a chance to change anything yet. :P

Turn is coming sometime tonight.
Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: Greenstarfanatic on September 08, 2012, 06:52:18 pm

((Derp moment. I was thinking of Skyrim Potions/Poisons. I'd need to find something else enchanted and find a way to disenchant it, find a soul gem, and enchant it that way. I'll keep it, because Poison is still good for making a weapon stronger.))

((I know, I just felt like I needed a comparison. I did base my character after a Skyrim Orc, after all. And besides, we have DERM, normal physics and biology obviously don't apply here.))
Title: Re: Chaosfactions: Re (Turn 8.5: Welcome to the Jungle)
Post by: VincValentine on September 08, 2012, 07:59:00 pm
Turn 9

Randomly telekinesis one of my associates high up into the air.

(5+1) Surveying your surroundings, you notice that the dense forest severely limits your view distance, so you decide to send someone up with your psionics to get a better view. You look around you, deciding which of your team mates would be best for the job. However, before you have the chance to randomly rocket one of them into the outer atmosphere, the kitsune volunteers for the job. Slightly annoyed by her energetic attitude and her constant blabbering, you are more than happy to throw her up there. With a slight flick of the hand and a little bit of concentration, you launch the fox high into the air above the trees, waiting for her to report what she sees.

Survey the land, with or without the aid of telekinesis or whatever Derm is doing.

(5) As soon as you come back to your senses, you hear something familiar, something that you haven't heard in a long time, the sounds of animals all around you. Before you have a chance to investigate, however, you hear Derm talking about making someone fly. Immediately your attention turns to this new topic and you ask him if he'd let you try. You ask him a few more questions and after he answers them he flicks his hand towards you. Suddenly you find yourself shooting upwards into the air, flying far above the tree tops. The seconds seem like hours as you look around you taking in the amazing sight. The jungle stretches as far as the eyes can see, but something gigantic catches your sight. Far off in the distance stands a tree so enormous that the roots alone seem to stretch over the horizon. The gargantuan trunk and its massive crown span over a large part of the forest, throwing a shadow that makes the land below seem to be in a perpetual state of night. Caught up by this sight, you barely even notice gravity taking effect. On your way down you also see a large body of water, possibly a lake, off in the distance and some smoke rising up near it. As you fall below the tree tops again, you use your sharpened reflexes to push yourself off of a branch, making your way down by quickly jumping from branch to branch. As you land on the ground, the wind behind you pulls down a trail of leaves behind you as the sheer speed with which you flew down caused a vacuum tunnel to form in your path. Standing there for a moment, you feel like you just regained something that you forgot you ever had.
Ability gained: Flash-step

Barmot starts hacking and slashing his way through the brush. Maybe he'd find some herbs he could use to enchant his weapon...

(1+1) Looking around this new environment, you are still only able to think about how cool it would be to have a weapon that burnt a hole through your foes or shocked them into oblivion. But alas, you still lack the resources and the ability to make yourself one, so you decide to fulfill at least one of the requirements by finding something that you could use to enchant your axe. However, as you search around, slashing your way through the heavily overgrown area, you see nothing that would even indicate the existence of something you could use for your cause. After a while you give up the search, thinking that this might not be the right place for the things you are searching for. But hey, maybe you could ask a little kid to glue some leaves onto your axe to make it look cool.

Head for the bottom of the hill.

(2) Not wasting any time to get going, you notice that the area below seems to be the best place to go, so you attempt to make your way down there. However, the journey seems to be more difficult than you had anticipated as you find yourself walking down winding paths and having to constantly turn around as you have nothing that can cut through the thick vines blocking your way. Making your way through this mace of trees and brushes, you finally see a clearing ahead. As you walk towards it, you're about to cheer for your success ... until you notice that you're back where you started. You'd let out a sigh right now if you'd have any lungs.

Follow the slope while thinking of ways to enhance resilience of the body through martial arts techniques (e.g. steel body).

(5) Seeing the necromancer making his way down the hill, you decide to follow him and find out what lies ahead. On your way, your thoughts start wandering and you quickly loose track of the way your companion went. You simply keep heading on, but eventually you come across a thick branch blocking your way. Thinking that it would be wasted effort to search for a way around it, you simply decide to make it move. Through smashing it. In order to accomplish this task, you attempt to ready yourself. Clearing your mind, you picture your body in front of your inner eye. You see every little scratch and every single hair on your skin. Focusing, you change the picture of yourself, making your body stronger and more resilient, turning your skin as hard as steel, able to deflect even the strongest attacks. With absolute focus, you throw back your arm and then slam it forward, ramming your hand into the branch. The large wooden trunk is launched by the impact of your palm, flying away and breaking into several pieces in mid-air. Impressed by your own mental prowess and the strength hidden within you, you think that you may be able to build upon this new ability of yours.
Ability gained: Martial Arts: Steel Body

Frolic.

(3) As you come to your senses, you find yourself in a beautiful rainforest. Excitedly you look around, taking in all the noises of the singing birds and the small critters jumping around in the trees and brushes. With a wide smile on your face, you start prancing around, practically dancing through the area around the clearing, playing with the little animals and swinging on the vines like some hairy jungle man. As you finish up, you go back into the clearing throwing yourself in the field and smelling on the pretty flowers. You lay there trying to make a snow angel in the grass, thinking about how good life is.

------

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: Locations (click to show/hide)
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Dermonster on September 08, 2012, 08:02:42 pm
Derm waited for a second as the fox girl made her way back to the dirt. 'Report. What did you see?'
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: adwarf on September 08, 2012, 08:11:43 pm
OOC: Hey my branch is gone >:( (:P)

Use branch and begin using it to clear a way down the incline
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Greenstarfanatic on September 08, 2012, 08:16:08 pm
Phbbt. Maybe I'll find some sort of Gaia Sword or something later.

Barmot gives up his search for herbs, and chops a path deeper into the forest, forging ahead in a random direction that could very well be the right way.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: VincValentine on September 08, 2012, 08:17:24 pm
OOC: Hey my branch is gone >:( (:P)

Wait what. How did the branch erase itself from your status?  :o
Fixed.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Tiruin on September 08, 2012, 09:21:13 pm
((TCM has a loveable character.

Also,
'No I don't know what their names are. I don't know what your name is[...]'
Lyri stood up and addressed the others, introducing herself and her kind.
Just leaving this here so you all know me and I don't know any of you except for our Illithid friend.))





The exhilaration of flight, agility and speed.

Lyri couldn't feel more alive as she returned over to the squi-...to the Illithid's side. A joyful expression on her face.

'Report. What did you see?'

"A Great Tree that reaches up to the heavens somewhere in that direction, and a Great Lake with smoke in that general direction, Derm!

"The Tree covers most of the land, which is mostly forest, making it like the perpetual night! It's beautiful! Wait, I'll try going that way!"

Lyri called out to her allies on their position at the moment.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Dermonster on September 08, 2012, 10:19:58 pm
((TCM has a loveable character.

Also,
'No I don't know what their names are. I don't know what your name is[...]'
Lyri stood up and addressed the others, introducing herself and her kind.
How cute, assuming I paid attention.

----------------------

Derm nods, making a decision. 'We head for the smoke. Natives usually hold knowledge of the area and it's likely the fire is not naturally made.'

Head smokewards.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Tarran on September 08, 2012, 10:36:03 pm
Barmot gives up his search for herbs, and chops a path deeper into the forest, forging ahead in a random direction that could vry well be the right way.
You forgot to bold.

Also: Rage GM fails rage rage rage.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: VincValentine on September 08, 2012, 10:39:15 pm
Also: Rage GM fails rage rage rage.

I'll give you free cookies to make up for it.  :P
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: TCM on September 08, 2012, 10:54:29 pm
Sunbeam puts a flower in her hair, and then starts creating "armor" for her team out of flowers.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Caellath on September 09, 2012, 12:30:48 am
As he walked, Thale tested his body and muscles for a while, feeling better than before. He felt as if it was only a matter of training before he got better. His will and body could develop accordingly, allowing him to fight back against the trickery of some spellcasters and magic beasts. Mind over matter...He could and should concentrate on his own capabilities for the moment.

As he delved deep in his thoughts, he heard the kitsune's voice, simply ignoring it.

Keep moving down the path. Examine the possibility of moving with more agility.

He needed to remember. Thale didn't have any memories about him using magic, but he could have been a warrior before being flung into this situation.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Greenstarfanatic on September 09, 2012, 12:40:38 am
Also,
'No I don't know what their names are. I don't know what your name is[...]'
Lyri stood up and addressed the others, introducing herself and her kind.
Just leaving this here so you all know me and I don't know any of you except for our Illithid friend.))
((Question, didn't I introduce my character to yours during a short conversation in that little sanctuary place?))

Barmot gives up his search for herbs, and chops a path deeper into the forest, forging ahead in a random direction that could vry well be the right way.
You forgot to bold.


((Fixed. And nobody's perfect, boy.))
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Tarran on September 09, 2012, 12:44:49 am
((Fixed. And nobody's perfect, boy.))
I never said you were.

And it's quite obvious with your quote fail. :P
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Greenstarfanatic on September 09, 2012, 12:50:24 am
((Fixed. And nobody's perfect, boy.))
I never said you were.

And it's quite obvious with your quote fail. :P
((What Quote Fail?!  ;D))
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Tiruin on September 09, 2012, 12:54:01 am
Also,
'No I don't know what their names are. I don't know what your name is[...]'
Lyri stood up and addressed the others, introducing herself and her kind.
Just leaving this here so you all know me and I don't know any of you except for our Illithid friend.))
((Question, didn't I introduce my character to yours during a short conversation in that little sanctuary place?))
((No, you tried to hit on me, then asked my name before walking away to talk to Sariel. No, you didn't introduce yourself.

Also, replace kingfisher, he seems to have disappeared entirely now.))
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Greenstarfanatic on September 09, 2012, 12:57:37 am
Also,
'No I don't know what their names are. I don't know what your name is[...]'
Lyri stood up and addressed the others, introducing herself and her kind.
Just leaving this here so you all know me and I don't know any of you except for our Illithid friend.))
((Question, didn't I introduce my character to yours during a short conversation in that little sanctuary place?))
((No, you tried to hit on me, then asked my name before walking away to talk to Sariel. No, you didn't introduce yourself.

Also, replace kingfisher, he seems to have disappeared entirely now.))

((Ah. Then Barmot must be a gentleman and introduce himself soon...))
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Tarran on September 09, 2012, 12:58:12 am
Also, replace kingfisher, he seems to have disappeared entirely now.))
My god man, stop constantly bothering Vinc to get rid of kingfisher. You don't need to tell him three times in six days.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: VincValentine on September 09, 2012, 01:11:59 am
Also,
'No I don't know what their names are. I don't know what your name is[...]'
Lyri stood up and addressed the others, introducing herself and her kind.
Just leaving this here so you all know me and I don't know any of you except for our Illithid friend.))
((Question, didn't I introduce my character to yours during a short conversation in that little sanctuary place?))
((No, you tried to hit on me, then asked my name before walking away to talk to Sariel. No, you didn't introduce yourself.

Also, replace kingfisher, he seems to have disappeared entirely now.))

I've already made him inactive in the status and the first post. Not sure why he disappeared, but I've got Tarran and Flintus (whose response I'm still awaiting) on the wait list right now, so I'm trying to get them in the RTD somehow.

((Building a quote pyramid, yay))

Also, replace kingfisher, he seems to have disappeared entirely now.))
My god man, stop constantly bothering Vinc to get rid of kingfisher. You don't need to tell him three times in six days.

It's fine, I'm pretty forgetful so I appreciate when people bring mistakes to my attention so that I can fix them.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Flintus10 on September 10, 2012, 07:10:49 pm
Boy I cannot wait to get in on this  ;)
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Kedly on September 11, 2012, 12:28:10 am
Name: Javek
Gender: Male
Race: Human (does this make me boring? xD)
Bonus: Engineering
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: VincValentine on September 11, 2012, 05:17:32 pm
Turn 10

Use branch and begin using it to clear a way down the incline

(3) Remembering that you still have that large branch with you from back at the temple, you take it out from who-knows-where. Thinking that you might be able to get through the woven vines with this, you start making your way through the woods again, this time using the it as an improvised, headless axe. You slowly make your way down the hill, snapping through the branches (and small animals) blocking your path. Progress is slow and the openings you manage to make are barely enough for your bones to fit through. However, you something in the distance, but it may still take a while to get there with the speed you're going at.

Barmot gives up his search for herbs, and chops a path deeper into the forest, forging ahead in a random direction that could very well be the right way.

(2+1) Frustrated at the lack of things to enchant your axe with, you decide to put your weapon to use in another way. You turn your head, looking for a good entry way into the forest. Making your way over there, you pull back your mighty battleaxe and start chopping away at the vines ... only to have your axe bounce back. These things seem to be a lot more resilient than you originally expected. However, the sharp tool does come in handy and you soon find yourself getting a ways into the jungle. As you march over the fallen leaves, partially throwing tree trunks aside as need be, you see something in the distance that seems to be man-made.

Lyri called out to her allies on their position at the moment.

(4) Deciding to be helpful to your allies, you call out about your own position to your allies and then ask them to yell back. Using your animalistic senses, you wait for their responses with your extraordinary hearing and then, using some kind of fox-bat echolocation determine their exact location. After hearing two shouts, you wait and presume that no one else will answer. You quickly make your way up the tree again with your flash-step and, looking at the areas the voices came from, search for anything near them. From the area Barmot's voice emerged, you see a small clearing with something that seems to resemble a stone temple, the entrance looking like a large, deformed face of a human being, the eyes being replaced by what seems to be huge gemstones. You can't see what the skeleton is approaching as your view is blocked by some trees, so you get down again to report what you saw.

Head smokewards.

(4) Knowing that the locals might be able to be of some help, either as guides or brain-supplies, you start heading towards the rising smoke. Unlike your team-mates, you make steady progress through the woods, finding paths through the thick brushes and large vine entanglements. Even when there doesn't seem to be a way to get through, you manage to squeeze through small gaps as if you were a giant octopus. As you make your way into the forest, you hear the sounds of splashing water and you can see something sparkling in the distance. Presuming that you must be nearing the body of water, you continue on and soon find yourself at the end of the woods. Emerging from the thicket, you stand in front of the water, crashing onto the sand next to you. The fact that there's a beach and that you can't seem to see the end of the water, you assume that this is an large ocean. Off to the side, you see the smoke rising relatively close to you, a small hut seemingly made out of a tree trunk being the source.

Sunbeam puts a flower in her hair, and then starts creating "armor" for her team out of flowers.

(6) Flowers are so pretty, you can't believe how nice they are! Not wanting to waste this opportunity, you tuck a particularly nice one into your hair and, seeing that there are so many of them left, you decide to do your team a favor and make some armor for them. You sit up and start weaving the flowers together expertly, somehow managing to not rip them apart and creating a relatively stable material. After about half an hour, you make a full set of plant armor, including a short-sleeved jacket, some short pants and a cute boater hat. Glistening with little water drops on the flower pads that cover it, the set is somehow solid enough to not only deflect blows, but also seems to be giving off live energy as if from the very forest itself. However, your little construction seems to have used up all the flowers in the clearing, leaving you with only one set.
Equipment gained: Flower Armor Set

Keep moving down the path. Examine the possibility of moving with more agility.

(5) Deciding that you might as well continue your training in martial arts, you decide that being more resilient is nice and all, but you'll have to be able to dodge and attack quickly as well. With this in mind, you head into the jungle, hoping to find a way to improve your agility on the way. As you walk through the woods, you spot a four-legged creature almost as tall as you. It lifts its head and, upon wittering your scent, starts running away. Seeing your opportunity, you once again clear your mind and, with full concentration, sprint after the animal. The wild creature hops over the vines and logs as if they weren't even an obstacle, always finding a way through. You find yourself having trouble keeping up, but you know that in order to become stronger you must be able to overcome challenges such as this. The veins start popping out from your skin as you strain your body to its limits, somehow managing not to reopen your wound. You inch closer and closer to your prey, eventually seeing a chance as you jump over a large tree trunk and jumping onto the beast, tackling it to the ground. After a few seconds of dizziness, you get up and, noticing this, the animal takes off. You don't mind, however, as you can feel your body having improved from the experience. You think you'll be able to release a burst of adrenalin like this whenever you want, though it seems like it would take a while to recover your power after doing so.
Ability gained: Martial Arts: Adrenaline Boost



Back at the clearing that the party originally arrived at, a sort of whizzing sound could be heard. Sunbeam and Lyri turn their heads, looking for the source, as they spot something in the sky. At first a small dot, it seems to be quickly approaching, growing in size. Before either of them can react to it, a loud sound is heard, akin to an explosion, as a wave of dust emerges from the point of its impact. The entrance of this thing, very much reminding you of Sariel's, becomes clear as the cloud of dirt settles. Standing in the small crater is, what doesn't seem to be a human, as it has angel wings. But "he" doesn't quite seem to be an angel either as he has small horns poking from his head and a long, pointy tail as well. The being starts to speak and introduces itself as Sigarial, as Tyri and Sunbeam still look on, not quite sure what to make of its appearance.

------

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: Locations (click to show/hide)

======

Sorry that took so long, had some family issues. At least Tarran is in now, one down one to go.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Tarran on September 11, 2012, 05:36:17 pm
Yay I'm in!



"Ah, I suppose you two are the people I'm supposed to help? The ones trying to save everything?" Sigarial said, looking around for others of the group. Surely there wasn't just two of them?
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Dermonster on September 11, 2012, 05:54:03 pm
Knock on the door.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Greenstarfanatic on September 11, 2012, 07:05:48 pm
Keep chopping! Maybe I can find a way into that...building...thing.
Title: Re: Chaosfactions: Re (Turn 9: Rocket Science, Kung Fu Dogman and Sonic The Fox)
Post by: Tiruin on September 11, 2012, 09:12:25 pm
[...]The being starts to speak and introduces itself as Sigarial, as Tyri and Sunbeam still look on, not quite sure what to make of its appearance.
[....]
((Thanks you for mixing my name with Lyri  :P I really like it! Also, color text code is by sextuple sixes? Woah.))



"Ah, I suppose you two are the people I'm supposed to help? The ones trying to save everything?" Sigarial said, looking around for others of the group. Surely there wasn't just two of them?

"Hello Tenshi-san! You're one of Sariel's friends, yes? We're all here, but dispersed through the forest.

"I'm Lyri! That one with the armor is Sunbeam, a good friend of mine. What's your name?" Lyri chirped. It was nice to see another Angel with them at the time.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: TCM on September 11, 2012, 09:21:43 pm
"Ah, I suppose you two are the people I'm supposed to help? The ones trying to save everything?" Sigarial said, looking around for others of the group. Surely there wasn't just two of them?

"Eeep!" Sunbeam, for some spontaneous reason, decides to cover her body with her paws and newly crafted armor. "Don't look at me, I'm nekkid!" The neko runs off behind a large tree, looking around herself to make sure the coast is clear, before changing into her Magical Flower Armorpiece.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Tarran on September 11, 2012, 09:34:06 pm
Sigarial watched as Sunbeam ran away, slightly amused, slightly confused, and slightly upset.

"My name is Sigarial. I... guess you could call me one of Sarel's friends. Though I don't know him all that much. Nice to meet you, Lyri."

"Now, why are all your friends dispersed throughout the forest instead of all of you staying together?" Sigarial queried.



Also, color text code is by sextuple sixes? Woah.))
Are you talking to me?

If so, yeah. The forum can handle custom hex color codes. Here are some examples (http://www.december.com/html/spec/color.html).
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: VincValentine on September 11, 2012, 09:46:45 pm
[...]The being starts to speak and introduces itself as Sigarial, as Tyri and Sunbeam still look on, not quite sure what to make of its appearance.
[....]
((Thanks you for mixing my name with Lyri  :P I really like it! Also, color text code is by sextuple sixes? Woah.))

Glad you like it, I enjoy accidentally creating new names. :P

Also, color text code is by sextuple sixes? Woah.))
Are you talking to me?

If so, yeah. The forum can handle custom hex color codes. Here are some examples (http://www.december.com/html/spec/color.html).

My mind is blown. I'm gonna abuse this to hell and back.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Tarran on September 11, 2012, 09:50:47 pm
My mind is blown. I'm gonna abuse this to hell and back.
Just as long as you don't use colors that are unreadable in one of the two main themes (Core and Darkling) too much.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: TCM on September 11, 2012, 09:54:08 pm
After putting on her armor, Sunbeam returns to where the Demon-Angel landed. "Hi. You're a thing. I'm a cat. You want to see the dance of my people?"
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Tarran on September 11, 2012, 10:02:09 pm
Sigarial looks at Sunbeam utterly confused.

"Uhhhh... not really, but I won't stop you if you really want to."
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Tiruin on September 11, 2012, 10:09:24 pm
"I'm sure to cover more ground. I guess our main objective is in that way, and my squid friend...wait no, Illithid friend decided to check on the lake nearby that had lots of smoke in that direction. I also saw some more..."

Lyri related to the two what she saw earlier from Derm's help and her own ventures.

"And I've to run off...I've another friend that I want to meat."

Track Thale! Go in that general direction of where he is!

((Disclaimer: Whenever I speak as Lyri, there are no typos.))
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Tarran on September 11, 2012, 10:18:50 pm
Deciding that staying around with a weird cat lady wasn't exactly the best sounding thing in the world, Sigarial decided that he would follow the Kitsune.

"Hey, wait, let me come with you."

Follow Lyri.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Greenstarfanatic on September 11, 2012, 10:28:38 pm
http://www.youtube.com/watch?v=6ul-cZyuYq4 (http://www.youtube.com/watch?v=6ul-cZyuYq4)

This is how I feel about my actions.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: adwarf on September 11, 2012, 10:37:16 pm
Channel the forces of necromancy and summon flames of pure shadow to shroud me and clear all in my path as I delve on ahead using my trusty stick to clear a way.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Caellath on September 12, 2012, 12:33:18 am
Smiling as he felt his abilities grow, Thale got back to moving towards wherever he had to head to. Even without a set direction, he felt better, stronger and more capable than before. Either those were old skills flowing back into him or new ones being developed on the fly, he didn't know.

And he didn't mind not knowing. 

Remains of the last wave of blurred memories still hit his head now and then, mostly fragments of sounds and yelling, as well as the constant advising he had heard as his life slipped through his fingers.

Now that he was feeling better, though, it could be about time to check on the damage his equipment had suffered. While the mirror shield seemed flawless, the chainmail seemed to have received damage from the kitsune's brutal attack..

Keep walking, check the damage caused upon the armor and check for a way of fixing it.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Tarran on September 12, 2012, 12:50:17 am
Speaking of mirror shields... why did I get a mirror shield identical to the one that Caellath has? Did I roll a five too? Did you mess up? Or do kite shield manufacturers only produce kite shields with mirrors?

I'm not complaining, just curious.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: Caellath on September 12, 2012, 12:57:51 am
((@Tarran: I imagine it was a mistake. Thale's mirror shield doesn't have a penalty to dodge and it also has a mysterious property.))
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: VincValentine on September 12, 2012, 05:35:16 am
((@Tarran: I imagine it was a mistake. Thale's mirror shield doesn't have a penalty to dodge and it also has a mysterious property.))

Yes. You can call me Doctor Derp because I'm great at making mistakes. :P
Was using it as a template and failed to change the name.
Title: Re: Chaosfactions: Re (Turn 10: Jungle Exploration, Flower Power and Enter Sigarial)
Post by: VincValentine on September 14, 2012, 11:17:04 pm
((Asdfgh, stop making me double post.  :())

Turn 11

The neko runs off behind a large tree, looking around herself to make sure the coast is clear, before changing into her Magical Flower Armorpiece.
After putting on her armor, Sunbeam returns to where the Demon-Angel landed.

(AS) After all this time you have spent since you have woken up in the wooden room, you just now realize that ripping your clothes of back then has, in fact, left you naked. Quickly running behind a tree and using the brush around it as cover, you begin to equip your new set of flower armor. After wearing the shorts and the jacket, you put on the hat and as soon as the set is complete, you start to feel invigorated, a sense of calmness and peace seemingly emanating from the flower armor. As you step back out into the clearing, the sun shining onto you appears to intensify the feeling, and as you enjoy the feeling, you barely even notice Lyri and Sigarial leave.

Knock on the door.

(2) Making your way over to the trunk, you notice a distinct lack of other houses. In fact, it seems that this is the only building in the entire area. You walk over to the door and knock on it. After waiting for a few seconds, you knock again, this time a bit harder. For about half a minute you repeat this process, mixing in the crossing of your arms and tapping your foot in an impatient manner. No answer is heard from the inside and, walking around the house, all the "windows" consist of two small doors on hinges, hanging on the outside of the house, which seem to be locked from the inside as well. You can still see the smoke rising out of the little cylinder on top of the house, but it seems like nobody is home.

Keep chopping! Maybe I can find a way into that...building...thing.

(5+1) You slash your way through the woods, expertly cutting through the thicket blocking your way. Emerging from the woods into the small area in front of the building, you notice that the ground seems to seamlessly pass from grass to stone bricks, creating the path leading to the entrance. Small columns made from several stone blocks piled on top of each other line the walkway, appearing to have been used as light sources according to the burn marks and ashes on top of them. As you walk down this path, you see that the giant head resembles some kind of a skull, though it still seems quite malformed in comparison to a standard human skull. Inside the mouth are two large stone doors, looking quite heavy, but knowing your strength you decide to give it a shot anyways. You step up in front of the gateway, slam your axe into the ground next to you, spit in your hands and then rub them in anticipation of this task. Putting one hand on each door, you ram your feet into the ground and push forward with all your might. The extreme weight of the doors gives even you troubles (1) and even after exerting all of your power upon the gates, they wouldn't move one inch. These things are more massive than you had anticipated, so you decide to attempt a different tactic. Completely ignoring all the warning lights in your brain that are telling you that what you are about to is a stupid idea, you go ahead and do it anyways. Walking back down the path until you reach its start, you turn to the doors. You half-kneel forward with your hands on the ground, waiting for the signal. Ready ... set ... GO! With the speed of a professional sprinter, you run towards the gate with all your might. Within a few seconds you reach the door, throwing your left shoulder forward and shielding your head with your arm. As you ram into the door, (1) all you hear is the sickening sound of cracking bones as the door does not move a single inch. (1) Smashing into the rock wall at full speed, your left arm is crushed between your body and the cold rock, dislocating the shoulder and fracturing your humerus. The impact also breaks both, your ulna and your radius, shattering the ulna into bone splinters in your arm and causing the radius to break the skin and stick out of your arm from a gaping wound. You immediately fall over from the pain, clinging at your left arm. That looks like it hurt, a lot.
Malfliction received: Left Arm: (Humerus: Transverse Fracture Ulna: Comminuted Fracture Radius: Compound Fracture) Left Shoulder: Dislocated

Lyri related to the two what she saw earlier from Derm's help and her own ventures.
Track Thale! Go in that general direction of where he is!

(4) You quickly relate information about the surrounding area and some things about what has happened so far on your journey to your new comrade while Sun seems to be doing something else. After a few minutes of explaining, you cut your story short as you notice that Thale's scent seems to be leaving the range of your senses, so after giving Sigarial a quick rundown, you start sprinting toward Thale, following your nose on the way there. After a short time of jumping around the tree-tops with your flash-step like some kind of anime ninja, you see him up ahead. Jumping down from the branch you're standing on, you walk over next to him and watch him as he appears to be collecting something from the ground.

Follow Lyri.

(4) Attentively listening to the fox girl as she tells you of the things that had happened in the short time before you got here and about the current situation, you notice that she seems to be a bit jumpy as she seems to want to go somewhere. Suddenly she starts speeding up her story and cutting it extremely short and after "finishing" tells you that she has to catch up with someone. As she sprints off at an astonishing speed, you think that you might as well follow her as it can only be better than staying near the creepy cat-lady who has been standing in the clearing with a weird grin on her face for a while now. Using the terrain to your advantage and getting an extra boost from your wings, you manage to somewhat keep up with her. You arrive momentarily later, seeing Lyri stand next to who you assume is the dog man she had been talking about.

Channel the forces of necromancy and summon flames of pure shadow to shroud me and clear all in my path as I delve on ahead using my trusty stick to clear a way.

(5) You've had enough of all these motherfucking trees in this motherfucking forest. So you decide to simply burn your way through the thicket. Calling upon a combination of the powers of necromancy and some form of pyromancy, you attempt to conjure up some shadow fires. Drawing a circle around yourself in the ground with your stick, you then ram your trusty branch in the middle of it and stand next to it. Concentrating, you call upon the unholy presences in the jungle, causing a red pentagram to emerge from the ground below you, its corners touching the ring you drew. Slowly you feel darkness envelop you as the world blacks out around you. Dark souls start emerging from the surrounding area, floating towards you and collecting on top of the branch. Shadows of trees around you begin to pull themselves towards the circle. Soon a ball of absolute blackness materialized from the absorbed energies, floating a few inches above your stick. Emerging from your trance, you pull your arm back wards and, aiming your palm towards the ball, slam your bony hand into it. For a second nothing happens, but then a blue circle explodes outwards of the ball and the sphere explodes forwards, dousing the area ahead in flames that quickly burn an extremely wide path for you. The flames themselves are completely black, absorbing all light falling onto them. The fire also doesn't seem to go out, even when there is nothing left to burn, it still lingers ahead of you. The ball that the flaming explosion emerged from is still floating above the branch, but it does seem to be a tiny bit smaller. You grab the branch, pulling it out of the ground. As you hold it in hand, it becomes apparent that it allows you to exact some control over the fire as you use it to extinguish the left over flames by simply waving the stick. Still examining your enhanced wooden implement, you also notice the book that you keep in your robe move around. Taking it out, you now that the cover is now labeled as "Elror's Grimoire". You open it and see that there seems to actually be writing in it now:
"Simple Rituals:
Ancient Summoning of Spirits ~ Conjures a Corinus, a spirit sphere, from surrounding souls and shadows

Simple Spells:
Shade Blaze ~ Creates a blast of shadow flames proportional to the energy used up from a Corinus

The book appears to be a spell book cataloging the spells you have learned. The simple spells list also contains a few more spell names, however, they seem to be lacking descriptions. A sentence is written at the bottom of the first page, saying: "A collection of souls is only as strong as its wielder, those who know how to use it can harness its true power. -Elror A."
Equipment changed: Elror's Grimoire, Corinus Catalyst

Keep walking, check the damage caused upon the armor and check for a way of fixing it.

(1) After having strengthened your body for a while, the wounds on your chest sting for a moment, reminding you of your recent involuntary clash with the kitsune. Remembering that you simply bandaged your entire upper body without taking your armor off, you wonder how well it is doing. Deciding to check on it, you carefully undo the bandage and ... your chest armor falls to the ground in several pieces. The clothing has been completely ripped apart, you don't think that there's any way that you'll be able to fix this, especially not with the lack of tools that comes with being in a forest. Thinking that you may be able to find some that you could use to at least temporarily hold it together, you start picking up the pieces of your former armor when you are joined by the fox and an interesting looking fellow whom you don't remember seeing before.

-------

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: Locations (click to show/hide)

=======

Sigh, been playing too much LoL lately. Anyways, yay for horrible self-mutilation through terrible rolls.
Also, finally someone has started testing out the magic system a bit. Now I get to do the really cool (and Fun) stuff. :P
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tarran on September 14, 2012, 11:27:40 pm
Jesus christ Greenstar is unlucky.



"I suppose this is one of your friends?" Sigarial says, while looking at Thale. He also looked at the seriously damaged armor and clothing laying on the ground.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Dermonster on September 14, 2012, 11:30:48 pm
Open door and examine contents. Eat anyone inside.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Greenstarfanatic on September 15, 2012, 12:12:59 am
Jesus christ Greenstar is unlucky.

((My GOD am I!))

"Ow. God, DAMMIT that hurts!"

Barmot makes a mental note of the location and tries to find the guy who made that evil mini plant thing earlier. He seemed like he could heal somehow.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tiruin on September 15, 2012, 12:45:25 am
Lyri approached the dog-man along with her Angel-ally. She moved slowly and silently, hoping not to scare him as she noted him check on his man chest.

"Inu-san, it's Lyri. Came to check on you from earlier...Met one of the Tenshi just like Sariel." While waiting for Thale to notice her, she replied to him, "Yes he is, I...hurt him earlier and want to make compensations."
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tarran on September 15, 2012, 01:03:31 am
"Ah, I see." Sigarial nodded, semi-listening to what Lyri said. "Pleased to meet you sir. I am Sigarial, and I've been sent by my father to help your group." Sigarial said, offering his hand to Thale for a handshake.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Caellath on September 15, 2012, 01:30:14 am
"Thale Stiehl." he answered Sigarial, stopping getting the pieces of his broken armor back together and shaking the hand of the stranger. The massive scars on his torso were now quite obvious after he took off the bloodied bandages and his armor had broken.

The newcomer still had the benefit of doubt. The angel-like creature hadn't done anything harmful nor denied help so far, and would be granted a blank slate in which to impress its behavior judging from what would happen in the future. Thale could have been hurt, but he would not be unfair.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tarran on September 15, 2012, 02:11:46 am
Sigarial let go of the dogman's hand and returned back to a neutral stance. After an awkward silence lasting a few seconds, Sigarial decided to break the silence. "...I see your armor has taken significant damage." Sigarial said, unsure of what else to say.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Caellath on September 15, 2012, 02:25:31 am
"Yes, it had sustained heavy damage. It was the same attack that caused this." he said, pointing towards his torso, where the scars moved from his shoulder to around his opposite side's hip.

"The kitsune caused it somehow." Thale completed simply, shrugging as if it was a matter of fact and getting back to gathering the pieces of his broken armor. "Now I'm trying to get the pieces back together."
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tarran on September 15, 2012, 02:42:52 am
"...She caused that?" Sigarial said, amazed and confused. How do teammates hurt another so badly?

He decided that it wasn't really important, judging by the dogman's reaction. So he quickly changed the subject. "So... what exactly is your team doing? How can I help?"
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tiruin on September 15, 2012, 06:32:38 am
Lyri rocked on her heels as she listened on. It sounded like the canine -- now really known as Thale was still hurt. His tone said it all, or...perhaps he (yes, a he) was sad?

She was glad that Sigarial changed the subject.

"We're trying to find a keystone that Sariel is looking for in this world known as a Chaos Faction. I've seen different places that may hold it, much like the big tree in that direction. The Illithid...squid-man went in another direction but I'm pretty sure that he's heading to the big tree soon. I mean it went to the lake over there and...

"Thale, I'm...sorry for really hurting you earlier. Can't I help atone for my wrong?"
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tarran on September 15, 2012, 06:46:35 am
Sigarial bent towards Lyri a little, and whispered to her. "Sometimes time is the best way to heal scars, both figuratively and literally."
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: adwarf on September 15, 2012, 08:28:13 am
Make haste to the structure and see if a quick burst of flames cannot melt the door away.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: VincValentine on September 16, 2012, 03:17:16 pm
((Need some more actions guys, there are only 3 so far.))
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tarran on September 16, 2012, 03:26:32 pm
I'm waiting for someone else to make a move first. My guy is supposed to be helping the others, and he is a half angel, so it would be terribly out of character to have him just go off on his own.

But if you really want an action, here: Inspect the area around us.

Edit: Follow Thale.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Caellath on September 16, 2012, 03:42:12 pm
((My bad.))

"Thale, I'm...sorry for really hurting you earlier. Can't I help atone for my wrong?"
Instead of answering Lyri, Thale stood quiet for a moment. He did not want to hurt her feelings with a harsh answer, but even the thought of accepting any kind of help hurt him. And so far she hadn't declared her intentions clearly. No word if what had happened was an accident or a joke in bad taste, nothing.

Maybe his memories could help him piece things together - he knew there was more knowledge about her kind somewhere deep inside his mind, but he was unable to speed up the process of remembering what had existed in his life before being thrown into the wooden room.

"...Fine." he said gruffly, before getting all the remaining pieces of his armor and moving on. Maybe the rest the group had already found a path leading to their objective. He would probably be released if they just got all the keystones the angel had asked them for.

Try to localize the location of the rest of the teammates through heightened senses, move towards someone who seems to be ahead of the group.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Tiruin on September 16, 2012, 10:09:12 pm
((I blame Caellath in a joking manner.  :P))

Fine.

Fine?


Lyri beamed at Thale's forgiveness. No conditions given, she was really thankful for his action!

"So like I said about the squi- I mean Illithid. He's a real nice thing once you get to know him. Really likes water, lives sooo deep down that it's perpetually dark! Oh did I mention..."

Trailing off as they went, Lyri helped in directional sensing, directing towards the locations of others (and most likely) their objective.
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Greenstarfanatic on September 16, 2012, 11:27:44 pm
((...Anyone want to help me not die? Anyone?))
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Caellath on September 16, 2012, 11:32:48 pm
((...Anyone want to help me not die? Anyone?))
((Calm down, we need to find you first.))
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Greenstarfanatic on September 16, 2012, 11:43:46 pm
((...Oh yeah. Well. I'll need 12 pounds of dynamite, some feathers, and a bucket of tar for that.))
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: Greenstarfanatic on September 18, 2012, 05:40:02 pm
Bump!
Title: Re: Chaosfactions: Re (Turn 11: Dark Arts, Jungle Racing and Orc VS Doors)
Post by: VincValentine on September 19, 2012, 05:10:18 pm
Turn 12

Try to localize the location of the rest of the teammates through heightened senses, move towards someone who seems to be ahead of the group.
Follow Thale.
Trailing off as they went, Lyri helped in directional sensing, directing towards the locations of others (and most likely) their objective.

(5, 2, 3) The three of you head out, making your way through the forest. Having seen Lyri's near supernatural senses, Thale, not wanting to be outdone, attempts to utilize his dog-given powers as well. Sniffing at the air, Thale's heightened senses seem to come back alive, many different smells and scents entering his nose. A little bit confused by all this information, it takes him a few minutes to get used to it, but with a little bit of Lyri's help, he manages to make out the exact locations of the other three who are dispersed throughout the forest. However, the fact that Derm seems to be far away from Barmot and Nefarious gives the group some trouble of deciding where to head, but if you manage to decide you think that there won't be any problems getting there quickly. (You may choose which way to head and will automatically arrive there at the beginning of the next turn, so you may already post your actions for when you get there as soon as you have made your decision.)
Ability gained: Canine Smelling

Open door and examine contents. Eat anyone inside.

(5) Being sick of waiting for someone to open the door for you, you decide to simply let yourself in. Attempting to open the door, you notice it is locked tight, so you search for an alternative way in. However, you can't seem to find any other entrance as even the windows seem to be solidly held in place. Annoyed by the fact that a flimsy wooden door is holding you back from the delicious brains that could be waiting inside, you walk back to the front and start concentrating. Calling upon the power of your mind, you begin to collect energy from the air around you in your hands. Sucking all of the heat from the air around you and condensing it as a small ball in your hand, the area surrounding you becomes colder and colder, decreasing so rapidly in temperature that you can feel the ground freezing beneath your feet. When you think that you have just enough heat to blast through the door without destroying the inside of the house, you grab the ball floating above your hand and throw it at the door. Almost instantly the little sphere smashes into it and blows a large, round hole into the wood, leaving the edges seared and still smoking as ashes fall to the ground. "Not bad," you think as you crawl through the newly made hole, which already seems to have cooled down to room temperature levels. Going inside the house, you notice the apparent lack of brains to devour. Saddened by this development, you do notice that this room seems to be holding a lot of supplies ranging from small stone tools and medical supplies to some hunting equipment, including several short spears and a few bolas. The delicious smelling soup that is cooking in the pot over the fire in the side of the room appears to be the source of the smoke. It seems that it has been cooking for a while already and you wonder where its owner could be.
Ability gained: Eviscerate

"Ow. God, DAMMIT that hurts!"
Barmot makes a mental note of the location and tries to find the guy who made that evil mini plant thing earlier. He seemed like he could heal somehow.

(6-2) Somehow managing to withstand the immense amount of pain you have just inflicted on yourself, you slowly lift yourself up. Though you are seriously hurting, your mind still functions well enough to let you remember that the skeleton was able to create a little plant creature from the "corpse" of the man-eater and that he may be able to help you somehow. Before you try to make your way to him, however, you arm is a more immediate concern. Halfway through natural instincts and your own power of will, you grab your crippled left arm and push it. With a short cracking noise, your shoulder snaps back into place, resulting in another short burst of pain, but you manage to bite your way through it. With your floppy appendage back in place, your mind clears up a bit and you feel like it may be easier to think straight again, but your arm is still useless in this state.
Roll to Bleed: (1) It seems that putting your shoulder back in place has caused blood circulation to increase and the bones sticking out of your arm appear to have ripped the wound open even more. The bleeding starts to intensify and your consciousness is starting to fade. If you don't to something soon, bleeding out will become a real possibility.

Make haste to the structure and see if a quick burst of flames cannot melt the door away.

(4) Remembering that Lyri called out your relative positions not to long ago, you quickly make your way to where you believe the orc to be. It doesn't take you long to get through the thicket as your fire has cleared a way in his general direction, allowing you to use it as a shortcut. You soon arrive at the stone temple where you notice Barmot kneeling on the ground, his arm looking pretty much fucked. But hey, you've got more important things to deal with than assisting the person who killed your little pet. Turning your attention to the large stone gate, you decide to utilize your newly acquired powers and point your catalyst towards the doors. (3) Not wanting to be wasteful, you fire a single charge of the corinus towards the entrance, soaking it in small, black flames. You let the fires die out quickly as they don't seem to be hurting it much, but as they disappear you see that cracks seem to have formed along the doors, leading you to assume that their structural integrity may have been weakened.

-------

Spoiler: Artifacts (click to show/hide)

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: Locations (click to show/hide)

=======

I blame Borderlands 2 for the delay.
Also, I'd like to remind you (i.e. tell you for the first time) that you can ask in the thread or pm if you'd like to know anything about any of the mechanics, abilities, background rolls or the game in general.
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: Dermonster on September 19, 2012, 05:15:09 pm
Sample soup, obtain the medkit, a few miscellanies, and skedaddle towards the other thing the animal girl saw earlier.
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: adwarf on September 19, 2012, 05:27:17 pm
Use my powers to repair the orc's arm as best I can, warn him that it may severely change his body in bad ways but continue despite his reply
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: Tarran on September 19, 2012, 05:38:44 pm
Head towards Barmont and Nefarious, then introduce myself.
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: Tiruin on September 19, 2012, 08:12:53 pm
Head towards Barmont and Nefarious, then introduce myself.
What the Angel said.

"So Thale, I hope you're alright with me talking a lot. I tend to do that when I'm not nervous and thanks for helping me out before your chest got broken and stuff. I always wondered how it feels to not be a spirit you know, I mean you're quite free in whatever you do and we've got Sigarial with us now so this will be-..."

Heal Barmot.

((Damn, them bones need a lot of help. I had to take a medical course D:))
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: Caellath on September 19, 2012, 08:22:16 pm
((@GM: Can I get a skill for tracking people if I keep getting good "find things" rolls? Thale is part dog, and he did roll well. :P))

Ears perked and sniffing the air, Thale tracked all of his allies. He also smelled blood...Which caused a conflict. One of his allies was probably hurt, and terribly so. Helping him could turn out to bring terrible consequences, but he still felt slightly compelled to do it.
"I smell blood, the orc is wounded."

Even if his team showed to be unbefitting of companionship, he supposed he could try...And if he failed...

Move towards the orc, try patching him up with Lyri's assistance.
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: TCM on September 19, 2012, 08:54:37 pm
Catch up with team, observe what's going on.
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: Greenstarfanatic on September 19, 2012, 09:04:10 pm
'URGH! I DON'T CARE! JUST FIX IT!
GOD DANGIT THIS REALLY HURTS!"

IF he THEY heal me well enough, proceed to try and use my axe to pry open the door.
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: VincValentine on September 19, 2012, 09:05:24 pm
((@GM: Can I get a skill for tracking people if I keep getting good "find things" rolls? Thale is part dog, and he did roll well. :P))

I was actually going to give you a perk for that, but for some reason I decided not to. I'll retcon that I guess.
Done.
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: Tiruin on September 20, 2012, 12:00:57 am
((Thale is gladly OP. :)) Look at all his abilities!))
"I smell blood, the orc is wounded."
"...-Orc? What's an orc? Wait, nevermind. I can smell it too...Wow he smells."

Lyri pushed past another great fern before realizing the smell was similar to the tall and green humanoid she met earlier.

"Oh, that Orc! Sigarial, you're one of the Angels, could you help patch him up?"
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: Tarran on September 20, 2012, 12:57:45 am
"Oh, that Orc! Sigarial, you're one of the Angels, could you help patch him up?"
"I'm not specialized in healing and in fact have nearly no skill in healing, I would impede you more than I would help you."
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: Caellath on September 20, 2012, 12:59:10 am
((Well, Thale rolled a 6 and a 5 for healing himself. I suppose he'll at least know how to bandage stuff. Or maybe just horribly cripple the orc further.

I don't take any responsability for it.))
Title: Re: Chaosfactions: Re (Turn 12: Breaking Doors, Bleeding Orc and Team Apathy)
Post by: VincValentine on September 23, 2012, 12:19:32 pm
Turn 13

Sample soup, obtain the medkit, a few miscellanies, and skedaddle towards the other thing the animal girl saw earlier.

(4) Deciding not to waste the nice smelling soup, you grab a nearby spoon and take a sip from it. Not bad, not bad at all. The taste seems to be a mix of various sea creatures, leading you to believe that its maker must be a fisherman. Since it tasted so good, you take a little jar standing near you and fill it up with some of the soup. Afterwards you look around, checking the supplies and looking for whatever might be useful. Seeing a small backpack in a corner of the room, you take it and start filling it with stuff you might still need. After a short inventory check, your pack contains an average medical kit filled with basic materials such as gauze and disinfectants. You also have a single bola, some tools including a small hammer and something resembling a screwdriver. With your little pack filled to the brim, you walk out the door, just to meet another surprise.

Use my powers to repair the orc's arm as best I can, warn him that it may severely change his body in bad ways but continue despite his reply

(4) Turning your attention to the slowly perishing orc, you walk over to him and, after giving him a fair warning, proceed to blast him with black magics to mend his wounds. Contrary to popular belief, it seems that shooting black magic at people does not always result in violent and painful death, as you somehow manage to use a charge of your corinus as fuel to push his bones back in place and weld them back together with a tiny black flame. How did you do it? It's magic, you ain't gotta explain shit. But this also leads you to not exactly understand how you did it yourself, leading you to belief that it may be difficult to repeat this process. However, your work is done and the bones in Barmots arm are back in place and in one piece. Marveling in your handiwork, you almost forget that he's still heavily bleeding.

Head towards Barmont and Nefarious, then introduce myself.

(5) After a quick journey, you and the other two arrive at the odd-looking stone temple. You see a walking skeleton and a giant green man who is bleeding profusely, leaving a blood puddle beneath him. This should probably disturb you, but you feel that you've seen worse. Either way, suspecting that these must be the team-mates Lyri had spoken of, you walk over to them and quickly introduce yourself to both of them, proceeding to then observe the skeleton's masterful healing.

What the Angel said. Heal Barmot.

(4) Arriving at the temple, you spot Barmot and the skeleton man, seeing that the orc seems to have heavily injured his arm. Quickly walking over, you watch the necromancer mend the bones in his arm back together, fixing it up almost completely. Impressed by his feat, you then notice that he seems a bit absent-minded smiling to himself ... or at least you think that's what his skull is doing. Thale then walks up to the orc, kneeling down next to him and starting to patch up his wounds. He waves you over and you're only too happy to oblige, walking over and sitting down next to him to help.

Move towards the orc, try patching him up with Lyri's assistance.

(6) As you get to source of the bloody scent, you see the orc lying on the ground with his arm heavily bleeding. Getting closer, you observe the skeleton reconstructing the broken bones in his arm. After he finishes, you decide to do your part and walk over, kneeling next to the injured one. Seeing that the cuts seem to be more serious than you had anticipated, you notice Lyri looking on from the side and wave her over to help you. Not wanting to use cloth shirt parts due to hygiene issues, you look around for something else to utilize as a bandage. Noticing some large, sturdy-looking plants, appearing to be some kind of fern, you walk over and rip out some of the stronger looking leafs. Returning to the patient, you give them to Lyri and tell her to bandage his arm with them. You then scour the ground for some thick and straight sticks, bringing them back and attaching them as splints with some of the leafs. Using the last one as a strap, you tie it around his wrist and shoulder, allowing it to take the weight of his arm. After you're done, you marvel at your work. Only then do you notice that you may have gone a bit overboard as his arm seems to be covered completely in bandages and still being unmovable due to the splint and strap. At least it stopped the bleeding.

Catch up with team, observe what's going on.

(1) After staring into the sun long enough for your eyes to start hurting, you decide to follow the rest of your group and see what they're up to. The moment you step out into the grove, however, you completely forget where the heck your team mates are. Deciding that you may as well simply start walking into some direction as you are bound to arrive somewhere eventually. After a few minutes of walking you simply find yourself going deeper and deeper into the forest, the area around you becoming more heavily overgrown and impenetrable. You're completely lost ... and those loud growling sounds nearby aren't helping.

IF he THEY heal me well enough, proceed to try and use my axe to pry open the door.

(3) With your fading consciousness, you barely feel what is happening to you as Nefarious rearranges the bones in your arms. As you feel the pain fade, you notice that your arm seems to be bandaged and held in place by what you assume to be a splint and a strap. Looking at your arm, it feels as though you never injured it in the first place, but you're still too light-headed from the blood loss to really do anything. However, your team did a good job of fixing your arm. You rest a bit, recovering from your injury.



Back at the lake, Derm, exiting the house, sees something off in the distance. Far into the ocean, something large seems to be approaching. It quickly comes closer and closer until ... it disappears. Before you even have a chance to wonder where it went, a incredibly large fish flies up out of the water, pushing many tons of water away and creating a splash almost a hundred feet high. Looking at it flying through the air, you notice that it seems to be some sort of whale, but you quickly stop thinking about it as you notice gravity taking its effect on the animal, causing it to plummet toward the ground in your general direction. Before you have the time to dodge, the giant creature slams into the ground, just a few feet away from you, creating a huge sand explosion, covering you and the house in it. Annoyed by this inconvenience, you dig yourself out and clean the sand from your tentacles. Looking at the whale, you see that it seems to a have perished, but then you notice something else. On top of the mammal appears to be what you can only describe as a ... gentleman. The man standing on top of it is wearing a top hat and suit, holding what seems to be a harpoon cannon. You can see a large harpoon sticking out of the animals head next to him. Noticing you, the man slides down the side of the animal and walks up to you, with a cigarette in mouth. Apparently unaffected by your appearance, he proceeds to introduces himself as "McCoy" and hands you a little business card saying: "McCoy 's me name, fishing's me game." He says that the he found himself on this beach one day and made the shack next to you his home. You are contemplating whether to eat his brain or ask him for the recipe for that soup.

-------

Spoiler: Artifacts (click to show/hide)

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: Locations (click to show/hide)

=======

Finally the party is complete. And hopefully it will stay that way (unless you get horribly dismembered).
So far, you're doing a good job keeping each other alive though. Still waiting for a bad roll when medicating.  :P
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Dermonster on September 23, 2012, 12:27:44 pm
Two things went through Derms mind.

1. This man is not part of the group.

2. Free brains.

He waggled a flagellum in the illithid equivalent of a grin.

'Nice to... meat you. Would you mind doing me a favor?'

Dominate mind. Eat brains.
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Greenstarfanatic on September 23, 2012, 12:38:37 pm
"Many thanks, friends. I injured my arm trying to get into this temple door, but was unable to do so. Would you be so kind as to help me open it?"

Use right arm to help get the door open in whatever way I can.
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Tarran on September 23, 2012, 01:12:29 pm
Oh god, first turn in and Flintus10 is in danger. By another player no less.


"Many thanks, friends. I injured my arm trying to get into this temple door, but was unable to do so. Would you be so kind as to help me open it?"
"Do you have any idea what is preventing the door from opening?"
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Dermonster on September 23, 2012, 01:19:32 pm
I didn't even know it was Flintus when until you said that.

Not changing my action.
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: adwarf on September 23, 2012, 01:39:44 pm
Take my staff, and point the orb at the door before slamming the thing into it calling dark flames to destroy it once and for all (use as many charges as needed)
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Tiruin on September 23, 2012, 04:05:44 pm
I didn't even know it was Flintus when until you said that.

Not changing my action.
((The joys of not knowing PCs from NPCs,  :P))



"Many thanks, friends. I injured my arm trying to get into this temple door, but was unable to do so. Would you be so kind as to help me open it?"

"Alright!" Lyri said, "But- you injured your arm and broke your body by a door? Hmm, this must be a really dangerous door to hurt...what was your name again? You're an Orc right?"

Looking around, the Kitsune wondered where the sq Illithid was, along with the friendly catwoman.

"Did anyone see Sunbeam?"
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Tarran on September 23, 2012, 04:13:33 pm
"Did anyone see Sunbeam?"
"Only the last time you last saw her."
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Tiruin on September 23, 2012, 04:20:30 pm
"Did anyone see Sunbeam?"
"Only the last time you last saw her."

"Erp."

Lyri knew the forest was vast -- stretching from eye to eye in all it's thick greenery. Perhaps Sunbeam was lost or...maybe moving ahead like Derm? Nevertheless, it would be better to find her any bring her back to the rest.

"Thale, I'll keep in touch with you by scent if that's alright. I'll just go and...find Sunbeam. It's better if we all go together on this. Not being seper-uhh, separiated....divided."

Track down Sunbeam.

On the way, try to train an aspect of searching or observation.

Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: TCM on September 23, 2012, 05:27:36 pm
"G-guys? Guys? ~Hellooooo~?" Sunbeam whimpered.

Try to relocate the team, or at least be rescued by some dashing human-hybrid knight.
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Caellath on September 23, 2012, 07:14:47 pm
"Many thanks, friends. I injured my arm trying to get into this temple door, but was unable to do so. Would you be so kind as to help me open it?"
"Thale, I'll keep in touch with you by scent if that's alright. I'll just go and...find Sunbeam. It's better if we all go together on this. Not being seper-uhh, separiated....divided."
"Hm." he half-grunted as an answer to both of his companions, his eyes following the movement of Lyri's tail for a while before breaking off, as if he had realized what he was doing. Her species seemed even more oddly familiar to Thale than the rest, as if he had some experiences related to them in the past.

And to make the matters worse - or maybe for the best - Lyri hadn't shown herself as evil. So far, she had only showed a caring side and even if Thale still resented the attack, the more it seemed to be an unfortunate accident, caused by powers she couldn't control and bad luck on his part. But he was still wary, even if not excessively so. For the moment, he should try to track the catgirl...One of those people.

Try track down Sunbeam while following Lyri.
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Flintus10 on September 24, 2012, 01:57:24 am


Two things went through Derms mind.

1. This man is not part of the group.

2. Free brains.

He waggled a flagellum in the illithid equivalent of a grin.

'Nice to... meat you. Would you mind doing me a favor?'

Dominate mind. Eat brains.

Dusting his hands off McCoy walks straight past the creature.

'No offence good...sir I think? Anyways, when you have been a fisherman as long as I have you generally avoid talking to anything with tentacles coming out of its face. So if you don't mind I left an absolutely bitchin' soup cooking and have to get me some of that.'

Tip hat to whale, 'You were a worthy foe.' And brush past Derm on the way to my shack.
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: VincValentine on September 25, 2012, 02:47:39 pm
Got some tests coming up, turn will be done tomorrow.
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCo
Post by: Caellath on September 25, 2012, 03:03:52 pm
((Ok then. Good luck.))
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: Tarran on September 25, 2012, 03:05:22 pm
Examine the door. What is keeping it closed?
Title: Re: Chaosfactions: Re (Turn 13: Team Medic, Lost in the Woods and Fisherman McCoy)
Post by: VincValentine on September 26, 2012, 04:36:47 pm
Turn 14

Dominate mind. Eat brains.

(1+1) As you look at this odd man, you realize that your opportunity for a free meal of brains has come. Not wanting to waste this chance, you immediately attempt to call upon your power and attempt to dominate the mind of this person. Sending your angry mind-beams in his direction, your aim seems to be a little off, as the man simply passes by you, showing no sign of any mind control or brain melting.

Tip hat to whale, 'You were a worthy foe.' And brush past Derm on the way to my shack.

(4) After acknowledging the battle you have fought with this placid beast of the sea, you turn gentlemanly excuse yourself from your visitor, making your way over to your little shack, smoking your cigarette all the while. When you get to the house, you take out your self-made key and are about to unlock the door, when you notice the apparent absence of a door to open. Looking up, you see that there's a large hole burned in the side of your little shack. Oh my.

Use right arm to help get the door open in whatever way I can.

(3) After thanking your team for the quick first-aid, you inspect the encasing on your left arm. Yep, pretty solid. So solid in fact that you can't move it whatsoever. Deciding that you want to help either way, you offer to help with your good arm. However, as you look over it seems that your help is no longer needed.

Examine the door. What is keeping it closed?

(4) After the medical procedures on the orc seem to have been completed, you look to the large stone gate that is still blocking this odd-looking building. Walking over to it, you wonder what could be the reason that this door is remaining closed tight. As you attempt to touch the hard stone, a small electric shock makes you pull back your hand, more in surprise than in pain. Slowly approaching it with your hand again, a bluish membrane appears where it touches, sending electricity through your arm. It may be reacting to your divine or devilish nature, but it seems that there is something shielding this door. As you notice Nefarious approaching with a serious look on his skull, you take a few steps back and watch the ensuing spectacle.

Take my staff, and point the orb at the door before slamming the thing into it calling dark flames to destroy it once and for all (use as many charges as needed)

(2+2) After marveling at your own and your teammates' work at fixing up the orc, you see that the door is still unopened. Annoyed by this revelation, you become determined to open this door, that it must absolutely open, no matter what. Deciding to give it all you've got, you walk up to the gate and charge up enter a state of heightened concentration. For a moment you just stand there, but then you ram the Corinus atop the stick into the door. Instantly a massive blast erupts, causing a round blast wave to emanate from the point of impact. A blue wave of energy travels across the door, and you sense that it seems the reason that the reason why this door wouldn't open was due to some kind of magical shield protecting it, which proceeded to shatter into large, glass-looking fragment, which quickly dissipated. For a moment you believe to have seen what looked like a large keyhole appear in the center of the shield, but you dismiss it as imagination. Your black flames cover both doors entirely, causing the cracks to widen and the entire gate to come crashing down into small rocks and a large dust cloud. After it clears, you see that all that remains of the enormous stone constructs is a pile of rubble. Not bad. You also seem to have used up your Corinus, as your stick has returned to being a simple stick. Climbing on top of the pile, you see that the inside of the temple is nearly completely black, a large staircase leading down into the darkness.

Track down Sunbeam.
On the way, try to train an aspect of searching or observation.


(3) Worried about the cat-girl, which you so graciously left by herself in the clearing, you call her absence to the attention of your allies. You inform your comrades that you'll go looking for her and proceed to walk off into a random direction, searching for her scent in the air. However, the density of the forest and the enormous amount of other smells make your search a lot harder. You'd keep going, but you fear that you'd get lost yourself, when suddenly something approaches from behind.

Try track down Sunbeam while following Lyri.

(4) After Barmot thanks you for the help, Lyri approaches you and tells you that she is worried about what might have happened to the nekomimi. As she walks off, you feel as though this might not be the first time that you have seen someone of her kind, but you dismiss the thought as you decide to follow her and help with the search. After a while of wandering, you notice that she seems to have stopped. Wondering about why she did, you walk over and tap her on the shoulder. You're a little surprised by the yelp she let out as she jumped up a bit, but when she notices that it was just you, she smiles and explains that she can't seem to find Sunbeam. You attempt to help out and take a deep sniff through your dog snout, taking in all the odd smells of the nature around you. Quickly noticing a familiar scent, you set off in its general direction, when something suddenly jumps out of the bushes at you.

Try to relocate the team, or at least be rescued by some dashing human-hybrid knight.

(4) Jeez, forests are bigger than you thought. And they don't have nearly as many flower fields and little fairies floating around as you had hoped for. Finally accepting the fact that you might not exactly know where you currently are, you attempt to somehow find your team mates. Any other sane cat in your situation would probably use their sense of smell to detect their allies, but that would be boring now, wouldn't it? YOU know that there's only one way to find your mates at all times, and that is through the powers of FRIENDSHIP. You concentrate deeply and feel something nearby, slowly approaching you. With your eyes closed, you see two bright, but small lights in the darkness. Knowing that these could only be your friends, you rush towards them. Making your way to a thick brush, you jump out and grapple the first person that happened to be in your path, in this case it being Thale. You give him a hug and then prance around a while as the other two relax, glad to have found you sound and safe.

-------

Spoiler: Artifacts (click to show/hide)

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: Locations (click to show/hide)

=======

((Ok then. Good luck.))

Thanks! I think they went quite well. :P

Turns like this are fun because I get to describe shit getting blown up. Gonna have to wait until the big guns are brought out for more colorful descriptions though.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Greenstarfanatic on September 26, 2012, 04:51:17 pm
Lay low for now, as to not cause any more injuries upon myself. Maybe bust down a wall or chop something every once and a while to keep my masculinity levels up.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Tarran on September 26, 2012, 04:51:46 pm
"Hah! Well done!" Sigarial said to Nefarious while clapping a few times. "Now, what do you two think, should we wait for the others to get back before exploring further or do you want to go now?"
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Dermonster on September 26, 2012, 04:53:34 pm
Derm narrowed his eyes. This meat sack would not be getting away from it that easily!

Try again!
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: adwarf on September 26, 2012, 05:16:25 pm
"I say we enter, and check out what is inside ... I feel weak since we first came to in that 'Nexus', and perhaps this temple will hold some hint as to how to regain my powers." Nefarious replied, pausing for a moment as he leaned on the branch slightly hunched foward before continuing, "But first I must prepare for what may lie below."

Clasp the amulet in my left hand, and conjure a Corinus incase of dangers within the temple.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Tarran on September 26, 2012, 05:32:07 pm
Attempt to summon a torch from hell.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Tiruin on September 27, 2012, 08:06:21 am
Lyri smiled as she relaxed, sitting down and enjoying the moment brought by her feline friend. Looking at Thale, danger was the first thing they expected, and the first idea to be dissuaded.

She was glad everyone was safe.

"Shall we return on our objective?" she said merrily, looking back to the return path. "Forests like these tend to disorient people."
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Flintus10 on September 27, 2012, 09:45:55 am
McCoy peeked around through the hole

'Well gods damn it a man can't even expect his home to be left alone these days. If anyone is in there and they have touched my fucking soup then we are going to have a problem.'

McCoy will investigate his shack, if followed by illithid then replace his eyes with harpoons.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Par
Post by: Caellath on September 27, 2012, 11:54:28 am
"Shall we return on our objective?" she said merrily, looking back to the return path. "Forests like these tend to disorient people."
"Sure." Thale answered after getting away from the nekomimi. They should probably get going, but not without getting the group back together. Their chances of survival and consequently his chances of returning home, wherever it could be, depended on following the task givem to them.

Keeping his allies alives was beneficial to his recently-found desire of going back to his lands.

Track the Illithid and move to him.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Tiruin on September 27, 2012, 03:48:07 pm
"Come, Sunbeam! Let's not keep the adventure waiting!" Lyri said, looking at Thale's scarring. If there was something she would love to learn, it would be the power to mend wounds...

"So, Thale. How does it feel, being you?" she said, gesturing to his chest, in general.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Par
Post by: Caellath on September 27, 2012, 04:17:05 pm
"So, Thale. How does it feel, being you?" she said, gesturing to his chest, in general.
"It isn't hurting anymore, if that is what you're asking." he answered apathetically, getting back to putting his smelling sense to work.

He sighed as he got back to the trail.
"I just want us to finish all of this so I can return home."
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Par
Post by: Tiruin on September 27, 2012, 04:21:31 pm
"I just want us to finish all of this so I can return home."

Lyri sighed, trying to keep pace beside her canine companion.

"Home is the first thing on my mind, too. I took this all as a dream first, being firstly carried by you and ending up in a realm wherein I had no idea what was going on and surrounded by others who I didn't know existed. Luckily, you all aren't that apathetic, and are just like those back home anyway so I guess that's a bonus."

"How was yours?"
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Greenstarfanatic on September 27, 2012, 04:23:56 pm
Suddenly, the usually quiet Barmot chimes in.

So, why do you guys think we're here? I mean, sure we have to do whatever quest we've been sent on, but...why us? Why me?
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Par
Post by: Caellath on September 27, 2012, 04:28:20 pm
I miss home. My wife, my kids...I bet they're worried sick right now..I wish I could see how they're doing.
((By the way, Barmot is with Nefarious and Sigarial, while Thale is deeper into the forest, with Lyri and Sunbeam, where the first group can't hear them. Also, Barmot has a wife and kids and was trying to hit on Lyri? :|))

"How was yours?"
"I don't remember." he answers, shrugging. "What I know are the small fragments that came to me some time ago."
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Par
Post by: Greenstarfanatic on September 27, 2012, 04:29:14 pm
Also, Barmot has a wife and kids and was trying to hit on Lyri? :|))


Whoops! EDITIIING!
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: TCM on September 27, 2012, 04:36:42 pm
Gallop behind teammates.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Tiruin on September 27, 2012, 04:40:01 pm
Also, Barmot has a wife and kids and was trying to hit on Lyri? :|))


Whoops! EDITIIING!
((What? Inb4 the edit, all I saw was him reminiscing of his home...Perfectly reasonable for a random thought despite the spatial displacement. 

Also, he was? :P))

"I don't remember." he answers, shrugging. "What I know are the small fragments that came to me some time ago."

Jogging up to the dog-man, Lyri couldn't help but engage in casual conversation.

"If you don't mind me speaking Do you even mind this at all? , you do remind me much of my older brother. Always the stoic one, he was. Though, under that stony face, he had a heart of gold! Being the eldest, he had a heavy burden to bear, keeping the family in check and serving as our protector and guardian with mother."

"She," Lyri pointed at Sunbeam, "reminds me of my sister. Optimistic in a way, and ready to help. The three of us along with mother were the only things I truly remembered, and still remember, strangely. We've had our fair share of fights, mostly me against my brother but in the end..."

Lyri glanced at Thale, with a slightly uncomfortable expression of 'Maybe I'm going too far'.

"Well, let's just say that things ended up- worse than I wanted them to be before I came here...It's just that you remind me so much of him and I-"

She left the line hanging, awaiting Thale's reply while glancing down at her feet as the three moved back.

"Sorry if I'm bothering you."
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Greenstarfanatic on September 27, 2012, 04:41:54 pm
Also, Barmot has a wife and kids and was trying to hit on Lyri? :|))


Whoops! EDITIIING!
((What? Inb4 the edit, all I saw was him reminiscing of his home...Perfectly reasonable for a random thought despite the spatial displacement. 

Also, he was? :P))

((Yeah, I thought it was obvious...apparently Lyri didn't. Oh well, at least now he can hit on her some more without feeling guilty!))
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Par
Post by: Caellath on September 27, 2012, 04:52:31 pm
"Sorry if I'm bothering you."
"I don't mind it. And I'm not your older brother." he said, gesturing towards his own body as he walked.

Thale crossed his arms behind his head and talked, eyes focused on the trail.
"I don't remember anything about my family, but I do remember warnings someone gave me."
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Tiruin on September 27, 2012, 05:08:35 pm
"Yes I know that you aren't my older brother."

Spit it out. He can't get what you're implying.

Then what should I say?!


"It's just that you're really likeable..."

By my oath tell me he didn't hear that...

"I-I mean-meant! Meant that, err- homesickness and all. Feelings, you know."

Lyri was hopeful that Thale wouldn't continue the discussion she started, leaving only the sound of their footfalls to continue the gap.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Tarran on September 27, 2012, 05:26:32 pm
So, why do you guys think we're here? I mean, sure we have to do whatever quest we've been sent on, but...why us? Why me?
"Well, I'm here because my father thinks that I should help out. I don't know much more than that."
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: Caellath on September 27, 2012, 09:04:57 pm
"It's just that you're really likeable..."
Thale's ears twitched and he slowly turned his head to Lyri, surprised. There were a few moments spent by silently staring at Lyri before he finally smiled and embraced her for a few seconds before breaking up and moving on, his mood significantly improved.

Something started to pound in the back of his mind, even as he tried to contain it. The same warnings and voices he had heard before, and more. But he didn't need them, not now.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: VincValentine on September 29, 2012, 09:09:22 pm
Had a busy day, turn coming sometime tomorrow.
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: VincValentine on October 01, 2012, 05:43:30 pm
Turn 15

Lay low for now, as to not cause any more injuries upon myself. Maybe bust down a wall or chop something every once and a while to keep my masculinity levels up.

(4) Not wanting to injure your arm any further, although that seems quite unlikely with your stiff cast, you just try to keep yourself out of trouble. Still wanting to appear as a manly man orc though, you show off your strength by chopping down some trees with your good arm every few minutes.

Try again!

(2+1) This free meal shall not get away! As he is standing in front of his house, you turn to him and attempt to fry his brain again. Concentrating even harder this time, you stare at his head and attempt to transmit mind-controlling waves into his brain. Yes, you can feel it working, you can see his face turning into a frown as his brain is taken over by ... a slight headache. Maybe people from other worlds are more resistant to psionics or you're just a bit out of practice.

Clasp the amulet in my left hand, and conjure a Corinus incase of dangers within the temple.

(2) Not wanting to enter this dark temple without some kind of way to defend yourself, you grasp your amulet in the bones of your left hand and decide to create another Corinus to fuel your spells. Everything goes black around you as you focus on collecting the necessary souls, however, you notice the apparent lack of floating spirits to collect. This area seems to be completely lacking any kind of residual life energy. Wondering what might be the cause of this, you stare into the seemingly endless corridor of the temple.

Attempt to summon a torch from hell.

(5) Thinking that some problems may arise from a lack of sight within the building, you decide to create some form of light source to guide the way. Calling upon your dark side, you attempt to establish a connection with the lower depths and conjure up a torch to light up the path ahead. As you concentrate, you create a small pentagram-shaped summoning circle on the ground in front of you. Your eyes start to glow a little as a thin reddish beam emerges from your chest and enters the center of the circle. The lines flare up in a crimson red and little cracks form in the ground beneath it, a purple-colored shine  emerging from them. A black gap opens up on the ground, enveloping and dimming out the circle. From the abyss, a small candle-like creature emerges. The creature appears to be a ball-shaped bat with a tail, which holds a small flame. The little beast flies up to your face, displaying you a smiling face complete with little vampire teeth and glowing, red eyes. It stares at you with its wide smile, seemingly awaiting orders. ((Name your pokem- ... your demon!))

McCoy will investigate his shack, if followed by illithid then replace his eyes with harpoons.

(4) Ranting about the destruction of your shack's front door, you feel a mild headache coming on, but you manage to mostly ignore it. Looking through your little house, you see a certain absence of tools and medical supplies. It seems that someone went through your stuff. Walking out of the house for a breath of fresh air, you see that the squid man seems to be wearing a backpack. Your backpack.

Track the Illithid and move to him.

(5) After some small-talk with Lyri and a rather unexpected response on her side, you're feeling a lot better now. Deciding to get back to work, you notice a scent that seems appears to belong to some rotting sea creature and Derm seems to be in the same direction. You head towards the source of the smell, caught up in your own thoughts and feelings. Walking through the forest, you soon find yourself at the beach, apparently having daydreamed the whole way. Looking around, you notice that Lyri and Sunbeam seem to be missing, when you suddenly hear a loud growl and some shouts from somewhere behind you.

Gallop behind teammates.
Quote from: Tiruin
Follow Thale. ((I assume Lyri would stick with him anyways.))

(TCM: 1, Tiruin: 1) As Thale wanders off, Lyri walks next to him, looking at him as he seems to be lost in thought. Meanwhile Sunbeam is somehow galloping (without having hooves) after the other two, staying closely behind them. For some reason the Thale seems to be speeding up, going through thicker brushes and thickets. As he keeps going ahead, Sunbeam trips over a large branch due to her odd form of movement and Lyri walks back to help her up. Looking at her leg, it appears to be scratched but otherwise fine. At that moment, a loud howling is heard, accompanied by the sound of rustling leaves and brushes. Suddenly something very large flies out from behind a nearby overgrown wall of trees. Landing on the ground next to you, the impact of the creature creates small tremors. The beast, standing at about twice the size of Lyri, is held up by two double-jointed legs, each featuring three sharp looking claws. The upper body of the upper body of the beast is completely covered in fur, a few spikes protruding from its spine. Its head seems to be completely disconnected from its body, the skull looking like that of a large reptile and with a set of horns pointing forward like those of a bull. Beyond its legs, the only other limb it appears to have is some kind of odd-looking tail, a large dodecahedron heading it, presumably serving as a mace. The monster opens its mouth and lets out a deafening, spit-filled growl in your direction. You assume that it is not friendly.

-------

Spoiler: Artifacts (click to show/hide)

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: NPC Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

=======

Sorry about the delay, something came up yesterday. Anyways, glad to see all that rp-ing, it may play some part in the story later, depending on how this all develops. :P
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: Tarran on October 01, 2012, 06:01:50 pm
Lol@double1s.

Also, shouldn't I be the master of the bat?



"Huh, I expected something more mundane. But you'll do fine. Just... don't smile too much: It's creepy." Sigarial said to the ball-thing, mostly apathetically, gesturing for the little thing to go away from his face.

"I suppose you need a name, don't you. Well, your new name is Sen, unless you already have a name?"
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: Tiruin on October 01, 2012, 06:06:25 pm
((Erp, forgot my action  :P Well, you got it and thanks V!))

Lyri stood up slowly, keeping her gaze locked with the creature's eyes. She tapped Sunbeam's hand as a sign of concern before taking a deep breath.

What in blazes is this monstrosity?!

She slid her right foot to the side, putting herself in an open stance as she gestured to the creature along with a shout.

"We mean you no harm!"

Advanced Action: If creature attacks, dodge then try to flank it but only if Sunbeam attacks.

If she doesn't attack, turn on heel and run along with her to Thale's...last known position.


Lyri could feel fear welling up in her. At least...she knew Thale was alright.
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: Dermonster on October 01, 2012, 06:13:55 pm
Derm glared. 'I've not had a challenge like this in a while. No matter. Your mind is not your own. Submit, and succumb to the darkness!'

Psionic Shockwave!
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: VincValentine on October 02, 2012, 06:01:16 pm
Bump. How did this get to page 2 so quickly? O.o

Also, shouldn't I be the master of the bat?

Fixed that, for some reason I thought that adwarf summoned it because Necromancer and all that.
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: TCM on October 02, 2012, 06:09:33 pm
Hit it over the head with my warhammer!

"Hyah!"
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: Flintus10 on October 02, 2012, 06:22:30 pm
'Son, I usually like to solve my problems with words but it looks like you really need to learn some manners.

Harpoon cannon squid-man in the face.
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: Caellath on October 02, 2012, 06:37:41 pm
((I'm going to post, haven't exactly forgotten.))
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: adwarf on October 02, 2012, 06:44:52 pm
"Odd, very odd indeed ... Now that you've managed to summon up some light let us go forth, though don't be expecting much help from me. My powers I know of do not work here, and despite my obviously handsome figure I am getting along in the years." Nefarious said before beginning to walk into the temple, his small frame using the branch as if it was a walking stick.

Venture forth into the temple with our new teammate and begin to look for what is negating my powers.
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: Tarran on October 02, 2012, 07:41:00 pm
"No kidding, you look about as bony as the undead Baron Illach likes to summon when he's bored and wants to practice his boulder throwing abilities."

Follow the skeleton!
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: Caellath on October 02, 2012, 09:33:29 pm
As soon as he arrived at the scene, he could see the squid-man antagonizing a human and acting like a typical villain while the human prepared to defend himself. Thale's mind sparked and his legs shifted, assuming an almost feral stance as he lowered his body, tensing his muscles and preparing to attack swiftly, pouncing upon the squidman and helping end his ill intents by knocking him unconscious.

But it was not meant to be. He immediately heard a growl and the voices of his teammates behind him. In an instant, his body turned around and released the energy it had been storing like a coil, his mind clear and focused on one thing: destroy the creature threatening his companions.

His canines showed slightly as he snarled in anger, hoping to make it in time as he plunged into the woods once again.
"Grrrr....."

Use Adrenaline Rush, move over to the opponent and shield-bash it.
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: Greenstarfanatic on October 02, 2012, 10:00:22 pm
Seeing as I have not actually entered the temple, use all my strength to rush inside, trying to catch up to the rest of the gang.
Title: Re: Chaosfactions: Re (Turn 15: More Fizzles, Summoning Demons and Unwelcome Guests)
Post by: VincValentine on October 05, 2012, 01:47:12 pm
Sorry guys, I'm extremely busy at the moment, expect a turn by sunday.
Title: Re: Chaosfactions: Re (Turn 14: Magic Fizzles, Fiery Lockpicking, and Search Party)
Post by: VincValentine on October 09, 2012, 05:46:34 pm
Turn 16

Advanced Action: If creature attacks, dodge then try to flank it but only if Sunbeam attacks.
If she doesn't attack, turn on heel and run along with her to Thale's...last known position.


(4) You stare at the creature for a moment and attempt to communicate with it, saying that you come in peace and mean it no harm, but you presume that your words fall upon death ears as the creature stares at you with its black, empty eye-sockets, drool running down its skeletal mouth. Noticing that Sunbeam appears to be standing next to you, hammer in hand, you give her a quick nod and quickly run around the beast, readying your neko-te. As you sprint around, you see Thale's familiar figure approaching rather quickly. With a smile on your face, you jump onto the beast's body and slash at its furry back. (2+1) However, the monster's skin appears to be harder than you thought as you only manage to scratch its back up. As the beast suddenly moves away from under you, you quickly jump back to the ground next to it.

Use Adrenaline Rush, move over to the opponent and shield-bash it.

(6+1) Immediately sensing that your team mates are in danger, you ignore the squid's fooling around for now and start to make your way back to the location of the other two. Sprinting through the woods, you force your body to start pumping out exceptional amounts of adrenaline, causing you to run even faster and arriving there in time to see Lyri running around a large beast and jumping on its back. You assume that this is the enemy you were sensing and set out to give it a friendly welcome, dog-man style. As you rush toward it, shield in hand, you push yourself of the ground, jumping towards the beast body and using your speed and weight to bash into the creature. (3+2) You smash right into the monster's side, throwing all your force into the side of its chest. Bones crack within the monster's body as you can see it being knocked back a bit by your attack, but as you land on the ground, the beast appears to still be standing, though it does seem to have taken a serious beating.

Hit it over the head with my warhammer!

(5) The beast standing before you has just interrupted your prancing session and you won't let it get off easily. Showing that you can be quite serious between your fits of silliness, you take your huge war-hammer in hand and get ready to strike. You wait for a second as Lyri gives you a signal and runs around the beast. As it is distracted by her actions, you stand still and wait for the right moment. As a single beam of sunlight breaks through the tree canopies above you, it reflects off of your eyes, showing your pupils to have turned into the slits of a prowling cat. In an instant, you launch yourself into the air, whipping your hammer behind your back with both hands. Flying at the monster in an arc, you perform a front-flip to further increase the velocity of your weapon and thereby the power of your strike. As gravity takes effect, you come rushing down and swing the massive war-hammer over your head, bringing it down with the full force of its weight and slam it straight on top of the creature's head. (6+1) As your weapon slams into the creature's head, the impact crushes the entire skull, breaking it into several pieces and shattering them across the ground. However, the force of your blow hasn't been stopped and the hammer continues on, hitting the creature in the back and slamming the entire beast into the ground. You land back on the ground next to it, leaning your hammer on your shoulder and surveying your catch.

Psionic Shockwave!
Harpoon cannon squid-man in the face.

(Derm: 3+1, McCoy: 2) In some kind of feud that seems to be growing stronger by the second, Derm compliments the fisher-man on his tenacity and then concentrates, channeling his mind into a wave of energy in front of him. This time however, he actually succeeds, causing a blast of energy to emerge from his forehead and fly towards McCoy, leaving him no real room to evade the attack. The wave crashes into him, knocking him off his feet and sending him flying, (2) but as the crashes into the ground, the soft sand absorbs most of his fall, leaving him completely unharmed, if somewhat disgruntled. As he gets up, he lets off a comment about the annoyance that the squid-man is presenting and takes aim with his harpoon gun. However, he does seem to have been thrown off by the flight and fall enough for his harpoon to miss its mark and sail by the squid's head and not very closely at that. The two of you stare each-other down, akin to some kind of wild-west battle.

Venture forth into the temple with our new teammate and begin to look for what is negating my powers

(3) Wondering what could be causing your powers to falter in this place, you seem to suddenly suffer from a acute case of "old age" as you lean on your staff to support your aching bones. With your staff as a walking stick, you slowly start to make your way down the stairs, taking your sweet old time to carefully take each step. Jeez you're being a drama queen right now.

Follow the skeleton!

(1) After jesting a little about the necromancer's sudden realization at his state of advanced decay, you see him making his way into the staircase. You follow suit, expecting your little bat to light up the way for you, but as you make your way down the first few steps, you notice a certain absence of floating light-source. Looking back out of the temple's entrance, you see Sen fooling around outside, rolling himself in the grass and enjoying his little demon-y life. Sigh.

Seeing as I have not actually entered the temple, use all my strength to rush inside, trying to catch up to the rest of the gang.

(2) Between your fits of attempting to rip apart trees with your bare hands, you notice that all of your team mates seem to have disappeared during your span of non-attention. Looking to the temple's entrance, you see Nefarious and Sigarial making their way in. Not wanting to be left behind, you start to run over to the entrance, but the exhaustion from constantly knocking over trees and the extra weight of your cast cause you to be quite slow. You take a quick break in front of the entrance when you see a little bat-creature rolling itself in the grass, accidentally starting small fires, which you quickly put out. You play with the little bat for a bit, because bawww, just look at it, it's so cute!



Quote from: Two-legged Beast
Wonder where head went and attempt to crush puny creatures.

(5) Coming as a surprise to all three of you, the crushing of its ribs and removal of its floaty head seem to not have been enough to bring the monster down. Before any of you have a chance to jump back, the monster gets back to its feet and swings itself in a circle around its own center, attempting to smash the people surrounding it with its tail-club. (Lyri: 3, Sunbeam: 4, Thale: 4) All three of you manage to evade the blow in time, Lyri being barely swiped by the monster's tail-mace. You stand around the creature with your weapons ready as it stands there headless, but still fighting.

-------

Spoiler: Artifacts (click to show/hide)

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: NPC Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

=======

Arrrggghhh, things keep coming up IRL, but the stressful weekend+1 is over and everything should be back on track from here on.
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: Tarran on October 09, 2012, 06:32:38 pm
"SEN! I will only say this nicely one time: Get over here. Now."

Get Sen to follow me.
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: Dermonster on October 09, 2012, 07:35:32 pm
Shouldn't the 2 have been his defense roll? I think I actually came out on top there, well, moreso.

'Y'Shaarj eglaralo!'

Fear, Overwhelming!
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: VincValentine on October 09, 2012, 08:19:54 pm
Shouldn't the 2 have been his defense roll? I think I actually came out on top there, well, moreso.

I guess that was a bit confusing, that roll was the power of your attack not his defense roll. Should've probably done a defense roll instead but oh well.
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: Caellath on October 09, 2012, 11:37:13 pm
Thale nods towards Lyri as he avoids the beast's attack, preparing to attack once more. His strong, lean muscles tense and ready themselves for another small burst of movement, his recent exercises springing into his mind.
"Squidman is attacking a human. We need to help the human after we are done with this one."

The temporarily loss of his armor is a potential problem when having to deal with an enemy in such short notice, but at least it made him lighter and quicker, even if the only thing protecting his innards now happen to be his torso's scarred muscles, which admittedly seem to feel more resilient and robust since his mental training has started to show results.

Dash and try to grab the ribs of the wounded creature through its flesh, pushing the bones through it before tearing them off and ripping the beast apart.
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: Tiruin on October 09, 2012, 11:48:50 pm
Lyri nodded with a grunt, seeing as how close the beast came to hurting her. This thing was dangerous, and an obstacle to their quest of the Chaosfaction.

It needed to be brought down.

Seeing Thale's stance, she assumed he was aiming for the general torso of the creature -- the head wasn't a viable option anymore, and her paws itched to gouge out the creature's eyes for it's impudence...but this will have to do.

Act on that hunch, aid Thale in his attempt!

"Neko-san! Drop the hammer!"
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: Greenstarfanatic on October 09, 2012, 11:59:06 pm


Proceed back into the temple, looking for anything of value to me as I walk the corridors.
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: Tarran on October 10, 2012, 12:12:38 am
You do know he's mine, right?
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: Greenstarfanatic on October 10, 2012, 12:17:57 am
Dammit. Editing...
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: Flintus10 on October 11, 2012, 11:39:13 pm
McCoy takes off his hat, dusting it off before placing it delicately  on the ground.

'Well seems you ain't no normal squid-thing. I still don't really know what your problem is but your beginning to get on my nerves.

Perform cartwheel while firing harpoons at the squid-man.
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: TCM on October 11, 2012, 11:41:38 pm
Hit it in the spine with my War Hammer.
Title: Re: Chaosfactions: Re (Turn 16: Hammer Time, Infighting and Entering the Temple)
Post by: adwarf on October 12, 2012, 02:14:19 pm
Continue on, be wary of danger.
Title: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: VincValentine on October 17, 2012, 03:06:20 pm
Turn 17

Fear, Overwhelming!

(5) After seeing his weapon go off, you think that it might not be the greatest of ideas to let yourself be hit by one of his harpoons, so you decide to at least temporarily incapitate him instead of the difficult task of just straight-up commandeering his mind. Vouching for one of the stronger abilities in psionics, you decide to induce illusions within his mind in order to control his thoughts. As you close your eyes, you open your mind's eye, causing you to see the world in a tone of near-blackish blue, the man ahead of you glowing in a bright teal. As you look at him, you can see a flame burning in his head where his brain would be located. Reaching out for him with your thoughts, you notice a blue chain emerging from yourself and heading towards his head. As the chain reaches the fire, you can feel his mind and see parts of his thoughts and memories rushing before you. Knowing that this is too much information to process, you quickly find the important part of his mind, the one that controls emotions. You focus and start to channel terrifying images of eldritch creatures much worse than yourself into his brain, taking care not to accidentally cause him to go insane. The massive influx of images start to irritate his senses and as you finish up, you break the chain and open your actual eyes again to see him cowering in fear on the ground, a panicked look on his face.
Ability gained: Ethereal Chains

Perform cartwheel while firing harpoons at the squid-man.

(2) Putting down your hat, you make a quick statement about how much this squid is starting to get on your nerves. Deciding to put an end to him with some fancy trickery, you get ready to flip over and fire a harpoon in its face. But before you have a chance to do so, you notice some odd purple-bluish aura emanating from the squid-man. The next thing you know, you find yourself in utter blackness. Looking around you, absolutely nothing comes into view. Suddenly, a growing circle emerges below you, creating a alien landscape as it grows. The bigger and bigger it becomes, the more unspeakable horrors emerge. Even the land itself invades your mind as it fails to process the non-euclidean geometry. It's at that point that you look up and see the sky. Immediately you black out, your real-world body cowering on the ground in a state of panic.

Hit it in the spine with my War Hammer.

(2) With your hammer in your hands again, you decide to finish the beast off with a targeted hit to its massive back. You stare at your target, your feline teeth showing as you focus on a good opportunity to jump on its back and strike the final blow, but that chance doesn't seem to come along as the creature starts to thrash around violently, swinging its tail-mace around and forcing you to dodge it several times.

Act on that hunch, aid Thale in his attempt!

(2) Noticing that Thale seems to be planning something to take out the beast, you decide to do your best to assist him. Waiting for him to make the first move, you notice that the creature seems to have become extremely agitated, most likely due to the recent loss of its head and thereby its ability to see its prey. The beast starts whipping around its tail blindly, hoping to hit anything in its path, several times coming very closely to hitting you and Thale. As you are about to confer with Thale on what to do, he jumps towards the monster and you look on as he goes to work.

Dash and try to grab the ribs of the wounded creature through its flesh, pushing the bones through it before tearing them off and ripping the beast apart.

(6) As your rush of adrenaline starts to wear off, you feel a bit weakened, but the beast still stands and it must be felled before you can even think of taking a rest or helping the unfortunate human who's having a battle with Derm. The monster infront of you starts to throw its tail around in wide arcs while dancing in circles, apparently desperate in its attempt to smash its foes. You wait for the right moment and, completely forgetting that Lyri is standing next to you and waiting to help, you rush in, jumping at the beast and sliding beneath its body. At the exact point in time when you reach the creature's underside, you put your feet on the ground and push yourself off, throwing your fist forward with all your might. As your hand impacts the monster's skin, a loud crunching sound is heard as it breaks the skin and rams through its body. Your entire arm rips through its flesh until you feel your hand impacting its bone. Ignoring the pain, you grab what you presume to be its spine and, pushing yourself off of it with your legs, start to pull it out, using your other hand to pull in the opposite direction. Veins pop up all over your body from the massive exertion until you hear the final sound of a massive rip, the beast's back breaking in two and its entire body being split along a line. You land on the ground with a loud thud, as the monster's two halves crash into the ground around you, the creature finally slain. As you come back to your senses, you start to feel extremely exhausted and you notice that you seem to have broken several bones in your right hand as you punched through the monster with it.

Get Sen to follow me.

(5) "Sen, get over here. Now." Hearing the voice of its master, the little bat perks up its ears and immediately ceases playing with the green man. Picking itself up from the ground, the little pet floats over to you with a wide grin on its face as you sigh at your probable future problems with this creature. It does appear though that his attentiveness and obedience have improved a little, so maybe he'll refrain from doing such silly things when he has a job to do. Nevertheless, you start to make your way down the staircase, Sen flying next to you, using his tail to light up the way.

Proceed back into the temple, looking for anything of value to me as I walk the corridors.

(3) As you hear Sigarial call over, the little bat you've been playing with gets up and flies over to its master, who waves over for you to enter the temple. Slightly disheartened that the bat isn't your pet instead, you get up and make your way over there. Noticing that the little creature seems to double as a light-source, you follow your team-mates down the stairs.

Continue on, be wary of danger.

(3) Oh, these old bones, how they ache. Waiting for Sigarial to make his way to you with his little flying lamp, you see Barmot approach as well. As they come down to you, you complain to them about how much your spine hurts and that they shouldn't make an old man wait. "Darn whipper-snappers," you think as the three of you make your way down the stairs.



As the three of you walk down the stairs, you notice that the further down you continue, the less cracks there are on the walls and everything becomes less overgrown. After around a minute of walking, you reach the bottom of the staircase, the walls around you being in near pristine condition now. Ahead of you lies a simple straight corridor. You start to walk down this hallway, continuing deeper into this place. After about another minute, you see a light in the distance. Increasing your pace a little due to this intriguing discovery, you quickly reach the end of the hallway and, to your surprise, the end of the walkway as well. Nearly falling off due to your quick pace, you notice that the path seems to end just in time before falling down into what appears to be an endless abyss. Leaning out of the hallway, you see no walls in any direction around you but forward. Looking ahead, there seem to be two torches next to a doorway leading into the wall opposite of you. However, there appears to be no pathway whatsoever to get there.

-------

Spoiler: Artifacts (click to show/hide)

Spoiler: Statuses (click to show/hide)

Spoiler: Inactive (click to show/hide)

Spoiler: NPC Statuses (click to show/hide)

Spoiler: Locations (click to show/hide)

=======

So much for the entire "on schedule" thing. I spent almost a week at the beach without internet for my uncle's wedding, but now I should be able to do turns regularly again. As long as there aren't anymore interruptions. :P
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Dermonster on October 17, 2012, 03:13:13 pm
Derm flagellumed a smirk. 'And now, the end.'

Aquire food from McCoy.
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Tarran on October 17, 2012, 03:15:42 pm
"Sen, go down there and see if you can find the floor. If you can't find it, fly back up here."

Order Sen down into the Abyss and watch to see if there's a floor.




Also, yay teammate killing.
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Dermonster on October 17, 2012, 03:16:57 pm
He's not my team mate. I've never seen the guy. As far as I know this is just some dude who lives here and knows about the area.


Of course if you want to be meta...
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Explor
Post by: Caellath on October 17, 2012, 03:22:16 pm
((The CD should have been updated, please. Also, can I use his spine as a whip?))
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Explor
Post by: VincValentine on October 17, 2012, 03:38:28 pm
((The CD should have been updated, please. Also, can I use his spine as a whip?))

Sure, if you want to.
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Greenstarfanatic on October 17, 2012, 03:42:27 pm
Follow the group, searching for anything else, periodically tapping the ground with my hammer.
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: adwarf on October 17, 2012, 04:31:45 pm
Nefarious hobbled back a little ways and sat down on the floor about twelve feet from the door, he didn't exactly like the idea of falling down that endless pit. Placing the branch across his knees he spoke up,

"Sigarial you think you could manage to summon up another pair or two of those light bats? Having a few more eyes to search that pit would be helpful.
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Tarran on October 17, 2012, 05:01:26 pm
"I can try, but I'm not exactly an expert at gating in my hellish half-brothers and half-sisters. Sen was just a fluke as far as I'm concerned."

(Change action) Try to summon two more bats like Sen.
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Tiruin on October 17, 2012, 11:28:54 pm
"Oh dear."

Lyri dropped into a more peaceful stance as she saw the outcome of the event. Thale was a fighter, and a good one at that. The beast was slain, and the only other two in it's vicinity other than the canine were in awe.

He saved their lives!

Moving up to him, she tapped his shoulder while gesturing to his hand, "Can I help?"
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Caellath on October 17, 2012, 11:40:38 pm
Thale looked at his broken hand and sighed deeply, trying to calm down and prevent pain from creeping up his spine and wrecking him totally. Without moving much, he slowly slumped against a tree and got the monster's enormous spine with the hand of the arm which held the shield, controlling his breathing in order to minimize exertion.

"The human was being attacked by the squidman." he said turning to Lyri and Sunbeam, pointing towards the direction he had came from. "He may be under grave danger. Please go now and help him. I'll try to set my bones and catch up to you soon."
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Tiruin on October 18, 2012, 12:30:43 am
"Human who now?"

Lyri blinked. The only human she thought about was that necroman, and that was only a skeleton of a human! There was the Angel, but she didn't think that classified as human either.

"So no bone setting, then? It'll be quick for me! I promise not to hurt you!"
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Explor
Post by: Caellath on October 18, 2012, 12:44:07 pm
"No, girl." he said, his voice very serious. "There was a human being attacked by squidman that way. You need to help him, I took care of myself once, I can do it again."

He stared at her as if trying to tell her to just go towards the spot he had just pointed his finger at. "If you do not understand what I meant, squidman is trying to kill a human. Squidman is a killer, go take him down before it is too late."

Set and immobilize the bones using the bloody bandages and metal from the destroyed armor.
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Tiruin on October 18, 2012, 12:50:33 pm
Squidman.

Squidman.

Squid...

Illithid?!


Lyri stared at Thale for a few seconds, her mouth opening and closing without a word as she glanced to the direction pointed out. How could Derm harm a human!?

Nevertheless, she was bound to Thale's request, whether he knew it or not. It was time to aid the mortal.

To that direction where Thale pointed! If human is spotted, aid him!
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Dermonster on October 18, 2012, 01:03:37 pm
((Seriously, as far as any of you know he attacked me first.

And even if you made the blatantly obvious connection that I did attack him first, why didn't you try to kill me earlier when I flat out stated that I would rather be killing and eating your brains!? Or when I was nearly burned to a crisp by the holy angel thing?))
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Tiruin on October 18, 2012, 01:07:29 pm
((Err, all I did was IC...

And Lyri thought you were joking, because you were a squid then. And Sariel did state that his kind has a feud with yours so...it makes sense in context that you aren't suspicious.

For me.))
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Explor
Post by: Caellath on October 18, 2012, 01:16:36 pm
((And even if you made the blatantly obvious connection that I did attack him first, why didn't you try to kill me earlier when I flat out stated that I would rather be killing and eating your brains!? Or when I was nearly burned to a crisp by the holy angel thing?))
((It's IC because you hadn't taken any action towards it. After Thale saw you fighting a human, he immediately took your former words as true.))
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Dermonster on October 18, 2012, 01:20:44 pm
((Okay, yeah I guess that makes sense. Expect me to call you out on it IC though.))
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Tiruin on October 18, 2012, 01:24:41 pm
((Okay, yeah I guess that makes sense. Expect me to call you out on it IC though.))
((Don't worry about it, all for Derm!  :D

Also, GM, by aid I mean help and not attack in his stead, defense is possible if spotted))
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: TCM on October 18, 2012, 02:26:06 pm
Heal the Dog man's hand with mouth-to-mouth!
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: Caellath on October 18, 2012, 10:32:44 pm
Heal the Dog man's hand with mouth-to-mouth!

Thale noticed Sunbeam approaching him with a face that was a beacon of bad news for him. "Hey, what are you planning? The squidman may kill that human, you know."
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: VincValentine on October 23, 2012, 03:13:04 pm
Currently very preoccupied, turn will come thursday / friday.
Title: Re: Chaosfactions: Re (Turn 17: Eldritch Horror, Split in Half and Temple Exploring)
Post by: VincValentine on October 27, 2012, 11:15:20 pm
Turn 18

Aquire food from McCoy.

(2) Seeing your prey cowering in fear before you, you can already taste the sweetness of his brains as you slowly walk towards him, giving your best evil overlord impression. Getting closer and closer to your food source, a gear in your head starts turning. In order to actually get your meal you will have to open up his head somehow. This could be a problem, you think as you stand next to McCoy and inspect his cranial area. You ponder about using your quarterstaff, but bashing his head in would most likely result in many little splinters of skull bone being stuck in a squashed brain, which doesn't sound like the five-star jello you had in mind. As you wander around him in circles, you get lost in your thoughts as you try to think about how to best go about it, drifting off into imaging the nice meals you could be having right now and the deliciousness of brain bits.

Follow the group, searching for anything else, periodically tapping the ground with my hammer.

(4) Seeing as you have arrived at a dead end, there really isn't anywhere to follow the group right now. You decide to go ahead and take a look at your surroundings anyways, hoping to discover some kind of meticulously well-hidden switch integrated into the walls or the floor. As you walk back and forth a bit down the hall, you periodically tap random parts of the ground hoping to maybe find some button that may extend a bridge or what not, but even after spending several minutes inching along, taking a close look at every bit of bare wall and floor near you, you can't seem to find anything push-able hidden anywhere nearby.

Try to summon two more bats like Sen.

(5) After a short discussion with Nefarious, you decide not to simply send Sen into the abyss to take a look, but rather triple the effectiveness of your work by creating two more of his kind. Standing straight up, you close your eyes and concentrate, trying to establish a connection to the Nether World again. As you get closer to creating a portal to the lower plane, you are suddenly interrupted by something tapping you. Opening your eyes, you see Sen bumping against you, trying to grab your attention. Before you get the chance to rant at him for interrupting your little ritual, he suddenly slams his sharp fangs into your arm, biting onto it and apparently starting to suck out your blood. As you are about to slap him away and ask what the heck the tiny demon thinks he's doing, you understand his intentions and let him continue for a few seconds. As he finishes, he lets go and flies back a bit, having drunken about half a pint of blood, a relatively large amount. For a second he just hovers there, but then he starts to give off a reddish glow as the space around him distorts. Multiple images of him appear to be moving about at the same spot as him and, in an instant, three Sens float above the ground in front of you, as if they'd just warped into existence. It appears that Sen may be more capable than you had suspected. As you feel the stability of the connection to your dark side increase, you have a bit of an odd feeling as well, as though something in you was becoming stronger.
Sen: Ability Gained: Dimensional Quantification

Set and immobilize the bones using the bloody bandages and metal from the destroyed armor.

(3-1) Once again you've become injured, though this is nothing in comparison to the wounds you've had before. Still, the pain that it is causing you is quite distracting and it's very probable that you will be needing to use your right hand again soon. Deciding to create a quick-fix for your current problem, you attempt to set your bones and keep them in place with the bandages you're still wearing and the broken pieces of your armor. Looking at the pieces that you've been carrying with you, however, you see that they are all still rather large and bent, too much so to use them as a splint for your arm. The bandages might work, but they won't hold it in place on their own. You'll probably have to look for something else to use for this task if you can't make them fit somehow.

To that direction where Thale pointed! If human is spotted, aid him!

(2+1) Not wanting to cause Thale anymore trouble, you trust him to take care of himself and get to the task he's given you. Quickly getting to your feet, you quickly make youre way around the forest, flash-stepping around as you go. It takes you quite a while between all the twists and turns of the forest, but thanks to your immense speed, you soon arrive at the beach where you see what looks like the squid-man in the distance. Keeping yourself in the forested area, you make your way closer to him as silently as possible. As you get near him, you hide yourself in a brush not too far from him and look at what he's doing. You see something a few feet away from him and, looking closer, see what appears to be a human. You presume it's the one Thale was talking about, but it appears that he is just sitting there in fetal position, not moving at all. Wondering what is going on here, you watch Derm as he wanders around the human, looking rather absentminded.

Heal the Dog man's hand with mouth-to-mouth!

(2) After the beast has been defeated, you immediately drop your seriousness and go back to your usual odd self. Seeing that the big doggy man had been injured in the fight, you decide to help him out the best way you know, by showing some cat lovin'. Approaching Thale on all fours, you sneak up behind him, but he notices you and turns to look at you. Seeing the big cat-smile on your face, he questions what your intentions are, but you simply jump at him, attempting to pounce him and get frisky. At the last second he manages to use his uninjured hand to push you back, holding your face away with it. You wobble your arms around as you complain about him not wanting to accept your powers of friendship, but eventually give up and slump to the ground next to him, watching him toying about with his armor.

-------

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Spoiler: Statuses (click to show/hide)

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=======

Sorry about that. Laziness coupled with a metric shit-ton of work caused me to push up doing the turn for a bit.
Also, we're supposed to be hit by a hurricane in the next few days, so I may be out for a while depending on how bad it is.
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: Dermonster on October 27, 2012, 11:21:44 pm
Crack his head open like a peanut with my mouth and tentacles, then feast.

'
They have four tentacles around a lamprey (http://en.wikipedia.org/wiki/File:Boca_de_lamprea.1_-_Aquarium_Finisterrae.JPG)-like mouth, and require the brains of sentient creatures as part of their diet. An illithid who snares a living creature in all four of its tentacles can extract and devour its living brain.'

Wikipedia.
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: VincValentine on October 27, 2012, 11:35:53 pm
Crack his head open like a peanut with my mouth and tentacles, then feast.

'
They have four tentacles around a lamprey (http://en.wikipedia.org/wiki/File:Boca_de_lamprea.1_-_Aquarium_Finisterrae.JPG)-like mouth, and require the brains of sentient creatures as part of their diet. An illithid who snares a living creature in all four of its tentacles can extract and devour its living brain.'

Wikipedia.

Sorry, I'm not quite up to date on my fantasy creature biology. I'll look it up the next time something comes up.
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: Dermonster on October 27, 2012, 11:37:00 pm
Neither am I.

We can learn about horrifying alien biology together~ First one to reproduction is host to an invasive mind consuming parasite!
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: Greenstarfanatic on October 27, 2012, 11:38:15 pm
Sit down and Contemplate the Cosmos. And my Warhammer. And what would happen if I could move shit with my mind. Yeah. That would be cool.
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: Tarran on October 27, 2012, 11:45:56 pm
"Well. Go, Sen, go. Down the hole. All... three of you."

Tap foot vigorously and watch Sen descend.
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: adwarf on October 28, 2012, 05:13:04 am
Nefarious pulled out Elror's Grimore as the bats went about their work, and spoke up,

"Since they have work to do, and all I can do is wait I think I'll read. If you sense something change tell me, perhaps the change will let me form a Corinus, maybe then I can rediscover hellfire or shadow-walking."

Read Elror's Grimore, and look for clues or hints as to how to gain more of my former knowledge or how to cancel out whatever is blocking me from said powers.
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: Flintus10 on October 28, 2012, 09:10:40 am
McCoy will snap himself out of it and then give the harpoon to the face tactic another shot.
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: Tiruin on October 28, 2012, 10:20:27 am
Attacked by the squidman...      Priest of the deep
Derm            Illithid... God...s?
...Human?   
                                           Thale!


"Probably...he's down because Derm hurt him? But why? Was he morally maligned? Evil must repent, but I see nothing on that human but a harpoon...

Maybe,"
Lyra adjusted her stance, akin to a runner beginning her sprint, "he can be of use? Or...I'll just tackle Derm. I'm sure he won't mind."

Run and tackle Derm!

"Hey what are you doing! Don't hurt him!"
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: Caellath on October 31, 2012, 01:56:03 am
((My bad.))

Ow. Still hurting.

"Girl, could you please help take down that squidman?" Thale said, slightly flustered. "I don't need that kind of contact to heal, I think I'll do better by splinting my hand."

His hand was broken and still hurting, but he should not be wasting his time. It was as if there was still a higher call and duty to heed. He had escaped worse wounds; a broken hand would not be the injury to hinder him.

Try to splint the hand with nearby branches and the bandages. If it still doesn't, work, immobilize the right hand and forearm by trying the monster's spine around the affect area, using the bandages to cushion it.
Title: Re: Chaosfactions: Re (Turn 18: Double-team and Smooching Attempt)
Post by: TCM on October 31, 2012, 06:55:12 am
Sunbeam was distracted by all of the motion around her, and took a moment to refocus.

Chase my own tail.